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-rw-r--r--engines/xeen/dialogs/dialogs_quests.cpp12
-rw-r--r--engines/xeen/party.cpp6
2 files changed, 10 insertions, 8 deletions
diff --git a/engines/xeen/dialogs/dialogs_quests.cpp b/engines/xeen/dialogs/dialogs_quests.cpp
index e0e9829fd9..31d0bdf8d3 100644
--- a/engines/xeen/dialogs/dialogs_quests.cpp
+++ b/engines/xeen/dialogs/dialogs_quests.cpp
@@ -156,23 +156,24 @@ void Quests::execute() {
lines[topRow].c_str(), lines[topRow + 1].c_str(), lines[topRow + 2].c_str()));
break;
- case AUTO_NOTES:
- for (int idx = 0; idx < MAX_DIALOG_LINES; ++idx)
+ case AUTO_NOTES: {
+ int count = _vm->getGameID() == GType_Swords ? 49 : MAX_DIALOG_LINES;
+ for (int idx = 0; idx < count; ++idx)
lines[idx] = "";
count = 0;
headerShown = false;
- for (int idx = 0; idx < MAX_DIALOG_LINES; ++idx) {
+ for (int idx = 0; idx < count; ++idx) {
if (party._worldFlags[idx]) {
if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 72)) {
lines[count++] = title1;
}
- if (_vm->getGameID() != GType_Swords && idx >= 72 && !headerShown) {
+ if (idx >= 72 && !headerShown) {
lines[count++] = Res.DARKSIDE_OF_XEEN_LINE;
headerShown = true;
}
- lines[count++] = _questNotes[idx + 56];
+ lines[count++] = _questNotes[idx + (_vm->getGameID() == GType_Swords ? 51 : 56)];
}
}
@@ -188,6 +189,7 @@ void Quests::execute() {
));
break;
}
+ }
windows[30].writeString("\v000\t000");
windows[24].update();
diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp
index 66d1313b82..b6ac558712 100644
--- a/engines/xeen/party.cpp
+++ b/engines/xeen/party.cpp
@@ -957,7 +957,7 @@ bool Party::giveTake(int takeMode, uint takeVal, int giveMode, uint giveVal, int
break;
}
} else {
- if (ps._misc[idx]._material == ((int)takeVal - ACCESSORIES_END)) {
+ if (ps._misc[idx]._material == (int)(takeVal - ACCESSORIES_END)) {
ps._misc[idx].clear();
ps._misc.sort();
found = true;
@@ -1435,11 +1435,11 @@ bool Party::giveTake(int takeMode, uint takeVal, int giveMode, uint giveVal, int
_gold += _vm->getRandomNumber(1, giveVal);
break;
case 103:
- assert(giveVal < 128);
+ assert(giveVal < (uint)(_vm->getGameID() == GType_Swords ? 49 : 128));
_worldFlags[giveVal] = true;
break;
case 104:
- assert(giveVal < 30);
+ assert(giveVal < (uint)(_vm->getGameID() == GType_Swords ? 60 : 30));
_questFlags[(_vm->getGameID() == GType_Swords ? 0 : files._ccNum * 30) + giveVal] = true;
break;
case 107: