aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--AUTHORS5
-rw-r--r--backends/platform/android/android.cpp3
-rw-r--r--backends/platform/android/android.h1
-rw-r--r--backends/platform/android/android.mk8
-rw-r--r--backends/platform/android/events.cpp111
-rw-r--r--backends/platform/android/org/scummvm/scummvm/MouseHelper.java18
-rw-r--r--backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java8
-rw-r--r--backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java36
-rw-r--r--base/plugins.h2
-rw-r--r--common/unarj.cpp11
-rwxr-xr-xconfigure11
-rwxr-xr-xdevtools/credits.pl6
-rw-r--r--dists/android/AndroidManifest.xml1
-rw-r--r--dists/android/AndroidManifest.xml.in1
-rw-r--r--dists/android/res-ouya/values-television/margins.xml5
-rw-r--r--dists/android/res/drawable-xhdpi/ouya_icon.pngbin0 -> 110822 bytes
-rw-r--r--dists/android/res/layout/main.xml4
-rw-r--r--dists/android/res/values/margins.xml5
-rw-r--r--engines/agi/loader_v1.cpp2
-rw-r--r--engines/agi/loader_v2.cpp2
-rw-r--r--engines/agi/loader_v3.cpp2
-rw-r--r--engines/agi/opcodes.cpp24
-rw-r--r--engines/agi/preagi_mickey.cpp2
-rw-r--r--engines/agi/words.cpp23
-rw-r--r--engines/avalanche/animation.cpp1459
-rw-r--r--engines/avalanche/animation.h170
-rw-r--r--engines/avalanche/avalanche.cpp530
-rw-r--r--engines/avalanche/avalanche.h340
-rw-r--r--engines/avalanche/avalot.cpp1744
-rw-r--r--engines/avalanche/avalot.h104
-rw-r--r--engines/avalanche/background.cpp369
-rw-r--r--engines/avalanche/background.h79
-rw-r--r--engines/avalanche/closing.cpp75
-rw-r--r--engines/avalanche/closing.h62
-rw-r--r--engines/avalanche/console.cpp54
-rw-r--r--engines/avalanche/console.h51
-rw-r--r--engines/avalanche/detection.cpp213
-rw-r--r--engines/avalanche/dialogs.cpp1196
-rw-r--r--engines/avalanche/dialogs.h116
-rw-r--r--engines/avalanche/enums.h133
-rw-r--r--engines/avalanche/graphics.cpp767
-rw-r--r--engines/avalanche/graphics.h142
-rw-r--r--engines/avalanche/menu.cpp834
-rw-r--r--engines/avalanche/menu.h181
-rw-r--r--engines/avalanche/module.mk26
-rw-r--r--engines/avalanche/parser.cpp2470
-rw-r--r--engines/avalanche/parser.h155
-rw-r--r--engines/avalanche/pingo.cpp106
-rw-r--r--engines/avalanche/pingo.h59
-rw-r--r--engines/avalanche/sequence.cpp228
-rw-r--r--engines/avalanche/sequence.h80
-rw-r--r--engines/avalanche/sound.cpp88
-rw-r--r--engines/avalanche/sound.h53
-rw-r--r--engines/avalanche/timer.cpp693
-rw-r--r--engines/avalanche/timer.h178
-rw-r--r--engines/cine/script_fw.cpp3
-rw-r--r--engines/cine/sound.cpp2
-rw-r--r--engines/composer/composer.cpp25
-rw-r--r--engines/configure.engines1
-rw-r--r--engines/draci/draci.cpp26
-rw-r--r--engines/draci/game.cpp32
-rw-r--r--engines/draci/sprite.cpp4
-rw-r--r--engines/draci/surface.cpp2
-rw-r--r--engines/draci/walking.cpp6
-rw-r--r--engines/draci/walking.h12
-rw-r--r--engines/drascula/animation.cpp4
-rw-r--r--engines/drascula/converse.cpp6
-rw-r--r--engines/drascula/drascula.cpp29
-rw-r--r--engines/drascula/graphics.cpp10
-rw-r--r--engines/drascula/objects.cpp5
-rw-r--r--engines/engines.mk5
-rw-r--r--engines/fullpipe/behavior.cpp4
-rw-r--r--engines/fullpipe/fullpipe.cpp2
-rw-r--r--engines/fullpipe/fullpipe.h1
-rw-r--r--engines/fullpipe/gfx.h4
-rw-r--r--engines/fullpipe/interaction.cpp2
-rw-r--r--engines/fullpipe/messages.cpp21
-rw-r--r--engines/fullpipe/messages.h2
-rw-r--r--engines/fullpipe/motion.cpp619
-rw-r--r--engines/fullpipe/motion.h148
-rw-r--r--engines/fullpipe/scenes.cpp17
-rw-r--r--engines/fullpipe/sound.h6
-rw-r--r--engines/fullpipe/utils.h10
-rw-r--r--engines/kyra/sequences_lok.cpp3
-rw-r--r--engines/lastexpress/entities/entity.h64
-rw-r--r--engines/lastexpress/game/inventory.cpp2
-rw-r--r--engines/mohawk/cstime.cpp9
-rw-r--r--engines/mohawk/cstime_game.cpp2
-rw-r--r--engines/mohawk/cstime_ui.cpp2
-rw-r--r--engines/mohawk/cstime_ui.h3
-rw-r--r--engines/mortevielle/mouse.h1
-rw-r--r--engines/neverhood/console.cpp1
-rw-r--r--engines/neverhood/klaymen.cpp3394
-rw-r--r--engines/neverhood/klaymen.h406
-rw-r--r--engines/neverhood/module.mk17
-rw-r--r--engines/neverhood/modules/module1000.cpp961
-rw-r--r--engines/neverhood/modules/module1000.h181
-rw-r--r--engines/neverhood/modules/module1000_sprites.cpp1567
-rw-r--r--engines/neverhood/modules/module1000_sprites.h257
-rw-r--r--engines/neverhood/modules/module1100.cpp190
-rw-r--r--engines/neverhood/modules/module1100.h51
-rw-r--r--engines/neverhood/modules/module1100_sprites.cpp265
-rw-r--r--engines/neverhood/modules/module1100_sprites.h88
-rw-r--r--engines/neverhood/modules/module1200.cpp642
-rw-r--r--engines/neverhood/modules/module1200.h134
-rw-r--r--engines/neverhood/modules/module1200_sprites.cpp810
-rw-r--r--engines/neverhood/modules/module1200_sprites.h187
-rw-r--r--engines/neverhood/modules/module1300.cpp618
-rw-r--r--engines/neverhood/modules/module1300.h129
-rw-r--r--engines/neverhood/modules/module1300_sprites.cpp935
-rw-r--r--engines/neverhood/modules/module1300_sprites.h200
-rw-r--r--engines/neverhood/modules/module1400.cpp878
-rw-r--r--engines/neverhood/modules/module1400.h151
-rw-r--r--engines/neverhood/modules/module1400_sprites.cpp1129
-rw-r--r--engines/neverhood/modules/module1400_sprites.h198
-rw-r--r--engines/neverhood/modules/module1600.cpp827
-rw-r--r--engines/neverhood/modules/module1600.h91
-rw-r--r--engines/neverhood/modules/module1600_sprites.cpp934
-rw-r--r--engines/neverhood/modules/module1600_sprites.h126
-rw-r--r--engines/neverhood/modules/module1700.cpp46
-rw-r--r--engines/neverhood/modules/module1700.h17
-rw-r--r--engines/neverhood/modules/module1700_sprites.cpp156
-rw-r--r--engines/neverhood/modules/module1700_sprites.h55
-rw-r--r--engines/neverhood/modules/module1800.cpp5
-rw-r--r--engines/neverhood/modules/module1900.cpp393
-rw-r--r--engines/neverhood/modules/module1900.h73
-rw-r--r--engines/neverhood/modules/module1900_sprites.cpp456
-rw-r--r--engines/neverhood/modules/module1900_sprites.h107
-rw-r--r--engines/neverhood/modules/module2000.cpp3
-rw-r--r--engines/neverhood/modules/module2000.h3
-rw-r--r--engines/neverhood/modules/module2000_sprites.cpp92
-rw-r--r--engines/neverhood/modules/module2000_sprites.h41
-rw-r--r--engines/neverhood/modules/module2100.cpp123
-rw-r--r--engines/neverhood/modules/module2100.h32
-rw-r--r--engines/neverhood/modules/module2100_sprites.cpp260
-rw-r--r--engines/neverhood/modules/module2100_sprites.h75
-rw-r--r--engines/neverhood/modules/module2200.cpp866
-rw-r--r--engines/neverhood/modules/module2200.h176
-rw-r--r--engines/neverhood/modules/module2200_sprites.cpp1429
-rw-r--r--engines/neverhood/modules/module2200_sprites.h275
-rw-r--r--engines/neverhood/modules/module2300.cpp2
-rw-r--r--engines/neverhood/modules/module2400.cpp335
-rw-r--r--engines/neverhood/modules/module2400.h71
-rw-r--r--engines/neverhood/modules/module2400_sprites.cpp741
-rw-r--r--engines/neverhood/modules/module2400_sprites.h139
-rw-r--r--engines/neverhood/modules/module2500.cpp54
-rw-r--r--engines/neverhood/modules/module2500.h18
-rw-r--r--engines/neverhood/modules/module2500_sprites.cpp127
-rw-r--r--engines/neverhood/modules/module2500_sprites.h51
-rw-r--r--engines/neverhood/modules/module2600.cpp89
-rw-r--r--engines/neverhood/modules/module2600.h18
-rw-r--r--engines/neverhood/modules/module2600_sprites.cpp115
-rw-r--r--engines/neverhood/modules/module2600_sprites.h54
-rw-r--r--engines/neverhood/modules/module2700.cpp82
-rw-r--r--engines/neverhood/modules/module2700.h35
-rw-r--r--engines/neverhood/modules/module2700_sprites.cpp178
-rw-r--r--engines/neverhood/modules/module2700_sprites.h74
-rw-r--r--engines/neverhood/modules/module2800.cpp13
-rw-r--r--engines/neverhood/modules/module2800_sprites.cpp618
-rw-r--r--engines/neverhood/modules/module2800_sprites.h69
-rw-r--r--engines/neverhood/modules/module2900.cpp207
-rw-r--r--engines/neverhood/modules/module2900.h36
-rw-r--r--engines/neverhood/modules/module2900_sprites.cpp232
-rw-r--r--engines/neverhood/modules/module2900_sprites.h72
-rw-r--r--engines/neverhood/modules/module3000.cpp661
-rw-r--r--engines/neverhood/modules/module3000.h156
-rw-r--r--engines/neverhood/modules/module3000_sprites.cpp763
-rw-r--r--engines/neverhood/modules/module3000_sprites.h185
-rw-r--r--engines/neverhood/resourceman.cpp15
-rw-r--r--engines/neverhood/staticdata.cpp16
-rw-r--r--engines/parallaction/debug.cpp4
-rw-r--r--engines/pegasus/neighborhood/norad/delta/globegame.cpp10
-rw-r--r--engines/pegasus/neighborhood/norad/delta/noraddelta.cpp5
-rw-r--r--engines/pegasus/neighborhood/tsa/fulltsa.cpp1
-rw-r--r--engines/pegasus/neighborhood/tsa/tinytsa.cpp1
-rw-r--r--engines/pegasus/neighborhood/wsc/wsc.cpp13
-rw-r--r--engines/plugins_table.h3
-rw-r--r--engines/saga/introproc_ite.cpp4
-rw-r--r--engines/saga/sprite.cpp28
-rw-r--r--engines/sci/detection_tables.h16
-rw-r--r--engines/sci/graphics/picture.cpp1
-rw-r--r--engines/scumm/imuse_digi/dimuse_sndmgr.cpp11
-rw-r--r--engines/scumm/sound.cpp8
-rw-r--r--engines/sword25/kernel/persistenceservice.cpp2
-rw-r--r--engines/sword25/math/region.cpp8
-rw-r--r--engines/sword25/sfx/soundengine.cpp7
-rw-r--r--engines/testbed/config-params.cpp2
-rw-r--r--engines/testbed/config.h2
-rw-r--r--engines/testbed/events.cpp5
-rw-r--r--engines/tony/gfxcore.cpp1
-rw-r--r--engines/tsage/converse.cpp11
-rw-r--r--engines/tsage/core.cpp61
-rw-r--r--engines/tsage/globals.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_dialogs.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp20
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.h1
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.cpp616
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes0.h103
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp87
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h20
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes2.cpp4
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp4
-rw-r--r--engines/tsage/ringworld2/ringworld2_speakers.cpp13
-rw-r--r--engines/tsage/saveload.cpp5
-rw-r--r--engines/tsage/sound.cpp164
-rw-r--r--engines/tsage/sound.h36
-rw-r--r--engines/wintermute/ad/ad_actor.cpp56
-rw-r--r--engines/wintermute/ad/ad_actor.h2
-rw-r--r--engines/wintermute/ad/ad_entity.cpp74
-rw-r--r--engines/wintermute/ad/ad_entity.h2
-rw-r--r--engines/wintermute/ad/ad_game.cpp38
-rw-r--r--engines/wintermute/ad/ad_game.h4
-rw-r--r--engines/wintermute/ad/ad_inventory_box.cpp38
-rw-r--r--engines/wintermute/ad/ad_inventory_box.h2
-rw-r--r--engines/wintermute/ad/ad_item.cpp52
-rw-r--r--engines/wintermute/ad/ad_item.h4
-rw-r--r--engines/wintermute/ad/ad_layer.cpp30
-rw-r--r--engines/wintermute/ad/ad_layer.h2
-rw-r--r--engines/wintermute/ad/ad_region.cpp36
-rw-r--r--engines/wintermute/ad/ad_region.h2
-rw-r--r--engines/wintermute/ad/ad_response_box.cpp104
-rw-r--r--engines/wintermute/ad/ad_response_box.h2
-rw-r--r--engines/wintermute/ad/ad_rot_level.cpp16
-rw-r--r--engines/wintermute/ad/ad_rot_level.h2
-rw-r--r--engines/wintermute/ad/ad_scale_level.cpp16
-rw-r--r--engines/wintermute/ad/ad_scale_level.h2
-rw-r--r--engines/wintermute/ad/ad_scene.cpp71
-rw-r--r--engines/wintermute/ad/ad_scene.h2
-rw-r--r--engines/wintermute/ad/ad_sprite_set.cpp30
-rw-r--r--engines/wintermute/ad/ad_sprite_set.h2
-rw-r--r--engines/wintermute/ad/ad_talk_def.cpp16
-rw-r--r--engines/wintermute/ad/ad_talk_def.h2
-rw-r--r--engines/wintermute/ad/ad_talk_node.cpp20
-rw-r--r--engines/wintermute/ad/ad_talk_node.h2
-rw-r--r--engines/wintermute/ad/ad_waypoint_group.cpp20
-rw-r--r--engines/wintermute/ad/ad_waypoint_group.h2
-rw-r--r--engines/wintermute/base/base.cpp16
-rw-r--r--engines/wintermute/base/base.h2
-rw-r--r--engines/wintermute/base/base_frame.cpp8
-rw-r--r--engines/wintermute/base/base_frame.h2
-rw-r--r--engines/wintermute/base/base_game.cpp76
-rw-r--r--engines/wintermute/base/base_game.h2
-rw-r--r--engines/wintermute/base/base_game_settings.cpp40
-rw-r--r--engines/wintermute/base/base_region.cpp24
-rw-r--r--engines/wintermute/base/base_region.h2
-rw-r--r--engines/wintermute/base/base_script_holder.cpp16
-rw-r--r--engines/wintermute/base/base_script_holder.h2
-rw-r--r--engines/wintermute/base/base_sprite.cpp36
-rw-r--r--engines/wintermute/base/base_sprite.h2
-rw-r--r--engines/wintermute/base/base_sub_frame.cpp6
-rw-r--r--engines/wintermute/base/base_sub_frame.h2
-rw-r--r--engines/wintermute/base/file/base_disk_file.cpp7
-rw-r--r--engines/wintermute/base/font/base_font.cpp6
-rw-r--r--engines/wintermute/base/font/base_font_bitmap.cpp16
-rw-r--r--engines/wintermute/base/font/base_font_bitmap.h2
-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp16
-rw-r--r--engines/wintermute/base/font/base_font_truetype.h4
-rw-r--r--engines/wintermute/base/gfx/base_surface.h2
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp235
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.h24
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp46
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.h2
-rw-r--r--engines/wintermute/base/gfx/osystem/render_ticket.cpp90
-rw-r--r--engines/wintermute/base/gfx/osystem/render_ticket.h4
-rw-r--r--engines/wintermute/graphics/transform_struct.cpp15
-rw-r--r--engines/wintermute/graphics/transform_struct.h7
-rw-r--r--engines/wintermute/graphics/transform_tools.cpp26
-rw-r--r--engines/wintermute/graphics/transform_tools.h2
-rw-r--r--engines/wintermute/graphics/transparent_surface.cpp518
-rw-r--r--engines/wintermute/graphics/transparent_surface.h35
-rw-r--r--engines/wintermute/ui/ui_button.cpp104
-rw-r--r--engines/wintermute/ui/ui_button.h58
-rw-r--r--engines/wintermute/ui/ui_edit.cpp54
-rw-r--r--engines/wintermute/ui/ui_edit.h27
-rw-r--r--engines/wintermute/ui/ui_entity.cpp26
-rw-r--r--engines/wintermute/ui/ui_entity.h6
-rw-r--r--engines/wintermute/ui/ui_object.cpp75
-rw-r--r--engines/wintermute/ui/ui_object.h56
-rw-r--r--engines/wintermute/ui/ui_text.cpp50
-rw-r--r--engines/wintermute/ui/ui_text.h6
-rw-r--r--engines/wintermute/ui/ui_tiled_image.cpp63
-rw-r--r--engines/wintermute/ui/ui_tiled_image.h4
-rw-r--r--engines/wintermute/ui/ui_window.cpp104
-rw-r--r--engines/wintermute/ui/ui_window.h49
-rw-r--r--graphics/cursorman.cpp1
-rw-r--r--graphics/decoders/png.cpp2
-rw-r--r--gui/credits.h8
-rw-r--r--gui/predictivedialog.cpp15
-rw-r--r--gui/recorderdialog.h2
-rw-r--r--gui/widgets/list.cpp3
290 files changed, 29495 insertions, 13859 deletions
diff --git a/AUTHORS b/AUTHORS
index 24516141a4..d22c69e7e8 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -62,6 +62,10 @@ ScummVM Team
Oliver Kiehl - (retired)
Ludvig Strigeus - (retired)
+ AVALANCHE:
+ Peter Bozso
+ Arnaud Boutonne
+
CGE:
Arnaud Boutonne
Paul Gilbert
@@ -513,6 +517,7 @@ Other contributions
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
+ Keith Kaisershot - Several Pegasus Prime patches
Andreas Karlsson - Initial port for SymbianOS
Claudio Matsuoka - Daily Linux builds
Thomas Mayer - PSP port contributions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp
index ad80ea7f8c..5e3d1d0db6 100644
--- a/backends/platform/android/android.cpp
+++ b/backends/platform/android/android.cpp
@@ -146,7 +146,8 @@ OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) :
_touchpad_scale(66),
_dpad_scale(4),
_fingersDown(0),
- _trackball_scale(2) {
+ _trackball_scale(2),
+ _joystick_scale(10) {
_fsFactory = new POSIXFilesystemFactory();
diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h
index b4813b3bdf..704ce12f60 100644
--- a/backends/platform/android/android.h
+++ b/backends/platform/android/android.h
@@ -231,6 +231,7 @@ private:
int _touchpad_scale;
int _trackball_scale;
int _dpad_scale;
+ int _joystick_scale;
int _fingersDown;
void clipMouse(Common::Point &p);
diff --git a/backends/platform/android/android.mk b/backends/platform/android/android.mk
index f498c671de..915bf8ac60 100644
--- a/backends/platform/android/android.mk
+++ b/backends/platform/android/android.mk
@@ -25,13 +25,19 @@ PATH_RESOURCES = $(PATH_DIST)/res
PORT_DISTFILES = $(PATH_DIST)/README.Android
+# FIXME: OUYA specific.
+# "values-television" not present in vanilla Android.
+# $(PATH_RESOURCES)/../res-ouya/values-television/margins.xml \
+
RESOURCES = \
$(PATH_RESOURCES)/values/strings.xml \
+ $(PATH_RESOURCES)/values/margins.xml \
$(PATH_RESOURCES)/layout/main.xml \
$(PATH_RESOURCES)/layout/splash.xml \
$(PATH_RESOURCES)/drawable/gradient.xml \
$(PATH_RESOURCES)/drawable/scummvm.png \
- $(PATH_RESOURCES)/drawable/scummvm_big.png
+ $(PATH_RESOURCES)/drawable/scummvm_big.png \
+ $(PATH_RESOURCES)/drawable-xhdpi/ouya_icon.png
PLUGIN_RESOURCES = \
$(PATH_RESOURCES)/values/strings.xml \
diff --git a/backends/platform/android/events.cpp b/backends/platform/android/events.cpp
index db1261e432..5c42db9347 100644
--- a/backends/platform/android/events.cpp
+++ b/backends/platform/android/events.cpp
@@ -64,6 +64,10 @@ enum {
JE_RMB_DOWN = 11,
JE_RMB_UP = 12,
JE_MOUSE_MOVE = 13,
+ JE_GAMEPAD = 14,
+ JE_JOYSTICK = 15,
+ JE_MMB_DOWN = 16,
+ JE_MMB_UP = 17,
JE_QUIT = 0x1000
};
@@ -109,6 +113,25 @@ enum {
JKEYCODE_DPAD_CENTER = 23
};
+// gamepad
+enum {
+ JKEYCODE_BUTTON_A = 96,
+ JKEYCODE_BUTTON_B = 97,
+ JKEYCODE_BUTTON_C = 98,
+ JKEYCODE_BUTTON_X = 99,
+ JKEYCODE_BUTTON_Y = 100,
+ JKEYCODE_BUTTON_Z = 101,
+ JKEYCODE_BUTTON_L1 = 102,
+ JKEYCODE_BUTTON_R1 = 103,
+ JKEYCODE_BUTTON_L2 = 104,
+ JKEYCODE_BUTTON_R2 = 105,
+ JKEYCODE_BUTTON_THUMBL = 106,
+ JKEYCODE_BUTTON_THUMBR = 107,
+ JKEYCODE_BUTTON_START = 108,
+ JKEYCODE_BUTTON_SELECT = 109,
+ JKEYCODE_BUTTON_MODE = 110,
+};
+
// meta modifier
enum {
JMETA_SHIFT = 0x01,
@@ -827,6 +850,94 @@ void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
return;
+ case JE_GAMEPAD:
+ switch (arg1) {
+ case JACTION_DOWN:
+ e.type = Common::EVENT_KEYDOWN;
+ break;
+ case JACTION_UP:
+ e.type = Common::EVENT_KEYUP;
+ break;
+ default:
+ LOGE("unhandled jaction on gamepad key: %d", arg1);
+ return;
+ }
+
+ switch (arg2) {
+ case JKEYCODE_BUTTON_A:
+ case JKEYCODE_BUTTON_B:
+ switch (arg1) {
+ case JACTION_DOWN:
+ e.type = (arg2 == JKEYCODE_BUTTON_A?
+ Common::EVENT_LBUTTONDOWN :
+ Common::EVENT_RBUTTONDOWN);
+ break;
+ case JACTION_UP:
+ e.type = (arg2 == JKEYCODE_BUTTON_A?
+ Common::EVENT_LBUTTONUP :
+ Common::EVENT_RBUTTONUP);
+ break;
+ }
+
+ e.mouse = getEventManager()->getMousePos();
+
+ break;
+
+ case JKEYCODE_BUTTON_X:
+ e.kbd.keycode = Common::KEYCODE_ESCAPE;
+ e.kbd.ascii = Common::ASCII_ESCAPE;
+ break;
+
+ default:
+ LOGW("unmapped gamepad key: %d", arg2);
+ return;
+ }
+
+ lockMutex(_event_queue_lock);
+ _event_queue.push(e);
+ unlockMutex(_event_queue_lock);
+
+ break;
+
+ case JE_JOYSTICK:
+ e.mouse = getEventManager()->getMousePos();
+
+ switch (arg1) {
+ case JACTION_MULTIPLE:
+ e.type = Common::EVENT_MOUSEMOVE;
+
+ // already multiplied by 100
+ e.mouse.x += arg2 * _joystick_scale / _eventScaleX;
+ e.mouse.y += arg3 * _joystick_scale / _eventScaleY;
+
+ clipMouse(e.mouse);
+
+ break;
+ default:
+ LOGE("unhandled jaction on joystick: %d", arg1);
+ return;
+ }
+
+ lockMutex(_event_queue_lock);
+ _event_queue.push(e);
+ unlockMutex(_event_queue_lock);
+
+ return;
+
+ case JE_MMB_DOWN:
+ e.type = Common::EVENT_MAINMENU;
+
+ lockMutex(_event_queue_lock);
+ _event_queue.push(e);
+ unlockMutex(_event_queue_lock);
+
+ return;
+
+ case JE_MMB_UP:
+ // No action
+
+ return;
+
case JE_QUIT:
e.type = Common::EVENT_QUIT;
diff --git a/backends/platform/android/org/scummvm/scummvm/MouseHelper.java b/backends/platform/android/org/scummvm/scummvm/MouseHelper.java
index 999815593f..8990515b84 100644
--- a/backends/platform/android/org/scummvm/scummvm/MouseHelper.java
+++ b/backends/platform/android/org/scummvm/scummvm/MouseHelper.java
@@ -14,6 +14,7 @@ public class MouseHelper {
private long _rmbGuardTime;
private boolean _rmbPressed;
private boolean _lmbPressed;
+ private boolean _mmbPressed;
/**
* Class initialization fails when this throws an exception.
@@ -114,6 +115,23 @@ public class MouseHelper {
_rmbPressed = false;
}
+ boolean mmbDown = (buttonState & MotionEvent.BUTTON_TERTIARY) == MotionEvent.BUTTON_TERTIARY;
+ if (mmbDown) {
+ if (!_mmbPressed) {
+ // middle mouse button was pressed just now
+ _scummvm.pushEvent(ScummVMEvents.JE_MMB_DOWN, (int)e.getX(), (int)e.getY(), e.getButtonState(), 0, 0);
+ }
+
+ _mmbPressed = true;
+ } else {
+ if (_mmbPressed) {
+ // middle mouse button was released just now
+ _scummvm.pushEvent(ScummVMEvents.JE_MMB_UP, (int)e.getX(), (int)e.getY(), e.getButtonState(), 0, 0);
+ }
+
+ _mmbPressed = false;
+ }
+
return true;
}
diff --git a/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java b/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java
index 829a948435..5d041dafd2 100644
--- a/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java
+++ b/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java
@@ -240,6 +240,14 @@ public class ScummVMActivity extends Activity {
return false;
}
+ @Override
+ public boolean onGenericMotionEvent(final MotionEvent e) {
+ if (_events != null)
+ return _events.onGenericMotionEvent(e);
+
+ return false;
+ }
+
private void showKeyboard(boolean show) {
SurfaceView main_surface = (SurfaceView)findViewById(R.id.main_surface);
InputMethodManager imm = (InputMethodManager)
diff --git a/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java b/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java
index 5f51ffac6c..702215341b 100644
--- a/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java
+++ b/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java
@@ -9,6 +9,7 @@ import android.view.MotionEvent;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.GestureDetector;
+import android.view.InputDevice;
import android.view.inputmethod.InputMethodManager;
public class ScummVMEvents implements
@@ -31,6 +32,10 @@ public class ScummVMEvents implements
public static final int JE_RMB_DOWN = 11;
public static final int JE_RMB_UP = 12;
public static final int JE_MOUSE_MOVE = 13;
+ public static final int JE_GAMEPAD = 14;
+ public static final int JE_JOYSTICK = 15;
+ public static final int JE_MMB_DOWN = 16;
+ public static final int JE_MMB_UP = 17;
public static final int JE_QUIT = 0x1000;
final protected Context _context;
@@ -63,6 +68,18 @@ public class ScummVMEvents implements
return true;
}
+ public boolean onGenericMotionEvent(final MotionEvent e) {
+ if((e.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
+ _scummvm.pushEvent(JE_JOYSTICK, e.getAction(),
+ (int)(e.getAxisValue(MotionEvent.AXIS_X)*100),
+ (int)(e.getAxisValue(MotionEvent.AXIS_Y)*100),
+ 0, 0);
+ return true;
+ }
+
+ return false;
+ }
+
final static int MSG_MENU_LONG_PRESS = 1;
final private Handler keyHandler = new Handler() {
@@ -177,6 +194,25 @@ public class ScummVMEvents implements
(int)(e.getEventTime() - e.getDownTime()),
e.getRepeatCount(), 0);
return true;
+ case KeyEvent.KEYCODE_BUTTON_A:
+ case KeyEvent.KEYCODE_BUTTON_B:
+ case KeyEvent.KEYCODE_BUTTON_C:
+ case KeyEvent.KEYCODE_BUTTON_X:
+ case KeyEvent.KEYCODE_BUTTON_Y:
+ case KeyEvent.KEYCODE_BUTTON_Z:
+ case KeyEvent.KEYCODE_BUTTON_L1:
+ case KeyEvent.KEYCODE_BUTTON_R1:
+ case KeyEvent.KEYCODE_BUTTON_L2:
+ case KeyEvent.KEYCODE_BUTTON_R2:
+ case KeyEvent.KEYCODE_BUTTON_THUMBL:
+ case KeyEvent.KEYCODE_BUTTON_THUMBR:
+ case KeyEvent.KEYCODE_BUTTON_START:
+ case KeyEvent.KEYCODE_BUTTON_SELECT:
+ case KeyEvent.KEYCODE_BUTTON_MODE:
+ _scummvm.pushEvent(JE_GAMEPAD, action, keyCode,
+ (int)(e.getEventTime() - e.getDownTime()),
+ e.getRepeatCount(), 0);
+ return true;
}
_scummvm.pushEvent(JE_KEY, action, keyCode,
diff --git a/base/plugins.h b/base/plugins.h
index 4409c9eaea..e0673ce636 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -169,7 +169,7 @@ protected:
PluginType _type;
public:
- Plugin() : _pluginObject(0) {}
+ Plugin() : _pluginObject(0), _type(PLUGIN_TYPE_MAX) {}
virtual ~Plugin() {
//if (isLoaded())
//unloadPlugin();
diff --git a/common/unarj.cpp b/common/unarj.cpp
index fe3c17a2ac..e8aed7cbd1 100644
--- a/common/unarj.cpp
+++ b/common/unarj.cpp
@@ -95,6 +95,12 @@ class ArjDecoder {
public:
ArjDecoder(const ArjHeader *hdr) {
_compsize = hdr->compSize;
+ _compressed = 0;
+ _outstream = 0;
+ _bitbuf = 0;
+ _bytebuf = 0;
+ _bitcount = 0;
+ _blocksize = 0;
}
~ArjDecoder() {
@@ -112,7 +118,6 @@ public:
uint16 _bitbuf;
uint16 _bytebuf;
int32 _compsize;
- byte _subbitbuf;
int _bitcount;
void init_getbits();
@@ -132,9 +137,6 @@ public:
private:
byte _ntext[ARJ_FDICSIZ];
- int16 _getlen;
- int16 _getbuf;
-
uint16 _left[2 * ARJ_NC - 1];
uint16 _right[2 * ARJ_NC - 1];
byte _c_len[ARJ_NC];
@@ -656,7 +658,6 @@ void ArjDecoder::decode_f(int32 origsize) {
init_getbits();
ncount = 0;
- _getlen = _getbuf = 0;
r = 0;
while (ncount < (uint32)origsize) {
diff --git a/configure b/configure
index 5af8992845..cb0b8902fc 100755
--- a/configure
+++ b/configure
@@ -864,6 +864,7 @@ Special configuration feature:
motomagx for MotoMAGX
n64 for Nintendo 64
openpandora for OpenPandora
+ ouya for OUYA
ps2 for PlayStation 2
ps3 for PlayStation 3
psp for PlayStation Portable
@@ -1268,7 +1269,7 @@ get_system_exe_extension $guessed_host
NATIVEEXEEXT=$_exeext
case $_host in
-android | android-v7a)
+android | android-v7a | ouya)
_host_os=android
_host_cpu=arm
_host_alias=arm-linux-androideabi
@@ -2050,6 +2051,12 @@ case $_host_os in
CXXFLAGS="$CXXFLAGS -mfpu=vfp"
LDFLAGS="$LDFLAGS -Wl,--fix-cortex-a8"
;;
+ ouya)
+ CXXFLAGS="$CXXFLAGS -march=armv7-a"
+ CXXFLAGS="$CXXFLAGS -mtune=cortex-a9"
+ CXXFLAGS="$CXXFLAGS -mfloat-abi=softfp"
+ CXXFLAGS="$CXXFLAGS -mfpu=neon"
+ ;;
esac
CXXFLAGS="$CXXFLAGS --sysroot=$ANDROID_NDK/platforms/android-4/arch-arm"
CXXFLAGS="$CXXFLAGS -fpic"
@@ -2338,7 +2345,7 @@ if test -n "$_host"; then
# Cross-compiling mode - add your target here if needed
echo "Cross-compiling to $_host"
case "$_host" in
- android | android-v7a)
+ android | android-v7a | ouya)
# we link a .so as default
LDFLAGS="$LDFLAGS -shared"
LDFLAGS="$LDFLAGS -Wl,-Bsymbolic,--no-undefined"
diff --git a/devtools/credits.pl b/devtools/credits.pl
index e7828d8b18..fda6f4782e 100755
--- a/devtools/credits.pl
+++ b/devtools/credits.pl
@@ -541,6 +541,11 @@ begin_credits("Credits");
add_person("Oliver Kiehl", "olki", "(retired)");
add_person("Ludvig Strigeus", "ludde", "(retired)");
end_section();
+
+ begin_section("AVALANCHE");
+ add_person("Peter Bozs&oacute;", "uruk", "");
+ add_person("Arnaud Boutonn&eacute;", "Strangerke", "");
+ end_section();
begin_section("CGE");
add_person("Arnaud Boutonn&eacute;", "Strangerke", "");
@@ -1067,6 +1072,7 @@ begin_credits("Credits");
add_person("Janne Huttunen", "", "V3 actor mask support, Dig/FT SMUSH audio");
add_person("Kov&aacute;cs Endre J&aacute;nos", "", "Several fixes for Simon1");
add_person("Jeroen Janssen", "japj", "Numerous readability and bugfix patches");
+ add_person("Keith Kaisershot", "blitter", "Several Pegasus Prime patches");
add_person("Andreas Karlsson", "Sprawl", "Initial port for SymbianOS");
add_person("Claudio Matsuoka", "", "Daily Linux builds");
add_person("Thomas Mayer", "", "PSP port contributions");
diff --git a/dists/android/AndroidManifest.xml b/dists/android/AndroidManifest.xml
index 320ed16a6e..16d1ee578b 100644
--- a/dists/android/AndroidManifest.xml
+++ b/dists/android/AndroidManifest.xml
@@ -36,6 +36,7 @@
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
+ <category android:name="tv.ouya.intent.category.GAME"/>
</intent-filter>
</activity>
</application>
diff --git a/dists/android/AndroidManifest.xml.in b/dists/android/AndroidManifest.xml.in
index 8f7887eaf5..bf45ffcc0e 100644
--- a/dists/android/AndroidManifest.xml.in
+++ b/dists/android/AndroidManifest.xml.in
@@ -36,6 +36,7 @@
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
+ <category android:name="tv.ouya.intent.category.GAME"/>
</intent-filter>
</activity>
</application>
diff --git a/dists/android/res-ouya/values-television/margins.xml b/dists/android/res-ouya/values-television/margins.xml
new file mode 100644
index 0000000000..df586eea34
--- /dev/null
+++ b/dists/android/res-ouya/values-television/margins.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <dimen name="verticalMargin">45px</dimen>
+ <dimen name="horizontalMargin">80px</dimen>
+</resources>
diff --git a/dists/android/res/drawable-xhdpi/ouya_icon.png b/dists/android/res/drawable-xhdpi/ouya_icon.png
new file mode 100644
index 0000000000..42f9a2a8ce
--- /dev/null
+++ b/dists/android/res/drawable-xhdpi/ouya_icon.png
Binary files differ
diff --git a/dists/android/res/layout/main.xml b/dists/android/res/layout/main.xml
index 8b0d515d62..31aa345cc7 100644
--- a/dists/android/res/layout/main.xml
+++ b/dists/android/res/layout/main.xml
@@ -9,4 +9,8 @@
android:keepScreenOn="true"
android:focusable="true"
android:focusableInTouchMode="true"
+ android:layout_marginTop="@dimen/verticalMargin"
+ android:layout_marginLeft="@dimen/horizontalMargin"
+ android:layout_marginBottom="@dimen/verticalMargin"
+ android:layout_marginRight="@dimen/horizontalMargin"
/>
diff --git a/dists/android/res/values/margins.xml b/dists/android/res/values/margins.xml
new file mode 100644
index 0000000000..a865687b3a
--- /dev/null
+++ b/dists/android/res/values/margins.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <dimen name="verticalMargin">0px</dimen>
+ <dimen name="horizontalMargin">0px</dimen>
+</resources>
diff --git a/engines/agi/loader_v1.cpp b/engines/agi/loader_v1.cpp
index 33e956af41..3b862ed91f 100644
--- a/engines/agi/loader_v1.cpp
+++ b/engines/agi/loader_v1.cpp
@@ -202,7 +202,7 @@ int AgiLoader_v1::loadResource(int t, int n) {
uint8 *data = NULL;
debugC(3, kDebugLevelResources, "(t = %d, n = %d)", t, n);
- if (n > MAX_DIRS)
+ if (n >= MAX_DIRS)
return errBadResource;
switch (t) {
diff --git a/engines/agi/loader_v2.cpp b/engines/agi/loader_v2.cpp
index ee69bb5b27..458927a3bc 100644
--- a/engines/agi/loader_v2.cpp
+++ b/engines/agi/loader_v2.cpp
@@ -178,7 +178,7 @@ int AgiLoader_v2::loadResource(int t, int n) {
uint8 *data = NULL;
debugC(3, kDebugLevelResources, "(t = %d, n = %d)", t, n);
- if (n > MAX_DIRS)
+ if (n >= MAX_DIRS)
return errBadResource;
switch (t) {
diff --git a/engines/agi/loader_v3.cpp b/engines/agi/loader_v3.cpp
index 250d8e7615..1dd00dc18e 100644
--- a/engines/agi/loader_v3.cpp
+++ b/engines/agi/loader_v3.cpp
@@ -257,7 +257,7 @@ int AgiLoader_v3::loadResource(int t, int n) {
int ec = errOK;
uint8 *data = NULL;
- if (n > MAX_DIRS)
+ if (n >= MAX_DIRS)
return errBadResource;
switch (t) {
diff --git a/engines/agi/opcodes.cpp b/engines/agi/opcodes.cpp
index 807ab2dc2c..d893e44c12 100644
--- a/engines/agi/opcodes.cpp
+++ b/engines/agi/opcodes.cpp
@@ -367,6 +367,18 @@ void AgiEngine::setupOpcodes() {
logicNamesTest = insV2Test;
logicNamesCmd = insV2;
+
+ // Alter opcode parameters for specific games
+ // TODO: This could be either turned into a game feature, or a version
+ // specific check, instead of a game version check
+
+ // The Apple IIGS versions of MH1 and Goldrush both have a parameter for
+ // show.mouse and hide.mouse. Fixes bugs #3577754 and #3426946.
+ if ((getGameID() == GID_MH1 || getGameID() == GID_GOLDRUSH) &&
+ getPlatform() == Common::kPlatformApple2GS) {
+ logicNamesCmd[176].args = "n"; // hide.mouse
+ logicNamesCmd[178].args = "n"; // show.mouse
+ }
} else {
for (int i = 0; i < ARRAYSIZE(insV1Test); ++i)
_agiCondCommands[i] = insV1Test[i].func;
@@ -376,18 +388,6 @@ void AgiEngine::setupOpcodes() {
logicNamesTest = insV1Test;
logicNamesCmd = insV1;
}
-
- // Alter opcode parameters for specific games
- // TODO: This could be either turned into a game feature, or a version
- // specific check, instead of a game version check
-
- // The Apple IIGS versions of MH1 and Goldrush both have a parameter for
- // show.mouse and hide.mouse. Fixes bugs #3577754 and #3426946.
- if ((getGameID() == GID_MH1 || getGameID() == GID_GOLDRUSH) &&
- getPlatform() == Common::kPlatformApple2GS) {
- logicNamesCmd[176].args = "n"; // hide.mouse
- logicNamesCmd[178].args = "n"; // show.mouse
- }
}
}
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index ed4882fcab..d0f6540651 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -850,7 +850,7 @@ void MickeyEngine::drawRoomAnimation() {
}
void MickeyEngine::drawRoom() {
- uint8 buffer[256];
+ uint8 buffer[512];
int pBuf = 0;
int nObjs;
diff --git a/engines/agi/words.cpp b/engines/agi/words.cpp
index 9c5b3d349a..f423995de8 100644
--- a/engines/agi/words.cpp
+++ b/engines/agi/words.cpp
@@ -93,14 +93,25 @@ int AgiEngine::loadWords(const char *fname) {
} while (!(c & 0x80) && k < (int)sizeof(str) - 1);
str[k] = 0;
- // And store it in our internal dictionary
- AgiWord *w = new AgiWord;
- w->word = myStrndup(str, k);
- w->id = fp.readUint16BE();
- _game.words[i].push_back(w);
+ // WORKAROUND:
+ // The SQ0 fan game stores words starting with numbers (like '7up')
+ // in its dictionary under the 'a' entry. We skip these.
+ // See bug #3615061
+ if (str[0] == 'a' + i) {
+ // And store it in our internal dictionary
+ AgiWord *w = new AgiWord;
+ w->word = myStrndup(str, k);
+ w->id = fp.readUint16BE();
+ _game.words[i].push_back(w);
+ }
+
+ k = fp.readByte();
// Are there more words with an already known prefix?
- if (!(k = fp.readByte()))
+ // WORKAROUND: We only break after already seeing words with the
+ // right prefix, for the SQ0 words starting with digits filed under
+ // 'a'. See above comment and bug #3615061.
+ if (k == 0 && str[0] >= 'a' + i)
break;
}
}
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp
new file mode 100644
index 0000000000..ef30faa87c
--- /dev/null
+++ b/engines/avalanche/animation.cpp
@@ -0,0 +1,1459 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* TRIP5 Trippancy V - the sprite animation subsystem */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/animation.h"
+
+namespace Avalanche {
+
+// Art gallery at 2,1; notice about this at 2,2.
+const int32 Animation::kCatacombMap[8][8] = {
+ // Geida's room
+ // 1 2 3 4 5 6 7 8
+ {0x204, 0x200, 0xd0f0, 0xf0ff, 0xff, 0xd20f, 0xd200, 0x200},
+ {0x50f1, 0x20ff, 0x2ff, 0xff, 0xe0ff, 0x20ff, 0x200f, 0x7210},
+ {0xe3f0, 0xe10f, 0x72f0, 0xff, 0xe0ff, 0xff, 0xff, 0x800f},
+ {0x2201, 0x2030, 0x800f, 0x220, 0x20f, 0x30, 0xff, 0x23f}, // >> Oubliette
+ {0x5024, 0xf3, 0xff, 0x200f, 0x22f0, 0x20f, 0x200, 0x7260},
+ {0xf0, 0x2ff, 0xe2ff, 0xff, 0x200f, 0x50f0, 0x72ff, 0x201f},
+ {0xf6, 0x220f, 0x22f0, 0x30f, 0xf0, 0x20f, 0x8200, 0x2f0}, // <<< In here
+ {0x34, 0x200f, 0x51f0, 0x201f, 0xf1, 0x50ff, 0x902f, 0x2062}
+};
+
+AnimationType::AnimationType(Animation *anim) {
+ _anim = anim;
+}
+
+/**
+ * Loads & sets up the sprite.
+ */
+void AnimationType::init(byte spritenum, bool doCheck) {
+ const int32 idshould = -1317732048;
+
+ if (spritenum == 177)
+ return; // Already running!
+
+ Common::File inf;
+ Common::String filename = Common::String::format("sprite%d.avd", spritenum);
+ if (!inf.open(filename))
+ error("AVALANCHE: Trip: File not found: %s", filename.c_str());
+
+ inf.seek(177);
+
+ int32 id = inf.readSint32LE();
+ if (id != idshould) {
+ inf.close();
+ return;
+ }
+
+ // Replace variable named 'soa' in the original code.
+ inf.skip(2);
+ // Skip real name Size (1 byte) then fixed sized zone containing name (12 bytes)
+ inf.skip(1 + 12);
+ // Skip real comment size (1 byte) then fixed sized zone containing comment (16 bytes)
+ inf.skip(1 + 16);
+
+ _frameNum = inf.readByte();
+ _xLength = inf.readByte();
+ _yLength = inf.readByte();
+ _seq = inf.readByte();
+ uint16 size = inf.readUint16LE();
+ assert (size > 6);
+ _fgBubbleCol = (Color)inf.readByte();
+ _bgBubbleCol = (Color)inf.readByte();
+ _characterId = inf.readByte();
+
+ byte xWidth = _xLength / 8;
+ if ((_xLength % 8) > 0)
+ xWidth++;
+ for (int i = 0; i < _frameNum; i++) {
+ _sil[i] = new SilType[11 * (_yLength + 1)];
+ _mani[i] = new ManiType[size - 6];
+ for (int j = 0; j <= _yLength; j++)
+ inf.read((*_sil[i])[j], xWidth);
+ inf.read(*_mani[i], size - 6);
+ }
+
+ _x = 0;
+ _y = 0;
+ _quick = true;
+ _visible = false;
+ _speedX = kWalk;
+ _speedY = 1;
+ _homing = false;
+ _moveX = 0;
+ _moveY = 0;
+ _stepNum = 0;
+ _doCheck = doCheck;
+ _count = 0;
+ _id = spritenum;
+ _vanishIfStill = false;
+ _callEachStepFl = false;
+
+ inf.close();
+}
+
+/**
+ * Just sets 'quick' to false.
+ * @remarks Originally called 'original'
+ */
+void AnimationType::reset() {
+ _quick = false;
+ _id = 177;
+}
+
+/**
+ * Drops sprite onto screen.
+ * @remarks Originally called 'andexor'
+ */
+void AnimationType::draw() {
+ if (_vanishIfStill && (_moveX == 0) && (_moveY == 0))
+ return;
+
+ byte picnum = _facingDir * _seq + _stepNum;
+
+ _anim->_vm->_graphics->drawSprite(this, picnum, _x, _y);
+}
+
+/**
+ * Turns character round.
+ */
+void AnimationType::turn(Direction whichway) {
+ if (whichway == 8)
+ _facingDir = kDirUp;
+ else
+ _facingDir = whichway;
+}
+
+/**
+ * Switches it on.
+ */
+void AnimationType::appear(int16 wx, int16 wy, Direction wf) {
+ _x = (wx / 8) * 8;
+ _y = wy;
+ _oldX[_anim->_vm->_cp] = wx;
+ _oldY[_anim->_vm->_cp] = wy;
+ turn(wf);
+ _visible = true;
+ _moveX = 0;
+ _moveY = 0;
+}
+
+/**
+ * Check collision
+ * @remarks Originally called 'collision_check'
+ */
+bool AnimationType::checkCollision() {
+ for (int i = 0; i < _anim->kSpriteNumbMax; i++) {
+ AnimationType *spr = _anim->_sprites[i];
+ if (spr->_quick && (spr->_id != _id) && (_x + _xLength > spr->_x) && (_x < spr->_x + spr->_xLength) && (spr->_y == _y))
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * Prepares for draw(), etc.
+ */
+void AnimationType::walk() {
+ if (!_anim->_vm->_doingSpriteRun) {
+ _oldX[_anim->_vm->_cp] = _x;
+ _oldY[_anim->_vm->_cp] = _y;
+ if (_homing)
+ homeStep();
+ _x += _moveX;
+ _y += _moveY;
+ }
+
+ if (_doCheck) {
+ if (checkCollision()) {
+ bounce();
+ return;
+ }
+
+ byte magicColor = _anim->checkFeet(_x, _x + _xLength, _oldY[_anim->_vm->_cp], _y, _yLength) - 1;
+ // -1 is because the modified array indexes of magics[] compared to Pascal .
+
+ if ((magicColor != 255) & !_anim->_vm->_doingSpriteRun) {
+ MagicType *magic = &_anim->_vm->_magics[magicColor];
+ switch (magic->_operation) {
+ case kMagicExclaim:
+ bounce();
+ _anim->_mustExclaim = true;
+ _anim->_sayWhat = magic->_data;
+ break;
+ case kMagicBounce:
+ bounce();
+ break;
+ case kMagicTransport:
+ _anim->_vm->flipRoom((Room)(magic->_data >> 8), magic->_data & 0xff);
+ break;
+ case kMagicUnfinished: {
+ bounce();
+ Common::String tmpStr = Common::String::format("%c%cSorry.%cThis place is not available yet!",
+ kControlBell, kControlCenter, kControlRoman);
+ _anim->_vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case kMagicSpecial:
+ _anim->callSpecial(magic->_data);
+ break;
+ case kMagicOpenDoor:
+ _anim->_vm->openDoor((Room)(magic->_data >> 8), magic->_data & 0xff, magicColor);
+ break;
+ }
+ }
+ }
+
+ if (!_anim->_vm->_doingSpriteRun) {
+ _count++;
+ if (((_moveX != 0) || (_moveY != 0)) && (_count > 1)) {
+ _stepNum++;
+ if (_stepNum == _seq)
+ _stepNum = 0;
+ _count = 0;
+ }
+ }
+}
+
+/**
+ * Bounces off walls
+ */
+void AnimationType::bounce() {
+ _x = _oldX[_anim->_vm->_cp];
+ _y = _oldY[_anim->_vm->_cp];
+ if (_doCheck)
+ _anim->stopWalking();
+ else
+ stopWalk();
+ _anim->_vm->drawDirection();
+}
+
+int8 AnimationType::getSign(int16 val) {
+ if (val > 0)
+ return 1;
+ else if (val < 0)
+ return -1;
+ else
+ return 0;
+}
+
+/**
+ * Home in on a point.
+ */
+void AnimationType::walkTo(byte pedNum) {
+ PedType *curPed = &_anim->_vm->_peds[pedNum];
+
+ setSpeed(getSign(curPed->_x - _x) * 4, getSign(curPed->_y - _y));
+ _homingX = curPed->_x - _xLength / 2;
+ _homingY = curPed->_y - _yLength;
+ _homing = true;
+}
+
+void AnimationType::stopHoming() {
+ _homing = false;
+}
+
+/**
+ * Calculates ix & iy for one homing step.
+ */
+void AnimationType::homeStep() {
+ int16 temp;
+
+ if ((_homingX == _x) && (_homingY == _y)) {
+ // touching the target
+ stopWalk();
+ return;
+ }
+ _moveX = 0;
+ _moveY = 0;
+ if (_homingY != _y) {
+ temp = _homingY - _y;
+ if (temp > 4)
+ _moveY = 4;
+ else if (temp < -4)
+ _moveY = -4;
+ else
+ _moveY = temp;
+ }
+ if (_homingX != _x) {
+ temp = _homingX - _x;
+ if (temp > 4)
+ _moveX = 4;
+ else if (temp < -4)
+ _moveX = -4;
+ else
+ _moveX = temp;
+ }
+}
+
+/**
+ * Sets ix & iy, non-homing, etc.
+ */
+void AnimationType::setSpeed(int8 xx, int8 yy) {
+ _moveX = xx;
+ _moveY = yy;
+ if ((_moveX == 0) && (_moveY == 0))
+ return; // no movement
+ if (_moveX == 0) {
+ // No horz movement
+ if (_moveY < 0)
+ turn(kDirUp);
+ else
+ turn(kDirDown);
+ } else {
+ if (_moveX < 0)
+ turn(kDirLeft);
+ else
+ turn(kDirRight);
+ }
+}
+
+/**
+ * Stops the sprite from moving.
+ */
+void AnimationType::stopWalk() {
+ _moveX = 0;
+ _moveY = 0;
+ _homing = false;
+}
+
+/**
+ * Sets up talk vars.
+ */
+void AnimationType::chatter() {
+ _anim->_vm->_dialogs->setTalkPos(_x + _xLength / 2, _y);
+ _anim->_vm->_graphics->setDialogColor(_bgBubbleCol, _fgBubbleCol);
+}
+
+void AnimationType::remove() {
+ for (int i = 0; i < _frameNum; i++) {
+ delete[] _mani[i];
+ delete[] _sil[i];
+ }
+
+ _quick = false;
+ _id = 177;
+}
+
+Animation::Animation(AvalancheEngine *vm) {
+ _vm = vm;
+ _mustExclaim = false;
+
+ for (int16 i = 0; i < kSpriteNumbMax; i++) {
+ _sprites[i] = new AnimationType(this);
+ }
+}
+
+Animation::~Animation() {
+ for (int16 i = 0; i < kSpriteNumbMax; i++) {
+ AnimationType *curSpr = _sprites[i];
+
+ if (curSpr->_quick)
+ curSpr->remove();
+ delete(curSpr);
+ }
+}
+
+/**
+ * Resets Animation variables.
+ * @remarks Originally called 'loadtrip'
+ */
+void Animation::resetAnims() {
+ setDirection(kDirStopped);
+ for (int16 i = 0; i < kSpriteNumbMax; i++)
+ _sprites[i]->reset();
+}
+
+byte Animation::checkFeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) {
+ if (!_vm->_alive)
+ return 0;
+
+ if (x1 < 0)
+ x1 = 0;
+ if (x2 > 639)
+ x2 = 639;
+
+ int16 minY = MIN(oy, y) + yl;
+ int16 maxY = MAX(oy, y) + yl;
+
+ return _vm->_graphics->getAlsoColor(x1, minY, x2, maxY);
+}
+
+byte Animation::geidaPed(byte ped) {
+ switch (ped) {
+ case 1:
+ return 6;
+ case 2:
+ case 6:
+ return 7;
+ case 3:
+ case 5:
+ return 8;
+ case 4:
+ return 9;
+ default:
+ error("geidaPed(): Unhandled ped value %d", ped);
+ }
+}
+
+/**
+ * When you enter a new position in the catacombs, this procedure should be
+ * called. It changes the 'also' codes so that they may match the picture
+ * on the screen.
+ */
+void Animation::catacombMove(byte ped) {
+ // XY_uint16 is _catacombX+_catacombY*256. Thus, every room in the
+ // catacombs has a different number for it.
+ uint16 xy = _vm->_catacombX + _vm->_catacombY * 256;
+ _geidaSpin = 0;
+
+ switch (xy) {
+ case 1801: // Exit catacombs
+ _vm->flipRoom(kRoomLustiesRoom, 4);
+ _vm->_dialogs->displayText("Phew! Nice to be out of there!");
+ return;
+ case 1033:{ // Oubliette
+ _vm->flipRoom(kRoomOubliette, 1);
+ Common::String tmpStr = Common::String::format("Oh, NO!%c1%c", kControlRegister, kControlSpeechBubble);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ return;
+ case 4:
+ _vm->flipRoom(kRoomGeidas, 1);
+ return;
+ case 2307:
+ _vm->flipRoom(kRoomLusties, 5);
+ _vm->_dialogs->displayText("Oh no... here we go again...");
+ _vm->_userMovesAvvy = false;
+ _sprites[0]->_moveY = 1;
+ _sprites[0]->_moveX = 0;
+ return;
+ }
+
+ if (!_vm->_enterCatacombsFromLustiesRoom)
+ _vm->loadRoom(29);
+ int32 here = kCatacombMap[_vm->_catacombY - 1][_vm->_catacombX - 1];
+
+ switch (here & 0xf) { // West.
+ case 0: // no connection (wall)
+ _vm->_magics[1]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[2]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[4]._operation = kMagicNothing; // Door.
+ _vm->_background->draw(-1, -1, 27);
+ break;
+ case 0x1: // no connection (wall + shield),
+ _vm->_magics[1]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[2]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[4]._operation = kMagicNothing; // Door.
+ _vm->_background->draw(-1, -1, 27); // Wall, plus...
+ _vm->_background->draw(-1, -1, 28); // ...shield.
+ break;
+ case 0x2: // wall with door
+ _vm->_magics[1]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[2]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[4]._operation = kMagicSpecial; // Door.
+ _vm->_background->draw(-1, -1, 27); // Wall, plus...
+ _vm->_background->draw(-1, -1, 29); // ...door.
+ break;
+ case 0x3: // wall with door and shield
+ _vm->_magics[1]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[2]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[4]._operation = kMagicSpecial; // Door.
+ _vm->_background->draw(-1, -1, 27); // Wall, plus...
+ _vm->_background->draw(-1, -1, 29); // ...door, and...
+ _vm->_background->draw(-1, -1, 28); // ...shield.
+ break;
+ case 0x4: // no connection (wall + window),
+ _vm->_magics[1]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[2]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[4]._operation = kMagicNothing; // Door.
+ _vm->_background->draw(-1, -1, 27); // Wall, plus...
+ _vm->_background->draw(-1, -1, 4); // ...window.
+ break;
+ case 0x5: // wall with door and window
+ _vm->_magics[1]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[2]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[4]._operation = kMagicSpecial; // Door.
+ _vm->_background->draw(-1, -1, 27); // Wall, plus...
+ _vm->_background->draw(-1, -1, 29); // ...door, and...
+ _vm->_background->draw(-1, -1, 4); // ...window.
+ break;
+ case 0x6: // no connection (wall + torches),
+ _vm->_magics[1]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[2]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[4]._operation = kMagicNothing; // No door.
+ _vm->_background->draw(-1, -1, 27); // Wall, plus...
+ _vm->_background->draw(-1, -1, 6); // ...torches.
+ break;
+ case 0x7: // wall with door and torches
+ _vm->_magics[1]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[2]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[4]._operation = kMagicSpecial; // Door.
+ _vm->_background->draw(-1, -1, 27); // Wall, plus...
+ _vm->_background->draw(-1, -1, 29); // ...door, and...
+ _vm->_background->draw(-1, -1, 6); // ...torches.
+ break;
+ case 0xf: // straight-through corridor.
+ _vm->_magics[1]._operation = kMagicNothing; // Sloping wall.
+ _vm->_magics[2]._operation = kMagicSpecial; // Straight wall.
+ break;
+ }
+
+ /* ---- */
+
+ switch ((here & 0xf0) >> 4) { // East
+ case 0: // no connection (wall)
+ _vm->_magics[4]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[5]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[6]._operation = kMagicNothing; // Door.
+ _vm->_background->draw(-1, -1, 18);
+ break;
+ case 0x1: // no connection (wall + window),
+ _vm->_magics[4]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[5]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[6]._operation = kMagicNothing; // Door.
+ _vm->_background->draw(-1, -1, 18); // Wall, plus...
+ _vm->_background->draw(-1, -1, 19); // ...window.
+ break;
+ case 0x2: // wall with door
+ _vm->_magics[4]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[5]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[6]._operation = kMagicSpecial; // Door.
+ _vm->_background->draw(-1, -1, 18); // Wall, plus...
+ _vm->_background->draw(-1, -1, 20); // ...door.
+ break;
+ case 0x3: // wall with door and window
+ _vm->_magics[4]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[5]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[6]._operation = kMagicSpecial; // Door.
+ _vm->_background->draw(-1, -1, 18); // Wall, plus...
+ _vm->_background->draw(-1, -1, 19); // ...door, and...
+ _vm->_background->draw(-1, -1, 20); // ...window.
+ break;
+ case 0x6: // no connection (wall + torches),
+ _vm->_magics[4]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[5]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[6]._operation = kMagicNothing; // No door.
+ _vm->_background->draw(-1, -1, 18); // Wall, plus...
+ _vm->_background->draw(-1, -1, 17); // ...torches.
+ break;
+ case 0x7: // wall with door and torches
+ _vm->_magics[4]._operation = kMagicBounce; // Sloping wall.
+ _vm->_magics[5]._operation = kMagicNothing; // Straight wall.
+ _vm->_portals[6]._operation = kMagicSpecial; // Door.
+ _vm->_background->draw(-1, -1, 18); // Wall, plus...
+ _vm->_background->draw(-1, -1, 20); // ...door, and...
+ _vm->_background->draw(-1, -1, 17); // ...torches.
+ break;
+ case 0xf: // straight-through corridor.
+ _vm->_magics[4]._operation = kMagicNothing; // Sloping wall.
+ _vm->_magics[5]._operation = kMagicSpecial; // Straight wall.
+ _vm->_portals[6]._operation = kMagicNothing; // Door.
+ break;
+ }
+
+ switch ((here & 0xf00) >> 8) { // South
+ case 0: // No connection.
+ _vm->_magics[6]._operation = kMagicBounce;
+ _vm->_magics[11]._operation = kMagicBounce;
+ _vm->_magics[12]._operation = kMagicBounce;
+ break;
+ case 0x1:
+ _vm->_background->draw(-1, -1, 21);
+
+ if ((xy == 2051) && _vm->_geidaFollows)
+ _vm->_magics[12]._operation = kMagicExclaim;
+ else
+ _vm->_magics[12]._operation = kMagicSpecial; // Right exit south.
+
+ _vm->_magics[6]._operation = kMagicBounce;
+ _vm->_magics[11]._operation = kMagicBounce;
+ break;
+ case 0x2:
+ _vm->_background->draw(-1, -1, 22);
+ _vm->_magics[6]._operation = kMagicSpecial; // Middle exit south.
+ _vm->_magics[11]._operation = kMagicBounce;
+ _vm->_magics[12]._operation = kMagicBounce;
+ break;
+ case 0x3:
+ _vm->_background->draw(-1, -1, 23);
+ _vm->_magics[11]._operation = kMagicSpecial; // Left exit south.
+ _vm->_magics[6]._operation = kMagicBounce;
+ _vm->_magics[12]._operation = kMagicBounce;
+ break;
+ }
+
+ switch ((here & 0xf000) >> 12) { // North
+ case 0: // No connection
+ _vm->_magics[0]._operation = kMagicBounce;
+ _vm->_portals[3]._operation = kMagicNothing; // Door.
+ break;
+ // LEFT handles:
+#if 0
+ case 0x1:
+ _vm->_celer->show_one(-1, -1, 4);
+ _vm->magics[1].op = _vm->bounces; // { Left exit north. } { Change magic number! }
+ _vm->portals[12].op = _vm->special; // { Door. }
+ break;
+#endif
+ case 0x2:
+ _vm->_background->draw(-1, -1, 3);
+ _vm->_magics[0]._operation = kMagicBounce; // Middle exit north.
+ _vm->_portals[3]._operation = kMagicSpecial; // Door.
+ break;
+#if 0
+ case 0x3:
+ _vm->_celer->show_one(-1, -1, 4);
+ _vm->magics[1].op = _vm->bounces; // { Right exit north. } { Change magic number! }
+ _vm->portals[12].op = _vm->special; // { Door. }
+ break;
+ // RIGHT handles:
+ case 0x4:
+ _vm->_celer->show_one(-1, -1, 3);
+ _vm->magics[1].op = _vm->bounces; // { Left exit north. } { Change magic number! }
+ _vm->portals[12].op = _vm->special; // { Door. }
+ break;
+#endif
+ case 0x5:
+ _vm->_background->draw(-1, -1, 2);
+ _vm->_magics[0]._operation = kMagicBounce; // Middle exit north.
+ _vm->_portals[3]._operation = kMagicSpecial; // Door.
+ break;
+#if 0
+ case 0x6:
+ _vm->_celer->show_one(-1, -1, 3);
+ _vm->magics[1].op = _vm->bounces; // { Right exit north. }
+ _vm->portals[12].op = _vm->special; // { Door. }
+ break;
+#endif
+ // ARCHWAYS:
+ case 0x7:
+ case 0x8:
+ case 0x9:
+ _vm->_background->draw(-1, -1, 5);
+
+ if (((here & 0xf000) >> 12) > 0x7)
+ _vm->_background->draw(-1, -1, 30);
+ if (((here & 0xf000) >> 12) == 0x9)
+ _vm->_background->draw(-1, -1, 31);
+
+ _vm->_magics[0]._operation = kMagicSpecial; // Middle arch north.
+ _vm->_portals[3]._operation = kMagicNothing; // Door.
+ break;
+ // DECORATIONS:
+ case 0xd: // No connection + WINDOW
+ _vm->_magics[0]._operation = kMagicBounce;
+ _vm->_portals[3]._operation = kMagicNothing; // Door.
+ _vm->_background->draw(-1, -1, 13);
+ break;
+ case 0xe: // No connection + TORCH
+ _vm->_magics[0]._operation = kMagicBounce;
+ _vm->_portals[3]._operation = kMagicNothing; // Door.
+ _vm->_background->draw(-1, -1, 7);
+ break;
+ // Recessed door:
+ case 0xf:
+ _vm->_magics[0]._operation = kMagicNothing; // Door to Geida's room.
+ _vm->_background->draw(-1, -1, 0);
+ _vm->_portals[3]._operation = kMagicSpecial; // Door.
+ break;
+ }
+
+ switch (xy) {
+ case 514:
+ _vm->_background->draw(-1, -1, 16);
+ break; // [2,2] : "Art Gallery" sign over door.
+ case 264:
+ _vm->_background->draw(-1, -1, 8);
+ break; // [8,1] : "The Wrong Way!" sign.
+ case 1797:
+ _vm->_background->draw(-1, -1, 1);
+ break; // [5,7] : "Ite Mingite" sign.
+ case 258:
+ for (int i = 0; i <= 2; i++) { // [2,1] : Art gallery - pictures
+ _vm->_background->draw(130 + i * 120, 70, 14);
+ _vm->_background->draw(184 + i * 120, 78, 15);
+ }
+ break;
+ case 1287:
+ for (int i = 10; i <= 13; i++)
+ _vm->_background->draw(-1, -1, i - 1);
+ break; // [7,5] : 4 candles.
+ case 776:
+ _vm->_background->draw(-1, -1, 9);
+ break; // [8,3] : 1 candle.
+ case 2049:
+ _vm->_background->draw(-1, -1, 10);
+ break; // [1,8] : another candle.
+ case 257:
+ _vm->_background->draw(-1, -1, 11);
+ _vm->_background->draw(-1, -1, 12);
+ break; // [1,1] : the other two.
+ }
+
+ if (_vm->_geidaFollows && (ped > 0)) {
+ AnimationType *spr1 = _sprites[1];
+
+ if (!spr1->_quick) // If we don't already have her...
+ spr1->init(5, true); // ...Load Geida.
+ appearPed(1, geidaPed(ped));
+ spr1->_callEachStepFl = true;
+ spr1->_eachStepProc = kProcGeida;
+ }
+}
+
+/**
+ * This proc gets called whenever you touch a line defined as _vm->special.
+ */
+void Animation::dawnDelay() {
+ _vm->_timer->addTimer(2, Timer::kProcDawnDelay, Timer::kReasonDawndelay);
+}
+
+void Animation::callSpecial(uint16 which) {
+ switch (which) {
+ case 1: // _vm->special 1: Room 22: top of stairs.
+ _vm->_background->draw(-1, -1, 0);
+ _vm->_brummieStairs = 1;
+ _vm->_magics[9]._operation = kMagicNothing;
+ _vm->_timer->addTimer(10, Timer::kProcStairs, Timer::kReasonBrummieStairs);
+ stopWalking();
+ _vm->_userMovesAvvy = false;
+ break;
+ case 2: // _vm->special 2: Room 22: bottom of stairs.
+ _vm->_brummieStairs = 3;
+ _vm->_magics[10]._operation = kMagicNothing;
+ _vm->_magics[11]._operation = kMagicExclaim;
+ _vm->_magics[11]._data = 5;
+ _vm->_magics[3]._operation = kMagicBounce; // Now works as planned!
+ stopWalking();
+ _vm->_dialogs->displayScrollChain('q', 26);
+ _vm->_userMovesAvvy = true;
+ break;
+ case 3: // _vm->special 3: Room 71: triggers dart.
+ _sprites[0]->bounce(); // Must include that.
+
+ if (!_arrowTriggered) {
+ _arrowTriggered = true;
+
+ AnimationType *spr1 = _sprites[1];
+ appearPed(1, 3); // The dart starts at ped 4, and...
+ spr1->walkTo(4); // flies to ped 5 (- 1 for pascal to C conversion).
+ spr1->_facingDir = kDirUp; // Only face.
+ // Should call some kind of Eachstep procedure which will deallocate
+ // the sprite when it hits the wall, and replace it with the chunk
+ // graphic of the arrow buried in the plaster. */
+
+ // OK!
+ spr1->_callEachStepFl = true;
+ spr1->_eachStepProc = kProcArrow;
+ }
+ break;
+ case 4: // This is the ghost room link.
+ _vm->fadeOut();
+ _sprites[0]->turn(kDirRight); // you'll see this after we get back from bootstrap
+ _vm->_timer->addTimer(1, Timer::kProcGhostRoomPhew, Timer::kReasonGhostRoomPhew);
+ //_vm->_enid->backToBootstrap(3); TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then!
+ break;
+ case 5:
+ if (_vm->_friarWillTieYouUp) {
+ // _vm->special 5: Room 42: touched tree, and get tied up.
+ _vm->_magics[4]._operation = kMagicBounce; // Boundary effect is now working again.
+ _vm->_dialogs->displayScrollChain('q', 35);
+ _sprites[0]->remove();
+ //tr[1].vanishifstill:=true;
+
+ AnimationType *spr1 = _sprites[1];
+ _vm->_background->draw(-1, -1, 1);
+ _vm->_dialogs->displayScrollChain('q', 36);
+ _vm->_tiedUp = true;
+ _vm->_friarWillTieYouUp = false;
+ spr1->walkTo(2);
+ spr1->_vanishIfStill = true;
+ spr1->_doCheck = true; // One of them must have Check_Me switched on.
+ _vm->setRoom(kPeopleFriarTuck, kRoomDummy); // Not here, then.
+ _vm->_timer->addTimer(364, Timer::kProcHangAround, Timer::kReasonHangingAround);
+ }
+ break;
+ case 6: {
+ // _vm->special 6: fall down oubliette.
+ AnimationType *avvy = _sprites[0];
+ _vm->_userMovesAvvy = false;
+ avvy->_moveX = 3;
+ avvy->_moveY = 0;
+ avvy->_facingDir = kDirRight;
+ _vm->_timer->addTimer(1, Timer::kProcFallDownOubliette, Timer::kReasonFallingDownOubliette);
+ }
+ break;
+ case 7: // _vm->special 7: stop falling down oubliette.
+ _sprites[0]->_visible = false;
+ _vm->_magics[9]._operation = kMagicNothing;
+ stopWalking();
+ _vm->_timer->loseTimer(Timer::kReasonFallingDownOubliette);
+ //_vm->mblit(12, 80, 38, 160, 3, 0);
+ //_vm->mblit(12, 80, 38, 160, 3, 1);
+ _vm->_dialogs->displayText("Oh dear, you seem to be down the bottom of an oubliette.");
+ _vm->_timer->addTimer(200, Timer::kProcMeetAvaroid, Timer::kReasonMeetingAvaroid);
+ break;
+ case 8: // _vm->special 8: leave du Lustie's room.
+ if (_vm->_geidaFollows && !_vm->_lustieIsAsleep) {
+ AnimationType *spr1 = _sprites[1];
+ _vm->_dialogs->displayScrollChain('q', 63);
+ spr1->turn(kDirDown);
+ spr1->stopWalk();
+ spr1->_callEachStepFl = false; // Geida
+ _vm->gameOver();
+ }
+ break;
+ case 9: {
+ // _vm->special 9: lose Geida to Robin Hood...
+ if (!_vm->_geidaFollows)
+ return; // DOESN'T COUNT: no Geida.
+ AnimationType *spr1 = _sprites[1];
+ spr1->_callEachStepFl = false; // She no longer follows Avvy around.
+ spr1->walkTo(3); // She walks to somewhere...
+ _sprites[0]->remove(); // Lose Avvy.
+ _vm->_userMovesAvvy = false;
+ _vm->_timer->addTimer(40, Timer::kProcRobinHoodAndGeida, Timer::kReasonRobinHoodAndGeida);
+ }
+ break;
+ case 10: // _vm->special 10: transfer north in catacombs.
+ if ((_vm->_catacombX == 4) && (_vm->_catacombY == 1)) {
+ // Into Geida's room.
+ if (_vm->_objects[kObjectKey - 1])
+ _vm->_dialogs->displayScrollChain('q', 62);
+ else {
+ _vm->_dialogs->displayScrollChain('q', 61);
+ return;
+ }
+ }
+ _vm->fadeOut();
+ _vm->_catacombY--;
+ catacombMove(4);
+ if (_vm->_room != kRoomCatacombs)
+ return;
+ switch ((kCatacombMap[_vm->_catacombY - 1][_vm->_catacombX - 1] & 0xf00) >> 8) {
+ case 0x1:
+ appearPed(0, 11);
+ break;
+ case 0x3:
+ appearPed(0, 10);
+ break;
+ default:
+ appearPed(0, 3);
+ }
+ dawnDelay();
+ break;
+ case 11: // _vm->special 11: transfer east in catacombs.
+ _vm->fadeOut();
+ _vm->_catacombX++;
+ catacombMove(1);
+ if (_vm->_room != kRoomCatacombs)
+ return;
+ appearPed(0, 0);
+ dawnDelay();
+ break;
+ case 12: // _vm->special 12: transfer south in catacombs.
+ _vm->fadeOut();
+ _vm->_catacombY++;
+ catacombMove(2);
+ if (_vm->_room != kRoomCatacombs)
+ return;
+ appearPed(0, 1);
+ dawnDelay();
+ break;
+ case 13: // _vm->special 13: transfer west in catacombs.
+ _vm->fadeOut();
+ _vm->_catacombX--;
+ catacombMove(3);
+ if (_vm->_room != kRoomCatacombs)
+ return;
+ appearPed(0, 2);
+ dawnDelay();
+ break;
+ }
+}
+
+void Animation::updateSpeed() {
+ AnimationType *avvy = _sprites[0];
+ // Given that you've just changed the speed in _speedX, this adjusts _moveX.
+ avvy->_moveX = (avvy->_moveX / 3) * avvy->_speedX;
+ _vm->_graphics->drawSpeedBar(avvy->_speedX);
+}
+
+void Animation::setMoveSpeed(byte t, Direction dir) {
+ AnimationType *spr = _sprites[t];
+ switch (dir) {
+ case kDirUp:
+ spr->setSpeed(0, -spr->_speedY);
+ break;
+ case kDirDown:
+ spr->setSpeed(0, spr->_speedY);
+ break;
+ case kDirLeft:
+ spr->setSpeed(-spr->_speedX, 0);
+ break;
+ case kDirRight:
+ spr->setSpeed(spr->_speedX, 0);
+ break;
+ case kDirUpLeft:
+ spr->setSpeed(-spr->_speedX, -spr->_speedY);
+ break;
+ case kDirUpRight:
+ spr->setSpeed(spr->_speedX, -spr->_speedY);
+ break;
+ case kDirDownLeft:
+ spr->setSpeed(-spr->_speedX, spr->_speedY);
+ break;
+ case kDirDownRight:
+ spr->setSpeed(spr->_speedX, spr->_speedY);
+ break;
+ default:
+ break;
+ }
+}
+
+void Animation::appearPed(byte sprNum, byte pedNum) {
+ AnimationType *curSpr = _sprites[sprNum];
+ PedType *curPed = &_vm->_peds[pedNum];
+ curSpr->appear(curPed->_x - curSpr->_xLength / 2, curPed->_y - curSpr->_yLength, curPed->_direction);
+ setMoveSpeed(sprNum, curPed->_direction);
+}
+
+/**
+ * @remarks Originally called 'follow_avvy_y'
+ */
+void Animation::followAvalotY(byte tripnum) {
+ if (_sprites[0]->_facingDir == kDirLeft)
+ return;
+
+ AnimationType *tripSpr = _sprites[tripnum];
+ AnimationType *spr1 = _sprites[1];
+
+ if (tripSpr->_homing)
+ tripSpr->_homingY = spr1->_y;
+ else {
+ if (tripSpr->_y < spr1->_y)
+ tripSpr->_y++;
+ else if (tripSpr->_y > spr1->_y)
+ tripSpr->_y--;
+ else
+ return;
+
+ if (tripSpr->_moveX == 0) {
+ tripSpr->_stepNum++;
+ if (tripSpr->_stepNum == tripSpr->_seq)
+ tripSpr->_stepNum = 0;
+ tripSpr->_count = 0;
+ }
+ }
+}
+
+void Animation::backAndForth(byte tripnum) {
+ AnimationType *tripSpr = _sprites[tripnum];
+
+ if (!tripSpr->_homing) {
+ if (tripSpr->_facingDir == kDirRight)
+ tripSpr->walkTo(3);
+ else
+ tripSpr->walkTo(4);
+ }
+}
+
+void Animation::faceAvvy(byte tripnum) {
+ AnimationType *tripSpr = _sprites[tripnum];
+
+ if (!tripSpr->_homing) {
+ if (_sprites[0]->_x >= tripSpr->_x)
+ tripSpr->_facingDir = kDirRight;
+ else
+ tripSpr->_facingDir = kDirLeft;
+ }
+}
+
+void Animation::arrowProcs(byte tripnum) {
+ AnimationType *tripSpr = _sprites[tripnum];
+ AnimationType *avvy = _sprites[tripnum];
+
+ if (tripSpr->_homing) {
+ // Arrow is still in flight.
+ // We must check whether or not the arrow has collided tr[tripnum] Avvy's head.
+ // This is so if: a) the bottom of the arrow is below Avvy's head,
+ // b) the left of the arrow is left of the right of Avvy's head, and
+ // c) the right of the arrow is right of the left of Avvy's head.
+ if ((tripSpr->_y + tripSpr->_yLength >= avvy->_y) // A
+ && (tripSpr->_x <= avvy->_x + avvy->_xLength) // B
+ && (tripSpr->_x + tripSpr->_xLength >= avvy->_x)) { // C
+ // OK, it's hit him... what now?
+
+ _sprites[1]->_callEachStepFl = false; // prevent recursion.
+ _vm->_dialogs->displayScrollChain('Q', 47); // Complaint!
+ tripSpr->remove(); // Deallocate the arrow.
+
+ _vm->gameOver();
+
+ _vm->_userMovesAvvy = false; // Stop the user from moving him.
+ _vm->_timer->addTimer(55, Timer::kProcNaughtyDuke, Timer::kReasonNaughtyDuke);
+ }
+ } else { // Arrow has hit the wall!
+ tripSpr->remove(); // Deallocate the arrow.
+ _vm->_background->draw(-1, -1, 2); // Show pic of arrow stuck into the door.
+ _vm->_arrowInTheDoor = true; // So that we can pick it up.
+ }
+}
+
+void Animation::grabAvvy(byte tripnum) { // For Friar Tuck, in Nottingham.
+ AnimationType *tripSpr = _sprites[tripnum];
+ AnimationType *avvy = _sprites[tripnum];
+
+ int16 tox = avvy->_x + 17;
+ int16 toy = avvy->_y - 1;
+ if ((tripSpr->_x == tox) && (tripSpr->_y == toy)) {
+ tripSpr->_callEachStepFl = false;
+ tripSpr->_facingDir = kDirLeft;
+ tripSpr->stopWalk();
+ // ... whatever ...
+ } else {
+ // Still some way to go.
+ if (tripSpr->_x < tox) {
+ tripSpr->_x += 5;
+ if (tripSpr->_x > tox)
+ tripSpr->_x = tox;
+ }
+ if (tripSpr->_y < toy)
+ tripSpr->_y++;
+ tripSpr->_stepNum++;
+ if (tripSpr->_stepNum == tripSpr->_seq)
+ tripSpr->_stepNum = 0;
+ }
+}
+
+void Animation::takeAStep(byte &tripnum) {
+ AnimationType *tripSpr = _sprites[tripnum];
+
+ if (tripSpr->_moveX == 0) {
+ tripSpr->_stepNum++;
+ if (tripSpr->_stepNum == tripSpr->_seq)
+ tripSpr->_stepNum = 0;
+ tripSpr->_count = 0;
+ }
+}
+
+void Animation::spin(Direction dir, byte &tripnum) {
+ AnimationType *tripSpr = _sprites[tripnum];
+
+ if (tripSpr->_facingDir == dir)
+ return;
+
+ tripSpr->_facingDir = dir;
+ if (tripSpr->_id == 2)
+ return; // Not for Spludwick
+
+ _geidaSpin++;
+ _geidaTime = 20;
+ if (_geidaSpin == 5) {
+ _vm->_dialogs->displayText("Steady on, Avvy, you'll make the poor girl dizzy!");
+ _geidaSpin = 0;
+ _geidaTime = 0; // knock out records
+ }
+}
+
+void Animation::geidaProcs(byte tripnum) {
+ AnimationType *tripSpr = _sprites[tripnum];
+ AnimationType *avvy = _sprites[0];
+
+ if (_geidaTime > 0) {
+ _geidaTime--;
+ if (_geidaTime == 0)
+ _geidaSpin = 0;
+ }
+
+ if (tripSpr->_y < (avvy->_y - 2)) {
+ // Geida is further from the screen than Avvy.
+ spin(kDirDown, tripnum);
+ tripSpr->_moveY = 1;
+ tripSpr->_moveX = 0;
+ takeAStep(tripnum);
+ return;
+ } else if (tripSpr->_y > (avvy->_y + 2)) {
+ // Avvy is further from the screen than Geida.
+ spin(kDirUp, tripnum);
+ tripSpr->_moveY = -1;
+ tripSpr->_moveX = 0;
+ takeAStep(tripnum);
+ return;
+ }
+
+ tripSpr->_moveY = 0;
+ // These 12-s are not in the original, I added them to make the following method more "smooth".
+ // Now the NPC which is following Avvy won't block his way and will walk next to him properly.
+ if (tripSpr->_x < avvy->_x - avvy->_speedX * 8 - 12) {
+ tripSpr->_moveX = avvy->_speedX;
+ spin(kDirRight, tripnum);
+ takeAStep(tripnum);
+ } else if (tripSpr->_x > avvy->_x + avvy->_speedX * 8 + 12) {
+ tripSpr->_moveX = -avvy->_speedX;
+ spin(kDirLeft, tripnum);
+ takeAStep(tripnum);
+ } else
+ tripSpr->_moveX = 0;
+}
+
+/**
+ * @remarks Originally called 'call_andexors'
+ */
+void Animation::drawSprites() {
+ int8 order[5];
+ byte temp;
+ bool ok;
+
+ for (int i = 0; i < 5; i++)
+ order[i] = -1;
+
+ for (int16 i = 0; i < kSpriteNumbMax; i++) {
+ AnimationType *curSpr = _sprites[i];
+ if (curSpr->_quick && curSpr->_visible)
+ order[i] = i;
+ }
+
+ do {
+ ok = true;
+ for (int i = 0; i < 4; i++) {
+ if ((order[i] != -1) && (order[i + 1] != -1) && (_sprites[order[i]]->_y > _sprites[order[i + 1]]->_y)) {
+ // Swap them!
+ temp = order[i];
+ order[i] = order[i + 1];
+ order[i + 1] = temp;
+ ok = false;
+ }
+ }
+ } while (!ok);
+
+ _vm->_graphics->refreshBackground();
+
+ for (int i = 0; i < 5; i++) {
+ if (order[i] > -1)
+ _sprites[order[i]]->draw();
+ }
+}
+
+/**
+ * Animation links
+ * @remarks Originally called 'trippancy_link'
+ */
+void Animation::animLink() {
+ if (_vm->_menu->isActive() || _vm->_seeScroll)
+ return;
+ for (int16 i = 0; i < kSpriteNumbMax; i++) {
+ AnimationType *curSpr = _sprites[i];
+ if (curSpr->_quick && curSpr->_visible)
+ curSpr->walk();
+ }
+
+ drawSprites();
+
+ for (int16 i = 0; i < kSpriteNumbMax; i++) {
+ AnimationType *curSpr = _sprites[i];
+ if (curSpr->_quick && curSpr->_callEachStepFl) {
+ switch (curSpr->_eachStepProc) {
+ case kProcFollowAvvyY :
+ followAvalotY(i);
+ break;
+ case kProcBackAndForth :
+ backAndForth(i);
+ break;
+ case kProcFaceAvvy :
+ faceAvvy(i);
+ break;
+ case kProcArrow :
+ arrowProcs(i);
+ break;
+ // PROCSpludwick_procs : spludwick_procs(fv);
+ case kProcGrabAvvy :
+ grabAvvy(i);
+ break;
+ case kProcGeida :
+ geidaProcs(i);
+ break;
+ }
+ }
+ }
+
+ if (_mustExclaim) {
+ _mustExclaim = false;
+ _vm->_dialogs->displayScrollChain('x', _sayWhat);
+ }
+}
+
+void Animation::stopWalking() {
+ AnimationType *avvy = _sprites[0];
+
+ avvy->stopWalk();
+ _direction = kDirStopped;
+ if (_vm->_alive)
+ avvy->_stepNum = 1;
+}
+
+/**
+ * Hide in the cupboard
+ * @remarks Originally called 'hide_in_the_cupboard'
+ */
+void Animation::hideInCupboard() {
+ if (_vm->_avvysInTheCupboard) {
+ if (_vm->_parser->_wearing == kObjectDummy) {
+ Common::String tmpStr = Common::String::format("%cAVVY!%cGet dressed first!", kControlItalic, kControlRoman);
+ _vm->_dialogs->displayText(tmpStr);
+ } else {
+ _sprites[0]->_visible = true;
+ _vm->_userMovesAvvy = true;
+ appearPed(0, 2); // Walk out of the cupboard.
+ _vm->_dialogs->displayText("You leave the cupboard. Nice to be out of there!");
+ _vm->_avvysInTheCupboard = false;
+ _vm->_sequence->startCupboardSeq();
+ }
+ } else {
+ // Not hiding in the cupboard
+ _sprites[0]->_visible = false;
+ _vm->_userMovesAvvy = false;
+ Common::String tmpStr = Common::String::format("You walk into the room...%cIt seems to be an empty, " \
+ "but dusty, cupboard. Hmmmm... you leave the door slightly open to avoid suffocation.", kControlParagraph);
+ _vm->_dialogs->displayText(tmpStr);
+ _vm->_avvysInTheCupboard = true;
+ _vm->_background->draw(-1, -1, 7);
+ }
+}
+
+/**
+ * Returns true if you're within field "which".
+ */
+bool Animation::inField(byte which) {
+ AnimationType *avvy = _sprites[0];
+
+ FieldType *curField = &_vm->_fields[which];
+ int16 yy = avvy->_y + avvy->_yLength;
+
+ return (avvy->_x >= curField->_x1) && (avvy->_x <= curField->_x2) && (yy >= curField->_y1) && (yy <= curField->_y2);
+}
+
+/**
+ * Returns True if you're near a door.
+ */
+bool Animation::nearDoor() {
+ if (_vm->_fieldNum < 8)
+ // there ARE no doors here!
+ return false;
+
+ AnimationType *avvy = _sprites[0];
+
+ int16 ux = avvy->_x;
+ int16 uy = avvy->_y + avvy->_yLength;
+
+ for (int i = 8; i < _vm->_fieldNum; i++) {
+ FieldType *curField = &_vm->_fields[i];
+ if ((ux >= curField->_x1) && (ux <= curField->_x2) && (uy >= curField->_y1) && (uy <= curField->_y2))
+ return true;
+ }
+
+ return false;
+}
+
+/**
+ * @remarks Originally called 'tripkey'
+ */
+void Animation::handleMoveKey(const Common::Event &event) {
+ if (!_vm->_userMovesAvvy)
+ return;
+
+ if (_vm->_menu->_activeMenuItem._activeNow)
+ _vm->_parser->tryDropdown();
+ else {
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_UP:
+ if (_direction != kDirUp) {
+ _direction = kDirUp;
+ setMoveSpeed(0, _direction);
+ } else
+ stopWalking();
+ break;
+ case Common::KEYCODE_DOWN:
+ if (_direction != kDirDown) {
+ _direction = kDirDown;
+ setMoveSpeed(0, _direction);
+ } else
+ stopWalking();
+ break;
+ case Common::KEYCODE_LEFT:
+ if (_direction != kDirLeft) {
+ _direction = kDirLeft;
+ setMoveSpeed(0, _direction);
+ } else
+ stopWalking();
+ break;
+ case Common::KEYCODE_RIGHT:
+ if (_direction != kDirRight) {
+ _direction = kDirRight;
+ setMoveSpeed(0, _direction);
+ } else
+ stopWalking();
+ break;
+ case Common::KEYCODE_PAGEUP:
+ if (_direction != kDirUpRight) {
+ _direction = kDirUpRight;
+ setMoveSpeed(0, _direction);
+ } else
+ stopWalking();
+ break;
+ case Common::KEYCODE_PAGEDOWN:
+ if (_direction != kDirDownRight) {
+ _direction = kDirDownRight;
+ setMoveSpeed(0, _direction);
+ } else
+ stopWalking();
+ break;
+ case Common::KEYCODE_END:
+ if (_direction != kDirDownLeft) {
+ _direction = kDirDownLeft;
+ setMoveSpeed(0, _direction);
+ } else
+ stopWalking();
+ break;
+ case Common::KEYCODE_HOME:
+ if (_direction != kDirUpLeft) {
+ _direction = kDirUpLeft;
+ setMoveSpeed(0, _direction);
+ } else
+ stopWalking();
+ break;
+ case Common::KEYCODE_KP5:
+ stopWalking();
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void Animation::setDirection(Direction dir) {
+ _direction = dir;
+}
+
+void Animation::setOldDirection(Direction dir) {
+ _oldDirection = dir;
+}
+
+Direction Animation::getDirection() {
+ return _direction;
+}
+
+Direction Animation::getOldDirection() {
+ return _oldDirection;
+}
+
+void Animation::setAvvyClothes(int id) {
+ AnimationType *spr = _sprites[0];
+ if (spr->_id == id)
+ return;
+
+ int16 x = spr->_x;
+ int16 y = spr->_y;
+ spr->remove();
+ spr->init(id, true);
+ spr->appear(x, y, kDirLeft);
+ spr->_visible = false;
+}
+
+int Animation::getAvvyClothes() {
+ return _sprites[0]->_id;
+}
+
+void Animation::resetVariables() {
+ _geidaSpin = 0;
+ _geidaTime = 0;
+ _arrowTriggered = false;
+}
+
+void Animation::synchronize(Common::Serializer &sz) {
+ sz.syncAsByte(_direction);
+ sz.syncAsByte(_geidaSpin);
+ sz.syncAsByte(_geidaTime);
+
+ byte spriteNum = 0;
+ if (sz.isSaving()) {
+ for (int i = 0; i < kSpriteNumbMax; i++) {
+ if (_sprites[i]->_quick)
+ spriteNum++;
+ }
+ }
+ sz.syncAsByte(spriteNum);
+
+ if (sz.isLoading()) {
+ for (int i = 0; i < kSpriteNumbMax; i++) { // Deallocate sprites.
+ AnimationType *spr = _sprites[i];
+ if (spr->_quick)
+ spr->remove();
+ }
+ }
+
+ for (int i = 0; i < spriteNum; i++) {
+ AnimationType *spr = _sprites[i];
+ sz.syncAsByte(spr->_id);
+ sz.syncAsByte(spr->_doCheck);
+
+ if (sz.isLoading()) {
+ spr->_quick = true;
+ spr->init(spr->_id, spr->_doCheck);
+ }
+
+ sz.syncAsByte(spr->_moveX);
+ sz.syncAsByte(spr->_moveY);
+ sz.syncAsByte(spr->_facingDir);
+ sz.syncAsByte(spr->_stepNum);
+ sz.syncAsByte(spr->_visible);
+ sz.syncAsByte(spr->_homing);
+ sz.syncAsByte(spr->_count);
+ sz.syncAsByte(spr->_speedX);
+ sz.syncAsByte(spr->_speedY);
+ sz.syncAsByte(spr->_frameNum);
+ sz.syncAsSint16LE(spr->_homingX);
+ sz.syncAsSint16LE(spr->_homingY);
+ sz.syncAsByte(spr->_callEachStepFl);
+ sz.syncAsByte(spr->_eachStepProc);
+ sz.syncAsByte(spr->_vanishIfStill);
+ sz.syncAsSint16LE(spr->_x);
+ sz.syncAsSint16LE(spr->_y);
+
+ if (sz.isLoading() && spr->_visible)
+ spr->appear(spr->_x, spr->_y, spr->_facingDir);
+ }
+
+ sz.syncAsByte(_arrowTriggered);
+}
+
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h
new file mode 100644
index 0000000000..33f6ab02a6
--- /dev/null
+++ b/engines/avalanche/animation.h
@@ -0,0 +1,170 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* Original name: TRIP5 / Trippancy V - the sprite animation subsystem */
+
+#ifndef AVALANCHE_ANIMATION_H
+#define AVALANCHE_ANIMATION_H
+
+namespace Avalanche {
+class AvalancheEngine;
+class Animation;
+
+enum Direction {
+ kDirUp = 0, kDirRight, kDirDown, kDirLeft,
+ kDirUpRight, kDirDownRight, kDirDownLeft, kDirUpLeft,
+ kDirStopped, kDirNone = 177
+};
+
+class AnimationType {
+public:
+ byte _id;
+
+ byte _xLength, _yLength;
+ ManiType *_mani[24];
+ SilType *_sil[24];
+ byte _frameNum; // Number of pictures.
+ byte _seq; // How many in one stride.
+ byte _characterId; // The number according to Acci. (1=Avvy, etc.)
+ byte _count; // Counts before changing step.
+
+ Direction _facingDir;
+ byte _stepNum;
+ int16 _x, _y; // Current xy coords.
+ int8 _moveX, _moveY; // Amount to move sprite by, each step.
+ bool _quick, _visible, _homing, _doCheck;
+ int16 _homingX, _homingY; // Homing x & y coords.
+ byte _speedX, _speedY;
+ bool _vanishIfStill;
+ bool _callEachStepFl;
+ byte _eachStepProc;
+
+ AnimationType(Animation *anim);
+
+ void init(byte spritenum, bool doCheck);
+ void reset();
+ void draw();
+ void turn(Direction whichway);
+ void appear(int16 wx, int16 wy, Direction wf);
+ void bounce();
+ void walk();
+ void walkTo(byte pednum);
+ void stopHoming();
+ void setSpeed(int8 xx, int8 yy);
+ void stopWalk();
+ void chatter();
+ void remove();
+
+private:
+ Animation *_anim;
+
+ int16 _oldX[2], _oldY[2]; // Last xy coords.
+ Color _fgBubbleCol, _bgBubbleCol; // Foreground & background bubble colors.
+
+ bool checkCollision();
+ int8 getSign(int16 val);
+ void homeStep();
+};
+
+class Animation {
+public:
+ friend class AnimationType;
+
+ static const byte kSpriteNumbMax = 5; // current max no. of sprites
+
+ enum Proc {
+ kProcFollowAvvyY = 1,
+ kProcBackAndForth,
+ kProcFaceAvvy,
+ kProcArrow,
+ kProcSpludwick, // Unused
+ kProcGrabAvvy,
+ kProcGeida // Spludwick uses it as well for homing! TODO: Unify it with kProcSpludwick.
+ };
+
+ AnimationType *_sprites[kSpriteNumbMax];
+
+ Animation(AvalancheEngine *vm);
+ ~Animation();
+
+ void animLink();
+ void resetAnims();
+ void callSpecial(uint16 which);
+ void catacombMove(byte ped);
+ void stopWalking();
+ void setMoveSpeed(byte t, Direction dir);
+ void appearPed(byte sprNum, byte pedNum);
+ bool inField(byte which);
+ bool nearDoor();
+ void updateSpeed();
+ void handleMoveKey(const Common::Event &event);
+ void hideInCupboard();
+
+ void setDirection(Direction dir);
+ void setOldDirection(Direction dir);
+ Direction getDirection();
+ Direction getOldDirection();
+
+ void setAvvyClothes(int id);
+ int getAvvyClothes();
+
+ void resetVariables();
+ void synchronize(Common::Serializer &sz);
+private:
+ Direction _direction; // The direction Avvy is currently facing.
+ Direction _oldDirection;
+ static const int32 kCatacombMap[8][8];
+ bool _arrowTriggered; // And has the arrow been triggered?
+ bool _mustExclaim;
+ byte _geidaSpin, _geidaTime; // For the making "Geida dizzy" joke.
+ uint16 _sayWhat;
+
+ AvalancheEngine *_vm;
+
+ byte checkFeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl);
+ byte geidaPed(byte ped);
+ void dawnDelay();
+
+ void grabAvvy(byte tripnum);
+ void arrowProcs(byte tripnum);
+
+ // Different movements for NPCs:
+ void followAvalotY(byte tripnum);
+ void backAndForth(byte tripnum);
+ void faceAvvy(byte tripnum);
+
+ // Movements for Homing NPCs: Spludwick and Geida.
+ void spin(Direction dir, byte &tripnum);
+ void takeAStep(byte &tripnum);
+ void geidaProcs(byte tripnum);
+
+ void drawSprites();
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_ANIMATION_H
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
new file mode 100644
index 0000000000..4f3868768a
--- /dev/null
+++ b/engines/avalanche/avalanche.cpp
@@ -0,0 +1,530 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/avalanche.h"
+
+#include "common/random.h"
+#include "common/savefile.h"
+#include "graphics/thumbnail.h"
+
+namespace Avalanche {
+
+AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd) : Engine(syst), _gameDescription(gd), _fxHidden(false), _interrogation(0) {
+ _system = syst;
+ _console = new AvalancheConsole(this);
+
+ _rnd = new Common::RandomSource("avalanche");
+ TimeDate time;
+ _system->getTimeAndDate(time);
+ _rnd->setSeed(time.tm_sec + time.tm_min + time.tm_hour);
+
+ // Needed because of Lucerna::load_also()
+ for (int i = 0; i < 31; i++) {
+ for (int j = 0; j < 2; j++)
+ _also[i][j] = nullptr;
+ }
+
+ _totalTime = 0;
+ _showDebugLines = false;
+
+ memset(_fxPal, 0, 16 * 16 * 3);
+}
+
+AvalancheEngine::~AvalancheEngine() {
+ delete _console;
+ delete _rnd;
+
+ delete _graphics;
+ delete _parser;
+
+ delete _clock;
+ delete _pingo;
+ delete _dialogs;
+ delete _background;
+ delete _sequence;
+ delete _timer;
+ delete _animation;
+ delete _menu;
+ delete _closing;
+ delete _sound;
+
+ for (int i = 0; i < 31; i++) {
+ for (int j = 0; j < 2; j++) {
+ if (_also[i][j] != nullptr) {
+ delete _also[i][j];
+ _also[i][j] = nullptr;
+ }
+ }
+ }
+}
+
+Common::ErrorCode AvalancheEngine::initialize() {
+ _graphics = new GraphicManager(this);
+ _parser = new Parser(this);
+
+ _clock = new Clock(this);
+ _pingo = new Pingo(this);
+ _dialogs = new Dialogs(this);
+ _background = new Background(this);
+ _sequence = new Sequence(this);
+ _timer = new Timer(this);
+ _animation = new Animation(this);
+ _menu = new Menu(this);
+ _closing = new Closing(this);
+ _sound = new SoundHandler(this);
+
+ _graphics->init();
+ _dialogs->init();
+ init();
+ _parser->init();
+
+ return Common::kNoError;
+}
+
+GUI::Debugger *AvalancheEngine::getDebugger() {
+ return _console;
+}
+
+Common::Platform AvalancheEngine::getPlatform() const {
+ return _platform;
+}
+
+bool AvalancheEngine::hasFeature(EngineFeature f) const {
+ return (f == kSupportsSavingDuringRuntime) || (f == kSupportsLoadingDuringRuntime);
+}
+
+const char *AvalancheEngine::getCopyrightString() const {
+ return "Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.";
+}
+
+void AvalancheEngine::synchronize(Common::Serializer &sz) {
+ _animation->synchronize(sz);
+ _parser->synchronize(sz);
+ _sequence->synchronize(sz);
+ _background->synchronize(sz);
+
+ sz.syncAsByte(_carryNum);
+ for (int i = 0; i < kObjectNum; i++)
+ sz.syncAsByte(_objects[i]);
+ sz.syncAsSint16LE(_dnascore);
+ sz.syncAsSint32LE(_money);
+ sz.syncAsByte(_room);
+ if (sz.isSaving())
+ _saveNum++;
+ sz.syncAsByte(_saveNum);
+ sz.syncBytes(_roomCount, 100);
+ sz.syncAsByte(_wonNim);
+ sz.syncAsByte(_wineState);
+ sz.syncAsByte(_cwytalotGone);
+ sz.syncAsByte(_passwordNum);
+ sz.syncAsByte(_aylesIsAwake);
+ sz.syncAsByte(_drawbridgeOpen);
+ sz.syncAsByte(_avariciusTalk);
+ sz.syncAsByte(_rottenOnion);
+ sz.syncAsByte(_onionInVinegar);
+ sz.syncAsByte(_givenToSpludwick);
+ sz.syncAsByte(_brummieStairs);
+ sz.syncAsByte(_cardiffQuestionNum);
+ sz.syncAsByte(_passedCwytalotInHerts);
+ sz.syncAsByte(_avvyIsAwake);
+ sz.syncAsByte(_avvyInBed);
+ sz.syncAsByte(_userMovesAvvy);
+ sz.syncAsByte(_npcFacing);
+ sz.syncAsByte(_givenBadgeToIby);
+ sz.syncAsByte(_friarWillTieYouUp);
+ sz.syncAsByte(_tiedUp);
+ sz.syncAsByte(_boxContent);
+ sz.syncAsByte(_talkedToCrapulus);
+ sz.syncAsByte(_jacquesState);
+ sz.syncAsByte(_bellsAreRinging);
+ sz.syncAsByte(_standingOnDais);
+ sz.syncAsByte(_takenPen);
+ sz.syncAsByte(_arrowInTheDoor);
+
+ if (sz.isSaving()) {
+ uint16 like2drinkSize = _favouriteDrink.size();
+ sz.syncAsUint16LE(like2drinkSize);
+ for (uint16 i = 0; i < like2drinkSize; i++) {
+ char actChr = _favouriteDrink[i];
+ sz.syncAsByte(actChr);
+ }
+
+ uint16 favourite_songSize = _favouriteSong.size();
+ sz.syncAsUint16LE(favourite_songSize);
+ for (uint16 i = 0; i < favourite_songSize; i++) {
+ char actChr = _favouriteSong[i];
+ sz.syncAsByte(actChr);
+ }
+
+ uint16 worst_place_on_earthSize = _worstPlaceOnEarth.size();
+ sz.syncAsUint16LE(worst_place_on_earthSize);
+ for (uint16 i = 0; i < worst_place_on_earthSize; i++) {
+ char actChr = _worstPlaceOnEarth[i];
+ sz.syncAsByte(actChr);
+ }
+
+ uint16 spare_eveningSize = _spareEvening.size();
+ sz.syncAsUint16LE(spare_eveningSize);
+ for (uint16 i = 0; i < spare_eveningSize; i++) {
+ char actChr = _spareEvening[i];
+ sz.syncAsByte(actChr);
+ }
+ } else {
+ if (!_favouriteDrink.empty())
+ _favouriteDrink.clear();
+ uint16 like2drinkSize = 0;
+ char actChr = ' ';
+ sz.syncAsUint16LE(like2drinkSize);
+ for (uint16 i = 0; i < like2drinkSize; i++) {
+ sz.syncAsByte(actChr);
+ _favouriteDrink += actChr;
+ }
+
+ if (!_favouriteSong.empty())
+ _favouriteSong.clear();
+ uint16 favourite_songSize = 0;
+ sz.syncAsUint16LE(favourite_songSize);
+ for (uint16 i = 0; i < favourite_songSize; i++) {
+ sz.syncAsByte(actChr);
+ _favouriteSong += actChr;
+ }
+
+ if (!_worstPlaceOnEarth.empty())
+ _worstPlaceOnEarth.clear();
+ uint16 worst_place_on_earthSize = 0;
+ sz.syncAsUint16LE(worst_place_on_earthSize);
+ for (uint16 i = 0; i < worst_place_on_earthSize; i++) {
+ sz.syncAsByte(actChr);
+ _worstPlaceOnEarth += actChr;
+ }
+
+ if (!_spareEvening.empty())
+ _spareEvening.clear();
+ uint16 spare_eveningSize = 0;
+ sz.syncAsUint16LE(spare_eveningSize);
+ for (uint16 i = 0; i < spare_eveningSize; i++) {
+ sz.syncAsByte(actChr);
+ _spareEvening += actChr;
+ }
+ }
+
+ sz.syncAsSint32LE(_totalTime);
+ sz.syncAsByte(_jumpStatus);
+ sz.syncAsByte(_mushroomGrowing);
+ sz.syncAsByte(_spludwickAtHome);
+ sz.syncAsByte(_lastRoom);
+ sz.syncAsByte(_lastRoomNotMap);
+ sz.syncAsByte(_crapulusWillTell);
+ sz.syncAsByte(_enterCatacombsFromLustiesRoom);
+ sz.syncAsByte(_teetotal);
+ sz.syncAsByte(_malagauche);
+ sz.syncAsByte(_drinking);
+ sz.syncAsByte(_enteredLustiesRoomAsMonk);
+ sz.syncAsByte(_catacombX);
+ sz.syncAsByte(_catacombY);
+ sz.syncAsByte(_avvysInTheCupboard);
+ sz.syncAsByte(_geidaFollows);
+ sz.syncAsByte(_givenPotionToGeida);
+ sz.syncAsByte(_lustieIsAsleep);
+ sz.syncAsByte(_beenTiedUp);
+ sz.syncAsByte(_sittingInPub);
+ sz.syncAsByte(_spurgeTalkCount);
+ sz.syncAsByte(_metAvaroid);
+ sz.syncAsByte(_takenMushroom);
+ sz.syncAsByte(_givenPenToAyles);
+ sz.syncAsByte(_askedDogfoodAboutNim);
+
+ for (int i = 0; i < 7; i++) {
+ sz.syncAsSint32LE(_timer->_times[i]._timeLeft);
+ sz.syncAsByte(_timer->_times[i]._action);
+ sz.syncAsByte(_timer->_times[i]._reason);
+ }
+
+}
+
+bool AvalancheEngine::canSaveGameStateCurrently() { // TODO: Refine these!!!
+ return (!_seeScroll && _alive);
+}
+
+Common::Error AvalancheEngine::saveGameState(int slot, const Common::String &desc) {
+ return (saveGame(slot, desc) ? Common::kNoError : Common::kWritingFailed);
+}
+
+bool AvalancheEngine::saveGame(const int16 slot, const Common::String &desc) {
+ Common::String fileName = getSaveFileName(slot);
+ Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving(fileName);
+ if (!f) {
+ warning("Can't create file '%s', game not saved.", fileName.c_str());
+ return false;
+ }
+
+ f->writeUint32LE(MKTAG('A', 'V', 'A', 'L'));
+
+ // Write version. We can't restore from obsolete versions.
+ f->writeByte(kSavegameVersion);
+
+ f->writeUint32LE(desc.size());
+ f->write(desc.c_str(), desc.size());
+ Graphics::saveThumbnail(*f);
+
+ TimeDate t;
+ _system->getTimeAndDate(t);
+ f->writeSint16LE(t.tm_mday);
+ f->writeSint16LE(t.tm_mon);
+ f->writeSint16LE(t.tm_year);
+
+ Common::Serializer sz(NULL, f);
+ synchronize(sz);
+ f->finalize();
+ delete f;
+
+ return true;
+}
+
+Common::String AvalancheEngine::getSaveFileName(const int slot) {
+ return Common::String::format("%s.%03d", _targetName.c_str(), slot);
+}
+
+bool AvalancheEngine::canLoadGameStateCurrently() { // TODO: Refine these!!!
+ return (!_seeScroll);
+}
+
+Common::Error AvalancheEngine::loadGameState(int slot) {
+ return (loadGame(slot) ? Common::kNoError : Common::kReadingFailed);
+}
+
+bool AvalancheEngine::loadGame(const int16 slot) {
+ Common::String fileName = getSaveFileName(slot);
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
+ if (!f)
+ return false;
+
+ uint32 signature = f->readUint32LE();
+ if (signature != MKTAG('A', 'V', 'A', 'L'))
+ return false;
+
+ // Check version. We can't restore from obsolete versions.
+ byte saveVersion = f->readByte();
+ if (saveVersion != kSavegameVersion) {
+ warning("Savegame of incompatible version!");
+ delete f;
+ return false;
+ }
+
+ // Read the description.
+ uint32 descSize = f->readUint32LE();
+ Common::String description;
+ for (uint32 i = 0; i < descSize; i++) {
+ char actChar = f->readByte();
+ description += actChar;
+ }
+
+ description.toUppercase();
+ Graphics::skipThumbnail(*f);
+
+ // Read the time the game was saved.
+ TimeDate t;
+ t.tm_mday = f->readSint16LE();
+ t.tm_mon = f->readSint16LE();
+ t.tm_year = f->readSint16LE();
+
+ resetVariables();
+
+ Common::Serializer sz(f, NULL);
+ synchronize(sz);
+ delete f;
+
+ _isLoaded = true;
+ _seeScroll = true; // This prevents display of the new sprites before the new picture is loaded.
+
+ if (_holdTheDawn) {
+ _holdTheDawn = false;
+ fadeIn();
+ }
+
+ _background->release();
+ minorRedraw();
+ _menu->setup();
+ setRoom(kPeopleAvalot, _room);
+ _alive = true;
+ refreshObjectList();
+ _animation->updateSpeed();
+ drawDirection();
+ _animation->animLink();
+ _background->update();
+
+ Common::String tmpStr = Common::String::format("%cLoaded: %c%s.ASG%c%c%c%s%c%csaved on %s.",
+ kControlItalic, kControlRoman, description.c_str(), kControlCenter, kControlNewLine,
+ kControlNewLine, _roomnName.c_str(), kControlNewLine, kControlNewLine,
+ expandDate(t.tm_mday, t.tm_mon, t.tm_year).c_str());
+ _dialogs->displayText(tmpStr);
+
+ AnimationType *avvy = _animation->_sprites[0];
+ if (avvy->_quick && avvy->_visible)
+ _animation->setMoveSpeed(0, _animation->getDirection()); // We push Avvy in the right direction is he was moving.
+
+ return true;
+}
+
+Common::String AvalancheEngine::expandDate(int d, int m, int y) {
+ static const char months[12][10] = {
+ "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"
+ };
+
+ Common::String month = Common::String(months[m]);
+ Common::String day = intToStr(d);
+
+ if (((1 <= d) && (d <= 9)) || ((21 <= d) && (d <= 31)))
+ switch (d % 10) {
+ case 1:
+ day += "st";
+ break;
+ case 2:
+ day += "nd";
+ break;
+ case 3:
+ day += "rd";
+ break;
+ default:
+ day += "th";
+ }
+
+ return day + ' ' + month + ' ' + intToStr(y + 1900);
+}
+
+void AvalancheEngine::updateEvents() {
+ Common::Event event;
+
+ while (_eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_LBUTTONDOWN:
+ _holdLeftMouse = true; // Used in checkclick() and Menu::menu_link().
+ break;
+ case Common::EVENT_LBUTTONUP:
+ _holdLeftMouse = false; // Same as above.
+ break;
+ case Common::EVENT_KEYDOWN:
+ if ((event.kbd.keycode == Common::KEYCODE_d) && (event.kbd.flags & Common::KBD_CTRL)) {
+ // Attach to the debugger
+ _console->attach();
+ _console->onFrame();
+ } else
+ handleKeyDown(event);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+bool AvalancheEngine::getEvent(Common::Event &event) {
+ return _eventMan->pollEvent(event);
+}
+
+Common::Point AvalancheEngine::getMousePos() {
+ return _eventMan->getMousePos();
+}
+
+Common::Error AvalancheEngine::run() {
+ Common::ErrorCode err = initialize();
+ if (err != Common::kNoError)
+ return err;
+
+ do {
+ runAvalot();
+
+#if 0
+ switch (_storage._operation) {
+ case kRunShootemup:
+ run("seu.avx", kJsb, kBflight, kNormal);
+ break;
+ case kRunDosshell:
+ dosShell();
+ break;
+ case kRunGhostroom:
+ run("g-room.avx", kJsb, kNoBflight, kNormal);
+ break;
+ case kRunGolden:
+ run("golden.avx", kJsb, kBflight, kMusical);
+ break;
+ }
+#endif
+
+ } while (!_letMeOut && !shouldQuit());
+
+ return Common::kNoError;
+}
+
+#if 0
+void AvalancheEngine::run(Common::String what, bool withJsb, bool withBflight, Elm how) {
+ // Probably there'll be no need of this function, as all *.AVX-es will become classes.
+ warning("STUB: run(%s)", what.c_str());
+}
+
+Common::String AvalancheEngine::elmToStr(Elm how) {
+ switch (how) {
+ case kNormal:
+ case kMusical:
+ return Common::String("jsb");
+ case kRegi:
+ return Common::String("REGI");
+ case kElmpoyten:
+ return Common::String("ELMPOYTEN");
+ // Useless, but silent a warning
+ default:
+ return Common::String("");
+ }
+}
+
+// Same as keypressed1().
+void AvalancheEngine::flushBuffer() {
+ warning("STUB: flushBuffer()");
+}
+
+void AvalancheEngine::dosShell() {
+ warning("STUB: dosShell()");
+}
+
+// Needed in dos_shell(). TODO: Remove later.
+Common::String AvalancheEngine::commandCom() {
+ warning("STUB: commandCom()");
+ return ("STUB: commandCom()");
+}
+
+// Needed for run_avalot()'s errors. TODO: Remove later.
+void AvalancheEngine::explain(byte error) {
+ warning("STUB: explain()");
+}
+
+// Needed later.
+void AvalancheEngine::quit() {
+ cursorOn();
+}
+
+#endif
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
new file mode 100644
index 0000000000..cc9a34d82b
--- /dev/null
+++ b/engines/avalanche/avalanche.h
@@ -0,0 +1,340 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#ifndef AVALANCHE_AVALANCHE_H
+#define AVALANCHE_AVALANCHE_H
+
+#include "avalanche/console.h"
+#include "avalanche/graphics.h"
+#include "avalanche/parser.h"
+#include "avalanche/avalot.h"
+#include "avalanche/pingo.h"
+#include "avalanche/dialogs.h"
+#include "avalanche/background.h"
+#include "avalanche/sequence.h"
+#include "avalanche/timer.h"
+#include "avalanche/animation.h"
+#include "avalanche/menu.h"
+#include "avalanche/closing.h"
+#include "avalanche/sound.h"
+
+#include "common/serializer.h"
+
+#include "engines/engine.h"
+#include "engines/advancedDetector.h"
+
+#include "graphics/cursorman.h"
+
+namespace Common {
+class RandomSource;
+}
+
+namespace Avalanche {
+
+struct AvalancheGameDescription;
+
+static const int kSavegameVersion = 1;
+
+enum Pitch {
+ kPitchInvalid,
+ kPitchLower,
+ kPitchSame,
+ kPitchHigher
+};
+
+class AvalancheEngine : public Engine {
+public:
+ byte _saveNum; // number of times this game has been saved
+
+ Clock *_clock;
+ GraphicManager *_graphics;
+ Parser *_parser;
+ Pingo *_pingo;
+ Dialogs *_dialogs;
+ Background *_background;
+ Sequence *_sequence;
+ Timer *_timer;
+ Animation *_animation;
+ Menu *_menu;
+ Closing *_closing;
+ SoundHandler *_sound;
+
+ OSystem *_system;
+
+ AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd);
+ ~AvalancheEngine();
+
+ Common::ErrorCode initialize();
+ GUI::Debugger *getDebugger();
+
+ Common::RandomSource *_rnd;
+
+ const AvalancheGameDescription *_gameDescription;
+ uint32 getFeatures() const;
+ const char *getGameId() const;
+ Common::Platform getPlatform() const;
+ bool hasFeature(EngineFeature f) const;
+ const char *getCopyrightString() const;
+
+ void synchronize(Common::Serializer &sz);
+ virtual bool canSaveGameStateCurrently();
+ Common::Error saveGameState(int slot, const Common::String &desc);
+ bool saveGame(const int16 slot, const Common::String &desc);
+ Common::String getSaveFileName(const int slot);
+ virtual bool canLoadGameStateCurrently();
+ Common::Error loadGameState(int slot);
+ bool loadGame(const int16 slot);
+ Common::String expandDate(int d, int m, int y);
+
+ void updateEvents();
+ bool getEvent(Common::Event &event); // A wrapper around _eventMan->pollEvent(), so we can use it in Scrolls::normscroll() for example.
+ Common::Point getMousePos();
+
+protected:
+ // Engine APIs
+ Common::Error run();
+
+private:
+ AvalancheConsole *_console;
+ Common::Platform _platform;
+
+#if 0
+ struct {
+ byte _operation;
+ uint16 _skellern;
+ byte _contents[1000];
+ } _storage;
+
+ static const int16 kRunShootemup = 1, kRunDosshell = 2, kRunGhostroom = 3, kRunGolden = 4;
+ static const int16 kReset = 0;
+
+ static const bool kJsb = true, kNoJsb = false, kBflight = true, kNoBflight = false;
+
+ // From bootstrp:
+ enum Elm {kNormal, kMusical, kElmpoyten, kRegi};
+
+ Common::String _argsWithNoFilename;
+ byte _originalMode;
+ byte *_old1c;
+ Common::String _segofs;
+ int32 _soundcard, _speed, _baseaddr, _irq, _dma;
+ bool _zoomy;
+
+ void run(Common::String what, bool withJsb, bool withBflight, Elm how);
+ void bFlightOn();
+ void bFlightOff();
+ Common::String elmToStr(Elm how);
+ bool keyPressed();
+ void flushBuffer();
+ void dosShell();
+ void bFlight();
+ Common::String commandCom();
+ void explain(byte error);
+ void cursorOff();
+ void cursorOn();
+ void quit();
+#endif
+
+public:
+ // For Thinkabout:
+ static const bool kThing = true;
+ static const bool kPerson = false;
+
+ static const char kSpludwicksOrder[3];
+
+ static const uint16 kNotes[12];
+ static const TuneType kTune;
+
+ bool _holdLeftMouse;
+
+ // If this is greater than zero, the next line you type is stored in the DNA in a position dictated by the value.
+ // If a scroll comes up, or you leave the room, it's automatically set to zero.
+ byte _interrogation;
+
+ // Former DNA structure
+ byte _carryNum; // How many objects you're carrying...
+ bool _objects[kObjectNum]; // ...and which ones they are.
+ int16 _dnascore; // your score, of course
+ int32 _money; // your current amount of dosh
+ Room _room; // your current room
+ bool _wonNim; // Have you *won* Nim? (That's harder.)
+ byte _wineState; // 0=good (Notts), 1=passable(Argent) ... 3=vinegar.
+ bool _cwytalotGone; // Has Cwytalot rushed off to Jerusalem yet?
+ byte _passwordNum; // Number of the passw for this game.
+ bool _aylesIsAwake; // pretty obvious!
+ byte _drawbridgeOpen; // Between 0 (shut) and 4 (open).
+ byte _avariciusTalk; // How much Avaricius has said to you.
+ bool _rottenOnion; // And has it rotted?
+ bool _onionInVinegar; // Is the onion in the vinegar?
+ byte _givenToSpludwick; // 0 = nothing given, 1 = onion...
+ byte _brummieStairs; // Progression through the stairs trick.
+ byte _cardiffQuestionNum; // Things you get asked in Cardiff.
+ bool _avvyIsAwake; // Well? Is Avvy awake? (Screen 1 only.)
+ bool _avvyInBed; // True if Avvy's in bed, but awake.
+ bool _userMovesAvvy; // If this is false, the user has no control over Avvy's movements.
+ byte _npcFacing; // If there's an NPC in the current room which turns it's head according to Avvy's movement (keep looking at him), this variable tells which way it's facing at the moment.
+ bool _givenBadgeToIby; // Have you given the badge to Iby yet?
+ bool _friarWillTieYouUp; // If you're going to get tied up.
+ bool _tiedUp; // You ARE tied up!
+ byte _boxContent; // 0 = money (sixpence), 254 = empty, any other number implies the contents of the box.
+ bool _talkedToCrapulus; // Pretty self-explanatory.
+ byte _jacquesState; // 0=asleep, 1=awake, 2=gets up, 3=gone.
+ bool _bellsAreRinging; // Is Jacques ringing the bells?
+ bool _standingOnDais; // In room 71, inside Cardiff Castle.
+ bool _takenPen; // Have you taken the pen (in Cardiff?)
+ bool _arrowInTheDoor; // Did the arrow hit the wall?
+ Common::String _favouriteDrink, _favouriteSong, _worstPlaceOnEarth, _spareEvening; // Personalisation str's
+ uint32 _totalTime; // Your total time playing this game, in ticks.
+ byte _jumpStatus; // Fixes how high you're jumping.
+ bool _mushroomGrowing; // Is the mushroom growing in 42?
+ bool _crapulusWillTell; // Will Crapulus tell you about Spludwick being away?
+ bool _enterCatacombsFromLustiesRoom;
+ bool _teetotal; // Are we touching any more drinks?
+ byte _malagauche; // Position of Malagauche. See Celer for more info.
+ char _drinking; // What's he getting you?
+ bool _enteredLustiesRoomAsMonk;
+ byte _catacombX, _catacombY; // XY coords in the catacombs.
+ bool _avvysInTheCupboard; // On screen 22.
+ bool _geidaFollows; // Is Geida following you?
+ bool _givenPotionToGeida; // Does Geida have the potion?
+ bool _lustieIsAsleep; // Is BDL asleep?
+ bool _beenTiedUp; // In r__Robins.
+ bool _sittingInPub; // Are you sitting down in the pub?
+ byte _spurgeTalkCount; // Count for talking to Spurge.
+ bool _metAvaroid;
+ bool _takenMushroom, _givenPenToAyles, _askedDogfoodAboutNim;
+ // End of former DNA Structure
+
+ bool _showDebugLines;
+ byte _lineNum; // Number of lines.
+ LineType _lines[50]; // For Also.
+ bool _dropsOk;
+ bool _cheat; // CHECKME: Currently unused
+ bool _letMeOut;
+ byte _thinks;
+ bool _thinkThing;
+ bool _seeScroll; // TODO: maybe this means we're interacting with the toolbar / a scroll?
+ char _objectList[10];
+ // Called .free() for them in ~Gyro().
+
+ byte _currentMouse; // current mouse-void
+ Common::String *_also[31][2];
+ PedType _peds[15];
+ MagicType _magics[15];
+ MagicType _portals[7];
+ FieldType _fields[30];
+ byte _fieldNum;
+ Common::String _listen;
+ byte _cp, _ledStatus;
+ FontType _font;
+ bool _alive;
+ byte _subjectNum; // The same thing.
+ People _him, _her;
+ byte _it;
+ uint32 _roomTime; // Set to 0 when you enter a room, added to in every loop.
+
+ bool _doingSpriteRun; // Only set to True if we're doing a sprite_run at this moment. This stops the trippancy system from moving any of the sprites.
+ bool _isLoaded; // Is it a loaded gamestate?
+ bool _soundFx;
+
+ void callVerb(VerbCode id);
+ void loadRoom(byte num);
+ void thinkAbout(byte object, bool type); // Hey!!! Get it and put it!!!
+ void incScore(byte num); // Add on no. of points
+ void fxToggle();
+ void refreshObjectList();
+ void errorLed();
+ void fadeOut();
+ void fadeIn();
+ void drawDirection(); // Draws the little icon at the left end of the text input field.
+ void gameOver();
+ uint16 bearing(byte whichPed); // Returns the bearing from ped 'whichped' to Avvy, in degrees.
+
+ // There are two kinds of redraw: Major and Minor. Minor is what happens when you load a game, etc. Major redraws EVERYTHING.
+ void minorRedraw();
+ void majorRedraw();
+
+ void spriteRun();
+
+ Common::String intToStr(int32 num);
+ void newGame(); // This sets up the DNA for a completely new game.
+ bool getFlag(char x);
+ bool decreaseMoney(uint16 amount); // Called pennycheck in the original.
+
+ Common::String getName(People whose);
+ Common::String getItem(byte which); // Called get_better in the original.
+ Common::String f5Does(); // This procedure determines what f5 does.
+
+ void openDoor(Room whither, byte ped, byte magicnum); // Handles slidey-open doors.
+ void flipRoom(Room room, byte ped);
+
+ void setRoom(People persId, Room roomId);
+ Room getRoom(People persId);
+private:
+ static const int16 kMaxSprites = 2; // Current max no. of sprites.
+ static Room _whereIs[29];
+
+ // Will be used in dusk() and dawn().
+ bool _fxHidden;
+ byte _fxPal[16][16][3];
+
+ bool _spludwickAtHome; // Is Spludwick at home?
+ bool _passedCwytalotInHerts; // Have you passed Cwytalot in Herts?
+ bool _holdTheDawn; // If this is true, calling Dawn will do nothing. It's used, for example, at the start, to stop Load from dawning.
+ byte _lastRoom;
+ byte _lastRoomNotMap;
+ byte _roomCount[100]; // Add one to each every time you enter a room
+ Common::String _mouseText;
+ Common::String _flags;
+ Common::String _roomnName; // Name of actual room
+ int8 _scoreToDisplay[3];
+
+ Common::String readAlsoStringFromFile(Common::File &file);
+ void runAvalot();
+ void init();
+ void setup();
+ void scram(Common::String &str);
+ void unScramble();
+ void handleKeyDown(Common::Event &event); // To replace Basher::keyboard_link() and Basher::typein().
+ void enterNewTown();
+ void findPeople(byte room);
+ void putGeidaAt(byte whichPed, byte ped);
+ void guideAvvy(Common::Point cursorPos);
+ void enterRoom(Room room, byte ped);
+ void exitRoom(byte x);
+ void drawToolbar();
+ void drawScore();
+ void useCompass(const Common::Point &cursorPos); // Click on the compass on the toolbar to control Avvy's movement.
+ void checkClick();
+ void fixFlashers();
+ void loadAlso(byte num);
+ void resetVariables();
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_AVALANCHE_H
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp
new file mode 100644
index 0000000000..8ef41a2c93
--- /dev/null
+++ b/engines/avalanche/avalot.cpp
@@ -0,0 +1,1744 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
+ */
+
+/* AVALOT The kernel of the program. */
+
+#include "avalanche/avalanche.h"
+
+#include "common/random.h"
+#include "common/system.h"
+#include "common/config-manager.h"
+#include "graphics/palette.h"
+
+namespace Avalanche {
+
+// vv Stairs trap.
+
+/* Explanation: $NSEW.
+ Nibble N: North.
+ 0 = no connection,
+ 2 = (left,) middle(, right) door with left-hand handle,
+ 5 = (left,) middle(, right) door with right-hand handle,
+ 7 = arch,
+ 8 = arch and 1 north of it,
+ 9 = arch and 2 north of it,
+ D = no connection + WINDOW,
+ E = no connection + TORCH,
+ F = recessed door (to Geida's room.)
+
+ Nibble S: South.
+ 0 = no connection,
+ 1,2,3 = left, middle, right door.
+
+ Nibble E: East.
+ 0 = no connection (wall),
+ 1 = no connection (wall + window),
+ 2 = wall with door,
+ 3 = wall with door and window,
+ 6 = wall with candles,
+ 7 = wall with door and candles,
+ F = straight-through corridor.
+
+ Nibble W: West.
+ 0 = no connection (wall),
+ 1 = no connection (wall + shield),
+ 2 = wall with door,
+ 3 = wall with door and shield,
+ 4 = no connection (window),
+ 5 = wall with door and window,
+ 6 = wall with candles,
+ 7 = wall with door and candles,
+ F = straight-through corridor. */
+
+const char AvalancheEngine::kSpludwicksOrder[3] = {kObjectOnion, kObjectInk, kObjectMushroom};
+const uint16 AvalancheEngine::kNotes[12] = {196, 220, 247, 262, 294, 330, 350, 392, 440, 494, 523, 587};
+const TuneType AvalancheEngine::kTune = {
+ kPitchHigher, kPitchHigher, kPitchLower, kPitchSame, kPitchHigher, kPitchHigher, kPitchLower, kPitchHigher, kPitchHigher, kPitchHigher,
+ kPitchLower, kPitchHigher, kPitchHigher, kPitchSame, kPitchHigher, kPitchLower, kPitchLower, kPitchLower, kPitchLower, kPitchHigher,
+ kPitchHigher, kPitchLower, kPitchLower, kPitchLower, kPitchLower, kPitchSame, kPitchLower, kPitchHigher, kPitchSame, kPitchLower, kPitchHigher
+};
+
+Room AvalancheEngine::_whereIs[29] = {
+ // The Lads
+ kRoomYours, // Avvy
+ kRoomSpludwicks, // Spludwick
+ kRoomOutsideYours, // Crapulus
+ kRoomDucks, // Duck - r__DucksRoom's not defined yet.
+ kRoomArgentPub, // Malagauche
+ kRoomRobins, // Friar Tuck.
+ kRoomDummy, // Robin Hood - can't meet him at the start.
+ kRoomBrummieRoad, // Cwytalot
+ kRoomLustiesRoom, // Baron du Lustie.
+ kRoomOutsideCardiffCastle, // The Duke of Cardiff.
+ kRoomArgentPub, // Dogfood
+ kRoomOutsideDucks, // Trader
+ kRoomArgentPub, // Ibythneth
+ kRoomAylesOffice, // Ayles
+ kRoomNottsPub, // Port
+ kRoomNottsPub, // Spurge
+ kRoomMusicRoom, // Jacques
+ kRoomNowhere,
+ kRoomNowhere,
+ kRoomNowhere,
+ kRoomNowhere,
+ kRoomNowhere,
+ kRoomNowhere,
+ kRoomNowhere,
+ kRoomNowhere,
+ // The Lasses
+ kRoomYours, // Arkata
+ kRoomGeidas, // Geida
+ kRoomDummy, // nobody allocated here!
+ kRoomWiseWomans // The Wise Woman.
+};
+
+Clock::Clock(AvalancheEngine *vm) {
+ _vm = vm;
+ _oldHour = _oldHourAngle = _oldMinute = 17717;
+}
+
+void Clock::update() { // TODO: Move variables from Gyro to here (or at least somewhere nearby), rename them.
+ TimeDate t;
+ _vm->_system->getTimeAndDate(t);
+ _hour = t.tm_hour;
+ _minute = t.tm_min;
+ _second = t.tm_sec;
+
+ _hourAngle = (_hour % 12) * 30 + _minute / 2;
+
+ if (_oldHour != _hour) {
+ plotHands();
+ chime();
+ }
+
+ if (_oldMinute != _minute)
+ plotHands();
+
+ if ((_hour == 0) && (_oldHour != 0) && (_oldHour != 17717)) {
+ Common::String tmpStr = Common::String::format("Good morning!%c%cYes, it's just past " \
+ "midnight. Are you having an all-night Avvy session? Glad you like the game that much!",
+ kControlNewLine, kControlNewLine);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ _oldHour = _hour;
+ _oldHourAngle = _hourAngle;
+ _oldMinute = _minute;
+}
+
+Common::Point Clock::calcHand(uint16 angle, uint16 length, Color color) {
+ if (angle > 900) {
+ return(Common::Point(177, 177));
+ }
+
+ return(_vm->_graphics->drawScreenArc(kCenterX, kCenterY, 449 - angle, 450 - angle, length, color));
+}
+
+void Clock::drawHand(const Common::Point &endPoint, Color color) {
+ if (endPoint.x == 177)
+ return;
+
+ _vm->_graphics->drawScreenLine(kCenterX, kCenterY, endPoint.x, endPoint.y, color);
+}
+
+void Clock::plotHands() {
+ _clockHandHour = calcHand(_oldHourAngle, 14, kColorYellow);
+ _clockHandMinute = calcHand(_oldMinute * 6, 17, kColorYellow);
+ drawHand(_clockHandHour, kColorBrown);
+ drawHand(_clockHandMinute, kColorBrown);
+
+ _clockHandHour = calcHand(_hourAngle, 14, kColorBrown);
+ _clockHandMinute = calcHand(_minute * 6, 17, kColorBrown);
+ drawHand(_clockHandHour, kColorYellow);
+ drawHand(_clockHandMinute, kColorYellow);
+}
+
+void Clock::chime() {
+ if ((_oldHour == 17717) || (!_vm->_soundFx)) // Too high - must be first time around
+ return;
+
+ byte hour = _hour % 12;
+ if (hour == 0)
+ hour = 12;
+
+ _vm->_graphics->loadMouse(kCurWait);
+
+ for (int i = 1; i <= hour; i++) {
+ for (int j = 1; j <= 3; j++)
+ _vm->_sound->playNote((i % 3) * 64 + 140 - j * 30, 50 - j * 12);
+ if (i != hour)
+ _vm->_system->delayMillis(100);
+ }
+}
+
+
+void AvalancheEngine::handleKeyDown(Common::Event &event) {
+ _sound->click();
+
+ if ((Common::KEYCODE_F1 <= event.kbd.keycode) && (event.kbd.keycode <= Common::KEYCODE_F15))
+ _parser->handleFunctionKey(event);
+ else if ((32 <= event.kbd.ascii) && (event.kbd.ascii <= 128) && (event.kbd.ascii != 47))
+ _parser->handleInputText(event);
+ else
+ switch (event.kbd.keycode) { // We can control Avvy with the numpad as well.
+ case Common::KEYCODE_KP8:
+ event.kbd.keycode = Common::KEYCODE_UP;
+ break;
+ case Common::KEYCODE_KP2:
+ event.kbd.keycode = Common::KEYCODE_DOWN;
+ break;
+ case Common::KEYCODE_KP6:
+ event.kbd.keycode = Common::KEYCODE_RIGHT;
+ break;
+ case Common::KEYCODE_KP4:
+ event.kbd.keycode = Common::KEYCODE_LEFT;
+ break;
+ case Common::KEYCODE_KP9:
+ event.kbd.keycode = Common::KEYCODE_PAGEUP;
+ break;
+ case Common::KEYCODE_KP3:
+ event.kbd.keycode = Common::KEYCODE_PAGEDOWN;
+ break;
+ case Common::KEYCODE_KP7:
+ event.kbd.keycode = Common::KEYCODE_HOME;
+ break;
+ case Common::KEYCODE_KP1:
+ event.kbd.keycode = Common::KEYCODE_END;
+ break;
+ default:
+ break;
+ }
+
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_DOWN:
+ case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_LEFT:
+ case Common::KEYCODE_PAGEUP:
+ case Common::KEYCODE_PAGEDOWN:
+ case Common::KEYCODE_HOME:
+ case Common::KEYCODE_END:
+ case Common::KEYCODE_KP5:
+ if (_alive && _avvyIsAwake) {
+ _animation->handleMoveKey(event); // Fallthroughs are intended.
+ drawDirection();
+ return;
+ }
+ case Common::KEYCODE_BACKSPACE:
+ _parser->handleBackspace();
+ break;
+ case Common::KEYCODE_RETURN:
+ _parser->handleReturn();
+ break;
+ default:
+ break;
+ }
+
+ drawDirection();
+}
+
+void AvalancheEngine::setup() {
+ init();
+
+ _dialogs->reset();
+ fadeOut();
+ _graphics->loadDigits();
+
+ _parser->_inputTextPos = 0;
+ _parser->_quote = true;
+
+ _animation->resetAnims();
+
+ drawToolbar();
+ _dialogs->setReadyLight(2);
+
+ fadeIn();
+ _parser->_cursorState = false;
+ _parser->cursorOn();
+ _animation->_sprites[0]->_speedX = kWalk;
+ _animation->updateSpeed();
+
+ _menu->init();
+
+ int16 loadSlot = ConfMan.instance().getInt("save_slot");
+ if (loadSlot >= 0) {
+ _thinks = 2; // You always have money.
+ thinkAbout(kObjectMoney, kThing);
+
+ loadGame(loadSlot);
+ } else {
+ _isLoaded = false; // Set to true in _vm->loadGame().
+ newGame();
+
+ _soundFx = !_soundFx;
+ fxToggle();
+ thinkAbout(kObjectMoney, kThing);
+
+ _dialogs->displayScrollChain('q', 83); // Info on the game, etc.
+ }
+}
+
+void AvalancheEngine::runAvalot() {
+ setup();
+
+ do {
+ uint32 beginLoop = _system->getMillis();
+
+ updateEvents(); // The event handler.
+
+ _clock->update();
+ _menu->update();
+ _background->update();
+ _animation->animLink();
+ checkClick();
+ _timer->updateTimer();
+
+ _graphics->drawDebugLines();
+ _graphics->refreshScreen();
+
+ uint32 delay = _system->getMillis() - beginLoop;
+ if (delay <= 55)
+ _system->delayMillis(55 - delay); // Replaces slowdown(); 55 comes from 18.2 Hz (B Flight).
+ } while (!_letMeOut && !shouldQuit());
+
+ warning("STUB: run()");
+
+ _closing->exitGame();
+}
+
+void AvalancheEngine::init() {
+ for (int i = 0; i < 31; i++) {
+ for (int j = 0; j < 2; j++)
+ _also[i][j] = nullptr;
+ }
+
+#if 0
+ if (_vm->_enhanced->atbios)
+ atkey = "f1";
+ else
+ atkey = "alt-";
+#endif
+
+ _letMeOut = false;
+ _currentMouse = 177;
+ _dropsOk = true;
+ _mouseText = "";
+ _cheat = false;
+ _cp = 0;
+ _ledStatus = 177;
+ for (int i = 0; i < 3; i++)
+ _scoreToDisplay[i] = -1; // Impossible digits.
+ _holdTheDawn = false;
+
+ _graphics->loadMouse(kCurWait);
+ CursorMan.showMouse(true);
+}
+
+/**
+ * Call a given Verb
+ * @remarks Originally called 'callverb'
+ */
+void AvalancheEngine::callVerb(VerbCode id) {
+ if (id == _parser->kPardon) {
+ Common::String tmpStr = Common::String::format("The f5 key lets you do a particular action in certain " \
+ "situations. However, at the moment there is nothing assigned to it. You may press alt-A to see " \
+ "what the current setting of this key is.");
+ _dialogs->displayText(tmpStr);
+ } else
+ _parser->doVerb(id);
+}
+
+/**
+ * Check is it's possible to give something to Spludwick
+ * @remarks Originally called 'nextstring'
+ */
+Common::String AvalancheEngine::readAlsoStringFromFile(Common::File &file) {
+ Common::String str;
+ byte length = file.readByte();
+ for (int i = 0; i < length; i++)
+ str += file.readByte();
+ return str;
+}
+
+void AvalancheEngine::scram(Common::String &str) {
+ for (uint i = 0; i < str.size(); i++)
+ str.setChar(str[i] ^ 177, i);
+}
+
+void AvalancheEngine::unScramble() {
+ for (int i = 0; i < 31; i++) {
+ for (int j = 0; j < 2; j++) {
+ if (_also[i][j] != nullptr)
+ scram(*_also[i][j]);
+ }
+ }
+ scram(_listen);
+ scram(_flags);
+}
+
+void AvalancheEngine::loadAlso(byte num) {
+ for (int i = 0; i < 31; i++) {
+ for (int j = 0; j < 2; j++) {
+ if (_also[i][j] != nullptr) {
+ delete _also[i][j];
+ _also[i][j] = nullptr;
+ }
+ }
+ }
+ Common::String filename;
+ filename = Common::String::format("also%d.avd", num);
+ Common::File file;
+ if (!file.open(filename))
+ error("AVALANCHE: File not found: %s", filename.c_str());
+
+ file.seek(128);
+
+ byte alsoNum = file.readByte();
+ Common::String tmpStr;
+ for (int i = 0; i <= alsoNum; i++) {
+ for (int j = 0; j < 2; j++) {
+ _also[i][j] = new Common::String;
+ *_also[i][j] = readAlsoStringFromFile(file);
+ }
+ tmpStr = Common::String::format("\x9D%s\x9D", _also[i][0]->c_str());
+ *_also[i][0] = tmpStr;
+ }
+
+ memset(_lines, 0xFF, sizeof(_lines));
+
+ _lineNum = file.readByte();
+ for (int i = 0; i < _lineNum; i++) {
+ LineType *curLine = &_lines[i];
+ curLine->_x1 = file.readSint16LE();
+ curLine->_y1 = file.readSint16LE();
+ curLine->_x2 = file.readSint16LE();
+ curLine->_y2 = file.readSint16LE();
+ curLine->_color = (Color)file.readByte();
+ }
+
+ memset(_peds, 177, sizeof(_peds));
+ byte pedNum = file.readByte();
+ for (int i = 0; i < pedNum; i++) {
+ PedType *curPed = &_peds[i];
+ curPed->_x = file.readSint16LE();
+ curPed->_y = file.readSint16LE();
+ curPed->_direction = (Direction)file.readByte();
+ }
+
+ _fieldNum = file.readByte();
+ for (int i = 0; i < _fieldNum; i++) {
+ FieldType *curField = &_fields[i];
+ curField->_x1 = file.readSint16LE();
+ curField->_y1 = file.readSint16LE();
+ curField->_x2 = file.readSint16LE();
+ curField->_y2 = file.readSint16LE();
+ }
+
+ for (int i = 0; i < 15; i++) {
+ MagicType *magic = &_magics[i];
+ magic->_operation = file.readByte();
+ magic->_data = file.readUint16LE();
+ }
+
+ for (int i = 0; i < 7; i++) {
+ MagicType *portal = &_portals[i];
+ portal->_operation = file.readByte();
+ portal->_data = file.readUint16LE();
+ }
+
+ _flags.clear();
+ for (int i = 0; i < 26; i++)
+ _flags += file.readByte();
+
+ int16 size = file.readByte();
+ _listen.clear();
+ for (int i = 0; i < size; i++)
+ _listen += file.readByte();
+
+ _graphics->clearAlso();
+
+ CursorMan.showMouse(false);
+ for (int i = 0; i < _lineNum; i++) {
+ // We had to check if the lines are within the borders of the screen.
+ if ((_lines[i]._x1 >= 0) && (_lines[i]._x1 < kScreenWidth) && (_lines[i]._y1 >= 0) && (_lines[i]._y1 < kScreenHeight)
+ && (_lines[i]._x2 >= 0) && (_lines[i]._x2 < kScreenWidth) && (_lines[i]._y2 >= 0) && (_lines[i]._y2 < kScreenHeight))
+ _graphics->setAlsoLine(_lines[i]._x1, _lines[i]._y1, _lines[i]._x2, _lines[i]._y2, _lines[i]._color);
+ }
+ CursorMan.showMouse(true);
+
+ file.close();
+
+ unScramble();
+ for (int i = 0; i <= alsoNum; i++) {
+ tmpStr = Common::String::format(",%s,", _also[i][0]->c_str());
+ *_also[i][0] = tmpStr;
+ }
+}
+
+void AvalancheEngine::loadRoom(byte num) {
+ CursorMan.showMouse(false);
+
+ Common::String filename = Common::String::format("place%d.avd", num);
+ Common::File file;
+ if (!file.open(filename))
+ error("AVALANCHE: File not found: %s", filename.c_str());
+
+ file.seek(146);
+ if (!_roomnName.empty())
+ _roomnName.clear();
+ for (int i = 0; i < 30; i++) {
+ char actChar = file.readByte();
+ if ((32 <= actChar) && (actChar <= 126))
+ _roomnName += actChar;
+ }
+ // Compression method byte follows this...
+
+ file.seek(177);
+
+ _graphics->loadBackground(file);
+ _graphics->refreshBackground();
+
+ file.close();
+
+ loadAlso(num);
+ _background->load(num);
+ CursorMan.showMouse(true);
+}
+
+void AvalancheEngine::findPeople(byte room) {
+ for (int i = 1; i < 29; i++) {
+ if (_whereIs[i] == room) {
+ if (i < 25)
+ _him = (People)(150 + i);
+ else
+ _her = (People)(150 + i);
+ }
+ }
+}
+
+void AvalancheEngine::exitRoom(byte x) {
+ _sound->stopSound();
+ _background->release();
+ _seeScroll = true; // This stops the trippancy system working over the length of this procedure.
+
+ switch (x) {
+ case kRoomSpludwicks:
+ _timer->loseTimer(Timer::kReasonAvariciusTalks);
+ _avariciusTalk = 0;
+ // He doesn't HAVE to be talking for this to work. It just deletes it IF it exists.
+ break;
+ case kRoomBridge:
+ if (_drawbridgeOpen > 0) {
+ _drawbridgeOpen = 4; // Fully open.
+ _timer->loseTimer(Timer::kReasonDrawbridgeFalls);
+ }
+ break;
+ case kRoomOutsideCardiffCastle:
+ _timer->loseTimer(Timer::kReasonCardiffsurvey);
+ break;
+ case kRoomRobins:
+ _timer->loseTimer(Timer::kReasonGettingTiedUp);
+ break;
+ }
+
+ _interrogation = 0; // Leaving the room cancels all the questions automatically.
+ _seeScroll = false; // Now it can work again!
+
+ _lastRoom = _room;
+ if (_room != kRoomMap)
+ _lastRoomNotMap = _room;
+}
+
+
+/**
+ * Only when entering a NEW town! Not returning to the last one,
+ * but choosing another from the map.
+ * @remarks Originally called 'new_town'
+ */
+void AvalancheEngine::enterNewTown() {
+ _menu->setup();
+
+ switch (_room) {
+ case kRoomOutsideNottsPub: // Entry into Nottingham.
+ if ((_roomCount[kRoomRobins] > 0) && (_beenTiedUp) && (!_takenMushroom))
+ _mushroomGrowing = true;
+ break;
+ case kRoomWiseWomans: // Entry into Argent.
+ if (_talkedToCrapulus && (!_lustieIsAsleep)) {
+ _spludwickAtHome = !((_roomCount[kRoomWiseWomans] % 3) == 1);
+ _crapulusWillTell = !_spludwickAtHome;
+ } else {
+ _spludwickAtHome = true;
+ _crapulusWillTell = false;
+ }
+ if (_boxContent == kObjectWine)
+ _wineState = 3; // Vinegar
+ break;
+ default:
+ break;
+ }
+
+ if ((_room != kRoomOutsideDucks) && (_objects[kObjectOnion - 1]) && !(_onionInVinegar))
+ _rottenOnion = true; // You're holding the onion
+}
+
+void AvalancheEngine::putGeidaAt(byte whichPed, byte ped) {
+ if (ped == 0)
+ return;
+ AnimationType *spr1 = _animation->_sprites[1];
+
+ spr1->init(5, false); // load Geida
+ _animation->appearPed(1, whichPed);
+ spr1->_callEachStepFl = true;
+ spr1->_eachStepProc = Animation::kProcGeida;
+}
+
+void AvalancheEngine::enterRoom(Room roomId, byte ped) {
+ _seeScroll = true; // This stops the trippancy system working over the length of this procedure.
+
+ findPeople(roomId);
+ _room = roomId;
+ if (ped != 0)
+ _roomCount[roomId]++;
+
+ loadRoom(roomId);
+
+ if ((_roomCount[roomId] == 0) && (!getFlag('S')))
+ incScore(1);
+
+ _whereIs[kPeopleAvalot - 150] = _room;
+
+ if (_geidaFollows)
+ _whereIs[kPeopleGeida - 150] = roomId;
+
+ _roomTime = 0;
+
+
+ if ((_lastRoom == kRoomMap) && (_lastRoomNotMap != _room))
+ enterNewTown();
+
+ switch (roomId) {
+ case kRoomYours:
+ if (_avvyInBed) {
+ _background->draw(-1, -1, 2);
+ _graphics->refreshBackground();
+ _timer->addTimer(100, Timer::kProcArkataShouts, Timer::kReasonArkataShouts);
+ }
+ break;
+
+ case kRoomOutsideYours:
+ if (ped > 0) {
+ AnimationType *spr1 = _animation->_sprites[1];
+ if (!_talkedToCrapulus) {
+ _whereIs[kPeopleCrapulus - 150] = kRoomOutsideYours;
+ spr1->init(8, false); // load Crapulus
+
+ if (_roomCount[kRoomOutsideYours] == 1) {
+ _animation->appearPed(1, 3); // Start on the right-hand side of the screen.
+ spr1->walkTo(4); // Walks up to greet you.
+ } else {
+ _animation->appearPed(1, 4); // Starts where he was before.
+ spr1->_facingDir = kDirLeft;
+ }
+
+ spr1->_callEachStepFl = true;
+ spr1->_eachStepProc = Animation::kProcFaceAvvy; // He always faces Avvy.
+
+ } else
+ _whereIs[kPeopleCrapulus - 150] = kRoomNowhere;
+
+ if (_crapulusWillTell) {
+ spr1->init(8, false);
+ _animation->appearPed(1, 1);
+ spr1->walkTo(3);
+ _timer->addTimer(20, Timer::kProcCrapulusSpludOut, Timer::kReasonCrapulusSaysSpludwickOut);
+ _crapulusWillTell = false;
+ }
+ }
+ break;
+
+ case kRoomOutsideSpludwicks:
+ if ((_roomCount[kRoomOutsideSpludwicks] == 1) && (ped == 1)) {
+ _timer->addTimer(20, Timer::kProcBang, Timer::kReasonExplosion);
+ _spludwickAtHome = true;
+ }
+ break;
+
+ case kRoomSpludwicks:
+ if (_spludwickAtHome) {
+ AnimationType *spr1 = _animation->_sprites[1];
+ if (ped > 0) {
+ spr1->init(2, false); // load Spludwick
+ _animation->appearPed(1, 1);
+ _whereIs[kPeopleSpludwick - 150] = kRoomSpludwicks;
+ }
+
+ spr1->_callEachStepFl = true;
+ spr1->_eachStepProc = Animation::kProcGeida;
+ } else
+ _whereIs[kPeopleSpludwick - 150] = kRoomNowhere;
+ break;
+
+ case kRoomBrummieRoad:
+ if (_geidaFollows)
+ putGeidaAt(4, ped);
+ if (_cwytalotGone) {
+ _magics[kColorLightred - 1]._operation = kMagicNothing;
+ _whereIs[kPeopleCwytalot - 150] = kRoomNowhere;
+ } else if (ped > 0) {
+ AnimationType *spr1 = _animation->_sprites[1];
+ spr1->init(4, false); // 4 = Cwytalot
+ spr1->_callEachStepFl = true;
+ spr1->_eachStepProc = Animation::kProcFollowAvvyY;
+ _whereIs[kPeopleCwytalot - 150] = kRoomBrummieRoad;
+
+ if (_roomCount[kRoomBrummieRoad] == 1) { // First time here...
+ _animation->appearPed(1, 1); // He appears on the right of the screen...
+ spr1->walkTo(3); // ...and he walks up...
+ } else {
+ // You've been here before.
+ _animation->appearPed(1, 3); // He's standing in your way straight away...
+ spr1->_facingDir = kDirLeft;
+ }
+ }
+ break;
+
+ case kRoomArgentRoad:
+ if ((_cwytalotGone) && (!_passedCwytalotInHerts) && (ped == 2) && (_roomCount[kRoomArgentRoad] > 3)) {
+ AnimationType *spr1 = _animation->_sprites[1];
+ spr1->init(4, false); // 4 = Cwytalot again
+ _animation->appearPed(1, 0);
+ spr1->walkTo(1);
+ spr1->_vanishIfStill = true;
+ _passedCwytalotInHerts = true;
+ // whereis[#157] = r__Nowhere; // can we fit this in?
+ _timer->addTimer(20, Timer::kProcCwytalotInHerts, Timer::kReasonCwytalotInHerts);
+ }
+ break;
+
+ case kRoomBridge:
+ if (_drawbridgeOpen == 4) { // open
+ _background->draw(-1, -1, 2); // Position of drawbridge
+ _graphics->refreshBackground();
+ _magics[kColorGreen - 1]._operation = kMagicNothing; // You may enter the drawbridge.
+ }
+ if (_geidaFollows)
+ putGeidaAt(ped + 2, ped); // load Geida
+ break;
+
+ case kRoomRobins:
+ if ((ped > 0) && (!_beenTiedUp)) {
+ // A welcome party... or maybe not...
+ AnimationType *spr1 = _animation->_sprites[1];
+ spr1->init(6, false);
+ _animation->appearPed(1, 1);
+ spr1->walkTo(2);
+ _timer->addTimer(36, Timer::kProcGetTiedUp, Timer::kReasonGettingTiedUp);
+ }
+
+ if (_beenTiedUp) {
+ _whereIs[kPeopleRobinHood - 150] = kRoomNowhere;
+ _whereIs[kPeopleFriarTuck - 150] = kRoomNowhere;
+ }
+
+ if (_tiedUp)
+ _background->draw(-1, -1, 1);
+
+ if (!_mushroomGrowing)
+ _background->draw(-1, -1, 2);
+ _graphics->refreshBackground();
+ break;
+
+ case kRoomOutsideCardiffCastle:
+ if (ped > 0) {
+ AnimationType *spr1 = _animation->_sprites[1];
+ switch (_cardiffQuestionNum) {
+ case 0 : // You've answered NONE of his questions.
+ spr1->init(9, false);
+ _animation->appearPed(1, 1);
+ spr1->walkTo(2);
+ _timer->addTimer(47, Timer::kProcCardiffSurvey, Timer::kReasonCardiffsurvey);
+ break;
+ case 5 :
+ _magics[1]._operation = kMagicNothing;
+ break; // You've answered ALL his questions. => nothing happens.
+ default: // You've answered SOME of his questions.
+ spr1->init(9, false);
+ _animation->appearPed(1, 2);
+ spr1->_facingDir = kDirRight;
+ _timer->addTimer(3, Timer::kProcCardiffReturn, Timer::kReasonCardiffsurvey);
+ }
+ }
+
+ if (_cardiffQuestionNum < 5)
+ _interrogation = _cardiffQuestionNum;
+ else
+ _interrogation = 0;
+ break;
+
+ case kRoomMap:
+ // You're entering the map.
+ fadeIn();
+ if (ped > 0)
+ _graphics->zoomOut(_peds[ped - 1]._x, _peds[ped - 1]._y);
+
+ if ((_objects[kObjectWine - 1]) && (_wineState != 3)) {
+ _dialogs->displayScrollChain('q', 9); // Don't want to waste the wine!
+ _objects[kObjectWine - 1] = false;
+ refreshObjectList();
+ }
+
+ _dialogs->displayScrollChain('q', 69);
+ break;
+
+ case kRoomCatacombs:
+ if ((ped == 0) || (ped == 3) || (ped == 5) || (ped == 6)) {
+
+ switch (ped) {
+ case 3: // Enter from oubliette
+ _catacombX = 8;
+ _catacombY = 4;
+ break;
+ case 5: // Enter from du Lustie's
+ _catacombX = 8;
+ _catacombY = 7;
+ break;
+ case 6: // Enter from Geida's
+ _catacombX = 4;
+ _catacombY = 1;
+ break;
+ }
+
+ _enterCatacombsFromLustiesRoom = true;
+ _animation->catacombMove(ped);
+ _enterCatacombsFromLustiesRoom = false;
+ }
+ break;
+
+ case kRoomArgentPub:
+ if (_wonNim)
+ _background->draw(-1, -1, 0); // No lute by the settle.
+ _malagauche = 0; // Ready to boot Malagauche
+ if (_givenBadgeToIby) {
+ _background->draw(-1, -1, 7);
+ _background->draw(-1, -1, 8);
+ }
+ _graphics->refreshBackground();
+ break;
+
+ case kRoomLustiesRoom:
+ _npcFacing = 1; // du Lustie.
+ if (_animation->getAvvyClothes() == 0) // Avvy in his normal clothes
+ _timer->addTimer(3, Timer::kProcCallsGuards, Timer::kReasonDuLustieTalks);
+ else if (!_enteredLustiesRoomAsMonk) // already
+ // Presumably, Avvy dressed as a monk.
+ _timer->addTimer(3, Timer::kProcGreetsMonk, Timer::kReasonDuLustieTalks);
+
+ if (_geidaFollows) {
+ putGeidaAt(4, ped);
+ if (_lustieIsAsleep) {
+ _background->draw(-1, -1, 4);
+ _graphics->refreshBackground();
+ }
+ }
+ break;
+
+ case kRoomMusicRoom:
+ if (_jacquesState > 0) {
+ _jacquesState = 5;
+ _background->draw(-1, -1, 1);
+ _graphics->refreshBackground();
+ _background->draw(-1, -1, 3);
+ _magics[kColorBrown - 1]._operation = kMagicNothing;
+ _whereIs[kPeopleJacques - 150] = kRoomNowhere;
+ }
+ if (ped != 0) {
+ _background->draw(-1, -1, 5);
+ _graphics->refreshBackground();
+ _sequence->startMusicRoomSeq();
+ }
+ break;
+
+ case kRoomOutsideNottsPub:
+ if (ped == 2) {
+ _background->draw(-1, -1, 2);
+ _graphics->refreshBackground();
+ _sequence->startDuckSeq();
+ }
+ break;
+
+ case kRoomOutsideArgentPub:
+ if (ped == 2) {
+ _background->draw(-1, -1, 5);
+ _graphics->refreshBackground();
+ _sequence->startMusicRoomSeq();
+ }
+ break;
+
+ case kRoomWiseWomans: {
+ AnimationType *spr1 = _animation->_sprites[1];
+ spr1->init(11, false);
+ if ((_roomCount[kRoomWiseWomans] == 1) && (ped > 0)) {
+ _animation->appearPed(1, 1); // Start on the right-hand side of the screen.
+ spr1->walkTo(3); // Walks up to greet you.
+ } else {
+ _animation->appearPed(1, 3); // Starts where she was before.
+ spr1->_facingDir = kDirLeft;
+ }
+
+ spr1->_callEachStepFl = true;
+ spr1->_eachStepProc = Animation::kProcFaceAvvy; // She always faces Avvy.
+ }
+ break;
+
+ case kRoomInsideCardiffCastle:
+ if (ped > 0) {
+ _animation->_sprites[1]->init(10, false); // Define the dart.
+ _background->draw(-1, -1, 0);
+ _graphics->refreshBackground();
+ _sequence->startCardiffSeq2();
+ } else {
+ _background->draw(-1, -1, 0);
+ if (_arrowInTheDoor)
+ _background->draw(-1, -1, 2);
+ else
+ _background->draw(-1, -1, 1);
+ _graphics->refreshBackground();
+ }
+ break;
+
+ case kRoomAvvysGarden:
+ if (ped == 1) {
+ _background->draw(-1, -1, 1);
+ _graphics->refreshBackground();
+ _sequence->startGardenSeq();
+ }
+ break;
+
+ case kRoomEntranceHall:
+ case kRoomInsideAbbey:
+ case kRoomYourHall:
+ if (ped == 2) {
+#if 0
+ // It was the original:
+ _celer->show_one(-1, -1, 2);
+ _sequence->first_show(1);
+ _sequence->then_show(3);
+ _sequence->start_to_close();
+#endif
+
+ _background->draw(-1, -1, 1);
+ _graphics->refreshBackground();
+ _sequence->startGardenSeq();
+ }
+ break;
+
+ case kRoomAylesOffice:
+ if (_aylesIsAwake)
+ _background->draw(-1, -1, 1);
+ _graphics->refreshBackground();
+ break; // Ayles awake.
+
+ case kRoomGeidas:
+ putGeidaAt(1, ped);
+ break; // load Geida
+
+ case kRoomEastHall:
+ case kRoomWestHall:
+ if (_geidaFollows)
+ putGeidaAt(ped + 1, ped);
+ break;
+
+ case kRoomLusties:
+ if (_geidaFollows)
+ putGeidaAt(ped + 5, ped);
+ break;
+
+ case kRoomNottsPub:
+ if (_sittingInPub)
+ _background->draw(-1, -1, 2);
+ _npcFacing = 1; // Port.
+ break;
+
+ case kRoomOutsideDucks:
+ if (ped == 2) {
+ // Shut the door
+ _background->draw(-1, -1, 2);
+ _graphics->refreshBackground();
+ _sequence->startDuckSeq();
+ }
+ break;
+
+ case kRoomDucks:
+ _npcFacing = 1; // Duck.
+ break;
+
+ default:
+ break;
+ }
+
+ _seeScroll = false; // Now it can work again!
+ _isLoaded = false;
+}
+
+void AvalancheEngine::thinkAbout(byte object, bool type) {
+ _thinks = object;
+ object--;
+
+ Common::String filename;
+ if (type == kThing) {
+ filename = "thinks.avd";
+ } else { // kPerson
+ filename = "folk.avd";
+
+ object -= 149;
+ if (object >= 25)
+ object -= 8;
+ if (object == 20)
+ object--; // Last time...
+ }
+
+ _graphics->loadMouse(kCurWait);
+ CursorMan.showMouse(false);
+ _graphics->drawThinkPic(filename, object);
+ CursorMan.showMouse(true);
+
+ _thinkThing = type;
+}
+
+void AvalancheEngine::drawToolbar() {
+ _graphics->drawToolbar();
+ _animation->setOldDirection(kDirNone);
+ drawDirection();
+}
+
+void AvalancheEngine::drawScore() {
+ uint16 score = _dnascore;
+ int8 numbers[3] = {0, 0, 0};
+ for (int i = 0; i < 2; i++) {
+ byte divisor = 1;
+ for (int j = 0; j < (2 - i); j++)
+ divisor *= 10;
+ numbers[i] = score / divisor;
+ score -= numbers[i] * divisor;
+ }
+ numbers[2] = score;
+
+ CursorMan.showMouse(false);
+
+ for (int i = 0; i < 3; i++) {
+ if (_scoreToDisplay[i] != numbers[i])
+ _graphics->drawDigit(numbers[i], 250 + (i + 1) * 15, 177);
+ }
+
+ CursorMan.showMouse(true);
+
+ for (int i = 0; i < 3; i++)
+ _scoreToDisplay[i] = numbers[i];
+}
+
+void AvalancheEngine::incScore(byte num) {
+ for (int i = 1; i <= num; i++) {
+ _dnascore++;
+
+ if (_soundFx) {
+ for (int j = 1; j <= 97; j++)
+ // Length os 2 is a guess, the original doesn't have a delay specified
+ _sound->playNote(177 + _dnascore * 3, 2);
+ }
+ }
+ warning("STUB: points()");
+
+ drawScore();
+}
+
+void AvalancheEngine::useCompass(const Common::Point &cursorPos) {
+ byte color = _graphics->getScreenColor(cursorPos);
+
+ switch (color) {
+ case kColorGreen:
+ _animation->setDirection(kDirUp);
+ _animation->setMoveSpeed(0, kDirUp);
+ drawDirection();
+ break;
+ case kColorBrown:
+ _animation->setDirection(kDirDown);
+ _animation->setMoveSpeed(0, kDirDown);
+ drawDirection();
+ break;
+ case kColorCyan:
+ _animation->setDirection(kDirLeft);
+ _animation->setMoveSpeed(0, kDirLeft);
+ drawDirection();
+ break;
+ case kColorLightmagenta:
+ _animation->setDirection(kDirRight);
+ _animation->setMoveSpeed(0, kDirRight);
+ drawDirection();
+ break;
+ case kColorRed:
+ case kColorWhite:
+ case kColorLightcyan:
+ case kColorYellow: // Fall-throughs are intended.
+ _animation->stopWalking();
+ drawDirection();
+ break;
+ }
+}
+
+void AvalancheEngine::fxToggle() {
+ warning("STUB: fxtoggle()");
+}
+
+void AvalancheEngine::refreshObjectList() {
+ _carryNum = 0;
+ if (_thinkThing && !_objects[_thinks - 1])
+ thinkAbout(kObjectMoney, kThing); // you always have money
+
+ for (int i = 0; i < kObjectNum; i++) {
+ if (_objects[i]) {
+ _objectList[_carryNum] = i + 1;
+ _carryNum++;
+ }
+ }
+}
+
+/**
+ * @remarks Originally called 'verte'
+ */
+void AvalancheEngine::guideAvvy(Common::Point cursorPos) {
+ if (!_userMovesAvvy)
+ return;
+
+ cursorPos.y /= 2;
+ byte what;
+
+ // _animation->tr[0] is Avalot.)
+ AnimationType *avvy = _animation->_sprites[0];
+ if (cursorPos.x < avvy->_x)
+ what = 1;
+ else if (cursorPos.x > (avvy->_x + avvy->_xLength))
+ what = 2;
+ else
+ what = 0; // On top
+
+ if (cursorPos.y < avvy->_y)
+ what += 3;
+ else if (cursorPos.y > (avvy->_y + avvy->_yLength))
+ what += 6;
+
+ switch (what) {
+ case 0:
+ _animation->stopWalking();
+ break; // Clicked on Avvy: no movement.
+ case 1:
+ _animation->setMoveSpeed(0, kDirLeft);
+ break;
+ case 2:
+ _animation->setMoveSpeed(0, kDirRight);
+ break;
+ case 3:
+ _animation->setMoveSpeed(0, kDirUp);
+ break;
+ case 4:
+ _animation->setMoveSpeed(0, kDirUpLeft);
+ break;
+ case 5:
+ _animation->setMoveSpeed(0, kDirUpRight);
+ break;
+ case 6:
+ _animation->setMoveSpeed(0, kDirDown);
+ break;
+ case 7:
+ _animation->setMoveSpeed(0, kDirDownLeft);
+ break;
+ case 8:
+ _animation->setMoveSpeed(0, kDirDownRight);
+ break;
+ } // No other values are possible.
+
+ drawDirection();
+}
+
+void AvalancheEngine::checkClick() {
+ Common::Point cursorPos = getMousePos();
+
+ /*if (mrelease > 0)
+ after_the_scroll = false;*/
+
+ if ((0 <= cursorPos.y) && (cursorPos.y <= 21))
+ _graphics->loadMouse(kCurUpArrow); // up arrow
+ else if ((317 <= cursorPos.y) && (cursorPos.y <= 339))
+ _graphics->loadMouse(kCurIBeam); //I-beam
+ else if ((340 <= cursorPos.y) && (cursorPos.y <= 399))
+ _graphics->loadMouse(kCurScrewDriver); // screwdriver
+ else if (!_menu->isActive()) { // Dropdown can handle its own pointers.
+ if (_holdLeftMouse) {
+ _graphics->loadMouse(kCurCrosshair); // Mark's crosshairs
+ guideAvvy(cursorPos); // Normally, if you click on the picture, you're guiding Avvy around.
+ } else
+ _graphics->loadMouse(kCurFletch); // fletch
+ }
+
+ if (_holdLeftMouse) {
+ if ((0 <= cursorPos.y) && (cursorPos.y <= 21)) { // Click on the dropdown menu.
+ if (_dropsOk)
+ _menu->update();
+ } else if ((317 <= cursorPos.y) && (cursorPos.y <= 339)) { // Click on the command line.
+ _parser->_inputTextPos = (cursorPos.x - 23) / 8;
+ if (_parser->_inputTextPos > _parser->_inputText.size() + 1)
+ _parser->_inputTextPos = _parser->_inputText.size() + 1;
+ if (_parser->_inputTextPos < 1)
+ _parser->_inputTextPos = 1;
+ _parser->_inputTextPos--;
+ _parser->plotText();
+ } else if ((340 <= cursorPos.y) && (cursorPos.y <= 399)) { // Check the toolbar.
+ if ((137 <= cursorPos.x) && (cursorPos.x <= 207)) { // Control Avvy with the compass.
+ if (_alive && _avvyIsAwake)
+ useCompass(cursorPos);
+ } else if ((208 <= cursorPos.x) && (cursorPos.x <= 260)) { // Examine the _thing.
+ do {
+ updateEvents();
+ } while (_holdLeftMouse);
+
+ if (_thinkThing) {
+ _parser->_thing = _thinks;
+ _parser->_thing += 49;
+ _parser->_person = kPeoplePardon;
+ } else {
+ _parser->_person = (People) _thinks;
+ _parser->_thing = _parser->kPardon;
+ }
+ callVerb(kVerbCodeExam);
+ } else if ((261 <= cursorPos.x) && (cursorPos.x <= 319)) { // Display the score.
+ do {
+ updateEvents();
+ } while (_holdLeftMouse);
+
+ callVerb(kVerbCodeScore);
+ } else if ((320 <= cursorPos.x) && (cursorPos.x <= 357)) { // Change speed.
+ _animation->_sprites[0]->_speedX = kWalk;
+ _animation->updateSpeed();
+ } else if ((358 <= cursorPos.x) && (cursorPos.x <= 395)) { // Change speed.
+ _animation->_sprites[0]->_speedX = kRun;
+ _animation->updateSpeed();
+ } else if ((396 <= cursorPos.x) && (cursorPos.x <= 483))
+ fxToggle();
+ else if ((535 <= cursorPos.x) && (cursorPos.x <= 640))
+ _mouseText.insertChar(kControlNewLine, 0);
+ } else if (!_dropsOk)
+ _mouseText = Common::String(13) + _mouseText;
+ }
+}
+
+void AvalancheEngine::errorLed() {
+ warning("STUB: errorled()");
+}
+
+/**
+ * Displays a fade out, full screen.
+ * This version is different to the one in the original, which was fading in 3 steps.
+ * @remarks Originally called 'dusk'
+ */
+void AvalancheEngine::fadeOut() {
+ byte pal[3], tmpPal[3];
+
+ _graphics->setBackgroundColor(kColorBlack);
+ if (_fxHidden)
+ return;
+ _fxHidden = true;
+
+ for (int i = 0; i < 16; i++) {
+ for (int j = 0; j < 16; j++) {
+ g_system->getPaletteManager()->grabPalette((byte *)tmpPal, j, 1);
+ _fxPal[i][j][0] = tmpPal[0];
+ _fxPal[i][j][1] = tmpPal[1];
+ _fxPal[i][j][2] = tmpPal[2];
+ if (tmpPal[0] >= 16)
+ pal[0] = tmpPal[0] - 16;
+ else
+ pal[0] = 0;
+
+ if (tmpPal[1] >= 16)
+ pal[1] = tmpPal[1] - 16;
+ else
+ pal[1] = 0;
+
+ if (tmpPal[2] >= 16)
+ pal[2] = tmpPal[2] - 16;
+ else
+ pal[2] = 0;
+
+ g_system->getPaletteManager()->setPalette(pal, j, 1);
+ }
+ _system->delayMillis(10);
+ _graphics->refreshScreen();
+ }
+}
+
+/**
+ * Displays a fade in, full screen.
+ * This version is different to the one in the original, which was fading in 3 steps.
+ * @remarks Originally called 'dawn'
+ */
+void AvalancheEngine::fadeIn() {
+ if (_holdTheDawn || !_fxHidden)
+ return;
+
+ _fxHidden = false;
+
+ byte pal[3];
+ for (int i = 15; i >= 0; i--) {
+ for (int j = 0; j < 16; j++) {
+ pal[0] = _fxPal[i][j][0];
+ pal[1] = _fxPal[i][j][1];
+ pal[2] = _fxPal[i][j][2];
+ g_system->getPaletteManager()->setPalette(pal, j, 1);
+ }
+ _system->delayMillis(10);
+ _graphics->refreshScreen();
+ }
+
+ if ((_room == kRoomYours) && _avvyInBed && _teetotal)
+ _graphics->setBackgroundColor(kColorYellow);
+}
+
+void AvalancheEngine::drawDirection() { // It's data is loaded in load_digits().
+ if (_animation->getOldDirection() == _animation->getDirection())
+ return;
+
+ _animation->setOldDirection(_animation->getDirection());
+
+ CursorMan.showMouse(false);
+ _graphics->drawDirection(_animation->getDirection(), 0, 161);
+ CursorMan.showMouse(true);
+}
+
+
+void AvalancheEngine::gameOver() {
+ _userMovesAvvy = false;
+
+ AnimationType *avvy = _animation->_sprites[0];
+ int16 sx = avvy->_x;
+ int16 sy = avvy->_y;
+
+ avvy->remove();
+ avvy->init(12, true); // 12 = Avalot falls
+ avvy->_stepNum = 0;
+ avvy->appear(sx, sy, kDirUp);
+
+ _timer->addTimer(3, Timer::kProcAvalotFalls, Timer::kReasonFallingOver);
+ _alive = false;
+}
+
+void AvalancheEngine::minorRedraw() {
+ fadeOut();
+
+ enterRoom(_room, 0); // Ped unknown or non-existant.
+
+ for (int i = 0; i < 3; i++)
+ _scoreToDisplay[i] = -1; // impossible digits
+ drawScore();
+
+ fadeIn();
+}
+
+void AvalancheEngine::majorRedraw() {
+ warning("STUB: major_redraw()");
+}
+
+uint16 AvalancheEngine::bearing(byte whichPed) {
+ AnimationType *avvy = _animation->_sprites[0];
+ PedType *curPed = &_peds[whichPed];
+
+ if (avvy->_x == curPed->_x)
+ return 0;
+
+ int16 deltaX = avvy->_x - curPed->_x;
+ int16 deltaY = avvy->_y - curPed->_y;
+ uint16 result = (uint16)(atan((float)(deltaY / deltaX)) * 180 / M_PI);
+ if (avvy->_x < curPed->_x) {
+ return result + 90;
+ } else {
+ return result + 270;
+ }
+}
+
+/**
+ * @remarks Originally called 'sprite_run'
+ */
+void AvalancheEngine::spriteRun() {
+ _doingSpriteRun = true;
+ _animation->animLink();
+ _doingSpriteRun = false;
+}
+
+// CHECKME: Unused function
+void AvalancheEngine::fixFlashers() {
+ _ledStatus = 177;
+ _animation->setOldDirection(kDirNone);
+ _dialogs->setReadyLight(2);
+ drawDirection();
+}
+
+Common::String AvalancheEngine::intToStr(int32 num) {
+ return Common::String::format("%d", num);
+}
+
+void AvalancheEngine::resetVariables() {
+ _animation->setDirection(kDirUp);
+ _carryNum = 0;
+ for (int i = 0; i < kObjectNum; i++)
+ _objects[i] = false;
+
+ _dnascore = 0;
+ _money = 0;
+ _room = kRoomNowhere;
+ _saveNum = 0;
+ for (int i = 0; i < 100; i++)
+ _roomCount[i] = 0;
+
+ _wonNim = false;
+ _wineState = 0;
+ _cwytalotGone = false;
+ _passwordNum = 0;
+ _aylesIsAwake = false;
+ _drawbridgeOpen = 0;
+ _avariciusTalk = 0;
+ _rottenOnion = false;
+ _onionInVinegar = false;
+ _givenToSpludwick = 0;
+ _brummieStairs = 0;
+ _cardiffQuestionNum = 0;
+ _passedCwytalotInHerts = false;
+ _avvyIsAwake = false;
+ _avvyInBed = false;
+ _userMovesAvvy = false;
+ _npcFacing = 0;
+ _givenBadgeToIby = false;
+ _friarWillTieYouUp = false;
+ _tiedUp = false;
+ _boxContent = 0;
+ _talkedToCrapulus = false;
+ _jacquesState = 0;
+ _bellsAreRinging = false;
+ _standingOnDais = false;
+ _takenPen = false;
+ _arrowInTheDoor = false;
+ _favouriteDrink = "";
+ _favouriteSong = "";
+ _worstPlaceOnEarth = "";
+ _spareEvening = "";
+ _totalTime = 0;
+ _jumpStatus = 0;
+ _mushroomGrowing = false;
+ _spludwickAtHome = false;
+ _lastRoom = 0;
+ _lastRoomNotMap = 0;
+ _crapulusWillTell = false;
+ _enterCatacombsFromLustiesRoom = false;
+ _teetotal = false;
+ _malagauche = 0;
+ _drinking = 0;
+ _enteredLustiesRoomAsMonk = false;
+ _catacombX = 0;
+ _catacombY = 0;
+ _avvysInTheCupboard = false;
+ _geidaFollows = false;
+ _givenPotionToGeida = false;
+ _lustieIsAsleep = false;
+ _beenTiedUp = false;
+ _sittingInPub = false;
+ _spurgeTalkCount = 0;
+ _metAvaroid = false;
+ _takenMushroom = false;
+ _givenPenToAyles = false;
+ _askedDogfoodAboutNim = false;
+
+ _parser->resetVariables();
+ _animation->resetVariables();
+ _sequence->resetVariables();
+ _background->resetVariables();
+ _menu->resetVariables();
+}
+
+void AvalancheEngine::newGame() {
+ for (int i = 0; i < kMaxSprites; i++) {
+ AnimationType *spr = _animation->_sprites[i];
+ if (spr->_quick)
+ spr->remove();
+ }
+ // Deallocate sprite. Sorry, beta testers!
+
+ AnimationType *avvy = _animation->_sprites[0];
+ avvy->init(0, true);
+
+ _alive = true;
+ resetVariables();
+
+ _dialogs->setBubbleStateNatural();
+
+ _spareEvening = "answer a questionnaire";
+ _favouriteDrink = "beer";
+ _money = 30; // 2/6
+ _animation->setDirection(kDirStopped);
+ _parser->_wearing = kObjectClothes;
+ _objects[kObjectMoney - 1] = true;
+ _objects[kObjectBodkin - 1] = true;
+ _objects[kObjectBell - 1] = true;
+ _objects[kObjectClothes - 1] = true;
+
+ _thinkThing = true;
+ _thinks = 2;
+ refreshObjectList();
+ _seeScroll = false;
+
+ avvy->appear(300, 117, kDirRight); // Needed to initialize Avalot.
+ //for (gd = 0; gd <= 30; gd++) for (gm = 0; gm <= 1; gm++) also[gd][gm] = nil;
+ // fillchar(previous^,sizeof(previous^),#0); { blank out array }
+ _him = kPeoplePardon;
+ _her = kPeoplePardon;
+ _it = Parser::kPardon;
+ _passwordNum = _rnd->getRandomNumber(29) + 1; //Random(30) + 1;
+ _userMovesAvvy = false;
+ _doingSpriteRun = false;
+ _avvyInBed = true;
+
+ enterRoom(kRoomYours, 1);
+ avvy->_visible = false;
+ drawScore();
+ _menu->setup();
+ _clock->update();
+ spriteRun();
+}
+
+bool AvalancheEngine::getFlag(char x) {
+ for (uint16 i = 0; i < _flags.size(); i++) {
+ if (_flags[i] == x)
+ return true;
+ }
+
+ return false;
+}
+
+bool AvalancheEngine::decreaseMoney(uint16 amount) {
+ _money -= amount;
+ if (_money < 0) {
+ _dialogs->displayScrollChain('Q', 2); // "You are now denariusless!"
+ gameOver();
+ return false;
+ } else
+ return true;
+}
+
+Common::String AvalancheEngine::getName(People whose) {
+ static const char lads[17][20] = {
+ "Avalot", "Spludwick", "Crapulus", "Dr. Duck", "Malagauche",
+ "Friar Tuck", "Robin Hood", "Cwytalot", "du Lustie", "the Duke of Cardiff",
+ "Dogfood", "A trader", "Ibythneth", "Ayles", "Port",
+ "Spurge", "Jacques"
+ };
+
+ static const char lasses[4][15] = {"Arkata", "Geida", "\0xB1", "the Wise Woman"};
+
+ if (whose < kPeopleArkata)
+ return Common::String(lads[whose - kPeopleAvalot]);
+ else
+ return Common::String(lasses[whose - kPeopleArkata]);
+}
+
+Common::String AvalancheEngine::getItem(byte which) {
+ static const char items[kObjectNum][18] = {
+ "some wine", "your money-bag", "your bodkin", "a potion", "a chastity belt",
+ "a crossbow bolt", "a crossbow", "a lute", "a pilgrim's badge", "a mushroom",
+ "a key", "a bell", "a scroll", "a pen", "some ink",
+ "your clothes", "a habit", "an onion"
+ };
+
+ Common::String result;
+ if (which > 150)
+ which -= 149;
+
+ switch (which) {
+ case kObjectWine:
+ switch (_wineState) {
+ case 0:
+ case 1:
+ case 4:
+ result = Common::String(items[which - 1]);
+ break;
+ case 3:
+ result = "some vinegar";
+ break;
+ }
+ break;
+ case kObjectOnion:
+ if (_rottenOnion)
+ result = "a rotten onion";
+ else if (_onionInVinegar)
+ result = "a pickled onion (in the vinegar)";
+ else
+ result = Common::String(items[which - 1]);
+ break;
+ default:
+ if ((which < kObjectNum) && (which > 0))
+ result = Common::String(items[which - 1]);
+ else
+ result = "";
+ }
+ return result;
+}
+
+Common::String AvalancheEngine::f5Does() {
+ switch (_room) {
+ case kRoomYours:
+ if (!_avvyIsAwake)
+ return Common::String::format("%cWWake up", kVerbCodeWake);
+ else if (_avvyInBed)
+ return Common::String::format("%cGGet up", kVerbCodeStand);
+ break;
+ case kRoomInsideCardiffCastle:
+ if (_standingOnDais)
+ return Common::String::format("%cCClimb down", kVerbCodeClimb);
+ else
+ return Common::String::format("%cCClimb up", kVerbCodeClimb);
+ break;
+ case kRoomNottsPub:
+ if (_sittingInPub)
+ return Common::String::format("%cSStand up", kVerbCodeStand);
+ else
+ return Common::String::format("%cSSit down", kVerbCodeSit);
+ break;
+ case kRoomMusicRoom:
+ if (_animation->inField(5))
+ return Common::String::format("%cPPlay the harp", kVerbCodePlay);
+ break;
+ default:
+ break;
+ }
+
+ return Common::String::format("%c", kVerbCodePardon); // If all else fails...
+}
+
+void AvalancheEngine::flipRoom(Room room, byte ped) {
+ assert((ped > 0) && (ped < 15));
+ if (!_alive) {
+ // You can't leave the room if you're dead.
+ _animation->_sprites[0]->_moveX = 0;
+ _animation->_sprites[0]->_moveY = 0; // Stop him from moving.
+ return;
+ }
+
+ if ((room == kRoomDummy) && (_room == kRoomLusties)) {
+ _animation->hideInCupboard();
+ return;
+ }
+
+ if ((_jumpStatus > 0) && (_room == kRoomInsideCardiffCastle)) {
+ // You can't *jump* out of Cardiff Castle!
+ _animation->_sprites[0]->_moveX = 0;
+ return;
+ }
+
+ exitRoom(_room);
+ fadeOut();
+
+ for (int16 i = 1; i < _animation->kSpriteNumbMax; i++) {
+ if (_animation->_sprites[i]->_quick)
+ _animation->_sprites[i]->remove();
+ } // Deallocate sprite
+
+ if (_room == kRoomLustiesRoom)
+ _enterCatacombsFromLustiesRoom = true;
+
+ enterRoom(room, ped);
+ _animation->appearPed(0, ped - 1);
+ _enterCatacombsFromLustiesRoom = false;
+ _animation->setOldDirection(_animation->getDirection());
+ _animation->setDirection(_animation->_sprites[0]->_facingDir);
+ drawDirection();
+
+ fadeIn();
+}
+
+/**
+ * Open the Door.
+ * This slides the door open. The data really ought to be saved in
+ * the Also file, and will be next time. However, for now, they're
+ * here.
+ * @remarks Originally called 'open_the_door'
+ */
+void AvalancheEngine::openDoor(Room whither, byte ped, byte magicnum) {
+ switch (_room) {
+ case kRoomOutsideYours:
+ case kRoomOutsideNottsPub:
+ case kRoomOutsideDucks:
+ _sequence->startOutsideSeq(whither, ped);
+ break;
+ case kRoomInsideCardiffCastle:
+ _sequence->startCardiffSeq(whither, ped);
+ break;
+ case kRoomAvvysGarden:
+ case kRoomEntranceHall:
+ case kRoomInsideAbbey:
+ case kRoomYourHall:
+ _sequence->startHallSeq(whither, ped);
+ break;
+ case kRoomMusicRoom:
+ case kRoomOutsideArgentPub:
+ _sequence->startMusicRoomSeq2(whither, ped);
+ break;
+ case kRoomLusties:
+ switch (magicnum) {
+ case 14:
+ if (_avvysInTheCupboard) {
+ _animation->hideInCupboard();
+ _sequence->startCupboardSeq();
+ return;
+ } else {
+ _animation->appearPed(0, 5);
+ _animation->_sprites[0]->_facingDir = kDirRight;
+ _sequence->startLustiesSeq2(whither, ped);
+ }
+ break;
+ case 12:
+ _sequence->startLustiesSeq3(whither, ped);
+ break;
+ }
+ break;
+ default:
+ _sequence->startDummySeq(whither, ped);
+ }
+}
+
+void AvalancheEngine::setRoom(People persId, Room roomId) {
+ _whereIs[persId - kPeopleAvalot] = roomId;
+}
+
+Room AvalancheEngine::getRoom(People persId) {
+ return _whereIs[persId - kPeopleAvalot];
+}
+} // End of namespace Avalanche
diff --git a/engines/avalanche/avalot.h b/engines/avalanche/avalot.h
new file mode 100644
index 0000000000..ab78f5c385
--- /dev/null
+++ b/engines/avalanche/avalot.h
@@ -0,0 +1,104 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* AVALOT The kernel of the program. */
+
+#ifndef AVALANCHE_AVALOT_H
+#define AVALANCHE_AVALOT_H
+
+#include "avalanche/animation.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Clock {
+public:
+ Clock(AvalancheEngine *vm);
+
+ void update();
+
+private:
+ static const int kCenterX = 510;
+ static const int kCenterY = 183;
+
+ AvalancheEngine *_vm;
+
+ uint16 _hour, _minute, _second, _hourAngle, _oldHour, _oldMinute, _oldHourAngle;
+ Common::Point _clockHandHour, _clockHandMinute;
+
+ Common::Point calcHand(uint16 angle, uint16 length, Color color);
+ void drawHand(const Common::Point &endPoint, Color color);
+ void plotHands();
+ void chime();
+};
+
+static const byte kObjectNum = 18; // always preface with a #
+static const int16 kCarryLimit = 12; // carry limit
+
+static const int16 kNumlockCode = 32; // Code for Num Lock
+static const int16 kMouseSize = 134;
+
+struct PedType {
+ int16 _x, _y;
+ Direction _direction;
+};
+
+struct MagicType {
+ byte _operation; // one of the operations
+ uint16 _data; // data for them
+};
+
+struct FieldType {
+ int16 _x1, _y1, _x2, _y2;
+};
+
+struct LineType : public FieldType {
+ Color _color;
+};
+
+typedef int8 TuneType[31];
+
+struct QuasipedType {
+ byte _whichPed;
+ Color _textColor;
+ Room _room;
+ Color _backgroundColor;
+ People _who;
+};
+
+#if 0
+struct Sundry { // Things which must be saved over a backtobootstrap, outside DNA.
