diff options
-rw-r--r-- | engines/avalanche/avalanche.cpp | 1 | ||||
-rw-r--r-- | engines/avalanche/avalanche.h | 2 | ||||
-rw-r--r-- | engines/avalanche/dropdown2.cpp | 689 | ||||
-rw-r--r-- | engines/avalanche/dropdown2.h | 205 |
4 files changed, 897 insertions, 0 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index fcf2f545fb..eade42bbc6 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -62,6 +62,7 @@ namespace Avalanche { _trip.setParent(this); _acci.setParent(this); _acci.init(); _basher.setParent(this); + _dropdown.setParent(this); } AvalancheEngine::~AvalancheEngine() { diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index 23648329fb..46ceeba79f 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -45,6 +45,7 @@ #include "avalanche/trip6.h" #include "avalanche/acci2.h" #include "avalanche/basher2.h" +#include "avalanche/dropdown2.h" #include "engines/engine.h" #include "engines/advancedDetector.h" @@ -76,6 +77,7 @@ public: Trip _trip; Acci _acci; Basher _basher; + Dropdown _dropdown; AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd); ~AvalancheEngine(); diff --git a/engines/avalanche/dropdown2.cpp b/engines/avalanche/dropdown2.cpp new file mode 100644 index 0000000000..d0d90056d0 --- /dev/null +++ b/engines/avalanche/dropdown2.cpp @@ -0,0 +1,689 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + + /* DROPDOWN A customised version of Oopmenu (qv). */ + +#include "avalanche/avalanche.h" + +#include "avalanche/dropdown2.h" + +#include "avalanche/lucerna2.h" +#include "avalanche/gyro2.h" +#include "avalanche/acci2.h" +#include "avalanche/trip6.h" +#include "avalanche/enid2.h" +#include "avalanche/basher2.h" + +#include "common/textconsole.h" + +namespace Avalanche { + +headtype *headtype::init(char trig, char alttrig, Common::String name, byte p, func dw, func dc, Dropdown *dr) { + _dr = dr; + + trigger = trig; + alttrigger = alttrig; + title = name; + position = p; + xpos = (position - 1) * _dr->spacing + _dr->indent; + xright = position * _dr->spacing + _dr->indent; + do_setup = dw; + do_choose = dc; + + return this; +} + +void headtype::display() { + _dr->_vm->_gyro.off(); /*MT*/ + _dr->chalk(xpos, 1, trigger, title, true); + _dr->_vm->_gyro.on(); /*MT*/ +} + +void headtype::highlight() { + _dr->_vm->_gyro.off(); + _dr->_vm->_gyro.off_virtual(); + + //nosound(); + //setactivepage(cp); + warning("STUB: Dropdown::headytpe::highlight()"); + + _dr->hlchalk(xpos, 1, trigger, title, true); + { + _dr->ddm_o.left = xpos; + _dr->ddm_o.menunow = true; + _dr->_vm->_gyro.ddmnow = true; + _dr->ddm_o.menunum = position; + } + _dr->_vm->_gyro.cmp = 177; /* Force redraw of cursor. */ +} + +bool headtype::extdparse(char c) { + if (c != alttrigger) + return true; + return false; +} + + + + + + +onemenu *onemenu::init(Dropdown *dr) { + _dr = dr; + menunow = false; + _dr->_vm->_gyro.ddmnow = false; + menunum = 1; + return this; +} + +void onemenu::start_afresh() { + number = 0; + width = 0; + firstlix = false; + oldy = 0; + highlightnum = 0; +} + +void onemenu::opt(Common::String n, char tr, Common::String key, bool val) { + int16 l; + number += 1; + l = (n + key).size() + 3; + if (width < l) width = l; + { + optiontype &with = oo[number]; + with.title = n; + with.trigger = tr; + with.shortcut = key; + with.valid = val; + } +} + +void onemenu::displayopt(byte y, bool highlit) { + warning("STUB: Dropdown::onemenu::displayopt()"); +} + +void onemenu::display() { + warning("STUB: Dropdown::onemenu::display()"); +} + +void onemenu::wipe() { + warning("STUB: Dropdown::onemenu::wipe()"); +} + +void onemenu::movehighlight(int8 add) { + warning("STUB: Dropdown::onemenu::movehighlight()"); +} + +void onemenu::lightup() { /* This makes the menu highlight follow the mouse.