diff options
| -rw-r--r-- | engines/cine/script_fw.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/engines/cine/script_fw.cpp b/engines/cine/script_fw.cpp index a9824674e6..e926027f68 100644 --- a/engines/cine/script_fw.cpp +++ b/engines/cine/script_fw.cpp @@ -1841,6 +1841,20 @@ int16 getZoneFromPosition(byte *page, int16 x, int16 y, int16 width) { } int16 getZoneFromPositionRaw(byte *page, int16 x, int16 y, int16 width) { + // WORKAROUND for bug #2848940 ("ScummVM crashes with Future wars"): + // Vertical positions outside the 320x200 screen (e.g. in range 200-232) + // are accessed after teleporting Lo'Ann to the future using the pendant + // and walking down the slope and out of the screen (This causes a crash + // at least on Mac OS X). The original PC version of Future Wars doesn't + // clip its coordinates in this function or in checkCollision-function + // according to reverse engineering but instead just happily reads outside + // the 320x200 buffer. Not really knowing how to properly fix this I simply + // hope that the area outside the 320x200 part is full of zero and not of + // some random values and thus I return zero here and hope nothing breaks. + if (g_cine->getGameType() == Cine::GType_FW && !Common::Rect(320, 200).contains(x, y)) { + return 0; + } + byte *ptr = page + (y * width) + x; byte zoneVar; |