+ Common::String _qEnidFilename;
+ bool _qSoundFx;
+ byte _qThinks;
+ bool _qThinkThing;
+};
+#endif
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_AVALOT_H
diff --git a/engines/avalanche/background.cpp b/engines/avalanche/background.cpp
new file mode 100644
index 0000000000..c84c049c8f
--- /dev/null
+++ b/engines/avalanche/background.cpp
@@ -0,0 +1,369 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* Original name: CELER The unit for updating the screen pics. */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/background.h"
+
+namespace Avalanche {
+
+const int16 Background::kOnDisk = -1;
+
+Background::Background(AvalancheEngine *vm) {
+ _vm = vm;
+ _spriteNum = 0;
+}
+
+Background::~Background() {
+ release();
+}
+
+/**
+ * @remarks Originally called 'pics_link'
+ */
+void Background::update() {
+ if (_vm->_menu->isActive())
+ return; // No animation when the menus are up.
+
+ switch (_vm->_room) {
+ case kRoomOutsideArgentPub:
+ if ((_vm->_roomTime % 12) == 0)
+ draw(-1, -1, (_vm->_roomTime / 12) % 4);
+ break;
+ case kRoomBrummieRoad:
+ if ((_vm->_roomTime % 2) == 0)
+ draw(-1, -1, (_vm->_roomTime / 2) % 4);
+ break;
+ case kRoomBridge:
+ if ((_vm->_roomTime % 2) == 0)
+ draw(-1, -1, 3 + (_vm->_roomTime / 2) % 4);
+ break;
+ case kRoomYours:
+ if ((!_vm->_avvyIsAwake) && ((_vm->_roomTime % 4) == 0))
+ draw(-1, -1, (_vm->_roomTime / 12) % 2);
+ break;
+ case kRoomArgentPub:
+ if (((_vm->_roomTime % 7) == 1) && (_vm->_malagauche != 177)) {
+ // Malagauche cycle.
+ _vm->_malagauche++;
+ switch (_vm->_malagauche) {
+ case 1:
+ case 11:
+ case 21:
+ draw(-1, -1, 11); // Looks forwards.
+ break;
+ case 8:
+ case 18:
+ case 28:
+ case 32:
+ draw(-1, -1, 10); // Looks at you.
+ break;
+ case 30:
+ draw(-1, -1, 12); // Winks.
+ break;
+ case 33:
+ _vm->_malagauche = 0;
+ break;
+ }
+ }
+
+ switch (_vm->_roomTime % 200) {
+ case 179:
+ case 197:
+ draw(-1, -1, 4); // Dogfood's drinking cycle.
+ break;
+ case 182:
+ case 194:
+ draw(-1, -1, 5);
+ break;
+ case 185:
+ draw(-1, -1, 6);
+ break;
+ case 199:
+ _vm->_npcFacing = 177; // Impossible value for this.
+ break;
+ default:
+ if (_vm->_roomTime % 200 <= 178) { // Normally.
+ byte direction = 1;
+ uint16 angle = _vm->bearing(1);
+ if (((angle >= 1) && (angle <= 90)) || ((angle >= 358) && (angle <= 360)))
+ direction = 3;
+ else if ((angle >= 293) && (angle <= 357))
+ direction = 2;
+ else if ((angle >= 270) && (angle <= 292))
+ direction = 4;
+
+ if (direction != _vm->_npcFacing) { // Dogfood.
+ draw(-1, -1, direction - 1);
+ _vm->_npcFacing = direction;
+ }
+ }
+ }
+ break;
+ case kRoomWestHall:
+ if ((_vm->_roomTime % 3) == 0) {
+ switch ((_vm->_roomTime / 3) % 6) {
+ case 4:
+ draw(-1, -1, 0);
+ break;
+ case 1:
+ case 3:
+ case 5:
+ draw(-1, -1, 1);
+ break;
+ case 0:
+ case 2:
+ draw(-1, -1, 2);
+ break;
+ }
+ }
+ break;
+ case kRoomLustiesRoom:
+ if (!(_vm->_lustieIsAsleep)) {
+ byte direction = 0;
+ uint16 angle = _vm->bearing(1);
+ if ((_vm->_roomTime % 45) > 42)
+ direction = 4; // du Lustie blinks.
+ // Bearing of Avvy from du Lustie.
+ else if ((angle <= 45) || ((angle >= 315) && (angle <= 360)))
+ direction = 1; // Middle.
+ else if ((angle >= 45) && (angle <= 180))
+ direction = 2; // Left.
+ else if ((angle >= 181) && (angle <= 314))
+ direction = 3; // Right.
+
+ if (direction != _vm->_npcFacing) { // du Lustie.
+ draw(-1, -1, direction - 1);
+ _vm->_npcFacing = direction;
+ }
+ }
+ break;
+ case kRoomAylesOffice:
+ if ((!_vm->_aylesIsAwake) && (_vm->_roomTime % 14 == 0)) {
+ switch ((_vm->_roomTime / 14) % 2) {
+ case 0:
+ draw(-1, -1, 0); // Frame 2: EGA.
+ break;
+ case 1:
+ draw(-1, -1, 2); // Frame 1: Natural.
+ break;
+ }
+ }
+ break;
+ case kRoomRobins:
+ if (_vm->_tiedUp) {
+ switch (_vm->_roomTime % 54) {
+ case 20:
+ draw(-1, -1, 3); // Frame 4: Avalot blinks.
+ break;
+ case 23:
+ draw(-1, -1, 1); // Frame 1: Back to normal.
+ break;
+ }
+ }
+ break;
+ case kRoomNottsPub: {
+ // Bearing of Avvy from Port.
+ byte direction = 0;
+ uint16 angle = _vm->bearing(4);
+ if ((angle <= 45) || ((angle >= 315) && (angle <= 360)))
+ direction = 2; // Middle.
+ else if ((angle >= 45) && (angle <= 180))
+ direction = 6; // Left.
+ else if ((angle >= 181) && (angle <= 314))
+ direction = 8; // Right.
+
+ if ((_vm->_roomTime % 60) > 57)
+ direction--; // Blinks.
+
+ if (direction != _vm->_npcFacing) { // Port.
+ draw(-1, -1, direction - 1);
+ _vm->_npcFacing = direction;
+ }
+
+ switch (_vm->_roomTime % 50) {
+ case 45 :
+ draw(-1, -1, 8); // Spurge blinks.
+ break;
+ case 49 :
+ draw(-1, -1, 9);
+ break;
+ }
+ break;
+ }
+ case kRoomDucks: {
+ if ((_vm->_roomTime % 3) == 0) // The fire flickers.
+ draw(-1, -1, (_vm->_roomTime / 3) % 3);
+
+ // Bearing of Avvy from Duck.
+ byte direction = 0;
+ uint16 angle = _vm->bearing(1);
+ if ((angle <= 45) || ((angle >= 315) && (angle <= 360)))
+ direction = 4; // Middle.
+ else if ((angle >= 45) && (angle <= 180))
+ direction = 6; // Left.
+ else if ((angle >= 181) && (angle <= 314))
+ direction = 8; // Right.
+
+ if ((_vm->_roomTime % 45) > 42)
+ direction++; // Duck blinks.
+
+ if (direction != _vm->_npcFacing) { // Duck.
+ draw(-1, -1, direction - 1);
+ _vm->_npcFacing = direction;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ if ((_vm->_bellsAreRinging) && (_vm->getFlag('B'))) {
+ // They're ringing the bells.
+ switch (_vm->_roomTime % 4) {
+ case 1:
+ if (_nextBell < 5)
+ _nextBell = 12;
+ _nextBell--;
+ // CHECKME: 2 is a guess. No length in the original?
+ _vm->_sound->playNote(_vm->kNotes[_nextBell], 2);
+ break;
+ case 2:
+ _vm->_sound->stopSound();
+ break;
+ }
+ }
+}
+
+void Background::load(byte number) {
+ Common::File f;
+ _filename = _filename.format("chunk%d.avd", number);
+ if (!f.open(_filename))
+ return; // We skip because some rooms don't have sprites in the background.
+
+ f.seek(44);
+ _spriteNum = f.readByte();
+ for (int i = 0; i < _spriteNum; i++)
+ _offsets[i] = f.readSint32LE();
+
+ for (int i = 0; i < _spriteNum; i++) {
+ f.seek(_offsets[i]);
+
+ SpriteType sprite;
+ sprite._type = (PictureType)(f.readByte());
+ sprite._x = f.readSint16LE();
+ sprite._y = f.readSint16LE();
+ sprite._xl = f.readSint16LE();
+ sprite._yl = f.readSint16LE();
+ sprite._size = f.readSint32LE();
+ bool natural = f.readByte();
+ bool memorize = f.readByte();
+
+ if (memorize) {
+ _sprites[i]._x = sprite._x;
+ _sprites[i]._xl = sprite._xl;
+ _sprites[i]._y = sprite._y;
+ _sprites[i]._yl = sprite._yl;
+ _sprites[i]._type = sprite._type;
+
+ if (natural)
+ _vm->_graphics->getNaturalPicture(_sprites[i]);
+ else {
+ _sprites[i]._size = sprite._size;
+ _sprites[i]._picture = _vm->_graphics->loadPictureRaw(f, _sprites[i]._xl * 8, _sprites[i]._yl + 1);
+ }
+ } else
+ _sprites[i]._x = kOnDisk;
+ }
+ f.close();
+}
+
+void Background::release() {
+ for (int i = 0; i < _spriteNum; i++) {
+ if (_sprites[i]._x > kOnDisk)
+ _sprites[i]._picture.free();
+ }
+}
+
+/**
+ * Draw background animation
+ * @remarks Originally called 'show_one'
+ */
+void Background::draw(int16 destX, int16 destY, byte sprId) {
+ assert(sprId < 40);
+
+ if (_sprites[sprId]._x > kOnDisk) {
+ if (destX < 0) {
+ destX = _sprites[sprId]._x * 8;
+ destY = _sprites[sprId]._y;
+ }
+ drawSprite(destX, destY, _sprites[sprId]);
+ } else {
+ Common::File f;
+ if (!f.open(_filename)) // Filename was set in loadBackgroundSprites().
+ return; // We skip because some rooms don't have sprites in the background.
+
+ f.seek(_offsets[sprId]);
+
+ SpriteType sprite;
+ sprite._type = (PictureType)(f.readByte());
+ sprite._x = f.readSint16LE();
+ sprite._y = f.readSint16LE();
+ sprite._xl = f.readSint16LE();
+ sprite._yl = f.readSint16LE();
+ sprite._size = f.readSint32LE();
+ f.skip(2); // Natural and Memorize are used in Load()
+ sprite._picture = _vm->_graphics->loadPictureRaw(f, sprite._xl * 8, sprite._yl + 1);
+
+ if (destX < 0) {
+ destX = sprite._x * 8;
+ destY = sprite._y;
+ }
+ drawSprite(destX, destY, sprite);
+
+ sprite._picture.free();
+ f.close();
+ }
+}
+
+/**
+ * @remarks Originally called 'display_it'
+ */
+void Background::drawSprite(int16 x, int16 y, SpriteType &sprite) {
+ // These pictures are practically parts of the background. -10 is for the drop-down menu.
+ _vm->_graphics->drawBackgroundSprite(x, y - 10, sprite);
+}
+
+void Background::resetVariables() {
+ _nextBell = 0;
+}
+
+void Background::synchronize(Common::Serializer &sz) {
+ sz.syncAsByte(_nextBell);
+}
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/background.h b/engines/avalanche/background.h
new file mode 100644
index 0000000000..34d7a9a2cc
--- /dev/null
+++ b/engines/avalanche/background.h
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* Original name: CELER The unit for updating the screen pics. */
+
+#ifndef AVALANCHE_BACKGROUND_H
+#define AVALANCHE_BACKGROUND_H
+
+#include "common/str.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+enum PictureType {kEga, kBgi, kNaturalImage};
+
+struct SpriteType {
+ PictureType _type;
+ int16 _x, _y;
+ int16 _xl, _yl;
+ int32 _size;
+ Graphics::Surface _picture;
+};
+
+class Background {
+public:
+ Background(AvalancheEngine *vm);
+ ~Background();
+
+ void update();
+ void load(byte number);
+ void release();
+
+ // Setting the destination to negative coordinates means the picture should be drawn to it's original position.
+ // If you give it positive values, the picture will be plotted to the desired coordinates on the screen.
+ // By that we get rid of show_one_at(), which would be almost identical and cause a lot of code duplication.
+ void draw(int16 destX, int16 destY, byte sprId);
+ void resetVariables();
+ void synchronize(Common::Serializer &sz);
+
+private:
+ AvalancheEngine *_vm;
+
+ byte _nextBell; // For the ringing.
+ int32 _offsets[40];
+ byte _spriteNum;
+ SpriteType _sprites[40];
+ Common::String _filename;
+ static const int16 kOnDisk; // Value of _sprites[fv]._x when it's not in memory.
+
+ void drawSprite(int16 x, int16 y, SpriteType &sprite);
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_BACKGROUND_H
diff --git a/engines/avalanche/closing.cpp b/engines/avalanche/closing.cpp
new file mode 100644
index 0000000000..1cb2e84218
--- /dev/null
+++ b/engines/avalanche/closing.cpp
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* CLOSING The closing screen and error handler. */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/closing.h"
+
+#include "common/random.h"
+
+namespace Avalanche {
+
+Closing::Closing(AvalancheEngine *vm) {
+ _vm = vm;
+ warning("STUB: Closing::Closing()");
+}
+
+void Closing::getScreen(ScreenType which) {
+ warning("STUB: Closing::getScreen()");
+}
+
+void Closing::showScreen() {
+ warning("STUB: Closing::showScreen()");
+}
+
+void Closing::putIn(Common::String str, uint16 where) {
+ warning("STUB: Closing::putIn()");
+}
+
+void Closing::exitGame() {
+ static const char nouns[12][14] = {
+ "sackbut", "harpsichord", "camel", "conscience", "ice-cream", "serf",
+ "abacus", "castle", "carrots", "megaphone", "manticore", "drawbridge"
+ };
+
+ static const char verbs[12][12] = {
+ "haunt", "daunt", "tickle", "gobble", "erase", "provoke",
+ "surprise", "ignore", "stare at", "shriek at", "frighten", "quieten"
+ };
+
+ _vm->_sound->stopSound();
+
+ getScreen(kScreenNagScreen);
+ byte nounId = _vm->_rnd->getRandomNumber(11);
+ byte verbId = _vm->_rnd->getRandomNumber(11);
+ Common::String result = Common::String::format("%s will %s you", nouns[nounId], verbs[verbId]);
+ putIn(result, 1628);
+ showScreen(); // No halt- it's already set up.
+}
+
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/closing.h b/engines/avalanche/closing.h
new file mode 100644
index 0000000000..25217e347e
--- /dev/null
+++ b/engines/avalanche/closing.h
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* CLOSING The closing screen and error handler. */
+
+#ifndef AVALANCHE_CLOSING_H
+#define AVALANCHE_CLOSING_H
+
+#include "common/str.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Closing {
+public:
+ Closing(AvalancheEngine *vm);
+ void exitGame();
+
+private:
+ // Will be needed during implementation of Closing.
+ enum ScreenType {
+ kScreenBugAlert = 1,
+ kScreenRamCram = 2,
+ kScreenNagScreen = 3,
+ kScreenTwoCopies = 5
+ };
+
+ AvalancheEngine *_vm;
+
+ void getScreen(ScreenType which);
+ void showScreen();
+ void putIn(Common::String str, uint16 where);
+
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_CLOSING_H
diff --git a/engines/avalanche/console.cpp b/engines/avalanche/console.cpp
new file mode 100644
index 0000000000..656cc1907c
--- /dev/null
+++ b/engines/avalanche/console.cpp
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/console.h"
+#include "avalanche/avalanche.h"
+
+namespace Avalanche {
+
+AvalancheConsole::AvalancheConsole(AvalancheEngine *vm) : GUI::Debugger(), _vm(vm) {
+ DCmd_Register("magic_lines", WRAP_METHOD(AvalancheConsole, Cmd_MagicLines));
+}
+
+AvalancheConsole::~AvalancheConsole() {
+}
+
+/**
+ * This command loads up the specified new scene number
+ */
+bool AvalancheConsole::Cmd_MagicLines(int argc, const char **argv) {
+ if (argc != 1) {
+ DebugPrintf("Usage: %s\n", argv[0]);
+ return true;
+ }
+
+ _vm->_showDebugLines = !_vm->_showDebugLines;
+ return false;
+}
+
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/console.h b/engines/avalanche/console.h
new file mode 100644
index 0000000000..166515d913
--- /dev/null
+++ b/engines/avalanche/console.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#ifndef AVALANCHE_CONSOLE_H
+#define AVALANCHE_CONSOLE_H
+
+#include "gui/debugger.h"
+
+namespace Avalanche {
+
+class AvalancheEngine;
+
+class AvalancheConsole : public GUI::Debugger {
+public:
+ AvalancheConsole(AvalancheEngine *vm);
+ virtual ~AvalancheConsole(void);
+
+protected:
+ bool Cmd_MagicLines(int argc, const char **argv);
+
+private:
+ AvalancheEngine *_vm;
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_CONSOLE_H
diff --git a/engines/avalanche/detection.cpp b/engines/avalanche/detection.cpp
new file mode 100644
index 0000000000..428e71f35a
--- /dev/null
+++ b/engines/avalanche/detection.cpp
@@ -0,0 +1,213 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/avalanche.h"
+
+#include "common/system.h"
+#include "common/savefile.h"
+
+#include "engines/advancedDetector.h"
+#include "graphics/thumbnail.h"
+
+namespace Avalanche {
+
+struct AvalancheGameDescription {
+ ADGameDescription desc;
+};
+
+uint32 AvalancheEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+const char *AvalancheEngine::getGameId() const {
+ return _gameDescription->desc.gameid;
+}
+
+static const PlainGameDescriptor avalancheGames[] = {
+ {"avalanche", "Lord Avalot d'Argent"},
+ {0, 0}
+};
+
+static const ADGameDescription gameDescriptions[] = {
+ {
+ "avalanche", 0,
+ {
+ {"avalot.sez", 0, "de10eb353228013da3d3297784f81ff9", 48763},
+ {"mainmenu.avd", 0, "89f31211af579a872045b175cc264298", 18880},
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+
+ AD_TABLE_END_MARKER
+};
+
+class AvalancheMetaEngine : public AdvancedMetaEngine {
+public:
+ AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AvalancheGameDescription), avalancheGames) {
+ }
+
+ const char *getName() const {
+ return "Avalanche";
+ }
+
+ const char *getOriginalCopyright() const {
+ return "Avalanche Engine Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.";
+ }
+
+ bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
+ bool hasFeature(MetaEngineFeature f) const;
+
+ int getMaximumSaveSlot() const { return 99; }
+ SaveStateList listSaves(const char *target) const;
+ void removeSaveState(const char *target, int slot) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+};
+
+bool AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
+ if (gd)
+ *engine = new AvalancheEngine(syst, (const AvalancheGameDescription *)gd);
+ return gd != 0;
+}
+
+bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail);
+}
+
+SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String pattern = target;
+ pattern.toUppercase();
+ pattern += ".???";
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
+ const Common::String &fname = *filename;
+ int slotNum = atoi(fname.c_str() + fname.size() - 3);
+ if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
+ Common::InSaveFile *file = saveFileMan->openForLoading(fname);
+ if (file) {
+ // Check for our signature.
+ uint32 signature = file->readUint32LE();
+ if (signature != MKTAG('A', 'V', 'A', 'L')) {
+ warning("Savegame of incompatible type!");
+ delete file;
+ continue;
+ }
+
+ // Check version.
+ byte saveVersion = file->readByte();
+ if (saveVersion != kSavegameVersion) {
+ warning("Savegame of incompatible version!");
+ delete file;
+ continue;
+ }
+
+ // Read name.
+ uint32 nameSize = file->readUint32LE();
+ if (nameSize >= 255) {
+ delete file;
+ continue;
+ }
+ char *name = new char[nameSize + 1];
+ file->read(name, nameSize);
+ name[nameSize] = 0;
+
+ saveList.push_back(SaveStateDescriptor(slotNum, name));
+ delete[] name;
+ delete file;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(fileName);
+}
+
+SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.%03d", target, slot);
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
+
+ if (f) {
+ // Check for our signature.
+ uint32 signature = f->readUint32LE();
+ if (signature != MKTAG('A', 'V', 'A', 'L')) {
+ warning("Savegame of incompatible type!");
+ delete f;
+ return SaveStateDescriptor();
+ }
+
+ // Check version.
+ byte saveVersion = f->readByte();
+ if (saveVersion > kSavegameVersion) {
+ warning("Savegame of a too recent version!");
+ delete f;
+ return SaveStateDescriptor();
+ }
+
+ // Read the description.
+ uint32 descSize = f->readUint32LE();
+ Common::String description;
+ for (uint32 i = 0; i < descSize; i++) {
+ char actChar = f->readByte();
+ description += actChar;
+ }
+
+ SaveStateDescriptor desc(slot, description);
+
+ Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*f);
+ desc.setThumbnail(thumbnail);
+
+ delete f;
+ return desc;
+ }
+ return SaveStateDescriptor();
+}
+
+} // End of namespace Avalanche
+
+#if PLUGIN_ENABLED_DYNAMIC(AVALANCHE)
+ REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
+#endif
diff --git a/engines/avalanche/dialogs.cpp b/engines/avalanche/dialogs.cpp
new file mode 100644
index 0000000000..e5acd9cae2
--- /dev/null
+++ b/engines/avalanche/dialogs.cpp
@@ -0,0 +1,1196 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+ /* SCROLLS The scroll driver. */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/dialogs.h"
+
+#include "common/random.h"
+
+namespace Avalanche {
+
+// A quasiped defines how people who aren't sprites talk. For example, quasiped
+// "A" is Dogfood. The rooms aren't stored because I'm leaving that to context.
+const QuasipedType Dialogs::kQuasipeds[16] = {
+ //_whichPed, _foregroundColor, _room, _backgroundColor, _who
+ {1, kColorLightgray, kRoomArgentPub, kColorBrown, kPeopleDogfood}, // A: Dogfood (screen 19).
+ {2, kColorGreen, kRoomArgentPub, kColorWhite, kPeopleIbythneth}, // B: Ibythneth (screen 19).
+ {2, kColorWhite, kRoomYours, kColorMagenta, kPeopleArkata}, // C: Arkata (screen 1).
+ {2, kColorBlack, kRoomLustiesRoom, kColorRed, kPeopleInvisible}, // D: Hawk (screen 23).
+ {2, kColorLightgreen, kRoomOutsideDucks, kColorBrown, kPeopleTrader}, // E: Trader (screen 50).
+ {5, kColorYellow, kRoomRobins, kColorRed, kPeopleAvalot}, // F: Avvy, tied up (scr.42)
+ {1, kColorBlue, kRoomAylesOffice, kColorWhite, kPeopleAyles}, // G: Ayles (screen 16).
+ {1, kColorBrown, kRoomMusicRoom, kColorWhite, kPeopleJacques}, // H: Jacques (screen 7).
+ {1, kColorLightgreen, kRoomNottsPub, kColorGreen, kPeopleSpurge}, // I: Spurge (screen 47).
+ {2, kColorYellow, kRoomNottsPub, kColorRed, kPeopleAvalot}, // J: Avalot (screen 47).
+ {1, kColorLightgray, kRoomLustiesRoom, kColorBlack, kPeopleDuLustie}, // K: du Lustie (screen 23).
+ {1, kColorYellow, kRoomOubliette, kColorRed, kPeopleAvalot}, // L: Avalot (screen 27).
+ {2, kColorWhite, kRoomOubliette, kColorRed, kPeopleInvisible}, // M: Avaroid (screen 27).
+ {3, kColorLightgray, kRoomArgentPub, kColorDarkgray, kPeopleMalagauche},// N: Malagauche (screen 19).
+ {4, kColorLightmagenta, kRoomNottsPub, kColorRed, kPeoplePort}, // O: Port (screen 47).
+ {1, kColorLightgreen, kRoomDucks, kColorDarkgray, kPeopleDrDuck} // P: Duck (screen 51).
+};
+
+Dialogs::Dialogs(AvalancheEngine *vm) {
+ _vm = vm;
+ _noError = true;
+}
+
+void Dialogs::init() {
+ loadFont();
+ resetScrollDriver();
+}
+
+/**
+ * Determine the color of the ready light and draw it
+ * @remarks Originally called 'state'
+ */
+void Dialogs::setReadyLight(byte state) {
+ if (_vm->_ledStatus == state)
+ return; // Already like that!
+
+ Color color = kColorBlack;
+ switch (state) {
+ case 0:
+ color = kColorBlack;
+ break; // Off
+ case 1:
+ case 2:
+ case 3:
+ color = kColorGreen;
+ break; // Hit a key
+ }
+ warning("STUB: Dialogs::setReadyLight()");
+
+ CursorMan.showMouse(false);
+ _vm->_graphics->drawReadyLight(color);
+ CursorMan.showMouse(true);
+ _vm->_ledStatus = state;
+}
+
+void Dialogs::easterEgg() {
+ warning("STUB: Scrolls::easterEgg()");
+}
+
+void Dialogs::say(int16 x, int16 y, Common::String z) {
+ FontType itw;
+ byte lz = z.size();
+
+ bool offset = x % 8 == 4;
+ x /= 8;
+ y++;
+ int16 i = 0;
+ for (int xx = 0; xx < lz; xx++) {
+ switch (z[xx]) {
+ case kControlRoman:
+ _currentFont = kFontStyleRoman;
+ break;
+ case kControlItalic:
+ _currentFont = kFontStyleItalic;
+ break;
+ default: {
+ for (int yy = 0; yy < 12; yy++)
+ itw[(byte)z[xx]][yy] = _fonts[_currentFont][(byte)z[xx]][yy + 2];
+
+ // We have to draw the characters one-by-one because of the accidental font changes.
+ i++;
+ Common::String chr(z[xx]);
+ _vm->_graphics->drawScrollText(chr, itw, 12, (x - 1) * 8 + offset * 4 + i * 8, y, kColorBlack);
+ }
+ }
+ }
+}
+
+/**
+ * One of the 3 "Mode" functions passed as ScrollsFunctionType parameters.
+ * @remarks Originally called 'normscroll'
+ */
+void Dialogs::scrollModeNormal() {
+ // Original code is:
+ // egg : array[1..8] of char = ^P^L^U^G^H+'***';
+ // this is not using kControl characters: it's the secret code to be entered to trigger the easter egg
+ // TODO: To be fixed when the Easter egg code is implemented
+ Common::String egg = Common::String::format("%c%c%c%c%c***", kControlParagraph, kControlLeftJustified, kControlNegative, kControlBell, kControlBackspace);
+ Common::String e = "(c) 1994";
+
+ setReadyLight(3);
+ _vm->_seeScroll = true;
+ _vm->_graphics->loadMouse(kCurFletch);
+
+ _vm->_graphics->saveScreen();
+ _vm->_graphics->showScroll();
+
+ Common::Event event;
+ bool escape = false;
+ while (!_vm->shouldQuit() && !escape) {
+ _vm->_graphics->refreshScreen();
+ while (_vm->getEvent(event)) {
+ if ((event.type == Common::EVENT_LBUTTONUP) ||
+ ((event.type == Common::EVENT_KEYDOWN) && ((event.kbd.keycode == Common::KEYCODE_ESCAPE) ||
+ (event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_HASH) ||
+ (event.kbd.keycode == Common::KEYCODE_PLUS)))) {
+ escape = true;
+ break;
+ }
+ }
+ }
+
+ _vm->_graphics->restoreScreen();
+ _vm->_graphics->removeBackup();
+
+ warning("STUB: scrollModeNormal() - Check Easter Egg trigger");
+#if 0
+ char r;
+ bool oktoexit;
+ do {
+ do {
+ _vm->check(); // was "checkclick;"
+
+//#ifdef RECORD slowdown(); basher::count++; #endif
+
+ if (_vm->_enhanced->keypressede())
+ break;
+ } while (!((mrelease > 0) || (buttona1()) || (buttonb1())));
+
+
+ if (mrelease == 0) {
+ inkey();
+ if (aboutscroll) {
+ move(e[2 - 1], e[1 - 1], 7);
+ e[8 - 1] = inchar;
+ if (egg == e)
+ easteregg();
+ }
+ oktoexit = set::of('\15', '\33', '+', '#', eos).has(inchar);
+ if (!oktoexit) errorled();
+ }
+
+ } while (!((oktoexit) || (mrelease > 0)));
+
+//#ifdef RECORD record_one(); #endif
+
+ _vm->screturn = r == '#'; // "back door"
+#endif
+
+ setReadyLight(0);
+ _vm->_seeScroll = false;
+ _vm->_holdLeftMouse = false; // Used in Lucerna::checkclick().
+
+ warning("STUB: Scrolls::scrollModeNormal()");
+}
+
+/**
+ * One of the 3 "Mode" functions passed as ScrollsFunctionType parameters.
+ * The "asking" scroll. Used indirectly in diplayQuestion().
+ * @remarks Originally called 'dialogue'
+ */
+void Dialogs::scrollModeDialogue() {
+ _vm->_graphics->loadMouse(kCurHand);
+
+ _vm->_graphics->saveScreen();
+ _vm->_graphics->showScroll();
+
+ Common::Event event;
+ while (!_vm->shouldQuit()) {
+ _vm->_graphics->refreshScreen();
+
+ _vm->getEvent(event);
+
+ Common::Point cursorPos = _vm->getMousePos();
+ cursorPos.y /= 2;
+
+ char inChar = 0;
+ if ((event.type == Common::EVENT_KEYDOWN) && (event.kbd.ascii <= 122) && (event.kbd.ascii >= 97)) {
+ inChar = (char)event.kbd.ascii;
+ Common::String temp(inChar);
+ temp.toUppercase();
+ inChar = temp[0];
+ }
+
+ if (_vm->shouldQuit() || (event.type == Common::EVENT_LBUTTONUP) || (event.type == Common::EVENT_KEYDOWN)) {
+ if (((cursorPos.x >= _shadowBoxX - 65) && (cursorPos.y >= _shadowBoxY - 24) && (cursorPos.x <= _shadowBoxX - 5) && (cursorPos.y <= _shadowBoxY - 10))
+ || (inChar == 'Y') || (inChar == 'J') || (inChar == 'O')) { // Yes, Ja, Oui
+ _scReturn = true;
+ break;
+ } else if (((cursorPos.x >= _shadowBoxX + 5) && (cursorPos.y >= _shadowBoxY - 24) && (cursorPos.x <= _shadowBoxX + 65) && (cursorPos.y <= _shadowBoxY - 10))
+ || (inChar == 'N')){ // No, Non, Nein
+ _scReturn = false;
+ break;
+ }
+ }
+ }
+
+ _vm->_graphics->restoreScreen();
+ _vm->_graphics->removeBackup();
+}
+
+void Dialogs::store(byte what, TuneType &played) {
+ memcpy(played, played + 1, sizeof(played) - 1);
+ played[30] = what;
+}
+
+bool Dialogs::theyMatch(TuneType &played) {
+ byte mistakes = 0;
+
+ for (unsigned int i = 0; i < sizeof(played); i++) {
+ if (played[i] != _vm->kTune[i])
+ mistakes++;
+ }
+
+ return mistakes < 5;
+}
+
+/**
+ * One of the 3 "Mode" functions passed as ScrollsFunctionType parameters.
+ * Part of the harp mini-game.
+ * @remarks Originally called 'music_Scroll'
+ */
+void Dialogs::scrollModeMusic() {
+ setReadyLight(3);
+ _vm->_seeScroll = true;
+ CursorMan.showMouse(false);
+ _vm->_graphics->loadMouse(kCurFletch);
+
+ TuneType played;
+ for (unsigned int i = 0; i < sizeof(played); i++)
+ played[i] = kPitchInvalid;
+ int8 lastOne = -1, thisOne = -1; // Invalid values.
+
+ _vm->_seeScroll = true;
+
+ _vm->_graphics->saveScreen();
+ _vm->_graphics->showScroll();
+
+ Common::Event event;
+ while (!_vm->shouldQuit()) {
+ _vm->_graphics->refreshScreen();
+
+ _vm->getEvent(event);
+
+ // When we stop playing?
+ if ((event.type == Common::EVENT_LBUTTONDOWN) ||
+ ((event.type == Common::EVENT_KEYDOWN) && ((event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_ESCAPE)))) {
+ break;
+ }
+
+ // When we DO play:
+ if ((event.type == Common::EVENT_KEYDOWN)
+ && ((event.kbd.keycode == Common::KEYCODE_q) || (event.kbd.keycode == Common::KEYCODE_w)
+ || (event.kbd.keycode == Common::KEYCODE_e) || (event.kbd.keycode == Common::KEYCODE_r)
+ || (event.kbd.keycode == Common::KEYCODE_t) || (event.kbd.keycode == Common::KEYCODE_y)
+ || (event.kbd.keycode == Common::KEYCODE_u) || (event.kbd.keycode == Common::KEYCODE_i)
+ || (event.kbd.keycode == Common::KEYCODE_o) || (event.kbd.keycode == Common::KEYCODE_p)
+ || (event.kbd.keycode == Common::KEYCODE_LEFTBRACKET) || (event.kbd.keycode == Common::KEYCODE_RIGHTBRACKET))) {
+ byte value;
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_q:
+ value = 0;
+ break;
+ case Common::KEYCODE_w:
+ value = 1;
+ break;
+ case Common::KEYCODE_e:
+ value = 2;
+ break;
+ case Common::KEYCODE_r:
+ value = 3;
+ break;
+ case Common::KEYCODE_t:
+ value = 4;
+ break;
+ case Common::KEYCODE_y:
+ value = 5;
+ break;
+ case Common::KEYCODE_u:
+ value = 6;
+ break;
+ case Common::KEYCODE_i:
+ value = 7;
+ break;
+ case Common::KEYCODE_o:
+ value = 8;
+ break;
+ case Common::KEYCODE_p:
+ value = 9;
+ break;
+ case Common::KEYCODE_LEFTBRACKET:
+ value = 10;
+ break;
+ case Common::KEYCODE_RIGHTBRACKET:
+ value = 11;
+ break;
+ default:
+ break;
+ }
+
+ lastOne = thisOne;
+ thisOne = value;
+
+ _vm->_sound->playNote(_vm->kNotes[thisOne], 100);
+ _vm->_system->delayMillis(200);
+
+ if (!_vm->_bellsAreRinging) { // These handle playing the right tune.
+ if (thisOne < lastOne)
+ store(kPitchLower, played);
+ else if (thisOne == lastOne)
+ store(kPitchSame, played);
+ else
+ store(kPitchHigher, played);
+ }
+
+ if (theyMatch(played)) {
+ setReadyLight(0);
+ _vm->_timer->addTimer(8, Timer::kProcJacquesWakesUp, Timer::kReasonJacquesWakingUp);
+ break;
+ }
+ }
+ }
+
+ _vm->_graphics->restoreScreen();
+ _vm->_graphics->removeBackup();
+
+ _vm->_seeScroll = false;
+ CursorMan.showMouse(true);
+}
+
+void Dialogs::resetScrollDriver() {
+ _scrollBells = 0;
+ _currentFont = kFontStyleRoman;
+ _useIcon = 0;
+ _vm->_interrogation = 0; // Always reset after a scroll comes up.
+}
+
+/**
+ * Rings the bell x times
+ * @remarks Originally called 'dingdongbell'
+ */
+void Dialogs::ringBell() {
+ for (int i = 0; i < _scrollBells; i++)
+ _vm->errorLed(); // Ring the bell "_scrollBells" times.
+}
+
+/**
+ * This moves the mouse pointer off the scroll so that you can read it.
+ * @remarks Originally called 'dodgem'
+ */
+void Dialogs::dodgem() {
+ _dodgeCoord = _vm->getMousePos();
+ g_system->warpMouse(_dodgeCoord.x, _underScroll); // Move the pointer off the scroll.
+}
+
+/**
+ * This is the opposite of Dodgem.
+ * It moves the mouse pointer back, IF you haven't moved it in the meantime.
+ * @remarks Originally called 'undodgem'
+ */
+void Dialogs::unDodgem() {
+ Common::Point actCoord = _vm->getMousePos();
+ if ((actCoord.x == _dodgeCoord.x) && (actCoord.y == _underScroll))
+ g_system->warpMouse(_dodgeCoord.x, _dodgeCoord.y); // No change, so restore the pointer's original position.
+}
+
+void Dialogs::drawScroll(DialogFunctionType modeFunc) {
+ int16 lx = 0;
+ int16 ly = (_maxLineNum + 1) * 6;
+ int16 ex;
+ for (int i = 0; i <= _maxLineNum; i++) {
+ ex = _scroll[i].size() * 8;
+ if (lx < ex)
+ lx = ex;
+ }
+ int16 mx = 320;
+ int16 my = 100; // Getmaxx & getmaxy div 2, both.
+ lx /= 2;
+ ly -= 2;
+
+ if ((1 <= _useIcon) && (_useIcon <= 34))
+ lx += kHalfIconWidth;
+
+ CursorMan.showMouse(false);
+ _vm->_graphics->drawScroll(mx, lx, my, ly);
+
+ mx -= lx;
+ my -= ly + 2;
+
+ bool centre = false;
+
+ byte iconIndent = 0;
+ switch (_useIcon) {
+ case 0:
+ iconIndent = 0;
+ break; // No icon.
+ case 34:
+ _vm->_graphics->drawSign("about", 28, 76, 15);
+ iconIndent = 0;
+ break;
+ case 35:
+ _vm->_graphics->drawSign("gameover", 52, 59, 71);
+ iconIndent = 0;
+ break;
+ }
+
+ if ((1 <= _useIcon) && (_useIcon <= 33)) { // Standard icon.
+ _vm->_graphics->drawIcon(mx, my + ly / 2, _useIcon);
+ iconIndent = 53;
+ }
+
+ for (int i = 0; i <= _maxLineNum; i++) {
+ if (!_scroll[i].empty())
+ switch (_scroll[i][_scroll[i].size() - 1]) {
+ case kControlCenter:
+ centre = true;
+ _scroll[i].deleteLastChar();
+ break;
+ case kControlLeftJustified:
+ centre = false;
+ _scroll[i].deleteLastChar();
+ break;
+ case kControlQuestion:
+ _shadowBoxX = mx + lx;
+ _shadowBoxY = my + ly;
+ _scroll[i].setChar(' ', 0);
+ _vm->_graphics->drawShadowBox(_shadowBoxX - 65, _shadowBoxY - 24, _shadowBoxX - 5, _shadowBoxY - 10, "Yes.");
+ _vm->_graphics->drawShadowBox(_shadowBoxX + 5, _shadowBoxY - 24, _shadowBoxX + 65, _shadowBoxY - 10, "No.");
+ break;
+ }
+
+ if (centre)
+ say(320 - _scroll[i].size() * 4 + iconIndent, my, _scroll[i]);
+ else
+ say(mx + iconIndent, my, _scroll[i]);
+
+ my += 12;
+ }
+
+ _underScroll = (my + 3) * 2; // Multiplying because of the doubled screen height.
+ ringBell();
+
+ _vm->_dropsOk = false;
+ dodgem();
+
+ (this->*modeFunc)();
+
+ unDodgem();
+ _vm->_dropsOk = true;
+
+ resetScrollDriver();
+}
+
+void Dialogs::drawBubble(DialogFunctionType modeFunc) {
+ Common::Point points[3];
+
+ CursorMan.showMouse(false);
+ int16 xl = 0;
+ int16 yl = (_maxLineNum + 1) * 5;
+ for (int i = 0; i <= _maxLineNum; i++) {
+ uint16 textWidth = _scroll[i].size() * 8;
+ if (textWidth > xl)
+ xl = textWidth;
+ }
+ xl /= 2;
+
+ int16 xw = xl + 18;
+ int16 yw = yl + 7;
+ int16 my = yw * 2 - 2;
+ int16 xc = 0;
+
+ if (_talkX - xw < 0)
+ xc = -(_talkX - xw);
+ if (_talkX + xw > 639)
+ xc = 639 - (_talkX + xw);
+
+ // Compute triangle coords for the tail of the bubble
+ points[0].x = _talkX - 10;
+ points[0].y = yw;
+ points[1].x = _talkX + 10;
+ points[1].y = yw;
+ points[2].x = _talkX;
+ points[2].y = _talkY;
+
+ _vm->_graphics->prepareBubble(xc, xw, my, points);
+
+ // Draw the text of the bubble. The centering of the text was improved here compared to Pascal's settextjustify().
+ // The font is not the same that outtextxy() uses in Pascal. I don't have that, so I used characters instead.
+ // It's almost the same, only notable differences are '?', '!', etc.
+ for (int i = 0; i <= _maxLineNum; i++) {
+ int16 x = xc + _talkX - _scroll[i].size() / 2 * 8;
+ bool offset = _scroll[i].size() % 2;
+ _vm->_graphics->drawScrollText(_scroll[i], _vm->_font, 8, x - offset * 4, (i * 10) + 12, _vm->_graphics->_talkFontColor);
+ }
+
+ ringBell();
+ CursorMan.showMouse(false);
+ _vm->_dropsOk = false;
+
+ // This does the actual drawing to the screen.
+ (this->*modeFunc)();
+
+ _vm->_dropsOk = true;
+ CursorMan.showMouse(true); // sink;
+ resetScrollDriver();
+}
+
+void Dialogs::reset() {
+ _maxLineNum = 0;
+ for (int i = 0; i < 15; i++) {
+ if (!_scroll[i].empty())
+ _scroll[i].clear();
+ }
+}
+
+/**
+ * Natural state of bubbles
+ * @remarks Originally called 'natural'
+ */
+void Dialogs::setBubbleStateNatural() {
+ _talkX = 320;
+ _talkY = 200;
+ _vm->_graphics->setDialogColor(kColorDarkgray, kColorWhite);
+}
+
+Common::String Dialogs::displayMoney() {
+ Common::String result;
+
+ if (_vm->_money < 12) { // just pence
+ result = Common::String::format("%dd", _vm->_money);
+ } else if (_vm->_money < 240) { // shillings & pence
+ if ((_vm->_money % 12) == 0)
+ result = Common::String::format("%d/-", _vm->_money / 12);
+ else
+ result = Common::String::format("%d/%d", _vm->_money / 12, _vm->_money % 12);
+ } else { // L, s & d
+ result = Common::String::format("\x9C%d.%d.%d", _vm->_money / 240, (_vm->_money / 12) % 20,
+ _vm->_money % 12);
+ }
+ if (_vm->_money > 12) {
+ Common::String extraStr = Common::String::format(" (that's %dd)", _vm->_money);
+ result += extraStr;
+ }
+
+ return result;
+}
+
+/**
+ * Strip trailing character in a string
+ * @remarks Originally called 'strip'
+ */
+void Dialogs::stripTrailingSpaces(Common::String &str) {
+ while (str.lastChar() == ' ')
+ str.deleteLastChar();
+ // We don't use String::trim() here because we need the leading whitespaces.
+}
+
+/**
+ * Does the word wrapping.
+ */
+void Dialogs::solidify(byte n) {
+ if (!_scroll[n].contains(' '))
+ return; // No spaces.
+
+ // So there MUST be a space there, somewhere...
+ do {
+ _scroll[n + 1] = _scroll[n][_scroll[n].size() - 1] + _scroll[n + 1];
+ _scroll[n].deleteLastChar();
+ } while (_scroll[n][_scroll[n].size() - 1] != ' ');
+
+ stripTrailingSpaces(_scroll[n]);
+}
+
+/**
+ * @remarks Originally called 'calldriver'
+ * Display text by calling the dialog driver. It unifies the function of the original
+ * 'calldriver' and 'display' by using Common::String instead of a private buffer.
+ */
+void Dialogs::displayText(Common::String text) {
+// bool was_virtual; // Was the mouse cursor virtual on entry to this proc?
+ warning("STUB: Scrolls::calldrivers()");
+
+ _vm->_sound->stopSound();
+
+ setReadyLight(0);
+ _scReturn = false;
+ bool mouthnext = false;
+ bool callSpriteRun = true; // Only call sprite_run the FIRST time.
+
+ switch (text.lastChar()) {
+ case kControlToBuffer:
+ text.deleteLastChar();
+ break; // ^D = (D)on't include pagebreak
+ case kControlSpeechBubble:
+ case kControlQuestion:
+ break; // ^B = speech (B)ubble, ^Q = (Q)uestion in dialogue box
+ default:
+ text.insertChar(kControlParagraph, text.size());
+ }
+
+ for (uint16 i = 0; i < text.size(); i++) {
+ if (mouthnext) {
+ if (text[i] == kControlRegister)
+ _param = 0;
+ else if (('0' <= text[i]) && (text[i] <= '9'))
+ _param = text[i] - 48;
+ else if (('A' <= text[i]) && (text[i] <= 'Z'))
+ _param = text[i] - 55;
+
+ mouthnext = false;
+ } else {
+ switch (text[i]) {
+ case kControlParagraph:
+ if ((_maxLineNum == 0) && (_scroll[0].empty()))
+ break;
+
+ if (callSpriteRun)
+ _vm->spriteRun();
+ callSpriteRun = false;
+
+ drawScroll(&Avalanche::Dialogs::scrollModeNormal);
+
+ reset();
+
+ if (_scReturn)
+ return;
+ break;
+ case kControlBell:
+ _scrollBells++;
+ break;
+ case kControlSpeechBubble:
+ if ((_maxLineNum == 0) && (_scroll[0].empty()))
+ break;
+
+ if (callSpriteRun)
+ _vm->spriteRun();
+ callSpriteRun = false;
+
+ if (_param == 0)
+ setBubbleStateNatural();
+ else if ((1 <= _param) && (_param <= 9)) {
+ AnimationType *spr = _vm->_animation->_sprites[_param - 1];
+ if ((_param > _vm->_animation->kSpriteNumbMax) || (!spr->_quick)) { // Not valid.
+ _vm->errorLed();
+ setBubbleStateNatural();
+ } else
+ spr->chatter(); // Normal sprite talking routine.
+ } else if ((10 <= _param) && (_param <= 36)) {
+ // Quasi-peds. (This routine performs the same
+ // thing with QPs as triptype.chatter does with the
+ // sprites.)
+ PedType *quasiPed = &_vm->_peds[kQuasipeds[_param - 10]._whichPed];
+ _talkX = quasiPed->_x;
+ _talkY = quasiPed->_y; // Position.
+
+ _vm->_graphics->setDialogColor(kQuasipeds[_param - 10]._backgroundColor, kQuasipeds[_param - 10]._textColor);
+ } else {
+ _vm->errorLed(); // Not valid.
+ setBubbleStateNatural();
+ }
+
+ drawBubble(&Avalanche::Dialogs::scrollModeNormal);
+
+ reset();
+
+ if (_scReturn)
+ return;
+ break;
+
+ // CHECME: The whole kControlNegative block seems completely unused, as the only use (the easter egg check) is a false positive
+ case kControlNegative:
+ switch (_param) {
+ case 1:
+ displayText(displayMoney() + kControlToBuffer); // Insert cash balance. (Recursion)
+ break;
+ case 2: {
+ int pwdId = _vm->_parser->kFirstPassword + _vm->_passwordNum;
+ displayText(_vm->_parser->_vocabulary[pwdId]._word + kControlToBuffer);
+ }
+ break;
+ case 3:
+ displayText(_vm->_favouriteDrink + kControlToBuffer);
+ break;
+ case 4:
+ displayText(_vm->_favouriteSong + kControlToBuffer);
+ break;
+ case 5:
+ displayText(_vm->_worstPlaceOnEarth + kControlToBuffer);
+ break;
+ case 6:
+ displayText(_vm->_spareEvening + kControlToBuffer);
+ break;
+ case 9: {
+ Common::String tmpStr = Common::String::format("%d,%d%c",_vm->_catacombX, _vm->_catacombY, kControlToBuffer);
+ displayText(tmpStr);
+ }
+ break;
+ case 10:
+ switch (_vm->_boxContent) {
+ case 0: // Sixpence.
+ displayScrollChain('q', 37); // You find the sixpence.
+ _vm->_money += 6;
+ _vm->_boxContent = _vm->_parser->kNothing;
+ _vm->incScore(2);
+ return;
+ case Parser::kNothing:
+ displayText("nothing at all. It's completely empty.");
+ break;
+ default:
+ displayText(_vm->getItem(_vm->_boxContent) + '.');
+ }
+ break;
+ case 11:
+ for (int j = 0; j < kObjectNum; j++) {
+ if (_vm->_objects[j])
+ displayText(_vm->getItem(j) + ", " + kControlToBuffer);
+ }
+ break;
+ }
+ break;
+ case kControlIcon:
+ _useIcon = _param;
+ break;
+ case kControlNewLine:
+ _maxLineNum++;
+ break;
+ case kControlQuestion:
+ if (callSpriteRun)
+ _vm->spriteRun();
+ callSpriteRun = false;
+
+ _maxLineNum++;
+ _scroll[_maxLineNum] = kControlQuestion;
+
+ drawScroll(&Avalanche::Dialogs::scrollModeDialogue);
+ reset();
+ break;
+ case kControlRegister:
+ mouthnext = true;
+ break;
+ case kControlInsertSpaces:
+ for (int j = 0; j < 9; j++)
+ _scroll[_maxLineNum] += ' ';
+ break;
+ default: // Add new char.
+ if (_scroll[_maxLineNum].size() == 50) {
+ solidify(_maxLineNum);
+ _maxLineNum++;
+ }
+ _scroll[_maxLineNum] += text[i];
+ break;
+ }
+ }
+ }
+}
+
+void Dialogs::setTalkPos(int16 x, int16 y) {
+ _talkX = x;
+ _talkY = y;
+}
+
+int16 Dialogs::getTalkPosX() {
+ return _talkX;
+}
+
+bool Dialogs::displayQuestion(Common::String question) {
+ displayText(question + kControlNewLine + kControlQuestion);
+
+ if (_scReturn && (_vm->_rnd->getRandomNumber(1) == 0)) { // Half-and-half chance.
+ Common::String tmpStr = Common::String::format("...Positive about that?%cI%c%c%c", kControlRegister, kControlIcon, kControlNewLine, kControlQuestion);
+ displayText(tmpStr); // Be annoying!
+ if (_scReturn && (_vm->_rnd->getRandomNumber(3) == 3)) { // Another 25% chance
+ // \? are used to avoid that ??! is parsed as a trigraph
+ tmpStr = Common::String::format("%c100%% certain\?\?!%c%c%c%c", kControlInsertSpaces, kControlInsertSpaces, kControlIcon, kControlNewLine, kControlQuestion);
+ displayText(tmpStr); // Be very annoying!
+ }
+ }
+
+ return _scReturn;
+}
+
+void Dialogs::loadFont() {
+ Common::File file;
+
+ if (!file.open("avalot.fnt"))
+ error("AVALANCHE: Scrolls: File not found: avalot.fnt");
+
+ for (int16 i = 0; i < 256; i++)
+ file.read(_fonts[0][i], 16);
+ file.close();
+
+ if (!file.open("avitalic.fnt"))
+ error("AVALANCHE: Scrolls: File not found: avitalic.fnt");
+
+ for (int16 i = 0; i < 256; i++)
+ file.read(_fonts[1][i], 16);
+ file.close();
+
+ if (!file.open("ttsmall.fnt"))
+ error("AVALANCHE: Scrolls: File not found: ttsmall.fnt");
+
+ for (int16 i = 0; i < 256; i++)
+ file.read(_vm->_font[i],16);
+ file.close();
+}
+
+/**
+ * Practically this one is a mini-game which called when you play the harp in the monastery.
+ * @remarks Originally called 'musical_scroll'
+ */
+void Dialogs::displayMusicalScroll() {
+ Common::String tmpStr = Common::String::format("To play the harp...%c%cUse these keys:%c%cQ W E R T Y U I O P [ ]%c%cOr press Enter to stop playing.%c",
+ kControlNewLine, kControlNewLine, kControlNewLine, kControlInsertSpaces, kControlNewLine, kControlNewLine, kControlToBuffer);
+ displayText(tmpStr);
+
+ _vm->spriteRun();
+ CursorMan.showMouse(false);
+ drawScroll(&Avalanche::Dialogs::scrollModeMusic);
+ CursorMan.showMouse(true);
+ reset();
+}
+
+void Dialogs::unSkrimble(Common::String &text) {
+ for (uint16 i = 0; i < text.size(); i++)
+ text.setChar((~(text[i] - (i + 1))) % 256, i);
+}
+
+void Dialogs::doTheBubble(Common::String &text) {
+ text.insertChar(kControlSpeechBubble, text.size());
+ assert(text.size() < 2000);
+}
+
+/**
+ * Display a string in a scroll
+ * @remarks Originally called 'dixi'
+ */
+void Dialogs::displayScrollChain(char block, byte point, bool report, bool bubbling) {
+ Common::File indexfile;
+ if (!indexfile.open("avalot.idx"))
+ error("AVALANCHE: Visa: File not found: avalot.idx");
+
+ bool error = false;
+
+ indexfile.seek((toupper(block) - 65) * 2);
+ uint16 idx_offset = indexfile.readUint16LE();
+ if (idx_offset == 0)
+ error = true;
+
+ indexfile.seek(idx_offset + point * 2);
+ uint16 sez_offset = indexfile.readUint16LE();
+ if (sez_offset == 0)
+ error = true;
+
+ indexfile.close();
+
+ _noError = !error;
+
+ if (error) {
+ if (report) {
+ Common::String todisplay = Common::String::format("%cError accessing scroll %c%d", kControlBell, block, point);
+ displayText(todisplay);
+ }
+ return;
+ }
+
+ Common::File sezfile;
+ if (!sezfile.open("avalot.sez"))
+ ::error("AVALANCHE: Visa: File not found: avalot.sez");
+
+ sezfile.seek(sez_offset);
+ uint16 _bufSize = sezfile.readUint16LE();
+ assert(_bufSize < 2000);
+ char *_buffer = new char[_bufSize];
+ sezfile.read(_buffer, _bufSize);
+ sezfile.close();
+ Common::String text(_buffer, _bufSize);
+ delete[] _buffer;
+
+ unSkrimble(text);
+ if (bubbling)
+ doTheBubble(text);
+ displayText(text);
+}
+
+/**
+ * Start speech
+ * @remarks Originally called 'speech'
+ */
+void Dialogs::speak(byte who, byte subject) {
+ if (subject == 0) { // No subject.
+ displayScrollChain('s', who, false, true);
+ return;
+ }
+
+ // Subject given.
+ _noError = false; // Assume that until we know otherwise.
+
+ Common::File indexfile;
+ if (!indexfile.open("converse.avd"))
+ error("AVALANCHE: Visa: File not found: converse.avd");
+
+ indexfile.seek(who * 2 - 2);
+ uint16 idx_offset = indexfile.readUint16LE();
+ uint16 next_idx_offset = indexfile.readUint16LE();
+
+ if ((idx_offset == 0) || ((((next_idx_offset - idx_offset) / 2) - 1) < subject))
+ return;
+
+ indexfile.seek(idx_offset + subject * 2);
+ uint16 sezOffset = indexfile.readUint16LE();
+ if ((sezOffset == 0) || (indexfile.err()))
+ return;
+ indexfile.close();
+
+ Common::File sezfile;
+ if (!sezfile.open("avalot.sez"))
+ error("AVALANCHE: Visa: File not found: avalot.sez");
+
+ sezfile.seek(sezOffset);
+ uint16 _bufSize = sezfile.readUint16LE();
+ assert(_bufSize < 2000);
+ char *_buffer = new char[_bufSize];
+ sezfile.read(_buffer, _bufSize);
+ sezfile.close();
+ Common::String text(_buffer, _bufSize);
+ delete[] _buffer;
+
+ unSkrimble(text);
+ doTheBubble(text);
+ displayText(text);
+
+ _noError = true;
+}
+
+void Dialogs::talkTo(byte whom) {
+ if (_vm->_parser->_person == kPeoplePardon) {
+ _vm->_parser->_person = (People)_vm->_subjectNum;
+ _vm->_subjectNum = 0;
+ }
+
+ if (_vm->_subjectNum == 0) {
+ switch (whom) {
+ case kPeopleSpludwick:
+ if ((_vm->_lustieIsAsleep) & (!_vm->_objects[kObjectPotion - 1])) {
+ displayScrollChain('q', 68);
+ _vm->_objects[kObjectPotion - 1] = true;
+ _vm->refreshObjectList();
+ _vm->incScore(3);
+ return;
+ } else if (_vm->_talkedToCrapulus) {
+ // Spludwick - what does he need?
+ // 0 - let it through to use normal routine.
+ switch (_vm->_givenToSpludwick) {
+ case 1: // Fallthrough is intended.
+ case 2: {
+ Common::String objStr = _vm->getItem(AvalancheEngine::kSpludwicksOrder[_vm->_givenToSpludwick]);
+ Common::String tmpStr = Common::String::format("Can you get me %s, please?%c2%c",
+ objStr.c_str(), kControlRegister, kControlSpeechBubble);
+ displayText(tmpStr);
+ }
+ return;
+ case 3:
+ displayScrollChain('q', 30); // Need any help with the game?
+ return;
+ }
+ } else {
+ displayScrollChain('q', 42); // Haven't talked to Crapulus. Go and talk to him.
+ return;
+ }
+ break;
+ case kPeopleIbythneth:
+ if (_vm->_givenBadgeToIby) {
+ displayScrollChain('q', 33); // Thanks a lot!
+ return; // And leave the proc.
+ }
+ break; // Or... just continue, 'cos he hasn't got it.
+ case kPeopleDogfood:
+ if (_vm->_wonNim) { // We've won the game.
+ displayScrollChain('q', 6); // "I'm Not Playing!"
+ return; // Zap back.
+ } else
+ _vm->_askedDogfoodAboutNim = true;
+ break;
+ case kPeopleAyles:
+ if (!_vm->_aylesIsAwake) {
+ displayScrollChain('q', 43); // He's fast asleep!
+ return;
+ } else if (!_vm->_givenPenToAyles) {
+ displayScrollChain('q', 44); // Can you get me a pen, Avvy?
+ return;
+ }
+ break;
+
+ case kPeopleJacques:
+ displayScrollChain('q', 43);
+ return;
+
+ case kPeopleGeida:
+ if (_vm->_givenPotionToGeida)
+ _vm->_geidaFollows = true;
+ else {
+ displayScrollChain('u', 17);
+ return;
+ }
+ break;
+ case kPeopleSpurge:
+ if (!_vm->_sittingInPub) {
+ displayScrollChain('q', 71); // Try going over and sitting down.
+ return;
+ } else {
+ if (_vm->_spurgeTalkCount < 5)
+ _vm->_spurgeTalkCount++;
+ if (_vm->_spurgeTalkCount > 1) { // no. 1 falls through
+ displayScrollChain('q', 70 + _vm->_spurgeTalkCount);
+ return;
+ }
+ }
+ break;
+ }
+ // On a subject. Is there any reason to block it?
+ } else if ((whom == kPeopleAyles) && (!_vm->_aylesIsAwake)) {
+ displayScrollChain('q', 43); // He's fast asleep!
+ return;
+ }
+
+ if (whom > 149)
+ whom -= 149;
+
+ bool noMatches = true;
+ for (int i = 0; i < _vm->_animation->kSpriteNumbMax; i++) {
+ if (_vm->_animation->_sprites[i]->_characterId == whom) {
+ Common::String tmpStr = Common::String::format("%c%c%c", kControlRegister, i + 49, kControlToBuffer);
+ displayText(tmpStr);
+ noMatches = false;
+ break;
+ }
+ }
+
+ if (noMatches) {
+ Common::String tmpStr = Common::String::format("%c%c%c", kControlRegister, kControlRegister, kControlToBuffer);
+ displayText(tmpStr);
+ }
+
+ speak(whom, _vm->_subjectNum);
+
+ if (!_noError)
+ displayScrollChain('n', whom); // File not found!
+
+ if ((_vm->_subjectNum == 0) && ((whom + 149) == kPeopleCrapulus)) { // Crapulus: get the badge - first time only
+ _vm->_objects[kObjectBadge - 1] = true;
+ _vm->refreshObjectList();
+ displayScrollChain('q', 1); // Circular from Cardiff.
+ _vm->_talkedToCrapulus = true;
+ _vm->setRoom(kPeopleCrapulus, kRoomDummy); // Crapulus walks off.
+
+ AnimationType *spr = _vm->_animation->_sprites[1];
+ spr->_vanishIfStill = true;
+ spr->walkTo(2); // Walks away.
+
+ _vm->incScore(2);
+ }
+}
+
+/**
+ * This makes Avalot say the response.
+ * @remarks Originally called 'sayit'
+ */
+void Dialogs::sayIt(Common::String str) {
+ Common::String x = str;
+ x.setChar(toupper(x[0]), 0);
+ Common::String tmpStr = Common::String::format("%c1%s.%c%c2", kControlRegister, x.c_str(), kControlSpeechBubble, kControlRegister);
+ displayText(tmpStr);
+}
+
+Common::String Dialogs::personSpeaks() {
+ if ((_vm->_parser->_person == kPeoplePardon) || (_vm->_parser->_person == kPeopleNone)) {
+ if ((_vm->_him == kPeoplePardon) || (_vm->getRoom(_vm->_him) != _vm->_room))
+ _vm->_parser->_person = _vm->_her;
+ else
+ _vm->_parser->_person = _vm->_him;
+ }
+
+ if (_vm->getRoom(_vm->_parser->_person) != _vm->_room) {
+ return Common::String::format("%c1", kControlRegister); // Avvy himself!
+ }
+
+ bool found = false; // The _person we're looking for's code is in _person.
+ Common::String tmpStr;
+
+ for (int i = 0; i < _vm->_animation->kSpriteNumbMax; i++) {
+ AnimationType *curSpr = _vm->_animation->_sprites[i];
+ if (curSpr->_quick && (curSpr->_characterId + 149 == _vm->_parser->_person)) {
+ tmpStr += Common::String::format("%c%c", kControlRegister, '1' + i);
+ found = true;
+ }
+ }
+
+ if (found)
+ return tmpStr;
+
+ for (int i = 0; i < 16; i++) {
+ if ((kQuasipeds[i]._who == _vm->_parser->_person) && (kQuasipeds[i]._room == _vm->_room))
+ tmpStr += Common::String::format("%c%c", kControlRegister, 'A' + i);
+ }
+
+ return tmpStr;
+}
+
+/**
+ * Display a message when (uselessly) giving an object away
+ * @remarks Originally called 'heythanks'
+ */
+void Dialogs::sayThanks(byte thing) {
+ Common::String tmpStr = personSpeaks();
+ tmpStr += Common::String::format("Hey, thanks!%c(But now, you've lost it!)", kControlSpeechBubble);
+ displayText(tmpStr);
+ _vm->_objects[thing] = false;
+}
+
+/**
+ * Display a 'Hello' message
+ */
+void Dialogs::sayHello() {
+ Common::String tmpStr = personSpeaks();
+ tmpStr += Common::String::format("Hello.%c", kControlSpeechBubble);
+ displayText(tmpStr);
+}
+
+/**
+ * Display a 'OK' message
+ */
+void Dialogs::sayOK() {
+ Common::String tmpStr = personSpeaks();
+ tmpStr += Common::String::format("That's OK.%c", kControlSpeechBubble);
+ displayText(tmpStr);
+}
+
+/**
+ * Display a 'Silly' message
+ * @remarks Originally called 'silly'
+ */
+void Dialogs::saySilly() {
+ displayText("Don't be silly!");
+}
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/dialogs.h b/engines/avalanche/dialogs.h
new file mode 100644
index 0000000000..43e6a4fec6
--- /dev/null
+++ b/engines/avalanche/dialogs.h
@@ -0,0 +1,116 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+ /* SCROLLS The scroll driver. */
+
+#ifndef AVALANCHE_DIALOGS_H
+#define AVALANCHE_DIALOGS_H
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Dialogs;
+
+typedef void (Dialogs::*DialogFunctionType)();
+
+class Dialogs {
+public:
+ bool _aboutBox; // Is this the about box? - Used in scrollModeNormal(), not yet fully implemented
+ FontType _fonts[2];
+
+ Dialogs(AvalancheEngine *vm);
+
+ void init();
+ void reset();
+ void setReadyLight(byte state);
+ void displayText(Common::String text);
+ bool displayQuestion(Common::String question);
+ void setTalkPos(int16 x, int16 y);
+ int16 getTalkPosX();
+ void setBubbleStateNatural();
+ void displayMusicalScroll();
+ void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false);
+ void talkTo(byte whom);
+ void sayIt(Common::String str);
+ Common::String personSpeaks();
+ void sayThanks(byte thing);
+ void sayHello();
+ void sayOK();
+ void saySilly();
+private:
+ AvalancheEngine *_vm;
+ int16 _talkX, _talkY;
+
+ enum FontStyle {
+ kFontStyleRoman,
+ kFontStyleItalic
+ };
+
+ static const int16 kHalfIconWidth = 19;
+ static const QuasipedType kQuasipeds[16];
+
+ Common::String _scroll[15];
+ Common::Point _dodgeCoord;
+ byte _maxLineNum;
+ bool _scReturn;
+ bool _noError;
+ byte _currentFont;
+ byte _param; // For using arguments code
+ byte _useIcon;
+ byte _scrollBells; // no. of times to ring the bell
+ int16 _underScroll; // Y-coord of just under the scroll text.
+ int16 _shadowBoxX, _shadowBoxY;
+
+ void drawBubble(DialogFunctionType modeFunc);
+ void drawScroll(DialogFunctionType modeFunc);
+ void scrollModeNormal();
+ void scrollModeDialogue();
+ void scrollModeMusic();
+
+ // These 2 are used only in musicalScroll().
+ void store(byte what, TuneType &played);
+ bool theyMatch(TuneType &played);
+ void stripTrailingSpaces(Common::String &str);
+ void solidify(byte n);
+ void dodgem();
+ void unDodgem();
+
+ Common::String displayMoney();
+ void easterEgg();
+ void say(int16 x, int16 y, Common::String text);
+ void resetScrollDriver();
+ void ringBell();
+ void loadFont();
+
+ void unSkrimble(Common::String &text);
+ void doTheBubble(Common::String &text);
+ void speak(byte who, byte subject);
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_DIALOGS_H
diff --git a/engines/avalanche/enums.h b/engines/avalanche/enums.h
new file mode 100644
index 0000000000..604c62de84
--- /dev/null
+++ b/engines/avalanche/enums.h
@@ -0,0 +1,133 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#ifndef AVALANCHE_ENUMS_H
+#define AVALANCHE_ENUMS_H
+
+namespace Avalanche {
+enum Color {
+ kColorBlack = 0, kColorBlue, kColorGreen, kColorCyan, kColorRed,
+ kColorMagenta = 5, kColorBrown, kColorLightgray, kColorDarkgray, kColorLightblue,
+ kColorLightgreen = 10, kColorLightcyan, kColorLightred, kColorLightmagenta, kColorYellow,
+ kColorWhite = 15
+};
+
+// CHECKME: kRoomBossKey is a guess
+enum Room {
+ kRoomNowhere = 0, kRoomYours = 1, kRoomOutsideYours = 2, kRoomOutsideSpludwicks = 3,
+ kRoomYourHall = 5, kRoomMusicRoom = 7, kRoomOutsideArgentPub = 9, kRoomArgentRoad = 10,
+ kRoomWiseWomans = 11, kRoomSpludwicks = 12, kRoomInsideAbbey = 13, kRoomOutsideAbbey = 14,
+ kRoomAvvysGarden = 15, kRoomAylesOffice = 16, kRoomArgentPub = 19, kRoomBrummieRoad = 20,
+ kRoomBridge = 21, kRoomLusties = 22, kRoomLustiesRoom = 23, kRoomWestHall = 25,
+ kRoomEastHall = 26, kRoomOubliette = 27, kRoomGeidas = 28, kRoomCatacombs = 29,
+ kRoomEntranceHall = 40, kRoomRobins = 42, kRoomOutsideNottsPub = 46, kRoomNottsPub = 47,
+ kRoomOutsideDucks = 50, kRoomDucks = 51, kRoomOutsideCardiffCastle = 70, kRoomInsideCardiffCastle = 71,
+ kRoomBossKey = 98, kRoomMap = 99, kRoomDummy = 177 // Dummy room
+};
+
+// Objects you can hold:
+enum Object {
+ kObjectWine = 1, kObjectMoney, kObjectBodkin, kObjectPotion, kObjectChastity,
+ kObjectBolt, kObjectCrossbow, kObjectLute, kObjectBadge, kObjectMushroom,
+ kObjectKey, kObjectBell, kObjectPrescription, kObjectPen, kObjectInk,
+ kObjectClothes, kObjectHabit, kObjectOnion, kObjectDummy = 177
+};
+
+// People who hang around this game.
+enum People {
+ // Boys:
+ kPeopleAvalot = 150, kPeopleSpludwick = 151, kPeopleCrapulus = 152, kPeopleDrDuck = 153,
+ kPeopleMalagauche = 154, kPeopleFriarTuck = 155, kPeopleRobinHood = 156, kPeopleCwytalot = 157,
+ kPeopleDuLustie = 158, kPeopleDuke = 159, kPeopleDogfood = 160, kPeopleTrader = 161,
+ kPeopleIbythneth = 162, kPeopleAyles = 163, kPeoplePort = 164, kPeopleSpurge = 165,
+ kPeopleJacques = 166,
+ // Girls:
+ kPeopleArkata = 175, kPeopleGeida = 176, kPeopleInvisible = 177, kPeopleWisewoman = 178,
+ //
+ kPeoplePardon = 254, kPeopleNone = 0
+};
+
+enum VerbCode {
+ kVerbCodeExam = 1, kVerbCodeOpen = 2, kVerbCodePause = 3, kVerbCodeGet = 4, kVerbCodeDrop = 5,
+ kVerbCodeInv = 6, kVerbCodeTalk = 7, kVerbCodeGive = 8, kVerbCodeDrink = 9, kVerbCodeLoad = 10,
+ kVerbCodeSave = 11, kVerbCodePay = 12, kVerbCodeLook = 13, kVerbCodeBreak = 14, kVerbCodeQuit = 15,
+ kVerbCodeSit = 16, kVerbCodeStand = 17, kVerbCodeGo = 18, kVerbCodeInfo = 19, kVerbCodeUndress = 20,
+ kVerbCodeWear = 21, kVerbCodePlay = 22, kVerbCodeRing = 23, kVerbCodeHelp = 24, kVerbCodeLarrypass = 25,
+ kVerbCodePhaon = 26, kVerbCodeBoss = 27, kVerbCodePee = 28, kVerbCodeCheat = 29, kVerbCodeMagic = 30,
+ kVerbCodeRestart = 31, kVerbCodeEat = 32, kVerbCodeListen = 33, kVerbCodeBuy = 34, kVerbCodeAttack = 35,
+ kVerbCodePasswd = 36, kVerbCodeDir = 37, kVerbCodeDie = 38, kVerbCodeScore = 39, kVerbCodePut = 40,
+ kVerbCodeKiss = 41, kVerbCodeClimb = 42, kVerbCodeJump = 43, kVerbCodeHiscores = 44, kVerbCodeWake = 45,
+ kVerbCodeHello = 46, kVerbCodeThanks = 47,
+ kVerbCodeSmartAlec = 249, kVerbCodeExpletive = 253, kVerbCodePardon = 254
+};
+
+enum MouseCursor {
+ kCurUpArrow = 0, kCurScrewDriver = 1, kCurRightArrow = 2, kCurFletch = 3, kCurWait = 4, kCurHand = 5,
+ kCurCrosshair = 6, kCurIBeam = 7
+};
+
+// Magic/portal constants:
+enum Magics {
+ kMagicNothing, // Ignore it if this line is touched.
+ kMagicBounce, // Bounce off this line. Not valid for portals.
+ kMagicExclaim, // Put up a chain of scrolls.
+ kMagicTransport, // Enter new room.
+ kMagicUnfinished, // Unfinished connection.
+ kMagicSpecial, // Special function.
+ kMagicOpenDoor // Opening door.
+};
+
+// Constants to replace the command characters from Pascal.
+// For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers
+enum ControlCharacter {
+ kControlSpeechBubble = 2, // ^B
+ kControlCenter = 3, // ^C
+ kControlToBuffer = 4, // ^D
+ kControlItalic = 6, // ^F
+ kControlBell = 7, // ^G
+ kControlBackspace = 8, // ^H
+ kControlInsertSpaces = 9, // ^I
+ kControlLeftJustified = 12, // ^L
+ kControlNewLine = 13, // ^M
+ kControlParagraph = 16, // ^P
+ kControlQuestion = 17, // ^Q
+ kControlRoman = 18, // ^R
+ kControlRegister = 19, // ^S
+ kControlNegative = 21, // ^U
+ kControlIcon = 22 // ^V
+};
+
+static const int16 kScreenWidth = 640;
+static const int16 kScreenHeight = 200;
+
+static const int16 kWalk = 3;
+static const int16 kRun = 5;
+
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_ENUMS_H
diff --git a/engines/avalanche/graphics.cpp b/engines/avalanche/graphics.cpp
new file mode 100644
index 0000000000..25b01d65f3
--- /dev/null
+++ b/engines/avalanche/graphics.cpp
@@ -0,0 +1,767 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/graphics.h"
+
+#include "engines/util.h"
+#include "graphics/palette.h"
+
+namespace Avalanche {
+
+const byte GraphicManager::kEgaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63};
+
+const MouseHotspotType GraphicManager::kMouseHotSpots[9] = {
+ {8,0}, // 0 - up-arrow
+ {0,0}, // 1 - screwdriver
+ {15,6}, // 2 - right-arrow
+ {0,0}, // 3 - fletch
+ {8,7}, // 4 - hourglass
+ {4,0}, // 5 - TTHand
+ {8,5}, // 6 - Mark's crosshairs
+ {8,7}, // 7 - I-beam
+ {0,0} // 8 - question mark
+};
+
+GraphicManager::GraphicManager(AvalancheEngine *vm) {
+ _vm = vm;
+}
+
+GraphicManager::~GraphicManager() {
+ _surface.free();
+ _magics.free();
+ _background.free();
+ _screen.free();
+ _scrolls.free();
+ _backup.free();
+
+ for (int i = 0; i < 10; i++)
+ _digits[i].free();
+ for (int i = 0; i < 9; i++)
+ _directions[i].free();
+}
+
+void GraphicManager::init() {
+ initGraphics(kScreenWidth, kScreenHeight * 2, true); // Doubling the height.
+
+ for (int i = 0; i < 64; ++i) {
+ _egaPalette[i][0] = (i >> 2 & 1) * 0xaa + (i >> 5 & 1) * 0x55;
+ _egaPalette[i][1] = (i >> 1 & 1) * 0xaa + (i >> 4 & 1) * 0x55;
+ _egaPalette[i][2] = (i & 1) * 0xaa + (i >> 3 & 1) * 0x55;
+ }
+
+ for (int i = 0; i < 16; i++)
+ g_system->getPaletteManager()->setPalette(_egaPalette[kEgaPaletteIndex[i]], i, 1);
+
+ // Set the "flesh colors":
+ g_system->getPaletteManager()->setPalette(_egaPalette[39], 13, 1);
+ g_system->getPaletteManager()->setPalette(_egaPalette[28], 5, 1);
+
+ _surface.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
+ _magics.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
+ _screen.create(kScreenWidth, kScreenHeight * 2, Graphics::PixelFormat::createFormatCLUT8());
+ _scrolls.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
+}
+
+/**
+ * Load the scoring digits & rwlites
+ * @remarks Originally called 'load_digits'
+ */
+void GraphicManager::loadDigits() {
+ const byte digitsize = 134;
+ const byte rwlitesize = 126;
+
+ Common::File file;
+ if (!file.open("digit.avd"))
+ error("AVALANCHE: File not found: digit.avd");
+
+ for (int i = 0; i < 10; i++) {
+ file.seek(i * digitsize);
+ _digits[i] = loadPictureGraphic(file);
+ }
+
+ for (int i = 0; i < 9; i++) {
+ file.seek(10 * digitsize + i * rwlitesize);
+ _directions[i] = loadPictureGraphic(file);
+ }
+
+ file.close();
+}
+
+void GraphicManager::loadMouse(byte which) {
+ if (which == _vm->_currentMouse)
+ return;
+
+ _vm->_currentMouse = which;
+
+ Common::File f;
+ if (!f.open("mice.avd"))
+ error("AVALANCHE: Gyro: File not found: mice.avd");
+
+ Graphics::Surface cursor;
+ cursor.create(16, 32, Graphics::PixelFormat::createFormatCLUT8());
+ cursor.fillRect(Common::Rect(0, 0, 16, 32), 255);
+
+
+ // The AND mask.
+ f.seek(kMouseSize * 2 * which + 134);
+
+ Graphics::Surface mask = loadPictureGraphic(f);
+
+ for (int j = 0; j < mask.h; j++) {
+ for (int i = 0; i < mask.w; i++) {
+ byte pixel = *(byte *)mask.getBasePtr(i, j);
+ if (pixel == 0) {
+ *(byte *)cursor.getBasePtr(i, j * 2 ) = 0;
+ *(byte *)cursor.getBasePtr(i, j * 2 + 1) = 0;
+ }
+ }
+ }
+
+ mask.free();
+
+ // The OR mask.
+ f.seek(kMouseSize * 2 * which + 134 * 2);
+
+ mask = loadPictureGraphic(f);
+
+ for (int j = 0; j < mask.h; j++) {
+ for (int i = 0; i < mask.w; i++) {
+ byte pixel = *(byte *)mask.getBasePtr(i, j);
+ if (pixel != 0) {
+ *(byte *)cursor.getBasePtr(i, j * 2 ) = pixel;
+ *(byte *)cursor.getBasePtr(i, j * 2 + 1) = pixel;
+ }
+ }
+ }
+
+ mask.free();
+ f.close();
+
+ CursorMan.replaceCursor(cursor.getPixels(), 16, 32, kMouseHotSpots[which]._horizontal, kMouseHotSpots[which]._vertical * 2, 255, false);
+ cursor.free();
+}
+
+void GraphicManager::drawThinkPic(Common::String filename, int id) {
+ static const int16 picSize = 966;
+ Common::File file;
+ if (!file.open(filename))
+ error("drawThinkPic(): File not found: %s", filename.c_str());
+
+ file.seek(id * picSize + 65);
+ Graphics::Surface picture = loadPictureGraphic(file);
+ drawPicture(_surface, picture, 205, 170);
+
+ picture.free();
+ file.close();
+}
+
+void GraphicManager::drawToolbar() {
+ Common::File file;
+ if (!file.open("useful.avd"))
+ error("drawToolbar(): File not found: useful.avd");
+
+ file.seek(40);
+
+ CursorMan.showMouse(false);
+ Graphics::Surface picture = loadPictureGraphic(file);
+ drawPicture(_surface, picture, 5, 169);
+ CursorMan.showMouse(true);
+
+ picture.free();
+ file.close();
+}
+
+Common::Point GraphicManager::drawArc(Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) {
+ Common::Point endPoint;
+ const float convfac = M_PI / 180.0;
+
+ int32 xRadius = radius;
+ int32 yRadius = radius * kScreenWidth / (8 * kScreenHeight); // Just don't ask why...
+
+ if (xRadius == 0)
+ xRadius++;
+ if (yRadius == 0)
+ yRadius++;
+
+ // Check for an ellipse with negligable x and y radius.
+ if ((xRadius <= 1) && (yRadius <= 1)) {
+ *(byte *)_scrolls.getBasePtr(x, y) = color;
+ endPoint.x = x;
+ endPoint.y = y;
+ return endPoint;
+ }
+
+ // Check if valid angles.
+ stAngle = stAngle % 361;
+ endAngle = endAngle % 361;
+
+ // If impossible angles, then swap them!
+ if (endAngle < stAngle) {
+ uint16 tmpAngle=endAngle;
+ endAngle=stAngle;
+ stAngle=tmpAngle;
+ }
+
+ // Approximate the number of pixels required by using the circumference equation of an ellipse.
+ uint16 numOfPixels = (uint16)floor(sqrt(3.0) * sqrt(pow(double(xRadius), 2) + pow(double(yRadius), 2)) + 0.5);
+
+ // Calculate the angle precision required.
+ float delta = 90.0 / numOfPixels;
+
+ // Always just go over the first 90 degrees. Could be optimized a
+ // bit if startAngle and endAngle lie in the same quadrant, left as an
+ // exercise for the reader. :)
+ float j = 0;
+
+ // Calculate stop position, go 1 further than 90 because otherwise 1 pixel is sometimes not drawn.
+ uint16 deltaEnd = 91;
+
+ // Set the end point.
+ float tempTerm = endAngle * convfac;
+ endPoint.x = (int16)floor(xRadius * cos(tempTerm) + 0.5) + x;
+ endPoint.y = (int16)floor(yRadius * sin(tempTerm + M_PI) + 0.5) + y;
+
+ // Calculate points.
+ int16 xNext = xRadius;
+ int16 yNext = 0;
+ do {
+ int16 xTemp = xNext;
+ int16 yTemp = yNext;
+ // This is used by both sin and cos.
+ tempTerm = (j + delta) * convfac;
+
+ xNext = (int16)floor(xRadius * cos(tempTerm) + 0.5);
+ yNext = (int16)floor(yRadius * sin(tempTerm + M_PI) + 0.5);
+
+ int16 xp = x + xTemp;
+ int16 xm = x - xTemp;
+ int16 yp = y + yTemp;
+ int16 ym = y - yTemp;
+
+ if ((j >= stAngle) && (j <= endAngle))
+ *(byte *)_scrolls.getBasePtr(xp, yp) = color;
+
+ if (((180 - j) >= stAngle) && ((180 - j) <= endAngle))
+ *(byte *)_scrolls.getBasePtr(xm, yp) = color;
+
+ if (((j + 180) >= stAngle) && ((j + 180) <= endAngle))
+ *(byte *)_scrolls.getBasePtr(xm, ym) = color;
+
+ if (((360 - j) >= stAngle) && ((360 - j) <= endAngle))
+ *(byte *)_scrolls.getBasePtr(xp, ym) = color;
+
+ j += delta;
+ } while (j <= deltaEnd);
+
+ return endPoint;
+}
+
+Common::Point GraphicManager::drawScreenArc(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) {
+ return drawArc(_surface, x, y, stAngle, endAngle, radius, color);
+}
+
+void GraphicManager::drawPieSlice(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) {
+ while (radius > 0)
+ drawArc(_scrolls, x, y, stAngle, endAngle, radius--, color);
+}
+
+void GraphicManager::drawTriangle(Common::Point *p, Color color) {
+ // Draw the borders with a marking color.
+ _scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, 255);
+ _scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, 255);
+ _scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, 255);
+
+ // Get the top and the bottom of the triangle.
+ uint16 maxY = p[0].y, minY = p[0].y;
+ for (int i = 1; i < 3; i++) {
+ if (p[i].y < minY)
+ minY = p[i].y;
+ if (p[i].y > maxY)
+ maxY = p[i].y;
+ }
+
+ // Fill the triangle.
+ for (uint16 y = minY; y <= maxY; y++) {
+ uint16 x = 0;
+ while (*(byte *)_scrolls.getBasePtr(x, y) != 255)
+ x++;
+ uint16 minX = x;
+ uint16 maxX = x;
+ x++;
+ while ((*(byte *)_scrolls.getBasePtr(x, y) != 255) && (x != 639))
+ x++;
+ if (x != 639)
+ maxX = x;
+ if (minX != maxX)
+ _scrolls.drawLine(minX, y, maxX, y, color);
+ }
+
+ // Redraw the borders with the actual color.
+ _scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, color);
+ _scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, color);
+ _scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, color);
+}
+
+void GraphicManager::drawText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) {
+ for (uint i = 0; i < text.size(); i++) {
+ for (int j = 0; j < fontHeight; j++) {
+ byte pixel = font[(byte)text[i]][j];
+ for (int bit = 0; bit < 8; bit++) {
+ byte pixelBit = (pixel >> bit) & 1;
+ if (pixelBit)
+ *(byte *)surface.getBasePtr(x + i * 8 + 7 - bit, y + j) = color;
+ }
+ }
+ }
+}
+
+void GraphicManager::drawNormalText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) {
+ drawText(_surface, text, font, fontHeight, x, y, color);
+}
+
+void GraphicManager::drawScrollText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color) {
+ drawText(_scrolls, text, font, fontHeight, x, y, color);
+}
+
+void GraphicManager::drawDigit(int index, int x, int y) {
+ drawPicture(_surface, _digits[index], x, y);
+}
+
+void GraphicManager::drawDirection(int index, int x, int y) {
+ drawPicture(_surface, _directions[index], x, y);
+}
+
+void GraphicManager::drawScrollShadow(int16 x1, int16 y1, int16 x2, int16 y2) {
+ for (byte i = 0; i < 2; i ++) {
+ _scrolls.fillRect(Common::Rect(x1 + i, y1 + i, x1 + i + 1, y2 - i), kColorWhite);
+ _scrolls.fillRect(Common::Rect(x1 + i, y1 + i, x2 - i, y1 + i + 1), kColorWhite);
+
+ _scrolls.fillRect(Common::Rect(x2 - i, y1 + i, x2 - i + 1, y2 - i + 1), kColorDarkgray);
+ _scrolls.fillRect(Common::Rect(x1 + i, y2 - i, x2 - i, y2 - i + 1), kColorDarkgray);
+ }
+}
+
+void GraphicManager::drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String text) {
+ CursorMan.showMouse(false);
+
+ drawScrollShadow(x1, y1, x2, y2);
+
+ bool offset = text.size() % 2;
+ x1 = (x2 - x1) / 2 + x1 - text.size() / 2 * 8 - offset * 3;
+ y1 = (y2 - y1) / 2 + y1 - 4;
+ drawScrollText(text, _vm->_font, 8, x1, y1, kColorBlue);
+ drawScrollText(Common::String('_'), _vm->_font, 8, x1, y1, kColorBlue);
+
+ CursorMan.showMouse(true);
+}
+
+void GraphicManager::drawMenuBar(Color color) {
+ _surface.fillRect(Common::Rect(0, 0, 640, 10), color);
+}
+
+void GraphicManager::drawMenuBlock(int x1, int y1, int x2, int y2, Color color) {
+ _surface.fillRect(Common::Rect(x1, y1, x2, y2), color);
+}
+
+void GraphicManager::drawMenuItem(int x1, int y1, int x2, int y2) {
+ _surface.fillRect(Common::Rect(x1, y1, x2, y2), kMenuBackgroundColor);
+ _surface.frameRect(Common::Rect(x1 - 1, y1 - 1, x2 + 1, y2 + 1), kMenuBorderColor);
+}
+
+void GraphicManager::drawSpeedBar(int speed) {
+ if (speed == kRun) {
+ _surface.drawLine(336, 199, 338, 199, kColorLightblue);
+ _surface.drawLine(371, 199, 373, 199, kColorYellow);
+ } else {
+ _surface.drawLine(371, 199, 373, 199, kColorLightblue);
+ _surface.drawLine(336, 199, 338, 199, kColorYellow);
+ }
+}
+void GraphicManager::drawScroll(int mx, int lx, int my, int ly) {
+ _scrolls.copyFrom(_surface);
+
+ // The right corners of the scroll.
+ drawPieSlice(mx + lx, my - ly, 0, 90, 15, kColorLightgray);
+ drawPieSlice(mx + lx, my + ly, 270, 360, 15, kColorLightgray);
+ drawArc(_scrolls, mx + lx, my - ly, 0, 90, 15, kColorRed);
+ drawArc(_scrolls, mx + lx, my + ly, 270, 360, 15, kColorRed);
+
+ // The body of the scroll.
+ _scrolls.fillRect(Common::Rect(mx - lx - 30, my + ly, mx + lx, my + ly + 6), kColorLightgray);
+ _scrolls.fillRect(Common::Rect(mx - lx - 30, my - ly - 6, mx + lx, my - ly + 1), kColorLightgray);
+ _scrolls.fillRect(Common::Rect(mx - lx - 15, my - ly, mx + lx + 15, my + ly + 1), kColorLightgray);
+
+ // The left corners of the scroll.
+ drawPieSlice(mx - lx - 31, my - ly, 0, 180, 15, kColorDarkgray);
+ drawArc(_scrolls, mx - lx - 31, my - ly, 0, 180, 15, kColorRed);
+ _scrolls.drawLine(mx - lx - 31 - 15, my - ly, mx - lx - 31 + 15, my - ly, kColorRed);
+ drawPieSlice(mx - lx - 31, my + ly, 180, 360, 15, kColorDarkgray);
+ drawArc(_scrolls, mx - lx - 31, my + ly, 180, 360, 15, kColorRed);
+ _scrolls.drawLine(mx - lx - 31 - 15, my + ly, mx - lx - 31 + 15, my + ly, kColorRed);
+
+ // The rear borders of the scroll.
+ _scrolls.fillRect(Common::Rect(mx - lx - 30, my - ly - 6, mx + lx, my - ly - 5), kColorRed);
+ _scrolls.fillRect(Common::Rect(mx - lx - 30, my + ly + 6, mx + lx, my + ly + 7), kColorRed);
+ _scrolls.fillRect(Common::Rect(mx - lx - 15, my - ly, mx - lx - 14, my + ly), kColorRed);
+ _scrolls.fillRect(Common::Rect(mx + lx + 15, my - ly, mx + lx + 16, my + ly), kColorRed);
+}
+
+void GraphicManager::drawBackgroundSprite(int16 x, int16 y, SpriteType &sprite) {
+ drawPicture(_background, sprite._picture, x, y);
+}
+
+void GraphicManager::drawDebugLines() {
+ if (!_vm->_showDebugLines)
+ return;
+
+ for (int i = 0; i < _vm->_lineNum; i++) {
+ LineType *curLine = &_vm->_lines[i];
+ _surface.drawLine(curLine->_x1, curLine->_y1, curLine->_x2, curLine->_y2, curLine->_color);
+ }
+
+ for (int i = 0; i < _vm->_fieldNum; i++) {
+ FieldType *curField = &_vm->_fields[i];
+ if (curField->_x1 < 640)
+ _surface.frameRect(Common::Rect(curField->_x1, curField->_y1, curField->_x2, curField->_y2), kColorLightmagenta);
+ }
+}
+
+/**
+ * This function mimics Pascal's getimage().
+ */
+Graphics::Surface GraphicManager::loadPictureGraphic(Common::File &file) {
+ // The height and the width are stored in 2-2 bytes. We have to add 1 to each because Pascal stores the value of them -1.
+ uint16 width = file.readUint16LE() + 1;
+ uint16 height = file.readUint16LE() + 1;
+
+ Graphics::Surface picture; // We make a Surface object for the picture itself.
+ picture.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+
+ // Produce the picture. We read it in row-by-row, and every row has 4 planes.
+ for (int y = 0; y < height; y++) {
+ for (int8 plane = 3; plane >= 0; plane--) { // The planes are in the opposite way.
+ for (uint16 x = 0; x < width; x += 8) {
+ byte pixel = file.readByte();
+ for (int bit = 0; bit < 8; bit++) {
+ byte pixelBit = (pixel >> bit) & 1;
+ if (pixelBit != 0)
+ *(byte *)picture.getBasePtr(x + 7 - bit, y) += (pixelBit << plane);
+ }
+ }
+ }
+ }
+ return picture;
+}
+
+/**
+ * Reads Row-planar EGA data.
+ * This function is our own creation, very much like the one above. The main differences are that
+ * we don't read the width and the height from the file, the planes are in a different order
+ * and we read the picture plane-by-plane.
+ */
+Graphics::Surface GraphicManager::loadPictureRaw(Common::File &file, uint16 width, uint16 height) {
+ Graphics::Surface picture;
+ picture.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+
+ for (int plane = 0; plane < 4; plane++) {
+ for (uint16 y = 0; y < height; y++) {
+ for (uint16 x = 0; x < width; x += 8) {
+ byte pixel = file.readByte();
+ for (int i = 0; i < 8; i++) {
+ byte pixelBit = (pixel >> i) & 1;
+ *(byte *)picture.getBasePtr(x + 7 - i, y) += (pixelBit << plane);
+ }
+ }
+ }
+ }
+
+ return picture;
+}
+
+void GraphicManager::clearAlso() {
+ _magics.fillRect(Common::Rect(0, 0, 640, 200), 0);
+ _magics.frameRect(Common::Rect(0, 45, 640, 161), 15);
+}
+
+void GraphicManager::clearTextBar() {
+ _surface.fillRect(Common::Rect(24, 161, 640, 169), kColorBlack); // Black out the line of the text.
+}
+
+void GraphicManager::setAlsoLine(int x1, int y1, int x2, int y2, Color color) {
+ _magics.drawLine(x1, y1, x2, y2, color);
+}
+
+void GraphicManager::drawScreenLine(int16 x, int16 y, int16 x2, int16 y2, Color color) {
+ _surface.drawLine(x, y, x2, y2, color);
+}
+
+byte GraphicManager::getAlsoColor(int x1, int y1, int x2, int y2) {
+ byte returnColor = 0;
+ for (int16 i = x1; i <= x2; i++) {
+ for (int16 j = y1; j <= y2; j++) {
+ byte actColor = *(byte *)_magics.getBasePtr(i, j);
+ returnColor = MAX(returnColor, actColor);
+ }
+ }
+
+ return returnColor;
+}
+
+byte GraphicManager::getScreenColor(Common::Point pos) {
+ return *(byte *)_surface.getBasePtr(pos.x, pos.y / 2);
+}
+
+void GraphicManager::drawSprite(AnimationType *sprite, byte picnum, int16 x, int16 y) {
+ // First we make the pixels of the sprite blank.
+ for (int j = 0; j < sprite->_yLength; j++) {
+ for (int i = 0; i < sprite->_xLength; i++) {
+ if ((x + i < _surface.w) && (y + j < _surface.h)) {
+ if (((*sprite->_sil[picnum])[j][i / 8] >> ((7 - i % 8)) & 1) == 0)
+ *(byte *)_surface.getBasePtr(x + i, y + j) = 0;
+ }
+ }
+ }
+
+ // Then we draw the picture to the blank places.
+ uint16 maniPos = 0; // Because the original manitype starts at 5!!! See Graphics.h for definition.
+
+ for (int j = 0; j < sprite->_yLength; j++) {
+ for (int8 plane = 3; plane >= 0; plane--) { // The planes are in the opposite way.
+ for (uint16 i = 0; i < sprite->_xLength; i += 8) {
+ byte pixel = (*sprite->_mani[picnum])[maniPos++];
+ for (int bit = 0; bit < 8; bit++) {
+ if ((x + i + 7 < _surface.w) && (y + j < _surface.h)) {
+ byte pixelBit = (pixel >> bit) & 1;
+ *(byte *)_surface.getBasePtr(x + i + 7 - bit, y + j) += (pixelBit << plane);
+ }
+ }
+ }
+ }
+ }
+}
+
+void GraphicManager::drawPicture(Graphics::Surface &target, const Graphics::Surface picture, uint16 destX, uint16 destY) {
+ // Copy the picture to the given place on the screen.
+ uint16 maxX = picture.w;
+ uint16 maxY = picture.h;
+
+ if (destX + maxX > target.w)
+ maxX = target.w - destX;
+
+ if (destY + maxY > target.h)
+ maxY = target.h - destY;
+
+ for (uint16 y = 0; y < maxY; y++) {
+ for (uint16 x = 0; x < maxX; x++)
+ *(byte *)target.getBasePtr(x + destX, y + destY) = *(const byte *)picture.getBasePtr(x, y);
+ }
+}
+
+void GraphicManager::drawCursor(byte pos) {
+ int pixPos = 24 + (pos * 8);
+ // Draw the '_' character.
+ for (int i = 0; i < 8; i++)
+ *(byte *)_surface.getBasePtr(pixPos + i, 168) = kColorWhite;
+}
+
+void GraphicManager::drawReadyLight(Color color) {
+ _surface.fillRect(Common::Rect(419, 195, 438, 197), color);
+}
+
+/**
+ * This is for drawing a big "about" or "gameover" picture loaded from a file into an empty scroll.
+ */
+void GraphicManager::drawSign(Common::String fn, int16 xl, int16 yl, int16 y) {
+ Common::File file;
+ Common::String filename = Common::String::format("%s.avd", fn.c_str());
+
+ if (!file.open(filename))
+ error("AVALANCHE: Scrolls: File not found: %s", filename.c_str());
+
+ // I know it looks very similar to the loadPicture methods, but in truth it's the combination of the two.
+ uint16 width = xl * 8;
+ uint16 height = yl;
+
+ Graphics::Surface sign; // We make a Surface object for the picture itself.
+ sign.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+
+ // Produce the picture. We read it in row-by-row, and every row has 4 planes.
+ for (int yy = 0; yy < height; yy++) {
+ for (int8 plane = 0; plane < 4; plane++) { // The planes are in the "right" order.
+ for (uint16 xx = 0; xx < width; xx += 8) {
+ byte pixel = file.readByte();
+ for (int bit = 0; bit < 8; bit++) {
+ byte pixelBit = (pixel >> bit) & 1;
+ if (pixelBit != 0)
+ *(byte *)sign.getBasePtr(xx + 7 - bit, yy) += (pixelBit << plane);
+ }
+ }
+ }
+ }
+
+ drawPicture(_scrolls, sign, kScreenWidth / 2 - width / 2, y);
+
+ file.close();
+}
+
+/**
+ * Draws an icon to the current scroll.
+ * @remarks Originally called 'geticon'
+ */
+void GraphicManager::drawIcon(int16 x, int16 y, byte which) {
+ Common::File file;
+
+ if (!file.open("icons.avd"))
+ error("AVALANCHE: Scrolls: File not found: icons.avd");
+
+ which--;
+ file.seek(which * 426);
+
+ Graphics::Surface icon = loadPictureGraphic(file);
+ drawPicture(_scrolls, icon, x, y);
+
+ icon.free();
+ file.close();
+}
+
+void GraphicManager::prepareBubble(int xc, int xw, int my, Common::Point points[3]) {
+ // Backup the screen before drawing the bubble.
+ _scrolls.copyFrom(_surface);
+
+ int16 talkX = _vm->_dialogs->getTalkPosX();
+ // The body of the bubble.
+ _scrolls.fillRect(Common::Rect(xc + talkX - xw + 9, 7, talkX + xw - 8 + xc, my + 1), _talkBackgroundColor);
+ _scrolls.fillRect(Common::Rect(xc + talkX - xw - 1, 12, talkX + xw + xc + 2, my - 4), _talkBackgroundColor);
+
+ // Top the 4 rounded corners of the bubble.
+ drawPieSlice(xc + talkX + xw - 10, 11, 0, 90, 9, _talkBackgroundColor);
+ drawPieSlice(xc + talkX + xw - 10, my - 4, 270, 360, 9, _talkBackgroundColor);
+ drawPieSlice(xc + talkX - xw + 10, 11, 90, 180, 9, _talkBackgroundColor);
+ drawPieSlice(xc + talkX - xw + 10, my - 4, 180, 270, 9, _talkBackgroundColor);
+
+ // "Tail" of the speech bubble.
+ drawTriangle(points, _talkBackgroundColor);
+}
+
+/**
+ * Set the background of the text to the desired color.
+ */
+void GraphicManager::wipeChar(int x, int y, Color color) {
+ for (int k = 0; k < 8; k++)
+ *(byte *)_surface.getBasePtr(x + k, y) = color;
+}
+
+void GraphicManager::drawChar(byte ander, int x, int y, Color color) {
+ byte pixel = ander;
+ for (int bit = 0; bit < 8; bit++) {
+ byte pixelBit = (pixel >> bit) & 1;
+ if (pixelBit)
+ *(byte *)_surface.getBasePtr(x + 7 - bit, y) = color;
+ }
+}
+void GraphicManager::refreshScreen() {
+ // These cycles are for doubling the screen height.
+ for (uint16 y = 0; y < _screen.h / 2; y++) {
+ memcpy(_screen.getBasePtr(0, y * 2), _surface.getBasePtr(0, y), _screen.w);
+ memcpy(_screen.getBasePtr(0, y * 2 + 1), _surface.getBasePtr(0, y), _screen.w);
+ }
+ // Now we copy the stretched picture to the screen.
+ g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, kScreenWidth, kScreenHeight * 2);
+ g_system->updateScreen();
+}
+
+void GraphicManager::loadBackground(Common::File &file) {
+ _background.free();
+ _background = loadPictureRaw(file, kBackgroundWidth, kBackgroundHeight);
+}
+
+void GraphicManager::refreshBackground() {
+ drawPicture(_surface, _background, 0, 10);
+}
+
+/**
+ * Only used when entering the map.
+ * @remarks Originally called 'zoomout'
+ */
+void GraphicManager::zoomOut(int16 x, int16 y) {
+ //setlinestyle(dottedln, 0, 1); TODO: Implement it with a dotted line style!!!
+
+ saveScreen();
+ for (byte i = 1; i <= 20; i ++) {
+ int16 x1 = x - (x / 20) * i;
+ int16 y1 = y - ((y - 10) / 20) * i;
+ int16 x2 = x + (((639 - x) / 20) * i);
+ int16 y2 = y + (((161 - y) / 20) * i);
+
+ _surface.frameRect(Common::Rect(x1, y1, x2, y2), kColorWhite);
+ refreshScreen();
+ _vm->_system->delayMillis(17);
+
+ restoreScreen();
+ }
+ removeBackup();
+}
+
+void GraphicManager::showScroll() {
+ _surface.copyFrom(_scrolls); // TODO: Rework it using getSubArea !!!!!!!
+}
+
+void GraphicManager::getNaturalPicture(SpriteType &sprite) {
+ sprite._type = kNaturalImage; // We simply read from the screen and later, in drawSprite() we draw it right back.
+ sprite._size = sprite._xl * 8 * sprite._yl + 1;
+ sprite._picture.create(sprite._xl * 8, sprite._yl + 1, Graphics::PixelFormat::createFormatCLUT8());
+ for (uint16 y = 0; y < sprite._yl + 1; y++) {
+ for (uint16 x = 0; x < sprite._xl * 8; x++)
+ *(byte *)sprite._picture.getBasePtr(x, y) = *(byte *)_vm->_graphics->_surface.getBasePtr(sprite._x * 8 + x, sprite._y + y);
+ }
+}
+
+void GraphicManager::saveScreen() {
+ _backup.copyFrom(_surface);
+}
+
+void GraphicManager::removeBackup() {
+ _backup.free();
+}
+
+void GraphicManager::restoreScreen() {
+ _surface.copyFrom(_backup);
+ refreshScreen();
+}
+
+void GraphicManager::setDialogColor(Color bg, Color text) {
+ _talkBackgroundColor = bg;
+ _talkFontColor = text;
+}
+
+// Original name background()
+void GraphicManager::setBackgroundColor(Color x) {
+ warning("STUB: setBackgroundColor()");
+}
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/graphics.h b/engines/avalanche/graphics.h
new file mode 100644
index 0000000000..4af6d4e8db
--- /dev/null
+++ b/engines/avalanche/graphics.h
@@ -0,0 +1,142 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#ifndef AVALANCHE_GRAPHICS_H
+#define AVALANCHE_GRAPHICS_H
+
+#include "avalanche/enums.h"
+
+#include "common/file.h"
+#include "common/rect.h"
+#include "graphics/surface.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+class AnimationType;
+struct SpriteType;
+
+typedef byte FontType[256][16];
+typedef byte ManiType[2049];
+typedef byte SilType[51][11]; // 35, 4
+
+struct MouseHotspotType {
+ int16 _horizontal, _vertical;
+};
+
+class GraphicManager {
+public:
+ static const MouseHotspotType kMouseHotSpots[9];
+ Color _talkBackgroundColor, _talkFontColor;
+
+ GraphicManager(AvalancheEngine *vm);
+ ~GraphicManager();
+ void init();
+ void loadDigits();
+ void loadMouse(byte which);
+
+ Common::Point drawScreenArc(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
+ void drawPieSlice(int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
+ void drawTriangle(Common::Point *p, Color color);
+ void drawNormalText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
+ void drawScrollText(const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
+ void drawDigit(int index, int x, int y);
+ void drawDirection(int index, int x, int y);
+ void drawScrollShadow(int16 x1, int16 y1, int16 x2, int16 y2);
+ void drawShadowBox(int16 x1, int16 y1, int16 x2, int16 y2, Common::String text);
+ void drawScroll(int mx, int lx, int my, int ly);
+ void drawMenuBar(Color color);
+ void drawSpeedBar(int speed);
+ void drawBackgroundSprite(int16 x, int16 y, SpriteType &sprite);
+ void drawMenuBlock(int x1, int y1, int x2, int y2, Color color);
+ void drawMenuItem(int x1, int y1, int x2, int y2);
+ void wipeChar(int x, int y, Color color);
+ void drawChar(byte ander, int x, int y, Color color);
+ void drawDebugLines();
+
+ void clearAlso();
+ void clearTextBar();
+ void setAlsoLine(int x1, int y1, int x2, int y2, Color color);
+ byte getAlsoColor(int x1, int y1, int x2, int y2);
+ byte getScreenColor(Common::Point pos);
+
+ // The caller has to .free() the returned Surfaces!!!
+ // Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data
+ Graphics::Surface loadPictureRaw(Common::File &file, uint16 width, uint16 height);
+
+ void drawSprite(AnimationType *sprite, byte picnum, int16 x, int16 y);
+ void drawPicture(Graphics::Surface &target, const Graphics::Surface picture, uint16 destX, uint16 destY);
+ void drawThinkPic(Common::String filename, int id);
+ void drawToolbar();
+ void drawCursor(byte pos);
+ void drawReadyLight(Color color);
+ void drawSign(Common::String name, int16 xl, int16 yl, int16 y);
+ void drawIcon(int16 x, int16 y, byte which);
+ void drawScreenLine(int16 x, int16 y, int16 x2, int16 y2, Color color);
+ void prepareBubble(int xc, int xw, int my, Common::Point points[3]);
+ void refreshScreen();
+ void loadBackground(Common::File &file);
+ void refreshBackground();
+ void setBackgroundColor(Color x);
+ void setDialogColor(Color bg, Color text);
+
+ void zoomOut(int16 x, int16 y);
+ void showScroll();
+ void getNaturalPicture(SpriteType &sprite);
+
+ void saveScreen();
+ void removeBackup();
+ void restoreScreen();
+
+private:
+ static const uint16 kBackgroundWidth = kScreenWidth;
+ static const byte kEgaPaletteIndex[16];
+ static const byte kBackgroundHeight = 8 * 12080 / kScreenWidth; // With 640 width it's 151.
+ // The 8 = number of bits in a byte, and 12080 comes from Lucerna::load().
+
+ Graphics::Surface _background;
+ Graphics::Surface _backup;
+ Graphics::Surface _digits[10]; // digitsize and rwlitesize are defined in loadDigits() !!!
+ Graphics::Surface _directions[9]; // Maybe it will be needed to move them to the class itself instead.
+ Graphics::Surface _magics; // Lucerna::draw_also_lines() draws the "magical" lines here. Further information: https://github.com/urukgit/avalot/wiki/Also
+ Graphics::Surface _screen; // Only used in refreshScreen() to make it more optimized. (No recreation of it at every call of the function.)
+ Graphics::Surface _scrolls;
+ Graphics::Surface _surface;
+ byte _egaPalette[64][3];
+
+ AvalancheEngine *_vm;
+
+ Graphics::Surface loadPictureGraphic(Common::File &file); // Reads Graphic-planar EGA data.
+ void drawText(Graphics::Surface &surface, const Common::String text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
+ // Taken from Free Pascal's Procedure InternalEllipseDefault. Used to replace Pascal's procedure arc.
+ // Returns the end point of the arc. (Needed in Clock.)
+ // TODO: Make it more accurate later.
+ Common::Point drawArc(Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_GRAPHICS_H
diff --git a/engines/avalanche/menu.cpp b/engines/avalanche/menu.cpp
new file mode 100644
index 0000000000..bba8e862a9
--- /dev/null
+++ b/engines/avalanche/menu.cpp
@@ -0,0 +1,834 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* Original name: DROPDOWN A customized version of Oopmenu (qv). */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/menu.h"
+
+namespace Avalanche {
+
+void HeadType::init(char trig, char altTrig, Common::String title, byte pos, MenuFunc setupFunc, MenuFunc chooseFunc, Menu *menu) {
+ _trigger = trig;
+ _altTrigger = altTrig;
+ _title = title;
+ _position = pos;
+ _xpos = _position * _menu->kSpacing + _menu->kIndent;
+ _xright = (_position + 1) * _menu->kSpacing + _menu->kIndent;
+ _setupFunc = setupFunc;
+ _chooseFunc = chooseFunc;
+
+ _menu = menu;
+}
+
+void HeadType::draw() {
+ CursorMan.showMouse(false);
+ _menu->drawMenuText(_xpos, 1, _trigger, _title, true, false);
+ CursorMan.showMouse(true);
+}
+
+void HeadType::highlight() {
+ CursorMan.showMouse(false);
+
+ _menu->_vm->_sound->stopSound();
+ _menu->drawMenuText(_xpos, 1, _trigger, _title, true, true);
+
+ _menu->_activeMenuItem._left = _xpos;
+ _menu->_activeMenuItem._activeNow = true;
+ _menu->_activeMenuItem._activeNum = _position;
+ _menu->_menuActive = true;
+
+ // Force reload and redraw of cursor.
+ _menu->_vm->_currentMouse = 177;
+
+}
+
+bool HeadType::parseAltTrigger(char key) {
+ if (key != _altTrigger)
+ return true;
+ return false;
+}
+
+void MenuItem::init(Menu *menu) {
+ _menu = menu;
+
+ _activeNow = false;
+ _activeNum = 1;
+ _menu->_menuActive = false;
+}
+
+void MenuItem::reset() {
+ _optionNum = 0;
+ _width = 0;
+ _firstlix = false;
+ _oldY = 0;
+ _highlightNum = 0;
+}
+
+void MenuItem::setupOption(Common::String title, char trigger, Common::String shortcut, bool valid) {
+ uint16 width = (title + shortcut).size() + 3;
+ if (_width < width)
+ _width = width;
+
+ _options[_optionNum]._title = title;
+ _options[_optionNum]._trigger = trigger;
+ _options[_optionNum]._shortcut = shortcut;
+ _options[_optionNum]._valid = valid;
+ _optionNum++;
+}
+
+void MenuItem::displayOption(byte y, bool highlit) {
+ Common::String text = _options[y]._title;
+ while (text.size() + _options[y]._shortcut.size() < _width)
+ text += ' '; // Pad _options[y] with spaces.
+ text += _options[y]._shortcut;
+
+ Color backgroundColor;
+ if (highlit)
+ backgroundColor = kColorBlack;
+ else
+ backgroundColor = kColorLightgray;
+
+ _menu->_vm->_graphics->drawMenuBlock((_flx1 + 1) * 8, 3 + (y + 1) * 10, (_flx2 + 1) * 8, 13 + (y + 1) * 10, backgroundColor);
+ _menu->drawMenuText(_left, 4 + (y + 1) * 10, _options[y]._trigger, text, _options[y]._valid, highlit);
+}
+
+void MenuItem::display() {
+ CursorMan.showMouse(false);
+
+ _firstlix = true;
+ _flx1 = _left - 2;
+ _flx2 = _left + _width;
+ _fly = 15 + _optionNum * 10;
+ _activeNow = true;
+ _menu->_menuActive = true;
+
+ _menu->_vm->_graphics->drawMenuItem((_flx1 + 1) * 8, 12, (_flx2 + 1) * 8, _fly);
+
+ displayOption(0, true);
+ for (int y = 1; y < _optionNum; y++)
+ displayOption(y, false);
+
+ _menu->_vm->_currentMouse = 177;
+
+ CursorMan.showMouse(true); // 4 = fletch
+}
+
+void MenuItem::wipe() {
+ CursorMan.showMouse(false);
+
+ _menu->drawMenuText(_menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._xpos, 1,
+ _menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._trigger,
+ _menu->_menuBar._menuItems[_menu->_activeMenuItem._activeNum]._title, true, false);
+
+ _activeNow = false;
+ _menu->_menuActive = false;
+ _firstlix = false;
+
+ CursorMan.showMouse(true);
+}
+
+void MenuItem::moveHighlight(int8 inc) {
+ if (inc != 0) {
+ int8 highlightNum = _highlightNum + inc;
+ if ((highlightNum < 0) || (highlightNum >= _optionNum))
+ return;
+ _highlightNum = highlightNum;
+ }
+ CursorMan.showMouse(false);
+ displayOption(_oldY, false);
+ displayOption(_highlightNum, true);
+ _oldY = _highlightNum;
+ CursorMan.showMouse(true);
+}
+
+/**
+ * This makes the menu highlight follow the mouse.
+ * @remarks Originally called 'lightup'
+ */
+void MenuItem::lightUp(Common::Point cursorPos) {
+ if ((cursorPos.x < _flx1 * 8) || (cursorPos.x > _flx2 * 8) || (cursorPos.y <= 25) || (cursorPos.y > ((_fly - 3) * 2 + 1)))
+ return;
+ _highlightNum = (cursorPos.y - 26) / 20;
+ if (_highlightNum == _oldY)
+ return;
+ moveHighlight(0);
+}
+
+void MenuItem::select(byte which) {
+ if (!_options[which]._valid)
+ return;
+
+ _choiceNum = which;
+ wipe();
+
+ if (_choiceNum == _optionNum)
+ _choiceNum--; // Off the bottom.
+ if (_choiceNum > _optionNum)
+ _choiceNum = 0; // Off the top, I suppose.
+
+ (_menu->*_menu->_menuBar._menuItems[_activeNum]._chooseFunc)();
+}
+
+void MenuItem::parseKey(char c) {
+ c = toupper(c);
+ bool found = false;
+ for (int i = 0; i < _optionNum; i++) {
+ if ((toupper(_options[i]._trigger) == c) && _options[i]._valid) {
+ select(i);
+ found = true;
+ }
+ }
+ if (!found)
+ _menu->_vm->_sound->blip();
+}
+
+void MenuBar::init(Menu *menu) {
+ _menu = menu;
+ _menuNum = 0;
+}
+
+void MenuBar::createMenuItem(char trig, Common::String title, char altTrig, MenuFunc setupFunc, MenuFunc chooseFunc) {
+ _menuItems[_menuNum].init(trig, altTrig, title, _menuNum, setupFunc, chooseFunc, _menu);
+ _menuNum++;
+}
+
+void MenuBar::draw() {
+ _menu->_vm->_graphics->drawMenuBar(kMenuBackgroundColor);
+
+ byte savecp = _menu->_vm->_cp;
+ _menu->_vm->_cp = 3;
+
+ for (int i = 0; i < _menuNum; i++)
+ _menuItems[i].draw();
+
+ _menu->_vm->_cp = savecp;
+}
+
+void MenuBar::parseAltTrigger(char c) {
+ byte i = 0;
+ while ((i < _menuNum) && (_menuItems[i].parseAltTrigger(c)))
+ i++;
+ if (i == _menuNum)
+ return;
+ setupMenuItem(i);
+}
+
+void MenuBar::setupMenuItem(byte which) {
+ if (_menu->_activeMenuItem._activeNow) {
+ _menu->_activeMenuItem.wipe(); // Get rid of menu.
+ if (_menu->_activeMenuItem._activeNum == _menuItems[which]._position)
+ return; // Clicked on own highlight.
+ }
+ _menuItems[which].highlight();
+ (_menu->*_menuItems[which]._setupFunc)();
+}
+
+void MenuBar::chooseMenuItem(int16 x) {
+ for (int i = 0; i < _menuNum; i++) {
+ if ((x > _menuItems[i]._xpos * 8) && (x < _menuItems[i]._xright * 8)) {
+ setupMenuItem(i);
+ break;
+ }
+ }
+}
+
+Menu::Menu(AvalancheEngine *vm) {
+ _vm = vm;
+ _activeMenuItem.init(this);
+ _menuBar.init(this);
+}
+
+void Menu::findWhatYouCanDoWithIt() {
+ switch (_vm->_thinks) {
+ case kObjectWine:
+ case kObjectPotion:
+ case kObjectInk:
+ _verbStr = Common::String(kVerbCodeExam) + kVerbCodeDrink;
+ break;
+ case kObjectBell:
+ _verbStr = Common::String(kVerbCodeExam) + kVerbCodeRing;
+ break;
+ case kObjectChastity:
+ _verbStr = Common::String(kVerbCodeExam) + kVerbCodeWear;
+ break;
+ case kObjectLute:
+ _verbStr = Common::String(kVerbCodeExam) + kVerbCodePlay;
+ break;
+ case kObjectMushroom:
+ case kObjectOnion:
+ _verbStr = Common::String(kVerbCodeExam) + kVerbCodeEat;
+ break;
+ case kObjectClothes:
+ _verbStr = Common::String(kVerbCodeExam) + kVerbCodeWear;
+ break;
+ default:
+ _verbStr = kVerbCodeExam; // Anything else.
+ }
+}
+
+void Menu::drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted) {
+ Color fontColor;
+ Color backgroundColor;
+ if (highlighted) {
+ fontColor = kColorWhite;
+ backgroundColor = kColorBlack;
+ } else {
+ fontColor = kColorBlack;
+ backgroundColor = kColorLightgray;
+ }
+
+ byte ander;
+ if (valid)
+ ander = 255;
+ else
+ ander = 170;
+
+ FontType font;
+ for (uint i = 0; i < text.size(); i++) {
+ for (int j = 0; j < 8; j++) {
+ byte idx = text[i];
+ font[idx][j] = _vm->_font[idx][j] & ander; // Set the font.
+ // And set the background of the text to the desired color.
+ _vm->_graphics->wipeChar(x * 8 + i * 8, y + j, backgroundColor);
+ }
+ }
+
+ _vm->_graphics->drawNormalText(text, font, 8, x * 8, y, fontColor);
+
+ // Underline the selected character.
+ if ((trigger == 0) || !text.contains(trigger) )
+ return;
+ else {
+ byte i;
+ for (i = 0; text[i] != trigger; i++)
+ ; // Search for the character in the string.
+
+ _vm->_graphics->drawChar(ander, x * 8 + i * 8, y + 8, fontColor);
+ }
+
+ _vm->_graphics->refreshScreen();
+}
+
+void Menu::bleep() {
+ _vm->_sound->playNote(177, 7);
+}
+
+void Menu::parseKey(char r, char re) {
+#if 0
+ switch (r) {
+ case 0:
+ case 224: {
+ switch (re) {
+ case 'K':
+ if (_activeMenuItem._activeNum > 1) {
+ _activeMenuItem.wipe();
+ _menuBar.setupMenuItem(_activeMenuItem._activeNum - 1);
+ } else {
+ // Get menu on the left-hand side.
+ _activeMenuItem.wipe();
+ _menuBar.chooseMenuItem((_menuBar._menuNum - 1) * kSpacing + kIndent);
+ }
+ break;
+ case 'M':
+ if (_activeMenuItem._activeNum < _menuBar._menuNum) {
+ _activeMenuItem.wipe();
+ _menuBar.setupMenuItem(_activeMenuItem._activeNum + 1);
+ } else {
+ // Get menu on the far right-hand side.
+ _activeMenuItem.wipe();
+ _menuBar.chooseMenuItem(kIndent);
+ }
+ break;
+ case 'H':
+ _activeMenuItem.moveHighlight(-1);
+ break;
+ case 'P':
+ _activeMenuItem.moveHighlight(1);
+ break;
+ default:
+ _menuBar.parseAltTrigger(re);
+ }
+ }
+ break;
+ case 13:
+ _activeMenuItem.select(_activeMenuItem._highlightNum);
+ break;
+ default:
+ if (_activeMenuItem._activeNow)
+ _activeMenuItem.parseKey(r);
+ }
+#endif
+
+ warning("STUB: Dropdown::parseKey()"); // To be implemented properly later! Don't remove the comment above!
+}
+
+Common::String Menu::selectGender(byte x) {
+ if (x < 175)
+ return "im";
+ else
+ return "er";
+}
+
+void Menu::setupMenuGame() {
+ _activeMenuItem.reset();
+ _activeMenuItem.setupOption("Help...", 'H', "f1", true);
+ _activeMenuItem.setupOption("Boss Key", 'B', "alt-B", false);
+ _activeMenuItem.setupOption("Untrash screen", 'U', "ctrl-f7", true);
+ _activeMenuItem.setupOption("Score and rank", 'S', "f9", true);
+ _activeMenuItem.setupOption("About Avvy...", 'A', "shift-f10", true);
+ _activeMenuItem.display();
+}
+
+void Menu::setupMenuFile() {
+ _activeMenuItem.reset();
+ _activeMenuItem.setupOption("New game", 'N', "f4", true);
+ _activeMenuItem.setupOption("Load...", 'L', "^f3", true);
+ _activeMenuItem.setupOption("Save", 'S', "^f2", _vm->_alive);
+ _activeMenuItem.setupOption("Save As...", 'v', "", _vm->_alive);
+ _activeMenuItem.setupOption("DOS Shell", 'D', "alt-1", false);
+ _activeMenuItem.setupOption("Quit", 'Q', "alt-X", true);
+ _activeMenuItem.display();
+}
+
+void Menu::setupMenuAction() {
+ _activeMenuItem.reset();
+
+ Common::String f5Does = _vm->f5Does();
+ for (int i = 0; i < 2; i++)
+ if (!f5Does.empty())
+ f5Does.deleteChar(0);
+ if (f5Does.empty())
+ _activeMenuItem.setupOption("Do something", 'D', "f5", false);
+ else
+ _activeMenuItem.setupOption(f5Does, f5Does[0], "f5", true);
+ _activeMenuItem.setupOption("Pause game", 'P', "f6", true);
+ if (_vm->_room == kRoomMap)
+ _activeMenuItem.setupOption("Journey thither", 'J', "f7", _vm->_animation->nearDoor());
+ else
+ _activeMenuItem.setupOption("Open the door", 'O', "f7", _vm->_animation->nearDoor());
+ _activeMenuItem.setupOption("Look around", 'L', "f8", true);
+ _activeMenuItem.setupOption("Inventory", 'I', "Tab", true);
+ if (_vm->_animation->_sprites[0]->_speedX == kWalk)
+ _activeMenuItem.setupOption("Run fast", 'R', "^R", true);
+ else
+ _activeMenuItem.setupOption("Walk slowly", 'W', "^W", true);
+
+ _activeMenuItem.display();
+}
+
+void Menu::setupMenuPeople() {
+ if (!people.empty())
+ people.clear();
+
+ _activeMenuItem.reset();
+
+ for (int i = kPeopleAvalot; i <= kPeopleWisewoman; i++) {
+ if (_vm->getRoom((People)i) == _vm->_room) {
+ _activeMenuItem.setupOption(_vm->getName((People)i), getNameChar((People)i), "", true);
+ people += i;
+ }
+ }
+
+ _activeMenuItem.display();
+}
+
+void Menu::setupMenuObjects() {
+ _activeMenuItem.reset();
+ for (int i = 0; i < kObjectNum; i++) {
+ if (_vm->_objects[i])
+ _activeMenuItem.setupOption(getThing(i + 1), getThingChar(i + 1), "", true);
+ }
+ _activeMenuItem.display();
+}
+
+void Menu::setupMenuWith() {
+ _activeMenuItem.reset();
+
+ if (_vm->_thinkThing) {
+ findWhatYouCanDoWithIt();
+
+ for (uint i = 0; i < _verbStr.size(); i++) {
+ char vbchar;
+ Common::String verb;
+
+ _vm->_parser->verbOpt(_verbStr[i], verb, vbchar);
+ _activeMenuItem.setupOption(verb, vbchar, "", true);
+ }
+
+ // We disable the "give" option if: (a), you haven't selected anybody, (b), the _person you've selected isn't in the room,
+ // or (c), the _person you've selected is YOU!
+
+ if ((_lastPerson == kPeopleAvalot) || (_lastPerson == _vm->_parser->kNothing)
+ || (_vm->getRoom(_lastPerson) != _vm->_room))
+ _activeMenuItem.setupOption("Give to...", 'G', "", false); // Not here.
+ else {
+ _activeMenuItem.setupOption(Common::String("Give to ") + _vm->getName(_lastPerson), 'G', "", true);
+ _verbStr = _verbStr + kVerbCodeGive;
+ }
+ } else {
+ _activeMenuItem.setupOption("Examine", 'x', "", true);
+ _activeMenuItem.setupOption(Common::String("Talk to h") + selectGender(_vm->_thinks), 'T', "", true);
+ _verbStr = Common::String(kVerbCodeExam) + kVerbCodeTalk;
+ switch (_vm->_thinks) {
+ case kPeopleGeida:
+ case kPeopleArkata:
+ _activeMenuItem.setupOption("Kiss her", 'K', "", true);
+ _verbStr = _verbStr + kVerbCodeKiss;
+ break;
+ case kPeopleDogfood:
+ _activeMenuItem.setupOption("Play his game", 'P', "", !_vm->_wonNim); // True if you HAVEN'T won.
+ _verbStr = _verbStr + kVerbCodePlay;
+ break;
+ case kPeopleMalagauche: {
+ bool isSober = !_vm->_teetotal;
+ _activeMenuItem.setupOption("Buy some wine", 'w', "", !_vm->_objects[kObjectWine - 1]);
+ _activeMenuItem.setupOption("Buy some beer", 'b', "", isSober);
+ _activeMenuItem.setupOption("Buy some whisky", 'h', "", isSober);
+ _activeMenuItem.setupOption("Buy some cider", 'c', "", isSober);
+ _activeMenuItem.setupOption("Buy some mead", 'm', "", isSober);
+ _verbStr = _verbStr + 101 + 100 + 102 + 103 + 104;
+ }
+ break;
+ case kPeopleTrader:
+ _activeMenuItem.setupOption("Buy an onion", 'o', "", !_vm->_objects[kObjectOnion - 1]);
+ _verbStr = _verbStr + 105;
+ break;
+ }
+ }
+ _activeMenuItem.display();
+}
+
+void Menu::runMenuGame() {
+ // Help, boss, untrash screen.
+ switch (_activeMenuItem._choiceNum) {
+ case 0:
+ _vm->callVerb(kVerbCodeHelp);
+ break;
+ case 1:
+ _vm->callVerb(kVerbCodeBoss);
+ break;
+ case 2:
+ _vm->majorRedraw();
+ break;
+ case 3:
+ _vm->callVerb(kVerbCodeScore);
+ break;
+ case 4:
+ _vm->callVerb(kVerbCodeInfo);
+ break;
+ }
+}
+
+void Menu::runMenuFile() {
+ // New game, load, save, save as, DOS shell, about, quit.
+ switch (_activeMenuItem._choiceNum) {
+ case 0:
+ _vm->callVerb(kVerbCodeRestart);
+ break;
+ case 1:
+ if (!_vm->_parser->_realWords[1].empty())
+ _vm->_parser->_realWords[1].clear();
+ _vm->callVerb(kVerbCodeLoad);
+ break;
+ // Case 2 is 'Save', Case 3 is 'Save As'. Both triggers ScummVM save screen.
+ case 2:
+ case 3:
+ if (!_vm->_parser->_realWords[1].empty())
+ _vm->_parser->_realWords[1].clear();
+ _vm->callVerb(kVerbCodeSave);
+ break;
+ case 4:
+ // Command Prompt, disabled
+ break;
+ case 5:
+ _vm->callVerb(kVerbCodeQuit);
+ break;
+ }
+}
+
+void Menu::runMenuAction() {
+ // Get up, pause game, open door, look, inventory, walk/run.
+ switch (_activeMenuItem._choiceNum) {
+ case 0: {
+ _vm->_parser->_person = kPeoplePardon;
+ _vm->_parser->_thing = _vm->_parser->kPardon;
+ Common::String f5Does = _vm->f5Does();
+ VerbCode verb = (VerbCode)(byte)f5Does[0];
+ _vm->callVerb(verb);
+ }
+ break;
+ case 1:
+ _vm->_parser->_thing = _vm->_parser->kPardon;
+ _vm->callVerb(kVerbCodePause);
+ break;
+ case 2:
+ _vm->callVerb(kVerbCodeOpen);
+ break;
+ case 3:
+ _vm->_parser->_thing = _vm->_parser->kPardon;
+ _vm->callVerb(kVerbCodeLook);
+ break;
+ case 4:
+ _vm->callVerb(kVerbCodeInv);
+ break;
+ case 5: {
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+ if (avvy->_speedX == kWalk)
+ avvy->_speedX = kRun;
+ else
+ avvy->_speedX = kWalk;
+ _vm->_animation->updateSpeed();
+ }
+ break;
+ }
+}
+
+void Menu::runMenuObjects() {
+ _vm->thinkAbout(_vm->_objectList[_activeMenuItem._choiceNum], AvalancheEngine::kThing);
+}
+
+void Menu::runMenuPeople() {
+ _vm->thinkAbout(people[_activeMenuItem._choiceNum], AvalancheEngine::kPerson);
+ _lastPerson = (People)people[_activeMenuItem._choiceNum];
+}
+
+void Menu::runMenuWith() {
+ _vm->_parser->_thing = _vm->_thinks;
+
+ if (_vm->_thinkThing) {
+ _vm->_parser->_thing += 49;
+
+ if (_verbStr[_activeMenuItem._choiceNum] == kVerbCodeGive)
+ _vm->_parser->_person = _lastPerson;
+ else
+ _vm->_parser->_person = kPeoplePardon;
+ } else {
+ switch (_verbStr[_activeMenuItem._choiceNum]) {
+ case 100: // Beer
+ case 102: // Whisky
+ case 103: // Cider
+ _vm->_parser->_thing = _verbStr[_activeMenuItem._choiceNum];
+ _vm->callVerb(kVerbCodeBuy);
+ return;
+ case 101: // Wine
+ _vm->_parser->_thing = 50;
+ _vm->callVerb(kVerbCodeBuy);
+ return;
+ case 104: // Mead
+ _vm->_parser->_thing = 107;
+ _vm->callVerb(kVerbCodeBuy);
+ return;
+ case 105: // Onion (trader)
+ _vm->_parser->_thing = 67;
+ _vm->callVerb(kVerbCodeBuy);
+ return;
+ default:
+ _vm->_parser->_person = (People)_vm->_parser->_thing;
+ _vm->_parser->_thing = Parser::kPardon;
+ _vm->_subjectNum = 0;
+ }
+ }
+ _vm->callVerb((VerbCode)(byte)_verbStr[_activeMenuItem._choiceNum]);
+}
+
+void Menu::setup() {
+ _menuBar.init(this);
+ _activeMenuItem.init(this);
+
+ _menuBar.createMenuItem('F', "File", '!', &Avalanche::Menu::setupMenuFile, &Avalanche::Menu::runMenuFile);
+ _menuBar.createMenuItem('G', "Game", 34, &Avalanche::Menu::setupMenuGame, &Avalanche::Menu::runMenuGame);
+ _menuBar.createMenuItem('A', "Action", 30, &Avalanche::Menu::setupMenuAction, &Avalanche::Menu::runMenuAction);
+ _menuBar.createMenuItem('O', "Objects", 24, &Avalanche::Menu::setupMenuObjects, &Avalanche::Menu::runMenuObjects);
+ _menuBar.createMenuItem('P', "People", 25, &Avalanche::Menu::setupMenuPeople, &Avalanche::Menu::runMenuPeople);
+ _menuBar.createMenuItem('W', "With", 17, &Avalanche::Menu::setupMenuWith, &Avalanche::Menu::runMenuWith);
+
+ _menuBar.draw();
+}
+
+void Menu::update() { // TODO: Optimize it ASAP!!! It really needs it...
+ _vm->_graphics->saveScreen();
+
+ Common::Point cursorPos = _vm->getMousePos();
+ while (!_activeMenuItem._activeNow && (cursorPos.y <= 21) && _vm->_holdLeftMouse) {
+ _menuBar.chooseMenuItem(cursorPos.x);
+ do
+ _vm->updateEvents();
+ while (_vm->_holdLeftMouse && !_vm->shouldQuit());
+
+ while (!_vm->shouldQuit()) {
+ do {
+ _vm->updateEvents();
+
+ // We update the cursor's picture.
+ cursorPos = _vm->getMousePos();
+ // Change arrow...
+ if ((0 <= cursorPos.y) && (cursorPos.y <= 21))
+ _vm->_graphics->loadMouse(kCurUpArrow); // Up arrow
+ else if ((22 <= cursorPos.y) && (cursorPos.y <= 339)) {
+ if ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8) && (cursorPos.y > 21) && (cursorPos.y <= _activeMenuItem._fly * 2 + 1))
+ _vm->_graphics->loadMouse(kCurRightArrow); // Right-arrow
+ else
+ _vm->_graphics->loadMouse(kCurFletch); // Fletch
+ } else if ((340 <= cursorPos.y) && (cursorPos.y <= 399))
+ _vm->_graphics->loadMouse(kCurScrewDriver); // Screwdriver
+
+ _activeMenuItem.lightUp(cursorPos);
+
+ _vm->_graphics->refreshScreen();
+ } while (!_vm->_holdLeftMouse && !_vm->shouldQuit());
+
+ if (_vm->_holdLeftMouse) {
+ if (cursorPos.y > 21) {
+ if (!((_activeMenuItem._firstlix) && ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8)
+ && (cursorPos.y >= 24) && (cursorPos.y <= (_activeMenuItem._fly * 2 + 1))))) {
+ // Clicked OUTSIDE the menu.
+ if (_activeMenuItem._activeNow) {
+ _activeMenuItem.wipe();
+ _vm->_holdLeftMouse = false;
+ _vm->_graphics->removeBackup();
+ return;
+ } // No "else"- clicking on menu has no effect (only releasing).
+ }
+ } else {
+ // Clicked on menu bar.
+ if (_activeMenuItem._activeNow) {
+ _activeMenuItem.wipe();
+ _vm->_graphics->restoreScreen();
+
+ if (((_activeMenuItem._left * 8) <= cursorPos.x) && (cursorPos.x <= (_activeMenuItem._left * 8 + 80))) { // 80: the width of one menu item on the bar in pixels.
+ // If we clicked on the same menu item (the one that is already active) on the bar...
+ _vm->_holdLeftMouse = false;
+ _vm->_graphics->removeBackup();
+ return;
+ } else {
+ _vm->_holdLeftMouse = true;
+ break;
+ }
+ }
+ }
+
+ // NOT clicked button...
+ if ((_activeMenuItem._firstlix) && ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8)
+ && (cursorPos.y >= 12) && (cursorPos.y <= (_activeMenuItem._fly * 2 + 1)))) {
+
+ // We act only if the button is released over a menu item.
+ while (!_vm->shouldQuit()) {
+ cursorPos = _vm->getMousePos();
+ _activeMenuItem.lightUp(cursorPos);
+ _vm->_graphics->refreshScreen();
+
+ _vm->updateEvents();
+ if (!_vm->_holdLeftMouse)
+ break;
+ }
+
+ uint16 which = (cursorPos.y - 26) / 20;
+ _activeMenuItem.select(which);
+ if (_activeMenuItem._options[which]._valid) { // If the menu item wasn't active, we do nothing.
+ _vm->_graphics->removeBackup();
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ _vm->_graphics->removeBackup();
+}
+
+char Menu::getThingChar(byte which) {
+ static const char thingsChar[] = "WMBParCLguKeSnIohn"; // V=Vinegar
+
+ char result;
+ switch (which) {
+ case kObjectWine:
+ if (_vm->_wineState == 3)
+ result = 'V'; // Vinegar
+ else
+ result = thingsChar[which - 1];
+ break;
+ default:
+ result = thingsChar[which - 1];
+ }
+ return result;
+}
+
+byte Menu::getNameChar(People whose) {
+ static const char ladChar[] = "ASCDMTRwLfgeIyPu";
+ static const char lassChar[] = "kG\0xB1o";
+
+ if (whose < kPeopleArkata)
+ return ladChar[whose - kPeopleAvalot];
+ else
+ return lassChar[whose - kPeopleArkata];
+}
+
+Common::String Menu::getThing(byte which) {
+ static const char things[kObjectNum][20] = {
+ "Wine", "Money-bag", "Bodkin", "Potion", "Chastity belt",
+ "Crossbow bolt", "Crossbow", "Lute", "Pilgrim's badge", "Mushroom", "Key",
+ "Bell", "Scroll", "Pen", "Ink", "Clothes", "Habit", "Onion"
+ };
+
+ Common::String result;
+ switch (which) {
+ case kObjectWine:
+ switch (_vm->_wineState) {
+ case 1:
+ case 4:
+ result = Common::String(things[which - 1]);
+ break;
+ case 3:
+ result = "Vinegar";
+ break;
+ }
+ break;
+ case kObjectOnion:
+ if (_vm->_rottenOnion)
+ result = Common::String("rotten onion");
+ else
+ result = Common::String(things[which - 1]);
+ break;
+ default:
+ result = Common::String(things[which - 1]);
+ }
+ return result;
+}
+
+bool Menu::isActive() {
+ return _menuActive;
+}
+
+void Menu::init() {
+ _menuActive = false;
+}
+
+void Menu::resetVariables() {
+ _lastPerson = kPeoplePardon;
+}
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/menu.h b/engines/avalanche/menu.h
new file mode 100644
index 0000000000..a7ec8bf2db
--- /dev/null
+++ b/engines/avalanche/menu.h
@@ -0,0 +1,181 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* Original name: DROPDOWN A customized version of Oopmenu (qv). */
+
+#ifndef AVALANCHE_MENU_H
+#define AVALANCHE_MENU_H
+
+#include "common/str.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Menu;
+
+typedef void (Menu::*MenuFunc)();
+static const Color kMenuBackgroundColor = kColorLightgray;
+static const Color kMenuBorderColor = kColorBlack;
+
+class HeadType {
+public:
+ Common::String _title;
+ char _trigger, _altTrigger;
+ byte _position;
+ int16 _xpos, _xright;
+ MenuFunc _setupFunc, _chooseFunc;
+
+ void init(char trig, char alTtrig, Common::String title, byte pos, MenuFunc setupFunc, MenuFunc chooseFunc, Menu *menu);
+ void draw();
+ void highlight();
+ bool parseAltTrigger(char key);
+
+private:
+ Menu *_menu;
+};
+
+struct OptionType {
+ Common::String _title;
+ byte _trigger;
+ Common::String _shortcut;
+ bool _valid;
+};
+
+class MenuItem {
+public:
+ OptionType _options[12];
+ uint16 _width, _left;
+ bool _firstlix;
+ int16 _flx1, _flx2, _fly;
+ bool _activeNow; // Is there an active option now?
+ byte _activeNum; // And if so, which is it?
+ byte _choiceNum; // Your choice?
+
+ void init(Menu *menu);
+ void reset();
+ void setupOption(Common::String title, char trigger, Common::String shortcut, bool valid);
+ void display();
+ void wipe();
+ void lightUp(Common::Point cursorPos);
+ void select(byte which);
+
+private:
+ byte _oldY; // used by lightUp
+ byte _optionNum;
+ byte _highlightNum;
+
+ Menu *_menu;
+
+ void displayOption(byte y, bool highlit);
+ void moveHighlight(int8 inc);
+
+ // CHECKME: Useless function?
+ void parseKey(char c);
+};
+
+class MenuBar {
+public:
+ HeadType _menuItems[8];
+ byte _menuNum;
+
+ void init(Menu *menu);
+ void createMenuItem(char trig, Common::String title, char altTrig, MenuFunc setupFunc, MenuFunc chooseFunc);
+ void draw();
+ void chooseMenuItem(int16 x);
+
+private:
+ Menu *_menu;
+
+ void setupMenuItem(byte which);
+ // CHECKME: Useless function
+ void parseAltTrigger(char c);
+};
+
+class Menu {
+public:
+ friend class HeadType;
+ friend class MenuItem;
+ friend class MenuBar;
+
+ MenuItem _activeMenuItem;
+ MenuBar _menuBar;
+
+ Menu(AvalancheEngine *vm);
+
+ void update();
+ void setup(); // Standard menu bar.
+ bool isActive();
+ void init();
+ void resetVariables();
+
+private:
+ static const byte kIndent = 5;
+ static const byte kSpacing = 10;
+
+// Checkme: Useless constants?
+// static const Color kMenuFontColor = kColorBlack;
+// static const Color kHighlightBackgroundColor = kColorBlack;
+// static const Color kHighlightFontColor = kColorWhite;
+// static const Color kDisabledColor = kColorDarkgray;
+
+ Common::String people;
+ Common::String _verbStr; // what you can do with your object. :-)
+ bool _menuActive; // Kludge so we don't have to keep referring to the menu.
+ People _lastPerson; // Last person to have been selected using the People menu.
+
+ AvalancheEngine *_vm;
+
+ Common::String selectGender(byte x); // Returns "im" for boys, and "er" for girls.
+ void findWhatYouCanDoWithIt();
+ void drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted);
+ void bleep();
+
+ char getThingChar(byte which);
+ byte getNameChar(People whose);
+ Common::String getThing(byte which);
+
+ void setupMenuGame();
+ void setupMenuFile();
+ void setupMenuAction();
+ void setupMenuPeople();
+ void setupMenuObjects();
+ void setupMenuWith();
+
+ void runMenuGame();
+ void runMenuFile();
+ void runMenuAction();
+ void runMenuObjects();
+ void runMenuPeople();
+ void runMenuWith();
+
+ // CHECKME: Useless function?
+ void parseKey(char r, char re);
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_MENU_H
diff --git a/engines/avalanche/module.mk b/engines/avalanche/module.mk
new file mode 100644
index 0000000000..9c1205df02
--- /dev/null
+++ b/engines/avalanche/module.mk
@@ -0,0 +1,26 @@
+MODULE := engines/avalanche
+
+MODULE_OBJS = \
+ animation.o \
+ avalanche.o \
+ avalot.o \
+ background.o \
+ closing.o \
+ console.o \
+ detection.o \
+ graphics.o \
+ menu.o \
+ parser.o \
+ pingo.o \
+ dialogs.o \
+ sequence.o \
+ sound.o \
+ timer.o
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/engines/avalanche/parser.cpp b/engines/avalanche/parser.cpp
new file mode 100644
index 0000000000..fc176c78b0
--- /dev/null
+++ b/engines/avalanche/parser.cpp
@@ -0,0 +1,2470 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/parser.h"
+
+#include "gui/saveload.h"
+
+namespace Avalanche {
+
+const char *Parser::kCopyright = "1995";
+const char *Parser::kVersionNum = "1.30";
+
+Parser::Parser(AvalancheEngine *vm) {
+ _vm = vm;
+}
+
+void Parser::init() {
+ if (!_inputText.empty())
+ _inputText.clear();
+ _inputTextPos = 0;
+
+ _weirdWord = false;
+
+ // Initailaze the vocabulary.
+ // Verbs: 1-49
+ _vocabulary[0].init(1, "EXAMINE");
+ _vocabulary[1].init(1, "READ");
+ _vocabulary[2].init(1, "XAM");
+ _vocabulary[3].init(2, "OPEN");
+ _vocabulary[4].init(2, "LEAVE");
+ _vocabulary[5].init(2, "UNLOCK");
+ _vocabulary[6].init(3, "PAUSE");
+ _vocabulary[7].init(47, "TA"); // Early to avoid Take and Talk.
+ _vocabulary[8].init(4, "TAKE");
+ _vocabulary[9].init(4, "GET");
+ _vocabulary[10].init(4, "PICK");
+ _vocabulary[11].init(5, "DROP");
+ _vocabulary[12].init(6, "INVENTORY");
+ _vocabulary[13].init(7, "TALK");
+ _vocabulary[14].init(7, "SAY");
+ _vocabulary[15].init(7, "ASK");
+ _vocabulary[16].init(8, "GIVE");
+ _vocabulary[17].init(9, "DRINK");
+ _vocabulary[18].init(9, "IMBIBE");
+ _vocabulary[19].init(9, "DRAIN");
+ _vocabulary[20].init(10, "LOAD");
+ _vocabulary[21].init(10, "RESTORE");
+ _vocabulary[22].init(11, "SAVE");
+ _vocabulary[23].init(12, "BRIBE");
+ _vocabulary[24].init(12, "PAY");
+ _vocabulary[25].init(13, "LOOK");
+ _vocabulary[26].init(14, "BREAK");
+ _vocabulary[27].init(15, "QUIT");
+ _vocabulary[28].init(15, "EXIT");
+ _vocabulary[29].init(16, "SIT");
+ _vocabulary[30].init(16, "SLEEP");
+ _vocabulary[31].init(17, "STAND");
+
+ _vocabulary[32].init(18, "GO");
+ _vocabulary[33].init(19, "INFO");
+ _vocabulary[34].init(20, "UNDRESS");
+ _vocabulary[35].init(20, "DOFF");
+ _vocabulary[36].init(21, "DRESS");
+ _vocabulary[37].init(21, "WEAR");
+ _vocabulary[38].init(21, "DON");
+ _vocabulary[39].init(22, "PLAY");
+ _vocabulary[40].init(22, "STRUM");
+ _vocabulary[41].init(23, "RING");
+ _vocabulary[42].init(24, "HELP");
+ _vocabulary[43].init(25, "KENDAL");
+ _vocabulary[44].init(26, "CAPYBARA");
+ _vocabulary[45].init(27, "BOSS");
+ _vocabulary[46].init(255, "NINET"); // block for NINETY
+ _vocabulary[47].init(28, "URINATE");
+ _vocabulary[48].init(28, "MINGITE");
+ _vocabulary[49].init(29, "NINETY");
+ _vocabulary[50].init(30, "ABRACADABRA");
+ _vocabulary[51].init(30, "PLUGH");
+ _vocabulary[52].init(30, "XYZZY");
+ _vocabulary[53].init(30, "HOCUS");
+ _vocabulary[54].init(30, "POCUS");
+ _vocabulary[55].init(30, "IZZY");
+ _vocabulary[56].init(30, "WIZZY");
+ _vocabulary[57].init(30, "PLOVER");
+ _vocabulary[58].init(30, "MELENKURION");
+ _vocabulary[59].init(30, "ZORTON");
+ _vocabulary[60].init(30, "BLERBI");
+ _vocabulary[61].init(30, "THURB");
+ _vocabulary[62].init(30, "SNOEZE");
+ _vocabulary[63].init(30, "SAMOHT");
+ _vocabulary[64].init(30, "NOSIDE");
+ _vocabulary[65].init(30, "PHUGGG");
+ _vocabulary[66].init(30, "KNERL");
+ _vocabulary[67].init(30, "MAGIC");
+ _vocabulary[68].init(30, "KLAETU");
+ _vocabulary[69].init(30, "VODEL");
+ _vocabulary[70].init(30, "BONESCROLLS");
+ _vocabulary[71].init(30, "RADOF");
+
+ _vocabulary[72].init(31, "RESTART");
+ _vocabulary[73].init(32, "SWALLOW");
+ _vocabulary[74].init(32, "EAT");
+ _vocabulary[75].init(33, "LISTEN");
+ _vocabulary[76].init(33, "HEAR");
+ _vocabulary[77].init(34, "BUY");
+ _vocabulary[78].init(34, "PURCHASE");
+ _vocabulary[79].init(34, "ORDER");
+ _vocabulary[80].init(34, "DEMAND");
+ _vocabulary[81].init(35, "ATTACK");
+ _vocabulary[82].init(35, "HIT");
+ _vocabulary[83].init(35, "KILL");
+ _vocabulary[84].init(35, "PUNCH");
+ _vocabulary[85].init(35, "KICK");
+ _vocabulary[86].init(35, "SHOOT");
+ _vocabulary[87].init(35, "FIRE");
+
+ // Passwords: 36
+ _vocabulary[88].init(36, "TIROS");
+ _vocabulary[89].init(36, "WORDY");
+ _vocabulary[90].init(36, "STACK");
+ _vocabulary[91].init(36, "SHADOW");
+ _vocabulary[92].init(36, "OWL");
+ _vocabulary[93].init(36, "ACORN");
+ _vocabulary[94].init(36, "DOMESDAY");
+ _vocabulary[95].init(36, "FLOPPY");
+ _vocabulary[96].init(36, "DIODE");
+ _vocabulary[97].init(36, "FIELD");
+ _vocabulary[98].init(36, "COWSLIP");
+ _vocabulary[99].init(36, "OSBYTE");
+ _vocabulary[100].init(36, "OSCLI");
+ _vocabulary[101].init(36, "TIMBER");
+ _vocabulary[102].init(36, "ADVAL");
+ _vocabulary[103].init(36, "NEUTRON");
+ _vocabulary[104].init(36, "POSITRON");
+ _vocabulary[105].init(36, "ELECTRON");
+ _vocabulary[106].init(36, "CIRCUIT");
+ _vocabulary[107].init(36, "AURUM");
+ _vocabulary[108].init(36, "PETRIFY");
+ _vocabulary[109].init(36, "EBBY");
+ _vocabulary[110].init(36, "CATAPULT");
+ _vocabulary[111].init(36, "GAMERS");
+ _vocabulary[112].init(36, "FUDGE");
+ _vocabulary[113].init(36, "CANDLE");
+ _vocabulary[114].init(36, "BEEB");
+ _vocabulary[115].init(36, "MICRO");
+ _vocabulary[116].init(36, "SESAME");
+ _vocabulary[117].init(36, "LORDSHIP");
+
+ _vocabulary[118].init(37, "DIR");
+ _vocabulary[119].init(37, "LS");
+ _vocabulary[120].init(38, "DIE");
+ _vocabulary[121].init(39, "SCORE");
+ _vocabulary[122].init(40, "PUT");
+ _vocabulary[123].init(40, "INSERT");
+ _vocabulary[124].init(41, "KISS");
+ _vocabulary[125].init(41, "SNOG");
+ _vocabulary[126].init(41, "CUDDLE");
+ _vocabulary[127].init(42, "CLIMB");
+ _vocabulary[128].init(42, "CLAMBER");
+ _vocabulary[129].init(43, "JUMP");
+ _vocabulary[130].init(44, "HIGHSCORES");
+ _vocabulary[131].init(44, "HISCORES");
+ _vocabulary[132].init(45, "WAKEN");
+ _vocabulary[133].init(45, "AWAKEN");
+ _vocabulary[134].init(46, "HELLO");
+ _vocabulary[135].init(46, "HI");
+ _vocabulary[136].init(46, "YO");
+ _vocabulary[137].init(47, "THANKS"); // = 47, "ta", which was defined earlier.
+
+ // Nouns - Objects: 50-100
+ _vocabulary[138].init(50, "WINE");
+ _vocabulary[139].init(50, "BOOZE");
+ _vocabulary[140].init(50, "NASTY");
+ _vocabulary[141].init(50, "VINEGAR");
+ _vocabulary[142].init(51, "MONEYBAG");
+ _vocabulary[143].init(51, "BAG");
+ _vocabulary[144].init(51, "CASH");
+ _vocabulary[145].init(51, "DOSH");
+ _vocabulary[146].init(51, "WALLET");
+ _vocabulary[147].init(52, "BODKIN");
+ _vocabulary[148].init(52, "DAGGER");
+ _vocabulary[149].init(53, "POTION");
+ _vocabulary[150].init(54, "CHASTITY");
+ _vocabulary[151].init(54, "BELT");
+ _vocabulary[152].init(55, "BOLT");
+ _vocabulary[153].init(55, "ARROW");
+ _vocabulary[154].init(55, "DART");
+ _vocabulary[155].init(56, "CROSSBOW");
+ _vocabulary[156].init(56, "BOW");
+ _vocabulary[157].init(57, "LUTE");
+ _vocabulary[158].init(58, "PILGRIM");
+ _vocabulary[159].init(58, "BADGE");
+ _vocabulary[160].init(59, "MUSHROOMS");
+ _vocabulary[161].init(59, "TOADSTOOLS");
+ _vocabulary[162].init(60, "KEY");
+ _vocabulary[163].init(61, "BELL");
+ _vocabulary[164].init(62, "PRESCRIPT");
+ _vocabulary[165].init(62, "SCROLL");
+ _vocabulary[166].init(62, "MESSAGE");
+ _vocabulary[167].init(63, "PEN");
+ _vocabulary[168].init(63, "QUILL");
+ _vocabulary[169].init(64, "INK");
+ _vocabulary[170].init(64, "INKPOT");
+ _vocabulary[171].init(65, "CLOTHES");
+ _vocabulary[172].init(66, "HABIT");
+ _vocabulary[173].init(66, "DISGUISE");
+ _vocabulary[174].init(67, "ONION");
+
+ _vocabulary[175].init(99, "PASSWORD");
+
+ // Objects from Also are placed between 101 and 131.
+ // Nouns - People - Male: 150-174
+ _vocabulary[176].init(150, "AVVY");
+ _vocabulary[177].init(150, "AVALOT");
+ _vocabulary[178].init(150, "YOURSELF");
+ _vocabulary[179].init(150, "ME");
+ _vocabulary[180].init(150, "MYSELF");
+ _vocabulary[181].init(151, "SPLUDWICK");
+ _vocabulary[182].init(151, "THOMAS");
+ _vocabulary[183].init(151, "ALCHEMIST");
+ _vocabulary[184].init(151, "CHEMIST");
+ _vocabulary[185].init(152, "CRAPULUS");
+ _vocabulary[186].init(152, "SERF");
+ _vocabulary[187].init(152, "SLAVE");
+ _vocabulary[188].init(158, "DU"); // Put in early for Baron DU Lustie to save confusion with Duck & Duke.
+ _vocabulary[189].init(152, "CRAPPY");
+ _vocabulary[190].init(153, "DUCK");
+ _vocabulary[191].init(153, "DOCTOR");
+ _vocabulary[192].init(154, "MALAGAUCHE");
+ _vocabulary[193].init(155, "FRIAR");
+ _vocabulary[194].init(155, "TUCK");
+ _vocabulary[195].init(156, "ROBIN");
+ _vocabulary[196].init(156, "HOOD");
+ _vocabulary[197].init(157, "CWYTALOT");
+ _vocabulary[198].init(157, "GUARD");
+ _vocabulary[199].init(157, "BRIDGEKEEP");
+ _vocabulary[200].init(158, "BARON");
+ _vocabulary[201].init(158, "LUSTIE");
+ _vocabulary[202].init(159, "DUKE");
+ _vocabulary[203].init(159, "GRACE");
+ _vocabulary[204].init(160, "DOGFOOD");
+ _vocabulary[205].init(160, "MINSTREL");
+ _vocabulary[206].init(161, "TRADER");
+ _vocabulary[207].init(161, "SHOPKEEPER");
+ _vocabulary[208].init(161, "STALLHOLDER");
+ _vocabulary[209].init(162, "PILGRIM");
+ _vocabulary[210].init(162, "IBYTHNETH");
+ _vocabulary[211].init(163, "ABBOT");
+ _vocabulary[212].init(163, "AYLES");
+ _vocabulary[213].init(164, "PORT");
+ _vocabulary[214].init(165, "SPURGE");
+ _vocabulary[215].init(166, "JACQUES");
+ _vocabulary[216].init(166, "SLEEPER");
+ _vocabulary[217].init(166, "RINGER");
+
+ // Nouns - People - Female: 175-199
+ _vocabulary[218].init(175, "WIFE");
+ _vocabulary[219].init(175, "ARKATA");
+ _vocabulary[220].init(176, "GEDALODAVA");
+ _vocabulary[221].init(176, "GEIDA");
+ _vocabulary[222].init(176, "PRINCESS");
+ _vocabulary[223].init(178, "WISE");
+ _vocabulary[224].init(178, "WITCH");
+
+ // Pronouns: 200-224
+ _vocabulary[225].init(200, "HIM");
+ _vocabulary[226].init(200, "MAN");
+ _vocabulary[227].init(200, "GUY");
+ _vocabulary[228].init(200, "DUDE");
+ _vocabulary[229].init(200, "CHAP");
+ _vocabulary[230].init(200, "FELLOW");
+ _vocabulary[231].init(201, "HER");
+ _vocabulary[232].init(201, "GIRL");
+ _vocabulary[233].init(201, "WOMAN");
+ _vocabulary[234].init(202, "IT");
+ _vocabulary[235].init(202, "THING");
+ _vocabulary[236].init(203, "MONK");
+ _vocabulary[237].init(204, "BARMAN");
+ _vocabulary[238].init(204, "BARTENDER");
+
+ // Prepositions: 225-249
+ _vocabulary[239].init(225, "TO");
+ _vocabulary[240].init(226, "AT");
+ _vocabulary[241].init(227, "UP");
+ _vocabulary[242].init(228, "INTO");
+ _vocabulary[243].init(228, "INSIDE");
+ _vocabulary[244].init(229, "OFF");
+ _vocabulary[245].init(230, "UP");
+ _vocabulary[246].init(231, "DOWN");
+ _vocabulary[247].init(232, "ON");
+
+ // Please: 251
+ _vocabulary[248].init(251, "PLEASE");
+
+ // About: 252
+ _vocabulary[249].init(252, "ABOUT");
+ _vocabulary[250].init(252, "CONCERNING");
+
+ // Swear words: 253
+ /* I M P O R T A N T M E S S A G E
+
+ DO *NOT* READ THE LINES BELOW IF YOU ARE OF A SENSITIVE
+ DISPOSITION. THOMAS IS *NOT* RESPONSIBLE FOR THEM.
+ GOODNESS KNOWS WHO WROTE THEM.
+ READ THEM AT YOUR OWN RISK. BETTER STILL, DON'T READ THEM.
+ WHY ARE YOU SNOOPING AROUND IN MY PROGRAM, ANYWAY? */
+ _vocabulary[251].init(253, "SHIT");
+ _vocabulary[252].init(28 , "PISS");
+ _vocabulary[253].init(28 , "PEE");
+ _vocabulary[254].init(253, "FART");
+ _vocabulary[255].init(253, "FUCK");
+ _vocabulary[256].init(253, "BALLS");
+ _vocabulary[257].init(253, "BLAST");
+ _vocabulary[258].init(253, "BUGGER");
+ _vocabulary[259].init(253, "KNICKERS");
+ _vocabulary[260].init(253, "BLOODY");
+ _vocabulary[261].init(253, "HELL");
+ _vocabulary[262].init(253, "DAMN");
+ _vocabulary[263].init(253, "SMEG");
+ // ...and other even ruder words. You didn't read them, did you? Good.
+
+ // Answer-back smart-alec words: 249
+ _vocabulary[264].init(249, "YES");
+ _vocabulary[265].init(249, "NO");
+ _vocabulary[266].init(249, "BECAUSE");
+
+ // Noise words: 255
+ _vocabulary[267].init(255, "THE");
+ _vocabulary[268].init(255, "A");
+ _vocabulary[269].init(255, "NOW");
+ _vocabulary[270].init(255, "SOME");
+ _vocabulary[271].init(255, "AND");
+ _vocabulary[272].init(255, "THAT");
+ _vocabulary[273].init(255, "POCUS");
+ _vocabulary[274].init(255, "HIS");
+ _vocabulary[275].init(255, "THIS");
+ _vocabulary[276].init(255, "SENTINEL"); // for "Ken SENT Me"
+}
+
+void Parser::handleInputText(const Common::Event &event) {
+ byte inChar = event.kbd.ascii;
+ warning("STUB: Parser::handleInputText()");
+// if (_vm->_menu->_activeMenuItem._activeNow) {
+// _vm->_menu->parseKey(inChar, _vm->_enhanced->extd);
+// } else {
+ if (_inputText.size() < 76) {
+ if ((inChar == '"') || (inChar == '`')) {
+ if (_quote)
+ inChar = '`';
+ else
+ inChar = '"';
+ _quote = !_quote; // quote - unquote
+ }
+
+ _inputText.insertChar(inChar, _inputTextPos);
+ _inputTextPos++;
+ plotText();
+ } else
+ _vm->_sound->blip();
+// }
+}
+
+void Parser::handleBackspace() {
+ if (_vm->_menu->_activeMenuItem._activeNow)
+ return;
+
+ if (_inputTextPos > 0) {
+ _inputTextPos--;
+ if ((_inputText[_inputTextPos] == '"') || (_inputText[_inputTextPos] == '`'))
+ _quote = !_quote;
+ _inputText.deleteChar(_inputTextPos);
+ plotText();
+ } else
+ _vm->_sound->blip();
+}
+
+void Parser::handleReturn() {
+ if (_vm->_menu->_activeMenuItem._activeNow)
+ tryDropdown();
+ else if (!_inputText.empty()) {
+ _inputTextBackup = _inputText;
+ parse();
+ doThat();
+ _inputText.clear();
+ wipeText();
+ }
+}
+
+void Parser::handleFunctionKey(const Common::Event &event) {
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_F1:
+ _vm->callVerb(kVerbCodeHelp);
+ break;
+ case Common::KEYCODE_F2:
+ if (event.kbd.flags & Common::KBD_CTRL) {
+ clearWords();
+ _vm->callVerb(kVerbCodeSave);
+ } else
+ _vm->_sound->toggleSound();
+ break;
+ case Common::KEYCODE_F3:
+ if (event.kbd.flags & Common::KBD_CTRL) {
+ clearWords();
+ _vm->callVerb(kVerbCodeLoad);
+ } else if (_inputText.size() < _inputTextBackup.size()) {
+ _inputText = _inputText + &(_inputTextBackup.c_str()[_inputText.size()]);
+ _inputTextPos = _inputText.size();
+ plotText();
+ }
+ break;
+ case Common::KEYCODE_F4:
+ if (event.kbd.flags & Common::KBD_ALT)
+ _vm->callVerb(kVerbCodeQuit);
+ else
+ _vm->callVerb(kVerbCodeRestart);
+ break;
+ case Common::KEYCODE_F5: {
+ _person = kPeoplePardon;
+ _thing = kPardon;
+ Common::String f5does = _vm->f5Does();
+ VerbCode verb = (VerbCode)(byte)f5does[0];
+ _vm->callVerb(verb);
+ }
+ break;
+ case Common::KEYCODE_F6:
+ _vm->callVerb(kVerbCodePause);
+ break;
+ case Common::KEYCODE_F7:
+ if (event.kbd.flags & Common::KBD_CTRL)
+ _vm->majorRedraw();
+ else
+ _vm->callVerb(kVerbCodeOpen);
+ break;
+ case Common::KEYCODE_F8:
+ _vm->callVerb(kVerbCodeLook);
+ break;
+ case Common::KEYCODE_F9:
+ _vm->callVerb(kVerbCodeScore);
+ break;
+ case Common::KEYCODE_F10:
+ if (event.kbd.flags & Common::KBD_SHIFT)
+ _vm->callVerb(kVerbCodeInfo);
+ else
+ _vm->callVerb(kVerbCodeQuit);
+ break;
+ case Common::KEYCODE_F11:
+ clearWords();
+ _vm->callVerb(kVerbCodeSave);
+ break;
+ case Common::KEYCODE_F12:
+ clearWords();
+ _vm->callVerb(kVerbCodeLoad);
+ break;
+ default:
+ break;
+ }
+}
+
+void Parser::plotText() {
+ CursorMan.showMouse(false);
+ cursorOff();
+
+ _vm->_graphics->clearTextBar();
+ _vm->_graphics->drawNormalText(_inputText, _vm->_font, 8, 24, 161, kColorWhite);
+
+ cursorOn();
+ CursorMan.showMouse(true);
+}
+
+void Parser::cursorOn() {
+ if (_cursorState == true)
+ return;
+ _vm->_graphics->drawCursor(_inputTextPos);
+ _cursorState = true;
+}
+
+void Parser::cursorOff() {
+ if (_cursorState == false)
+ return;
+ _vm->_graphics->drawCursor(_inputTextPos);
+ _cursorState = false;
+}
+
+void Parser::tryDropdown() {
+ warning("STUB: Parser::tryDropdown()"); // TODO: Implement at the same time with Dropdown's keyboard handling.
+}
+
+int16 Parser::getPos(const Common::String &crit, const Common::String &src) {
+ if (src.contains(crit))
+ return strstr(src.c_str(),crit.c_str()) - src.c_str();
+ else
+ return -1;
+}
+
+void Parser::wipeText() {
+ CursorMan.showMouse(false);
+ cursorOff();
+
+ _vm->_graphics->clearTextBar();
+
+ _quote = true;
+ _inputTextPos = 0;
+
+ cursorOn();
+ CursorMan.showMouse(true);
+}
+
+void Parser::clearWords() {
+ for (int i = 0; i < 11; i++) {
+ if (!_realWords[i].empty())
+ _realWords[i].clear();
+ }
+}
+
+byte Parser::wordNum(Common::String word) {
+ if (word.empty())
+ return 0;
+
+ for (int32 i = kParserWordsNum - 1; i >= 0; i--) {
+ if (_vocabulary[i]._word == word)
+ return _vocabulary[i]._number;
+ }
+
+ // If not found as a whole, we look for it as a substring.
+ for (int32 i = kParserWordsNum - 1; i >= 0; i--) {
+ if (Common::String(_vocabulary[i]._word.c_str(), word.size()) == word)
+ return _vocabulary[i]._number;
+ }
+
+ return kPardon;
+}
+
+void Parser::replace(Common::String oldChars, byte newChar) {
+ int16 pos = getPos(oldChars, _thats);
+ while (pos != -1) {
+ if (newChar == 0)
+ _thats.deleteChar(pos);
+ else {
+ for (uint i = pos; i < pos + oldChars.size(); i++)
+ _thats.deleteChar(pos);
+ _thats.insertChar(newChar, pos);
+ }
+ pos = getPos(oldChars, _thats);
+ }
+}
+
+Common::String Parser::rank() {
+ static const RankType ranks[9] = {
+ {0, "Beginner"}, {10, "Novice"},
+ {20, "Improving"}, {35, "Not bad"},
+ {50, "Passable"}, {65, "Good"},
+ {80, "Experienced"}, {108, "The BEST!"},
+ {32767, "copyright'93"}
+ };
+
+ for (int i = 0; i < 8; i++) {
+ if ((_vm->_dnascore >= ranks[i]._score) && (_vm->_dnascore < ranks[i + 1]._score))
+ return Common::String(ranks[i]._title);
+ }
+ return "";
+}
+
+Common::String Parser::totalTime() {
+ uint16 h, m, s;
+
+ h = (uint16)(_vm->_totalTime / 65535);
+ s = (uint16)(_vm->_totalTime % 65535);
+ m = s / 60;
+ s = s % 60;
+
+ Common::String result = "You've been playing for ";
+ if (h > 0)
+ result += Common::String::format("%d hours, ", h);
+ if ((m > 0) || (h != 0))
+ result += Common::String::format("%d minutes and ", m);
+ return result + Common::String::format("%d seconds", s);
+}
+
+void Parser::cheatParse(Common::String codes) {
+ warning("STUB: Parser::cheatParse()");
+}
+
+void Parser::stripPunctuation(Common::String &word) {
+ const char punct[] = "~`!@#$%^&*()_+-={}[]:\"|;'\\,./<>?";
+
+ for (int i = 0; i < 32; i++) {
+ for (;;) {
+ int16 pos = getPos(Common::String(punct[i]), word);
+ if (pos == -1)
+ break;
+ word.deleteChar(pos);
+ }
+ }
+}
+
+void Parser::displayWhat(byte target, bool animate, bool &ambiguous) {
+ if (target == kPardon) {
+ ambiguous = true;
+ if (animate)
+ _vm->_dialogs->displayText("Whom?");
+ else
+ _vm->_dialogs->displayText("What?");
+ } else {
+ if (animate) {
+ Common::String tmpStr = Common::String::format("{ %s }", _vm->getName((People)target).c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ } else {
+ Common::String z = _vm->getItem(target);
+ if (z != "") {
+ Common::String tmpStr = Common::String::format("{ %s }", z.c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ }
+ }
+}
+
+bool Parser::doPronouns() {
+ bool ambiguous = false;
+
+ for (uint i = 0; i < _thats.size(); i++) {
+ byte wordCode = _thats[i];
+ switch (wordCode) {
+ case 200:
+ displayWhat(_vm->_him, true, ambiguous);
+ _thats.setChar(_vm->_him, i);
+ break;
+ case 201:
+ displayWhat(_vm->_her, true, ambiguous);
+ _thats.setChar(_vm->_her, i);
+ break;
+ case 202:
+ displayWhat(_vm->_it, false, ambiguous);
+ _thats.setChar(_vm->_it, i);
+ break;
+ }
+ }
+
+ return ambiguous;
+}
+
+void Parser::properNouns() {
+ _inputText.toLowercase();
+
+ // We set every word's first character to uppercase.
+ for (uint i = 1; i < (_inputText.size() - 1); i++) {
+ if (_inputText[i] == ' ')
+ _inputText.setChar(toupper(_inputText[i + 1]), i + 1);
+ }
+
+ // And the first character as well.
+ _inputText.setChar(toupper(_inputText[0]), 0);
+}
+
+void Parser::storeInterrogation(byte interrogation) {
+ if (_inputText.empty())
+ return;
+
+ // Strip _inputText:
+ while ((_inputText[0] == ' ') && (!_inputText.empty()))
+ _inputText.deleteChar(0);
+ while ((_inputText.lastChar() == ' ') && (!_inputText.empty()))
+ _inputText.deleteLastChar();
+
+ _vm->_timer->loseTimer(Timer::kReasonCardiffsurvey); // If you want to use any other timer, put this into the case statement.
+
+ switch (interrogation) {
+ case 1:
+ _inputText.toLowercase();
+ _vm->_dialogs->sayIt(_inputText);
+ _vm->_favouriteDrink = _inputText;
+ _vm->_cardiffQuestionNum = 2;
+ break;
+ case 2:
+ properNouns();
+ _vm->_dialogs->sayIt(_inputText);
+ _vm->_favouriteSong = _inputText;
+ _vm->_cardiffQuestionNum = 3;
+ break;
+ case 3:
+ properNouns();
+ _vm->_dialogs->sayIt(_inputText);
+ _vm->_worstPlaceOnEarth = _inputText;
+ _vm->_cardiffQuestionNum = 4;
+ break;
+ case 4:
+ _inputText.toLowercase();
+ _vm->_dialogs->sayIt(_inputText);
+ if (!_vm->_spareEvening.empty())
+ _vm->_spareEvening.clear();
+ _vm->_spareEvening = _inputText;
+ _vm->_dialogs->displayScrollChain('z', 5); // His closing statement...
+ _vm->_animation->_sprites[1]->walkTo(3); // The end of the drawbridge
+ _vm->_animation->_sprites[1]->_vanishIfStill = true; // Then go away!
+ _vm->_magics[1]._operation = kMagicNothing;
+ _vm->_cardiffQuestionNum = 5;
+ break;
+ case 99:
+ //store_high(_inputText);
+ warning("STUB: Parser::store_interrogation()");
+ break;
+ }
+
+ if (interrogation < 4)
+ _vm->_timer->cardiffSurvey();
+}
+
+
+
+void Parser::parse() {
+ // First parsing - word identification
+ if (!_thats.empty())
+ _thats.clear();
+
+ _polite = false;
+ _verb = kVerbCodePardon;
+ _thing = kPardon;
+ _thing2 = kPardon;
+ _person = kPeoplePardon;
+ clearWords();
+
+
+ // A cheat mode attempt.
+ if (_inputText[0] == '.') {
+ cheatParse(_inputText);
+ _thats = kNothing;
+ return;
+ }
+
+ // Are we being interrogated right now?
+ if (_vm->_interrogation > 0) {
+ storeInterrogation(_vm->_interrogation);
+ _weirdWord = true;
+ return;
+ }
+
+ // Actually process the command.
+ Common::String inputText = _inputText + ' ';
+ Common::String inputTextUpper = inputText;
+ byte n = 0;
+ inputTextUpper.toUppercase();
+ while (!inputTextUpper.empty()) {
+ while ((!inputTextUpper.empty()) && (inputTextUpper[0] == ' ')) {
+ inputTextUpper.deleteChar(0);
+ inputText.deleteChar(0);
+ }
+ if (inputTextUpper.empty())
+ break;
+
+ // Get the following word of the strings.
+ byte size = getPos(Common::String(' '), inputTextUpper) + 1;
+ char *subStr = new char[size];
+ Common::strlcpy(subStr, inputTextUpper.c_str(), size);
+ Common::String thisword = subStr;
+ Common::strlcpy(subStr, inputText.c_str(), size);
+ _realWords[n] = subStr;
+ delete[] subStr;
+
+ stripPunctuation(inputTextUpper);
+
+ bool notfound = true;
+
+ // Check also[] first, which contains words about the actual room.
+ if (!thisword.empty()) {
+ for (int i = 0; i < 31; i++) {
+ if ((_vm->_also[i][0]) && (getPos(',' + thisword, *_vm->_also[i][0]) > -1)) {
+ _thats += Common::String(99 + i);
+ notfound = false;
+ }
+ }
+ }
+
+ // Check Accis's own table (words[]) for "global" commands.
+ if (notfound) {
+ byte answer = wordNum(thisword);
+ if (answer == kPardon) {
+ notfound = true;
+ _thats = _thats + kPardon;
+ } else
+ _thats = _thats + answer;
+ n++;
+ }
+
+ // Delete words we already processed.
+ int16 spacePos = getPos(Common::String(' '), inputTextUpper);
+ if (spacePos > -1) {
+ for (int i = 0; i <= spacePos; i++)
+ inputTextUpper.deleteChar(0);
+ }
+
+ spacePos = getPos(Common::String(' '), inputText);
+ if (spacePos > -1) {
+ for (int i = 0; i <= spacePos; i++)
+ inputText.deleteChar(0);
+ }
+ }
+
+ Common::String unkString;
+ int16 pos = getPos(Common::String('\xFE'), _thats);
+ if (pos > -1)
+ unkString = _realWords[pos];
+ else
+ unkString.clear();
+
+ // Replace words' codes that mean the same.
+ replace(Common::String("\xFF"), 0); // zap noise words
+ replace(Common::String("\xD\xE2"), 1); // "look at" = "examine"
+ replace(Common::String("\xD\xE4"), 1); // "look in" = "examine"
+ replace(Common::String("\x4\xE6"), 17); // "get up" = "stand"
+ replace(Common::String("\x4\xE7"), 17); // "get down" = "stand"... well, why not?
+ replace(Common::String("\x12\xE4"), 2); // "go in" = "open [door]"
+ replace(Common::String("\x1C\xE5"), 253); // "P' off" is a swear word
+ replace(Common::String("\x4\x6"), 6); // "Take inventory" (remember Colossal Adventure?)
+ replace(Common::String("\x28\xE8"), 21); // "put on" = "don"
+ replace(Common::String("\x4\xE5"), 20); // "take off" = "doff"
+
+ // Words that could mean more than one _person
+ if (_vm->_room == kRoomNottsPub)
+ replace(Common::String('\xCC'), 164); // Barman = Port
+ else
+ replace(Common::String('\xCC'), 154); // Barman = Malagauche
+
+ switch (_vm->_room) {
+ case kRoomAylesOffice:
+ replace(Common::String('\xCB'), 163); // Monk = Ayles
+ break;
+ case kRoomMusicRoom:
+ replace(Common::String('\xCB'), 166); // Monk = Jacques
+ break;
+ default:
+ replace(Common::String('\xCB'), 162); // Monk = Ibythneth
+ }
+
+ if (doPronouns()) {
+ _weirdWord = true;
+ _thats = kNothing;
+ return;
+ }
+
+ // Second parsing.
+ _vm->_subjectNum = 0; // Find subject of conversation.
+
+ for (int i = 0; (i < 11) && !_realWords[i].empty(); i++) {
+ if ((_realWords[i][0] == '\'') || (_realWords[i][0] == '\"')) {
+ _vm->_subjectNum = (byte)_thats[i];
+ _thats.setChar(kMoved, i);
+ break;
+ }
+ }
+
+ if ((_vm->_subjectNum == 0) && !_thats.empty()) { // Still not found.
+ for (uint16 i = 0; i < _thats.size() - 1; i++) {
+ if ((byte)_thats[i] == 252) { // The word is "about", or something similar.
+ _vm->_subjectNum = (byte)_thats[i + 1];
+ _thats.setChar(0, i + 1);
+ break;
+ }
+ }
+ }
+
+ if ((_vm->_subjectNum == 0) && !_thats.empty()) { // STILL not found! Must be the word after "say".
+ for (uint16 i = 0; i < _thats.size() - 1; i++) {
+ if (((byte)_thats[i] == 7) && ((byte)_thats[i + 1] != 0) && !((225 <= (byte)_thats[i + 1]) && ((byte)_thats[i + 1] <= 229))) {
+ // SAY not followed by a preposition
+ _vm->_subjectNum = (byte)_thats[i + 1];
+ _thats.setChar(0, i + 1);
+ break;
+ }
+ }
+ }
+
+ for (int16 i = _thats.size() - 1; i >= 0; i--) { // Reverse order, so first will be used.
+ byte curChar = (byte)_thats[i];
+ if ((curChar == 253) || (curChar == 249) || ((1 <= curChar) && (curChar <= 49)))
+ _verb = (VerbCode)curChar;
+ else if ((50 <= curChar) && (curChar <= 149)) {
+ _thing2 = _thing;
+ _thing = curChar;
+ } else if ((150 <= curChar) && (curChar <= 199))
+ _person = (People)curChar;
+ else if (curChar == 251)
+ _polite = true;
+ }
+
+ if ((!unkString.empty()) && (_verb != kVerbCodeExam) && (_verb != kVerbCodeTalk) &&
+ (_verb != kVerbCodeSave) && (_verb != kVerbCodeLoad) && (_verb != kVerbCodeDir)) {
+ Common::String tmpStr = Common::String::format("Sorry, but I have no idea what \"%s\" means. Can you rephrase it?", unkString.c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ _weirdWord = true;
+ } else
+ _weirdWord = false;
+
+ if (_thats.empty())
+ _thats = kNothing;
+
+ if (_thing != kPardon)
+ _vm->_it = _thing;
+
+ if (_person != kPardon) {
+ if (_person < kPeopleArkata)
+ _vm->_him = _person;
+ else
+ _vm->_her = _person;
+ }
+}
+
+void Parser::examineObject() {
+ if (_thing != _vm->_thinks)
+ _vm->thinkAbout(_thing, AvalancheEngine::kThing);
+ switch (_thing) {
+ case kObjectWine :
+ // 4 is perfect wine. 0 is not holding the wine.
+ switch (_vm->_wineState) {
+ case 1:
+ // Normal examine wine scroll
+ _vm->_dialogs->displayScrollChain('t', 1);
+ break;
+ case 2:
+ // Bad wine
+ _vm->_dialogs->displayScrollChain('d', 6);
+ break;
+ case 3:
+ // Vinegar
+ _vm->_dialogs->displayScrollChain('d', 7);
+ break;
+ }
+ break;
+ case kObjectOnion:
+ if (_vm->_rottenOnion)
+ // Yucky onion
+ _vm->_dialogs->displayScrollChain('q', 21);
+ else
+ // Normal onion
+ _vm->_dialogs->displayScrollChain('t', 18);
+ break;
+ default:
+ // Ordinarily
+ _vm->_dialogs->displayScrollChain('t', _thing);
+ }
+}
+
+bool Parser::isPersonHere() {
+ // Person equivalent of "isHolding".
+ if ((_person == kPeoplePardon) || (_person == kPeopleNone) || (_vm->getRoom(_person) == _vm->_room))
+ return true;
+ else {
+ Common::String tmpStr;
+ if (_person < kPeopleArkata)
+ tmpStr = "He isn't around at the moment.";
+ else
+ tmpStr = "She isn't around at the moment.";
+ _vm->_dialogs->displayText(tmpStr);
+ return false;
+ }
+}
+
+void Parser::exampers() {
+ if (isPersonHere()) {
+ if (_thing != _vm->_thinks)
+ _vm->thinkAbout(_person, AvalancheEngine::kPerson);
+
+ byte newPerson = _person - 149;
+
+ if ((_person == kPeopleDogfood) && _vm->_wonNim)
+ // "I'm Not Playing!"
+ _vm->_dialogs->displayScrollChain('Q', 8);
+ else if ((_person == kPeopleDuLustie) && _vm->_lustieIsAsleep)
+ // He's asleep.
+ _vm->_dialogs->displayScrollChain('Q', 65);
+ else
+ _vm->_dialogs->displayScrollChain('p', newPerson);
+
+ if ((_person == kPeopleAyles) && !_vm->_aylesIsAwake)
+ _vm->_dialogs->displayScrollChain('Q', 13);
+
+ // CHECKME: Present in the original, but it doesn't make sense.
+ // _person = newPerson;
+ }
+}
+
+/**
+ * Return whether Avvy is holding an object or not
+ * @remarks Originally called 'holding'
+ */
+bool Parser::isHolding() {
+ // Also object
+ if ((51 <= _thing) && (_thing <= 99))
+ return true;
+
+ bool holdingResult = false;
+
+ if (_thing > 100)
+ _vm->_dialogs->displayText("Be reasonable!");
+ else if (!_vm->_objects[_thing - 1])
+ // Verbs that need "_thing" to be in the inventory.
+ _vm->_dialogs->displayText("You're not holding it, Avvy.");
+ else
+ holdingResult = true;
+
+ return holdingResult;
+}
+
+void Parser::openBox(bool isOpening) {
+ if ((_vm->_room == kRoomYours) && (_thing == 54)) {
+ _vm->_background->draw(-1, -1, 4);
+
+ _vm->_background->update();
+ _vm->_animation->animLink();
+ _vm->_graphics->refreshScreen();
+
+ _vm->_system->delayMillis(55);
+
+ if (!isOpening) {
+ _vm->_background->draw(-1, -1, 5);
+ _vm->_background->update();
+ _vm->_animation->animLink();
+ _vm->_graphics->refreshScreen();
+ }
+ }
+}
+
+void Parser::examine() {
+ // EITHER it's an object OR it's an Also OR it's a _person OR it's something else.
+ if ((_person == kPeoplePardon) && (_thing != kPardon)) {
+ if (isHolding()) {
+ // Remember: it's been slipped! Ie subtract 49.
+ if ((1 <= _thing) && (_thing <= 49))
+ // Standard object
+ examineObject();
+ else if ((50 <= _thing) && (_thing <= 100)) {
+ // Also _thing
+ openBox(true);
+ _vm->_dialogs->displayText(*_vm->_also[_thing - 50][1]);
+ openBox(false);
+ }
+ }
+ } else if (_person != kPardon)
+ exampers();
+ else
+ // Don't know: guess.
+ _vm->_dialogs->displayText("It's just as it looks on the picture.");
+}
+
+void Parser::inventory() {
+ byte itemNum = 0;
+ Common::String tmpStr = Common::String("You're carrying ");
+
+ for (int i = 0; i < kObjectNum; i++) {
+ if (_vm->_objects[i]) {
+ itemNum++;
+ if (itemNum == _vm->_carryNum)
+ tmpStr += "and ";
+
+ tmpStr += _vm->getItem(i + 1);
+
+ if ((i + 1) == _wearing)
+ tmpStr += ", which you're wearing";
+
+ if (itemNum < _vm->_carryNum)
+ tmpStr += ", ";
+ }
+ }
+
+ if (_wearing == kNothing)
+ tmpStr += Common::String::format("...%c%c...and you're stark naked!", kControlNewLine, kControlNewLine);
+ else
+ tmpStr += '.';
+
+ _vm->_dialogs->displayText(tmpStr);
+}
+
+/**
+ * Eat something.
+ */
+void Parser::swallow() {
+ switch (_thing) {
+ case kObjectWine:
+ // _wineState == 4 for perfect wine
+ switch (_vm->_wineState) {
+ case 1:
+ if (_vm->_teetotal) {
+ _vm->_dialogs->displayScrollChain('D', 6);
+ return;
+ }
+ _vm->_dialogs->displayScrollChain('U', 1);
+ _vm->_pingo->wobble();
+ _vm->_dialogs->displayScrollChain('U', 2);
+ _vm->_objects[kObjectWine - 1] = false;
+ _vm->refreshObjectList();
+ drink();
+ break;
+ case 2:
+ case 3:
+ // You can't drink it!
+ _vm->_dialogs->displayScrollChain('d', 8);
+ break;
+ }
+ break;
+ case kObjectPotion:
+ _vm->_graphics->setBackgroundColor(kColorRed);
+ _vm->_dialogs->displayScrollChain('U', 3);
+ _vm->gameOver();
+ _vm->_graphics->setBackgroundColor(kColorBlack);
+ break;
+ case kObjectInk:
+ _vm->_dialogs->displayScrollChain('U', 4);
+ break;
+ case kObjectChastity:
+ _vm->_dialogs->displayScrollChain('U', 5);
+ break;
+ case kObjectMushroom:
+ _vm->_dialogs->displayScrollChain('U', 6);
+ _vm->gameOver();
+ break;
+ case kObjectOnion:
+ if (_vm->_rottenOnion)
+ _vm->_dialogs->displayScrollChain('U', 11);
+ else {
+ _vm->_dialogs->displayScrollChain('U', 8);
+ _vm->_objects[kObjectOnion - 1] = false;
+ _vm->refreshObjectList();
+ }
+ break;
+ default:
+ if ((_vm->_room == kRoomArgentPub) || (_vm->_room == kRoomNottsPub))
+ _vm->_dialogs->displayText("Try BUYing things before you drink them!");
+ else
+ _vm->_dialogs->displayText("The taste of it makes you retch!");
+ }
+}
+
+void Parser::peopleInRoom() {
+ // First compute the number of people in the room.
+ byte numPeople = 0;
+ for (int i = 151; i < 179; i++) { // Start at 1 so we don't list Avvy himself!
+ if (_vm->getRoom((People)i) == _vm->_room)
+ numPeople++;
+ }
+
+ // If nobody's here, we can cut out straight away.
