diff options
-rw-r--r-- | engines/access/amazon/amazon_logic.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp index b927243065..ce2c96b7a2 100644 --- a/engines/access/amazon/amazon_logic.cpp +++ b/engines/access/amazon/amazon_logic.cpp @@ -327,15 +327,6 @@ void Opening::doTitle() { _vm->_buffer1.copyFrom(*_vm->_screen); screen.forceFadeIn(); - // WORKAROUND: This delay has been added to replace original game delay that - // came from loading resources, since nowadays it would be too fast to be visible - // nowadays to be visible. - _vm->_events->_vbCount = 70; - while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0) - _vm->_events->pollEventsAndWait(); - if (_vm->shouldQuit()) - return; - _vm->_sound->playSound(1, true); Resource *spriteData = _vm->_files->loadFile(0, 2); |