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-rw-r--r--engines/tony/detection.cpp2
-rw-r--r--engines/tony/font.cpp30
-rw-r--r--engines/tony/game.cpp2
-rw-r--r--engines/tony/gfxcore.cpp16
-rw-r--r--engines/tony/gfxcore.h2
-rw-r--r--engines/tony/inventory.cpp18
-rw-r--r--engines/tony/inventory.h35
-rw-r--r--engines/tony/loc.cpp463
-rw-r--r--engines/tony/loc.h218
-rw-r--r--engines/tony/resid.h20
-rw-r--r--engines/tony/sound.cpp669
-rw-r--r--engines/tony/sound.h680
-rw-r--r--engines/tony/tony.cpp75
-rw-r--r--engines/tony/tony.h26
-rw-r--r--engines/tony/tonychar.cpp167
-rw-r--r--engines/tony/tonychar.h42
-rw-r--r--engines/tony/utils.cpp188
-rw-r--r--engines/tony/utils.h305
-rw-r--r--engines/tony/window.cpp44
-rw-r--r--engines/tony/window.h6
20 files changed, 1544 insertions, 1464 deletions
diff --git a/engines/tony/detection.cpp b/engines/tony/detection.cpp
index 63bb02a5f2..a87dd9bd07 100644
--- a/engines/tony/detection.cpp
+++ b/engines/tony/detection.cpp
@@ -147,7 +147,7 @@ void TonyMetaEngine::removeSaveState(const char *target, int slot) const {
SaveStateDescriptor TonyMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Tony::RMString saveName;
byte difficulty;
- byte thumbData[160 * 120 * 2];
+ byte thumbData[160 * 120 * 2];
if (Tony::RMOptionScreen::LoadThumbnailFromSaveState(slot, thumbData, saveName, difficulty)) {
// Convert the 565 thumbnail data to the needed overlay format
diff --git a/engines/tony/font.cpp b/engines/tony/font.cpp
index a15a79b16c..66f1ccdcd9 100644
--- a/engines/tony/font.cpp
+++ b/engines/tony/font.cpp
@@ -51,10 +51,10 @@ RMFont::~RMFont() {
/**
* Dumps a font to a buffer
- * @param buf Buffer for font contents
- * @param nChars Number of characters (max 256)
- * @param dimx X dimension in pixels
- * @param dimy Y dimension in pixels
+ * @param buf Buffer for font contents
+ * @param nChars Number of characters (max 256)
+ * @param dimx X dimension in pixels
+ * @param dimy Y dimension in pixels
*
\****************************************************************************/
@@ -323,7 +323,7 @@ void RMFontParla::Init(void) {
lTable['E'] = 10;
lTable['F'] = 11;
- if (_vm->getLanguage() == Common::PL_POL) {
+ if (_vm->getLanguage() == Common::PL_POL) {
// Polish characters
//AaCcEeLlNnOoSsZzZz
//¥¹ÆæÊꣳÑñÓ󌜯¿Ÿ
@@ -370,7 +370,7 @@ void RMFontParla::Init(void) {
// Russian Characters
// WARNING: The Russian font uses many of the ISO-Latin-1 font,
- // allowing for further translations. To support Tonyin other langauges,
+ // allowing for further translations. To support Tonyin other langauges,
// these mappings could be used as a basis
cTable[(byte)'À'] = 130;
@@ -575,7 +575,7 @@ void RMFontParla::Init(void) {
lTable[(byte)'ù'] = 13;
lTable[(byte)'ú'] = 13;
- } else if (_vm->getLanguage() == Common::FR_FRA) {
+ } else if (_vm->getLanguage() == Common::FR_FRA) {
// French
cTable[(byte)'â'] = 226;
@@ -687,7 +687,7 @@ void RMFontMacc::Init(void) {
//cTable[(byte)''] = 100; // u with ball
cTable[(byte)'ç'] = 101;
- if (_vm->getLanguage() == Common::PL_POL) {
+ if (_vm->getLanguage() == Common::PL_POL) {
// Polish characters
//AaCcEeLlNnOoSsZzZz
//¥¹ÆæÊꣳÑñÓ󌜯¿Ÿ
@@ -733,7 +733,7 @@ void RMFontMacc::Init(void) {
} else if (_vm->getLanguage() == Common::RU_RUS) {
// Russian Characters
// WARNING: The Russian font uses many of the ISO-Latin-1 font,
- // allowing for further translations. To support Tonyin other langauges,
+ // allowing for further translations. To support Tonyin other langauges,
// these mappings could be used as a basis
cTable[(byte)'À'] = 120;
cTable[(byte)'Á'] = 121;
@@ -1183,7 +1183,7 @@ void RMFontCredits::Init(void) {
} else if (_vm->getLanguage() == Common::RU_RUS) {
// Russian Characters
// WARNING: The Russian font uses many of the ISO-Latin-1 font,
- // allowing for further translations. To support Tonyin other langauges,
+ // allowing for further translations. To support Tonyin other langauges,
// these mappings could be used as a basis
cTable[(byte)'À'] = 130;
cTable[(byte)'Á'] = 131;
@@ -1581,7 +1581,7 @@ void RMFontObj::Init(void) {
SetBothCase('R', 'R', 1);
SetBothCase('R', 'U', 3);
- if (_vm->getLanguage() == Common::PL_POL) {
+ if (_vm->getLanguage() == Common::PL_POL) {
// Polish characters
//¥¹ÆæÊꣳÑñÓ󌜯¿Ÿ
//AaCcEeLlNnOoSsZzZz
@@ -1614,8 +1614,8 @@ void RMFontObj::Init(void) {
} else if (_vm->getLanguage() == Common::RU_RUS) {
// Russian Characters
- // WARNING: The Russian font uses many of the ISO-Latin-1 font,
- // allowing for further translations. To support Tonyin other langauges,
+ // WARNING: The Russian font uses many of the ISO-Latin-1 font,
+ // allowing for further translations. To support Tonyin other langauges,
// these mappings could be used as a basis
cTable[(byte)'¥'] = cTable[(byte)'¹'] = 85;
@@ -1725,7 +1725,7 @@ void RMFontObj::Init(void) {
lTable[(byte)'Ù'] = lTable[(byte)'ù'] = 16;
lTable[(byte)'Ú'] = lTable[(byte)'ú'] = 16;
- } else if (_vm->getLanguage() == Common::FR_FRA) {
+ } else if (_vm->getLanguage() == Common::FR_FRA) {
// French
// Translate accented characters as normal letters
@@ -1854,7 +1854,7 @@ void RMText::WriteText(const RMString &text, RMFontColor *font, int *time) {
// Back to the first usable space
//
// BERNIE: In the original, sentences containing words that exceed the
- // width of a line caused discontinuation of the whole sentence.
+ // width of a line caused discontinuation of the whole sentence.
// This workaround has the partial word broken up so it will still display
//
old_p = p;
diff --git a/engines/tony/game.cpp b/engines/tony/game.cpp
index 8fe05abb3b..dc5e412f00 100644
--- a/engines/tony/game.cpp
+++ b/engines/tony/game.cpp
@@ -43,7 +43,7 @@ namespace Tony {
using namespace MPAL;
/****************************************/
-/* Global functions */
+/* Global functions */
/****************************************/
uint32 MainLoadLocation(int nLoc, RMPoint pt, RMPoint start) {
diff --git a/engines/tony/gfxcore.cpp b/engines/tony/gfxcore.cpp
index 6ec10b3aaa..be59a2d9a5 100644
--- a/engines/tony/gfxcore.cpp
+++ b/engines/tony/gfxcore.cpp
@@ -173,7 +173,7 @@ bool RMGfxSourceBuffer::Clip2D(int &x1, int &y1, int &u, int &v, int &width, int
if (x1 > destw - 1)
return false;
-
+
if (y1 > desth - 1)
return false;
@@ -206,11 +206,11 @@ bool RMGfxSourceBuffer::Clip2D(int &x1, int &y1, int &u, int &v, int &width, int
/**
* Initialises a surface by resource Id
*
- * @param resID Resource ID
- * @param dimx Buffer X dimension
- * @param dimy Buffer Y dimension
+ * @param resID Resource ID
+ * @param dimx Buffer X dimension
+ * @param dimy Buffer Y dimension
*/
- int RMGfxSourceBuffer::Init(uint32 resID, int dimx, int dimy, bool bLoadPalette) {
+int RMGfxSourceBuffer::Init(uint32 resID, int dimx, int dimy, bool bLoadPalette) {
return Init(RMRes(resID), dimx, dimy, bLoadPalette);
}
@@ -478,7 +478,7 @@ RMGfxSourceBuffer4::RMGfxSourceBuffer4(int dimx, int dimy, bool bUseDDraw)
/**
* Returns the number of bits per pixel of the surface
*
- * @returns Bit per pixel
+ * @returns Bit per pixel
*/
int RMGfxSourceBuffer4::Bpp() {
return 4;
@@ -565,7 +565,7 @@ RMGfxSourceBuffer8::RMGfxSourceBuffer8(bool bTrasp0) {
/**
* Returns the number of bits per pixel of the surface
*
- * @returns Bit per pixel
+ * @returns Bit per pixel
*/
int RMGfxSourceBuffer8::Bpp() {
return 8;
@@ -1894,7 +1894,7 @@ RMGfxSourceBuffer16::RMGfxSourceBuffer16(int dimx, int dimy, bool bUseDDraw)
/**
* Returns the number of bits per pixel of the surface
*
- * @returns Bit per pixel
+ * @returns Bit per pixel
*/
int RMGfxSourceBuffer16::Bpp() {
return 16;
diff --git a/engines/tony/gfxcore.h b/engines/tony/gfxcore.h
index f7ea40fa9b..ffeb7724b2 100644
--- a/engines/tony/gfxcore.h
+++ b/engines/tony/gfxcore.h
@@ -39,7 +39,7 @@ namespace Tony {
* Prototipi di classi
\****************************************************************************/
-// Class Name Family Treee Abstract?
+// Class Name Family Treee Abstract?
class RMGfxTask; // Yes
class RMGfxTaskSetPrior; // Task Yes
class RMGfxBuffer; //
diff --git a/engines/tony/inventory.cpp b/engines/tony/inventory.cpp
index e090faacdc..539dd4e81b 100644
--- a/engines/tony/inventory.cpp
+++ b/engines/tony/inventory.cpp
@@ -100,7 +100,7 @@ void RMInventory::Init(void) {
assert(res.IsValid());
- // Initialise the MPAL inventory item by reading it in.
+ // Initialise the MPAL inventory item by reading it in.
m_items[i].icon.SetInitCurPattern(false);
ds.OpenBuffer(res);
ds >> m_items[i].icon;
@@ -149,9 +149,9 @@ void RMInventory::Init(void) {
RMMessage msg2(13);
RMMessage msg3(14);
- m_hints[0].WriteText(msg1[0], 1); // Examine
- m_hints[1].WriteText(msg2[0], 1); // Take
- m_hints[2].WriteText(msg3[0], 1); // Use
+ m_hints[0].WriteText(msg1[0], 1); // Examine
+ m_hints[1].WriteText(msg2[0], 1); // Take
+ m_hints[2].WriteText(msg3[0], 1); // Use
// Prepare initial inventory
@@ -921,11 +921,11 @@ void RMInterface::Init(void) {
RMMessage msg3(15);
RMMessage msg4(16);
- m_hints[0].WriteText(msg0[0], 1); // Take
- m_hints[1].WriteText(msg1[0], 1); // Talk
- m_hints[2].WriteText(msg2[0], 1); // Use
- m_hints[3].WriteText(msg3[0], 1); // Examine
- m_hints[4].WriteText(msg4[0], 1); // Show Yourself
+ m_hints[0].WriteText(msg0[0], 1); // Take
+ m_hints[1].WriteText(msg1[0], 1); // Talk
+ m_hints[2].WriteText(msg2[0], 1); // Use
+ m_hints[3].WriteText(msg3[0], 1); // Examine
+ m_hints[4].WriteText(msg4[0], 1); // Show Yourself
m_bActive = false;
m_bPalesati = false;
diff --git a/engines/tony/inventory.h b/engines/tony/inventory.h
index 678caa1c78..a5f02603e7 100644
--- a/engines/tony/inventory.h
+++ b/engines/tony/inventory.h
@@ -40,7 +40,7 @@ namespace Tony {
struct RMInventoryItem {
RMItem icon;
- RMGfxSourceBuffer8RLEByteAA *pointer;
+ RMGfxSourceBuffer8RLEByteAA *pointer;
int status;
};
@@ -57,7 +57,7 @@ private:
protected:
int m_nItems;
RMInventoryItem *m_items;
-
+
int m_inv[256];
int m_nInv;
int m_curPutY;
@@ -69,13 +69,13 @@ protected:
int m_nSelectObj;
int m_nCombine;
bool m_bCombining;
-
+
bool m_bBlinkingRight, m_bBlinkingLeft;
int miniAction;
RMItem miniInterface;
RMText m_hints[3];
-
+
OSystem::MutexRef m_csModifyInterface;
protected:
@@ -90,7 +90,7 @@ public:
virtual ~RMInventory();
// Prepare a frame
- void DoFrame(RMGfxTargetBuffer& bigBuf, RMPointer &ptr, RMPoint mpos, bool bCanOpen);
+ void DoFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpos, bool bCanOpen);
// Initialisation and closing
void Init(void);
@@ -111,20 +111,29 @@ public:
// Handle the left mouse click (only when the inventory has the focus)
bool LeftClick(const RMPoint &mpos, int &nCombineObj);
-
+
// Handle the right mouse button (only when the inventory has the focus)
void RightClick(const RMPoint &mpos);
bool RightRelease(const RMPoint &mpos, RMTonyAction &curAction);
// Warn that an item combine is over
void EndCombine(void);
-
-public:
+
+public:
// Add an item to the inventory
void AddItem(int code);
- RMInventory& operator+=(RMItem *item) { AddItem(item->MpalCode()); return *this; }
- RMInventory& operator+=(RMItem &item) { AddItem(item.MpalCode()); return *this; }
- RMInventory& operator+=(int code) { AddItem(code); return *this; }
+ RMInventory &operator+=(RMItem *item) {
+ AddItem(item->MpalCode());
+ return *this;
+ }
+ RMInventory &operator+=(RMItem &item) {
+ AddItem(item.MpalCode());
+ return *this;
+ }
+ RMInventory &operator+=(int code) {
+ AddItem(code);
+ return *this;
+ }
// Removes an item
void RemoveItem(int code);
@@ -163,10 +172,10 @@ public:
virtual ~RMInterface();
// The usual DoFrame (poll the graphics engine)
- void DoFrame(RMGfxTargetBuffer& bigBuf, RMPoint mousepos);
+ void DoFrame(RMGfxTargetBuffer &bigBuf, RMPoint mousepos);
// TRUE if it is active (you can select items)
- bool Active();
+ bool Active();
// Initialisation
void Init(void);
diff --git a/engines/tony/loc.cpp b/engines/tony/loc.cpp
index d14b6972c8..f0dd30b1a9 100644
--- a/engines/tony/loc.cpp
+++ b/engines/tony/loc.cpp
@@ -44,13 +44,13 @@ using namespace ::Tony::MPAL;
/**
* Operator for reading palette information from a data stream.
*
- * @param ds Data stream
- * @param pal Destination palette
+ * @param ds Data stream
+ * @param pal Destination palette
*
- * @returns Reference to the data stream
+ * @returns Reference to the data stream
*/
RMDataStream &operator>>(RMDataStream &ds, RMPalette &pal) {
- ds.Read(pal.m_data,1024);
+ ds.Read(pal.m_data, 1024);
return ds;
}
@@ -61,10 +61,10 @@ RMDataStream &operator>>(RMDataStream &ds, RMPalette &pal) {
/**
* Operator for reading slot information from a data stream.
*
- * @param ds Data stream
- * @param slot Destination slot
+ * @param ds Data stream
+ * @param slot Destination slot
*
- * @returns Reference to the data stream
+ * @returns Reference to the data stream
*/
RMDataStream &operator>>(RMDataStream &ds, RMPattern::RMSlot &slot) {
slot.ReadFromStream(ds);
@@ -78,7 +78,7 @@ void RMPattern::RMSlot::ReadFromStream(RMDataStream &ds, bool bLOX) {
// Type
ds >> type;
m_type = (RMPattern::RMSlotType)type;
-
+
// Dati
ds >> m_data;
@@ -97,10 +97,10 @@ void RMPattern::RMSlot::ReadFromStream(RMDataStream &ds, bool bLOX) {
/**
* Operator for reading pattern information from a data stream
*
- * @param ds Data stream
- * @param pat Destination pattern
+ * @param ds Data stream
+ * @param pat Destination pattern
*
- * @returns Reference to the data stream
+ * @returns Reference to the data stream
*/
RMDataStream &operator>>(RMDataStream &ds, RMPattern &pat) {
pat.ReadFromStream(ds);
@@ -170,35 +170,35 @@ int RMPattern::Init(RMSfx *sfx, bool bPlayP0, byte *bFlag) {
m_nCurSprite = m_slots[i].m_data;
if (bFlag)
*bFlag = m_slots[i].m_flag;
-
+
// Calculate the current coordinates
UpdateCoord();
-
+
// Check for sound:
// If the slot is 0, play
// If speed = 0, must playing unless it goes into loop '_', or if specified by the parameter
// If speed != 0, play only the loop
- for (i = 0;i < m_nSlots; i++) {
+ for (i = 0; i < m_nSlots; i++) {
if (m_slots[i].m_type == SOUND) {
if (i == 0) {
if (sfx[m_slots[i].m_data].m_name[0] == '_') {
- sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
+ sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
sfx[m_slots[i].m_data].Play(true);
} else {
- sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
+ sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
sfx[m_slots[i].m_data].Play();
}
} else if (m_speed == 0) {
if (bPlayP0) {
- sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
+ sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
sfx[m_slots[i].m_data].Play();
} else if (sfx[m_slots[i].m_data].m_name[0] == '_') {
- sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
+ sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
sfx[m_slots[i].m_data].Play(true);
}
} else {
if (m_bLoop && sfx[m_slots[i].m_data].m_name[0] == '_') {
- sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
+ sfx[m_slots[i].m_data].SetVolume(m_slots[i].Pos().x);
sfx[m_slots[i].m_data].Play(true);
}
}
@@ -214,13 +214,13 @@ int RMPattern::Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
// If the speed is 0, then the pattern never advances
if (m_speed == 0) {
CoroScheduler.pulseEvent(hEndPattern);
- bFlag=m_slots[m_nCurSlot].m_flag;
+ bFlag = m_slots[m_nCurSlot].m_flag;
return m_nCurSprite;
}
// Is it time to change the slots?
while (m_nStartTime + m_speed <= (uint32)CurTime) {
- m_nStartTime += m_speed;
+ m_nStartTime += m_speed;
if (m_slots[m_nCurSlot].m_type == SPRITE)
m_nCurSlot++;
if (m_nCurSlot == m_nSlots) {
@@ -234,7 +234,7 @@ int RMPattern::Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
if (!m_bLoop) {
m_nCurSlot = m_nSlots - 1;
bFlag = m_slots[m_nCurSlot].m_flag;
- return m_nCurSprite;
+ return m_nCurSprite;
}
}
@@ -243,7 +243,7 @@ int RMPattern::Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
case SPRITE:
// Read the next sprite
m_nCurSprite = m_slots[m_nCurSlot].m_data;
-
+
// Update the parent & child coordinates
UpdateCoord();
break;
@@ -262,7 +262,7 @@ int RMPattern::Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
case COMMAND:
assert(0);
break;
-
+
default:
assert(0);
break;
@@ -271,11 +271,11 @@ int RMPattern::Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
if (m_slots[m_nCurSlot].m_type == SPRITE)
break;
m_nCurSlot++;
- }
+ }
}
// Return the current sprite
- bFlag=m_slots[m_nCurSlot].m_flag;
+ bFlag = m_slots[m_nCurSlot].m_flag;
return m_nCurSprite;
}
@@ -283,11 +283,11 @@ RMPattern::RMPattern() {
m_slots = NULL;
m_speed = 0;
m_bLoop = 0;
- m_nSlots = 0;
+ m_nSlots = 0;
m_nCurSlot = 0;
m_nCurSprite = 0;
m_nStartTime = 0;
- m_slots = NULL;
+ m_slots = NULL;
}
RMPattern::~RMPattern() {
@@ -307,10 +307,10 @@ RMPattern::~RMPattern() {
/**
* Operator for reading sprite information from a data stream.
*
- * @param ds Data stream
- * @param sprite Destination slot
+ * @param ds Data stream
+ * @param sprite Destination slot
*
- * @returns Reference to the data stream
+ * @returns Reference to the data stream
*/
RMDataStream &operator>>(RMDataStream &ds, RMSprite &sprite) {
sprite.ReadFromStream(ds);
@@ -339,8 +339,8 @@ void RMSprite::GetSizeFromStream(RMDataStream &ds, int *dimx, int *dimy) {
}
void RMSprite::ReadFromStream(RMDataStream &ds, bool bLOX) {
- int dimx,dimy;
-
+ int dimx, dimy;
+
// Sprite name
if (!bLOX)
ds >> m_name;
@@ -364,11 +364,11 @@ void RMSprite::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim)
}
void RMSprite::SetPalette(byte *buf) {
- ((RMGfxSourceBufferPal*)m_buf)->LoadPalette(buf);
+ ((RMGfxSourceBufferPal *)m_buf)->LoadPalette(buf);
}
RMSprite::RMSprite() {
- m_buf= NULL;
+ m_buf = NULL;
}
RMSprite::~RMSprite() {
@@ -386,10 +386,10 @@ RMSprite::~RMSprite() {
/**
* Operator for reading SFX information from a data stream.
*
- * @param ds Data stream
- * @param sfx Destination SFX
+ * @param ds Data stream
+ * @param sfx Destination SFX
*
- * @returns Reference to the data stream
+ * @returns Reference to the data stream
*/
RMDataStream &operator>>(RMDataStream &ds, RMSfx &sfx) {
sfx.ReadFromStream(ds);
@@ -400,10 +400,10 @@ void RMSfx::ReadFromStream(RMDataStream &ds, bool bLOX) {
char id[4];
int size;
byte *raw;
-
+
// sfx name
ds >> m_name;
-
+
ds >> size;
// Upload the sound effect identifier from the buffer
@@ -416,7 +416,7 @@ void RMSfx::ReadFromStream(RMDataStream &ds, bool bLOX) {
ds >> size;
// Read the raw WAV data
- raw = new byte[size];
+ raw = new byte[size];
ds.Read(raw, size);
// Create the sound effect
@@ -477,10 +477,10 @@ void RMSfx::Stop(void) {
/**
* Operator for reading item information from a data stream.
