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-rw-r--r--AUTHORS2
-rw-r--r--README4
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp6
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp2
-rw-r--r--backends/platform/sdl/sdl.cpp2
-rw-r--r--common/EventMapper.cpp6
-rw-r--r--common/c++11-compat.h6
-rw-r--r--common/scummsys.h2
-rwxr-xr-xdevtools/credits.pl2
-rw-r--r--devtools/scumm-md5.txt10
-rw-r--r--engines/agos/input.cpp10
-rw-r--r--engines/bbvs/bbvs.cpp98
-rw-r--r--engines/bbvs/bbvs.h78
-rw-r--r--engines/bbvs/detection.cpp2
-rw-r--r--engines/bbvs/dialogs.cpp8
-rw-r--r--engines/bbvs/dialogs.h6
-rw-r--r--engines/bbvs/gamemodule.cpp40
-rw-r--r--engines/bbvs/gamemodule.h50
-rw-r--r--engines/bbvs/graphics.cpp4
-rw-r--r--engines/bbvs/minigames/bbairguitar.cpp62
-rw-r--r--engines/bbvs/minigames/bbairguitar.h34
-rw-r--r--engines/bbvs/minigames/bbant.cpp64
-rw-r--r--engines/bbvs/minigames/bbant.h26
-rw-r--r--engines/bbvs/minigames/bbloogie.cpp68
-rw-r--r--engines/bbvs/minigames/bbloogie.h36
-rw-r--r--engines/bbvs/minigames/bbtennis.cpp44
-rw-r--r--engines/bbvs/minigames/bbtennis.h22
-rw-r--r--engines/bbvs/minigames/minigame.cpp6
-rw-r--r--engines/bbvs/minigames/minigame.h14
-rw-r--r--engines/bbvs/saveload.cpp26
-rw-r--r--engines/bbvs/scene.cpp20
-rw-r--r--engines/bbvs/spritemodule.cpp12
-rw-r--r--engines/bbvs/videoplayer.cpp4
-rw-r--r--engines/bbvs/walk.cpp24
-rw-r--r--engines/cge/vga13h.cpp2
-rw-r--r--engines/cge2/cge2.cpp2
-rw-r--r--engines/cge2/cge2.h2
-rw-r--r--engines/cge2/cge2_main.cpp24
-rw-r--r--engines/cge2/cge2_main.h2
-rw-r--r--engines/cge2/events.cpp4
-rw-r--r--engines/cge2/hero.cpp10
-rw-r--r--engines/cge2/map.cpp2
-rw-r--r--engines/cge2/saveload.cpp4
-rw-r--r--engines/cge2/snail.cpp10
-rw-r--r--engines/cge2/spare.h2
-rw-r--r--engines/cge2/talk.cpp2
-rw-r--r--engines/cge2/vga13h.cpp8
-rw-r--r--engines/fullpipe/fullpipe.cpp4
-rw-r--r--engines/fullpipe/gfx.cpp8
-rw-r--r--engines/fullpipe/input.cpp2
-rw-r--r--engines/fullpipe/motion.cpp14
-rw-r--r--engines/fullpipe/scene.cpp2
-rw-r--r--engines/fullpipe/scenes/scene02.cpp2
-rw-r--r--engines/fullpipe/scenes/scene14.cpp2
-rw-r--r--engines/fullpipe/scenes/scene15.cpp2
-rw-r--r--engines/fullpipe/scenes/scene16.cpp8
-rw-r--r--engines/fullpipe/scenes/scene23.cpp2
-rw-r--r--engines/fullpipe/scenes/scene28.cpp2
-rw-r--r--engines/fullpipe/scenes/scene29.cpp2
-rw-r--r--engines/fullpipe/scenes/scene37.cpp2
-rw-r--r--engines/fullpipe/sound.cpp2
-rw-r--r--engines/fullpipe/statics.cpp8
-rw-r--r--engines/hopkins/computer.cpp2
-rw-r--r--engines/hopkins/files.cpp2
-rw-r--r--engines/hopkins/sound.cpp32
-rw-r--r--engines/hopkins/sound.h2
-rw-r--r--engines/hopkins/talk.cpp2
-rw-r--r--engines/kyra/vqa.cpp2
-rw-r--r--engines/mads/game.cpp2
-rw-r--r--engines/mads/menu_views.cpp24
-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp2
-rw-r--r--engines/mads/nebular/dialogs_nebular.h4
-rw-r--r--engines/mads/nebular/game_nebular.cpp2
-rw-r--r--engines/mads/nebular/menu_nebular.cpp16
-rw-r--r--engines/mads/nebular/nebular_scenes6.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes7.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes8.cpp2
-rw-r--r--engines/mads/palette.cpp4
-rw-r--r--engines/mads/scene_data.cpp2
-rw-r--r--engines/mads/sequence.cpp2
-rw-r--r--engines/mortevielle/detection_tables.h2
-rw-r--r--engines/mortevielle/mortevielle.h2
-rw-r--r--engines/mortevielle/utils.cpp2
-rw-r--r--engines/neverhood/console.cpp2
-rw-r--r--engines/neverhood/sound.cpp2
-rw-r--r--engines/pegasus/input.cpp2
-rw-r--r--engines/pegasus/pegasus.cpp2
-rw-r--r--engines/prince/animation.cpp6
-rw-r--r--engines/prince/animation.h2
-rw-r--r--engines/prince/archive.cpp24
-rw-r--r--engines/prince/archive.h1
-rw-r--r--engines/prince/cursor.h2
-rw-r--r--engines/prince/detection.h38
-rw-r--r--engines/prince/graphics.cpp2
-rw-r--r--engines/prince/graphics.h2
-rw-r--r--engines/prince/hero.cpp2
-rw-r--r--engines/prince/hero.h4
-rw-r--r--engines/prince/mhwanh.cpp4
-rw-r--r--engines/prince/mob.h2
-rw-r--r--engines/prince/object.cpp2
-rw-r--r--engines/prince/object.h2
-rw-r--r--engines/prince/prince.cpp106
-rw-r--r--engines/prince/prince.h10
-rw-r--r--engines/prince/pscr.h2
-rw-r--r--engines/prince/resource.h6
-rw-r--r--engines/prince/saveload.cpp4
-rw-r--r--engines/prince/script.cpp14
-rw-r--r--engines/saga/introproc_ite.cpp2
-rw-r--r--engines/sci/console.cpp5
-rw-r--r--engines/sci/engine/kernel.h4
-rw-r--r--engines/sci/engine/script_patches.h2
-rw-r--r--engines/sci/graphics/paint32.cpp2
-rw-r--r--engines/sci/graphics/palette.cpp87
-rw-r--r--engines/sci/graphics/palette.h6
-rw-r--r--engines/sci/graphics/picture.cpp4
-rw-r--r--engines/sci/graphics/portrait.cpp42
-rw-r--r--engines/sci/graphics/portrait.h2
-rw-r--r--engines/sci/graphics/screen.cpp6
-rw-r--r--engines/sci/graphics/view.cpp2
-rw-r--r--engines/sci/module.mk4
-rw-r--r--engines/sci/resource.cpp3
-rw-r--r--engines/sci/resource_audio.cpp2
-rw-r--r--engines/sci/sci.cpp6
-rw-r--r--engines/sci/sound/music.cpp2
-rw-r--r--engines/sci/sound/music.h2
-rw-r--r--engines/scumm/cdda.cpp2
-rw-r--r--engines/scumm/detection.cpp2
-rw-r--r--engines/scumm/detection_tables.h9
-rw-r--r--engines/scumm/saveload.cpp7
-rw-r--r--engines/scumm/scumm-md5.h9
-rw-r--r--engines/scumm/scumm.h2
-rw-r--r--engines/scumm/sound.cpp4
-rw-r--r--engines/scumm/vars.cpp2
-rw-r--r--engines/sword1/console.cpp2
-rw-r--r--engines/sword1/sound.cpp2
-rw-r--r--engines/sword25/gfx/renderobjectmanager.cpp2
-rw-r--r--engines/sword25/util/pluto/pluto.cpp8
-rw-r--r--engines/tony/game.cpp4
-rw-r--r--engines/tony/gfxcore.cpp119
-rw-r--r--engines/tony/mpal/lzo.cpp2
-rw-r--r--engines/tony/window.cpp14
-rw-r--r--engines/toon/character.cpp2
-rw-r--r--engines/toon/state.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_outpost.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp2
-rw-r--r--engines/wintermute/math/rect32.h2
-rw-r--r--engines/zvision/archives/zfs_archive.cpp2
-rw-r--r--engines/zvision/core/save_manager.cpp4
-rw-r--r--engines/zvision/scripting/actions.cpp6
-rw-r--r--engines/zvision/scripting/controls/animation_control.h2
-rw-r--r--engines/zvision/scripting/controls/lever_control.cpp12
-rw-r--r--engines/zvision/scripting/controls/push_toggle_control.cpp4
-rw-r--r--engines/zvision/scripting/controls/timer_node.cpp2
-rw-r--r--engines/zvision/scripting/scr_file_handling.cpp2
-rw-r--r--engines/zvision/scripting/script_manager.cpp2
-rw-r--r--engines/zvision/utility/utility.cpp2
-rw-r--r--graphics/VectorRenderer.h2
-rw-r--r--graphics/VectorRendererSpec.cpp52
-rw-r--r--graphics/VectorRendererSpec.h2
-rw-r--r--graphics/surface.h2
-rw-r--r--graphics/transform_struct.h2
-rw-r--r--gui/about.cpp2
-rw-r--r--gui/credits.h2
-rw-r--r--gui/widgets/edittext.cpp2
-rw-r--r--gui/widgets/tab.h2
-rw-r--r--image/codecs/mpeg.h2
-rw-r--r--image/iff.cpp2
-rw-r--r--image/image_decoder.h2
-rw-r--r--video/avi_decoder.cpp6
169 files changed, 996 insertions, 796 deletions
diff --git a/AUTHORS b/AUTHORS
index 37067e5e04..5f19af4612 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -651,7 +651,7 @@ Special thanks to
repository, planet and doxygen sites as well as tons
of HD space
DOSBox Team - For their awesome OPL2 and OPL3 emulator
- Yusuke Kamiyamane - For contributing some GUI icons
+ Yusuke Kamiyamane - For contributing some GUI icons
Till Kresslein - For design of modern ScummVM GUI
Jezar - For his freeverb filter implementation
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
diff --git a/README b/README
index 0a256b39f3..5b0569089c 100644
--- a/README
+++ b/README
@@ -427,7 +427,7 @@ in the previous paragraph.
3.3) Maniac Mansion NES notes:
---- -------------------------
Supported versions are English GB (E), French (F), German (G), Italian (I),
-Swedish (SW) and English US (U). ScummVM requires just the PRG section
+Swedish (SW) and English US (U). ScummVM requires just the PRG section
to run and not the whole ROM.
In order to get the game working, you will have to strip out the first
@@ -1441,7 +1441,7 @@ The platforms that currently have a different default directory are:
<windir>\Profiles\username\Application Data\ScummVM\Saved games\
Saved games are stored under a hidden area in Windows NT4/2000/XP/Vista/7,
-which can be accessed by running "%APPDATA%\ScummVM\Saved Games\" or by
+which can be accessed by running "%APPDATA%\ScummVM\Saved Games\" or by
enabling hidden files in Windows Explorer.
Note for Windows NT4/2000/XP/Vista/7 users: The default saved games location
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index cbd06e9161..c455c4ce2e 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -489,7 +489,7 @@ void OpenGLGraphicsManager::warpMouse(int x, int y) {
if (!_overlay) {
return;
}
-
+
// It might be confusing that we actually have to handle something
// here when the overlay is visible. This is because for very small
// resolutions we have a minimal overlay size and have to adjust
@@ -1044,8 +1044,8 @@ void OpenGLGraphicsManager::recalculateDisplayArea() {
}
// We center the screen in the middle for now.
- _displayX = (_outputScreenWidth - _displayWidth ) / 2;
- _displayY = (_outputScreenHeight - _displayHeight) / 2;
+ _displayX = (_outputScreenWidth - _displayWidth ) / 2;
+ _displayY = (_outputScreenHeight - _displayHeight) / 2;
}
void OpenGLGraphicsManager::updateCursorPalette() {
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index c998f3d1f1..b028cd5b1a 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -282,7 +282,7 @@ bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
if (!_fullscreenVideoModes.empty()) {
VideoModeArray::const_iterator i = _fullscreenVideoModes.end();
--i;
-
+
_desiredFullscreenWidth = i->width;
_desiredFullscreenHeight = i->height;
} else {
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 41610dc0c7..4dc5929dab 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -390,7 +390,7 @@ Common::String OSystem_SDL::getSystemLanguage() const {
#else // WIN32
// Activating current locale settings
const Common::String locale = setlocale(LC_ALL, "");
-
+
// Restore default C locale to prevent issues with
// portability of sscanf(), atof(), etc.
// See bug #3615148
diff --git a/common/EventMapper.cpp b/common/EventMapper.cpp
index b92116cbe7..cf65946d50 100644
--- a/common/EventMapper.cpp
+++ b/common/EventMapper.cpp
@@ -45,7 +45,7 @@ List<Event> DefaultEventMapper::mapEvent(const Event &ev, EventSource *source) {
if (ev.type == EVENT_MBUTTONUP) {
if ((g_system->getMillis() - vkeybdThen) >= vkeybdTime) {
mappedEvent.type = EVENT_VIRTUAL_KEYBOARD;
-
+
// Avoid blocking event from engine.
addDelayedEvent(100, ev);
}
@@ -59,7 +59,7 @@ List<Event> DefaultEventMapper::mapEvent(const Event &ev, EventSource *source) {
#ifdef ENABLE_VKEYBD
else if (ev.kbd.hasFlags(KBD_CTRL) && ev.kbd.keycode == KEYCODE_F7) {
mappedEvent.type = EVENT_VIRTUAL_KEYBOARD;
-
+
// Avoid blocking CTRL-F7 events from engine.
addDelayedEvent(100, ev);
}
@@ -67,7 +67,7 @@ List<Event> DefaultEventMapper::mapEvent(const Event &ev, EventSource *source) {
#ifdef ENABLE_KEYMAPPER
else if (ev.kbd.hasFlags(KBD_CTRL) && ev.kbd.keycode == KEYCODE_F8) {
mappedEvent.type = EVENT_KEYMAPPER_REMAP;
-
+
// Avoid blocking CTRL-F8 events from engine.
addDelayedEvent(100, ev);
}
diff --git a/common/c++11-compat.h b/common/c++11-compat.h
index 14e0642821..a56b79514c 100644
--- a/common/c++11-compat.h
+++ b/common/c++11-compat.h
@@ -32,13 +32,19 @@
// though.
//
#if !defined(nullptr) // XCode 5.0.1 has __cplusplus=199711 but defines this
+// MSVC 2010 and newer fully support nullptr: http://msdn.microsoft.com/en-us/library/hh567368.aspx
+#if !defined(_MSC_VER) || _MSC_VER < 1600
#define nullptr 0
#endif
+#endif
//
// Replacement for the override keyword. This allows compilation of code
// which uses it, but does not feature any semantic.
//
+// MSVC 2012 and newer fully support override: http://msdn.microsoft.com/en-us/library/hh567368.aspx
+#if !defined(_MSC_VER) || _MSC_VER < 1700
#define override
+#endif
#endif
diff --git a/common/scummsys.h b/common/scummsys.h
index c30bc4a52a..0c4687e03e 100644
--- a/common/scummsys.h
+++ b/common/scummsys.h
@@ -148,7 +148,7 @@
#endif
#endif
-// The following math constants are usually defined by the system math.h header, but
+// The following math constants are usually defined by the system math.h header, but
// they are not part of the ANSI C++ standards and so can NOT be relied upon to be
// present i.e. when -std=c++11 is passed to GCC, enabling strict ANSI compliance.
// As we rely on these being present, we define them if they are not set.
diff --git a/devtools/credits.pl b/devtools/credits.pl
index 0960011802..9a3cd5c9ac 100755
--- a/devtools/credits.pl
+++ b/devtools/credits.pl
@@ -1205,7 +1205,7 @@ begin_credits("Credits");
add_person("Ivan Dubrov", "", "For contributing the initial version of the Gobliiins engine");
add_person("Henrik Engqvist", "qvist", "For generously providing hosting for our buildbot, SVN repository, planet and doxygen sites as well as tons of HD space");
add_person("DOSBox Team", "", "For their awesome OPL2 and OPL3 emulator");
- add_person("Yusuke Kamiyamane", "", "For contributing some GUI icons ");
+ add_person("Yusuke Kamiyamane", "", "For contributing some GUI icons");
add_person("Till Kresslein", "Krest", "For design of modern ScummVM GUI");
add_person("", "Jezar", "For his freeverb filter implementation");
add_person("Jim Leiterman", "", "Various info on his FM-TOWNS/Marty SCUMM ports");
diff --git a/devtools/scumm-md5.txt b/devtools/scumm-md5.txt
index f0cb577237..acee5d87b3 100644
--- a/devtools/scumm-md5.txt
+++ b/devtools/scumm-md5.txt
@@ -21,9 +21,6 @@
# - Source
# -> The source of the information, useful in case it has to be verified
#
-# TODO: We really should have a separate target for "Misc FM-TOWNS demos", so
-# that their description in the launcher doesn't start with "Zak McKracken"
-#
#
# Table of email addresse of contributors: Sometimes we need to add new
# information to this table, or need to verify the correctness of an
@@ -516,7 +513,7 @@ freddi Freddi Fish 1: The Case of the Missing Kelp Seeds
freddi2 Freddi Fish 2: The Case of the Haunted Schoolhouse
0a295b80f9a9edf818e8e161a0e83830 -1 fr All HE 80 - - gist974, ThierryFR
fce4b8010704b103acfeea9413788f32 -1 de All HE 80 - - Joachim Eberhard
- 8e9830a6f2702be5b22c8fa0a6aaf977 -1 nl Mac HE 80 - - daniel9
+ 8e9830a6f2702be5b22c8fa0a6aaf977 65305 nl All HE 80 - - daniel9
5057fb0e99e5aa29df1836329232f101 -1 All Windows HE 80 - - sev
ac62d50e39492ee3738b4e83a5ac780f -1 nl Windows HE 80 - - joostp
151071053a1d0021198216713939521d -1 en Windows HE 80 - - vampir_raziel
@@ -577,6 +574,7 @@ freddicove Freddi Fish 5: The Case of the Creature of Coral Cove
590e6546aacd0d374b7f3a4f53013ab1 -1 All All - - - cyx
21abe302e1b1e2b66d6f5c12e241ebfd -1 ru Windows unenc Unencrypted - sev
b8955d7d23b4972229060d1592489fef -1 nl All HE 100 - - adutchguy, daniel9
+ 8f345db2f3f5a25ed6305001957e6f72 41182 nl All HE 100 - - Ben Castricum
b100abf7ff83146df50db78dbd5e9cfa -1 fr All HE 100 - - alamaz, gist974
4ce2d5b355964bbcb5e5ce73236ef868 -1 ru Windows HE 100 - - sev
@@ -678,7 +676,7 @@ pajama3 Pajama Sam 3: You Are What You Eat From Your Head to Your Feet
f7711f9264d4d43c2a1518ec7c10a607 79382 us All - - - Kirben
2e8a1f76ea33bc5e04347646feee173d -1 de All - - - Joachim Eberhard
aefa244ea034b7cd2041f0a44be7d9ba -1 en Mac - - - pix_climber
- 06c3cf4f31daad8b1cd93153491db9e6 -1 nl Mac - - - daniel9
+ 06c3cf4f31daad8b1cd93153491db9e6 79382 nl All - - - daniel9
7410a8ba9795020cd42f171c4320659e -1 fr Windows - - - gist974
20176076d708bf14407bcc9bdcd7a418 -1 ru Windows - - - sev
@@ -820,7 +818,7 @@ balloon Putt-Putt and Pep's Balloon-O-Rama
bab0fb81dcb12b8930c5d850b8f2a7de 12800 de Windows HE 80 - - George Kormendi
145bd3373574feb668cc2eea2ec6cf86 -1 ru Windows HE 80 - - sev
27b2ef1653089fe5b897d9cc89ce784f -1 ru Windows HE 80 - - George Kormendi
- 2232b0b9411575b1f9961713ebc9de61 -1 All Windows HE 80 - ES and NL exiltd (ES), Ben Castricum (NL)
+ 2232b0b9411575b1f9961713ebc9de61 -1 nl Windows HE 80 - - Ben Castricum
a22af0ad0e3126d19d22707b0267a37d -1 nl Windows HE 80 - - Ben Castricum
a56a05c6b865b9956639f8c51269e5ab -1 nl Mac HE 80 - - Ben Castricum
d7b247c26bf1f01f8f7daf142be84de3 -1 en Windows HE 99 Updated - iziku
diff --git a/engines/agos/input.cpp b/engines/agos/input.cpp
index 8a4e87017a..687a8ef1cf 100644
--- a/engines/agos/input.cpp
+++ b/engines/agos/input.cpp
@@ -460,7 +460,7 @@ void AGOSEngine_Simon1::handleMouseWheelUp() {
_saveLoadEdit = false;
listSaveGames();
}
- } else {
+ } else {
AGOSEngine::handleMouseWheelUp();
}
}
@@ -472,11 +472,11 @@ void AGOSEngine_Simon1::handleMouseWheelDown() {
_saveLoadRowCurPos += 1;
if (_saveLoadRowCurPos >= _numSaveGameRows)
_saveLoadRowCurPos = _numSaveGameRows;
-
+
_saveLoadEdit = false;
listSaveGames();
}
- } else {
+ } else {
AGOSEngine::handleMouseWheelDown();
}
}
@@ -492,7 +492,7 @@ void AGOSEngine_Elvira2::handleMouseWheelUp() {
_saveLoadRowCurPos -= 3;
listSaveGames();
- } else {
+ } else {
AGOSEngine::handleMouseWheelUp();
}
}
@@ -506,7 +506,7 @@ void AGOSEngine_Elvira2::handleMouseWheelDown() {
_saveLoadRowCurPos = 1;
listSaveGames();
- } else {
+ } else {
AGOSEngine::handleMouseWheelDown();
}
}
diff --git a/engines/bbvs/bbvs.cpp b/engines/bbvs/bbvs.cpp
index d2e13e525c..11e4b6cea7 100644
--- a/engines/bbvs/bbvs.cpp
+++ b/engines/bbvs/bbvs.cpp
@@ -60,7 +60,7 @@ static const BBPoint kInventorySlotPositions[] = {
{135, 93}, {134, 145}, { 96, 224}, {128, 224}, {160, 224},
{192, 224}, {224, 224}, {240, 224}, {256, 224}, { 0, 0}
};
-
+
static const BBRect kVerbRects[6] = {
{-32, -2, 19, 27}, {-33, -33, 19, 27}, { 12, -2, 19, 27},
{ 13, -33, 19, 27}, {-10, 8, 19, 27}, {-11, -49, 19, 27}
@@ -77,7 +77,7 @@ bool WalkArea::contains(const Common::Point &pt) const {
BbvsEngine::BbvsEngine(OSystem *syst, const ADGameDescription *gd) :
Engine(syst), _gameDescription(gd) {
-
+
_random = new Common::RandomSource("bbvs");
_currActionCommandIndex = -1;
_buttheadObject = nullptr;
@@ -148,14 +148,14 @@ Common::Error BbvsEngine::run() {
_gameModule = new GameModule();
_spriteModule = new SpriteModule();
_sound = new SoundMan();
-
+
allocSnapshot();
memset(_easterEggInput, 0, sizeof(_easterEggInput));
-
+
_gameTicks = 0;
_playVideoNumber = 0;
_bootSaveSlot = -1;
-
+
memset(_inventoryItemStatus, 0, sizeof(_inventoryItemStatus));
memset(_gameVars, 0, sizeof(_gameVars));
memset(_sceneVisited, 0, sizeof(_sceneVisited));
@@ -189,7 +189,7 @@ Common::Error BbvsEngine::run() {
_playVideoNumber = 0;
}
}
-
+
writeContinueSavegame();
freeSnapshot();
@@ -282,20 +282,20 @@ void BbvsEngine::updateGame() {
inputTicks = 1;
_gameTicks = _system->getMillis();
}
-
+
if (inputTicks > 20) {
inputTicks = 20;
_gameTicks = _system->getMillis();
}
-
+
if (inputTicks == 0)
return;
-
+
if (_mouseX >= 320 || _mouseY >= 240) {
_mouseY = -1;
_mouseX = -1;
}
-
+
bool done;
do {
@@ -304,14 +304,14 @@ void BbvsEngine::updateGame() {
_mouseButtons &= ~kRightButtonClicked;
_keyCode = Common::KEYCODE_INVALID;
} while (--inputTicks && _playVideoNumber == 0 && _gameTicks > 0 && !done);
-
+
if (!done && _playVideoNumber == 0 && _gameTicks > 0) {
DrawList drawList;
buildDrawList(drawList);
_screen->drawDrawList(drawList, _spriteModule);
drawScreen();
}
-
+
_system->delayMillis(10);
}
@@ -329,7 +329,7 @@ void BbvsEngine::updateBackgroundSounds() {
_backgroundSoundsActive[i] = 0;
}
}
-}
+}
bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCode keyCode) {
@@ -339,7 +339,7 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo
_bootSaveSlot = -1;
return false;
}
-
+
if (_newSceneNum != 0) {
_gameTicks = 0;
return changeScene();
@@ -413,7 +413,7 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo
}
updateInventory(mouseButtons & kLeftButtonClicked);
break;
-
+
case kGSVerbs:
_isSaveAllowed = false;
updateVerbs();
@@ -426,7 +426,7 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo
}
}
break;
-
+
case kGSWait:
case kGSWaitDialog:
_isSaveAllowed = false;
@@ -438,14 +438,14 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo
else
updateCommon();
break;
-
+
case kGSDialog:
_isSaveAllowed = true;
saveSnapshot();
updateDialog(mouseButtons & kLeftButtonClicked);
updateCommon();
break;
-
+
}
return true;
@@ -503,7 +503,7 @@ void BbvsEngine::buildDrawList(DrawList &drawList) {
// Verbs background
drawList.add(_gameModule->getGuiSpriteIndex(13), _verbPos.x - _cameraPos.x,
_verbPos.y - _cameraPos.y, 500);
- // Selected inventory item
+ // Selected inventory item
if (_currInventoryItem >= 0) {
drawList.add(_gameModule->getInventoryItemSpriteIndex(2 * _currInventoryItem), _verbPos.x - _cameraPos.x,
_verbPos.y - _cameraPos.y + 27, 500);
@@ -538,7 +538,7 @@ void BbvsEngine::updateVerbs() {
_mouseCursorSpriteIndex = 0;
return;
}
-
+
for (int i = 0; i < 6; ++i) {
const BBRect &verbRect = kVerbRects[i];
const int16 x = _verbPos.x + verbRect.x;
@@ -551,7 +551,7 @@ void BbvsEngine::updateVerbs() {
break;
}
}
-
+
switch (_currVerbNum) {
case kVerbLook:
case kVerbUse:
@@ -585,7 +585,7 @@ void BbvsEngine::updateDialog(bool clicked) {
_gameState = kGSScene;
return;
}
-
+
int slotX = (_mousePos.x - _cameraPos.x) / 32;
if (slotX >= _dialogSlotCount) {
@@ -597,7 +597,7 @@ void BbvsEngine::updateDialog(bool clicked) {
_mouseCursorSpriteIndex = _gameModule->getGuiSpriteIndex(5);
_activeItemType = kITDialog;
-
+
// Find the selected dialog item index
for (int i = 0; i < 50 && slotX >= 0; ++i) {
if (_dialogItemStatus[i]) {
@@ -605,7 +605,7 @@ void BbvsEngine::updateDialog(bool clicked) {
_activeItemIndex = i;
}
}
-
+
// Select the dialog item action if it was clicked
if (clicked) {
for (int i = 0; i < _gameModule->getActionsCount(); ++i) {
@@ -622,7 +622,7 @@ void BbvsEngine::updateDialog(bool clicked) {
}
void BbvsEngine::updateInventory(bool clicked) {
-
+
Common::Rect kInvButtonRects[3] = {
Common::Rect(97, 13, 97 + 20, 13 + 26),
Common::Rect(135, 15, 135 + 46, 15 + 25),
@@ -636,10 +636,10 @@ void BbvsEngine::updateInventory(bool clicked) {
if (_currVerbNum != kVerbLook && _currVerbNum != kVerbUse && _currVerbNum != kVerbInvItem)
_currVerbNum = kVerbUse;
-
+
const int16 mx = _mousePos.x - _cameraPos.x;
const int16 my = _mousePos.y - _cameraPos.y;
-
+
// Check inventory exit left/right edge of screen
if (mx < 40 || mx > 280) {
_mouseCursorSpriteIndex = _gameModule->getGuiSpriteIndex(10);
@@ -652,7 +652,7 @@ void BbvsEngine::updateInventory(bool clicked) {
return;
}
- // Check hovered/clicked inventory button
+ // Check hovered/clicked inventory button
_inventoryButtonIndex = -1;
if (kInvButtonRects[0].contains(mx, my)) {
_inventoryButtonIndex = 0;
@@ -677,10 +677,10 @@ void BbvsEngine::updateInventory(bool clicked) {
// Find hovered/clicked inventory item
int currItem = -1;
-
+
if (_currVerbNum == kVerbInvItem)
currItem = _currInventoryItem;
-
+
_activeItemType = kITEmpty;
for (int i = 0; i < 50; ++i) {
@@ -769,7 +769,7 @@ void BbvsEngine::updateScene(bool clicked) {
}
}
}
-
+
for (int i = 0; i < _gameModule->getBgObjectsCount(); ++i) {
BgObject *bgObject = _gameModule->getBgObject(i);
if (lastPriority <= bgObject->rect.bottom && bgObject->rect.contains(_mousePos)) {
@@ -921,7 +921,7 @@ bool BbvsEngine::performActionCommand(ActionCommand *actionCommand) {
return false;
case kActionCmdWalkObject:
- {
+ {
SceneObject *sceneObject = &_sceneObjects[actionCommand->sceneObjectIndex];
debug(5, "[%s] walks from (%d, %d) to (%d, %d)", sceneObject->sceneObjectDef->name,
sceneObject->x >> 16, sceneObject->y >> 16, actionCommand->walkDest.x, actionCommand->walkDest.y);
@@ -998,14 +998,14 @@ bool BbvsEngine::performActionCommand(ActionCommand *actionCommand) {
bool BbvsEngine::processCurrAction() {
bool actionsFinished = false;
-
+
if (_sceneObjectActions.size() == 0) {
-
+
for (uint i = 0; i < _currAction->actionCommands.size(); ++i) {
ActionCommand *actionCommand = &_currAction->actionCommands[i];
if (actionCommand->timeStamp != 0)
break;
-
+
if (actionCommand->cmd == kActionCmdMoveObject || actionCommand->cmd == kActionCmdAnimObject) {
SceneObjectAction *sceneObjectAction = 0;
// See if there's already an entry for the SceneObject
@@ -1027,14 +1027,14 @@ bool BbvsEngine::processCurrAction() {
sceneObjectAction->animationIndex = actionCommand->param;
}
}
-
+
if (actionCommand->cmd == kActionCmdSetCameraPos) {
_currCameraNum = actionCommand->param;
