diff options
| -rw-r--r-- | scumm/string.cpp | 9 | 
1 files changed, 9 insertions, 0 deletions
| diff --git a/scumm/string.cpp b/scumm/string.cpp index 2de4718f54..8bbda572ea 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -278,6 +278,15 @@ void Scumm::CHARSET_1()  		_useTalkAnims = true;  	} +	// HACK: Most of the audio sync in Loom is handled by the "MI1 +	// timer", but some of it depends on text strings timing out at +	// the right moment. + +	if (_gameId == GID_LOOM256) { +		_defaultTalkDelay = 100; +		_vars[VAR_CHARINC] = 5; +	} +  	_talkDelay = _defaultTalkDelay;  	if (!_keepText) { | 
