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-rw-r--r--AUTHORS8
-rw-r--r--audio/softsynth/mt32/AReverbModel.cpp277
-rw-r--r--audio/softsynth/mt32/AReverbModel.h87
-rw-r--r--audio/softsynth/mt32/BReverbModel.cpp129
-rw-r--r--audio/softsynth/mt32/BReverbModel.h24
-rw-r--r--audio/softsynth/mt32/DelayReverb.cpp142
-rw-r--r--audio/softsynth/mt32/DelayReverb.h50
-rw-r--r--audio/softsynth/mt32/FreeverbModel.cpp78
-rw-r--r--audio/softsynth/mt32/FreeverbModel.h44
-rw-r--r--audio/softsynth/mt32/LA32FloatWaveGenerator.cpp (renamed from audio/softsynth/mt32/LegacyWaveGenerator.cpp)10
-rw-r--r--audio/softsynth/mt32/LA32FloatWaveGenerator.h (renamed from audio/softsynth/mt32/LegacyWaveGenerator.h)6
-rw-r--r--audio/softsynth/mt32/LA32WaveGenerator.cpp9
-rw-r--r--audio/softsynth/mt32/LA32WaveGenerator.h6
-rw-r--r--audio/softsynth/mt32/Part.cpp43
-rw-r--r--audio/softsynth/mt32/Part.h4
-rw-r--r--audio/softsynth/mt32/Partial.cpp39
-rw-r--r--audio/softsynth/mt32/Partial.h25
-rw-r--r--audio/softsynth/mt32/PartialManager.cpp62
-rw-r--r--audio/softsynth/mt32/PartialManager.h12
-rw-r--r--audio/softsynth/mt32/Poly.cpp49
-rw-r--r--audio/softsynth/mt32/Poly.h6
-rw-r--r--audio/softsynth/mt32/Structures.h6
-rw-r--r--audio/softsynth/mt32/Synth.cpp608
-rw-r--r--audio/softsynth/mt32/Synth.h192
-rw-r--r--audio/softsynth/mt32/TVP.cpp2
-rw-r--r--audio/softsynth/mt32/Tables.h5
-rw-r--r--audio/softsynth/mt32/freeverb.cpp324
-rw-r--r--audio/softsynth/mt32/freeverb.h189
-rw-r--r--audio/softsynth/mt32/module.mk9
-rw-r--r--audio/softsynth/mt32/mt32emu.h35
-rw-r--r--backends/platform/tizen/application.cpp22
-rw-r--r--backends/platform/tizen/audio.cpp36
-rw-r--r--backends/platform/tizen/audio.h4
-rw-r--r--backends/platform/tizen/form.cpp25
-rw-r--r--backends/platform/tizen/form.h9
-rw-r--r--backends/platform/tizen/fs.cpp1
-rw-r--r--backends/platform/tizen/graphics.cpp7
-rw-r--r--backends/platform/tizen/system.cpp6
-rw-r--r--devtools/create_mortdat/create_mortdat.cpp14
-rw-r--r--devtools/create_mortdat/create_mortdat.h2
-rw-r--r--devtools/create_mortdat/menudata.h72
-rwxr-xr-xdevtools/credits.pl10
-rw-r--r--dists/engine-data/mort.datbin75999 -> 76151 bytes
-rw-r--r--engines/agi/detection_tables.h1
-rw-r--r--engines/drascula/actors.cpp16
-rw-r--r--engines/drascula/animation.cpp18
-rw-r--r--engines/drascula/console.cpp2
-rw-r--r--engines/drascula/converse.cpp16
-rw-r--r--engines/drascula/drascula.cpp93
-rw-r--r--engines/drascula/drascula.h14
-rw-r--r--engines/drascula/graphics.cpp14
-rw-r--r--engines/drascula/interface.cpp8
-rw-r--r--engines/drascula/objects.cpp74
-rw-r--r--engines/drascula/rooms.cpp60
-rw-r--r--engines/drascula/saveload.cpp24
-rw-r--r--engines/drascula/sound.cpp16
-rw-r--r--engines/drascula/talk.cpp54
-rw-r--r--engines/mohawk/myst.cpp1
-rw-r--r--engines/mohawk/myst_stacks/myst.cpp1
-rw-r--r--engines/mortevielle/actions.cpp143
-rw-r--r--engines/mortevielle/detection.cpp6
-rw-r--r--engines/mortevielle/detection_tables.h27
-rw-r--r--engines/mortevielle/dialogs.cpp25
-rw-r--r--engines/mortevielle/dialogs.h4
-rw-r--r--engines/mortevielle/menu.cpp191
-rw-r--r--engines/mortevielle/menu.h18
-rw-r--r--engines/mortevielle/mortevielle.cpp8
-rw-r--r--engines/mortevielle/mortevielle.h19
-rw-r--r--engines/mortevielle/outtext.cpp2
-rw-r--r--engines/mortevielle/saveload.cpp28
-rw-r--r--engines/mortevielle/saveload.h2
-rw-r--r--engines/mortevielle/sound.cpp4
-rw-r--r--engines/mortevielle/utils.cpp146
-rw-r--r--engines/sci/detection.cpp5
-rw-r--r--engines/sci/detection_tables.h8
-rw-r--r--engines/sci/engine/features.cpp6
-rw-r--r--engines/sci/engine/script_patches.cpp24
-rw-r--r--engines/sci/graphics/picture.cpp16
-rw-r--r--engines/sci/sci.h1
-rw-r--r--engines/scumm/actor.cpp2
-rw-r--r--engines/scumm/gfx.cpp2
-rw-r--r--engines/scumm/he/script_v72he.cpp2
-rw-r--r--engines/scumm/insane/insane_enemy.cpp1
-rw-r--r--engines/scumm/script_v6.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes0.cpp1
-rw-r--r--engines/tsage/converse.cpp10
-rw-r--r--engines/tsage/core.cpp14
-rw-r--r--engines/tsage/globals.cpp10
-rw-r--r--engines/tsage/globals.h4
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp18
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h6
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp386
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.h52
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp12
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp1
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.cpp87
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.h2
-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp4
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp3
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp49
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.h4
-rw-r--r--engines/wintermute/base/gfx/osystem/render_ticket.cpp17
-rw-r--r--engines/wintermute/detection_tables.h86
-rw-r--r--engines/wintermute/graphics/transparent_surface.cpp126
-rw-r--r--engines/wintermute/graphics/transparent_surface.h13
-rw-r--r--engines/wintermute/utils/string_util.cpp23
-rw-r--r--engines/wintermute/wintermute.cpp2
-rw-r--r--graphics/VectorRendererSpec.cpp2
-rw-r--r--gui/ThemeEngine.cpp6
-rw-r--r--gui/credits.h9
-rw-r--r--video/avi_decoder.cpp19
111 files changed, 2230 insertions, 2528 deletions
diff --git a/AUTHORS b/AUTHORS
index 0a2d2c5fe1..fd5407b460 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -142,6 +142,14 @@ ScummVM Team
Eugene Sandulenko
David Turner
+ Mortevielle:
+ Arnaud Boutonne
+ Paul Gilbert
+
+ Neverhood:
+ Benjamin Haisch
+ Filippos Karapetis
+
Parallaction:
peres
diff --git a/audio/softsynth/mt32/AReverbModel.cpp b/audio/softsynth/mt32/AReverbModel.cpp
deleted file mode 100644
index 1d63832157..0000000000
--- a/audio/softsynth/mt32/AReverbModel.cpp
+++ /dev/null
@@ -1,277 +0,0 @@
-/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
- * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 2.1 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "mt32emu.h"
-
-#if MT32EMU_USE_REVERBMODEL == 1
-
-#include "AReverbModel.h"
-
-// Analysing of state of reverb RAM address lines gives exact sizes of the buffers of filters used. This also indicates that
-// the reverb model implemented in the real devices consists of three series allpass filters preceded by a non-feedback comb (or a delay with a LPF)
-// and followed by three parallel comb filters
-
-namespace MT32Emu {
-
-// Because LA-32 chip makes it's output available to process by the Boss chip with a significant delay,
-// the Boss chip puts to the buffer the LA32 dry output when it is ready and performs processing of the _previously_ latched data.
-// Of course, the right way would be to use a dedicated variable for this, but our reverb model is way higher level,
-// so we can simply increase the input buffer size.
-static const Bit32u PROCESS_DELAY = 1;
-
-// Default reverb settings for modes 0-2. These correspond to CM-32L / LAPC-I "new" reverb settings. MT-32 reverb is a bit different.
-// Found by tracing reverb RAM data lines (thanks go to Lord_Nightmare & balrog).
-
-static const Bit32u NUM_ALLPASSES = 3;
-static const Bit32u NUM_COMBS = 4; // Well, actually there are 3 comb filters, but the entrance LPF + delay can be perfectly processed via a comb here.
-
-static const Bit32u MODE_0_ALLPASSES[] = {994, 729, 78};
-static const Bit32u MODE_0_COMBS[] = {705 + PROCESS_DELAY, 2349, 2839, 3632};
-static const Bit32u MODE_0_OUTL[] = {2349, 141, 1960};
-static const Bit32u MODE_0_OUTR[] = {1174, 1570, 145};
-static const Bit32u MODE_0_COMB_FACTOR[] = {0x3C, 0x60, 0x60, 0x60};
-static const Bit32u MODE_0_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98,
- 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98,
- 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98};
-static const Bit32u MODE_0_LEVELS[] = {10*1, 10*3, 10*5, 10*7, 11*9, 11*12, 11*15, 13*15};
-static const Bit32u MODE_0_LPF_AMP = 6;
-
-static const Bit32u MODE_1_ALLPASSES[] = {1324, 809, 176};
-static const Bit32u MODE_1_COMBS[] = {961 + PROCESS_DELAY, 2619, 3545, 4519};
-static const Bit32u MODE_1_OUTL[] = {2618, 1760, 4518};
-static const Bit32u MODE_1_OUTR[] = {1300, 3532, 2274};
-static const Bit32u MODE_1_COMB_FACTOR[] = {0x30, 0x60, 0x60, 0x60};
-static const Bit32u MODE_1_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x28, 0x48, 0x60, 0x70, 0x78, 0x80, 0x90, 0x98,
- 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98,
- 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98};
-static const Bit32u MODE_1_LEVELS[] = {10*1, 10*3, 11*5, 11*7, 11*9, 11*12, 11*15, 14*15};
-static const Bit32u MODE_1_LPF_AMP = 6;
-
-static const Bit32u MODE_2_ALLPASSES[] = {969, 644, 157};
-static const Bit32u MODE_2_COMBS[] = {116 + PROCESS_DELAY, 2259, 2839, 3539};
-static const Bit32u MODE_2_OUTL[] = {2259, 718, 1769};
-static const Bit32u MODE_2_OUTR[] = {1136, 2128, 1};
-static const Bit32u MODE_2_COMB_FACTOR[] = {0, 0x20, 0x20, 0x20};
-static const Bit32u MODE_2_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x30, 0x58, 0x78, 0x88, 0xA0, 0xB8, 0xC0, 0xD0,
- 0x30, 0x58, 0x78, 0x88, 0xA0, 0xB8, 0xC0, 0xD0,
- 0x30, 0x58, 0x78, 0x88, 0xA0, 0xB8, 0xC0, 0xD0};
-static const Bit32u MODE_2_LEVELS[] = {10*1, 10*3, 11*5, 11*7, 11*9, 11*12, 12*15, 14*15};
-static const Bit32u MODE_2_LPF_AMP = 8;
-
-static const AReverbSettings REVERB_MODE_0_SETTINGS = {MODE_0_ALLPASSES, MODE_0_COMBS, MODE_0_OUTL, MODE_0_OUTR, MODE_0_COMB_FACTOR, MODE_0_COMB_FEEDBACK, MODE_0_LEVELS, MODE_0_LPF_AMP};
-static const AReverbSettings REVERB_MODE_1_SETTINGS = {MODE_1_ALLPASSES, MODE_1_COMBS, MODE_1_OUTL, MODE_1_OUTR, MODE_1_COMB_FACTOR, MODE_1_COMB_FEEDBACK, MODE_1_LEVELS, MODE_1_LPF_AMP};
-static const AReverbSettings REVERB_MODE_2_SETTINGS = {MODE_2_ALLPASSES, MODE_2_COMBS, MODE_2_OUTL, MODE_2_OUTR, MODE_2_COMB_FACTOR, MODE_2_COMB_FEEDBACK, MODE_2_LEVELS, MODE_2_LPF_AMP};
-
-static const AReverbSettings * const REVERB_SETTINGS[] = {&REVERB_MODE_0_SETTINGS, &REVERB_MODE_1_SETTINGS, &REVERB_MODE_2_SETTINGS, &REVERB_MODE_0_SETTINGS};
-
-RingBuffer::RingBuffer(const Bit32u newsize) : size(newsize), index(0) {
- buffer = new float[size];
-}
-
-RingBuffer::~RingBuffer() {
- delete[] buffer;
- buffer = NULL;
-}
-
-float RingBuffer::next() {
- if (++index >= size) {
- index = 0;
- }
- return buffer[index];
-}
-
-bool RingBuffer::isEmpty() const {
- if (buffer == NULL) return true;
-
- float *buf = buffer;
- float max = 0.001f;
- for (Bit32u i = 0; i < size; i++) {
- if ((*buf < -max) || (*buf > max)) return false;
- buf++;
- }
- return true;
-}
-
-void RingBuffer::mute() {
- float *buf = buffer;
- for (Bit32u i = 0; i < size; i++) {
- *buf++ = 0;
- }
-}
-
-AllpassFilter::AllpassFilter(const Bit32u useSize) : RingBuffer(useSize) {}
-
-float AllpassFilter::process(const float in) {
- // This model corresponds to the allpass filter implementation of the real CM-32L device
- // found from sample analysis
-
- const float bufferOut = next();
-
- // store input - feedback / 2
- buffer[index] = in - 0.5f * bufferOut;
-
- // return buffer output + feedforward / 2
- return bufferOut + 0.5f * buffer[index];
-}
-
-CombFilter::CombFilter(const Bit32u useSize) : RingBuffer(useSize) {}
-
-void CombFilter::process(const float in) {
- // This model corresponds to the comb filter implementation of the real CM-32L device
- // found from sample analysis
-
- // the previously stored value
- float last = buffer[index];
-
- // prepare input + feedback
- float filterIn = in + next() * feedbackFactor;
-
- // store input + feedback processed by a low-pass filter
- buffer[index] = filterFactor * last - filterIn;
-}
-
-float CombFilter::getOutputAt(const Bit32u outIndex) const {
- return buffer[(size + index - outIndex) % size];
-}
-
-void CombFilter::setFeedbackFactor(const float useFeedbackFactor) {
- feedbackFactor = useFeedbackFactor;
-}
-
-void CombFilter::setFilterFactor(const float useFilterFactor) {
- filterFactor = useFilterFactor;
-}
-
-AReverbModel::AReverbModel(const ReverbMode mode) : allpasses(NULL), combs(NULL), currentSettings(*REVERB_SETTINGS[mode]) {}
-
-AReverbModel::~AReverbModel() {
- close();
-}
-
-void AReverbModel::open() {
- allpasses = new AllpassFilter*[NUM_ALLPASSES];
- for (Bit32u i = 0; i < NUM_ALLPASSES; i++) {
- allpasses[i] = new AllpassFilter(currentSettings.allpassSizes[i]);
- }
- combs = new CombFilter*[NUM_COMBS];
- for (Bit32u i = 0; i < NUM_COMBS; i++) {
- combs[i] = new CombFilter(currentSettings.combSizes[i]);
- combs[i]->setFilterFactor(currentSettings.filterFactor[i] / 256.0f);
- }
- lpfAmp = currentSettings.lpfAmp / 16.0f;
- mute();
-}
-
-void AReverbModel::close() {
- if (allpasses != NULL) {
- for (Bit32u i = 0; i < NUM_ALLPASSES; i++) {
- if (allpasses[i] != NULL) {
- delete allpasses[i];
- allpasses[i] = NULL;
- }
- }
- delete[] allpasses;
- allpasses = NULL;
- }
- if (combs != NULL) {
- for (Bit32u i = 0; i < NUM_COMBS; i++) {
- if (combs[i] != NULL) {
- delete combs[i];
- combs[i] = NULL;
- }
- }
- delete[] combs;
- combs = NULL;
- }
-}
-
-void AReverbModel::mute() {
- if (allpasses == NULL || combs == NULL) return;
- for (Bit32u i = 0; i < NUM_ALLPASSES; i++) {
- allpasses[i]->mute();
- }
- for (Bit32u i = 0; i < NUM_COMBS; i++) {
- combs[i]->mute();
- }
-}
-
-void AReverbModel::setParameters(Bit8u time, Bit8u level) {
-// FIXME: wetLevel definitely needs ramping when changed
-// Although, most games don't set reverb level during MIDI playback
- if (combs == NULL) return;
- level &= 7;
- time &= 7;
- for (Bit32u i = 0; i < NUM_COMBS; i++) {
- combs[i]->setFeedbackFactor(currentSettings.decayTimes[(i << 3) + time] / 256.0f);
- }
- wetLevel = (level == 0 && time == 0) ? 0.0f : 0.5f * lpfAmp * currentSettings.wetLevels[level] / 256.0f;
-}
-
-bool AReverbModel::isActive() const {
- for (Bit32u i = 0; i < NUM_ALLPASSES; i++) {
- if (!allpasses[i]->isEmpty()) return true;
- }
- for (Bit32u i = 0; i < NUM_COMBS; i++) {
- if (!combs[i]->isEmpty()) return true;
- }
- return false;
-}
-
-void AReverbModel::process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) {
- float dry, link, outL1;
-
- for (unsigned long i = 0; i < numSamples; i++) {
- dry = wetLevel * (*inLeft + *inRight);
-
- // Get the last stored sample before processing in order not to loose it
- link = combs[0]->getOutputAt(currentSettings.combSizes[0] - 1);
-
- combs[0]->process(-dry);
-
- link = allpasses[0]->process(link);
- link = allpasses[1]->process(link);
- link = allpasses[2]->process(link);
-
- // If the output position is equal to the comb size, get it now in order not to loose it
- outL1 = 1.5f * combs[1]->getOutputAt(currentSettings.outLPositions[0] - 1);
-
- combs[1]->process(link);
- combs[2]->process(link);
- combs[3]->process(link);
-
- link = outL1 + 1.5f * combs[2]->getOutputAt(currentSettings.outLPositions[1]);
- link += combs[3]->getOutputAt(currentSettings.outLPositions[2]);
- *outLeft = link;
-
- link = 1.5f * combs[1]->getOutputAt(currentSettings.outRPositions[0]);
- link += 1.5f * combs[2]->getOutputAt(currentSettings.outRPositions[1]);
- link += combs[3]->getOutputAt(currentSettings.outRPositions[2]);
- *outRight = link;
-
- inLeft++;
- inRight++;
- outLeft++;
- outRight++;
- }
-}
-
-}
-
-#endif
diff --git a/audio/softsynth/mt32/AReverbModel.h b/audio/softsynth/mt32/AReverbModel.h
deleted file mode 100644
index c992478907..0000000000
--- a/audio/softsynth/mt32/AReverbModel.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
- * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 2.1 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MT32EMU_A_REVERB_MODEL_H
-#define MT32EMU_A_REVERB_MODEL_H
-
-namespace MT32Emu {
-
-struct AReverbSettings {
- const Bit32u * const allpassSizes;
- const Bit32u * const combSizes;
- const Bit32u * const outLPositions;
- const Bit32u * const outRPositions;
- const Bit32u * const filterFactor;
- const Bit32u * const decayTimes;
- const Bit32u * const wetLevels;
- const Bit32u lpfAmp;
-};
-
-class RingBuffer {
-protected:
- float *buffer;
- const Bit32u size;
- Bit32u index;
-
-public:
- RingBuffer(const Bit32u size);
- virtual ~RingBuffer();
- float next();
- bool isEmpty() const;
- void mute();
-};
-
-class AllpassFilter : public RingBuffer {
-public:
- AllpassFilter(const Bit32u size);
- float process(const float in);
-};
-
-class CombFilter : public RingBuffer {
- float feedbackFactor;
- float filterFactor;
-
-public:
- CombFilter(const Bit32u size);
- void process(const float in);
- float getOutputAt(const Bit32u outIndex) const;
- void setFeedbackFactor(const float useFeedbackFactor);
- void setFilterFactor(const float useFilterFactor);
-};
-
-class AReverbModel : public ReverbModel {
- AllpassFilter **allpasses;
- CombFilter **combs;
-
- const AReverbSettings &currentSettings;
- float lpfAmp;
- float wetLevel;
- void mute();
-
-public:
- AReverbModel(const ReverbMode mode);
- ~AReverbModel();
- void open();
- void close();
- void setParameters(Bit8u time, Bit8u level);
- void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples);
- bool isActive() const;
-};
-
-}
-
-#endif
diff --git a/audio/softsynth/mt32/BReverbModel.cpp b/audio/softsynth/mt32/BReverbModel.cpp
index cc0219b741..c16f7f17da 100644
--- a/audio/softsynth/mt32/BReverbModel.cpp
+++ b/audio/softsynth/mt32/BReverbModel.cpp
@@ -15,10 +15,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+//#include <memory.h>
#include "mt32emu.h"
-
-#if MT32EMU_USE_REVERBMODEL == 2
-
#include "BReverbModel.h"
// Analysing of state of reverb RAM address lines gives exact sizes of the buffers of filters used. This also indicates that
@@ -62,9 +60,9 @@ static const Bit32u MODE_1_OUTL[] = {2618, 1760, 4518};
static const Bit32u MODE_1_OUTR[] = {1300, 3532, 2274};
static const Bit32u MODE_1_COMB_FACTOR[] = {0x80, 0x60, 0x60, 0x60};
static const Bit32u MODE_1_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x28, 0x48, 0x60, 0x70, 0x78, 0x80, 0x90, 0x98,
- 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98,
- 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98};
+ 0x28, 0x48, 0x60, 0x70, 0x78, 0x80, 0x90, 0x98,
+ 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98,
+ 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98};
static const Bit32u MODE_1_DRY_AMP[] = {0xA0, 0xA0, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xE0};
static const Bit32u MODE_1_WET_AMP[] = {0x10, 0x30, 0x50, 0x70, 0x90, 0xC0, 0xF0, 0xF0};
static const Bit32u MODE_1_LPF_AMP = 0x60;
@@ -103,7 +101,11 @@ static const BReverbSettings * const REVERB_SETTINGS[] = {&REVERB_MODE_0_SETTING
// This algorithm tries to emulate exactly Boss multiplication operation (at least this is what we see on reverb RAM data lines).
// Also LA32 is suspected to use the similar one to perform PCM interpolation and ring modulation.
-static Bit32s weirdMul(Bit32s a, Bit8u addMask, Bit8u carryMask) {
+static Sample weirdMul(Sample a, Bit8u addMask, Bit8u carryMask) {
+ (void)carryMask;
+#if MT32EMU_USE_FLOAT_SAMPLES
+ return a * addMask / 256.0f;
+#elif MT32EMU_BOSS_REVERB_PRECISE_MODE
Bit8u mask = 0x80;
Bit32s res = 0;
for (int i = 0; i < 8; i++) {
@@ -113,10 +115,13 @@ static Bit32s weirdMul(Bit32s a, Bit8u addMask, Bit8u carryMask) {
mask >>= 1;
}
return res;
+#else
+ return Sample(((Bit32s)a * addMask) >> 8);
+#endif
}
RingBuffer::RingBuffer(Bit32u newsize) : size(newsize), index(0) {
- buffer = new Bit16s[size];
+ buffer = new Sample[size];
}
RingBuffer::~RingBuffer() {
@@ -124,7 +129,7 @@ RingBuffer::~RingBuffer() {
buffer = NULL;
}
-Bit32s RingBuffer::next() {
+Sample RingBuffer::next() {
if (++index >= size) {
index = 0;
}
@@ -134,52 +139,69 @@ Bit32s RingBuffer::next() {
bool RingBuffer::isEmpty() const {
if (buffer == NULL) return true;
- Bit16s *buf = buffer;
+#if MT32EMU_USE_FLOAT_SAMPLES
+ Sample max = 0.001f;
+#else
+ Sample max = 8;
+#endif
+ Sample *buf = buffer;
for (Bit32u i = 0; i < size; i++) {
- if (*buf < -8 || *buf > 8) return false;
+ if (*buf < -max || *buf > max) return false;
buf++;
}
return true;
}
void RingBuffer::mute() {
- Bit16s *buf = buffer;
+#if MT32EMU_USE_FLOAT_SAMPLES
+ Sample *buf = buffer;
for (Bit32u i = 0; i < size; i++) {
*buf++ = 0;
}
+#else
+ memset(buffer, 0, size * sizeof(Sample));
+#endif
}
AllpassFilter::AllpassFilter(const Bit32u useSize) : RingBuffer(useSize) {}
-Bit32s AllpassFilter::process(const Bit32s in) {
+Sample AllpassFilter::process(const Sample in) {
// This model corresponds to the allpass filter implementation of the real CM-32L device
// found from sample analysis
- Bit16s bufferOut = next();
+ const Sample bufferOut = next();
+#if MT32EMU_USE_FLOAT_SAMPLES
+ // store input - feedback / 2
+ buffer[index] = in - 0.5f * bufferOut;
+
+ // return buffer output + feedforward / 2
+ return bufferOut + 0.5f * buffer[index];
+#else
// store input - feedback / 2
buffer[index] = in - (bufferOut >> 1);
// return buffer output + feedforward / 2
return bufferOut + (buffer[index] >> 1);
+#endif
}
CombFilter::CombFilter(const Bit32u useSize, const Bit32u useFilterFactor) : RingBuffer(useSize), filterFactor(useFilterFactor) {}
-void CombFilter::process(const Bit32s in) {
+void CombFilter::process(const Sample in) {
// This model corresponds to the comb filter implementation of the real CM-32L device
// the previously stored value
- Bit32s last = buffer[index];
+ const Sample last = buffer[index];
// prepare input + feedback
- Bit32s filterIn = in + weirdMul(next(), feedbackFactor, 0xF0 /* Maybe 0x80 ? */);
+ const Sample filterIn = in + weirdMul(next(), feedbackFactor, 0xF0 /* Maybe 0x80 ? */);
// store input + feedback processed by a low-pass filter
buffer[index] = weirdMul(last, filterFactor, 0x40) - filterIn;
}
-Bit32s CombFilter::getOutputAt(const Bit32u outIndex) const {
+Sample CombFilter::getOutputAt(const Bit32u outIndex) const {
return buffer[(size + index - outIndex) % size];
}
@@ -190,15 +212,15 @@ void CombFilter::setFeedbackFactor(const Bit32u useFeedbackFactor) {
DelayWithLowPassFilter::DelayWithLowPassFilter(const Bit32u useSize, const Bit32u useFilterFactor, const Bit32u useAmp)
: CombFilter(useSize, useFilterFactor), amp(useAmp) {}
-void DelayWithLowPassFilter::process(const Bit32s in) {
+void DelayWithLowPassFilter::process(const Sample in) {
// the previously stored value
- Bit32s last = buffer[index];
+ const Sample last = buffer[index];
// move to the next index
next();
// low-pass filter process
- Bit32s lpfOut = weirdMul(last, filterFactor, 0xFF) + in;
+ Sample lpfOut = weirdMul(last, filterFactor, 0xFF) + in;
// store lpfOut multiplied by LPF amp factor
buffer[index] = weirdMul(lpfOut, amp, 0xFF);
@@ -206,26 +228,26 @@ void DelayWithLowPassFilter::process(const Bit32s in) {
TapDelayCombFilter::TapDelayCombFilter(const Bit32u useSize, const Bit32u useFilterFactor) : CombFilter(useSize, useFilterFactor) {}
-void TapDelayCombFilter::process(const Bit32s in) {
+void TapDelayCombFilter::process(const Sample in) {
// the previously stored value
- Bit32s last = buffer[index];
+ const Sample last = buffer[index];
// move to the next index
next();
// prepare input + feedback
// Actually, the size of the filter varies with the TIME parameter, the feedback sample is taken from the position just below the right output
- Bit32s filterIn = in + weirdMul(getOutputAt(outR + MODE_3_FEEDBACK_DELAY), feedbackFactor, 0xF0);
+ const Sample filterIn = in + weirdMul(getOutputAt(outR + MODE_3_FEEDBACK_DELAY), feedbackFactor, 0xF0);
// store input + feedback processed by a low-pass filter
buffer[index] = weirdMul(last, filterFactor, 0xF0) - filterIn;
}
-Bit32s TapDelayCombFilter::getLeftOutput() const {
+Sample TapDelayCombFilter::getLeftOutput() const {
return getOutputAt(outL + PROCESS_DELAY + MODE_3_ADDITIONAL_DELAY);
}
-Bit32s TapDelayCombFilter::getRightOutput() const {
+Sample TapDelayCombFilter::getRightOutput() const {
return getOutputAt(outR + PROCESS_DELAY + MODE_3_ADDITIONAL_DELAY);
}
@@ -327,14 +349,14 @@ bool BReverbModel::isActive() const {
return false;
}
-void BReverbModel::process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) {
- Bit32s dry, link, outL1, outR1;
+void BReverbModel::process(const Sample *inLeft, const Sample *inRight, Sample *outLeft, Sample *outRight, unsigned long numSamples) {
+ Sample dry;
- for (unsigned long i = 0; i < numSamples; i++) {
+ while (numSamples > 0) {
if (tapDelayMode) {
- dry = Bit32s(*inLeft * 8192.0f) + Bit32s(*inRight * 8192.0f);
+ dry = *inLeft + *inRight;
} else {
- dry = Bit32s(*inLeft * 8192.0f) / 2 + Bit32s(*inRight * 8192.0f) / 2;
+ dry = *inLeft / 2 + *inRight / 2;
}
// Looks like dryAmp doesn't change in MT-32 but it does in CM-32L / LAPC-I
@@ -343,44 +365,53 @@ void BReverbModel::process(const float *inLeft, const float *inRight, float *out
if (tapDelayMode) {
TapDelayCombFilter *comb = static_cast<TapDelayCombFilter *> (*combs);
comb->process(dry);
- *outLeft = weirdMul(comb->getLeftOutput(), wetLevel, 0xFF) / 8192.0f;
- *outRight = weirdMul(comb->getRightOutput(), wetLevel, 0xFF) / 8192.0f;
+ *outLeft = weirdMul(comb->getLeftOutput(), wetLevel, 0xFF);
+ *outRight = weirdMul(comb->getRightOutput(), wetLevel, 0xFF);
} else {
- // Get the last stored sample before processing in order not to loose it
- link = combs[0]->getOutputAt(currentSettings.combSizes[0] - 1);
+ // If the output position is equal to the comb size, get it now in order not to loose it
+ Sample link = combs[0]->getOutputAt(currentSettings.combSizes[0] - 1);
// Entrance LPF. Note, comb.process() differs a bit here.
combs[0]->process(dry);
+#if !MT32EMU_USE_FLOAT_SAMPLES
// This introduces reverb noise which actually makes output from the real Boss chip nondeterministic
link = link - 1;
+#endif
link = allpasses[0]->process(link);
link = allpasses[1]->process(link);
link = allpasses[2]->process(link);
// If the output position is equal to the comb size, get it now in order not to loose it
- outL1 = combs[1]->getOutputAt(currentSettings.outLPositions[0] - 1);
- outL1 += outL1 >> 1;
+ Sample outL1 = combs[1]->getOutputAt(currentSettings.outLPositions[0] - 1);
combs[1]->process(link);
combs[2]->process(link);
combs[3]->process(link);
- link = combs[2]->getOutputAt(currentSettings.outLPositions[1]);
- link += link >> 1;
- link += outL1;
- link += combs[3]->getOutputAt(currentSettings.outLPositions[2]);
- *outLeft = weirdMul(link, wetLevel, 0xFF) / 8192.0f;
+ Sample outL2 = combs[2]->getOutputAt(currentSettings.outLPositions[1]);
+ Sample outL3 = combs[3]->getOutputAt(currentSettings.outLPositions[2]);
+ Sample outR1 = combs[1]->getOutputAt(currentSettings.outRPositions[0]);
+ Sample outR2 = combs[2]->getOutputAt(currentSettings.outRPositions[1]);
+ Sample outR3 = combs[3]->getOutputAt(currentSettings.outRPositions[2]);
+
+#if MT32EMU_USE_FLOAT_SAMPLES
+ *outLeft = 1.5f * (outL1 + outL2) + outL3;
+ *outRight = 1.5f * (outR1 + outR2) + outR3;
+#else
+ outL1 += outL1 >> 1;
+ outL2 += outL2 >> 1;
+ *outLeft = outL1 + outL2 + outL3;
- outR1 = combs[1]->getOutputAt(currentSettings.outRPositions[0]);
outR1 += outR1 >> 1;
- link = combs[2]->getOutputAt(currentSettings.outRPositions[1]);
- link += link >> 1;
- link += outR1;
- link += combs[3]->getOutputAt(currentSettings.outRPositions[2]);
- *outRight = weirdMul(link, wetLevel, 0xFF) / 8192.0f;
+ outR2 += outR2 >> 1;
+ *outRight = outR1 + outR2 + outR3;
+#endif
+ *outLeft = weirdMul(*outLeft, wetLevel, 0xFF);
+ *outRight = weirdMul(*outRight, wetLevel, 0xFF);
}
+ numSamples--;
inLeft++;
inRight++;
outLeft++;
@@ -389,5 +420,3 @@ void BReverbModel::process(const float *inLeft, const float *inRight, float *out
}
}
-
-#endif
diff --git a/audio/softsynth/mt32/BReverbModel.h b/audio/softsynth/mt32/BReverbModel.h
index d6fcb73c13..7cf431db0d 100644
--- a/audio/softsynth/mt32/BReverbModel.h
+++ b/audio/softsynth/mt32/BReverbModel.h
@@ -36,14 +36,14 @@ struct BReverbSettings {
class RingBuffer {
protected:
- Bit16s *buffer;
+ Sample *buffer;
const Bit32u size;
Bit32u index;
public:
RingBuffer(const Bit32u size);
virtual ~RingBuffer();
- Bit32s next();
+ Sample next();
bool isEmpty() const;
void mute();
};
@@ -51,7 +51,7 @@ public:
class AllpassFilter : public RingBuffer {
public:
AllpassFilter(const Bit32u size);
- Bit32s process(const Bit32s in);
+ Sample process(const Sample in);
};
class CombFilter : public RingBuffer {
@@ -61,8 +61,8 @@ protected:
public:
CombFilter(const Bit32u size, const Bit32u useFilterFactor);
- virtual void process(const Bit32s in); // Actually, no need to make it virtual, but for sure
- Bit32s getOutputAt(const Bit32u outIndex) const;
+ virtual void process(const Sample in);
+ Sample getOutputAt(const Bit32u outIndex) const;
void setFeedbackFactor(const Bit32u useFeedbackFactor);
};
@@ -71,7 +71,7 @@ class DelayWithLowPassFilter : public CombFilter {
public:
DelayWithLowPassFilter(const Bit32u useSize, const Bit32u useFilterFactor, const Bit32u useAmp);
- void process(const Bit32s in);
+ void process(const Sample in);
void setFeedbackFactor(const Bit32u) {}
};
@@ -81,13 +81,13 @@ class TapDelayCombFilter : public CombFilter {
public:
TapDelayCombFilter(const Bit32u useSize, const Bit32u useFilterFactor);
- void process(const Bit32s in);
- Bit32s getLeftOutput() const;
- Bit32s getRightOutput() const;
+ void process(const Sample in);
+ Sample getLeftOutput() const;
+ Sample getRightOutput() const;
void setOutputPositions(const Bit32u useOutL, const Bit32u useOutR);
};
-class BReverbModel : public ReverbModel {
+class BReverbModel {
AllpassFilter **allpasses;
CombFilter **combs;
@@ -100,10 +100,12 @@ class BReverbModel : public ReverbModel {
public:
BReverbModel(const ReverbMode mode);
~BReverbModel();
+ // After construction or a close(), open() must be called at least once before any other call (with the exception of close()).
void open();
+ // May be called multiple times without an open() in between.
void close();
void setParameters(Bit8u time, Bit8u level);
- void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples);
+ void process(const Sample *inLeft, const Sample *inRight, Sample *outLeft, Sample *outRight, unsigned long numSamples);
bool isActive() const;
};
diff --git a/audio/softsynth/mt32/DelayReverb.cpp b/audio/softsynth/mt32/DelayReverb.cpp
deleted file mode 100644
index d80c98acbc..0000000000
--- a/audio/softsynth/mt32/DelayReverb.cpp
+++ /dev/null
@@ -1,142 +0,0 @@
-/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
- * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 2.1 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-//#include <cmath>
-//#include <cstring>
-#include "mt32emu.h"
-#include "DelayReverb.h"
-
-namespace MT32Emu {
-
-// CONFIRMED: The values below are found via analysis of digital samples and tracing reverb RAM address / data lines. Checked with all time and level combinations.
-// Obviously:
-// rightDelay = (leftDelay - 2) * 2 + 2
-// echoDelay = rightDelay - 1
-// Leaving these separate in case it's useful for work on other reverb modes...
-static const Bit32u REVERB_TIMINGS[8][3]= {
- // {leftDelay, rightDelay, feedbackDelay}
- {402, 802, 801},
- {626, 1250, 1249},
- {962, 1922, 1921},
- {1490, 2978, 2977},
- {2258, 4514, 4513},
- {3474, 6946, 6945},
- {5282, 10562, 10561},
- {8002, 16002, 16001}
-};
-
-// Reverb amp is found as dryAmp * wetAmp
-static const Bit32u REVERB_AMP[8] = {0x20*0x18, 0x50*0x18, 0x50*0x28, 0x50*0x40, 0x50*0x60, 0x50*0x80, 0x50*0xA8, 0x50*0xF8};
-static const Bit32u REVERB_FEEDBACK67 = 0x60;
-static const Bit32u REVERB_FEEDBACK = 0x68;
-static const float LPF_VALUE = 0x68 / 256.0f;
-
-static const Bit32u BUFFER_SIZE = 16384;
-
-DelayReverb::DelayReverb() {
- buf = NULL;
- setParameters(0, 0);
-}
-
-DelayReverb::~DelayReverb() {
- delete[] buf;
-}
-
-void DelayReverb::open() {
- if (buf == NULL) {
- delete[] buf;
-
- buf = new float[BUFFER_SIZE];
-
- recalcParameters();
-
- // mute buffer
- bufIx = 0;
- if (buf != NULL) {
- for (unsigned int i = 0; i < BUFFER_SIZE; i++) {
- buf[i] = 0.0f;
- }
- }
- }
-}
-
-void DelayReverb::close() {
- delete[] buf;
- buf = NULL;
-}
-
-// This method will always trigger a flush of the buffer
-void DelayReverb::setParameters(Bit8u newTime, Bit8u newLevel) {
- time = newTime;
- level = newLevel;
- recalcParameters();
-}
-
-void DelayReverb::recalcParameters() {
- // Number of samples between impulse and eventual appearance on the left channel
- delayLeft = REVERB_TIMINGS[time][0];
- // Number of samples between impulse and eventual appearance on the right channel
- delayRight = REVERB_TIMINGS[time][1];
- // Number of samples between a response and that response feeding back/echoing
- delayFeedback = REVERB_TIMINGS[time][2];
-
- if (level < 3 || time < 6) {
- feedback = REVERB_FEEDBACK / 256.0f;
- } else {
- feedback = REVERB_FEEDBACK67 / 256.0f;
- }
-
- // Overall output amp
- amp = (level == 0 && time == 0) ? 0.0f : REVERB_AMP[level] / 65536.0f;
-}
-
-void DelayReverb::process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) {
- if (buf == NULL) return;
-
- for (unsigned int sampleIx = 0; sampleIx < numSamples; sampleIx++) {
- // The ring buffer write index moves backwards; reads are all done with positive offsets.
- Bit32u bufIxPrev = (bufIx + 1) % BUFFER_SIZE;
- Bit32u bufIxLeft = (bufIx + delayLeft) % BUFFER_SIZE;
- Bit32u bufIxRight = (bufIx + delayRight) % BUFFER_SIZE;
- Bit32u bufIxFeedback = (bufIx + delayFeedback) % BUFFER_SIZE;
-
- // Attenuated input samples and feedback response are directly added to the current ring buffer location
- float lpfIn = amp * (inLeft[sampleIx] + inRight[sampleIx]) + feedback * buf[bufIxFeedback];
-
- // Single-pole IIR filter found on real devices
- buf[bufIx] = buf[bufIxPrev] * LPF_VALUE - lpfIn;
-
- outLeft[sampleIx] = buf[bufIxLeft];
- outRight[sampleIx] = buf[bufIxRight];
-
- bufIx = (BUFFER_SIZE + bufIx - 1) % BUFFER_SIZE;
- }
-}
-
-bool DelayReverb::isActive() const {
- if (buf == NULL) return false;
-
- float *b = buf;
- float max = 0.001f;
- for (Bit32u i = 0; i < BUFFER_SIZE; i++) {
- if ((*b < -max) || (*b > max)) return true;
- b++;
- }
- return false;
-}
-
-}
diff --git a/audio/softsynth/mt32/DelayReverb.h b/audio/softsynth/mt32/DelayReverb.h
deleted file mode 100644
index c8003832b5..0000000000
--- a/audio/softsynth/mt32/DelayReverb.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
- * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 2.1 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MT32EMU_DELAYREVERB_H
-#define MT32EMU_DELAYREVERB_H
-
-namespace MT32Emu {
-
-class DelayReverb : public ReverbModel {
-private:
- Bit8u time;
- Bit8u level;
-
- Bit32u bufIx;
- float *buf;
-
- Bit32u delayLeft;
- Bit32u delayRight;
- Bit32u delayFeedback;
-
- float amp;
- float feedback;
-
- void recalcParameters();
-
-public:
- DelayReverb();
- ~DelayReverb();
- void open();
- void close();
- void setParameters(Bit8u time, Bit8u level);
- void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples);
- bool isActive() const;
-};
-}
-#endif
diff --git a/audio/softsynth/mt32/FreeverbModel.cpp b/audio/softsynth/mt32/FreeverbModel.cpp
deleted file mode 100644
index bd9c70b6f4..0000000000
--- a/audio/softsynth/mt32/FreeverbModel.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
- * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 2.1 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "mt32emu.h"
-#include "FreeverbModel.h"
-
-#include "freeverb.h"
-
-namespace MT32Emu {
-
-FreeverbModel::FreeverbModel(float useScaleTuning, float useFiltVal, float useWet, Bit8u useRoom, float useDamp) {
- freeverb = NULL;
- scaleTuning = useScaleTuning;
- filtVal = useFiltVal;
- wet = useWet;
- room = useRoom;
- damp = useDamp;
-}
-
-FreeverbModel::~FreeverbModel() {
- delete freeverb;
-}
-
-void FreeverbModel::open() {
- if (freeverb == NULL) {
- freeverb = new revmodel(scaleTuning);
- }
- freeverb->mute();
-
- // entrance Lowpass filter factor
- freeverb->setfiltval(filtVal);
-
- // decay speed of high frequencies in the wet signal
- freeverb->setdamp(damp);
-}
-
-void FreeverbModel::close() {
- delete freeverb;
- freeverb = NULL;
-}
-
-void FreeverbModel::process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) {
- freeverb->process(inLeft, inRight, outLeft, outRight, numSamples);
-}
-
-void FreeverbModel::setParameters(Bit8u time, Bit8u level) {
- // wet signal level
- // FIXME: need to implement some sort of reverb level ramping
- freeverb->setwet((float)level / 7.0f * wet);
-
- // wet signal decay speed
- static float roomTable[] = {
- 0.25f, 0.37f, 0.54f, 0.71f, 0.78f, 0.86f, 0.93f, 1.00f,
- -1.00f, -0.50f, 0.00f, 0.30f, 0.51f, 0.64f, 0.77f, 0.90f,
- 0.50f, 0.57f, 0.70f, 0.77f, 0.85f, 0.93f, 0.96f, 1.01f};
- freeverb->setroomsize(roomTable[8 * room + time]);
-}
-
-bool FreeverbModel::isActive() const {
- // FIXME: Not bothering to do this properly since we'll be replacing Freeverb soon...