_newCameraPos = _gameModule->getCameraInit(actionCommand->param)->cameraPos;
}
}
-
+
// Delete entries for SceneObjects without anim
for (uint i = 0; i < _sceneObjectActions.size();) {
if (!_sceneObjects[_sceneObjectActions[i].sceneObjectIndex].anim)
@@ -1107,7 +1107,7 @@ void BbvsEngine::updateCommon() {
if (doActionCommands) {
ActionCommand *actionCommand = &_currAction->actionCommands[_currActionCommandIndex];
-
+
while (actionCommand->timeStamp == _currActionCommandTimeStamp &&
_currActionCommandIndex < (int)_currAction->actionCommands.size()) {
if (!performActionCommand(actionCommand)) {
@@ -1161,7 +1161,7 @@ void BbvsEngine::updateCommon() {
}
updateWalkObject(sceneObject);
}
-
+
if (sceneObject->walkCount > 0 && sceneObject->turnCount == 0) {
debug(5, "walk step, xIncr: %d, yIncr: %d", sceneObject->xIncr, sceneObject->yIncr);
sceneObject->x += sceneObject->xIncr;
@@ -1226,7 +1226,7 @@ void BbvsEngine::updateCommon() {
}
}
}
-
+
if (_cameraPos.x < _newCameraPos.x)
++_cameraPos.x;
if (_cameraPos.x > _newCameraPos.x)
@@ -1235,7 +1235,7 @@ void BbvsEngine::updateCommon() {
++_cameraPos.y;
if (_cameraPos.y > _newCameraPos.y)
--_cameraPos.y;
-
+
// Check if Butthead is inside a scene exit
if (_newSceneNum == 0 && !_currAction && _buttheadObject) {
int16 buttheadX = _buttheadObject->x >> 16;
@@ -1314,13 +1314,13 @@ void BbvsEngine::stopSounds() {
bool BbvsEngine::runMinigame(int minigameNum) {
debug(0, "BbvsEngine::runMinigame() minigameNum: %d", minigameNum);
-
+
bool fromMainGame = _currSceneNum != kMainMenu;
-
+
_sound->unloadSounds();
-
+
Minigame *minigame = 0;
-
+
switch (minigameNum) {
case kMinigameBbLoogie:
minigame = new MinigameBbLoogie(this);
@@ -1338,9 +1338,9 @@ bool BbvsEngine::runMinigame(int minigameNum) {
error("Incorrect minigame number %d", minigameNum);
break;
}
-
+
bool minigameResult = minigame->run(fromMainGame);
-
+
delete minigame;
// Check if the principal was hit with a megaloogie in the loogie minigame
@@ -1370,11 +1370,11 @@ void BbvsEngine::checkEasterEgg(char key) {
"SKCUS",
"NAMTAH"
};
-
+
static const int kEasterEggLengths[] = {
7, 5, 5, 6
};
-
+
if (_currSceneNum == kCredits) {
memcpy(&_easterEggInput[1], &_easterEggInput[0], 6);
_easterEggInput[0] = key;
diff --git a/engines/bbvs/bbvs.h b/engines/bbvs/bbvs.h
index 6a9a13905c..bbd8046a8b 100644
--- a/engines/bbvs/bbvs.h
+++ b/engines/bbvs/bbvs.h
@@ -149,7 +149,7 @@ struct BBPoint {
struct BBRect {
int16 x, y, width, height;
-};
+};
struct BBPolygon {
const BBPoint *points;
@@ -229,66 +229,66 @@ public:
private:
const ADGameDescription *_gameDescription;
Graphics::PixelFormat _pixelFormat;
-public:
+public:
Common::RandomSource *_random;
-
+
GameModule *_gameModule;
SpriteModule *_spriteModule;
SoundMan *_sound;
-
+
Screen *_screen;
-
+
int _bootSaveSlot;
-
+
int _mouseX, _mouseY;
uint _mouseButtons;
Common::KeyCode _keyCode;
-
+
int _mouseCursorSpriteIndex;
int _gameState;
int _gameTicks;
-
+
Common::Point _mousePos;
Common::Point _verbPos;
Common::Point _walkMousePos;
-
+
int _activeItemType;
int _activeItemIndex;
int _currTalkObjectIndex;
-
+
Common::Point _cameraPos, _newCameraPos;
-
+
int _newSceneNum, _prevSceneNum, _currSceneNum;
int _playVideoNumber;
-
+
int _dialogSlotCount;
byte _dialogItemStatus[kDialogItemStatusCount];
-
+
byte _gameVars[kGameVarsCount];
byte _sceneVisited[kSceneVisitedCount];
int _currVerbNum;
-
+
int _currInventoryItem;
byte _inventoryItemStatus[kInventoryItemStatusCount];
int _inventoryButtonIndex;
-
+
Action *_currAction;
uint32 _currActionCommandTimeStamp;
int _currActionCommandIndex;
-
+
Common::Array<Action*> _walkAreaActions;
-
+
SceneObject _sceneObjects[kSceneObjectsCount];
Common::Array<SceneObjectAction> _sceneObjectActions;
-
+
SceneObject *_buttheadObject, *_beavisObject;
int _currCameraNum;
-
+
byte _backgroundSoundsActive[kSceneSoundsCount];
Audio::SoundHandle _speechSoundHandle;
-
+
int _walkAreasCount;
WalkArea _walkAreas[80];
int _walkInfosCount;
@@ -298,40 +298,40 @@ public:
Common::Rect _tempWalkableRects1[256];
Common::Rect _tempWalkableRects2[256];
WalkInfo *_walkInfoPtrs[256];
-
+
WalkArea *_sourceWalkArea, *_destWalkArea;
Common::Point _sourceWalkAreaPt, _destWalkAreaPt, _finalWalkPt;
int _currWalkDistance;
bool _walkReachedDestArea;
-
+
bool _hasSnapshot;
byte *_snapshot;
Common::SeekableMemoryWriteStream *_snapshotStream;
-
+
char _easterEggInput[7];
-
+
void updateEvents();
int getRandom(int max);
void drawDebugInfo();
void drawScreen();
-
+
void updateGame();
bool evalCondition(Conditions &conditions);
bool evalCameraCondition(Conditions &conditions, int value);
int evalDialogCondition(Conditions &conditions);
void evalActionResults(ActionResults &results);
-
+
void updateBackgroundSounds();
void loadScene(int sceneNum);
void initScene(bool sounds);
- bool changeScene();
+ bool changeScene();
bool update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCode keyCode);
-
+
void buildDrawList(DrawList &drawList);
-
+
void updateVerbs();
void updateDialog(bool clicked);
void updateInventory(bool clicked);
@@ -342,7 +342,7 @@ public:
void skipCurrAction();
void updateCommon();
-
+
void updateWalkableRects();
void startWalkObject(SceneObject *sceneObject);
void updateWalkObject(SceneObject *sceneObject);
@@ -360,20 +360,20 @@ public:
void walkFindPath(WalkArea *sourceWalkArea, int infoCount);
int calcDistance(const Common::Point &pt1, const Common::Point &pt2);
void walkFoundPath(int count);
-
+
void updateSceneObjectsTurnValue();
void updateDialogConditions();
-
- void playSpeech(int soundNum);
+
+ void playSpeech(int soundNum);
void stopSpeech();
-
+
void playSound(uint soundNum, bool loop = false);
void stopSound(uint soundNum);
void stopSounds();
-
+
bool runMinigame(int minigameNum);
void playVideo(int videoNum);
-
+
void runMainMenu();
void checkEasterEgg(char key);
@@ -409,13 +409,13 @@ public:
bool existsSavegame(int num);
static Common::String getSavegameFilename(const Common::String &target, int num);
static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
-
+
void allocSnapshot();
void freeSnapshot();
void saveSnapshot();
-
+
void writeContinueSavegame();
-
+
};
} // End of namespace Bbvs
diff --git a/engines/bbvs/detection.cpp b/engines/bbvs/detection.cpp
index e7383163f5..3e247aad99 100644
--- a/engines/bbvs/detection.cpp
+++ b/engines/bbvs/detection.cpp
@@ -133,7 +133,7 @@ SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int s
Bbvs::BbvsEngine::kReadSaveHeaderError error;
error = Bbvs::BbvsEngine::readSaveHeader(in, true, header);
delete in;
- if (error == Bbvs::BbvsEngine::kRSHENoError) {
+ if (error == Bbvs::BbvsEngine::kRSHENoError) {
SaveStateDescriptor desc(slot, header.description);
// Slot 0 is used for the "Continue" save
desc.setDeletableFlag(slot != 0);
diff --git a/engines/bbvs/dialogs.cpp b/engines/bbvs/dialogs.cpp
index 5247a58ec8..af95f06c1e 100644
--- a/engines/bbvs/dialogs.cpp
+++ b/engines/bbvs/dialogs.cpp
@@ -34,7 +34,7 @@ struct MenuButton {
static const MenuButton kMenuButtons[] = {
// Main menu
- {"New Game", kCmdNewGame},
+ {"New Game", kCmdNewGame},
{"Continue", kCmdContinue},
{"Options", kCmdOptions},
{"Mini Games", kCmdMiniGames},
@@ -61,7 +61,7 @@ MainMenu::~MainMenu() {
}
void MainMenu::init() {
- _buttons[0] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
+ _buttons[0] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
_buttons[1] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
_buttons[2] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
_buttons[3] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0);
@@ -76,14 +76,14 @@ void MainMenu::reflowLayout() {
const int buttonWidth = screenW * 70 / 320;
const int buttonHeight = screenH * 14 / 240;
const int buttonPadding = screenW * 3 / 320;
-
+
_w = 2 * buttonWidth + buttonPadding;
_h = 3 * buttonHeight + 3 * buttonPadding;
_x = (screenW - _w) / 2;
_y = screenH - _h;
int x = 0, y = 0;
-
+
x = 0;
y = 0;
_buttons[0]->resize(x, y, buttonWidth, buttonHeight);
diff --git a/engines/bbvs/dialogs.h b/engines/bbvs/dialogs.h
index 2dce2a110b..7db0b182b7 100644
--- a/engines/bbvs/dialogs.h
+++ b/engines/bbvs/dialogs.h
@@ -67,13 +67,13 @@ protected:
BbvsEngine *_vm;
void init();
-
+
GUI::ButtonWidget *_buttons[5];
-
+
void gotoMenuScreen(int index);
bool canContinue();
void gotoScene(int sceneNum);
-
+
};
}
diff --git a/engines/bbvs/gamemodule.cpp b/engines/bbvs/gamemodule.cpp
index d6343084ab..80f0e81450 100644
--- a/engines/bbvs/gamemodule.cpp
+++ b/engines/bbvs/gamemodule.cpp
@@ -39,11 +39,11 @@ GameModule::~GameModule() {
void GameModule::load(const char *filename) {
debug(0, "GameModule::load()");
-
+
unload();
Common::File fd;
-
+
if (!fd.open(filename))
error("GameModule::load() Could not open %s", filename);
@@ -68,7 +68,7 @@ void GameModule::load(const char *filename) {
fd.seek(0x1A8);
_buttheadObjectIndex = fd.readUint32LE();
-
+
fd.close();
debug(0, "GameModule::load() OK");
@@ -177,7 +177,7 @@ int GameModule::getBgSpritePriority(int index) {
int GameModule::getSceneSoundsCount() {
return _sceneSoundsCount;
}
-
+
SceneSound *GameModule::getSceneSound(int index) {
assert(index < _sceneSoundsCount);
return &_sceneSounds[index];
@@ -257,7 +257,7 @@ void GameModule::unload() {
void GameModule::loadBgSprites(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadBgSprites()");
-
+
s.seek(0x14);
_bgSpriteCount = s.readUint32LE();
uint32 bgSpriteIndicesOffs = s.readUint32LE();
@@ -275,7 +275,7 @@ void GameModule::loadBgSprites(Common::SeekableReadStream &s) {
void GameModule::loadCameraInits(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadCameraInits()");
-
+
s.seek(0x20);
for (int i = 0; i < kCameraInitsCount; ++i) {
CameraInit &cameraInit = _cameraInits[i];
@@ -283,13 +283,13 @@ void GameModule::loadCameraInits(Common::SeekableReadStream &s) {
for (int j = 0; j < 8; ++j)
cameraInit.cameraLinks[j] = s.readByte();
for (int j = 0; j < 8; ++j)
- cameraInit.rects[j] = readRect(s);
+ cameraInit.rects[j] = readRect(s);
}
}
void GameModule::loadWalkRects(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadWalkRects()");
-
+
s.seek(0x150);
_walkRectsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -301,7 +301,7 @@ void GameModule::loadWalkRects(Common::SeekableReadStream &s) {
void GameModule::loadSceneExits(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadSceneExits()");
-
+
s.seek(0x158);
_sceneExitsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -329,13 +329,13 @@ void GameModule::loadBgObjects(Common::SeekableReadStream &s) {
void GameModule::loadAnimations(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadAnimations()");
-
+
s.seek(0x168);
_animationsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
_animations = new Animation[_animationsCount];
for (int i = 0; i < _animationsCount; ++i) {
- Animation &anim = _animations[i];
+ Animation &anim = _animations[i];
s.seek(offs + i * 20);
anim.frameCount = s.readUint32LE();
uint32 frameSpriteIndicesOffs = s.readUint32LE();
@@ -363,7 +363,7 @@ void GameModule::loadAnimations(Common::SeekableReadStream &s) {
void GameModule::loadSceneObjectDefs(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadSceneObjectDefs()");
-
+
s.seek(0x170);
_sceneObjectDefsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -379,7 +379,7 @@ void GameModule::loadSceneObjectDefs(Common::SeekableReadStream &s) {
void GameModule::loadSceneObjectInits(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadSceneObjectInits()");
-
+
s.seek(0x178);
_sceneObjectInitsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -396,7 +396,7 @@ void GameModule::loadSceneObjectInits(Common::SeekableReadStream &s) {
void GameModule::loadActions(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadActions()");
-
+
s.seek(0x180);
_actionsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -427,7 +427,7 @@ void GameModule::loadActions(Common::SeekableReadStream &s) {
void GameModule::loadGuiSpriteIndices(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadGuiSpriteIndices()");
-
+
s.seek(0x188);
uint32 offs = s.readUint32LE();
s.seek(offs);
@@ -437,7 +437,7 @@ void GameModule::loadGuiSpriteIndices(Common::SeekableReadStream &s) {
void GameModule::loadInventoryItemSpriteIndices(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadInventoryItemSpriteIndices()");
-
+
s.seek(0x18C);
uint32 offs = s.readUint32LE();
s.seek(offs);
@@ -447,7 +447,7 @@ void GameModule::loadInventoryItemSpriteIndices(Common::SeekableReadStream &s) {
void GameModule::loadInventoryItemInfos(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadInventoryItemInfos()");
-
+
s.seek(0x190);
uint32 offs = s.readUint32LE();
s.seek(offs);
@@ -462,7 +462,7 @@ void GameModule::loadInventoryItemInfos(Common::SeekableReadStream &s) {
void GameModule::loadDialogItemSpriteIndices(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadDialogItemSpriteIndices()");
-
+
s.seek(0x194);
uint32 offs = s.readUint32LE();
s.seek(offs);
@@ -473,7 +473,7 @@ void GameModule::loadDialogItemSpriteIndices(Common::SeekableReadStream &s) {
void GameModule::loadSceneSounds(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadSceneSounds()");
-
+
s.seek(0x1A0);
_sceneSoundsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
@@ -487,7 +487,7 @@ void GameModule::loadSceneSounds(Common::SeekableReadStream &s) {
void GameModule::loadPreloadSounds(Common::SeekableReadStream &s) {
debug(0, "GameModule::loadPreloadSounds()");
-
+
s.seek(0x198);
_preloadSoundsCount = s.readUint32LE();
uint32 offs = s.readUint32LE();
diff --git a/engines/bbvs/gamemodule.h b/engines/bbvs/gamemodule.h
index 4d4f5b90a1..b31b95dcee 100644
--- a/engines/bbvs/gamemodule.h
+++ b/engines/bbvs/gamemodule.h
@@ -134,29 +134,29 @@ class GameModule {
public:
GameModule();
~GameModule();
-
+
void load(const char *filename);
-
+
int getFieldC();
int getButtheadObjectIndex();
-
+
int getGuiSpriteIndex(int index);
int getInventoryItemSpriteIndex(int index);
int getDialogItemSpriteIndex(int index);
-
+
int getActionsCount();
Action *getAction(int index);
-
+
InventoryItemInfo *getInventoryItemInfo(int index);
CameraInit *getCameraInit(int cameraNum);
-
+
int getSceneExitsCount();
SceneExit *getSceneExit(int index);
-
+
int getWalkRectsCount();
Common::Rect *getWalkRects();
-
+
int getSceneObjectDefsCount();
SceneObjectDef *getSceneObjectDef(int index);
@@ -170,44 +170,44 @@ public:
int getBgSpriteIndex(int index);
int getBgSpritePriority(int index);
- int getSceneSoundsCount();
+ int getSceneSoundsCount();
SceneSound *getSceneSound(int index);
- uint getSceneSoundIndex(uint soundNum);
-
+ uint getSceneSoundIndex(uint soundNum);
+
uint getPreloadSoundsCount();
uint getPreloadSound(uint index);
Animation *getAnimation(int index);
-
+
protected:
-
+
int _bgSpriteCount;
int *_bgSpriteIndices;
int16 *_bgSpritePriorities;
-
+
CameraInit _cameraInits[kCameraInitsCount];
-
+
int _walkRectsCount;
Common::Rect *_walkRects;
-
+
int _sceneExitsCount;
SceneExit *_sceneExits;
-
+
int _bgObjectsCount;
BgObject *_bgObjects;
-
+
int _animationsCount;
Animation *_animations;
-
+
int _sceneObjectDefsCount;
SceneObjectDef *_sceneObjectDefs;
-
+
int _sceneObjectInitsCount;
SceneObjectInit *_sceneObjectInits;
int _actionsCount;
Action *_actions;
-
+
int _sceneSoundsCount;
SceneSound *_sceneSounds;
@@ -218,16 +218,16 @@ protected:
int _inventoryItemSpriteIndices[kInventoryItemSpriteCount];
InventoryItemInfo _inventoryItemInfos[kInventoryItemCount];
int _dialogItemSpriteIndices[kDialogItemSpriteCount];
-
+
int _fieldC;
int _buttheadObjectIndex;
Common::Point readPoint(Common::SeekableReadStream &s);
Common::Rect readRect(Common::SeekableReadStream &s);
Conditions readConditions(Common::SeekableReadStream &s);
-
+
void unload();
-
+
void loadBgSprites(Common::SeekableReadStream &s);
void loadCameraInits(Common::SeekableReadStream &s);
void loadWalkRects(Common::SeekableReadStream &s);
@@ -243,7 +243,7 @@ protected:
void loadDialogItemSpriteIndices(Common::SeekableReadStream &s);
void loadSceneSounds(Common::SeekableReadStream &s);
void loadPreloadSounds(Common::SeekableReadStream &s);
-
+
};
} // End of namespace Bbvs
diff --git a/engines/bbvs/graphics.cpp b/engines/bbvs/graphics.cpp
index 810d910abf..43840607c8 100644
--- a/engines/bbvs/graphics.cpp
+++ b/engines/bbvs/graphics.cpp
@@ -104,9 +104,9 @@ void Screen::drawSprite(Sprite &sprite, int x, int y) {
}
if (destX + width >= _surface->w)
width = _surface->w - destX;
-
+
debug(0, "drawSprite() (%d, %d, %d, %d); skipX: %d; skipY: %d; %d", destX, destY, width, height, skipX, skipY, sprite.type);
-
+
if (sprite.type == 1) {
for (int yc = 0; yc < height; ++yc) {
byte *source = sprite.getRow(skipY + yc);
diff --git a/engines/bbvs/minigames/bbairguitar.cpp b/engines/bbvs/minigames/bbairguitar.cpp
index f2e42313e3..1984dbb0fd 100644
--- a/engines/bbvs/minigames/bbairguitar.cpp
+++ b/engines/bbvs/minigames/bbairguitar.cpp
@@ -198,12 +198,12 @@ void MinigameBbAirGuitar::buildDrawList1(DrawList &drawList) {
if (_trackBarX > kTrackBarMaxX)
_trackBarX = kTrackBarMaxX;
-
+
_trackBarThumbRect.top = 208;
_trackBarThumbRect.bottom = 218;
_trackBarThumbRect.left = _trackBarX;
_trackBarThumbRect.right = _trackBarX + 6;
-
+
drawList.add(_objects[5].anim->frameIndices[0], _trackBarX, 208, 100);
if (_playerMode != 0) {
@@ -228,7 +228,7 @@ void MinigameBbAirGuitar::buildDrawList1(DrawList &drawList) {
drawList.add(_objects[i].anim->frameIndices[frameIndex], kPointsTbl2[i - 47].x, kPointsTbl2[i - 47].y, 254);
}
}
-
+
if (_backgroundSpriteIndex > 0)
drawList.add(_backgroundSpriteIndex, 0, 0, 0);
@@ -394,7 +394,7 @@ void MinigameBbAirGuitar::initObjects1() {
_track[0].noteNum = -1;
stop();
changePatch(0);
-
+
}
bool MinigameBbAirGuitar::updateStatus(int mouseX, int mouseY, uint mouseButtons) {
@@ -408,7 +408,7 @@ bool MinigameBbAirGuitar::updateStatus(int mouseX, int mouseY, uint mouseButtons
}
bool MinigameBbAirGuitar::updateStatus0(int mouseX, int mouseY, uint mouseButtons) {
-
+
if (mouseButtons & kAnyButtonDown) {
stopSound(1);
_rockTunePlaying = false;
@@ -436,14 +436,14 @@ bool MinigameBbAirGuitar::updateStatus0(int mouseX, int mouseY, uint mouseButton
}
}
-
+
return true;
}
bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButtons) {
-
+
int currTicks = _vm->_system->getMillis();
-
+
if (_playerMode == 1 && _track[_trackIndex].ticks <= currTicks - _noteStartTime) {
noteOff(_track[_trackIndex].noteNum);
if (_trackIndex < _trackCount && _track[++_trackIndex].noteNum != -1)
@@ -481,17 +481,17 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton
} else {
++_vuMeterRight2;
}
-
+
if (_resetAnims && _vm->_system->getMillis() - _noteStartTime >= 1000)
resetObjs();
-
+
_objects[0].x = mouseX;
_objects[0].y = mouseY;
-
+
_trackBarMouseX = CLIP(mouseX, kTrackBarMinX, kTrackBarMaxX);
-
+
bool checkClick = false;
-
+
if (mouseButtons & kAnyButtonClicked) {
checkClick = true;
} else if (!(mouseButtons & kAnyButtonDown)) {
@@ -506,14 +506,14 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton
}
} else if (!_movingTrackBar)
checkClick = true;
-
+
if (checkClick) {
afterButtonReleased();
_objects[0].frameIndex = 1;
-
+
if (ptInRect(&kRect2, mouseX, mouseY)) {
-
+
if (_playerMode != 1 && ptInRect(&kPianoRect, mouseX, mouseY)) {
for (int i = 0; i <= 12; ++i) {
if (ptInPoly(&kPianoKeyAreas[i], mouseX, mouseY)) {
@@ -538,7 +538,7 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton
break;
}
}
-
+
if (playerButtonNum >= 0) {
_currButtonNum = playerButtonNum;
_currPlayerButtonRect = &kPlayerButtonRects[playerButtonNum];
@@ -673,12 +673,12 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton
}
}
}
-
+
if (_buttonClickTicks + 1000 < currTicks)
_buttonClickTicks = currTicks;
-
+
int newKind = _buttonClickTicks + 500 < currTicks ? 1 : 0;
-
+
switch (_playerMode) {
case 1:
@@ -770,20 +770,20 @@ bool MinigameBbAirGuitar::run(bool fromMainGame) {
_gameResult = false;
_gameDone = false;
initObjects();
-
+
_spriteModule = new SpriteModule();
_spriteModule->load("bbairg/bbairg.000");
Palette palette = _spriteModule->getPalette();
_vm->_screen->setPalette(palette);
-
+
loadSounds();
-
+
while (!_vm->shouldQuit() &&!_gameDone) {
_vm->updateEvents();
update();
}
-
+
_vm->_sound->unloadSounds();
delete _spriteModule;
@@ -803,15 +803,15 @@ void MinigameBbAirGuitar::update() {
inputTicks = 1;
_gameTicks = _vm->_system->getMillis();
}
-
+
if (_vm->_keyCode == Common::KEYCODE_ESCAPE) {
_gameDone = true;
return;
}
-
+
if (inputTicks == 0)
return;
-
+
bool done;
do {
@@ -820,9 +820,9 @@ void MinigameBbAirGuitar::update() {
_vm->_mouseButtons &= ~kRightButtonClicked;
_vm->_keyCode = Common::KEYCODE_INVALID;
} while (--inputTicks && _gameTicks > 0 && !done);
-
+
drawSprites();
-
+
_vm->_system->delayMillis(10);
}
@@ -1001,7 +1001,7 @@ void MinigameBbAirGuitar::calcTotalTicks1() {
}
void MinigameBbAirGuitar::noteOn(int noteNum) {
-
+
if (_currNoteNum != -2) {
if (noteNum == _currNoteNum)
return;
@@ -1087,7 +1087,7 @@ void MinigameBbAirGuitar::noteOn(int noteNum) {
}
void MinigameBbAirGuitar::noteOff(int noteNum) {
-
+
if (_currNoteNum != noteNum)
return;
diff --git a/engines/bbvs/minigames/bbairguitar.h b/engines/bbvs/minigames/bbairguitar.h
index d4fd6ec30c..40b8a50a03 100644
--- a/engines/bbvs/minigames/bbairguitar.h
+++ b/engines/bbvs/minigames/bbairguitar.h
@@ -32,7 +32,7 @@ public:
MinigameBbAirGuitar(BbvsEngine *vm) : Minigame(vm) {};
bool run(bool fromMainGame);
public:
-
+
struct Obj {
int kind;
int x, y;
@@ -44,24 +44,24 @@ public:
int16 frameIndexAdd;
int16 unk2;
};
-
+
enum {
kMaxObjectsCount = 256,
kMaxTracks = 2049
};
-
+
struct PianoKeyInfo {
int x, y;
int frameIndex;
};
-
+
struct TrackEvt {
int8 noteNum;
int16 ticks;
};
-
+
Obj _objects[kMaxObjectsCount];
-
+
int _playerMode;
bool _modified;
@@ -82,24 +82,24 @@ public:
int *_currFrameIndex;
int _btn3KindToggle;
-
+
const BBPolygon *_currPianoKeyArea;
const Rect *_currPlayerButtonRect;
-
+
bool _movingTrackBar;
int _trackBarMouseX;
int _trackBarX;
Rect _trackBarThumbRect;
-
+
int _currTrackPos, _totalTrackLength;
int _ticksDelta;
-
+
int _actionStartTrackPos, _actionTrackPos;
int _actionStartTime;
int _currNoteNum;
int _currPatchNum;
-
+
const ObjAnimation *getAnimation(int animIndex);
bool ptInRect(const Rect *r, int x, int y);
bool ptInPoly(const BBPolygon *poly, int x, int y);
@@ -109,14 +109,14 @@ public:
void buildDrawList1(DrawList &drawList);
void drawSprites();
-
+
void initObjs();
Obj *getFreeObject();
-
+
void initObjects();
void initObjects0();
void initObjects1();
-
+
bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
@@ -124,7 +124,7 @@ public:
void updateObjs();
void update();
-
+
void play();
void record();
void setPlayerMode3();
@@ -136,9 +136,9 @@ public:
void noteOn(int noteNum);
void noteOff(int noteNum);
void resetObjs();
-
+
void loadSounds();
- void playNote(int noteNum);
+ void playNote(int noteNum);
void stopNote(int noteNum);
};
diff --git a/engines/bbvs/minigames/bbant.cpp b/engines/bbvs/minigames/bbant.cpp
index 9786682ada..3678934345 100644
--- a/engines/bbvs/minigames/bbant.cpp
+++ b/engines/bbvs/minigames/bbant.cpp
@@ -94,7 +94,7 @@ void MinigameBbAnt::buildDrawList1(DrawList &drawList) {
drawNumber(drawList, _score, 68, 16);
drawList.add(getAnimation(166)->frameIndices[0], 230, 2, 2000);
drawNumber(drawList, _levelTimeLeft, 280, 16);
-
+
for (int i = 0; i < _stompCount; ++i)
drawList.add(getAnimation(130)->frameIndices[0], 20 + i * 30, 230, 2000);
@@ -116,7 +116,7 @@ void MinigameBbAnt::buildDrawList3(DrawList &drawList) {
drawNumber(drawList, _hiScore, 208, 107);
}
-void MinigameBbAnt::drawMagnifyingGlass(DrawList &drawList) {
+void MinigameBbAnt::drawMagnifyingGlass(DrawList &drawList) {
scale2x(_objects[0].x - 28, _objects[0].y - 27);
drawList.clear();
drawList.add(_objects[0].anim->frameIndices[0], _objects[0].x, _objects[0].y, _objects[0].priority);
@@ -358,7 +358,7 @@ bool MinigameBbAnt::updateStatus0(int mouseX, int mouseY, uint mouseButtons) {
_objects[0].x = 0;
if (_objects[0].y < 0)
_objects[0].y = 0;
-
+
if ((mouseButtons & kLeftButtonDown) || (mouseButtons & kRightButtonDown)) {
_gameState = 1;
initObjects();
@@ -447,7 +447,7 @@ bool MinigameBbAnt::updateStatus1(int mouseX, int mouseY, uint mouseButtons) {
int maxKindCount = 0, objKind = 0;
_stompCounter2 = _stompCounter1;
-
+
for (int i = 0; i < 4; ++i)