*
- * @param ds Data stream
- * @param tem Destination item
+ * @param ds Data stream
+ * @param tem Destination item
*
- * @returns Reference to the data stream
+ * @returns Reference to the data stream
*/
RMDataStream &operator>>(RMDataStream &ds, RMItem &item) {
item.ReadFromStream(ds);
@@ -491,15 +491,15 @@ RMDataStream &operator>>(RMDataStream &ds, RMItem &item) {
RMGfxSourceBuffer *RMItem::NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE) {
if (m_cm == CM_256) {
RMGfxSourceBuffer8RLE *spr;
-
- if (m_FX == 2) { // AB
+
+ if (m_FX == 2) { // AB
spr = new RMGfxSourceBuffer8RLEWordAB;
- } else if (m_FX == 1) { // OMBRA+AA
+ } else if (m_FX == 1) { // OMBRA+AA
if (dimx == -1 || dimx > 255)
spr = new RMGfxSourceBuffer8RLEWordAA;
else
spr = new RMGfxSourceBuffer8RLEByteAA;
-
+
spr->SetAlphaBlendColor(m_FXparm);
if (bPreRLE)
spr->SetAlreadyCompressed();
@@ -518,25 +518,25 @@ RMGfxSourceBuffer *RMItem::NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE)
return new RMGfxSourceBuffer16;
}
-bool RMItem::IsIn(const RMPoint &pt, int *size) {
+bool RMItem::IsIn(const RMPoint &pt, int *size) {
RMRect rc;
-
- if (!m_bIsActive)
- return false;
-
+
+ if (!m_bIsActive)
+ return false;
+
// Search for the right bounding box to use - use the sprite's if it has one, otherwise use the generic one
if (m_nCurPattern != 0 && !m_sprites[m_nCurSprite].m_rcBox.IsEmpty())
- rc=m_sprites[m_nCurSprite].m_rcBox + CalculatePos();
+ rc = m_sprites[m_nCurSprite].m_rcBox + CalculatePos();
else if (!m_rcBox.IsEmpty())
rc = m_rcBox;
// If no box, return immediately
else
return false;
-
- if (size != NULL)
- *size = rc.Size();
-
- return rc.PtInRect(pt + m_curScroll);
+
+ if (size != NULL)
+ *size = rc.Size();
+
+ return rc.PtInRect(pt + m_curScroll);
}
@@ -566,7 +566,8 @@ void RMItem::ReadFromStream(RMDataStream &ds, bool bLOX) {
ds >> m_nSprites >> m_nSfx >> m_nPatterns;
// Color mode
- ds >> cm; m_cm=(RMColorMode)cm;
+ ds >> cm;
+ m_cm = (RMColorMode)cm;
// Flag for the presence of custom palette differences
ds >> m_bPal;
@@ -580,40 +581,40 @@ void RMItem::ReadFromStream(RMDataStream &ds, bool bLOX) {
// MPAL data
if (!bLOX)
ds += 20;
-
+
ds >> m_FX;
ds >> m_FXparm;
if (!bLOX)
- ds += 106;
-
+ ds += 106;
+
// Create sub-classes
if (m_nSprites > 0)
- m_sprites = new RMSprite[m_nSprites];
+ m_sprites = new RMSprite[m_nSprites];
if (m_nSfx > 0)
m_sfx = new RMSfx[m_nSfx];
- m_patterns = new RMPattern[m_nPatterns+1];
+ m_patterns = new RMPattern[m_nPatterns + 1];
// Read in class data
if (!ds.IsError())
for (i = 0; i < m_nSprites && !ds.IsError(); i++) {
- // Download the sprites
- if (bLOX) {
- m_sprites[i].LOXGetSizeFromStream(ds, &dimx, &dimy);
- m_sprites[i].Init(NewItemSpriteBuffer(dimx, dimy, true));
- m_sprites[i].ReadFromStream(ds, true);
- } else {
- m_sprites[i].GetSizeFromStream(ds, &dimx, &dimy);
- m_sprites[i].Init(NewItemSpriteBuffer(dimx, dimy, false));
- m_sprites[i].ReadFromStream(ds, false);
- }
-
- if (m_cm == CM_256 && m_bPal)
+ // Download the sprites
+ if (bLOX) {
+ m_sprites[i].LOXGetSizeFromStream(ds, &dimx, &dimy);
+ m_sprites[i].Init(NewItemSpriteBuffer(dimx, dimy, true));
+ m_sprites[i].ReadFromStream(ds, true);
+ } else {
+ m_sprites[i].GetSizeFromStream(ds, &dimx, &dimy);
+ m_sprites[i].Init(NewItemSpriteBuffer(dimx, dimy, false));
+ m_sprites[i].ReadFromStream(ds, false);
+ }
+
+ if (m_cm == CM_256 && m_bPal)
m_sprites[i].SetPalette(m_pal.m_data);
- }
+ }
if (!ds.IsError())
- for (i = 0;i < m_nSfx && !ds.IsError(); i++) {
+ for (i = 0; i < m_nSfx && !ds.IsError(); i++) {
if (bLOX)
m_sfx[i].ReadFromStream(ds, true);
else
@@ -622,7 +623,7 @@ void RMItem::ReadFromStream(RMDataStream &ds, bool bLOX) {
// Read the pattern from pattern 1
if (!ds.IsError())
- for (i = 1;i <= m_nPatterns && !ds.IsError(); i++) {
+ for (i = 1; i <= m_nPatterns && !ds.IsError(); i++) {
if (bLOX)
m_patterns[i].ReadFromStream(ds, true);
else
@@ -692,8 +693,8 @@ void RMItem::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
// If CurSprite == -1, then the pattern is finished
if (m_nCurSprite == -1)
- return;
-
+ return;
+
// Set the flag
prim->SetFlag(m_bCurFlag);
@@ -730,9 +731,9 @@ void RMItem::SetPattern(int nPattern, bool bPlayP0) {
assert(nPattern >= 0 && nPattern <= m_nPatterns);
if (m_sfx)
- if (m_nCurPattern>0)
+ if (m_nCurPattern > 0)
m_patterns[m_nCurPattern].StopSfx(m_sfx);
-
+
// Remember the current pattern
m_nCurPattern = nPattern;
@@ -741,10 +742,10 @@ void RMItem::SetPattern(int nPattern, bool bPlayP0) {
m_nCurSprite = m_patterns[m_nCurPattern].Init(m_sfx, bPlayP0, &m_bCurFlag);
else {
m_nCurSprite = -1;
-
+
// Look for the sound effect for pattern 0
if (bPlayP0)
- for (i = 0;i < m_nSfx; i++)
+ for (i = 0; i < m_nSfx; i++)
if (strcmp(m_sfx[i].m_name, "p0") == 0)
m_sfx[i].Play();
}
@@ -758,7 +759,7 @@ bool RMItem::GetName(RMString &name) {
name = buf;
if (buf[0] == '\0')
return false;
- return true;
+ return true;
}
@@ -767,12 +768,12 @@ void RMItem::Unload(void) {
delete[] m_patterns;
m_patterns = NULL;
}
-
+
if (m_sprites != NULL) {
delete[] m_sprites;
m_sprites = NULL;
}
-
+
if (m_sfx != NULL) {
delete[] m_sfx;
m_sfx = NULL;
@@ -809,7 +810,7 @@ RMItem::~RMItem() {
void RMItem::WaitForEndPattern(CORO_PARAM, uint32 hCustomSkip) {
CORO_BEGIN_CONTEXT;
- uint32 h[2];
+ uint32 h[2];
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
@@ -880,7 +881,7 @@ void RMWipe::WaitForFadeEnd(CORO_PARAM) {
CORO_BEGIN_CODE(_ctx);
- CORO_INVOKE_2(CoroScheduler.waitForSingleObject, m_hEndOfFade, CORO_INFINITE);
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, m_hEndOfFade, CORO_INFINITE);
m_bEndFade = true;
m_bFading = false;
@@ -910,7 +911,7 @@ void RMWipe::InitFade(int type) {
ds.OpenBuffer(res);
ds >> m_wip0r;
ds.Close();
-
+
m_wip0r.SetPattern(1);
m_bFading = true;
@@ -921,12 +922,12 @@ void RMWipe::DoFrame(RMGfxTargetBuffer &bigBuf) {
bigBuf.AddPrim(new RMGfxPrimitive(this));
m_bMustRegister = false;
}
-
+
if (m_bFading) {
m_wip0r.DoFrame(&bigBuf, false);
m_nFadeStep++;
-
+
if (m_nFadeStep == 10) {
CoroScheduler.setEvent(m_hEndOfFade);
}
@@ -961,17 +962,17 @@ void RMWipe::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
/****************************************************************************/
short RMCharacter::FindPath(short source, short destination) {
- static RMBox BOX[MAXBOXES]; // Matrix of adjacent boxes
+ static RMBox BOX[MAXBOXES]; // Matrix of adjacent boxes
static short COSTO[MAXBOXES]; // Cost per node
static short VALIDO[MAXBOXES]; // 0:Invalid 1:Valid 2:Saturated
static short NEXT[MAXBOXES]; // Prossimo Nodo
short i, j, k, costominimo, fine, errore = 0;
RMBoxLoc *cur;
- g_system->lockMutex(csMove);
+ g_system->lockMutex(csMove);
if (source == -1 || destination == -1) {
- g_system->unlockMutex(csMove);
+ g_system->unlockMutex(csMove);
return 0;
}
@@ -983,37 +984,37 @@ short RMCharacter::FindPath(short source, short destination) {
memcpy(&BOX[i], &cur->boxes[i], sizeof(RMBox));
// Invalidate all nodes
- for (i = 0; i < cur->numbbox; i++)
+ for (i = 0; i < cur->numbbox; i++)
VALIDO[i] = 0;
-
+
// Prepare source and variables for the procedure
COSTO[source] = 0;
VALIDO[source] = 1;
fine = 0;
-
- // Find the shortest path
- while(!fine) {
- costominimo = 32000; // Reset the minimum cost
- errore = 1; // Possible error
+
+ // Find the shortest path
+ while (!fine) {
+ costominimo = 32000; // Reset the minimum cost
+ errore = 1; // Possible error
// 1st cycle: explore possible new nodes
for (i = 0; i < cur->numbbox; i++)
if (VALIDO[i] == 1) {
- errore = 0; // Failure de-bunked
+ errore = 0; // Failure de-bunked
j = 0;
- while (((BOX[i].adj[j]) != 1) && (j < cur->numbbox))
+ while (((BOX[i].adj[j]) != 1) && (j < cur->numbbox))
j++;
-
- if (j >= cur->numbbox)
+
+ if (j >= cur->numbbox)
VALIDO[i] = 2; // nodo saturated?
else {
NEXT[i] = j;
- if (COSTO[i] + 1 < costominimo)
+ if (COSTO[i] + 1 < costominimo)
costominimo = COSTO[i] + 1;
}
}
- if (errore)
+ if (errore)
fine = 1; // All nodes saturated
// 2nd cycle: adding new nodes that were found, saturate old nodes
@@ -1023,10 +1024,10 @@ short RMCharacter::FindPath(short source, short destination) {
COSTO[NEXT[i]] = costominimo;
VALIDO[NEXT[i]] = 1;
for (j = 0; j < cur->numbbox; j++)
- if (BOX[j].adj[NEXT[i]] == 1)
+ if (BOX[j].adj[NEXT[i]] == 1)
BOX[j].adj[NEXT[i]] = 0;
-
- if (NEXT[i] == destination)
+
+ if (NEXT[i] == destination)
fine = 1;
}
}
@@ -1036,7 +1037,7 @@ short RMCharacter::FindPath(short source, short destination) {
pathlenght = COSTO[destination];
k = pathlenght;
path[k] = destination;
-
+
while (path[k] != source) {
i = 0;
while (BOX[i].adj[path[k]] != 2)
@@ -1044,7 +1045,7 @@ short RMCharacter::FindPath(short source, short destination) {
k--;
path[k] = i;
}
-
+
pathlenght++;
}
@@ -1081,38 +1082,38 @@ void RMCharacter::GoTo(CORO_PARAM, RMPoint destcoord, bool bReversed) {
walkcount = 0;
if (bReversed) {
- while (0) ;
+ while (0) ;
}
int nPatt = GetCurPattern();
if (dx > dy) {
slope = fy / fx;
- if (lineend.x < linestart.x)
+ if (lineend.x < linestart.x)
walkspeed = -walkspeed;
walkstatus = 1;
-
+
// Change the pattern for the new direction
bNeedToStop = true;
if ((walkspeed < 0 && !bReversed) || (walkspeed >= 0 && bReversed)) {
- if (nPatt != PAT_WALKLEFT)
- SetPattern(PAT_WALKLEFT);
+ if (nPatt != PAT_WALKLEFT)
+ SetPattern(PAT_WALKLEFT);
} else {
- if (nPatt != PAT_WALKRIGHT)
+ if (nPatt != PAT_WALKRIGHT)
SetPattern(PAT_WALKRIGHT);
}
} else {
slope = fx / fy;
- if (lineend.y < linestart.y)
+ if (lineend.y < linestart.y)
walkspeed = -walkspeed;
walkstatus = 0;
-
+
bNeedToStop = true;
if ((walkspeed < 0 && !bReversed) || (walkspeed >= 0 && bReversed)) {
- if (nPatt != PAT_WALKUP)
- SetPattern(PAT_WALKUP);
+ if (nPatt != PAT_WALKUP)
+ SetPattern(PAT_WALKUP);
} else {
- if (nPatt != PAT_WALKDOWN)
+ if (nPatt != PAT_WALKDOWN)
SetPattern(PAT_WALKDOWN);
}
}
@@ -1132,9 +1133,12 @@ RMPoint RMCharacter::Searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoin
if (UP) {
nuovo = punto;
passi = 0;
- while((InWhichBox(nuovo) == -1) && (nuovo.y >= 0)) { nuovo.y--; passi++; }
- if ((InWhichBox(nuovo) != -1) && (passi < minimo)&&
- FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
+ while ((InWhichBox(nuovo) == -1) && (nuovo.y >= 0)) {
+ nuovo.y--;
+ passi++;
+ }
+ if ((InWhichBox(nuovo) != -1) && (passi < minimo) &&
+ FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
minimo = passi;
nuovo.y--; // to avoid error?
trovato = nuovo;
@@ -1144,9 +1148,12 @@ RMPoint RMCharacter::Searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoin
if (DOWN) {
nuovo = punto;
passi = 0;
- while ((InWhichBox(nuovo) == -1) && (nuovo.y < 480)) { nuovo.y++; passi++; }
+ while ((InWhichBox(nuovo) == -1) && (nuovo.y < 480)) {
+ nuovo.y++;
+ passi++;
+ }
if ((InWhichBox(nuovo) != -1) && (passi < minimo) &&
- FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
+ FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
minimo = passi;
nuovo.y++; // to avoid error?
trovato = nuovo;
@@ -1156,9 +1163,12 @@ RMPoint RMCharacter::Searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoin
if (RIGHT) {
nuovo = punto;
passi = 0;
- while ((InWhichBox(nuovo) == -1) && (nuovo.x < 640)) { nuovo.x++; passi++; }
+ while ((InWhichBox(nuovo) == -1) && (nuovo.x < 640)) {
+ nuovo.x++;
+ passi++;
+ }
if ((InWhichBox(nuovo) != -1) && (passi < minimo) &&
- FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
+ FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
minimo = passi;
nuovo.x++; // to avoid error?
trovato = nuovo;
@@ -1168,9 +1178,12 @@ RMPoint RMCharacter::Searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoin
if (LEFT) {
nuovo = punto;
passi = 0;
- while ((InWhichBox(nuovo) == -1) && (nuovo.x >= 0)) { nuovo.x--; passi++; }
+ while ((InWhichBox(nuovo) == -1) && (nuovo.x >= 0)) {
+ nuovo.x--;
+ passi++;
+ }
if ((InWhichBox(nuovo) != -1) && (passi < minimo) &&
- FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
+ FindPath(InWhichBox(m_pos), InWhichBox(nuovo))) {
minimo = passi;
nuovo.x--; // to avoid error?
trovato = nuovo;
@@ -1210,7 +1223,7 @@ short RMCharacter::ScanLine(const RMPoint &punto) {
Lstatus = 1;
} else {
Lslope = Lfx / Lfy;
- if (Lend.y < Lstart.y) Lspeed =- Lspeed;
+ if (Lend.y < Lstart.y) Lspeed = - Lspeed;
Lstatus = 0;
}
@@ -1227,7 +1240,7 @@ short RMCharacter::ScanLine(const RMPoint &punto) {
Lscan.x = Lstart.x + Ldx;
Lscan.y = Lstart.y + Ldy;
-
+
if ((ABS(Lscan.x - Lend.x) <= 1) && (ABS(Lscan.y - Lend.y) <= 1)) return 1;
}
@@ -1253,11 +1266,11 @@ RMPoint RMCharacter::InvScanLine(const RMPoint &punto) {
Ldy = ABS(Ldy);
Lspeed = 1;
Lcount = 0;
-
+
if (Ldx > Ldy) {
Lslope = Lfy / Lfx;
if (Lend.x < Lstart.x) Lspeed = -Lspeed;
- Lstatus=1;
+ Lstatus = 1;
} else {
Lslope = Lfx / Lfy;
if (Lend.y < Lstart.y) Lspeed = -Lspeed;
@@ -1268,9 +1281,9 @@ RMPoint RMCharacter::InvScanLine(const RMPoint &punto) {
for (;;) {
if (InWhichBox(Lscan) != -1) {
if (InWhichBox(Lscan) != Lbox) {
- if (InWhichBox(m_pos) == InWhichBox(Lscan) || FindPath(InWhichBox(m_pos),InWhichBox(Lscan)))
+ if (InWhichBox(m_pos) == InWhichBox(Lscan) || FindPath(InWhichBox(m_pos), InWhichBox(Lscan)))
return Lscan;
- else
+ else
Lbox = InWhichBox(Lscan);
}
}
@@ -1279,10 +1292,10 @@ RMPoint RMCharacter::InvScanLine(const RMPoint &punto) {
if (Lstatus) {
Ldx = Lspeed * Lcount;
Ldy = Lslope * Ldx;
- } else {
+ } else {
Ldy = Lspeed * Lcount;
Ldx = Lslope * Ldy;
- }
+ }
Lscan.x = Lstart.x + Ldx;
Lscan.y = Lstart.y + Ldy;
}
@@ -1299,19 +1312,19 @@ RMPoint RMCharacter::NearestHotSpot(int sourcebox, int destbox) {
int x, y, distanzaminima;
distanzaminima = 10000000;
RMBoxLoc *cur = theBoxes->GetBoxes(curLocation);
-
+
for (cc = 0; cc < cur->boxes[sourcebox].numhotspot; cc++)
if ((cur->boxes[sourcebox].hotspot[cc].destination) == destbox) {
x = ABS(cur->boxes[sourcebox].hotspot[cc].hotx - m_pos.x);
y = ABS(cur->boxes[sourcebox].hotspot[cc].hoty - m_pos.y);
-
+
if ((x * x + y * y) < distanzaminima) {
distanzaminima = x * x + y * y;
puntocaldo.x = cur->boxes[sourcebox].hotspot[cc].hotx;
puntocaldo.y = cur->boxes[sourcebox].hotspot[cc].hoty;
}
}
-
+
return puntocaldo;
}
@@ -1333,7 +1346,7 @@ void RMCharacter::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pr
void RMCharacter::NewBoxEntered(int nBox) {
RMBoxLoc *cur;
bool bOldReverse;
-
+
// Recall on ExitBox
mpalQueryDoAction(3, curLocation, curbox);
@@ -1371,11 +1384,11 @@ void RMCharacter::NewBoxEntered(int nBox) {
// Recall On EnterBox
mpalQueryDoAction(2, curLocation, curbox);
}
-
-void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
+
+void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int loc) {
CORO_BEGIN_CONTEXT;
- bool bEndNow;
- RMBoxLoc *cur;
+ bool bEndNow;
+ RMBoxLoc *cur;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
@@ -1402,7 +1415,7 @@ void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
_ctx->bEndNow = true;
}
}
-
+
// If we are going vertical
if (walkstatus == 0) {
dy = walkspeed * walkcount;
@@ -1431,11 +1444,11 @@ void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
bEndOfPath = true;
CoroScheduler.pulseEvent(hEndOfPath);
}
-
+
walkcount++;
// Update the character Z. @@@ Should remove only if the Z was changed
-
+
// Check if the box was changed
if (!theBoxes->IsInBox(curLocation, curbox, m_pos))
NewBoxEntered(InWhichBox(m_pos));
@@ -1454,10 +1467,10 @@ void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
// If we still have to go through a box
if (pathcount < pathlenght) {
// Check if the box we're going into is active
- if (_ctx->cur->boxes[path[pathcount-1]].attivo) {
+ if (_ctx->cur->boxes[path[pathcount - 1]].attivo) {
// Move in a straight line towards the nearest hotspot, taking into account the reversing
// NEWBOX = path[pathcount-1]
- CORO_INVOKE_2(GoTo, NearestHotSpot(path[pathcount-1], path[pathcount]), _ctx->cur->boxes[path[pathcount-1]].bReversed);
+ CORO_INVOKE_2(GoTo, NearestHotSpot(path[pathcount - 1], path[pathcount]), _ctx->cur->boxes[path[pathcount - 1]].bReversed);
pathcount++;
} else {
// If the box is off, we can only block all
@@ -1470,7 +1483,7 @@ void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
CoroScheduler.pulseEvent(hEndOfPath);
}
} else {
- // If we have already entered the last box, we just have to move in a straight line towards the
+ // If we have already entered the last box, we just have to move in a straight line towards the
// point of arrival
// NEWBOX = InWhichBox(pathend)
minpath = 0;
@@ -1520,7 +1533,7 @@ void RMCharacter::Stop(CORO_PARAM) {
case PAT_WALKRIGHT:
SetPattern(PAT_STANDRIGHT);
break;
-
+
default:
SetPattern(PAT_STANDDOWN);
break;
@@ -1529,22 +1542,22 @@ void RMCharacter::Stop(CORO_PARAM) {
CORO_END_CODE;
}
-inline int RMCharacter::InWhichBox(const RMPoint &pt) {
- return theBoxes->WhichBox(curLocation, pt);
+inline int RMCharacter::InWhichBox(const RMPoint &pt) {
+ return theBoxes->WhichBox(curLocation, pt);
}
void RMCharacter::Move(CORO_PARAM, RMPoint pt, bool *result) {
CORO_BEGIN_CONTEXT;
- RMPoint dest;
- int numbox;
- RMBoxLoc *cur;
+ RMPoint dest;
+ int numbox;
+ RMBoxLoc *cur;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
bMoving = true;
-
+
// 0, 0 does not do anything, just stops the character
if (pt.x == 0 && pt.y == 0) {
minpath = 0;
@@ -1556,7 +1569,7 @@ void RMCharacter::Move(CORO_PARAM, RMPoint pt, bool *result) {
}
// If clicked outside the box
- _ctx->numbox = InWhichBox(pt);
+ _ctx->numbox = InWhichBox(pt);
if (_ctx->numbox == -1) {
// Find neareste point inside the box
_ctx->dest = NearestPoint(pt);
@@ -1574,7 +1587,7 @@ void RMCharacter::Move(CORO_PARAM, RMPoint pt, bool *result) {
minpath = 0;
status = STAND;
bMovingWithoutMinpath = true;
- if (ScanLine(pt))
+ if (ScanLine(pt))
CORO_INVOKE_2(GoTo, pt, _ctx->cur->boxes[_ctx->numbox].bReversed);
else if (FindPath(InWhichBox(m_pos), InWhichBox(pt))) {
bMovingWithoutMinpath = false;
@@ -1586,8 +1599,8 @@ void RMCharacter::Move(CORO_PARAM, RMPoint pt, bool *result) {
// a path to get there. We use the InvScanLine to search around a point
_ctx->dest = InvScanLine(pt);
pt = _ctx->dest;
-
- if (ScanLine(pt))
+
+ if (ScanLine(pt))
CORO_INVOKE_2(GoTo, pt, _ctx->cur->boxes[_ctx->numbox].bReversed);
else if (FindPath(InWhichBox(m_pos), InWhichBox(pt))) {
bMovingWithoutMinpath = false;
@@ -1612,11 +1625,11 @@ void RMCharacter::Move(CORO_PARAM, RMPoint pt, bool *result) {
void RMCharacter::SetPosition(const RMPoint &pt, int newloc) {
RMBoxLoc *box;
-
+
minpath = 0;
status = STAND;
m_pos = pt;
-
+
if (newloc != -1)
curLocation = newloc;
@@ -1628,14 +1641,14 @@ void RMCharacter::SetPosition(const RMPoint &pt, int newloc) {
bRemoveFromOT = true;
}
-void RMCharacter::WaitForEndMovement(CORO_PARAM) {
+void RMCharacter::WaitForEndMovement(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
- if (bMoving)
- CORO_INVOKE_2(CoroScheduler.waitForSingleObject, hEndOfPath, CORO_INFINITE);
+ if (bMoving)
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, hEndOfPath, CORO_INFINITE);
CORO_END_CODE;
}
@@ -1722,9 +1735,12 @@ void RMBox::ReadFromStream(RMDataStream &ds) {
// Hotspots
for (i = 0; i < numhotspot; i++) {
- ds >> w; hotspot[i].hotx = w;
- ds >> w; hotspot[i].hoty = w;
- ds >> w; hotspot[i].destination = w;
+ ds >> w;
+ hotspot[i].hotx = w;
+ ds >> w;
+ hotspot[i].hoty = w;
+ ds >> w;
+ hotspot[i].destination = w;
}
}
@@ -1811,7 +1827,7 @@ void RMGameBoxes::Init(void) {
RMRes res(10000 + i);
ds.OpenBuffer(res);
-
+
m_allBoxes[i] = new RMBoxLoc();
ds >> *m_allBoxes[i];
@@ -1832,7 +1848,7 @@ bool RMGameBoxes::IsInBox(int nLoc, int nBox, const RMPoint &pt) {
RMBoxLoc *cur = GetBoxes(nLoc);
if ((pt.x >= cur->boxes[nBox].left) && (pt.x <= cur->boxes[nBox].right) &&
- (pt.y >= cur->boxes[nBox].top) && (pt.y <= cur->boxes[nBox].bottom))
+ (pt.y >= cur->boxes[nBox].top) && (pt.y <= cur->boxes[nBox].bottom))
return true;
else
return false;
@@ -1841,20 +1857,20 @@ bool RMGameBoxes::IsInBox(int nLoc, int nBox, const RMPoint &pt) {
int RMGameBoxes::WhichBox(int nLoc, const RMPoint &punto) {
int i;
RMBoxLoc *cur = GetBoxes(nLoc);
-
+
if (!cur) return -1;
- for (i = 0; i<cur->numbbox; i++)
+ for (i = 0; i < cur->numbbox; i++)
if (cur->boxes[i].attivo)
- if ((punto.x >= cur->boxes[i].left) && (punto.x <= cur->boxes[i].right) &&
- (punto.y >= cur->boxes[i].top) && (punto.y <= cur->boxes[i].bottom))
+ if ((punto.x >= cur->boxes[i].left) && (punto.x <= cur->boxes[i].right) &&
+ (punto.y >= cur->boxes[i].top) && (punto.y <= cur->boxes[i].bottom))
return i;
return -1;
}
void RMGameBoxes::ChangeBoxStatus(int nLoc, int nBox, int status) {
- m_allBoxes[nLoc]->boxes[nBox].attivo=status;
+ m_allBoxes[nLoc]->boxes[nBox].attivo = status;
m_allBoxes[nLoc]->RecalcAllAdj();
}
@@ -1863,9 +1879,9 @@ int RMGameBoxes::GetSaveStateSize(void) {
int size;
int i;
- size=4;
+ size = 4;
- for (i=1; i <= m_nLocBoxes; i++) {
+ for (i = 1; i <= m_nLocBoxes; i++) {
size += 4;
size += m_allBoxes[i]->numbbox;
}
@@ -1874,17 +1890,17 @@ int RMGameBoxes::GetSaveStateSize(void) {
}
void RMGameBoxes::SaveState(byte *state) {
- int i,j;
-
+ int i, j;
+
// Save the number of locations with boxes
WRITE_LE_UINT32(state, m_nLocBoxes);
state += 4;
// For each location, write out the number of boxes and their status
- for (i=1; i <= m_nLocBoxes; i++) {
+ for (i = 1; i <= m_nLocBoxes; i++) {
WRITE_LE_UINT32(state, m_allBoxes[i]->numbbox);
state += 4;
-
+
for (j = 0; j < m_allBoxes[i]->numbbox; j++)
*state++ = m_allBoxes[i]->boxes[j].attivo;
}
@@ -1905,8 +1921,8 @@ void RMGameBoxes::LoadState(byte *state) {
nbox = READ_LE_UINT32(state);
state += 4;
- for (j = 0; j<nbox ; j++) {
- if (j < m_allBoxes[i]->numbbox)
+ for (j = 0; j < nbox ; j++) {
+ if (j < m_allBoxes[i]->numbbox)
m_allBoxes[i]->boxes[j].attivo = *state;
state++;
@@ -1933,7 +1949,7 @@ RMLocation::RMLocation() {
/**
* Load a location (.LOC) from a file that is provided.
*
- * @param lpszFileName Name of the file
+ * @param lpszFileName Name of the file
*/
bool RMLocation::Load(const char *lpszFileName) {
Common::File f;
@@ -1956,9 +1972,9 @@ bool RMLocation::Load(const char *lpszFileName) {
/**
* Load a location (.LOC) from a given open file
*
- * @param hFile File reference
+ * @param hFile File reference
*
- * @returns True if succeeded OK, false in case of error.
+ * @returns True if succeeded OK, false in case of error.
*/
bool RMLocation::Load(Common::File &file) {
int size;
@@ -1973,7 +1989,7 @@ bool RMLocation::Load(Common::File &file) {
fs.OpenFile(file);
bRet = Load(fs);
fs.Close();
-
+
return bRet;
}
@@ -1992,8 +2008,8 @@ bool RMLocation::Load(const byte *buf) {
/**
* Load a location (.LOC) from a given data stream
*
- * @param ds Data stream
- * @returns True if succeeded OK, false in case of error.
+ * @param ds Data stream
+ * @returns True if succeeded OK, false in case of error.