- return false;
-}
-
-}
diff --git a/audio/softsynth/mt32/FreeverbModel.h b/audio/softsynth/mt32/FreeverbModel.h
deleted file mode 100644
index 5ea11f1f40..0000000000
--- a/audio/softsynth/mt32/FreeverbModel.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
- * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 2.1 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MT32EMU_FREEVERB_MODEL_H
-#define MT32EMU_FREEVERB_MODEL_H
-
-class revmodel;
-
-namespace MT32Emu {
-
-class FreeverbModel : public ReverbModel {
- revmodel *freeverb;
- float scaleTuning;
- float filtVal;
- float wet;
- Bit8u room;
- float damp;
-public:
- FreeverbModel(float useScaleTuning, float useFiltVal, float useWet, Bit8u useRoom, float useDamp);
- ~FreeverbModel();
- void open();
- void close();
- void setParameters(Bit8u time, Bit8u level);
- void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples);
- bool isActive() const;
-};
-
-}
-
-#endif
diff --git a/audio/softsynth/mt32/LegacyWaveGenerator.cpp b/audio/softsynth/mt32/LA32FloatWaveGenerator.cpp
index 35ca975018..486942b75c 100644
--- a/audio/softsynth/mt32/LegacyWaveGenerator.cpp
+++ b/audio/softsynth/mt32/LA32FloatWaveGenerator.cpp
@@ -18,9 +18,7 @@
//#include <cmath>
#include "mt32emu.h"
#include "mmath.h"
-#include "LegacyWaveGenerator.h"
-
-#if MT32EMU_ACCURATE_WG == 1
+#include "LA32FloatWaveGenerator.h"
namespace MT32Emu {
@@ -317,7 +315,7 @@ void LA32PartialPair::generateNextSample(const PairType useMaster, const Bit32u
}
}
-Bit16s LA32PartialPair::nextOutSample() {
+float LA32PartialPair::nextOutSample() {
float outputSample;
if (ringModulated) {
float ringModulatedSample = masterOutputSample * slaveOutputSample;
@@ -325,7 +323,7 @@ Bit16s LA32PartialPair::nextOutSample() {
} else {
outputSample = masterOutputSample + slaveOutputSample;
}
- return Bit16s(outputSample * 8192.0f);
+ return outputSample;
}
void LA32PartialPair::deactivate(const PairType useMaster) {
@@ -343,5 +341,3 @@ bool LA32PartialPair::isActive(const PairType useMaster) const {
}
}
-
-#endif // #if MT32EMU_ACCURATE_WG == 1
diff --git a/audio/softsynth/mt32/LegacyWaveGenerator.h b/audio/softsynth/mt32/LA32FloatWaveGenerator.h
index 81c1b9c713..9046160083 100644
--- a/audio/softsynth/mt32/LegacyWaveGenerator.h
+++ b/audio/softsynth/mt32/LA32FloatWaveGenerator.h
@@ -15,8 +15,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#if MT32EMU_ACCURATE_WG == 1
-
#ifndef MT32EMU_LA32_WAVE_GENERATOR_H
#define MT32EMU_LA32_WAVE_GENERATOR_H
@@ -130,7 +128,7 @@ public:
void generateNextSample(const PairType master, const Bit32u amp, const Bit16u pitch, const Bit32u cutoff);
// Perform mixing / ring modulation and return the result
- Bit16s nextOutSample();
+ float nextOutSample();
// Deactivate the WG engine
void deactivate(const PairType master);
@@ -142,5 +140,3 @@ public:
} // namespace MT32Emu
#endif // #ifndef MT32EMU_LA32_WAVE_GENERATOR_H
-
-#endif // #if MT32EMU_ACCURATE_WG == 1
diff --git a/audio/softsynth/mt32/LA32WaveGenerator.cpp b/audio/softsynth/mt32/LA32WaveGenerator.cpp
index 80650699fb..9ffc2ca32e 100644
--- a/audio/softsynth/mt32/LA32WaveGenerator.cpp
+++ b/audio/softsynth/mt32/LA32WaveGenerator.cpp
@@ -20,7 +20,9 @@
#include "mmath.h"
#include "LA32WaveGenerator.h"
-#if MT32EMU_ACCURATE_WG == 0
+#if MT32EMU_USE_FLOAT_SAMPLES
+#include "LA32FloatWaveGenerator.cpp"
+#else
namespace MT32Emu {
@@ -129,7 +131,8 @@ void LA32WaveGenerator::advancePosition() {
computePositions(highLinearLength, lowLinearLength, resonanceWaveLengthFactor);
// resonancePhase computation hack
- *(int*)&resonancePhase = ((resonanceSinePosition >> 18) + (phase > POSITIVE_FALLING_SINE_SEGMENT ? 2 : 0)) & 3;
+ int *resonancePhaseAlias = (int *)&resonancePhase;
+ *resonancePhaseAlias = ((resonanceSinePosition >> 18) + (phase > POSITIVE_FALLING_SINE_SEGMENT ? 2 : 0)) & 3;
}
void LA32WaveGenerator::generateNextSquareWaveLogSample() {
@@ -415,4 +418,4 @@ bool LA32PartialPair::isActive(const PairType useMaster) const {
}
-#endif // #if MT32EMU_ACCURATE_WG == 0
+#endif // #if MT32EMU_USE_FLOAT_SAMPLES
diff --git a/audio/softsynth/mt32/LA32WaveGenerator.h b/audio/softsynth/mt32/LA32WaveGenerator.h
index 37a4aead85..4bc04c78d3 100644
--- a/audio/softsynth/mt32/LA32WaveGenerator.h
+++ b/audio/softsynth/mt32/LA32WaveGenerator.h
@@ -15,7 +15,9 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#if MT32EMU_ACCURATE_WG == 0
+#if MT32EMU_USE_FLOAT_SAMPLES
+#include "LA32FloatWaveGenerator.h"
+#else
#ifndef MT32EMU_LA32_WAVE_GENERATOR_H
#define MT32EMU_LA32_WAVE_GENERATOR_H
@@ -243,4 +245,4 @@ public:
#endif // #ifndef MT32EMU_LA32_WAVE_GENERATOR_H
-#endif // #if MT32EMU_ACCURATE_WG == 0
+#endif // #if MT32EMU_USE_FLOAT_SAMPLES
diff --git a/audio/softsynth/mt32/Part.cpp b/audio/softsynth/mt32/Part.cpp
index 88404316eb..8a0daf3b38 100644
--- a/audio/softsynth/mt32/Part.cpp
+++ b/audio/softsynth/mt32/Part.cpp
@@ -67,18 +67,12 @@ Part::Part(Synth *useSynth, unsigned int usePartNum) {
pitchBend = 0;
activePartialCount = 0;
memset(patchCache, 0, sizeof(patchCache));
- for (int i = 0; i < MT32EMU_MAX_POLY; i++) {
- freePolys.prepend(new Poly(this));
- }
}
Part::~Part() {
while (!activePolys.isEmpty()) {
delete activePolys.takeFirst();
}
- while (!freePolys.isEmpty()) {
- delete freePolys.takeFirst();
- }
}
void Part::setDataEntryMSB(unsigned char midiDataEntryMSB) {
@@ -431,23 +425,10 @@ void Part::noteOn(unsigned int midiKey, unsigned int velocity) {
playPoly(patchCache, NULL, midiKey, key, velocity);
}
-void Part::abortPoly(Poly *poly) {
- if (poly->startAbort()) {
- while (poly->isActive()) {
- if (!synth->prerender()) {
- synth->printDebug("%s (%s): Ran out of prerender space to abort poly gracefully", name, currentInstr);
- poly->terminate();
- break;
- }
- }
- }
-}
-
bool Part::abortFirstPoly(unsigned int key) {
for (Poly *poly = activePolys.getFirst(); poly != NULL; poly = poly->getNext()) {
if (poly->getKey() == key) {
- abortPoly(poly);
- return true;
+ return poly->startAbort();
}
}
return false;
@@ -456,8 +437,7 @@ bool Part::abortFirstPoly(unsigned int key) {
bool Part::abortFirstPoly(PolyState polyState) {
for (Poly *poly = activePolys.getFirst(); poly != NULL; poly = poly->getNext()) {
if (poly->getState() == polyState) {
- abortPoly(poly);
- return true;
+ return poly->startAbort();
}
}
return false;
@@ -474,8 +454,7 @@ bool Part::abortFirstPoly() {
if (activePolys.isEmpty()) {
return false;
}
- abortPoly(activePolys.getFirst());
- return true;
+ return activePolys.getFirst()->startAbort();
}
void Part::playPoly(const PatchCache cache[4], const MemParams::RhythmTemp *rhythmTemp, unsigned int midiKey, unsigned int key, unsigned int velocity) {
@@ -489,6 +468,7 @@ void Part::playPoly(const PatchCache cache[4], const MemParams::RhythmTemp *rhyt
if ((patchTemp->patch.assignMode & 2) == 0) {
// Single-assign mode
abortFirstPoly(key);
+ if (synth->isAbortingPoly()) return;
}
if (!synth->partialManager->freePartials(needPartials, partNum)) {
@@ -498,12 +478,13 @@ void Part::playPoly(const PatchCache cache[4], const MemParams::RhythmTemp *rhyt
#endif
return;
}
+ if (synth->isAbortingPoly()) return;
- if (freePolys.isEmpty()) {
+ Poly *poly = synth->partialManager->assignPolyToPart(this);
+ if (poly == NULL) {
synth->printDebug("%s (%s): No free poly to play key %d (velocity %d)", name, currentInstr, midiKey, velocity);
return;
}
- Poly *poly = freePolys.takeFirst();
if (patchTemp->patch.assignMode & 1) {
// Priority to data first received
activePolys.prepend(poly);
@@ -596,6 +577,10 @@ unsigned int Part::getActivePartialCount() const {
return activePartialCount;
}
+const Poly *Part::getFirstActivePoly() const {
+ return activePolys.getFirst();
+}
+
unsigned int Part::getActiveNonReleasingPartialCount() const {
unsigned int activeNonReleasingPartialCount = 0;
for (Poly *poly = activePolys.getFirst(); poly != NULL; poly = poly->getNext()) {
@@ -606,11 +591,15 @@ unsigned int Part::getActiveNonReleasingPartialCount() const {
return activeNonReleasingPartialCount;
}
+Synth *Part::getSynth() const {
+ return synth;
+}
+
void Part::partialDeactivated(Poly *poly) {
activePartialCount--;
if (!poly->isActive()) {
activePolys.remove(poly);
- freePolys.prepend(poly);
+ synth->partialManager->polyFreed(poly);
synth->polyStateChanged(partNum);
}
}
diff --git a/audio/softsynth/mt32/Part.h b/audio/softsynth/mt32/Part.h
index b6585880fe..2aeeaf5bd7 100644
--- a/audio/softsynth/mt32/Part.h
+++ b/audio/softsynth/mt32/Part.h
@@ -51,13 +51,11 @@ private:
unsigned int activePartialCount;
PatchCache patchCache[4];
- PolyList freePolys;
PolyList activePolys;
void setPatch(const PatchParam *patch);
unsigned int midiKeyToKey(unsigned int midiKey);
- void abortPoly(Poly *poly);
bool abortFirstPoly(unsigned int key);
protected:
@@ -110,8 +108,10 @@ public:
virtual void setTimbre(TimbreParam *timbre);
virtual unsigned int getAbsTimbreNum() const;
const char *getCurrentInstr() const;
+ const Poly *getFirstActivePoly() const;
unsigned int getActivePartialCount() const;
unsigned int getActiveNonReleasingPartialCount() const;
+ Synth *getSynth() const;
const MemParams::PatchTemp *getPatchTemp() const;
diff --git a/audio/softsynth/mt32/Partial.cpp b/audio/softsynth/mt32/Partial.cpp
index b80a028515..c7848f02d8 100644
--- a/audio/softsynth/mt32/Partial.cpp
+++ b/audio/softsynth/mt32/Partial.cpp
@@ -131,6 +131,7 @@ void Partial::startPartial(const Part *part, Poly *usePoly, const PatchCache *us
}
// FIXME: Sample analysis suggests that the use of panVal is linear, but there are some some quirks that still need to be resolved.
+ // FIXME: I suppose this should be panVal / 8 and undoubtly integer, clarify ASAP
stereoVolume.leftVol = panVal / 7.0f;
stereoVolume.rightVol = 1.0f - stereoVolume.leftVol;
@@ -198,9 +199,6 @@ void Partial::startPartial(const Part *part, Poly *usePoly, const PatchCache *us
if (!hasRingModulatingSlave()) {
la32Pair.deactivate(LA32PartialPair::SLAVE);
}
- // Temporary integration hack
- stereoVolume.leftVol /= 8192.0f;
- stereoVolume.rightVol /= 8192.0f;
}
Bit32u Partial::getAmpValue() {
@@ -232,7 +230,7 @@ Bit32u Partial::getCutoffValue() {
return (tvf->getBaseCutoff() << 18) + cutoffModifierRampVal;
}
-unsigned long Partial::generateSamples(Bit16s *partialBuf, unsigned long length) {
+unsigned long Partial::generateSamples(Sample *partialBuf, unsigned long length) {
if (!isActive() || alreadyOutputed) {
return 0;
}
@@ -258,7 +256,7 @@ unsigned long Partial::generateSamples(Bit16s *partialBuf, unsigned long length)
}
}
}
- *partialBuf++ = la32Pair.nextOutSample();
+ *(partialBuf++) = la32Pair.nextOutSample();
}
unsigned long renderedSamples = sampleNum;
sampleNum = 0;
@@ -288,7 +286,18 @@ Synth *Partial::getSynth() const {
return synth;
}
-bool Partial::produceOutput(float *leftBuf, float *rightBuf, unsigned long length) {
+TVA *Partial::getTVA() const {
+ return tva;
+}
+
+void Partial::backupCache(const PatchCache &cache) {
+ if (patchCache == &cache) {
+ cachebackup = cache;
+ patchCache = &cachebackup;
+ }
+}
+
+bool Partial::produceOutput(Sample *leftBuf, Sample *rightBuf, unsigned long length) {
if (!isActive() || alreadyOutputed || isRingModulatingSlave()) {
return false;
}
@@ -296,14 +305,18 @@ bool Partial::produceOutput(float *leftBuf, float *rightBuf, unsigned long lengt
synth->printDebug("[Partial %d] *** ERROR: poly is NULL at Partial::produceOutput()!", debugPartialNum);
return false;
}
- unsigned long numGenerated = generateSamples(myBuffer, length);
+ Sample buffer[MAX_SAMPLES_PER_RUN];
+ unsigned long numGenerated = generateSamples(buffer, length);
for (unsigned int i = 0; i < numGenerated; i++) {
- *leftBuf++ = myBuffer[i] * stereoVolume.leftVol;
- *rightBuf++ = myBuffer[i] * stereoVolume.rightVol;
- }
- for (; numGenerated < length; numGenerated++) {
- *leftBuf++ = 0.0f;
- *rightBuf++ = 0.0f;
+#if MT32EMU_USE_FLOAT_SAMPLES
+ *(leftBuf++) += buffer[i] * stereoVolume.leftVol;
+ *(rightBuf++) += buffer[i] * stereoVolume.rightVol;
+#else
+ *leftBuf = Synth::clipBit16s((Bit32s)*leftBuf + Bit32s(buffer[i] * stereoVolume.leftVol));
+ *rightBuf = Synth::clipBit16s((Bit32s)*rightBuf + Bit32s(buffer[i] * stereoVolume.rightVol));
+ leftBuf++;
+ rightBuf++;
+#endif
}
return true;
}
diff --git a/audio/softsynth/mt32/Partial.h b/audio/softsynth/mt32/Partial.h
index 21b1bfe376..358cb9d2d9 100644
--- a/audio/softsynth/mt32/Partial.h
+++ b/audio/softsynth/mt32/Partial.h
@@ -44,8 +44,6 @@ private:
int structurePosition; // 0 or 1 of a structure pair
StereoVolume stereoVolume;
- Bit16s myBuffer[MAX_SAMPLES_PER_RUN];
-
// Only used for PCM partials
int pcmNum;
// FIXME: Give this a better name (e.g. pcmWaveInfo)
@@ -56,6 +54,11 @@ private:
int pulseWidthVal;
Poly *poly;
+ Partial *pair;
+
+ TVA *tva;
+ TVP *tvp;
+ TVF *tvf;
LA32Ramp ampRamp;
LA32Ramp cutoffModifierRamp;
@@ -63,18 +66,13 @@ private:
// TODO: This should be owned by PartialPair
LA32PartialPair la32Pair;
+ const PatchCache *patchCache;
+ PatchCache cachebackup;
+
Bit32u getAmpValue();
Bit32u getCutoffValue();
public:
- const PatchCache *patchCache;
- TVA *tva;
- TVP *tvp;
- TVF *tvf;
-
- PatchCache cachebackup;
-
- Partial *pair;
bool alreadyOutputed;
Partial(Synth *synth, int debugPartialNum);
@@ -97,14 +95,17 @@ public:
bool isPCM() const;
const ControlROMPCMStruct *getControlROMPCMStruct() const;
Synth *getSynth() const;
+ TVA *getTVA() const;
+
+ void backupCache(const PatchCache &cache);
// Returns true only if data written to buffer
// This function (unlike the one below it) returns processed stereo samples
// made from combining this single partial with its pair, if it has one.
- bool produceOutput(float *leftBuf, float *rightBuf, unsigned long length);
+ bool produceOutput(Sample *leftBuf, Sample *rightBuf, unsigned long length);
// This function writes mono sample output to the provided buffer, and returns the number of samples written
- unsigned long generateSamples(Bit16s *partialBuf, unsigned long length);
+ unsigned long generateSamples(Sample *partialBuf, unsigned long length);
};
}
diff --git a/audio/softsynth/mt32/PartialManager.cpp b/audio/softsynth/mt32/PartialManager.cpp
index 436e7a353e..905b5b8cf3 100644
--- a/audio/softsynth/mt32/PartialManager.cpp
+++ b/audio/softsynth/mt32/PartialManager.cpp
@@ -25,19 +25,26 @@ namespace MT32Emu {
PartialManager::PartialManager(Synth *useSynth, Part **useParts) {
synth = useSynth;
parts = useParts;
- for (int i = 0; i < MT32EMU_MAX_PARTIALS; i++) {
+ partialTable = new Partial *[synth->getPartialCount()];
+ freePolys = new Poly *[synth->getPartialCount()];
+ firstFreePolyIndex = 0;
+ for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
partialTable[i] = new Partial(synth, i);
+ freePolys[i] = new Poly();
}
}
PartialManager::~PartialManager(void) {
- for (int i = 0; i < MT32EMU_MAX_PARTIALS; i++) {
+ for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
delete partialTable[i];
+ if (freePolys[i] != NULL) delete freePolys[i];
}
+ delete[] partialTable;
+ delete[] freePolys;
}
void PartialManager::clearAlreadyOutputed() {
- for (int i = 0; i < MT32EMU_MAX_PARTIALS; i++) {
+ for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
partialTable[i]->alreadyOutputed = false;
}
}
@@ -46,12 +53,12 @@ bool PartialManager::shouldReverb(int i) {
return partialTable[i]->shouldReverb();
}
-bool PartialManager::produceOutput(int i, float *leftBuf, float *rightBuf, Bit32u bufferLength) {
+bool PartialManager::produceOutput(int i, Sample *leftBuf, Sample *rightBuf, Bit32u bufferLength) {
return partialTable[i]->produceOutput(leftBuf, rightBuf, bufferLength);
}
void PartialManager::deactivateAll() {
- for (int i = 0; i < MT32EMU_MAX_PARTIALS; i++) {
+ for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
partialTable[i]->deactivate();
}
}
@@ -69,7 +76,7 @@ Partial *PartialManager::allocPartial(int partNum) {
Partial *outPartial = NULL;
// Get the first inactive partial
- for (int partialNum = 0; partialNum < MT32EMU_MAX_PARTIALS; partialNum++) {
+ for (unsigned int partialNum = 0; partialNum < synth->getPartialCount(); partialNum++) {
if (!partialTable[partialNum]->isActive()) {
outPartial = partialTable[partialNum];
break;
@@ -83,7 +90,7 @@ Partial *PartialManager::allocPartial(int partNum) {
unsigned int PartialManager::getFreePartialCount(void) {
int count = 0;
- for (int i = 0; i < MT32EMU_MAX_PARTIALS; i++) {
+ for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
if (!partialTable[i]->isActive()) {
count++;
}
@@ -94,7 +101,7 @@ unsigned int PartialManager::getFreePartialCount(void) {
// This function is solely used to gather data for debug output at the moment.
void PartialManager::getPerPartPartialUsage(unsigned int perPartPartialUsage[9]) {
memset(perPartPartialUsage, 0, 9 * sizeof(unsigned int));
- for (unsigned int i = 0; i < MT32EMU_MAX_PARTIALS; i++) {
+ for (unsigned int i = 0; i < synth->getPartialCount(); i++) {
if (partialTable[i]->isActive()) {
perPartPartialUsage[partialTable[i]->getOwnerPart()]++;
}
@@ -189,7 +196,7 @@ bool PartialManager::freePartials(unsigned int needed, int partNum) {
break;
}
#endif
- if (getFreePartialCount() >= needed) {
+ if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
return true;
}
}
@@ -206,7 +213,7 @@ bool PartialManager::freePartials(unsigned int needed, int partNum) {
if (!abortFirstPolyPreferHeldWhereReserveExceeded(partNum)) {
break;
}
- if (getFreePartialCount() >= needed) {
+ if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
return true;
}
}
@@ -222,7 +229,7 @@ bool PartialManager::freePartials(unsigned int needed, int partNum) {
if (!abortFirstPolyPreferHeldWhereReserveExceeded(-1)) {
break;
}
- if (getFreePartialCount() >= needed) {
+ if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
return true;
}
}
@@ -233,7 +240,7 @@ bool PartialManager::freePartials(unsigned int needed, int partNum) {
if (!parts[partNum]->abortFirstPolyPreferHeld()) {
break;
}
- if (getFreePartialCount() >= needed) {
+ if (synth->isAbortingPoly() || getFreePartialCount() >= needed) {
return true;
}
}
@@ -243,10 +250,39 @@ bool PartialManager::freePartials(unsigned int needed, int partNum) {
}
const Partial *PartialManager::getPartial(unsigned int partialNum) const {
- if (partialNum > MT32EMU_MAX_PARTIALS - 1) {
+ if (partialNum > synth->getPartialCount() - 1) {
return NULL;
}
return partialTable[partialNum];
}
+Poly *PartialManager::assignPolyToPart(Part *part) {
+ if (firstFreePolyIndex < synth->getPartialCount()) {
+ Poly *poly = freePolys[firstFreePolyIndex];
+ freePolys[firstFreePolyIndex] = NULL;
+ firstFreePolyIndex++;
+ poly->setPart(part);
+ return poly;
+ }
+ return NULL;
+}
+
+void PartialManager::polyFreed(Poly *poly) {
+ if (0 == firstFreePolyIndex) {
+ synth->printDebug("Cannot return freed poly, currently active polys:\n");
+ for (Bit32u partNum = 0; partNum < 9; partNum++) {
+ const Poly *activePoly = synth->getPart(partNum)->getFirstActivePoly();
+ Bit32u polyCount = 0;
+ while (activePoly != NULL) {
+ activePoly->getNext();
+ polyCount++;
+ }
+ synth->printDebug("Part: %i, active poly count: %i\n", partNum, polyCount);
+ }
+ }
+ poly->setPart(NULL);
+ firstFreePolyIndex--;
+ freePolys[firstFreePolyIndex] = poly;
+}
+
}
diff --git a/audio/softsynth/mt32/PartialManager.h b/audio/softsynth/mt32/PartialManager.h
index a1c9266ea1..229b6e8121 100644
--- a/audio/softsynth/mt32/PartialManager.h
+++ b/audio/softsynth/mt32/PartialManager.h
@@ -24,17 +24,17 @@ class Synth;
class PartialManager {
private:
- Synth *synth; // Only used for sending debug output
+ Synth *synth;
Part **parts;
-
- Partial *partialTable[MT32EMU_MAX_PARTIALS];
+ Poly **freePolys;
+ Partial **partialTable;
Bit8u numReservedPartialsForPart[9];
+ Bit32u firstFreePolyIndex;
bool abortFirstReleasingPolyWhereReserveExceeded(int minPart);
bool abortFirstPolyPreferHeldWhereReserveExceeded(int minPart);
public:
-
PartialManager(Synth *synth, Part **parts);
~PartialManager();
Partial *allocPartial(int partNum);
@@ -43,10 +43,12 @@ public:
bool freePartials(unsigned int needed, int partNum);
unsigned int setReserve(Bit8u *rset);
void deactivateAll();
- bool produceOutput(int i, float *leftBuf, float *rightBuf, Bit32u bufferLength);
+ bool produceOutput(int i, Sample *leftBuf, Sample *rightBuf, Bit32u bufferLength);
bool shouldReverb(int i);
void clearAlreadyOutputed();
const Partial *getPartial(unsigned int partialNum) const;
+ Poly *assignPolyToPart(Part *part);
+ void polyFreed(Poly *poly);
};
}
diff --git a/audio/softsynth/mt32/Poly.cpp b/audio/softsynth/mt32/Poly.cpp
index 46574f8967..1554881270 100644
--- a/audio/softsynth/mt32/Poly.cpp
+++ b/audio/softsynth/mt32/Poly.cpp
@@ -19,8 +19,8 @@
namespace MT32Emu {
-Poly::Poly(Part *usePart) {
- part = usePart;
+Poly::Poly() {
+ part = NULL;
key = 255;
velocity = 255;
sustain = false;
@@ -32,10 +32,21 @@ Poly::Poly(Part *usePart) {
next = NULL;
}
+void Poly::setPart(Part *usePart) {
+ part = usePart;
+}
+
void Poly::reset(unsigned int newKey, unsigned int newVelocity, bool newSustain, Partial **newPartials) {
if (isActive()) {
- // FIXME: Throw out some big ugly debug output with a lot of exclamation marks - we should never get here
- terminate();
+ // This should never happen
+ part->getSynth()->printDebug("Resetting active poly. Active partial count: %i\n", activePartialCount);
+ for (int i = 0; i < 4; i++) {
+ if (partials[i] != NULL && partials[i]->isActive()) {
+ partials[i]->deactivate();
+ activePartialCount--;
+ }
+ }
+ state = POLY_Inactive;
}
key = newKey;
@@ -92,41 +103,24 @@ bool Poly::startDecay() {
}
bool Poly::startAbort() {
- if (state == POLY_Inactive) {
+ if (state == POLY_Inactive || part->getSynth()->isAbortingPoly()) {
return false;
}
for (int t = 0; t < 4; t++) {
Partial *partial = partials[t];
if (partial != NULL) {
partial->startAbort();
+ part->getSynth()->abortingPoly = this;
}
}
return true;
}
-void Poly::terminate() {
- if (state == POLY_Inactive) {
- return;
- }
- for (int t = 0; t < 4; t++) {
- Partial *partial = partials[t];
- if (partial != NULL) {
- partial->deactivate();
- }
- }
- if (state != POLY_Inactive) {
- // FIXME: Throw out lots of debug output - this should never happen
- // (Deactivating the partials above should've made them each call partialDeactivated(), ultimately changing the state to POLY_Inactive)
- state = POLY_Inactive;
- }
-}
-
void Poly::backupCacheToPartials(PatchCache cache[4]) {
for (int partialNum = 0; partialNum < 4; partialNum++) {
Partial *partial = partials[partialNum];
- if (partial != NULL && partial->patchCache == &cache[partialNum]) {
- partial->cachebackup = cache[partialNum];
- partial->patchCache = &partial->cachebackup;
+ if (partial != NULL) {
+ partial->backupCache(cache[partialNum]);
}
}
}
@@ -171,11 +165,14 @@ void Poly::partialDeactivated(Partial *partial) {
}
if (activePartialCount == 0) {
state = POLY_Inactive;
+ if (part->getSynth()->abortingPoly == this) {
+ part->getSynth()->abortingPoly = NULL;
+ }
}
part->partialDeactivated(this);
}
-Poly *Poly::getNext() {
+Poly *Poly::getNext() const {
return next;
}
diff --git a/audio/softsynth/mt32/Poly.h b/audio/softsynth/mt32/Poly.h
index 068cf73d35..33abc35fdf 100644
--- a/audio/softsynth/mt32/Poly.h
+++ b/audio/softsynth/mt32/Poly.h
@@ -44,13 +44,13 @@ private:
Poly *next;
public:
- Poly(Part *part);
+ Poly();
+ void setPart(Part *usePart);
void reset(unsigned int key, unsigned int velocity, bool sustain, Partial **partials);
bool noteOff(bool pedalHeld);
bool stopPedalHold();
bool startDecay();
bool startAbort();
- void terminate();
void backupCacheToPartials(PatchCache cache[4]);
@@ -63,7 +63,7 @@ public:
void partialDeactivated(Partial *partial);
- Poly *getNext();
+ Poly *getNext() const;
void setNext(Poly *poly);
};
diff --git a/audio/softsynth/mt32/Structures.h b/audio/softsynth/mt32/Structures.h
index 43d2d1f226..421e427fc0 100644
--- a/audio/softsynth/mt32/Structures.h
+++ b/audio/softsynth/mt32/Structures.h
@@ -38,6 +38,12 @@ typedef signed short int Bit16s;
typedef unsigned char Bit8u;
typedef signed char Bit8s;
+#if MT32EMU_USE_FLOAT_SAMPLES
+typedef float Sample;
+#else
+typedef Bit16s Sample;
+#endif
+
// The following structures represent the MT-32's memory
// Since sysex allows this memory to be written to in blocks of bytes,
// we keep this packed so that we can copy data into the various
diff --git a/audio/softsynth/mt32/Synth.cpp b/audio/softsynth/mt32/Synth.cpp
index 1e1be06bc9..b76dc58b5f 100644
--- a/audio/softsynth/mt32/Synth.cpp
+++ b/audio/softsynth/mt32/Synth.cpp
@@ -26,15 +26,7 @@
#include "mt32emu.h"
#include "mmath.h"
#include "PartialManager.h"
-
-#if MT32EMU_USE_REVERBMODEL == 1
-#include "AReverbModel.h"
-#elif MT32EMU_USE_REVERBMODEL == 2
#include "BReverbModel.h"
-#else
-#include "FreeverbModel.h"
-#endif
-#include "DelayReverb.h"
namespace MT32Emu {
@@ -50,84 +42,22 @@ static const ControlROMMap ControlROMMaps[7] = {
// (Note that all but CM-32L ROM actually have 86 entries for rhythmTemp)
};
-static inline Bit16s *streamOffset(Bit16s *stream, Bit32u pos) {
- return stream == NULL ? NULL : stream + pos;
-}
+static inline void muteStream(Sample *stream, Bit32u len) {
+ if (stream == NULL) return;
-static inline void clearIfNonNull(Bit16s *stream, Bit32u len) {
- if (stream != NULL) {
- memset(stream, 0, len * sizeof(Bit16s));
- }
-}
-
-static inline void mix(float *target, const float *stream, Bit32u len) {
- while (len--) {
- *target += *stream;
- stream++;
- target++;
- }
-}
-
-static inline void clearFloats(float *leftBuf, float *rightBuf, Bit32u len) {
+#if MT32EMU_USE_FLOAT_SAMPLES
// FIXME: Use memset() where compatibility is guaranteed (if this turns out to be a win)
while (len--) {
- *leftBuf++ = 0.0f;
- *rightBuf++ = 0.0f;
- }
-}
-
-static inline Bit16s clipBit16s(Bit32s a) {
- // Clamp values above 32767 to 32767, and values below -32768 to -32768
- if ((a + 32768) & ~65535) {
- return (a >> 31) ^ 32767;
- }
- return a;
-}
-
-static void floatToBit16s_nice(Bit16s *target, const float *source, Bit32u len, float outputGain) {
- float gain = outputGain * 16384.0f;
- while (len--) {
- // Since we're not shooting for accuracy here, don't worry about the rounding mode.
- *target = clipBit16s((Bit32s)(*source * gain));
- source++;
- target++;
- }
-}
-
-static void floatToBit16s_pure(Bit16s *target, const float *source, Bit32u len, float /*outputGain*/) {
- while (len--) {
- *target = clipBit16s((Bit32s)floor(*source * 8192.0f));
- source++;
- target++;
- }
-}
-
-static void floatToBit16s_reverb(Bit16s *target, const float *source, Bit32u len, float outputGain) {
- float gain = outputGain * 8192.0f;
- while (len--) {
- *target = clipBit16s((Bit32s)floor(*source * gain));
- source++;
- target++;
- }
-}
-
-static void floatToBit16s_generation1(Bit16s *target, const float *source, Bit32u len, float outputGain) {
- float gain = outputGain * 8192.0f;
- while (len--) {
- *target = clipBit16s((Bit32s)floor(*source * gain));
- *target = (*target & 0x8000) | ((*target << 1) & 0x7FFE);
- source++;
- target++;
+ *stream++ = 0.0f;
}
+#else
+ memset(stream, 0, len * sizeof(Sample));
+#endif
}
-static void floatToBit16s_generation2(Bit16s *target, const float *source, Bit32u len, float outputGain) {
- float gain = outputGain * 8192.0f;
- while (len--) {
- *target = clipBit16s((Bit32s)floor(*source * gain));
- *target = (*target & 0x8000) | ((*target << 1) & 0x7FFE) | ((*target >> 14) & 0x0001);
- source++;
- target++;
+static inline void advanceStreamPosition(Sample *&stream, Bit32u posDelta) {
+ if (stream != NULL) {
+ stream += posDelta;
}
}
@@ -155,28 +85,19 @@ Synth::Synth(ReportHandler *useReportHandler) {
isDefaultReportHandler = false;
}
-#if MT32EMU_USE_REVERBMODEL == 1
- reverbModels[REVERB_MODE_ROOM] = new AReverbModel(REVERB_MODE_ROOM);
- reverbModels[REVERB_MODE_HALL] = new AReverbModel(REVERB_MODE_HALL);
- reverbModels[REVERB_MODE_PLATE] = new AReverbModel(REVERB_MODE_PLATE);
- reverbModels[REVERB_MODE_TAP_DELAY] = new DelayReverb();
-#elif MT32EMU_USE_REVERBMODEL == 2
reverbModels[REVERB_MODE_ROOM] = new BReverbModel(REVERB_MODE_ROOM);
reverbModels[REVERB_MODE_HALL] = new BReverbModel(REVERB_MODE_HALL);
reverbModels[REVERB_MODE_PLATE] = new BReverbModel(REVERB_MODE_PLATE);
reverbModels[REVERB_MODE_TAP_DELAY] = new BReverbModel(REVERB_MODE_TAP_DELAY);
-#else
- reverbModels[REVERB_MODE_ROOM] = new FreeverbModel(0.76f, 0.687770909f, 0.63f, 0, 0.5f);
- reverbModels[REVERB_MODE_HALL] = new FreeverbModel(2.0f, 0.712025098f, 0.86f, 1, 0.5f);
- reverbModels[REVERB_MODE_PLATE] = new FreeverbModel(0.4f, 0.939522749f, 0.38f, 2, 0.05f);
- reverbModels[REVERB_MODE_TAP_DELAY] = new DelayReverb();
-#endif
reverbModel = NULL;
setDACInputMode(DACInputMode_NICE);
+ setMIDIDelayMode(MIDIDelayMode_DELAY_SHORT_MESSAGES_ONLY);
setOutputGain(1.0f);
- setReverbOutputGain(0.68f);
+ setReverbOutputGain(1.0f);
partialManager = NULL;
+ midiQueue = NULL;
+ lastReceivedMIDIEventTimestamp = 0;
memset(parts, 0, sizeof(parts));
renderedSampleCount = 0;
}
@@ -197,8 +118,8 @@ void ReportHandler::showLCDMessage(const char *data) {
}
void ReportHandler::printDebug(const char *fmt, va_list list) {
- vprintf(fmt, list);
- printf("\n");
+ vprintf(fmt, list);
+ printf("\n");
}
void Synth::polyStateChanged(int partNum) {
@@ -236,35 +157,37 @@ bool Synth::isReverbOverridden() const {
}
void Synth::setDACInputMode(DACInputMode mode) {
- switch(mode) {
- case DACInputMode_GENERATION1:
- la32FloatToBit16sFunc = floatToBit16s_generation1;
- reverbFloatToBit16sFunc = floatToBit16s_reverb;
- break;
- case DACInputMode_GENERATION2:
- la32FloatToBit16sFunc = floatToBit16s_generation2;
- reverbFloatToBit16sFunc = floatToBit16s_reverb;
- break;
- case DACInputMode_PURE:
- la32FloatToBit16sFunc = floatToBit16s_pure;
- reverbFloatToBit16sFunc = floatToBit16s_pure;
- break;
- case DACInputMode_NICE:
- default:
- la32FloatToBit16sFunc = floatToBit16s_nice;
- reverbFloatToBit16sFunc = floatToBit16s_reverb;
- break;
- }
+ dacInputMode = mode;
+}
+
+DACInputMode Synth::getDACInputMode() const {
+ return dacInputMode;
+}
+
+void Synth::setMIDIDelayMode(MIDIDelayMode mode) {
+ midiDelayMode = mode;
+}
+
+MIDIDelayMode Synth::getMIDIDelayMode() const {
+ return midiDelayMode;
}
void Synth::setOutputGain(float newOutputGain) {
outputGain = newOutputGain;
}
+float Synth::getOutputGain() const {
+ return outputGain;
+}
+
void Synth::setReverbOutputGain(float newReverbOutputGain) {
reverbOutputGain = newReverbOutputGain;
}
+float Synth::getReverbOutputGain() const {
+ return reverbOutputGain;
+}
+
bool Synth::loadControlROM(const ROMImage &controlROMImage) {
if (&controlROMImage == NULL) return false;
Common::File *file = controlROMImage.getFile();
@@ -343,9 +266,9 @@ bool Synth::loadPCMROM(const ROMImage &pcmROMImage) {
bool Synth::initPCMList(Bit16u mapAddress, Bit16u count) {
ControlROMPCMStruct *tps = (ControlROMPCMStruct *)&controlROMData[mapAddress];
for (int i = 0; i < count; i++) {
- size_t rAddr = tps[i].pos * 0x800;
- size_t rLenExp = (tps[i].len & 0x70) >> 4;
- size_t rLen = 0x800 << rLenExp;
+ Bit32u rAddr = tps[i].pos * 0x800;
+ Bit32u rLenExp = (tps[i].len & 0x70) >> 4;
+ Bit32u rLen = 0x800 << rLenExp;
if (rAddr + rLen > pcmROMSize) {
printDebug("Control ROM error: Wave map entry %d points to invalid PCM address 0x%04X, length 0x%04X", i, rAddr, rLen);
return false;
@@ -407,17 +330,18 @@ bool Synth::initTimbres(Bit16u mapAddress, Bit16u offset, int count, int startTi
return true;
}
-bool Synth::open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage) {
+bool Synth::open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage, unsigned int usePartialCount) {
if (isOpen) {
return false;
}
- prerenderReadIx = prerenderWriteIx = 0;
+ partialCount = usePartialCount;
+ abortingPoly = NULL;
#if MT32EMU_MONITOR_INIT
printDebug("Initialising Constant Tables");
#endif
#if !MT32EMU_REDUCE_REVERB_MEMORY
- for (int i = 0; i < 4; i++) {
- reverbModels[i]->open(useProp.sampleRate);
+ for (int i = REVERB_MODE_ROOM; i <= REVERB_MODE_TAP_DELAY; i++) {
+ reverbModels[i]->open();
}
#endif
@@ -554,6 +478,8 @@ bool Synth::open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage) {
// For resetting mt32 mid-execution
mt32default = mt32ram;
+ midiQueue = new MidiEventQueue();
+
isOpen = true;
isEnabled = false;
@@ -568,6 +494,9 @@ void Synth::close() {
return;
}
+ delete midiQueue;
+ midiQueue = NULL;
+
delete partialManager;
partialManager = NULL;
@@ -588,12 +517,78 @@ void Synth::close() {
isOpen = false;
}
-void Synth::playMsg(Bit32u msg) {
+void Synth::flushMIDIQueue() {
+ if (midiQueue != NULL) {
+ for (;;) {
+ const MidiEvent *midiEvent = midiQueue->peekMidiEvent();
+ if (midiEvent == NULL) break;
+ if (midiEvent->sysexData == NULL) {
+ playMsgNow(midiEvent->shortMessageData);
+ } else {
+ playSysexNow(midiEvent->sysexData, midiEvent->sysexLength);
+ }
+ midiQueue->dropMidiEvent();
+ }
+ lastReceivedMIDIEventTimestamp = renderedSampleCount;
+ }
+}
+
+void Synth::setMIDIEventQueueSize(Bit32u useSize) {
+ if (midiQueue != NULL) {
+ flushMIDIQueue();
+ delete midiQueue;
+ midiQueue = new MidiEventQueue(useSize);
+ }
+}
+
+Bit32u Synth::getShortMessageLength(Bit32u msg) {
+ if ((msg & 0xF0) == 0xF0) return 1;
+ // NOTE: This calculation isn't quite correct
+ // as it doesn't consider the running status byte
+ return ((msg & 0xE0) == 0xC0) ? 2 : 3;
+}
+
+Bit32u Synth::addMIDIInterfaceDelay(Bit32u len, Bit32u timestamp) {
+ Bit32u transferTime = Bit32u((double)len * MIDI_DATA_TRANSFER_RATE);
+ // Dealing with wrapping
+ if (Bit32s(timestamp - lastReceivedMIDIEventTimestamp) < 0) {
+ timestamp = lastReceivedMIDIEventTimestamp;
+ }
+ timestamp += transferTime;
+ lastReceivedMIDIEventTimestamp = timestamp;
+ return timestamp;
+}
+
+bool Synth::playMsg(Bit32u msg) {
+ return playMsg(msg, renderedSampleCount);
+}
+
+bool Synth::playMsg(Bit32u msg, Bit32u timestamp) {
+ if (midiQueue == NULL) return false;
+ if (midiDelayMode != MIDIDelayMode_IMMEDIATE) {
+ timestamp = addMIDIInterfaceDelay(getShortMessageLength(msg), timestamp);
+ }
+ return midiQueue->pushShortMessage(msg, timestamp);
+}
+
+bool Synth::playSysex(const Bit8u *sysex, Bit32u len) {
+ return playSysex(sysex, len, renderedSampleCount);
+}
+
+bool Synth::playSysex(const Bit8u *sysex, Bit32u len, Bit32u timestamp) {
+ if (midiQueue == NULL) return false;
+ if (midiDelayMode == MIDIDelayMode_DELAY_ALL) {
+ timestamp = addMIDIInterfaceDelay(len, timestamp);
+ }
+ return midiQueue->pushSysex(sysex, len, timestamp);
+}
+
+void Synth::playMsgNow(Bit32u msg) {
// FIXME: Implement active sensing
unsigned char code = (unsigned char)((msg & 0x0000F0) >> 4);
unsigned char chan = (unsigned char)(msg & 0x00000F);
- unsigned char note = (unsigned char)((msg & 0x00FF00) >> 8);
- unsigned char velocity = (unsigned char)((msg & 0xFF0000) >> 16);
+ unsigned char note = (unsigned char)((msg & 0x007F00) >> 8);
+ unsigned char velocity = (unsigned char)((msg & 0x7F0000) >> 16);
isEnabled = true;
//printDebug("Playing chan %d, code 0x%01x note: 0x%02x", chan, code, note);
@@ -606,11 +601,6 @@ void Synth::playMsg(Bit32u msg) {
return;
}
playMsgOnPart(part, code, note, velocity);
-
- // This ensures minimum 1-sample delay between sequential MIDI events
- // Without this, a sequence of NoteOn and immediately succeeding NoteOff messages is always silent
- // Technically, it's also impossible to send events through the MIDI interface faster than about each millisecond
- prerender();
}
void Synth::playMsgOnPart(unsigned char part, unsigned char code, unsigned char note, unsigned char velocity) {
@@ -692,7 +682,7 @@ void Synth::playMsgOnPart(unsigned char part, unsigned char code, unsigned char
#if MT32EMU_MONITOR_MIDI > 0
printDebug("Unknown MIDI Control code: 0x%02x - vel 0x%02x", note, velocity);
#endif
- break;
+ return;
}
break;
@@ -709,13 +699,12 @@ void Synth::playMsgOnPart(unsigned char part, unsigned char code, unsigned char
#if MT32EMU_MONITOR_MIDI > 0
printDebug("Unknown Midi code: 0x%01x - %02x - %02x", code, note, velocity);
#endif
- break;
+ return;
}
-
- //midiOutShortMsg(m_out, msg);
+ reportHandler->onMIDIMessagePlayed();
}
-void Synth::playSysex(const Bit8u *sysex, Bit32u len) {
+void Synth::playSysexNow(const Bit8u *sysex, Bit32u len) {
if (len < 2) {
printDebug("playSysex: Message is too short for sysex (%d bytes)", len);
}
@@ -810,6 +799,7 @@ void Synth::readSysex(unsigned char /*device*/, const Bit8u * /*sysex*/, Bit32u
}
void Synth::writeSysex(unsigned char device, const Bit8u *sysex, Bit32u len) {
+ reportHandler->onMIDIMessagePlayed();
Bit32u addr = (sysex[0] << 16) | (sysex[1] << 8) | (sysex[2]);
addr = MT32EMU_MEMADDR(addr);
sysex += 3;
@@ -1232,7 +1222,7 @@ void Synth::refreshSystemReverbParameters() {
reportHandler->onNewReverbTime(mt32ram.system.reverbTime);
reportHandler->onNewReverbLevel(mt32ram.system.reverbLevel);
- ReverbModel *newReverbModel = reverbModels[mt32ram.system.reverbMode];
+ BReverbModel *newReverbModel = reverbModels[mt32ram.system.reverbMode];
#if MT32EMU_REDUCE_REVERB_MEMORY
if (reverbModel != newReverbModel) {
if (reverbModel != NULL) {
@@ -1308,179 +1298,226 @@ void Synth::reset() {
isEnabled = false;
}
-void Synth::render(Bit16s *stream, Bit32u len) {
- if (!isEnabled) {
- memset(stream, 0, len * sizeof(Bit16s) * 2);
- return;
+MidiEvent::~MidiEvent() {
+ if (sysexData != NULL) {
+ delete[] sysexData;
}
- while (len > 0) {
- Bit32u thisLen = len > MAX_SAMPLES_PER_RUN ? MAX_SAMPLES_PER_RUN : len;
- renderStreams(tmpNonReverbLeft, tmpNonReverbRight, tmpReverbDryLeft, tmpReverbDryRight, tmpReverbWetLeft, tmpReverbWetRight, thisLen);
- for (Bit32u i = 0; i < thisLen; i++) {
- stream[0] = clipBit16s((Bit32s)tmpNonReverbLeft[i] + (Bit32s)tmpReverbDryLeft[i] + (Bit32s)tmpReverbWetLeft[i]);
- stream[1] = clipBit16s((Bit32s)tmpNonReverbRight[i] + (Bit32s)tmpReverbDryRight[i] + (Bit32s)tmpReverbWetRight[i]);
- stream += 2;
- }
- len -= thisLen;
+}
+
+void MidiEvent::setShortMessage(Bit32u useShortMessageData, Bit32u useTimestamp) {
+ if (sysexData != NULL) {
+ delete[] sysexData;
}
+ shortMessageData = useShortMessageData;
+ timestamp = useTimestamp;
+ sysexData = NULL;
+ sysexLength = 0;
}
-bool Synth::prerender() {
- int newPrerenderWriteIx = (prerenderWriteIx + 1) % MAX_PRERENDER_SAMPLES;
- if (newPrerenderWriteIx == prerenderReadIx) {
- // The prerender buffer is full
- return false;
+void MidiEvent::setSysex(const Bit8u *useSysexData, Bit32u useSysexLength, Bit32u useTimestamp) {
+ if (sysexData != NULL) {
+ delete[] sysexData;
}
- doRenderStreams(
- prerenderNonReverbLeft + prerenderWriteIx,
- prerenderNonReverbRight + prerenderWriteIx,
- prerenderReverbDryLeft + prerenderWriteIx,
- prerenderReverbDryRight + prerenderWriteIx,
- prerenderReverbWetLeft + prerenderWriteIx,
- prerenderReverbWetRight + prerenderWriteIx,
- 1);
- prerenderWriteIx = newPrerenderWriteIx;
+ shortMessageData = 0;
+ timestamp = useTimestamp;
+ sysexLength = useSysexLength;
+ Bit8u *dstSysexData = new Bit8u[sysexLength];
+ sysexData = dstSysexData;
+ memcpy(dstSysexData, useSysexData, sysexLength);
+}
+
+MidiEventQueue::MidiEventQueue(Bit32u useRingBufferSize) : ringBufferSize(useRingBufferSize) {
+ ringBuffer = new MidiEvent[ringBufferSize];
+ memset(ringBuffer, 0, ringBufferSize * sizeof(MidiEvent));
+ reset();
+}
+
+MidiEventQueue::~MidiEventQueue() {
+ delete[] ringBuffer;
+}
+
+void MidiEventQueue::reset() {
+ startPosition = 0;
+ endPosition = 0;
+}
+
+bool MidiEventQueue::pushShortMessage(Bit32u shortMessageData, Bit32u timestamp) {
+ unsigned int newEndPosition = (endPosition + 1) % ringBufferSize;
+ // Is ring buffer full?
