diff options
| -rw-r--r-- | engines/sci/engine/kgraphics.cpp | 3 | 
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index fb84a34140..c558a83b1e 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -935,6 +935,9 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) {  	s->_gui->animate(castListReference, cycle, argc, argv); +	// FIXME? currenty this speed throttling causes flickering in kq6 (when looking at the box) +	//  this will get possibly fixed when reanimate and real cel updates within kAnimate are implemented +  	// Do some speed throttling to calm down games that rely on counting cycles  	uint32 curTime = g_system->getMillis();  	uint32 duration = curTime - s->_lastAnimateTime;  | 
