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-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
index 205dcfdbec..f515343d3c 100644
--- a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
@@ -432,7 +432,7 @@ bool DINGUXSdlGraphicsManager::loadGFXMode() {
// Forcefully disable aspect ratio correction for games
// which starts with a native 240px height resolution.
// This fixes games with weird resolutions, like MM Nes (256x240)
- if(_videoMode.screenHeight == 240) {
+ if (_videoMode.screenHeight == 240) {
_videoMode.aspectRatioCorrection = false;
}