diff options
662 files changed, 37235 insertions, 8226 deletions
diff --git a/.gitignore b/.gitignore index a74f45bec0..0fe212098c 100644 --- a/.gitignore +++ b/.gitignore @@ -117,12 +117,14 @@ project.xcworkspace /devtools/create_kyradat/create_kyradat /devtools/create_lure/create_lure /devtools/create_mads/create_mads +/devtools/create_mortdat/create_mortdat /devtools/create_neverhood/create_neverhood /devtools/create_project/create_project /devtools/create_teenagent/create_teenagent /devtools/create_tony/create_tony /devtools/create_toon/create_toon /devtools/create_translations/create_translations +/devtools/extract_mort/extract_mort /devtools/qtable/qtable /devtools/skycpt/skycpt @@ -166,6 +168,8 @@ ipch/ [Rr]elease32/ [Dd]ebug64/ [Rr]elease64/ +LLVM32/ +LLVM64/ #Ignore Qt Creator project files ScummVM.config @@ -175,3 +179,6 @@ ScummVM.includes #Ignore Komodo IDE/Edit project files *.komodoproject + +#Ignore Mac DS_Store files +.DS_Store @@ -142,6 +142,14 @@ ScummVM Team Eugene Sandulenko David Turner + Mortevielle: + Arnaud Boutonne + Paul Gilbert + + Neverhood: + Benjamin Haisch + Filippos Karapetis + Parallaction: peres diff --git a/Makefile.common b/Makefile.common index aec033f0c7..02c3408684 100644 --- a/Makefile.common +++ b/Makefile.common @@ -253,6 +253,9 @@ endif ifdef ENABLE_LURE DIST_FILES_ENGINEDATA+=lure.dat endif +ifdef ENABLE_MORTEVIELLE +DIST_FILES_ENGINEDATA+=mort.dat +endif ifdef ENABLE_NEVERHOOD DIST_FILES_ENGINEDATA+=neverhood.dat endif diff --git a/audio/softsynth/mt32/AReverbModel.cpp b/audio/softsynth/mt32/AReverbModel.cpp deleted file mode 100644 index 1d63832157..0000000000 --- a/audio/softsynth/mt32/AReverbModel.cpp +++ /dev/null @@ -1,277 +0,0 @@ -/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher - * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation, either version 2.1 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "mt32emu.h" - -#if MT32EMU_USE_REVERBMODEL == 1 - -#include "AReverbModel.h" - -// Analysing of state of reverb RAM address lines gives exact sizes of the buffers of filters used. This also indicates that -// the reverb model implemented in the real devices consists of three series allpass filters preceded by a non-feedback comb (or a delay with a LPF) -// and followed by three parallel comb filters - -namespace MT32Emu { - -// Because LA-32 chip makes it's output available to process by the Boss chip with a significant delay, -// the Boss chip puts to the buffer the LA32 dry output when it is ready and performs processing of the _previously_ latched data. -// Of course, the right way would be to use a dedicated variable for this, but our reverb model is way higher level, -// so we can simply increase the input buffer size. -static const Bit32u PROCESS_DELAY = 1; - -// Default reverb settings for modes 0-2. These correspond to CM-32L / LAPC-I "new" reverb settings. MT-32 reverb is a bit different. -// Found by tracing reverb RAM data lines (thanks go to Lord_Nightmare & balrog). - -static const Bit32u NUM_ALLPASSES = 3; -static const Bit32u NUM_COMBS = 4; // Well, actually there are 3 comb filters, but the entrance LPF + delay can be perfectly processed via a comb here. - -static const Bit32u MODE_0_ALLPASSES[] = {994, 729, 78}; -static const Bit32u MODE_0_COMBS[] = {705 + PROCESS_DELAY, 2349, 2839, 3632}; -static const Bit32u MODE_0_OUTL[] = {2349, 141, 1960}; -static const Bit32u MODE_0_OUTR[] = {1174, 1570, 145}; -static const Bit32u MODE_0_COMB_FACTOR[] = {0x3C, 0x60, 0x60, 0x60}; -static const Bit32u MODE_0_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, - 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, - 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98}; -static const Bit32u MODE_0_LEVELS[] = {10*1, 10*3, 10*5, 10*7, 11*9, 11*12, 11*15, 13*15}; -static const Bit32u MODE_0_LPF_AMP = 6; - -static const Bit32u MODE_1_ALLPASSES[] = {1324, 809, 176}; -static const Bit32u MODE_1_COMBS[] = {961 + PROCESS_DELAY, 2619, 3545, 4519}; -static const Bit32u MODE_1_OUTL[] = {2618, 1760, 4518}; -static const Bit32u MODE_1_OUTR[] = {1300, 3532, 2274}; -static const Bit32u MODE_1_COMB_FACTOR[] = {0x30, 0x60, 0x60, 0x60}; -static const Bit32u MODE_1_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x28, 0x48, 0x60, 0x70, 0x78, 0x80, 0x90, 0x98, - 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, - 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98}; -static const Bit32u MODE_1_LEVELS[] = {10*1, 10*3, 11*5, 11*7, 11*9, 11*12, 11*15, 14*15}; -static const Bit32u MODE_1_LPF_AMP = 6; - -static const Bit32u MODE_2_ALLPASSES[] = {969, 644, 157}; -static const Bit32u MODE_2_COMBS[] = {116 + PROCESS_DELAY, 2259, 2839, 3539}; -static const Bit32u MODE_2_OUTL[] = {2259, 718, 1769}; -static const Bit32u MODE_2_OUTR[] = {1136, 2128, 1}; -static const Bit32u MODE_2_COMB_FACTOR[] = {0, 0x20, 0x20, 0x20}; -static const Bit32u MODE_2_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x30, 0x58, 0x78, 0x88, 0xA0, 0xB8, 0xC0, 0xD0, - 0x30, 0x58, 0x78, 0x88, 0xA0, 0xB8, 0xC0, 0xD0, - 0x30, 0x58, 0x78, 0x88, 0xA0, 0xB8, 0xC0, 0xD0}; -static const Bit32u MODE_2_LEVELS[] = {10*1, 10*3, 11*5, 11*7, 11*9, 11*12, 12*15, 14*15}; -static const Bit32u MODE_2_LPF_AMP = 8; - -static const AReverbSettings REVERB_MODE_0_SETTINGS = {MODE_0_ALLPASSES, MODE_0_COMBS, MODE_0_OUTL, MODE_0_OUTR, MODE_0_COMB_FACTOR, MODE_0_COMB_FEEDBACK, MODE_0_LEVELS, MODE_0_LPF_AMP}; -static const AReverbSettings REVERB_MODE_1_SETTINGS = {MODE_1_ALLPASSES, MODE_1_COMBS, MODE_1_OUTL, MODE_1_OUTR, MODE_1_COMB_FACTOR, MODE_1_COMB_FEEDBACK, MODE_1_LEVELS, MODE_1_LPF_AMP}; -static const AReverbSettings REVERB_MODE_2_SETTINGS = {MODE_2_ALLPASSES, MODE_2_COMBS, MODE_2_OUTL, MODE_2_OUTR, MODE_2_COMB_FACTOR, MODE_2_COMB_FEEDBACK, MODE_2_LEVELS, MODE_2_LPF_AMP}; - -static const AReverbSettings * const REVERB_SETTINGS[] = {&REVERB_MODE_0_SETTINGS, &REVERB_MODE_1_SETTINGS, &REVERB_MODE_2_SETTINGS, &REVERB_MODE_0_SETTINGS}; - -RingBuffer::RingBuffer(const Bit32u newsize) : size(newsize), index(0) { - buffer = new float[size]; -} - -RingBuffer::~RingBuffer() { - delete[] buffer; - buffer = NULL; -} - -float RingBuffer::next() { - if (++index >= size) { - index = 0; - } - return buffer[index]; -} - -bool RingBuffer::isEmpty() const { - if (buffer == NULL) return true; - - float *buf = buffer; - float max = 0.001f; - for (Bit32u i = 0; i < size; i++) { - if ((*buf < -max) || (*buf > max)) return false; - buf++; - } - return true; -} - -void RingBuffer::mute() { - float *buf = buffer; - for (Bit32u i = 0; i < size; i++) { - *buf++ = 0; - } -} - -AllpassFilter::AllpassFilter(const Bit32u useSize) : RingBuffer(useSize) {} - -float AllpassFilter::process(const float in) { - // This model corresponds to the allpass filter implementation of the real CM-32L device - // found from sample analysis - - const float bufferOut = next(); - - // store input - feedback / 2 - buffer[index] = in - 0.5f * bufferOut; - - // return buffer output + feedforward / 2 - return bufferOut + 0.5f * buffer[index]; -} - -CombFilter::CombFilter(const Bit32u useSize) : RingBuffer(useSize) {} - -void CombFilter::process(const float in) { - // This model corresponds to the comb filter implementation of the real CM-32L device - // found from sample analysis - - // the previously stored value - float last = buffer[index]; - - // prepare input + feedback - float filterIn = in + next() * feedbackFactor; - - // store input + feedback processed by a low-pass filter - buffer[index] = filterFactor * last - filterIn; -} - -float CombFilter::getOutputAt(const Bit32u outIndex) const { - return buffer[(size + index - outIndex) % size]; -} - -void CombFilter::setFeedbackFactor(const float useFeedbackFactor) { - feedbackFactor = useFeedbackFactor; -} - -void CombFilter::setFilterFactor(const float useFilterFactor) { - filterFactor = useFilterFactor; -} - -AReverbModel::AReverbModel(const ReverbMode mode) : allpasses(NULL), combs(NULL), currentSettings(*REVERB_SETTINGS[mode]) {} - -AReverbModel::~AReverbModel() { - close(); -} - -void AReverbModel::open() { - allpasses = new AllpassFilter*[NUM_ALLPASSES]; - for (Bit32u i = 0; i < NUM_ALLPASSES; i++) { - allpasses[i] = new AllpassFilter(currentSettings.allpassSizes[i]); - } - combs = new CombFilter*[NUM_COMBS]; - for (Bit32u i = 0; i < NUM_COMBS; i++) { - combs[i] = new CombFilter(currentSettings.combSizes[i]); - combs[i]->setFilterFactor(currentSettings.filterFactor[i] / 256.0f); - } - lpfAmp = currentSettings.lpfAmp / 16.0f; - mute(); -} - -void AReverbModel::close() { - if (allpasses != NULL) { - for (Bit32u i = 0; i < NUM_ALLPASSES; i++) { - if (allpasses[i] != NULL) { - delete allpasses[i]; - allpasses[i] = NULL; - } - } - delete[] allpasses; - allpasses = NULL; - } - if (combs != NULL) { - for (Bit32u i = 0; i < NUM_COMBS; i++) { - if (combs[i] != NULL) { - delete combs[i]; - combs[i] = NULL; - } - } - delete[] combs; - combs = NULL; - } -} - -void AReverbModel::mute() { - if (allpasses == NULL || combs == NULL) return; - for (Bit32u i = 0; i < NUM_ALLPASSES; i++) { - allpasses[i]->mute(); - } - for (Bit32u i = 0; i < NUM_COMBS; i++) { - combs[i]->mute(); - } -} - -void AReverbModel::setParameters(Bit8u time, Bit8u level) { -// FIXME: wetLevel definitely needs ramping when changed -// Although, most games don't set reverb level during MIDI playback - if (combs == NULL) return; - level &= 7; - time &= 7; - for (Bit32u i = 0; i < NUM_COMBS; i++) { - combs[i]->setFeedbackFactor(currentSettings.decayTimes[(i << 3) + time] / 256.0f); - } - wetLevel = (level == 0 && time == 0) ? 