diff options
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 1034 | ||||
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 2 | 
2 files changed, 518 insertions, 518 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 243fa50287..880df47f0b 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -2454,95 +2454,95 @@ void Scene1337::Action1::signal() {  		scene->_background2.setup2(1332, 5, 1, 165, 95, 110, 1); -		scene->_gameBoardSide[1]._arr1[0]._card.postInit(); -		scene->_gameBoardSide[1]._arr1[0]._card.setVisage(1332); -		scene->_gameBoardSide[1]._arr1[0]._card.setPosition(scene->_gameBoardSide[1]._arr1[0]._stationPos, 0); -		scene->_gameBoardSide[1]._arr1[0]._card.setStrip(1); -		scene->_gameBoardSide[1]._arr1[0]._card.setFrame(4); -		scene->_gameBoardSide[1]._arr1[0]._card.fixPriority(170); - -		scene->_gameBoardSide[1]._arr1[1]._card.postInit(); -		scene->_gameBoardSide[1]._arr1[1]._card.setVisage(1332); -		scene->_gameBoardSide[1]._arr1[1]._card.setPosition(scene->_gameBoardSide[1]._arr1[1]._stationPos, 0); -		scene->_gameBoardSide[1]._arr1[1]._card.setStrip(1); -		scene->_gameBoardSide[1]._arr1[1]._card.setFrame(4); -		scene->_gameBoardSide[1]._arr1[1]._card.fixPriority(170); - -		scene->_gameBoardSide[1]._arr1[2]._card.postInit(); -		scene->_gameBoardSide[1]._arr1[2]._card.setVisage(1332); -		scene->_gameBoardSide[1]._arr1[2]._card.setPosition(scene->_gameBoardSide[1]._arr1[2]._stationPos, 0); -		scene->_gameBoardSide[1]._arr1[2]._card.setStrip(1); -		scene->_gameBoardSide[1]._arr1[2]._card.setFrame(4); -		scene->_gameBoardSide[1]._arr1[2]._card.fixPriority(170); - -		scene->_gameBoardSide[2]._arr1[0]._cardId = 30; -		scene->_gameBoardSide[2]._arr1[0]._card.postInit(); -		scene->_gameBoardSide[2]._arr1[0]._card.setVisage(1332); -		scene->_gameBoardSide[2]._arr1[0]._card.setPosition(scene->_gameBoardSide[2]._arr1[0]._stationPos, 0); -		scene->_gameBoardSide[2]._arr1[0]._card.setStrip(1); -		scene->_gameBoardSide[2]._arr1[0]._card.setFrame(2); -		scene->_gameBoardSide[2]._arr1[0]._card.fixPriority(170); -		scene->setAnimationInfo(&scene->_gameBoardSide[2]._arr1[0]); - -		scene->_gameBoardSide[2]._arr1[1]._cardId = 16; -		scene->_gameBoardSide[2]._arr1[1]._card.postInit(); -		scene->_gameBoardSide[2]._arr1[1]._card.setVisage(1332); -		scene->_gameBoardSide[2]._arr1[1]._card.setPosition(scene->_gameBoardSide[2]._arr1[1]._stationPos, 0); -		scene->_gameBoardSide[2]._arr1[1]._card.setStrip(1); -		scene->_gameBoardSide[2]._arr1[1]._card.setFrame(2); -		scene->_gameBoardSide[2]._arr1[1]._card.fixPriority(170); -		scene->setAnimationInfo(&scene->_gameBoardSide[2]._arr1[1]); - -		scene->_gameBoardSide[2]._arr1[2]._cardId = 1; -		scene->_gameBoardSide[2]._arr1[2]._card.postInit(); -		scene->_gameBoardSide[2]._arr1[2]._card.setVisage(1332); -		scene->_gameBoardSide[2]._arr1[2]._card.setPosition(scene->_gameBoardSide[2]._arr1[2]._stationPos, 0); -		scene->_gameBoardSide[2]._arr1[2]._card.setStrip(1); -		scene->_gameBoardSide[2]._arr1[2]._card.setFrame(2); -		scene->_gameBoardSide[2]._arr1[2]._card.fixPriority(170); -		scene->setAnimationInfo(&scene->_gameBoardSide[2]._arr1[2]); - -		scene->_gameBoardSide[3]._arr1[0]._card.postInit(); -		scene->_gameBoardSide[3]._arr1[0]._card.setVisage(1332); -		scene->_gameBoardSide[3]._arr1[0]._card.setPosition(scene->_gameBoardSide[3]._arr1[0]._stationPos, 0); -		scene->_gameBoardSide[3]._arr1[0]._card.setStrip(1); -		scene->_gameBoardSide[3]._arr1[0]._card.setFrame(3); -		scene->_gameBoardSide[3]._arr1[0]._card.fixPriority(170); - -		scene->_gameBoardSide[3]._arr1[1]._card.postInit(); -		scene->_gameBoardSide[3]._arr1[1]._card.setVisage(1332); -		scene->_gameBoardSide[3]._arr1[1]._card.setPosition(scene->_gameBoardSide[3]._arr1[1]._stationPos, 0); -		scene->_gameBoardSide[3]._arr1[1]._card.setStrip(1); -		scene->_gameBoardSide[3]._arr1[1]._card.setFrame(3); -		scene->_gameBoardSide[3]._arr1[1]._card.fixPriority(170); - -		scene->_gameBoardSide[3]._arr1[2]._card.postInit(); -		scene->_gameBoardSide[3]._arr1[2]._card.setVisage(1332); -		scene->_gameBoardSide[3]._arr1[2]._card.setPosition(scene->_gameBoardSide[3]._arr1[2]._stationPos, 0); -		scene->_gameBoardSide[3]._arr1[2]._card.setStrip(1); -		scene->_gameBoardSide[3]._arr1[2]._card.setFrame(3); -		scene->_gameBoardSide[3]._arr1[2]._card.fixPriority(170); - -		scene->_gameBoardSide[0]._arr1[0]._card.postInit(); -		scene->_gameBoardSide[0]._arr1[0]._card.setVisage(1332); -		scene->_gameBoardSide[0]._arr1[0]._card.setPosition(scene->_gameBoardSide[0]._arr1[0]._stationPos, 0); -		scene->_gameBoardSide[0]._arr1[0]._card.setStrip(1); -		scene->_gameBoardSide[0]._arr1[0]._card.setFrame(2); -		scene->_gameBoardSide[0]._arr1[0]._card.fixPriority(170); - -		scene->_gameBoardSide[0]._arr1[1]._card.postInit(); -		scene->_gameBoardSide[0]._arr1[1]._card.setVisage(1332); -		scene->_gameBoardSide[0]._arr1[1]._card.setPosition(scene->_gameBoardSide[0]._arr1[1]._stationPos, 0); -		scene->_gameBoardSide[0]._arr1[1]._card.setStrip(1); -		scene->_gameBoardSide[0]._arr1[1]._card.setFrame(2); -		scene->_gameBoardSide[0]._arr1[1]._card.fixPriority(170); - -		scene->_gameBoardSide[0]._arr1[2]._card.postInit(); -		scene->_gameBoardSide[0]._arr1[2]._card.setVisage(1332); -		scene->_gameBoardSide[0]._arr1[2]._card.setPosition(scene->_gameBoardSide[0]._arr1[2]._stationPos, 0); -		scene->_gameBoardSide[0]._arr1[2]._card.setStrip(1); -		scene->_gameBoardSide[0]._arr1[2]._card.setFrame(2); -		scene->_gameBoardSide[0]._arr1[2]._card.fixPriority(170); +		scene->_gameBoardSide[1]._handCard[0]._card.postInit(); +		scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332); +		scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0); +		scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1); +		scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4); +		scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170); + +		scene->_gameBoardSide[1]._handCard[1]._card.postInit(); +		scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332); +		scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0); +		scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1); +		scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4); +		scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170); + +		scene->_gameBoardSide[1]._handCard[2]._card.postInit(); +		scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332); +		scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0); +		scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1); +		scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4); +		scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170); + +		scene->_gameBoardSide[2]._handCard[0]._cardId = 30; +		scene->_gameBoardSide[2]._handCard[0]._card.postInit(); +		scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332); +		scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); +		scene->_gameBoardSide[2]._handCard[0]._card.setStrip(1); +		scene->_gameBoardSide[2]._handCard[0]._card.setFrame(2); +		scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170); +		scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[0]); + +		scene->_gameBoardSide[2]._handCard[1]._cardId = 16; +		scene->_gameBoardSide[2]._handCard[1]._card.postInit(); +		scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332); +		scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); +		scene->_gameBoardSide[2]._handCard[1]._card.setStrip(1); +		scene->_gameBoardSide[2]._handCard[1]._card.setFrame(2); +		scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170); +		scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[1]); + +		scene->_gameBoardSide[2]._handCard[2]._cardId = 1; +		scene->_gameBoardSide[2]._handCard[2]._card.postInit(); +		scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332); +		scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); +		scene->_gameBoardSide[2]._handCard[2]._card.setStrip(1); +		scene->_gameBoardSide[2]._handCard[2]._card.setFrame(2); +		scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170); +		scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[2]); + +		scene->_gameBoardSide[3]._handCard[0]._card.postInit(); +		scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332); +		scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0); +		scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1); +		scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3); +		scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170); + +		scene->_gameBoardSide[3]._handCard[1]._card.postInit(); +		scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332); +		scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0); +		scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1); +		scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3); +		scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170); + +		scene->_gameBoardSide[3]._handCard[2]._card.postInit(); +		scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332); +		scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); +		scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1); +		scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3); +		scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170); + +		scene->_gameBoardSide[0]._handCard[0]._card.postInit(); +		scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332); +		scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0); +		scene->_gameBoardSide[0]._handCard[0]._card.setStrip(1); +		scene->_gameBoardSide[0]._handCard[0]._card.setFrame(2); +		scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170); + +		scene->_gameBoardSide[0]._handCard[1]._card.postInit(); +		scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332); +		scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0); +		scene->_gameBoardSide[0]._handCard[1]._card.setStrip(1); +		scene->_gameBoardSide[0]._handCard[1]._card.setFrame(2); +		scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170); + +		scene->_gameBoardSide[0]._handCard[2]._card.postInit(); +		scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332); +		scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0); +		scene->_gameBoardSide[0]._handCard[2]._card.setStrip(1); +		scene->_gameBoardSide[0]._handCard[2]._card.setFrame(2); +		scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);  		R2_GLOBALS._sceneObjects->draw(); @@ -2557,16 +2557,16 @@ void Scene1337::Action1::signal() {  		}  		break;  	case 2: { -		scene->_gameBoardSide[2]._arr1[3]._cardId = 2; -		scene->_gameBoardSide[2]._arr1[3]._card.postInit(); -		scene->_gameBoardSide[2]._arr1[3]._card.setVisage(1332); -		scene->_gameBoardSide[2]._arr1[3]._card.setPosition(scene->_gameBoardSide[2]._arr1[3]._stationPos, 0); -		scene->_gameBoardSide[2]._arr1[3]._card.setStrip(1); -		scene->_gameBoardSide[2]._arr1[3]._card.setFrame(2); -		scene->_gameBoardSide[2]._arr1[3]._card.fixPriority(170); +		scene->_gameBoardSide[2]._handCard[3]._cardId = 2; +		scene->_gameBoardSide[2]._handCard[3]._card.postInit(); +		scene->_gameBoardSide[2]._handCard[3]._card.setVisage(1332); +		scene->_gameBoardSide[2]._handCard[3]._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0); +		scene->_gameBoardSide[2]._handCard[3]._card.setStrip(1); +		scene->_gameBoardSide[2]._handCard[3]._card.setFrame(2); +		scene->_gameBoardSide[2]._handCard[3]._card.fixPriority(170);  		scene->_item2._card.hide(); -		scene->setAnimationInfo(&scene->_gameBoardSide[2]._arr1[3]); +		scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[3]);  		R2_GLOBALS._sceneObjects->draw(); @@ -2580,14 +2580,14 @@ void Scene1337::Action1::signal() {  		scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);  		scene->_gameBoardSide[2]._outpostStation[1]._card.hide(); -		