+ if (numPeople == 0)
+ return;
+
+ Common::String tmpStr;
+ byte actPerson = 0;
+ for (int i = 151; i < 179; i++) {
+ if (_vm->getRoom((People)i) == _vm->_room) {
+ actPerson++;
+ if (actPerson == 1)
+ // Display first name on the list.
+ tmpStr = _vm->getName((People)i);
+ else if (actPerson < numPeople)
+ // Display one the names in the middle of the list
+ tmpStr += ", " + _vm->getName((People)i);
+ else
+ // Display the last name of the list
+ tmpStr += " and " + _vm->getName((People)i);
+ }
+ }
+
+ if (numPeople == 1)
+ tmpStr += " is";
+ else
+ tmpStr += " are";
+
+ _vm->_dialogs->displayText(tmpStr + " here.");
+}
+
+void Parser::lookAround() {
+ _vm->_dialogs->displayText(*_vm->_also[0][1]);
+ switch (_vm->_room) {
+ case kRoomSpludwicks:
+ if (_vm->_avariciusTalk > 0)
+ _vm->_dialogs->displayScrollChain('q', 23);
+ else
+ peopleInRoom();
+ break;
+ case kRoomRobins:
+ if (_vm->_tiedUp)
+ _vm->_dialogs->displayScrollChain('q', 38);
+ if (_vm->_mushroomGrowing)
+ _vm->_dialogs->displayScrollChain('q', 55);
+ break;
+ case kRoomInsideCardiffCastle:
+ if (!_vm->_takenPen)
+ _vm->_dialogs->displayScrollChain('q', 49);
+ break;
+ case kRoomLustiesRoom:
+ if (_vm->_lustieIsAsleep)
+ _vm->_dialogs->displayScrollChain('q', 65);
+ break;
+ case kRoomCatacombs:
+ switch (_vm->_catacombY * 256 + _vm->_catacombX) {
+ case 258 :
+ // Inside art gallery.
+ _vm->_dialogs->displayScrollChain('q', 80);
+ break;
+ case 514 :
+ // Outside ditto.
+ _vm->_dialogs->displayScrollChain('q', 81);
+ break;
+ case 260 :
+ // Outside Geida's room.
+ _vm->_dialogs->displayScrollChain('q', 82);
+ break;
+ }
+ break;
+ default:
+ peopleInRoom();
+ }
+}
+
+void Parser::openDoor() {
+ // Special cases.
+ switch (_vm->_room) {
+ case kRoomYours:
+ if (_vm->_animation->inField(1)) {
+ // Opening the box.
+ _thing = 54; // The box.
+ _person = kPeoplePardon;
+ examine();
+ return;
+ }
+ break;
+ case kRoomSpludwicks:
+ if (_thing == 61) {
+ _vm->_dialogs->displayScrollChain('q', 85);
+ return;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if ((!_vm->_userMovesAvvy) && (_vm->_room != kRoomLusties))
+ // No doors can open if you can't move Avvy.
+ return;
+
+ for (int i = 0; i < 7; i++) {
+ if (_vm->_animation->inField(i + 8)) {
+ MagicType *portal = &_vm->_portals[i];
+ switch (portal->_operation) {
+ case kMagicExclaim:
+ _vm->_animation->_sprites[0]->bounce();
+ _vm->_dialogs->displayScrollChain('x', portal->_data);
+ break;
+ case kMagicTransport:
+ _vm->flipRoom((Room)((portal->_data) >> 8), portal->_data & 0x0F);
+ break;
+ case kMagicUnfinished:
+ _vm->_animation->_sprites[0]->bounce();
+ _vm->_dialogs->displayText("Sorry. This place is not available yet!");
+ break;
+ case kMagicSpecial:
+ _vm->_animation->callSpecial(portal->_data);
+ break;
+ case kMagicOpenDoor:
+ _vm->openDoor((Room)(portal->_data >> 8), portal->_data & 0x0F, i + 9);
+ break;
+ }
+
+ return;
+ }
+ }
+
+ if (_vm->_room == kRoomMap)
+ _vm->_dialogs->displayText("Avvy, you can complete the whole game without ever going " \
+ "to anywhere other than Argent, Birmingham, Cardiff, Nottingham and Norwich.");
+ else
+ _vm->_dialogs->displayText("Door? What door?");
+}
+
+void Parser::putProc() {
+ if (!isHolding())
+ return;
+
+ // Slip the second object.
+ _thing2 -= 49;
+ char temp = _thing;
+ _thing = _thing2;
+ if (!isHolding())
+ return;
+ _thing = temp;
+
+ // Thing is the _thing which you're putting in. _thing2 is where you're putting it.
+ switch (_thing2) {
+ case kObjectWine:
+ if (_thing == kObjectOnion) {
+ if (_vm->_rottenOnion)
+ _vm->_dialogs->displayText("That's a bit like shutting the stable door after the horse has bolted!");
+ else {
+ // Put onion into wine?
+ if (_vm->_wineState != 3) {
+ Common::String tmpStr = Common::String::format("%cOignon au vin%c is a bit too strong for your tastes!",
+ kControlItalic, kControlRoman);
+ _vm->_dialogs->displayText(tmpStr);
+ } else {
+ // Put onion into vinegar! Yes!
+ _vm->_onionInVinegar = true;
+ _vm->incScore(7);
+ _vm->_dialogs->displayScrollChain('u', 9);
+ }
+ }
+ } else
+ _vm->_dialogs->saySilly();
+ break;
+
+ case 54:
+ if (_vm->_room == kRoomYours) {
+ // Put something into the box.
+ if (_vm->_boxContent != kNothing)
+ _vm->_dialogs->displayText("There's something in the box already, Avvy. Try taking that out first.");
+ else {
+ switch (_thing) {
+ case kObjectMoney:
+ _vm->_dialogs->displayText("You'd better keep some ready cash on you!");
+ break;
+ case kObjectBell:
+ _vm->_dialogs->displayText("That's a silly place to keep a bell.");
+ break;
+ case kObjectBodkin:
+ _vm->_dialogs->displayText("But you might need it!");
+ break;
+ case kObjectOnion:
+ _vm->_dialogs->displayText("Just give it to Spludwick, Avvy!");
+ break;
+ default:
+ // Put the object into the box...
+ if (_wearing == _thing) {
+ Common::String tmpStr = Common::String::format("You'd better take %s off first!", _vm->getItem(_thing).c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ } else {
+ // Open box.
+ openBox(true);
+
+ _vm->_boxContent = _thing;
+ _vm->_objects[_thing - 1] = false;
+ _vm->refreshObjectList();
+ _vm->_dialogs->displayText("OK, it's in the box.");
+
+ // Shut box.
+ openBox(false);
+ }
+ }
+ }
+ } else
+ _vm->_dialogs->saySilly();
+ break;
+
+ default:
+ _vm->_dialogs->saySilly();
+ }
+}
+
+/**
+ * Display text when ingredients are not in the right order
+ * @remarks Originally called 'not_in_order'
+ */
+void Parser::notInOrder() {
+ Common::String itemStr = _vm->getItem(_vm->kSpludwicksOrder[_vm->_givenToSpludwick]);
+ Common::String tmpStr = Common::String::format("Sorry, I need the ingredients in the right order for this potion. " \
+ "What I need next is %s%c2%c", itemStr.c_str(), kControlRegister, kControlSpeechBubble);
+ _vm->_dialogs->displayText(tmpStr);
+}
+
+/**
+ * Move Spludwick to cauldron
+ * @remarks Originally called 'go_to_cauldron'
+ */
+void Parser::goToCauldron() {
+ // Stops Geida_Procs.
+ _vm->_animation->_sprites[1]->_callEachStepFl = false;
+ _vm->_timer->addTimer(1, Timer::kProcSpludwickGoesToCauldron, Timer::kReasonSpludwickWalk);
+ _vm->_animation->_sprites[1]->walkTo(1);
+}
+
+/**
+ * Check is it's possible to give something to Spludwick
+ * @remarks Originally called 'give2spludwick'
+ */
+bool Parser::giveToSpludwick() {
+ if (_vm->kSpludwicksOrder[_vm->_givenToSpludwick] != _thing) {
+ notInOrder();
+ return false;
+ }
+
+ switch (_thing) {
+ case kObjectOnion:
+ _vm->_objects[kObjectOnion - 1] = false;
+ if (_vm->_rottenOnion)
+ _vm->_dialogs->displayScrollChain('q', 22);
+ else {
+ _vm->_givenToSpludwick++;
+ _vm->_dialogs->displayScrollChain('q', 20);
+ goToCauldron();
+ _vm->incScore(3);
+ }
+ _vm->refreshObjectList();
+ break;
+ case kObjectInk:
+ _vm->_objects[kObjectInk - 1] = false;
+ _vm->refreshObjectList();
+ _vm->_givenToSpludwick++;
+ _vm->_dialogs->displayScrollChain('q', 24);
+ goToCauldron();
+ _vm->incScore(3);
+ break;
+ case kObjectMushroom:
+ _vm->_objects[kObjectMushroom - 1] = false;
+ _vm->_dialogs->displayScrollChain('q', 25);
+ _vm->incScore(5);
+ _vm->_givenToSpludwick++;
+ goToCauldron();
+ _vm->_objects[kObjectPotion - 1] = true;
+ _vm->refreshObjectList();
+ break;
+ default:
+ return true;
+ }
+ return false;
+}
+
+void Parser::drink() {
+ _alcoholLevel++;
+ if (_alcoholLevel == 5) {
+ // Get the key.
+ _vm->_objects[kObjectKey - 1] = true;
+ _vm->_teetotal = true;
+ _vm->_avvyIsAwake = false;
+ _vm->_avvyInBed = true;
+ _vm->refreshObjectList();
+ _vm->fadeOut();
+ _vm->flipRoom(kRoomYours, 1);
+ _vm->_graphics->setBackgroundColor(kColorYellow);
+ _vm->_animation->_sprites[0]->_visible = false;
+ }
+}
+
+void Parser::cardiffClimbing() {
+ if (_vm->_standingOnDais) {
+ // Clamber up.
+ _vm->_dialogs->displayText("You climb down, back onto the floor.");
+ _vm->_standingOnDais = false;
+ _vm->_animation->appearPed(0, 2);
+ } else if (_vm->_animation->inField(0)) {
+ // Clamber down
+ _vm->_dialogs->displayText("You clamber up onto the dais.");
+ _vm->_standingOnDais = true;
+ _vm->_animation->appearPed(0, 1);
+ } else
+ _vm->_dialogs->displayText("Get a bit closer, Avvy.");
+}
+
+void Parser::already() {
+ _vm->_dialogs->displayText("You're already standing!");
+}
+
+void Parser::standUp() {
+ switch (_vm->_room) {
+ case kRoomYours:
+ // Avvy isn't asleep.
+ if (_vm->_avvyIsAwake && _vm->_avvyInBed) {
+ // But he's in bed.
+ if (_vm->_teetotal) {
+ _vm->_dialogs->displayScrollChain('d', 12);
+ _vm->_graphics->setBackgroundColor(kColorBlack);
+ _vm->_dialogs->displayScrollChain('d', 14);
+ }
+ _vm->_animation->_sprites[0]->_visible = true;
+ _vm->_userMovesAvvy = true;
+ _vm->_animation->appearPed(0, 1);
+ _vm->_animation->setDirection(kDirLeft);
+ // Display a picture of empty pillow in the background.
+ _vm->_background->draw(-1, -1, 3);
+ _vm->incScore(1);
+ _vm->_avvyInBed = false;
+ _vm->_timer->loseTimer(Timer::kReasonArkataShouts);
+ } else
+ already();
+ break;
+
+ case kRoomInsideCardiffCastle:
+ cardiffClimbing();
+ break;
+
+ case kRoomNottsPub:
+ if (_vm->_sittingInPub) {
+ // Not sitting down.
+ _vm->_background->draw(-1, -1, 3);
+ // But standing up.
+ _vm->_animation->_sprites[0]->_visible = true;
+ // And walking away.
+ _vm->_animation->appearPed(0, 3);
+ // Really not sitting down.
+ _vm->_sittingInPub = false;
+ // And ambulant.
+ _vm->_userMovesAvvy = true;
+ } else
+ already();
+ break;
+ default:
+ already();
+ }
+}
+
+void Parser::getProc(char thing) {
+ switch (_vm->_room) {
+ case kRoomYours:
+ if (_vm->_animation->inField(1)) {
+ if (_vm->_boxContent == thing) {
+ _vm->_background->draw(-1, -1, 4);
+ _vm->_dialogs->displayText("OK, I've got it.");
+ _vm->_objects[thing - 1] = true;
+ _vm->refreshObjectList();
+ _vm->_boxContent = kNothing;
+ _vm->_background->draw(-1, -1, 5);
+ } else {
+ Common::String tmpStr = Common::String::format("I can't see %s in the box.", _vm->getItem(thing).c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ } else
+ _vm->_dialogs->displayScrollChain('q', 57);
+ break;
+ case kRoomInsideCardiffCastle:
+ switch (thing) {
+ case kObjectPen:
+ if (_vm->_animation->inField(1)) {
+ // Standing on the dais.
+ if (_vm->_takenPen)
+ _vm->_dialogs->displayText("It's not there, Avvy.");
+ else {
+ // OK: we're taking the pen, and it's there.
+ // No pen there now.
+ _vm->_background->draw(-1, -1, 3);
+ // Zap!
+ _vm->_animation->callSpecial(3);
+ _vm->_takenPen = true;
+ _vm->_objects[kObjectPen - 1] = true;
+ _vm->refreshObjectList();
+ _vm->_dialogs->displayText("Taken.");
+ }
+ } else if (_vm->_standingOnDais)
+ _vm->_dialogs->displayScrollChain('q', 53);
+ else
+ _vm->_dialogs->displayScrollChain('q', 51);
+ break;
+ case kObjectBolt:
+ _vm->_dialogs->displayScrollChain('q', 52);
+ break;
+ default:
+ _vm->_dialogs->displayScrollChain('q', 57);
+ }
+ break;
+ case kRoomRobins:
+ if ((thing == kObjectMushroom) & (_vm->_animation->inField(0)) & (_vm->_mushroomGrowing)) {
+ _vm->_background->draw(-1, -1, 2);
+ _vm->_dialogs->displayText("Got it!");
+ _vm->_mushroomGrowing = false;
+ _vm->_takenMushroom = true;
+ _vm->_objects[kObjectMushroom - 1] = true;
+ _vm->refreshObjectList();
+ _vm->incScore(3);
+ } else
+ _vm->_dialogs->displayScrollChain('q', 57);
+ break;
+ default:
+ _vm->_dialogs->displayScrollChain('q', 57);
+ }
+}
+
+/**
+ * Give the lute to Geida
+ * @remarks Originally called 'give_Geida_the_lute'
+ */
+void Parser::giveGeidaTheLute() {
+ if (_vm->_room != kRoomLustiesRoom) {
+ Common::String tmpStr = Common::String::format("Not yet. Try later!%c2%c", kControlRegister, kControlSpeechBubble);
+ _vm->_dialogs->displayText(tmpStr);
+ return;
+ }
+ _vm->_objects[kObjectLute - 1] = false;
+ _vm->refreshObjectList();
+ // She plays it.
+ _vm->_dialogs->displayScrollChain('q', 64);
+
+ _vm->_timer->addTimer(1, Timer::kProcGiveLuteToGeida, Timer::kReasonGeidaSings);
+ //_vm->_enid->backToBootstrap(4); TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then!
+}
+
+void Parser::playHarp() {
+ if (_vm->_animation->inField(6))
+ _vm->_dialogs->displayMusicalScroll();
+ else
+ _vm->_dialogs->displayText("Get a bit closer to it, Avvy!");
+}
+
+void Parser::winSequence() {
+ _vm->_dialogs->displayScrollChain('q', 78);
+ _vm->_sequence->startWinSeq();
+ _vm->_timer->addTimer(30, Timer::kProcWinning, Timer::kReasonWinning);
+}
+
+/**
+ * @remarks Originally called 'do_that'
+ */
+void Parser::doThat() {
+ static const char booze[8][8] = {"Bitter", "GIED", "Whisky", "Cider", "", "", "", "Mead"};
+ static const char kWhat[] = "That's not possible!";
+
+ if (_thats == Common::String(kNothing)) {
+ if (!_thats.empty())
+ _thats.clear();
+ return;
+ }
+
+ if (_weirdWord)
+ return;
+
+ if (_thing < 200)
+ // "Slip" object
+ _thing -= 49;
+
+
+ if ((_verb != kVerbCodeLoad) && (_verb != kVerbCodeSave) && (_verb != kVerbCodeQuit) && (_verb != kVerbCodeInfo) && (_verb != kVerbCodeHelp)
+ && (_verb != kVerbCodeLarrypass) && (_verb != kVerbCodePhaon) && (_verb != kVerbCodeBoss) && (_verb != kVerbCodeCheat) && (_verb != kVerbCodeRestart)
+ && (_verb != kVerbCodeDir) && (_verb != kVerbCodeScore) && (_verb != kVerbCodeHiscores) && (_verb != kVerbCodeSmartAlec)) {
+ if (!_vm->_alive) {
+ _vm->_dialogs->displayText("You're dead, so don't talk. What are you, a ghost or something? " \
+ "Try restarting, or restoring a saved game!");
+ return;
+ }
+ if (!_vm->_avvyIsAwake && (_verb != kVerbCodeDie) && (_verb != kVerbCodeExpletive) && (_verb != kVerbCodeWake)) {
+ _vm->_dialogs->displayText("Talking in your sleep? Try waking up!");
+ return;
+ }
+ }
+
+ switch (_verb) {
+ case kVerbCodeExam:
+ examine();
+ break;
+ case kVerbCodeOpen:
+ openDoor();
+ break;
+ case kVerbCodePause: {
+ // Note that the original game doesn't care about the "O.K." box neither, it accepts
+ // clicks from everywhere on the screen to continue. Just like my code.
+ Common::String tmpStr = Common::String::format("Game paused.%c%c%cPress Enter, Esc, or click the mouse on the `O.K.\" " \
+ "box to continue.", kControlCenter, kControlNewLine, kControlNewLine);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case kVerbCodeGet:
+ if (_thing != kPardon) {
+ // Legitimate try to pick something up.
+ if (_vm->_carryNum >= kCarryLimit)
+ _vm->_dialogs->displayText("You can't carry any more!");
+ else
+ getProc(_thing);
+ } else {
+ // Not... ditto.
+ if (_person != kPeoplePardon)
+ _vm->_dialogs->displayText("You can't sweep folk off their feet!");
+ else
+ _vm->_dialogs->displayText("I assure you, you don't need it.");
+ }
+ break;
+ case kVerbCodeDrop:
+ _vm->_dialogs->displayText("Two years ago you dropped a florin in the street. Three days " \
+ "later it was gone! So now you never leave ANYTHING lying around. OK?");
+ break;
+ case kVerbCodeInv:
+ inventory();
+ break;
+ case kVerbCodeTalk:
+ if (_person == kPeoplePardon) {
+ if (_vm->_subjectNum == 99) {
+ // They typed "say password".
+ Common::String tmpStr = Common::String::format("Yes, but what %cis%c the password?", kControlItalic, kControlRoman);
+ _vm->_dialogs->displayText(tmpStr);
+ } else if (((1 <= _vm->_subjectNum) && (_vm->_subjectNum <= 49)) || (_vm->_subjectNum == 253) || (_vm->_subjectNum == 249)) {
+ _thats.deleteChar(0);
+
+ for (int i = 0; i < 10; i++)
+ _realWords[i] = _realWords[i + 1];
+
+ _verb = (VerbCode)_vm->_subjectNum;
+ doThat();
+ return;
+ } else {
+ _person = (People)_vm->_subjectNum;
+ _vm->_subjectNum = 0;
+ if ((_person == kPeopleNone) || (_person == kPeoplePardon))
+ _vm->_dialogs->displayText("Talk to whom?");
+ else if (isPersonHere())
+ _vm->_dialogs->talkTo(_person);
+ }
+ } else if (isPersonHere())
+ _vm->_dialogs->talkTo(_person);
+ break;
+ case kVerbCodeGive:
+ if (isHolding()) {
+ if (_person == kPeoplePardon)
+ _vm->_dialogs->displayText("Give to whom?");
+ else if (isPersonHere()) {
+ switch (_thing) {
+ case kObjectMoney :
+ _vm->_dialogs->displayText("You can't bring yourself to give away your moneybag.");
+ break;
+ case kObjectBodkin:
+ case kObjectBell:
+ case kObjectClothes:
+ case kObjectHabit :
+ _vm->_dialogs->displayText("Don't give it away, it might be useful!");
+ break;
+ default:
+ switch (_person) {
+ case kPeopleCrapulus:
+ if (_thing == kObjectWine) {
+ _vm->_dialogs->displayText("Crapulus grabs the wine and gulps it down.");
+ _vm->_objects[kObjectWine - 1] = false;
+ } else
+ _vm->_dialogs->sayThanks(_thing - 1);
+ break;
+ case kPeopleCwytalot:
+ if ((_thing == kObjectCrossbow) || (_thing == kObjectBolt))
+ _vm->_dialogs->displayText("You might be able to influence Cwytalot more if you used it!");
+ else
+ _vm->_dialogs->sayThanks(_thing - 1);
+ break;
+ case kPeopleSpludwick:
+ if (giveToSpludwick())
+ _vm->_dialogs->sayThanks(_thing - 1);
+ break;
+ case kPeopleIbythneth:
+ if (_thing == kObjectBadge) {
+ _vm->_dialogs->displayScrollChain('q', 32); // Thanks! Wow!
+ _vm->incScore(3);
+ _vm->_objects[kObjectBadge - 1] = false;
+ _vm->_objects[kObjectHabit - 1] = true;
+ _vm->_givenBadgeToIby = true;
+ _vm->_background->draw(-1, -1, 7);
+ _vm->_background->draw(-1, -1, 8);
+ } else
+ _vm->_dialogs->sayThanks(_thing - 1);
+ break;
+ case kPeopleAyles:
+ if (_vm->_aylesIsAwake) {
+ if (_thing == kObjectPen) {
+ _vm->_objects[kObjectPen - 1] = false;
+ _vm->_dialogs->displayScrollChain('q', 54);
+ _vm->_objects[kObjectInk - 1] = true;
+ _vm->_givenPenToAyles = true;
+ _vm->refreshObjectList();
+ _vm->incScore(2);
+ } else
+ _vm->_dialogs->sayThanks(_thing - 1);
+ } else
+ _vm->_dialogs->displayText("But he's asleep!");
+ break;
+ case kPeopleGeida:
+ switch (_thing) {
+ case kObjectPotion:
+ _vm->_objects[kObjectPotion - 1] = false;
+ // She drinks it.
+ _vm->_dialogs->displayScrollChain('u', 16);
+ _vm->incScore(2);
+ _vm->_givenPotionToGeida = true;
+ _vm->refreshObjectList();
+ break;
+ case kObjectLute:
+ giveGeidaTheLute();
+ break;
+ default:
+ _vm->_dialogs->sayThanks(_thing - 1);
+ }
+ break;
+ case kPeopleArkata:
+ switch (_thing) {
+ case kObjectPotion:
+ if (_vm->_givenPotionToGeida)
+ winSequence();
+ else
+ // That Geida woman!
+ _vm->_dialogs->displayScrollChain('q', 77);
+ break;
+ default:
+ _vm->_dialogs->sayThanks(_thing - 1);
+ }
+ break;
+ default:
+ _vm->_dialogs->sayThanks(_thing - 1);
+ }
+ }
+ }
+ // Just in case...
+ _vm->refreshObjectList();
+ }
+ break;
+
+ case kVerbCodeEat:
+ case kVerbCodeDrink:
+ if (isHolding())
+ swallow();
+ break;
+
+ case kVerbCodeLoad: {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
+ int16 savegameId = dialog->runModalWithCurrentTarget();
+ delete dialog;
+
+ if (savegameId < 0)
+ // dialog aborted, nothing to load
+ return;
+
+ _vm->loadGame(savegameId);
+ }
+ break;
+ case kVerbCodeSave: {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
+ int16 savegameId = dialog->runModalWithCurrentTarget();
+ Common::String savegameDescription = dialog->getResultString();
+ delete dialog;
+
+ if (savegameId < 0)
+ // dialog aborted, nothing to save
+ return;
+
+ _vm->saveGame(savegameId, savegameDescription);
+ }
+ break;
+ case kVerbCodePay:
+ _vm->_dialogs->displayText("No money need change hands.");
+ break;
+ case kVerbCodeLook:
+ lookAround();
+ break;
+ case kVerbCodeBreak:
+ _vm->_dialogs->displayText("Vandalism is prohibited within this game!");
+ break;
+ case kVerbCodeQuit:
+ if (!_polite)
+ _vm->_dialogs->displayText("How about a `please\", Avvy?");
+ else {
+ Common::String tmpStr = Common::String::format("%cC%cDo you really want to quit?", kControlRegister, kControlIcon);
+ if (_vm->_dialogs->displayQuestion(tmpStr))
+ _vm->_letMeOut = true;
+ }
+ break;
+ case kVerbCodeGo:
+ _vm->_dialogs->displayText("Just use the arrow keys to walk there.");
+ break;
+ case kVerbCodeInfo: {
+ _vm->_dialogs->_aboutBox = true;
+
+ Common::String toDisplay;
+ for (int i = 0; i < 7; i++)
+ toDisplay += kControlNewLine;
+ toDisplay = toDisplay + "LORD AVALOT D'ARGENT" + kControlCenter + kControlNewLine
+ + "The medi\x91val descendant of" + kControlNewLine
+ + "Denarius Avaricius Sextus" + kControlNewLine + kControlNewLine
+ + "version " + kVersionNum + kControlNewLine + kControlNewLine + "Copyright \xEF "
+ + kCopyright + ", Mark, Mike and Thomas Thurman." + kControlRegister + 'Y' + kControlIcon;
+ _vm->_dialogs->displayText(toDisplay);
+ _vm->_dialogs->_aboutBox = false;
+ }
+ break;
+ case kVerbCodeUndress:
+ if (_wearing == kNothing)
+ _vm->_dialogs->displayText("You're already stark naked!");
+ else if (_vm->_avvysInTheCupboard) {
+ Common::String tmpStr = Common::String::format("You take off %s.", _vm->getItem(_wearing).c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ _wearing = kNothing;
+ _vm->refreshObjectList();
+ } else
+ _vm->_dialogs->displayText("Hadn't you better find somewhere more private, Avvy?");
+ break;
+ case kVerbCodeWear:
+ if (isHolding()) { // Wear something.
+ switch (_thing) {
+ case kObjectChastity:
+ // \? are used to avoid that ??! is parsed as a trigraph
+ _vm->_dialogs->displayText("Hey, what kind of a weirdo are you\?\?!");
+ break;
+ case kObjectClothes:
+ case kObjectHabit: {
+ // Change clothes!
+ if (_wearing != kNothing) {
+ if (_wearing == _thing)
+ _vm->_dialogs->displayText("You're already wearing that.");
+ else
+ _vm->_dialogs->displayText("You'll be rather warm wearing two sets of clothes!");
+ return;
+ } else
+ _wearing = _thing;
+
+ _vm->refreshObjectList();
+
+ byte i;
+ if (_thing == kObjectHabit)
+ i = 3;
+ else
+ i = 0;
+
+ _vm->_animation->setAvvyClothes(i);
+ }
+ break;
+ default:
+ _vm->_dialogs->displayText(kWhat);
+ }
+ }
+ break;
+ case kVerbCodePlay:
+ if (_thing == kPardon) {
+ // They just typed "play"...
+ switch (_vm->_room) {
+ case kRoomArgentPub:
+ // ...in the pub, => play Nim.
+ warning("STUB: Parser::doThat() - case kVerbCodeplay - play_nim()");
+ // play_nim();
+
+ // The following parts are copied from play_nim().
+ // The player automatically wins the game everytime he wins, until I implement the mini-game.
+ if (_vm->_wonNim) { // Already won the game.
+ _vm->_dialogs->displayScrollChain('Q', 6);
+ return;
+ }
+
+ if (!_vm->_askedDogfoodAboutNim) {
+ _vm->_dialogs->displayScrollChain('q', 84);
+ return;
+ }
+
+ _vm->_dialogs->displayScrollChain('Q', 3);
+ _playedNim++;
+
+ // You won - strange!
+
+ // You won! Give us a lute!
+ _vm->_dialogs->displayScrollChain('Q', 7);
+ _vm->_objects[kObjectLute - 1] = true;
+ _vm->refreshObjectList();
+ _vm->_wonNim = true;
+ // Show the settle with no lute on it.
+ _vm->_background->draw(-1, -1, 0);
+ // 7 points for winning!
+ _vm->incScore(7);
+
+ if (_playedNim == 1)
+ // 3 points for playing your 1st game.
+ _vm->incScore(3);
+
+ // A warning to the player that there should have been a mini-game. TODO: Remove it later!!!
+ _vm->_dialogs->displayText(Common::String("P.S.: There should have been the mini-game called \"Nim\", " \
+ "but I haven't implemented it yet: you win and get the lute automatically.")
+ + kControlNewLine + kControlNewLine + "Peter (uruk)");
+ break;
+ case kRoomMusicRoom:
+ playHarp();
+ break;
+ default:
+ break;
+ }
+ } else if (isHolding()) {
+ switch (_thing) {
+ case kObjectLute :
+ _vm->_dialogs->displayScrollChain('U', 7);
+
+ if (_vm->getRoom(kPeopleCwytalot) == _vm->_room)
+ _vm->_dialogs->displayScrollChain('U', 10);
+
+ if (_vm->getRoom(kPeopleDuLustie) == _vm->_room)
+ _vm->_dialogs->displayScrollChain('U', 15);
+ break;
+ case 52:
+ if (_vm->_room == kRoomMusicRoom)
+ playHarp();
+ else
+ _vm->_dialogs->displayText(kWhat);
+ break;
+ case 55:
+ if (_vm->_room == kRoomArgentPub)
+ // play_nim();
+ warning("STUB: Parser::doThat() - case kVerbCodeplay - play_nim()");
+ else
+ _vm->_dialogs->displayText(kWhat);
+ break;
+ default:
+ _vm->_dialogs->displayText(kWhat);
+ }
+ }
+ break;
+ case kVerbCodeRing:
+ if (isHolding()) {
+ if (_thing == kObjectBell) {
+ _vm->_dialogs->displayText("Ding, dong, ding, dong, ding, dong, ding, dong...");
+ if ((_vm->_bellsAreRinging) & (_vm->getFlag('B')))
+ // '\?' are used to avoid that '??!' is parsed as a trigraph
+ _vm->_dialogs->displayText("(Are you trying to join in, Avvy\?\?!)");
+ } else
+ _vm->_dialogs->displayText(kWhat);
+ }
+ break;
+ case kVerbCodeHelp:
+ // boot_help();
+ warning("STUB: Parser::doThat() - case kVerbCodehelp");
+ break;
+ case kVerbCodeLarrypass:
+ _vm->_dialogs->displayText("Wrong game!");
+ break;
+ case kVerbCodePhaon:
+ _vm->_dialogs->displayText("Hello, Phaon!");
+ break;
+ case kVerbCodeBoss:
+ // bosskey();
+ warning("STUB: Parser::doThat() - case kVerbCodeboss");
+ break;
+ case kVerbCodePee:
+ if (_vm->getFlag('P')) {
+ _vm->_dialogs->displayText("Hmm, I don't think anyone will notice...");
+ _vm->_timer->addTimer(4, Timer::kProcUrinate, Timer::kReasonGoToToilet);
+ } else {
+ Common::String tmpStr = Common::String::format("It would be %cVERY%c unwise to do that here, Avvy!", kControlItalic, kControlRoman);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case kVerbCodeCheat: {
+ Common::String tmpStr = Common::String::format("%cCheat mode now enabled.", kControlItalic);
+ _vm->_dialogs->displayText(tmpStr);
+ _vm->_cheat = true;
+ }
+ break;
+ case kVerbCodeMagic:
+ if (_vm->_avariciusTalk > 0)
+ _vm->_dialogs->displayScrollChain('q', 19);
+ else {
+ if ((_vm->_room == kRoomSpludwicks) & (_vm->_animation->inField(1))) {
+ // Avaricius appears!
+ _vm->_dialogs->displayScrollChain('q', 17);
+ if (_vm->getRoom(kPeopleSpludwick) == kRoomSpludwicks)
+ _vm->_dialogs->displayScrollChain('q', 18);
+ else {
+ Avalanche::AnimationType *spr = _vm->_animation->_sprites[1];
+ // Avaricius
+ spr->init(1, false);
+ _vm->_animation->appearPed(1, 3);
+ spr->walkTo(4);
+ spr->_callEachStepFl = true;
+ spr->_eachStepProc = Animation::kProcBackAndForth;
+ _vm->_avariciusTalk = 14;
+ _vm->_timer->addTimer(177, Timer::kProcAvariciusTalks, Timer::kReasonAvariciusTalks);
+ }
+ } else
+ _vm->_dialogs->displayText("Nothing appears to happen...");
+ }
+ break;
+ case kVerbCodeSmartAlec:
+ _vm->_dialogs->displayText("Listen, smart alec, that was just rhetoric.");
+ break;
+ case kVerbCodeExpletive:
+ switch (_sworeNum) {
+ case 0: {
+ Common::String tmpStr = Common::String::format("Avvy! Do you mind? There might be kids playing!%c%c" \
+ "(I shouldn't say it again, if I were you!)", kControlNewLine, kControlNewLine);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case 1: {
+ Common::String tmpStr = Common::String::format("You hear a distant rumble of thunder. Must you always" \
+ "do things I tell you not to?%c%cDon't do it again!", kControlNewLine, kControlNewLine);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ default: {
+ _vm->_pingo->zonk();
+ Common::String tmpStr = Common::String::format("A crack of lightning shoots from the sky, and fries you." \
+ "%c%c(`Such is the anger of the gods, Avvy!\")", kControlNewLine, kControlNewLine);
+ _vm->_dialogs->displayText(tmpStr);
+ _vm->gameOver();
+ }
+ }
+ _sworeNum++;
+ break;
+ case kVerbCodeListen:
+ if ((_vm->_bellsAreRinging) & (_vm->getFlag('B')))
+ _vm->_dialogs->displayText("All other noise is drowned out by the ringing of the bells.");
+ else if (_vm->_listen.empty())
+ _vm->_dialogs->displayText("You can't hear anything much at the moment, Avvy.");
+ else
+ _vm->_dialogs->displayText(_vm->_listen);
+ break;
+ case kVerbCodeBuy:
+ // What are they trying to buy?
+ switch (_vm->_room) {
+ case kRoomArgentPub:
+ // We're in a pub, and near the bar.
+ if (_vm->_animation->inField(5)) {
+ switch (_thing) {
+ case 51:
+ case 53:
+ case 54:
+ case 58:
+ // Beer, whisky, cider or mead.
+ if (_vm->_malagauche == 177) {
+ // Already getting us one.
+ _vm->_dialogs->displayScrollChain('D', 15);
+ return;
+ }
+
+ if (_vm->_teetotal) {
+ _vm->_dialogs->displayScrollChain('D', 6);
+ return;
+ }
+
+ if (_alcoholLevel == 0)
+ _vm->incScore(3);
+
+ _vm->_background->draw(-1, -1, 11);
+ _vm->_dialogs->displayText(Common::String(booze[_thing - 51]) + ", please." + kControlRegister + '1' + kControlSpeechBubble);
+ _vm->_drinking = _thing;
+
+ _vm->_background->draw(-1, -1, 9);
+ _vm->_malagauche = 177;
+ _vm->_timer->addTimer(27, Timer::kProcBuyDrinks, Timer::kReasonDrinks);
+ break;
+ case 52:
+ examine();
+ break; // We have a right one here - buy Pepsi??!
+ case kObjectWine:
+ if (_vm->_objects[kObjectWine - 1])
+ // We've already got the wine!
+ // 1 bottle's shufishent!
+ _vm->_dialogs->displayScrollChain('D', 2);
+ else {
+ if (_vm->_malagauche == 177) {
+ // Already getting us one.
+ _vm->_dialogs->displayScrollChain('D', 15);
+ return;
+ }
+
+ if (_vm->_carryNum >= kCarryLimit) {
+ _vm->_dialogs->displayText("Your hands are full.");
+ return;
+ }
+
+ _vm->_background->draw(-1, -1, 11);
+ Common::String tmpStr = Common::String::format("Wine, please.%c1%c", kControlRegister, kControlSpeechBubble);
+ _vm->_dialogs->displayText(tmpStr);
+ if (_alcoholLevel == 0)
+ _vm->incScore(3);
+ _vm->_background->draw(-1, -1, 9);
+ _vm->_malagauche = 177;
+
+ _vm->_timer->addTimer(27, Timer::kProcBuyWine, Timer::kReasonDrinks);
+ }
+ break;
+ }
+ } else
+ // Go to the bar!
+ _vm->_dialogs->displayScrollChain('D', 5);
+ break;
+
+ case kRoomOutsideDucks:
+ if (_vm->_animation->inField(5)) {
+ if (_thing == kObjectOnion) {
+ if (_vm->_objects[kObjectOnion - 1])
+ // Not planning to juggle with the things!
+ _vm->_dialogs->displayScrollChain('D', 10);
+ else if (_vm->_carryNum >= kCarryLimit)
+ _vm->_dialogs->displayText("Before you ask, you remember that your hands are full.");
+ else {
+ if (_boughtOnion)
+ _vm->_dialogs->displayScrollChain('D', 11);
+ else {
+ _vm->_dialogs->displayScrollChain('D', 9);
+ _vm->incScore(3);
+ }
+ // It costs thruppence.
+ _vm->decreaseMoney(3);
+ _vm->_objects[kObjectOnion - 1] = true;
+ _vm->refreshObjectList();
+ _boughtOnion = true;
+ // It's OK when it leaves the stall!
+ _vm->_rottenOnion = false;
+ _vm->_onionInVinegar = false;
+ }
+ } else
+ _vm->_dialogs->displayScrollChain('D', 0);
+ } else
+ _vm->_dialogs->displayScrollChain('D', 0);
+ break;
+
+ case kRoomNottsPub:
+ // Can't sell to southerners.
+ _vm->_dialogs->displayScrollChain('n', 15);
+ break;
+ default:
+ // Can't buy that.
+ _vm->_dialogs->displayScrollChain('D', 0);
+ }
+ break;
+ case kVerbCodeAttack:
+ if ((_vm->_room == kRoomBrummieRoad) &&
+ ((_person == kPeopleCwytalot) || (_thing == kObjectCrossbow) || (_thing == kObjectBolt)) &&
+ (_vm->getRoom(kPeopleCwytalot) == _vm->_room)) {
+ switch (_vm->_objects[kObjectBolt - 1] + _vm->_objects[kObjectCrossbow - 1] * 2) {
+ // 0 = neither, 1 = only bolt, 2 = only crossbow, 3 = both.
+ case 0:
+ _vm->_dialogs->displayScrollChain('Q', 10);
+ _vm->_dialogs->displayText("(At the very least, don't use your bare hands!)");
+ break;
+ case 1:
+ _vm->_dialogs->displayText("Attack _vm->him with only a crossbow bolt? Are you planning on playing darts?!");
+ break;
+ case 2:
+ _vm->_dialogs->displayText("Come on, Avvy! You're not going to get very far with only a crossbow!");
+ break;
+ case 3:
+ _vm->_dialogs->displayScrollChain('Q', 11);
+ _vm->_cwytalotGone = true;
+ _vm->_objects[kObjectBolt - 1] = false;
+ _vm->_objects[kObjectCrossbow - 1] = false;
+ _vm->refreshObjectList();
+ _vm->_magics[11]._operation = kMagicNothing;
+ _vm->incScore(7);
+ _vm->_animation->_sprites[1]->walkTo(1);
+ _vm->_animation->_sprites[1]->_vanishIfStill = true;
+ _vm->_animation->_sprites[1]->_callEachStepFl = false;
+ _vm->setRoom(kPeopleCwytalot, kRoomDummy);
+ break;
+ default:
+ // Please try not to be so violent!
+ _vm->_dialogs->displayScrollChain('Q', 10);
+ }
+ } else
+ _vm->_dialogs->displayScrollChain('Q', 10);
+ break;
+ case kVerbCodePasswd:
+ if (_vm->_room != kRoomBridge)
+ _vm->_dialogs->displayScrollChain('Q', 12);
+ else {
+ bool ok = true;
+ for (uint i = 0; i < _thats.size(); i++) {
+ Common::String temp = _realWords[i];
+ temp.toUppercase();
+ int pwdId = _vm->_passwordNum + kFirstPassword;
+ for (uint j = 0; j < _vocabulary[pwdId]._word.size(); j++) {
+ if (_vocabulary[pwdId]._word[j] != temp[j])
+ ok = false;
+ }
+ }
+
+ if (ok) {
+ if (_vm->_drawbridgeOpen != 0)
+ _vm->_dialogs->displayText("Contrary to your expectations, the drawbridge fails to close again.");
+ else {
+ _vm->incScore(4);
+ _vm->_dialogs->displayText("The drawbridge opens!");
+ _vm->_timer->addTimer(7, Timer::kProcOpenDrawbridge, Timer::kReasonDrawbridgeFalls);
+ _vm->_drawbridgeOpen = 1;
+ }
+ } else
+ _vm->_dialogs->displayScrollChain('Q', 12);
+ }
+ break;
+ case kVerbCodeDie:
+ _vm->gameOver();
+ break;
+ case kVerbCodeScore: {
+ Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%c " \
+ "This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine,
+ kControlNewLine, rank().c_str(), kControlNewLine, kControlNewLine, totalTime().c_str());
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case kVerbCodePut:
+ putProc();
+ break;
+ case kVerbCodeStand:
+ standUp();
+ break;
+ case kVerbCodeKiss:
+ if (_person == kPeoplePardon)
+ _vm->_dialogs->displayText("Kiss whom?");
+ else if (isPersonHere()) {
+ switch (_person) {
+ case kPeopleArkata:
+ _vm->_dialogs->displayScrollChain('U', 12);
+ break;
+ case kPeopleGeida:
+ _vm->_dialogs->displayScrollChain('U', 13);
+ break;
+ case kPeopleWisewoman:
+ _vm->_dialogs->displayScrollChain('U', 14);
+ break;
+ default:
+ // You WHAT?
+ _vm->_dialogs->displayScrollChain('U', 5);
+ }
+ } else if ((kPeopleAvalot <= _person) && (_person < kPeopleArkata))
+ _vm->_dialogs->displayText("Hey, what kind of a weirdo are you??");
+
+ break;
+ case kVerbCodeClimb:
+ if (_vm->_room == kRoomInsideCardiffCastle)
+ cardiffClimbing();
+ else
+ // In the wrong room!
+ _vm->_dialogs->displayText("Not with your head for heights, Avvy!");
+ break;
+ case kVerbCodeJump:
+ _vm->_timer->addTimer(1, Timer::kProcJump, Timer::kReasonJumping);
+ _vm->_userMovesAvvy = false;
+ break;
+ case kVerbCodeHiscores:
+ // show_highs();
+ warning("STUB: Parser::doThat() - case kVerbCodehighscores");
+ break;
+ case kVerbCodeWake:
+ if (isPersonHere())
+ switch (_person) {
+ case kPeoplePardon:
+ case kPeopleAvalot:
+ case 0:
+ if (!_vm->_avvyIsAwake) {
+ _vm->_avvyIsAwake = true;
+ _vm->incScore(1);
+ _vm->_avvyInBed = true;
+ // Picture of Avvy, awake in bed.
+ _vm->_background->draw(-1, -1, 2);
+ if (_vm->_teetotal)
+ _vm->_dialogs->displayScrollChain('d', 13);
+ } else
+ _vm->_dialogs->displayText("You're already awake, Avvy!");
+ break;
+ case kPeopleAyles:
+ if (!_vm->_aylesIsAwake)
+ _vm->_dialogs->displayText("You can't seem to wake him by yourself.");
+ break;
+ case kPeopleJacques: {
+ Common::String tmpStr = Common::String::format("Brother Jacques, Brother Jacques, are you asleep?%c1%c" \
+ "Hmmm... that doesn't seem to do any good...", kControlRegister, kControlSpeechBubble);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ default:
+ _vm->_dialogs->displayText("It's difficult to awaken people who aren't asleep...!");
+ }
+ break;
+ case kVerbCodeSit:
+ if (_vm->_room == kRoomNottsPub) {
+ if (_vm->_sittingInPub)
+ _vm->_dialogs->displayText("You're already sitting!");
+ else {
+ // Move Avvy to the place, and sit him down.
+ _vm->_animation->_sprites[0]->walkTo(3);
+ _vm->_timer->addTimer(1, Timer::kProcAvvySitDown, Timer::kReasonSittingDown);
+ }
+ } else {
+ // Default doodah.
+ _vm->fadeOut();
+ _vm->fadeIn();
+ Common::String tmpStr = Common::String::format("A few hours later...%cnothing much has happened...", kControlParagraph);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+ break;
+ case kVerbCodeRestart:
+ if (_vm->_dialogs->displayQuestion("Restart game and lose changes?")) {
+ _vm->fadeOut();
+ _vm->newGame();
+ _vm->fadeIn();
+ }
+ break;
+ case kVerbCodePardon:
+ _vm->_dialogs->displayText("Hey, a verb would be helpful!");
+ break;
+ case kVerbCodeHello:
+ _vm->_dialogs->sayHello();
+ break;
+ case kVerbCodeThanks:
+ _vm->_dialogs->sayOK();
+ break;
+ default:
+ Common::String tmpStr = Common::String::format("%cUnhandled verb: %d", kControlBell, _verb);
+ _vm->_dialogs->displayText(tmpStr);
+ }
+}
+
+void Parser::verbOpt(byte verb, Common::String &answer, char &ansKey) {
+ // kVerbCodegive isn't dealt with by this procedure, but by ddm__with.
+ switch (verb) {
+ case kVerbCodeExam:
+ answer = "Examine";
+ ansKey = 'x';
+ break;
+ case kVerbCodeDrink:
+ answer = "Drink";
+ ansKey = 'D';
+ break;
+ case kVerbCodeWear:
+ answer = "Wear";
+ ansKey = 'W';
+ break;
+ case kVerbCodeRing:
+ answer = "Ring";
+ ansKey = 'R';
+ break; // Only the bell!
+ case kVerbCodePlay:
+ answer = "Play";
+ ansKey = 'P';
+ break;
+ case kVerbCodeEat:
+ answer = "Eat";
+ ansKey = 'E';
+ break;
+ default:
+ answer = "? Unknown!"; // Bug!
+ ansKey = '?';
+ }
+}
+
+void Parser::doVerb(VerbCode id) {
+ _weirdWord = false;
+ _polite = true;
+ _verb = id;
+ doThat();
+}
+
+void Parser::resetVariables() {
+ _wearing = 0;
+ _sworeNum = 0;
+ _alcoholLevel = 0;
+ _playedNim = 0;
+ _boughtOnion = false;
+}
+
+void Parser::synchronize(Common::Serializer &sz) {
+ sz.syncAsByte(_wearing);
+ sz.syncAsByte(_sworeNum);
+ sz.syncAsByte(_alcoholLevel);
+ sz.syncAsByte(_playedNim);
+ sz.syncAsByte(_boughtOnion);
+}
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/parser.h b/engines/avalanche/parser.h
new file mode 100644
index 0000000000..261e5ecefe
--- /dev/null
+++ b/engines/avalanche/parser.h
@@ -0,0 +1,155 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+#ifndef AVALANCHE_PARSER_H
+#define AVALANCHE_PARSER_H
+
+#include "avalanche/enums.h"
+
+#include "common/events.h"
+#include "common/str.h"
+#include "common/serializer.h"
+
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Parser {
+public:
+ static const byte kPardon = 254; // Didn't understand / wasn't given.
+ static const int16 kParserWordsNum = 277; // How many words does the parser know?
+ static const byte kNothing = 250;
+ static const byte kMoved = 0; // This word was moved. (Usually because it was the subject of conversation.)
+ static const int16 kFirstPassword = 88; // words[kFirstPassword] should equal "TIROS".
+
+ struct VocabEntry {
+ byte _number;
+ Common::String _word;
+
+ void init(byte number, Common::String word) {
+ _number = number;
+ _word = word;
+ }
+ };
+
+ VocabEntry _vocabulary[kParserWordsNum];
+
+ Common::String _realWords[11];
+ VerbCode _verb;
+ byte _thing;
+ People _person;
+ bool _polite;
+ Common::String _inputText; // Original name: current
+ Common::String _inputTextBackup;
+ byte _inputTextPos; // Original name: curpos
+ bool _quote; // 66 or 99 next?
+ bool _cursorState;
+ bool _weirdWord;
+
+ byte _wearing; // what you're wearing
+
+ Parser(AvalancheEngine *vm);
+
+ void init();
+ void parse();
+ void doThat();
+ void verbOpt(byte verb, Common::String &answer, char &ansKey);
+ void drink();
+
+ void handleInputText(const Common::Event &event);
+ void handleBackspace();
+ void handleReturn();
+ void handleFunctionKey(const Common::Event &event);
+ void plotText();
+ void cursorOn();
+ void cursorOff();
+ void tryDropdown(); // This asks the parsekey proc in Dropdown if it knows it.
+ int16 getPos(const Common::String &crit, const Common::String &src); // Returns the index of the first appearance of crit in src.
+ void doVerb(VerbCode id);
+
+ void resetVariables();
+ void synchronize(Common::Serializer &sz);
+
+private:
+ AvalancheEngine *_vm;
+
+ struct RankType {
+ uint16 _score;
+ char _title[20];
+ };
+
+ static const char *kCopyright;
+ static const char *kVersionNum;
+
+ Common::String _thats;
+ byte _thing2;
+ byte _sworeNum; // number of times you've sworn
+ byte _alcoholLevel; // Your blood alcohol level.
+ byte _playedNim; // How many times you've played Nim.
+ bool _boughtOnion; // Have you bought an onion yet?
+
+ byte wordNum(Common::String word);
+ void replace(Common::String oldChars, byte newChar);
+
+ Common::String rank();
+ Common::String totalTime();
+
+ void clearWords();
+ void cheatParse(Common::String codes);
+ void stripPunctuation(Common::String &word); // Strips punctuation from word.
+ void displayWhat(byte target, bool animate, bool &ambiguous); // << It's an adjective!
+ bool doPronouns();
+ void properNouns();
+ void lookAround(); // This is called when you say "look".
+ void openDoor();
+ void storeInterrogation(byte interrogation);
+ void examineObject(); // Examine a standard object-thing
+ bool isPersonHere();
+ void exampers();
+ bool isHolding();
+ void openBox(bool isOpening);
+ void examine();
+ void inventory();
+ void swallow();
+ void peopleInRoom(); // This lists the other people in the room.
+ void putProc(); // Called when you call kVerbCodeput.
+ void notInOrder();
+ void goToCauldron();
+ bool giveToSpludwick(); // The result of this fn is whether or not he says "Hey, thanks!".
+ void cardiffClimbing();
+ void already();
+ void standUp(); // Called when you ask Avvy to stand.
+ void getProc(char thing);
+ void giveGeidaTheLute();
+ void playHarp();
+ void winSequence();
+ void wipeText();
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_PARSER_H
diff --git a/engines/avalanche/pingo.cpp b/engines/avalanche/pingo.cpp
new file mode 100644
index 0000000000..433924f594
--- /dev/null
+++ b/engines/avalanche/pingo.cpp
@@ -0,0 +1,106 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* PINGO Full-screen sub-parts of the game. */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/pingo.h"
+
+namespace Avalanche {
+
+Pingo::Pingo(AvalancheEngine *vm) {
+ _vm = vm;
+}
+
+void Pingo::dPlot(int16 x, int16 y, Common::String z) {
+ warning("STUB: Pingo::dPlot()");
+}
+
+void Pingo::bossKey() {
+ warning("STUB: Pingo::bossKey()");
+}
+
+void Pingo::copy02() { // taken from Wobble (below)
+ warning("STUB: Pingo::copy02()");
+}
+
+void Pingo::copy03() { // taken from Wobble (below)
+ warning("STUB: Pingo::copy03()");
+}
+
+void Pingo::copyPage(byte frp, byte top) { // taken from Copy02 (above)
+ warning("STUB: Pingo::copyPage()");
+}
+
+void Pingo::wobble() {
+ warning("STUB: Pingo::wobble()");
+}
+
+void Pingo::zl(int16 x1, int16 y1, int16 x2, int16 y2) {
+ warning("STUB: Pingo::zl()");
+}
+
+void Pingo::zonk() {
+ warning("STUB: Pingo::zonk()");
+}
+
+void Pingo::winningPic() {
+ Common::File f;
+ _vm->fadeOut();
+
+ if (!f.open("finale.avd"))
+ error("AVALANCHE: File not found: finale.avd");
+
+#if 0
+ for (int bit = 0; bit <= 3; bit++) {
+ port[0x3c4] = 2;
+ port[0x3ce] = 4;
+ port[0x3c5] = 1 << bit;
+ port[0x3cf] = bit;
+ blockread(f, mem[0xa000 * 0], 16000);
+ }
+#endif
+
+ f.close();
+
+ warning("STUB: Pingo::winningPic()");
+
+ _vm->fadeIn();
+
+#if 0
+ do {
+ _vm->check();
+ } while (!(keypressed() || (mrelease > 0)));
+ while (keypressed())
+ char r = readkey();
+ major_redraw();
+#endif
+
+ warning("STUB: Pingo::winningPic()");
+}
+
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/pingo.h b/engines/avalanche/pingo.h
new file mode 100644
index 0000000000..72fdb54c2a
--- /dev/null
+++ b/engines/avalanche/pingo.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* PINGO Full-screen sub-parts of the game. */
+
+#ifndef AVALANCHE_PINGO_H
+#define AVALANCHE_PINGO_H
+
+#include "common/str.h"
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Pingo {
+public:
+ Pingo(AvalancheEngine *vm);
+
+ void bossKey();
+ void copy02();
+ void copy03();
+ void copyPage(byte frp, byte top);
+ void wobble();
+ void zonk();
+ void winningPic();
+
+private:
+ AvalancheEngine *_vm;
+
+ void dPlot(int16 x, int16 y, Common::String z);
+ void zl(int16 x1, int16 y1, int16 x2, int16 y2);
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_PINGO_H
diff --git a/engines/avalanche/sequence.cpp b/engines/avalanche/sequence.cpp
new file mode 100644
index 0000000000..10fa7f0a00
--- /dev/null
+++ b/engines/avalanche/sequence.cpp
@@ -0,0 +1,228 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* SEQUENCE The sequencer. */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/sequence.h"
+
+namespace Avalanche {
+
+Sequence::Sequence(AvalancheEngine *vm) {
+ _vm = vm;
+}
+
+void Sequence::resetVariables() {
+ _flipToWhere = kRoomNowhere;
+ _flipToPed = 0;
+}
+
+void Sequence::init(byte what) {
+ _seq[0] = what;
+
+ for (int i = 1; i < kSeqLength; i++)
+ _seq[i] = 0;
+}
+
+void Sequence::add(byte what) {
+ for (int16 i = 0; i < kSeqLength; i++) {
+ if (_seq[i] == 0) {
+ _seq[i] = what;
+ return;
+ }
+ }
+}
+
+void Sequence::switchRoom(Room where, byte ped) {
+ add(kNowFlip);
+
+ _flipToWhere = where;
+ _flipToPed = ped;
+}
+
+void Sequence::startTimer() {
+ _vm->_timer->loseTimer(Timer::kReasonSequencer);
+ _vm->_timer->addTimer(7, Timer::kProcSequence, Timer::kReasonSequencer);
+}
+
+void Sequence::startTimerImmobilized() {
+ // They can't move.
+ _vm->_userMovesAvvy = false;
+ // And they're not moving now.
+ _vm->_animation->stopWalking();
+ // Apart from that, it's the same thing.
+ startTimer();
+}
+
+void Sequence::shoveLeft() {
+ for (uint i = 0; i < kSeqLength - 1; i++)
+ _seq[i] = _seq[i + 1];
+ _seq[kSeqLength - 1] = 0;
+}
+
+void Sequence::callSequencer() {
+ byte curSeq = _seq[0];
+
+ switch (curSeq) {
+ case 0:
+ // No more routines.
+ return;
+ break;
+ case kNowFlip:
+ // Flip room.
+ _vm->_userMovesAvvy = true;
+ _vm->flipRoom(_flipToWhere, _flipToPed);
+ shoveLeft();
+ break;
+ }
+
+ if (curSeq <= 176) {
+ // Show a frame.
+ _vm->_background->draw(-1, -1, curSeq - 1);
+ shoveLeft();
+ }
+
+ // Make sure this PROC gets called again.
+ startTimer();
+}
+
+void Sequence::startHallSeq(Room whither, byte ped) {
+ init(1);
+ add(2);
+ switchRoom(whither, ped);
+ startTimerImmobilized();
+}
+
+void Sequence::startOutsideSeq(Room whither, byte ped) {
+ init(1);
+ add(2);
+ add(3);
+ switchRoom(whither, ped);
+ startTimerImmobilized();
+}
+
+void Sequence::startCardiffSeq(Room whither, byte ped) {
+ init(1);
+ add(5);
+ switchRoom(whither, ped);
+ startTimerImmobilized();
+}
+
+void Sequence::startNaughtyDukeSeq() {
+ init(2);
+ startTimer();
+}
+
+void Sequence::startGardenSeq() {
+ init(2);
+ add(1);
+ add(3);
+ startTimer();
+}
+
+void Sequence::startDuckSeq() {
+ init(3);
+ add(2);
+ add(1);
+ add(4);
+ startTimer();
+}
+
+void Sequence::startLustiesSeq3(Room whither, byte ped) {
+ init(4);
+ add(5);
+ add(6);
+ switchRoom(whither, ped);
+ startTimerImmobilized();
+}
+
+void Sequence::startMusicRoomSeq2(Room whither, byte ped) {
+ init(5);
+ add(6);
+ switchRoom(whither, ped);
+ startTimerImmobilized();
+}
+
+void Sequence::startGeidaLuteSeq() {
+ init(5);
+ // He falls asleep...
+ add(6);
+ // Not really closing, but we're using the same procedure.
+ startTimer();
+}
+
+void Sequence::startMusicRoomSeq() {
+ init(6);
+ add(5);
+ add(7);
+ startTimer();
+}
+
+void Sequence::startWinSeq() {
+ init(7);
+ add(8);
+ add(9);
+ startTimer();
+}
+
+void Sequence::startCupboardSeq() {
+ init(8);
+ add(7);
+ startTimer();
+}
+
+void Sequence::startLustiesSeq2(Room whither, byte ped) {
+ init(8);
+ add(9);
+ switchRoom(whither, ped);
+ startTimerImmobilized();
+}
+
+void Sequence::startCardiffSeq2() {
+ init(1);
+ if (_vm->_arrowInTheDoor)
+ add(3);
+ else
+ add(2);
+
+ if (_vm->_takenPen)
+ _vm->_background->draw(-1, -1, 3);
+
+ startTimer();
+}
+
+void Sequence::startDummySeq(Room whither, byte ped) {
+ switchRoom(whither, ped);
+ startTimerImmobilized();
+}
+
+void Sequence::synchronize(Common::Serializer &sz) {
+ sz.syncBytes(_seq, kSeqLength);
+ sz.syncAsByte(_flipToWhere);
+ sz.syncAsByte(_flipToPed);
+}
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/sequence.h b/engines/avalanche/sequence.h
new file mode 100644
index 0000000000..d3c1b54963
--- /dev/null
+++ b/engines/avalanche/sequence.h
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* SEQUENCE The sequencer. */
+
+#ifndef AVALANCHE_SEQUENCE_H
+#define AVALANCHE_SEQUENCE_H
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Sequence {
+private:
+ static const int16 kNowFlip = 177;
+ static const int16 kSeqLength = 10;
+
+ byte _seq[kSeqLength];
+
+ Room _flipToWhere;
+ byte _flipToPed;
+
+ AvalancheEngine *_vm;
+
+ void shoveLeft(); // This is called by Timer when it's time to do another frame. It shifts everything to the left.
+ void init(byte what);
+ void add(byte what);
+ void switchRoom(Room where, byte ped);
+ void startTimer();
+ void startTimerImmobilized();
+
+public:
+ Sequence(AvalancheEngine *vm);
+ void synchronize(Common::Serializer &sz);
+ void resetVariables();
+ void callSequencer();
+
+ void startCupboardSeq();
+ void startMusicRoomSeq();
+ void startMusicRoomSeq2(Room whither, byte ped);
+ void startGardenSeq();
+ void startGeidaLuteSeq();
+ void startWinSeq();
+ void startNaughtyDukeSeq();
+ void startLustiesSeq2(Room whither, byte ped);
+ void startLustiesSeq3(Room whither, byte ped);
+ void startHallSeq(Room whither, byte ped);
+ void startCardiffSeq(Room whither, byte ped);
+ void startOutsideSeq(Room whither, byte ped);
+ void startDuckSeq();
+ void startCardiffSeq2();
+ void startDummySeq(Room whither, byte ped);
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_SEQUENCE_H
diff --git a/engines/avalanche/sound.cpp b/engines/avalanche/sound.cpp
new file mode 100644
index 0000000000..c324df4713
--- /dev/null
+++ b/engines/avalanche/sound.cpp
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/sound.h"
+
+#include "audio/audiostream.h"
+#include "common/config-manager.h"
+
+namespace Avalanche {
+
+SoundHandler::SoundHandler(AvalancheEngine *vm) : _vm(vm) {
+ _soundFl = true;
+ _speakerStream = new Audio::PCSpeaker(_vm->_mixer->getOutputRate());
+ _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_speakerHandle,
+ _speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, true);
+}
+
+SoundHandler::~SoundHandler() {
+ _vm->_mixer->stopHandle(_speakerHandle);
+}
+
+/**
+ * Stop any sound that might be playing
+ */
+void SoundHandler::stopSound() {
+ _vm->_mixer->stopAll();
+}
+
+/**
+ * Turn digitized sound on and off
+ */
+void SoundHandler::toggleSound() {
+ _soundFl = !_soundFl;
+}
+
+void SoundHandler::syncVolume() {
+ int soundVolume;
+
+ if (ConfMan.getBool("sfx_mute") || ConfMan.getBool("mute"))
+ soundVolume = -1;
+ else
+ soundVolume = MIN(255, ConfMan.getInt("sfx_volume"));
+
+ _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume);
+}
+
+void SoundHandler::playNote(int freq, int length) {
+ // Does the user not want any sound?
+ if (!_soundFl || !_vm->_mixer->isReady())
+ return;
+
+ // Start a note playing (we will stop it when the timer expires).
+ _speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, freq, length);
+}
+
+void SoundHandler::click() {
+ _vm->_mixer->stopAll();
+
+ playNote(7177, 1);
+}
+
+void SoundHandler::blip() {
+ _vm->_mixer->stopAll();
+
+ playNote(177, 77);
+}
+
+} // End of namespace Avalanche
diff --git a/engines/avalanche/sound.h b/engines/avalanche/sound.h
new file mode 100644
index 0000000000..25b6b267d3
--- /dev/null
+++ b/engines/avalanche/sound.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef AVALANCHE_SOUND_H
+#define AVALANCHE_SOUND_H
+
+#include "audio/mixer.h"
+#include "audio/softsynth/pcspk.h"
+
+namespace Avalanche {
+
+class SoundHandler {
+public:
+ bool _soundFl;
+
+ SoundHandler(AvalancheEngine *vm);
+ ~SoundHandler();
+
+ void toggleSound();
+ void playNote(int freq, int length);
+ void click();
+ void blip();
+ void syncVolume();
+ void stopSound();
+
+private:
+ AvalancheEngine *_vm;
+ Audio::PCSpeaker *_speakerStream;
+ Audio::SoundHandle _speakerHandle;
+};
+
+} // End of namespace Avalanche
+
+#endif // AVALANCHE_SOUND_H
diff --git a/engines/avalanche/timer.cpp b/engines/avalanche/timer.cpp
new file mode 100644
index 0000000000..4e90c7fe48
--- /dev/null
+++ b/engines/avalanche/timer.cpp
@@ -0,0 +1,693 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* Original name: TIMEOUT The scheduling unit. */
+
+#include "avalanche/avalanche.h"
+#include "avalanche/timer.h"
+
+namespace Avalanche {
+
+Timer::Timer(AvalancheEngine *vm) {
+ _vm = vm;
+
+ for (int i = 0; i < 7; i++) {
+ _times[i]._timeLeft = 0;
+ _times[i]._action = 0;
+ _times[i]._reason = 0;
+ }
+ _timerLost = false;
+}
+
+/**
+ * Add a nex timer
+ * @remarks Originally called 'set_up_timer'
+ */
+void Timer::addTimer(int32 duration, byte action, byte reason) {
+ if ((_vm->_isLoaded == false) || (_timerLost == true)) {
+ byte i = 0;
+ while ((i < 7) && (_times[i]._timeLeft != 0))
+ i++;
+
+ if (i == 7)
+ return; // Oh dear... No timer left
+
+ // Everything's OK here!
+ _times[i]._timeLeft = duration;
+ _times[i]._action = action;
+ _times[i]._reason = reason;
+ } else {
+ _vm->_isLoaded = false;
+ return;
+ }
+}
+
+/**
+ * Update the timers
+ * @remarks Originally called 'one_tick'
+ */
+void Timer::updateTimer() {
+ if (_vm->_menu->isActive())
+ return;
+
+ for (int i = 0; i < 7; i++) {
+ if (_times[i]._timeLeft <= 0)
+ continue;
+
+ _times[i]._timeLeft--;
+
+ if (_times[i]._timeLeft == 0) {
+ switch (_times[i]._action) {
+ case kProcOpenDrawbridge :
+ openDrawbridge();
+ break;
+ case kProcAvariciusTalks :
+ avariciusTalks();
+ break;
+ case kProcUrinate :
+ urinate();
+ break;
+ case kProcToilet :
+ toilet();
+ break;
+ case kProcBang:
+ bang();
+ break;
+ case kProcBang2:
+ bang2();
+ break;
+ case kProcStairs:
+ stairs();
+ break;
+ case kProcCardiffSurvey:
+ cardiffSurvey();
+ break;
+ case kProcCardiffReturn:
+ cardiffReturn();
+ break;
+ case kProcCwytalotInHerts:
+ cwytalotInHerts();
+ break;
+ case kProcGetTiedUp:
+ getTiedUp();
+ break;
+ case kProcGetTiedUp2:
+ getTiedUp2();
+ break;
+ case kProcHangAround:
+ hangAround();
+ break;
+ case kProcHangAround2:
+ hangAround2();
+ break;
+ case kProcAfterTheShootemup:
+ afterTheShootemup();
+ break;
+ case kProcJacquesWakesUp:
+ jacquesWakesUp();
+ break;
+ case kProcNaughtyDuke:
+ naughtyDuke();
+ break;
+ case kProcNaughtyDuke2:
+ naughtyDuke2();
+ break;
+ case kProcNaughtyDuke3:
+ naughtyDuke3();
+ break;
+ case kProcJump:
+ jump();
+ break;
+ case kProcSequence:
+ _vm->_sequence->callSequencer();
+ break;
+ case kProcCrapulusSpludOut:
+ crapulusSaysSpludOut();
+ break;
+ case kProcDawnDelay:
+ _vm->fadeIn();
+ break;
+ case kProcBuyDrinks:
+ buyDrinks();
+ break;
+ case kProcBuyWine:
+ buyWine();
+ break;
+ case kProcCallsGuards:
+ callsGuards();
+ break;
+ case kProcGreetsMonk:
+ greetsMonk();
+ break;
+ case kProcFallDownOubliette:
+ fallDownOubliette();
+ break;
+ case kProcMeetAvaroid:
+ meetAvaroid();
+ break;
+ case kProcRiseUpOubliette:
+ riseUpOubliette();
+ break;
+ case kProcRobinHoodAndGeida:
+ robinHoodAndGeida();
+ break;
+ case kProcRobinHoodAndGeidaTalk:
+ robinHoodAndGeidaTalk();
+ break;
+ case kProcAvalotReturns:
+ avalotReturns();
+ break;
+ case kProcAvvySitDown:
+ avvySitDown();
+ break;
+ case kProcGhostRoomPhew:
+ ghostRoomPhew();
+ break;
+ case kProcArkataShouts:
+ arkataShouts();
+ break;
+ case kProcWinning:
+ winning();
+ break;
+ case kProcAvalotFalls:
+ avalotFalls();
+ break;
+ case kProcSpludwickGoesToCauldron:
+ spludwickGoesToCauldron();
+ break;
+ case kProcSpludwickLeavesCauldron:
+ spludwickLeavesCauldron();
+ break;
+ case kProcGiveLuteToGeida:
+ giveLuteToGeida();
+ break;
+ }
+ }
+ }
+ _vm->_roomTime++; // Cycles since you've been in this room.
+ _vm->_totalTime++; // Total amount of time for this game.
+}
+
+void Timer::loseTimer(byte which) {
+ for (int i = 0; i < 7; i++) {
+ if (_times[i]._reason == which)
+ _times[i]._timeLeft = 0; // Cancel this one!
+ }
+
+ _timerLost = true;
+}
+
+void Timer::openDrawbridge() {
+ _vm->_drawbridgeOpen++;
+ _vm->_background->draw(-1, -1, _vm->_drawbridgeOpen - 2);
+
+ if (_vm->_drawbridgeOpen == 4)
+ _vm->_magics[1]._operation = kMagicNothing; // You may enter the drawbridge.
+ else
+ addTimer(7, kProcOpenDrawbridge, kReasonDrawbridgeFalls);
+}
+
+void Timer::avariciusTalks() {
+ _vm->_dialogs->displayScrollChain('q', _vm->_avariciusTalk);
+ _vm->_avariciusTalk++;
+
+ if (_vm->_avariciusTalk < 17)
+ addTimer(177, kProcAvariciusTalks, kReasonAvariciusTalks);
+ else
+ _vm->incScore(3);
+}
+
+void Timer::urinate() {
+ _vm->_animation->_sprites[0]->turn(kDirUp);
+ _vm->_animation->stopWalking();
+ _vm->drawDirection();
+ addTimer(14, kProcToilet, kReasonGoToToilet);
+}
+
+void Timer::toilet() {
+ _vm->_dialogs->displayText("That's better!");
+}
+
+void Timer::bang() {
+ Common::String tmpStr = Common::String::format("%c< BANG! >", kControlItalic);
+ _vm->_dialogs->displayText(tmpStr);
+ addTimer(30, kProcBang2, kReasonExplosion);
+}
+
+void Timer::bang2() {
+ _vm->_dialogs->displayText("Hmm... sounds like Spludwick's up to something...");
+}
+
+void Timer::stairs() {
+ _vm->_sound->blip();
+ _vm->_animation->_sprites[0]->walkTo(3);
+ _vm->_background->draw(-1, -1, 1);
+ _vm->_brummieStairs = 2;
+ _vm->_magics[10]._operation = kMagicSpecial;
+ _vm->_magics[10]._data = 2; // Reached the bottom of the stairs.
+ _vm->_magics[3]._operation = kMagicNothing; // Stop them hitting the sides (or the game will hang.)
+}
+
+void Timer::cardiffSurvey() {
+ if (_vm->_cardiffQuestionNum == 0) {
+ _vm->_cardiffQuestionNum++;
+ _vm->_dialogs->displayScrollChain('q', 27);
+ }
+
+ _vm->_dialogs->displayScrollChain('z', _vm->_cardiffQuestionNum);
+ _vm->_interrogation = _vm->_cardiffQuestionNum;
+ addTimer(182, kProcCardiffSurvey, kReasonCardiffsurvey);
+}
+
+void Timer::cardiffReturn() {
+ _vm->_dialogs->displayScrollChain('q', 28);
+ cardiffSurvey(); // Add end of question.
+}
+
+void Timer::cwytalotInHerts() {
+ _vm->_dialogs->displayScrollChain('q', 29);
+}
+
+void Timer::getTiedUp() {
+ _vm->_dialogs->displayScrollChain('q', 34); // ...Trouble!
+ _vm->_userMovesAvvy = false;
+ _vm->_beenTiedUp = true;
+ _vm->_animation->stopWalking();
+
+ AnimationType *spr = _vm->_animation->_sprites[1];
+ spr->stopWalk();
+ spr->stopHoming();
+ spr->_callEachStepFl = true;
+ spr->_eachStepProc = Animation::kProcGrabAvvy;
+ addTimer(70, kProcGetTiedUp2, kReasonGettingTiedUp);
+}
+
+void Timer::getTiedUp2() {
+ _vm->_animation->_sprites[0]->walkTo(3);
+ _vm->_animation->_sprites[1]->walkTo(4);
+ _vm->_magics[3]._operation = kMagicNothing; // No effect when you touch the boundaries.
+ _vm->_friarWillTieYouUp = true;
+}
+
+void Timer::hangAround() {
+ _vm->_animation->_sprites[1]->_doCheck = false;
+
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+ avvy->init(7, true); // Robin Hood
+ _vm->setRoom(kPeopleRobinHood, kRoomRobins);
+ _vm->_animation->appearPed(0, 1);
+ _vm->_dialogs->displayScrollChain('q', 39);
+ avvy->walkTo(6);
+ addTimer(55, kProcHangAround2, kReasonHangingAround);
+}
+
+void Timer::hangAround2() {
+ _vm->_dialogs->displayScrollChain('q', 40);
+ AnimationType *spr = _vm->_animation->_sprites[1];
+ spr->_vanishIfStill = false;
+ spr->walkTo(3);
+ _vm->setRoom(kPeopleFriarTuck, kRoomRobins);
+ _vm->_dialogs->displayScrollChain('q', 41);
+ _vm->_animation->_sprites[0]->remove();
+ spr->remove(); // Get rid of Robin Hood and Friar Tuck.
+
+ addTimer(1, kProcAfterTheShootemup, kReasonHangingAround);
+ // Immediately call the following proc (when you have a chance).
+
+ _vm->_tiedUp = false;
+
+ // _vm->_enid->backToBootstrap(1); Call the shoot-'em-up. TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then!
+}
+
+void Timer::afterTheShootemup() {
+ // Only placed this here to replace the minigame. TODO: Remove it when the shoot em' up is implemented!
+ _vm->flipRoom(_vm->_room, 1);
+
+ _vm->_animation->_sprites[0]->init(0, true); // Avalot.
+ _vm->_animation->appearPed(0, 1);
+ _vm->_userMovesAvvy = true;
+ _vm->_objects[kObjectCrossbow - 1] = true;
+ _vm->refreshObjectList();
+
+ // Same as the added line above: TODO: Remove it later!!!
+ _vm->_dialogs->displayText(Common::String("P.S.: There should have been the mini-game called \"shoot em' up\", " \
+ "but I haven't implemented it yet: you get the crossbow automatically.") + kControlNewLine + kControlNewLine + "Peter (uruk)");
+
+#if 0
+ byte shootscore, gain;
+
+ shootscore = mem[storage_seg * storage_ofs];
+ gain = (shootscore + 5) / 10; // Rounding up.
+
+ display(string("\6Your score was ") + strf(shootscore) + '.' + "\r\rYou gain (" +
+ strf(shootscore) + " 0xF6 10) = " + strf(gain) + " points.");
+
+ if (gain > 20) {
+ display("But we won't let you have more than 20 points!");
+ points(20);
+ } else
+ points(gain);
+#endif
+
+ warning("STUB: Timer::after_the_shootemup()");
+
+ _vm->_dialogs->displayScrollChain('q', 70);
+}
+
+void Timer::jacquesWakesUp() {
+ _vm->_jacquesState++;
+
+ switch (_vm->_jacquesState) { // Additional pictures.
+ case 1 :
+ _vm->_background->draw(-1, -1, 0); // Eyes open.
+ _vm->_dialogs->displayScrollChain('Q', 45);
+ break;
+ case 2 : // Going through the door.
+ _vm->_background->draw(-1, -1, 1); // Not on the floor.
+ _vm->_background->draw(-1, -1, 2); // But going through the door.
+ _vm->_magics[5]._operation = kMagicNothing; // You can't wake him up now.
+ break;
+ case 3 : // Gone through the door.
+ _vm->_background->draw(-1, -1, 1); // Not on the floor, either.
+ _vm->_background->draw(-1, -1, 3); // He's gone... so the door's open.
+ _vm->setRoom(kPeopleJacques, kRoomNowhere); // Gone!
+ break;
+ }
+
+ if (_vm->_jacquesState == 5) {
+ _vm->_bellsAreRinging = true;
+ _vm->_aylesIsAwake = true;
+ _vm->incScore(2);
+ }
+
+ switch (_vm->_jacquesState) {
+ case 1:
+ case 2:
+ case 3:
+ addTimer(12, kProcJacquesWakesUp, kReasonJacquesWakingUp);
+ break;
+ case 4:
+ addTimer(24, kProcJacquesWakesUp, kReasonJacquesWakingUp);
+ break;
+ }
+}
+
+void Timer::naughtyDuke() { // This is when the Duke comes in and takes your money.
+ AnimationType *spr = _vm->_animation->_sprites[1];
+ spr->init(9, false); // Here comes the Duke.
+ _vm->_animation->appearPed(1, 0); // He starts at the door...
+ spr->walkTo(2); // He walks over to you.
+
+ // Let's get the door opening.
+ _vm->_background->draw(-1, -1, 0);
+ _vm->_sequence->startNaughtyDukeSeq();
+
+ addTimer(50, kProcNaughtyDuke2, kReasonNaughtyDuke);
+}
+
+void Timer::naughtyDuke2() {
+ AnimationType *spr = _vm->_animation->_sprites[1];
+ _vm->_dialogs->displayScrollChain('q', 48); // "Ha ha, it worked again!"
+ spr->walkTo(0); // Walk to the door.
+ spr->_vanishIfStill = true; // Then go away!
+
+ addTimer(32, kProcNaughtyDuke3, kReasonNaughtyDuke);
+}
+
+void Timer::naughtyDuke3() {
+ _vm->_background->draw(-1, -1, 0);
+ _vm->_sequence->startNaughtyDukeSeq();
+}
+
+void Timer::jump() {
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+
+ _vm->_jumpStatus++;
+ switch (_vm->_jumpStatus) {
+ case 1:
+ case 2:
+ case 3:
+ case 5:
+ case 7:
+ case 9:
+ avvy->_y--;
+ break;
+ case 12:
+ case 13:
+ case 14:
+ case 16:
+ case 18:
+ case 19:
+ avvy->_y++;
+ break;
+ }
+
+ if (_vm->_jumpStatus == 20) { // End of jump.
+ _vm->_userMovesAvvy = true;
+ _vm->_jumpStatus = 0;
+ } else // Still jumping.
+ addTimer(1, kProcJump, kReasonJumping);
+
+ if ((_vm->_jumpStatus == 10) // You're at the highest point of your jump.
+ && (_vm->_room == kRoomInsideCardiffCastle)
+ && (_vm->_arrowInTheDoor == true)
+ && (_vm->_animation->inField(2))) { // Beside the wall
+ // Grab the arrow!
+ if (_vm->_carryNum >= kCarryLimit)
+ _vm->_dialogs->displayText("You fail to grab it, because your hands are full.");
+ else {
+ _vm->_background->draw(-1, -1, 1);
+ _vm->_arrowInTheDoor = false; // You've got it.
+ _vm->_objects[kObjectBolt - 1] = true;
+ _vm->refreshObjectList();
+ _vm->_dialogs->displayScrollChain('q', 50);
+ _vm->incScore(3);
+ }
+ }
+}
+
+void Timer::crapulusSaysSpludOut() {
+ _vm->_dialogs->displayScrollChain('q', 56);
+ _vm->_crapulusWillTell = false;
+}
+
+void Timer::buyDrinks() {
+ _vm->_background->draw(-1, -1, 10); // Malagauche gets up again.
+ _vm->_malagauche = 0;
+
+ _vm->_dialogs->displayScrollChain('D', _vm->_drinking); // Display message about it.
+ _vm->_pingo->wobble(); // Do the special effects.
+ _vm->_dialogs->displayScrollChain('D', 1); // That'll be thruppence.
+ if (_vm->decreaseMoney(3)) // Pay 3d.
+ _vm->_dialogs->displayScrollChain('D', 3); // Tell 'em you paid up.
+ _vm->_parser->drink();
+}
+
+void Timer::buyWine() {
+ _vm->_background->draw(-1, -1, 10); // Malagauche gets up again.
+ _vm->_malagauche = 0;
+
+ _vm->_dialogs->displayScrollChain('D', 50); // You buy the wine.
+ _vm->_dialogs->displayScrollChain('D', 1); // It'll be thruppence.
+ if (_vm->decreaseMoney(3)) {
+ _vm->_dialogs->displayScrollChain('D', 4); // You paid up.
+ _vm->_objects[kObjectWine - 1] = true;
+ _vm->refreshObjectList();
+ _vm->_wineState = 1; // OK Wine.
+ }
+}
+
+void Timer::callsGuards() {
+ _vm->_dialogs->displayScrollChain('Q', 58); // "GUARDS!!!"
+ _vm->gameOver();
+}
+
+void Timer::greetsMonk() {
+ _vm->_dialogs->displayScrollChain('Q', 59);
+ _vm->_enteredLustiesRoomAsMonk = true;
+}
+
+void Timer::fallDownOubliette() {
+ _vm->_magics[8]._operation = kMagicNothing;
+
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+ avvy->_moveY++; // Increments dx/dy!
+ avvy->_y += avvy->_moveY; // Dowwwn we go...
+ addTimer(3, kProcFallDownOubliette, kReasonFallingDownOubliette);
+}
+
+void Timer::meetAvaroid() {
+ if (_vm->_metAvaroid) {
+ Common::String tmpStr = Common::String::format("You can't expect to be %cthat%c lucky twice in a row!",
+ kControlItalic, kControlRoman);
+ _vm->_dialogs->displayText(tmpStr);
+ _vm->gameOver();
+ } else {
+ _vm->_dialogs->displayScrollChain('Q', 60);
+ _vm->_metAvaroid = true;
+ addTimer(1, kProcRiseUpOubliette, kReasonRisingUpOubliette);
+
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+ avvy->_facingDir = kDirLeft;
+ avvy->_x = 151;
+ avvy->_moveX = -3;
+ avvy->_moveY = -5;
+
+ _vm->_graphics->setBackgroundColor(kColorGreen);
+ }
+}
+
+void Timer::riseUpOubliette() {
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+ avvy->_visible = true;
+ avvy->_moveY++; // Decrements dx/dy!
+ avvy->_y -= avvy->_moveY; // Uuuupppp we go...
+ if (avvy->_moveY > 0)
+ addTimer(3, kProcRiseUpOubliette, kReasonRisingUpOubliette);
+ else
+ _vm->_userMovesAvvy = true;
+}
+
+void Timer::robinHoodAndGeida() {
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+ avvy->init(7, true);
+ _vm->_animation->appearPed(0, 6);
+ avvy->walkTo(5);
+
+ AnimationType *spr = _vm->_animation->_sprites[1];
+ spr->stopWalk();
+ spr->_facingDir = kDirLeft;
+ addTimer(20, kProcRobinHoodAndGeidaTalk, kReasonRobinHoodAndGeida);
+ _vm->_geidaFollows = false;
+}
+
+void Timer::robinHoodAndGeidaTalk() {
+ _vm->_dialogs->displayScrollChain('q', 66);
+
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+ AnimationType *spr = _vm->_animation->_sprites[1];
+ avvy->walkTo(1);
+ spr->walkTo(1);
+ avvy->_vanishIfStill = true;
+ spr->_vanishIfStill = true;
+
+ addTimer(162, kProcAvalotReturns, kReasonRobinHoodAndGeida);
+}
+
+void Timer::avalotReturns() {
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+ AnimationType *spr = _vm->_animation->_sprites[1];
+ avvy->remove();
+ spr->remove();
+ avvy->init(0, true);
+ _vm->_animation->appearPed(0, 0);
+ _vm->_dialogs->displayScrollChain('q', 67);
+ _vm->_userMovesAvvy = true;
+}
+
+/**
+ * This is used when you sit down in the pub in Notts. It loops around
+ * so that it will happen when Avvy stops walking.
+ * @remarks Originally called 'avvy_sit_down'
+ */
+void Timer::avvySitDown() {
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+ if (avvy->_homing) // Still walking.
+ addTimer(1, kProcAvvySitDown, kReasonSittingDown);
+ else {
+ _vm->_background->draw(-1, -1, 2);
+ _vm->_sittingInPub = true;
+ _vm->_userMovesAvvy = false;
+ avvy->_visible = false;
+ }
+}
+
+void Timer::ghostRoomPhew() {
+ Common::String tmpStr = Common::String::format("%cPHEW!%c You're glad to get out of %cthere!",
+ kControlItalic, kControlRoman, kControlItalic);
+ _vm->_dialogs->displayText(tmpStr);
+}
+
+void Timer::arkataShouts() {
+ if (_vm->_teetotal)
+ return;
+
+ _vm->_dialogs->displayScrollChain('q', 76);
+ addTimer(160, kProcArkataShouts, kReasonArkataShouts);
+}
+
+void Timer::winning() {
+ _vm->_dialogs->displayScrollChain('q', 79);
+ _vm->_pingo->winningPic();
+
+ warning("STUB: Timer::winning()");
+#if 0
+ do {
+ _vm->checkclick();
+ } while (!(_vm->mrelease == 0));
+#endif
+ // TODO: To be implemented with Pingo::winningPic().
+
+ _vm->callVerb(kVerbCodeScore);
+ _vm->_dialogs->displayText(" T H E E N D ");
+ _vm->_letMeOut = true;
+}
+
+void Timer::avalotFalls() {
+ AnimationType *avvy = _vm->_animation->_sprites[0];
+ if (avvy->_stepNum < 5) {
+ avvy->_stepNum++;
+ addTimer(3, kProcAvalotFalls, kReasonFallingOver);
+ } else {
+ Common::String toDisplay = Common::String::format("%c%c%c%c%c%c%c%c%c%c%c%c%cZ%c",
+ kControlNewLine, kControlNewLine, kControlNewLine, kControlNewLine,
+ kControlNewLine, kControlNewLine, kControlInsertSpaces, kControlInsertSpaces,
+ kControlInsertSpaces, kControlInsertSpaces, kControlInsertSpaces,
+ kControlInsertSpaces, kControlRegister, kControlIcon);
+ _vm->_dialogs->displayText(toDisplay);
+ }
+}
+
+void Timer::spludwickGoesToCauldron() {
+ if (_vm->_animation->_sprites[1]->_homing)
+ addTimer(1, kProcSpludwickGoesToCauldron, kReasonSpludwickWalk);
+ else
+ addTimer(17, kProcSpludwickLeavesCauldron, kReasonSpludwickWalk);
+}
+
+void Timer::spludwickLeavesCauldron() {
+ _vm->_animation->_sprites[1]->_callEachStepFl = true; // So that normal procs will continue.
+}
+
+void Timer::giveLuteToGeida() { // Moved here from Acci.
+ _vm->_dialogs->displayScrollChain('Q', 86);
+ _vm->incScore(4);
+ _vm->_lustieIsAsleep = true;
+ _vm->_sequence->startGeidaLuteSeq();
+}
+
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/timer.h b/engines/avalanche/timer.h
new file mode 100644
index 0000000000..6cd894b0a5
--- /dev/null
+++ b/engines/avalanche/timer.h
@@ -0,0 +1,178 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* Original name: TIMEOUT The scheduling unit. */
+
+#ifndef AVALANCHE_TIMER_H
+#define AVALANCHE_TIMER_H
+
+namespace Avalanche {
+class AvalancheEngine;
+
+class Timer {
+public:
+ // Reason runs between 1 and 28.
+ enum Reason {
+ kReasonDrawbridgeFalls = 2,
+ kReasonAvariciusTalks = 3,
+ kReasonGoToToilet = 4,
+ kReasonExplosion = 5,
+ kReasonBrummieStairs = 6,
+ kReasonCardiffsurvey = 7,
+ kReasonCwytalotInHerts = 8,
+ kReasonGettingTiedUp = 9,
+ kReasonHangingAround = 10, // Tied to the tree in Nottingham.
+ kReasonJacquesWakingUp = 11,
+ kReasonNaughtyDuke = 12,
+ kReasonJumping = 13,
+ kReasonSequencer = 14,
+ kReasonCrapulusSaysSpludwickOut = 15,
+ kReasonDawndelay = 16,
+ kReasonDrinks = 17,
+ kReasonDuLustieTalks = 18,
+ kReasonFallingDownOubliette = 19,
+ kReasonMeetingAvaroid = 20,
+ kReasonRisingUpOubliette = 21,
+ kReasonRobinHoodAndGeida = 22,
+ kReasonSittingDown = 23,
+ kReasonGhostRoomPhew = 1,
+ kReasonArkataShouts = 24,
+ kReasonWinning = 25,
+ kReasonFallingOver = 26,
+ kReasonSpludwickWalk = 27,
+ kReasonGeidaSings = 28
+ };
+
+ // Proc runs between 1 and 41.
+ enum Proc {
+ kProcOpenDrawbridge = 3,
+ kProcAvariciusTalks = 4,
+ kProcUrinate = 5,
+ kProcToilet = 6,
+ kProcBang = 7,
+ kProcBang2 = 8,
+ kProcStairs = 9,
+ kProcCardiffSurvey = 10,
+ kProcCardiffReturn = 11,
+ kProcCwytalotInHerts = 12,
+ kProcGetTiedUp = 13,
+ kProcGetTiedUp2 = 1,
+ kProcHangAround = 14,
+ kProcHangAround2 = 15,
+ kProcAfterTheShootemup = 32,
+ kProcJacquesWakesUp = 16,
+ kProcNaughtyDuke = 17,
+ kProcNaughtyDuke2 = 18,
+ kProcNaughtyDuke3 = 38,
+ kProcJump = 19,
+ kProcSequence = 20,
+ kProcCrapulusSpludOut = 21,
+ kProcDawnDelay = 22,
+ kProcBuyDrinks = 23,
+ kProcBuyWine = 24,
+ kProcCallsGuards = 25,
+ kProcGreetsMonk = 26,
+ kProcFallDownOubliette = 27,
+ kProcMeetAvaroid = 28,
+ kProcRiseUpOubliette = 29,
+ kProcRobinHoodAndGeida = 2,
+ kProcRobinHoodAndGeidaTalk = 30,
+ kProcAvalotReturns = 31,
+ kProcAvvySitDown = 33, // In Nottingham.
+ kProcGhostRoomPhew = 34,
+ kProcArkataShouts = 35,
+ kProcWinning = 36,
+ kProcAvalotFalls = 37,
+ kProcSpludwickGoesToCauldron = 39,
+ kProcSpludwickLeavesCauldron = 40,
+ kProcGiveLuteToGeida = 41
+ };
+
+ struct TimerType {
+ int32 _timeLeft;
+ byte _action;
+ byte _reason;
+ };
+
+ TimerType _times[7];
+ bool _timerLost; // Is the timer "lost"? (Because of using loseTimer())
+
+ Timer(AvalancheEngine *vm);
+
+ void addTimer(int32 duration, byte action, byte reason);
+ void updateTimer();
+ void loseTimer(byte which);
+
+ // Procedures to do things at the end of amounts of time:
+ void openDrawbridge();
+ void avariciusTalks();
+ void urinate();
+ void toilet();
+ void bang();
+ void bang2();
+ void stairs();
+ void cardiffSurvey();
+ void cardiffReturn();
+ void cwytalotInHerts();
+ void getTiedUp();
+ void getTiedUp2();
+ void hangAround();
+ void hangAround2();
+ void afterTheShootemup();
+ void jacquesWakesUp();
+ void naughtyDuke();
+ void naughtyDuke2();
+ void naughtyDuke3();
+ void jump();
+ void crapulusSaysSpludOut();
+ void buyDrinks();
+ void buyWine();
+ void callsGuards();
+ void greetsMonk();
+ void fallDownOubliette();
+ void meetAvaroid();
+ void riseUpOubliette();
+ void robinHoodAndGeida();
+ void robinHoodAndGeidaTalk();
+ void avalotReturns();
+ void avvySitDown();
+ void ghostRoomPhew();
+ void arkataShouts();
+ void winning();
+ void avalotFalls();
+ void spludwickGoesToCauldron();
+ void spludwickLeavesCauldron();
+ void giveLuteToGeida();
+
+private:
+ AvalancheEngine *_vm;
+
+};
+
+} // End of namespace Avalanche.
+
+#endif // AVALANCHE_TIMER_H
diff --git a/engines/cine/script_fw.cpp b/engines/cine/script_fw.cpp
index 176380c14f..2abe32f797 100644
--- a/engines/cine/script_fw.cpp
+++ b/engines/cine/script_fw.cpp
@@ -380,8 +380,7 @@ RawScript::RawScript(const FWScriptInfo &info, const byte *data, uint16 s) :
* Copy constructor
*/
RawScript::RawScript(const RawScript &src) : _size(src._size),
- _data(new byte[_size + 1]), _labels(src._labels) {
-
+ _data(new byte[src._size + 1]), _labels(src._labels) {
assert(_data);
memcpy(_data, src._data, _size + 1);
}
diff --git a/engines/cine/sound.cpp b/engines/cine/sound.cpp
index 10404ae56b..0df926675e 100644
--- a/engines/cine/sound.cpp
+++ b/engines/cine/sound.cpp
@@ -281,7 +281,7 @@ void PCSoundDriver::resetChannel(int channel) {
}
AdLibSoundDriver::AdLibSoundDriver(Audio::Mixer *mixer)
- : _mixer(mixer) {
+ : _upCb(0), _upRef(0), _mixer(mixer) {
_sampleRate = _mixer->getOutputRate();
_opl = makeAdLibOPL(_sampleRate);
memset(_channelsVolumeTable, 0, sizeof(_channelsVolumeTable));
diff --git a/engines/composer/composer.cpp b/engines/composer/composer.cpp
index 5db778dfda..2d7075cba1 100644
--- a/engines/composer/composer.cpp
+++ b/engines/composer/composer.cpp
@@ -48,6 +48,15 @@ namespace Composer {
ComposerEngine::ComposerEngine(OSystem *syst, const ComposerGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
_rnd = new Common::RandomSource("composer");
_audioStream = NULL;
+ _currSoundPriority = 0;
+ _currentTime = 0;
+ _lastTime = 0;
+ _needsUpdate = true;
+ _directoriesToStrip = 1;
+ _mouseVisible = true;
+ _mouseEnabled = false;
+ _mouseSpriteId = 0;
+ _lastButton = NULL;
}
ComposerEngine::~ComposerEngine() {
@@ -79,12 +88,6 @@ Common::Error ComposerEngine::run() {
_queuedScripts[i]._scriptId = 0;
}
- _mouseVisible = true;
- _mouseEnabled = false;
- _mouseSpriteId = 0;
- _lastButton = NULL;
-
- _directoriesToStrip = 1;
if (!_bookIni.loadFromFile("book.ini")) {
_directoriesToStrip = 0;
if (!_bookIni.loadFromFile("programs/book.ini")) {
@@ -103,7 +106,6 @@ Common::Error ComposerEngine::run() {
height = atoi(getStringFromConfig("Common", "Height").c_str());
initGraphics(width, height, true);
_screen.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
- _needsUpdate = true;
Graphics::Cursor *cursor = Graphics::makeDefaultWinCursor();
CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(),
@@ -113,11 +115,12 @@ Common::Error ComposerEngine::run() {
loadLibrary(0);
- _currentTime = 0;
- _lastTime = 0;
-
uint fps = atoi(getStringFromConfig("Common", "FPS").c_str());
- uint frameTime = 1000 / fps;
+ uint frameTime = 125; // Default to 125ms (1000/8)
+ if (fps != 0)
+ frameTime = 1000 / fps;
+ else
+ warning("FPS in book.ini is zero. Defaulting to 8...");
uint32 lastDrawTime = 0;
while (!shouldQuit()) {
diff --git a/engines/configure.engines b/engines/configure.engines
index db8e341ee0..be1a91922b 100644
--- a/engines/configure.engines
+++ b/engines/configure.engines
@@ -6,6 +6,7 @@ add_engine he "HE71+ games" yes
add_engine agi "AGI" yes
add_engine agos "AGOS" yes "agos2" "AGOS 1 games"
add_engine agos2 "AGOS 2 games" yes
+add_engine avalanche "Lord Avalot d'Argent" no
add_engine cge "CGE" yes
add_engine cine "Cinematique evo 1" yes
add_engine composer "Magic Composer" yes
diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp
index 6aa8477887..06730cfba7 100644
--- a/engines/draci/draci.cpp
+++ b/engines/draci/draci.cpp
@@ -92,6 +92,32 @@ DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
DebugMan.addDebugChannel(kDraciWalkingDebugLevel, "walking", "Walking debug info");
_console = new DraciConsole(this);
+
+ _screen = 0;
+ _mouse = 0;
+ _game = 0;
+ _script = 0;
+ _anims = 0;
+ _sound = 0;
+ _music = 0;
+ _smallFont = 0;
+ _bigFont = 0;
+ _iconsArchive = 0;
+ _objectsArchive = 0;
+ _spritesArchive = 0;
+ _paletteArchive = 0;
+ _roomsArchive = 0;
+ _overlaysArchive = 0;
+ _animationsArchive = 0;
+ _walkingMapsArchive = 0;
+ _itemsArchive = 0;
+ _itemImagesArchive = 0;
+ _initArchive = 0;
+ _stringsArchive = 0;
+ _soundsArchive = 0;
+ _dubbingArchive = 0;
+ _showWalkingMap = 0;
+ _pauseStartTime = 0;
}
bool DraciEngine::hasFeature(EngineFeature f) const {
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index c4108cc0c7..271eb1e02e 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -52,6 +52,36 @@ enum {
Game::Game(DraciEngine *vm) : _vm(vm), _walkingState(vm) {
uint i;
+ _dialogueLinesNum = 0;
+ _blockNum = 0;
+
+ for (i = 0; i < kDialogueLines; i++)
+ _dialogueAnims[0] = 0;
+
+ _loopStatus = kStatusOrdinary;
+ _loopSubstatus = kOuterLoop;
+ _shouldQuit = 0;
+ _shouldExitLoop = 0;
+ _isReloaded = 0;
+ _speechTick = 0;
+ _speechDuration = 0;
+ _objUnderCursor = 0;
+ _animUnderCursor = 0;
+ _markedAnimationIndex = 0;
+ _scheduledPalette = 0;
+ _fadePhases = 0;
+ _fadePhase = 0;
+ _fadeTick = 0;
+ _mouseChangeTick = 0;
+ _enableQuickHero = 0;
+ _wantQuickHero = 0;
+ _enableSpeedText = 0;
+ _titleAnim = 0;
+ _inventoryAnim = 0;
+ _walkingMapOverlay = 0;
+ _walkingShortestPathOverlay = 0;
+ _walkingObliquePathOverlay = 0;
+
BArchive *initArchive = _vm->_initArchive;
const BAFile *file;
@@ -953,7 +983,7 @@ void Game::dialogueMenu(int dialogueID) {
"hit: %d, _lines[hit]: %d, lastblock: %d, dialogueLines: %d, dialogueExit: %d",
hit, _lines[hit], _lastBlock, _dialogueLinesNum, _dialogueExit);
- if ((!_dialogueExit) && (hit != -1) && (_lines[hit] != -1)) {
+ if ((!_dialogueExit) && (hit >= 0) && (_lines[hit] != -1)) {
if ((oldLines == 1) && (_dialogueLinesNum == 1) && (_lines[hit] == _lastBlock)) {
break;
}
diff --git a/engines/draci/sprite.cpp b/engines/draci/sprite.cpp
index 965cdabf3e..9a78904d25 100644
--- a/engines/draci/sprite.cpp
+++ b/engines/draci/sprite.cpp
@@ -38,9 +38,9 @@ const Displacement kNoDisplacement = { 0, 0, 1.0, 1.0 };
* height height of the image in the buffer
*/
static void transformToRows(byte *img, uint16 width, uint16 height) {
- byte *buf = new byte[width * height];
+ byte *buf = new byte[(uint)(width * height)];
byte *tmp = buf;
- memcpy(buf, img, width * height);
+ memcpy(buf, img, (uint)(width * height));
for (uint16 i = 0; i < width; ++i) {
for (uint16 j = 0; j < height; ++j) {
diff --git a/engines/draci/surface.cpp b/engines/draci/surface.cpp
index 3676c6edac..4156398070 100644
--- a/engines/draci/surface.cpp
+++ b/engines/draci/surface.cpp
@@ -82,7 +82,7 @@ void Surface::markClean() {
void Surface::fill(uint color) {
byte *ptr = (byte *)getPixels();
- memset(ptr, color, w * h);
+ memset(ptr, color, (uint)(w * h));
}
/**
diff --git a/engines/draci/walking.cpp b/engines/draci/walking.cpp
index f1ae769d80..195b968860 100644
--- a/engines/draci/walking.cpp
+++ b/engines/draci/walking.cpp
@@ -556,9 +556,15 @@ bool WalkingState::alignHeroToEdge(const Common::Point &p1, const Common::Point
}
bool reachedEnd;
if (movement == kMoveLeft || movement == kMoveRight) {
+ if (p2Diff.x == 0) {
+ error("Wrong value for horizontal movement");
+ }
reachedEnd = movement == kMoveLeft ? hero->x <= p2.x : hero->x >= p2.x;
hero->y += hero->x * p2Diff.y / p2Diff.x - prevHero.x * p2Diff.y / p2Diff.x;
} else {
+ if (p2Diff.y == 0) {
+ error("Wrong value for vertical movement");
+ }
reachedEnd = movement == kMoveUp ? hero->y <= p2.y : hero->y >= p2.y;
hero->x += hero->y * p2Diff.x / p2Diff.y - prevHero.y * p2Diff.x / p2Diff.y;
}
diff --git a/engines/draci/walking.h b/engines/draci/walking.h
index a43aeb272a..7e4a3184f5 100644
--- a/engines/draci/walking.h
+++ b/engines/draci/walking.h
@@ -103,7 +103,17 @@ struct GPL2Program;
class WalkingState {
public:
- explicit WalkingState(DraciEngine *vm) : _vm(vm) { stopWalking(); }
+ explicit WalkingState(DraciEngine *vm) : _vm(vm) {
+ _dir = kDirectionLast;
+ _startingDirection = kMoveUndefined;
+ _segment = 0;
+ _lastAnimPhase = 0;
+ _turningFinished = 0;
+ _callbackOffset = 0;
+
+ stopWalking();
+ }
+
~WalkingState() {}
void stopWalking();
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp
index 1145c8c3ff..ee981c36da 100644
--- a/engines/drascula/animation.cpp
+++ b/engines/drascula/animation.cpp
@@ -1645,10 +1645,10 @@ void DrasculaEngine::animation_9_6() {
int v_cd;
- animate("fin.bin", 14);
+ (void)animate("fin.bin", 14);
playMusic(13);
flags[5] = 1;
- animate("drf.bin", 16);
+ (void)animate("drf.bin", 16);
fadeToBlack(0);
clearRoom();
curX = -1;
diff --git a/engines/drascula/converse.cpp b/engines/drascula/converse.cpp
index 95a5f7d87f..b3749445ec 100644
--- a/engines/drascula/converse.cpp
+++ b/engines/drascula/converse.cpp
@@ -168,19 +168,19 @@ void DrasculaEngine::converse(int index) {
// delete stream;
if (currentChapter == 2 && !strcmp(fileName, "op_5.cal") && flags[38] == 1 && flags[33] == 1) {
- strcpy(phrase3, _text[405]);
+ Common::strlcpy(phrase3, _text[405], 128);
strcpy(sound3, "405.als");
answer3 = 31;
}
if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[7] == 1) {
- strcpy(phrase3, _text[273]);
+ Common::strlcpy(phrase3, _text[273], 128);
strcpy(sound3, "273.als");
answer3 = 14;
}
if (currentChapter == 6 && !strcmp(fileName, "op_12.cal") && flags[10] == 1) {
- strcpy(phrase3, _text[274]);
+ Common::strlcpy(phrase3, _text[274], 128);
strcpy(sound3, "274.als");
answer3 = 15;
}
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index cde00baa32..d25b37d18d 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -89,6 +89,33 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam
_talkSequences = 0;
_currentSaveSlot = 0;
+ bjX = 0;
+ bjY = 0;
+ trackBJ = 0;
+ framesWithoutAction = 0;
+ term_int = 0;
+ currentChapter = 0;
+ _loadedDifferentChapter = 0;
+ musicStopped = 0;
+ FrameSSN = 0;
+ globalSpeed = 0;
+ LastFrame = 0;
+ flag_tv = 0;
+ _charMapSize = 0;
+ _itemLocationsSize = 0;
+ _polXSize = 0;
+ _verbBarXSize = 0;
+ _x1dMenuSize = 0;
+ _frameXSize = 0;
+ _candleXSize = 0;
+ _pianistXSize = 0;
+ _drunkXSize = 0;
+ _roomPreUpdatesSize = 0;
+ _roomUpdatesSize = 0;
+ _roomActionsSize = 0;
+ _talkSequencesSize = 0;
+ _numLangs = 0;
+
_color = 0;
blinking = 0;
_mouseX = 0;
@@ -297,7 +324,7 @@ Common::Error DrasculaEngine::run() {
memset(iconName, 0, sizeof(iconName));
for (i = 0; i < 6; i++)
- strcpy(iconName[i + 1], _textverbs[i]);
+ Common::strlcpy(iconName[i + 1], _textverbs[i], 13);
assignPalette(defaultPalette);
diff --git a/engines/drascula/graphics.cpp b/engines/drascula/graphics.cpp
index b28de669b6..fe954279c3 100644
--- a/engines/drascula/graphics.cpp
+++ b/engines/drascula/graphics.cpp
@@ -336,7 +336,7 @@ void DrasculaEngine::centerText(const char *message, int textX, int textY) {
// original starts printing 4 lines above textY
int y = CLIP<int>(textY - (4 * CHAR_HEIGHT), 0, 320);
- strcpy(msg, message);
+ Common::strlcpy(msg, message, 200);
// If the message fits on screen as-is, just print it here
if (textFitsCentered(msg, textX)) {
@@ -363,8 +363,8 @@ void DrasculaEngine::centerText(const char *message, int textX, int textY) {
while (curWord != NULL) {
// Check if the word and the current line fit on screen
if (tmpMessageLine[0] != '\0')
- strcat(tmpMessageLine, " ");
- strcat(tmpMessageLine, curWord);
+ Common::strlcat(tmpMessageLine, " ", 200);
+ Common::strlcat(tmpMessageLine, curWord, 200);
if (textFitsCentered(tmpMessageLine, textX)) {
// Line fits, so add the word to the current message line
strcpy(messageLine, tmpMessageLine);
@@ -374,8 +374,8 @@ void DrasculaEngine::centerText(const char *message, int textX, int textY) {
// If it goes off screen, print_abc will adjust it
x = CLIP<int>(textX - strlen(messageLine) * CHAR_WIDTH / 2, 60, 255);
print_abc(messageLine, x, y + curLine * CHAR_HEIGHT);
- strcpy(messageLine, curWord);
- strcpy(tmpMessageLine, curWord);
+ Common::strlcpy(messageLine, curWord, 200);
+ Common::strlcpy(tmpMessageLine, curWord, 200);
curLine++;
}
diff --git a/engines/drascula/objects.cpp b/engines/drascula/objects.cpp
index 35dfd3162a..519e919433 100644
--- a/engines/drascula/objects.cpp
+++ b/engines/drascula/objects.cpp
@@ -265,8 +265,9 @@ void DrasculaEngine::updateVisible() {
}
if (_roomNumber == 22 && flags[27] == 1)
visible[3] = 0;
- if (_roomNumber == 26 && flags[21] == 0)
- strcpy(objName[2], _textmisc[0]);
+ if (_roomNumber == 26 && flags[21] == 0) {
+ Common::strlcpy(objName[2], _textmisc[0], 20);
+ }
if (_roomNumber == 26 && flags[18] == 1)
visible[2] = 0;
if (_roomNumber == 26 && flags[12] == 1)
diff --git a/engines/engines.mk b/engines/engines.mk
index a3270007dc..1d9d8fd89b 100644
--- a/engines/engines.mk
+++ b/engines/engines.mk
@@ -26,6 +26,11 @@ DEFINES += -DENABLE_AGOS2
endif
endif
+ifdef ENABLE_AVALANCHE
+DEFINES += -DENABLE_AVALANCHE=$(ENABLE_AVALANCHE)
+MODULES += engines/avalanche
+endif
+
ifdef ENABLE_CGE
DEFINES += -DENABLE_CGE=$(ENABLE_CGE)
MODULES += engines/cge
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp
index 1a2b7bb8e2..c1fe835b81 100644
--- a/engines/fullpipe/behavior.cpp
+++ b/engines/fullpipe/behavior.cpp
@@ -239,7 +239,7 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *
}
for (int i = 0; i < _itemsCount; i++) {
- int maxDelay;
+ int maxDelay = 0;
_bheItems.push_back(new BehaviorEntry(var->getSubVarByIndex(i), sc, ani, &maxDelay));
@@ -275,7 +275,7 @@ BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int
for (int i = 0; i < _itemsCount; i++) {
GameVar *subvar = var->getSubVarByIndex(i);
- int delay;
+ int delay = 0;
_items[i] = new BehaviorEntryInfo(subvar, sc, &delay);
totalPercent += delay;
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp
index 5e1af1227c..a0db6aa08c 100644
--- a/engines/fullpipe/fullpipe.cpp
+++ b/engines/fullpipe/fullpipe.cpp
@@ -176,7 +176,7 @@ Common::Error FullpipeEngine::run() {
int scene = 0;
if (ConfMan.hasKey("boot_param"))
- scene = ConfMan.getInt("boot_param");
+ scene = convertScene(ConfMan.getInt("boot_param"));
if (!loadGam("fullpipe.gam", scene))
return Common::kNoGameDataFoundError;
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h
index 6872dd8356..22e4f1d8f4 100644
--- a/engines/fullpipe/fullpipe.h
+++ b/engines/fullpipe/fullpipe.h
@@ -219,6 +219,7 @@ public:
bool sceneSwitcher(EntranceInfo *entrance);
Scene *accessScene(int sceneId);
void setSceneMusicParameters(GameVar *var);
+ int convertScene(int scene);
NGIArchive *_currArchive;
diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h
index 1f7284a6eb..9d5c45de0b 100644
--- a/engines/fullpipe/gfx.h
+++ b/engines/fullpipe/gfx.h
@@ -157,7 +157,9 @@ class PictureObject : public GameObject {
PictureObject();
PictureObject(PictureObject *src);
- bool load(MfcArchive &file, bool bigPicture);
+ virtual bool load(MfcArchive &file, bool bigPicture);
+ virtual bool load(MfcArchive &file) { assert(0); return false; } // Disable base class
+
Common::Point *getDimensions(Common::Point *p);
void draw();
void drawAt(int x, int y);
diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp
index 9fd42c15ae..80cbce946b 100644
--- a/engines/fullpipe/interaction.cpp
+++ b/engines/fullpipe/interaction.cpp
@@ -137,7 +137,7 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject
obj->setPicAniInfo(&aniInfo);
if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) {
- mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method4C(subj, xpos, ypos, 1, cinter->_staticsId2);
+ mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->doWalkTo(subj, xpos, ypos, 1, cinter->_staticsId2);
if (mq) {
dur = mq->calcDuration(subj);
delete mq;
diff --git a/engines/fullpipe/messages.cpp b/engines/fullpipe/messages.cpp
index b5f2cb8303..d58212dc29 100644
--- a/engines/fullpipe/messages.cpp
+++ b/engines/fullpipe/messages.cpp
@@ -309,6 +309,10 @@ void MessageQueue::messageQueueCallback1(int par) {
debug(3, "STUB: MessageQueue::messageQueueCallback1()");
}
+void MessageQueue::addExCommand(ExCommand *ex) {
+ _exCommands.push_front(ex);
+}
+
ExCommand *MessageQueue::getExCommandByIndex(uint idx) {
if (idx > _exCommands.size())
return 0;
@@ -323,6 +327,23 @@ ExCommand *MessageQueue::getExCommandByIndex(uint idx) {
return *it;
}
+void MessageQueue::deleteExCommandByIndex(uint idx, bool doFree) {
+ if (idx > _exCommands.size())
+ return;
+
+ Common::List<ExCommand *>::iterator it = _exCommands.begin();
+
+ while (idx) {
+ ++it;
+ idx--;
+ }
+
+ _exCommands.erase(it);
+
+ if (doFree)
+ delete *it;
+}
+
void MessageQueue::sendNextCommand() {
if (_exCommands.size()) {
if (!(_flags & 4) && (_flags & 1)) {
diff --git a/engines/fullpipe/messages.h b/engines/fullpipe/messages.h
index 6b72364323..a3533e1bd2 100644
--- a/engines/fullpipe/messages.h
+++ b/engines/fullpipe/messages.h
@@ -119,7 +119,9 @@ class MessageQueue : public CObject {
uint getCount() { return _exCommands.size(); }
+ void addExCommand(ExCommand *ex);
ExCommand *getExCommandByIndex(uint idx);
+ void deleteExCommandByIndex(uint idx, bool doFree);
void replaceKeyCode(int key1, int key2);
diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp
index da0c614e72..b49b297451 100644
--- a/engines/fullpipe/motion.cpp
+++ b/engines/fullpipe/motion.cpp
@@ -62,7 +62,7 @@ bool MctlCompound::load(MfcArchive &file) {
debug(6, "ConnectionPoint[%d]", j);
MctlConnectionPoint *obj1 = (MctlConnectionPoint *)file.readClass();
- obj->_connectionPoints.push_back(*obj1);
+ obj->_connectionPoints.push_back(obj1);
}
obj->_field_20 = file.readUint32LE();
@@ -116,14 +116,76 @@ void MctlCompound::freeItems() {
warning("STUB: MctlCompound::freeItems()");
}
-MessageQueue *MctlCompound::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
+MessageQueue *MctlCompound::method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) {
warning("STUB: MctlCompound::method34()");
return 0;
}
-MessageQueue *MctlCompound::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
- warning("STUB: MctlCompound::method4C()");
+MessageQueue *MctlCompound::doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) {
+ int match1 = -1;
+ int match2 = -1;
+
+ if (!subj)
+ return 0;
+
+ for (uint i = 0; i < _motionControllers.size(); i++) {
+ if (_motionControllers[i]->_movGraphReactObj) {
+ if (_motionControllers[i]->_movGraphReactObj->pointInRegion(subj->_ox, subj->_oy)) {
+ match1 = i;
+ break;
+ }
+ }
+ }
+
+ if (match1 == -1)
+ return 0;
+
+ for (uint i = 0; i < _motionControllers.size(); i++) {
+ if (_motionControllers[i]->_movGraphReactObj) {
+ if (_motionControllers[i]->_movGraphReactObj->pointInRegion(xpos, ypos)) {
+ match2 = i;
+ break;
+ }
+ }
+ }
+
+ if (match2 == -1)
+ return 0;
+
+ if (match1 == match2)
+ return _motionControllers[match1]->_motionControllerObj->doWalkTo(subj, xpos, ypos, fuzzyMatch, staticsId);
+
+ MctlConnectionPoint *closestP = findClosestConnectionPoint(subj->_ox, subj->_oy, match1, xpos, ypos, match2, &match2);
+
+ if (!closestP)
+ return 0;
+
+ MessageQueue *mq = _motionControllers[match1]->_motionControllerObj->doWalkTo(subj, closestP->_connectionX, closestP->_connectionY, 1, closestP->_field_14);
+
+ ExCommand *ex;
+
+ if (mq) {
+ for (uint i = 0; i < closestP->_messageQueueObj->getCount(); i++) {
+ ex = new ExCommand(closestP->_messageQueueObj->getExCommandByIndex(i));
+ ex->_excFlags |= 2;
+ mq->_exCommands.push_back(ex);
+ }
+
+ ex = new ExCommand(subj->_id, 51, 0, xpos, ypos, 0, 1, 0, 0, 0);
+
+ ex->_field_20 = fuzzyMatch;
+ ex->_keyCode = subj->_okeyCode;
+ ex->_excFlags |= 2;
+
+ mq->_exCommands.push_back(ex);
+ }
+
+ return mq;
+}
+
+MctlConnectionPoint *MctlCompound::findClosestConnectionPoint(int ox, int oy, int destIndex, int connectionX, int connectionY, int sourceIndex, int *minDistancePtr) {
+ warning("STUB: MctlCompound::findClosestConnectionPoint()");
return 0;
}
@@ -140,6 +202,25 @@ bool MctlCompoundArray::load(MfcArchive &file) {
return true;
}
+MovGraphItem::MovGraphItem() {
+ ani = 0;
+ field_4 = 0;
+ field_8 = 0;
+ field_C = 0;
+ field_10 = 0;
+ field_14 = 0;
+ field_18 = 0;
+ field_1C = 0;
+ field_20 = 0;
+ field_24 = 0;
+ items = 0;
+ count = 0;
+ field_30 = 0;
+ field_34 = 0;
+ field_38 = 0;
+ field_3C = 0;
+}
+
int MovGraph_messageHandler(ExCommand *cmd);
int MovGraphCallback(int a1, int a2, int a3) {
@@ -149,8 +230,6 @@ int MovGraphCallback(int a1, int a2, int a3) {
}
MovGraph::MovGraph() {
- _itemsCount = 0;
- _items = 0;
_callback1 = MovGraphCallback;
_field_44 = 0;
insertMessageHandler(MovGraph_messageHandler, getMessageHandlersCount() - 1, 129);
@@ -168,7 +247,20 @@ bool MovGraph::load(MfcArchive &file) {
}
void MovGraph::addObject(StaticANIObject *obj) {
- warning("STUB: MovGraph::addObject()");
+ _mgm.clear();
+ _mgm.addItem(obj->_id);
+
+ for (uint i = 0; i < _items.size(); i++)
+ if (_items[i]->ani == obj)
+ return;
+
+ MovGraphItem *item = new MovGraphItem();
+
+ item->ani = obj;
+
+ _items.push_back(item);
+
+ _mgm.addItem(obj->_id); // FIXME: Is it really needed?
}
int MovGraph::removeObject(StaticANIObject *obj) {
@@ -193,7 +285,7 @@ int MovGraph::method2C() {
return 0;
}
-MessageQueue *MovGraph::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
+MessageQueue *MovGraph::method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) {
warning("STUB: MovGraph::method34()");
return 0;
@@ -217,8 +309,8 @@ int MovGraph::method44() {
return 0;
}
-MessageQueue *MovGraph::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
- warning("STUB: MovGraph::method4C()");
+MessageQueue *MovGraph::doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) {
+ warning("STUB: MovGraph::doWalkTo()");
return 0;
}
@@ -229,7 +321,7 @@ int MovGraph::method50() {
return 0;
}
-double MovGraph::calcDistance(Common::Point *point, MovGraphLink *link, int flag) {
+double MovGraph::calcDistance(Common::Point *point, MovGraphLink *link, int fuzzyMatch) {
int n1x = link->_movGraphNode1->_x;
int n1y = link->_movGraphNode1->_y;
int n2x = link->_movGraphNode2->_x;
@@ -244,7 +336,7 @@ double MovGraph::calcDistance(Common::Point *point, MovGraphLink *link, int flag
double res = sqrt(1.0 - dist2 * dist2) * dist1;
if (dist2 <= 0.0 || distm >= link->_distance) {
- if (flag) {
+ if (fuzzyMatch) {
if (dist2 > 0.0) {
if (distm >= link->_distance) {
point->x = n2x;
@@ -273,6 +365,29 @@ int MovGraph2::getItemIndexByGameObjectId(int objectId) {
return -1;
}
+int MovGraph2::getItemSubIndexByStaticsId(int idx, int staticsId) {
+ for (int i = 0; i < 4; i++)
+ if (_items[idx]->_subItems[i]._staticsId1 == staticsId || _items[idx]->_subItems[i]._staticsId2 == staticsId)
+ return i;
+
+ return -1;
+}
+
+int MovGraph2::getItemSubIndexByMovementId(int idx, int movId) {
+ for (int i = 0; i < 4; i++)
+ if (_items[idx]->_subItems[i]._walk[0]._movementId == movId || _items[idx]->_subItems[i]._turn[0]._movementId == movId ||
+ _items[idx]->_subItems[i]._turnS[0]._movementId == movId)
+ return i;
+
+ return -1;
+}
+
+int MovGraph2::getItemSubIndexByMGM(int idx, StaticANIObject *ani) {
+ warning("STUB: MovGraph2::getItemSubIndexByMGM()");
+
+ return -1;
+}
+
bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) {
item->_obj = obj;
item->_objectId = obj->_id;
@@ -309,7 +424,7 @@ bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) {
return false;
for (int act = 0; act < 3; act++) {
- int idx;
+ int idx = 0;
switch(act) {
case 0:
@@ -336,7 +451,7 @@ bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) {
}
for (int act = 0; act < 4; act++) {
- int idx;
+ int idx = 0;
switch(act) {
case 0:
@@ -366,7 +481,7 @@ bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) {
}
for (int act = 0; act < 4; act++) {
- int idx;
+ int idx = 0;
switch(act) {
case 0:
@@ -420,6 +535,16 @@ void MovGraph2::addObject(StaticANIObject *obj) {
}
}
+void MovGraph2::buildMovInfo1SubItems(MovInfo1 *movinfo, Common::Array<MovGraphLink *> *linkList, LinkInfo *lnkSrc, LinkInfo *lnkDst) {
+ warning("STUB: MovGraph2::buildMovInfo1SubItems()");
+}
+
+MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) {
+ warning("STUB: MovGraph2::buildMovInfo1MessageQueue()");
+
+ return 0;
+}
+
int MovGraph2::removeObject(StaticANIObject *obj) {
warning("STUB: MovGraph2::removeObject()");
@@ -430,24 +555,425 @@ void MovGraph2::freeItems() {
warning("STUB: MovGraph2::freeItems()");
}
-MessageQueue *MovGraph2::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
+MessageQueue *MovGraph2::method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) {
warning("STUB: MovGraph2::method34()");
return 0;
}
-MessageQueue *MovGraph2::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
- warning("STUB: MovGraph2::method4C()");
+MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int fuzzyMatch, int staticsId) {
+ LinkInfo linkInfoDest;
+ LinkInfo linkInfoSource;
+ MovInfo1 movInfo1;
+ PicAniInfo picAniInfo;
+ Common::Point point;
+
+ int idx = getItemIndexByGameObjectId(obj->_id);
+
+ if (idx < 0)
+ return 0;
+
+ linkInfoSource.link = 0;
+ linkInfoSource.node = 0;
+
+ linkInfoDest.link = 0;
+ linkInfoDest.node = 0;
+
+ point.x = 0;
+
+ obj->getPicAniInfo(&picAniInfo);
+
+ int idxsub;
+
+ if (obj->_movement)
+ idxsub = getItemSubIndexByMovementId(idx, obj->_movement->_id);
+ else
+ idxsub = getItemSubIndexByStaticsId(idx, obj->_statics->_staticsId);
+
+ bool subMgm = false;
+
+ if (idxsub == -1) {
+ idxsub = getItemSubIndexByMGM(idx, obj);
+ subMgm = true;
+
+ if (idxsub == -1)
+ return 0;
+ }
+
+ if (obj->_movement) {
+ int newx, newy;
+
+ if (subMgm) {
+ obj->_messageQueueId = 0;
+ obj->changeStatics2(_items[idx]->_subItems[idxsub]._staticsId1);
+ newx = obj->_ox;
+ newy = obj->_oy;
+ } else {
+ obj->_movement->calcSomeXY(point, 0);
+ newx = obj->_movement->_ox - point.x;
+ newy = obj->_movement->_oy - point.y;
+ if (idxsub != 1 && idxsub) {
+ if (idxsub == 2 || idxsub == 3) {
+ newy = obj->_movement->_oy;
+ }
+ } else {
+ newx = obj->_movement->_ox;
+ }
+ }
+
+ obj->_movement = 0;
+ obj->setOXY(newx, newy);
+ }
+
+ if (obj->_ox == xpos && obj->_oy == ypos) {
+ g_fullpipe->_globalMessageQueueList->compact();
+
+ MessageQueue *mq = new MessageQueue();
+
+ if (staticsId && obj->_statics->_staticsId != staticsId) {
+ int idxwalk = getItemSubIndexByStaticsId(idx, staticsId);
+ if (idxwalk == -1) {
+ obj->setPicAniInfo(&picAniInfo);
+
+ return 0;
+ }
+
+ ExCommand *ex = new ExCommand(picAniInfo.objectId, 1, _items[idx]->_subItems[idxsub]._walk[idxwalk]._movementId, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_field_24 = 1;
+ ex->_keyCode = picAniInfo.field_8;
+ ex->_excFlags |= 2;
+
+ mq->_exCommands.push_back(ex);
+ } else {
+ ExCommand *ex = new ExCommand(picAniInfo.objectId, 22, obj->_statics->_staticsId, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_keyCode = picAniInfo.field_8;
+ ex->_excFlags |= 3;
+ mq->_exCommands.push_back(ex);
+
+ ex = new ExCommand(picAniInfo.objectId, 5, -1, obj->_ox, obj->_oy, 0, 1, 0, 0, 0);
+
+ ex->_field_14 = -1;
+ ex->_keyCode = picAniInfo.field_8;
+ ex->_excFlags |= 3;
+ mq->_exCommands.push_back(ex);
+ }
+
+ obj->setPicAniInfo(&picAniInfo);
+
+ return mq;
+ }
+
+ linkInfoSource.node = findNode(obj->_ox, obj->_oy, 0);
+
+ if (!linkInfoSource.node) {
+ linkInfoSource.link = findLink1(obj->_ox, obj->_oy, idxsub, 0);
+
+ if (!linkInfoSource.link) {
+ linkInfoSource.link = findLink2(obj->_ox, obj->_oy);
+
+ if (!linkInfoSource.link) {
+ obj->setPicAniInfo(&picAniInfo);
+
+ return 0;
+ }
+ }
+ }
+
+ linkInfoDest.node = findNode(xpos, ypos, fuzzyMatch);
+
+ if (!linkInfoDest.node) {
+ linkInfoDest.link = findLink1(xpos, ypos, idxsub, fuzzyMatch);
+
+ if (!linkInfoDest.link) {
+ obj->setPicAniInfo(&picAniInfo);
+
+ return 0;
+ }
+ }
+
+ Common::Array<MovGraphLink *> tempLinkList;
+
+ if (findMinPath(&linkInfoSource, &linkInfoDest, &tempLinkList) < 0.0 ||
+ ((linkInfoSource.node != linkInfoDest.node || !linkInfoSource.node) && !tempLinkList.size()))
+ return 0;
+
+ movInfo1.subIndex = idxsub;
+ movInfo1.pt1.x = obj->_ox;
+ movInfo1.pt1.y = obj->_oy;
+
+ int dx1 = obj->_ox;
+ int dy1 = obj->_oy;
+ int dx2, dy2;
+
+ if (linkInfoSource.node)
+ movInfo1.distance1 = linkInfoSource.node->_distance;
+ else
+ movInfo1.distance1 = linkInfoSource.link->_movGraphNode1->_distance;
+
+ if (linkInfoDest.node) {
+ dx2 = linkInfoDest.node->_x;
+ dy2 = linkInfoDest.node->_y;
+
+ movInfo1.pt2.x = linkInfoDest.node->_x;
+ movInfo1.pt2.y = linkInfoDest.node->_y;
+
+ movInfo1.distance2 = linkInfoDest.node->_distance;
+ } else {
+ movInfo1.pt2.x = xpos;
+ movInfo1.pt2.y = ypos;
+
+ MovGraphNode *nod = linkInfoDest.link->_movGraphNode1;
+ double dst1 = sqrt((double)((ypos - nod->_y) * (ypos - nod->_y) + (xpos - nod->_x) * (xpos - nod->_x)));
+ int dst = linkInfoDest.link->_movGraphNode2->_distance - nod->_distance;
+
+ movInfo1.distance2 = nod->_distance + (dst1 * (double)dst / linkInfoDest.link->_distance);
+
+ calcDistance(&movInfo1.pt2, linkInfoDest.link, 1);
+
+ dx1 = movInfo1.pt1.x;
+ dy1 = movInfo1.pt1.y;
+ dx2 = movInfo1.pt2.x;
+ dy2 = movInfo1.pt2.y;
+ }
+
+ if (staticsId) {
+ movInfo1.item1Index = getItemSubIndexByStaticsId(idx, staticsId);
+ } else if (tempLinkList.size() <= 1) {
+ if (tempLinkList.size() == 1)
+ movInfo1.item1Index = getShortSide(tempLinkList[0], dx2 - dx1, dy2 - dy1);
+ else
+ movInfo1.item1Index = getShortSide(0, dx2 - dx1, dy2 - dy1);
+ } else {
+ movInfo1.item1Index = findLink(&tempLinkList, tempLinkList.back(), 0, 0);
+ }
+
+ movInfo1.flags = fuzzyMatch != 0;
+
+ if (_items[idx]->_subItems[idxsub]._staticsId1 != obj->_statics->_staticsId)
+ movInfo1.flags |= 2;
+
+ buildMovInfo1SubItems(&movInfo1, &tempLinkList, &linkInfoSource, &linkInfoDest);
+
+ MessageQueue *mq = buildMovInfo1MessageQueue(&movInfo1);
+
+ linkInfoDest.node = findNode(movInfo1.pt2.x, movInfo1.pt2.y, fuzzyMatch);
+
+ if (!linkInfoDest.node)
+ linkInfoDest.link = findLink1(movInfo1.pt2.x, movInfo1.pt2.y, movInfo1.item1Index, fuzzyMatch);
+
+ if (fuzzyMatch || linkInfoDest.link || linkInfoDest.node) {
+ if (mq && mq->getCount() > 0 && picAniInfo.movementId) {
+ ExCommand *ex = mq->getExCommandByIndex(0);
+
+ if (ex && (ex->_messageKind == 1 || ex->_messageKind == 20)
+ && picAniInfo.movementId == ex->_messageNum
+ && picAniInfo.someDynamicPhaseIndex == ex->_field_14) {
+ mq->deleteExCommandByIndex(0, 1);
+ } else {
+ ex = new ExCommand(picAniInfo.objectId, 5, ex->_messageNum, obj->_ox, obj->_oy, 0, 1, 0, 0, 0);
+ ex->_field_14 = -1;
+ ex->_keyCode = picAniInfo.field_8;
+ ex->_excFlags |= 2;
+ mq->addExCommand(ex);
+
+ ex = new ExCommand(picAniInfo.objectId, 22, _items[idx]->_subItems[idxsub]._staticsId1, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_keyCode = picAniInfo.field_8;
+ ex->_excFlags |= 3;
+ mq->addExCommand(ex);
+ }
+ }
+ } else {
+ if (mq)
+ delete mq;
+ mq = 0;
+ }
+
+ obj->setPicAniInfo(&picAniInfo);
+
+ return mq;
+}
+
+MovGraphNode *MovGraph2::findNode(int x, int y, int fuzzyMatch) {
+ for (ObList::iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
+ assert(((CObject *)*i)->_objtype == kObjTypeMovGraphNode);
+
+ MovGraphNode *node = (MovGraphNode *)*i;
+
+ if (fuzzyMatch) {
+ if (abs(node->_x - x) < 15 && abs(node->_y - y) < 15)
+ return node;
+ } else {
+ if (node->_x == x && node->_y == y)
+ return node;
+ }
+ }
+
+ return 0;
+}
+
+int MovGraph2::getShortSide(MovGraphLink *lnk, int x, int y) {
+ warning("STUB: MovGraph2::getShortSide()");
return 0;
}
+int MovGraph2::findLink(Common::Array<MovGraphLink *> *linkList, MovGraphLink *lnk, Common::Rect *a3, Common::Point *a4) {
+ warning("STUB: MovGraphLink *MovGraph2::findLink()");
+
+ return 0;
+}
+
+MovGraphLink *MovGraph2::findLink1(int x, int y, int idx, int fuzzyMatch) {
+ Common::Point point;
+ MovGraphLink *res = 0;
+
+ for (ObList::iterator i = _links.begin(); i != _links.end(); ++i) {
+ assert(((CObject *)*i)->_objtype == kObjTypeMovGraphLink);
+
+ MovGraphLink *lnk = (MovGraphLink *)*i;
+
+ if (fuzzyMatch) {
+ point.x = x;
+ point.y = y;
+ double dst = calcDistance(&point, lnk, 0);
+
+ if (dst >= 0.0 && dst < 2.0)
+ return lnk;
+ } else if (!(lnk->_flags & 0x20000000)) {
+ if (lnk->_movGraphReact->pointInRegion(x, y)) {
+ if (abs(lnk->_movGraphNode1->_x - lnk->_movGraphNode2->_x) <= abs(lnk->_movGraphNode1->_y - lnk->_movGraphNode2->_y)) {
+ if (idx == 2 || idx == 3)
+ return lnk;
+ res = lnk;
+ } else {
+ if (idx == 1 || !idx)
+ return lnk;
+ res = lnk;
+ }
+ }
+ }
+ }
+
+ return res;
+}
+
+MovGraphLink *MovGraph2::findLink2(int x, int y) {
+ double mindist = 1.0e20;
+ MovGraphLink *res;
+
+ for (ObList::iterator i = _links.begin(); i != _links.end(); ++i) {
+ assert(((CObject *)*i)->_objtype == kObjTypeMovGraphLink);
+
+ MovGraphLink *lnk = (MovGraphLink *)*i;
+
+ if (!(lnk->_flags & 0x20000000)) {
+ double n1x = lnk->_movGraphNode1->_x;
+ double n1y = lnk->_movGraphNode1->_y;
+ double n2x = lnk->_movGraphNode2->_x;
+ double n2y = lnk->_movGraphNode2->_y;
+ double n1dx = n1x - x;
+ double n1dy = n1y - y;
+ double dst1 = sqrt(n1dy * n1dy + n1dx * n1dx);
+ double coeff1 = ((n1y - n2y) * n1dy + (n2x - n1x) * n1dx) / lnk->_distance / dst1;
+ double dst3 = coeff1 * dst1;
+ double dst2 = sqrt(1.0 - coeff1 * coeff1) * dst1;
+
+ if (coeff1 * dst1 < 0.0) {
+ dst3 = 0.0;
+ dst2 = sqrt(n1dy * n1dy + n1dx * n1dx);
+ }
+ if (dst3 > lnk->_distance) {
+ dst3 = lnk->_distance;
+ dst2 = sqrt((n2x - x) * (n2x - x) + (n2y - y) * (n2y - y));
+ }
+ if (dst3 >= 0.0 && dst3 <= lnk->_distance && dst2 < mindist) {
+ mindist = dst2;
+ res = lnk;
+ }
+ }
+ }
+
+ if (mindist < 1.0e20)
+ return res;
+ else
+ return 0;
+}
+
+double MovGraph2::findMinPath(LinkInfo *linkInfoSource, LinkInfo *linkInfoDest, Common::Array<MovGraphLink *> *listObj) {
+ warning("STUB: MovGraph2::findMinPath()");
+
+ return 0.0;
+}
+
MovGraphNode *MovGraph::calcOffset(int ox, int oy) {
warning("STUB: MovGraph::calcOffset()");
return 0;
}
+void MGM::clear() {
+ _items.clear();
+}
+
+MGMItem::MGMItem() {
+ objId = 0;
+}
+
+MGMSubItem::MGMSubItem() {
+ movement = 0;
+ staticsIndex = 0;
+ field_8 = 0;
+ field_C = 0;
+ x = 0;
+ y = 0;
+}
+
+void MGM::addItem(int objId) {
+ if (getItemIndexById(objId) == -1) {
+ MGMItem *item = new MGMItem();
+
+ item->objId = objId;
+ _items.push_back(item);
+ }
+ rebuildTables(objId);
+}
+
+void MGM::rebuildTables(int objId) {
+ int idx = getItemIndexById(objId);
+
+ if (idx == -1)
+ return;
+
+ _items[idx]->subItems.clear();
+ _items[idx]->statics.clear();
+ _items[idx]->movements1.clear();
+ _items[idx]->movements2.clear();
+
+ StaticANIObject *obj = g_fullpipe->_currentScene->getStaticANIObject1ById(objId, -1);
+
+ if (!obj)
+ return;
+
+ for (uint i = 0; i < obj->_staticsList.size(); i++)
+ _items[idx]->statics.push_back((Statics *)obj->_staticsList[i]);
+
+ for (uint i = 0; i < obj->_movements.size(); i++)
+ _items[idx]->movements1.push_back((Movement *)obj->_movements[i]);
+
+ _items[idx]->subItems.clear();
+}
+
+int MGM::getItemIndexById(int objId) {
+ for (uint i = 0; i < _items.size(); i++)
+ if (_items[i]->objId == objId)
+ return i;
+
+ return -1;
+}
+
MovGraphLink::MovGraphLink() {
_distance = 0;
_angle = 0;
@@ -458,6 +984,8 @@ MovGraphLink::MovGraphLink() {
_field_38 = 0;
_movGraphReact = 0;
_name = 0;
+
+ _objtype = kObjTypeMovGraphLink;
}
bool MovGraphLink::load(MfcArchive &file) {
@@ -500,7 +1028,6 @@ ReactParallel::ReactParallel() {
_x2 = 0;
_dy = 0;
_dx = 0;
- _points = 0;
_y1 = 0;
_y2 = 0;
}
@@ -536,19 +1063,22 @@ void ReactParallel::createRegion() {
_points[1]->x = (int16)(_x2 - _dx * cs);
_points[1]->y = (int16)(_y2 - _dx * sn);
- _points[2]->x = (int16)(_x1 + _dy * cs);
+ _points[2]->x = (int16)(_x2 + _dy * cs);
_points[2]->y = (int16)(_y2 + _dy * sn);
_points[3]->x = (int16)(_x1 + _dy * cs);
_points[3]->y = (int16)(_y1 + _dy * sn);
+ _pointCount = 4;
// GdiObject::Attach(_rgn, CreatePolygonRgn(_points, 4, 2);
}
+void ReactParallel::method14() {
+ warning("STUB: ReactParallel::method14()");
+}
+
ReactPolygonal::ReactPolygonal() {
_field_C = 0;
- _points = 0;
- _pointCount = 0;
_field_10 = 0;
}
@@ -583,6 +1113,51 @@ void ReactPolygonal::createRegion() {
}
}
+void ReactPolygonal::method14() {
+ warning("STUB: ReactPolygonal::method14()");
+}
+
+bool MovGraphReact::pointInRegion(int x, int y) {
+ if (_pointCount < 3) {
+ return false;
+ }
+
+ int counter = 0;
+ double xinters;
+ Common::Point p, p1, p2;
+
+ p.x = (double)x;
+ p.y = (double)y;
+
+ p1.x = (double)_points[0]->x;
+ p1.y = (double)_points[0]->y;
+
+ for (int i = 1; i <= _pointCount; i++) {
+ p2.x = (double)_points[i % _pointCount]->x;
+ p2.y = (double)_points[i % _pointCount]->y;
+
+ if (p.y > MIN(p1.y, p2.y)) {
+ if (p.y <= MAX(p1.y, p2.y)) {
+ if (p.x <= MAX(p1.x, p2.x)) {
+ if (p1.y != p2.y) {
+ xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x;
+ if (p1.x == p2.x || p.x <= xinters) {
+ counter++;
+ }
+ }
+ }
+ }
+ }
+ p1 = p2;
+ }
+
+ if (counter % 2 == 0) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
int startWalkTo(int objId, int objKey, int x, int y, int a5) {
MctlCompound *mc = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId);
diff --git a/engines/fullpipe/motion.h b/engines/fullpipe/motion.h
index 99d8d3eb79..6901a7263a 100644
--- a/engines/fullpipe/motion.h
+++ b/engines/fullpipe/motion.h
@@ -25,6 +25,10 @@
namespace Fullpipe {
+class Statics;
+class Movement;
+class MctlConnectionPoint;
+
int startWalkTo(int objId, int objKey, int x, int y, int a5);
int doSomeAnimation(int objId, int objKey, int a3);
int doSomeAnimation2(int objId, int objKey);
@@ -48,20 +52,28 @@ public:
virtual int method28() { return 0; }
virtual int method2C() { return 0; }
virtual int method30() { return 0; }
- virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { return 0; }
+ virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) { return 0; }
virtual int changeCallback() { return 0; }
virtual int method3C() { return 0; }
virtual int method40() { return 0; }
virtual int method44() { return 0; }
virtual int method48() { return -1; }
- virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { return 0; }
+ virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) { return 0; }
};
class MovGraphReact : public CObject {
- // Empty
-};
+public:
+ int _pointCount;
+ Common::Point **_points;
+
+public:
+ MovGraphReact() : _pointCount(0), _points(0) {}
+ ~MovGraphReact() { free(_points); }
-typedef Common::Array<CObject> MctlConnectionPointsArray;
+ virtual void method14() {}
+ virtual void createRegion() {}
+ virtual bool pointInRegion(int x, int y);
+};
class MctlCompoundArrayItem : public CObject {
friend class MctlCompound;
@@ -69,7 +81,7 @@ class MctlCompoundArrayItem : public CObject {
protected:
MotionController *_motionControllerObj;
MovGraphReact *_movGraphReactObj;
- MctlConnectionPointsArray _connectionPoints;
+ Common::Array<MctlConnectionPoint *> _connectionPoints;
int _field_20;
int _field_24;
int _field_28;
@@ -94,31 +106,56 @@ class MctlCompound : public MotionController {
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
- virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
- virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
+ virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
+ virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
void initMovGraph2();
+ MctlConnectionPoint *findClosestConnectionPoint(int ox, int oy, int destIndex, int connectionX, int connectionY, int sourceIndex, int *minDistancePtr);
};
-class Unk2 : public CObject {
+struct MGMSubItem {
+ int movement;
+ int staticsIndex;
+ int field_8;
+ int field_C;
+ int x;
+ int y;
+
+ MGMSubItem();
+};
+
+struct MGMItem {
+ int16 objId;
+ Common::Array<MGMSubItem *> subItems;
+ Common::Array<Statics *> statics;
+ Common::Array<Movement *> movements1;
+ Common::Array<Movement *> movements2;
+
+ MGMItem();
+};
+
+
+class MGM : public CObject {
public:
- int _items;
- int _count;
+ Common::Array<MGMItem *> _items;
public:
- Unk2() : _items(0), _count(0) {}
+ void clear();
+ void addItem(int objId);
+ void rebuildTables(int objId);
+ int getItemIndexById(int objId);
};
class MovGraphNode : public CObject {
- public:
+public:
int _x;
int _y;
int _distance;
int16 _field_10;
int _field_14;
- public:
- MovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) {}
+public:
+ MovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) { _objtype = kObjTypeMovGraphNode; }
virtual bool load(MfcArchive &file);
};
@@ -130,25 +167,26 @@ class ReactParallel : public MovGraphReact {
int _y2;
int _dx;
int _dy;
- Common::Point **_points;
public:
ReactParallel();
virtual bool load(MfcArchive &file);
- void createRegion();
+
+ virtual void method14();
+ virtual void createRegion();
};
class ReactPolygonal : public MovGraphReact {
//CRgn _rgn;
int _field_C;
int _field_10;
- int _pointCount;
- Common::Point **_points;
public:
ReactPolygonal();
virtual bool load(MfcArchive &file);
- void createRegion();
+
+ virtual void method14();
+ virtual void createRegion();
};
class MovGraphLink : public CObject {
@@ -170,15 +208,35 @@ class MovGraphLink : public CObject {
virtual bool load(MfcArchive &file);
};
+struct MovGraphItem {
+ StaticANIObject *ani;
+ int field_4;
+ int field_8;
+ int field_C;
+ int field_10;
+ int field_14;
+ int field_18;
+ int field_1C;
+ int field_20;
+ int field_24;
+ int items;
+ int count;
+ int field_30;
+ int field_34;
+ int field_38;
+ int field_3C;
+
+ MovGraphItem();
+};
+
class MovGraph : public MotionController {
public:
ObList _nodes;
ObList _links;
int _field_44;
- int _items;
- int _itemsCount;
+ Common::Array<MovGraphItem *> _items;
int (*_callback1)(int, int, int);
- Unk2 _unk2;
+ MGM _mgm;
public:
MovGraph();
@@ -189,14 +247,14 @@ class MovGraph : public MotionController {
virtual void freeItems();
virtual int method28();
virtual int method2C();
- virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
+ virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
virtual int changeCallback();
virtual int method3C();
virtual int method44();
- virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
+ virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
virtual int method50();
- double calcDistance(Common::Point *point, MovGraphLink *link, int flag);
+ double calcDistance(Common::Point *point, MovGraphLink *link, int fuzzyMatch);
MovGraphNode *calcOffset(int ox, int oy);
};
@@ -217,6 +275,24 @@ struct MovGraph2ItemSub {
MG2I _turnS[4];
};
+struct LinkInfo {
+ MovGraphLink *link;
+ MovGraphNode *node;
+};
+
+struct MovInfo1 {
+ int field_0;
+ Common::Point pt1;
+ Common::Point pt2;
+ int distance1;
+ int distance2;
+ int subIndex;
+ int item1Index;
+ int items;
+ int itemsCount;
+ int flags;
+};
+
struct MovGraph2Item {
int _objectId;
StaticANIObject *_obj;
@@ -231,11 +307,25 @@ public:
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
- virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
- virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
+ virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
+ virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
int getItemIndexByGameObjectId(int objectId);
+ int getItemSubIndexByStaticsId(int index, int staticsId);
+ int getItemSubIndexByMovementId(int index, int movId);
+ int getItemSubIndexByMGM(int idx, StaticANIObject *ani);
+
+ int getShortSide(MovGraphLink *lnk, int x, int y);
+ int findLink(Common::Array<MovGraphLink *> *linkList, MovGraphLink *lnk, Common::Rect *a3, Common::Point *a4);
+
bool initDirections(StaticANIObject *obj, MovGraph2Item *item);
+ void buildMovInfo1SubItems(MovInfo1 *movinfo, Common::Array<MovGraphLink *> *linkList, LinkInfo *lnkSrc, LinkInfo *lnkDst);
+ MessageQueue *buildMovInfo1MessageQueue(MovInfo1 *movInfo);
+
+ MovGraphNode *findNode(int x, int y, int fuzzyMatch);
+ MovGraphLink *findLink1(int x, int y, int idx, int fuzzyMatch);
+ MovGraphLink *findLink2(int x, int y);
+ double findMinPath(LinkInfo *linkInfoSource, LinkInfo *linkInfoDest, Common::Array<MovGraphLink *> *listObj);
};
class MctlConnectionPoint : public CObject {
@@ -246,7 +336,7 @@ public:
int _field_10;
int16 _field_14;
int16 _field_16;
- int _messageQueueObj;
+ MessageQueue *_messageQueueObj;
int _motionControllerObj;
};
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 9fb8a95f53..40d9f21afb 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -74,6 +74,23 @@ Vars::Vars() {
selector = 0;
}
+static int scenes[] = {
+ SC_1, SC_2, SC_3, SC_4, SC_5, SC_6, SC_7, SC_8, SC_9, SC_10,
+ SC_11, SC_12, SC_13, SC_14, SC_15, SC_16, SC_17, SC_18, SC_19, SC_20,
+ SC_21, SC_22, SC_23, SC_24, SC_25, SC_26, SC_27, SC_28, SC_29, SC_30,
+ SC_31, SC_32, SC_33, SC_34, SC_35, SC_36, SC_37, SC_38, SC_DBGMENU
+};
+
+int FullpipeEngine::convertScene(int scene) {
+ if (!scene || scene >= SC_1)
+ return scene;
+
+ if (scene < 1 || scene > 39)
+ return SC_1;
+
+ return scenes[scene - 1];
+}
+
bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
GameVar *sceneVar;
Common::Point sceneDim;
diff --git a/engines/fullpipe/sound.h b/engines/fullpipe/sound.h
index ea6987aae6..e2b271fe2c 100644
--- a/engines/fullpipe/sound.h
+++ b/engines/fullpipe/sound.h
@@ -35,7 +35,8 @@ class Sound : public MemoryObject {
public:
Sound();
- bool load(MfcArchive &file, NGIArchive *archive);
+ virtual bool load(MfcArchive &file, NGIArchive *archive);
+ virtual bool load(MfcArchive &file) { assert(0); return false; } // Disable base class
void updateVolume();
void setPanAndVolumeByStaticAni();
@@ -48,7 +49,8 @@ class SoundList : public CObject {
public:
SoundList();
- bool load(MfcArchive &file, char *fname);
+ virtual bool load(MfcArchive &file, char *fname);
+ virtual bool load(MfcArchive &file) { assert(0); return false; } // Disable base class
bool loadFile(const char *fname, char *libname);
int getCount() { return _soundItemsCount; }
diff --git a/engines/fullpipe/utils.h b/engines/fullpipe/utils.h
index e593bd9f18..64f56ced0a 100644
--- a/engines/fullpipe/utils.h
+++ b/engines/fullpipe/utils.h
@@ -66,15 +66,17 @@ class MfcArchive : public Common::SeekableReadStream {
enum ObjType {
kObjTypeDefault,
+ kObjTypeMovGraph,
+ kObjTypeMovGraphLink,
+ kObjTypeMovGraphNode,
+ kObjTypeMctlCompound,
kObjTypeObjstateCommand,
- kObjTypeStaticANIObject,
kObjTypePictureObject,
- kObjTypeMovGraph,
- kObjTypeMctlCompound
+ kObjTypeStaticANIObject
};
class CObject {
- public:
+public:
ObjType _objtype;
CObject() : _objtype(kObjTypeDefault) {}
diff --git a/engines/kyra/sequences_lok.cpp b/engines/kyra/sequences_lok.cpp
index 2a2f9a5493..51f1ea51cf 100644
--- a/engines/kyra/sequences_lok.cpp
+++ b/engines/kyra/sequences_lok.cpp
@@ -1722,9 +1722,10 @@ int KyraEngine_LoK::handleBeadState() {
_screen->addBitBlitRect(_beadState1.x, _beadState1.y, _beadState1.width2, _beadState1.height);
++_beadState1.tableIndex;
- if (_beadState1.tableIndex > 24)
+ if (_beadState1.tableIndex > 24) {
_beadState1.tableIndex = 0;
_unkEndSeqVar4 = 1;
+ }
if (_system->getMillis() > _beadStateTimer2 && _malcolmFlag == 7 && !_unkAmuletVar && !_text->printed()) {
snd_playSoundEffect(0x0B);
if (_currentCharacter->x1 > 233 && _currentCharacter->x1 < 305 && _currentCharacter->y1 > 85 && _currentCharacter->y1 < 105 &&
diff --git a/engines/lastexpress/entities/entity.h b/engines/lastexpress/entities/entity.h
index c67d13db9e..5aa7c1be5a 100644
--- a/engines/lastexpress/entities/entity.h
+++ b/engines/lastexpress/entities/entity.h
@@ -330,7 +330,7 @@ public:
};
struct EntityParametersSIII : EntityParameters {
- char seq[12];
+ char seq[13];
uint param4;
uint param5;
uint param6;
@@ -338,7 +338,7 @@ public:
uint param8;
EntityParametersSIII() {
- memset(&seq, 0, 12);
+ memset(&seq, 0, 13);
param4 = 0;
param5 = 0;
param6 = 0;
@@ -374,16 +374,16 @@ public:
};
struct EntityParametersSIIS : EntityParameters {
- char seq1[12];
+ char seq1[13];
uint param4;
uint param5;
- char seq2[12];
+ char seq2[13];
EntityParametersSIIS() {
- memset(&seq1, 0, 12);
+ memset(&seq1, 0, 13);
param4 = 0;
param5 = 0;
- memset(&seq2, 0, 12);
+ memset(&seq2, 0, 13);
}
Common::String toString() {
@@ -410,14 +410,14 @@ public:
struct EntityParametersISSI : EntityParameters {
uint param1;
- char seq1[12];
- char seq2[12];
+ char seq1[13];
+ char seq2[13];
uint param8;
EntityParametersISSI() {
param1 = 0;
- memset(&seq1, 0, 12);
- memset(&seq2, 0, 12);
+ memset(&seq1, 0, 13);
+ memset(&seq2, 0, 13);
param8 = 0;
}
@@ -445,7 +445,7 @@ public:
struct EntityParametersISII : EntityParameters {
uint param1;
- char seq[12];
+ char seq[13];
uint param5;
uint param6;
uint param7;
@@ -453,7 +453,7 @@ public:
EntityParametersISII() {
param1 = 0;
- memset(&seq, 0, 12);
+ memset(&seq, 0, 13);
param5 = 0;
param6 = 0;
param7 = 0;
@@ -488,14 +488,14 @@ public:
};
struct EntityParametersSSII : EntityParameters {
- char seq1[12];
- char seq2[12];
+ char seq1[13];
+ char seq2[13];
uint param7;
uint param8;
EntityParametersSSII() {
- memset(&seq1, 0, 12);
- memset(&seq2, 0, 12);
+ memset(&seq1, 0, 13);
+ memset(&seq2, 0, 13);
param7 = 0;
param8 = 0;
}
@@ -523,14 +523,14 @@ public:
};
struct EntityParametersSSS : EntityParameters {
- char seq1[12];
- char seq2[12];
- char seq3[8];
+ char seq1[13];
+ char seq2[13];
+ char seq3[9];
EntityParametersSSS() {
- memset(&seq1, 0, 12);
- memset(&seq2, 0, 12);
- memset(&seq3, 0, 8);
+ memset(&seq1, 0, 13);
+ memset(&seq2, 0, 13);
+ memset(&seq3, 0, 9);
}
Common::String toString() {
@@ -551,14 +551,14 @@ public:
struct EntityParametersIISS : EntityParameters {
uint param1;
uint param2;
- char seq1[12];
- char seq2[12];
+ char seq1[13];
+ char seq2[13];
EntityParametersIISS() {
param1 = 0;
param2 = 0;
- memset(&seq1, 0, 12);
- memset(&seq2, 0, 12);
+ memset(&seq1, 0, 13);
+ memset(&seq2, 0, 13);
}
Common::String toString() {
@@ -586,7 +586,7 @@ public:
struct EntityParametersIISI : EntityParameters {
uint param1;
uint param2;
- char seq[12];
+ char seq[13];
uint param6;
uint param7;
uint param8;
@@ -594,7 +594,7 @@ public:
EntityParametersIISI() {
param1 = 0;
param2 = 0;
- memset(&seq, 0, 12);
+ memset(&seq, 0, 13);
param6 = 0;
param7 = 0;
param8 = 0;
@@ -631,7 +631,7 @@ public:
uint param1;
uint param2;
uint param3;
- char seq[12];
+ char seq[13];
uint param7;
uint param8;
@@ -639,7 +639,7 @@ public:
param1 = 0;
param2 = 0;
param3 = 0;
- memset(&seq, 0, 12);
+ memset(&seq, 0, 13);
param7 = 0;
param8 = 0;
}
@@ -677,7 +677,7 @@ public:
uint param3;
uint param4;
uint param5;
- char seq[12];
+ char seq[13];
EntityParametersI5S() {
param1 = 0;
@@ -685,7 +685,7 @@ public:
param3 = 0;
param4 = 0;
param5 = 0;
- memset(&seq, 0, 12);
+ memset(&seq, 0, 13);
}
void saveLoadWithSerializer(Common::Serializer &s) {
diff --git a/engines/lastexpress/game/inventory.cpp b/engines/lastexpress/game/inventory.cpp
index 11e7369ee1..2f1b0a8e76 100644
--- a/engines/lastexpress/game/inventory.cpp
+++ b/engines/lastexpress/game/inventory.cpp
@@ -52,6 +52,8 @@ Inventory::Inventory(LastExpressEngine *engine) : _engine(engine), _selectedItem
_selectedItemRect = Common::Rect(44, 0, 76, 32);
init();
+
+ debug(9, "_showingHourGlass: %d", _showingHourGlass);
}
Inventory::~Inventory() {
diff --git a/engines/mohawk/cstime.cpp b/engines/mohawk/cstime.cpp
index 3f9827581b..0f69d50a22 100644
--- a/engines/mohawk/cstime.cpp
+++ b/engines/mohawk/cstime.cpp
@@ -51,6 +51,15 @@ MohawkEngine_CSTime::MohawkEngine_CSTime(OSystem *syst, const MohawkGameDescript
_state = kCSTStateStartup;
reset();
+
+ _console = 0;
+ _gfx = 0;
+ _cursor = 0;
+ _interface = 0;
+ _view = 0;
+ _needsUpdate = false;
+ _case = 0;
+ _nextSceneId = 1;
}
MohawkEngine_CSTime::~MohawkEngine_CSTime() {
diff --git a/engines/mohawk/cstime_game.cpp b/engines/mohawk/cstime_game.cpp
index 2e21111025..91d2f895c0 100644
--- a/engines/mohawk/cstime_game.cpp
+++ b/engines/mohawk/cstime_game.cpp
@@ -1094,7 +1094,7 @@ void CSTimeScene::idleAmbientAnims() {
bool CSTimeScene::eventIsActive() {
return _vm->NISIsRunning() /* TODO || _vm->soundIsPlaying()*/ || _vm->getCurrentEventType() == kCSTimeEventWaitForClick
- || _activeChar->_flappingState != 0xffff || _vm->getInterface()->getState() == 4;
+ || _activeChar->_flappingState != 0xffff || _vm->getInterface()->getState() == kCSTimeInterfaceDroppedInventory;
}
void CSTimeScene::cursorOverHotspot(uint id) {
diff --git a/engines/mohawk/cstime_ui.cpp b/engines/mohawk/cstime_ui.cpp
index de7d5bde80..6d5e5dd3ef 100644
--- a/engines/mohawk/cstime_ui.cpp
+++ b/engines/mohawk/cstime_ui.cpp
@@ -854,7 +854,7 @@ void CSTimeInterface::dropItemInInventory(uint16 id) {
clearDialogArea();
_inventoryDisplay->show();
_inventoryDisplay->draw();
- _inventoryDisplay->setState(4);
+ _inventoryDisplay->setState(kCSTimeInterfaceDroppedInventory);
}
CSTimeHelp::CSTimeHelp(MohawkEngine_CSTime *vm) : _vm(vm) {
diff --git a/engines/mohawk/cstime_ui.h b/engines/mohawk/cstime_ui.h
index 27df7cac3e..3154d4b2ef 100644
--- a/engines/mohawk/cstime_ui.h
+++ b/engines/mohawk/cstime_ui.h
@@ -167,7 +167,8 @@ protected:
enum CSTimeInterfaceState {
kCSTimeInterfaceStateNormal = 1,
kCSTimeInterfaceStateDragStart = 2,
- kCSTimeInterfaceStateDragging = 3
+ kCSTimeInterfaceStateDragging = 3,
+ kCSTimeInterfaceDroppedInventory = 4
};
class CSTimeInterface {
diff --git a/engines/mortevielle/mouse.h b/engines/mortevielle/mouse.h
index 1b9856e2c4..594031d816 100644
--- a/engines/mortevielle/mouse.h
+++ b/engines/mortevielle/mouse.h
@@ -37,7 +37,6 @@ class MouseHandler {
private:
MortevielleEngine *_vm;
- int s_s[12][6];
int _counter;
public:
Common::Point _pos;
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp
index 708c68746c..34438d821f 100644
--- a/engines/neverhood/console.cpp
+++ b/engines/neverhood/console.cpp
@@ -29,6 +29,7 @@
#include "neverhood/smackerscene.h"
#include "neverhood/sound.h"
#include "neverhood/modules/module1600.h"
+#include "neverhood/modules/module3000_sprites.h"
namespace Neverhood {
diff --git a/engines/neverhood/klaymen.cpp b/engines/neverhood/klaymen.cpp
index 8ed27c825a..666b20a08a 100644
--- a/engines/neverhood/klaymen.cpp
+++ b/engines/neverhood/klaymen.cpp
@@ -47,17 +47,6 @@ static const KlaymenIdleTableItem klaymenIdleTable3[] = {
{1, kIdleTeleporterHands2}
};
-static const KlaymenIdleTableItem klaymenIdleTable4[] = {
- {1, kIdleSpinHead},
- {1, kIdleChest},
- {1, kIdleHeadOff},
-};
-
-static const KlaymenIdleTableItem klaymenIdleTable1002[] = {
- {1, kIdlePickEar},
- {2, kIdleWonderAbout}
-};
-
// Klaymen
Klaymen::Klaymen(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRectArray *clipRects)
@@ -65,7 +54,7 @@ Klaymen::Klaymen(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRec
_isWalkingOpenDoorNotified(false), _spitOutCountdown(0), _tapesToInsert(0), _keysToInsert(0), _busyStatus(0), _acceptInput(true),
_attachedSprite(NULL), _isWalking(false), _actionStatus(1), _parentScene(parentScene), _isSneaking(false), _isLargeStep(false),
_doYHitIncr(false), _isLeverDown(false), _isSittingInTeleporter(false), _actionStatusChanged(false), _ladderStatus(0), _pathPoints(NULL), _soundFlag(false),
- _idleTableNum(0), _otherSprite(NULL), _moveObjectCountdown(0), _readyToSpit(false), _walkResumeFrameIncr(0) {
+ _idleTableNum(0), _otherSprite(NULL), _moveObjectCountdown(0), _walkResumeFrameIncr(0) {
createSurface(1000, 320, 200);
_x = x;
@@ -628,36 +617,6 @@ void Klaymen::startWalkToX(int16 x, bool walkExt) {
}
}
-void Klaymen::stWakeUp() {
- _busyStatus = 1;
- _acceptInput = false;
- startAnimation(0x527AC970, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmLowLevelAnimation);
- SetSpriteUpdate(NULL);
-}
-
-void Klaymen::stSleeping() {
- _busyStatus = 0;
- _acceptInput = true;
- startAnimation(0x5A38C110, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmSleeping);
- SetSpriteUpdate(NULL);
-}
-
-uint32 Klaymen::hmSleeping(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmLowLevel(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x03060012) {
- playSound(0, 0xC0238244);
- }
- break;
- }
- return messageResult;
-}
-
bool Klaymen::stStartAction(AnimationCb callback3) {
if (_busyStatus == 1) {
_busyStatus = 2;
@@ -1512,112 +1471,11 @@ uint32 Klaymen::hmPeekWall(int messageNum, const MessageParam &param, Entity *se
return hmLowLevelAnimation(messageNum, param, sender);
}
-void Klaymen::stJumpToRing1() {
- if (!stStartAction(AnimationCallback(&Klaymen::stJumpToRing1))) {
- _busyStatus = 0;
- startAnimation(0xD82890BA, 0, -1);
- setupJumpToRing();
- }
-}
-
-void Klaymen::setupJumpToRing() {
- _acceptInput = false;
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmJumpToRing);
- SetSpriteUpdate(&Klaymen::suUpdateDestX);
- NextState(&Klaymen::stHangOnRing);
- sendMessage(_attachedSprite, 0x482B, 0);
-}
-
-uint32 Klaymen::hmJumpToRing(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x168050A0) {
- sendMessage(_attachedSprite, 0x4806, 0);
- _acceptInput = true;
- } else if (param.asInteger() == 0x320AC306) {
- playSound(0, 0x5860C640);
- } else if (param.asInteger() == 0x4AB28209) {
- sendMessage(_attachedSprite, 0x482A, 0);
- } else if (param.asInteger() == 0x88001184) {
- sendMessage(_attachedSprite, 0x482B, 0);
- }
- break;
- }
- return messageResult;
-}
-
void Klaymen::suUpdateDestX() {
AnimatedSprite::updateDeltaXY();
_destX = _x;
}
-void Klaymen::stHangOnRing() {
- _busyStatus = 0;
- _acceptInput = true;
- startAnimation(0x4829E0B8, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmLowLevel);
- SetSpriteUpdate(NULL);
-}
-
-void Klaymen::stJumpToRing2() {
- if (!stStartAction(AnimationCallback(&Klaymen::stJumpToRing2))) {
- _busyStatus = 0;
- startAnimation(0x900980B2, 0, -1);
- setupJumpToRing();
- }
-}
-
-void Klaymen::stJumpToRing3() {
- if (!stStartAction(AnimationCallback(&Klaymen::stJumpToRing3))) {
- _busyStatus = 0;
- _acceptInput = false;
- startAnimation(0xBA1910B2, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetSpriteUpdate(&Klaymen::suUpdateDestX);
- SetMessageHandler(&Klaymen::hmJumpToRing3);
- NextState(&Klaymen::stHoldRing3);
- sendMessage(_attachedSprite, 0x482B, 0);
- }
-}
-
-uint32 Klaymen::hmJumpToRing3(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x168050A0) {
- sendMessage(_attachedSprite, 0x4806, 0);
- } else if (param.asInteger() == 0x320AC306) {
- playSound(0, 0x5860C640);
- } else if (param.asInteger() == 0x4AB28209) {
- sendMessage(_attachedSprite, 0x482A, 0);
- } else if (param.asInteger() == 0x88001184) {
- sendMessage(_attachedSprite, 0x482B, 0);
- }
- break;
- }
- return messageResult;
-}
-
-void Klaymen::stHoldRing3() {
- _busyStatus = 0;
- _acceptInput = true;
- startAnimation(0x4A293FB0, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmHoldRing3);
- SetSpriteUpdate(NULL);
-}
-
-uint32 Klaymen::hmHoldRing3(int messageNum, const MessageParam &param, Entity *sender) {
- if (messageNum == 0x1008) {
- stReleaseRing();
- return 0;
- }
- return hmLowLevel(messageNum, param, sender);
-}
-
void Klaymen::stReleaseRing() {
_busyStatus = 1;
_acceptInput = false;
@@ -1629,14 +1487,6 @@ void Klaymen::stReleaseRing() {
SetSpriteUpdate(NULL);
}
-void Klaymen::stJumpToRing4() {
- if (!stStartAction(AnimationCallback(&Klaymen::stJumpToRing4))) {
- _busyStatus = 0;
- startAnimation(0xB8699832, 0, -1);
- setupJumpToRing();
- }
-}
-
void Klaymen::startWalkToAttachedSpriteXDistance(int16 distance) {
startWalkToXDistance(_attachedSprite->getX(), distance);
}
@@ -1885,29 +1735,6 @@ uint32 Klaymen::hmTurnToBackToUse(int messageNum, const MessageParam &param, Ent
return messageResult;
}
-void Klaymen::stClayDoorOpen() {
- if (!stStartAction(AnimationCallback(&Klaymen::stClayDoorOpen))) {
- _busyStatus = 2;
- _acceptInput = false;
- startAnimation(0x5CCCB330, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmClayDoorOpen);
- SetSpriteUpdate(&Klaymen::suUpdateDestX);
- }
-}
-
-uint32 Klaymen::hmClayDoorOpen(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x040D4186) {
- sendMessage(_attachedSprite, 0x4808, 0);
- }
- break;
- }
- return messageResult;
-}
-
void Klaymen::stTurnToUse() {
if (!stStartAction(AnimationCallback(&Klaymen::stTurnToUse))) {
_busyStatus = 2;
@@ -2336,29 +2163,6 @@ uint32 Klaymen::hmTeleporterAppearDisappear(int messageNum, const MessageParam &
return messageResult;
}
-uint32 Klaymen::hmShrink(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x80C110B5)
- sendMessage(_parentScene, 0x482A, 0);
- else if (param.asInteger() == 0x33288344)
- playSound(2, 0x10688664);
- break;
- }
- return messageResult;
-}
-
-void Klaymen::stShrink() {
- _busyStatus = 0;
- _acceptInput = false;
- playSound(0, 0x4C69EA53);
- startAnimation(0x1AE88904, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmShrink);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
-}
-
void Klaymen::stStandWonderAbout() {
if (_x > 260)
setDoDeltaX(1);
@@ -2537,61 +2341,6 @@ void Klaymen::stInsertKey() {
}
}
-uint32 Klaymen::hmReadNote(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x04684052) {
- _acceptInput = true;
- sendMessage(_parentScene, 0x2002, 0);
- }
- break;
- }
- return messageResult;
-}
-
-void Klaymen::stReadNote() {
- _busyStatus = 2;
- _acceptInput = false;
- startAnimation(0x123E9C9F, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmReadNote);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
-}
-
-uint32 Klaymen::hmHitByDoor(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
- int16 speedUpFrameIndex;
- switch (messageNum) {
- case 0x1008:
- speedUpFrameIndex = getFrameIndex(kKlaymenSpeedUpHash);
- if (_currFrameIndex < speedUpFrameIndex) {
- startAnimation(0x35AA8059, speedUpFrameIndex, -1);
- _y = 438;
- }
- messageResult = 0;
- break;
- case 0x100D:
- if (param.asInteger() == 0x1A1A0785) {
- playSound(0, 0x40F0A342);
- } else if (param.asInteger() == 0x60428026) {
- playSound(0, 0x40608A59);
- }
- break;
- }
- return messageResult;
-}
-
-void Klaymen::stHitByDoor() {
- _busyStatus = 1;
- _acceptInput = false;
- startAnimation(0x35AA8059, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmHitByDoor);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- playSound(0, 0x402E82D4);
-}
-
uint32 Klaymen::hmPeekWallReturn(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
switch (messageNum) {
@@ -2657,65 +2406,6 @@ void Klaymen::stPeekWallReturn() {
SetSpriteUpdate(NULL);
}
-void Klaymen::stPullHammerLever() {
- if (!stStartAction(AnimationCallback(&Klaymen::stPullHammerLever))) {
- _busyStatus = 2;
- _acceptInput = false;
- startAnimation(0x00648953, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmPullHammerLever);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- }
-}
-
-uint32 Klaymen::hmPullHammerLever(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Klaymen::hmLever(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x4AB28209)
- sendMessage(_attachedSprite, 0x480F, 0);
- break;
- }
- return messageResult;
-}
-
-void Klaymen::suRidePlatformDown() {
- _platformDeltaY++;
- _y += _platformDeltaY;
- if (_y > 600)
- sendMessage(this, 0x1019, 0);
-}
-
-void Klaymen::stRidePlatformDown() {
- if (!stStartActionFromIdle(AnimationCallback(&Klaymen::stRidePlatformDown))) {
- _busyStatus = 1;
- sendMessage(_parentScene, 0x4803, 0);
- _acceptInput = false;
- _platformDeltaY = 0;
- startAnimation(0x5420E254, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmLowLevel);
- SetSpriteUpdate(&Klaymen::suRidePlatformDown);
- _vm->_soundMan->playSoundLooping(0xD3B02847);
- }
-}
-
-void Klaymen::stCrashDown() {
- playSound(0, 0x41648271);
- _busyStatus = 1;
- _acceptInput = false;
- startAnimationByHash(0x000BAB02, 0x88003000, 0);
- SetUpdateHandler(&Klaymen::update);
- SetSpriteUpdate(NULL);
- SetMessageHandler(&Klaymen::hmLowLevelAnimation);
- NextState(&Klaymen::stCrashDownFinished);
-}
-
-void Klaymen::stCrashDownFinished() {
- setDoDeltaX(2);
- stTryStandIdle();
-}
-
void Klaymen::upSpitOutFall() {
Klaymen::update();
if (_spitOutCountdown != 0 && (--_spitOutCountdown == 0)) {
@@ -2724,24 +2414,6 @@ void Klaymen::upSpitOutFall() {
}
}
-uint32 Klaymen::hmJumpToRingVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x168050A0) {
- sendMessage(_attachedSprite, 0x480F, 0);
- } else if (param.asInteger() == 0x586B0300) {
- sendMessage(_otherSprite, 0x480E, 1);
- } else if (param.asInteger() == 0x4AB28209) {
- sendMessage(_attachedSprite, 0x482A, 0);
- } else if (param.asInteger() == 0x88001184) {
- sendMessage(_attachedSprite, 0x482B, 0);
- }
- break;
- }
- return messageResult;
-}
-
uint32 Klaymen::hmStandIdleSpecial(int messageNum, const MessageParam &param, Entity *sender) {
switch (messageNum) {
case 0x4811:
@@ -2784,53 +2456,6 @@ uint32 Klaymen::hmPressDoorButton(int messageNum, const MessageParam &param, Ent
return messageResult;
}
-uint32 Klaymen::hmMoveVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender) {
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x01084280) {
- sendMessage(_attachedSprite, 0x480B, (uint32)_doDeltaX);
- } else if (param.asInteger() == 0x02421405) {
- if (_isMoveObjectRequested) {
- if (sendMessage(_attachedSprite, 0x480C, (uint32)_doDeltaX) != 0)
- stContinueMovingVenusFlyTrap();
- } else {
- SetMessageHandler(&Klaymen::hmFirstMoveVenusFlyTrap);
- }
- } else if (param.asInteger() == 0x4AB28209) {
- sendMessage(_attachedSprite, 0x482A, 0);
- } else if (param.asInteger() == 0x88001184) {
- sendMessage(_attachedSprite, 0x482B, 0);
- } else if (param.asInteger() == 0x32180101) {
- playSound(0, 0x405002D8);
- } else if (param.asInteger() == 0x0A2A9098) {
- playSound(0, 0x0460E2FA);
- }
- break;
- case 0x480A:
- _isMoveObjectRequested = true;
- return 0;
- }
- return hmLowLevelAnimation(messageNum, param, sender);
-}
-
-uint32 Klaymen::hmFirstMoveVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x4AB28209) {
- sendMessage(_attachedSprite, 0x482A, 0);
- } else if (param.asInteger() == 0x88001184) {
- sendMessage(_attachedSprite, 0x482B, 0);
- } else if (param.asInteger() == 0x32180101) {
- playSound(0, 0x405002D8);
- } else if (param.asInteger() == 0x0A2A9098) {
- playSound(0, 0x0460E2FA);
- }
- break;
- }
- return messageResult;
-}
-
uint32 Klaymen::hmHitByBoxingGlove(int messageNum, const MessageParam &param, Entity *sender) {
int16 speedUpFrameIndex;
uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
@@ -2854,18 +2479,6 @@ uint32 Klaymen::hmHitByBoxingGlove(int messageNum, const MessageParam &param, En
return messageResult;
}
-uint32 Klaymen::hmJumpAndFall(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmLowLevel(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x1307050A) {
- playSound(0, 0x40428A09);
- }
- break;
- }
- return messageResult;
-}
-
void Klaymen::suFallDown() {
AnimatedSprite::updateDeltaXY();
HitRect *hitRect = _parentScene->findHitRectAtPos(_x, _y + 10);
@@ -2877,19 +2490,6 @@ void Klaymen::suFallDown() {
_parentScene->checkCollision(this, 0xFFFF, 0x4810, 0);
}
-void Klaymen::stJumpToRingVenusFlyTrap() {
- if (!stStartAction(AnimationCallback(&Klaymen::stJumpToRingVenusFlyTrap))) {
- _busyStatus = 2;
- _acceptInput = false;
- startAnimation(0x584984B4, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmJumpToRingVenusFlyTrap);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- NextState(&Klaymen::stLandOnFeet);
- sendMessage(_attachedSprite, 0x482B, 0);
- }
-}
-
void Klaymen::stStandIdleSpecial() {
playSound(0, 0x56548280);
_busyStatus = 0;
@@ -2946,34 +2546,6 @@ void Klaymen::stFallTouchdown() {
stTryStandIdle();
}
-void Klaymen::stJumpAndFall() {
- if (!stStartAction(AnimationCallback(&Klaymen::stJumpAndFall))) {
- sendMessage(_parentScene, 0x1024, 3);
- _busyStatus = 2;
- _acceptInput = false;
- startAnimation(0xB93AB151, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmJumpAndFall);
- SetSpriteUpdate(&Klaymen::suFallDown);
- NextState(&Klaymen::stLandOnFeet);
- }
-}
-
-void Klaymen::stDropFromRing() {
- if (_attachedSprite) {
- _x = _attachedSprite->getX();
- sendMessage(_attachedSprite, 0x4807, 0);
- _attachedSprite = NULL;
- }
- _busyStatus = 2;
- _acceptInput = false;
- startAnimation(0x586984B1, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmLowLevel);
- SetSpriteUpdate(&Klaymen::suFallDown);
- NextState(&Klaymen::stLandOnFeet);
-}
-
void Klaymen::stPressDoorButton() {
_busyStatus = 2;
_acceptInput = true;
@@ -2998,34 +2570,6 @@ void Klaymen::evHitByBoxingGloveDone() {
sendMessage(_parentScene, 0x1024, 1);
}
-void Klaymen::stMoveVenusFlyTrap() {
- if (!stStartAction(AnimationCallback(&Klaymen::stMoveVenusFlyTrap))) {
- _busyStatus = 2;
- _isMoveObjectRequested = false;
- _acceptInput = true;
- setDoDeltaX(_attachedSprite->getX() < _x ? 1 : 0);
- startAnimation(0x5C01A870, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmMoveVenusFlyTrap);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- FinalizeState(&Klaymen::evMoveVenusFlyTrapDone);
- }
-}
-
-void Klaymen::stContinueMovingVenusFlyTrap() {
- _isMoveObjectRequested = false;
- _acceptInput = true;
- startAnimationByHash(0x5C01A870, 0x01084280, 0);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmMoveVenusFlyTrap);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- FinalizeState(&Klaymen::evMoveVenusFlyTrapDone);
-}
-
-void Klaymen::evMoveVenusFlyTrapDone() {
- sendMessage(_attachedSprite, 0x482A, 0);
-}
-
void Klaymen::suFallSkipJump() {
updateDeltaXY();
HitRect *hitRect = _parentScene->findHitRectAtPos(_x, _y + 10);
@@ -3052,49 +2596,6 @@ void Klaymen::upMoveObject() {
Klaymen::update();
}
-uint32 Klaymen::hmMatch(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Klaymen::hmLowLevelAnimation(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x51281850) {
- setGlobalVar(V_TNT_DUMMY_FUSE_LIT, 1);
- } else if (param.asInteger() == 0x43000538) {
- playSound(0, 0x21043059);
- } else if (param.asInteger() == 0x02B20220) {
- playSound(0, 0xC5408620);
- } else if (param.asInteger() == 0x0A720138) {
- playSound(0, 0xD4C08010);
- } else if (param.asInteger() == 0xB613A180) {
- playSound(0, 0x44051000);
- }
- break;
- }
- return messageResult;
-}
-
-void Klaymen::stFetchMatch() {
- if (!stStartAction(AnimationCallback(&Klaymen::stFetchMatch))) {
- _busyStatus = 0;
- _acceptInput = false;
- setDoDeltaX(_attachedSprite->getX() < _x ? 1 : 0);
- startAnimation(0x9CAA0218, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmMatch);
- SetSpriteUpdate(NULL);
- NextState(&Klaymen::stLightMatch);
- }
-}
-
-void Klaymen::stLightMatch() {
- _busyStatus = 1;
- _acceptInput = false;
- setDoDeltaX(_attachedSprite->getX() < _x ? 1 : 0);
- startAnimation(0x1222A513, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmMatch);
- SetSpriteUpdate(NULL);
-}
-
uint32 Klaymen::hmMoveObject(int messageNum, const MessageParam &param, Entity *sender) {
switch (messageNum) {
case 0x100D:
@@ -3114,18 +2615,6 @@ uint32 Klaymen::hmMoveObject(int messageNum, const MessageParam &param, Entity *
return Klaymen::hmLowLevelAnimation(messageNum, param, sender);
}
-uint32 Klaymen::hmTumbleHeadless(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Klaymen::hmLowLevelAnimation(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x000F0082) {
- playSound(0, 0x74E2810F);
- }
- break;
- }
- return messageResult;
-}
-
void Klaymen::stMoveObject() {
if (!stStartAction(AnimationCallback(&Klaymen::stMoveObject))) {
_busyStatus = 2;
@@ -3147,93 +2636,6 @@ void Klaymen::stContinueMoveObject() {
SetMessageHandler(&Klaymen::hmMoveObject);
}
-void Klaymen::stTumbleHeadless() {
- if (!stStartActionFromIdle(AnimationCallback(&Klaymen::stTumbleHeadless))) {
- _busyStatus = 1;
- _acceptInput = false;
- setDoDeltaX(0);
- startAnimation(0x2821C590, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmTumbleHeadless);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- NextState(&Klaymen::stTryStandIdle);
- sendMessage(_parentScene, 0x8000, 0);
- playSound(0, 0x62E0A356);
- }
-}
-
-void Klaymen::stCloseEyes() {
- if (!stStartActionFromIdle(AnimationCallback(&Klaymen::stCloseEyes))) {
- _busyStatus = 1;
- _acceptInput = false;
- startAnimation(0x5420E254, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmLowLevel);
- SetSpriteUpdate(NULL);
- }
-}
-
-uint32 Klaymen::hmSpit(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Klaymen::hmLowLevelAnimation(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x16401CA6) {
- _canSpitPipe = true;
- if (_contSpitPipe)
- spitIntoPipe();
- } else if (param.asInteger() == 0xC11C0008) {
- _canSpitPipe = false;
- _acceptInput = false;
- _readyToSpit = false;
- } else if (param.asInteger() == 0x018A0001) {
- sendMessage(_parentScene, 0x2001, _spitDestPipeIndex);
- }
- break;
- }
- return messageResult;
-}
-
-void Klaymen::stTrySpitIntoPipe() {
- if (_readyToSpit) {
- _contSpitPipe = true;
- _spitContDestPipeIndex = _spitPipeIndex;
- if (_canSpitPipe)
- spitIntoPipe();
- } else if (!stStartAction(AnimationCallback(&Klaymen::stTrySpitIntoPipe))) {
- _busyStatus = 2;
- _acceptInput = true;
- _spitDestPipeIndex = _spitPipeIndex;
- _readyToSpit = true;
- _canSpitPipe = false;
- _contSpitPipe = false;
- startAnimation(0x1808B150, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmSpit);
- SetSpriteUpdate(NULL);
- }
-}
-
-void Klaymen::spitIntoPipe() {
- _contSpitPipe = false;
- _spitDestPipeIndex = _spitContDestPipeIndex;
- _canSpitPipe = false;
- _acceptInput = false;
- startAnimation(0x1B08B553, 0, -1);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmSpit);
- SetSpriteUpdate(NULL);
- NextState(&Klaymen::stContSpitIntoPipe);
-}
-
-void Klaymen::stContSpitIntoPipe() {
- _canSpitPipe = true;
- _acceptInput = true;
- startAnimationByHash(0x1808B150, 0x16401CA6, 0);
- SetUpdateHandler(&Klaymen::update);
- SetMessageHandler(&Klaymen::hmSpit);
- SetSpriteUpdate(NULL);
-}
-
void Klaymen::suRidePlatform() {
_x = _attachedSprite->getX() - 20;
_y = _attachedSprite->getY() + 46;
@@ -3344,2798 +2746,4 @@ void Klaymen::stPeekInsideBlink() {
_blinkCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
}
-// KmScene1001
-
-KmScene1001::KmScene1001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-}
-
-uint32 KmScene1001::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stSleeping);
- break;
- case 0x480D:
- GotoState(&Klaymen::stPullHammerLever);
- break;
- case 0x4812:
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4816:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPressButton);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stPressFloorButton);
- else
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481F:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x4836:
- if (param.asInteger() == 1) {
- sendMessage(_parentScene, 0x2002, 0);
- GotoState(&Klaymen::stWakeUp);
- }
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-// KmScene1002
-
-KmScene1002::KmScene1002(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- setKlaymenIdleTable1();
-}
-
-void KmScene1002::xUpdate() {
- if (_x >= 250 && _x <= 435 && _y >= 420) {
- if (_idleTableNum == 0) {
- setKlaymenIdleTable(klaymenIdleTable1002, ARRAYSIZE(klaymenIdleTable1002));
- _idleTableNum = 1;
- }
- } else if (_idleTableNum == 1) {
- setKlaymenIdleTable1();
- _idleTableNum = 0;
- }
-}
-
-uint32 KmScene1002::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x2001:
- GotoState(&Klaymen::stStandIdleSpecial);
- break;
- case 0x2007:
- _otherSprite = (Sprite*)param.asEntity();
- break;
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4803:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stJumpAndFall);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stDropFromRing);
- break;
- case 0x4804:
- GotoState(&Klaymen::stPeekWall);
- break;
- case 0x4805:
- switch (param.asInteger()) {
- case 1:
- GotoState(&Klaymen::stJumpToRing1);
- break;
- case 2:
- GotoState(&Klaymen::stJumpToRing2);
- break;
- case 3:
- GotoState(&Klaymen::stJumpToRing3);
- break;
- case 4:
- GotoState(&Klaymen::stJumpToRing4);
- break;
- }
- break;
- case 0x480A:
- GotoState(&Klaymen::stMoveVenusFlyTrap);
- break;
- case 0x480D:
- GotoState(&Klaymen::stJumpToRingVenusFlyTrap);
- break;
- case 0x4816:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stPressDoorButton);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- startWalkToAttachedSpriteXDistance(param.asInteger());
- break;
- case 0x4820:
- sendMessage(_parentScene, 0x2005, 0);
- GotoState(&Klaymen::stContinueClimbLadderUp);
- break;
- case 0x4821:
- sendMessage(_parentScene, 0x2005, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderDown);
- break;
- case 0x4822:
- sendMessage(_parentScene, 0x2005, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderUp);
- break;
- case 0x4823:
- sendMessage(_parentScene, 0x2006, 0);
- GotoState(&Klaymen::stClimbLadderHalf);
- break;
- case 0x482E:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWalkToFrontNoStep);
- else
- GotoState(&Klaymen::stWalkToFront);
- break;
- case 0x482F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnToFront);
- else
- GotoState(&Klaymen::stTurnToBack);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-// KmScene1004
-
-KmScene1004::KmScene1004(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- _dataResource.load(0x01900A04);
-}
-
-uint32 KmScene1004::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x4818:
- startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReadNote);
- break;
- case 0x4820:
- sendMessage(_parentScene, 0x2000, 0);
- GotoState(&Klaymen::stContinueClimbLadderUp);
- break;
- case 0x4821:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderDown);
- break;
- case 0x4822:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderUp);
- break;
- case 0x4823:
- sendMessage(_parentScene, 0x2001, 0);
- GotoState(&Klaymen::stClimbLadderHalf);
- break;
- case 0x4824:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = _dataResource.getPoint(param.asInteger()).y;
- GotoState(&Klaymen::stStartClimbLadderDown);
- break;
- case 0x4825:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = _dataResource.getPoint(param.asInteger()).y;
- GotoState(&Klaymen::stStartClimbLadderUp);
- break;
- case 0x4828:
- GotoState(&Klaymen::stTurnToBackToUse);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-KmScene1109::KmScene1109(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1109::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x2000:
- _isSittingInTeleporter = param.asInteger() != 0;
- messageResult = 1;
- break;
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stSitIdleTeleporter);
- else
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- if (param.asInteger() != 0) {
- _destX = param.asInteger();
- GotoState(&Klaymen::stWalkingFirst);
- } else
- GotoState(&Klaymen::stPeekWall);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481D:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stTurnToUseInTeleporter);
- break;
- case 0x481E:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stReturnFromUseInTeleporter);
- break;
- case 0x4834:
- GotoState(&Klaymen::stStepOver);
- break;
- case 0x4835:
- sendMessage(_parentScene, 0x2000, 1);
- _isSittingInTeleporter = true;
- GotoState(&Klaymen::stSitInTeleporter);
- break;
- case 0x4836:
- sendMessage(_parentScene, 0x2000, 0);
- _isSittingInTeleporter = false;
- GotoState(&Klaymen::stGetUpFromTeleporter);
- break;
- case 0x483D:
- teleporterAppear(0x2C2A4A1C);
- break;
- case 0x483E:
- teleporterDisappear(0x3C2E4245);
- break;
- }
- return messageResult;
-}
-
-// KmScene1201
-
-KmScene1201::KmScene1201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- setKlaymenIdleTable(klaymenIdleTable4, ARRAYSIZE(klaymenIdleTable4));
- _doYHitIncr = true;
-}
-
-uint32 KmScene1201::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x480A:
- GotoState(&Klaymen::stMoveObject);
- break;
- case 0x4812:
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4813:
- GotoState(&Klaymen::stFetchMatch);
- break;
- case 0x4814:
- GotoState(&Klaymen::stTumbleHeadless);
- break;
- case 0x4815:
- GotoState(&Klaymen::stCloseEyes);
- break;
- case 0x4816:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x481F:
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-KmScene1303::KmScene1303(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1303::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4804:
- GotoState(&Klaymen::stPeekWall1);
- break;
- case 0x483B:
- GotoState(&Klaymen::stPeekWallReturn);
- break;
- case 0x483C:
- GotoState(&Klaymen::stPeekWall2);
- break;
- }
- return 0;
-}
-
-KmScene1304::KmScene1304(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1304::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else if (param.asInteger() == 0)
- GotoState(&Klaymen::stTurnToUseHalf);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-KmScene1305::KmScene1305(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1305::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- GotoState(&Klaymen::stCrashDown);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- }
- return 0;
-}
-
-KmScene1306::KmScene1306(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1306::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x2000:
- _isSittingInTeleporter = param.asInteger() != 0;
- messageResult = 1;
- break;
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stSitIdleTeleporter);
- else
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4816:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPressButton);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stPressFloorButton);
- else
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481A:
- GotoState(&Klaymen::stInsertDisk);
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stTurnToUseInTeleporter);
- else
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stReturnFromUseInTeleporter);
- else
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x482E:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWalkToFrontNoStep);
- else
- GotoState(&Klaymen::stWalkToFront);
- break;
- case 0x482F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnToFront);
- else
- GotoState(&Klaymen::stTurnToBack);
- break;
- case 0x4834:
- GotoState(&Klaymen::stStepOver);
- break;
- case 0x4835:
- sendMessage(_parentScene, 0x2000, 1);
- _isSittingInTeleporter = true;
- GotoState(&Klaymen::stSitInTeleporter);
- break;
- case 0x4836:
- sendMessage(_parentScene, 0x2000, 0);
- _isSittingInTeleporter = false;
- GotoState(&Klaymen::stGetUpFromTeleporter);
- break;
- case 0x483D:
- teleporterAppear(0xEE084A04);
- break;
- case 0x483E:
- teleporterDisappear(0xB86A4274);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return messageResult;
-}
-
-KmScene1308::KmScene1308(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1308::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x480A:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject);
- else
- GotoState(&Klaymen::stMoveObjectFaceObject);
- break;
- case 0x480D:
- GotoState(&Klaymen::stUseLever);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481A:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stInsertKey);
- else
- GotoState(&Klaymen::stInsertDisk);
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x4827:
- GotoState(&Klaymen::stReleaseLever);
- break;
- case 0x4834:
- GotoState(&Klaymen::stStepOver);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-// KmScene1401
-
-KmScene1401::KmScene1401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1401::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x480A:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject);
- else
- GotoState(&Klaymen::stMoveObjectFaceObject);
- break;
- case 0x4816:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPressButton);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stPressFloorButton);
- else
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else if (param.asInteger() == 0)
- GotoState(&Klaymen::stTurnToUseHalf);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x482E:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWalkToFrontNoStep);
- else
- GotoState(&Klaymen::stWalkToFront);
- break;
- case 0x482F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnToFront);
- else
- GotoState(&Klaymen::stTurnToBack);
- break;
- }
- return 0;
-}
-
-// KmScene1402
-
-KmScene1402::KmScene1402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- SetFilterY(&Sprite::defFilterY);
-}
-
-uint32 KmScene1402::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x480A:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject);
- else
- GotoState(&Klaymen::stMoveObjectFaceObject);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- }
- return 0;
-}
-
-// KmScene1403
-
-KmScene1403::KmScene1403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- setKlaymenIdleTable(klaymenIdleTable4, ARRAYSIZE(klaymenIdleTable4));
-}
-
-uint32 KmScene1403::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x480A:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject);
- else
- GotoState(&Klaymen::stMoveObjectFaceObject);
- break;
- case 0x480D:
- GotoState(&Klaymen::stUseLever);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x4827:
- GotoState(&Klaymen::stReleaseLever);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-// KmScene1404
-
-KmScene1404::KmScene1404(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1404::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x480A:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject);
- else
- GotoState(&Klaymen::stMoveObjectFaceObject);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481A:
- GotoState(&Klaymen::stInsertDisk);
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-KmScene1608::KmScene1608(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1608::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x2032:
- _isSittingInTeleporter = param.asInteger() != 0;
- messageResult = 1;
- break;
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stSitIdleTeleporter);
- else
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stTurnToUseInTeleporter);
- break;
- case 0x481E:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stReturnFromUseInTeleporter);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x4834:
- GotoState(&Klaymen::stStepOver);
- break;
- case 0x4835:
- sendMessage(_parentScene, 0x2032, 1);
- _isSittingInTeleporter = true;
- GotoState(&Klaymen::stSitInTeleporter);
- break;
- case 0x4836:
- sendMessage(_parentScene, 0x2032, 0);
- _isSittingInTeleporter = false;
- GotoState(&Klaymen::stGetUpFromTeleporter);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return messageResult;
-}
-
-// KmScene1705
-
-KmScene1705::KmScene1705(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1705::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x2000:
- _isSittingInTeleporter = param.asInteger() != 0;
- messageResult = 1;
- break;
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stSitIdleTeleporter);
- else
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4803:
- GotoState(&Klaymen::stFallSkipJump);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- if (_isSittingInTeleporter) {
- GotoState(&Klaymen::stTurnToUseInTeleporter);
- }
- break;
- case 0x481E:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stReturnFromUseInTeleporter);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x4834:
- GotoState(&Klaymen::stStepOver);
- break;
- case 0x4835:
- sendMessage(_parentScene, 0x2000, 1);
- _isSittingInTeleporter = true;
- GotoState(&Klaymen::stSitInTeleporter);
- break;
- case 0x4836:
- sendMessage(_parentScene, 0x2000, 0);
- _isSittingInTeleporter = false;
- GotoState(&Klaymen::stGetUpFromTeleporter);
- break;
- case 0x483D:
- teleporterAppear(0x5E0A4905);