testTbl[i] = _vm->getRandom(_bugsChanceByKind[i] - _bugsCountByKind[i]);
@@ -471,7 +471,7 @@ bool MinigameBbAnt::updateStatus1(int mouseX, int mouseY, uint mouseButtons) {
if (_stompCounter1 > 20)
--_stompCounter1;
}
-
+
return true;
}
@@ -701,7 +701,7 @@ void MinigameBbAnt::updateBugObjAnim(int objIndex) {
void MinigameBbAnt::updateObjAnim2(int objIndex) {
Obj *obj = &_objects[objIndex];
-
+
obj->animIndexIncr += _vm->getRandom(3) - 1;
if (obj->animIndexIncr < 0)
obj->animIndexIncr = 7;
@@ -736,7 +736,7 @@ bool MinigameBbAnt::isBugOutOfScreen(int objIndex) {
void MinigameBbAnt::updateObjAnim3(int objIndex) {
Obj *obj = &_objects[objIndex];
-
+
obj->animIndexIncr += _vm->getRandom(3) - 1;
if (obj->animIndexIncr < 0)
obj->animIndexIncr = 7;
@@ -752,7 +752,7 @@ void MinigameBbAnt::updateBugObj1(int objIndex) {
Obj *obj = &_objects[objIndex];
bool flag1 = false;
bool flag2 = false;
-
+
if (--obj->ticks == 0) {
++obj->frameIndex;
if (obj->anim->frameCount == obj->frameIndex) {
@@ -911,7 +911,7 @@ void MinigameBbAnt::updateStompObj(int objIndex) {
void MinigameBbAnt::updateSmokeObj(int objIndex) {
Obj *obj = &_objects[objIndex];
-
+
obj->x += obj->xIncr;
obj->y += obj->yIncr;
@@ -1047,7 +1047,7 @@ bool MinigameBbAnt::isMagGlassAtBug(int objIndex) {
Obj *obj = &_objects[objIndex];
Obj *obj0 = &_objects[0];
bool result = false;
-
+
if (obj->kind >= 1 && obj->kind <= 5) {
const BBRect &frameRect1 = obj0->anim->frameRects[0];
const int obj1X1 = obj0->x + frameRect1.x;
@@ -1102,7 +1102,7 @@ bool MinigameBbAnt::testObj5(int objIndex) {
}
void MinigameBbAnt::updateObjs(uint mouseButtons) {
-
+
for (int i = 12; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
@@ -1162,7 +1162,7 @@ void MinigameBbAnt::updateObjs(uint mouseButtons) {
}
}
-
+
}
}
@@ -1170,9 +1170,9 @@ void MinigameBbAnt::updateObjs(uint mouseButtons) {
bool MinigameBbAnt::run(bool fromMainGame) {
memset(_objects, 0, sizeof(_objects));
-
+
_numbersAnim = getAnimation(167);
-
+
_backgroundSpriteIndex = 303;
_titleScreenSpriteIndex = 304;
@@ -1187,23 +1187,23 @@ bool MinigameBbAnt::run(bool fromMainGame) {
_gameDone = false;
initObjects();
initVars();
-
+
_spriteModule = new SpriteModule();
_spriteModule->load("bbant/bbant.000");
Palette palette = _spriteModule->getPalette();
_vm->_screen->setPalette(palette);
-
+
loadSounds();
_gameTicks = 0;
playSound(12, true);
-
+
while (!_vm->shouldQuit() &&!_gameDone) {
_vm->updateEvents();
update();
}
-
+
_vm->_sound->unloadSounds();
if (!_fromMainGame)
@@ -1243,19 +1243,19 @@ void MinigameBbAnt::update() {
_vm->_mouseButtons &= ~kRightButtonClicked;
_vm->_keyCode = Common::KEYCODE_INVALID;
} while (--inputTicks && _gameTicks > 0 && !done);
-
+
drawSprites();
-
+
_vm->_system->delayMillis(10);
}
void MinigameBbAnt::scale2x(int x, int y) {
- Graphics::Surface *surface = _vm->_screen->_surface;
-
+ Graphics::Surface *surface = _vm->_screen->_surface;
+
int srcX = x + 14, srcY = y + 14;
int srcW = kScaleDim, srcH = kScaleDim;
-
+
if (srcX < 0) {
srcW += srcX;
srcX = 0;
@@ -1265,21 +1265,21 @@ void MinigameBbAnt::scale2x(int x, int y) {
srcH += srcY;
srcY = 0;
}
-
+
if (srcX + srcW >= 320)
srcW = 320 - srcX - 1;
-
+
if (srcY + srcH >= 240)
srcH = 240 - srcY - 1;
-
+
for (int yc = 0; yc < srcH; ++yc) {
byte *src = (byte*)surface->getBasePtr(srcX, srcY + yc);
memcpy(&_scaleBuf[yc * kScaleDim], src, srcW);
}
-
+
int dstX = x, dstY = y;
int dstW = 2 * kScaleDim, dstH = 2 * kScaleDim;
-
+
if (dstX < 0) {
dstW += dstX;
dstX = 0;
@@ -1289,15 +1289,15 @@ void MinigameBbAnt::scale2x(int x, int y) {
dstH += dstY;
dstY = 0;
}
-
+
if (dstX + dstW >= 320)
dstW = 320 - dstX - 1;
-
+
if (dstY + dstH >= 240)
dstH = 240 - dstY - 1;
-
+
int w = MIN(srcW * 2, dstW), h = MIN(srcH * 2, dstH);
-
+
for (int yc = 0; yc < h; ++yc) {
byte *src = _scaleBuf + kScaleDim * (yc / 2);
byte *dst = (byte*)surface->getBasePtr(dstX, dstY + yc);
diff --git a/engines/bbvs/minigames/bbant.h b/engines/bbvs/minigames/bbant.h
index be2afe688d..88b4af9c71 100644
--- a/engines/bbvs/minigames/bbant.h
+++ b/engines/bbvs/minigames/bbant.h
@@ -32,7 +32,7 @@ public:
MinigameBbAnt(BbvsEngine *vm) : Minigame(vm) {};
bool run(bool fromMainGame);
public:
-
+
struct Obj {
int kind;
int x, y, priority;
@@ -55,21 +55,21 @@ public:
int status2;
int flag;
};
-
+
enum {
kMaxObjectsCount = 256,
kScaleDim = 28
};
-
+
struct ObjInit {
const ObjAnimation *anim1;
const ObjAnimation *anim2;
const ObjAnimation *anim3;
int x, y;
};
-
+
Obj _objects[kMaxObjectsCount];
-
+
int _score, _hiScore;
int _totalBugsCount;
@@ -96,37 +96,37 @@ public:
int _countdown6;
int _countdown5;
int _countdown7;
-
+
byte _scaleBuf[kScaleDim * kScaleDim];
const ObjAnimation *getAnimation(int animIndex);
const ObjInit *getObjInit(int index);
const ObjAnimation * const *getObjKindAnimTable(int kind);
const ObjAnimation *getObjAnim(int index);
-
+
void buildDrawList0(DrawList &drawList);
void buildDrawList1(DrawList &drawList);
void buildDrawList2(DrawList &drawList);
void buildDrawList3(DrawList &drawList);
void drawMagnifyingGlass(DrawList &drawList);
-
+
void drawSprites();
void drawSprites0();
void drawSprites1();
void drawSprites2();
void drawSprites3();
-
+
Obj *getFreeObject();
-
+
void initObjects();
void initObjects0();
void initObjects1();
-
+
void initVars();
void initVars1();
void initVars2();
void initVars3();
-
+
bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
@@ -161,7 +161,7 @@ public:
void updateObjs(uint mouseButtons);
void update();
-
+
void scale2x(int x, int y);
void loadSounds();
diff --git a/engines/bbvs/minigames/bbloogie.cpp b/engines/bbvs/minigames/bbloogie.cpp
index 4601e9ff93..68a3147f9a 100644
--- a/engines/bbvs/minigames/bbloogie.cpp
+++ b/engines/bbvs/minigames/bbloogie.cpp
@@ -117,7 +117,7 @@ void MinigameBbLoogie::buildDrawList0(DrawList &drawList) {
}
void MinigameBbLoogie::buildDrawList1(DrawList &drawList) {
-
+
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
switch (obj->kind) {
@@ -163,7 +163,7 @@ void MinigameBbLoogie::buildDrawList1(DrawList &drawList) {
}
void MinigameBbLoogie::buildDrawList2(DrawList &drawList) {
-
+
buildDrawList1(drawList);
if (_level > 0 && (_bonusDisplayDelay1 > 0 || _bonusDisplayDelay2 > 0)) {
@@ -180,7 +180,7 @@ void MinigameBbLoogie::buildDrawList2(DrawList &drawList) {
}
void MinigameBbLoogie::buildDrawList3(DrawList &drawList) {
-
+
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind == 2)
@@ -191,7 +191,7 @@ void MinigameBbLoogie::buildDrawList3(DrawList &drawList) {
if (_backgroundSpriteIndex)
drawList.add(_backgroundSpriteIndex, 0, 0, 0);
-
+
drawList.add(getAnimation(10)->frameIndices[0], 230, 2, 2000);
drawNumber(drawList, _levelTimeLeft, 280, 16);
@@ -201,7 +201,7 @@ void MinigameBbLoogie::buildDrawList3(DrawList &drawList) {
int numberX2 = drawNumber(drawList, _currScore, 68, 16);
drawList.add(getAnimation(9)->frameIndices[10], numberX2, 16, 2000);
drawNumber(drawList, _dispLevelScore, numberX2 + 10, 16);
-
+
drawList.add(getAnimation(20)->frameIndices[0], 120, 70, 2000);
drawList.add(getAnimation(13)->frameIndices[0], 95, 95, 2000);
@@ -416,7 +416,7 @@ bool MinigameBbLoogie::updateStatus(int mouseX, int mouseY, uint mouseButtons) {
}
bool MinigameBbLoogie::updateStatus0(int mouseX, int mouseY, uint mouseButtons) {
-
+
_objects[0].x = mouseX;
_objects[0].y = mouseY;
@@ -445,7 +445,7 @@ bool MinigameBbLoogie::updateStatus0(int mouseX, int mouseY, uint mouseButtons)
_objects[4].kind = 0;
_objects[2].kind = 1;
}
-
+
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind == 11) {
@@ -487,12 +487,12 @@ bool MinigameBbLoogie::updateStatus0(int mouseX, int mouseY, uint mouseButtons)
initVars();
_gameTicks = 0;
}
-
+
return true;
}
bool MinigameBbLoogie::updateStatus1(int mouseX, int mouseY, uint mouseButtons) {
-
+
if (--_levelTimeDelay == 0) {
_levelTimeDelay = 58;
--_levelTimeLeft;
@@ -568,9 +568,9 @@ bool MinigameBbLoogie::updateStatus2(int mouseX, int mouseY, uint mouseButtons)
}
bool MinigameBbLoogie::updateStatus3(int mouseX, int mouseY, uint mouseButtons) {
-
+
_objects[0].x = mouseX;
-
+
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind == 2) {
@@ -582,7 +582,7 @@ bool MinigameBbLoogie::updateStatus3(int mouseX, int mouseY, uint mouseButtons)
}
}
}
-
+
return true;
}
@@ -620,7 +620,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
break;
}
}
-
+
if (--_carDelay == 0) {
// Car
Obj *obj = getFreeObject();
@@ -633,7 +633,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
obj->yIncr = 0;
_carDelay = _vm->getRandom(256) + 800;
}
-
+
if (--_bikeDelay == 0) {
// Bike
Obj *obj = getFreeObject();
@@ -646,7 +646,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
obj->yIncr = 0;
_bikeDelay = _vm->getRandom(512) + 500;
}
-
+
if (--_squirrelDelay == 0) {
// Squirrel
Obj *obj = getFreeObject();
@@ -662,7 +662,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
playSound(9);
_squirrelDelay = _vm->getRandom(512) + 300;
}
-
+
if (--_paperPlaneDelay == 0) {
// Paper plane
Obj *obj = getFreeObject();
@@ -685,7 +685,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
}
_paperPlaneDelay = 400;
}
-
+
if (_principalDelay >= 0 && --_principalDelay == 0) {
// Principal
Obj *obj = getFreeObject();
@@ -703,13 +703,13 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) {
_principalFirstFrameIndex = 11;
_principalLastFrameIndex = 16;
}
-
+
}
void MinigameBbLoogie::updatePlayer(int objIndex, uint mouseButtons) {
Obj *obj = &_objects[0];
-
+
switch (obj->status) {
case 1:
@@ -817,7 +817,7 @@ void MinigameBbLoogie::updateLoogie(int objIndex) {
obj->y -= kLoogieOffY[obj->unk2 / 8];
--obj->unk2;
}
-
+
if (obj->ticks-- == 0) {
obj->ticks = getAnimation(5)->frameTicks[0];
++obj->frameIndex;
@@ -832,9 +832,9 @@ void MinigameBbLoogie::updateLoogie(int objIndex) {
void MinigameBbLoogie::updateCar(int objIndex) {
Obj *obj = &_objects[objIndex];
-
+
obj->x += obj->xIncr;
-
+
if (obj->ticks-- == 0) {
if (obj->frameIndex++ == 3 || obj->frameIndex == 6)
obj->frameIndex = 0;
@@ -867,7 +867,7 @@ void MinigameBbLoogie::updateCar(int objIndex) {
void MinigameBbLoogie::updateBike(int objIndex) {
Obj *obj = &_objects[objIndex];
-
+
obj->x += obj->xIncr;
if (obj->ticks-- == 0) {
@@ -965,7 +965,7 @@ void MinigameBbLoogie::updatePaperPlane(int objIndex) {
loogieObj = findLoogieObj(loogieObjIndex++);
}
}
-
+
}
void MinigameBbLoogie::updateIndicator(int objIndex) {
@@ -995,7 +995,7 @@ void MinigameBbLoogie::updateIndicator(int objIndex) {
obj->kind = 0;
obj->anim = getAnimation(6);
}
-
+
}
void MinigameBbLoogie::updatePrincipal(int objIndex) {
@@ -1281,22 +1281,22 @@ bool MinigameBbLoogie::run(bool fromMainGame) {
_gameDone = false;
initObjects();
initVars();
-
+
_spriteModule = new SpriteModule();
_spriteModule->load("bbloogie/bbloogie.000");
Palette palette = _spriteModule->getPalette();
_vm->_screen->setPalette(palette);
-
+
loadSounds();
playSound(32, true);
-
+
while (!_vm->shouldQuit() &&!_gameDone) {
_vm->updateEvents();
update();
}
-
+
_vm->_sound->unloadSounds();
if (!_fromMainGame)
@@ -1319,15 +1319,15 @@ void MinigameBbLoogie::update() {
inputTicks = 1;
_gameTicks = _vm->_system->getMillis();
}
-
+
if (_vm->_keyCode == Common::KEYCODE_ESCAPE) {
_gameDone = true;
return;
}
-
+
if (inputTicks == 0)
return;
-
+
bool done;
do {
@@ -1336,9 +1336,9 @@ void MinigameBbLoogie::update() {
_vm->_mouseButtons &= ~kRightButtonClicked;
_vm->_keyCode = Common::KEYCODE_INVALID;
} while (--inputTicks && _gameTicks > 0 && !done);
-
+
drawSprites();
-
+
_vm->_system->delayMillis(10);
}
diff --git a/engines/bbvs/minigames/bbloogie.h b/engines/bbvs/minigames/bbloogie.h
index 1dd4049b41..04ead51a1e 100644
--- a/engines/bbvs/minigames/bbloogie.h
+++ b/engines/bbvs/minigames/bbloogie.h
@@ -32,7 +32,7 @@ public:
MinigameBbLoogie(BbvsEngine *vm) : Minigame(vm) {};
bool run(bool fromMainGame);
public:
-
+
struct Obj {
int kind;
int x, y;
@@ -44,33 +44,33 @@ public:
int16 frameIndexAdd;
int16 unk2;
};
-
+
enum {
kMaxObjectsCount = 256
};
-
+
enum {
kGSTitleScreen = 0, // Title screen
kGSMainGame = 1, // Game when called as part of the main game
kGSStandaloneGame = 2, // Game when called as standalone game
kGSScoreCountUp = 3 // Score countup and next level text
};
-
+
Obj _objects[kMaxObjectsCount];
-
+
int _playerKind;
const ObjAnimation *_playerAnim;
const uint *_playerSounds1, *_playerSounds2;
uint _playerSounds1Count, _playerSounds2Count;
-
+
int _level, _levelTimeLeft, _levelTimeDelay;
- int _numberOfHits, _currScore, _hiScore;
+ int _numberOfHits, _currScore, _hiScore;
int _doubleScore, _megaLoogieCount;
-
+
int _dispLevelScore, _nextLevelScore;
int _timeBonusCtr, _bonusDisplayDelay1, _bonusDisplayDelay2, _bonusDisplayDelay3;
-
+
int _carDelay;
int _bikeDelay;
int _squirrelDelay;
@@ -78,37 +78,37 @@ public:
int _paperPlaneDelay;
int _principalDelay;
- int _prevPrincipalStatus;
+ int _prevPrincipalStatus;
int _principalCtr, _principalFirstFrameIndex, _principalLastFrameIndex;
bool _principalAngry;
-
+
const ObjAnimation *getAnimation(int animIndex);
-
+
void buildDrawList(DrawList &drawList);
void buildDrawList0(DrawList &drawList);
void buildDrawList1(DrawList &drawList);
void buildDrawList2(DrawList &drawList);
void buildDrawList3(DrawList &drawList);
-
+
void drawSprites();
-
+
void initObjs();
Obj *getFreeObject();
Obj *findLoogieObj(int startObjIndex);
bool isHit(Obj *obj1, Obj *obj2);
bool isCursorAtObj(int objIndex);
-
+
void initObjects();
void initObjects0();
void initObjects1();
void initObjects3();
-
+
void initVars();
void initVars0();
void initVars1();
void initVars2();
void initVars3();
-
+
bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
@@ -129,7 +129,7 @@ public:
void incNumberOfHits();
void incScore(int incrAmount);
void playRndSound();
-
+
void update();
void loadSounds();
diff --git a/engines/bbvs/minigames/bbtennis.cpp b/engines/bbvs/minigames/bbtennis.cpp
index ddd5cfc804..7763548330 100644
--- a/engines/bbvs/minigames/bbtennis.cpp
+++ b/engines/bbvs/minigames/bbtennis.cpp
@@ -86,7 +86,7 @@ void MinigameBbTennis::buildDrawList(DrawList &drawList) {
}
void MinigameBbTennis::buildDrawList0(DrawList &drawList) {
-
+
drawList.add(_objects[0].anim->frameIndices[_objects[0].frameIndex], _objects[0].x, _objects[0].y, 2000);
for (int i = 0; i < kMaxObjectsCount; ++i) {
@@ -154,7 +154,7 @@ void MinigameBbTennis::buildDrawList1(DrawList &drawList) {
break;
}
-
+
drawList.add(index, x, y, priority);
}
@@ -174,16 +174,16 @@ void MinigameBbTennis::buildDrawList1(DrawList &drawList) {
drawList.add(getAnimation(9)->frameIndices[0], 256, 52, 500);
drawList.add(getAnimation(10)->frameIndices[0], 60, 162, 500);
drawList.add(getAnimation(21)->frameIndices[0], 36, 18, 2000);
-
+
drawNumber(drawList, _score, 70, 18);
-
+
for (int i = 0; i < _numHearts; ++i)
drawList.add(getAnimation(7)->frameIndices[0], 20 + i * 20, 236, 990);
}
void MinigameBbTennis::buildDrawList2(DrawList &drawList) {
-
+
for (int i = 0; i < kMaxObjectsCount; ++i) {
Obj *obj = &_objects[i];
if (obj->kind)
@@ -384,7 +384,7 @@ bool MinigameBbTennis::updateStatus1(int mouseX, int mouseY, uint mouseButtons)
_objects[0].x = mouseX;
_objects[0].y = mouseY;
-
+
if (_allHeartsGone) {
_gameState = 2;
initObjects();
@@ -427,13 +427,13 @@ bool MinigameBbTennis::updateStatus1(int mouseX, int mouseY, uint mouseButtons)
if (_newBallTimer > 0)
--_newBallTimer;
-
+
if (++_delayDecreaseTimer == 30) {
_delayDecreaseTimer = 0;
if (_playerDecrease < 199)
++_playerDecrease;
}
-
+
updateObjs();
if (!_playedThisIsTheCoolest && _score > 3 && _vm->getRandom(10) == 1 && !isAnySoundPlaying(kAllSounds, 11)) {
@@ -482,7 +482,7 @@ void MinigameBbTennis::updateObjs() {
break;
}
}
-
+
if (_rapidFireBallsCount == 0) {
--_squirrelDelay;
if (--_squirrelDelay == 0) {
@@ -763,7 +763,7 @@ void MinigameBbTennis::updateTennisPlayer(int objIndex) {
}
++_tennisPlayerDelay;
break;
-
+
case 2:
if (--obj->ticks == 0) {
++obj->frameIndex;
@@ -1077,7 +1077,7 @@ void MinigameBbTennis::updateNetPlayer(int objIndex) {
void MinigameBbTennis::updateEnemyTennisBall(int objIndex) {
Obj *obj = &_objects[objIndex];
-
+
if (--obj->ticks == 0) {
--obj->frameIndex;
obj->ticks = getAnimation(6)->frameTicks[obj->frameIndex];
@@ -1103,7 +1103,7 @@ void MinigameBbTennis::updateEnemyTennisBall(int objIndex) {
obj->x = (int)obj->fltX;
obj->fltY = obj->fltY - obj->fltStepY;
obj->y = (int)obj->fltY;
-
+
}
void MinigameBbTennis::makeEnemyBall(int x, int y, int frameIndex) {
@@ -1184,7 +1184,7 @@ void MinigameBbTennis::hitSomething() {
bool MinigameBbTennis::run(bool fromMainGame) {
memset(_objects, 0, sizeof(_objects));
-
+
_numbersAnim = getAnimation(20);
_backgroundSpriteIndex = 272;
@@ -1201,23 +1201,23 @@ bool MinigameBbTennis::run(bool fromMainGame) {
_gameDone = false;
initObjects();
initVars();
-
+
_spriteModule = new SpriteModule();
_spriteModule->load("bbtennis/bbtennis.000");
Palette palette = _spriteModule->getPalette();
_vm->_screen->setPalette(palette);
-
+
loadSounds();
_gameTicks = 0;
playSound(29, true);
-
+
while (!_vm->shouldQuit() &&!_gameDone) {
_vm->updateEvents();
update();
}
-
+
_vm->_sound->unloadSounds();
if (!_fromMainGame)
@@ -1240,15 +1240,15 @@ void MinigameBbTennis::update() {
inputTicks = 1;
_gameTicks = _vm->_system->getMillis();
}
-
+
if (_vm->_keyCode == Common::KEYCODE_ESCAPE) {
_gameDone = true;
return;
}
-
+
if (inputTicks == 0)
return;
-
+
bool done;
do {
@@ -1257,9 +1257,9 @@ void MinigameBbTennis::update() {
_vm->_mouseButtons &= ~kRightButtonClicked;
_vm->_keyCode = Common::KEYCODE_INVALID;
} while (--inputTicks && _gameTicks > 0 && !done);
-
+
drawSprites();
-
+
_vm->_system->delayMillis(10);
}
diff --git a/engines/bbvs/minigames/bbtennis.h b/engines/bbvs/minigames/bbtennis.h
index 690bd724a0..7eac904c4d 100644
--- a/engines/bbvs/minigames/bbtennis.h
+++ b/engines/bbvs/minigames/bbtennis.h
@@ -32,7 +32,7 @@ public:
MinigameBbTennis(BbvsEngine *vm) : Minigame(vm) {};
bool run(bool fromMainGame);
public:
-
+
struct Obj {
int kind;
int x, y;
@@ -51,20 +51,20 @@ public:
int ballStepCtr;
int netPlayDirection;
};
-
+
enum {
kMaxObjectsCount = 256
};
-
+
enum {
kGSTitleScreen = 0, // Title screen
kGSMainGame = 1, // Game when called as part of the main game
kGSStandaloneGame = 2, // Game when called as standalone game
kGSScoreCountUp = 3 // Score countup and next level text
};
-
+
Obj _objects[kMaxObjectsCount];
-
+
int _numHearts;
int _squirrelDelay;
int _tennisPlayerDelay;
@@ -85,29 +85,29 @@ public:
bool _endSoundPlaying;
const ObjAnimation *getAnimation(int animIndex);
-
+
void buildDrawList(DrawList &drawList);
void buildDrawList0(DrawList &drawList);
void buildDrawList1(DrawList &drawList);
void buildDrawList2(DrawList &drawList);
-
+
void drawSprites();
-
+
void initObjs();
Obj *getFreeObject();
Obj *findTennisBall(int startObjIndex);
bool isHit(Obj *obj1, Obj *obj2);
-
+
void initObjects();
void initObjects0();
void initObjects1();
void initObjects2();
-
+
void initVars();
void initVars0();
void initVars1();
void initVars2();
-
+
bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
diff --git a/engines/bbvs/minigames/minigame.cpp b/engines/bbvs/minigames/minigame.cpp
index aae18072d9..58d98a9df8 100644
--- a/engines/bbvs/minigames/minigame.cpp
+++ b/engines/bbvs/minigames/minigame.cpp
@@ -44,13 +44,13 @@ Minigame::~Minigame() {
int Minigame::drawNumber(DrawList &drawList, int number, int x, int y) {
int digits = 1, rightX = x;
-
+
for (int mag = 10; number / mag != 0; mag *= 10)
++digits;
-
+
rightX = x + digits * 10;
x = rightX;
-
+
while (digits--) {
const int n = number % 10;
x -= 10;
diff --git a/engines/bbvs/minigames/minigame.h b/engines/bbvs/minigames/minigame.h
index 675dec360d..1c24110519 100644
--- a/engines/bbvs/minigames/minigame.h
+++ b/engines/bbvs/minigames/minigame.h
@@ -51,30 +51,30 @@ public:
virtual ~Minigame();
virtual bool run(bool fromMainGame) = 0;
protected:
- BbvsEngine *_vm;
+ BbvsEngine *_vm;
SpriteModule *_spriteModule;
-
+
int _gameState;
int _gameTicks;
bool _gameResult;
bool _gameDone;
bool _fromMainGame;
int _hiScoreTable[kMinigameCount];
-
+
int _backgroundSpriteIndex, _titleScreenSpriteIndex;
-
+
const ObjAnimation *_numbersAnim;
-
+
int drawNumber(DrawList &drawList, int number, int x, int y);
void playSound(uint index, bool loop = false);
void stopSound(uint index);
bool isSoundPlaying(uint index);
bool isAnySoundPlaying(const uint *indices, uint count);
-
+
void saveHiscore(int minigameNum, int score);
int loadHiscore(int minigameNum);
-
+
};
} // End of namespace Bbvs
diff --git a/engines/bbvs/saveload.cpp b/engines/bbvs/saveload.cpp
index ff53cc457b..e7725713fd 100644
--- a/engines/bbvs/saveload.cpp
+++ b/engines/bbvs/saveload.cpp
@@ -73,7 +73,7 @@ void BbvsEngine::savegame(const char *filename, const char *description) {
byte descriptionLen = strlen(description);
out->writeByte(descriptionLen);
out->write(description, descriptionLen);
-
+
Graphics::saveThumbnail(*out);
// Not used yet, reserved for future usage
@@ -86,7 +86,7 @@ void BbvsEngine::savegame(const char *filename, const char *description) {
out->writeUint32LE(saveTime);
out->writeUint32LE(playTime);
// Header end
-
+
out->write(_snapshot, _snapshotStream->pos());
out->finalize();
@@ -103,15 +103,15 @@ void BbvsEngine::loadgame(const char *filename) {
SaveHeader header;
kReadSaveHeaderError errorCode = readSaveHeader(in, false, header);
-
+
if (errorCode != kRSHENoError) {
warning("Error loading savegame '%s'", filename);
delete in;
return;
}
-
+
g_engine->setTotalPlayTime(header.playTime * 1000);
-
+
memset(_sceneObjects, 0, sizeof(_sceneObjects));
for (int i = 0; i < kSceneObjectsCount; ++i) {
_sceneObjects[i].walkDestPt.x = -1;
@@ -120,7 +120,7 @@ void BbvsEngine::loadgame(const char *filename) {
_currSceneNum = 0;
_newSceneNum = in->readUint32LE();
-
+
initScene(false);
_prevSceneNum = in->readUint32LE();
@@ -157,16 +157,16 @@ void BbvsEngine::loadgame(const char *filename) {
obj->frameIndex = in->readUint32LE();
obj->frameTicks = in->readUint32LE();
obj->walkCount = in->readUint32LE();
- obj->xIncr = in->readUint32LE();
+ obj->xIncr = in->readUint32LE();
obj->yIncr = in->readUint32LE();
- obj->turnValue = in->readUint32LE();
- obj->turnCount = in->readUint32LE();
+ obj->turnValue = in->readUint32LE();
+ obj->turnCount = in->readUint32LE();
obj->turnTicks = in->readUint32LE();
obj->walkDestPt.x = in->readUint16LE();
obj->walkDestPt.y = in->readUint16LE();
obj->anim = obj->animIndex > 0 ? _gameModule->getAnimation(obj->animIndex) : 0;
}
-
+
updateWalkableRects();
// Restart scene background sounds
@@ -259,10 +259,10 @@ void BbvsEngine::saveSnapshot() {
_snapshotStream->writeUint32LE(obj->frameIndex);
_snapshotStream->writeUint32LE(obj->frameTicks);
_snapshotStream->writeUint32LE(obj->walkCount);
- _snapshotStream->writeUint32LE(obj->xIncr);
+ _snapshotStream->writeUint32LE(obj->xIncr);
_snapshotStream->writeUint32LE(obj->yIncr);
- _snapshotStream->writeUint32LE(obj->turnValue);
- _snapshotStream->writeUint32LE(obj->turnCount);
+ _snapshotStream->writeUint32LE(obj->turnValue);
+ _snapshotStream->writeUint32LE(obj->turnCount);
_snapshotStream->writeUint32LE(obj->turnTicks);
_snapshotStream->writeUint16LE(obj->walkDestPt.x);
_snapshotStream->writeUint16LE(obj->walkDestPt.y);
diff --git a/engines/bbvs/scene.cpp b/engines/bbvs/scene.cpp
index 0d86eb4dbc..a89c88fd82 100644
--- a/engines/bbvs/scene.cpp
+++ b/engines/bbvs/scene.cpp
@@ -34,7 +34,7 @@ static const int kAfterVideoSceneNum[] = {
void BbvsEngine::loadScene(int sceneNum) {
debug(0, "BbvsEngine::loadScene() sceneNum: %d", sceneNum);
-
+
Common::String sprFilename = Common::String::format("vnm/vspr%04d.vnm", sceneNum);
Common::String gamFilename = Common::String::format("vnm/game%04d.vnm", sceneNum);
@@ -42,7 +42,7 @@ void BbvsEngine::loadScene(int sceneNum) {
_spriteModule->load(sprFilename.c_str());
_gameModule->load(gamFilename.c_str());
-
+
Palette palette = _spriteModule->getPalette();
_screen->setPalette(palette);
@@ -106,10 +106,10 @@ void BbvsEngine::initScene(bool sounds) {
loadScene(_newSceneNum);
_currSceneNum = _newSceneNum;
_newSceneNum = 0;
-
+
for (int i = 0; i < _gameModule->getSceneObjectDefsCount(); ++i)
_sceneObjects[i].sceneObjectDef = _gameModule->getSceneObjectDef(i);
-
+
for (int i = 0; i < _gameModule->getSceneObjectInitsCount(); ++i) {
SceneObjectInit *soInit = _gameModule->getSceneObjectInit(i);
if (evalCondition(soInit->conditions)) {
@@ -149,10 +149,10 @@ void BbvsEngine::initScene(bool sounds) {