scene->_item2._card.setStrip(scene->_gameBoardSide[2]._arr1[2]._card._strip); -		scene->_item2._card.setFrame(scene->_gameBoardSide[2]._arr1[2]._card._frame); +		scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip); +		scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame);  		scene->_item2._card.animate(ANIM_MODE_NONE, NULL); -		scene->_gameBoardSide[2]._arr1[2]._cardId = 0; -		scene->_gameBoardSide[2]._arr1[2]._card.remove(); +		scene->_gameBoardSide[2]._handCard[2]._cardId = 0; +		scene->_gameBoardSide[2]._handCard[2]._card.remove(); -		scene->_item2._card.setPosition(scene->_gameBoardSide[2]._arr1[2]._stationPos, 0); +		scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);  		scene->_item2._card.show();  		NpcMover *mover = new NpcMover(); @@ -2604,15 +2604,15 @@ void Scene1337::Action1::signal() {  		waitFrames(60);  		scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154); -		scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._arr1[3]._cardId; +		scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._handCard[3]._cardId; -		scene->_item2._card.setStrip(scene->_gameBoardSide[2]._arr1[3]._card._strip); -		scene->_item2._card.setFrame(scene->_gameBoardSide[2]._arr1[3]._card._frame); +		scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip); +		scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame); -		scene->_gameBoardSide[2]._arr1[3]._cardId = 0; -		scene->_gameBoardSide[2]._arr1[3]._card.remove(); +		scene->_gameBoardSide[2]._handCard[3]._cardId = 0; +		scene->_gameBoardSide[2]._handCard[3]._card.remove(); -		scene->_item2._card.setPosition(scene->_gameBoardSide[2]._arr1[3]._stationPos, 0); +		scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);  		scene->_item2._card.show();  		NpcMover *mover = new NpcMover(); @@ -2656,10 +2656,10 @@ void Scene1337::Action1::signal() {  		scene->_gameBoardSide[2]._arr3[0]._card.setPosition(scene->_gameBoardSide[2]._arr3[0]._stationPos, 0);  		scene->_gameBoardSide[2]._arr3[0]._card.hide(); -		scene->_gameBoardSide[3]._arr1[2]._cardId = 0; -		scene->_gameBoardSide[3]._arr1[2].remove(); +		scene->_gameBoardSide[3]._handCard[2]._cardId = 0; +		scene->_gameBoardSide[3]._handCard[2].remove(); -		scene->_item2._card.setPosition(scene->_gameBoardSide[3]._arr1[2]._stationPos, 0); +		scene->_item2._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);  		scene->_item2._card.show();  		NpcMover *mover = new NpcMover(); @@ -2752,10 +2752,10 @@ void Scene1337::Action1::signal() {  		scene->_gameBoardSide[2]._arr3[0]._card.setPosition(scene->_gameBoardSide[2]._arr3[0]._stationPos, 0);  		scene->_gameBoardSide[2]._arr3[0]._card.hide(); -		scene->_gameBoardSide[3]._arr1[1]._cardId = 0; -		scene->_gameBoardSide[3]._arr1[1].remove(); +		scene->_gameBoardSide[3]._handCard[1]._cardId = 0; +		scene->_gameBoardSide[3]._handCard[1].remove(); -		scene->_item2._card.setPosition(scene->_gameBoardSide[3]._arr1[1]._stationPos, 0); +		scene->_item2._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);  		scene->_item2._card.show();  		NpcMover *mover = new NpcMover(); @@ -2845,16 +2845,16 @@ void Scene1337::Action1::signal() {  		scene->_arrObject2[6].remove();  		scene->_arrObject2[7].remove(); -		scene->_item7._cardId = scene->_gameBoardSide[2]._arr1[0]._cardId; +		scene->_item7._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId; -		scene->_item2._card.setStrip(scene->_gameBoardSide[2]._arr1[0]._card._strip); -		scene->_item2._card.setFrame(scene->_gameBoardSide[2]._arr1[0]._card._frame); +		scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip); +		scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame);  		scene->_item2._card.animate(ANIM_MODE_NONE, NULL); -		scene->_gameBoardSide[2]._arr1[0]._cardId = 0; -		scene->_gameBoardSide[2]._arr1[0]._card.remove(); +		scene->_gameBoardSide[2]._handCard[0]._cardId = 0; +		scene->_gameBoardSide[2]._handCard[0]._card.remove(); -		scene->_item2._card.setPosition(scene->_gameBoardSide[2]._arr1[0]._stationPos, 0); +		scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);  		scene->_item2._card.show();  		NpcMover *mover = new NpcMover(); @@ -2966,16 +2966,16 @@ void Scene1337::Action1::signal() {  		scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154);  		scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154); -		scene->_item7._cardId = scene->_gameBoardSide[2]._arr1[1]._cardId; +		scene->_item7._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId; -		scene->_item2._card.setStrip(scene->_gameBoardSide[2]._arr1[1]._card._strip); -		scene->_item2._card.setFrame(scene->_gameBoardSide[2]._arr1[1]._card._frame); +		scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip); +		scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame);  		scene->_item2._card.animate(ANIM_MODE_NONE, NULL); -		scene->_gameBoardSide[2]._arr1[1]._cardId = 0; -		scene->_gameBoardSide[2]._arr1[1]._card.remove(); +		scene->_gameBoardSide[2]._handCard[1]._cardId = 0; +		scene->_gameBoardSide[2]._handCard[1]._card.remove(); -		scene->_item2._card.setPosition(scene->_gameBoardSide[2]._arr1[1]._stationPos, 0); +		scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);  		scene->_item2._card.show();  		NpcMover *mover = new NpcMover(); @@ -2996,17 +2996,17 @@ void Scene1337::Action1::signal() {  		int i = -1;  		for (i = 0; i <= 3; i ++) { -			scene->_gameBoardSide[3]._arr1[i]._cardId = 0; -			scene->_gameBoardSide[3]._arr1[i]._card.remove(); +			scene->_gameBoardSide[3]._handCard[i]._cardId = 0; +			scene->_gameBoardSide[3]._handCard[i]._card.remove(); -			scene->_gameBoardSide[2]._arr1[i]._cardId = 0; -			scene->_gameBoardSide[2]._arr1[i]._card.remove(); +			scene->_gameBoardSide[2]._handCard[i]._cardId = 0; +			scene->_gameBoardSide[2]._handCard[i]._card.remove(); -			scene->_gameBoardSide[0]._arr1[i]._cardId = 0; -			scene->_gameBoardSide[0]._arr1[i]._card.remove(); +			scene->_gameBoardSide[0]._handCard[i]._cardId = 0; +			scene->_gameBoardSide[0]._handCard[i]._card.remove(); -			scene->_gameBoardSide[1]._arr1[i]._cardId = 0; -			scene->_gameBoardSide[1]._arr1[i]._card.remove(); +			scene->_gameBoardSide[1]._handCard[i]._cardId = 0; +			scene->_gameBoardSide[1]._handCard[i]._card.remove();  		}  		for (i = 0; i <= 7; i++) { @@ -3105,43 +3105,43 @@ void Scene1337::Action3::signal() {  		scene->_item2._card.addMover(mover, &pt, this);  		scene->_item2._card.show(); -		scene->_gameBoardSide[1]._arr1[0]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 1: { -		scene->_gameBoardSide[1]._arr1[0]._card.postInit(); -		scene->_gameBoardSide[1]._arr1[0]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[1]._arr1[0]._card.setVisage(1332); -		scene->_gameBoardSide[1]._arr1[0]._card.setPosition(scene->_gameBoardSide[1]._arr1[0]._stationPos, 0); -		scene->_gameBoardSide[1]._arr1[0]._card.setStrip(1); -		scene->_gameBoardSide[1]._arr1[0]._card.setFrame(4); -		scene->_gameBoardSide[1]._arr1[0]._card.fixPriority(170); +		scene->_gameBoardSide[1]._handCard[0]._card.postInit(); +		scene->_gameBoardSide[1]._handCard[0]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332); +		scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0); +		scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1); +		scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4); +		scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);  		scene->_aSound2.play(61);  		Common::Point pt(10, 174);  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[2]._arr1[0]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 2: { -		scene->_gameBoardSide[2]._arr1[0]._card.postInit(); -		scene->_gameBoardSide[2]._arr1[0]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[2]._arr1[0]._card.setVisage(1332); -		scene->_gameBoardSide[2]._arr1[0]._card.setPosition(scene->_gameBoardSide[2]._arr1[0]._stationPos, 0); -		scene->_gameBoardSide[2]._arr1[0]._card.fixPriority(170); -		if (scene->_gameBoardSide[2]._arr1[0]._cardId > 9) { -			if (scene->_gameBoardSide[2]._arr1[0]._cardId > 25) { -				scene->_gameBoardSide[2]._arr1[0]._card.setStrip(4); -				scene->_gameBoardSide[2]._arr1[0]._card.setFrame(scene->_gameBoardSide[2]._arr1[0]._cardId - 25); +		scene->_gameBoardSide[2]._handCard[0]._card.postInit(); +		scene->_gameBoardSide[2]._handCard[0]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332); +		scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0); +		scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170); +		if (scene->_gameBoardSide[2]._handCard[0]._cardId > 9) { +			if (scene->_gameBoardSide[2]._handCard[0]._cardId > 25) { +				scene->_gameBoardSide[2]._handCard[0]._card.setStrip(4); +				scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 25);  			} else { -				scene->_gameBoardSide[2]._arr1[0]._card.setStrip(3); -				scene->_gameBoardSide[2]._arr1[0]._card.setFrame(scene->_gameBoardSide[2]._arr1[0]._cardId - 9); +				scene->_gameBoardSide[2]._handCard[0]._card.setStrip(3); +				scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 9);  			}  		} else { -			scene->_gameBoardSide[2]._arr1[0]._card.setStrip(2); -			scene->_gameBoardSide[2]._arr1[0]._card.setFrame(scene->_gameBoardSide[2]._arr1[0]._cardId); +			scene->_gameBoardSide[2]._handCard[0]._card.setStrip(2); +			scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId);  		}  		scene->_aSound2.play(61); @@ -3149,78 +3149,78 @@ void Scene1337::Action3::signal() {  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[3]._arr1[0]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 3: { -		scene->_gameBoardSide[3]._arr1[0]._card.postInit(); -		scene->_gameBoardSide[3]._arr1[0]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[3]._arr1[0]._card.setVisage(1332); -		scene->_gameBoardSide[3]._arr1[0]._card.setPosition(scene->_gameBoardSide[3]._arr1[0]._stationPos, 0); -		scene->_gameBoardSide[3]._arr1[0]._card.setStrip(1); -		scene->_gameBoardSide[3]._arr1[0]._card.setFrame(3); -		scene->_gameBoardSide[3]._arr1[0]._card.fixPriority(170); +		scene->_gameBoardSide[3]._handCard[0]._card.postInit(); +		scene->_gameBoardSide[3]._handCard[0]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332); +		scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0); +		scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1); +		scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3); +		scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);  		scene->_aSound2.play(61);  		Common::Point pt(280, 5);  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[0]._arr1[0]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 4: { -		scene->_gameBoardSide[0]._arr1[0]._card.postInit(); -		scene->_gameBoardSide[0]._arr1[0]._card._moveDiff = Common::Point(30,30); -		scene->_gameBoardSide[0]._arr1[0]._card.setVisage(1332); -		scene->_gameBoardSide[0]._arr1[0]._card.setPosition(scene->_gameBoardSide[0]._arr1[0]._stationPos, 0); -		scene->_gameBoardSide[0]._arr1[0]._card.setStrip(5); -		scene->_gameBoardSide[0]._arr1[0]._card.setFrame(1); -		scene->_gameBoardSide[0]._arr1[0]._card.fixPriority(170); +		scene->_gameBoardSide[0]._handCard[0]._card.postInit(); +		scene->_gameBoardSide[0]._handCard[0]._card._moveDiff = Common::Point(30,30); +		scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332); +		scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0); +		scene->_gameBoardSide[0]._handCard[0]._card.setStrip(5); +		scene->_gameBoardSide[0]._handCard[0]._card.setFrame(1); +		scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);  		scene->_aSound2.play(61);  		Common::Point pt(283, 124);  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[1]._arr1[1]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 5: { -		scene->_gameBoardSide[1]._arr1[1]._card.postInit(); -		scene->_gameBoardSide[1]._arr1[1]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[1]._arr1[1]._card.setVisage(1332); -		