diff options
-rw-r--r-- | scumm/actor.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index b88a78b3b4..b7567a8dd9 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -492,8 +492,10 @@ void Actor::startAnimActor(int f) { needRedraw = true; // V1 - V2 games don't seem to need a cost.reset() at this point. // Causes Zak to lose his body in several scenes, see bug #771508 - if (_vm->_version >= 3 && f == initFrame) + if (_vm->_version >= 3 && f == initFrame) { cost.reset(); + auxBlock.visible = false; + } if (_vm->_features & GF_NEW_COSTUMES) _vm->akos_decodeData(this, f, (uint) - 1); else @@ -1358,6 +1360,7 @@ void Actor::setActorCostume(int c) { if (_vm->_features & GF_NEW_COSTUMES) { cost.reset(); + auxBlock.visible = false; memset(animVariable, 0, sizeof(animVariable)); costume = c; |