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-rw-r--r--engines/sci/engine/workarounds.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index a5c5e6dabe..3ac5e04aad 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -565,7 +565,8 @@ const SciWorkaroundEntry kDisposeScript_workarounds[] = {
{ GID_QFG1, -1, 64, 0, "rm64", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
{ GID_SQ4, -1, 151, 0, "fightScript", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with Vohaul, parameter 0 is an object, happens in at least room 150
{ GID_SQ4, -1, 152, 0, "driveCloseUp", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download", parameter 0 is an object, may happen in room 150 and 900 (900 see bug #9812)
- { GID_SQ4, -1, 152, 0, "", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download"... in Russian version - bug #5573
+ { GID_SQ4, 150, 152, 0, "", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // when choosing "beam download"... in Russian version - bug #5573
+ { GID_SQ4, 900, 152, 0, "", "dispose", NULL, 0, { WORKAROUND_IGNORE, 0 } }, // same as above, but for "game over" room
SCI_WORKAROUNDENTRY_TERMINATOR
};