scene->_gameBoardSide[1]._arr1[1]._card.setPosition(scene->_gameBoardSide[1]._arr1[1]._stationPos, 0); -		scene->_gameBoardSide[1]._arr1[1]._card.setStrip(1); -		scene->_gameBoardSide[1]._arr1[1]._card.setFrame(4); -		scene->_gameBoardSide[1]._arr1[1]._card.fixPriority(170); +		scene->_gameBoardSide[1]._handCard[1]._card.postInit(); +		scene->_gameBoardSide[1]._handCard[1]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332); +		scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0); +		scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1); +		scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4); +		scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);  		scene->_aSound2.play(61);  		Common::Point pt(37, 174);  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[2]._arr1[1]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 6: { -		scene->_gameBoardSide[2]._arr1[1]._card.postInit(); -		scene->_gameBoardSide[2]._arr1[1]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[2]._arr1[1]._card.setVisage(1332); -		scene->_gameBoardSide[2]._arr1[1]._card.setPosition(scene->_gameBoardSide[2]._arr1[1]._stationPos, 0); -		scene->_gameBoardSide[2]._arr1[1]._card.fixPriority(170); - -		if (scene->_gameBoardSide[2]._arr1[1]._cardId > 9) { -			if (scene->_gameBoardSide[2]._arr1[1]._cardId > 25) { -				scene->_gameBoardSide[2]._arr1[1]._card.setStrip(4); -				scene->_gameBoardSide[2]._arr1[1]._card.setFrame(scene->_gameBoardSide[2]._arr1[1]._cardId - 25); +		scene->_gameBoardSide[2]._handCard[1]._card.postInit(); +		scene->_gameBoardSide[2]._handCard[1]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332); +		scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0); +		scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170); + +		if (scene->_gameBoardSide[2]._handCard[1]._cardId > 9) { +			if (scene->_gameBoardSide[2]._handCard[1]._cardId > 25) { +				scene->_gameBoardSide[2]._handCard[1]._card.setStrip(4); +				scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 25);  			} else { -				scene->_gameBoardSide[2]._arr1[1]._card.setStrip(3); -				scene->_gameBoardSide[2]._arr1[1]._card.setFrame(scene->_gameBoardSide[2]._arr1[1]._cardId - 9); +				scene->_gameBoardSide[2]._handCard[1]._card.setStrip(3); +				scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 9);  			}  		} else { -			scene->_gameBoardSide[2]._arr1[1]._card.setStrip(2); -			scene->_gameBoardSide[2]._arr1[1]._card.setFrame(scene->_gameBoardSide[2]._arr1[1]._cardId); +			scene->_gameBoardSide[2]._handCard[1]._card.setStrip(2); +			scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId);  		}  		scene->_aSound2.play(61); @@ -3229,78 +3229,78 @@ void Scene1337::Action3::signal() {  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[3]._arr1[1]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 7: { -		scene->_gameBoardSide[3]._arr1[1]._card.postInit(); -		scene->_gameBoardSide[3]._arr1[1]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[3]._arr1[1]._card.setVisage(1332); -		scene->_gameBoardSide[3]._arr1[1]._card.setPosition(scene->_gameBoardSide[3]._arr1[1]._stationPos); -		scene->_gameBoardSide[3]._arr1[1]._card.setStrip(1); -		scene->_gameBoardSide[3]._arr1[1]._card.setFrame(3); -		scene->_gameBoardSide[3]._arr1[1]._card.fixPriority(170); +		scene->_gameBoardSide[3]._handCard[1]._card.postInit(); +		scene->_gameBoardSide[3]._handCard[1]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332); +		scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos); +		scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1); +		scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3); +		scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);  		scene->_aSound2.play(61);  		Common::Point pt(253, 5);  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[0]._arr1[1]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 8: { -		scene->_gameBoardSide[0]._arr1[1]._card.postInit(); -		scene->_gameBoardSide[0]._arr1[1]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[0]._arr1[1]._card.setVisage(1332); -		scene->_gameBoardSide[0]._arr1[1]._card.setPosition(scene->_gameBoardSide[0]._arr1[1]._stationPos, 0); -		scene->_gameBoardSide[0]._arr1[1]._card.setStrip(5); -		scene->_gameBoardSide[0]._arr1[1]._card.setFrame(1); -		scene->_gameBoardSide[0]._arr1[1]._card.fixPriority(170); +		scene->_gameBoardSide[0]._handCard[1]._card.postInit(); +		scene->_gameBoardSide[0]._handCard[1]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332); +		scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0); +		scene->_gameBoardSide[0]._handCard[1]._card.setStrip(5); +		scene->_gameBoardSide[0]._handCard[1]._card.setFrame(1); +		scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);  		scene->_aSound2.play(61);  		Common::Point pt(283, 102);  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[1]._arr1[2]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 9: { -		scene->_gameBoardSide[1]._arr1[2]._card.postInit(); -		scene->_gameBoardSide[1]._arr1[2]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[1]._arr1[2]._card.setVisage(1332); -		scene->_gameBoardSide[1]._arr1[2]._card.setPosition(scene->_gameBoardSide[1]._arr1[2]._stationPos, 0); -		scene->_gameBoardSide[1]._arr1[2]._card.setStrip(1); -		scene->_gameBoardSide[1]._arr1[2]._card.setFrame(4); -		scene->_gameBoardSide[1]._arr1[2]._card.fixPriority(170); +		scene->_gameBoardSide[1]._handCard[2]._card.postInit(); +		scene->_gameBoardSide[1]._handCard[2]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332); +		scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0); +		scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1); +		scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4); +		scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);  		scene->_aSound2.play(61);  		Common::Point pt(64, 174);  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[2]._arr1[2]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 10: { -		scene->_gameBoardSide[2]._arr1[2]._card.postInit(); -		scene->_gameBoardSide[2]._arr1[2]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[2]._arr1[2]._card.setVisage(1332); -		scene->_gameBoardSide[2]._arr1[2]._card.setPosition(scene->_gameBoardSide[2]._arr1[2]._stationPos, 0); -		scene->_gameBoardSide[2]._arr1[2]._card.fixPriority(170); - -		if (scene->_gameBoardSide[2]._arr1[2]._cardId > 9) { -			if (scene->_gameBoardSide[2]._arr1[2]._cardId > 25) { -				scene->_gameBoardSide[2]._arr1[2]._card.setStrip(4); -				scene->_gameBoardSide[2]._arr1[2]._card.setFrame(scene->_gameBoardSide[2]._arr1[2]._cardId - 25); +		scene->_gameBoardSide[2]._handCard[2]._card.postInit(); +		scene->_gameBoardSide[2]._handCard[2]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332); +		scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0); +		scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170); + +		if (scene->_gameBoardSide[2]._handCard[2]._cardId > 9) { +			if (scene->_gameBoardSide[2]._handCard[2]._cardId > 25) { +				scene->_gameBoardSide[2]._handCard[2]._card.setStrip(4); +				scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 25);  			} else { -				scene->_gameBoardSide[2]._arr1[2]._card.setStrip(3); -				scene->_gameBoardSide[2]._arr1[2]._card.setFrame(scene->_gameBoardSide[2]._arr1[2]._cardId - 9); +				scene->_gameBoardSide[2]._handCard[2]._card.setStrip(3); +				scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 9);  			}  		} else { -			scene->_gameBoardSide[2]._arr1[2]._card.setStrip(2); -			scene->_gameBoardSide[2]._arr1[2]._card.setFrame(scene->_gameBoardSide[2]._arr1[2]._cardId); +			scene->_gameBoardSide[2]._handCard[2]._card.setStrip(2); +			scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId);  		}  		scene->_aSound2.play(61); @@ -3309,35 +3309,35 @@ void Scene1337::Action3::signal() {  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[3]._arr1[2]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 11: { -		scene->_gameBoardSide[3]._arr1[2]._card.postInit(); -		scene->_gameBoardSide[3]._arr1[2]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[3]._arr1[2]._card.setVisage(1332); -		scene->_gameBoardSide[3]._arr1[2]._card.setPosition(scene->_gameBoardSide[3]._arr1[2]._stationPos, 0); -		scene->_gameBoardSide[3]._arr1[2]._card.setStrip(1); -		scene->_gameBoardSide[3]._arr1[2]._card.setFrame(3); -		scene->_gameBoardSide[3]._arr1[2]._card.fixPriority(170); +		scene->_gameBoardSide[3]._handCard[2]._card.postInit(); +		scene->_gameBoardSide[3]._handCard[2]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332); +		scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0); +		scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1); +		scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3); +		scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);  		scene->_aSound2.play(61);  		Common::Point pt(226, 5);  		NpcMover *mover = new NpcMover();  		scene->_item2._card.addMover(mover, &pt, this); -		scene->_gameBoardSide[0]._arr1[2]._cardId = scene->_field3E28[scene->_field3E24]; +		scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];  		}  		break;  	case 12: -		scene->_gameBoardSide[0]._arr1[2]._card.postInit(); -		scene->_gameBoardSide[0]._arr1[2]._card._moveDiff = Common::Point(30, 30); -		scene->_gameBoardSide[0]._arr1[2]._card.setVisage(1332); -		scene->_gameBoardSide[0]._arr1[2]._card.setPosition(scene->_gameBoardSide[0]._arr1[2]._stationPos, 0); -		scene->_gameBoardSide[0]._arr1[2]._card.setStrip(5); -		scene->_gameBoardSide[0]._arr1[2]._card.setFrame(1); -		scene->_gameBoardSide[0]._arr1[2]._card.fixPriority(170); -		scene->_gameBoardSide[0]._arr1[2]._card.hide(); +		scene->_gameBoardSide[0]._handCard[2]._card.postInit(); +		scene->_gameBoardSide[0]._handCard[2]._card._moveDiff = Common::Point(30, 30); +		scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332); +		scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0); +		scene->_gameBoardSide[0]._handCard[2]._card.setStrip(5); +		scene->_gameBoardSide[0]._handCard[2]._card.setFrame(1); +		scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170); +		scene->_gameBoardSide[0]._handCard[2]._card.hide();  	default:  		break;  	} @@ -3358,7 +3358,7 @@ void Scene1337::Action4::signal() {  	switch (_actionIndex++) {  	case 0: -		if ((scene->_gameBoardSide[scene->_field423E]._arr1[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId))) { +		if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId))) {  			if (scene->_field3E24 < 0)  				scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId);  			scene->_item2._card.setPosition(Common::Point(162, 95), 0); @@ -3368,7 +3368,7 @@ void Scene1337::Action4::signal() {  			NpcMover *mover = new NpcMover();  			scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB94, this); -			scene->_gameBoardSide[scene->_field423E]._arr1[0]._cardId = scene->_field3E28[scene->_field3E24]; +			scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];  			scene->_field3E28[scene->_field3E24] = 0;  			scene->_field3E24--; @@ -3382,20 +3382,20 @@ void Scene1337::Action4::signal() {  	case 1:  		if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB94.x)  			&& ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB94.y) ) { -			scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.postInit(); -			scene->_gameBoardSide[scene->_field423E]._arr1[0]._card._moveDiff = Common::Point(30, 30); -			scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.setVisage(1332); -			scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._arr1[0]._stationPos, 0); -			scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.setStrip(1); -			scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4); -			scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.fixPriority(170); +			scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.postInit(); +			scene->_gameBoardSide[scene->_field423E]._handCard[0]._card._moveDiff = Common::Point(30, 30); +			scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setVisage(1332); +			scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[0]._stationPos, 0); +			scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setStrip(1); +			scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4); +			scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.fixPriority(170);  		}  		if ((scene->_field4248 == 1) || (scene->_field423E == 2)) -			scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._arr1[0]); +			scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[0]);  		scene->_item2._card.hide(); -		if ((scene->_gameBoardSide[scene->_field423E]._arr1[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) { +		if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {  			if (scene->_field3E24 < 0)  				scene->shuffleCards();  			scene->_item2._card.setPosition(Common::Point(162, 95)); @@ -3406,7 +3406,7 @@ void Scene1337::Action4::signal() {  			NpcMover *mover = new NpcMover();  			scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB98, this); -			scene->_gameBoardSide[scene->_field423E]._arr1[1]._cardId = scene->_field3E28[scene->_field3E24]; +			scene->_gameBoardSide[scene->_field423E]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];  			scene->_field3E28[scene->_field3E24] = 0;  			scene->_field3E24--;  			if (scene->_field3E24 < 0) @@ -3417,20 +3417,20 @@ void Scene1337::Action4::signal() {  	case 2:  		if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB98.x)  			&& ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB98.y) ) { -			scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.postInit(); -			scene->_gameBoardSide[scene->_field423E]._arr1[1]._card._moveDiff = Common::Point(30, 30); -			scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.setVisage(1332); -			scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._arr1[1]._stationPos, 0); -			scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.setStrip(1); -			scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4); -			scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.fixPriority(170); +			scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.postInit(); +			scene->_gameBoardSide[scene->_field423E]._handCard[1]._card._moveDiff = Common::Point(30, 30); +			scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setVisage(1332); +			scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[1]._stationPos, 0); +			scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setStrip(1); +			scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4); +			scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.fixPriority(170);  		}  		if ((scene->_field4248 == 1) || (scene->_field423E == 2)) -			scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._arr1[1]); +			scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[1]);  		scene->_item2._card.hide(); -		if ((scene->_gameBoardSide[scene->_field423E]._arr1[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) { +		if ((scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {  			if (scene->_field3E24 < 0)  				scene->shuffleCards();  			scene->_item2._card.setPosition(Common::Point(162, 95)); @@ -3441,7 +3441,7 @@ void Scene1337::Action4::signal() {  			NpcMover *mover = new NpcMover();  			scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB9C, this); -			scene->_gameBoardSide[scene->_field423E]._arr1[2]._cardId = scene->_field3E28[scene->_field3E24]; +			scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];  			scene->_field3E28[scene->_field3E24] = 0;  			scene->_field3E24--;  			if (scene->_field3E24 < 0) @@ -3452,20 +3452,20 @@ void Scene1337::Action4::signal() {  	case 3:  		if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB9C.x)  			&& ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB9C.y) ) { -			scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.postInit(); -			scene->_gameBoardSide[scene->_field423E]._arr1[2]._card._moveDiff = Common::Point(30, 30); -			scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.setVisage(1332); -			scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._arr1[2]._stationPos, 0); -			scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.setStrip(1); -			scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4); -			scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.fixPriority(170); +			scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.postInit(); +			scene->_gameBoardSide[scene->_field423E]._handCard[2]._card._moveDiff = Common::Point(30, 30); +			scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setVisage(1332); +			scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[2]._stationPos, 0); +			scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setStrip(1); +			scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4); +			scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.fixPriority(170);  		}  		if ((scene->_field4248 == 1) || (scene->_field423E == 2)) -			scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._arr1[2]); +			scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[2]);  		scene->_item2._card.hide(); -		if ((scene->_gameBoardSide[scene->_field423E]._arr1[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) { +		if ((scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {  			if (scene->_field3E24 < 0)  				scene->shuffleCards();  			scene->_item2._card.setPosition(Common::Point(162, 95)); @@ -3476,7 +3476,7 @@ void Scene1337::Action4::signal() {  			NpcMover *mover = new NpcMover();  			scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldBA0, this); -			scene->_gameBoardSide[scene->_field423E]._arr1[3]._cardId = scene->_field3E28[scene->_field3E24]; +			scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId = scene->_field3E28[scene->_field3E24];  			scene->_field3E28[scene->_field3E24] = 0;  			scene->_field3E24--;  			if (scene->_field3E24 < 0) @@ -3487,17 +3487,17 @@ void Scene1337::Action4::signal() {  	case 4:  		if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldBA0.x)  			&& ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldBA0.y) ) { -			scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.postInit(); -			scene->_gameBoardSide[scene->_field423E]._arr1[3]._card._moveDiff = Common::Point(30, 30); -			scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.setVisage(1332); -			scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._arr1[3]._stationPos, 0); -			scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.setStrip(1); -			scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4); -			scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.fixPriority(170); +			scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.postInit(); +			scene->_gameBoardSide[scene->_field423E]._handCard[3]._card._moveDiff = Common::Point(30, 30); +			scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setVisage(1332); +			scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[3]._stationPos, 0); +			scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setStrip(1); +			scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4); +			scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.fixPriority(170);  		}  		if ((scene->_field4248 == 1) || (scene->_field423E == 2)) -			scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._arr1[3]); +			scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[3]);  		scene->_item2._card.hide();  		switch (scene->_field423E) { @@ -3747,7 +3747,7 @@ void Scene1337::Action10::signal() {  		switch (scene->_field4240) {  		case 0:  			for (indexFound = 0; indexFound < 3; indexFound++) { -				if (scene->_gameBoardSide[0]._arr1[indexFound]._cardId == 29) { +				if (scene->_gameBoardSide[0]._handCard[indexFound]._cardId == 29) {  					found = true;  					break;  				} @@ -3755,7 +3755,7 @@ void Scene1337::Action10::signal() {  			break;  		case 1:  			for (indexFound = 0; indexFound < 3; indexFound++) { -				if (scene->_gameBoardSide[1]._arr1[indexFound]._cardId == 29) { +				if (scene->_gameBoardSide[1]._handCard[indexFound]._cardId == 29) {  					found = true;  					break;  				} @@ -3763,7 +3763,7 @@ void Scene1337::Action10::signal() {  			break;  		case 2:  			for (indexFound = 0; indexFound < 3; indexFound++) { -				if (scene->_gameBoardSide[2]._arr1[indexFound]._cardId == 29) { +				if (scene->_gameBoardSide[2]._handCard[indexFound]._cardId == 29) {  					found = true;  					break;  				} @@ -3771,7 +3771,7 @@ void Scene1337::Action10::signal() {  			break;  		case 3:  			for (indexFound = 0; indexFound < 3; indexFound++) { -				if (scene->_gameBoardSide[3]._arr1[indexFound]._cardId == 29) { +				if (scene->_gameBoardSide[3]._handCard[indexFound]._cardId == 29) {  					found = true;  					break;  				} @@ -3786,11 +3786,11 @@ void Scene1337::Action10::signal() {  		if (found) {  			switch (scene->_field4240) {  			case 0: -				scene->subC51A0(&scene->_gameBoardSide[0]._arr1[indexFound], scene->_field3EF8); +				scene->subC51A0(&scene->_gameBoardSide[0]._handCard[indexFound], scene->_field3EF8);  				found2 = true;  				break;  			case 1: -				scene->subC51A0(&scene->_gameBoardSide[1]._arr1[indexFound], scene->_field3EF8); +				scene->subC51A0(&scene->_gameBoardSide[1]._handCard[indexFound], scene->_field3EF8);  				found2 = true;  				break;  			case 2: @@ -3798,12 +3798,12 @@ void Scene1337::Action10::signal() {  				if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0)  					scene->subC4CEC();  				else { -					scene->subC51A0(&scene->_gameBoardSide[2]._arr1[indexFound], scene->_field3EF8); +					scene->subC51A0(&scene->_gameBoardSide[2]._handCard[indexFound], scene->_field3EF8);  					found2 = true;  				}  				break;  			case 3: -				scene->subC51A0(&scene->_gameBoardSide[3]._arr1[indexFound], scene->_field3EF8); +				scene->subC51A0(&scene->_gameBoardSide[3]._handCard[indexFound], scene->_field3EF8);  				found2 = true;  				break;  			default: @@ -3917,18 +3917,18 @@ void Scene1337::Action11::signal() {  		switch (scene->_field4242) {  		case 0:  			for (i = 0; i <= 3; i++) { -				if (scene->_gameBoardSide[0]._arr1[i]._cardId == 27) { +				if (scene->_gameBoardSide[0]._handCard[i]._cardId == 27) {  					found = true;  					break;  				}  			}  			if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { -				scene->_field3EF0 = &scene->_gameBoardSide[0]._arr1[i]; +				scene->_field3EF0 = &scene->_gameBoardSide[0]._handCard[i];  				scene->_field3EF4 = &scene->_gameBoardSide[0]._arr4[0];  				if (scene->_field4240 != 0) {  					int tmpVal = scene->subC3E92(scene->_field4240); -					scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._arr1[tmpVal]; +					scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];  				}  				scene->_item1.setAction(&scene->_action12);  				noAction = false; @@ -3936,18 +3936,18 @@ void Scene1337::Action11::signal() {  			break;  		case 1:  			for (i = 0; i <= 3; i++) { -				if (scene->_gameBoardSide[1]._arr1[i]._cardId == 27) { +				if (scene->_gameBoardSide[1]._handCard[i]._cardId == 27) {  					found = true;  					break;  				}  			}  			if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { -				scene->_field3EF0 = &scene->_gameBoardSide[1]._arr1[i]; +				scene->_field3EF0 = &scene->_gameBoardSide[1]._handCard[i];  				scene->_field3EF4 = &scene->_gameBoardSide[1]._arr4[0];  				if (scene->_field4240 != 1) {  					int tmpVal = scene->subC3E92(scene->_field4240); -					scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._arr1[tmpVal]; +					scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];  				}  				scene->_item1.setAction(&scene->_action12);  				noAction = false; @@ -3955,7 +3955,7 @@ void Scene1337::Action11::signal() {  			break;  		case 2:  			for (i = 0; i <= 3; i++) { -				if (scene->_gameBoardSide[2]._arr1[i]._cardId == 27) { +				if (scene->_gameBoardSide[2]._handCard[i]._cardId == 27) {  					found = true;  					break;  				} @@ -3967,11 +3967,11 @@ void Scene1337::Action11::signal() {  					scene->subC4CEC();  				else {  					scene->subC4CEC(); -					scene->_field3EF0 = &scene->_gameBoardSide[2]._arr1[i]; +					scene->_field3EF0 = &scene->_gameBoardSide[2]._handCard[i];  					scene->_field3EF4 = &scene->_gameBoardSide[2]._arr4[0];  					if (scene->_field4240 != 2) {  						int tmpVal = scene->subC3E92(scene->_field4240); -						scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._arr1[tmpVal]; +						scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];  					}  					scene->_item1.setAction(&scene->_action12);  					noAction = false; @@ -3980,18 +3980,18 @@ void Scene1337::Action11::signal() {  			break;  		case 3:  			for (i = 0; i <= 3; i++) { -				if (scene->_gameBoardSide[3]._arr1[i]._cardId == 27) { +				if (scene->_gameBoardSide[3]._handCard[i]._cardId == 27) {  					found = true;  					break;  				}  			}  			if ((found) && (scene->subC3E92(scene->_field4240) != -1)) { -				scene->_field3EF0 = &scene->_gameBoardSide[3]._arr1[i]; +				scene->_field3EF0 = &scene->_gameBoardSide[3]._handCard[i];  				scene->_field3EF4 = &scene->_gameBoardSide[3]._arr4[0];  				if (scene->_field4240 != 3) {  					int tmpVal = scene->subC3E92(scene->_field4240); -					scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._arr1[tmpVal]; +					scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];  				}  				scene->_item1.setAction(&scene->_action12);  				noAction = false; @@ -4008,7 +4008,7 @@ void Scene1337::Action11::signal() {  			int count = 0;  			if (scene->_field4242 != 2) {  				for (i = 0; i <= 3; i++) { -					if (scene->_gameBoardSide[scene->_field4242]._arr1[i]._cardId == 0) +					if (scene->_gameBoardSide[scene->_field4242]._handCard[i]._cardId == 0)  						++count;  				}  			} @@ -4045,8 +4045,8 @@ void Scene1337::Action11::signal() {  					if (scene->_field4242 != 2) {  						for (i = 0; i <= 3; i++) { -							if ((scene->subC2BF8(&scene->_gameBoardSide[scene->_field4242]._arr1[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[scene->_field4242]._arr1[i]._cardId != 0)) { -								scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._arr1[i]; +							if ((scene->subC2BF8(&scene->_gameBoardSide[scene->_field4242]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[scene->_field4242]._handCard[i]._cardId != 0)) { +								scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._handCard[i];  								found = true;  								break;  							} @@ -4058,7 +4058,7 @@ void Scene1337::Action11::signal() {  			} else {  				if (scene->_field4242 != 2) {  					int tmpVal = scene->subC3E92(scene->_field4242); -					scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._arr1[tmpVal]; +					scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._handCard[tmpVal];  				}  			}  		} @@ -4143,19 +4143,19 @@ void Scene1337::Action12::signal() {  			switch (scene->_field4240) {  			case 0:  				for (i = 0; i <= 3; i++) { -					if (scene->_gameBoardSide[0]._arr1[i]._cardId != 0) +					if (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)  						++count;  				}  				break;  			case 1:  				for (i = 0; i <= 3; i++) { -					if (scene->_gameBoardSide[3]._arr1[i]._cardId != 0) +					if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)  						++count;  				}  				break;  			case 3:  				for (i = 0; i <= 3; i++) { -					if (scene->_gameBoardSide[3]._arr1[i]._cardId != 0) +					if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)  						++count;  				}  				break; @@ -4194,9 +4194,9 @@ void Scene1337::Action12::signal() {  					if (scene->_field4240 == 0) {  						for (i = 0; i <= 3; i++) { -							if ((scene->subC2BF8(&scene->_gameBoardSide[0]._arr1[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[0]._arr1[i]._cardId != 0)) { +							if ((scene->subC2BF8(&scene->_gameBoardSide[0]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) {  								found = true; -								scene->_field3EF8 = &scene->_gameBoardSide[0]._arr1[i]; +								scene->_field3EF8 = &scene->_gameBoardSide[0]._handCard[i];  								break;  							}  						} @@ -4204,9 +4204,9 @@ void Scene1337::Action12::signal() {  					if (scene->_field4240 == 3) {  						for (i = 0; i <= 3; i++) { -							if ((scene->subC2BF8(&scene->_gameBoardSide[3]._arr1[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[3]._arr1[i]._cardId != 0)) { +							if ((scene->subC2BF8(&scene->_gameBoardSide[3]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) {  								found = true; -								scene->_field3EF8 = &scene->_gameBoardSide[3]._arr1[i]; +								scene->_field3EF8 = &scene->_gameBoardSide[3]._handCard[i];  								break;  							}  						} @@ -4214,9 +4214,9 @@ void Scene1337::Action12::signal() {  					if (scene->_field4240 == 1) {  						for (i = 0; i <= 3; i++) { -							if ((scene->subC2BF8(&scene->_gameBoardSide[1]._arr1[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[1]._arr1[i]._cardId != 0)) { +							if ((scene->subC2BF8(&scene->_gameBoardSide[1]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) {  								found = true; -								scene->_field3EF8 = &scene->_gameBoardSide[1]._arr1[i]; +								scene->_field3EF8 = &scene->_gameBoardSide[1]._handCard[i];  								break;  							}  						} @@ -4227,16 +4227,16 @@ void Scene1337::Action12::signal() {  				if (scene->_field4240 != 1) {  					switch (scene->_field4240) {  					case 0: -						scene->_field3EF8 = &scene->_gameBoardSide[0]._arr1[scene->subC3E92(0)]; +						scene->_field3EF8 = &scene->_gameBoardSide[0]._handCard[scene->subC3E92(0)];  						break;  					case 3: -						scene->_field3EF8 = &scene->_gameBoardSide[3]._arr1[scene->subC3E92(3)]; +						scene->_field3EF8 = &scene->_gameBoardSide[3]._handCard[scene->subC3E92(3)];  						break;  					default:  						break;  					}  				} else { -					scene->_field3EF8 = &scene->_gameBoardSide[1]._arr1[scene->subC3E92(1)]; +					scene->_field3EF8 = &scene->_gameBoardSide[1]._handCard[scene->subC3E92(1)];  				}  			} @@ -4339,10 +4339,10 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {  	_field3EF4 = NULL;  	_field3EF8 = NULL; -	_gameBoardSide[2]._arr1[0]._stationPos = Common::Point(10, 174); -	_gameBoardSide[2]._arr1[1]._stationPos = Common::Point(37, 174); -	_gameBoardSide[2]._arr1[2]._stationPos = Common::Point(64, 174); -	_gameBoardSide[2]._arr1[3]._stationPos = Common::Point(91, 174); +	_gameBoardSide[2]._handCard[0]._stationPos = Common::Point(10, 174); +	_gameBoardSide[2]._handCard[1]._stationPos = Common::Point(37, 174); +	_gameBoardSide[2]._handCard[2]._stationPos = Common::Point(64, 174); +	_gameBoardSide[2]._handCard[3]._stationPos = Common::Point(91, 174);  	_gameBoardSide[2]._outpostStation[0]._stationPos = Common::Point(119, 174);  	_gameBoardSide[2]._outpostStation[1]._stationPos = Common::Point(119, 148); @@ -4363,10 +4363,10 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {  	_gameBoardSide[2]._fieldBA0 = Common::Point(91, 174);  	_gameBoardSide[2]._fieldBA4 = 2; -	_gameBoardSide[3]._arr1[0]._stationPos = Common::Point(14, 14); -	_gameBoardSide[3]._arr1[1]._stationPos = Common::Point(14, 36); -	_gameBoardSide[3]._arr1[2]._stationPos = Common::Point(14, 58); -	_gameBoardSide[3]._arr1[3]._stationPos = Common::Point(14, 80); +	_gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14); +	_gameBoardSide[3]._handCard[1]._stationPos = Common::Point(14, 36); +	_gameBoardSide[3]._handCard[2]._stationPos = Common::Point(14, 58); +	_gameBoardSide[3]._handCard[3]._stationPos = Common::Point(14, 80);  	_gameBoardSide[3]._outpostStation[0]._stationPos = Common::Point(37, 66);  	_gameBoardSide[3]._outpostStation[1]._stationPos = Common::Point(63, 66); @@ -4387,10 +4387,10 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {  	_gameBoardSide[3]._fieldBA0 = Common::Point(14, 80);  	_gameBoardSide[3]._fieldBA4 = 3; -	_gameBoardSide[0]._arr1[0]._stationPos = Common::Point(280, 5); -	_gameBoardSide[0]._arr1[1]._stationPos = Common::Point(253, 5); -	_gameBoardSide[0]._arr1[2]._stationPos = Common::Point(226, 5); -	_gameBoardSide[0]._arr1[3]._stationPos = Common::Point(199, 5); +	_gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5); +	_gameBoardSide[0]._handCard[1]._stationPos = Common::Point(253, 5); +	_gameBoardSide[0]._handCard[2]._stationPos = Common::Point(226, 5); +	_gameBoardSide[0]._handCard[3]._stationPos = Common::Point(199, 5);  	_gameBoardSide[0]._outpostStation[0]._stationPos = Common::Point(171, 16);  	_gameBoardSide[0]._outpostStation[1]._stationPos = Common::Point(171, 42); @@ -4411,10 +4411,10 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {  	_gameBoardSide[0]._fieldBA0 = Common::Point(199, 5);  	_gameBoardSide[0]._fieldBA4 = 2; -	_gameBoardSide[1]._arr1[0]._stationPos = Common::Point(283, 146); -	_gameBoardSide[1]._arr1[1]._stationPos = Common::Point(283, 124); -	_gameBoardSide[1]._arr1[2]._stationPos = Common::Point(283, 102); -	_gameBoardSide[1]._arr1[3]._stationPos = Common::Point(283, 80); +	_gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146); +	_gameBoardSide[1]._handCard[1]._stationPos = Common::Point(283, 124); +	_gameBoardSide[1]._handCard[2]._stationPos = Common::Point(283, 102); +	_gameBoardSide[1]._handCard[3]._stationPos = Common::Point(283, 80);  	_gameBoardSide[1]._outpostStation[0]._stationPos = Common::Point(253, 122);  	_gameBoardSide[1]._outpostStation[1]._stationPos = Common::Point(227, 122); @@ -4659,7 +4659,7 @@ bool Scene1337::subC2687(int arg1) {  }  int Scene1337::subC26CB(int arg1, int arg2) { -	if ((_gameBoardSide[arg1]._arr1[arg2]._cardId > 1) && (_gameBoardSide[arg1]._arr1[arg2]._cardId <= 9)) { +	if ((_gameBoardSide[arg1]._handCard[arg2]._cardId > 1) && (_gameBoardSide[arg1]._handCard[arg2]._cardId <= 9)) {  		return arg2;  	} @@ -4668,7 +4668,7 @@ int Scene1337::subC26CB(int arg1, int arg2) {  int Scene1337::subC2719(int arg1) {  	for (int i = 0; i <= 3; i++) { -		if (_gameBoardSide[arg1]._arr1[i]._cardId == 1) +		if (_gameBoardSide[arg1]._handCard[i]._cardId == 1)  			return i;  	} @@ -4677,7 +4677,7 @@ int Scene1337::subC2719(int arg1) {  int Scene1337::subC274D(int arg1) {  	for (int i = 0; i <= 3; i++) { -		if (_gameBoardSide[arg1]._arr1[i]._cardId == 13) +		if (_gameBoardSide[arg1]._handCard[i]._cardId == 13)  			return i;  	} @@ -4686,7 +4686,7 @@ int Scene1337::subC274D(int arg1) {  int Scene1337::subC2781(int arg1) {  	for (int i = 0; i <= 3; i++) { -		if (_gameBoardSide[arg1]._arr1[i]._cardId == 25) +		if (_gameBoardSide[arg1]._handCard[i]._cardId == 25)  			return i;  	} @@ -4739,7 +4739,7 @@ void Scene1337::subC2835(int arg1) {  	switch (arg1) {  	case 0:  		for (i = 0; i <= 3; i++) { -			if (subC27F9(_gameBoardSide[arg1]._arr1[i]._cardId) != -1) { +			if (subC27F9(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {  				found = true;  				break;  			} @@ -4749,7 +4749,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if (subC27B5(_gameBoardSide[arg1]._arr1[i]._cardId) != -1) { +			if (subC27B5(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {  				found = true;  				break;  			} @@ -4759,7 +4759,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if ((_gameBoardSide[arg1]._arr1[i]._cardId > 1) && (_gameBoardSide[arg1]._arr1[i]._cardId <= 9)) { +			if ((_gameBoardSide[arg1]._handCard[i]._cardId > 1) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 9)) {  				found = true;  				