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-rw-r--r--scumm/input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/input.cpp b/scumm/input.cpp
index 827eb4c50c..43e5282201 100644
--- a/scumm/input.cpp
+++ b/scumm/input.cpp
@@ -400,7 +400,7 @@ void ScummEngine::processKbd(bool smushMode) {
saveloadkey = VAR(VAR_MAINMENU_KEY);
if (_lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY) ||
- (VAR(VAR_CUTSCENEEXIT_KEY) == 4 && _lastKeyHit == 27)) {
+ ((VAR(VAR_CUTSCENEEXIT_KEY) == 4 || VAR(VAR_CUTSCENEEXIT_KEY) == 64) && _lastKeyHit == 27)) {
// Skip cutscene (or active SMUSH video). For the V2 games, which
// normally use F4 for this, we add in a hack that makes escape work,
// too (just for convenience).