diff options
-rw-r--r-- | engines/hdb/ai-inventory.cpp | 2 | ||||
-rw-r--r-- | engines/hdb/input.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/hdb/ai-inventory.cpp b/engines/hdb/ai-inventory.cpp index 3dfea6974f..ef67c73e9c 100644 --- a/engines/hdb/ai-inventory.cpp +++ b/engines/hdb/ai-inventory.cpp @@ -56,7 +56,7 @@ bool AI::addToInventory(AIEntity *e) { } if (_numInventory >= kMaxInventory) { - warning("STUB: addToInventory: Inventory full message"); + g_hdb->_window->openMessageBar("Your inventory is full.", 5); return false; } diff --git a/engines/hdb/input.cpp b/engines/hdb/input.cpp index 2c527e66b2..9762910c33 100644 --- a/engines/hdb/input.cpp +++ b/engines/hdb/input.cpp @@ -250,7 +250,7 @@ void Input::updateMouseButtons(int l, int m, int r) { if (_mouseX > (kScreenWidth - 32 * 5) && _mouseY < 240) { g_hdb->_window->checkInvSelect(_mouseX, _mouseY); } else if (_mouseX > (kScreenWidth - 32 * 5) && _mouseY >= 240) { - warning("STUB: updateMouseButtons: checkDeliveriesSelect() required"); + g_hdb->_window->checkDlvSelect(_mouseX, _mouseY); } else { if (g_hdb->getPause() && g_hdb->getGameState() == GAME_PLAY) { g_hdb->_window->checkPause(_mouseX, _mouseY); |