diff options
-rw-r--r-- | CONTRIBUTING.md | 12 | ||||
-rw-r--r-- | common/xmlparser.cpp | 2 | ||||
-rw-r--r-- | devtools/create_translations/po_parser.cpp | 7 | ||||
-rw-r--r-- | engines/agos/detection_tables.h | 26 | ||||
-rw-r--r-- | engines/agos/gfx.cpp | 2 | ||||
-rw-r--r-- | engines/agos/midi.cpp | 22 | ||||
-rw-r--r-- | engines/agos/midi.h | 4 | ||||
-rw-r--r-- | engines/scumm/detection.cpp | 1 | ||||
-rw-r--r-- | engines/scumm/script_v0.cpp | 6 | ||||
-rw-r--r-- | engines/scumm/script_v2.cpp | 9 | ||||
-rw-r--r-- | gui/themes/translations.dat | bin | 468258 -> 470115 bytes | |||
-rw-r--r-- | po/nl_NL.po | 100 |
12 files changed, 132 insertions, 59 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000000..3a6672b0cb --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,12 @@ +Thank you for considering contributing to ScummVM. + +Please make sure to read our guidelines for contributions on our +[wiki](http://wiki.scummvm.org/index.php/Developer_Central). In particular: + +* [Coding style](http://wiki.scummvm.org/index.php/Code_Formatting_Conventions) +* [Portability](http://wiki.scummvm.org/index.php/Coding_Conventions) +* [Commit message style](http://wiki.scummvm.org/index.php/Commit_Guidelines) +* License: GPLv2+ + +If you have any questions about code, style, procedure, or anything else, feel +free to contact us on our mailing list at scummvm-devel@lists.sourceforge.net. diff --git a/common/xmlparser.cpp b/common/xmlparser.cpp index c80d5e15be..67a3d36cec 100644 --- a/common/xmlparser.cpp +++ b/common/xmlparser.cpp @@ -69,7 +69,7 @@ bool XMLParser::loadBuffer(const byte *buffer, uint32 size, DisposeAfterUse::Fla bool XMLParser::loadStream(SeekableReadStream *stream) { _stream = stream; _fileName = "File Stream"; - return true; + return _stream != nullptr; } void XMLParser::close() { diff --git a/devtools/create_translations/po_parser.cpp b/devtools/create_translations/po_parser.cpp index 7882502ca4..ecc3ba540c 100644 --- a/devtools/create_translations/po_parser.cpp +++ b/devtools/create_translations/po_parser.cpp @@ -332,6 +332,13 @@ PoMessageEntryList *parsePoFile(const char *file, PoMessageList& messages) { strcat(currentBuf, stripLine(line)); } } + if (currentBuf == msgstrBuf) { + // add last entry + if (*msgstrBuf != '\0' && !fuzzy) { + messages.insert(msgidBuf); + list->addMessageEntry(msgstrBuf, msgidBuf, msgctxtBuf); + } + } fclose(inFile); return list; diff --git a/engines/agos/detection_tables.h b/engines/agos/detection_tables.h index 77fc88c6bb..2f4709c49e 100644 --- a/engines/agos/detection_tables.h +++ b/engines/agos/detection_tables.h @@ -1259,6 +1259,32 @@ static const AGOSGameDescription gameDescriptions[] = { GF_TALKIE | GF_OLD_BUNDLE | GF_PLANAR }, + // Simon the Sorcerer 1 - English Amiga CD32 demo, from the cover disc of + // issue 5 (October 1994) of Amiga CD32 Gamer + { + { + "simon1", + "CD32 Demo", + + { + { "gameamiga", GAME_BASEFILE, "e243f9229f9728b3476e54d2cf5f18a1", 27998}, + { "icon.pkd", GAME_ICONFILE, "565ef7a98dcc21ef526a2bb10b6f42ed", 18979}, + { "stripped.txt", GAME_STRFILE, "94413c71c86c32ed9baaa1c74a151cb3", 243}, + { "tbllist", GAME_TBLFILE, "f9d5bf2ce09f82289c791c3ca26e1e4b", 696}, + { NULL, 0, NULL, 0} + }, + Common::EN_ANY, + Common::kPlatformAmiga, + ADGF_CD | ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOMIDI) + }, + + GType_SIMON1, + GID_SIMON1CD32, + GF_TALKIE | GF_OLD_BUNDLE | GF_PLANAR + }, + + // Simon the Sorcerer 1 - English DOS Floppy Demo { { diff --git a/engines/agos/gfx.cpp b/engines/agos/gfx.cpp index 33145b7d0d..5a1f9f1917 100644 --- a/engines/agos/gfx.cpp +++ b/engines/agos/gfx.cpp @@ -547,7 +547,7 @@ void AGOSEngine_Simon1::drawMaskedImage(VC10_state *state) { if ((dst[count * 2] & 0xF0) == 0x20) dst[count * 2] = src[count * 2]; if (mask[count + state->x_skip] & 0x0F) - if ((dst[count * 2 + 1] & 0x0F) == 0x20) + if ((dst[count * 2 + 1] & 0xF0) == 0x20) dst[count * 2 + 1] = src[count * 2 + 1]; } else { /* no transparency */ diff --git a/engines/agos/midi.cpp b/engines/agos/midi.cpp index c26fbe3331..045fd9dac5 100644 --- a/engines/agos/midi.cpp +++ b/engines/agos/midi.cpp @@ -52,7 +52,7 @@ MidiPlayer::MidiPlayer() { _paused = false; _currentTrack = 255; - _loopTrack = 0; + _loopTrackDefault = false; _queuedTrack = 255; _loopQueuedTrack = 0; } @@ -166,13 +166,13 @@ void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) { return; } else if (_current == &_sfx) { clearConstructs(_sfx); - } else if (_loopTrack) { + } else if (_current->loopTrack) { _current->parser->jumpToTick(0); } else if (_queuedTrack != 255) { _currentTrack = 255; byte destination = _queuedTrack; _queuedTrack = 255; - _loopTrack = _loopQueuedTrack; + _current->loopTrack = _loopQueuedTrack; _loopQueuedTrack = false; // Remember, we're still inside the locked mutex. @@ -300,7 +300,7 @@ void MidiPlayer::setVolume(int musicVol, int sfxVol) { void MidiPlayer::setLoop(bool loop) { Common::StackLock lock(_mutex); - _loopTrack = loop; + _loopTrackDefault = loop; } void MidiPlayer::queueTrack(int track, bool loop) { @@ -405,7 +405,7 @@ void MidiPlayer::loadSMF(Common::File *in, int song, bool sfx) { uint32 timerRate = _driver->getBaseTempo(); - if (!memcmp(p->data, "GMF\x1", 4)) { + if (isGMF) { // The GMF header // 3 BYTES: 'GMF' // 1 BYTE : Major version @@ -426,11 +426,9 @@ void MidiPlayer::loadSMF(Common::File *in, int song, bool sfx) { // It seems that 4 corresponds to our base tempo, so // this should be the right way to calculate it. timerRate = (4 * _driver->getBaseTempo()) / p->data[5]; - - // According to bug #1004919 calling setLoop() from - // within a lock causes a lockup, though I have no - // idea when this actually happens. - _loopTrack = (p->data[6] != 0); + p->loopTrack = (p->data[6] != 0); + } else { + p->loopTrack = _loopTrackDefault; } MidiParser *parser = MidiParser::createParser_SMF(); @@ -500,6 +498,8 @@ void MidiPlayer::loadMultipleSMF(Common::File *in, bool sfx) { p->song_sizes[i] = size; } + p->loopTrack = _loopTrackDefault; + if (!sfx) { _currentTrack = 255; resetVolumeTable(); @@ -531,6 +531,7 @@ void MidiPlayer::loadXMIDI(Common::File *in, bool sfx) { in->seek(pos, 0); p->data = (byte *)calloc(size, 1); in->read(p->data, size); + p->loopTrack = _loopTrackDefault; } else { error("Expected 'FORM' tag but found '%c%c%c%c' instead", buf[0], buf[1], buf[2], buf[3]); } @@ -575,6 +576,7 @@ void MidiPlayer::loadS1D(Common::File *in, bool sfx) { _currentTrack = 255; resetVolumeTable(); } + p->loopTrack = _loopTrackDefault; p->parser = parser; // That plugs the power cord into the wall } diff --git a/engines/agos/midi.h b/engines/agos/midi.h index 3efadddc2f..398e445535 100644 --- a/engines/agos/midi.h +++ b/engines/agos/midi.h @@ -36,6 +36,7 @@ namespace AGOS { struct MusicInfo { MidiParser *parser; byte *data; + bool loopTrack; byte num_songs; // For Type 1 SMF resources byte *songs[16]; // For Type 1 SMF resources uint32 song_sizes[16]; // For Type 1 SMF resources @@ -46,6 +47,7 @@ struct MusicInfo { MusicInfo() { clear(); } void clear() { parser = 0; data = 0; num_songs = 0; + loopTrack = false; memset(songs, 0, sizeof(songs)); memset(song_sizes, 0, sizeof(song_sizes)); memset(channel, 0, sizeof(channel)); @@ -71,7 +73,7 @@ protected: // These are only used for music. byte _currentTrack; - bool _loopTrack; + bool _loopTrackDefault; byte _queuedTrack; bool _loopQueuedTrack; diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 10482ba1fc..c0db0d6d37 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -502,6 +502,7 @@ static void computeGameSettingsFromMD5(const Common::FSList &fslist, const GameF // (since they have identical MD5): if (dr.game.id == GID_MANIAC && !strcmp(gfp->pattern, "%02d.MAN")) { dr.extra = "V1 Demo"; + dr.game.features = GF_DEMO; } // HACK: Try to detect languages for translated games diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp index a7999a2695..af39fdaad8 100644 --- a/engines/scumm/script_v0.cpp +++ b/engines/scumm/script_v0.cpp @@ -589,9 +589,9 @@ void ScummEngine_v0::o_loadRoomWithEgo() { return; } - // The original interpreter seems to set the actors new room X/Y to the last rooms X/Y - // This fixes a problem with MM: script 158 in room 12, the 'Oompf!' script - // This scripts runs before the actor position is set to the correct location + // The original interpreter sets the actors new room X/Y to the last rooms X/Y + // This fixes a problem with MM: script 158 in room 12, the 'Oomph!' script + // This scripts runs before the actor position is set to the correct room entry location a->putActor(a->getPos().x, a->getPos().y, room); _egoPositioned = false; diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp index 74d0aa2483..a7ec2e644f 100644 --- a/engines/scumm/script_v2.cpp +++ b/engines/scumm/script_v2.cpp @@ -1390,7 +1390,14 @@ void ScummEngine_v2::o2_loadRoomWithEgo() { a = derefActor(VAR(VAR_EGO), "o2_loadRoomWithEgo"); - a->putActor(0, 0, room); + // The original interpreter sets the actors new room X/Y to the last rooms X/Y + // This fixes a problem with MM: script 161 in room 12, the 'Oomph!' script + // This scripts runs before the actor position is set to the correct room entry location + if ((_game.id == GID_MANIAC) && (_game.platform != Common::kPlatformNES)) { + a->putActor(a->getPos().x, a->getPos().y, room); + } else { + a->putActor(0, 0, room); + } _egoPositioned = false; x = (int8)fetchScriptByte(); diff --git a/gui/themes/translations.dat b/gui/themes/translations.dat Binary files differindex abd745bb2b..bfa33d4feb 100644 --- a/gui/themes/translations.dat +++ b/gui/themes/translations.dat diff --git a/po/nl_NL.po b/po/nl_NL.po index 43ac274ac5..3a9e6d8172 100644 --- a/po/nl_NL.po +++ b/po/nl_NL.po @@ -1,21 +1,21 @@ # LANGUAGE translation for ScummVM. # Copyright (C) YEAR ScummVM Team # This file is distributed under the same license as the ScummVM package. -# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# FIRST AUTHOR scummvm@bencastricum.nl, 2014. # msgid "" msgstr "" "Project-Id-Version: ScummVM 1.8.