+ if (startPosition == newEndPosition) return false;
+ ringBuffer[endPosition].setShortMessage(shortMessageData, timestamp);
+ endPosition = newEndPosition;
return true;
}
-static inline void maybeCopy(Bit16s *out, Bit32u outPos, Bit16s *in, Bit32u inPos, Bit32u len) {
- if (out == NULL) {
- return;
- }
- memcpy(out + outPos, in + inPos, len * sizeof(Bit16s));
+bool MidiEventQueue::pushSysex(const Bit8u *sysexData, Bit32u sysexLength, Bit32u timestamp) {
+ unsigned int newEndPosition = (endPosition + 1) % ringBufferSize;
+ // Is ring buffer full?
+ if (startPosition == newEndPosition) return false;
+ ringBuffer[endPosition].setSysex(sysexData, sysexLength, timestamp);
+ endPosition = newEndPosition;
+ return true;
}
-void Synth::copyPrerender(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u pos, Bit32u len) {
- maybeCopy(nonReverbLeft, pos, prerenderNonReverbLeft, prerenderReadIx, len);
- maybeCopy(nonReverbRight, pos, prerenderNonReverbRight, prerenderReadIx, len);
- maybeCopy(reverbDryLeft, pos, prerenderReverbDryLeft, prerenderReadIx, len);
- maybeCopy(reverbDryRight, pos, prerenderReverbDryRight, prerenderReadIx, len);
- maybeCopy(reverbWetLeft, pos, prerenderReverbWetLeft, prerenderReadIx, len);
- maybeCopy(reverbWetRight, pos, prerenderReverbWetRight, prerenderReadIx, len);
+const MidiEvent *MidiEventQueue::peekMidiEvent() {
+ return (startPosition == endPosition) ? NULL : &ringBuffer[startPosition];
}
-void Synth::checkPrerender(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u &pos, Bit32u &len) {
- if (prerenderReadIx > prerenderWriteIx) {
- // There's data in the prerender buffer, and the write index has wrapped.
- Bit32u prerenderCopyLen = MAX_PRERENDER_SAMPLES - prerenderReadIx;
- if (prerenderCopyLen > len) {
- prerenderCopyLen = len;
- }
- copyPrerender(nonReverbLeft, nonReverbRight, reverbDryLeft, reverbDryRight, reverbWetLeft, reverbWetRight, pos, prerenderCopyLen);
- len -= prerenderCopyLen;
- pos += prerenderCopyLen;
- prerenderReadIx = (prerenderReadIx + prerenderCopyLen) % MAX_PRERENDER_SAMPLES;
- }
- if (prerenderReadIx < prerenderWriteIx) {
- // There's data in the prerender buffer, and the write index is ahead of the read index.
- Bit32u prerenderCopyLen = prerenderWriteIx - prerenderReadIx;
- if (prerenderCopyLen > len) {
- prerenderCopyLen = len;
- }
- copyPrerender(nonReverbLeft, nonReverbRight, reverbDryLeft, reverbDryRight, reverbWetLeft, reverbWetRight, pos, prerenderCopyLen);
- len -= prerenderCopyLen;
- pos += prerenderCopyLen;
- prerenderReadIx += prerenderCopyLen;
- }
- if (prerenderReadIx == prerenderWriteIx) {
- // If the ring buffer's empty, reset it to start at 0 to minimise wrapping,
- // which requires two writes instead of one.
- prerenderReadIx = prerenderWriteIx = 0;
- }
-}
-
-void Synth::renderStreams(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u len) {
- if (!isEnabled) {
- clearIfNonNull(nonReverbLeft, len);
- clearIfNonNull(nonReverbRight, len);
- clearIfNonNull(reverbDryLeft, len);
- clearIfNonNull(reverbDryRight, len);
- clearIfNonNull(reverbWetLeft, len);
- clearIfNonNull(reverbWetRight, len);
- return;
+void MidiEventQueue::dropMidiEvent() {
+ // Is ring buffer empty?
+ if (startPosition != endPosition) {
+ startPosition = (startPosition + 1) % ringBufferSize;
}
- Bit32u pos = 0;
+}
- // First, check for data in the prerender buffer and spit that out before generating anything new.
- // Note that the prerender buffer is rarely used - see comments elsewhere for details.
- checkPrerender(nonReverbLeft, nonReverbRight, reverbDryLeft, reverbDryRight, reverbWetLeft, reverbWetRight, pos, len);
+void Synth::render(Sample *stream, Bit32u len) {
+ Sample tmpNonReverbLeft[MAX_SAMPLES_PER_RUN];
+ Sample tmpNonReverbRight[MAX_SAMPLES_PER_RUN];
+ Sample tmpReverbDryLeft[MAX_SAMPLES_PER_RUN];
+ Sample tmpReverbDryRight[MAX_SAMPLES_PER_RUN];
+ Sample tmpReverbWetLeft[MAX_SAMPLES_PER_RUN];
+ Sample tmpReverbWetRight[MAX_SAMPLES_PER_RUN];
while (len > 0) {
Bit32u thisLen = len > MAX_SAMPLES_PER_RUN ? MAX_SAMPLES_PER_RUN : len;
- doRenderStreams(
- streamOffset(nonReverbLeft, pos),
- streamOffset(nonReverbRight, pos),
- streamOffset(reverbDryLeft, pos),
- streamOffset(reverbDryRight, pos),
- streamOffset(reverbWetLeft, pos),
- streamOffset(reverbWetRight, pos),
- thisLen);
+ renderStreams(tmpNonReverbLeft, tmpNonReverbRight, tmpReverbDryLeft, tmpReverbDryRight, tmpReverbWetLeft, tmpReverbWetRight, thisLen);
+ for (Bit32u i = 0; i < thisLen; i++) {
+#if MT32EMU_USE_FLOAT_SAMPLES
+ *(stream++) = tmpNonReverbLeft[i] + tmpReverbDryLeft[i] + tmpReverbWetLeft[i];
+ *(stream++) = tmpNonReverbRight[i] + tmpReverbDryRight[i] + tmpReverbWetRight[i];
+#else
+ *(stream++) = clipBit16s((Bit32s)tmpNonReverbLeft[i] + (Bit32s)tmpReverbDryLeft[i] + (Bit32s)tmpReverbWetLeft[i]);
+ *(stream++) = clipBit16s((Bit32s)tmpNonReverbRight[i] + (Bit32s)tmpReverbDryRight[i] + (Bit32s)tmpReverbWetRight[i]);
+#endif
+ }
len -= thisLen;
- pos += thisLen;
}
}
-// FIXME: Using more temporary buffers than we need to
-void Synth::doRenderStreams(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u len) {
- clearFloats(&tmpBufMixLeft[0], &tmpBufMixRight[0], len);
- if (!reverbEnabled) {
- for (unsigned int i = 0; i < MT32EMU_MAX_PARTIALS; i++) {
- if (partialManager->produceOutput(i, &tmpBufPartialLeft[0], &tmpBufPartialRight[0], len)) {
- mix(&tmpBufMixLeft[0], &tmpBufPartialLeft[0], len);
- mix(&tmpBufMixRight[0], &tmpBufPartialRight[0], len);
- }
- }
- if (nonReverbLeft != NULL) {
- la32FloatToBit16sFunc(nonReverbLeft, &tmpBufMixLeft[0], len, outputGain);
- }
- if (nonReverbRight != NULL) {
- la32FloatToBit16sFunc(nonReverbRight, &tmpBufMixRight[0], len, outputGain);
- }
- clearIfNonNull(reverbDryLeft, len);
- clearIfNonNull(reverbDryRight, len);
- clearIfNonNull(reverbWetLeft, len);
- clearIfNonNull(reverbWetRight, len);
- } else {
- for (unsigned int i = 0; i < MT32EMU_MAX_PARTIALS; i++) {
- if (!partialManager->shouldReverb(i)) {
- if (partialManager->produceOutput(i, &tmpBufPartialLeft[0], &tmpBufPartialRight[0], len)) {
- mix(&tmpBufMixLeft[0], &tmpBufPartialLeft[0], len);
- mix(&tmpBufMixRight[0], &tmpBufPartialRight[0], len);
+void Synth::renderStreams(Sample *nonReverbLeft, Sample *nonReverbRight, Sample *reverbDryLeft, Sample *reverbDryRight, Sample *reverbWetLeft, Sample *reverbWetRight, Bit32u len) {
+ while (len > 0) {
+ // We need to ensure zero-duration notes will play so add minimum 1-sample delay.
+ Bit32u thisLen = 1;
+ if (!isAbortingPoly()) {
+ const MidiEvent *nextEvent = midiQueue->peekMidiEvent();
+ Bit32s samplesToNextEvent = (nextEvent != NULL) ? Bit32s(nextEvent->timestamp - renderedSampleCount) : MAX_SAMPLES_PER_RUN;
+ if (samplesToNextEvent > 0) {
+ thisLen = len > MAX_SAMPLES_PER_RUN ? MAX_SAMPLES_PER_RUN : len;
+ if (thisLen > (Bit32u)samplesToNextEvent) {
+ thisLen = samplesToNextEvent;
+ }
+ } else {
+ if (nextEvent->sysexData == NULL) {
+ playMsgNow(nextEvent->shortMessageData);
+ // If a poly is aborting we don't drop the event from the queue.
+ // Instead, we'll return to it again when the abortion is done.
+ if (!isAbortingPoly()) {
+ midiQueue->dropMidiEvent();
+ }
+ } else {
+ playSysexNow(nextEvent->sysexData, nextEvent->sysexLength);
+ midiQueue->dropMidiEvent();
}
}
}
- if (nonReverbLeft != NULL) {
- la32FloatToBit16sFunc(nonReverbLeft, &tmpBufMixLeft[0], len, outputGain);
+ doRenderStreams(nonReverbLeft, nonReverbRight, reverbDryLeft, reverbDryRight, reverbWetLeft, reverbWetRight, thisLen);
+ advanceStreamPosition(nonReverbLeft, thisLen);
+ advanceStreamPosition(nonReverbRight, thisLen);
+ advanceStreamPosition(reverbDryLeft, thisLen);
+ advanceStreamPosition(reverbDryRight, thisLen);
+ advanceStreamPosition(reverbWetLeft, thisLen);
+ advanceStreamPosition(reverbWetRight, thisLen);
+ len -= thisLen;
+ }
+}
+
+void Synth::convertSamplesToOutput(Sample *target, const Sample *source, Bit32u len, bool reverb) {
+ if (target == NULL) return;
+
+ if (dacInputMode == DACInputMode_PURE) {
+ memcpy(target, source, len * sizeof(Sample));
+ return;
+ }
+
+#if MT32EMU_USE_FLOAT_SAMPLES
+ float gain = reverb ? reverbOutputGain * CM32L_REVERB_TO_LA32_ANALOG_OUTPUT_GAIN_FACTOR : 2.0f * outputGain;
+ while (len--) {
+ *(target++) = *(source++) * gain;
+ }
+#else
+ float gain = reverb ? reverbOutputGain * CM32L_REVERB_TO_LA32_ANALOG_OUTPUT_GAIN_FACTOR : outputGain;
+ if (!reverb) {
+ switch (dacInputMode) {
+ case DACInputMode_NICE:
+ // Since we're not shooting for accuracy here, don't worry about the rounding mode.
+ gain *= 2.0f;
+ break;
+ case DACInputMode_GENERATION1:
+ while (len--) {
+ *target = clipBit16s(Bit32s(*source * gain));
+ *target = (*target & 0x8000) | ((*target << 1) & 0x7FFE);
+ source++;
+ target++;
+ }
+ return;
+ case DACInputMode_GENERATION2:
+ while (len--) {
+ *target = clipBit16s(Bit32s(*source * gain));
+ *target = (*target & 0x8000) | ((*target << 1) & 0x7FFE) | ((*target >> 14) & 0x0001);
+ source++;
+ target++;
+ }
+ return;
+ default:
+ break;
}
- if (nonReverbRight != NULL) {
- la32FloatToBit16sFunc(nonReverbRight, &tmpBufMixRight[0], len, outputGain);
+ }
+ while (len--) {
+ *(target++) = clipBit16s(Bit32s(*(source++) * gain));
+ }
+#endif
+}
+
+void Synth::doRenderStreams(Sample *nonReverbLeft, Sample *nonReverbRight, Sample *reverbDryLeft, Sample *reverbDryRight, Sample *reverbWetLeft, Sample *reverbWetRight, Bit32u len) {
+ if (isEnabled) {
+ Sample tmpBufMixLeft[MAX_SAMPLES_PER_RUN], tmpBufMixRight[MAX_SAMPLES_PER_RUN];
+ muteStream(tmpBufMixLeft, len);
+ muteStream(tmpBufMixRight, len);
+ for (unsigned int i = 0; i < getPartialCount(); i++) {
+ if (!reverbEnabled || !partialManager->shouldReverb(i)) {
+ partialManager->produceOutput(i, tmpBufMixLeft, tmpBufMixRight, len);
+ }
}
+ convertSamplesToOutput(nonReverbLeft, tmpBufMixLeft, len, false);
+ convertSamplesToOutput(nonReverbRight, tmpBufMixRight, len, false);
+ } else {
+ muteStream(nonReverbLeft, len);
+ muteStream(nonReverbRight, len);
+ }
- clearFloats(&tmpBufMixLeft[0], &tmpBufMixRight[0], len);
- for (unsigned int i = 0; i < MT32EMU_MAX_PARTIALS; i++) {
+ if (isEnabled && reverbEnabled) {
+ Sample tmpBufMixLeft[MAX_SAMPLES_PER_RUN], tmpBufMixRight[MAX_SAMPLES_PER_RUN];
+ muteStream(tmpBufMixLeft, len);
+ muteStream(tmpBufMixRight, len);
+ for (unsigned int i = 0; i < getPartialCount(); i++) {
if (partialManager->shouldReverb(i)) {
- if (partialManager->produceOutput(i, &tmpBufPartialLeft[0], &tmpBufPartialRight[0], len)) {
- mix(&tmpBufMixLeft[0], &tmpBufPartialLeft[0], len);
- mix(&tmpBufMixRight[0], &tmpBufPartialRight[0], len);
- }
+ partialManager->produceOutput(i, tmpBufMixLeft, tmpBufMixRight, len);
}
}
- if (reverbDryLeft != NULL) {
- la32FloatToBit16sFunc(reverbDryLeft, &tmpBufMixLeft[0], len, outputGain);
- }
- if (reverbDryRight != NULL) {
- la32FloatToBit16sFunc(reverbDryRight, &tmpBufMixRight[0], len, outputGain);
- }
+ convertSamplesToOutput(reverbDryLeft, tmpBufMixLeft, len, false);
+ convertSamplesToOutput(reverbDryRight, tmpBufMixRight, len, false);
- // FIXME: Note that on the real devices, reverb input and output are signed linear 16-bit (well, kinda, there's some fudging) PCM, not float.
- reverbModel->process(&tmpBufMixLeft[0], &tmpBufMixRight[0], &tmpBufReverbOutLeft[0], &tmpBufReverbOutRight[0], len);
- if (reverbWetLeft != NULL) {
- reverbFloatToBit16sFunc(reverbWetLeft, &tmpBufReverbOutLeft[0], len, reverbOutputGain);
- }
- if (reverbWetRight != NULL) {
- reverbFloatToBit16sFunc(reverbWetRight, &tmpBufReverbOutRight[0], len, reverbOutputGain);
- }
+ Sample tmpBufReverbOutLeft[MAX_SAMPLES_PER_RUN], tmpBufReverbOutRight[MAX_SAMPLES_PER_RUN];
+ reverbModel->process(tmpBufMixLeft, tmpBufMixRight, tmpBufReverbOutLeft, tmpBufReverbOutRight, len);
+ convertSamplesToOutput(reverbWetLeft, tmpBufReverbOutLeft, len, true);
+ convertSamplesToOutput(reverbWetRight, tmpBufReverbOutRight, len, true);
+ } else {
+ muteStream(reverbDryLeft, len);
+ muteStream(reverbDryRight, len);
+ muteStream(reverbWetLeft, len);
+ muteStream(reverbWetRight, len);
}
+
partialManager->clearAlreadyOutputed();
renderedSampleCount += len;
}
@@ -1489,19 +1526,14 @@ void Synth::printPartialUsage(unsigned long sampleOffset) {
unsigned int partialUsage[9];
partialManager->getPerPartPartialUsage(partialUsage);
if (sampleOffset > 0) {
- printDebug("[+%lu] Partial Usage: 1:%02d 2:%02d 3:%02d 4:%02d 5:%02d 6:%02d 7:%02d 8:%02d R: %02d TOTAL: %02d", sampleOffset, partialUsage[0], partialUsage[1], partialUsage[2], partialUsage[3], partialUsage[4], partialUsage[5], partialUsage[6], partialUsage[7], partialUsage[8], MT32EMU_MAX_PARTIALS - partialManager->getFreePartialCount());
+ printDebug("[+%lu] Partial Usage: 1:%02d 2:%02d 3:%02d 4:%02d 5:%02d 6:%02d 7:%02d 8:%02d R: %02d TOTAL: %02d", sampleOffset, partialUsage[0], partialUsage[1], partialUsage[2], partialUsage[3], partialUsage[4], partialUsage[5], partialUsage[6], partialUsage[7], partialUsage[8], getPartialCount() - partialManager->getFreePartialCount());
} else {
- printDebug("Partial Usage: 1:%02d 2:%02d 3:%02d 4:%02d 5:%02d 6:%02d 7:%02d 8:%02d R: %02d TOTAL: %02d", partialUsage[0], partialUsage[1], partialUsage[2], partialUsage[3], partialUsage[4], partialUsage[5], partialUsage[6], partialUsage[7], partialUsage[8], MT32EMU_MAX_PARTIALS - partialManager->getFreePartialCount());
+ printDebug("Partial Usage: 1:%02d 2:%02d 3:%02d 4:%02d 5:%02d 6:%02d 7:%02d 8:%02d R: %02d TOTAL: %02d", partialUsage[0], partialUsage[1], partialUsage[2], partialUsage[3], partialUsage[4], partialUsage[5], partialUsage[6], partialUsage[7], partialUsage[8], getPartialCount() - partialManager->getFreePartialCount());
}
}
bool Synth::hasActivePartials() const {
- if (prerenderReadIx != prerenderWriteIx) {
- // Data in the prerender buffer means that the current isActive() states are "in the future".
- // It also means that partials are definitely active at this render point.
- return true;
- }
- for (int partialNum = 0; partialNum < MT32EMU_MAX_PARTIALS; partialNum++) {
+ for (unsigned int partialNum = 0; partialNum < getPartialCount(); partialNum++) {
if (partialManager->getPartial(partialNum)->isActive()) {
return true;
}
@@ -1509,6 +1541,10 @@ bool Synth::hasActivePartials() const {
return false;
}
+bool Synth::isAbortingPoly() const {
+ return abortingPoly != NULL;
+}
+
bool Synth::isActive() const {
if (hasActivePartials()) {
return true;
@@ -1523,6 +1559,10 @@ const Partial *Synth::getPartial(unsigned int partialNum) const {
return partialManager->getPartial(partialNum);
}
+unsigned int Synth::getPartialCount() const {
+ return partialCount;
+}
+
const Part *Synth::getPart(unsigned int partNum) const {
if (partNum > 8) {
return NULL;
diff --git a/audio/softsynth/mt32/Synth.h b/audio/softsynth/mt32/Synth.h
index b85e7ae507..783d6e2747 100644
--- a/audio/softsynth/mt32/Synth.h
+++ b/audio/softsynth/mt32/Synth.h
@@ -27,6 +27,7 @@ class Partial;
class PartialManager;
class Part;
class ROMImage;
+class BReverbModel;
/**
* Methods for emulating the connection between the LA32 and the DAC, which involves
@@ -44,6 +45,7 @@ enum DACInputMode {
// * Much less likely to overdrive than any other mode.
// * Half the volume of any of the other modes, meaning its volume relative to the reverb
// output when mixed together directly will sound wrong.
+ // * Output gain is ignored for both LA32 and reverb output.
// * Perfect for developers while debugging :)
DACInputMode_PURE,
@@ -58,7 +60,17 @@ enum DACInputMode {
DACInputMode_GENERATION2
};
-typedef void (*FloatToBit16sFunc)(Bit16s *target, const float *source, Bit32u len, float outputGain);
+enum MIDIDelayMode {
+ // Process incoming MIDI events immediately.
+ MIDIDelayMode_IMMEDIATE,
+
+ // Delay incoming short MIDI messages as if they where transferred via a MIDI cable to a real hardware unit and immediate sysex processing.
+ // This ensures more accurate timing of simultaneous NoteOn messages.
+ MIDIDelayMode_DELAY_SHORT_MESSAGES_ONLY,
+
+ // Delay all incoming MIDI events as if they where transferred via a MIDI cable to a real hardware unit.
+ MIDIDelayMode_DELAY_ALL
+};
const Bit8u SYSEX_MANUFACTURER_ROLAND = 0x41;
@@ -217,18 +229,6 @@ public:
ResetMemoryRegion(Synth *useSynth) : MemoryRegion(useSynth, NULL, NULL, MR_Reset, MT32EMU_MEMADDR(0x7F0000), 0x3FFF, 1) {}
};
-class ReverbModel {
-public:
- virtual ~ReverbModel() {}
- // After construction or a close(), open() will be called at least once before any other call (with the exception of close()).
- virtual void open() = 0;
- // May be called multiple times without an open() in between.
- virtual void close() = 0;
- virtual void setParameters(Bit8u time, Bit8u level) = 0;
- virtual void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) = 0;
- virtual bool isActive() const = 0;
-};
-
class ReportHandler {
friend class Synth;
@@ -244,22 +244,63 @@ protected:
virtual void onErrorControlROM() {}
virtual void onErrorPCMROM() {}
virtual void showLCDMessage(const char *message);
+ virtual void onMIDIMessagePlayed() {}
virtual void onDeviceReset() {}
virtual void onDeviceReconfig() {}
virtual void onNewReverbMode(Bit8u /* mode */) {}
virtual void onNewReverbTime(Bit8u /* time */) {}
virtual void onNewReverbLevel(Bit8u /* level */) {}
- virtual void onPartStateChanged(int /* partNum */, bool /* hasActiveNonReleasingPolys */) {}
virtual void onPolyStateChanged(int /* partNum */) {}
- virtual void onPartialStateChanged(int /* partialNum */, int /* oldPartialPhase */, int /* newPartialPhase */) {}
virtual void onProgramChanged(int /* partNum */, int /* bankNum */, const char * /* patchName */) {}
};
+/**
+ * Used to safely store timestamped MIDI events in a local queue.
+ */
+struct MidiEvent {
+ Bit32u shortMessageData;
+ const Bit8u *sysexData;
+ Bit32u sysexLength;
+ Bit32u timestamp;
+
+ ~MidiEvent();
+ void setShortMessage(Bit32u shortMessageData, Bit32u timestamp);
+ void setSysex(const Bit8u *sysexData, Bit32u sysexLength, Bit32u timestamp);
+};
+
+/**
+ * Simple queue implementation using a ring buffer to store incoming MIDI event before the synth actually processes it.
+ * It is intended to:
+ * - get rid of prerenderer while retaining graceful partial abortion
+ * - add fair emulation of the MIDI interface delays
+ * - extend the synth interface with the default implementation of a typical rendering loop.
+ * THREAD SAFETY:
+ * It is safe to use either in a single thread environment or when there are only two threads - one performs only reading
+ * and one performs only writing. More complicated usage requires external synchronisation.
+ */
+class MidiEventQueue {
+private:
+ MidiEvent *ringBuffer;
+ Bit32u ringBufferSize;
+ volatile Bit32u startPosition;
+ volatile Bit32u endPosition;
+
+public:
+ MidiEventQueue(Bit32u ringBufferSize = DEFAULT_MIDI_EVENT_QUEUE_SIZE);
+ ~MidiEventQueue();
+ void reset();
+ bool pushShortMessage(Bit32u shortMessageData, Bit32u timestamp);
+ bool pushSysex(const Bit8u *sysexData, Bit32u sysexLength, Bit32u timestamp);
+ const MidiEvent *peekMidiEvent();
+ void dropMidiEvent();
+};
+
class Synth {
friend class Part;
friend class RhythmPart;
friend class Poly;
friend class Partial;
+friend class PartialManager;
friend class Tables;
friend class MemoryRegion;
friend class TVA;
@@ -286,20 +327,22 @@ private:
Bit16s *pcmROMData;
size_t pcmROMSize; // This is in 16-bit samples, therefore half the number of bytes in the ROM
- Bit8s chantable[32];
-
- Bit32u renderedSampleCount;
+ unsigned int partialCount;
+ Bit8s chantable[32]; // FIXME: Need explanation why 32 is set, obviously it should be 16
+ MidiEventQueue *midiQueue;
+ volatile Bit32u lastReceivedMIDIEventTimestamp;
+ volatile Bit32u renderedSampleCount;
MemParams mt32ram, mt32default;
- ReverbModel *reverbModels[4];
- ReverbModel *reverbModel;
+ BReverbModel *reverbModels[4];
+ BReverbModel *reverbModel;
bool reverbEnabled;
bool reverbOverridden;
- FloatToBit16sFunc la32FloatToBit16sFunc;
- FloatToBit16sFunc reverbFloatToBit16sFunc;
+ MIDIDelayMode midiDelayMode;
+ DACInputMode dacInputMode;
float outputGain;
float reverbOutputGain;
@@ -311,41 +354,18 @@ private:
PartialManager *partialManager;
Part *parts[9];
- // FIXME: We can reorganise things so that we don't need all these separate tmpBuf, tmp and prerender buffers.
- // This should be rationalised when things have stabilised a bit (if prerender buffers don't die in the mean time).
-
- float tmpBufPartialLeft[MAX_SAMPLES_PER_RUN];
- float tmpBufPartialRight[MAX_SAMPLES_PER_RUN];
- float tmpBufMixLeft[MAX_SAMPLES_PER_RUN];
- float tmpBufMixRight[MAX_SAMPLES_PER_RUN];
- float tmpBufReverbOutLeft[MAX_SAMPLES_PER_RUN];
- float tmpBufReverbOutRight[MAX_SAMPLES_PER_RUN];
-
- Bit16s tmpNonReverbLeft[MAX_SAMPLES_PER_RUN];
- Bit16s tmpNonReverbRight[MAX_SAMPLES_PER_RUN];
- Bit16s tmpReverbDryLeft[MAX_SAMPLES_PER_RUN];
- Bit16s tmpReverbDryRight[MAX_SAMPLES_PER_RUN];
- Bit16s tmpReverbWetLeft[MAX_SAMPLES_PER_RUN];
- Bit16s tmpReverbWetRight[MAX_SAMPLES_PER_RUN];
-
- // These ring buffers are only used to simulate delays present on the real device.
- // In particular, when a partial needs to be aborted to free it up for use by a new Poly,
+ // When a partial needs to be aborted to free it up for use by a new Poly,
// the controller will busy-loop waiting for the sound to finish.
- Bit16s prerenderNonReverbLeft[MAX_PRERENDER_SAMPLES];
- Bit16s prerenderNonReverbRight[MAX_PRERENDER_SAMPLES];
- Bit16s prerenderReverbDryLeft[MAX_PRERENDER_SAMPLES];
- Bit16s prerenderReverbDryRight[MAX_PRERENDER_SAMPLES];
- Bit16s prerenderReverbWetLeft[MAX_PRERENDER_SAMPLES];
- Bit16s prerenderReverbWetRight[MAX_PRERENDER_SAMPLES];
- int prerenderReadIx;
- int prerenderWriteIx;
-
- bool prerender();
- void copyPrerender(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u pos, Bit32u len);
- void checkPrerender(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u &pos, Bit32u &len);
- void doRenderStreams(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u len);
-
- void playAddressedSysex(unsigned char channel, const Bit8u *sysex, Bit32u len);
+ // We emulate this by delaying new MIDI events processing until abortion finishes.
+ Poly *abortingPoly;
+
+ Bit32u getShortMessageLength(Bit32u msg);
+ Bit32u addMIDIInterfaceDelay(Bit32u len, Bit32u timestamp);
+
+ void convertSamplesToOutput(Sample *target, const Sample *source, Bit32u len, bool reverb);
+ bool isAbortingPoly() const;
+ void doRenderStreams(Sample *nonReverbLeft, Sample *nonReverbRight, Sample *reverbDryLeft, Sample *reverbDryRight, Sample *reverbWetLeft, Sample *reverbWetRight, Bit32u len);
+
void readSysex(unsigned char channel, const Bit8u *sysex, Bit32u len) const;
void initMemoryRegions();
void deleteMemoryRegions();
@@ -375,6 +395,14 @@ private:
void printDebug(const char *fmt, ...);
public:
+ static inline Bit16s clipBit16s(Bit32s sample) {
+ // Clamp values above 32767 to 32767, and values below -32768 to -32768
+ if ((sample + 32768) & ~65535) {
+ return (sample >> 31) ^ 32767;
+ }
+ return (Bit16s)sample;
+ }
+
static Bit8u calcSysexChecksum(const Bit8u *data, Bit32u len, Bit8u checksum);
// Optionally sets callbacks for reporting various errors, information and debug messages
@@ -384,18 +412,44 @@ public:
// Used to initialise the MT-32. Must be called before any other function.
// Returns true if initialization was sucessful, otherwise returns false.
// controlROMImage and pcmROMImage represent Control and PCM ROM images for use by synth.
- bool open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage);
+ // usePartialCount sets the maximum number of partials playing simultaneously for this session.
+ bool open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage, unsigned int usePartialCount = DEFAULT_MAX_PARTIALS);
// Closes the MT-32 and deallocates any memory used by the synthesizer
void close(void);
- // Sends a 4-byte MIDI message to the MT-32 for immediate playback
- void playMsg(Bit32u msg);
+ // All the enqueued events are processed by the synth immediately.
+ void flushMIDIQueue();
+
+ // Sets size of the internal MIDI event queue.
+ // The queue is flushed before reallocation.
+ void setMIDIEventQueueSize(Bit32u);
+
+ // Enqueues a MIDI event for subsequent playback.
+ // The minimum delay involves the delay introduced while the event is transferred via MIDI interface
+ // and emulation of the MCU busy-loop while it frees partials for use by a new Poly.
+ // Calls from multiple threads must be synchronised, although,
+ // no synchronisation is required with the rendering thread.
+
+ // The MIDI event will be processed not before the specified timestamp.
+ // The timestamp is measured as the global rendered sample count since the synth was created.
+ bool playMsg(Bit32u msg, Bit32u timestamp);
+ bool playSysex(const Bit8u *sysex, Bit32u len, Bit32u timestamp);
+ // The MIDI event will be processed ASAP.
+ bool playMsg(Bit32u msg);
+ bool playSysex(const Bit8u *sysex, Bit32u len);
+
+ // WARNING:
+ // The methods below don't ensure minimum 1-sample delay between sequential MIDI events,
+ // and a sequence of NoteOn and immediately succeeding NoteOff messages is always silent.
+
+ // Sends a 4-byte MIDI message to the MT-32 for immediate playback.
+ void playMsgNow(Bit32u msg);
void playMsgOnPart(unsigned char part, unsigned char code, unsigned char note, unsigned char velocity);
// Sends a string of Sysex commands to the MT-32 for immediate interpretation
// The length is in bytes
- void playSysex(const Bit8u *sysex, Bit32u len);
+ void playSysexNow(const Bit8u *sysex, Bit32u len);
void playSysexWithoutFraming(const Bit8u *sysex, Bit32u len);
void playSysexWithoutHeader(unsigned char device, unsigned char command, const Bit8u *sysex, Bit32u len);
void writeSysex(unsigned char channel, const Bit8u *sysex, Bit32u len);
@@ -405,20 +459,31 @@ public:
void setReverbOverridden(bool reverbOverridden);
bool isReverbOverridden() const;
void setDACInputMode(DACInputMode mode);
+ DACInputMode getDACInputMode() const;
+ void setMIDIDelayMode(MIDIDelayMode mode);
+ MIDIDelayMode getMIDIDelayMode() const;
// Sets output gain factor. Applied to all output samples and unrelated with the synth's Master volume.
+ // Ignored in DACInputMode_PURE
void setOutputGain(float);
+ float getOutputGain() const;
// Sets output gain factor for the reverb wet output. setOutputGain() doesn't change reverb output gain.
+ // Note: We're currently emulate CM-32L/CM-64 reverb quite accurately and the reverb output level closely
+ // corresponds to the level of digital capture. Although, according to the CM-64 PCB schematic,
+ // there is a difference in the reverb analogue circuit, and the resulting output gain is 0.68
+ // of that for LA32 analogue output. This factor is applied to the reverb output gain.
+ // Ignored in DACInputMode_PURE
void setReverbOutputGain(float);
+ float getReverbOutputGain() const;
// Renders samples to the specified output stream.
// The length is in frames, not bytes (in 16-bit stereo,
// one frame is 4 bytes).
- void render(Bit16s *stream, Bit32u len);
+ void render(Sample *stream, Bit32u len);
// Renders samples to the specified output streams (any or all of which may be NULL).
- void renderStreams(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u len);
+ void renderStreams(Sample *nonReverbLeft, Sample *nonReverbRight, Sample *reverbDryLeft, Sample *reverbDryRight, Sample *reverbWetLeft, Sample *reverbWetRight, Bit32u len);
// Returns true when there is at least one active partial, otherwise false.
bool hasActivePartials() const;
@@ -428,6 +493,9 @@ public:
const Partial *getPartial(unsigned int partialNum) const;
+ // Returns the maximum number of partials playing simultaneously.
+ unsigned int getPartialCount() const;
+
void readMemory(Bit32u addr, Bit32u len, Bit8u *data);
// partNum should be 0..7 for Part 1..8, or 8 for Rhythm
diff --git a/audio/softsynth/mt32/TVP.cpp b/audio/softsynth/mt32/TVP.cpp
index c3e64c18d0..8f68245753 100644
--- a/audio/softsynth/mt32/TVP.cpp
+++ b/audio/softsynth/mt32/TVP.cpp
@@ -181,7 +181,7 @@ void TVP::updatePitch() {
pitch = (Bit16u)newPitch;
// FIXME: We're doing this here because that's what the CM-32L does - we should probably move this somewhere more appropriate in future.
- partial->tva->recalcSustain();
+ partial->getTVA()->recalcSustain();
}
void TVP::targetPitchOffsetReached() {
diff --git a/audio/softsynth/mt32/Tables.h b/audio/softsynth/mt32/Tables.h
index 8b4580df0e..bfb80e121e 100644
--- a/audio/softsynth/mt32/Tables.h
+++ b/audio/softsynth/mt32/Tables.h
@@ -25,6 +25,11 @@ namespace MT32Emu {
// The output from the synth is supposed to be resampled to convert the sample rate.
const unsigned int SAMPLE_RATE = 32000;
+// MIDI interface data transfer rate in samples. Used to simulate the transfer delay.
