diff options
| -rw-r--r-- | engines/scumm/script_v5.cpp | 3 | 
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index b335d569a8..7a84235deb 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -625,6 +625,9 @@ void ScummEngine_v5::o5_chainScript() {  	// called via chainScript by script 32, and in there Local[5] is defined  	// to the  actor ID of the opposing soldier. So, we copy that value over  	// to the Local[5] variable of script 33. +	// FIXME: This workaround is meant for Indy3 VGA, but we make no checks +	// to exclude the EGA/Mac/FM-TOWNS versions. Maybe we should check those +	// (by looking for GF_OLD256 && !platform=FM-TOWNS  	if (_game.id == GID_INDY3 && vm.slot[cur].number == 32 && script == 33) {  		vars[5] = vm.localvar[cur][5];  	}  | 