*/
bool RMLocation::Load(RMDataStream &ds) {
char id[3];
@@ -2004,14 +2020,14 @@ bool RMLocation::Load(RMDataStream &ds) {
// Check the ID
ds >> id[0] >> id[1] >> id[2];
-
+
// Check if we are in a LOX
if (id[0] == 'L' && id[1] == 'O' && id[2] == 'X')
return LoadLOX(ds);
-
+
// Otherwise, check that it is a normal LOC
if (id[0] != 'L' || id[1] != 'O' || id[2] != 'C')
- return false;
+ return false;
// Version
ds >> ver;
@@ -2033,10 +2049,11 @@ bool RMLocation::Load(RMDataStream &ds) {
m_curScroll.Set(0, 0);
// Read the colour mode
- ds >> cm; m_cmode = (RMColorMode)cm;
+ ds >> cm;
+ m_cmode = (RMColorMode)cm;
// Initialise the source buffer and read the location
- switch (m_cmode) {
+ switch (m_cmode) {
case CM_256:
m_buf = new RMGfxSourceBuffer8;
break;
@@ -2044,7 +2061,7 @@ bool RMLocation::Load(RMDataStream &ds) {
case CM_65K:
m_buf = new RMGfxSourceBuffer16;
break;
-
+
default:
assert(0);
break;
@@ -2052,7 +2069,7 @@ bool RMLocation::Load(RMDataStream &ds) {
// Initialise the surface, loading the palette if necessary
m_buf->Init(ds, dimx, dimy, true);
-
+
// Check the size of the location
// assert(dimy!=512);
@@ -2065,7 +2082,7 @@ bool RMLocation::Load(RMDataStream &ds) {
_vm->FreezeTime();
- for (i = 0;i < m_nItems && !ds.IsError(); i++)
+ for (i = 0; i < m_nItems && !ds.IsError(); i++)
ds >> m_items[i];
_vm->UnfreezeTime();
@@ -2099,14 +2116,14 @@ bool RMLocation::LoadLOX(RMDataStream &ds) {
// Initialise the surface, loading in the palette if necessary
m_buf->Init(ds, dimx, dimy, true);
-
+
// Number of items
ds >> m_nItems;
// Create and read objects
if (m_nItems > 0)
m_items = new RMItem[m_nItems];
-
+
for (i = 0; i < m_nItems && !ds.IsError(); i++)
m_items[i].ReadFromStream(ds, true);
@@ -2124,12 +2141,12 @@ void RMLocation::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pri
CORO_BEGIN_CODE(_ctx);
// Set the position of the source scrolling
- if (m_buf->Dimy()>RM_SY || m_buf->Dimx()>RM_SX) {
- prim->SetSrc(RMRect(m_curScroll,m_curScroll+RMPoint(640,480)));
+ if (m_buf->Dimy() > RM_SY || m_buf->Dimx() > RM_SX) {
+ prim->SetSrc(RMRect(m_curScroll, m_curScroll + RMPoint(640, 480)));
}
prim->SetDst(m_fixedScroll);
-
+
// Invoke the drawing method fo the image class, which will draw the location background
CORO_INVOKE_2(m_buf->Draw, bigBuf, prim);
@@ -2148,33 +2165,33 @@ void RMLocation::DoFrame(RMGfxTargetBuffer *bigBuf) {
bigBuf->AddPrim(new RMGfxPrimitive(this));
// Process all the location items
- for (i = 0;i < m_nItems; i++)
+ for (i = 0; i < m_nItems; i++)
m_items[i].DoFrame(bigBuf);
}
RMItem *RMLocation::GetItemFromCode(uint32 dwCode) {
int i;
-
+
for (i = 0; i < m_nItems; i++)
if (m_items[i].MpalCode() == (int)dwCode)
return &m_items[i];
-
- return NULL;
+
+ return NULL;
}
RMItem *RMLocation::WhichItemIsIn(const RMPoint &pt) {
int found = -1;
int foundSize = 0;
int size;
-
+
for (int i = 0; i < m_nItems; i++) {
size = 0;
if (m_items[i].IsIn(pt, &size)) {
if (found == -1 || size < foundSize) {
foundSize = size;
found = i;
- }
+ }
}
}
@@ -2249,8 +2266,8 @@ void RMLocation::SetScrollPosition(const RMPoint &scroll) {
RMPoint pt = scroll;
if (pt.x < 0) pt.x = 0;
if (pt.y < 0) pt.y = 0;
- if (pt.x + RM_SX>m_buf->Dimx()) pt.x = m_buf->Dimx() - RM_SX;
- if (pt.y + RM_SY>m_buf->Dimy()) pt.y = m_buf->Dimy() - RM_SY;
+ if (pt.x + RM_SX > m_buf->Dimx()) pt.x = m_buf->Dimx() - RM_SX;
+ if (pt.y + RM_SY > m_buf->Dimy()) pt.y = m_buf->Dimy() - RM_SY;
m_curScroll = pt;
@@ -2271,7 +2288,7 @@ void RMLocation::PauseSound(bool bPause) {
* RMMessage Methods
\****************************************************************************/
-RMMessage::RMMessage(uint32 dwId) {
+RMMessage::RMMessage(uint32 dwId) {
Load(dwId);
}
@@ -2287,19 +2304,19 @@ RMMessage::~RMMessage() {
void RMMessage::Load(uint32 dwId) {
lpMessage = mpalQueryMessage(dwId);
assert(lpMessage != NULL);
-
+
if (lpMessage)
ParseMessage();
}
void RMMessage::ParseMessage(void) {
char *p;
-
+
assert(lpMessage != NULL);
-
+
nPeriods = 1;
p = lpPeriods[0] = lpMessage;
-
+
for (;;) {
// Find the end of the current period
while (*p != '\0')
diff --git a/engines/tony/loc.h b/engines/tony/loc.h
index 7085c81dcb..612e7b5d3e 100644
--- a/engines/tony/loc.h
+++ b/engines/tony/loc.h
@@ -62,7 +62,7 @@ public:
byte m_data[1024];
public:
- friend RMDataStream &operator>>(RMDataStream &ds, RMPalette &pal);
+ friend RMDataStream &operator>>(RMDataStream &ds, RMPalette &pal);
};
@@ -79,14 +79,14 @@ public:
RMSfx();
virtual ~RMSfx();
- friend RMDataStream& operator>>(RMDataStream &ds, RMSfx &sfx);
+ friend RMDataStream &operator>>(RMDataStream &ds, RMSfx &sfx);
void Play(bool bLoop = false);
void SetVolume(int vol);
void Pause(bool bPause);
void Stop(void);
- void ReadFromStream(RMDataStream& ds, bool bLOX = false);
+ void ReadFromStream(RMDataStream &ds, bool bLOX = false);
};
@@ -111,44 +111,46 @@ public:
RMPoint m_pos; // Child co-ordinates
public:
- RMSlotType m_type;
+ RMSlotType m_type;
int m_data;
byte m_flag;
public:
- friend RMDataStream& operator>>(RMDataStream& ds, RMSlot& slot);
+ friend RMDataStream &operator>>(RMDataStream &ds, RMSlot &slot);
- RMPoint Pos() { return m_pos; }
+ RMPoint Pos() {
+ return m_pos;
+ }
- void ReadFromStream(RMDataStream& ds, bool bLOX = false);
+ void ReadFromStream(RMDataStream &ds, bool bLOX = false);
};
public:
- RMString m_name;
+ RMString m_name;
private:
- int m_speed;
- RMPoint m_pos; // Parent coordinates
- RMPoint m_curPos; // Parent + child coordinates
- int m_bLoop;
- int m_nSlots;
+ int m_speed;
+ RMPoint m_pos; // Parent coordinates
+ RMPoint m_curPos; // Parent + child coordinates
+ int m_bLoop;
+ int m_nSlots;
int m_nCurSlot;
int m_nCurSprite;
- RMSlot *m_slots;
+ RMSlot *m_slots;
uint32 m_nStartTime;
public:
RMPattern();
virtual ~RMPattern();
-
- friend RMDataStream& operator>>(RMDataStream& ds, RMPattern& pat);
+
+ friend RMDataStream &operator>>(RMDataStream &ds, RMPattern &pat);
// A warning that the pattern now and the current
- int Init(RMSfx* sfx, bool bPlayP0=false, byte* bFlag=NULL);
+ int Init(RMSfx *sfx, bool bPlayP0 = false, byte *bFlag = NULL);
- // Update the pattern, checking to see if it's time to change slot and executing
+ // Update the pattern, checking to see if it's time to change slot and executing
// any associated commands
int Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx);
@@ -156,9 +158,11 @@ public:
void StopSfx(RMSfx *sfx);
// Reads the position of the pattern
- RMPoint Pos() { return m_curPos; }
+ RMPoint Pos() {
+ return m_curPos;
+ }
- void ReadFromStream(RMDataStream& ds, bool bLOX = false);
+ void ReadFromStream(RMDataStream &ds, bool bLOX = false);
private:
void UpdateCoord(void);
@@ -170,24 +174,24 @@ private:
*/
class RMSprite : public RMGfxTask {
public:
- RMString m_name;
- RMRect m_rcBox;
+ RMString m_name;
+ RMRect m_rcBox;
protected:
- RMGfxSourceBuffer* m_buf;
+ RMGfxSourceBuffer *m_buf;
public:
RMSprite();
virtual ~RMSprite();
- void Init(RMGfxSourceBuffer* buf);
- friend RMDataStream& operator>>(RMDataStream& ds, RMSprite& sprite);
+ void Init(RMGfxSourceBuffer *buf);
+ friend RMDataStream &operator>>(RMDataStream &ds, RMSprite &sprite);
virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
void SetPalette(byte *lpBuf);
- void GetSizeFromStream(RMDataStream& ds, int* dimx, int* dimy);
- void LOXGetSizeFromStream(RMDataStream& ds, int* dimx, int* dimy);
+ void GetSizeFromStream(RMDataStream &ds, int *dimx, int *dimy);
+ void LOXGetSizeFromStream(RMDataStream &ds, int *dimx, int *dimy);
- void ReadFromStream(RMDataStream& ds, bool bLOX = false);
+ void ReadFromStream(RMDataStream &ds, bool bLOX = false);
};
@@ -196,31 +200,33 @@ public:
*/
class RMItem : public RMGfxTask {
public:
- RMString m_name;
+ RMString m_name;
protected:
- int m_z;
- RMPoint m_pos; // Coordinate nonno
+ int m_z;
+ RMPoint m_pos; // Coordinate nonno
RMColorMode m_cm;
RMPoint m_curScroll;
byte m_FX;
byte m_FXparm;
- virtual int GetCurPattern() { return m_nCurPattern; }
+ virtual int GetCurPattern() {
+ return m_nCurPattern;
+ }
private:
int m_nCurPattern;
int m_mpalCode;
- RMPoint m_hot;
+ RMPoint m_hot;
RMRect m_rcBox;
- int m_nSprites,m_nSfx,m_nPatterns;
- byte m_bPal;
- RMPalette m_pal;
+ int m_nSprites, m_nSfx, m_nPatterns;
+ byte m_bPal;
+ RMPalette m_pal;
- RMSprite *m_sprites;
- RMSfx *m_sfx;
- RMPattern *m_patterns;
+ RMSprite *m_sprites;
+ RMSfx *m_sfx;
+ RMPattern *m_patterns;
byte m_bCurFlag;
int m_nCurSprite;
@@ -235,7 +241,7 @@ public:
RMItem();
virtual ~RMItem();
- friend RMDataStream& operator>>(RMDataStream &ds, RMItem &item);
+ friend RMDataStream &operator>>(RMDataStream &ds, RMItem &item);
// Process to make the object move on any animations.
// Returns TRUE if it should be redrawn on the next frame
@@ -246,15 +252,19 @@ public:
// Overloading of check whether to remove from active list
virtual void RemoveThis(CORO_PARAM, bool &result);
-
+
// Overloaded Draw
virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Overloaded priority: it's based on Z ordering
- virtual int Priority() { return m_z; }
+ virtual int Priority() {
+ return m_z;
+ }
// Pattern number
- int NumPattern() { return m_nPatterns; }
+ int NumPattern() {
+ return m_nPatterns;
+ }
// Set anew animation pattern, changing abruptly from the current
virtual void SetPattern(int nPattern, bool bPlayP0 = false);
@@ -263,9 +273,13 @@ public:
void SetStatus(int nStatus);
bool IsIn(const RMPoint &pt, int *size = NULL);
- RMPoint Hotspot() { return m_hot; }
+ RMPoint Hotspot() {
+ return m_hot;
+ }
bool GetName(RMString &name);
- int MpalCode() { return m_mpalCode; }
+ int MpalCode() {
+ return m_mpalCode;
+ }
// Unload
void Unload(void);
@@ -276,11 +290,13 @@ public:
// Sets a new hotspot fro the object
void ChangeHotspot(const RMPoint &pt);
- void SetInitCurPattern(bool status) { m_bInitCurPattern=status; }
+ void SetInitCurPattern(bool status) {
+ m_bInitCurPattern = status;
+ }
void PlaySfx(int nSfx);
-void ReadFromStream(RMDataStream& ds, bool bLOX=false);
+ void ReadFromStream(RMDataStream &ds, bool bLOX = false);
void PauseSound(bool bPause);
@@ -293,8 +309,8 @@ protected:
};
-#define MAXBOXES 50 // Maximum number of allowed boxes
-#define MAXHOTSPOT 20 // Maximum nimber of allowed hotspots
+#define MAXBOXES 50 // Maximum number of allowed boxes
+#define MAXHOTSPOT 20 // Maximum nimber of allowed hotspots
class RMBox {
public:
@@ -304,11 +320,11 @@ public:
};
public:
- int left, top, right, bottom; // Vertici bounding boxes
- int adj[MAXBOXES]; // List of adjacent bounding boxes
- int numhotspot; // Hotspot number
- uint8 Zvalue; // Z value for the bounding box
- T_HOTSPOT hotspot[MAXHOTSPOT]; // List of hotspots
+ int left, top, right, bottom; // Vertici bounding boxes
+ int adj[MAXBOXES]; // List of adjacent bounding boxes
+ int numhotspot; // Hotspot number
+ uint8 Zvalue; // Z value for the bounding box
+ T_HOTSPOT hotspot[MAXHOTSPOT]; // List of hotspots
bool attivo;
bool bReversed;
@@ -327,19 +343,19 @@ public:
RMBox *boxes;
private:
- void ReadFromStream(RMDataStream& ds);
+ void ReadFromStream(RMDataStream &ds);
public:
RMBoxLoc();
virtual ~RMBoxLoc();
- friend RMDataStream& operator >>(RMDataStream &ds, RMBoxLoc &bl);
+ friend RMDataStream &operator >>(RMDataStream &ds, RMBoxLoc &bl);
void RecalcAllAdj(void);
};
#define GAME_BOXES_SIZE 200
-class RMGameBoxes {
+class RMGameBoxes {
protected:
RMBoxLoc *m_allBoxes[GAME_BOXES_SIZE];
int m_nLocBoxes;
@@ -348,19 +364,19 @@ public:
RMGameBoxes();
~RMGameBoxes();
- void Init(void);
+ void Init(void);
void Close(void);
// Get binding boxes for a given location
RMBoxLoc *GetBoxes(int nLoc);
int GetLocBoxesCount() const { return m_nLocBoxes; }
-
+
// Return the box which contains a given point
int WhichBox(int nLoc, const RMPoint &pt);
// Check whether a point is inside a given box
bool IsInBox(int nLoc, int nBox, const RMPoint &pt);
-
+
// Change the status of a box
void ChangeBoxStatus(int nLoc, int nBox, int status);
@@ -380,7 +396,7 @@ public:
PAT_WALKUP,
PAT_WALKDOWN,
PAT_WALKLEFT,
- PAT_WALKRIGHT
+ PAT_WALKRIGHT
};
private:
@@ -399,7 +415,7 @@ private:
short path[MAXBOXES];
short pathlenght, pathcount;
int curbox;
-
+
STATUS status;
int curSpeed;
bool bEndOfPath;
@@ -409,17 +425,17 @@ private:
bool bRemoveFromOT;
bool bMovingWithoutMinpath;
RMGameBoxes *theBoxes;
-
+
RMPoint m_fixedScroll;
-
+
private:
- int InWhichBox(const RMPoint &pt);
-
+ int InWhichBox(const RMPoint &pt);
+
short FindPath(short source, short destination);
RMPoint Searching(char UP, char DOWN, char RIGHT, char LEFT, RMPoint punto);
RMPoint NearestPoint(const RMPoint &punto);
-
- void GoTo(CORO_PARAM, RMPoint destcoord, bool bReversed=false);
+
+ void GoTo(CORO_PARAM, RMPoint destcoord, bool bReversed = false);
short ScanLine(const RMPoint &punto);
RMPoint InvScanLine(const RMPoint &punto);
RMPoint NearestHotSpot(int sourcebox, int destbox);
@@ -439,21 +455,25 @@ public:
void LinkToBoxes(RMGameBoxes *theBoxes);
virtual void RemoveThis(CORO_PARAM, bool &result);
-
+
// Update the position of a character
- void DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int loc);
+ void DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int loc);
// Overloaded draw
virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// TRUE if you just stopped
- bool EndOfPath() { return bEndOfPath; }
+ bool EndOfPath() {
+ return bEndOfPath;
+ }
// Change the pattern of a character to STOP
virtual void Stop(CORO_PARAM);
// Check if the character is moving
- bool IsMoving() { return bMoving; }
+ bool IsMoving() {
+ return bMoving;
+ }
// Move the character to a certain position
void Move(CORO_PARAM, RMPoint pt, bool *result = NULL);
@@ -464,8 +484,12 @@ public:
// Wait for the end of movement
void WaitForEndMovement(CORO_PARAM);
- void SetFixedScroll(const RMPoint &fix) { m_fixedScroll = fix; }
- void SetSpeed(int speed) { curSpeed = speed; }
+ void SetFixedScroll(const RMPoint &fix) {
+ m_fixedScroll = fix;
+ }
+ void SetSpeed(int speed) {
+ curSpeed = speed;
+ }
};
@@ -485,9 +509,9 @@ public:
RMWipe();
virtual ~RMWipe();
- void DoFrame(RMGfxTargetBuffer& bigBuf);
+ void DoFrame(RMGfxTargetBuffer &bigBuf);
virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
-
+
void InitFade(int type);
void CloseFade(void);
void WaitForFadeEnd(CORO_PARAM);
@@ -503,25 +527,29 @@ public:
*/
class RMLocation : public RMGfxTaskSetPrior {
public:
- RMString m_name; // Name
+ RMString m_name; // Name
- private:
- RMColorMode m_cmode; // Color mode
- RMGfxSourceBuffer *m_buf; // Location picture
+private:
+ RMColorMode m_cmode; // Color mode
+ RMGfxSourceBuffer *m_buf; // Location picture
- int m_nItems; // Number of objects
- RMItem *m_items; // Objects
+ int m_nItems; // Number of objects
+ RMItem *m_items; // Objects
- RMPoint m_curScroll; // Current scroll position
+ RMPoint m_curScroll; // Current scroll position
RMPoint m_fixedScroll;
public:
// @@@@@@@@@@@@@@@@@@@@@@@
RMPoint TEMPTonyStart;
- RMPoint TEMPGetTonyStart() { return TEMPTonyStart; }
+ RMPoint TEMPGetTonyStart() {
+ return TEMPTonyStart;
+ }
int TEMPNumLoc;
- int TEMPGetNumLoc() { return TEMPNumLoc; }
+ int TEMPGetNumLoc() {
+ return TEMPNumLoc;
+ }
public:
RMLocation();
@@ -559,7 +587,9 @@ public:
void UpdateScrolling(const RMPoint &ptShowThis);
// Read the current scroll position
- RMPoint ScrollPosition() { return m_curScroll; }
+ RMPoint ScrollPosition() {
+ return m_curScroll;
+ }
// Pause sound
void PauseSound(bool bPause);
@@ -584,10 +614,18 @@ public:
virtual ~RMMessage();
void Load(uint32 dwId);
- bool IsValid() { return lpMessage != NULL; }
- int NumPeriods() { return nPeriods; }
- char *Period(int num) { return lpPeriods[num]; }
- char *operator[](int num) { return lpPeriods[num]; }
+ bool IsValid() {
+ return lpMessage != NULL;
+ }
+ int NumPeriods() {
+ return nPeriods;
+ }
+ char *Period(int num) {
+ return lpPeriods[num];
+ }
+ char *operator[](int num) {
+ return lpPeriods[num];
+ }
};
} // End of namespace Tony
diff --git a/engines/tony/resid.h b/engines/tony/resid.h
index aec4d4c38c..5215801d5d 100644
--- a/engines/tony/resid.h
+++ b/engines/tony/resid.h
@@ -27,7 +27,7 @@
*/
/*
- Da 10500 in poi ci sono gli .OGG per l'inventario e i ritagli
+ Da 10500 in poi ci sono gli .OGG per l'inventario e i ritagli
*/
#ifndef TONY_RESID_H
#define TONY_RESID_H
@@ -42,18 +42,18 @@
#define RES_I_INTERP4 10306
#define RES_I_INTERP5 10307
-#define RES_I_DLGTEXT 10350
+#define RES_I_DLGTEXT 10350
#define RES_I_DLGTEXTLINE 10351
-#define RES_I_DLGTEXTPAL 10352
+#define RES_I_DLGTEXTPAL 10352
-#define RES_I_MINIINTER 10360
+#define RES_I_MINIINTER 10360
-#define RES_P_PAL 10410
-#define RES_P_GO 10400
-#define RES_P_TAKE 10401
-#define RES_P_USE 10402
-#define RES_P_EXAM 10403
-#define RES_P_TALK 10404
+#define RES_P_PAL 10410
+#define RES_P_GO 10400
+#define RES_P_TAKE 10401
+#define RES_P_USE 10402
+#define RES_P_EXAM 10403
+#define RES_P_TALK 10404
#define RES_P_PAP1 10420
#define RES_P_PAP2 10421
diff --git a/engines/tony/sound.cpp b/engines/tony/sound.cpp
index 33dd6e1497..2f55bfad42 100644
--- a/engines/tony/sound.cpp
+++ b/engines/tony/sound.cpp
@@ -151,8 +151,7 @@ CODEC::CODEC(bool loop) {
bEndReached = false;
}
-CODEC::~CODEC()
-{
+CODEC::~CODEC() {
}
@@ -228,24 +227,21 @@ uint32 CODECRAW::Decompress(HANDLE hStream, void *buf, uint32 dwSize) {
bEndReached = false;
dwEOF = 0;
- ReadFile(hStream,lpBuf,dwSize, &dwRead, NULL);
-
- if (dwRead<dwSize) {
- dwEOF = dwRead;
- bEndReached = true;
-
- if (!bLoop)
- {
- ZeroMemory(lpBuf+dwRead,dwSize-dwRead);
- }
- else
- {
- SetFilePointer(hStream, 0, NULL,FILE_BEGIN);
- ReadFile(hStream,lpBuf+dwRead,dwSize-dwRead, &dwRead, NULL);
- }
- }
-
- return dwEOF;
+ ReadFile(hStream, lpBuf, dwSize, &dwRead, NULL);
+
+ if (dwRead < dwSize) {
+ dwEOF = dwRead;
+ bEndReached = true;
+
+ if (!bLoop) {
+ ZeroMemory(lpBuf + dwRead, dwSize - dwRead);
+ } else {
+ SetFilePointer(hStream, 0, NULL, FILE_BEGIN);
+ ReadFile(hStream, lpBuf + dwRead, dwSize - dwRead, &dwRead, NULL);
+ }
+ }
+
+ return dwEOF;
#endif
return 0;
}
@@ -257,7 +253,7 @@ uint32 CODECRAW::Decompress(Common::File &fp, void *buf, uint32 dwSize) {
bEndReached = false;
dwEOF = 0;
-
+
dwRead = fp.read(lpBuf, dwSize);
if (dwRead < dwSize) {
@@ -280,20 +276,20 @@ uint32 CODECRAW::Decompress(Common::File &fp, void *buf, uint32 dwSize) {
\****************************************************************************/
const int CODECADPCM::indexTable[16] = {
- -1, -1, -1, -1, 2, 4, 6, 8,
- -1, -1, -1, -1, 2, 4, 6, 8,
+ -1, -1, -1, -1, 2, 4, 6, 8,
+ -1, -1, -1, -1, 2, 4, 6, 8,
};
const int CODECADPCM::stepSizeTable[89] = {
- 7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
- 19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
- 50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
- 130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
- 337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
- 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
- 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
- 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
- 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
+ 7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
+ 19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
+ 50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
+ 130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
+ 337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
+ 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
+ 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
+ 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
+ 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
};
@@ -311,9 +307,9 @@ CODECADPCM::CODECADPCM(bool loop, byte *lpTempBuffer) : CODECRAW(loop) {
if (lpTempBuffer != NULL) {
lpTemp = lpTempBuffer;
} else {
- lpTemp = (byte *)GlobalAlloc(GMEM_FIXED|GMEM_ZEROINIT,MAXDECODESIZE);
+ lpTemp = (byte *)GlobalAlloc(GMEM_FIXED | GMEM_ZEROINIT, MAXDECODESIZE);
- if (lpTemp == NULL) {
+ if (lpTemp == NULL) {
error("Insufficient memory!");
return;
}
@@ -384,95 +380,89 @@ void CODECADPCMMONO::LoopReset() {
uint32 CODECADPCMMONO::Decompress(HANDLE hFile, void *buf, uint32 dwSize) {
#if 0
- uint16 *lpBuf = (uint16 *)buf;
- byte *inp;
- int bufferstep;
- int cache;
- int delta;
- int sign;
- int vpdiff;
- uint32 eof,i;
- int step;
- uint32 dwRead;
-
- bufferstep=1;
- step=stepSizeTable[index];
-
- /* Richiama il CODEC RAW per leggere da disco lo stream con loop. La
- chiamata e' possibile perche' abbiamo ereditato CODECADPCM da CODECRAW,
