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-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp4
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp104
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.h26
3 files changed, 65 insertions, 69 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 4e7508f14d..0941f09677 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -12878,7 +12878,7 @@ void Scene1900::signal() {
break;
case 20:
++_sceneMode;
- R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ R2_GLOBALS._events.setCursor(CURSOR_WALK);
_stripManager.start(1300, this);
break;
case 21:
@@ -12901,7 +12901,7 @@ void Scene1900::signal() {
R2_GLOBALS._sceneManager.changeScene(1925);
break;
case 1910:
- R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 2535);
+ R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2535);
R2_GLOBALS._player.disableControl(CURSOR_ARROW);
R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900;
R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index 9c601778cc..443f68bc1f 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -2805,21 +2805,18 @@ void Scene2530::signal() {
*
*--------------------------------------------------------------------------*/
-bool Scene2535::Actor3::startAction(CursorType action, Event &event) {
+bool Scene2535::RebreatherTank::startAction(CursorType action, Event &event) {
Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return SceneActor::startAction(action, event);
- if (R2_GLOBALS._player._characterIndex == 1) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.disableControl();
- if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2535) {
- scene->_sceneMode = 2536;
- scene->setAction(&scene->_sequenceManager, scene, 2536, &R2_GLOBALS._player, &scene->_actor3, NULL);
- } else {
- scene->_sceneMode = 2537;
- scene->setAction(&scene->_sequenceManager, scene, 2537, &R2_GLOBALS._player, &scene->_actor3, NULL);
- }
+
+ scene->_sceneMode = (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2535) ? 2536 : 2537;
+ scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode,
+ &R2_GLOBALS._player, &scene->_rebreatherTank, NULL);
} else {
SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
}
@@ -2827,7 +2824,7 @@ bool Scene2535::Actor3::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene2535::Actor4::startAction(CursorType action, Event &event) {
+bool Scene2535::TannerMask::startAction(CursorType action, Event &event) {
Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
@@ -2836,7 +2833,7 @@ bool Scene2535::Actor4::startAction(CursorType action, Event &event) {
if (R2_GLOBALS._player._characterIndex == 2) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2535;
- scene->setAction(&scene->_sequenceManager, scene, 2535, &R2_GLOBALS._player, &scene->_actor4, NULL);
+ scene->setAction(&scene->_sequenceManager, scene, 2535, &R2_GLOBALS._player, &scene->_tannerMask, NULL);
} else {
SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
}
@@ -2867,34 +2864,34 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
_exit1.setDest(Common::Point(210, 160));
if (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 2535) {
- _actor4.postInit();
- _actor4.setup(2435, 1, 4);
- _actor4.setPosition(Common::Point(47, 74));
- _actor4.fixPriority(74);
- _actor4.setDetails(2535, 21, -1, -1, 1, (SceneItem *)NULL);
+ _tannerMask.postInit();
+ _tannerMask.setup(2435, 1, 4);
+ _tannerMask.setPosition(Common::Point(47, 74));
+ _tannerMask.fixPriority(74);
+ _tannerMask.setDetails(2535, 21, -1, -1, 1, (SceneItem *)NULL);
}
if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2535) {
- _actor3.postInit();
- _actor3.setup(2535, 3, 1);
- _actor3.setPosition(Common::Point(203, 131));
- _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
+ _rebreatherTank.postInit();
+ _rebreatherTank.setup(2535, 3, 1);
+ _rebreatherTank.setPosition(Common::Point(203, 131));
+ _rebreatherTank.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
R2_GLOBALS._walkRegions.enableRegion(6);
}
if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 0) && (R2_GLOBALS.getFlag(73))) {
- _actor3.postInit();
- _actor3.setup(2536, 1, 2);
- _actor3.setPosition(Common::Point(164, 133));
- _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
+ _rebreatherTank.postInit();
+ _rebreatherTank.setup(2536, 1, 2);
+ _rebreatherTank.setPosition(Common::Point(164, 133));
+ _rebreatherTank.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL);
}