+const double MIDI_DATA_TRANSFER_RATE = (double)SAMPLE_RATE / 31250.0 * 8.0;
+
+const float CM32L_REVERB_TO_LA32_ANALOG_OUTPUT_GAIN_FACTOR = 0.68f;
+
const int MIDDLEC = 60;
class Synth;
diff --git a/audio/softsynth/mt32/freeverb.cpp b/audio/softsynth/mt32/freeverb.cpp
deleted file mode 100644
index 181b878596..0000000000
--- a/audio/softsynth/mt32/freeverb.cpp
+++ /dev/null
@@ -1,324 +0,0 @@
-// Allpass filter implementation
-//
-// Written by Jezar at Dreampoint, June 2000
-// http://www.dreampoint.co.uk
-// This code is public domain
-
-#include "freeverb.h"
-
-allpass::allpass()
-{
- bufidx = 0;
-}
-
-void allpass::setbuffer(float *buf, int size)
-{
- buffer = buf;
- bufsize = size;
-}
-
-void allpass::mute()
-{
- for (int i=0; i<bufsize; i++)
- buffer[i]=0;
-}
-
-void allpass::setfeedback(float val)
-{
- feedback = val;
-}
-
-float allpass::getfeedback()
-{
- return feedback;
-}
-
-void allpass::deletebuffer()
-{
- delete[] buffer;
- buffer = 0;
-}
-// Comb filter implementation
-//
-// Written by Jezar at Dreampoint, June 2000
-// http://www.dreampoint.co.uk
-// This code is public domain
-
-comb::comb()
-{
- filterstore = 0;
- bufidx = 0;
-}
-
-void comb::setbuffer(float *buf, int size)
-{
- buffer = buf;
- bufsize = size;
-}
-
-void comb::mute()
-{
- for (int i=0; i<bufsize; i++)
- buffer[i]=0;
-}
-
-void comb::setdamp(float val)
-{
- damp1 = val;
- damp2 = 1-val;
-}
-
-float comb::getdamp()
-{
- return damp1;
-}
-
-void comb::setfeedback(float val)
-{
- feedback = val;
-}
-
-float comb::getfeedback()
-{
- return feedback;
-}
-
-void comb::deletebuffer()
-{
- delete[] buffer;
- buffer = 0;
-}
-// Reverb model implementation
-//
-// Written by Jezar at Dreampoint, June 2000
-// Modifications by Jerome Fisher, 2009, 2011
-// http://www.dreampoint.co.uk
-// This code is public domain
-
-revmodel::revmodel(float scaletuning)
-{
- int i;
- int bufsize;
-
- // Allocate buffers for the components
- for (i = 0; i < numcombs; i++) {
- bufsize = int(scaletuning * combtuning[i]);
- combL[i].setbuffer(new float[bufsize], bufsize);
- bufsize += int(scaletuning * stereospread);
- combR[i].setbuffer(new float[bufsize], bufsize);
- }
- for (i = 0; i < numallpasses; i++) {
- bufsize = int(scaletuning * allpasstuning[i]);
- allpassL[i].setbuffer(new float[bufsize], bufsize);
- allpassL[i].setfeedback(0.5f);
- bufsize += int(scaletuning * stereospread);
- allpassR[i].setbuffer(new float[bufsize], bufsize);
- allpassR[i].setfeedback(0.5f);
- }
-
- // Set default values
- dry = initialdry;
- wet = initialwet*scalewet;
- damp = initialdamp*scaledamp;
- roomsize = (initialroom*scaleroom) + offsetroom;
- width = initialwidth;
- mode = initialmode;
- update();
-
- // Buffer will be full of rubbish - so we MUST mute them
- mute();
-}
-
-revmodel::~revmodel()
-{
- int i;
-
- for (i = 0; i < numcombs; i++) {
- combL[i].deletebuffer();
- combR[i].deletebuffer();
- }
- for (i = 0; i < numallpasses; i++) {
- allpassL[i].deletebuffer();
- allpassR[i].deletebuffer();
- }
-}
-
-void revmodel::mute()
-{
- int i;
-
- if (getmode() >= freezemode)
- return;
-
- for (i=0;i<numcombs;i++)
- {
- combL[i].mute();
- combR[i].mute();
- }
- for (i=0;i<numallpasses;i++)
- {
- allpassL[i].mute();
- allpassR[i].mute();
- }
-
- // Init LPF history
- filtprev1 = 0;
- filtprev2 = 0;
-}
-
-void revmodel::process(const float *inputL, const float *inputR, float *outputL, float *outputR, long numsamples)
-{
- float outL,outR,input;
-
- while (numsamples-- > 0)
- {
- int i;
-
- outL = outR = 0;
- input = (*inputL + *inputR) * gain;
-
- // Implementation of 2-stage IIR single-pole low-pass filter
- // found at the entrance of reverb processing on real devices
- filtprev1 += (input - filtprev1) * filtval;
- filtprev2 += (filtprev1 - filtprev2) * filtval;
- input = filtprev2;
-
- int s = -1;
- // Accumulate comb filters in parallel
- for (i=0; i<numcombs; i++)
- {
- outL += s * combL[i].process(input);
- outR += s * combR[i].process(input);
- s = -s;
- }
-
- // Feed through allpasses in series
- for (i=0; i<numallpasses; i++)
- {
- outL = allpassL[i].process(outL);
- outR = allpassR[i].process(outR);
- }
-
- // Calculate output REPLACING anything already there
- *outputL = outL*wet1 + outR*wet2;
- *outputR = outR*wet1 + outL*wet2;
-
- inputL++;
- inputR++;
- outputL++;
- outputR++;
- }
-}
-
-void revmodel::update()
-{
-// Recalculate internal values after parameter change
-
- int i;
-
- wet1 = wet*(width/2 + 0.5f);
- wet2 = wet*((1-width)/2);
-
- if (mode >= freezemode)
- {
- roomsize1 = 1;
- damp1 = 0;
- gain = muted;
- }
- else
- {
- roomsize1 = roomsize;
- damp1 = damp;
- gain = fixedgain;
- }
-
- for (i=0; i<numcombs; i++)
- {
- combL[i].setfeedback(roomsize1);
- combR[i].setfeedback(roomsize1);
- }
-
- for (i=0; i<numcombs; i++)
- {
- combL[i].setdamp(damp1);
- combR[i].setdamp(damp1);
- }
-}
-
-// The following get/set functions are not inlined, because
-// speed is never an issue when calling them, and also
-// because as you develop the reverb model, you may
-// wish to take dynamic action when they are called.
-
-void revmodel::setroomsize(float value)
-{
- roomsize = (value*scaleroom) + offsetroom;
- update();
-}
-
-float revmodel::getroomsize()
-{
- return (roomsize-offsetroom)/scaleroom;
-}
-
-void revmodel::setdamp(float value)
-{
- damp = value*scaledamp;
- update();
-}
-
-float revmodel::getdamp()
-{
- return damp/scaledamp;
-}
-
-void revmodel::setwet(float value)
-{
- wet = value*scalewet;
- update();
-}
-
-float revmodel::getwet()
-{
- return wet/scalewet;
-}
-
-void revmodel::setdry(float value)
-{
- dry = value*scaledry;
-}
-
-float revmodel::getdry()
-{
- return dry/scaledry;
-}
-
-void revmodel::setwidth(float value)
-{
- width = value;
- update();
-}
-
-float revmodel::getwidth()
-{
- return width;
-}
-
-void revmodel::setmode(float value)
-{
- mode = value;
- update();
-}
-
-float revmodel::getmode()
-{
- if (mode >= freezemode)
- return 1;
- else
- return 0;
-}
-
-void revmodel::setfiltval(float value)
-{
- filtval = value;
-}
diff --git a/audio/softsynth/mt32/freeverb.h b/audio/softsynth/mt32/freeverb.h
deleted file mode 100644
index ae4d48169e..0000000000
--- a/audio/softsynth/mt32/freeverb.h
+++ /dev/null
@@ -1,189 +0,0 @@
-#ifndef _freeverb_
-#define _freeverb_
-
-// Reverb model tuning values
-//
-// Written by Jezar at Dreampoint, June 2000
-// http://www.dreampoint.co.uk
-// This code is public domain
-
-const int numcombs = 8;
-const int numallpasses = 4;
-const float muted = 0;
-const float fixedgain = 0.015f;
-const float scalewet = 3;
-const float scaledry = 2;
-const float scaledamp = 0.4f;
-const float scaleroom = 0.28f;
-const float offsetroom = 0.7f;
-const float initialroom = 0.5f;
-const float initialdamp = 0.5f;
-const float initialwet = 1/scalewet;
-const float initialdry = 0;
-const float initialwidth = 1;
-const float initialmode = 0;
-const float freezemode = 0.5f;
-const int stereospread = 23;
-
-const int combtuning[] = {1116, 1188, 1277, 1356, 1422, 1491, 1557, 1617};
-const int allpasstuning[] = {556, 441, 341, 225};
-
-// Macro for killing denormalled numbers
-//
-// Written by Jezar at Dreampoint, June 2000
-// http://www.dreampoint.co.uk
-// Based on IS_DENORMAL macro by Jon Watte
-// This code is public domain
-
-static inline float undenormalise(float x) {
- union {
- float f;
- unsigned int i;
- } u;
- u.f = x;
- if ((u.i & 0x7f800000) == 0) {
- return 0.0f;
- }
- return x;
-}
-
-// Allpass filter declaration
-//
-// Written by Jezar at Dreampoint, June 2000
-// http://www.dreampoint.co.uk
-// This code is public domain
-
-class allpass
-{
-public:
- allpass();
- void setbuffer(float *buf, int size);
- void deletebuffer();
- inline float process(float inp);
- void mute();
- void setfeedback(float val);
- float getfeedback();
-// private:
- float feedback;
- float *buffer;
- int bufsize;
- int bufidx;
-};
-
-
-// Big to inline - but crucial for speed
-
-inline float allpass::process(float input)
-{
- float output;
- float bufout;
-
- bufout = undenormalise(buffer[bufidx]);
-
- output = -input + bufout;
- buffer[bufidx] = input + (bufout*feedback);
-
- if (++bufidx>=bufsize) bufidx = 0;
-
- return output;
-}
-
-// Comb filter class declaration
-//
-// Written by Jezar at Dreampoint, June 2000
-// http://www.dreampoint.co.uk
-// This code is public domain
-
-class comb
-{
-public:
- comb();
- void setbuffer(float *buf, int size);
- void deletebuffer();
- inline float process(float inp);
- void mute();
- void setdamp(float val);
- float getdamp();
- void setfeedback(float val);
- float getfeedback();
-private:
- float feedback;
- float filterstore;
- float damp1;
- float damp2;
- float *buffer;
- int bufsize;
- int bufidx;
-};
-
-
-// Big to inline - but crucial for speed
-
-inline float comb::process(float input)
-{
- float output;
-
- output = undenormalise(buffer[bufidx]);
-
- filterstore = undenormalise((output*damp2) + (filterstore*damp1));
-
- buffer[bufidx] = input + (filterstore*feedback);
-
- if (++bufidx>=bufsize) bufidx = 0;
-
- return output;
-}
-
-// Reverb model declaration
-//
-// Written by Jezar at Dreampoint, June 2000
-// Modifications by Jerome Fisher, 2009
-// http://www.dreampoint.co.uk
-// This code is public domain
-
-class revmodel
-{
-public:
- revmodel(float scaletuning);
- ~revmodel();
- void mute();
- void process(const float *inputL, const float *inputR, float *outputL, float *outputR, long numsamples);
- void setroomsize(float value);
- float getroomsize();
- void setdamp(float value);
- float getdamp();
- void setwet(float value);
- float getwet();
- void setdry(float value);
- float getdry();
- void setwidth(float value);
- float getwidth();
- void setmode(float value);
- float getmode();
- void setfiltval(float value);
-private:
- void update();
-private:
- float gain;
- float roomsize,roomsize1;
- float damp,damp1;
- float wet,wet1,wet2;
- float dry;
- float width;
- float mode;
-
- // LPF stuff
- float filtval;
- float filtprev1;
- float filtprev2;
-
- // Comb filters
- comb combL[numcombs];
- comb combR[numcombs];
-
- // Allpass filters
- allpass allpassL[numallpasses];
- allpass allpassR[numallpasses];
-};
-
-#endif//_freeverb_
diff --git a/audio/softsynth/mt32/module.mk b/audio/softsynth/mt32/module.mk
index e7afdfd2b4..1c8aa125ab 100644
--- a/audio/softsynth/mt32/module.mk
+++ b/audio/softsynth/mt32/module.mk
@@ -1,24 +1,19 @@
MODULE := audio/softsynth/mt32
MODULE_OBJS := \
- AReverbModel.o \
BReverbModel.o \
- DelayReverb.o \
- FreeverbModel.o \
LA32Ramp.o \
LA32WaveGenerator.o \
- LegacyWaveGenerator.o \
Part.o \
Partial.o \
PartialManager.o \
Poly.o \
ROMInfo.o \
Synth.o \
+ Tables.o \
TVA.o \
TVF.o \
- TVP.o \
- Tables.o \
- freeverb.o
+ TVP.o
# Include common rules
include $(srcdir)/rules.mk
diff --git a/audio/softsynth/mt32/mt32emu.h b/audio/softsynth/mt32/mt32emu.h
index 971a0886d5..ab963886ac 100644
--- a/audio/softsynth/mt32/mt32emu.h
+++ b/audio/softsynth/mt32/mt32emu.h
@@ -60,27 +60,24 @@
#define MT32EMU_MONITOR_TVF 0
// Configuration
-// The maximum number of partials playing simultaneously
-#define MT32EMU_MAX_PARTIALS 32
-// The maximum number of notes playing simultaneously per part.
-// No point making it more than MT32EMU_MAX_PARTIALS, since each note needs at least one partial.
-#define MT32EMU_MAX_POLY 32
// If non-zero, deletes reverb buffers that are not in use to save memory.
// If zero, keeps reverb buffers for all modes around all the time to avoid allocating/freeing in the critical path.
#define MT32EMU_REDUCE_REVERB_MEMORY 1
-// 0: Use legacy Freeverb
-// 1: Use Accurate Reverb model aka AReverb
-// 2: Use Bit-perfect Boss Reverb model aka BReverb (for developers, not much practical use)
-#define MT32EMU_USE_REVERBMODEL 1
+// 0: Maximum speed at the cost of a bit lower emulation accuracy.
+// 1: Maximum achievable emulation accuracy.
+#define MT32EMU_BOSS_REVERB_PRECISE_MODE 0
-// 0: Use refined wave generator based on logarithmic fixed-point computations and LUTs
-// 1: Use legacy accurate wave generator based on float computations
-#define MT32EMU_ACCURATE_WG 0
+// 0: Use 16-bit signed samples and refined wave generator based on logarithmic fixed-point computations and LUTs. Maximum emulation accuracy and speed.
+// 1: Use float samples in the wave generator and renderer. Maximum output quality and minimum noise.
+#define MT32EMU_USE_FLOAT_SAMPLES 0
namespace MT32Emu
{
+// The default value for the maximum number of partials playing simultaneously.
+const unsigned int DEFAULT_MAX_PARTIALS = 32;
+
// The higher this number, the more memory will be used, but the more samples can be processed in one run -
// various parts of sample generation can be processed more efficiently in a single run.
// A run's maximum length is that given to Synth::render(), so giving a value here higher than render() is ever
@@ -90,11 +87,14 @@ namespace MT32Emu
// This value must be >= 1.
const unsigned int MAX_SAMPLES_PER_RUN = 4096;
-// This determines the amount of memory available for simulating delays.
-// If set too low, partials aborted to allow other partials to play will not end gracefully, but will terminate
-// abruptly and potentially cause a pop/crackle in the audio output.
-// This value must be >= 1.
-const unsigned int MAX_PRERENDER_SAMPLES = 1024;
+// The default size of the internal MIDI event queue.
+// It holds the incoming MIDI events before the rendering engine actually processes them.
+// The main goal is to fairly emulate the real hardware behaviour which obviously
+// uses an internal MIDI event queue to gather incoming data as well as the delays
+// introduced by transferring data via the MIDI interface.
+// This also facilitates building of an external rendering loop
+// as the queue stores timestamped MIDI events.
+const unsigned int DEFAULT_MIDI_EVENT_QUEUE_SIZE = 1024;
}
#include "Structures.h"
@@ -103,7 +103,6 @@ const unsigned int MAX_PRERENDER_SAMPLES = 1024;
#include "Poly.h"
#include "LA32Ramp.h"
#include "LA32WaveGenerator.h"
-#include "LegacyWaveGenerator.h"
#include "TVA.h"
#include "TVP.h"
#include "TVF.h"
diff --git a/backends/platform/tizen/application.cpp b/backends/platform/tizen/application.cpp
index 8236ebef67..a73efacf58 100644
--- a/backends/platform/tizen/application.cpp
+++ b/backends/platform/tizen/application.cpp
@@ -31,7 +31,7 @@ Application *TizenScummVM::createInstance() {
return new TizenScummVM();
}
-TizenScummVM::TizenScummVM() : _appForm(0) {
+TizenScummVM::TizenScummVM() : _appForm(NULL) {
logEntered();
}
@@ -41,7 +41,7 @@ TizenScummVM::~TizenScummVM() {
TizenSystem *system = (TizenSystem *)g_system;
system->destroyBackend();
delete system;
- g_system = 0;
+ g_system = NULL;
}
}
@@ -68,17 +68,19 @@ bool TizenScummVM::OnAppTerminating(AppRegistry &appRegistry, bool forcedTermina
}
void TizenScummVM::OnUserEventReceivedN(RequestId requestId, IList *args) {
+ logEntered();
MessageBox messageBox;
int modalResult;
+ String *message;
- logEntered();
-
- if (requestId == USER_MESSAGE_EXIT) {
+ switch (requestId) {
+ case USER_MESSAGE_EXIT:
// normal program termination
Terminate();
- } else if (requestId == USER_MESSAGE_EXIT_ERR) {
+ break;
+
+ case USER_MESSAGE_EXIT_ERR:
// assertion failure termination
- String *message = NULL;
if (args) {
message = (String *)args->GetAt(0);
}
@@ -88,12 +90,15 @@ void TizenScummVM::OnUserEventReceivedN(RequestId requestId, IList *args) {
messageBox.Construct(L"Oops...", *message, MSGBOX_STYLE_OK);
messageBox.ShowAndWait(modalResult);
Terminate();
- } else if (requestId == USER_MESSAGE_EXIT_ERR_CONFIG) {
+ break;
+
+ case USER_MESSAGE_EXIT_ERR_CONFIG:
// the config file was corrupted
messageBox.Construct(L"Config file corrupted",
L"Settings have been reverted, please restart.", MSGBOX_STYLE_OK);
messageBox.ShowAndWait(modalResult);
Terminate();
+ break;
}
}
@@ -132,7 +137,6 @@ void TizenScummVM::pauseGame(bool pause) {
if (pause && g_engine && !g_engine->isPaused()) {
_appForm->pushKey(Common::KEYCODE_SPACE);
}
-
if (g_system) {
((TizenSystem *)g_system)->setMute(pause);
}
diff --git a/backends/platform/tizen/audio.cpp b/backends/platform/tizen/audio.cpp
index 313a10eaa8..f9ac80a583 100644
--- a/backends/platform/tizen/audio.cpp
+++ b/backends/platform/tizen/audio.cpp
@@ -26,8 +26,9 @@
#include "backends/platform/tizen/audio.h"
#include "backends/platform/tizen/system.h"
-#define TIMER_INTERVAL 10
-#define VOLUME 99
+#define TIMER_INTERVAL 10
+#define VOLUME 96
+#define MIN_TIMER_INTERVAL 5
AudioThread::AudioThread() :
_mixer(0),
@@ -38,6 +39,7 @@ AudioThread::AudioThread() :
_ready(0),
_interval(TIMER_INTERVAL),
_playing(-1),
+ _size(0),
_muted(true) {
}
@@ -70,7 +72,7 @@ void AudioThread::setMute(bool on) {
if (on) {
_timer->Cancel();
} else {
- _timer->StartAsRepeatable(_interval);
+ _timer->Start(_interval);
}
}
}
@@ -105,13 +107,14 @@ bool AudioThread::OnStart(void) {
}
}
+ _size = _audioBuffer[0].GetCapacity();
_timer = new Timer();
if (!_timer || IsFailed(_timer->Construct(*this))) {
AppLog("Failed to create audio timer");
return false;
}
- if (IsFailed(_timer->StartAsRepeatable(_interval))) {
+ if (IsFailed(_timer->Start(_interval))) {
AppLog("failed to start audio timer");
return false;
}
@@ -137,6 +140,7 @@ void AudioThread::OnStop(void) {
if (_audioOut) {
_audioOut->Reset();
+ _audioOut->Unprepare();
delete _audioOut;
}
}
@@ -161,21 +165,33 @@ void AudioThread::OnAudioOutBufferEndReached(Tizen::Media::AudioOut &src) {
_tail = (_tail + 1) % NUM_AUDIO_BUFFERS;
_ready--;
} else {
- // audio buffer empty: decrease timer inverval
+ // audio buffer empty: decrease timer interval
_playing = -1;
+ _interval -= 1;
+ if (_interval < MIN_TIMER_INTERVAL) {
+ _interval = MIN_TIMER_INTERVAL;
+ }
}
+
}
void AudioThread::OnTimerExpired(Timer &timer) {
if (_ready < NUM_AUDIO_BUFFERS) {
- uint len = _audioBuffer[_head].GetCapacity();
- int samples = _mixer->mixCallback((byte *)_audioBuffer[_head].GetPointer(), len);
- if (samples) {
- _head = (_head + 1) % NUM_AUDIO_BUFFERS;
- _ready++;
+ if (_playing != _head) {
+ if (_mixer->mixCallback((byte *)_audioBuffer[_head].GetPointer(), _size)) {
+ _head = (_head + 1) % NUM_AUDIO_BUFFERS;
+ _ready++;
+ }
}
+ } else {
+ // audio buffer full: restore timer interval
+ _interval = TIMER_INTERVAL;
}
+
if (_ready && _playing == -1) {
OnAudioOutBufferEndReached(*_audioOut);
}
+
+ _timer->Start(_interval);
}
+
diff --git a/backends/platform/tizen/audio.h b/backends/platform/tizen/audio.h
index 8d7835042d..a304231578 100644
--- a/backends/platform/tizen/audio.h
+++ b/backends/platform/tizen/audio.h
@@ -54,6 +54,7 @@ public:
bool isSilentMode();
void setMute(bool on);
+private:
bool OnStart(void);
void OnStop(void);
void OnAudioOutErrorOccurred(Tizen::Media::AudioOut &src, result r);
@@ -62,12 +63,11 @@ public:
void OnAudioOutBufferEndReached(Tizen::Media::AudioOut &src);
void OnTimerExpired(Timer &timer);
-private:
Audio::MixerImpl *_mixer;
Tizen::Base::Runtime::Timer *_timer;
Tizen::Media::AudioOut *_audioOut;
Tizen::Base::ByteBuffer _audioBuffer[NUM_AUDIO_BUFFERS];
- int _head, _tail, _ready, _interval, _playing;
+ int _head, _tail, _ready, _interval, _playing, _size;
bool _muted;
};
diff --git a/backends/platform/tizen/form.cpp b/backends/platform/tizen/form.cpp
index 5050699ca9..10d51cc610 100644
--- a/backends/platform/tizen/form.cpp
+++ b/backends/platform/tizen/form.cpp
@@ -52,7 +52,7 @@ TizenAppForm::TizenAppForm() :
_eventQueueLock(NULL),
_state(kInitState),
_buttonState(kLeftButton),
- _shortcut(kShowKeypad) {
+ _shortcut(kEscapeKey) {
}
result TizenAppForm::Construct() {
@@ -157,6 +157,8 @@ result TizenAppForm::OnInitializing(void) {
AddOrientationEventListener(*this);
AddTouchEventListener(*this);
SetMultipointTouchEnabled(true);
+ SetFormBackEventListener(this);
+ SetFormMenuEventListener(this);
// set focus to enable receiving key events
SetEnabled(true);
@@ -316,16 +318,16 @@ void TizenAppForm::invokeShortcut() {
case kControlMouse:
setButtonShortcut();
break;
-
+
case kEscapeKey:
pushKey(Common::KEYCODE_ESCAPE);
break;
-
+
case kGameMenu:
_buttonState = kLeftButton;
pushKey(Common::KEYCODE_F5);
break;
-
+
case kShowKeypad:
showKeypad();
break;
@@ -354,8 +356,6 @@ void TizenAppForm::OnTouchDoublePressed(const Control &source,
if (_buttonState != kMoveOnly) {
pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
currentPosition);
- pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
}
}
@@ -417,3 +417,16 @@ void TizenAppForm::OnTouchReleased(const Control &source,
}
}
+void TizenAppForm::OnFormBackRequested(Form &source) {
+ logEntered();
+ if (_state == kActiveState) {
+ invokeShortcut();
+ }
+}
+
+void TizenAppForm::OnFormMenuRequested(Form &source) {
+ logEntered();
+ if (_state == kActiveState) {
+ setShortcut();
+ }
+}
diff --git a/backends/platform/tizen/form.h b/backends/platform/tizen/form.h
index 64c447d409..e419c14d24 100644
--- a/backends/platform/tizen/form.h
+++ b/backends/platform/tizen/form.h
@@ -29,6 +29,8 @@
#include <FBase.h>
#include <FUiITouchEventListener.h>
#include <FUiITextEventListener.h>
+#include <FUiCtrlIFormBackEventListener.h>
+#include <FUiCtrlIFormMenuEventListener.h>
#include "config.h"
#include "common/scummsys.h"
@@ -40,6 +42,7 @@
using namespace Tizen::Ui;
using namespace Tizen::Graphics;
using namespace Tizen::Base::Runtime;
+using namespace Tizen::Ui::Controls;
//
// TizenAppForm
@@ -48,7 +51,9 @@ class TizenAppForm :
public Controls::Form,
public IRunnable,
public IOrientationEventListener,
- public ITouchEventListener {
+ public ITouchEventListener,
+ public IFormBackEventListener,
+ public IFormMenuEventListener {
public:
TizenAppForm();
@@ -89,6 +94,8 @@ private:
void OnTouchReleased(const Control &source,
const Point &currentPosition,
const TouchEventInfo &touchInfo);
+ void OnFormBackRequested(Form &source);
+ void OnFormMenuRequested(Form &source);
void pushEvent(Common::EventType type, const Point &currentPosition);
void terminate();
diff --git a/backends/platform/tizen/fs.cpp b/backends/platform/tizen/fs.cpp
index f8b32f4239..8145cd5638 100644
--- a/backends/platform/tizen/fs.cpp
+++ b/backends/platform/tizen/fs.cpp
@@ -339,7 +339,6 @@ bool TizenFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, boo
if (_isVirtualDir && mode != Common::FSNode::kListFilesOnly && _path == "/") {
// present well known TIZEN file system areas
myList.push_back(new TizenFilesystemNode(kData));
- myList.push_back(new TizenFilesystemNode(kResource));
myList.push_back(new TizenFilesystemNode(kSdCard));
myList.push_back(new TizenFilesystemNode(kMedia));
myList.push_back(new TizenFilesystemNode(kShared));
diff --git a/backends/platform/tizen/graphics.cpp b/backends/platform/tizen/graphics.cpp
index bf255cd264..2cafb9f781 100644
--- a/backends/platform/tizen/graphics.cpp
+++ b/backends/platform/tizen/graphics.cpp
@@ -100,6 +100,8 @@ void TizenGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
}
void TizenGraphicsManager::setReady() {
+ logEntered();
+ _appForm->GetVisualElement()->SetShowState(true);
_initState = false;
}
@@ -176,7 +178,9 @@ bool TizenGraphicsManager::loadEgl() {
systemError("eglMakeCurrent() failed");
return false;
}
-
+ if (!_initState) {
+ _appForm->GetVisualElement()->SetShowState(true);
+ }
logLeaving();
return true;
}
@@ -213,6 +217,7 @@ void TizenGraphicsManager::internUpdateScreen() {
void TizenGraphicsManager::unloadGFXMode() {
logEntered();
+ _appForm->GetVisualElement()->SetShowState(false);
if (_eglDisplay != EGL_NO_DISPLAY) {
eglMakeCurrent(_eglDisplay, NULL, NULL, NULL);
diff --git a/backends/platform/tizen/system.cpp b/backends/platform/tizen/system.cpp
index 54d92146e5..3448dc1421 100644
--- a/backends/platform/tizen/system.cpp
+++ b/backends/platform/tizen/system.cpp
@@ -513,13 +513,15 @@ TizenAppForm *systemStart(Tizen::App::Application *app) {
}
if (E_SUCCESS != appForm->Construct() ||
- E_SUCCESS != appFrame->AddControl(*appForm)) {
+ E_SUCCESS != appFrame->AddControl(appForm)) {
delete appForm;
AppLog("Failed to construct appForm");
return NULL;
}
appFrame->SetCurrentForm(appForm);
+ appForm->GetVisualElement()->SetShowState(false);
+
logLeaving();
return appForm;
}
@@ -531,7 +533,7 @@ void systemError(const char *message) {
AppLog("Fatal system error: %s", message);
if (strspn(message, "Config file buggy:") > 0) {
- Tizen::Io::File::Remove(DEFAULT_CONFIG_FILE);
+ Tizen::Io::File::Remove(App::GetInstance()->GetAppDataPath() + DEFAULT_CONFIG_FILE);
Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT_ERR_CONFIG, NULL);
} else {
ArrayList *args = new ArrayList();
diff --git a/devtools/create_mortdat/create_mortdat.cpp b/devtools/create_mortdat/create_mortdat.cpp
index 00b9b1ce4a..5a491eea2f 100644
--- a/devtools/create_mortdat/create_mortdat.cpp
+++ b/devtools/create_mortdat/create_mortdat.cpp
@@ -204,16 +204,19 @@ void writeGameStrings() {
/**
* Write out the data for the English menu
*/
-void writeMenuBlock() {
+void writeMenuData(const char *menuData, int languageId) {
// Write out a section header to the output file and the menu data
const char menuHeader[4] = { 'M', 'E', 'N', 'U' };
outputFile.write(menuHeader, 4); // Section Id
- outputFile.writeWord(strlen(menuDataEn) / 8); // Section size
+ int size = strlen(menuData) / 8 + 1; // Language code + Menu data size
+ outputFile.writeWord(size);
+
+ outputFile.writeByte(languageId);
// Write each 8-characters block as a byte (one bit per character)
// ' ' -> 0, anything else -> 1
byte value;
int valueCpt = 0;
- const char* str = menuDataEn;
+ const char* str = menuData;
while (*str != 0) {
if (*(str++) != ' ')
value |= (1 << (7 - valueCpt));
@@ -226,6 +229,11 @@ void writeMenuBlock() {
}
}
+void writeMenuBlock() {
+ writeMenuData(menuDataEn, 1);
+ writeMenuData(menuDataDe, 2);
+}
+
void writeVerbNums(const int *verbs, int languageId) {
// Write out a section header to the output file
const char menuHeader[4] = { 'V', 'E', 'R', 'B' };
diff --git a/devtools/create_mortdat/create_mortdat.h b/devtools/create_mortdat/create_mortdat.h
index 1ebbbe37e0..e5007ae653 100644
--- a/devtools/create_mortdat/create_mortdat.h
+++ b/devtools/create_mortdat/create_mortdat.h
@@ -24,7 +24,7 @@
*/
#define VERSION_MAJOR 1
-#define VERSION_MINOR 1
+#define VERSION_MINOR 2
enum AccessMode {
kFileReadMode = 1,
diff --git a/devtools/create_mortdat/menudata.h b/devtools/create_mortdat/menudata.h
index 6a5f8dcfad..ec8724135c 100644
--- a/devtools/create_mortdat/menudata.h
+++ b/devtools/create_mortdat/menudata.h
@@ -76,18 +76,68 @@ const char *menuDataEn =
"@@@ @@@ @@@ @@@ "
" ";
-const int verbsFr[26] = { 0x301, 0x302, 0x303, 0x304, 0x305, 0x306, 0x307, 0x308,
- 0x309, 0x30a, 0x30b, 0x30c, 0x30d, 0x30e, 0x30f, 0x310,
- 0x311, 0x312, 0x313, 0x314, 0x315, 0x401, 0x402, 0x403,
- 0x404, 0x405 };
+const char *menuDataDe =
+ " @@@ @@ "
+ " @ @ "
+ " @ @ @@ @ @@@@"
+ " @ @ @ @@@ @ @"
+ " @ @ @ @ @ @ @ "
+ " @ @ @ @ @ @ @ "
+ "@@@ @@@ @@ @@ @@ @@@@ "
+ " "
+ " @@@@@@ @ @@ "
+ " @ @ @ "
+ " @ @ @@ @@@@ @ "
+ " @@@@ @ @ @ @@@ "
+ " @ @ @ @ @ @ "
+ " @ @ @ @ @ @ @ "
+ "@@ @@ @@@ @@@ @@ @@"
+ " "
+ " @ @@ @ "
+ " @@@ @ @ "
+ " @ @ @ @@ @@@@ "
+ " @ @ @ @ @ "
+ " @@@@@ @@@ @ "
+ " @ @ @ @ @ "
+ "@@@ @@@ @@@ @@ @@ "
+ " "
+ " @@@ @@ "
+ " @ @ "
+ " @ @@@@ @ "
+ " @ @ @ @@@ "
+ " @ @ @ @ "
+ " @ @ @ @ @ "
+ " @@@ @@@ @@ @@ "
+ " "
+ " @@@@@@ "
+ " @ @ @@ "
+ " @ @ @@@ @ @@@ "
+ " @@@@ @ @ @@@@ @ @"
+ " @ @ @@@@@ @ @ @@@@ "
+ " @ @ @ @ @ @ "
+ "@@ @@ @@@ @@@ @@@ "
+ " "
+ " @@@@@ @ "
+ " @ @ @ "
+ " @ @ @@@@ @@@@ "
+ " @ @ @ @ @ "
+ " @ @ @ @ @ "
+ " @ @ @ @ @ "
+ "@@@@@ @@@@ @@ "
+ " ";
+
+const int verbsFr[26] = { 0x301, 0x302, 0x303, 0x304, 0x305, 0x306, 0x307, 0x308,
+ 0x309, 0x30a, 0x30b, 0x30c, 0x30d, 0x30e, 0x30f, 0x310,
+ 0x311, 0x312, 0x313, 0x314, 0x315, 0x401, 0x402, 0x403,
+ 0x404, 0x405 };
const int verbsEn[26] = { 0x301, 0x315, 0x305, 0x310, 0x309, 0x304, 0x302, 0x30f,
- 0x306, 0x30d, 0x30e, 0x303, 0x30c, 0x30b, 0x313, 0x30a,
- 0x311, 0x312, 0x307, 0x308, 0x314, 0x401, 0x405, 0x404,
- 0x403, 0x402 };
+ 0x306, 0x30d, 0x30e, 0x303, 0x30c, 0x30b, 0x313, 0x30a,
+ 0x311, 0x312, 0x307, 0x308, 0x314, 0x401, 0x405, 0x404,
+ 0x403, 0x402 };
-const int verbsDe[26] = { 0x30a, 0x310, 0x313, 0x301, 0x315, 0x308, 0x303, 0x306,
- 0x30c, 0x311, 0x314, 0x309, 0x30b, 0x30f, 0x30e, 0x304,
- 0x307, 0x30d, 0x312, 0x302, 0x305, 0x405, 0x402, 0x404,
- 0x403, 0x401 };
+const int verbsDe[26] = { 0x304, 0x314, 0x307, 0x310, 0x315, 0x308, 0x311, 0x306,
+ 0x30c, 0x301, 0x30d, 0x309, 0x312, 0x30f, 0x30e, 0x302,
+ 0x30a, 0x313, 0x303, 0x30b, 0x305, 0x405, 0x402, 0x404,
+ 0x403, 0x401 };
#endif
diff --git a/devtools/credits.pl b/devtools/credits.pl
index 7d39730c63..45018a5633 100755
--- a/devtools/credits.pl
+++ b/devtools/credits.pl
@@ -638,6 +638,16 @@ begin_credits("Credits");
add_person("David Turner", "digitall", "");
end_section();
+ begin_section("Mortevielle");
+ add_person("Arnaud Boutonn&eacute;", "Strangerke", "");
+ add_person("Paul Gilbert", "dreammaster", "");
+ end_section();
+
+ begin_section("Neverhood");
+ add_person("Benjamin Haisch", "john_doe", "");
+ add_person("Filippos Karapetis", "[md5]", "");
+ end_section();
+
begin_section("Parallaction");
add_person("", "peres", "");
end_section();
diff --git a/dists/engine-data/mort.dat b/dists/engine-data/mort.dat
index ae9579ee13..0d6a44206d 100644
--- a/dists/engine-data/mort.dat
+++ b/dists/engine-data/mort.dat
Binary files differ
diff --git a/engines/agi/detection_tables.h b/engines/agi/detection_tables.h
index 0c2c3ed3be..f1bb079ffc 100644
--- a/engines/agi/detection_tables.h
+++ b/engines/agi/detection_tables.h
@@ -642,6 +642,7 @@ static const AGIGameDescription gameDescriptions[] = {
FANMADE("AGI Piano (v1.0)", "8778b3d89eb93c1d50a70ef06ef10310"),
FANMADE("AGI Quest (v1.46-TJ0)", "1cf1a5307c1a0a405f5039354f679814"),
GAME("tetris", "", "7a874e2db2162e7a4ce31c9130248d8a", 0x2917, GID_FANMADE),
+ FANMADE("AGI Tetris (1998)", "1afcbc25bfafded2d5fb82de9da0bd9a"),
FANMADE_V("AGI Trek (Demo)", "c02882b8a8245b629c91caf7eb78eafe", 0x2440),
FANMADE_F("AGI256 Demo", "79261ac143b2e2773b2753674733b0d5", GF_AGI256),
FANMADE_F("AGI256-2 Demo", "3cad9b3aff1467cebf0c5c5b110985c5", GF_AGI256_2),
diff --git a/engines/drascula/actors.cpp b/engines/drascula/actors.cpp
index 9d5d6550fa..e0983809fa 100644
--- a/engines/drascula/actors.cpp
+++ b/engines/drascula/actors.cpp
@@ -135,7 +135,7 @@ void DrasculaEngine::startWalking() {
else
characterMoved = 0;
}
- startTime = getTime();
+ _startTime = getTime();
}
void DrasculaEngine::moveCharacters() {
@@ -239,7 +239,7 @@ void DrasculaEngine::moveCharacters() {
factor_red[curY + curHeight], frontSurface, screenSurface);
}
} else if (characterMoved == 1) {
- curPos[0] = _frameX[num_frame];
+ curPos[0] = _frameX[_characterFrame];
curPos[1] = frame_y + DIF_MASK_HARE;
curPos[2] = curX;
curPos[3] = curY;
@@ -369,13 +369,11 @@ void DrasculaEngine::quadrant_4() {
}
void DrasculaEngine::increaseFrameNum() {
- timeDiff = getTime() - startTime;
-
- if (timeDiff >= 6) {
- startTime = getTime();
- num_frame++;
- if (num_frame == 6)
- num_frame = 0;
+ if (getTime() - _startTime >= 6) {
+ _startTime = getTime();
+ _characterFrame++;
+ if (_characterFrame == 6)
+ _characterFrame = 0;
if (curDirection == kDirectionUp) {
curX -= stepX;
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp
index 52cab6cd32..1145c8c3ff 100644
--- a/engines/drascula/animation.cpp
+++ b/engines/drascula/animation.cpp
@@ -426,7 +426,7 @@ void DrasculaEngine::animation_2_1() {
if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit())
break;
- roomNumber = 16;
+ _roomNumber = 16;
if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit())
break;
@@ -512,7 +512,7 @@ void DrasculaEngine::animation_2_1() {
// room number to -1 for the same purpose
// Also check animation_9_6(), where the same hack was used by
// the original
- roomNumber = -1;
+ _roomNumber = -1;
if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit())
break;
pause(8);
@@ -734,7 +734,7 @@ void DrasculaEngine::animation_14_2() {
void DrasculaEngine::asco() {
loadPic(roomDisk, drawSurface3);
- loadPic(roomNumber, bgSurface, HALF_PAL);
+ loadPic(_roomNumber, bgSurface, HALF_PAL);
black();
updateRoom();
updateScreen();
@@ -1661,7 +1661,7 @@ void DrasculaEngine::animation_9_6() {
// We set the room number to -1 for the same purpose.