}
}
}
-
+
_cameraPos = _gameModule->getCameraInit(_currCameraNum)->cameraPos;
_newCameraPos = _cameraPos;
-
+
_walkAreaActions.clear();
for (int i = 0; i < _gameModule->getActionsCount(); ++i) {
Action *action = _gameModule->getAction(i);
@@ -165,7 +165,7 @@ void BbvsEngine::initScene(bool sounds) {
_activeItemIndex = 0;
_activeItemType = kITEmpty;
-
+
for (int i = 0; i < _gameModule->getActionsCount(); ++i) {
Action *action = _gameModule->getAction(i);
if (evalCondition(action->conditions)) {
@@ -183,7 +183,7 @@ void BbvsEngine::initScene(bool sounds) {
break;
}
}
-
+
if (sounds)
updateBackgroundSounds();
@@ -192,7 +192,7 @@ void BbvsEngine::initScene(bool sounds) {
bool BbvsEngine::changeScene() {
writeContinueSavegame();
-
+
if (_newSceneNum >= 27 && _newSceneNum <= 30) {
// Run minigames
stopSpeech();
@@ -221,7 +221,7 @@ bool BbvsEngine::changeScene() {
}
return true;
-
+
}
} // End of namespace Bbvs
diff --git a/engines/bbvs/spritemodule.cpp b/engines/bbvs/spritemodule.cpp
index 8eae7f9a6a..f8b0d9afd5 100644
--- a/engines/bbvs/spritemodule.cpp
+++ b/engines/bbvs/spritemodule.cpp
@@ -41,15 +41,15 @@ SpriteModule::~SpriteModule() {
void SpriteModule::load(const char *filename) {
unload();
-
+
Common::File fd;
if (!fd.open(filename))
error("SpriteModule::load() Could not open %s", filename);
-
+
fd.readUint32LE(); // Skip magic
fd.readUint32LE(); // Skip unused
fd.readUint32LE(); // Skip filesize
-
+
_paletteOffs = fd.readUint32LE();
fd.readUint32LE(); // Skip unused flagsTbl1Ofs
fd.readUint32LE(); // Skip unused flagsTbl2Ofs
@@ -57,18 +57,18 @@ void SpriteModule::load(const char *filename) {
_paletteStart = fd.readUint32LE();
_paletteCount = fd.readUint32LE();
_spritesCount = fd.readUint32LE();
-
+
debug(0, "_paletteOffs: %08X", _paletteOffs);
debug(0, "_spriteTblOffs: %08X", _spriteTblOffs);
debug(0, "_paletteStart: %d", _paletteStart);
debug(0, "_paletteCount: %d", _paletteCount);
debug(0, "_spritesCount: %d", _spritesCount);
-
+
_spriteDataSize = fd.size();
_spriteData = new byte[_spriteDataSize];
fd.seek(0);
fd.read(_spriteData, _spriteDataSize);
-
+
// Convert palette
byte *palette = _spriteData + _paletteOffs;
for (int i = 0; i < _paletteCount; ++i) {
diff --git a/engines/bbvs/videoplayer.cpp b/engines/bbvs/videoplayer.cpp
index fda9372ade..9ea73ad10b 100644
--- a/engines/bbvs/videoplayer.cpp
+++ b/engines/bbvs/videoplayer.cpp
@@ -42,7 +42,7 @@ void BbvsEngine::playVideo(int videoNum) {
warning("Couldn't switch to a RGB color video mode to play a video.");
return;
}
-
+
Video::VideoDecoder *videoDecoder = new Video::AVIDecoder();
if (!videoDecoder->loadFile(videoFilename)) {
delete videoDecoder;
@@ -74,7 +74,7 @@ void BbvsEngine::playVideo(int videoNum) {
}
delete videoDecoder;
-
+
initGraphics(320, 240, false);
}
diff --git a/engines/bbvs/walk.cpp b/engines/bbvs/walk.cpp
index 077110b867..5ef14101a0 100644
--- a/engines/bbvs/walk.cpp
+++ b/engines/bbvs/walk.cpp
@@ -46,7 +46,7 @@ static const int8 kWalkAnimTbl[32] = {
void BbvsEngine::startWalkObject(SceneObject *sceneObject) {
if (_buttheadObject != sceneObject && _beavisObject != sceneObject)
return;
-
+
initWalkAreas(sceneObject);
_sourceWalkAreaPt.x = sceneObject->x >> 16;
_sourceWalkAreaPt.y = sceneObject->y >> 16;
@@ -60,7 +60,7 @@ void BbvsEngine::startWalkObject(SceneObject *sceneObject) {
_destWalkArea = getWalkAreaAtPos(_destWalkAreaPt);
if (!_destWalkArea)
return;
-
+
if (_sourceWalkArea != _destWalkArea) {
_currWalkDistance = kMaxDistance;
walkFindPath(_sourceWalkArea, 0);
@@ -68,12 +68,12 @@ void BbvsEngine::startWalkObject(SceneObject *sceneObject) {
}
walkObject(sceneObject, _destWalkAreaPt, sceneObject->sceneObjectDef->walkSpeed);
-
+
}
void BbvsEngine::updateWalkObject(SceneObject *sceneObject) {
int animIndex;
-
+
if (sceneObject->walkCount > 0 && (sceneObject->xIncr != 0 || sceneObject->yIncr != 0)) {
if (ABS(sceneObject->xIncr) <= ABS(sceneObject->yIncr))
sceneObject->turnValue = sceneObject->yIncr >= 0 ? 0 : 4;
@@ -89,7 +89,7 @@ void BbvsEngine::updateWalkObject(SceneObject *sceneObject) {
Animation *anim = 0;
if (animIndex > 0)
anim = _gameModule->getAnimation(animIndex);
-
+
if (sceneObject->anim != anim) {
if (anim) {
sceneObject->anim = anim;
@@ -305,12 +305,12 @@ bool BbvsEngine::canButtheadWalkToDest(const Common::Point &destPt) {
}
void BbvsEngine::canWalkToDest(WalkArea *walkArea, int infoCount) {
-
+
if (_destWalkArea == walkArea) {
_walkReachedDestArea = true;
return;
}
-
+
if (_gameModule->getFieldC() <= 320 || infoCount <= 20) {
walkArea->checked = true;
for (int linkIndex = 0; linkIndex < walkArea->linksCount; ++linkIndex) {
@@ -364,10 +364,10 @@ int BbvsEngine::calcDistance(const Common::Point &pt1, const Common::Point &pt2)
void BbvsEngine::walkFoundPath(int count) {
debug(5, "BbvsEngine::walkFoundPath(%d)", count);
-
+
Common::Point midPt = _sourceWalkAreaPt;
int totalMidPtDistance = 0;
-
+
if (count > 0) {
Common::Point lastMidPt;
int halfCount = (count + 1) >> 1;
@@ -384,13 +384,13 @@ void BbvsEngine::walkFoundPath(int count) {
if (distance >= _currWalkDistance)
return;
-
+
debug(5, "BbvsEngine::walkFoundPath() distance smaller");
_currWalkDistance = distance;
Common::Point destPt = _destWalkAreaPt, newDestPt;
-
+
while (1) {
int index = 0;
@@ -408,7 +408,7 @@ void BbvsEngine::walkFoundPath(int count) {
WalkInfo *walkInfo = _walkInfoPtrs[--count];
destPt.x = walkInfo->x;
destPt.y = walkInfo->y;
-
+
if (walkInfo->direction) {
newDestPt.x = walkInfo->x;
newDestPt.y = walkInfo->y + walkInfo->delta - 1;
diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp
index babcb7e667..4d3a103663 100644
--- a/engines/cge/vga13h.cpp
+++ b/engines/cge/vga13h.cpp
@@ -640,7 +640,7 @@ Vga::Vga(CGEEngine *vm) : _frmCnt(0), _msg(NULL), _name(NULL), _setPal(false), _
if (ConfMan.getBool("enable_color_blind"))
_mono = 1;
-
+
_oldColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
_newColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
diff --git a/engines/cge2/cge2.cpp b/engines/cge2/cge2.cpp
index 37d87ba09c..ee62e20ac6 100644
--- a/engines/cge2/cge2.cpp
+++ b/engines/cge2/cge2.cpp
@@ -97,7 +97,7 @@ CGE2Engine::CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription)
_midiNotify = nullptr;
_spriteNotify = nullptr;
_startGameSlot = 0;
-
+
_sayCap = ConfMan.getBool("subtitles");
_sayVox = !ConfMan.getBool("speech_mute");
_muteAll = ConfMan.getBool("mute");
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h
index 50b418f294..fbe4cb3abc 100644
--- a/engines/cge2/cge2.h
+++ b/engines/cge2/cge2.h
@@ -269,7 +269,7 @@ public:
void snRoom(Sprite *spr, bool on);
void snGhost(Bitmap *bmp);
void snSay(Sprite *spr, int val);
-
+
void hide1(Sprite *spr);
Sprite *expandSprite(Sprite *spr);
void qGame();
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp
index 3e3d615a91..4e3d229618 100644
--- a/engines/cge2/cge2_main.cpp
+++ b/engines/cge2/cge2_main.cpp
@@ -58,7 +58,7 @@ void System::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
if (_vm->_gamePhase != kPhaseInGame)
return;
_vm->_infoLine->setText(nullptr);
-
+
if (mask & kMouseLeftUp) {
if (pos.y >= 0) { // world
if (!_vm->_talk && pos.y < _vm->_mouseTop)
@@ -184,7 +184,7 @@ Sprite *CGE2Engine::loadSprite(const char *fname, int ref, int scene, V3D &pos)
if (line.empty())
continue;
Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
-
+
char *p = token(tmpStr);
if (*p == '@') {
if (label != kNoByte)
@@ -327,7 +327,7 @@ void CGE2Engine::loadScript(const char *fname, bool onlyToolbar) {
lcnt++;
Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
-
+
ok = false; // not OK if break
V3D P;
@@ -419,7 +419,7 @@ void CGE2Engine::sceneUp(int cav) {
_map->load(_now);
_spare->takeScene(_now);
openPocket();
-
+
for (int i = 0; i < 2; i++) {
Hero *h = _heroTab[i]->_ptr;
if (h && h->_scene == _now) {
@@ -432,7 +432,7 @@ void CGE2Engine::sceneUp(int cav) {
h->setContact();
}
}
-
+
_sound->stop();
_fx->clear();
@@ -596,7 +596,7 @@ void CGE2Engine::tick() {
for (Sprite *spr = _vga->_showQ->first(); spr; spr = spr->_next) {
if (spr->_time && (--spr->_time == 0))
spr->tick();
-
+
if (_waitRef && (_waitRef == spr->_ref) && spr->seqTest(_waitSeq))
_waitRef = 0;
}
@@ -658,10 +658,10 @@ void CGE2Engine::loadUser() {
void CGE2Engine::loadHeroes() { // Original name: loadGame()
// load sprites & pocket
-
+
Sprite *s;
Hero *h = nullptr;
-
+
// initialize Andzia/Anna
s = _spare->take(142);
if (s) {
@@ -698,7 +698,7 @@ void CGE2Engine::loadPos() {
if (_resman->exist("CGE.HXY")) {
for (int cav = 0; cav < kSceneMax; cav++)
_heroTab[1]->_posTab[cav] = new V2D(this, 180, 10);
-
+
EncryptedStream file(this, "CGE.HXY");
for (int cav = 0; cav < kSceneMax; cav++) {
@@ -752,7 +752,7 @@ void CGE2Engine::cge2_main() {
runGame();
_gamePhase = kPhaseOver;
}
-
+
_vga->sunset();
} else
_vga->sunset();
@@ -767,7 +767,7 @@ char *CGE2Engine::mergeExt(char *buf, const char *name, const char *ext) {
return buf;
}
-void CGE2Engine::setEye(const V3D &e) {
+void CGE2Engine::setEye(const V3D &e) {
*_eye = e;
}
@@ -931,7 +931,7 @@ void CGE2Engine::offUse() {
// This fixes the issue of empty speech bubbles in the original.
// Now we only let this cycle pass if it randoms a valid value for getText().
int txt = 0;
- do {
+ do {
txt = kOffUseText + _sex * offUseCount + newRandom(offUseCount);
} while (_text->getText(txt) == nullptr);
diff --git a/engines/cge2/cge2_main.h b/engines/cge2/cge2_main.h
index 88cca1cc1e..4d92c33e50 100644
--- a/engines/cge2/cge2_main.h
+++ b/engines/cge2/cge2_main.h
@@ -40,7 +40,7 @@ public:
Sprite *_blinkSprite;
System(CGE2Engine *vm);
-
+
virtual void touch(uint16 mask, V2D pos, Common::KeyCode keyCode);
void tick();
private:
diff --git a/engines/cge2/events.cpp b/engines/cge2/events.cpp
index ed1ec66bb1..85743c8011 100644
--- a/engines/cge2/events.cpp
+++ b/engines/cge2/events.cpp
@@ -132,7 +132,7 @@ Mouse::Mouse(CGE2Engine *vm) : Sprite(vm), _busy(nullptr), _hold(nullptr), _hx(0
_busy = nullptr;
_active = false;
_flags._kill = false;
-
+
setSeq(_stdSeq8);
BitmapPtr MC = new Bitmap[2];
@@ -260,7 +260,7 @@ void EventManager::handleEvents() {
if (e._spritePtr) {
if (e._mask & kEventKeyb)
e._spritePtr->touch(e._mask, _vm->_mouse->_point, e._keyCode);
- else
+ else
e._spritePtr->touch(e._mask, _vm->_mouse->_point - e._spritePtr->_pos2D, e._keyCode);
} else if (_vm->_sys)
_vm->_sys->touch(e._mask, _vm->_mouse->_point, e._keyCode);
diff --git a/engines/cge2/hero.cpp b/engines/cge2/hero.cpp
index 225df54bd1..42ae67cc2b 100644
--- a/engines/cge2/hero.cpp
+++ b/engines/cge2/hero.cpp
@@ -205,7 +205,7 @@ Sprite *Hero::expand() {
int i = stepSize() / 2;
_maxDist = (int)sqrt(double(i * i * 2));
setCurrent();
-
+
return this;
}
@@ -558,9 +558,9 @@ int CGE2Engine::mapCross(const V2D &a, const V2D &b) {
if (p) {
if (cross(a, b, *n0, *n))
++cnt;
-
+
if (*n == *p)
- p = nullptr;
+ p = nullptr;
} else {
p = n;
}
@@ -587,7 +587,7 @@ void Hero::operator--() {
bool Sprite::works(Sprite *spr) {
if (!spr || !spr->_ext)
return false;
-
+
bool ok = false;
Action a = _vm->_heroTab[_vm->_sex]->_ptr->action();
@@ -615,7 +615,7 @@ bool Sprite::works(Sprite *spr) {
}
}
}
-
+
return ok;
}
diff --git a/engines/cge2/map.cpp b/engines/cge2/map.cpp
index 8c1f00048f..275e15f55a 100644
--- a/engines/cge2/map.cpp
+++ b/engines/cge2/map.cpp
@@ -48,7 +48,7 @@ void Map::load(int scene) {
return;
EncryptedStream file(_vm, fileName.c_str());
-
+
Common::String line;
for (line = file.readLine(); !file.eos(); line = file.readLine()) {
if (line.empty())
diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp
index fd60422dff..7735c077a6 100644
--- a/engines/cge2/saveload.cpp
+++ b/engines/cge2/saveload.cpp
@@ -104,7 +104,7 @@ bool CGE2Engine::loadGame(int slotNumber) {
saveFile->read(dataBuffer, size);
readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
delete saveFile;
-
+
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
readStream->read(buffer, kSavegameStrSize + 1);
@@ -132,7 +132,7 @@ bool CGE2Engine::loadGame(int slotNumber) {
delete readStream;
loadHeroes();
-
+
return true;
}
diff --git a/engines/cge2/snail.cpp b/engines/cge2/snail.cpp
index 8e1ddf2d9b..7580ef4425 100644
--- a/engines/cge2/snail.cpp
+++ b/engines/cge2/snail.cpp
@@ -92,7 +92,7 @@ void CommandHandler::runCommand() {
}
_textDelay = false;
}
-
+
if (_vm->_talk && tailCmd._commandType != kCmdPause)
break;
}
@@ -332,7 +332,7 @@ void CGE2Engine::snRSeq(Sprite *spr, int val) {
void CGE2Engine::snSend(Sprite *spr, int val) {
if (!spr)
return;
-
+
// Sending", spr->_file
// from scene", spr->_scene
// to scene", val
@@ -691,7 +691,7 @@ Sprite *CGE2Engine::expandSprite(Sprite *spr) {
void CGE2Engine::qGame() {
// Write out the user's progress
saveGame(0, Common::String("Automatic Savegame"));
-
+
busy(false);
_vga->sunset();
_endGame = true;
@@ -853,13 +853,13 @@ void CGE2Engine::feedSnail(Sprite *spr, Action snq, Hero *hero) {
if (s == spr)
break;
}
-
+
_commandHandler->addCommand(c->_commandType, c->_ref, c->_val, spr);
++c;
}
}
-
+
}
} // End of namespace CGE2.
diff --git a/engines/cge2/spare.h b/engines/cge2/spare.h
index 7dc6ce60f5..24a97712ff 100644
--- a/engines/cge2/spare.h
+++ b/engines/cge2/spare.h
@@ -38,7 +38,7 @@ class Spare {
public:
Spare(CGE2Engine *vm) : _vm(vm) {}
~Spare() { clear(); }
- void store(Sprite *spr);
+ void store(Sprite *spr);
Sprite *locate(int ref);
Sprite *take(int ref);
void takeScene(int cav);
diff --git a/engines/cge2/talk.cpp b/engines/cge2/talk.cpp
index 9109da90f1..8e6be6cac2 100644
--- a/engines/cge2/talk.cpp
+++ b/engines/cge2/talk.cpp
@@ -121,7 +121,7 @@ Talk::Talk(CGE2Engine *vm, const char *text, TextBoxStyle mode, ColorBank color,
Talk::Talk(CGE2Engine *vm, ColorBank color)
: Sprite(vm), _mode(kTBPure), _created(false), _wideSpace(false), _vm(vm) {
_color = _vm->_font->_colorSet[color];
-
+
if (color == kCBRel)
_vm->setAutoColors();
}
diff --git a/engines/cge2/vga13h.cpp b/engines/cge2/vga13h.cpp
index 227633579e..f4064f3565 100644
--- a/engines/cge2/vga13h.cpp
+++ b/engines/cge2/vga13h.cpp
@@ -45,13 +45,13 @@ void V3D::sync(Common::Serializer &s) {
_z.sync(s);
}
-FXP FXP::operator*(const FXP& x) const {
- FXP y;
+FXP FXP::operator*(const FXP& x) const {
+ FXP y;
int32 t1 = (v >> 8) * x.v;
int32 t2 = ((v & 0xFF) * x.v) >> 8;
y.v = t1 + t2;
- return y;
+ return y;
}
FXP FXP::operator/(const FXP& x) const {
@@ -613,7 +613,7 @@ void Sprite::gotoxyz(V2D pos) {
++trim;
}
_pos2D.x = pos.x;
-
+
if (pos.y < -kPanHeight) {
pos.y = -kPanHeight;
++trim;
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp
index bb0838395d..ebaff32550 100644
--- a/engines/fullpipe/fullpipe.cpp
+++ b/engines/fullpipe/fullpipe.cpp
@@ -163,7 +163,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
for (int i = 0; i < 11; i++)
_currSoundList1[i] = 0;
-
+
for (int i = 0; i < 200; i++)
_mapTable[i] = 0;
@@ -285,7 +285,7 @@ Common::Error FullpipeEngine::run() {
freeGameLoader();
_currentScene = 0;
_updateTicks = 0;
-
+
loadGam("fullpipe.gam");
_needRestart = false;
}
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
index 61fbf7192f..42846850ca 100644
--- a/engines/fullpipe/gfx.cpp
+++ b/engines/fullpipe/gfx.cpp
@@ -153,7 +153,7 @@ bool PictureObject::load(MfcArchive &file, bool bigPicture) {
if (count > 0) {
GameObject *o = new GameObject();
-
+
o->load(file);
_pictureObject2List->push_back(o);
}
@@ -286,9 +286,9 @@ bool GameObject::load(MfcArchive &file) {
_okeyCode = 0;
_flags = 0;
_field_20 = 0;
-
+
_id = file.readUint16LE();
-
+
_objectName = file.readPascalString();
_ox = file.readUint32LE();
_oy = file.readUint32LE();
@@ -498,7 +498,7 @@ bool Picture::load(MfcArchive &file) {
_x = file.readUint32LE();
_y = file.readUint32LE();
_field_44 = file.readUint16LE();
-
+
assert(g_fp->_gameProjectVersion >= 2);
_width = file.readUint32LE();
diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp
index 7c97461a24..b681f4fbe7 100644
--- a/engines/fullpipe/input.cpp
+++ b/engines/fullpipe/input.cpp
@@ -70,7 +70,7 @@ void setInputDisabled(bool state) {
void InputController::addCursor(CursorInfo *cursor) {
CursorInfo *newc = new CursorInfo(cursor);
Common::Point p;
-
+
cursor->picture->getDimensions(&p);
newc->width = p.x;
diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp
index 49cf88434e..9573e0517b 100644
--- a/engines/fullpipe/motion.cpp
+++ b/engines/fullpipe/motion.cpp
@@ -1040,11 +1040,11 @@ MessageQueue *MovGraph::doWalkTo(StaticANIObject *subj, int xpos, int ypos, int
if (!mq || !mq->getExCommandByIndex(0))
return 0;
-
+
ExCommand *ex = mq->getExCommandByIndex(0);
- if ((ex->_messageKind != 1 && ex->_messageKind != 20) ||
- ex->_messageNum != subj->_movement->_id ||
+ if ((ex->_messageKind != 1 && ex->_messageKind != 20) ||
+ ex->_messageNum != subj->_movement->_id ||
(ex->_field_14 >= 1 && ex->_field_14 <= subj->_movement->_currDynamicPhaseIndex))
subj->playIdle();
}
@@ -1416,8 +1416,8 @@ Common::Array<MovArr *> *MovGraph::genMovArr(int x, int y, int *arrSize, int fla
movarr = new MovArr;
movarr->_link = lnk;
- movarr->_dist = ((double)(lnk->_movGraphNode1->_y - lnk->_movGraphNode2->_y) * (double)(lnk->_movGraphNode1->_y - point.y) +
- (double)(lnk->_movGraphNode2->_x - lnk->_movGraphNode1->_x) * (double)(point.x - lnk->_movGraphNode1->_x)) /
+ movarr->_dist = ((double)(lnk->_movGraphNode1->_y - lnk->_movGraphNode2->_y) * (double)(lnk->_movGraphNode1->_y - point.y) +
+ (double)(lnk->_movGraphNode2->_x - lnk->_movGraphNode1->_x) * (double)(point.x - lnk->_movGraphNode1->_x)) /
lnk->_distance / lnk->_distance;
movarr->_point = point;
@@ -1445,8 +1445,8 @@ Common::Array<MovArr *> *MovGraph::genMovArr(int x, int y, int *arrSize, int fla
} else {
movarr = new MovArr;
movarr->_link = lnk;
- movarr->_dist = ((double)(lnk->_movGraphNode1->_y - lnk->_movGraphNode2->_y) * (double)(lnk->_movGraphNode1->_y - y) +
- (double)(lnk->_movGraphNode2->_x - lnk->_movGraphNode1->_x) * (double)(x - lnk->_movGraphNode1->_x)) /
+ movarr->_dist = ((double)(lnk->_movGraphNode1->_y - lnk->_movGraphNode2->_y) * (double)(lnk->_movGraphNode1->_y - y) +
+ (double)(lnk->_movGraphNode2->_x - lnk->_movGraphNode1->_x) * (double)(x - lnk->_movGraphNode1->_x)) /
lnk->_distance / lnk->_distance;
movarr->_point.x = x;
movarr->_point.y = y;
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
index 8463b3ab40..00dd70c1b2 100644
--- a/engines/fullpipe/scene.cpp
+++ b/engines/fullpipe/scene.cpp
@@ -162,7 +162,7 @@ bool Scene::load(MfcArchive &file) {
Background::load(file);
_sceneId = file.readUint16LE();
-
+
_sceneName = file.readPascalString();
debug(0, "scene: <%s> %d", transCyrillic((byte *)_sceneName), _sceneId);
diff --git a/engines/fullpipe/scenes/scene02.cpp b/engines/fullpipe/scenes/scene02.cpp
index 109a20a07a..fd542d580d 100644
--- a/engines/fullpipe/scenes/scene02.cpp
+++ b/engines/fullpipe/scenes/scene02.cpp
@@ -134,5 +134,5 @@ int sceneHandler02(ExCommand *ex) {
return res;
}
-
+
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp
index 21dbe8101f..446f477133 100644
--- a/engines/fullpipe/scenes/scene14.cpp
+++ b/engines/fullpipe/scenes/scene14.cpp
@@ -57,7 +57,7 @@ void scene14_initScene(Scene *sc) {
ball->_flags &= 0xFFFB;
g_vars->scene14_balls.push_back(ball);
-
+
for (uint i = 0; i < 3; i++) {
ball = new StaticANIObject(ball); // create a copy
diff --git a/engines/fullpipe/scenes/scene15.cpp b/engines/fullpipe/scenes/scene15.cpp
index 452f2edeca..efc69a5fa6 100644
--- a/engines/fullpipe/scenes/scene15.cpp
+++ b/engines/fullpipe/scenes/scene15.cpp
@@ -71,7 +71,7 @@ void scene15_initScene(Scene *sc) {
grandma->hide();
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsOpened));
}
-
+
g_vars->scene15_plusminus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1);
if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off))
diff --git a/engines/fullpipe/scenes/scene16.cpp b/engines/fullpipe/scenes/scene16.cpp
index ed3c51a6c2..e9d3a37efd 100644
--- a/engines/fullpipe/scenes/scene16.cpp
+++ b/engines/fullpipe/scenes/scene16.cpp
@@ -57,9 +57,9 @@ void scene16_initScene(Scene *sc) {
boy[1] = new StaticANIObject(boy[0]);
sc->addStaticANIObject(boy[1], 1);
-
+
int idx = 0;
-
+
for (int i = 0; i < 3; i++) {
g_vars->scene16_figures.push_back(boy[idx]);
@@ -68,7 +68,7 @@ void scene16_initScene(Scene *sc) {
if (idx >= 2)
idx = 0;
}
-
+
g_vars->scene16_figures.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1));
for (int i = 0; i < 4; i++) {
@@ -259,7 +259,7 @@ void sceneHandler16_drink() {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
-
+
ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags |= 3u;
ex->_field_14 = 384;
diff --git a/engines/fullpipe/scenes/scene23.cpp b/engines/fullpipe/scenes/scene23.cpp
index ccfbac9223..f66ea12b4b 100644
--- a/engines/fullpipe/scenes/scene23.cpp
+++ b/engines/fullpipe/scenes/scene23.cpp
@@ -146,7 +146,7 @@ void scene23_initScene(Scene *sc) {
sc->getStaticANIObject1ById(ANI_INV_LEVERHANDLE, -1)->hide();
}
-
+
g_fp->_currentScene = oldsc;
}
diff --git a/engines/fullpipe/scenes/scene28.cpp b/engines/fullpipe/scenes/scene28.cpp
index c21ce05502..de5a96e70d 100644
--- a/engines/fullpipe/scenes/scene28.cpp
+++ b/engines/fullpipe/scenes/scene28.cpp
@@ -46,7 +46,7 @@ void scene28_initScene(Scene *sc) {
g_vars->scene28_lift6inside = false;
g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"));
-
+
g_fp->initArcadeKeys("SC_28");
}
diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp
index 8f82e99ad1..222a541554 100644
--- a/engines/fullpipe/scenes/scene29.cpp
+++ b/engines/fullpipe/scenes/scene29.cpp
@@ -840,7 +840,7 @@ void sceneHandler29_shootersEscape() {
void sceneHandler29_manRideBack() {
g_vars->scene29_manX -= 2;
-
+
g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
}
diff --git a/engines/fullpipe/scenes/scene37.cpp b/engines/fullpipe/scenes/scene37.cpp
index 09da01f138..324d3ac92d 100644
--- a/engines/fullpipe/scenes/scene37.cpp
+++ b/engines/fullpipe/scenes/scene37.cpp
@@ -91,7 +91,7 @@ void scene37_initScene(Scene *sc) {
g_vars->scene37_rings.push_back(ring);
g_fp->setObjectState(sO_LeftPipe_37, g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed));
-
+
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
index a4ca06f489..230d6c39a9 100644
--- a/engines/fullpipe/sound.cpp
+++ b/engines/fullpipe/sound.cpp
@@ -62,7 +62,7 @@ bool SoundList::load(MfcArchive &file, char *fname) {
}
return true;
-
+
}
bool SoundList::loadFile(const char *fname, char *libname) {
diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp
index 717de84925..880c2eb0df 100644
--- a/engines/fullpipe/statics.cpp
+++ b/engines/fullpipe/statics.cpp
@@ -246,7 +246,7 @@ bool StaticANIObject::load(MfcArchive &file) {
void StaticANIObject::setOXY(int x, int y) {
_ox = x;
_oy = y;
-
+
if (_movement)
_movement->setOXY(x, y);
}
@@ -713,7 +713,7 @@ void StaticANIObject::setSpeed(int speed) {
void StaticANIObject::setAlpha(int alpha) {
for (uint i = 0; i < _movements.size(); i++)
_movements[i]->setAlpha(alpha);
-
+
for (uint i = 0; i < _staticsList.size(); i++)
_staticsList[i]->setAlpha(alpha);
}
@@ -1813,7 +1813,7 @@ void Movement::initStatics(StaticANIObject *ani) {
_staticsObj2 = ani->addReverseStatics(_currMovement->_staticsObj2);
_staticsObj1 = ani->addReverseStatics(_currMovement->_staticsObj1);
-
+
_mx = _currMovement->_mx;
_my = _currMovement->_my;
@@ -2279,7 +2279,7 @@ bool StaticPhase::load(MfcArchive &file) {
_initialCountdown = file.readUint16LE();
_field_6A = file.readUint16LE();
-
+
if (g_fp->_gameProjectVersion >= 12) {
_exCommand = (ExCommand *)file.readClass();
diff --git a/engines/hopkins/computer.cpp b/engines/hopkins/computer.cpp
index 84d5c631c7..18b16cb4c8 100644
--- a/engines/hopkins/computer.cpp
+++ b/engines/hopkins/computer.cpp
@@ -883,7 +883,7 @@ void ComputerManager::getScoreName() {
_vm->_graphicsMan->setColorPercentage(254, 0, 0, 0);
byte *ptr = _vm->_fileIO->loadFile("ALPHA.SPR");
_vm->_graphicsMan->fadeInBreakout();
-
+
// Figure out the line to put the new high score on
int scoreLine = 0;
while (scoreLine < 5 && _breakoutScore < atol(_score[scoreLine]._score.c_str()))
diff --git a/engines/hopkins/files.cpp b/engines/hopkins/files.cpp
index 6620f2878c..3100ed6cdc 100644
--- a/engines/hopkins/files.cpp
+++ b/engines/hopkins/files.cpp
@@ -74,7 +74,7 @@ int FileManager::readStream(Common::ReadStream &stream, void *buf, size_t nbytes
* It's now using the config manager and a per-engine GUI option.
