aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/mohawk/myst_stacks/mechanical.cpp30
1 files changed, 17 insertions, 13 deletions
diff --git a/engines/mohawk/myst_stacks/mechanical.cpp b/engines/mohawk/myst_stacks/mechanical.cpp
index c05ed1b6a2..1177be6771 100644
--- a/engines/mohawk/myst_stacks/mechanical.cpp
+++ b/engines/mohawk/myst_stacks/mechanical.cpp
@@ -815,15 +815,6 @@ void Mechanical::o_fortressRotation_init(uint16 var, const ArgumentsArray &args)
VideoEntryPtr gears = _fortressRotationGears->playMovie();
gears->setLooping(true);
- gears->seek(Audio::Timestamp(0, 1800 * _fortressDirection, 600));
- gears->setRate(0);
-
- _fortressRotationSounds[0] = args[0];
- _fortressRotationSounds[1] = args[1];
- _fortressRotationSounds[2] = args[2];
- _fortressRotationSounds[3] = args[3];
-
- _fortressRotationBrake = 0;
// WORKAROUND for the tower rotation bug in Myst ME.
// The original engine only allowed to visit two out of the three small islands,
@@ -835,12 +826,25 @@ void Mechanical::o_fortressRotation_init(uint16 var, const ArgumentsArray &args)
// looped and adding that time to the current movie position.
// Hence allowing the fortress position to be properly computed.
uint32 movieDuration = gears->getDuration().convertToFramerate(600).totalNumberOfFrames();
- if (movieDuration == 3680) {
- _fortressRotationShortMovieWorkaround = true;
- _fortressRotationShortMovieCount = 0;
- _fortressRotationShortMovieLast = 0;
+ _fortressRotationShortMovieWorkaround = movieDuration == 3680;
+
+ if (!_fortressRotationShortMovieWorkaround) {
+ gears->seek(Audio::Timestamp(0, 1800 * _fortressDirection, 600));
+ } else {
+ _fortressRotationShortMovieLast = 1800 * (_fortressDirection % 2);
+ _fortressRotationShortMovieCount = _fortressDirection >= 2 ? 1 : 0;
+ gears->seek(Audio::Timestamp(0, _fortressRotationShortMovieLast, 600));
}
+ gears->setRate(0);
+
+ _fortressRotationSounds[0] = args[0];
+ _fortressRotationSounds[1] = args[1];
+ _fortressRotationSounds[2] = args[2];
+ _fortressRotationSounds[3] = args[3];
+
+ _fortressRotationBrake = 0;
+
_fortressRotationRunning = true;
_gearsWereRunning = false;
}