diff options
-rw-r--r-- | backends/platform/sdl/graphics.cpp | 100 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.h | 7 |
2 files changed, 64 insertions, 43 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp index 05870015cb..f48800f0d8 100644 --- a/backends/platform/sdl/graphics.cpp +++ b/backends/platform/sdl/graphics.cpp @@ -214,42 +214,54 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction() { } #ifdef USE_RGB_COLOR -const Graphics::PixelFormat RGBList[] = { + +Common::List<Graphics::PixelFormat> OSystem_SDL::getSupportedFormats() const { + assert(!_supportedFormats.empty()); + return _supportedFormats; +} + +void OSystem_SDL::detectSupportedFormats() { + + // Clear old list + _supportedFormats.clear(); + + // Some tables with standard formats that we always list + // as "supported". If frontend code tries to use one of + // these, we will perform the necessary format + // conversion in the background. Of course this incurs a + // performance hit, but on desktop ports this should not + // matter. We still push the currently active format to + // the front, so if frontend code just uses the first + // available format, it will get one that is "cheap" to + // use. + const Graphics::PixelFormat RGBList[] = { #ifdef ENABLE_32BIT - // RGBA8888, ARGB8888, RGB888 - Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), - Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), - Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), + // RGBA8888, ARGB8888, RGB888 + Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), + Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), + Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), #endif - // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444 - Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), - Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15), - Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), - Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), - Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) -}; -const Graphics::PixelFormat BGRList[] = { + // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444 + Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), + Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15), + Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), + Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), + Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) + }; + const Graphics::PixelFormat BGRList[] = { #ifdef ENABLE_32BIT - // ABGR8888, BGRA8888, BGR888 - Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), - Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), - Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), + // ABGR8888, BGRA8888, BGR888 + Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), + Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), + Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), #endif - // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444 - Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), - Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15), - Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0), - Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), - Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) -}; - -// TODO: prioritize matching alpha masks -Common::List<Graphics::PixelFormat> OSystem_SDL::getSupportedFormats() const { - static Common::List<Graphics::PixelFormat> list; - static bool inited = false; - - if (inited) - return list; + // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444 + Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), + Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15), + Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0), + Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), + Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) + }; bool BGR = false; int listLength = ARRAYSIZE(RGBList); @@ -268,31 +280,29 @@ Common::List<Graphics::PixelFormat> OSystem_SDL::getSupportedFormats() const { format.aLoss = 8; // Push it first, as the prefered format. - list.push_back(format); + _supportedFormats.push_back(format); if (format.bShift > format.rShift) BGR = true; - - // Mark that we don't need to do this any more. - inited = true; } + // TODO: prioritize matching alpha masks for (int i = 0; i < listLength; i++) { - if (inited && (RGBList[i].bytesPerPixel > format.bytesPerPixel)) + if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel)) continue; if (BGR) { if (BGRList[i] != format) - list.push_back(BGRList[i]); - list.push_back(RGBList[i]); + _supportedFormats.push_back(BGRList[i]); + _supportedFormats.push_back(RGBList[i]); } else { if (RGBList[i] != format) - list.push_back(RGBList[i]); - list.push_back(BGRList[i]); + _supportedFormats.push_back(RGBList[i]); + _supportedFormats.push_back(BGRList[i]); } } - list.push_back(Graphics::PixelFormat::createFormatCLUT8()); - return list; + _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8()); } + #endif bool OSystem_SDL::setGraphicsMode(int mode) { @@ -574,6 +584,10 @@ bool OSystem_SDL::loadGFXMode() { _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE ); +#ifdef USE_RGB_COLOR + detectSupportedFormats(); +#endif + if (_hwscreen == NULL) { // DON'T use error(), as this tries to bring up the debug // console, which WON'T WORK now that _hwscreen is hosed. diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 480e0af41b..5c901ba711 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -274,6 +274,13 @@ protected: #ifdef USE_RGB_COLOR Graphics::PixelFormat _screenFormat; Graphics::PixelFormat _cursorFormat; + Common::List<Graphics::PixelFormat> _supportedFormats; + + /** + * Update the list of supported pixel formats. + * This method is invoked by loadGFXMode(). + */ + void detectSupportedFormats(); #endif // temporary screen (for scalers) |