- e non semplicemente da CODEC. */
- eof=CODECRAW::Decompress(hFile,lpTemp,dwSize/4);
- inp=lpTemp;
-
- eof*=2;
- /* Se bisogna loopare subito lo fa */
- if (EndOfStream() && eof == 0)
- {
- LoopReset();
- bufferstep=1;
- step=stepSizeTable[index];
- }
- else if (!EndOfStream())
- eof = 0;
-
- dwSize/=2;
- for (i = 0;i<dwSize;i++)
- {
- /* Controlla se siamo alla fine del file, e bisogna loopare */
- if (eof != 0 && i==eof)
- {
- LoopReset();
- bufferstep=1;
- step=stepSizeTable[index];
- }
-
- /* Legge il delta (4 bit) */
- if (bufferstep)
- {
- cache=*inp++;
- delta = (cache>>4)&0xF;
- }
- else
- delta=cache&0xF;
-
- /* Trova il nuovo indice */
- index+=indexTable[delta];
- if (index<0) index = 0;
- if (index>88) index=88;
-
- /* Legge il segno e lo separa dall'ampliamento */
- sign=delta&8;
- delta=delta&7;
-
- /* Trova la differenza dal valore precedente */
- vpdiff=step>>3;
- if (delta&4) vpdiff+=step;
- if (delta&2) vpdiff+=step>>1;
- if (delta&1) vpdiff+=step>>2;
-
- if (sign)
- valpred-=vpdiff;
- else
- valpred+=vpdiff;
-
- /* Controlla i limiti del valore trovato */
- if (valpred > 32767)
- valpred = 32767;
- else if (valpred<-32768)
- valpred=-32768;
-
- /* Aggiorna lo step */
- step=stepSizeTable[index];
-
- /* Scrive il valore trovato */
- *lpBuf++ = (signed short)valpred;
-
- bufferstep=!bufferstep;
- }
-
- return eof/2;
+ uint16 *lpBuf = (uint16 *)buf;
+ byte *inp;
+ int bufferstep;
+ int cache;
+ int delta;
+ int sign;
+ int vpdiff;
+ uint32 eof, i;
+ int step;
+ uint32 dwRead;
+
+ bufferstep = 1;
+ step = stepSizeTable[index];
+
+ /* Richiama il CODEC RAW per leggere da disco lo stream con loop. La
+ chiamata e' possibile perche' abbiamo ereditato CODECADPCM da CODECRAW,
+ e non semplicemente da CODEC. */
+ eof = CODECRAW::Decompress(hFile, lpTemp, dwSize / 4);
+ inp = lpTemp;
+
+ eof *= 2;
+ /* Se bisogna loopare subito lo fa */
+ if (EndOfStream() && eof == 0) {
+ LoopReset();
+ bufferstep = 1;
+ step = stepSizeTable[index];
+ } else if (!EndOfStream())
+ eof = 0;
+
+ dwSize /= 2;
+ for (i = 0; i < dwSize; i++) {
+ /* Controlla se siamo alla fine del file, e bisogna loopare */
+ if (eof != 0 && i == eof) {
+ LoopReset();
+ bufferstep = 1;
+ step = stepSizeTable[index];
+ }
+
+ /* Legge il delta (4 bit) */
+ if (bufferstep) {
+ cache = *inp++;
+ delta = (cache >> 4) & 0xF;
+ } else
+ delta = cache & 0xF;
+
+ /* Trova il nuovo indice */
+ index += indexTable[delta];
+ if (index < 0) index = 0;
+ if (index > 88) index = 88;
+
+ /* Legge il segno e lo separa dall'ampliamento */
+ sign = delta & 8;
+ delta = delta & 7;
+
+ /* Trova la differenza dal valore precedente */
+ vpdiff = step >> 3;
+ if (delta & 4) vpdiff += step;
+ if (delta & 2) vpdiff += step >> 1;
+ if (delta & 1) vpdiff += step >> 2;
+
+ if (sign)
+ valpred -= vpdiff;
+ else
+ valpred += vpdiff;
+
+ /* Controlla i limiti del valore trovato */
+ if (valpred > 32767)
+ valpred = 32767;
+ else if (valpred < -32768)
+ valpred = -32768;
+
+ /* Aggiorna lo step */
+ step = stepSizeTable[index];
+
+ /* Scrive il valore trovato */
+ *lpBuf++ = (signed short)valpred;
+
+ bufferstep = !bufferstep;
+ }
+
+ return eof / 2;
#endif
- return 0;
+ return 0;
}
uint32 CODECADPCMMONO::Decompress(Common::File &fp, void *buf, uint32 dwSize) {
@@ -489,9 +479,9 @@ uint32 CODECADPCMMONO::Decompress(Common::File &fp, void *buf, uint32 dwSize) {
bufferstep = 1;
step = stepSizeTable[index];
- /* Richiama il CODEC RAW per leggere da disco lo stream con loop. La
- chiamata e' possibile perche' abbiamo ereditato CODECADPCM da CODECRAW,
- e non semplicemente da CODEC. */
+ /* Richiama il CODEC RAW per leggere da disco lo stream con loop. La
+ chiamata e' possibile perche' abbiamo ereditato CODECADPCM da CODECRAW,
+ e non semplicemente da CODEC. */
eof = CODECRAW::Decompress(fp, lpTemp, dwSize / 4);
inp = lpTemp;
@@ -506,18 +496,18 @@ uint32 CODECADPCMMONO::Decompress(Common::File &fp, void *buf, uint32 dwSize) {
eof = 0;
dwSize /= 2;
- for (i = 0;i < dwSize; i++) {
+ for (i = 0; i < dwSize; i++) {
/* Controlla se siamo alla fine del file, e bisogna loopare */
if (eof != 0 && i == eof) {
LoopReset();
- bufferstep=1;
+ bufferstep = 1;
step = stepSizeTable[index];
}
/* Legge il delta (4 bit) */
if (bufferstep) {
cache = *inp++;
- delta = (cache>>4)&0xF;
+ delta = (cache >> 4) & 0xF;
} else
delta = cache & 0xF;
@@ -527,14 +517,14 @@ uint32 CODECADPCMMONO::Decompress(Common::File &fp, void *buf, uint32 dwSize) {
if (index > 88) index = 88;
/* Legge il segno e lo separa dall'ampliamento */
- sign = delta&8;
- delta = delta&7;
+ sign = delta & 8;
+ delta = delta & 7;
/* Trova la differenza dal valore precedente */
vpdiff = step >> 3;
- if (delta&4) vpdiff += step;
- if (delta&2) vpdiff += step >> 1;
- if (delta&1) vpdiff += step >> 2;
+ if (delta & 4) vpdiff += step;
+ if (delta & 2) vpdiff += step >> 1;
+ if (delta & 1) vpdiff += step >> 2;
if (sign)
valpred -= vpdiff;
@@ -545,13 +535,13 @@ uint32 CODECADPCMMONO::Decompress(Common::File &fp, void *buf, uint32 dwSize) {
if (valpred > 32767)
valpred = 32767;
else if (valpred < -32768)
- valpred =- 32768;
+ valpred = - 32768;
/* Aggiorna lo step */
step = stepSizeTable[index];
/* Scrive il valore trovato */
- *lpBuf ++= (signed short)valpred;
+ *lpBuf ++ = (signed short)valpred;
bufferstep = !bufferstep;
}
@@ -596,7 +586,7 @@ uint32 CODECADPCMSTEREO::Decompress(HANDLE hFile, void *buf, uint32 dwSize) {
/* Controlla se siamo alla fine del file, e bisogna loopare */
if (eof != 0 && i == eof) {
LoopReset();
- bufferstep=1;
+ bufferstep = 1;
step[0] = stepSizeTable[index[0]];
step[1] = stepSizeTable[index[1]];
}
@@ -609,7 +599,7 @@ uint32 CODECADPCMSTEREO::Decompress(HANDLE hFile, void *buf, uint32 dwSize) {
delta = (cache >> 4) & 0xF;
/* Trova il nuovo indice */
- index[bufferstep]+=indexTable[delta];
+ index[bufferstep] += indexTable[delta];
if (index[bufferstep] < 0) index[bufferstep] = 0;
if (index[bufferstep] > 88) index[bufferstep] = 88;
@@ -620,13 +610,13 @@ uint32 CODECADPCMSTEREO::Decompress(HANDLE hFile, void *buf, uint32 dwSize) {
/* Trova la differenza dal valore precedente */
vpdiff = step[bufferstep] >> 3;
if (delta & 4) vpdiff += step[bufferstep];
- if (delta & 2) vpdiff += step[bufferstep]>>1;
- if (delta & 1) vpdiff += step[bufferstep]>>2;
+ if (delta & 2) vpdiff += step[bufferstep] >> 1;
+ if (delta & 1) vpdiff += step[bufferstep] >> 2;
if (sign)
- valpred[bufferstep]-=vpdiff;
+ valpred[bufferstep] -= vpdiff;
else
- valpred[bufferstep]+=vpdiff;
+ valpred[bufferstep] += vpdiff;
/* Controlla i limiti del valore trovato */
if (valpred[bufferstep] > 32767)
@@ -638,9 +628,9 @@ uint32 CODECADPCMSTEREO::Decompress(HANDLE hFile, void *buf, uint32 dwSize) {
step[bufferstep] = stepSizeTable[index[bufferstep]];
/* Scrive il valore trovato */
- *lpBuf ++= (signed short)valpred[bufferstep];
+ *lpBuf ++ = (signed short)valpred[bufferstep];
- bufferstep=!bufferstep;
+ bufferstep = !bufferstep;
}
return eof / 2;
@@ -655,7 +645,7 @@ uint32 CODECADPCMSTEREO::Decompress(Common::File &fp, void *buf, uint32 dwSize)
int delta;
int sign;
int vpdiff;
- uint32 eof,i;
+ uint32 eof, i;
int step[2];
bufferstep = 1;
@@ -663,8 +653,8 @@ uint32 CODECADPCMSTEREO::Decompress(Common::File &fp, void *buf, uint32 dwSize)
step[1] = stepSizeTable[index[1]];
/* Richiama il CODEC RAW per leggere da disco lo stream con loop. La
- chiamata e' possibile perche' abbiamo ereditato CODECADPCM da CODECRAW,
- e non semplicemente da CODEC. */
+ chiamata e' possibile perche' abbiamo ereditato CODECADPCM da CODECRAW,
+ e non semplicemente da CODEC. */
eof = CODECRAW::Decompress(fp, lpTemp, dwSize / 4);
inp = lpTemp;
@@ -681,9 +671,9 @@ uint32 CODECADPCMSTEREO::Decompress(Common::File &fp, void *buf, uint32 dwSize)
dwSize /= 2;
for (i = 0; i < dwSize; i++) {
/* Controlla se siamo alla fine del file, e bisogna loopare */
- if (eof != 0 && i==eof) {
+ if (eof != 0 && i == eof) {
LoopReset();
- bufferstep=1;
+ bufferstep = 1;
step[0] = stepSizeTable[index[0]];
step[1] = stepSizeTable[index[1]];
}
@@ -705,15 +695,15 @@ uint32 CODECADPCMSTEREO::Decompress(Common::File &fp, void *buf, uint32 dwSize)
delta = delta & 7;
/* Trova la differenza dal valore precedente */
- vpdiff = step[bufferstep]>>3;
+ vpdiff = step[bufferstep] >> 3;
if (delta & 4) vpdiff += step[bufferstep];
if (delta & 2) vpdiff += step[bufferstep] >> 1;
if (delta & 1) vpdiff += step[bufferstep] >> 2;
if (sign)
- valpred[bufferstep]-=vpdiff;
+ valpred[bufferstep] -= vpdiff;
else
- valpred[bufferstep]+=vpdiff;
+ valpred[bufferstep] += vpdiff;
/* Controlla i limiti del valore trovato */
if (valpred[bufferstep] > 32767)
@@ -725,7 +715,7 @@ uint32 CODECADPCMSTEREO::Decompress(Common::File &fp, void *buf, uint32 dwSize)
step[bufferstep] = stepSizeTable[index[bufferstep]];
/* Scrive il valore trovato */
- *lpBuf ++= (signed short)valpred[bufferstep];
+ *lpBuf ++ = (signed short)valpred[bufferstep];
bufferstep = !bufferstep;
}
@@ -775,17 +765,17 @@ bool FPSOUND::Init(/*HWND hWnd*/) {
static char errbuf[128];
/* Salva l'handle della finestra nella variabile globale. DirectSound ha
- bisogno dell'handle per effetuare il multitasking sonoro. */
+ bisogno dell'handle per effetuare il multitasking sonoro. */
hwnd = hWnd;
/* Di default, disabilita il sonoro. Se non troveremo problemi, lo
- riabiliteremo alla fine della routine */
+ riabiliteremo alla fine della routine */
bSoundSupported = false;
/* Crea un oggetto DirectSound. Usiamo il driver sonoro settato di default.
- In realta' sarebbe possibile richiedere una lista delle schede sonore
- presenti, e lasciare scegliere all'utente quale utilizzare, ma mi sembra
- una perdita di tempo. */
+ In realta' sarebbe possibile richiedere una lista delle schede sonore
+ presenti, e lasciare scegliere all'utente quale utilizzare, ma mi sembra
+ una perdita di tempo. */
if ((err = DirectSoundCreate(NULL, &lpDS, NULL)) != DS_OK) {
return false;
}
@@ -799,50 +789,50 @@ bool FPSOUND::Init(/*HWND hWnd*/) {
error("The current sound driver is not directly supported by DirectSound. This will slow down sound performance of the game.");
/* Setta il livello di cooperazione a esclusivo. In questo modo il gioco
- sara' il solo ad accedere alla scheda sonora mentre e' in escuzione, ed
- eventuali player in background saranno automaticamente stoppati.
- Inoltre in questo modo e' possibile settare il formato di output sonoro
- del primary buffer */
+ sara' il solo ad accedere alla scheda sonora mentre e' in escuzione, ed
+ eventuali player in background saranno automaticamente stoppati.
+ Inoltre in questo modo e' possibile settare il formato di output sonoro
+ del primary buffer */
if ((err = lpDS->SetCooperativeLevel(hWnd, DSSCL_PRIORITY)) != DS_OK) {
- MessageBox(hwnd,"Cannot set exclusive mode!","soundInit()", MB_OK);
+ MessageBox(hwnd, "Cannot set exclusive mode!", "soundInit()", MB_OK);
return false;
}
/* Crea il primary buffer. In realta' DirectSound la farebbe automaticamente,
- ma noi vogliamo il pointer al primary perche' dobbiamo settare il
- formato di output */
- ZeroMemory(&dsbdesc,sizeof(dsbdesc));
- dsbdesc.dwSize=sizeof(dsbdesc);
- dsbdesc.dwFlags=DSBCAPS_CTRLVOLUME|DSBCAPS_PRIMARYBUFFER;
+ ma noi vogliamo il pointer al primary perche' dobbiamo settare il
+ formato di output */
+ ZeroMemory(&dsbdesc, sizeof(dsbdesc));
+ dsbdesc.dwSize = sizeof(dsbdesc);
+ dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_PRIMARYBUFFER;
if (lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBPrimary, NULL) != DS_OK) {
- MessageBox(hwnd,"Cannot create primary buffer!","soundInit()", MB_OK);
+ MessageBox(hwnd, "Cannot create primary buffer!", "soundInit()", MB_OK);
return false;
}
/* Settiamo il formato del buffer primario. L'ideale sarebbe 16bit 44khz
- stereo, ma dobbiamo anche controllare che cio' sia permesso dalla scheda
- sonora, guardando nelle caratteristiche che abbiamo richiesto sopra.
- Inoltre in seguito sara' possibile lasciare scegliere all'utente il
- formato da utilizzare */
- pcmwf.wBitsPerSample = ((dscaps.dwFlags&DSCAPS_PRIMARY16BIT) != 0 ? 16 : 8);
+ stereo, ma dobbiamo anche controllare che cio' sia permesso dalla scheda
+ sonora, guardando nelle caratteristiche che abbiamo richiesto sopra.
+ Inoltre in seguito sara' possibile lasciare scegliere all'utente il
+ formato da utilizzare */
+ pcmwf.wBitsPerSample = ((dscaps.dwFlags & DSCAPS_PRIMARY16BIT) != 0 ? 16 : 8);
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
- pcmwf.wf.nChannels = ((dscaps.dwFlags&DSCAPS_PRIMARYSTEREO) != 0 ? 2 : 1);
+ pcmwf.wf.nChannels = ((dscaps.dwFlags & DSCAPS_PRIMARYSTEREO) != 0 ? 2 : 1);
pcmwf.wf.nSamplesPerSec = 44100;
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
pcmwf.wf.nAvgBytesPerSec = (uint32)pcmwf.wf.nBlockAlign * (uint32)pcmwf.wf.nSamplesPerSec;
if ((err = lpDSBPrimary->SetFormat((LPWAVEFORMATEX) & pcmwf)) != DS_OK) {
- wsprintf(errbuf,"Error setting the output format (%lx)",err);
- MessageBox(hwnd,errbuf,"soundInit()", MB_OK);
+ wsprintf(errbuf, "Error setting the output format (%lx)", err);
+ MessageBox(hwnd, errbuf, "soundInit()", MB_OK);
return false;
}
/* Controlla che il driver DirectSound supporti buffer secondari con
- play di stream 16bit, 44khz stereo */
+ play di stream 16bit, 44khz stereo */
if (dscaps.dwMaxSecondarySampleRate != 0 && dscaps.dwMaxSecondarySampleRate < 44100) {
- wsprintf(errbuf,"Driver does not support 16bit 44khz stereo mixing! (%lu)",dscaps.dwMaxSecondarySampleRate);
- MessageBox(hwnd,errbuf,"soundInit()", MB_OK);
+ wsprintf(errbuf, "Driver does not support 16bit 44khz stereo mixing! (%lu)", dscaps.dwMaxSecondarySampleRate);
+ MessageBox(hwnd, errbuf, "soundInit()", MB_OK);
return false;
}
@@ -911,7 +901,7 @@ bool FPSOUND::CreateStream(FPSTREAM **lplpStream) {
*
* Return: true se tutto OK, false in caso di errore
*
-* Note: Vedi le note di CreateStream()
+* Note: Vedi le note di CreateStream()
*
\****************************************************************************/
@@ -940,7 +930,7 @@ void FPSOUND::SetMasterVolume(int dwVolume) {
return;
if (dwVolume > 63) dwVolume = 63;
- if (dwVolume < 0) dwVolume = 0;
+ if (dwVolume < 0) dwVolume = 0;
lpDSBPrimary->SetVolume(dwVolume * (DSBVOLUME_MAX - DSBVOLUME_MIN) / 64 + DSBVOLUME_MIN);
#endif
@@ -961,7 +951,7 @@ void FPSOUND::GetMasterVolume(int *lpdwVolume) {
#ifdef REFACTOR_ME
if (!bSoundSupported)
return;
-
+
lpDSBPrimary->GetVolume((uint32 *)lpdwVolume);
*lpdwVolume -= (DSBVOLUME_MIN);
*lpdwVolume *= 64;
@@ -1026,8 +1016,8 @@ FPSFX::FPSFX(LPDIRECTSOUND lpds, HWND hWnd, bool bSoundOn) {
* Function: ~FPSFX();
*
* Description: Distruttore di default. Si preoccupa anche di fermare il sound
-* effect eventualmente in esecuzione, e disallocare la memoria
-* da esso occupata.
+* effect eventualmente in esecuzione, e disallocare la memoria
+* da esso occupata.
*
\****************************************************************************/
@@ -1076,7 +1066,7 @@ void FPSFX::Release() {
*
* Description: Apre un file di effetto sonoro e lo carica.
*
-* Input: byte *lpBuf Buffer dove si trova l'sfx
+* Input: byte *lpBuf Buffer dove si trova l'sfx
* uint32 dwCoded CODEC da utilizzare per decomprimere
* i campioni sonori
*
@@ -1115,7 +1105,7 @@ bool FPSFX::LoadFile(byte *lpBuf, uint32 dwCodec) {
if (lpBuf[4] != 'f' || lpBuf[5] != 'm' || lpBuf[6] != 't' || lpBuf[7] != ' ')
return false;
- WAVHeader = (WAVH*)(lpBuf+8);
+ WAVHeader = (WAVH *)(lpBuf + 8);
lpBuf += 8 + sizeof(WAVH);
if (lpBuf[0] != 'd' || lpBuf[1] != 'a' || lpBuf[2] != 't' || lpBuf[3] != 'a')
@@ -1130,11 +1120,11 @@ bool FPSFX::LoadFile(byte *lpBuf, uint32 dwCodec) {
dwFreq = WAVHeader->nSamplesPerSec;
/* Setta le strutture necessarie per la creazione di un secondary buffer
- Attiviamo inoltre il controllo del volume, in modo da poter abbassare
- e alzare il volume della musica indipendentemente da quello generale.
+ Attiviamo inoltre il controllo del volume, in modo da poter abbassare
+ e alzare il volume della musica indipendentemente da quello generale.
Proviamo a buttarlo in sound ram. */
pcmwf.wBitsPerSample = (b16bit ? 16 : 8);
- pcmwf.wf.wFormatTag=WAVE_FORMAT_PCM;
+ pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = (bStereo ? 2 : 1);
pcmwf.wf.nSamplesPerSec = dwFreq;
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
@@ -1146,14 +1136,14 @@ bool FPSFX::LoadFile(byte *lpBuf, uint32 dwCodec) {
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
if ((err = lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBuffer, NULL)) != DS_OK) {
- wsprintf(errbuf,"Error creating the secondary buffer (%lx)",err);
- MessageBox(hwnd,errbuf,"FPSFX::FPSFX()", MB_OK);
+ wsprintf(errbuf, "Error creating the secondary buffer (%lx)", err);
+ MessageBox(hwnd, errbuf, "FPSFX::FPSFX()", MB_OK);
return false;
}
// Riempie il buffer
- if ((err = lpDSBuffer->Lock(0,dwSize, &lpLock,(uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
- MessageBox(hwnd,"Cannot lock sfx buffer!","FPSFX::LoadFile()", MB_OK);
+ if ((err = lpDSBuffer->Lock(0, dwSize, &lpLock, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
+ MessageBox(hwnd, "Cannot lock sfx buffer!", "FPSFX::LoadFile()", MB_OK);
return false;
}
@@ -1203,20 +1193,20 @@ bool FPSFX::LoadVoiceFromVDB(Common::File &vdbFP) {
b16bit = true;
bStereo = false;
bIsVoice = true;
-
+
// fread(&dwSize,1,4,vdbFP);
// fread(&dwFreq,1,4,vdbFP);
- ReadFile(vdbFP, &dwSize,4, &dwHi, NULL);
- ReadFile(vdbFP, &dwFreq,4, &dwHi, NULL);
+ ReadFile(vdbFP, &dwSize, 4, &dwHi, NULL);
+ ReadFile(vdbFP, &dwFreq, 4, &dwHi, NULL);
dwSize *= 4;
/* Setta le strutture necessarie per la creazione di un secondary buffer
- Attiviamo inoltre il controllo del volume, in modo da poter abbassare
- e alzare il volume della musica indipendentemente da quello generale.
+ Attiviamo inoltre il controllo del volume, in modo da poter abbassare
+ e alzare il volume della musica indipendentemente da quello generale.
Proviamo a buttarlo in sound ram. */
pcmwf.wBitsPerSample = (b16bit ? 16 : 8);
- pcmwf.wf.wFormatTag=WAVE_FORMAT_PCM;
+ pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = (bStereo ? 2 : 1);
pcmwf.wf.nSamplesPerSec = dwFreq;
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
@@ -1228,8 +1218,8 @@ bool FPSFX::LoadVoiceFromVDB(Common::File &vdbFP) {
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
if ((err = lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBuffer, NULL)) != DS_OK) {
- wsprintf(errbuf,"Error creating the secondary buffer (%lx)",err);
- MessageBox(hwnd,errbuf,"FPSFX::FPSFX()", MB_OK);
+ wsprintf(errbuf, "Error creating the secondary buffer (%lx)", err);
+ MessageBox(hwnd, errbuf, "FPSFX::FPSFX()", MB_OK);
return false;
}
@@ -1239,10 +1229,10 @@ bool FPSFX::LoadVoiceFromVDB(Common::File &vdbFP) {
return false;
lpCodec = new CODECADPCMMONO(bLoop, lpTempBuffer);
-
+
/* Riempie il buffer */
- if ((err = lpDSBuffer->Lock(0,dwSize, &lpBuf,(uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
- MessageBox(hwnd,"Cannot lock sfx buffer!","FPSFX::LoadFile()", MB_OK);
+ if ((err = lpDSBuffer->Lock(0, dwSize, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
+ MessageBox(hwnd, "Cannot lock sfx buffer!", "FPSFX::LoadFile()", MB_OK);
return false;
}
@@ -1255,10 +1245,10 @@ bool FPSFX::LoadVoiceFromVDB(Common::File &vdbFP) {
delete lpCodec;
/* Crea il notify per avvertire quando raggiungiamo la fine della voce */
- err = lpDSBuffer->QueryInterface(IID_IDirectSoundNotify,(void **)&lpDSNotify);
+ err = lpDSBuffer->QueryInterface(IID_IDirectSoundNotify, (void **)&lpDSNotify);
if (FAILED(err)) {
- wsprintf(errbuf,"Error creating notify object! (%lx)",err);
- MessageBox(hwnd,errbuf,"FPSFX::LoadVoiceFromVDB()", MB_OK);
+ wsprintf(errbuf, "Error creating notify object! (%lx)", err);
+ MessageBox(hwnd, errbuf, "FPSFX::LoadVoiceFromVDB()", MB_OK);
return false;
}
@@ -1268,7 +1258,7 @@ bool FPSFX::LoadVoiceFromVDB(Common::File &vdbFP) {
dspnHot[0].hEventNotify = hEndOfBuffer;
lpDSNotify->SetNotificationPositions(1, dspnHot);
-
+
/* Tutto a posto, possiamo uscire */
bFileLoaded = true;
SetVolume(62);
@@ -1327,8 +1317,8 @@ bool FPSFX::LoadFile(const char *lpszFileName, uint32 dwCodec) {
dwSize *= 4;
/* Setta le strutture necessarie per la creazione di un secondary buffer
- Attiviamo inoltre il controllo del volume, in modo da poter abbassare
- e alzare il volume della musica indipendentemente da quello generale.
+ Attiviamo inoltre il controllo del volume, in modo da poter abbassare
+ e alzare il volume della musica indipendentemente da quello generale.
