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-rw-r--r--engines/neverhood/gamemodule.cpp5
-rw-r--r--engines/neverhood/module2400.cpp6
2 files changed, 6 insertions, 5 deletions
diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp
index a574fa52f9..2a7de46bcf 100644
--- a/engines/neverhood/gamemodule.cpp
+++ b/engines/neverhood/gamemodule.cpp
@@ -366,12 +366,13 @@ void GameModule::startup() {
setGlobalVar(V_RADIO_ENABLED, 1);
setGlobalVar(V_TNT_DUMMY_BUILT, 1);
setGlobalVar(V_FLYTRAP_RING_DOOR, 1);
+ setGlobalVar(V_TV_JOKE_TOLD, 1);
// <<<DEBUG
#if 1
_vm->gameState().which = 0;
- _vm->gameState().sceneNum = 3;
- createModule(1300, -1);
+ _vm->gameState().sceneNum = 1;
+ createModule(2400, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;
diff --git a/engines/neverhood/module2400.cpp b/engines/neverhood/module2400.cpp
index 7cc97f7d48..a017c117a8 100644
--- a/engines/neverhood/module2400.cpp
+++ b/engines/neverhood/module2400.cpp
@@ -574,16 +574,16 @@ static const uint32 kScene2402FileHashes[] = {
};
AsScene2402Door::AsScene2402Door(NeverhoodEngine *vm, Scene *parentScene, bool isOpen)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _isOpen(isOpen) {
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _isOpen(isOpen), _countdown(0) {
SetUpdateHandler(&AsScene2402Door::update);
SetMessageHandler(&AsScene2402Door::handleMessage);
createSurface1(0x80495831, 100);
_x = 320;
_y = 240;
- _newStickFrameIndex = STICK_LAST_FRAME;
if (_isOpen) {
startAnimation(0x80495831, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
_countdown = 48;
} else {
stopAnimation();
@@ -749,7 +749,7 @@ Scene2402::Scene2402(NeverhoodEngine *vm, Module *parentModule, int which)
tempSprite = insertStaticSprite(0x081A60A8, 1100);
_ssDoorFrame = (StaticSprite*)insertStaticSprite(0x406C0AE0, 1100);
_klayman->setClipRect(_ssDoorFrame->getDrawRect().x, 0, 639, tempSprite->getDrawRect().y2());
- _asDoor = insertSprite<AsScene2402Door>(this, which == 1/*CHECKME or != ?*/);
+ _asDoor = insertSprite<AsScene2402Door>(this, which == 0);
insertSprite<AsScene2402TV>(_klayman);
insertStaticSprite(0x3A01A020, 200);