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-rw-r--r--engines/hdb/ai-inventory.cpp2
-rw-r--r--engines/hdb/input.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/hdb/ai-inventory.cpp b/engines/hdb/ai-inventory.cpp
index 3dfea6974f..ef67c73e9c 100644
--- a/engines/hdb/ai-inventory.cpp
+++ b/engines/hdb/ai-inventory.cpp
@@ -56,7 +56,7 @@ bool AI::addToInventory(AIEntity *e) {
}
if (_numInventory >= kMaxInventory) {
- warning("STUB: addToInventory: Inventory full message");
+ g_hdb->_window->openMessageBar("Your inventory is full.", 5);
return false;
}
diff --git a/engines/hdb/input.cpp b/engines/hdb/input.cpp
index 2c527e66b2..9762910c33 100644
--- a/engines/hdb/input.cpp
+++ b/engines/hdb/input.cpp
@@ -250,7 +250,7 @@ void Input::updateMouseButtons(int l, int m, int r) {
if (_mouseX > (kScreenWidth - 32 * 5) && _mouseY < 240) {
g_hdb->_window->checkInvSelect(_mouseX, _mouseY);
} else if (_mouseX > (kScreenWidth - 32 * 5) && _mouseY >= 240) {
- warning("STUB: updateMouseButtons: checkDeliveriesSelect() required");
+ g_hdb->_window->checkDlvSelect(_mouseX, _mouseY);
} else {
if (g_hdb->getPause() && g_hdb->getGameState() == GAME_PLAY) {
g_hdb->_window->checkPause(_mouseX, _mouseY);