Proviamo a buttarlo in sound ram. */
pcmwf.wBitsPerSample = (b16bit ? 16 : 8);
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
@@ -1337,14 +1327,14 @@ bool FPSFX::LoadFile(const char *lpszFileName, uint32 dwCodec) {
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
pcmwf.wf.nAvgBytesPerSec = (uint32)pcmwf.wf.nBlockAlign * (uint32)pcmwf.wf.nSamplesPerSec;
- dsbdesc.dwSize=sizeof(dsbdesc);
+ dsbdesc.dwSize = sizeof(dsbdesc);
dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
dsbdesc.dwBufferBytes = dwSize;
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX) & pcmwf;
if ((err = lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBuffer, NULL)) != DS_OK) {
- wsprintf(errbuf,"Error creating the secondary buffer (%lx)",err);
- MessageBox(hwnd,errbuf,"FPSFX::FPSFX()", MB_OK);
+ wsprintf(errbuf, "Error creating the secondary buffer (%lx)", err);
+ MessageBox(hwnd, errbuf, "FPSFX::FPSFX()", MB_OK);
return false;
}
@@ -1360,18 +1350,19 @@ bool FPSFX::LoadFile(const char *lpszFileName, uint32 dwCodec) {
case FPCODEC_ADPCM:
if (bStereo)
- lpCodec = new CODECADPCMSTEREO(bLoop,lpTempBuffer);
- else
- lpCodec = new CODECADPCMMONO(bLoop,lpTempBuffer);
- break;
+ lpCodec = new CODECADPCMSTEREO(bLoop, lpTempBuffer);
+ else
+ lpCodec = new CODECADPCMMONO(bLoop, lpTempBuffer);
+ break;
default:
- return false;G
+ return false;
+ G
}
/* Riempie il buffer */
if ((err = lpDSBuffer->Lock(0, dwSize, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
- MessageBox(hwnd,"Cannot lock sfx buffer!","FPSFX::LoadFile()", MB_OK);
+ MessageBox(hwnd, "Cannot lock sfx buffer!", "FPSFX::LoadFile()", MB_OK);
return false;
}
@@ -1504,7 +1495,7 @@ void FPSFX::SetVolume(int dwVolume) {
if (!GLOBALS.bCfgDubbing) dwVolume = 0;
else {
dwVolume -= (10 - GLOBALS.nCfgDubbingVolume) * 2;
- if (dwVolume<0) dwVolume = 0;
+ if (dwVolume < 0) dwVolume = 0;
}
} else {
if (!GLOBALS.bCfgSFX) dwVolume = 0;
@@ -1515,7 +1506,7 @@ void FPSFX::SetVolume(int dwVolume) {
}
#ifdef REFACTOR_ME
if (bFileLoaded)
- lpDSBuffer->SetVolume(dwVolume * (DSBVOLUME_MAX-DSBVOLUME_MIN) / 64 + DSBVOLUME_MIN);
+ lpDSBuffer->SetVolume(dwVolume * (DSBVOLUME_MAX - DSBVOLUME_MIN) / 64 + DSBVOLUME_MIN);
#endif
}
@@ -1560,7 +1551,7 @@ void FPSFX::GetVolume(int *lpdwVolume) {
FPSTREAM::FPSTREAM(LPDIRECTSOUND LPDS, HWND hWnd, bool bSoundOn) {
#ifdef REFACTOR_ME
//hwnd=hWnd;
- lpDS=LPDS;
+ lpDS = LPDS;
bSoundSupported = bSoundOn;
bFileLoaded = false;
bIsPlaying = false;
@@ -1583,12 +1574,12 @@ bool FPSTREAM::CreateBuffer(int nBufSize) {
return true;
/* Setta le strutture necessarie per la creazione di un secondary buffer
- per lo stream lungo esattamente 1 secondo di musica. Attiviamo inoltre
- il controllo del volume, in modo da poter abbassare e alzare il volume
- della musica indipendentemente da quello generale. Ovviamente si tratta
- di un buffer in RAM */
+ per lo stream lungo esattamente 1 secondo di musica. Attiviamo inoltre
+ il controllo del volume, in modo da poter abbassare e alzare il volume
+ della musica indipendentemente da quello generale. Ovviamente si tratta
+ di un buffer in RAM */
pcmwf.wBitsPerSample = 16;
- pcmwf.wf.wFormatTag=WAVE_FORMAT_PCM;
+ pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = 2;
pcmwf.wf.nSamplesPerSec = 44100;
pcmwf.wf.nBlockAlign = (pcmwf.wBitsPerSample / 8) * pcmwf.wf.nChannels;
@@ -1596,12 +1587,12 @@ bool FPSTREAM::CreateBuffer(int nBufSize) {
dsbdesc.dwSize = sizeof(dsbdesc);
dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
- dwBufferSize=dsbdesc.dwBufferBytes = (((uint32)(pcmwf.wf.nAvgBytesPerSec * nBufSize) / 1000 + 31) / 32) * 32;
+ dwBufferSize = dsbdesc.dwBufferBytes = (((uint32)(pcmwf.wf.nAvgBytesPerSec * nBufSize) / 1000 + 31) / 32) * 32;
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX) & pcmwf;
if ((err = lpDS->CreateSoundBuffer(&dsbdesc, &lpDSBuffer, NULL)) != DS_OK) {
- wsprintf(errbuf,"Error creating the secondary buffer (%lx)",err);
- MessageBox(hwnd,errbuf,"FPSTREAM::FPSTREAM()", MB_OK);
+ wsprintf(errbuf, "Error creating the secondary buffer (%lx)", err);
+ MessageBox(hwnd, errbuf, "FPSTREAM::FPSTREAM()", MB_OK);
bSoundSupported = false;
return false;
}
@@ -1609,20 +1600,20 @@ bool FPSTREAM::CreateBuffer(int nBufSize) {
/* Crea il notify per avvertire quando vengono raggiunte le posizioni chiave
- all'interno dello stream. Le posizioni chiave si trovano rispettivamente
- subito dopo l'inizio e subito dopo la meta' del buffer */
- err = lpDSBuffer->QueryInterface(IID_IDirectSoundNotify,(void **)&lpDSNotify);
+ all'interno dello stream. Le posizioni chiave si trovano rispettivamente
+ subito dopo l'inizio e subito dopo la meta' del buffer */
+ err = lpDSBuffer->QueryInterface(IID_IDirectSoundNotify, (void **)&lpDSNotify);
if (FAILED(err)) {
- wsprintf(errbuf,"Error creating notify object! (%lx)",err);
- MessageBox(hwnd,errbuf,"FPSTREAM::FPSTREAM()", MB_OK);
+ wsprintf(errbuf, "Error creating notify object! (%lx)", err);
+ MessageBox(hwnd, errbuf, "FPSTREAM::FPSTREAM()", MB_OK);
bSoundSupported = false;
return false;
}
- hHot1=CreateEvent(NULL, false, false, NULL);
- hHot2=CreateEvent(NULL, false, false, NULL);
- hHot3=CreateEvent(NULL, false, false, NULL);
+ hHot1 = CreateEvent(NULL, false, false, NULL);
+ hHot2 = CreateEvent(NULL, false, false, NULL);
+ hHot3 = CreateEvent(NULL, false, false, NULL);
hPlayThread_PlayFast = CreateEvent(NULL, false, false, NULL);
dspnHot[0].dwOffset = 32;
@@ -1634,7 +1625,7 @@ bool FPSTREAM::CreateBuffer(int nBufSize) {
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
dspnHot[2].hEventNotify = hHot3;
- lpDSNotify->SetNotificationPositions(3,dspnHot);
+ lpDSNotify->SetNotificationPositions(3, dspnHot);
#endif
return true;
}
@@ -1681,7 +1672,7 @@ FPSTREAM::~FPSTREAM() {
CloseHandle(hPlayThread_PlayNormal);
hPlayThread_PlayNormal = NULL;
}
-
+
SyncToPlay = NULL;
RELEASE(lpDSNotify);
@@ -1743,18 +1734,18 @@ bool FPSTREAM::LoadFile(const char *lpszFileName, uint32 dwCodType, int nBufSize
if (!_file.open(lpszFileName))
//MessageBox(hwnd,"Cannot open stream file!","FPSTREAM::LoadFile()", MB_OK);
return false;
- }
+}
- /* Si salva la lunghezza dello stream */
- dwSize = _file.size();
- _file.seek(0);
+/* Si salva la lunghezza dello stream */
+dwSize = _file.size();
+_file.seek(0);
- /* Tutto a posto, possiamo uscire */
- bFileLoaded = true;
- bIsPlaying = false;
- bPaused = false;
+/* Tutto a posto, possiamo uscire */
+bFileLoaded = true;
+bIsPlaying = false;
+bPaused = false;
#endif
- return true;
+return true;
}
@@ -1832,36 +1823,36 @@ void FPSTREAM::Prefetch(void) {
/* Riempie il buffer per avere i dati gia' pronti */
if ((err = lpDSBuffer->Lock(0, dwBufferSize / 2, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
- MessageBox(hwnd,"Cannot lock stream buffer!","soundLoadStream()", MB_OK);
+ MessageBox(hwnd, "Cannot lock stream buffer!", "soundLoadStream()", MB_OK);
return;
}
-
+
/* Decomprime i dati dello stream direttamente dentro il buffer lockato */
lpCodec->Decompress(hFile, lpBuf, dwBufferSize / 2);
-
+
/* Unlocka il buffer */
lpDSBuffer->Unlock(lpBuf, dwBufferSize / 2, NULL, NULL);
-
+
/* Crea il thread che fa il play dello stream */
hThreadEnd = CreateEvent(NULL, false, false, NULL);
hPlayThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)PlayThread, (void *)this, 0, &dwId);
SetThreadPriority(hPlayThread, THREAD_PRIORITY_HIGHEST);
-
+
/* Start il play del buffer DirectSound */
lpDSBuffer->SetCurrentPosition(0);
bIsPlaying = true;
dspnHot[0].dwOffset = 32;
dspnHot[0].hEventNotify = hHot1;
-
+
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
dspnHot[1].hEventNotify = hHot2;
-
+
dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
dspnHot[2].hEventNotify = hHot3;
-
- if (FAILED(lpDSNotify->SetNotificationPositions(3,dspnHot))) {
- int a=1;
+
+ if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
+ int a = 1;
}
#endif
}
@@ -1870,16 +1861,16 @@ void FPSTREAM::PlayFast(void) {
#ifdef REFACTOR_ME
dspnHot[0].dwOffset = 32;
dspnHot[0].hEventNotify = hHot1;
-
+
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
dspnHot[1].hEventNotify = hHot2;
-
- dspnHot[2].dwOffset = dwBufferSize-32; //DSBPN_OFFSETSTOP;
+
+ dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
dspnHot[2].hEventNotify = hHot3;
-
+
lpDSBuffer->Stop();
- if (FAILED(lpDSNotify->SetNotificationPositions(3,dspnHot))) {
+ if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
warning("PlayFast SNP failed!");
}
@@ -1908,58 +1899,57 @@ bool FPSTREAM::Play() {
case FPCODEC_RAW:
lpCodec = new CODECRAW(bLoop);
break;
-
+
case FPCODEC_ADPCM:
lpCodec = new CODECADPCMSTEREO(bLoop);
break;
-
+
default:
return false;
}
-
+
/* Posiziona lo stream file all'inizio */
_file.seek(0);
lpDSBuffer->Stop();
lpDSBuffer->SetCurrentPosition(0);
-
+
/* Riempie il buffer per avere i dati gia' pronti */
- if ((err = lpDSBuffer->Lock(0,dwBufferSize/2, &lpBuf,(uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
- error("Cannot lock stream buffer!","soundLoadStream()");
+ if ((err = lpDSBuffer->Lock(0, dwBufferSize / 2, &lpBuf, (uint32 *)&dwHi, NULL, NULL, 0)) != DS_OK) {
+ error("Cannot lock stream buffer!", "soundLoadStream()");
}
-
+
/* Decomprime i dati dello stream direttamente dentro il buffer lockato */
lpCodec->Decompress(hFile, lpBuf, dwBufferSize / 2);
-
+
/* Unlocka il buffer */
lpDSBuffer->Unlock(lpBuf, dwBufferSize / 2, NULL, NULL);
-
+
/* Crea il thread che fa il play dello stream */
hThreadEnd = CreateEvent(NULL, false, false, NULL);
hPlayThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)PlayThread, (void *)this, 0, &dwId);
SetThreadPriority(hPlayThread, THREAD_PRIORITY_HIGHEST);
SetEvent(hPlayThread_PlayFast);
-
+
#if 0
- /* Start il play del buffer DirectSound */
- lpDSBuffer->SetCurrentPosition(0);
-
- dspnHot[0].dwOffset = 32;
- dspnHot[0].hEventNotify = hHot1;
-
- dspnHot[1].dwOffset = dwBufferSize/2+32;
- dspnHot[1].hEventNotify = hHot2;
-
- dspnHot[2].dwOffset = dwBufferSize-32; //DSBPN_OFFSETSTOP;
- dspnHot[2].hEventNotify = hHot3;
-
- if (FAILED(lpDSNotify->SetNotificationPositions(3,dspnHot)))
- {
- int a=1;
- }
-
-
- lpDSBuffer->Play(0, 0,DSBPLAY_LOOPING);
+ /* Start il play del buffer DirectSound */
+ lpDSBuffer->SetCurrentPosition(0);
+
+ dspnHot[0].dwOffset = 32;
+ dspnHot[0].hEventNotify = hHot1;
+
+ dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
+ dspnHot[1].hEventNotify = hHot2;
+
+ dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
+ dspnHot[2].hEventNotify = hHot3;
+
+ if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
+ int a = 1;
+ }
+
+
+ lpDSBuffer->Play(0, 0, DSBPLAY_LOOPING);
#endif
bIsPlaying = true;
@@ -1996,9 +1986,9 @@ bool FPSTREAM::Stop(bool bSync) {
// lpDSBuffer->Play(0, 0, 0);
return true;
} else {
- /* Ferma il buffer DirectSound */
+ /* Ferma il buffer DirectSound */
lpDSBuffer->Stop();
-
+
/* Avverte il thread che deve uscire e aspetta che si chiuda */
SetEvent(hThreadEnd);
WaitForSingleObject(hPlayThread, CORO_INFINITE);
@@ -2033,8 +2023,8 @@ void FPSTREAM::WaitForSync(FPSTREAM *toplay) {
bSyncExit = true;
char buf[1024];
- sprintf(buf, "Wait for sync: %x (SyncToPlay: [%x]=%x, SyncExit: [%x]=%d) MyThread: 0x%x\n",
- this->lpDSBuffer, &this->SyncToPlay, SyncToPlay, &bSyncExit, bSyncExit, GetCurrentThreadId());
+ sprintf(buf, "Wait for sync: %x (SyncToPlay: [%x]=%x, SyncExit: [%x]=%d) MyThread: 0x%x\n",
+ this->lpDSBuffer, &this->SyncToPlay, SyncToPlay, &bSyncExit, bSyncExit, GetCurrentThreadId());
warning(buf);
WaitForSingleObject(hPlayThread, CORO_INFINITE);
@@ -2043,7 +2033,7 @@ void FPSTREAM::WaitForSync(FPSTREAM *toplay) {
CloseHandle(hPlayThread);
CloseHandle(hThreadEnd);
GlobalFree(lpTempBuffer);
-
+
/* Disalloca e chiude il CODEC */
delete lpCodec;
#endif
@@ -2068,7 +2058,7 @@ void FPSTREAM::PlayThread(FPSTREAM *This) {
uint32 countEnd;
bool bPrecache;
char buf[1024];
-
+
/* Eventi che segnalano quando bisogna eseguire qualcosa */
HANDLE hList[5] = { This->hThreadEnd, This->hHot1, This->hHot2, This->hHot3, This->hPlayThread_PlayFast };
@@ -2077,7 +2067,7 @@ void FPSTREAM::PlayThread(FPSTREAM *This) {
while (cicla) {
if (This->lpCodec->EndOfStream() && This->lpCodec->bLoop == false) {
countEnd++;
- if (countEnd==3)
+ if (countEnd == 3)
break;
}
@@ -2086,7 +2076,7 @@ void FPSTREAM::PlayThread(FPSTREAM *This) {
ZeroMemory(This->lpTempBuffer, This->dwBufferSize / 2);
else if (bPrecache)
This->lpCodec->Decompress(This->_file, This->lpTempBuffer, This->dwBufferSize / 2);
-
+
bPrecache = false;
/* Attende il set di un evento. Dato che sono tutti in automatic reset,
@@ -2100,12 +2090,12 @@ void FPSTREAM::PlayThread(FPSTREAM *This) {
// warning(buf);
dwResult = WaitForMultipleObjects(5, hList, false, CORO_INFINITE);
-/* uint32 dwPlay, dwWrite;
- This->lpDSBuffer->GetCurrentPosition(&dwPlay, &dwWrite);
- sprintf(buf, "CP Play: %u, Write: %u\n", dwPlay, dwWrite);
- warning(buf); */
+ /* uint32 dwPlay, dwWrite;
+ This->lpDSBuffer->GetCurrentPosition(&dwPlay, &dwWrite);
+ sprintf(buf, "CP Play: %u, Write: %u\n", dwPlay, dwWrite);
+ warning(buf); */
- /* Fa uno switch per stabilire quale evento e' stato settato */
+ /* Fa uno switch per stabilire quale evento e' stato settato */
switch (dwResult - WAIT_OBJECT_0) {
case 0:
/* Bisogna uscire dal thread */
@@ -2113,16 +2103,16 @@ void FPSTREAM::PlayThread(FPSTREAM *This) {
break;
case 1:
- /* Bisogna riempire la seconda meta' del buffer */
+ /* Bisogna riempire la seconda meta' del buffer */
// if (dwPlay >= This->dspnHot[0].dwOffset && dwPlay <= This->dspnHot[0].dwOffset+1024 )
{
// sprintf(buf, "Prima metà buffer: %x\n", This->lpDSBuffer);
// warning(buf);
- This->lpDSBuffer->Lock(This->dwBufferSize/2,This->dwBufferSize/2,(void **)&lpLockBuf, &dwResult,(void **)&lpLockBuf2, &dwResult2, 0);
- // sprintf(buf, "LockedBuf: dwResult=%x, dwBufferSize/2=%x, lpLockBuf2=%x, dwResult2=%x\n", dwResult, This->dwBufferSize/2, lpLockBuf2, dwResult2);
- // warning(buf);
- CopyMemory(lpLockBuf,This->lpTempBuffer,This->dwBufferSize/2);
- This->lpDSBuffer->Unlock(lpLockBuf,This->dwBufferSize/2,lpLockBuf2, 0);
+ This->lpDSBuffer->Lock(This->dwBufferSize / 2, This->dwBufferSize / 2, (void **)&lpLockBuf, &dwResult, (void **)&lpLockBuf2, &dwResult2, 0);
+ // sprintf(buf, "LockedBuf: dwResult=%x, dwBufferSize/2=%x, lpLockBuf2=%x, dwResult2=%x\n", dwResult, This->dwBufferSize/2, lpLockBuf2, dwResult2);
+ // warning(buf);
+ CopyMemory(lpLockBuf, This->lpTempBuffer, This->dwBufferSize / 2);
+ This->lpDSBuffer->Unlock(lpLockBuf, This->dwBufferSize / 2, lpLockBuf2, 0);
bPrecache = true;
}
break;
@@ -2130,33 +2120,32 @@ void FPSTREAM::PlayThread(FPSTREAM *This) {
case 2:
/* Bisogna riempire la prima meta' del buffer */
// if (dwPlay >= This->dspnHot[1].dwOffset && dwPlay <= This->dspnHot[1].dwOffset+1024 )
- {
+ {
// sprintf(buf, "Seconda metà buffer: %x\n", This->lpDSBuffer);
// warning(buf);
- This->lpDSBuffer->Lock(0,This->dwBufferSize/2,(void **)&lpLockBuf, &dwResult, NULL, NULL, 0);
- CopyMemory(lpLockBuf,This->lpTempBuffer,This->dwBufferSize/2);
- This->lpDSBuffer->Unlock(lpLockBuf,This->dwBufferSize/2, NULL, NULL);
- bPrecache = true;
- }
- break;
+ This->lpDSBuffer->Lock(0, This->dwBufferSize / 2, (void **)&lpLockBuf, &dwResult, NULL, NULL, 0);
+ CopyMemory(lpLockBuf, This->lpTempBuffer, This->dwBufferSize / 2);
+ This->lpDSBuffer->Unlock(lpLockBuf, This->dwBufferSize / 2, NULL, NULL);
+ bPrecache = true;
+ }
+ break;
- case 3:
- {
+ case 3: {
// sprintf(buf, "End of buffer %x (SyncToPlay [%x]=%x, SyncExit: [%x]=%d)\n", This->lpDSBuffer, &This->SyncToPlay, This->SyncToPlay, &This->bSyncExit, This->bSyncExit);
// warning(buf);
- if (This->bSyncExit) {
+ if (This->bSyncExit) {
// sprintf(buf, "Go with sync (Buffer: %x) MyThread: %x!\n", This->SyncToPlay->lpDSBuffer, GetCurrentThreadId());
// warning(buf);
- //This->SyncToPlay->PlayFast();
- SetEvent(This->SyncToPlay->hPlayThread_PlayFast);
- // Transfer immediatly control to the other threads
- Sleep(0);
- This->bSyncExit = false;
- cicla = false;
- break;
- }
+ //This->SyncToPlay->PlayFast();
+ SetEvent(This->SyncToPlay->hPlayThread_PlayFast);
+ // Transfer immediatly control to the other threads
+ Sleep(0);
+ This->bSyncExit = false;
+ cicla = false;
+ break;
}
- break;
+ }
+ break;
case 4:
This->PlayFast();
@@ -2164,7 +2153,7 @@ void FPSTREAM::PlayThread(FPSTREAM *This) {
}
}
- /* Ferma il buffer DirectSound */
+ /* Ferma il buffer DirectSound */
// sprintf(buf, "Exiting thread. Buffer = %x, MyThread = 0x%x\n", This->lpDSBuffer, GetCurrentThreadId());
// warning(buf);
This->lpDSBuffer->Stop();
@@ -2206,17 +2195,17 @@ void FPSTREAM::Pause(bool bPause) {
} else if (!bPause && bPaused) {
dspnHot[0].dwOffset = 32;
dspnHot[0].hEventNotify = hHot1;
-
+
dspnHot[1].dwOffset = dwBufferSize / 2 + 32;
dspnHot[1].hEventNotify = hHot2;
-
- dspnHot[2].dwOffset = dwBufferSize-32; //DSBPN_OFFSETSTOP;
+
+ dspnHot[2].dwOffset = dwBufferSize - 32; //DSBPN_OFFSETSTOP;
dspnHot[2].hEventNotify = hHot3;
-
- if (FAILED(lpDSNotify->SetNotificationPositions(3,dspnHot))) {
+
+ if (FAILED(lpDSNotify->SetNotificationPositions(3, dspnHot))) {
int a = 1;
}
-
+
lpDSBuffer->Play(0, 0, bLoop);
bIsPlaying = true;
bPaused = false;
@@ -2244,13 +2233,13 @@ void FPSTREAM::SetVolume(int dwVolume) {
#ifdef REFACTOR_ME
if (dwVolume > 63) dwVolume = 63;
if (dwVolume < 0) dwVolume = 0;
-
+
lastVolume = dwVolume;
if (!GLOBALS.bCfgMusic) dwVolume = 0;
else {
dwVolume -= (10 - GLOBALS.nCfgMusicVolume) * 2;
- if (dwVolume<0) dwVolume = 0;
+ if (dwVolume < 0) dwVolume = 0;
}
if (lpDSBuffer)
diff --git a/engines/tony/sound.h b/engines/tony/sound.h
index bfa48f4d78..7defeb1149 100644
--- a/engines/tony/sound.h
+++ b/engines/tony/sound.h
@@ -73,144 +73,144 @@ private:
DSCAPS dscaps;
HWND hwnd;
-/****************************************************************************\
-* Metodi
-\****************************************************************************/
+ /****************************************************************************\
+ * Metodi
+ \****************************************************************************/
public:
-/****************************************************************************\
-*
-* Function: FPSOUND::FPSOUND();
-*
-* Description: Costruttore di default. Inizializza gli attributi.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: FPSOUND::FPSOUND();
+ *
+ * Description: Costruttore di default. Inizializza gli attributi.
+ *
+ \****************************************************************************/
FPSOUND();
-/****************************************************************************\
-*
-* Function: FPSOUND::~FPSOUND();
-*
-* Description: Deinizializza l'oggetto, disallocando la memoria.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: FPSOUND::~FPSOUND();
+ *
+ * Description: Deinizializza l'oggetto, disallocando la memoria.
+ *
+ \****************************************************************************/
~FPSOUND();
-/****************************************************************************\
-*
-* Function: bool FPSOUND::Init(HWND hWnd);
-*
-* Description: Inizializza l'oggetto, e prepara tutto il necessario per
-* creare stream e effetti sonori.
-*
-* Input: HWND hWnd Handle della finestra principale
-*
-* Return: True se tutto OK, FALSE in caso di errore.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool FPSOUND::Init(HWND hWnd);
+ *
+ * Description: Inizializza l'oggetto, e prepara tutto il necessario per
+ * creare stream e effetti sonori.
+ *
+ * Input: HWND hWnd Handle della finestra principale
+ *
+ * Return: True se tutto OK, FALSE in caso di errore.
+ *
+ \****************************************************************************/
bool Init(/*HWND hWnd*/);
-/****************************************************************************\
-*
-* Function: bool CreateStream(FPSTREAM** lplpStream);
-*
-* Description: Alloca un oggetti di tipo FPSTREAM, e ritorna il suo
-* puntatore dopo averlo inizializzato.
-*
-* Input: FPSTREAM** lplpStream Conterra' il pointer all'oggetto
-* appena creato.
-*
-* Return: TRUE se tutto OK, FALSE in caso di errore
-*
-* Note: L'utilizzo di funzioni del tipo CreateStream(), CreateSfx(),
-* sono dovute al fatto che i costruttori delle classi FPSTREAM
-* e FPSFX richiedono che DirectSound sia gia' stato
-* inzializzato. In questo modo quindi si evitano dei bugs
-* che si verrebbero a creare se venisse dichiarata un oggetto
-* di tipo FPSTREAM o FPSFX globale (o cmq prima della
-* inizializzazione di DirectSound).
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool CreateStream(FPSTREAM** lplpStream);
+ *
+ * Description: Alloca un oggetti di tipo FPSTREAM, e ritorna il suo
+ * puntatore dopo averlo inizializzato.
+ *
+ * Input: FPSTREAM** lplpStream Conterra' il pointer all'oggetto
+ * appena creato.
+ *
+ * Return: TRUE se tutto OK, FALSE in caso di errore
+ *
+ * Note: L'utilizzo di funzioni del tipo CreateStream(), CreateSfx(),
+ * sono dovute al fatto che i costruttori delle classi FPSTREAM
+ * e FPSFX richiedono che DirectSound sia gia' stato
+ * inzializzato. In questo modo quindi si evitano dei bugs
+ * che si verrebbero a creare se venisse dichiarata un oggetto
+ * di tipo FPSTREAM o FPSFX globale (o cmq prima della
+ * inizializzazione di DirectSound).
+ *
+ \****************************************************************************/
bool CreateStream(FPSTREAM **lplpStream);
-/****************************************************************************\
-*
-* Function: bool CreateSfx(FPSFX** lplpSfx);
-*
-* Description: Alloca un oggetti di tipo FPSFX e ritorna il suo
-* puntatore dopo averlo inizializzato.
-*
-* Input: FPSFX** lplpSfx Conterra' il pointer all'oggetto
-* appena creato.
-*
-* Return: TRUE se tutto OK, FALSE in caso di errore
-*
-* Note: Vedi le note di CreateStream()
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool CreateSfx(FPSFX** lplpSfx);
+ *
+ * Description: Alloca un oggetti di tipo FPSFX e ritorna il suo
+ * puntatore dopo averlo inizializzato.
+ *
+ * Input: FPSFX** lplpSfx Conterra' il pointer all'oggetto
+ * appena creato.
+ *
+ * Return: TRUE se tutto OK, FALSE in caso di errore
+ *
+ * Note: Vedi le note di CreateStream()
+ *
+ \****************************************************************************/
bool CreateSfx(FPSFX **lplpSfx);
-/****************************************************************************\
-*
-* Function: void SetMasterVolume(int dwVolume);
-*
-* Description: Setta il volume generale
-*
-* Input: int dwVolume Volume da settare (0-63)
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: void SetMasterVolume(int dwVolume);
+ *
+ * Description: Setta il volume generale
+ *
+ * Input: int dwVolume Volume da settare (0-63)
+ *
+ \****************************************************************************/
void SetMasterVolume(int dwVolume);
-/****************************************************************************\
-*
-* Function: void GetMasterVolume(LPINT lpdwVolume);
-*
-* Description: Richiede il volume generale
-*
-* Input: LPINT lpdwVolume Variabile che conterra' il volume (0-63)
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: void GetMasterVolume(LPINT lpdwVolume);
+ *
+ * Description: Richiede il volume generale
+ *
+ * Input: LPINT lpdwVolume Variabile che conterra' il volume (0-63)
+ *
+ \****************************************************************************/
void GetMasterVolume(int *lpdwVolume);
};
class FPSFX {
-/****************************************************************************\
-* Attributi
-\****************************************************************************/
+ /****************************************************************************\
+ * Attributi
+ \****************************************************************************/
private:
-/*
- HWND hwnd;
- LPDIRECTSOUND lpDS;
- LPDIRECTSOUNDBUFFER lpDSBuffer; // Buffer DirectSound
-*/
+ /*
+ HWND hwnd;
+ LPDIRECTSOUND lpDS;
+ LPDIRECTSOUNDBUFFER lpDSBuffer; // Buffer DirectSound
+ */
bool bSoundSupported; // TRUE se il suono e' attivo
bool bFileLoaded; // TRUE se e' stato aperto un file
bool bLoop; // TRUE se bisogna loopare l'effetto sonoro
bool bPaused;
int lastVolume;
- bool bStereo; // TRUE se è stereo
- bool b16bit; // TRUE se è 16 bit
- uint32 dwFreq; // Frequenza originale di campionamento
+ bool bStereo; // TRUE se è stereo
+ bool b16bit; // TRUE se è 16 bit
+ uint32 dwFreq; // Frequenza originale di campionamento
// CODEC* lpCodec; // CODEC da utilizzare.
bool bIsPlaying; // TRUE se si sta playando l'effetto sonoro
@@ -219,178 +219,178 @@ private:
// LPDIRECTSOUNDNOTIFY lpDSNotify; // Notify degli hotspot nel buffer
// DSBPOSITIONNOTIFY dspnHot[2];
-
+
public:
uint32 hEndOfBuffer;
private:
-/****************************************************************************\
-* Metodi
-\****************************************************************************/
+ /****************************************************************************\
+ * Metodi
+ \****************************************************************************/
public:
-/****************************************************************************\
-*
-* Function: FPSFX(LPDIRECTSOUND lpDS, bool bSoundOn);
-*
-* Description: Costruttore di default. *NON* bisogna dichiarare direttamente
-* un oggetto, ma crearlo piuttosto tramite FPSOUND::CreateSfx()
-*
-\****************************************************************************/
-
- FPSFX(void * /*LPDIRECTSOUND */lpDS, uint32 /*HWND*/ hwnd, bool bSoundOn);
-
-
-/****************************************************************************\
-*
-* Function: ~FPSFX();
-*
-* Description: Distruttore di default. Si preoccupa anche di fermare il sound
-* effect eventualmente in esecuzione, e disallocare la memoria
-* da esso occupata.