0.0f : 0.5f * lpfAmp * currentSettings.wetLevels[level] / 256.0f; -} - -bool AReverbModel::isActive() const { - for (Bit32u i = 0; i < NUM_ALLPASSES; i++) { - if (!allpasses[i]->isEmpty()) return true; - } - for (Bit32u i = 0; i < NUM_COMBS; i++) { - if (!combs[i]->isEmpty()) return true; - } - return false; -} - -void AReverbModel::process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) { - float dry, link, outL1; - - for (unsigned long i = 0; i < numSamples; i++) { - dry = wetLevel * (*inLeft + *inRight); - - // Get the last stored sample before processing in order not to loose it - link = combs[0]->getOutputAt(currentSettings.combSizes[0] - 1); - - combs[0]->process(-dry); - - link = allpasses[0]->process(link); - link = allpasses[1]->process(link); - link = allpasses[2]->process(link); - - // If the output position is equal to the comb size, get it now in order not to loose it - outL1 = 1.5f * combs[1]->getOutputAt(currentSettings.outLPositions[0] - 1); - - combs[1]->process(link); - combs[2]->process(link); - combs[3]->process(link); - - link = outL1 + 1.5f * combs[2]->getOutputAt(currentSettings.outLPositions[1]); - link += combs[3]->getOutputAt(currentSettings.outLPositions[2]); - *outLeft = link; - - link = 1.5f * combs[1]->getOutputAt(currentSettings.outRPositions[0]); - link += 1.5f * combs[2]->getOutputAt(currentSettings.outRPositions[1]); - link += combs[3]->getOutputAt(currentSettings.outRPositions[2]); - *outRight = link; - - inLeft++; - inRight++; - outLeft++; - outRight++; - } -} - -} - -#endif diff --git a/audio/softsynth/mt32/AReverbModel.h b/audio/softsynth/mt32/AReverbModel.h deleted file mode 100644 index c992478907..0000000000 --- a/audio/softsynth/mt32/AReverbModel.h +++ /dev/null @@ -1,87 +0,0 @@ -/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher - * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation, either version 2.1 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef MT32EMU_A_REVERB_MODEL_H -#define MT32EMU_A_REVERB_MODEL_H - -namespace MT32Emu { - -struct AReverbSettings { - const Bit32u * const allpassSizes; - const Bit32u * const combSizes; - const Bit32u * const outLPositions; - const Bit32u * const outRPositions; - const Bit32u * const filterFactor; - const Bit32u * const decayTimes; - const Bit32u * const wetLevels; - const Bit32u lpfAmp; -}; - -class RingBuffer { -protected: - float *buffer; - const Bit32u size; - Bit32u index; - -public: - RingBuffer(const Bit32u size); - virtual ~RingBuffer(); - float next(); - bool isEmpty() const; - void mute(); -}; - -class AllpassFilter : public RingBuffer { -public: - AllpassFilter(const Bit32u size); - float process(const float in); -}; - -class CombFilter : public RingBuffer { - float feedbackFactor; - float filterFactor; - -public: - CombFilter(const Bit32u size); - void process(const float in); - float getOutputAt(const Bit32u outIndex) const; - void setFeedbackFactor(const float useFeedbackFactor); - void setFilterFactor(const float useFilterFactor); -}; - -class AReverbModel : public ReverbModel { - AllpassFilter **allpasses; - CombFilter **combs; - - const AReverbSettings ¤tSettings; - float lpfAmp; - float wetLevel; - void mute(); - -public: - AReverbModel(const ReverbMode mode); - ~AReverbModel(); - void open(); - void close(); - void setParameters(Bit8u time, Bit8u level); - void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples); - bool isActive() const; -}; - -} - -#endif diff --git a/audio/softsynth/mt32/BReverbModel.cpp b/audio/softsynth/mt32/BReverbModel.cpp index cc0219b741..c16f7f17da 100644 --- a/audio/softsynth/mt32/BReverbModel.cpp +++ b/audio/softsynth/mt32/BReverbModel.cpp @@ -15,10 +15,8 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ +//#include <memory.h> #include "mt32emu.h" - -#if MT32EMU_USE_REVERBMODEL == 2 - #include "BReverbModel.h" // Analysing of state of reverb RAM address lines gives exact sizes of the buffers of filters used. This also indicates that @@ -62,9 +60,9 @@ static const Bit32u MODE_1_OUTL[] = {2618, 1760, 4518}; static const Bit32u MODE_1_OUTR[] = {1300, 3532, 2274}; static const Bit32u MODE_1_COMB_FACTOR[] = {0x80, 0x60, 0x60, 0x60}; static const Bit32u MODE_1_COMB_FEEDBACK[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x28, 0x48, 0x60, 0x70, 0x78, 0x80, 0x90, 0x98, - 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, - 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98}; + 0x28, 0x48, 0x60, 0x70, 0x78, 0x80, 0x90, 0x98, + 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98, + 0x28, 0x48, 0x60, 0x78, 0x80, 0x88, 0x90, 0x98}; static const Bit32u MODE_1_DRY_AMP[] = {0xA0, 0xA0, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xE0}; static const Bit32u MODE_1_WET_AMP[] = {0x10, 0x30, 0x50, 0x70, 0x90, 0xC0, 0xF0, 0xF0}; static const Bit32u MODE_1_LPF_AMP = 0x60; @@ -103,7 +101,11 @@ static const BReverbSettings * const REVERB_SETTINGS[] = {&REVERB_MODE_0_SETTING // This algorithm tries to emulate exactly Boss multiplication operation (at least this is what we see on reverb RAM data lines). // Also LA32 is suspected to use the similar one to perform PCM interpolation and ring modulation. -static Bit32s weirdMul(Bit32s a, Bit8u addMask, Bit8u carryMask) { +static Sample weirdMul(Sample a, Bit8u addMask, Bit8u carryMask) { + (void)carryMask; +#if MT32EMU_USE_FLOAT_SAMPLES + return a * addMask / 256.0f; +#elif MT32EMU_BOSS_REVERB_PRECISE_MODE Bit8u mask = 0x80; Bit32s res = 0; for (int i = 0; i < 8; i++) { @@ -113,10 +115,13 @@ static Bit32s weirdMul(Bit32s a, Bit8u addMask, Bit8u carryMask) { mask >>= 1; } return res; +#else + return Sample(((Bit32s)a * addMask) >> 8); +#endif } RingBuffer::RingBuffer(Bit32u newsize) : size(newsize), index(0) { - buffer = new Bit16s[size]; + buffer = new Sample[size]; } RingBuffer::~RingBuffer() { @@ -124,7 +129,7 @@ RingBuffer::~RingBuffer() { buffer = NULL; } -Bit32s RingBuffer::next() { +Sample RingBuffer::next() { if (++index >= size) { index = 0; } @@ -134,52 +139,69 @@ Bit32s RingBuffer::next() { bool RingBuffer::isEmpty() const { if (buffer == NULL) return true; - Bit16s *buf = buffer; +#if MT32EMU_USE_FLOAT_SAMPLES + Sample max = 0.001f; +#else + Sample max = 8; +#endif + Sample *buf = buffer; for (Bit32u i = 0; i < size; i++) { - if (*buf < -8 || *buf > 8) return false; + if (*buf < -max || *buf > max) return false; buf++; } return true; } void RingBuffer::mute() { - Bit16s *buf = buffer; +#if MT32EMU_USE_FLOAT_SAMPLES + Sample *buf = buffer; for (Bit32u i = 0; i < size; i++) { *buf++ = 0; } +#else + memset(buffer, 0, size * sizeof(Sample)); +#endif } AllpassFilter::AllpassFilter(const Bit32u useSize) : RingBuffer(useSize) {} -Bit32s AllpassFilter::process(const Bit32s in) { +Sample AllpassFilter::process(const Sample in) { // This model corresponds to the allpass filter implementation of the real CM-32L device // found from sample analysis - Bit16s bufferOut = next(); + const Sample bufferOut = next(); +#if MT32EMU_USE_FLOAT_SAMPLES + // store input - feedback / 2 + buffer[index] = in - 0.5f * bufferOut; + + // return buffer output + feedforward / 2 + return bufferOut + 0.5f * buffer[index]; +#else // store input - feedback / 2 buffer[index] = in - (bufferOut >> 1); // return buffer output + feedforward / 2 return bufferOut + (buffer[index] >> 1); +#endif } CombFilter::CombFilter(const Bit32u useSize, const Bit32u useFilterFactor) : RingBuffer(useSize), filterFactor(useFilterFactor) {} -void CombFilter::process(const Bit32s in) { +void CombFilter::process(const Sample in) { // This model corresponds to the comb filter implementation of the real CM-32L device // the previously stored value - Bit32s last = buffer[index]; + const Sample last = buffer[index]; // prepare input + feedback - Bit32s filterIn = in + weirdMul(next(), feedbackFactor, 0xF0 /* Maybe 0x80 ? */); + const Sample filterIn = in + weirdMul(next(), feedbackFactor, 0xF0 /* Maybe 0x80 ? */); // store input + feedback processed by a low-pass filter buffer[index] = weirdMul(last, filterFactor, 0x40) - filterIn; } -Bit32s CombFilter::getOutputAt(const Bit32u outIndex) const { +Sample CombFilter::getOutputAt(const Bit32u outIndex) const { return buffer[(size + index - outIndex) % size]; } @@ -190,15 +212,15 @@ void CombFilter::setFeedbackFactor(const Bit32u useFeedbackFactor) { DelayWithLowPassFilter::DelayWithLowPassFilter(const Bit32u useSize, const Bit32u useFilterFactor, const Bit32u useAmp) : CombFilter(useSize, useFilterFactor), amp(useAmp) {} -void DelayWithLowPassFilter::process(const Bit32s in) { +void DelayWithLowPassFilter::process(const Sample in) { // the previously stored value - Bit32s last = buffer[index]; + const Sample last = buffer[index]; // move to the next index next(); // low-pass filter process - Bit32s lpfOut = weirdMul(last, filterFactor, 0xFF) + in; + Sample lpfOut = weirdMul(last, filterFactor, 0xFF) + in; // store lpfOut multiplied by LPF amp factor buffer[index] = weirdMul(lpfOut, amp, 0xFF); @@ -206,26 +228,26 @@ void DelayWithLowPassFilter::process(const Bit32s in) { TapDelayCombFilter::TapDelayCombFilter(const Bit32u useSize, const Bit32u useFilterFactor) : CombFilter(useSize, useFilterFactor) {} -void TapDelayCombFilter::process(const Bit32s in) { +void TapDelayCombFilter::process(const Sample in) { // the previously stored value - Bit32s last = buffer[index]; + const Sample last = buffer[index]; // move to the next index next(); // prepare input + feedback // Actually, the size of the filter varies with the TIME parameter, the feedback sample is taken from the position just below the right output - Bit32s filterIn = in + weirdMul(getOutputAt(outR + MODE_3_FEEDBACK_DELAY), feedbackFactor, 0xF0); + const Sample filterIn = in + weirdMul(getOutputAt(outR + MODE_3_FEEDBACK_DELAY), feedbackFactor, 0xF0); // store input + feedback processed by a low-pass filter buffer[index] = weirdMul(last, filterFactor, 0xF0) - filterIn; } -Bit32s TapDelayCombFilter::getLeftOutput() const { +Sample TapDelayCombFilter::getLeftOutput() const { return getOutputAt(outL + PROCESS_DELAY + MODE_3_ADDITIONAL_DELAY); } -Bit32s TapDelayCombFilter::getRightOutput() const { +Sample TapDelayCombFilter::getRightOutput() const { return getOutputAt(outR + PROCESS_DELAY + MODE_3_ADDITIONAL_DELAY); } @@ -327,14 +349,14 @@ bool BReverbModel::isActive() const { return false; } -void BReverbModel::process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) { - Bit32s dry, link, outL1, outR1; +void BReverbModel::process(const Sample *inLeft, const Sample *inRight, Sample *outLeft, Sample *outRight, unsigned long numSamples) { + Sample dry; - for (unsigned long i = 0; i < numSamples; i++) { + while (numSamples > 0) { if (tapDelayMode) { - dry = Bit32s(*inLeft * 8192.0f) + Bit32s(*inRight * 8192.0f); + dry = *inLeft + *inRight; } else { - dry = Bit32s(*inLeft * 8192.0f) / 2 + Bit32s(*inRight * 8192.0f) / 2; + dry = *inLeft / 2 + *inRight / 2; } // Looks like dryAmp doesn't change in MT-32 but it does in CM-32L / LAPC-I @@ -343,44 +365,53 @@ void BReverbModel::process(const float *inLeft, const float *inRight, float *out if (tapDelayMode) { TapDelayCombFilter *comb = static_cast<TapDelayCombFilter *> (*combs); comb->process(dry); - *outLeft = weirdMul(comb->getLeftOutput(), wetLevel, 0xFF) / 8192.0f; - *outRight = weirdMul(comb->getRightOutput(), wetLevel, 0xFF) / 8192.0f; + *outLeft = weirdMul(comb->getLeftOutput(), wetLevel, 0xFF); + *outRight = weirdMul(comb->getRightOutput(), wetLevel, 0xFF); } else { - // Get the last stored sample before processing in order not to loose it - link = combs[0]->getOutputAt(currentSettings.combSizes[0] - 1); + // If the output position is equal to the comb size, get it now in order not to loose it + Sample link = combs[0]->getOutputAt(currentSettings.combSizes[0] - 1); // Entrance LPF. Note, comb.process() differs a bit here. combs[0]->process(dry); +#if !MT32EMU_USE_FLOAT_SAMPLES // This introduces reverb noise which actually makes output from the real Boss chip nondeterministic link = link - 1; +#endif link = allpasses[0]->process(link); link = allpasses[1]->process(link); link = allpasses[2]->process(link); // If the output position is equal to the comb size, get it now in order not to loose it - outL1 = combs[1]->getOutputAt(currentSettings.outLPositions[0] - 1); - outL1 += outL1 >> 1; + Sample outL1 = combs[1]->getOutputAt(currentSettings.outLPositions[0] - 1); combs[1]->process(link); combs[2]->process(link); combs[3]->process(link); - link = combs[2]->getOutputAt(currentSettings.outLPositions[1]); - link += link >> 1; - link += outL1; - link += combs[3]->getOutputAt(currentSettings.outLPositions[2]); - *outLeft = weirdMul(link, wetLevel, 0xFF) / 8192.0f; + Sample outL2 = combs[2]->getOutputAt(currentSettings.outLPositions[1]); + Sample outL3 = combs[3]->getOutputAt(currentSettings.outLPositions[2]); + Sample outR1 = combs[1]->getOutputAt(currentSettings.outRPositions[0]); + Sample outR2 = combs[2]->getOutputAt(currentSettings.outRPositions[1]); + Sample outR3 = combs[3]->getOutputAt(currentSettings.outRPositions[2]); + +#if MT32EMU_USE_FLOAT_SAMPLES + *outLeft = 1.5f * (outL1 + outL2) + outL3; + *outRight = 1.5f * (outR1 + outR2) + outR3; +#else + outL1 += outL1 >> 1; + outL2 += outL2 >> 1; + *outLeft = outL1 + outL2 + outL3; - outR1 = combs[1]->getOutputAt(currentSettings.outRPositions[0]); outR1 += outR1 >> 1; - link = combs[2]->getOutputAt(currentSettings.outRPositions[1]); - link += link >> 1; - link += outR1; - link += combs[3]->getOutputAt(currentSettings.outRPositions[2]); - *outRight = weirdMul(link, wetLevel, 0xFF) / 8192.0f; + outR2 += outR2 >> 1; + *outRight = outR1 + outR2 + outR3; +#endif + *outLeft = weirdMul(*outLeft, wetLevel, 0xFF); + *outRight = weirdMul(*outRight, wetLevel, 0xFF); } + numSamples--; inLeft++; inRight++; outLeft++; @@ -389,5 +420,3 @@ void BReverbModel::process(const float *inLeft, const float *inRight, float *out } } - -#endif diff --git a/audio/softsynth/mt32/BReverbModel.h b/audio/softsynth/mt32/BReverbModel.h index d6fcb73c13..7cf431db0d 100644 --- a/audio/softsynth/mt32/BReverbModel.h +++ b/audio/softsynth/mt32/BReverbModel.h @@ -36,14 +36,14 @@ struct BReverbSettings { class RingBuffer { protected: - Bit16s *buffer; + Sample *buffer; const Bit32u size; Bit32u index; public: RingBuffer(const Bit32u size); virtual ~RingBuffer(); - Bit32s next(); + Sample next(); bool isEmpty() const; void mute(); }; @@ -51,7 +51,7 @@ public: class AllpassFilter : public RingBuffer { public: AllpassFilter(const Bit32u size); - Bit32s process(const Bit32s in); + Sample process(const Sample in); }; class CombFilter : public RingBuffer { @@ -61,8 +61,8 @@ protected: public: CombFilter(const Bit32u size, const Bit32u useFilterFactor); - virtual void process(const Bit32s in); // Actually, no need to make it virtual, but for sure - Bit32s getOutputAt(const Bit32u outIndex) const; + virtual void process(const Sample in); + Sample getOutputAt(const Bit32u outIndex) const; void setFeedbackFactor(const Bit32u useFeedbackFactor); }; @@ -71,7 +71,7 @@ class DelayWithLowPassFilter : public CombFilter { public: DelayWithLowPassFilter(const Bit32u useSize, const Bit32u useFilterFactor, const Bit32u useAmp); - void process(const Bit32s in); + void process(const Sample in); void setFeedbackFactor(const Bit32u) {} }; @@ -81,13 +81,13 @@ class TapDelayCombFilter : public CombFilter { public: TapDelayCombFilter(const Bit32u useSize, const Bit32u useFilterFactor); - void process(const Bit32s in); - Bit32s getLeftOutput() const; - Bit32s getRightOutput() const; + void process(const Sample in); + Sample getLeftOutput() const; + Sample getRightOutput() const; void setOutputPositions(const Bit32u useOutL, const Bit32u useOutR); }; -class BReverbModel : public ReverbModel { +class BReverbModel { AllpassFilter **allpasses; CombFilter **combs; @@ -100,10 +100,12 @@ class BReverbModel : public ReverbModel { public: BReverbModel(const ReverbMode mode); ~BReverbModel(); + // After construction or a close(), open() must be called at least once before any other call (with the exception of close()). void open(); + // May be called multiple times without an open() in between. void close(); void setParameters(Bit8u time, Bit8u level); - void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples); + void process(const Sample *inLeft, const Sample *inRight, Sample *outLeft, Sample *outRight, unsigned long numSamples); bool isActive() const; }; diff --git a/audio/softsynth/mt32/DelayReverb.cpp b/audio/softsynth/mt32/DelayReverb.cpp deleted file mode 100644 index d80c98acbc..0000000000 --- a/audio/softsynth/mt32/DelayReverb.cpp +++ /dev/null @@ -1,142 +0,0 @@ -/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher - * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation, either version 2.1 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -//#include <cmath> -//#include <cstring> -#include "mt32emu.h" -#include "DelayReverb.h" - -namespace MT32Emu { - -// CONFIRMED: The values below are found via analysis of digital samples and tracing reverb RAM address / data lines. Checked with all time and level combinations. -// Obviously: -// rightDelay = (leftDelay - 2) * 2 + 2 -// echoDelay = rightDelay - 1 -// Leaving these separate in case it's useful for work on other reverb modes... -static const Bit32u REVERB_TIMINGS[8][3]= { - // {leftDelay, rightDelay, feedbackDelay} - {402, 802, 801}, - {626, 1250, 1249}, - {962, 1922, 1921}, - {1490, 2978, 2977}, - {2258, 4514, 4513}, - {3474, 6946, 6945}, - {5282, 10562, 10561}, - {8002, 16002, 16001} -}; - -// Reverb amp is found as dryAmp * wetAmp -static const Bit32u REVERB_AMP[8] = {0x20*0x18, 0x50*0x18, 0x50*0x28, 0x50*0x40, 0x50*0x60, 0x50*0x80, 0x50*0xA8, 0x50*0xF8}; -static const Bit32u REVERB_FEEDBACK67 = 0x60; -static const Bit32u REVERB_FEEDBACK = 0x68; -static const float LPF_VALUE = 0x68 / 256.0f; - -static const Bit32u BUFFER_SIZE = 16384; - -DelayReverb::DelayReverb() { - buf = NULL; - setParameters(0, 0); -} - -DelayReverb::~DelayReverb() { - delete[] buf; -} - -void DelayReverb::open() { - if (buf == NULL) { - delete[] buf; - - buf = new float[BUFFER_SIZE]; - - recalcParameters(); - - // mute buffer - bufIx = 0; - if (buf != NULL) { - for (unsigned int i = 0; i < BUFFER_SIZE; i++) { - buf[i] = 0.0f; - } - } - } -} - -void DelayReverb::close() { - delete[] buf; - buf = NULL; -} - -// This method will always trigger a flush of the buffer -void DelayReverb::setParameters(Bit8u newTime, Bit8u newLevel) { - time = newTime; - level = newLevel; - recalcParameters(); -} - -void DelayReverb::recalcParameters() { - // Number of samples between impulse and eventual appearance on the left channel - delayLeft = REVERB_TIMINGS[time][0]; - // Number of samples between impulse and eventual appearance on the right channel - delayRight = REVERB_TIMINGS[time][1]; - // Number of samples between a response and that response feeding back/echoing - delayFeedback = REVERB_TIMINGS[time][2]; - - if (level < 3 || time < 6) { - feedback = REVERB_FEEDBACK / 256.0f; - } else { - feedback = REVERB_FEEDBACK67 / 256.0f; - } - - // Overall output amp - amp = (level == 0 && time == 0) ? 0.0f : REVERB_AMP[level] / 65536.0f; -} - -void DelayReverb::process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) { - if (buf == NULL) return; - - for (unsigned int sampleIx = 0; sampleIx < numSamples; sampleIx++) { - // The ring buffer write index moves backwards; reads are all done with positive offsets. - Bit32u bufIxPrev = (bufIx + 1) % BUFFER_SIZE; - Bit32u bufIxLeft = (bufIx + delayLeft) % BUFFER_SIZE; - Bit32u bufIxRight = (bufIx + delayRight) % BUFFER_SIZE; - Bit32u bufIxFeedback = (bufIx + delayFeedback) % BUFFER_SIZE; - - // Attenuated input samples and feedback response are directly added to the current ring buffer location - float lpfIn = amp * (inLeft[sampleIx] + inRight[sampleIx]) + feedback * buf[bufIxFeedback]; - - // Single-pole IIR filter found on real devices - buf[bufIx] = buf[bufIxPrev] * LPF_VALUE - lpfIn; - - outLeft[sampleIx] = buf[bufIxLeft]; - outRight[sampleIx] = buf[bufIxRight]; - - bufIx = (BUFFER_SIZE + bufIx - 1) % BUFFER_SIZE; - } -} - -bool DelayReverb::isActive() const { - if (buf == NULL) return false; - - float *b = buf; - float max = 0.001f; - for (Bit32u i = 0; i < BUFFER_SIZE; i++) { - if ((*b < -max) || (*b > max)) return true; - b++; - } - return false; -} - -} diff --git a/audio/softsynth/mt32/DelayReverb.h b/audio/softsynth/mt32/DelayReverb.h deleted file mode 100644 index c8003832b5..0000000000 --- a/audio/softsynth/mt32/DelayReverb.