break;  			} @@ -4769,7 +4769,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if ((_gameBoardSide[arg1]._arr1[i]._cardId >= 26) && (_gameBoardSide[arg1]._arr1[i]._cardId <= 33)) { +			if ((_gameBoardSide[arg1]._handCard[i]._cardId >= 26) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 33)) {  				found = true;  				break;  			} @@ -4779,7 +4779,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if (_gameBoardSide[arg1]._arr1[i]._cardId == 1) { +			if (_gameBoardSide[arg1]._handCard[i]._cardId == 1) {  				found = true;  				break;  			} @@ -4789,7 +4789,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if (_gameBoardSide[arg1]._arr1[i]._cardId == 25) { +			if (_gameBoardSide[arg1]._handCard[i]._cardId == 25) {  				found = true;  				break;  			} @@ -4799,7 +4799,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if (_gameBoardSide[arg1]._arr1[i]._cardId == 13) { +			if (_gameBoardSide[arg1]._handCard[i]._cardId == 13) {  				found = true;  				break;  			} @@ -4807,7 +4807,7 @@ void Scene1337::subC2835(int arg1) {  		break;  	case 1:  		for (i = 0; i <= 3; i++) { -			if ((_gameBoardSide[arg1]._arr1[i]._cardId >= 26) && (_gameBoardSide[arg1]._arr1[i]._cardId <= 33)) { +			if ((_gameBoardSide[arg1]._handCard[i]._cardId >= 26) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 33)) {  				found = true;  				break;  			} @@ -4817,7 +4817,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if (_gameBoardSide[arg1]._arr1[i]._cardId == 1) { +			if (_gameBoardSide[arg1]._handCard[i]._cardId == 1) {  				found = true;  				break;  			} @@ -4827,7 +4827,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if ((_gameBoardSide[arg1]._arr1[i]._cardId > 1) && (_gameBoardSide[arg1]._arr1[i]._cardId <= 9)) { +			if ((_gameBoardSide[arg1]._handCard[i]._cardId > 1) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 9)) {  				found = true;  				break;  			} @@ -4837,7 +4837,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if (subC27F9(_gameBoardSide[arg1]._arr1[i]._cardId) != -1) { +			if (subC27F9(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {  				found = true;  				break;  			} @@ -4847,7 +4847,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if (subC27B5(_gameBoardSide[arg1]._arr1[i]._cardId) != -1) { +			if (subC27B5(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {  				found = true;  				break;  			} @@ -4857,7 +4857,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if (_gameBoardSide[arg1]._arr1[i]._cardId == 25) { +			if (_gameBoardSide[arg1]._handCard[i]._cardId == 25) {  				found = true;  				break;  			} @@ -4867,7 +4867,7 @@ void Scene1337::subC2835(int arg1) {  			break;  		for (i = 0; i <= 3; i++) { -			if (_gameBoardSide[arg1]._arr1[i]._cardId == 13) { +			if (_gameBoardSide[arg1]._handCard[i]._cardId == 13) {  				found = true;  				break;  			} @@ -4878,7 +4878,7 @@ void Scene1337::subC2835(int arg1) {  		return;  	} -	subC4A39(&_gameBoardSide[arg1]._arr1[i]); +	subC4A39(&_gameBoardSide[arg1]._handCard[i]);  }  bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) { @@ -4918,7 +4918,7 @@ void Scene1337::subC2C2F() {  			found = false;  			int i;  			for (i = 0; i <= 3; i++) { -				if (subC3386(_gameBoardSide[3]._arr3[0]._cardId, _gameBoardSide[3]._arr1[i]._cardId)) { +				if (subC3386(_gameBoardSide[3]._arr3[0]._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {  					found = true;  					break;  				} @@ -4926,7 +4926,7 @@ void Scene1337::subC2C2F() {  			if (found) {  				found = false; -				subC34A1(&_gameBoardSide[3]._arr1[i], &_gameBoardSide[3]._arr3[0]); +				subC34A1(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._arr3[0]);  			}  			break;  		} @@ -4937,12 +4937,12 @@ void Scene1337::subC2C2F() {  	int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); -	if (_gameBoardSide[3]._arr1[randIndx]._cardId == 1) { +	if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) {  		found = false;  		for (int i = 0; i <= 7; i++) {  			if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[3]._arr3[0]._cardId))) { -				subC340B(&_gameBoardSide[3]._arr1[randIndx], &_gameBoardSide[3]._outpostStation[i]); +				subC340B(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);  				found = true;  				break;  			} @@ -4951,11 +4951,11 @@ void Scene1337::subC2C2F() {  		if (found) {  			return;  		} -	} else if (_gameBoardSide[3]._arr1[randIndx]._cardId <= 9) { +	} else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) {  		found = false;  		for (int i = 0; i <= 7; i++) { -			if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._arr1[randIndx]._cardId) { +			if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) {  				found = true;  				break;  			} @@ -4974,7 +4974,7 @@ void Scene1337::subC2C2F() {  					if (tmpVal == 7)  						_field424A = 3; -					subC33C0(&_gameBoardSide[3]._arr1[randIndx], &_gameBoardSide[3]._outpostStation[i]); +					subC33C0(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);  					found = true;  					break;  				} @@ -4982,24 +4982,24 @@ void Scene1337::subC2C2F() {  			if (found)  				return;  		} -	} else if (_gameBoardSide[3]._arr1[randIndx]._cardId == 13) { +	} else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) {  		int tmpVal = subC331B(3);  		if (tmpVal != -1) { -			subC358E(&_gameBoardSide[3]._arr1[randIndx], tmpVal); +			subC358E(&_gameBoardSide[3]._handCard[randIndx], tmpVal);  			return;  		} -	} else if (_gameBoardSide[3]._arr1[randIndx]._cardId == 25) { +	} else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) {  		int tmpVal = -1;  		found = false;  		int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);  		for (int i = 0; i <= 3; i++) {  			if (  (tmpRandIndx != 3) -			  && (  (_gameBoardSide[tmpRandIndx]._arr1[0]._cardId != 0) -			     || (_gameBoardSide[tmpRandIndx]._arr1[1]._cardId != 0) -			     || (_gameBoardSide[tmpRandIndx]._arr1[2]._cardId != 0) -			     || (_gameBoardSide[tmpRandIndx]._arr1[3]._cardId != 0) )) { +			  && (  (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0) +			     || (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0) +			     || (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0) +			     || (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) {  				tmpVal = tmpRandIndx;  				break;  			} @@ -5010,11 +5010,11 @@ void Scene1337::subC2C2F() {  		}  		if (tmpVal != -1) { -			subC318B(3, &_gameBoardSide[3]._arr1[randIndx], tmpVal); +			subC318B(3, &_gameBoardSide[3]._handCard[randIndx], tmpVal);  			return;  		}  	} else { -		switch (_gameBoardSide[3]._arr1[randIndx]._cardId) { +		switch (_gameBoardSide[3]._handCard[randIndx]._cardId) {  		case 10:  		// No break on purpose  		case 11: @@ -5047,7 +5047,7 @@ void Scene1337::subC2C2F() {  				// It's understandable for 'i', which helps making sure that tmpVal is used properly,  				// but it's suspect for j  					for (int j = 0; j <= 7; j++) { -						if ((_gameBoardSide[tmpRandIndx]._arr3[0]._cardId == 0) && (subC32B1(tmpRandIndx, _gameBoardSide[3]._arr1[randIndx]._cardId))) { +						if ((_gameBoardSide[tmpRandIndx]._arr3[0]._cardId == 0) && (subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))) {  							tmpVal = j;  						}  					} @@ -5063,7 +5063,7 @@ void Scene1337::subC2C2F() {  			if (tmpVal != -1) {  				// Useless second identical check skipped -				subC3456(&_gameBoardSide[3]._arr1[randIndx], &_gameBoardSide[tmpVal]._arr3[0]); +				subC3456(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[tmpVal]._arr3[0]);  				return;  			}  			} @@ -5072,7 +5072,7 @@ void Scene1337::subC2C2F() {  		}  	} -	subC4A39(&_gameBoardSide[3]._arr1[randIndx]); +	subC4A39(&_gameBoardSide[3]._handCard[randIndx]);  }  void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) { @@ -5083,13 +5083,13 @@ void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) {  	for (;;) {  		randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); -		if (_gameBoardSide[arg3]._arr1[randIndx]._cardId != 0) +		if (_gameBoardSide[arg3]._handCard[randIndx]._cardId != 0)  			break;  	}  	_field3EF0 = subObj1;  	_field3EF4 = &_gameBoardSide[arg3]._arr4[0]; -	_field3EF8 = &_gameBoardSide[arg3]._arr1[randIndx]; +	_field3EF8 = &_gameBoardSide[arg3]._handCard[randIndx];  	_item1.setAction(&_action11);  } @@ -5188,16 +5188,16 @@ void Scene1337::subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {  }  int Scene1337::subC3E92(int arg1) { -	if ( (_gameBoardSide[arg1]._arr1[0]._cardId == 0) -	  && (_gameBoardSide[arg1]._arr1[1]._cardId == 0) -	  && (_gameBoardSide[arg1]._arr1[2]._cardId == 0) -	  && (_gameBoardSide[arg1]._arr1[3]._cardId == 0)) +	if ( (_gameBoardSide[arg1]._handCard[0]._cardId == 0) +	  && (_gameBoardSide[arg1]._handCard[1]._cardId == 0) +	  && (_gameBoardSide[arg1]._handCard[2]._cardId == 0) +	  && (_gameBoardSide[arg1]._handCard[3]._cardId == 0))  	  return -1;  	int randIndx;  	for (;;) {  		randIndx = R2_GLOBALS._randomSource.getRandomNumber(3); -		if (_gameBoardSide[arg1]._arr1[randIndx]._cardId == 0) +		if (_gameBoardSide[arg1]._handCard[randIndx]._cardId == 0)  			break;  	} @@ -5706,14 +5706,14 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {  					       || (subC2BF8(&_gameBoardSide[1]._arr4[0], pt)) ) {  					actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154);  				} else { -					if (subC2BF8(&_gameBoardSide[2]._arr1[0], pt)) -						displayDialog(_gameBoardSide[2]._arr1[0]._cardId); -					else if (subC2BF8(&_gameBoardSide[2]._arr1[1], pt)) -						displayDialog(_gameBoardSide[2]._arr1[1]._cardId); -					else if (subC2BF8(&_gameBoardSide[2]._arr1[2], pt)) -						displayDialog(_gameBoardSide[2]._arr1[2]._cardId); -					else if (subC2BF8(&_gameBoardSide[2]._arr1[3], pt)) -						displayDialog(_gameBoardSide[2]._arr1[3]._cardId); +					if (subC2BF8(&_gameBoardSide[2]._handCard[0], pt)) +						displayDialog(_gameBoardSide[2]._handCard[0]._cardId); +					else if (subC2BF8(&_gameBoardSide[2]._handCard[1], pt)) +						displayDialog(_gameBoardSide[2]._handCard[1]._cardId); +					else if (subC2BF8(&_gameBoardSide[2]._handCard[2], pt)) +						displayDialog(_gameBoardSide[2]._handCard[2]._cardId); +					else if (subC2BF8(&_gameBoardSide[2]._handCard[3], pt)) +						displayDialog(_gameBoardSide[2]._handCard[3]._cardId);  					else if ((curReg >= 6) && (curReg <= 9))  						actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154);  					else if ((curReg >= 11) && (curReg <= 14)) @@ -5940,7 +5940,7 @@ void Scene1337::subCF31D() {  			found = false;  			int i;  			for (i = 0; i <= 3; i++) { -				if (subC3386(_gameBoardSide[1]._arr3[0]._cardId, _gameBoardSide[1]._arr1[i]._cardId)) { +				if (subC3386(_gameBoardSide[1]._arr3[0]._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {  					found = true;  					break;  				} @@ -5948,7 +5948,7 @@ void Scene1337::subCF31D() {  			if (found) {  				tmpVal = 0; -				subC34A1(&_gameBoardSide[1]._arr1[i], &_gameBoardSide[1]._arr3[0]); +				subC34A1(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._arr3[0]);  			}  		}  	} @@ -5964,7 +5964,7 @@ void Scene1337::subCF31D() {  		tmpVal = 0;  		for (int j = 0; j <= 7; j++) { -			if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._arr1[tmpIndx]._cardId) { +			if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._handCard[tmpIndx]._cardId) {  				tmpVal = 1;  				break;  			} @@ -5985,7 +5985,7 @@ void Scene1337::subCF31D() {  					if (count == 7)  						_field424A = 1; -					subC33C0(&_gameBoardSide[1]._arr1[tmpIndx], &_gameBoardSide[1]._outpostStation[j]); +					subC33C0(&_gameBoardSide[1]._handCard[tmpIndx], &_gameBoardSide[1]._outpostStation[j]);  					found = true;  					break;  				} @@ -6000,7 +6000,7 @@ void Scene1337::subCF31D() {  	if (tmpVal != -1) {  		for (int i = 0; i <= 7; i++) {  			