diff options
-rw-r--r-- | engines/scumm/saveload.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 069302482c..5fdd340fc9 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -81,8 +81,11 @@ Common::Error ScummEngine::loadGameState(int slot) { } bool ScummEngine::canLoadGameStateCurrently() { - // FIXME: For now always allow loading - return true; + // FIXME: For now always allow loading in V0-V3 games + // FIXME: Actually, we might wish to support loading in more places. + // As long as we are sure it won't cause any problems... Are we + // aware of *any* spots where loading is not supported? + return (VAR_MAINMENU_KEY == 0xFF || VAR(VAR_MAINMENU_KEY) != 0); } Common::Error ScummEngine::saveGameState(int slot, const char *desc) { @@ -91,9 +94,11 @@ Common::Error ScummEngine::saveGameState(int slot, const char *desc) { } bool ScummEngine::canSaveGameStateCurrently() { - // FIXME: For now always allow saving - return true; - return 0; + // FIXME: For now always allow loading in V0-V3 games + // TODO: Should we disallow saving in some more places, + // e.g. when a SAN movie is playing? Not sure whether the + // original EXE allowed this. + return (VAR_MAINMENU_KEY == 0xFF || VAR(VAR_MAINMENU_KEY) != 0); } |