diff options
-rw-r--r-- | base/main.cpp | 15 | ||||
-rw-r--r-- | dists/msvc9/scummvm.vcproj | 10 | ||||
-rw-r--r-- | graphics/VectorRenderer.cpp | 389 | ||||
-rw-r--r-- | graphics/VectorRenderer.h | 344 | ||||
-rw-r--r-- | graphics/module.mk | 3 |
5 files changed, 758 insertions, 3 deletions
diff --git a/base/main.cpp b/base/main.cpp index 9129fcc7e1..a666110b83 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -43,7 +43,11 @@ #include "gui/newgui.h" #include "gui/message.h" -#if defined(_WIN32_WCE) +#define _VECTOR_RENDERER_DBG 1 + +#if defined(_VECTOR_RENDERER_DBG) +#include "graphics/VectorRenderer.h" +#elif defined(_WIN32_WCE) #include "backends/platform/wince/CELauncherDialog.h" #elif defined(__DC__) #include "backends/platform/dc/DCLauncherDialog.h" @@ -67,6 +71,13 @@ static bool launcherDialog(OSystem &system) { // Clear the main screen system.clearScreen(); +#if defined(_VECTOR_RENDERER_DBG) + + Graphics::vector_renderer_test( &system ); + return true; + +#else + #if defined(_WIN32_WCE) CELauncherDialog dlg; #elif defined(__DC__) @@ -75,6 +86,8 @@ static bool launcherDialog(OSystem &system) { GUI::LauncherDialog dlg; #endif return (dlg.runModal() != -1); + +#endif // vector renderer debug } static const Plugin *detectPlugin() { diff --git a/dists/msvc9/scummvm.vcproj b/dists/msvc9/scummvm.vcproj index afeafc3dd3..889ea04b75 100644 --- a/dists/msvc9/scummvm.vcproj +++ b/dists/msvc9/scummvm.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="9,00" + Version="9.00" Name="scummvm" ProjectGUID="{8434CB15-D08F-427D-9E6D-581AE5B28440}" RootNamespace="scummvm" @@ -1300,6 +1300,14 @@ RelativePath="..\..\graphics\surface.h" > </File> + <File + RelativePath="..\..\graphics\VectorRenderer.cpp" + > + </File> + <File + RelativePath="..\..\graphics\VectorRenderer.h" + > + </File> <Filter Name="scaler" > diff --git a/graphics/VectorRenderer.cpp b/graphics/VectorRenderer.cpp new file mode 100644 index 0000000000..4a88eb94b4 --- /dev/null +++ b/graphics/VectorRenderer.cpp @@ -0,0 +1,389 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/util.h" +#include "graphics/surface.h" +#include "graphics/VectorRenderer.h" +#include "graphics/colormasks.h" +#include "common/system.h" +#include "common/events.h" + +namespace Graphics { + +inline uint32 fp_sqroot(uint32 x); + +VectorRenderer *createRenderer() { + return new VectorRendererAA<uint16, ColorMasks<565> >; +} + + +void vector_renderer_test(OSystem *_system) { + Common::EventManager *eventMan = _system->getEventManager(); + + VectorRenderer *vr = createRenderer(); + + Surface _screen; + _screen.create(_system->getOverlayWidth(), _system->getOverlayHeight(), sizeof(OverlayColor)); + + if (!_screen.pixels) + return; + + _system->clearOverlay(); + _system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w); + + vr->setSurface(&_screen); + vr->setColor(255, 0, 0); + vr->fillSurface(); + vr->setColor(255, 255, 0); + + _system->showOverlay(); + + while (true) { // draw!! + vr->setColor(255, 255, 255); + vr->fillSurface(); + vr->setColor(255, 0, 0 ); + vr->drawLine(25, 25, 125, 300); + vr->drawCircle(250, 250, 10); + vr->drawSquare(150, 25, 100, 100, true); + _system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w); + _system->updateScreen(); + + Common::Event event; + _system->delayMillis(100); + if (eventMan->pollEvent(event) && event.type == Common::EVENT_QUIT) { + break; + } + } + + _system->hideOverlay(); +} + +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawSquare(int x, int y, int w, int h, bool fill) { + if ( fill ) { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y); + int pitch = Base::surfacePitch(); + + while (h--) { + Common::set_to(ptr, ptr + w, (PixelType)_color); + ptr += pitch; + } + } else { + drawLine( x, y, x + w, y ); + drawLine( x + w, y, x + w, y + w ); + drawLine( x, y + w, x + w, y + w ); + drawLine( x, y, x, y + w ); + } +} + +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType,PixelFormat>:: +drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); + int pitch = Base::surfacePitch(); + int xdir = (x2 > x1) ? 