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2014-10-04 00:58+0100\n" -"PO-Revision-Date: 2014-09-03 07:42+0100\n" +"POT-Creation-Date: 2014-11-25 20:41+0100\n" +"PO-Revision-Date: 2014-11-25 20:46+0100\n" "Last-Translator: Ben Castricum <scummvm@bencastricum.nl>\n" "Language-Team: Ben Castricum <scummvm@bencastricum.nl>\n" "Language: Nederlands\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=iso-8859-1\n" "Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 1.5.3\n" +"X-Generator: Poedit 1.6.10\n" "X-Poedit-SourceCharset: iso-8859-1\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" @@ -34,11 +34,11 @@ msgstr "Beschikbare engines:" #: gui/browser.cpp:68 msgid "Show hidden files" -msgstr "Verborgen bestanden weergeven" +msgstr "Toon verborgen bestanden" #: gui/browser.cpp:68 msgid "Show files marked with the hidden attribute" -msgstr "Toon de bestanden die met het verborgen kenmerk hebben." +msgstr "Toon bestanden die het verborgen kenmerk hebben." #: gui/browser.cpp:72 msgid "Go up" @@ -108,7 +108,7 @@ msgstr "Koppel" #: backends/platform/wii/options.cpp:47 #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49 -#: engines/groovie/script.cpp:399 engines/parallaction/saveload.cpp:274 +#: engines/groovie/script.cpp:408 engines/parallaction/saveload.cpp:274 #: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1825 #: engines/scumm/players/player_v3m.cpp:130 #: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:131 @@ -214,7 +214,7 @@ msgstr "Engine" #: gui/launcher.cpp:245 gui/options.cpp:1073 gui/options.cpp:1090 msgid "Graphics" -msgstr "Grafisch" +msgstr "Beeld" #: gui/launcher.cpp:245 gui/options.cpp:1073 gui/options.cpp:1090 msgid "GFX" @@ -231,7 +231,7 @@ msgstr "Negeer algemene grafische instellingen" #: gui/launcher.cpp:257 gui/options.cpp:1096 msgid "Audio" -msgstr "Audio" +msgstr "Geluid" #: gui/launcher.cpp:260 msgid "Override global audio settings" @@ -319,7 +319,7 @@ msgstr "Extra Pad:" #: gui/launcher.cpp:339 gui/options.cpp:1134 msgid "Save Path:" -msgstr "Save Pad:" +msgstr "Bewaar Pad:" #: gui/launcher.cpp:339 gui/launcher.cpp:341 gui/launcher.cpp:342 #: gui/options.cpp:1134 gui/options.cpp:1136 gui/options.cpp:1137 @@ -329,7 +329,7 @@ msgstr "Bepaalt waar opgeslagen spellen worden bewaard." #: gui/launcher.cpp:341 gui/options.cpp:1136 msgctxt "lowres" msgid "Save Path:" -msgstr "Save Pad:" +msgstr "Bewaar Pad:" #: gui/launcher.cpp:360 gui/launcher.cpp:459 gui/launcher.cpp:517 #: gui/launcher.cpp:571 gui/options.cpp:1145 gui/options.cpp:1153 @@ -604,8 +604,7 @@ msgstr "Geen" #: gui/options.cpp:389 msgid "Failed to apply some of the graphic options changes:" -msgstr "" -"Het is niet gelukt om enkele veranderingen in grafische opties toe te passen:" +msgstr "Sommige grafische opties konden niet worden toegepast:" #: gui/options.cpp:401 msgid "the video mode could not be changed." @@ -781,7 +780,7 @@ msgstr "Geen Roland MT-32 muziek gebruiken" #: gui/options.cpp:927 msgid "Text and Speech:" -msgstr "Spraak en/of ondertitels:" +msgstr "Spraak en/of tekst:" #: gui/options.cpp:931 gui/options.cpp:941 msgid "Speech" @@ -789,7 +788,7 @@ msgstr "Spraak" #: gui/options.cpp:932 gui/options.cpp:942 msgid "Subtitles" -msgstr "Ondertitels" +msgstr "Tekst" #: gui/options.cpp:933 msgid "Both" @@ -797,7 +796,7 @@ msgstr "Beide" #: gui/options.cpp:935 msgid "Subtitle speed:" -msgstr "Snelheid ondertitels:" +msgstr "Snelheid tekst:" #: gui/options.cpp:937 msgctxt "lowres" @@ -819,7 +818,7 @@ msgstr "Beide" #: gui/options.cpp:943 msgid "Show subtitles and play speech" -msgstr "Toon ondertitels en speel spraak af" +msgstr "Toon tekst en speel spraak af" #: gui/options.cpp:945 msgctxt "lowres" @@ -1277,17 +1276,17 @@ msgstr "O~v~er" #: engines/dialogs.cpp:105 engines/dialogs.cpp:181 msgid "~R~eturn to Launcher" -msgstr "~T~erug naar het startmenu" +msgstr "Terug naar s~t~artmenu" #: engines/dialogs.cpp:107 engines/dialogs.cpp:183 msgctxt "lowres" msgid "~R~eturn to Launcher" -msgstr "~T~erug naar startmenu" +msgstr "S~t~artmenu" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:803 #: engines/cruise/menu.cpp:212 engines/drascula/saveload.cpp:336 #: engines/dreamweb/saveload.cpp:261 engines/neverhood/menumodule.cpp:873 -#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:758 +#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:759 #: engines/toltecs/menu.cpp:281 engines/tsage/scenes.cpp:598 msgid "Save game:" msgstr "Spel opslaan:" @@ -1300,7 +1299,7 @@ msgstr "Spel opslaan:" #: engines/agi/saveload.cpp:803 engines/cruise/menu.cpp:212 #: engines/drascula/saveload.cpp:336 engines/dreamweb/saveload.cpp:261 #: engines/neverhood/menumodule.cpp:873 engines/pegasus/pegasus.cpp:377 -#: engines/sci/engine/kfile.cpp:758 engines/scumm/dialogs.cpp:188 +#: engines/sci/engine/kfile.cpp:759 engines/scumm/dialogs.cpp:188 #: engines/toltecs/menu.cpp:281 engines/tsage/scenes.cpp:598 msgid "Save" msgstr "Opslaan" @@ -1540,7 +1539,7 @@ msgstr "~I~ndy vecht besturing" #: backends/platform/ds/arm9/source/dsoptions.cpp:65 msgid "Show mouse cursor" -msgstr "Toon muis wijzer" +msgstr "Toon muiswijzer" #: backends/platform/ds/arm9/source/dsoptions.cpp:66 msgid "Snap to edges" @@ -1769,7 +1768,7 @@ msgstr "Video" #: backends/platform/wii/options.cpp:54 msgid "Current video mode:" -msgstr "Huidige video modus:" +msgstr "Huidige videomodus:" #: backends/platform/wii/options.cpp:56 msgid "Double-strike" @@ -2113,13 +2112,13 @@ msgstr "" #: engines/agi/saveload.cpp:816 engines/drascula/saveload.cpp:349 #: engines/dreamweb/saveload.cpp:169 engines/neverhood/menumodule.cpp:886 -#: engines/sci/engine/kfile.cpp:857 engines/toltecs/menu.cpp:256 +#: engines/sci/engine/kfile.cpp:858 engines/toltecs/menu.cpp:256 msgid "Restore game:" msgstr "Laad opgeslagen spel:" #: engines/agi/saveload.cpp:816 engines/drascula/saveload.cpp:349 #: engines/dreamweb/saveload.cpp:169 engines/neverhood/menumodule.cpp:886 -#: engines/sci/engine/kfile.cpp:857 engines/toltecs/menu.cpp:256 +#: engines/sci/engine/kfile.cpp:858 engines/toltecs/menu.cpp:256 msgid "Restore" msgstr "Laad" @@ -2161,14 +2160,13 @@ msgstr "" msgid "Cutscene file '%s' not found!" msgstr "Cutscene bestand '%s' niet gevonden!" -#: engines/cge/detection.cpp:105 engines/cge2/detection.cpp:81 -#, fuzzy +#: engines/cge/detection.cpp:105 engines/cge2/detection.cpp:91 msgid "Color Blind Mode" -msgstr "Klik Modus" +msgstr "Kleurenblind Modus" -#: engines/cge/detection.cpp:106 engines/cge2/detection.cpp:82 +#: engines/cge/detection.cpp:106 engines/cge2/detection.cpp:92 msgid "Enable Color Blind Mode by default" -msgstr "" +msgstr "Schakel Kleurenblind modus standaard in" #: engines/drascula/saveload.cpp:47 msgid "" @@ -2218,17 +2216,17 @@ msgstr "Film snel afspelen" msgid "Play movies at an increased speed" msgstr "Speel films sneller af" -#: engines/groovie/script.cpp:399 +#: engines/groovie/script.cpp:408 msgid "Failed to save game" msgstr "Opslaan van spel mislukt." #: engines/hopkins/detection.cpp:76 engines/hopkins/detection.cpp:86 msgid "Gore Mode" -msgstr "" +msgstr "Gore Modus" #: engines/hopkins/detection.cpp:77 engines/hopkins/detection.cpp:87 msgid "Enable Gore Mode when available" -msgstr "" +msgstr "Gore modus inschakelen waar mogelijk" #. I18N: Studio audience adds an applause and cheering sounds whenever #. Malcolm makes a joke. @@ -2359,6 +2357,12 @@ msgid "" "Do you wish to use this save game file with ScummVM?