// Also check animation_2_1(), where the same hack was used
// by the original
- roomNumber = -2;
+ _roomNumber = -2;
loadPic("nota2.alg", bgSurface, HALF_PAL);
black();
trackProtagonist = 1;
@@ -2176,9 +2176,9 @@ void DrasculaEngine::animation_5_4(){
void DrasculaEngine::animation_6_4() {
debug(4, "animation_6_4()");
- int prevRoom = roomNumber;
+ int prevRoom = _roomNumber;
- roomNumber = 26;
+ _roomNumber = 26;
clearRoom();
loadPic(26, bgSurface, HALF_PAL);
loadPic("aux26.alg", drawSurface3);
@@ -2191,11 +2191,11 @@ void DrasculaEngine::animation_6_4() {
updateScreen();
pause(40);
talk_igor(26, kIgorFront);
- roomNumber = prevRoom;
+ _roomNumber = prevRoom;
clearRoom();
loadPic(96, frontSurface);
loadPic(roomDisk, drawSurface3);
- loadPic(roomNumber, bgSurface, HALF_PAL);
+ loadPic(_roomNumber, bgSurface, HALF_PAL);
selectVerb(kVerbNone);
updateRoom();
}
@@ -2224,7 +2224,7 @@ void DrasculaEngine::activatePendulum() {
flags[1] = 2;
hare_se_ve = 0;
- roomNumber = 102;
+ _roomNumber = 102;
loadPic(102, bgSurface, HALF_PAL);
loadPic("an_p1.alg", drawSurface3);
loadPic("an_p2.alg", extraSurface);
diff --git a/engines/drascula/console.cpp b/engines/drascula/console.cpp
index 426b2ade67..c0d2748ec3 100644
--- a/engines/drascula/console.cpp
+++ b/engines/drascula/console.cpp
@@ -41,7 +41,7 @@ bool Console::Cmd_Room(int argc, const char **argv) {
int roomNum = atoi(argv[1]);
- _vm->loadedDifferentChapter = 0;
+ _vm->_loadedDifferentChapter = false;
_vm->enterRoom(roomNum);
_vm->selectVerb(kVerbNone);
_vm->clearRoom();
diff --git a/engines/drascula/converse.cpp b/engines/drascula/converse.cpp
index d045d683fc..95a5f7d87f 100644
--- a/engines/drascula/converse.cpp
+++ b/engines/drascula/converse.cpp
@@ -216,7 +216,7 @@ void DrasculaEngine::converse(int index) {
phrase3_bottom = phrase2_bottom + 8 * print_abc_opc(phrase3, phrase2_bottom + 2, game3);
phrase4_bottom = phrase3_bottom + 8 * print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionUnselected);
- if (mouseY > 0 && mouseY < phrase1_bottom) {
+ if (_mouseY > 0 && _mouseY < phrase1_bottom) {
if (game1 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game1 != kDialogOptionClicked && _color != kColorLightGreen)
@@ -224,13 +224,13 @@ void DrasculaEngine::converse(int index) {
print_abc_opc(phrase1, 2, kDialogOptionSelected);
- if (leftMouseButton == 1) {
+ if (_leftMouseButton == 1) {
delay(100);
game1 = kDialogOptionClicked;
talk(phrase1, sound1);
response(answer1);
}
- } else if (mouseY > phrase1_bottom && mouseY < phrase2_bottom) {
+ } else if (_mouseY > phrase1_bottom && _mouseY < phrase2_bottom) {
if (game2 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game2 != kDialogOptionClicked && _color != kColorLightGreen)
@@ -238,13 +238,13 @@ void DrasculaEngine::converse(int index) {
print_abc_opc(phrase2, phrase1_bottom + 2, kDialogOptionSelected);
- if (leftMouseButton == 1) {
+ if (_leftMouseButton == 1) {
delay(100);
game2 = kDialogOptionClicked;
talk(phrase2, sound2);
response(answer2);
}
- } else if (mouseY > phrase2_bottom && mouseY < phrase3_bottom) {
+ } else if (_mouseY > phrase2_bottom && _mouseY < phrase3_bottom) {
if (game3 == kDialogOptionClicked && _color != kColorWhite)
color_abc(kColorWhite);
else if (game3 != kDialogOptionClicked && _color != kColorLightGreen)
@@ -252,16 +252,16 @@ void DrasculaEngine::converse(int index) {
print_abc_opc(phrase3, phrase2_bottom + 2, kDialogOptionSelected);
- if (leftMouseButton == 1) {
+ if (_leftMouseButton == 1) {
delay(100);
game3 = kDialogOptionClicked;
talk(phrase3, sound3);
response(answer3);
}
- } else if (mouseY > phrase3_bottom && mouseY < phrase4_bottom) {
+ } else if (_mouseY > phrase3_bottom && _mouseY < phrase4_bottom) {
print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionSelected);
- if (leftMouseButton == 1) {
+ if (_leftMouseButton == 1) {
delay(100);
talk(phrase4, sound4);
breakOut = 1;
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index 804881cf9a..cde00baa32 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -91,10 +91,10 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam
_color = 0;
blinking = 0;
- mouseX = 0;
- mouseY = 0;
- leftMouseButton = 0;
- rightMouseButton = 0;
+ _mouseX = 0;
+ _mouseY = 0;
+ _leftMouseButton = 0;
+ _rightMouseButton = 0;
*textName = 0;
_rnd = new Common::RandomSource("drascula");
@@ -197,7 +197,7 @@ Common::Error DrasculaEngine::run() {
syncSoundSettings();
currentChapter = 1; // values from 1 to 6 will start each part of game
- loadedDifferentChapter = 0;
+ _loadedDifferentChapter = false;
setTotalPlayTime(0);
// Check if a save is loaded from the launcher
@@ -218,7 +218,7 @@ Common::Error DrasculaEngine::run() {
curX = -1;
characterMoved = 0;
trackProtagonist = 3;
- num_frame = 0;
+ _characterFrame = 0;
hare_se_ve = 1;
checkFlags = 1;
doBreak = 0;
@@ -231,9 +231,6 @@ Common::Error DrasculaEngine::run() {
curWidth = CHARACTER_WIDTH;
feetHeight = FEET_HEIGHT;
- talkHeight = TALK_HEIGHT;
- talkWidth = TALK_WIDTH;
-
hasAnswer = 0;
savedTime = 0;
breakOut = 0;
@@ -246,7 +243,7 @@ Common::Error DrasculaEngine::run() {
globalSpeed = 0;
curExcuseLook = 0;
curExcuseAction = 0;
- roomNumber = 0;
+ _roomNumber = 0;
for (i = 0; i < 8; i++)
actorFrames[i] = 0;
@@ -268,7 +265,7 @@ Common::Error DrasculaEngine::run() {
loadPic("aux13.alg", bgSurface, COMPLETE_PAL);
loadPic(96, frontSurface);
} else if (currentChapter == 4) {
- if (loadedDifferentChapter == 0)
+ if (!_loadedDifferentChapter)
animation_castle();
loadPic(96, frontSurface);
clearRoom();
@@ -330,7 +327,7 @@ void DrasculaEngine::endChapter() {
bool DrasculaEngine::runCurrentChapter() {
int n;
- rightMouseButton = 0;
+ _rightMouseButton = 0;
previousMusic = -1;
@@ -360,14 +357,14 @@ bool DrasculaEngine::runCurrentChapter() {
if (currentChapter == 1) {
pickObject(28);
- if (loadedDifferentChapter == 0)
+ if (!_loadedDifferentChapter)
animation_1_1();
selectVerb(kVerbNone);
loadPic("2aux62.alg", drawSurface2);
trackProtagonist = 1;
objExit = 104;
- if (loadedDifferentChapter != 0) {
+ if (_loadedDifferentChapter) {
if (!loadGame(_currentSaveSlot)) {
return true;
}
@@ -383,7 +380,7 @@ bool DrasculaEngine::runCurrentChapter() {
addObject(kItemPhone);
trackProtagonist = 3;
objExit = 162;
- if (loadedDifferentChapter == 0)
+ if (!_loadedDifferentChapter)
enterRoom(14);
else {
if (!loadGame(_currentSaveSlot)) {
@@ -401,7 +398,7 @@ bool DrasculaEngine::runCurrentChapter() {
flags[1] = 1;
trackProtagonist = 1;
objExit = 99;
- if (loadedDifferentChapter == 0)
+ if (!_loadedDifferentChapter)
enterRoom(20);
else {
if (!loadGame(_currentSaveSlot)) {
@@ -415,7 +412,7 @@ bool DrasculaEngine::runCurrentChapter() {
addObject(kItemReefer2);
addObject(kItemOneCoin2);
objExit = 100;
- if (loadedDifferentChapter == 0) {
+ if (!_loadedDifferentChapter) {
enterRoom(21);
trackProtagonist = 0;
curX = 235;
@@ -437,7 +434,7 @@ bool DrasculaEngine::runCurrentChapter() {
addObject(20);
trackProtagonist = 1;
objExit = 100;
- if (loadedDifferentChapter == 0) {
+ if (!_loadedDifferentChapter) {
enterRoom(45);
} else {
if (!loadGame(_currentSaveSlot)) {
@@ -450,7 +447,7 @@ bool DrasculaEngine::runCurrentChapter() {
trackProtagonist = 1;
objExit = 104;
- if (loadedDifferentChapter == 0) {
+ if (!_loadedDifferentChapter) {
enterRoom(58);
animation_1_6();
} else {
@@ -480,13 +477,13 @@ bool DrasculaEngine::runCurrentChapter() {
// lead to an incorrect setting of the protagonist's tracking flag (above). This
// made the character start walking off screen, as his actual position was
// different than the displayed one
- if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) {
+ if (_roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) {
gotoObject(178, 121);
gotoObject(169, 135);
- } else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) {
+ } else if (_roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) {
walkToObject = 1;
gotoObject(190, 130);
- } else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) {
+ } else if (_roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) {
walkToObject = 1;
gotoObject(190, 130);
}
@@ -518,12 +515,12 @@ bool DrasculaEngine::runCurrentChapter() {
checkObjects();
#ifdef _WIN32_WCE
- if (rightMouseButton) {
+ if (_rightMouseButton) {
if (_menuScreen) {
#else
- if (rightMouseButton == 1 && _menuScreen) {
+ if (_rightMouseButton == 1 && _menuScreen) {
#endif
- rightMouseButton = 0;
+ _rightMouseButton = 0;
delay(100);
if (currentChapter == 2) {
loadPic(menuBackground, cursorSurface);
@@ -549,10 +546,10 @@ bool DrasculaEngine::runCurrentChapter() {
// Do not show the inventory screen in chapter 5, if the right mouse button is clicked
// while the plug (object 16) is held
// Fixes bug #2059621 - "DRASCULA: Plug bug"
- if (rightMouseButton == 1 && !_menuScreen &&
+ if (_rightMouseButton == 1 && !_menuScreen &&
!(currentChapter == 5 && pickedObject == 16)) {
#endif
- rightMouseButton = 0;
+ _rightMouseButton = 0;
delay(100);
characterMoved = 0;
if (trackProtagonist == 2)
@@ -580,19 +577,19 @@ bool DrasculaEngine::runCurrentChapter() {
}
#endif
- if (leftMouseButton == 1 && _menuBar) {
+ if (_leftMouseButton == 1 && _menuBar) {
delay(100);
selectVerbFromBar();
- } else if (leftMouseButton == 1 && takeObject == 0) {
+ } else if (_leftMouseButton == 1 && takeObject == 0) {
delay(100);
if (verify1())
return true;
- } else if (leftMouseButton == 1 && takeObject == 1) {
+ } else if (_leftMouseButton == 1 && takeObject == 1) {
if (verify2())
return true;
}
- _menuBar = (mouseY < 24 && !_menuScreen) ? true : false;
+ _menuBar = (_mouseY < 24 && !_menuScreen) ? true : false;
Common::KeyCode key = getScan();
if (key == Common::KEYCODE_F1 && !_menuScreen) {
@@ -644,11 +641,11 @@ bool DrasculaEngine::runCurrentChapter() {
} else if (key == Common::KEYCODE_TILDE || key == Common::KEYCODE_BACKQUOTE) {
_console->attach();
_console->onFrame();
- } else if (currentChapter == 6 && key == Common::KEYCODE_0 && roomNumber == 61) {
+ } else if (currentChapter == 6 && key == Common::KEYCODE_0 && _roomNumber == 61) {
loadPic("alcbar.alg", bgSurface, 255);
}
- if (leftMouseButton != 0 || rightMouseButton != 0 || key != 0)
+ if (_leftMouseButton != 0 || _rightMouseButton != 0 || key != 0)
framesWithoutAction = 0;
if (framesWithoutAction == 15000) {
@@ -670,8 +667,8 @@ bool DrasculaEngine::verify1() {
removeObject();
else {
for (l = 0; l < numRoomObjs; l++) {
- if (mouseX >= _objectX1[l] && mouseY >= _objectY1[l]
- && mouseX <= _objectX2[l] && mouseY <= _objectY2[l] && doBreak == 0) {
+ if (_mouseX >= _objectX1[l] && _mouseY >= _objectY1[l]
+ && _mouseX <= _objectX2[l] && _mouseY <= _objectY2[l] && doBreak == 0) {
if (exitRoom(l))
return true;
if (doBreak == 1)
@@ -679,13 +676,13 @@ bool DrasculaEngine::verify1() {
}
}
- if (mouseX > curX && mouseY > curY
- && mouseX < curX + curWidth && mouseY < curY + curHeight)
+ if (_mouseX > curX && _mouseY > curY
+ && _mouseX < curX + curWidth && _mouseY < curY + curHeight)
doBreak = 1;
for (l = 0; l < numRoomObjs; l++) {
- if (mouseX > _objectX1[l] && mouseY > _objectY1[l]
- && mouseX < _objectX2[l] && mouseY < _objectY2[l] && doBreak == 0) {
+ if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l]
+ && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && doBreak == 0) {
roomX = roomObjX[l];
roomY = roomObjY[l];
trackFinal = trackObj[l];
@@ -696,8 +693,8 @@ bool DrasculaEngine::verify1() {
}
if (doBreak == 0) {
- roomX = CLIP(mouseX, floorX1, floorX2);
- roomY = CLIP(mouseY, floorY1 + feetHeight, floorY2);
+ roomX = CLIP(_mouseX, floorX1, floorX2);
+ roomY = CLIP(_mouseY, floorY1 + feetHeight, floorY2);
startWalking();
}
doBreak = 0;
@@ -718,8 +715,8 @@ bool DrasculaEngine::verify2() {
return true;
} else {
for (l = 0; l < numRoomObjs; l++) {
- if (mouseX > _objectX1[l] && mouseY > _objectY1[l]
- && mouseX < _objectX2[l] && mouseY < _objectY2[l] && visible[l] == 1) {
+ if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l]
+ && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && visible[l] == 1) {
trackFinal = trackObj[l];
walkToObject = 1;
gotoObject(roomObjX[l], roomObjY[l]);
@@ -779,20 +776,20 @@ void DrasculaEngine::updateEvents() {
case Common::EVENT_KEYUP:
break;
case Common::EVENT_MOUSEMOVE:
- mouseX = event.mouse.x;
- mouseY = event.mouse.y;
+ _mouseX = event.mouse.x;
+ _mouseY = event.mouse.y;
break;
case Common::EVENT_LBUTTONDOWN:
- leftMouseButton = 1;
+ _leftMouseButton = 1;
break;
case Common::EVENT_LBUTTONUP:
- leftMouseButton = 0;
+ _leftMouseButton = 0;
break;
case Common::EVENT_RBUTTONDOWN:
// We changed semantic and react only on button up event
break;
case Common::EVENT_RBUTTONUP:
- rightMouseButton = 1;
+ _rightMouseButton = 1;
break;
default:
break;
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index c4d1c4c761..944191b5fb 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -403,7 +403,7 @@ public:
int actorFrames[8];
int previousMusic, roomMusic;
- int roomNumber;
+ int _roomNumber;
char roomDisk[20];
char currentData[20];
int numRoomObjs;
@@ -428,18 +428,17 @@ public:
int flags[NUM_FLAGS];
int frame_y;
- int curX, curY, characterMoved, curDirection, trackProtagonist, num_frame;
+ int curX, curY, characterMoved, curDirection, trackProtagonist, _characterFrame;
int hare_se_ve; // TODO: what is this for?
int roomX, roomY, checkFlags;
int doBreak;
int stepX, stepY;
int curHeight, curWidth, feetHeight;
- int talkHeight, talkWidth;
int floorX1, floorY1, floorX2, floorY2;
int lowerLimit, upperLimit;
int trackFinal, walkToObject;
int objExit;
- int timeDiff, startTime;
+ int _startTime;
int hasAnswer;
int savedTime;
int breakOut;
@@ -454,14 +453,11 @@ public:
int framesWithoutAction;
int term_int;
int currentChapter;
- int loadedDifferentChapter;
+ bool _loadedDifferentChapter;
int _currentSaveSlot;
int _color;
int musicStopped;
- int mouseX;
- int mouseY;
- int leftMouseButton;
- int rightMouseButton;
+ int _mouseX, _mouseY, _leftMouseButton, _rightMouseButton;
Common::KeyState _keyBuffer[KEYBUFSIZE];
int _keyBufferHead;
diff --git a/engines/drascula/graphics.cpp b/engines/drascula/graphics.cpp
index 31d03a94a7..b28de669b6 100644
--- a/engines/drascula/graphics.cpp
+++ b/engines/drascula/graphics.cpp
@@ -82,7 +82,7 @@ void DrasculaEngine::moveCursor() {
} else if (!_menuScreen && _color != kColorLightGreen)
color_abc(kColorLightGreen);
if (_hasName && !_menuScreen)
- centerText(textName, mouseX, mouseY);
+ centerText(textName, _mouseX, _mouseY);
if (_menuScreen)
showMenu();
else if (_menuBar)
@@ -417,8 +417,8 @@ void DrasculaEngine::screenSaver() {
delete stream;
updateEvents();
- xr = mouseX;
- yr = mouseY;
+ xr = _mouseX;
+ yr = _mouseY;
while (!shouldQuit()) {
// efecto(bgSurface);
@@ -480,18 +480,18 @@ void DrasculaEngine::screenSaver() {
// end of efecto()
updateEvents();
- if (rightMouseButton == 1 || leftMouseButton == 1)
+ if (_rightMouseButton == 1 || _leftMouseButton == 1)
break;
- if (mouseX != xr)
+ if (_mouseX != xr)
break;
- if (mouseY != yr)
+ if (_mouseY != yr)
break;
}
// fin_ghost();
free(copia);
free(ghost);
- loadPic(roomNumber, bgSurface, HALF_PAL);
+ loadPic(_roomNumber, bgSurface, HALF_PAL);
showCursor();
}
diff --git a/engines/drascula/interface.cpp b/engines/drascula/interface.cpp
index fca8040f59..f0b6d12027 100644
--- a/engines/drascula/interface.cpp
+++ b/engines/drascula/interface.cpp
@@ -51,7 +51,7 @@ bool DrasculaEngine::isCursorVisible() {
void DrasculaEngine::selectVerbFromBar() {
for (int n = 0; n < 7; n++) {
- if (mouseX > _verbBarX[n] && mouseX < _verbBarX[n + 1] && n > 0) {
+ if (_mouseX > _verbBarX[n] && _mouseX < _verbBarX[n + 1] && n > 0) {
selectVerb(n);
return;
}
@@ -143,7 +143,7 @@ void DrasculaEngine::clearMenu() {
int n, verbActivated = 1;
for (n = 0; n < 7; n++) {
- if (mouseX > _verbBarX[n] && mouseX < _verbBarX[n + 1])
+ if (_mouseX > _verbBarX[n] && _mouseX < _verbBarX[n + 1])
verbActivated = 0;
copyRect(OBJWIDTH * n, OBJHEIGHT * verbActivated, _verbBarX[n], 2,
OBJWIDTH, OBJHEIGHT, cursorSurface, screenSurface);
@@ -165,8 +165,8 @@ void DrasculaEngine::showMap() {
_hasName = false;
for (int l = 0; l < numRoomObjs; l++) {
- if (mouseX > _objectX1[l] && mouseY > _objectY1[l]
- && mouseX < _objectX2[l] && mouseY < _objectY2[l]
+ if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l]
+ && _mouseX < _objectX2[l] && _mouseY < _objectY2[l]
&& visible[l] == 1) {
strcpy(textName, objName[l]);
_hasName = true;
diff --git a/engines/drascula/objects.cpp b/engines/drascula/objects.cpp
index f9f68c3317..35dfd3162a 100644
--- a/engines/drascula/objects.cpp
+++ b/engines/drascula/objects.cpp
@@ -91,8 +91,8 @@ void DrasculaEngine::gotoObject(int pointX, int pointY) {
updateRoom();
updateScreen();
- // roomNumber -2 is end credits. Do not show cursor there
- if (cursorVisible && roomNumber != -2)
+ // _roomNumber -2 is end credits. Do not show cursor there
+ if (cursorVisible && _roomNumber != -2)
showCursor();
}
@@ -100,8 +100,8 @@ void DrasculaEngine::checkObjects() {
int l, veo = 0;
for (l = 0; l < numRoomObjs; l++) {
- if (mouseX > _objectX1[l] && mouseY > _objectY1[l]
- && mouseX < _objectX2[l] && mouseY < _objectY2[l]
+ if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l]
+ && _mouseX < _objectX2[l] && _mouseY < _objectY2[l]
&& visible[l] == 1 && isDoor[l] == 0) {
strcpy(textName, objName[l]);
_hasName = true;
@@ -109,8 +109,8 @@ void DrasculaEngine::checkObjects() {
}
}
- if (mouseX > curX + 2 && mouseY > curY + 2
- && mouseX < curX + curWidth - 2 && mouseY < curY + curHeight - 2) {
+ if (_mouseX > curX + 2 && _mouseY > curY + 2
+ && _mouseX < curX + curWidth - 2 && _mouseY < curY + curHeight - 2) {
if (currentChapter == 2 || veo == 0) {
strcpy(textName, "hacker");
_hasName = true;
@@ -223,9 +223,9 @@ int DrasculaEngine::whichObject() {
int n;
for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
- if (mouseX > _itemLocations[n].x && mouseY > _itemLocations[n].y &&
- mouseX < _itemLocations[n].x + OBJWIDTH &&
- mouseY < _itemLocations[n].y + OBJHEIGHT) {
+ if (_mouseX > _itemLocations[n].x && _mouseY > _itemLocations[n].y &&
+ _mouseX < _itemLocations[n].x + OBJWIDTH &&
+ _mouseY < _itemLocations[n].y + OBJHEIGHT) {
return n;
}
}
@@ -237,69 +237,69 @@ void DrasculaEngine::updateVisible() {
if (currentChapter == 1) {
// nothing
} else if (currentChapter == 2) {
- if (roomNumber == 2 && flags[40] == 0)
+ if (_roomNumber == 2 && flags[40] == 0)
visible[3] = 0;
- else if (roomNumber == 3 && flags[3] == 1)
+ else if (_roomNumber == 3 && flags[3] == 1)
visible[8] = 0;
- else if (roomNumber == 6 && flags[1] == 1 && flags[10] == 0) {
+ else if (_roomNumber == 6 && flags[1] == 1 && flags[10] == 0) {
visible[2] = 0;
visible[4] = 1;
- } else if (roomNumber == 7 && flags[35] == 1)
+ } else if (_roomNumber == 7 && flags[35] == 1)
visible[3] = 0;
- else if (roomNumber == 14 && flags[5] == 1)
+ else if (_roomNumber == 14 && flags[5] == 1)
visible[4] = 0;
- else if (roomNumber == 18 && flags[28] == 1)
+ else if (_roomNumber == 18 && flags[28] == 1)
visible[2] = 0;
} else if (currentChapter == 3) {
// nothing
} else if (currentChapter == 4) {
- if (roomNumber == 23 && flags[0] == 0 && flags[11] == 0)
+ if (_roomNumber == 23 && flags[0] == 0 && flags[11] == 0)
visible[2] = 1;
- if (roomNumber == 23 && flags[0] == 1 && flags[11] == 0)
+ if (_roomNumber == 23 && flags[0] == 1 && flags[11] == 0)
visible[2] = 0;
- if (roomNumber == 21 && flags[10] == 1)
+ if (_roomNumber == 21 && flags[10] == 1)
visible[2] = 0;
- if (roomNumber == 22 && flags[26] == 1) {
+ if (_roomNumber == 22 && flags[26] == 1) {
visible[2] = 0;
visible[1] = 1;
}
- if (roomNumber == 22 && flags[27] == 1)
+ if (_roomNumber == 22 && flags[27] == 1)
visible[3] = 0;
- if (roomNumber == 26 && flags[21] == 0)
+ if (_roomNumber == 26 && flags[21] == 0)
strcpy(objName[2], _textmisc[0]);
- if (roomNumber == 26 && flags[18] == 1)
+ if (_roomNumber == 26 && flags[18] == 1)
visible[2] = 0;
- if (roomNumber == 26 && flags[12] == 1)
+ if (_roomNumber == 26 && flags[12] == 1)
visible[1] = 0;
- if (roomNumber == 35 && flags[14] == 1)
+ if (_roomNumber == 35 && flags[14] == 1)
visible[2] = 0;
- if (roomNumber == 35 && flags[17] == 1)
+ if (_roomNumber == 35 && flags[17] == 1)
visible[3] = 1;
- if (roomNumber == 35 && flags[15] == 1)
+ if (_roomNumber == 35 && flags[15] == 1)
visible[1] = 0;
} else if (currentChapter == 5) {
- if (roomNumber == 49 && flags[6] == 1)
+ if (_roomNumber == 49 && flags[6] == 1)
visible[2] = 0;
- if (roomNumber == 49 && flags[6] == 0)
+ if (_roomNumber == 49 && flags[6] == 0)
visible[1] = 0;
- if (roomNumber == 49 && flags[6] == 1)
+ if (_roomNumber == 49 && flags[6] == 1)
visible[1] = 1;
- if (roomNumber == 45 && flags[6] == 1)
+ if (_roomNumber == 45 && flags[6] == 1)
visible[3] = 1;
- if (roomNumber == 53 && flags[2] == 1)
+ if (_roomNumber == 53 && flags[2] == 1)
visible[3] = 0;
- if (roomNumber == 54 && flags[13] == 1)
+ if (_roomNumber == 54 && flags[13] == 1)
visible[3] = 0;
- if (roomNumber == 55 && flags[8] == 1)
+ if (_roomNumber == 55 && flags[8] == 1)
visible[1] = 0;
} else if (currentChapter == 6) {
- if (roomNumber == 58 && flags[8] == 0)
+ if (_roomNumber == 58 && flags[8] == 0)
isDoor[1] = 0;
- if (roomNumber == 58 && flags[8] == 1)
+ if (_roomNumber == 58 && flags[8] == 1)
isDoor[1] = 1;
- if (roomNumber == 59)
+ if (_roomNumber == 59)
isDoor[1] = 0;
- if (roomNumber == 60) {
+ if (_roomNumber == 60) {
trackDrascula = 0;
drasculaX = 155;
drasculaY = 69;
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp
index 9f707eaa07..25f3da0080 100644
--- a/engines/drascula/rooms.cpp
+++ b/engines/drascula/rooms.cpp
@@ -1087,7 +1087,7 @@ bool DrasculaEngine::room_102(int fl) {
void DrasculaEngine::updateRefresh() {
// Check generic updaters
for (int i = 0; i < _roomUpdatesSize; i++) {
- if (_roomUpdates[i].roomNum == roomNumber) {
+ if (_roomUpdates[i].roomNum == _roomNumber) {
if (_roomUpdates[i].flag < 0 ||
flags[_roomUpdates[i].flag] == _roomUpdates[i].flagValue) {
if (_roomUpdates[i].type == 0) {
@@ -1107,25 +1107,25 @@ void DrasculaEngine::updateRefresh() {
// Call room-specific updater
char rm[20];
- sprintf(rm, "update_%d", roomNumber);
+ sprintf(rm, "update_%d", _roomNumber);
for (uint i = 0; i < _roomHandlers->roomUpdaters.size(); i++) {
if (!strcmp(rm, _roomHandlers->roomUpdaters[i]->desc)) {
- debug(8, "Calling room updater %d", roomNumber);
+ debug(8, "Calling room updater %d", _roomNumber);
(this->*(_roomHandlers->roomUpdaters[i]->proc))();
break;
}
}
- if (roomNumber == 10)
+ if (_roomNumber == 10)
showMap();
- else if (roomNumber == 45)
+ else if (_roomNumber == 45)
showMap();
}
void DrasculaEngine::updateRefresh_pre() {
// Check generic preupdaters
for (int i = 0; i < _roomPreUpdatesSize; i++) {
- if (_roomPreUpdates[i].roomNum == roomNumber) {
+ if (_roomPreUpdates[i].roomNum == _roomNumber) {
if (_roomPreUpdates[i].flag < 0 ||
flags[_roomPreUpdates[i].flag] == _roomPreUpdates[i].flagValue) {
if (_roomPreUpdates[i].type == 0) {
@@ -1145,16 +1145,16 @@ void DrasculaEngine::updateRefresh_pre() {
// Call room-specific preupdater
char rm[20];
- sprintf(rm, "update_%d_pre", roomNumber);
+ sprintf(rm, "update_%d_pre", _roomNumber);
for (uint i = 0; i < _roomHandlers->roomPreupdaters.size(); i++) {
if (!strcmp(rm, _roomHandlers->roomPreupdaters[i]->desc)) {
- debug(8, "Calling room preupdater %d", roomNumber);
+ debug(8, "Calling room preupdater %d", _roomNumber);
(this->*(_roomHandlers->roomPreupdaters[i]->proc))();
break;
}
}
- if (currentChapter == 1 && roomNumber == 16)
+ if (currentChapter == 1 && _roomNumber == 16)
placeBJ();
}
@@ -1577,12 +1577,12 @@ bool DrasculaEngine::checkAction(int fl) {
hasAnswer = 0;
} else if (currentChapter == 2) {
// Note: the original check was strcmp(num_room, "18.alg")
- if (pickedObject == 11 && fl == 50 && flags[22] == 0 && roomNumber != 18)
+ if (pickedObject == 11 && fl == 50 && flags[22] == 0 && _roomNumber != 18)
talk(315);
else
hasAnswer = 0;
} else if (currentChapter == 3) {
- if (roomNumber == 13) {
+ if (_roomNumber == 13) {
if (room(13, fl)) {
showCursor();
return true;
@@ -1590,13 +1590,13 @@ bool DrasculaEngine::checkAction(int fl) {
} else
hasAnswer = 0;
} else if (currentChapter == 4) {
- if (roomNumber == 28)
+ if (_roomNumber == 28)
talk(178);
else if (pickedObject == 8 && fl == 50 && flags[18] == 0)
talk(481);
else if (pickedObject == 12 && fl == 50 && flags[18] == 0)
talk(487);
- else if (roomNumber == 21) {
+ else if (_roomNumber == 21) {
if (room(21, fl)) {
showCursor();
return true;
@@ -1604,7 +1604,7 @@ bool DrasculaEngine::checkAction(int fl) {
} else
hasAnswer = 0;
} else if (currentChapter == 5) {
- if (roomNumber == 56) {
+ if (_roomNumber == 56) {
if (room(56, fl)) {
showCursor();
return true;
@@ -1616,9 +1616,9 @@ bool DrasculaEngine::checkAction(int fl) {
talk(308);
else if (pickedObject == kVerbLook && fl == 50 && flags[0] == 0)
talk(310);
- else if (roomNumber == 102)
+ else if (_roomNumber == 102)
room(102, fl);
- else if (roomNumber == 60) {
+ else if (_roomNumber == 60) {
if (room(60, fl)) {
showCursor();
return true;
@@ -1632,7 +1632,7 @@ bool DrasculaEngine::checkAction(int fl) {
if (hasAnswer == 0) {
hasAnswer = 1;
- room(roomNumber, fl);
+ room(_roomNumber, fl);
}
if (hasAnswer == 0 && (_hasName || _menuScreen))
@@ -1684,7 +1684,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
TextResourceParser p(stream, DisposeAfterUse::YES);
- p.parseInt(roomNumber);
+ p.parseInt(_roomNumber);
p.parseInt(roomMusic);
p.parseString(roomDisk);
p.parseInt(palLevel);
@@ -1778,7 +1778,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
}
loadPic(roomDisk, drawSurface3);
- loadPic(roomNumber, bgSurface, HALF_PAL);
+ loadPic(_roomNumber, bgSurface, HALF_PAL);
copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3);
@@ -1808,14 +1808,14 @@ void DrasculaEngine::enterRoom(int roomIndex) {
}
}
- if (roomNumber == 24) {
+ if (_roomNumber == 24) {
for (l = floorY1 - 1; l > 74; l--) {
factor_red[l] = (int)(upperLimit - pequegnez);
pequegnez = pequegnez + chiquez;
}
}
- if (currentChapter == 5 && roomNumber == 54) {
+ if (currentChapter == 5 && _roomNumber == 54) {
for (l = floorY1 - 1; l > 84; l--) {
factor_red[l] = (int)(upperLimit - pequegnez);
pequegnez = pequegnez + chiquez;
@@ -1853,13 +1853,13 @@ void DrasculaEngine::enterRoom(int roomIndex) {
isDoor[7] = 0;
if (currentChapter == 2) {
- if (roomNumber == 14 && flags[39] == 1)
+ if (_roomNumber == 14 && flags[39] == 1)
roomMusic = 16;
- else if (roomNumber == 15 && flags[39] == 1)
+ else if (_roomNumber == 15 && flags[39] == 1)
roomMusic = 16;
- if (roomNumber == 14 && flags[5] == 1)
+ if (_roomNumber == 14 && flags[5] == 1)
roomMusic = 0;
- else if (roomNumber == 15 && flags[5] == 1)
+ else if (_roomNumber == 15 && flags[5] == 1)
roomMusic = 0;
if (previousMusic != roomMusic && roomMusic != 0)
@@ -1872,21 +1872,21 @@ void DrasculaEngine::enterRoom(int roomIndex) {
}
if (currentChapter == 2) {
- if (roomNumber == 9 || roomNumber == 2 || roomNumber == 14 || roomNumber == 18)
+ if (_roomNumber == 9 || _roomNumber == 2 || _roomNumber == 14 || _roomNumber == 18)
savedTime = getTime();
}
if (currentChapter == 4) {
- if (roomNumber == 26)
+ if (_roomNumber == 26)
savedTime = getTime();
}
- if (currentChapter == 4 && roomNumber == 24 && flags[29] == 1)
+ if (currentChapter == 4 && _roomNumber == 24 && flags[29] == 1)
animation_7_4();
if (currentChapter == 5) {
- if (roomNumber == 45)
+ if (_roomNumber == 45)
hare_se_ve = 0;
- if (roomNumber == 49 && flags[7] == 0) {
+ if (_roomNumber == 49 && flags[7] == 0) {
playTalkSequence(4); // sequence 4, chapter 5
}
}
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index 996c9d3f03..61d6f0b4af 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -263,7 +263,7 @@ bool DrasculaEngine::loadGame(int slot) {
if (savedChapter != currentChapter) {
_currentSaveSlot = slot;
currentChapter = savedChapter - 1;
- loadedDifferentChapter = 1;
+ _loadedDifferentChapter = true;
delete in;
return false;
}
@@ -283,7 +283,7 @@ bool DrasculaEngine::loadGame(int slot) {
takeObject = in->readSint32LE();
pickedObject = in->readSint32LE();
- loadedDifferentChapter = 0;
+ _loadedDifferentChapter = false;
if (!sscanf(currentData, "%d.ald", &roomNum)) {
error("Bad save format");
}
@@ -383,10 +383,10 @@ bool DrasculaEngine::saveLoadScreen() {
updateScreen();
updateEvents();
- if (leftMouseButton == 1) {
+ if (_leftMouseButton == 1) {
// Check if the user has clicked on a save slot
for (n = 0; n < NUM_SAVES; n++) {
- if (mouseX > 115 && mouseY > 27 + (9 * n) && mouseX < 115 + 175 && mouseY < 27 + 10 + (9 * n)) {
+ if (_mouseX > 115 && _mouseY > 27 + (9 * n) && _mouseX < 115 + 175 && _mouseY < 27 + 10 + (9 * n)) {
selectedSlot = n;
selectedName = _saveNames[selectedSlot];
if (selectedName.empty()) {
@@ -399,14 +399,14 @@ bool DrasculaEngine::saveLoadScreen() {
}
// Check if the user has clicked in the text area above the save slots
- if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && !selectedName.empty()) {
+ if (_mouseX > 117 && _mouseY > 15 && _mouseX < 295 && _mouseY < 24 && !selectedName.empty()) {
selectedName = enterName(selectedName);
if (!selectedName.empty())
_saveNames[selectedSlot] = selectedName; // update save name
}
// Check if the user has clicked a button
- if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149) {
+ if (_mouseX > 208 && _mouseY > 123 && _mouseX < 282 && _mouseY < 149) {
// "Save" button
if (selectedName.empty()) {
print_abc("Please select a slot", 117, 15);
@@ -415,14 +415,14 @@ bool DrasculaEngine::saveLoadScreen() {
} else {
selectVerb(kVerbNone);
clearRoom();
- loadPic(roomNumber, bgSurface, HALF_PAL);
+ loadPic(_roomNumber, bgSurface, HALF_PAL);
updateRoom();
updateScreen();
saveGame(selectedSlot + 1, _saveNames[selectedSlot]);
return true;
}
- } else if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149) {
+ } else if (_mouseX > 125 && _mouseY > 123 && _mouseX < 199 && _mouseY < 149) {
// "Load" button
if (selectedName.empty()) {
print_abc("Please select a slot", 117, 15);
@@ -431,19 +431,19 @@ bool DrasculaEngine::saveLoadScreen() {
} else {
return loadGame(selectedSlot + 1);
}
- } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180) {
+ } else if (_mouseX > 168 && _mouseY > 154 && _mouseX < 242 && _mouseY < 180) {
// "Play" button
break;
}
- } // if (leftMouseButton == 1)
+ } // if (_leftMouseButton == 1)
- leftMouseButton = 0;
+ _leftMouseButton = 0;
delay(10);
}
selectVerb(kVerbNone);
clearRoom();
- loadPic(roomNumber, bgSurface, HALF_PAL);
+ loadPic(_roomNumber, bgSurface, HALF_PAL);
return true;
}
diff --git a/engines/drascula/sound.cpp b/engines/drascula/sound.cpp
index 112f6fd06c..59b5e1d237 100644
--- a/engines/drascula/sound.cpp
+++ b/engines/drascula/sound.cpp
@@ -36,9 +36,9 @@ namespace Drascula {
void DrasculaEngine::updateVolume(Audio::Mixer::SoundType soundType, int prevVolume) {
int vol = _mixer->getVolumeForSoundType(soundType) / 16;
- if (mouseY < prevVolume && vol < 15)
+ if (_mouseY < prevVolume && vol < 15)
vol++;
- if (mouseY > prevVolume && vol > 0)
+ if (_mouseY > prevVolume && vol > 0)
vol--;
_mixer->setVolumeForSoundType(soundType, vol * 16);
}
@@ -78,23 +78,23 @@ void DrasculaEngine::volumeControls() {
while (getScan())
;
- if (rightMouseButton == 1) {
+ if (_rightMouseButton == 1) {
// Clear this to avoid going straight to the inventory
- rightMouseButton = 0;
+ _rightMouseButton = 0;
delay(100);
break;
}
- if (leftMouseButton == 1) {
+ if (_leftMouseButton == 1) {
delay(100);
- if (mouseX > 80 && mouseX < 121) {
+ if (_mouseX > 80 && _mouseX < 121) {
updateVolume(Audio::Mixer::kPlainSoundType, masterVolumeY);
}
- if (mouseX > 136 && mouseX < 178) {
+ if (_mouseX > 136 && _mouseX < 178) {
updateVolume(Audio::Mixer::kSpeechSoundType, voiceVolumeY);
}
- if (mouseX > 192 && mouseX < 233) {
+ if (_mouseX > 192 && _mouseX < 233) {
updateVolume(Audio::Mixer::kMusicSoundType, musicVolumeY);
}
}
diff --git a/engines/drascula/talk.cpp b/engines/drascula/talk.cpp
index a326852e96..6aabd91c6a 100644
--- a/engines/drascula/talk.cpp
+++ b/engines/drascula/talk.cpp
@@ -381,11 +381,11 @@ void DrasculaEngine::talk(const char *said, const char *filename) {
int face;
if (currentChapter == 6) {
- if (flags[0] == 0 && roomNumber == 102) {
+ if (flags[0] == 0 && _roomNumber == 102) {
talk_pen(said, filename, 0);
return;
}
- if (flags[0] == 0 && roomNumber == 58) {
+ if (flags[0] == 0 && _roomNumber == 58) {
talk_pen(said, filename, 1);
return;
}
@@ -397,7 +397,7 @@ void DrasculaEngine::talk(const char *said, const char *filename) {
}
if (currentChapter == 4) {
- if (roomNumber == 24 || flags[29] == 0) {
+ if (_roomNumber == 24 || flags[29] == 0) {
color_abc(kColorYellow);
}
} else {
@@ -413,59 +413,59 @@ void DrasculaEngine::talk(const char *said, const char *filename) {
updateRefresh_pre();
if (currentChapter == 2)
- copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, talkHeight - 1, screenSurface, drawSurface3);
+ copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, TALK_HEIGHT - 1, screenSurface, drawSurface3);
else
copyBackground(curX, curY, OBJWIDTH + 1, 0, (int)(((float)curWidth / 100) * factor_red[MIN(201, curY + curHeight)]),
- (int)(((float)(talkHeight - 1) / 100) * factor_red[MIN(201, curY + curHeight)]),
+ (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[MIN(201, curY + curHeight)]),
screenSurface, drawSurface3);
moveCharacters();
if (currentChapter == 2) {
if (!strcmp(menuBackground, "99.alg") || !strcmp(menuBackground, "994.alg"))
- copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, talkHeight - 1, drawSurface3, screenSurface);
+ copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, TALK_HEIGHT - 1, drawSurface3, screenSurface);
} else {
copyBackground(OBJWIDTH + 1, 0, curX, curY, (int)(((float)curWidth / 100) * factor_red[MIN(201, curY + curHeight)]),
- (int)(((float)(talkHeight - 1) / 100) * factor_red[MIN(201, curY + curHeight)]),
+ (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[MIN(201, curY + curHeight)]),
drawSurface3, screenSurface);
}
if (trackProtagonist == 0) {
if (currentChapter == 2)
- copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, talkWidth, talkHeight,
+ copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, TALK_WIDTH, TALK_HEIGHT,
extraSurface, screenSurface);
else
reduce_hare_chico(x_talk_izq[face], y_mask_talk, curX + (int)((8.0f / 100) * factor_red[MIN(201, curY + curHeight)]),
- curY, talkWidth, talkHeight, factor_red[MIN(201, curY + curHeight)],
+ curY, TALK_WIDTH, TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)],
extraSurface, screenSurface);
updateRefresh();
} else if (trackProtagonist == 1) {
if (currentChapter == 2)
- copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight,
+ copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT,
extraSurface, screenSurface);
else
reduce_hare_chico(x_talk_dch[face], y_mask_talk, curX + (int)((12.0f / 100) * factor_red[MIN(201, curY + curHeight)]),
- curY, talkWidth, talkHeight, factor_red[MIN(201, curY + curHeight)], extraSurface, screenSurface);
+ curY, TALK_WIDTH, TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)], extraSurface, screenSurface);
updateRefresh();
} else if (trackProtagonist == 2) {
if (currentChapter == 2)
- copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight,
+ copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT,
frontSurface, screenSurface);
else
reduce_hare_chico(x_talk_izq[face], y_mask_talk,
talkOffset + curX + (int)((12.0f / 100) * factor_red[MIN(201, curY + curHeight)]),
- curY, talkWidth, talkHeight, factor_red[MIN(201, curY + curHeight)],
+ curY, TALK_WIDTH, TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)],
frontSurface, screenSurface);
updateRefresh();
} else if (trackProtagonist == 3) {
if (currentChapter == 2)
- copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, talkWidth, talkHeight,
+ copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, TALK_WIDTH, TALK_HEIGHT,
frontSurface, screenSurface);
else
reduce_hare_chico(x_talk_dch[face], y_mask_talk,
talkOffset + curX + (int)((8.0f / 100) * factor_red[MIN(201, curY + curHeight)]),
- curY, talkWidth,talkHeight, factor_red[MIN(201, curY + curHeight)],
+ curY, TALK_WIDTH,TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)],
frontSurface, screenSurface);
updateRefresh();
}
@@ -827,47 +827,47 @@ void DrasculaEngine::talk_sync(const char *said, const char *filename, const cha
updateRefresh_pre();
if (currentChapter == 2)
- copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, talkHeight - 1, screenSurface, drawSurface3);
+ copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, TALK_HEIGHT - 1, screenSurface, drawSurface3);
else
copyBackground(curX, curY, OBJWIDTH + 1, 0, (int)(((float)curWidth / 100) * factor_red[curY + curHeight]),
- (int)(((float)(talkHeight - 1) / 100) * factor_red[curY + curHeight]), screenSurface, drawSurface3);
+ (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[curY + curHeight]), screenSurface, drawSurface3);
moveCharacters();
if (currentChapter == 2) {
if (curHeight != 56)
- copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, talkHeight - 1, drawSurface3, screenSurface);
+ copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, TALK_HEIGHT - 1, drawSurface3, screenSurface);
} else
copyBackground(OBJWIDTH + 1, 0, curX, curY, (int)(((float)curWidth / 100) * factor_red[curY + curHeight]),
- (int)(((float)(talkHeight - 1) / 100) * factor_red[curY + curHeight]), drawSurface3, screenSurface);
+ (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[curY + curHeight]), drawSurface3, screenSurface);
if (trackProtagonist == 0) {
if (currentChapter == 2)
- copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, talkWidth, talkHeight, extraSurface, screenSurface);
+ copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, TALK_WIDTH, TALK_HEIGHT, extraSurface, screenSurface);
else
reduce_hare_chico(x_talk_izq[face], y_mask_talk, (int)(curX + (8.0f / 100) * factor_red[curY + curHeight]),
- curY, talkWidth, talkHeight, factor_red[curY + curHeight], extraSurface, screenSurface);
+ curY, TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], extraSurface, screenSurface);
updateRefresh();
} else if (trackProtagonist == 1) {
if (currentChapter == 2)
- copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight, extraSurface, screenSurface);
+ copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT, extraSurface, screenSurface);
else
reduce_hare_chico(x_talk_dch[face], y_mask_talk, (int)(curX + (12.0f / 100) * factor_red[curY + curHeight]),
- curY, talkWidth, talkHeight, factor_red[curY + curHeight], extraSurface, screenSurface);
+ curY, TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], extraSurface, screenSurface);
updateRefresh();
} else if (trackProtagonist == 2) {
if (currentChapter == 2)
- copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight, frontSurface, screenSurface);
+ copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT, frontSurface, screenSurface);
else
reduce_hare_chico(x_talk_izq[face], y_mask_talk,
(int)(talkOffset + curX + (12.0f / 100) * factor_red[curY + curHeight]), curY,
- talkWidth, talkHeight, factor_red[curY + curHeight], frontSurface, screenSurface);
+ TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], frontSurface, screenSurface);
updateRefresh();
} else if (trackProtagonist == 3) {
if (currentChapter == 2)
- copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, talkWidth, talkHeight, frontSurface, screenSurface);
+ copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, TALK_WIDTH, TALK_HEIGHT, frontSurface, screenSurface);
else
reduce_hare_chico(x_talk_dch[face], y_mask_talk,
(int)(talkOffset + curX + (8.0f / 100) * factor_red[curY + curHeight]), curY,
- talkWidth, talkHeight, factor_red[curY + curHeight], frontSurface, screenSurface);
+ TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], frontSurface, screenSurface);
updateRefresh();
}
diff --git a/engines/mohawk/myst.cpp b/engines/mohawk/myst.cpp
index 8140817eb3..975c6c2a21 100644
--- a/engines/mohawk/myst.cpp
+++ b/engines/mohawk/myst.cpp
@@ -418,6 +418,7 @@ void MohawkEngine_Myst::changeToStack(uint16 stack, uint16 card, uint16 linkSrcS
_sound->stopSound();
_sound->stopBackgroundMyst();
+ _video->stopVideos();
if (linkSrcSound)
_sound->playSoundBlocking(linkSrcSound);
diff --git a/engines/mohawk/myst_stacks/myst.cpp b/engines/mohawk/myst_stacks/myst.cpp
index f17d765c99..dc5f433ce7 100644
--- a/engines/mohawk/myst_stacks/myst.cpp
+++ b/engines/mohawk/myst_stacks/myst.cpp
@@ -691,6 +691,7 @@ void Myst::toggleVar(uint16 var) {
else
_state.courtyardImageBoxes |= mask;
}
+ break;
case 41: // Vault white page
if (_globals.ending != 4) {
if (_dockVaultState == 1) {
diff --git a/engines/mortevielle/actions.cpp b/engines/mortevielle/actions.cpp
index c06f19dadc..b68dd48b0f 100644
--- a/engines/mortevielle/actions.cpp
+++ b/engines/mortevielle/actions.cpp
@@ -91,31 +91,41 @@ void MortevielleEngine::fctMove() {
oldMenu = (_menu._moveMenu[menuChoice]._menuId << 8) | _menu._moveMenu[menuChoice]._actionId;
}
- if (_coreVar._currPlace == MOUNTAIN) {
+ switch (_coreVar._currPlace) {
+ case MOUNTAIN:
if (menuChoice == 1)
gotoManorFront();
else if (menuChoice == 2)
checkManorDistance();
_menu.setDestinationText(_coreVar._currPlace);
return;
- } else if (_coreVar._currPlace == INSIDE_WELL) {
+ case INSIDE_WELL:
if (menuChoice == 1)
floodedInWell();
else if (menuChoice == 2)
gotoManorBack();
_menu.setDestinationText(_coreVar._currPlace);
return;
- } else if ((_coreVar._currPlace == BUREAU) && (menuChoice == 1))
- menuChoice = 6;
- else if (_coreVar._currPlace == KITCHEN) {
+ case BUREAU:
+ if (menuChoice == 1)
+ menuChoice = 6;
+ break;
+ case KITCHEN:
if (menuChoice == 2)
menuChoice = 6;
else if (menuChoice == 5)
menuChoice = 16;
- } else if ((_coreVar._currPlace == CELLAR) && (menuChoice == 3))
- menuChoice = 6;
- else if (((_coreVar._currPlace == LANDING) || (_coreVar._currPlace == ROOM26)) && (menuChoice == 4))
- menuChoice = 6;
+ break;
+ case CELLAR:
+ if (menuChoice == 3)
+ menuChoice = 6;
+ break;
+ case LANDING:
+ case ROOM26:
+ if (menuChoice == 4)
+ menuChoice = 6;
+ break;
+ }
if ((_coreVar._currPlace > MOUNTAIN) && (_coreVar._currPlace != ROOM26))
menuChoice += 10;
@@ -132,32 +142,40 @@ void MortevielleEngine::fctMove() {
else if ((_coreVar._currPlace == WELL) && (menuChoice > 13) && (menuChoice != 17))
menuChoice = 15;
- if (menuChoice == 1)
+ switch (menuChoice) {
+ case 1:
_coreVar._currPlace = BUREAU;
- else if (menuChoice == 2)
+ break;
+ case 2:
_coreVar._currPlace = KITCHEN;
- else if (menuChoice == 3)
+ break;
+ case 3:
_coreVar._currPlace = CELLAR;
- else if (menuChoice == 4)
+ break;
+ case 4:
_coreVar._currPlace = LANDING;
- else if (menuChoice == 5)
- menuChoice = 12;
- else if (menuChoice == 6)
- menuChoice = 11;
-
- if (menuChoice == 11)
- gotoDiningRoom();
- else if (menuChoice == 12)
+ break;
+ case 5:
+ case 12:
gotoManorFront();
- else if (menuChoice == 13)
+ break;
+ case 6:
+ case 11:
+ gotoDiningRoom();
+ break;
+ case 13:
_coreVar._currPlace = CHAPEL;
- else if (menuChoice == 14)
+ break;
+ case 14:
_coreVar._currPlace = WELL;
- else if (menuChoice == 15)
+ break;
+ case 15:
checkManorDistance();
- else if (menuChoice == 16)
+ break;
+ case 16:
gotoManorBack();
- else if (menuChoice == 17) {
+ break;
+ case 17:
if ((_coreVar._wellObjectId != 120) && (_coreVar._wellObjectId != 140))
_crep = 997;
else if (_coreVar._wellObjectId == 120)
@@ -169,7 +187,9 @@ void MortevielleEngine::fctMove() {
_coreVar._currPlace = INSIDE_WELL;
prepareDisplayText();
}
+ break;
}
+
if ((menuChoice < 5) || (menuChoice == 13) || (menuChoice == 14))
prepareDisplayText();
resetRoomVariables(_coreVar._currPlace);
@@ -503,9 +523,12 @@ void MortevielleEngine::fctSearch() {
setCoordinates(7);
if (_num != 0) {
int i;
- for (i = 1; (i <= 6) && (_num != _openObjects[i]); i++)
- ;
- if (_num == _openObjects[i]) {
+ for (i = 1; i <= 6; i++) {
+ if (_num == _openObjects[i])
+ break;
+ }
+
+ if (i <= 6) {
if (_currBitIndex > 0)
_coreVar._faithScore += 3;
@@ -606,9 +629,20 @@ void MortevielleEngine::fctOpen() {
_coreVar._faithScore += 2;
++_openObjCount;
int i;
- for (i = 1; (i <= 6) && (_openObjects[i] != 0) && (_openObjects[i] != _num); i++)
- ;
- if (_openObjects[i] != _num) {
+ for (i = 1; (i <= 6); i++) {
+ if ((_openObjects[i] == 0) || (_openObjects[i] == _num))
+ break;
+ }
+
+ if (i > 6) {
+ warning("Unexpected action: Too many open objects");
+ return;
+ }
+
+ if (_openObjects[i] == _num)
+ // display "Already Opened"
+ _crep = 18;
+ else {
if (!( ((_num == 3) && ((_coreVar._currPlace == OWN_ROOM)
|| (_coreVar._currPlace == JULIA_ROOM)
|| (_coreVar._currPlace == BLUE_ROOM)
@@ -641,9 +675,7 @@ void MortevielleEngine::fctOpen() {
_crep = _tabdon[kAouvr + (tmpPlace * 7) + _num - 1];
if (_crep == 254)
_crep = 999;
- } else
- // display "Already Opened"
- _crep = 18;
+ }
}
}
@@ -702,10 +734,10 @@ void MortevielleEngine::fctPlace() {
_soundManager.startSpeech(6, -9, 1);
// Do you want to enter the hidden passage?