1 : -1; + + *ptr = (PixelType)_color; + + if (dx > dy) { + int ddy = dy * 2; + int dysub = ddy - (dx * 2); + int error_term = ddy - dx; + + while (dx--) { + if (error_term >= 0) { + ptr += pitch; + error_term += dysub; + } else { + error_term += ddy; + } + + ptr += xdir; + *ptr = (PixelType)_color; + } + } else { + int ddx = dx * 2; + int dxsub = ddx - (dy * 2); + int error_term = ddx - dy; + + while (dy--) { + if (error_term >= 0) { + ptr += xdir; + error_term += dxsub; + } else { + error_term += ddx; + } + + ptr += pitch; + *ptr = (PixelType)_color; + } + } + + ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2); + *ptr = (PixelType)_color; +} + + +template<typename PixelType, typename PixelFormat> +void VectorRendererAA<PixelType, PixelFormat>:: +blendPixelPtr(PixelType *ptr, uint8 alpha) { + register int idst = *ptr; + register int isrc = Base::_color; + + *ptr = (PixelType)( + (PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) + + ((int)(((int)(isrc & PixelFormat::kRedMask) - + (int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) | + (PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) + + ((int)(((int)(isrc & PixelFormat::kGreenMask) - + (int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) | + (PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) + + ((int)(((int)(isrc & PixelFormat::kBlueMask) - + (int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) ); +} + + +template<typename PixelType, typename PixelFormat> +void VectorRendererAA<PixelType, PixelFormat>:: +drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) { + + PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + int pitch = Base::surfacePitch(); + int xdir = (x2 > x1) ? 1 : -1; + uint16 error_tmp, error_acc, gradient; + uint8 alpha; + + *ptr = (PixelType)Base::_color; + + if (dx > dy) { + gradient = (uint32)(dy << 16) / (uint32)dx; + error_acc = 0; + + while (--dx) { + error_tmp = error_acc; + error_acc += gradient; + + if (error_acc <= error_tmp) + ptr += pitch; + + ptr += xdir; + alpha = (error_acc >> 8); + + blendPixelPtr(ptr, ~alpha); + blendPixelPtr(ptr + pitch, alpha); + } + } else { + gradient = (uint32)(dx << 16) / (uint32)dy; + error_acc = 0; + + while (--dy) { + error_tmp = error_acc; + error_acc += gradient; + + if (error_acc <= error_tmp) + ptr += xdir; + + ptr += pitch; + alpha = (error_acc >> 8); + + blendPixelPtr(ptr, ~alpha); + blendPixelPtr(ptr + xdir, alpha); + } + } + + Base::putPixel(x2, y2); +} + +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawLine(int x1, int y1, int x2, int y2) { + // we draw from top to bottom + if (y2 < y1) { + SWAP(x1, x2); + SWAP(y1, y2); + } + + int dx = ABS(x2 - x1); + int dy = ABS(y2 - y1); + + // this is a point, not a line. stoopid. + if (dy == 0 && dx == 0) + return; + + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1); + int pitch = Base::surfacePitch(); + + if (dy == 0) { // horizontal lines + // these can be filled really fast with a single memset. + // TODO: Platform specific ASM in set_to, would make this thing fly + Common::set_to(ptr, ptr + dx + 1, (PixelType)_color); + + } else if (dx == 0) { // vertical lines + // these ones use a static pitch increase. + while (y1++ <= y2) { + *ptr = (PixelType)_color; + ptr += pitch; + } + + } else if (ABS(dx) == ABS(dy)) { // diagonal lines + // these ones also use a fixed pitch increase + pitch += (x2 > x1) ? 1 : -1; + + while (dy--) { + *ptr = (PixelType)_color; + ptr += pitch; + } + + } else { // generic lines, use the standard algorithm... + drawLineAlg(x1, y1, x2, y2, dx, dy); + } +} + +inline uint32 fp_sqroot(uint32 x) { + register uint32 root, remHI, remLO, testDIV, count; + + root = 0; + remHI = 0; + remLO = x; + count = 23; + + do { + remHI = (remHI << 2) | (remLO >> 30); + remLO <<= 2; + root <<= 1; + testDIV = (root << 1 ) + 1; + + if (remHI >= testDIV) { + remHI -= testDIV; + root++; + } + } while (count--); + + return root; +} + +template<typename PixelType, typename PixelFormat> +void VectorRendererSpec<PixelType, PixelFormat>:: +drawCircleAlg(int x1, int y1, int r) { + +#define __CIRCLE_SIM(x,y) { \ + putPixel(x1 + (x), y1 + (y)); /* 1st quad */ \ + putPixel(x1 + (y), y1 - (x)); \ + putPixel(x1 - (x), y1 - (y)); /* 2nd quad */ \ + putPixel(x1 - (y), y1 - (x)); \ + putPixel(x1 - (y), y1 + (x)); /* 3rd quad */ \ + putPixel(x1 - (x), y1 + (y)); \ + putPixel(x1 + (y), y1 + (x)); /* 4th quad */ \ + putPixel(x1 + (x), y1 - (y)); \ +} + + int f = 1 - r; + int ddF_x = 0; + int ddF_y = -2 * r; + int x = 0; + int y = r; + + __CIRCLE_SIM(x,y); + + while (x++ < y) { + if (f >= 0) { + y--; + ddF_y += 2; + f += ddF_y; + } + + ddF_x += 2; + f += ddF_x + 1; + + __CIRCLE_SIM(x,y); + } +} + +template<typename PixelType, typename PixelFormat> +void VectorRendererAA<PixelType, PixelFormat>:: +drawCircleAlg(int x1, int y1, int r) { + int x = r; + int y = 0; + int p = Base::surfacePitch(), px = 0, py = 0; + uint32 rsq = (r * r) << 16; + uint32 T = 0, oldT; + uint8 a1, a2; + bool fill = false; + + PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + px = p*x; + py = p*y; + + *(ptr + x) = (PixelType)Base::_color; + *(ptr - x) = (PixelType)Base::_color; + *(ptr + px) = (PixelType)Base::_color; + *(ptr - px) = (PixelType)Base::_color; + + if (fill) Common::set_to(ptr - x, ptr + x, Base::_color); + + while (x > y++) + { + oldT = T; + T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF; + + py += p; + + if (T < oldT) { + x--; + px -= p; + } + + a2 = (T >> 8); + a1 = ~a2; + + if (fill) { + Common::set_to(ptr - x + py, ptr + x + py, Base::_color); + Common::set_to(ptr - x - py, ptr + x - py, Base::_color); + Common::set_to(ptr - y + px, ptr + y + px, Base::_color); + Common::set_to(ptr - y - px, ptr + y - px, Base::_color); + } else { + blendPixelPtr(ptr + x - 1 + py, a2); + blendPixelPtr(ptr + y - (px-p), a2); + blendPixelPtr(ptr - x + 1 - py, a2); + blendPixelPtr(ptr - y - (px-p), a2); + blendPixelPtr(ptr - y + (px-p), a2); + blendPixelPtr(ptr - x + 1 + py, a2); + blendPixelPtr(ptr + y + (px-p), a2); + blendPixelPtr(ptr + x - 1 - py, a2); + } + + blendPixelPtr(ptr + x + py, a1); + blendPixelPtr(ptr + y - px, a1); + blendPixelPtr(ptr - x - py, a1); + blendPixelPtr(ptr - y - px, a1); + blendPixelPtr(ptr - y + px, a1); + blendPixelPtr(ptr - x + py, a1); + blendPixelPtr(ptr + y + px, a1); + blendPixelPtr(ptr + x - py, a1); + } +} + +} // end of namespace Graphics diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h new file mode 100644 index 0000000000..96b0698de7 --- /dev/null +++ b/graphics/VectorRenderer.h @@ -0,0 +1,344 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef VECTOR_RENDERER_H +#define VECTOR_RENDERER_H + +#include "common/scummsys.h" +#include "graphics/surface.h" +#include "graphics/colormasks.h" +#include "common/system.h" + +namespace Graphics { + +void vector_renderer_test(OSystem *_system); + +/** + * VectorRenderer: The core Vector Renderer Class + * + * This virtual class exposes the API with all the vectorial + * rendering functions that may be used to draw on a given Surface. + * + * This class must be instantiated as one of its children, which implement + * the actual rendering functionality for each Byte Depth / Byte Format + * combination, and may also contain platform specific code. + * + * TODO: Expand documentation. + * + * @see VectorRendererSpec + * @see VectorRendererAA + */ +class VectorRenderer { + +public: + virtual ~VectorRenderer() {} + + /** + * Draws a line by considering the special cases for optimization. + * + * @param x1 Horizontal (X) coordinate for the line start + * @param x2 Horizontal (X) coordinate for the line end + * @param y1 Vertical (Y) coordinate for the line start + * @param y2 Vertical (Y) coordinate for the line end + */ + virtual void drawLine(int x1, int y1, int x2, int y2) = 0; + + /** + * Draws a circle centered at (x,y) with radius r. + * + * @param x Horizontal (X) coordinate for the center of the circle + * @param y Vertical (Y) coordinate for the center of the circle + * @param r Radius of the circle. + */ + virtual void drawCircle(int x, int y, int r) = 0; + + + virtual void drawSquare(int x, int y, int w, int h, bool