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher - * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation, either version 2.1 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef MT32EMU_DELAYREVERB_H -#define MT32EMU_DELAYREVERB_H - -namespace MT32Emu { - -class DelayReverb : public ReverbModel { -private: - Bit8u time; - Bit8u level; - - Bit32u bufIx; - float *buf; - - Bit32u delayLeft; - Bit32u delayRight; - Bit32u delayFeedback; - - float amp; - float feedback; - - void recalcParameters(); - -public: - DelayReverb(); - ~DelayReverb(); - void open(); - void close(); - void setParameters(Bit8u time, Bit8u level); - void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples); - bool isActive() const; -}; -} -#endif diff --git a/audio/softsynth/mt32/FreeverbModel.cpp b/audio/softsynth/mt32/FreeverbModel.cpp deleted file mode 100644 index bd9c70b6f4..0000000000 --- a/audio/softsynth/mt32/FreeverbModel.cpp +++ /dev/null @@ -1,78 +0,0 @@ -/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher - * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation, either version 2.1 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "mt32emu.h" -#include "FreeverbModel.h" - -#include "freeverb.h" - -namespace MT32Emu { - -FreeverbModel::FreeverbModel(float useScaleTuning, float useFiltVal, float useWet, Bit8u useRoom, float useDamp) { - freeverb = NULL; - scaleTuning = useScaleTuning; - filtVal = useFiltVal; - wet = useWet; - room = useRoom; - damp = useDamp; -} - -FreeverbModel::~FreeverbModel() { - delete freeverb; -} - -void FreeverbModel::open() { - if (freeverb == NULL) { - freeverb = new revmodel(scaleTuning); - } - freeverb->mute(); - - // entrance Lowpass filter factor - freeverb->setfiltval(filtVal); - - // decay speed of high frequencies in the wet signal - freeverb->setdamp(damp); -} - -void FreeverbModel::close() { - delete freeverb; - freeverb = NULL; -} - -void FreeverbModel::process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) { - freeverb->process(inLeft, inRight, outLeft, outRight, numSamples); -} - -void FreeverbModel::setParameters(Bit8u time, Bit8u level) { - // wet signal level - // FIXME: need to implement some sort of reverb level ramping - freeverb->setwet((float)level / 7.0f * wet); - - // wet signal decay speed - static float roomTable[] = { - 0.25f, 0.37f, 0.54f, 0.71f, 0.78f, 0.86f, 0.93f, 1.00f, - -1.00f, -0.50f, 0.00f, 0.30f, 0.51f, 0.64f, 0.77f, 0.90f, - 0.50f, 0.57f, 0.70f, 0.77f, 0.85f, 0.93f, 0.96f, 1.01f}; - freeverb->setroomsize(roomTable[8 * room + time]); -} - -bool FreeverbModel::isActive() const { - // FIXME: Not bothering to do this properly since we'll be replacing Freeverb soon... - return false; -} - -} diff --git a/audio/softsynth/mt32/FreeverbModel.h b/audio/softsynth/mt32/FreeverbModel.h deleted file mode 100644 index 5ea11f1f40..0000000000 --- a/audio/softsynth/mt32/FreeverbModel.h +++ /dev/null @@ -1,44 +0,0 @@ -/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher - * Copyright (C) 2011, 2012, 2013 Dean Beeler, Jerome Fisher, Sergey V. Mikayev - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License as published by - * the Free Software Foundation, either version 2.1 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef MT32EMU_FREEVERB_MODEL_H -#define MT32EMU_FREEVERB_MODEL_H - -class revmodel; - -namespace MT32Emu { - -class FreeverbModel : public ReverbModel { - revmodel *freeverb; - float scaleTuning; - float filtVal; - float wet; - Bit8u room; - float damp; -public: - FreeverbModel(float useScaleTuning, float useFiltVal, float useWet, Bit8u useRoom, float useDamp); - ~FreeverbModel(); - void open(); - void close(); - void setParameters(Bit8u time, Bit8u level); - void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples); - bool isActive() const; -}; - -} - -#endif diff --git a/audio/softsynth/mt32/LegacyWaveGenerator.cpp b/audio/softsynth/mt32/LA32FloatWaveGenerator.cpp index 35ca975018..486942b75c 100644 --- a/audio/softsynth/mt32/LegacyWaveGenerator.cpp +++ b/audio/softsynth/mt32/LA32FloatWaveGenerator.cpp @@ -18,9 +18,7 @@ //#include <cmath> #include "mt32emu.h" #include "mmath.h" -#include "LegacyWaveGenerator.h" - -#if MT32EMU_ACCURATE_WG == 1 +#include "LA32FloatWaveGenerator.h" namespace MT32Emu { @@ -317,7 +315,7 @@ void LA32PartialPair::generateNextSample(const PairType useMaster, const Bit32u } } -Bit16s LA32PartialPair::nextOutSample() { +float LA32PartialPair::nextOutSample() { float outputSample; if (ringModulated) { float ringModulatedSample = masterOutputSample * slaveOutputSample; @@ -325,7 +323,7 @@ Bit16s LA32PartialPair::nextOutSample() { } else { outputSample = masterOutputSample + slaveOutputSample; } - return Bit16s(outputSample * 8192.0f); + return outputSample; } void LA32PartialPair::deactivate(const PairType useMaster) { @@ -343,5 +341,3 @@ bool LA32PartialPair::isActive(const PairType useMaster) const { } } - -#endif // #if MT32EMU_ACCURATE_WG == 1 diff --git a/audio/softsynth/mt32/LegacyWaveGenerator.h b/audio/softsynth/mt32/LA32FloatWaveGenerator.h index 81c1b9c713..9046160083 100644 --- a/audio/softsynth/mt32/LegacyWaveGenerator.h +++ b/audio/softsynth/mt32/LA32FloatWaveGenerator.h @@ -15,8 +15,6 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#if MT32EMU_ACCURATE_WG == 1 - #ifndef MT32EMU_LA32_WAVE_GENERATOR_H #define MT32EMU_LA32_WAVE_GENERATOR_H @@ -130,7 +128,7 @@ public: void generateNextSample(const PairType master, const Bit32u amp, const Bit16u pitch, const Bit32u cutoff); // Perform mixing / ring modulation and return the result - Bit16s nextOutSample(); + float nextOutSample(); // Deactivate the WG engine void deactivate(const PairType master); @@ -142,5 +140,3 @@ public: } // namespace MT32Emu #endif // #ifndef MT32EMU_LA32_WAVE_GENERATOR_H - -#endif // #if MT32EMU_ACCURATE_WG == 1 diff --git a/audio/softsynth/mt32/LA32WaveGenerator.cpp b/audio/softsynth/mt32/LA32WaveGenerator.cpp index 80650699fb..9ffc2ca32e 100644 --- a/audio/softsynth/mt32/LA32WaveGenerator.cpp +++ b/audio/softsynth/mt32/LA32WaveGenerator.cpp @@ -20,7 +20,9 @@ #include "mmath.h" #include "LA32WaveGenerator.h" -#if MT32EMU_ACCURATE_WG == 0 +#if MT32EMU_USE_FLOAT_SAMPLES +#include "LA32FloatWaveGenerator.cpp" +#else namespace MT32Emu { @@ -129,7 +131,8 @@ void LA32WaveGenerator::advancePosition() { computePositions(highLinearLength, lowLinearLength, resonanceWaveLengthFactor); // resonancePhase computation hack - *(int*)&resonancePhase = ((resonanceSinePosition >> 18) + (phase > POSITIVE_FALLING_SINE_SEGMENT ? 2 : 0)) & 3; + int *resonancePhaseAlias = (int *)&resonancePhase; + *resonancePhaseAlias = ((resonanceSinePosition >> 18) + (phase > POSITIVE_FALLING_SINE_SEGMENT ? 2 : 0)) & 3; } void LA32WaveGenerator::generateNextSquareWaveLogSample() { @@ -415,4 +418,4 @@ bool LA32PartialPair::isActive(const PairType useMaster) const { } -#endif // #if MT32EMU_ACCURATE_WG == 0 +#endif // #if MT32EMU_USE_FLOAT_SAMPLES diff --git a/audio/softsynth/mt32/LA32WaveGenerator.h b/audio/softsynth/mt32/LA32WaveGenerator.h index 37a4aead85..4bc04c78d3 100644 --- a/audio/softsynth/mt32/LA32WaveGenerator.h +++ b/audio/softsynth/mt32/LA32WaveGenerator.h @@ -15,7 +15,9 @@ * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -#if MT32EMU_ACCURATE_WG == 0 +#if MT32EMU_USE_FLOAT_SAMPLES +#include "LA32FloatWaveGenerator.h" +#else #ifndef MT32EMU_LA32_WAVE_GENERATOR_H #define MT32EMU_LA32_WAVE_GENERATOR_H @@ -243,4 +245,4 @@ public: #endif // #ifndef MT32EMU_LA32_WAVE_GENERATOR_H -#endif // #if MT32EMU_ACCURATE_WG == 0 +#endif // #if MT32EMU_USE_FLOAT_SAMPLES diff --git a/audio/softsynth/mt32/Part.cpp b/audio/softsynth/mt32/Part.cpp index 88404316eb..8a0daf3b38 100644 --- a/audio/softsynth/mt32/Part.cpp +++ b/audio/softsynth/mt32/Part.cpp @@ -67,18 +67,12 @@ Part::Part(Synth *useSynth, unsigned int usePartNum) { pitchBend = 0; activePartialCount = 0; memset(patchCache, 0, sizeof(patchCache)); - for (int i = 0; i < MT32EMU_MAX_POLY; i++) { - freePolys.prepend(new Poly(this)); - } } Part::~Part() { while (!activePolys.isEmpty()) { delete activePolys.takeFirst(); } - while (!freePolys.isEmpty()) { - delete freePolys.takeFirst(); - } } void Part::setDataEntryMSB(unsigned char midiDataEntryMSB) { @@ -431,23 +425,10 @@ void Part::noteOn(unsigned int midiKey, unsigned int velocity) { playPoly(patchCache, NULL, midiKey, key, velocity); } -void Part::abortPoly(Poly *poly) { - if (poly->startAbort()) { - while (poly->isActive()) { - if (!synth->prerender()) { - synth->printDebug("%s (%s): Ran out of prerender space to abort poly gracefully", name, currentInstr); - poly->terminate(); - break; - } - } - } -} - bool Part::abortFirstPoly(unsigned int key) { for (Poly *poly = activePolys.getFirst(); poly != NULL; poly = poly->getNext()) { if (poly->getKey() == key) { - abortPoly(poly); - return true; + return poly->startAbort(); } } return false; @@ -456,8 +437,7 @@ bool Part::abortFirstPoly(unsigned int key) { bool Part::abortFirstPoly(PolyState polyState) { for (Poly *poly = activePolys.getFirst(); poly != NULL; poly = poly->getNext()) { if (poly->getState() == polyState) { - abortPoly(poly); - return true; + return poly->startAbort(); } } return false; @@ -474,8 +454,7 @@ bool Part::abortFirstPoly() { if (activePolys.isEmpty()) { return false; } - abortPoly(activePolys.getFirst()); - return true; + return activePolys.getFirst()->startAbort(); } void Part::playPoly(const PatchCache cache[4], const MemParams::RhythmTemp *rhythmTemp, unsigned int midiKey, unsigned int key, unsigned int velocity) { @@ -489,6 +468,7 @@ void Part::playPoly(const PatchCache cache[4], const MemParams::RhythmTemp *rhyt if ((patchTemp->patch.assignMode & 2) == 0) { // Single-assign mode abortFirstPoly(key); + if (synth->isAbortingPoly()) return; } if (!synth->partialManager->freePartials(needPartials, partNum)) { @@ -498,12 +478,13 @@ void Part::playPoly(const PatchCache cache[4], const MemParams::RhythmTemp *rhyt #endif return; } + if (synth->isAbortingPoly()) return; - if (freePolys.isEmpty()) { + Poly *poly = synth->partialManager->assignPolyToPart(this); + if (poly == NULL) { synth->printDebug("%s (%s): No free poly to play key %d (velocity %d)", name, currentInstr, midiKey, velocity); return; } - Poly *poly = freePolys.takeFirst(); if (patchTemp->patch.assignMode & 1) { // Priority to data first received activePolys.prepend(poly); @@ -596,6 +577,10 @@ unsigned int Part::getActivePartialCount() const { return activePartialCount; } +const Poly *Part::getFirstActivePoly() const { + return activePolys.getFirst(); +} + unsigned int Part::getActiveNonReleasingPartialCount() const { unsigned int activeNonReleasingPartialCount = 0; for (Poly *poly = activePolys.getFirst(); poly != NULL; poly = poly->getNext()) { @@ -606,11 +591,15 @@ unsigned int Part::getActiveNonReleasingPartialCount() const { return activeNonReleasingPartialCount; } +Synth *Part::getSynth() const { + return synth; +} + void Part::partialDeactivated(Poly *poly) { activePartialCount--; if (!poly->isActive()) { activePolys.remove(poly); - freePolys.prepend(poly); + synth->partialManager->polyFreed(poly); synth->polyStateChanged(partNum); } } diff --git a/audio/softsynth/mt32/Part.h b/audio/softsynth/mt32/Part.h index b6585880fe..2aeeaf5bd7 100644 --- a/audio/softsynth/mt32/Part.h +++ b/audio/softsynth/mt32/Part.h @@ -51,13 +51,11 @@ private: unsigned int activePartialCount; PatchCache patchCache[4]; - PolyList freePolys; PolyList activePolys; void setPatch(const PatchParam *patch); unsigned int midiKeyToKey(unsigned int midiKey); - void abortPoly(Poly *poly); bool abortFirstPoly(unsigned int key); protected: @@ -110,8 +108,10 @@ public: virtual void setTimbre(TimbreParam *timbre); virtual unsigned int getAbsTimbreNum() const; const char *getCurrentInstr() const; + const Poly *getFirstActivePoly() const; unsigned int getActivePartialCount() const; unsigned int getActiveNonReleasingPartialCount() const; + Synth *getSynth() const; const MemParams::PatchTemp *getPatchTemp() const; diff --git a/audio/softsynth/mt32/Partial.cpp b/audio/softsynth/mt32/Partial.cpp index b80a028515..c7848f02d8 100644 --- a/audio/softsynth/mt32/Partial.cpp +++ b/audio/softsynth/mt32/Partial.cpp @@ -131,6 +131,7 @@ void Partial::startPartial(const Part *part, Poly *usePoly, const PatchCache *us } // FIXME: Sample analysis suggests that the use of panVal is linear, but there are some some quirks that still need to be resolved. + // FIXME: I suppose this should be panVal / 8 and undoubtly integer, clarify ASAP stereoVolume.leftVol = panVal / 7.0f; stereoVolume.rightVol = 1.0f - stereoVolume.leftVol; @@ -198,9 +199,6 @@ void Partial::startPartial(const Part *part, Poly *usePoly, const PatchCache *us if (!hasRingModulatingSlave()) { la32Pair.deactivate(LA32PartialPair::SLAVE); } - // Temporary integration hack - stereoVolume.leftVol /= 8192.0f; - stereoVolume.rightVol /= 8192.0f; } Bit32u Partial::getAmpValue() { @@ -232,7 +230,7 @@ Bit32u Partial::getCutoffValue() { return (tvf->getBaseCutoff() << 18) + cutoffModifierRampVal; } -unsigned long Partial::generateSamples(Bit16s *partialBuf, unsigned long length) { +unsigned long Partial::generateSamples(Sample *partialBuf, unsigned long length) { if (!isActive() || alreadyOutputed) { return 0; } @@ -258,7 +256,7 @@ unsigned long Partial::generateSamples(Bit16s *partialBuf, unsigned long length) } } } - *partialBuf++ = la32Pair.nextOutSample(); + *(partialBuf++) = la32Pair.nextOutSample(); } unsigned long renderedSamples = sampleNum; sampleNum = 0; @@ -288,7 +286,18 @@ Synth *Partial::getSynth() const { return synth; } -bool Partial::produceOutput(float *leftBuf, float *rightBuf, unsigned long length) { +TVA *Partial::getTVA() const { + return tva; +} + +void Partial::backupCache(const PatchCache &cache) { + if (patchCache == &cache) { + cachebackup = cache; + patchCache = &cachebackup; + } +} + +bool Partial::produceOutput(Sample *leftBuf, Sample *rightBuf, unsigned long length) { if (!isActive() || alreadyOutputed || isRingModulatingSlave()) { return false; } @@ -296,14 +305,18 @@ bool Partial::produceOutput(float *leftBuf, float *rightBuf, unsigned long lengt synth->printDebug("[Partial %d] *** ERROR: poly is NULL at Partial::produceOutput()!", debugPartialNum); return false; } - unsigned long numGenerated = generateSamples(myBuffer, length); + Sample buffer[MAX_SAMPLES_PER_RUN]; + unsigned long numGenerated = generateSamples(buffer, length); for (unsigned int i = 0; i < numGenerated; i++) { - *leftBuf++ = myBuffer[i] * stereoVolume.leftVol; - *rightBuf++ = myBuffer[i] * stereoVolume.rightVol; - } - for (; numGenerated < length; numGenerated++) { - *leftBuf++ = 0.0f; - *rightBuf++ = 0.0f; +#if MT32EMU_USE_FLOAT_SAMPLES + *(leftBuf++) += buffer[i] * stereoVolume.leftVol; + *(rightBuf++) += buffer[i] * stereoVolume.rightVol; +#else + *leftBuf = Synth::clipBit16s((Bit32s)*leftBuf + Bit32s(buffer[i] * stereoVolume.leftVol)); + *rightBuf = Synth::clipBit16s((Bit32s)*rightBuf + Bit32s(buffer[i] * stereoVolume.rightVol)); + leftBuf++; + rightBuf++; +#endif } return true; } diff --git a/audio/softsynth/mt32/Partial.h b/audio/softsynth/mt32/Partial.h index 21b1bfe376..358cb9d2d9 100644 --- a/audio/softsynth/mt32/Partial.h +++ b/audio/softsynth/mt32/Partial.h @@ -44,8 +44,6 @@ private: int structurePosition; // 0 or 1 of a structure pair StereoVolume stereoVolume; - Bit16s myBuffer[MAX_SAMPLES_PER_RUN]; - // Only used for PCM partials int pcmNum; // FIXME: Give this a better name (e.g. pcmWaveInfo) @@ -56,6 +54,11 @@ private: int pulseWidthVal; Poly *poly; + Partial *pair; + + TVA *tva; + TVP *tvp; + TVF *tvf; LA32Ramp ampRamp; LA32Ramp cutoffModifierRamp; @@ -63,18 +66,13 @@ private: // TODO: This should be owned by PartialPair LA32PartialPair la32Pair; + const PatchCache *patchCache; + PatchCache cachebackup; + Bit32u getAmpValue(); Bit32u getCutoffValue(); public: - const PatchCache *patchCache; - TVA *tva; - TVP *tvp; - TVF *tvf; - - PatchCache cachebackup; - - Partial *pair; bool alreadyOutputed; Partial(Synth *synth, int debugPartialNum); @@ -97,14 +95,17 @@ public: bool isPCM() const; const ControlROMPCMStruct *getControlROMPCMStruct() const; Synth *getSynth() const; + TVA *getTVA() const; + + void backupCache(const PatchCache &cache); // Returns true only if data written to buffer // This function (unlike the one below it) returns processed stereo samples // made from combining this single partial with its pair, if it has one. - bool produceOutput(float *leftBuf, float *rightBuf, unsigned long length); + bool produceOutput(Sample *leftBuf, Sample *rightBuf, unsigned long length); // This function writes mono sample output to the provided buffer, and returns the number of samples written - unsigned long generateSamples(Bit16s *partialBuf, unsigned long length); + unsigned long generateSamples(Sample *partialBuf, unsigned long length); }; } diff --git a/audio/softsynth/mt32/PartialManager.cpp b/audio/softsynth/mt32/PartialManager.cpp index 436e7a353e..905b5b8cf3 100644 --- a/audio/softsynth/mt32/PartialManager.cpp +++ b/audio/softsynth/mt32/PartialManager.cpp @@ -25,19 +25,26 @@ namespace MT32Emu { PartialManager::PartialManager(Synth *useSynth, Part **useParts) { synth = useSynth; parts = useParts; - for (int i = 0; i < MT32EMU_MAX_PARTIALS; i++) { + partialTable = new Partial *[synth->getPartialCount()]; + freePolys = new Poly *[synth->getPartialCount()]; + firstFreePolyIndex = 0; + for (unsigned int i = 0; i < synth->getPartialCount(); i++) { partialTable[i] = new Partial(synth, i); + freePolys[i] = new Poly(); } } PartialManager::~PartialManager(void) { - for (int i = 0; i < MT32EMU_MAX_PARTIALS; i++) { + for (unsigned int i = 0; i < synth->getPartialCount(); i++) { delete partialTable[i]; + if (freePolys[i] != NULL) delete freePolys[i]; } + delete[] partialTable; + delete[] freePolys; } void PartialManager::clearAlreadyOutputed() { - for (int i = 0; i < MT32EMU_MAX_PARTIALS; i++) { + for (unsigned int i = 0; i < synth->getPartialCount(); i++) { partialTable[i]->alreadyOutputed = false; } } @@ -46,12 +53,12 @@ bool PartialManager::shouldReverb(int i) { return partialTable[i]->shouldReverb(); } -bool PartialManager::produceOutput(int i, float *leftBuf, float *rightBuf, Bit32u bufferLength) { +bool PartialManager::produceOutput(int i, Sample *leftBuf, Sample *rightBuf, Bit32u bufferLength) { return partialTable[i]->produceOutput(leftBuf, rightBuf, bufferLength); } void PartialManager::deactivateAll() { - for (int i = 0; i < MT32EMU_MAX_PARTIALS; i++) { + for (unsigned int i = 0; i < synth->getPartialCount(); i++) { partialTable[i]->deactivate(); } } @@ -69,7 +76,7 @@ Partial *PartialManager::allocPartial(int partNum) { Partial *outPartial = NULL; // Get the first inactive partial - for (int partialNum = 0; partialNum < MT32EMU_MAX_PARTIALS; partialNum++) { + for (unsigned int partialNum = 0; partialNum < synth->getPartialCount(); partialNum++) { if (!partialTable[partialNum]->isActive()) { outPartial = partialTable[partialNum]; break; @@ -83,7 +90,7 @@ Partial *PartialManager::allocPartial(int partNum) { unsigned int PartialManager::getFreePartialCount(void) { int count = 0; - for (int i = 0; i < MT32EMU_MAX_PARTIALS; i++) { + for (unsigned int i = 0; i < synth->getPartialCount(); i++) { if (!partialTable[i]->isActive()) { count++; } @@ -94,7 +101,7 @@ unsigned int PartialManager::getFreePartialCount(void) { // This function is solely used to gather data for debug output at the moment. void PartialManager::getPerPartPartialUsage(unsigned int perPartPartialUsage[9]) { memset(perPartPartialUsage, 0, 9 * sizeof(unsigned int)); - for (unsigned int i = 0; i < MT32EMU_MAX_PARTIALS; i++) { + for (unsigned int i = 0; i < synth->getPartialCount(); i++) { if (partialTable[i]->isActive()) { perPartPartialUsage[partialTable[i]->getOwnerPart()]++; } @@ -189,7 +196,7 @@ bool PartialManager::freePartials(unsigned int needed, int partNum) { break; } #endif - if (getFreePartialCount() >= needed) { + if (synth->isAbortingPoly() || getFreePartialCount() >= needed) { return true; } } @@ -206,7 +213,7 @@ bool PartialManager::freePartials(unsigned int needed, int partNum) { if (!abortFirstPolyPreferHeldWhereReserveExceeded(partNum)) { break; } - if (getFreePartialCount() >= needed) { + if (synth->isAbortingPoly() || getFreePartialCount() >= needed) { return true; } } @@ -222,7 +229,7 @@ bool PartialManager::freePartials(unsigned int needed, int partNum) { if (!abortFirstPolyPreferHeldWhereReserveExceeded(-1)) { break; } - if (getFreePartialCount() >= needed) { + if (synth->isAbortingPoly() || getFreePartialCount() >= needed) { return true; } } @@ -233,7 +240,7 @@ bool PartialManager::freePartials(unsigned int needed, int partNum) { if (!parts[partNum]->abortFirstPolyPreferHeld()) { break; } - if (getFreePartialCount() >= needed) { + if (synth->isAbortingPoly() || getFreePartialCount() >= needed) { return true; } } @@ -243,10 +250,39 @@ bool PartialManager::freePartials(unsigned int needed, int partNum) { } const Partial *PartialManager::getPartial(unsigned int partialNum) const { - if (partialNum > MT32EMU_MAX_PARTIALS - 1) { + if (partialNum > synth->getPartialCount() - 1) { return NULL; } return partialTable[partialNum]; } +Poly *PartialManager::assignPolyToPart(Part *part) { + if (firstFreePolyIndex < synth->getPartialCount()) { + Poly *poly = freePolys[firstFreePolyIndex]; + freePolys[firstFreePolyIndex] = NULL; + firstFreePolyIndex++; + poly->setPart(part); + return poly; + } + return NULL; +} + +void PartialManager::polyFreed(Poly *poly) { + if (0 == firstFreePolyIndex) { + synth->printDebug("Cannot return freed poly, currently active polys:\n"); + for (Bit32u partNum = 0; partNum < 9; partNum++) { + const Poly *activePoly = synth->getPart(partNum)->getFirstActivePoly(); + Bit32u polyCount = 0; + while (activePoly != NULL) { + activePoly->getNext(); + polyCount++; + } + synth->printDebug("Part: %i, active poly count: %i\n", partNum, polyCount); + } + } + poly->setPart(NULL); + firstFreePolyIndex--; + freePolys[firstFreePolyIndex] = poly; +} + } diff --git a/audio/softsynth/mt32/PartialManager.h b/audio/softsynth/mt32/PartialManager.h index a1c9266ea1..229b6e8121 100644 --- a/audio/softsynth/mt32/PartialManager.h +++ b/audio/softsynth/mt32/PartialManager.h @@ -24,17 +24,17 @@ class Synth; class PartialManager { private: - Synth *synth; // Only used for sending debug output + Synth *synth; Part **parts; - - Partial *partialTable[MT32EMU_MAX_PARTIALS]; + Poly **freePolys; + Partial **partialTable; Bit8u numReservedPartialsForPart[9]; + Bit32u firstFreePolyIndex; bool abortFirstReleasingPolyWhereReserveExceeded(int minPart); bool abortFirstPolyPreferHeldWhereReserveExceeded(int minPart); public: - PartialManager(Synth *synth, Part **parts); ~PartialManager(); Partial *allocPartial(int partNum); @@ -43,10 +43,12 @@ public: bool freePartials(unsigned int needed, int partNum); unsigned int setReserve(Bit8u *rset); void deactivateAll(); - bool produceOutput(int i, float *leftBuf, float *rightBuf, Bit32u bufferLength); + bool produceOutput(int i, Sample *leftBuf, Sample *rightBuf, Bit32u bufferLength); bool shouldReverb(int i); void clearAlreadyOutputed(); const Partial *getPartial(unsigned int partialNum) const; + Poly *assignPolyToPart(Part *part); + void polyFreed(Poly *poly); }; } diff --git a/audio/softsynth/mt32/Poly.cpp b/audio/softsynth/mt32/Poly.cpp index 46574f8967..1554881270 100644 --- a/audio/softsynth/mt32/Poly.cpp +++ b/audio/softsynth/mt32/Poly.cpp @@ -19,8 +19,8 @@ namespace MT32Emu { -Poly::Poly(Part *usePart) { - part = usePart; +Poly::Poly() { + part = NULL; key = 255; velocity = 255; sustain = false; @@ -32,10 +32,21 @@ Poly::Poly(Part *usePart) { next = NULL; } +void Poly::setPart(Part *usePart) { + part = usePart; +} + void Poly::reset(unsigned int newKey, unsigned int newVelocity, bool newSustain, Partial **newPartials) { if (isActive()) { - // FIXME: Throw out some big ugly debug output with a lot of exclamation marks - we should never get here - terminate(); + // This should never happen + part->getSynth()->printDebug("Resetting active poly. Active partial count: %i\n", activePartialCount); + for (int i = 0; i < 4; i++) { + if (partials[i] != NULL && partials[i]->isActive()) { + partials[i]->deactivate(); + activePartialCount--; + } + } + state = POLY_Inactive; } key = newKey; @@ -92,41 +103,24 @@ bool Poly::startDecay() { } bool Poly::startAbort() { - if (state == POLY_Inactive) { + if (state == POLY_Inactive || part->getSynth()->isAbortingPoly()) { return false; } for (int t = 0; t < 4; t++) { Partial *partial = partials[t]; if (partial != NULL) { partial->startAbort(); + part->getSynth()->abortingPoly = this; } } return true; } -void Poly::terminate() { - if (state == POLY_Inactive) { - return; - } - for (int t = 0; t < 4; t++) { - Partial *partial = partials[t]; - if (partial != NULL) { - partial->deactivate(); - } - } - if (state != POLY_Inactive) { - // FIXME: Throw out lots of debug output - this should never happen - // (Deactivating the partials above should've made them each call partialDeactivated(), ultimately changing the state to POLY_Inactive) - state = POLY_Inactive; - } -} - void Poly::backupCacheToPartials(PatchCache cache[4]) { for (int partialNum = 0; partialNum < 4; partialNum++) { Partial *partial = partials[partialNum]; - if (partial != NULL && partial->patchCache == &cache[partialNum]) { - partial->cachebackup = cache[partialNum]; - partial->patchCache = &partial->cachebackup; + if (partial != NULL) { + partial->backupCache(cache[partialNum]); } } } @@ -171,11 +165,14 @@ void Poly::partialDeactivated(Partial *partial) { } if (activePartialCount == 0) { state = POLY_Inactive; + if (part->getSynth()->abortingPoly == this) { + part->getSynth()->abortingPoly = NULL; + } } part->partialDeactivated(this); } -Poly *Poly::getNext() { +Poly *Poly::getNext() const { return next; } diff --git a/audio/softsynth/mt32/Poly.h b/audio/softsynth/mt32/Poly.h index 068cf73d35..33abc35fdf 100644 --- a/audio/softsynth/mt32/Poly.h +++ b/audio/softsynth/mt32/Poly.h @@ -44,13 +44,13 @@ private: Poly *next; public: - Poly(Part *part); + Poly(); + void setPart(Part *usePart); void reset(unsigned int key, unsigned int velocity, bool sustain, Partial **partials); bool noteOff(bool pedalHeld); bool stopPedalHold(); bool startDecay(); bool startAbort(); - void terminate(); void backupCacheToPartials(PatchCache cache[4]); @@ -63,7 +63,7 @@ public: void partialDeactivated(Partial *partial); - Poly *getNext(); + Poly *getNext() const; void setNext(Poly *poly); }; diff --git a/audio/softsynth/mt32/Structures.h b/audio/softsynth/mt32/Structures.h index 43d2d1f226..421e427fc0 100644 --- a/audio/softsynth/mt32/Structures.h +++ b/audio/softsynth/mt32/Structures.h @@ -38,6 +38,12 @@ typedef signed short int Bit16s; typedef unsigned char Bit8u; typedef signed char Bit8s; +#if MT32EMU_USE_FLOAT_SAMPLES +typedef float Sample; +#else +typedef Bit16s Sample; +#endif + // The following structures represent the MT-32's memory // Since sysex allows this memory to be written to in blocks of bytes, // we keep this packed so that we can copy data into the various diff --git a/audio/softsynth/mt32/Synth.cpp b/audio/softsynth/mt32/Synth.cpp index 1e1be06bc9..b76dc58b5f 100644 --- a/audio/softsynth/mt32/Synth.cpp +++ b/audio/softsynth/mt32/Synth.cpp @@ -26,15 +26,7 @@ #include "mt32emu.h" #include "mmath.h" #include "PartialManager.h" - -#if MT32EMU_USE_REVERBMODEL == 1 -#include "AReverbModel.h" -#elif MT32EMU_USE_REVERBMODEL == 2 #include "BReverbModel.h" -#else -#include "FreeverbModel.h" -#endif -#include "DelayReverb.h" namespace MT32Emu { @@ -50,84 +42,22 @@ static const ControlROMMap ControlROMMaps[7] = { // (Note that all but CM-32L ROM actually have 86 entries for rhythmTemp) }; -static inline Bit16s *streamOffset(Bit16s *stream, Bit32u pos) { - return stream == NULL ? NULL : stream + pos; -} +static inline void muteStream(Sample *stream, Bit32u len) { + if (stream == NULL) return; -static inline void clearIfNonNull(Bit16s *stream, Bit32u len) { - if (stream != NULL) { - memset(stream, 0, len * sizeof(Bit16s)); - } -} - -static inline void mix(float *target, const float *stream, Bit32u len) { - while (len--) { - *target += *stream; - stream++; - target++; - } -} - -static inline void clearFloats(float *leftBuf, float *rightBuf, Bit32u len) { +#if MT32EMU_USE_FLOAT_SAMPLES // FIXME: Use memset() where compatibility is guaranteed (if this turns out to be a win) while (len--) { - *leftBuf++ = 0.0f; - *rightBuf++ = 0.0f; - } -} - -static inline Bit16s clipBit16s(Bit32s a) { - // Clamp values above 32767 to 32767, and values below -32768 to -32768 - if ((a + 32768) & ~65535) { - return (a >> 31) ^ 32767; - } - return a; -} - -static void floatToBit16s_nice(Bit16s *target, const float *source, Bit32u len, float outputGain) { - float gain = outputGain * 16384.0f; - while (len--) { - // Since we're not shooting for accuracy here, don't worry about the rounding mode. - *target = clipBit16s((Bit32s)(*source * gain)); - source++; - target++; - } -} - -static void floatToBit16s_pure(Bit16s *target, const float *source, Bit32u len, float /*outputGain*/) { - while (len--) { - *target = clipBit16s((Bit32s)floor(*source * 8192.0f)); - source++; - target++; - } -} - -static void floatToBit16s_reverb(Bit16s *target, const float *source, Bit32u len, float outputGain) { - float gain = outputGain * 8192.0f; - while (len--) { - *target = clipBit16s((Bit32s)floor(*source * gain)); - source++; - target++; - } -} - -static void floatToBit16s_generation1(Bit16s *target, const float *source, Bit32u len, float outputGain) { - float gain = outputGain * 8192.0f; - while (len--) { - *target = clipBit16s((Bit32s)floor(*source * gain)); - *target = (*target & 0x8000) | ((*target << 1) & 0x7FFE); - source++; - target++; + *stream++ = 0.0f; } +#else + memset(stream, 0, len * sizeof(Sample)); +#endif } -static void floatToBit16s_generation2(Bit16s *target, const float *source, Bit32u len, float outputGain) { - float gain = outputGain * 8192.0f; - while (len--) { - *target = clipBit16s((Bit32s)floor(*source * gain)); - *target = (*target & 0x8000) | ((*target << 1) & 0x7FFE) | ((*target >> 14) & 0x0001); - source++; - target++; +static inline void advanceStreamPosition(Sample *&stream, Bit32u posDelta) { + if (stream != NULL) { + stream += posDelta; } } @@ -155,28 +85,19 @@ Synth::Synth(ReportHandler *useReportHandler) { isDefaultReportHandler = false; } -#if MT32EMU_USE_REVERBMODEL == 1 - reverbModels[REVERB_MODE_ROOM] = new AReverbModel(REVERB_MODE_ROOM); - reverbModels[REVERB_MODE_HALL] = new AReverbModel(REVERB_MODE_HALL); - reverbModels[REVERB_MODE_PLATE] = new AReverbModel(REVERB_MODE_PLATE); - reverbModels[REVERB_MODE_TAP_DELAY] = new DelayReverb(); -#elif MT32EMU_USE_REVERBMODEL == 2 reverbModels[REVERB_MODE_ROOM] = new BReverbModel(REVERB_MODE_ROOM); reverbModels[REVERB_MODE_HALL] = new BReverbModel(REVERB_MODE_HALL); reverbModels[REVERB_MODE_PLATE] = new BReverbModel(REVERB_MODE_PLATE); reverbModels[REVERB_MODE_TAP_DELAY] = new BReverbModel(REVERB_MODE_TAP_DELAY); -#else - reverbModels[REVERB_MODE_ROOM] = new FreeverbModel(0.76f, 0.687770909f, 0.63f, 0, 0.5f); - reverbModels[REVERB_MODE_HALL] = new FreeverbModel(2.0f, 0.712025098f, 0.86f, 1, 0.5f); - reverbModels[REVERB_MODE_PLATE] = new FreeverbModel(0.4f, 0.939522749f, 0.38f, 2, 0.05f); - reverbModels[REVERB_MODE_TAP_DELAY] = new DelayReverb(); -#endif reverbModel = NULL; setDACInputMode(DACInputMode_NICE); + setMIDIDelayMode(MIDIDelayMode_DELAY_SHORT_MESSAGES_ONLY); setOutputGain(1.0f); - setReverbOutputGain(0.68f); + setReverbOutputGain(1.0f); partialManager = NULL; + midiQueue = NULL; + lastReceivedMIDIEventTimestamp = 0; memset(parts, 0, sizeof(parts)); renderedSampleCount = 0; } @@ -197,8 +118,8 @@ void ReportHandler::showLCDMessage(const char *data) { } void ReportHandler::printDebug(const char *fmt, va_list list) { - vprintf(fmt, list); - printf("\n"); + vprintf(fmt, list); + printf("\n"); } void Synth::polyStateChanged(int partNum) { @@ -236,35 +157,37 @@ bool Synth::isReverbOverridden() const { } void Synth::setDACInputMode(DACInputMode mode) { - switch(mode) { - case DACInputMode_GENERATION1: - la32FloatToBit16sFunc = floatToBit16s_generation1; - reverbFloatToBit16sFunc = floatToBit16s_reverb; - break; - case DACInputMode_GENERATION2: - la32FloatToBit16sFunc = floatToBit16s_generation2; - reverbFloatToBit16sFunc = floatToBit16s_reverb; - break; - case DACInputMode_PURE: - la32FloatToBit16sFunc = floatToBit16s_pure; - reverbFloatToBit16sFunc = floatToBit16s_pure; - break; - case DACInputMode_NICE: - default: - la32FloatToBit16sFunc = floatToBit16s_nice; - reverbFloatToBit16sFunc = floatToBit16s_reverb; - break; - } + dacInputMode = mode; +} + +DACInputMode Synth::getDACInputMode() const { + return dacInputMode; +} + +void Synth::setMIDIDelayMode(MIDIDelayMode mode) { + midiDelayMode = mode; +} + +MIDIDelayMode