diff options
| -rw-r--r-- | engines/gnap/scenes/arcade.cpp | 24 | ||||
| -rw-r--r-- | engines/gnap/scenes/group0.cpp | 6 | ||||
| -rw-r--r-- | engines/gnap/scenes/group1.cpp | 2 | 
3 files changed, 16 insertions, 16 deletions
diff --git a/engines/gnap/scenes/arcade.cpp b/engines/gnap/scenes/arcade.cpp index f16fc6d2a7..196d99a7f8 100644 --- a/engines/gnap/scenes/arcade.cpp +++ b/engines/gnap/scenes/arcade.cpp @@ -189,7 +189,7 @@ void Scene49::updateObstacle(int id) {  					obstacle._currSequenceId, obstacle._currId,  					kSeqSyncWait, 0, 0, -50);  				obstacle._currSequenceId = obstacle._collisionSequenceId; -				_vm->playSound(224, false); +				_vm->playSound(0xE0, false);  				increaseScore(30);  			} else if ((obstacle._laneNum == 1 && _truckSequenceId == 0xB0) ||  				(obstacle._laneNum == 2 && (_truckSequenceId == 0xB1 || _truckSequenceId == 0xB2)) || @@ -211,7 +211,7 @@ void Scene49::updateObstacle(int id) {  				_truckSequenceId = obstacle._collisionSequenceId;  				_truckId = 256;  				obstacle._currSequenceId = obstacle._passedSequenceId; -				_vm->playSound(225, false); +				_vm->playSound(0xE1, false);  				decreaseScore(30);  			}  		} else { @@ -229,7 +229,7 @@ void Scene49::updateObstacle(int id) {  					obstacle._currSequenceId, obstacle._currId,  					kSeqSyncWait, 0, 0, -50);  				obstacle._currSequenceId = obstacle._collisionSequenceId; -				_vm->playSound(224, false); +				_vm->playSound(0xE0, false);  				increaseScore(30);  			}  		} else if (obstacle._splashSequenceId) { @@ -1323,7 +1323,7 @@ void Scene51::updateItemAnimation(Scene51Item *item, int index) {  		} else {  			_vm->_gameSys->removeSequence(item->_currSequenceId, item->_id, true);  			_vm->_gameSys->setAnimation(0, 0, index + 1); -			_vm->playSound(218, false); +			_vm->playSound(0xDA, false);  			if (incCashAmount(item->_currSequenceId) == 1995) {  				winMinigame();  				_vm->_sceneDone = true; @@ -1520,7 +1520,7 @@ void Scene51::playIntroAnim() {  		_platypusSequenceId = _platypusNextSequenceId;  		++soundCtr;  		if (soundCtr % 4 == 0) -			_vm->playSound(214, false); +			_vm->playSound(0xD6, false);  	}  	_platypusNextSequenceId = 0x75; @@ -1538,7 +1538,7 @@ void Scene51::playIntroAnim() {  		} else {  			++soundCtr;  			if (soundCtr % 4 == 0) -				_vm->playSound(214, false); +				_vm->playSound(0xD6, false);  		}  	}  	waitForAnim(0); @@ -1596,7 +1596,7 @@ int Scene51::incCashAmount(int sequenceId) {  void Scene51::winMinigame() {  	updateCash(1995); -	_vm->playSound(218, false); +	_vm->playSound(0xDA, false);  	// TODO delayTicksA(1, 5);  	_vm->_newSceneNum = 48;  	_vm->invRemove(kItemBanana); @@ -1769,7 +1769,7 @@ void Scene51::run() {  						} else {  							++soundCtr;  							if (soundCtr % 4 == 0) -								_vm->playSound(214, false); +								_vm->playSound(0xD6, false);  						}  					}  				} else { @@ -1821,7 +1821,7 @@ void Scene51::run() {  						} else {  							++soundCtr;  							if (soundCtr % 4 == 0) -								_vm->playSound(214, false); +								_vm->playSound(0xD6, false);  						}  					}  				} else { @@ -1890,7 +1890,7 @@ void Scene52::update() {  	if (_liveAlienRows == 0 && !_alienSingle) {  		_alienWave = false; -		_vm->playSound(48, false); +		_vm->playSound(0x30, false);  		++_alienCounter;  		if (_alienCounter != 3) {  			_vm->_timers[0] = 50; @@ -2256,7 +2256,7 @@ int Scene52::updateHitAlien() {  		if (hitAlienNum != -1 && _items[rowNum][hitAlienNum] >= 0) {  			_gameScore = ((_items[rowNum][hitAlienNum] - 24) % 3 + _gameScore + 1) % 1000;  			_items[rowNum][hitAlienNum] = -2; -			_vm->playSound(44, false); +			_vm->playSound(0x2C, false);  			_vm->_gameSys->insertSequence(0x21, 266, 0, 0,  				kSeqNone, 0, _alienLeftX + hitAlienNum * _alienWidth + _alienRowXOfs[rowNum] - 10, ya - _alienHeight);  			result = 1; @@ -2470,7 +2470,7 @@ void Scene52::shipExplode() {  	if (!_aliensCount) {  		_vm->_gameSys->setAnimation(0, 0, 7);  		_vm->_gameSys->removeSequence(_ufoSequenceId, 256, true); -		_vm->playSound(44, false); +		_vm->playSound(0x2C, false);  		_vm->_gameSys->insertSequence(0x21, 266, 0, 0, kSeqNone, 0, _shipPosX, _arcadeScreenBottom);  		_aliensCount = 1;  		_vm->playSound(0x31, false); diff --git a/engines/gnap/scenes/group0.cpp b/engines/gnap/scenes/group0.cpp index 68c962b999..d7f8aecfd2 100644 --- a/engines/gnap/scenes/group0.cpp +++ b/engines/gnap/scenes/group0.cpp @@ -319,9 +319,9 @@ void Scene01::updateAnimations() {  			break;  		case kAS01LookPigs: -			_vm->playSound(138, false); -			_vm->playSound(139, false); -			_vm->playSound(140, false); +			_vm->playSound(0x8A, false); +			_vm->playSound(0x8B, false); +			_vm->playSound(0x8C, false);  			_vm->_gnapActionStatus = -1;  			break; diff --git a/engines/gnap/scenes/group1.cpp b/engines/gnap/scenes/group1.cpp index 9a5542cc58..f9789e1a70 100644 --- a/engines/gnap/scenes/group1.cpp +++ b/engines/gnap/scenes/group1.cpp @@ -3964,7 +3964,7 @@ void Scene18::updateAnimations() {  			gameSys.insertSequence(0x214, 39, 0x213, 39, kSeqLoop | kSeqSyncWait, 0, 0, 0);  			while (gameSys.getAnimationStatus(5) != 2)  				_vm->gameUpdateTick(); -			_vm->playSound(555, true); +			_vm->playSound(0x22B, true);  			gameSys.insertSequence(0x20D, 39, 0, 0, kSeqNone, 0, 0, 0);  			_vm->_gnapSequenceDatNum = 0;  			_vm->_gnapSequenceId = 0x207;  | 
