diff options
-rw-r--r-- | engines/sci/graphics/fontsjis.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/sci/graphics/fontsjis.cpp b/engines/sci/graphics/fontsjis.cpp index 3e2d5217f7..5f065355f6 100644 --- a/engines/sci/graphics/fontsjis.cpp +++ b/engines/sci/graphics/fontsjis.cpp @@ -74,7 +74,12 @@ byte GfxFontSjis::getCharHeight(uint16 chr) { void GfxFontSjis::draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput) { // TODO: Check, if character fits on screen - if it doesn't we need to skip it // Normally SCI cuts the character and draws the part that fits, but the common SJIS doesn't support that - _screen->putKanjiChar(_commonFont, left, top, chr, color); + // It seems as if the PC98 ROM actually uses the given position as the center of the character, that's why we + // subtract 4 here. Otherwise the characters will be slightly to the right. The actual cause for "bad" coordinates + // is GetLongest() inside GfxText16. It leaves the last character that is causing a split to a new line within the + // current line instead of removing it. That way the result will actually be too long (not our fault, sierra sci + // does it the same way) + _screen->putKanjiChar(_commonFont, left - 4, top, chr, color); } } // End of namespace Sci |