- break;
- case 0x483E:
- teleporterDisappear(0xD86E4477);
- break;
- }
- return messageResult;
-}
-
-KmScene1901::KmScene1901(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene1901::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-KmScene2001::KmScene2001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2001::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x2000:
- _isSittingInTeleporter = param.asInteger() != 0;
- messageResult = 1;
- break;
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stSitIdleTeleporter);
- else
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- if (param.asInteger() != 0) {
- _destX = param.asInteger();
- GotoState(&Klaymen::stWalkingFirst);
- } else
- GotoState(&Klaymen::stPeekWall);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481D:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stTurnToUseInTeleporter);
- break;
- case 0x481E:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stReturnFromUseInTeleporter);
- break;
- case 0x4834:
- GotoState(&Klaymen::stStepOver);
- break;
- case 0x4835:
- sendMessage(_parentScene, 0x2000, 1);
- _isSittingInTeleporter = true;
- GotoState(&Klaymen::stSitInTeleporter);
- break;
- case 0x4836:
- sendMessage(_parentScene, 0x2000, 0);
- _isSittingInTeleporter = false;
- GotoState(&Klaymen::stGetUpFromTeleporter);
- break;
- case 0x483D:
- teleporterAppear(0xBE68CC54);
- break;
- case 0x483E:
- teleporterDisappear(0x18AB4ED4);
- break;
- }
- return messageResult;
-}
-
-KmScene2101::KmScene2101(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2101::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x2000:
- _isSittingInTeleporter = param.asInteger() != 0;
- messageResult = 1;
- break;
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stSitIdleTeleporter);
- else
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4811:
- GotoState(&Klaymen::stHitByDoor);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4816:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPressButton);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stPressFloorButton);
- else
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stTurnToUseInTeleporter);
- break;
- case 0x481E:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stReturnFromUseInTeleporter);
- break;
- case 0x4834:
- GotoState(&Klaymen::stStepOver);
- break;
- case 0x4835:
- sendMessage(_parentScene, 0x2000, 1);
- _isSittingInTeleporter = true;
- GotoState(&Klaymen::stSitInTeleporter);
- break;
- case 0x4836:
- sendMessage(_parentScene, 0x2000, 0);
- _isSittingInTeleporter = false;
- GotoState(&Klaymen::stGetUpFromTeleporter);
- break;
- case 0x483D:
- teleporterAppear(0xFF290E30);
- break;
- case 0x483E:
- teleporterDisappear(0x9A28CA1C);
- break;
- }
- return messageResult;
-}
-
-KmScene2201::KmScene2201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount)
- : Klaymen(vm, parentScene, x, y) {
-
- _surface->setClipRects(clipRects, clipRectsCount);
- _dataResource.load(0x04104242);
-}
-
-uint32 KmScene2201::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4812:
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4816:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x4818:
- startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x482E:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWalkToFrontNoStep);
- else
- GotoState(&Klaymen::stWalkToFront);
- break;
- case 0x482F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnToFront);
- else
- GotoState(&Klaymen::stTurnToBack);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-KmScene2203::KmScene2203(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2203::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4816:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPressButton);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stPressFloorButton);
- else
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x4818:
- startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
- break;
- case 0x4819:
- GotoState(&Klaymen::stClayDoorOpen);
- break;
- case 0x481A:
- GotoState(&Klaymen::stInsertDisk);
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-KmScene2205::KmScene2205(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-void KmScene2205::xUpdate() {
- setGlobalVar(V_KLAYMEN_FRAMEINDEX, _currFrameIndex);
-}
-
-uint32 KmScene2205::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- if (param.asInteger() != 0) {
- _destX = param.asInteger();
- GotoState(&Klaymen::stStartWalkingResume);
- } else
- GotoState(&Klaymen::stPeekWall);
- break;
- case 0x4816:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x4818:
- startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-KmScene2206::KmScene2206(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- _walkResumeFrameIncr = 1;
- _vm->_soundMan->addSound(0x80101800, 0xD3B02847);
-}
-
-KmScene2206::~KmScene2206() {
- _vm->_soundMan->deleteSoundGroup(0x80101800);
-}
-
-void KmScene2206::xUpdate() {
- setGlobalVar(V_KLAYMEN_FRAMEINDEX, _currFrameIndex);
-}
-
-uint32 KmScene2206::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4803:
- GotoState(&Klaymen::stRidePlatformDown);
- break;
- case 0x4804:
- if (param.asInteger() != 0) {
- _destX = param.asInteger();
- GotoState(&Klaymen::stStartWalkingResume);
- } else
- GotoState(&Klaymen::stPeekWall);
- break;
- case 0x4812:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4816:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPressButton);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stPressFloorButton);
- else
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481F:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x482E:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWalkToFrontNoStep);
- else
- GotoState(&Klaymen::stWalkToFront);
- break;
- case 0x482F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnToFront);
- else
- GotoState(&Klaymen::stTurnToBack);
- break;
- case 0x4837:
- stopWalking();
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-KmScene2207::KmScene2207(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2207::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x2001:
- GotoState(&Klaymen::stRidePlatform);
- break;
- case 0x2005:
- suRidePlatform();
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x480D:
- GotoState(&Klaymen::stInteractLever);
- break;
- case 0x4812:
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4816:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPressButton);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stPressFloorButton);
- else
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x4827:
- GotoState(&Klaymen::stReleaseLever);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
-KmScene2242::KmScene2242(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-void KmScene2242::xUpdate() {
- setGlobalVar(V_KLAYMEN_FRAMEINDEX, _currFrameIndex);
-}
-
-uint32 KmScene2242::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- if (param.asInteger() != 0) {
- _destX = param.asInteger();
- GotoState(&Klaymen::stStartWalkingResume);
- } else
- GotoState(&Klaymen::stPeekWall);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481F:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x4837:
- stopWalking();
- break;
- }
- return 0;
-}
-
-KmHallOfRecords::KmHallOfRecords(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
- // Empty
-}
-
-void KmHallOfRecords::xUpdate() {
- setGlobalVar(V_KLAYMEN_FRAMEINDEX, _currFrameIndex);
-}
-
-uint32 KmHallOfRecords::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- if (param.asInteger() != 0) {
- _destX = param.asInteger();
- GotoState(&Klaymen::stStartWalkingResume);
- } else
- GotoState(&Klaymen::stPeekWall);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481F:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x4837:
- stopWalking();
- break;
- }
- return 0;
-}
-
-KmScene2247::KmScene2247(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-void KmScene2247::xUpdate() {
- setGlobalVar(V_KLAYMEN_FRAMEINDEX, _currFrameIndex);
-}
-
-uint32 KmScene2247::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- if (param.asInteger() != 0) {
- _destX = param.asInteger();
- GotoState(&Klaymen::stStartWalkingResume);
- } else
- GotoState(&Klaymen::stPeekWall);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481F:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x4837:
- stopWalking();
- break;
- }
- return 0;
-}
-
-KmScene2401::KmScene2401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2401::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4816:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPressButton);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stPressFloorButton);
- else
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else if (param.asInteger() == 0)
- GotoState(&Klaymen::stTurnToUseHalf);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x482E:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWalkToFrontNoStep);
- else
- GotoState(&Klaymen::stWalkToFront);
- break;
- case 0x482F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnToFront);
- else
- GotoState(&Klaymen::stTurnToBack);
- break;
- case 0x4832:
- GotoState(&Klaymen::stUseTube);
- break;
- case 0x4833:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAbout);
- else {
- _spitPipeIndex = sendMessage(_parentScene, 0x2000, 0);
- GotoState(&Klaymen::stTrySpitIntoPipe);
- }
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return messageResult;
-}
-
-KmScene2402::KmScene2402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2402::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- if (!getGlobalVar(V_TV_JOKE_TOLD))
- GotoState(&Klaymen::stStandWonderAbout);
- else
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- if (param.asInteger() != 0) {
- _destX = param.asInteger();
- GotoState(&Klaymen::stWalkingFirst);
- } else
- GotoState(&Klaymen::stPeekWall);
- break;
- case 0x4812:
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4816:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPressButton);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stPressFloorButton);
- else
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481F:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return messageResult;
-}
-
-KmScene2403::KmScene2403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2403::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x480D:
- GotoState(&Klaymen::stPullCord);
- break;
- case 0x4812:
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4816:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stPressButton);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stPressFloorButton);
- else
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481F:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x4820:
- sendMessage(_parentScene, 0x2000, 0);
- GotoState(&Klaymen::stContinueClimbLadderUp);
- break;
- case 0x4821:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderDown);
- break;
- case 0x4822:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderUp);
- break;
- case 0x4823:
- sendMessage(_parentScene, 0x2001, 0);
- GotoState(&Klaymen::stClimbLadderHalf);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return messageResult;
-}
-
-KmScene2406::KmScene2406(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount)
- : Klaymen(vm, parentScene, x, y) {
-
- _surface->setClipRects(clipRects, clipRectsCount);
-}
-
-uint32 KmScene2406::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- if (param.asInteger() != 0) {
- _destX = param.asInteger();
- GotoState(&Klaymen::stWalkingFirst);
- } else
- GotoState(&Klaymen::stPeekWall);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481A:
- GotoState(&Klaymen::stInsertDisk);
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x481F:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x4820:
- sendMessage(_parentScene, 0x2000, 0);
- GotoState(&Klaymen::stContinueClimbLadderUp);
- break;
- case 0x4821:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderDown);
- break;
- case 0x4822:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderUp);
- break;
- case 0x4823:
- sendMessage(_parentScene, 0x2001, 0);
- GotoState(&Klaymen::stClimbLadderHalf);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return messageResult;
-}
-
-KmScene2501::KmScene2501(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2501::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x2000:
- _isSittingInTeleporter = param.asInteger() != 0;
- messageResult = 1;
- break;
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stSitIdleTeleporter);
- else
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481D:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stTurnToUseInTeleporter);
- break;
- case 0x481E:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stReturnFromUseInTeleporter);
- break;
- case 0x4834:
- GotoState(&Klaymen::stStepOver);
- break;
- case 0x4835:
- sendMessage(_parentScene, 0x2000, 1);
- _isSittingInTeleporter = true;
- GotoState(&Klaymen::stSitInTeleporter);
- break;
- case 0x4836:
- sendMessage(_parentScene, 0x2000, 0);
- _isSittingInTeleporter = false;
- GotoState(&Klaymen::stGetUpFromTeleporter);
- break;
- }
- return messageResult;
-}
-
-KmScene2732::KmScene2732(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2732::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4804:
- GotoState(&Klaymen::stPeekInside);
- break;
- case 0x483C:
- GotoState(&Klaymen::stPeekInsideReturn);
- break;
- }
- return 0;
-}
-
-KmScene2801::KmScene2801(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2801::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4812:
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x482E:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWalkToFrontNoStep);
- else
- GotoState(&Klaymen::stWalkToFront);
- break;
- case 0x482F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnToFront);
- else
- GotoState(&Klaymen::stTurnToBack);
- break;
- case 0x4837:
- stopWalking();
- break;
- }
- return 0;
-}
-
-KmScene2803::KmScene2803(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount)
- : Klaymen(vm, parentScene, x, y) {
-
- _surface->setClipRects(clipRects, clipRectsCount);
- _dataResource.load(0x00900849);
-}
-
-uint32 KmScene2803::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4803:
- _destY = param.asInteger();
- GotoState(&Klaymen::stJumpToGrab);
- break;
- case 0x4804:
- if (param.asInteger() == 3)
- GotoState(&Klaymen::stFinishGrow);
- break;
- case 0x480D:
- GotoState(&Klaymen::stPullCord);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x4818:
- startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else
- GotoState(&Klaymen::stWonderAboutHalf);
- break;
- case 0x482E:
- GotoState(&Klaymen::stWalkToFront);
- break;
- case 0x482F:
- GotoState(&Klaymen::stTurnToBack);
- break;
- case 0x4834:
- GotoState(&Klaymen::stStepOver);
- break;
- case 0x4838:
- GotoState(&Klaymen::stJumpToGrabRelease);
- break;
- }
- return 0;
-}
-
-KmScene2803Small::KmScene2803Small(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- _dataResource.load(0x81120132);
-}
-
-uint32 KmScene2803Small::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToXSmall(param.asPoint().x);
- break;
- case 0x4004:
- GotoState(&Klaymen::stStandIdleSmall);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x4818:
- startWalkToXSmall(_dataResource.getPoint(param.asInteger()).x);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfterSmall);
- else if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalfSmall);
- else
- GotoState(&Klaymen::stWonderAboutSmall);
- break;
- case 0x482E:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWalkToFrontNoStepSmall);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stWalkToFront2Small);
- else
- GotoState(&Klaymen::stWalkToFrontSmall);
- break;
- case 0x482F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnToBackHalfSmall);
- else if (param.asInteger() == 2)
- GotoState(&Klaymen::stTurnToBackWalkSmall);
- else
- GotoState(&Klaymen::stTurnToBackSmall);
- break;
- case 0x4830:
- GotoState(&Klaymen::stShrink);
- break;
- }
- return 0;
-}
-
-KmScene2805::KmScene2805(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2805::xHandleMessage(int messageNum, const MessageParam &param) {
- uint32 messageResult = 0;
- switch (messageNum) {
- case 0x2000:
- _isSittingInTeleporter = param.asInteger() != 0;
- messageResult = 1;
- break;
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stSitIdleTeleporter);
- else
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481D:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stTurnToUseInTeleporter);
- break;
- case 0x481E:
- if (_isSittingInTeleporter)
- GotoState(&Klaymen::stReturnFromUseInTeleporter);
- break;
- case 0x4834:
- GotoState(&Klaymen::stStepOver);
- break;
- case 0x4835:
- sendMessage(_parentScene, 0x2000, 1);
- _isSittingInTeleporter = true;
- GotoState(&Klaymen::stSitInTeleporter);
- break;
- case 0x4836:
- sendMessage(_parentScene, 0x2000, 0);
- _isSittingInTeleporter = false;
- GotoState(&Klaymen::stGetUpFromTeleporter);
- break;
- case 0x483D:
- teleporterAppear(0xDE284B74);
- break;
- case 0x483E:
- teleporterDisappear(0xD82A4094);
- break;
- }
- return messageResult;
-}
-
-KmScene2806::KmScene2806(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y,
- bool needsLargeSurface, NRect *clipRects, uint clipRectsCount)
- : Klaymen(vm, parentScene, x, y) {
-
- if (needsLargeSurface) {
- NDimensions dimensions = _animResource.loadSpriteDimensions(0x2838C010);
- delete _surface;
- createSurface(1000, dimensions.width, dimensions.height);
- loadSound(3, 0x58E0C341);
- loadSound(4, 0x40A00342);
- loadSound(5, 0xD0A1C348);
- loadSound(6, 0x166FC6E0);
- loadSound(7, 0x00018040);
- }
-
- _dataResource.load(0x98182003);
- _surface->setClipRects(clipRects, clipRectsCount);
-}
-
-uint32 KmScene2806::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- startWalkToX(440, true);
- break;
- case 0x480D:
- GotoState(&Klaymen::stPullCord);
- break;
- case 0x4816:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x4818:
- startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
- break;
- case 0x4831:
- GotoState(&Klaymen::stGrow);
- break;
- case 0x4832:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stDrinkPotion);
- else
- GotoState(&Klaymen::stUseTube);
- break;
- }
- return 0;
-}
-
-KmScene2809::KmScene2809(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y,
- bool needsLargeSurface, NRect *clipRects, uint clipRectsCount)
- : Klaymen(vm, parentScene, x, y) {
-
- if (needsLargeSurface) {
- NDimensions dimensions = _animResource.loadSpriteDimensions(0x2838C010);
- delete _surface;
- createSurface(1000, dimensions.width, dimensions.height);
- loadSound(3, 0x58E0C341);
- loadSound(4, 0x40A00342);
- loadSound(5, 0xD0A1C348);
- loadSound(6, 0x166FC6E0);
- loadSound(7, 0x00018040);
- }
-
- _dataResource.load(0x1830009A);
- _surface->setClipRects(clipRects, clipRectsCount);
-}
-
-uint32 KmScene2809::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4804:
- startWalkToX(226, true);
- break;
- case 0x480D:
- GotoState(&Klaymen::stPullCord);
- break;
- case 0x4816:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stPressButtonSide);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x4818:
- startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
- break;
- case 0x4831:
- GotoState(&Klaymen::stGrow);
- break;
- case 0x4832:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stDrinkPotion);
- else
- GotoState(&Klaymen::stUseTube);
- break;
- }
- return 0;
-}
-
-KmScene2810Small::KmScene2810Small(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2810Small::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToXSmall(param.asPoint().x);
- break;
- case 0x4004:
- GotoState(&Klaymen::stStandIdleSmall);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x4818:
- startWalkToXSmall(_dataResource.getPoint(param.asInteger()).x);
- break;
- case 0x481F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfterSmall);
- else if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalfSmall);
- else
- GotoState(&Klaymen::stWonderAboutSmall);
- break;
- case 0x482E:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWalkToFrontNoStepSmall);
- else
- GotoState(&Klaymen::stWalkToFrontSmall);
- break;
- case 0x482F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnToBackHalfSmall);
- else
- GotoState(&Klaymen::stTurnToBackSmall);
- break;
- case 0x4837:
- stopWalking();
- break;
- }
- return 0;
-}
-
-KmScene2810::KmScene2810(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, uint clipRectsCount)
- : Klaymen(vm, parentScene, x, y) {
-
- _surface->setClipRects(clipRects, clipRectsCount);
-}
-
-uint32 KmScene2810::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4803:
- _destY = param.asInteger();
- GotoState(&Klaymen::stJumpToGrab);
- break;
- case 0x4804:
- if (param.asInteger() == 3)
- GotoState(&Klaymen::stFinishGrow);
- break;
- case 0x4812:
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x4818:
- startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481F:
- if (param.asInteger() == 0)
- GotoState(&Klaymen::stWonderAboutHalf);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stWonderAboutAfter);
- else if (param.asInteger() == 3)
- GotoState(&Klaymen::stTurnToUseHalf);
- else if (param.asInteger() == 4)
- GotoState(&Klaymen::stTurnAwayFromUse);
- else if (param.asInteger() == 5)
- GotoState(&Klaymen::stTurnToUseExt);
- else
- GotoState(&Klaymen::stWonderAbout);
- break;
- case 0x4820:
- sendMessage(_parentScene, 0x2000, 0);
- GotoState(&Klaymen::stContinueClimbLadderUp);
- break;
- case 0x4821:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderDown);
- break;
- case 0x4822:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderUp);
- break;
- case 0x4823:
- sendMessage(_parentScene, 0x2001, 0);
- GotoState(&Klaymen::stClimbLadderHalf);
- break;
- case 0x4824:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = _dataResource.getPoint(param.asInteger()).y;
- GotoState(&Klaymen::stStartClimbLadderDown);
- break;
- case 0x4825:
- sendMessage(_parentScene, 0x2000, 0);
- _destY = _dataResource.getPoint(param.asInteger()).y;
- GotoState(&Klaymen::stStartClimbLadderUp);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x4837:
- stopWalking();
- break;
- }
- return 0;
-}
-
-KmScene2812::KmScene2812(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : Klaymen(vm, parentScene, x, y) {
-
- // Empty
-}
-
-uint32 KmScene2812::xHandleMessage(int messageNum, const MessageParam &param) {
- switch (messageNum) {
- case 0x4001:
- case 0x4800:
- startWalkToX(param.asPoint().x, false);
- break;
- case 0x4004:
- GotoState(&Klaymen::stTryStandIdle);
- break;
- case 0x4805:
- _destY = param.asInteger();
- GotoState(&Klaymen::stJumpToGrabFall);
- break;
- case 0x4812:
- if (param.asInteger() == 2)
- GotoState(&Klaymen::stPickUpNeedle);
- else if (param.asInteger() == 1)
- GotoState(&Klaymen::stPickUpTube);
- else
- GotoState(&Klaymen::stPickUpGeneric);
- break;
- case 0x4817:
- setDoDeltaX(param.asInteger());
- gotoNextStateExt();
- break;
- case 0x481A:
- GotoState(&Klaymen::stInsertDisk);
- break;
- case 0x481B:
- if (param.asPoint().y != 0)
- startWalkToXDistance(param.asPoint().y, param.asPoint().x);
- else
- startWalkToAttachedSpriteXDistance(param.asPoint().x);
- break;
- case 0x481D:
- GotoState(&Klaymen::stTurnToUse);
- break;
- case 0x481E:
- GotoState(&Klaymen::stReturnFromUse);
- break;
- case 0x4820:
- sendMessage(_parentScene, 0x2001, 0);
- GotoState(&Klaymen::stContinueClimbLadderUp);
- break;
- case 0x4821:
- sendMessage(_parentScene, 0x2001, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderDown);
- break;
- case 0x4822:
- sendMessage(_parentScene, 0x2001, 0);
- _destY = param.asInteger();
- GotoState(&Klaymen::stStartClimbLadderUp);
- break;
- case 0x4823:
- sendMessage(_parentScene, 0x2002, 0);
- GotoState(&Klaymen::stClimbLadderHalf);
- break;
- case 0x482D:
- setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
- gotoNextStateExt();
- break;
- case 0x482E:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stWalkToFrontNoStep);
- else
- GotoState(&Klaymen::stWalkToFront);
- break;
- case 0x482F:
- if (param.asInteger() == 1)
- GotoState(&Klaymen::stTurnToFront);
- else
- GotoState(&Klaymen::stTurnToBack);
- break;
- case 0x483F:
- startSpecialWalkRight(param.asInteger());
- break;
- case 0x4840:
- startSpecialWalkLeft(param.asInteger());
- break;
- }
- return 0;
-}
-
} // End of namespace Neverhood
diff --git a/engines/neverhood/klaymen.h b/engines/neverhood/klaymen.h
index 9e461a9c9c..524bb9a9f2 100644
--- a/engines/neverhood/klaymen.h
+++ b/engines/neverhood/klaymen.h
@@ -33,7 +33,6 @@ namespace Neverhood {
// TODO This code is horrible and weird and a lot of stuff needs renaming once a better name is found
// TODO Also the methods should probably rearranged and be grouped together more consistently
-class Klaymen;
class Scene;
const uint32 kKlaymenSpeedUpHash = 0x004A2148;
@@ -67,29 +66,25 @@ public:
void startIdleAnimation(uint32 fileHash, AnimationCb callback);
void upIdleAnimation();
+ // Idle animations - start
void stIdlePickEar();
void evIdlePickEarDone();
- uint32 hmIdlePickEar(int messageNum, const MessageParam &param, Entity *sender);
-
void stIdleSpinHead();
- uint32 hmIdleSpinHead(int messageNum, const MessageParam &param, Entity *sender);
-
void stIdleArms();
void evIdleArmsDone();
- uint32 hmIdleArms(int messageNum, const MessageParam &param, Entity *sender);
-
void stIdleChest();
- uint32 hmIdleChest(int messageNum, const MessageParam &param, Entity *sender);
-
void stIdleHeadOff();
- uint32 hmIdleHeadOff(int messageNum, const MessageParam &param, Entity *sender);
-
void stIdleWonderAbout();
-
void stIdleTeleporterHands();
-
void stIdleTeleporterHands2();
+ uint32 hmIdlePickEar(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmIdleSpinHead(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmIdleArms(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmIdleChest(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmIdleHeadOff(int messageNum, const MessageParam &param, Entity *sender);
+ // Idle animations - end
+
void stTryStandIdle();
void stStandAround();
void upStandIdle();
@@ -150,12 +145,6 @@ public:
void stInsertKey();
uint32 hmInsertKey(int messageNum, const MessageParam &param, Entity *sender);
- void stReadNote();
- uint32 hmReadNote(int messageNum, const MessageParam &param, Entity *sender);
-
- void stHitByDoor();
- uint32 hmHitByDoor(int messageNum, const MessageParam &param, Entity *sender);
-
void stPeekWall();
uint32 hmPeekWall(int messageNum, const MessageParam &param, Entity *sender);
@@ -166,21 +155,8 @@ public:
void upPeekWallBlink();
void stPeekWall1();
-
void stPeekWall2();
- void stPullHammerLever();
- uint32 hmPullHammerLever(int messageNum, const MessageParam &param, Entity *sender);
-
- void stRidePlatformDown();
- void suRidePlatformDown();
-
- void stCrashDown();
- void stCrashDownFinished();
-
- void stShrink();
- uint32 hmShrink(int messageNum, const MessageParam &param, Entity *sender);
-
void stGrow();
uint32 hmGrow(int messageNum, const MessageParam &param, Entity *sender);
@@ -203,11 +179,6 @@ public:
void stLetGoOfLever();
void evLeverReleasedEvent();
- void stWakeUp();
-
- void stSleeping();
- uint32 hmSleeping(int messageNum, const MessageParam &param, Entity *sender);
-
void stPressButton();
void stPressFloorButton();
void stPressButtonSide();
@@ -228,20 +199,6 @@ public:
void stClimbLadderHalf();
uint32 hmClimbLadderHalf(int messageNum, const MessageParam &param, Entity *sender);
- void setupJumpToRing();
- void stJumpToRing1();
- void stJumpToRing2();
- void stJumpToRing4();
- uint32 hmJumpToRing(int messageNum, const MessageParam &param, Entity *sender);
-
- void stHangOnRing();
-
- void stJumpToRing3();
- uint32 hmJumpToRing3(int messageNum, const MessageParam &param, Entity *sender);
-
- void stHoldRing3();
- uint32 hmHoldRing3(int messageNum, const MessageParam &param, Entity *sender);
-
void stReleaseRing();
void stLandOnFeet();
@@ -272,24 +229,17 @@ public:
void stSitIdleTeleporter();
void upSitIdleTeleporter();
-
void stSitIdleTeleporterBlink();
-
void stSitIdleTeleporterBlinkSecond();
void stTurnToUseInTeleporter();
-
void stReturnFromUseInTeleporter();
-
void stGetUpFromTeleporter();
void teleporterAppear(uint32 fileHash);
void teleporterDisappear(uint32 fileHash);
uint32 hmTeleporterAppearDisappear(int messageNum, const MessageParam &param, Entity *sender);
- void stClayDoorOpen();
- uint32 hmClayDoorOpen(int messageNum, const MessageParam &param, Entity *sender);
-
void stFallSkipJump();
void suFallSkipJump();
@@ -298,15 +248,6 @@ public:
uint32 hmMoveObject(int messageNum, const MessageParam &param, Entity *sender);
void upMoveObject();
- void stCloseEyes();
-
- void stTumbleHeadless();
- uint32 hmTumbleHeadless(int messageNum, const MessageParam &param, Entity *sender);
-
- void stFetchMatch();
- void stLightMatch();
- uint32 hmMatch(int messageNum, const MessageParam &param, Entity *sender);
-
void stHitByBoxingGlove();
uint32 hmHitByBoxingGlove(int messageNum, const MessageParam &param, Entity *sender);
void evHitByBoxingGloveDone();
@@ -327,11 +268,6 @@ public:
void stFinishGrow();
uint32 hmFinishGrow(int messageNum, const MessageParam &param, Entity *sender);
- void stJumpToRingVenusFlyTrap();
- uint32 hmJumpToRingVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender);
-
- void stDropFromRing();
-
void stStandIdleSpecial();
uint32 hmStandIdleSpecial(int messageNum, const MessageParam &param, Entity *sender);
@@ -343,18 +279,9 @@ public:
void suFallDown();
void upSpitOutFall();
- void stJumpAndFall();
- uint32 hmJumpAndFall(int messageNum, const MessageParam &param, Entity *sender);
-
void stFalling();
void stFallTouchdown();
- void stMoveVenusFlyTrap();
- void stContinueMovingVenusFlyTrap();
- uint32 hmMoveVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmFirstMoveVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender);
- void evMoveVenusFlyTrapDone();
-
void stPeekInside();
void stPeekInsideReturn();
void stPeekInsideBlink();
@@ -378,11 +305,6 @@ public:
void setSoundFlag(bool value) { _soundFlag = value; }
- void spitIntoPipe();
- void stTrySpitIntoPipe();
- void stContSpitIntoPipe();
- uint32 hmSpit(int messageNum, const MessageParam &param, Entity *sender);
-
void stRidePlatform();
void suRidePlatform();
void stPullLever();
@@ -432,13 +354,6 @@ protected:
int _moveObjectCountdown;
- bool _canSpitPipe;
- bool _contSpitPipe;
- bool _readyToSpit;
- uint32 _spitPipeIndex;
- uint32 _spitDestPipeIndex;
- uint32 _spitContDestPipeIndex;
-
virtual void xUpdate();
virtual uint32 xHandleMessage(int messageNum, const MessageParam &param);
@@ -459,311 +374,6 @@ protected:
void enterIdleAnimation(uint idleAnimation);
void walkAlongPathPoints();
-
-};
-
-class KmScene1001 : public Klaymen {
-public:
- KmScene1001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1002 : public Klaymen {
-public:
- KmScene1002(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- void xUpdate();
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1004 : public Klaymen {
-public:
- KmScene1004(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1109 : public Klaymen {
-public:
- KmScene1109(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1201 : public Klaymen {
-public:
- KmScene1201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1303 : public Klaymen {
-public:
- KmScene1303(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1304 : public Klaymen {
-public:
- KmScene1304(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1305 : public Klaymen {
-public:
- KmScene1305(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1306 : public Klaymen {
-public:
- KmScene1306(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1308 : public Klaymen {
-public:
- KmScene1308(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1401 : public Klaymen {
-public:
- KmScene1401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1402 : public Klaymen {
-public:
- KmScene1402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1403 : public Klaymen {
-public:
- KmScene1403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1404 : public Klaymen {
-public:
- KmScene1404(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1608 : public Klaymen {
-public:
- KmScene1608(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1705 : public Klaymen {
-public:
- KmScene1705(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene1901 : public Klaymen {
-public:
- KmScene1901(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2001 : public Klaymen {
-public:
- KmScene2001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2101 : public Klaymen {
-public:
- KmScene2101(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2201 : public Klaymen {
-public:
- KmScene2201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2203 : public Klaymen {
-public:
- KmScene2203(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2205 : public Klaymen {
-public:
- KmScene2205(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- void xUpdate();
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2206 : public Klaymen {
-public:
- KmScene2206(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
- ~KmScene2206();
-protected:
- void xUpdate();
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2207 : public Klaymen {
-public:
- KmScene2207(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2242 : public Klaymen {
-public:
- KmScene2242(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- void xUpdate();
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmHallOfRecords : public Klaymen {
-public:
- KmHallOfRecords(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- void xUpdate();
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2247 : public Klaymen {
-public:
- KmScene2247(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- void xUpdate();
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2401 : public Klaymen {
-public:
- KmScene2401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2402 : public Klaymen {
-public:
- KmScene2402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2403 : public Klaymen {
-public:
- KmScene2403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2406 : public Klaymen {
-public:
- KmScene2406(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2501 : public Klaymen {
-public:
- KmScene2501(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2732 : public Klaymen {
-public:
- KmScene2732(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2801 : public Klaymen {
-public:
- KmScene2801(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2803 : public Klaymen {
-public:
- KmScene2803(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2803Small : public Klaymen {
-public:
- KmScene2803Small(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2805 : public Klaymen {
-public:
- KmScene2805(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2806 : public Klaymen {
-public:
- KmScene2806(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y,
- bool needsLargeSurface, NRect *clipRects, uint clipRectsCount);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2809 : public Klaymen {
-public:
- KmScene2809(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y,
- bool needsLargeSurface, NRect *clipRects, uint clipRectsCount);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2810Small : public Klaymen {
-public:
- KmScene2810Small(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2810 : public Klaymen {
-public:
- KmScene2810(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y,
- NRect *clipRects, uint clipRectsCount);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
-};
-
-class KmScene2812 : public Klaymen {
-public:
- KmScene2812(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
-protected:
- uint32 xHandleMessage(int messageNum, const MessageParam &param);
};
} // End of namespace Neverhood
diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk
index 052c830182..9c1220134c 100644
--- a/engines/neverhood/module.mk
+++ b/engines/neverhood/module.mk
@@ -15,27 +15,44 @@ MODULE_OBJS = \
microtiles.o \
module.o \
modules/module1000.o \
+ modules/module1000_sprites.o \
modules/module1100.o \
+ modules/module1100_sprites.o \
modules/module1200.o \
+ modules/module1200_sprites.o \
modules/module1300.o \
+ modules/module1300_sprites.o \
modules/module1400.o \
+ modules/module1400_sprites.o \
modules/module1500.o \
modules/module1600.o \
+ modules/module1600_sprites.o \
modules/module1700.o \
+ modules/module1700_sprites.o \
modules/module1800.o \
modules/module1900.o \
+ modules/module1900_sprites.o \
modules/module2000.o \
+ modules/module2000_sprites.o \
modules/module2100.o \
+ modules/module2100_sprites.o \
modules/module2200.o \
+ modules/module2200_sprites.o \
modules/module2300.o \
modules/module2400.o \
+ modules/module2400_sprites.o \
modules/module2500.o \
+ modules/module2500_sprites.o \
modules/module2600.o \
+ modules/module2600_sprites.o \
modules/module2700.o \
+ modules/module2700_sprites.o \
modules/module2800.o \
modules/module2800_sprites.o \
modules/module2900.o \
+ modules/module2900_sprites.o \
modules/module3000.o \
+ modules/module3000_sprites.o \
mouse.o \
navigationscene.o \
neverhood.o \
diff --git a/engines/neverhood/modules/module1000.cpp b/engines/neverhood/modules/module1000.cpp
index 14ce5f4347..534fb2ec2f 100644
--- a/engines/neverhood/modules/module1000.cpp
+++ b/engines/neverhood/modules/module1000.cpp
@@ -21,6 +21,7 @@
*/
#include "neverhood/modules/module1000.h"
+#include "neverhood/modules/module1000_sprites.h"
namespace Neverhood {
@@ -118,219 +119,6 @@ void Module1000::updateScene() {
}
}
-// Scene1001
-
-AsScene1001Door::AsScene1001Door(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1100) {
-
- createSurface(800, 137, 242);
- _x = 726;
- _y = 440;
- stShowIdleDoor();
- loadSound(1, 0xED403E03);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1001Door::handleMessage);
-}
-
-uint32 AsScene1001Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- hammerHitsDoor();
- break;
- case 0x3002:
- gotoNextState();
- break;
- }
- return 0;
-}
-
-void AsScene1001Door::hammerHitsDoor() {
- switch (getGlobalVar(V_DOOR_STATUS)) {
- case 0:
- case 1:
- playSound(0, 0x65482F03);
- startAnimation(0x624C0498, 1, 3);
- NextState(&AsScene1001Door::stShowIdleDoor);
- break;
- case 2:
- playSound(1);
- startAnimation(0x624C0498, 6, 6);
- NextState(&AsScene1001Door::stBustedDoorMove);
- break;
- default:
- // Nothing
- break;
- }
- incGlobalVar(V_DOOR_STATUS, 1);
-}
-
-void AsScene1001Door::stShowIdleDoor() {
- switch (getGlobalVar(V_DOOR_STATUS)) {
- case 1:
- startAnimation(0x624C0498, 4, -1);
- _newStickFrameIndex = 4;
- break;
- case 2:
- startAnimation(0x624C0498, 1, -1);
- _newStickFrameIndex = 1;
- break;
- case 3:
- stopAnimation();
- setVisible(false);
- break;
- default:
- startAnimation(0x624C0498, 0, -1);
- _newStickFrameIndex = 0;
- break;
- }
-}
-
-void AsScene1001Door::stBustedDoorMove() {
- setGlobalVar(V_DOOR_BUSTED, 1);
- startAnimation(0x624C0498, 6, 6);
- NextState(&AsScene1001Door::stBustedDoorGone);
- _x = 30;
-}
-
-void AsScene1001Door::stBustedDoorGone() {
- playSound(0);
- stopAnimation();
- setVisible(false);
-}
-
-AsScene1001Hammer::AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor)
- : AnimatedSprite(vm, 1100), _asDoor(asDoor) {
-
- _x = 547;
- _y = 206;
- createSurface(900, 177, 192);
- startAnimation(0x022C90D4, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1001Hammer::handleMessage);
-}
-
-uint32 AsScene1001Hammer::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x00352100)
- sendMessage(_asDoor, 0x2000, 0);
- else if (param.asInteger() == 0x0A1A0109)
- playSound(0, 0x66410886);
- break;
- case 0x2000:
- startAnimation(0x022C90D4, 1, -1);
- playSound(0, 0xE741020A);
- _newStickFrameIndex = STICK_LAST_FRAME;
- break;
- }
- return 0;
-}
-
-AsScene1001Window::AsScene1001Window(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1200) {
-
- _x = 320;
- _y = 240;
- createSurface(100, 66, 129);
- startAnimation(0xC68C2299, 0, -1);
- _newStickFrameIndex = 0;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1001Window::handleMessage);
-}
-
-uint32 AsScene1001Window::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x0E0A1410)
- playSound(0, 0x60803F10);
- break;
- case 0x2001:
- startAnimation(0xC68C2299, 0, -1);
- break;
- case 0x3002:
- SetMessageHandler(NULL);
- setGlobalVar(V_WINDOW_OPEN, 1);
- setVisible(false);
- break;
- }
- return 0;
-}
-
-AsScene1001Lever::AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
-
- createSurface(1010, 71, 73);
- setDoDeltaX(deltaXType);
- startAnimation(0x04A98C36, 0, -1);
- _newStickFrameIndex = 0;
- _x = x;
- _y = y;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1001Lever::handleMessage);
-}
-
-uint32 AsScene1001Lever::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x00C0C444)
- sendMessage(_parentScene, 0x480F, 0);
- else if (param.asInteger() == 0xC41A02C0)
- playSound(0, 0x40581882);
- break;
- case 0x1011:
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- break;
- case 0x3002:
- startAnimation(0x04A98C36, 0, -1);
- _newStickFrameIndex = 0;
- break;
- case 0x480F:
- startAnimation(0x04A98C36, 0, -1);
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-SsCommonButtonSprite::SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash)
- : StaticSprite(vm, fileHash, surfacePriority), _parentScene(parentScene), _countdown(0) {
-
- _priority = 1100;
- _soundFileHash = soundFileHash ? soundFileHash : 0x44141000;
- setVisible(false);
- SetUpdateHandler(&SsCommonButtonSprite::update);
- SetMessageHandler(&SsCommonButtonSprite::handleMessage);
-}
-
-void SsCommonButtonSprite::update() {
- if (_countdown != 0 && (--_countdown) == 0)
- setVisible(false);
-}
-
-uint32 SsCommonButtonSprite::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x480B:
- sendMessage(_parentScene, 0x480B, 0);
- setVisible(true);
- _countdown = 8;
- playSound(0, _soundFileHash);
- break;
- }
- return messageResult;
-}
-
Scene1001::Scene1001(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _asDoor(NULL), _asWindow(NULL) {
@@ -439,719 +227,6 @@ uint32 Scene1001::handleMessage(int messageNum, const MessageParam &param, Entit
return messageResult;
}
-// Scene1002
-
-AsScene1002Ring::AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool isSpecial, int16 x, int16 y, int16 clipY1, bool isRingLow)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _isSpecial(isSpecial) {
-
- SetUpdateHandler(&AsScene1002Ring::update);
-
- if (_isSpecial) {
- createSurface(990, 68, 314);
- if (isRingLow) {
- startAnimation(0x04103090, 0, -1);
- SetMessageHandler(&AsScene1002Ring::hmRingHangingLow);
- } else {
- startAnimation(0xA85C4011, _vm->_rnd->getRandomNumber(15), -1);
- SetMessageHandler(&AsScene1002Ring::hmRingIdle);
- }
- } else {
- createSurface(990, 68, 138);
- startAnimation(0xA85C4011, _vm->_rnd->getRandomNumber(15), -1);
- SetMessageHandler(&AsScene1002Ring::hmRingIdle);
- }
-
- setClipRect(0, clipY1, 640, 480);
-
- _x = x;
- _y = y;
-
- setDoDeltaX(_vm->_rnd->getRandomNumber(1));
-
-}
-
-void AsScene1002Ring::update() {
- updateAnim();
- updatePosition();
-}
-
-uint32 AsScene1002Ring::hmRingIdle(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x4806:
- setDoDeltaX(((Sprite*)sender)->isDoDeltaX() ? 1 : 0);
- sendMessage(_parentScene, 0x4806, 0);
- SetMessageHandler(&AsScene1002Ring::hmRingPulled1);
- startAnimation(_isSpecial ? 0x87502558 : 0x80DD4010, 0, -1);
- break;
- case 0x480F:
- setDoDeltaX(((Sprite*)sender)->isDoDeltaX() ? 1 : 0);
- sendMessage(_parentScene, 0x480F, 0);
- SetMessageHandler(&AsScene1002Ring::hmRingPulled2);
- startAnimation(0x861A2020, 0, -1);
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1002Ring::hmRingPulled1(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- startAnimation(_isSpecial ? 0x78D0A812 : 0xB85D2A10, 0, -1);
- SetMessageHandler(&AsScene1002Ring::hmRingHangingLow);
- break;
- case 0x4807:
- sendMessage(_parentScene, 0x4807, 0);
- setDoDeltaX(_vm->_rnd->getRandomNumber(1));
- startAnimation(0x8258A030, 0, -1);
- SetMessageHandler(&AsScene1002Ring::hmRingReleased);
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1002Ring::hmRingPulled2(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- startAnimation(0x04103090, 0, -1);
- SetMessageHandler(&AsScene1002Ring::hmRingHangingLow);
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1002Ring::hmRingHangingLow(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x4807:
- sendMessage(_parentScene, 0x4807, 0);
- setDoDeltaX(_vm->_rnd->getRandomNumber(1));
- startAnimation(0x8258A030, 0, -1);
- SetMessageHandler(&AsScene1002Ring::hmRingReleased);
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1002Ring::hmRingReleased(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmRingIdle(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x05410F72)
- playSound(0, 0x21EE40A9);
- break;
- case 0x3002:
- startAnimation(0xA85C4011, 0, -1);
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-AsScene1002Door::AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect)
- : StaticSprite(vm, 1200) {
-
- loadSprite(0x1052370F, kSLFDefDrawOffset | kSLFSetPosition, 800, 526, getGlobalVar(V_FLYTRAP_RING_DOOR) ? 49 : 239);
- setClipRect(clipRect);
- SetUpdateHandler(&AsScene1002Door::update);
- SetMessageHandler(&AsScene1002Door::handleMessage);
- SetSpriteUpdate(NULL);
-}
-
-void AsScene1002Door::update() {
- handleSpriteUpdate();
- updatePosition();
-}
-
-uint32 AsScene1002Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x4808:
- setGlobalVar(V_FLYTRAP_RING_DOOR, 1);
- SetSpriteUpdate(&AsScene1002Door::suOpenDoor);
- break;
- case 0x4809:
- setGlobalVar(V_FLYTRAP_RING_DOOR, 0);
- SetSpriteUpdate(&AsScene1002Door::suCloseDoor);
- break;
- }
- return messageResult;
-}
-
-void AsScene1002Door::suOpenDoor() {
- if (_y > 49) {
- _y -= 8;
- if (_y < 49) {
- SetSpriteUpdate(NULL);
- _y = 49;
- }
- _needRefresh = true;
- }
-}
-
-void AsScene1002Door::suCloseDoor() {
- if (_y < 239) {
- _y += 8;
- if (_y > 239) {
- SetSpriteUpdate(NULL);
- _y = 239;
- }
- _needRefresh = true;
- }
-}
-
-AsScene1002BoxingGloveHitEffect::AsScene1002BoxingGloveHitEffect(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1400) {
-
- createSurface(1025, 88, 165);
- setVisible(false);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1002BoxingGloveHitEffect::handleMessage);
-}
-
-uint32 AsScene1002BoxingGloveHitEffect::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2004:
- _x = ((Sprite*)sender)->getX() - 98;
- _y = ((Sprite*)sender)->getY() - 111;
- startAnimation(0x0422255A, 0, -1);
- setVisible(true);
- break;
- case 0x3002:
- stopAnimation();
- setVisible(false);
- break;
- }
- return messageResult;
-}
-
-AsScene1002DoorSpy::AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *asScene1002BoxingGloveHitEffect)
- : AnimatedSprite(vm, 1300), _clipRect(clipRect), _parentScene(parentScene), _asDoor(asDoor), _asBoxingGloveHitEffect(asScene1002BoxingGloveHitEffect) {
-
- createSurface(800, 136, 147);
- setClipRect(clipRect);
- suDoorSpy();
- loadSound(0, 0xC0C40298);
- startAnimation(0x586C1D48, 0, 0);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1002DoorSpy::handleMessage);
- SetSpriteUpdate(&AsScene1002DoorSpy::suDoorSpy);
-}
-
-uint32 AsScene1002DoorSpy::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0xA61CA1C2)
- sendMessage(_asBoxingGloveHitEffect, 0x2004, 0);
- else if (param.asInteger() == 0x14CE0620)
- playSound(0);
- break;
- case 0x2003:
- stDoorSpyBoxingGlove();
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1002DoorSpy::hmDoorSpyAnimation(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene1002DoorSpy::suDoorSpy() {
- _x = _asDoor->getX() + 34;
- _y = _asDoor->getY() + 175;
-}
-
-void AsScene1002DoorSpy::stDoorSpyIdle() {
- setClipRect(_clipRect);
- _parentScene->setSurfacePriority(getSurface(), 800);
- startAnimation(0x586C1D48, 0, 0);
- SetMessageHandler(&AsScene1002DoorSpy::handleMessage);
-}
-
-void AsScene1002DoorSpy::stDoorSpyBoxingGlove() {
- setClipRect(0, 0, 640, 480);
- _parentScene->setSurfacePriority(getSurface(), 1200);
- startAnimation(0x586C1D48, 1, -1);
- SetMessageHandler(&AsScene1002DoorSpy::hmDoorSpyAnimation);
- NextState(&AsScene1002DoorSpy::stDoorSpyIdle);
-}
-
-SsCommonPressButton::SsCommonPressButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash)
- : StaticSprite(vm, 1100), _parentScene(parentScene), _status(0), _countdown(0) {
-
- _soundFileHash = soundFileHash != 0 ? soundFileHash : 0x44141000;
- _fileHashes[0] = fileHash1;
- _fileHashes[1] = fileHash2;
- createSurface(surfacePriority, 40, 40);
- loadSprite(fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
- setVisible(false);
- SetUpdateHandler(&SsCommonPressButton::update);
- SetMessageHandler(&SsCommonPressButton::handleMessage);
-}
-
-void SsCommonPressButton::setFileHashes(uint32 fileHash1, uint32 fileHash2) {
- _fileHashes[0] = fileHash1;
- _fileHashes[1] = fileHash2;
- loadSprite(_status == 2 ? fileHash2 : fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
-}
-
-void SsCommonPressButton::update() {
- if (_countdown != 0 && (--_countdown) == 0) {
- if (_status == 1) {
- _status = 2;
- loadSprite(_fileHashes[1], kSLFDefDrawOffset | kSLFDefPosition);
- _countdown = 4;
- } else if (_status == 2) {
- _status = 3;
- loadSprite(_fileHashes[0], kSLFDefDrawOffset | kSLFDefPosition);
- _countdown = 4;
- } else if (_status == 3) {
- _status = 0;
- setVisible(false);
- }
- }
-}
-
-uint32 SsCommonPressButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x480B:
- sendMessage(_parentScene, 0x480B, 0);
- _status = 1;
- _countdown = 4;
- setVisible(true);
- playSound(0, _soundFileHash);
- break;
- }
- return messageResult;
-}
-
-AsScene1002VenusFlyTrap::AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, bool isSecond)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _klaymen(klaymen), _isSecond(isSecond), _countdown(0) {
-
- createSurface(995, 175, 195);
- if (!_isSecond) {
- if (getGlobalVar(V_FLYTRAP_RING_DOOR)) {
- setDoDeltaX(1);
- _x = 366;
- _y = 435;
- stRingGrabbed();
- } else {
- _x = 174 + getGlobalVar(V_FLYTRAP_POSITION_1) * 32;
- _y = 435;
- stIdle();
- }
- } else {
- _x = 186 + getGlobalVar(V_FLYTRAP_POSITION_2) * 32;
- _y = 364;
- if (getGlobalVar(V_FLYTRAP_RING_BRIDGE) || getGlobalVar(V_FLYTRAP_RING_FENCE)) {
- stRingGrabbed();
- } else {
- stIdle();
- }
- }
- _flags = 4;
- SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
- SetMessageHandler(&AsScene1002VenusFlyTrap::handleMessage);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
-}
-
-void AsScene1002VenusFlyTrap::update() {
- if (_countdown != 0 && (--_countdown == 0))
- gotoNextState();
- AnimatedSprite::update();
-}
-
-void AsScene1002VenusFlyTrap::upIdle() {
- if (_countdown == 0 && _klaymen->getX() - 20 > _x)
- setDoDeltaX(1);
- else if (_klaymen->getX() + 20 < _x)
- setDoDeltaX(0);
- update();
-}
-
-uint32 AsScene1002VenusFlyTrap::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x000890C4)
- playSound(0, 0xC21190D8);
- else if (param.asInteger() == 0x522200A0)
- playSound(0, 0x931080C8);
- break;
- case 0x1011:
- if (_isSecond) {
- if (_x >= 154 && _x <= 346) {
- sendMessage(_parentScene, 0x2000, 0);
- messageResult = 1;
- }
- } else {
- if (_x >= 174 && _x <= 430) {
- sendMessage(_parentScene, 0x2000, 0);
- messageResult = 1;
- }
- }
- break;
- case 0x480B:
- setDoDeltaX(param.asInteger() != 0 ? 1 : 0);
- if (!_isSecond) {
- if (getGlobalVar(V_FLYTRAP_RING_DOOR))
- stRelease();
- else
- stWalk();
- } else {
- if (getGlobalVar(V_FLYTRAP_RING_BRIDGE) || getGlobalVar(V_FLYTRAP_RING_FENCE))
- stRelease();
- else
- stWalk();
- }
- break;
- case 0x480C:
- if (_isSecond) {
- if (_x >= 154 && _x <= 346)
- messageResult = 1;
- else
- messageResult = 0;
- } else {
- if (_x >= 174 && _x <= 430)
- messageResult = 1;
- else
- messageResult = 0;
- }
- break;
- case 0x480E:
- if (param.asInteger() == 1)
- stGrabRing();
- break;
- case 0x4810:
- swallowKlaymen();
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 995);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1015);
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1002VenusFlyTrap::hmAnimationSimple(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1002VenusFlyTrap::hmAnimationExt(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x000890C4)
- playSound(0, 0xC21190D8);
- else if (param.asInteger() == 0x41881801) {
- if (_isSecond) {
- if (_x > 330)
- sendMessage(_klaymen, 0x4811, 2);
- else
- sendMessage(_klaymen, 0x4811, 0);
- } else {
- sendMessage(_klaymen, 0x4811, 0);
- }
- } else if (param.asInteger() == 0x522200A0)
- playSound(0, 0x931080C8);
- break;
- case 0x3002:
- gotoNextState();
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 995);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1015);
- break;
- }
- return messageResult;
-}
-
-void AsScene1002VenusFlyTrap::stWalkBack() {
- setDoDeltaX(2);
- startAnimation(0xC4080034, 0, -1);
- SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
- SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationExt);
- NextState(&AsScene1002VenusFlyTrap::stIdle);
-}
-
-void AsScene1002VenusFlyTrap::stWalk() {
- startAnimation(0xC4080034, 0, -1);
- SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
- SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationSimple);
- NextState(&AsScene1002VenusFlyTrap::stIdle);
-}
-
-void AsScene1002VenusFlyTrap::stRelease() {
- sendMessage(_parentScene, 0x4807, 0);
- startAnimation(0x82292851, 0, -1);
- SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
- SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationSimple);
- NextState(&AsScene1002VenusFlyTrap::stIdle);
-}
-
-void AsScene1002VenusFlyTrap::stGrabRing() {
- setDoDeltaX(1);
- startAnimation(0x86A82A11, 0, -1);
- SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
- SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationSimple);
- NextState(&AsScene1002VenusFlyTrap::stRingGrabbed);
-}
-
-void AsScene1002VenusFlyTrap::stRingGrabbed() {
- startAnimation(0xB5A86034, 0, -1);
- SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
- SetMessageHandler(&AsScene1002VenusFlyTrap::handleMessage);
-}
-
-void AsScene1002VenusFlyTrap::stKlaymenInside() {
- startAnimation(0x31303094, 0, -1);
- SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
- SetMessageHandler(NULL);
- NextState(&AsScene1002VenusFlyTrap::stKlaymenInsideMoving);
- _countdown = 24;
-}
-
-void AsScene1002VenusFlyTrap::stIdle() {
- startAnimation(0xC8204250, 0, -1);
- SetUpdateHandler(&AsScene1002VenusFlyTrap::upIdle);
- SetMessageHandler(&AsScene1002VenusFlyTrap::handleMessage);
- if (_isSecond) {
- if (_x >= 154 && _x <= 346)
- setGlobalVar(V_FLYTRAP_POSITION_2, (_x - 186) / 32);
- else {
- NextState(&AsScene1002VenusFlyTrap::stWalkBack);
- _countdown = 12;
- }
- } else {
- if (_x >= 174 && _x <= 430)
- setGlobalVar(V_FLYTRAP_POSITION_1, (_x - 174) / 32);
- else {
- NextState(&AsScene1002VenusFlyTrap::stWalkBack);
- _countdown = 12;
- }
- }
-}
-
-void AsScene1002VenusFlyTrap::stKlaymenInsideMoving() {
- startAnimation(0x152920C4, 0, -1);
- SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
- SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationExt);
- NextState(&AsScene1002VenusFlyTrap::stSpitOutKlaymen);
-}
-
-void AsScene1002VenusFlyTrap::stSpitOutKlaymen() {
- startAnimation(0x84001117, 0, -1);
- SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
- SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationExt);
- NextState(&AsScene1002VenusFlyTrap::stIdle);
-}
-
-void AsScene1002VenusFlyTrap::swallowKlaymen() {
- if (_x - 15 < _klaymen->getX() && _x + 15 > _klaymen->getX()) {
- if (_isSecond)
- setDoDeltaX(_x > 265 && _x < 330 ? 1 : 0);
- else
- setDoDeltaX(_x > 320 ? 1 : 0);
- sendMessage(_klaymen, 0x2001, 0);
- startAnimation(0x8C2C80D4, 0, -1);
- SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
- SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationExt);
- NextState(&AsScene1002VenusFlyTrap::stKlaymenInside);
- }
-}
-
-AsScene1002OutsideDoorBackground::AsScene1002OutsideDoorBackground(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1200), _countdown(0), _isDoorClosed(true) {
-
- createSurface(850, 186, 212);
- _x = 320;
- _y = 240;
- if (getGlobalVar(V_FLYTRAP_RING_DOOR)) {
- startAnimation(0x004A4495, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- } else
- setVisible(false);
- SetUpdateHandler(&AsScene1002OutsideDoorBackground::update);
- SetMessageHandler(&AsScene1002OutsideDoorBackground::handleMessage);
-}
-
-void AsScene1002OutsideDoorBackground::update() {
- if (_countdown != 0 && (--_countdown == 0)) {
- if (_isDoorClosed)
- stCloseDoor();
- else
- stOpenDoor();
- }
- AnimatedSprite::update();
-}
-
-uint32 AsScene1002OutsideDoorBackground::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageResult) {
- case 0x4808:
- _isDoorClosed = false;
- _countdown = 2;
- break;
- case 0x4809:
- _isDoorClosed = true;
- _countdown = 2;
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1002OutsideDoorBackground::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = handleMessage(messageNum, param, sender);
- switch (messageResult) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene1002OutsideDoorBackground::stOpenDoor() {
- startAnimation(0x004A4495, 0, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- setVisible(true);
- SetMessageHandler(&AsScene1002OutsideDoorBackground::handleMessage);
-}
-
-void AsScene1002OutsideDoorBackground::stCloseDoor() {
- startAnimation(0x004A4495, -1, -1);
- _playBackwards = true;
- setVisible(true);
- SetMessageHandler(&AsScene1002OutsideDoorBackground::hmAnimation);
- NextState(&AsScene1002OutsideDoorBackground::stDoorClosed);
-}
-
-void AsScene1002OutsideDoorBackground::stDoorClosed() {
- setVisible(false);
- stopAnimation();
-}
-
-AsScene1002KlaymenLadderHands::AsScene1002KlaymenLadderHands(NeverhoodEngine *vm, Klaymen *klaymen)
- : AnimatedSprite(vm, 1200), _klaymen(klaymen) {
-
- createSurface(1200, 40, 163);
- setVisible(false);
- SetUpdateHandler(&AsScene1002KlaymenLadderHands::update);
- SetMessageHandler(&Sprite::handleMessage);
-}
-
-void AsScene1002KlaymenLadderHands::update() {
- if (_klaymen->getCurrAnimFileHash() == 0x3A292504) {
- startAnimation(0xBA280522, _klaymen->getFrameIndex(), -1);
- _newStickFrameIndex = _klaymen->getFrameIndex();
- setVisible(true);
- _x = _klaymen->getX();
- _y = _klaymen->getY();
- setDoDeltaX(_klaymen->isDoDeltaX() ? 1 : 0);
- } else if (_klaymen->getCurrAnimFileHash() == 0x122D1505) {
- startAnimation(0x1319150C, _klaymen->getFrameIndex(), -1);
- _newStickFrameIndex = _klaymen->getFrameIndex();
- setVisible(true);
- _x = _klaymen->getX();
- _y = _klaymen->getY();
- setDoDeltaX(_klaymen->isDoDeltaX() ? 1 : 0);
- } else
- setVisible(false);
- AnimatedSprite::update();
-}
-
-AsScene1002KlaymenPeekHand::AsScene1002KlaymenPeekHand(NeverhoodEngine *vm, Scene *parentScene, Klaymen *klaymen)
- : AnimatedSprite(vm, 1200), _parentScene(parentScene), _klaymen(klaymen),
- _isClipRectSaved(false) {
-
- createSurface(1000, 33, 41);
- setVisible(false);
- SetUpdateHandler(&AsScene1002KlaymenPeekHand::update);
- SetMessageHandler(&AsScene1002KlaymenPeekHand::handleMessage);
-}
-
-void AsScene1002KlaymenPeekHand::update() {
- if (_klaymen->getCurrAnimFileHash() == 0xAC20C012 && _klaymen->getFrameIndex() < 50) {
- startAnimation(0x9820C913, _klaymen->getFrameIndex(), -1);
- _newStickFrameIndex = _klaymen->getFrameIndex();
- setVisible(true);
- _x = _klaymen->getX();
- _y = _klaymen->getY();
- setDoDeltaX(_klaymen->isDoDeltaX() ? 1 : 0);
- } else
- setVisible(false);
- AnimatedSprite::update();
-}
-
-uint32 AsScene1002KlaymenPeekHand::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x4AB28209) {
- sendMessage(_parentScene, 0x1022, 1200);
- _isClipRectSaved = true;
- _savedClipRect = _surface->getClipRect();
- setClipRect(0, 0, 640, 480);
- } else if (param.asInteger() == 0x88001184) {
- sendMessage(_parentScene, 0x1022, 1000);
- if (_isClipRectSaved)
- setClipRect(_savedClipRect);
- }
- break;
- }
- return messageResult;
-}
-
Scene1002::Scene1002(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isKlaymenFloor(false), _isClimbingLadder(false) {
@@ -1383,38 +458,6 @@ uint32 Scene1002::handleMessage(int messageNum, const MessageParam &param, Entit
return messageResult;
}
-// Scene1004
-
-AsScene1004TrashCan::AsScene1004TrashCan(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1100) {
-
- _x = 330;
- _y = 327;
- createSurface(800, 56, 50);
- setVisible(false);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1004TrashCan::handleMessage);
-}
-
-uint32 AsScene1004TrashCan::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x225A8587)
- playSound(0, 0x109AFC4C);
- break;
- case 0x2002:
- startAnimation(0xEB312C11, 0, -1);
- setVisible(true);
- break;
- case 0x3002:
- stopAnimation();
- setVisible(false);
- break;
- }
- return 0;
-}
-
Scene1004::Scene1004(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _paletteAreaStatus(-1) {
@@ -1513,8 +556,6 @@ void Scene1004::updatePaletteArea() {
}
}
-// Scene1005
-
Scene1005::Scene1005(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
diff --git a/engines/neverhood/modules/module1000.h b/engines/neverhood/modules/module1000.h
index 9e97e822f6..4b17c92b3b 100644
--- a/engines/neverhood/modules/module1000.h
+++ b/engines/neverhood/modules/module1000.h
@@ -29,8 +29,6 @@
namespace Neverhood {
-// Module1000
-
class Module1000 : public Module {
public:
Module1000(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -42,53 +40,6 @@ protected:
void updateScene();
};
-// Scene1001
-
-class AsScene1001Door : public AnimatedSprite {
-public:
- AsScene1001Door(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void hammerHitsDoor();
- void stShowIdleDoor();
- void stBustedDoorMove();
- void stBustedDoorGone();
-};
-
-class AsScene1001Hammer : public AnimatedSprite {
-public:
- AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
-protected:
- Sprite *_asDoor;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene1001Window : public AnimatedSprite {
-public:
- AsScene1001Window(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene1001Lever : public AnimatedSprite {
-public:
- AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsCommonButtonSprite : public StaticSprite {
-public:
- SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
-protected:
- Scene *_parentScene;
- uint32 _soundFileHash;
- int16 _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene1001 : public Scene {
public:
Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -102,127 +53,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-// Scene1002
-
-class AsScene1002Ring : public AnimatedSprite {
-public:
- AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool isSpecial, int16 x, int16 y, int16 clipY1, bool isRingLow);
-protected:
- Scene *_parentScene;
- bool _isSpecial;
- void update();
- uint32 hmRingIdle(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmRingPulled1(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmRingPulled2(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmRingHangingLow(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmRingReleased(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene1002Door : public StaticSprite {
-public:
- AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect);
-protected:
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suOpenDoor();
- void suCloseDoor();
-};
-
-class AsScene1002BoxingGloveHitEffect : public AnimatedSprite {
-public:
- AsScene1002BoxingGloveHitEffect(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene1002DoorSpy : public AnimatedSprite {
-public:
- AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *asScene1002BoxingGloveHitEffect);
-protected:
- Scene *_parentScene;
- Sprite *_asDoor;
- Sprite *_asBoxingGloveHitEffect;
- NRect _clipRect;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmDoorSpyAnimation(int messageNum, const MessageParam &param, Entity *sender);
- void suDoorSpy();
- void stDoorSpyIdle();
- void stDoorSpyBoxingGlove();
-};
-
-class SsCommonPressButton : public StaticSprite {
-public:
- SsCommonPressButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
- void setFileHashes(uint32 fileHash1, uint32 fileHash2);
-protected:
- Scene *_parentScene;
- uint32 _soundFileHash;
- uint32 _fileHashes[2];
- int _status;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene1002VenusFlyTrap : public AnimatedSprite {
-public:
- AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, bool isSecond);
-protected:
- Scene *_parentScene;
- Sprite *_klaymen;
- int _countdown;
- bool _isSecond;
- void update();
- void upIdle();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmAnimationSimple(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmAnimationExt(int messageNum, const MessageParam &param, Entity *sender);
- void stWalkBack();
- void stWalk();
- void stRelease();
- void stGrabRing();
- void stRingGrabbed();
- void stKlaymenInside();
- void stIdle();
- void stKlaymenInsideMoving();
- void stSpitOutKlaymen();
- void swallowKlaymen();
-};
-
-class AsScene1002OutsideDoorBackground : public AnimatedSprite {
-public:
- AsScene1002OutsideDoorBackground(NeverhoodEngine *vm);
-protected:
- int _countdown;
- bool _isDoorClosed;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
- void stOpenDoor();
- void stCloseDoor();
- void stDoorClosed();
-};
-
-class AsScene1002KlaymenLadderHands : public AnimatedSprite {
-public:
- AsScene1002KlaymenLadderHands(NeverhoodEngine *vm, Klaymen *klaymen);
-protected:
- Klaymen *_klaymen;
- void update();
-};
-
-class AsScene1002KlaymenPeekHand : public AnimatedSprite {
-public:
- AsScene1002KlaymenPeekHand(NeverhoodEngine *vm, Scene *parentScene, Klaymen *klaymen);
-protected:
- Scene *_parentScene;
- Klaymen *_klaymen;
- bool _isClipRectSaved;
- NRect _savedClipRect;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene1002 : public Scene {
public:
Scene1002(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -251,15 +81,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-// Scene1004
-
-class AsScene1004TrashCan : public AnimatedSprite {
-public:
- AsScene1004TrashCan(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene1004 : public Scene {
public:
Scene1004(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -272,8 +93,6 @@ protected:
void updatePaletteArea();
};
-// Scene1005
-
class Scene1005 : public Scene {
public:
Scene1005(NeverhoodEngine *vm, Module *parentModule, int which);
diff --git a/engines/neverhood/modules/module1000_sprites.cpp b/engines/neverhood/modules/module1000_sprites.cpp
new file mode 100644
index 0000000000..55618f0124
--- /dev/null
+++ b/engines/neverhood/modules/module1000_sprites.cpp
@@ -0,0 +1,1567 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1000_sprites.h"
+
+namespace Neverhood {
+
+AsScene1001Door::AsScene1001Door(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1100) {
+
+ createSurface(800, 137, 242);
+ _x = 726;
+ _y = 440;
+ stShowIdleDoor();
+ loadSound(1, 0xED403E03);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1001Door::handleMessage);
+}
+
+uint32 AsScene1001Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ hammerHitsDoor();
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return 0;
+}
+
+void AsScene1001Door::hammerHitsDoor() {
+ switch (getGlobalVar(V_DOOR_STATUS)) {
+ case 0:
+ case 1:
+ playSound(0, 0x65482F03);
+ startAnimation(0x624C0498, 1, 3);
+ NextState(&AsScene1001Door::stShowIdleDoor);
+ break;
+ case 2:
+ playSound(1);
+ startAnimation(0x624C0498, 6, 6);
+ NextState(&AsScene1001Door::stBustedDoorMove);
+ break;
+ default:
+ // Nothing
+ break;
+ }
+ incGlobalVar(V_DOOR_STATUS, 1);
+}
+
+void AsScene1001Door::stShowIdleDoor() {
+ switch (getGlobalVar(V_DOOR_STATUS)) {
+ case 1:
+ startAnimation(0x624C0498, 4, -1);
+ _newStickFrameIndex = 4;
+ break;
+ case 2:
+ startAnimation(0x624C0498, 1, -1);
+ _newStickFrameIndex = 1;
+ break;
+ case 3:
+ stopAnimation();
+ setVisible(false);
+ break;
+ default:
+ startAnimation(0x624C0498, 0, -1);
+ _newStickFrameIndex = 0;
+ break;
+ }
+}
+
+void AsScene1001Door::stBustedDoorMove() {
+ setGlobalVar(V_DOOR_BUSTED, 1);
+ startAnimation(0x624C0498, 6, 6);
+ NextState(&AsScene1001Door::stBustedDoorGone);
+ _x = 30;
+}
+
+void AsScene1001Door::stBustedDoorGone() {
+ playSound(0);
+ stopAnimation();
+ setVisible(false);
+}
+
+AsScene1001Hammer::AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor)
+ : AnimatedSprite(vm, 1100), _asDoor(asDoor) {
+
+ _x = 547;
+ _y = 206;
+ createSurface(900, 177, 192);
+ startAnimation(0x022C90D4, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1001Hammer::handleMessage);
+}
+
+uint32 AsScene1001Hammer::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x00352100)
+ sendMessage(_asDoor, 0x2000, 0);
+ else if (param.asInteger() == 0x0A1A0109)
+ playSound(0, 0x66410886);
+ break;
+ case 0x2000:
+ startAnimation(0x022C90D4, 1, -1);
+ playSound(0, 0xE741020A);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ break;
+ }
+ return 0;
+}
+
+AsScene1001Window::AsScene1001Window(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1200) {
+
+ _x = 320;
+ _y = 240;
+ createSurface(100, 66, 129);
+ startAnimation(0xC68C2299, 0, -1);
+ _newStickFrameIndex = 0;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1001Window::handleMessage);
+}
+
+uint32 AsScene1001Window::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x0E0A1410)
+ playSound(0, 0x60803F10);
+ break;
+ case 0x2001:
+ startAnimation(0xC68C2299, 0, -1);
+ break;
+ case 0x3002:
+ SetMessageHandler(NULL);
+ setGlobalVar(V_WINDOW_OPEN, 1);
+ setVisible(false);
+ break;
+ }
+ return 0;
+}
+
+AsScene1001Lever::AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
+
+ createSurface(1010, 71, 73);
+ setDoDeltaX(deltaXType);
+ startAnimation(0x04A98C36, 0, -1);
+ _newStickFrameIndex = 0;
+ _x = x;
+ _y = y;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1001Lever::handleMessage);
+}
+
+uint32 AsScene1001Lever::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x00C0C444)
+ sendMessage(_parentScene, 0x480F, 0);
+ else if (param.asInteger() == 0xC41A02C0)
+ playSound(0, 0x40581882);
+ break;
+ case 0x1011:
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x3002:
+ startAnimation(0x04A98C36, 0, -1);
+ _newStickFrameIndex = 0;
+ break;
+ case 0x480F:
+ startAnimation(0x04A98C36, 0, -1);
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+SsCommonButtonSprite::SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash)
+ : StaticSprite(vm, fileHash, surfacePriority), _parentScene(parentScene), _countdown(0) {
+
+ _priority = 1100;
+ _soundFileHash = soundFileHash ? soundFileHash : 0x44141000;
+ setVisible(false);
+ SetUpdateHandler(&SsCommonButtonSprite::update);
+ SetMessageHandler(&SsCommonButtonSprite::handleMessage);
+}
+
+void SsCommonButtonSprite::update() {
+ if (_countdown != 0 && (--_countdown) == 0)
+ setVisible(false);
+}
+
+uint32 SsCommonButtonSprite::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x480B:
+ sendMessage(_parentScene, 0x480B, 0);
+ setVisible(true);
+ _countdown = 8;
+ playSound(0, _soundFileHash);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene1002Ring::AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool isSpecial, int16 x, int16 y, int16 clipY1, bool isRingLow)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _isSpecial(isSpecial) {
+
+ SetUpdateHandler(&AsScene1002Ring::update);
+
+ if (_isSpecial) {
+ createSurface(990, 68, 314);
+ if (isRingLow) {
+ startAnimation(0x04103090, 0, -1);
+ SetMessageHandler(&AsScene1002Ring::hmRingHangingLow);
+ } else {
+ startAnimation(0xA85C4011, _vm->_rnd->getRandomNumber(15), -1);
+ SetMessageHandler(&AsScene1002Ring::hmRingIdle);
+ }
+ } else {
+ createSurface(990, 68, 138);
+ startAnimation(0xA85C4011, _vm->_rnd->getRandomNumber(15), -1);
+ SetMessageHandler(&AsScene1002Ring::hmRingIdle);
+ }
+
+ setClipRect(0, clipY1, 640, 480);
+
+ _x = x;
+ _y = y;
+
+ setDoDeltaX(_vm->_rnd->getRandomNumber(1));
+
+}
+
+void AsScene1002Ring::update() {
+ updateAnim();
+ updatePosition();
+}
+
+uint32 AsScene1002Ring::hmRingIdle(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x4806:
+ setDoDeltaX(((Sprite*)sender)->isDoDeltaX() ? 1 : 0);
+ sendMessage(_parentScene, 0x4806, 0);
+ SetMessageHandler(&AsScene1002Ring::hmRingPulled1);
+ startAnimation(_isSpecial ? 0x87502558 : 0x80DD4010, 0, -1);
+ break;
+ case 0x480F:
+ setDoDeltaX(((Sprite*)sender)->isDoDeltaX() ? 1 : 0);
+ sendMessage(_parentScene, 0x480F, 0);
+ SetMessageHandler(&AsScene1002Ring::hmRingPulled2);
+ startAnimation(0x861A2020, 0, -1);
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1002Ring::hmRingPulled1(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ startAnimation(_isSpecial ? 0x78D0A812 : 0xB85D2A10, 0, -1);
+ SetMessageHandler(&AsScene1002Ring::hmRingHangingLow);
+ break;
+ case 0x4807:
+ sendMessage(_parentScene, 0x4807, 0);
+ setDoDeltaX(_vm->_rnd->getRandomNumber(1));
+ startAnimation(0x8258A030, 0, -1);
+ SetMessageHandler(&AsScene1002Ring::hmRingReleased);
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1002Ring::hmRingPulled2(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ startAnimation(0x04103090, 0, -1);
+ SetMessageHandler(&AsScene1002Ring::hmRingHangingLow);
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1002Ring::hmRingHangingLow(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x4807:
+ sendMessage(_parentScene, 0x4807, 0);
+ setDoDeltaX(_vm->_rnd->getRandomNumber(1));
+ startAnimation(0x8258A030, 0, -1);
+ SetMessageHandler(&AsScene1002Ring::hmRingReleased);
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1002Ring::hmRingReleased(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmRingIdle(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x05410F72)
+ playSound(0, 0x21EE40A9);
+ break;
+ case 0x3002:
+ startAnimation(0xA85C4011, 0, -1);
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene1002Door::AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect)
+ : StaticSprite(vm, 1200) {
+
+ loadSprite(0x1052370F, kSLFDefDrawOffset | kSLFSetPosition, 800, 526, getGlobalVar(V_FLYTRAP_RING_DOOR) ? 49 : 239);
+ setClipRect(clipRect);
+ SetUpdateHandler(&AsScene1002Door::update);
+ SetMessageHandler(&AsScene1002Door::handleMessage);
+ SetSpriteUpdate(NULL);
+}
+
+void AsScene1002Door::update() {
+ handleSpriteUpdate();
+ updatePosition();
+}
+
+uint32 AsScene1002Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x4808:
+ setGlobalVar(V_FLYTRAP_RING_DOOR, 1);
+ SetSpriteUpdate(&AsScene1002Door::suOpenDoor);
+ break;
+ case 0x4809:
+ setGlobalVar(V_FLYTRAP_RING_DOOR, 0);
+ SetSpriteUpdate(&AsScene1002Door::suCloseDoor);
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1002Door::suOpenDoor() {
+ if (_y > 49) {
+ _y -= 8;
+ if (_y < 49) {
+ SetSpriteUpdate(NULL);
+ _y = 49;
+ }
+ _needRefresh = true;
+ }
+}
+
+void AsScene1002Door::suCloseDoor() {
+ if (_y < 239) {
+ _y += 8;
+ if (_y > 239) {
+ SetSpriteUpdate(NULL);
+ _y = 239;
+ }
+ _needRefresh = true;
+ }
+}
+
+AsScene1002BoxingGloveHitEffect::AsScene1002BoxingGloveHitEffect(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1400) {
+
+ createSurface(1025, 88, 165);
+ setVisible(false);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1002BoxingGloveHitEffect::handleMessage);
+}
+
+uint32 AsScene1002BoxingGloveHitEffect::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2004:
+ _x = ((Sprite*)sender)->getX() - 98;
+ _y = ((Sprite*)sender)->getY() - 111;
+ startAnimation(0x0422255A, 0, -1);
+ setVisible(true);
+ break;
+ case 0x3002:
+ stopAnimation();
+ setVisible(false);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene1002DoorSpy::AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *asScene1002BoxingGloveHitEffect)
+ : AnimatedSprite(vm, 1300), _clipRect(clipRect), _parentScene(parentScene), _asDoor(asDoor), _asBoxingGloveHitEffect(asScene1002BoxingGloveHitEffect) {
+
+ createSurface(800, 136, 147);
+ setClipRect(clipRect);
+ suDoorSpy();
+ loadSound(0, 0xC0C40298);
+ startAnimation(0x586C1D48, 0, 0);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1002DoorSpy::handleMessage);
+ SetSpriteUpdate(&AsScene1002DoorSpy::suDoorSpy);
+}
+
+uint32 AsScene1002DoorSpy::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0xA61CA1C2)
+ sendMessage(_asBoxingGloveHitEffect, 0x2004, 0);
+ else if (param.asInteger() == 0x14CE0620)
+ playSound(0);
+ break;
+ case 0x2003:
+ stDoorSpyBoxingGlove();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1002DoorSpy::hmDoorSpyAnimation(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1002DoorSpy::suDoorSpy() {
+ _x = _asDoor->getX() + 34;
+ _y = _asDoor->getY() + 175;
+}
+
+void AsScene1002DoorSpy::stDoorSpyIdle() {
+ setClipRect(_clipRect);
+ _parentScene->setSurfacePriority(getSurface(), 800);
+ startAnimation(0x586C1D48, 0, 0);
+ SetMessageHandler(&AsScene1002DoorSpy::handleMessage);
+}
+
+void AsScene1002DoorSpy::stDoorSpyBoxingGlove() {
+ setClipRect(0, 0, 640, 480);
+ _parentScene->setSurfacePriority(getSurface(), 1200);
+ startAnimation(0x586C1D48, 1, -1);
+ SetMessageHandler(&AsScene1002DoorSpy::hmDoorSpyAnimation);
+ NextState(&AsScene1002DoorSpy::stDoorSpyIdle);
+}
+
+SsCommonPressButton::SsCommonPressButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash)
+ : StaticSprite(vm, 1100), _parentScene(parentScene), _status(0), _countdown(0) {
+
+ _soundFileHash = soundFileHash != 0 ? soundFileHash : 0x44141000;
+ _fileHashes[0] = fileHash1;
+ _fileHashes[1] = fileHash2;
+ createSurface(surfacePriority, 40, 40);
+ loadSprite(fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
+ setVisible(false);
+ SetUpdateHandler(&SsCommonPressButton::update);
+ SetMessageHandler(&SsCommonPressButton::handleMessage);
+}
+
+void SsCommonPressButton::setFileHashes(uint32 fileHash1, uint32 fileHash2) {
+ _fileHashes[0] = fileHash1;
+ _fileHashes[1] = fileHash2;
+ loadSprite(_status == 2 ? fileHash2 : fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
+}
+
+void SsCommonPressButton::update() {
+ if (_countdown != 0 && (--_countdown) == 0) {
+ if (_status == 1) {
+ _status = 2;
+ loadSprite(_fileHashes[1], kSLFDefDrawOffset | kSLFDefPosition);
+ _countdown = 4;
+ } else if (_status == 2) {
+ _status = 3;
+ loadSprite(_fileHashes[0], kSLFDefDrawOffset | kSLFDefPosition);
+ _countdown = 4;
+ } else if (_status == 3) {
+ _status = 0;
+ setVisible(false);
+ }
+ }
+}
+
+uint32 SsCommonPressButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x480B:
+ sendMessage(_parentScene, 0x480B, 0);
+ _status = 1;
+ _countdown = 4;
+ setVisible(true);
+ playSound(0, _soundFileHash);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene1002VenusFlyTrap::AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, bool isSecond)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _klaymen(klaymen), _isSecond(isSecond), _countdown(0) {
+
+ createSurface(995, 175, 195);
+ if (!_isSecond) {
+ if (getGlobalVar(V_FLYTRAP_RING_DOOR)) {
+ setDoDeltaX(1);
+ _x = 366;
+ _y = 435;
+ stRingGrabbed();
+ } else {
+ _x = 174 + getGlobalVar(V_FLYTRAP_POSITION_1) * 32;
+ _y = 435;
+ stIdle();
+ }
+ } else {
+ _x = 186 + getGlobalVar(V_FLYTRAP_POSITION_2) * 32;
+ _y = 364;
+ if (getGlobalVar(V_FLYTRAP_RING_BRIDGE) || getGlobalVar(V_FLYTRAP_RING_FENCE)) {
+ stRingGrabbed();
+ } else {
+ stIdle();
+ }
+ }
+ _flags = 4;
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
+ SetMessageHandler(&AsScene1002VenusFlyTrap::handleMessage);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+}
+
+void AsScene1002VenusFlyTrap::update() {
+ if (_countdown != 0 && (--_countdown == 0))
+ gotoNextState();
+ AnimatedSprite::update();
+}
+
+void AsScene1002VenusFlyTrap::upIdle() {
+ if (_countdown == 0 && _klaymen->getX() - 20 > _x)
+ setDoDeltaX(1);
+ else if (_klaymen->getX() + 20 < _x)
+ setDoDeltaX(0);
+ update();
+}
+
+uint32 AsScene1002VenusFlyTrap::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x000890C4)
+ playSound(0, 0xC21190D8);
+ else if (param.asInteger() == 0x522200A0)
+ playSound(0, 0x931080C8);
+ break;
+ case 0x1011:
+ if (_isSecond) {
+ if (_x >= 154 && _x <= 346) {
+ sendMessage(_parentScene, 0x2000, 0);
+ messageResult = 1;
+ }
+ } else {
+ if (_x >= 174 && _x <= 430) {
+ sendMessage(_parentScene, 0x2000, 0);
+ messageResult = 1;
+ }
+ }
+ break;
+ case 0x480B:
+ setDoDeltaX(param.asInteger() != 0 ? 1 : 0);
+ if (!_isSecond) {
+ if (getGlobalVar(V_FLYTRAP_RING_DOOR))
+ stRelease();
+ else
+ stWalk();
+ } else {
+ if (getGlobalVar(V_FLYTRAP_RING_BRIDGE) || getGlobalVar(V_FLYTRAP_RING_FENCE))
+ stRelease();
+ else
+ stWalk();
+ }
+ break;
+ case 0x480C:
+ if (_isSecond) {
+ if (_x >= 154 && _x <= 346)
+ messageResult = 1;
+ else
+ messageResult = 0;
+ } else {
+ if (_x >= 174 && _x <= 430)
+ messageResult = 1;
+ else
+ messageResult = 0;
+ }
+ break;
+ case 0x480E:
+ if (param.asInteger() == 1)
+ stGrabRing();
+ break;
+ case 0x4810:
+ swallowKlaymen();
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 995);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1015);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1002VenusFlyTrap::hmAnimationSimple(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1002VenusFlyTrap::hmAnimationExt(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x000890C4)
+ playSound(0, 0xC21190D8);
+ else if (param.asInteger() == 0x41881801) {
+ if (_isSecond) {
+ if (_x > 330)
+ sendMessage(_klaymen, 0x4811, 2);
+ else
+ sendMessage(_klaymen, 0x4811, 0);
+ } else {
+ sendMessage(_klaymen, 0x4811, 0);
+ }
+ } else if (param.asInteger() == 0x522200A0)
+ playSound(0, 0x931080C8);
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 995);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1015);
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1002VenusFlyTrap::stWalkBack() {
+ setDoDeltaX(2);
+ startAnimation(0xC4080034, 0, -1);
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
+ SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationExt);
+ NextState(&AsScene1002VenusFlyTrap::stIdle);
+}
+
+void AsScene1002VenusFlyTrap::stWalk() {
+ startAnimation(0xC4080034, 0, -1);
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
+ SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationSimple);
+ NextState(&AsScene1002VenusFlyTrap::stIdle);
+}
+
+void AsScene1002VenusFlyTrap::stRelease() {
+ sendMessage(_parentScene, 0x4807, 0);
+ startAnimation(0x82292851, 0, -1);
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
+ SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationSimple);
+ NextState(&AsScene1002VenusFlyTrap::stIdle);
+}
+
+void AsScene1002VenusFlyTrap::stGrabRing() {
+ setDoDeltaX(1);
+ startAnimation(0x86A82A11, 0, -1);
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
+ SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationSimple);
+ NextState(&AsScene1002VenusFlyTrap::stRingGrabbed);
+}
+
+void AsScene1002VenusFlyTrap::stRingGrabbed() {
+ startAnimation(0xB5A86034, 0, -1);
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
+ SetMessageHandler(&AsScene1002VenusFlyTrap::handleMessage);
+}
+
+void AsScene1002VenusFlyTrap::stKlaymenInside() {
+ startAnimation(0x31303094, 0, -1);
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
+ SetMessageHandler(NULL);
+ NextState(&AsScene1002VenusFlyTrap::stKlaymenInsideMoving);
+ _countdown = 24;
+}
+
+void AsScene1002VenusFlyTrap::stIdle() {
+ startAnimation(0xC8204250, 0, -1);
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::upIdle);
+ SetMessageHandler(&AsScene1002VenusFlyTrap::handleMessage);
+ if (_isSecond) {
+ if (_x >= 154 && _x <= 346)
+ setGlobalVar(V_FLYTRAP_POSITION_2, (_x - 186) / 32);
+ else {
+ NextState(&AsScene1002VenusFlyTrap::stWalkBack);
+ _countdown = 12;
+ }
+ } else {
+ if (_x >= 174 && _x <= 430)
+ setGlobalVar(V_FLYTRAP_POSITION_1, (_x - 174) / 32);
+ else {
+ NextState(&AsScene1002VenusFlyTrap::stWalkBack);
+ _countdown = 12;
+ }
+ }
+}
+
+void AsScene1002VenusFlyTrap::stKlaymenInsideMoving() {
+ startAnimation(0x152920C4, 0, -1);
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
+ SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationExt);
+ NextState(&AsScene1002VenusFlyTrap::stSpitOutKlaymen);
+}
+
+void AsScene1002VenusFlyTrap::stSpitOutKlaymen() {
+ startAnimation(0x84001117, 0, -1);
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
+ SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationExt);
+ NextState(&AsScene1002VenusFlyTrap::stIdle);
+}
+
+void AsScene1002VenusFlyTrap::swallowKlaymen() {
+ if (_x - 15 < _klaymen->getX() && _x + 15 > _klaymen->getX()) {
+ if (_isSecond)
+ setDoDeltaX(_x > 265 && _x < 330 ? 1 : 0);
+ else
+ setDoDeltaX(_x > 320 ? 1 : 0);
+ sendMessage(_klaymen, 0x2001, 0);
+ startAnimation(0x8C2C80D4, 0, -1);
+ SetUpdateHandler(&AsScene1002VenusFlyTrap::update);
+ SetMessageHandler(&AsScene1002VenusFlyTrap::hmAnimationExt);
+ NextState(&AsScene1002VenusFlyTrap::stKlaymenInside);
+ }
+}
+
+AsScene1002OutsideDoorBackground::AsScene1002OutsideDoorBackground(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1200), _countdown(0), _isDoorClosed(true) {
+
+ createSurface(850, 186, 212);
+ _x = 320;
+ _y = 240;
+ if (getGlobalVar(V_FLYTRAP_RING_DOOR)) {
+ startAnimation(0x004A4495, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ } else
+ setVisible(false);
+ SetUpdateHandler(&AsScene1002OutsideDoorBackground::update);
+ SetMessageHandler(&AsScene1002OutsideDoorBackground::handleMessage);
+}
+
+void AsScene1002OutsideDoorBackground::update() {
+ if (_countdown != 0 && (--_countdown == 0)) {
+ if (_isDoorClosed)
+ stCloseDoor();
+ else
+ stOpenDoor();
+ }
+ AnimatedSprite::update();
+}
+
+uint32 AsScene1002OutsideDoorBackground::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageResult) {
+ case 0x4808:
+ _isDoorClosed = false;
+ _countdown = 2;
+ break;
+ case 0x4809:
+ _isDoorClosed = true;
+ _countdown = 2;
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1002OutsideDoorBackground::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = handleMessage(messageNum, param, sender);
+ switch (messageResult) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1002OutsideDoorBackground::stOpenDoor() {
+ startAnimation(0x004A4495, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ setVisible(true);
+ SetMessageHandler(&AsScene1002OutsideDoorBackground::handleMessage);
+}
+
+void AsScene1002OutsideDoorBackground::stCloseDoor() {
+ startAnimation(0x004A4495, -1, -1);
+ _playBackwards = true;
+ setVisible(true);
+ SetMessageHandler(&AsScene1002OutsideDoorBackground::hmAnimation);
+ NextState(&AsScene1002OutsideDoorBackground::stDoorClosed);
+}
+
+void AsScene1002OutsideDoorBackground::stDoorClosed() {
+ setVisible(false);
+ stopAnimation();
+}
+
+AsScene1002KlaymenLadderHands::AsScene1002KlaymenLadderHands(NeverhoodEngine *vm, Klaymen *klaymen)
+ : AnimatedSprite(vm, 1200), _klaymen(klaymen) {
+
+ createSurface(1200, 40, 163);
+ setVisible(false);
+ SetUpdateHandler(&AsScene1002KlaymenLadderHands::update);
+ SetMessageHandler(&Sprite::handleMessage);
+}
+
+void AsScene1002KlaymenLadderHands::update() {
+ if (_klaymen->getCurrAnimFileHash() == 0x3A292504) {
+ startAnimation(0xBA280522, _klaymen->getFrameIndex(), -1);
+ _newStickFrameIndex = _klaymen->getFrameIndex();
+ setVisible(true);
+ _x = _klaymen->getX();
+ _y = _klaymen->getY();
+ setDoDeltaX(_klaymen->isDoDeltaX() ? 1 : 0);
+ } else if (_klaymen->getCurrAnimFileHash() == 0x122D1505) {
+ startAnimation(0x1319150C, _klaymen->getFrameIndex(), -1);
+ _newStickFrameIndex = _klaymen->getFrameIndex();
+ setVisible(true);
+ _x = _klaymen->getX();
+ _y = _klaymen->getY();
+ setDoDeltaX(_klaymen->isDoDeltaX() ? 1 : 0);
+ } else
+ setVisible(false);
+ AnimatedSprite::update();
+}
+
+AsScene1002KlaymenPeekHand::AsScene1002KlaymenPeekHand(NeverhoodEngine *vm, Scene *parentScene, Klaymen *klaymen)
+ : AnimatedSprite(vm, 1200), _parentScene(parentScene), _klaymen(klaymen),
+ _isClipRectSaved(false) {
+
+ createSurface(1000, 33, 41);
+ setVisible(false);
+ SetUpdateHandler(&AsScene1002KlaymenPeekHand::update);
+ SetMessageHandler(&AsScene1002KlaymenPeekHand::handleMessage);
+}
+
+void AsScene1002KlaymenPeekHand::update() {
+ if (_klaymen->getCurrAnimFileHash() == 0xAC20C012 && _klaymen->getFrameIndex() < 50) {
+ startAnimation(0x9820C913, _klaymen->getFrameIndex(), -1);
+ _newStickFrameIndex = _klaymen->getFrameIndex();
+ setVisible(true);
+ _x = _klaymen->getX();
+ _y = _klaymen->getY();
+ setDoDeltaX(_klaymen->isDoDeltaX() ? 1 : 0);
+ } else
+ setVisible(false);
+ AnimatedSprite::update();
+}
+
+uint32 AsScene1002KlaymenPeekHand::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x4AB28209) {
+ sendMessage(_parentScene, 0x1022, 1200);
+ _isClipRectSaved = true;
+ _savedClipRect = _surface->getClipRect();
+ setClipRect(0, 0, 640, 480);
+ } else if (param.asInteger() == 0x88001184) {
+ sendMessage(_parentScene, 0x1022, 1000);
+ if (_isClipRectSaved)
+ setClipRect(_savedClipRect);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+AsScene1004TrashCan::AsScene1004TrashCan(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1100) {
+
+ _x = 330;
+ _y = 327;
+ createSurface(800, 56, 50);
+ setVisible(false);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1004TrashCan::handleMessage);
+}
+
+uint32 AsScene1004TrashCan::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x225A8587)
+ playSound(0, 0x109AFC4C);
+ break;
+ case 0x2002:
+ startAnimation(0xEB312C11, 0, -1);
+ setVisible(true);
+ break;
+ case 0x3002:
+ stopAnimation();
+ setVisible(false);
+ break;
+ }
+ return 0;
+}
+
+static const KlaymenIdleTableItem klaymenIdleTable1002[] = {
+ {1, kIdlePickEar},
+ {2, kIdleWonderAbout}
+};
+
+KmScene1001::KmScene1001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+}
+
+uint32 KmScene1001::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ if (param.asInteger() == 2)
+ GotoState(&KmScene1001::stSleeping);
+ break;
+ case 0x480D:
+ GotoState(&KmScene1001::stPullHammerLever);
+ break;
+ case 0x4812:
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x4836:
+ if (param.asInteger() == 1) {
+ sendMessage(_parentScene, 0x2002, 0);
+ GotoState(&KmScene1001::stWakeUp);
+ }
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+void KmScene1001::stWakeUp() {
+ _busyStatus = 1;
+ _acceptInput = false;
+ startAnimation(0x527AC970, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&Klaymen::hmLowLevelAnimation);
+ SetSpriteUpdate(NULL);
+}
+
+void KmScene1001::stSleeping() {
+ _busyStatus = 0;
+ _acceptInput = true;
+ startAnimation(0x5A38C110, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1001::hmSleeping);
+ SetSpriteUpdate(NULL);
+}
+
+uint32 KmScene1001::hmSleeping(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevel(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x03060012) {
+ playSound(0, 0xC0238244);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene1001::stPullHammerLever() {
+ if (!stStartAction(AnimationCallback(&KmScene1001::stPullHammerLever))) {
+ _busyStatus = 2;
+ _acceptInput = false;
+ startAnimation(0x00648953, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1001::hmPullHammerLever);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ }
+}
+
+uint32 KmScene1001::hmPullHammerLever(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Klaymen::hmLever(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x4AB28209)
+ sendMessage(_attachedSprite, 0x480F, 0);
+ break;
+ }
+ return messageResult;
+}
+
+KmScene1002::KmScene1002(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ setKlaymenIdleTable1();
+}
+
+void KmScene1002::setupJumpToRing() {
+ _acceptInput = false;
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1002::hmJumpToRing);
+ SetSpriteUpdate(&Klaymen::suUpdateDestX);
+ NextState(&KmScene1002::stHangOnRing);
+ sendMessage(_attachedSprite, 0x482B, 0);
+}
+
+void KmScene1002::stJumpToRing1() {
+ if (!stStartAction(AnimationCallback(&KmScene1002::stJumpToRing1))) {
+ _busyStatus = 0;
+ startAnimation(0xD82890BA, 0, -1);
+ setupJumpToRing();
+ }
+}
+
+void KmScene1002::xUpdate() {
+ if (_x >= 250 && _x <= 435 && _y >= 420) {
+ if (_idleTableNum == 0) {
+ setKlaymenIdleTable(klaymenIdleTable1002, ARRAYSIZE(klaymenIdleTable1002));
+ _idleTableNum = 1;
+ }
+ } else if (_idleTableNum == 1) {
+ setKlaymenIdleTable1();
+ _idleTableNum = 0;
+ }
+}
+
+uint32 KmScene1002::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x2001:
+ GotoState(&Klaymen::stStandIdleSpecial);
+ break;
+ case 0x2007:
+ _otherSprite = (Sprite*)param.asEntity();
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4803:
+ if (param.asInteger() == 1)
+ GotoState(&KmScene1002::stJumpAndFall);
+ else if (param.asInteger() == 2)
+ GotoState(&KmScene1002::stDropFromRing);
+ break;
+ case 0x4804:
+ GotoState(&Klaymen::stPeekWall);
+ break;
+ case 0x4805:
+ switch (param.asInteger()) {
+ case 1:
+ GotoState(&KmScene1002::stJumpToRing1);
+ break;
+ case 2:
+ GotoState(&KmScene1002::stJumpToRing2);
+ break;
+ case 3:
+ GotoState(&KmScene1002::stJumpToRing3);
+ break;
+ case 4:
+ GotoState(&KmScene1002::stJumpToRing4);
+ break;
+ }
+ break;
+ case 0x480A:
+ GotoState(&KmScene1002::stMoveVenusFlyTrap);
+ break;
+ case 0x480D:
+ GotoState(&KmScene1002::stJumpToRingVenusFlyTrap);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stPressDoorButton);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ startWalkToAttachedSpriteXDistance(param.asInteger());
+ break;
+ case 0x4820:
+ sendMessage(_parentScene, 0x2005, 0);
+ GotoState(&Klaymen::stContinueClimbLadderUp);
+ break;
+ case 0x4821:
+ sendMessage(_parentScene, 0x2005, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderDown);
+ break;
+ case 0x4822:
+ sendMessage(_parentScene, 0x2005, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderUp);
+ break;
+ case 0x4823:
+ sendMessage(_parentScene, 0x2006, 0);
+ GotoState(&Klaymen::stClimbLadderHalf);
+ break;
+ case 0x482E:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWalkToFrontNoStep);
+ else
+ GotoState(&Klaymen::stWalkToFront);
+ break;
+ case 0x482F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnToFront);
+ else
+ GotoState(&Klaymen::stTurnToBack);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+KmScene1004::KmScene1004(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ _dataResource.load(0x01900A04);
+}
+
+uint32 KmScene1004::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x4818:
+ startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
+ break;
+ case 0x481E:
+ GotoState(&KmScene1004::stReadNote);
+ break;
+ case 0x4820:
+ sendMessage(_parentScene, 0x2000, 0);
+ GotoState(&Klaymen::stContinueClimbLadderUp);
+ break;
+ case 0x4821:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderDown);
+ break;
+ case 0x4822:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderUp);
+ break;
+ case 0x4823:
+ sendMessage(_parentScene, 0x2001, 0);
+ GotoState(&Klaymen::stClimbLadderHalf);
+ break;
+ case 0x4824:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = _dataResource.getPoint(param.asInteger()).y;
+ GotoState(&Klaymen::stStartClimbLadderDown);
+ break;
+ case 0x4825:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = _dataResource.getPoint(param.asInteger()).y;
+ GotoState(&Klaymen::stStartClimbLadderUp);
+ break;
+ case 0x4828:
+ GotoState(&Klaymen::stTurnToBackToUse);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+uint32 KmScene1002::hmJumpToRing(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x168050A0) {
+ sendMessage(_attachedSprite, 0x4806, 0);
+ _acceptInput = true;
+ } else if (param.asInteger() == 0x320AC306) {
+ playSound(0, 0x5860C640);
+ } else if (param.asInteger() == 0x4AB28209) {
+ sendMessage(_attachedSprite, 0x482A, 0);
+ } else if (param.asInteger() == 0x88001184) {
+ sendMessage(_attachedSprite, 0x482B, 0);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene1002::stHangOnRing() {
+ _busyStatus = 0;
+ _acceptInput = true;
+ startAnimation(0x4829E0B8, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&Klaymen::hmLowLevel);
+ SetSpriteUpdate(NULL);
+}
+
+void KmScene1002::stJumpToRing2() {
+ if (!stStartAction(AnimationCallback(&KmScene1002::stJumpToRing2))) {
+ _busyStatus = 0;
+ startAnimation(0x900980B2, 0, -1);
+ setupJumpToRing();
+ }
+}
+
+void KmScene1002::stJumpToRing3() {
+ if (!stStartAction(AnimationCallback(&KmScene1002::stJumpToRing3))) {
+ _busyStatus = 0;
+ _acceptInput = false;
+ startAnimation(0xBA1910B2, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetSpriteUpdate(&Klaymen::suUpdateDestX);
+ SetMessageHandler(&KmScene1002::hmJumpToRing3);
+ NextState(&KmScene1002::stHoldRing3);
+ sendMessage(_attachedSprite, 0x482B, 0);
+ }
+}
+
+uint32 KmScene1002::hmJumpToRing3(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x168050A0) {
+ sendMessage(_attachedSprite, 0x4806, 0);
+ } else if (param.asInteger() == 0x320AC306) {
+ playSound(0, 0x5860C640);
+ } else if (param.asInteger() == 0x4AB28209) {
+ sendMessage(_attachedSprite, 0x482A, 0);
+ } else if (param.asInteger() == 0x88001184) {
+ sendMessage(_attachedSprite, 0x482B, 0);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene1002::stHoldRing3() {
+ _busyStatus = 0;
+ _acceptInput = true;
+ startAnimation(0x4A293FB0, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1002::hmHoldRing3);
+ SetSpriteUpdate(NULL);
+}
+
+uint32 KmScene1002::hmHoldRing3(int messageNum, const MessageParam &param, Entity *sender) {
+ if (messageNum == 0x1008) {
+ stReleaseRing();
+ return 0;
+ }
+ return hmLowLevel(messageNum, param, sender);
+}
+
+void KmScene1002::stJumpToRing4() {
+ if (!stStartAction(AnimationCallback(&KmScene1002::stJumpToRing4))) {
+ _busyStatus = 0;
+ startAnimation(0xB8699832, 0, -1);
+ setupJumpToRing();
+ }
+}
+
+void KmScene1002::stJumpToRingVenusFlyTrap() {
+ if (!stStartAction(AnimationCallback(&KmScene1002::stJumpToRingVenusFlyTrap))) {
+ _busyStatus = 2;
+ _acceptInput = false;
+ startAnimation(0x584984B4, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1002::hmJumpToRingVenusFlyTrap);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ NextState(&KmScene1002::stLandOnFeet);
+ sendMessage(_attachedSprite, 0x482B, 0);
+ }
+}
+
+uint32 KmScene1002::hmJumpToRingVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x168050A0) {
+ sendMessage(_attachedSprite, 0x480F, 0);
+ } else if (param.asInteger() == 0x586B0300) {
+ sendMessage(_otherSprite, 0x480E, 1);
+ } else if (param.asInteger() == 0x4AB28209) {
+ sendMessage(_attachedSprite, 0x482A, 0);
+ } else if (param.asInteger() == 0x88001184) {
+ sendMessage(_attachedSprite, 0x482B, 0);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene1002::stJumpAndFall() {
+ if (!stStartAction(AnimationCallback(&KmScene1002::stJumpAndFall))) {
+ sendMessage(_parentScene, 0x1024, 3);
+ _busyStatus = 2;
+ _acceptInput = false;
+ startAnimation(0xB93AB151, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1002::hmJumpAndFall);
+ SetSpriteUpdate(&Klaymen::suFallDown);
+ NextState(&KmScene1002::stLandOnFeet);
+ }
+}
+
+void KmScene1002::stDropFromRing() {
+ if (_attachedSprite) {
+ _x = _attachedSprite->getX();
+ sendMessage(_attachedSprite, 0x4807, 0);
+ _attachedSprite = NULL;
+ }
+ _busyStatus = 2;
+ _acceptInput = false;
+ startAnimation(0x586984B1, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&Klaymen::hmLowLevel);
+ SetSpriteUpdate(&Klaymen::suFallDown);
+ NextState(&KmScene1002::stLandOnFeet);
+}
+
+uint32 KmScene1002::hmJumpAndFall(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevel(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x1307050A) {
+ playSound(0, 0x40428A09);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene1002::stMoveVenusFlyTrap() {
+ if (!stStartAction(AnimationCallback(&KmScene1002::stMoveVenusFlyTrap))) {
+ _busyStatus = 2;
+ _isMoveObjectRequested = false;
+ _acceptInput = true;
+ setDoDeltaX(_attachedSprite->getX() < _x ? 1 : 0);
+ startAnimation(0x5C01A870, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1002::hmMoveVenusFlyTrap);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ FinalizeState(&KmScene1002::evMoveVenusFlyTrapDone);
+ }
+}
+
+void KmScene1002::stContinueMovingVenusFlyTrap() {
+ _isMoveObjectRequested = false;
+ _acceptInput = true;
+ startAnimationByHash(0x5C01A870, 0x01084280, 0);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1002::hmMoveVenusFlyTrap);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ FinalizeState(&KmScene1002::evMoveVenusFlyTrapDone);
+}
+
+void KmScene1002::evMoveVenusFlyTrapDone() {
+ sendMessage(_attachedSprite, 0x482A, 0);
+}
+
+uint32 KmScene1002::hmMoveVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender) {
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x01084280) {
+ sendMessage(_attachedSprite, 0x480B, (uint32)_doDeltaX);
+ } else if (param.asInteger() == 0x02421405) {
+ if (_isMoveObjectRequested) {
+ if (sendMessage(_attachedSprite, 0x480C, (uint32)_doDeltaX) != 0)
+ stContinueMovingVenusFlyTrap();
+ } else {
+ SetMessageHandler(&KmScene1002::hmFirstMoveVenusFlyTrap);
+ }
+ } else if (param.asInteger() == 0x4AB28209) {
+ sendMessage(_attachedSprite, 0x482A, 0);
+ } else if (param.asInteger() == 0x88001184) {
+ sendMessage(_attachedSprite, 0x482B, 0);
+ } else if (param.asInteger() == 0x32180101) {
+ playSound(0, 0x405002D8);
+ } else if (param.asInteger() == 0x0A2A9098) {
+ playSound(0, 0x0460E2FA);
+ }
+ break;
+ case 0x480A:
+ _isMoveObjectRequested = true;
+ return 0;
+ }
+ return hmLowLevelAnimation(messageNum, param, sender);
+}
+
+uint32 KmScene1002::hmFirstMoveVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x4AB28209) {
+ sendMessage(_attachedSprite, 0x482A, 0);
+ } else if (param.asInteger() == 0x88001184) {
+ sendMessage(_attachedSprite, 0x482B, 0);
+ } else if (param.asInteger() == 0x32180101) {
+ playSound(0, 0x405002D8);
+ } else if (param.asInteger() == 0x0A2A9098) {
+ playSound(0, 0x0460E2FA);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+uint32 KmScene1004::hmReadNote(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x04684052) {
+ _acceptInput = true;
+ sendMessage(_parentScene, 0x2002, 0);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene1004::stReadNote() {
+ _busyStatus = 2;
+ _acceptInput = false;
+ startAnimation(0x123E9C9F, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1004::hmReadNote);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module1000_sprites.h b/engines/neverhood/modules/module1000_sprites.h
new file mode 100644
index 0000000000..540a258ddc
--- /dev/null
+++ b/engines/neverhood/modules/module1000_sprites.h
@@ -0,0 +1,257 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1000_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE1000_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class AsScene1001Door : public AnimatedSprite {
+public:
+ AsScene1001Door(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void hammerHitsDoor();
+ void stShowIdleDoor();
+ void stBustedDoorMove();
+ void stBustedDoorGone();
+};
+
+class AsScene1001Hammer : public AnimatedSprite {
+public:
+ AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
+protected:
+ Sprite *_asDoor;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1001Window : public AnimatedSprite {
+public:
+ AsScene1001Window(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1001Lever : public AnimatedSprite {
+public:
+ AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsCommonButtonSprite : public StaticSprite {
+public:
+ SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
+protected:
+ Scene *_parentScene;
+ uint32 _soundFileHash;
+ int16 _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002Ring : public AnimatedSprite {
+public:
+ AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool isSpecial, int16 x, int16 y, int16 clipY1, bool isRingLow);
+protected:
+ Scene *_parentScene;
+ bool _isSpecial;
+ void update();
+ uint32 hmRingIdle(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRingPulled1(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRingPulled2(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRingHangingLow(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRingReleased(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002Door : public StaticSprite {
+public:
+ AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect);
+protected:
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suOpenDoor();
+ void suCloseDoor();
+};
+
+class AsScene1002BoxingGloveHitEffect : public AnimatedSprite {
+public:
+ AsScene1002BoxingGloveHitEffect(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002DoorSpy : public AnimatedSprite {
+public:
+ AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *asScene1002BoxingGloveHitEffect);
+protected:
+ Scene *_parentScene;
+ Sprite *_asDoor;
+ Sprite *_asBoxingGloveHitEffect;
+ NRect _clipRect;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmDoorSpyAnimation(int messageNum, const MessageParam &param, Entity *sender);
+ void suDoorSpy();
+ void stDoorSpyIdle();
+ void stDoorSpyBoxingGlove();
+};
+
+class SsCommonPressButton : public StaticSprite {
+public:
+ SsCommonPressButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
+ void setFileHashes(uint32 fileHash1, uint32 fileHash2);
+protected:
+ Scene *_parentScene;
+ uint32 _soundFileHash;
+ uint32 _fileHashes[2];
+ int _status;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1002VenusFlyTrap : public AnimatedSprite {
+public:
+ AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, bool isSecond);
+protected:
+ Scene *_parentScene;
+ Sprite *_klaymen;
+ int _countdown;
+ bool _isSecond;
+ void update();
+ void upIdle();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmAnimationSimple(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmAnimationExt(int messageNum, const MessageParam &param, Entity *sender);
+ void stWalkBack();
+ void stWalk();
+ void stRelease();
+ void stGrabRing();
+ void stRingGrabbed();
+ void stKlaymenInside();
+ void stIdle();
+ void stKlaymenInsideMoving();
+ void stSpitOutKlaymen();
+ void swallowKlaymen();
+};
+
+class AsScene1002OutsideDoorBackground : public AnimatedSprite {
+public:
+ AsScene1002OutsideDoorBackground(NeverhoodEngine *vm);
+protected:
+ int _countdown;
+ bool _isDoorClosed;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stCloseDoor();
+ void stDoorClosed();
+};
+
+class AsScene1002KlaymenLadderHands : public AnimatedSprite {
+public:
+ AsScene1002KlaymenLadderHands(NeverhoodEngine *vm, Klaymen *klaymen);
+protected:
+ Klaymen *_klaymen;
+ void update();
+};
+
+class AsScene1002KlaymenPeekHand : public AnimatedSprite {
+public:
+ AsScene1002KlaymenPeekHand(NeverhoodEngine *vm, Scene *parentScene, Klaymen *klaymen);
+protected:
+ Scene *_parentScene;
+ Klaymen *_klaymen;
+ bool _isClipRectSaved;
+ NRect _savedClipRect;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1004TrashCan : public AnimatedSprite {
+public:
+ AsScene1004TrashCan(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class KmScene1001 : public Klaymen {
+public:
+ KmScene1001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void stWakeUp();
+ void stSleeping();
+ void stPullHammerLever();
+ uint32 hmSleeping(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmPullHammerLever(int messageNum, const MessageParam &param, Entity *sender);
+
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene1002 : public Klaymen {
+public:
+ KmScene1002(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void stJumpToRing1();
+ void stJumpToRing2();
+ void stJumpToRing3();
+ void stJumpToRing4();
+ void setupJumpToRing();
+ void stHangOnRing();
+ void stHoldRing3();
+ void stDropFromRing();
+ void stJumpToRingVenusFlyTrap();
+ void stJumpAndFall();
+ void stMoveVenusFlyTrap();
+ void stContinueMovingVenusFlyTrap();
+ void evMoveVenusFlyTrapDone();
+
+ uint32 hmJumpToRing(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmJumpToRing3(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmHoldRing3(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmJumpToRingVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmJumpAndFall(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmMoveVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmFirstMoveVenusFlyTrap(int messageNum, const MessageParam &param, Entity *sender);
+
+ void xUpdate();
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene1004 : public Klaymen {
+public:
+ KmScene1004(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void stReadNote();
+ uint32 hmReadNote(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1000_SPRITES_H */
diff --git a/engines/neverhood/modules/module1100.cpp b/engines/neverhood/modules/module1100.cpp
index faa0516d7e..af2df2e742 100644
--- a/engines/neverhood/modules/module1100.cpp
+++ b/engines/neverhood/modules/module1100.cpp
@@ -20,9 +20,10 @@
*
*/
-#include "neverhood/modules/module1100.h"
#include "neverhood/gamemodule.h"
#include "neverhood/navigationscene.h"
+#include "neverhood/modules/module1100.h"
+#include "neverhood/modules/module1100_sprites.h"
namespace Neverhood {
@@ -236,6 +237,13 @@ void Module1100::updateScene() {
}
}
+static const uint32 kScene1105BackgroundFileHashes[] = {
+ 0x20018662,
+ 0x20014202,
+ 0x20012202,
+ 0x20010002 // CHECKME: This used ??
+};
+
static const uint32 kScene1105FileHashes[] = {
0x00028006,
0x0100A425,
@@ -249,186 +257,6 @@ static const uint32 kScene1105FileHashes[] = {
0xB14A891E
};
-static const uint32 kScene1105BackgroundFileHashes[] = {
- 0x20018662,
- 0x20014202,
- 0x20012202,
- 0x20010002 // CHECKME: This used ??
-};
-
-static const uint32 kSsScene1105SymbolDieFileHashes[] = {
- 0,
- 0x90898414,
- 0x91098414,
- 0x92098414,
- 0x94098414,
- 0x98098414,
- 0x80098414,
- 0xB0098414,
- 0xD0098414,
- 0x10098414
-};
-
-SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds)
- : StaticSprite(vm, fileHash, 200), _parentScene(parentScene), _countdown(0) {
-
- _collisionBounds = collisionBounds;
- SetMessageHandler(&SsScene1105Button::handleMessage);
- SetUpdateHandler(&SsScene1105Button::update);
- setVisible(false);
-}
-
-void SsScene1105Button::update() {
- if (_countdown != 0 && (--_countdown == 0)) {
- sendMessage(_parentScene, 0x4807, 0);
- setVisible(false);
- }
-}
-
-uint32 SsScene1105Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown == 0) {
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- }
- break;
- case 0x480B:
- _countdown = 8;
- setVisible(true);
- playSound(0, 0x44141000);
- break;
- }
- return messageResult;
-}
-
-SsScene1105Symbol::SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y)
- : StaticSprite(vm, 0) {
-
- loadSprite(fileHash, kSLFCenteredDrawOffset | kSLFSetPosition, 200, x, y);
-}
-
-void SsScene1105Symbol::hide() {
- setVisible(false);
- _needRefresh = true;
- updatePosition();
-}
-
-SsScene1105SymbolDie::SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y)
- : StaticSprite(vm, 1100), _dieIndex(dieIndex) {
-
- _x = x;
- _y = y;
- createSurface(200, 50, 50);
- loadSymbolSprite();
- SetMessageHandler(&SsScene1105SymbolDie::handleMessage);
-}
-
-uint32 SsScene1105SymbolDie::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- loadSymbolSprite();
- break;
- }
- return messageResult;
-}
-
-void SsScene1105SymbolDie::loadSymbolSprite() {
- loadSprite(kSsScene1105SymbolDieFileHashes[getSubVar(VA_CURR_DICE_NUMBERS, _dieIndex)], kSLFCenteredDrawOffset);
-}
-
-void SsScene1105SymbolDie::hide() {
- setVisible(false);
- _needRefresh = true;
- updatePosition();
-}
-
-AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
-
- createSurface(100, 556, 328);
- _x = 320;
- _y = 240;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1105TeddyBear::handleMessage);
- startAnimation(0x65084002, 0, -1);
- _newStickFrameIndex = 0;
- setVisible(false);
- _needRefresh = true;
- updatePosition();
- loadSound(0, 0xCE840261);
- loadSound(1, 0xCCA41A62);
-}
-
-uint32 AsScene1105TeddyBear::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2002:
- if (getGlobalVar(V_ROBOT_TARGET)) {
- startAnimation(0x6B0C0432, 0, -1);
- playSound(0);
- } else {
- startAnimation(0x65084002, 0, -1);
- playSound(1);
- }
- break;
- case 0x3002:
- sendMessage(_parentScene, 0x2003, 0);
- stopAnimation();
- break;
- }
- return messageResult;
-}
-
-void AsScene1105TeddyBear::show() {
- setVisible(true);
- _needRefresh = true;
- updatePosition();
-}
-
-void AsScene1105TeddyBear::hide() {
- setVisible(false);
- _needRefresh = true;
- updatePosition();
-}
-
-SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene)
- : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _isClicked(false) {
-
- loadSprite(0x8228A46C, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
- setVisible(false);
- loadSound(0, 0x44045140);
- SetUpdateHandler(&SsScene1105OpenButton::update);
- SetMessageHandler(&SsScene1105OpenButton::handleMessage);
-}
-
-void SsScene1105OpenButton::update() {
- updatePosition();
- if (_countdown != 0 && (--_countdown == 0)) {
- setVisible(false);
- sendMessage(_parentScene, 0x2001, 0);
- }
-}
-
-uint32 SsScene1105OpenButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = 0;
- Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown == 0 && !_isClicked) {
- playSound(0);
- setVisible(true);
- _isClicked = true;
- _countdown = 4;
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
Scene1105::Scene1105(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _countdown(0), _isPanelOpen(false), _isActionButtonClicked(false), _doMoveTeddy(false),
_isClosePanelDone(false), _leaveResult(0), _backgroundIndex(0) {
diff --git a/engines/neverhood/modules/module1100.h b/engines/neverhood/modules/module1100.h
index 373f6b703f..38bac1f298 100644
--- a/engines/neverhood/modules/module1100.h
+++ b/engines/neverhood/modules/module1100.h
@@ -29,8 +29,6 @@
namespace Neverhood {
-// Module1100
-
class Module1100 : public Module {
public:
Module1100(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -42,52 +40,9 @@ protected:
void updateScene();
};
-class SsScene1105Button : public StaticSprite {
-public:
- SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds);
-protected:
- Scene *_parentScene;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene1105Symbol : public StaticSprite {
-public:
- SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y);
- void hide();
-};
-
-class SsScene1105SymbolDie : public StaticSprite {
-public:
- SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y);
- void hide();
-protected:
- uint _dieIndex;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void loadSymbolSprite();
-};
-
-class AsScene1105TeddyBear : public AnimatedSprite {
-public:
- AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene);
- void show();
- void hide();
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene1105OpenButton : public StaticSprite {
-public:
- SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene);
-protected:
- Scene *_parentScene;
- int _countdown;
- bool _isClicked;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
+class AsScene1105TeddyBear;
+class SsScene1105Symbol;
+class SsScene1105SymbolDie;
class Scene1105 : public Scene {
public:
diff --git a/engines/neverhood/modules/module1100_sprites.cpp b/engines/neverhood/modules/module1100_sprites.cpp
new file mode 100644
index 0000000000..51e0bb3f49
--- /dev/null
+++ b/engines/neverhood/modules/module1100_sprites.cpp
@@ -0,0 +1,265 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1100_sprites.h"
+
+namespace Neverhood {
+
+static const uint32 kSsScene1105SymbolDieFileHashes[] = {
+ 0,
+ 0x90898414,
+ 0x91098414,
+ 0x92098414,
+ 0x94098414,
+ 0x98098414,
+ 0x80098414,
+ 0xB0098414,
+ 0xD0098414,
+ 0x10098414
+};
+
+SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds)
+ : StaticSprite(vm, fileHash, 200), _parentScene(parentScene), _countdown(0) {
+
+ _collisionBounds = collisionBounds;
+ SetMessageHandler(&SsScene1105Button::handleMessage);
+ SetUpdateHandler(&SsScene1105Button::update);
+ setVisible(false);
+}
+
+void SsScene1105Button::update() {
+ if (_countdown != 0 && (--_countdown == 0)) {
+ sendMessage(_parentScene, 0x4807, 0);
+ setVisible(false);
+ }
+}
+
+uint32 SsScene1105Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0) {
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ }
+ break;
+ case 0x480B:
+ _countdown = 8;
+ setVisible(true);
+ playSound(0, 0x44141000);
+ break;
+ }
+ return messageResult;
+}
+
+SsScene1105Symbol::SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y)
+ : StaticSprite(vm, 0) {
+
+ loadSprite(fileHash, kSLFCenteredDrawOffset | kSLFSetPosition, 200, x, y);
+}
+
+void SsScene1105Symbol::hide() {
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+}
+
+SsScene1105SymbolDie::SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y)
+ : StaticSprite(vm, 1100), _dieIndex(dieIndex) {
+
+ _x = x;
+ _y = y;
+ createSurface(200, 50, 50);
+ loadSymbolSprite();
+ SetMessageHandler(&SsScene1105SymbolDie::handleMessage);
+}
+
+uint32 SsScene1105SymbolDie::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ loadSymbolSprite();
+ break;
+ }
+ return messageResult;
+}
+
+void SsScene1105SymbolDie::loadSymbolSprite() {
+ loadSprite(kSsScene1105SymbolDieFileHashes[getSubVar(VA_CURR_DICE_NUMBERS, _dieIndex)], kSLFCenteredDrawOffset);
+}
+
+void SsScene1105SymbolDie::hide() {
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+}
+
+AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
+
+ createSurface(100, 556, 328);
+ _x = 320;
+ _y = 240;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1105TeddyBear::handleMessage);
+ startAnimation(0x65084002, 0, -1);
+ _newStickFrameIndex = 0;
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+ loadSound(0, 0xCE840261);
+ loadSound(1, 0xCCA41A62);
+}
+
+uint32 AsScene1105TeddyBear::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2002:
+ if (getGlobalVar(V_ROBOT_TARGET)) {
+ startAnimation(0x6B0C0432, 0, -1);
+ playSound(0);
+ } else {
+ startAnimation(0x65084002, 0, -1);
+ playSound(1);
+ }
+ break;
+ case 0x3002:
+ sendMessage(_parentScene, 0x2003, 0);
+ stopAnimation();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1105TeddyBear::show() {
+ setVisible(true);
+ _needRefresh = true;
+ updatePosition();
+}
+
+void AsScene1105TeddyBear::hide() {
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+}
+
+SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene)
+ : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _isClicked(false) {
+
+ loadSprite(0x8228A46C, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ setVisible(false);
+ loadSound(0, 0x44045140);
+ SetUpdateHandler(&SsScene1105OpenButton::update);
+ SetMessageHandler(&SsScene1105OpenButton::handleMessage);
+}
+
+void SsScene1105OpenButton::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ setVisible(false);
+ sendMessage(_parentScene, 0x2001, 0);
+ }
+}
+
+uint32 SsScene1105OpenButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = 0;
+ Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0 && !_isClicked) {
+ playSound(0);
+ setVisible(true);
+ _isClicked = true;
+ _countdown = 4;
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+KmScene1109::KmScene1109(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1109::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x2000:
+ _isSittingInTeleporter = param.asInteger() != 0;
+ messageResult = 1;
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stSitIdleTeleporter);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ if (param.asInteger() != 0) {
+ _destX = param.asInteger();
+ GotoState(&Klaymen::stWalkingFirst);
+ } else
+ GotoState(&Klaymen::stPeekWall);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481D:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stTurnToUseInTeleporter);
+ break;
+ case 0x481E:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stReturnFromUseInTeleporter);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4835:
+ sendMessage(_parentScene, 0x2000, 1);
+ _isSittingInTeleporter = true;
+ GotoState(&Klaymen::stSitInTeleporter);
+ break;
+ case 0x4836:
+ sendMessage(_parentScene, 0x2000, 0);
+ _isSittingInTeleporter = false;
+ GotoState(&Klaymen::stGetUpFromTeleporter);
+ break;
+ case 0x483D:
+ teleporterAppear(0x2C2A4A1C);
+ break;
+ case 0x483E:
+ teleporterDisappear(0x3C2E4245);
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module1100_sprites.h b/engines/neverhood/modules/module1100_sprites.h
new file mode 100644
index 0000000000..c8e5a838da
--- /dev/null
+++ b/engines/neverhood/modules/module1100_sprites.h
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1100_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE1100_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class SsScene1105Button : public StaticSprite {
+public:
+ SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene1105Symbol : public StaticSprite {
+public:
+ SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y);
+ void hide();
+};
+
+class SsScene1105SymbolDie : public StaticSprite {
+public:
+ SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y);
+ void hide();
+protected:
+ uint _dieIndex;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void loadSymbolSprite();
+};
+
+class AsScene1105TeddyBear : public AnimatedSprite {
+public:
+ AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene);
+ void show();
+ void hide();
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene1105OpenButton : public StaticSprite {
+public:
+ SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ bool _isClicked;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class KmScene1109 : public Klaymen {
+public:
+ KmScene1109(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1100_SPRITES_H */
diff --git a/engines/neverhood/modules/module1200.cpp b/engines/neverhood/modules/module1200.cpp
index e7766419f9..975545091d 100644
--- a/engines/neverhood/modules/module1200.cpp
+++ b/engines/neverhood/modules/module1200.cpp
@@ -21,6 +21,7 @@
*/
#include "neverhood/modules/module1200.h"
+#include "neverhood/modules/module1200_sprites.h"
namespace Neverhood {
@@ -92,566 +93,10 @@ void Module1200::updateScene() {
}
}
-// Scene1201
-
static const uint32 kScene1201InitArray[] = {
1, 0, 2, 4, 5, 3, 6, 7, 8, 10, 9, 11, 13, 14, 12, 16, 17, 15
};
-static const NPoint kScene1201PointArray[] = {
- {218, 193}, {410, 225}, {368, 277},
- {194, 227}, {366, 174}, {458, 224},
- {242, 228}, {512, 228}, {458, 277},
- {217, 233}, {458, 173}, {410, 276},
- {203, 280}, {371, 226}, {508, 279},
- {230, 273}, {410, 171}, {493, 174}
-};
-
-static const uint32 kScene1201TntFileHashList1[] = {
- 0x2098212D, 0x1600437E, 0x1600437E,
- 0x00A840E3, 0x1A1830F6, 0x1A1830F6,
- 0x00212062, 0x384010B6, 0x384010B6,
- 0x07A01080, 0xD80C2837, 0xD80C2837,
- 0x03A22092, 0xD8802CB6, 0xD8802CB6,
- 0x03A93831, 0xDA460476, 0xDA460476
-};
-
-static const uint32 kScene1201TntFileHashList2[] = {
- 0x3040C676, 0x10914448, 0x10914448,
- 0x3448A066, 0x1288C049, 0x1288C049,
- 0x78C0E026, 0x3098D05A, 0x3098D05A,
- 0x304890E6, 0x1284E048, 0x1284E048,
- 0xB140A1E6, 0x5088A068, 0x5088A068,
- 0x74C4C866, 0x3192C059, 0x3192C059
-};
-
-SsScene1201Tnt::SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2)
- : StaticSprite(vm, 900) {
-
- int16 x = kScene1201PointArray[pointIndex].x;
- int16 y = kScene1201PointArray[pointIndex].y;
- if (x < 300)
- loadSprite(kScene1201TntFileHashList1[elemIndex], kSLFDefDrawOffset | kSLFDefPosition, 50);
- else
- loadSprite(kScene1201TntFileHashList2[elemIndex], kSLFCenteredDrawOffset | kSLFSetPosition, 50, x, y - 20);
- setClipRect(0, 0, 640, clipY2);
-}
-
-AsScene1201Tape::AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash)
- : AnimatedSprite(vm, fileHash, surfacePriority, x, y), _parentScene(parentScene), _nameHash(nameHash) {
-
- if (!getSubVar(VA_HAS_TAPE, _nameHash) && !getSubVar(VA_IS_TAPE_INSERTED, _nameHash)) {
- SetMessageHandler(&AsScene1201Tape::handleMessage);
- } else {
- setVisible(false);
- SetMessageHandler(NULL);
- }
-}
-
-uint32 AsScene1201Tape::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- break;
- case 0x4806:
- setSubVar(VA_HAS_TAPE, _nameHash, 1);
- setVisible(false);
- SetMessageHandler(NULL);
- break;
- }
- return messageResult;
-}
-
-AsScene1201TntManRope::AsScene1201TntManRope(NeverhoodEngine *vm, bool isDummyHanging)
- : AnimatedSprite(vm, 1200) {
-
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1201TntManRope::handleMessage);
- createSurface(10, 34, 149);
- _x = 202;
- _y = -32;
- if (isDummyHanging) {
- startAnimation(0x928F0C10, 15, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- } else {
- startAnimation(0x928F0C10, 0, -1);
- _newStickFrameIndex = 0;
- }
-}
-
-uint32 AsScene1201TntManRope::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x02060018)
- playSound(0, 0x47900E06);
- break;
- case 0x2006:
- startAnimation(0x928F0C10, 1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- break;
- }
- return messageResult;
-}
-
-AsScene1201RightDoor::AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen)
- : AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown(0) {
-
- createSurface1(0xD088AC30, 100);
- _x = 320;
- _y = 240;
- SetUpdateHandler(&AsScene1201RightDoor::update);
- SetMessageHandler(&AsScene1201RightDoor::handleMessage);
- _newStickFrameIndex = STICK_LAST_FRAME;
- if (isOpen) {
- startAnimation(0xD088AC30, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- _countdown = 25;
- } else {
- stopAnimation();
- setVisible(false);
- }
-}
-
-void AsScene1201RightDoor::update() {
- if (_countdown != 0 && (--_countdown == 0))
- stCloseDoor();
- AnimatedSprite::update();
-}
-
-uint32 AsScene1201RightDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- case 0x4829:
- stOpenDoor();
- break;
- }
- return messageResult;
-}
-
-void AsScene1201RightDoor::stOpenDoor() {
- startAnimation(0xD088AC30, 0, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- setVisible(true);
- playSound(0, calcHash("fxDoorOpen20"));
-}
-
-void AsScene1201RightDoor::stCloseDoor() {
- startAnimation(0xD088AC30, -1, -1);
- _playBackwards = true;
- setVisible(true);
- playSound(0, calcHash("fxDoorClose20"));
- NextState(&AsScene1201RightDoor::stCloseDoorDone);
-}
-
-void AsScene1201RightDoor::stCloseDoorDone() {
- stopAnimation();
- setVisible(false);
-}
-
-AsScene1201KlaymenHead::AsScene1201KlaymenHead(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1200) {
-
- createSurface(1200, 69, 98);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1201KlaymenHead::handleMessage);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- setVisible(false);
-}
-
-uint32 AsScene1201KlaymenHead::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2006:
- _x = 436;
- _y = 339;
- startAnimation(0xA060C599, 0, -1);
- setVisible(true);
- break;
- case 0x3002:
- stopAnimation();
- setVisible(false);
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-AsScene1201TntMan::AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isComingDown)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _asTntManRope(asTntManRope),
- _isMoving(false) {
-
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1201TntMan::handleMessage);
- createSurface(990, 106, 181);
- _x = 201;
- if (isComingDown) {
- _y = 297;
- stComingDown();
- } else {
- _y = 334;
- stStanding();
- }
-}
-
-AsScene1201TntMan::~AsScene1201TntMan() {
- _vm->_soundMan->deleteSoundGroup(0x01D00560);
-}
-
-uint32 AsScene1201TntMan::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x092870C0)
- sendMessage(_asTntManRope, 0x2006, 0);
- else if (param.asInteger() == 0x11CA0144)
- playSound(0, 0x51800A04);
- break;
- case 0x1011:
- sendMessage(_parentScene, 0x2002, 0);
- messageResult = 1;
- break;
- case 0x480B:
- if (!_isMoving) {
- _sprite = (Sprite*)sender;
- stMoving();
- }
- break;
- }
- return messageResult;
-
-}
-
-uint32 AsScene1201TntMan::hmComingDown(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = AsScene1201TntMan::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene1201TntMan::suMoving() {
- _x = _sprite->getX() + 100;
-}
-
-void AsScene1201TntMan::stStanding() {
- startAnimation(0x654913D0, 0, -1);
- SetMessageHandler(&AsScene1201TntMan::handleMessage);
- SetSpriteUpdate(NULL);
-}
-
-void AsScene1201TntMan::stComingDown() {
- startAnimation(0x356803D0, 0, -1);
- SetMessageHandler(&AsScene1201TntMan::hmComingDown);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- NextState(&AsScene1201TntMan::stStanding);
-}
-
-void AsScene1201TntMan::stMoving() {
- _vm->_soundMan->addSound(0x01D00560, 0x4B044624);
- _vm->_soundMan->playSoundLooping(0x4B044624);
- _isMoving = true;
- startAnimation(0x85084190, 0, -1);
- SetMessageHandler(&AsScene1201TntMan::handleMessage);
- SetSpriteUpdate(&AsScene1201TntMan::suMoving);
- _newStickFrameIndex = STICK_LAST_FRAME;
-}
-
-AsScene1201TntManFlame::AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan)
- : AnimatedSprite(vm, 1200), _asTntMan(asTntMan) {
-
- createSurface1(0x828C0411, 995);
- SetUpdateHandler(&AsScene1201TntManFlame::update);
- SetMessageHandler(&Sprite::handleMessage);
- SetSpriteUpdate(&AsScene1201TntManFlame::suUpdate);
- startAnimation(0x828C0411, 0, -1);
- setVisible(false);
-}
-
-AsScene1201TntManFlame::~AsScene1201TntManFlame() {
- _vm->_soundMan->deleteSoundGroup(0x041080A4);
-}
-
-void AsScene1201TntManFlame::update() {
- AnimatedSprite::update();
- if (getGlobalVar(V_TNT_DUMMY_FUSE_LIT)) {
- setVisible(true);
- SetUpdateHandler(&AnimatedSprite::update);
- _vm->_soundMan->addSound(0x041080A4, 0x460A1050);
- _vm->_soundMan->playSoundLooping(0x460A1050);
- }
-}
-
-void AsScene1201TntManFlame::suUpdate() {
- _x = _asTntMan->getX() - 18;
- _y = _asTntMan->getY() - 158;
-}
-
-AsScene1201Match::AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _countdown(0) {
-
- createSurface(1100, 57, 60);
- SetUpdateHandler(&AsScene1201Match::update);
- SetMessageHandler(&AsScene1201Match::hmOnDoorFrameAboutToMove);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
- switch (getGlobalVar(V_MATCH_STATUS)) {
- case 0:
- _x = 521;
- _y = 112;
- _status = 0;
- stIdleOnDoorFrame();
- break;
- case 1:
- _x = 521;
- _y = 112;
- _status = 2;
- stOnDoorFrameAboutToMove();
- loadSound(0, 0xD00230CD);
- break;
- case 2:
- setDoDeltaX(1);
- _x = 403;
- _y = 337;
- _status = 0;
- stIdleOnFloor();
- break;
- }
-}
-
-void AsScene1201Match::update() {
- if (_countdown != 0 && (--_countdown == 0))
- gotoNextState();
- updateAnim();
- handleSpriteUpdate();
- updatePosition();
-}
-
-uint32 AsScene1201Match::hmOnDoorFrameAboutToMove(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x86668011)
- playSound(0);
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1201Match::hmOnDoorFrameMoving(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmOnDoorFrameAboutToMove(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1201Match::hmIdle(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmOnDoorFrameAboutToMove(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x2001, 0);
- messageResult = 1;
- break;
- case 0x4806:
- setVisible(false);
- setGlobalVar(V_MATCH_STATUS, 3);
- break;
- }
- return messageResult;
-}
-
-void AsScene1201Match::stOnDoorFrameMoving() {
- startAnimation(0x00842374, 0, -1);
- SetMessageHandler(&AsScene1201Match::hmOnDoorFrameMoving);
- if (_status == 0) {
- NextState(&AsScene1201Match::stFallingFromDoorFrame);
- } else {
- NextState(&AsScene1201Match::stOnDoorFrameAboutToMove);
- }
-}
-
-void AsScene1201Match::stFallingFromDoorFrame() {
- setGlobalVar(V_MATCH_STATUS, 2);
- _x -= 199;
- _y += 119;
- startAnimation(0x018D0240, 0, -1);
- SetMessageHandler(&AsScene1201Match::hmOnDoorFrameMoving);
- NextState(&AsScene1201Match::stIdleOnFloor);
-}
-
-void AsScene1201Match::stOnDoorFrameAboutToMove() {
- startAnimation(0x00842374, 0, -1);
- SetMessageHandler(&AsScene1201Match::hmOnDoorFrameAboutToMove);
- _newStickFrameIndex = 0;
- if (_status != 0) {
- _countdown = 36;
- _status--;
- NextState(&AsScene1201Match::stOnDoorFrameMoving);
- }
-}
-
-void AsScene1201Match::stIdleOnDoorFrame() {
- startAnimation(0x00842374, 0, -1);
- SetMessageHandler(&AsScene1201Match::hmIdle);
- _newStickFrameIndex = 0;
-}
-
-void AsScene1201Match::stIdleOnFloor() {
- setDoDeltaX(1);
- _x = 403;
- _y = 337;
- startAnimation(0x00842374, 0, -1);
- SetMessageHandler(&AsScene1201Match::hmIdle);
- _newStickFrameIndex = 0;
-}
-
-AsScene1201Creature::AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen)
- : AnimatedSprite(vm, 900), _parentScene(parentScene), _klaymen(klaymen), _klaymenTooClose(false) {
-
- // NOTE: _countdown2 and _countdown3 were unused/without effect and thus removed
-
- createSurface(1100, 203, 199);
- SetUpdateHandler(&AsScene1201Creature::update);
- SetMessageHandler(&AsScene1201Creature::hmWaiting);
- _x = 540;
- _y = 320;
- stWaiting();
-}
-
-void AsScene1201Creature::update() {
- bool oldKlaymenTooClose = _klaymenTooClose;
- _klaymenTooClose = _klaymen->getX() >= 385;
- if (_klaymenTooClose != oldKlaymenTooClose)
- stWaiting();
- if (_countdown != 0 && (--_countdown == 0))
- gotoNextState();
- updateAnim();
- handleSpriteUpdate();
- updatePosition();
-}
-
-uint32 AsScene1201Creature::hmWaiting(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x02060018)
- playSound(0, 0xCD298116);
- break;
- case 0x2004:
- GotoState(&AsScene1201Creature::stStartReachForTntDummy);
- break;
- case 0x2006:
- GotoState(&AsScene1201Creature::stPincerSnapKlaymen);
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1201Creature::hmPincerSnap(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = hmWaiting(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1201Creature::hmPincerSnapKlaymen(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x02060018) {
- playSound(0, 0xCD298116);
- sendMessage(_parentScene, 0x4814, 0);
- sendMessage(_klaymen, 0x4814, 0);
- }
- break;
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene1201Creature::stWaiting() {
- startAnimation(0x08081513, 0, -1);
- SetMessageHandler(&AsScene1201Creature::hmWaiting);
- NextState(&AsScene1201Creature::stPincerSnap);
- _countdown = 36;
-}
-
-void AsScene1201Creature::stPincerSnap() {
- if (!_klaymenTooClose) {
- startAnimation(0xCA287133, 0, -1);
- SetMessageHandler(&AsScene1201Creature::hmPincerSnap);
- NextState(&AsScene1201Creature::stWaiting);
- }
-}
-
-void AsScene1201Creature::stStartReachForTntDummy() {
- startAnimation(0x08081513, 0, -1);
- SetMessageHandler(&AsScene1201Creature::hmWaiting);
- NextState(&AsScene1201Creature::stReachForTntDummy);
- _countdown = 48;
-}
-
-void AsScene1201Creature::stReachForTntDummy() {
- startAnimation(0x5A201453, 0, -1);
- SetMessageHandler(&AsScene1201Creature::hmWaiting);
- _countdown = 0;
-}
-
-void AsScene1201Creature::stPincerSnapKlaymen() {
- startAnimation(0xCA287133, 0, -1);
- SetMessageHandler(&AsScene1201Creature::hmPincerSnapKlaymen);
- NextState(&AsScene1201Creature::stWaiting);
- _countdown = 0;
-}
-
-AsScene1201LeftDoor::AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klaymen)
- : AnimatedSprite(vm, 1100), _klaymen(klaymen) {
-
- _x = 320;
- _y = 240;
- createSurface(800, 55, 199);
- if (_klaymen->getX() < 100) {
- startAnimation(0x508A111B, 0, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- playSound(0, calcHash("fxDoorOpen03"));
- } else {
- startAnimation(0x508A111B, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- }
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1201LeftDoor::handleMessage);
-}
-
-uint32 AsScene1201LeftDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x4809:
- stCloseDoor();
- break;
- }
- return messageResult;
-}
-
-void AsScene1201LeftDoor::stCloseDoor() {
- startAnimation(0x508A111B, -1, -1);
- _playBackwards = true;
- _newStickFrameIndex = 0;
-}
-
Scene1201::Scene1201(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _creatureExploded(false), _asMatch(NULL), _asTntMan(NULL),
_asCreature(NULL), _asTntManRope(NULL), _asLeftDoor(NULL), _asRightDoor(NULL), _asTape(NULL) {
@@ -908,95 +353,10 @@ uint32 Scene1201::handleMessage(int messageNum, const MessageParam &param, Entit
return messageResult;
}
-// Scene1202
-
static const uint32 kScene1202Table[] = {
1, 2, 0, 4, 5, 3, 7, 8, 6, 10, 11, 9, 13, 14, 12, 16, 17, 15
};
-static const NPoint kScene1202Points[] = {
- {203, 140}, {316, 212}, {277, 264},
- {176, 196}, {275, 159}, {366, 212},
- {230, 195}, {412, 212}, {368, 263},
- {204, 192}, {365, 164}, {316, 262},
- {191, 255}, {280, 213}, {406, 266},
- {214, 254}, {316, 158}, {402, 161}
-};
-
-static const uint32 kScene1202FileHashes[] = {
- 0x1AC00B8, 0x1AC14B8, 0x1AC14B8,
- 0x1AC30B8, 0x1AC14B8, 0x1AC14B8,
- 0x1AC00B8, 0x1AC14B8, 0x1AC14B8,
- 0x1AC90B8, 0x1AC18B8, 0x1AC18B8,
- 0x1AC30B8, 0x1AC14B8, 0x1AC14B8,
- 0x1AC50B8, 0x1AC14B8, 0x1AC14B8
-};
-
-AsScene1202TntItem::AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int itemIndex)
- : AnimatedSprite(vm, 900), _parentScene(parentScene), _itemIndex(itemIndex) {
-
- int positionIndex;
-
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1202TntItem::hmShowIdle);
- positionIndex = getSubVar(VA_TNT_POSITIONS, _itemIndex);
- createSurface(900, 37, 67);
- _x = kScene1202Points[positionIndex].x;
- _y = kScene1202Points[positionIndex].y;
- stShowIdle();
-}
-
-uint32 AsScene1202TntItem::hmShowIdle(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x2000, _itemIndex);
- messageResult = 1;
- break;
- case 0x2001:
- _newPosition = (int)param.asInteger();
- stChangePositionFadeOut();
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1202TntItem::hmChangePosition(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene1202TntItem::stShowIdle() {
- startAnimation(kScene1202FileHashes[_itemIndex], 0, -1);
- SetMessageHandler(&AsScene1202TntItem::hmShowIdle);
- _newStickFrameIndex = 0;
-}
-
-void AsScene1202TntItem::stChangePositionFadeOut() {
- startAnimation(kScene1202FileHashes[_itemIndex], 0, -1);
- SetMessageHandler(&AsScene1202TntItem::hmChangePosition);
- NextState(&AsScene1202TntItem::stChangePositionFadeIn);
-}
-
-void AsScene1202TntItem::stChangePositionFadeIn() {
- _x = kScene1202Points[_newPosition].x;
- _y = kScene1202Points[_newPosition].y;
- startAnimation(kScene1202FileHashes[_itemIndex], 6, -1);
- _playBackwards = true;
- SetMessageHandler(&AsScene1202TntItem::hmChangePosition);
- NextState(&AsScene1202TntItem::stChangePositionDone);
-}
-
-void AsScene1202TntItem::stChangePositionDone() {
- sendMessage(_parentScene, 0x2002, _itemIndex);
- stShowIdle();
-}
-
Scene1202::Scene1202(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _paletteResource(vm),
_soundToggle(true), _isPuzzleSolved(false), _counter(0), _clickedIndex(-1) {
diff --git a/engines/neverhood/modules/module1200.h b/engines/neverhood/modules/module1200.h
index e85273185e..d9d4dd11f2 100644
--- a/engines/neverhood/modules/module1200.h
+++ b/engines/neverhood/modules/module1200.h
@@ -29,8 +29,6 @@
namespace Neverhood {
-// Module1200
-
class Module1200 : public Module {
public:
Module1200(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -41,121 +39,7 @@ protected:
void updateScene();
};
-// Scene1201
-
-class AsScene1201Tape : public AnimatedSprite {
-public:
- AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash);
-protected:
- Scene *_parentScene;
- uint32 _nameHash;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene1201TntManRope : public AnimatedSprite {
-public:
- AsScene1201TntManRope(NeverhoodEngine *vm, bool isDummyHanging);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene1201RightDoor : public AnimatedSprite {
-public:
- AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen);
-protected:
- Sprite *_klaymen;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stOpenDoor();
- void stCloseDoor();
- void stCloseDoorDone();
-};
-
-class AsScene1201KlaymenHead : public AnimatedSprite {
-public:
- AsScene1201KlaymenHead(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene1201TntMan : public AnimatedSprite {
-public:
- AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isDown);
- virtual ~AsScene1201TntMan();
-protected:
- Scene *_parentScene;
- Sprite *_asTntManRope;
- Sprite *_sprite;
- bool _isMoving;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmComingDown(int messageNum, const MessageParam &param, Entity *sender);
- void suMoving();
- void stStanding();
- void stComingDown();
- void stMoving();
-};
-
-class AsScene1201TntManFlame : public AnimatedSprite {
-public:
- AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan);
- ~AsScene1201TntManFlame();
-protected:
- Sprite *_asTntMan;
- void update();
- void suUpdate();
-};
-
-class AsScene1201Match : public AnimatedSprite {
-public:
- AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene);
-protected:
- Scene *_parentScene;
- int _countdown;
- int _status;
- void update();
- uint32 hmOnDoorFrameAboutToMove(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmOnDoorFrameMoving(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmIdle(int messageNum, const MessageParam &param, Entity *sender);
- void stOnDoorFrameMoving();
- void stFallingFromDoorFrame();
- void stOnDoorFrameAboutToMove();
- void stIdleOnDoorFrame();
- void stIdleOnFloor();
-};
-
-class AsScene1201Creature : public AnimatedSprite {
-public:
- AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen);
-protected:
- Scene *_parentScene;
- Sprite *_klaymen;
- int _countdown;
- bool _klaymenTooClose;
- void update();
- uint32 hmWaiting(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmPincerSnap(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmPincerSnapKlaymen(int messageNum, const MessageParam &param, Entity *sender);
- void stWaiting();
- void stPincerSnap();
- void stStartReachForTntDummy();
- void stReachForTntDummy();
- void stPincerSnapKlaymen();
-};
-
-class AsScene1201LeftDoor : public AnimatedSprite {
-public:
- AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klaymen);
-protected:
- Sprite *_klaymen;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stCloseDoor();
-};
-
-class SsScene1201Tnt : public StaticSprite {
-public:
- SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
-};
+class AsScene1201TntMan;
class Scene1201 : public Scene {
public:
@@ -175,22 +59,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-// Scene1202
-
-class AsScene1202TntItem : public AnimatedSprite {
-public:
- AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index);
-protected:
- Scene *_parentScene;
- int _itemIndex, _newPosition;
- uint32 hmShowIdle(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmChangePosition(int messageNum, const MessageParam &param, Entity *sender);
- void stShowIdle();
- void stChangePositionFadeOut();
- void stChangePositionFadeIn();
- void stChangePositionDone();
-};
-
class Scene1202 : public Scene {
public:
Scene1202(NeverhoodEngine *vm, Module *parentModule);
diff --git a/engines/neverhood/modules/module1200_sprites.cpp b/engines/neverhood/modules/module1200_sprites.cpp
new file mode 100644
index 0000000000..da38924d9a
--- /dev/null
+++ b/engines/neverhood/modules/module1200_sprites.cpp
@@ -0,0 +1,810 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1200_sprites.h"
+
+namespace Neverhood {
+
+static const uint32 kScene1201TntFileHashList1[] = {
+ 0x2098212D, 0x1600437E, 0x1600437E,
+ 0x00A840E3, 0x1A1830F6, 0x1A1830F6,
+ 0x00212062, 0x384010B6, 0x384010B6,
+ 0x07A01080, 0xD80C2837, 0xD80C2837,
+ 0x03A22092, 0xD8802CB6, 0xD8802CB6,
+ 0x03A93831, 0xDA460476, 0xDA460476
+};
+
+static const uint32 kScene1201TntFileHashList2[] = {
+ 0x3040C676, 0x10914448, 0x10914448,
+ 0x3448A066, 0x1288C049, 0x1288C049,
+ 0x78C0E026, 0x3098D05A, 0x3098D05A,
+ 0x304890E6, 0x1284E048, 0x1284E048,
+ 0xB140A1E6, 0x5088A068, 0x5088A068,
+ 0x74C4C866, 0x3192C059, 0x3192C059
+};
+
+SsScene1201Tnt::SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2)
+ : StaticSprite(vm, 900) {
+
+ int16 x = kScene1201PointArray[pointIndex].x;
+ int16 y = kScene1201PointArray[pointIndex].y;
+ if (x < 300)
+ loadSprite(kScene1201TntFileHashList1[elemIndex], kSLFDefDrawOffset | kSLFDefPosition, 50);
+ else
+ loadSprite(kScene1201TntFileHashList2[elemIndex], kSLFCenteredDrawOffset | kSLFSetPosition, 50, x, y - 20);
+ setClipRect(0, 0, 640, clipY2);
+}
+
+AsScene1201Tape::AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash)
+ : AnimatedSprite(vm, fileHash, surfacePriority, x, y), _parentScene(parentScene), _nameHash(nameHash) {
+
+ if (!getSubVar(VA_HAS_TAPE, _nameHash) && !getSubVar(VA_IS_TAPE_INSERTED, _nameHash)) {
+ SetMessageHandler(&AsScene1201Tape::handleMessage);
+ } else {
+ setVisible(false);
+ SetMessageHandler(NULL);
+ }
+}
+
+uint32 AsScene1201Tape::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x4806:
+ setSubVar(VA_HAS_TAPE, _nameHash, 1);
+ setVisible(false);
+ SetMessageHandler(NULL);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene1201TntManRope::AsScene1201TntManRope(NeverhoodEngine *vm, bool isDummyHanging)
+ : AnimatedSprite(vm, 1200) {
+
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1201TntManRope::handleMessage);
+ createSurface(10, 34, 149);
+ _x = 202;
+ _y = -32;
+ if (isDummyHanging) {
+ startAnimation(0x928F0C10, 15, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ } else {
+ startAnimation(0x928F0C10, 0, -1);
+ _newStickFrameIndex = 0;
+ }
+}
+
+uint32 AsScene1201TntManRope::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x02060018)
+ playSound(0, 0x47900E06);
+ break;
+ case 0x2006:
+ startAnimation(0x928F0C10, 1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene1201RightDoor::AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen)
+ : AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown(0) {
+
+ createSurface1(0xD088AC30, 100);
+ _x = 320;
+ _y = 240;
+ SetUpdateHandler(&AsScene1201RightDoor::update);
+ SetMessageHandler(&AsScene1201RightDoor::handleMessage);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ if (isOpen) {
+ startAnimation(0xD088AC30, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ _countdown = 25;
+ } else {
+ stopAnimation();
+ setVisible(false);
+ }
+}
+
+void AsScene1201RightDoor::update() {
+ if (_countdown != 0 && (--_countdown == 0))
+ stCloseDoor();
+ AnimatedSprite::update();
+}
+
+uint32 AsScene1201RightDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x4829:
+ stOpenDoor();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1201RightDoor::stOpenDoor() {
+ startAnimation(0xD088AC30, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ setVisible(true);
+ playSound(0, calcHash("fxDoorOpen20"));
+}
+
+void AsScene1201RightDoor::stCloseDoor() {
+ startAnimation(0xD088AC30, -1, -1);
+ _playBackwards = true;
+ setVisible(true);
+ playSound(0, calcHash("fxDoorClose20"));
+ NextState(&AsScene1201RightDoor::stCloseDoorDone);
+}
+
+void AsScene1201RightDoor::stCloseDoorDone() {
+ stopAnimation();
+ setVisible(false);
+}
+
+AsScene1201KlaymenHead::AsScene1201KlaymenHead(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1200) {
+
+ createSurface(1200, 69, 98);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1201KlaymenHead::handleMessage);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ setVisible(false);
+}
+
+uint32 AsScene1201KlaymenHead::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2006:
+ _x = 436;
+ _y = 339;
+ startAnimation(0xA060C599, 0, -1);
+ setVisible(true);
+ break;
+ case 0x3002:
+ stopAnimation();
+ setVisible(false);
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+AsScene1201TntMan::AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isComingDown)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _asTntManRope(asTntManRope),
+ _isMoving(false) {
+
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1201TntMan::handleMessage);
+ createSurface(990, 106, 181);
+ _x = 201;
+ if (isComingDown) {
+ _y = 297;
+ stComingDown();
+ } else {
+ _y = 334;
+ stStanding();
+ }
+}
+
+AsScene1201TntMan::~AsScene1201TntMan() {
+ _vm->_soundMan->deleteSoundGroup(0x01D00560);
+}
+
+uint32 AsScene1201TntMan::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x092870C0)
+ sendMessage(_asTntManRope, 0x2006, 0);
+ else if (param.asInteger() == 0x11CA0144)
+ playSound(0, 0x51800A04);
+ break;
+ case 0x1011:
+ sendMessage(_parentScene, 0x2002, 0);
+ messageResult = 1;
+ break;
+ case 0x480B:
+ if (!_isMoving) {
+ _sprite = (Sprite*)sender;
+ stMoving();
+ }
+ break;
+ }
+ return messageResult;
+
+}
+
+uint32 AsScene1201TntMan::hmComingDown(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = AsScene1201TntMan::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1201TntMan::suMoving() {
+ _x = _sprite->getX() + 100;
+}
+
+void AsScene1201TntMan::stStanding() {
+ startAnimation(0x654913D0, 0, -1);
+ SetMessageHandler(&AsScene1201TntMan::handleMessage);
+ SetSpriteUpdate(NULL);
+}
+
+void AsScene1201TntMan::stComingDown() {
+ startAnimation(0x356803D0, 0, -1);
+ SetMessageHandler(&AsScene1201TntMan::hmComingDown);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ NextState(&AsScene1201TntMan::stStanding);
+}
+
+void AsScene1201TntMan::stMoving() {
+ _vm->_soundMan->addSound(0x01D00560, 0x4B044624);
+ _vm->_soundMan->playSoundLooping(0x4B044624);
+ _isMoving = true;
+ startAnimation(0x85084190, 0, -1);
+ SetMessageHandler(&AsScene1201TntMan::handleMessage);
+ SetSpriteUpdate(&AsScene1201TntMan::suMoving);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+}
+
+AsScene1201TntManFlame::AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan)
+ : AnimatedSprite(vm, 1200), _asTntMan(asTntMan) {
+
+ createSurface1(0x828C0411, 995);
+ SetUpdateHandler(&AsScene1201TntManFlame::update);
+ SetMessageHandler(&Sprite::handleMessage);
+ SetSpriteUpdate(&AsScene1201TntManFlame::suUpdate);
+ startAnimation(0x828C0411, 0, -1);
+ setVisible(false);
+}
+
+AsScene1201TntManFlame::~AsScene1201TntManFlame() {
+ _vm->_soundMan->deleteSoundGroup(0x041080A4);
+}
+
+void AsScene1201TntManFlame::update() {
+ AnimatedSprite::update();
+ if (getGlobalVar(V_TNT_DUMMY_FUSE_LIT)) {
+ setVisible(true);
+ SetUpdateHandler(&AnimatedSprite::update);
+ _vm->_soundMan->addSound(0x041080A4, 0x460A1050);
+ _vm->_soundMan->playSoundLooping(0x460A1050);
+ }
+}
+
+void AsScene1201TntManFlame::suUpdate() {
+ _x = _asTntMan->getX() - 18;
+ _y = _asTntMan->getY() - 158;
+}
+
+AsScene1201Match::AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _countdown(0) {
+
+ createSurface(1100, 57, 60);
+ SetUpdateHandler(&AsScene1201Match::update);
+ SetMessageHandler(&AsScene1201Match::hmOnDoorFrameAboutToMove);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ switch (getGlobalVar(V_MATCH_STATUS)) {
+ case 0:
+ _x = 521;
+ _y = 112;
+ _status = 0;
+ stIdleOnDoorFrame();
+ break;
+ case 1:
+ _x = 521;
+ _y = 112;
+ _status = 2;
+ stOnDoorFrameAboutToMove();
+ loadSound(0, 0xD00230CD);
+ break;
+ case 2:
+ setDoDeltaX(1);
+ _x = 403;
+ _y = 337;
+ _status = 0;
+ stIdleOnFloor();
+ break;
+ }
+}
+
+void AsScene1201Match::update() {
+ if (_countdown != 0 && (--_countdown == 0))
+ gotoNextState();
+ updateAnim();
+ handleSpriteUpdate();
+ updatePosition();
+}
+
+uint32 AsScene1201Match::hmOnDoorFrameAboutToMove(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x86668011)
+ playSound(0);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1201Match::hmOnDoorFrameMoving(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmOnDoorFrameAboutToMove(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1201Match::hmIdle(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmOnDoorFrameAboutToMove(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x2001, 0);
+ messageResult = 1;
+ break;
+ case 0x4806:
+ setVisible(false);
+ setGlobalVar(V_MATCH_STATUS, 3);
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1201Match::stOnDoorFrameMoving() {
+ startAnimation(0x00842374, 0, -1);
+ SetMessageHandler(&AsScene1201Match::hmOnDoorFrameMoving);
+ if (_status == 0) {
+ NextState(&AsScene1201Match::stFallingFromDoorFrame);
+ } else {
+ NextState(&AsScene1201Match::stOnDoorFrameAboutToMove);
+ }
+}
+
+void AsScene1201Match::stFallingFromDoorFrame() {
+ setGlobalVar(V_MATCH_STATUS, 2);
+ _x -= 199;
+ _y += 119;
+ startAnimation(0x018D0240, 0, -1);
+ SetMessageHandler(&AsScene1201Match::hmOnDoorFrameMoving);
+ NextState(&AsScene1201Match::stIdleOnFloor);
+}
+
+void AsScene1201Match::stOnDoorFrameAboutToMove() {
+ startAnimation(0x00842374, 0, -1);
+ SetMessageHandler(&AsScene1201Match::hmOnDoorFrameAboutToMove);
+ _newStickFrameIndex = 0;
+ if (_status != 0) {
+ _countdown = 36;
+ _status--;
+ NextState(&AsScene1201Match::stOnDoorFrameMoving);
+ }
+}
+
+void AsScene1201Match::stIdleOnDoorFrame() {
+ startAnimation(0x00842374, 0, -1);
+ SetMessageHandler(&AsScene1201Match::hmIdle);
+ _newStickFrameIndex = 0;
+}
+
+void AsScene1201Match::stIdleOnFloor() {
+ setDoDeltaX(1);
+ _x = 403;
+ _y = 337;
+ startAnimation(0x00842374, 0, -1);
+ SetMessageHandler(&AsScene1201Match::hmIdle);
+ _newStickFrameIndex = 0;
+}
+
+AsScene1201Creature::AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen)
+ : AnimatedSprite(vm, 900), _parentScene(parentScene), _klaymen(klaymen), _klaymenTooClose(false) {
+
+ // NOTE: _countdown2 and _countdown3 were unused/without effect and thus removed
+
+ createSurface(1100, 203, 199);
+ SetUpdateHandler(&AsScene1201Creature::update);
+ SetMessageHandler(&AsScene1201Creature::hmWaiting);
+ _x = 540;
+ _y = 320;
+ stWaiting();
+}
+
+void AsScene1201Creature::update() {
+ bool oldKlaymenTooClose = _klaymenTooClose;
+ _klaymenTooClose = _klaymen->getX() >= 385;
+ if (_klaymenTooClose != oldKlaymenTooClose)
+ stWaiting();
+ if (_countdown != 0 && (--_countdown == 0))
+ gotoNextState();
+ updateAnim();
+ handleSpriteUpdate();
+ updatePosition();
+}
+
+uint32 AsScene1201Creature::hmWaiting(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x02060018)
+ playSound(0, 0xCD298116);
+ break;
+ case 0x2004:
+ GotoState(&AsScene1201Creature::stStartReachForTntDummy);
+ break;
+ case 0x2006:
+ GotoState(&AsScene1201Creature::stPincerSnapKlaymen);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1201Creature::hmPincerSnap(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmWaiting(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1201Creature::hmPincerSnapKlaymen(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x02060018) {
+ playSound(0, 0xCD298116);
+ sendMessage(_parentScene, 0x4814, 0);
+ sendMessage(_klaymen, 0x4814, 0);
+ }
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1201Creature::stWaiting() {
+ startAnimation(0x08081513, 0, -1);
+ SetMessageHandler(&AsScene1201Creature::hmWaiting);
+ NextState(&AsScene1201Creature::stPincerSnap);
+ _countdown = 36;
+}
+
+void AsScene1201Creature::stPincerSnap() {
+ if (!_klaymenTooClose) {
+ startAnimation(0xCA287133, 0, -1);
+ SetMessageHandler(&AsScene1201Creature::hmPincerSnap);
+ NextState(&AsScene1201Creature::stWaiting);
+ }
+}
+
+void AsScene1201Creature::stStartReachForTntDummy() {
+ startAnimation(0x08081513, 0, -1);
+ SetMessageHandler(&AsScene1201Creature::hmWaiting);
+ NextState(&AsScene1201Creature::stReachForTntDummy);
+ _countdown = 48;
+}
+
+void AsScene1201Creature::stReachForTntDummy() {
+ startAnimation(0x5A201453, 0, -1);
+ SetMessageHandler(&AsScene1201Creature::hmWaiting);
+ _countdown = 0;
+}
+
+void AsScene1201Creature::stPincerSnapKlaymen() {
+ startAnimation(0xCA287133, 0, -1);
+ SetMessageHandler(&AsScene1201Creature::hmPincerSnapKlaymen);
+ NextState(&AsScene1201Creature::stWaiting);
+ _countdown = 0;
+}
+
+AsScene1201LeftDoor::AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klaymen)
+ : AnimatedSprite(vm, 1100), _klaymen(klaymen) {
+
+ _x = 320;
+ _y = 240;
+ createSurface(800, 55, 199);
+ if (_klaymen->getX() < 100) {
+ startAnimation(0x508A111B, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ playSound(0, calcHash("fxDoorOpen03"));
+ } else {
+ startAnimation(0x508A111B, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ }
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1201LeftDoor::handleMessage);
+}
+
+uint32 AsScene1201LeftDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x4809:
+ stCloseDoor();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1201LeftDoor::stCloseDoor() {
+ startAnimation(0x508A111B, -1, -1);
+ _playBackwards = true;
+ _newStickFrameIndex = 0;
+}
+
+static const NPoint kScene1202Points[] = {
+ {203, 140}, {316, 212}, {277, 264},
+ {176, 196}, {275, 159}, {366, 212},
+ {230, 195}, {412, 212}, {368, 263},
+ {204, 192}, {365, 164}, {316, 262},
+ {191, 255}, {280, 213}, {406, 266},
+ {214, 254}, {316, 158}, {402, 161}
+};
+
+static const uint32 kScene1202FileHashes[] = {
+ 0x1AC00B8, 0x1AC14B8, 0x1AC14B8,
+ 0x1AC30B8, 0x1AC14B8, 0x1AC14B8,
+ 0x1AC00B8, 0x1AC14B8, 0x1AC14B8,
+ 0x1AC90B8, 0x1AC18B8, 0x1AC18B8,
+ 0x1AC30B8, 0x1AC14B8, 0x1AC14B8,
+ 0x1AC50B8, 0x1AC14B8, 0x1AC14B8
+};
+
+AsScene1202TntItem::AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int itemIndex)
+ : AnimatedSprite(vm, 900), _parentScene(parentScene), _itemIndex(itemIndex) {
+
+ int positionIndex;
+
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1202TntItem::hmShowIdle);
+ positionIndex = getSubVar(VA_TNT_POSITIONS, _itemIndex);
+ createSurface(900, 37, 67);
+ _x = kScene1202Points[positionIndex].x;
+ _y = kScene1202Points[positionIndex].y;
+ stShowIdle();
+}
+
+uint32 AsScene1202TntItem::hmShowIdle(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x2000, _itemIndex);
+ messageResult = 1;
+ break;
+ case 0x2001:
+ _newPosition = (int)param.asInteger();
+ stChangePositionFadeOut();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1202TntItem::hmChangePosition(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1202TntItem::stShowIdle() {
+ startAnimation(kScene1202FileHashes[_itemIndex], 0, -1);
+ SetMessageHandler(&AsScene1202TntItem::hmShowIdle);
+ _newStickFrameIndex = 0;
+}
+
+void AsScene1202TntItem::stChangePositionFadeOut() {
+ startAnimation(kScene1202FileHashes[_itemIndex], 0, -1);
+ SetMessageHandler(&AsScene1202TntItem::hmChangePosition);
+ NextState(&AsScene1202TntItem::stChangePositionFadeIn);
+}
+
+void AsScene1202TntItem::stChangePositionFadeIn() {
+ _x = kScene1202Points[_newPosition].x;
+ _y = kScene1202Points[_newPosition].y;
+ startAnimation(kScene1202FileHashes[_itemIndex], 6, -1);
+ _playBackwards = true;
+ SetMessageHandler(&AsScene1202TntItem::hmChangePosition);
+ NextState(&AsScene1202TntItem::stChangePositionDone);
+}
+
+void AsScene1202TntItem::stChangePositionDone() {
+ sendMessage(_parentScene, 0x2002, _itemIndex);
+ stShowIdle();
+}
+
+static const KlaymenIdleTableItem klaymenIdleTable1201[] = {
+ {1, kIdleSpinHead},
+ {1, kIdleChest},
+ {1, kIdleHeadOff},
+};
+
+KmScene1201::KmScene1201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ setKlaymenIdleTable(klaymenIdleTable1201, ARRAYSIZE(klaymenIdleTable1201));
+ _doYHitIncr = true;
+}
+
+uint32 KmScene1201::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x480A:
+ GotoState(&Klaymen::stMoveObject);
+ break;
+ case 0x4812:
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4813:
+ GotoState(&KmScene1201::stFetchMatch);
+ break;
+ case 0x4814:
+ GotoState(&KmScene1201::stTumbleHeadless);
+ break;
+ case 0x4815:
+ GotoState(&KmScene1201::stCloseEyes);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x481F:
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+void KmScene1201::stTumbleHeadless() {
+ if (!stStartActionFromIdle(AnimationCallback(&KmScene1201::stTumbleHeadless))) {
+ _busyStatus = 1;