*/ + if ((_dr->_vm->_gyro.mx < flx1 * 8) || (_dr->_vm->_gyro.mx > flx2 * 8) || + (_dr->_vm->_gyro.my <= 12) || (_dr->_vm->_gyro.my > fly - 3)) + return; + highlightnum = (_dr->_vm->_gyro.my - 13) / 10; + if (highlightnum == oldy) return; + movehighlight(0); + +} + +void onemenu::select(byte n) { /* Choose which one you want. */ + if (! oo[n + 1].valid) return; + choicenum = n; + wipe(); + + if (choicenum == number) choicenum -= 1; /* Off the bottom. */ + if (choicenum > number) choicenum = 0; /* Off the top, I suppose. */ + + _dr->ddm_m.ddms[menunum].do_choose; +} + +void onemenu::keystroke(char c) { + byte fv; + bool found; + c = toupper(c); + found = false; + for (fv = 1; fv <= number; fv ++) { + if ((toupper(oo[fv].trigger) == c) && oo[fv].valid) { + select(fv - 1); + found = true; + } + } + if (! found) + _dr->_vm->_gyro.blip(); +} + + + + + +menuset *menuset::init(Dropdown *dr) { + _dr = dr; + howmany = 0; + return this; +} + +void menuset::create(char t, Common::String n, char alttrig, func dw, func dc) { + howmany ++; + ddms[howmany].init(t, alttrig, n, howmany, dw, dc, _dr); +} + +void menuset::update() { + warning("STUB: Dropdown::menuset::update()"); +} + +void menuset::extd(char c) { + byte fv; + fv = 1; + while ((fv <= howmany) && (ddms[fv].extdparse(c))) fv += 1; + if (fv > howmany) return; + getcertain(fv); +} + +void menuset::getcertain(byte fv) { + { + if (_dr->ddm_o.menunow) { + _dr->ddm_o.wipe(); /* get rid of menu */ + if (_dr->ddm_o.menunum == ddms[fv].position) return; /* clicked on own highlight */ + } + ddms[fv].highlight(); + ddms[fv].do_setup; + } +} + +void menuset::getmenu(int16 x) { + byte fv; + fv = 0; + do { + fv += 1; + if ((x > ddms[fv].xpos * 8) && (x < ddms[fv].xright * 8)) { + getcertain(fv); + return; + } + } while (!(fv > howmany)); +} + + + + + +void Dropdown::setParent(AvalancheEngine *vm) { + _vm = vm; +} + +void Dropdown::find_what_you_can_do_with_it() { + switch (_vm->_gyro.thinks) { + case _vm->_gyro.wine: + case _vm->_gyro.potion: + case _vm->_gyro.ink: + _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_drink; + break; + case _vm->_gyro.bell: + _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_ring; + break; + case _vm->_gyro.chastity: + _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_wear; + break; + case _vm->_gyro.lute: + _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_play; + break; + case _vm->_gyro.mushroom: + case _vm->_gyro.onion: + _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_eat; + break; + case _vm->_gyro.clothes: + _vm->_gyro.verbstr = Common::String(_vm->_acci.vb_exam) + _vm->_acci.vb_wear; + break; + default: + _vm->_gyro.verbstr = _vm->_acci.vb_exam; /* anything else */ + } +} + +void Dropdown::chalk(int16 x, int16 y, char t, Common::String z, bool valid) { + byte fv, ff, p, bit; + uint16 pageseg; + byte ander; + + warning("STUB: Dropdown::chalk()"); +} + +void Dropdown::hlchalk(int16 x, int16 y, char t, Common::String z, bool valid) { +/* Highlighted. */ + byte fv, ff, p; + uint16 pageseg; + byte