if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[1]._arr3[0]._cardId))) { -				subC340B(&_gameBoardSide[1]._arr1[tmpVal], &_gameBoardSide[1]._outpostStation[i]); +				subC340B(&_gameBoardSide[1]._handCard[tmpVal], &_gameBoardSide[1]._outpostStation[i]);  				found = true;  				break;  			} @@ -6014,7 +6014,7 @@ void Scene1337::subCF31D() {  	int tmpVal2 = subC331B(1);  	if ((tmpVal != -1) && ( tmpVal2 != -1)) { -		subC358E(&_gameBoardSide[1]._arr1[tmpVal], tmpVal2); +		subC358E(&_gameBoardSide[1]._handCard[tmpVal], tmpVal2);  		found = true;  	} @@ -6027,10 +6027,10 @@ void Scene1337::subCF31D() {  		int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);  		for (int i = 0; i <= 3; i++) {  			if (rndVal != 1) { -				if (  (_gameBoardSide[rndVal]._arr1[0]._cardId != 0) -				   || (_gameBoardSide[rndVal]._arr1[1]._cardId != 0) -				   || (_gameBoardSide[rndVal]._arr1[2]._cardId != 0) -				   || (_gameBoardSide[rndVal]._arr1[3]._cardId == 0)) { +				if (  (_gameBoardSide[rndVal]._handCard[0]._cardId != 0) +				   || (_gameBoardSide[rndVal]._handCard[1]._cardId != 0) +				   || (_gameBoardSide[rndVal]._handCard[2]._cardId != 0) +				   || (_gameBoardSide[rndVal]._handCard[3]._cardId == 0)) {  					count = rndVal;  					break;  				} @@ -6042,7 +6042,7 @@ void Scene1337::subCF31D() {  		}  		if (count != -1) { -			subC318B(1, &_gameBoardSide[1]._arr1[tmpVal], count); +			subC318B(1, &_gameBoardSide[1]._handCard[tmpVal], count);  			found = true;  		}  	} @@ -6053,7 +6053,7 @@ void Scene1337::subCF31D() {  	count = -1;  	int i;  	for (i = 0; i <= 3; i++) { -		tmpVal = subC27B5(_gameBoardSide[1]._arr1[i]._cardId); +		tmpVal = subC27B5(_gameBoardSide[1]._handCard[i]._cardId);  		if (tmpVal != -1) {  			int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3); @@ -6063,7 +6063,7 @@ void Scene1337::subCF31D() {  					for (int k = 0; k <= 7; k++) {  						// CHECKME: 'k' is not used in that loop.  						// It looks suspicious. -						if ((_gameBoardSide[tmpVal]._arr3[0]._cardId == 0) && (subC32B1(tmpVal, _gameBoardSide[1]._arr1[i]._cardId))) { +						if ((_gameBoardSide[tmpVal]._arr3[0]._cardId == 0) && (subC32B1(tmpVal, _gameBoardSide[1]._handCard[i]._cardId))) {  							count = tmpVal;  							break;  						} @@ -6086,18 +6086,18 @@ void Scene1337::subCF31D() {  	}  	if (found) -		subC3456(&_gameBoardSide[1]._arr1[i], &_gameBoardSide[count]._arr3[0]); +		subC3456(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._arr3[0]);  	else {  		int j;  		for (j = 0; j <= 3; j++) { -			if (subC27F9(_gameBoardSide[1]._arr1[j]._cardId) != -1) { +			if (subC27F9(_gameBoardSide[1]._handCard[j]._cardId) != -1) {  				count = -1;  				int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);  				for (int l = 0; l <= 3; l++) {  					if (rndVal != 1) {  						for (int m = 0; m <= 7; m++) {  							// 'm' is not used in that loop. It looks suspicious. -							if ((_gameBoardSide[rndVal]._arr3[0]._cardId == 0) && (_gameBoardSide[1]._arr1[j]._cardId == 1)) { +							if ((_gameBoardSide[rndVal]._arr3[0]._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) {  								count = rndVal;  								break;  							} @@ -6118,7 +6118,7 @@ void Scene1337::subCF31D() {  		}  		if (found) -			subC3456(&_gameBoardSide[1]._arr1[j], &_gameBoardSide[count]._arr3[0]); +			subC3456(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._arr3[0]);  		else  			subC2835(1);  	} @@ -6153,7 +6153,7 @@ void Scene1337::subCF979() {  			found = false;  			for (i = 0; i <= 3; i++) { -				if (subC3386(_gameBoardSide[0]._arr3[0]._cardId, _gameBoardSide[0]._arr1[i]._cardId)) { +				if (subC3386(_gameBoardSide[0]._arr3[0]._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {  					found = true;  					break;  				} @@ -6161,7 +6161,7 @@ void Scene1337::subCF979() {  			if (found) {  				found = false; -				subC34A1(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[0]._arr3[0]); +				subC34A1(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._arr3[0]);  			}  			break;  		} @@ -6178,7 +6178,7 @@ void Scene1337::subCF979() {  		if (tmpVal != -1) {  			bool flag = false;  			for (int j = 0; j <= 7; j++) { -				if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._arr1[tmpVal]._cardId) { +				if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) {  					flag = true;  					break;  				} @@ -6197,7 +6197,7 @@ void Scene1337::subCF979() {  						if (count == 7)  							_field424A = 0; -						subC33C0(&_gameBoardSide[0]._arr1[tmpVal], &_gameBoardSide[0]._outpostStation[j]); +						subC33C0(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]);  						found = true;  					}  				} @@ -6217,7 +6217,7 @@ void Scene1337::subCF979() {  	if (tmpVal != -1) {  		for (int i = 0; i <= 7; i++) {  			if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[0]._arr3[0]._cardId))) { -				subC340B(&_gameBoardSide[0]._arr1[tmpVal], &_gameBoardSide[0]._outpostStation[i]); +				subC340B(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]);  				found = true;  				break;  			} @@ -6231,7 +6231,7 @@ void Scene1337::subCF979() {  	if (tmpVal != -1) {  		for (int i = 0; i <= 7; i++) {  			if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) { -				subC358E(&_gameBoardSide[0]._arr1[tmpVal], 2); +				subC358E(&_gameBoardSide[0]._handCard[tmpVal], 2);  				found = true;  				break;  			} @@ -6243,11 +6243,11 @@ void Scene1337::subCF979() {  	tmpVal = subC2781(0);  	if (tmpVal != -1) { -		if ( (_gameBoardSide[2]._arr1[0]._cardId != 0) -		  || (_gameBoardSide[2]._arr1[1]._cardId != 0) -		  || (_gameBoardSide[2]._arr1[2]._cardId != 0) -		  || (_gameBoardSide[2]._arr1[3]._cardId != 0) ) { -			subC318B(0, &_gameBoardSide[0]._arr1[tmpVal], 2); +		if ( (_gameBoardSide[2]._handCard[0]._cardId != 0) +		  || (_gameBoardSide[2]._handCard[1]._cardId != 0) +		  || (_gameBoardSide[2]._handCard[2]._cardId != 0) +		  || (_gameBoardSide[2]._handCard[3]._cardId != 0) ) { +			subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 2);  			found = true;  		}  	} @@ -6256,11 +6256,11 @@ void Scene1337::subCF979() {  		return;  	for (int i = 0; i <= 3; i++) { -		if (subC27B5(_gameBoardSide[0]._arr1[i]._cardId) != -1) { +		if (subC27B5(_gameBoardSide[0]._handCard[i]._cardId) != -1) {  			// The variable 'j' is not used in the inner code of the loop. It's suspect  			for (int j = 0; j <= 7; j++) { -				if ((_gameBoardSide[2]._arr3[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._arr1[i]._cardId))) { -					subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[2]._arr3[0]); +				if ((_gameBoardSide[2]._arr3[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) { +					subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._arr3[0]);  					found = true;  					break;  				} @@ -6275,11 +6275,11 @@ void Scene1337::subCF979() {  		return;  	for (int i = 0; i <= 3; i++) { -		if (subC27F9(_gameBoardSide[0]._arr1[i]._cardId) != -1) { +		if (subC27F9(_gameBoardSide[0]._handCard[i]._cardId) != -1) {  			// The variable 'j' is not used in the inner code of the loop. It's suspect  			for (int j = 0; j <= 7; j++) { -				if ((_gameBoardSide[2]._arr3[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._arr1[i]._cardId))) { -					subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[2]._arr3[0]); +				if ((_gameBoardSide[2]._arr3[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) { +					subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._arr3[0]);  					found = true;  				}  			} @@ -6296,7 +6296,7 @@ void Scene1337::subCF979() {  	int tmpVal2 = subC331B(0);  	if ((tmpVal != -1) && (tmpVal2 != -1)) { -		subC358E(&_gameBoardSide[0]._arr1[tmpVal], tmpVal2); +		subC358E(&_gameBoardSide[0]._handCard[tmpVal], tmpVal2);  		found = true;  	} @@ -6305,11 +6305,11 @@ void Scene1337::subCF979() {  	tmpVal = subC2781(0);  	if (tmpVal != -1) { -		if ( (_gameBoardSide[1]._arr1[0]._cardId != 0) -		  || (_gameBoardSide[1]._arr1[1]._cardId != 0) -		  || (_gameBoardSide[1]._arr1[2]._cardId != 0) -		  || (_gameBoardSide[1]._arr1[3]._cardId != 0) ) { -			subC318B(0, &_gameBoardSide[0]._arr1[tmpVal], 1); +		if ( (_gameBoardSide[1]._handCard[0]._cardId != 0) +		  || (_gameBoardSide[1]._handCard[1]._cardId != 0) +		  || (_gameBoardSide[1]._handCard[2]._cardId != 0) +		  || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) { +			subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 1);  			found = true;  		}  	} @@ -6318,12 +6318,12 @@ void Scene1337::subCF979() {  		return;  	for (int i = 0; i <= 3; i++) { -		tmpVal = subC27F9(_gameBoardSide[0]._arr1[i]._cardId); +		tmpVal = subC27F9(_gameBoardSide[0]._handCard[i]._cardId);  		if (tmpVal != -1) {  			// The variable 'j' is not used in the inner code of the loop. It's suspect.  			for (int j = 0; j <= 7; j++) { -				if ((_gameBoardSide[1]._arr3[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._arr1[i]._cardId))) { -					subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[1]._arr3[0]); +				if ((_gameBoardSide[1]._arr3[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) { +					subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._arr3[0]);  					found = true;  				}  			} @@ -6331,8 +6331,8 @@ void Scene1337::subCF979() {  			if (!found) {  			// The variable 'j' is not used in the inner code of the loop. It's suspect.  				for (int j = 0; j <= 7; j++) { -					if ((_gameBoardSide[3]._arr3[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._arr1[i]._cardId))) { -					subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[3]._arr3[0]); +					if ((_gameBoardSide[3]._arr3[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) { +					subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._arr3[0]);  					found = true;  					}  				} @@ -6347,12 +6347,12 @@ void Scene1337::subCF979() {  		return;  	for (int i = 0; i <= 3; i++) { -		tmpVal = subC27B5(_gameBoardSide[0]._arr1[i]._cardId); +		tmpVal = subC27B5(_gameBoardSide[0]._handCard[i]._cardId);  		if (tmpVal != -1) {  			// The variable 'j' is not used in the inner code of the loop. It's suspect.  			for (int j = 0; j <= 7; j++) { -				if ((_gameBoardSide[1]._arr3[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._arr1[i]._cardId))) { -					subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[1]._arr3[0]); +				if ((_gameBoardSide[1]._arr3[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) { +					subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._arr3[0]);  					found = true;  				}  			} @@ -6360,8 +6360,8 @@ void Scene1337::subCF979() {  			if (!found) {  			// The variable 'j' is not used in the inner code of the loop. It's suspect.  				