- int answer = _dialogManager.show(getEngineString(S_YES_NO), 1);
+ int answer = _dialogManager.show(getEngineString(S_YES_NO));
if (answer == 1) {
Common::String alertTxt = getString(582);
- _dialogManager.show(alertTxt, 1);
+ _dialogManager.show(alertTxt);
bool enterPassageFl = _dialogManager.showKnowledgeCheck();
_mouse.hideMouse();
@@ -732,7 +764,7 @@ void MortevielleEngine::fctPlace() {
displayAnimFrame(1, 2);
displayAnimFrame(1, 1);
alertTxt = getString(577);
- _dialogManager.show(alertTxt, 1);
+ _dialogManager.show(alertTxt);
displayAnimFrame(2, 1);
_crep = 166;
}
@@ -801,7 +833,7 @@ void MortevielleEngine::fctTurn() {
if ((_coreVar._currPlace == ATTIC) && (_coreVar._atticRodHoleObjectId == 159) && (_coreVar._atticBallHoleObjectId == 141)) {
handleDescriptionText(2, 167);
_soundManager.startSpeech(7, 9, 1);
- int answer = _dialogManager.show(getEngineString(S_YES_NO), 1);
+ int answer = _dialogManager.show(getEngineString(S_YES_NO));
if (answer == 1)
_endGame = true;
else
@@ -811,7 +843,7 @@ void MortevielleEngine::fctTurn() {
handleDescriptionText(2, 175);
clearVerbBar();
_soundManager.startSpeech(6, -9, 1);
- int answer = _dialogManager.show(getEngineString(S_YES_NO), 1);
+ int answer = _dialogManager.show(getEngineString(S_YES_NO));
if (answer == 1) {
_coreVar._currPlace = CRYPT;
prepareDisplayText();
@@ -884,9 +916,12 @@ void MortevielleEngine::fctClose() {
setCoordinates(7);
if (_num != 0) {
int i;
- for (i = 1; (i <= 6) && (_num != _openObjects[i]); ++i)
- ;
- if (_num == _openObjects[i]) {
+ for (i = 1; i <= 6; ++i) {
+ if (_num == _openObjects[i])
+ break;
+ }
+
+ if (i <= 6) {
displayAnimFrame(2, _num);
_crep = 998;
_openObjects[i] = 0;
@@ -914,7 +949,7 @@ void MortevielleEngine::fctKnock() {
displayTextInVerbBar(getEngineString(S_HIT));
if (_coreVar._currPlace == LANDING) {
- _dialogManager.show(getEngineString(S_BEFORE_USE_DEP_MENU), 1);
+ _dialogManager.show(getEngineString(S_BEFORE_USE_DEP_MENU));
return;
}
@@ -979,9 +1014,12 @@ void MortevielleEngine::fctSelfPut() {
_crep = 997;
else {
int i;
- for (i = 1; (i <= 6) && (_num != _openObjects[i]); i++)
- ;
- if (_num == _openObjects[i]) {
+ for (i = 1; i <= 6; i++) {
+ if (_num == _openObjects[i])
+ break;
+ }
+
+ if (i <= 6) {
_curSearchObjId = objId;
_crep = 999;
} else
@@ -1002,12 +1040,15 @@ void MortevielleEngine::fctSelfPut() {
if (_num == 1) {
if (_coreVar._atticBallHoleObjectId != 0)
_crep = 188;
- else
+ else {
_coreVar._atticBallHoleObjectId = _coreVar._selectedObjectId;
+ displayAnimFrame(1, 7);
+ }
} else if (_coreVar._atticRodHoleObjectId != 0) {
_crep = 188;
} else {
_coreVar._atticRodHoleObjectId = _coreVar._selectedObjectId;
+ displayAnimFrame(1, 6);
}
}
@@ -1220,7 +1261,7 @@ void MortevielleEngine::fctSleep() {
if (hour > 23)
hour = 0;
prepareRoom();
- answer = _dialogManager.show(getEngineString(S_YES_NO), 1);
+ answer = _dialogManager.show(getEngineString(S_YES_NO));
_anyone = false;
} while (answer != 1);
_crep = 998;
@@ -1310,7 +1351,7 @@ void MortevielleEngine::fctWait() {
return;
}
handleDescriptionText(2, 102);
- answer = _dialogManager.show(getEngineString(S_YES_NO), 1);
+ answer = _dialogManager.show(getEngineString(S_YES_NO));
} while (answer != 2);
_crep = 998;
if (!_anyone)
@@ -1626,7 +1667,7 @@ void MortevielleEngine::askRestart() {
_day = 0;
handleDescriptionText(2, 180);
- int answer = _dialogManager.show(getEngineString(S_YES_NO), 1);
+ int answer = _dialogManager.show(getEngineString(S_YES_NO));
_quitGame = (answer != 1);
}
diff --git a/engines/mortevielle/detection.cpp b/engines/mortevielle/detection.cpp
index 8e2eab52b8..ee9cb40c99 100644
--- a/engines/mortevielle/detection.cpp
+++ b/engines/mortevielle/detection.cpp
@@ -30,6 +30,7 @@ namespace Mortevielle {
struct MortevielleGameDescription {
ADGameDescription desc;
Common::Language originalLanguage;
+ uint8 dataFeature;
};
uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->desc.flags; }
@@ -38,6 +39,8 @@ Common::Language MortevielleEngine::getLanguage() const { return _gameDescriptio
Common::Language MortevielleEngine::getOriginalLanguage() const { return _gameDescription->originalLanguage; }
+bool MortevielleEngine::useOriginalData() const { return _gameDescription->dataFeature == kUseOriginalData; }
+
}
static const PlainGameDescriptor MortevielleGame[] = {
@@ -53,6 +56,9 @@ public:
MortevielleGame) {
_md5Bytes = 512;
_singleid = "mortevielle";
+ // Use kADFlagUseExtraAsHint to distinguish between original and improved versions
+ // (i.e. use or not of the game data file).
+ _flags = kADFlagUseExtraAsHint;
}
virtual const char *getName() const {
return "Mortevielle";
diff --git a/engines/mortevielle/detection_tables.h b/engines/mortevielle/detection_tables.h
index 9bb5fbea87..8d0cd5630c 100644
--- a/engines/mortevielle/detection_tables.h
+++ b/engines/mortevielle/detection_tables.h
@@ -37,7 +37,7 @@ static const MortevielleGameDescription MortevielleGameDescriptions[] = {
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
- }, Common::FR_FRA
+ }, Common::FR_FRA, kUseOriginalData
},
// German
{
@@ -53,7 +53,24 @@ static const MortevielleGameDescription MortevielleGameDescriptions[] = {
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
- }, Common::DE_DEU
+ }, Common::DE_DEU, kUseOriginalData
+ },
+
+ // German, improved translation
+ {
+ {
+ "mortevielle",
+ "Improved Translation",
+ {
+ {"menual.mor", 0, "792aea282b07a1d74c4a4abeabc90c19", 144},
+ {"dxx.mor", 0, "949e68e829ecd5ad29e36a00347a9e7e", 207744},
+ AD_LISTEND
+ },
+ Common::DE_DEU,
+ Common::kPlatformDOS,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ }, Common::DE_DEU, kUseEngineDataFile
},
// DOS English version doesn't exist. Technically, they are French or German versions,
@@ -73,7 +90,7 @@ static const MortevielleGameDescription MortevielleGameDescriptions[] = {
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
- }, Common::FR_FRA
+ }, Common::FR_FRA, kUseEngineDataFile
},
// English on top of German version
@@ -90,10 +107,10 @@ static const MortevielleGameDescription MortevielleGameDescriptions[] = {
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
- }, Common::DE_DEU
+ }, Common::DE_DEU, kUseEngineDataFile
},
- { AD_TABLE_END_MARKER , Common::EN_ANY}
+ { AD_TABLE_END_MARKER , Common::EN_ANY, kUseEngineDataFile}
};
} // End of namespace Mortevielle
diff --git a/engines/mortevielle/dialogs.cpp b/engines/mortevielle/dialogs.cpp
index b8d197da2a..9a2ade60ab 100644
--- a/engines/mortevielle/dialogs.cpp
+++ b/engines/mortevielle/dialogs.cpp
@@ -39,7 +39,7 @@ namespace Mortevielle {
* Alert function - Show
* @remarks Originally called 'do_alert'
*/
-int DialogManager::show(const Common::String &msg, int n) {
+int DialogManager::show(const Common::String &msg) {
// Make a copy of the current screen surface for later restore
_vm->_backgroundSurface.copyFrom(_vm->_screenSurface);
@@ -57,13 +57,12 @@ int DialogManager::show(const Common::String &msg, int n) {
decodeAlertDetails(msg, caseNumb, lignNumb, colNumb, alertStr, caseStr);
- int i = 0;
Common::Point curPos;
if (alertStr == "") {
drawAlertBox(10, 5, colNumb);
} else {
drawAlertBox(8, 7, colNumb);
- i = 0;
+ int i = 0;
_vm->_screenSurface._textPos.y = 70;
do {
curPos.x = 320;
@@ -165,10 +164,10 @@ int DialogManager::show(const Common::String &msg, int n) {
_vm->setMouseClick(false);
_vm->_mouse.hideMouse();
if (!test3) {
- id = n;
- setPosition(n, coldep, esp);
+ id = 1;
+ setPosition(1, coldep, esp);
Common::String tmp4(" ");
- tmp4 += buttonStr[n];
+ tmp4 += buttonStr[1];
tmp4 += " ";
_vm->_screenSurface.drawString(tmp4, 1);
}
@@ -229,13 +228,13 @@ void DialogManager::setPosition(int ji, int coldep, int esp) {
* Alert function - Draw Alert Box
* @remarks Originally called 'fait_boite'
*/
-void DialogManager::drawAlertBox(int lidep, int nli, int tx) {
- if (tx > 640)
- tx = 640;
- int x = 320 - ((uint)tx / 2);
- int y = (lidep - 1) * 8;
- int xx = x + tx;
- int yy = y + (nli * 8);
+void DialogManager::drawAlertBox(int firstLine, int lineNum, int width) {
+ if (width > 640)
+ width = 640;
+ int x = 320 - ((uint)width / 2);
+ int y = (firstLine - 1) * 8;
+ int xx = x + width;
+ int yy = y + (lineNum * 8);
_vm->_screenSurface.fillRect(15, Common::Rect(x, y, xx, yy));
_vm->_screenSurface.fillRect(0, Common::Rect(x, y + 2, xx, y + 4));
_vm->_screenSurface.fillRect(0, Common::Rect(x, yy - 4, xx, yy - 2));
diff --git a/engines/mortevielle/dialogs.h b/engines/mortevielle/dialogs.h
index af667e40c5..3f30851960 100644
--- a/engines/mortevielle/dialogs.h
+++ b/engines/mortevielle/dialogs.h
@@ -48,11 +48,11 @@ private:
void decodeAlertDetails(Common::String inputStr, int &choiceNumb, int &lineNumb, int &col, Common::String &choiceStr, Common::String &choiceListStr);
void setPosition(int ji, int coldep, int esp);
- void drawAlertBox(int lidep, int nli, int tx);
+ void drawAlertBox(int firstLine, int lineNum, int width);
void setButtonText(Common::String c, int coldep, int nbcase, Common::String *str, int esp);
public:
void setParent(MortevielleEngine *vm);
- int show(const Common::String &msg, int n);
+ int show(const Common::String &msg);
void drawF3F8();
void checkForF8(int SpeechNum, bool drawFrame2Fl);
int waitForF3F8();
diff --git a/engines/mortevielle/menu.cpp b/engines/mortevielle/menu.cpp
index 9e03e83127..641a527c98 100644
--- a/engines/mortevielle/menu.cpp
+++ b/engines/mortevielle/menu.cpp
@@ -155,30 +155,57 @@ void Menu::readVerbNums(Common::File &f, int dataSize) {
* Setup a menu's contents
* @remarks Originally called 'menut'
*/
-void Menu::setText(int menuId, int actionId, Common::String name) {
+void Menu::setText(MenuItem item, Common::String name) {
Common::String s = name;
- while (s.size() < 22)
- s += ' ';
-
- switch (menuId) {
+ switch (item._menuId) {
case MENU_INVENTORY:
- if (actionId != 7) {
- _inventoryStringArray[actionId] = s;
- _inventoryStringArray[actionId].insertChar(' ', 0);
+ if (item._actionId != 7) {
+ while (s.size() < 22)
+ s += ' ';
+
+ _inventoryStringArray[item._actionId] = s;
+ _inventoryStringArray[item._actionId].insertChar(' ', 0);
}
break;
- case MENU_MOVE:
- _moveStringArray[actionId] = s;
+ case MENU_MOVE: {
+ // If the first character isn't '*' or ' ' then it's missing a heading space
+ char c = s[0];
+ if (c != '*' && c != ' ')
+ s.insertChar(' ', 0);
+
+ while (s.size() < 22)
+ s += ' ';
+
+ _moveStringArray[item._actionId] = s;
+ }
break;
- case MENU_ACTION:
- _actionStringArray[actionId] = s;
+ case MENU_ACTION: {
+ // If the first character isn't '*' or ' ' then it's missing a heading space
+ char c = s[0];
+ if (c != '*' && c != ' ')
+ s.insertChar(' ', 0);
+
+ while (s.size() < 10)
+ s += ' ';
+
+ _actionStringArray[item._actionId] = s;
+ }
break;
- case MENU_SELF:
- _selfStringArray[actionId] = s;
+ case MENU_SELF: {
+ // If the first character isn't '*' or ' ' then it's missing a heading space
+ char c = s[0];
+ if (c != '*' && c != ' ')
+ s.insertChar(' ', 0);
+
+ while (s.size() < 10)
+ s += ' ';
+
+ _selfStringArray[item._actionId] = s;
+ }
break;
case MENU_DISCUSS:
- _discussStringArray[actionId] = s;
+ _discussStringArray[item._actionId] = s;
break;
default:
break;
@@ -200,11 +227,11 @@ void Menu::setDestinationText(int roomId) {
nomp = _vm->getString(_vm->_destinationArray[destinationId][roomId] + kMenuPlaceStringIndex);
while (nomp.size() < 20)
nomp += ' ';
- setText(_moveMenu[destinationId + 1]._menuId, _moveMenu[destinationId + 1]._actionId, nomp);
+ setText(_moveMenu[destinationId + 1], nomp);
}
nomp = "* ";
for (int i = 7; i >= destinationId + 1; --i)
- setText(_moveMenu[i]._menuId, _moveMenu[i]._actionId, nomp);
+ setText(_moveMenu[i], nomp);
}
/**
@@ -212,26 +239,26 @@ void Menu::setDestinationText(int roomId) {
* @param menuId Menu number
* @param actionId Item index
*/
-void Menu::disableMenuItem(int menuId, int actionId) {
- switch (menuId) {
+void Menu::disableMenuItem(MenuItem item) {
+ switch (item._menuId) {
case MENU_INVENTORY:
- if (actionId > 6) {
- _inventoryStringArray[actionId].setChar('<', 0);
- _inventoryStringArray[actionId].setChar('>', 21);
+ if (item._actionId > 6) {
+ _inventoryStringArray[item._actionId].setChar('<', 0);
+ _inventoryStringArray[item._actionId].setChar('>', 21);
} else
- _inventoryStringArray[actionId].setChar('*', 0);
+ _inventoryStringArray[item._actionId].setChar('*', 0);
break;
case MENU_MOVE:
- _moveStringArray[actionId].setChar('*', 0);
+ _moveStringArray[item._actionId].setChar('*', 0);
break;
case MENU_ACTION:
- _actionStringArray[actionId].setChar('*', 0);
+ _actionStringArray[item._actionId].setChar('*', 0);
break;
case MENU_SELF:
- _selfStringArray[actionId].setChar('*', 0);
+ _selfStringArray[item._actionId].setChar('*', 0);
break;
case MENU_DISCUSS:
- _discussStringArray[actionId].setChar('*', 0);
+ _discussStringArray[item._actionId].setChar('*', 0);
break;
default:
break;
@@ -244,23 +271,23 @@ void Menu::disableMenuItem(int menuId, int actionId) {
* @param actionId Item index
* @remarks Originally called menu_enable
*/
-void Menu::enableMenuItem(int menuId, int actionId) {
- switch (menuId) {
+void Menu::enableMenuItem(MenuItem item) {
+ switch (item._menuId) {
case MENU_INVENTORY:
- _inventoryStringArray[actionId].setChar(' ', 0);
- _inventoryStringArray[actionId].setChar(' ', 21);
+ _inventoryStringArray[item._actionId].setChar(' ', 0);
+ _inventoryStringArray[item._actionId].setChar(' ', 21);
break;
case MENU_MOVE:
- _moveStringArray[actionId].setChar(' ', 0);
+ _moveStringArray[item._actionId].setChar(' ', 0);
break;
case MENU_ACTION:
- _actionStringArray[actionId].setChar(' ', 0);
+ _actionStringArray[item._actionId].setChar(' ', 0);
break;
case MENU_SELF:
- _selfStringArray[actionId].setChar(' ', 0);
+ _selfStringArray[item._actionId].setChar(' ', 0);
break;
case MENU_DISCUSS:
- _discussStringArray[actionId].setChar(' ', 0);
+ _discussStringArray[item._actionId].setChar(' ', 0);
break;
default:
break;
@@ -570,12 +597,30 @@ void Menu::setParent(MortevielleEngine *vm) {
void Menu::initMenu() {
Common::File f;
- bool enMenuLoaded = false;
- if (_vm->getLanguage() == Common::EN_ANY) {
- // Open the mort.dat file
+ bool menuLoaded = false;
+ // First try to read it from mort.dat if useOriginalData() is false
+ if (!_vm->useOriginalData()) {
if (!f.open(MORT_DAT))
warning("File %s not found. Using default menu from game data", MORT_DAT);
else {
+ // Figure out what language Id is needed
+ byte desiredLanguageId;
+ switch(_vm->getLanguage()) {
+ case Common::EN_ANY:
+ desiredLanguageId = MORTDAT_LANG_ENGLISH;
+ break;
+ case Common::FR_FRA:
+ desiredLanguageId = MORTDAT_LANG_FRENCH;
+ break;
+ case Common::DE_DEU:
+ desiredLanguageId = MORTDAT_LANG_GERMAN;
+ break;
+ default:
+ warning("Language not supported, switching to English");
+ desiredLanguageId = MORTDAT_LANG_ENGLISH;
+ break;
+ }
+
// Validate the data file header
char fileId[4];
f.read(fileId, 4);
@@ -590,12 +635,20 @@ void Menu::initMenu() {
f.read(dataType, 4);
dataSize = f.readUint16LE();
if (!strncmp(dataType, "MENU", 4)) {
- // MENU section
- if (dataSize <= 7 * 24) {
+ // Read in the language
+ byte languageId = f.readByte();
+ --dataSize;
+
+ // If the language isn't correct, then skip the entire block
+ if (languageId != desiredLanguageId) {
+ f.skip(dataSize);
+ continue;
+ }
+ if (dataSize == 6 * 24) {
f.read(_charArr, dataSize);
- enMenuLoaded = true;
+ menuLoaded = true;
} else
- warning("Wrong size %d for menu data. Expected %d or less", dataSize, 7*24);
+ warning("Wrong size %d for menu data. Expected %d or less", dataSize, 6 * 24);
break;
} else {
// Other sections
@@ -605,12 +658,13 @@ void Menu::initMenu() {
}
// Close the file
f.close();
- if (!enMenuLoaded)
- warning("Failed to load English menu. Will use default menu from game data instead");
+ if (!menuLoaded)
+ warning("Failed to load menu from mort.dat. Will use default menu from game data instead.");
}
}
- if (!enMenuLoaded) {
+ if (!menuLoaded) {
+ // Load menu from game data using the original language
if (_vm->getOriginalLanguage() == Common::FR_FRA) {
if (!f.open("menufr.mor"))
error("Missing file - menufr.mor");
@@ -618,7 +672,7 @@ void Menu::initMenu() {
if (!f.open("menual.mor"))
error("Missing file - menual.mor");
}
- f.read(_charArr, 7 * 24);
+ f.read(_charArr, 6 * 24);
f.close();
}
@@ -631,13 +685,16 @@ void Menu::initMenu() {
_moveStringArray[i] = "* ";
for (int i = 1; i < 22; i++) {
_actionStringArray[i] = _vm->getString(i + kMenuActionStringIndex);
-
+ if ((_actionStringArray[i][0] != '*') && (_actionStringArray[i][0] != ' '))
+ _actionStringArray[i].insertChar(' ', 0);
while (_actionStringArray[i].size() < 10)
_actionStringArray[i] += ' ';
if (i < 9) {
if (i < 6) {
_selfStringArray[i] = _vm->getString(i + kMenuSelfStringIndex);
+ if ((_selfStringArray[i][0] != '*') && (_selfStringArray[i][0] != ' '))
+ _selfStringArray[i].insertChar(' ', 0);
while (_selfStringArray[i].size() < 10)
_selfStringArray[i] += ' ';
}
@@ -654,7 +711,7 @@ void Menu::initMenu() {
_inventoryMenu[i]._menuId = MENU_INVENTORY;
_inventoryMenu[i]._actionId = i;
if (i > 6)
- disableMenuItem(_inventoryMenu[i]._menuId, _inventoryMenu[i]._actionId);
+ disableMenuItem(_inventoryMenu[i]);
}
_msg3 = OPCODE_NONE;
_msg4 = OPCODE_NONE;
@@ -669,13 +726,21 @@ void Menu::initMenu() {
*/
void Menu::setSearchMenu() {
for (int i = 1; i <= 7; ++i)
- disableMenuItem(MENU_MOVE, _moveMenu[i]._actionId);
+ disableMenuItem(_moveMenu[i]);
for (int i = 1; i <= 11; ++i)
- disableMenuItem(_actionMenu[i]._menuId, _actionMenu[i]._actionId);
+ disableMenuItem(_actionMenu[i]);
+
+ MenuItem miSound;
+ miSound._menuId = _opcodeSound >> 8;
+ miSound._actionId = _opcodeSound & 0xFF;
- setText(_opcodeSound >> 8, _opcodeSound & 0xFF, _vm->getEngineString(S_SUITE));
- setText(_opcodeLift >> 8, _opcodeLift & 0xFF, _vm->getEngineString(S_STOP));
+ MenuItem miLift;
+ miLift._menuId = _opcodeLift >> 8;
+ miLift._actionId = _opcodeLift & 0xFF;
+
+ setText(miSound, _vm->getEngineString(S_SUITE));
+ setText(miLift, _vm->getEngineString(S_STOP));
}
/**
@@ -685,10 +750,18 @@ void Menu::setSearchMenu() {
void Menu::unsetSearchMenu() {
setDestinationText(_vm->_coreVar._currPlace);
for (int i = 1; i <= 11; ++i)
- enableMenuItem(_actionMenu[i]._menuId, _actionMenu[i]._actionId);
+ enableMenuItem(_actionMenu[i]);
+
+ MenuItem miSound;
+ miSound._menuId = _opcodeSound >> 8;
+ miSound._actionId = _opcodeSound & 0xFF;
+
+ MenuItem miLift;
+ miLift._menuId = _opcodeLift >> 8;
+ miLift._actionId = _opcodeLift & 0xFF;
- setText(_opcodeSound >> 8, _opcodeSound & 0xFF, _vm->getEngineString(S_PROBE));
- setText(_opcodeLift >> 8, _opcodeLift & 0xFF, _vm->getEngineString(S_RAISE));
+ setText(miSound, _vm->getEngineString(S_PROBE));
+ setText(miLift, _vm->getEngineString(S_RAISE));
}
/**
@@ -704,15 +777,15 @@ void Menu::setInventoryText() {
++cy;
int r = _vm->_coreVar._inventory[i] + 400;
nomp = _vm->getString(r - 501 + kInventoryStringIndex);
- setText(_inventoryMenu[cy]._menuId, _inventoryMenu[cy]._actionId, nomp);
- enableMenuItem(_inventoryMenu[i]._menuId, _inventoryMenu[i]._actionId);
+ setText(_inventoryMenu[cy], nomp);
+ enableMenuItem(_inventoryMenu[i]);
}
}
if (cy < 6) {
for (int i = cy + 1; i <= 6; ++i) {
- setText(_inventoryMenu[i]._menuId, _inventoryMenu[i]._actionId, " ");
- disableMenuItem(_inventoryMenu[i]._menuId, _inventoryMenu[i]._actionId);
+ setText(_inventoryMenu[i], " ");
+ disableMenuItem(_inventoryMenu[i]);
}
}
}
diff --git a/engines/mortevielle/menu.h b/engines/mortevielle/menu.h
index 9afa99cfa8..debf5b09b6 100644
--- a/engines/mortevielle/menu.h
+++ b/engines/mortevielle/menu.h
@@ -42,7 +42,7 @@ enum {
const int OPCODE_NONE = 0;
-struct menuItem {
+struct MenuItem {
int _menuId;
int _actionId;
};
@@ -51,7 +51,7 @@ class Menu {
private:
MortevielleEngine *_vm;
- byte _charArr[7][24];
+ byte _charArr[6][24];
int _msg3;
int _msg4;
@@ -71,9 +71,9 @@ public:
Common::String _actionStringArray[22];
Common::String _selfStringArray[7];
Common::String _discussStringArray[9];
- menuItem _discussMenu[9];
- menuItem _inventoryMenu[9];
- menuItem _moveMenu[8];
+ MenuItem _discussMenu[9];
+ MenuItem _inventoryMenu[9];
+ MenuItem _moveMenu[8];
int _opcodeAttach;
int _opcodeWait;
@@ -101,15 +101,15 @@ public:
int _opcodeSRead;
int _opcodeSPut;
int _opcodeSLook;
- menuItem _actionMenu[12];
+ MenuItem _actionMenu[12];
void setParent(MortevielleEngine *vm);
void readVerbNums(Common::File &f, int dataSize);
- void setText(int menuId, int actionId, Common::String name);
+ void setText(MenuItem item, Common::String name);
void setDestinationText(int roomId);
void setInventoryText();
- void disableMenuItem(int menuId, int actionId);
- void enableMenuItem(int menuId, int actionId);
+ void disableMenuItem(MenuItem item);
+ void enableMenuItem(MenuItem item);
void displayMenu();
void drawMenu();
void menuUp(int msgId);
diff --git a/engines/mortevielle/mortevielle.cpp b/engines/mortevielle/mortevielle.cpp
index e958d0bada..f13f8cb65b 100644
--- a/engines/mortevielle/mortevielle.cpp
+++ b/engines/mortevielle/mortevielle.cpp
@@ -347,10 +347,16 @@ Common::Error MortevielleEngine::run() {
if (loadSlot == 0)
// Show the game introduction
showIntroduction();
+ else {
+ _caff = 51;
+ _text.taffich();
+ }
// Either load the initial game state savegame, or the specified savegame number
adzon();
- _savegameManager.loadSavegame(generateSaveFilename(loadSlot));
+ resetVariables();
+ if (loadSlot != 0)
+ _savegameManager.loadSavegame(generateSaveFilename(loadSlot));
// Run the main game loop
mainGame();
diff --git a/engines/mortevielle/mortevielle.h b/engines/mortevielle/mortevielle.h
index c9eebe1347..4c096c1f71 100644
--- a/engines/mortevielle/mortevielle.h
+++ b/engines/mortevielle/mortevielle.h
@@ -62,6 +62,11 @@ enum {
MORTDAT_LANG_GERMAN = 2
};
+enum {
+ kUseOriginalData = 0,
+ kUseEngineDataFile = 1
+};
+
// Static string list
enum {
S_YES_NO = 0, S_GO_TO = 1, S_SOMEONE_ENTERS = 2, S_COOL = 3, S_LOURDE = 4,
@@ -130,16 +135,6 @@ enum Places {
DOOR = 25, ROOM26 = 26, COAT_ARMS = 27
};
-struct nhom {
- byte _id; /* number between 0 and 32 */
- byte _hom[4];
-};
-
-struct CgaPalette {
- byte _p;
- nhom _a[16];
-};
-
struct Pattern {
byte _tay, _tax;
byte _des[kMaxPatt + 1][kMaxPatt + 1];
@@ -179,7 +174,6 @@ private:
Common::StringArray _engineStrings;
Common::StringArray _gameStrings;
- Pattern _patternArr[15];
int _menuOpcode;
bool _inMainGameLoop; // Flag when the main game loop is active
@@ -223,7 +217,6 @@ private:
int _startHour;
int _endHour;
Common::Point _stdPal[91][17];
- CgaPalette _cgaPal[91];
int _x26KeyCount;
int _roomDoorId;
@@ -256,7 +249,6 @@ private:
void mainGame();
void playGame();
void handleAction();
- void displayCGAPattern(int n, Pattern *p, nhom *pal);
void loadPalette();
void loadTexts();
void loadCFIEC();
@@ -457,6 +449,7 @@ public:
uint32 getGameFlags() const;
Common::Language getLanguage() const;
Common::Language getOriginalLanguage() const;
+ bool useOriginalData() const;
static Common::String generateSaveFilename(const Common::String &target, int slot);
Common::String generateSaveFilename(int slot) { return generateSaveFilename(_targetName, slot); }
diff --git a/engines/mortevielle/outtext.cpp b/engines/mortevielle/outtext.cpp
index 4629a47c36..d50f4005de 100644
--- a/engines/mortevielle/outtext.cpp
+++ b/engines/mortevielle/outtext.cpp
@@ -164,8 +164,6 @@ void TextHandler::loadAniFile(Common::String filename, int32 skipSize, int lengt
}
void TextHandler::taffich() {
- static const byte rang[16] = {15, 14, 11, 7, 13, 12, 10, 6, 9, 5, 3, 1, 2, 4, 8, 0};
-
static const byte tran1[] = { 121, 121, 138, 139, 120 };
static const byte tran2[] = { 150, 150, 152, 152, 100, 110, 159, 100, 100 };
diff --git a/engines/mortevielle/saveload.cpp b/engines/mortevielle/saveload.cpp
index 651ed07b65..c14a03cd60 100644
--- a/engines/mortevielle/saveload.cpp
+++ b/engines/mortevielle/saveload.cpp
@@ -72,15 +72,16 @@ void SavegameManager::sync_save(Common::Serializer &sz) {
* Inner code for loading a saved game
* @remarks Originally called 'takesav'
*/
-void SavegameManager::loadSavegame(const Common::String &filename) {
+bool SavegameManager::loadSavegame(const Common::String &filename) {
// Try loading first from the save area
Common::SeekableReadStream *stream = g_system->getSavefileManager()->openForLoading(filename);
Common::File f;
if (stream == NULL) {
- if (!f.open(filename))
- error("Unable to open save file '%s'", filename.c_str());
-
+ if (!f.open(filename)) {
+ warning("Unable to open save file '%s'", filename.c_str());
+ return false;
+ }
stream = f.readStream(f.size());
f.close();
}
@@ -107,6 +108,8 @@ void SavegameManager::loadSavegame(const Common::String &filename) {
// Close the stream
delete stream;
+
+ return true;
}
/**
@@ -115,14 +118,15 @@ void SavegameManager::loadSavegame(const Common::String &filename) {
Common::Error SavegameManager::loadGame(const Common::String &filename) {
g_vm->_mouse.hideMouse();
g_vm->displayEmptyHand();
- loadSavegame(filename);
-
- /* Initialization */
- g_vm->charToHour();
- g_vm->initGame();
- g_vm->gameLoaded();
- g_vm->_mouse.showMouse();
- return Common::kNoError;
+ if (loadSavegame(filename)) {
+ /* Initialization */
+ g_vm->charToHour();
+ g_vm->initGame();
+ g_vm->gameLoaded();
+ g_vm->_mouse.showMouse();
+ return Common::kNoError;
+ } else
+ return Common::kUnknownError;
}
/**
diff --git a/engines/mortevielle/saveload.h b/engines/mortevielle/saveload.h
index 0121a04d8e..79747e6889 100644
--- a/engines/mortevielle/saveload.h
+++ b/engines/mortevielle/saveload.h
@@ -57,7 +57,7 @@ private:
void sync_save(Common::Serializer &sz);
public:
void setParent(MortevielleEngine *vm);
- void loadSavegame(const Common::String &filename);
+ bool loadSavegame(const Common::String &filename);
Common::Error loadGame(const Common::String &filename);
Common::Error saveGame(int n, const Common::String &saveName);
Common::Error loadGame(int slot);
diff --git a/engines/mortevielle/sound.cpp b/engines/mortevielle/sound.cpp
index 3bea96b92f..b670246726 100644
--- a/engines/mortevielle/sound.cpp
+++ b/engines/mortevielle/sound.cpp
@@ -741,6 +741,10 @@ void SoundManager::startSpeech(int rep, int ht, int typ) {
uint16 savph[501];
int tempo;
+ // Hack to avoid a crash in the ending version. To be removed when the speech are implemented
+ if ((rep == 141) && (typ == 0))
+ return;
+
if (_vm->_soundOff)
return;
diff --git a/engines/mortevielle/utils.cpp b/engines/mortevielle/utils.cpp
index 52e3b7c29b..5ca29d849c 100644
--- a/engines/mortevielle/utils.cpp
+++ b/engines/mortevielle/utils.cpp
@@ -67,9 +67,10 @@ bool MortevielleEngine::keyPressed() {
* @remarks Originally called 'get_ch'
*/
int MortevielleEngine::getChar() {
+ bool end = false;
// If there isn't any pending keypress, wait until there is
- while (!shouldQuit() && _keypresses.empty()) {
- keyPressed();
+ while (!shouldQuit() && !end) {
+ end = keyPressed();
}
// Return the top keypress
@@ -290,7 +291,7 @@ void MortevielleEngine::handleAction() {
if (_menu._menuSelected && (_currMenu == MENU_LOAD))
_savegameManager.loadGame((_currAction & 15) - 1);
if (inkey == '\103') { /* F9 */
- temps = _dialogManager.show(_hintPctMessage, 1);
+ temps = _dialogManager.show(_hintPctMessage);
return;
} else if (inkey == '\77') {
if ((_menuOpcode != OPCODE_NONE) && ((_currMenu == MENU_ACTION) || (_currMenu == MENU_SELF))) {
@@ -502,48 +503,48 @@ void MortevielleEngine::showPeoplePresent(int bitIndex) {
int xp = 580 - (_screenSurface.getStringWidth("LEO") / 2);
for (int i = 1; i <= 8; ++i)
- _menu.disableMenuItem(_menu._discussMenu[i]._menuId, _menu._discussMenu[i]._actionId);
+ _menu.disableMenuItem(_menu._discussMenu[i]);
clearUpperRightPart();
if ((bitIndex & 128) == 128) {
_screenSurface.putxy(xp, 24);
_screenSurface.drawString("LEO", 4);
- _menu.enableMenuItem(_menu._discussMenu[1]._menuId, _menu._discussMenu[1]._actionId);
+ _menu.enableMenuItem(_menu._discussMenu[1]);
}
if ((bitIndex & 64) == 64) {
_screenSurface.putxy(xp, 32);
_screenSurface.drawString("PAT", 4);
- _menu.enableMenuItem(_menu._discussMenu[2]._menuId, _menu._discussMenu[2]._actionId);
+ _menu.enableMenuItem(_menu._discussMenu[2]);
}
if ((bitIndex & 32) == 32) {
_screenSurface.putxy(xp, 40);
_screenSurface.drawString("GUY", 4);
- _menu.enableMenuItem(_menu._discussMenu[3]._menuId, _menu._discussMenu[3]._actionId);
+ _menu.enableMenuItem(_menu._discussMenu[3]);
}
if ((bitIndex & 16) == 16) {
_screenSurface.putxy(xp, 48);
_screenSurface.drawString("EVA", 4);
- _menu.enableMenuItem(_menu._discussMenu[4]._menuId, _menu._discussMenu[4]._actionId);
+ _menu.enableMenuItem(_menu._discussMenu[4]);
}
if ((bitIndex & 8) == 8) {
_screenSurface.putxy(xp, 56);
_screenSurface.drawString("BOB", 4);
- _menu.enableMenuItem(_menu._discussMenu[5]._menuId, _menu._discussMenu[5]._actionId);
+ _menu.enableMenuItem(_menu._discussMenu[5]);
}
if ((bitIndex & 4) == 4) {
_screenSurface.putxy(xp, 64);
_screenSurface.drawString("LUC", 4);
- _menu.enableMenuItem(_menu._discussMenu[6]._menuId, _menu._discussMenu[6]._actionId);
+ _menu.enableMenuItem(_menu._discussMenu[6]);
}
if ((bitIndex & 2) == 2) {
_screenSurface.putxy(xp, 72);
_screenSurface.drawString("IDA", 4);
- _menu.enableMenuItem(_menu._discussMenu[7]._menuId, _menu._discussMenu[7]._actionId);
+ _menu.enableMenuItem(_menu._discussMenu[7]);
}
if ((bitIndex & 1) == 1) {
_screenSurface.putxy(xp, 80);
_screenSurface.drawString("MAX", 4);
- _menu.enableMenuItem(_menu._discussMenu[8]._menuId, _menu._discussMenu[8]._actionId);
+ _menu.enableMenuItem(_menu._discussMenu[8]);
}
_currBitIndex = bitIndex;
}
@@ -697,7 +698,7 @@ int MortevielleEngine::getPresenceStatsRedRoom() {
*/
void MortevielleEngine::displayAloneText() {
for (int i = 1; i <= 8; ++i)
- _menu.disableMenuItem(_menu._discussMenu[i]._menuId, _menu._discussMenu[i]._actionId);
+ _menu.disableMenuItem(_menu._discussMenu[i]);
Common::String sYou = getEngineString(S_YOU);
Common::String sAre = getEngineString(S_ARE);
@@ -1334,7 +1335,7 @@ void MortevielleEngine::startDialog(int16 rep) {
_mouse.hideMouse();
Common::String dialogStr = getString(rep + kDialogStringIndex);
- _text.displayStr(dialogStr, 230, 4, 65, 24, 5);
+ _text.displayStr(dialogStr, 230, 4, 65, 26, 5);
_dialogManager.drawF3F8();
key = 0;
@@ -1712,7 +1713,7 @@ int MortevielleEngine::getRandomNumber(int minval, int maxval) {
* @remarks Originally called 'aldepl'
*/
void MortevielleEngine::showMoveMenuAlert() {
- _dialogManager.show(getEngineString(S_USE_DEP_MENU), 1);
+ _dialogManager.show(getEngineString(S_USE_DEP_MENU));
}
/**
@@ -1949,28 +1950,11 @@ void MortevielleEngine::setPal(int n) {
}
/**
- * Engine function - Display a CGA pattern, using a specified palette
- * @remarks Originally called 'outbloc'
- */
-void MortevielleEngine::displayCGAPattern(int n, Pattern *p, nhom *pal) {
- int addr = n * 404 + 0xd700;
-
- WRITE_LE_UINT16(&_curPict[addr], p->_tax);
- WRITE_LE_UINT16(&_curPict[addr + 2], p->_tay);
- addr += 4;
- for (int i = 0; i < p->_tax; ++i) {
- for (int j = 0; j < p->_tay; ++j)
- _curPict[addr + j * p->_tax + i] = pal[n]._hom[p->_des[i + 1][j + 1]];
- }
-}
-
-/**
* Engine function - Load Palette from File
* @remarks Originally called 'charpal'
*/
void MortevielleEngine::loadPalette() {
Common::File f;
- byte b;
if (!f.open("fxx.mor")) {
if (f.open("mfxx.mor"))
@@ -1996,27 +1980,8 @@ void MortevielleEngine::loadPalette() {
if (!f.open("cxx.mor"))
error("Missing file - cxx.mor");
- for (int j = 0; j <= 90; ++j) {
- _cgaPal[j]._p = f.readByte();
- for (int i = 0; i <= 15; ++i) {
- nhom &with = _cgaPal[j]._a[i];
-
- b = f.readByte();
- with._id = (uint)b >> 4;
- with._hom[0] = ((uint)b >> 2) & 3;
- with._hom[1] = b & 3;
- }
- }
+ // Skip CGA Palette and Patterns
- _cgaPal[10]._a[9] = _cgaPal[10]._a[5];
- for (int j = 0; j <= 14; ++j) {
- _patternArr[j]._tax = f.readByte();
- _patternArr[j]._tay = f.readByte();
- for (int i = 1; i <= 20; ++i) {
- for (int k = 1; k <= 20; ++k)
- _patternArr[j]._des[i][k] = f.readByte();
- }
- }
f.close();
}
@@ -2029,8 +1994,8 @@ void MortevielleEngine::loadTexts() {
Common::File ntpFile;
_txxFileFl = false;
- if (getLanguage() == Common::EN_ANY) {
- warning("English version expected - Switching to DAT file");
+ if (!useOriginalData()) {
+ warning("Using improved translation from DAT file");
return;
}
@@ -2534,7 +2499,7 @@ void MortevielleEngine::handleDescriptionText(int f, int mesgId) {
displayTextInDescriptionBar(8, 182, 103, mesgId);
if ((mesgId == 68) || (mesgId == 69))
_coreVar._availableQuestion[40] = '*';
- if ((mesgId == 104) && (_caff == CELLAR)) {
+ else if ((mesgId == 104) && (_caff == CELLAR)) {
_coreVar._availableQuestion[36] = '*';
if (_coreVar._availableQuestion[39] == '*') {
_coreVar._pctHintFound[3] = '*';
@@ -2663,8 +2628,8 @@ void MortevielleEngine::displayItemInHand(int objId) {
if (objId != 500)
strp = getString(objId - 501 + kInventoryStringIndex);
- _menu.setText(_menu._inventoryMenu[8]._menuId, _menu._inventoryMenu[8]._actionId, strp);
- _menu.disableMenuItem(_menu._inventoryMenu[8]._menuId, _menu._inventoryMenu[8]._actionId);
+ _menu.setText(_menu._inventoryMenu[8], strp);
+ _menu.disableMenuItem(_menu._inventoryMenu[8]);
}
/**
@@ -2811,34 +2776,54 @@ int MortevielleEngine::getPresence(int roomId) {
displayAloneText();
else {
int h = 0;
- if (roomId == DINING_ROOM)
+ switch (roomId) {
+ case DINING_ROOM:
pres = getPresenceStatsDiningRoom(h);
- else if (roomId == BUREAU)
+ break;
+ case BUREAU:
pres = getPresenceStatsBureau(h);
- else if (roomId == KITCHEN)
+ break;
+ case KITCHEN:
pres = getPresenceStatsKitchen();
- else if ((roomId == ATTIC) || (roomId == CELLAR))
+ break;
+ case ATTIC:
+ case CELLAR:
pres = getPresenceStatsAttic();
- else if ((roomId == LANDING) || (roomId == ROOM26))
+ break;
+ case LANDING:
+ case ROOM26:
pres = getPresenceStatsLanding();
- else if (roomId == CHAPEL)
