diff options
| -rw-r--r-- | engines/scumm/saveload.cpp | 7 | 
1 files changed, 1 insertions, 6 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 9578b05c1f..9d0d0ad654 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -200,8 +200,6 @@ bool ScummEngine::loadState(int slot, bool compat) {  		_engineStartTime = _system->getMillis() / 1000;  	} -	_dialogStartTime = _system->getMillis() / 1000; -  	// Due to a bug in scummvm up to and including 0.3.0, save games could be saved  	// in the V8/V9 format but were tagged with a V7 mark. Ouch. So we just pretend V7 == V8 here  	if (hdr.ver == VER(7)) @@ -213,7 +211,7 @@ bool ScummEngine::loadState(int slot, bool compat) {  	// state for temporary state saves - such as certain cutscenes in DOTT,  	// FOA, Sam and Max, etc.  	// -	// Thusly, we should probably not stop music when restoring from one of +	// Thus, we should probably not stop music when restoring from one of  	// these saves. This change stops the Mole Man theme from going quiet in  	// Sam & Max when Doug tells you about the Ball of Twine, as mentioned in  	// patch #886058. @@ -378,9 +376,6 @@ bool ScummEngine::loadState(int slot, bool compat) {  	_sound->pauseSounds(false); -	_engineStartTime += _system->getMillis() / 1000 - _dialogStartTime; -	_dialogStartTime = 0; -  	return true;  }  | 
