diff options
| -rw-r--r-- | scumm/string.cpp | 19 | 
1 files changed, 19 insertions, 0 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index 85703a3d6b..16f14823bf 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -626,6 +626,25 @@ void ScummEngine::drawString(int a, const byte *msg) {  	convertMessageToString(msg, buf, sizeof(buf)); +	if (_version >= 7) { +		// I recently disabled charset mask related code for V7+ games, thinking +		// that it should never be needed there. Well, I missed on case: In this +		// method, it could potentially still be used. Now the question is: +		// Does this actually ever happen? Basically, drawString is called from +		// two spots: First off, from drawVerb, which I *think* is not used for +		// V7+ games (but I am not 100% sure), and secondly from printString(). +		// The latter is much harder to predict. Maybe in some obscure place it +		// is used after all? +		// +		// Hence I am adding this error message, hoping that either somebody +		// triggers it (at which point I can investigate), or, if nobody ever +		// triggers it, we can assume that it's safe to keep this error even +		// after the release. +		// +		// TODO/FIXME: Remove or update this hack before the next release! +		error("drawString(%d, '%s') -- please inform Fingolfin about this crash!", a, buf); +	} +  	_charset->_top = _string[a].ypos + _screenTop;  	_charset->_startLeft = _charset->_left = _string[a].xpos;  	_charset->_right = _string[a].right;  | 