ander; + + warning("STUB: Dropdown::hlchalk()"); +} + +/*funcedure say(x,y:int16; t:char; z:Common::String; f,b:byte); +begin; + settextjustify(0,2); setfillstyle(1,b); setcolor(f); + bar(x-3,y-1,x+textwidth(z)+3,y+textheight(z)); + chalk(x,y,t,z); +end;*/ + +void Dropdown::bleep() { + warning("STUB: Dropdown::bleep()"); +} + +void Dropdown::parsekey(char r, char re) { + switch (r) { + case 0: + case 224: { + switch (re) { + case 'K': + if (ddm_o.menunum > 1) { + ddm_o.wipe(); + ddm_m.getcertain(ddm_o.menunum - 1); + } else { + ; /* Get menu on the left-hand side */ + ddm_o.wipe(); + ddm_m.getmenu((ddm_m.howmany - 1)*spacing + indent); + } + break; + case 'M': + if (ddm_o.menunum < ddm_m.howmany) { + ddm_o.wipe(); + ddm_m.getcertain(ddm_o.menunum + 1); + } else { + ; /* Get menu on the far right-hand side */ + ddm_o.wipe(); + ddm_m.getmenu(indent); + } + break; + case 'H': + ddm_o.movehighlight(-1); + break; + case 'P': + ddm_o.movehighlight(1); + break; + default: + ddm_m.extd(re); + } + } + break; + case 13: + ddm_o.select(ddm_o.highlightnum); + break; + default: { + if (ddm_o.menunow) + ddm_o.keystroke(r); + } + } +} + +/*$F+ *** Here follow all the ddm__ and do__ funcedures for the DDM system. */ + +void Dropdown::ddm__game() { + { + ddm_o.start_afresh(); + ddm_o.opt("Help...", 'H', "f1", true); + ddm_o.opt("Boss Key", 'B', "alt-B", true); + ddm_o.opt("Untrash screen", 'U', "ctrl-f7", true); + ddm_o.opt("Score and rank", 'S', "f9", true); + ddm_o.opt("About Avvy...", 'A', "shift-f10", true); + ddm_o.display(); + } +} + +void Dropdown::ddm__file() { + { + ddm_o.start_afresh(); + ddm_o.opt("New game", 'N', "f4", true); + ddm_o.opt("Load...", 'L', "^f3", true); + ddm_o.opt("Save", 'S', "^f2", _vm->_gyro.alive); + ddm_o.opt("Save As...", 'v', "", _vm->_gyro.alive); + ddm_o.opt("DOS Shell", 'D', _vm->_gyro.atkey + '1', true); + ddm_o.opt("Quit", 'Q', "alt-X", true); + ddm_o.display(); + } +} + +void Dropdown::ddm__action() { + Common::String n; + n = Common::String(_vm->_gyro.f5_does().c_str() + 2, 253); + + { + ddm_o.start_afresh(); + if (n == "") + ddm_o.opt("Do something", 'D', "f5", false); + else + ddm_o.opt(Common::String(n.c_str() + 2, 253), n[1], "f5", true); + ddm_o.opt("Pause game", 'P', "f6", true); + if (_vm->_gyro.dna.room == 99) + ddm_o.opt("Journey thither", 'J', "f7", _vm->_trip.neardoor()); + else + ddm_o.opt("Open the door", 'O', "f7", _vm->_trip.neardoor()); + ddm_o.opt("Look around", 'L', "f8", true); + ddm_o.opt("Inventory", 'I', "Tab", true); + if (_vm->_trip.tr[1].xs == _vm->_gyro.walk) + ddm_o.opt("Run fast", 'R', "^R", true); + else + ddm_o.opt("Walk slowly", 'W', "^W", true); + ddm_o.display(); + } +} + +void Dropdown::ddm__people() { + byte here; + char fv; + + people = ""; + here = _vm->_gyro.dna.room; + + { + ddm_o.start_afresh(); + for (fv = '\226'; fv <= '\262'; fv ++) + if (_vm->_gyro.whereis[fv] == here) { + ddm_o.opt(_vm->_gyro.getname(fv), _vm->_gyro.getnamechar(fv), "", true); + people = people + fv; + } + ddm_o.display(); + } +} + +void Dropdown::ddm__objects() { + char fv; + { + ddm_o.start_afresh(); + for (fv = '\1'; fv <= numobjs; fv ++) + if (_vm->_gyro.dna.obj[fv]) + ddm_o.opt(_vm->_gyro.get_thing(fv), _vm->_gyro.get_thingchar(fv), "", true); + ddm_o.display(); + } +} + +Common::String Dropdown::himher(char x) { /* Returns "im" for boys, and "er" for girls.