diff options
| -rw-r--r-- | scumm/charset.cpp | 2 | ||||
| -rw-r--r-- | scumm/gfx.cpp | 2 | ||||
| -rw-r--r-- | scumm/saveload.cpp | 7 | ||||
| -rw-r--r-- | scumm/script_v2.cpp | 4 | ||||
| -rw-r--r-- | scumm/scummvm.cpp | 6 | ||||
| -rw-r--r-- | scumm/verbs.cpp | 2 | 
6 files changed, 10 insertions, 13 deletions
| diff --git a/scumm/charset.cpp b/scumm/charset.cpp index d4c8b4b893..abf97bc5e0 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -931,7 +931,7 @@ void CharsetRendererV3::setColor(byte color)  	_color = color;  	_shadowColor = (_vm->_features & GF_FMTOWNS) ? 8 : 0;  	// FM Towns version of Loom uses old colour method as well -	if (_vm->_features & GF_16COLOR || _vm->_gameId == GID_LOOM) { +	if ((_vm->_version >= 2) && (_vm->_features & GF_16COLOR || _vm->_gameId == GID_LOOM)) {  		_dropShadow = ((_color & 0xF0) != 0);  		_color &= 0x0f;  	} else if (_vm->_features & GF_OLD256) { diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 471525ffec..4bf3af464b 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -2631,6 +2631,7 @@ void ScummEngine::setupV1ManiacPalette() {  	setPalColor(13,  84, 252,  84);  	setPalColor(14,  84,  84, 252);  	setPalColor(15,  84,  84,  84); +	setPalColor(16, 252,  84, 252);  }  void ScummEngine::setupV1ZakPalette() { @@ -2650,6 +2651,7 @@ void ScummEngine::setupV1ZakPalette() {  	setPalColor(13,  84, 252,  84);  	setPalColor(14,  84,  84, 252);  	setPalColor(15, 168, 168, 168); +	setPalColor(16, 252,  84, 252);  }  void ScummEngine::setPaletteFromPtr(const byte *ptr) { diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 986657f936..f9fbdc9430 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -178,12 +178,9 @@ bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) {  	// ever add options for using different 16-colour palettes.  	if (_version == 1) { -		if (_gameId == GID_MANIAC) { +		if (_gameId == GID_MANIAC)  			setupV1ManiacPalette(); -			if (_demoMode) -				setPalColor(15, 252,  84, 252); - -		} else +		else  			setupV1ZakPalette();  	} else if (_features & GF_16COLOR) {  		if ((_features & GF_AMIGA) || (_features & GF_ATARI_ST)) diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 279d179d70..0f898f216a 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -825,7 +825,7 @@ void ScummEngine_v2::o2_verbOps() {  		vs->verbid = verb;  		if (_version == 1) {  			if (_gameId == GID_MANIAC && _demoMode) -				vs->color = 15; +				vs->color = 16;  			else  				vs->color = 5; @@ -1026,7 +1026,7 @@ void ScummEngine_v2::o2_drawSentence() {  	_string[2].ypos = virtscr[2].topline;  	_string[2].xpos = 0;  	if (_version == 1) -		_string[2].color = 4; +		_string[2].color = 16;  	else   		_string[2].color = 13; diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index c8f0915189..a986821294 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1019,11 +1019,9 @@ void ScummEngine::scummInit() {  	for (i = 0; i < 256; i++)  		_roomPalette[i] = i;  	if (_version == 1) { -		if (_gameId == GID_MANIAC) { +		if (_gameId == GID_MANIAC)  			setupV1ManiacPalette(); -			if (_demoMode) -				setPalColor(15, 252,  84, 252); -		} else +		else  			setupV1ZakPalette();  	} else if (_features & GF_16COLOR) {  		for (i = 0; i < 16; i++) diff --git a/scumm/verbs.cpp b/scumm/verbs.cpp index a2ac184317..628df63457 100644 --- a/scumm/verbs.cpp +++ b/scumm/verbs.cpp @@ -40,7 +40,7 @@ void ScummEngine::initV2MouseOver() {  	int arrow_color, color, hi_color;  	if (_version == 1) { -		color = 4; +		color = 16;  		hi_color = 7;  		arrow_color = 6;  	} else { | 