-*
-\****************************************************************************/
-
- ~FPSFX();
-
+ /****************************************************************************\
+ *
+ * Function: FPSFX(LPDIRECTSOUND lpDS, bool bSoundOn);
+ *
+ * Description: Costruttore di default. *NON* bisogna dichiarare direttamente
+ * un oggetto, ma crearlo piuttosto tramite FPSOUND::CreateSfx()
+ *
+ \****************************************************************************/
+
+ FPSFX(void * /*LPDIRECTSOUND */lpDS, uint32 /*HWND*/ hwnd, bool bSoundOn);
+
+
+ /****************************************************************************\
+ *
+ * Function: ~FPSFX();
+ *
+ * Description: Distruttore di default. Si preoccupa anche di fermare il sound
+ * effect eventualmente in esecuzione, e disallocare la memoria
+ * da esso occupata.
+ *
+ \****************************************************************************/
+
+ ~FPSFX();
+
+
+ /****************************************************************************\
+ *
+ * Function: Release();
+ *
+ * Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando
+ * l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato
+ * creato con la FPSOUND::CreateStream().
+ *
+ * Note: Eventuali puntatori all'oggetto non sono piu' validi dopo
+ * questa chiamata.
+ *
+ \****************************************************************************/
-/****************************************************************************\
-*
-* Function: Release();
-*
-* Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando
-* l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato
-* creato con la FPSOUND::CreateStream().
-*
-* Note: Eventuali puntatori all'oggetto non sono piu' validi dopo
-* questa chiamata.
-*
-\****************************************************************************/
-
- void Release();
+ void Release();
-/****************************************************************************\
-*
-* Function: bool LoadFile(char *lpszFileName, uint32 dwCodec=FPCODEC_RAW);
-*
-* Description: Apre un file di effetto sonoro e lo carica.
-*
-* Input: char *lpszFile Nome del file di sfx da aprire
-* uint32 dwCodec CODEC da utilizzare per decomprimere
-* i campioni sonori
-*
-* Return: TRUE se tutto OK, FALSE in caso di errore
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool LoadFile(char *lpszFileName, uint32 dwCodec=FPCODEC_RAW);
+ *
+ * Description: Apre un file di effetto sonoro e lo carica.
+ *
+ * Input: char *lpszFile Nome del file di sfx da aprire
+ * uint32 dwCodec CODEC da utilizzare per decomprimere
+ * i campioni sonori
+ *
+ * Return: TRUE se tutto OK, FALSE in caso di errore
+ *
+ \****************************************************************************/
bool LoadFile(const char *lpszFileName, uint32 dwCodec = FPCODEC_RAW);
bool LoadFile(byte *lpBuf, uint32 dwCodec);
bool LoadVoiceFromVDB(Common::File &vdbFP);
-/****************************************************************************\
-*
-* Function: bool Play();
-*
-* Description: Suona lo sfx caricato.
-*
-* Return: TRUE se tutto OK, FALSE in caso di errore.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool Play();
+ *
+ * Description: Suona lo sfx caricato.
+ *
+ * Return: TRUE se tutto OK, FALSE in caso di errore.
+ *
+ \****************************************************************************/
- bool Play();
+ bool Play();
-/****************************************************************************\
-*
-* Function: bool Stop();
-*
-* Description: Ferma il play dello sfx.
-*
-* Return: TRUE se tutto OK, FALSE in caso di errore.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool Stop();
+ *
+ * Description: Ferma il play dello sfx.
+ *
+ * Return: TRUE se tutto OK, FALSE in caso di errore.
+ *
+ \****************************************************************************/
- bool Stop();
+ bool Stop();
-/****************************************************************************\
-*
-* Function: void Pause(bool bPause);
-*
-* Description: Pause dell'effetto sonoro
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: void Pause(bool bPause);
+ *
+ * Description: Pause dell'effetto sonoro
+ *
+ \****************************************************************************/
- void Pause(bool bPause);
+ void Pause(bool bPause);
-/****************************************************************************\
-*
-* Function: bool SetLoop(bool bLoop);
-*
-* Description: Attiva o disattiva il loop dello sfx.
-*
-* Input: bool bLoop TRUE per attivare il loop, FALSE per
-* disattivarlo
-*
-* Note: Il loop deve essere attivato PRIMA di eseguire il play
-* dello sfx. Qualsiasi modifica effettuata durante il play
-* non avra' effetto fino a che lo sfx non viene fermato,
-* e poi rimesso in play.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool SetLoop(bool bLoop);
+ *
+ * Description: Attiva o disattiva il loop dello sfx.
+ *
+ * Input: bool bLoop TRUE per attivare il loop, FALSE per
+ * disattivarlo
+ *
+ * Note: Il loop deve essere attivato PRIMA di eseguire il play
+ * dello sfx. Qualsiasi modifica effettuata durante il play
+ * non avra' effetto fino a che lo sfx non viene fermato,
+ * e poi rimesso in play.
+ *
+ \****************************************************************************/
- void SetLoop(bool bLoop);
+ void SetLoop(bool bLoop);
-/****************************************************************************\
-*
-* Function: void SetVolume(int dwVolume);
-*
-* Description: Cambia il volume dello sfx
-*
-* Input: int dwVolume Volume da settare (0-63)
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: void SetVolume(int dwVolume);
+ *
+ * Description: Cambia il volume dello sfx
+ *
+ * Input: int dwVolume Volume da settare (0-63)
+ *
+ \****************************************************************************/
- void SetVolume(int dwVolume);
+ void SetVolume(int dwVolume);
-/****************************************************************************\
-*
-* Function: void GetVolume(int * lpdwVolume);
-*
-* Description: Chiede il volume dello sfx
-*
-* Input: int * lpdwVolume Variabile in cui verra' inserito
-* il volume corrente
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: void GetVolume(int * lpdwVolume);
+ *
+ * Description: Chiede il volume dello sfx
+ *
+ * Input: int * lpdwVolume Variabile in cui verra' inserito
+ * il volume corrente
+ *
+ \****************************************************************************/
- void GetVolume(int * lpdwVolume);
+ void GetVolume(int *lpdwVolume);
};
class FPSTREAM {
-/****************************************************************************\
-* Attributi
-\****************************************************************************/
+ /****************************************************************************\
+ * Attributi
+ \****************************************************************************/
private:
-/*
- HWND hwnd;
- LPDIRECTSOUND lpDS;
- LPDIRECTSOUNDBUFFER lpDSBuffer; // Buffer DirectSound circolare
- LPDIRECTSOUNDNOTIFY lpDSNotify; // Notify degli hotspot nel buffer
-*/
+ /*
+ HWND hwnd;
+ LPDIRECTSOUND lpDS;
+ LPDIRECTSOUNDBUFFER lpDSBuffer; // Buffer DirectSound circolare
+ LPDIRECTSOUNDNOTIFY lpDSNotify; // Notify degli hotspot nel buffer
+ */
byte *lpTempBuffer; // Buffer temporaneo per decompressione
uint32 dwBufferSize; // Dimensione del buffer in bytes
@@ -424,171 +424,171 @@ private:
static void PlayThread(FPSTREAM *This);
-/****************************************************************************\
-* Metodi
-\****************************************************************************/
+ /****************************************************************************\
+ * Metodi
+ \****************************************************************************/
public:
-/****************************************************************************\
-*
-* Function: FPSTREAM(LPDIRECTSOUND lpDS, bool bSoundOn);
-*
-* Description: Costruttore di default. *NON* bisogna dichiarare direttamente
-* un oggetto, ma crearlo piuttosto tramite FPSOUND::CreateStream()
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: FPSTREAM(LPDIRECTSOUND lpDS, bool bSoundOn);
+ *
+ * Description: Costruttore di default. *NON* bisogna dichiarare direttamente
+ * un oggetto, ma crearlo piuttosto tramite FPSOUND::CreateStream()
+ *
+ \****************************************************************************/
FPSTREAM(void * /*LPDIRECTSOUND*/ lpDS, uint32 /*HWND hWnd */, bool bSoundOn);
-/****************************************************************************\
-*
-* Function: ~FPSTREAM();
-*
-* Description: Distruttore di default. Si preoccupa anche di fermare stream
-* eventualmente in esecuzione, e disallocare la memoria da
-* essi occupata.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: ~FPSTREAM();
+ *
+ * Description: Distruttore di default. Si preoccupa anche di fermare stream
+ * eventualmente in esecuzione, e disallocare la memoria da
+ * essi occupata.
+ *
+ \****************************************************************************/
~FPSTREAM();
-/****************************************************************************\
-*
-* Function: Release();
-*
-* Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando
-* l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato
-* creato con la FPSOUND::CreateStream().
-*
-* Note: Eventuali puntatori all'oggetto non sono piu' validi dopo
-* questa chiamata.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: Release();
+ *
+ * Description: Rilascia la memoria dell'oggetto. Deve essere richiamata quando
+ * l'oggetto non serve piu' e **SOLO SE** l'oggetto e' stato
+ * creato con la FPSOUND::CreateStream().
+ *
+ * Note: Eventuali puntatori all'oggetto non sono piu' validi dopo
+ * questa chiamata.
+ *
+ \****************************************************************************/
void Release();
-/****************************************************************************\
-*
-* Function: bool LoadFile(char *lpszFileName, uint32 dwCodec=FPCODEC_RAW);
-*
-* Description: Apre un file di stream.
-*
-* Input: char *lpszFile Nome del file di stream da aprire
-* uint32 dwCodec CODEC da utilizzare per decomprimere
-* i campioni sonori
-*
-* Return: TRUE se tutto OK, FALSE in caso di errore
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool LoadFile(char *lpszFileName, uint32 dwCodec=FPCODEC_RAW);
+ *
+ * Description: Apre un file di stream.
+ *
+ * Input: char *lpszFile Nome del file di stream da aprire
+ * uint32 dwCodec CODEC da utilizzare per decomprimere
+ * i campioni sonori
+ *
+ * Return: TRUE se tutto OK, FALSE in caso di errore
+ *
+ \****************************************************************************/
bool LoadFile(const char *lpszFileName, uint32 dwCodec = FPCODEC_RAW, int nSync = 2000);
-/****************************************************************************\
-*
-* Function: UnloadFile();
-*
-* Description: Chiude un file di stream eventualmente aperto. E' necessario
-* richiamare questa funzione per disallocare la memoria
-* occupata dallo stream.
-*
-* Return: Il distruttore della classe per sicurezza richiama la
-* UnloadFile() se non e' stata richiamata esplicitamente.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: UnloadFile();
+ *
+ * Description: Chiude un file di stream eventualmente aperto. E' necessario
+ * richiamare questa funzione per disallocare la memoria
+ * occupata dallo stream.
+ *
+ * Return: Il distruttore della classe per sicurezza richiama la
+ * UnloadFile() se non e' stata richiamata esplicitamente.
+ *
+ \****************************************************************************/
bool UnloadFile();
-/****************************************************************************\
-*
-* Function: bool Play();
-*
-* Description: Suona lo stream caricato.
-*
-* Return: TRUE se tutto OK, FALSE in caso di errore.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool Play();
+ *
+ * Description: Suona lo stream caricato.
+ *
+ * Return: TRUE se tutto OK, FALSE in caso di errore.
+ *
+ \****************************************************************************/
bool Play();
void PlayFast(void);
void Prefetch(void);
-/****************************************************************************\
-*
-* Function: bool Stop();
-*
-* Description: Ferma il play dello stream.
-*
-* Return: TRUE se tutto OK, FALSE in caso di errore.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool Stop();
+ *
+ * Description: Ferma il play dello stream.
+ *
+ * Return: TRUE se tutto OK, FALSE in caso di errore.
+ *
+ \****************************************************************************/
bool Stop(bool bSync = false);
- void WaitForSync(FPSTREAM* toplay);
+ void WaitForSync(FPSTREAM *toplay);
-/****************************************************************************\
-*
-* Function: void Pause(bool bPause);
-*
-* Description: Pause dell'effetto sonoro
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: void Pause(bool bPause);
+ *
+ * Description: Pause dell'effetto sonoro
+ *
+ \****************************************************************************/
void Pause(bool bPause);
-/****************************************************************************\
-*
-* Function: bool SetLoop(bool bLoop);
-*
-* Description: Attiva o disattiva il loop dello stream.
-*
-* Input: bool bLoop TRUE per attivare il loop, FALSE per
-* disattivarlo
-*
-* Note: Il loop deve essere attivato PRIMA di eseguire il play
-* dello stream. Qualsiasi modifica effettuata durante il play
-* non avra' effetto fino a che lo stream non viene fermato,
-* e poi rimesso in play.
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: bool SetLoop(bool bLoop);
+ *
+ * Description: Attiva o disattiva il loop dello stream.
+ *
+ * Input: bool bLoop TRUE per attivare il loop, FALSE per
+ * disattivarlo
+ *
+ * Note: Il loop deve essere attivato PRIMA di eseguire il play
+ * dello stream. Qualsiasi modifica effettuata durante il play
+ * non avra' effetto fino a che lo stream non viene fermato,
+ * e poi rimesso in play.
+ *
+ \****************************************************************************/
void SetLoop(bool bLoop);
-/****************************************************************************\
-*
-* Function: void SetVolume(int dwVolume);
-*
-* Description: Cambia il volume dello stream
-*
-* Input: int dwVolume Volume da settare (0-63)
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: void SetVolume(int dwVolume);
+ *
+ * Description: Cambia il volume dello stream
+ *
+ * Input: int dwVolume Volume da settare (0-63)
+ *
+ \****************************************************************************/
void SetVolume(int dwVolume);
-/****************************************************************************\
-*
-* Function: void GetVolume(LPINT lpdwVolume);
-*
-* Description: Chiede il volume dello stream
-*
-* Input: LPINT lpdwVolume Variabile in cui verra' inserito
-* il volume corrente
-*
-\****************************************************************************/
+ /****************************************************************************\
+ *
+ * Function: void GetVolume(LPINT lpdwVolume);
+ *
+ * Description: Chiede il volume dello stream
+ *
+ * Input: LPINT lpdwVolume Variabile in cui verra' inserito
+ * il volume corrente
+ *
+ \****************************************************************************/
void GetVolume(int *lpdwVolume);
};
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp
index e5988e7c9b..e5c30ffcec 100644
--- a/engines/tony/tony.cpp
+++ b/engines/tony/tony.cpp
@@ -36,8 +36,8 @@ namespace Tony {
TonyEngine *_vm;
-TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst),
- _gameDescription(gameDesc), _randomSource("tony") {
+TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst),
+ _gameDescription(gameDesc), _randomSource("tony") {
_vm = this;
_loadSlotNumber = -1;
@@ -90,7 +90,7 @@ Common::ErrorCode TonyEngine::Init() {
m_bDrawLocation = true;
m_startTime = g_system->getMillis();
- // Init static class fields
+ // Init static class fields
RMText::InitStatics();
RMTony::InitStatics();
@@ -174,7 +174,7 @@ void TonyEngine::PlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, in
if (nChannel < 4)
if (GLOBALS.flipflop)
nChannel = nChannel + 1;
-
+
switch (nFX) {
case 0:
case 1:
@@ -186,62 +186,57 @@ void TonyEngine::PlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, in
case 22:
break;
}
-
-#ifdef REFACTOR_ME
+
+#ifdef REFACTOR_ME
// Mette il path giusto
if (nChannel < 4)
GetDataDirectory(DD_MUSIC, path_buffer);
else
GetDataDirectory(DD_LAYER, path_buffer);
- _splitpath(path_buffer,drive,dir,NULL,NULL);
- _splitpath(fn,NULL,NULL,fname,ext);
- _makepath(path_buffer,drive,dir,fname,ext);
+ _splitpath(path_buffer, drive, dir, NULL, NULL);
+ _splitpath(fn, NULL, NULL, fname, ext);
+ _makepath(path_buffer, drive, dir, fname, ext);
- _makepath(path_buffer,drive,dir,fname,ext);
+ _makepath(path_buffer, drive, dir, fname, ext);
- if (nFX==22) // Sync a tempo
- {
- curChannel=nChannel;
+ if (nFX == 22) { // Sync a tempo
+ curChannel = nChannel;
strcpy(nextMusic, path_buffer);
- nextLoop=bLoop;
- nextSync=nSync;
+ nextLoop = bLoop;
+ nextSync = nSync;
if (flipflop)
- nextChannel=nChannel-1;
+ nextChannel = nChannel - 1;
else
- nextChannel=nChannel+1;
+ nextChannel = nChannel + 1;
DWORD id;
- HANDLE hThread=CreateThread(NULL,10240,(LPTHREAD_START_ROUTINE)DoNextMusic,m_stream,0,&id);
- SetThreadPriority(hThread,THREAD_PRIORITY_HIGHEST);
- }
- else if (nFX==44) // Cambia canale e lascia finire il primo
- {
+ HANDLE hThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)DoNextMusic, m_stream, 0, &id);
+ SetThreadPriority(hThread, THREAD_PRIORITY_HIGHEST);
+ } else if (nFX == 44) { // Cambia canale e lascia finire il primo
if (flipflop)
- nextChannel=nChannel-1;
+ nextChannel = nChannel - 1;
else
- nextChannel=nChannel+1;
+ nextChannel = nChannel + 1;
m_stream[nextChannel]->Stop();
m_stream[nextChannel]->UnloadFile();
if (!getIsDemo()) {
- if (!m_stream[nextChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync))
+ if (!m_stream[nextChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync))
theGame.Abort();
} else {
- m_stream[nextChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync);
+ m_stream[nextChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync);
}
m_stream[nextChannel]->SetLoop(bLoop);
m_stream[nextChannel]->Play();
- flipflop = 1-flipflop;
- }
- else
- {
+ flipflop = 1 - flipflop;
+ } else {
if (!getIsDemo()) {
- if (!m_stream[nChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync))
+ if (!m_stream[nChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync))
theGame.Abort();
} else {
- m_stream[nChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync);
+ m_stream[nChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync);
}
m_stream[nChannel]->SetLoop(bLoop);
@@ -320,9 +315,9 @@ void TonyEngine::PreloadSFX(int nChannel, const char *fn) {
FPSFX *TonyEngine::CreateSFX(byte *buf) {
FPSFX *sfx;
-
+
_theSound.CreateSfx(&sfx);
- sfx->LoadFile(buf,FPCODEC_WAV);
+ sfx->LoadFile(buf, FPCODEC_WAV);
return sfx;
}
@@ -343,7 +338,7 @@ void TonyEngine::InitMusic() {
_theSound.Init(/*_window*/);
_theSound.SetMasterVolume(63);
-
+
for (i = 0; i < 6; i++)
_theSound.CreateStream(&m_stream[i]);
@@ -389,7 +384,7 @@ Common::String TonyEngine::GetSaveStateFileName(int n) {
void TonyEngine::AutoSave(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
- Common::String buf;
+ Common::String buf;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
@@ -414,7 +409,7 @@ void TonyEngine::SaveState(int n, const char *name) {
void TonyEngine::LoadState(CORO_PARAM, int n) {
CORO_BEGIN_CONTEXT;
- Common::String buf;
+ Common::String buf;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
@@ -491,14 +486,14 @@ void TonyEngine::Abort(void) {
/**
* Main process for playing the game.
*
- * @remarks This needs to be in a separate process, since there are some things that can briefly
+ * @remarks This needs to be in a separate process, since there are some things that can briefly
* block the execution of process. For now, all ScummVm event handling is dispatched to within the context of this
* process. If it ever proves a problem, we may have to look into whether it's feasible to have it still remain
* in the outer 'main' process.
*/
void TonyEngine::PlayProcess(CORO_PARAM, const void *param) {
CORO_BEGIN_CONTEXT;
- Common::String fn;
+ Common::String fn;
CORO_END_CONTEXT(_ctx);
@@ -517,7 +512,7 @@ void TonyEngine::PlayProcess(CORO_PARAM, const void *param) {
// Wait for the next frame
CORO_INVOKE_1(CoroScheduler.sleep, 50);
- // Call the engine to handle the next frame
+ // Call the engine to handle the next frame
CORO_INVOKE_1(_vm->_theEngine.DoFrame, _vm->m_bDrawLocation);
// Warns that a frame is finished
diff --git a/engines/tony/tony.h b/engines/tony/tony.h
index bdaffee7c9..f4d9d83674 100644
--- a/engines/tony/tony.h
+++ b/engines/tony/tony.h
@@ -69,7 +69,7 @@ enum {
struct TonyGameDescription;
-#define MAX_SFX_CHANNELS 32
+#define MAX_SFX_CHANNELS 32
struct VoiceHeader {
int offset;
@@ -100,7 +100,7 @@ public:
uint32 m_hEndOfFrame;
Common::File _vdbFP;
Common::Array<VoiceHeader> _voices;
- FPSOUND _theSound;
+ FPSOUND _theSound;
Globals _globals;
Debugger *_debugger;
@@ -143,7 +143,9 @@ public:
Common::Language getLanguage() const;
uint16 getVersion() const;
bool getIsDemo() const;
- RMGfxEngine *GetEngine() { return &_theEngine; }
+ RMGfxEngine *GetEngine() {
+ return &_theEngine;
+ }
void GUIError(const Common::String &msg);
virtual bool canLoadGameStateCurrently();
@@ -163,8 +165,12 @@ public:
void SwitchFullscreen(bool bFull);
void OptionScreen(void);
- void ShowLocation(void) { m_bDrawLocation = true; }
- void HideLocation(void) { m_bDrawLocation = false; }
+ void ShowLocation(void) {
+ m_bDrawLocation = true;
+ }
+ void HideLocation(void) {
+ m_bDrawLocation = false;
+ }
// Reads the time
uint32 GetTime(void);
@@ -186,7 +192,7 @@ public:
void PreloadSFX(int nSfx, const char *fn);
void UnloadAllSFX(void);
-
+
void PreloadUtilSFX(int nSfx, const char *fn);
void UnloadAllUtilSFX(void);
@@ -204,9 +210,13 @@ public:
// Get a thumbnail
void GrabThumbnail(void);
- uint16 *GetThumbnail(void) { return m_curThumbnail; }
+ uint16 *GetThumbnail(void) {
+ return m_curThumbnail;
+ }
- void Quit(void) { m_bQuitNow = true; }
+ void Quit(void) {
+ m_bQuitNow = true;
+ }
void OpenInitLoadMenu(CORO_PARAM);
void OpenInitOptions(CORO_PARAM);
diff --git a/engines/tony/tonychar.cpp b/engines/tony/tonychar.cpp
index 593a05d863..71f95f8133 100644
--- a/engines/tony/tonychar.cpp
+++ b/engines/tony/tonychar.cpp
@@ -79,7 +79,7 @@ void RMTony::WaitEndOfAction(CORO_PARAM, const void *param) {
RMGfxSourceBuffer *RMTony::NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE) {
RMGfxSourceBuffer8RLE *spr;
-
+
assert(m_cm == CM_256);
spr = new RMGfxSourceBuffer8RLEByteAA;
spr->SetAlphaBlendColor(1);
@@ -109,7 +109,7 @@ void RMTony::Init(void) {
// Reads his details from the stream
ReadFromStream(ds, true);
-
+
// Closes the buffer
ds.Close();
@@ -130,15 +130,15 @@ void RMTony::Close(void) {
void RMTony::DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int curLoc) {
CORO_BEGIN_CONTEXT;
- int time;
+ int time;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (!m_nInList && m_bShow)
bigBuf->AddPrim(new RMGfxPrimitive(this));
-
- SetSpeed(GLOBALS.nCfgTonySpeed);
+
+ SetSpeed(GLOBALS.nCfgTonySpeed);
// Runs the normal character movement
_ctx->time = _vm->GetTime();
@@ -152,7 +152,7 @@ void RMTony::DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int curLoc) {
// Check if we are at the end of a path
if (EndOfPath() && m_bActionPending) {
// Must perform the action on which we clicked
- m_bActionPending = false;
+ m_bActionPending = false;
}
if (m_bIsTalking || m_bIsStaticTalk)
@@ -192,9 +192,9 @@ void RMTony::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
// Offest direction from scrolling
prim->Dst().SetEmpty();
prim->Dst().Offset(-m_curScroll);
- prim->Dst().Offset(m_pos);
+ prim->Dst().Offset(m_pos);
prim->Dst().Offset(-44, -134);
- prim->Dst() += m_nBodyOffset;
+ prim->Dst() += m_nBodyOffset;
CORO_INVOKE_2(m_body.Draw, bigBuf, prim);
}
@@ -212,7 +212,7 @@ void RMTony::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
void RMTony::MoveAndDoAction(CORO_PARAM, RMPoint dst, RMItem *item, int nAction, int nActionParm) {
CORO_BEGIN_CONTEXT;
- bool result;
+ bool result;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
@@ -240,46 +240,46 @@ void RMTony::MoveAndDoAction(CORO_PARAM, RMPoint dst, RMItem *item, int nAction,
void RMTony::ExecuteAction(int nAction, int nActionItem, int nParm) {
uint32 pid;
-
+
if (nAction == TA_COMBINE) {
pid = mpalQueryDoAction(TA_COMBINE, nParm, nActionItem);
-
+
// If you failed the combine, we have RECEIVECOMBINE as a fallback
if (pid == CORO_INVALID_PID_VALUE) {
- pid = mpalQueryDoAction(TA_RECEIVECOMBINE, nActionItem, nParm);
-
+ pid = mpalQueryDoAction(TA_RECEIVECOMBINE, nActionItem, nParm);
+
// If you failed with that, go with the generic
// @@@ CombineGive!
if (pid == CORO_INVALID_PID_VALUE) {
pid = mpalQueryDoAction(TA_COMBINE, nParm, 0);
-
- if (pid == CORO_INVALID_PID_VALUE){
+
+ if (pid == CORO_INVALID_PID_VALUE) {
pid = mpalQueryDoAction(TA_RECEIVECOMBINE, nActionItem, 0);
}
}
}
} else {
// Perform the action
- pid = mpalQueryDoAction(nAction, nActionItem, 0);
+ pid = mpalQueryDoAction(nAction, nActionItem, 0);
}
-
+
if (pid != CORO_INVALID_PID_VALUE) {
m_bAction = true;
CoroScheduler.createProcess(WaitEndOfAction, &pid, sizeof(uint32));
hActionThread = pid;
} else if (nAction != TA_GOTO) {
if (nAction == TA_TALK) {
- pid = mpalQueryDoAction(6, 1, 0);
+ pid = mpalQueryDoAction(6, 1, 0);
m_bAction = true;
CoroScheduler.createProcess(WaitEndOfAction, &pid, sizeof(uint32));
- hActionThread = pid;
+ hActionThread = pid;
} else if (nAction == TA_PALESATI) {
pid = mpalQueryDoAction(7, 1, 0);
- m_bAction = true;
+ m_bAction = true;
CoroScheduler.createProcess(WaitEndOfAction, &pid, sizeof(uint32));
- hActionThread = pid;
+ hActionThread = pid;
} else {
- pid = mpalQueryDoAction(5, 1, 0);
+ pid = mpalQueryDoAction(5, 1, 0);
m_bAction = true;
CoroScheduler.createProcess(WaitEndOfAction, &pid, sizeof(uint32));
hActionThread = pid;
@@ -306,7 +306,7 @@ void RMTony::StopNoAction(CORO_PARAM) {
void RMTony::Stop(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
- uint32 pid;
+ uint32 pid;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
@@ -318,7 +318,7 @@ void RMTony::Stop(CORO_PARAM) {
if (_ctx->pid == CORO_INVALID_PID_VALUE)
CORO_INVOKE_0(RMCharacter::Stop);
else {
- bNeedToStop = false; // If we make the OnWhichDirection, we don't need at least after the Stop().
