diff options
-rw-r--r-- | base/gameDetector.cpp | 229 |
1 files changed, 123 insertions, 106 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp index 0538a56de6..e275007c2d 100644 --- a/base/gameDetector.cpp +++ b/base/gameDetector.cpp @@ -52,13 +52,20 @@ #define DEFAULT_SAVE_PATH "Savegames" #endif +static const char USAGE_STRING[] = + "%s: %s\n" + "Usage: %s [OPTIONS]... [GAME]\n" + "\n" + "Try '%s --help' for more options.\n" +; + // DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :) #if defined(PALMOS_MODE) || defined(__SYMBIAN32__) -static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space +static const char HELP_STRING[] = "NoUsageString"; // save more data segment space #else -static const char USAGE_STRING[] = +static const char HELP_STRING[] = "ScummVM - Graphical Adventure Game Interpreter\n" - "Usage: scummvm [OPTIONS]... [GAME]\n" + "Usage: %s [OPTIONS]... [GAME]\n" " -v, --version Display ScummVM version information and exit\n" " -h, --help Display a brief help text and exit\n" " -z, --list-games Display list of supported games and exit\n" @@ -92,7 +99,7 @@ static const char USAGE_STRING[] = " drive)\n" " --joystick[=NUM] Enable input with joystick (default: 0 = first\n" " joystick)\n" - " --platform=WORD Specify version of game (allowed values: 3do, acorn,\n" + " --platform=WORD Specify platform of game (allowed values: 3do, acorn,\n" " amiga, atari, c64, fmtowns, nes, mac, pc, segacd,\n" " windows)\n" " --savepath=PATH Path to where savegames are stored\n" @@ -125,6 +132,19 @@ static const char USAGE_STRING[] = ; #endif +static void usage(const char *appName, const char *s, ...) GCC_PRINTF(2, 3); + +static void usage(const char *appName, const char *s, ...) { + char buf[STRINGBUFLEN]; + va_list va; + + va_start(va, s); + vsnprintf(buf, STRINGBUFLEN, s, va); + va_end(va); + + printf(USAGE_STRING, appName, buf, appName, appName); + exit(1); +} GameDetector::GameDetector() { @@ -298,39 +318,39 @@ GameDescriptor GameDetector::findGame(const String &gameName, const Plugin **plu if (isLongCmd ? (!memcmp(s, longCmd"=", sizeof(longCmd"=") - 1)) : (shortCmdLower == shortCmd)) { \ if (isLongCmd) \ s += sizeof(longCmd"=") - 1; \ - if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \ - char *option = (*s != '\0') ? s : current_option; \ - current_option = NULL; + const char *option = (*s != '\0') ? s : s2; // Use this for options which have a required (string) value #define DO_OPTION(shortCmd, longCmd) \ DO_OPTION_OPT(shortCmd, longCmd) \ - if (option == NULL) goto ShowHelpAndExit; + if (option == NULL) usage(argv[0], "TODO 2"); // Use this for options which have a required integer value #define DO_OPTION_INT(shortCmd, longCmd) \ DO_OPTION_OPT(shortCmd, longCmd) \ - if (option == NULL) goto ShowHelpAndExit; \ + if (option == NULL) usage(argv[0], "TODO 3"); \ char *endptr = 0; \ int intValue; intValue = (int)strtol(option, &endptr, 10); \ - if (endptr == NULL || *endptr != 0) goto ShowHelpAndExit; + if (endptr == NULL || *endptr != 0) usage(argv[0], "--%s: Invalid number '%s'", longCmd, option); // Use this for boolean options; this distinguishes between "-x" and "-X", // resp. between "--some-option" and "--no-some-option". #define DO_OPTION_BOOL(shortCmd, longCmd) \ if (isLongCmd ? (!strcmp(s, longCmd) || !strcmp(s, "no-"longCmd)) : (shortCmdLower == shortCmd)) { \ + bool boolValue = (shortCmdLower == s[1]); \ if (isLongCmd) { \ boolValue = !strcmp(s, longCmd); \ s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-"longCmd) - 1); \ } \ - if ((*s != '\0') || (current_option != NULL)) goto ShowHelpAndExit; + if (*s != '\0') goto unknownOption; + const char *option = boolValue ? "true" : "false"; // Use this for options which never have a value, i.e. for 'commands', like "--help". #define DO_OPTION_CMD(shortCmd, longCmd) \ if (isLongCmd ? (!strcmp(s, longCmd)) : (shortCmdLower == shortCmd)) { \ if (isLongCmd) \ s += sizeof(longCmd) - 1; \ - if ((*s != '\0') || (current_option != NULL)) goto ShowHelpAndExit; + if (*s != '\0') goto unknownOption; #define DO_LONG_OPTION_OPT(longCmd) DO_OPTION_OPT(0, longCmd) @@ -347,61 +367,57 @@ GameDescriptor GameDetector::findGame(const String &gameName, const Plugin **plu void GameDetector::parseCommandLine(int argc, char **argv) { int i; - char *s; - char *current_option = NULL; char shortCmdLower; - bool isLongCmd, boolValue; - - // We store all command line settings in a string map, instead of - // immediately putting it into the config manager. We do that to - // make a