Synth::getMIDIDelayMode() const { + return midiDelayMode; } void Synth::setOutputGain(float newOutputGain) { outputGain = newOutputGain; } +float Synth::getOutputGain() const { + return outputGain; +} + void Synth::setReverbOutputGain(float newReverbOutputGain) { reverbOutputGain = newReverbOutputGain; } +float Synth::getReverbOutputGain() const { + return reverbOutputGain; +} + bool Synth::loadControlROM(const ROMImage &controlROMImage) { if (&controlROMImage == NULL) return false; Common::File *file = controlROMImage.getFile(); @@ -343,9 +266,9 @@ bool Synth::loadPCMROM(const ROMImage &pcmROMImage) { bool Synth::initPCMList(Bit16u mapAddress, Bit16u count) { ControlROMPCMStruct *tps = (ControlROMPCMStruct *)&controlROMData[mapAddress]; for (int i = 0; i < count; i++) { - size_t rAddr = tps[i].pos * 0x800; - size_t rLenExp = (tps[i].len & 0x70) >> 4; - size_t rLen = 0x800 << rLenExp; + Bit32u rAddr = tps[i].pos * 0x800; + Bit32u rLenExp = (tps[i].len & 0x70) >> 4; + Bit32u rLen = 0x800 << rLenExp; if (rAddr + rLen > pcmROMSize) { printDebug("Control ROM error: Wave map entry %d points to invalid PCM address 0x%04X, length 0x%04X", i, rAddr, rLen); return false; @@ -407,17 +330,18 @@ bool Synth::initTimbres(Bit16u mapAddress, Bit16u offset, int count, int startTi return true; } -bool Synth::open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage) { +bool Synth::open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage, unsigned int usePartialCount) { if (isOpen) { return false; } - prerenderReadIx = prerenderWriteIx = 0; + partialCount = usePartialCount; + abortingPoly = NULL; #if MT32EMU_MONITOR_INIT printDebug("Initialising Constant Tables"); #endif #if !MT32EMU_REDUCE_REVERB_MEMORY - for (int i = 0; i < 4; i++) { - reverbModels[i]->open(useProp.sampleRate); + for (int i = REVERB_MODE_ROOM; i <= REVERB_MODE_TAP_DELAY; i++) { + reverbModels[i]->open(); } #endif @@ -554,6 +478,8 @@ bool Synth::open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage) { // For resetting mt32 mid-execution mt32default = mt32ram; + midiQueue = new MidiEventQueue(); + isOpen = true; isEnabled = false; @@ -568,6 +494,9 @@ void Synth::close() { return; } + delete midiQueue; + midiQueue = NULL; + delete partialManager; partialManager = NULL; @@ -588,12 +517,78 @@ void Synth::close() { isOpen = false; } -void Synth::playMsg(Bit32u msg) { +void Synth::flushMIDIQueue() { + if (midiQueue != NULL) { + for (;;) { + const MidiEvent *midiEvent = midiQueue->peekMidiEvent(); + if (midiEvent == NULL) break; + if (midiEvent->sysexData == NULL) { + playMsgNow(midiEvent->shortMessageData); + } else { + playSysexNow(midiEvent->sysexData, midiEvent->sysexLength); + } + midiQueue->dropMidiEvent(); + } + lastReceivedMIDIEventTimestamp = renderedSampleCount; + } +} + +void Synth::setMIDIEventQueueSize(Bit32u useSize) { + if (midiQueue != NULL) { + flushMIDIQueue(); + delete midiQueue; + midiQueue = new MidiEventQueue(useSize); + } +} + +Bit32u Synth::getShortMessageLength(Bit32u msg) { + if ((msg & 0xF0) == 0xF0) return 1; + // NOTE: This calculation isn't quite correct + // as it doesn't consider the running status byte + return ((msg & 0xE0) == 0xC0) ? 2 : 3; +} + +Bit32u Synth::addMIDIInterfaceDelay(Bit32u len, Bit32u timestamp) { + Bit32u transferTime = Bit32u((double)len * MIDI_DATA_TRANSFER_RATE); + // Dealing with wrapping + if (Bit32s(timestamp - lastReceivedMIDIEventTimestamp) < 0) { + timestamp = lastReceivedMIDIEventTimestamp; + } + timestamp += transferTime; + lastReceivedMIDIEventTimestamp = timestamp; + return timestamp; +} + +bool Synth::playMsg(Bit32u msg) { + return playMsg(msg, renderedSampleCount); +} + +bool Synth::playMsg(Bit32u msg, Bit32u timestamp) { + if (midiQueue == NULL) return false; + if (midiDelayMode != MIDIDelayMode_IMMEDIATE) { + timestamp = addMIDIInterfaceDelay(getShortMessageLength(msg), timestamp); + } + return midiQueue->pushShortMessage(msg, timestamp); +} + +bool Synth::playSysex(const Bit8u *sysex, Bit32u len) { + return playSysex(sysex, len, renderedSampleCount); +} + +bool Synth::playSysex(const Bit8u *sysex, Bit32u len, Bit32u timestamp) { + if (midiQueue == NULL) return false; + if (midiDelayMode == MIDIDelayMode_DELAY_ALL) { + timestamp = addMIDIInterfaceDelay(len, timestamp); + } + return midiQueue->pushSysex(sysex, len, timestamp); +} + +void Synth::playMsgNow(Bit32u msg) { // FIXME: Implement active sensing unsigned char code = (unsigned char)((msg & 0x0000F0) >> 4); unsigned char chan = (unsigned char)(msg & 0x00000F); - unsigned char note = (unsigned char)((msg & 0x00FF00) >> 8); - unsigned char velocity = (unsigned char)((msg & 0xFF0000) >> 16); + unsigned char note = (unsigned char)((msg & 0x007F00) >> 8); + unsigned char velocity = (unsigned char)((msg & 0x7F0000) >> 16); isEnabled = true; //printDebug("Playing chan %d, code 0x%01x note: 0x%02x", chan, code, note); @@ -606,11 +601,6 @@ void Synth::playMsg(Bit32u msg) { return; } playMsgOnPart(part, code, note, velocity); - - // This ensures minimum 1-sample delay between sequential MIDI events - // Without this, a sequence of NoteOn and immediately succeeding NoteOff messages is always silent - // Technically, it's also impossible to send events through the MIDI interface faster than about each millisecond - prerender(); } void Synth::playMsgOnPart(unsigned char part, unsigned char code, unsigned char note, unsigned char velocity) { @@ -692,7 +682,7 @@ void Synth::playMsgOnPart(unsigned char part, unsigned char code, unsigned char #if MT32EMU_MONITOR_MIDI > 0 printDebug("Unknown MIDI Control code: 0x%02x - vel 0x%02x", note, velocity); #endif - break; + return; } break; @@ -709,13 +699,12 @@ void Synth::playMsgOnPart(unsigned char part, unsigned char code, unsigned char #if MT32EMU_MONITOR_MIDI > 0 printDebug("Unknown Midi code: 0x%01x - %02x - %02x", code, note, velocity); #endif - break; + return; } - - //midiOutShortMsg(m_out, msg); + reportHandler->onMIDIMessagePlayed(); } -void Synth::playSysex(const Bit8u *sysex, Bit32u len) { +void Synth::playSysexNow(const Bit8u *sysex, Bit32u len) { if (len < 2) { printDebug("playSysex: Message is too short for sysex (%d bytes)", len); } @@ -810,6 +799,7 @@ void Synth::readSysex(unsigned char /*device*/, const Bit8u * /*sysex*/, Bit32u } void Synth::writeSysex(unsigned char device, const Bit8u *sysex, Bit32u len) { + reportHandler->onMIDIMessagePlayed(); Bit32u addr = (sysex[0] << 16) | (sysex[1] << 8) | (sysex[2]); addr = MT32EMU_MEMADDR(addr); sysex += 3; @@ -1232,7 +1222,7 @@ void Synth::refreshSystemReverbParameters() { reportHandler->onNewReverbTime(mt32ram.system.reverbTime); reportHandler->onNewReverbLevel(mt32ram.system.reverbLevel); - ReverbModel *newReverbModel = reverbModels[mt32ram.system.reverbMode]; + BReverbModel *newReverbModel = reverbModels[mt32ram.system.reverbMode]; #if MT32EMU_REDUCE_REVERB_MEMORY if (reverbModel != newReverbModel) { if (reverbModel != NULL) { @@ -1308,179 +1298,226 @@ void Synth::reset() { isEnabled = false; } -void Synth::render(Bit16s *stream, Bit32u len) { - if (!isEnabled) { - memset(stream, 0, len * sizeof(Bit16s) * 2); - return; +MidiEvent::~MidiEvent() { + if (sysexData != NULL) { + delete[] sysexData; } - while (len > 0) { - Bit32u thisLen = len > MAX_SAMPLES_PER_RUN ? MAX_SAMPLES_PER_RUN : len; - renderStreams(tmpNonReverbLeft, tmpNonReverbRight, tmpReverbDryLeft, tmpReverbDryRight, tmpReverbWetLeft, tmpReverbWetRight, thisLen); - for (Bit32u i = 0; i < thisLen; i++) { - stream[0] = clipBit16s((Bit32s)tmpNonReverbLeft[i] + (Bit32s)tmpReverbDryLeft[i] + (Bit32s)tmpReverbWetLeft[i]); - stream[1] = clipBit16s((Bit32s)tmpNonReverbRight[i] + (Bit32s)tmpReverbDryRight[i] + (Bit32s)tmpReverbWetRight[i]); - stream += 2; - } - len -= thisLen; +} + +void MidiEvent::setShortMessage(Bit32u useShortMessageData, Bit32u useTimestamp) { + if (sysexData != NULL) { + delete[] sysexData; } + shortMessageData = useShortMessageData; + timestamp = useTimestamp; + sysexData = NULL; + sysexLength = 0; } -bool Synth::prerender() { - int newPrerenderWriteIx = (prerenderWriteIx + 1) % MAX_PRERENDER_SAMPLES; - if (newPrerenderWriteIx == prerenderReadIx) { - // The prerender buffer is full - return false; +void MidiEvent::setSysex(const Bit8u *useSysexData, Bit32u useSysexLength, Bit32u useTimestamp) { + if (sysexData != NULL) { + delete[] sysexData; } - doRenderStreams( - prerenderNonReverbLeft + prerenderWriteIx, - prerenderNonReverbRight + prerenderWriteIx, - prerenderReverbDryLeft + prerenderWriteIx, - prerenderReverbDryRight + prerenderWriteIx, - prerenderReverbWetLeft + prerenderWriteIx, - prerenderReverbWetRight + prerenderWriteIx, - 1); - prerenderWriteIx = newPrerenderWriteIx; + shortMessageData = 0; + timestamp = useTimestamp; + sysexLength = useSysexLength; + Bit8u *dstSysexData = new Bit8u[sysexLength]; + sysexData = dstSysexData; + memcpy(dstSysexData, useSysexData, sysexLength); +} + +MidiEventQueue::MidiEventQueue(Bit32u useRingBufferSize) : ringBufferSize(useRingBufferSize) { + ringBuffer = new MidiEvent[ringBufferSize]; + memset(ringBuffer, 0, ringBufferSize * sizeof(MidiEvent)); + reset(); +} + +MidiEventQueue::~MidiEventQueue() { + delete[] ringBuffer; +} + +void MidiEventQueue::reset() { + startPosition = 0; + endPosition = 0; +} + +bool MidiEventQueue::pushShortMessage(Bit32u shortMessageData, Bit32u timestamp) { + unsigned int newEndPosition = (endPosition + 1) % ringBufferSize; + // Is ring buffer full? + if (startPosition == newEndPosition) return false; + ringBuffer[endPosition].setShortMessage(shortMessageData, timestamp); + endPosition = newEndPosition; return true; } -static inline void maybeCopy(Bit16s *out, Bit32u outPos, Bit16s *in, Bit32u inPos, Bit32u len) { - if (out == NULL) { - return; - } - memcpy(out + outPos, in + inPos, len * sizeof(Bit16s)); +bool MidiEventQueue::pushSysex(const Bit8u *sysexData, Bit32u sysexLength, Bit32u timestamp) { + unsigned int newEndPosition = (endPosition + 1) % ringBufferSize; + // Is ring buffer full? + if (startPosition == newEndPosition) return false; + ringBuffer[endPosition].setSysex(sysexData, sysexLength, timestamp); + endPosition = newEndPosition; + return true; } -void Synth::copyPrerender(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u pos, Bit32u len) { - maybeCopy(nonReverbLeft, pos, prerenderNonReverbLeft, prerenderReadIx, len); - maybeCopy(nonReverbRight, pos, prerenderNonReverbRight, prerenderReadIx, len); - maybeCopy(reverbDryLeft, pos, prerenderReverbDryLeft, prerenderReadIx, len); - maybeCopy(reverbDryRight, pos, prerenderReverbDryRight, prerenderReadIx, len); - maybeCopy(reverbWetLeft, pos, prerenderReverbWetLeft, prerenderReadIx, len); - maybeCopy(reverbWetRight, pos, prerenderReverbWetRight, prerenderReadIx, len); +const