fill) = 0; + + /** + * Gets the pixel pitch for the current drawing surface. + * Note: This is a real pixel-pitch, not a byte-pitch. + * That means it can be safely used in pointer arithmetics and + * in pixel manipulation. + * + * @return integer with the active bytes per pixel + */ + virtual uint16 surfacePitch() { + return _activeSurface->pitch / _activeSurface->bytesPerPixel; + } + + /** + * Gets the BYTES (not bits) per Pixel we are working on, + * based on the active drawing surface. + * + * @return integer byte with the active bytes per pixel value + */ + virtual uint8 bytesPerPixel() { + return _activeSurface->bytesPerPixel; + } + + /** + * Set the active painting color for the renderer. + * All the drawing from then on will be done with that color, unless + * specified otherwise. + * + * @param r value of the red color byte + * @param g value of the green color byte + * @param b value of the blue color byte + */ + virtual void setColor(uint8 r, uint8 g, uint8 b) = 0; + + /** + * Sets the active drawing surface. All drawing from this + * point on will be done on that surface. + * + * @param surface Pointer to a Surface object. + */ + virtual void setSurface(Surface *surface) { + _activeSurface = surface; + } + + /** + * Fills the active surface with the currently active drawing color. + */ + virtual void fillSurface() = 0; + + /** + * Clears the active surface. + */ + virtual void clearSurface() { + byte *src = (byte *)_activeSurface->pixels; + memset(src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel); + } + + /** + * Draws a single pixel on the surface with the given coordinates and + * the currently active drawing color. + * + * @param x Horizontal coordinate of the pixel. + * @param y Vertical coordinate of the pixel. + */ + inline virtual void putPixel(int x, int y) = 0; + + /** + * Blends a single pixel on the surface with the given coordinates, with + * the currently active drawing color and with the given Alpha intensity. + * + * @param x Horizontal coordinate of the pixel. + * @param y Vertical coordinate of the pixel. + * @param alpha Alpha intensity of the pixel (0-255) + */ + inline virtual void blendPixel(int x, int y, uint8 alpha) = 0; + +protected: + + /** + * Generic line drawing algorithm. May be implemented by each + * inheriting class, i.e. with platform specific code. + * + * @see VectorRenderer::drawLine() + * @param x1 Horizontal (X) coordinate for the line start + * @param x2 Horizontal (X) coordinate for the line end + * @param y1 Vertical (Y) coordinate for the line start + * @param y2 Vertical (Y) coordinate for the line end + * @param dx Horizontal (X) increasement. + * @param dy Vertical (Y) increasement. + */ + virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) = 0; + + /** + * Specific circle drawing algorithm with symmetry. Must be implemented + * on each renderer. + * + * @param x Horizontal (X) coordinate for the center of the circle + * @param y Vertical (Y) coordinate for the center of the circle + * @param r Radius of the circle. + */ + virtual void drawCircleAlg(int x, int y, int r) = 0; + + Surface *_activeSurface; /** Pointer to the surface currently being drawn */ +}; + + + +/** + * VectorRendererSpec: Specialized Vector Renderer Class + * + * This templated class implements the basic subset of vector operations for + * all platforms by allowing the user to provide the actual Pixel Type and + * pixel information structs. + * + * This class takes two template parameters: + * + * @param PixelType Defines a type which may hold the color value of a single + * pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively. + * + * @param PixelFormat Defines the type of the PixelFormat struct which contains all + * the actual information of the pixels being used, as declared in "graphics/colormasks.h" + * + * TODO: Expand documentation. + * + * @see VectorRenderer + */ +template<typename PixelType, typename PixelFormat> +class VectorRendererSpec : public VectorRenderer { + typedef VectorRenderer Base; + +public: + /** + * @see VectorRenderer::drawLine() + */ + void drawLine(int x1, int y1, int x2, int y2); + + void drawCircle(int x, int y, int r) { + drawCircleAlg(x, y, r); + } + + void drawSquare(int x, int y, int w, int h, bool fill); + + /** + * @see VectorRenderer::setColor() + */ + void setColor(uint8 r, uint8 g, uint8 b) { + this->_color = RGBToColor<PixelFormat>(r, g, b); + } + + /** + * @see VectorRenderer::fillSurface() + */ + void fillSurface() { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0); + int s = _activeSurface->w * _activeSurface->h; + Common::set_to(ptr, ptr + s, (PixelType)_color); + } + + /** + * @see VectorRenderer::putPixel() + */ + inline void putPixel( int x, int y ) { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y); + *ptr = _color; + } + + /** + * On the Specialized Renderer, alpha blending is not supported. + * + * @see VectorRenderer::blendPixel() + */ + virtual inline void blendPixel(int x, int y, uint8 alpha) { + putPixel(x, y); + } + +protected: + + /* + * "Bresenham's Line Algorithm", as described in Wikipedia. + * Based on the current implementation in "graphics/primitives.cpp". + * + * Generic line drawing algorithm for the aliased renderer. Optimized with no + * floating point operations and direct access to pixel buffer, assumes no special cases. + * + * @see VectorRenderer::drawLineAlg() + */ + virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy); + + /** + * @see VectorRenderer::drawCircleAlg() + */ + virtual void drawCircleAlg(int x, int y, int r); + + PixelType _color; /** Color currently being used to draw on the renderer */ +}; + +/** + * VectorRendererAA: Anti-Aliased Vector Renderer Class + * + * This templated class inherits all the functionality of the VectorRendererSpec + * class but uses better looking yet slightly slower AA algorithms for drawing + * most primivitves. May be used in faster platforms. + * + * TODO: Expand documentation. + * + * @see VectorRenderer + * @see VectorRendererSpec + */ +template<typename PixelType, typename PixelFormat> +class VectorRendererAA : public VectorRendererSpec<PixelType, PixelFormat> { + typedef VectorRendererSpec<PixelType, PixelFormat> Base; +protected: + /** + * "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991 + * Based on the implementation found in Michael Abrash's Graphics Programming Black Book. + * + * Generic line drawing algorithm for the Antialiased renderer. Optimized with no + * floating point operations, assumes no special cases. + * + * @see VectorRenderer::drawLineAlg() + */ + void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy); + + /** + * Perform alpha blending on top of a given pixel, not on a given + * coordinate (just so we don't have to recalculate the surface + * pointer while we are blending consecutive pixels). + * + * Everything from blendPixel() applies here. + * + * @see VectorRenderer::blendPixel() + * @param ptr Pointer to the pixel where we must draw + * @param alpha Intensity of the pixel (0-255). + */ + inline void blendPixelPtr(PixelType *ptr, uint8 alpha); + + /** + * @see VectorRenderer::blendPixel() + * + * The AA renderer does support alpha blending. Special cases are + * handled separately. + */ + inline void blendPixel(int x, int y, uint8 alpha) { + if (alpha == 0) + return; + else if (alpha < 255) + blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), alpha); + else + Base::putPixel(x, y); + } + + /** + * "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991 + * Based on the theoretical concept of the algorithm. + * + * Implementation of Wu's algorithm for circles using fixed point arithmetics. + * Could be quite fast. + * + * @see VectorRenderer::drawCircleAlg() + */ + virtual void drawCircleAlg(int x, int y, int r); +}; + +} // end of namespace Graphics + +#endif diff --git a/graphics/module.mk b/graphics/module.mk index 93e2db26c5..b8dfd94ad2 100644 --- a/graphics/module.mk +++ b/graphics/module.mk @@ -16,7 +16,8 @@ MODULE_OBJS := \ primitives.o \ scaler.o \ scaler/thumbnail.o \ - surface.o + surface.o \ + VectorRenderer.o ifndef DISABLE_SCALERS MODULE_OBJS += \ |