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-rw-r--r--engines/mads/nebular/nebular_scenes6.cpp32
1 files changed, 3 insertions, 29 deletions
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index feb2725b1f..8101428aab 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -1925,72 +1925,46 @@ void Scene608::step() {
if ((_carMode == 4) && (_scene->_activeAnimation != nullptr)) {
if (_scene->_activeAnimation->getCurrentFrame() != _carFrame) {
_carFrame = _scene->_activeAnimation->getCurrentFrame();
- int nextFrame = -1;
if (_carFrame == 10) {
_game._player._visible = true;
_game._player._priorTimer = _scene->_activeAnimation->getNextFrameTimer() - _game._player._ticksAmount;
- }
-
- if (_carFrame == 56) {
+ } else if (_carFrame == 56) {
resetDogVariables();
_animationMode = 0;
_nextTrigger = 2;
}
-
- if ((nextFrame >= 0) && (nextFrame != _scene->_activeAnimation->getCurrentFrame())) {
- _scene->_activeAnimation->setCurrentFrame(nextFrame);
- _carFrame = nextFrame;
- }
}
}
if ((_carMode == 5) && (_scene->_activeAnimation != nullptr)) {
if (_scene->_activeAnimation->getCurrentFrame() != _carFrame) {
_carFrame = _scene->_activeAnimation->getCurrentFrame();
- int nextFrame = -1;
-
if (_carFrame == 10) {
_game._player._visible = true;
_game._player._priorTimer = _scene->_activeAnimation->getNextFrameTimer() - _game._player._ticksAmount;
- }
-
- if (_carFrame == 52) {
+ } else if (_carFrame == 52) {
resetDogVariables();
_animationMode = 0;
_nextTrigger = 2;
}
-
- if ((nextFrame >= 0) && (nextFrame != _scene->_activeAnimation->getCurrentFrame())) {
- _scene->_activeAnimation->setCurrentFrame(nextFrame);
- _carFrame = nextFrame;
- }
}
}
-
if ((_carMode == 6) && (_scene->_activeAnimation != nullptr)) {
if (_scene->_activeAnimation->getCurrentFrame() != _carFrame) {
_carFrame = _scene->_activeAnimation->getCurrentFrame();
- int nextFrame = -1;
if (_carFrame == 11) {
_game._player._visible = true;
_game._player._priorTimer = _scene->_activeAnimation->getNextFrameTimer() - _game._player._ticksAmount;
- }
-
- if (_carFrame == 41) {
+ } else if (_carFrame == 41) {
_globals._sequenceIndexes[10] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[10], false, 9, 0, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 10, 11);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 6);
_dogUnderCar = true;
_nextTrigger = 2;
}
-
- if ((nextFrame >= 0) && (nextFrame != _scene->_activeAnimation->getCurrentFrame())) {
- _scene->_activeAnimation->setCurrentFrame(nextFrame);
- _carFrame = nextFrame;
- }
}
}