potential future change to the config manager easier: In - // particular, right now there is only one transient config domain - // domain, in the future there might be two (one for the app, one - // for the active game). Since we only know after all params have - // been parsed whether a game is going to be started or whether we - // run the launcher, we need to delay putting things into the config - // manager until after parsing is complete. + bool isLongCmd; + + // We store all command line settings into a string map. Common::StringMap settings; + // Iterate over all command line arguments and parse them into our string map. + for (i = 1; i < argc; ++i) { + const char *s = argv[i]; + const char *s2 = (i < argc-1) ? argv[i+1] : 0; - // The user can override the savepath with the SCUMMVM_SAVEPATH - // environment variable. This is weaker than a --savepath on the - // command line, but overrides the default savepath, hence it is - // handled here, just before the command line gets parsed. -#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(PALMOS_MODE) - const char *dir = getenv("SCUMMVM_SAVEPATH"); - if (dir && *dir && strlen(dir) < 1024) { - // TODO: Verify whether the path is valid - settings["savepath"] = dir; - } -#endif + if (s[0] != '-') { + // The argument doesn't start with a dash, so it's not an option. + // Hence it must be the target name. We currently enforce that + // this always comes last. + if (i != argc - 1) + usage(argv[0], "Stray argument '%s'", s); - // Iterate over all command line arguments, backwards. - for (i = argc - 1; i >= 1; i--) { - s = argv[i]; - - if (s[0] != '-' || s[1] == '\0') { - // Last argument: this could be a target name. - // To verify this, check if there is either a game domain (i.e. - // a configured target) matching this argument, or if we can - // find any target with that name. - if (i == (argc - 1) && (ConfMan.hasGameDomain(s) || findGame(s).gameid.size() > 0)) { - setTarget(s); - } else { - if (current_option == NULL) - current_option = s; - else - goto ShowHelpAndExit; - } + // We defer checking whether this is a valid target to a later point + settings["target"] = s; } else { shortCmdLower = tolower(s[1]); isLongCmd = (s[0] == '-' && s[1] == '-'); - boolValue = (shortCmdLower == s[1]); s += 2; + DO_OPTION_CMD('h', "help") + printf(HELP_STRING, argv[0]); + exit(0); + END_OPTION + + DO_OPTION_CMD('v', "version") + printf("%s\n", gScummVMFullVersion); + printf("Features compiled in: %s\n", gScummVMFeatures); + exit(0); + END_OPTION + + DO_OPTION_CMD('t', "list-targets") + listTargets(); + exit(0); + END_OPTION + + DO_OPTION_CMD('z', "list-games") + listGames(); + exit(0); + END_OPTION + + + DO_OPTION('c', "config") - // Dummy + settings["config"] = option; END_OPTION DO_OPTION_INT('b', "boot-param") @@ -414,16 +430,12 @@ void GameDetector::parseCommandLine(int argc, char **argv) { END_OPTION DO_LONG_OPTION("debugflags") - // Dummy + settings["debugflags"] = option; END_OPTION DO_OPTION('e', "music-driver") - // TODO: Instead of just showing the generic help text, - // maybe print a message like: - // "'option' is not a supported music driver on this machine. - // Available driver: ..." if (MidiDriver::parseMusicDriver(option) < 0) - goto ShowHelpAndExit; + usage(argv[0], "Unrecognized music driver '%s'", option); settings["music_driver"] = option; END_OPTION @@ -432,7 +444,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) { END_OPTION DO_OPTION_BOOL('f', "fullscreen") - settings["fullscreen"] = boolValue ? "true" : "false"; + settings["fullscreen"] = option; END_OPTION DO_OPTION('g', "gfx-mode") @@ -447,26 +459,17 @@ void GameDetector::parseCommandLine(int argc, char **argv) { gm++; } } - // TODO: Instead of just showing the generic help text, - // maybe print a message like: - // "'option' is not a supported graphic mode on this machine. - // Available graphic modes: ..." if (!isValid) - goto ShowHelpAndExit; + usage(argv[0], "Unrecognized graphics mode '%s'", option); settings["gfx_mode"] = option; END_OPTION - DO_OPTION_CMD('h', "help") - printf(USAGE_STRING); - exit(0); - END_OPTION - DO_OPTION_INT('m', "music-volume") settings["music_volume"] = option; END_OPTION DO_OPTION_BOOL('n', "subtitles") - settings["subtitles"] = boolValue ? "true" : "false"; + settings["subtitles"] = option; END_OPTION DO_OPTION('p', "path") @@ -476,7 +479,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) { DO_OPTION('q', "language") if (Common::parseLanguage(option) == Common::UNK_LANG) - goto