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-rw-r--r--engines/agi/sprite.cpp124
1 files changed, 61 insertions, 63 deletions
diff --git a/engines/agi/sprite.cpp b/engines/agi/sprite.cpp
index 26e6f52238..ca125f038a 100644
--- a/engines/agi/sprite.cpp
+++ b/engines/agi/sprite.cpp
@@ -23,11 +23,11 @@
*/
#include "agi/agi.h"
-#include "agi/list.h"
#include "agi/sprite.h"
#include "agi/graphics.h"
#include "agi/text.h"
#include "agi/savegame.h"
+#include "common/list.h"
namespace Agi {
@@ -38,8 +38,7 @@ namespace Agi {
* circular lists, one for updating and other for non-updating sprites.
*/
struct sprite {
- struct list_head list;
- struct vt_entry *v; /**< pointer to view table entry */
+ vt_entry *v; /**< pointer to view table entry */
int16 x_pos; /**< x coordinate of the sprite */
int16 y_pos; /**< y coordinate of the sprite */
int16 x_size; /**< width of the sprite */
@@ -78,6 +77,9 @@ static void *pool_alloc(int size) {
return x;
}
+/* Note: it's critical that pool_release() is called in the exact
+ reverse order of pool_alloc()
+*/
static void pool_release(void *s) {
pool_top = (uint8 *)s;
}
@@ -136,7 +138,7 @@ static void blit_pixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, int
#define X_FACT 2 /* Horizontal hires factor */
-static int blit_hires_cel(int x, int y, int spr, struct view_cel *c) {
+static int blit_hires_cel(int x, int y, int spr, view_cel *c) {
uint8 *q = NULL;
uint8 *h0, *h, *end;
int i, j, t, m, col;
@@ -168,7 +170,7 @@ static int blit_hires_cel(int x, int y, int spr, struct view_cel *c) {
return hidden;
}
-static int blit_cel(int x, int y, int spr, struct view_cel *c) {
+static int blit_cel(int x, int y, int spr, view_cel *c) {
uint8 *p0, *p, *q = NULL, *end;
int i, j, t, m, col;
int hidden = true;
@@ -212,7 +214,7 @@ static int blit_cel(int x, int y, int spr, struct view_cel *c) {
return hidden;
}
-static void objs_savearea(struct sprite *s) {
+static void objs_savearea(sprite *s) {
int y;
int16 x_pos = s->x_pos, y_pos = s->y_pos;
int16 x_size = s->x_size, y_size = s->y_size;
@@ -252,7 +254,7 @@ static void objs_savearea(struct sprite *s) {
}
}
-static void objs_restorearea(struct sprite *s) {
+static void objs_restorearea(sprite *s) {
int y, offset;
int16 x_pos = s->x_pos, y_pos = s->y_pos;
int16 x_size = s->x_size, y_size = s->y_size;
@@ -301,13 +303,15 @@ static void objs_restorearea(struct sprite *s) {
* Sprite management functions
*/
-static LIST_HEAD(spr_upd_head);
-static LIST_HEAD(spr_nonupd_head);
+typedef Common::List<sprite*> SpriteList;
+
+static SpriteList spr_upd;
+static SpriteList spr_nonupd;
/**
* Condition to determine whether a sprite will be in the 'updating' list.
*/
-static int test_updating(struct vt_entry *v) {
+static int test_updating(vt_entry *v) {
/* Sanity check (see bug #779302) */
if (~game.dir_view[v->current_view].flags & RES_LOADED)
return 0;
@@ -318,7 +322,7 @@ static int test_updating(struct vt_entry *v) {
/**
* Condition to determine whether a sprite will be in the 'non-updating' list.
*/
-static int test_not_updating(struct vt_entry *v) {
+static int test_not_updating(vt_entry *v) {
/* Sanity check (see bug #779302) */
if (~game.dir_view[v->current_view].flags & RES_LOADED)
return 0;
@@ -346,10 +350,9 @@ static INLINE int prio_to_y(int p) {
/**
* Create and initialize a new sprite structure.
*/
-static struct sprite *new_sprite(struct vt_entry *v) {
- struct sprite *s;
-
- s = (struct sprite *)pool_alloc(sizeof(struct sprite));
+static sprite *new_sprite(vt_entry *v) {
+ sprite *s;
+ s = (sprite *)pool_alloc(sizeof(sprite));
if (s == NULL)
return NULL;
@@ -368,21 +371,18 @@ static struct sprite *new_sprite(struct vt_entry *v) {
/**
* Insert sprite in the specified sprite list.
*/
-static void spr_addlist(struct list_head *head, struct vt_entry *v) {
- struct sprite *s;
-
- s = new_sprite(v);
- list_add_tail(&s->list, head);
+static void spr_addlist(SpriteList& l, vt_entry *v) {
+ sprite *s = new_sprite(v);
+ l.push_back(s);
}
/**
* Sort sprites from lower y values to build a sprite list.
*/
-static struct list_head *build_list(struct list_head *head,
- int (*test) (struct vt_entry *)) {
+static void build_list(SpriteList& l, int (*test) (vt_entry *)) {
int i, j, k;
- struct vt_entry *v;
- struct vt_entry *entry[0x100];
+ vt_entry *v;
+ vt_entry *entry[0x100];
int y_val[0x100];
int min_y = 0xff, min_index = 0;
@@ -411,51 +411,48 @@ static struct list_head *build_list(struct list_head *head,
}
y_val[min_index] = 0xff;
- spr_addlist(head, entry[min_index]);
+ spr_addlist(l, entry[min_index]);
}
-
- return head;
}
/**
* Build list of updating sprites.