*/
void FileManager::initCensorship() {
- _vm->_globals->_censorshipFl = ConfMan.getBool("enable_gore");
+ _vm->_globals->_censorshipFl = !ConfMan.getBool("enable_gore");
}
/**
diff --git a/engines/hopkins/sound.cpp b/engines/hopkins/sound.cpp
index 773c714899..d86fc449ee 100644
--- a/engines/hopkins/sound.cpp
+++ b/engines/hopkins/sound.cpp
@@ -261,9 +261,9 @@ void SoundManager::loadAnimSound() {
}
}
-void SoundManager::playAnimSound(int soundNumber) {
+void SoundManager::playAnimSound(int animFrame) {
if (!_vm->_globals->_censorshipFl && _specialSoundNum == 2) {
- switch (soundNumber) {
+ switch (animFrame) {
case 20:
playSample(5);
break;
@@ -282,35 +282,35 @@ void SoundManager::playAnimSound(int soundNumber) {
playSample(4);
break;
}
- } else if (_specialSoundNum == 1 && soundNumber == 17)
+ } else if (_specialSoundNum == 1 && animFrame == 17)
playSoundFile("SOUND42.WAV");
- else if (_specialSoundNum == 5 && soundNumber == 19)
+ else if (_specialSoundNum == 5 && animFrame == 19)
playWav(1);
- else if (_specialSoundNum == 14 && soundNumber == 625)
+ else if (_specialSoundNum == 14 && animFrame == 625)
playWav(1);
- else if (_specialSoundNum == 16 && soundNumber == 25)
+ else if (_specialSoundNum == 16 && animFrame == 25)
playWav(1);
else if (_specialSoundNum == 17) {
- if (soundNumber == 6)
+ if (animFrame == 6)
playSample(1);
- else if (soundNumber == 14)
+ else if (animFrame == 14)
playSample(2);
- else if (soundNumber == 67)
+ else if (animFrame == 67)
playSample(3);
- } else if (_specialSoundNum == 198 && soundNumber == 15)
+ } else if (_specialSoundNum == 198 && animFrame == 15)
playWav(1);
- else if (_specialSoundNum == 199 && soundNumber == 72)
+ else if (_specialSoundNum == 199 && animFrame == 72)
playWav(1);
- else if (_specialSoundNum == 208 && soundNumber == 40)
+ else if (_specialSoundNum == 208 && animFrame == 40)
playWav(1);
- else if (_specialSoundNum == 210 && soundNumber == 2)
+ else if (_specialSoundNum == 210 && animFrame == 2)
playWav(1);
- else if (_specialSoundNum == 211 && soundNumber == 22)
+ else if (_specialSoundNum == 211 && animFrame == 22)
playWav(1);
else if (_specialSoundNum == 229) {
- if (soundNumber == 15)
+ if (animFrame == 15)
playWav(1);
- else if (soundNumber == 91)
+ else if (animFrame == 91)
playWav(2);
}
}
diff --git a/engines/hopkins/sound.h b/engines/hopkins/sound.h
index 97cdcdc1dd..1fb4f9ae71 100644
--- a/engines/hopkins/sound.h
+++ b/engines/hopkins/sound.h
@@ -116,7 +116,7 @@ public:
~SoundManager();
void loadAnimSound();
- void playAnimSound(int soundNumber);
+ void playAnimSound(int animFrame);
void loadSample(int wavIndex, const Common::String &file);
void playSample(int wavIndex, int voiceMode = 9);
diff --git a/engines/hopkins/talk.cpp b/engines/hopkins/talk.cpp
index df7b26c82c..00c4ab0332 100644
--- a/engines/hopkins/talk.cpp
+++ b/engines/hopkins/talk.cpp
@@ -68,7 +68,7 @@ void TalkManager::startAnimatedCharacterDialogue(const Common::String &filename)
getStringFromBuffer(40, spriteFilename, (const char *)_characterBuffer);
getStringFromBuffer(0, _questionsFilename, (const char *)_characterBuffer);
getStringFromBuffer(20, _answersFilename, (const char *)_characterBuffer);
-
+
switch (_vm->_globals->_language) {
case LANG_FR:
_answersFilename = _questionsFilename = "RUE.TXT";
diff --git a/engines/kyra/vqa.cpp b/engines/kyra/vqa.cpp
index fb51c05e51..cfd5f6ffc6 100644
--- a/engines/kyra/vqa.cpp
+++ b/engines/kyra/vqa.cpp
@@ -532,7 +532,7 @@ void VQADecoder::VQAVideoTrack::handleVQFR(Common::SeekableReadStream *stream) {
uint32 tag = readTag(stream);
uint32 i;
size = stream->readUint32BE();
-
+
switch (tag) {
case MKTAG('C','B','F','0'): // Full codebook
stream->read(_codeBook, size);
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp
index 63a7e40d1b..94653f9a39 100644
--- a/engines/mads/game.cpp
+++ b/engines/mads/game.cpp
@@ -556,7 +556,7 @@ void Game::writeSavegameHeader(Common::OutSaveFile *out, MADSSavegameHeader &hea
if (!_saveThumb)
createThumbnail();
Graphics::saveThumbnail(*out, *_saveThumb);
-
+
_saveThumb->free();
delete _saveThumb;
_saveThumb = nullptr;
diff --git a/engines/mads/menu_views.cpp b/engines/mads/menu_views.cpp
index 03afc70c3e..ee4268a650 100644
--- a/engines/mads/menu_views.cpp
+++ b/engines/mads/menu_views.cpp
@@ -37,7 +37,7 @@ MenuView::MenuView(MADSEngine *vm) : FullScreenDialog(vm) {
}
void MenuView::show() {
- Scene &scene = _vm->_game->_scene;
+ Scene &scene = _vm->_game->_scene;
EventsManager &events = *_vm->_events;
_vm->_screenFade = SCREEN_FADE_FAST;
@@ -195,7 +195,7 @@ void TextView::processCommand() {
paramP = commandStr + 10;
resetPalette();
int screenId = getParameter(&paramP);
-
+
SceneInfo *sceneInfo = SceneInfo::init(_vm);
sceneInfo->load(screenId, 0, "", 0, scene._depthSurface, scene._backgroundSurface);
scene._spriteSlots.fullRefresh();
@@ -230,7 +230,7 @@ void TextView::processCommand() {
int soundId = getParameter(&paramP);
_vm->_sound->command(soundId);
- } else if (!strncmp(commandStr, "COLOR", 5) && ((commandStr[5] == '0') ||
+ } else if (!strncmp(commandStr, "COLOR", 5) && ((commandStr[5] == '0') ||
(commandStr[5] == '1'))) {
// Set the text colors
int index = commandStr[5] - '0';
@@ -254,7 +254,7 @@ void TextView::processCommand() {
sceneInfo->_width = MADS_SCREEN_WIDTH;
sceneInfo->_height = MADS_SCENE_HEIGHT;
_spareScreens[spareIndex].setSize(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
- sceneInfo->loadMadsV1Background(screenId, "", SCENEFLAG_TRANSLATE,
+ sceneInfo->loadMadsV1Background(screenId, "", SCENEFLAG_TRANSLATE,
_spareScreens[spareIndex]);
delete sceneInfo;
@@ -409,7 +409,7 @@ void TextView::doFrame() {
Common::copy(srcP, srcP + MADS_SCREEN_WIDTH, destP);
}
- Common::copy(linesTemp, linesTemp + _pan.y * MADS_SCREEN_WIDTH,
+ Common::copy(linesTemp, linesTemp + _pan.y * MADS_SCREEN_WIDTH,
(byte *)scene._backgroundSurface.getPixels());
delete[] linesTemp;
}
@@ -429,7 +429,7 @@ void TextView::doFrame() {
if (tl._pos.y < 0) {
_textLines.remove_at(i);
} else {
- tl._textDisplayIndex = scene._textDisplay.add(tl._pos.x, tl._pos.y,
+ tl._textDisplayIndex = scene._textDisplay.add(tl._pos.x, tl._pos.y,
0x605, -1, tl._line, _font);
}
}
@@ -537,7 +537,7 @@ bool AnimationView::onEvent(Common::Event &event) {
void AnimationView::doFrame() {
Scene &scene = _vm->_game->_scene;
-
+
if (_resourceIndex == -1 || _currentAnimation->freeFlag()) {
if (++_resourceIndex == (int)_resources.size()) {
scriptDone();
@@ -565,7 +565,7 @@ void AnimationView::loadNextResource() {
if (resEntry._bgFlag)
palette.resetGamePalette(1, 8);
- palette._mainPalette[253 * 3] = palette._mainPalette[253 * 3 + 1]
+ palette._mainPalette[253 * 3] = palette._mainPalette[253 * 3 + 1]
= palette._mainPalette[253 * 3 + 2] = 0xb4;
palette.setPalette(&palette._mainPalette[253 * 3], 253, 1);
@@ -587,7 +587,7 @@ void AnimationView::loadNextResource() {
delete _currentAnimation;
_currentAnimation = Animation::init(_vm, &scene);
int flags = ANIMFLAG_ANIMVIEW | (resEntry._bgFlag ? ANIMFLAG_LOAD_BACKGROUND : 0);
- _currentAnimation->load(scene._backgroundSurface, scene._depthSurface,
+ _currentAnimation->load(scene._backgroundSurface, scene._depthSurface,
resEntry._resourceName, flags, &paletteCycles, _sceneInfo);
// Signal for a screen refresh
@@ -656,7 +656,7 @@ void AnimationView::processLines() {
if (c != '\r' && c != '\0')
_currentLine += c;
}
-
+
// Process the line
while (!_currentLine.empty()) {
if (_currentLine.hasPrefix("-")) {
@@ -672,7 +672,7 @@ void AnimationView::processLines() {
}
// Add resource into list along with any set state information
- _resources.push_back(ResourceEntry(resName, _sfx, _soundFlag,
+ _resources.push_back(ResourceEntry(resName, _sfx, _soundFlag,
_bgLoadFlag, _showWhiteBars));
// Fx resets between resource entries
@@ -753,7 +753,7 @@ int AnimationView::getParameter() {
while (!_currentLine.empty()) {
char c = _currentLine[0];
-
+
if (c >= '0' && c <= '9') {
_currentLine.deleteChar(0);
result = result * 10 + (c - '0');
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index f51d046951..f5355517bd 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -908,7 +908,7 @@ void GameDialog::refreshText() {
}
if (!skipFlag) {
- _lines[i]._textDisplayIndex = scene._textDisplay.add(_lines[i]._pos.x, _lines[i]._pos.y,
+ _lines[i]._textDisplayIndex = scene._textDisplay.add(_lines[i]._pos.x, _lines[i]._pos.y,
fontColor, _lines[i]._widthAdjust, _lines[i]._msg, _lines[i]._font);
}
}
diff --git a/engines/mads/nebular/dialogs_nebular.h b/engines/mads/nebular/dialogs_nebular.h
index d00cd87ead..5dbe4da6f0 100644
--- a/engines/mads/nebular/dialogs_nebular.h
+++ b/engines/mads/nebular/dialogs_nebular.h
@@ -116,7 +116,7 @@ class GameDialog: public FullScreenDialog {
Common::String _msg;
Font *_font;
int _widthAdjust;
-
+
DialogLine();
DialogLine(const Common::String &s);
};
@@ -130,7 +130,7 @@ protected:
int _menuSpritesIndex;
int _lineIndex;
int _textLineCount;
-
+
/**
* Display the dialog
*/
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp
index eae74d6da0..fd669bc5cf 100644
--- a/engines/mads/nebular/game_nebular.cpp
+++ b/engines/mads/nebular/game_nebular.cpp
@@ -625,7 +625,7 @@ void GameNebular::doObjectAction() {
_objects.addToInventory(OBJ_DURAFAIL_CELLS);
if (_difficulty == DIFFICULTY_HARD) {
dialogs.showItem(OBJ_DURAFAIL_CELLS, 416);
- }
+ }
_globals[kHandsetCellStatus] = 0;
break;
case 3:
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp
index f2f90e2291..28de4e5650 100644
--- a/engines/mads/nebular/menu_nebular.cpp
+++ b/engines/mads/nebular/menu_nebular.cpp
@@ -48,7 +48,7 @@ MainMenu::MainMenu(MADSEngine *vm): MenuView(vm) {
_highlightedIndex = -1;
_selectedIndex = -1;
_buttonDown = false;
-
+
for (int i = 0; i < 7; ++i)
_menuItems[i] = nullptr;
}
@@ -85,7 +85,7 @@ void MainMenu::display() {
Common::Point pt(frame0->_offset.x - (frame0->w / 2),
frame0->_offset.y - frame0->h);
screenObjects.add(
- Common::Rect(pt.x, pt.y + DIALOG_TOP, pt.x + frame0->w,
+ Common::Rect(pt.x, pt.y + DIALOG_TOP, pt.x + frame0->w,
pt.y + frame0->h + DIALOG_TOP), LAYER_GUI, CAT_COMMAND, i);
}
@@ -126,7 +126,7 @@ void MainMenu::doFrame() {
// If the user has chosen to skip the animation, show the full menu immediately
if (_skipFlag && _menuItemIndex >= 0) {
- // Quickly loop through all the menu items to display each's final frame
+ // Quickly loop through all the menu items to display each's final frame
for (; _menuItemIndex < 6; ++_menuItemIndex) {
if (_menuItemIndex == 4 && !shouldShowQuotes())
continue;
@@ -161,7 +161,7 @@ void MainMenu::doFrame() {
void MainMenu::addSpriteSlot() {
Scene &scene = _vm->_game->_scene;
SpriteSlots &spriteSlots = scene._spriteSlots;
-
+
int seqIndex = (_menuItemIndex < 6) ? _menuItemIndex : _frameIndex;
spriteSlots.deleteTimer(seqIndex);
@@ -255,7 +255,7 @@ bool MainMenu::onEvent(Common::Event &event) {
}
return true;
- case Common::EVENT_MOUSEMOVE:
+ case Common::EVENT_MOUSEMOVE:
if (_buttonDown) {
int menuIndex = getHighlightedItem(event.mouse);
if (menuIndex != _highlightedIndex) {
@@ -287,7 +287,7 @@ bool MainMenu::onEvent(Common::Event &event) {
default:
break;
}
-
+
return false;
}
@@ -317,7 +317,7 @@ void MainMenu::handleAction(MADSGameAction action) {
break;
case RESUME_GAME:
- // The original resumed the most recently saved game. Instead,
+ // The original resumed the most recently saved game. Instead,
// just show the load game scren
_vm->_dialogs->_pendingDialog = DIALOG_RESTORE;
return;
@@ -354,7 +354,7 @@ void AdvertView::show() {
uint32 expiryTime = g_system->getMillis() + 10 * 1000;
_vm->_palette->resetGamePalette(4, 8);
-
+
// Load the advert background onto the screen
SceneInfo *sceneInfo = SceneInfo::init(_vm);
sceneInfo->load(screenId, 0, Common::String(), 0, _vm->_game->_scene._depthSurface,
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index 13ee1a3dc1..679039535f 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -3155,7 +3155,7 @@ bool Scene611::check2ChargedBatteries() {
}
bool Scene611::check4ChargedBatteries() {
- if (_game._objects.isInInventory(OBJ_DURAFAIL_CELLS) && _game._objects.isInInventory(OBJ_PHONE_CELLS)
+ if (_game._objects.isInInventory(OBJ_DURAFAIL_CELLS) && _game._objects.isInInventory(OBJ_PHONE_CELLS)
&& _globals[kDurafailRecharged])
return true;
diff --git a/engines/mads/nebular/nebular_scenes7.cpp b/engines/mads/nebular/nebular_scenes7.cpp
index 930bb7c250..0f019c4b19 100644
--- a/engines/mads/nebular/nebular_scenes7.cpp
+++ b/engines/mads/nebular/nebular_scenes7.cpp
@@ -2616,7 +2616,7 @@ void Scene752::actions() {
default:
break;
}
- } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._savedFields._mainObjectSource == CAT_HOTSPOT) &&
+ } else if (_action.isAction(VERB_TAKE, NOUN_BONES) && (_action._savedFields._mainObjectSource == CAT_HOTSPOT) &&
(!_game._objects.isInInventory(OBJ_BONES) || _game._trigger)) {
switch (_game._trigger) {
case 0:
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp
index 14f36756de..62a1a262b0 100644
--- a/engines/mads/nebular/nebular_scenes8.cpp
+++ b/engines/mads/nebular/nebular_scenes8.cpp
@@ -1098,7 +1098,7 @@ void Scene804::actions() {
_action.isAction(VERB_OPEN, NOUN_SERVICE_PANEL)) {
_scene->_nextSceneId = 805;
} else if ((_action.isAction(VERB_ACTIVATE, NOUN_REMOTE)) && _globals[kTopButtonPushed]) {
- if (!_globals[kInSpace]) {
+ if (!_globals[kInSpace]) {
// Top button pressed on panel in hanger control
if (!_globals[kBeamIsUp]) {
_globals[kFromCockpit] = true;
diff --git a/engines/mads/palette.cpp b/engines/mads/palette.cpp
index 1787b3c298..836d04f7c0 100644
--- a/engines/mads/palette.cpp
+++ b/engines/mads/palette.cpp
@@ -233,7 +233,7 @@ int PaletteUsage::process(Common::Array<RGB6> &palette, uint flags) {
// CHECKME: When pressing on F1 in the first screen, newPalIndex is set to 0xFF at this point
// which is a valid value for the index. Maybe a better check would be "< 256" ?
//assert(newPalIndex != -1);
-
+
int var52 = (noUsageFlag && palette[palIndex]._u2) ? 2 : 0;
_vm->_palette->_palFlags[newPalIndex] |= var52 | rgbMask;
@@ -342,7 +342,7 @@ int PaletteUsage::checkRGB(const byte *rgb, int palStart, bool flag, int *palInd
if ((!(*flagsP & 1) || flag) && !(*flagsP & 2)) {
if (!memcmp(palP, rgb, 3)) {
*flagsP |= mask;
-
+
if (palIndex)
*palIndex = result;
match = true;
diff --git a/engines/mads/scene_data.cpp b/engines/mads/scene_data.cpp
index b0a5aa35c6..b5e219ed04 100644
--- a/engines/mads/scene_data.cpp
+++ b/engines/mads/scene_data.cpp
@@ -264,7 +264,7 @@ void SceneInfo::load(int sceneId, int variant, const Common::String &resName,
assert(asset && _depthStyle != 2);
MSprite *spr = asset->getFrame(asset->getCount() - 1);
- bgSurface.copyFrom(spr, si._position, si._depth, &depthSurface,
+ bgSurface.copyFrom(spr, si._position, si._depth, &depthSurface,
si._scale, spr->getTransparencyIndex());
}
diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp
index 07b1451718..05f00afb5a 100644
--- a/engines/mads/sequence.cpp
+++ b/engines/mads/sequence.cpp
@@ -473,7 +473,7 @@ int SequenceList::startReverseCycle(int srcSpriteIndex, bool flipped, int numTic
int depth = _vm->_game->_scene._depthSurface.getDepth(Common::Point(
frame->_offset.x + frame->w / 2, frame->_offset.y + frame->h / 2));
- return add(srcSpriteIndex, flipped, sprites->getCount(), triggerCountdown, timeoutTicks,
+ return add(srcSpriteIndex, flipped, sprites->getCount(), triggerCountdown, timeoutTicks,
extraTicks, numTicks, 0, 0, true, 100, depth - 1, -1, ANIMTYPE_REVERSIBLE, 0, 0);
}
diff --git a/engines/mortevielle/detection_tables.h b/engines/mortevielle/detection_tables.h
index 0aa27b89eb..d244d15365 100644
--- a/engines/mortevielle/detection_tables.h
+++ b/engines/mortevielle/detection_tables.h
@@ -75,7 +75,7 @@ static const MortevielleGameDescription MortevielleGameDescriptions[] = {
// DOS English version doesn't exist. Technically, they are French or German versions,
// using English strings stored mort.dat
-
+
// English on top of French version
{
{
diff --git a/engines/mortevielle/mortevielle.h b/engines/mortevielle/mortevielle.h
index c3d1e4ae8b..5f7f175c26 100644
--- a/engines/mortevielle/mortevielle.h
+++ b/engines/mortevielle/mortevielle.h
@@ -421,7 +421,7 @@ public:
byte *_curPict;
byte *_curAnim;
byte *_rightFramePict;
-
+
PaletteManager _paletteManager;
GfxSurface _backgroundSurface;
Common::RandomSource _randomSource;
diff --git a/engines/mortevielle/utils.cpp b/engines/mortevielle/utils.cpp
index d5dec6a286..40136ad78b 100644
--- a/engines/mortevielle/utils.cpp
+++ b/engines/mortevielle/utils.cpp
@@ -3097,7 +3097,7 @@ void MortevielleEngine::putObject() {
*/
void MortevielleEngine::addObjectToInventory(int objectId) {
int i;
-
+
for (i = 1; (i <= 5) && (_coreVar._inventory[i] != 0); i++)
;
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp
index 91ab3e767a..7ee6b30311 100644
--- a/engines/neverhood/console.cpp
+++ b/engines/neverhood/console.cpp
@@ -55,7 +55,7 @@ bool Console::Cmd_Scene(int argc, const char **argv) {
const char *sceneTypes[] = { "normal", "smacker", "navigation" };
- debugPrintf("Current module: %d, previous module: %d, scene %d (%s scene)\n", currentModule, previousModule, scenenNum, sceneTypes[sceneType]);
+ debugPrintf("Current module: %d, previous module: %d, scene %d (%s scene)\n", currentModule, previousModule, scenenNum, sceneTypes[sceneType]);
if (sceneType == kSceneTypeNormal) {
Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject;
diff --git a/engines/neverhood/sound.cpp b/engines/neverhood/sound.cpp
index d53243d4ba..b15bea4a64 100644
--- a/engines/neverhood/sound.cpp
+++ b/engines/neverhood/sound.cpp
@@ -560,7 +560,7 @@ int NeverhoodAudioStream::readBuffer(int16 *buffer, const int numSamples) {
} else {
while (samplesRead--) {
*buffer++ = READ_LE_UINT16(src);
- src += 2;
+ src += 2;
}
}
diff --git a/engines/pegasus/input.cpp b/engines/pegasus/input.cpp
index e1b7e25cd5..73c319bd8b 100644
--- a/engines/pegasus/input.cpp
+++ b/engines/pegasus/input.cpp
@@ -57,7 +57,7 @@ InputDeviceManager::InputDeviceManager() {
_keyMap[Common::KEYCODE_p] = false;
_keyMap[Common::KEYCODE_TILDE] = false;
_keyMap[Common::KEYCODE_BACKQUOTE] = false;
- _keyMap[Common::KEYCODE_KP7] = false;
+ _keyMap[Common::KEYCODE_KP7] = false;
_keyMap[Common::KEYCODE_BACKSPACE] = false;
_keyMap[Common::KEYCODE_KP_MULTIPLY] = false;
_keyMap[Common::KEYCODE_KP9] = false;
diff --git a/engines/pegasus/pegasus.cpp b/engines/pegasus/pegasus.cpp
index 0c8ea2e4ee..4262ad4c12 100644
--- a/engines/pegasus/pegasus.cpp
+++ b/engines/pegasus/pegasus.cpp
@@ -979,7 +979,7 @@ void PegasusEngine::doGameMenuCommand(const GameMenuCommand command) {
resetIntroTimer();
break;
case kMenuCmdPauseSave:
- result = showSaveDialog();
+ result = showSaveDialog();
if (result.getCode() != Common::kUserCanceled) {
if (result.getCode() != Common::kNoError)
diff --git a/engines/prince/animation.cpp b/engines/prince/animation.cpp
index b4bde27f69..aabdd7a623 100644
--- a/engines/prince/animation.cpp
+++ b/engines/prince/animation.cpp
@@ -132,7 +132,7 @@ int16 Animation::getPhaseOffsetX(int phaseIndex) const {
if (phaseIndex < _phaseCount) {
return _phaseList[phaseIndex]._phaseOffsetX;
} else {
- error("getPhaseOffsetX() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount);
+ error("getPhaseOffsetX() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount);
}
}
@@ -140,7 +140,7 @@ int16 Animation::getPhaseOffsetY(int phaseIndex) const {
if (phaseIndex < _phaseCount) {
return _phaseList[phaseIndex]._phaseOffsetY;
} else {
- error("getPhaseOffsetY() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount);
+ error("getPhaseOffsetY() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount);
}
}
@@ -148,7 +148,7 @@ int16 Animation::getPhaseFrameIndex(int phaseIndex) const {
if (phaseIndex < _phaseCount) {
return _phaseList[phaseIndex]._phaseToFrameIndex;
} else {
- error("getPhaseFrameIndex() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount);
+ error("getPhaseFrameIndex() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount);
}
}
diff --git a/engines/prince/animation.h b/engines/prince/animation.h
index 733acb399c..3471ffa158 100644
--- a/engines/prince/animation.h
+++ b/engines/prince/animation.h
@@ -35,7 +35,7 @@ public:
Animation();
~Animation();
bool loadStream(Common::SeekableReadStream &stream);
-
+
int16 getLoopCount() const;
int32 getPhaseCount() const;
int32 getFrameCount() const;
diff --git a/engines/prince/archive.cpp b/engines/prince/archive.cpp
index ae6a2b7546..a01f824df8 100644
--- a/engines/prince/archive.cpp
+++ b/engines/prince/archive.cpp
@@ -64,7 +64,7 @@ bool PtcArchive::open(const Common::String &filename) {
byte *fileTableEnd = fileTable + fileTableSize;
_stream->read(fileTable, fileTableSize);
decrypt(fileTable, fileTableSize);
-
+
for (byte *fileItem = fileTable; fileItem < fileTableEnd; fileItem += 32) {
FileEntry item;
Common::String name = (const char*)fileItem;
@@ -79,6 +79,28 @@ bool PtcArchive::open(const Common::String &filename) {
return true;
}
+bool PtcArchive::openTranslation(const Common::String &filename) {
+ _stream = SearchMan.createReadStreamForMember(filename);
+ if (!_stream)
+ return false;
+
+ Common::Array<Common::String> translationNames;
+ Common::String translationFileName;
+ const int kTranslationFiles = 5;
+ for (int i = 0; i < kTranslationFiles; i++) {
+ translationFileName = _stream->readLine();
+ translationNames.push_back(translationFileName);
+ }
+ FileEntry item;
+ for (int i = 0; i < kTranslationFiles; i++) {
+ item._offset = _stream->readUint32LE();
+ item._size = _stream->readUint32LE();
+ _items[translationNames[i]] = item;
+ }
+
+ return true;
+}
+
void PtcArchive::close() {
delete _stream;
_stream = nullptr;
diff --git a/engines/prince/archive.h b/engines/prince/archive.h
index e211036ed6..a640b77911 100644
--- a/engines/prince/archive.h
+++ b/engines/prince/archive.h
@@ -35,6 +35,7 @@ public:
~PtcArchive();
bool open(const Common::String &filename);
+ bool openTranslation(const Common::String &filename);
void close();
bool isOpen() const { return _stream != 0; }
diff --git a/engines/prince/cursor.h b/engines/prince/cursor.h
index 9387f344dc..fb07d01729 100644
--- a/engines/prince/cursor.h
+++ b/engines/prince/cursor.h
@@ -30,7 +30,7 @@
namespace Prince {
class Cursor {
-public:
+public:
Cursor();
~Cursor();
diff --git a/engines/prince/detection.h b/engines/prince/detection.h
index 5cc0d32be4..7e5bdd6b7b 100644
--- a/engines/prince/detection.h
+++ b/engines/prince/detection.h
@@ -28,9 +28,15 @@
namespace Prince {
+enum PrinceGameType {
+ kPrinceDataUNK,
+ kPrinceDataDE,
+ kPrinceDataPL
+};
+
struct PrinceGameDescription {
ADGameDescription desc;
- int gameType;
+ PrinceGameType gameType;
};
static const PlainGameDescriptor princeGames[] = {
@@ -49,7 +55,7 @@ static const PrinceGameDescription gameDescriptions[] = {
ADGF_TESTING,
GUIO1(GUIO_NONE)
},
- 0
+ kPrinceDataDE
},
{
{
@@ -61,9 +67,33 @@ static const PrinceGameDescription gameDescriptions[] = {
ADGF_TESTING,
GUIO1(GUIO_NONE)
},
- 1
+ kPrinceDataPL
+ },
+ {
+ {
+ "prince",
+ "The Prince and the Coward",
+ AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_TESTING,
+ GUIO1(GUIO_NONE)
+ },
+ kPrinceDataDE
+ },
+ {
+ {
+ "prince",
+ "The Prince and the Coward",
+ AD_ENTRY1s("databank.ptc", "48ec9806bda9d152acbea8ce31c93c49", 3435298),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_TESTING,
+ GUIO1(GUIO_NONE)
+ },
+ kPrinceDataPL
},
- { AD_TABLE_END_MARKER, 0 }
+ { AD_TABLE_END_MARKER, kPrinceDataUNK }
};
const static char *directoryGlobs[] = {
diff --git a/engines/prince/graphics.cpp b/engines/prince/graphics.cpp
index ad6a2ff85c..f556d81eab 100644
--- a/engines/prince/graphics.cpp
+++ b/engines/prince/graphics.cpp
@@ -194,7 +194,7 @@ void GraphicsMan::drawTransparentDrawNode(Graphics::Surface *screen, DrawNode *d
/**
* Similar to drawTransparentDrawNode but with additional anti-aliasing code for sprite drawing.
* Edge smoothing is based on 256 x 256 table of colors transition.
- * Algorithm is checking if currently drawing pixel is located next to the edge of sprite and if it makes jagged line.
+ * Algorithm is checking if currently drawing pixel is located next to the edge of sprite and if it makes jagged line.
* If it does then this pixel is set with color from transition table calculated of original background pixel color
* and sprite's edge pixel color.
