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-rw-r--r--engines/sherlock/scene.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 60e7b6d369..ea7d517301 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -438,6 +438,7 @@ bool Scene::loadScene(const Common::String &filename) {
// Player has not yet walked in this scene
_walkedInScene = false;
+ saves._justLoaded = false;
// Reset the position on the overland map
_vm->_oldCharPoint = _currentScene;