diff options
-rw-r--r-- | scumm/input.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/input.cpp b/scumm/input.cpp index 827eb4c50c..43e5282201 100644 --- a/scumm/input.cpp +++ b/scumm/input.cpp @@ -400,7 +400,7 @@ void ScummEngine::processKbd(bool smushMode) { saveloadkey = VAR(VAR_MAINMENU_KEY); if (_lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY) || - (VAR(VAR_CUTSCENEEXIT_KEY) == 4 && _lastKeyHit == 27)) { + ((VAR(VAR_CUTSCENEEXIT_KEY) == 4 || VAR(VAR_CUTSCENEEXIT_KEY) == 64) && _lastKeyHit == 27)) { // Skip cutscene (or active SMUSH video). For the V2 games, which // normally use F4 for this, we add in a hack that makes escape work, // too (just for convenience). |