*/
diff --git a/engines/prince/graphics.h b/engines/prince/graphics.h
index b6f002b7da..1a1737f976 100644
--- a/engines/prince/graphics.h
+++ b/engines/prince/graphics.h
@@ -35,7 +35,7 @@ class GraphicsMan {
public:
GraphicsMan(PrinceEngine *vm);
~GraphicsMan();
-
+
void update(Graphics::Surface *screen);
void change();
diff --git a/engines/prince/hero.cpp b/engines/prince/hero.cpp
index 146470f6b7..b873e83360 100644
--- a/engines/prince/hero.cpp
+++ b/engines/prince/hero.cpp
@@ -129,7 +129,7 @@ int Hero::getScaledValue(int size) {
Graphics::Surface *Hero::zoomSprite(Graphics::Surface *heroFrame) {
Graphics::Surface *zoomedFrame = new Graphics::Surface();
zoomedFrame->create(_scaledFrameXSize, _scaledFrameYSize, Graphics::PixelFormat::createFormatCLUT8());
-
+
int sprZoomX;
int sprZoomY = _vm->_scaleValue;
uint xSource = 0;
diff --git a/engines/prince/hero.h b/engines/prince/hero.h
index d5f7d8cc7a..703ef0650d 100644
--- a/engines/prince/hero.h
+++ b/engines/prince/hero.h
@@ -129,7 +129,7 @@ public:
void drawHeroShadow(Graphics::Surface *heroFrame);
void freeOldMove();
void freeHeroAnim();
-
+
uint16 _number;
uint16 _visible;
int16 _state;
@@ -170,7 +170,7 @@ public:
int _color; // subtitles color
uint32 _animSetNr; // number of animation set
Common::Array<Animation *> _moveSet; // MoveAnims MoveSet
-
+
uint32 _moveDelay;
uint32 _shadMinus;
diff --git a/engines/prince/mhwanh.cpp b/engines/prince/mhwanh.cpp
index ef94ef71f9..608ccc23d7 100644
--- a/engines/prince/mhwanh.cpp
+++ b/engines/prince/mhwanh.cpp
@@ -38,7 +38,7 @@ MhwanhDecoder::~MhwanhDecoder() {
void MhwanhDecoder::destroy() {
if (_surface != nullptr) {
_surface->free();
- delete _surface;
+ delete _surface;
_surface = nullptr;
}
if (_palette != nullptr) {
@@ -57,7 +57,7 @@ bool MhwanhDecoder::loadStream(Common::SeekableReadStream &stream) {
_palette[i * 3] = stream.readByte();
_palette[i * 3 + 1] = stream.readByte();
_palette[i * 3 + 2] = stream.readByte();
- }
+ }
_surface = new Graphics::Surface();
_surface->create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
diff --git a/engines/prince/mob.h b/engines/prince/mob.h
index cc60e36f9b..0ea610dd8f 100644
--- a/engines/prince/mob.h
+++ b/engines/prince/mob.h
@@ -50,7 +50,7 @@ public:
void setData(AttrId dataId, uint16 value);
uint16 getData(AttrId dataId);
- bool _visible;
+ bool _visible;
uint16 _type;
uint16 _mask;
Common::Rect _rect;
diff --git a/engines/prince/object.cpp b/engines/prince/object.cpp
index a9a96455b1..2dc5da68e7 100644
--- a/engines/prince/object.cpp
+++ b/engines/prince/object.cpp
@@ -79,7 +79,7 @@ bool Object::loadFromStream(Common::SeekableReadStream &stream) {
_flags = stream.readUint16LE();
_z = stream.readUint16LE();
-
+
stream.seek(pos + 16);
return true;
diff --git a/engines/prince/object.h b/engines/prince/object.h
index 68edd061a0..ff22a05805 100644
--- a/engines/prince/object.h
+++ b/engines/prince/object.h
@@ -62,7 +62,7 @@ public:
private:
void loadSurface(Common::SeekableReadStream &stream);
- Graphics::Surface *_surface;
+ Graphics::Surface *_surface;
};
} // End of namespace Prince
diff --git a/engines/prince/prince.cpp b/engines/prince/prince.cpp
index b0f2cd5056..00e1736c46 100644
--- a/engines/prince/prince.cpp
+++ b/engines/prince/prince.cpp
@@ -61,6 +61,7 @@
#include "prince/animation.h"
#include "prince/option_text.h"
#include "prince/curve_values.h"
+#include "prince/detection.h"
namespace Prince {
@@ -95,7 +96,8 @@ PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc)
_tracePointFirstPointFlag(false), _coordsBuf2(nullptr), _coords2(nullptr), _coordsBuf3(nullptr), _coords3(nullptr),
_shanLen(0), _directionTable(nullptr), _currentMidi(0), _lightX(0), _lightY(0), _curveData(nullptr), _curvPos(0),
_creditsData(nullptr), _creditsDataSize(0), _currentTime(0), _zoomBitmap(nullptr), _shadowBitmap(nullptr), _transTable(nullptr),
- _flcFrameSurface(nullptr), _shadScaleValue(0), _shadLineLen(0), _scaleValue(0), _dialogImage(nullptr) {
+ _flcFrameSurface(nullptr), _shadScaleValue(0), _shadLineLen(0), _scaleValue(0), _dialogImage(nullptr), _mobTranslationData(nullptr),
+ _mobTranslationSize(0) {
// Debug/console setup
DebugMan.addDebugChannel(DebugChannel::kScript, "script", "Prince Script debug channel");
@@ -204,6 +206,8 @@ PrinceEngine::~PrinceEngine() {
_dialogImage->free();
delete _dialogImage;
}
+
+ free(_mobTranslationData);
}
GUI::Debugger *PrinceEngine::getDebugger() {
@@ -213,11 +217,11 @@ GUI::Debugger *PrinceEngine::getDebugger() {
void PrinceEngine::init() {
const Common::FSNode gameDataDir(ConfMan.get("path"));
-
+
debugEngine("Adding all path: %s", gameDataDir.getPath().c_str());
PtcArchive *all = new PtcArchive();
- if (!all->open("all/databank.ptc"))
+ if (!all->open("all/databank.ptc"))
error("Can't open all/databank.ptc");
PtcArchive *voices = new PtcArchive();
@@ -228,11 +232,20 @@ void PrinceEngine::init() {
if (!sound->open("sound/databank.ptc"))
error("Can't open sound/databank.ptc");
+ PtcArchive *translation = new PtcArchive();
+ if (getLanguage() != Common::PL_POL && getLanguage() != Common::DE_DEU) {
+ if (!translation->openTranslation("all/prince_translation.dat"))
+ error("Can't open prince_translation.dat");
+ }
+
SearchMan.addSubDirectoryMatching(gameDataDir, "all");
SearchMan.add("all", all);
SearchMan.add("voices", voices);
SearchMan.add("sound", sound);
+ if (getLanguage() != Common::PL_POL && getLanguage() != Common::DE_DEU) {
+ SearchMan.add("translation", translation);
+ }
_graph = new GraphicsMan(this);
@@ -261,14 +274,24 @@ void PrinceEngine::init() {
_variaTxt = new VariaTxt();
Resource::loadResource(_variaTxt, "variatxt.dat", true);
-
+ if (getLanguage() == Common::PL_POL || getLanguage() == Common::DE_DEU) {
+ Resource::loadResource(_variaTxt, "variatxt.dat", true);
+ } else {
+ Resource::loadResource(_variaTxt, "variatxt_translate.dat", true);
+ }
+
_cursor1 = new Cursor();
Resource::loadResource(_cursor1, "mouse1.cur", true);
_cursor3 = new Cursor();
Resource::loadResource(_cursor3, "mouse2.cur", true);
- Common::SeekableReadStream *talkTxtStream = SearchMan.createReadStreamForMember("talktxt.dat");
+ Common::SeekableReadStream *talkTxtStream;
+ if (getLanguage() == Common::PL_POL || getLanguage() == Common::DE_DEU) {
+ talkTxtStream = SearchMan.createReadStreamForMember("talktxt.dat");
+ } else {
+ talkTxtStream = SearchMan.createReadStreamForMember("talktxt_translate.dat");
+ }
if (!talkTxtStream) {
error("Can't load talkTxtStream");
return;
@@ -279,7 +302,12 @@ void PrinceEngine::init() {
delete talkTxtStream;
- Common::SeekableReadStream *invTxtStream = SearchMan.createReadStreamForMember("invtxt.dat");
+ Common::SeekableReadStream *invTxtStream;
+ if (getLanguage() == Common::PL_POL || getLanguage() == Common::DE_DEU) {
+ invTxtStream = SearchMan.createReadStreamForMember("invtxt.dat");
+ } else {
+ invTxtStream = SearchMan.createReadStreamForMember("invtxt_translate.dat");
+ }
if (!invTxtStream) {
error("Can't load invTxtStream");
return;
@@ -354,7 +382,12 @@ void PrinceEngine::init() {
_shadowLine = (byte *)malloc(kShadowLineArraySize);
- Common::SeekableReadStream *creditsDataStream = SearchMan.createReadStreamForMember("credits.dat");
+ Common::SeekableReadStream *creditsDataStream;
+ if (getLanguage() == Common::PL_POL || getLanguage() == Common::DE_DEU) {
+ creditsDataStream = SearchMan.createReadStreamForMember("credits.dat");
+ } else {
+ creditsDataStream = SearchMan.createReadStreamForMember("credits_translate.dat");
+ }
if (!creditsDataStream) {
error("Can't load creditsDataStream");
return;
@@ -363,6 +396,10 @@ void PrinceEngine::init() {
_creditsData = (byte *)malloc(_creditsDataSize);
creditsDataStream->read(_creditsData, _creditsDataSize);
delete creditsDataStream;
+
+ if (getLanguage() != Common::PL_POL && getLanguage() != Common::DE_DEU) {
+ loadMobTranslationTexts();
+ }
}
void PrinceEngine::showLogo() {
@@ -469,13 +506,17 @@ bool PrinceEngine::loadLocation(uint16 locationNr) {
loadMobPriority("mobpri");
_mobList.clear();
- if (getLanguage() == Common::DE_DEU) {
+ if (getGameType() == kPrinceDataDE) {
const Common::String mobLstName = Common::String::format("mob%02d.lst", _locationNr);
debug("name: %s", mobLstName.c_str());
Resource::loadResource(_mobList, mobLstName.c_str(), false);
- } else {
+ } else if (getGameType() == kPrinceDataPL) {
Resource::loadResource(_mobList, "mob.lst", false);
}
+ if (getLanguage() != Common::PL_POL && getLanguage() != Common::DE_DEU) {
+ // update Mob texts for translated version
+ setMobTranslationTexts();
+ }
_animList.clear();
Resource::loadResource(_animList, "anim.lst", false);
@@ -705,7 +746,7 @@ void PrinceEngine::freeAllSamples() {
}
bool PrinceEngine::loadSample(uint32 sampleSlot, const Common::String &streamName) {
- // FIXME: This is just a workaround streamName is a path
+ // FIXME: This is just a workaround streamName is a path
// SOUND\\SCIERKA1.WAV for now only last path component is used
Common::String normalizedPath = lastPathComponent(streamName, '\\');
@@ -756,7 +797,7 @@ bool PrinceEngine::loadVoice(uint32 slot, uint32 sampleSlot, const Common::Strin
}
id = sampleStream->readUint32LE();
- debugEngine("SetVoice slot %d time %04x", slot, id);
+ debugEngine("SetVoice slot %d time %04x", slot, id);
id <<= 3;
id /= 22050;
id += 2;
@@ -768,7 +809,7 @@ bool PrinceEngine::loadVoice(uint32 slot, uint32 sampleSlot, const Common::Strin
_secondHero->_talkTime = id;
}
- debugEngine("SetVoice slot %d time %04x", slot, id);
+ debugEngine("SetVoice slot %d time %04x", slot, id);
sampleStream->seek(SEEK_SET);
_audioStream[sampleSlot] = Audio::makeWAVStream(sampleStream, DisposeAfterUse::NO);
delete sampleStream;
@@ -947,6 +988,45 @@ bool PrinceEngine::loadMobPriority(const char *resourceName) {
return true;
}
+void PrinceEngine::loadMobTranslationTexts() {
+ Common::SeekableReadStream *mobTranslationStream = SearchMan.createReadStreamForMember("mob_translate.dat");
+ if (!mobTranslationStream) {
+ error("Can't load mob_translate.dat");
+ }
+ _mobTranslationSize = mobTranslationStream->size();
+ _mobTranslationData = (byte *)malloc(_mobTranslationSize);
+ mobTranslationStream->read(_mobTranslationData, _mobTranslationSize);
+ delete mobTranslationStream;
+}
+
+void PrinceEngine::setMobTranslationTexts() {
+ int locationOffset = READ_UINT16(_mobTranslationData + (_locationNr - 1) * 2);
+ if (locationOffset) {
+ byte *locationText = _mobTranslationData + locationOffset;
+ for (uint i = 0; i < _mobList.size(); i++) {
+ byte c;
+ locationText++;
+ _mobList[i]._name.clear();
+ while ((c = *locationText)) {
+ _mobList[i]._name += c;
+ locationText++;
+ }
+ locationText++;
+ _mobList[i]._examText.clear();
+ c = *locationText;
+ locationText++;
+ if (c) {
+ _mobList[i]._examText += c;
+ do {
+ c = *locationText;
+ _mobList[i]._examText += c;
+ locationText++;
+ } while (c != 255);
+ }
+ }
+ }
+}
+
void PrinceEngine::keyHandler(Common::Event event) {
uint16 nChar = event.kbd.keycode;
switch (nChar) {
@@ -4321,7 +4401,7 @@ int PrinceEngine::scanDirectionsFindNext(byte *tempCoordsBuf, int xDiff, int yDi
tempCoordsBuf += 4;
if (tempCoordsBuf == _coords) {
- direction = tempX;
+ direction = tempX;
break;
}
diff --git a/engines/prince/prince.h b/engines/prince/prince.h
index 0e5bf97dde..48491c63bd 100644
--- a/engines/prince/prince.h
+++ b/engines/prince/prince.h
@@ -242,7 +242,7 @@ struct DebugChannel {
enum Type {
kScript,
- kEngine
+ kEngine
};
};
@@ -285,6 +285,9 @@ public:
uint32 _talkTxtSize;
byte *_talkTxt;
+ uint32 _mobTranslationSize;
+ byte *_mobTranslationData;
+
bool loadLocation(uint16 locationNr);
bool loadAnim(uint16 animNr, bool loop);
bool loadVoice(uint32 textSlot, uint32 sampleSlot, const Common::String &name);
@@ -294,6 +297,9 @@ public:
bool loadTrans(byte *transTable, const char *resourceName);
bool loadMobPriority(const char *resourceName);
+ void loadMobTranslationTexts();
+ void setMobTranslationTexts();
+
bool loadMusic(int musNumber);
void stopMusic();
@@ -658,7 +664,7 @@ private:
Common::Array<Mob> _invMobList;
bool _flicLooped;
-
+
void mainLoop();
};
diff --git a/engines/prince/pscr.h b/engines/prince/pscr.h
index d59fa37d81..fdcdb524a9 100644
--- a/engines/prince/pscr.h
+++ b/engines/prince/pscr.h
@@ -40,7 +40,7 @@ public:
Graphics::Surface *getSurface() const { return _surface; }
private:
void loadSurface(Common::SeekableReadStream &stream);
- Graphics::Surface *_surface;
+ Graphics::Surface *_surface;
};
} // End of namespace Prince
diff --git a/engines/prince/resource.h b/engines/prince/resource.h
index b1fbd9c4f0..f42eb87842 100644
--- a/engines/prince/resource.h
+++ b/engines/prince/resource.h
@@ -41,13 +41,13 @@ namespace Resource {
bool loadResource(T *resource, const char *resourceName, bool required) {
Common::ScopedPtr<Common::SeekableReadStream> stream(SearchMan.createReadStreamForMember(resourceName));
if (!stream) {
- if (required)
+ if (required)
error("Can't load %s", resourceName);
return false;
}
return loadFromStream(*resource, *stream);
- }
+ }
template <typename T>
bool loadResource(Common::Array<T> &array, Common::SeekableReadStream &stream, bool required = true) {
@@ -82,7 +82,7 @@ namespace Resource {
}
// FIXME: This is stupid. Maybe loadFromStream should be helper method that returns initiailzed object
- while (true) {
+ while (true) {
T* t = new T();
if (!t->loadFromStream(*stream)) {
delete t;
diff --git a/engines/prince/saveload.cpp b/engines/prince/saveload.cpp
index 39a4002b40..706079ffaf 100644
--- a/engines/prince/saveload.cpp
+++ b/engines/prince/saveload.cpp
@@ -480,7 +480,7 @@ bool PrinceEngine::loadGame(int slotNumber) {
saveFile->read(dataBuffer, size);
readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES);
delete saveFile;
-
+
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
readStream->read(buffer, kSavegameStrSize + 1);
@@ -507,7 +507,7 @@ bool PrinceEngine::loadGame(int slotNumber) {
// TODO
//syncSpeechSettings();
-
+
return true;
}
diff --git a/engines/prince/script.cpp b/engines/prince/script.cpp
index d1a0034940..deb52d7622 100644
--- a/engines/prince/script.cpp
+++ b/engines/prince/script.cpp
@@ -43,7 +43,7 @@ Room::Room() {}
bool Room::loadRoom(byte *roomData) {
int roomSize = 64;
Common::MemoryReadStream roomStream(roomData, roomSize);
-
+
_mobs = roomStream.readSint32LE();
_backAnim = roomStream.readSint32LE();
_obj = roomStream.readSint32LE();
@@ -131,7 +131,7 @@ bool Script::loadStream(Common::SeekableReadStream &stream) {
_scriptInfo.invObjGive = scriptDataStream.readSint32LE();
_scriptInfo.stdGiveItem = scriptDataStream.readSint32LE();
_scriptInfo.goTester = scriptDataStream.readSint32LE();
-
+
return true;
}
@@ -427,7 +427,7 @@ int32 InterpreterFlags::getFlagValue(Flags::Id flagId) {
return _flags[(uint32)flagId - kFlagMask];
}
-Interpreter::Interpreter(PrinceEngine *vm, Script *script, InterpreterFlags *flags) :
+Interpreter::Interpreter(PrinceEngine *vm, Script *script, InterpreterFlags *flags) :
_vm(vm), _script(script), _flags(flags),
_stacktop(0), _opcodeNF(false), _opcodeEnd(false),
_waitFlag(0), _result(true) {
@@ -479,8 +479,8 @@ uint32 Interpreter::step(uint32 opcodePC) {
if (_lastOpcode >= kNumOpcodes)
error(
- "Trying to execute unknown opcode @0x%04X: %02d",
- _currentInstruction,
+ "Trying to execute unknown opcode @0x%04X: %02d",
+ _currentInstruction,
_lastOpcode);
// Execute the current opcode
@@ -570,7 +570,7 @@ int32 Interpreter::readScriptFlagValue() {
return value;
}
-Flags::Id Interpreter::readScriptFlagId() {
+Flags::Id Interpreter::readScriptFlagId() {
return (Flags::Id)readScript16();
}
@@ -1689,7 +1689,7 @@ void Interpreter::O_POPSTRING() {
void Interpreter::O_SETFGCODE() {
int32 offset = readScript32();
- _fgOpcodePC = _currentInstruction + offset - 4;
+ _fgOpcodePC = _currentInstruction + offset - 4;
debugInterpreter("O_SETFGCODE next %08x, offset %08x", _fgOpcodePC, offset);
}
diff --git a/engines/saga/introproc_ite.cpp b/engines/saga/introproc_ite.cpp
index 0c1a2ce233..0b129dbcc0 100644
--- a/engines/saga/introproc_ite.cpp
+++ b/engines/saga/introproc_ite.cpp
@@ -374,7 +374,7 @@ int Scene::ITEIntroCaveCommonProc(int param, int caveScene) {
lang = 2;
int n_dialogues = 0;
-
+
switch (caveScene) {
case 1:
n_dialogues = ARRAYSIZE(introDialogueCave1[lang]);
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp
index 565e9752c3..e233c4cba4 100644
--- a/engines/sci/console.cpp
+++ b/engines/sci/console.cpp
@@ -485,6 +485,7 @@ bool Console::cmdGetVersion(int argc, const char **argv) {
#endif
debugPrintf("View type: %s\n", viewTypeDesc[g_sci->getResMan()->getViewType()]);
debugPrintf("Uses palette merging: %s\n", g_sci->_gfxPalette->isMerging() ? "yes" : "no");
+ debugPrintf("Uses 16 bit color matching: %s\n", g_sci->_gfxPalette->isUsing16bitColorMatch() ? "yes" : "no");
debugPrintf("Resource volume version: %s\n", g_sci->getResMan()->getVolVersionDesc());
debugPrintf("Resource map version: %s\n", g_sci->getResMan()->getMapVersionDesc());
debugPrintf("Contains selector vocabulary (vocab.997): %s\n", hasVocab997 ? "yes" : "no");
@@ -663,7 +664,7 @@ bool Console::cmdDiskDump(int argc, const char **argv) {
int resNumFrom = 0;
int resNumTo = 0;
int resNumCur = 0;
-
+
if (argc != 3) {
debugPrintf("Dumps the specified resource to disk as a patch file\n");
debugPrintf("Usage: %s <resource type> <resource number>\n", argv[0]);
@@ -671,7 +672,7 @@ bool Console::cmdDiskDump(int argc, const char **argv) {
cmdResourceTypes(argc, argv);
return true;
}
-
+
if (strcmp(argv[2], "*") == 0) {
resNumFrom = 0;
resNumTo = 65535;
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h
index dddf845222..a65bcb7df5 100644
--- a/engines/sci/engine/kernel.h
+++ b/engines/sci/engine/kernel.h
@@ -145,7 +145,7 @@ public:
*/
Kernel(ResourceManager *resMan, SegManager *segMan);
~Kernel();
-
+
void init();
uint getSelectorNamesSize() const;
@@ -161,7 +161,7 @@ public:
* @return The appropriate selector ID, or -1 on error
*/
int findSelector(const char *selectorName) const;
-
+
bool selectorNamesAvailable();
// Script dissection/dumping functions
diff --git a/engines/sci/engine/script_patches.h b/engines/sci/engine/script_patches.h
index 0b35792949..7023ef327e 100644
--- a/engines/sci/engine/script_patches.h
+++ b/engines/sci/engine/script_patches.h
@@ -98,7 +98,7 @@ private:
void enablePatch(const SciScriptPatcherEntry *patchTable, const char *searchDescription);
int32 findSignature(const SciScriptPatcherEntry *patchEntry, SciScriptPatcherRuntimeEntry *runtimeEntry, const byte *scriptData, const uint32 scriptSize, bool isMacSci11);
void applyPatch(const SciScriptPatcherEntry *patchEntry, byte *scriptData, const uint32 scriptSize, int32 signatureOffset, bool isMacSci11);
-
+
Selector *_selectorIdTable;
SciScriptPatcherRuntimeEntry *_runtimeTable;
};
diff --git a/engines/sci/graphics/paint32.cpp b/engines/sci/graphics/paint32.cpp
index 7d106b5b02..a210a469f1 100644
--- a/engines/sci/graphics/paint32.cpp
+++ b/engines/sci/graphics/paint32.cpp
@@ -46,7 +46,7 @@ void GfxPaint32::fillRect(Common::Rect rect, byte color) {
Common::Rect clipRect = rect;
clipRect.clip(_screen->getWidth(), _screen->getHeight());
-
+
for (y = clipRect.top; y < clipRect.bottom; y++) {
for (x = clipRect.left; x < clipRect.right; x++) {
_screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, color, 0, 0);
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index a3624c7959..59abef5550 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -65,14 +65,21 @@ GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen)
// the real merging done in earlier games. If we use the copying over, we
// will get issues because some views have marked all colors as being used
// and those will overwrite the current palette in that case
- if (getSciVersion() < SCI_VERSION_1_1)
+ if (getSciVersion() < SCI_VERSION_1_1) {
_useMerging = true;
- else if (getSciVersion() == SCI_VERSION_1_1)
+ _use16bitColorMatch = true;
+ } else if (getSciVersion() == SCI_VERSION_1_1) {
// there are some games that use inbetween SCI1.1 interpreter, so we have
// to detect if the current game is merging or copying
_useMerging = _resMan->detectPaletteMergingSci11();
- else // SCI32
+ _use16bitColorMatch = _useMerging;
+ // Note: Laura Bow 2 floppy uses the new palette format and is detected
+ // as 8 bit color matching because of that.