+ bNeedToStop = false; // If we make the OnWhichDirection, we don't need at least after the Stop().
bMoving = false;
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->pid, CORO_INFINITE); // @@@ Put an assert after 10 seconds
}
@@ -332,7 +332,7 @@ void RMTony::Stop(CORO_PARAM) {
m_bActionPending = false;
ExecuteAction(m_Action, m_ActionItem->MpalCode(), m_ActionParm);
-
+
m_ActionItem = NULL;
CORO_END_CODE;
@@ -344,7 +344,7 @@ int RMTony::GetCurPattern(void) {
if (!m_bPastorella)
return nPatt;
-
+
switch (nPatt) {
case PAT_PAST_STANDUP:
return PAT_STANDUP;
@@ -371,28 +371,28 @@ void RMTony::SetPattern(int nPatt, bool bPlayP0) {
if (m_bPastorella) {
switch (nPatt) {
case PAT_STANDUP:
- nPatt=PAT_PAST_STANDUP;
+ nPatt = PAT_PAST_STANDUP;
break;
case PAT_STANDDOWN:
- nPatt=PAT_PAST_STANDDOWN;
+ nPatt = PAT_PAST_STANDDOWN;
break;
case PAT_STANDLEFT:
- nPatt=PAT_PAST_STANDLEFT;
+ nPatt = PAT_PAST_STANDLEFT;
break;
case PAT_STANDRIGHT:
- nPatt=PAT_PAST_STANDRIGHT;
+ nPatt = PAT_PAST_STANDRIGHT;
break;
case PAT_WALKUP:
- nPatt=PAT_PAST_WALKUP;
+ nPatt = PAT_PAST_WALKUP;
break;
case PAT_WALKDOWN:
- nPatt=PAT_PAST_WALKDOWN;
+ nPatt = PAT_PAST_WALKDOWN;
break;
case PAT_WALKLEFT:
- nPatt=PAT_PAST_WALKLEFT;
+ nPatt = PAT_PAST_WALKLEFT;
break;
case PAT_WALKRIGHT:
- nPatt=PAT_PAST_WALKRIGHT;
+ nPatt = PAT_PAST_WALKRIGHT;
break;
}
}
@@ -405,7 +405,7 @@ void RMTony::Take(int nWhere, int nPart) {
if (nPart == 0) {
switch (GetCurPattern()) {
case PAT_STANDDOWN:
- assert(0); // Not while you're doing a StandDown
+ assert(0); // Not while you're doing a StandDown
break;
case PAT_STANDUP:
@@ -552,7 +552,7 @@ void RMTony::Put(int nWhere, int nPart) {
bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &bodyStartPat,
- int &headLoopPat, int &bodyLoopPat) {
+ int &headLoopPat, int &bodyLoopPat) {
assert(!m_bIsTalking);
m_bIsTalking = true;
@@ -573,7 +573,7 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
case PAT_STANDLEFT:
m_TalkDirection = LEFT;
break;
-
+
case PAT_TAKERIGHT_UP2:
case PAT_TAKERIGHT_MID2:
case PAT_TAKERIGHT_DOWN2:
@@ -605,7 +605,7 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
case DOWN:
SetPattern(PAT_PAST_TALKDOWN);
break;
-
+
case LEFT:
SetPattern(PAT_PAST_TALKLEFT);
break;
@@ -622,7 +622,7 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
bodyLoopPat = 0;
switch (nTalkType) {
- case TALK_NORMAL:
+ case TALK_NORMAL:
m_bCorpoDavanti = false;
headStartPat = 0;
bodyStartPat = 0;
@@ -654,7 +654,7 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
}
break;
- case TALK_FIANCHI:
+ case TALK_FIANCHI:
m_bCorpoDavanti = false;
switch (m_TalkDirection) {
case UP:
@@ -760,7 +760,7 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
m_nBodyOffset.Set(5, 40);
headLoopPat = PAT_TALK_RIGHT;
bodyLoopPat = BPAT_SIINDICARIGHT;
- break;
+ break;
}
break;
@@ -966,7 +966,7 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
}
break;
- // The beard is the only case in which the head is animated separately while the body is the standard
+ // The beard is the only case in which the head is animated separately while the body is the standard
case TALK_CONBARBASTATIC:
switch (m_TalkDirection) {
case LEFT:
@@ -984,7 +984,7 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
break;
}
break;
-
+
case TALK_SCHIFATO:
switch (m_TalkDirection) {
case LEFT:
@@ -1112,8 +1112,8 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
void RMTony::StartTalk(CORO_PARAM, TALKTYPE nTalkType) {
CORO_BEGIN_CONTEXT;
- int headStartPat, bodyStartPat;
- int headLoopPat, bodyLoopPat;
+ int headStartPat, bodyStartPat;
+ int headLoopPat, bodyLoopPat;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
@@ -1122,7 +1122,7 @@ void RMTony::StartTalk(CORO_PARAM, TALKTYPE nTalkType) {
_ctx->headLoopPat = _ctx->bodyLoopPat = 0;
if (!StartTalkCalculate(nTalkType, _ctx->headStartPat, _ctx->bodyStartPat,
- _ctx->headLoopPat, _ctx->bodyLoopPat))
+ _ctx->headLoopPat, _ctx->bodyLoopPat))
return;
// Perform the set pattern
@@ -1131,13 +1131,13 @@ void RMTony::StartTalk(CORO_PARAM, TALKTYPE nTalkType) {
SetPattern(_ctx->headStartPat);
m_body.SetPattern(_ctx->bodyStartPat);
MainUnfreeze();
-
+
if (_ctx->bodyStartPat != 0)
CORO_INVOKE_0(m_body.WaitForEndPattern);
if (_ctx->headStartPat != 0)
CORO_INVOKE_0(WaitForEndPattern);
}
-
+
MainFreeze();
SetPattern(_ctx->headLoopPat);
if (_ctx->bodyLoopPat)
@@ -1151,7 +1151,7 @@ void RMTony::StartTalk(CORO_PARAM, TALKTYPE nTalkType) {
bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPat, int &finalPat, bool &bStatic) {
bodyEndPat = 0;
headEndPat = 0;
-
+
switch (m_TalkDirection) {
case UP:
finalPat = PAT_STANDUP;
@@ -1178,7 +1178,7 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
MainFreeze();
SetPattern(finalPat);
MainUnfreeze();
- m_bIsTalking = false;
+ m_bIsTalking = false;
return false;
}
@@ -1203,7 +1203,7 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
bodyEndPat = BPAT_FIANCHILEFT_END;
break;
- case RIGHT:
+ case RIGHT:
bodyEndPat = BPAT_FIANCHIRIGHT_END;
break;
}
@@ -1219,12 +1219,12 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
headEndPat = PAT_RIDELEFT_END;
else if (m_TalkDirection == RIGHT)
headEndPat = PAT_RIDERIGHT_END;
-
+
bodyEndPat = 0;
break;
case TALK_SCHIFATO:
- switch (m_TalkDirection) {
+ switch (m_TalkDirection) {
case UP:
case LEFT:
headEndPat = PAT_SCHIFATOLEFT_END;
@@ -1235,12 +1235,12 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
headEndPat = PAT_SCHIFATORIGHT_END;
break;
}
-
+
bodyEndPat = 0;
break;
case TALK_NAAH:
- switch (m_TalkDirection) {
+ switch (m_TalkDirection) {
case UP:
case LEFT:
headEndPat = PAT_NAAHLEFT_END;
@@ -1251,7 +1251,7 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
headEndPat = PAT_NAAHRIGHT_END;
break;
}
-
+
bodyEndPat = 0;
break;
@@ -1259,7 +1259,7 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
break;
case TALK_SPAVENTATO:
- switch (m_TalkDirection) {
+ switch (m_TalkDirection) {
case UP:
bodyEndPat = BPAT_SPAVENTOUP_END;
break;
@@ -1282,7 +1282,7 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
break;
case TALK_SPAVENTATO2:
- switch (m_TalkDirection) {
+ switch (m_TalkDirection) {
case UP:
bodyEndPat = 0;
break;
@@ -1305,7 +1305,7 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
break;
case TALK_CONCONIGLIO:
- switch (m_TalkDirection) {
+ switch (m_TalkDirection) {
case UP:
case LEFT:
finalPat = PAT_STANDLEFT;
@@ -1321,7 +1321,7 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
break;
case TALK_CONRICETTA:
- switch (m_TalkDirection) {
+ switch (m_TalkDirection) {
case UP:
case LEFT:
finalPat = PAT_STANDLEFT;
@@ -1337,7 +1337,7 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
break;
case TALK_CONCARTE:
- switch (m_TalkDirection) {
+ switch (m_TalkDirection) {
case UP:
case LEFT:
finalPat = PAT_STANDLEFT;
@@ -1353,7 +1353,7 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
break;
case TALK_CONPUPAZZO:
- switch (m_TalkDirection) {
+ switch (m_TalkDirection) {
case UP:
case LEFT:
finalPat = PAT_STANDLEFT;
@@ -1396,7 +1396,7 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
break;
case TALK_SPAVENTATOSTATIC:
- switch (m_TalkDirection) {
+ switch (m_TalkDirection) {
case DOWN:
headStandPat = PAT_SPAVENTODOWN_STAND;
bodyEndPat = 0;
@@ -1427,9 +1427,9 @@ bool RMTony::EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
void RMTony::EndTalk(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
- int headStandPat, headEndPat;
- int bodyEndPat, finalPat;
- bool bStatic;
+ int headStandPat, headEndPat;
+ int bodyEndPat, finalPat;
+ bool bStatic;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
@@ -1465,7 +1465,7 @@ void RMTony::EndTalk(CORO_PARAM) {
CORO_INVOKE_0(m_body.WaitForEndPattern);
}
- m_bIsTalking = false;
+ m_bIsTalking = false;
return;
}
@@ -1480,7 +1480,7 @@ void RMTony::EndTalk(CORO_PARAM) {
MainFreeze();
m_body.SetPattern(_ctx->bodyEndPat);
MainUnfreeze();
-
+
CORO_INVOKE_0(WaitForEndPattern);
CORO_INVOKE_0(m_body.WaitForEndPattern);
} else if (_ctx->bodyEndPat != 0) {
@@ -1493,7 +1493,7 @@ void RMTony::EndTalk(CORO_PARAM) {
MainFreeze();
m_body.SetPattern(_ctx->bodyEndPat);
MainUnfreeze();
-
+
CORO_INVOKE_0(m_body.WaitForEndPattern);
} else if (_ctx->headEndPat != 0) {
CORO_INVOKE_0(m_body.WaitForEndPattern);
@@ -1514,13 +1514,13 @@ void RMTony::EndTalk(CORO_PARAM) {
MainUnfreeze();
}
- m_bIsTalking = false;
+ m_bIsTalking = false;
CORO_END_CODE;
}
void RMTony::StartStaticCalculate(TALKTYPE nTalk, int &headPat, int &headLoopPat,
- int &bodyStartPat, int &bodyLoopPat) {
+ int &bodyStartPat, int &bodyLoopPat) {
int nPat = GetCurPattern();
headLoopPat = -1;
@@ -1539,7 +1539,7 @@ void RMTony::StartStaticCalculate(TALKTYPE nTalk, int &headPat, int &headLoopPat
m_TalkDirection = LEFT;
headPat = PAT_TESTA_LEFT;
break;
-
+
case PAT_TAKERIGHT_UP2:
case PAT_TAKERIGHT_MID2:
case PAT_TAKERIGHT_DOWN2:
@@ -1728,8 +1728,8 @@ void RMTony::StartStaticCalculate(TALKTYPE nTalk, int &headPat, int &headLoopPat
void RMTony::StartStatic(CORO_PARAM, TALKTYPE nTalk) {
CORO_BEGIN_CONTEXT;
- int headPat, headLoopPat;
- int bodyStartPat, bodyLoopPat;
+ int headPat, headLoopPat;
+ int bodyStartPat, bodyLoopPat;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
@@ -1745,7 +1745,7 @@ void RMTony::StartStatic(CORO_PARAM, TALKTYPE nTalk) {
m_body.SetPattern(_ctx->bodyStartPat);
MainUnfreeze();
- CORO_INVOKE_0(m_body.WaitForEndPattern);
+ CORO_INVOKE_0(m_body.WaitForEndPattern);
CORO_INVOKE_0(WaitForEndPattern);
MainFreeze();
@@ -1774,7 +1774,8 @@ void RMTony::EndStaticCalculate(TALKTYPE nTalk, int &bodyEndPat, int &finalPat,
switch (nTalk) {
case TALK_CONPUPAZZOSTATIC:
switch (m_TalkDirection) {
- case UP: case LEFT:
+ case UP:
+ case LEFT:
bodyEndPat = BPAT_CONPUPAZZOLEFT_END;
break;
@@ -1812,7 +1813,7 @@ void RMTony::EndStaticCalculate(TALKTYPE nTalk, int &bodyEndPat, int &finalPat,
break;
}
break;
-
+
case TALK_CONCARTESTATIC:
switch (m_TalkDirection) {
case UP:
@@ -1895,9 +1896,9 @@ void RMTony::EndStaticCalculate(TALKTYPE nTalk, int &bodyEndPat, int &finalPat,
void RMTony::EndStatic(CORO_PARAM, TALKTYPE nTalk) {
CORO_BEGIN_CONTEXT;
- int bodyEndPat;
- int finalPat;
- int headEndPat;
+ int bodyEndPat;
+ int finalPat;
+ int headEndPat;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
@@ -1913,21 +1914,21 @@ void RMTony::EndStatic(CORO_PARAM, TALKTYPE nTalk) {
SetPattern(_ctx->headEndPat);
MainUnfreeze();
- CORO_INVOKE_0(WaitForEndPattern);
+ CORO_INVOKE_0(WaitForEndPattern);
} else {
// Play please
MainFreeze();
m_body.SetPattern(_ctx->bodyEndPat);
MainUnfreeze();
- CORO_INVOKE_0(m_body.WaitForEndPattern);
+ CORO_INVOKE_0(m_body.WaitForEndPattern);
}
MainFreeze();
SetPattern(_ctx->finalPat);
m_body.SetPattern(0);
MainUnfreeze();
-
+
m_bIsStaticTalk = false;
CORO_END_CODE;
diff --git a/engines/tony/tonychar.h b/engines/tony/tonychar.h
index a7109256f5..a1c7fc152b 100644
--- a/engines/tony/tonychar.h
+++ b/engines/tony/tonychar.h
@@ -112,7 +112,7 @@ protected:
// Watch thread which waits for the end of an action
static void WaitEndOfAction(CORO_PARAM, const void *param);
-public:
+public:
enum PATTERNS {
PAT_TAKEUP_UP1 = 9,
PAT_TAKEUP_UP2,
@@ -120,7 +120,7 @@ public:
PAT_TAKEUP_MID2,
PAT_TAKEUP_DOWN1,
PAT_TAKEUP_DOWN2,
-
+
PAT_TAKELEFT_UP1,
PAT_TAKELEFT_UP2,
PAT_TAKELEFT_MID1,
@@ -242,7 +242,7 @@ public:
PAT_PUTUP_MID2,
PAT_PUTUP_DOWN1,
PAT_PUTUP_DOWN2,
-
+
PAT_CONSEGRETARIA
};
@@ -363,7 +363,7 @@ public:
// Initialise Tony
void Init(void);
-
+
// Free all memory
void Close(void);
@@ -391,21 +391,29 @@ public:
int GetCurPattern();
// Waits until the end of a pattern
- void WaitForEndPattern(CORO_PARAM, uint32 hCustomSkip = CORO_INVALID_PID_VALUE) {
+ void WaitForEndPattern(CORO_PARAM, uint32 hCustomSkip = CORO_INVALID_PID_VALUE) {
RMCharacter::WaitForEndPattern(coroParam, hCustomSkip);
}
// Check if currently in an action
- bool InAction() { return (m_bActionPending && m_Action != 0) | m_bAction; }
+ bool InAction() {
+ return (m_bActionPending && m_Action != 0) | m_bAction;
+ }
// Check if there needs to be an update for scrolling movement
- bool MustUpdateScrolling() { return ((!InAction()) || (IsMoving())); }
+ bool MustUpdateScrolling() {
+ return ((!InAction()) || (IsMoving()));
+ }
// Returns Tony's position
- RMPoint Position() { return m_pos; }
+ RMPoint Position() {
+ return m_pos;
+ }
// Set the scrolling position
- void SetScrollPosition(const RMPoint &pt) { RMCharacter::SetScrollPosition(pt); }
+ void SetScrollPosition(const RMPoint &pt) {
+ RMCharacter::SetScrollPosition(pt);
+ }
// Set the take animation
void Take(int nWhere, int nPart);
@@ -413,26 +421,32 @@ public:
// Start or End Talk
bool StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &bodyStartPat,
- int &headLoopPat, int &bodyLoopPat);
+ int &headLoopPat, int &bodyLoopPat);
void StartTalk(CORO_PARAM, TALKTYPE nTalkType);
bool EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPat, int &finalPat, bool &bStatic);
void EndTalk(CORO_PARAM);
// Start or End Static
void StartStaticCalculate(TALKTYPE nTalk, int &headPat, int &headLoopPat,
- int &bodyStartPat, int &bodyLoopPat);
+ int &bodyStartPat, int &bodyLoopPat);
void StartStatic(CORO_PARAM, TALKTYPE nTalkType);
void EndStaticCalculate(TALKTYPE nTalk, int &bodyEndPat, int &finalPat, int &headEndPat);
void EndStatic(CORO_PARAM, TALKTYPE nTalkType);
// Tony disguises himself!
- void SetPastorella(bool bIsPast) { m_bPastorella=bIsPast; }
- int GetPastorella(void) { return m_bPastorella; }
+ void SetPastorella(bool bIsPast) {
+ m_bPastorella = bIsPast;
+ }
+ int GetPastorella(void) {
+ return m_bPastorella;
+ }
// Perform an action
void ExecuteAction(int nAction, int nActionItem, int nParm);
- void PlaySfx(int nSfx) { RMItem::PlaySfx(nSfx); }
+ void PlaySfx(int nSfx) {
+ RMItem::PlaySfx(nSfx);
+ }
};
} // End of namespace Tony
diff --git a/engines/tony/utils.cpp b/engines/tony/utils.cpp
index 9aaffefceb..92b896b180 100644
--- a/engines/tony/utils.cpp
+++ b/engines/tony/utils.cpp
@@ -67,7 +67,7 @@ RMString::RMString(const RMString &str) {
/**
* Constructor from a char *
*/
-RMString::RMString(const char* str) {
+RMString::RMString(const char *str) {
// Use the overloaded '=' when copying
m_string = NULL;
m_length = 0;
@@ -88,16 +88,16 @@ RMString::RMString(const int ch) {
/**
* Returns the length of the string
- * @returns Length
+ * @returns Length
*/
int RMString::Length() const {
- return m_length;
+ return m_length;
}
/**
* Gets the character at the given index
- * @param nIndex Position of the character to return
- * @returns Character
+ * @param nIndex Position of the character to return
+ * @returns Character
*/
char RMString::GetAt(int nIndex) {
assert(nIndex < m_length);
@@ -106,8 +106,8 @@ char RMString::GetAt(int nIndex) {
/**
* Sets the character at the given index
- * @param nIndex Position of the character to change
- * @param c Character
+ * @param nIndex Position of the character to change
+ * @param c Character
*/
void RMString::SetAt(int nIndex, char c) {
assert(nIndex < m_length);
@@ -116,8 +116,8 @@ void RMString::SetAt(int nIndex, char c) {
/**
* Overloaded square brackets operator for accessing characters within the string
- * @param nIndex Position of the charactre to reference
- * @params Reference to the character
+ * @param nIndex Position of the charactre to reference
+ * @params Reference to the character
*/
char &RMString::operator[](int nIndex) {
assert(nIndex < m_length);
@@ -126,8 +126,8 @@ char &RMString::operator[](int nIndex) {
/**
* Copies a string
- * @param str String to copy
- * @returns Refrence to our string
+ * @param str String to copy
+ * @returns Refrence to our string
*/
const RMString &RMString::operator=(const RMString &str) {
// Set the new length
@@ -147,16 +147,16 @@ const RMString &RMString::operator=(const RMString &str) {
// Copy the string
Common::copy(str.m_string, str.m_string + m_length + 1, m_string);
}
-
+
return *this;
}
/**
* Copies a char * string
- * @param str String to copy
- * @returns Refrence to our string
+ * @param str String to copy
+ * @returns Refrence to our string
*/
-const RMString& RMString::operator=(const char* str) {
+const RMString &RMString::operator=(const char *str) {
// If the source is empty, then destroy the current string buffer
if (str == NULL) {
if (m_realLength > 0) {
@@ -180,11 +180,11 @@ const RMString& RMString::operator=(const char* str) {
/**
* Forms a string from a passed character
- * @param ch Character to copy
- * @returns Refrence to our string
+ * @param ch Character to copy
+ * @returns Refrence to our string
*/
-const RMString& RMString::operator=(const int ch) {
- if (ch=='\0') {
+const RMString &RMString::operator=(const int ch) {
+ if (ch == '\0') {
// Destroy the current string
if (m_realLength > 0) {
delete [] m_string;
@@ -203,17 +203,17 @@ const RMString& RMString::operator=(const int ch) {
return *this;
}
-/**
+/**
* Concatenate a string into the current one
- * @param str String to concatenate
- * @param size Length of the string
+ * @param str String to concatenate
+ * @param size Length of the string
*/
void RMString::Connect(const char *str, int size) {
int nlen;
if (size > 0) {
// Calculate the new lenght
- nlen = m_length+size;
+ nlen = m_length + size;
// Resize
Resize(nlen + 1, true);
@@ -228,18 +228,18 @@ void RMString::Connect(const char *str, int size) {
/**
* Concatenate a string
- * @param str String to concatenate
- * @returns Refrence to our string
+ * @param str String to concatenate
+ * @returns Refrence to our string
*/
const RMString &RMString::operator+=(RMString &str) {
- Connect(str,str.Length());
+ Connect(str, str.Length());
return *this;
}
/**
* Concatenate a string
- * @param str String to concatenate
- * @returns Refrence to our string
+ * @param str String to concatenate
+ * @returns Refrence to our string
*/
const RMString &RMString::operator+=(const char *str) {
Connect(str, strlen(str));
@@ -248,8 +248,8 @@ const RMString &RMString::operator+=(const char *str) {
/**
* Concatenate a character
- * @param ch Character to concatenate
- * @returns Refrence to our string
+ * @param ch Character to concatenate
+ * @returns Refrence to our string
*/
const RMString &RMString::operator+=(const int ch) {
char str[2];
@@ -264,17 +264,17 @@ const RMString &RMString::operator+=(const int ch) {
/**
* Casts a string as char *
- * @returns char * reference to string
+ * @returns char * reference to string
*/
-RMString::operator char*() const {
+RMString::operator char *() const {
return m_string;
}
/**
* Resize a string as necessary
- * @param size New size necessary (in bytes)
- * @param bMaintain If true we must keep the original string,
- if false we can destroy.
+ * @param size New size necessary (in bytes)
+ * @param bMaintain If true we must keep the original string,
+ if false we can destroy.
*/
void RMString::Resize(int size, bool bMantain) {
if (m_realLength == 0) {
@@ -282,7 +282,7 @@ void RMString::Resize(int size, bool bMantain) {
m_realLength = size;
} else if (size > m_realLength) {
if (bMantain) {
- char* app;
+ char *app;
app = new char[size];
Common::copy(m_string, m_string + m_length + 1, app);
@@ -346,13 +346,13 @@ RMString operator+(RMString &str, const char *s) {
RMString operator+(const char *s, RMString &str) {
RMString ret(s);
- return (ret+=str);
+ return (ret += str);
}
/**
* Extracts a string from a data stream
- * @param df data stream
- * @param var String
+ * @param df data stream
+ * @param var String
*/
RMDataStream &operator>>(RMDataStream &df, RMString &var) {
uint8 len;
@@ -360,14 +360,14 @@ RMDataStream &operator>>(RMDataStream &df, RMString &var) {
df >> len;
var.Resize(len + 1);
- var.m_length=len+1;
-
+ var.m_length = len + 1;
+
for (i = 0; i < len; i++)
df >> var[i];
- var[i] = '\0';
+ var[i] = '\0';
var.m_length = len;
-
+
return df;
}
@@ -422,7 +422,7 @@ bool RMFileStreamSlow::OpenFile(const char *lpFN) {
}
-RMDataStream& RMFileStreamSlow::operator+=(int nBytes) {
+RMDataStream &RMFileStreamSlow::operator+=(int nBytes) {
Seek(nBytes);
return *this;
}
@@ -440,7 +440,7 @@ int RMFileStreamSlow::Seek(int nBytes, RMDSPos where) {
switch (where) {
case START:
return _stream->seek(nBytes);
-
+
case END:
return _stream->seek(nBytes, SEEK_END);
@@ -467,7 +467,7 @@ RMFileStreamSlow &operator>>(RMFileStreamSlow &df, char &var) {
}
RMFileStreamSlow &operator>>(RMFileStreamSlow &df, byte &var) {
- df.Read(&var,1);
+ df.Read(&var, 1);
return df;
}
@@ -487,7 +487,7 @@ RMFileStreamSlow &operator>>(RMFileStreamSlow &df, int16 &var) {
RMFileStreamSlow &operator>>(RMFileStreamSlow &df, int &var) {
int v;
- df.Read(&v,4);
+ df.Read(&v, 4);
var = FROM_LE_32(v);
return df;
}
@@ -530,10 +530,10 @@ void RMDataStream::Close(void) {
/**
* Takes the address of the buffer from which will be read the data.
