diff options
| -rw-r--r-- | engines/lastexpress/game/savegame.h | 52 | 
1 files changed, 26 insertions, 26 deletions
diff --git a/engines/lastexpress/game/savegame.h b/engines/lastexpress/game/savegame.h index 257c005e4a..7e8095fde1 100644 --- a/engines/lastexpress/game/savegame.h +++ b/engines/lastexpress/game/savegame.h @@ -40,32 +40,32 @@  	Game data Format  	----------------- -	uint32 {4}      - entity -	uint32 {4}      - current time -	uint32 {4}      - time delta (how much a tick is in "real" time) -	uint32 {4}      - time ticks -	uint32 {4}      - scene Index               max: 2500 -	byte {1}        - use backup scene -	uint32 {4}      - backup Scene Index 1      max: 2500 -	uint32 {4}      - backup Scene Index 2      max: 2500 -	uint32 {4}      - selected inventory item   max: 32 -	uint32 {4*100*10} - positions (by car) -	uint32 {4*16}   - compartments -	uint32 {4*16}   - compartments ?? -	uint32 {4*128}  - game progress -	byte {512}      - game events -	byte {7*32}     - inventory -	byte {5*128}    - objects -	byte {1262*40}  - entities (characters and train entities) - -	uint32 {4}      - sound queue state -	uint32 {4}      - ?? -	uint32 {4}      - number of sound entries -	byte {count*68} - sound entries - -	byte {16*128}   - save point data -	uint32 {4}      - number of save points (max: 128) -	byte {count*16} - save points +	uint32 {4}        - entity +	uint32 {4}        - current time +	uint32 {4}        - time delta (how much a tick is in "real" time) +	uint32 {4}        - time ticks +	uint32 {4}        - scene Index               max: 2500 +	byte {1}          - use backup scene +	uint32 {4}        - backup Scene Index 1      max: 2500 +	uint32 {4}        - backup Scene Index 2      max: 2500 +	uint32 {4}        - selected inventory item   max: 32 +	uint32 {4*100*10} - positions by car(BlockedView) +	uint32 {4*16}     - compartments (BlockedX) +	uint32 {4*16}     - compartments? (SoftBlockedX) +	uint32 {4*128}    - game progress +	byte {512}        - game events +	byte {7*32}       - inventory +	byte {5*128}      - objects +	byte {1262*40}    - entities (characters and train entities) + +	uint32 {4}        - sound queue state +	uint32 {4}        - ?? +	uint32 {4}        - number of sound entries +	byte {count*68}   - sound entries + +	byte {16*128}     - save point data +	uint32 {4}        - number of save points (max: 128) +	byte {count*16}   - save points  	... more unknown stuff  | 