for (int j = 0; j <= 7; j++) { -					if ((_gameBoardSide[3]._arr3[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._arr1[i]._cardId))) { -					subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[3]._arr3[0]); +					if ((_gameBoardSide[3]._arr3[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) { +					subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._arr3[0]);  					found = true;  					}  				} @@ -6395,61 +6395,61 @@ void Scene1337::subD02CA() {  	if (R2_GLOBALS._v57810 == 200) {  		int di;  		for (di = 0; di < 4; di++) { -			if ((subC2BF8(&_gameBoardSide[2]._arr1[di], _item6._stationPos) != 0) && (_gameBoardSide[2]._arr1[di]._cardId != 0)) { -				_item6._cardId = _gameBoardSide[2]._arr1[di]._cardId; -				_item6._stationPos = _gameBoardSide[2]._arr1[di]._stationPos; +			if ((subC2BF8(&_gameBoardSide[2]._handCard[di], _item6._stationPos) != 0) && (_gameBoardSide[2]._handCard[di]._cardId != 0)) { +				_item6._cardId = _gameBoardSide[2]._handCard[di]._cardId; +				_item6._stationPos = _gameBoardSide[2]._handCard[di]._stationPos;  				// _item6._actorName = _arrunkObj1337[2]._arr1[di]._actorName; -				_item6._fieldE = _gameBoardSide[2]._arr1[di]._fieldE; -				_item6._field10 = _gameBoardSide[2]._arr1[di]._field10; +				_item6._fieldE = _gameBoardSide[2]._handCard[di]._fieldE; +				_item6._field10 = _gameBoardSide[2]._handCard[di]._field10;  				warning("_item6._field12 = _arrunkObj1337[2]._arr1[di]._field12;");  				warning("_item6._field14 = _arrunkObj1337[2]._arr1[di]._field14;");  				warning("_item6._field16 = _arrunkObj1337[2]._arr1[di]._field16;"); -				_item6._sceneRegionId = _gameBoardSide[2]._arr1[di]._sceneRegionId; -				_item6._position = _gameBoardSide[2]._arr1[di]._position; -				_item6._yDiff = _gameBoardSide[2]._arr1[di]._yDiff; -				_item6._bounds = _gameBoardSide[2]._arr1[di]._bounds; -				_item6._resNum = _gameBoardSide[2]._arr1[di]._resNum; -				_item6._lookLineNum = _gameBoardSide[2]._arr1[di]._lookLineNum; -				_item6._talkLineNum = _gameBoardSide[2]._arr1[di]._talkLineNum; -				_item6._useLineNum = _gameBoardSide[2]._arr1[di]._useLineNum; -				_item6._action = _gameBoardSide[2]._arr1[di]._action; +				_item6._sceneRegionId = _gameBoardSide[2]._handCard[di]._sceneRegionId; +				_item6._position = _gameBoardSide[2]._handCard[di]._position; +				_item6._yDiff = _gameBoardSide[2]._handCard[di]._yDiff; +				_item6._bounds = _gameBoardSide[2]._handCard[di]._bounds; +				_item6._resNum = _gameBoardSide[2]._handCard[di]._resNum; +				_item6._lookLineNum = _gameBoardSide[2]._handCard[di]._lookLineNum; +				_item6._talkLineNum = _gameBoardSide[2]._handCard[di]._talkLineNum; +				_item6._useLineNum = _gameBoardSide[2]._handCard[di]._useLineNum; +				_item6._action = _gameBoardSide[2]._handCard[di]._action;  				warning("_item6._field0 = _arrunkObj1337[2]._arr1[di]._field0;"); -				_item6._card._updateStartFrame = _gameBoardSide[2]._arr1[di]._card._updateStartFrame; -				_item6._card._walkStartFrame = _gameBoardSide[2]._arr1[di]._card._walkStartFrame; +				_item6._card._updateStartFrame = _gameBoardSide[2]._handCard[di]._card._updateStartFrame; +				_item6._card._walkStartFrame = _gameBoardSide[2]._handCard[di]._card._walkStartFrame;  				// _field2E is named _field3C in R2R -				_item6._card._field2E = _gameBoardSide[2]._arr1[di]._card._field2E; -				_item6._card._percent = _gameBoardSide[2]._arr1[di]._card._percent; -				_item6._card._priority = _gameBoardSide[2]._arr1[di]._card._priority; -				_item6._card._angle = _gameBoardSide[2]._arr1[di]._card._angle; -				_item6._card._flags = _gameBoardSide[2]._arr1[di]._card._flags; -				_item6._card._xe = _gameBoardSide[2]._arr1[di]._card._xe; -				_item6._card._xs = _gameBoardSide[2]._arr1[di]._card._xs; -				_item6._card._paneRects[0] = _gameBoardSide[2]._arr1[di]._card._paneRects[0]; -				_item6._card._paneRects[1] = _gameBoardSide[2]._arr1[di]._card._paneRects[1]; -				_item6._card._visage = _gameBoardSide[2]._arr1[di]._card._visage; -				_item6._card._objectWrapper = _gameBoardSide[2]._arr1[di]._card._objectWrapper; -				_item6._card._strip = _gameBoardSide[2]._arr1[di]._card._strip; -				_item6._card._animateMode = _gameBoardSide[2]._arr1[di]._card._animateMode; -				_item6._card._frame = _gameBoardSide[2]._arr1[di]._card._frame; -				_item6._card._endFrame = _gameBoardSide[2]._arr1[di]._card._endFrame; +				_item6._card._field2E = _gameBoardSide[2]._handCard[di]._card._field2E; +				_item6._card._percent = _gameBoardSide[2]._handCard[di]._card._percent; +				_item6._card._priority = _gameBoardSide[2]._handCard[di]._card._priority; +				_item6._card._angle = _gameBoardSide[2]._handCard[di]._card._angle; +				_item6._card._flags = _gameBoardSide[2]._handCard[di]._card._flags; +				_item6._card._xe = _gameBoardSide[2]._handCard[di]._card._xe; +				_item6._card._xs = _gameBoardSide[2]._handCard[di]._card._xs; +				_item6._card._paneRects[0] = _gameBoardSide[2]._handCard[di]._card._paneRects[0]; +				_item6._card._paneRects[1] = _gameBoardSide[2]._handCard[di]._card._paneRects[1]; +				_item6._card._visage = _gameBoardSide[2]._handCard[di]._card._visage; +				_item6._card._objectWrapper = _gameBoardSide[2]._handCard[di]._card._objectWrapper; +				_item6._card._strip = _gameBoardSide[2]._handCard[di]._card._strip; +				_item6._card._animateMode = _gameBoardSide[2]._handCard[di]._card._animateMode; +				_item6._card._frame = _gameBoardSide[2]._handCard[di]._card._frame; +				_item6._card._endFrame = _gameBoardSide[2]._handCard[di]._card._endFrame;  				// _field68 is named _field76 in R2R -				_item6._card._field68 = _gameBoardSide[2]._arr1[di]._card._field68; -				_item6._card._frameChange = _gameBoardSide[2]._arr1[di]._card._frameChange; -				_item6._card._numFrames = _gameBoardSide[2]._arr1[di]._card._numFrames; -				_item6._card._regionIndex = _gameBoardSide[2]._arr1[di]._card._regionIndex; -				_item6._card._mover = _gameBoardSide[2]._arr1[di]._card._mover; -				_item6._card._moveDiff = _gameBoardSide[2]._arr1[di]._card._moveDiff; -				_item6._card._moveRate = _gameBoardSide[2]._arr1[di]._card._moveRate; -				_item6._card._actorDestPos = _gameBoardSide[2]._arr1[di]._card._actorDestPos; -				_item6._card._endAction = _gameBoardSide[2]._arr1[di]._card._endAction; -				_item6._card._regionBitList = _gameBoardSide[2]._arr1[di]._card._regionBitList; +				_item6._card._field68 = _gameBoardSide[2]._handCard[di]._card._field68; +				_item6._card._frameChange = _gameBoardSide[2]._handCard[di]._card._frameChange; +				_item6._card._numFrames = _gameBoardSide[2]._handCard[di]._card._numFrames; +				_item6._card._regionIndex = _gameBoardSide[2]._handCard[di]._card._regionIndex; +				_item6._card._mover = _gameBoardSide[2]._handCard[di]._card._mover; +				_item6._card._moveDiff = _gameBoardSide[2]._handCard[di]._card._moveDiff; +				_item6._card._moveRate = _gameBoardSide[2]._handCard[di]._card._moveRate; +				_item6._card._actorDestPos = _gameBoardSide[2]._handCard[di]._card._actorDestPos; +				_item6._card._endAction = _gameBoardSide[2]._handCard[di]._card._endAction; +				_item6._card._regionBitList = _gameBoardSide[2]._handCard[di]._card._regionBitList;  				// _item6._object1._actorName = _arrunkObj1337[2]._arr1[di]._object1._actorName; -				_item6._card._fieldE = _gameBoardSide[2]._arr1[di]._card._fieldE; -				_item6._card._field10 = _gameBoardSide[2]._arr1[di]._card._field10; +				_item6._card._fieldE = _gameBoardSide[2]._handCard[di]._card._fieldE; +				_item6._card._field10 = _gameBoardSide[2]._handCard[di]._card._field10;  				warning("_item6._object1._field12 = _arrunkObj1337[2]._arr1[di]._object1._field12;");  				warning("_item6._object1._field14 = _arrunkObj1337[2]._arr1[di]._object1._field14;");  				warning("_item6._object1._field16 = _arrunkObj1337[2]._arr1[di]._object1._field16;"); -				_item6._card = _gameBoardSide[2]._arr1[di]._card; +				_item6._card = _gameBoardSide[2]._handCard[di]._card;  			}  		} @@ -6481,15 +6481,15 @@ void Scene1337::subD02CA() {  			found_di = false;  			for (int i = 0; i <= 3; i ++) { -				if (subC2BF8(&_gameBoardSide[2]._arr1[i], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { -					if (_gameBoardSide[2]._arr1[i]._cardId == 0) { -						_gameBoardSide[2]._arr1[i]._cardId = _item6._cardId; -						_gameBoardSide[2]._arr1[i]._card.postInit(); -						_gameBoardSide[2]._arr1[i]._card.hide(); -						_gameBoardSide[2]._arr1[i]._card.setVisage(1332); -						_gameBoardSide[2]._arr1[i]._card.setPosition(_gameBoardSide[2]._arr1[i]._stationPos, 0); -						_gameBoardSide[2]._arr1[i]._card.fixPriority(170); -						setAnimationInfo(&_gameBoardSide[2]._arr1[i]); +				if (subC2BF8(&_gameBoardSide[2]._handCard[i], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { +					if (_gameBoardSide[2]._handCard[i]._cardId == 0) { +						_gameBoardSide[2]._handCard[i]._cardId = _item6._cardId; +						_gameBoardSide[2]._handCard[i]._card.postInit(); +						_gameBoardSide[2]._handCard[i]._card.hide(); +						_gameBoardSide[2]._handCard[i]._card.setVisage(1332); +						_gameBoardSide[2]._handCard[i]._card.setPosition(_gameBoardSide[2]._handCard[i]._stationPos, 0); +						_gameBoardSide[2]._handCard[i]._card.fixPriority(170); +						setAnimationInfo(&_gameBoardSide[2]._handCard[i]);  						setCursorData(5, 1, 4);  						found = true;  						_field423E--; @@ -6625,29 +6625,29 @@ void Scene1337::subD02CA() {  								} else if (_item6._cardId == 25) {  									int k;  									if (subC2BF8(&_gameBoardSide[0]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { -										if ( (_gameBoardSide[0]._arr1[0]._cardId != 0) -											|| (_gameBoardSide[0]._arr1[1]._cardId != 0) -											|| (_gameBoardSide[0]._arr1[2]._cardId != 0) -											|| (_gameBoardSide[0]._arr1[3]._cardId != 0) ) { +										if ( (_gameBoardSide[0]._handCard[0]._cardId != 0) +											|| (_gameBoardSide[0]._handCard[1]._cardId != 0) +											|| (_gameBoardSide[0]._handCard[2]._cardId != 0) +											|| (_gameBoardSide[0]._handCard[3]._cardId != 0) ) {  												for (k = 0; k <= 3; k++){ -													if (_gameBoardSide[2]._arr1[k]._cardId == 0) +													if (_gameBoardSide[2]._handCard[k]._cardId == 0)  														break;  												} -												subC318B(2, &_gameBoardSide[2]._arr1[k], 0); +												subC318B(2, &_gameBoardSide[2]._handCard[k], 0);  												return;  										} else {  											actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);  										}  									} else if (subC2BF8(&_gameBoardSide[1]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { -										if ( (_gameBoardSide[1]._arr1[0]._cardId != 0) -											|| (_gameBoardSide[1]._arr1[1]._cardId != 0) -											|| (_gameBoardSide[1]._arr1[2]._cardId != 0) -											|| (_gameBoardSide[1]._arr1[3]._cardId != 0) ) { +										if ( (_gameBoardSide[1]._handCard[0]._cardId != 0) +											|| (_gameBoardSide[1]._handCard[1]._cardId != 0) +											|| (_gameBoardSide[1]._handCard[2]._cardId != 0) +											|| (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {  												for (k = 0; k <= 3; k++){ -													if (_gameBoardSide[2]._arr1[k]._cardId == 0) +													if (_gameBoardSide[2]._handCard[k]._cardId == 0)  														break;  												} -												subC318B(2, &_gameBoardSide[2]._arr1[k], 1); +												subC318B(2, &_gameBoardSide[2]._handCard[k], 1);  												return;  										} else {  											actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); @@ -6655,15 +6655,15 @@ void Scene1337::subD02CA() {  									}  									if (subC2BF8(&_gameBoardSide[3]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) { -										if ( (_gameBoardSide[3]._arr1[0]._cardId != 0) -											|| (_gameBoardSide[3]._arr1[1]._cardId != 0) -											|| (_gameBoardSide[3]._arr1[2]._cardId != 0) -											|| (_gameBoardSide[3]._arr1[3]._cardId != 0) ) { +										if ( (_gameBoardSide[3]._handCard[0]._cardId != 0) +											|| (_gameBoardSide[3]._handCard[1]._cardId != 0) +											|| (_gameBoardSide[3]._handCard[2]._cardId != 0) +											|| (_gameBoardSide[3]._handCard[3]._cardId != 0) ) {  												for (k = 0; k <= 3; k++){ -													if (_gameBoardSide[2]._arr1[k]._cardId == 0) +													if (_gameBoardSide[2]._handCard[k]._cardId == 0)  														break;  												} -												subC318B(2, &_gameBoardSide[2]._arr1[k], 3); +												subC318B(2, &_gameBoardSide[2]._handCard[k], 3);  												return;  										} else {  											actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154); diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 6db03b46c9..7c1a043577 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -196,7 +196,7 @@ class Scene1337 : public SceneExt {  	class unkObj1337_1: public SceneHotspot {  	public: -		unkObj1337sub1 _arr1[4]; +		unkObj1337sub1 _handCard[4];  		unkObj1337sub1 _outpostStation[8];  		unkObj1337sub1 _arr3[1];  		unkObj1337sub1 _arr4[1];  | 