+ _acceptInput = false;
+ setDoDeltaX(0);
+ startAnimation(0x2821C590, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1201::hmTumbleHeadless);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ NextState(&Klaymen::stTryStandIdle);
+ sendMessage(_parentScene, 0x8000, 0);
+ playSound(0, 0x62E0A356);
+ }
+}
+
+void KmScene1201::stCloseEyes() {
+ if (!stStartActionFromIdle(AnimationCallback(&KmScene1201::stCloseEyes))) {
+ _busyStatus = 1;
+ _acceptInput = false;
+ startAnimation(0x5420E254, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&Klaymen::hmLowLevel);
+ SetSpriteUpdate(NULL);
+ }
+}
+
+uint32 KmScene1201::hmMatch(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Klaymen::hmLowLevelAnimation(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x51281850) {
+ setGlobalVar(V_TNT_DUMMY_FUSE_LIT, 1);
+ } else if (param.asInteger() == 0x43000538) {
+ playSound(0, 0x21043059);
+ } else if (param.asInteger() == 0x02B20220) {
+ playSound(0, 0xC5408620);
+ } else if (param.asInteger() == 0x0A720138) {
+ playSound(0, 0xD4C08010);
+ } else if (param.asInteger() == 0xB613A180) {
+ playSound(0, 0x44051000);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene1201::stFetchMatch() {
+ if (!stStartAction(AnimationCallback(&KmScene1201::stFetchMatch))) {
+ _busyStatus = 0;
+ _acceptInput = false;
+ setDoDeltaX(_attachedSprite->getX() < _x ? 1 : 0);
+ startAnimation(0x9CAA0218, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1201::hmMatch);
+ SetSpriteUpdate(NULL);
+ NextState(&KmScene1201::stLightMatch);
+ }
+}
+
+void KmScene1201::stLightMatch() {
+ _busyStatus = 1;
+ _acceptInput = false;
+ setDoDeltaX(_attachedSprite->getX() < _x ? 1 : 0);
+ startAnimation(0x1222A513, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene1201::hmMatch);
+ SetSpriteUpdate(NULL);
+}
+
+uint32 KmScene1201::hmTumbleHeadless(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Klaymen::hmLowLevelAnimation(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x000F0082) {
+ playSound(0, 0x74E2810F);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module1200_sprites.h b/engines/neverhood/modules/module1200_sprites.h
new file mode 100644
index 0000000000..ef1ec40ced
--- /dev/null
+++ b/engines/neverhood/modules/module1200_sprites.h
@@ -0,0 +1,187 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1200_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE1200_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Used for both the scene sprites and the scene itself (for clipping)
+static const NPoint kScene1201PointArray[] = {
+ {218, 193}, {410, 225}, {368, 277},
+ {194, 227}, {366, 174}, {458, 224},
+ {242, 228}, {512, 228}, {458, 277},
+ {217, 233}, {458, 173}, {410, 276},
+ {203, 280}, {371, 226}, {508, 279},
+ {230, 273}, {410, 171}, {493, 174}
+};
+
+class AsScene1201Tape : public AnimatedSprite {
+public:
+ AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash);
+protected:
+ Scene *_parentScene;
+ uint32 _nameHash;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1201TntManRope : public AnimatedSprite {
+public:
+ AsScene1201TntManRope(NeverhoodEngine *vm, bool isDummyHanging);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1201RightDoor : public AnimatedSprite {
+public:
+ AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen);
+protected:
+ Sprite *_klaymen;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stCloseDoor();
+ void stCloseDoorDone();
+};
+
+class AsScene1201KlaymenHead : public AnimatedSprite {
+public:
+ AsScene1201KlaymenHead(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1201TntMan : public AnimatedSprite {
+public:
+ AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isDown);
+ virtual ~AsScene1201TntMan();
+protected:
+ Scene *_parentScene;
+ Sprite *_asTntManRope;
+ Sprite *_sprite;
+ bool _isMoving;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmComingDown(int messageNum, const MessageParam &param, Entity *sender);
+ void suMoving();
+ void stStanding();
+ void stComingDown();
+ void stMoving();
+};
+
+class AsScene1201TntManFlame : public AnimatedSprite {
+public:
+ AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan);
+ ~AsScene1201TntManFlame();
+protected:
+ Sprite *_asTntMan;
+ void update();
+ void suUpdate();
+};
+
+class AsScene1201Match : public AnimatedSprite {
+public:
+ AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ int _status;
+ void update();
+ uint32 hmOnDoorFrameAboutToMove(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmOnDoorFrameMoving(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmIdle(int messageNum, const MessageParam &param, Entity *sender);
+ void stOnDoorFrameMoving();
+ void stFallingFromDoorFrame();
+ void stOnDoorFrameAboutToMove();
+ void stIdleOnDoorFrame();
+ void stIdleOnFloor();
+};
+
+class AsScene1201Creature : public AnimatedSprite {
+public:
+ AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen);
+protected:
+ Scene *_parentScene;
+ Sprite *_klaymen;
+ int _countdown;
+ bool _klaymenTooClose;
+ void update();
+ uint32 hmWaiting(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmPincerSnap(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmPincerSnapKlaymen(int messageNum, const MessageParam &param, Entity *sender);
+ void stWaiting();
+ void stPincerSnap();
+ void stStartReachForTntDummy();
+ void stReachForTntDummy();
+ void stPincerSnapKlaymen();
+};
+
+class AsScene1201LeftDoor : public AnimatedSprite {
+public:
+ AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klaymen);
+protected:
+ Sprite *_klaymen;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stCloseDoor();
+};
+
+class SsScene1201Tnt : public StaticSprite {
+public:
+ SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
+};
+
+class AsScene1202TntItem : public AnimatedSprite {
+public:
+ AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index);
+protected:
+ Scene *_parentScene;
+ int _itemIndex, _newPosition;
+ uint32 hmShowIdle(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmChangePosition(int messageNum, const MessageParam &param, Entity *sender);
+ void stShowIdle();
+ void stChangePositionFadeOut();
+ void stChangePositionFadeIn();
+ void stChangePositionDone();
+};
+
+class KmScene1201 : public Klaymen {
+public:
+ KmScene1201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void stCloseEyes();
+ void stTumbleHeadless();
+ void stFetchMatch();
+ void stLightMatch();
+
+ uint32 hmTumbleHeadless(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmMatch(int messageNum, const MessageParam &param, Entity *sender);
+
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1200_SPRITES_H */
diff --git a/engines/neverhood/modules/module1300.cpp b/engines/neverhood/modules/module1300.cpp
index 0b883b217b..312fb85ae7 100644
--- a/engines/neverhood/modules/module1300.cpp
+++ b/engines/neverhood/modules/module1300.cpp
@@ -20,16 +20,15 @@
*
*/
-#include "neverhood/modules/module1300.h"
-#include "neverhood/modules/module1000.h"
-#include "neverhood/modules/module1200.h"
-#include "neverhood/modules/module1400.h"
-#include "neverhood/modules/module2200.h"
-#include "neverhood/gamemodule.h"
#include "neverhood/diskplayerscene.h"
+#include "neverhood/gamemodule.h"
#include "neverhood/menumodule.h"
-#include "neverhood/navigationscene.h"
-#include "neverhood/smackerscene.h"
+#include "neverhood/modules/module1000_sprites.h"
+#include "neverhood/modules/module1200_sprites.h"
+#include "neverhood/modules/module1300.h"
+#include "neverhood/modules/module1300_sprites.h"
+#include "neverhood/modules/module1400_sprites.h"
+#include "neverhood/modules/module2200_sprites.h"
namespace Neverhood {
@@ -311,113 +310,6 @@ void Module1300::updateScene() {
}
}
-AsScene1302Bridge::AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
-
- _x = 320;
- _y = 240;
- createSurface1(0x88148150, 500);
- if (!getGlobalVar(V_FLYTRAP_RING_BRIDGE)) {
- startAnimation(0x88148150, 0, -1);
- _newStickFrameIndex = 0;
- } else {
- startAnimation(0x88148150, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- }
- loadSound(0, 0x68895082);
- loadSound(1, 0x689BD0C1);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1302Bridge::handleMessage);
-}
-
-uint32 AsScene1302Bridge::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- case 0x4808:
- stLowerBridge();
- break;
- case 0x4809:
- stRaiseBridge();
- break;
- }
- return messageResult;
-}
-
-void AsScene1302Bridge::stLowerBridge() {
- startAnimation(0x88148150, 0, -1);
- playSound(1);
- NextState(&AsScene1302Bridge::cbLowerBridgeEvent);
-}
-
-void AsScene1302Bridge::stRaiseBridge() {
- startAnimation(0x88148150, 7, -1);
- _playBackwards = true;
- _newStickFrameIndex = 0;
- playSound(0);
-}
-
-void AsScene1302Bridge::cbLowerBridgeEvent() {
- sendMessage(_parentScene, 0x2032, 0);
- startAnimation(0x88148150, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
-}
-
-SsScene1302Fence::SsScene1302Fence(NeverhoodEngine *vm)
- : StaticSprite(vm, 0x11122122, 200) {
-
- _firstY = _y;
- if (getGlobalVar(V_FLYTRAP_RING_FENCE))
- _y += 152;
- loadSound(0, 0x7A00400C);
- loadSound(1, 0x78184098);
- SetUpdateHandler(&SsScene1302Fence::update);
- SetMessageHandler(&SsScene1302Fence::handleMessage);
- SetSpriteUpdate(NULL);
-}
-
-void SsScene1302Fence::update() {
- handleSpriteUpdate();
- updatePosition();
-}
-
-uint32 SsScene1302Fence::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x4808:
- playSound(0);
- SetMessageHandler(NULL);
- SetSpriteUpdate(&SsScene1302Fence::suMoveDown);
- break;
- case 0x4809:
- playSound(1);
- SetMessageHandler(NULL);
- SetSpriteUpdate(&SsScene1302Fence::suMoveUp);
- break;
- }
- return messageResult;
-}
-
-void SsScene1302Fence::suMoveDown() {
- if (_y < _firstY + 152)
- _y += 8;
- else {
- SetMessageHandler(&SsScene1302Fence::handleMessage);
- SetSpriteUpdate(NULL);
- }
-}
-
-void SsScene1302Fence::suMoveUp() {
- if (_y > _firstY)
- _y -= 8;
- else {
- SetMessageHandler(&SsScene1302Fence::handleMessage);
- SetSpriteUpdate(NULL);
- }
-}
-
Scene1302::Scene1302(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
@@ -581,54 +473,6 @@ uint32 Scene1302::handleMessage(int messageNum, const MessageParam &param, Entit
return messageResult;
}
-AsScene1303Balloon::AsScene1303Balloon(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
-
- createSurface(200, 128, 315);
- _x = 289;
- _y = 390;
- startAnimation(0x800278D2, 0, -1);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1303Balloon::handleMessage);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
-}
-
-uint32 AsScene1303Balloon::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- break;
- case 0x2000:
- stPopBalloon();
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1303Balloon::hmBalloonPopped(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x020B0003)
- playSound(0, 0x742B0055);
- break;
- case 0x3002:
- playSound(0, 0x470007EE);
- stopAnimation();
- setVisible(false);
- SetMessageHandler(NULL);
- break;
- }
- return messageResult;
-}
-
-void AsScene1303Balloon::stPopBalloon() {
- startAnimation(0xAC004CD0, 0, -1);
- SetMessageHandler(&AsScene1303Balloon::hmBalloonPopped);
-}
-
Scene1303::Scene1303(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _asBalloon(NULL) {
@@ -668,29 +512,6 @@ uint32 Scene1303::handleMessage(int messageNum, const MessageParam &param, Entit
return 0;
}
-AsScene1304Needle::AsScene1304Needle(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, int16 x, int16 y)
- : AnimatedSprite(vm, 0x548E9411, surfacePriority, x, y), _parentScene(parentScene) {
-
- // NOTE: Skipped check if Klaymen already has the needle since that's done in the scene itself
- SetMessageHandler(&AsScene1304Needle::handleMessage);
-}
-
-uint32 AsScene1304Needle::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- break;
- case 0x4806:
- setGlobalVar(V_HAS_NEEDLE, 1);
- setVisible(false);
- SetMessageHandler(NULL);
- break;
- }
- return messageResult;
-}
-
Scene1304::Scene1304(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _asNeedle(NULL) {
@@ -781,91 +602,6 @@ uint32 Scene1305::handleMessage(int messageNum, const MessageParam &param, Entit
return Scene::handleMessage(messageNum, param, sender);
}
-AsScene1306Elevator::AsScene1306Elevator(NeverhoodEngine *vm, Scene *parentScene, AnimatedSprite *asElevatorDoor)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _asElevatorDoor(asElevatorDoor), _isUp(false), _isDown(true),
- _countdown(0) {
-
- _x = 320;
- _y = 240;
- createSurface1(0x043B0270, 100);
- startAnimation(0x043B0270, 0, -1);
- _newStickFrameIndex = 0;
- loadSound(0, 0x1C100E83);
- loadSound(1, 0x1C08CEC5);
- loadSound(2, 0x5D011E87);
- SetMessageHandler(&AsScene1306Elevator::handleMessage);
-}
-
-void AsScene1306Elevator::update() {
- if (_isUp && _countdown != 0 && (--_countdown == 0))
- stGoingDown();
- AnimatedSprite::update();
- if (_currFrameIndex == 7 && _asElevatorDoor->getVisible()) {
- playSound(1);
- _asElevatorDoor->setVisible(false);
- }
-}
-
-void AsScene1306Elevator::upGoingDown() {
- AnimatedSprite::update();
- if (_currFrameIndex == 5)
- _asElevatorDoor->setVisible(true);
-}
-
-uint32 AsScene1306Elevator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2001:
- if (_isUp)
- _countdown = 144;
- messageResult = _isUp ? 1 : 0;
- break;
- case 0x3002:
- gotoNextState();
- break;
- case 0x4808:
- if (_isDown)
- stGoingUp();
- break;
- }
- return messageResult;
-}
-
-void AsScene1306Elevator::stGoingUp() {
- setVisible(true);
- _isDown = false;
- startAnimation(0x043B0270, 0, -1);
- playSound(0);
- SetUpdateHandler(&AsScene1306Elevator::update);
- NextState(&AsScene1306Elevator::cbGoingUpEvent);
-}
-
-void AsScene1306Elevator::cbGoingUpEvent() {
- sendMessage(_parentScene, 0x4808, 0);
- _isUp = true;
- _countdown = 144;
- stopAnimation();
- setVisible(false);
- SetUpdateHandler(&AsScene1306Elevator::update);
-}
-
-void AsScene1306Elevator::stGoingDown() {
- _isUp = false;
- setVisible(true);
- startAnimation(0x043B0270, -1, -1);
- _playBackwards = true;
- playSound(1);
- SetUpdateHandler(&AsScene1306Elevator::upGoingDown);
- NextState(&AsScene1306Elevator::cbGoingDownEvent);
-}
-
-void AsScene1306Elevator::cbGoingDownEvent() {
- _isDown = true;
- sendMessage(_parentScene, 0x4809, 0);
- stopAnimation();
- SetUpdateHandler(&AsScene1306Elevator::update);
-}
-
Scene1306::Scene1306(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
@@ -1039,188 +775,6 @@ uint32 Scene1306::handleMessage416EB0(int messageNum, const MessageParam &param,
return 0;
}
-static const uint32 kAsScene1307KeyResourceList1[] = {
- 0x0438069C, 0x45B0023C, 0x05700217
-};
-
-static const uint32 kAsScene1307KeyResourceList2[] = {
- 0x04441334, 0x061433F0, 0x06019390
-};
-
-static const uint32 kAsScene1307KeyResourceList3[] = {
- 0x11A80030, 0x178812B1, 0x1488121C
-};
-
-static const uint32 *kAsScene1307KeyResourceLists[] = {
- kAsScene1307KeyResourceList1,
- kAsScene1307KeyResourceList2,
- kAsScene1307KeyResourceList3
-};
-
-static const int kAsScene1307KeySurfacePriorities[] = {
- 700, 500, 300, 100
-};
-
-const uint kAsScene1307KeyPointsCount = 12;
-
-static const NPoint kAsScene1307KeyPoints[] = {
- {-2, 0}, {-5, 0}, { 5, 0},
- {12, 0}, {17, 0}, {25, 0},
- {16, -2}, {10, -6}, { 0, -7},
- {-7, -3}, {-3, 4}, { 2, 2}
-};
-
-const uint kAsScene1307KeyFrameIndicesCount = 20;
-
-static const int16 kAsScene1307KeyFrameIndices[] = {
- 1, 4, 8, 11, 15, 16, 17, 17, 17, 16,
- 15, 14, 12, 10, 9, 7, 5, 3, 2, 1
-};
-
-const int kAsScene1307KeyDivValue = 200;
-const int16 kAsScene1307KeyXDelta = 70;
-const int16 kAsScene1307KeyYDelta = -12;
-
-AsScene1307Key::AsScene1307Key(NeverhoodEngine *vm, Scene *parentScene, uint keyIndex, NRect *clipRects)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _keyIndex(keyIndex), _clipRects(clipRects),
- _isClickable(true) {
-
- NPoint pt;
- const uint32 *fileHashes = kAsScene1307KeyResourceLists[_keyIndex];
-
- _dataResource.load(0x22102142);
- _pointList = _dataResource.getPointArray(0xAC849240);
- pt = (*_pointList)[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex)];
- _x = pt.x;
- _y = pt.y;
- createSurface(kAsScene1307KeySurfacePriorities[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex) % 4], 190, 148);
- startAnimation(fileHashes[0], 0, -1);
- loadSound(0, 0xDC4A1280);
- loadSound(1, 0xCC021233);
- loadSound(2, 0xC4C23844);
- loadSound(3, 0xC4523208);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1307Key::handleMessage);
-}
-
-uint32 AsScene1307Key::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_isClickable) {
- sendMessage(_parentScene, 0x4826, 0);
- stRemoveKey();
- messageResult = 1;
- }
- break;
- case 0x2000:
- _isClickable = param.asInteger() != 0;
- break;
- case 0x2001:
- setSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex, param.asInteger());
- stMoveKey();
- break;
- case 0x2003:
- playSound(3);
- stUnlock();
- break;
- case 0x2004:
- playSound(2);
- stInsert();
- break;
- }
- return messageResult;
-}
-
-void AsScene1307Key::suRemoveKey() {
- if (_pointIndex < kAsScene1307KeyPointsCount) {
- _x += kAsScene1307KeyPoints[_pointIndex].x;
- _y += kAsScene1307KeyPoints[_pointIndex].y;
- updateBounds();
- _pointIndex++;
- } else {
- SetSpriteUpdate(NULL);
- }
-}
-
-void AsScene1307Key::suInsertKey() {
- if (_pointIndex < kAsScene1307KeyPointsCount) {
- _x -= kAsScene1307KeyPoints[kAsScene1307KeyPointsCount - _pointIndex - 1].x;
- _y -= kAsScene1307KeyPoints[kAsScene1307KeyPointsCount - _pointIndex - 1].y;
- updateBounds();
- _pointIndex++;
- if (_pointIndex == 7)
- playSound(0);
- } else {
- SetSpriteUpdate(NULL);
- sendMessage(_parentScene, 0x2002, 0);
- }
-}
-
-void AsScene1307Key::suMoveKey() {
- if (_pointIndex < kAsScene1307KeyFrameIndicesCount) {
- _frameIndex += kAsScene1307KeyFrameIndices[_pointIndex];
- _x = _prevX + (_deltaX * _frameIndex) / kAsScene1307KeyDivValue;
- _y = _prevY + (_deltaY * _frameIndex) / kAsScene1307KeyDivValue;
- updateBounds();
- _pointIndex++;
- } else {
- NPoint pt = (*_pointList)[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex)];
- _x = pt.x + kAsScene1307KeyXDelta;
- _y = pt.y + kAsScene1307KeyYDelta;
- stInsertKey();
- }
-}
-
-void AsScene1307Key::stRemoveKey() {
- const uint32 *fileHashes = kAsScene1307KeyResourceLists[_keyIndex];
- _pointIndex = 0;
- startAnimation(fileHashes[0], 0, -1);
- playSound(1);
- SetSpriteUpdate(&AsScene1307Key::suRemoveKey);
-}
-
-void AsScene1307Key::stInsertKey() {
- _pointIndex = 0;
- sendMessage(_parentScene, 0x1022, kAsScene1307KeySurfacePriorities[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex) % 4]);
- setClipRect(_clipRects[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex) % 4]);
- _newStickFrameIndex = STICK_LAST_FRAME;
- SetSpriteUpdate(&AsScene1307Key::suInsertKey);
-}
-
-void AsScene1307Key::stMoveKey() {
- NPoint pt = (*_pointList)[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex)];
- int16 newX = pt.x + kAsScene1307KeyXDelta;
- int16 newY = pt.y + kAsScene1307KeyYDelta;
- sendMessage(_parentScene, 0x1022, 1000);
- setClipRect(0, 0, 640, 480);
- _prevX = _x;
- _prevY = _y;
- if (newX == _x && newY == _y) {
- stInsertKey();
- } else {
- const uint32 *fileHashes = kAsScene1307KeyResourceLists[_keyIndex];
- _pointIndex = 0;
- _frameIndex = 0;
- _deltaX = newX - _x;
- _deltaY = newY - _y;
- startAnimation(fileHashes[0], 0, -1);
- SetSpriteUpdate(&AsScene1307Key::suMoveKey);
- }
-}
-
-void AsScene1307Key::stUnlock() {
- const uint32 *fileHashes = kAsScene1307KeyResourceLists[_keyIndex];
- startAnimation(fileHashes[1], 0, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
-}
-
-void AsScene1307Key::stInsert() {
- const uint32 *fileHashes = kAsScene1307KeyResourceLists[_keyIndex];
- startAnimation(fileHashes[2], 0, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
-}
-
Scene1307::Scene1307(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _countdown(0), _asCurrKey(NULL),
_isInsertingKey(false), _doLeaveScene(false), _isPuzzleSolved(false) {
@@ -1360,164 +914,6 @@ static const uint32 kScene1308NumberFileHashes[] = {
0x00306322
};
-AsScene1308JaggyDoor::AsScene1308JaggyDoor(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 0xBA0AE050, 1100, 320, 240), _parentScene(parentScene) {
-
- setVisible(false);
- stopAnimation();
- SetMessageHandler(&AsScene1308JaggyDoor::handleMessage);
-}
-
-uint32 AsScene1308JaggyDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- case 0x4808:
- stOpenDoor();
- break;
- case 0x4809:
- stCloseDoor();
- break;
- }
- return messageResult;
-}
-
-void AsScene1308JaggyDoor::stOpenDoor() {
- startAnimation(0xBA0AE050, 0, -1);
- setVisible(true);
- playSound(0, calcHash("fxDoorOpen38"));
- NextState(&AsScene1308JaggyDoor::stOpenDoorDone);
-}
-
-void AsScene1308JaggyDoor::stOpenDoorDone() {
- sendMessage(_parentScene, 0x2000, 0);
- stopAnimation();
- setVisible(false);
-}
-
-void AsScene1308JaggyDoor::stCloseDoor() {
- startAnimation(0xBA0AE050, -1, -1);
- _playBackwards = true;
- setVisible(true);
- playSound(0, calcHash("fxDoorClose38"));
- NextState(&AsScene1308JaggyDoor::stCloseDoorDone);
-}
-
-void AsScene1308JaggyDoor::stCloseDoorDone() {
- sendMessage(_parentScene, 0x2001, 0);
- stopAnimation();
-}
-
-AsScene1308KeyboardDoor::AsScene1308KeyboardDoor(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 0xA08A0851, 1100, 320, 240), _parentScene(parentScene) {
-
- playSound(0, 0x51456049);
- SetMessageHandler(&AsScene1308KeyboardDoor::handleMessage);
- NextState(&AsScene1308KeyboardDoor::stFallingKeys);
-}
-
-uint32 AsScene1308KeyboardDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene1308KeyboardDoor::stFallingKeys() {
- startAnimation(0x6238B191, 0, -1);
- _x = 580;
- _y = 383;
- NextState(&AsScene1308KeyboardDoor::stFallingKeysDone);
-}
-
-void AsScene1308KeyboardDoor::stFallingKeysDone() {
- sendMessage(_parentScene, 0x2004, 0);
- stopAnimation();
- setVisible(false);
-}
-
-AsScene1308LightWallSymbols::AsScene1308LightWallSymbols(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 0x80180A10, 100, 320, 240), _parentScene(parentScene) {
-
- setVisible(false);
- stopAnimation();
- Entity::_priority = 1200;
- SetMessageHandler(&AsScene1308LightWallSymbols::handleMessage);
-}
-
-uint32 AsScene1308LightWallSymbols::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2002:
- stFadeIn();
- break;
- case 0x2003:
- stFadeOut();
- break;
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene1308LightWallSymbols::stFadeIn() {
- startAnimation(0x80180A10, 0, -1);
- setVisible(true);
- _newStickFrameIndex = STICK_LAST_FRAME;
-}
-
-void AsScene1308LightWallSymbols::stFadeOut() {
- startAnimation(0x80180A10, -1, -1);
- _playBackwards = true;
- NextState(&AsScene1308LightWallSymbols::stFadeOutDone);
-}
-
-void AsScene1308LightWallSymbols::stFadeOutDone() {
- sendMessage(_parentScene, 0x2003, 0);
- stopAnimation();
- setVisible(false);
-}
-
-SsScene1308Number::SsScene1308Number(NeverhoodEngine *vm, uint32 fileHash, int index)
- : StaticSprite(vm, fileHash, 100) {
-
- setVisible(false);
- _x = _spriteResource.getPosition().x + index * 20;
- updatePosition();
-}
-
-AsScene1308Mouse::AsScene1308Mouse(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1100) {
-
- _x = 286;
- _y = 429;
- createSurface1(0xA282C472, 100);
- startAnimation(0xA282C472, 0, -1);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1308Mouse::handleMessage);
-}
-
-uint32 AsScene1308Mouse::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x66382026)
- playSound(0, 0x0CD84468);
- else if (param.asInteger() == 0x6E28061C)
- playSound(0, 0x78C8402C);
- else if (param.asInteger() == 0x462F0410)
- playSound(0, 0x60984E28);
- break;
- }
- return messageResult;
-}
-
Scene1308::Scene1308(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isProjecting(false), _asProjector(NULL) {
diff --git a/engines/neverhood/modules/module1300.h b/engines/neverhood/modules/module1300.h
index 501f76304f..2f59ff16c2 100644
--- a/engines/neverhood/modules/module1300.h
+++ b/engines/neverhood/modules/module1300.h
@@ -30,8 +30,6 @@
namespace Neverhood {
-// Module1300
-
class Module1300 : public Module {
public:
Module1300(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -43,28 +41,6 @@ protected:
void updateScene();
};
-class AsScene1302Bridge : public AnimatedSprite {
-public:
- AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stLowerBridge();
- void stRaiseBridge();
- void cbLowerBridgeEvent();
-};
-
-class SsScene1302Fence : public StaticSprite {
-public:
- SsScene1302Fence(NeverhoodEngine *vm);
-protected:
- int16 _firstY;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suMoveDown();
- void suMoveUp();
-};
-
class Scene1302 : public Scene {
public:
Scene1302(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -84,16 +60,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-class AsScene1303Balloon : public AnimatedSprite {
-public:
- AsScene1303Balloon(NeverhoodEngine *vm, Scene *parentScene);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmBalloonPopped(int messageNum, const MessageParam &param, Entity *sender);
- void stPopBalloon();
-};
-
class Scene1303 : public Scene {
public:
Scene1303(NeverhoodEngine *vm, Module *parentModule);
@@ -103,14 +69,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-class AsScene1304Needle : public AnimatedSprite {
-public:
- AsScene1304Needle(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, int16 x, int16 y);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene1304 : public Scene {
public:
Scene1304(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -128,24 +86,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-class AsScene1306Elevator : public AnimatedSprite {
-public:
- AsScene1306Elevator(NeverhoodEngine *vm, Scene *parentScene, AnimatedSprite *asElevatorDoor);
-protected:
- Scene *_parentScene;
- AnimatedSprite *_asElevatorDoor;
- bool _isUp;
- bool _isDown;
- int _countdown;
- void update();
- void upGoingDown();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stGoingUp();
- void cbGoingUpEvent();
- void stGoingDown();
- void cbGoingDownEvent();
-};
-
class Scene1306 : public Scene {
public:
Scene1306(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -161,30 +101,6 @@ protected:
uint32 handleMessage416EB0(int messageNum, const MessageParam &param, Entity *sender);
};
-class AsScene1307Key : public AnimatedSprite {
-public:
- AsScene1307Key(NeverhoodEngine *vm, Scene *parentScene, uint keyIndex, NRect *clipRects);
-protected:
- Scene *_parentScene;
- NPointArray *_pointList;
- uint _pointIndex;
- int _frameIndex;
- uint _keyIndex;
- NRect *_clipRects;
- bool _isClickable;
- int16 _prevX, _prevY;
- int16 _deltaX, _deltaY;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suRemoveKey();
- void suInsertKey();
- void suMoveKey();
- void stRemoveKey();
- void stInsertKey();
- void stMoveKey();
- void stUnlock();
- void stInsert();
-};
-
class Scene1307 : public Scene {
public:
Scene1307(NeverhoodEngine *vm, Module *parentModule);
@@ -202,51 +118,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-class AsScene1308JaggyDoor : public AnimatedSprite {
-public:
- AsScene1308JaggyDoor(NeverhoodEngine *vm, Scene *parentScene);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stOpenDoor();
- void stOpenDoorDone();
- void stCloseDoor();
- void stCloseDoorDone();
-};
-
-class AsScene1308KeyboardDoor : public AnimatedSprite {
-public:
- AsScene1308KeyboardDoor(NeverhoodEngine *vm, Scene *parentScene);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stFallingKeys();
- void stFallingKeysDone();
-};
-
-class AsScene1308LightWallSymbols : public AnimatedSprite {
-public:
- AsScene1308LightWallSymbols(NeverhoodEngine *vm, Scene *parentScene);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stFadeIn();
- void stFadeOut();
- void stFadeOutDone();
-};
-
-class SsScene1308Number : public StaticSprite {
-public:
- SsScene1308Number(NeverhoodEngine *vm, uint32 fileHash, int index);
-};
-
-class AsScene1308Mouse : public AnimatedSprite {
-public:
- AsScene1308Mouse(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene1308 : public Scene {
public:
Scene1308(NeverhoodEngine *vm, Module *parentModule, int which);
diff --git a/engines/neverhood/modules/module1300_sprites.cpp b/engines/neverhood/modules/module1300_sprites.cpp
new file mode 100644
index 0000000000..a65f2363a3
--- /dev/null
+++ b/engines/neverhood/modules/module1300_sprites.cpp
@@ -0,0 +1,935 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1300_sprites.h"
+
+namespace Neverhood {
+
+AsScene1302Bridge::AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
+
+ _x = 320;
+ _y = 240;
+ createSurface1(0x88148150, 500);
+ if (!getGlobalVar(V_FLYTRAP_RING_BRIDGE)) {
+ startAnimation(0x88148150, 0, -1);
+ _newStickFrameIndex = 0;
+ } else {
+ startAnimation(0x88148150, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ }
+ loadSound(0, 0x68895082);
+ loadSound(1, 0x689BD0C1);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1302Bridge::handleMessage);
+}
+
+uint32 AsScene1302Bridge::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x4808:
+ stLowerBridge();
+ break;
+ case 0x4809:
+ stRaiseBridge();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1302Bridge::stLowerBridge() {
+ startAnimation(0x88148150, 0, -1);
+ playSound(1);
+ NextState(&AsScene1302Bridge::cbLowerBridgeEvent);
+}
+
+void AsScene1302Bridge::stRaiseBridge() {
+ startAnimation(0x88148150, 7, -1);
+ _playBackwards = true;
+ _newStickFrameIndex = 0;
+ playSound(0);
+}
+
+void AsScene1302Bridge::cbLowerBridgeEvent() {
+ sendMessage(_parentScene, 0x2032, 0);
+ startAnimation(0x88148150, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+}
+
+SsScene1302Fence::SsScene1302Fence(NeverhoodEngine *vm)
+ : StaticSprite(vm, 0x11122122, 200) {
+
+ _firstY = _y;
+ if (getGlobalVar(V_FLYTRAP_RING_FENCE))
+ _y += 152;
+ loadSound(0, 0x7A00400C);
+ loadSound(1, 0x78184098);
+ SetUpdateHandler(&SsScene1302Fence::update);
+ SetMessageHandler(&SsScene1302Fence::handleMessage);
+ SetSpriteUpdate(NULL);
+}
+
+void SsScene1302Fence::update() {
+ handleSpriteUpdate();
+ updatePosition();
+}
+
+uint32 SsScene1302Fence::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x4808:
+ playSound(0);
+ SetMessageHandler(NULL);
+ SetSpriteUpdate(&SsScene1302Fence::suMoveDown);
+ break;
+ case 0x4809:
+ playSound(1);
+ SetMessageHandler(NULL);
+ SetSpriteUpdate(&SsScene1302Fence::suMoveUp);
+ break;
+ }
+ return messageResult;
+}
+
+void SsScene1302Fence::suMoveDown() {
+ if (_y < _firstY + 152)
+ _y += 8;
+ else {
+ SetMessageHandler(&SsScene1302Fence::handleMessage);
+ SetSpriteUpdate(NULL);
+ }
+}
+
+void SsScene1302Fence::suMoveUp() {
+ if (_y > _firstY)
+ _y -= 8;
+ else {
+ SetMessageHandler(&SsScene1302Fence::handleMessage);
+ SetSpriteUpdate(NULL);
+ }
+}
+
+AsScene1303Balloon::AsScene1303Balloon(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
+
+ createSurface(200, 128, 315);
+ _x = 289;
+ _y = 390;
+ startAnimation(0x800278D2, 0, -1);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1303Balloon::handleMessage);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+}
+
+uint32 AsScene1303Balloon::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x2000:
+ stPopBalloon();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1303Balloon::hmBalloonPopped(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x020B0003)
+ playSound(0, 0x742B0055);
+ break;
+ case 0x3002:
+ playSound(0, 0x470007EE);
+ stopAnimation();
+ setVisible(false);
+ SetMessageHandler(NULL);
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1303Balloon::stPopBalloon() {
+ startAnimation(0xAC004CD0, 0, -1);
+ SetMessageHandler(&AsScene1303Balloon::hmBalloonPopped);
+}
+
+AsScene1304Needle::AsScene1304Needle(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, int16 x, int16 y)
+ : AnimatedSprite(vm, 0x548E9411, surfacePriority, x, y), _parentScene(parentScene) {
+
+ // NOTE: Skipped check if Klaymen already has the needle since that's done in the scene itself
+ SetMessageHandler(&AsScene1304Needle::handleMessage);
+}
+
+uint32 AsScene1304Needle::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x4806:
+ setGlobalVar(V_HAS_NEEDLE, 1);
+ setVisible(false);
+ SetMessageHandler(NULL);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene1306Elevator::AsScene1306Elevator(NeverhoodEngine *vm, Scene *parentScene, AnimatedSprite *asElevatorDoor)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _asElevatorDoor(asElevatorDoor), _isUp(false), _isDown(true),
+ _countdown(0) {
+
+ _x = 320;
+ _y = 240;
+ createSurface1(0x043B0270, 100);
+ startAnimation(0x043B0270, 0, -1);
+ _newStickFrameIndex = 0;
+ loadSound(0, 0x1C100E83);
+ loadSound(1, 0x1C08CEC5);
+ loadSound(2, 0x5D011E87);
+ SetMessageHandler(&AsScene1306Elevator::handleMessage);
+}
+
+void AsScene1306Elevator::update() {
+ if (_isUp && _countdown != 0 && (--_countdown == 0))
+ stGoingDown();
+ AnimatedSprite::update();
+ if (_currFrameIndex == 7 && _asElevatorDoor->getVisible()) {
+ playSound(1);
+ _asElevatorDoor->setVisible(false);
+ }
+}
+
+void AsScene1306Elevator::upGoingDown() {
+ AnimatedSprite::update();
+ if (_currFrameIndex == 5)
+ _asElevatorDoor->setVisible(true);
+}
+
+uint32 AsScene1306Elevator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2001:
+ if (_isUp)
+ _countdown = 144;
+ messageResult = _isUp ? 1 : 0;
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x4808:
+ if (_isDown)
+ stGoingUp();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1306Elevator::stGoingUp() {
+ setVisible(true);
+ _isDown = false;
+ startAnimation(0x043B0270, 0, -1);
+ playSound(0);
+ SetUpdateHandler(&AsScene1306Elevator::update);
+ NextState(&AsScene1306Elevator::cbGoingUpEvent);
+}
+
+void AsScene1306Elevator::cbGoingUpEvent() {
+ sendMessage(_parentScene, 0x4808, 0);
+ _isUp = true;
+ _countdown = 144;
+ stopAnimation();
+ setVisible(false);
+ SetUpdateHandler(&AsScene1306Elevator::update);
+}
+
+void AsScene1306Elevator::stGoingDown() {
+ _isUp = false;
+ setVisible(true);
+ startAnimation(0x043B0270, -1, -1);
+ _playBackwards = true;
+ playSound(1);
+ SetUpdateHandler(&AsScene1306Elevator::upGoingDown);
+ NextState(&AsScene1306Elevator::cbGoingDownEvent);
+}
+
+void AsScene1306Elevator::cbGoingDownEvent() {
+ _isDown = true;
+ sendMessage(_parentScene, 0x4809, 0);
+ stopAnimation();
+ SetUpdateHandler(&AsScene1306Elevator::update);
+}
+
+static const uint32 kAsScene1307KeyResourceList1[] = {
+ 0x0438069C, 0x45B0023C, 0x05700217
+};
+
+static const uint32 kAsScene1307KeyResourceList2[] = {
+ 0x04441334, 0x061433F0, 0x06019390
+};
+
+static const uint32 kAsScene1307KeyResourceList3[] = {
+ 0x11A80030, 0x178812B1, 0x1488121C
+};
+
+static const uint32 *kAsScene1307KeyResourceLists[] = {
+ kAsScene1307KeyResourceList1,
+ kAsScene1307KeyResourceList2,
+ kAsScene1307KeyResourceList3
+};
+
+static const int kAsScene1307KeySurfacePriorities[] = {
+ 700, 500, 300, 100
+};
+
+const uint kAsScene1307KeyPointsCount = 12;
+
+static const NPoint kAsScene1307KeyPoints[] = {
+ {-2, 0}, {-5, 0}, { 5, 0},
+ {12, 0}, {17, 0}, {25, 0},
+ {16, -2}, {10, -6}, { 0, -7},
+ {-7, -3}, {-3, 4}, { 2, 2}
+};
+
+const uint kAsScene1307KeyFrameIndicesCount = 20;
+
+static const int16 kAsScene1307KeyFrameIndices[] = {
+ 1, 4, 8, 11, 15, 16, 17, 17, 17, 16,
+ 15, 14, 12, 10, 9, 7, 5, 3, 2, 1
+};
+
+const int kAsScene1307KeyDivValue = 200;
+const int16 kAsScene1307KeyXDelta = 70;
+const int16 kAsScene1307KeyYDelta = -12;
+
+AsScene1307Key::AsScene1307Key(NeverhoodEngine *vm, Scene *parentScene, uint keyIndex, NRect *clipRects)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _keyIndex(keyIndex), _clipRects(clipRects),
+ _isClickable(true) {
+
+ NPoint pt;
+ const uint32 *fileHashes = kAsScene1307KeyResourceLists[_keyIndex];
+
+ _dataResource.load(0x22102142);
+ _pointList = _dataResource.getPointArray(0xAC849240);
+ pt = (*_pointList)[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex)];
+ _x = pt.x;
+ _y = pt.y;
+ createSurface(kAsScene1307KeySurfacePriorities[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex) % 4], 190, 148);
+ startAnimation(fileHashes[0], 0, -1);
+ loadSound(0, 0xDC4A1280);
+ loadSound(1, 0xCC021233);
+ loadSound(2, 0xC4C23844);
+ loadSound(3, 0xC4523208);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1307Key::handleMessage);
+}
+
+uint32 AsScene1307Key::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_isClickable) {
+ sendMessage(_parentScene, 0x4826, 0);
+ stRemoveKey();
+ messageResult = 1;
+ }
+ break;
+ case 0x2000:
+ _isClickable = param.asInteger() != 0;
+ break;
+ case 0x2001:
+ setSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex, param.asInteger());
+ stMoveKey();
+ break;
+ case 0x2003:
+ playSound(3);
+ stUnlock();
+ break;
+ case 0x2004:
+ playSound(2);
+ stInsert();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1307Key::suRemoveKey() {
+ if (_pointIndex < kAsScene1307KeyPointsCount) {
+ _x += kAsScene1307KeyPoints[_pointIndex].x;
+ _y += kAsScene1307KeyPoints[_pointIndex].y;
+ updateBounds();
+ _pointIndex++;
+ } else {
+ SetSpriteUpdate(NULL);
+ }
+}
+
+void AsScene1307Key::suInsertKey() {
+ if (_pointIndex < kAsScene1307KeyPointsCount) {
+ _x -= kAsScene1307KeyPoints[kAsScene1307KeyPointsCount - _pointIndex - 1].x;
+ _y -= kAsScene1307KeyPoints[kAsScene1307KeyPointsCount - _pointIndex - 1].y;
+ updateBounds();
+ _pointIndex++;
+ if (_pointIndex == 7)
+ playSound(0);
+ } else {
+ SetSpriteUpdate(NULL);
+ sendMessage(_parentScene, 0x2002, 0);
+ }
+}
+
+void AsScene1307Key::suMoveKey() {
+ if (_pointIndex < kAsScene1307KeyFrameIndicesCount) {
+ _frameIndex += kAsScene1307KeyFrameIndices[_pointIndex];
+ _x = _prevX + (_deltaX * _frameIndex) / kAsScene1307KeyDivValue;
+ _y = _prevY + (_deltaY * _frameIndex) / kAsScene1307KeyDivValue;
+ updateBounds();
+ _pointIndex++;
+ } else {
+ NPoint pt = (*_pointList)[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex)];
+ _x = pt.x + kAsScene1307KeyXDelta;
+ _y = pt.y + kAsScene1307KeyYDelta;
+ stInsertKey();
+ }
+}
+
+void AsScene1307Key::stRemoveKey() {
+ const uint32 *fileHashes = kAsScene1307KeyResourceLists[_keyIndex];
+ _pointIndex = 0;
+ startAnimation(fileHashes[0], 0, -1);
+ playSound(1);
+ SetSpriteUpdate(&AsScene1307Key::suRemoveKey);
+}
+
+void AsScene1307Key::stInsertKey() {
+ _pointIndex = 0;
+ sendMessage(_parentScene, 0x1022, kAsScene1307KeySurfacePriorities[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex) % 4]);
+ setClipRect(_clipRects[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex) % 4]);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ SetSpriteUpdate(&AsScene1307Key::suInsertKey);
+}
+
+void AsScene1307Key::stMoveKey() {
+ NPoint pt = (*_pointList)[getSubVar(VA_CURR_KEY_SLOT_NUMBERS, _keyIndex)];
+ int16 newX = pt.x + kAsScene1307KeyXDelta;
+ int16 newY = pt.y + kAsScene1307KeyYDelta;
+ sendMessage(_parentScene, 0x1022, 1000);
+ setClipRect(0, 0, 640, 480);
+ _prevX = _x;
+ _prevY = _y;
+ if (newX == _x && newY == _y) {
+ stInsertKey();
+ } else {
+ const uint32 *fileHashes = kAsScene1307KeyResourceLists[_keyIndex];
+ _pointIndex = 0;
+ _frameIndex = 0;
+ _deltaX = newX - _x;
+ _deltaY = newY - _y;
+ startAnimation(fileHashes[0], 0, -1);
+ SetSpriteUpdate(&AsScene1307Key::suMoveKey);
+ }
+}
+
+void AsScene1307Key::stUnlock() {
+ const uint32 *fileHashes = kAsScene1307KeyResourceLists[_keyIndex];
+ startAnimation(fileHashes[1], 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+}
+
+void AsScene1307Key::stInsert() {
+ const uint32 *fileHashes = kAsScene1307KeyResourceLists[_keyIndex];
+ startAnimation(fileHashes[2], 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+}
+
+AsScene1308JaggyDoor::AsScene1308JaggyDoor(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 0xBA0AE050, 1100, 320, 240), _parentScene(parentScene) {
+
+ setVisible(false);
+ stopAnimation();
+ SetMessageHandler(&AsScene1308JaggyDoor::handleMessage);
+}
+
+uint32 AsScene1308JaggyDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x4808:
+ stOpenDoor();
+ break;
+ case 0x4809:
+ stCloseDoor();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1308JaggyDoor::stOpenDoor() {
+ startAnimation(0xBA0AE050, 0, -1);
+ setVisible(true);
+ playSound(0, calcHash("fxDoorOpen38"));
+ NextState(&AsScene1308JaggyDoor::stOpenDoorDone);
+}
+
+void AsScene1308JaggyDoor::stOpenDoorDone() {
+ sendMessage(_parentScene, 0x2000, 0);
+ stopAnimation();
+ setVisible(false);
+}
+
+void AsScene1308JaggyDoor::stCloseDoor() {
+ startAnimation(0xBA0AE050, -1, -1);
+ _playBackwards = true;
+ setVisible(true);
+ playSound(0, calcHash("fxDoorClose38"));
+ NextState(&AsScene1308JaggyDoor::stCloseDoorDone);
+}
+
+void AsScene1308JaggyDoor::stCloseDoorDone() {
+ sendMessage(_parentScene, 0x2001, 0);
+ stopAnimation();
+}
+
+AsScene1308KeyboardDoor::AsScene1308KeyboardDoor(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 0xA08A0851, 1100, 320, 240), _parentScene(parentScene) {
+
+ playSound(0, 0x51456049);
+ SetMessageHandler(&AsScene1308KeyboardDoor::handleMessage);
+ NextState(&AsScene1308KeyboardDoor::stFallingKeys);
+}
+
+uint32 AsScene1308KeyboardDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1308KeyboardDoor::stFallingKeys() {
+ startAnimation(0x6238B191, 0, -1);
+ _x = 580;
+ _y = 383;
+ NextState(&AsScene1308KeyboardDoor::stFallingKeysDone);
+}
+
+void AsScene1308KeyboardDoor::stFallingKeysDone() {
+ sendMessage(_parentScene, 0x2004, 0);
+ stopAnimation();
+ setVisible(false);
+}
+
+AsScene1308LightWallSymbols::AsScene1308LightWallSymbols(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 0x80180A10, 100, 320, 240), _parentScene(parentScene) {
+
+ setVisible(false);
+ stopAnimation();
+ Entity::_priority = 1200;
+ SetMessageHandler(&AsScene1308LightWallSymbols::handleMessage);
+}
+
+uint32 AsScene1308LightWallSymbols::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2002:
+ stFadeIn();
+ break;
+ case 0x2003:
+ stFadeOut();
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1308LightWallSymbols::stFadeIn() {
+ startAnimation(0x80180A10, 0, -1);
+ setVisible(true);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+}
+
+void AsScene1308LightWallSymbols::stFadeOut() {
+ startAnimation(0x80180A10, -1, -1);
+ _playBackwards = true;
+ NextState(&AsScene1308LightWallSymbols::stFadeOutDone);
+}
+
+void AsScene1308LightWallSymbols::stFadeOutDone() {
+ sendMessage(_parentScene, 0x2003, 0);
+ stopAnimation();
+ setVisible(false);
+}
+
+SsScene1308Number::SsScene1308Number(NeverhoodEngine *vm, uint32 fileHash, int index)
+ : StaticSprite(vm, fileHash, 100) {
+
+ setVisible(false);
+ _x = _spriteResource.getPosition().x + index * 20;
+ updatePosition();
+}
+
+AsScene1308Mouse::AsScene1308Mouse(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1100) {
+
+ _x = 286;
+ _y = 429;
+ createSurface1(0xA282C472, 100);
+ startAnimation(0xA282C472, 0, -1);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1308Mouse::handleMessage);
+}
+
+uint32 AsScene1308Mouse::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x66382026)
+ playSound(0, 0x0CD84468);
+ else if (param.asInteger() == 0x6E28061C)
+ playSound(0, 0x78C8402C);
+ else if (param.asInteger() == 0x462F0410)
+ playSound(0, 0x60984E28);
+ break;
+ }
+ return messageResult;
+}
+
+KmScene1303::KmScene1303(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1303::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4804:
+ GotoState(&Klaymen::stPeekWall1);
+ break;
+ case 0x483B:
+ GotoState(&Klaymen::stPeekWallReturn);
+ break;
+ case 0x483C:
+ GotoState(&Klaymen::stPeekWall2);
+ break;
+ }
+ return 0;
+}
+
+KmScene1304::KmScene1304(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1304::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else if (param.asInteger() == 0)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+KmScene1305::KmScene1305(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1305::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ GotoState(&KmScene1305::stCrashDown);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ }
+ return 0;
+}
+
+void KmScene1305::stCrashDown() {
+ playSound(0, 0x41648271);
+ _busyStatus = 1;
+ _acceptInput = false;
+ startAnimationByHash(0x000BAB02, 0x88003000, 0);
+ SetUpdateHandler(&Klaymen::update);
+ SetSpriteUpdate(NULL);
+ SetMessageHandler(&Klaymen::hmLowLevelAnimation);
+ NextState(&KmScene1305::stCrashDownFinished);
+}
+
+void KmScene1305::stCrashDownFinished() {
+ setDoDeltaX(2);
+ stTryStandIdle();
+}
+
+KmScene1306::KmScene1306(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1306::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x2000:
+ _isSittingInTeleporter = param.asInteger() != 0;
+ messageResult = 1;
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stSitIdleTeleporter);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481A:
+ GotoState(&Klaymen::stInsertDisk);
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stTurnToUseInTeleporter);
+ else
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stReturnFromUseInTeleporter);
+ else
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x482E:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWalkToFrontNoStep);
+ else
+ GotoState(&Klaymen::stWalkToFront);
+ break;
+ case 0x482F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnToFront);
+ else
+ GotoState(&Klaymen::stTurnToBack);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4835:
+ sendMessage(_parentScene, 0x2000, 1);
+ _isSittingInTeleporter = true;
+ GotoState(&Klaymen::stSitInTeleporter);
+ break;
+ case 0x4836:
+ sendMessage(_parentScene, 0x2000, 0);
+ _isSittingInTeleporter = false;
+ GotoState(&Klaymen::stGetUpFromTeleporter);
+ break;
+ case 0x483D:
+ teleporterAppear(0xEE084A04);
+ break;
+ case 0x483E:
+ teleporterDisappear(0xB86A4274);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return messageResult;
+}
+
+KmScene1308::KmScene1308(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1308::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x480A:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject);
+ else
+ GotoState(&Klaymen::stMoveObjectFaceObject);
+ break;
+ case 0x480D:
+ GotoState(&Klaymen::stUseLever);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481A:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stInsertKey);
+ else
+ GotoState(&Klaymen::stInsertDisk);
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x4827:
+ GotoState(&Klaymen::stReleaseLever);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module1300_sprites.h b/engines/neverhood/modules/module1300_sprites.h
new file mode 100644
index 0000000000..e044d3cec8
--- /dev/null
+++ b/engines/neverhood/modules/module1300_sprites.h
@@ -0,0 +1,200 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1300_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE1300_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/smackerplayer.h"
+
+namespace Neverhood {
+
+class AsScene1302Bridge : public AnimatedSprite {
+public:
+ AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stLowerBridge();
+ void stRaiseBridge();
+ void cbLowerBridgeEvent();
+};
+
+class SsScene1302Fence : public StaticSprite {
+public:
+ SsScene1302Fence(NeverhoodEngine *vm);
+protected:
+ int16 _firstY;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suMoveDown();
+ void suMoveUp();
+};
+
+class AsScene1303Balloon : public AnimatedSprite {
+public:
+ AsScene1303Balloon(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmBalloonPopped(int messageNum, const MessageParam &param, Entity *sender);
+ void stPopBalloon();
+};
+
+class AsScene1304Needle : public AnimatedSprite {
+public:
+ AsScene1304Needle(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, int16 x, int16 y);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene1306Elevator : public AnimatedSprite {
+public:
+ AsScene1306Elevator(NeverhoodEngine *vm, Scene *parentScene, AnimatedSprite *asElevatorDoor);
+protected:
+ Scene *_parentScene;
+ AnimatedSprite *_asElevatorDoor;
+ bool _isUp;
+ bool _isDown;
+ int _countdown;
+ void update();
+ void upGoingDown();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stGoingUp();
+ void cbGoingUpEvent();
+ void stGoingDown();
+ void cbGoingDownEvent();
+};
+
+class AsScene1307Key : public AnimatedSprite {
+public:
+ AsScene1307Key(NeverhoodEngine *vm, Scene *parentScene, uint keyIndex, NRect *clipRects);
+protected:
+ Scene *_parentScene;
+ NPointArray *_pointList;
+ uint _pointIndex;
+ int _frameIndex;
+ uint _keyIndex;
+ NRect *_clipRects;
+ bool _isClickable;
+ int16 _prevX, _prevY;
+ int16 _deltaX, _deltaY;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suRemoveKey();
+ void suInsertKey();
+ void suMoveKey();
+ void stRemoveKey();
+ void stInsertKey();
+ void stMoveKey();
+ void stUnlock();
+ void stInsert();
+};
+
+class AsScene1308JaggyDoor : public AnimatedSprite {
+public:
+ AsScene1308JaggyDoor(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stOpenDoorDone();
+ void stCloseDoor();
+ void stCloseDoorDone();
+};
+
+class AsScene1308KeyboardDoor : public AnimatedSprite {
+public:
+ AsScene1308KeyboardDoor(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stFallingKeys();
+ void stFallingKeysDone();
+};
+
+class AsScene1308LightWallSymbols : public AnimatedSprite {
+public:
+ AsScene1308LightWallSymbols(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stFadeIn();
+ void stFadeOut();
+ void stFadeOutDone();
+};
+
+class SsScene1308Number : public StaticSprite {
+public:
+ SsScene1308Number(NeverhoodEngine *vm, uint32 fileHash, int index);
+};
+
+class AsScene1308Mouse : public AnimatedSprite {
+public:
+ AsScene1308Mouse(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class KmScene1303 : public Klaymen {
+public:
+ KmScene1303(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene1304 : public Klaymen {
+public:
+ KmScene1304(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene1305 : public Klaymen {
+public:
+ KmScene1305(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void stCrashDown();
+ void stCrashDownFinished();
+
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene1306 : public Klaymen {
+public:
+ KmScene1306(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene1308 : public Klaymen {
+public:
+ KmScene1308(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1300_SPRITES_H */
diff --git a/engines/neverhood/modules/module1400.cpp b/engines/neverhood/modules/module1400.cpp
index 0a029632b6..2fc1052ab1 100644
--- a/engines/neverhood/modules/module1400.cpp
+++ b/engines/neverhood/modules/module1400.cpp
@@ -20,12 +20,14 @@
*
*/
-#include "neverhood/modules/module1400.h"
-#include "neverhood/modules/module1000.h"
-#include "neverhood/modules/module2100.h"
-#include "neverhood/modules/module2200.h"
#include "neverhood/diskplayerscene.h"
#include "neverhood/gamemodule.h"
+#include "neverhood/modules/module1000_sprites.h"
+#include "neverhood/modules/module1200_sprites.h"
+#include "neverhood/modules/module1400.h"
+#include "neverhood/modules/module1400_sprites.h"
+#include "neverhood/modules/module2100_sprites.h"
+#include "neverhood/modules/module2200_sprites.h"
namespace Neverhood {
@@ -135,497 +137,6 @@ void Module1400::updateScene() {
}
}
-// Scene1401
-
-AsScene1401Pipe::AsScene1401Pipe(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1100), _countdown1(0), _countdown2(0) {
-
- createSurface(900, 152, 147);
- _x = 454;
- _y = 217;
- startAnimation(0x4C210500, 0, -1);
- SetUpdateHandler(&AsScene1401Pipe::update);
- SetMessageHandler(&AsScene1401Pipe::handleMessage);
-}
-
-AsScene1401Pipe::~AsScene1401Pipe() {
- _vm->_soundMan->deleteSoundGroup(0x01104C08);
-}
-
-void AsScene1401Pipe::update() {
- AnimatedSprite::update();
- if (_countdown1 != 0 && (--_countdown1 == 0))
- stDoneSucking();
- if (_countdown2 != 0 && (--_countdown2 == 0)) {
- _vm->_soundMan->addSound(0x01104C08, 0x4A116437);
- _vm->_soundMan->playSoundLooping(0x4A116437);
- }
-}
-
-void AsScene1401Pipe::upSuckInProjector() {
- AnimatedSprite::update();
- if (_countdown1 != 0)
- _countdown1--;
-}
-
-uint32 AsScene1401Pipe::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x0A8A1490)
- playSound(1, 0x6AB6666F);
- break;
- case 0x2000:
- _countdown1 = 70;
- _countdown2 = 8;
- stStartSucking();
- break;
- case 0x483A:
- stSuckInProjector();
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1401Pipe::hmSuckInProjector(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- if (_countdown1 != 0)
- stStartSucking();
- else
- stDoneSucking();
- SetMessageHandler(&AsScene1401Pipe::handleMessage);
- SetUpdateHandler(&AsScene1401Pipe::update);
- break;
- }
- return messageResult;
-}
-
-void AsScene1401Pipe::stStartSucking() {
- startAnimation(0x4C240100, 0, -1);
- playSound(0, 0x4A30063F);
-}
-
-void AsScene1401Pipe::stDoneSucking() {
- _vm->_soundMan->deleteSound(0x4A116437);
- playSound(0, 0x4A120435);
- startAnimation(0x4C210500, 0, -1);
-}
-
-void AsScene1401Pipe::stSuckInProjector() {
- startAnimation(0x6C210810, 0, -1);
- SetUpdateHandler(&AsScene1401Pipe::upSuckInProjector);
- SetMessageHandler(&AsScene1401Pipe::hmSuckInProjector);
-}
-
-AsScene1401Mouse::AsScene1401Mouse(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1100) {
-
- createSurface(100, 71, 41);
- _x = 478;
- _y = 433;
- startAnimation(0xA282C472, 0, -1);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1401Mouse::handleMessage);
-}
-
-uint32 AsScene1401Mouse::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x66382026)
- playSound(0, 0x0CD84468);
- else if (param.asInteger() == 0x6E28061C)
- playSound(0, 0x78C8402C);
- else if (param.asInteger() == 0x462F0410)
- playSound(0, 0x60984E28);
- break;
- case 0x4839:
- stSuckedIn();
- break;
- }
- return messageResult;
-}
-
-void AsScene1401Mouse::suSuckedIn() {
- AnimatedSprite::updateDeltaXY();
- if (_collisionBounds.y1 <= 150) {
- playSound(0, 0x0E32247F);
- stopAnimation();
- setVisible(false);
- SetMessageHandler(NULL);
- SetSpriteUpdate(NULL);
- }
-}
-
-void AsScene1401Mouse::stSuckedIn() {
- startAnimation(0x34880040, 0, -1);
- SetSpriteUpdate(&AsScene1401Mouse::suSuckedIn);
-}
-
-AsScene1401Cheese::AsScene1401Cheese(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1100) {
-
- createSurface(200, 152, 147);
- _x = 427;
- _y = 433;
- startAnimation(0x461A1490, 0, -1);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1401Cheese::handleMessage);
-}
-
-uint32 AsScene1401Cheese::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x4839:
- stSuckedIn();
- break;
- }
- return messageResult;
-}
-
-void AsScene1401Cheese::suSuckedIn() {
- AnimatedSprite::updateDeltaXY();
- if (_collisionBounds.y1 <= 150) {
- playSound(0, 0x18020439);
- stopAnimation();
- setVisible(false);
- SetMessageHandler(NULL);
- SetSpriteUpdate(NULL);
- }
-}
-
-void AsScene1401Cheese::stSuckedIn() {
- startAnimation(0x103B8020, 0, -1);
- SetSpriteUpdate(&AsScene1401Cheese::suSuckedIn);
-}
-
-AsScene1401BackDoor::AsScene1401BackDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen)
- : AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown(0), _isOpen(isOpen) {
-
- _x = 320;
- _y = 240;
- createSurface1(0x04551900, 100);
- if (isOpen) {
- startAnimation(0x04551900, -1, -1);
- _countdown = 48;
- } else {
- stopAnimation();
- setVisible(false);
- }
- _newStickFrameIndex = STICK_LAST_FRAME;
- SetUpdateHandler(&AsScene1401BackDoor::update);
- SetMessageHandler(&AsScene1401BackDoor::handleMessage);
-}
-
-void AsScene1401BackDoor::update() {
- if (_countdown != 0 && (--_countdown == 0))
- stCloseDoor();
- AnimatedSprite::update();
-}
-
-
-uint32 AsScene1401BackDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2001:
- if (_isOpen)
- _countdown = 168;
- messageResult = _isOpen ? 1 : 0;
- break;
- case 0x3002:
- gotoNextState();
- break;
- case 0x4808:
- _countdown = 168;
- if (!_isOpen)
- stOpenDoor();
- break;
- }
- return messageResult;
-}
-
-void AsScene1401BackDoor::stOpenDoor() {
- _isOpen = true;
- setVisible(true);
- startAnimation(0x04551900, 0, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- playSound(0, calcHash("fxDoorOpen24"));
-}
-
-void AsScene1401BackDoor::stCloseDoor() {
- _isOpen = false;
- setVisible(true);
- startAnimation(0x04551900, -1, -1);
- playSound(0, calcHash("fxDoorClose24"));
- _playBackwards = true;
- NextState(&AsScene1401BackDoor::stCloseDoorDone);
-}
-
-void AsScene1401BackDoor::stCloseDoorDone() {
- stopAnimation();
- setVisible(false);
-}
-
-static const AsCommonProjectorItem kAsCommonProjectorItems[] = {
- {{154, 453}, 4, 2, 0, 0, 1},
- {{104, 391}, 4, -1, -1, 1, 1},
- {{ 22, 447}, 6, -1, -1, 1, 1},
- {{112, 406}, 2, -1, -1, 1, 0},
- {{262, 433}, 1, 1, 0, 0, 0}
-};
-
-AsCommonProjector::AsCommonProjector(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, Sprite *asPipe)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _klaymen(klaymen), _asPipe(asPipe) {
-
- _asProjectorItem = &kAsCommonProjectorItems[getGlobalVar(V_PROJECTOR_LOCATION)];
- createSurface(990, 101, 182);
- startAnimation(0x10E3042B, 0, -1);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsCommonProjector::handleMessage);
- _x = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x;
- _lockedInSlot = true;
- moveProjector();
- setDoDeltaX(1);
- if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->lockSlotIndex)
- stStayLockedInSlot();
- loadSound(2, 0xC8C2507C);
-}
-
-AsCommonProjector::~AsCommonProjector() {
- _vm->_soundMan->deleteSoundGroup(0x05331081);
-}
-
-uint32 AsCommonProjector::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- break;
- case 0x4807:
- setGlobalVar(V_PROJECTOR_SLOT, (_x - _asProjectorItem->point.x) / 108);
- if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->lockSlotIndex)
- stStartLockedInSlot();
- else
- stIdle();
- break;
- case 0x480B:
- if (param.asInteger() != 1) {
- if ((int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount)
- incGlobalVar(V_PROJECTOR_SLOT, 1);
- } else if (getGlobalVar(V_PROJECTOR_SLOT) > 0)
- incGlobalVar(V_PROJECTOR_SLOT, -1);
- stMoving();
- break;
- case 0x480C:
- // Check if the projector can be moved
- if (param.asInteger() != 1)
- messageResult = (int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount ? 1 : 0;
- else
- messageResult = getGlobalVar(V_PROJECTOR_SLOT) > 0 ? 1 : 0;
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- case 0x4839:
- stStartSuckedIn();
- break;
- }
- return messageResult;
-}
-
-uint32 AsCommonProjector::hmLockedInSlot(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (param.asPoint().x - _x >= 17 && param.asPoint().x - _x <= 56 &&
- param.asPoint().y - _y >= -120 && param.asPoint().y - _y <= -82) {
- sendMessage(_parentScene, 0x4826, 1);
- } else
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- break;
- case 0x4807:
- sendMessage(_parentScene, 0x4807, 0);
- stStopProjecting();
- break;
- case 0x480B:
- if (param.asInteger() != 1) {
- if ((int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount)
- incGlobalVar(V_PROJECTOR_SLOT, 1);
- } else if (getGlobalVar(V_PROJECTOR_SLOT) > 0)
- incGlobalVar(V_PROJECTOR_SLOT, -1);
- stTurnToFront();
- break;
- case 0x480C:
- // Check if the projector can be moved
- if (param.asInteger() != 1)
- messageResult = (int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount ? 1 : 0;
- else
- messageResult = getGlobalVar(V_PROJECTOR_SLOT) > 0 ? 1 : 0;
- break;
- case 0x480F:
- stStartProjecting();
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-uint32 AsCommonProjector::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsCommonProjector::suMoving() {
- if (_x <= _klaymen->getX())
- _x = _klaymen->getX() - 100;
- else
- _x = _klaymen->getX() + 100;
- moveProjector();
- if (_beforeMoveX == _x) {
- if (getGlobalVar(V_PROJECTOR_SLOT) == 0 && _asProjectorItem->leftBorderLeaves != 0) {
- sendMessage(_parentScene, 0x1019, 0);
- incGlobalVar(V_PROJECTOR_LOCATION, -1);
- setGlobalVar(V_PROJECTOR_SLOT, kAsCommonProjectorItems[getGlobalVar(V_PROJECTOR_LOCATION)].maxSlotCount);
- } else if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->maxSlotCount && _asProjectorItem->rightBorderLeaves != 0) {
- sendMessage(_parentScene, 0x1019, 1);
- incGlobalVar(V_PROJECTOR_LOCATION, +1);
- setGlobalVar(V_PROJECTOR_SLOT, 0);
- }
- }
- Sprite::updateBounds();
-}
-
-void AsCommonProjector::moveProjector() {
-
- bool nowLockedInSlot = false;
-
- _y = _asProjectorItem->point.y;
-
- if (_asProjectorItem->index1 != -1) {
- int16 elX = _asProjectorItem->index1 * 108 + _asProjectorItem->point.x;
- if (elX - 20 < _x && elX + 20 > _x) {
- nowLockedInSlot = true;
- _y = _asProjectorItem->point.y + 10;
- }
- }
-
- if (_asProjectorItem->lockSlotIndex != -1) {
- int16 elX = _asProjectorItem->lockSlotIndex * 108 + _asProjectorItem->point.x;
- if (elX - 20 < _x && elX + 20 > _x) {
- nowLockedInSlot = true;
- _y = _asProjectorItem->point.y + 10;
- }
- }
-
- if (_lockedInSlot && !nowLockedInSlot)
- _lockedInSlot = false;
- else if (!_lockedInSlot && nowLockedInSlot) {
- playSound(1, 0x5440E474);
- _lockedInSlot = true;
- }
-
-}
-
-void AsCommonProjector::stSuckedIn() {
- AnimatedSprite::updateDeltaXY();
- if (_collisionBounds.y1 <= 150) {
- sendMessage(_asPipe, 0x483A, 0);
- stopAnimation();
- setVisible(false);
- SetMessageHandler(&Sprite::handleMessage);
- SetSpriteUpdate(NULL);
- }
-}
-
-void AsCommonProjector::stIdle() {
- startAnimation(0x10E3042B, 0, -1);
- SetMessageHandler(&AsCommonProjector::handleMessage);
- SetSpriteUpdate(NULL);
-}
-
-void AsCommonProjector::stMoving() {
- _beforeMoveX = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x;
- startAnimation(0x14A10137, 0, -1);
- playSound(1, 0xEC008474);
- SetMessageHandler(&AsCommonProjector::handleMessage);
- SetSpriteUpdate(&AsCommonProjector::suMoving);
-}
-
-void AsCommonProjector::stStartLockedInSlot() {
- startAnimation(0x80C32213, 0, -1);
- SetMessageHandler(&AsCommonProjector::hmAnimation);
- SetSpriteUpdate(NULL);
- NextState(&AsCommonProjector::stStayLockedInSlot);
-}
-
-void AsCommonProjector::stStayLockedInSlot() {
- startAnimation(0xD23B207F, 0, -1);
- SetMessageHandler(&AsCommonProjector::hmLockedInSlot);
- SetSpriteUpdate(NULL);
-}
-
-void AsCommonProjector::stStartProjecting() {
- startAnimation(0x50A80517, 0, -1);
- setGlobalVar(V_PROJECTOR_ACTIVE, 1);
- playSound(0, 0xCC4A8456);
- _vm->_soundMan->addSound(0x05331081, 0xCE428854);
- _vm->_soundMan->playSoundLooping(0xCE428854);
- SetMessageHandler(&AsCommonProjector::hmAnimation);
- SetSpriteUpdate(NULL);
- NextState(&AsCommonProjector::stLockedInSlot);
-}
-
-void AsCommonProjector::stLockedInSlot() {
- sendMessage(_parentScene, 0x480F, 0);
- startAnimation(0xD833207F, 0, -1);
- SetMessageHandler(&AsCommonProjector::hmLockedInSlot);
- SetSpriteUpdate(NULL);
-}
-
-void AsCommonProjector::stStopProjecting() {
- startAnimation(0x50A94417, 0, -1);
- setGlobalVar(V_PROJECTOR_ACTIVE, 0);
- playSound(0, 0xCC4A8456);
- _vm->_soundMan->deleteSound(0xCE428854);
- SetMessageHandler(&AsCommonProjector::hmAnimation);
- SetSpriteUpdate(NULL);
- NextState(&AsCommonProjector::stStayLockedInSlot);
-}
-
-void AsCommonProjector::stTurnToFront() {
- _beforeMoveX = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x;
- startAnimation(0x22CB4A33, 0, -1);
- SetMessageHandler(&AsCommonProjector::hmAnimation);
- SetSpriteUpdate(&AsCommonProjector::suMoving);
- NextState(&AsCommonProjector::stMoving);
-}
-
-void AsCommonProjector::stStartSuckedIn() {
- setGlobalVar(V_PROJECTOR_LOCATION, 4);
- setGlobalVar(V_PROJECTOR_SLOT, 0);
- startAnimation(0x708D4712, 0, -1);
- playSound(2);
- SetMessageHandler(&Sprite::handleMessage);
- SetSpriteUpdate(&AsCommonProjector::stSuckedIn);
-}
-
Scene1401::Scene1401(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _projectorBorderFlag(false), _ssFloorButton(NULL), _asProjector(NULL),
_asPipe(NULL), _asMouse(NULL), _asCheese(NULL), _asBackDoor(NULL),
@@ -768,77 +279,6 @@ uint32 Scene1401::handleMessage(int messageNum, const MessageParam &param, Entit
return 0;
}
-// Scene1402
-
-SsScene1402BridgePart::SsScene1402BridgePart(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority)
- : StaticSprite(vm, fileHash, surfacePriority) {
-
- SetFilterY(&Sprite::defFilterY);
- SetUpdateHandler(&StaticSprite::updatePosition);
-}
-
-AsScene1402PuzzleBox::AsScene1402PuzzleBox(NeverhoodEngine *vm, Scene *parentScene, int status)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
-
- createSurface(900, 347, 230);
-
- SetFilterY(&Sprite::defFilterY);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1402PuzzleBox::handleMessage);
- _x = 279;
- _y = 270;
- if (status == 2) {
- // Puzzle box after the puzzle was solved
- startAnimation(0x20060259, 0, -1);
- playSound(0, 0x419014AC);
- loadSound(1, 0x61901C29);
- NextState(&AsScene1402PuzzleBox::stMoveDownSolvedDone);
- } else if (status == 1) {
- // Puzzle box appears
- startAnimation(0x210A0213, 0, -1);
- playSound(0, 0x41809C6C);
- NextState(&AsScene1402PuzzleBox::stMoveUpDone);
- } else {
- // Puzzle box is here
- startAnimation(0x20060259, -1, -1);
- loadSound(1, 0x61901C29);
- _newStickFrameIndex = STICK_LAST_FRAME;
- }
-}
-
-uint32 AsScene1402PuzzleBox::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2002:
- playSound(1);
- startAnimation(0x20060259, -1, -1);
- _playBackwards = true;
- NextState(&AsScene1402PuzzleBox::stMoveDownDone);
- break;
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene1402PuzzleBox::stMoveUpDone() {
- sendMessage(_parentScene, 0x2000, 0);
- stopAnimation();
- setVisible(false);
-}
-
-void AsScene1402PuzzleBox::stMoveDownDone() {
- sendMessage(_parentScene, 0x2001, 0);
- stopAnimation();
- setVisible(false);
-}
-
-void AsScene1402PuzzleBox::stMoveDownSolvedDone() {
- sendMessage(_parentScene, 0x2003, 0);
- stopAnimation();
-}
-
Scene1402::Scene1402(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isShaking(false), _asPuzzleBox(NULL), _asProjector(NULL) {
@@ -988,237 +428,6 @@ void Scene1402::stopShaking() {
_isShaking = false;
}
-// Scene1407
-
-static const int16 kScene1407MouseFloorY[] = {
- 106, 150, 191, 230, 267, 308, 350, 395
-};
-
-static const struct {
- int16 x;
- int16 floorIndex;
- int16 sectionIndex;
- int16 nextHoleIndex;
-} kScene1407MouseHoles[] = {
- {125, 0, 0, 7},
- {452, 7, 21, 0},
- {337, 4, 11, 4},
- {286, 6, 17, 6},
- {348, 6, 17, 39},
- {536, 6, 18, 42},
- {111, 1, 3, 18},
- {203, 1, 3, 38},
- {270, 1, 3, 9},
- {197, 5, 14, 3},
- {252, 5, 14, 35},
- {297, 5, 14, 7},
- {359, 5, 14, 8},
- {422, 4, 12, 26},
- {467, 4, 12, 2},
- {539, 4, 12, 40},
- {111, 5, 13, 17},
- {211, 0, 1, 20},
- {258, 0, 1, 11},
- {322, 0, 1, 16},
- { 99, 6, 16, 31},
- {142, 6, 16, 27},
- {194, 6, 16, 12},
- {205, 2, 6, 45},
- {264, 2, 6, 10},
- { 98, 4, 10, 2},
- {152, 4, 10, 37},
- {199, 4, 10, 13},
- {258, 4, 10, 16},
- {100, 7, 19, 43},
- {168, 7, 19, 23},
- {123, 3, 8, 14},
- {181, 3, 8, 39},
- {230, 3, 8, 28},
- {292, 3, 8, 22},
- {358, 3, 8, 36},
- {505, 3, 9, 44},
- {400, 2, 7, 34},
- {454, 2, 7, 32},
- {532, 2, 7, 46},
- {484, 5, 15, 25},
- {529, 5, 15, 30},
- {251, 7, 20, 48},
- {303, 7, 20, 21},
- {360, 7, 20, 33},
- {503, 0, 2, 5},
- {459, 1, 4, 19},
- {530, 1, 4, 42},
- {111, 2, 5, 47},
- {442, 6, 18, 1}
-};
-
-static const struct {
- int16 x1, x2;
- int16 goodHoleIndex;
-} kScene1407MouseSections[] = {
- {100, 149, 0},
- {182, 351, 17},
- {430, 524, 45},
- { 89, 293, 7},
- {407, 555, 47},
- { 89, 132, 48},
- {178, 303, 23},
- {367, 551, 38},
- {105, 398, 31},
- {480, 537, 36},
- { 84, 275, 27},
- {318, 359, 2},
- {402, 560, 15},
- { 91, 132, 16},
- {179, 400, 10},
- {461, 552, 41},
- { 86, 218, 21},
- {267, 376, 4},
- {420, 560, 49},
- { 77, 188, 30},
- {237, 394, 44},
- {438, 515, 5}
-};
-
-AsScene1407Mouse::AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _currSectionIndex(0) {
-
- createSurface(100, 117, 45);
- _x = 108;
- _y = 106;
- stIdleLookAtGoodHole();
- SetUpdateHandler(&AnimatedSprite::update);
-}
-
-void AsScene1407Mouse::suWalkTo() {
- int16 xdelta = _walkDestX - _x;
- if (xdelta > _deltaX)
- xdelta = _deltaX;
- else if (xdelta < -_deltaX)
- xdelta = -_deltaX;
- _deltaX = 0;
- if (_walkDestX == _x)
- sendMessage(this, 0x1019, 0);
- else {
- _x += xdelta;
- updateBounds();
- }
-}
-
-void AsScene1407Mouse::upGoThroughHole() {
- if (_countdown != 0 && (--_countdown == 0)) {
- SetUpdateHandler(&AnimatedSprite::update);
- gotoNextState();
- }
- AnimatedSprite::update();
-}
-
-uint32 AsScene1407Mouse::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x0001:
- {
- int16 mouseX = param.asPoint().x;
- int16 mouseY = param.asPoint().y;
- int holeIndex;
- for (holeIndex = 0; holeIndex < 50; holeIndex++) {
- int16 holeX = kScene1407MouseHoles[holeIndex].x;
- int16 holeY = kScene1407MouseFloorY[kScene1407MouseHoles[holeIndex].floorIndex];
- if (mouseX >= holeX - 14 && mouseX <= holeX + 14 && mouseY >= holeY - 36 && mouseY <= holeY)
- break;
- }
- if (holeIndex < 50 && kScene1407MouseHoles[holeIndex].sectionIndex == _currSectionIndex) {
- _nextHoleIndex = kScene1407MouseHoles[holeIndex].nextHoleIndex;
- _walkDestX = kScene1407MouseHoles[holeIndex].x;
- stWalkToHole();
- } else {
- if (mouseX < kScene1407MouseSections[_currSectionIndex].x1)
- _walkDestX = kScene1407MouseSections[_currSectionIndex].x1;
- else if (mouseX > kScene1407MouseSections[_currSectionIndex].x2)
- _walkDestX = kScene1407MouseSections[_currSectionIndex].x2;
- else
- _walkDestX = mouseX;
- stWalkToDest();
- }
- }
- break;
- case 0x1019:
- gotoNextState();
- break;
- case 0x2001:
- {
- // Reset the position
- // Find the nearest hole and go through it, and exit at the first hole
- int16 distance = 640;
- int matchIndex = 50;
- for (int index = 0; index < 50; index++)
- if (kScene1407MouseHoles[index].sectionIndex == _currSectionIndex &&
- ABS(kScene1407MouseHoles[index].x - _x) < distance) {
- matchIndex = index;
- distance = ABS(kScene1407MouseHoles[index].x - _x);
- }
- if (matchIndex < 50) {
- _nextHoleIndex = 0;
- _walkDestX = kScene1407MouseHoles[matchIndex].x;
- stWalkToHole();
- }
- }
- break;
- }
- return messageResult;
-}
-
-void AsScene1407Mouse::stIdleLookAtGoodHole() {
- setDoDeltaX(kScene1407MouseHoles[kScene1407MouseSections[_currSectionIndex].goodHoleIndex].x < _x ? 1 : 0);
- startAnimation(0x72215194, 0, -1);
- SetMessageHandler(&AsScene1407Mouse::handleMessage);
- SetSpriteUpdate(NULL);
-}
-
-void AsScene1407Mouse::stWalkToDest() {
- if (_walkDestX != _x) {
- setDoDeltaX(_walkDestX < _x ? 1 : 0);
- startAnimation(0x22291510, 0, -1);
- SetMessageHandler(&AsScene1407Mouse::handleMessage);
- SetSpriteUpdate(&AsScene1407Mouse::suWalkTo);
- NextState(&AsScene1407Mouse::stIdleLookAtGoodHole);
- }
-}
-
-void AsScene1407Mouse::stWalkToHole() {
- setDoDeltaX(_walkDestX < _x ? 1 : 0);
- startAnimation(0x22291510, 0, -1);
- SetMessageHandler(&AsScene1407Mouse::handleMessage);
- SetSpriteUpdate(&AsScene1407Mouse::suWalkTo);
- NextState(&AsScene1407Mouse::stGoThroughHole);
-}
-
-void AsScene1407Mouse::stGoThroughHole() {
- startAnimation(0x72215194, 0, -1);
- setVisible(false);
- _countdown = 12;
- SetUpdateHandler(&AsScene1407Mouse::upGoThroughHole);
- SetMessageHandler(NULL);
- SetSpriteUpdate(NULL);
- NextState(&AsScene1407Mouse::stArriveAtHole);
-}
-
-void AsScene1407Mouse::stArriveAtHole() {
- _currSectionIndex = kScene1407MouseHoles[_nextHoleIndex].sectionIndex;
- _x = kScene1407MouseHoles[_nextHoleIndex].x;
- _y = kScene1407MouseFloorY[kScene1407MouseHoles[_nextHoleIndex].floorIndex];
- if (_nextHoleIndex == 1) {
- sendMessage(_parentScene, 0x2000, 0);
- _walkDestX = 512;
- stWalkToDest();
- setVisible(true);
- } else {
- _walkDestX = _x + 14;
- stWalkToDest();
- setVisible(true);
- }
-}
-
Scene1407::Scene1407(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _puzzleSolvedCountdown(0), _resetButtonCountdown(0) {
@@ -1275,8 +484,6 @@ uint32 Scene1407::handleMessage(int messageNum, const MessageParam &param, Entit
return 0;
}
-// Scene1403
-
Scene1403::Scene1403(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _asProjector(NULL), _isProjecting(false) {
@@ -1379,8 +586,6 @@ uint32 Scene1403::handleMessage(int messageNum, const MessageParam &param, Entit
return 0;
}
-// Scene1404
-
Scene1404::Scene1404(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _asProjector(NULL), _asKey(NULL) {
@@ -1480,77 +685,6 @@ uint32 Scene1404::handleMessage(int messageNum, const MessageParam &param, Entit
return 0;
}
-// Scene1405
-
-static const NPoint kAsScene1405TileItemPositions[] = {
- {100, 80}, {162, 78}, {222, 76}, {292, 76},
- {356, 82}, {422, 84}, {488, 86}, {550, 90},
- {102, 134}, {164, 132}, {224, 136}, {294, 136},
- {360, 136}, {422, 138}, {484, 144}, {548, 146},
- { 98, 196}, {160, 200}, {228, 200}, {294, 202},
- {360, 198}, {424, 200}, {482, 202}, {548, 206},
- { 98, 260}, {160, 264}, {226, 260}, {296, 262},
- {358, 260}, {424, 262}, {486, 264}, {550, 266},
- { 94, 322}, {160, 316}, {226, 316}, {296, 320},
- {358, 322}, {422, 324}, {488, 322}, {550, 322},
- { 98, 380}, {160, 376}, {226, 376}, {294, 378},
- {356, 380}, {420, 380}, {490, 378}, {552, 376}
-};
-
-AsScene1405Tile::AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 tileIndex)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _tileIndex(tileIndex), _countdown(0), _isShowing(false) {
-
- loadSound(0, 0x05308101);
- setSoundPan(0, (tileIndex % 8 * 4 + 4) * 25 / 8);
- _x = kAsScene1405TileItemPositions[_tileIndex].x;
- _y = kAsScene1405TileItemPositions[_tileIndex].y;
- createSurface1(0x844B805C, 1100);
- setVisible(false);
- if (getSubVar(VA_IS_TILE_MATCH, _tileIndex))
- _countdown = _vm->_rnd->getRandomNumber(36 - 1) + 1;
- startAnimation(0x844B805C, getSubVar(VA_TILE_SYMBOLS, _tileIndex), -1);
- _newStickFrameIndex = (int16)getSubVar(VA_TILE_SYMBOLS, _tileIndex);
- SetUpdateHandler(&AsScene1405Tile::update);
- SetMessageHandler(&AsScene1405Tile::handleMessage);
-}
-
-void AsScene1405Tile::update() {
- updateAnim();
- updatePosition();
- if (_countdown != 0 && (--_countdown == 0))
- show();
-}
-
-uint32 AsScene1405Tile::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (getSubVar(VA_IS_TILE_MATCH, _tileIndex) == 0 && _parentScene->getCountdown() == 0) {
- show();
- sendMessage(_parentScene, 0x2000, _tileIndex);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-void AsScene1405Tile::show() {
- if (!_isShowing) {
- _isShowing = true;
- playSound(0);
- setVisible(true);
- }
-}
-
-void AsScene1405Tile::hide() {
- if (_isShowing) {
- _isShowing = false;
- playSound(0);
- setVisible(false);
- }
-}
-
Scene1405::Scene1405(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _selectFirstTile(true), _tilesLeft(48), _countdown(0) {
diff --git a/engines/neverhood/modules/module1400.h b/engines/neverhood/modules/module1400.h
index 9a592c2952..53ad7125ab 100644
--- a/engines/neverhood/modules/module1400.h
+++ b/engines/neverhood/modules/module1400.h
@@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/modules/module1200.h"
namespace Neverhood {
@@ -40,92 +39,9 @@ protected:
void updateScene();
};
-// Scene1401
-
-class AsScene1401Pipe : public AnimatedSprite {
-public:
- AsScene1401Pipe(NeverhoodEngine *vm);
- virtual ~AsScene1401Pipe();
-protected:
- int _countdown1;
- int _countdown2;
- void update();
- void upSuckInProjector();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmSuckInProjector(int messageNum, const MessageParam &param, Entity *sender);
- void stStartSucking();
- void stDoneSucking();
- void stSuckInProjector();
-};
-
-class AsScene1401Mouse : public AnimatedSprite {
-public:
- AsScene1401Mouse(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suSuckedIn();
- void stSuckedIn();
-};
-
-class AsScene1401Cheese : public AnimatedSprite {
-public:
- AsScene1401Cheese(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suSuckedIn();
- void stSuckedIn();
-};
-
-class AsScene1401BackDoor : public AnimatedSprite {
-public:
- AsScene1401BackDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen);
-protected:
- Sprite *_klaymen;
- int _countdown;
- bool _isOpen;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stOpenDoor();
- void stCloseDoor();
- void stCloseDoorDone();
-};
-
-struct AsCommonProjectorItem {
- NPoint point;
- int8 maxSlotCount;
- int8 lockSlotIndex;
- int8 index1;
- int8 leftBorderLeaves;
- int8 rightBorderLeaves;
-};
-
-class AsCommonProjector : public AnimatedSprite {
-public:
- AsCommonProjector(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, Sprite *asPipe);
- virtual ~AsCommonProjector();
-protected:
- Scene *_parentScene;
- Sprite *_klaymen;
- Sprite *_asPipe;
- const AsCommonProjectorItem *_asProjectorItem;
- int16 _beforeMoveX;
- bool _lockedInSlot;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmLockedInSlot(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
- void suMoving();
- void moveProjector();
- void stSuckedIn();
- void stIdle();
- void stMoving();
- void stStartLockedInSlot();
- void stStayLockedInSlot();
- void stStartProjecting();
- void stLockedInSlot();
- void stStopProjecting();
- void stTurnToFront();
- void stStartSuckedIn();
-};
+class AsCommonProjector;
+class AsScene1201Tape;
+class AsScene1405Tile;
class Scene1401 : public Scene {
public:
@@ -146,24 +62,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-// Scene1402
-
-class SsScene1402BridgePart : public StaticSprite {
-public:
- SsScene1402BridgePart(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority);
-};
-
-class AsScene1402PuzzleBox : public AnimatedSprite {
-public:
- AsScene1402PuzzleBox(NeverhoodEngine *vm, Scene *parentScene, int status);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stMoveUpDone();
- void stMoveDownDone();
- void stMoveDownSolvedDone();
-};
-
class Scene1402 : public Scene {
public:
Scene1402(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -180,27 +78,6 @@ protected:
void stopShaking();
};
-// Scene1407
-
-class AsScene1407Mouse : public AnimatedSprite {
-public:
- AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene);
-protected:
- Scene *_parentScene;
- int16 _walkDestX;
- int16 _currSectionIndex;
- int16 _nextHoleIndex;
- int _countdown;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suWalkTo();
- void upGoThroughHole();
- void stIdleLookAtGoodHole();
- void stWalkToDest();
- void stWalkToHole();
- void stGoThroughHole();
- void stArriveAtHole();
-};
-
class Scene1407 : public Scene {
public:
Scene1407(NeverhoodEngine *vm, Module *parentModule);
@@ -213,8 +90,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-// Scene1403
-
class Scene1403 : public Scene {
public:
Scene1403(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -229,8 +104,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-// Scene1404
-
class Scene1404 : public Scene {
public:
Scene1404(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -243,24 +116,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-// Scene1405
-
-class Scene1405;
-
-class AsScene1405Tile : public AnimatedSprite {
-public:
- AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 tileIndex);
- void show();
- void hide();
-protected:
- Scene1405 *_parentScene;
- bool _isShowing;
- uint32 _tileIndex;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene1405 : public Scene {
public:
Scene1405(NeverhoodEngine *vm, Module *parentModule);
diff --git a/engines/neverhood/modules/module1400_sprites.cpp b/engines/neverhood/modules/module1400_sprites.cpp
new file mode 100644
index 0000000000..c0ab73c93d
--- /dev/null
+++ b/engines/neverhood/modules/module1400_sprites.cpp
@@ -0,0 +1,1129 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1400_sprites.h"
+#include "neverhood/modules/module1400.h"
+
+namespace Neverhood {
+
+AsScene1401Pipe::AsScene1401Pipe(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1100), _countdown1(0), _countdown2(0) {
+
+ createSurface(900, 152, 147);
+ _x = 454;
+ _y = 217;
+ startAnimation(0x4C210500, 0, -1);
+ SetUpdateHandler(&AsScene1401Pipe::update);
+ SetMessageHandler(&AsScene1401Pipe::handleMessage);
+}
+
+AsScene1401Pipe::~AsScene1401Pipe() {
+ _vm->_soundMan->deleteSoundGroup(0x01104C08);
+}
+
+void AsScene1401Pipe::update() {
+ AnimatedSprite::update();
+ if (_countdown1 != 0 && (--_countdown1 == 0))
+ stDoneSucking();
+ if (_countdown2 != 0 && (--_countdown2 == 0)) {
+ _vm->_soundMan->addSound(0x01104C08, 0x4A116437);
+ _vm->_soundMan->playSoundLooping(0x4A116437);
+ }
+}
+
+void AsScene1401Pipe::upSuckInProjector() {
+ AnimatedSprite::update();
+ if (_countdown1 != 0)
+ _countdown1--;
+}
+
+uint32 AsScene1401Pipe::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x0A8A1490)
+ playSound(1, 0x6AB6666F);
+ break;
+ case 0x2000:
+ _countdown1 = 70;
+ _countdown2 = 8;
+ stStartSucking();
+ break;
+ case 0x483A:
+ stSuckInProjector();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1401Pipe::hmSuckInProjector(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ if (_countdown1 != 0)
+ stStartSucking();
+ else
+ stDoneSucking();
+ SetMessageHandler(&AsScene1401Pipe::handleMessage);
+ SetUpdateHandler(&AsScene1401Pipe::update);
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1401Pipe::stStartSucking() {
+ startAnimation(0x4C240100, 0, -1);
+ playSound(0, 0x4A30063F);
+}
+
+void AsScene1401Pipe::stDoneSucking() {
+ _vm->_soundMan->deleteSound(0x4A116437);
+ playSound(0, 0x4A120435);
+ startAnimation(0x4C210500, 0, -1);
+}
+
+void AsScene1401Pipe::stSuckInProjector() {
+ startAnimation(0x6C210810, 0, -1);
+ SetUpdateHandler(&AsScene1401Pipe::upSuckInProjector);
+ SetMessageHandler(&AsScene1401Pipe::hmSuckInProjector);
+}
+
+AsScene1401Mouse::AsScene1401Mouse(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1100) {
+
+ createSurface(100, 71, 41);
+ _x = 478;
+ _y = 433;
+ startAnimation(0xA282C472, 0, -1);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1401Mouse::handleMessage);
+}
+
+uint32 AsScene1401Mouse::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x66382026)
+ playSound(0, 0x0CD84468);
+ else if (param.asInteger() == 0x6E28061C)
+ playSound(0, 0x78C8402C);
+ else if (param.asInteger() == 0x462F0410)
+ playSound(0, 0x60984E28);
+ break;
+ case 0x4839:
+ stSuckedIn();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1401Mouse::suSuckedIn() {
+ AnimatedSprite::updateDeltaXY();
+ if (_collisionBounds.y1 <= 150) {
+ playSound(0, 0x0E32247F);
+ stopAnimation();
+ setVisible(false);
+ SetMessageHandler(NULL);
+ SetSpriteUpdate(NULL);
+ }
+}
+
+void AsScene1401Mouse::stSuckedIn() {
+ startAnimation(0x34880040, 0, -1);
+ SetSpriteUpdate(&AsScene1401Mouse::suSuckedIn);
+}
+
+AsScene1401Cheese::AsScene1401Cheese(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1100) {
+
+ createSurface(200, 152, 147);
+ _x = 427;
+ _y = 433;
+ startAnimation(0x461A1490, 0, -1);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1401Cheese::handleMessage);
+}
+
+uint32 AsScene1401Cheese::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x4839:
+ stSuckedIn();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1401Cheese::suSuckedIn() {
+ AnimatedSprite::updateDeltaXY();
+ if (_collisionBounds.y1 <= 150) {
+ playSound(0, 0x18020439);
+ stopAnimation();
+ setVisible(false);
+ SetMessageHandler(NULL);
+ SetSpriteUpdate(NULL);
+ }
+}
+
+void AsScene1401Cheese::stSuckedIn() {
+ startAnimation(0x103B8020, 0, -1);
+ SetSpriteUpdate(&AsScene1401Cheese::suSuckedIn);
+}
+
+AsScene1401BackDoor::AsScene1401BackDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen)
+ : AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown(0), _isOpen(isOpen) {
+
+ _x = 320;
+ _y = 240;
+ createSurface1(0x04551900, 100);
+ if (isOpen) {
+ startAnimation(0x04551900, -1, -1);
+ _countdown = 48;
+ } else {
+ stopAnimation();
+ setVisible(false);
+ }
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ SetUpdateHandler(&AsScene1401BackDoor::update);
+ SetMessageHandler(&AsScene1401BackDoor::handleMessage);
+}
+
+void AsScene1401BackDoor::update() {
+ if (_countdown != 0 && (--_countdown == 0))
+ stCloseDoor();
+ AnimatedSprite::update();
+}
+
+
+uint32 AsScene1401BackDoor::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2001:
+ if (_isOpen)
+ _countdown = 168;
+ messageResult = _isOpen ? 1 : 0;
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x4808:
+ _countdown = 168;
+ if (!_isOpen)
+ stOpenDoor();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1401BackDoor::stOpenDoor() {
+ _isOpen = true;
+ setVisible(true);
+ startAnimation(0x04551900, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ playSound(0, calcHash("fxDoorOpen24"));
+}
+
+void AsScene1401BackDoor::stCloseDoor() {
+ _isOpen = false;
+ setVisible(true);
+ startAnimation(0x04551900, -1, -1);
+ playSound(0, calcHash("fxDoorClose24"));
+ _playBackwards = true;
+ NextState(&AsScene1401BackDoor::stCloseDoorDone);
+}
+
+void AsScene1401BackDoor::stCloseDoorDone() {
+ stopAnimation();
+ setVisible(false);
+}
+
+static const AsCommonProjectorItem kAsCommonProjectorItems[] = {
+ {{154, 453}, 4, 2, 0, 0, 1},
+ {{104, 391}, 4, -1, -1, 1, 1},
+ {{ 22, 447}, 6, -1, -1, 1, 1},
+ {{112, 406}, 2, -1, -1, 1, 0},
+ {{262, 433}, 1, 1, 0, 0, 0}
+};
+
+AsCommonProjector::AsCommonProjector(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, Sprite *asPipe)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _klaymen(klaymen), _asPipe(asPipe) {
+
+ _asProjectorItem = &kAsCommonProjectorItems[getGlobalVar(V_PROJECTOR_LOCATION)];
+ createSurface(990, 101, 182);
+ startAnimation(0x10E3042B, 0, -1);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsCommonProjector::handleMessage);
+ _x = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x;
+ _lockedInSlot = true;
+ moveProjector();
+ setDoDeltaX(1);
+ if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->lockSlotIndex)
+ stStayLockedInSlot();
+ loadSound(2, 0xC8C2507C);
+}
+
+AsCommonProjector::~AsCommonProjector() {
+ _vm->_soundMan->deleteSoundGroup(0x05331081);
+}
+
+uint32 AsCommonProjector::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x4807:
+ setGlobalVar(V_PROJECTOR_SLOT, (_x - _asProjectorItem->point.x) / 108);
+ if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->lockSlotIndex)
+ stStartLockedInSlot();
+ else
+ stIdle();
+ break;
+ case 0x480B:
+ if (param.asInteger() != 1) {
+ if ((int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount)
+ incGlobalVar(V_PROJECTOR_SLOT, 1);
+ } else if (getGlobalVar(V_PROJECTOR_SLOT) > 0)
+ incGlobalVar(V_PROJECTOR_SLOT, -1);
+ stMoving();
+ break;
+ case 0x480C:
+ // Check if the projector can be moved
+ if (param.asInteger() != 1)
+ messageResult = (int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount ? 1 : 0;
+ else
+ messageResult = getGlobalVar(V_PROJECTOR_SLOT) > 0 ? 1 : 0;
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ case 0x4839:
+ stStartSuckedIn();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsCommonProjector::hmLockedInSlot(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (param.asPoint().x - _x >= 17 && param.asPoint().x - _x <= 56 &&
+ param.asPoint().y - _y >= -120 && param.asPoint().y - _y <= -82) {
+ sendMessage(_parentScene, 0x4826, 1);
+ } else
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x4807:
+ sendMessage(_parentScene, 0x4807, 0);
+ stStopProjecting();
+ break;
+ case 0x480B:
+ if (param.asInteger() != 1) {
+ if ((int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount)
+ incGlobalVar(V_PROJECTOR_SLOT, 1);
+ } else if (getGlobalVar(V_PROJECTOR_SLOT) > 0)
+ incGlobalVar(V_PROJECTOR_SLOT, -1);
+ stTurnToFront();
+ break;
+ case 0x480C:
+ // Check if the projector can be moved
+ if (param.asInteger() != 1)
+ messageResult = (int8)getGlobalVar(V_PROJECTOR_SLOT) < _asProjectorItem->maxSlotCount ? 1 : 0;
+ else
+ messageResult = getGlobalVar(V_PROJECTOR_SLOT) > 0 ? 1 : 0;
+ break;
+ case 0x480F:
+ stStartProjecting();
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsCommonProjector::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsCommonProjector::suMoving() {
+ if (_x <= _klaymen->getX())
+ _x = _klaymen->getX() - 100;
+ else
+ _x = _klaymen->getX() + 100;
+ moveProjector();
+ if (_beforeMoveX == _x) {
+ if (getGlobalVar(V_PROJECTOR_SLOT) == 0 && _asProjectorItem->leftBorderLeaves != 0) {
+ sendMessage(_parentScene, 0x1019, 0);
+ incGlobalVar(V_PROJECTOR_LOCATION, -1);
+ setGlobalVar(V_PROJECTOR_SLOT, kAsCommonProjectorItems[getGlobalVar(V_PROJECTOR_LOCATION)].maxSlotCount);
+ } else if ((int8)getGlobalVar(V_PROJECTOR_SLOT) == _asProjectorItem->maxSlotCount && _asProjectorItem->rightBorderLeaves != 0) {
+ sendMessage(_parentScene, 0x1019, 1);
+ incGlobalVar(V_PROJECTOR_LOCATION, +1);
+ setGlobalVar(V_PROJECTOR_SLOT, 0);
+ }
+ }
+ Sprite::updateBounds();
+}
+
+void AsCommonProjector::moveProjector() {
+
+ bool nowLockedInSlot = false;
+
+ _y = _asProjectorItem->point.y;
+
+ if (_asProjectorItem->index1 != -1) {
+ int16 elX = _asProjectorItem->index1 * 108 + _asProjectorItem->point.x;
+ if (elX - 20 < _x && elX + 20 > _x) {
+ nowLockedInSlot = true;
+ _y = _asProjectorItem->point.y + 10;
+ }
+ }
+
+ if (_asProjectorItem->lockSlotIndex != -1) {
+ int16 elX = _asProjectorItem->lockSlotIndex * 108 + _asProjectorItem->point.x;
+ if (elX - 20 < _x && elX + 20 > _x) {
+ nowLockedInSlot = true;
+ _y = _asProjectorItem->point.y + 10;
+ }
+ }
+
+ if (_lockedInSlot && !nowLockedInSlot)
+ _lockedInSlot = false;
+ else if (!_lockedInSlot && nowLockedInSlot) {
+ playSound(1, 0x5440E474);
+ _lockedInSlot = true;
+ }
+
+}
+
+void AsCommonProjector::stSuckedIn() {
+ AnimatedSprite::updateDeltaXY();
+ if (_collisionBounds.y1 <= 150) {
+ sendMessage(_asPipe, 0x483A, 0);
+ stopAnimation();
+ setVisible(false);
+ SetMessageHandler(&Sprite::handleMessage);
+ SetSpriteUpdate(NULL);
+ }
+}
+
+void AsCommonProjector::stIdle() {
+ startAnimation(0x10E3042B, 0, -1);
+ SetMessageHandler(&AsCommonProjector::handleMessage);
+ SetSpriteUpdate(NULL);
+}
+
+void AsCommonProjector::stMoving() {
+ _beforeMoveX = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x;
+ startAnimation(0x14A10137, 0, -1);
+ playSound(1, 0xEC008474);
+ SetMessageHandler(&AsCommonProjector::handleMessage);
+ SetSpriteUpdate(&AsCommonProjector::suMoving);
+}
+
+void AsCommonProjector::stStartLockedInSlot() {
+ startAnimation(0x80C32213, 0, -1);
+ SetMessageHandler(&AsCommonProjector::hmAnimation);
+ SetSpriteUpdate(NULL);
+ NextState(&AsCommonProjector::stStayLockedInSlot);
+}
+
+void AsCommonProjector::stStayLockedInSlot() {
+ startAnimation(0xD23B207F, 0, -1);
+ SetMessageHandler(&AsCommonProjector::hmLockedInSlot);
+ SetSpriteUpdate(NULL);
+}
+
+void AsCommonProjector::stStartProjecting() {
+ startAnimation(0x50A80517, 0, -1);
+ setGlobalVar(V_PROJECTOR_ACTIVE, 1);
+ playSound(0, 0xCC4A8456);
+ _vm->_soundMan->addSound(0x05331081, 0xCE428854);
+ _vm->_soundMan->playSoundLooping(0xCE428854);
+ SetMessageHandler(&AsCommonProjector::hmAnimation);
+ SetSpriteUpdate(NULL);
+ NextState(&AsCommonProjector::stLockedInSlot);
+}
+
+void AsCommonProjector::stLockedInSlot() {
+ sendMessage(_parentScene, 0x480F, 0);
+ startAnimation(0xD833207F, 0, -1);
+ SetMessageHandler(&AsCommonProjector::hmLockedInSlot);
+ SetSpriteUpdate(NULL);
+}
+
+void AsCommonProjector::stStopProjecting() {
+ startAnimation(0x50A94417, 0, -1);
+ setGlobalVar(V_PROJECTOR_ACTIVE, 0);
+ playSound(0, 0xCC4A8456);
+ _vm->_soundMan->deleteSound(0xCE428854);
+ SetMessageHandler(&AsCommonProjector::hmAnimation);
+ SetSpriteUpdate(NULL);
+ NextState(&AsCommonProjector::stStayLockedInSlot);
+}
+
+void AsCommonProjector::stTurnToFront() {
+ _beforeMoveX = getGlobalVar(V_PROJECTOR_SLOT) * 108 + _asProjectorItem->point.x;
+ startAnimation(0x22CB4A33, 0, -1);
+ SetMessageHandler(&AsCommonProjector::hmAnimation);
+ SetSpriteUpdate(&AsCommonProjector::suMoving);
+ NextState(&AsCommonProjector::stMoving);
+}
+
+void AsCommonProjector::stStartSuckedIn() {
+ setGlobalVar(V_PROJECTOR_LOCATION, 4);
+ setGlobalVar(V_PROJECTOR_SLOT, 0);
+ startAnimation(0x708D4712, 0, -1);
+ playSound(2);
+ SetMessageHandler(&Sprite::handleMessage);
+ SetSpriteUpdate(&AsCommonProjector::stSuckedIn);
+}
+
+SsScene1402BridgePart::SsScene1402BridgePart(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority)
+ : StaticSprite(vm, fileHash, surfacePriority) {
+
+ SetFilterY(&Sprite::defFilterY);
+ SetUpdateHandler(&StaticSprite::updatePosition);
+}
+
+AsScene1402PuzzleBox::AsScene1402PuzzleBox(NeverhoodEngine *vm, Scene *parentScene, int status)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
+
+ createSurface(900, 347, 230);
+
+ SetFilterY(&Sprite::defFilterY);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1402PuzzleBox::handleMessage);
+ _x = 279;
+ _y = 270;
+ if (status == 2) {
+ // Puzzle box after the puzzle was solved
+ startAnimation(0x20060259, 0, -1);
+ playSound(0, 0x419014AC);
+ loadSound(1, 0x61901C29);
+ NextState(&AsScene1402PuzzleBox::stMoveDownSolvedDone);
+ } else if (status == 1) {
+ // Puzzle box appears
+ startAnimation(0x210A0213, 0, -1);
+ playSound(0, 0x41809C6C);
+ NextState(&AsScene1402PuzzleBox::stMoveUpDone);
+ } else {
+ // Puzzle box is here
+ startAnimation(0x20060259, -1, -1);
+ loadSound(1, 0x61901C29);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ }
+}
+
+uint32 AsScene1402PuzzleBox::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2002:
+ playSound(1);
+ startAnimation(0x20060259, -1, -1);
+ _playBackwards = true;
+ NextState(&AsScene1402PuzzleBox::stMoveDownDone);
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1402PuzzleBox::stMoveUpDone() {
+ sendMessage(_parentScene, 0x2000, 0);
+ stopAnimation();
+ setVisible(false);
+}
+
+void AsScene1402PuzzleBox::stMoveDownDone() {
+ sendMessage(_parentScene, 0x2001, 0);
+ stopAnimation();
+ setVisible(false);
+}
+
+void AsScene1402PuzzleBox::stMoveDownSolvedDone() {
+ sendMessage(_parentScene, 0x2003, 0);
+ stopAnimation();
+}
+
+static const int16 kScene1407MouseFloorY[] = {
+ 106, 150, 191, 230, 267, 308, 350, 395
+};
+
+static const struct {
+ int16 x;
+ int16 floorIndex;
+ int16 sectionIndex;
+ int16 nextHoleIndex;
+} kScene1407MouseHoles[] = {
+ {125, 0, 0, 7},
+ {452, 7, 21, 0},
+ {337, 4, 11, 4},
+ {286, 6, 17, 6},
+ {348, 6, 17, 39},
+ {536, 6, 18, 42},
+ {111, 1, 3, 18},
+ {203, 1, 3, 38},
+ {270, 1, 3, 9},
+ {197, 5, 14, 3},
+ {252, 5, 14, 35},
+ {297, 5, 14, 7},
+ {359, 5, 14, 8},
+ {422, 4, 12, 26},
+ {467, 4, 12, 2},
+ {539, 4, 12, 40},
+ {111, 5, 13, 17},
+ {211, 0, 1, 20},
+ {258, 0, 1, 11},
+ {322, 0, 1, 16},
+ { 99, 6, 16, 31},
+ {142, 6, 16, 27},
+ {194, 6, 16, 12},
+ {205, 2, 6, 45},
+ {264, 2, 6, 10},
+ { 98, 4, 10, 2},
+ {152, 4, 10, 37},
+ {199, 4, 10, 13},
+ {258, 4, 10, 16},
+ {100, 7, 19, 43},
+ {168, 7, 19, 23},
+ {123, 3, 8, 14},
+ {181, 3, 8, 39},
+ {230, 3, 8, 28},
+ {292, 3, 8, 22},
+ {358, 3, 8, 36},
+ {505, 3, 9, 44},
+ {400, 2, 7, 34},
+ {454, 2, 7, 32},
+ {532, 2, 7, 46},
+ {484, 5, 15, 25},
+ {529, 5, 15, 30},
+ {251, 7, 20, 48},
+ {303, 7, 20, 21},
+ {360, 7, 20, 33},
+ {503, 0, 2, 5},
+ {459, 1, 4, 19},
+ {530, 1, 4, 42},
+ {111, 2, 5, 47},
+ {442, 6, 18, 1}
+};
+
+static const struct {
+ int16 x1, x2;
+ int16 goodHoleIndex;
+} kScene1407MouseSections[] = {
+ {100, 149, 0},
+ {182, 351, 17},
+ {430, 524, 45},
+ { 89, 293, 7},
+ {407, 555, 47},
+ { 89, 132, 48},
+ {178, 303, 23},
+ {367, 551, 38},
+ {105, 398, 31},
+ {480, 537, 36},
+ { 84, 275, 27},
+ {318, 359, 2},
+ {402, 560, 15},
+ { 91, 132, 16},
+ {179, 400, 10},
+ {461, 552, 41},
+ { 86, 218, 21},
+ {267, 376, 4},
+ {420, 560, 49},
+ { 77, 188, 30},
+ {237, 394, 44},
+ {438, 515, 5}
+};
+
+AsScene1407Mouse::AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _currSectionIndex(0) {
+
+ createSurface(100, 117, 45);
+ _x = 108;
+ _y = 106;
+ stIdleLookAtGoodHole();
+ SetUpdateHandler(&AnimatedSprite::update);
+}
+
+void AsScene1407Mouse::suWalkTo() {
+ int16 xdelta = _walkDestX - _x;
+ if (xdelta > _deltaX)
+ xdelta = _deltaX;
+ else if (xdelta < -_deltaX)
+ xdelta = -_deltaX;
+ _deltaX = 0;
+ if (_walkDestX == _x)
+ sendMessage(this, 0x1019, 0);
+ else {
+ _x += xdelta;
+ updateBounds();
+ }
+}
+
+void AsScene1407Mouse::upGoThroughHole() {
+ if (_countdown != 0 && (--_countdown == 0)) {
+ SetUpdateHandler(&AnimatedSprite::update);
+ gotoNextState();
+ }
+ AnimatedSprite::update();
+}
+
+uint32 AsScene1407Mouse::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x0001:
+ {
+ int16 mouseX = param.asPoint().x;
+ int16 mouseY = param.asPoint().y;
+ int holeIndex;
+ for (holeIndex = 0; holeIndex < 50; holeIndex++) {
+ int16 holeX = kScene1407MouseHoles[holeIndex].x;
+ int16 holeY = kScene1407MouseFloorY[kScene1407MouseHoles[holeIndex].floorIndex];
+ if (mouseX >= holeX - 14 && mouseX <= holeX + 14 && mouseY >= holeY - 36 && mouseY <= holeY)
+ break;
+ }
+ if (holeIndex < 50 && kScene1407MouseHoles[holeIndex].sectionIndex == _currSectionIndex) {
+ _nextHoleIndex = kScene1407MouseHoles[holeIndex].nextHoleIndex;
+ _walkDestX = kScene1407MouseHoles[holeIndex].x;
+ stWalkToHole();
+ } else {
+ if (mouseX < kScene1407MouseSections[_currSectionIndex].x1)
+ _walkDestX = kScene1407MouseSections[_currSectionIndex].x1;
+ else if (mouseX > kScene1407MouseSections[_currSectionIndex].x2)
+ _walkDestX = kScene1407MouseSections[_currSectionIndex].x2;
+ else
+ _walkDestX = mouseX;
+ stWalkToDest();
+ }
+ }
+ break;
+ case 0x1019:
+ gotoNextState();
+ break;
+ case 0x2001:
+ {
+ // Reset the position
+ // Find the nearest hole and go through it, and exit at the first hole
+ int16 distance = 640;
+ int matchIndex = 50;
+ for (int index = 0; index < 50; index++)
+ if (kScene1407MouseHoles[index].sectionIndex == _currSectionIndex &&
+ ABS(kScene1407MouseHoles[index].x - _x) < distance) {
+ matchIndex = index;
+ distance = ABS(kScene1407MouseHoles[index].x - _x);
+ }
+ if (matchIndex < 50) {
+ _nextHoleIndex = 0;
+ _walkDestX = kScene1407MouseHoles[matchIndex].x;
+ stWalkToHole();
+ }
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1407Mouse::stIdleLookAtGoodHole() {
+ setDoDeltaX(kScene1407MouseHoles[kScene1407MouseSections[_currSectionIndex].goodHoleIndex].x < _x ? 1 : 0);
+ startAnimation(0x72215194, 0, -1);
+ SetMessageHandler(&AsScene1407Mouse::handleMessage);
+ SetSpriteUpdate(NULL);
+}
+
+void AsScene1407Mouse::stWalkToDest() {
+ if (_walkDestX != _x) {
+ setDoDeltaX(_walkDestX < _x ? 1 : 0);
+ startAnimation(0x22291510, 0, -1);
+ SetMessageHandler(&AsScene1407Mouse::handleMessage);
+ SetSpriteUpdate(&AsScene1407Mouse::suWalkTo);
+ NextState(&AsScene1407Mouse::stIdleLookAtGoodHole);
+ }
+}
+
+void AsScene1407Mouse::stWalkToHole() {
+ setDoDeltaX(_walkDestX < _x ? 1 : 0);
+ startAnimation(0x22291510, 0, -1);
+ SetMessageHandler(&AsScene1407Mouse::handleMessage);
+ SetSpriteUpdate(&AsScene1407Mouse::suWalkTo);
+ NextState(&AsScene1407Mouse::stGoThroughHole);
+}
+
+void AsScene1407Mouse::stGoThroughHole() {
+ startAnimation(0x72215194, 0, -1);
+ setVisible(false);
+ _countdown = 12;
+ SetUpdateHandler(&AsScene1407Mouse::upGoThroughHole);
+ SetMessageHandler(NULL);
+ SetSpriteUpdate(NULL);
+ NextState(&AsScene1407Mouse::stArriveAtHole);
+}
+
+void AsScene1407Mouse::stArriveAtHole() {
+ _currSectionIndex = kScene1407MouseHoles[_nextHoleIndex].sectionIndex;
+ _x = kScene1407MouseHoles[_nextHoleIndex].x;
+ _y = kScene1407MouseFloorY[kScene1407MouseHoles[_nextHoleIndex].floorIndex];
+ if (_nextHoleIndex == 1) {
+ sendMessage(_parentScene, 0x2000, 0);
+ _walkDestX = 512;
+ stWalkToDest();
+ setVisible(true);
+ } else {
+ _walkDestX = _x + 14;
+ stWalkToDest();
+ setVisible(true);
+ }
+}
+
+static const NPoint kAsScene1405TileItemPositions[] = {
+ {100, 80}, {162, 78}, {222, 76}, {292, 76},
+ {356, 82}, {422, 84}, {488, 86}, {550, 90},
+ {102, 134}, {164, 132}, {224, 136}, {294, 136},
+ {360, 136}, {422, 138}, {484, 144}, {548, 146},
+ { 98, 196}, {160, 200}, {228, 200}, {294, 202},
+ {360, 198}, {424, 200}, {482, 202}, {548, 206},
+ { 98, 260}, {160, 264}, {226, 260}, {296, 262},
+ {358, 260}, {424, 262}, {486, 264}, {550, 266},
+ { 94, 322}, {160, 316}, {226, 316}, {296, 320},
+ {358, 322}, {422, 324}, {488, 322}, {550, 322},
+ { 98, 380}, {160, 376}, {226, 376}, {294, 378},
+ {356, 380}, {420, 380}, {490, 378}, {552, 376}
+};
+
+AsScene1405Tile::AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 tileIndex)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _tileIndex(tileIndex), _countdown(0), _isShowing(false) {
+
+ loadSound(0, 0x05308101);
+ setSoundPan(0, (tileIndex % 8 * 4 + 4) * 25 / 8);
+ _x = kAsScene1405TileItemPositions[_tileIndex].x;
+ _y = kAsScene1405TileItemPositions[_tileIndex].y;
+ createSurface1(0x844B805C, 1100);
+ setVisible(false);
+ if (getSubVar(VA_IS_TILE_MATCH, _tileIndex))
+ _countdown = _vm->_rnd->getRandomNumber(36 - 1) + 1;
+ startAnimation(0x844B805C, getSubVar(VA_TILE_SYMBOLS, _tileIndex), -1);
+ _newStickFrameIndex = (int16)getSubVar(VA_TILE_SYMBOLS, _tileIndex);
+ SetUpdateHandler(&AsScene1405Tile::update);
+ SetMessageHandler(&AsScene1405Tile::handleMessage);
+}
+
+void AsScene1405Tile::update() {
+ updateAnim();
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0))
+ show();
+}
+
+uint32 AsScene1405Tile::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (getSubVar(VA_IS_TILE_MATCH, _tileIndex) == 0 && _parentScene->getCountdown() == 0) {
+ show();
+ sendMessage(_parentScene, 0x2000, _tileIndex);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1405Tile::show() {
+ if (!_isShowing) {
+ _isShowing = true;
+ playSound(0);
+ setVisible(true);
+ }
+}
+
+void AsScene1405Tile::hide() {
+ if (_isShowing) {
+ _isShowing = false;
+ playSound(0);
+ setVisible(false);
+ }
+}
+
+KmScene1401::KmScene1401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1401::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x480A:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject);
+ else
+ GotoState(&Klaymen::stMoveObjectFaceObject);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else if (param.asInteger() == 0)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x482E:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWalkToFrontNoStep);
+ else
+ GotoState(&Klaymen::stWalkToFront);
+ break;
+ case 0x482F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnToFront);
+ else
+ GotoState(&Klaymen::stTurnToBack);
+ break;
+ }
+ return 0;
+}
+
+KmScene1402::KmScene1402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ SetFilterY(&Sprite::defFilterY);
+}
+
+uint32 KmScene1402::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x480A:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject);
+ else
+ GotoState(&Klaymen::stMoveObjectFaceObject);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ }
+ return 0;
+}
+
+static const KlaymenIdleTableItem klaymenIdleTable1403[] = {
+ {1, kIdleSpinHead},
+ {1, kIdleChest},
+ {1, kIdleHeadOff},
+};
+
+KmScene1403::KmScene1403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ setKlaymenIdleTable(klaymenIdleTable1403, ARRAYSIZE(klaymenIdleTable1403));
+}
+
+uint32 KmScene1403::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x480A:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject);
+ else
+ GotoState(&Klaymen::stMoveObjectFaceObject);
+ break;
+ case 0x480D:
+ GotoState(&Klaymen::stUseLever);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x4827:
+ GotoState(&Klaymen::stReleaseLever);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+// KmScene1404
+
+KmScene1404::KmScene1404(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1404::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x480A:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stMoveObjectSkipTurnFaceObject);
+ else
+ GotoState(&Klaymen::stMoveObjectFaceObject);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481A:
+ GotoState(&Klaymen::stInsertDisk);
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module1400_sprites.h b/engines/neverhood/modules/module1400_sprites.h
new file mode 100644
index 0000000000..49b91fe0cf
--- /dev/null
+++ b/engines/neverhood/modules/module1400_sprites.h
@@ -0,0 +1,198 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1400_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE1400_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class AsScene1401Pipe : public AnimatedSprite {
+public:
+ AsScene1401Pipe(NeverhoodEngine *vm);
+ virtual ~AsScene1401Pipe();
+protected:
+ int _countdown1;
+ int _countdown2;
+ void update();
+ void upSuckInProjector();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmSuckInProjector(int messageNum, const MessageParam &param, Entity *sender);
+ void stStartSucking();
+ void stDoneSucking();
+ void stSuckInProjector();
+};
+
+class AsScene1401Mouse : public AnimatedSprite {
+public:
+ AsScene1401Mouse(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suSuckedIn();
+ void stSuckedIn();
+};
+
+class AsScene1401Cheese : public AnimatedSprite {
+public:
+ AsScene1401Cheese(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suSuckedIn();
+ void stSuckedIn();
+};
+
+class AsScene1401BackDoor : public AnimatedSprite {
+public:
+ AsScene1401BackDoor(NeverhoodEngine *vm, Sprite *klaymen, bool isOpen);
+protected:
+ Sprite *_klaymen;
+ int _countdown;
+ bool _isOpen;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stCloseDoor();
+ void stCloseDoorDone();
+};
+
+struct AsCommonProjectorItem {
+ NPoint point;
+ int8 maxSlotCount;
+ int8 lockSlotIndex;
+ int8 index1;
+ int8 leftBorderLeaves;
+ int8 rightBorderLeaves;
+};
+
+class AsCommonProjector : public AnimatedSprite {
+public:
+ AsCommonProjector(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, Sprite *asPipe);
+ virtual ~AsCommonProjector();
+protected:
+ Scene *_parentScene;
+ Sprite *_klaymen;
+ Sprite *_asPipe;
+ const AsCommonProjectorItem *_asProjectorItem;
+ int16 _beforeMoveX;
+ bool _lockedInSlot;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmLockedInSlot(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
+ void suMoving();
+ void moveProjector();
+ void stSuckedIn();
+ void stIdle();
+ void stMoving();
+ void stStartLockedInSlot();
+ void stStayLockedInSlot();
+ void stStartProjecting();
+ void stLockedInSlot();
+ void stStopProjecting();
+ void stTurnToFront();
+ void stStartSuckedIn();
+};
+
+class SsScene1402BridgePart : public StaticSprite {
+public:
+ SsScene1402BridgePart(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority);
+};
+
+class AsScene1402PuzzleBox : public AnimatedSprite {
+public:
+ AsScene1402PuzzleBox(NeverhoodEngine *vm, Scene *parentScene, int status);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stMoveUpDone();
+ void stMoveDownDone();
+ void stMoveDownSolvedDone();
+};
+
+class AsScene1407Mouse : public AnimatedSprite {
+public:
+ AsScene1407Mouse(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ int16 _walkDestX;
+ int16 _currSectionIndex;
+ int16 _nextHoleIndex;
+ int _countdown;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suWalkTo();
+ void upGoThroughHole();
+ void stIdleLookAtGoodHole();
+ void stWalkToDest();
+ void stWalkToHole();
+ void stGoThroughHole();
+ void stArriveAtHole();
+};
+
+class Scene1405;
+
+class AsScene1405Tile : public AnimatedSprite {
+public:
+ AsScene1405Tile(NeverhoodEngine *vm, Scene1405 *parentScene, uint32 tileIndex);
+ void show();
+ void hide();
+protected:
+ Scene1405 *_parentScene;
+ bool _isShowing;
+ uint32 _tileIndex;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class KmScene1401 : public Klaymen {
+public:
+ KmScene1401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene1402 : public Klaymen {
+public:
+ KmScene1402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene1403 : public Klaymen {
+public:
+ KmScene1403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene1404 : public Klaymen {
+public:
+ KmScene1404(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1400_SPRITES_H */
diff --git a/engines/neverhood/modules/module1600.cpp b/engines/neverhood/modules/module1600.cpp
index a5a785e130..0df7dd8925 100644
--- a/engines/neverhood/modules/module1600.cpp
+++ b/engines/neverhood/modules/module1600.cpp
@@ -20,10 +20,12 @@
*
*/
-#include "neverhood/modules/module1600.h"
#include "neverhood/gamemodule.h"
-#include "neverhood/modules/module1200.h"
-#include "neverhood/modules/module2200.h"
+#include "neverhood/modules/module1200_sprites.h"
+#include "neverhood/modules/module1600.h"
+#include "neverhood/modules/module1600_sprites.h"
+#include "neverhood/modules/module2200_sprites.h"
+#include "neverhood/modules/module3000_sprites.h"
namespace Neverhood {
@@ -183,825 +185,6 @@ void Module1600::updateScene() {
}
}
-AsCommonCar::AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
- : AnimatedSprite(vm, 1000), _parentScene(parentScene) {
-
- createSurface(200, 556, 328);
- _x = x;
- _y = y;
-
- _inMainArea = false;
- _exitDirection = 0;
- _currPointIndex = 0;
- _hasAgainDestPoint = false;
- _stepError = 0;
- _hasAgainDestPointIndex = false;
- _steps = 0;
- _isBraking = false;
- _yMoveTotalSteps = 0;
- _isBusy = false;
- _isIdle = false;
- _isMoving = true;
- _rectFlag = false;
- _newDeltaXType = -1;
- _soundCounter = 0;
- _pathPoints = NULL;
- _currMoveDirection = 0;
-
- startAnimation(0xD4220027, 0, -1);
- setDoDeltaX(getGlobalVar(V_CAR_DELTA_X));
-
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::handleMessage);
- SetSpriteUpdate(NULL);
-}
-
-AsCommonCar::~AsCommonCar() {
- if (_finalizeStateCb == AnimationCallback(&AsCommonCar::evTurnCarDone))
- setGlobalVar(V_CAR_DELTA_X, !getGlobalVar(V_CAR_DELTA_X));
-}
-
-void AsCommonCar::setPathPoints(NPointArray *pathPoints) {
- _pathPoints = pathPoints;
-}
-
-void AsCommonCar::update() {
- if (_newDeltaXType >= 0) {
- setDoDeltaX(_newDeltaXType);
- _newDeltaXType = -1;
- }
- AnimatedSprite::update();
- if (_hasAgainDestPoint && _yMoveTotalSteps == 0 && !_isBusy) {
- _hasAgainDestPoint = false;
- _hasAgainDestPointIndex = false;
- sendPointMessage(this, 0x2004, _againDestPoint);
- } else if (_hasAgainDestPointIndex && _yMoveTotalSteps == 0 && !_isBusy) {
- _hasAgainDestPointIndex = false;
- sendMessage(this, 0x2003, _againDestPointIndex);
- }
- updateMovement();
- updateSound();
-}
-
-void AsCommonCar::upIdle() {
- update();
- if (++_idleCounter >= _idleCounterMax)
- stIdleBlink();
- updateSound();
-}
-
-uint32 AsCommonCar::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1019:
- SetSpriteUpdate(NULL);
- break;
- case 0x2002:
- // Set the current position without moving
- _currPointIndex = param.asInteger();
- _stepError = 0;
- _x = pathPoint(_currPointIndex).x;
- _y = pathPoint(_currPointIndex).y;
- break;
- case 0x2003:
- // Move to a point by its index
- {
- int newPointIndex = param.asInteger();
- if (_yMoveTotalSteps <= 0 && !_isBusy) {
- _destX = pathPoint(newPointIndex).x;
- _destY = pathPoint(newPointIndex).y;
- if (_currPointIndex < newPointIndex) {
- moveToNextPoint();
- } else if (_currPointIndex == newPointIndex && _stepError == 0) {
- if (_currPointIndex == 0) {
- _yMoveTotalSteps = 0;
- sendMessage(_parentScene, 0x2005, 0);
- } else if (_currPointIndex == (int)_pathPoints->size()) {
- _yMoveTotalSteps = 0;
- sendMessage(_parentScene, 0x2006, 0);
- }
- } else {
- moveToPrevPoint();
- }
- } else {
- _hasAgainDestPointIndex = true;
- _againDestPointIndex = newPointIndex;
- }
- }
- break;
- case 0x2004:
- // Move to the point closest to the parameter point
- {
- int minMatchIndex = -1;
- int minMatchDistance, distance;
- NPoint pt = param.asPoint();
- if (_yMoveTotalSteps <= 0 && !_isBusy) {
- // Check if we're already exiting (or something)
- if ((pt.x <= 20 && _exitDirection == 1) ||
- (pt.x >= 620 && _exitDirection == 3) ||
- (pt.y <= 20 && _exitDirection == 2) ||
- (pt.y >= 460 && _exitDirection == 4))
- break;
- _destX = pt.x;
- _destY = pt.y;
- minMatchDistance = calcDistance(_destX, _destY, _x, _y) + 1;
- for (int i = _currPointIndex + 1; i < (int)_pathPoints->size(); i++) {
- distance = calcDistance(_destX, _destY, pathPoint(i).x, pathPoint(i).y);
- if (distance >= minMatchDistance)
- break;
- minMatchDistance = distance;
- minMatchIndex = i;
- }
- for (int i = _currPointIndex; i >= 0; i--) {
- distance = calcDistance(_destX, _destY, pathPoint(i).x, pathPoint(i).y);
- if (distance >= minMatchDistance)
- break;
- minMatchDistance = distance;
- minMatchIndex = i;
- }
- if (minMatchIndex == -1) {
- if (_currPointIndex == 0)
- moveToPrevPoint();
- else
- SetSpriteUpdate(NULL);
- } else {
- if (minMatchIndex > _currPointIndex)
- moveToNextPoint();
- else
- moveToPrevPoint();
- }
- } else {
- _hasAgainDestPoint = true;
- _againDestPoint = pt;
- }
- }
- break;
- case 0x2007:
- _yMoveTotalSteps = param.asInteger();
- _steps = 0;
- _isBraking = false;
- _lastDistance = 640;
- SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint);
- break;
- case 0x2008:
- _yMoveTotalSteps = param.asInteger();
- _steps = 0;
- _isBraking = false;
- _lastDistance = 640;
- SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint);
- break;
- case 0x2009:
- stEnterCar();
- break;
- case 0x200A:
- stLeaveCar();
- break;
- case 0x200E:
- stTurnCar();
- break;
- case 0x200F:
- stCarAtHome();
- _newDeltaXType = param.asInteger();
- break;
- }
- return messageResult;
-}
-
-uint32 AsCommonCar::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = AsCommonCar::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (_isBusy && param.asInteger() == 0x025424A2)
- gotoNextState();
- break;
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-uint32 AsCommonCar::hmLeaveCar(int messageNum, const MessageParam &param, Entity *sender) {
- switch (messageNum) {
- case 0x2009:
- stEnterCar();
- break;
- case 0x3002:
- sendMessage(_parentScene, 0x200A, 0);
- SetMessageHandler(&AsCommonCar::handleMessage);
- break;
- }
- return 0;
-}
-
-void AsCommonCar::stCarAtHome() {
- bool doDeltaX = _doDeltaX;
- SetSpriteUpdate(NULL);
- _hasAgainDestPoint = false;
- _hasAgainDestPointIndex = false;
- _isBraking = false;
- _isBusy = false;
- _isIdle = false;
- _isMoving = false;
- _rectFlag = false;
- NextState(&AsCommonCar::stLeanForwardIdle);
- startAnimation(0x35698F78, 0, -1);
- setDoDeltaX(doDeltaX ? 1 : 0);
- _currMoveDirection = 0;
- _newMoveDirection = 0;
- _steps = 0;
- _idleCounter = 0;
- _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
- SetUpdateHandler(&AsCommonCar::upIdle);
- SetMessageHandler(&AsCommonCar::handleMessage);
- FinalizeState(&AsCommonCar::evIdleDone);
-}
-
-void AsCommonCar::updateTurnMovement() {
- if (_turnMoveStatus == 1) {
- _lastDistance = 640;
- _isIdle = false;
- _isBraking = false;
- SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint);
- } else if (_turnMoveStatus == 2) {
- _lastDistance = 640;
- _isIdle = false;
- _isBraking = false;
- SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint);
- }
-}
-
-void AsCommonCar::updateMovement() {
- if (_isBraking && !_isIdle && !_isBusy) {
- gotoNextState();
- _isMoving = false;
- _isIdle = true;
- startAnimation(0x192ADD30, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stLeanForwardIdle);
- } else if (!_isBraking && _steps && _isIdle) {
- gotoNextState();
- _isIdle = false;
- startAnimation(0x9966B138, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stUpdateMoveDirection);
- } else if (_newMoveDirection != _currMoveDirection && _isMoving && !_isBusy) {
- gotoNextState();
- _currMoveDirection = _newMoveDirection;
- stUpdateMoveDirection();
- }
-}
-
-void AsCommonCar::stEnterCar() {
- startAnimation(0xA86A9538, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stLeanForwardIdle);
-}
-
-void AsCommonCar::stLeaveCar() {
- startAnimation(0xA86A9538, -1, -1);
- _playBackwards = true;
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmLeaveCar);
-}
-
-void AsCommonCar::stLeanForwardIdle() {
- startAnimation(0x35698F78, 0, -1);
- _currMoveDirection = 0;
- _newMoveDirection = 0;
- _steps = 0;
- _idleCounter = 0;
- _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
- SetUpdateHandler(&AsCommonCar::upIdle);
- SetMessageHandler(&AsCommonCar::handleMessage);
- FinalizeState(&AsCommonCar::evIdleDone);
-}
-
-void AsCommonCar::evIdleDone() {
- SetUpdateHandler(&AsCommonCar::update);
-}
-
-void AsCommonCar::stIdleBlink() {
- startAnimation(0xB579A77C, 0, -1);
- _idleCounter = 0;
- _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stLeanForwardIdle);
-}
-
-void AsCommonCar::stUpdateMoveDirection() {
- _isMoving = true;
- if (_currMoveDirection == 1)
- startAnimation(0xD4AA03A4, 0, -1);
- else if (_currMoveDirection == 3)
- startAnimation(0xD00A1364, 0, -1);
- else if ((_currMoveDirection == 2 && _doDeltaX) || (_currMoveDirection == 4 && !_doDeltaX))
- stTurnCar();
- else
- startAnimation(0xD4220027, 0, -1);
- setGlobalVar(V_CAR_DELTA_X, _doDeltaX ? 1 : 0);
-}
-
-void AsCommonCar::moveToNextPoint() {
- if (_currPointIndex >= (int)_pathPoints->size() - 1) {
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2006, 0);
- } else {
- NPoint nextPt = pathPoint(_currPointIndex + 1);
- NPoint currPt = pathPoint(_currPointIndex);
- if (ABS(nextPt.y - currPt.y) <= ABS(nextPt.x - currPt.x) &&
- ((_currMoveDirection == 2 && nextPt.x < currPt.x) ||
- (_currMoveDirection == 4 && nextPt.x >= currPt.x))) {
- if (_currMoveDirection == 2)
- _currMoveDirection = 4;
- else if (_currMoveDirection == 4)
- _currMoveDirection = 2;
- if (_isIdle)
- stTurnCarMoveToNextPoint();
- else
- stBrakeMoveToNextPoint();
- } else {
- if (_steps == 0) {
- gotoNextState();
- _isIdle = false;
- startAnimation(0x9966B138, 0, -1);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- SetUpdateHandler(&AsCommonCar::update);
- NextState(&AsCommonCar::stUpdateMoveDirection);
- }
- _isBraking = false;
- SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint);
- _lastDistance = 640;
- }
- }
-}
-
-void AsCommonCar::stBrakeMoveToNextPoint() {
- gotoNextState();
- _isBusy = true;
- _isBraking = true;
- startAnimation(0x192ADD30, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stTurnCarMoveToNextPoint);
-}
-
-void AsCommonCar::stTurnCar() {
- // Turn to left/right #1
- gotoNextState();
- _isBusy = true;
- startAnimation(0xF46A0324, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- FinalizeState(&AsCommonCar::evTurnCarDone);
- _turnMoveStatus = 0;
- updateTurnMovement();
-}
-
-void AsCommonCar::stTurnCarMoveToNextPoint() {
- // Turn to left/right #2
- gotoNextState();
- _isBusy = true;
- startAnimation(0xF46A0324, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- FinalizeState(&AsCommonCar::evTurnCarDone);
- _turnMoveStatus = 1;
- updateTurnMovement();
-}
-
-void AsCommonCar::stTurnCarMoveToPrevPoint() {
- // Turn to left/right #3
- FinalizeState(NULL);
- _isBusy = true;
- startAnimation(0xF46A0324, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- FinalizeState(&AsCommonCar::evTurnCarDone);
- _turnMoveStatus = 2;
- updateTurnMovement();
-}
-
-void AsCommonCar::moveToPrevPoint() {
- if (_currPointIndex == 0 && _stepError == 0) {
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2005, 0);
- } else {
- NPoint prevPt;
- NPoint currPt;
- if (_stepError == 0) {
- prevPt = pathPoint(_currPointIndex - 1);
- currPt = pathPoint(_currPointIndex);
- } else {
- prevPt = pathPoint(_currPointIndex);
- currPt = pathPoint(_currPointIndex + 1);
- }
- if (ABS(prevPt.y - currPt.y) <= ABS(prevPt.x - currPt.x) &&
- ((_currMoveDirection == 2 && prevPt.x < currPt.x) ||
- (_currMoveDirection == 4 && prevPt.x >= currPt.x))) {
- if (_currMoveDirection == 2)
- _currMoveDirection = 4;
- else if (_currMoveDirection == 4)
- _currMoveDirection = 2;
- if (_isIdle)
- stTurnCarMoveToPrevPoint();
- else
- stBrakeMoveToPrevPoint();
- } else {
- if (_steps == 0) {
- gotoNextState();
- _isIdle = false;
- startAnimation(0x9966B138, 0, -1);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- SetUpdateHandler(&AsCommonCar::update);
- NextState(&AsCommonCar::stUpdateMoveDirection);
- }
- _isBraking = false;
- SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint);
- _lastDistance = 640;
- }
- }
-}
-
-void AsCommonCar::stBrakeMoveToPrevPoint() {
- FinalizeState(NULL);
- _isBusy = true;
- _isBraking = true;
- startAnimation(0x192ADD30, 0, -1);
- SetUpdateHandler(&AsCommonCar::update);
- SetMessageHandler(&AsCommonCar::hmAnimation);
- NextState(&AsCommonCar::stTurnCarMoveToPrevPoint);
-}
-
-void AsCommonCar::evTurnCarDone() {
- _isBusy = false;
- setDoDeltaX(2);
- _newMoveDirection = 0;
- stUpdateMoveDirection();
-}
-
-void AsCommonCar::suMoveToNextPoint() {
- int16 newX = _x, newY = _y;
-
- if (_currPointIndex >= (int)_pathPoints->size()) {
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2006, 0);
- return;
- }
-
- if (_isBraking) {
- if (_steps <= 0) {
- sendMessage(this, 0x1019, 0);
- return;
- } else
- _steps--;
- } else if (_steps < 11)
- _steps++;
-
- bool firstTime = true;
- _ySteps = _steps;
- int stepsCtr = _steps;
-
- while (stepsCtr > 0) {
- NPoint pt1;
- NPoint pt2 = pathPoint(_currPointIndex);
- if (_currPointIndex + 1 >= (int)_pathPoints->size())
- pt1 = pathPoint(0);
- else
- pt1 = pathPoint(_currPointIndex + 1);
- int16 deltaX = ABS(pt1.x - pt2.x);
- int16 deltaY = ABS(pt1.y - pt2.y);
- if (deltaX >= deltaY) {
- _newMoveDirection = 2;
- if (pt1.x < pt2.x)
- _newMoveDirection = 4;
- if (stepsCtr + _stepError >= deltaX) {
- stepsCtr -= deltaX;
- stepsCtr += _stepError;
- _stepError = 0;
- _currPointIndex++;
- if (_currPointIndex == (int)_pathPoints->size() - 1)
- stepsCtr = 0;
- newX = pathPoint(_currPointIndex).x;
- newY = pathPoint(_currPointIndex).y;
- } else {
- _stepError += stepsCtr;
- if (pt1.x >= pt2.x)
- newX += stepsCtr;
- else
- newX -= stepsCtr;
- if (pt1.y >= pt2.y)
- newY = pt2.y + (deltaY * _stepError) / deltaX;
- else
- newY = pt2.y - (deltaY * _stepError) / deltaX;
- stepsCtr = 0;
- }
- } else {
- _newMoveDirection = 3;
- if (pt1.y < pt2.y)
- _newMoveDirection = 1;
- if (firstTime) {
- if (pt1.y >= pt2.y)
- stepsCtr += 7;
- else {
- stepsCtr -= 4;
- if (stepsCtr < 0)
- stepsCtr = 0;
- }
- _ySteps = stepsCtr;
- }
- if (stepsCtr + _stepError >= deltaY) {
- stepsCtr -= deltaY;
- stepsCtr += _stepError;
- _stepError = 0;
- _currPointIndex++;
- if (_currPointIndex == (int)_pathPoints->size() - 1)
- stepsCtr = 0;
- newX = pathPoint(_currPointIndex).x;
- newY = pathPoint(_currPointIndex).y;
- } else {
- _stepError += stepsCtr;
- if (pt1.x >= pt2.x)
- newX = pt2.x + (deltaX * _stepError) / deltaY;
- else
- newX = pt2.x - (deltaX * _stepError) / deltaY;
- if (pt1.y >= pt2.y)
- newY += stepsCtr;
- else
- newY -= stepsCtr;
- stepsCtr = 0;
- }
- }
- firstTime = false;
- }
-
- if (_yMoveTotalSteps != 0) {
- _x = newX;
- _y = newY;
- _yMoveTotalSteps -= _ySteps;
- if (_yMoveTotalSteps <= 0) {
- _isBraking = true;
- _yMoveTotalSteps = 0;
- }
- } else {
- int distance = calcDistance(_destX, _destY, _x, _y);
- _x = newX;
- _y = newY;
- if (newX > 20 && newX < 620 && newY > 20 && newY < 460) {
- _exitDirection = 0;
- _inMainArea = true;
- } else if (_inMainArea) {
- _destX = pathPoint(_pathPoints->size() - 1).x;
- _destY = pathPoint(_pathPoints->size() - 1).y;
- _inMainArea = false;
- if (_x <= 20)
- _exitDirection = 1;
- else if (_x >= 620)
- _exitDirection = 3;
- else if (_y <= 20)
- _exitDirection = 2;
- else if (_y >= 460)
- _exitDirection = 4;
- if (_exitDirection != 0 && _isBraking) {
- _isBraking = false;
- _steps = 11;
- }
- }
- if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) ||
- (_exitDirection == 0 && _lastDistance + 20 < distance))
- _isBraking = true;
- if (distance < _lastDistance)
- _lastDistance = distance;
- if (_currPointIndex == (int)_pathPoints->size() - 1) {
- _isBraking = true;
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2006, 0);
- }
- }
-
-}
-
-void AsCommonCar::suMoveToPrevPoint() {
- int16 newX = _x, newY = _y;
-
- if (_currPointIndex == 0 && _stepError == 0) {
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2005, 0);
- return;
- }
-
- if (_isBraking) {
- if (_steps <= 0) {
- sendMessage(this, 0x1019, 0);
- return;
- } else
- _steps--;
- } else if (_steps < 11)
- _steps++;
-
- bool firstTime = true;
- _ySteps = _steps;
- int stepsCtr = _steps;
-
- while (stepsCtr > 0) {
- if (_stepError == 0)
- _currPointIndex--;
- NPoint pt1;
- NPoint pt2 = pathPoint(_currPointIndex);
- if (_currPointIndex + 1 >= (int)_pathPoints->size())
- pt1 = pathPoint(0);
- else
- pt1 = pathPoint(_currPointIndex + 1);
- int16 deltaX = ABS(pt1.x - pt2.x);
- int16 deltaY = ABS(pt1.y - pt2.y);
- if (deltaX >= deltaY) {
- _newMoveDirection = 4;
- if (pt1.x < pt2.x)
- _newMoveDirection = 2;
- if (_stepError == 0)
- _stepError = deltaX;
- if (stepsCtr > _stepError) {
- stepsCtr -= _stepError;
- _stepError = 0;
- if (_currPointIndex == 0)
- stepsCtr = 0;
- newX = pathPoint(_currPointIndex).x;
- newY = pathPoint(_currPointIndex).y;
- } else {
- _stepError -= stepsCtr;
- if (pt1.x >= pt2.x)
- newX -= stepsCtr;
- else
- newX += stepsCtr;
- if (pt1.y >= pt2.y)
- newY = pt2.y + (deltaY * _stepError) / deltaX;
- else
- newY = pt2.y - (deltaY * _stepError) / deltaX;
- stepsCtr = 0;
- }
- } else {
- _newMoveDirection = 1;
- if (pt1.y < pt2.y)
- _newMoveDirection = 3;
- if (firstTime) {
- if (pt1.y >= pt2.y) {
- stepsCtr -= 4;
- if (stepsCtr < 0)
- stepsCtr = 0;
- } else {
- stepsCtr += 7;
- }
- _ySteps = stepsCtr;
- }
- if (_stepError == 0)
- _stepError = deltaY;
- if (stepsCtr > _stepError) {
- stepsCtr -= _stepError;
- _stepError = 0;
- if (_currPointIndex == 0)
- stepsCtr = 0;
- newX = pathPoint(_currPointIndex).x;
- newY = pathPoint(_currPointIndex).y;
- } else {
- _stepError -= stepsCtr;
- if (pt1.x >= pt2.x)
- newX = pt2.x + (deltaX * _stepError) / deltaY;
- else
- newX = pt2.x - (deltaX * _stepError) / deltaY;
- if (pt1.y >= pt2.y)
- newY -= stepsCtr;
- else
- newY += stepsCtr;
- stepsCtr = 0;
- }
- }
- firstTime = false;
- }
-
- if (_yMoveTotalSteps != 0) {
- _x = newX;
- _y = newY;
- _yMoveTotalSteps -= _ySteps;
- if (_yMoveTotalSteps <= 0) {
- _isBraking = true;
- _yMoveTotalSteps = 0;
- }
- } else {
- int distance = calcDistance(_destX, _destY, _x, _y);
- _x = newX;
- _y = newY;
- if (newX > 20 && newX < 620 && newY > 20 && newY < 460) {
- _exitDirection = 0;
- _inMainArea = true;
- } else if (_inMainArea) {
- _destX = pathPoint(0).x;
- _destY = pathPoint(0).y;
- _inMainArea = false;
- if (_x <= 20)
- _exitDirection = 1;
- else if (_x >= 620)
- _exitDirection = 3;
- else if (_y <= 20)
- _exitDirection = 2;
- else if (_y >= 460)
- _exitDirection = 4;
- if (_exitDirection != 0 && _isBraking) {
- _isBraking = false;
- _steps = 11;
- }
- }
- if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) ||
- (_exitDirection == 0 && _lastDistance + 20 < distance))
- _isBraking = true;
- if (distance < _lastDistance)
- _lastDistance = distance;
- if (_currPointIndex == 0 && _stepError == 0) {
- _isBraking = true;
- _yMoveTotalSteps = 0;
- sendMessage(this, 0x1019, 0);
- sendMessage(_parentScene, 0x2005, 0);
- }
- }
-
-}
-
-void AsCommonCar::updateSound() {
- int maxSoundCounter = 0;
- _soundCounter++;
- if (_steps != 0 && !_isIdle) {
- if (_currMoveDirection == 1)
- maxSoundCounter = 18 - _steps;
- else if (_currMoveDirection == 3) {
- maxSoundCounter = 5 - _steps;
- if (maxSoundCounter < 1)
- maxSoundCounter = 1;
- } else
- maxSoundCounter = 14 - _steps;
- } else
- maxSoundCounter = 21;
- if (_soundCounter >= maxSoundCounter) {
- sendMessage(_parentScene, 0x200D, 0);
- _soundCounter = 0;
- }
-}
-
-AsCommonIdleCarLower::AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y)
- : AnimatedSprite(vm, 0x1209E09F, 1100, x, y) {
-
- setDoDeltaX(1);
- startAnimation(0x1209E09F, 1, -1);
- _newStickFrameIndex = 1;
-}
-
-AsCommonIdleCarFull::AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y)
- : AnimatedSprite(vm, 0x1209E09F, 100, x, y) {
-
- setDoDeltaX(1);
- _newStickFrameIndex = 0;
-}
-
-AsCommonCarConnector::AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar)
- : AnimatedSprite(vm, 1100), _asCar(asCar) {
-
- createSurface1(0x60281C10, 150);
- startAnimation(0x60281C10, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- SetUpdateHandler(&AsCommonCarConnector::update);
-}
-
-void AsCommonCarConnector::update() {
- _x = _asCar->getX();
- _y = _asCar->getY();
- AnimatedSprite::update();
-}
-
-void Tracks::findTrackPoint(NPoint pt, int &minMatchTrackIndex, int &minMatchDistance,
- DataResource &dataResource) {
- const uint trackCount = size();
- minMatchTrackIndex = -1;
- minMatchDistance = 640;
- for (uint trackIndex = 0; trackIndex < trackCount; trackIndex++) {
- NPointArray *pointList = dataResource.getPointArray((*this)[trackIndex]->trackPointsName);
- for (uint pointIndex = 0; pointIndex < pointList->size(); pointIndex++) {
- NPoint testPt = (*pointList)[pointIndex];
- int distance = calcDistance(testPt.x, testPt.y, pt.x, pt.y);
- if (distance < minMatchDistance) {
- minMatchTrackIndex = trackIndex;
- minMatchDistance = distance;
- }
- }
- }
-}
-
Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _asCar(NULL), _countdown1(0) {
diff --git a/engines/neverhood/modules/module1600.h b/engines/neverhood/modules/module1600.h
index 5f0da528ab..f08eaad8fc 100644
--- a/engines/neverhood/modules/module1600.h
+++ b/engines/neverhood/modules/module1600.h
@@ -26,13 +26,9 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/console.h"
-#include "neverhood/modules/module3000.h"
namespace Neverhood {
-// Module1600
-
class Module1600 : public Module {
public:
Module1600(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -43,90 +39,7 @@ protected:
void updateScene();
};
-class AsCommonCar : public AnimatedSprite {
-public:
- AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
- ~AsCommonCar();
- void setPathPoints(NPointArray *pathPoints);
-protected:
- Scene *_parentScene;
- NPointArray *_pathPoints;
- int _newMoveDirection;
- int _currMoveDirection;
- int _exitDirection;
- int _currPointIndex;
- bool _hasAgainDestPoint;
- NPoint _againDestPoint;
- bool _hasAgainDestPointIndex;
- int _againDestPointIndex;
- bool _inMainArea;
- bool _isBraking;
- bool _isBusy;
- bool _isIdle;
- bool _isMoving;
- bool _rectFlag;
- int _idleCounter;
- int _idleCounterMax;
- int _steps;
- int _stepError;
- int _lastDistance;
- int _yMoveTotalSteps;
- int _ySteps;
- int _newDeltaXType;
- int _soundCounter;
- int _turnMoveStatus;
- int16 _destX, _destY;
- NPoint pathPoint(uint index) { return (*_pathPoints)[index]; }
- void update();
- void upIdle();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmLeaveCar(int messageNum, const MessageParam &param, Entity *sender);
- void stCarAtHome();
- void updateTurnMovement();
- void updateMovement();
- void stEnterCar();
- void stLeaveCar();
- void stLeanForwardIdle();
- void evIdleDone();
- void stIdleBlink();
- void stUpdateMoveDirection();
- void stTurnCar();
- void moveToNextPoint();
- void stBrakeMoveToNextPoint();
- void stTurnCarMoveToNextPoint();
- void moveToPrevPoint();
- void stBrakeMoveToPrevPoint();
- void stTurnCarMoveToPrevPoint();
- void evTurnCarDone();
- void suMoveToNextPoint();
- void suMoveToPrevPoint();
- void updateSound();
-};
-
-class AsCommonIdleCarLower : public AnimatedSprite {
-public:
- AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y);
-};
-
-class AsCommonIdleCarFull : public AnimatedSprite {
-public:
- AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y);
-};
-
-class AsCommonCarConnector : public AnimatedSprite {
-public:
- AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar);
-protected:
- AsCommonCar *_asCar;
- void update();
-};
-
-class Tracks : public Common::Array<TrackInfo*> {
-public:
- void findTrackPoint(NPoint pt, int &minMatchTrackIndex, int &minMatchDistance,
- DataResource &dataResource);
-};
+class AsCommonCar;
class Scene1608 : public Scene {
public:
@@ -162,6 +75,8 @@ protected:
void updateKlaymenCliprect();
};
+class AsScene3011Symbol;
+
class Scene1609 : public Scene {
friend class Console;
public:
diff --git a/engines/neverhood/modules/module1600_sprites.cpp b/engines/neverhood/modules/module1600_sprites.cpp
new file mode 100644
index 0000000000..06a00c82c0
--- /dev/null
+++ b/engines/neverhood/modules/module1600_sprites.cpp
@@ -0,0 +1,934 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1600_sprites.h"
+
+namespace Neverhood {
+
+AsCommonCar::AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : AnimatedSprite(vm, 1000), _parentScene(parentScene) {
+
+ createSurface(200, 556, 328);
+ _x = x;
+ _y = y;
+
+ _inMainArea = false;
+ _exitDirection = 0;
+ _currPointIndex = 0;
+ _hasAgainDestPoint = false;
+ _stepError = 0;
+ _hasAgainDestPointIndex = false;
+ _steps = 0;
+ _isBraking = false;
+ _yMoveTotalSteps = 0;
+ _isBusy = false;
+ _isIdle = false;
+ _isMoving = true;
+ _rectFlag = false;
+ _newDeltaXType = -1;
+ _soundCounter = 0;
+ _pathPoints = NULL;
+ _currMoveDirection = 0;
+
+ startAnimation(0xD4220027, 0, -1);
+ setDoDeltaX(getGlobalVar(V_CAR_DELTA_X));
+
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::handleMessage);
+ SetSpriteUpdate(NULL);
+}
+
+AsCommonCar::~AsCommonCar() {
+ if (_finalizeStateCb == AnimationCallback(&AsCommonCar::evTurnCarDone))
+ setGlobalVar(V_CAR_DELTA_X, !getGlobalVar(V_CAR_DELTA_X));
+}
+
+void AsCommonCar::setPathPoints(NPointArray *pathPoints) {
+ _pathPoints = pathPoints;
+}
+
+void AsCommonCar::update() {
+ if (_newDeltaXType >= 0) {
+ setDoDeltaX(_newDeltaXType);
+ _newDeltaXType = -1;
+ }
+ AnimatedSprite::update();
+ if (_hasAgainDestPoint && _yMoveTotalSteps == 0 && !_isBusy) {
+ _hasAgainDestPoint = false;
+ _hasAgainDestPointIndex = false;
+ sendPointMessage(this, 0x2004, _againDestPoint);
+ } else if (_hasAgainDestPointIndex && _yMoveTotalSteps == 0 && !_isBusy) {
+ _hasAgainDestPointIndex = false;
+ sendMessage(this, 0x2003, _againDestPointIndex);
+ }
+ updateMovement();
+ updateSound();
+}
+
+void AsCommonCar::upIdle() {
+ update();
+ if (++_idleCounter >= _idleCounterMax)
+ stIdleBlink();
+ updateSound();
+}
+
+uint32 AsCommonCar::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1019:
+ SetSpriteUpdate(NULL);
+ break;
+ case 0x2002:
+ // Set the current position without moving
+ _currPointIndex = param.asInteger();
+ _stepError = 0;
+ _x = pathPoint(_currPointIndex).x;
+ _y = pathPoint(_currPointIndex).y;
+ break;
+ case 0x2003:
+ // Move to a point by its index
+ {
+ int newPointIndex = param.asInteger();
+ if (_yMoveTotalSteps <= 0 && !_isBusy) {
+ _destX = pathPoint(newPointIndex).x;
+ _destY = pathPoint(newPointIndex).y;
+ if (_currPointIndex < newPointIndex) {
+ moveToNextPoint();
+ } else if (_currPointIndex == newPointIndex && _stepError == 0) {
+ if (_currPointIndex == 0) {
+ _yMoveTotalSteps = 0;
+ sendMessage(_parentScene, 0x2005, 0);
+ } else if (_currPointIndex == (int)_pathPoints->size()) {
+ _yMoveTotalSteps = 0;
+ sendMessage(_parentScene, 0x2006, 0);
+ }
+ } else {
+ moveToPrevPoint();
+ }
+ } else {
+ _hasAgainDestPointIndex = true;
+ _againDestPointIndex = newPointIndex;
+ }
+ }
+ break;
+ case 0x2004:
+ // Move to the point closest to the parameter point
+ {
+ int minMatchIndex = -1;
+ int minMatchDistance, distance;
+ NPoint pt = param.asPoint();
+ if (_yMoveTotalSteps <= 0 && !_isBusy) {
+ // Check if we're already exiting (or something)
+ if ((pt.x <= 20 && _exitDirection == 1) ||
+ (pt.x >= 620 && _exitDirection == 3) ||
+ (pt.y <= 20 && _exitDirection == 2) ||
+ (pt.y >= 460 && _exitDirection == 4))
+ break;
+ _destX = pt.x;
+ _destY = pt.y;
+ minMatchDistance = calcDistance(_destX, _destY, _x, _y) + 1;
+ for (int i = _currPointIndex + 1; i < (int)_pathPoints->size(); i++) {
+ distance = calcDistance(_destX, _destY, pathPoint(i).x, pathPoint(i).y);
+ if (distance >= minMatchDistance)
+ break;
+ minMatchDistance = distance;
+ minMatchIndex = i;
+ }
+ for (int i = _currPointIndex; i >= 0; i--) {
+ distance = calcDistance(_destX, _destY, pathPoint(i).x, pathPoint(i).y);
+ if (distance >= minMatchDistance)
+ break;
+ minMatchDistance = distance;
+ minMatchIndex = i;
+ }
+ if (minMatchIndex == -1) {
+ if (_currPointIndex == 0)
+ moveToPrevPoint();
+ else
+ SetSpriteUpdate(NULL);
+ } else {
+ if (minMatchIndex > _currPointIndex)
+ moveToNextPoint();
+ else
+ moveToPrevPoint();
+ }
+ } else {
+ _hasAgainDestPoint = true;
+ _againDestPoint = pt;
+ }
+ }
+ break;
+ case 0x2007:
+ _yMoveTotalSteps = param.asInteger();
+ _steps = 0;
+ _isBraking = false;
+ _lastDistance = 640;
+ SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint);
+ break;
+ case 0x2008:
+ _yMoveTotalSteps = param.asInteger();
+ _steps = 0;
+ _isBraking = false;
+ _lastDistance = 640;
+ SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint);
+ break;
+ case 0x2009:
+ stEnterCar();
+ break;
+ case 0x200A:
+ stLeaveCar();
+ break;
+ case 0x200E:
+ stTurnCar();
+ break;
+ case 0x200F:
+ stCarAtHome();
+ _newDeltaXType = param.asInteger();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsCommonCar::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = AsCommonCar::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (_isBusy && param.asInteger() == 0x025424A2)
+ gotoNextState();
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsCommonCar::hmLeaveCar(int messageNum, const MessageParam &param, Entity *sender) {
+ switch (messageNum) {
+ case 0x2009:
+ stEnterCar();
+ break;
+ case 0x3002:
+ sendMessage(_parentScene, 0x200A, 0);
+ SetMessageHandler(&AsCommonCar::handleMessage);
+ break;
+ }
+ return 0;
+}
+
+void AsCommonCar::stCarAtHome() {
+ bool doDeltaX = _doDeltaX;
+ SetSpriteUpdate(NULL);
+ _hasAgainDestPoint = false;
+ _hasAgainDestPointIndex = false;
+ _isBraking = false;
+ _isBusy = false;
+ _isIdle = false;
+ _isMoving = false;
+ _rectFlag = false;
+ NextState(&AsCommonCar::stLeanForwardIdle);
+ startAnimation(0x35698F78, 0, -1);
+ setDoDeltaX(doDeltaX ? 1 : 0);
+ _currMoveDirection = 0;
+ _newMoveDirection = 0;
+ _steps = 0;
+ _idleCounter = 0;
+ _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
+ SetUpdateHandler(&AsCommonCar::upIdle);
+ SetMessageHandler(&AsCommonCar::handleMessage);
+ FinalizeState(&AsCommonCar::evIdleDone);
+}
+
+void AsCommonCar::updateTurnMovement() {
+ if (_turnMoveStatus == 1) {
+ _lastDistance = 640;
+ _isIdle = false;
+ _isBraking = false;
+ SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint);
+ } else if (_turnMoveStatus == 2) {
+ _lastDistance = 640;
+ _isIdle = false;
+ _isBraking = false;
+ SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint);
+ }
+}
+
+void AsCommonCar::updateMovement() {
+ if (_isBraking && !_isIdle && !_isBusy) {
+ gotoNextState();
+ _isMoving = false;
+ _isIdle = true;
+ startAnimation(0x192ADD30, 0, -1);
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ NextState(&AsCommonCar::stLeanForwardIdle);
+ } else if (!_isBraking && _steps && _isIdle) {
+ gotoNextState();
+ _isIdle = false;
+ startAnimation(0x9966B138, 0, -1);
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ NextState(&AsCommonCar::stUpdateMoveDirection);
+ } else if (_newMoveDirection != _currMoveDirection && _isMoving && !_isBusy) {
+ gotoNextState();
+ _currMoveDirection = _newMoveDirection;
+ stUpdateMoveDirection();
+ }
+}
+
+void AsCommonCar::stEnterCar() {
+ startAnimation(0xA86A9538, 0, -1);
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ NextState(&AsCommonCar::stLeanForwardIdle);
+}
+
+void AsCommonCar::stLeaveCar() {
+ startAnimation(0xA86A9538, -1, -1);
+ _playBackwards = true;
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::hmLeaveCar);
+}
+
+void AsCommonCar::stLeanForwardIdle() {
+ startAnimation(0x35698F78, 0, -1);
+ _currMoveDirection = 0;
+ _newMoveDirection = 0;
+ _steps = 0;
+ _idleCounter = 0;
+ _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
+ SetUpdateHandler(&AsCommonCar::upIdle);
+ SetMessageHandler(&AsCommonCar::handleMessage);
+ FinalizeState(&AsCommonCar::evIdleDone);
+}
+
+void AsCommonCar::evIdleDone() {
+ SetUpdateHandler(&AsCommonCar::update);
+}
+
+void AsCommonCar::stIdleBlink() {
+ startAnimation(0xB579A77C, 0, -1);
+ _idleCounter = 0;
+ _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ NextState(&AsCommonCar::stLeanForwardIdle);
+}
+
+void AsCommonCar::stUpdateMoveDirection() {
+ _isMoving = true;
+ if (_currMoveDirection == 1)
+ startAnimation(0xD4AA03A4, 0, -1);
+ else if (_currMoveDirection == 3)
+ startAnimation(0xD00A1364, 0, -1);
+ else if ((_currMoveDirection == 2 && _doDeltaX) || (_currMoveDirection == 4 && !_doDeltaX))
+ stTurnCar();
+ else
+ startAnimation(0xD4220027, 0, -1);
+ setGlobalVar(V_CAR_DELTA_X, _doDeltaX ? 1 : 0);
+}
+
+void AsCommonCar::moveToNextPoint() {
+ if (_currPointIndex >= (int)_pathPoints->size() - 1) {
+ _yMoveTotalSteps = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2006, 0);
+ } else {
+ NPoint nextPt = pathPoint(_currPointIndex + 1);
+ NPoint currPt = pathPoint(_currPointIndex);
+ if (ABS(nextPt.y - currPt.y) <= ABS(nextPt.x - currPt.x) &&
+ ((_currMoveDirection == 2 && nextPt.x < currPt.x) ||
+ (_currMoveDirection == 4 && nextPt.x >= currPt.x))) {
+ if (_currMoveDirection == 2)
+ _currMoveDirection = 4;
+ else if (_currMoveDirection == 4)
+ _currMoveDirection = 2;
+ if (_isIdle)
+ stTurnCarMoveToNextPoint();
+ else
+ stBrakeMoveToNextPoint();
+ } else {
+ if (_steps == 0) {
+ gotoNextState();
+ _isIdle = false;
+ startAnimation(0x9966B138, 0, -1);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ SetUpdateHandler(&AsCommonCar::update);
+ NextState(&AsCommonCar::stUpdateMoveDirection);
+ }
+ _isBraking = false;
+ SetSpriteUpdate(&AsCommonCar::suMoveToNextPoint);
+ _lastDistance = 640;
+ }
+ }
+}
+
+void AsCommonCar::stBrakeMoveToNextPoint() {
+ gotoNextState();
+ _isBusy = true;
+ _isBraking = true;
+ startAnimation(0x192ADD30, 0, -1);
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ NextState(&AsCommonCar::stTurnCarMoveToNextPoint);
+}
+
+void AsCommonCar::stTurnCar() {
+ // Turn to left/right #1
+ gotoNextState();
+ _isBusy = true;
+ startAnimation(0xF46A0324, 0, -1);
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ FinalizeState(&AsCommonCar::evTurnCarDone);
+ _turnMoveStatus = 0;
+ updateTurnMovement();
+}
+
+void AsCommonCar::stTurnCarMoveToNextPoint() {
+ // Turn to left/right #2
+ gotoNextState();
+ _isBusy = true;
+ startAnimation(0xF46A0324, 0, -1);
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ FinalizeState(&AsCommonCar::evTurnCarDone);
+ _turnMoveStatus = 1;
+ updateTurnMovement();
+}
+
+void AsCommonCar::stTurnCarMoveToPrevPoint() {
+ // Turn to left/right #3
+ FinalizeState(NULL);
+ _isBusy = true;
+ startAnimation(0xF46A0324, 0, -1);
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ FinalizeState(&AsCommonCar::evTurnCarDone);
+ _turnMoveStatus = 2;
+ updateTurnMovement();
+}
+
+void AsCommonCar::moveToPrevPoint() {
+ if (_currPointIndex == 0 && _stepError == 0) {
+ _yMoveTotalSteps = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2005, 0);
+ } else {
+ NPoint prevPt;
+ NPoint currPt;
+ if (_stepError == 0) {
+ prevPt = pathPoint(_currPointIndex - 1);
+ currPt = pathPoint(_currPointIndex);
+ } else {
+ prevPt = pathPoint(_currPointIndex);
+ currPt = pathPoint(_currPointIndex + 1);
+ }
+ if (ABS(prevPt.y - currPt.y) <= ABS(prevPt.x - currPt.x) &&
+ ((_currMoveDirection == 2 && prevPt.x < currPt.x) ||
+ (_currMoveDirection == 4 && prevPt.x >= currPt.x))) {
+ if (_currMoveDirection == 2)
+ _currMoveDirection = 4;
+ else if (_currMoveDirection == 4)
+ _currMoveDirection = 2;
+ if (_isIdle)
+ stTurnCarMoveToPrevPoint();
+ else
+ stBrakeMoveToPrevPoint();
+ } else {
+ if (_steps == 0) {
+ gotoNextState();
+ _isIdle = false;
+ startAnimation(0x9966B138, 0, -1);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ SetUpdateHandler(&AsCommonCar::update);
+ NextState(&AsCommonCar::stUpdateMoveDirection);
+ }
+ _isBraking = false;
+ SetSpriteUpdate(&AsCommonCar::suMoveToPrevPoint);
+ _lastDistance = 640;
+ }
+ }
+}
+
+void AsCommonCar::stBrakeMoveToPrevPoint() {
+ FinalizeState(NULL);
+ _isBusy = true;
+ _isBraking = true;
+ startAnimation(0x192ADD30, 0, -1);
+ SetUpdateHandler(&AsCommonCar::update);
+ SetMessageHandler(&AsCommonCar::hmAnimation);
+ NextState(&AsCommonCar::stTurnCarMoveToPrevPoint);
+}
+
+void AsCommonCar::evTurnCarDone() {
+ _isBusy = false;
+ setDoDeltaX(2);
+ _newMoveDirection = 0;
+ stUpdateMoveDirection();
+}
+
+void AsCommonCar::suMoveToNextPoint() {
+ int16 newX = _x, newY = _y;
+
+ if (_currPointIndex >= (int)_pathPoints->size()) {
+ _yMoveTotalSteps = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2006, 0);
+ return;
+ }
+
+ if (_isBraking) {
+ if (_steps <= 0) {
+ sendMessage(this, 0x1019, 0);
+ return;
+ } else
+ _steps--;
+ } else if (_steps < 11)
+ _steps++;
+
+ bool firstTime = true;
+ _ySteps = _steps;
+ int stepsCtr = _steps;
+
+ while (stepsCtr > 0) {
+ NPoint pt1;
+ NPoint pt2 = pathPoint(_currPointIndex);
+ if (_currPointIndex + 1 >= (int)_pathPoints->size())
+ pt1 = pathPoint(0);
+ else
+ pt1 = pathPoint(_currPointIndex + 1);
+ int16 deltaX = ABS(pt1.x - pt2.x);
+ int16 deltaY = ABS(pt1.y - pt2.y);
+ if (deltaX >= deltaY) {
+ _newMoveDirection = 2;
+ if (pt1.x < pt2.x)
+ _newMoveDirection = 4;
+ if (stepsCtr + _stepError >= deltaX) {
+ stepsCtr -= deltaX;
+ stepsCtr += _stepError;
+ _stepError = 0;
+ _currPointIndex++;
+ if (_currPointIndex == (int)_pathPoints->size() - 1)
+ stepsCtr = 0;
+ newX = pathPoint(_currPointIndex).x;
+ newY = pathPoint(_currPointIndex).y;
+ } else {
+ _stepError += stepsCtr;
+ if (pt1.x >= pt2.x)
+ newX += stepsCtr;
+ else
+ newX -= stepsCtr;
+ if (pt1.y >= pt2.y)
+ newY = pt2.y + (deltaY * _stepError) / deltaX;
+ else
+ newY = pt2.y - (deltaY * _stepError) / deltaX;
+ stepsCtr = 0;
+ }
+ } else {
+ _newMoveDirection = 3;
+ if (pt1.y < pt2.y)
+ _newMoveDirection = 1;
+ if (firstTime) {
+ if (pt1.y >= pt2.y)
+ stepsCtr += 7;
+ else {
+ stepsCtr -= 4;
+ if (stepsCtr < 0)
+ stepsCtr = 0;
+ }
+ _ySteps = stepsCtr;
+ }
+ if (stepsCtr + _stepError >= deltaY) {
+ stepsCtr -= deltaY;
+ stepsCtr += _stepError;
+ _stepError = 0;
+ _currPointIndex++;
+ if (_currPointIndex == (int)_pathPoints->size() - 1)
+ stepsCtr = 0;
+ newX = pathPoint(_currPointIndex).x;
+ newY = pathPoint(_currPointIndex).y;
+ } else {
+ _stepError += stepsCtr;
+ if (pt1.x >= pt2.x)
+ newX = pt2.x + (deltaX * _stepError) / deltaY;
+ else
+ newX = pt2.x - (deltaX * _stepError) / deltaY;
+ if (pt1.y >= pt2.y)
+ newY += stepsCtr;
+ else
+ newY -= stepsCtr;
+ stepsCtr = 0;
+ }
+ }
+ firstTime = false;
+ }
+
+ if (_yMoveTotalSteps != 0) {
+ _x = newX;
+ _y = newY;
+ _yMoveTotalSteps -= _ySteps;
+ if (_yMoveTotalSteps <= 0) {
+ _isBraking = true;
+ _yMoveTotalSteps = 0;
+ }
+ } else {
+ int distance = calcDistance(_destX, _destY, _x, _y);
+ _x = newX;
+ _y = newY;
+ if (newX > 20 && newX < 620 && newY > 20 && newY < 460) {
+ _exitDirection = 0;
+ _inMainArea = true;
+ } else if (_inMainArea) {
+ _destX = pathPoint(_pathPoints->size() - 1).x;
+ _destY = pathPoint(_pathPoints->size() - 1).y;
+ _inMainArea = false;
+ if (_x <= 20)
+ _exitDirection = 1;
+ else if (_x >= 620)
+ _exitDirection = 3;
+ else if (_y <= 20)
+ _exitDirection = 2;
+ else if (_y >= 460)
+ _exitDirection = 4;
+ if (_exitDirection != 0 && _isBraking) {
+ _isBraking = false;
+ _steps = 11;
+ }
+ }
+ if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) ||
+ (_exitDirection == 0 && _lastDistance + 20 < distance))
+ _isBraking = true;
+ if (distance < _lastDistance)
+ _lastDistance = distance;
+ if (_currPointIndex == (int)_pathPoints->size() - 1) {
+ _isBraking = true;
+ _yMoveTotalSteps = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2006, 0);
+ }
+ }
+
+}
+
+void AsCommonCar::suMoveToPrevPoint() {
+ int16 newX = _x, newY = _y;
+
+ if (_currPointIndex == 0 && _stepError == 0) {
+ _yMoveTotalSteps = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2005, 0);
+ return;
+ }
+
+ if (_isBraking) {
+ if (_steps <= 0) {
+ sendMessage(this, 0x1019, 0);
+ return;
+ } else
+ _steps--;
+ } else if (_steps < 11)
+ _steps++;
+
+ bool firstTime = true;
+ _ySteps = _steps;
+ int stepsCtr = _steps;
+
+ while (stepsCtr > 0) {
+ if (_stepError == 0)
+ _currPointIndex--;
+ NPoint pt1;
+ NPoint pt2 = pathPoint(_currPointIndex);
+ if (_currPointIndex + 1 >= (int)_pathPoints->size())
+ pt1 = pathPoint(0);
+ else
+ pt1 = pathPoint(_currPointIndex + 1);
+ int16 deltaX = ABS(pt1.x - pt2.x);
+ int16 deltaY = ABS(pt1.y - pt2.y);
+ if (deltaX >= deltaY) {
+ _newMoveDirection = 4;
+ if (pt1.x < pt2.x)
+ _newMoveDirection = 2;
+ if (_stepError == 0)
+ _stepError = deltaX;
+ if (stepsCtr > _stepError) {
+ stepsCtr -= _stepError;
+ _stepError = 0;
+ if (_currPointIndex == 0)
+ stepsCtr = 0;
+ newX = pathPoint(_currPointIndex).x;
+ newY = pathPoint(_currPointIndex).y;
+ } else {
+ _stepError -= stepsCtr;
+ if (pt1.x >= pt2.x)
+ newX -= stepsCtr;
+ else
+ newX += stepsCtr;
+ if (pt1.y >= pt2.y)
+ newY = pt2.y + (deltaY * _stepError) / deltaX;
+ else
+ newY = pt2.y - (deltaY * _stepError) / deltaX;
+ stepsCtr = 0;
+ }
+ } else {
+ _newMoveDirection = 1;
+ if (pt1.y < pt2.y)
+ _newMoveDirection = 3;
+ if (firstTime) {
+ if (pt1.y >= pt2.y) {
+ stepsCtr -= 4;
+ if (stepsCtr < 0)
+ stepsCtr = 0;
+ } else {
+ stepsCtr += 7;
+ }
+ _ySteps = stepsCtr;
+ }
+ if (_stepError == 0)
+ _stepError = deltaY;
+ if (stepsCtr > _stepError) {
+ stepsCtr -= _stepError;
+ _stepError = 0;
+ if (_currPointIndex == 0)
+ stepsCtr = 0;
+ newX = pathPoint(_currPointIndex).x;
+ newY = pathPoint(_currPointIndex).y;
+ } else {
+ _stepError -= stepsCtr;
+ if (pt1.x >= pt2.x)
+ newX = pt2.x + (deltaX * _stepError) / deltaY;
+ else
+ newX = pt2.x - (deltaX * _stepError) / deltaY;
+ if (pt1.y >= pt2.y)
+ newY -= stepsCtr;
+ else
+ newY += stepsCtr;
+ stepsCtr = 0;
+ }
+ }
+ firstTime = false;
+ }
+
+ if (_yMoveTotalSteps != 0) {
+ _x = newX;
+ _y = newY;
+ _yMoveTotalSteps -= _ySteps;
+ if (_yMoveTotalSteps <= 0) {
+ _isBraking = true;
+ _yMoveTotalSteps = 0;
+ }
+ } else {
+ int distance = calcDistance(_destX, _destY, _x, _y);
+ _x = newX;
+ _y = newY;
+ if (newX > 20 && newX < 620 && newY > 20 && newY < 460) {
+ _exitDirection = 0;
+ _inMainArea = true;
+ } else if (_inMainArea) {
+ _destX = pathPoint(0).x;
+ _destY = pathPoint(0).y;
+ _inMainArea = false;
+ if (_x <= 20)
+ _exitDirection = 1;
+ else if (_x >= 620)
+ _exitDirection = 3;
+ else if (_y <= 20)
+ _exitDirection = 2;
+ else if (_y >= 460)
+ _exitDirection = 4;
+ if (_exitDirection != 0 && _isBraking) {
+ _isBraking = false;
+ _steps = 11;
+ }
+ }
+ if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) ||
+ (_exitDirection == 0 && _lastDistance + 20 < distance))
+ _isBraking = true;
+ if (distance < _lastDistance)
+ _lastDistance = distance;
+ if (_currPointIndex == 0 && _stepError == 0) {
+ _isBraking = true;
+ _yMoveTotalSteps = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2005, 0);
+ }
+ }
+
+}
+
+void AsCommonCar::updateSound() {
+ int maxSoundCounter = 0;
+ _soundCounter++;
+ if (_steps != 0 && !_isIdle) {
+ if (_currMoveDirection == 1)
+ maxSoundCounter = 18 - _steps;
+ else if (_currMoveDirection == 3) {
+ maxSoundCounter = 5 - _steps;
+ if (maxSoundCounter < 1)
+ maxSoundCounter = 1;
+ } else
+ maxSoundCounter = 14 - _steps;
+ } else
+ maxSoundCounter = 21;
+ if (_soundCounter >= maxSoundCounter) {
+ sendMessage(_parentScene, 0x200D, 0);
+ _soundCounter = 0;
+ }
+}
+
+AsCommonIdleCarLower::AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y)
+ : AnimatedSprite(vm, 0x1209E09F, 1100, x, y) {
+
+ setDoDeltaX(1);
+ startAnimation(0x1209E09F, 1, -1);
+ _newStickFrameIndex = 1;
+}
+
+AsCommonIdleCarFull::AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y)
+ : AnimatedSprite(vm, 0x1209E09F, 100, x, y) {
+
+ setDoDeltaX(1);
+ _newStickFrameIndex = 0;
+}
+
+AsCommonCarConnector::AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar)
+ : AnimatedSprite(vm, 1100), _asCar(asCar) {
+
+ createSurface1(0x60281C10, 150);
+ startAnimation(0x60281C10, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ SetUpdateHandler(&AsCommonCarConnector::update);
+}
+
+void AsCommonCarConnector::update() {
+ _x = _asCar->getX();
+ _y = _asCar->getY();
+ AnimatedSprite::update();
+}
+
+void Tracks::findTrackPoint(NPoint pt, int &minMatchTrackIndex, int &minMatchDistance,
+ DataResource &dataResource) {
+ const uint trackCount = size();
+ minMatchTrackIndex = -1;
+ minMatchDistance = 640;
+ for (uint trackIndex = 0; trackIndex < trackCount; trackIndex++) {
+ NPointArray *pointList = dataResource.getPointArray((*this)[trackIndex]->trackPointsName);
+ for (uint pointIndex = 0; pointIndex < pointList->size(); pointIndex++) {
+ NPoint testPt = (*pointList)[pointIndex];
+ int distance = calcDistance(testPt.x, testPt.y, pt.x, pt.y);
+ if (distance < minMatchDistance) {
+ minMatchTrackIndex = trackIndex;
+ minMatchDistance = distance;
+ }
+ }
+ }
+}
+
+KmScene1608::KmScene1608(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1608::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x2032:
+ _isSittingInTeleporter = param.asInteger() != 0;
+ messageResult = 1;
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stSitIdleTeleporter);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stTurnToUseInTeleporter);
+ break;
+ case 0x481E:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stReturnFromUseInTeleporter);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4835:
+ sendMessage(_parentScene, 0x2032, 1);
+ _isSittingInTeleporter = true;
+ GotoState(&Klaymen::stSitInTeleporter);
+ break;
+ case 0x4836:
+ sendMessage(_parentScene, 0x2032, 0);
+ _isSittingInTeleporter = false;
+ GotoState(&Klaymen::stGetUpFromTeleporter);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module1600_sprites.h b/engines/neverhood/modules/module1600_sprites.h
new file mode 100644
index 0000000000..fa59475dad
--- /dev/null
+++ b/engines/neverhood/modules/module1600_sprites.h
@@ -0,0 +1,126 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1600_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE1600_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class AsCommonCar : public AnimatedSprite {
+public:
+ AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+ ~AsCommonCar();
+ void setPathPoints(NPointArray *pathPoints);
+protected:
+ Scene *_parentScene;
+ NPointArray *_pathPoints;
+ int _newMoveDirection;
+ int _currMoveDirection;
+ int _exitDirection;
+ int _currPointIndex;
+ bool _hasAgainDestPoint;
+ NPoint _againDestPoint;
+ bool _hasAgainDestPointIndex;
+ int _againDestPointIndex;
+ bool _inMainArea;
+ bool _isBraking;
+ bool _isBusy;
+ bool _isIdle;
+ bool _isMoving;
+ bool _rectFlag;
+ int _idleCounter;
+ int _idleCounterMax;
+ int _steps;
+ int _stepError;
+ int _lastDistance;
+ int _yMoveTotalSteps;
+ int _ySteps;
+ int _newDeltaXType;
+ int _soundCounter;
+ int _turnMoveStatus;
+ int16 _destX, _destY;
+ NPoint pathPoint(uint index) { return (*_pathPoints)[index]; }
+ void update();
+ void upIdle();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmLeaveCar(int messageNum, const MessageParam &param, Entity *sender);
+ void stCarAtHome();
+ void updateTurnMovement();
+ void updateMovement();
+ void stEnterCar();
+ void stLeaveCar();
+ void stLeanForwardIdle();
+ void evIdleDone();
+ void stIdleBlink();
+ void stUpdateMoveDirection();
+ void stTurnCar();
+ void moveToNextPoint();
+ void stBrakeMoveToNextPoint();
+ void stTurnCarMoveToNextPoint();
+ void moveToPrevPoint();
+ void stBrakeMoveToPrevPoint();
+ void stTurnCarMoveToPrevPoint();
+ void evTurnCarDone();
+ void suMoveToNextPoint();
+ void suMoveToPrevPoint();
+ void updateSound();
+};
+
+class AsCommonIdleCarLower : public AnimatedSprite {
+public:
+ AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y);
+};
+
+class AsCommonIdleCarFull : public AnimatedSprite {
+public:
+ AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y);
+};
+
+class AsCommonCarConnector : public AnimatedSprite {
+public:
+ AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar);
+protected:
+ AsCommonCar *_asCar;
+ void update();
+};
+
+class Tracks : public Common::Array<TrackInfo*> {
+public:
+ void findTrackPoint(NPoint pt, int &minMatchTrackIndex, int &minMatchDistance,
+ DataResource &dataResource);
+};
+
+class KmScene1608 : public Klaymen {
+public:
+ KmScene1608(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1600_SPRITES_H */
diff --git a/engines/neverhood/modules/module1700.cpp b/engines/neverhood/modules/module1700.cpp
index 2aeae466ff..e3a5fc3663 100644
--- a/engines/neverhood/modules/module1700.cpp
+++ b/engines/neverhood/modules/module1700.cpp
@@ -20,8 +20,9 @@
*
*/
-#include "neverhood/modules/module1700.h"
#include "neverhood/gamemodule.h"
+#include "neverhood/modules/module1700.h"
+#include "neverhood/modules/module1700_sprites.h"
namespace Neverhood {
@@ -126,8 +127,6 @@ void Module1700::updateScene() {
}
}
-// Scene1705
-
static const uint32 kScene1705FileHashes[] = {
0x910EA801, 0x920EA801, 0x940EA801,
0x980EA801, 0x800EA801, 0xB00EA801,
@@ -135,47 +134,6 @@ static const uint32 kScene1705FileHashes[] = {
0xD10EA801, 0x110EA801, 0x910EA800
};
-SsScene1705WallSymbol::SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex)
- : StaticSprite(vm, fileHash, 100) {
-
- _x = _spriteResource.getPosition().x + symbolIndex * 30;
- _y = _spriteResource.getPosition().y + 160;
- updatePosition();
-}
-
-SsScene1705Tape::SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash)
- : StaticSprite(vm, fileHash, surfacePriority, x - 24, y - 4), _parentScene(parentScene), _tapeIndex(tapeIndex) {
-
- if (!getSubVar(VA_HAS_TAPE, _tapeIndex) && !getSubVar(VA_IS_TAPE_INSERTED, _tapeIndex)) {
- SetMessageHandler(&SsScene1705Tape::handleMessage);
- } else {
- setVisible(false);
- SetMessageHandler(NULL);
- }
- _collisionBoundsOffset = _drawOffset;
- _collisionBoundsOffset.x -= 4;
- _collisionBoundsOffset.y -= 8;
- _collisionBoundsOffset.width += 8;
- _collisionBoundsOffset.height += 16;
- Sprite::updateBounds();
-}
-
-uint32 SsScene1705Tape::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- break;
- case 0x4806:
- setSubVar(VA_HAS_TAPE, _tapeIndex, 1);
- setVisible(false);
- SetMessageHandler(NULL);
- break;
- }
- return messageResult;
-}
-
Scene1705::Scene1705(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _paletteArea(1) {
diff --git a/engines/neverhood/modules/module1700.h b/engines/neverhood/modules/module1700.h
index deb5573f2b..09daff2acf 100644
--- a/engines/neverhood/modules/module1700.h
+++ b/engines/neverhood/modules/module1700.h
@@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/smackerscene.h"
namespace Neverhood {
@@ -40,22 +39,6 @@ protected:
void updateScene();
};
-// Scene1705
-
-class SsScene1705WallSymbol : public StaticSprite {
-public:
- SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex);
-};
-
-class SsScene1705Tape : public StaticSprite {
-public:
- SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash);
-protected:
- Scene *_parentScene;
- uint32 _tapeIndex;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene1705 : public Scene {
public:
Scene1705(NeverhoodEngine *vm, Module *parentModule, int which);
diff --git a/engines/neverhood/modules/module1700_sprites.cpp b/engines/neverhood/modules/module1700_sprites.cpp
new file mode 100644
index 0000000000..6274e5a8cc
--- /dev/null
+++ b/engines/neverhood/modules/module1700_sprites.cpp
@@ -0,0 +1,156 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1700_sprites.h"
+
+namespace Neverhood {
+
+SsScene1705WallSymbol::SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex)
+ : StaticSprite(vm, fileHash, 100) {
+
+ _x = _spriteResource.getPosition().x + symbolIndex * 30;
+ _y = _spriteResource.getPosition().y + 160;
+ updatePosition();
+}
+
+SsScene1705Tape::SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash)
+ : StaticSprite(vm, fileHash, surfacePriority, x - 24, y - 4), _parentScene(parentScene), _tapeIndex(tapeIndex) {
+
+ if (!getSubVar(VA_HAS_TAPE, _tapeIndex) && !getSubVar(VA_IS_TAPE_INSERTED, _tapeIndex)) {
+ SetMessageHandler(&SsScene1705Tape::handleMessage);
+ } else {
+ setVisible(false);
+ SetMessageHandler(NULL);
+ }
+ _collisionBoundsOffset = _drawOffset;
+ _collisionBoundsOffset.x -= 4;
+ _collisionBoundsOffset.y -= 8;
+ _collisionBoundsOffset.width += 8;
+ _collisionBoundsOffset.height += 16;
