diff options
-rw-r--r-- | engines/hdb/lua-script.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/hdb/lua-script.cpp b/engines/hdb/lua-script.cpp index ed22b712f8..9751f73968 100644 --- a/engines/hdb/lua-script.cpp +++ b/engines/hdb/lua-script.cpp @@ -468,8 +468,8 @@ static int playVoice(lua_State *L) { */ struct VarInit { - char *realName; - char *luaName; + const char *realName; + const char *luaName; } luaGlobalStrings[] = { { "Map00", "MAP00"}, {NULL, NULL} @@ -484,7 +484,7 @@ struct NumberInit { }; struct FuncInit { - char *luaName; + const char *luaName; int (*function) (lua_State *L); } luaFuncs[] = { { "Dialog", dialog }, @@ -698,15 +698,15 @@ bool LuaScript::executeFile(const Common::String &filename) { namespace { int panicCB(lua_State *L) { - error("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1)); - return 0; + error("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1)); + return 0; } void debugHook(lua_State *L, lua_Debug *ar) { - if (!lua_getinfo(L, "Sn", ar)) - return; + if (!lua_getinfo(L, "Sn", ar)) + return; - debug("LUA: %s %s: %s %d", ar->namewhat, ar->name, ar->short_src, ar->currentline); + debug("LUA: %s %s: %s %d", ar->namewhat, ar->name, ar->short_src, ar->currentline); } } @@ -725,22 +725,22 @@ bool LuaScript::executeChunk(const char *chunk, uint chunkSize, const Common::St "return ErrorHandler"; if (luaL_loadbuffer(_state, errorHandlerCode, strlen(errorHandlerCode), "PCALL ERRORHANDLER") != 0) { - // An error occurred, so dislay the reason and exit - error("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1)); - lua_pop(_state, 1); + // An error occurred, so dislay the reason and exit + error("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1)); + lua_pop(_state, 1); - return false; - } + return false; + } - // Running the code, the error handler function sets the top of the stack - if (lua_pcall(_state, 0, 1, 0) != 0) { - // An error occurred, so dislay the reason and exit - error("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1)); - lua_pop(_state, 1); + // Running the code, the error handler function sets the top of the stack + if (lua_pcall(_state, 0, 1, 0) != 0) { + // An error occurred, so dislay the reason and exit + error("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1)); + lua_pop(_state, 1); - return false; - } + return false; + } lua_sethook(_state, debugHook, LUA_MASKCALL | LUA_MASKLINE, 0); |