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-rw-r--r--backends/PalmOS/Src/palm.h2
-rw-r--r--backends/dc/dc.h2
-rw-r--r--backends/fs/fs.h9
-rw-r--r--backends/gp32/gp32.h2
-rw-r--r--backends/morphos/morphos.cpp2
-rw-r--r--backends/morphos/morphos.h2
-rw-r--r--backends/null/null.cpp2
-rw-r--r--backends/sdl/sdl-common.h2
-rw-r--r--backends/x11/x11.cpp2
9 files changed, 9 insertions, 16 deletions
diff --git a/backends/PalmOS/Src/palm.h b/backends/PalmOS/Src/palm.h
index 5c203ddfcf..8b93aa1b46 100644
--- a/backends/PalmOS/Src/palm.h
+++ b/backends/PalmOS/Src/palm.h
@@ -76,7 +76,7 @@ public:
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
diff --git a/backends/dc/dc.h b/backends/dc/dc.h
index 286cb99bb3..490a97ffea 100644
--- a/backends/dc/dc.h
+++ b/backends/dc/dc.h
@@ -85,7 +85,7 @@ class OSystem_Dreamcast : public OSystem {
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
diff --git a/backends/fs/fs.h b/backends/fs/fs.h
index ba9cb6dd4c..15bd05c78f 100644
--- a/backends/fs/fs.h
+++ b/backends/fs/fs.h
@@ -44,7 +44,7 @@
*
* Secondly, with this abstraction layer, we still avoid a lot of complications based on
* differences in FS roots, different path separators, or even systems with no real
- * paths (Mac OS 9, which doesn't even have the notion of a "current director").
+ * paths (MacOS 9 doesn't even have the notion of a "current directory").
* And if we ever want to support devices with no FS in the classical sense (Palm...),
* we can build upon this.
*/
@@ -180,13 +180,6 @@ public:
_size++;
}
- const FilesystemNode& operator [](int idx) const {
- assert(idx >= 0 && idx < _size);
- return *_data[idx];
- }
-
- int size() const { return _size; }
-
const_iterator begin() const {
return const_iterator(_data);
}
diff --git a/backends/gp32/gp32.h b/backends/gp32/gp32.h
index af5834e0f0..80b3160673 100644
--- a/backends/gp32/gp32.h
+++ b/backends/gp32/gp32.h
@@ -62,7 +62,7 @@ public:
void set_mouse_pos(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, int keycolor = 255);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
diff --git a/backends/morphos/morphos.cpp b/backends/morphos/morphos.cpp
index d7f3f9e345..aea11d251b 100644
--- a/backends/morphos/morphos.cpp
+++ b/backends/morphos/morphos.cpp
@@ -1424,7 +1424,7 @@ void OSystem_MorphOS::set_mouse_pos(int x, int y)
}
}
-void OSystem_MorphOS::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255)
+void OSystem_MorphOS::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor)
{
MouseWidth = w;
MouseHeight = h;
diff --git a/backends/morphos/morphos.h b/backends/morphos/morphos.h
index 5b14f5bfa8..7294f855ca 100644
--- a/backends/morphos/morphos.h
+++ b/backends/morphos/morphos.h
@@ -64,7 +64,7 @@ class OSystem_MorphOS : public OSystem
virtual void set_mouse_pos(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
// Shaking is used in SCUMM. Set current shake position.
virtual void set_shake_pos(int shake_pos);
diff --git a/backends/null/null.cpp b/backends/null/null.cpp
index 6fed878e9c..fa5b634868 100644
--- a/backends/null/null.cpp
+++ b/backends/null/null.cpp
@@ -36,7 +36,7 @@ public:
void updateScreen() {}
bool showMouse(bool visible) { return false; }
void set_mouse_pos(int x, int y) {}
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255) {}
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor) {}
void set_shake_pos(int shake_pos) {}
uint32 get_msecs();
void delay_msecs(uint msecs);
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index 276f021b9b..2f7b219779 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -64,7 +64,7 @@ public:
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
diff --git a/backends/x11/x11.cpp b/backends/x11/x11.cpp
index af8695d685..3f8d2ddb8f 100644
--- a/backends/x11/x11.cpp
+++ b/backends/x11/x11.cpp
@@ -107,7 +107,7 @@ public:
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor = 255);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);