if (R2_GLOBALS.getFlag(73)) {
- _actor2.postInit();
- _actor2.setup(2536, 1, 1);
- _actor2.setPosition(Common::Point(160, 130));
- _actor2.fixPriority(122);
- _actor2.setDetails(2535, 37, -1, -1, 1, (SceneItem *)NULL);
+ _rope.postInit();
+ _rope.setup(2536, 1, 1);
+ _rope.setPosition(Common::Point(160, 130));
+ _rope.fixPriority(122);
+ _rope.setDetails(2535, 37, -1, -1, 1, (SceneItem *)NULL);
}
R2_GLOBALS._player.postInit();
@@ -2909,25 +2906,25 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(210, 200));
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
- _actor1.postInit();
+ _companion.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
- _actor1.setup(20, 5, 1);
- _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
+ _companion.setup(20, 5, 1);
+ _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
- _actor1.setup(2008, 5, 1);
- _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
+ _companion.setup(2008, 5, 1);
+ _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL);
}
- _actor1.setPosition(Common::Point(245, 115));
+ _companion.setPosition(Common::Point(245, 115));
R2_GLOBALS._walkRegions.enableRegion(2);
}
- _item2.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL);
- _item3.setDetails(Rect(4, 43, 40, 101), 2535, 6, 7, 8, 1, NULL);
- _item4.setDetails(Rect(55, 13, 140, 89), 2535, 6, 7, 8, 1, NULL);
- _item5.setDetails(Rect(144, 23, 216, 76), 2535, 6, 7, 8, 1, NULL);
- _item6.setDetails(Rect(227, 8, 307, 99), 2535, 6, 7, 8, 1, NULL);
- _item7.setDetails(Rect(116, 111, 201, 132), 2535, 18, 19, 20, 1, NULL);
- _item1.setDetails(Rect(0, 0, 320, 200), 2535, 0, 1, -1, 1, NULL);
+ _roof.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL);
+ _skin1.setDetails(Rect(4, 43, 40, 101), 2535, 6, 7, 8, 1, NULL);
+ _skin2.setDetails(Rect(55, 13, 140, 89), 2535, 6, 7, 8, 1, NULL);
+ _skin3.setDetails(Rect(144, 23, 216, 76), 2535, 6, 7, 8, 1, NULL);
+ _skin4.setDetails(Rect(227, 8, 307, 99), 2535, 6, 7, 8, 1, NULL);
+ _depression.setDetails(Rect(116, 111, 201, 132), 2535, 18, 19, 20, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 2535, 0, 1, -1, 1, NULL);
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
@@ -2949,30 +2946,29 @@ void Scene2535::signal() {
break;
case 2535:
R2_INVENTORY.setObjectScene(R2_TANNER_MASK, 2);
- _actor4.remove();
+ _tannerMask.remove();
R2_GLOBALS._player.enableControl();
break;
case 2536:
R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 0);
R2_GLOBALS._walkRegions.disableRegion(6);
if (!R2_GLOBALS.getFlag(73)) {
- _actor3.remove();
+ _rebreatherTank.remove();
R2_GLOBALS._player.enableControl();
} else {
_sceneMode = 20;
- _actor3.show();
- _actor3.setup(2536, 1, 2);
- _actor3.setDetails(3, 20, -1, -1, 3, (SceneItem *)NULL);
- _actor3.setPosition(Common::Point(164, 150));
- _actor3.fixPriority(130);
- _actor3._moveDiff.y = 1;
- Common::Point pt(164, 133);
- PlayerMover *mover = new PlayerMover();
- _actor3.addMover(mover, &pt, this);
+ _rebreatherTank.show();
+ _rebreatherTank.setup(2536, 1, 2);
+ _rebreatherTank.setDetails(3, 20, -1, -1, 3, (SceneItem *)NULL);
+ _rebreatherTank.setPosition(Common::Point(164, 150));
+ _rebreatherTank.fixPriority(130);
+
+ _rebreatherTank._moveDiff.y = 1;
+ ADD_MOVER(_rebreatherTank, 164, 133);
}
break;
case 2537:
- _actor3.remove();
+ _rebreatherTank.remove();
R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1);
R2_GLOBALS._player.enableControl();
break;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h
index 9802168a80..04b849f070 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.h
@@ -447,11 +447,11 @@ public:
};
class Scene2535 : public SceneExt {
- class Actor3 : public SceneActor {
+ class RebreatherTank : public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
- class Actor4 : public SceneActor {
+ class TannerMask : public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
@@ -461,17 +461,17 @@ class Scene2535 : public SceneExt {
virtual void changeScene();
};
public:
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- NamedHotspot _item5;
- NamedHotspot _item6;
- NamedHotspot _item7;
- SceneActor _actor1;
- SceneActor _actor2;
- Actor3 _actor3;
- Actor4 _actor4;
+ NamedHotspot _background;
+ NamedHotspot _roof;
+ NamedHotspot _skin1;
+ NamedHotspot _skin2;
+ NamedHotspot _skin3;
+ NamedHotspot _skin4;
+ NamedHotspot _depression;
+ SceneActor _companion;
+ SceneActor _rope;
+ RebreatherTank _rebreatherTank;
+ TannerMask _tannerMask;
Exit1 _exit1;
SequenceManager _sequenceManager;