*/ + if (x < 175) + return "im"; + else + return "er"; +} + +void Dropdown::ddm__with() { + warning("STUB: Dropdown::ddm__with()"); +} + +/*funcedure ddm__map; +begin; + with ddm_o do + begin; + ddm_o.start_afresh; + opt('Cancel map','G','f5',true); + opt('Pause game','P','f6',true); + opt('Journey thither','J','f7',neardoor); + opt('Explanation','L','f8',true); + display; + end; +end; + +funcedure ddm__town; +begin; + with ddm_o do + begin; + ddm_o.start_afresh; + opt('Argent','A','',true); + opt('Birmingham','B','',true); + opt('Nottingham','N','',true); + opt('Cardiff','C','',true); + display; + end; +end;*/ + +void Dropdown::do__game() { + switch (ddm_o.choicenum) { + /* Help, boss, untrash screen. */ + case 0: + _vm->_lucerna.callverb(_vm->_acci.vb_help); + break; + case 1: + _vm->_lucerna.callverb(_vm->_acci.vb_boss); + break; + case 2: + _vm->_lucerna.major_redraw(); + break; + case 3: + _vm->_lucerna.callverb(_vm->_acci.vb_score); + break; + case 4: + _vm->_lucerna.callverb(_vm->_acci.vb_info); + break; + } +} + +void Dropdown::do__file() { + switch (ddm_o.choicenum) { + /* New game, load, save, save as, DOS shell, about, quit. */ + case 0: + _vm->_lucerna.callverb(_vm->_acci.vb_restart); + break; + case 1: { + _vm->_acci.realwords[2] = ""; + _vm->_lucerna.callverb(_vm->_acci.vb_load); + } + break; + case 2: { + _vm->_acci.realwords[2] = ""; + _vm->_lucerna.callverb(_vm->_acci.vb_save); + } + break; + case 3: + _vm->_basher.filename_edit(); + break; + case 4: + _vm->_enid.back_to_bootstrap(2); + break; + case 5: + _vm->_lucerna.callverb(_vm->_acci.vb_quit); + break; + } +} + +void Dropdown::do__action() { + Common::String n; + switch (ddm_o.choicenum) { + /* Get up/pause game/open door/look/inv/walk-run */ + case 0: { + _vm->_acci.person = _vm->_acci.pardon; + _vm->_acci.thing = _vm->_acci.pardon; + n = _vm->_gyro.f5_does(); + _vm->_lucerna.callverb(n[1]); + } + break; + case 1: + _vm->_lucerna.callverb(_vm->_acci.vb_pause); + break; + case 2: + _vm->_lucerna.callverb(_vm->_acci.vb_open); + break; + case 3: + _vm->_lucerna.callverb(_vm->_acci.vb_look); + break; + case 4: + _vm->_lucerna.callverb(_vm->_acci.vb_inv); + break; + case 5: { + if (_vm->_trip.tr[1].xs == _vm->_gyro.walk) _vm->_trip.tr[1].xs = _vm->_gyro.run; + else _vm->_trip.tr[1].xs = _vm->_gyro.walk; + _vm->_trip.newspeed(); + } + break; + } +} + +void Dropdown::do__objects() { + _vm->_lucerna.thinkabout(_vm->_gyro.objlist[ddm_o.choicenum + 1], _vm->_gyro.a_thing); +} + +void Dropdown::do__people() { + _vm->_lucerna.thinkabout(people[ddm_o.choicenum + 1], _vm->_gyro.a_person); + _vm->_gyro.last_person = people[ddm_o.choicenum + 1]; +} + +void Dropdown::do__with() { + _vm->_acci.thing = _vm->_gyro.thinks; + + if (_vm->_gyro.thinkthing) { + + _vm->_acci.thing += 49; + + if (_vm->_gyro.verbstr[ddm_o.choicenum + 1] == _vm->_acci.vb_give) + _vm->_acci.person = _vm->_gyro.last_person; + else + _vm->_acci.person = '\376'; + + } else { + switch (_vm->_gyro.verbstr[ddm_o.choicenum + 1]) { + case '\144': { + _vm->_acci.thing = '\144'; + _vm->_lucerna.callverb(_vm->_acci.vb_buy); + return; + } + break; /* Beer */ + case '\145': { + _vm->_acci.thing = '\62'; + _vm->_lucerna.callverb(_vm->_acci.vb_buy); + return; + } + break; /* Wine */ + case '\146': { + _vm->_acci.thing = '\146'; + _vm->_lucerna.callverb(_vm->_acci.vb_buy); + return; + } + break; /* Whisky */ + case '\147': { + _vm->_acci.thing = '\147'; + _vm->_lucerna.callverb(_vm->_acci.vb_buy); + return; + } + break; /* Cider */ + case '\150': { + _vm->_acci.thing = '\153'; + _vm->_lucerna.callverb(_vm->_acci.vb_buy); + return; + } + break; /* Mead */ + case '\151': { + _vm->_acci.thing = '\103'; + _vm->_lucerna.callverb(_vm->_acci.vb_buy); + return; + } + break; /* Onion (trader) */ + default: { + _vm->_acci.person = _vm->_acci.thing; + _vm->_acci.thing = '\376'; + } + } + } + _vm->_lucerna.callverb(_vm->_gyro.verbstr[ddm_o.choicenum + 1]); +} + +/*$F- That's all. Now for the ...bar funcs. */ + + +void Dropdown::standard_bar() { /* Standard menu bar */ + ddm_m.init(this); + ddm_o.init(this); + /* Set up menus */ + + ddm_m.create('F', "File", '!', &Avalanche::Dropdown::ddm__file, &Avalanche::Dropdown::do__file); /* same ones in map_bar, below, */ + ddm_m.create('G', "Game", '\42', &Avalanche::Dropdown::ddm__game, &Avalanche::Dropdown::do__game); /* Don't forget to change the */ + ddm_m.create('A', "Action", '\36', &Avalanche::Dropdown::ddm__action, &Avalanche::Dropdown::do__action); /* if you change them */ + ddm_m.create('O', "Objects", '\30', &Avalanche::Dropdown::ddm__objects, &Avalanche::Dropdown::do__objects); /* here... */ + ddm_m.create('P', "People", '\31', &Avalanche::Dropdown::ddm__people, &Avalanche::Dropdown::do__people); + ddm_m.create('W', "With", '\21', &Avalanche::Dropdown::ddm__with, &Avalanche::Dropdown::do__with); + ddm_m.update(); + +} + + + +/*funcedure map_bar; { Special menu bar for the map (screen 99) } +begin; + ddm_m.init; ddm_o.init; + with ddm_m do + begin; { Set up menus } + create('G','Game','#',ddm__game,do__game); + create('F','File','!',ddm__file,do__test); + create('M','Map','2',ddm__map,do__test); + create('T','Town',#20,ddm__town,do__test); + update; + end; +end;*/ + +void Dropdown::checkclick() { /* only for when the menu's displayed */ + if (_vm->_gyro.mpress > 0) { + if (_vm->_gyro.mpy > 10) { + if (!((ddm_o.firstlix) && + ((_vm->_gyro.mpx >= ddm_o.flx1 * 8) && (_vm->_gyro.mpx <= ddm_o.flx2 * 8) && + (_vm->_gyro.mpy >= 12) && (_vm->_gyro.mpy <= ddm_o.fly)))) { + /* Clicked OUTSIDE the menu. */ + if (ddm_o.menunow) + ddm_o.wipe(); + } /* No "else"- clicking on menu has no effect (only releasing) */ + } else { + /* Clicked on menu bar */ + ddm_m.getmenu(_vm->_gyro.mpx); + } + } else { + ; /* NOT clicked button... */ + if (_vm->_gyro.mrelease > 0) { + if ((ddm_o.firstlix) && + ((_vm->_gyro.mrx >= ddm_o.flx1 * 8) && (_vm->_gyro.mrx <= ddm_o.flx2 * 8) && + (_vm->_gyro.mry >= 12) && (_vm->_gyro.mry <= ddm_o.fly))) + ddm_o.select((_vm->_gyro.mry - 13) / 10); + } + } +} + +void Dropdown::menu_link() { + if (! ddm_o.menunow) return; + + _vm->_gyro.check(); /* find mouse coords & click information */ + checkclick(); /* work out click codes */ + + /* Change arrow... */ + + + if ((_vm->_gyro.my >= 0) && (_vm->_gyro.my <= 10)) + _vm->_gyro.newpointer(1); /* up-arrow */ + else if ((_vm->_gyro.my >= 11) && (_vm->_gyro.my <= 169)) { + if ((_vm->_gyro.mx >= ddm_o.flx1 * 8) && (_vm->_gyro.mx <= ddm_o.flx2 * 8) + && (_vm->_gyro.my > 10) && (_vm->_gyro.my <= ddm_o.fly)) + _vm->_gyro.newpointer(3); /* right-arrow */ + else + _vm->_gyro.newpointer(4); /* fletch */ + } else if ((_vm->_gyro.my >= 169) && (_vm->_gyro.my <= 200)) + _vm->_gyro.newpointer(2); /* screwdriver */ + + if (! ddm_o.menunow) + return; + + ddm_o.lightup(); +} + + +} // End of namespace Avalanche. diff --git a/engines/avalanche/dropdown2.h b/engines/avalanche/dropdown2.h new file mode 100644 index 0000000000..abcc81b155 --- /dev/null +++ b/engines/avalanche/dropdown2.h @@ -0,0 +1,205 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* DROPDOWN A customised version of Oopmenu (qv). */ + +#ifndef DROPDOWN2_H +#define DROPDOWN2_H + +#include "avalanche/color.h" + +#include "common/scummsys.h" +#include "common/str.h" + +namespace Avalanche { +class AvalancheEngine; + +class Dropdown; + +typedef void (Dropdown::*func)(); + +class headtype { +public: + Common::String title; + char trigger, alttrigger; + byte position; + int16 xpos, xright; + func do_setup, do_choose; + + headtype *init(char trig, char alttrig, Common::String name, byte p, func dw, func dc, Dropdown *dr); + void display(); + void highlight(); + bool extdparse(char c); + +private: + Dropdown *_dr; +}; + + + +struct optiontype { + Common::String title; + char trigger; + Common::String shortcut; + bool valid; +}; + +class onemenu { +public: + optiontype oo[12]; + byte number; + int16 width, left; + bool firstlix; + int16 flx1, flx2, fly; + byte oldy; /* used by Lightup */ + bool menunow; /* Is there a menu now? */ + byte menunum; /* And if so, which is it? */ + byte choicenum; /* Your choice? */ + byte highlightnum; + + onemenu *init(Dropdown *dr); + void start_afresh(); + void opt(Common::String n, char tr, Common::String key, bool val); + void display(); + void wipe(); + void lightup(); + void displayopt(byte y, bool highlit); + void movehighlight(int8 add); + void select(byte n); + void keystroke(char c); + +private: + Dropdown *_dr; +}; + + + +class menuset { +public: + headtype ddms[8]; + byte howmany; + + menuset *menuset::init(Dropdown *dr); + void create(char t, Common::String n, char alttrig, func dw, func dc); + void update(); + void extd(char c); + void getcertain(byte fv); + void getmenu(int16 x); + +private: + Dropdown *_dr; +}; + + + +class Dropdown { +public: + friend headtype; + friend onemenu; + friend menuset; + + void setParent(AvalancheEngine *vm); + + onemenu ddm_o; + menuset ddm_m; + + Common::String people; + + + + void find_what_you_can_do_with_it(); + + void parsekey(char r, char re); + + void menu_link(); /* DDM menu-bar funcs */ + + void standard_bar(); + +private: + + + + + + + AvalancheEngine *_vm; + + static const int16 indent = 5; + static const int16 spacing = 10; + + /* menu_b = blue; { Morpheus } + menu_f = yellow; + menu_border = black; + highlight_b = lightblue; + highlight_f = yellow; + disabled = lightgray; */ + + static const int16 menu_b = lightgray; /* Windowsy */ + static const int16 menu_f = black; + static const int16 menu_border = black; + static const int16 highlight_b = black; + static const int16 highlight_f = white; + static const int16 disabled = darkgray; + + + + char r; + byte fv; + + + + void chalk(int16 x, int16 y, char t, Common::String z, bool valid); + + void hlchalk(int16 x, int16 y, char t, Common::String z, bool valid); + + void bleep(); + + + + + void ddm__game(); + void ddm__file(); + void ddm__action(); + void ddm__people(); + void ddm__objects(); + void ddm__with(); + + Common::String himher(char x); + + void do__game(); + void do__file(); + void do__action(); + void do__objects(); + void do__people(); + void do__with(); + + void checkclick(); +}; + +} // End of namespace Avalanche. + +#endif // DROPDOWN2_H |