+ } else {
+ // SCI32
_useMerging = false;
+ _use16bitColorMatch = false; // not verified that SCI32 uses 8-bit color matching
+ }
palVaryInit();
@@ -120,6 +127,10 @@ bool GfxPalette::isMerging() {
return _useMerging;
}
+bool GfxPalette::isUsing16bitColorMatch() {
+ return _use16bitColorMatch;
+}
+
// meant to get called only once during init of engine
void GfxPalette::setDefault() {
if (_resMan->getViewType() == kViewEga)
@@ -464,8 +475,8 @@ bool GfxPalette::merge(Palette *newPalette, bool force, bool forceRealMerge) {
// check if exact color could be matched
res = matchColor(newPalette->colors[i].r, newPalette->colors[i].g, newPalette->colors[i].b);
- if (res & 0x8000) { // exact match was found
- newPalette->mapping[i] = res & 0xFF;
+ if (res & SCI_PALETTE_MATCH_PERFECT) { // exact match was found
+ newPalette->mapping[i] = res & SCI_PALETTE_MATCH_COLORMASK;
continue;
}
@@ -486,8 +497,8 @@ bool GfxPalette::merge(Palette *newPalette, bool force, bool forceRealMerge) {
// if still no luck - set an approximate color
if (j == 256) {
- newPalette->mapping[i] = res & 0xFF;
- _sysPalette.colors[res & 0xFF].used |= 0x10;
+ newPalette->mapping[i] = res & SCI_PALETTE_MATCH_COLORMASK;
+ _sysPalette.colors[res & SCI_PALETTE_MATCH_COLORMASK].used |= 0x10;
}
}
@@ -509,29 +520,47 @@ void GfxPalette::drewPicture(GuiResourceId pictureId) {
}
}
-uint16 GfxPalette::matchColor(byte r, byte g, byte b) {
- byte found = 0xFF;
- int diff = 0x2FFFF, cdiff;
- int16 dr,dg,db;
-
- for (int i = 1; i < 255; i++) {
- if ((!_sysPalette.colors[i].used))
- continue;
- dr = _sysPalette.colors[i].r - r;
- dg = _sysPalette.colors[i].g - g;
- db = _sysPalette.colors[i].b - b;
-// minimum squares match
- cdiff = (dr*dr) + (dg*dg) + (db*db);
-// minimum sum match (Sierra's)
-// cdiff = ABS(dr) + ABS(dg) + ABS(db);
- if (cdiff < diff) {
- if (cdiff == 0)
- return i | 0x8000; // setting this flag to indicate exact match
- found = i;
- diff = cdiff;
+uint16 GfxPalette::matchColor(byte matchRed, byte matchGreen, byte matchBlue) {
+ int16 colorNr;
+ int16 differenceRed, differenceGreen, differenceBlue;
+ int16 differenceTotal = 0;
+ int16 bestDifference = 0x7FFF;
+ uint16 bestColorNr = 255;
+
+ if (_use16bitColorMatch) {
+ // used by SCI0 to SCI1, also by the first few SCI1.1 games
+ for (colorNr = 0; colorNr < 256; colorNr++) {
+ if ((!_sysPalette.colors[colorNr].used))
+ continue;
+ differenceRed = ABS(_sysPalette.colors[colorNr].r - matchRed);
+ differenceGreen = ABS(_sysPalette.colors[colorNr].g - matchGreen);
+ differenceBlue = ABS(_sysPalette.colors[colorNr].b - matchBlue);
+ differenceTotal = differenceRed + differenceGreen + differenceBlue;
+ if (differenceTotal <= bestDifference) {
+ bestDifference = differenceTotal;
+ bestColorNr = colorNr;
+ }
+ }
+ } else {
+ // SCI1.1, starting with QfG3 introduced a bug in the matching code
+ // we have to implement it as well, otherwise some colors will be "wrong" in comparison to the original interpreter
+ // See Space Quest 5 bug #6455
+ for (colorNr = 0; colorNr < 256; colorNr++) {
+ if ((!_sysPalette.colors[colorNr].used))
+ continue;
+ differenceRed = (uint8)ABS<int8>(_sysPalette.colors[colorNr].r - matchRed);
+ differenceGreen = (uint8)ABS<int8>(_sysPalette.colors[colorNr].g - matchGreen);
+ differenceBlue = (uint8)ABS<int8>(_sysPalette.colors[colorNr].b - matchBlue);
+ differenceTotal = differenceRed + differenceGreen + differenceBlue;
+ if (differenceTotal <= bestDifference) {
+ bestDifference = differenceTotal;
+ bestColorNr = colorNr;
+ }
}
}
- return found;
+ if (differenceTotal == 0) // original interpreter does not do this, instead it does 2 calls for merges in the worst case
+ return bestColorNr | SCI_PALETTE_MATCH_PERFECT; // we set this flag, so that we can optimize during palette merge
+ return bestColorNr;
}
void GfxPalette::getSys(Palette *pal) {
@@ -621,7 +650,7 @@ void GfxPalette::kernelSetIntensity(uint16 fromColor, uint16 toColor, uint16 int
}
int16 GfxPalette::kernelFindColor(uint16 r, uint16 g, uint16 b) {
- return matchColor(r, g, b) & 0xFF;
+ return matchColor(r, g, b) & SCI_PALETTE_MATCH_COLORMASK;
}
// Returns true, if palette got changed
diff --git a/engines/sci/graphics/palette.h b/engines/sci/graphics/palette.h
index 347695deb8..500a45eccf 100644
--- a/engines/sci/graphics/palette.h
+++ b/engines/sci/graphics/palette.h
@@ -31,6 +31,10 @@ namespace Sci {
class ResourceManager;
class GfxScreen;
+// Special flag implemented by us for optimization in palette merge
+#define SCI_PALETTE_MATCH_PERFECT 0x8000
+#define SCI_PALETTE_MATCH_COLORMASK 0xFF
+
enum ColorRemappingType {
kRemappingNone = 0,
kRemappingByRange = 1,
@@ -46,6 +50,7 @@ public:
~GfxPalette();
bool isMerging();
+ bool isUsing16bitColorMatch();
void setDefault();
void createFromData(byte *data, int bytesLeft, Palette *paletteOut);
@@ -124,6 +129,7 @@ private:
bool _sysPaletteChanged;
bool _useMerging;
+ bool _use16bitColorMatch;
Common::Array<PalSchedule> _schedules;
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp
index 434a490109..d751f9738f 100644
--- a/engines/sci/graphics/picture.cpp
+++ b/engines/sci/graphics/picture.cpp
@@ -246,7 +246,7 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos
int16 y, lastY, x, leftX, rightX;
int pixelCount;
uint16 width, height;
-
+
// if the picture is not an overlay and we are also not in EGA mode, use priority 0
if (!isEGA && !_addToFlag)
priority = 0;
@@ -362,7 +362,7 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos
ptr = celBitmap;
ptr += skipCelBitmapPixels;
ptr += skipCelBitmapLines * width;
-
+
if ((!isEGA) || (priority < 16)) {
// VGA + EGA, EGA only checks priority, when given priority is below 16
if (!_mirroredFlag) {
diff --git a/engines/sci/graphics/portrait.cpp b/engines/sci/graphics/portrait.cpp
index 488450485d..668de616fb 100644
--- a/engines/sci/graphics/portrait.cpp
+++ b/engines/sci/graphics/portrait.cpp
@@ -134,34 +134,34 @@ void Portrait::init() {
// raw lip-sync ID table follows
uint32 lipSyncIDTableSize;
-
+
lipSyncIDTableSize = READ_LE_UINT32(data);
data += 4;
assert( lipSyncIDTableSize == (_lipSyncIDCount * 4) );
_lipSyncIDTable = data;
data += lipSyncIDTableSize;
-
+
// raw lip-sync frame table follows
uint32 lipSyncDataTableSize;
uint32 lipSyncDataTableLastOffset;
byte lipSyncData;
uint16 lipSyncDataNr;
uint16 lipSyncCurOffset;
-
+
lipSyncDataTableSize = READ_LE_UINT32(data);
data += 4;
assert( lipSyncDataTableSize == 0x220 ); // always this size, just a safety-check
-
+
_lipSyncData = data;
lipSyncDataTableLastOffset = lipSyncDataTableSize - 1;
_lipSyncDataOffsetTable = new uint16[ _lipSyncIDCount ];
-
+
lipSyncDataNr = 0;
lipSyncCurOffset = 0;
while ( (lipSyncCurOffset < lipSyncDataTableSize) && (lipSyncDataNr < _lipSyncIDCount) ) {
// We are currently at the start of ID-frame data
_lipSyncDataOffsetTable[lipSyncDataNr] = lipSyncCurOffset;
-
+
// Look for end of ID-frame data
lipSyncData = *data++; lipSyncCurOffset++;
while ( (lipSyncData != 0xFF) && (lipSyncCurOffset < lipSyncDataTableLastOffset) ) {
@@ -195,7 +195,7 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
Resource *syncResource = _resMan->findResource(syncResourceId, true);
uint syncOffset = 0;
#endif
-
+
#ifdef DEBUG_PORTRAIT
// prints out the current lip sync ASCII data
char debugPrint[4000];
@@ -246,7 +246,7 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
warning("kPortrait: no rave resource %d %X", resourceId, audioNumber);
return;
}
-
+
// Do animation depending on rave resource till audio is done playing
int16 raveTicks;
uint16 raveID;
@@ -264,7 +264,7 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
raveTicks = raveGetTicks(raveResource, &raveOffset);
if (raveTicks < 0)
break;
-
+
// get lipSyncID
raveID = raveGetID(raveResource, &raveOffset);
if (raveID) {
@@ -272,7 +272,7 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
} else {
raveLipSyncData = NULL;
}
-
+
timerPosition += raveTicks;
// Wait till syncTime passed, then show specific animation bitmap
@@ -287,7 +287,7 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
curPosition = _audio->getAudioPosition();
} while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort));
}
-
+
if (raveLipSyncData) {
// lip sync data is
// Tick:Byte, Bitmap-Nr:BYTE
@@ -308,7 +308,7 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
} while ((curPosition != -1) && (curPosition < timerPositionWithin) && (!userAbort));
raveLipSyncBitmapNr = *raveLipSyncData++;
-
+
// bitmap nr within sync data is base 1, we need base 0
raveLipSyncBitmapNr--;
@@ -319,7 +319,7 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
} else {
warning("kPortrait: rave lip sync data tried to draw non-existent bitmap %d", raveLipSyncBitmapNr);
}
-
+
raveLipSyncTicks = *raveLipSyncData++;
}
}
@@ -372,7 +372,7 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint
}
}
#endif
-
+
// Reset the portrait bitmap to "closed mouth" state (rave.dll seems to do the same)
drawBitmap(0);
bitsShow();
@@ -393,10 +393,10 @@ int16 Portrait::raveGetTicks(Resource *resource, uint *offset) {
byte *curData = resource->data + curOffset;
byte curByte;
uint16 curValue = 0;
-
+
if (curOffset >= resource->size)
return -1;
-
+
while (curOffset < resource->size) {
curByte = *curData++; curOffset++;
if ( curByte == ' ' )
@@ -418,7 +418,7 @@ uint16 Portrait::raveGetID(Resource *resource, uint *offset) {
byte *curData = resource->data + curOffset;
byte curByte = 0;
uint16 curValue = 0;
-
+
while (curOffset < resource->size) {
curByte = *curData++; curOffset++;
if ( curByte == ' ' )
@@ -429,7 +429,7 @@ uint16 Portrait::raveGetID(Resource *resource, uint *offset) {
curValue |= curByte;
}
}
-
+
*offset = curOffset;
return curValue;
}
@@ -440,17 +440,17 @@ byte *Portrait::raveGetLipSyncData(uint16 raveID) {
byte *lipSyncIDPtr = _lipSyncIDTable;
byte lipSyncIDByte1, lipSyncIDByte2;
uint16 lipSyncID;
-
+
lipSyncIDPtr++; // skip over first byte
while (lipSyncIDNr < _lipSyncIDCount) {
lipSyncIDByte1 = *lipSyncIDPtr++;
lipSyncIDByte2 = *lipSyncIDPtr++;
lipSyncID = ( lipSyncIDByte1 << 8 ) | lipSyncIDByte2;
-
+
if ( lipSyncID == raveID ) {
return _lipSyncData + _lipSyncDataOffsetTable[lipSyncIDNr];
}
-
+
lipSyncIDNr++;
lipSyncIDPtr += 2; // ID is every 4 bytes
}
diff --git a/engines/sci/graphics/portrait.h b/engines/sci/graphics/portrait.h
index 877b253bcf..e0888daa86 100644
--- a/engines/sci/graphics/portrait.h
+++ b/engines/sci/graphics/portrait.h
@@ -72,7 +72,7 @@ private:
Common::String _resourceName;
byte *_fileData;
-
+
uint32 _lipSyncIDCount;
byte *_lipSyncIDTable;
diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp
index c5c94d7991..d66352b411 100644
--- a/engines/sci/graphics/screen.cpp
+++ b/engines/sci/graphics/screen.cpp
@@ -50,7 +50,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
_upscaledHires = GFX_SCREEN_UPSCALED_640x480;
#endif
}
-
+
if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
if (getSciVersion() <= SCI_VERSION_01)
_upscaledHires = GFX_SCREEN_UPSCALED_480x300;
@@ -232,7 +232,7 @@ void GfxScreen::copyRectToScreen(const Common::Rect &rect, int16 x, int16 y) {
} else {
int rectHeight = _upscaledHeightMapping[rect.bottom] - _upscaledHeightMapping[rect.top];
int rectWidth = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
-
+
g_system->copyRectToScreen(_activeScreen + _upscaledHeightMapping[rect.top] * _displayWidth + _upscaledWidthMapping[rect.left], _displayWidth, _upscaledWidthMapping[x], _upscaledHeightMapping[y], rectWidth, rectHeight);
}
}
@@ -329,7 +329,7 @@ void GfxScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte
int16 top = CLIP<int16>(startPoint.y, 0, maxHeight);
int16 right = CLIP<int16>(endPoint.x, 0, maxWidth);
int16 bottom = CLIP<int16>(endPoint.y, 0, maxHeight);
-
+
//set_drawing_flag
byte drawMask = getDrawingMask(color, priority, control);
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index a88546e68c..da61ecf4c3 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -367,7 +367,7 @@ void GfxView::initData(GuiResourceId resourceId) {
default:
error("ViewType was not detected, can't continue");
}
-
+
// Inject our own views
// Currently only used for Dual mode (speech + text) for games, that do not have a "dual" icon already
// Which is Laura Bow 2 + King's Quest 6
diff --git a/engines/sci/module.mk b/engines/sci/module.mk
index 6b6058c819..33392e3b42 100644
--- a/engines/sci/module.mk
+++ b/engines/sci/module.mk
@@ -76,8 +76,8 @@ MODULE_OBJS := \
sound/drivers/midi.o \
sound/drivers/pcjr.o \
video/seq_decoder.o
-
-
+
+
ifdef ENABLE_SCI32
MODULE_OBJS += \
engine/kgraphics32.o \
diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp
index d155792853..10740a8b7b 100644
--- a/engines/sci/resource.cpp
+++ b/engines/sci/resource.cpp
@@ -2350,6 +2350,9 @@ bool ResourceManager::detectPaletteMergingSci11() {
// Old palette format used in palette resource? -> it's merging
if ((data[0] == 0 && data[1] == 1) || (data[0] == 0 && data[1] == 0 && READ_LE_UINT16(data + 29) == 0))
return true;
+ // Hardcoded: Laura Bow 2 floppy uses new palette resource, but still palette merging + 16 bit color matching
+ if ((g_sci->getGameId() == GID_LAURABOW2) && (!g_sci->isCD()) && (!g_sci->isDemo()))
+ return true;
return false;
}
return false;
diff --git a/engines/sci/resource_audio.cpp b/engines/sci/resource_audio.cpp
index 66778f0914..c775f502c5 100644
--- a/engines/sci/resource_audio.cpp
+++ b/engines/sci/resource_audio.cpp
@@ -110,7 +110,7 @@ bool Resource::loadFromAudioVolumeSCI11(Common::SeekableReadStream *file) {
unalloc();
return false;
}
-
+
_headerSize = file->readByte();
if (type == kResourceTypeAudio) {
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index fc723f18cf..60a1271b89 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -219,7 +219,7 @@ Common::Error SciEngine::run() {
// Add the after market GM patches for the specified game, if they exist
_resMan->addNewGMPatch(_gameId);
_gameObjectAddress = _resMan->findGameObject();
-
+
_scriptPatcher = new ScriptPatcher();
SegManager *segMan = new SegManager(_resMan, _scriptPatcher);
@@ -896,7 +896,7 @@ void SciEngine::syncSoundSettings() {
bool SciEngine::speechAndSubtitlesEnabled() {
bool subtitlesOn = ConfMan.getBool("subtitles");
bool speechOn = !ConfMan.getBool("speech_mute");
-
+
if (isCD() && subtitlesOn && speechOn)
return true;
return false;
@@ -936,7 +936,7 @@ void SciEngine::updateScummVMAudioOptions() {
// depending on the in-game settings
if (isCD() && getSciVersion() == SCI_VERSION_1_1) {
uint16 ingameSetting = _gamestate->variables[VAR_GLOBAL][90].getOffset();
-
+
switch (ingameSetting) {
case 1:
// subtitles
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp
index 362cca699d..7a6eaf62b4 100644
--- a/engines/sci/sound/music.cpp
+++ b/engines/sci/sound/music.cpp
@@ -142,7 +142,7 @@ void SciMusic::init() {
_driverLastChannel = _pMidiDrv->getLastChannel();
if (getSciVersion() <= SCI_VERSION_0_LATE)
_globalReverb = _pMidiDrv->getReverb(); // Init global reverb for SCI0
-
+
_currentlyPlayingSample = NULL;
}
diff --git a/engines/sci/sound/music.h b/engines/sci/sound/music.h
index 6149bb799e..4e44074630 100644
--- a/engines/sci/sound/music.h
+++ b/engines/sci/sound/music.h
@@ -264,7 +264,7 @@ private:
int _driverFirstChannel;
int _driverLastChannel;
-
+
MusicEntry *_currentlyPlayingSample;
};
diff --git a/engines/scumm/cdda.cpp b/engines/scumm/cdda.cpp
index adb414ecce..d797712a31 100644
--- a/engines/scumm/cdda.cpp
+++ b/engines/scumm/cdda.cpp
@@ -46,7 +46,7 @@ private:
public:
CDDAStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse);
virtual ~CDDAStream();
-
+
int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const { return true; }
int getRate() const { return 44100; }
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index a7922b232e..10482ba1fc 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -244,7 +244,7 @@ static Common::String generateFilenameForDetection(const char *pattern, Filename
case kGenRoomNum:
result = Common::String::format(pattern, 0);
break;
-
+
case kGenDiskNumSteam:
case kGenRoomNumSteam: {
const SteamIndexFile *indexFile = lookUpSteamIndexFile(pattern, platform);
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index 791963e237..3f08f17aff 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -680,12 +680,13 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "freddi", "Freddi Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi", "Freddi Fish", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi", "FreddiD", kGenHEPC, Common::NL_NLD, UNK, 0 },
+ { "freddi", "FreddiE", kGenHEPC, UNK_LANG, UNK, 0 },
{ "freddi", "Freddi Fisk", kGenHEMac, Common::SE_SWE, Common::kPlatformMacintosh, 0 },
{ "freddi", "FRITZI", kGenHEPC, Common::DE_DEU, UNK, 0 },
{ "freddi", "Marine Malice", kGenHEMac, Common::FR_FRA, Common::kPlatformMacintosh, 0 },
{ "freddi", "MM-DEMO", kGenHEPC, UNK_LANG, UNK, 0 },
- { "freddi2", "freddi2", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "freddi2", "freddi2", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "freddi2", "FF2-demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "freddi2", "ff2-demo", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "freddi2", "FFHSDemo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -747,7 +748,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "lost", "lost", kGenHEPC, UNK_LANG, UNK, 0 },
{ "lost", "Lost and Found", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
{ "lost", "smaller", kGenHEPC, UNK_LANG, UNK, 0 },
- { "lost", "verloren", kGenHEPC, Common::NL_NLD, UNK, 0 },
+ { "lost", "verloren", kGenHEPC, Common::NL_NLD, Common::kPlatformWindows, 0 },
{ "lost", "Verloren", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "maze", "maze", kGenHEPC, UNK_LANG, UNK, 0 },
@@ -792,7 +793,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "pajama2", "PJ2 Demo", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "pajama2", "PS2DEMO", kGenHEPC, Common::HE_ISR, UNK, 0 },
- { "pajama3", "pajama3", kGenHEPC, UNK_LANG, UNK, 0 },
+ { "pajama3", "pajama3", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
{ "pajama3", "FPJ3Demo", kGenHEPC, Common::FR_FRA, UNK, 0 },
{ "pajama3", "GPJ3Demo", kGenHEPC, Common::DE_DEU, UNK, 0 },
{ "pajama3", "PajamaHTF", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
@@ -891,7 +892,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "socks", "socks", kGenHEPC, UNK_LANG, UNK, 0 },
{ "socks", "SockWorks", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 },
- { "socks", "SokkenSoep", kGenHEPC, Common::NL_NLD, UNK, 0 },
+ { "socks", "SokkenSoep", kGenHEPC, Common::NL_NLD, Common::kPlatformWindows, 0 },
{ "socks", "SokkenSoep", kGenHEMac, Common::NL_NLD, Common::kPlatformMacintosh, 0 },
{ "spyfox", "spyfox", kGenHEPC, UNK_LANG, Common::kPlatformWindows, 0 },
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 7eadb042fb..0c0f6be73b 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -109,7 +109,12 @@ Common::Error ScummEngine::saveGameState(int slot, const Common::String &desc) {
}
bool ScummEngine::canSaveGameStateCurrently() {
- // FIXME: For now always allow loading in V0-V3 games
+ // Disallow saving in v0-v3 games when a 'prequel' to a cutscene is shown.
+ // This is a blank screen with text, and while this is shown, saving should
+ // be disabled, as no room is set.
+ if (_game.version <= 3 && _currentScript == 0xFF && _roomResource == 0 && _currentRoom == 0)
+ return false;
+
// TODO: Should we disallow saving in some more places,
// e.g. when a SAN movie is playing? Not sure whether the
// original EXE allowed this.
diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h
index 0eeff57ff7..d7ec9bb686 100644
--- a/engines/scumm/scumm-md5.h
+++ b/engines/scumm/scumm-md5.h
@@ -1,5 +1,5 @@
/*
- This file was generated by the md5table tool on Wed Jun 25 10:34:07 2014
+ This file was generated by the md5table tool on Mon Oct 20 12:17:31 2014
DO NOT EDIT MANUALLY!
*/
@@ -28,7 +28,7 @@ static const MD5Table md5table[] = {
{ "055ffe4f47753e47594ac67823220c54", "puttrace", "HE 99", "", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "057c9b456dedcc4d71b991a3072a20b3", "monkey", "SEGA", "", 9465, Common::JA_JPN, Common::kPlatformSegaCD },
{ "06b187468113f9ae5a400b148a847fac", "atlantis", "Floppy", "Floppy", 12075, Common::EN_ANY, Common::kPlatformMacintosh },
- { "06c3cf4f31daad8b1cd93153491db9e6", "pajama3", "", "", -1, Common::NL_NLD, Common::kPlatformMacintosh },
+ { "06c3cf4f31daad8b1cd93153491db9e6", "pajama3", "", "", 79382, Common::NL_NLD, Common::kPlatformUnknown },
{ "07433205acdca3bc553d0e731588b35f", "airport", "", "", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "07a1eefd8ca95d77310311446c0f53d0", "brstorm", "", "", 5433, Common::EN_ANY, Common::kPlatformUnknown },
{ "07b810e37be7489263f7bc7627d4765d", "freddi4", "unenc", "Unencrypted", -1, Common::RU_RUS, Common::kPlatformWindows },
@@ -112,7 +112,7 @@ static const MD5Table md5table[] = {
{ "2108d83dcf09f8adb4bc524669c8cf51", "PuttTime", "HE 99", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "21a6592322f92550f144f68a8a4e685e", "dig", "", "", -1, Common::FR_FRA, Common::kPlatformMacintosh },
{ "21abe302e1b1e2b66d6f5c12e241ebfd", "freddicove", "unenc", "Unencrypted", -1, Common::RU_RUS, Common::kPlatformWindows },
- { "2232b0b9411575b1f9961713ebc9de61", "balloon", "HE 80", "", -1, Common::UNK_LANG, Common::kPlatformWindows },
+ { "2232b0b9411575b1f9961713ebc9de61", "balloon", "HE 80", "", -1, Common::NL_NLD, Common::kPlatformWindows },
{ "225e18566e810c634bf7de63e7568e3e", "mustard", "", "", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "22c9eb04455440131ffc157aeb8d40a8", "fbear", "HE 70", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "22de86b2f7ec6e5db745ed1123310b44", "spyfox2", "", "Demo", 15832, Common::FR_FRA, Common::kPlatformWindows },
@@ -393,9 +393,10 @@ static const MD5Table md5table[] = {
{ "8e3241ddd6c8dadf64305e8740d45e13", "balloon", "HE 100", "Updated", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "8e4ee4db46954bfe2912e259a16fad82", "monkey2", "", "", -1, Common::FR_FRA, Common::kPlatformDOS },
{ "8e9417564f33790815445b2136efa667", "atlantis", "", "CD", 11915, Common::JA_JPN, Common::kPlatformMacintosh },
- { "8e9830a6f2702be5b22c8fa0a6aaf977", "freddi2", "HE 80", "", -1, Common::NL_NLD, Common::kPlatformMacintosh },
+ { "8e9830a6f2702be5b22c8fa0a6aaf977", "freddi2", "HE 80", "", 65305, Common::NL_NLD, Common::kPlatformUnknown },
{ "8eb84cee9b429314c7f0bdcf560723eb", "monkey", "FM-TOWNS", "", 9925, Common::EN_ANY, Common::kPlatformFMTowns },
{ "8ee63cafb1fe9d62aa0d5a23117e70e7", "freddi2", "HE 100", "Updated", -1, Common::EN_USA, Common::kPlatformUnknown },
+ { "8f345db2f3f5a25ed6305001957e6f72", "freddicove", "HE 100", "", 41182, Common::NL_NLD, Common::kPlatformUnknown },
{ "8f3758ff98c9c5d78e5d635222cad026", "atlantis", "Floppy", "Floppy", -1, Common::IT_ITA, Common::kPlatformDOS },
{ "8fec68383202d38c0d25e9e3b757c5df", "comi", "Demo", "Demo", 18041, Common::UNK_LANG, Common::kPlatformWindows },
{ "8ffd618a776a4c0d8922bb28b09f8ce8", "airport", "", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index af118a89a1..46512f8ce6 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -1362,7 +1362,7 @@ public:
byte VAR_SCRIPT_CYCLE; // Used in runScript()/runObjectScript()
byte VAR_NUM_SCRIPT_CYCLES; // Used in runAllScripts()
-
+
byte VAR_QUIT_SCRIPT; // Used in confirmExitDialog()
// Exists both in V7 and in V72HE:
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index cb428d1c15..84d2b37f96 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -1066,9 +1066,9 @@ void Sound::playCDTrackInternal(int track, int numLoops, int startFrame, int dur
Common::File *cddaFile = new Common::File();
if (cddaFile->open("CDDA.SOU")) {
Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75);
- Audio::Timestamp end = Audio::Timestamp(0, startFrame + duration, 75);
+ Audio::Timestamp end = Audio::Timestamp(0, startFrame + duration, 75);
Audio::SeekableAudioStream *stream = makeCDDAStream(cddaFile, DisposeAfterUse::YES);
-
+
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_loomSteamCDAudioHandle,
Audio::makeLoopingAudioStream(stream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops));
} else {
diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp
index a903ac5804..a6be5c3f3a 100644
--- a/engines/scumm/vars.cpp
+++ b/engines/scumm/vars.cpp
@@ -715,7 +715,7 @@ void ScummEngine_v99he::resetScummVars() {
VAR(140) = 0;
#endif
}
-
+
if (_game.id == GID_PUTTZOO && _game.heversion == 100 && _game.platform == Common::kPlatformWindows) {
// Specific to Nimbus Games version.
VAR(156) = 1;
diff --git a/engines/sword1/console.cpp b/engines/sword1/console.cpp
index 7fabc62192..3a4b51965b 100644
--- a/engines/sword1/console.cpp
+++ b/engines/sword1/console.cpp
@@ -36,7 +36,7 @@ SwordConsole::SwordConsole(SwordEngine *vm) : GUI::Debugger(), _vm(vm) {
SwordConsole::~SwordConsole() {
}
-
+
bool SwordConsole::Cmd_SpeechEndianness(int argc, const char **argv) {
if (argc == 1) {
debugPrintf("Using %s speech\n", _vm->_sound->_bigEndianSpeech ? "be" : "le");
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index 9140bddb65..4deaf06edc 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -144,7 +144,7 @@ void Sound::checkSpeechFileEndianness() {
debug(8, "Speech endianness heuristic: average = %f for BE and %f for LE (%d samples)", be_diff, le_diff, maxSamples);
}
}
-
+
double Sound::endiannessHeuristicValue(int16* data, uint32 dataSize, uint32 &maxSamples) {
if (!data)
return 50000.; // the heuristic value for the wrong endianess is about 21000 (1/3rd of the 16 bits range)
diff --git a/engines/sword25/gfx/renderobjectmanager.cpp b/engines/sword25/gfx/renderobjectmanager.cpp
index 4927b4c58e..8aeecad6b1 100644
--- a/engines/sword25/gfx/renderobjectmanager.cpp
+++ b/engines/sword25/gfx/renderobjectmanager.cpp
@@ -107,7 +107,7 @@ bool RenderObjectManager::render() {
if (!_currQueue->exists(*it))
_uta->addRect((*it)._bbox);
}
-
+
// Add rectangles of objects which are different from the previous frame
for (RenderObjectQueue::iterator it = _currQueue->begin(); it != _currQueue->end(); ++it) {
if (!_prevQueue->exists(*it))
diff --git a/engines/sword25/util/pluto/pluto.cpp b/engines/sword25/util/pluto/pluto.cpp
index 78b0a815e8..cbe16b0d5b 100644
--- a/engines/sword25/util/pluto/pluto.cpp
+++ b/engines/sword25/util/pluto/pluto.cpp
@@ -325,7 +325,7 @@ static void persisttable(PersistInfo *pi)
#ifdef TOTEXT
printf("persisttable\n");
#endif
-
+
/* perms reftbl ... tbl */
lua_checkstack(pi->L, 3);
if(persistspecialobject(pi, 1)) {
@@ -1192,7 +1192,7 @@ int persist_l(lua_State *L)
wi.buf = NULL;
wi.buflen = 0;
-
+
lua_settop(L, 2);
/* perms? rootobj? */
luaL_checktype(L, 1, LUA_TTABLE);
@@ -1750,7 +1750,7 @@ static void unpersistthread(int ref, UnpersistInfo *upi)
#else
verify(LIF(Z,read)(&upi->zio, &L2->errfunc, sizeof(ptrdiff_t)) == 0);
#endif
-
+
//read_size(&upi->zio, (size_t *)&L2->errfunc);
L2->base = L2->stack + stackbase;
L2->top = L2->stack + stacktop;
@@ -2045,7 +2045,7 @@ int unpersist_l(lua_State *L)
int version_l(lua_State *L)
{
const char *version = VERSION;
-
+
lua_settop(L, 0);
/* (empty) */
lua_pushlstring(L, version, strlen(version));
diff --git a/engines/tony/game.cpp b/engines/tony/game.cpp
index c102242dfd..0a2c62330b 100644
--- a/engines/tony/game.cpp
+++ b/engines/tony/game.cpp
@@ -1557,14 +1557,14 @@ void RMPointer::updateCursor() {
for (int i = 0; i < 64; i++) {
uint16 *lineP = src;
for (int j = 0; j < 64; j++) {
- lineP[j] = RMGfxTargetBuffer::_precalcTable[lineP[j] & 0x7FFF];
+ lineP[j] = RMGfxTargetBuffer::_precalcTable[lineP[j]];
}
src += 64;
}
}
// Get the raw pixel data and set the cursor to it
- Graphics::PixelFormat pixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
+ Graphics::PixelFormat pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
CursorMan.replaceCursor(cursorData, 64, 64, _cursorHotspot._x, _cursorHotspot._y, 0, 1, &pixelFormat);
}
diff --git a/engines/tony/gfxcore.cpp b/engines/tony/gfxcore.cpp
index 9254d59df6..2a32926c53 100644
--- a/engines/tony/gfxcore.cpp
+++ b/engines/tony/gfxcore.cpp
@@ -422,11 +422,11 @@ uint16 *RMGfxTargetBuffer::_precalcTable = NULL;
* called if the user selects the black & white option.
*/
void RMGfxTargetBuffer::createBWPrecalcTable() {
- _precalcTable = new uint16[0x8000];
+ _precalcTable = new uint16[0x10000];
- for (int i = 0; i < 0x8000; i++) {
- int r = (i >> 10) & 0x1F;
- int g = (i >> 5) & 0x1F;
+ for (int i = 0; i < 0x10000; i++) {
+ int r = (i >> 11) & 0x1F;
+ int g = (i >> 6) & 0x1F;
int b = i & 0x1F;
int min = MIN(r, MIN(g, b));
@@ -434,11 +434,11 @@ void RMGfxTargetBuffer::createBWPrecalcTable() {
min = (min + max) / 2;
- r = CLIP(min + 8 - 8, 0, 31);
- g = CLIP(min + 5 - 8, 0, 31);
- b = CLIP(min + 0 - 8, 0, 31);
+ r = CLIP(min + 8 - 8, 0, 0x1f);
+ g = CLIP(min + 5 - 8, 0, 0x1f);
+ b = CLIP(min + 0 - 8, 0, 0x1f);
- _precalcTable[i] = (r << 10) | (g << 5) | b;
+ _precalcTable[i] = (r << 11) | (g << 6) | b;
}
}
@@ -512,8 +512,9 @@ int RMGfxSourceBufferPal::loadPalette(const byte *buf) {
void RMGfxSourceBufferPal::preparePalette() {
for (int i = 0; i < 256; i++) {
- _palFinal[i] = (((int)_pal[i * 3 + 0] >> 3) << 10) |
- (((int)_pal[i * 3 + 1] >> 3) << 5) |
+ // we convert 555 to 565 here.
+ _palFinal[i] = (((int)_pal[i * 3 + 0] >> 3) << 11) |
+ (((int)_pal[i * 3 + 1] >> 3) << 6) |
(((int)_pal[i * 3 + 2] >> 3) << 0);
}
}
@@ -665,8 +666,8 @@ void RMGfxSourceBuffer8::create(int dimx, int dimy) {
RMGfxBuffer::create(dimx, dimy, 8);
}
-#define GETRED(x) (((x) >> 10) & 0x1F)
-#define GETGREEN(x) (((x) >> 5) & 0x1F)
+#define GETRED(x) (((x) >> 11) & 0x1F)
+#define GETGREEN(x) (((x) >> 5) & 0x3F)
#define GETBLUE(x) ((x) & 0x1F)
/****************************************************************************\
@@ -684,13 +685,13 @@ int RMGfxSourceBuffer8AB::calcTrasp(int fore, int back) {
if (r > 0x1F)
r = 0x1F;
- if (g > 0x1F)
- g = 0x1F;
+ if (g > 0x3F)
+ g = 0x3F;
if (b > 0x1F)
b = 0x1F;
- return (r << 10) | (g << 5) | b;
+ return (r << 11) | (g << 5) | b;
}
void RMGfxSourceBuffer8AB::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
@@ -802,8 +803,8 @@ void RMGfxSourceBuffer8RLE::preparePalette() {
// Handle RGB alpha blending
if (_alphaBlendColor != -1) {
- _alphaR = (_palFinal[_alphaBlendColor] >> 10) & 0x1F;
- _alphaG = (_palFinal[_alphaBlendColor] >> 5) & 0x1F;
+ _alphaR = (_palFinal[_alphaBlendColor] >> 11) & 0x1F;
+ _alphaG = (_palFinal[_alphaBlendColor] >> 5) & 0x3F;
_alphaB = (_palFinal[_alphaBlendColor]) & 0x1F;
}
}
@@ -1054,15 +1055,15 @@ RLEByteDoAlpha2:
if (n > nLength)
n = nLength;
for (int i = 0; i < n; i++) {
- int r = (*dst >> 10) & 0x1F;
- int g = (*dst >> 5) & 0x1F;
+ int r = (*dst >> 11) & 0x1F;
+ int g = (*dst >> 5) & 0x3F;
int b = *dst & 0x1F;
r = (r >> 2) + (_alphaR >> 1);
g = (g >> 2) + (_alphaG >> 1);
b = (b >> 2) + (_alphaB >> 1);
- *dst ++ = (r << 10) | (g << 5) | b;
+ *dst ++ = (r << 11) | (g << 5) | b;
}
nLength -= n;
@@ -1158,15 +1159,15 @@ RLEByteFlippedDoAlpha2:
if (n > nLength)
n = nLength;
for (int i = 0; i < n; i++) {
- int r = (*dst >> 10) & 0x1F;
- int g = (*dst >> 5) & 0x1F;
+ int r = (*dst >> 11) & 0x1F;
+ int g = (*dst >> 5) & 0x3F;
int b = *dst & 0x1F;
r = (r >> 2) + (_alphaR >> 1);
g = (g >> 2) + (_alphaG >> 1);
b = (b >> 2) + (_alphaB >> 1);
- *dst-- = (r << 10) | (g << 5) | b;
+ *dst-- = (r << 11) | (g << 5) | b;
}
nLength -= n;
@@ -1302,15 +1303,15 @@ RLEWordDoAlpha2:
n = nLength;
for (int i = 0; i < n; i++) {
- int r = (*dst >> 10) & 0x1F;
- int g = (*dst >> 5) & 0x1F;
+ int r = (*dst >> 11) & 0x1F;
+ int g = (*dst >> 5) & 0x3F;
int b = *dst & 0x1F;
r = (r >> 2) + (_alphaR >> 1);
g = (g >> 2) + (_alphaG >> 1);
b = (b >> 2) + (_alphaB >> 1);
- *dst++ = (r << 10) | (g << 5) | b;
+ *dst++ = (r << 11) | (g << 5) | b;
}
nLength -= n;
@@ -1416,15 +1417,15 @@ RLEWordFlippedDoAlpha2:
n = nLength;
for (int i = 0; i < n; i++) {
- int r = (*dst >> 10) & 0x1F;
- int g = (*dst >> 5) & 0x1F;
+ int r = (*dst >> 11) & 0x1F;
+ int g = (*dst >> 5) & 0x3F;
int b = *dst & 0x1F;
r = (r >> 2) + (_alphaR >> 1);
g = (g >> 2) + (_alphaG >> 1);
b = (b >> 2) + (_alphaB >> 1);
- *dst-- = (r << 10) | (g << 5) | b;
+ *dst-- = (r << 11) | (g << 5) | b;
}
nLength -= n;
@@ -1543,15 +1544,15 @@ RLEWordDoAlpha2:
// @@@ SHOULD NOT BE THERE !!!!!
for (int i = 0; i < n; i++) {
- int r = (*dst >> 10) & 0x1F;
- int g = (*dst >> 5) & 0x1F;
+ int r = (*dst >> 11) & 0x1F;
+ int g = (*dst >> 5) & 0x3F;
int b = *dst & 0x1F;
r = (r >> 2) + (_alphaR >> 1);
g = (g >> 2) + (_alphaG >> 1);
b = (b >> 2) + (_alphaB >> 1);
- *dst++ = (r << 10) | (g << 5) | b;
+ *dst++ = (r << 11) | (g << 5) | b;
}
nLength -= n;
@@ -1570,19 +1571,19 @@ RLEWordDoCopy2:
n = nLength;
for (int i = 0; i < n; i++) {
- int r = (*dst >> 10) & 0x1F;
- int g = (*dst >> 5) & 0x1F;
+ int r = (*dst >> 11) & 0x1F;
+ int g = (*dst >> 5) & 0x3F;
int b = *dst & 0x1F;
- int r2 = (_palFinal[*src] >> 10) & 0x1F;
- int g2 = (_palFinal[*src] >> 5) & 0x1F;
+ int r2 = (_palFinal[*src] >> 11) & 0x1F;
+ int g2 = (_palFinal[*src] >> 5) & 0x3F;
int b2 = _palFinal[*src] & 0x1F;
r = (r >> 1) + (r2 >> 1);
g = (g >> 1) + (g2 >> 1);
b = (b >> 1) + (b2 >> 1);
- *dst ++ = (r << 10) | (g << 5) | b;
+ *dst ++ = (r << 11) | (g << 5) | b;
src++;
}
@@ -1732,14 +1733,14 @@ void RMGfxSourceBuffer8AA::drawAA(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pri
g /= 5;
b /= 5;
- if (r > 31)
- r = 31;
- if (g > 31)
- g = 31;
- if (b > 31)
- b = 31;
+ if (r > 0x1f)
+ r = 0x1f;
+ if (g > 0x3f)
+ g = 0x3f;
+ if (b > 0x1f)
+ b = 0x1f;
- mybuf[0] = (r << 10) | (g << 5) | b;
+ mybuf[0] = (r << 11) | (g << 5) | b;
}
}
@@ -1773,14 +1774,14 @@ void RMGfxSourceBuffer8AA::drawAA(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pri
g /= 6;
b /= 6;
- if (r > 31)
- r = 31;
- if (g > 31)
- g = 31;
- if (b > 31)
- b = 31;
+ if (r > 0x1f)
+ r = 0x1f;
+ if (g > 0x3f)
+ g = 0x3f;
+ if (b > 0x1f)
+ b = 0x1f;
- mybuf[0] = (r << 10) | (g << 5) | b;
+ mybuf[0] = (r << 11) | (g << 5) | b;
}
}
@@ -1948,8 +1949,17 @@ void RMGfxSourceBuffer16::prepareImage() {
// Color space conversion if necessary!
uint16 *buf = (uint16 *)_buf;
- for (int i = 0; i < _dimx * _dimy; i++)
- buf[i] = FROM_LE_16(buf[i]) & 0x7FFF;
+ // convert 555 to 565
+ for (int i = 0; i < _dimx * _dimy; i++) {
+ uint16 pixel = FROM_LE_16(buf[i]);
+ int r = (pixel >> 10) & 0x1F;
+ int g = (pixel >> 5) & 0x1F;
+ int b = pixel & 0x1F;
+
+ pixel = (r << 11) | (g << 6) | b;
+
+ buf[i] = pixel;
+ }
}
RMGfxSourceBuffer16::RMGfxSourceBuffer16(int dimx, int dimy)
@@ -1983,7 +1993,8 @@ void RMGfxBox::setColor(byte r, byte g, byte b) {
r >>= 3;
g >>= 3;
b >>= 3;
- _wFillColor = (r << 10) | (g << 5) | b;
+ // These are hard-coded colors, so we convert 555 to 565.