ShowHelpAndExit; + usage(argv[0], "Unrecognized language '%s'", option); settings["language"] = option; END_OPTION @@ -492,30 +495,14 @@ void GameDetector::parseCommandLine(int argc, char **argv) { settings["midi_gain"] = option; END_OPTION - DO_OPTION_CMD('t', "list-targets") - listTargets(); - exit(0); - END_OPTION - DO_OPTION_BOOL('u', "dump-scripts") _dumpScripts = true; END_OPTION - DO_OPTION_CMD('v', "version") - printf("%s\n", gScummVMFullVersion); - printf("Features compiled in: %s\n", gScummVMFeatures); - exit(0); - END_OPTION - DO_OPTION_OPT('x', "save-slot") settings["save_slot"] = (option != NULL) ? option : "0"; END_OPTION - DO_OPTION_CMD('z', "list-games") - listGames(); - exit(0); - END_OPTION - DO_LONG_OPTION_INT("cdrom") settings["cdrom"] = option; END_OPTION @@ -527,7 +514,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) { DO_LONG_OPTION("platform") int platform = Common::parsePlatform(option); if (platform == Common::kPlatformUnknown) - goto ShowHelpAndExit; + usage(argv[0], "Unrecognized platform '%s'", option); settings["platform"] = option; END_OPTION @@ -538,29 +525,29 @@ void GameDetector::parseCommandLine(int argc, char **argv) { END_OPTION DO_LONG_OPTION_BOOL("disable-sdl-parachute") - settings["disable_sdl_parachute"] = boolValue ? "true" : "false"; + settings["disable_sdl_parachute"] = option; END_OPTION DO_LONG_OPTION_BOOL("multi-midi") - settings["multi_midi"] = boolValue ? "true" : "false"; + settings["multi_midi"] = option; END_OPTION DO_LONG_OPTION_BOOL("native-mt32") - settings["native_mt32"] = boolValue ? "true" : "false"; + settings["native_mt32"] = option; END_OPTION DO_LONG_OPTION_BOOL("enable-gs") - settings["enable_gs"] = boolValue ? "true" : "false"; + settings["enable_gs"] = option; END_OPTION DO_LONG_OPTION_BOOL("aspect-ratio") - settings["aspect_ratio"] = boolValue ? "true" : "false"; + settings["aspect_ratio"] = option; END_OPTION DO_LONG_OPTION("render-mode") int renderMode = Common::parseRenderMode(option); if (renderMode == Common::kRenderDefault) - goto ShowHelpAndExit; + usage(argv[0], "Unrecognized render mode '%s'", option); settings["render_mode"] = option; END_OPTION @@ -579,7 +566,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) { END_OPTION DO_LONG_OPTION_BOOL("copy-protection") - settings["copy_protection"] = boolValue ? "true" : "false"; + settings["copy_protection"] = option; END_OPTION DO_LONG_OPTION("gui-theme") @@ -602,30 +589,60 @@ void GameDetector::parseCommandLine(int argc, char **argv) { END_OPTION DO_LONG_OPTION_BOOL("demo-mode") - settings["demo_mode"] = boolValue ? "true" : "false"; + settings["demo_mode"] = option; END_OPTION #endif #if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN) DO_LONG_OPTION_BOOL("alt-intro") - settings["alt_intro"] = boolValue ? "true" : "false"; + settings["alt_intro"] = option; END_OPTION #endif +unknownOption: // If we get till here, the option is unhandled and hence unknown. - goto ShowHelpAndExit; + usage(argv[0], "Unrecognized option '%s'", argv[i]); } } - if (current_option) { -ShowHelpAndExit: - printf(USAGE_STRING); - exit(1); + // If a target was specified, check whether there is either a game + // domain (i.e. a target) matching this argument, or alternatively + // whether there is a gameid matching that name. + if (settings.contains("target")) { + String str(settings["target"]); + if (ConfMan.hasGameDomain(str) || findGame(str).gameid.size() > 0) { + setTarget(str); + } else { + usage(argv[0], "Unrecognized game target '%s'", str.c_str()); + } + } + + + + // The user can override the savepath with the SCUMMVM_SAVEPATH + // environment variable. This is weaker than a --savepath on the + // command line, but overrides the default savepath, hence it is + // handled here, just before the command line gets parsed. +#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(PALMOS_MODE) + if (!settings.contains("savepath")) { + const char *dir = getenv("SCUMMVM_SAVEPATH"); + if (dir && *dir && strlen(dir) < 1024) { + // TODO: Verify whether the path is valid + settings["savepath"] = dir; + } } +#endif + + // The following options shouldn't get into ConfMan, so we remove them + settings.erase("config"); + settings.erase("target"); + settings.erase("debugflags"); + // Finally, store the command line settings into the config manager. - for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) + for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) { ConfMan.set(x->_key, x->_value, Common::ConfigManager::kTransientDomain); + } } |