+ Sprite::updateBounds();
+}
+
+uint32 SsScene1705Tape::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x4806:
+ setSubVar(VA_HAS_TAPE, _tapeIndex, 1);
+ setVisible(false);
+ SetMessageHandler(NULL);
+ break;
+ }
+ return messageResult;
+}
+
+KmScene1705::KmScene1705(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1705::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x2000:
+ _isSittingInTeleporter = param.asInteger() != 0;
+ messageResult = 1;
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stSitIdleTeleporter);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4803:
+ GotoState(&Klaymen::stFallSkipJump);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ if (_isSittingInTeleporter) {
+ GotoState(&Klaymen::stTurnToUseInTeleporter);
+ }
+ break;
+ case 0x481E:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stReturnFromUseInTeleporter);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4835:
+ sendMessage(_parentScene, 0x2000, 1);
+ _isSittingInTeleporter = true;
+ GotoState(&Klaymen::stSitInTeleporter);
+ break;
+ case 0x4836:
+ sendMessage(_parentScene, 0x2000, 0);
+ _isSittingInTeleporter = false;
+ GotoState(&Klaymen::stGetUpFromTeleporter);
+ break;
+ case 0x483D:
+ teleporterAppear(0x5E0A4905);
+ break;
+ case 0x483E:
+ teleporterDisappear(0xD86E4477);
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module1700_sprites.h b/engines/neverhood/modules/module1700_sprites.h
new file mode 100644
index 0000000000..4117de01d9
--- /dev/null
+++ b/engines/neverhood/modules/module1700_sprites.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1700_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE1700_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class SsScene1705WallSymbol : public StaticSprite {
+public:
+ SsScene1705WallSymbol(NeverhoodEngine *vm, uint32 fileHash, int symbolIndex);
+};
+
+class SsScene1705Tape : public StaticSprite {
+public:
+ SsScene1705Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 tapeIndex, int surfacePriority, int16 x, int16 y, uint32 fileHash);
+protected:
+ Scene *_parentScene;
+ uint32 _tapeIndex;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class KmScene1705 : public Klaymen {
+public:
+ KmScene1705(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1700_SPRITES_H */
diff --git a/engines/neverhood/modules/module1800.cpp b/engines/neverhood/modules/module1800.cpp
index b312678467..282292a516 100644
--- a/engines/neverhood/modules/module1800.cpp
+++ b/engines/neverhood/modules/module1800.cpp
@@ -20,9 +20,10 @@
*
*/
-#include "neverhood/modules/module1800.h"
-#include "neverhood/navigationscene.h"
+#include "neverhood/diskplayerscene.h"
#include "neverhood/menumodule.h"
+#include "neverhood/navigationscene.h"
+#include "neverhood/modules/module1800.h"
namespace Neverhood {
diff --git a/engines/neverhood/modules/module1900.cpp b/engines/neverhood/modules/module1900.cpp
index 29c20083f9..a920893755 100644
--- a/engines/neverhood/modules/module1900.cpp
+++ b/engines/neverhood/modules/module1900.cpp
@@ -21,7 +21,7 @@
*/
#include "neverhood/modules/module1900.h"
-#include "neverhood/gamemodule.h"
+#include "neverhood/modules/module1900_sprites.h"
namespace Neverhood {
@@ -84,8 +84,6 @@ void Module1900::updateScene() {
}
}
-// Scene1901
-
Scene1901::Scene1901(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
@@ -126,395 +124,6 @@ Scene1901::Scene1901(NeverhoodEngine *vm, Module *parentModule, int which)
}
-static const NPoint kAsScene1907SymbolGroundPositions[] = {
- {160, 310}, { 90, 340}, {210, 335},
- {210, 380}, {310, 340}, {290, 400},
- {400, 375}, {370, 435}, {475, 415}
-};
-
-static const NPoint kAsScene1907SymbolPluggedInPositions[] = {
- {275, 125}, {244, 125}, {238, 131},
- {221, 135}, {199, 136}, {168, 149},
- {145, 152}, {123, 154}, {103, 157}
-};
-
-static const NPoint kAsScene1907SymbolGroundHitPositions[] = {
- {275, 299}, {244, 299}, {238, 305},
- {221, 309}, {199, 310}, {168, 323},
- {145, 326}, {123, 328}, {103, 331}
-};
-
-static const NPoint kAsScene1907SymbolPluggedInDownPositions[] = {
- {275, 136}, {244, 156}, {238, 183},
- {221, 207}, {199, 228}, {168, 262},
- {145, 285}, {123, 307}, {103, 331}
-};
-
-static const uint32 kAsScene1907SymbolFileHashes[] = {
- 0x006A1034, 0x006A1010, 0x006A1814,
- 0x006A1016, 0x006A0014, 0x002A1014,
- 0x00EA1014, 0x206A1014, 0x046A1414
-};
-
-bool AsScene1907Symbol::_plugInFailed = false;
-int AsScene1907Symbol::_plugInTryCount = 0;
-
-AsScene1907Symbol::AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex)
- : AnimatedSprite(vm, 1000 - positionIndex), _parentScene(parentScene), _elementIndex(elementIndex), _isMoving(false) {
-
- _plugInFailed = false;
- _plugInTryCount = 0;
-
- if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
- _isPluggedIn = true;
- _currPositionIndex = elementIndex;
- if (!getGlobalVar(V_STAIRS_DOWN)) {
- _x = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].x;
- _y = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].y;
- } else {
- _x = kAsScene1907SymbolPluggedInDownPositions[_currPositionIndex].x;
- _y = kAsScene1907SymbolPluggedInDownPositions[_currPositionIndex].y;
- }
- createSurface1(kAsScene1907SymbolFileHashes[_elementIndex], 1000 + _currPositionIndex);
- startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- } else {
- _isPluggedIn = false;
- _currPositionIndex = positionIndex;
- loadSound(0, 0x74231924);
- loadSound(1, 0x36691914);
- loadSound(2, 0x5421D806);
- _parentScene->setPositionFree(_currPositionIndex, false);
- _x = kAsScene1907SymbolGroundPositions[_currPositionIndex].x;
- _y = kAsScene1907SymbolGroundPositions[_currPositionIndex].y;
- createSurface1(kAsScene1907SymbolFileHashes[_elementIndex], 1000 + _currPositionIndex);
- startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
- _newStickFrameIndex = 0;
- }
- _collisionBoundsOffset.set(0, 0, 80, 80);
- Sprite::updateBounds();
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1907Symbol::handleMessage);
-
-}
-
-void AsScene1907Symbol::update() {
- updateAnim();
- handleSpriteUpdate();
- updatePosition();
- if (_plugInFailed && _plugInTryCount == 0)
- _plugInFailed = false;
-}
-
-uint32 AsScene1907Symbol::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (!_isPluggedIn && !_plugInFailed) {
- tryToPlugIn();
- messageResult = 1;
- } else
- messageResult = 0;
- break;
- }
- return messageResult;
-}
-
-uint32 AsScene1907Symbol::hmTryToPlugIn(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene1907Symbol::suTryToPlugIn() {
- _currStep++;
- _x -= _deltaX;
- _y -= _deltaY;
- if (_currStep == 16) {
- _x -= _smallDeltaX;
- _y -= _smallDeltaY;
- SetSpriteUpdate(NULL);
- }
-}
-
-void AsScene1907Symbol::suFallOff() {
- if (_fallOffDelay != 0) {
- _fallOffDelay--;
- } else {
- _y += _yAccel;
- _yAccel += 8;
- if (_y >= kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y) {
- _y = kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y;
- stFallOffHitGround();
- }
- }
-}
-
-void AsScene1907Symbol::suFallOffHitGround() {
-
- if (_x == _someX - _xBreak)
- _x -= _smallDeltaX;
- else
- _x -= _deltaX;
-
- if (_y == kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y) {
- _y -= _someY;
- }
-
- if (_currStep < 8) {
- _y -= _yAccel;
- _yAccel -= 4;
- if (_yAccel < 0)
- _yAccel = 0;
- } else if (_currStep < 15) {
- _y += _yAccel;
- _yAccel += 4;
- } else {
- _y = kAsScene1907SymbolGroundPositions[_newPositionIndex].y;
- cbFallOffHitGroundEvent();
- }
-
- _currStep++;
-}
-
-void AsScene1907Symbol::suMoveDown() {
- _y += _yIncr;
- if (_yIncr < 11)
- _yIncr++;
- if (_y >= kAsScene1907SymbolPluggedInDownPositions[_elementIndex].y) {
- _y = kAsScene1907SymbolPluggedInDownPositions[_elementIndex].y;
- _isMoving = false;
- SetSpriteUpdate(NULL);
- }
-}
-
-void AsScene1907Symbol::suMoveUp() {
- _y -= _yIncr;
- if (getGlobalVar(V_WALL_BROKEN)) {
- if (_y - (9 + (_elementIndex > 5 ? 31 : 0)) < kAsScene1907SymbolPluggedInPositions[_elementIndex].y)
- _yIncr--;
- else
- _yIncr++;
- } else
- _yIncr = 2;
- if (_yIncr > 9)
- _yIncr = 9;
- else if (_yIncr < 1)
- _yIncr = 1;
- if (_y < kAsScene1907SymbolPluggedInPositions[_elementIndex].y) {
- _y = kAsScene1907SymbolPluggedInPositions[_elementIndex].y;
- _isMoving = false;
- SetSpriteUpdate(NULL);
- }
-}
-
-void AsScene1907Symbol::tryToPlugIn() {
- _isPluggedIn = true;
- _plugInTryCount++;
- _newPositionIndex = _parentScene->getNextPosition();
- _parentScene->setPositionFree(_currPositionIndex, true);
- sendMessage(_parentScene, 0x1022, 1100 + _newPositionIndex);
- startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
- SetUpdateHandler(&AsScene1907Symbol::update);
- SetMessageHandler(&AsScene1907Symbol::hmTryToPlugIn);
- SetSpriteUpdate(&AsScene1907Symbol::suTryToPlugIn);
- _currStep = 0;
- _deltaX = (_x - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].x) / 16;
- _smallDeltaX = _x - _deltaX * 16 - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].x;
- _deltaY = (_y - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].y) / 16;
- _smallDeltaY = _y - _deltaY * 16 - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].y;
- if (_elementIndex == _newPositionIndex) {
- NextState(&AsScene1907Symbol::stPlugIn);
- } else {
- _plugInFailed = true;
- NextState(&AsScene1907Symbol::stPlugInFail);
- }
-}
-
-void AsScene1907Symbol::fallOff(int newPositionIndex, int fallOffDelay) {
- _isPluggedIn = false;
- _newPositionIndex = newPositionIndex;
- _fallOffDelay = fallOffDelay;
- _parentScene->setPositionFree(_newPositionIndex, false);
- _x = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].x;
- _y = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].y;
- _someX = _x;
- _someY = _y;
- startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, 0);
- _playBackwards = true;
- _newStickFrameIndex = STICK_LAST_FRAME;
- _currStep = 0;
- _yAccel = 1;
- SetUpdateHandler(&AsScene1907Symbol::update);
- SetMessageHandler(&AsScene1907Symbol::handleMessage);
- SetSpriteUpdate(&AsScene1907Symbol::suFallOff);
-}
-
-void AsScene1907Symbol::stFallOffHitGround() {
- playSound(1);
- sendMessage(_parentScene, 0x1022, 1000 + _newPositionIndex);
- Entity::_priority = 1000 - _newPositionIndex;
- _parentScene->removeCollisionSprite(this);
- _parentScene->addCollisionSprite(this);
- SetSpriteUpdate(&AsScene1907Symbol::suFallOffHitGround);
- NextState(&AsScene1907Symbol::cbFallOffHitGroundEvent);
- _newStickFrameIndex = 0;
- _currStep = 0;
- _yAccel = 30;
- _deltaX = (_x - kAsScene1907SymbolGroundPositions[_newPositionIndex].x) / 15;
- _xBreak = _deltaX * 15;
- _smallDeltaX = _x - kAsScene1907SymbolGroundPositions[_newPositionIndex].x - _xBreak;
- _someY = 0;
- if (kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y > kAsScene1907SymbolGroundPositions[_newPositionIndex].y)
- _someY = kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y - kAsScene1907SymbolGroundPositions[_newPositionIndex].y;
-}
-
-void AsScene1907Symbol::cbFallOffHitGroundEvent() {
- _currPositionIndex = _newPositionIndex;
- if (_plugInTryCount > 0)
- _plugInTryCount--;
- startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
- _newStickFrameIndex = 0;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene1907Symbol::handleMessage);
- SetSpriteUpdate(NULL);
- updateBounds();
- playSound(2);
-}
-
-void AsScene1907Symbol::stPlugIn() {
- playSound(0);
- _currPositionIndex = _newPositionIndex;
- stopAnimation();
- SetMessageHandler(&AsScene1907Symbol::handleMessage);
- SetSpriteUpdate(NULL);
- if (_elementIndex == 8)
- sendMessage(_parentScene, 0x2001, 0);
-}
-
-void AsScene1907Symbol::stPlugInFail() {
- _currPositionIndex = _newPositionIndex;
- stopAnimation();
- _parentScene->plugInFailed();
-}
-
-void AsScene1907Symbol::moveUp() {
- startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
- stopAnimation();
- SetMessageHandler(&AsScene1907Symbol::handleMessage);
- SetSpriteUpdate(&AsScene1907Symbol::suMoveUp);
- _yIncr = 1;
- _isMoving = true;
-}
-
-void AsScene1907Symbol::moveDown() {
- startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
- stopAnimation();
- SetMessageHandler(&AsScene1907Symbol::handleMessage);
- SetSpriteUpdate(&AsScene1907Symbol::suMoveDown);
- _yIncr = 4;
- _isMoving = true;
-}
-
-SsScene1907UpDownButton::SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol)
- : StaticSprite(vm, 1400), _parentScene(parentScene), _asScene1907Symbol(asScene1907Symbol),
- _countdown1(0) {
-
- loadSprite(0x64516424, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 1400);
- setVisible(false);
- loadSound(0, 0x44061000);
- SetUpdateHandler(&SsScene1907UpDownButton::update);
- SetMessageHandler(&SsScene1907UpDownButton::handleMessage);
- if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
- if (getGlobalVar(V_STAIRS_DOWN))
- setToDownPosition();
- else
- setToUpPosition();
- }
-}
-
-void SsScene1907UpDownButton::update() {
- updatePosition();
- if (_countdown1 != 0 && (--_countdown1 == 0)) {
- setVisible(false);
- sendMessage(_parentScene, 0x2000, 0);
- }
-}
-
-uint32 SsScene1907UpDownButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown1 == 0 && !_asScene1907Symbol->isMoving() && getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
- setVisible(true);
- _countdown1 = 4;
- updatePosition();
- playSound(0);
- }
- messageResult = 1;
- }
- return messageResult;
-}
-
-void SsScene1907UpDownButton::setToUpPosition() {
- _y = _spriteResource.getPosition().y;
- updateBounds();
- updatePosition();
-}
-
-void SsScene1907UpDownButton::setToDownPosition() {
- _y = _spriteResource.getPosition().y + 174;
- updateBounds();
- updatePosition();
-}
-
-AsScene1907WaterHint::AsScene1907WaterHint(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1400) {
-
- createSurface1(0x110A1061, 1500);
- _x = 320;
- _y = 240;
- startAnimation(0x110A1061, 0, -1);
- _newStickFrameIndex = 0;
- setVisible(false);
- _needRefresh = true;
- AnimatedSprite::updatePosition();
- SetUpdateHandler(&AsScene1907WaterHint::update);
- SetMessageHandler(&Sprite::handleMessage);
-}
-
-void AsScene1907WaterHint::update() {
- updateAnim();
- updatePosition();
-}
-
-uint32 AsScene1907WaterHint::hmShowing(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene1907WaterHint::show() {
- setVisible(true);
- startAnimation(0x110A1061, 0, -1);
- SetMessageHandler(&AsScene1907WaterHint::hmShowing);
- NextState(&AsScene1907WaterHint::hide);
-}
-
-void AsScene1907WaterHint::hide() {
- stopAnimation();
- setVisible(false);
- SetMessageHandler(&Sprite::handleMessage);
-}
-
Scene1907::Scene1907(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _currMovingSymbolIndex(0), _pluggedInCount(0),
_moveDownCountdown(0), _moveUpCountdown(0), _countdown3(0), _hasPlugInFailed(false) {
diff --git a/engines/neverhood/modules/module1900.h b/engines/neverhood/modules/module1900.h
index abb5eb1d87..d785c6f506 100644
--- a/engines/neverhood/modules/module1900.h
+++ b/engines/neverhood/modules/module1900.h
@@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/modules/module1200.h"
namespace Neverhood {
@@ -41,80 +40,14 @@ protected:
void updateScene();
};
-// Scene1901
-
class Scene1901 : public Scene {
public:
Scene1901(NeverhoodEngine *vm, Module *parentModule, int which);
};
-// Scene1907
-
-class Scene1907;
-
-class AsScene1907Symbol : public AnimatedSprite {
-public:
- AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex);
- void moveUp();
- void moveDown();
- void fallOff(int newPositionIndex, int fallOffDelay);
- bool isPluggedIn() { return _isPluggedIn; }
- bool isMoving() { return _isMoving; }
-protected:
- Scene1907 *_parentScene;
- int _elementIndex;
- int _currPositionIndex;
- int _newPositionIndex;
- bool _isPluggedIn;
- bool _isMoving;
- int _someX, _someY;
- int _xBreak;
- int _currStep;
- int _yAccel;
- int _yIncr;
- int _fallOffDelay;
- int _deltaX, _smallDeltaX;
- int _deltaY, _smallDeltaY;
- // Dumb, change if possible
- static bool _plugInFailed;
- static int _plugInTryCount;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- uint32 hmTryToPlugIn(int messageNum, const MessageParam &param, Entity *sender);
- void suTryToPlugIn();
- void suFallOff();
- void suFallOffHitGround();
- void suMoveDown();
- void suMoveUp();
- void tryToPlugIn();
- void stFallOffHitGround();
- void cbFallOffHitGroundEvent();
- void stPlugIn();
- void stPlugInFail();
-};
-
-class AsScene1907WaterHint : public AnimatedSprite {
-public:
- AsScene1907WaterHint(NeverhoodEngine *vm);
- void show();
-protected:
- void update();
- uint32 hmShowing(int messageNum, const MessageParam &param, Entity *sender);
- void hide();
-};
-
-class SsScene1907UpDownButton : public StaticSprite {
-public:
- SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol);
- void setToUpPosition();
- void setToDownPosition();
-protected:
- Scene1907 *_parentScene;
- AsScene1907Symbol *_asScene1907Symbol;
- int _countdown1;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
+class AsScene1907Symbol;
+class SsScene1907UpDownButton;
+class AsScene1907WaterHint;
class Scene1907 : public Scene {
public:
diff --git a/engines/neverhood/modules/module1900_sprites.cpp b/engines/neverhood/modules/module1900_sprites.cpp
new file mode 100644
index 0000000000..09c0b132d5
--- /dev/null
+++ b/engines/neverhood/modules/module1900_sprites.cpp
@@ -0,0 +1,456 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1900.h"
+#include "neverhood/modules/module1900_sprites.h"
+
+namespace Neverhood {
+
+static const NPoint kAsScene1907SymbolGroundPositions[] = {
+ {160, 310}, { 90, 340}, {210, 335},
+ {210, 380}, {310, 340}, {290, 400},
+ {400, 375}, {370, 435}, {475, 415}
+};
+
+static const NPoint kAsScene1907SymbolPluggedInPositions[] = {
+ {275, 125}, {244, 125}, {238, 131},
+ {221, 135}, {199, 136}, {168, 149},
+ {145, 152}, {123, 154}, {103, 157}
+};
+
+static const NPoint kAsScene1907SymbolGroundHitPositions[] = {
+ {275, 299}, {244, 299}, {238, 305},
+ {221, 309}, {199, 310}, {168, 323},
+ {145, 326}, {123, 328}, {103, 331}
+};
+
+static const NPoint kAsScene1907SymbolPluggedInDownPositions[] = {
+ {275, 136}, {244, 156}, {238, 183},
+ {221, 207}, {199, 228}, {168, 262},
+ {145, 285}, {123, 307}, {103, 331}
+};
+
+static const uint32 kAsScene1907SymbolFileHashes[] = {
+ 0x006A1034, 0x006A1010, 0x006A1814,
+ 0x006A1016, 0x006A0014, 0x002A1014,
+ 0x00EA1014, 0x206A1014, 0x046A1414
+};
+
+bool AsScene1907Symbol::_plugInFailed = false;
+int AsScene1907Symbol::_plugInTryCount = 0;
+
+AsScene1907Symbol::AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex)
+ : AnimatedSprite(vm, 1000 - positionIndex), _parentScene(parentScene), _elementIndex(elementIndex), _isMoving(false) {
+
+ _plugInFailed = false;
+ _plugInTryCount = 0;
+
+ if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
+ _isPluggedIn = true;
+ _currPositionIndex = elementIndex;
+ if (!getGlobalVar(V_STAIRS_DOWN)) {
+ _x = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].x;
+ _y = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].y;
+ } else {
+ _x = kAsScene1907SymbolPluggedInDownPositions[_currPositionIndex].x;
+ _y = kAsScene1907SymbolPluggedInDownPositions[_currPositionIndex].y;
+ }
+ createSurface1(kAsScene1907SymbolFileHashes[_elementIndex], 1000 + _currPositionIndex);
+ startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ } else {
+ _isPluggedIn = false;
+ _currPositionIndex = positionIndex;
+ loadSound(0, 0x74231924);
+ loadSound(1, 0x36691914);
+ loadSound(2, 0x5421D806);
+ _parentScene->setPositionFree(_currPositionIndex, false);
+ _x = kAsScene1907SymbolGroundPositions[_currPositionIndex].x;
+ _y = kAsScene1907SymbolGroundPositions[_currPositionIndex].y;
+ createSurface1(kAsScene1907SymbolFileHashes[_elementIndex], 1000 + _currPositionIndex);
+ startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
+ _newStickFrameIndex = 0;
+ }
+ _collisionBoundsOffset.set(0, 0, 80, 80);
+ Sprite::updateBounds();
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1907Symbol::handleMessage);
+
+}
+
+void AsScene1907Symbol::update() {
+ updateAnim();
+ handleSpriteUpdate();
+ updatePosition();
+ if (_plugInFailed && _plugInTryCount == 0)
+ _plugInFailed = false;
+}
+
+uint32 AsScene1907Symbol::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (!_isPluggedIn && !_plugInFailed) {
+ tryToPlugIn();
+ messageResult = 1;
+ } else
+ messageResult = 0;
+ break;
+ }
+ return messageResult;
+}
+
+uint32 AsScene1907Symbol::hmTryToPlugIn(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1907Symbol::suTryToPlugIn() {
+ _currStep++;
+ _x -= _deltaX;
+ _y -= _deltaY;
+ if (_currStep == 16) {
+ _x -= _smallDeltaX;
+ _y -= _smallDeltaY;
+ SetSpriteUpdate(NULL);
+ }
+}
+
+void AsScene1907Symbol::suFallOff() {
+ if (_fallOffDelay != 0) {
+ _fallOffDelay--;
+ } else {
+ _y += _yAccel;
+ _yAccel += 8;
+ if (_y >= kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y) {
+ _y = kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y;
+ stFallOffHitGround();
+ }
+ }
+}
+
+void AsScene1907Symbol::suFallOffHitGround() {
+
+ if (_x == _someX - _xBreak)
+ _x -= _smallDeltaX;
+ else
+ _x -= _deltaX;
+
+ if (_y == kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y) {
+ _y -= _someY;
+ }
+
+ if (_currStep < 8) {
+ _y -= _yAccel;
+ _yAccel -= 4;
+ if (_yAccel < 0)
+ _yAccel = 0;
+ } else if (_currStep < 15) {
+ _y += _yAccel;
+ _yAccel += 4;
+ } else {
+ _y = kAsScene1907SymbolGroundPositions[_newPositionIndex].y;
+ cbFallOffHitGroundEvent();
+ }
+
+ _currStep++;
+}
+
+void AsScene1907Symbol::suMoveDown() {
+ _y += _yIncr;
+ if (_yIncr < 11)
+ _yIncr++;
+ if (_y >= kAsScene1907SymbolPluggedInDownPositions[_elementIndex].y) {
+ _y = kAsScene1907SymbolPluggedInDownPositions[_elementIndex].y;
+ _isMoving = false;
+ SetSpriteUpdate(NULL);
+ }
+}
+
+void AsScene1907Symbol::suMoveUp() {
+ _y -= _yIncr;
+ if (getGlobalVar(V_WALL_BROKEN)) {
+ if (_y - (9 + (_elementIndex > 5 ? 31 : 0)) < kAsScene1907SymbolPluggedInPositions[_elementIndex].y)
+ _yIncr--;
+ else
+ _yIncr++;
+ } else
+ _yIncr = 2;
+ if (_yIncr > 9)
+ _yIncr = 9;
+ else if (_yIncr < 1)
+ _yIncr = 1;
+ if (_y < kAsScene1907SymbolPluggedInPositions[_elementIndex].y) {
+ _y = kAsScene1907SymbolPluggedInPositions[_elementIndex].y;
+ _isMoving = false;
+ SetSpriteUpdate(NULL);
+ }
+}
+
+void AsScene1907Symbol::tryToPlugIn() {
+ _isPluggedIn = true;
+ _plugInTryCount++;
+ _newPositionIndex = _parentScene->getNextPosition();
+ _parentScene->setPositionFree(_currPositionIndex, true);
+ sendMessage(_parentScene, 0x1022, 1100 + _newPositionIndex);
+ startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
+ SetUpdateHandler(&AsScene1907Symbol::update);
+ SetMessageHandler(&AsScene1907Symbol::hmTryToPlugIn);
+ SetSpriteUpdate(&AsScene1907Symbol::suTryToPlugIn);
+ _currStep = 0;
+ _deltaX = (_x - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].x) / 16;
+ _smallDeltaX = _x - _deltaX * 16 - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].x;
+ _deltaY = (_y - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].y) / 16;
+ _smallDeltaY = _y - _deltaY * 16 - kAsScene1907SymbolPluggedInPositions[_newPositionIndex].y;
+ if (_elementIndex == _newPositionIndex) {
+ NextState(&AsScene1907Symbol::stPlugIn);
+ } else {
+ _plugInFailed = true;
+ NextState(&AsScene1907Symbol::stPlugInFail);
+ }
+}
+
+void AsScene1907Symbol::fallOff(int newPositionIndex, int fallOffDelay) {
+ _isPluggedIn = false;
+ _newPositionIndex = newPositionIndex;
+ _fallOffDelay = fallOffDelay;
+ _parentScene->setPositionFree(_newPositionIndex, false);
+ _x = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].x;
+ _y = kAsScene1907SymbolPluggedInPositions[_currPositionIndex].y;
+ _someX = _x;
+ _someY = _y;
+ startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, 0);
+ _playBackwards = true;
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ _currStep = 0;
+ _yAccel = 1;
+ SetUpdateHandler(&AsScene1907Symbol::update);
+ SetMessageHandler(&AsScene1907Symbol::handleMessage);
+ SetSpriteUpdate(&AsScene1907Symbol::suFallOff);
+}
+
+void AsScene1907Symbol::stFallOffHitGround() {
+ playSound(1);
+ sendMessage(_parentScene, 0x1022, 1000 + _newPositionIndex);
+ Entity::_priority = 1000 - _newPositionIndex;
+ _parentScene->removeCollisionSprite(this);
+ _parentScene->addCollisionSprite(this);
+ SetSpriteUpdate(&AsScene1907Symbol::suFallOffHitGround);
+ NextState(&AsScene1907Symbol::cbFallOffHitGroundEvent);
+ _newStickFrameIndex = 0;
+ _currStep = 0;
+ _yAccel = 30;
+ _deltaX = (_x - kAsScene1907SymbolGroundPositions[_newPositionIndex].x) / 15;
+ _xBreak = _deltaX * 15;
+ _smallDeltaX = _x - kAsScene1907SymbolGroundPositions[_newPositionIndex].x - _xBreak;
+ _someY = 0;
+ if (kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y > kAsScene1907SymbolGroundPositions[_newPositionIndex].y)
+ _someY = kAsScene1907SymbolGroundHitPositions[_currPositionIndex].y - kAsScene1907SymbolGroundPositions[_newPositionIndex].y;
+}
+
+void AsScene1907Symbol::cbFallOffHitGroundEvent() {
+ _currPositionIndex = _newPositionIndex;
+ if (_plugInTryCount > 0)
+ _plugInTryCount--;
+ startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], 0, -1);
+ _newStickFrameIndex = 0;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1907Symbol::handleMessage);
+ SetSpriteUpdate(NULL);
+ updateBounds();
+ playSound(2);
+}
+
+void AsScene1907Symbol::stPlugIn() {
+ playSound(0);
+ _currPositionIndex = _newPositionIndex;
+ stopAnimation();
+ SetMessageHandler(&AsScene1907Symbol::handleMessage);
+ SetSpriteUpdate(NULL);
+ if (_elementIndex == 8)
+ sendMessage(_parentScene, 0x2001, 0);
+}
+
+void AsScene1907Symbol::stPlugInFail() {
+ _currPositionIndex = _newPositionIndex;
+ stopAnimation();
+ _parentScene->plugInFailed();
+}
+
+void AsScene1907Symbol::moveUp() {
+ startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
+ stopAnimation();
+ SetMessageHandler(&AsScene1907Symbol::handleMessage);
+ SetSpriteUpdate(&AsScene1907Symbol::suMoveUp);
+ _yIncr = 1;
+ _isMoving = true;
+}
+
+void AsScene1907Symbol::moveDown() {
+ startAnimation(kAsScene1907SymbolFileHashes[_elementIndex], -1, -1);
+ stopAnimation();
+ SetMessageHandler(&AsScene1907Symbol::handleMessage);
+ SetSpriteUpdate(&AsScene1907Symbol::suMoveDown);
+ _yIncr = 4;
+ _isMoving = true;
+}
+
+SsScene1907UpDownButton::SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol)
+ : StaticSprite(vm, 1400), _parentScene(parentScene), _asScene1907Symbol(asScene1907Symbol),
+ _countdown1(0) {
+
+ loadSprite(0x64516424, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 1400);
+ setVisible(false);
+ loadSound(0, 0x44061000);
+ SetUpdateHandler(&SsScene1907UpDownButton::update);
+ SetMessageHandler(&SsScene1907UpDownButton::handleMessage);
+ if (getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
+ if (getGlobalVar(V_STAIRS_DOWN))
+ setToDownPosition();
+ else
+ setToUpPosition();
+ }
+}
+
+void SsScene1907UpDownButton::update() {
+ updatePosition();
+ if (_countdown1 != 0 && (--_countdown1 == 0)) {
+ setVisible(false);
+ sendMessage(_parentScene, 0x2000, 0);
+ }
+}
+
+uint32 SsScene1907UpDownButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown1 == 0 && !_asScene1907Symbol->isMoving() && getGlobalVar(V_STAIRS_PUZZLE_SOLVED)) {
+ setVisible(true);
+ _countdown1 = 4;
+ updatePosition();
+ playSound(0);
+ }
+ messageResult = 1;
+ }
+ return messageResult;
+}
+
+void SsScene1907UpDownButton::setToUpPosition() {
+ _y = _spriteResource.getPosition().y;
+ updateBounds();
+ updatePosition();
+}
+
+void SsScene1907UpDownButton::setToDownPosition() {
+ _y = _spriteResource.getPosition().y + 174;
+ updateBounds();
+ updatePosition();
+}
+
+AsScene1907WaterHint::AsScene1907WaterHint(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1400) {
+
+ createSurface1(0x110A1061, 1500);
+ _x = 320;
+ _y = 240;
+ startAnimation(0x110A1061, 0, -1);
+ _newStickFrameIndex = 0;
+ setVisible(false);
+ _needRefresh = true;
+ AnimatedSprite::updatePosition();
+ SetUpdateHandler(&AsScene1907WaterHint::update);
+ SetMessageHandler(&Sprite::handleMessage);
+}
+
+void AsScene1907WaterHint::update() {
+ updateAnim();
+ updatePosition();
+}
+
+uint32 AsScene1907WaterHint::hmShowing(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1907WaterHint::show() {
+ setVisible(true);
+ startAnimation(0x110A1061, 0, -1);
+ SetMessageHandler(&AsScene1907WaterHint::hmShowing);
+ NextState(&AsScene1907WaterHint::hide);
+}
+
+void AsScene1907WaterHint::hide() {
+ stopAnimation();
+ setVisible(false);
+ SetMessageHandler(&Sprite::handleMessage);
+}
+
+KmScene1901::KmScene1901(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene1901::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module1900_sprites.h b/engines/neverhood/modules/module1900_sprites.h
new file mode 100644
index 0000000000..7e57b11618
--- /dev/null
+++ b/engines/neverhood/modules/module1900_sprites.h
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE1900_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE1900_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class Scene1907;
+
+class AsScene1907Symbol : public AnimatedSprite {
+public:
+ AsScene1907Symbol(NeverhoodEngine *vm, Scene1907 *parentScene, int elementIndex, int positionIndex);
+ void moveUp();
+ void moveDown();
+ void fallOff(int newPositionIndex, int fallOffDelay);
+ bool isPluggedIn() { return _isPluggedIn; }
+ bool isMoving() { return _isMoving; }
+protected:
+ Scene1907 *_parentScene;
+ int _elementIndex;
+ int _currPositionIndex;
+ int _newPositionIndex;
+ bool _isPluggedIn;
+ bool _isMoving;
+ int _someX, _someY;
+ int _xBreak;
+ int _currStep;
+ int _yAccel;
+ int _yIncr;
+ int _fallOffDelay;
+ int _deltaX, _smallDeltaX;
+ int _deltaY, _smallDeltaY;
+ // Dumb, change if possible
+ static bool _plugInFailed;
+ static int _plugInTryCount;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmTryToPlugIn(int messageNum, const MessageParam &param, Entity *sender);
+ void suTryToPlugIn();
+ void suFallOff();
+ void suFallOffHitGround();
+ void suMoveDown();
+ void suMoveUp();
+ void tryToPlugIn();
+ void stFallOffHitGround();
+ void cbFallOffHitGroundEvent();
+ void stPlugIn();
+ void stPlugInFail();
+};
+
+class AsScene1907WaterHint : public AnimatedSprite {
+public:
+ AsScene1907WaterHint(NeverhoodEngine *vm);
+ void show();
+protected:
+ void update();
+ uint32 hmShowing(int messageNum, const MessageParam &param, Entity *sender);
+ void hide();
+};
+
+class SsScene1907UpDownButton : public StaticSprite {
+public:
+ SsScene1907UpDownButton(NeverhoodEngine *vm, Scene1907 *parentScene, AsScene1907Symbol *asScene1907Symbol);
+ void setToUpPosition();
+ void setToDownPosition();
+protected:
+ Scene1907 *_parentScene;
+ AsScene1907Symbol *_asScene1907Symbol;
+ int _countdown1;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class KmScene1901 : public Klaymen {
+public:
+ KmScene1901(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE1900_SPRITES_H */
diff --git a/engines/neverhood/modules/module2000.cpp b/engines/neverhood/modules/module2000.cpp
index fcccdefbdd..3364f60f8b 100644
--- a/engines/neverhood/modules/module2000.cpp
+++ b/engines/neverhood/modules/module2000.cpp
@@ -21,8 +21,7 @@
*/
#include "neverhood/modules/module2000.h"
-#include "neverhood/gamemodule.h"
-#include "neverhood/navigationscene.h"
+#include "neverhood/modules/module2000_sprites.h"
namespace Neverhood {
diff --git a/engines/neverhood/modules/module2000.h b/engines/neverhood/modules/module2000.h
index fa62f9a70e..8dc72c57dc 100644
--- a/engines/neverhood/modules/module2000.h
+++ b/engines/neverhood/modules/module2000.h
@@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/modules/module1200.h"
namespace Neverhood {
@@ -41,8 +40,6 @@ protected:
void updateScene();
};
-// Scene2001
-
class Scene2001 : public Scene {
public:
Scene2001(NeverhoodEngine *vm, Module *parentModule, int which);
diff --git a/engines/neverhood/modules/module2000_sprites.cpp b/engines/neverhood/modules/module2000_sprites.cpp
new file mode 100644
index 0000000000..c9c1481aa7
--- /dev/null
+++ b/engines/neverhood/modules/module2000_sprites.cpp
@@ -0,0 +1,92 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2000_sprites.h"
+
+namespace Neverhood {
+
+KmScene2001::KmScene2001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2001::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x2000:
+ _isSittingInTeleporter = param.asInteger() != 0;
+ messageResult = 1;
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stSitIdleTeleporter);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ if (param.asInteger() != 0) {
+ _destX = param.asInteger();
+ GotoState(&Klaymen::stWalkingFirst);
+ } else
+ GotoState(&Klaymen::stPeekWall);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481D:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stTurnToUseInTeleporter);
+ break;
+ case 0x481E:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stReturnFromUseInTeleporter);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4835:
+ sendMessage(_parentScene, 0x2000, 1);
+ _isSittingInTeleporter = true;
+ GotoState(&Klaymen::stSitInTeleporter);
+ break;
+ case 0x4836:
+ sendMessage(_parentScene, 0x2000, 0);
+ _isSittingInTeleporter = false;
+ GotoState(&Klaymen::stGetUpFromTeleporter);
+ break;
+ case 0x483D:
+ teleporterAppear(0xBE68CC54);
+ break;
+ case 0x483E:
+ teleporterDisappear(0x18AB4ED4);
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2000_sprites.h b/engines/neverhood/modules/module2000_sprites.h
new file mode 100644
index 0000000000..ca84aa73ca
--- /dev/null
+++ b/engines/neverhood/modules/module2000_sprites.h
@@ -0,0 +1,41 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2000_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2000_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class KmScene2001 : public Klaymen {
+public:
+ KmScene2001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2000_SPRITES_H */
diff --git a/engines/neverhood/modules/module2100.cpp b/engines/neverhood/modules/module2100.cpp
index bcff9d9d1b..db7258b066 100644
--- a/engines/neverhood/modules/module2100.cpp
+++ b/engines/neverhood/modules/module2100.cpp
@@ -20,9 +20,9 @@
*
*/
+#include "neverhood/modules/module1200_sprites.h"
#include "neverhood/modules/module2100.h"
-#include "neverhood/gamemodule.h"
-#include "neverhood/modules/module1200.h"
+#include "neverhood/modules/module2100_sprites.h"
namespace Neverhood {
@@ -74,125 +74,6 @@ void Module2100::updateScene() {
}
}
-// Scene2101
-
-AsScene2101Door::AsScene2101Door(NeverhoodEngine *vm, bool isOpen)
- : AnimatedSprite(vm, 1100) {
-
- createSurface(100, 328, 347);
- _x = 320;
- _y = 240;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2101Door::handleMessage);
- if (isOpen) {
- startAnimation(0x0C202B9C, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- } else
- setVisible(false);
-}
-
-uint32 AsScene2101Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- case 0x4808:
- stOpenDoor();
- break;
- case 0x4809:
- stCloseDoor();
- break;
- }
- return messageResult;
-}
-
-void AsScene2101Door::stOpenDoor() {
- startAnimation(0x0C202B9C, 0, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- setVisible(true);
- playSound(0, calcHash("fxDoorOpen32"));
-}
-
-void AsScene2101Door::stCloseDoor() {
- startAnimation(0xC222A8D4, 0, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- setVisible(true);
- playSound(0, calcHash("fxDoorClose32"));
- NextState(&AsScene2101Door::stCloseDoorDone);
-}
-
-void AsScene2101Door::stCloseDoorDone() {
- stopAnimation();
- setVisible(false);
-}
-
-AsScene2101HitByDoorEffect::AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen)
- : AnimatedSprite(vm, 1400), _klaymen(klaymen) {
-
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2101HitByDoorEffect::handleMessage);
- createSurface(1200, 88, 165);
- setVisible(false);
-}
-
-uint32 AsScene2101HitByDoorEffect::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2001:
- _x = _klaymen->getX();
- _y = _klaymen->getY() - 132;
- startAnimation(0x0422255A, 0, -1);
- setVisible(true);
- break;
- case 0x3002:
- stopAnimation();
- setVisible(false);
- break;
- }
- return messageResult;
-}
-
-SsCommonFloorButton::SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash)
- : StaticSprite(vm, 1100), _parentScene(parentScene), _countdown(0),
- _fileHash1(fileHash1), _fileHash2(fileHash2), _soundFileHash(soundFileHash) {
-
- SetUpdateHandler(&SsCommonFloorButton::update);
- SetMessageHandler(&SsCommonFloorButton::handleMessage);
- if (_soundFileHash == 0)
- _soundFileHash = 0x44141000;
- createSurface(1010, 61, 30);
- if (_fileHash1)
- loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
- else
- setVisible(false);
-}
-
-void SsCommonFloorButton::update() {
- if (_countdown != 0 && (--_countdown == 0)) {
- sendMessage(_parentScene, 0x1022, 1010);
- if (_fileHash1)
- loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
- else
- setVisible(false);
- }
-}
-
-uint32 SsCommonFloorButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x480B:
- sendMessage(_parentScene, 0x480B, 0);
- setVisible(true);
- sendMessage(_parentScene, 0x1022, 990);
- loadSprite(_fileHash2, kSLFDefDrawOffset | kSLFDefPosition);
- _countdown = 16;
- playSound(0, _soundFileHash);
- break;
- }
- return messageResult;
-}
-
Scene2101::Scene2101(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
diff --git a/engines/neverhood/modules/module2100.h b/engines/neverhood/modules/module2100.h
index d76bed0780..c5256434d9 100644
--- a/engines/neverhood/modules/module2100.h
+++ b/engines/neverhood/modules/module2100.h
@@ -40,38 +40,6 @@ protected:
void updateScene();
};
-// Scene1901
-
-class AsScene2101Door : public AnimatedSprite {
-public:
- AsScene2101Door(NeverhoodEngine *vm, bool isOpen);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stOpenDoor();
- void stCloseDoor();
- void stCloseDoorDone();
-};
-
-class AsScene2101HitByDoorEffect : public AnimatedSprite {
-public:
- AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen);
-protected:
- Sprite *_klaymen;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsCommonFloorButton : public StaticSprite {
-public:
- SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
-protected:
- Scene *_parentScene;
- uint32 _soundFileHash;
- uint32 _fileHash1, _fileHash2;
- int16 _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene2101 : public Scene {
public:
Scene2101(NeverhoodEngine *vm, Module *parentModule, int which);
diff --git a/engines/neverhood/modules/module2100_sprites.cpp b/engines/neverhood/modules/module2100_sprites.cpp
new file mode 100644
index 0000000000..707ebe342f
--- /dev/null
+++ b/engines/neverhood/modules/module2100_sprites.cpp
@@ -0,0 +1,260 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2100_sprites.h"
+
+namespace Neverhood {
+
+AsScene2101Door::AsScene2101Door(NeverhoodEngine *vm, bool isOpen)
+ : AnimatedSprite(vm, 1100) {
+
+ createSurface(100, 328, 347);
+ _x = 320;
+ _y = 240;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2101Door::handleMessage);
+ if (isOpen) {
+ startAnimation(0x0C202B9C, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ } else
+ setVisible(false);
+}
+
+uint32 AsScene2101Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x4808:
+ stOpenDoor();
+ break;
+ case 0x4809:
+ stCloseDoor();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2101Door::stOpenDoor() {
+ startAnimation(0x0C202B9C, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ setVisible(true);
+ playSound(0, calcHash("fxDoorOpen32"));
+}
+
+void AsScene2101Door::stCloseDoor() {
+ startAnimation(0xC222A8D4, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ setVisible(true);
+ playSound(0, calcHash("fxDoorClose32"));
+ NextState(&AsScene2101Door::stCloseDoorDone);
+}
+
+void AsScene2101Door::stCloseDoorDone() {
+ stopAnimation();
+ setVisible(false);
+}
+
+AsScene2101HitByDoorEffect::AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen)
+ : AnimatedSprite(vm, 1400), _klaymen(klaymen) {
+
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2101HitByDoorEffect::handleMessage);
+ createSurface(1200, 88, 165);
+ setVisible(false);
+}
+
+uint32 AsScene2101HitByDoorEffect::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2001:
+ _x = _klaymen->getX();
+ _y = _klaymen->getY() - 132;
+ startAnimation(0x0422255A, 0, -1);
+ setVisible(true);
+ break;
+ case 0x3002:
+ stopAnimation();
+ setVisible(false);
+ break;
+ }
+ return messageResult;
+}
+
+SsCommonFloorButton::SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash)
+ : StaticSprite(vm, 1100), _parentScene(parentScene), _countdown(0),
+ _fileHash1(fileHash1), _fileHash2(fileHash2), _soundFileHash(soundFileHash) {
+
+ SetUpdateHandler(&SsCommonFloorButton::update);
+ SetMessageHandler(&SsCommonFloorButton::handleMessage);
+ if (_soundFileHash == 0)
+ _soundFileHash = 0x44141000;
+ createSurface(1010, 61, 30);
+ if (_fileHash1)
+ loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
+ else
+ setVisible(false);
+}
+
+void SsCommonFloorButton::update() {
+ if (_countdown != 0 && (--_countdown == 0)) {
+ sendMessage(_parentScene, 0x1022, 1010);
+ if (_fileHash1)
+ loadSprite(_fileHash1, kSLFDefDrawOffset | kSLFDefPosition);
+ else
+ setVisible(false);
+ }
+}
+
+uint32 SsCommonFloorButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x480B:
+ sendMessage(_parentScene, 0x480B, 0);
+ setVisible(true);
+ sendMessage(_parentScene, 0x1022, 990);
+ loadSprite(_fileHash2, kSLFDefDrawOffset | kSLFDefPosition);
+ _countdown = 16;
+ playSound(0, _soundFileHash);
+ break;
+ }
+ return messageResult;
+}
+
+KmScene2101::KmScene2101(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2101::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x2000:
+ _isSittingInTeleporter = param.asInteger() != 0;
+ messageResult = 1;
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stSitIdleTeleporter);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4811:
+ GotoState(&KmScene2101::stHitByDoor);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stTurnToUseInTeleporter);
+ break;
+ case 0x481E:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stReturnFromUseInTeleporter);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4835:
+ sendMessage(_parentScene, 0x2000, 1);
+ _isSittingInTeleporter = true;
+ GotoState(&Klaymen::stSitInTeleporter);
+ break;
+ case 0x4836:
+ sendMessage(_parentScene, 0x2000, 0);
+ _isSittingInTeleporter = false;
+ GotoState(&Klaymen::stGetUpFromTeleporter);
+ break;
+ case 0x483D:
+ teleporterAppear(0xFF290E30);
+ break;
+ case 0x483E:
+ teleporterDisappear(0x9A28CA1C);
+ break;
+ }
+ return messageResult;
+}
+
+uint32 KmScene2101::hmHitByDoor(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
+ int16 speedUpFrameIndex;
+ switch (messageNum) {
+ case 0x1008:
+ speedUpFrameIndex = getFrameIndex(kKlaymenSpeedUpHash);
+ if (_currFrameIndex < speedUpFrameIndex) {
+ startAnimation(0x35AA8059, speedUpFrameIndex, -1);
+ _y = 438;
+ }
+ messageResult = 0;
+ break;
+ case 0x100D:
+ if (param.asInteger() == 0x1A1A0785) {
+ playSound(0, 0x40F0A342);
+ } else if (param.asInteger() == 0x60428026) {
+ playSound(0, 0x40608A59);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene2101::stHitByDoor() {
+ _busyStatus = 1;
+ _acceptInput = false;
+ startAnimation(0x35AA8059, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene2101::hmHitByDoor);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+ playSound(0, 0x402E82D4);
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2100_sprites.h b/engines/neverhood/modules/module2100_sprites.h
new file mode 100644
index 0000000000..85a6b9f27d
--- /dev/null
+++ b/engines/neverhood/modules/module2100_sprites.h
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2100_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2100_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class AsScene2101Door : public AnimatedSprite {
+public:
+ AsScene2101Door(NeverhoodEngine *vm, bool isOpen);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stCloseDoor();
+ void stCloseDoorDone();
+};
+
+class AsScene2101HitByDoorEffect : public AnimatedSprite {
+public:
+ AsScene2101HitByDoorEffect(NeverhoodEngine *vm, Sprite *klaymen);
+protected:
+ Sprite *_klaymen;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsCommonFloorButton : public StaticSprite {
+public:
+ SsCommonFloorButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
+protected:
+ Scene *_parentScene;
+ uint32 _soundFileHash;
+ uint32 _fileHash1, _fileHash2;
+ int16 _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class KmScene2101 : public Klaymen {
+public:
+ KmScene2101(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+
+ void stHitByDoor();
+ uint32 hmHitByDoor(int messageNum, const MessageParam &param, Entity *sender);
+
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2100_SPRITES_H */
diff --git a/engines/neverhood/modules/module2200.cpp b/engines/neverhood/modules/module2200.cpp
index 99f21cad74..745af42f72 100644
--- a/engines/neverhood/modules/module2200.cpp
+++ b/engines/neverhood/modules/module2200.cpp
@@ -20,11 +20,12 @@
*
*/
-#include "neverhood/modules/module2200.h"
-#include "neverhood/modules/module1000.h"
-#include "neverhood/modules/module1200.h"
-#include "neverhood/gamemodule.h"
#include "neverhood/diskplayerscene.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/modules/module1000_sprites.h"
+#include "neverhood/modules/module1200_sprites.h"
+#include "neverhood/modules/module2200.h"
+#include "neverhood/modules/module2200_sprites.h"
namespace Neverhood {
@@ -445,95 +446,6 @@ void Module2200::createHallOfRecordsScene(int which, uint32 hallOfRecordsInfoId)
_childObject = new HallOfRecordsScene(_vm, this, which, hallOfRecordsInfoId);
}
-// Scene2201
-
-AsScene2201CeilingFan::AsScene2201CeilingFan(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1100) {
-
- _x = 403;
- _y = 259;
- createSurface(100, 233, 96);
- startAnimation(0x8600866, 0, -1);
- SetUpdateHandler(&AnimatedSprite::update);
-}
-
-AsScene2201Door::AsScene2201Door(NeverhoodEngine *vm, Klaymen *klaymen, Sprite *ssDoorLight, bool isOpen)
- : AnimatedSprite(vm, 1100), _klaymen(klaymen), _ssDoorLight(ssDoorLight), _countdown(0), _isOpen(isOpen) {
-
- _x = 408;
- _y = 290;
- createSurface(900, 63, 266);
- SetUpdateHandler(&AsScene2201Door::update);
- SetMessageHandler(&AsScene2201Door::handleMessage);
- if (_isOpen) {
- startAnimation(0xE2CB0412, -1, -1);
- _countdown = 48;
- _newStickFrameIndex = STICK_LAST_FRAME;
- } else {
- startAnimation(0xE2CB0412, 0, -1);
- _newStickFrameIndex = 0;
- _ssDoorLight->setVisible(false);
- }
-}
-
-void AsScene2201Door::update() {
- if (_countdown != 0 && _isOpen && (--_countdown == 0))
- stCloseDoor();
- AnimatedSprite::update();
-}
-
-uint32 AsScene2201Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x11001090) {
- if (_isOpen)
- _ssDoorLight->setVisible(true);
- } else if (param.asInteger() == 0x11283090) {
- if (!_isOpen)
- _ssDoorLight->setVisible(false);
- }
- break;
- case 0x2000:
- if (_isOpen)
- _countdown = 144;
- messageResult = _isOpen ? 1 : 0;
- break;
- case 0x3002:
- gotoNextState();
- break;
- case 0x4808:
- _countdown = 144;
- if (!_isOpen)
- stOpenDoor();
- break;
- }
- return messageResult;
-}
-
-void AsScene2201Door::stOpenDoor() {
- _isOpen = true;
- startAnimation(0xE2CB0412, 0, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- playSound(0, calcHash("fxDoorOpen33"));
-}
-
-void AsScene2201Door::stCloseDoor() {
- _isOpen = false;
- startAnimation(0xE2CB0412, -1, -1);
- _playBackwards = true;
- _newStickFrameIndex = 0;
- playSound(0, calcHash("fxDoorClose33"));
-}
-
-SsScene2201PuzzleCube::SsScene2201PuzzleCube(NeverhoodEngine *vm, uint32 positionIndex, uint32 cubeIndex)
- : StaticSprite(vm, 900) {
-
- createSurface(100, 16, 16);
- loadSprite(kSsScene2201PuzzleCubeFileHashes[cubeIndex], kSLFCenteredDrawOffset | kSLFSetPosition, 0,
- kSsScene2201PuzzleCubePoints[positionIndex].x, kSsScene2201PuzzleCubePoints[positionIndex].y);
-}
-
Scene2201::Scene2201(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isSoundPlaying(false) {
@@ -661,215 +573,6 @@ uint32 Scene2201::handleMessage(int messageNum, const MessageParam &param, Entit
return 0;
}
-static const NPoint kSsScene2202PuzzleCubePoints[] = {
- {196, 105}, {323, 102}, {445, 106},
- {192, 216}, {319, 220}, {446, 216},
- {188, 320}, {319, 319}, {443, 322}
-};
-
-static const uint32 kSsScene2202PuzzleCubeFileHashes1[] = {
- 0xA500800C, 0x2182910C, 0x2323980C,
- 0x23049084, 0x21008080, 0x2303900C,
- 0x6120980C, 0x2504D808
-};
-
-static const uint32 kSsScene2202PuzzleCubeFileHashes2[] = {
- 0x0AAD8080, 0x0A290291, 0x0A2BA398,
- 0x822B8490, 0x86298080, 0x0A2B8390,
- 0x0A69A098, 0x0E2D84D8
-};
-
-SsScene2202PuzzleCube::SsScene2202PuzzleCube(NeverhoodEngine *vm, Scene *parentScene, int16 cubePosition, int16 cubeSymbol)
- : StaticSprite(vm, 900), _parentScene(parentScene), _cubeSymbol(cubeSymbol), _cubePosition(cubePosition), _isMoving(false) {
-
- int surfacePriority;
-
- SetUpdateHandler(&SsScene2202PuzzleCube::update);
- SetMessageHandler(&SsScene2202PuzzleCube::handleMessage);
- if (_cubePosition >= 0 && _cubePosition <= 2)
- surfacePriority = 100;
- else if (_cubePosition >= 3 && _cubePosition <= 5)
- surfacePriority = 300;
- else
- surfacePriority = 500;
- debug(1, "TODO: Unused SurfacePriority: %d", surfacePriority);
- loadSprite(kSsScene2202PuzzleCubeFileHashes2[_cubeSymbol], kSLFCenteredDrawOffset | kSLFSetPosition | kSLFDefCollisionBoundsOffset, 0,
- kSsScene2202PuzzleCubePoints[_cubePosition].x, kSsScene2202PuzzleCubePoints[_cubePosition].y);
- loadSound(0, 0x40958621);
- loadSound(1, 0x51108241);
-}
-
-void SsScene2202PuzzleCube::update() {
- handleSpriteUpdate();
- updatePosition();
-}
-
-uint32 SsScene2202PuzzleCube::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (!_isMoving && !getGlobalVar(V_TILE_PUZZLE_SOLVED))
- sendMessage(_parentScene, 0x2000, _cubePosition);
- messageResult = 1;
- break;
- case 0x2001:
- _isMoving = true;
- moveCube(param.asInteger());
- break;
- }
- return messageResult;
-}
-
-void SsScene2202PuzzleCube::suMoveCubeX() {
-
- bool done = false;
-
- if (_counterDirection) {
- if (_counter > 2)
- _counter -= 2;
- } else {
- if (_counter < 20)
- _counter += 2;
- }
-
- for (int16 i = 0; i < _counter; i++) {
- _x += _xIncr;
- _errValue += _yDelta;
- if (_errValue >= _xDelta) {
- _errValue -= _xDelta;
- _y += _yIncr;
- }
- if (_x == _newX && _y == _newY) {
- done = true;
- break;
- }
- if (_x == _xFlagPos)
- _counterDirection = true;
- }
-
- if (done)
- stopMoving();
-
- updateBounds();
-
-}
-
-void SsScene2202PuzzleCube::suMoveCubeY() {
-
- bool done = false;
-
- if (_counterDirection) {
- if (_counter > 2)
- _counter -= 2;
- } else {
- if (_counter < 20)
- _counter += 2;
- }
-
- for (int16 i = 0; i < _counter; i++) {
- _y += _yIncr;
- _errValue += _xDelta;
- if (_errValue >= _yDelta) {
- _errValue -= _yDelta;
- _x += _xIncr;
- }
- if (_x == _newX && _y == _newY) {
- done = true;
- break;
- }
- if (_x == _xFlagPos)
- _counterDirection = true;
- }
-
- if (done)
- stopMoving();
-
- updateBounds();
-
-}
-
-void SsScene2202PuzzleCube::moveCube(int16 newCubePosition) {
-
- loadSprite(kSsScene2202PuzzleCubeFileHashes1[_cubeSymbol], kSLFCenteredDrawOffset);
-
- setSubVar(VA_CUBE_POSITIONS, _cubePosition, (uint32)-1);
- setSubVar(VA_CUBE_POSITIONS, newCubePosition, (uint32)_cubeSymbol);
-
- _cubePosition = newCubePosition;
- _errValue = 0;
- _counterDirection = false;
- _counter = 0;
- _newX = kSsScene2202PuzzleCubePoints[newCubePosition].x;
- _newY = kSsScene2202PuzzleCubePoints[newCubePosition].y;
-
- if (_x == _newX && _y == _newY)
- return;
-
- if (_x <= _newX) {
- if (_y <= _newY) {
- _xDelta = _newX - _x;
- _yDelta = _newY - _y;
- _xIncr = 1;
- _yIncr = 1;
- } else {
- _xDelta = _newX - _x;
- _yDelta = _y - _newY;
- _xIncr = 1;
- _yIncr = -1;
- }
- } else {
- if (_y <= _newY) {
- _xDelta = _x - _newX;
- _yDelta = _newY - _y;
- _xIncr = -1;
- _yIncr = 1;
- } else {
- _xDelta = _x - _newX;
- _yDelta = _y - _newY;
- _xIncr = -1;
- _yIncr = -1;
- }
- }
-
- if (_xDelta > _yDelta) {
- SetSpriteUpdate(&SsScene2202PuzzleCube::suMoveCubeX);
- if (_xIncr > 0) {
- if (_newX - _x >= 180)
- _xFlagPos = _newX - 90;
- else
- _xFlagPos = _x + _newX / 2;
- } else {
- if (_x - _newX >= 180)
- _xFlagPos = _x + 90;
- else
- _xFlagPos = _x / 2 + _newX;
- }
- playSound(0);
- } else {
- SetSpriteUpdate(&SsScene2202PuzzleCube::suMoveCubeY);
- if (_yIncr > 0) {
- if (_newY - _y >= 180)
- _xFlagPos = _newY - 90;
- else
- _xFlagPos = _y + _newY / 2;
- } else {
- if (_y - _newY >= 180)
- _xFlagPos = _y + 90;
- else
- _xFlagPos = _y / 2 + _newY;
- }
- playSound(1);
- }
-
-}
-
-void SsScene2202PuzzleCube::stopMoving() {
- loadSprite(kSsScene2202PuzzleCubeFileHashes2[_cubeSymbol], kSLFCenteredDrawOffset);
- SetSpriteUpdate(NULL);
- _isMoving = false;
- sendMessage(_parentScene, 0x2002, _cubePosition);
-}
-
Scene2202::Scene2202(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isSolved(false), _leaveScene(false), _isCubeMoving(false),
_ssMovingCube(NULL), _ssDoneMovingCube(NULL) {
@@ -991,100 +694,6 @@ bool Scene2202::testIsSolved() {
getSubVar(VA_CUBE_POSITIONS, 8) == 7;
}
-static const uint32 kAsCommonKeyFileHashes[] = {
- 0x2450D850, 0x0C9CE8D0, 0x2C58A152
-};
-
-AsCommonKey::AsCommonKey(NeverhoodEngine *vm, Scene *parentScene, int keyIndex, int surfacePriority, int16 x, int16 y)
- : AnimatedSprite(vm, kAsCommonKeyFileHashes[keyIndex], surfacePriority, x, y), _parentScene(parentScene), _keyIndex(keyIndex) {
-
- if (!getSubVar(VA_HAS_KEY, _keyIndex) && !getSubVar(VA_IS_KEY_INSERTED, _keyIndex)) {
- SetMessageHandler(&AsCommonKey::handleMessage);
- } else {
- // If Klaymen already has the key or it's already inserted then don't show it
- setVisible(false);
- SetMessageHandler(NULL);
- }
-}
-
-uint32 AsCommonKey::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- break;
- case 0x4806:
- setSubVar(VA_HAS_KEY, _keyIndex, 1);
- setVisible(false);
- SetMessageHandler(NULL);
- }
- return messageResult;
-}
-
-static const uint32 kAsScene2203DoorFileHashes[] = {
- 0x7868AE10, 0x1A488110
-};
-
-AsScene2203Door::AsScene2203Door(NeverhoodEngine *vm, Scene *parentScene, uint doorIndex)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _doorIndex(doorIndex) {
-
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2203Door::handleMessage);
- _x = 320;
- _y = 240;
- createSurface1(kAsScene2203DoorFileHashes[_doorIndex], 900);
- if (getGlobalVar(V_LARGE_DOOR_NUMBER) == _doorIndex) {
- startAnimation(kAsScene2203DoorFileHashes[_doorIndex], -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- } else {
- startAnimation(kAsScene2203DoorFileHashes[_doorIndex], 0, -1);
- _newStickFrameIndex = 0;
- }
-}
-
-uint32 AsScene2203Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_doorIndex == getGlobalVar(V_LARGE_DOOR_NUMBER))
- sendMessage(_parentScene, 0x2002, 0);
- else
- sendMessage(_parentScene, 0x2001, 0);
- messageResult = 1;
- break;
- case 0x2000:
- _otherDoor = (Sprite*)param.asEntity();
- break;
- case 0x3002:
- if (_doorIndex == getGlobalVar(V_LARGE_DOOR_NUMBER))
- sendMessage(_parentScene, 0x4808, 0);
- stopAnimation();
- break;
- case 0x4808:
- setGlobalVar(V_LARGE_DOOR_NUMBER, _doorIndex);
- sendMessage(_otherDoor, 0x4809, 0);
- openDoor();
- break;
- case 0x4809:
- closeDoor();
- sendMessage(_parentScene, 0x2003, 0);
- break;
- }
- return messageResult;
-}
-
-void AsScene2203Door::openDoor() {
- playSound(0, 0x341014C4);
- startAnimation(kAsScene2203DoorFileHashes[_doorIndex], 1, -1);
-}
-
-void AsScene2203Door::closeDoor() {
- startAnimation(kAsScene2203DoorFileHashes[_doorIndex], -1, -1);
- _playBackwards = true;
- _newStickFrameIndex = 0;
-}
-
Scene2203::Scene2203(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
@@ -1197,24 +806,6 @@ uint32 Scene2203::handleMessage(int messageNum, const MessageParam &param, Entit
return messageResult;
}
-SsScene2205DoorFrame::SsScene2205DoorFrame(NeverhoodEngine *vm)
- : StaticSprite(vm, 900) {
-
- SetMessageHandler(&SsScene2205DoorFrame::handleMessage);
- createSurface(1100, 45, 206);
- loadSprite(getGlobalVar(V_LIGHTS_ON) ? 0x24306227 : 0xD90032A0, kSLFDefDrawOffset | kSLFDefPosition);
-}
-
-uint32 SsScene2205DoorFrame::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- loadSprite(getGlobalVar(V_LIGHTS_ON) ? 0x24306227 : 0xD90032A0, kSLFDefDrawOffset | kSLFDefPosition);
- break;
- }
- return messageResult;
-}
-
Scene2205::Scene2205(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
@@ -1325,134 +916,6 @@ static const int16 kScene2206XPositions[] = {
384, 480, 572
};
-static const uint32 kScene2206MessageIds1[] = {
- 0x004B8998, 0x004B89B8, 0x004B89D8
-};
-
-static const uint32 kScene2206MessageIds2[] = {
- 0x004B89F8, 0x004B8A20, 0x004B8A48
-};
-
-static const int16 kAsScene2206DoorSpikesXDeltasOpen[] = {
- -24, -28, -18, 6, 9, -8
-};
-
-static const int16 kAsScene2206DoorSpikesXDeltasClose[] = {
- -8, 7, 11, 26, 13, 14
-};
-
-AsScene2206DoorSpikes::AsScene2206DoorSpikes(NeverhoodEngine *vm, uint32 fileHash)
- : StaticSprite(vm, fileHash, 200) {
-
- if (getGlobalVar(V_SPIKES_RETRACTED))
- _x -= 63;
- SetUpdateHandler(&AsScene2206DoorSpikes::update);
- SetMessageHandler(&AsScene2206DoorSpikes::handleMessage);
- SetSpriteUpdate(NULL);
-}
-
-void AsScene2206DoorSpikes::update() {
- handleSpriteUpdate();
- updatePosition();
-}
-
-uint32 AsScene2206DoorSpikes::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x4808:
- _deltaIndex = 0;
- playSound(0, 0x032746E0);
- SetMessageHandler(NULL);
- SetSpriteUpdate(&AsScene2206DoorSpikes::suOpen);
- break;
- case 0x4809:
- _deltaIndex = 0;
- playSound(0, 0x002642C0);
- SetMessageHandler(NULL);
- SetSpriteUpdate(&AsScene2206DoorSpikes::suClose);
- break;
- }
- return messageResult;
-}
-
-void AsScene2206DoorSpikes::suOpen() {
- if (_deltaIndex < 6) {
- _x += kAsScene2206DoorSpikesXDeltasOpen[_deltaIndex];
- _deltaIndex++;
- } else {
- SetMessageHandler(&AsScene2206DoorSpikes::handleMessage);
- SetSpriteUpdate(NULL);
- }
-}
-
-void AsScene2206DoorSpikes::suClose() {
- if (_deltaIndex < 6) {
- _x += kAsScene2206DoorSpikesXDeltasClose[_deltaIndex];
- _deltaIndex++;
- } else {
- SetMessageHandler(&AsScene2206DoorSpikes::handleMessage);
- SetSpriteUpdate(NULL);
- }
-}
-
-AsScene2206Platform::AsScene2206Platform(NeverhoodEngine *vm, uint32 fileHash)
- : StaticSprite(vm, fileHash, 50) {
-
- SetUpdateHandler(&AsScene2206Platform::update);
- SetMessageHandler(&AsScene2206Platform::handleMessage);
- SetSpriteUpdate(NULL);
-}
-
-void AsScene2206Platform::update() {
- handleSpriteUpdate();
- updatePosition();
-}
-
-uint32 AsScene2206Platform::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x4803:
- _yDelta = 0;
- SetMessageHandler(NULL);
- SetSpriteUpdate(&AsScene2206Platform::suMoveDown);
- break;
- }
- return messageResult;
-}
-
-void AsScene2206Platform::suMoveDown() {
- _yDelta++;
- _y += _yDelta;
-}
-
-SsScene2206TestTube::SsScene2206TestTube(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, uint32 fileHash)
- : StaticSprite(vm, fileHash, surfacePriority), _parentScene(parentScene) {
-
- if (getGlobalVar(V_HAS_TEST_TUBE)) {
- setVisible(false);
- SetMessageHandler(NULL);
- } else
- SetMessageHandler(&SsScene2206TestTube::handleMessage);
- _collisionBoundsOffset = _drawOffset;
- updateBounds();
-}
-
-uint32 SsScene2206TestTube::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- break;
- case 0x4806:
- setGlobalVar(V_HAS_TEST_TUBE, 1);
- setVisible(false);
- SetMessageHandler(NULL);
- break;
- }
- return messageResult;
-}
-
Scene2206::Scene2206(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
@@ -1597,6 +1060,14 @@ void Scene2206::klaymenBehindSpikes() {
_klaymen->setClipRect(_sprite2->getDrawRect().x, 0, _sprite3->getDrawRect().x2(), _sprite1->getDrawRect().y2());
}
+static const uint32 kScene2206MessageIds1[] = {
+ 0x004B8998, 0x004B89B8, 0x004B89D8
+};
+
+static const uint32 kScene2206MessageIds2[] = {
+ 0x004B89F8, 0x004B8A20, 0x004B8A48
+};
+
void Scene2206::readClickedColumn() {
setGlobalVar(V_CLICKED_COLUMN_INDEX, (_mouseClickPos.x - 354) / 96);
if (getGlobalVar(V_CLICKED_COLUMN_INDEX) > 2)
@@ -1617,317 +1088,6 @@ static const uint32 kScene2207FileHashes[] = {
0x3BB1E12E, 0x23B1E12E, 0x13B1E12E
};
-AsScene2207Elevator::AsScene2207Elevator(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 900), _parentScene(parentScene), _pointIndex(0), _destPointIndex(0), _destPointIndexDelta(0) {
-
- NPoint pt;
-
- _dataResource.load(0x00524846);
- _pointArray = _dataResource.getPointArray(0x005B02B7);
- pt = _dataResource.getPoint(0x403A82B1);
- _x = pt.x;
- _y = pt.y;
- createSurface(1100, 129, 103);
- startAnimation(getGlobalVar(V_LIGHTS_ON) ? 0xC858CC19 : 0x294B3377, 0, 0);
- _newStickFrameIndex = 0;
- SetUpdateHandler(&AsScene2207Elevator::update);
- SetMessageHandler(&AsScene2207Elevator::handleMessage);
- SetSpriteUpdate(&AsScene2207Elevator::suSetPosition);
-}
-
-AsScene2207Elevator::~AsScene2207Elevator() {
- _vm->_soundMan->deleteSoundGroup(0x02700413);
-}
-
-void AsScene2207Elevator::update() {
-
- if (_destPointIndex + _destPointIndexDelta > _pointIndex) {
- _pointIndex++;
- startAnimation(getGlobalVar(V_LIGHTS_ON) ? 0xC858CC19 : 0x294B3377, _pointIndex, _pointIndex);
- _newStickFrameIndex = _pointIndex;
- if (_destPointIndex + _destPointIndexDelta == _pointIndex) {
- if (_destPointIndexDelta != 0)
- _destPointIndexDelta = 0;
- else {
- _vm->_soundMan->deleteSound(0xD3B02847);
- playSound(0, 0x53B8284A);
- }
- }
- }
-
- if (_destPointIndex + _destPointIndexDelta < _pointIndex) {
- _pointIndex--;
- if (_pointIndex == 0)
- sendMessage(_parentScene, 0x2003, 0);
- startAnimation(getGlobalVar(V_LIGHTS_ON) ? 0xC858CC19 : 0x294B3377, _pointIndex, _pointIndex);
- _newStickFrameIndex = _pointIndex;
- if (_destPointIndex + _destPointIndexDelta == _pointIndex) {
- if (_destPointIndexDelta != 0)
- _destPointIndexDelta = 0;
- else {
- _vm->_soundMan->deleteSound(0xD3B02847);
- playSound(0, 0x53B8284A);
- }
- }
- }
-
- if (_pointIndex > 20 && _surface->getPriority() != 900)
- sendMessage(_parentScene, 0x2002, 900);
- else if (_pointIndex < 20 && _surface->getPriority() != 1100)
- sendMessage(_parentScene, 0x2002, 1100);
-
- AnimatedSprite::update();
-
- if (_destPointIndex + _destPointIndexDelta == _pointIndex && _isMoving) {
- sendMessage(_parentScene, 0x2004, 0);
- _isMoving = false;
- }
-
-}
-
-void AsScene2207Elevator::suSetPosition() {
- _x = (*_pointArray)[_pointIndex].x;
- _y = (*_pointArray)[_pointIndex].y - 60;
- updateBounds();
-}
-
-uint32 AsScene2207Elevator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- moveToY(param.asInteger());
- break;
- }
- return messageResult;
-}
-
-void AsScene2207Elevator::moveToY(int16 y) {
- int16 minDistance = 480;
-
- if (!_pointArray || _pointArray->size() == 0)
- return;
-
- for (uint i = 0; i < _pointArray->size(); i++) {
- int16 distance = ABS(y - (*_pointArray)[i].y);
- if (distance < minDistance) {
- minDistance = distance;
- _destPointIndex = i;
- }
- }
-
- if (_destPointIndex != _pointIndex) {
- if (_destPointIndex == 0 || _destPointIndex == (int)_pointArray->size() - 1)
- _destPointIndexDelta = 0;
- else if (_destPointIndex < _pointIndex)
- _destPointIndexDelta = -2;
- else
- _destPointIndexDelta = 2;
- _vm->_soundMan->addSound(0x02700413, 0xD3B02847);
- _vm->_soundMan->playSoundLooping(0xD3B02847);
- }
-
- _isMoving = true;
-
-}
-
-AsScene2207Lever::AsScene2207Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int doDeltaX)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
-
- _x = x;
- _y = y;
- createSurface(1010, 71, 73);
- setDoDeltaX(doDeltaX);
- startAnimation(0x80880090, 0, -1);
- _newStickFrameIndex = 0;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2207Lever::handleMessage);
-}
-
-uint32 AsScene2207Lever::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- sendMessage(_parentScene, 0x4826, 0);
- messageResult = 1;
- break;
- case 0x3002:
- gotoNextState();
- stopAnimation();
- break;
- case 0x4807:
- stLeverUp();
- break;
- case 0x480F:
- stLeverDown();
- break;
- case 0x482A:
- sendMessage(_parentScene, 0x1022, 990);
- break;
- case 0x482B:
- sendMessage(_parentScene, 0x1022, 1010);
- break;
- }
- return messageResult;
-}
-
-void AsScene2207Lever::stLeverDown() {
- startAnimation(0x80880090, 1, -1);
- playSound(0, 0x40581882);
- FinalizeState(&AsScene2207Lever::stLeverDownEvent);
-}
-
-void AsScene2207Lever::stLeverDownEvent() {
- sendMessage(_parentScene, 0x480F, 0);
-}
-
-void AsScene2207Lever::stLeverUp() {
- startAnimation(0x80880090, 6, -1);
- _playBackwards = true;
- playSound(0, 0x40581882);
- FinalizeState(&AsScene2207Lever::stLeverUpEvent);
-}
-
-void AsScene2207Lever::stLeverUpEvent() {
- sendMessage(_parentScene, 0x4807, 0);
-}
-
-AsScene2207WallRobotAnimation::AsScene2207WallRobotAnimation(NeverhoodEngine *vm, Scene *parentScene)
- : AnimatedSprite(vm, 1200), _idle(true) {
-
- _x = 309;
- _y = 320;
- createSurface1(0xCCFD6090, 100);
- startAnimation(0xCCFD6090, 0, -1);
- _newStickFrameIndex = 0;
- loadSound(1, 0x40330872);
- loadSound(2, 0x72A2914A);
- loadSound(3, 0xD4226080);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2207WallRobotAnimation::handleMessage);
-}
-
-AsScene2207WallRobotAnimation::~AsScene2207WallRobotAnimation() {
- _vm->_soundMan->deleteSoundGroup(0x80D00820);
-}
-
-uint32 AsScene2207WallRobotAnimation::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (!_idle) {
- if (param.asInteger() == 0x3423093) {
- _vm->_soundMan->addSound(0x80D00820, 0x12121943);
- _vm->_soundMan->playSoundLooping(0x12121943);
- } else if (param.asInteger() == 0x834AB011) {
- stopSound(0);
- stopSound(1);
- stopSound(2);
- stopSound(3);
- _vm->_soundMan->deleteSound(0x12121943);
- } else if (param.asInteger() == 0x3A980501)
- playSound(1);
- else if (param.asInteger() == 0x2A2AD498)
- playSound(2);
- else if (param.asInteger() == 0xC4980008)
- playSound(3);
- else if (param.asInteger() == 0x06B84228)
- playSound(0, 0xE0702146);
- }
- break;
- case 0x2006:
- stStartAnimation();
- break;
- case 0x2007:
- stStopAnimation();
- break;
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene2207WallRobotAnimation::stStartAnimation() {
- if (!_idle) {
- NextState(NULL);
- } else {
- startAnimation(0xCCFD6090, 0, -1);
- _idle = false;
- setVisible(true);
- }
-}
-
-void AsScene2207WallRobotAnimation::stStopAnimation() {
- NextState(&AsScene2207WallRobotAnimation::cbStopAnimation);
-}
-
-void AsScene2207WallRobotAnimation::cbStopAnimation() {
- stopAnimation();
- stopSound(0);
- stopSound(1);
- stopSound(2);
- stopSound(3);
- _vm->_soundMan->deleteSound(0x12121943);
- _idle = true;
- setVisible(false);
-}
-
-AsScene2207WallCannonAnimation::AsScene2207WallCannonAnimation(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1200), _idle(true) {
-
- _x = 309;
- _y = 320;
- createSurface1(0x8CAA0099, 100);
- startAnimation(0x8CAA0099, 0, -1);
- _newStickFrameIndex = 0;
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2207WallCannonAnimation::handleMessage);
-}
-
-uint32 AsScene2207WallCannonAnimation::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2006:
- stStartAnimation();
- break;
- case 0x2007:
- stStopAnimation();
- break;
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene2207WallCannonAnimation::stStartAnimation() {
- if (!_idle) {
- NextState(NULL);
- } else {
- setVisible(true);
- startAnimation(0x8CAA0099, 0, -1);
- _idle = false;
- }
-}
-
-void AsScene2207WallCannonAnimation::stStopAnimation() {
- NextState(&AsScene2207WallCannonAnimation::cbStopAnimation);
-}
-
-void AsScene2207WallCannonAnimation::cbStopAnimation() {
- stopAnimation();
- setVisible(false);
- _idle = true;
-}
-
-SsScene2207Symbol::SsScene2207Symbol(NeverhoodEngine *vm, uint32 fileHash, int index)
- : StaticSprite(vm, fileHash, 100) {
-
- _x = 330;
- _y = 246 + index * 50;
- updatePosition();
-}
-
Scene2207::Scene2207(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _klaymenAtElevator(true), _elevatorSurfacePriority(0) {
diff --git a/engines/neverhood/modules/module2200.h b/engines/neverhood/modules/module2200.h
index 5c19f2a818..6b414304ae 100644
--- a/engines/neverhood/modules/module2200.h
+++ b/engines/neverhood/modules/module2200.h
@@ -31,8 +31,6 @@
namespace Neverhood {
-// Module2200
-
class Module2200 : public Module {
public:
Module2200(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -44,43 +42,6 @@ protected:
void createHallOfRecordsScene(int which, uint32 hallOfRecordsInfoId);
};
-// Scene2201
-
-static const NPoint kSsScene2201PuzzleCubePoints[] = {
- {305, 305}, {321, 305}, {336, 305}, {305, 319},
- {321, 319}, {336, 319}, {305, 332}, {321, 332},
- {336, 333}
-};
-
-static const uint32 kSsScene2201PuzzleCubeFileHashes[] = {
- 0x88134A44, 0xAA124340, 0xB8124602, 0xA902464C,
- 0x890A4244, 0xA8124642, 0xB812C204, 0x381A4A4C
-};
-
-class AsScene2201CeilingFan : public AnimatedSprite {
-public:
- AsScene2201CeilingFan(NeverhoodEngine *vm);
-};
-
-class AsScene2201Door : public AnimatedSprite {
-public:
- AsScene2201Door(NeverhoodEngine *vm, Klaymen *klaymen, Sprite *ssDoorLight, bool isOpen);
-protected:
- Klaymen *_klaymen;
- Sprite *_ssDoorLight;
- bool _isOpen;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stOpenDoor();
- void stCloseDoor();
-};
-
-class SsScene2201PuzzleCube : public StaticSprite {
-public:
- SsScene2201PuzzleCube(NeverhoodEngine *vm, uint32 positionIndex, uint32 cubeIndex);
-};
-
class Scene2201 : public Scene {
public:
Scene2201(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -96,30 +57,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-class SsScene2202PuzzleCube : public StaticSprite {
-public:
- SsScene2202PuzzleCube(NeverhoodEngine *vm, Scene *parentScene, int16 cubePosition, int16 cubeSymbol);
-protected:
- Scene *_parentScene;
- int16 _cubeSymbol;
- int16 _cubePosition;
- int16 _newX, _newY;
- int16 _xDelta, _yDelta;
- int16 _xIncr;
- int16 _yIncr;
- int16 _errValue;
- int16 _counter;
- int16 _xFlagPos;
- bool _counterDirection;
- bool _isMoving;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suMoveCubeX();
- void suMoveCubeY();
- void moveCube(int16 newCubePosition);
- void stopMoving();
-};
-
class Scene2202 : public Scene {
public:
Scene2202(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -138,27 +75,6 @@ protected:
bool testIsSolved();
};
-class AsCommonKey : public AnimatedSprite {
-public:
- AsCommonKey(NeverhoodEngine *vm, Scene *parentScene, int keyIndex, int surfacePriority, int16 x, int16 y);
-protected:
- Scene *_parentScene;
- int _keyIndex;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2203Door : public AnimatedSprite {
-public:
- AsScene2203Door(NeverhoodEngine *vm, Scene *parentScene, uint doorIndex);
-protected:
- Scene *_parentScene;
- Sprite *_otherDoor;
- uint _doorIndex;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void openDoor();
- void closeDoor();
-};
-
class Scene2203 : public Scene {
public:
Scene2203(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -175,12 +91,7 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-class SsScene2205DoorFrame : public StaticSprite {
-public:
- SsScene2205DoorFrame(NeverhoodEngine *vm);
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
+class SsCommonPressButton;
class Scene2205 : public Scene {
public:
@@ -194,35 +105,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-class AsScene2206DoorSpikes : public StaticSprite {
-public:
- AsScene2206DoorSpikes(NeverhoodEngine *vm, uint32 fileHash);
-protected:
- int _deltaIndex;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suOpen();
- void suClose();
-};
-
-class AsScene2206Platform : public StaticSprite {
-public:
- AsScene2206Platform(NeverhoodEngine *vm, uint32 fileHash);
-protected:
- int16 _yDelta;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suMoveDown();
-};
-
-class SsScene2206TestTube : public StaticSprite {
-public:
- SsScene2206TestTube(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, uint32 fileHash);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene2206 : public Scene {
public:
Scene2206(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -241,62 +123,6 @@ protected:
void readClickedColumn();
};
-class AsScene2207Elevator : public AnimatedSprite {
-public:
- AsScene2207Elevator(NeverhoodEngine *vm, Scene *parentScene);
- ~AsScene2207Elevator();
-protected:
- Scene *_parentScene;
- NPointArray *_pointArray;
- int16 _pointIndex;
- int16 _destPointIndex, _destPointIndexDelta;
- bool _isMoving;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suSetPosition();
- void moveToY(int16 y);
-};
-
-class AsScene2207Lever : public AnimatedSprite {
-public:
- AsScene2207Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int doDeltaX);
-protected:
- Scene *_parentScene;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stLeverDown();
- void stLeverDownEvent();
- void stLeverUp();
- void stLeverUpEvent();
-};
-
-class AsScene2207WallRobotAnimation : public AnimatedSprite {
-public:
- AsScene2207WallRobotAnimation(NeverhoodEngine *vm, Scene *parentScene);
- ~AsScene2207WallRobotAnimation();
-protected:
- bool _idle;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stStartAnimation();
- void stStopAnimation();
- void cbStopAnimation();
-};
-
-class AsScene2207WallCannonAnimation : public AnimatedSprite {
-public:
- AsScene2207WallCannonAnimation(NeverhoodEngine *vm);
-protected:
- bool _idle;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stStartAnimation();
- void stStopAnimation();
- void cbStopAnimation();
-};
-
-class SsScene2207Symbol : public StaticSprite {
-public:
- SsScene2207Symbol(NeverhoodEngine *vm, uint32 fileHash, int index);
-};
-
class Scene2207 : public Scene {
public:
Scene2207(NeverhoodEngine *vm, Module *parentModule);
diff --git a/engines/neverhood/modules/module2200_sprites.cpp b/engines/neverhood/modules/module2200_sprites.cpp
new file mode 100644
index 0000000000..30f0404cf1
--- /dev/null
+++ b/engines/neverhood/modules/module2200_sprites.cpp
@@ -0,0 +1,1429 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2200_sprites.h"
+
+namespace Neverhood {
+
+AsScene2201CeilingFan::AsScene2201CeilingFan(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1100) {
+
+ _x = 403;
+ _y = 259;
+ createSurface(100, 233, 96);
+ startAnimation(0x8600866, 0, -1);
+ SetUpdateHandler(&AnimatedSprite::update);
+}
+
+AsScene2201Door::AsScene2201Door(NeverhoodEngine *vm, Klaymen *klaymen, Sprite *ssDoorLight, bool isOpen)
+ : AnimatedSprite(vm, 1100), _klaymen(klaymen), _ssDoorLight(ssDoorLight), _countdown(0), _isOpen(isOpen) {
+
+ _x = 408;
+ _y = 290;
+ createSurface(900, 63, 266);
+ SetUpdateHandler(&AsScene2201Door::update);
+ SetMessageHandler(&AsScene2201Door::handleMessage);
+ if (_isOpen) {
+ startAnimation(0xE2CB0412, -1, -1);
+ _countdown = 48;
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ } else {
+ startAnimation(0xE2CB0412, 0, -1);
+ _newStickFrameIndex = 0;
+ _ssDoorLight->setVisible(false);
+ }
+}
+
+void AsScene2201Door::update() {
+ if (_countdown != 0 && _isOpen && (--_countdown == 0))
+ stCloseDoor();
+ AnimatedSprite::update();
+}
+
+uint32 AsScene2201Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x11001090) {
+ if (_isOpen)
+ _ssDoorLight->setVisible(true);
+ } else if (param.asInteger() == 0x11283090) {
+ if (!_isOpen)
+ _ssDoorLight->setVisible(false);
+ }
+ break;
+ case 0x2000:
+ if (_isOpen)
+ _countdown = 144;
+ messageResult = _isOpen ? 1 : 0;
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x4808:
+ _countdown = 144;
+ if (!_isOpen)
+ stOpenDoor();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2201Door::stOpenDoor() {
+ _isOpen = true;
+ startAnimation(0xE2CB0412, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ playSound(0, calcHash("fxDoorOpen33"));
+}
+
+void AsScene2201Door::stCloseDoor() {
+ _isOpen = false;
+ startAnimation(0xE2CB0412, -1, -1);
+ _playBackwards = true;
+ _newStickFrameIndex = 0;
+ playSound(0, calcHash("fxDoorClose33"));
+}
+
+SsScene2201PuzzleCube::SsScene2201PuzzleCube(NeverhoodEngine *vm, uint32 positionIndex, uint32 cubeIndex)
+ : StaticSprite(vm, 900) {
+
+ createSurface(100, 16, 16);
+ loadSprite(kSsScene2201PuzzleCubeFileHashes[cubeIndex], kSLFCenteredDrawOffset | kSLFSetPosition, 0,
+ kSsScene2201PuzzleCubePoints[positionIndex].x, kSsScene2201PuzzleCubePoints[positionIndex].y);
+}
+
+static const NPoint kSsScene2202PuzzleCubePoints[] = {
+ {196, 105}, {323, 102}, {445, 106},
+ {192, 216}, {319, 220}, {446, 216},
+ {188, 320}, {319, 319}, {443, 322}
+};
+
+static const uint32 kSsScene2202PuzzleCubeFileHashes1[] = {
+ 0xA500800C, 0x2182910C, 0x2323980C,
+ 0x23049084, 0x21008080, 0x2303900C,
+ 0x6120980C, 0x2504D808
+};
+
+static const uint32 kSsScene2202PuzzleCubeFileHashes2[] = {
+ 0x0AAD8080, 0x0A290291, 0x0A2BA398,
+ 0x822B8490, 0x86298080, 0x0A2B8390,
+ 0x0A69A098, 0x0E2D84D8
+};
+
+SsScene2202PuzzleCube::SsScene2202PuzzleCube(NeverhoodEngine *vm, Scene *parentScene, int16 cubePosition, int16 cubeSymbol)
+ : StaticSprite(vm, 900), _parentScene(parentScene), _cubeSymbol(cubeSymbol), _cubePosition(cubePosition), _isMoving(false) {
+
+ int surfacePriority;
+
+ SetUpdateHandler(&SsScene2202PuzzleCube::update);
+ SetMessageHandler(&SsScene2202PuzzleCube::handleMessage);
+ if (_cubePosition >= 0 && _cubePosition <= 2)
+ surfacePriority = 100;
+ else if (_cubePosition >= 3 && _cubePosition <= 5)
+ surfacePriority = 300;
+ else
+ surfacePriority = 500;
+ debug(1, "TODO: Unused SurfacePriority: %d", surfacePriority);
+ loadSprite(kSsScene2202PuzzleCubeFileHashes2[_cubeSymbol], kSLFCenteredDrawOffset | kSLFSetPosition | kSLFDefCollisionBoundsOffset, 0,
+ kSsScene2202PuzzleCubePoints[_cubePosition].x, kSsScene2202PuzzleCubePoints[_cubePosition].y);
+ loadSound(0, 0x40958621);
+ loadSound(1, 0x51108241);
+}
+
+void SsScene2202PuzzleCube::update() {
+ handleSpriteUpdate();
+ updatePosition();
+}
+
+uint32 SsScene2202PuzzleCube::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (!_isMoving && !getGlobalVar(V_TILE_PUZZLE_SOLVED))
+ sendMessage(_parentScene, 0x2000, _cubePosition);
+ messageResult = 1;
+ break;
+ case 0x2001:
+ _isMoving = true;
+ moveCube(param.asInteger());
+ break;
+ }
+ return messageResult;
+}
+
+void SsScene2202PuzzleCube::suMoveCubeX() {
+
+ bool done = false;
+
+ if (_counterDirection) {
+ if (_counter > 2)
+ _counter -= 2;
+ } else {
+ if (_counter < 20)
+ _counter += 2;
+ }
+
+ for (int16 i = 0; i < _counter; i++) {
+ _x += _xIncr;
+ _errValue += _yDelta;
+ if (_errValue >= _xDelta) {
+ _errValue -= _xDelta;
+ _y += _yIncr;
+ }
+ if (_x == _newX && _y == _newY) {
+ done = true;
+ break;
+ }
+ if (_x == _xFlagPos)
+ _counterDirection = true;
+ }
+
+ if (done)
+ stopMoving();
+
+ updateBounds();
+
+}
+
+void SsScene2202PuzzleCube::suMoveCubeY() {
+
+ bool done = false;
+
+ if (_counterDirection) {
+ if (_counter > 2)
+ _counter -= 2;
+ } else {
+ if (_counter < 20)
+ _counter += 2;
+ }
+
+ for (int16 i = 0; i < _counter; i++) {
+ _y += _yIncr;
+ _errValue += _xDelta;
+ if (_errValue >= _yDelta) {
+ _errValue -= _yDelta;
+ _x += _xIncr;
+ }
+ if (_x == _newX && _y == _newY) {
+ done = true;
+ break;
+ }
+ if (_x == _xFlagPos)
+ _counterDirection = true;
+ }
+
+ if (done)
+ stopMoving();
+
+ updateBounds();
+
+}
+
+void SsScene2202PuzzleCube::moveCube(int16 newCubePosition) {
+
+ loadSprite(kSsScene2202PuzzleCubeFileHashes1[_cubeSymbol], kSLFCenteredDrawOffset);
+
+ setSubVar(VA_CUBE_POSITIONS, _cubePosition, (uint32)-1);
+ setSubVar(VA_CUBE_POSITIONS, newCubePosition, (uint32)_cubeSymbol);
+
+ _cubePosition = newCubePosition;
+ _errValue = 0;
+ _counterDirection = false;
+ _counter = 0;
+ _newX = kSsScene2202PuzzleCubePoints[newCubePosition].x;
+ _newY = kSsScene2202PuzzleCubePoints[newCubePosition].y;
+
+ if (_x == _newX && _y == _newY)
+ return;
+
+ if (_x <= _newX) {
+ if (_y <= _newY) {
+ _xDelta = _newX - _x;
+ _yDelta = _newY - _y;
+ _xIncr = 1;
+ _yIncr = 1;
+ } else {
+ _xDelta = _newX - _x;
+ _yDelta = _y - _newY;
+ _xIncr = 1;
+ _yIncr = -1;
+ }
+ } else {
+ if (_y <= _newY) {
+ _xDelta = _x - _newX;
+ _yDelta = _newY - _y;
+ _xIncr = -1;
+ _yIncr = 1;
+ } else {
+ _xDelta = _x - _newX;
+ _yDelta = _y - _newY;
+ _xIncr = -1;
+ _yIncr = -1;
+ }
+ }
+
+ if (_xDelta > _yDelta) {
+ SetSpriteUpdate(&SsScene2202PuzzleCube::suMoveCubeX);
+ if (_xIncr > 0) {
+ if (_newX - _x >= 180)
+ _xFlagPos = _newX - 90;
+ else
+ _xFlagPos = _x + _newX / 2;
+ } else {
+ if (_x - _newX >= 180)
+ _xFlagPos = _x + 90;
+ else
+ _xFlagPos = _x / 2 + _newX;
+ }
+ playSound(0);
+ } else {
+ SetSpriteUpdate(&SsScene2202PuzzleCube::suMoveCubeY);
+ if (_yIncr > 0) {
+ if (_newY - _y >= 180)
+ _xFlagPos = _newY - 90;
+ else
+ _xFlagPos = _y + _newY / 2;
+ } else {
+ if (_y - _newY >= 180)
+ _xFlagPos = _y + 90;
+ else
+ _xFlagPos = _y / 2 + _newY;
+ }
+ playSound(1);
+ }
+
+}
+
+void SsScene2202PuzzleCube::stopMoving() {
+ loadSprite(kSsScene2202PuzzleCubeFileHashes2[_cubeSymbol], kSLFCenteredDrawOffset);
+ SetSpriteUpdate(NULL);
+ _isMoving = false;
+ sendMessage(_parentScene, 0x2002, _cubePosition);
+}
+
+static const uint32 kAsCommonKeyFileHashes[] = {
+ 0x2450D850, 0x0C9CE8D0, 0x2C58A152
+};
+
+AsCommonKey::AsCommonKey(NeverhoodEngine *vm, Scene *parentScene, int keyIndex, int surfacePriority, int16 x, int16 y)
+ : AnimatedSprite(vm, kAsCommonKeyFileHashes[keyIndex], surfacePriority, x, y), _parentScene(parentScene), _keyIndex(keyIndex) {
+
+ if (!getSubVar(VA_HAS_KEY, _keyIndex) && !getSubVar(VA_IS_KEY_INSERTED, _keyIndex)) {
+ SetMessageHandler(&AsCommonKey::handleMessage);
+ } else {
+ // If Klaymen already has the key or it's already inserted then don't show it
+ setVisible(false);
+ SetMessageHandler(NULL);
+ }
+}
+
+uint32 AsCommonKey::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x4806:
+ setSubVar(VA_HAS_KEY, _keyIndex, 1);
+ setVisible(false);
+ SetMessageHandler(NULL);
+ }
+ return messageResult;
+}
+
+static const uint32 kAsScene2203DoorFileHashes[] = {
+ 0x7868AE10, 0x1A488110
+};
+
+AsScene2203Door::AsScene2203Door(NeverhoodEngine *vm, Scene *parentScene, uint doorIndex)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _doorIndex(doorIndex) {
+
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2203Door::handleMessage);
+ _x = 320;
+ _y = 240;
+ createSurface1(kAsScene2203DoorFileHashes[_doorIndex], 900);
+ if (getGlobalVar(V_LARGE_DOOR_NUMBER) == _doorIndex) {
+ startAnimation(kAsScene2203DoorFileHashes[_doorIndex], -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ } else {
+ startAnimation(kAsScene2203DoorFileHashes[_doorIndex], 0, -1);
+ _newStickFrameIndex = 0;
+ }
+}
+
+uint32 AsScene2203Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_doorIndex == getGlobalVar(V_LARGE_DOOR_NUMBER))
+ sendMessage(_parentScene, 0x2002, 0);
+ else
+ sendMessage(_parentScene, 0x2001, 0);
+ messageResult = 1;
+ break;
+ case 0x2000:
+ _otherDoor = (Sprite*)param.asEntity();
+ break;
+ case 0x3002:
+ if (_doorIndex == getGlobalVar(V_LARGE_DOOR_NUMBER))
+ sendMessage(_parentScene, 0x4808, 0);
+ stopAnimation();
+ break;
+ case 0x4808:
+ setGlobalVar(V_LARGE_DOOR_NUMBER, _doorIndex);
+ sendMessage(_otherDoor, 0x4809, 0);
+ openDoor();
+ break;
+ case 0x4809:
+ closeDoor();
+ sendMessage(_parentScene, 0x2003, 0);
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2203Door::openDoor() {
+ playSound(0, 0x341014C4);
+ startAnimation(kAsScene2203DoorFileHashes[_doorIndex], 1, -1);
+}
+
+void AsScene2203Door::closeDoor() {
+ startAnimation(kAsScene2203DoorFileHashes[_doorIndex], -1, -1);
+ _playBackwards = true;
+ _newStickFrameIndex = 0;
+}
+
+SsScene2205DoorFrame::SsScene2205DoorFrame(NeverhoodEngine *vm)
+ : StaticSprite(vm, 900) {
+
+ SetMessageHandler(&SsScene2205DoorFrame::handleMessage);
+ createSurface(1100, 45, 206);
+ loadSprite(getGlobalVar(V_LIGHTS_ON) ? 0x24306227 : 0xD90032A0, kSLFDefDrawOffset | kSLFDefPosition);
+}
+
+uint32 SsScene2205DoorFrame::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ loadSprite(getGlobalVar(V_LIGHTS_ON) ? 0x24306227 : 0xD90032A0, kSLFDefDrawOffset | kSLFDefPosition);
+ break;
+ }
+ return messageResult;
+}
+
+static const int16 kAsScene2206DoorSpikesXDeltasOpen[] = {
+ -24, -28, -18, 6, 9, -8
+};
+
+static const int16 kAsScene2206DoorSpikesXDeltasClose[] = {
+ -8, 7, 11, 26, 13, 14
+};
+
+AsScene2206DoorSpikes::AsScene2206DoorSpikes(NeverhoodEngine *vm, uint32 fileHash)
+ : StaticSprite(vm, fileHash, 200) {
+
+ if (getGlobalVar(V_SPIKES_RETRACTED))
+ _x -= 63;
+ SetUpdateHandler(&AsScene2206DoorSpikes::update);
+ SetMessageHandler(&AsScene2206DoorSpikes::handleMessage);
+ SetSpriteUpdate(NULL);
+}
+
+void AsScene2206DoorSpikes::update() {
+ handleSpriteUpdate();
+ updatePosition();
+}
+
+uint32 AsScene2206DoorSpikes::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x4808:
+ _deltaIndex = 0;
+ playSound(0, 0x032746E0);
+ SetMessageHandler(NULL);
+ SetSpriteUpdate(&AsScene2206DoorSpikes::suOpen);
+ break;
+ case 0x4809:
+ _deltaIndex = 0;
+ playSound(0, 0x002642C0);
+ SetMessageHandler(NULL);
+ SetSpriteUpdate(&AsScene2206DoorSpikes::suClose);
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2206DoorSpikes::suOpen() {
+ if (_deltaIndex < 6) {
+ _x += kAsScene2206DoorSpikesXDeltasOpen[_deltaIndex];
+ _deltaIndex++;
+ } else {
+ SetMessageHandler(&AsScene2206DoorSpikes::handleMessage);
+ SetSpriteUpdate(NULL);
+ }
+}
+
+void AsScene2206DoorSpikes::suClose() {
+ if (_deltaIndex < 6) {
+ _x += kAsScene2206DoorSpikesXDeltasClose[_deltaIndex];
+ _deltaIndex++;
+ } else {
+ SetMessageHandler(&AsScene2206DoorSpikes::handleMessage);
+ SetSpriteUpdate(NULL);
+ }
+}
+
+AsScene2206Platform::AsScene2206Platform(NeverhoodEngine *vm, uint32 fileHash)
+ : StaticSprite(vm, fileHash, 50) {
+
+ SetUpdateHandler(&AsScene2206Platform::update);
+ SetMessageHandler(&AsScene2206Platform::handleMessage);
+ SetSpriteUpdate(NULL);
+}
+
+void AsScene2206Platform::update() {
+ handleSpriteUpdate();
+ updatePosition();
+}
+
+uint32 AsScene2206Platform::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x4803:
+ _yDelta = 0;
+ SetMessageHandler(NULL);
+ SetSpriteUpdate(&AsScene2206Platform::suMoveDown);
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2206Platform::suMoveDown() {
+ _yDelta++;
+ _y += _yDelta;
+}
+
+SsScene2206TestTube::SsScene2206TestTube(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, uint32 fileHash)
+ : StaticSprite(vm, fileHash, surfacePriority), _parentScene(parentScene) {
+
+ if (getGlobalVar(V_HAS_TEST_TUBE)) {
+ setVisible(false);
+ SetMessageHandler(NULL);
+ } else
+ SetMessageHandler(&SsScene2206TestTube::handleMessage);
+ _collisionBoundsOffset = _drawOffset;
+ updateBounds();
+}
+
+uint32 SsScene2206TestTube::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x4806:
+ setGlobalVar(V_HAS_TEST_TUBE, 1);
+ setVisible(false);
+ SetMessageHandler(NULL);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2207Elevator::AsScene2207Elevator(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 900), _parentScene(parentScene), _pointIndex(0), _destPointIndex(0), _destPointIndexDelta(0) {
+
+ NPoint pt;
+
+ _dataResource.load(0x00524846);
+ _pointArray = _dataResource.getPointArray(0x005B02B7);
+ pt = _dataResource.getPoint(0x403A82B1);
+ _x = pt.x;
+ _y = pt.y;
+ createSurface(1100, 129, 103);
+ startAnimation(getGlobalVar(V_LIGHTS_ON) ? 0xC858CC19 : 0x294B3377, 0, 0);
+ _newStickFrameIndex = 0;
+ SetUpdateHandler(&AsScene2207Elevator::update);
+ SetMessageHandler(&AsScene2207Elevator::handleMessage);
+ SetSpriteUpdate(&AsScene2207Elevator::suSetPosition);
+}
+
+AsScene2207Elevator::~AsScene2207Elevator() {
+ _vm->_soundMan->deleteSoundGroup(0x02700413);
+}
+
+void AsScene2207Elevator::update() {
+
+ if (_destPointIndex + _destPointIndexDelta > _pointIndex) {
+ _pointIndex++;
+ startAnimation(getGlobalVar(V_LIGHTS_ON) ? 0xC858CC19 : 0x294B3377, _pointIndex, _pointIndex);
+ _newStickFrameIndex = _pointIndex;
+ if (_destPointIndex + _destPointIndexDelta == _pointIndex) {
+ if (_destPointIndexDelta != 0)
+ _destPointIndexDelta = 0;
+ else {
+ _vm->_soundMan->deleteSound(0xD3B02847);
+ playSound(0, 0x53B8284A);
+ }
+ }
+ }
+
+ if (_destPointIndex + _destPointIndexDelta < _pointIndex) {
+ _pointIndex--;
+ if (_pointIndex == 0)
+ sendMessage(_parentScene, 0x2003, 0);
+ startAnimation(getGlobalVar(V_LIGHTS_ON) ? 0xC858CC19 : 0x294B3377, _pointIndex, _pointIndex);
+ _newStickFrameIndex = _pointIndex;
+ if (_destPointIndex + _destPointIndexDelta == _pointIndex) {
+ if (_destPointIndexDelta != 0)
+ _destPointIndexDelta = 0;
+ else {
+ _vm->_soundMan->deleteSound(0xD3B02847);
+ playSound(0, 0x53B8284A);
+ }
+ }
+ }
+
+ if (_pointIndex > 20 && _surface->getPriority() != 900)
+ sendMessage(_parentScene, 0x2002, 900);
+ else if (_pointIndex < 20 && _surface->getPriority() != 1100)
+ sendMessage(_parentScene, 0x2002, 1100);
+
+ AnimatedSprite::update();
+
+ if (_destPointIndex + _destPointIndexDelta == _pointIndex && _isMoving) {
+ sendMessage(_parentScene, 0x2004, 0);
+ _isMoving = false;
+ }
+
+}
+
+void AsScene2207Elevator::suSetPosition() {
+ _x = (*_pointArray)[_pointIndex].x;
+ _y = (*_pointArray)[_pointIndex].y - 60;
+ updateBounds();
+}
+
+uint32 AsScene2207Elevator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ moveToY(param.asInteger());
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2207Elevator::moveToY(int16 y) {
+ int16 minDistance = 480;
+
+ if (!_pointArray || _pointArray->size() == 0)
+ return;
+
+ for (uint i = 0; i < _pointArray->size(); i++) {
+ int16 distance = ABS(y - (*_pointArray)[i].y);
+ if (distance < minDistance) {
+ minDistance = distance;
+ _destPointIndex = i;
+ }
+ }
+
+ if (_destPointIndex != _pointIndex) {
+ if (_destPointIndex == 0 || _destPointIndex == (int)_pointArray->size() - 1)
+ _destPointIndexDelta = 0;
+ else if (_destPointIndex < _pointIndex)
+ _destPointIndexDelta = -2;
+ else
+ _destPointIndexDelta = 2;
+ _vm->_soundMan->addSound(0x02700413, 0xD3B02847);
+ _vm->_soundMan->playSoundLooping(0xD3B02847);
+ }
+
+ _isMoving = true;
+
+}
+
+AsScene2207Lever::AsScene2207Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int doDeltaX)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
+
+ _x = x;
+ _y = y;
+ createSurface(1010, 71, 73);
+ setDoDeltaX(doDeltaX);
+ startAnimation(0x80880090, 0, -1);
+ _newStickFrameIndex = 0;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2207Lever::handleMessage);
+}
+
+uint32 AsScene2207Lever::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ break;
+ case 0x3002:
+ gotoNextState();
+ stopAnimation();
+ break;
+ case 0x4807:
+ stLeverUp();
+ break;
+ case 0x480F:
+ stLeverDown();
+ break;
+ case 0x482A:
+ sendMessage(_parentScene, 0x1022, 990);
+ break;
+ case 0x482B:
+ sendMessage(_parentScene, 0x1022, 1010);
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2207Lever::stLeverDown() {
+ startAnimation(0x80880090, 1, -1);
+ playSound(0, 0x40581882);
+ FinalizeState(&AsScene2207Lever::stLeverDownEvent);
+}
+
+void AsScene2207Lever::stLeverDownEvent() {
+ sendMessage(_parentScene, 0x480F, 0);
+}
+
+void AsScene2207Lever::stLeverUp() {
+ startAnimation(0x80880090, 6, -1);
+ _playBackwards = true;
+ playSound(0, 0x40581882);
+ FinalizeState(&AsScene2207Lever::stLeverUpEvent);
+}
+
+void AsScene2207Lever::stLeverUpEvent() {
+ sendMessage(_parentScene, 0x4807, 0);
+}
+
+AsScene2207WallRobotAnimation::AsScene2207WallRobotAnimation(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 1200), _idle(true) {
+
+ _x = 309;
+ _y = 320;
+ createSurface1(0xCCFD6090, 100);
+ startAnimation(0xCCFD6090, 0, -1);
+ _newStickFrameIndex = 0;
+ loadSound(1, 0x40330872);
+ loadSound(2, 0x72A2914A);
+ loadSound(3, 0xD4226080);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2207WallRobotAnimation::handleMessage);
+}
+
+AsScene2207WallRobotAnimation::~AsScene2207WallRobotAnimation() {
+ _vm->_soundMan->deleteSoundGroup(0x80D00820);
+}
+
+uint32 AsScene2207WallRobotAnimation::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (!_idle) {
+ if (param.asInteger() == 0x3423093) {
+ _vm->_soundMan->addSound(0x80D00820, 0x12121943);
+ _vm->_soundMan->playSoundLooping(0x12121943);
+ } else if (param.asInteger() == 0x834AB011) {
+ stopSound(0);
+ stopSound(1);
+ stopSound(2);
+ stopSound(3);
+ _vm->_soundMan->deleteSound(0x12121943);
+ } else if (param.asInteger() == 0x3A980501)
+ playSound(1);
+ else if (param.asInteger() == 0x2A2AD498)
+ playSound(2);
+ else if (param.asInteger() == 0xC4980008)
+ playSound(3);
+ else if (param.asInteger() == 0x06B84228)
+ playSound(0, 0xE0702146);
+ }
+ break;
+ case 0x2006:
+ stStartAnimation();
+ break;
+ case 0x2007:
+ stStopAnimation();
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2207WallRobotAnimation::stStartAnimation() {
+ if (!_idle) {
+ NextState(NULL);
+ } else {
+ startAnimation(0xCCFD6090, 0, -1);
+ _idle = false;
+ setVisible(true);
+ }
+}
+
+void AsScene2207WallRobotAnimation::stStopAnimation() {
+ NextState(&AsScene2207WallRobotAnimation::cbStopAnimation);
+}
+
+void AsScene2207WallRobotAnimation::cbStopAnimation() {
+ stopAnimation();
+ stopSound(0);
+ stopSound(1);
+ stopSound(2);
+ stopSound(3);
+ _vm->_soundMan->deleteSound(0x12121943);
+ _idle = true;
+ setVisible(false);
+}
+
+AsScene2207WallCannonAnimation::AsScene2207WallCannonAnimation(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1200), _idle(true) {
+
+ _x = 309;
+ _y = 320;
+ createSurface1(0x8CAA0099, 100);
+ startAnimation(0x8CAA0099, 0, -1);
+ _newStickFrameIndex = 0;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2207WallCannonAnimation::handleMessage);
+}
+
+uint32 AsScene2207WallCannonAnimation::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2006:
+ stStartAnimation();
+ break;
+ case 0x2007:
+ stStopAnimation();
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2207WallCannonAnimation::stStartAnimation() {
+ if (!_idle) {
+ NextState(NULL);
+ } else {
+ setVisible(true);
+ startAnimation(0x8CAA0099, 0, -1);
+ _idle = false;
+ }
+}
+
+void AsScene2207WallCannonAnimation::stStopAnimation() {
+ NextState(&AsScene2207WallCannonAnimation::cbStopAnimation);
+}
+
+void AsScene2207WallCannonAnimation::cbStopAnimation() {
+ stopAnimation();
+ setVisible(false);
+ _idle = true;
+}
+
+SsScene2207Symbol::SsScene2207Symbol(NeverhoodEngine *vm, uint32 fileHash, int index)
+ : StaticSprite(vm, fileHash, 100) {
+
+ _x = 330;
+ _y = 246 + index * 50;
+ updatePosition();
+}
+
+KmScene2201::KmScene2201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount)
+ : Klaymen(vm, parentScene, x, y) {
+
+ _surface->setClipRects(clipRects, clipRectsCount);
+ _dataResource.load(0x04104242);
+}
+
+uint32 KmScene2201::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4812:
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x4818:
+ startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x482E:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWalkToFrontNoStep);
+ else
+ GotoState(&Klaymen::stWalkToFront);
+ break;
+ case 0x482F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnToFront);
+ else
+ GotoState(&Klaymen::stTurnToBack);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+KmScene2203::KmScene2203(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2203::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x4818:
+ startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
+ break;
+ case 0x4819:
+ GotoState(&KmScene2203::stClayDoorOpen);
+ break;
+ case 0x481A:
+ GotoState(&Klaymen::stInsertDisk);
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+void KmScene2203::stClayDoorOpen() {
+ if (!stStartAction(AnimationCallback(&KmScene2203::stClayDoorOpen))) {
+ _busyStatus = 2;
+ _acceptInput = false;
+ startAnimation(0x5CCCB330, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene2203::hmClayDoorOpen);
+ SetSpriteUpdate(&Klaymen::suUpdateDestX);
+ }
+}
+
+uint32 KmScene2203::hmClayDoorOpen(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x040D4186) {
+ sendMessage(_attachedSprite, 0x4808, 0);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+KmScene2205::KmScene2205(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+void KmScene2205::xUpdate() {
+ setGlobalVar(V_KLAYMEN_FRAMEINDEX, _currFrameIndex);
+}
+
+uint32 KmScene2205::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ if (param.asInteger() != 0) {
+ _destX = param.asInteger();
+ GotoState(&Klaymen::stStartWalkingResume);
+ } else
+ GotoState(&Klaymen::stPeekWall);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x4818:
+ startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+KmScene2206::KmScene2206(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ _walkResumeFrameIncr = 1;
+ _vm->_soundMan->addSound(0x80101800, 0xD3B02847);
+}
+
+KmScene2206::~KmScene2206() {
+ _vm->_soundMan->deleteSoundGroup(0x80101800);
+}
+
+void KmScene2206::xUpdate() {
+ setGlobalVar(V_KLAYMEN_FRAMEINDEX, _currFrameIndex);
+}
+
+uint32 KmScene2206::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4803:
+ GotoState(&KmScene2206::stRidePlatformDown);
+ break;
+ case 0x4804:
+ if (param.asInteger() != 0) {
+ _destX = param.asInteger();
+ GotoState(&Klaymen::stStartWalkingResume);
+ } else
+ GotoState(&Klaymen::stPeekWall);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x482E:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWalkToFrontNoStep);
+ else
+ GotoState(&Klaymen::stWalkToFront);
+ break;
+ case 0x482F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnToFront);
+ else
+ GotoState(&Klaymen::stTurnToBack);
+ break;
+ case 0x4837:
+ stopWalking();
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+void KmScene2206::suRidePlatformDown() {
+ _platformDeltaY++;
+ _y += _platformDeltaY;
+ if (_y > 600)
+ sendMessage(this, 0x1019, 0);
+}
+
+void KmScene2206::stRidePlatformDown() {
+ if (!stStartActionFromIdle(AnimationCallback(&KmScene2206::stRidePlatformDown))) {
+ _busyStatus = 1;
+ sendMessage(_parentScene, 0x4803, 0);
+ _acceptInput = false;
+ _platformDeltaY = 0;
+ startAnimation(0x5420E254, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&Klaymen::hmLowLevel);
+ SetSpriteUpdate(&KmScene2206::suRidePlatformDown);
+ _vm->_soundMan->playSoundLooping(0xD3B02847);
+ }
+}
+
+KmScene2207::KmScene2207(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2207::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x2001:
+ GotoState(&Klaymen::stRidePlatform);
+ break;
+ case 0x2005:
+ suRidePlatform();
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x480D:
+ GotoState(&Klaymen::stInteractLever);
+ break;
+ case 0x4812:
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x4827:
+ GotoState(&Klaymen::stReleaseLever);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
+KmScene2242::KmScene2242(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+void KmScene2242::xUpdate() {
+ setGlobalVar(V_KLAYMEN_FRAMEINDEX, _currFrameIndex);
+}
+
+uint32 KmScene2242::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ if (param.asInteger() != 0) {
+ _destX = param.asInteger();
+ GotoState(&Klaymen::stStartWalkingResume);
+ } else
+ GotoState(&Klaymen::stPeekWall);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x4837:
+ stopWalking();
+ break;
+ }
+ return 0;
+}
+
+KmHallOfRecords::KmHallOfRecords(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+ // Empty
+}
+
+void KmHallOfRecords::xUpdate() {
+ setGlobalVar(V_KLAYMEN_FRAMEINDEX, _currFrameIndex);
+}
+
+uint32 KmHallOfRecords::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ if (param.asInteger() != 0) {
+ _destX = param.asInteger();
+ GotoState(&Klaymen::stStartWalkingResume);
+ } else
+ GotoState(&Klaymen::stPeekWall);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481F:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x4837:
+ stopWalking();
+ break;
+ }
+ return 0;
+}
+
+KmScene2247::KmScene2247(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+void KmScene2247::xUpdate() {
+ setGlobalVar(V_KLAYMEN_FRAMEINDEX, _currFrameIndex);
+}
+
+uint32 KmScene2247::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ if (param.asInteger() != 0) {
+ _destX = param.asInteger();
+ GotoState(&Klaymen::stStartWalkingResume);
+ } else
+ GotoState(&Klaymen::stPeekWall);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481F:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x4837:
+ stopWalking();
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2200_sprites.h b/engines/neverhood/modules/module2200_sprites.h
new file mode 100644
index 0000000000..9aaf3b6aae
--- /dev/null
+++ b/engines/neverhood/modules/module2200_sprites.h
@@ -0,0 +1,275 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2200_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2200_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/graphics.h"
+
+namespace Neverhood {
+
+static const NPoint kSsScene2201PuzzleCubePoints[] = {
+ {305, 305}, {321, 305}, {336, 305}, {305, 319},
+ {321, 319}, {336, 319}, {305, 332}, {321, 332},
+ {336, 333}
+};
+
+static const uint32 kSsScene2201PuzzleCubeFileHashes[] = {
+ 0x88134A44, 0xAA124340, 0xB8124602, 0xA902464C,
+ 0x890A4244, 0xA8124642, 0xB812C204, 0x381A4A4C
+};
+
+class AsScene2201CeilingFan : public AnimatedSprite {
+public:
+ AsScene2201CeilingFan(NeverhoodEngine *vm);
+};
+
+class AsScene2201Door : public AnimatedSprite {
+public:
+ AsScene2201Door(NeverhoodEngine *vm, Klaymen *klaymen, Sprite *ssDoorLight, bool isOpen);
+protected:
+ Klaymen *_klaymen;
+ Sprite *_ssDoorLight;
+ bool _isOpen;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stOpenDoor();
+ void stCloseDoor();
+};
+
+class SsScene2201PuzzleCube : public StaticSprite {
+public:
+ SsScene2201PuzzleCube(NeverhoodEngine *vm, uint32 positionIndex, uint32 cubeIndex);
+};
+
+class SsScene2202PuzzleCube : public StaticSprite {
+public:
+ SsScene2202PuzzleCube(NeverhoodEngine *vm, Scene *parentScene, int16 cubePosition, int16 cubeSymbol);
+protected:
+ Scene *_parentScene;
+ int16 _cubeSymbol;
+ int16 _cubePosition;
+ int16 _newX, _newY;
+ int16 _xDelta, _yDelta;
+ int16 _xIncr;
+ int16 _yIncr;
+ int16 _errValue;
+ int16 _counter;
+ int16 _xFlagPos;
+ bool _counterDirection;
+ bool _isMoving;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suMoveCubeX();
+ void suMoveCubeY();
+ void moveCube(int16 newCubePosition);
+ void stopMoving();
+};
+
+class AsCommonKey : public AnimatedSprite {
+public:
+ AsCommonKey(NeverhoodEngine *vm, Scene *parentScene, int keyIndex, int surfacePriority, int16 x, int16 y);
+protected:
+ Scene *_parentScene;
+ int _keyIndex;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2203Door : public AnimatedSprite {
+public:
+ AsScene2203Door(NeverhoodEngine *vm, Scene *parentScene, uint doorIndex);
+protected:
+ Scene *_parentScene;
+ Sprite *_otherDoor;
+ uint _doorIndex;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void openDoor();
+ void closeDoor();
+};
+
+class SsScene2205DoorFrame : public StaticSprite {
+public:
+ SsScene2205DoorFrame(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2206DoorSpikes : public StaticSprite {
+public:
+ AsScene2206DoorSpikes(NeverhoodEngine *vm, uint32 fileHash);
+protected:
+ int _deltaIndex;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suOpen();
+ void suClose();
+};
+
+class AsScene2206Platform : public StaticSprite {
+public:
+ AsScene2206Platform(NeverhoodEngine *vm, uint32 fileHash);
+protected:
+ int16 _yDelta;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suMoveDown();
+};
+
+class SsScene2206TestTube : public StaticSprite {
+public:
+ SsScene2206TestTube(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, uint32 fileHash);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2207Elevator : public AnimatedSprite {
+public:
+ AsScene2207Elevator(NeverhoodEngine *vm, Scene *parentScene);
+ ~AsScene2207Elevator();
+protected:
+ Scene *_parentScene;
+ NPointArray *_pointArray;
+ int16 _pointIndex;
+ int16 _destPointIndex, _destPointIndexDelta;
+ bool _isMoving;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suSetPosition();
+ void moveToY(int16 y);
+};
+
+class AsScene2207Lever : public AnimatedSprite {
+public:
+ AsScene2207Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int doDeltaX);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stLeverDown();
+ void stLeverDownEvent();
+ void stLeverUp();
+ void stLeverUpEvent();
+};
+
+class AsScene2207WallRobotAnimation : public AnimatedSprite {
+public:
+ AsScene2207WallRobotAnimation(NeverhoodEngine *vm, Scene *parentScene);
+ ~AsScene2207WallRobotAnimation();
+protected:
+ bool _idle;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stStartAnimation();
+ void stStopAnimation();
+ void cbStopAnimation();
+};
+
+class AsScene2207WallCannonAnimation : public AnimatedSprite {
+public:
+ AsScene2207WallCannonAnimation(NeverhoodEngine *vm);
+protected:
+ bool _idle;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stStartAnimation();
+ void stStopAnimation();
+ void cbStopAnimation();
+};
+
+class SsScene2207Symbol : public StaticSprite {
+public:
+ SsScene2207Symbol(NeverhoodEngine *vm, uint32 fileHash, int index);
+};
+
+class KmScene2201 : public Klaymen {
+public:
+ KmScene2201(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2203 : public Klaymen {
+public:
+ KmScene2203(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void stClayDoorOpen();
+ uint32 hmClayDoorOpen(int messageNum, const MessageParam &param, Entity *sender);
+
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2205 : public Klaymen {
+public:
+ KmScene2205(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void xUpdate();
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2206 : public Klaymen {
+public:
+ KmScene2206(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+ ~KmScene2206();
+protected:
+ void stRidePlatformDown();
+ void suRidePlatformDown();
+
+ void xUpdate();
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2207 : public Klaymen {
+public:
+ KmScene2207(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2242 : public Klaymen {
+public:
+ KmScene2242(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void xUpdate();
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmHallOfRecords : public Klaymen {
+public:
+ KmHallOfRecords(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void xUpdate();
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2247 : public Klaymen {
+public:
+ KmScene2247(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void xUpdate();
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2200_SPRITES_H */
diff --git a/engines/neverhood/modules/module2300.cpp b/engines/neverhood/modules/module2300.cpp
index 2a46df1ee2..689d53570f 100644
--- a/engines/neverhood/modules/module2300.cpp
+++ b/engines/neverhood/modules/module2300.cpp
@@ -20,8 +20,8 @@
*
*/
-#include "neverhood/modules/module2300.h"
#include "neverhood/navigationscene.h"
+#include "neverhood/modules/module2300.h"
namespace Neverhood {
diff --git a/engines/neverhood/modules/module2400.cpp b/engines/neverhood/modules/module2400.cpp
index 21ea390ba2..dab39b24f6 100644
--- a/engines/neverhood/modules/module2400.cpp
+++ b/engines/neverhood/modules/module2400.cpp
@@ -20,7 +20,13 @@
*
*/
+#include "neverhood/modules/module1000_sprites.h"
+#include "neverhood/modules/module1200_sprites.h"
#include "neverhood/modules/module2400.h"
+#include "neverhood/modules/module2100_sprites.h"
+#include "neverhood/modules/module2200_sprites.h"
+#include "neverhood/modules/module2400_sprites.h"
+#include "neverhood/modules/module2800_sprites.h"
namespace Neverhood {
@@ -175,198 +181,6 @@ static const NRect kScene2401Rects[] = {
{ 465, 331, 491, 389 }
};
-static const uint32 kAsScene2401WaterSpitFileHashes2[] = {
- 0x5C044690, 0x5C644690, 0x5CA44690,
- 0x5D244690, 0x5E244690
-};
-
-static const uint32 kAsScene2401WaterSpitFileHashes1[] = {
- 0xF4418408, 0xF4418808, 0xF4419008,
- 0xF441A008, 0xCD4F8411
-};
-
-AsScene2401WaterSpit::AsScene2401WaterSpit(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1200) {
-
- _x = 240;
- _y = 447;
- createSurface(100, 146, 74);
- setVisible(false);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2401WaterSpit::handleMessage);
- SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
-}
-
-uint32 AsScene2401WaterSpit::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x120A0013)
- playSound(0, kAsScene2401WaterSpitFileHashes1[_soundIndex]);
- break;
- case 0x2000:
- _x = 240;
- _y = 447;
- _soundIndex = getSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger());
- startAnimation(kAsScene2401WaterSpitFileHashes2[param.asInteger()], 0, -1);
- setVisible(true);
- playSound(0, 0x48640244);
- break;
- case 0x3002:
- stopAnimation();
- setVisible(false);
- break;
- }
- return messageResult;
-}
-
-AsScene2401FlowingWater::AsScene2401FlowingWater(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1200), _isWaterFlowing(false) {
-
- _x = 88;
- _y = 421;
- createSurface1(0x10203116, 100);
- setVisible(false);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2401FlowingWater::handleMessage);
-}
-
-AsScene2401FlowingWater::~AsScene2401FlowingWater() {
- _vm->_soundMan->deleteSoundGroup(0x40F11C09);
-}
-
-uint32 AsScene2401FlowingWater::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (_isWaterFlowing && param.asInteger() == 0x02421405)
- startAnimationByHash(0x10203116, 0x01084280, 0);
- break;
- case 0x2002:
- if (!_isWaterFlowing) {
- _vm->_soundMan->addSound(0x40F11C09, 0x980C1420);
- _vm->_soundMan->playSoundLooping(0x980C1420);
- startAnimation(0x10203116, 0, -1);
- setVisible(true);
- _isWaterFlowing = true;
- }
- break;
- case 0x2003:
- _vm->_soundMan->deleteSound(0x980C1420);
- _isWaterFlowing = false;
- break;
- case 0x3002:
- stopAnimation();
- setVisible(false);
- break;
- }
- return messageResult;
-}
-
-AsScene2401WaterFlushing::AsScene2401WaterFlushing(NeverhoodEngine *vm, int16 x, int16 y)
- : AnimatedSprite(vm, 1200), _countdown(0), _flushLoopCount(0) {
-
- _x = x;
- _y = y;
- createSurface1(0xB8596884, 100);
- setVisible(false);
- SetUpdateHandler(&AsScene2401WaterFlushing::update);
- SetMessageHandler(&AsScene2401WaterFlushing::handleMessage);
-}
-
-void AsScene2401WaterFlushing::update() {
- if (_countdown != 0 && (--_countdown) == 0) {
- setDoDeltaX(_vm->_rnd->getRandomNumber(1));
- startAnimation(0xB8596884, 0, -1);
- setVisible(true);
- }
- AnimatedSprite::update();
-}
-
-uint32 AsScene2401WaterFlushing::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (_flushLoopCount > 0 && param.asInteger() == 0x02421405) {
- startAnimationByHash(0xB8596884, 0x01084280, 0);
- _flushLoopCount--;
- }
- break;
- case 0x2002:
- if (param.asInteger() > 0) {
- _flushLoopCount = param.asInteger() - 1;
- _countdown = _vm->_rnd->getRandomNumber(3) + 1;
- }
- break;
- case 0x3002:
- stopAnimation();
- setVisible(false);
- break;
- }
- return messageResult;
-}
-
-AsScene2401Door::AsScene2401Door(NeverhoodEngine *vm, bool isOpen)
- : AnimatedSprite(vm, 1100), _countdown(0), _isOpen(isOpen) {
-
- _x = 320;
- _y = 240;
- createSurface1(0x44687810, 100);
- _newStickFrameIndex = STICK_LAST_FRAME;
- if (_isOpen) {
- stopAnimation();
- setVisible(false);
- _countdown = 48;
- } else {
- startAnimation(0x44687810, 0, -1);
- _newStickFrameIndex = 0;
- }
- SetUpdateHandler(&AsScene2401Door::update);
- SetMessageHandler(&AsScene2401Door::handleMessage);
-}
-
-void AsScene2401Door::update() {
- if (_isOpen && _countdown != 0 && (--_countdown) == 0) {
- _isOpen = false;
- setVisible(true);
- startAnimation(0x44687810, -1, -1);
- _newStickFrameIndex = 0;
- _playBackwards = true;
- playSound(0, calcHash("fxDoorClose38"));
- }
- AnimatedSprite::update();
-}
-
-uint32 AsScene2401Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2004:
- if (_isOpen)
- _countdown = 168;
- messageResult = _isOpen ? 1 : 0;
- break;
- case 0x3002:
- gotoNextState();
- break;
- case 0x4808:
- if (!_isOpen) {
- _countdown = 168;
- _isOpen = true;
- setVisible(true);
- startAnimation(0x44687810, 0, -1);
- playSound(0, calcHash("fxDoorOpen38"));
- NextState(&AsScene2401Door::stDoorOpenFinished);
- }
- break;
- }
- return messageResult;
-}
-
-void AsScene2401Door::stDoorOpenFinished() {
- stopAnimation();
- setVisible(false);
-}
-
Scene2401::Scene2401(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown1(0), _countdown2(0), _unkFlag(false),
_soundToggle(false), _asWaterSpitIndex(0) {
@@ -546,143 +360,6 @@ static const uint32 kScene2402FileHashes[] = {
0xD0910068, 0xD09100A8
};
-AsScene2402Door::AsScene2402Door(NeverhoodEngine *vm, Scene *parentScene, bool isOpen)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _isOpen(isOpen), _countdown(0) {
-
- _x = 320;
- _y = 240;
- createSurface1(0x80495831, 100);
- if (_isOpen) {
- startAnimation(0x80495831, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- _countdown = 48;
- } else {
- stopAnimation();
- setVisible(false);
- }
- SetUpdateHandler(&AsScene2402Door::update);
- SetMessageHandler(&AsScene2402Door::handleMessage);
-}
-
-void AsScene2402Door::update() {
- if (_isOpen && _countdown != 0 && (--_countdown) == 0) {
- _isOpen = false;
- setVisible(true);
- startAnimation(0x80495831, -1, -1);
- _playBackwards = true;
- playSound(0, calcHash("fxDoorClose38"));
- NextState(&AsScene2402Door::stDoorClosingFinished);
- }
- AnimatedSprite::update();
-}
-
-uint32 AsScene2402Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2000:
- if (_isOpen)
- _countdown = 144;
- messageResult = _isOpen ? 1 : 0;
- break;
- case 0x3002:
- gotoNextState();
- break;
- case 0x4808:
- _countdown = 144;
- _isOpen = true;
- setVisible(true);
- startAnimation(0x80495831, 0, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
- playSound(0, calcHash("fxDoorOpen38"));
- break;
- }
- return messageResult;
-}
-
-void AsScene2402Door::stDoorClosingFinished() {
- sendMessage(_parentScene, 0x2001, 0);
- setVisible(false);
-}
-
-AsScene2402TV::AsScene2402TV(NeverhoodEngine *vm, Klaymen *klaymen)
- : AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown1(0), _countdown2(0) {
-
- _x = 260;
- _y = 210;
- createSurface(100, 127, 90);
- setDoDeltaX(1);
- SetMessageHandler(&Sprite::handleMessage);
- if (!getGlobalVar(V_TV_JOKE_TOLD)) {
- loadSound(0, 0x58208810);
- _countdown1 = 48;
- startAnimation(0x4919397A, 0, -1);
- _newStickFrameIndex = 0;
- SetUpdateHandler(&AsScene2402TV::upWait);
- } else {
- int16 frameIndex;
- if (_klaymen->getX() > 320)
- _currFrameIndex = 29;
- frameIndex = CLIP<int16>((_klaymen->getX() - _x + 150) / 10, 0, 29);
- startAnimation(0x050A0103, frameIndex, -1);
- _newStickFrameIndex = frameIndex;
- _countdown1 = 0;
- SetUpdateHandler(&AsScene2402TV::upFocusKlaymen);
- }
-}
-
-AsScene2402TV::~AsScene2402TV() {
- _vm->_soundMan->deleteSoundGroup(0x01520123);
-}
-
-void AsScene2402TV::upWait() {
- if (_countdown1 != 0 && (--_countdown1) == 0) {
- startAnimation(0x4919397A, 0, -1);
- SetMessageHandler(&AsScene2402TV::hmJoke);
- NextState(&AsScene2402TV::stJokeFinished);
- }
- AnimatedSprite::update();
-}
-
-void AsScene2402TV::upFocusKlaymen() {
- int16 frameIndex = CLIP<int16>((_klaymen->getX() - _x + 150) / 10, 0, 29);
- if (frameIndex != _currFrameIndex) {
- if (frameIndex > _currFrameIndex)
- _currFrameIndex++;
- else if (frameIndex < _currFrameIndex)
- _currFrameIndex--;
- startAnimation(0x050A0103, _currFrameIndex, -1);
- _newStickFrameIndex = _currFrameIndex;
- if (_countdown2 == 0) {
- _vm->_soundMan->addSound(0x01520123, 0xC42D4528);
- _vm->_soundMan->playSoundLooping(0xC42D4528);
- }
- _countdown2 = 5;
- } else if (_countdown2 != 0 && (--_countdown2 == 0))
- _vm->_soundMan->deleteSound(0xC42D4528);
- AnimatedSprite::update();
-}
-
-void AsScene2402TV::stJokeFinished() {
- setGlobalVar(V_TV_JOKE_TOLD, 1);
- startAnimation(0x050A0103, 0, -1);
- _newStickFrameIndex = 0;
- SetUpdateHandler(&AsScene2402TV::upFocusKlaymen);
-}
-
-uint32 AsScene2402TV::hmJoke(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x100D:
- if (param.asInteger() == 0x431EA0B0)
- playSound(0);
- break;
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
Scene2402::Scene2402(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown(0), _soundToggle(false) {
diff --git a/engines/neverhood/modules/module2400.h b/engines/neverhood/modules/module2400.h
index 3802c747f1..61603f3e00 100644
--- a/engines/neverhood/modules/module2400.h
+++ b/engines/neverhood/modules/module2400.h
@@ -27,13 +27,6 @@
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/gamemodule.h"
-#include "neverhood/modules/module1000.h"
-#include "neverhood/modules/module1100.h"
-#include "neverhood/modules/module1200.h"
-#include "neverhood/modules/module2100.h"
-#include "neverhood/modules/module2200.h"
-#include "neverhood/modules/module2800.h"
-#include "neverhood/modules/module2800_sprites.h"
#include "neverhood/diskplayerscene.h"
namespace Neverhood {
@@ -51,44 +44,6 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-class AsScene2401WaterSpit : public AnimatedSprite {
-public:
- AsScene2401WaterSpit(NeverhoodEngine *vm);
-protected:
- int _soundIndex;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2401FlowingWater : public AnimatedSprite {
-public:
- AsScene2401FlowingWater(NeverhoodEngine *vm);
- virtual ~AsScene2401FlowingWater();
-protected:
- bool _isWaterFlowing;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2401WaterFlushing : public AnimatedSprite {
-public:
- AsScene2401WaterFlushing(NeverhoodEngine *vm, int16 x, int16 y);
-protected:
- int _countdown;
- int _flushLoopCount;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2401Door : public AnimatedSprite {
-public:
- AsScene2401Door(NeverhoodEngine *vm, bool isOpen);
-protected:
- int _countdown;
- bool _isOpen;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stDoorOpenFinished();
-};
-
class Scene2401 : public Scene {
public:
Scene2401(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -112,32 +67,6 @@ protected:
void playPipeSound(uint32 fileHash);
};
-class AsScene2402Door : public AnimatedSprite {
-public:
- AsScene2402Door(NeverhoodEngine *vm, Scene *parentScene, bool isOpen);
-protected:
- Scene *_parentScene;
- int _countdown;
- bool _isOpen;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void stDoorClosingFinished();
-};
-
-class AsScene2402TV : public AnimatedSprite {
-public:
- AsScene2402TV(NeverhoodEngine *vm, Klaymen *klaymen);
- virtual ~AsScene2402TV();
-protected:
- Klaymen *_klaymen;
- int _countdown1;
- int _countdown2;
- void upWait();
- void upFocusKlaymen();
- void stJokeFinished();
- uint32 hmJoke(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene2402 : public Scene {
public:
Scene2402(NeverhoodEngine *vm, Module *parentModule, int which);
diff --git a/engines/neverhood/modules/module2400_sprites.cpp b/engines/neverhood/modules/module2400_sprites.cpp
new file mode 100644
index 0000000000..bf85b0dc37
--- /dev/null
+++ b/engines/neverhood/modules/module2400_sprites.cpp
@@ -0,0 +1,741 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2400_sprites.h"
+
+namespace Neverhood {
+
+static const uint32 kAsScene2401WaterSpitFileHashes2[] = {
+ 0x5C044690, 0x5C644690, 0x5CA44690,
+ 0x5D244690, 0x5E244690
+};
+
+static const uint32 kAsScene2401WaterSpitFileHashes1[] = {
+ 0xF4418408, 0xF4418808, 0xF4419008,
+ 0xF441A008, 0xCD4F8411
+};
+
+AsScene2401WaterSpit::AsScene2401WaterSpit(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1200) {
+
+ _x = 240;
+ _y = 447;
+ createSurface(100, 146, 74);
+ setVisible(false);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2401WaterSpit::handleMessage);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+}
+
+uint32 AsScene2401WaterSpit::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x120A0013)
+ playSound(0, kAsScene2401WaterSpitFileHashes1[_soundIndex]);
+ break;
+ case 0x2000:
+ _x = 240;
+ _y = 447;
+ _soundIndex = getSubVar(VA_CURR_WATER_PIPES_LEVEL, param.asInteger());
+ startAnimation(kAsScene2401WaterSpitFileHashes2[param.asInteger()], 0, -1);
+ setVisible(true);
+ playSound(0, 0x48640244);
+ break;
+ case 0x3002:
+ stopAnimation();
+ setVisible(false);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2401FlowingWater::AsScene2401FlowingWater(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1200), _isWaterFlowing(false) {
+
+ _x = 88;
+ _y = 421;
+ createSurface1(0x10203116, 100);
+ setVisible(false);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2401FlowingWater::handleMessage);
+}
+
+AsScene2401FlowingWater::~AsScene2401FlowingWater() {
+ _vm->_soundMan->deleteSoundGroup(0x40F11C09);
+}
+
+uint32 AsScene2401FlowingWater::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (_isWaterFlowing && param.asInteger() == 0x02421405)
+ startAnimationByHash(0x10203116, 0x01084280, 0);
+ break;
+ case 0x2002:
+ if (!_isWaterFlowing) {
+ _vm->_soundMan->addSound(0x40F11C09, 0x980C1420);
+ _vm->_soundMan->playSoundLooping(0x980C1420);
+ startAnimation(0x10203116, 0, -1);
+ setVisible(true);
+ _isWaterFlowing = true;
+ }
+ break;
+ case 0x2003:
+ _vm->_soundMan->deleteSound(0x980C1420);
+ _isWaterFlowing = false;
+ break;
+ case 0x3002:
+ stopAnimation();
+ setVisible(false);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2401WaterFlushing::AsScene2401WaterFlushing(NeverhoodEngine *vm, int16 x, int16 y)
+ : AnimatedSprite(vm, 1200), _countdown(0), _flushLoopCount(0) {
+
+ _x = x;
+ _y = y;
+ createSurface1(0xB8596884, 100);
+ setVisible(false);
+ SetUpdateHandler(&AsScene2401WaterFlushing::update);
+ SetMessageHandler(&AsScene2401WaterFlushing::handleMessage);
+}
+
+void AsScene2401WaterFlushing::update() {
+ if (_countdown != 0 && (--_countdown) == 0) {
+ setDoDeltaX(_vm->_rnd->getRandomNumber(1));
+ startAnimation(0xB8596884, 0, -1);
+ setVisible(true);
+ }
+ AnimatedSprite::update();
+}
+
+uint32 AsScene2401WaterFlushing::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (_flushLoopCount > 0 && param.asInteger() == 0x02421405) {
+ startAnimationByHash(0xB8596884, 0x01084280, 0);
+ _flushLoopCount--;
+ }
+ break;
+ case 0x2002:
+ if (param.asInteger() > 0) {
+ _flushLoopCount = param.asInteger() - 1;
+ _countdown = _vm->_rnd->getRandomNumber(3) + 1;
+ }
+ break;
+ case 0x3002:
+ stopAnimation();
+ setVisible(false);
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2401Door::AsScene2401Door(NeverhoodEngine *vm, bool isOpen)
+ : AnimatedSprite(vm, 1100), _countdown(0), _isOpen(isOpen) {
+
+ _x = 320;
+ _y = 240;
+ createSurface1(0x44687810, 100);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ if (_isOpen) {
+ stopAnimation();
+ setVisible(false);
+ _countdown = 48;
+ } else {
+ startAnimation(0x44687810, 0, -1);
+ _newStickFrameIndex = 0;
+ }
+ SetUpdateHandler(&AsScene2401Door::update);
+ SetMessageHandler(&AsScene2401Door::handleMessage);
+}
+
+void AsScene2401Door::update() {
+ if (_isOpen && _countdown != 0 && (--_countdown) == 0) {
+ _isOpen = false;
+ setVisible(true);
+ startAnimation(0x44687810, -1, -1);
+ _newStickFrameIndex = 0;
+ _playBackwards = true;
+ playSound(0, calcHash("fxDoorClose38"));
+ }
+ AnimatedSprite::update();
+}
+
+uint32 AsScene2401Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2004:
+ if (_isOpen)
+ _countdown = 168;
+ messageResult = _isOpen ? 1 : 0;
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x4808:
+ if (!_isOpen) {
+ _countdown = 168;
+ _isOpen = true;
+ setVisible(true);
+ startAnimation(0x44687810, 0, -1);
+ playSound(0, calcHash("fxDoorOpen38"));
+ NextState(&AsScene2401Door::stDoorOpenFinished);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2401Door::stDoorOpenFinished() {
+ stopAnimation();
+ setVisible(false);
+}
+
+AsScene2402Door::AsScene2402Door(NeverhoodEngine *vm, Scene *parentScene, bool isOpen)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _isOpen(isOpen), _countdown(0) {
+
+ _x = 320;
+ _y = 240;
+ createSurface1(0x80495831, 100);
+ if (_isOpen) {
+ startAnimation(0x80495831, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ _countdown = 48;
+ } else {
+ stopAnimation();
+ setVisible(false);
+ }
+ SetUpdateHandler(&AsScene2402Door::update);
+ SetMessageHandler(&AsScene2402Door::handleMessage);
+}
+
+void AsScene2402Door::update() {
+ if (_isOpen && _countdown != 0 && (--_countdown) == 0) {
+ _isOpen = false;
+ setVisible(true);
+ startAnimation(0x80495831, -1, -1);
+ _playBackwards = true;
+ playSound(0, calcHash("fxDoorClose38"));
+ NextState(&AsScene2402Door::stDoorClosingFinished);
+ }
+ AnimatedSprite::update();
+}
+
+uint32 AsScene2402Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ if (_isOpen)
+ _countdown = 144;
+ messageResult = _isOpen ? 1 : 0;
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ case 0x4808:
+ _countdown = 144;
+ _isOpen = true;
+ setVisible(true);
+ startAnimation(0x80495831, 0, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ playSound(0, calcHash("fxDoorOpen38"));
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2402Door::stDoorClosingFinished() {
+ sendMessage(_parentScene, 0x2001, 0);
+ setVisible(false);
+}
+
+AsScene2402TV::AsScene2402TV(NeverhoodEngine *vm, Klaymen *klaymen)
+ : AnimatedSprite(vm, 1100), _klaymen(klaymen), _countdown1(0), _countdown2(0) {
+
+ _x = 260;
+ _y = 210;
+ createSurface(100, 127, 90);
+ setDoDeltaX(1);
+ SetMessageHandler(&Sprite::handleMessage);
+ if (!getGlobalVar(V_TV_JOKE_TOLD)) {
+ loadSound(0, 0x58208810);
+ _countdown1 = 48;
+ startAnimation(0x4919397A, 0, -1);
+ _newStickFrameIndex = 0;
+ SetUpdateHandler(&AsScene2402TV::upWait);
+ } else {
+ int16 frameIndex;
+ if (_klaymen->getX() > 320)
+ _currFrameIndex = 29;
+ frameIndex = CLIP<int16>((_klaymen->getX() - _x + 150) / 10, 0, 29);
+ startAnimation(0x050A0103, frameIndex, -1);
+ _newStickFrameIndex = frameIndex;
+ _countdown1 = 0;
+ SetUpdateHandler(&AsScene2402TV::upFocusKlaymen);
+ }
+}
+
+AsScene2402TV::~AsScene2402TV() {
+ _vm->_soundMan->deleteSoundGroup(0x01520123);
+}
+
+void AsScene2402TV::upWait() {
+ if (_countdown1 != 0 && (--_countdown1) == 0) {
+ startAnimation(0x4919397A, 0, -1);
+ SetMessageHandler(&AsScene2402TV::hmJoke);
+ NextState(&AsScene2402TV::stJokeFinished);
+ }
+ AnimatedSprite::update();
+}
+
+void AsScene2402TV::upFocusKlaymen() {
+ int16 frameIndex = CLIP<int16>((_klaymen->getX() - _x + 150) / 10, 0, 29);
+ if (frameIndex != _currFrameIndex) {
+ if (frameIndex > _currFrameIndex)
+ _currFrameIndex++;
+ else if (frameIndex < _currFrameIndex)
+ _currFrameIndex--;
+ startAnimation(0x050A0103, _currFrameIndex, -1);
+ _newStickFrameIndex = _currFrameIndex;
+ if (_countdown2 == 0) {
+ _vm->_soundMan->addSound(0x01520123, 0xC42D4528);
+ _vm->_soundMan->playSoundLooping(0xC42D4528);
+ }
+ _countdown2 = 5;
+ } else if (_countdown2 != 0 && (--_countdown2 == 0))
+ _vm->_soundMan->deleteSound(0xC42D4528);
+ AnimatedSprite::update();
+}
+
+void AsScene2402TV::stJokeFinished() {
+ setGlobalVar(V_TV_JOKE_TOLD, 1);
+ startAnimation(0x050A0103, 0, -1);
+ _newStickFrameIndex = 0;
+ SetUpdateHandler(&AsScene2402TV::upFocusKlaymen);
+}
+
+uint32 AsScene2402TV::hmJoke(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x431EA0B0)
+ playSound(0);
+ break;
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+KmScene2401::KmScene2401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y),
+ _canSpitPipe(false), _contSpitPipe(false), _readyToSpit(false),
+ _spitPipeIndex(0), _spitDestPipeIndex(0), _spitContDestPipeIndex(0) {
+
+ // Empty
+}
+
+uint32 KmScene2401::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else if (param.asInteger() == 0)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x482E:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWalkToFrontNoStep);
+ else
+ GotoState(&Klaymen::stWalkToFront);
+ break;
+ case 0x482F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnToFront);
+ else
+ GotoState(&Klaymen::stTurnToBack);
+ break;
+ case 0x4832:
+ GotoState(&Klaymen::stUseTube);
+ break;
+ case 0x4833:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAbout);
+ else {
+ _spitPipeIndex = sendMessage(_parentScene, 0x2000, 0);
+ GotoState(&KmScene2401::stTrySpitIntoPipe);
+ }
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return messageResult;
+}
+
+uint32 KmScene2401::hmSpit(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Klaymen::hmLowLevelAnimation(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x16401CA6) {
+ _canSpitPipe = true;
+ if (_contSpitPipe)
+ spitIntoPipe();
+ } else if (param.asInteger() == 0xC11C0008) {
+ _canSpitPipe = false;
+ _acceptInput = false;
+ _readyToSpit = false;
+ } else if (param.asInteger() == 0x018A0001) {
+ sendMessage(_parentScene, 0x2001, _spitDestPipeIndex);
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene2401::stTrySpitIntoPipe() {
+ if (_readyToSpit) {
+ _contSpitPipe = true;
+ _spitContDestPipeIndex = _spitPipeIndex;
+ if (_canSpitPipe)
+ spitIntoPipe();
+ } else if (!stStartAction(AnimationCallback(&KmScene2401::stTrySpitIntoPipe))) {
+ _busyStatus = 2;
+ _acceptInput = true;
+ _spitDestPipeIndex = _spitPipeIndex;
+ _readyToSpit = true;
+ _canSpitPipe = false;
+ _contSpitPipe = false;
+ startAnimation(0x1808B150, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene2401::hmSpit);
+ SetSpriteUpdate(NULL);
+ }
+}
+
+void KmScene2401::spitIntoPipe() {
+ _contSpitPipe = false;
+ _spitDestPipeIndex = _spitContDestPipeIndex;
+ _canSpitPipe = false;
+ _acceptInput = false;
+ startAnimation(0x1B08B553, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene2401::hmSpit);
+ SetSpriteUpdate(NULL);
+ NextState(&KmScene2401::stContSpitIntoPipe);
+}
+
+void KmScene2401::stContSpitIntoPipe() {
+ _canSpitPipe = true;
+ _acceptInput = true;
+ startAnimationByHash(0x1808B150, 0x16401CA6, 0);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene2401::hmSpit);
+ SetSpriteUpdate(NULL);
+}
+
+KmScene2402::KmScene2402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2402::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ if (!getGlobalVar(V_TV_JOKE_TOLD))
+ GotoState(&Klaymen::stStandWonderAbout);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ if (param.asInteger() != 0) {
+ _destX = param.asInteger();
+ GotoState(&Klaymen::stWalkingFirst);
+ } else
+ GotoState(&Klaymen::stPeekWall);
+ break;
+ case 0x4812:
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return messageResult;
+}
+
+KmScene2403::KmScene2403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2403::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x480D:
+ GotoState(&Klaymen::stPullCord);
+ break;
+ case 0x4812:
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPressButton);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPressFloorButton);
+ else
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x4820:
+ sendMessage(_parentScene, 0x2000, 0);
+ GotoState(&Klaymen::stContinueClimbLadderUp);
+ break;
+ case 0x4821:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderDown);
+ break;
+ case 0x4822:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderUp);
+ break;
+ case 0x4823:
+ sendMessage(_parentScene, 0x2001, 0);
+ GotoState(&Klaymen::stClimbLadderHalf);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return messageResult;
+}
+
+KmScene2406::KmScene2406(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount)
+ : Klaymen(vm, parentScene, x, y) {
+
+ _surface->setClipRects(clipRects, clipRectsCount);
+}
+
+uint32 KmScene2406::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ if (param.asInteger() != 0) {
+ _destX = param.asInteger();
+ GotoState(&Klaymen::stWalkingFirst);
+ } else
+ GotoState(&Klaymen::stPeekWall);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481A:
+ GotoState(&Klaymen::stInsertDisk);
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x4820:
+ sendMessage(_parentScene, 0x2000, 0);
+ GotoState(&Klaymen::stContinueClimbLadderUp);
+ break;
+ case 0x4821:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderDown);
+ break;
+ case 0x4822:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderUp);
+ break;
+ case 0x4823:
+ sendMessage(_parentScene, 0x2001, 0);
+ GotoState(&Klaymen::stClimbLadderHalf);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2400_sprites.h b/engines/neverhood/modules/module2400_sprites.h
new file mode 100644
index 0000000000..a901eb101c
--- /dev/null
+++ b/engines/neverhood/modules/module2400_sprites.h
@@ -0,0 +1,139 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2400_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2400_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/gamemodule.h"
+
+namespace Neverhood {
+
+class AsScene2401WaterSpit : public AnimatedSprite {
+public:
+ AsScene2401WaterSpit(NeverhoodEngine *vm);
+protected:
+ int _soundIndex;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2401FlowingWater : public AnimatedSprite {
+public:
+ AsScene2401FlowingWater(NeverhoodEngine *vm);
+ virtual ~AsScene2401FlowingWater();
+protected:
+ bool _isWaterFlowing;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2401WaterFlushing : public AnimatedSprite {
+public:
+ AsScene2401WaterFlushing(NeverhoodEngine *vm, int16 x, int16 y);
+protected:
+ int _countdown;
+ int _flushLoopCount;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2401Door : public AnimatedSprite {
+public:
+ AsScene2401Door(NeverhoodEngine *vm, bool isOpen);
+protected:
+ int _countdown;
+ bool _isOpen;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stDoorOpenFinished();
+};
+
+class AsScene2402Door : public AnimatedSprite {
+public:
+ AsScene2402Door(NeverhoodEngine *vm, Scene *parentScene, bool isOpen);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ bool _isOpen;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void stDoorClosingFinished();
+};
+
+class AsScene2402TV : public AnimatedSprite {
+public:
+ AsScene2402TV(NeverhoodEngine *vm, Klaymen *klaymen);
+ virtual ~AsScene2402TV();
+protected:
+ Klaymen *_klaymen;
+ int _countdown1;
+ int _countdown2;
+ void upWait();
+ void upFocusKlaymen();
+ void stJokeFinished();
+ uint32 hmJoke(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class KmScene2401 : public Klaymen {
+public:
+ KmScene2401(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ bool _canSpitPipe;
+ bool _contSpitPipe;
+ bool _readyToSpit;
+ uint32 _spitPipeIndex;
+ uint32 _spitDestPipeIndex;
+ uint32 _spitContDestPipeIndex;
+
+ void spitIntoPipe();
+ void stTrySpitIntoPipe();
+ void stContSpitIntoPipe();
+ uint32 hmSpit(int messageNum, const MessageParam &param, Entity *sender);
+
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2402 : public Klaymen {
+public:
+ KmScene2402(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2403 : public Klaymen {
+public:
+ KmScene2403(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2406 : public Klaymen {
+public:
+ KmScene2406(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2400_SPRITES_H */
diff --git a/engines/neverhood/modules/module2500.cpp b/engines/neverhood/modules/module2500.cpp
index 46ce2ba4fc..d0e60adf65 100644
--- a/engines/neverhood/modules/module2500.cpp
+++ b/engines/neverhood/modules/module2500.cpp
@@ -20,8 +20,12 @@
*
*/
+#include "neverhood/modules/module1600.h" // for Scene1608
+#include "neverhood/modules/module1600_sprites.h"
#include "neverhood/modules/module2500.h"
-#include "neverhood/modules/module1600.h"
+#include "neverhood/modules/module2500_sprites.h"
+#include "neverhood/modules/module2700.h" // for Scene2704
+#include "neverhood/modules/module2700_sprites.h"
namespace Neverhood {
@@ -470,54 +474,6 @@ void Scene2501::updateKlaymenClipRect() {
_kmScene2501->setClipRect(0, 0, 640, 388);
}
-SsScene2504Button::SsScene2504Button(NeverhoodEngine *vm)
- : StaticSprite(vm, 1400), _countdown(0), _isSoundPlaying(false) {
-
- loadSprite(0x070220D9, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
- setVisible(false);
- loadSound(0, 0x4600204C);
- loadSound(1, 0x408C0034);
- loadSound(2, 0x44043000);
- loadSound(3, 0x44045000);
- SetMessageHandler(&SsScene2504Button::handleMessage);
- SetUpdateHandler(&SsScene2504Button::update);
-}
-
-void SsScene2504Button::update() {
- updatePosition();
- if (_isSoundPlaying && !isSoundPlaying(0) && !isSoundPlaying(1)) {
- playSound(3);
- setVisible(false);
- _isSoundPlaying = false;
- }
- if (_countdown != 0 && (--_countdown) == 0) {
- if (getSubVar(VA_LOCKS_DISABLED, 0x01180951))
- playSound(0);
- else
- playSound(1);
- _isSoundPlaying = true;
- }
-}
-
-uint32 SsScene2504Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown == 0 && !_isSoundPlaying) {
- setVisible(true);
- _countdown = 2;
- if (getSubVar(VA_LOCKS_DISABLED, 0x01180951))
- setSubVar(VA_LOCKS_DISABLED, 0x01180951, 0);
- else
- setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1);
- playSound(2);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
Scene2504::Scene2504(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
diff --git a/engines/neverhood/modules/module2500.h b/engines/neverhood/modules/module2500.h
index 07db7907d5..de6226ef0c 100644
--- a/engines/neverhood/modules/module2500.h
+++ b/engines/neverhood/modules/module2500.h
@@ -26,14 +26,10 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/modules/module1000.h"
-#include "neverhood/modules/module1600.h"
-#include "neverhood/modules/module2700.h"
+#include "neverhood/modules/module1600_sprites.h" // for Tracks
namespace Neverhood {
-// Module2500
-
class Module2500 : public Module {
public:
Module2500(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -47,6 +43,8 @@ protected:
void createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
};
+class AsCommonCar;
+
class Scene2501 : public Scene {
public:
Scene2501(NeverhoodEngine *vm, Module *parentModule, int which);
@@ -79,16 +77,6 @@ protected:
void updateKlaymenClipRect();
};
-class SsScene2504Button : public StaticSprite {
-public:
- SsScene2504Button(NeverhoodEngine *vm);
-protected:
- int _countdown;
- bool _isSoundPlaying;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene2504 : public Scene {
public:
Scene2504(NeverhoodEngine *vm, Module *parentModule, int which);
diff --git a/engines/neverhood/modules/module2500_sprites.cpp b/engines/neverhood/modules/module2500_sprites.cpp
new file mode 100644
index 0000000000..ab6b3dcfbe
--- /dev/null
+++ b/engines/neverhood/modules/module2500_sprites.cpp
@@ -0,0 +1,127 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2500_sprites.h"
+
+namespace Neverhood {
+
+SsScene2504Button::SsScene2504Button(NeverhoodEngine *vm)
+ : StaticSprite(vm, 1400), _countdown(0), _isSoundPlaying(false) {
+
+ loadSprite(0x070220D9, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ setVisible(false);
+ loadSound(0, 0x4600204C);
+ loadSound(1, 0x408C0034);
+ loadSound(2, 0x44043000);
+ loadSound(3, 0x44045000);
+ SetMessageHandler(&SsScene2504Button::handleMessage);
+ SetUpdateHandler(&SsScene2504Button::update);
+}
+
+void SsScene2504Button::update() {
+ updatePosition();
+ if (_isSoundPlaying && !isSoundPlaying(0) && !isSoundPlaying(1)) {
+ playSound(3);
+ setVisible(false);
+ _isSoundPlaying = false;
+ }
+ if (_countdown != 0 && (--_countdown) == 0) {
+ if (getSubVar(VA_LOCKS_DISABLED, 0x01180951))
+ playSound(0);
+ else
+ playSound(1);
+ _isSoundPlaying = true;
+ }
+}
+
+uint32 SsScene2504Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0 && !_isSoundPlaying) {
+ setVisible(true);
+ _countdown = 2;
+ if (getSubVar(VA_LOCKS_DISABLED, 0x01180951))
+ setSubVar(VA_LOCKS_DISABLED, 0x01180951, 0);
+ else
+ setSubVar(VA_LOCKS_DISABLED, 0x01180951, 1);
+ playSound(2);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+KmScene2501::KmScene2501(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2501::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x2000:
+ _isSittingInTeleporter = param.asInteger() != 0;
+ messageResult = 1;
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stSitIdleTeleporter);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481D:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stTurnToUseInTeleporter);
+ break;
+ case 0x481E:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stReturnFromUseInTeleporter);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4835:
+ sendMessage(_parentScene, 0x2000, 1);
+ _isSittingInTeleporter = true;
+ GotoState(&Klaymen::stSitInTeleporter);
+ break;
+ case 0x4836:
+ sendMessage(_parentScene, 0x2000, 0);
+ _isSittingInTeleporter = false;
+ GotoState(&Klaymen::stGetUpFromTeleporter);
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2500_sprites.h b/engines/neverhood/modules/module2500_sprites.h
new file mode 100644
index 0000000000..e7f7b05702
--- /dev/null
+++ b/engines/neverhood/modules/module2500_sprites.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2500_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2500_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class SsScene2504Button : public StaticSprite {
+public:
+ SsScene2504Button(NeverhoodEngine *vm);
+protected:
+ int _countdown;
+ bool _isSoundPlaying;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class KmScene2501 : public Klaymen {
+public:
+ KmScene2501(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2500_SPRITES_H */
diff --git a/engines/neverhood/modules/module2600.cpp b/engines/neverhood/modules/module2600.cpp
index 2fce82b777..a6484a4926 100644
--- a/engines/neverhood/modules/module2600.cpp
+++ b/engines/neverhood/modules/module2600.cpp
@@ -21,6 +21,7 @@
*/
#include "neverhood/modules/module2600.h"
+#include "neverhood/modules/module2600_sprites.h"
namespace Neverhood {
@@ -219,94 +220,6 @@ void Module2600::updateScene() {
}
}
-SsScene2609Button::SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene)
- : StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) {
-
- SetUpdateHandler(&SsScene2609Button::update);
- SetMessageHandler(&SsScene2609Button::handleMessage);
-
- loadSprite(0x825A6923, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
- if (!getGlobalVar(V_WATER_RUNNING))
- setVisible(false);
- loadSound(0, 0x10267160);
- loadSound(1, 0x7027FD64);
- loadSound(2, 0x44043000);
- loadSound(3, 0x44045000);
-}
-
-void SsScene2609Button::update() {
- updatePosition();
- if (_countdown != 0 && (--_countdown == 0)) {
- if (getGlobalVar(V_WATER_RUNNING)) {
- setGlobalVar(V_WATER_RUNNING, 0);
- sendMessage(_parentScene, 0x2001, 0);
- } else {
- setGlobalVar(V_WATER_RUNNING, 1);
- sendMessage(_parentScene, 0x2002, 0);
- }
- }
-}
-
-uint32 SsScene2609Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown == 0) {
- sendMessage(_parentScene, 0x2000, 0);
- if (getGlobalVar(V_WATER_RUNNING)) {
- setVisible(false);
- playSound(3);
- playSound(1);
- _countdown = 12;
- } else {
- setVisible(true);
- playSound(2);
- playSound(0);
- _countdown = 96;
- }
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-AsScene2609Water::AsScene2609Water(NeverhoodEngine *vm)
- : AnimatedSprite(vm, 1000) {
-
- _x = 240;
- _y = 420;
- setDoDeltaX(1);
- createSurface1(0x9C210C90, 1200);
- setClipRect(260, 260, 400, 368);
- _vm->_soundMan->addSound(0x08526C36, 0xDC2769B0);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene2609Water::handleMessage);
- if (getGlobalVar(V_WATER_RUNNING))
- sendMessage(this, 0x2002, 0);
-}
-
-AsScene2609Water::~AsScene2609Water() {
- _vm->_soundMan->deleteSoundGroup(0x08526C36);
-}
-
-uint32 AsScene2609Water::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2001:
- stopAnimation();
- setVisible(false);
- _vm->_soundMan->stopSound(0xDC2769B0);
- break;
- case 0x2002:
- startAnimation(0x9C210C90, 0, -1);
- setVisible(true);
- _vm->_soundMan->playSoundLooping(0xDC2769B0);
- break;
- }
- return messageResult;
-}
-
Scene2609::Scene2609(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isBusy(false) {
diff --git a/engines/neverhood/modules/module2600.h b/engines/neverhood/modules/module2600.h
index d972e0fb0d..99ec3a34ca 100644
--- a/engines/neverhood/modules/module2600.h
+++ b/engines/neverhood/modules/module2600.h
@@ -41,24 +41,6 @@ protected:
void updateScene();
};
-class SsScene2609Button : public StaticSprite {
-public:
- SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene);
-protected:
- Scene *_parentScene;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene2609Water : public AnimatedSprite {
-public:
- AsScene2609Water(NeverhoodEngine *vm);
- virtual ~AsScene2609Water();
-protected:
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
class Scene2609 : public Scene {
public:
Scene2609(NeverhoodEngine *vm, Module *parentModule, int which);
diff --git a/engines/neverhood/modules/module2600_sprites.cpp b/engines/neverhood/modules/module2600_sprites.cpp
new file mode 100644
index 0000000000..2c24b533f3
--- /dev/null
+++ b/engines/neverhood/modules/module2600_sprites.cpp
@@ -0,0 +1,115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2600_sprites.h"
+
+namespace Neverhood {
+
+SsScene2609Button::SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene)
+ : StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) {
+
+ SetUpdateHandler(&SsScene2609Button::update);
+ SetMessageHandler(&SsScene2609Button::handleMessage);
+
+ loadSprite(0x825A6923, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ if (!getGlobalVar(V_WATER_RUNNING))
+ setVisible(false);
+ loadSound(0, 0x10267160);
+ loadSound(1, 0x7027FD64);
+ loadSound(2, 0x44043000);
+ loadSound(3, 0x44045000);
+}
+
+void SsScene2609Button::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ if (getGlobalVar(V_WATER_RUNNING)) {
+ setGlobalVar(V_WATER_RUNNING, 0);
+ sendMessage(_parentScene, 0x2001, 0);
+ } else {
+ setGlobalVar(V_WATER_RUNNING, 1);
+ sendMessage(_parentScene, 0x2002, 0);
+ }
+ }
+}
+
+uint32 SsScene2609Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0) {
+ sendMessage(_parentScene, 0x2000, 0);
+ if (getGlobalVar(V_WATER_RUNNING)) {
+ setVisible(false);
+ playSound(3);
+ playSound(1);
+ _countdown = 12;
+ } else {
+ setVisible(true);
+ playSound(2);
+ playSound(0);
+ _countdown = 96;
+ }
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene2609Water::AsScene2609Water(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1000) {
+
+ _x = 240;
+ _y = 420;
+ setDoDeltaX(1);
+ createSurface1(0x9C210C90, 1200);
+ setClipRect(260, 260, 400, 368);
+ _vm->_soundMan->addSound(0x08526C36, 0xDC2769B0);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene2609Water::handleMessage);
+ if (getGlobalVar(V_WATER_RUNNING))
+ sendMessage(this, 0x2002, 0);
+}
+
+AsScene2609Water::~AsScene2609Water() {
+ _vm->_soundMan->deleteSoundGroup(0x08526C36);
+}
+
+uint32 AsScene2609Water::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2001:
+ stopAnimation();
+ setVisible(false);
+ _vm->_soundMan->stopSound(0xDC2769B0);
+ break;
+ case 0x2002:
+ startAnimation(0x9C210C90, 0, -1);
+ setVisible(true);
+ _vm->_soundMan->playSoundLooping(0xDC2769B0);
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2600_sprites.h b/engines/neverhood/modules/module2600_sprites.h
new file mode 100644
index 0000000000..c36e72cae8
--- /dev/null
+++ b/engines/neverhood/modules/module2600_sprites.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2600_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2600_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module2600
+
+class SsScene2609Button : public StaticSprite {
+public:
+ SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2609Water : public AnimatedSprite {
+public:
+ AsScene2609Water(NeverhoodEngine *vm);
+ virtual ~AsScene2609Water();
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2600_SPRITES_H */
diff --git a/engines/neverhood/modules/module2700.cpp b/engines/neverhood/modules/module2700.cpp
index 7aea82f6b1..1b78615fdb 100644
--- a/engines/neverhood/modules/module2700.cpp
+++ b/engines/neverhood/modules/module2700.cpp
@@ -20,9 +20,10 @@
*
*/
-#include "neverhood/modules/module2700.h"
#include "neverhood/gamemodule.h"
-#include "neverhood/modules/module1000.h"
+#include "neverhood/modules/module1600_sprites.h"
+#include "neverhood/modules/module2700.h"
+#include "neverhood/modules/module2700_sprites.h"
namespace Neverhood {
@@ -536,83 +537,6 @@ void Module2700::createScene2704(int which, uint32 trackInfoId, int16 value, con
_childObject = new Scene2704(_vm, this, which, trackInfoId, value, staticSprites, clipRect);
}
-static const NPoint kCarShadowOffsets[] = {
- {-63, 3}, {-48, 40}, {-33, 58},
- { 0, 65}, { 40, 53}, { 56, 27},
- { 63, 0}, {-30, 26}, { 0, 30},
- { 26, 25}
-};
-
-SsCommonTrackShadowBackground::SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash)
- : StaticSprite(vm, 0) {
-
- loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 0);
-}
-
-AsCommonCarShadow::AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index)
- : AnimatedSprite(vm, 1100), _asCar(asCar), _index(index), _animFileHash(0) {
-
- SetUpdateHandler(&AsCommonCarShadow::update);
- createShadowSurface(shadowSurface, 211, 147, 100);
- updateShadow();
-}
-
-void AsCommonCarShadow::update() {
- updateShadow();
- AnimatedSprite::update();
-}
-
-void AsCommonCarShadow::updateShadow() {
- if (_asCar->getFrameIndex() != _currFrameIndex || _asCar->getCurrAnimFileHash() != _animFileHash) {
- uint32 fileHash = _asCar->getCurrAnimFileHash();
- if (fileHash == 0x35698F78 || fileHash == 0x192ADD30 || fileHash == 0x9C220DA4 ||
- fileHash == 0x9966B138 || fileHash == 0xB579A77C || fileHash == 0xA86A9538 ||
- fileHash == 0xD4220027 || fileHash == 0xD00A1364 || fileHash == 0xD4AA03A4 ||
- fileHash == 0xF46A0324) {
- startAnimation(fileHash, _asCar->getFrameIndex(), -1);
- _newStickFrameIndex = _asCar->getFrameIndex();
- }
- _animFileHash = fileHash;
- }
- _x = _asCar->getX() + kCarShadowOffsets[_index].x;
- _y = _asCar->getY() + kCarShadowOffsets[_index].y;
- if (!_asCar->getVisible()) {
- startAnimation(0x1209E09F, 0, -1);
- _newStickFrameIndex = 0;
- }
- setDoDeltaX(_asCar->isDoDeltaX() ? 1 : 0);
-}
-
-AsCommonCarConnectorShadow::AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index)
- : AnimatedSprite(vm, 1100), _asCar(asCar), _index(index) {
-
- SetUpdateHandler(&AsCommonCarConnectorShadow::update);
- createShadowSurface1(shadowSurface, 0x60281C10, 150);
- startAnimation(0x60281C10, -1, -1);
- _newStickFrameIndex = STICK_LAST_FRAME;
-}
-
-void AsCommonCarConnectorShadow::update() {
- _x = _asCar->getX() + kCarShadowOffsets[_index].x;
- _y = _asCar->getY() + kCarShadowOffsets[_index].y;
- AnimatedSprite::update();
-}
-
-AsCommonCarTrackShadow::AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex)
- : AnimatedSprite(vm, 1100), _asCar(asCar) {
-
- SetUpdateHandler(&AsCommonCarTrackShadow::update);
- createShadowSurface1(shadowSurface, 0x0759129C, 100);
- startAnimation(0x0759129C, frameIndex, -1);
- _newStickFrameIndex = frameIndex;
-}
-
-void AsCommonCarTrackShadow::update() {
- _x = _asCar->getX();
- _y = _asCar->getY();
- AnimatedSprite::update();
-}
-
Scene2701::Scene2701(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
diff --git a/engines/neverhood/modules/module2700.h b/engines/neverhood/modules/module2700.h
index 158bb609e9..97b4f1cbea 100644
--- a/engines/neverhood/modules/module2700.h
+++ b/engines/neverhood/modules/module2700.h
@@ -26,7 +26,7 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/modules/module1600.h"
+#include "neverhood/modules/module1600_sprites.h" // for Tracks
namespace Neverhood {
@@ -49,38 +49,7 @@ protected:
void createScene2704(int which, uint32 trackInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
};
-class SsCommonTrackShadowBackground : public StaticSprite {
-public:
- SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash);
-};
-
-class AsCommonCarShadow : public AnimatedSprite {
-public:
- AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index);
-protected:
- uint _index;
- AnimatedSprite *_asCar;
- uint32 _animFileHash;
- void update();
- void updateShadow();
-};
-
-class AsCommonCarConnectorShadow : public AnimatedSprite {
-public:
- AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index);
-protected:
- uint _index;
- Sprite *_asCar;
- void update();
-};
-
-class AsCommonCarTrackShadow : public AnimatedSprite {
-public:
- AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex);
-protected:
- Sprite *_asCar;
- void update();
-};
+class AsCommonCar;
class Scene2701 : public Scene {
public:
diff --git a/engines/neverhood/modules/module2700_sprites.cpp b/engines/neverhood/modules/module2700_sprites.cpp
new file mode 100644
index 0000000000..8dd2fa3461
--- /dev/null
+++ b/engines/neverhood/modules/module2700_sprites.cpp
@@ -0,0 +1,178 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2700_sprites.h"
+
+namespace Neverhood {
+
+static const NRect kScene2710ClipRect = { 0, 0, 626, 480 };
+
+static const uint32 kScene2710StaticSprites[] = {
+ 0x0D2016C0,
+ 0
+};
+
+static const NRect kScene2711ClipRect = { 0, 0, 521, 480 };
+
+static const uint32 kScene2711FileHashes1[] = {
+ 0,
+ 0x100801A1,
+ 0x201081A0,
+ 0x006800A4,
+ 0x40390120,
+ 0x000001B1,
+ 0x001000A1,
+ 0
+};
+
+static const uint32 kScene2711FileHashes2[] = {
+ 0,
+ 0x40403308,
+ 0x71403168,
+ 0x80423928,
+ 0x224131A8,
+ 0x50401328,
+ 0x70423328,
+ 0
+};
+
+static const uint32 kScene2711FileHashes3[] = {
+ 0,
+ 0x1088A021,
+ 0x108120E5,
+ 0x18A02321,
+ 0x148221A9,
+ 0x10082061,
+ 0x188820E1,
+ 0
+};
+
+static const NRect kScene2724ClipRect = { 0, 141, 640, 480 };
+
+static const uint32 kScene2724StaticSprites[] = {
+ 0xC20D00A5,
+ 0
+};
+
+static const NRect kScene2725ClipRect = { 0, 0, 640, 413 };
+
+static const uint32 kScene2725StaticSprites[] = {
+ 0xC20E00A5,
+ 0
+};
+
+static const NPoint kCarShadowOffsets[] = {
+ {-63, 3}, {-48, 40}, {-33, 58},
+ { 0, 65}, { 40, 53}, { 56, 27},
+ { 63, 0}, {-30, 26}, { 0, 30},
+ { 26, 25}
+};
+
+SsCommonTrackShadowBackground::SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash)
+ : StaticSprite(vm, 0) {
+
+ loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 0);
+}
+
+AsCommonCarShadow::AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index)
+ : AnimatedSprite(vm, 1100), _asCar(asCar), _index(index), _animFileHash(0) {
+
+ SetUpdateHandler(&AsCommonCarShadow::update);
+ createShadowSurface(shadowSurface, 211, 147, 100);
+ updateShadow();
+}
+
+void AsCommonCarShadow::update() {
+ updateShadow();
+ AnimatedSprite::update();
+}
+
+void AsCommonCarShadow::updateShadow() {
+ if (_asCar->getFrameIndex() != _currFrameIndex || _asCar->getCurrAnimFileHash() != _animFileHash) {
+ uint32 fileHash = _asCar->getCurrAnimFileHash();
+ if (fileHash == 0x35698F78 || fileHash == 0x192ADD30 || fileHash == 0x9C220DA4 ||
+ fileHash == 0x9966B138 || fileHash == 0xB579A77C || fileHash == 0xA86A9538 ||
+ fileHash == 0xD4220027 || fileHash == 0xD00A1364 || fileHash == 0xD4AA03A4 ||
+ fileHash == 0xF46A0324) {
+ startAnimation(fileHash, _asCar->getFrameIndex(), -1);
+ _newStickFrameIndex = _asCar->getFrameIndex();
+ }
+ _animFileHash = fileHash;
+ }
+ _x = _asCar->getX() + kCarShadowOffsets[_index].x;
+ _y = _asCar->getY() + kCarShadowOffsets[_index].y;
+ if (!_asCar->getVisible()) {
+ startAnimation(0x1209E09F, 0, -1);
+ _newStickFrameIndex = 0;
+ }
+ setDoDeltaX(_asCar->isDoDeltaX() ? 1 : 0);
+}
+
+AsCommonCarConnectorShadow::AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index)
+ : AnimatedSprite(vm, 1100), _asCar(asCar), _index(index) {
+
+ SetUpdateHandler(&AsCommonCarConnectorShadow::update);
+ createShadowSurface1(shadowSurface, 0x60281C10, 150);
+ startAnimation(0x60281C10, -1, -1);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+}
+
+void AsCommonCarConnectorShadow::update() {
+ _x = _asCar->getX() + kCarShadowOffsets[_index].x;
+ _y = _asCar->getY() + kCarShadowOffsets[_index].y;
+ AnimatedSprite::update();
+}
+
+AsCommonCarTrackShadow::AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex)
+ : AnimatedSprite(vm, 1100), _asCar(asCar) {
+
+ SetUpdateHandler(&AsCommonCarTrackShadow::update);
+ createShadowSurface1(shadowSurface, 0x0759129C, 100);
+ startAnimation(0x0759129C, frameIndex, -1);
+ _newStickFrameIndex = frameIndex;
+}
+
+void AsCommonCarTrackShadow::update() {
+ _x = _asCar->getX();
+ _y = _asCar->getY();
+ AnimatedSprite::update();
+}
+
+KmScene2732::KmScene2732(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2732::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4804:
+ GotoState(&Klaymen::stPeekInside);
+ break;
+ case 0x483C:
+ GotoState(&Klaymen::stPeekInsideReturn);
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2700_sprites.h b/engines/neverhood/modules/module2700_sprites.h
new file mode 100644
index 0000000000..394ba896a1
--- /dev/null
+++ b/engines/neverhood/modules/module2700_sprites.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2700_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2700_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class SsCommonTrackShadowBackground : public StaticSprite {
+public:
+ SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash);
+};
+
+class AsCommonCarShadow : public AnimatedSprite {
+public:
+ AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index);
+protected:
+ uint _index;
+ AnimatedSprite *_asCar;
+ uint32 _animFileHash;
+ void update();
+ void updateShadow();
+};
+
+class AsCommonCarConnectorShadow : public AnimatedSprite {
+public:
+ AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index);
+protected:
+ uint _index;
+ Sprite *_asCar;
+ void update();
+};
+
+class AsCommonCarTrackShadow : public AnimatedSprite {
+public:
+ AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex);
+protected:
+ Sprite *_asCar;
+ void update();
+};
+
+class KmScene2732 : public Klaymen {
+public:
+ KmScene2732(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2700_SPRITES_H */
diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp
index 3a33598090..0578a5df2e 100644
--- a/engines/neverhood/modules/module2800.cpp
+++ b/engines/neverhood/modules/module2800.cpp
@@ -20,14 +20,15 @@
*
*/
-#include "neverhood/modules/module2800.h"
+#include "neverhood/diskplayerscene.h"
#include "neverhood/gamemodule.h"
-#include "neverhood/modules/module1000.h"
-#include "neverhood/modules/module1200.h"
-#include "neverhood/modules/module1700.h"
-#include "neverhood/modules/module2200.h"
+#include "neverhood/scene.h"
+#include "neverhood/modules/module1000_sprites.h"
+#include "neverhood/modules/module1200_sprites.h"
+#include "neverhood/modules/module1700_sprites.h"
+#include "neverhood/modules/module2200_sprites.h"
+#include "neverhood/modules/module2800.h"
#include "neverhood/modules/module2800_sprites.h"
-#include "neverhood/diskplayerscene.h"
namespace Neverhood {
diff --git a/engines/neverhood/modules/module2800_sprites.cpp b/engines/neverhood/modules/module2800_sprites.cpp
index f7949b97c8..a600c55dd3 100644
--- a/engines/neverhood/modules/module2800_sprites.cpp
+++ b/engines/neverhood/modules/module2800_sprites.cpp
@@ -22,12 +22,6 @@
#include "neverhood/modules/module2800.h"
#include "neverhood/modules/module2800_sprites.h"
-#include "neverhood/gamemodule.h"
-#include "neverhood/modules/module1000.h"
-#include "neverhood/modules/module1200.h"
-#include "neverhood/modules/module1700.h"
-#include "neverhood/modules/module2200.h"
-#include "neverhood/diskplayerscene.h"
namespace Neverhood {
@@ -1017,4 +1011,616 @@ uint32 AsScene2812TrapDoor::handleMessage(int messageNum, const MessageParam &pa
return messageResult;
}
+KmScene2801::KmScene2801(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2801::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4812:
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x482E:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWalkToFrontNoStep);
+ else
+ GotoState(&Klaymen::stWalkToFront);
+ break;
+ case 0x482F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnToFront);
+ else
+ GotoState(&Klaymen::stTurnToBack);
+ break;
+ case 0x4837:
+ stopWalking();
+ break;
+ }
+ return 0;
+}
+
+KmScene2803::KmScene2803(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount)
+ : Klaymen(vm, parentScene, x, y) {
+
+ _surface->setClipRects(clipRects, clipRectsCount);
+ _dataResource.load(0x00900849);
+}
+
+uint32 KmScene2803::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4803:
