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-rw-r--r--engines/sci/graphics/view.cpp37
1 files changed, 25 insertions, 12 deletions
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index 3ba609982b..27aada5295 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -501,7 +501,6 @@ void View::draw(Common::Rect rect, Common::Rect clipRect, Common::Rect clipRectT
bitmap += (clipRect.top - rect.top) * celWidth + (clipRect.left - rect.left);
- // TODO: SCI1.1 view scaling
if (!_EGAmapping) {
for (y = 0; y < height; y++, bitmap += celWidth) {
for (x = 0; x < width; x++) {
@@ -538,8 +537,8 @@ void View::drawScaled(Common::Rect rect, Common::Rect clipRect, Common::Rect cli
int x, y;
uint16 scalingX[320];
uint16 scalingY[200];
- uint16 scaledWidth, scaledHeight;
- int16 pixelNo, scaledPixel;
+ int16 scaledWidth, scaledHeight;
+ int16 pixelNo, scaledPixel, scaledPixelNo, prevScaledPixelNo;
uint16 offsetX, offsetY;
if (_embeddedPal) {
@@ -552,35 +551,49 @@ void View::drawScaled(Common::Rect rect, Common::Rect clipRect, Common::Rect cli
scaledWidth = CLIP<int16>(scaledWidth, 0, _screen->getWidth());
scaledHeight = CLIP<int16>(scaledHeight, 0, _screen->getHeight());
- if ((scaleX > 128) || (scaleY > 128)) {
- warning("upscaling doesnt work yet");
- return;
- }
+ // Do we really need to do this?!
+ memset(scalingX, 0, sizeof(scalingX));
+ memset(scalingY, 0, sizeof(scalingY));
// Create height scaling table
pixelNo = 0;
- scaledPixel = 0;
+ scaledPixel = scaledPixelNo = prevScaledPixelNo = 0;
while (pixelNo < celHeight) {
- scalingY[scaledPixel >> 7] = pixelNo;
+ scaledPixelNo = scaledPixel >> 7;
+ if (prevScaledPixelNo < scaledPixelNo)
+ memset(&scalingY[prevScaledPixelNo], pixelNo, scaledPixelNo - prevScaledPixelNo);
+ scalingY[scaledPixelNo] = pixelNo;
+ prevScaledPixelNo = scaledPixelNo + 1;
pixelNo++;
scaledPixel += scaleY;
}
+ scaledPixelNo++;
+ memset(&scalingY[scaledPixelNo], pixelNo - 1, scaledHeight - scaledPixelNo);
// Create width scaling table
pixelNo = 0;
- scaledPixel = 0;
+ scaledPixel = scaledPixelNo = prevScaledPixelNo = 0;
while (pixelNo < celWidth) {
- scalingX[scaledPixel >> 7] = pixelNo;
+ scaledPixelNo = scaledPixel >> 7;
+ if (prevScaledPixelNo < scaledPixelNo)
+ memset(&scalingX[prevScaledPixelNo], pixelNo, scaledPixelNo - prevScaledPixelNo);
+ scalingX[scaledPixelNo] = pixelNo;
+ prevScaledPixelNo = scaledPixelNo + 1;
pixelNo++;
scaledPixel += scaleX;
}
+ scaledPixelNo++;
+ memset(&scalingX[scaledPixelNo], pixelNo - 1, scaledWidth - scaledPixelNo);
+
+ scaledWidth = MIN(clipRect.width(), scaledWidth);
+ scaledHeight = MIN(clipRect.height(), scaledHeight);
offsetY = clipRect.top - rect.top;
offsetX = clipRect.left - rect.left;
for (y = 0; y < scaledHeight; y++) {
for (x = 0; x < scaledWidth; x++) {
- color = bitmap[scalingY[y] * celWidth + scalingX[x]];
+ color = bitmap[scalingY[y + offsetY] * celWidth + scalingX[x + offsetX]];
if (color != clearKey && priority >= _screen->getPriority(clipRectTranslated.left + x, clipRectTranslated.top + y)) {
_screen->putPixel(clipRectTranslated.left + x, clipRectTranslated.top + y, drawMask, palette->mapping[color], priority, 0);
}