+ _wFillColor = (r << 11) | (g << 6) | b;
}
void RMGfxBox::draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
diff --git a/engines/tony/mpal/lzo.cpp b/engines/tony/mpal/lzo.cpp
index 314d6f3ed5..6cc2333315 100644
--- a/engines/tony/mpal/lzo.cpp
+++ b/engines/tony/mpal/lzo.cpp
@@ -116,7 +116,7 @@ int lzo1x_decompress(const byte *in, uint32 in_len, byte *out, uint32 *out_len)
*op++ = *ip++;
*op++ = *ip++;
*op++ = *ip++;
- do
+ do
*op++ = *ip++;
while (--t > 0);
diff --git a/engines/tony/window.cpp b/engines/tony/window.cpp
index 5c50a50a57..3b3687419b 100644
--- a/engines/tony/window.cpp
+++ b/engines/tony/window.cpp
@@ -53,9 +53,9 @@ RMWindow::~RMWindow() {
* Initializes the graphics window
*/
void RMWindow::init() {
- Graphics::PixelFormat pixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
+ Graphics::PixelFormat pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
initGraphics(RM_SX, RM_SY, true, &pixelFormat);
-
+
reset();
}
@@ -83,7 +83,7 @@ void RMWindow::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w,
for (int i = 0; i < h; i++) {
uint16 *dst = (uint16 *)screen->getBasePtr(x, y + i);
for (int j = 0; j < w; j++) {
- dst[j] = RMGfxTargetBuffer::_precalcTable[src[j] & 0x7FFF];
+ dst[j] = RMGfxTargetBuffer::_precalcTable[src[j]];
}
src += (pitch / 2);
}
@@ -291,8 +291,8 @@ void RMSnapshot::grabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
cursrc = &src[RM_SKIPX + x];
*curOut++ = ((*cursrc) & 0x1F) << 3;
- *curOut++ = (((*cursrc) >> 5) & 0x1F) << 3;
- *curOut++ = (((*cursrc) >> 10) & 0x1F) << 3;
+ *curOut++ = (((*cursrc) >> 5) & 0x3F) << 3;
+ *curOut++ = (((*cursrc) >> 11) & 0x1F) << 3;
if (lpDestBuf)
*lpDestBuf++ = *cursrc;
@@ -319,8 +319,8 @@ void RMSnapshot::grabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
curv = v;
sommab += cursrc[curv * RM_BBX + u] & 0x1F;
- sommag += (cursrc[curv * RM_BBX + u] >> 5) & 0x1F;
- sommar += (cursrc[curv * RM_BBX + u] >> 10) & 0x1F;
+ sommag += (cursrc[curv * RM_BBX + u] >> 6) & 0x1F;
+ sommar += (cursrc[curv * RM_BBX + u] >> 11) & 0x1F;
}
}
_rgb[k + 0] = (byte)(sommab * 8 / (dezoom * dezoom));
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index 51e8dee19f..686fe99beb 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -1059,7 +1059,7 @@ void Character::playAnim(int32 animId, int32 unused, int32 flags) {
_specialAnim->loadAnimation(animName);
_animSpecialId = animId;
-
+
if (_animationInstance) {
_animationInstance->setAnimation(_specialAnim);
_animationInstance->setAnimationRange(0, _specialAnim->_numFrames - 1);
diff --git a/engines/toon/state.cpp b/engines/toon/state.cpp
index 6ac5808219..000f94d659 100644
--- a/engines/toon/state.cpp
+++ b/engines/toon/state.cpp
@@ -115,7 +115,7 @@ State::State(void) {
#endif
memset(_conversationState, 0, sizeof(Conversation) * 60);
-
+
_conversationData = nullptr;
_currentConversationId = -1;
_exitConversation = true;
diff --git a/engines/tsage/ringworld2/ringworld2_outpost.cpp b/engines/tsage/ringworld2/ringworld2_outpost.cpp
index 05cfa6259b..cad21b4623 100644
--- a/engines/tsage/ringworld2/ringworld2_outpost.cpp
+++ b/engines/tsage/ringworld2/ringworld2_outpost.cpp
@@ -4605,7 +4605,7 @@ void Scene1337::subD1940(bool flag) {
}
void Scene1337::subD1975(int arg1, int arg2) {
- // No implementation required in ScummVM: Mouse handling with tons of caching
+ // No implementation required in ScummVM: Mouse handling with tons of caching
}
void Scene1337::OptionsDialog::show() {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index 9eaead630b..8610e0c8bc 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -3878,7 +3878,7 @@ void Scene3500::dispatch() {
Scene::dispatch();
// WORKAROUND: The _mazeUI wasn't originally added to the scene in postInit.
- // This is only needed to fix old savegames
+ // This is only needed to fix old savegames
if (!R2_GLOBALS._sceneObjects->contains(&_mazeUI))
_mazeUI.draw();
diff --git a/engines/wintermute/math/rect32.h b/engines/wintermute/math/rect32.h
index 93b5c68a30..00326d6747 100644
--- a/engines/wintermute/math/rect32.h
+++ b/engines/wintermute/math/rect32.h
@@ -50,7 +50,7 @@ struct Point32 {
y -= delta.y;
return *this;
}
-
+
operator FloatPoint() {
return FloatPoint(x,y);
}
diff --git a/engines/zvision/archives/zfs_archive.cpp b/engines/zvision/archives/zfs_archive.cpp
index f5fa6fc9bf..d18cc9966b 100644
--- a/engines/zvision/archives/zfs_archive.cpp
+++ b/engines/zvision/archives/zfs_archive.cpp
@@ -79,7 +79,7 @@ void ZfsArchive::readHeaders(Common::SeekableReadStream *stream) {
// Read in each entry header
for (uint32 i = 0; i < _header.filesPerBlock; ++i) {
ZfsEntryHeader entryHeader;
-
+
entryHeader.name = readEntryName(stream);
entryHeader.offset = stream->readUint32LE();
entryHeader.id = stream->readUint32LE();
diff --git a/engines/zvision/core/save_manager.cpp b/engines/zvision/core/save_manager.cpp
index 07fb7637e7..e10201e024 100644
--- a/engines/zvision/core/save_manager.cpp
+++ b/engines/zvision/core/save_manager.cpp
@@ -106,7 +106,7 @@ void SaveManager::autoSave() {
void SaveManager::writeSaveGameData(Common::OutSaveFile *file) {
// Create a thumbnail and save it
Graphics::saveThumbnail(*file);
-
+
// Write out the save date/time
TimeDate td;
g_system->getTimeAndDate(td);
@@ -171,7 +171,7 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
warning("File is not a ZVision save file. Aborting load");
return false;
}
-
+
// Read in the version
header.version = in->readByte();
diff --git a/engines/zvision/scripting/actions.cpp b/engines/zvision/scripting/actions.cpp
index 517278e155..219f418b13 100644
--- a/engines/zvision/scripting/actions.cpp
+++ b/engines/zvision/scripting/actions.cpp
@@ -123,7 +123,7 @@ ActionDisableControl::ActionDisableControl(const Common::String &line) {
bool ActionDisableControl::execute(ZVision *engine) {
debug("Disabling control %u", _key);
-
+
ScriptManager *scriptManager = engine->getScriptManager();
scriptManager->setStateFlags(_key, scriptManager->getStateFlags(_key) | ScriptManager::DISABLED);
@@ -194,7 +194,7 @@ bool ActionMusic::execute(ZVision *engine) {
} else {
audioStream = makeRawZorkStream(_fileName, engine);
}
-
+
if (_loop) {
Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
engine->_mixer->playStream(_soundType, 0, loopingAudioStream, -1, _volume);
@@ -327,7 +327,7 @@ ActionSetPartialScreen::ActionSetPartialScreen(const Common::String &line) {
bool ActionSetPartialScreen::execute(ZVision *engine) {
RenderManager *renderManager = engine->getRenderManager();
-
+
if (_backgroundColor > 0) {
renderManager->clearWorkingWindowTo555Color(_backgroundColor);
}
diff --git a/engines/zvision/scripting/controls/animation_control.h b/engines/zvision/scripting/controls/animation_control.h
index 6c4d6dfcf7..bdb07d39ea 100644
--- a/engines/zvision/scripting/controls/animation_control.h
+++ b/engines/zvision/scripting/controls/animation_control.h
@@ -56,7 +56,7 @@ private:
private:
uint32 _animationKey;
-
+
union {
RlfAnimation *rlf;
Video::VideoDecoder *avi;
diff --git a/engines/zvision/scripting/controls/lever_control.cpp b/engines/zvision/scripting/controls/lever_control.cpp
index 9724e661b7..c029a2a7a1 100644
--- a/engines/zvision/scripting/controls/lever_control.cpp
+++ b/engines/zvision/scripting/controls/lever_control.cpp
@@ -84,7 +84,7 @@ LeverControl::~LeverControl() {
} else if (_fileType == RLF) {
delete _animation.rlf;
}
-
+
delete[] _frameInfo;
}
@@ -194,7 +194,7 @@ void LeverControl::onMouseDown(const Common::Point &screenSpacePos, const Common
if (!_enabled) {
return;
}
-
+
if (_frameInfo[_currentFrame].hotspot.contains(backgroundImageSpacePos)) {
_mouseIsCaptured = true;
_lastMousePos = backgroundImageSpacePos;
@@ -205,7 +205,7 @@ void LeverControl::onMouseUp(const Common::Point &screenSpacePos, const Common::
if (!_enabled) {
return;
}
-
+
if (_mouseIsCaptured) {
_mouseIsCaptured = false;
_engine->getScriptManager()->setStateValue(_key, _currentFrame);
@@ -220,7 +220,7 @@ bool LeverControl::onMouseMove(const Common::Point &screenSpacePos, const Common
if (!_enabled) {
return false;
}
-
+
bool cursorWasChanged = false;
if (_mouseIsCaptured) {
@@ -276,7 +276,7 @@ bool LeverControl::process(uint32 deltaTimeInMillis) {
renderFrame(_returnRoutesCurrentFrame);
}
}
-
+
return false;
}
@@ -387,7 +387,7 @@ void LeverControl::renderFrame(uint frameNumber) {
// getFrameData() will automatically optimize to getNextFrame() / getPreviousFrame() if it can
frameData = (const uint16 *)_animation.rlf->getFrameData(frameNumber)->getPixels();
width = _animation.rlf->width(); // Use the animation width instead of _animationCoords.width()
- height = _animation.rlf->height(); // Use the animation height instead of _animationCoords.height()
+ height = _animation.rlf->height(); // Use the animation height instead of _animationCoords.height()
} else if (_fileType == AVI) {
_animation.avi->seekToFrame(frameNumber);
const Graphics::Surface *surface = _animation.avi->decodeNextFrame();
diff --git a/engines/zvision/scripting/controls/push_toggle_control.cpp b/engines/zvision/scripting/controls/push_toggle_control.cpp
index 82736b7576..a96c95b377 100644
--- a/engines/zvision/scripting/controls/push_toggle_control.cpp
+++ b/engines/zvision/scripting/controls/push_toggle_control.cpp
@@ -76,7 +76,7 @@ void PushToggleControl::onMouseUp(const Common::Point &screenSpacePos, const Com
if (!_enabled) {
return;
}
-
+
if (_hotspot.contains(backgroundImageSpacePos)) {
_engine->getScriptManager()->setStateValue(_key, 1);
}
@@ -86,7 +86,7 @@ bool PushToggleControl::onMouseMove(const Common::Point &screenSpacePos, const C
if (!_enabled) {
return false;
}
-
+
if (_hotspot.contains(backgroundImageSpacePos)) {
_engine->getCursorManager()->changeCursor(_hoverCursor);
return true;
diff --git a/engines/zvision/scripting/controls/timer_node.cpp b/engines/zvision/scripting/controls/timer_node.cpp
index c8c8a85d34..6f88b056a1 100644
--- a/engines/zvision/scripting/controls/timer_node.cpp
+++ b/engines/zvision/scripting/controls/timer_node.cpp
@@ -31,7 +31,7 @@
namespace ZVision {
-
+
TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds)
: Control(engine, key) {
if (_engine->getGameId() == GID_NEMESIS) {
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index 753ce4ac6a..416bac00f3 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -236,7 +236,7 @@ void ScriptManager::parseResults(Common::SeekableReadStream &stream, Common::Lis
} else if (line.matchString("*:ttytext*", true)) {
// TODO: Implement ActionTTYText
} else if (line.matchString("*:universe_music*", true)) {
- // TODO: Implement ActionUniverseMusic
+ // TODO: Implement ActionUniverseMusic
} else if (line.matchString("*:copy_file*", true)) {
// Not used. Purposely left empty
} else {
diff --git a/engines/zvision/scripting/script_manager.cpp b/engines/zvision/scripting/script_manager.cpp
index 41b835e550..da82308051 100644
--- a/engines/zvision/scripting/script_manager.cpp
+++ b/engines/zvision/scripting/script_manager.cpp
@@ -260,7 +260,7 @@ Control *ScriptManager::getControl(uint32 key) {
void ScriptManager::focusControl(uint32 key) {
for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
uint32 controlKey = (*iter)->getKey();
-
+
if (controlKey == key) {
(*iter)->focus();
} else if (controlKey == _currentlyFocusedControl) {
diff --git a/engines/zvision/utility/utility.cpp b/engines/zvision/utility/utility.cpp
index 905bc4513a..2079d23733 100644
--- a/engines/zvision/utility/utility.cpp
+++ b/engines/zvision/utility/utility.cpp
@@ -203,7 +203,7 @@ void convertRawToWav(const Common::String &inputFile, ZVision *engine, const Com
return;
Audio::AudioStream *audioStream = makeRawZorkStream(inputFile, engine);
-
+
Common::DumpFile output;
output.open(outputFile);
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index 703da68182..6b657f758d 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -105,7 +105,7 @@ VectorRenderer *createRenderer(int mode);
*/
class VectorRenderer {
public:
- VectorRenderer() : _activeSurface(NULL), _fillMode(kFillDisabled), _shadowOffset(0), _shadowFillMode(kShadowExponential),
+ VectorRenderer() : _activeSurface(NULL), _fillMode(kFillDisabled), _shadowOffset(0), _shadowFillMode(kShadowExponential),
_disableShadows(false), _strokeWidth(1), _gradientFactor(1) {
}
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index a9594f7dd2..81a0c04441 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -1134,7 +1134,7 @@ void VectorRendererSpec<PixelType>::
drawTabShadow(int x1, int y1, int w, int h, int r) {
int offset = 3;
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
-
+
// "Harder" shadows when having lower BPP, since we will have artifacts (greenish tint on the modern theme)
uint8 expFactor = 3;
uint16 alpha = (_activeSurface->format.bytesPerPixel > 2) ? 4 : 8;
@@ -1162,7 +1162,7 @@ drawTabShadow(int x1, int y1, int w, int h, int r) {
// this is ok on filled circles, but when blending on surfaces,
// we cannot let it blend twice. awful.
uint32 hb = 0;
-
+
while (x++ < y) {
BE_ALGORITHM();
@@ -1176,7 +1176,7 @@ drawTabShadow(int x1, int y1, int w, int h, int r) {
hb |= (1 << y);
}
}
-
+
ptr_fill += pitch * r;
while (short_h--) {
blendFill(ptr_fill, ptr_fill + width + 1, color, (uint8)alpha);
@@ -1189,7 +1189,7 @@ drawTabShadow(int x1, int y1, int w, int h, int r) {
alpha = (alpha * (expFactor << 8)) >> 9;
}
}
-
+
/** BEVELED TABS FOR CLASSIC THEME **/
template<typename PixelType>
void VectorRendererSpec<PixelType>::
@@ -1647,7 +1647,7 @@ drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color,
BE_RESET();
r--;
-
+
int alphaStep_tr = ((alpha_t - alpha_r)/(y+1));
int alphaStep_br = ((alpha_r - alpha_b)/(y+1));
int alphaStep_bl = ((alpha_b - alpha_l)/(y+1));
@@ -1657,16 +1657,16 @@ drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color,
while (x++ < (y - 2)) {
BE_ALGORITHM();
- BE_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, x, y, px, py, (uint8)(alpha_r + (alphaStep_tr * x)));
+ BE_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, x, y, px, py, (uint8)(alpha_r + (alphaStep_tr * x)));
BE_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, x, y, px, py, (uint8)(alpha_b + (alphaStep_br * x)));
BE_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, x, y, px, py, (uint8)(alpha_l + (alphaStep_bl * x)));
BE_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, x, y, px, py, (uint8)(alpha_t + (alphaStep_tl * x)));
-
+
BE_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, x, y, px, py, (uint8)(alpha_t - (alphaStep_tr * x)));
BE_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, x, y, px, py, (uint8)(alpha_r - (alphaStep_br * x)));
BE_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, x, y, px, py, (uint8)(alpha_b - (alphaStep_bl * x)));
BE_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, x, y, px, py, (uint8)(alpha_l - (alphaStep_tl * x)));
-
+
if (Base::_strokeWidth > 1) {
BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py);
BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py);
@@ -1754,7 +1754,7 @@ void VectorRendererSpec<PixelType>::
drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
const uint8 borderAlpha_t = 0;
const uint8 borderAlpha_r = 127;
- const uint8 borderAlpha_b = 255;
+ const uint8 borderAlpha_b = 255;
const uint8 borderAlpha_l = 63;
const uint8 bevelAlpha_t = 255;
@@ -1876,7 +1876,7 @@ drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int offset) {
// "Harder" shadows when having lower BPP, since we will have artifacts (greenish tint on the modern theme)
uint8 expFactor = 3;
uint16 alpha = (_activeSurface->format.bytesPerPixel > 2) ? 4 : 8;
-
+
// These constants ensure a border of 2px on the left and of each rounded square
int xstart = (x1 > 2) ? x1 - 2 : x1;
int ystart = y1;
@@ -1886,7 +1886,7 @@ drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int offset) {
for (int i = offset; i >= 0; i--) {
int f, ddF_x, ddF_y;
int x, y, px, py;
-
+
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + r);
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + r);
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + height - r);
@@ -1903,14 +1903,14 @@ drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int offset) {
// this is ok on filled circles, but when blending on surfaces,
// we cannot let it blend twice. awful.
uint32 hb = 0;
-
+
while (x++ < y) {
BE_ALGORITHM();
if (((1 << x) & hb) == 0) {
blendFill(ptr_tl - y - px, ptr_tr + y - px, color, (uint8)alpha);
-
+
// Will create a dark line of pixles if left out
if (hb > 0) {
blendFill(ptr_bl - y + px, ptr_br + y + px, color, (uint8)alpha);
@@ -1924,7 +1924,7 @@ drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int offset) {
hb |= (1 << y);
}
}
-
+
ptr_fill += pitch * r;
while (short_h--) {
blendFill(ptr_fill, ptr_fill + width + 1, color, (uint8)alpha);
@@ -1936,7 +1936,7 @@ drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int offset) {
ystart += 1;
width -= 2;
height -= 2;
-
+
if (_shadowFillMode == kShadowExponential)
// Multiply with expfactor
alpha = (alpha * (expFactor << 8)) >> 9;
@@ -2178,14 +2178,14 @@ drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color,
// only when the inside isn't filled
if (sw != strokeWidth || fill_m != Base::kFillDisabled)
a2 = 255;
-
- // inner arc
- WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_t - (alphaStep_tr * y)) << 8) * a2) >> 16));
+
+ // inner arc
+ WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_t - (alphaStep_tr * y)) << 8) * a2) >> 16));
WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_r - (alphaStep_br * y)) << 8) * a2) >> 16));
WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_b - (alphaStep_bl * y)) << 8) * a2) >> 16));
WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_l - (alphaStep_tl * y)) << 8) * a2) >> 16));
-
- WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_r + (alphaStep_tr * y)) << 8) * a2) >> 16));
+
+ WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_r + (alphaStep_tr * y)) << 8) * a2) >> 16));
WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_b + (alphaStep_br * y)) << 8) * a2) >> 16));
WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_l + (alphaStep_bl * y)) << 8) * a2) >> 16));
WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_t + (alphaStep_tl * y)) << 8) * a2) >> 16));
@@ -2196,8 +2196,8 @@ drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color,
WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, x, y, px, py, (uint8)((uint32)(((alpha_r - (alphaStep_br * y)) << 8) * a1) >> 16));
WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, x, y, px, py, (uint8)((uint32)(((alpha_b - (alphaStep_bl * y)) << 8) * a1) >> 16));
WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, x, y, px, py, (uint8)((uint32)(((alpha_l - (alphaStep_tl * y)) << 8) * a1) >> 16));
-
- WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, x, y, px, py, (uint8)((uint32)(((alpha_r + (alphaStep_tr * y)) << 8) * a1) >> 16));
+
+ WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, x, y, px, py, (uint8)((uint32)(((alpha_r + (alphaStep_tr * y)) << 8) * a1) >> 16));
WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, x, y, px, py, (uint8)((uint32)(((alpha_b + (alphaStep_br * y)) << 8) * a1) >> 16));
WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, x, y, px, py, (uint8)((uint32)(((alpha_l + (alphaStep_bl * y)) << 8) * a1) >> 16));
WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, x, y, px, py, (uint8)((uint32)(((alpha_t + (alphaStep_tl * y)) << 8) * a1) >> 16));
@@ -2220,7 +2220,7 @@ drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType colo
int x, y;
const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
int px, py;
-
+
uint32 rsq = r*r;
frac_t T = 0, oldT;
uint8 a1, a2;
@@ -2318,14 +2318,14 @@ void VectorRendererAA<PixelType>::
drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
const uint8 borderAlpha_t = 0;
const uint8 borderAlpha_r = 127;
- const uint8 borderAlpha_b = 255;
+ const uint8 borderAlpha_b = 255;
const uint8 borderAlpha_l = 63;
const uint8 bevelAlpha_t = 255;
const uint8 bevelAlpha_r = 31;
const uint8 bevelAlpha_b = 0;
const uint8 bevelAlpha_l = 127;
-
+
if (Base::_strokeWidth) {
if (r != 0 && Base::_bevel > 0) {
drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, borderAlpha_t, borderAlpha_r, borderAlpha_b, borderAlpha_l);
@@ -2334,7 +2334,7 @@ drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, Vecto
drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, 255, 255, 255, 255);
}
}
-
+
// If only border is visible
if ((!(w <= 0 || h <= 0)) && (fill_m != Base::kFillDisabled)) {
if (fill_m == Base::kFillBackground)
diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h
index c035ca0e19..f47cc3997a 100644
--- a/graphics/VectorRendererSpec.h
+++ b/graphics/VectorRendererSpec.h
@@ -301,7 +301,7 @@ protected:
virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
virtual void drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m, uint8 alpha_t, uint8 alpha_l, uint8 alpha_r, uint8 alpha_b);
-
+
virtual void drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int offset) {
diff --git a/graphics/surface.h b/graphics/surface.h
index ad15944361..aaa386b168 100644
--- a/graphics/surface.h
+++ b/graphics/surface.h
@@ -228,7 +228,7 @@ public:
* @param srcSurface The source of the bitmap data
* @param destX The x coordinate of the destination rectangle
* @param destY The y coordinate of the destination rectangle
- * @param subRect The subRect of surface to be blitted
+ * @param subRect The subRect of surface to be blitted
*/
void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect);
diff --git a/graphics/transform_struct.h b/graphics/transform_struct.h
index 640daf9f4c..1d37492de4 100644
--- a/graphics/transform_struct.h
+++ b/graphics/transform_struct.h
@@ -48,7 +48,7 @@ const int32 kDefaultHotspotX = 0;
const int32 kDefaultHotspotY = 0;
const int32 kDefaultOffsetX = 0;
const int32 kDefaultOffsetY = 0;
-const int32 kDefaultAngle = 0;
+const int32 kDefaultAngle = 0;
struct TransformStruct {
private:
diff --git a/gui/about.cpp b/gui/about.cpp
index fe726df750..b25efc1cd0 100644
--- a/gui/about.cpp
+++ b/gui/about.cpp
@@ -241,7 +241,7 @@ void AboutDialog::drawDialog() {
while (*str && *str == ' ')
str++;
- if (*str)
+ if (*str)
g_gui.theme()->drawText(Common::Rect(_x + _xOff, y, _x + _w - _xOff, y + g_gui.theme()->getFontHeight()), str, state, align, ThemeEngine::kTextInversionNone, 0, false, ThemeEngine::kFontStyleBold, ThemeEngine::kFontColorNormal, true, _textDrawableArea);
y += _lineHeight;
}
diff --git a/gui/credits.h b/gui/credits.h
index e32a0705bf..38287ebdf9 100644
--- a/gui/credits.h
+++ b/gui/credits.h
@@ -810,7 +810,7 @@ static const char *credits[] = {
"C0""DOSBox Team",
"C2""For their awesome OPL2 and OPL3 emulator",
"C0""Yusuke Kamiyamane",
-"C2""For contributing some GUI icons ",
+"C2""For contributing some GUI icons",
"C0""Till Kresslein",
"C2""For design of modern ScummVM GUI",
"C0""Jezar",
diff --git a/gui/widgets/edittext.cpp b/gui/widgets/edittext.cpp
index 3e72350c99..550b1bd153 100644
--- a/gui/widgets/edittext.cpp
+++ b/gui/widgets/edittext.cpp
@@ -94,7 +94,7 @@ void EditTextWidget::drawWidget() {
// Draw the text
adjustOffset();
-
+
const Common::Rect &r = Common::Rect(_x + 2 + _leftPadding, _y + 2, _x + _leftPadding + getEditRect().width() + 8, _y + _h);
setTextDrawableArea(r);
diff --git a/gui/widgets/tab.h b/gui/widgets/tab.h
index a01ee2d9dc..148f164fbb 100644
--- a/gui/widgets/tab.h
+++ b/gui/widgets/tab.h
@@ -28,7 +28,7 @@
#include "common/array.h"
namespace GUI {
-
+
enum {
kTabForwards = 1,
kTabBackwards = -1
diff --git a/image/codecs/mpeg.h b/image/codecs/mpeg.h
index 6cb10f21ac..82c3ad19ac 100644
--- a/image/codecs/mpeg.h
+++ b/image/codecs/mpeg.h
@@ -62,7 +62,7 @@ namespace Graphics {
struct Surface;
}
-namespace Image {
+namespace Image {
/**
* MPEG 1/2 video decoder.
diff --git a/image/iff.cpp b/image/iff.cpp
index d93e9ff878..d75fffb31f 100644
--- a/image/iff.cpp
+++ b/image/iff.cpp
@@ -31,7 +31,7 @@ namespace Image {
IFFDecoder::IFFDecoder() {
_surface = 0;
_palette = 0;
-
+
// these 2 properties are not reset by destroy(), so the default is set here.
_numRelevantPlanes = 8;
_pixelPacking = false;
diff --git a/image/image_decoder.h b/image/image_decoder.h
index 4d3512e0f6..2018cebd37 100644
--- a/image/image_decoder.h
+++ b/image/image_decoder.h
@@ -48,7 +48,7 @@ public:
/**
* Load an image from the specified stream
- *
+ *
* loadStream() should implicitly call destroy() to free the memory
* of the last loadStream() call.
*
diff --git a/video/avi_decoder.cpp b/video/avi_decoder.cpp
index d9761e1c38..a5016632d6 100644
--- a/video/avi_decoder.cpp
+++ b/video/avi_decoder.cpp
@@ -149,7 +149,7 @@ bool AVIDecoder::parseNextChunk() {
skipChunk(size);
break;
case ID_IDX1:
- readOldIndex(size);
+ readOldIndex(size);
break;
default:
error("Unknown tag \'%s\' found", tag2str(tag));
@@ -528,7 +528,7 @@ bool AVIDecoder::seekIntern(const Audio::Timestamp &time) {
// Recreate the audio stream
audioTrack->resetStream();
- uint framesNeeded = _header.initialFrames;
+ uint framesNeeded = _header.initialFrames;
if (framesNeeded == 0)
framesNeeded = 1;
@@ -623,7 +623,7 @@ void AVIDecoder::readOldIndex(uint32 size) {
OldIndex firstEntry;
firstEntry.id = _fileStream->readUint32BE();
firstEntry.flags = _fileStream->readUint32LE();
- firstEntry.offset = _fileStream->readUint32LE();
+ firstEntry.offset = _fileStream->readUint32LE();
firstEntry.size = _fileStream->readUint32LE();
// Check if the offset is already absolute