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stJumpToGrab);
+ break;
+ case 0x4804:
+ if (param.asInteger() == 3)
+ GotoState(&Klaymen::stFinishGrow);
+ break;
+ case 0x480D:
+ GotoState(&Klaymen::stPullCord);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x4818:
+ startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else
+ GotoState(&Klaymen::stWonderAboutHalf);
+ break;
+ case 0x482E:
+ GotoState(&Klaymen::stWalkToFront);
+ break;
+ case 0x482F:
+ GotoState(&Klaymen::stTurnToBack);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4838:
+ GotoState(&Klaymen::stJumpToGrabRelease);
+ break;
+ }
+ return 0;
+}
+
+KmScene2803Small::KmScene2803Small(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ _dataResource.load(0x81120132);
+}
+
+uint32 KmScene2803Small::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToXSmall(param.asPoint().x);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stStandIdleSmall);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x4818:
+ startWalkToXSmall(_dataResource.getPoint(param.asInteger()).x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfterSmall);
+ else if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalfSmall);
+ else
+ GotoState(&Klaymen::stWonderAboutSmall);
+ break;
+ case 0x482E:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWalkToFrontNoStepSmall);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stWalkToFront2Small);
+ else
+ GotoState(&Klaymen::stWalkToFrontSmall);
+ break;
+ case 0x482F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnToBackHalfSmall);
+ else if (param.asInteger() == 2)
+ GotoState(&Klaymen::stTurnToBackWalkSmall);
+ else
+ GotoState(&Klaymen::stTurnToBackSmall);
+ break;
+ case 0x4830:
+ GotoState(&KmScene2803Small::stShrink);
+ break;
+ }
+ return 0;
+}
+
+uint32 KmScene2803Small::hmShrink(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = hmLowLevelAnimation(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x80C110B5)
+ sendMessage(_parentScene, 0x482A, 0);
+ else if (param.asInteger() == 0x33288344)
+ playSound(2, 0x10688664);
+ break;
+ }
+ return messageResult;
+}
+
+void KmScene2803Small::stShrink() {
+ _busyStatus = 0;
+ _acceptInput = false;
+ playSound(0, 0x4C69EA53);
+ startAnimation(0x1AE88904, 0, -1);
+ SetUpdateHandler(&Klaymen::update);
+ SetMessageHandler(&KmScene2803Small::hmShrink);
+ SetSpriteUpdate(&AnimatedSprite::updateDeltaXY);
+}
+
+KmScene2805::KmScene2805(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2805::xHandleMessage(int messageNum, const MessageParam &param) {
+ uint32 messageResult = 0;
+ switch (messageNum) {
+ case 0x2000:
+ _isSittingInTeleporter = param.asInteger() != 0;
+ messageResult = 1;
+ break;
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stSitIdleTeleporter);
+ else
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481D:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stTurnToUseInTeleporter);
+ break;
+ case 0x481E:
+ if (_isSittingInTeleporter)
+ GotoState(&Klaymen::stReturnFromUseInTeleporter);
+ break;
+ case 0x4834:
+ GotoState(&Klaymen::stStepOver);
+ break;
+ case 0x4835:
+ sendMessage(_parentScene, 0x2000, 1);
+ _isSittingInTeleporter = true;
+ GotoState(&Klaymen::stSitInTeleporter);
+ break;
+ case 0x4836:
+ sendMessage(_parentScene, 0x2000, 0);
+ _isSittingInTeleporter = false;
+ GotoState(&Klaymen::stGetUpFromTeleporter);
+ break;
+ case 0x483D:
+ teleporterAppear(0xDE284B74);
+ break;
+ case 0x483E:
+ teleporterDisappear(0xD82A4094);
+ break;
+ }
+ return messageResult;
+}
+
+KmScene2806::KmScene2806(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y,
+ bool needsLargeSurface, NRect *clipRects, uint clipRectsCount)
+ : Klaymen(vm, parentScene, x, y) {
+
+ if (needsLargeSurface) {
+ NDimensions dimensions = _animResource.loadSpriteDimensions(0x2838C010);
+ delete _surface;
+ createSurface(1000, dimensions.width, dimensions.height);
+ loadSound(3, 0x58E0C341);
+ loadSound(4, 0x40A00342);
+ loadSound(5, 0xD0A1C348);
+ loadSound(6, 0x166FC6E0);
+ loadSound(7, 0x00018040);
+ }
+
+ _dataResource.load(0x98182003);
+ _surface->setClipRects(clipRects, clipRectsCount);
+}
+
+uint32 KmScene2806::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ startWalkToX(440, true);
+ break;
+ case 0x480D:
+ GotoState(&Klaymen::stPullCord);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x4818:
+ startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
+ break;
+ case 0x4831:
+ GotoState(&Klaymen::stGrow);
+ break;
+ case 0x4832:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stDrinkPotion);
+ else
+ GotoState(&Klaymen::stUseTube);
+ break;
+ }
+ return 0;
+}
+
+KmScene2809::KmScene2809(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y,
+ bool needsLargeSurface, NRect *clipRects, uint clipRectsCount)
+ : Klaymen(vm, parentScene, x, y) {
+
+ if (needsLargeSurface) {
+ NDimensions dimensions = _animResource.loadSpriteDimensions(0x2838C010);
+ delete _surface;
+ createSurface(1000, dimensions.width, dimensions.height);
+ loadSound(3, 0x58E0C341);
+ loadSound(4, 0x40A00342);
+ loadSound(5, 0xD0A1C348);
+ loadSound(6, 0x166FC6E0);
+ loadSound(7, 0x00018040);
+ }
+
+ _dataResource.load(0x1830009A);
+ _surface->setClipRects(clipRects, clipRectsCount);
+}
+
+uint32 KmScene2809::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4804:
+ startWalkToX(226, true);
+ break;
+ case 0x480D:
+ GotoState(&Klaymen::stPullCord);
+ break;
+ case 0x4816:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stPressButtonSide);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x4818:
+ startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
+ break;
+ case 0x4831:
+ GotoState(&Klaymen::stGrow);
+ break;
+ case 0x4832:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stDrinkPotion);
+ else
+ GotoState(&Klaymen::stUseTube);
+ break;
+ }
+ return 0;
+}
+
+KmScene2810Small::KmScene2810Small(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2810Small::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToXSmall(param.asPoint().x);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stStandIdleSmall);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x4818:
+ startWalkToXSmall(_dataResource.getPoint(param.asInteger()).x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfterSmall);
+ else if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalfSmall);
+ else
+ GotoState(&Klaymen::stWonderAboutSmall);
+ break;
+ case 0x482E:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWalkToFrontNoStepSmall);
+ else
+ GotoState(&Klaymen::stWalkToFrontSmall);
+ break;
+ case 0x482F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnToBackHalfSmall);
+ else
+ GotoState(&Klaymen::stTurnToBackSmall);
+ break;
+ case 0x4837:
+ stopWalking();
+ break;
+ }
+ return 0;
+}
+
+KmScene2810::KmScene2810(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, uint clipRectsCount)
+ : Klaymen(vm, parentScene, x, y) {
+
+ _surface->setClipRects(clipRects, clipRectsCount);
+}
+
+uint32 KmScene2810::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4803:
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stJumpToGrab);
+ break;
+ case 0x4804:
+ if (param.asInteger() == 3)
+ GotoState(&Klaymen::stFinishGrow);
+ break;
+ case 0x4812:
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x4818:
+ startWalkToX(_dataResource.getPoint(param.asInteger()).x, false);
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481F:
+ if (param.asInteger() == 0)
+ GotoState(&Klaymen::stWonderAboutHalf);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWonderAboutAfter);
+ else if (param.asInteger() == 3)
+ GotoState(&Klaymen::stTurnToUseHalf);
+ else if (param.asInteger() == 4)
+ GotoState(&Klaymen::stTurnAwayFromUse);
+ else if (param.asInteger() == 5)
+ GotoState(&Klaymen::stTurnToUseExt);
+ else
+ GotoState(&Klaymen::stWonderAbout);
+ break;
+ case 0x4820:
+ sendMessage(_parentScene, 0x2000, 0);
+ GotoState(&Klaymen::stContinueClimbLadderUp);
+ break;
+ case 0x4821:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderDown);
+ break;
+ case 0x4822:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderUp);
+ break;
+ case 0x4823:
+ sendMessage(_parentScene, 0x2001, 0);
+ GotoState(&Klaymen::stClimbLadderHalf);
+ break;
+ case 0x4824:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = _dataResource.getPoint(param.asInteger()).y;
+ GotoState(&Klaymen::stStartClimbLadderDown);
+ break;
+ case 0x4825:
+ sendMessage(_parentScene, 0x2000, 0);
+ _destY = _dataResource.getPoint(param.asInteger()).y;
+ GotoState(&Klaymen::stStartClimbLadderUp);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x4837:
+ stopWalking();
+ break;
+ }
+ return 0;
+}
+
+KmScene2812::KmScene2812(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : Klaymen(vm, parentScene, x, y) {
+
+ // Empty
+}
+
+uint32 KmScene2812::xHandleMessage(int messageNum, const MessageParam &param) {
+ switch (messageNum) {
+ case 0x4001:
+ case 0x4800:
+ startWalkToX(param.asPoint().x, false);
+ break;
+ case 0x4004:
+ GotoState(&Klaymen::stTryStandIdle);
+ break;
+ case 0x4805:
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stJumpToGrabFall);
+ break;
+ case 0x4812:
+ if (param.asInteger() == 2)
+ GotoState(&Klaymen::stPickUpNeedle);
+ else if (param.asInteger() == 1)
+ GotoState(&Klaymen::stPickUpTube);
+ else
+ GotoState(&Klaymen::stPickUpGeneric);
+ break;
+ case 0x4817:
+ setDoDeltaX(param.asInteger());
+ gotoNextStateExt();
+ break;
+ case 0x481A:
+ GotoState(&Klaymen::stInsertDisk);
+ break;
+ case 0x481B:
+ if (param.asPoint().y != 0)
+ startWalkToXDistance(param.asPoint().y, param.asPoint().x);
+ else
+ startWalkToAttachedSpriteXDistance(param.asPoint().x);
+ break;
+ case 0x481D:
+ GotoState(&Klaymen::stTurnToUse);
+ break;
+ case 0x481E:
+ GotoState(&Klaymen::stReturnFromUse);
+ break;
+ case 0x4820:
+ sendMessage(_parentScene, 0x2001, 0);
+ GotoState(&Klaymen::stContinueClimbLadderUp);
+ break;
+ case 0x4821:
+ sendMessage(_parentScene, 0x2001, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderDown);
+ break;
+ case 0x4822:
+ sendMessage(_parentScene, 0x2001, 0);
+ _destY = param.asInteger();
+ GotoState(&Klaymen::stStartClimbLadderUp);
+ break;
+ case 0x4823:
+ sendMessage(_parentScene, 0x2002, 0);
+ GotoState(&Klaymen::stClimbLadderHalf);
+ break;
+ case 0x482D:
+ setDoDeltaX(_x > (int16)param.asInteger() ? 1 : 0);
+ gotoNextStateExt();
+ break;
+ case 0x482E:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stWalkToFrontNoStep);
+ else
+ GotoState(&Klaymen::stWalkToFront);
+ break;
+ case 0x482F:
+ if (param.asInteger() == 1)
+ GotoState(&Klaymen::stTurnToFront);
+ else
+ GotoState(&Klaymen::stTurnToBack);
+ break;
+ case 0x483F:
+ startSpecialWalkRight(param.asInteger());
+ break;
+ case 0x4840:
+ startSpecialWalkLeft(param.asInteger());
+ break;
+ }
+ return 0;
+}
+
} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2800_sprites.h b/engines/neverhood/modules/module2800_sprites.h
index 39ca88ef73..91f26d7849 100644
--- a/engines/neverhood/modules/module2800_sprites.h
+++ b/engines/neverhood/modules/module2800_sprites.h
@@ -263,6 +263,75 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
+class KmScene2801 : public Klaymen {
+public:
+ KmScene2801(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2803 : public Klaymen {
+public:
+ KmScene2803(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRect *clipRects, int clipRectsCount);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2803Small : public Klaymen {
+public:
+ KmScene2803Small(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ void stShrink();
+ uint32 hmShrink(int messageNum, const MessageParam &param, Entity *sender);
+
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2805 : public Klaymen {
+public:
+ KmScene2805(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2806 : public Klaymen {
+public:
+ KmScene2806(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y,
+ bool needsLargeSurface, NRect *clipRects, uint clipRectsCount);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2809 : public Klaymen {
+public:
+ KmScene2809(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y,
+ bool needsLargeSurface, NRect *clipRects, uint clipRectsCount);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2810Small : public Klaymen {
+public:
+ KmScene2810Small(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2810 : public Klaymen {
+public:
+ KmScene2810(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y,
+ NRect *clipRects, uint clipRectsCount);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
+class KmScene2812 : public Klaymen {
+public:
+ KmScene2812(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
+protected:
+ uint32 xHandleMessage(int messageNum, const MessageParam &param);
+};
+
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE2800_SPRITES_H */
diff --git a/engines/neverhood/modules/module2900.cpp b/engines/neverhood/modules/module2900.cpp
index 9e51001a2e..bb0b69f35d 100644
--- a/engines/neverhood/modules/module2900.cpp
+++ b/engines/neverhood/modules/module2900.cpp
@@ -21,7 +21,7 @@
*/
#include "neverhood/modules/module2900.h"
-#include "neverhood/gamemodule.h"
+#include "neverhood/modules/module2900_sprites.h"
#include "neverhood/modules/module1100.h"
#include "neverhood/modules/module1300.h"
#include "neverhood/modules/module1700.h"
@@ -141,211 +141,6 @@ static const uint32 kScene2901FileHashes2[] = {
0x08030029
};
-static const uint32 kSsScene2901LocationButtonFileHashes[] = {
- 0x2311326A,
- 0x212323AC,
- 0x10098138,
- 0x25213167,
- 0x1119A363,
- 0x94452612,
- 0x39464212,
- 0x01860450,
- 0x53002104,
- 0x58E68412,
- 0x18600300,
- 0xB650A890,
- 0x2452A7C4,
- 0xA0232748,
- 0x08862B02,
- 0x2491E648,
- 0x0010EB46,
- 0x214C8A11,
- 0x16A31921,
- 0x0AC33A00,
- 0x238028AA,
- 0x26737A21,
- 0x063039A8,
- 0x51286C60,
- 0x464006B4,
- 0x42242538,
- 0x20716010,
- 0x4A2000AE,
- 0x225124A6,
- 0x28E82E45,
- 0x58652C04,
- 0xC82210A4,
- 0x62A84060,
- 0xC0693CB4,
- 0x22212C64,
- 0x5034EA71
-};
-
-static const NPoint kSsScene2901LocationButtonPoints[] = {
- {525, 120}, {576, 149}, {587, 205},
- {538, 232}, {484, 205}, {479, 153}
-};
-
-static const uint32 kSsScene2901LocationButtonLightFileHashes1[] = {
- 0x03136246,
- 0x2106216E,
- 0x4025A13A,
- 0x21816927,
- 0x110B2202,
- 0xCC0522B2,
- 0x3CC24258,
- 0x59C600F0,
- 0x534A2480,
- 0x50E61019,
- 0x34400150,
- 0x225BA090,
- 0xB059AFC4,
- 0xE093A741,
- 0x0086BF09,
- 0x3281E760,
- 0xA048AB42,
- 0x20649C01,
- 0x14611904,
- 0x26E33850,
- 0x23A52A68,
- 0xA2733024,
- 0x10203880,
- 0x1B2DE860,
- 0x0644A6EC,
- 0x426E20BC,
- 0x80292014,
- 0x4360B02E,
- 0x22742664,
- 0x98682705,
- 0x0925B82C,
- 0x5C2918A4,
- 0xD2284920,
- 0x41083CA6,
- 0x6824A864,
- 0x50266B10
-};
-
-static const uint32 kSsScene2901LocationButtonLightFileHashes2[] = {
- 0x43C46D4C,
- 0x43C4AD4C,
- 0x43C52D4C,
- 0x43C62D4C,
- 0x43C02D4C,
- 0x43CC2D4C
-};
-
-static const uint32 kSsScene2901BrokenButtonFileHashes[] = {
- 0x3081BD3A,
- 0xD3443003,
- 0x0786A320,
- 0xE3A22029,
- 0x61611814,
- 0x425848E2
-};
-
-static const uint32 kSsScene2901BigButtonFileHashes[] = {
- 0x010D7748,
- 0x9D02019A,
- 0x351A2F43,
- 0x448138E5,
- 0x02788CF0,
- 0x71718024
-};
-
-SsScene2901LocationButton::SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index)
- : StaticSprite(vm, 900), _parentScene(parentScene), _index(index), _countdown1(0) {
-
- const NPoint &pt = kSsScene2901LocationButtonPoints[_index];
-
- loadSprite(kSsScene2901LocationButtonFileHashes[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 800);
- _collisionBounds.set(pt.x - 25, pt.y - 25, pt.x + 25, pt.y + 25);
- setVisible(false);
- loadSound(0, 0x440430C0);
- SetUpdateHandler(&SsScene2901LocationButton::update);
- SetMessageHandler(&SsScene2901LocationButton::handleMessage);
-}
-
-void SsScene2901LocationButton::update() {
- updatePosition();
- if (_countdown1 != 0 && (--_countdown1) == 0) {
- setVisible(false);
- }
-}
-
-uint32 SsScene2901LocationButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown1 == 0) {
- playSound(0);
- setVisible(true);
- _countdown1 = 4;
- sendMessage(_parentScene, 0x2001, _index);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-SsScene2901LocationButtonLight::SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index)
- : StaticSprite(vm, 900), _index(index) {
-
- loadSprite(kSsScene2901LocationButtonLightFileHashes1[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 900);
- setVisible(false);
- loadSound(0, kSsScene2901LocationButtonLightFileHashes2[_index]);
-}
-
-void SsScene2901LocationButtonLight::show() {
- playSound(0);
- setVisible(true);
- updatePosition();
-}
-
-void SsScene2901LocationButtonLight::hide() {
- setVisible(false);
- updatePosition();
-}
-
-SsScene2901BrokenButton::SsScene2901BrokenButton(NeverhoodEngine *vm, int which)
- : StaticSprite(vm, 900) {
-
- loadSprite(kSsScene2901BrokenButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 900);
-}
-
-SsScene2901BigButton::SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which)
- : StaticSprite(vm, 900), _parentScene(parentScene), _which(which), _countdown1(0) {
-
- loadSprite(kSsScene2901BigButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 400);
- _collisionBounds.set(62, 94, 322, 350);
- setVisible(false);
- loadSound(0, 0xF3D420C8);
- SetUpdateHandler(&SsScene2901BigButton::update);
- SetMessageHandler(&SsScene2901BigButton::handleMessage);
-}
-
-void SsScene2901BigButton::update() {
- updatePosition();
- if (_countdown1 != 0 && (--_countdown1) == 0) {
- setVisible(false);
- sendMessage(_parentScene, 0x2000, 0);
- }
-}
-
-uint32 SsScene2901BigButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown1 == 0) {
- playSound(0);
- setVisible(true);
- _countdown1 = 4;
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
Scene2901::Scene2901(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _currLocationButtonNum(which), _selectedButtonNum(which),
_currWhirlButtonNum(0), _prevWhirlButtonNum(0), _countdown1(1), _skipCountdown(0), _blinkOn(0) {
diff --git a/engines/neverhood/modules/module2900.h b/engines/neverhood/modules/module2900.h
index 142f39a35c..5f6ed29a12 100644
--- a/engines/neverhood/modules/module2900.h
+++ b/engines/neverhood/modules/module2900.h
@@ -42,41 +42,7 @@ protected:
void updateMusic(bool halfVolume);
};
-class SsScene2901LocationButton : public StaticSprite {
-public:
- SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index);
-protected:
- Scene *_parentScene;
- uint _index;
- int _countdown1;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene2901LocationButtonLight : public StaticSprite {
-public:
- SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index);
- void show();
- void hide();
-protected:
- uint _index;
-};
-
-class SsScene2901BrokenButton : public StaticSprite {
-public:
- SsScene2901BrokenButton(NeverhoodEngine *vm, int which);
-};
-
-class SsScene2901BigButton : public StaticSprite {
-public:
- SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which);
-protected:
- Scene *_parentScene;
- int _which;
- int _countdown1;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
+class SsScene2901LocationButtonLight;
class Scene2901 : public Scene {
public:
diff --git a/engines/neverhood/modules/module2900_sprites.cpp b/engines/neverhood/modules/module2900_sprites.cpp
new file mode 100644
index 0000000000..59780b33a0
--- /dev/null
+++ b/engines/neverhood/modules/module2900_sprites.cpp
@@ -0,0 +1,232 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module2900_sprites.h"
+
+namespace Neverhood {
+
+static const uint32 kSsScene2901LocationButtonFileHashes[] = {
+ 0x2311326A,
+ 0x212323AC,
+ 0x10098138,
+ 0x25213167,
+ 0x1119A363,
+ 0x94452612,
+ 0x39464212,
+ 0x01860450,
+ 0x53002104,
+ 0x58E68412,
+ 0x18600300,
+ 0xB650A890,
+ 0x2452A7C4,
+ 0xA0232748,
+ 0x08862B02,
+ 0x2491E648,
+ 0x0010EB46,
+ 0x214C8A11,
+ 0x16A31921,
+ 0x0AC33A00,
+ 0x238028AA,
+ 0x26737A21,
+ 0x063039A8,
+ 0x51286C60,
+ 0x464006B4,
+ 0x42242538,
+ 0x20716010,
+ 0x4A2000AE,
+ 0x225124A6,
+ 0x28E82E45,
+ 0x58652C04,
+ 0xC82210A4,
+ 0x62A84060,
+ 0xC0693CB4,
+ 0x22212C64,
+ 0x5034EA71
+};
+
+static const NPoint kSsScene2901LocationButtonPoints[] = {
+ {525, 120}, {576, 149}, {587, 205},
+ {538, 232}, {484, 205}, {479, 153}
+};
+
+static const uint32 kSsScene2901LocationButtonLightFileHashes1[] = {
+ 0x03136246,
+ 0x2106216E,
+ 0x4025A13A,
+ 0x21816927,
+ 0x110B2202,
+ 0xCC0522B2,
+ 0x3CC24258,
+ 0x59C600F0,
+ 0x534A2480,
+ 0x50E61019,
+ 0x34400150,
+ 0x225BA090,
+ 0xB059AFC4,
+ 0xE093A741,
+ 0x0086BF09,
+ 0x3281E760,
+ 0xA048AB42,
+ 0x20649C01,
+ 0x14611904,
+ 0x26E33850,
+ 0x23A52A68,
+ 0xA2733024,
+ 0x10203880,
+ 0x1B2DE860,
+ 0x0644A6EC,
+ 0x426E20BC,
+ 0x80292014,
+ 0x4360B02E,
+ 0x22742664,
+ 0x98682705,
+ 0x0925B82C,
+ 0x5C2918A4,
+ 0xD2284920,
+ 0x41083CA6,
+ 0x6824A864,
+ 0x50266B10
+};
+
+static const uint32 kSsScene2901LocationButtonLightFileHashes2[] = {
+ 0x43C46D4C,
+ 0x43C4AD4C,
+ 0x43C52D4C,
+ 0x43C62D4C,
+ 0x43C02D4C,
+ 0x43CC2D4C
+};
+
+static const uint32 kSsScene2901BrokenButtonFileHashes[] = {
+ 0x3081BD3A,
+ 0xD3443003,
+ 0x0786A320,
+ 0xE3A22029,
+ 0x61611814,
+ 0x425848E2
+};
+
+static const uint32 kSsScene2901BigButtonFileHashes[] = {
+ 0x010D7748,
+ 0x9D02019A,
+ 0x351A2F43,
+ 0x448138E5,
+ 0x02788CF0,
+ 0x71718024
+};
+
+SsScene2901LocationButton::SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index)
+ : StaticSprite(vm, 900), _parentScene(parentScene), _index(index), _countdown1(0) {
+
+ const NPoint &pt = kSsScene2901LocationButtonPoints[_index];
+
+ loadSprite(kSsScene2901LocationButtonFileHashes[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 800);
+ _collisionBounds.set(pt.x - 25, pt.y - 25, pt.x + 25, pt.y + 25);
+ setVisible(false);
+ loadSound(0, 0x440430C0);
+ SetUpdateHandler(&SsScene2901LocationButton::update);
+ SetMessageHandler(&SsScene2901LocationButton::handleMessage);
+}
+
+void SsScene2901LocationButton::update() {
+ updatePosition();
+ if (_countdown1 != 0 && (--_countdown1) == 0) {
+ setVisible(false);
+ }
+}
+
+uint32 SsScene2901LocationButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown1 == 0) {
+ playSound(0);
+ setVisible(true);
+ _countdown1 = 4;
+ sendMessage(_parentScene, 0x2001, _index);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+SsScene2901LocationButtonLight::SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index)
+ : StaticSprite(vm, 900), _index(index) {
+
+ loadSprite(kSsScene2901LocationButtonLightFileHashes1[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 900);
+ setVisible(false);
+ loadSound(0, kSsScene2901LocationButtonLightFileHashes2[_index]);
+}
+
+void SsScene2901LocationButtonLight::show() {
+ playSound(0);
+ setVisible(true);
+ updatePosition();
+}
+
+void SsScene2901LocationButtonLight::hide() {
+ setVisible(false);
+ updatePosition();
+}
+
+SsScene2901BrokenButton::SsScene2901BrokenButton(NeverhoodEngine *vm, int which)
+ : StaticSprite(vm, 900) {
+
+ loadSprite(kSsScene2901BrokenButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 900);
+}
+
+SsScene2901BigButton::SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which)
+ : StaticSprite(vm, 900), _parentScene(parentScene), _which(which), _countdown1(0) {
+
+ loadSprite(kSsScene2901BigButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 400);
+ _collisionBounds.set(62, 94, 322, 350);
+ setVisible(false);
+ loadSound(0, 0xF3D420C8);
+ SetUpdateHandler(&SsScene2901BigButton::update);
+ SetMessageHandler(&SsScene2901BigButton::handleMessage);
+}
+
+void SsScene2901BigButton::update() {
+ updatePosition();
+ if (_countdown1 != 0 && (--_countdown1) == 0) {
+ setVisible(false);
+ sendMessage(_parentScene, 0x2000, 0);
+ }
+}
+
+uint32 SsScene2901BigButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown1 == 0) {
+ playSound(0);
+ setVisible(true);
+ _countdown1 = 4;
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module2900_sprites.h b/engines/neverhood/modules/module2900_sprites.h
new file mode 100644
index 0000000000..9f7df502e1
--- /dev/null
+++ b/engines/neverhood/modules/module2900_sprites.h
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2900_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2900_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module2900
+
+class SsScene2901LocationButton : public StaticSprite {
+public:
+ SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index);
+protected:
+ Scene *_parentScene;
+ uint _index;
+ int _countdown1;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2901LocationButtonLight : public StaticSprite {
+public:
+ SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index);
+ void show();
+ void hide();
+protected:
+ uint _index;
+};
+
+class SsScene2901BrokenButton : public StaticSprite {
+public:
+ SsScene2901BrokenButton(NeverhoodEngine *vm, int which);
+};
+
+class SsScene2901BigButton : public StaticSprite {
+public:
+ SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which);
+protected:
+ Scene *_parentScene;
+ int _which;
+ int _countdown1;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2900_SPRITES_H */
diff --git a/engines/neverhood/modules/module3000.cpp b/engines/neverhood/modules/module3000.cpp
index ab3c18d1f4..a12776611e 100644
--- a/engines/neverhood/modules/module3000.cpp
+++ b/engines/neverhood/modules/module3000.cpp
@@ -20,9 +20,10 @@
*
*/
-#include "neverhood/modules/module3000.h"
#include "neverhood/gamemodule.h"
#include "neverhood/navigationscene.h"
+#include "neverhood/modules/module3000.h"
+#include "neverhood/modules/module3000_sprites.h"
namespace Neverhood {
@@ -415,343 +416,6 @@ static const uint32 kScene3009CannonActionVideos[] = {
0x240A1101 // 14 Lower the cannon
};
-static const uint32 kSsScene3009SymbolEdgesFileHashes[] = {
- 0x618827A0,
- 0xB1A92322
-};
-
-static const uint32 kSsScene3009TargetLineFileHashes[] = {
- 0x4011018C,
- 0x15086623
-};
-
-static const NPoint kAsScene3009SymbolPoints[] = {
- {289, 338},
- {285, 375},
- {284, 419},
- {456, 372},
- {498, 372},
- {541, 372}
-};
-
-static const uint32 kAsScene3009SymbolFileHashes[] = {
- 0x24542582,
- 0x1CD61D96
-};
-
-static const uint32 kSsScene3009SymbolArrowFileHashes1[] = {
- 0x24016060,
- 0x21216221,
- 0x486160A0,
- 0x42216422,
- 0x90A16120,
- 0x84216824,
- 0x08017029,
- 0x08217029,
- 0x10014032,
- 0x10214032,
- 0x20012004,
- 0x20212004
-};
-
-static const uint32 kSsScene3009SymbolArrowFileHashes2[] = {
- 0x40092024,
- 0x01636002,
- 0x8071E028,
- 0x02A56064,
- 0x00806031,
- 0x052960A8,
- 0x0A116130,
- 0x0A316130,
- 0x14216200,
- 0x14016200,
- 0x28416460,
- 0x28616460
-};
-
-SsScene3009FireCannonButton::SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene)
- : StaticSprite(vm, 1400), _parentScene(parentScene), _isClicked(false) {
-
- loadSprite(0x120B24B0, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
- setVisible(false);
- SetUpdateHandler(&SsScene3009FireCannonButton::update);
- SetMessageHandler(&SsScene3009FireCannonButton::handleMessage);
- loadSound(0, 0x3901B44F);
-}
-
-void SsScene3009FireCannonButton::update() {
- updatePosition();
- if (_isClicked && !isSoundPlaying(0)) {
- sendMessage(_parentScene, 0x2000, 0);
- setVisible(false);
- }
-}
-
-uint32 SsScene3009FireCannonButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (!_isClicked && !_parentScene->isTurning()) {
- _isClicked = true;
- setVisible(true);
- playSound(0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-SsScene3009SymbolEdges::SsScene3009SymbolEdges(NeverhoodEngine *vm, int index)
- : StaticSprite(vm, 1400), _blinkCountdown(0) {
-
- loadSprite(kSsScene3009SymbolEdgesFileHashes[index], kSLFDefDrawOffset | kSLFDefPosition, 600);
- if (getGlobalVar(V_ROBOT_HIT))
- hide();
- else
- startBlinking();
- SetUpdateHandler(&SsScene3009SymbolEdges::update);
-}
-
-void SsScene3009SymbolEdges::update() {
- if (_blinkCountdown != 0 && (--_blinkCountdown == 0)) {
- if (_blinkToggle) {
- setVisible(true);
- } else {
- setVisible(false);
- }
- updatePosition();
- _blinkCountdown = 3;
- _blinkToggle = !_blinkToggle;
- }
-}
-
-void SsScene3009SymbolEdges::show() {
- setVisible(true);
- updatePosition();
- _blinkCountdown = 0;
-}
-
-void SsScene3009SymbolEdges::hide() {
- setVisible(false);
- updatePosition();
- _blinkCountdown = 0;
-}
-
-void SsScene3009SymbolEdges::startBlinking() {
- setVisible(true);
- updatePosition();
- _blinkCountdown = 3;
- _blinkToggle = true;
-}
-
-SsScene3009TargetLine::SsScene3009TargetLine(NeverhoodEngine *vm, int index)
- : StaticSprite(vm, 1400) {
-
- loadSprite(kSsScene3009TargetLineFileHashes[index], kSLFDefDrawOffset | kSLFDefPosition, 600);
- setVisible(false);
-}
-
-void SsScene3009TargetLine::show() {
- setVisible(true);
- updatePosition();
-}
-
-SsScene3009SymbolArrow::SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index)
- : StaticSprite(vm, 1400), _asSymbol(asSymbol), _index(index), _enabled(true), _countdown(0) {
-
- _incrDecr = _index % 2;
-
- createSurface(1200, 33, 31);
- loadSprite(kSsScene3009SymbolArrowFileHashes2[_index], kSLFDefPosition);
- _drawOffset.set(0, 0, 33, 31);
- _collisionBoundsOffset = _drawOffset;
- updateBounds();
- _needRefresh = true;
-
- SetUpdateHandler(&SsScene3009SymbolArrow::update);
- SetMessageHandler(&SsScene3009SymbolArrow::handleMessage);
- loadSound(0, 0x2C852206);
-}
-
-void SsScene3009SymbolArrow::hide() {
- _enabled = false;
- setVisible(false);
-}
-
-void SsScene3009SymbolArrow::update() {
- updatePosition();
- if (_countdown != 0 && (--_countdown == 0)) {
- loadSprite(kSsScene3009SymbolArrowFileHashes2[_index], kSLFDefDrawOffset);
- }
-}
-
-uint32 SsScene3009SymbolArrow::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_enabled && _countdown == 0) {
- _countdown = 2;
- loadSprite(kSsScene3009SymbolArrowFileHashes1[_index], kSLFDefDrawOffset);
- playSound(0);
- sendMessage(_asSymbol, 0x2005, _incrDecr);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-AsScene3009VerticalIndicator::AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index)
- : AnimatedSprite(vm, 1000), _parentScene(parentScene), _enabled(false) {
-
- _x = 300;
- _y = getGlobalVar(V_CANNON_RAISED) ? 52 : 266;
- createSurface1(0xC2463913, 1200);
- _needRefresh = true;
- updatePosition();
- setVisible(false);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene3009VerticalIndicator::handleMessage);
-}
-
-void AsScene3009VerticalIndicator::show() {
- startAnimation(0xC2463913, 0, -1);
- setVisible(true);
- updatePosition();
- _enabled = true;
-}
-
-uint32 AsScene3009VerticalIndicator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_enabled) {
- sendMessage(_parentScene, 0x2002, 0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-AsScene3009HorizontalIndicator::AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus)
- : AnimatedSprite(vm, 1000), _parentScene(parentScene), _enabled(false) {
-
- _x = getGlobalVar(V_CANNON_TURNED) ? 533 : 92;
- _y = 150;
- createSurface1(0xC0C12954, 1200);
- _needRefresh = true;
- updatePosition();
- setVisible(false);
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene3009HorizontalIndicator::handleMessage);
- if (cannonTargetStatus == kCTSRightRobotNoTarget || cannonTargetStatus == kCTSRightRobotIsTarget || cannonTargetStatus == kCTSRightNoRobot) {
- SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight);
- _x = 280;
- }
-}
-
-uint32 AsScene3009HorizontalIndicator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_enabled) {
- sendMessage(_parentScene, 0x2004, 0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-void AsScene3009HorizontalIndicator::suMoveLeft() {
- _x -= 6;
- if (_x < 92) {
- SetSpriteUpdate(NULL);
- _x = 92;
- }
-}
-
-void AsScene3009HorizontalIndicator::suMoveRight() {
- _x += 6;
- if (_x > 533) {
- SetSpriteUpdate(NULL);
- _x = 533;
- }
-}
-
-void AsScene3009HorizontalIndicator::show() {
- startAnimation(0xC0C12954, 0, -1);
- setVisible(true);
- updatePosition();
- _enabled = true;
-}
-
-void AsScene3009HorizontalIndicator::stMoveLeft() {
- _x = 533;
- SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveLeft);
-}
-
-void AsScene3009HorizontalIndicator::stMoveRight() {
- _x = 330;
- SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight);
-}
-
-AsScene3009Symbol::AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _symbolPosition(symbolPosition) {
-
- _symbolIndex = getSubVar(VA_CURR_CANNON_SYMBOLS, _symbolPosition);
-
- _x = kAsScene3009SymbolPoints[_symbolPosition].x;
- _y = kAsScene3009SymbolPoints[_symbolPosition].y;
- createSurface1(kAsScene3009SymbolFileHashes[_symbolPosition / 3], 1200);
- startAnimation(kAsScene3009SymbolFileHashes[_symbolPosition / 3], _symbolIndex, -1);
- _newStickFrameIndex = _symbolIndex;
- _needRefresh = true;
- updatePosition();
- SetUpdateHandler(&AnimatedSprite::update);
- SetMessageHandler(&AsScene3009Symbol::handleMessage);
- _ssArrowPrev = _parentScene->insertSprite<SsScene3009SymbolArrow>(this, _symbolPosition * 2 + 0);
- _parentScene->addCollisionSprite(_ssArrowPrev);
- _ssArrowNext = _parentScene->insertSprite<SsScene3009SymbolArrow>(this, _symbolPosition * 2 + 1);
- _parentScene->addCollisionSprite(_ssArrowNext);
-}
-
-uint32 AsScene3009Symbol::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x2005:
- if (param.asInteger()) {
- if (_symbolIndex == 11)
- _symbolIndex = 0;
- else
- _symbolIndex++;
- } else {
- if (_symbolIndex == 0)
- _symbolIndex = 11;
- else
- _symbolIndex--;
- }
- startAnimation(kAsScene3009SymbolFileHashes[_symbolPosition / 3], _symbolIndex, -1);
- _newStickFrameIndex = _symbolIndex;
- setSubVar(VA_CURR_CANNON_SYMBOLS, _symbolPosition, _symbolIndex);
- if (_symbolPosition / 3 == 0) {
- sendMessage(_parentScene, 0x2001, 0);
- } else {
- sendMessage(_parentScene, 0x2003, 0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-void AsScene3009Symbol::hide() {
- _ssArrowPrev->hide();
- _ssArrowNext->hide();
-}
-
Scene3009::Scene3009(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _keepVideo(false), _moveCannonLeftFirst(false),
_isTurning(false), _lockSymbolsPart1Countdown(1), _lockSymbolsPart2Countdown(1) {
@@ -1015,206 +679,6 @@ static const uint32 kScene3010DeadBoltButtonFileHashes2[] = {
0x5000A7E8
};
-static const NPoint kAsScene3010DeadBoltPoints[] = {
- {550, 307},
- {564, 415},
- {560, 514}
-};
-
-static const uint32 kAsScene3010DeadBoltFileHashes2[] = {
- 0x181A0042,
- 0x580A08F2,
- 0x18420076
-};
-
-static const uint32 kAsScene3010DeadBoltFileHashes1[] = {
- 0x300E105A,
- 0x804E0052,
- 0x040E485A
-};
-
-SsScene3010DeadBoltButton::SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled)
- : StaticSprite(vm, 900), _parentScene(parentScene), _buttonLocked(false), _countdown1(0), _countdown2(0), _buttonIndex(buttonIndex) {
-
- _buttonEnabled = getSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[_buttonIndex]) != 0;
- createSurface(400, 88, 95);
- setSprite(kScene3010DeadBoltButtonFileHashes2[_buttonIndex]);
- if (initDisabled)
- disableButton();
- else if (_buttonEnabled)
- _countdown1 = initCountdown * 12 + 1;
- loadSound(0, 0xF4217243);
- loadSound(1, 0x44049000);
- loadSound(2, 0x6408107E);
- SetUpdateHandler(&SsScene3010DeadBoltButton::update);
- SetMessageHandler(&SsScene3010DeadBoltButton::handleMessage);
-}
-
-void SsScene3010DeadBoltButton::update() {
-
- if (_countdown1 != 0 && (--_countdown1 == 0)) {
- playSound(0);
- setVisible(false);
- setSprite(kScene3010DeadBoltButtonFileHashes1[_buttonIndex]);
- }
-
- if (_countdown2 != 0 && (--_countdown2 == 0)) {
- setVisible(true);
- setSprite(kScene3010DeadBoltButtonFileHashes2[_buttonIndex]);
- }
-
-}
-
-uint32 SsScene3010DeadBoltButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (!_buttonLocked && _countdown1 == 0) {
- if (_buttonEnabled) {
- playSound(1);
- playSound(2);
- setVisible(true);
- _buttonLocked = true;
- sendMessage(_parentScene, 0x2000, _buttonIndex);
- } else {
- sendMessage(_parentScene, 0x2002, _buttonIndex);
- }
- _needRefresh = true;
- updatePosition();
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-void SsScene3010DeadBoltButton::disableButton() {
- _buttonLocked = true;
- setSprite(kScene3010DeadBoltButtonFileHashes1[_buttonIndex]);
- setVisible(true);
-}
-
-void SsScene3010DeadBoltButton::setSprite(uint32 fileHash) {
- loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset);
-}
-
-void SsScene3010DeadBoltButton::setCountdown(int count) {
- _countdown2 = count * 18 + 1;
-}
-
-AsScene3010DeadBolt::AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked)
- : AnimatedSprite(vm, 1100), _parentScene(parentScene), _boltIndex(boltIndex), _soundToggle(true),
- _unlocked(false), _locked(false), _countdown(0) {
-
- _x = kAsScene3010DeadBoltPoints[_boltIndex].x;
- _y = kAsScene3010DeadBoltPoints[_boltIndex].y;
-
- if (getSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[_boltIndex])) {
- createSurface1(kAsScene3010DeadBoltFileHashes1[_boltIndex], 1200);
- startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
- loadSound(0, 0x46005BC4);
- } else {
- createSurface1(kAsScene3010DeadBoltFileHashes2[_boltIndex], 1200);
- startAnimation(kAsScene3010DeadBoltFileHashes2[_boltIndex], 0, -1);
- loadSound(0, 0x420073DC);
- loadSound(1, 0x420073DC);
- }
-
- setVisible(false);
- stIdle();
- if (initUnlocked)
- unlock(true);
-
- _needRefresh = true;
- AnimatedSprite::updatePosition();
-
-}
-
-void AsScene3010DeadBolt::update() {
- updateAnim();
- updatePosition();
- if (_countdown != 0 && (--_countdown == 0)) {
- stDisabled();
- }
-}
-
-uint32 AsScene3010DeadBolt::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x3002:
- gotoNextState();
- break;
- }
- return messageResult;
-}
-
-void AsScene3010DeadBolt::stIdle() {
- stopAnimation();
- SetUpdateHandler(&AsScene3010DeadBolt::update);
- SetMessageHandler(&Sprite::handleMessage);
- _locked = false;
-}
-
-void AsScene3010DeadBolt::unlock(bool skipAnim) {
- if (!_unlocked) {
- setVisible(true);
- if (skipAnim) {
- startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], -1, 0);
- _newStickFrameIndex = STICK_LAST_FRAME;
- } else {
- startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
- SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
- FinalizeState(&AsScene3010DeadBolt::stIdleMessage);
- NextState(&AsScene3010DeadBolt::stIdle);
- playSound(0);
- }
- _unlocked = true;
- loadSound(2, 0x4010C345);
- }
-}
-
-void AsScene3010DeadBolt::stIdleMessage() {
- stopAnimation();
- SetMessageHandler(&Sprite::handleMessage);
- sendMessage(_parentScene, 0x2001, _boltIndex);
-}
-
-void AsScene3010DeadBolt::lock() {
- if (!_locked) {
- _locked = true;
- setVisible(true);
- startAnimation(kAsScene3010DeadBoltFileHashes2[_boltIndex], 0, -1);
- SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
- FinalizeState(&AsScene3010DeadBolt::stDisabledMessage);
- NextState(&AsScene3010DeadBolt::stIdle);
- if (_soundToggle) {
- playSound(0);
- } else {
- playSound(1);
- }
- _soundToggle = !_soundToggle;
- }
-}
-
-void AsScene3010DeadBolt::setCountdown(int count) {
- _countdown = count * 18 + 1;
-}
-
-void AsScene3010DeadBolt::stDisabled() {
- setVisible(true);
- startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
- SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
- FinalizeState(&AsScene3010DeadBolt::stDisabledMessage);
- NextState(&AsScene3010DeadBolt::stIdle);
- _playBackwards = true;
- playSound(2);
-}
-
-void AsScene3010DeadBolt::stDisabledMessage() {
- setVisible(false);
- sendMessage(_parentScene, 0x2003, _boltIndex);
-}
-
Scene3010::Scene3010(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown(0), _doorUnlocked(false), _checkUnlocked(false) {
@@ -1317,127 +781,6 @@ uint32 Scene3010::handleMessage(int messageNum, const MessageParam &param, Entit
return 0;
}
-// Scene3011
-
-static const uint32 kAsScene3011SymbolFileHashes[] = {
- 0x00C88050,
- 0x01488050,
- 0x02488050,
- 0x04488050,
- 0x08488050,
- 0x10488050,
- 0x20488050,
- 0x40488050,
- 0x80488050,
- 0x00488051,
- 0x00488052,
- 0x00488054,
- 0x008B0000,
- 0x008D0000,
- 0x00810000,
- 0x00990000,
- 0x00A90000,
- 0x00C90000,
- 0x00090000,
- 0x01890000,
- 0x02890000,
- 0x04890000,
- 0x08890000,
- 0x10890000
-};
-
-SsScene3011Button::SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag)
- : StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) {
-
- loadSprite(flag ? 0x11282020 : 0x994D0433, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
- setVisible(false);
- loadSound(0, 0x44061000);
- SetUpdateHandler(&SsScene3011Button::update);
- SetMessageHandler(&SsScene3011Button::handleMessage);
-}
-
-void SsScene3011Button::update() {
- updatePosition();
- if (_countdown != 0 && (--_countdown == 0)) {
- setVisible(false);
- }
-}
-
-uint32 SsScene3011Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
- uint32 messageResult = 0;
- StaticSprite::handleMessage(messageNum, param, sender);
- switch (messageNum) {
- case 0x1011:
- if (_countdown == 0) {
- setVisible(true);
- _countdown = 4;
- sendMessage(_parentScene, 0x2000, 0);
- playSound(0);
- }
- messageResult = 1;
- break;
- }
- return messageResult;
-}
-
-AsScene3011Symbol::AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol)
- : AnimatedSprite(vm, 1000), _symbolIndex(symbolIndex), _largeSymbol(largeSymbol), _isNoisy(false) {
-
- if (_largeSymbol) {
- _x = 310;
- _y = 200;
- createSurface1(kAsScene3011SymbolFileHashes[_symbolIndex], 1200);
- loadSound(0, 0x6052C60F);
- loadSound(1, 0x6890433B);
- } else {
- _symbolIndex = 12;
- _x = symbolIndex * 39 + 96;
- _y = 225;
- createSurface(1200, 41, 48);
- loadSound(0, 0x64428609);
- loadSound(1, 0x7080023B);
- }
- setVisible(false);
- _needRefresh = true;
- SetUpdateHandler(&AnimatedSprite::update);
-}
-
-void AsScene3011Symbol::show(bool isNoisy) {
- _isNoisy = isNoisy;
- startAnimation(kAsScene3011SymbolFileHashes[_symbolIndex], 0, -1);
- setVisible(true);
- if (_isNoisy) {
- playSound(1);
- } else {
- playSound(0);
- }
-}
-
-void AsScene3011Symbol::hide() {
- stopAnimation();
- setVisible(false);
-}
-
-void AsScene3011Symbol::stopSymbolSound() {
- if (_isNoisy) {
- stopSound(1);
- } else {
- stopSound(0);
- }
-}
-
-void AsScene3011Symbol::change(int symbolIndex, bool isNoisy) {
- _symbolIndex = symbolIndex;
- _isNoisy = isNoisy;
- startAnimation(kAsScene3011SymbolFileHashes[_symbolIndex], 0, -1);
- setVisible(true);
- if (_isNoisy) {
- playSound(1);
- } else {
- playSound(0);
- }
-}
-
Scene3011::Scene3011(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _updateStatus(0), _buttonClicked(false), _currentSymbolIndex(0), _countdown(0) {
diff --git a/engines/neverhood/modules/module3000.h b/engines/neverhood/modules/module3000.h
index a6cecb227e..a88dea513e 100644
--- a/engines/neverhood/modules/module3000.h
+++ b/engines/neverhood/modules/module3000.h
@@ -26,7 +26,6 @@
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
-#include "neverhood/modules/module1200.h"
namespace Neverhood {
@@ -41,89 +40,11 @@ protected:
void updateScene();
};
-// Scene3009
-
-class Scene3009;
-
-class SsScene3009FireCannonButton : public StaticSprite {
-public:
- SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene);
-protected:
- Scene3009 *_parentScene;
- bool _isClicked;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene3009SymbolEdges : public StaticSprite {
-public:
- SsScene3009SymbolEdges(NeverhoodEngine *vm, int index);
- void show();
- void hide();
- void startBlinking();
-protected:
- int _blinkCountdown;
- bool _blinkToggle;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class SsScene3009TargetLine : public StaticSprite {
-public:
- SsScene3009TargetLine(NeverhoodEngine *vm, int index);
- void show();
-};
-
-class SsScene3009SymbolArrow : public StaticSprite {
-public:
- SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index);
- void hide();
-protected:
- Sprite *_asSymbol;
- int _index;
- int _incrDecr;
- bool _enabled;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene3009VerticalIndicator : public AnimatedSprite {
-public:
- AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index);
- void show();
-protected:
- Scene3009 *_parentScene;
- bool _enabled;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene3009HorizontalIndicator : public AnimatedSprite {
-public:
- AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus);
- void show();
- void stMoveLeft();
- void stMoveRight();
-protected:
- Scene3009 *_parentScene;
- bool _enabled;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void suMoveLeft();
- void suMoveRight();
-};
-
-class AsScene3009Symbol : public AnimatedSprite {
-public:
- AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition);
- void hide();
-protected:
- Scene3009 *_parentScene;
- int _symbolPosition;
- uint32 _symbolIndex;
- SsScene3009SymbolArrow *_ssArrowPrev;
- SsScene3009SymbolArrow *_ssArrowNext;
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
+class SsScene3009SymbolEdges;
+class SsScene3009TargetLine;
+class AsScene3009VerticalIndicator;
+class AsScene3009HorizontalIndicator;
+class AsScene3009Symbol;
class Scene3009 : public Scene {
public:
@@ -153,45 +74,8 @@ protected:
void openSmacker(uint32 fileHash, bool keepLastFrame);
};
-// Scene3010
-
-class SsScene3010DeadBoltButton : public StaticSprite {
-public:
- SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled);
- void setCountdown(int count);
-protected:
- Scene *_parentScene;
- int _buttonIndex;
- bool _buttonEnabled;
- bool _buttonLocked;
- int _countdown1;
- int _countdown2;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void disableButton();
- void setSprite(uint32 fileHash);
-};
-
-class AsScene3010DeadBolt : public AnimatedSprite {
-public:
- AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked);
- void setCountdown(int count);
- void lock();
- void unlock(bool skipAnim);
-protected:
- Scene *_parentScene;
- int _boltIndex;
- int _countdown;
- bool _soundToggle;
- bool _unlocked;
- bool _locked;
- void update();
- uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
- void stIdle();
- void stIdleMessage();
- void stDisabled();
- void stDisabledMessage();
-};
+class SsScene3010DeadBoltButton;
+class AsScene3010DeadBolt;
class Scene3010 : public Scene {
public:
@@ -208,31 +92,7 @@ protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
-// Scene3011
-
-class SsScene3011Button : public StaticSprite {
-public:
- SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag);
-protected:
- Scene *_parentScene;
- int _countdown;
- void update();
- uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
-};
-
-class AsScene3011Symbol : public AnimatedSprite {
-public:
- AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol);
- void show(bool isNoisy);
- void hide();
- void stopSymbolSound();
- void change(int symbolIndex, bool isNoisy);
- int getSymbolIndex() { return _largeSymbol ? _symbolIndex : _symbolIndex - 12; }
-protected:
- bool _largeSymbol;
- bool _isNoisy;
- int _symbolIndex;
-};
+class AsScene3011Symbol;
class Scene3011 : public Scene {
public:
diff --git a/engines/neverhood/modules/module3000_sprites.cpp b/engines/neverhood/modules/module3000_sprites.cpp
new file mode 100644
index 0000000000..7d0162d7d0
--- /dev/null
+++ b/engines/neverhood/modules/module3000_sprites.cpp
@@ -0,0 +1,763 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module3000.h"
+#include "neverhood/modules/module3000_sprites.h"
+
+namespace Neverhood {
+
+// Scene3009
+
+enum {
+ kCTSNull = 0,
+ kCTSBreakWall = 1,
+ kCTSWall = 2,
+ kCTSEmptyness = 3,
+ kCTSFireRobotNoTarget = 4,
+ kCTSFireRobotIsTarget = 5,
+ kCTSFireNoRobot = 6,
+ kCTSRaiseCannon = 7,
+ kCTSRightRobotNoTarget = 8,
+ kCTSRightRobotIsTarget = 9,
+ kCTSRightNoRobot = 10,
+ kCTSLeftRobotNoTarget = 11,
+ kCTSLeftRobotIsTarget = 12,
+ kCTSLeftNoRobot = 13,
+ kCTSLowerCannon = 14,
+ kCTSCount = 14
+};
+
+static const uint32 kScene3009CannonScopeVideos[] = {
+ 0x1010000D,
+ 0x340A0049,
+ 0x340A0049,
+ 0x0282081D,
+ 0x0082080D,
+ 0x0882080D,
+ 0x0882080D,
+ 0x0282081D,
+ 0x004B000B,
+ 0x014B000B,
+ 0x044B000B,
+ 0x0282081D,
+ 0x0282081D,
+ 0x0282081D,
+ 0x340A0049
+};
+
+static const uint32 kScene3009CannonActionVideos[] = {
+ 0x00000000,
+ 0x8004001B, // 1 Fire cannon at wall, it breaks (lowered)
+ 0x0004001A, // 2 Fire cannon at wall, nothing happens (lowered)
+ 0x1048404B, // 3 Fire cannon at emptyness (raised)
+ 0x50200109, // 4 Fire cannon, robot missed (raised)
+ 0x12032109, // 5 Fire cannon, robot hit (raised)
+ 0x10201109, // 6 Fire cannon, no robot (raised)
+ 0x000A2030, // 7 Raise the cannon
+ 0x000A0028, // 8
+ 0x000A0028, // 9
+ 0x000A0028, // 10
+ 0x040A1069, // 11
+ 0x040A1069, // 12
+ 0x040A1069, // 13
+ 0x240A1101 // 14 Lower the cannon
+};
+
+static const uint32 kSsScene3009SymbolEdgesFileHashes[] = {
+ 0x618827A0,
+ 0xB1A92322
+};
+
+static const uint32 kSsScene3009TargetLineFileHashes[] = {
+ 0x4011018C,
+ 0x15086623
+};
+
+static const NPoint kAsScene3009SymbolPoints[] = {
+ {289, 338},
+ {285, 375},
+ {284, 419},
+ {456, 372},
+ {498, 372},
+ {541, 372}
+};
+
+static const uint32 kAsScene3009SymbolFileHashes[] = {
+ 0x24542582,
+ 0x1CD61D96
+};
+
+static const uint32 kSsScene3009SymbolArrowFileHashes1[] = {
+ 0x24016060,
+ 0x21216221,
+ 0x486160A0,
+ 0x42216422,
+ 0x90A16120,
+ 0x84216824,
+ 0x08017029,
+ 0x08217029,
+ 0x10014032,
+ 0x10214032,
+ 0x20012004,
+ 0x20212004
+};
+
+static const uint32 kSsScene3009SymbolArrowFileHashes2[] = {
+ 0x40092024,
+ 0x01636002,
+ 0x8071E028,
+ 0x02A56064,
+ 0x00806031,
+ 0x052960A8,
+ 0x0A116130,
+ 0x0A316130,
+ 0x14216200,
+ 0x14016200,
+ 0x28416460,
+ 0x28616460
+};
+
+SsScene3009FireCannonButton::SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene)
+ : StaticSprite(vm, 1400), _parentScene(parentScene), _isClicked(false) {
+
+ loadSprite(0x120B24B0, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ setVisible(false);
+ SetUpdateHandler(&SsScene3009FireCannonButton::update);
+ SetMessageHandler(&SsScene3009FireCannonButton::handleMessage);
+ loadSound(0, 0x3901B44F);
+}
+
+void SsScene3009FireCannonButton::update() {
+ updatePosition();
+ if (_isClicked && !isSoundPlaying(0)) {
+ sendMessage(_parentScene, 0x2000, 0);
+ setVisible(false);
+ }
+}
+
+uint32 SsScene3009FireCannonButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (!_isClicked && !_parentScene->isTurning()) {
+ _isClicked = true;
+ setVisible(true);
+ playSound(0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+SsScene3009SymbolEdges::SsScene3009SymbolEdges(NeverhoodEngine *vm, int index)
+ : StaticSprite(vm, 1400), _blinkCountdown(0) {
+
+ loadSprite(kSsScene3009SymbolEdgesFileHashes[index], kSLFDefDrawOffset | kSLFDefPosition, 600);
+ if (getGlobalVar(V_ROBOT_HIT))
+ hide();
+ else
+ startBlinking();
+ SetUpdateHandler(&SsScene3009SymbolEdges::update);
+}
+
+void SsScene3009SymbolEdges::update() {
+ if (_blinkCountdown != 0 && (--_blinkCountdown == 0)) {
+ if (_blinkToggle) {
+ setVisible(true);
+ } else {
+ setVisible(false);
+ }
+ updatePosition();
+ _blinkCountdown = 3;
+ _blinkToggle = !_blinkToggle;
+ }
+}
+
+void SsScene3009SymbolEdges::show() {
+ setVisible(true);
+ updatePosition();
+ _blinkCountdown = 0;
+}
+
+void SsScene3009SymbolEdges::hide() {
+ setVisible(false);
+ updatePosition();
+ _blinkCountdown = 0;
+}
+
+void SsScene3009SymbolEdges::startBlinking() {
+ setVisible(true);
+ updatePosition();
+ _blinkCountdown = 3;
+ _blinkToggle = true;
+}
+
+SsScene3009TargetLine::SsScene3009TargetLine(NeverhoodEngine *vm, int index)
+ : StaticSprite(vm, 1400) {
+
+ loadSprite(kSsScene3009TargetLineFileHashes[index], kSLFDefDrawOffset | kSLFDefPosition, 600);
+ setVisible(false);
+}
+
+void SsScene3009TargetLine::show() {
+ setVisible(true);
+ updatePosition();
+}
+
+SsScene3009SymbolArrow::SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index)
+ : StaticSprite(vm, 1400), _asSymbol(asSymbol), _index(index), _enabled(true), _countdown(0) {
+
+ _incrDecr = _index % 2;
+
+ createSurface(1200, 33, 31);
+ loadSprite(kSsScene3009SymbolArrowFileHashes2[_index], kSLFDefPosition);
+ _drawOffset.set(0, 0, 33, 31);
+ _collisionBoundsOffset = _drawOffset;
+ updateBounds();
+ _needRefresh = true;
+
+ SetUpdateHandler(&SsScene3009SymbolArrow::update);
+ SetMessageHandler(&SsScene3009SymbolArrow::handleMessage);
+ loadSound(0, 0x2C852206);
+}
+
+void SsScene3009SymbolArrow::hide() {
+ _enabled = false;
+ setVisible(false);
+}
+
+void SsScene3009SymbolArrow::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ loadSprite(kSsScene3009SymbolArrowFileHashes2[_index], kSLFDefDrawOffset);
+ }
+}
+
+uint32 SsScene3009SymbolArrow::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_enabled && _countdown == 0) {
+ _countdown = 2;
+ loadSprite(kSsScene3009SymbolArrowFileHashes1[_index], kSLFDefDrawOffset);
+ playSound(0);
+ sendMessage(_asSymbol, 0x2005, _incrDecr);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene3009VerticalIndicator::AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index)
+ : AnimatedSprite(vm, 1000), _parentScene(parentScene), _enabled(false) {
+
+ _x = 300;
+ _y = getGlobalVar(V_CANNON_RAISED) ? 52 : 266;
+ createSurface1(0xC2463913, 1200);
+ _needRefresh = true;
+ updatePosition();
+ setVisible(false);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene3009VerticalIndicator::handleMessage);
+}
+
+void AsScene3009VerticalIndicator::show() {
+ startAnimation(0xC2463913, 0, -1);
+ setVisible(true);
+ updatePosition();
+ _enabled = true;
+}
+
+uint32 AsScene3009VerticalIndicator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_enabled) {
+ sendMessage(_parentScene, 0x2002, 0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene3009HorizontalIndicator::AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus)
+ : AnimatedSprite(vm, 1000), _parentScene(parentScene), _enabled(false) {
+
+ _x = getGlobalVar(V_CANNON_TURNED) ? 533 : 92;
+ _y = 150;
+ createSurface1(0xC0C12954, 1200);
+ _needRefresh = true;
+ updatePosition();
+ setVisible(false);
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene3009HorizontalIndicator::handleMessage);
+ if (cannonTargetStatus == kCTSRightRobotNoTarget || cannonTargetStatus == kCTSRightRobotIsTarget || cannonTargetStatus == kCTSRightNoRobot) {
+ SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight);
+ _x = 280;
+ }
+}
+
+uint32 AsScene3009HorizontalIndicator::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_enabled) {
+ sendMessage(_parentScene, 0x2004, 0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene3009HorizontalIndicator::suMoveLeft() {
+ _x -= 6;
+ if (_x < 92) {
+ SetSpriteUpdate(NULL);
+ _x = 92;
+ }
+}
+
+void AsScene3009HorizontalIndicator::suMoveRight() {
+ _x += 6;
+ if (_x > 533) {
+ SetSpriteUpdate(NULL);
+ _x = 533;
+ }
+}
+
+void AsScene3009HorizontalIndicator::show() {
+ startAnimation(0xC0C12954, 0, -1);
+ setVisible(true);
+ updatePosition();
+ _enabled = true;
+}
+
+void AsScene3009HorizontalIndicator::stMoveLeft() {
+ _x = 533;
+ SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveLeft);
+}
+
+void AsScene3009HorizontalIndicator::stMoveRight() {
+ _x = 330;
+ SetSpriteUpdate(&AsScene3009HorizontalIndicator::suMoveRight);
+}
+
+AsScene3009Symbol::AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _symbolPosition(symbolPosition) {
+
+ _symbolIndex = getSubVar(VA_CURR_CANNON_SYMBOLS, _symbolPosition);
+
+ _x = kAsScene3009SymbolPoints[_symbolPosition].x;
+ _y = kAsScene3009SymbolPoints[_symbolPosition].y;
+ createSurface1(kAsScene3009SymbolFileHashes[_symbolPosition / 3], 1200);
+ startAnimation(kAsScene3009SymbolFileHashes[_symbolPosition / 3], _symbolIndex, -1);
+ _newStickFrameIndex = _symbolIndex;
+ _needRefresh = true;
+ updatePosition();
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene3009Symbol::handleMessage);
+ _ssArrowPrev = _parentScene->insertSprite<SsScene3009SymbolArrow>(this, _symbolPosition * 2 + 0);
+ _parentScene->addCollisionSprite(_ssArrowPrev);
+ _ssArrowNext = _parentScene->insertSprite<SsScene3009SymbolArrow>(this, _symbolPosition * 2 + 1);
+ _parentScene->addCollisionSprite(_ssArrowNext);
+}
+
+uint32 AsScene3009Symbol::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2005:
+ if (param.asInteger()) {
+ if (_symbolIndex == 11)
+ _symbolIndex = 0;
+ else
+ _symbolIndex++;
+ } else {
+ if (_symbolIndex == 0)
+ _symbolIndex = 11;
+ else
+ _symbolIndex--;
+ }
+ startAnimation(kAsScene3009SymbolFileHashes[_symbolPosition / 3], _symbolIndex, -1);
+ _newStickFrameIndex = _symbolIndex;
+ setSubVar(VA_CURR_CANNON_SYMBOLS, _symbolPosition, _symbolIndex);
+ if (_symbolPosition / 3 == 0) {
+ sendMessage(_parentScene, 0x2001, 0);
+ } else {
+ sendMessage(_parentScene, 0x2003, 0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene3009Symbol::hide() {
+ _ssArrowPrev->hide();
+ _ssArrowNext->hide();
+}
+
+// Scene3010
+
+static const uint32 kScene3010ButtonNameHashes[] = {
+ 0x304008D2,
+ 0x40119852,
+ 0x01180951
+};
+
+static const uint32 kScene3010DeadBoltButtonFileHashes1[] = {
+ 0x301024C2,
+ 0x20280580,
+ 0x30200452
+};
+
+static const uint32 kScene3010DeadBoltButtonFileHashes2[] = {
+ 0x50C025A8,
+ 0x1020A0A0,
+ 0x5000A7E8
+};
+
+static const NPoint kAsScene3010DeadBoltPoints[] = {
+ {550, 307},
+ {564, 415},
+ {560, 514}
+};
+
+static const uint32 kAsScene3010DeadBoltFileHashes2[] = {
+ 0x181A0042,
+ 0x580A08F2,
+ 0x18420076
+};
+
+static const uint32 kAsScene3010DeadBoltFileHashes1[] = {
+ 0x300E105A,
+ 0x804E0052,
+ 0x040E485A
+};
+
+SsScene3010DeadBoltButton::SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled)
+ : StaticSprite(vm, 900), _parentScene(parentScene), _buttonLocked(false), _countdown1(0), _countdown2(0), _buttonIndex(buttonIndex) {
+
+ _buttonEnabled = getSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[_buttonIndex]) != 0;
+ createSurface(400, 88, 95);
+ setSprite(kScene3010DeadBoltButtonFileHashes2[_buttonIndex]);
+ if (initDisabled)
+ disableButton();
+ else if (_buttonEnabled)
+ _countdown1 = initCountdown * 12 + 1;
+ loadSound(0, 0xF4217243);
+ loadSound(1, 0x44049000);
+ loadSound(2, 0x6408107E);
+ SetUpdateHandler(&SsScene3010DeadBoltButton::update);
+ SetMessageHandler(&SsScene3010DeadBoltButton::handleMessage);
+}
+
+void SsScene3010DeadBoltButton::update() {
+
+ if (_countdown1 != 0 && (--_countdown1 == 0)) {
+ playSound(0);
+ setVisible(false);
+ setSprite(kScene3010DeadBoltButtonFileHashes1[_buttonIndex]);
+ }
+
+ if (_countdown2 != 0 && (--_countdown2 == 0)) {
+ setVisible(true);
+ setSprite(kScene3010DeadBoltButtonFileHashes2[_buttonIndex]);
+ }
+
+}
+
+uint32 SsScene3010DeadBoltButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (!_buttonLocked && _countdown1 == 0) {
+ if (_buttonEnabled) {
+ playSound(1);
+ playSound(2);
+ setVisible(true);
+ _buttonLocked = true;
+ sendMessage(_parentScene, 0x2000, _buttonIndex);
+ } else {
+ sendMessage(_parentScene, 0x2002, _buttonIndex);
+ }
+ _needRefresh = true;
+ updatePosition();
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+void SsScene3010DeadBoltButton::disableButton() {
+ _buttonLocked = true;
+ setSprite(kScene3010DeadBoltButtonFileHashes1[_buttonIndex]);
+ setVisible(true);
+}
+
+void SsScene3010DeadBoltButton::setSprite(uint32 fileHash) {
+ loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset);
+}
+
+void SsScene3010DeadBoltButton::setCountdown(int count) {
+ _countdown2 = count * 18 + 1;
+}
+
+AsScene3010DeadBolt::AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene), _boltIndex(boltIndex), _soundToggle(true),
+ _unlocked(false), _locked(false), _countdown(0) {
+
+ _x = kAsScene3010DeadBoltPoints[_boltIndex].x;
+ _y = kAsScene3010DeadBoltPoints[_boltIndex].y;
+
+ if (getSubVar(VA_LOCKS_DISABLED, kScene3010ButtonNameHashes[_boltIndex])) {
+ createSurface1(kAsScene3010DeadBoltFileHashes1[_boltIndex], 1200);
+ startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
+ loadSound(0, 0x46005BC4);
+ } else {
+ createSurface1(kAsScene3010DeadBoltFileHashes2[_boltIndex], 1200);
+ startAnimation(kAsScene3010DeadBoltFileHashes2[_boltIndex], 0, -1);
+ loadSound(0, 0x420073DC);
+ loadSound(1, 0x420073DC);
+ }
+
+ setVisible(false);
+ stIdle();
+ if (initUnlocked)
+ unlock(true);
+
+ _needRefresh = true;
+ AnimatedSprite::updatePosition();
+
+}
+
+void AsScene3010DeadBolt::update() {
+ updateAnim();
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ stDisabled();
+ }
+}
+
+uint32 AsScene3010DeadBolt::hmAnimation(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ gotoNextState();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene3010DeadBolt::stIdle() {
+ stopAnimation();
+ SetUpdateHandler(&AsScene3010DeadBolt::update);
+ SetMessageHandler(&Sprite::handleMessage);
+ _locked = false;
+}
+
+void AsScene3010DeadBolt::unlock(bool skipAnim) {
+ if (!_unlocked) {
+ setVisible(true);
+ if (skipAnim) {
+ startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], -1, 0);
+ _newStickFrameIndex = STICK_LAST_FRAME;
+ } else {
+ startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
+ SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
+ FinalizeState(&AsScene3010DeadBolt::stIdleMessage);
+ NextState(&AsScene3010DeadBolt::stIdle);
+ playSound(0);
+ }
+ _unlocked = true;
+ loadSound(2, 0x4010C345);
+ }
+}
+
+void AsScene3010DeadBolt::stIdleMessage() {
+ stopAnimation();
+ SetMessageHandler(&Sprite::handleMessage);
+ sendMessage(_parentScene, 0x2001, _boltIndex);
+}
+
+void AsScene3010DeadBolt::lock() {
+ if (!_locked) {
+ _locked = true;
+ setVisible(true);
+ startAnimation(kAsScene3010DeadBoltFileHashes2[_boltIndex], 0, -1);
+ SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
+ FinalizeState(&AsScene3010DeadBolt::stDisabledMessage);
+ NextState(&AsScene3010DeadBolt::stIdle);
+ if (_soundToggle) {
+ playSound(0);
+ } else {
+ playSound(1);
+ }
+ _soundToggle = !_soundToggle;
+ }
+}
+
+void AsScene3010DeadBolt::setCountdown(int count) {
+ _countdown = count * 18 + 1;
+}
+
+void AsScene3010DeadBolt::stDisabled() {
+ setVisible(true);
+ startAnimation(kAsScene3010DeadBoltFileHashes1[_boltIndex], 0, -1);
+ SetMessageHandler(&AsScene3010DeadBolt::hmAnimation);
+ FinalizeState(&AsScene3010DeadBolt::stDisabledMessage);
+ NextState(&AsScene3010DeadBolt::stIdle);
+ _playBackwards = true;
+ playSound(2);
+}
+
+void AsScene3010DeadBolt::stDisabledMessage() {
+ setVisible(false);
+ sendMessage(_parentScene, 0x2003, _boltIndex);
+}
+
+// Scene3011
+
+static const uint32 kAsScene3011SymbolFileHashes[] = {
+ 0x00C88050,
+ 0x01488050,
+ 0x02488050,
+ 0x04488050,
+ 0x08488050,
+ 0x10488050,
+ 0x20488050,
+ 0x40488050,
+ 0x80488050,
+ 0x00488051,
+ 0x00488052,
+ 0x00488054,
+ 0x008B0000,
+ 0x008D0000,
+ 0x00810000,
+ 0x00990000,
+ 0x00A90000,
+ 0x00C90000,
+ 0x00090000,
+ 0x01890000,
+ 0x02890000,
+ 0x04890000,
+ 0x08890000,
+ 0x10890000
+};
+
+SsScene3011Button::SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag)
+ : StaticSprite(vm, 1400), _parentScene(parentScene), _countdown(0) {
+
+ loadSprite(flag ? 0x11282020 : 0x994D0433, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ setVisible(false);
+ loadSound(0, 0x44061000);
+ SetUpdateHandler(&SsScene3011Button::update);
+ SetMessageHandler(&SsScene3011Button::handleMessage);
+}
+
+void SsScene3011Button::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ setVisible(false);
+ }
+}
+
+uint32 SsScene3011Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = 0;
+ StaticSprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0) {
+ setVisible(true);
+ _countdown = 4;
+ sendMessage(_parentScene, 0x2000, 0);
+ playSound(0);
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+AsScene3011Symbol::AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol)
+ : AnimatedSprite(vm, 1000), _symbolIndex(symbolIndex), _largeSymbol(largeSymbol), _isNoisy(false) {
+
+ if (_largeSymbol) {
+ _x = 310;
+ _y = 200;
+ createSurface1(kAsScene3011SymbolFileHashes[_symbolIndex], 1200);
+ loadSound(0, 0x6052C60F);
+ loadSound(1, 0x6890433B);
+ } else {
+ _symbolIndex = 12;
+ _x = symbolIndex * 39 + 96;
+ _y = 225;
+ createSurface(1200, 41, 48);
+ loadSound(0, 0x64428609);
+ loadSound(1, 0x7080023B);
+ }
+ setVisible(false);
+ _needRefresh = true;
+ SetUpdateHandler(&AnimatedSprite::update);
+}
+
+void AsScene3011Symbol::show(bool isNoisy) {
+ _isNoisy = isNoisy;
+ startAnimation(kAsScene3011SymbolFileHashes[_symbolIndex], 0, -1);
+ setVisible(true);
+ if (_isNoisy) {
+ playSound(1);
+ } else {
+ playSound(0);
+ }
+}
+
+void AsScene3011Symbol::hide() {
+ stopAnimation();
+ setVisible(false);
+}
+
+void AsScene3011Symbol::stopSymbolSound() {
+ if (_isNoisy) {
+ stopSound(1);
+ } else {
+ stopSound(0);
+ }
+}
+
+void AsScene3011Symbol::change(int symbolIndex, bool isNoisy) {
+ _symbolIndex = symbolIndex;
+ _isNoisy = isNoisy;
+ startAnimation(kAsScene3011SymbolFileHashes[_symbolIndex], 0, -1);
+ setVisible(true);
+ if (_isNoisy) {
+ playSound(1);
+ } else {
+ playSound(0);
+ }
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/modules/module3000_sprites.h b/engines/neverhood/modules/module3000_sprites.h
new file mode 100644
index 0000000000..7316613327
--- /dev/null
+++ b/engines/neverhood/modules/module3000_sprites.h
@@ -0,0 +1,185 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE3000_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE3000_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+#include "neverhood/modules/module1200.h"
+
+namespace Neverhood {
+
+// Scene3009
+
+class Scene3009;
+
+class SsScene3009FireCannonButton : public StaticSprite {
+public:
+ SsScene3009FireCannonButton(NeverhoodEngine *vm, Scene3009 *parentScene);
+protected:
+ Scene3009 *_parentScene;
+ bool _isClicked;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene3009SymbolEdges : public StaticSprite {
+public:
+ SsScene3009SymbolEdges(NeverhoodEngine *vm, int index);
+ void show();
+ void hide();
+ void startBlinking();
+protected:
+ int _blinkCountdown;
+ bool _blinkToggle;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene3009TargetLine : public StaticSprite {
+public:
+ SsScene3009TargetLine(NeverhoodEngine *vm, int index);
+ void show();
+};
+
+class SsScene3009SymbolArrow : public StaticSprite {
+public:
+ SsScene3009SymbolArrow(NeverhoodEngine *vm, Sprite *asSymbol, int index);
+ void hide();
+protected:
+ Sprite *_asSymbol;
+ int _index;
+ int _incrDecr;
+ bool _enabled;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene3009VerticalIndicator : public AnimatedSprite {
+public:
+ AsScene3009VerticalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, int index);
+ void show();
+protected:
+ Scene3009 *_parentScene;
+ bool _enabled;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene3009HorizontalIndicator : public AnimatedSprite {
+public:
+ AsScene3009HorizontalIndicator(NeverhoodEngine *vm, Scene3009 *parentScene, uint32 cannonTargetStatus);
+ void show();
+ void stMoveLeft();
+ void stMoveRight();
+protected:
+ Scene3009 *_parentScene;
+ bool _enabled;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void suMoveLeft();
+ void suMoveRight();
+};
+
+class AsScene3009Symbol : public AnimatedSprite {
+public:
+ AsScene3009Symbol(NeverhoodEngine *vm, Scene3009 *parentScene, int symbolPosition);
+ void hide();
+protected:
+ Scene3009 *_parentScene;
+ int _symbolPosition;
+ uint32 _symbolIndex;
+ SsScene3009SymbolArrow *_ssArrowPrev;
+ SsScene3009SymbolArrow *_ssArrowNext;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+// Scene3010
+
+class SsScene3010DeadBoltButton : public StaticSprite {
+public:
+ SsScene3010DeadBoltButton(NeverhoodEngine *vm, Scene *parentScene, int buttonIndex, int initCountdown, bool initDisabled);
+ void setCountdown(int count);
+protected:
+ Scene *_parentScene;
+ int _buttonIndex;
+ bool _buttonEnabled;
+ bool _buttonLocked;
+ int _countdown1;
+ int _countdown2;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void disableButton();
+ void setSprite(uint32 fileHash);
+};
+
+class AsScene3010DeadBolt : public AnimatedSprite {
+public:
+ AsScene3010DeadBolt(NeverhoodEngine *vm, Scene *parentScene, int boltIndex, bool initUnlocked);
+ void setCountdown(int count);
+ void lock();
+ void unlock(bool skipAnim);
+protected:
+ Scene *_parentScene;
+ int _boltIndex;
+ int _countdown;
+ bool _soundToggle;
+ bool _unlocked;
+ bool _locked;
+ void update();
+ uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
+ void stIdle();
+ void stIdleMessage();
+ void stDisabled();
+ void stDisabledMessage();
+};
+
+// Scene3011
+
+class SsScene3011Button : public StaticSprite {
+public:
+ SsScene3011Button(NeverhoodEngine *vm, Scene *parentScene, bool flag);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene3011Symbol : public AnimatedSprite {
+public:
+ AsScene3011Symbol(NeverhoodEngine *vm, int symbolIndex, bool largeSymbol);
+ void show(bool isNoisy);
+ void hide();
+ void stopSymbolSound();
+ void change(int symbolIndex, bool isNoisy);
+ int getSymbolIndex() { return _largeSymbol ? _symbolIndex : _symbolIndex - 12; }
+protected:
+ bool _largeSymbol;
+ bool _isNoisy;
+ int _symbolIndex;
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE3000_SPRITES_H */
diff --git a/engines/neverhood/resourceman.cpp b/engines/neverhood/resourceman.cpp
index 518755a846..b7d560bbb3 100644
--- a/engines/neverhood/resourceman.cpp
+++ b/engines/neverhood/resourceman.cpp
@@ -96,9 +96,20 @@ struct EntrySizeFix {
static const EntrySizeFix entrySizeFixes[] = {
// fileHash offset diskSize size fixedSize
// Fixes for the Russian "Dyadyushka Risech" version
- // TODO
+ { 0x41137051, 667019, 23391, 41398, 41401 }, // "Options" menu header text
+ { 0x0f960021, 402268, 1704, 4378, 1870 }, // "Save" menu
+ { 0x1301a7ea, 1220008, 2373, 4146, 2877 }, // "Load" menu
+ { 0x84181e81, 201409, 1622, 5058, 1833 }, // "Delete" menu
+ { 0x08C0AC24, 1031009, 3030, 6498, 3646 }, // Overwrite dialog
+ { 0xc6604282, 12813649, 19623, 35894, 35895 }, // One of the fonts when reading Willie's notes
+ { 0x80283101, 13104841, 1961, 3712, 3511 }, // The first message from Willie
+ { 0x00918480, 17676417, 581, 916, 706 }, // The first wall in the museum
+ { 0x00800090C,16064875, 19555, 38518, 38526 }, // The first wall in the museum
+ { 0x058208810,46010519, 24852, 131874, 131776}, // The entry to hut with musical lock
+
// Fixes for the Russian "Fargus" version
- // TODO
+ { 0x41137051, 758264, 29037, 49590, 49591 }, // "Options" menu header text
+ { 0xc10b2015, 787304, 4414, 15848, 15853 }, // Text on option buttons
//
{ 0, 0, 0, 0, 0 }
};
diff --git a/engines/neverhood/staticdata.cpp b/engines/neverhood/staticdata.cpp
index 006992641a..ec9c852118 100644
--- a/engines/neverhood/staticdata.cpp
+++ b/engines/neverhood/staticdata.cpp
@@ -53,6 +53,22 @@ void StaticData::load(const char *filename) {
messageItem.messageValue = fd.readUint32LE();
messageList->push_back(messageItem);
}
+
+ // WORKAROUND for a problem in two of the game's message lists:
+ // the message lists used when Klaymen is drinking the wrong potion
+ // have as a last element the animation itself (message 0x4832).
+ // However, when processMessageList() reaches the last element in a
+ // message list, it allows player input, which means that the player
+ // can erroneously skip these potion drinking animations. We insert
+ // another message at the end of these lists to prevent player input
+ // till the animations are finished
+ if (id == 0x004AF0C8 || id == 0x004B5BD0) { // wrong potion message lists
+ MessageItem messageItem;
+ messageItem.messageNum = 0x4004; // set Klaymen's state to idle
+ messageItem.messageValue = 0;
+ messageList->push_back(messageItem);
+ }
+
_messageLists[id] = messageList;
}
diff --git a/engines/parallaction/debug.cpp b/engines/parallaction/debug.cpp
index 25acac9b06..4a8f8c71d7 100644
--- a/engines/parallaction/debug.cpp
+++ b/engines/parallaction/debug.cpp
@@ -62,8 +62,8 @@ void Debugger::postEnter() {
bool Debugger::Cmd_Location(int argc, const char **argv) {
- const char *character = _vm->_char.getName();
- const char *location = _vm->_location._name;
+ const char *character; // = _vm->_char.getName();
+ const char *location; // = _vm->_location._name;
char tmp[PATH_LEN];
diff --git a/engines/pegasus/neighborhood/norad/delta/globegame.cpp b/engines/pegasus/neighborhood/norad/delta/globegame.cpp
index 1416c51c8d..0b95e9bc2b 100644
--- a/engines/pegasus/neighborhood/norad/delta/globegame.cpp
+++ b/engines/pegasus/neighborhood/norad/delta/globegame.cpp
@@ -905,6 +905,11 @@ void GlobeGame::clickGlobe(const Input &input) {
_monitorMovie.start();
_owner->requestSpotSound(kMaximumDeactivationIn, kMaximumDeactivationOut,
kFilterNoInput, kSpotSoundCompletedFlag);
+
+ // This sound was left out of the original.
+ _owner->requestSpotSound(kAllSilosDeactivatedIn, kAllSilosDeactivatedOut,
+ kFilterNoInput, kSpotSoundCompletedFlag);
+
_gameState = kPlayerWon1;
} else {
_owner->requestDelay(2, 1, kFilterNoInput, kDelayCompletedFlag);
@@ -1060,12 +1065,13 @@ void GlobeGame::doSolve() {
_upperNamesMovie.hide();
_lowerNamesMovie.hide();
_countdown.hide();
- _monitorMovie.setSegment(kMaxDeactivatedStart * _monitorMovie.getScale(), kMaxDeactivatedStop * _monitorMovie.getScale());
- _monitorMovie.setTime(kMaxDeactivatedStart * _monitorMovie.getScale());
+ _monitorMovie.setSegment(kMaxDeactivatedStart * _monitorMovie.getScale() + (kSiloDeactivatedOut - kSiloDeactivatedIn), kMaxDeactivatedStop * _monitorMovie.getScale());
+ _monitorMovie.setTime(kMaxDeactivatedStart * _monitorMovie.getScale() + (kSiloDeactivatedOut - kSiloDeactivatedIn));
_monitorCallBack.setCallBackFlag(kMaxDeactivatedFinished);
_monitorCallBack.scheduleCallBack(kTriggerAtStop, 0, 0);
_monitorMovie.start();
_owner->requestSpotSound(kMaximumDeactivationIn, kMaximumDeactivationOut, kFilterNoInput, kSpotSoundCompletedFlag);
+ _owner->requestSpotSound(kAllSilosDeactivatedIn, kAllSilosDeactivatedOut, kFilterNoInput, kSpotSoundCompletedFlag);
_gameState = kPlayerWon1;
}
diff --git a/engines/pegasus/neighborhood/norad/delta/noraddelta.cpp b/engines/pegasus/neighborhood/norad/delta/noraddelta.cpp
index f2ea53ff89..1eea2f0156 100644
--- a/engines/pegasus/neighborhood/norad/delta/noraddelta.cpp
+++ b/engines/pegasus/neighborhood/norad/delta/noraddelta.cpp
@@ -565,6 +565,11 @@ void NoradDelta::activateHotspots() {
} else if (GameState.getCurrentRoomAndView() == MakeRoomView(kNorad59, kWest)) {
if (GameState.isCurrentDoorOpen())
_vm->getAllHotspots().deactivateOneHotspot(kNorad59WestSpotID);
+ } else if (GameState.getCurrentRoomAndView() == MakeRoomView(kNorad68, kWest)) {
+ // WORKAROUND: Make sure the retinal hotspot is disabled after the door opens.
+ // Fixes a bug in the original.
+ if (GameState.isCurrentDoorOpen())
+ _vm->getAllHotspots().deactivateOneHotspot(kNorad68WestSpotID);
}
}
diff --git a/engines/pegasus/neighborhood/tsa/fulltsa.cpp b/engines/pegasus/neighborhood/tsa/fulltsa.cpp
index 9b843da5d6..99efe10272 100644
--- a/engines/pegasus/neighborhood/tsa/fulltsa.cpp
+++ b/engines/pegasus/neighborhood/tsa/fulltsa.cpp
@@ -2653,7 +2653,6 @@ void FullTSA::receiveNotification(Notification *notification, const Notification
GameState.setWSCAnalyzerOn(false);
GameState.setWSCDartInAnalyzer(false);
GameState.setWSCAnalyzedDart(false);
- GameState.setWSCPickedUpAntidote(false);
GameState.setWSCSawMorph(false);
GameState.setWSCDesignedAntidote(false);
GameState.setWSCOfficeMessagesOpen(false);
diff --git a/engines/pegasus/neighborhood/tsa/tinytsa.cpp b/engines/pegasus/neighborhood/tsa/tinytsa.cpp
index 4f109620c1..0d11f5d904 100644
--- a/engines/pegasus/neighborhood/tsa/tinytsa.cpp
+++ b/engines/pegasus/neighborhood/tsa/tinytsa.cpp
@@ -337,7 +337,6 @@ void TinyTSA::receiveNotification(Notification *notification, const Notification
GameState.setWSCRemovedDart(false);
GameState.setWSCAnalyzerOn(false);
GameState.setWSCAnalyzedDart(false);
- GameState.setWSCPickedUpAntidote(false);
GameState.setWSCSawMorph(false);
GameState.setWSCDesignedAntidote(false);
GameState.setWSCOfficeMessagesOpen(false);
diff --git a/engines/pegasus/neighborhood/wsc/wsc.cpp b/engines/pegasus/neighborhood/wsc/wsc.cpp
index 50b7774da4..09e2a48a52 100644
--- a/engines/pegasus/neighborhood/wsc/wsc.cpp
+++ b/engines/pegasus/neighborhood/wsc/wsc.cpp
@@ -2336,13 +2336,16 @@ Hotspot *WSC::getItemScreenSpot(Item *item, DisplayElement *element) {
void WSC::pickedUpItem(Item *item) {
switch (item->getObjectID()) {
case kAntidote:
+ // WORKAROUND: Make sure the poison is cleared separately from deactivating
+ // the synthesizer video.
+ GameState.setWSCPoisoned(false);
+ GameState.setWSCRemovedDart(false);
+ _privateFlags.setFlag(kWSCDraggingAntidoteFlag, false);
+ playSpotSoundSync(kDrinkAntidoteIn, kDrinkAntidoteOut);
+ setUpPoison();
+
if (!GameState.getWSCPickedUpAntidote()) {
- GameState.setWSCPoisoned(false);
- GameState.setWSCRemovedDart(false);
GameState.setWSCPickedUpAntidote(true);
- _privateFlags.setFlag(kWSCDraggingAntidoteFlag, false);
- playSpotSoundSync(kDrinkAntidoteIn, kDrinkAntidoteOut);
- setUpPoison();
startExtraSequence(kW03SouthDeactivate, kExtraCompletedFlag, kFilterNoInput);
}
break;
diff --git a/engines/plugins_table.h b/engines/plugins_table.h
index 04971a6764..38cd43ac74 100644
--- a/engines/plugins_table.h
+++ b/engines/plugins_table.h
@@ -8,6 +8,9 @@ LINK_PLUGIN(AGI)
#if PLUGIN_ENABLED_STATIC(AGOS)
LINK_PLUGIN(AGOS)
#endif
+#if PLUGIN_ENABLED_STATIC(AVALANCHE)
+LINK_PLUGIN(AVALANCHE)
+#endif
#if PLUGIN_ENABLED_STATIC(CGE)
LINK_PLUGIN(CGE)
#endif
diff --git a/engines/saga/introproc_ite.cpp b/engines/saga/introproc_ite.cpp
index 484ebe1779..ed53e078a0 100644
--- a/engines/saga/introproc_ite.cpp
+++ b/engines/saga/introproc_ite.cpp
@@ -993,7 +993,7 @@ int Scene::ITEIntroTreeHouseProc(int param) {
}
// Queue game credits list
- eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
+ ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);
// End scene after credit display
@@ -1073,7 +1073,7 @@ int Scene::ITEIntroFairePathProc(int param) {
_vm->_events->chain(eventColumns, event);
// Queue game credits list
- eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
+ ITEQueueCredits(DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
eventColumns = ITEQueueCredits(DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);
// End scene after credit display
diff --git a/engines/saga/sprite.cpp b/engines/saga/sprite.cpp
index 2895c6800c..bf550659e9 100644
--- a/engines/saga/sprite.cpp
+++ b/engines/saga/sprite.cpp
@@ -71,17 +71,7 @@ Sprite::~Sprite() {
}
void Sprite::loadList(int resourceId, SpriteList &spriteList) {
- SpriteInfo *spriteInfo;
ByteArray spriteListData;
- uint16 oldSpriteCount;
- uint16 newSpriteCount;
- uint16 spriteCount;
- uint i;
- int outputLength, inputLength;
- uint32 offset;
- const byte *spritePointer;
- const byte *spriteDataPointer;
-
_vm->_resource->loadResource(_spriteContext, resourceId, spriteListData);
if (spriteListData.empty()) {
@@ -90,19 +80,19 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) {
ByteArrayReadStreamEndian readS(spriteListData, _spriteContext->isBigEndian());
- spriteCount = readS.readUint16();
+ uint16 spriteCount = readS.readUint16();
debug(9, "Sprites: %d", spriteCount);
- oldSpriteCount = spriteList.size();
- newSpriteCount = oldSpriteCount + spriteCount;
+ uint16 oldSpriteCount = spriteList.size();
+ uint16 newSpriteCount = oldSpriteCount + spriteCount;
spriteList.resize(newSpriteCount);
bool bigHeader = _vm->getGameId() == GID_IHNM || _vm->isMacResources();
- for (i = oldSpriteCount; i < spriteList.size(); i++) {
- spriteInfo = &spriteList[i];
+ for (uint i = oldSpriteCount; i < spriteList.size(); i++) {
+ uint32 offset;
if (bigHeader)
offset = readS.readUint32();
else
@@ -115,9 +105,11 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) {
return;
}
- spritePointer = spriteListData.getBuffer();
+ const byte *spritePointer = spriteListData.getBuffer();
spritePointer += offset;
+ const byte *spriteDataPointer;
+ SpriteInfo *spriteInfo = &spriteList[i];
if (bigHeader) {
Common::MemoryReadStreamEndian readS2(spritePointer, 8, _spriteContext->isBigEndian());
@@ -139,8 +131,8 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) {
spriteDataPointer = spritePointer + readS2.pos();
}
- outputLength = spriteInfo->width * spriteInfo->height;
- inputLength = spriteListData.size() - (spriteDataPointer - spriteListData.getBuffer());
+ int outputLength = spriteInfo->width * spriteInfo->height;
+ int inputLength = spriteListData.size() - (spriteDataPointer - spriteListData.getBuffer());
spriteInfo->decodedBuffer.resize(outputLength);
if (outputLength > 0) {
decodeRLEBuffer(spriteDataPointer, inputLength, outputLength);
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index d0a0db2a3b..5ad49acf5c 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -555,6 +555,14 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::ES_ESP, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // Eco Quest 2 - German DOS Floppy (supplied by frankenbuam in bug report #3615072)
+ {"ecoquest2", "Floppy", {
+ {"resource.map", 0, "d8b20073e64f41f6437f73143a186753", 5643},
+ {"resource.000", 0, "cc1d17e5637528dbe4a812699e1cbfc6", 4210876},
+ {"resource.msg", 0, "2f231d31af172ea72ed533fd112f971b", 133458},
+ AD_LISTEND},
+ Common::DE_DEU, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// Freddy Pharkas - English DOS demo (from FRG)
// SCI interpreter version 1.001.069
{"freddypharkas", "Demo", {
@@ -3736,6 +3744,14 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO5(GUIO_MIDIGM, GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // Space Quest 4 - English DOS CD patch 1.2 (unofficial - NRS) - THIS VERSION IS PIRATED/CRACKED AND REPACKAGED =DO NOT RE-ADD=
+ // In essence, this "patch" includes a mixture the CD and floppy versions (the whole game), without the speech file
+ {"sq4", "CD", {
+ {"resource.map", 0, "38287a646458a1dabded55d094407793", 7139},
+ {"resource.000", 0, "231fd8421e1f211e1bcf9d7b8b6408e7", 9525849},
+ AD_LISTEND},
+ Common::EN_ANY, Common::kPlatformDOS, ADGF_PIRATED, GUIO4(GAMEOPTION_SQ4_SILVER_CURSORS, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
// Space Quest 4 - Spanish DOS CD (from jvprat, is still text only, not talkie, also includes english language)
// Executable scanning reports "1.SQ4.057", VERSION file reports "1.000"
// SCI interpreter version 1.000.200 (just a guess)
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp
index 91c72456a8..8ad4f535f9 100644
--- a/engines/sci/graphics/picture.cpp
+++ b/engines/sci/graphics/picture.cpp
@@ -658,6 +658,7 @@ void GfxPicture::drawVectorData(byte *data, int dataSize) {
case 35:
case 381:
case 376:
+ //case 390: // in the blacklisted NRS patch 1.2 (bug #3615060)
return;
default:
break;
diff --git a/engines/scumm/imuse_digi/dimuse_sndmgr.cpp b/engines/scumm/imuse_digi/dimuse_sndmgr.cpp
index abd0d68e56..af4f8775f4 100644
--- a/engines/scumm/imuse_digi/dimuse_sndmgr.cpp
+++ b/engines/scumm/imuse_digi/dimuse_sndmgr.cpp
@@ -667,15 +667,18 @@ int32 ImuseDigiSndMgr::getDataFromRegion(SoundDesc *soundDesc, int region, byte
if (scumm_stricmp(fileName, soundDesc->lastFileName) != 0) {
int32 offs = 0, len = 0;
Common::SeekableReadStream *cmpFile;
+#if defined(USE_FLAC) || defined(USE_VORBIS) || defined(USE_MAD)
uint8 soundMode = 0;
+#endif
sprintf(fileName, "%s_reg%03d.fla", soundDesc->name, region);
cmpFile = soundDesc->bundle->getFile(fileName, offs, len);
if (len) {
#ifndef USE_FLAC
error("FLAC library compiled support needed");
-#endif
+#else
soundMode = 3;
+#endif
}
if (!len) {
sprintf(fileName, "%s_reg%03d.ogg", soundDesc->name, region);
@@ -683,8 +686,9 @@ int32 ImuseDigiSndMgr::getDataFromRegion(SoundDesc *soundDesc, int region, byte
if (len) {
#ifndef USE_VORBIS
error("Vorbis library compiled support needed");
-#endif
+#else
soundMode = 2;
+#endif
}
}
if (!len) {
@@ -693,8 +697,9 @@ int32 ImuseDigiSndMgr::getDataFromRegion(SoundDesc *soundDesc, int region, byte
if (len) {
#ifndef USE_MAD
error("Mad library compiled support needed");
-#endif
+#else
soundMode = 1;
+#endif
}
}
assert(len);
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 5e5e8045b5..aaf7f90aca 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -470,8 +470,10 @@ static int compareMP3OffsetTable(const void *a, const void *b) {
void Sound::startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle *handle) {
int num = 0, i;
- int size = 0;
int id = -1;
+#if defined(USE_FLAC) || defined(USE_VORBIS) || defined(USE_MAD)
+ int size = 0;
+#endif
Common::ScopedPtr<ScummFile> file;
if (_vm->_game.id == GID_CMI) {
@@ -562,10 +564,14 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, Audio::SoundHandle
num = result->num_tags;
}
offset = result->new_offset;
+#if defined(USE_FLAC) || defined(USE_VORBIS) || defined(USE_MAD)
size = result->compressed_size;
+#endif
} else {
offset += 8;
+#if defined(USE_FLAC) || defined(USE_VORBIS) || defined(USE_MAD)
size = -1;
+#endif
}
file.reset(new ScummFile());
diff --git a/engines/sword25/kernel/persistenceservice.cpp b/engines/sword25/kernel/persistenceservice.cpp
index 27d669caa1..df26da7800 100644
--- a/engines/sword25/kernel/persistenceservice.cpp
+++ b/engines/sword25/kernel/persistenceservice.cpp
@@ -59,7 +59,7 @@ static const int VERSIONNUM = 2;
char gameTarget[MAX_SAVEGAME_SIZE];
void setGameTarget(const char *target) {
- strncpy(gameTarget, target, MAX_SAVEGAME_SIZE);
+ strncpy(gameTarget, target, MAX_SAVEGAME_SIZE - 1);
}
static Common::String generateSavegameFilename(uint slotID) {
diff --git a/engines/sword25/math/region.cpp b/engines/sword25/math/region.cpp
index b6ebaee23f..db888e432a 100644
--- a/engines/sword25/math/region.cpp
+++ b/engines/sword25/math/region.cpp
@@ -311,10 +311,10 @@ bool Region::persist(OutputPersistenceBlock &writer) {
++It;
}
- writer.write((uint32)_boundingBox.left);
- writer.write((uint32)_boundingBox.top);
- writer.write((uint32)_boundingBox.right);
- writer.write((uint32)_boundingBox.bottom);
+ writer.write((int32)_boundingBox.left);
+ writer.write((int32)_boundingBox.top);
+ writer.write((int32)_boundingBox.right);
+ writer.write((int32)_boundingBox.bottom);
return Result;
}
diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp
index d90849e449..8ff1b0cf2a 100644
--- a/engines/sword25/sfx/soundengine.cpp
+++ b/engines/sword25/sfx/soundengine.cpp
@@ -339,7 +339,10 @@ bool SoundEngine::persist(OutputPersistenceBlock &writer) {
_handles[i].type = kFreeHandle;
writer.writeString(_handles[i].fileName);
- writer.write(_handles[i].sndType);
+ if (_handles[i].type == kFreeHandle)
+ writer.write((int32)-1);
+ else
+ writer.write(_handles[i].sndType);
writer.write(_handles[i].volume);
writer.write(_handles[i].pan);
writer.write(_handles[i].loop);
@@ -381,7 +384,7 @@ bool SoundEngine::unpersist(InputPersistenceBlock &reader) {
reader.read(layer);
if (reader.isGood()) {
- if (sndType != kFreeHandle)
+ if (sndType != -1)
playSoundEx(fileName, (SOUND_TYPES)sndType, volume, pan, loop, loopStart, loopEnd, layer, i);
} else
return false;
diff --git a/engines/testbed/config-params.cpp b/engines/testbed/config-params.cpp
index e89da0b07f..47e5dfa933 100644
--- a/engines/testbed/config-params.cpp
+++ b/engines/testbed/config-params.cpp
@@ -38,6 +38,8 @@ ConfigParams::ConfigParams() {
_isInteractive = true;
_isGameDataFound = true;
_rerunTests = false;
+
+ _testbedConfMan = 0;
}
void ConfigParams::initLogging(const char *dirname, const char *filename, bool enable) {
diff --git a/engines/testbed/config.h b/engines/testbed/config.h
index d611ae4ec3..7d479a74fd 100644
--- a/engines/testbed/config.h
+++ b/engines/testbed/config.h
@@ -113,7 +113,7 @@ private:
class TestbedInteractionDialog : public GUI::Dialog {
public:
- TestbedInteractionDialog(uint x, uint y, uint w, uint h) : GUI::Dialog(x, y, w, h) {}
+ TestbedInteractionDialog(uint x, uint y, uint w, uint h) : GUI::Dialog(x, y, w, h), _xOffset(0), _yOffset(0) {}
~TestbedInteractionDialog() {}
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
void addButton(uint w, uint h, const Common::String name, uint32 cmd, uint xOffset = 0, uint yPadding = 8);
diff --git a/engines/testbed/events.cpp b/engines/testbed/events.cpp
index 78de87e133..4b9ced2a53 100644
--- a/engines/testbed/events.cpp
+++ b/engines/testbed/events.cpp
@@ -83,11 +83,10 @@ struct keycodeToChar {
char EventTests::keystrokeToChar() {
Common::EventManager *eventMan = g_system->getEventManager();
- bool quitLoop = false;
Common::Event event;
// handle all keybd events
- while (!quitLoop) {
+ while (true) {
while (eventMan->pollEvent(event)) {
// Quit if explicitly requested!
if (Engine::shouldQuit()) {
@@ -110,8 +109,6 @@ char EventTests::keystrokeToChar() {
}
}
}
-
- return 0;
}
Common::Rect EventTests::drawFinishZone() {
diff --git a/engines/tony/gfxcore.cpp b/engines/tony/gfxcore.cpp
index 410f9b8971..3433ad3024 100644
--- a/engines/tony/gfxcore.cpp
+++ b/engines/tony/gfxcore.cpp
@@ -117,6 +117,7 @@ RMGfxBuffer::operator void *() {
}
RMGfxBuffer::RMGfxBuffer(int dimx, int dimy, int nBpp) {
+ _origBuf = _buf = NULL;
create(dimx, dimy, nBpp);
}
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index 9828ca71d4..9e7d84105a 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -836,6 +836,17 @@ void StripManager::signal() {
break;
}
}
+
+ // If no entry found, get the default response
+ if (!delayFlag) {
+ idx = 0;
+ while (obj44._list[idx + 1]._id)
+ ++idx;
+
+ choiceList.push_back((const char *)&_script[0] + obj44._list[idx]._scriptOffset);
+ strIndex = idx;
+ delayFlag = true;
+ }
} else {
// Standard choices loading
for (idx = 0; idx < OBJ0A_LIST_SIZE; ++idx) {
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index f7fbb1daa1..3332b12cf6 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -1749,9 +1749,22 @@ void SceneItem::display(int resNum, int lineNum, ...) {
}
g_globals->_sceneText.fixPriority(255);
+
+ // In Return to Ringworld, if in voice mode only, don't show the text
+ if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)
+ && !(R2_GLOBALS._speechSubtitles & SPEECH_TEXT))
+ g_globals->_sceneText.hide();
+
g_globals->_sceneObjects->draw();
}
+ // For Return to Ringworld, play the voice overs in sequence
+ if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)
+ && !playList.empty()) {
+ R2_GLOBALS._playStream.play(*playList.begin(), NULL);
+ playList.pop_front();
+ }
+
// Unless the flag is set to keep the message on-screen, show it until a mouse or keypress, then remove it
if (!keepOnscreen && !msg.empty()) {
Event event;
@@ -1761,14 +1774,23 @@ void SceneItem::display(int resNum, int lineNum, ...) {
EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) {
GLOBALS._screenSurface.updateScreen();
g_system->delayMillis(10);
- }
- // For Return to Ringworld, play the voice overs in sequence
- if ((g_vm->getGameID() == GType_Ringworld2) && !playList.empty() && !R2_GLOBALS._playStream.isPlaying()) {
- R2_GLOBALS._playStream.play(*playList.begin(), NULL);
- playList.pop_front();
+ if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)) {
+ // Allow the play stream to do processing
+ R2_GLOBALS._playStream.dispatch();
+ if (!R2_GLOBALS._playStream.isPlaying()) {
+ // Check if there are further voice samples to play
+ if (!playList.empty()) {
+ R2_GLOBALS._playStream.play(*playList.begin(), NULL);
+ playList.pop_front();
+ }
+ }
+ }
}
+ if (g_vm->getGameID() == GType_Ringworld2)
+ R2_GLOBALS._playStream.stop();
+
g_globals->_sceneText.remove();
}
@@ -2482,7 +2504,8 @@ void SceneObject::postInit(SceneObjectList *OwnerList) {
if (!OwnerList)
OwnerList = g_globals->_sceneObjects;
- if (!OwnerList->contains(this) || ((_flags & OBJFLAG_REMOVE) != 0)) {
+ bool isExisting = OwnerList->contains(this);
+ if (!isExisting || ((_flags & OBJFLAG_REMOVE) != 0)) {
_percent = 100;
_priority = 255;
_flags = OBJFLAG_ZOOMED;
@@ -2501,7 +2524,8 @@ void SceneObject::postInit(SceneObjectList *OwnerList) {
_numFrames = 10;
_regionBitList = 0;
- OwnerList->push_back(this);
+ if (!isExisting)
+ OwnerList->push_back(this);
_flags |= OBJFLAG_PANES;
}
}
@@ -2812,6 +2836,11 @@ void BackgroundSceneObject::setup2(int visage, int stripFrameNum, int frameNum,
void BackgroundSceneObject::copySceneToBackground() {
GLOBALS._sceneManager._scene->_backSurface.copyFrom(g_globals->gfxManager().getSurface(), 0, 0);
+
+ // WORKAROUND: Since savegames don't store the active screen data, once we copy the
+ // foreground objects to the background, we have to prevent the scene being saved.
+ if (g_vm->getGameID() == GType_Ringworld2)
+ ((Ringworld2::SceneExt *)GLOBALS._sceneManager._scene)->_preventSaving = true;
}
/*--------------------------------------------------------------------------*/
@@ -3322,20 +3351,24 @@ void Player::postInit(SceneObjectList *OwnerList) {
void Player::disableControl() {
_canWalk = false;
- _uiEnabled = false;
g_globals->_events.setCursor(CURSOR_NONE);
_enabled = false;
- if ((g_vm->getGameID() != GType_Ringworld) && T2_GLOBALS._uiElements._active)
- T2_GLOBALS._uiElements.hide();
+ if (g_vm->getGameID() != GType_Ringworld2) {
+ _uiEnabled = false;
+
+ if ((g_vm->getGameID() != GType_Ringworld) && T2_GLOBALS._uiElements._active)
+ T2_GLOBALS._uiElements.hide();
+ }
}
void Player::enableControl() {
CursorType cursor;
_canWalk = true;
- _uiEnabled = true;
_enabled = true;
+ if (g_vm->getGameID() != GType_Ringworld2)
+ _uiEnabled = true;
switch (g_vm->getGameID()) {
case GType_BlueForce:
@@ -3343,7 +3376,7 @@ void Player::enableControl() {
cursor = g_globals->_events.getCursor();
g_globals->_events.setCursor(cursor);
- if (T2_GLOBALS._uiElements._active)
+ if (g_vm->getGameID() == GType_BlueForce && T2_GLOBALS._uiElements._active)
T2_GLOBALS._uiElements.show();
break;
@@ -4253,11 +4286,11 @@ void SceneHandler::process(Event &event) {
g_vm->_debugger->onFrame();
}
- if ((event.eventType == EVENT_KEYPRESS) && g_globals->_player._enabled && g_globals->_player._canWalk) {
+ if ((event.eventType == EVENT_KEYPRESS) && g_globals->_player._enabled) {
// Keyboard shortcuts for different actions
switch (event.kbd.keycode) {
case Common::KEYCODE_w:
- g_globals->_events.setCursor(CURSOR_WALK);
+ g_globals->_events.setCursor(GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE);
event.handled = true;
break;
case Common::KEYCODE_l:
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 9bd7249902..ece6ae3eda 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -541,7 +541,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {
s.syncAsSint16LE(_v57C2C);
s.syncAsSint16LE(_speechSubtitles);
- byte temp;
+ byte temp = 0;
s.syncAsByte(temp);
s.syncAsByte(_s1550PlayerArea[R2_QUINN].x);
s.syncAsByte(_s1550PlayerArea[R2_SEEKER].x);
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
index 057d91a46e..4ebbdd602d 100644
--- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp
+++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp
@@ -165,7 +165,7 @@ void RightClickDialog::execute() {
break;
case 1:
// Walk action
- cursorNum = CURSOR_WALK;
+ cursorNum = R2_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE;
break;
case 2:
// Use action
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index b86b8283ed..90df72ab32 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -112,8 +112,10 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Cutscene - trip in space
return new Scene1010();
case 1020:
+ // Cutscene - trip in space 2
return new Scene1020();
case 1100:
+ // Canyon
return new Scene1100();
case 1200:
// ARM Base - Air Ducts Maze
@@ -170,7 +172,6 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Flup Tube Corridor Maze
return new Scene1950();
/* Scene group #2 */
- //
case 2000:
// Spill Mountains
return new Scene2000();
@@ -320,8 +321,11 @@ bool Ringworld2Game::canLoadGameStateCurrently() {
* Returns true if it is currently okay to save the game
*/
bool Ringworld2Game::canSaveGameStateCurrently() {
- // Don't allow a game to be saved if a dialog is active
- return g_globals->_gfxManagers.size() == 1;
+ // Don't allow a game to be saved if a dialog is active, or if an animation
+ // is playing, or if an active scene prevents it
+ return g_globals->_gfxManagers.size() == 1 && R2_GLOBALS._animationCtr == 0 &&
+ (!R2_GLOBALS._sceneManager._scene ||
+ !((SceneExt *)R2_GLOBALS._sceneManager._scene)->_preventSaving);
}
/*--------------------------------------------------------------------------*/
@@ -336,6 +340,7 @@ SceneExt::SceneExt(): Scene() {
_savedPlayerEnabled = false;
_savedUiEnabled = false;
_savedCanWalk = false;
+ _preventSaving = false;
// WORKAROUND: In the original, playing animations don't reset the global _animationCtr
// counter as scene changes unless the playing animation explicitly finishes. For now,
@@ -591,6 +596,9 @@ void SceneExt::loadBlankScene() {
void SceneHandlerExt::postInit(SceneObjectList *OwnerList) {
SceneHandler::postInit(OwnerList);
+
+ if (!R2_GLOBALS._playStream.setFile("SND4K.RES"))
+ warning("Could not find SND4K.RES voice file");
}
void SceneHandlerExt::process(Event &event) {
@@ -615,7 +623,7 @@ void SceneHandlerExt::process(Event &event) {
void SceneHandlerExt::postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) {
if (priorSceneBeforeLoad == -1 || priorSceneBeforeLoad == 50
- || priorSceneBeforeLoad == 180 || priorSceneBeforeLoad == 205)
+ || currentSceneBeforeLoad == 180 || priorSceneBeforeLoad == 205)
setupPaletteMaps();
if (currentSceneBeforeLoad == 2900) {
@@ -1788,7 +1796,9 @@ AnimationPlayer::~AnimationPlayer() {
void AnimationPlayer::synchronize(Serializer &s) {
EventHandler::synchronize(s);
- warning("TODO AnimationPlayer::synchronize");
+
+ // TODO: Implement saving for animation player state. Currently, I disable saving
+ // when an animation is active, so saving it's state would a "nice to have".
}
void AnimationPlayer::remove() {
diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h
index aeac2fdd6a..5c8af8d884 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.h
+++ b/engines/tsage/ringworld2/ringworld2_logic.h
@@ -85,6 +85,7 @@ public:
bool _savedPlayerEnabled;
bool _savedUiEnabled;
bool _savedCanWalk;
+ bool _preventSaving;
Visage _cursorVisage;
SynchronizedList<EventHandler *> _sceneAreas;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
index 4ca8eee5de..5e4b4e4191 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp
@@ -31,6 +31,11 @@ namespace TsAGE {
namespace Ringworld2 {
+/*--------------------------------------------------------------------------
+ * Scene 50 - Waking up cutscene
+ *
+ *--------------------------------------------------------------------------*/
+
void Scene50::Action1::signal() {
switch (_actionIndex++) {
case 0:
@@ -48,8 +53,8 @@ void Scene50::Action1::signal() {
}
void Scene50::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit(OwnerList);
loadScene(110);
+ SceneExt::postInit(OwnerList);
R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._scenePalette.loadPalette(0);
@@ -227,8 +232,6 @@ bool Scene100::Terminal::startAction(CursorType action, Event &event) {
void Scene100::postInit(SceneObjectList *OwnerList) {
loadScene(100);
- R2_GLOBALS._scenePalette.loadPalette(0);
- R2_GLOBALS._scenePalette.setEntry(255, 255, 255, 255);
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene != 125)
@@ -404,7 +407,7 @@ bool Scene125::Food::startAction(CursorType action, Event &event) {
Scene125::Icon::Icon(): SceneActor() {
_lookLineNum = 0;
- _field98 = 0;
+ _iconId = 0;
_pressed = false;
}
@@ -427,7 +430,7 @@ void Scene125::Icon::postInit(SceneObjectList *OwnerList) {
void Scene125::Icon::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_lookLineNum);
- s.syncAsSint16LE(_field98);
+ s.syncAsSint16LE(_iconId);
s.syncAsSint16LE(_pressed);
}
@@ -507,7 +510,7 @@ void Scene125::Icon::process(Event &event) {
void Scene125::Icon::setIcon(int id) {
Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene;
- _lookLineNum = _field98 = id;
+ _lookLineNum = _iconId = id;
SceneActor::_lookLineNum = id;
_sceneText1.remove();
@@ -614,8 +617,8 @@ Scene125::Scene125(): SceneExt() {
}
void Scene125::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(160);
+ SceneExt::postInit();
_palette.loadPalette(0);
if (R2_GLOBALS._sceneManager._previousScene != 125)
@@ -833,7 +836,7 @@ void Scene125::process(Event &event) {
void Scene125::dispatch() {
if (_soundCount)
- R2_GLOBALS._playStream.proc1();
+ R2_GLOBALS._playStream.dispatch();
Scene::dispatch();
}
@@ -1214,8 +1217,8 @@ Common::String Scene125::parseMessage(const Common::String &msg) {
*--------------------------------------------------------------------------*/
void Scene150::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(100);
+ SceneExt::postInit();
_door.postInit();
_door._state = 0;
@@ -1421,8 +1424,8 @@ Scene160::Scene160(): SceneExt() {
}
void Scene160::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(4001);
+ SceneExt::postInit();
R2_GLOBALS._player._uiEnabled = false;
R2_GLOBALS._player.enableControl();
@@ -1532,6 +1535,9 @@ void Scene180::remove() {
// _stripManager._field2EA = -1;
SceneExt::remove();
+ R2_GLOBALS._scenePalette.loadPalette(0);
+ R2_GLOBALS._scenePalette.setEntry(255, 255, 255, 255);
+
R2_GLOBALS._events.setCursor(CURSOR_WALK);
// word_575F7 = 0;
R2_GLOBALS._playStream.stop();
@@ -2337,8 +2343,9 @@ Scene205::Scene205(): SceneExt() {
}
void Scene205::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(4000);
+ SceneExt::postInit();
+ BF_GLOBALS._interfaceY = 200;
R2_GLOBALS._player._uiEnabled = false;
R2_GLOBALS._sound1.play(337);
@@ -2600,8 +2607,10 @@ void Scene250::synchronize(Serializer &s) {
void Scene250::postInit(SceneObjectList *OwnerList) {
loadScene(250);
SceneExt::postInit();
+ BF_GLOBALS._interfaceY = 200;
R2_GLOBALS._player.postInit();
+ R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._player.setVisage(10);
R2_GLOBALS._player.hide();
R2_GLOBALS._player.enableControl();
@@ -2611,12 +2620,12 @@ void Scene250::postInit(SceneObjectList *OwnerList) {
_currentFloor.setup(250, 1, 5);
_currentFloor.setDetails(250, 13, -1, -1, 1, (SceneItem *)NULL);
- _button1.setFloor(11);
- _button1.setup(250, 1, 3);
- _button1.setPosition(Common::Point(400, 100));
- _button1.setDetails(250, 14, -1, -1, 1, (SceneItem *)NULL);
- _button1.fixPriority(190);
- _button1.hide();
+ _destinationFloor.setFloor(11);
+ _destinationFloor.setup(250, 1, 3);
+ _destinationFloor.setPosition(Common::Point(400, 100));
+ _destinationFloor.setDetails(250, 14, -1, -1, 1, (SceneItem *)NULL);
+ _destinationFloor.fixPriority(190);
+ _destinationFloor.hide();
_floor1.setFloor(1);
_floor2.setFloor(2);
@@ -2628,8 +2637,8 @@ void Scene250::postInit(SceneObjectList *OwnerList) {
_floor8.setFloor(8);
_floor9.setFloor(9);
- _item2.setDetails(Rect(0, 0, 73, SCREEN_HEIGHT), 250, 9, -1, 9, 1, NULL);
- _item4.setDetails(Rect(239, 16, 283, 164), 250, 6, -1, -1, 1, NULL);
+ _door.setDetails(Rect(0, 0, 73, SCREEN_HEIGHT), 250, 9, -1, 9, 1, NULL);
+ _directionIndicator.setDetails(Rect(239, 16, 283, 164), 250, 6, -1, -1, 1, NULL);
_background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 250, 0, 1, -1, 1, NULL);
R2_GLOBALS._events.setCursor(CURSOR_USE);
@@ -2764,8 +2773,8 @@ void Scene250::signal() {
void Scene250::changeFloor(int floorNumber) {
_destButtonY = (floorNumber - 1) * 12 + 43;
- _button1.setPosition(Common::Point(111, _destButtonY));
- _button1.show();
+ _destinationFloor.setPosition(Common::Point(111, _destButtonY));
+ _destinationFloor.show();
_skippableFl = true;
_sceneMode = (_currButtonY >= _destButtonY) ? 6 : 1;
@@ -3001,7 +3010,7 @@ bool Scene300::Miranda::startAction(CursorType action, Event &event) {
if (!R2_GLOBALS.getFlag(57)) {
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
scene->_stripManager.start3(434, scene, R2_GLOBALS._stripManager_lookupList);
- } else if (R2_GLOBALS._player._characterScene[R2_MIRANDA] != 500) {
+ } else if (R2_GLOBALS._player._characterScene[R2_SEEKER] != 500) {
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
scene->_stripManager.start3(407, scene, R2_GLOBALS._stripManager_lookupList);
} else {
@@ -3134,17 +3143,15 @@ bool Scene300::Quinn::startAction(CursorType action, Event &event) {
if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500)
scene->_stripId = 442;
else if (!R2_GLOBALS.getFlag(44))
- scene->_stripId = 177 + R2_GLOBALS._randomSource.getRandomNumber(2);
+ scene->_stripId = 125 + R2_GLOBALS._randomSource.getRandomNumber(2);
else if (!R2_GLOBALS.getFlag(55))
- scene->_stripId = 208;
+ scene->_stripId = 439;
else
- scene->_stripId = 441;
- } else if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) {
- scene->_stripId = 442;
+ scene->_stripId = 210;
} else if (R2_GLOBALS.getFlag(44)) {
- scene->_stripId = R2_GLOBALS.getFlag(55) ? 441 : 208;
+ scene->_stripId = R2_GLOBALS.getFlag(55) ? 439 : 210;
} else {
- scene->_stripId = 125 + R2_GLOBALS._randomSource.getRandomNumber(2);
+ scene->_stripId = 177 + R2_GLOBALS._randomSource.getRandomNumber(2);
}
scene->_stripManager.start3(scene->_stripId, scene, R2_GLOBALS._stripManager_lookupList);
@@ -3277,7 +3284,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
_mirandaWorkstation1.setDetails(Rect(4, 128, 69, 167), 300, 33, 31, 35, 1, NULL);
switch (R2_GLOBALS._player._characterIndex) {
- case 1:
+ case R2_QUINN:
_miranda.postInit();
_miranda.setup(302, 2, 1);
_miranda.setPosition(Common::Point(47, 128));
@@ -3299,7 +3306,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
break;
- case 2:
+ case R2_SEEKER:
_miranda.postInit();
_miranda.setup(302, 2, 1);
_miranda.setPosition(Common::Point(47, 128));
@@ -3319,9 +3326,10 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(158, 108));
R2_GLOBALS._player.fixPriority(130);
R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
break;
- case 3:
+ case R2_MIRANDA:
if ((R2_GLOBALS._player._characterScene[R2_SEEKER] == 300) || (R2_GLOBALS._player._characterScene[R2_SEEKER] == 325)) {
_seeker.postInit();
_seeker.setVisage(302);
@@ -3343,6 +3351,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setup(302, 2, 1);
R2_GLOBALS._player.setPosition(Common::Point(47, 128));
R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
break;
default:
@@ -3513,7 +3522,7 @@ void Scene300::signal() {
R2_GLOBALS.setFlag(40);
break;
case 5:
- if (R2_GLOBALS._stripManager_lookupList[1] == 6)
+ if (R2_GLOBALS._stripManager_lookupList[0] == 6)
R2_GLOBALS.setFlag(40);
break;
case 6:
@@ -3685,6 +3694,8 @@ void Scene300::signal() {
}
void Scene300::signal309() {
+ // Sets up what conversation items will be available when to talking to the
+ // others on the Bridge, and will be set dependent on game flags
if (R2_GLOBALS.getFlag(2))
R2_GLOBALS._stripManager_lookupList[0] = (R2_INVENTORY.getObjectScene(R2_READER) == 1) ? 3 : 2;
@@ -3734,7 +3745,7 @@ const double ADJUST_FACTOR = 0.06419999999999999;
Scene325::Icon::Icon(): SceneActor() {
_lookLineNum = 0;
- _field98 = 0;
+ _iconId = 0;
_pressed = false;
}
@@ -3757,7 +3768,7 @@ void Scene325::Icon::postInit(SceneObjectList *OwnerList) {
void Scene325::Icon::synchronize(Serializer &s) {
SceneActor::synchronize(s);
s.syncAsSint16LE(_lookLineNum);
- s.syncAsSint16LE(_field98);
+ s.syncAsSint16LE(_iconId);
s.syncAsSint16LE(_pressed);
}
@@ -3836,7 +3847,7 @@ void Scene325::Icon::process(Event &event) {
void Scene325::Icon::setIcon(int id) {
Scene325 *scene = (Scene325 *)R2_GLOBALS._sceneManager._scene;
- _lookLineNum = _field98 = id;
+ _lookLineNum = _iconId = id;
SceneActor::_lookLineNum = id;
_sceneText1.remove();
@@ -3924,7 +3935,7 @@ void Scene325::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
- _item2.setDetails(1, 325, 3, 4, 5);
+ _terminal.setDetails(1, 325, 3, 4, 5);
_background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 325, 0, 1, 2, 1, (SceneItem *)NULL);
_sceneMode = 1;
signal();
@@ -4672,8 +4683,9 @@ bool Scene400::AttractorUnit::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
void Scene400::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(400);
+ SceneExt::postInit();
+
_sound1.play(20);
_door.postInit();
@@ -5002,6 +5014,39 @@ bool Scene500::AirLock::startAction(CursorType action, Event &event) {
}
}
+void Scene500::TransparentDoor::draw() {
+ // Determine the area of the screen to be updated
+ Rect destRect = _bounds;
+ destRect.translate(-g_globals->_sceneManager._scene->_sceneBounds.left,
+ -g_globals->_sceneManager._scene->_sceneBounds.top);
+
+ // Get the frame to be drawn
+ GfxSurface frame = getFrame();
+
+ Graphics::Surface s = frame.lockSurface();
+ Graphics::Surface screen = g_globals->gfxManager().getSurface().lockSurface();
+
+ for (int yp = 0; yp < s.h; ++yp) {
+ byte *frameSrcP = (byte *)s.getBasePtr(0, yp);
+ byte *screenP = (byte *)screen.getBasePtr(destRect.left, destRect.top + yp);
+
+ for (int xp = 0; xp < s.w; ++xp, ++frameSrcP, ++screenP) {
+ if (*frameSrcP != frame._transColor && *frameSrcP < 6) {
+ *frameSrcP = R2_GLOBALS._fadePaletteMap[*frameSrcP][*screenP];
+ }
+ }
+ }
+
+ // Finished updating the frame
+ frame.unlockSurface();
+ g_globals->gfxManager().getSurface().unlockSurface();
+
+ // Draw the processed frame
+ Region *priorityRegion = g_globals->_sceneManager._scene->_priorities.find(_priority);
+ g_globals->gfxManager().copyFrom(frame, destRect, priorityRegion);
+
+}
+
bool Scene500::Aerosol::startAction(CursorType action, Event &event) {
Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene;
@@ -5162,38 +5207,40 @@ void Scene500::PanelDialog::Button::doButtonPress() {
switch (_buttonId) {
case 1:
+ // Rotate Left
if (--R2_GLOBALS._landerSuitNumber == 0)
- R2_GLOBALS._landerSuitNumber = 3;
+ R2_GLOBALS._landerSuitNumber = R2_MIRANDA;
if (R2_GLOBALS.getFlag(35)) {
scene->_sceneMode = 5;
- scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1,
- &scene->_suit, &scene->_object8, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_suits,
+ &scene->_suit, &scene->_transparentDoor, NULL);
} else {
scene->_sound1.play(127);
- scene->_object1.animate(ANIM_MODE_6, scene);
+ scene->_suits.animate(ANIM_MODE_6, scene);
}
break;
case 2:
+ // Rotate Right
if (++R2_GLOBALS._landerSuitNumber == 4)
- R2_GLOBALS._flubMazeArea = 1;
+ R2_GLOBALS._landerSuitNumber = R2_QUINN;
if (R2_GLOBALS.getFlag(35)) {
scene->_sceneMode = 6;
- scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1,
- &scene->_suit, &scene->_object8, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_suits,
+ &scene->_suit, &scene->_transparentDoor, NULL);
} else {
scene->_sound1.play(127);
- scene->_object1.animate(ANIM_MODE_6, scene);
+ scene->_suits.animate(ANIM_MODE_6, scene);
}
break;
case 3:
if (R2_GLOBALS.getFlag(35)) {
scene->_sceneMode = 509;
- scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1,
- &scene->_suit, &scene->_object8, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_suits,
+ &scene->_suit, &scene->_transparentDoor, NULL);
} else {
scene->_suit.postInit();
scene->_suit.hide();
@@ -5202,8 +5249,8 @@ void Scene500::PanelDialog::Button::doButtonPress() {
scene->_suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 1);
scene->setAction(&scene->_sequenceManager1, scene, 508,
- &R2_GLOBALS._player, &scene->_object1, &scene->_suit,
- &scene->_object8, NULL);
+ &R2_GLOBALS._player, &scene->_suits, &scene->_suit,
+ &scene->_transparentDoor, NULL);
R2_GLOBALS.setFlag(35);
}
break;
@@ -5217,10 +5264,9 @@ void Scene500::PanelDialog::Button::doButtonPress() {
/*--------------------------------------------------------------------------*/
void Scene500::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(500);
+ SceneExt::postInit();
- Common::fill(&_buffer[0], &_buffer[2710], 0);
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(50);
_stripManager.addSpeaker(&_seekerSpeaker);
@@ -5314,19 +5360,19 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
_sonicStunner.setDetails(500, 21, 22, 23, 1, (SceneItem *)NULL);
}
- _object1.postInit();
- _object1._effect = 1;
- _object1.setup(502, 1, 1);
- _object1.setPosition(Common::Point(258, 99));
- _object1.fixPriority(50);
+ _suits.postInit();
+ _suits._effect = 1;
+ _suits.setup(502, 1, 1);
+ _suits.setPosition(Common::Point(258, 99));
+ _suits.fixPriority(50);
- _object8.postInit();
- _object8.setPosition(Common::Point(250, 111));
+ _transparentDoor.postInit();
+ _transparentDoor.setPosition(Common::Point(250, 111));
if (!R2_GLOBALS.getFlag(35)) {
- _object8.setup(501, 3, 1);
+ _transparentDoor.setup(501, 3, 1);
} else {
- _object8.setup(500, 8, 7);
+ _transparentDoor.setup(500, 8, 7);
_suit.postInit();
_suit._effect = 1;
@@ -5348,7 +5394,7 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff.x = 5;
_controlPanel.setDetails(Rect(175, 62, 191, 80), 500, 31, 32, 33, 1, (SceneItem *)NULL);
- _item2.setDetails(Rect(13, 58, 70, 118), 500, 12, -1, -1, 1, (SceneItem *)NULL);
+ _airlockCorridor.setDetails(Rect(13, 58, 70, 118), 500, 12, -1, -1, 1, (SceneItem *)NULL);
_background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 500, 0, -1, -1, 1, (SceneItem *)NULL);
if ((R2_GLOBALS._player._characterIndex == R2_QUINN) && (R2_GLOBALS._sceneManager._previousScene == 700)) {
@@ -5380,7 +5426,7 @@ void Scene500::signal() {
case 5:
_sceneMode = 12;
_sound1.play(127);
- _object1.animate(ANIM_MODE_6, this);
+ _suits.animate(ANIM_MODE_6, this);
R2_GLOBALS.clearFlag(35);
_suit.remove();
@@ -5389,7 +5435,7 @@ void Scene500::signal() {
case 6:
_sceneMode = 11;
_sound1.play(127);
- _object1.animate(ANIM_MODE_5, this);
+ _suits.animate(ANIM_MODE_5, this);
R2_GLOBALS.clearFlag(35);
_suit.remove();
@@ -5397,7 +5443,7 @@ void Scene500::signal() {
break;
case 7:
_sound1.play(126);
- _object8.animate(ANIM_MODE_6, this);
+ _transparentDoor.animate(ANIM_MODE_6, this);
R2_GLOBALS.clearFlag(35);
_suit.remove();
@@ -5493,6 +5539,7 @@ void Scene500::signal() {
* Scene 525 - Cutscene - Walking in hall
*
*--------------------------------------------------------------------------*/
+
void Scene525::postInit(SceneObjectList *OwnerList) {
loadScene(525);
R2_GLOBALS._uiElements._active = false;
@@ -5528,7 +5575,7 @@ bool Scene600::CompartmentHotspot::startAction(CursorType action, Event &event)
return true;
}
-bool Scene600::Item4::startAction(CursorType action, Event &event) {
+bool Scene600::EngineCompartment::startAction(CursorType action, Event &event) {
if ((action != R2_NEGATOR_GUN) || (!R2_GLOBALS.getFlag(1)))
return SceneHotspot::startAction(action, event);
@@ -5550,13 +5597,19 @@ bool Scene600::Item4::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene;
-
- scene->_object1.setup2(603, 3, 1, 239, 54, 10, 0);
+
+ scene->_stasisArea.setup(603, 3, 1, 239, 54, 10);
scene->_stasisField.postInit();
scene->_computer.postInit();
scene->_sceneMode = 612;
scene->setAction(&scene->_sequenceManager1, scene, 612, &scene->_stasisField, &scene->_computer, &R2_GLOBALS._player, NULL);
+
+ // WORKAROUND: For ScummVM, we use a SceneActor rather than BackgroundSceneObject
+ // for the stasis field since it doesn't work properly. We override the priority for
+ // the stasis field here so that the stasis field dissolve will show up
+ scene->_stasisField.fixPriority(12);
+
return true;
}
@@ -5610,7 +5663,7 @@ bool Scene600::Doorway::startAction(CursorType action, Event &event) {
scene->_laser.setDetails(600, 11, -1, -1, 3, (SceneItem *) NULL);
R2_GLOBALS.setFlag(6);
scene->_sceneMode = 609;
- scene->setAction(&scene->_sequenceManager1, scene, 609, &R2_GLOBALS._player, &scene->_doorway, &scene->_laser, &scene->_actor1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 609, &R2_GLOBALS._player, &scene->_doorway, &scene->_laser, &scene->_laserBeam, NULL);
return true;
}
@@ -5701,7 +5754,7 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) {
} else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 610;
- scene->setAction(&scene->_sequenceManager1, scene, 610, &scene->_actor1, &R2_GLOBALS._player, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 610, &scene->_laserBeam, &R2_GLOBALS._player, NULL);
return true;
}
} else
@@ -5728,14 +5781,14 @@ bool Scene600::Aerosol::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
Scene600::Scene600() {
- _field412 = 0;
+ _roomState = 0;
Common::fill(&_pixelMap[0], &_pixelMap[256], 0);
}
void Scene600::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field412);
+ s.syncAsSint16LE(_roomState);
for (int i = 0; i < 256; i++)
s.syncAsByte(_pixelMap[i]);
}
@@ -5763,7 +5816,7 @@ void Scene600::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
R2_GLOBALS.setFlag(39);
R2_GLOBALS._walkRegions.disableRegion(3);
- _field412 = 0;
+ _roomState = 0;
// Initialize pixel map for the obscuring effect
ScenePalette &pal = R2_GLOBALS._scenePalette;
@@ -5814,14 +5867,14 @@ void Scene600::postInit(SceneObjectList *OwnerList) {
_laser.setup(600, 2, 1);
_laser.setDetails(600, 10, -1, -1, 1, (SceneItem *) NULL);
- _actor1.postInit();
- _actor1.setup(600, 3, 5);
- _actor1.setPosition(Common::Point(223, 51));
- _actor1.fixPriority(200);
+ _laserBeam.postInit();
+ _laserBeam.setup(600, 3, 5);
+ _laserBeam.setPosition(Common::Point(223, 51));
+ _laserBeam.fixPriority(200);
}
if (! R2_GLOBALS.getFlag(9))
- _object1.setup2(603, 1, 1, 244, 50, 10, 0);
+ _stasisArea.setup(603, 1, 1, 244, 50, 10);
if (R2_GLOBALS.getFlag(5)) {
if (R2_INVENTORY.getObjectScene(R2_AEROSOL) == 600) {
@@ -5860,25 +5913,25 @@ void Scene600::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
- _item2.setDetails(12, 600, 17, -1, 19);
- _item3.setDetails(11, 600, 14, -1, -1);
+ _quantumRegulator.setDetails(12, 600, 17, -1, 19);
+ _powerNode.setDetails(11, 600, 14, -1, -1);
if (R2_GLOBALS.getFlag(9)) {
- _background.setDetails(Rect(159, 3, 315, 95), 600, 7, -1, -1, 1, NULL);
+ _quantumDrive.setDetails(Rect(159, 3, 315, 95), 600, 7, -1, -1, 1, NULL);
} else {
- _item4.setDetails(Rect(173, 15, 315, 45), 600, 21, -1, 23, 1, NULL);
- _background.setDetails(Rect(159, 3, 315, 95), 600, 6, -1, -1, 1, NULL);
+ _engineCompartment.setDetails(Rect(173, 15, 315, 45), 600, 21, -1, 23, 1, NULL);
+ _quantumDrive.setDetails(Rect(159, 3, 315, 95), 600, 6, -1, -1, 1, NULL);
}
- _item5.setDetails(Rect(0, 0, 320, 200), 600, 0, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 320, 200), 600, 0, -1, -1, 1, NULL);
_sceneMode = 600;
if (R2_GLOBALS._sceneManager._previousScene == 700) {
if (R2_GLOBALS.getFlag(6)) {
setAction(&_sequenceManager1, this, 600, &R2_GLOBALS._player, &_doorway, NULL);
} else if (R2_GLOBALS.getFlag(5)) {
- setAction(&_sequenceManager1, this, 603, &R2_GLOBALS._player, &_doorway, &_laser, &_actor1, NULL);
+ setAction(&_sequenceManager1, this, 603, &R2_GLOBALS._player, &_doorway, &_laser, &_laserBeam, NULL);
} else {
- setAction(&_sequenceManager1, this, 602, &R2_GLOBALS._player, &_doorway, &_laser, &_actor1, NULL);
+ setAction(&_sequenceManager1, this, 602, &R2_GLOBALS._player, &_doorway, &_laser, &_laserBeam, NULL);
}
} else if (R2_GLOBALS.getFlag(5)) {
R2_GLOBALS._player.setPosition(Common::Point(50, 140));
@@ -5946,9 +5999,9 @@ void Scene600::signal() {
// Deactivate stasis field
R2_GLOBALS.setFlag(9);
_stasisField.remove();
- R2_GLOBALS._sceneItems.remove(&_item4);
- _computer.setDetails(600, 21, -1, 23, 4, &_item4);
- _background.setDetails(600, 7, -1, -1, 3, (SceneItem *) NULL);
+ R2_GLOBALS._sceneItems.remove(&_engineCompartment);
+ _computer.setDetails(600, 21, -1, 23, 4, &_engineCompartment);
+ _engineCompartment.setDetails(600, 7, -1, -1, 3, (SceneItem *) NULL);
R2_GLOBALS._player.enableControl(CURSOR_USE);
break;
case 614:
@@ -5965,7 +6018,7 @@ void Scene600::signal() {
R2_GLOBALS._player.enableControl();
break;
default:
- _field412 = 0;
+ _roomState = 0;
_sceneMode = 0;
R2_GLOBALS._player.enableControl();
break;
@@ -5977,11 +6030,11 @@ void Scene600::process(Event &event) {
&& (R2_GLOBALS._events.getCursor() == CURSOR_WALK)) {
if (!_doorway.contains(event.mousePos) || (_doorway._frame <= 1)) {
if (R2_GLOBALS.getFlag(5)) {
- _field412 += 10;
+ _roomState += 10;
} else {
R2_GLOBALS._player.disableControl();
_sceneMode = 604;
- setAction(&_sequenceManager1, this, 604, &_actor1, &R2_GLOBALS._player, NULL);
+ setAction(&_sequenceManager1, this, 604, &_laserBeam, &R2_GLOBALS._player, NULL);
event.handled = true;
}
} else {
@@ -5990,36 +6043,36 @@ void Scene600::process(Event &event) {
setAction(&_sequenceManager1, this, 613, &R2_GLOBALS._player, &_laser, NULL);
event.handled = true;
}
- } else if ((!R2_GLOBALS.getFlag(6)) && (R2_GLOBALS._player._mover) && (_field412 < 10)){
- _field412 += 10;
+ } else if ((!R2_GLOBALS.getFlag(6)) && (R2_GLOBALS._player._mover) && (_roomState < 10)){
+ _roomState += 10;
}
Scene::process(event);
}
void Scene600::dispatch() {
- if ((_field412 != 0) && (_sceneMode != 600) && (_sceneMode != 603) && (_sceneMode != 602)) {
+ if ((_roomState != 0) && (_sceneMode != 600) && (_sceneMode != 603) && (_sceneMode != 602)) {
if ( ((_laser._strip == 4) && (_laser._frame > 1))
|| (_sceneMode == 601)
|| ((_sceneMode == 616) && (_doorway._frame > 1)) )
- _field412 = 0;
+ _roomState = 0;
else {
- _field412--;
- if (_field412 % 10 == 0) {
- _actor1.setAction(&_sequenceManager2, NULL, 611, &_actor1, NULL);
+ _roomState--;
+ if (_roomState % 10 == 0) {
+ _laserBeam.setAction(&_sequenceManager2, NULL, 611, &_laserBeam, NULL);
}
- if ((_field412 == 0) && (R2_GLOBALS._player._mover))
- _field412 = 10;
+ if ((_roomState == 0) && (R2_GLOBALS._player._mover))
+ _roomState = 10;
}
}
- if (_actor1._frame == 2)
- _aSound1.play(40);
+ if (_laserBeam._frame == 2)
+ _sound1.play(40);
Scene::dispatch();
if ((_smoke._strip == 3) && (_smoke._frame == 3)) {
- _actor1.setStrip(4);
- _actor1.setFrame(1);
+ _laserBeam.setStrip(4);
+ _laserBeam.setFrame(1);
}
}
@@ -6027,6 +6080,7 @@ void Scene600::dispatch() {
* Scene 700 - Lander Bay 2
*
*--------------------------------------------------------------------------*/
+
Scene700::Scene700() {
_rotation = NULL;
}
@@ -6036,7 +6090,7 @@ void Scene700::synchronize(Serializer &s) {
SYNC_POINTER(_rotation);
}
-bool Scene700::Item11::startAction(CursorType action, Event &event) {
+bool Scene700::Loft::startAction(CursorType action, Event &event) {
if ((action == CURSOR_USE) && (R2_GLOBALS._player._position.x < 100))
return false;
@@ -6074,7 +6128,7 @@ bool Scene700::HandGrip::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene700::Actor2::startAction(CursorType action, Event &event) {
+bool Scene700::LiftDoor::startAction(CursorType action, Event &event) {
Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
@@ -6090,7 +6144,7 @@ bool Scene700::Actor2::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene700::Actor3::startAction(CursorType action, Event &event) {
+bool Scene700::SuitRoomDoor::startAction(CursorType action, Event &event) {
Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
@@ -6106,7 +6160,7 @@ bool Scene700::Actor3::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene700::Actor4::startAction(CursorType action, Event &event) {
+bool Scene700::ControlPanel::startAction(CursorType action, Event &event) {
Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
@@ -6174,7 +6228,7 @@ bool Scene700::Cable::startAction(CursorType action, Event &event) {
return true;
}
-bool Scene700::Actor6::startAction(CursorType action, Event &event) {
+bool Scene700::LoftDoor::startAction(CursorType action, Event &event) {
Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
if ((action != CURSOR_USE) || (R2_GLOBALS._player._position.y >= 100))
@@ -6201,43 +6255,43 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
_rotation->setDelay(5);
_rotation->_countdown = 1;
- _actor2.postInit();
- _actor2.setVisage(700);
- _actor2.setPosition(Common::Point(21, 128));
- _actor2.fixPriority(10);
- _actor2.setDetails(700, 3, -1, -1, 1, (SceneItem *) NULL);
+ _liftDoor.postInit();
+ _liftDoor.setVisage(700);
+ _liftDoor.setPosition(Common::Point(21, 128));
+ _liftDoor.fixPriority(10);
+ _liftDoor.setDetails(700, 3, -1, -1, 1, (SceneItem *) NULL);
- _actor3.postInit();
- _actor3.setup(700, 2, 1);
- _actor3.setPosition(Common::Point(217, 120));
- _actor3.fixPriority(10);
- _actor3.setDetails(700, 15, -1, -1, 1, (SceneItem *) NULL);
+ _suitRoomDoor.postInit();
+ _suitRoomDoor.setup(700, 2, 1);
+ _suitRoomDoor.setPosition(Common::Point(217, 120));
+ _suitRoomDoor.fixPriority(10);
+ _suitRoomDoor.setDetails(700, 15, -1, -1, 1, (SceneItem *) NULL);
- _actor1.postInit();
- _actor1.setup(700, 4, 1);
- _actor1.setPosition(Common::Point(355 - ((R2_GLOBALS._electromagnetZoom * 8) / 5), ((R2_GLOBALS._electromagnetChangeAmount + 20 ) / 5) - 12));
- _actor1.fixPriority(10);
- _actor1.setDetails(700, 12, -1, 14, 1, (SceneItem *) NULL);
-
- _actor6.postInit();
- _actor6.setup(700, 8, 1);
- _actor6.setPosition(Common::Point(85, 53));
- _actor6.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
-
- _actor7.postInit();
- _actor7.setup(700, 8, 1);
- _actor7.setPosition(Common::Point(164, 53));
- _actor7.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
-
- _actor8.postInit();
- _actor8.setup(700, 8, 1);
- _actor8.setPosition(Common::Point(243, 53));
- _actor8.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
-
- _actor9.postInit();
- _actor9.setup(700, 8, 1);
- _actor9.setPosition(Common::Point(324, 53));
- _actor9.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
+ _electromagnet.postInit();
+ _electromagnet.setup(700, 4, 1);
+ _electromagnet.setPosition(Common::Point(355 - ((R2_GLOBALS._electromagnetZoom * 8) / 5), ((R2_GLOBALS._electromagnetChangeAmount + 20 ) / 5) - 12));
+ _electromagnet.fixPriority(10);
+ _electromagnet.setDetails(700, 12, -1, 14, 1, (SceneItem *) NULL);
+
+ _loftDoor1.postInit();
+ _loftDoor1.setup(700, 8, 1);
+ _loftDoor1.setPosition(Common::Point(85, 53));
+ _loftDoor1.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
+
+ _loftDoor2.postInit();
+ _loftDoor2.setup(700, 8, 1);
+ _loftDoor2.setPosition(Common::Point(164, 53));
+ _loftDoor2.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
+
+ _loftDoor3.postInit();
+ _loftDoor3.setup(700, 8, 1);
+ _loftDoor3.setPosition(Common::Point(243, 53));
+ _loftDoor3.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
+
+ _loftDoor4.postInit();
+ _loftDoor4.setup(700, 8, 1);
+ _loftDoor4.setPosition(Common::Point(324, 53));
+ _loftDoor4.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) {
_cable.postInit();
@@ -6276,7 +6330,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
_cable.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4)));
} else {
_cable.setup(701, 1, 1);
- _cable.setPosition(Common::Point(_actor1._position.x + 1, _actor1._position.y + 120));
+ _cable.setPosition(Common::Point(_electromagnet._position.x + 1, _electromagnet._position.y + 120));
}
_cable.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL);
break;
@@ -6288,23 +6342,23 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
}
}
- _actor4.postInit();
- _actor4.setup(700, 3, 1);
- _actor4.setPosition(Common::Point(454, 117));
- _actor4.setDetails(700, 27, -1, -1, 1, (SceneItem *) NULL);
+ _controlPanel.postInit();
+ _controlPanel.setup(700, 3, 1);
+ _controlPanel.setPosition(Common::Point(454, 117));
+ _controlPanel.setDetails(700, 27, -1, -1, 1, (SceneItem *) NULL);
_handGrip.setDetails(Rect(234, 90, 252, 110), 700, 39, -1, -1, 1, NULL);
- _item6.setDetails(Rect(91, 158, 385, 167), 700, 6, -1, 8, 1, NULL);
- _item2.setDetails(Rect(47, 115, 149, 124), 700, 40, -1, 41, 1, NULL);
- _item3.setDetails(Rect(151, 108, 187, 124), 700, 40, -1, 41, 1, NULL);
- _item4.setDetails(Rect(247, 108, 275, 124), 700, 40, -1, 41, 1, NULL);
- _item5.setDetails(Rect(300, 105, 321, 124), 700, 40, -1, 41, 1, NULL);
- _item7.setDetails(Rect(255, 74, 368, 115), 700, 9, -1, 11, 1, NULL);
- _item8.setDetails(Rect(69, 74, 182, 115), 700, 9, -1, 11, 1, NULL);
- _item9.setDetails(Rect(370, 58, 475, 103), 700, 18, -1, -1, 1, NULL);
- _item10.setDetails(Rect(17, 11, 393, 31), 700, 24, -1, -1, 1, NULL);
- _item11.setDetails(Rect(42, 32, 368, 66), 700, 30, -1, 32, 1, NULL);
- _item1.setDetails(Rect(0, 0, 480, 200), 700, 0, -1, -1, 1, NULL);
+ _restraintCollar.setDetails(Rect(91, 158, 385, 167), 700, 6, -1, 8, 1, NULL);
+ _debris1.setDetails(Rect(47, 115, 149, 124), 700, 40, -1, 41, 1, NULL);
+ _debris2.setDetails(Rect(151, 108, 187, 124), 700, 40, -1, 41, 1, NULL);
+ _debris3.setDetails(Rect(247, 108, 275, 124), 700, 40, -1, 41, 1, NULL);
+ _debris4.setDetails(Rect(300, 105, 321, 124), 700, 40, -1, 41, 1, NULL);
+ _storage2.setDetails(Rect(255, 74, 368, 115), 700, 9, -1, 11, 1, NULL);
+ _storage1.setDetails(Rect(69, 74, 182, 115), 700, 9, -1, 11, 1, NULL);
+ _stars.setDetails(Rect(370, 58, 475, 103), 700, 18, -1, -1, 1, NULL);
+ _light.setDetails(Rect(17, 11, 393, 31), 700, 24, -1, -1, 1, NULL);
+ _loft.setDetails(Rect(42, 32, 368, 66), 700, 30, -1, 32, 1, NULL);
+ _background.setDetails(Rect(0, 0, 480, 200), 700, 0, -1, -1, 1, NULL);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.setVisage(11);
@@ -6318,14 +6372,14 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
switch (R2_GLOBALS._sceneManager._previousScene) {
case 250:
- setAction(&_sequenceManager, this, 700, &R2_GLOBALS._player, &_actor2, NULL);
+ setAction(&_sequenceManager, this, 700, &R2_GLOBALS._player, &_liftDoor, NULL);
break;
case 500:
- setAction(&_sequenceManager, this, 703, &R2_GLOBALS._player, &_actor3, NULL);
+ setAction(&_sequenceManager, this, 703, &R2_GLOBALS._player, &_suitRoomDoor, NULL);
break;
case 600: {
_sceneMode = 4;
- _actor7.setFrame(5);
+ _loftDoor2.setFrame(5);
R2_GLOBALS._player.setPosition(Common::Point(164, 74));
R2_GLOBALS._player.setStrip2(3);
Common::Point pt(164, 69);
@@ -6334,7 +6388,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
}
break;
case 900:
- setAction(&_sequenceManager, this, 705, &R2_GLOBALS._player, &_actor4, NULL);
+ setAction(&_sequenceManager, this, 705, &R2_GLOBALS._player, &_controlPanel, NULL);
break;
default:
if (R2_GLOBALS.getFlag(41))
@@ -6349,11 +6403,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) {
void Scene700::remove() {
R2_GLOBALS._sound1.play(10);
-// CHECKME: Present in the original... But it crashes badly.
-// The instruction was removed as it's not used in other scene coded the same way
-// and reversed by dreammaster. A double check is required in order to verify it doesn't hide
-// a memory leak
-// _rotation->remove();
+
SceneExt::remove();
}
@@ -6367,7 +6417,7 @@ void Scene700::signal() {
R2_GLOBALS._player.enableControl();
} else {
R2_GLOBALS._sound2.play(19);
- _actor7.animate(ANIM_MODE_5, this);
+ _loftDoor2.animate(ANIM_MODE_5, this);
}
break;
case 2: {
@@ -6386,7 +6436,7 @@ void Scene700::signal() {
R2_GLOBALS._player.setStrip2(-1);
R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
R2_GLOBALS._sound2.play(19);
- _actor7.animate(ANIM_MODE_6, this);
+ _loftDoor2.animate(ANIM_MODE_6, this);
R2_GLOBALS._player.setStrip(3);
R2_GLOBALS.setFlag(41);
break;
@@ -6425,9 +6475,9 @@ void Scene700::signal() {
_sceneMode = 17;
_cable.setup(701, 1, 8);
_cable.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
- if ((R2_GLOBALS._v565E5 != 0) && (_cable._position.x == _actor1._position.x + 1) && (_cable._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) {
+ if ((R2_GLOBALS._v565E5 != 0) && (_cable._position.x == _electromagnet._position.x + 1) && (_cable._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) {
_cable.animate(ANIM_MODE_6, NULL);
- Common::Point pt(_cable._position.x, _actor1._position.y + 120);
+ Common::Point pt(_cable._position.x, _electromagnet._position.y + 120);
NpcMover *mover = new NpcMover();
_cable.addMover(mover, &pt, NULL);
R2_GLOBALS._v565E7 = 1;
@@ -6903,18 +6953,19 @@ Scene825::Scene825(): SceneExt() {
}
void Scene825::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(825);
- R2_GLOBALS._player._uiEnabled = false;
+ SceneExt::postInit();
BF_GLOBALS._interfaceY = 200;
R2_GLOBALS._player.postInit();
+ R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._player._effect = 0;
R2_GLOBALS._player.setVisage(10);
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
- _item2.setDetails(1, 825, 3, 4, 5);
+
+ _console.setDetails(1, 825, 3, 4, 5);
_background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 825, 0, -1, -1, 1, NULL);
_sceneMode = 10;
@@ -6961,7 +7012,7 @@ void Scene825::signal() {
R2_GLOBALS._player._canWalk = false;
break;
case 825:
- _object5.remove();
+ _vertLine5.remove();
_sceneText._color1 = 92;
_sceneText._color2 = 0;
_sceneText._width = 200;
@@ -6979,7 +7030,7 @@ void Scene825::signal() {
R2_GLOBALS._player._canWalk = false;
break;
case 827:
- _object5.remove();
+ _vertLine5.remove();
R2_INVENTORY.setObjectScene(R2_OPTO_DISK, 825);
_sceneText.setPosition(Common::Point(108, 75));
_sceneText.setup(FOREIGN_OBJECT_EXTRACTED);
@@ -7007,19 +7058,19 @@ void Scene825::process(Event &event) {
}
void Scene825::dispatch() {
- if (R2_GLOBALS._sceneObjects->contains(&_object4) &&
- ((_object4._frame == 1) || (_object4._frame == 3)) &&
- (_object4._frame != _frame1)) {
+ if (R2_GLOBALS._sceneObjects->contains(&_vertLine4) &&
+ ((_vertLine4._frame == 1) || (_vertLine4._frame == 3)) &&
+ (_vertLine4._frame != _frame1)) {
_sound2.play(25);
}
- if (R2_GLOBALS._sceneObjects->contains(&_object1) &&
- (_object1._frame == 3) && (_object1._frame != _frame2)) {
+ if (R2_GLOBALS._sceneObjects->contains(&_vertLine1) &&
+ (_vertLine1._frame == 3) && (_vertLine1._frame != _frame2)) {
_sound3.play(26);
}
- _frame1 = _object4._frame;
- _frame2 = _object1._frame;
+ _frame1 = _vertLine4._frame;
+ _frame2 = _vertLine1._frame;
Scene::dispatch();
}
@@ -7036,9 +7087,9 @@ void Scene825::doButtonPress(int buttonId) {
switch (buttonId) {
case 2:
R2_GLOBALS._player.disableControl();
- _object5.postInit();
+ _vertLine5.postInit();
_sceneMode = 825;
- setAction(&_sequenceManager1, this, 825, &R2_GLOBALS._player, &_object5, NULL);
+ setAction(&_sequenceManager1, this, 825, &R2_GLOBALS._player, &_vertLine5, NULL);
break;
case 3:
R2_GLOBALS._player.disableControl();
@@ -7060,9 +7111,9 @@ void Scene825::doButtonPress(int buttonId) {
} else {
_button6._buttonId = 5;
_sceneMode = 827;
- _object5.postInit();
+ _vertLine5.postInit();
- setAction(&_sequenceManager1, this, 827, &_object5, NULL);
+ setAction(&_sequenceManager1, this, 827, &_vertLine5, NULL);
}
} else {
R2_GLOBALS.setFlag(2);
@@ -7086,44 +7137,44 @@ void Scene825::doButtonPress(int buttonId) {
_sound4.play(27);
_button6._buttonId = 5;
- _object1.postInit();
- _object1.setup(826, 7, 1);
- _object1.setPosition(Common::Point(112, 67));
- _object1._numFrames = 1;
- _object1.animate(ANIM_MODE_2);
-
- _object2.postInit();
- _object2.setup(826, 5, 1);
- _object2.setPosition(Common::Point(158, 67));
- _object2._numFrames = 5;
- _object2.animate(ANIM_MODE_2);
-
- _object3.postInit();
- _object3.setup(826, 6, 1);
- _object3.setPosition(Common::Point(206, 67));
- _object3._numFrames = 1;
- _object3.animate(ANIM_MODE_2);
-
- _object4.postInit();
- _object4.setup(826, 8, 1);
- _object4.setPosition(Common::Point(158, 84));
- _object4._numFrames = 1;
- _object4.animate(ANIM_MODE_2);
-
- _object5.postInit();
- _object5.setup(826, 4, 1);
- _object5.setPosition(Common::Point(161, 110));
+ _vertLine1.postInit();
+ _vertLine1.setup(826, 7, 1);
+ _vertLine1.setPosition(Common::Point(112, 67));
+ _vertLine1._numFrames = 1;
+ _vertLine1.animate(ANIM_MODE_2);
+
+ _vertLine2.postInit();
+ _vertLine2.setup(826, 5, 1);
+ _vertLine2.setPosition(Common::Point(158, 67));
+ _vertLine2._numFrames = 5;
+ _vertLine2.animate(ANIM_MODE_2);
+
+ _vertLine3.postInit();
+ _vertLine3.setup(826, 6, 1);
+ _vertLine3.setPosition(Common::Point(206, 67));
+ _vertLine3._numFrames = 1;
+ _vertLine3.animate(ANIM_MODE_2);
+
+ _vertLine4.postInit();
+ _vertLine4.setup(826, 8, 1);
+ _vertLine4.setPosition(Common::Point(158, 84));
+ _vertLine4._numFrames = 1;
+ _vertLine4.animate(ANIM_MODE_2);
+
+ _vertLine5.postInit();
+ _vertLine5.setup(826, 4, 1);
+ _vertLine5.setPosition(Common::Point(161, 110));
break;
case 5:
R2_GLOBALS._player.disableControl();
if (_menuId == 4) {
_menuId = 0;
- _object1.remove();
- _object2.remove();
- _object3.remove();
- _object4.remove();
- _object5.remove();
+ _vertLine1.remove();
+ _vertLine2.remove();
+ _vertLine3.remove();
+ _vertLine4.remove();
+ _vertLine5.remove();
_sound2.stop();
_sound3.stop();
@@ -7217,9 +7268,10 @@ bool Scene850::Clamp::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
else {
R2_GLOBALS._player.disableControl();
- scene->_object1.postInit();
+ scene->_spark.postInit();
scene->_sceneMode = 850;
- scene->setAction(&scene->_sequenceManager1, scene, 850, &R2_GLOBALS._player, this, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 850, &R2_GLOBALS._player, this,
+ &scene->_spark, NULL);
return true;
}
}
@@ -7232,7 +7284,8 @@ bool Scene850::Panel::startAction(CursorType action, Event &event) {
else {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 852;
- scene->setAction(&scene->_sequenceManager1, scene, 852, &R2_GLOBALS._player, this, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 852, &R2_GLOBALS._player,
+ this, &scene->_spark, NULL);
return true;
}
}
@@ -7318,7 +7371,7 @@ void Scene850::signal() {
case 850:
R2_INVENTORY.setObjectScene(R2_CLAMP, 1);
_clamp.remove();
- _object1.remove();
+ _spark.remove();
R2_GLOBALS._player.enableControl();
break;
case 851:
@@ -7359,7 +7412,7 @@ void Scene900::Button::initButton(int buttonId) {
}
Scene900::Scene900() {
- _field412 = 0;
+ _controlsScreenNumber = 0;
_magnetChangeAmount.x = 0;
_magnetChangeAmount.y = 0;
}
@@ -7367,7 +7420,7 @@ Scene900::Scene900() {
void Scene900::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field412);
+ s.syncAsSint16LE(_controlsScreenNumber);
s.syncAsSint16LE(_magnetChangeAmount.x);
s.syncAsSint16LE(_magnetChangeAmount.y);
}
@@ -7379,26 +7432,26 @@ bool Scene900::Button::startAction(CursorType action, Event &event) {
R2_GLOBALS._sound2.play(14);
switch (_buttonId) {
case 2:
- if (scene->_field412 == 1) {
+ if (scene->_controlsScreenNumber == 1) {
scene->_sceneMode = 2;
scene->signal();
- } else if (scene->_field412 == 2) {
+ } else if (scene->_controlsScreenNumber == 2) {
if (R2_GLOBALS._v565E5 == 0) {
scene->_aSound1.play(30);
setup(900, 3, 11);
R2_GLOBALS._v565E5 = 1;
- if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS == 700)) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70) && (scene->_actor2._animateMode != ANIM_MODE_6)) {
- scene->_actor2.animate(ANIM_MODE_6, NULL);
+ if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS == 700)) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70) && (scene->_cable._animateMode != ANIM_MODE_6)) {
+ scene->_cable.animate(ANIM_MODE_6, NULL);
} else {
- if (((scene->_electromagnet._percent * 49) / 100) + scene->_electromagnet._position.x == scene->_actor2._position.x) {
- if (scene->_actor2._position.x == 166 - (R2_GLOBALS._electromagnetZoom / 15)) {
+ if (((scene->_electromagnet._percent * 49) / 100) + scene->_electromagnet._position.x == scene->_cable._position.x) {
+ if (scene->_cable._position.x == 166 - (R2_GLOBALS._electromagnetZoom / 15)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 4;
- scene->_actor2._moveDiff.y = (scene->_actor2._position.y - (scene->_electromagnet._position.y + ((scene->_electromagnet._percent * 3) / 10) - 2)) / 9;
+ scene->_cable._moveDiff.y = (scene->_cable._position.y - (scene->_electromagnet._position.y + ((scene->_electromagnet._percent * 3) / 10) - 2)) / 9;
Common::Point pt(scene->_electromagnet._position.x + ((scene->_electromagnet._percent * 49) / 100), scene->_electromagnet._position.y + ((scene->_electromagnet._percent * 3) / 10) - 2);
NpcMover *mover = new NpcMover();
- scene->_actor2.addMover(mover, &pt, this);
- scene->_actor2.animate(ANIM_MODE_6, NULL);
+ scene->_cable.addMover(mover, &pt, this);
+ scene->_cable.animate(ANIM_MODE_6, NULL);
}
}
}
@@ -7407,18 +7460,18 @@ bool Scene900::Button::startAction(CursorType action, Event &event) {
setup(900, 3, 9);
R2_GLOBALS._v565E5 = 0;
- if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (scene->_actor2._frame < 8) && (scene->_actor2._animateMode != ANIM_MODE_5)) {
- scene->_actor2.animate(ANIM_MODE_5, NULL);
- } else if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 700) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (scene->_actor2._frame < 8)) {
+ if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (scene->_cable._frame < 8) && (scene->_cable._animateMode != ANIM_MODE_5)) {
+ scene->_cable.animate(ANIM_MODE_5, NULL);
+ } else if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 700) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (scene->_cable._frame < 8)) {
R2_GLOBALS._v565E7 = 0;
- if (scene->_actor2._animateMode != 5) {
+ if (scene->_cable._animateMode != 5) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 5;
- scene->_actor2.animate(ANIM_MODE_5, NULL);
- scene->_actor2._moveDiff.y = (166 - scene->_actor2._position.y) / 9;
- Common::Point pt(scene->_actor2._position.x, 166 - (R2_GLOBALS._electromagnetZoom / 15));
+ scene->_cable.animate(ANIM_MODE_5, NULL);
+ scene->_cable._moveDiff.y = (166 - scene->_cable._position.y) / 9;
+ Common::Point pt(scene->_cable._position.x, 166 - (R2_GLOBALS._electromagnetZoom / 15));
NpcMover *mover = new NpcMover();
- scene->_actor2.addMover(mover, &pt, this);
+ scene->_cable.addMover(mover, &pt, this);
}
}
}
@@ -7426,7 +7479,7 @@ bool Scene900::Button::startAction(CursorType action, Event &event) {
return true;
break;
case 3:
- if (scene->_field412 == 1) {
+ if (scene->_controlsScreenNumber == 1) {
scene->_sceneMode = 3;
scene->signal();
}
@@ -7469,7 +7522,7 @@ bool Scene900::Button::startAction(CursorType action, Event &event) {
return true;
break;
default:
- if (scene->_field412 == 1) {
+ if (scene->_controlsScreenNumber == 1) {
R2_GLOBALS._player.disableControl();
scene->_button2.remove();
scene->_button3.remove();
@@ -7479,8 +7532,8 @@ bool Scene900::Button::startAction(CursorType action, Event &event) {
scene->_button7.remove();
R2_GLOBALS._sound2.play(37);
scene->_sceneMode = 901;
- scene->setAction(&scene->_sequenceManager1, scene, 901, &scene->_actor1, this ,NULL);
- } else if ((scene->_field412 == 2) || (scene->_field412 == 3)) {
+ scene->setAction(&scene->_sequenceManager1, scene, 901, &scene->_controls, this ,NULL);
+ } else if ((scene->_controlsScreenNumber == 2) || (scene->_controlsScreenNumber == 3)) {
scene->_sceneMode = 1;
scene->signal();
}
@@ -7489,7 +7542,7 @@ bool Scene900::Button::startAction(CursorType action, Event &event) {
break;
}
} else if (action == CURSOR_LOOK) {
- SceneItem::display(900, ((_buttonId == 2) && (scene->_field412 == 2)) ? 21 : _buttonId + 11,
+ SceneItem::display(900, ((_buttonId == 2) && (scene->_controlsScreenNumber == 2)) ? 21 : _buttonId + 11,
SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, SET_Y, 20, SET_EXT_BGCOLOR, 7, -999);
return true;
} else {
@@ -7507,8 +7560,8 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.hide();
R2_GLOBALS._player.disableControl();
- _actor1.postInit();
- _actor1.setDetails(900, 3, -1, -1, 1, (SceneItem *) NULL);
+ _controls.postInit();
+ _controls.setDetails(900, 3, -1, -1, 1, (SceneItem *) NULL);
_magnetChangeAmount.x = 0;
_magnetChangeAmount.y = 0;
@@ -7521,33 +7574,34 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_electromagnet.setDetails(900, 6, -1, 8, 1, (SceneItem *) NULL);
if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) {
- _actor2.postInit();
- _actor2.setPosition(Common::Point(0, 0));
- _actor2.fixPriority(1);
+ _cable.postInit();
+ _cable.setPosition(Common::Point(0, 0));
+ _cable.fixPriority(1);
if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) {
if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 700) {
- _actor2.setup(901, 3, 2);
+ _cable.setup(901, 3, 2);
} else if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) {
- _actor2.setup(901, 2, 1);
+ _cable.setup(901, 2, 1);
} else {
- _actor2.setup(901, 2, 8);
+ _cable.setup(901, 2, 8);
}
- _actor2.setPosition(Common::Point(171, 145));
- _actor2.setDetails(700, -1, -1, -1, 1, (SceneItem *) NULL);
+ _cable.setPosition(Common::Point(171, 145));
+ _cable.setDetails(700, -1, -1, -1, 1, (SceneItem *) NULL);
} else {
- _actor2.setDetails(700, -1, -1, -1, 1, (SceneItem *) NULL);
+ _cable.setDetails(700, -1, -1, -1, 1, (SceneItem *) NULL);
if (R2_GLOBALS._v565E7 == 0) {
- _actor2.setup(901, 1, 8);
+ _cable.setup(901, 1, 8);
// Original set two times the same values: skipped
- _actor2.setPosition(Common::Point((((100 - ((R2_GLOBALS._v565EB * 350) / 100)) * 49) / 100) + ((R2_GLOBALS._v565E9 * _electromagnet._percent * 6) / 100) + 89, 166 - (R2_GLOBALS._v565EB / 3)));
- _actor2.changeZoom(((100 - ((R2_GLOBALS._v565EB * 350) / 100) + 52) / 10) * 10);
+ _cable.setPosition(Common::Point((((100 - ((R2_GLOBALS._v565EB * 350) / 100)) * 49) / 100) + ((R2_GLOBALS._v565E9 * _electromagnet._percent * 6) / 100) + 89, 166 - (R2_GLOBALS._v565EB / 3)));
+ _cable.changeZoom(((100 - ((R2_GLOBALS._v565EB * 350) / 100) + 52) / 10) * 10);
}
}
}
- _item1.setDetails(Rect(0, 0, 320, 200), 900, 0, -1, -1, 1, NULL);
+
+ _background.setDetails(Rect(0, 0, 320, 200), 900, 0, -1, -1, 1, NULL);
_sceneMode = 900;
- setAction(&_sequenceManager1, this, 900, &_actor1, NULL);
+ setAction(&_sequenceManager1, this, 900, &_controls, NULL);
}
void Scene900::remove() {
@@ -7560,7 +7614,7 @@ void Scene900::remove() {
void Scene900::signal() {
switch (_sceneMode) {
case 1:
- _field412 = 1;
+ _controlsScreenNumber = 1;
R2_GLOBALS._sound2.play(37);
_button2.remove();
@@ -7579,7 +7633,7 @@ void Scene900::signal() {
_button3.setPosition(Common::Point(117, 166));
break;
case 2:
- _field412 = 2;
+ _controlsScreenNumber = 2;
_button2.remove();
_button3.remove();
@@ -7609,7 +7663,7 @@ void Scene900::signal() {
break;
case 3:
- _field412 = 3;
+ _controlsScreenNumber = 3;
_button2.remove();
_button3.remove();
@@ -7636,7 +7690,7 @@ void Scene900::signal() {
R2_GLOBALS._player.enableControl(CURSOR_USE);
R2_GLOBALS._player._canWalk = false;
- _actor1.setup(900, 1, 1);
+ _controls.setup(900, 1, 1);
_button1.initButton(1);
_button1.setup(900, 1, 3);
@@ -7679,27 +7733,27 @@ void Scene900::dispatch() {
}
}
- if (R2_GLOBALS._sceneObjects->contains(&_actor2)) {
+ if (R2_GLOBALS._sceneObjects->contains(&_cable)) {
if ((R2_GLOBALS._v565E5 != 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) {
- if ((_actor2._frame > 1) && (_actor2._animateMode != ANIM_MODE_6))
- _actor2.animate(ANIM_MODE_6, NULL);
+ if ((_cable._frame > 1) && (_cable._animateMode != ANIM_MODE_6))
+ _cable.animate(ANIM_MODE_6, NULL);
} else {
- if ((_actor2._frame < 8) && (_actor2._animateMode != ANIM_MODE_5) && (R2_GLOBALS._v565E7 == 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (_sceneMode != 4))
- _actor2.animate(ANIM_MODE_5, NULL);
+ if ((_cable._frame < 8) && (_cable._animateMode != ANIM_MODE_5) && (R2_GLOBALS._v565E7 == 0) && (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 0) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) == 700) && (_sceneMode != 4))
+ _cable.animate(ANIM_MODE_5, NULL);
}
}
_electromagnet.changeZoom(100 - ((R2_GLOBALS._electromagnetZoom * 70) / 100));
_electromagnet.setPosition(Common::Point(((_electromagnet._percent * R2_GLOBALS._electromagnetChangeAmount * 6) / 100) + 89, R2_GLOBALS._electromagnetZoom));
- if ((R2_GLOBALS._sceneObjects->contains(&_actor2)) && (R2_GLOBALS._v565E7 != 0) && (!_actor2._mover) && (_actor2._animateMode == ANIM_MODE_NONE)) {
- _actor2.setPosition(Common::Point(_electromagnet._position.x + ((_electromagnet._percent * 49) / 100), _electromagnet._position.y + ((_electromagnet._percent * 3) / 10)));
+ if ((R2_GLOBALS._sceneObjects->contains(&_cable)) && (R2_GLOBALS._v565E7 != 0) && (!_cable._mover) && (_cable._animateMode == ANIM_MODE_NONE)) {
+ _cable.setPosition(Common::Point(_electromagnet._position.x + ((_electromagnet._percent * 49) / 100), _electromagnet._position.y + ((_electromagnet._percent * 3) / 10)));
if (R2_GLOBALS._electromagnetZoom >= 75) {
- _actor2.setup(901, 1, 1);
- _actor2.changeZoom(((_electromagnet._percent + 52) / 10) * 10);
+ _cable.setup(901, 1, 1);
+ _cable.changeZoom(((_electromagnet._percent + 52) / 10) * 10);
} else {
- _actor2.setup(901, 5, 1);
- _actor2.changeZoom(((_electromagnet._percent / 10) * 10) + 30);
+ _cable.setup(901, 5, 1);
+ _cable.changeZoom(((_electromagnet._percent / 10) * 10) + 30);
}
}
Scene::dispatch();
diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h
index b735f7cc23..fe42f1e33e 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes0.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes0.h
@@ -109,7 +109,7 @@ class Scene125: public SceneExt {
class Icon: public SceneActor {
public:
- int _lookLineNum, _field98;
+ int _lookLineNum, _iconId;
bool _pressed;
SceneObject _object1, _object2;
SceneText _sceneText1, _sceneText2;
@@ -319,8 +319,8 @@ class Scene250: public SceneExt {
public:
int _currButtonY, _destButtonY, _elevatorSpeed;
bool _skippingFl, _skippableFl;
- NamedHotspot _background, _item2, _item3, _item4;
- Button _button1, _currentFloor;
+ NamedHotspot _background, _door, _directionIndicator;
+ Button _destinationFloor, _currentFloor;
Button _floor1, _floor2, _floor3, _floor4, _floor5;
Button _floor6, _floor7, _floor8, _floor9;
ASoundExt _sound1;
@@ -428,7 +428,7 @@ public:
class Scene325: public SceneExt {
class Icon: public SceneActor {
public:
- int _lookLineNum, _field98;
+ int _lookLineNum, _iconId;
bool _pressed;
SceneObject _object1, _object2;
SceneText _sceneText1, _sceneText2;
@@ -456,7 +456,7 @@ public:
int _soundQueue[10];
SpeakerQuinn _quinnSpeaker;
ScenePalette _palette;
- SceneHotspot _background, _item2;
+ SceneHotspot _background, _terminal;
SceneObject _object1, _object2, _object3, _object4, _object5;
SceneObject _object6, _object7, _object8, _object9, _object10;
SceneObject _object11, _object12, _scannerTab;
@@ -575,8 +575,9 @@ class Scene500: public SceneExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Object8: public SceneActor {
- // This classes uses a custom draw method
+ class TransparentDoor: public SceneActor {
+ public:
+ virtual void draw();
};
class Aerosol: public SceneActor {
public:
@@ -596,18 +597,17 @@ class Scene500: public SceneExt {
};
public:
int _stripNumber;
- byte _buffer[2710];
SpeakerSeeker500 _seekerSpeaker;
SpeakerQuinn500 _quinnSpeaker;
- SceneHotspot _background, _item2;
+ SceneHotspot _background, _airlockCorridor;
ControlPanel _controlPanel;
- SceneActor _object1;
+ SceneActor _suits;
Seeker _seeker;
Suit _suit;
Doorway _doorway;
OxygenTanks _tanks1, _tanks2;
AirLock _airLock;
- Object8 _object8;
+ TransparentDoor _transparentDoor;
Aerosol _aerosol;
SonicStunner _sonicStunner;
Locker1 _locker1;
@@ -636,7 +636,7 @@ class Scene600 : public SceneExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item4 : public NamedHotspot {
+ class EngineCompartment : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -664,14 +664,14 @@ class Scene600 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
public:
- int _field412;
+ int _roomState;
+ CompartmentHotspot _quantumDrive;
+ CompartmentHotspot _quantumRegulator;
+ CompartmentHotspot _powerNode;
+ EngineCompartment _engineCompartment;
CompartmentHotspot _background;
- CompartmentHotspot _item2;
- CompartmentHotspot _item3;
- Item4 _item4;
- CompartmentHotspot _item5;
- BackgroundSceneObject _object1;
- SceneActor _actor1;
+ SceneActor _stasisArea;
+ SceneActor _laserBeam;
SceneActor _computer;
SceneActor _stasisField;
Smoke _smoke;
@@ -679,7 +679,7 @@ public:
Laser _laser;
Aerosol _aerosol;
Scanner _scanner;
- ASoundExt _aSound1;
+ ASoundExt _sound1;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
byte _pixelMap[256];
@@ -694,7 +694,7 @@ public:
};
class Scene700: public SceneExt {
- class Item11 : public NamedHotspot {
+ class Loft : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -703,15 +703,15 @@ class Scene700: public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor2 : public SceneActor {
+ class LiftDoor : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor3 : public SceneActor {
+ class SuitRoomDoor : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor4 : public SceneActor {
+ class ControlPanel : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -719,35 +719,34 @@ class Scene700: public SceneExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Actor6 : public SceneActor {
+ class LoftDoor : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- NamedHotspot _item5;
- NamedHotspot _item6;
- NamedHotspot _item7;
- NamedHotspot _item8;
- NamedHotspot _item9;
- NamedHotspot _item10;
- Item11 _item11;
+ NamedHotspot _background;
+ NamedHotspot _debris1;
+ NamedHotspot _debris2;
+ NamedHotspot _debris3;
+ NamedHotspot _debris4;
+ NamedHotspot _restraintCollar;
+ NamedHotspot _storage2;
+ NamedHotspot _storage1;
+ NamedHotspot _stars;
+ NamedHotspot _light;
+ Loft _loft;
HandGrip _handGrip;
- SceneActor _actor1;
- Actor2 _actor2;
- Actor3 _actor3;
- Actor4 _actor4;
+ SceneActor _electromagnet;
+ LiftDoor _liftDoor;
+ SuitRoomDoor _suitRoomDoor;
+ ControlPanel _controlPanel;
Cable _cable;
- Actor6 _actor6;
- Actor6 _actor7;
- Actor6 _actor8;
- Actor6 _actor9;
+ LoftDoor _loftDoor1;
+ LoftDoor _loftDoor2;
+ LoftDoor _loftDoor3;
+ LoftDoor _loftDoor4;
SequenceManager _sequenceManager;
PaletteRotation *_rotation;
- int _field100E;
Scene700();
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -822,8 +821,8 @@ class Scene825: public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
public:
- NamedHotspot _background, _item2;
- SceneActor _object1, _object2, _object3, _object4, _object5;
+ NamedHotspot _background, _console;
+ SceneActor _vertLine1, _vertLine2, _vertLine3, _vertLine4, _vertLine5;
Button _button1, _button2, _button3, _button4, _button5, _button6;
ASoundExt _sound1, _sound2, _sound3, _sound4;
SequenceManager _sequenceManager1;
@@ -870,7 +869,7 @@ public:
NamedHotspot _background, _eastDoor, _compartment, _sickBayIndicator;
NamedHotspot _liftControls;
Indicator _indicator;
- SceneActor _object1, _fibre;
+ SceneActor _spark, _fibre;
LiftDoor _liftDoor;
SickBayDoor _sickBayDoor;
Clamp _clamp;
@@ -892,11 +891,11 @@ class Scene900 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
public:
- int _field412;
+ int _controlsScreenNumber;
Common::Point _magnetChangeAmount;
- NamedHotspot _item1;
- SceneActor _actor1;
- SceneActor _actor2;
+ NamedHotspot _background;
+ SceneActor _controls;
+ SceneActor _cable;
SceneActor _electromagnet;
Button _button1;
Button _button2;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 29bef2ccb2..0932c70f04 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -478,10 +478,11 @@ void Scene1000::dispatch() {
*--------------------------------------------------------------------------*/
void Scene1010::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(1010);
-
+ SceneExt::postInit();
+ R2_GLOBALS._interfaceY = 200;
R2_GLOBALS._uiElements._active = false;
+
setZoomPercents(100, 1, 160, 100);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.setObjectWrapper(NULL);
@@ -533,16 +534,18 @@ void Scene1010::signal() {
}
/*--------------------------------------------------------------------------
- * Scene 1020 -
+ * Scene 1020 - Cutscene - trip in space 2
*
*--------------------------------------------------------------------------*/
+
void Scene1020::postInit(SceneObjectList *OwnerList) {
- SceneExt::postInit();
loadScene(1020);
+ SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == 1010)
- g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
+ _sceneBounds = Rect(160, 0, SCREEN_WIDTH + 160, 200);
+ R2_GLOBALS._interfaceY = 200;
R2_GLOBALS._v558B6.set(160, 0, 160, 161);
R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._player.postInit();
@@ -658,9 +661,10 @@ void Scene1020::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 1100 -
+ * Scene 1100 - Canyon
*
*--------------------------------------------------------------------------*/
+
Scene1100::Scene1100() {
_nextStripNum = 0;
_paletteRefreshStatus = 0;
@@ -801,16 +805,16 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
scalePalette(65, 65, 65);
- _actor2.postInit();
- _actor2.setup(1100, 1, 1);
- _actor2.fixPriority(10);
+ _cloud.postInit();
+ _cloud.setup(1100, 1, 1);
+ _cloud.fixPriority(10);
R2_GLOBALS._scrollFollower = NULL;
- _item3.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL);
- _item4.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL);
- _item5.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL);
- _item7.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL);
+ _fuana1.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL);
+ _fauna2.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL);
+ _bouldersBlockingCave.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL);
+ _trail.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL);
R2_GLOBALS._sound1.stop();
@@ -819,7 +823,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player._characterScene[R2_QUINN] = 1100;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1100;
- _actor2.setPosition(Common::Point(150, 30));
+ _cloud.setPosition(Common::Point(150, 30));
R2_GLOBALS._sound1.play(93);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
@@ -848,18 +852,18 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_trooper._numFrames = 5;
_trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL);
- _actor1.postInit();
- _actor1.setup(1512, 1, 1);
- _actor1.setPosition(Common::Point(187, -25));
- _actor1.fixPriority(48);
- _actor1._moveDiff.y = 1;
- _actor1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
+ _ship.postInit();
+ _ship.setup(1512, 1, 1);
+ _ship.setPosition(Common::Point(187, -25));
+ _ship.fixPriority(48);
+ _ship._moveDiff.y = 1;
+ _ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
_sceneMode = 20;
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
} else if (R2_GLOBALS._sceneManager._previousScene == 1000) {
- _actor2.setPosition(Common::Point(50, 30));
+ _cloud.setPosition(Common::Point(50, 30));
_paletteRefreshStatus = 0;
_palette1.loadPalette(1101);
R2_GLOBALS._player.postInit();
@@ -899,7 +903,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
} else {
- _actor2.setPosition(Common::Point(180, 30));
+ _cloud.setPosition(Common::Point(180, 30));
if (R2_GLOBALS.getFlag(52))
R2_GLOBALS._sound1.play(98);
else
@@ -969,16 +973,17 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_trooper.fixPriority(200);
}
- _actor1.postInit();
- _actor1.setup(1512, 1, 1);
- _actor1.setPosition(Common::Point(187, 45));
- _actor1.fixPriority(48);
- _actor1._moveDiff.y = 1;
- _actor1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
+ _ship.postInit();
+ _ship.setup(1512, 1, 1);
+ _ship.setPosition(Common::Point(187, 45));
+ _ship.fixPriority(48);
+ _ship._moveDiff.y = 1;
+ _ship.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
}
- _item6.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL);
- _item2.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL);
- _item1.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL);
+
+ _boulders.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL);
+ _sky.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL);
}
void Scene1100::remove() {
@@ -1112,7 +1117,7 @@ void Scene1100::signal() {
case 20: {
Common::Point pt(187, -13);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _ship.addMover(mover, &pt, this);
}
break;
case 21: {
@@ -1120,7 +1125,7 @@ void Scene1100::signal() {
_trooper.animate(ANIM_MODE_5, NULL);
Common::Point pt(187, 45);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _ship.addMover(mover, &pt, this);
}
break;
case 22:
@@ -1259,7 +1264,7 @@ void Scene1100::signal() {
R2_GLOBALS._sound1.play(101);
Common::Point pt(187, -13);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _ship.addMover(mover, &pt, this);
}
break;
default:
@@ -1270,6 +1275,15 @@ void Scene1100::signal() {
}
void Scene1100::dispatch() {
+ // WORKAROUND: This fixes a problem with an overhang that gets blasted re-appearing
+ if (_animation._frame > 5 && _sceneMode == 13) {
+ _animation._endFrame = 9;
+ if (_animation._frame == 9)
+ // Use one of the scene's background scene objects to copy the scene to the background.