\n" "\n" msgstr "" +"Het volgende originele opgeslagen spel was gevonden in uw spel pad:\n" +"\n" +"%s %s\n" +"\n" +"Wilt u dit opgeslagen spel gebruiken in ScummVM?\n" +"\n" #: engines/kyra/saveload_eob.cpp:590 #, c-format @@ -2366,6 +2370,8 @@ msgid "" "A save game file was found in the specified slot %d. Overwrite?\n" "\n" msgstr "" +"Er is al een opgeslagen spel in slot %d. Deze overschrijven?\n" +"\n" #: engines/kyra/saveload_eob.cpp:623 #, c-format @@ -2377,6 +2383,12 @@ msgid "" "'import_savefile'.\n" "\n" msgstr "" +"%d origneel opgeslagen spellen zijn succesvol geimporteerd in ScummVM.\n" +"Als u later handmatig origineel opgeslagen spellen wilt importeren dan zult " +"u de\n" +"ScummVM debug console moeten openen en het commando 'import_savefile' " +"gebruiken.\n" +"\n" #. I18N: Option for fast scene switching #: engines/mohawk/dialogs.cpp:92 engines/mohawk/dialogs.cpp:167 @@ -2433,7 +2445,7 @@ msgstr "" #: engines/parallaction/saveload.cpp:204 msgid "Loading game..." -msgstr "Laden spel..." +msgstr "Spel laden..." #: engines/parallaction/saveload.cpp:219 msgid "Saving game..." @@ -2510,12 +2522,12 @@ msgstr "Toon/Verberg Pauze-Menu" #: engines/queen/detection.cpp:56 msgid "Alternative intro" -msgstr "" +msgstr "Alternatieve intro" #: engines/queen/detection.cpp:57 -#, fuzzy msgid "Use an alternative game intro (CD version only)" -msgstr "Gebruik de floppy versie van de intro (alleen voor de CD versie)" +msgstr "" +"Gebruik een alternatieve versie van de intro (alleen voor de CD versie)" #: engines/sci/detection.cpp:374 msgid "EGA undithering" @@ -2598,12 +2610,12 @@ msgstr "Spel is gepauzeerd. Druk op de spatiebalk om verder te gaan." #. "Moechten Sie wirklich neu starten? (J/N)J" #. Will react to J as 'Yes' #: engines/scumm/dialogs.cpp:183 -msgid "Are you sure you want to restart? (Y/N)" +msgid "Are you sure you want to restart? (Y/N)Y" msgstr "Weet u zeker dat u opnieuw wilt beginnen? (J/N)J" #. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment #: engines/scumm/dialogs.cpp:185 -msgid "Are you sure you want to quit? (Y/N)" +msgid "Are you sure you want to quit? (Y/N)Y" msgstr "Weet u zeker dat u wilt stoppen? (J/N)J" #: engines/scumm/dialogs.cpp:190 @@ -3224,12 +3236,16 @@ msgid "" "Could not find the 'Loom' Macintosh executable to read the\n" "instruments from. Music will be disabled." msgstr "" +"De 'Loom' Macintosh executable is niet gevonden om de instrumenten van te " +"laden. Muziek wordt uitgeschakeld." #: engines/scumm/players/player_v5m.cpp:107 msgid "" "Could not find the 'Monkey Island' Macintosh executable to read the\n" "instruments from. Music will be disabled." msgstr "" +"De 'Monkey Island' Macintosh executable is niet gevonden om de instrumenten " +"van te laden. Muziek wordt uitgeschakeld." #: engines/sky/compact.cpp:130 msgid "" @@ -3312,7 +3328,7 @@ msgstr "Houd de nieuwe" #: engines/sword1/logic.cpp:1633 msgid "This is the end of the Broken Sword 1 Demo" -msgstr "Dit is het einde van de Broken Sword 1 Demo" +msgstr "Dit is het einde van de Broken Sword 1 demo." #: engines/sword2/animation.cpp:425 msgid "" @@ -3346,8 +3362,8 @@ msgstr "" #: engines/wintermute/detection.cpp:58 msgid "Show FPS-counter" -msgstr "" +msgstr "Toon FPS-teller" #: engines/wintermute/detection.cpp:59 msgid "Show the current number of frames per second in the upper left corner" -msgstr "" +msgstr "Toon de huidige Frames Per Second teller in de linkerbovenhoek" |