+ break;
+ case CHAPEL:
pres = getPresenceStatsChapel(h);
+ break;
+ }
pres += _coreVar._faithScore;
rand = getRandomNumber(1, 100);
if (rand > pres) {
displayAloneText();
retVal = 0;
} else {
- if (roomId == DINING_ROOM)
+ switch (roomId) {
+ case DINING_ROOM:
pres = setPresenceDiningRoom(h);
- else if (roomId == BUREAU)
+ break;
+ case BUREAU:
pres = setPresenceBureau(h);
- else if ((roomId == KITCHEN) || (roomId == ATTIC) || (roomId == CELLAR))
+ break;
+ case KITCHEN:
+ case ATTIC:
+ case CELLAR:
pres = setPresenceKitchen();
- else if ((roomId == LANDING) || (roomId == ROOM26))
+ break;
+ case LANDING:
+ case ROOM26:
pres = setPresenceLanding();
- else if (roomId == CHAPEL)
+ break;
+ case CHAPEL:
pres = setPresenceChapel(h);
+ break;
+ }
retVal = pres;
}
}
@@ -2902,18 +2887,27 @@ void MortevielleEngine::drawPicture() {
displayAnimFrame(1, _openObjects[i]);
}
- if (_caff == ATTIC) {
+ switch (_caff) {
+ case ATTIC:
if (_coreVar._atticBallHoleObjectId == 141)
displayAnimFrame(1, 7);
if (_coreVar._atticRodHoleObjectId == 159)
displayAnimFrame(1, 6);
- } else if ((_caff == CELLAR) && (_coreVar._cellarObjectId == 151))
- displayAnimFrame(1, 2);
- else if ((_caff == SECRET_PASSAGE) && (_coreVar._secretPassageObjectId == 143))
- displayAnimFrame(1, 1);
- else if ((_caff == WELL) && (_coreVar._wellObjectId != 0))
- displayAnimFrame(1, 1);
+ break;
+ case CELLAR:
+ if (_coreVar._cellarObjectId == 151)
+ displayAnimFrame(1, 2);
+ break;
+ case SECRET_PASSAGE:
+ if (_coreVar._secretPassageObjectId == 143)
+ displayAnimFrame(1, 1);
+ break;
+ case WELL:
+ if (_coreVar._wellObjectId != 0)
+ displayAnimFrame(1, 1);
+ break;
+ }
}
if (_caff < ROOM26)
@@ -3226,7 +3220,7 @@ void MortevielleEngine::displayStatusArrow() {
} while (!(qust || inRect || _anyone));
if (qust && (touch == '\103'))
- _dialogManager.show(_hintPctMessage, 1);
+ _dialogManager.show(_hintPctMessage);
} while (!((touch == '\73') || ((touch == '\104') && (_x != 0) && (_y != 0)) || (_anyone) || (inRect)));
if (touch == '\73')
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 09c348f273..883a4d965b 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -105,9 +105,8 @@ static const PlainGameDescriptor s_sciGameTitles[] = {
// === SCI2.1 games ========================================================
{"chest", "Inside the Chest"}, // aka Behind the Developer's Shield
{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
- // TODO: Inside The Chest/Behind the Developer's Shield
{"kq7", "King's Quest VII: The Princeless Bride"},
- // TODO: King's Questions
+ {"kquestions", "King's Questions"},
{"lsl6hires", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
{"mothergoosehires","Mixed-Up Mother Goose Deluxe"},
{"phantasmagoria", "Phantasmagoria"},
@@ -161,6 +160,7 @@ static const GameIdStrToEnum s_gameIdStrToEnum[] = {
{ "kq5", GID_KQ5 },
{ "kq6", GID_KQ6 },
{ "kq7", GID_KQ7 },
+ { "kquestions", GID_KQUESTIONS },
{ "laurabow", GID_LAURABOW },
{ "laurabow2", GID_LAURABOW2 },
{ "lighthouse", GID_LIGHTHOUSE },
@@ -242,6 +242,7 @@ static const OldNewIdTableEntry s_oldNewTable[] = {
// kq5 is the same
// kq6 is the same
{ "kq7cd", "kq7", SCI_VERSION_NONE },
+ { "quizgame-demo", "kquestions", SCI_VERSION_NONE },
{ "mm1", "laurabow", SCI_VERSION_NONE },
{ "cb1", "laurabow", SCI_VERSION_NONE },
{ "lb2", "laurabow2", SCI_VERSION_NONE },
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index 7c4638a992..92e77cead9 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -1656,6 +1656,14 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // King's Questions mini-game from the King's Quest Collection
+ // SCI interpreter version 2.000.000
+ {"kquestions", "", {
+ {"resource.000", 0, "9b1cddecd4f0720d83661ba7aed28891", 162697},
+ {"resource.map", 0, "93a2251fa64e729d7a7d2fe56b217c8e", 502},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO3(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI) },
+
#endif // ENABLE_SCI32
// Laura Bow - English Amiga
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp
index 6005ac50be..c26c787fbd 100644
--- a/engines/sci/engine/features.cpp
+++ b/engines/sci/engine/features.cpp
@@ -467,9 +467,9 @@ bool GameFeatures::autoDetectSci21KernelType() {
// seen it happen in the RAMA demo, thus we can assume that the
// game is using a SCI2.1 table
- // HACK: The Inside the Chest Demo doesn't have sounds at all, but
- // it's using a SCI2 kernel
- if (g_sci->getGameId() == GID_CHEST) {
+ // HACK: The Inside the Chest Demo and King's Questions minigame
+ // don't have sounds at all, but they're using a SCI2 kernel
+ if (g_sci->getGameId() == GID_CHEST || g_sci->getGameId() == GID_KQUESTIONS) {
_sci21KernelType = SCI_VERSION_2;
return true;
}
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 20c5c52178..d4dddb6faf 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -953,10 +953,10 @@ const uint16 qfg1vgaPatchDialogHeader[] = {
// When clicking on the crusher in room 331, Ego approaches him to talk to him,
// an action that is handled by moveToCrusher::changeState in script 331. The
-// scripts set Ego to move close to the crusher, but when Ego is running instead
+// scripts set Ego to move close to the crusher, but when Ego is sneaking instead
// of walking, the target coordinates specified by script 331 are never reached,
// as Ego is making larger steps, and never reaches the required spot. This is an
-// edge case that can occur when Ego is set to run. Normally, when clicking on
+// edge case that can occur when Ego is set to sneak. Normally, when clicking on
// the crusher, ego is supposed to move close to position 79, 165. We change it
// to 85, 165, which is not an edge case thus the freeze is avoided.
// Fixes bug #3585189.
@@ -976,6 +976,25 @@ const uint16 qfg1vgaPatchMoveToCrusher[] = {
PATCH_END
};
+// Same pathfinding bug as above, where Ego is set to move to an impossible
+// spot when sneaking. In GuardsTrumpet::changeState, we change the final
+// location where Ego is moved from 111, 111 to 114, 114. Fixes bug #3604939.
+const byte qfg1vgaSignatureMoveToCastleGate[] = {
+ 7,
+ 0x51, 0x1f, // class MoveTo
+ 0x36, // push
+ 0x39, 0x6f, // pushi 6f (111 - x)
+ 0x3c, // dup (111 - y)
+ 0x7c, // pushSelf
+ 0
+};
+
+const uint16 qfg1vgaPatchMoveToCastleGate[] = {
+ PATCH_ADDTOOFFSET | +3,
+ 0x39, 0x72, // pushi 72 (114 - x)
+ PATCH_END
+};
+
// script, description, magic DWORD, adjust
const SciScriptSignature qfg1vgaSignatures[] = {
{ 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
@@ -983,6 +1002,7 @@ const SciScriptSignature qfg1vgaSignatures[] = {
{ 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace },
{ 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader },
{ 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher },
+ { 41, "moving to castle gate", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate },
SCI_SIGNATUREENTRY_TERMINATOR
};
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp
index af372640da..91c72456a8 100644
--- a/engines/sci/graphics/picture.cpp
+++ b/engines/sci/graphics/picture.cpp
@@ -236,7 +236,9 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos
byte *ptr = NULL;
byte *headerPtr = inbuffer + headerPos;
byte *rlePtr = inbuffer + rlePos;
- int16 displaceX, displaceY;
+ // displaceX, displaceY fields are ignored, and may contain garbage
+ // (e.g. pic 261 in Dr. Brain 1 Spanish - bug #3614914)
+ //int16 displaceX, displaceY;
byte priority = _addToFlag ? _priority : 0;
byte clearColor;
bool compression = true;
@@ -251,8 +253,8 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos
// Width/height here are always LE, even in Mac versions
width = READ_LE_UINT16(headerPtr + 0);
height = READ_LE_UINT16(headerPtr + 2);
- displaceX = (signed char)headerPtr[4];
- displaceY = (unsigned char)headerPtr[5];
+ //displaceX = (signed char)headerPtr[4];
+ //displaceY = (unsigned char)headerPtr[5];
if (_resourceType == SCI_PICTURE_TYPE_SCI11)
// SCI1.1 uses hardcoded clearcolor for pictures, even if cel header specifies otherwise
clearColor = _screen->getColorWhite();
@@ -262,16 +264,16 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos
} else {
width = READ_SCI11ENDIAN_UINT16(headerPtr + 0);
height = READ_SCI11ENDIAN_UINT16(headerPtr + 2);
- displaceX = READ_SCI11ENDIAN_UINT16(headerPtr + 4); // probably signed?!?
- displaceY = READ_SCI11ENDIAN_UINT16(headerPtr + 6); // probably signed?!?
+ //displaceX = READ_SCI11ENDIAN_UINT16(headerPtr + 4); // probably signed?!?
+ //displaceY = READ_SCI11ENDIAN_UINT16(headerPtr + 6); // probably signed?!?
clearColor = headerPtr[8];
if (headerPtr[9] == 0)
compression = false;
}
#endif
- if (displaceX || displaceY)
- error("unsupported embedded cel-data in picture");
+ //if (displaceX || displaceY)
+ // error("unsupported embedded cel-data in picture");
// We will unpack cel-data into a temporary buffer and then plot it to screen
// That needs to be done cause a mirrored picture may be requested
diff --git a/engines/sci/sci.h b/engines/sci/sci.h
index 3b9844b326..0a75e115fd 100644
--- a/engines/sci/sci.h
+++ b/engines/sci/sci.h
@@ -138,6 +138,7 @@ enum SciGameId {
GID_KQ5,
GID_KQ6,
GID_KQ7,
+ GID_KQUESTIONS,
GID_LAURABOW,
GID_LAURABOW2,
GID_LIGHTHOUSE,
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 5c148a7b57..4e14473921 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -1485,7 +1485,7 @@ void ScummEngine::playActorSounds() {
int sound;
for (i = 1; i < _numActors; i++) {
- if (_actors[i]->_cost.soundCounter && _actors[i]->isInCurrentRoom() && _actors[i]->_sound) {
+ if (_actors[i]->_cost.soundCounter && _actors[i]->isInCurrentRoom()) {
_currentScript = 0xFF;
if (_game.version == 0) {
sound = v0ActorSounds[i - 1] & 0x3F;
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 4c1fdaf673..4d65ccc88a 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -1888,7 +1888,7 @@ bool Gdi::drawStrip(byte *dstPtr, VirtScreen *vs, int x, int y, const int width,
if (stripnr * 4 + 4 < smapLen)
offset = READ_LE_UINT32(smap_ptr + stripnr * 4 + 4);
} else {
- smapLen = READ_BE_UINT32(smap_ptr);
+ smapLen = READ_BE_UINT32(smap_ptr + 4);
if (stripnr * 4 + 8 < smapLen)
offset = READ_LE_UINT32(smap_ptr + stripnr * 4 + 8);
}
diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp
index d4920cf430..42bf9a4bb6 100644
--- a/engines/scumm/he/script_v72he.cpp
+++ b/engines/scumm/he/script_v72he.cpp
@@ -158,7 +158,7 @@ int ScummEngine_v72he::readArray(int array, int idx2, int idx1) {
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array));
- if (ah == NULL || ah->data == NULL)
+ if (!ah)
error("readArray: invalid array %d (%d)", array, readVar(array));
if (idx2 < (int)FROM_LE_32(ah->dim2start) || idx2 > (int)FROM_LE_32(ah->dim2end) ||
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 3876966fd1..d711b63342 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -1519,6 +1519,7 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) {
case INV_BOOT:
case INV_HAND:
case INV_DUST:
+ // fallthrough
default:
switchEnemyWeapon();
}
diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp
index a75e864e7a..6983c51f30 100644
--- a/engines/scumm/script_v6.cpp
+++ b/engines/scumm/script_v6.cpp
@@ -394,7 +394,7 @@ ScummEngine_v6::ArrayHeader *ScummEngine_v6::getArray(int array) {
int ScummEngine_v6::readArray(int array, int idx, int base) {
ArrayHeader *ah = getArray(array);
- if (ah == NULL || ah->data == NULL)
+ if (!ah)
error("readArray: invalid array %d (%d)", array, readVar(array));
// WORKAROUND bug #645711. This is clearly a script bug, as this script
diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp
index 95598babc6..f1f00599e0 100644
--- a/engines/tsage/blue_force/blueforce_scenes0.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes0.cpp
@@ -888,6 +888,7 @@ void Scene60::Action1::signal() {
break;
case 4:
remove();
+ break;
case 5:
setDelay(120);
break;
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index 909da62541..8ae6a0d97e 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -858,6 +858,11 @@ void StripManager::signal() {
++obj44Idx;
if (_obj44List[obj44Idx]._field16[0]) {
+ // WORKAROUND: The _lookupList isn't always correctly initialised. But it always
+ // seems to be set to the R2_GLOBALS._stripManager_lookupList, so manually set it
+ if (!_lookupList)
+ _lookupList = R2_GLOBALS._stripManager_lookupList;
+
int f16Index = _lookupList[_obj44List[obj44Idx]._field16[0] - 1];
listId = _obj44List[obj44Idx]._field16[f16Index];
@@ -868,13 +873,16 @@ void StripManager::signal() {
choiceStr = (const char *)&_script[0] + _obj44List[obj44Idx]._list[listIdx]._scriptOffset;
} else {
- for (int listIdx = 0; listIdx < OBJ0A_LIST_SIZE; ++listIdx) {
+ for (int listIdx = idx; listIdx < (OBJ0A_LIST_SIZE - 1); ++listIdx) {
obj44._list[listIdx]._id = obj44._list[listIdx + 1]._id;
obj44._list[listIdx]._scriptOffset = obj44._list[listIdx + 1]._scriptOffset;
if (!obj44._list[listIdx + 1]._id)
obj44._list[listIdx]._id = 0;
}
+
+ --idx;
+ continue;
}
}
}
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 6b4e2963a5..b632aa8e27 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2111,8 +2111,13 @@ int SceneObject::getFrameCount() {
void SceneObject::animEnded() {
_animateMode = ANIM_MODE_NONE;
- if (_endAction)
- _endAction->signal();
+ if (_endAction) {
+ Action *endAction = _endAction;
+ if (g_vm->getGameID() == GType_Ringworld2)
+ _endAction = NULL;
+
+ endAction->signal();
+ }
}
int SceneObject::changeFrame() {
@@ -4242,9 +4247,10 @@ void SceneHandler::process(Event &event) {
// Scan the item list to find one the mouse is within
SynchronizedList<SceneItem *>::iterator i;
for (i = g_globals->_sceneItems.begin(); i != g_globals->_sceneItems.end(); ++i) {
- if ((*i)->contains(event.mousePos)) {
+ SceneItem *item = *i;
+ if (item->contains(event.mousePos)) {
// Pass the action to the item
- bool handled = (*i)->startAction(g_globals->_events.getCursor(), event);
+ bool handled = item->startAction(g_globals->_events.getCursor(), event);
if (!handled)
// Item wasn't handled, keep scanning
continue;
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 5c4fa967e5..6d1f4ced5c 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -389,7 +389,7 @@ void Ringworld2Globals::reset() {
_scrollFollower = &_player;
// Reset fields
- Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[10][256], 0);
+ Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[9][256], 0);
Common::fill(&_paletteMap[0], &_paletteMap[4096], 0);
_fadePaletteFlag = false;
@@ -404,7 +404,7 @@ void Ringworld2Globals::reset() {
_v565E7 = 0;
_v565E9 = -5;
_v565EB = 26;
- _v565F5 = 0;
+ _foodCount = 0;
_v565F6 = 0;
_v565F8 = 0;
_v565FA = 0;
@@ -449,7 +449,7 @@ void Ringworld2Globals::reset() {
_v56613[(17 * 4) + 1] = 1;
_v566A6 = 3800;
- _v566A3 = 2;
+ _landerSuitNumber = 2;
_v566A4 = 1;
_v566A5 = 0;
_v566A8 = 5;
@@ -519,11 +519,11 @@ void Ringworld2Globals::synchronize(Serializer &s) {
s.syncAsSint16LE(_v565E7);
s.syncAsSint16LE(_v565E9);
s.syncAsSint16LE(_v565EB);
- s.syncAsSint16LE(_v565F5);
+ s.syncAsSint16LE(_foodCount);
s.syncAsSint16LE(_v565F6);
s.syncAsSint16LE(_v565F8);
s.syncAsSint16LE(_v565FA);
- s.syncAsSint16LE(_v566A3);
+ s.syncAsSint16LE(_landerSuitNumber);
s.syncAsSint16LE(_v566A6);
s.syncAsSint16LE(_v56A93);
s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index ed27ff0556..e91a74b2ca 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -269,7 +269,7 @@ public:
int _v565E7;
int _v565E9;
int _v565EB;
- int _v565F5;
+ int _foodCount;
int _v565F6;
int _v565F8;
int _v565FA;
@@ -280,7 +280,7 @@ public:
byte _v566A4;
byte _v566A5;
int _v566A6;
- byte _v566A3;
+ byte _landerSuitNumber;
byte _v566A8;
byte _v566A9;
byte _v566AA;
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 2a8e50bd67..7104e1f80c 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -1325,7 +1325,7 @@ GfxSurface SceneActor::getFrame() {
/*--------------------------------------------------------------------------*/
-SceneArea::SceneArea(): EventHandler() {
+SceneArea::SceneArea(): SceneItem() {
_enabled = true;
_insideArea = false;
_savedCursorNum = CURSOR_NONE;
@@ -1429,6 +1429,7 @@ void SceneExit::process(Event &event) {
/*--------------------------------------------------------------------------*/
void SceneAreaObject::remove() {
+ R2_GLOBALS._sceneItems.remove(this);
_object1.remove();
SceneArea::remove();
--R2_GLOBALS._insetUp;
@@ -1438,19 +1439,22 @@ void SceneAreaObject::process(Event &event) {
if (_insetCount == R2_GLOBALS._insetUp) {
CursorType cursor = R2_GLOBALS._events.getCursor();
- if (_bounds.contains(event.mousePos)) {
+ if (_object1._bounds.contains(event.mousePos)) {
// Cursor moving in bounded area
if (cursor == _cursorNum) {
R2_GLOBALS._events.setCursor(_savedCursorNum);
}
} else if (event.mousePos.y < 168) {
- if (_cursorNum != cursor)
+ if (_cursorNum != cursor) {
// Cursor moved outside bounded area
- R2_GLOBALS._events.setCursor(_savedCursorNum);
-
+ _savedCursorNum = R2_GLOBALS._events.getCursor();
+ R2_GLOBALS._events.setCursor(CURSOR_INVALID);
+ }
+
if (event.eventType == EVENT_BUTTON_DOWN) {
- R2_GLOBALS._events.setCursor(_savedCursorNum);
event.handled = true;
+ R2_GLOBALS._events.setCursor(_savedCursorNum);
+ remove();
}
}
}
@@ -1470,7 +1474,7 @@ void SceneAreaObject::setDetails(int visage, int strip, int frameNumber, const C
}
void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
- ((SceneHotspot *)(this))->setDetails(resNum, lookLineNum, talkLineNum, useLineNum,
+ _object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum,
2, (SceneItem *)NULL);
}
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index 1b4b7fca1f..62a596146b 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -42,9 +42,8 @@ public:
static Scene *createScene(int sceneNumber);
};
-class SceneArea: public EventHandler {
+class SceneArea: public SceneItem {
public:
- Rect _bounds;
bool _enabled;
bool _insideArea;
CursorType _cursorNum;
@@ -54,9 +53,12 @@ public:
SceneArea();
void setDetails(const Rect &bounds, CursorType cursor);
+ virtual Common::String getClassName() { return "SceneArea"; }
virtual void synchronize(Serializer &s);
virtual void remove();
virtual void process(Event &event);
+ virtual bool startAction(CursorType action, Event &event) { return false; }
+ virtual void doAction(int action) {}
};
class SceneExit: public SceneArea {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 8d35fc7222..34aaf98e51 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -392,11 +392,11 @@ void Scene100::dispatch() {
*
*--------------------------------------------------------------------------*/
-bool Scene125::Object5::startAction(CursorType action, Event &event) {
+bool Scene125::Food::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE)
return true;
- else
- return SceneActor::startAction(action, event);
+
+ return SceneActor::startAction(action, event);
}
/*--------------------------------------------------------------------------*/
@@ -631,9 +631,9 @@ void Scene125::postInit(SceneObjectList *OwnerList) {
_infoDisk.setPosition(Common::Point(47, 167));
}
- _object6.postInit();
- _object6.setup(162, 1, 1);
- _object6.setPosition(Common::Point(214, 168));
+ _foodDispenser.postInit();
+ _foodDispenser.setup(162, 1, 1);
+ _foodDispenser.setPosition(Common::Point(214, 168));
_diskSlot.setDetails(Rect(27, 145, 81, 159), 126, 9, -1, -1, 1, NULL);
_item3.setDetails(Rect(144, 119, 286, 167), 126, 6, 7, 8, 1, NULL);
@@ -656,8 +656,8 @@ void Scene125::signal() {
_icon4.postInit();
_icon4._sceneRegionId = 5;
- _sceneMode = 2;
setAction(&_sequenceManager, this, 127, &_icon1, &_icon2, &_icon3, &_icon4, &R2_GLOBALS._player, NULL);
+ _sceneMode = 2;
break;
case 2:
_icon1.setup(160, 1, 1);
@@ -698,7 +698,7 @@ void Scene125::signal() {
_icon6._sceneRegionId = 8;
consoleAction(5);
- R2_GLOBALS._player.enableControl();
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
break;
case 10:
@@ -971,14 +971,17 @@ void Scene125::consoleAction(int id) {
case 15:
consoleAction(3);
- if (R2_GLOBALS._v565F5 < 3) {
+ if (R2_GLOBALS._foodCount < 3) {
R2_GLOBALS._player.disableControl();
- _object5.postInit();
- _object5.setup(162, 2, 2);
- _object5.setPosition(Common::Point(216, UI_INTERFACE_Y));
+ _food.postInit();
+ _food.setup(162, 2, 2);
+ _food.setPosition(Common::Point(216, UI_INTERFACE_Y));
+
+ R2_GLOBALS._foodCount += 2;
- R2_GLOBALS._v565F5 += 2;
- } else if (R2_GLOBALS._v565F5 == 3) {
+ _sceneMode = 128;
+ this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL);
+ } else if (R2_GLOBALS._foodCount == 3) {
SceneItem::display2(126, 13);
} else {
SceneItem::display2(126, 14);
@@ -987,13 +990,16 @@ void Scene125::consoleAction(int id) {
case 16:
consoleAction(3);
- if (R2_GLOBALS._v565F5 < 4) {
+ if (R2_GLOBALS._foodCount < 4) {
R2_GLOBALS._player.disableControl();
- _object5.postInit();
- _object5.setup(162, 2, 3);
- _object5.setPosition(Common::Point(218, UI_INTERFACE_Y));
+ _food.postInit();
+ _food.setup(162, 2, 3);
+ _food.setPosition(Common::Point(218, UI_INTERFACE_Y));
+
+ ++R2_GLOBALS._foodCount;
- ++R2_GLOBALS._v565F5;
+ _sceneMode = 128;
+ this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL);
} else {
SceneItem::display2(126, 15);
}
@@ -1001,13 +1007,16 @@ void Scene125::consoleAction(int id) {
case 17:
consoleAction(3);
- if (R2_GLOBALS._v565F5 < 4) {
+ if (R2_GLOBALS._foodCount < 4) {
R2_GLOBALS._player.disableControl();
- _object5.postInit();
- _object5.setup(162, 2, 1);
- _object5.setPosition(Common::Point(215, UI_INTERFACE_Y));
+ _food.postInit();
+ _food.setup(162, 2, 1);
+ _food.setPosition(Common::Point(215, UI_INTERFACE_Y));
- ++R2_GLOBALS._v565F5;
+ ++R2_GLOBALS._foodCount;
+
+ _sceneMode = 128;
+ this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL);
} else {
SceneItem::display2(126, 16);
}
@@ -2026,7 +2035,7 @@ void Scene200::EastExit::changeScene() {
Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
- R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->_sceneMode = 206;
scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL);
}
@@ -2035,7 +2044,7 @@ void Scene200::WestExit::changeScene() {
Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene;
_enabled = false;
- R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
scene->_sceneMode = 208;
scene->setAction(&scene->_sequenceManager, scene, 208, &R2_GLOBALS._player, NULL);
}
@@ -3142,7 +3151,7 @@ bool Scene300::Doorway::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
if ((R2_GLOBALS._player._characterIndex == R2_QUINN) &&
- (!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500)) {
+ (!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_SEEKER] == 500)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 301;
scene->setAction(&scene->_sequenceManager1, scene, 301, &R2_GLOBALS._player, this, NULL);
@@ -3559,7 +3568,7 @@ void Scene300::signal() {
break;
case 16:
- if (_stripManager._field2E8 == 1) {
+ if (_stripManager._exitMode == 1) {
R2_GLOBALS._player.setAction(NULL);
R2_GLOBALS._sceneManager.changeScene(1000);
} else {
@@ -4813,6 +4822,11 @@ void Scene400::dispatch() {
*
*--------------------------------------------------------------------------*/
+Scene500::PanelDialog::Button::Button() {
+ _buttonId = 0;
+ _buttonDown = false;
+}
+
bool Scene500::ControlPanel::startAction(CursorType action, Event &event) {
Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
@@ -4835,17 +4849,18 @@ bool Scene500::ControlPanel::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
-bool Scene500::Object2::startAction(CursorType action, Event &event) {
+bool Scene500::Seeker::startAction(CursorType action, Event &event) {
Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
if (action == CURSOR_TALK) {
R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1101 : 1103;
} else {
scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1102 : 1105;
}
+ scene->_sceneMode = 524;
scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL);
return true;
} else {
@@ -4853,7 +4868,7 @@ bool Scene500::Object2::startAction(CursorType action, Event &event) {
}
}
-bool Scene500::Object3::startAction(CursorType action, Event &event) {
+bool Scene500::Suit::startAction(CursorType action, Event &event) {
Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -4864,20 +4879,20 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) {
case CURSOR_USE:
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if ((_strip != 3) && (_strip != 7))
- SceneItem::display2(500, _strip);
+ SceneItem::display2(500, _strip + 25);
else if (R2_GLOBALS.getFlag(26)) {
R2_GLOBALS._player.disableControl();
scene->_stripNumber = 1103;
scene->_sceneMode = 524;
- scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 512, &R2_GLOBALS._player, NULL);
} else if (!R2_GLOBALS.getFlag(28))
SceneItem::display2(500, 41);
- else if (!R2_GLOBALS.getFlag(40))
+ else if (!R2_GLOBALS.getFlag(25))
SceneItem::display2(500, 40);
else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 512;
- scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, &scene->_object3, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 512, &R2_GLOBALS._player, &scene->_suit, NULL);
R2_GLOBALS.setFlag(26);
}
} else {
@@ -4893,7 +4908,7 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) {
else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 515;
- scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_object3, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_suit, NULL);
R2_GLOBALS.setFlag(28);
}
return true;
@@ -4903,12 +4918,7 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) {
return true;
default:
- if (action < R2_LAST_INVENT) {
- SceneItem::display2(500, action);
- return true;
- } else {
- return SceneActor::startAction(action, event);
- }
+ return SceneActor::startAction(action, event);
}
}
@@ -4976,7 +4986,7 @@ bool Scene500::AirLock::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = (R2_GLOBALS._player._characterIndex == R2_QUINN) ? 521 : 522;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player,
- &scene->_object2, &scene->_airLock, NULL);
+ &scene->_seeker, &scene->_airLock, NULL);
return true;
} else {
return SceneActor::startAction(action, event);
@@ -5045,7 +5055,36 @@ bool Scene500::Locker2::startAction(CursorType action, Event &event) {
}
}
-bool Scene500::Object::startAction(CursorType action, Event &event) {
+/*--------------------------------------------------------------------------*/
+
+void Scene500::PanelDialog::setDetails(int visage, int strip, int frameNumber,
+ const Common::Point &pt) {
+ SceneAreaObject::setDetails(visage, strip, frameNumber, pt);
+ SceneAreaObject::setDetails(500, 43, 32, 45);
+
+ _button1.setupButton(1);
+ _button2.setupButton(2);
+ _button3.setupButton(3);
+}
+
+void Scene500::PanelDialog::remove() {
+ Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene;
+ scene->_sceneAreas.remove(&_button1);
+ scene->_sceneAreas.remove(&_button2);
+ scene->_sceneAreas.remove(&_button3);
+
+ _button1.remove();
+ _button2.remove();
+ _button3.remove();
+
+ SceneAreaObject::remove();
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 511;
+ scene->setAction(&scene->_sequenceManager1, scene, 511, &R2_GLOBALS._player, NULL);
+}
+
+bool Scene500::PanelDialog::Button::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
return false;
} else {
@@ -5053,6 +5092,119 @@ bool Scene500::Object::startAction(CursorType action, Event &event) {
}
}
+void Scene500::PanelDialog::Button::setupButton(int buttonId) {
+ _buttonId = buttonId;
+ _buttonDown = false;
+ SceneActor::postInit();
+ setup(500, 7, 1);
+ fixPriority(251);
+
+ switch (_buttonId) {
+ case 1:
+ setPosition(Common::Point(139, 78));
+ break;
+ case 2:
+ setPosition(Common::Point(139, 96));
+ break;
+ case 3:
+ setPosition(Common::Point(139, 114));
+ break;
+ default:
+ break;
+ }
+
+ Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene;
+ scene->_sceneAreas.push_front(this);
+}
+
+void Scene500::PanelDialog::Button::synchronize(Serializer &s) {
+ SceneActor::synchronize(s);
+
+ s.syncAsSint16LE(_buttonId);
+ s.syncAsSint16LE(_buttonDown);
+}
+
+void Scene500::PanelDialog::Button::process(Event &event) {
+ if ((event.eventType == EVENT_BUTTON_DOWN) &&
+ (R2_GLOBALS._events.getCursor() == CURSOR_USE) &&
+ _bounds.contains(event.mousePos) && !_buttonDown) {
+ _buttonDown = true;
+ event.handled = true;
+ setFrame(2);
+ }
+
+ if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) {
+ setFrame(1);
+ _buttonDown = false;
+ event.handled = true;
+
+ doButtonPress();
+ }
+}
+
+void Scene500::PanelDialog::Button::doButtonPress() {
+ Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
+
+ if (R2_GLOBALS.getFlag(28)) {
+ SceneItem::display2(500, 48);
+ } else {
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = _buttonId;
+
+ switch (_buttonId) {
+ case 1:
+ if (--R2_GLOBALS._landerSuitNumber == 0)
+ R2_GLOBALS._landerSuitNumber = 3;
+
+ if (R2_GLOBALS.getFlag(35)) {
+ scene->_sceneMode = 5;
+ scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1,
+ &scene->_suit, &scene->_object8, NULL);
+ } else {
+ scene->_sound1.play(127);
+ scene->_object1.animate(ANIM_MODE_6, scene);
+ }
+ break;
+
+ case 2:
+ if (++R2_GLOBALS._landerSuitNumber == 4)
+ R2_GLOBALS._v566A4 = 1;
+
+ if (R2_GLOBALS.getFlag(35)) {
+ scene->_sceneMode = 6;
+ scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1,
+ &scene->_suit, &scene->_object8, NULL);
+ } else {
+ scene->_sound1.play(127);
+ scene->_object1.animate(ANIM_MODE_6, scene);
+ }
+ break;
+
+ case 3:
+ if (R2_GLOBALS.getFlag(35)) {
+ scene->_sceneMode = 509;
+ scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1,
+ &scene->_suit, &scene->_object8, NULL);
+ } else {
+ scene->_suit.postInit();
+ scene->_suit.hide();
+ scene->_suit._effect = 1;
+ scene->_suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL);
+ scene->_suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 1);
+
+ scene->setAction(&scene->_sequenceManager1, scene, 508,
+ &R2_GLOBALS._player, &scene->_object1, &scene->_suit,
+ &scene->_object8, NULL);
+ R2_GLOBALS.setFlag(35);
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
/*--------------------------------------------------------------------------*/
void Scene500::postInit(SceneObjectList *OwnerList) {
@@ -5071,23 +5223,23 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._walkRegions.disableRegion(1);
- _object2.postInit();
- _object2._effect = 1;
- _object2.setup(1505, 1, 1);
- _object2._moveDiff.x = 5;
- _object2.setPosition(Common::Point(42, 151));
- _object2.setDetails(500, 34, 35, 36, 1, (SceneItem *)NULL);
+ _seeker.postInit();
+ _seeker._effect = 1;
+ _seeker.setup(1505, 1, 1);
+ _seeker._moveDiff.x = 5;
+ _seeker.setPosition(Common::Point(42, 151));
+ _seeker.setDetails(500, 34, 35, 36, 1, (SceneItem *)NULL);
} else if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) {
- _object2.postInit();
- _object2._effect = 1;
- _object2.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1);
- _object2.setPosition(Common::Point(42, 151));
+ _seeker.postInit();
+ _seeker._effect = 1;
+ _seeker.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1);
+ _seeker.setPosition(Common::Point(42, 151));
R2_GLOBALS._walkRegions.disableRegion(1);
R2_GLOBALS._walkRegions.disableRegion(2);
R2_GLOBALS._walkRegions.disableRegion(3);
- _object2.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL);
+ _seeker.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL);
}
}
@@ -5167,16 +5319,16 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
} else {
_object8.setup(500, 8, 7);
- _object3.postInit();
- _object3._effect = 1;
- _object3.setPosition(Common::Point(247, 52));
- _object3.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL);
+ _suit.postInit();
+ _suit._effect = 1;
+ _suit.setPosition(Common::Point(247, 52));
+ _suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL);
if (!R2_GLOBALS.getFlag(26)) {
if (R2_GLOBALS.getFlag(28))
- _object3.setup(502, 7, 2);
+ _suit.setup(502, 7, 2);
else
- _object3.setup(502, R2_GLOBALS._v566A3 + 2, 7);
+ _suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 7);
}
}
@@ -5222,7 +5374,7 @@ void Scene500::signal() {
_object1.animate(ANIM_MODE_6, this);
R2_GLOBALS.clearFlag(35);
- _object3.remove();
+ _suit.remove();
R2_GLOBALS._player.enableControl();
break;
case 6:
@@ -5231,7 +5383,7 @@ void Scene500::signal() {
_object1.animate(ANIM_MODE_5, this);
R2_GLOBALS.clearFlag(35);
- _object3.remove();
+ _suit.remove();
R2_GLOBALS._player.enableControl();
break;
case 7:
@@ -5239,14 +5391,14 @@ void Scene500::signal() {
_object8.animate(ANIM_MODE_6, this);
R2_GLOBALS.clearFlag(35);
- _object3.remove();
+ _suit.remove();
R2_GLOBALS._player.enableControl();
break;
case 500:
R2_GLOBALS._sceneManager.changeScene(700);
break;
case 501:
- if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) {
+ if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 500) {
_stripNumber = 1100;
_sceneMode = 523;
setAction(&_sequenceManager1, this, 523, &R2_GLOBALS._player, NULL);
@@ -5277,7 +5429,7 @@ void Scene500::signal() {
break;
case 506:
case 518:
- R2_GLOBALS.setFlag(11);
+ R2_GLOBALS.setFlag(12);
R2_GLOBALS._player.enableControl();
break;
case 507:
@@ -5287,12 +5439,12 @@ void Scene500::signal() {
break;
case 509:
R2_GLOBALS.clearFlag(35);
- _object3.remove();
+ _suit.remove();
R2_GLOBALS._player.enableControl();
break;
case 510:
R2_GLOBALS._player.enableControl();
- _area1.setDetails(500, 6, 1, Common::Point(160, 120));
+ _panelDialog.setDetails(500, 6, 1, Common::Point(160, 120));
R2_GLOBALS._player.enableControl();
break;
case 513:
@@ -5435,7 +5587,8 @@ GfxSurface Scene600::Actor4::getFrame() {
}
bool Scene600::Doorway::startAction(CursorType action, Event &event) {
- if ((action < CURSOR_WALK) && (action >= R2CURSORS_START))
+ // CHECKME: The original is checking is action == 0. To be verified.