+ // This fixes the problem with the cliff overhang still appearing during the cutscene
+ _rightLandslide.copySceneToBackground();
+ }
+
if ((g_globals->_sceneObjects->contains(&_laserShot)) && (_laserShot._visage == 1102) && (_laserShot._strip == 4) && (_laserShot._frame == 1) && (_laserShot._flags & OBJFLAG_HIDING)) {
if (_paletteRefreshStatus == 1) {
_paletteRefreshStatus = 2;
@@ -6872,6 +6886,7 @@ void Scene1337::subD1A48(int arg1) {
* Scene 1500 - Cutscene: Ship landing
*
*--------------------------------------------------------------------------*/
+
void Scene1500::postInit(SceneObjectList *OwnerList) {
loadScene(1500);
R2_GLOBALS._uiElements._active = false;
@@ -7030,6 +7045,7 @@ void Scene1500::dispatch() {
* Scene 1525 - Cutscene - Ship
*
*--------------------------------------------------------------------------*/
+
void Scene1525::postInit(SceneObjectList *OwnerList) {
loadScene(1525);
R2_GLOBALS._uiElements._active = false;
@@ -7072,6 +7088,7 @@ void Scene1525::signal() {
* Scene 1530 - Cutscene - Elevator
*
*--------------------------------------------------------------------------*/
+
void Scene1530::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == 1000)
loadScene(1650);
@@ -9275,6 +9292,7 @@ void Scene1550::enterArea() {
* Scene 1575 -
*
*--------------------------------------------------------------------------*/
+
Scene1575::Scene1575() {
_field412 = 0;
_field414 = 0;
@@ -9655,6 +9673,7 @@ void Scene1575::dispatch() {
* Scene 1580 - Inside wreck
*
*--------------------------------------------------------------------------*/
+
Scene1580::Scene1580() {
_field412 = 0;
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 824df607b3..c0088236b4 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -94,15 +94,15 @@ public:
SpeakerQuinn1100 _quinnSpeaker;
SpeakerChief1100 _chiefSpeaker;
ScenePalette _palette1;
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- NamedHotspot _item5;
- NamedHotspot _item6;
- NamedHotspot _item7;
- SceneActor _actor1;
- SceneActor _actor2;
+ NamedHotspot _background;
+ NamedHotspot _sky;
+ NamedHotspot _fuana1;
+ NamedHotspot _fauna2;
+ NamedHotspot _bouldersBlockingCave;
+ NamedHotspot _boulders;
+ NamedHotspot _trail;
+ SceneActor _ship;
+ SceneActor _cloud;
SceneActor _shipFormation;
SceneActor _shipFormationShadow;
SceneActor _shotImpact1;
@@ -111,7 +111,7 @@ public:
SceneActor _shotImpact4;
SceneActor _shotImpact5;
SceneActor _laserShot;
- SceneActor _animation;
+ SceneActor _animation; // Used for cliff collapse and ship theft
SceneActor _leftImpacts;
SceneActor _runningGuy1;
SceneActor _runningGuy2;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
index a8e534d5cb..510855b162 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp
@@ -1038,6 +1038,7 @@ void Scene2000::synchronize(Serializer &s) {
* Scene 2350 - Balloon Launch Platform
*
*--------------------------------------------------------------------------*/
+
bool Scene2350::Actor2::startAction(CursorType action, Event &event) {
if (action != R2_SENSOR_PROBE)
return(SceneActor::startAction(action, event));
@@ -1215,6 +1216,7 @@ void Scene2350::process(Event &event) {
* Scene 2400 - Spill Mountains: Large empty room
*
*--------------------------------------------------------------------------*/
+
void Scene2400::Exit1::changeScene() {
Scene2400 *scene = (Scene2400 *)R2_GLOBALS._sceneManager._scene;
@@ -1905,6 +1907,7 @@ void Scene2440::signal() {
* Scene 2445 - Spill Mountains:
*
*--------------------------------------------------------------------------*/
+
void Scene2445::postInit(SceneObjectList *OwnerList) {
loadScene(2445);
SceneExt::postInit();
@@ -2980,6 +2983,7 @@ void Scene2535::signal() {
* Scene 2600 - Spill Mountains: Exit
*
*--------------------------------------------------------------------------*/
+
Scene2600::Scene2600(): SceneExt() {
_rotation = NULL;
}
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index c64665a839..5cca1ee483 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -934,6 +934,7 @@ void Scene3175::signal() {
* Scene 3200 - Cutscene : Guards - Discussion
*
*--------------------------------------------------------------------------*/
+
void Scene3200::postInit(SceneObjectList *OwnerList) {
loadScene(3200);
R2_GLOBALS._uiElements._active = false;
@@ -962,6 +963,7 @@ void Scene3200::signal() {
* Scene 3210 - Cutscene : Captain and Private - Discussion
*
*--------------------------------------------------------------------------*/
+
void Scene3210::postInit(SceneObjectList *OwnerList) {
loadScene(3210);
R2_GLOBALS._uiElements._active = false;
@@ -988,6 +990,7 @@ void Scene3210::signal() {
* Scene 3220 - Cutscene : Guards in cargo zone
*
*--------------------------------------------------------------------------*/
+
void Scene3220::postInit(SceneObjectList *OwnerList) {
loadScene(3220);
R2_GLOBALS._uiElements._active = false;
@@ -1014,6 +1017,7 @@ void Scene3220::signal() {
* Scene 3230 - Cutscene : Guards on duty
*
*--------------------------------------------------------------------------*/
+
void Scene3230::postInit(SceneObjectList *OwnerList) {
loadScene(3230);
R2_GLOBALS._uiElements._active = false;
diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp
index 3091086980..a43938230e 100644
--- a/engines/tsage/ringworld2/ringworld2_speakers.cpp
+++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp
@@ -44,6 +44,10 @@ VisualSpeaker::VisualSpeaker(): Speaker() {
}
void VisualSpeaker::remove() {
+ _numFrames = 0;
+ _delayAmount = 0;
+ R2_GLOBALS._playStream.stop();
+
if (_object2) {
if (_fieldF8) {
_fieldF8 = 0;
@@ -1176,7 +1180,7 @@ void SpeakerQuinn300::proc15() {
int v = _speakerMode;
if (!_object2) {
- if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
+ if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 300);
@@ -1187,9 +1191,6 @@ void SpeakerQuinn300::proc15() {
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
-
- if (_object2->_mover)
- _object2->addMover(NULL);
}
if (v == 0) {
@@ -1205,7 +1206,7 @@ void SpeakerQuinn300::proc15() {
((SceneItem *)_action)->_sceneRegionId = 0;
switch (_object2->_visage) {
- case 10:
+ case 10:
_object1.setup((v - 1) / 4 + 4010, ((v - ((v - 1) / 4 * 4) - 1) % 8) * 2 + 1, 1);
break;
case 302:
@@ -1214,6 +1215,8 @@ void SpeakerQuinn300::proc15() {
case 308:
_object1.setup(308, 5, 1);
break;
+ default:
+ break;
}
_object1.animate(ANIM_MODE_5, this);
diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp
index 7143305586..dbc122e6e4 100644
--- a/engines/tsage/saveload.cpp
+++ b/engines/tsage/saveload.cpp
@@ -151,8 +151,9 @@ Common::Error Saver::save(int slot, const Common::String &saveName) {
// Save each registered SaveObject descendant object into the savegame file
for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
- serializer.validate((*i)->getClassName());
- (*i)->synchronize(serializer);
+ SavedObject *so = *i;
+ serializer.validate(so->getClassName());
+ so->synchronize(serializer);
}
// Save file complete
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index b9567cece2..02abc58178 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -22,6 +22,8 @@
#include "audio/decoders/raw.h"
#include "common/config-manager.h"
+#include "audio/decoders/raw.h"
+#include "audio/audiostream.h"
#include "tsage/core.h"
#include "tsage/globals.h"
#include "tsage/debugger.h"
@@ -2505,6 +2507,168 @@ void ASoundExt::changeSound(int soundNum) {
/*--------------------------------------------------------------------------*/
+void PlayStream::ResFileData::load(Common::SeekableReadStream &stream) {
+ // Validate that it's the correct data file
+ char header[4];
+ stream.read(&header[0], 4);
+ if (strncmp(header, "SPAM", 4))
+ error("Invalid voice resource data");
+
+ _fileChunkSize = stream.readUint32LE();
+ stream.skip(2);
+ _indexSize = stream.readUint16LE();
+ _chunkSize = stream.readUint16LE();
+
+ stream.skip(18);
+}
+
+PlayStream::PlayStream(): EventHandler() {
+ _index = NULL;
+ _endAction = NULL;
+}
+
+PlayStream::~PlayStream() {
+ remove();
+}
+
+bool PlayStream::setFile(const Common::String &filename) {
+ remove();
+
+ // Open the resource file for access
+ if (!_file.open(filename))
+ return false;
+
+ // Load header
+ _resData.load(_file);
+
+ // Load the index
+ _index = new uint16[_resData._indexSize / 2];
+ for (uint i = 0; i < (_resData._indexSize / 2); ++i)
+ _index[i] = _file.readUint16LE();
+
+ return true;
+}
+
+bool PlayStream::play(int voiceNum, EventHandler *endAction) {
+ uint32 offset = getFileOffset(_index, _resData._fileChunkSize, voiceNum);
+ if (offset) {
+ _voiceNum = 0;
+ if (_sound.isPlaying())
+ _sound.stop();
+
+ // Move to the offset for the start of the voice
+ _file.seek(offset);
+
+ // Read in the header and validate it
+ char header[4];
+ _file.read(&header[0], 4);
+ if (strncmp(header, "FEED", 4))
+ error("Invalid stream data");
+
+ // Get basic details of first sound chunk
+ uint chunkSize = _file.readUint16LE() - 16;
+ _file.skip(4);
+ int rate = _file.readUint16LE();
+ _file.skip(4);
+
+ // Create the stream
+ Audio::QueuingAudioStream *audioStream = Audio::makeQueuingAudioStream(rate, false);
+
+ // Load in the first chunk
+ byte *data = (byte *)malloc(chunkSize);
+ _file.read(data, chunkSize);
+ audioStream->queueBuffer(data, chunkSize, DisposeAfterUse::YES, Audio::FLAG_UNSIGNED);
+
+ // If necessary, load further chunks of the voice in
+ while (chunkSize == (_resData._chunkSize - 16)) {
+ // Ensure the next chunk has the 'MORE' header
+ _file.read(&header[0], 4);
+ if (strncmp(header, "MORE", 4))
+ error("Invalid stream data");
+
+ // Get the size of the chunk
+ chunkSize = _file.readUint16LE() - 16;
+ _file.skip(10);
+
+ // Read in the data for this next chunk and queue it
+ data = (byte *)malloc(chunkSize);
+ _file.read(data, chunkSize);
+ audioStream->queueBuffer(data, chunkSize, DisposeAfterUse::YES, Audio::FLAG_UNSIGNED);
+ }
+
+ g_vm->_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle,
+ audioStream, DisposeAfterUse::YES);
+
+ return true;
+ }
+
+ // If it reaches this point, no valid voice data found
+ return false;
+}
+
+void PlayStream::stop() {
+ g_vm->_mixer->stopHandle(_soundHandle);
+
+ _voiceNum = 0;
+ _endAction = NULL;
+}
+
+bool PlayStream::isPlaying() const {
+ return _voiceNum != 0 && g_vm->_mixer->isSoundHandleActive(_soundHandle);
+}
+
+void PlayStream::remove() {
+ stop();
+ _file.close();
+
+ // Free index
+ delete[] _index;
+ _index = NULL;
+
+ _endAction = NULL;
+ _voiceNum = 0;
+}
+
+void PlayStream::dispatch() {
+ if (_voiceNum != 0 && !isPlaying()) {
+ // If voice has finished playing, reset fields
+ EventHandler *endAction = _endAction;
+ _endAction = NULL;
+ _voiceNum = 0;
+
+ if (endAction)
+ // Signal given end action
+ endAction->signal();
+ }
+}
+
+uint32 PlayStream::getFileOffset(const uint16 *data, int count, int voiceNum) {
+ assert(data);
+ int bitsIndex = voiceNum & 7;
+ int byteIndex = voiceNum >> 3;
+ int shiftAmount = bitsIndex * 2;
+ int bitMask = 3 << shiftAmount;
+ int v = (data[byteIndex] & bitMask) >> shiftAmount;
+ uint32 offset = 0;
+
+ if (!v)
+ return 0;
+
+ // Loop to figure out offsets from index words skipped over
+ for (int i = 0; i < (voiceNum >> 3); ++i) {
+ for (int bit = 0; bit < 16; bit += 2)
+ offset += ((data[i] >> bit) & 3) * count;
+ }
+
+ // Bit index loop
+ for (int i = 0; i < bitsIndex; ++i)
+ offset += ((data[byteIndex] >> (i * 2)) & 3) * count;
+
+ return offset;
+}
+
+/*--------------------------------------------------------------------------*/
+
SoundDriver::SoundDriver() {
_driverResID = 0;
_minVersion = _maxVersion = 0;
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index 2f59afb49b..83cd4753d5 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -259,6 +259,7 @@ public:
class Sound: public EventHandler {
private:
void _prime(int soundResID, bool dontQueue);
+ void _primeBuffer(const byte *soundData);
void _unPrime();
public:
bool _stoppedAsynchronously;
@@ -414,15 +415,36 @@ public:
virtual void signal();
};
-class PlayStream {
-public:
+class PlayStream: public EventHandler {
+ class ResFileData {
+ public:
+ int _fileChunkSize;
+ uint _indexSize;
+ uint _chunkSize;
+
+ void load(Common::SeekableReadStream &stream);
+ };
+private:
+ Common::File _file;
+ ResFileData _resData;
+ Audio::SoundHandle _soundHandle;
Sound _sound;
+ uint16 *_index;
+ EventHandler *_endAction;
+ int _voiceNum;
- void setFile(const Common::String &filename) {}
- bool play(int soundNum, EventHandler *endAction) { return false; }
- void stop() {}
- void proc1() {}
- bool isPlaying() const { return false; }
+ static uint32 getFileOffset(const uint16 *data, int count, int voiceNum);
+public:
+ PlayStream();
+ virtual ~PlayStream();
+
+ bool setFile(const Common::String &filename);
+ bool play(int voiceNum, EventHandler *endAction);
+ void stop();
+ bool isPlaying() const;
+
+ virtual void remove();
+ virtual void dispatch();
};
#define ADLIB_CHANNEL_COUNT 9
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index 94df17c543..967270b9bd 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -119,7 +119,7 @@ AdActor::~AdActor() {
//////////////////////////////////////////////////////////////////////////
bool AdActor::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdActor::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -179,7 +179,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(ANIMATION)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdActor::loadBuffer(byte *buffer, bool complete) {
+bool AdActor::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ACTOR)
TOKEN_TABLE(X)
@@ -219,12 +219,12 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(ANIMATION)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTOR) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_ACTOR) {
_gameRef->LOG(0, "'ACTOR' keyword expected.");
return STATUS_FAILED;
}
@@ -234,55 +234,55 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
AdGame *adGame = (AdGame *)_gameRef;
AdSpriteSet *spr = nullptr;
int ar = 0, ag = 0, ab = 0, alpha = 0;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
+ parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
+ parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_FONT:
- setFont((char *)params);
+ setFont(params);
break;
case TOKEN_SCALABLE:
- parser.scanStr((char *)params, "%b", &_zoomable);
+ parser.scanStr(params, "%b", &_zoomable);
break;
case TOKEN_ROTABLE:
case TOKEN_ROTATABLE:
- parser.scanStr((char *)params, "%b", &_rotatable);
+ parser.scanStr(params, "%b", &_rotatable);
break;
case TOKEN_REGISTRABLE:
case TOKEN_INTERACTIVE:
- parser.scanStr((char *)params, "%b", &_registrable);
+ parser.scanStr(params, "%b", &_registrable);
break;
case TOKEN_SHADOWABLE:
case TOKEN_COLORABLE:
- parser.scanStr((char *)params, "%b", &_shadowable);
+ parser.scanStr(params, "%b", &_shadowable);
break;
case TOKEN_ACTIVE:
- parser.scanStr((char *)params, "%b", &_active);
+ parser.scanStr(params, "%b", &_active);
break;
case TOKEN_WALK:
@@ -348,7 +348,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_CURSOR:
@@ -362,12 +362,12 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SOUND_VOLUME:
- parser.scanStr((char *)params, "%d", &_sFXVolume);
+ parser.scanStr(params, "%d", &_sFXVolume);
break;
case TOKEN_SCALE: {
int s;
- parser.scanStr((char *)params, "%d", &s);
+ parser.scanStr(params, "%d", &s);
_scale = (float)s;
}
@@ -375,14 +375,14 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_RELATIVE_SCALE: {
int s;
- parser.scanStr((char *)params, "%d", &s);
+ parser.scanStr(params, "%d", &s);
_relativeScale = (float)s;
}
break;
case TOKEN_SOUND_PANNING:
- parser.scanStr((char *)params, "%b", &_autoSoundPanning);
+ parser.scanStr(params, "%b", &_autoSoundPanning);
break;
case TOKEN_PROPERTY:
@@ -432,15 +432,15 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_IGNORE_ITEMS:
- parser.scanStr((char *)params, "%b", &_ignoreItems);
+ parser.scanStr(params, "%b", &_ignoreItems);
break;
case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
+ parser.scanStr(params, "%d", &alpha);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -1410,20 +1410,20 @@ bool AdActor::mergeAnims(const char *animsFilename) {
TOKEN_TABLE_END
- byte *fileBuffer = BaseFileManager::getEngineInstance()->readWholeFile(animsFilename);
+ char *fileBuffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(animsFilename);
if (fileBuffer == nullptr) {
_gameRef->LOG(0, "AdActor::MergeAnims failed for file '%s'", animsFilename);
return STATUS_FAILED;
}
- byte *buffer = fileBuffer;
- byte *params;
+ char *buffer = fileBuffer;
+ char *params;
int cmd;
BaseParser parser;
bool ret = STATUS_OK;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_ANIMATION: {
AdSpriteSet *anim = new AdSpriteSet(_gameRef, this);
diff --git a/engines/wintermute/ad/ad_actor.h b/engines/wintermute/ad/ad_actor.h
index 582b41b8b0..e836dd72cf 100644
--- a/engines/wintermute/ad/ad_actor.h
+++ b/engines/wintermute/ad/ad_actor.h
@@ -57,7 +57,7 @@ public:
AdActor(BaseGame *inGame/*=nullptr*/);
virtual ~AdActor();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
private:
diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp
index 388accf34f..2c0e13a4dc 100644
--- a/engines/wintermute/ad/ad_entity.cpp
+++ b/engines/wintermute/ad/ad_entity.cpp
@@ -100,7 +100,7 @@ const char *AdEntity::getItemName() const {
//////////////////////////////////////////////////////////////////////////
bool AdEntity::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdEntity::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -166,7 +166,7 @@ TOKEN_DEF(WALK_TO_DIR)
TOKEN_DEF(SAVE_STATE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdEntity::loadBuffer(byte *buffer, bool complete) {
+bool AdEntity::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ENTITY)
TOKEN_TABLE(SPRITE)
@@ -212,12 +212,12 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(SAVE_STATE)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ENTITY) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_ENTITY) {
_gameRef->LOG(0, "'ENTITY' keyword expected.");
return STATUS_FAILED;
}
@@ -227,27 +227,27 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
AdGame *adGame = (AdGame *)_gameRef;
BaseSprite *spr = nullptr;
int ar = 0, ag = 0, ab = 0, alpha = 0;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
+ parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
+ parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_SPRITE: {
delete _sprite;
_sprite = nullptr;
spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params))) {
+ if (!spr || DID_FAIL(spr->loadFile(params))) {
cmd = PARSERR_GENERIC;
} else {
_sprite = spr;
@@ -257,7 +257,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TALK: {
spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, adGame->_texTalkLifeTime))) {
cmd = PARSERR_GENERIC;
} else {
_talkSprites.add(spr);
@@ -267,7 +267,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TALK_SPECIAL: {
spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, adGame->_texTalkLifeTime))) {
cmd = PARSERR_GENERIC;
} else {
_talkSpritesEx.add(spr);
@@ -276,28 +276,28 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_ITEM:
- setItem((char *)params);
+ setItem(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_FONT:
- setFont((char *)params);
+ setFont(params);
break;
case TOKEN_SCALABLE:
- parser.scanStr((char *)params, "%b", &_zoomable);
+ parser.scanStr(params, "%b", &_zoomable);
break;
case TOKEN_SCALE: {
int s;
- parser.scanStr((char *)params, "%d", &s);
+ parser.scanStr(params, "%d", &s);
_scale = (float)s;
}
@@ -305,7 +305,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_RELATIVE_SCALE: {
int s;
- parser.scanStr((char *)params, "%d", &s);
+ parser.scanStr(params, "%d", &s);
_relativeScale = (float)s;
}
@@ -313,27 +313,27 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_ROTABLE:
case TOKEN_ROTATABLE:
- parser.scanStr((char *)params, "%b", &_rotatable);
+ parser.scanStr(params, "%b", &_rotatable);
break;
case TOKEN_REGISTRABLE:
case TOKEN_INTERACTIVE:
- parser.scanStr((char *)params, "%b", &_registrable);
+ parser.scanStr(params, "%b", &_registrable);
break;
case TOKEN_SHADOWABLE:
case TOKEN_COLORABLE:
- parser.scanStr((char *)params, "%b", &_shadowable);
+ parser.scanStr(params, "%b", &_shadowable);
break;
case TOKEN_ACTIVE:
- parser.scanStr((char *)params, "%b", &_active);
+ parser.scanStr(params, "%b", &_active);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
delete _cursor;
_cursor = nullptr;
cmd = PARSERR_GENERIC;
@@ -341,7 +341,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_EDITOR_SELECTED:
- parser.scanStr((char *)params, "%b", &_editorSelected);
+ parser.scanStr(params, "%b", &_editorSelected);
break;
case TOKEN_REGION: {
@@ -402,11 +402,11 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_SUBTYPE: {
- if (scumm_stricmp((char *)params, "sound") == 0) {
+ if (scumm_stricmp(params, "sound") == 0) {
delete _sprite;
_sprite = nullptr;
if (_gameRef->_editorMode) {
@@ -430,23 +430,23 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SOUND:
- playSFX((char *)params, false, false);
+ playSFX(params, false, false);
break;
case TOKEN_SOUND_START_TIME:
- parser.scanStr((char *)params, "%d", &_sFXStart);
+ parser.scanStr(params, "%d", &_sFXStart);
break;
case TOKEN_SOUND_VOLUME:
- parser.scanStr((char *)params, "%d", &_sFXVolume);
+ parser.scanStr(params, "%d", &_sFXVolume);
break;
case TOKEN_SOUND_PANNING:
- parser.scanStr((char *)params, "%b", &_autoSoundPanning);
+ parser.scanStr(params, "%b", &_autoSoundPanning);
break;
case TOKEN_SAVE_STATE:
- parser.scanStr((char *)params, "%b", &_saveState);
+ parser.scanStr(params, "%b", &_saveState);
break;
case TOKEN_PROPERTY:
@@ -454,15 +454,15 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_IGNORE_ITEMS:
- parser.scanStr((char *)params, "%b", &_ignoreItems);
+ parser.scanStr(params, "%b", &_ignoreItems);
break;
case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
+ parser.scanStr(params, "%d", &alpha);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -470,16 +470,16 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_WALK_TO_X:
- parser.scanStr((char *)params, "%d", &_walkToX);
+ parser.scanStr(params, "%d", &_walkToX);
break;
case TOKEN_WALK_TO_Y:
- parser.scanStr((char *)params, "%d", &_walkToY);
+ parser.scanStr(params, "%d", &_walkToY);
break;
case TOKEN_WALK_TO_DIR: {
int i;
- parser.scanStr((char *)params, "%d", &i);
+ parser.scanStr(params, "%d", &i);
if (i < 0) {
i = 0;
}
diff --git a/engines/wintermute/ad/ad_entity.h b/engines/wintermute/ad/ad_entity.h
index bdbd271667..c4d60e86f3 100644
--- a/engines/wintermute/ad/ad_entity.h
+++ b/engines/wintermute/ad/ad_entity.h
@@ -48,7 +48,7 @@ public:
AdEntity(BaseGame *inGame);
virtual ~AdEntity();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
int32 getWalkToX() const;
int32 getWalkToY() const;
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index d5799e851b..86f470b8c3 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -1245,7 +1245,7 @@ bool AdGame::showCursor() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdGame::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -1281,7 +1281,7 @@ TOKEN_DEF(STARTUP_SCENE)
TOKEN_DEF(DEBUG_STARTUP_SCENE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdGame::loadBuffer(byte *buffer, bool complete) {
+bool AdGame::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(GAME)
TOKEN_TABLE(AD_GAME)
@@ -1295,14 +1295,14 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(DEBUG_STARTUP_SCENE)
TOKEN_TABLE_END
- byte *params;
- byte *params2;
+ char *params;
+ char *params2;
int cmd = 1;
BaseParser parser;
bool itemFound = false, itemsFound = false;
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_GAME:
if (DID_FAIL(BaseGame::loadBuffer(params, false))) {
@@ -1311,12 +1311,12 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_AD_GAME:
- while (cmd > 0 && (cmd = parser.getCommand((char **)&params, commands, (char **)&params2)) > 0) {
+ while (cmd > 0 && (cmd = parser.getCommand(&params, commands, &params2)) > 0) {
switch (cmd) {
case TOKEN_RESPONSE_BOX:
delete _responseBox;
_responseBox = new AdResponseBox(_gameRef);
- if (_responseBox && !DID_FAIL(_responseBox->loadFile((char *)params2))) {
+ if (_responseBox && !DID_FAIL(_responseBox->loadFile(params2))) {
registerObject(_responseBox);
} else {
delete _responseBox;
@@ -1328,7 +1328,7 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
case TOKEN_INVENTORY_BOX:
delete _inventoryBox;
_inventoryBox = new AdInventoryBox(_gameRef);
- if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile((char *)params2))) {
+ if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile(params2))) {
registerObject(_inventoryBox);
} else {
delete _inventoryBox;
@@ -1339,7 +1339,7 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
case TOKEN_ITEMS:
itemsFound = true;
- BaseUtils::setString(&_itemsFile, (char *)params2);
+ BaseUtils::setString(&_itemsFile, params2);
if (DID_FAIL(loadItemsFile(_itemsFile))) {
delete[] _itemsFile;
_itemsFile = nullptr;
@@ -1348,9 +1348,9 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_TALK_SKIP_BUTTON:
- if (scumm_stricmp((char *)params2, "right") == 0) {
+ if (scumm_stricmp(params2, "right") == 0) {
_talkSkipButton = TALK_SKIP_RIGHT;
- } else if (scumm_stricmp((char *)params2, "both") == 0) {
+ } else if (scumm_stricmp(params2, "both") == 0) {
_talkSkipButton = TALK_SKIP_BOTH;
} else {
_talkSkipButton = TALK_SKIP_LEFT;
@@ -1359,7 +1359,7 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
case TOKEN_SCENE_VIEWPORT: {
Rect32 rc;
- parser.scanStr((char *)params2, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
+ parser.scanStr(params2, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
if (!_sceneViewport) {
_sceneViewport = new BaseViewport(_gameRef);
}
@@ -1374,11 +1374,11 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_STARTUP_SCENE:
- BaseUtils::setString(&_startupScene, (char *)params2);
+ BaseUtils::setString(&_startupScene, params2);
break;
case TOKEN_DEBUG_STARTUP_SCENE:
- BaseUtils::setString(&_debugStartupScene, (char *)params2);
+ BaseUtils::setString(&_debugStartupScene, params2);
break;
}
}
@@ -1518,7 +1518,7 @@ bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *ex
//////////////////////////////////////////////////////////////////////////
bool AdGame::loadItemsFile(const char *filename, bool merge) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdGame::LoadItemsFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -1541,12 +1541,12 @@ bool AdGame::loadItemsFile(const char *filename, bool merge) {
//////////////////////////////////////////////////////////////////////////
-bool AdGame::loadItemsBuffer(byte *buffer, bool merge) {
+bool AdGame::loadItemsBuffer(char *buffer, bool merge) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ITEM)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
@@ -1556,7 +1556,7 @@ bool AdGame::loadItemsBuffer(byte *buffer, bool merge) {
}
}
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_ITEM: {
AdItem *item = new AdItem(_gameRef);
@@ -1637,7 +1637,7 @@ bool AdGame::windowLoadHook(UIWindow *win, char **buffer, char **params) {
switch (cmd) {
case TOKEN_ENTITY_CONTAINER: {
UIEntity *ent = new UIEntity(_gameRef);
- if (!ent || DID_FAIL(ent->loadBuffer((byte *)*params, false))) {
+ if (!ent || DID_FAIL(ent->loadBuffer(*params, false))) {
delete ent;
ent = nullptr;
cmd = PARSERR_GENERIC;
diff --git a/engines/wintermute/ad/ad_game.h b/engines/wintermute/ad/ad_game.h
index cb5147501d..019f2e6478 100644
--- a/engines/wintermute/ad/ad_game.h
+++ b/engines/wintermute/ad/ad_game.h
@@ -120,10 +120,10 @@ public:
BaseArray<AdObject *> _objects;
virtual bool loadFile(const char *filename);
- virtual bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool loadBuffer(char *buffer, bool complete = true);
bool loadItemsFile(const char *filename, bool merge = false);
- bool loadItemsBuffer(byte *buffer, bool merge = false);
+ bool loadItemsBuffer(char *buffer, bool merge = false);
// scripting interface
virtual ScValue *scGetProperty(const Common::String &name) override;
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp
index d703de1714..4c904e78eb 100644
--- a/engines/wintermute/ad/ad_inventory_box.cpp
+++ b/engines/wintermute/ad/ad_inventory_box.cpp
@@ -120,8 +120,8 @@ bool AdInventoryBox::display() {
if (_closeButton) {
_closeButton->_posX = _closeButton->_posY = 0;
- _closeButton->_width = _gameRef->_renderer->getWidth();
- _closeButton->_height = _gameRef->_renderer->getHeight();
+ _closeButton->setWidth(_gameRef->_renderer->getWidth());
+ _closeButton->setHeight(_gameRef->_renderer->getHeight());
_closeButton->display();
}
@@ -165,7 +165,7 @@ bool AdInventoryBox::display() {
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -203,7 +203,7 @@ TOKEN_DEF(HIDE_SELECTED)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
+bool AdInventoryBox::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(INVENTORY_BOX)
TOKEN_TABLE(TEMPLATE)
@@ -221,34 +221,34 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd = 2;
BaseParser parser;
bool alwaysVisible = false;
_exclusive = false;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_INVENTORY_BOX) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_INVENTORY_BOX) {
_gameRef->LOG(0, "'INVENTORY_BOX' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_WINDOW:
@@ -264,35 +264,35 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_AREA:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom);
break;
case TOKEN_EXCLUSIVE:
- parser.scanStr((char *)params, "%b", &_exclusive);
+ parser.scanStr(params, "%b", &_exclusive);
break;
case TOKEN_HIDE_SELECTED:
- parser.scanStr((char *)params, "%b", &_hideSelected);
+ parser.scanStr(params, "%b", &_hideSelected);
break;
case TOKEN_ALWAYS_VISIBLE:
- parser.scanStr((char *)params, "%b", &alwaysVisible);
+ parser.scanStr(params, "%b", &alwaysVisible);
break;
case TOKEN_SPACING:
- parser.scanStr((char *)params, "%d", &_spacing);
+ parser.scanStr(params, "%d", &_spacing);
break;
case TOKEN_ITEM_WIDTH:
- parser.scanStr((char *)params, "%d", &_itemWidth);
+ parser.scanStr(params, "%d", &_itemWidth);
break;
case TOKEN_ITEM_HEIGHT:
- parser.scanStr((char *)params, "%d", &_itemHeight);
+ parser.scanStr(params, "%d", &_itemHeight);
break;
case TOKEN_SCROLL_BY:
- parser.scanStr((char *)params, "%d", &_scrollBy);
+ parser.scanStr(params, "%d", &_scrollBy);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -323,7 +323,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
if (_window) {
for (uint32 i = 0; i < _window->_widgets.size(); i++) {
- if (!_window->_widgets[i]->_listenerObject) {
+ if (!_window->_widgets[i]->getListener()) {
_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
}
}
diff --git a/engines/wintermute/ad/ad_inventory_box.h b/engines/wintermute/ad/ad_inventory_box.h
index f65bd8d8f0..4d576625b2 100644
--- a/engines/wintermute/ad/ad_inventory_box.h
+++ b/engines/wintermute/ad/ad_inventory_box.h
@@ -51,7 +51,7 @@ public:
AdInventoryBox(BaseGame *inGame);
virtual ~AdInventoryBox();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
private:
bool _exclusive;
diff --git a/engines/wintermute/ad/ad_item.cpp b/engines/wintermute/ad/ad_item.cpp
index 7d05461169..f9741d1ed2 100644
--- a/engines/wintermute/ad/ad_item.cpp
+++ b/engines/wintermute/ad/ad_item.cpp
@@ -84,7 +84,7 @@ AdItem::~AdItem() {
//////////////////////////////////////////////////////////////////////////
bool AdItem::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdItem::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -134,7 +134,7 @@ TOKEN_DEF(AMOUNT_STRING)
TOKEN_DEF(AMOUNT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdItem::loadBuffer(byte *buffer, bool complete) {
+bool AdItem::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ITEM)
TOKEN_TABLE(TEMPLATE)
@@ -164,12 +164,12 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(AMOUNT)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd = 2;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ITEM) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_ITEM) {
_gameRef->LOG(0, "'ITEM' keyword expected.");
return STATUS_FAILED;
}
@@ -177,31 +177,31 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
}
int ar = 0, ag = 0, ab = 0, alpha = 255;
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_FONT:
- setFont((char *)params);
+ setFont(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_IMAGE:
case TOKEN_SPRITE:
delete _sprite;
_sprite = new BaseSprite(_gameRef, this);
- if (!_sprite || DID_FAIL(_sprite->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
+ if (!_sprite || DID_FAIL(_sprite->loadFile(params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
delete _sprite;
cmd = PARSERR_GENERIC;
}
@@ -211,32 +211,32 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
case TOKEN_SPRITE_HOVER:
delete _spriteHover;
_spriteHover = new BaseSprite(_gameRef, this);
- if (!_spriteHover || DID_FAIL(_spriteHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
+ if (!_spriteHover || DID_FAIL(_spriteHover->loadFile(params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
delete _spriteHover;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_AMOUNT:
- parser.scanStr((char *)params, "%d", &_amount);
+ parser.scanStr(params, "%d", &_amount);
break;
case TOKEN_DISPLAY_AMOUNT:
- parser.scanStr((char *)params, "%b", &_displayAmount);
+ parser.scanStr(params, "%b", &_displayAmount);
break;
case TOKEN_AMOUNT_OFFSET_X:
- parser.scanStr((char *)params, "%d", &_amountOffsetX);
+ parser.scanStr(params, "%d", &_amountOffsetX);
break;
case TOKEN_AMOUNT_OFFSET_Y:
- parser.scanStr((char *)params, "%d", &_amountOffsetY);
+ parser.scanStr(params, "%d", &_amountOffsetY);
break;
case TOKEN_AMOUNT_ALIGN:
- if (scumm_stricmp((char *)params, "left") == 0) {
+ if (scumm_stricmp(params, "left") == 0) {
_amountAlign = TAL_LEFT;
- } else if (scumm_stricmp((char *)params, "right") == 0) {
+ } else if (scumm_stricmp(params, "right") == 0) {
_amountAlign = TAL_RIGHT;
} else {
_amountAlign = TAL_CENTER;
@@ -244,12 +244,12 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_AMOUNT_STRING:
- BaseUtils::setString(&_amountString, (char *)params);
+ BaseUtils::setString(&_amountString, params);
break;
case TOKEN_TALK: {
BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
cmd = PARSERR_GENERIC;
} else {
_talkSprites.add(spr);
@@ -259,7 +259,7 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TALK_SPECIAL: {
BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
cmd = PARSERR_GENERIC;
} else {
_talkSpritesEx.add(spr);
@@ -270,7 +270,7 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
case TOKEN_CURSOR:
delete _cursorNormal;
_cursorNormal = new BaseSprite(_gameRef);
- if (!_cursorNormal || DID_FAIL(_cursorNormal->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
+ if (!_cursorNormal || DID_FAIL(_cursorNormal->loadFile(params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
delete _cursorNormal;
_cursorNormal = nullptr;
cmd = PARSERR_GENERIC;
@@ -280,7 +280,7 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
case TOKEN_CURSOR_HOVER:
delete _cursorHover;
_cursorHover = new BaseSprite(_gameRef);
- if (!_cursorHover || DID_FAIL(_cursorHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
+ if (!_cursorHover || DID_FAIL(_cursorHover->loadFile(params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
delete _cursorHover;
_cursorHover = nullptr;
cmd = PARSERR_GENERIC;
@@ -288,11 +288,11 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_CURSOR_COMBINED:
- parser.scanStr((char *)params, "%b", &_cursorCombined);
+ parser.scanStr(params, "%b", &_cursorCombined);
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_PROPERTY:
@@ -300,11 +300,11 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
+ parser.scanStr(params, "%d", &alpha);
break;
case TOKEN_EDITOR_PROPERTY:
diff --git a/engines/wintermute/ad/ad_item.h b/engines/wintermute/ad/ad_item.h
index dd7039db43..935ea5d73d 100644
--- a/engines/wintermute/ad/ad_item.h
+++ b/engines/wintermute/ad/ad_item.h
@@ -35,6 +35,8 @@
namespace Wintermute {
class AdItem : public AdTalkHolder {
+ using Wintermute::AdObject::display;
+
public:
bool update();
DECLARE_PERSISTENT(AdItem, AdTalkHolder)
@@ -48,7 +50,7 @@ public:
AdItem(BaseGame *inGame);
virtual ~AdItem();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
// scripting interface
virtual ScValue *scGetProperty(const Common::String &name) override;
diff --git a/engines/wintermute/ad/ad_layer.cpp b/engines/wintermute/ad/ad_layer.cpp
index c833b59163..752700d0d4 100644
--- a/engines/wintermute/ad/ad_layer.cpp
+++ b/engines/wintermute/ad/ad_layer.cpp
@@ -62,7 +62,7 @@ AdLayer::~AdLayer() {
//////////////////////////////////////////////////////////////////////////
bool AdLayer::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdLayer::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -100,7 +100,7 @@ TOKEN_DEF(CLOSE_UP)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdLayer::loadBuffer(byte *buffer, bool complete) {
+bool AdLayer::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(LAYER)
TOKEN_TABLE(TEMPLATE)
@@ -119,52 +119,52 @@ bool AdLayer::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_LAYER) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_LAYER) {
_gameRef->LOG(0, "'LAYER' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_MAIN:
- parser.scanStr((char *)params, "%b", &_main);
+ parser.scanStr(params, "%b", &_main);
break;
case TOKEN_CLOSE_UP:
- parser.scanStr((char *)params, "%b", &_closeUp);
+ parser.scanStr(params, "%b", &_closeUp);
break;
case TOKEN_WIDTH:
- parser.scanStr((char *)params, "%d", &_width);
+ parser.scanStr(params, "%d", &_width);
break;
case TOKEN_HEIGHT:
- parser.scanStr((char *)params, "%d", &_height);
+ parser.scanStr(params, "%d", &_height);
break;
case TOKEN_ACTIVE:
- parser.scanStr((char *)params, "%b", &_active);
+ parser.scanStr(params, "%b", &_active);
break;
case TOKEN_REGION: {
@@ -203,11 +203,11 @@ bool AdLayer::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_EDITOR_SELECTED:
- parser.scanStr((char *)params, "%b", &_editorSelected);
+ parser.scanStr(params, "%b", &_editorSelected);
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_PROPERTY:
diff --git a/engines/wintermute/ad/ad_layer.h b/engines/wintermute/ad/ad_layer.h
index b260b919fd..af7c3a364c 100644
--- a/engines/wintermute/ad/ad_layer.h
+++ b/engines/wintermute/ad/ad_layer.h
@@ -43,7 +43,7 @@ public:
virtual ~AdLayer();
BaseArray<AdSceneNode *> _nodes;
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
// scripting interface
diff --git a/engines/wintermute/ad/ad_region.cpp b/engines/wintermute/ad/ad_region.cpp
index bc9ac903c6..1c0cf41e86 100644
--- a/engines/wintermute/ad/ad_region.cpp
+++ b/engines/wintermute/ad/ad_region.cpp
@@ -69,7 +69,7 @@ bool AdRegion::hasDecoration() const {
//////////////////////////////////////////////////////////////////////////
bool AdRegion::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdRegion::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -110,7 +110,7 @@ TOKEN_DEF(PROPERTY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdRegion::loadBuffer(byte *buffer, bool complete) {
+bool AdRegion::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(REGION)
TOKEN_TABLE(TEMPLATE)
@@ -131,12 +131,12 @@ bool AdRegion::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_REGION) {
_gameRef->LOG(0, "'REGION' keyword expected.");
return STATUS_FAILED;
}
@@ -150,67 +150,67 @@ bool AdRegion::loadBuffer(byte *buffer, bool complete) {
int ar = 255, ag = 255, ab = 255, alpha = 255;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_ACTIVE:
- parser.scanStr((char *)params, "%b", &_active);
+ parser.scanStr(params, "%b", &_active);
break;
case TOKEN_BLOCKED:
- parser.scanStr((char *)params, "%b", &_blocked);
+ parser.scanStr(params, "%b", &_blocked);
break;
case TOKEN_DECORATION:
- parser.scanStr((char *)params, "%b", &_decoration);
+ parser.scanStr(params, "%b", &_decoration);
break;
case TOKEN_ZOOM:
case TOKEN_SCALE: {
int j;
- parser.scanStr((char *)params, "%d", &j);
+ parser.scanStr(params, "%d", &j);
_zoom = (float)j;
}
break;
case TOKEN_POINT: {
int x, y;
- parser.scanStr((char *)params, "%d,%d", &x, &y);
+ parser.scanStr(params, "%d,%d", &x, &y);
_points.add(new BasePoint(x, y));
}
break;
case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
+ parser.scanStr(params, "%d", &alpha);
break;
case TOKEN_EDITOR_SELECTED:
- parser.scanStr((char *)params, "%b", &_editorSelected);
+ parser.scanStr(params, "%b", &_editorSelected);
break;
case TOKEN_EDITOR_SELECTED_POINT:
- parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
+ parser.scanStr(params, "%d", &_editorSelectedPoint);
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_PROPERTY:
diff --git a/engines/wintermute/ad/ad_region.h b/engines/wintermute/ad/ad_region.h
index 637c742c9c..f3674dcbfb 100644
--- a/engines/wintermute/ad/ad_region.h
+++ b/engines/wintermute/ad/ad_region.h
@@ -40,7 +40,7 @@ public:
AdRegion(BaseGame *inGame);
virtual ~AdRegion();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
bool hasDecoration() const;
diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp
index 9d7c17ac74..2a5adb9234 100644
--- a/engines/wintermute/ad/ad_response_box.cpp
+++ b/engines/wintermute/ad/ad_response_box.cpp
@@ -121,12 +121,12 @@ void AdResponseBox::clearButtons() {
//////////////////////////////////////////////////////////////////////////
bool AdResponseBox::invalidateButtons() {
for (uint32 i = 0; i < _respButtons.size(); i++) {
- _respButtons[i]->_image = nullptr;
- _respButtons[i]->_cursor = nullptr;
- _respButtons[i]->_font = nullptr;
- _respButtons[i]->_fontHover = nullptr;
- _respButtons[i]->_fontPress = nullptr;
+ _respButtons[i]->setImage(nullptr);
+ _respButtons[i]->setFont(nullptr);
_respButtons[i]->setText("");
+ _respButtons[i]->_cursor = nullptr;
+ _respButtons[i]->setFontHover(nullptr);
+ _respButtons[i]->setFontPress(nullptr);
}
return STATUS_OK;
}
@@ -141,16 +141,17 @@ bool AdResponseBox::createButtons() {
UIButton *btn = new UIButton(_gameRef);
if (btn) {
btn->_parent = _window;
- btn->_sharedFonts = btn->_sharedImages = true;
+ btn->setSharedFonts(true);
+ btn->setSharedImages(true);
btn->_sharedCursors = true;
// iconic
if (_responses[i]->getIcon()) {
- btn->_image = _responses[i]->getIcon();
+ btn->setImage(_responses[i]->getIcon());
if (_responses[i]->getIconHover()) {
- btn->_imageHover = _responses[i]->getIconHover();
+ btn->setImageHover(_responses[i]->getIconHover());
}
if (_responses[i]->getIconPressed()) {
- btn->_imagePress = _responses[i]->getIconPressed();
+ btn->setImagePress(_responses[i]->getIconPressed());
}
btn->setCaption(_responses[i]->getText());
@@ -163,23 +164,30 @@ bool AdResponseBox::createButtons() {
// textual
else {
btn->setText(_responses[i]->getText());
- btn->_font = (_font == nullptr) ? _gameRef->getSystemFont() : _font;
- btn->_fontHover = (_fontHover == nullptr) ? _gameRef->getSystemFont() : _fontHover;
- btn->_fontPress = btn->_fontHover;
- btn->_align = _align;
+ if (_font == nullptr) {
+ btn->setFont(_gameRef->getSystemFont());
+ } else {
+ btn->setFont(_font);
+ }
+ btn->setFontHover((_fontHover == nullptr) ? _gameRef->getSystemFont() : _fontHover);
+ btn->setFontPress(btn->getFontHover());
+ btn->setTextAlign(_align);
if (_gameRef->_touchInterface) {
- btn->_fontHover = btn->_font;
+ btn->setFontHover(btn->getFont());
}
if (_responses[i]->getFont()) {
- btn->_font = _responses[i]->getFont();
+ btn->setFont(_responses[i]->getFont());
}
- btn->_width = _responseArea.right - _responseArea.left;
- if (btn->_width <= 0) {
- btn->_width = _gameRef->_renderer->getWidth();
+ int width = _responseArea.right - _responseArea.left;
+
+ if (width <= 0) {
+ btn->setWidth(_gameRef->_renderer->getWidth());
+ } else {
+ btn->setWidth(width);
}
}
btn->setName("response");
@@ -187,17 +195,17 @@ bool AdResponseBox::createButtons() {
// make the responses touchable
if (_gameRef->_touchInterface) {
- btn->_height = MAX<int32>(btn->_height, 50);
+ btn->setHeight(MAX<int32>(btn->getHeight(), 50));
}
//btn->SetListener(this, btn, _responses[i]->_iD);
btn->setListener(this, btn, i);
- btn->_visible = false;
+ btn->setVisible(false);
_respButtons.add(btn);
- if (_responseArea.bottom - _responseArea.top < btn->_height) {
+ if (_responseArea.bottom - _responseArea.top < btn->getHeight()) {
_gameRef->LOG(0, "Warning: Response '%s' is too high to be displayed within response box. Correcting.", _responses[i]->getText());
- _responseArea.bottom += (btn->_height - (_responseArea.bottom - _responseArea.top));
+ _responseArea.bottom += (btn->getHeight() - (_responseArea.bottom - _responseArea.top));
}
}
}
@@ -209,7 +217,7 @@ bool AdResponseBox::createButtons() {
//////////////////////////////////////////////////////////////////////////
bool AdResponseBox::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdResponseBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -245,7 +253,7 @@ TOKEN_DEF(VERTICAL_ALIGN)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
+bool AdResponseBox::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(RESPONSE_BOX)
TOKEN_TABLE(TEMPLATE)
@@ -262,22 +270,22 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_RESPONSE_BOX) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_RESPONSE_BOX) {
_gameRef->LOG(0, "'RESPONSE_BOX' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
@@ -298,7 +306,7 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
- _font = _gameRef->_fontStorage->addFont((char *)params);
+ _font = _gameRef->_fontStorage->addFont(params);
if (!_font) {
cmd = PARSERR_GENERIC;
}
@@ -308,24 +316,24 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
if (_fontHover) {
_gameRef->_fontStorage->removeFont(_fontHover);
}
- _fontHover = _gameRef->_fontStorage->addFont((char *)params);
+ _fontHover = _gameRef->_fontStorage->addFont(params);
if (!_fontHover) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_AREA:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_responseArea.left, &_responseArea.top, &_responseArea.right, &_responseArea.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_responseArea.left, &_responseArea.top, &_responseArea.right, &_responseArea.bottom);
break;
case TOKEN_HORIZONTAL:
- parser.scanStr((char *)params, "%b", &_horizontal);
+ parser.scanStr(params, "%b", &_horizontal);
break;
case TOKEN_TEXT_ALIGN:
- if (scumm_stricmp((char *)params, "center") == 0) {
+ if (scumm_stricmp(params, "center") == 0) {
_align = TAL_CENTER;
- } else if (scumm_stricmp((char *)params, "right") == 0) {
+ } else if (scumm_stricmp(params, "right") == 0) {
_align = TAL_RIGHT;
} else {
_align = TAL_LEFT;
@@ -333,9 +341,9 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_VERTICAL_ALIGN:
- if (scumm_stricmp((char *)params, "top") == 0) {
+ if (scumm_stricmp(params, "top") == 0) {
_verticalAlign = VAL_TOP;
- } else if (scumm_stricmp((char *)params, "center") == 0) {
+ } else if (scumm_stricmp(params, "center") == 0) {
_verticalAlign = VAL_CENTER;
} else {
_verticalAlign = VAL_BOTTOM;
@@ -343,7 +351,7 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SPACING:
- parser.scanStr((char *)params, "%d", &_spacing);
+ parser.scanStr(params, "%d", &_spacing);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -353,7 +361,7 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
delete _cursor;
_cursor = nullptr;
cmd = PARSERR_GENERIC;
@@ -368,7 +376,7 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
if (_window) {
for (uint32 i = 0; i < _window->_widgets.size(); i++) {
- if (!_window->_widgets[i]->_listenerObject) {
+ if (!_window->_widgets[i]->getListener()) {
_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
}
}
@@ -461,7 +469,7 @@ bool AdResponseBox::display() {
if (!_horizontal) {
int totalHeight = 0;
for (i = 0; i < _respButtons.size(); i++) {
- totalHeight += (_respButtons[i]->_height + _spacing);
+ totalHeight += (_respButtons[i]->getHeight() + _spacing);
}
totalHeight -= _spacing;
@@ -487,22 +495,22 @@ bool AdResponseBox::display() {
// prepare response buttons
bool scrollNeeded = false;
for (i = _scrollOffset; i < _respButtons.size(); i++) {
- if ((_horizontal && xxx + _respButtons[i]->_width > rect.right)
- || (!_horizontal && yyy + _respButtons[i]->_height > rect.bottom)) {
+ if ((_horizontal && xxx + _respButtons[i]->getWidth() > rect.right)
+ || (!_horizontal && yyy + _respButtons[i]->getHeight() > rect.bottom)) {
scrollNeeded = true;
- _respButtons[i]->_visible = false;
+ _respButtons[i]->setVisible(false);
break;
}
- _respButtons[i]->_visible = true;
+ _respButtons[i]->setVisible(true);
_respButtons[i]->_posX = xxx;
_respButtons[i]->_posY = yyy;
if (_horizontal) {
- xxx += (_respButtons[i]->_width + _spacing);
+ xxx += (_respButtons[i]->getWidth() + _spacing);
} else {
- yyy += (_respButtons[i]->_height + _spacing);
+ yyy += (_respButtons[i]->getHeight() + _spacing);
}
}
@@ -515,8 +523,8 @@ bool AdResponseBox::display() {
// go exclusive
if (_shieldWindow) {
_shieldWindow->_posX = _shieldWindow->_posY = 0;
- _shieldWindow->_width = _gameRef->_renderer->getWidth();
- _shieldWindow->_height = _gameRef->_renderer->getHeight();
+ _shieldWindow->setWidth(_gameRef->_renderer->getWidth());
+ _shieldWindow->setHeight(_gameRef->_renderer->getHeight());
_shieldWindow->display();
}
diff --git a/engines/wintermute/ad/ad_response_box.h b/engines/wintermute/ad/ad_response_box.h
index 7598e8b569..9469bfda43 100644
--- a/engines/wintermute/ad/ad_response_box.h
+++ b/engines/wintermute/ad/ad_response_box.h
@@ -72,7 +72,7 @@ public:
virtual ~AdResponseBox();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
UIWindow *getResponseWindow();
diff --git a/engines/wintermute/ad/ad_rot_level.cpp b/engines/wintermute/ad/ad_rot_level.cpp
index d925b0d57a..b5bdc8ebe9 100644
--- a/engines/wintermute/ad/ad_rot_level.cpp
+++ b/engines/wintermute/ad/ad_rot_level.cpp
@@ -53,7 +53,7 @@ AdRotLevel::~AdRotLevel() {
//////////////////////////////////////////////////////////////////////////
bool AdRotLevel::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -82,7 +82,7 @@ TOKEN_DEF(ROTATION)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdRotLevel::loadBuffer(byte *buffer, bool complete) {
+bool AdRotLevel::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ROTATION_LEVEL)
TOKEN_TABLE(TEMPLATE)
@@ -91,33 +91,33 @@ bool AdRotLevel::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ROTATION_LEVEL) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_ROTATION_LEVEL) {
_gameRef->LOG(0, "'ROTATION_LEVEL' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
+ parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_ROTATION: {
int i;
- parser.scanStr((char *)params, "%d", &i);
+ parser.scanStr(params, "%d", &i);
_rotation = (float)i;
}
break;
diff --git a/engines/wintermute/ad/ad_rot_level.h b/engines/wintermute/ad/ad_rot_level.h
index fe2d1691cd..47c621845a 100644
--- a/engines/wintermute/ad/ad_rot_level.h
+++ b/engines/wintermute/ad/ad_rot_level.h
@@ -42,7 +42,7 @@ public:
float getRotation() const { return _rotation; }
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_scale_level.cpp b/engines/wintermute/ad/ad_scale_level.cpp
index 59e6d57787..aa7f6f89cf 100644
--- a/engines/wintermute/ad/ad_scale_level.cpp
+++ b/engines/wintermute/ad/ad_scale_level.cpp
@@ -54,7 +54,7 @@ float AdScaleLevel::getScale() const {
//////////////////////////////////////////////////////////////////////////
bool AdScaleLevel::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdScaleLevel::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -83,7 +83,7 @@ TOKEN_DEF(SCALE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdScaleLevel::loadBuffer(byte *buffer, bool complete) {
+bool AdScaleLevel::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SCALE_LEVEL)
TOKEN_TABLE(TEMPLATE)
@@ -92,33 +92,33 @@ bool AdScaleLevel::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SCALE_LEVEL) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_SCALE_LEVEL) {
_gameRef->LOG(0, "'SCALE_LEVEL' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
+ parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_SCALE: {
int i;
- parser.scanStr((char *)params, "%d", &i);
+ parser.scanStr(params, "%d", &i);
_scale = (float)i;
}
break;
diff --git a/engines/wintermute/ad/ad_scale_level.h b/engines/wintermute/ad/ad_scale_level.h
index b2dd7aa91f..768e79bbf7 100644
--- a/engines/wintermute/ad/ad_scale_level.h
+++ b/engines/wintermute/ad/ad_scale_level.h
@@ -41,7 +41,7 @@ public:
virtual ~AdScaleLevel();
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
float getScale() const;
private:
float _scale;
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index 668b39853b..bc8d9e96d2 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -538,7 +538,7 @@ bool AdScene::initLoop() {
//////////////////////////////////////////////////////////////////////////
bool AdScene::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdScene::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -600,7 +600,7 @@ TOKEN_DEF(PERSISTENT_STATE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdScene::loadBuffer(byte *buffer, bool complete) {
+bool AdScene::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SCENE)
TOKEN_TABLE(TEMPLATE)
@@ -643,12 +643,12 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
cleanup();
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SCENE) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_SCENE) {
_gameRef->LOG(0, "'SCENE' keyword expected.");
return STATUS_FAILED;
}
@@ -659,20 +659,20 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
char camera[MAX_PATH_LENGTH] = "";
/* float waypointHeight = -1.0f; */
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_LAYER: {
@@ -747,7 +747,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
delete _cursor;
_cursor = nullptr;
cmd = PARSERR_GENERIC;
@@ -755,99 +755,99 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_CAMERA:
- Common::strlcpy(camera, (char *)params, MAX_PATH_LENGTH);
+ Common::strlcpy(camera, params, MAX_PATH_LENGTH);
break;
case TOKEN_EDITOR_MARGIN_H:
- parser.scanStr((char *)params, "%d", &_editorMarginH);
+ parser.scanStr(params, "%d", &_editorMarginH);
break;
case TOKEN_EDITOR_MARGIN_V:
- parser.scanStr((char *)params, "%d", &_editorMarginV);
+ parser.scanStr(params, "%d", &_editorMarginV);
break;
case TOKEN_EDITOR_COLOR_FRAME:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColFrame = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_ENTITY:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColEntity = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_ENTITY_SEL:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColEntitySel = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_REGION_SEL:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColRegionSel = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_DECORATION_SEL:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColDecorSel = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_BLOCKED_SEL:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColBlockedSel = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_WAYPOINTS_SEL:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColWaypointsSel = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_REGION:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColRegion = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_DECORATION:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColDecor = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_BLOCKED:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColBlocked = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_WAYPOINTS:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColWaypoints = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_COLOR_SCALE:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
+ parser.scanStr(params, "%d,%d,%d,%d", &ar, &ag, &ab, &aa);
_editorColScale = BYTETORGBA(ar, ag, ab, aa);
break;
case TOKEN_EDITOR_SHOW_REGIONS:
- parser.scanStr((char *)params, "%b", &_editorShowRegions);
+ parser.scanStr(params, "%b", &_editorShowRegions);
break;
case TOKEN_EDITOR_SHOW_BLOCKED:
- parser.scanStr((char *)params, "%b", &_editorShowBlocked);
+ parser.scanStr(params, "%b", &_editorShowBlocked);
break;
case TOKEN_EDITOR_SHOW_DECORATION:
- parser.scanStr((char *)params, "%b", &_editorShowDecor);
+ parser.scanStr(params, "%b", &_editorShowDecor);
break;
case TOKEN_EDITOR_SHOW_ENTITIES:
- parser.scanStr((char *)params, "%b", &_editorShowEntities);
+ parser.scanStr(params, "%b", &_editorShowEntities);
break;
case TOKEN_EDITOR_SHOW_SCALE:
- parser.scanStr((char *)params, "%b", &_editorShowScale);
+ parser.scanStr(params, "%b", &_editorShowScale);
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_PROPERTY:
@@ -856,7 +856,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
case TOKEN_VIEWPORT: {
Rect32 rc;
- parser.scanStr((char *)params, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
if (!_viewport) {
_viewport = new BaseViewport(_gameRef);
}
@@ -864,13 +864,14 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
_viewport->setRect(rc.left, rc.top, rc.right, rc.bottom, true);
}
}
+ break;
case TOKEN_PERSISTENT_STATE:
- parser.scanStr((char *)params, "%b", &_persistentState);
+ parser.scanStr(params, "%b", &_persistentState);
break;
case TOKEN_PERSISTENT_STATE_SPRITES:
- parser.scanStr((char *)params, "%b", &_persistentStateSprites);
+ parser.scanStr(params, "%b", &_persistentStateSprites);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -1014,8 +1015,8 @@ bool AdScene::traverseNodes(bool doUpdate) {
}
if (_shieldWindow) {
_shieldWindow->_posX = _shieldWindow->_posY = 0;
- _shieldWindow->_width = _gameRef->_renderer->getWidth();
- _shieldWindow->_height = _gameRef->_renderer->getHeight();
+ _shieldWindow->setWidth(_gameRef->_renderer->getWidth());
+ _shieldWindow->setHeight(_gameRef->_renderer->getHeight());
_shieldWindow->display();
}
}
diff --git a/engines/wintermute/ad/ad_scene.h b/engines/wintermute/ad/ad_scene.h
index 5beb10e546..1f35a776b5 100644
--- a/engines/wintermute/ad/ad_scene.h
+++ b/engines/wintermute/ad/ad_scene.h
@@ -124,7 +124,7 @@ public:
BaseArray<AdObject *> _objects;
BaseArray<AdWaypointGroup *> _waypointGroups;
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
int32 _width;
int32 _height;
bool addObject(AdObject *Object);
diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp
index 9eb3bd0686..dd920492de 100644
--- a/engines/wintermute/ad/ad_sprite_set.cpp
+++ b/engines/wintermute/ad/ad_sprite_set.cpp
@@ -60,7 +60,7 @@ AdSpriteSet::~AdSpriteSet() {
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -93,7 +93,7 @@ TOKEN_DEF(TEMPLATE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
+bool AdSpriteSet::loadBuffer(char *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SPRITESET)
TOKEN_TABLE(NAME)
@@ -109,12 +109,12 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SPRITESET) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_SPRITESET) {
_gameRef->LOG(0, "'SPRITESET' keyword expected.");
return STATUS_FAILED;
}
@@ -122,23 +122,23 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
}
BaseSprite *spr = nullptr;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params, lifeTime, cacheType))) {
+ if (DID_FAIL(loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_LEFT:
delete _sprites[DI_LEFT];
_sprites[DI_LEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_LEFT] = spr;
@@ -149,7 +149,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
delete _sprites[DI_RIGHT];
_sprites[DI_RIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_RIGHT] = spr;
@@ -160,7 +160,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
delete _sprites[DI_UP];
_sprites[DI_UP] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_UP] = spr;
@@ -171,7 +171,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
delete _sprites[DI_DOWN];
_sprites[DI_DOWN] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_DOWN] = spr;
@@ -182,7 +182,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
delete _sprites[DI_UPLEFT];
_sprites[DI_UPLEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_UPLEFT] = spr;
@@ -193,7 +193,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
delete _sprites[DI_UPRIGHT];
_sprites[DI_UPRIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_UPRIGHT] = spr;
@@ -204,7 +204,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
delete _sprites[DI_DOWNLEFT];
_sprites[DI_DOWNLEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_DOWNLEFT] = spr;
@@ -215,7 +215,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
delete _sprites[DI_DOWNRIGHT];
_sprites[DI_DOWNRIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ if (!spr || DID_FAIL(spr->loadFile(params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
} else {
_sprites[DI_DOWNRIGHT] = spr;
diff --git a/engines/wintermute/ad/ad_sprite_set.h b/engines/wintermute/ad/ad_sprite_set.h
index ef5ef3a94f..ece71f7adb 100644
--- a/engines/wintermute/ad/ad_sprite_set.h
+++ b/engines/wintermute/ad/ad_sprite_set.h
@@ -44,7 +44,7 @@ public:
AdSpriteSet(BaseGame *inGame, BaseObject *owner = nullptr);
virtual ~AdSpriteSet();
bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
- bool loadBuffer(byte *buffer, bool complete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ bool loadBuffer(char *buffer, bool complete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
BaseSprite *_sprites[NUM_DIRECTIONS];
};
diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp
index f10a0e2fb9..1fdeed418f 100644
--- a/engines/wintermute/ad/ad_talk_def.cpp
+++ b/engines/wintermute/ad/ad_talk_def.cpp
@@ -71,7 +71,7 @@ AdTalkDef::~AdTalkDef() {
//////////////////////////////////////////////////////////////////////////
bool AdTalkDef::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -101,7 +101,7 @@ TOKEN_DEF(DEFAULT_SPRITE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
+bool AdTalkDef::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TALK)
TOKEN_TABLE(TEMPLATE)
@@ -112,22 +112,22 @@ bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TALK) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_TALK) {
_gameRef->LOG(0, "'TALK' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
@@ -145,11 +145,11 @@ bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_DEFAULT_SPRITE:
- BaseUtils::setString(&_defaultSpriteFilename, (char *)params);
+ BaseUtils::setString(&_defaultSpriteFilename, params);
break;
case TOKEN_DEFAULT_SPRITESET_FILE:
- BaseUtils::setString(&_defaultSpriteSetFilename, (char *)params);
+ BaseUtils::setString(&_defaultSpriteSetFilename, params);
break;
case TOKEN_DEFAULT_SPRITESET: {
diff --git a/engines/wintermute/ad/ad_talk_def.h b/engines/wintermute/ad/ad_talk_def.h
index 726eefbe4c..5711906b4b 100644
--- a/engines/wintermute/ad/ad_talk_def.h
+++ b/engines/wintermute/ad/ad_talk_def.h
@@ -46,7 +46,7 @@ public:
AdTalkDef(BaseGame *inGame);
virtual ~AdTalkDef();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
BaseArray<AdTalkNode *> _nodes;
char *_defaultSpriteFilename;
BaseSprite *_defaultSprite;
diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp
index ce86dccd8e..eca4535288 100644
--- a/engines/wintermute/ad/ad_talk_node.cpp
+++ b/engines/wintermute/ad/ad_talk_node.cpp
@@ -79,7 +79,7 @@ TOKEN_DEF(PRECACHE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
+bool AdTalkNode::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ACTION)
TOKEN_TABLE(SPRITESET_FILE)
@@ -92,12 +92,12 @@ bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTION) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_ACTION) {
_gameRef->LOG(0, "'ACTION' keyword expected.");
return STATUS_FAILED;
}
@@ -108,14 +108,14 @@ bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
_playToEnd = false;
_preCache = false;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_SPRITE:
- BaseUtils::setString(&_spriteFilename, (char *)params);
+ BaseUtils::setString(&_spriteFilename, params);
break;
case TOKEN_SPRITESET_FILE:
- BaseUtils::setString(&_spriteSetFilename, (char *)params);
+ BaseUtils::setString(&_spriteSetFilename, params);
break;
case TOKEN_SPRITESET: {
@@ -130,20 +130,20 @@ bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_START_TIME:
- parser.scanStr((char *)params, "%d", &_startTime);
+ parser.scanStr(params, "%d", &_startTime);
break;
case TOKEN_END_TIME:
- parser.scanStr((char *)params, "%d", &_endTime);
+ parser.scanStr(params, "%d", &_endTime);
break;
case TOKEN_PRECACHE:
- parser.scanStr((char *)params, "%b", &_preCache);
+ parser.scanStr(params, "%b", &_preCache);
break;
case TOKEN_COMMENT:
if (_gameRef->_editorMode) {
- BaseUtils::setString(&_comment, (char *)params);
+ BaseUtils::setString(&_comment, params);
}
break;
diff --git a/engines/wintermute/ad/ad_talk_node.h b/engines/wintermute/ad/ad_talk_node.h
index 01dfb6b4ff..7a014b2d9f 100644
--- a/engines/wintermute/ad/ad_talk_node.h
+++ b/engines/wintermute/ad/ad_talk_node.h
@@ -46,7 +46,7 @@ public:
AdTalkNode(BaseGame *inGame);
virtual ~AdTalkNode();
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0) override;
char *_spriteFilename;
BaseSprite *_sprite;
diff --git a/engines/wintermute/ad/ad_waypoint_group.cpp b/engines/wintermute/ad/ad_waypoint_group.cpp
index cc7982cb9d..f7735a4d9b 100644
--- a/engines/wintermute/ad/ad_waypoint_group.cpp
+++ b/engines/wintermute/ad/ad_waypoint_group.cpp
@@ -66,7 +66,7 @@ void AdWaypointGroup::cleanup() {
//////////////////////////////////////////////////////////////////////////
bool AdWaypointGroup::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdWaypointGroup::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -98,7 +98,7 @@ TOKEN_DEF(PROPERTY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdWaypointGroup::loadBuffer(byte *buffer, bool complete) {
+bool AdWaypointGroup::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(WAYPOINTS)
TOKEN_TABLE(TEMPLATE)
@@ -110,43 +110,43 @@ bool AdWaypointGroup::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_WAYPOINTS) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_WAYPOINTS) {
_gameRef->LOG(0, "'WAYPOINTS' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_POINT: {
int x, y;
- parser.scanStr((char *)params, "%d,%d", &x, &y);
+ parser.scanStr(params, "%d,%d", &x, &y);
_points.add(new BasePoint(x, y));
}
break;
case TOKEN_EDITOR_SELECTED:
- parser.scanStr((char *)params, "%b", &_editorSelected);
+ parser.scanStr(params, "%b", &_editorSelected);
break;
case TOKEN_EDITOR_SELECTED_POINT:
- parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
+ parser.scanStr(params, "%d", &_editorSelectedPoint);
break;
case TOKEN_PROPERTY:
diff --git a/engines/wintermute/ad/ad_waypoint_group.h b/engines/wintermute/ad/ad_waypoint_group.h
index af97a21290..47fd611be6 100644
--- a/engines/wintermute/ad/ad_waypoint_group.h
+++ b/engines/wintermute/ad/ad_waypoint_group.h
@@ -41,7 +41,7 @@ public:
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
AdWaypointGroup(BaseGame *inGame);
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
virtual ~AdWaypointGroup();
bool _active;
diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp
index a64770c577..91ca30db70 100644
--- a/engines/wintermute/base/base.cpp
+++ b/engines/wintermute/base/base.cpp
@@ -87,7 +87,7 @@ TOKEN_DEF(NAME)
TOKEN_DEF(VALUE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
+bool BaseClass::parseEditorProperty(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE(NAME)
@@ -100,12 +100,12 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
}
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDITOR_PROPERTY) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_EDITOR_PROPERTY) {
BaseEngine::LOG(0, "'EDITOR_PROPERTY' keyword expected.");
return STATUS_FAILED;
}
@@ -115,13 +115,13 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
char *propName = nullptr;
char *propValue = nullptr;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_NAME:
delete[] propName;
- propName = new char[strlen((char *)params) + 1];
+ propName = new char[strlen(params) + 1];
if (propName) {
- strcpy(propName, (char *)params);
+ strcpy(propName, params);
} else {
cmd = PARSERR_GENERIC;
}
@@ -129,9 +129,9 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
case TOKEN_VALUE:
delete[] propValue;
- propValue = new char[strlen((char *)params) + 1];
+ propValue = new char[strlen(params) + 1];
if (propValue) {
- strcpy(propValue, (char *)params);
+ strcpy(propValue, params);
} else {
cmd = PARSERR_GENERIC;
}
diff --git a/engines/wintermute/base/base.h b/engines/wintermute/base/base.h
index 48ebe49a97..f4b0976019 100644
--- a/engines/wintermute/base/base.h
+++ b/engines/wintermute/base/base.h
@@ -46,7 +46,7 @@ public:
bool setEditorProp(const Common::String &propName, const Common::String &propValue);
Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = nullptr);
BaseClass(TDynamicConstructor, TDynamicConstructor) {}
- bool parseEditorProperty(byte *buffer, bool complete = true);
+ bool parseEditorProperty(char *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
BaseClass();
BaseClass(BaseGame *GameOwner);
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
index eaad024120..1af8be02dd 100644
--- a/engines/wintermute/base/base_frame.cpp
+++ b/engines/wintermute/base/base_frame.cpp
@@ -142,7 +142,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(KILL_SOUND)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
+bool BaseFrame::loadBuffer(char *buffer, int lifeTime, bool keepLoaded) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(DELAY)
TOKEN_TABLE(IMAGE)
@@ -184,7 +184,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
BasePlatform::setRectEmpty(&rect);
char *surface_file = nullptr;
- while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_DELAY:
parser.scanStr(params, "%d", &_delay);
@@ -249,7 +249,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
case TOKEN_SUBFRAME: {
BaseSubFrame *subframe = new BaseSubFrame(_gameRef);
- if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) {
+ if (!subframe || DID_FAIL(subframe->loadBuffer(params, lifeTime, keepLoaded))) {
delete subframe;
cmd = PARSERR_GENERIC;
} else {
@@ -290,7 +290,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
break;
case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty((byte *)params, false);
+ parseEditorProperty(params, false);
break;
}
}
diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h
index bf1e40daa1..c4cfc443fa 100644
--- a/engines/wintermute/base/base_frame.h
+++ b/engines/wintermute/base/base_frame.h
@@ -52,7 +52,7 @@ public:
uint32 _delay;
BaseArray<BaseSubFrame *> _subframes;
bool draw(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
- bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
+ bool loadBuffer(char *buffer, int lifeTime, bool keepLoaded);
BaseFrame(BaseGame *inGame);
virtual ~BaseFrame();
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index b2c05d271d..0d8af0ce8a 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -573,7 +573,7 @@ bool BaseGame::initLoop() {
_focusedWindow = nullptr;
for (int i = _windows.size() - 1; i >= 0; i--) {
- if (_windows[i]->_visible) {
+ if (_windows[i]->isVisible()) {
_focusedWindow = _windows[i];
break;
}
@@ -620,7 +620,7 @@ void BaseGame::getOffset(int *offsetX, int *offsetY) const {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "BaseGame::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -690,7 +690,7 @@ TOKEN_DEF(GUID)
TOKEN_DEF(COMPAT_KILL_METHOD_THREADS)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool BaseGame::loadBuffer(byte *buffer, bool complete) {
+bool BaseGame::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(GAME)
TOKEN_TABLE(TEMPLATE)
@@ -740,32 +740,32 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
Common::String loadImageName = "";
Common::String saveImageName = "";
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_GAME) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_GAME) {
_gameRef->LOG(0, "'GAME' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_SYSTEM_FONT:
@@ -774,7 +774,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
}
_systemFont = nullptr;
- _systemFont = _gameRef->_fontStorage->addFont((char *)params);
+ _systemFont = _gameRef->_fontStorage->addFont(params);
break;
case TOKEN_VIDEO_FONT:
@@ -783,14 +783,14 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
}
_videoFont = nullptr;
- _videoFont = _gameRef->_fontStorage->addFont((char *)params);
+ _videoFont = _gameRef->_fontStorage->addFont(params);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
delete _cursor;
_cursor = nullptr;
cmd = PARSERR_GENERIC;
@@ -801,7 +801,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
delete _activeCursor;
_activeCursor = nullptr;
_activeCursor = new BaseSprite(_gameRef);
- if (!_activeCursor || DID_FAIL(_activeCursor->loadFile((char *)params))) {
+ if (!_activeCursor || DID_FAIL(_activeCursor->loadFile(params))) {
delete _activeCursor;
_activeCursor = nullptr;
cmd = PARSERR_GENERIC;
@@ -811,7 +811,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
case TOKEN_NONINTERACTIVE_CURSOR:
delete _cursorNoninteractive;
_cursorNoninteractive = new BaseSprite(_gameRef);
- if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile((char *)params))) {
+ if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile(params))) {
delete _cursorNoninteractive;
_cursorNoninteractive = nullptr;
cmd = PARSERR_GENERIC;
@@ -819,23 +819,23 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_PERSONAL_SAVEGAMES:
- parser.scanStr((char *)params, "%b", &_personalizedSave);
+ parser.scanStr(params, "%b", &_personalizedSave);
break;
case TOKEN_SUBTITLES:
- parser.scanStr((char *)params, "%b", &_subtitles);
+ parser.scanStr(params, "%b", &_subtitles);
break;
case TOKEN_SUBTITLES_SPEED:
- parser.scanStr((char *)params, "%d", &_subtitlesSpeed);
+ parser.scanStr(params, "%d", &_subtitlesSpeed);
break;
case TOKEN_VIDEO_SUBTITLES:
- parser.scanStr((char *)params, "%b", &_videoSubtitles);
+ parser.scanStr(params, "%b", &_videoSubtitles);
break;
case TOKEN_PROPERTY:
@@ -847,66 +847,66 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_THUMBNAIL_WIDTH:
- parser.scanStr((char *)params, "%d", &_thumbnailWidth);
+ parser.scanStr(params, "%d", &_thumbnailWidth);
break;
case TOKEN_THUMBNAIL_HEIGHT:
- parser.scanStr((char *)params, "%d", &_thumbnailHeight);
+ parser.scanStr(params, "%d", &_thumbnailHeight);
break;
case TOKEN_INDICATOR_X:
- parser.scanStr((char *)params, "%d", &indicatorX);
+ parser.scanStr(params, "%d", &indicatorX);
break;
case TOKEN_INDICATOR_Y:
- parser.scanStr((char *)params, "%d", &indicatorY);
+ parser.scanStr(params, "%d", &indicatorY);
break;
case TOKEN_INDICATOR_COLOR: {
int r, g, b, a;
- parser.scanStr((char *)params, "%d,%d,%d,%d", &r, &g, &b, &a);
+ parser.scanStr(params, "%d,%d,%d,%d", &r, &g, &b, &a);
indicatorColor = BYTETORGBA(r, g, b, a);
}
break;
case TOKEN_INDICATOR_WIDTH:
- parser.scanStr((char *)params, "%d", &indicatorWidth);
+ parser.scanStr(params, "%d", &indicatorWidth);
break;
case TOKEN_INDICATOR_HEIGHT:
- parser.scanStr((char *)params, "%d", &indicatorHeight);
+ parser.scanStr(params, "%d", &indicatorHeight);
break;
case TOKEN_SAVE_IMAGE:
- saveImageName = (char *) params;
+ saveImageName = params;
break;
case TOKEN_SAVE_IMAGE_X:
- parser.scanStr((char *)params, "%d", &saveImageX);
+ parser.scanStr(params, "%d", &saveImageX);
break;
case TOKEN_SAVE_IMAGE_Y:
- parser.scanStr((char *)params, "%d", &saveImageY);
+ parser.scanStr(params, "%d", &saveImageY);
break;
case TOKEN_LOAD_IMAGE:
- loadImageName = (char *) params;
+ loadImageName = params;
break;
case TOKEN_LOAD_IMAGE_X:
- parser.scanStr((char *)params, "%d", &loadImageX);
+ parser.scanStr(params, "%d", &loadImageX);
break;
case TOKEN_LOAD_IMAGE_Y:
- parser.scanStr((char *)params, "%d", &loadImageY);
+ parser.scanStr(params, "%d", &loadImageY);
break;
case TOKEN_LOCAL_SAVE_DIR:
- _localSaveDir = (char *)params;
+ _localSaveDir = params;
break;
case TOKEN_COMPAT_KILL_METHOD_THREADS:
- parser.scanStr((char *)params, "%b", &_compatKillMethodThreads);
+ parser.scanStr(params, "%b", &_compatKillMethodThreads);
break;
}
}
@@ -3019,10 +3019,10 @@ bool BaseGame::displayWindows(bool inGame) {
bool res;
// did we lose focus? focus topmost window
- if (_focusedWindow == nullptr || !_focusedWindow->_visible || _focusedWindow->_disable) {
+ if (_focusedWindow == nullptr || !_focusedWindow->isVisible() || _focusedWindow->isDisabled()) {
_focusedWindow = nullptr;
for (int i = _windows.size() - 1; i >= 0; i--) {
- if (_windows[i]->_visible && !_windows[i]->_disable) {
+ if (_windows[i]->isVisible() && !_windows[i]->isDisabled()) {
_focusedWindow = _windows[i];
break;
}
@@ -3031,7 +3031,7 @@ bool BaseGame::displayWindows(bool inGame) {
// display all windows
for (uint32 i = 0; i < _windows.size(); i++) {
- if (_windows[i]->_visible && _windows[i]->_inGame == inGame) {
+ if (_windows[i]->isVisible() && _windows[i]->getInGame() == inGame) {
res = _windows[i]->display();
if (DID_FAIL(res)) {
@@ -3131,7 +3131,7 @@ bool BaseGame::focusWindow(UIWindow *window) {
_gameRef->_focusedWindow = window;
}
- if (window->_mode == WINDOW_NORMAL && prev != window && _gameRef->validObject(prev) && (prev->_mode == WINDOW_EXCLUSIVE || prev->_mode == WINDOW_SYSTEM_EXCLUSIVE)) {
+ if (window->getMode() == WINDOW_NORMAL && prev != window && _gameRef->validObject(prev) && (prev->getMode() == WINDOW_EXCLUSIVE || prev->getMode() == WINDOW_SYSTEM_EXCLUSIVE)) {
return focusWindow(prev);
} else {
return STATUS_OK;
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index d295bb6b1a..742d6f548d 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -157,7 +157,7 @@ public:
int32 _sequence;
virtual bool loadFile(const char *filename);
- virtual bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool loadBuffer(char *buffer, bool complete = true);
int32 _viewportSP;
diff --git a/engines/wintermute/base/base_game_settings.cpp b/engines/wintermute/base/base_game_settings.cpp
index 1de8b31ca7..43809b5d1e 100644
--- a/engines/wintermute/base/base_game_settings.cpp
+++ b/engines/wintermute/base/base_game_settings.cpp
@@ -103,7 +103,7 @@ bool BaseGameSettings::loadSettings(const char *filename) {
TOKEN_TABLE_END
- byte *origBuffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *origBuffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (origBuffer == nullptr) {
BaseEngine::LOG(0, "BaseGame::LoadSettings failed for file '%s'", filename);
return STATUS_FAILED;
@@ -111,78 +111,78 @@ bool BaseGameSettings::loadSettings(const char *filename) {
bool ret = STATUS_OK;
- byte *buffer = origBuffer;
- byte *params;
+ char *buffer = origBuffer;
+ char *params;
int cmd;
BaseParser parser;
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SETTINGS) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_SETTINGS) {
BaseEngine::LOG(0, "'SETTINGS' keyword expected in game settings file.");
return STATUS_FAILED;
}
buffer = params;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_GAME:
delete[] _gameFile;
- _gameFile = new char[strlen((char *)params) + 1];
+ _gameFile = new char[strlen(params) + 1];
if (_gameFile) {
- strcpy(_gameFile, (char *)params);
+ strcpy(_gameFile, params);
}
break;
case TOKEN_STRING_TABLE:
- if (DID_FAIL(_stringTable->loadFile((char *)params))) {
+ if (DID_FAIL(_stringTable->loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_RESOLUTION:
- parser.scanStr((char *)params, "%d,%d", &_resWidth, &_resHeight);
+ parser.scanStr(params, "%d,%d", &_resWidth, &_resHeight);
break;
case TOKEN_REQUIRE_3D_ACCELERATION:
- parser.scanStr((char *)params, "%b", &_requireAcceleration);
+ parser.scanStr(params, "%b", &_requireAcceleration);
break;
case TOKEN_REQUIRE_SOUND:
- parser.scanStr((char *)params, "%b", &_requireSound);
+ parser.scanStr(params, "%b", &_requireSound);
break;
case TOKEN_HWTL_MODE:
- parser.scanStr((char *)params, "%d", &_TLMode);
+ parser.scanStr(params, "%d", &_TLMode);
break;
case TOKEN_ALLOW_WINDOWED_MODE:
- parser.scanStr((char *)params, "%b", &_allowWindowed);
+ parser.scanStr(params, "%b", &_allowWindowed);
break;
case TOKEN_ALLOW_DESKTOP_RES:
- parser.scanStr((char *)params, "%b", &_allowDesktopRes);
+ parser.scanStr(params, "%b", &_allowDesktopRes);
break;
case TOKEN_ALLOW_ADVANCED:
- parser.scanStr((char *)params, "%b", &_allowAdvanced);
+ parser.scanStr(params, "%b", &_allowAdvanced);
break;
case TOKEN_ALLOW_ACCESSIBILITY_TAB:
- parser.scanStr((char *)params, "%b", &_allowAccessTab);
+ parser.scanStr(params, "%b", &_allowAccessTab);
break;
case TOKEN_ALLOW_ABOUT_TAB:
- parser.scanStr((char *)params, "%b", &_allowAboutTab);
+ parser.scanStr(params, "%b", &_allowAboutTab);
break;
case TOKEN_REGISTRY_PATH:
- //BaseEngine::instance().getRegistry()->setBasePath((char *)params);
+ //BaseEngine::instance().getRegistry()->setBasePath(params);
break;
case TOKEN_RICH_SAVED_GAMES:
- parser.scanStr((char *)params, "%b", &_richSavedGames);
+ parser.scanStr(params, "%b", &_richSavedGames);
break;
case TOKEN_SAVED_GAME_EXT:
- _savedGameExt = (char *)params;
+ _savedGameExt = params;
break;
case TOKEN_GUID:
diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp
index 36036a1f18..581583c922 100644
--- a/engines/wintermute/base/base_region.cpp
+++ b/engines/wintermute/base/base_region.cpp
@@ -102,7 +102,7 @@ bool BaseRegion::pointInRegion(int x, int y) {
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
BaseEngine::LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -135,7 +135,7 @@ TOKEN_DEF(EDITOR_SELECTED_POINT)
TOKEN_DEF(PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool BaseRegion::loadBuffer(byte *buffer, bool complete) {
+bool BaseRegion::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(REGION)
TOKEN_TABLE(TEMPLATE)
@@ -148,12 +148,12 @@ bool BaseRegion::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_REGION) {
BaseEngine::LOG(0, "'REGION' keyword expected.");
return STATUS_FAILED;
}
@@ -165,39 +165,39 @@ bool BaseRegion::loadBuffer(byte *buffer, bool complete) {
}
_points.clear();
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_ACTIVE:
- parser.scanStr((char *)params, "%b", &_active);
+ parser.scanStr(params, "%b", &_active);
break;
case TOKEN_POINT: {
int x, y;
- parser.scanStr((char *)params, "%d,%d", &x, &y);
+ parser.scanStr(params, "%d,%d", &x, &y);
_points.add(new BasePoint(x, y));
}
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_EDITOR_SELECTED_POINT:
- parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
+ parser.scanStr(params, "%d", &_editorSelectedPoint);
break;
case TOKEN_PROPERTY:
diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h
index 93ad6a6fbe..846dcfc341 100644
--- a/engines/wintermute/base/base_region.h
+++ b/engines/wintermute/base/base_region.h
@@ -48,7 +48,7 @@ public:
bool pointInRegion(int x, int y);
bool createRegion();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
Rect32 _rect;
BaseArray<BasePoint *> _points;
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, nullptr); }
diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp
index 25b8775a98..a670ebf1af 100644
--- a/engines/wintermute/base/base_script_holder.cpp
+++ b/engines/wintermute/base/base_script_holder.cpp
@@ -370,19 +370,19 @@ TOKEN_DEF(NAME)
TOKEN_DEF(VALUE)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
+bool BaseScriptHolder::parseProperty(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(PROPERTY)
TOKEN_TABLE(NAME)
TOKEN_TABLE(VALUE)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_PROPERTY) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_PROPERTY) {
BaseEngine::LOG(0, "'PROPERTY' keyword expected.");
return STATUS_FAILED;
}
@@ -392,13 +392,13 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
char *propName = nullptr;
char *propValue = nullptr;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_NAME:
delete[] propName;
- propName = new char[strlen((char *)params) + 1];
+ propName = new char[strlen(params) + 1];
if (propName) {
- strcpy(propName, (char *)params);
+ strcpy(propName, params);
} else {
cmd = PARSERR_GENERIC;
}
@@ -406,9 +406,9 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
case TOKEN_VALUE:
delete[] propValue;
- propValue = new char[strlen((char *)params) + 1];
+ propValue = new char[strlen(params) + 1];
if (propValue) {
- strcpy(propValue, (char *)params);
+ strcpy(propValue, params);
} else {
cmd = PARSERR_GENERIC;
}
diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h
index c34b0378a1..b4e22a59ee 100644
--- a/engines/wintermute/base/base_script_holder.h
+++ b/engines/wintermute/base/base_script_holder.h
@@ -53,7 +53,7 @@ public:
bool applyEvent(const char *eventName, bool unbreakable = false);
void setFilename(const char *filename);
const char *getFilename() { return _filename; }
- bool parseProperty(byte *buffer, bool complete = true);
+ bool parseProperty(char *buffer, bool complete = true);
bool _freezable;
bool _ready;
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp
index ab78c5ac7c..383655e0af 100644
--- a/engines/wintermute/base/base_sprite.cpp
+++ b/engines/wintermute/base/base_sprite.cpp
@@ -168,7 +168,7 @@ bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteC
ret = STATUS_OK;
}
} else {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer) {
if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) {
BaseEngine::LOG(0, "Error parsing SPRITE file '%s'", filename.c_str());
@@ -204,7 +204,7 @@ TOKEN_DEF(EDITOR_BG_ALPHA)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
+bool BaseSprite::loadBuffer(char *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(CONTINUOUS)
TOKEN_TABLE(SPRITE)
@@ -223,7 +223,7 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
@@ -231,7 +231,7 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SPRITE) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_SPRITE) {
BaseEngine::LOG(0, "'SPRITE' keyword expected.");
return STATUS_FAILED;
}
@@ -240,30 +240,30 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa
int frameCount = 1;
BaseFrame *frame;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_CONTINUOUS:
- parser.scanStr((char *)params, "%b", &_continuous);
+ parser.scanStr(params, "%b", &_continuous);
break;
case TOKEN_EDITOR_MUTED:
- parser.scanStr((char *)params, "%b", &_editorMuted);
+ parser.scanStr(params, "%b", &_editorMuted);
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_LOOPING:
- parser.scanStr((char *)params, "%b", &_looping);
+ parser.scanStr(params, "%b", &_looping);
break;
case TOKEN_PRECISE:
- parser.scanStr((char *)params, "%b", &_precise);
+ parser.scanStr(params, "%b", &_precise);
break;
case TOKEN_STREAMED:
- parser.scanStr((char *)params, "%b", &_streamed);
+ parser.scanStr(params, "%b", &_streamed);
if (_streamed && lifeTime == -1) {
lifeTime = 500;
cacheType = CACHE_ALL;
@@ -271,33 +271,33 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa
break;
case TOKEN_STREAMED_KEEP_LOADED:
- parser.scanStr((char *)params, "%b", &_streamedKeepLoaded);
+ parser.scanStr(params, "%b", &_streamedKeepLoaded);
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_EDITOR_BG_FILE:
if (_gameRef->_editorMode) {
delete[] _editorBgFile;
- _editorBgFile = new char[strlen((char *)params) + 1];
+ _editorBgFile = new char[strlen(params) + 1];
if (_editorBgFile) {
- strcpy(_editorBgFile, (char *)params);
+ strcpy(_editorBgFile, params);
}
}
break;
case TOKEN_EDITOR_BG_OFFSET_X:
- parser.scanStr((char *)params, "%d", &_editorBgOffsetX);
+ parser.scanStr(params, "%d", &_editorBgOffsetX);
break;
case TOKEN_EDITOR_BG_OFFSET_Y:
- parser.scanStr((char *)params, "%d", &_editorBgOffsetY);
+ parser.scanStr(params, "%d", &_editorBgOffsetY);
break;
case TOKEN_EDITOR_BG_ALPHA:
- parser.scanStr((char *)params, "%d", &_editorBgAlpha);
+ parser.scanStr(params, "%d", &_editorBgAlpha);
_editorBgAlpha = MIN<int32>(_editorBgAlpha, 255);
_editorBgAlpha = MAX<int32>(_editorBgAlpha, 0);
break;
diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h
index 1387796895..54d595f655 100644
--- a/engines/wintermute/base/base_sprite.h
+++ b/engines/wintermute/base/base_sprite.h
@@ -53,7 +53,7 @@ public:
void reset();
bool isChanged();
bool isFinished();
- bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ bool loadBuffer(char *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
bool draw(int x, int y, BaseObject *Register = nullptr, float zoomX = kDefaultZoomX, float zoomY = kDefaultZoomY, uint32 alpha = kDefaultRgbaMod);
bool _looping;
diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp
index c22e0982a6..1055987f6b 100644
--- a/engines/wintermute/base/base_sub_frame.cpp
+++ b/engines/wintermute/base/base_sub_frame.cpp
@@ -97,7 +97,7 @@ TOKEN_DEF(EDITOR_SELECTED)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
+bool BaseSubFrame::loadBuffer(char *buffer, int lifeTime, bool keepLoaded) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(IMAGE)
TOKEN_TABLE(TRANSPARENT)
@@ -127,7 +127,7 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
delete _surface;
_surface = nullptr;
- while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_IMAGE:
surfaceFile = params;
@@ -179,7 +179,7 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
break;
case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty((byte *)params, false);
+ parseEditorProperty(params, false);
break;
}
}
diff --git a/engines/wintermute/base/base_sub_frame.h b/engines/wintermute/base/base_sub_frame.h
index ba3d5b955a..4e164467e2 100644
--- a/engines/wintermute/base/base_sub_frame.h
+++ b/engines/wintermute/base/base_sub_frame.h
@@ -51,7 +51,7 @@ public:
bool _editorSelected;
BaseSubFrame(BaseGame *inGame);
virtual ~BaseSubFrame();
- bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
+ bool loadBuffer(char *buffer, int lifeTime, bool keepLoaded);
bool draw(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
const char* getSurfaceFilename();
diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp
index 7391d819fc..808dc9e00d 100644
--- a/engines/wintermute/base/file/base_disk_file.cpp
+++ b/engines/wintermute/base/file/base_disk_file.cpp
@@ -117,6 +117,8 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
if (fixedFilename.contains(':')) {
if (fixedFilename.hasPrefix("c:/windows/fonts/")) { // East Side Story refers to "c:\windows\fonts\framd.ttf"
fixedFilename = filename.c_str() + 14;
+ } else if (fixedFilename.hasPrefix("c:/carol6/svn/data/")) { // Carol Reed 6: Black Circle refers to "c:\carol6\svn\data\sprites\system\help.png"
+ fixedFilename = fixedFilename.c_str() + 19;
} else {
error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str());
}
@@ -149,7 +151,8 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
}
if (compressed) {
- uint32 dataOffset, compSize, uncompSize;
+ uint32 dataOffset, compSize;
+ unsigned long uncompSize;
dataOffset = file->readUint32LE();
compSize = file->readUint32LE();
uncompSize = file->readUint32LE();
@@ -171,7 +174,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
file->seek(dataOffset + prefixSize, SEEK_SET);
file->read(compBuffer, compSize);
- if (Common::uncompress(data, (unsigned long *)&uncompSize, compBuffer, compSize) != true) {
+ if (Common::uncompress(data, &uncompSize, compBuffer, compSize) != true) {
error("Error uncompressing file '%s'", filename.c_str());
delete[] compBuffer;
delete file;
diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp
index 26bc0e7985..2a394616d1 100644
--- a/engines/wintermute/base/font/base_font.cpp
+++ b/engines/wintermute/base/font/base_font.cpp
@@ -118,18 +118,18 @@ bool BaseFont::isTrueType(BaseGame *gameRef, const Common::String &filename) {
TOKEN_TABLE_END
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
return false;
}
- byte *workBuffer = buffer;
+ char *workBuffer = buffer;
char *params;
BaseParser parser;
bool ret = false;
- if (parser.getCommand((char **)&workBuffer, commands, (char **)&params) == TOKEN_TTFONT) {
+ if (parser.getCommand(&workBuffer, commands, &params) == TOKEN_TTFONT) {
ret = true;
}
diff --git a/engines/wintermute/base/font/base_font_bitmap.cpp b/engines/wintermute/base/font/base_font_bitmap.cpp
index 890a9a2f83..23a633a5a8 100644
--- a/engines/wintermute/base/font/base_font_bitmap.cpp
+++ b/engines/wintermute/base/font/base_font_bitmap.cpp
@@ -272,7 +272,7 @@ void BaseFontBitmap::drawChar(byte c, int x, int y) {
//////////////////////////////////////////////////////////////////////
bool BaseFontBitmap::loadFile(const Common::String &filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "BaseFontBitmap::LoadFile failed for file '%s'", filename.c_str());
return STATUS_FAILED;
@@ -311,7 +311,7 @@ TOKEN_DEF(WIDTHS_FRAME)
TOKEN_DEF(PAINT_WHOLE_CELL)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-bool BaseFontBitmap::loadBuffer(byte *buffer) {
+bool BaseFontBitmap::loadBuffer(char *buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(FONTEXT_FIX)
TOKEN_TABLE(FONT)
@@ -335,11 +335,11 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
int cmd;
BaseParser parser;
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_FONT) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_FONT) {
_gameRef->LOG(0, "'FONT' keyword expected.");
return STATUS_FAILED;
}
- buffer = (byte *)params;
+ buffer = params;
int widths[300];
int num = 0, defaultWidth = 8;
@@ -354,15 +354,15 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
int spaceWidth = 0;
int expandWidth = 0;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_IMAGE:
- surfaceFile = (char *)params;
+ surfaceFile = params;
break;
case TOKEN_SPRITE:
- spriteFile = (char *)params;
+ spriteFile = params;
break;
case TOKEN_TRANSPARENT:
@@ -418,7 +418,7 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
break;
case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty((byte *)params, false);
+ parseEditorProperty(params, false);
break;
}
diff --git a/engines/wintermute/base/font/base_font_bitmap.h b/engines/wintermute/base/font/base_font_bitmap.h
index c810777446..77620d8b88 100644
--- a/engines/wintermute/base/font/base_font_bitmap.h
+++ b/engines/wintermute/base/font/base_font_bitmap.h
@@ -37,7 +37,7 @@ class BaseSubFrame;
class BaseFontBitmap : public BaseFont {
public:
DECLARE_PERSISTENT(BaseFontBitmap, BaseFont)
- bool loadBuffer(byte *Buffer);
+ bool loadBuffer(char *buffer);
bool loadFile(const Common::String &filename);
virtual int getTextWidth(const byte *text, int maxLength = -1) override;
virtual int getTextHeight(const byte *text, int width) override;
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index 8e0eb8a004..bbc66902a1 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -324,7 +324,7 @@ int BaseFontTT::getLetterHeight() {
//////////////////////////////////////////////////////////////////////
bool BaseFontTT::loadFile(const Common::String &filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "BaseFontTT::LoadFile failed for file '%s'", filename.c_str());
return STATUS_FAILED;
@@ -361,7 +361,7 @@ TOKEN_DEF(OFFSET_X)
TOKEN_DEF(OFFSET_Y)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
-bool BaseFontTT::loadBuffer(byte *buffer) {
+bool BaseFontTT::loadBuffer(char *buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TTFONT)
TOKEN_TABLE(SIZE)
@@ -381,15 +381,15 @@ bool BaseFontTT::loadBuffer(byte *buffer) {
int cmd;
BaseParser parser;
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TTFONT) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_TTFONT) {
_gameRef->LOG(0, "'TTFONT' keyword expected.");
return STATUS_FAILED;
}
- buffer = (byte *)params;
+ buffer = params;
uint32 baseColor = 0x00000000;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_SIZE:
parser.scanStr(params, "%d", &_fontHeight);
@@ -439,7 +439,7 @@ bool BaseFontTT::loadBuffer(byte *buffer) {
case TOKEN_LAYER: {
BaseTTFontLayer *layer = new BaseTTFontLayer;
- if (layer && DID_SUCCEED(parseLayer(layer, (byte *)params))) {
+ if (layer && DID_SUCCEED(parseLayer(layer, params))) {
_layers.add(layer);
} else {
delete layer;
@@ -472,7 +472,7 @@ bool BaseFontTT::loadBuffer(byte *buffer) {
//////////////////////////////////////////////////////////////////////////
-bool BaseFontTT::parseLayer(BaseTTFontLayer *layer, byte *buffer) {
+bool BaseFontTT::parseLayer(BaseTTFontLayer *layer, char *buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(OFFSET_X)
TOKEN_TABLE(OFFSET_Y)
@@ -484,7 +484,7 @@ bool BaseFontTT::parseLayer(BaseTTFontLayer *layer, byte *buffer) {
int cmd;
BaseParser parser;
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_OFFSET_X:
parser.scanStr(params, "%d", &layer->_offsetX);
diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h
index fdbae30684..9e0a082593 100644
--- a/engines/wintermute/base/font/base_font_truetype.h
+++ b/engines/wintermute/base/font/base_font_truetype.h
@@ -105,7 +105,7 @@ public:
virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1) override;
virtual int getLetterHeight() override;
- bool loadBuffer(byte *buffer);
+ bool loadBuffer(char *buffer);
bool loadFile(const Common::String &filename);
float getLineHeight() const {
@@ -116,7 +116,7 @@ public:
void initLoop();
private:
- bool parseLayer(BaseTTFontLayer *layer, byte *buffer);
+ bool parseLayer(BaseTTFontLayer *layer, char *buffer);
void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight);
diff --git a/engines/wintermute/base/gfx/base_surface.h b/engines/wintermute/base/gfx/base_surface.h
index 42fd593f61..a53748e9aa 100644
--- a/engines/wintermute/base/gfx/base_surface.h
+++ b/engines/wintermute/base/gfx/base_surface.h
@@ -56,7 +56,7 @@ public:
virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
virtual bool displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) = 0;
virtual bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
- virtual bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) = 0;
+ virtual bool displayTiled(int x, int y, Rect32 rect, int numTimesX, int numTimesY) = 0;
virtual bool restore();
virtual bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0;
virtual bool create(int width, int height);
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index e4c19fde8b..ff63789d18 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -51,22 +51,19 @@ BaseRenderer *makeOSystemRenderer(BaseGame *inGame) {
BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) {
_renderSurface = new Graphics::Surface();
_blankSurface = new Graphics::Surface();
- _drawNum = 1;
+ _lastFrameIter = _renderQueue.end();
_needsFlip = true;
- _spriteBatch = false;
- _batchNum = 0;
_skipThisFrame = false;
- _previousTicket = nullptr;
_borderLeft = _borderRight = _borderTop = _borderBottom = 0;
_ratioX = _ratioY = 1.0f;
- _colorMod = kDefaultRgbaMod;
_dirtyRect = nullptr;
_disableDirtyRects = false;
- _tempDisableDirtyRects = 0;
if (ConfMan.hasKey("dirty_rects")) {
_disableDirtyRects = !ConfMan.getBool("dirty_rects");
}
+
+ _lastScreenChangeID = g_system->getScreenChangeID();
}
//////////////////////////////////////////////////////////////////////////
@@ -155,20 +152,24 @@ bool BaseRenderOSystem::indicatorFlip() {
}
bool BaseRenderOSystem::flip() {
- if (_renderQueue.size() > DIRTY_RECT_LIMIT) {
- _tempDisableDirtyRects++;
- }
if (_skipThisFrame) {
_skipThisFrame = false;
delete _dirtyRect;
_dirtyRect = nullptr;
g_system->updateScreen();
_needsFlip = false;
- _drawNum = 1;
+
+ // Reset ticketing state
+ _lastFrameIter = _renderQueue.end();
+ RenderQueueIterator it;
+ for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
+ (*it)->_wantsDraw = false;
+ }
+
addDirtyRect(_renderRect);
return true;
}
- if (!_tempDisableDirtyRects && !_disableDirtyRects) {
+ if (!_disableDirtyRects) {
drawTickets();
} else {
// Clear the scale-buffered tickets that wasn't reused.
@@ -184,33 +185,23 @@ bool BaseRenderOSystem::flip() {
}
}
}
- if (_needsFlip || _disableDirtyRects || _tempDisableDirtyRects) {
- if (_disableDirtyRects || _tempDisableDirtyRects) {
+
+ int oldScreenChangeID = _lastScreenChangeID;
+ _lastScreenChangeID = g_system->getScreenChangeID();
+ bool screenChanged = _lastScreenChangeID != oldScreenChangeID;
+
+ if (_needsFlip || _disableDirtyRects || screenChanged) {
+ if (_disableDirtyRects || screenChanged) {
g_system->copyRectToScreen((byte *)_renderSurface->getPixels(), _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
}
// g_system->copyRectToScreen((byte *)_renderSurface->getPixels(), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
delete _dirtyRect;
_dirtyRect = nullptr;
- g_system->updateScreen();
_needsFlip = false;
}
- _drawNum = 1;
-
- if (_tempDisableDirtyRects && !_disableDirtyRects) {
- _tempDisableDirtyRects--;
- if (!_tempDisableDirtyRects) {
- Common::Rect screen(_screenRect.top, _screenRect.left, _screenRect.bottom, _screenRect.right);
- addDirtyRect(screen);
-
- // The queue has been ignored but updated, and is guaranteed to be in draw-order when run without dirty-rects.
- RenderQueueIterator it = _renderQueue.begin();
- int drawNum = 1;
- while (it != _renderQueue.end()) {
- (*it)->_drawNum = drawNum++;
- ++it;
- }
- }
- }
+ _lastFrameIter = _renderQueue.end();
+
+ g_system->updateScreen();
return STATUS_OK;
}
@@ -218,7 +209,7 @@ bool BaseRenderOSystem::flip() {
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::fill(byte r, byte g, byte b, Common::Rect *rect) {
_clearColor = _renderSurface->format.ARGBToColor(0xFF, r, g, b);
- if (!_disableDirtyRects && !_tempDisableDirtyRects) {
+ if (!_disableDirtyRects) {
return STATUS_OK;
}
if (!rect) {
@@ -279,22 +270,14 @@ Graphics::PixelFormat BaseRenderOSystem::getPixelFormat() const {
void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, TransformStruct &transform) {
- if (_tempDisableDirtyRects || _disableDirtyRects) {
+ if (_disableDirtyRects) {
RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, transform);
- ticket->_transform._rgbaMod = _colorMod;
ticket->_wantsDraw = true;
_renderQueue.push_back(ticket);
- _previousTicket = ticket;
drawFromSurface(ticket);
return;
}
- // Start searching from the beginning for the first and second items (since it's empty the first time around
- // then keep incrementing the start-position, to avoid comparing against already used tickets.
- if (_drawNum == 0 || _drawNum == 1) {
- _lastAddedTicket = _renderQueue.begin();
- }
-
// Skip rects that are completely outside the screen:
if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) {
return;
@@ -302,28 +285,19 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
if (owner) { // Fade-tickets are owner-less
RenderTicket compare(owner, nullptr, srcRect, dstRect, transform);
- compare._batchNum = _batchNum;
- if (_spriteBatch) {
- _batchNum++;
- }
- RenderQueueIterator it;
+ RenderQueueIterator it = _lastFrameIter;
+ ++it;
// Avoid calling end() and operator* every time, when potentially going through
// LOTS of tickets.
RenderQueueIterator endIterator = _renderQueue.end();
RenderTicket *compareTicket = nullptr;
- for (it = _lastAddedTicket; it != endIterator; ++it) {
+ for (; it != endIterator; ++it) {
compareTicket = *it;
if (*(compareTicket) == compare && compareTicket->_isValid) {
- compareTicket->_transform._rgbaMod = transform._rgbaMod;
if (_disableDirtyRects) {
drawFromSurface(compareTicket);
} else {
- drawFromTicket(compareTicket);
- _previousTicket = compareTicket;
- }
- if (_renderQueue.size() > DIRTY_RECT_LIMIT) {
- drawTickets();
- _tempDisableDirtyRects = 3;
+ drawFromQueuedTicket(it);
}
return;
}
@@ -332,57 +306,13 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, transform);
if (!_disableDirtyRects) {
drawFromTicket(ticket);
- _previousTicket = ticket;
} else {
ticket->_wantsDraw = true;
_renderQueue.push_back(ticket);
- _previousTicket = ticket;
drawFromSurface(ticket);
}
}
-void BaseRenderOSystem::repeatLastDraw(int offsetX, int offsetY, int numTimesX, int numTimesY) {
- if (_previousTicket && _lastAddedTicket != _renderQueue.end()) {
- RenderTicket *origTicket = _previousTicket;
-
- // Make sure drawSurface WILL start from the correct _lastAddedTicket
- if (!_tempDisableDirtyRects && !_disableDirtyRects && *_lastAddedTicket != origTicket) {
- RenderQueueIterator it;
- RenderQueueIterator endIterator = _renderQueue.end();
- for (it = _renderQueue.begin(); it != endIterator; ++it) {
- if ((*it) == _previousTicket) {
- _lastAddedTicket = it;
- break;
- }
- }
- }
- Common::Rect srcRect(0, 0, 0, 0);
- srcRect.setWidth(origTicket->getSrcRect()->width());
- srcRect.setHeight(origTicket->getSrcRect()->height());
-
- Common::Rect dstRect = origTicket->_dstRect;
- int initLeft = dstRect.left;
- int initRight = dstRect.right;
-
- TransformStruct temp = TransformStruct(kDefaultZoomX, kDefaultZoomY, kDefaultAngle, kDefaultHotspotX, kDefaultHotspotY, BLEND_NORMAL, kDefaultRgbaMod, false, false, kDefaultOffsetX, kDefaultOffsetY);
-
- for (int i = 0; i < numTimesY; i++) {
- if (i == 0) {
- dstRect.translate(offsetX, 0);
- }
- for (int j = (i == 0 ? 1 : 0); j < numTimesX; j++) {
- drawSurface(origTicket->_owner, origTicket->getSurface(), &srcRect, &dstRect, temp);
- dstRect.translate(offsetX, 0);
- }
- dstRect.left = initLeft;
- dstRect.right = initRight;
- dstRect.translate(0, offsetY);
- }
- } else {
- error("Repeat-draw failed (did you forget to draw something before this?)");
- }
-}
-
void BaseRenderOSystem::invalidateTicket(RenderTicket *renderTicket) {
addDirtyRect(renderTicket->_dstRect);
renderTicket->_isValid = false;
@@ -400,59 +330,37 @@ void BaseRenderOSystem::invalidateTicketsFromSurface(BaseSurfaceOSystem *surf) {
void BaseRenderOSystem::drawFromTicket(RenderTicket *renderTicket) {
renderTicket->_wantsDraw = true;
- // A new item always has _drawNum == 0
- if (renderTicket->_drawNum == 0) {
- // In-order
- if (_renderQueue.empty() || _drawNum > (_renderQueue.back())->_drawNum) {
- renderTicket->_drawNum = _drawNum++;
- _renderQueue.push_back(renderTicket);
- addDirtyRect(renderTicket->_dstRect);
- ++_lastAddedTicket;
- } else {
- // Before something
- RenderQueueIterator pos;
- for (pos = _renderQueue.begin(); pos != _renderQueue.end(); pos++) {
- if ((*pos)->_drawNum >= _drawNum) {
- break;
- }
- }
- _renderQueue.insert(pos, renderTicket);
- renderTicket->_drawNum = _drawNum++;
- // Increment the following tickets, so they still are in line
- RenderQueueIterator it;
- for (it = pos; it != _renderQueue.end(); ++it) {
- (*it)->_drawNum++;
- (*it)->_wantsDraw = false;
- }
- addDirtyRect(renderTicket->_dstRect);
- _lastAddedTicket = pos;
- }
+
+ ++_lastFrameIter;
+ // In-order
+ if (_renderQueue.empty() || _lastFrameIter == _renderQueue.end()) {
+ _lastFrameIter--;
+ _renderQueue.push_back(renderTicket);
+ ++_lastFrameIter;
+ addDirtyRect(renderTicket->_dstRect);
} else {
- // Was drawn last round, still in the same order
- if (_drawNum == renderTicket->_drawNum) {
- _drawNum++;
- ++_lastAddedTicket;
- } else {
- // Remove the ticket from the list
- RenderQueueIterator it = _renderQueue.begin();
- while (it != _renderQueue.end()) {
- if ((*it) == renderTicket) {
- it = _renderQueue.erase(it);
- break;
- } else {
- ++it;
- }
- }
- if (it != _renderQueue.end()) {
- // Decreement the following tickets.
- for (; it != _renderQueue.end(); ++it) {
- (*it)->_drawNum--;
- }
- }
- // Is not in order, so readd it as if it was a new ticket
- renderTicket->_drawNum = 0;
- drawFromTicket(renderTicket);
- }
+ // Before something
+ RenderQueueIterator pos = _lastFrameIter;
+ _renderQueue.insert(pos, renderTicket);
+ --_lastFrameIter;
+ addDirtyRect(renderTicket->_dstRect);
+ }
+}
+
+void BaseRenderOSystem::drawFromQueuedTicket(const RenderQueueIterator &ticket) {
+ RenderTicket *renderTicket = *ticket;
+ assert(!renderTicket->_wantsDraw);
+ renderTicket->_wantsDraw = true;
+
+ ++_lastFrameIter;
+ // Not in the same order?
+ if (*_lastFrameIter != renderTicket) {
+ --_lastFrameIter;
+ // Remove the ticket from the list
+ assert(*_lastFrameIter != renderTicket);
+ _renderQueue.erase(ticket);
+ // Is not in order, so readd it as if it was a new ticket
+ drawFromTicket(renderTicket);
}
}
@@ -471,16 +379,13 @@ void BaseRenderOSystem::drawTickets() {
// Note: We draw invalid tickets too, otherwise we wouldn't be honouring
// the draw request they obviously made BEFORE becoming invalid, either way
// we have a copy of their data, so their invalidness won't affect us.
- uint32 decrement = 0;
while (it != _renderQueue.end()) {
if ((*it)->_wantsDraw == false) {
RenderTicket *ticket = *it;
addDirtyRect((*it)->_dstRect);
it = _renderQueue.erase(it);
delete ticket;
- decrement++;
} else {
- (*it)->_drawNum -= decrement;
++it;
}
}
@@ -493,17 +398,12 @@ void BaseRenderOSystem::drawTickets() {
}
return;
}
- // The color-mods are stored in the RenderTickets on add, since we set that state again during
- // draw, we need to keep track of what it was prior to draw.
- uint32 oldColorMod = _colorMod;
// Apply the clear-color to the dirty rect.
_renderSurface->fillRect(*_dirtyRect, _clearColor);
- _drawNum = 1;
+ _lastFrameIter = _renderQueue.end();
for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
RenderTicket *ticket = *it;
- assert(ticket->_drawNum == _drawNum);
- ++_drawNum;
if (ticket->_dstRect.intersects(*_dirtyRect)) {
// dstClip is the area we want redrawn.
Common::Rect dstClip(ticket->_dstRect);
@@ -516,7 +416,6 @@ void BaseRenderOSystem::drawTickets() {
// convert from screen-coords to surface-coords.
dstClip.translate(-offsetX, -offsetY);
- _colorMod = ticket->_transform._rgbaMod;
drawFromSurface(ticket, &pos, &dstClip);
_needsFlip = true;
}
@@ -525,21 +424,15 @@ void BaseRenderOSystem::drawTickets() {
}
g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_dirtyRect->left, _dirtyRect->top), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
- // Revert the colorMod-state.
- _colorMod = oldColorMod;
-
it = _renderQueue.begin();
// Clean out the old tickets
- decrement = 0;
while (it != _renderQueue.end()) {
if ((*it)->_isValid == false) {
RenderTicket *ticket = *it;
addDirtyRect((*it)->_dstRect);
it = _renderQueue.erase(it);
delete ticket;
- decrement++;
} else {
- (*it)->_drawNum -= decrement;
++it;
}
}
@@ -559,7 +452,7 @@ void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket, Common::Rect *dstR
bool BaseRenderOSystem::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
// This function isn't used outside of indicator-displaying, and thus quite unused in
// BaseRenderOSystem when dirty-rects are enabled.
- if (!_tempDisableDirtyRects && !_disableDirtyRects && !_indicatorDisplay) {
+ if (!_disableDirtyRects && !_indicatorDisplay) {
error("BaseRenderOSystem::DrawLine - doesn't work for dirty rects yet");
}
@@ -665,12 +558,10 @@ void BaseRenderOSystem::endSaveLoad() {
it = _renderQueue.erase(it);
delete ticket;
}
- _lastAddedTicket = _renderQueue.begin();
- _previousTicket = nullptr;
// HACK: After a save the buffer will be drawn before the scripts get to update it,
// so just skip this single frame.
_skipThisFrame = true;
- _drawNum = 1;
+ _lastFrameIter = _renderQueue.end();
_renderSurface->fillRect(Common::Rect(0, 0, _renderSurface->h, _renderSurface->w), _renderSurface->format.ARGBToColor(255, 0, 0, 0));
g_system->copyRectToScreen((byte *)_renderSurface->getPixels(), _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
@@ -678,14 +569,10 @@ void BaseRenderOSystem::endSaveLoad() {
}
bool BaseRenderOSystem::startSpriteBatch() {
- _spriteBatch = true;
- _batchNum = 1;
return STATUS_OK;
}
bool BaseRenderOSystem::endSpriteBatch() {
- _spriteBatch = false;
- _batchNum = 0;
return STATUS_OK;
}
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
index 306563af3b..8996c8b2e8 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
@@ -62,6 +62,8 @@ public:
BaseRenderOSystem(BaseGame *inGame);
~BaseRenderOSystem();
+ typedef Common::List<RenderTicket *>::iterator RenderQueueIterator;
+
Common::String getName() const;
bool initRenderer(int width, int height, bool windowed) override;
@@ -79,11 +81,16 @@ public:
void invalidateTicket(RenderTicket *renderTicket);
void invalidateTicketsFromSurface(BaseSurfaceOSystem *surf);
/**
- * Insert a ticket into the queue, adding a dirty rect if it's
- * new, or out-of-order from last draw from the ticket.
- * param renderTicket the ticket to be added.
+ * Insert a new ticket into the queue, adding a dirty rect
+ * @param renderTicket the ticket to be added.
*/
void drawFromTicket(RenderTicket *renderTicket);
+ /**
+ * Re-insert an existing ticket into the queue, adding a dirty rect
+ * out-of-order from last draw from the ticket.
+ * @param ticket iterator pointing to the ticket to be added.
+ */
+ void drawFromQueuedTicket(const RenderQueueIterator &ticket);
bool setViewport(int left, int top, int right, int bottom) override;
bool setViewport(Rect32 *rect) override { return BaseRenderer::setViewport(rect); }
@@ -104,7 +111,6 @@ public:
virtual bool endSpriteBatch() override;
void endSaveLoad();
void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, TransformStruct &transform);
- void repeatLastDraw(int offsetX, int offsetY, int numTimesX, int numTimesY);
BaseSurface *createSurface() override;
private:
/**
@@ -120,14 +126,11 @@ private:
void drawFromSurface(RenderTicket *ticket);
// Dirty-rects:
void drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect);
- typedef Common::List<RenderTicket *>::iterator RenderQueueIterator;
Common::Rect *_dirtyRect;
Common::List<RenderTicket *> _renderQueue;
- RenderQueueIterator _lastAddedTicket;
- RenderTicket *_previousTicket;
bool _needsFlip;
- uint32 _drawNum; ///< The global number of the current draw-operation.
+ RenderQueueIterator _lastFrameIter;
Common::Rect _renderRect;
Graphics::Surface *_renderSurface;
Graphics::Surface *_blankSurface;
@@ -138,15 +141,12 @@ private:
int _borderBottom;
bool _disableDirtyRects;
- uint32 _tempDisableDirtyRects;
- bool _spriteBatch;
- uint32 _batchNum;
float _ratioX;
float _ratioY;
- uint32 _colorMod;
uint32 _clearColor;
bool _skipThisFrame;
+ int _lastScreenChangeID; // previous value of OSystem::getScreenChangeID()
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
index e04af45dd9..9ec8573a87 100644
--- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
@@ -37,6 +37,7 @@
#include "graphics/decoders/jpeg.h"
#include "graphics/decoders/tga.h"
#include "engines/wintermute/graphics/transparent_surface.h"
+#include "engines/wintermute/graphics/transform_tools.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "common/stream.h"
@@ -381,6 +382,14 @@ bool BaseSurfaceOSystem::displayTransform(int x, int y, Rect32 rect, Rect32 newR
}
//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceOSystem::displayTiled(int x, int y, Rect32 rect, int numTimesX, int numTimesY) {
+ assert(numTimesX > 0 && numTimesY > 0);
+ TransformStruct transform(numTimesX, numTimesY);
+ return drawSprite(x, y, &rect, nullptr, transform);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, TransformStruct transform) {
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
@@ -392,13 +401,6 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect,
transform._rgbaMod = renderer->_forceAlphaColor;
}
-#if 0 // These are kept for reference if BlendMode is reimplemented at some point.
- if (alphaDisable) {
- SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_NONE);
- } else {
- SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_BLEND);
- }
-#endif
// TODO: This _might_ miss the intended behaviour by 1 in each direction
// But I think it fits the model used in Wintermute.
Common::Rect srcRect;
@@ -408,24 +410,26 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect,
srcRect.setHeight(rect->bottom - rect->top);
Common::Rect position;
- position.left = x + transform._offset.x;
- position.top = y + transform._offset.y;
- // Crop off-by-ones:
- if (position.left == -1) {
- position.left = 0; // TODO: Something is wrong
- }
- if (position.top == -1) {
- position.top = 0; // TODO: Something is wrong
- }
if (newRect) {
position.top = y;
position.left = x;
position.setWidth(newRect->width());
position.setHeight(newRect->height());
} else {
- position.setWidth((int16)((float)srcRect.width() * transform._zoom.x / kDefaultZoomX));
- position.setHeight((int16)((float)srcRect.height() * transform._zoom.y / kDefaultZoomY));
+
+ Rect32 r;
+ r.top = 0;
+ r.left = 0;
+ r.setWidth(rect->width());
+ r.setHeight(rect->height());
+
+ r = TransformTools::newRect(r, transform, 0);
+
+ position.top = r.top + y + transform._offset.y;
+ position.left = r.left + x + transform._offset.x;
+ position.setWidth(r.width() * transform._numTimesX);
+ position.setHeight(r.height() * transform._numTimesY);
}
renderer->modTargetRect(&position);
@@ -441,12 +445,6 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect,
return STATUS_OK;
}
-bool BaseSurfaceOSystem::repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) {
- BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
- renderer->repeatLastDraw(offsetX, offsetY, numTimesX, numTimesY);
- return STATUS_OK;
-}
-
bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
_loaded = true;
_surface->free();
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
index 340a5a5ffc..67f45f66db 100644
--- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
@@ -58,7 +58,7 @@ public:
bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = kDefaultRgbaMod, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
bool displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) override;
- bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) override;
+ virtual bool displayTiled(int x, int y, Rect32 rect, int numTimesX, int numTimesY);
virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override;
/* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.cpp b/engines/wintermute/base/gfx/osystem/render_ticket.cpp
index d79d5bac4b..1cd35e3b04 100644
--- a/engines/wintermute/base/gfx/osystem/render_ticket.cpp
+++ b/engines/wintermute/base/gfx/osystem/render_ticket.cpp
@@ -38,11 +38,9 @@ RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *s
_owner(owner),
_srcRect(*srcRect),
_dstRect(*dstRect),
- _drawNum(0),
_isValid(true),
_wantsDraw(true),
_transform(transform) {
- _batchNum = 0;
if (surf) {
_surface = new Graphics::Surface();
_surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format);
@@ -52,13 +50,22 @@ RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *s
memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel);
}
// Then scale it if necessary
+ //
+ // NB: The numTimesX/numTimesY properties don't yet mix well with
+ // scaling and rotation, but there is no need for that functionality at
+ // the moment.
+ // NB: Mirroring and rotation are probably done in the wrong order.
+ // (Mirroring should most likely be done before rotation. See also
+ // TransformTools.)
if (_transform._angle != kDefaultAngle) {
TransparentSurface src(*_surface, false);
Graphics::Surface *temp = src.rotoscale(transform);
_surface->free();
delete _surface;
_surface = temp;
- } else if (dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) {
+ } else if ((dstRect->width() != srcRect->width() ||
+ dstRect->height() != srcRect->height()) &&
+ _transform._numTimesX * _transform._numTimesY == 1) {
TransparentSurface src(*_surface, false);
Graphics::Surface *temp = src.scale(dstRect->width(), dstRect->height());
_surface->free();
@@ -67,14 +74,6 @@ RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *s
}
} else {
_surface = nullptr;
-
- if (transform._angle != kDefaultAngle) { // Make sure comparison-tickets get the correct width
- Rect32 newDstRect;
- Point32 newHotspot;
- newDstRect = TransformTools::newRect(_srcRect, transform, &newHotspot);
- _dstRect.setWidth(newDstRect.right - newDstRect.left);
- _dstRect.setHeight(newDstRect.bottom - newDstRect.top);
- }
}
}
@@ -87,7 +86,6 @@ RenderTicket::~RenderTicket() {
bool RenderTicket::operator==(const RenderTicket &t) const {
if ((t._owner != _owner) ||
- (t._batchNum != _batchNum) ||
(t._transform != _transform) ||
(t._dstRect != _dstRect) ||
(t._srcRect != _srcRect)
@@ -107,12 +105,24 @@ void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface) const {
if (_owner) {
if (_transform._alphaDisable) {
- src._alphaMode = TransparentSurface::ALPHA_OPAQUE;
+ src.setAlphaMode(TransparentSurface::ALPHA_OPAQUE);
} else {
- src._alphaMode = _owner->getAlphaType();
+ src.setAlphaMode(_owner->getAlphaType());
+ }
+ }
+
+ int y = _dstRect.top;
+ int w = _dstRect.width() / _transform._numTimesX;
+ int h = _dstRect.height() / _transform._numTimesY;
+
+ for (int ry = 0; ry < _transform._numTimesY; ++ry) {
+ int x = _dstRect.left;
+ for (int rx = 0; rx < _transform._numTimesX; ++rx) {
+ src.blit(*_targetSurface, x, y, _transform._flip, &clipRect, _transform._rgbaMod, clipRect.width(), clipRect.height());
+ x += w;
}
+ y += h;
}
- src.blit(*_targetSurface, _dstRect.left, _dstRect.top, _transform._flip, &clipRect, _transform._rgbaMod, clipRect.width(), clipRect.height());
}
void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) const {
@@ -121,18 +131,58 @@ void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect
if (!clipRect) {
doDelete = true;
clipRect = new Common::Rect();
- clipRect->setWidth(getSurface()->w);
- clipRect->setHeight(getSurface()->h);
+ clipRect->setWidth(getSurface()->w * _transform._numTimesX);
+ clipRect->setHeight(getSurface()->h * _transform._numTimesY);
}
if (_owner) {
if (_transform._alphaDisable) {
- src._alphaMode = TransparentSurface::ALPHA_OPAQUE;
+ src.setAlphaMode(TransparentSurface::ALPHA_OPAQUE);
} else {
- src._alphaMode = _owner->getAlphaType();
+ src.setAlphaMode(_owner->getAlphaType());
+ }
+ }
+
+ if (_transform._numTimesX * _transform._numTimesY == 1) {
+
+ src.blit(*_targetSurface, dstRect->left, dstRect->top, _transform._flip, clipRect, _transform._rgbaMod, clipRect->width(), clipRect->height(), _transform._blendMode);
+
+ } else {
+
+ // clipRect is a subrect of the full numTimesX*numTimesY rect
+ Common::Rect subRect;
+
+ int y = 0;
+ int w = getSurface()->w;
+ int h = getSurface()->h;
+ assert(w == _dstRect.width() / _transform._numTimesX);
+ assert(h == _dstRect.height() / _transform._numTimesY);
+
+ int basex = dstRect->left - clipRect->left;
+ int basey = dstRect->top - clipRect->top;
+
+ for (int ry = 0; ry < _transform._numTimesY; ++ry) {
+ int x = 0;
+ for (int rx = 0; rx < _transform._numTimesX; ++rx) {
+
+ subRect.left = x;
+ subRect.top = y;
+ subRect.setWidth(w);
+ subRect.setHeight(h);
+
+ if (subRect.intersects(*clipRect)) {
+ subRect.clip(*clipRect);
+ subRect.translate(-x, -y);
+ src.blit(*_targetSurface, basex + x + subRect.left, basey + y + subRect.top, _transform._flip, &subRect, _transform._rgbaMod, subRect.width(), subRect.height(), _transform._blendMode);
+
+ }
+
+ x += w;
+ }
+ y += h;
}
}
- src.blit(*_targetSurface, dstRect->left, dstRect->top, _transform._flip, clipRect, _transform._rgbaMod, clipRect->width(), clipRect->height(), _transform._blendMode);
+
if (doDelete) {
delete clipRect;
}
diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.h b/engines/wintermute/base/gfx/osystem/render_ticket.h
index 875102d01c..e824c09fe7 100644
--- a/engines/wintermute/base/gfx/osystem/render_ticket.h
+++ b/engines/wintermute/base/gfx/osystem/render_ticket.h
@@ -52,7 +52,7 @@ class BaseSurfaceOSystem;
class RenderTicket {
public:
RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, TransformStruct transform);
- RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0), _transform(TransformStruct()) {}
+ RenderTicket() : _isValid(true), _wantsDraw(false), _transform(TransformStruct()) {}
~RenderTicket();
const Graphics::Surface *getSurface() const { return _surface; }
// Non-dirty-rects:
@@ -61,11 +61,9 @@ public:
void drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) const;
Common::Rect _dstRect;
- uint32 _batchNum;
bool _isValid;
bool _wantsDraw;
- uint32 _drawNum;
TransformStruct _transform;
diff --git a/engines/wintermute/graphics/transform_struct.cpp b/engines/wintermute/graphics/transform_struct.cpp
index 643c6b413f..822c06f42f 100644
--- a/engines/wintermute/graphics/transform_struct.cpp
+++ b/engines/wintermute/graphics/transform_struct.cpp
@@ -35,6 +35,8 @@ void TransformStruct::init(Point32 zoom, uint32 angle, Point32 hotspot, bool alp
_flip += TransparentSurface::FLIP_H * mirrorX;
_flip += TransparentSurface::FLIP_V * mirrorY;
_offset = offset;
+ _numTimesX = 1;
+ _numTimesY = 1;
}
TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) {
@@ -83,6 +85,19 @@ TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 h
Point32(kDefaultOffsetX, kDefaultOffsetY));
}
+TransformStruct::TransformStruct(int32 numTimesX, int32 numTimesY) {
+ init(Point32(kDefaultZoomX, kDefaultZoomY),
+ kDefaultAngle,
+ Point32(kDefaultHotspotX, kDefaultHotspotY),
+ false,
+ BLEND_NORMAL,
+ kDefaultRgbaMod,
+ false, false,
+ Point32(kDefaultOffsetX, kDefaultOffsetY));
+ _numTimesX = numTimesX;
+ _numTimesY = numTimesY;
+}
+
TransformStruct::TransformStruct() {
init(Point32(kDefaultZoomX, kDefaultZoomY),
kDefaultAngle,
diff --git a/engines/wintermute/graphics/transform_struct.h b/engines/wintermute/graphics/transform_struct.h
index 90a4c1f846..d5a03ea331 100644
--- a/engines/wintermute/graphics/transform_struct.h
+++ b/engines/wintermute/graphics/transform_struct.h
@@ -51,6 +51,7 @@ public:
TransformStruct(float zoomX, float zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0);
TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false);
TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX = 0, int32 hotspotY = 0);
+ TransformStruct(int32 numTimesX, int32 numTimesY);
TransformStruct();
Point32 _zoom; ///< Zoom; 100 = no zoom
@@ -61,6 +62,8 @@ public:
TSpriteBlendMode _blendMode;
uint32 _rgbaMod; ///< RGBa
Point32 _offset;
+ int32 _numTimesX;
+ int32 _numTimesY;
bool getMirrorX() const;
bool getMirrorY() const;
@@ -72,7 +75,9 @@ public:
compare._offset == _offset &&
compare._alphaDisable == _alphaDisable &&
compare._rgbaMod == _rgbaMod &&
- compare._blendMode == _blendMode
+ compare._blendMode == _blendMode &&
+ compare._numTimesX == _numTimesX &&
+ compare._numTimesY == _numTimesY
);
}
diff --git a/engines/wintermute/graphics/transform_tools.cpp b/engines/wintermute/graphics/transform_tools.cpp
index ebf9092aaa..dc92cdbbfd 100644
--- a/engines/wintermute/graphics/transform_tools.cpp
+++ b/engines/wintermute/graphics/transform_tools.cpp
@@ -26,11 +26,23 @@
namespace Wintermute {
-FloatPoint TransformTools::transformPoint(const FloatPoint &point, const float rotate, const Point32 &zoom, const bool mirrorX, const bool mirrorY) {
+FloatPoint TransformTools::transformPoint(FloatPoint point, const float rotate, const Point32 &zoom, const bool mirrorX, const bool mirrorY) {
float rotateRad = rotate * M_PI / 180.0f;
+ float x = point.x;
+ float y = point.y;
+ x = (x * zoom.x) / kDefaultZoomX;
+ y = (y * zoom.y) / kDefaultZoomY;
+#if 0
+ // TODO: Mirroring should be done before rotation, but the blitting
+ // code does the inverse, so we match that for now.
+ if (mirrorX)
+ x *= -1;
+ if (mirrorY)
+ y *= -1;
+#endif
FloatPoint newPoint;
- newPoint.x = (point.x * cos(rotateRad) - point.y * sin(rotateRad)) * zoom.x / kDefaultZoomX;
- newPoint.y = (point.x * sin(rotateRad) + point.y * cos(rotateRad)) * zoom.y / kDefaultZoomY;
+ newPoint.x = x * cos(rotateRad) - y * sin(rotateRad);
+ newPoint.y = x * sin(rotateRad) + y * cos(rotateRad);
if (mirrorX) {
newPoint.x *= -1;
}
@@ -58,10 +70,12 @@ Rect32 TransformTools::newRect(const Rect32 &oldRect, const TransformStruct &tra
float left = MIN(nw1.x, MIN(ne1.x, MIN(sw1.x, se1.x)));
float right = MAX(nw1.x, MAX(ne1.x, MAX(sw1.x, se1.x)));
- Rect32 res;
- newHotspot->y = (uint32)(-floor(top));
- newHotspot->x = (uint32)(-floor(left));
+ if (newHotspot) {
+ newHotspot->y = (uint32)(-floor(top));
+ newHotspot->x = (uint32)(-floor(left));
+ }
+ Rect32 res;
res.top = (int32)(floor(top)) + transform._hotspot.y;
res.bottom = (int32)(ceil(bottom)) + transform._hotspot.y;
res.left = (int32)(floor(left)) + transform._hotspot.x;
diff --git a/engines/wintermute/graphics/transform_tools.h b/engines/wintermute/graphics/transform_tools.h
index c92b81fd11..9a73e3b69f 100644
--- a/engines/wintermute/graphics/transform_tools.h
+++ b/engines/wintermute/graphics/transform_tools.h
@@ -34,7 +34,7 @@ public:
/**
* Basic transform (scale + rotate) for a single point
*/
- static FloatPoint transformPoint(const FloatPoint &point, const float rotate, const Point32 &zoom, const bool mirrorX = false, const bool mirrorY = false);
+ static FloatPoint transformPoint(FloatPoint point, const float rotate, const Point32 &zoom, const bool mirrorX = false, const bool mirrorY = false);
/**
* @param &point the point on which the transform is to be applied
diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp
index 411ff1f477..43deb62db6 100644
--- a/engines/wintermute/graphics/transparent_surface.cpp
+++ b/engines/wintermute/graphics/transparent_surface.cpp
@@ -17,8 +17,16 @@
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ * The bottom part of this is file is adapted from SDL_rotozoom.c. The
+ * relevant copyright notice for those specific functions can be found at the
+ * top of that section.
+ *
*/
+
+
#include "common/algorithm.h"
#include "common/endian.h"
#include "common/util.h"
@@ -29,6 +37,8 @@
#include "engines/wintermute/graphics/transparent_surface.h"
#include "engines/wintermute/graphics/transform_tools.h"
+//#define ENABLE_BILINEAR
+
namespace Wintermute {
void doBlitOpaqueFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep);
@@ -38,26 +48,26 @@ void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32
class BlenderAdditive {
public:
- static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
- static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
- static void blendPixel(byte *in, byte *out);
- static void blendPixel(byte *in, byte *out, int colorMod);
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
+ inline void blendPixel(byte *in, byte *out);
+ inline void blendPixel(byte *in, byte *out, int colorMod);
};
class BlenderSubtractive {
public:
- static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
- static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
- static void blendPixel(byte *in, byte *out);
- static void blendPixel(byte *in, byte *out, int colorMod);
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
+ inline void blendPixel(byte *in, byte *out);
+ inline void blendPixel(byte *in, byte *out, int colorMod);
};
class BlenderNormal {
public:
- static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
- static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
- static void blendPixel(byte *in, byte *out);
- static void blendPixel(byte *in, byte *out, int colorMod);
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
+ inline void blendPixel(byte *in, byte *out);
+ inline void blendPixel(byte *in, byte *out, int colorMod);
};
/**
@@ -269,119 +279,6 @@ void BlenderAdditive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *o
}
}
-#if ENABLE_BILINEAR
-void TransparentSurface::copyPixelBilinear(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst) {
-
- // TODO: Do some optimization on this. This is completely naive.
-
- int srcW = srcRect.width();
- int srcH = srcRect.height();
- int dstW = dstRect.width();
- int dstH = dstRect.height();
-
- assert(dstX >= 0 && dstX < dstW);
- assert(dstY >= 0 && dstY < dstH);
-
- float x1 = floor(projX);
- float x2 = ceil(projX);
- float y1 = floor(projY);
- float y2 = ceil(projY);
-
- uint32 Q11, Q12, Q21, Q22;
-
- if (x1 >= srcW || x1 < 0 || y1 >= srcH || y1 < 0) {
- Q11 = 0;
- } else {
- Q11 = READ_UINT32((const byte *)src->getBasePtr((int)(x1 + srcRect.left), (int)(y1 + srcRect.top)));
- }
-
- if (x1 >= srcW || x1 < 0 || y2 >= srcH || y2 < 0) {
- Q12 = 0;
- } else {
- Q12 = READ_UINT32((const byte *)src->getBasePtr((int)(x1 + srcRect.left), (int)(y2 + srcRect.top)));
- }
-
- if (x2 >= srcW || x2 < 0 || y1 >= srcH || y1 < 0) {
- Q21 = 0;
- } else {
- Q21 = READ_UINT32((const byte *)src->getBasePtr((int)(x2 + srcRect.left), (int)(y1 + srcRect.top)));
- }
-
- if (x2 >= srcW || x2 < 0 || y2 >= srcH || y2 < 0) {
- Q22 = 0;
- } else {
- Q22 = READ_UINT32((const byte *)src->getBasePtr((int)(x2 + srcRect.left), (int)(y2 + srcRect.top)));
- }
-
- byte *Q11s = (byte *)&Q11;
- byte *Q12s = (byte *)&Q12;
- byte *Q21s = (byte *)&Q21;
- byte *Q22s = (byte *)&Q22;
-
- uint32 color;
- byte *dest = (byte *)&color;
-
- float q11x = (x2 - projX);
- float q11y = (y2 - projY);
- float q21x = (projX - x1);
- float q21y = (y2 - projY);
- float q12x = (x2 - projX);
- float q12y = (projY - y1);
-
- if (x1 == x2 && y1 == y2) {
- for (int c = 0; c < 4; c++) {
- dest[c] = ((float)Q11s[c]);
- }
- } else {
-
- if (x1 == x2) {
- q11x = 0.5;
- q12x = 0.5;
- q21x = 0.5;
- } else if (y1 == y2) {
- q11y = 0.5;
- q12y = 0.5;
- q21y = 0.5;
- }
-
- for (int c = 0; c < 4; c++) {
- dest[c] = (byte)(
- ((float)Q11s[c]) * q11x * q11y +
- ((float)Q21s[c]) * q21x * q21y +
- ((float)Q12s[c]) * q12x * q12y +
- ((float)Q22s[c]) * (1.0 -
- q11x * q11y -
- q21x * q21y -
- q12x * q12y)
- );
- }
- }
- WRITE_UINT32((byte *)dst->getBasePtr(dstX + dstRect.left, dstY + dstRect.top), color);
-}
-#else
-void TransparentSurface::copyPixelNearestNeighbor(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst) {
-
- // TODO: Have the Rect arguments become completely useless at this point?
-
- int srcW = srcRect.width();
- int srcH = srcRect.height();
- int dstW = dstRect.width();
- int dstH = dstRect.height();
-
- assert(dstX >= 0 && dstX < dstW);
- assert(dstY >= 0 && dstY < dstH);
-
- uint32 color;
-
- if (projX >= srcW || projX < 0 || projY >= srcH || projY < 0) {
- color = 0;
- } else {
- color = READ_UINT32((const byte *)src->getBasePtr((int)projX, (int)projY));
- }
-
- WRITE_UINT32((byte *)dst->getBasePtr(dstX, dstY), color);
-}
-#endif
TransparentSurface::TransparentSurface() : Surface(), _alphaMode(ALPHA_FULL) {}
@@ -465,7 +362,7 @@ void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32
template<class Blender>
void doBlit(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color) {
-
+ Blender b;
byte *in;
byte *out;
@@ -481,7 +378,7 @@ void doBlit(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, in
byte *outg = &out[TransparentSurface::kGIndex];
byte *outb = &out[TransparentSurface::kBIndex];
- Blender::blendPixel(in[TransparentSurface::kAIndex],
+ b.blendPixel(in[TransparentSurface::kAIndex],
in[TransparentSurface::kRIndex],
in[TransparentSurface::kGIndex],
in[TransparentSurface::kBIndex],
@@ -510,7 +407,7 @@ void doBlit(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, in
byte *outg = &out[TransparentSurface::kGIndex];
byte *outb = &out[TransparentSurface::kBIndex];
- Blender::blendPixel(in[TransparentSurface::kAIndex],
+ b.blendPixel(in[TransparentSurface::kAIndex],
in[TransparentSurface::kRIndex],
in[TransparentSurface::kGIndex],
in[TransparentSurface::kBIndex],
@@ -655,6 +552,88 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
return retSize;
}
+/**
+ * Writes a color key to the alpha channel of the surface
+ * @param rKey the red component of the color key
+ * @param gKey the green component of the color key
+ * @param bKey the blue component of the color key
+ * @param overwriteAlpha if true, all other alpha will be set fully opaque
+ */
+void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha) {
+ assert(format.bytesPerPixel == 4);
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ uint32 pix = ((uint32 *)pixels)[i * w + j];
+ uint8 r, g, b, a;
+ format.colorToARGB(pix, a, r, g, b);
+ if (r == rKey && g == gKey && b == bKey) {
+ a = 0;
+ ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
+ } else if (overwriteAlpha) {
+ a = 255;
+ ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
+ }
+ }
+ }
+}
+
+TransparentSurface::AlphaType TransparentSurface::getAlphaMode() const {
+ return _alphaMode;
+}
+
+void TransparentSurface::setAlphaMode(TransparentSurface::AlphaType mode) {
+ _alphaMode = mode;
+}
+
+
+
+
+
+
+/*
+
+The below two functions are adapted from SDL_rotozoom.c,
+taken from SDL_gfx-2.0.18.
+
+Its copyright notice:
+
+=============================================================================
+SDL_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces
+
+Copyright (C) 2001-2012 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+=============================================================================
+
+
+The functions have been adapted for different structures and coordinate
+systems.
+
+*/
+
+
+
+
+
TransparentSurface *TransparentSurface::rotoscale(const TransformStruct &transform) const {
assert(transform._angle != 0); // This would not be ideal; rotoscale() should never be called in conditional branches where angle = 0 anyway.
@@ -667,33 +646,98 @@ TransparentSurface *TransparentSurface::rotoscale(const TransformStruct &transfo
TransparentSurface *target = new TransparentSurface();
assert(format.bytesPerPixel == 4);
+ int srcW = w;
+ int srcH = h;
int dstW = dstRect.width();
int dstH = dstRect.height();
target->create((uint16)dstW, (uint16)dstH, this->format);
+ if (transform._zoom.x == 0 || transform._zoom.y == 0)
+ return target;
+
uint32 invAngle = 360 - (transform._angle % 360);
float invCos = cos(invAngle * M_PI / 180.0);
float invSin = sin(invAngle * M_PI / 180.0);
- float targX;
- float targY;
- for (int y = 0; y < dstH; y++) {
- for (int x = 0; x < dstW; x++) {
- int x1 = x - newHotspot.x;
- int y1 = y - newHotspot.y;
+ struct tColorRGBA { byte r; byte g; byte b; byte a; };
+ int icosx = (int)(invCos * (65536.0f * kDefaultZoomX / transform._zoom.x));
+ int isinx = (int)(invSin * (65536.0f * kDefaultZoomX / transform._zoom.x));
+ int icosy = (int)(invCos * (65536.0f * kDefaultZoomY / transform._zoom.y));
+ int isiny = (int)(invSin * (65536.0f * kDefaultZoomY / transform._zoom.y));
- targX = ((x1 * invCos - y1 * invSin)) * kDefaultZoomX / transform._zoom.x + srcRect.left;
- targY = ((x1 * invSin + y1 * invCos)) * kDefaultZoomY / transform._zoom.y + srcRect.top;
- targX += transform._hotspot.x;
- targY += transform._hotspot.y;
+ bool flipx = false, flipy = false; // TODO: See mirroring comment in RenderTicket ctor
-#if ENABLE_BILINEAR
- copyPixelBilinear(targX, targY, x, y, srcRect, dstRect, this, target);
+ int xd = (srcRect.left + transform._hotspot.x) << 16;
+ int yd = (srcRect.top + transform._hotspot.y) << 16;
+ int cx = newHotspot.x;
+ int cy = newHotspot.y;
+
+ int ax = -icosx * cx;
+ int ay = -isiny * cx;
+ int sw = srcW - 1;
+ int sh = srcH - 1;
+
+ tColorRGBA *pc = (tColorRGBA*)target->getBasePtr(0, 0);
+
+ for (int y = 0; y < dstH; y++) {
+ int t = cy - y;
+ int sdx = ax + (isinx * t) + xd;
+ int sdy = ay - (icosy * t) + yd;
+ for (int x = 0; x < dstW; x++) {
+ int dx = (sdx >> 16);
+ int dy = (sdy >> 16);
+ if (flipx) dx = sw - dx;
+ if (flipy) dy = sh - dy;
+
+#ifdef ENABLE_BILINEAR
+ if ((dx > -1) && (dy > -1) && (dx < sw) && (dy < sh)) {
+ const tColorRGBA *sp = (const tColorRGBA *)getBasePtr(dx, dy);
+ tColorRGBA c00, c01, c10, c11, cswap;
+ c00 = *sp;
+ sp += 1;
+ c01 = *sp;
+ sp += (this->pitch/4);
+ c11 = *sp;
+ sp -= 1;
+ c10 = *sp;
+ if (flipx) {
+ cswap = c00; c00=c01; c01=cswap;
+ cswap = c10; c10=c11; c11=cswap;
+ }
+ if (flipy) {
+ cswap = c00; c00=c10; c10=cswap;
+ cswap = c01; c01=c11; c11=cswap;
+ }
+ /*
+ * Interpolate colors
+ */
+ int ex = (sdx & 0xffff);
+ int ey = (sdy & 0xffff);
+ int t1, t2;
+ t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
+ t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
+ pc->r = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
+ t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
+ pc->g = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
+ t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
+ pc->b = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
+ t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
+ pc->a = (((t2 - t1) * ey) >> 16) + t1;
+ }
#else
- copyPixelNearestNeighbor(targX, targY, x, y, srcRect, dstRect, this, target);
+ if ((dx >= 0) && (dy >= 0) && (dx < srcW) && (dy < srcH)) {
+ const tColorRGBA *sp = (const tColorRGBA *)getBasePtr(dx, dy);
+ *pc = *sp;
+ }
#endif
+ sdx += icosx;
+ sdy += isiny;
+ pc++;
}
}
return target;
@@ -715,47 +759,173 @@ TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight)
target->create((uint16)dstW, (uint16)dstH, this->format);
+#ifdef ENABLE_BILINEAR
- float projX;
- float projY;
- for (int y = 0; y < dstH; y++) {
- for (int x = 0; x < dstW; x++) {
- projX = x / (float)dstW * srcW;
- projY = y / (float)dstH * srcH;
-#if ENABLE_BILINEAR
- copyPixelBilinear(projX, projY, x, y, srcRect, dstRect, this, target);
-#else
- copyPixelNearestNeighbor(projX, projY, x, y, srcRect, dstRect, this, target);
-#endif
+ // NB: The actual order of these bytes may not be correct, but
+ // since all values are treated equal, that does not matter.
+ struct tColorRGBA { byte r; byte g; byte b; byte a; };
+
+ bool flipx = false, flipy = false; // TODO: See mirroring comment in RenderTicket ctor
+
+
+ int *sax = new int[dstW+1];
+ int *say = new int[dstH+1];
+ assert(sax && say);
+
+ /*
+ * Precalculate row increments
+ */
+ int spixelw = (srcW - 1);
+ int spixelh = (srcH - 1);
+ int sx = (int) (65536.0f * (float) spixelw / (float) (dstW - 1));
+ int sy = (int) (65536.0f * (float) spixelh / (float) (dstH - 1));
+
+ /* Maximum scaled source size */
+ int ssx = (srcW << 16) - 1;
+ int ssy = (srcH << 16) - 1;
+
+ /* Precalculate horizontal row increments */
+ int csx = 0;
+ int *csax = sax;
+ for (int x = 0; x <= dstW; x++) {
+ *csax = csx;
+ csax++;
+ csx += sx;
+
+ /* Guard from overflows */
+ if (csx > ssx) {
+ csx = ssx;
}
}
- return target;
-}
+ /* Precalculate vertical row increments */
+ int csy = 0;
+ int *csay = say;
+ for (int y = 0; y <= dstH; y++) {
+ *csay = csy;
+ csay++;
+ csy += sy;
+
+ /* Guard from overflows */
+ if (csy > ssy) {
+ csy = ssy;
+ }
+ }
-/**
- * Writes a color key to the alpha channel of the surface
- * @param rKey the red component of the color key
- * @param gKey the green component of the color key
- * @param bKey the blue component of the color key
- * @param overwriteAlpha if true, all other alpha will be set fully opaque
- */
-void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha) {
- assert(format.bytesPerPixel == 4);
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
- uint32 pix = ((uint32 *)pixels)[i * w + j];
- uint8 r, g, b, a;
- format.colorToARGB(pix, a, r, g, b);
- if (r == rKey && g == gKey && b == bKey) {
- a = 0;
- ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
- } else if (overwriteAlpha) {
- a = 255;
- ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
+ const tColorRGBA *sp = (const tColorRGBA *) getBasePtr(0,0);
+ tColorRGBA *dp = (tColorRGBA *) target->getBasePtr(0,0);
+ int spixelgap = srcW;
+
+ if (flipx)
+ sp += spixelw;
+ if (flipy)
+ sp += spixelgap * spixelh;
+
+ csay = say;
+ for (int y = 0; y < dstH; y++) {
+ const tColorRGBA *csp = sp;
+ csax = sax;
+ for (int x = 0; x < dstW; x++) {
+ /*
+ * Setup color source pointers
+ */
+ int ex = (*csax & 0xffff);
+ int ey = (*csay & 0xffff);
+ int cx = (*csax >> 16);
+ int cy = (*csay >> 16);
+
+ const tColorRGBA *c00, *c01, *c10, *c11;
+ c00 = sp;
+ c01 = sp;
+ c10 = sp;
+ if (cy < spixelh) {
+ if (flipy)
+ c10 -= spixelgap;
+ else
+ c10 += spixelgap;
+ }
+ c11 = c10;
+ if (cx < spixelw) {
+ if (flipx) {
+ c01--;
+ c11--;
+ } else {
+ c01++;
+ c11++;
+ }
}
+
+ /*
+ * Draw and interpolate colors
+ */
+ int t1, t2;
+ t1 = ((((c01->r - c00->r) * ex) >> 16) + c00->r) & 0xff;
+ t2 = ((((c11->r - c10->r) * ex) >> 16) + c10->r) & 0xff;
+ dp->r = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->g - c00->g) * ex) >> 16) + c00->g) & 0xff;
+ t2 = ((((c11->g - c10->g) * ex) >> 16) + c10->g) & 0xff;
+ dp->g = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->b - c00->b) * ex) >> 16) + c00->b) & 0xff;
+ t2 = ((((c11->b - c10->b) * ex) >> 16) + c10->b) & 0xff;
+ dp->b = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->a - c00->a) * ex) >> 16) + c00->a) & 0xff;
+ t2 = ((((c11->a - c10->a) * ex) >> 16) + c10->a) & 0xff;
+ dp->a = (((t2 - t1) * ey) >> 16) + t1;
+
+ /*
+ * Advance source pointer x
+ */
+ int *salastx = csax;
+ csax++;
+ int sstepx = (*csax >> 16) - (*salastx >> 16);
+ if (flipx)
+ sp -= sstepx;
+ else
+ sp += sstepx;
+
+ /*
+ * Advance destination pointer x
+ */
+ dp++;
}
+ /*
+ * Advance source pointer y
+ */
+ int *salasty = csay;
+ csay++;
+ int sstepy = (*csay >> 16) - (*salasty >> 16);
+ sstepy *= spixelgap;
+ if (flipy)
+ sp = csp - sstepy;
+ else
+ sp = csp + sstepy;
}
+
+ delete[] sax;
+ delete[] say;
+
+#else
+
+ int *scaleCacheX = new int[dstW];
+ for (int x = 0; x < dstW; x++)
+ scaleCacheX[x] = (x * srcW) / dstW;
+
+ for (int y = 0; y < dstH; y++) {
+ uint32 *destP = (uint32 *)target->getBasePtr(0, y);
+ const uint32 *srcP = (const uint32 *)getBasePtr(0, (y * srcH) / dstH);
+ for (int x = 0; x < dstW; x++)
+ *destP++ = srcP[scaleCacheX[x]];
+ }
+ delete[] scaleCacheX;
+
+#endif
+
+ return target;
+
}
+
+
+
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/graphics/transparent_surface.h b/engines/wintermute/graphics/transparent_surface.h
index 821b5c5943..b887c05fa8 100644
--- a/engines/wintermute/graphics/transparent_surface.h
+++ b/engines/wintermute/graphics/transparent_surface.h
@@ -25,9 +25,6 @@
#include "graphics/surface.h"
#include "engines/wintermute/graphics/transform_struct.h"
-#define ENABLE_BILINEAR 0
-
-
/*
* This code is based on Broken Sword 2.5 engine
*
@@ -53,31 +50,6 @@ struct TransparentSurface : public Graphics::Surface {
void setColorKey(char r, char g, char b);
void disableColorKey();
-#if ENABLE_BILINEAR
- /*
- * Pick color from a point in source and copy it to a pixel in target.
- * The point in the source can be a float - we have subpixel accuracy in the arguments.
- * We do bilinear interpolation to estimate the color of the point even if the
- * point is specuified w/subpixel accuracy.
- *
- * @param projX, projY, point in the source to pick color from.
- * @param dstX, dstY destionation pixel
- * @param *src, *dst pointer to the source and dest surfaces
- */
- static void copyPixelBilinear(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst);
-#else
- /*
- * Pick color from a point in source and copy it to a pixel in target.
- * The point in the source can be a float - we have subpixel accuracy in the arguments.
- * HOWEVER, this particular function just does nearest neighbor.
- * Use copyPixelBilinear if you interpolation.
- *
- * @param projX, projY, point in the source to pick color from.
- * @param dstX, dstY destionation pixel
- * @param *src, *dst pointer to the source and dest surfaces
- */
- static void copyPixelNearestNeighbor(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst);
-#endif
// Enums
/**
@brief The possible flipping parameters for the blit methode.
@@ -101,8 +73,6 @@ struct TransparentSurface : public Graphics::Surface {
ALPHA_FULL = 2
};
- AlphaType _alphaMode;
-
#ifdef SCUMM_LITTLE_ENDIAN
static const int kAIndex = 0;
static const int kBIndex = 1;
@@ -180,6 +150,11 @@ struct TransparentSurface : public Graphics::Surface {
*
*/
TransparentSurface *rotoscale(const TransformStruct &transform) const;
+ AlphaType getAlphaMode() const;
+ void setAlphaMode(AlphaType);
+private:
+ AlphaType _alphaMode;
+
};
/**
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp
index b2e6c3953b..42a873a0b4 100644
--- a/engines/wintermute/ui/ui_button.cpp
+++ b/engines/wintermute/ui/ui_button.cpp
@@ -103,7 +103,7 @@ UIButton::~UIButton() {
//////////////////////////////////////////////////////////////////////////
bool UIButton::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "UIButton::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -162,7 +162,7 @@ TOKEN_DEF(PIXEL_PERFECT)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool UIButton::loadBuffer(byte *buffer, bool complete) {
+bool UIButton::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(BUTTON)
TOKEN_TABLE(TEMPLATE)
@@ -202,38 +202,38 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd = 2;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_BUTTON) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_BUTTON) {
_gameRef->LOG(0, "'BUTTON' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_BACK:
delete _back;
_back = new UITiledImage(_gameRef);
- if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ if (!_back || DID_FAIL(_back->loadFile(params))) {
delete _back;
_back = nullptr;
cmd = PARSERR_GENERIC;
@@ -243,7 +243,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BACK_HOVER:
delete _backHover;
_backHover = new UITiledImage(_gameRef);
- if (!_backHover || DID_FAIL(_backHover->loadFile((char *)params))) {
+ if (!_backHover || DID_FAIL(_backHover->loadFile(params))) {
delete _backHover;
_backHover = nullptr;
cmd = PARSERR_GENERIC;
@@ -253,7 +253,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BACK_PRESS:
delete _backPress;
_backPress = new UITiledImage(_gameRef);
- if (!_backPress || DID_FAIL(_backPress->loadFile((char *)params))) {
+ if (!_backPress || DID_FAIL(_backPress->loadFile(params))) {
delete _backPress;
_backPress = nullptr;
cmd = PARSERR_GENERIC;
@@ -263,7 +263,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BACK_DISABLE:
delete _backDisable;
_backDisable = new UITiledImage(_gameRef);
- if (!_backDisable || DID_FAIL(_backDisable->loadFile((char *)params))) {
+ if (!_backDisable || DID_FAIL(_backDisable->loadFile(params))) {
delete _backDisable;
_backDisable = nullptr;
cmd = PARSERR_GENERIC;
@@ -273,7 +273,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BACK_FOCUS:
delete _backFocus;
_backFocus = new UITiledImage(_gameRef);
- if (!_backFocus || DID_FAIL(_backFocus->loadFile((char *)params))) {
+ if (!_backFocus || DID_FAIL(_backFocus->loadFile(params))) {
delete _backFocus;
_backFocus = nullptr;
cmd = PARSERR_GENERIC;
@@ -283,7 +283,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE:
delete _image;
_image = new BaseSprite(_gameRef);
- if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ if (!_image || DID_FAIL(_image->loadFile(params))) {
delete _image;
_image = nullptr;
cmd = PARSERR_GENERIC;
@@ -293,7 +293,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE_HOVER:
delete _imageHover;
_imageHover = new BaseSprite(_gameRef);
- if (!_imageHover || DID_FAIL(_imageHover->loadFile((char *)params))) {
+ if (!_imageHover || DID_FAIL(_imageHover->loadFile(params))) {
delete _imageHover;
_imageHover = nullptr;
cmd = PARSERR_GENERIC;
@@ -303,7 +303,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE_PRESS:
delete _imagePress;
_imagePress = new BaseSprite(_gameRef);
- if (!_imagePress || DID_FAIL(_imagePress->loadFile((char *)params))) {
+ if (!_imagePress || DID_FAIL(_imagePress->loadFile(params))) {
delete _imagePress;
_imagePress = nullptr;
cmd = PARSERR_GENERIC;
@@ -313,7 +313,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE_DISABLE:
delete _imageDisable;
_imageDisable = new BaseSprite(_gameRef);
- if (!_imageDisable || DID_FAIL(_imageDisable->loadFile((char *)params))) {
+ if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(params))) {
delete _imageDisable;
_imageDisable = nullptr;
cmd = PARSERR_GENERIC;
@@ -323,7 +323,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE_FOCUS:
delete _imageFocus;
_imageFocus = new BaseSprite(_gameRef);
- if (!_imageFocus || DID_FAIL(_imageFocus->loadFile((char *)params))) {
+ if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(params))) {
delete _imageFocus;
_imageFocus = nullptr;
cmd = PARSERR_GENERIC;
@@ -334,7 +334,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
- _font = _gameRef->_fontStorage->addFont((char *)params);
+ _font = _gameRef->_fontStorage->addFont(params);
if (!_font) {
cmd = PARSERR_GENERIC;
}
@@ -344,7 +344,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
if (_fontHover) {
_gameRef->_fontStorage->removeFont(_fontHover);
}
- _fontHover = _gameRef->_fontStorage->addFont((char *)params);
+ _fontHover = _gameRef->_fontStorage->addFont(params);
if (!_fontHover) {
cmd = PARSERR_GENERIC;
}
@@ -354,7 +354,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
if (_fontPress) {
_gameRef->_fontStorage->removeFont(_fontPress);
}
- _fontPress = _gameRef->_fontStorage->addFont((char *)params);
+ _fontPress = _gameRef->_fontStorage->addFont(params);
if (!_fontPress) {
cmd = PARSERR_GENERIC;
}
@@ -364,7 +364,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
if (_fontDisable) {
_gameRef->_fontStorage->removeFont(_fontDisable);
}
- _fontDisable = _gameRef->_fontStorage->addFont((char *)params);
+ _fontDisable = _gameRef->_fontStorage->addFont(params);
if (!_fontDisable) {
cmd = PARSERR_GENERIC;
}
@@ -374,21 +374,21 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
if (_fontFocus) {
_gameRef->_fontStorage->removeFont(_fontFocus);
}
- _fontFocus = _gameRef->_fontStorage->addFont((char *)params);
+ _fontFocus = _gameRef->_fontStorage->addFont(params);
if (!_fontFocus) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_TEXT:
- setText((char *)params);
+ setText(params);
_gameRef->expandStringByStringTable(&_text);
break;
case TOKEN_TEXT_ALIGN:
- if (scumm_stricmp((char *)params, "left") == 0) {
+ if (scumm_stricmp(params, "left") == 0) {
_align = TAL_LEFT;
- } else if (scumm_stricmp((char *)params, "right") == 0) {
+ } else if (scumm_stricmp(params, "right") == 0) {
_align = TAL_RIGHT;
} else {
_align = TAL_CENTER;
@@ -396,25 +396,25 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
+ parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
+ parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_WIDTH:
- parser.scanStr((char *)params, "%d", &_width);
+ parser.scanStr(params, "%d", &_width);
break;
case TOKEN_HEIGHT:
- parser.scanStr((char *)params, "%d", &_height);
+ parser.scanStr(params, "%d", &_height);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
delete _cursor;
_cursor = nullptr;
cmd = PARSERR_GENERIC;
@@ -422,35 +422,35 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_PARENT_NOTIFY:
- parser.scanStr((char *)params, "%b", &_parentNotify);
+ parser.scanStr(params, "%b", &_parentNotify);
break;
case TOKEN_DISABLED:
- parser.scanStr((char *)params, "%b", &_disable);
+ parser.scanStr(params, "%b", &_disable);
break;
case TOKEN_VISIBLE:
- parser.scanStr((char *)params, "%b", &_visible);
+ parser.scanStr(params, "%b", &_visible);
break;
case TOKEN_FOCUSABLE:
- parser.scanStr((char *)params, "%b", &_canFocus);
+ parser.scanStr(params, "%b", &_canFocus);
break;
case TOKEN_CENTER_IMAGE:
- parser.scanStr((char *)params, "%b", &_centerImage);
+ parser.scanStr(params, "%b", &_centerImage);
break;
case TOKEN_PRESSED:
- parser.scanStr((char *)params, "%b", &_stayPressed);
+ parser.scanStr(params, "%b", &_stayPressed);
break;
case TOKEN_PIXEL_PERFECT:
- parser.scanStr((char *)params, "%b", &_pixelPerfect);
+ parser.scanStr(params, "%b", &_pixelPerfect);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -660,7 +660,7 @@ bool UIButton::display(int offsetX, int offsetY) {
_hover = (!_disable && _gameRef->_activeObject == this && (_gameRef->_interactive || _gameRef->_state == GAME_SEMI_FROZEN));
if ((_press && _hover && !_gameRef->_mouseLeftDown) ||
- (_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) {
+ (_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) {
press();
}
@@ -1206,4 +1206,28 @@ bool UIButton::persist(BasePersistenceManager *persistMgr) {
return STATUS_OK;
}
+void UIButton::setFontHover(BaseFont *font) {
+ _fontHover = font;
+}
+
+BaseFont *UIButton::getFontHover() {
+ return _fontHover;
+}
+
+void UIButton::setFontPress(BaseFont *font) {
+ _fontPress = font;
+}
+
+void UIButton::setImageHover(BaseSprite *sprite) {
+ _imageHover = sprite;
+}
+
+void UIButton::setImagePress(BaseSprite *sprite) {
+ _imagePress = sprite;
+}
+
+void UIButton::setTextAlign(TTextAlign align) {
+ _align = align;
+}
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_button.h b/engines/wintermute/ui/ui_button.h
index b5002f3166..6452cfc4f7 100644
--- a/engines/wintermute/ui/ui_button.h
+++ b/engines/wintermute/ui/ui_button.h
@@ -37,35 +37,18 @@ namespace Wintermute {
class UIButton : public UIObject {
public:
- bool _pixelPerfect;
- bool _stayPressed;
- bool _centerImage;
- bool _oneTimePress;
- uint32 _oneTimePressTime;
+
DECLARE_PERSISTENT(UIButton, UIObject)
void press();
virtual bool display() { return display(0, 0); }
virtual bool display(int offsetX, int offsetY);
- bool _press;
- bool _hover;
+
void correctSize();
- TTextAlign _align;
- BaseSprite *_imageHover;
- BaseSprite *_imagePress;
- BaseSprite *_imageDisable;
- BaseSprite *_imageFocus;
- BaseFont *_fontDisable;
- BaseFont *_fontPress;
- BaseFont *_fontHover;
- BaseFont *_fontFocus;
- UITiledImage *_backPress;
- UITiledImage *_backHover;
- UITiledImage *_backDisable;
- UITiledImage *_backFocus;
+
UIButton(BaseGame *inGame = nullptr);
virtual ~UIButton();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
// scripting interface
@@ -73,6 +56,39 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
+
+
+ void setFontHover(BaseFont *font);
+ BaseFont *getFontHover();
+ void setFontPress(BaseFont *font);
+
+ void setTextAlign(TTextAlign align);
+
+ void setImageHover(BaseSprite *sprite);
+ void setImagePress(BaseSprite *sprite);
+
+private:
+ bool _pixelPerfect;
+ bool _stayPressed;
+ bool _centerImage;
+ bool _oneTimePress;
+ UITiledImage *_backPress;
+ UITiledImage *_backHover;
+ UITiledImage *_backDisable;
+ UITiledImage *_backFocus;
+ bool _press;
+ bool _hover;
+ BaseFont *_fontDisable;
+ BaseFont *_fontPress;
+ BaseFont *_fontHover;
+ BaseFont *_fontFocus;
+ BaseSprite *_imageHover;
+ BaseSprite *_imagePress;
+ BaseSprite *_imageDisable;
+ BaseSprite *_imageFocus;
+ uint32 _oneTimePressTime;
+ TTextAlign _align;
+
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp
index caed157e0b..4de1965b59 100644
--- a/engines/wintermute/ui/ui_edit.cpp
+++ b/engines/wintermute/ui/ui_edit.cpp
@@ -94,7 +94,7 @@ UIEdit::~UIEdit() {
//////////////////////////////////////////////////////////////////////////
bool UIEdit::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "UIEdit::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -139,7 +139,7 @@ TOKEN_DEF(EDIT)
TOKEN_DEF(CAPTION)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool UIEdit::loadBuffer(byte *buffer, bool complete) {
+bool UIEdit::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(DISABLED)
@@ -165,34 +165,34 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(CAPTION)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd = 2;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDIT) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_EDIT) {
_gameRef->LOG(0, "'EDIT' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_BACK:
delete _back;
_back = new UITiledImage(_gameRef);
- if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ if (!_back || DID_FAIL(_back->loadFile(params))) {
delete _back;
_back = nullptr;
cmd = PARSERR_GENERIC;
@@ -202,7 +202,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE:
delete _image;
_image = new BaseSprite(_gameRef);
- if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ if (!_image || DID_FAIL(_image->loadFile(params))) {
delete _image;
_image = nullptr;
cmd = PARSERR_GENERIC;
@@ -213,7 +213,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
- _font = _gameRef->_fontStorage->addFont((char *)params);
+ _font = _gameRef->_fontStorage->addFont(params);
if (!_font) {
cmd = PARSERR_GENERIC;
}
@@ -223,45 +223,45 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
if (_fontSelected) {
_gameRef->_fontStorage->removeFont(_fontSelected);
}
- _fontSelected = _gameRef->_fontStorage->addFont((char *)params);
+ _fontSelected = _gameRef->_fontStorage->addFont(params);
if (!_fontSelected) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_TEXT:
- setText((char *)params);
+ setText(params);
_gameRef->expandStringByStringTable(&_text);
break;
case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
+ parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
+ parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_WIDTH:
- parser.scanStr((char *)params, "%d", &_width);
+ parser.scanStr(params, "%d", &_width);
break;
case TOKEN_HEIGHT:
- parser.scanStr((char *)params, "%d", &_height);
+ parser.scanStr(params, "%d", &_height);
break;
case TOKEN_MAX_LENGTH:
- parser.scanStr((char *)params, "%d", &_maxLength);
+ parser.scanStr(params, "%d", &_maxLength);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
delete _cursor;
_cursor = nullptr;
cmd = PARSERR_GENERIC;
@@ -269,27 +269,27 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_CURSOR_BLINK_RATE:
- parser.scanStr((char *)params, "%d", &_cursorBlinkRate);
+ parser.scanStr(params, "%d", &_cursorBlinkRate);
break;
case TOKEN_FRAME_WIDTH:
- parser.scanStr((char *)params, "%d", &_frameWidth);
+ parser.scanStr(params, "%d", &_frameWidth);
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_PARENT_NOTIFY:
- parser.scanStr((char *)params, "%b", &_parentNotify);
+ parser.scanStr(params, "%b", &_parentNotify);
break;
case TOKEN_DISABLED:
- parser.scanStr((char *)params, "%b", &_disable);
+ parser.scanStr(params, "%b", &_disable);
break;
case TOKEN_VISIBLE:
- parser.scanStr((char *)params, "%b", &_visible);
+ parser.scanStr(params, "%b", &_visible);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -627,9 +627,9 @@ bool UIEdit::display(int offsetX, int offsetY) {
curFirst = true;
} else {
while (font->getTextWidth((byte *)_text + _scrollOffset, MAX<int32>(0, _selStart - _scrollOffset)) +
- sfont->getTextWidth((byte *)(_text + MAX<int32>(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
+ sfont->getTextWidth((byte *)(_text + MAX<int32>(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
- > _width - cursorWidth - 2 * _frameWidth) {
+ > _width - cursorWidth - 2 * _frameWidth) {
_scrollOffset++;
if (_scrollOffset >= (int)strlen(_text)) {
break;
diff --git a/engines/wintermute/ui/ui_edit.h b/engines/wintermute/ui/ui_edit.h
index a057be9ead..19ea5ecc5d 100644
--- a/engines/wintermute/ui/ui_edit.h
+++ b/engines/wintermute/ui/ui_edit.h
@@ -38,26 +38,20 @@ class BaseFont;
class UIEdit : public UIObject {
public:
DECLARE_PERSISTENT(UIEdit, UIObject)
- int32 _maxLength;
+
int insertChars(int pos, const byte *chars, int num);
int deleteChars(int start, int end);
- bool _cursorVisible;
- uint32 _lastBlinkTime;
+
virtual bool display(int offsetX, int offsetY);
virtual bool handleKeypress(Common::Event *event, bool printable = false);
- int32 _scrollOffset;
- int32 _frameWidth;
- uint32 _cursorBlinkRate;
+
void setCursorChar(const char *character);
- char *_cursorChar;
- int32 _selEnd;
- int32 _selStart;
- BaseFont *_fontSelected;
+
UIEdit(BaseGame *inGame);
virtual ~UIEdit();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
// scripting interface
@@ -65,6 +59,17 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
+private:
+ uint32 _cursorBlinkRate;
+ uint32 _lastBlinkTime;
+ int32 _selEnd;
+ int32 _selStart;
+ int32 _scrollOffset;
+ int32 _frameWidth;
+ BaseFont *_fontSelected;
+ int32 _maxLength;
+ bool _cursorVisible;
+ char *_cursorChar;
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp
index 6d4cfdb7eb..0dbf8df00b 100644
--- a/engines/wintermute/ui/ui_entity.cpp
+++ b/engines/wintermute/ui/ui_entity.cpp
@@ -58,7 +58,7 @@ UIEntity::~UIEntity() {
//////////////////////////////////////////////////////////////////////////
bool UIEntity::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "UIEntity::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -92,7 +92,7 @@ TOKEN_DEF(SCRIPT)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool UIEntity::loadBuffer(byte *buffer, bool complete) {
+bool UIEntity::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(ENTITY_CONTAINER)
TOKEN_TABLE(TEMPLATE)
@@ -106,54 +106,54 @@ bool UIEntity::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd = 2;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ENTITY_CONTAINER) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_ENTITY_CONTAINER) {
_gameRef->LOG(0, "'ENTITY_CONTAINER' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
+ parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
+ parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_DISABLED:
- parser.scanStr((char *)params, "%b", &_disable);
+ parser.scanStr(params, "%b", &_disable);
break;
case TOKEN_VISIBLE:
- parser.scanStr((char *)params, "%b", &_visible);
+ parser.scanStr(params, "%b", &_visible);
break;
case TOKEN_ENTITY:
- if (DID_FAIL(setEntity((char *)params))) {
+ if (DID_FAIL(setEntity(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_EDITOR_PROPERTY:
diff --git a/engines/wintermute/ui/ui_entity.h b/engines/wintermute/ui/ui_entity.h
index 1b6e8a10d6..63f0026412 100644
--- a/engines/wintermute/ui/ui_entity.h
+++ b/engines/wintermute/ui/ui_entity.h
@@ -39,12 +39,11 @@ public:
UIEntity(BaseGame *inGame);
virtual ~UIEntity();
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete);
+ bool loadBuffer(char *buffer, bool complete);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
virtual bool display() override { return display(0, 0); }
virtual bool display(int offsetX, int offsetY) override;
- AdEntity *_entity;
bool setEntity(const char *filename);
// scripting interface
@@ -52,6 +51,9 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
+
+private:
+ AdEntity *_entity;
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp
index c32ae75c20..a8da89b011 100644
--- a/engines/wintermute/ui/ui_object.cpp
+++ b/engines/wintermute/ui/ui_object.cpp
@@ -648,4 +648,79 @@ bool UIObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
return STATUS_FAILED;
}
+int32 UIObject::getWidth() const {
+ return _width;
+}
+
+int32 UIObject::getHeight() const {
+ return _height;
+}
+
+void UIObject::setWidth(int32 width) {
+ assert(width >= 0);
+ _width = width;
+}
+
+void UIObject::setHeight(int32 height) {
+ assert(height >= 0);
+ _height = height;
+}
+
+bool UIObject::isDisabled() const {
+ return _disable;
+}
+
+bool UIObject::isVisible() const {
+ return _visible;
+}
+
+void UIObject::setVisible(bool visible) {
+ _visible = visible;
+}
+
+void UIObject::setDisabled(bool disable) {
+ _disable = disable;
+}
+
+bool UIObject::hasSharedFonts() const {
+ return _sharedFonts;
+}
+
+void UIObject::setSharedFonts(bool shared) {
+ _sharedFonts = shared;
+}
+
+bool UIObject::hasSharedImages() const {
+ return _sharedImages;
+}
+
+void UIObject::setSharedImages(bool shared) {
+ _sharedImages = shared;
+}
+
+BaseSprite *UIObject::getImage() const {
+ return _image;
+}
+
+void UIObject::setImage(BaseSprite *image) {
+ _image = image;
+}
+
+bool UIObject::canFocus() const {
+ return _canFocus;
+}
+
+void UIObject::setFont(BaseFont *font) {
+ _font = font;
+}
+
+BaseFont *UIObject::getFont() {
+ return _font;
+}
+
+BaseScriptHolder *UIObject::getListener() const {
+ return _listenerObject;
+}
+
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_object.h b/engines/wintermute/ui/ui_object.h
index 5d9508c2cf..8d14d8a6a4 100644
--- a/engines/wintermute/ui/ui_object.h
+++ b/engines/wintermute/ui/ui_object.h
@@ -41,35 +41,23 @@ class UIObject : public BaseObject {
public:
bool getTotalOffset(int *offsetX, int *offsetY);
- bool _canFocus;
bool focus();
virtual bool handleMouse(TMouseEvent event, TMouseButton button);
bool isFocused();
- bool _parentNotify;
+
DECLARE_PERSISTENT(UIObject, BaseObject)
UIObject *_parent;
virtual bool display() override { return display(0, 0); }
virtual bool display(int offsetX) { return display(offsetX, 0); }
virtual bool display(int offsetX, int offsetY);
virtual void correctSize();
- bool _sharedFonts;
- bool _sharedImages;
void setText(const char *text);
- char *_text;
- BaseFont *_font;
- bool _visible;
- UITiledImage *_back;
- bool _disable;
+
UIObject(BaseGame *inGame = nullptr);
virtual ~UIObject();
- int32 _width;
- int32 _height;
- TUIObjectType _type;
- BaseSprite *_image;
void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam);
- BaseScriptHolder *_listenerParamObject;
- uint32 _listenerParamDWORD;
- BaseScriptHolder *_listenerObject;
+ BaseScriptHolder *getListener() const;
+
UIObject *_focusedWidget;
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
@@ -78,6 +66,42 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
+ TUIObjectType _type;
+
+ int32 getWidth() const;
+ int32 getHeight() const;
+ void setHeight(int32 height);
+ void setWidth(int32 width);
+ bool isDisabled() const;
+ void setDisabled(bool disable);
+ bool isVisible() const;
+ void setVisible(bool visible);
+ bool hasSharedFonts() const;
+ void setSharedFonts(bool shared);
+ bool hasSharedImages() const;
+ void setSharedImages(bool shared);
+ BaseSprite *getImage() const;
+ void setImage(BaseSprite *image);
+ void setFont(BaseFont *font);
+ BaseFont *getFont();
+ bool canFocus() const;
+
+protected:
+ BaseScriptHolder *_listenerParamObject;
+ uint32 _listenerParamDWORD;
+ BaseScriptHolder *_listenerObject;
+ BaseSprite *_image;
+ BaseFont *_font;
+ bool _sharedFonts;
+ bool _sharedImages;
+ char *_text;
+ bool _visible;
+ bool _disable;
+ int32 _width;
+ int32 _height;
+ bool _canFocus;
+ bool _parentNotify;
+ UITiledImage *_back;
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_text.cpp b/engines/wintermute/ui/ui_text.cpp
index 5dc25f5852..117b1ff6cf 100644
--- a/engines/wintermute/ui/ui_text.cpp
+++ b/engines/wintermute/ui/ui_text.cpp
@@ -103,7 +103,7 @@ bool UIText::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
bool UIText::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "UIText::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -146,7 +146,7 @@ TOKEN_DEF(PARENT_NOTIFY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool UIText::loadBuffer(byte *buffer, bool complete) {
+bool UIText::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(STATIC)
TOKEN_TABLE(TEMPLATE)
@@ -170,38 +170,38 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd = 2;
BaseParser parser;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_STATIC) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_STATIC) {
_gameRef->LOG(0, "'STATIC' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while (cmd > 0 && (cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_BACK:
delete _back;
_back = new UITiledImage(_gameRef);
- if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ if (!_back || DID_FAIL(_back->loadFile(params))) {
delete _back;
_back = nullptr;
cmd = PARSERR_GENERIC;
@@ -211,7 +211,7 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE:
delete _image;
_image = new BaseSprite(_gameRef);
- if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ if (!_image || DID_FAIL(_image->loadFile(params))) {
delete _image;
_image = nullptr;
cmd = PARSERR_GENERIC;
@@ -222,21 +222,21 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
- _font = _gameRef->_fontStorage->addFont((char *)params);
+ _font = _gameRef->_fontStorage->addFont(params);
if (!_font) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_TEXT:
- setText((char *)params);
+ setText(params);
_gameRef->expandStringByStringTable(&_text);
break;
case TOKEN_TEXT_ALIGN:
- if (scumm_stricmp((char *)params, "left") == 0) {
+ if (scumm_stricmp(params, "left") == 0) {
_textAlign = TAL_LEFT;
- } else if (scumm_stricmp((char *)params, "right") == 0) {
+ } else if (scumm_stricmp(params, "right") == 0) {
_textAlign = TAL_RIGHT;
} else {
_textAlign = TAL_CENTER;
@@ -244,9 +244,9 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_VERTICAL_ALIGN:
- if (scumm_stricmp((char *)params, "top") == 0) {
+ if (scumm_stricmp(params, "top") == 0) {
_verticalAlign = VAL_TOP;
- } else if (scumm_stricmp((char *)params, "bottom") == 0) {
+ } else if (scumm_stricmp(params, "bottom") == 0) {
_verticalAlign = VAL_BOTTOM;
} else {
_verticalAlign = VAL_CENTER;
@@ -254,25 +254,25 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
+ parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
+ parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_WIDTH:
- parser.scanStr((char *)params, "%d", &_width);
+ parser.scanStr(params, "%d", &_width);
break;
case TOKEN_HEIGHT:
- parser.scanStr((char *)params, "%d", &_height);
+ parser.scanStr(params, "%d", &_height);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
delete _cursor;
_cursor = nullptr;
cmd = PARSERR_GENERIC;
@@ -280,19 +280,19 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_PARENT_NOTIFY:
- parser.scanStr((char *)params, "%b", &_parentNotify);
+ parser.scanStr(params, "%b", &_parentNotify);
break;
case TOKEN_DISABLED:
- parser.scanStr((char *)params, "%b", &_disable);
+ parser.scanStr(params, "%b", &_disable);
break;
case TOKEN_VISIBLE:
- parser.scanStr((char *)params, "%b", &_visible);
+ parser.scanStr(params, "%b", &_visible);
break;
case TOKEN_EDITOR_PROPERTY:
diff --git a/engines/wintermute/ui/ui_text.h b/engines/wintermute/ui/ui_text.h
index 29ed62a5ef..c39260b228 100644
--- a/engines/wintermute/ui/ui_text.h
+++ b/engines/wintermute/ui/ui_text.h
@@ -37,15 +37,15 @@ namespace Wintermute {
class UIText : public UIObject {
private:
bool sizeToFit();
+ TTextAlign _textAlign;
+ TVerticalAlign _verticalAlign;
public:
virtual bool display(int offsetX, int offsetY);
DECLARE_PERSISTENT(UIText, UIObject)
UIText(BaseGame *inGame = nullptr);
virtual ~UIText();
- TTextAlign _textAlign;
- TVerticalAlign _verticalAlign;
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
// scripting interface
diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp
index de4b86a6dd..e647e0d894 100644
--- a/engines/wintermute/ui/ui_tiled_image.cpp
+++ b/engines/wintermute/ui/ui_tiled_image.cpp
@@ -75,8 +75,6 @@ bool UITiledImage::display(int x, int y, int width, int height) {
int nuColumns = (width - (_middleLeft.right - _middleLeft.left) - (_middleRight.right - _middleRight.left)) / tileWidth;
int nuRows = (height - (_upMiddle.bottom - _upMiddle.top) - (_downMiddle.bottom - _downMiddle.top)) / tileHeight;
- int col, row;
-
_gameRef->_renderer->startSpriteBatch();
// top left/right
@@ -88,27 +86,24 @@ bool UITiledImage::display(int x, int y, int width, int height) {
_image->_surface->displayTrans(x + (_upLeft.right - _upLeft.left) + nuColumns * tileWidth, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downRight);
// left/right
- int yyy = y + (_upMiddle.bottom - _upMiddle.top);
- for (row = 0; row < nuRows; row++) {
- _image->_surface->displayTrans(x, yyy, _middleLeft);
- _image->_surface->displayTrans(x + (_middleLeft.right - _middleLeft.left) + nuColumns * tileWidth, yyy, _middleRight);
- yyy += tileWidth;
+ if (nuRows > 0) {
+ int yyy = y + (_upMiddle.bottom - _upMiddle.top);
+ _image->_surface->displayTiled(x, yyy, _middleLeft, 1, nuRows);
+ _image->_surface->displayTiled(x + (_middleLeft.right - _middleLeft.left) + nuColumns * tileWidth, yyy, _middleRight, 1, nuRows);
}
// top/bottom
- int xxx = x + (_upLeft.right - _upLeft.left);
- for (col = 0; col < nuColumns; col++) {
- _image->_surface->displayTrans(xxx, y, _upMiddle);
- _image->_surface->displayTrans(xxx, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downMiddle);
- xxx += tileWidth;
+ if (nuColumns > 0) {
+ int xxx = x + (_upLeft.right - _upLeft.left);
+ _image->_surface->displayTiled(xxx, y, _upMiddle, nuColumns, 1);
+ _image->_surface->displayTiled(xxx, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downMiddle, nuColumns, 1);
}
// tiles
if (nuRows > 0 && nuColumns > 0) {
- yyy = y + (_upMiddle.bottom - _upMiddle.top);
- xxx = x + (_upLeft.right - _upLeft.left);
- _image->_surface->displayTrans(xxx, yyy, _middleMiddle);
- _image->_surface->repeatLastDisplayOp(tileWidth, tileWidth, nuColumns, nuRows);
+ int yyy = y + (_upMiddle.bottom - _upMiddle.top);
+ int xxx = x + (_upLeft.right - _upLeft.left);
+ _image->_surface->displayTiled(xxx, yyy, _middleMiddle, nuColumns, nuRows);
}
_gameRef->_renderer->endSpriteBatch();
@@ -119,7 +114,7 @@ bool UITiledImage::display(int x, int y, int width, int height) {
//////////////////////////////////////////////////////////////////////////
bool UITiledImage::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "UITiledImage::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -158,7 +153,7 @@ TOKEN_DEF(HORIZONTAL_TILES)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
+bool UITiledImage::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(TILED_IMAGE)
TOKEN_TABLE(TEMPLATE)
@@ -177,7 +172,7 @@ bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd;
BaseParser parser;
bool hTiles = false, vTiles = false;
@@ -185,17 +180,17 @@ bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
int v1 = 0, v2 = 0, v3 = 0;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TILED_IMAGE) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_TILED_IMAGE) {
_gameRef->LOG(0, "'TILED_IMAGE' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
@@ -203,7 +198,7 @@ bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE:
delete _image;
_image = new BaseSubFrame(_gameRef);
- if (!_image || DID_FAIL(_image->setSurface((char *)params))) {
+ if (!_image || DID_FAIL(_image->setSurface(params))) {
delete _image;
_image = nullptr;
cmd = PARSERR_GENERIC;
@@ -211,48 +206,48 @@ bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_UP_LEFT:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_upLeft.left, &_upLeft.top, &_upLeft.right, &_upLeft.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_upLeft.left, &_upLeft.top, &_upLeft.right, &_upLeft.bottom);
break;
case TOKEN_UP_RIGHT:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_upRight.left, &_upRight.top, &_upRight.right, &_upRight.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_upRight.left, &_upRight.top, &_upRight.right, &_upRight.bottom);
break;
case TOKEN_UP_MIDDLE:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_upMiddle.left, &_upMiddle.top, &_upMiddle.right, &_upMiddle.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_upMiddle.left, &_upMiddle.top, &_upMiddle.right, &_upMiddle.bottom);
break;
case TOKEN_DOWN_LEFT:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_downLeft.left, &_downLeft.top, &_downLeft.right, &_downLeft.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_downLeft.left, &_downLeft.top, &_downLeft.right, &_downLeft.bottom);
break;
case TOKEN_DOWN_RIGHT:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_downRight.left, &_downRight.top, &_downRight.right, &_downRight.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_downRight.left, &_downRight.top, &_downRight.right, &_downRight.bottom);
break;
case TOKEN_DOWN_MIDDLE:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_downMiddle.left, &_downMiddle.top, &_downMiddle.right, &_downMiddle.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_downMiddle.left, &_downMiddle.top, &_downMiddle.right, &_downMiddle.bottom);
break;
case TOKEN_MIDDLE_LEFT:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleLeft.left, &_middleLeft.top, &_middleLeft.right, &_middleLeft.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_middleLeft.left, &_middleLeft.top, &_middleLeft.right, &_middleLeft.bottom);
break;
case TOKEN_MIDDLE_RIGHT:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleRight.left, &_middleRight.top, &_middleRight.right, &_middleRight.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_middleRight.left, &_middleRight.top, &_middleRight.right, &_middleRight.bottom);
break;
case TOKEN_MIDDLE_MIDDLE:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleMiddle.left, &_middleMiddle.top, &_middleMiddle.right, &_middleMiddle.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_middleMiddle.left, &_middleMiddle.top, &_middleMiddle.right, &_middleMiddle.bottom);
break;
case TOKEN_HORIZONTAL_TILES:
- parser.scanStr((char *)params, "%d,%d,%d", &h1, &h2, &h3);
+ parser.scanStr(params, "%d,%d,%d", &h1, &h2, &h3);
hTiles = true;
break;
case TOKEN_VERTICAL_TILES:
- parser.scanStr((char *)params, "%d,%d,%d", &v1, &v2, &v3);
+ parser.scanStr(params, "%d,%d,%d", &v1, &v2, &v3);
vTiles = true;
break;
diff --git a/engines/wintermute/ui/ui_tiled_image.h b/engines/wintermute/ui/ui_tiled_image.h
index 39bc6495a9..fa92c46781 100644
--- a/engines/wintermute/ui/ui_tiled_image.h
+++ b/engines/wintermute/ui/ui_tiled_image.h
@@ -36,11 +36,13 @@
namespace Wintermute {
class BaseSubFrame;
class UITiledImage : public BaseObject {
+ using Wintermute::BaseObject::display;
+
public:
DECLARE_PERSISTENT(UITiledImage, BaseObject)
void correctSize(int32 *width, int32 *height);
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
+ bool loadBuffer(char *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
bool display(int x, int y, int width, int height);
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index 9066ee9f5b..9051ce8217 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -141,8 +141,8 @@ bool UIWindow::display(int offsetX, int offsetY) {
}
if (_shieldButton) {
_shieldButton->_posX = _shieldButton->_posY = 0;
- _shieldButton->_width = _gameRef->_renderer->getWidth();
- _shieldButton->_height = _gameRef->_renderer->getHeight();
+ _shieldButton->setWidth(_gameRef->_renderer->getWidth());
+ _shieldButton->setHeight(_gameRef->_renderer->getHeight());
_shieldButton->display();
}
@@ -170,7 +170,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
_dragFrom.y = _gameRef->_mousePos.y;
}
- if (!_focusedWidget || (!_focusedWidget->_canFocus || _focusedWidget->_disable || !_focusedWidget->_visible)) {
+ if (!_focusedWidget || (!_focusedWidget->canFocus() || _focusedWidget->isDisabled() || !_focusedWidget->isVisible())) {
moveFocus();
}
@@ -239,7 +239,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
bool UIWindow::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "UIWindow::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -298,7 +298,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(EDIT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool UIWindow::loadBuffer(byte *buffer, bool complete) {
+bool UIWindow::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(WINDOW)
TOKEN_TABLE(ALPHA_COLOR)
@@ -338,7 +338,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDIT)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd = 2;
BaseParser parser;
@@ -346,33 +346,33 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
int ar = 0, ag = 0, ab = 0, alpha = 0;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_WINDOW) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_WINDOW) {
_gameRef->LOG(0, "'WINDOW' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) >= PARSERR_TOKENNOTFOUND) {
+ while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.getCommand(&buffer, commands, &params)) >= PARSERR_TOKENNOTFOUND) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_BACK:
delete _back;
_back = new UITiledImage(_gameRef);
- if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ if (!_back || DID_FAIL(_back->loadFile(params))) {
delete _back;
_back = nullptr;
cmd = PARSERR_GENERIC;
@@ -382,7 +382,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BACK_INACTIVE:
delete _backInactive;
_backInactive = new UITiledImage(_gameRef);
- if (!_backInactive || DID_FAIL(_backInactive->loadFile((char *)params))) {
+ if (!_backInactive || DID_FAIL(_backInactive->loadFile(params))) {
delete _backInactive;
_backInactive = nullptr;
cmd = PARSERR_GENERIC;
@@ -392,7 +392,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE:
delete _image;
_image = new BaseSprite(_gameRef);
- if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ if (!_image || DID_FAIL(_image->loadFile(params))) {
delete _image;
_image = nullptr;
cmd = PARSERR_GENERIC;
@@ -400,9 +400,9 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_IMAGE_INACTIVE:
- delete _imageInactive,
- _imageInactive = new BaseSprite(_gameRef);
- if (!_imageInactive || DID_FAIL(_imageInactive->loadFile((char *)params))) {
+ delete _imageInactive;
+ _imageInactive = new BaseSprite(_gameRef);
+ if (!_imageInactive || DID_FAIL(_imageInactive->loadFile(params))) {
delete _imageInactive;
_imageInactive = nullptr;
cmd = PARSERR_GENERIC;
@@ -413,7 +413,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
- _font = _gameRef->_fontStorage->addFont((char *)params);
+ _font = _gameRef->_fontStorage->addFont(params);
if (!_font) {
cmd = PARSERR_GENERIC;
}
@@ -423,21 +423,21 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
if (_fontInactive) {
_gameRef->_fontStorage->removeFont(_fontInactive);
}
- _fontInactive = _gameRef->_fontStorage->addFont((char *)params);
+ _fontInactive = _gameRef->_fontStorage->addFont(params);
if (!_fontInactive) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_TITLE:
- setText((char *)params);
+ setText(params);
_gameRef->expandStringByStringTable(&_text);
break;
case TOKEN_TITLE_ALIGN:
- if (scumm_stricmp((char *)params, "left") == 0) {
+ if (scumm_stricmp(params, "left") == 0) {
_titleAlign = TAL_LEFT;
- } else if (scumm_stricmp((char *)params, "right") == 0) {
+ } else if (scumm_stricmp(params, "right") == 0) {
_titleAlign = TAL_RIGHT;
} else {
_titleAlign = TAL_CENTER;
@@ -445,33 +445,33 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_TITLE_RECT:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_titleRect.left, &_titleRect.top, &_titleRect.right, &_titleRect.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_titleRect.left, &_titleRect.top, &_titleRect.right, &_titleRect.bottom);
break;
case TOKEN_DRAG_RECT:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_dragRect.left, &_dragRect.top, &_dragRect.right, &_dragRect.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_dragRect.left, &_dragRect.top, &_dragRect.right, &_dragRect.bottom);
break;
case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
+ parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
+ parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_WIDTH:
- parser.scanStr((char *)params, "%d", &_width);
+ parser.scanStr(params, "%d", &_width);
break;
case TOKEN_HEIGHT:
- parser.scanStr((char *)params, "%d", &_height);
+ parser.scanStr(params, "%d", &_height);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
delete _cursor;
_cursor = nullptr;
cmd = PARSERR_GENERIC;
@@ -532,48 +532,48 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TRANSPARENT:
- parser.scanStr((char *)params, "%b", &_transparent);
+ parser.scanStr(params, "%b", &_transparent);
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_PARENT_NOTIFY:
- parser.scanStr((char *)params, "%b", &_parentNotify);
+ parser.scanStr(params, "%b", &_parentNotify);
break;
case TOKEN_PAUSE_MUSIC:
- parser.scanStr((char *)params, "%b", &_pauseMusic);
+ parser.scanStr(params, "%b", &_pauseMusic);
break;
case TOKEN_DISABLED:
- parser.scanStr((char *)params, "%b", &_disable);
+ parser.scanStr(params, "%b", &_disable);
break;
case TOKEN_VISIBLE:
- parser.scanStr((char *)params, "%b", &_visible);
+ parser.scanStr(params, "%b", &_visible);
break;
case TOKEN_MENU:
- parser.scanStr((char *)params, "%b", &_isMenu);
+ parser.scanStr(params, "%b", &_isMenu);
break;
case TOKEN_IN_GAME:
- parser.scanStr((char *)params, "%b", &_inGame);
+ parser.scanStr(params, "%b", &_inGame);
break;
case TOKEN_CLIP_CONTENTS:
- parser.scanStr((char *)params, "%b", &_clipContents);
+ parser.scanStr(params, "%b", &_clipContents);
break;
case TOKEN_FADE_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &fadeR, &fadeG, &fadeB);
+ parser.scanStr(params, "%d,%d,%d", &fadeR, &fadeG, &fadeB);
_fadeBackground = true;
break;
case TOKEN_FADE_ALPHA:
- parser.scanStr((char *)params, "%d", &fadeA);
+ parser.scanStr(params, "%d", &fadeA);
_fadeBackground = true;
break;
@@ -582,16 +582,16 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
+ parser.scanStr(params, "%d", &alpha);
break;
default:
- if (DID_FAIL(_gameRef->windowLoadHook(this, (char **)&buffer, (char **)params))) {
+ if (DID_FAIL(_gameRef->windowLoadHook(this, &buffer, &params))) {
cmd = PARSERR_GENERIC;
}
}
@@ -737,7 +737,7 @@ bool UIWindow::saveAsText(BaseDynamicBuffer *buffer, int indent) {
bool UIWindow::enableWidget(const char *name, bool enable) {
for (uint32 i = 0; i < _widgets.size(); i++) {
if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
- _widgets[i]->_disable = !enable;
+ _widgets[i]->setDisabled(!enable);
}
}
return STATUS_OK;
@@ -748,7 +748,7 @@ bool UIWindow::enableWidget(const char *name, bool enable) {
bool UIWindow::showWidget(const char *name, bool visible) {
for (uint32 i = 0; i < _widgets.size(); i++) {
if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
- _widgets[i]->_visible = visible;
+ _widgets[i]->setVisible(visible);
}
}
return STATUS_OK;
@@ -1309,7 +1309,7 @@ bool UIWindow::moveFocus(bool forward) {
bool done = false;
while (numTries <= (int32)_widgets.size()) {
- if (_widgets[i] != _focusedWidget && _widgets[i]->_canFocus && _widgets[i]->_visible && !_widgets[i]->_disable) {
+ if (_widgets[i] != _focusedWidget && _widgets[i]->canFocus() && _widgets[i]->isVisible() && !_widgets[i]->isDisabled()) {
_focusedWidget = _widgets[i];
done = true;
break;
@@ -1419,7 +1419,7 @@ void UIWindow::makeFreezable(bool freezable) {
bool UIWindow::getWindowObjects(BaseArray<UIObject *> &objects, bool interactiveOnly) {
for (uint32 i = 0; i < _widgets.size(); i++) {
UIObject *control = _widgets[i];
- if (control->_disable && interactiveOnly) {
+ if (control->isDisabled() && interactiveOnly) {
continue;
}
@@ -1442,4 +1442,14 @@ bool UIWindow::getWindowObjects(BaseArray<UIObject *> &objects, bool interactive
return STATUS_OK;
}
+bool UIWindow::getInGame() const {
+ return _inGame;
+}
+
+TWindowMode UIWindow::getMode() const {
+ return _mode;
+}
+
+
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/ui/ui_window.h b/engines/wintermute/ui/ui_window.h
index 8a726fdff8..6b4d970581 100644
--- a/engines/wintermute/ui/ui_window.h
+++ b/engines/wintermute/ui/ui_window.h
@@ -38,47 +38,32 @@ namespace Wintermute {
class UIButton;
class BaseViewport;
class UIWindow : public UIObject {
- uint32 _fadeColor;
public:
bool getWindowObjects(BaseArray<UIObject *> &Objects, bool InteractiveOnly);
- bool _pauseMusic;
void cleanup();
virtual void makeFreezable(bool freezable);
- BaseViewport *_viewport;
- bool _clipContents;
- bool _inGame;
- bool _isMenu;
- bool _fadeBackground;
virtual bool handleMouseWheel(int delta);
- UIWindow *_shieldWindow;
- UIButton *_shieldButton;
+
bool close();
bool goSystemExclusive();
bool goExclusive();
- TWindowMode _mode;
bool moveFocus(bool forward = true);
virtual bool handleMouse(TMouseEvent Event, TMouseButton Button);
- Point32 _dragFrom;
- bool _dragging;
DECLARE_PERSISTENT(UIWindow, UIObject)
- bool _transparent;
bool showWidget(const char *name, bool visible = true);
bool enableWidget(const char *name, bool enable = true);
- Rect32 _titleRect;
- Rect32 _dragRect;
+
virtual bool display(int offsetX = 0, int offsetY = 0) override;
UIWindow(BaseGame *inGame);
virtual ~UIWindow();
virtual bool handleKeypress(Common::Event *event, bool printable = false) override;
BaseArray<UIObject *> _widgets;
- TTextAlign _titleAlign;
+
bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- UITiledImage *_backInactive;
- BaseFont *_fontInactive;
- BaseSprite *_imageInactive;
+ bool loadBuffer(char *buffer, bool complete = true);
+
virtual bool listen(BaseScriptHolder *param1, uint32 param2);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
@@ -87,6 +72,30 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString();
+
+ bool getInGame() const;
+ TWindowMode getMode() const;
+
+private:
+ bool _pauseMusic;
+ BaseViewport *_viewport;
+ bool _clipContents;
+ bool _inGame;
+ bool _isMenu;
+ bool _fadeBackground;
+ TWindowMode _mode;
+ Point32 _dragFrom;
+ bool _dragging;
+ bool _transparent;
+ uint32 _fadeColor;
+ UIWindow *_shieldWindow;
+ UIButton *_shieldButton;
+ Rect32 _titleRect;
+ Rect32 _dragRect;
+ UITiledImage *_backInactive;
+ BaseFont *_fontInactive;
+ BaseSprite *_imageInactive;
+ TTextAlign _titleAlign;
};
} // End of namespace Wintermute
diff --git a/graphics/cursorman.cpp b/graphics/cursorman.cpp
index 6825767dfd..133ee5fd71 100644
--- a/graphics/cursorman.cpp
+++ b/graphics/cursorman.cpp
@@ -253,6 +253,7 @@ CursorManager::Cursor::Cursor(const void *data, uint w, uint h, int hotspotX, in
_hotspotX = hotspotX;
_hotspotY = hotspotY;
_dontScale = dontScale;
+ _visible = false;
}
CursorManager::Cursor::~Cursor() {
diff --git a/graphics/decoders/png.cpp b/graphics/decoders/png.cpp
index 505475213f..5acb7b36f7 100644
--- a/graphics/decoders/png.cpp
+++ b/graphics/decoders/png.cpp
@@ -38,7 +38,7 @@
namespace Graphics {
-PNGDecoder::PNGDecoder() : _outputSurface(0), _palette(0), _paletteColorCount(0) {
+PNGDecoder::PNGDecoder() : _outputSurface(0), _palette(0), _paletteColorCount(0), _stream(0) {
}
PNGDecoder::~PNGDecoder() {
diff --git a/gui/credits.h b/gui/credits.h
index b4d1680842..aca3745631 100644
--- a/gui/credits.h
+++ b/gui/credits.h
@@ -77,6 +77,12 @@ static const char *credits[] = {
"C0""Ludvig Strigeus",
"C2""(retired)",
"",
+"C1""AVALANCHE",
+"A0""Peter Bozso",
+"C0""Peter Bozs\363",
+"A0""Arnaud Boutonne",
+"C0""Arnaud Boutonn\351",
+"",
"C1""CGE",
"A0""Arnaud Boutonne",
"C0""Arnaud Boutonn\351",
@@ -621,6 +627,8 @@ static const char *credits[] = {
"C2""Several fixes for Simon1",
"C0""Jeroen Janssen",
"C2""Numerous readability and bugfix patches",
+"C0""Keith Kaisershot",
+"C2""Several Pegasus Prime patches",
"C0""Andreas Karlsson",
"C2""Initial port for SymbianOS",
"C0""Claudio Matsuoka",
diff --git a/gui/predictivedialog.cpp b/gui/predictivedialog.cpp
index 5ce093e054..ef94ec6d50 100644
--- a/gui/predictivedialog.cpp
+++ b/gui/predictivedialog.cpp
@@ -69,7 +69,7 @@ enum {
PredictiveDialog::PredictiveDialog() : Dialog("Predictive") {
new StaticTextWidget(this, "Predictive.Headline", "Enter Text");
- _btns = (ButtonWidget **)calloc(1, sizeof(ButtonWidget *) * 16);
+ _btns = (ButtonWidget **)calloc(16, sizeof(ButtonWidget *));
_btns[kCancelAct] = new ButtonWidget(this, "Predictive.Cancel", _("Cancel") , 0, kCancelCmd);
_btns[kOkAct] = new ButtonWidget(this, "Predictive.OK", _("Ok") , 0, kOkCmd);
@@ -144,6 +144,7 @@ PredictiveDialog::PredictiveDialog() : Dialog("Predictive") {
_currentWord.clear();
_wordNumber = 0;
_numMatchingWords = 0;
+ memset(_predictiveResult, 0, sizeof(_predictiveResult));
_lastbutton = kNoAct;
_mode = kModePre;
@@ -420,6 +421,9 @@ void PredictiveDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 d
case kCancelCmd:
saveUserDictToFile();
close();
+ // When we cancel the dialog no result should be returned. Thus, we
+ // will invalidate any result here.
+ _predictiveResult[0] = 0;
return;
case kOkCmd:
_currBtn = kOkAct;
@@ -614,7 +618,7 @@ void PredictiveDialog::handleTickle() {
void PredictiveDialog::mergeDicts() {
_unitedDict.dictLineCount = _predictiveDict.dictLineCount + _userDict.dictLineCount;
- _unitedDict.dictLine = (char **)calloc(1, sizeof(char *) * _unitedDict.dictLineCount);
+ _unitedDict.dictLine = (char **)calloc(_unitedDict.dictLineCount, sizeof(char *));
if (!_unitedDict.dictLine) {
debug("Predictive Dialog: cannot allocate memory for united dic");
@@ -853,7 +857,7 @@ void PredictiveDialog::addWord(Dict &dict, const Common::String &word, const Com
}
// start from here are INSERTING new line to dictionaty ( dict )
- char **newDictLine = (char **)calloc(1, sizeof(char *) * (dict.dictLineCount + 1));
+ char **newDictLine = (char **)calloc(dict.dictLineCount + 1, sizeof(char *));
if (!newDictLine) {
warning("Predictive Dialog: cannot allocate memory for index buffer");
@@ -861,7 +865,6 @@ void PredictiveDialog::addWord(Dict &dict, const Common::String &word, const Com
return;
}
- newDictLine[dict.dictLineCount] = '\0';
int k = 0;
bool inserted = false;
@@ -883,7 +886,7 @@ void PredictiveDialog::addWord(Dict &dict, const Common::String &word, const Com
free(dict.dictLine);
dict.dictLineCount += 1;
- dict.dictLine = (char **)calloc(1, sizeof(char *) * dict.dictLineCount);
+ dict.dictLine = (char **)calloc(dict.dictLineCount, sizeof(char *));
if (!dict.dictLine) {
warning("Predictive Dialog: cannot allocate memory for index buffer");
free(newDictLine);
@@ -935,7 +938,7 @@ void PredictiveDialog::loadDictionary(Common::SeekableReadStream *in, Dict &dict
ptr++;
}
- dict.dictLine = (char **)calloc(1, sizeof(char *) * lines);
+ dict.dictLine = (char **)calloc(lines, sizeof(char *));
if (dict.dictLine == NULL) {
warning("Predictive Dialog: Cannot allocate memory for line index buffer");
return;
diff --git a/gui/recorderdialog.h b/gui/recorderdialog.h
index eb690a4f38..9c5965f56d 100644
--- a/gui/recorderdialog.h
+++ b/gui/recorderdialog.h
@@ -34,6 +34,8 @@ class ContainerWidget;
class StaticTextWidget;
class RecorderDialog : public GUI::Dialog {
+ using GUI::Dialog::runModal;
+
private:
bool _firstScreenshotUpdate;
Common::PlaybackFile _playbackFile;
diff --git a/gui/widgets/list.cpp b/gui/widgets/list.cpp
index 473d5f04df..8ecb31311f 100644
--- a/gui/widgets/list.cpp
+++ b/gui/widgets/list.cpp
@@ -91,6 +91,9 @@ ListWidget::ListWidget(Dialog *boss, int x, int y, int w, int h, const char *too
// FIXME: This flag should come from widget definition
_editable = true;
+
+ _quickSelect = true;
+ _editColor = ThemeEngine::kFontColorNormal;
}
ListWidget::~ListWidget() {