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-rw-r--r--sword2/driver/animation.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp
index cccb073cff..e7712a43f7 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/driver/animation.cpp
@@ -41,10 +41,10 @@ AnimationState::~AnimationState() {
if (decoder)
mpeg2_close(decoder);
delete mpgfile;
- delete sndfile;
+ delete sndfile;
#ifndef BACKEND_8BIT
- _vm->_system->hide_overlay();
- delete overlay;
+ _vm->_system->hide_overlay();
+ delete overlay;
#endif
#endif
}
@@ -56,11 +56,11 @@ bool AnimationState::init(const char *name) {
decoder = NULL;
mpgfile = NULL;
sndfile = NULL;
- bgSoundStream = NULL;
+ bgSoundStream = NULL;
#ifdef BACKEND_8BIT
- int i, p;
+ int i, p;
// Load lookup palettes
// TODO: Binary format so we can use File class
@@ -280,7 +280,7 @@ void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *cons
ptr[linepos ] = lut[i + dat[0][ ypos ]];
ptr[RENDERWIDE + linepos++] = lut[i + dat[0][width + ypos++]];
- }
+ }
linepos += (2 * 640 - width);
ypos += width;
}
@@ -370,12 +370,12 @@ bool AnimationState::decodeFrame() {
#else
if ((bgSoundStream == NULL) ||
- (bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
+ (bgSoundStream->getSamplesPlayed() * 12 / bgSoundStream->getRate()) < (framenum+3)){
plotYUV(lookup2, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
if (bgSoundStream) {
- while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum + 1)
+ while ((bgSoundStream->getSamplesPlayed() * 12 / bgSoundStream->getRate()) < framenum + 1)
_vm->_system->delay_msecs(10);
} else {
ticks += 83;
@@ -390,7 +390,7 @@ bool AnimationState::decodeFrame() {
framenum++;
return true;
- }
+ }
break;
default:
@@ -460,7 +460,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu
#endif
while (anim->decodeFrame()) {
- if (text && text[textCounter]) {
+ if (text && text[textCounter]) {
if (frameCounter == text[textCounter]->startFrame) {
openTextObject(text[textCounter]);
textVisible = true;