- * @param lpBuf Data buffer
- * @param size Size of the buffer
- * @remarks If the length of the buffer is not known, and cannot be
- * specified, then EOF() and Seek() to end won't work.
+ * @param lpBuf Data buffer
+ * @param size Size of the buffer
+ * @remarks If the length of the buffer is not known, and cannot be
+ * specified, then EOF() and Seek() to end won't work.
*/
void RMDataStream::OpenBuffer(const byte *lpBuf, int size) {
m_length = size;
@@ -544,7 +544,7 @@ void RMDataStream::OpenBuffer(const byte *lpBuf, int size) {
/**
* Returns the length of the stream
- * @returns Stream length
+ * @returns Stream length
*/
int RMDataStream::Length() {
return m_length;
@@ -552,7 +552,7 @@ int RMDataStream::Length() {
/**
* Determines if the end of the stream has been reached
- * @returns true if end of stream reached, false if not
+ * @returns true if end of stream reached, false if not
*/
bool RMDataStream::IsEOF() {
return (m_pos >= m_length);
@@ -560,9 +560,9 @@ bool RMDataStream::IsEOF() {
/**
* Extracts data from the stream
- * @param df Stream
- * @param var Variable of a supported type
- * @returns Value read from the stream
+ * @param df Stream
+ * @param var Variable of a supported type
+ * @returns Value read from the stream
*/
RMDataStream &operator>>(RMDataStream &df, char &var) {
df.Read(&var, 1);
@@ -571,9 +571,9 @@ RMDataStream &operator>>(RMDataStream &df, char &var) {
/**
* Extracts data from the stream
- * @param df Stream
- * @param var Variable of a supported type
- * @returns Value read from the stream
+ * @param df Stream
+ * @param var Variable of a supported type
+ * @returns Value read from the stream
*/
RMDataStream &operator>>(RMDataStream &df, uint8 &var) {
df.Read(&var, 1);
@@ -582,9 +582,9 @@ RMDataStream &operator>>(RMDataStream &df, uint8 &var) {
/**
* Extracts data from the stream
- * @param df Stream
- * @param var Variable of a supported type
- * @returns Value read from the stream
+ * @param df Stream
+ * @param var Variable of a supported type
+ * @returns Value read from the stream
*/
RMDataStream &operator>>(RMDataStream &df, uint16 &var) {
uint16 v;
@@ -596,9 +596,9 @@ RMDataStream &operator>>(RMDataStream &df, uint16 &var) {
/**
* Extracts data from the stream
- * @param df Stream
- * @param var Variable of a supported type
- * @returns Value read from the stream
+ * @param df Stream
+ * @param var Variable of a supported type
+ * @returns Value read from the stream
*/
RMDataStream &operator>>(RMDataStream &df, int16 &var) {
uint16 v;
@@ -610,9 +610,9 @@ RMDataStream &operator>>(RMDataStream &df, int16 &var) {
/**
* Extracts data from the stream
- * @param df Stream
- * @param var Variable of a supported type
- * @returns Value read from the stream
+ * @param df Stream
+ * @param var Variable of a supported type
+ * @returns Value read from the stream
*/
RMDataStream &operator>>(RMDataStream &df, int &var) {
uint32 v;
@@ -624,9 +624,9 @@ RMDataStream &operator>>(RMDataStream &df, int &var) {
/**
* Extracts data from the stream
- * @param df Stream
- * @param var Variable of a supported type
- * @returns Value read from the stream
+ * @param df Stream
+ * @param var Variable of a supported type
+ * @returns Value read from the stream
*/
RMDataStream &operator>>(RMDataStream &df, uint32 &var) {
uint32 v;
@@ -638,9 +638,9 @@ RMDataStream &operator>>(RMDataStream &df, uint32 &var) {
/**
* Reads a series of data from the stream in a buffer
- * @param lpBuf Data buffer
- * @param size Size of the buffer
- * @returns true if we have reached the end, false if not
+ * @param lpBuf Data buffer
+ * @param size Size of the buffer
+ * @returns true if we have reached the end, false if not
*/
bool RMDataStream::Read(void *lpBuf, int size) {
byte *dest = (byte *)lpBuf;
@@ -659,19 +659,19 @@ bool RMDataStream::Read(void *lpBuf, int size) {
/**
* Skips a number of bytes in the stream
- * @param nBytres Number of bytes to skip
- * @returns The stream
+ * @param nBytres Number of bytes to skip
+ * @returns The stream
*/
RMDataStream &RMDataStream::operator+=(int nBytes) {
- m_pos+=nBytes;
+ m_pos += nBytes;
return *this;
}
/**
* Seeks to a position within the stream
- * @param nBytes Number of bytes from specified origin
- * @param origin Origin to do offset from
- * @returns The absolute current position in bytes
+ * @param nBytes Number of bytes from specified origin
+ * @param origin Origin to do offset from
+ * @returns The absolute current position in bytes
*/
int RMDataStream::Seek(int nBytes, RMDSPos origin) {
switch (origin) {
@@ -689,13 +689,13 @@ int RMDataStream::Seek(int nBytes, RMDSPos origin) {
break;
}
- m_pos+=nBytes;
+ m_pos += nBytes;
return m_pos;
}
/**
* Returns the current position of the stream
- * @returns The current position
+ * @returns The current position
*/
int RMDataStream::Pos() {
return m_pos;
@@ -703,7 +703,7 @@ int RMDataStream::Pos() {
/**
* Check if an error occurred during reading the stream
- * @returns true if there was an error, false otherwise
+ * @returns true if there was an error, false otherwise
*/
bool RMDataStream::IsError() {
return m_bError;
@@ -711,7 +711,7 @@ bool RMDataStream::IsError() {
/**
* Sets an error code for the stream
- * @param code Error code
+ * @param code Error code
*/
void RMDataStream::SetError(int code) {
m_bError = true;
@@ -720,7 +720,7 @@ void RMDataStream::SetError(int code) {
/**
* Returns the error code for the stream
- * @returns Error code
+ * @returns Error code
*/
int RMDataStream::GetError() {
return m_ecode;
@@ -903,11 +903,11 @@ RMPoint &RMRect::TopLeft() {
RMPoint &RMRect::BottomRight() {
// FIXME: This seems very bad
- return *((RMPoint*)this + 1);
+ return *((RMPoint *)this + 1);
}
RMPoint RMRect::Center() {
- return RMPoint((x2 - x1) / 2,(y2 - y1) / 2);
+ return RMPoint((x2 - x1) / 2, (y2 - y1) / 2);
}
int RMRect::Width() const {
@@ -926,7 +926,7 @@ bool RMRect::IsEmpty() const {
return (x1 == 0 && y1 == 0 && x2 == 0 && y2 == 0);
}
-const RMRect& RMRect::operator=(const RMRect &rc) {
+const RMRect &RMRect::operator=(const RMRect &rc) {
CopyRect(rc);
return *this;
}
@@ -960,29 +960,29 @@ RMRect operator+(const RMRect &rc, RMPoint p) {
return (r += p);
}
-RMRect operator-(const RMRect& rc, RMPoint p) {
+RMRect operator-(const RMRect &rc, RMPoint p) {
RMRect r(rc);
return (r -= p);
}
-RMRect operator+(RMPoint p, const RMRect& rc) {
+RMRect operator+(RMPoint p, const RMRect &rc) {
RMRect r(rc);
return (r += p);
}
-RMRect operator-(RMPoint p, const RMRect& rc) {
+RMRect operator-(RMPoint p, const RMRect &rc) {
RMRect r(rc);
return (r += p);
}
-bool RMRect::operator==(const RMRect& rc) {
+bool RMRect::operator==(const RMRect &rc) {
return ((x1 == rc.x1) && (y1 == rc.y1) && (x2 == rc.x2) && (y2 == rc.y2));
}
-bool RMRect::operator!=(const RMRect& rc) {
+bool RMRect::operator!=(const RMRect &rc) {
return ((x1 != rc.x1) || (y1 != rc.y1) || (x2 != rc.x2) || (y2 != rc.y2));
}
@@ -1050,7 +1050,7 @@ HGLOBAL RMResUpdate::QueryResource(uint32 dwRes) {
// Found the index
break;
- if (i==_numUpd)
+ if (i == _numUpd)
// Couldn't find a matching resource, so return NULL
return NULL;
diff --git a/engines/tony/utils.h b/engines/tony/utils.h
index c823421c62..2eb6c5c2da 100644
--- a/engines/tony/utils.h
+++ b/engines/tony/utils.h
@@ -45,58 +45,58 @@ using namespace ::Tony::MPAL;
class RMDataStream {
protected:
const byte *m_buf;
- int m_length;
- int m_pos;
- bool m_bError;
- int m_ecode;
+ int m_length;
+ int m_pos;
+ bool m_bError;
+ int m_ecode;
public:
- enum RMDSPos {
- CUR,
- START,
- END
- };
+ enum RMDSPos {
+ CUR,
+ START,
+ END
+ };
private:
- enum {
- SIZENOTKNOWN = 0x7FFFFFFF
- };
+ enum {
+ SIZENOTKNOWN = 0x7FFFFFFF
+ };
public:
- // Constructor and destructor
- RMDataStream();
- virtual ~RMDataStream();
+ // Constructor and destructor
+ RMDataStream();
+ virtual ~RMDataStream();
- // Loading buffer
- void OpenBuffer(const byte *buf, int size = SIZENOTKNOWN);
+ // Loading buffer
+ void OpenBuffer(const byte *buf, int size = SIZENOTKNOWN);
void Close(void);
- // Attributei
- int Length();
- virtual int Pos();
-
- // EOF
- virtual bool IsEOF();
+ // Attributei
+ int Length();
+ virtual int Pos();
- // Read methods
- friend RMDataStream &operator>>(RMDataStream &df, char &var);
- friend RMDataStream &operator>>(RMDataStream &df, byte &var);
- friend RMDataStream &operator>>(RMDataStream &df, uint16 &var);
- friend RMDataStream &operator>>(RMDataStream &df, int16 &var);
- friend RMDataStream &operator>>(RMDataStream &df, int &var);
- friend RMDataStream &operator>>(RMDataStream &df, uint32 &var);
-
- // General read
- virtual bool Read(void *buf, int size);
-
- // Skipping & Seeking
- virtual RMDataStream &operator+=(int nBytes);
- virtual int Seek(int nBytes, RMDSPos origin = CUR);
+ // EOF
+ virtual bool IsEOF();
- // Error handling
- void SetError(int ecode);
- int GetError();
- bool IsError();
+ // Read methods
+ friend RMDataStream &operator>>(RMDataStream &df, char &var);
+ friend RMDataStream &operator>>(RMDataStream &df, byte &var);
+ friend RMDataStream &operator>>(RMDataStream &df, uint16 &var);
+ friend RMDataStream &operator>>(RMDataStream &df, int16 &var);
+ friend RMDataStream &operator>>(RMDataStream &df, int &var);
+ friend RMDataStream &operator>>(RMDataStream &df, uint32 &var);
+
+ // General read
+ virtual bool Read(void *buf, int size);
+
+ // Skipping & Seeking
+ virtual RMDataStream &operator+=(int nBytes);
+ virtual int Seek(int nBytes, RMDSPos origin = CUR);
+
+ // Error handling
+ void SetError(int ecode);
+ int GetError();
+ bool IsError();
};
@@ -131,20 +131,20 @@ public:
void Close(void);
- RMDataStream& operator+=(int nBytes);
- int Seek(int nBytes, RMDSPos where = CUR);
+ RMDataStream &operator+=(int nBytes);
+ int Seek(int nBytes, RMDSPos where = CUR);
int Pos();
virtual bool IsEOF();
bool Read(void *buf, int size);
- friend RMFileStreamSlow& operator>>(RMFileStreamSlow &df, char &var);
- friend RMFileStreamSlow& operator>>(RMFileStreamSlow &df, byte &var);
- friend RMFileStreamSlow& operator>>(RMFileStreamSlow &df, uint16 &var);
- friend RMFileStreamSlow& operator>>(RMFileStreamSlow &df, int16 &var);
- friend RMFileStreamSlow& operator>>(RMFileStreamSlow &df, int &var);
- friend RMFileStreamSlow& operator>>(RMFileStreamSlow &df, uint32 &var);
+ friend RMFileStreamSlow &operator>>(RMFileStreamSlow &df, char &var);
+ friend RMFileStreamSlow &operator>>(RMFileStreamSlow &df, byte &var);
+ friend RMFileStreamSlow &operator>>(RMFileStreamSlow &df, uint16 &var);
+ friend RMFileStreamSlow &operator>>(RMFileStreamSlow &df, int16 &var);
+ friend RMFileStreamSlow &operator>>(RMFileStreamSlow &df, int &var);
+ friend RMFileStreamSlow &operator>>(RMFileStreamSlow &df, uint32 &var);
};
/**
@@ -154,57 +154,57 @@ class RMString {
private:
char *m_string;
int m_length;
- int m_realLength;
+ int m_realLength;
public:
- RMString();
- ~RMString();
+ RMString();
+ ~RMString();
- // Assignment constructors
- RMString(const RMString &str);
- RMString(const char *str);
- RMString(const int ch);
+ // Assignment constructors
+ RMString(const RMString &str);
+ RMString(const char *str);
+ RMString(const int ch);
- // General methods
- int Length() const;
- void Compact();
+ // General methods
+ int Length() const;
+ void Compact();
- // Access characters within string
- char GetAt(int nIndex);
- void SetAt(int nIndex, char c);
- char& operator[](int nIndex);
+ // Access characters within string
+ char GetAt(int nIndex);
+ void SetAt(int nIndex, char c);
+ char &operator[](int nIndex);
- // String cast
- operator char*() const;
+ // String cast
+ operator char *() const;
- // String assignments
- const RMString &operator=(const RMString &str);
- const RMString &operator=(const char *str);
- const RMString &operator=(const int ch);
+ // String assignments
+ const RMString &operator=(const RMString &str);
+ const RMString &operator=(const char *str);
+ const RMString &operator=(const int ch);
- // String concatenation
- const RMString &operator+=(RMString &str);
- const RMString &operator+=(const char *str);
- const RMString &operator+=(const int ch);
+ // String concatenation
+ const RMString &operator+=(RMString &str);
+ const RMString &operator+=(const char *str);
+ const RMString &operator+=(const int ch);
- // Concatentation of string or character
- friend RMString operator+(const RMString &str1, const RMString &str2);
+ // Concatentation of string or character
+ friend RMString operator+(const RMString &str1, const RMString &str2);
- friend RMString operator+(RMString& str, const int ch);
- friend RMString operator+(const int ch, RMString &str);
+ friend RMString operator+(RMString &str, const int ch);
+ friend RMString operator+(const int ch, RMString &str);
- friend RMString operator+(RMString &str, const char *s);
- friend RMString operator+(const char *s, RMString &str);
+ friend RMString operator+(RMString &str, const char *s);
+ friend RMString operator+(const char *s, RMString &str);
- // Extraction from data streams
- friend RMDataStream& operator>>(RMDataStream& df, RMString &var);
+ // Extraction from data streams
+ friend RMDataStream &operator>>(RMDataStream &df, RMString &var);
// String formatting
void Format(const char *str, ...);
private:
- void Resize(int size, bool bMantain = false);
- void Connect(const char* str, int size);
+ void Resize(int size, bool bMantain = false);
+ void Connect(const char *str, int size);
};
/**
@@ -215,89 +215,94 @@ public:
int x, y;
public:
- // Constructor
- RMPoint();
- RMPoint(const RMPoint &p);
- RMPoint(int x1, int y1);
+ // Constructor
+ RMPoint();
+ RMPoint(const RMPoint &p);
+ RMPoint(int x1, int y1);
- // Copy
- RMPoint& operator=(RMPoint p);
+ // Copy
+ RMPoint &operator=(RMPoint p);
// Set
- void Set(int x1, int y1) { x = x1; y = y1; }
-
- // Offset
- void Offset(int xOff, int yOff);
- void Offset(const RMPoint &p);
- friend RMPoint operator+(RMPoint p1, RMPoint p2);
- friend RMPoint operator-(RMPoint p1, RMPoint p2);
- RMPoint &operator+=(RMPoint p);
- RMPoint &operator-=(RMPoint p);
- RMPoint operator-();
-
- // Comparison
- bool operator==(RMPoint p);
- bool operator!=(RMPoint p);
-
- // Casting a POINT
+ void Set(int x1, int y1) {
+ x = x1;
+ y = y1;
+ }
+
+ // Offset
+ void Offset(int xOff, int yOff);
+ void Offset(const RMPoint &p);
+ friend RMPoint operator+(RMPoint p1, RMPoint p2);
+ friend RMPoint operator-(RMPoint p1, RMPoint p2);
+ RMPoint &operator+=(RMPoint p);
+ RMPoint &operator-=(RMPoint p);
+ RMPoint operator-();
+
+ // Comparison
+ bool operator==(RMPoint p);
+ bool operator!=(RMPoint p);
+
+ // Casting a POINT
operator Common::Point() const;
- // Extraction from data streams
- friend RMDataStream& operator>>(RMDataStream &ds, RMPoint &p);
+ // Extraction from data streams
+ friend RMDataStream &operator>>(RMDataStream &ds, RMPoint &p);
};
class RMRect {
public:
- int x1,y1;
- int x2,y2;
+ int x1, y1;
+ int x2, y2;
public:
- RMRect();
- RMRect(int x1, int y1, int x2, int y2);
- RMRect(const RMPoint &p1, const RMPoint &p2);
- RMRect(const RMRect &rc);
-
- // Attributes
- RMPoint &TopLeft();
- RMPoint &BottomRight();
- RMPoint Center();
- int Width() const;
- int Height() const;
- bool IsEmpty() const;
+ RMRect();
+ RMRect(int x1, int y1, int x2, int y2);
+ RMRect(const RMPoint &p1, const RMPoint &p2);
+ RMRect(const RMRect &rc);
+
+ // Attributes
+ RMPoint &TopLeft();
+ RMPoint &BottomRight();
+ RMPoint Center();
+ int Width() const;
+ int Height() const;
+ bool IsEmpty() const;
int Size() const;
- // Set
- void SetRect(int x1, int y1, int x2, int y2);
- void SetRect(const RMPoint &p1, const RMPoint &p2);
- void SetEmpty(void);
-
- // Copiers
- void SetRect(const RMRect &rc);
- void CopyRect(const RMRect &rc);
- const RMRect &operator=(const RMRect &rc);
-
- // Offset
- void Offset(int xOff, int yOff);
- void Offset(const RMPoint &p);
- friend RMRect operator+(const RMRect &rc, RMPoint p);
- friend RMRect operator-(const RMRect &rc, RMPoint p);
- friend RMRect operator+(RMPoint p, const RMRect &rc);
- friend RMRect operator-(RMPoint p, const RMRect &rc);
- const RMRect &operator+=(RMPoint p);
- const RMRect &operator-=(RMPoint p);
-
- // Comparison
- bool operator==(const RMRect &rc);
- bool operator!=(const RMRect &rc);
-
- // Normalise
- void NormalizeRect();
+ // Set
+ void SetRect(int x1, int y1, int x2, int y2);
+ void SetRect(const RMPoint &p1, const RMPoint &p2);
+ void SetEmpty(void);
+
+ // Copiers
+ void SetRect(const RMRect &rc);
+ void CopyRect(const RMRect &rc);
+ const RMRect &operator=(const RMRect &rc);
+
+ // Offset
+ void Offset(int xOff, int yOff);
+ void Offset(const RMPoint &p);
+ friend RMRect operator+(const RMRect &rc, RMPoint p);
+ friend RMRect operator-(const RMRect &rc, RMPoint p);
+ friend RMRect operator+(RMPoint p, const RMRect &rc);
+ friend RMRect operator-(RMPoint p, const RMRect &rc);
+ const RMRect &operator+=(RMPoint p);
+ const RMRect &operator-=(RMPoint p);
+
+ // Comparison
+ bool operator==(const RMRect &rc);
+ bool operator!=(const RMRect &rc);
+
+ // Normalise
+ void NormalizeRect();
// Point in rect
- bool PtInRect(const RMPoint &pt) { return (pt.x >= x1 && pt.x <= x2 && pt.y >= y1 && pt.y <= y2); }
+ bool PtInRect(const RMPoint &pt) {
+ return (pt.x >= x1 && pt.x <= x2 && pt.y >= y1 && pt.y <= y2);
+ }
- // Extract from data stream
- friend RMDataStream &operator>>(RMDataStream& ds, RMRect &rc);
+ // Extract from data stream
+ friend RMDataStream &operator>>(RMDataStream &ds, RMRect &rc);
};
/**
diff --git a/engines/tony/window.cpp b/engines/tony/window.cpp
index 0f36c72f97..6b61d25ea2 100644
--- a/engines/tony/window.cpp
+++ b/engines/tony/window.cpp
@@ -39,7 +39,7 @@ namespace Tony {
* RMWindow Methods
\****************************************************************************/
-RMWindow::RMWindow() {
+RMWindow::RMWindow() {
}
@@ -93,7 +93,7 @@ void RMWindow::Unlock() {
*/
void RMWindow::WipeEffect(Common::Rect &rcBoundEllipse) {
if ((rcBoundEllipse.left == 0) && (rcBoundEllipse.top == 0) &&
- (rcBoundEllipse.right == RM_SX) && (rcBoundEllipse.bottom == RM_SY)) {
+ (rcBoundEllipse.right == RM_SX) && (rcBoundEllipse.bottom == RM_SY)) {
// Full screen clear wanted, so use shortcut method
g_system->fillScreen(0);
} else {
@@ -136,14 +136,14 @@ void RMWindow::GetNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse) {
if (!rcBoundEllipse.isValidRect())
return;
- Common::Point center(rcBoundEllipse.left + rcBoundEllipse.width() / 2,
- rcBoundEllipse.top + rcBoundEllipse.height() / 2);
+ Common::Point center(rcBoundEllipse.left + rcBoundEllipse.width() / 2,
+ rcBoundEllipse.top + rcBoundEllipse.height() / 2);
// The rectangle technically defines the area inside the ellipse, with the corners touching
// the ellipse boundary. Since we're currently simulating the ellipse using a plain circle,
// we need to calculate a necessary width using the hypotenuse of X/2 & Y/2
int x2y2 = (rcBoundEllipse.width() / 2) * (rcBoundEllipse.width() / 2) +
- (rcBoundEllipse.height() / 2) * (rcBoundEllipse.height() / 2);
+ (rcBoundEllipse.height() / 2) * (rcBoundEllipse.height() / 2);
int radius = 0;
while ((radius * radius) < x2y2)
++radius;
@@ -155,11 +155,11 @@ void RMWindow::GetNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse) {
while (x >= y) {
plotSplices(lpBuf, center, x, y);
-
+
error += y;
++y;
error += y;
-
+
if (error >= 0) {
error -= x;
--x;
@@ -173,7 +173,7 @@ void RMWindow::GetNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse) {
*/
void RMWindow::plotSplices(const byte *lpBuf, const Common::Point &center, int x, int y) {
plotLines(lpBuf, center, x, y);
- if (x != y)
+ if (x != y)
plotLines(lpBuf, center, y, x);
}
@@ -206,11 +206,11 @@ void RMWindow::plotLines(const byte *lpBuf, const Common::Point &center, int x,
* RMSnapshot Methods
\****************************************************************************/
-byte RMSnapshot::rgb[RM_SX * RM_SY * 3];
+byte RMSnapshot::rgb[RM_SX *RM_SY * 3];
void RMSnapshot::GrabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
uint16 *src = (uint16 *)lpBuf;
-
+
int dimx = RM_SX / dezoom;
int dimy = RM_SY / dezoom;
@@ -219,13 +219,13 @@ void RMSnapshot::GrabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
uint32 k = 0;
int sommar, sommab, sommag;
uint16 *cursrc;
-
+
if (lpDestBuf == NULL)
src += (RM_SY - 1) * RM_BBX;
if (dezoom == 1 && 0) {
byte *curOut = rgb;
-
+
for (int y = 0; y < dimy; y++) {
for (int x = 0; x < dimx; x++) {
cursrc = &src[RM_SKIPX + x];
@@ -242,32 +242,32 @@ void RMSnapshot::GrabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
src -= RM_BBX;
else
src += RM_BBX;
- }
+ }
} else {
for (int y = 0; y < dimy; y++) {
- for(int x = 0; x < dimx; x++) {
+ for (int x = 0; x < dimx; x++) {
cursrc = &src[RM_SKIPX + x * dezoom];
sommar = sommab = sommag = 0;
-
+
for (v = 0; v < dezoom; v++) {
for (u = 0; u < dezoom; u++) {
if (lpDestBuf == NULL)
curv = -v;
else
curv = v;
-
+
sommab += cursrc[curv * RM_BBX + u] & 0x1F;
sommag += (cursrc[curv * RM_BBX + u] >> 5) & 0x1F;
sommar += (cursrc[curv * RM_BBX + u] >> 10) & 0x1F;
}
}
- rgb[k + 0] = (byte) (sommab * 8 / (dezoom * dezoom));
- rgb[k + 1] = (byte) (sommag * 8 / (dezoom * dezoom));
- rgb[k + 2] = (byte) (sommar * 8 / (dezoom * dezoom));
+ rgb[k + 0] = (byte)(sommab * 8 / (dezoom * dezoom));
+ rgb[k + 1] = (byte)(sommag * 8 / (dezoom * dezoom));
+ rgb[k + 2] = (byte)(sommar * 8 / (dezoom * dezoom));
- if (lpDestBuf!=NULL)
- lpDestBuf[k / 3] = ((int)rgb[k + 0] >> 3) | (((int)rgb[k + 1] >> 3) << 5) |
- (((int)rgb[k + 2] >> 3) << 10);
+ if (lpDestBuf != NULL)
+ lpDestBuf[k / 3] = ((int)rgb[k + 0] >> 3) | (((int)rgb[k + 1] >> 3) << 5) |
+ (((int)rgb[k + 2] >> 3) << 10);
k += 3;
}
diff --git a/engines/tony/window.h b/engines/tony/window.h
index 73cc6d2005..0f614fca97 100644
--- a/engines/tony/window.h
+++ b/engines/tony/window.h
@@ -42,7 +42,7 @@ struct DDSURFACEDESC {
class RMSnapshot {
private:
// Buffer used to convert to RGB
- static byte rgb[RM_SX * RM_SY * 3];
+ static byte rgb[RM_SX *RM_SY * 3];
public:
// Take a screenshot
void GrabScreenshot(byte *lpBuf, int dezoom = 1, uint16 *lpDestBuf = NULL);
@@ -95,7 +95,9 @@ public:
// Request a thumbnail be grabbed during the next frame
void GrabThumbnail(uint16 *buf);
- int getFps() const { return fps; }
+ int getFps() const {
+ return fps;
+ }
};
} // End of namespace Tony