*/
-static struct list_head *build_upd_blitlist() {
- return build_list(&spr_upd_head, test_updating);
+static void build_upd_blitlist() {
+ build_list(spr_upd, test_updating);
}
/**
* Build list of non-updating sprites.
*/
-static struct list_head *build_nonupd_blitlist() {
- return build_list(&spr_nonupd_head, test_not_updating);
+static void build_nonupd_blitlist() {
+ build_list(spr_nonupd, test_not_updating);
}
/**
* Clear the given sprite list.
*/
-static void free_list(struct list_head *head) {
- struct list_head *h;
- struct sprite *s;
-
- list_for_each(h, head, prev) {
- s = list_entry(h, struct sprite, list);
- list_del(h);
+static void free_list(SpriteList& l) {
+ SpriteList::iterator i;
+ for (i = l.end(); i != l.begin();) {
+ --i;
+ sprite* s = *i;
pool_release(s->hires);
pool_release(s->buffer);
pool_release(s);
}
+
+ l.clear();
}
/**
* Copy sprites from the pic buffer to the screen buffer, and check if
* sprites of the given list have moved.
*/
-static void commit_sprites(struct list_head *head) {
- struct list_head *pos;
-
- list_for_each(pos, head, next) {
- struct sprite *s = list_entry(pos, struct sprite, list);
+static void commit_sprites(SpriteList& l) {
+ SpriteList::iterator i;
+ for (i = l.begin(); i != l.end(); ++i) {
+ sprite *s = *i;
int x1, y1, x2, y2, w, h;
w = (s->v->cel_data->width > s->v->cel_data_2->width) ?
@@ -502,26 +499,25 @@ static void commit_sprites(struct list_head *head) {
/**
* Erase all sprites in the given list.
*/
-static void erase_sprites(struct list_head *head) {
- struct list_head *h;
-
- list_for_each(h, head, prev) {
- struct sprite *s = list_entry(h, struct sprite, list);
+static void erase_sprites(SpriteList& l) {
+ SpriteList::iterator i;
+ for (i = l.end(); i != l.begin(); ) {
+ --i;
+ sprite *s = *i;
objs_restorearea(s);
}
- free_list(head);
+ free_list(l);
}
/**
* Blit all sprites in the given list.
*/
-static void blit_sprites(struct list_head *head) {
- struct list_head *h = NULL;
+static void blit_sprites(SpriteList& l) {
int hidden;
-
- list_for_each(h, head, next) {
- struct sprite *s = list_entry(h, struct sprite, list);
+ SpriteList::iterator i;
+ for (i = l.begin(); i != l.end(); ++i) {
+ sprite *s = *i;
objs_savearea(s);
debugC(8, kDebugLevelSprites, "s->v->entry = %d (prio %d)", s->v->entry, s->v->priority);
hidden = blit_cel(s->x_pos, s->y_pos, s->v->priority, s->v->cel_data);
@@ -536,11 +532,11 @@ static void blit_sprites(struct list_head *head) {
*/
void commit_upd_sprites() {
- commit_sprites(&spr_upd_head);
+ commit_sprites(spr_upd);
}
void commit_nonupd_sprites() {
- commit_sprites(&spr_nonupd_head);
+ commit_sprites(spr_nonupd);
}
/* check moves in both lists */
@@ -559,7 +555,7 @@ void commit_both() {
* @see erase_both()
*/
void erase_upd_sprites() {
- erase_sprites(&spr_upd_head);
+ erase_sprites(spr_upd);
}
/**
@@ -572,7 +568,7 @@ void erase_upd_sprites() {
* @see erase_both()
*/
void erase_nonupd_sprites() {
- erase_sprites(&spr_nonupd_head);
+ erase_sprites(spr_nonupd);
}
/**
@@ -599,7 +595,8 @@ void erase_both() {
*/
void blit_upd_sprites() {
debugC(7, kDebugLevelSprites, "blit updating");
- blit_sprites(build_upd_blitlist());
+ build_upd_blitlist();
+ blit_sprites(spr_upd);
}
/**
@@ -612,7 +609,8 @@ void blit_upd_sprites() {
*/
void blit_nonupd_sprites() {
debugC(7, kDebugLevelSprites, "blit non-updating");
- blit_sprites(build_nonupd_blitlist());
+ build_nonupd_blitlist();
+ blit_sprites(spr_nonupd);
}
/**
@@ -642,7 +640,7 @@ void blit_both() {
* @param mar if < 4, create a margin around the the base of the cel
*/
void add_to_pic(int view, int loop, int cel, int x, int y, int pri, int mar) {
- struct view_cel *c = NULL;
+ view_cel *c = NULL;
int x1, y1, x2, y2, y3;
uint8 *p1, *p2;
@@ -733,8 +731,8 @@ void add_to_pic(int view, int loop, int cel, int x, int y, int pri, int mar) {
* @param n Number of the object to show
*/
void show_obj(int n) {
- struct view_cel *c;
- struct sprite s;
+ view_cel *c;
+ sprite s;
int x1, y1, x2, y2;
agi_load_resource(rVIEW, n);