+ if (action == INV_NONE)
return false;
if (action != CURSOR_USE)
@@ -5547,7 +5700,8 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) {
bool Scene600::Aerosol::startAction(CursorType action, Event &event) {
Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
- if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) {
+ // CHECKME: The original is checking is action == 0. To be verified.
+ if (action == INV_NONE) {
return false;
} else if (action == CURSOR_USE) {
R2_GLOBALS._player.disableControl();
@@ -5868,26 +6022,26 @@ bool Scene700::Item11::startAction(CursorType action, Event &event) {
return NamedHotspot::startAction(action, event);
}
-bool Scene700::Item12::startAction(CursorType action, Event &event) {
+bool Scene700::HandGrip::startAction(CursorType action, Event &event) {
Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
case R2_CABLE_HARNESS:
R2_GLOBALS._player.disableControl();
- scene->_actor5.postInit();
- scene->_actor5.setup(701, 3, 2);
- scene->_actor5.setPosition(Common::Point(243, 98));
- scene->_actor5.setDetails(700, 37, -1, -1, 2, (SceneItem *) NULL);
- scene->_actor5.hide();
+ scene->_cable.postInit();
+ scene->_cable.setup(701, 3, 2);
+ scene->_cable.setPosition(Common::Point(243, 98));
+ scene->_cable.setDetails(700, 37, -1, -1, 2, (SceneItem *) NULL);
+ scene->_cable.hide();
scene->_sceneMode = 20;
break;
case R2_ATTRACTOR_CABLE_HARNESS:
R2_GLOBALS._player.disableControl();
- scene->_actor5.postInit();
- scene->_actor5.setup(701, 2, 8);
- scene->_actor5.setPosition(Common::Point(243, 98));
- scene->_actor5.setDetails(700, 38, -1, -1, 2, (SceneItem *) NULL);
- scene->_actor5.hide();
+ scene->_cable.postInit();
+ scene->_cable.setup(701, 2, 8);
+ scene->_cable.setPosition(Common::Point(243, 98));
+ scene->_cable.setDetails(700, 38, -1, -1, 2, (SceneItem *) NULL);
+ scene->_cable.hide();
scene->_sceneMode = 21;
break;
default:
@@ -5895,7 +6049,7 @@ bool Scene700::Item12::startAction(CursorType action, Event &event) {
break;
}
- scene->setAction(&scene->_sequenceManager, scene, 707, &R2_GLOBALS._player, &scene->_actor5, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 707, &R2_GLOBALS._player, &scene->_cable, NULL);
return true;
}
@@ -5947,7 +6101,7 @@ bool Scene700::Actor4::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene700::Actor5::startAction(CursorType action, Event &event) {
+bool Scene700::Cable::startAction(CursorType action, Event &event) {
Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
switch (action) {
@@ -5981,9 +6135,9 @@ bool Scene700::Actor5::startAction(CursorType action, Event &event) {
break;
case R2_ATTRACTOR_UNIT:
R2_GLOBALS._player.disableControl();
- if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 700) {
+ if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 700) {
scene->_sceneMode = 706;
- scene->setAction(&scene->_sequenceManager, scene, 706, &R2_GLOBALS._player, &scene->_actor5, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 706, &R2_GLOBALS._player, &scene->_cable, NULL);
} else {
scene->_sceneMode = 15;
Common::Point pt(_position.x - 12, _position.y + 1);
@@ -6065,20 +6219,20 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
_actor9.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) {
- _actor5.postInit();
- _actor5.fixPriority(10);
+ _cable.postInit();
+ _cable.fixPriority(10);
switch (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS)) {
case 0:
switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) {
case 0:
- _actor5.setup(701, 3, 2);
- _actor5.setPosition(Common::Point(243, 98));
- _actor5.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL);
+ _cable.setup(701, 3, 2);
+ _cable.setPosition(Common::Point(243, 98));
+ _cable.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL);
break;
case 700:
- _actor5.setup(701, 3, 1);
- _actor5.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4)));
- _actor5.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL);
+ _cable.setup(701, 3, 1);
+ _cable.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4)));
+ _cable.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL);
break;
default:
break;
@@ -6088,22 +6242,22 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) {
case 0:
if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70))
- _actor5.setup(701, 2, 1);
+ _cable.setup(701, 2, 1);
else
- _actor5.setup(701, 2, 8);
- _actor5.setPosition(Common::Point(243, 98));
- _actor5.fixPriority(77);
- _actor5.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL);
+ _cable.setup(701, 2, 8);
+ _cable.setPosition(Common::Point(243, 98));
+ _cable.fixPriority(77);
+ _cable.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL);
break;
case 700:
- _actor5.setup(701, 1, 8);
+ _cable.setup(701, 1, 8);
if (R2_GLOBALS._v565E7 == 0) {
- _actor5.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4)));
+ _cable.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4)));
} else {
- _actor5.setup(701, 1, 1);
- _actor5.setPosition(Common::Point(_actor1._position.x + 1, _actor1._position.y + 120));
+ _cable.setup(701, 1, 1);
+ _cable.setPosition(Common::Point(_actor1._position.x + 1, _actor1._position.y + 120));
}
- _actor5.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL);
+ _cable.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL);
break;
default:
break;
@@ -6118,7 +6272,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
_actor4.setPosition(Common::Point(454, 117));
_actor4.setDetails(700, 27, -1, -1, 1, (SceneItem *) NULL);
- _item12.setDetails(Rect(234, 90, 252, 110), 700, 39, -1, -1, 1, NULL);
+ _handGrip.setDetails(Rect(234, 90, 252, 110), 700, 39, -1, -1, 1, NULL);
_item6.setDetails(Rect(91, 158, 385, 167), 700, 6, -1, 8, 1, NULL);
_item2.setDetails(Rect(47, 115, 149, 124), 700, 40, -1, 41, 1, NULL);
_item3.setDetails(Rect(151, 108, 187, 124), 700, 40, -1, 41, 1, NULL);
@@ -6223,7 +6377,7 @@ void Scene700::signal() {
break;
case 11:
_sceneMode = 12;
- _actor5.remove();
+ _cable.remove();
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 12:
@@ -6248,13 +6402,13 @@ void Scene700::signal() {
break;
case 16:
_sceneMode = 17;
- _actor5.setup(701, 1, 8);
- _actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
- if ((R2_GLOBALS._v565E5 != 0) && (_actor5._position.x == _actor1._position.x + 1) && (_actor5._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) {
- _actor5.animate(ANIM_MODE_6, NULL);
- Common::Point pt(_actor5._position.x, _actor1._position.y + 120);
+ _cable.setup(701, 1, 8);
+ _cable.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
+ if ((R2_GLOBALS._v565E5 != 0) && (_cable._position.x == _actor1._position.x + 1) && (_cable._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) {
+ _cable.animate(ANIM_MODE_6, NULL);
+ Common::Point pt(_cable._position.x, _actor1._position.y + 120);
NpcMover *mover = new NpcMover();
- _actor5.addMover(mover, &pt, NULL);
+ _cable.addMover(mover, &pt, NULL);
R2_GLOBALS._v565E7 = 1;
}
R2_GLOBALS._player.animate(ANIM_MODE_6, this);
@@ -6274,9 +6428,9 @@ void Scene700::signal() {
R2_GLOBALS._player.enableControl();
break;
case 21:
- _actor5.fixPriority(77);
+ _cable.fixPriority(77);
if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70))
- _actor5.animate(ANIM_MODE_6, NULL);
+ _cable.animate(ANIM_MODE_6, NULL);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700);
R2_GLOBALS._player.enableControl();
@@ -6291,10 +6445,10 @@ void Scene700::signal() {
R2_GLOBALS._sceneManager.changeScene(900);
break;
case 706:
- _actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
- _actor5.fixPriority(77);
+ _cable.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
+ _cable.fixPriority(77);
if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70))
- _actor5.animate(ANIM_MODE_6, NULL);
+ _cable.animate(ANIM_MODE_6, NULL);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0);
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700);
R2_GLOBALS._player.enableControl();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
index bc30743aca..c1558312b0 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -102,7 +102,7 @@ public:
class Scene125: public SceneExt {
/* Objects */
- class Object5: public SceneActor {
+ class Food: public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -136,7 +136,7 @@ public:
ASoundExt _sound1;
NamedHotspot _background, _item2, _item3;
DiskSlot _diskSlot;
- SceneActor _object1, _object2, _object3, _object4, _object5, _object6, _infoDisk;
+ SceneActor _object1, _object2, _object3, _object4, _food, _foodDispenser, _infoDisk;
Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6;
SequenceManager _sequenceManager;
SceneText _sceneText;
@@ -524,6 +524,31 @@ public:
};
class Scene500: public SceneExt {
+ /* Dialogs */
+ class PanelDialog: public SceneAreaObject {
+ class Button: public SceneActor {
+ private:
+ int _buttonId;
+ bool _buttonDown;
+
+ void doButtonPress();
+ public:
+ Button();
+ virtual Common::String getClassName() { return "Scene500_Button"; }
+ virtual void process(Event &event);
+ virtual bool startAction(CursorType action, Event &event);
+ virtual void synchronize(Serializer &s);
+
+ void setupButton(int buttonId);
+ };
+ public:
+ Button _button1, _button2, _button3;
+
+ virtual Common::String getClassName() { return "Scene500_PanelWindow"; }
+ virtual void remove();
+ void setDetails(int visage, int strip, int frameNumber, const Common::Point &pt);
+ };
+
/* Items */
class ControlPanel: public SceneHotspot {
public:
@@ -531,11 +556,11 @@ class Scene500: public SceneExt {
};
/* Objects */
- class Object2: public SceneActor {
+ class Seeker: public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Object3: public SceneActor {
+ class Suit: public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -570,10 +595,6 @@ class Scene500: public SceneExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Object: public SceneActor {
- public:
- virtual bool startAction(CursorType action, Event &event);
- };
public:
int _stripNumber;
byte _buffer[2710];
@@ -582,8 +603,8 @@ public:
SceneHotspot _background, _item2;
ControlPanel _controlPanel;
SceneActor _object1;
- Object2 _object2;
- Object3 _object3;
+ Seeker _seeker;
+ Suit _suit;
Doorway _doorway;
OxygenTanks _tanks1, _tanks2;
AirLock _airLock;
@@ -592,8 +613,7 @@ public:
SonicStunner _sonicStunner;
Locker1 _locker1;
Locker2 _locker2;
- SceneAreaObject _area1;
- Object _obj1, _obj2, _obj3;
+ PanelDialog _panelDialog;
ASoundExt _sound1;
SequenceManager _sequenceManager1, _sequenceManager2;
public:
@@ -679,7 +699,7 @@ class Scene700: public SceneExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item12 : public NamedHotspot {
+ class HandGrip : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -696,7 +716,7 @@ class Scene700: public SceneExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor5 : public SceneActor {
+ class Cable : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -716,12 +736,12 @@ public:
NamedHotspot _item9;
NamedHotspot _item10;
Item11 _item11;
- Item12 _item12;
+ HandGrip _handGrip;
SceneActor _actor1;
Actor2 _actor2;
Actor3 _actor3;
Actor4 _actor4;
- Actor5 _actor5;
+ Cable _cable;
Actor6 _actor6;
Actor6 _actor7;
Actor6 _actor8;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 021ccd44dc..1258e464ff 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -39,6 +39,7 @@ Scene1000::Scene1000(): SceneExt() {
R2_GLOBALS._uiElements._active = false;
_gameTextSpeaker._displayMode = 9;
_fieldD2E = 0;
+ _field412 = 0;
}
void Scene1000::postInit(SceneObjectList *OwnerList) {
@@ -1203,7 +1204,7 @@ void Scene1100::signal() {
}
break;
case 54:
- if (_stripManager._field2E8 == 1) {
+ if (_stripManager._exitMode == 1) {
R2_GLOBALS._player.disableControl();
_sceneMode = 1125;
setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_seeker, NULL);
@@ -5976,7 +5977,8 @@ void Scene1337::subCF31D() {
if ((_arrunkObj1337[1]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[1]._arr3[0]._field34))) {
subC340B(&_arrunkObj1337[1]._arr1[tmpVal], &_arrunkObj1337[1]._arr2[i]);
found = true;
- }
+ break;
+ }
}
}
@@ -5986,8 +5988,10 @@ void Scene1337::subCF31D() {
tmpVal = subC274D(1);
int tmpVal2 = subC331B(1);
- if ((tmpVal != -1) && ( tmpVal2 != -1))
+ if ((tmpVal != -1) && ( tmpVal2 != -1)) {
subC358E(&_arrunkObj1337[1]._arr1[tmpVal], tmpVal2);
+ found = true;
+ }
if (found)
return;
@@ -7771,7 +7775,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == -1)
- R2_GLOBALS.setFlag(R2_ATTRACTOR_CABLE_HARNESS);
+ R2_GLOBALS.setFlag(16);
if ((R2_GLOBALS._player._characterScene[1] != 1550) && (R2_GLOBALS._player._characterScene[1] != 1580)) {
R2_GLOBALS._player._characterScene[1] = 1550;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 9246c4b6a4..bfed1ebeef 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -769,6 +769,7 @@ Scene2000::Scene2000(): SceneExt() {
}
_exitingFlag = false;
+ _mazePlayerMode = 0;
}
void Scene2000::postInit(SceneObjectList *OwnerList) {
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index 8d91787272..a0b0bd4ddb 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -204,13 +204,12 @@ void VisualSpeaker::setText(const Common::String &msg) {
_sceneText._textMode = _textMode;
_sceneText.setup(s);
- //_sceneText.clone();
-
_sceneText.setPosition(_textPos);
_sceneText.fixPriority(256);
// If subtitles are turned off, don't show the text
- if (!(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) {
+ if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) &&
+ !(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) {
_sceneText.hide();
}
@@ -1173,6 +1172,51 @@ SpeakerQuinn::SpeakerQuinn(): VisualSpeaker() {
_numFrames = 0;
}
+void SpeakerQuinn::proc15() {
+ int v = _speakerMode;
+
+ if (!_object2) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
+ _object2 = &R2_GLOBALS._player;
+ } else {
+ assert(R2_GLOBALS._sceneManager._sceneNumber == 500);
+ Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
+ _object2 = &scene->_seeker;
+ }
+
+ _object2->hide();
+
+ _object1.postInit();
+ _object1._effect = _object2->_effect;
+ _object1._shade = _object2->_shade;
+ _object1.setPosition(_object2->_position);
+
+ if (_object2->_mover)
+ _object2->addMover(NULL);
+ }
+
+ if (v == 0) {
+ _object1.animate(ANIM_MODE_2, NULL);
+ } else {
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+
+ switch (_object2->_visage) {
+ case 10:
+ _object1.setup(4021, (v == 1) ? 5 : 7, 1);
+ break;
+
+ case 1500:
+ _object1.setup(4021, (v == 1) ? 1 : 3, 1);
+ break;
+
+ default:
+ break;
+ }
+
+ _object1.animate(ANIM_MODE_5, this);
+ }
+}
+
void SpeakerQuinn300::proc15() {
int v = _speakerMode;
@@ -1944,6 +1988,43 @@ SpeakerSeeker::SpeakerSeeker(): VisualSpeaker() {
_numFrames = 0;
}
+void SpeakerSeeker::proc15() {
+ int v = _speakerMode;
+
+ if (!_object2) {
+ if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
+ _object2 = &R2_GLOBALS._player;
+ } else {
+ assert(R2_GLOBALS._sceneManager._sceneNumber == 500);
+ Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
+ _object2 = &scene->_seeker;
+ }
+
+ _object2->hide();
+ _object1.postInit();
+
+ _object1._effect = _object2->_effect;
+ _object1._shade = _object2->_shade;
+ _object1.setPosition(_object2->_position);
+
+ if (_object2->_mover)
+ _object2->addMover(NULL);
+ }
+
+ if (v == 0) {
+ _object1.animate(ANIM_MODE_2, NULL);
+ } else {
+ ((SceneItem *)_action)->_sceneRegionId = 0;
+
+ if (v == 1)
+ _object1.setup(4041, 3, 1);
+ else
+ _object1.setup(4041, 1, 1);
+
+ _object1.animate(ANIM_MODE_5, this);
+ }
+}
+
void SpeakerSeeker300::proc15() {
int v = _speakerMode;
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h
index 532e02576c..73e6dcf750 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.h
+++ b/engines/tsage/ringworld2/ringworld2_speakers.h
@@ -274,6 +274,7 @@ class SpeakerQuinn : public VisualSpeaker {
public:
SpeakerQuinn();
virtual Common::String getClassName() { return "SpeakerQuinn"; }
+ virtual void proc15();
};
class SpeakerQuinn300 : public SpeakerQuinn {
@@ -412,6 +413,7 @@ class SpeakerSeeker : public VisualSpeaker {
public:
SpeakerSeeker();
virtual Common::String getClassName() { return "SpeakerSeeker"; }
+ virtual void proc15();
};
class SpeakerSeeker300 : public SpeakerSeeker {
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index 3059a69047..e073f27970 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -272,7 +272,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
// void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
Graphics::Surface *surface = new Graphics::Surface();
if (_deletableFont) { // We actually have a TTF
- surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24));
+ surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), _gameRef->_renderer->getPixelFormat());
} else { // We are using a fallback, they can't do 32bpp
surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
}
@@ -285,7 +285,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
}
BaseSurface *retSurface = _gameRef->_renderer->createSurface();
- Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24));
+ Graphics::Surface *convertedSurface = surface->convertTo(_gameRef->_renderer->getPixelFormat());
retSurface->putSurface(*convertedSurface, true);
convertedSurface->free();
surface->free();
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 668105457f..e6d769c653 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -84,7 +84,6 @@ BaseRenderOSystem::~BaseRenderOSystem() {
delete _renderSurface;
_blankSurface->free();
delete _blankSurface;
- TransparentSurface::destroyLookup();
}
//////////////////////////////////////////////////////////////////////////
@@ -127,7 +126,7 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
_windowed = !ConfMan.getBool("fullscreen");
- Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24);
+ Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
g_system->beginGFXTransaction();
g_system->initSize(_width, _height, &format);
OSystem::TransactionError gfxError = g_system->endGFXTransaction();
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
index d4c5905c4b..6506abd29c 100644
--- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
@@ -48,7 +48,7 @@ namespace Wintermute {
BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) {
_surface = new Graphics::Surface();
_alphaMask = nullptr;
- _hasAlpha = true;
+ _alphaType = TransparentSurface::ALPHA_FULL;
_lockPixels = nullptr;
_lockPitch = 0;
_loaded = false;
@@ -71,22 +71,37 @@ BaseSurfaceOSystem::~BaseSurfaceOSystem() {
renderer->invalidateTicketsFromSurface(this);
}
-bool hasTransparency(Graphics::Surface *surf) {
+TransparentSurface::AlphaType hasTransparencyType(const Graphics::Surface *surf) {
if (surf->format.bytesPerPixel != 4) {
- warning("hasTransparency:: non 32 bpp surface passed as argument");
- return false;
+ warning("hasTransparencyType:: non 32 bpp surface passed as argument");
+ return TransparentSurface::ALPHA_OPAQUE;
}
uint8 r, g, b, a;
+ bool seenAlpha = false;
+ bool seenFullAlpha = false;
for (int i = 0; i < surf->h; i++) {
+ if (seenFullAlpha) {
+ break;
+ }
for (int j = 0; j < surf->w; j++) {
uint32 pix = *(uint32 *)surf->getBasePtr(j, i);
surf->format.colorToARGB(pix, a, r, g, b);
if (a != 255) {
- return true;
+ seenAlpha = true;
+ if (a != 0) {
+ seenFullAlpha = true;
+ break;
+ }
}
}
}
- return false;
+ if (seenFullAlpha) {
+ return TransparentSurface::ALPHA_FULL;
+ } else if (seenAlpha) {
+ return TransparentSurface::ALPHA_BINARY;
+ } else {
+ return TransparentSurface::ALPHA_OPAQUE;
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -170,7 +185,7 @@ bool BaseSurfaceOSystem::finishLoad() {
trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha);
}
- _hasAlpha = hasTransparency(_surface);
+ _alphaType = hasTransparencyType(_surface);
_valid = true;
_gameRef->addMem(_width * _height * 4);
@@ -422,17 +437,11 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect,
// TODO: This actually requires us to have the SAME source-offsets every time,
// But no checking is in place for that yet.
- // TODO: Optimize by not doing alpha-blits if we lack or disable alpha
-
- bool hasAlpha = false;
-
- if (_hasAlpha && !transform._alphaDisable) {
- hasAlpha = true;
- }
-
- if (transform._alphaDisable) {
- warning("BaseSurfaceOSystem::drawSprite - AlphaDisable ignored");
+ // Optimize by not doing alpha-blits if we lack alpha
+ if (_alphaType == TransparentSurface::ALPHA_OPAQUE && !transform._alphaDisable) {
+ transform._alphaDisable = true;
}
+
renderer->drawSurface(this, _surface, &srcRect, &position, transform);
return STATUS_OK;
}
@@ -447,7 +456,11 @@ bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAl
_loaded = true;
_surface->free();
_surface->copyFrom(surface);
- _hasAlpha = hasAlpha;
+ if (hasAlpha) {
+ _alphaType = TransparentSurface::ALPHA_FULL;
+ } else {
+ _alphaType = TransparentSurface::ALPHA_OPAQUE;
+ }
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
renderer->invalidateTicketsFromSurface(this);
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
index da86833517..6cf19d00fb 100644
--- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
@@ -30,6 +30,7 @@
#define WINTERMUTE_BASE_SURFACESDL_H
#include "graphics/surface.h"
+#include "engines/wintermute/graphics/transparent_surface.h"
#include "engines/wintermute/base/gfx/base_surface.h"
#include "common/list.h"
@@ -81,6 +82,7 @@ public:
return _height;
}
+ TransparentSurface::AlphaType getAlphaType() const { return _alphaType; }
private:
Graphics::Surface *_surface;
bool _loaded;
@@ -90,7 +92,7 @@ private:
uint32 getPixelAt(Graphics::Surface *surface, int x, int y);
uint32 _rotation;
- bool _hasAlpha;
+ TransparentSurface::AlphaType _alphaType;
void *_lockPixels;
int _lockPitch;
byte *_alphaMask;
diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.cpp b/engines/wintermute/base/gfx/osystem/render_ticket.cpp
index 98739e0778..b1720c1b0b 100644
--- a/engines/wintermute/base/gfx/osystem/render_ticket.cpp
+++ b/engines/wintermute/base/gfx/osystem/render_ticket.cpp
@@ -28,6 +28,7 @@
#include "engines/wintermute/base/gfx/osystem/render_ticket.h"
+#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
#include "engines/wintermute/graphics/transform_tools.h"
#include "common/textconsole.h"
@@ -104,7 +105,13 @@ void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface) const {
clipRect.setWidth(getSurface()->w);
clipRect.setHeight(getSurface()->h);
- src._enableAlphaBlit = !_transform._alphaDisable;
+ if (_owner) {
+ if (_transform._alphaDisable) {
+ src._alphaMode = TransparentSurface::ALPHA_OPAQUE;
+ } else {
+ src._alphaMode = _owner->getAlphaType();
+ }
+ }
src.blit(*_targetSurface, _dstRect.left, _dstRect.top, _transform._flip, &clipRect, _transform._rgbaMod, clipRect.width(), clipRect.height());
}
@@ -118,7 +125,13 @@ void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect
clipRect->setHeight(getSurface()->h);
}
- src._enableAlphaBlit = !_transform._alphaDisable;
+ if (_owner) {
+ if (_transform._alphaDisable) {
+ src._alphaMode = TransparentSurface::ALPHA_OPAQUE;
+ } else {
+ src._alphaMode = _owner->getAlphaType();
+ }
+ }
src.blit(*_targetSurface, dstRect->left, dstRect->top, _transform._flip, clipRect, _transform._rgbaMod, clipRect->width(), clipRect->height());
if (doDelete) {
delete clipRect;
diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h
index 702c0b28ba..63f5078c12 100644
--- a/engines/wintermute/detection_tables.h
+++ b/engines/wintermute/detection_tables.h
@@ -40,16 +40,20 @@ static const PlainGameDescriptor wintermuteGames[] = {
{"dreaming", "Des Reves Elastiques Avec Mille Insectes Nommes Georges"},
{"dirtysplit", "Dirty Split"},
{"dreamscape", "Dreamscape"},
+ {"escapemansion", "Escape from the Mansion"},
{"ghostsheet", "Ghost in the Sheet"},
{"hamlet", "Hamlet or the last game without MMORPS features, shaders and product placement"},
{"jamesperis", "James Peris: No License Nor Control"},
+ {"looky", "Looky"},
{"julia", "J.U.L.I.A."},
{"mirage", "Mirage"},
{"pigeons", "Pigeons in the Park"},
{"reversion1", "Reversion: The Escape"},
{"reversion2", "Reversion: The Meeting"},
{"rosemary", "Rosemary"},
+ {"shaban", "Shaban"},
{"shinestar", "The Shine of a Star"},
+ {"spacemadness", "Space Madness"},
{"thebox", "The Box"},
{"tib", "Fairy Tales About Toshechka and Boshechka"},
{"tradestory", "The Trader of Stories"},
@@ -284,6 +288,26 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_UNSTABLE,
GUIO0()
},
+ // Escape from the Mansion
+ {
+ "escapemansion",
+ "Beta 1",
+ AD_ENTRY1s("data.dcp", "d8e348b2312cc36a929cad75f12e0b3a", 21452380),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Escape from the Mansion
+ {
+ "escapemansion",
+ "Beta 2",
+ AD_ENTRY1s("data.dcp", "ded5fa6c5f2afdaf2cafb53e52cd3dd8", 21455763),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
// Ghosts in the Sheet
{
"ghostsheet",
@@ -379,6 +403,48 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_DEMO,
GUIO0()
},
+ // Looky Demo (English)
+ {
+ "looky",
+ "Demo",
+ {
+ {"english.dcp", 0, "1388e1dd320f4d553dea3b0316812f9d", 1358442},
+ {"data.dcp", 0, "7074bcd7bc7ad7eb04c271aafb964c32", 13815660},
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Looky Demo (German)
+ {
+ "looky",
+ "Demo",
+ {
+ {"german.dcp", 0, "606c048426dfbe94442b59fd34a5c76e", 14339496},
+ {"data.dcp", 0, "7074bcd7bc7ad7eb04c271aafb964c32", 13815660},
+ AD_LISTEND
+ },
+ Common::DE_DEU,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
+ // Looky (German)
+ {
+ "looky",
+ "",
+ {
+ {"german.dcp", 0, "bf4c2b8c26342342441a6d64934ab832", 107027865},
+ {"data.dcp", 0, "50de0beaa5ad621aa9f020df901d1e74", 1342214},
+ AD_LISTEND
+ },
+ Common::DE_DEU,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
// Mirage
{
"mirage",
@@ -625,6 +691,16 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_UNSTABLE,
GUIO0()
},
+ // Shaban
+ {
+ "shaban",
+ "",
+ AD_ENTRY1s("data.dcp", "35f702ca9baabc5c620e0be230195c8a", 755388466),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
// The Shine of a Star
{
"shinestar",
@@ -635,6 +711,16 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_UNSTABLE,
GUIO0()
},
+ // Space Madness
+ {
+ "spacemadness",
+ "1.0.2",
+ AD_ENTRY1s("data.dcp", "b9b83135dc7a9e1b4b5f50195dbeb630", 39546622),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
// The Box
{
"thebox",
diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp
index e375322ae9..249d30f7d9 100644
--- a/engines/wintermute/graphics/transparent_surface.cpp
+++ b/engines/wintermute/graphics/transparent_surface.cpp
@@ -140,16 +140,9 @@ void TransparentSurface::copyPixelNearestNeighbor(float projX, float projY, int
}
#endif
-byte *TransparentSurface::_lookup = nullptr;
+TransparentSurface::TransparentSurface() : Surface(), _alphaMode(ALPHA_FULL) {}
-void TransparentSurface::destroyLookup() {
- delete[] _lookup;
- _lookup = nullptr;
-}
-
-TransparentSurface::TransparentSurface() : Surface(), _enableAlphaBlit(true) {}
-
-TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _enableAlphaBlit(true) {
+TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _alphaMode(ALPHA_FULL) {
if (copyData) {
copyFrom(surf);
} else {
@@ -168,9 +161,9 @@ void doBlitOpaque(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pit
byte *in, *out;
#ifdef SCUMM_LITTLE_ENDIAN
- const int aIndex = 3;
-#else
const int aIndex = 0;
+#else
+ const int aIndex = 3;
#endif
for (uint32 i = 0; i < height; i++) {
@@ -186,42 +179,60 @@ void doBlitOpaque(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pit
}
}
-void TransparentSurface::generateLookup() {
- _lookup = new byte[256 * 256];
- for (int i = 0; i < 256; i++) {
- for (int j = 0; j < 256; j++) {
- _lookup[(i << 8) + j] = (i * j) >> 8;
+void doBlitBinary(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
+ byte *in, *out;
+
+#ifdef SCUMM_LITTLE_ENDIAN
+ const int aIndex = 0;
+#else
+ const int aIndex = 3;
+#endif
+ const int aShift = 0;//img->format.aShift;
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ for (uint32 j = 0; j < width; j++) {
+ uint32 pix = *(uint32 *)in;
+ int a = (pix >> aShift) & 0xff;
+ in += inStep;
+
+ if (a == 0) { // Full transparency
+ out += 4;
+ } else { // Full opacity (Any value not exactly 0 is Opaque here)
+ *(uint32 *)out = pix;
+ out[aIndex] = 0xFF;
+ out += 4;
+ }
}
+ outo += pitch;
+ ino += inoStep;
}
}
-void TransparentSurface::doBlitAlpha(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
+void doBlitAlpha(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
byte *in, *out;
- if (!_lookup) {
- generateLookup();
- }
-
#ifdef SCUMM_LITTLE_ENDIAN
- const int aIndex = 3;
- const int bIndex = 0;
- const int gIndex = 1;
- const int rIndex = 2;
-#else
const int aIndex = 0;
- const int bIndex = 3;
+ const int bIndex = 1;
const int gIndex = 2;
- const int rIndex = 1;
+ const int rIndex = 3;
+#else
+ const int aIndex = 3;
+ const int bIndex = 2;
+ const int gIndex = 1;
+ const int rIndex = 0;
#endif
- const int bShift = 0;//img->format.bShift;
- const int gShift = 8;//img->format.gShift;
- const int rShift = 16;//img->format.rShift;
- const int aShift = 24;//img->format.aShift;
+ const int bShift = 8;//img->format.bShift;
+ const int gShift = 16;//img->format.gShift;
+ const int rShift = 24;//img->format.rShift;
+ const int aShift = 0;//img->format.aShift;
- const int bShiftTarget = 0;//target.format.bShift;
- const int gShiftTarget = 8;//target.format.gShift;
- const int rShiftTarget = 16;//target.format.rShift;
+ const int bShiftTarget = 8;//target.format.bShift;
+ const int gShiftTarget = 16;//target.format.gShift;
+ const int rShiftTarget = 24;//target.format.rShift;
for (uint32 i = 0; i < height; i++) {
out = outo;
@@ -255,13 +266,9 @@ void TransparentSurface::doBlitAlpha(byte *ino, byte *outo, uint32 width, uint32
default: // alpha blending
outa = 255;
-
- outb = _lookup[(((oPix >> bShiftTarget) & 0xff)) + ((255 - a) << 8)];
- outg = _lookup[(((oPix >> gShiftTarget) & 0xff)) + ((255 - a) << 8)];
- outr = _lookup[(((oPix >> rShiftTarget) & 0xff)) + ((255 - a) << 8)];
- outb += _lookup[b + (a << 8)];
- outg += _lookup[g + (a << 8)];
- outr += _lookup[r + (a << 8)];
+ outb = ((b * a) + ((oPix >> bShiftTarget) & 0xff) * (255-a)) >> 8;
+ outg = ((g * a) + ((oPix >> gShiftTarget) & 0xff) * (255-a)) >> 8;
+ outr = ((r * a) + ((oPix >> rShiftTarget) & 0xff) * (255-a)) >> 8;
out[aIndex] = outa;
out[bIndex] = outb;
@@ -391,29 +398,32 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
byte *in, *out;
#ifdef SCUMM_LITTLE_ENDIAN
- const int aIndex = 3;
- const int bIndex = 0;
- const int gIndex = 1;
- const int rIndex = 2;
-#else
const int aIndex = 0;
- const int bIndex = 3;
+ const int bIndex = 1;
const int gIndex = 2;
- const int rIndex = 1;
+ const int rIndex = 3;
+#else
+ const int aIndex = 3;
+ const int bIndex = 2;
+ const int gIndex = 1;
+ const int rIndex = 0;
#endif
- const int bShift = 0;//img->format.bShift;
- const int gShift = 8;//img->format.gShift;
- const int rShift = 16;//img->format.rShift;
- const int aShift = 24;//img->format.aShift;
- const int bShiftTarget = 0;//target.format.bShift;
- const int gShiftTarget = 8;//target.format.gShift;
- const int rShiftTarget = 16;//target.format.rShift;
+ const int bShift = 8;//img->format.bShift;
+ const int gShift = 16;//img->format.gShift;
+ const int rShift = 24;//img->format.rShift;
+ const int aShift = 0;//img->format.aShift;
+
+ const int bShiftTarget = 8;//target.format.bShift;
+ const int gShiftTarget = 16;//target.format.gShift;
+ const int rShiftTarget = 24;//target.format.rShift;
if (ca == 255 && cb == 255 && cg == 255 && cr == 255) {
- if (_enableAlphaBlit) {
+ if (_alphaMode == ALPHA_FULL) {
doBlitAlpha(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
- } else {
+ } else if (_alphaMode == ALPHA_BINARY) {
+ doBlitBinary(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
+ } else if (_alphaMode == ALPHA_OPAQUE) {
doBlitOpaque(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
}
} else {
diff --git a/engines/wintermute/graphics/transparent_surface.h b/engines/wintermute/graphics/transparent_surface.h
index 9d06f3e006..598aaa55d7 100644
--- a/engines/wintermute/graphics/transparent_surface.h
+++ b/engines/wintermute/graphics/transparent_surface.h
@@ -75,7 +75,13 @@ struct TransparentSurface : public Graphics::Surface {
FLIP_VH = FLIP_H | FLIP_V
};
- bool _enableAlphaBlit;
+ enum AlphaType {
+ ALPHA_OPAQUE = 0,
+ ALPHA_BINARY = 1,
+ ALPHA_FULL = 2
+ };
+
+ AlphaType _alphaMode;
/**
@brief renders the surface to another surface
@@ -114,11 +120,6 @@ struct TransparentSurface : public Graphics::Surface {
TransparentSurface *scale(uint16 newWidth, uint16 newHeight) const;
TransparentSurface *rotoscale(const TransformStruct &transform) const;
- static byte *_lookup;
- static void destroyLookup();
-private:
- static void doBlitAlpha(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep);
- static void generateLookup();
};
/**
diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp
index 23abb5d579..e8e078aba8 100644
--- a/engines/wintermute/utils/string_util.cpp
+++ b/engines/wintermute/utils/string_util.cpp
@@ -146,26 +146,21 @@ Utf8String StringUtil::wideToUtf8(const WideString &WideStr) {
return "";
}
-// Currently this only does Ansi->ISO 8859, and only for carets.
-char simpleAnsiToWide(const AnsiString &str, uint32 &offset) {
- byte c = str[offset];
-
- if (c == 146) {
- offset++;
- return 39; // Replace right-quote with apostrophe
- } else {
- offset++;
- return c;
- }
-}
-
//////////////////////////////////////////////////////////////////////////
WideString StringUtil::ansiToWide(const AnsiString &str) {
// TODO: This function gets called a lot, so warnings like these drown out the usefull information
Common::String converted = "";
uint32 index = 0;
while (index != str.size()) {
- converted += simpleAnsiToWide(str, index);
+ byte c = str[index];
+ if (c == 146) {
+ converted += (char)39; // Replace right-quote with apostrophe
+ } else if (c == 133) {
+ converted += Common::String("..."); // Replace ...-symbol with ...
+ } else {
+ converted += c;
+ }
+ index++;
}
// using default os locale!
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index a878944661..0a6be4caf8 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -105,7 +105,7 @@ bool WintermuteEngine::hasFeature(EngineFeature f) const {
Common::Error WintermuteEngine::run() {
// Initialize graphics using following:
- Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24);
+ Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
initGraphics(800, 600, true, &format);
if (g_system->getScreenFormat() != format) {
error("Wintermute currently REQUIRES 32bpp");
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index 280bd6ec76..491a9d7f42 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -350,12 +350,14 @@ VectorRenderer *createRenderer(int mode) {
return new VectorRendererSpec<uint32>(format);
else if (g_system->getOverlayFormat().bytesPerPixel == 2)
return new VectorRendererSpec<uint16>(format);
+ break;
#ifndef DISABLE_FANCY_THEMES
case GUI::ThemeEngine::kGfxAntialias:
if (g_system->getOverlayFormat().bytesPerPixel == 4)
return new VectorRendererAA<uint32>(format);
else if (g_system->getOverlayFormat().bytesPerPixel == 2)
return new VectorRendererAA<uint16>(format);
+ break;
#endif
default:
break;
diff --git a/gui/ThemeEngine.cpp b/gui/ThemeEngine.cpp
index a6e61e8f41..688654d208 100644
--- a/gui/ThemeEngine.cpp
+++ b/gui/ThemeEngine.cpp
@@ -522,6 +522,12 @@ void ThemeEngine::setGraphicsMode(GraphicsMode mode) {
delete _vectorRenderer;
_vectorRenderer = Graphics::createRenderer(mode);
_vectorRenderer->setSurface(&_screen);
+
+ // Since we reinitialized our screen surfaces we know nothing has been
+ // drawn so far. Sometimes we still end up with dirty screen bits in the
+ // list. Clearing it avoids invalid overlay writes when the backend
+ // resizes the overlay.
+ _dirtyScreen.clear();
}
void WidgetDrawData::calcBackgroundOffset() {
diff --git a/gui/credits.h b/gui/credits.h
index 70f79ac9a5..3a4d7769f6 100644
--- a/gui/credits.h
+++ b/gui/credits.h
@@ -170,6 +170,15 @@ static const char *credits[] = {
"C0""Eugene Sandulenko",
"C0""David Turner",
"",
+"C1""Mortevielle",
+"A0""Arnaud Boutonne",
+"C0""Arnaud Boutonn\351",
+"C0""Paul Gilbert",
+"",
+"C1""Neverhood",
+"C0""Benjamin Haisch",
+"C0""Filippos Karapetis",
+"",
"C1""Parallaction",
"C0""peres",
"",
diff --git a/video/avi_decoder.cpp b/video/avi_decoder.cpp
index 92a60fcccf..34bc8c4a7a 100644
--- a/video/avi_decoder.cpp
+++ b/video/avi_decoder.cpp
@@ -65,9 +65,10 @@ namespace Video {
#define ID_VEDT MKTAG('v','e','d','t')
#define ID_IDX1 MKTAG('i','d','x','1')
#define ID_STRD MKTAG('s','t','r','d')
-//#define ID_INFO MKTAG('I','N','F','O')
+#define ID_INFO MKTAG('I','N','F','O')
#define ID_ISFT MKTAG('I','S','F','T')
#define ID_DISP MKTAG('D','I','S','P')
+#define ID_PRMI MKTAG('P','R','M','I')
// Codec tags
#define ID_RLE MKTAG('R','L','E',' ')
@@ -170,15 +171,25 @@ void AVIDecoder::handleList(uint32 listSize) {
debug(0, "Found LIST of type %s", tag2str(listType));
- if (listType == ID_MOVI) {
- // If we found the movie block
+ switch (listType) {
+ case ID_MOVI: // Movie List
+ // We found the movie block
_foundMovieList = true;
_movieListStart = curPos;
_fileStream->skip(listSize);
return;
- } else if (listType == ID_HDRL) {
+ case ID_HDRL: // Header List
// Mark the header as decoded
_decodedHeader = true;
+ break;
+ case ID_INFO: // Metadata
+ case ID_PRMI: // Unknown metadata, should be safe to ignore
+ // Ignore metadata
+ _fileStream->skip(listSize);
+ return;
+ case ID_STRL: // Stream list
+ default: // (Just hope we can parse it!)
+ break;
}
while ((_fileStream->pos() - curPos) < listSize)