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-rw-r--r--engines/sherlock/tattoo/tattoo_scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index 2e837968e7..3708eb08e5 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -84,7 +84,7 @@ bool TattooScene::loadScene(const Common::String &filename) {
}
// Set the NPC paths for the scene
- setNPCPath(0);
+ setNPCPath(WATSON);
// Handle loading music for the scene
if (music._musicOn) {
@@ -724,7 +724,7 @@ void TattooScene::setNPCPath(int npc) {
return;
people[npc].clearNPC();
- people[npc]._name = Common::String::format("WATS%.2dA", _currentScene);
+ people[npc]._npcName = Common::String::format("WATS%.2dA", _currentScene);
// If we're in the middle of a script that will continue once the scene is loaded,
// return without calling the path script