MidiEvent *MidiEventQueue::peekMidiEvent() { + return (startPosition == endPosition) ? NULL : &ringBuffer[startPosition]; } -void Synth::checkPrerender(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u &pos, Bit32u &len) { - if (prerenderReadIx > prerenderWriteIx) { - // There's data in the prerender buffer, and the write index has wrapped. - Bit32u prerenderCopyLen = MAX_PRERENDER_SAMPLES - prerenderReadIx; - if (prerenderCopyLen > len) { - prerenderCopyLen = len; - } - copyPrerender(nonReverbLeft, nonReverbRight, reverbDryLeft, reverbDryRight, reverbWetLeft, reverbWetRight, pos, prerenderCopyLen); - len -= prerenderCopyLen; - pos += prerenderCopyLen; - prerenderReadIx = (prerenderReadIx + prerenderCopyLen) % MAX_PRERENDER_SAMPLES; - } - if (prerenderReadIx < prerenderWriteIx) { - // There's data in the prerender buffer, and the write index is ahead of the read index. - Bit32u prerenderCopyLen = prerenderWriteIx - prerenderReadIx; - if (prerenderCopyLen > len) { - prerenderCopyLen = len; - } - copyPrerender(nonReverbLeft, nonReverbRight, reverbDryLeft, reverbDryRight, reverbWetLeft, reverbWetRight, pos, prerenderCopyLen); - len -= prerenderCopyLen; - pos += prerenderCopyLen; - prerenderReadIx += prerenderCopyLen; - } - if (prerenderReadIx == prerenderWriteIx) { - // If the ring buffer's empty, reset it to start at 0 to minimise wrapping, - // which requires two writes instead of one. - prerenderReadIx = prerenderWriteIx = 0; - } -} - -void Synth::renderStreams(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u len) { - if (!isEnabled) { - clearIfNonNull(nonReverbLeft, len); - clearIfNonNull(nonReverbRight, len); - clearIfNonNull(reverbDryLeft, len); - clearIfNonNull(reverbDryRight, len); - clearIfNonNull(reverbWetLeft, len); - clearIfNonNull(reverbWetRight, len); - return; +void MidiEventQueue::dropMidiEvent() { + // Is ring buffer empty? + if (startPosition != endPosition) { + startPosition = (startPosition + 1) % ringBufferSize; } - Bit32u pos = 0; +} - // First, check for data in the prerender buffer and spit that out before generating anything new. - // Note that the prerender buffer is rarely used - see comments elsewhere for details. - checkPrerender(nonReverbLeft, nonReverbRight, reverbDryLeft, reverbDryRight, reverbWetLeft, reverbWetRight, pos, len); +void Synth::render(Sample *stream, Bit32u len) { + Sample tmpNonReverbLeft[MAX_SAMPLES_PER_RUN]; + Sample tmpNonReverbRight[MAX_SAMPLES_PER_RUN]; + Sample tmpReverbDryLeft[MAX_SAMPLES_PER_RUN]; + Sample tmpReverbDryRight[MAX_SAMPLES_PER_RUN]; + Sample tmpReverbWetLeft[MAX_SAMPLES_PER_RUN]; + Sample tmpReverbWetRight[MAX_SAMPLES_PER_RUN]; while (len > 0) { Bit32u thisLen = len > MAX_SAMPLES_PER_RUN ? MAX_SAMPLES_PER_RUN : len; - doRenderStreams( - streamOffset(nonReverbLeft, pos), - streamOffset(nonReverbRight, pos), - streamOffset(reverbDryLeft, pos), - streamOffset(reverbDryRight, pos), - streamOffset(reverbWetLeft, pos), - streamOffset(reverbWetRight, pos), - thisLen); + renderStreams(tmpNonReverbLeft, tmpNonReverbRight, tmpReverbDryLeft, tmpReverbDryRight, tmpReverbWetLeft, tmpReverbWetRight, thisLen); + for (Bit32u i = 0; i < thisLen; i++) { +#if MT32EMU_USE_FLOAT_SAMPLES + *(stream++) = tmpNonReverbLeft[i] + tmpReverbDryLeft[i] + tmpReverbWetLeft[i]; + *(stream++) = tmpNonReverbRight[i] + tmpReverbDryRight[i] + tmpReverbWetRight[i]; +#else + *(stream++) = clipBit16s((Bit32s)tmpNonReverbLeft[i] + (Bit32s)tmpReverbDryLeft[i] + (Bit32s)tmpReverbWetLeft[i]); + *(stream++) = clipBit16s((Bit32s)tmpNonReverbRight[i] + (Bit32s)tmpReverbDryRight[i] + (Bit32s)tmpReverbWetRight[i]); +#endif + } len -= thisLen; - pos += thisLen; } } -// FIXME: Using more temporary buffers than we need to -void Synth::doRenderStreams(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u len) { - clearFloats(&tmpBufMixLeft[0], &tmpBufMixRight[0], len); - if (!reverbEnabled) { - for (unsigned int i = 0; i < MT32EMU_MAX_PARTIALS; i++) { - if (partialManager->produceOutput(i, &tmpBufPartialLeft[0], &tmpBufPartialRight[0], len)) { - mix(&tmpBufMixLeft[0], &tmpBufPartialLeft[0], len); - mix(&tmpBufMixRight[0], &tmpBufPartialRight[0], len); - } - } - if (nonReverbLeft != NULL) { - la32FloatToBit16sFunc(nonReverbLeft, &tmpBufMixLeft[0], len, outputGain); - } - if (nonReverbRight != NULL) { - la32FloatToBit16sFunc(nonReverbRight, &tmpBufMixRight[0], len, outputGain); - } - clearIfNonNull(reverbDryLeft, len); - clearIfNonNull(reverbDryRight, len); - clearIfNonNull(reverbWetLeft, len); - clearIfNonNull(reverbWetRight, len); - } else { - for (unsigned int i = 0; i < MT32EMU_MAX_PARTIALS; i++) { - if (!partialManager->shouldReverb(i)) { - if (partialManager->produceOutput(i, &tmpBufPartialLeft[0], &tmpBufPartialRight[0], len)) { - mix(&tmpBufMixLeft[0], &tmpBufPartialLeft[0], len); - mix(&tmpBufMixRight[0], &tmpBufPartialRight[0], len); +void Synth::renderStreams(Sample *nonReverbLeft, Sample *nonReverbRight, Sample *reverbDryLeft, Sample *reverbDryRight, Sample *reverbWetLeft, Sample *reverbWetRight, Bit32u len) { + while (len > 0) { + // We need to ensure zero-duration notes will play so add minimum 1-sample delay. + Bit32u thisLen = 1; + if (!isAbortingPoly()) { + const MidiEvent *nextEvent = midiQueue->peekMidiEvent(); + Bit32s samplesToNextEvent = (nextEvent != NULL) ? Bit32s(nextEvent->timestamp - renderedSampleCount) : MAX_SAMPLES_PER_RUN; + if (samplesToNextEvent > 0) { + thisLen = len > MAX_SAMPLES_PER_RUN ? MAX_SAMPLES_PER_RUN : len; + if (thisLen > (Bit32u)samplesToNextEvent) { + thisLen = samplesToNextEvent; + } + } else { + if (nextEvent->sysexData == NULL) { + playMsgNow(nextEvent->shortMessageData); + // If a poly is aborting we don't drop the event from the queue. + // Instead, we'll return to it again when the abortion is done. + if (!isAbortingPoly()) { + midiQueue->dropMidiEvent(); + } + } else { + playSysexNow(nextEvent->sysexData, nextEvent->sysexLength); + midiQueue->dropMidiEvent(); } } } - if (nonReverbLeft != NULL) { - la32FloatToBit16sFunc(nonReverbLeft, &tmpBufMixLeft[0], len, outputGain); + doRenderStreams(nonReverbLeft, nonReverbRight, reverbDryLeft, reverbDryRight, reverbWetLeft, reverbWetRight, thisLen); + advanceStreamPosition(nonReverbLeft, thisLen); + advanceStreamPosition(nonReverbRight, thisLen); + advanceStreamPosition(reverbDryLeft, thisLen); + advanceStreamPosition(reverbDryRight, thisLen); + advanceStreamPosition(reverbWetLeft, thisLen); + advanceStreamPosition(reverbWetRight, thisLen); + len -= thisLen; + } +} + +void Synth::convertSamplesToOutput(Sample *target, const Sample *source, Bit32u len, bool reverb) { + if (target == NULL) return; + + if (dacInputMode == DACInputMode_PURE) { + memcpy(target, source, len * sizeof(Sample)); + return; + } + +#if MT32EMU_USE_FLOAT_SAMPLES + float gain = reverb ? reverbOutputGain * CM32L_REVERB_TO_LA32_ANALOG_OUTPUT_GAIN_FACTOR : 2.0f * outputGain; + while (len--) { + *(target++) = *(source++) * gain; + } +#else + float gain = reverb ? reverbOutputGain * CM32L_REVERB_TO_LA32_ANALOG_OUTPUT_GAIN_FACTOR : outputGain; + if (!reverb) { + switch (dacInputMode) { + case DACInputMode_NICE: + // Since we're not shooting for accuracy here, don't worry about the rounding mode. + gain *= 2.0f; + break; + case DACInputMode_GENERATION1: + while (len--) { + *target = clipBit16s(Bit32s(*source * gain)); + *target = (*target & 0x8000) | ((*target << 1) & 0x7FFE); + source++; + target++; + } + return; + case DACInputMode_GENERATION2: + while (len--) { + *target = clipBit16s(Bit32s(*source * gain)); + *target = (*target & 0x8000) | ((*target << 1) & 0x7FFE) | ((*target >> 14) & 0x0001); + source++; + target++; + } + return; + default: + break; } - if (nonReverbRight != NULL) { - la32FloatToBit16sFunc(nonReverbRight, &tmpBufMixRight[0], len, outputGain); + } + while (len--) { + *(target++) = clipBit16s(Bit32s(*(source++) * gain)); + } +#endif +} + +void Synth::doRenderStreams(Sample *nonReverbLeft, Sample *nonReverbRight, Sample *reverbDryLeft, Sample *reverbDryRight, Sample *reverbWetLeft, Sample *reverbWetRight, Bit32u len) { + if (isEnabled) { + Sample tmpBufMixLeft[MAX_SAMPLES_PER_RUN], tmpBufMixRight[MAX_SAMPLES_PER_RUN]; + muteStream(tmpBufMixLeft, len); + muteStream(tmpBufMixRight, len); + for (unsigned int i = 0; i < getPartialCount(); i++) { + if (!reverbEnabled || !partialManager->shouldReverb(i)) { + partialManager->produceOutput(i, tmpBufMixLeft, tmpBufMixRight, len); + } } + convertSamplesToOutput(nonReverbLeft, tmpBufMixLeft, len, false); + convertSamplesToOutput(nonReverbRight, tmpBufMixRight, len, false); + } else { + muteStream(nonReverbLeft, len); + muteStream(nonReverbRight, len); + } - clearFloats(&tmpBufMixLeft[0], &tmpBufMixRight[0], len); - for (unsigned int i = 0; i < MT32EMU_MAX_PARTIALS; i++) { + if (isEnabled && reverbEnabled) { + Sample tmpBufMixLeft[MAX_SAMPLES_PER_RUN], tmpBufMixRight[MAX_SAMPLES_PER_RUN]; + muteStream(tmpBufMixLeft, len); + muteStream(tmpBufMixRight, len); + for (unsigned int i = 0; i < getPartialCount(); i++) { if (partialManager->shouldReverb(i)) { - if (partialManager->produceOutput(i, &tmpBufPartialLeft[0], &tmpBufPartialRight[0], len)) { - mix(&tmpBufMixLeft[0], &tmpBufPartialLeft[0], len); - mix(&tmpBufMixRight[0], &tmpBufPartialRight[0], len); - } + partialManager->produceOutput(i, tmpBufMixLeft, tmpBufMixRight, len); } } - if (reverbDryLeft != NULL) { - la32FloatToBit16sFunc(reverbDryLeft, &tmpBufMixLeft[0], len, outputGain); - } - if (reverbDryRight != NULL) { - la32FloatToBit16sFunc(reverbDryRight, &tmpBufMixRight[0], len, outputGain); - } + convertSamplesToOutput(reverbDryLeft, tmpBufMixLeft, len, false); + convertSamplesToOutput(reverbDryRight, tmpBufMixRight, len, false); - // FIXME: Note that on the real devices, reverb input and output are signed linear 16-bit (well, kinda, there's some fudging) PCM, not float. - reverbModel->process(&tmpBufMixLeft[0], &tmpBufMixRight[0], &tmpBufReverbOutLeft[0], &tmpBufReverbOutRight[0], len); - if (reverbWetLeft != NULL) { - reverbFloatToBit16sFunc(reverbWetLeft, &tmpBufReverbOutLeft[0], len, reverbOutputGain); - } - if (reverbWetRight != NULL) { - reverbFloatToBit16sFunc(reverbWetRight, &tmpBufReverbOutRight[0], len, reverbOutputGain); - } + Sample tmpBufReverbOutLeft[MAX_SAMPLES_PER_RUN], tmpBufReverbOutRight[MAX_SAMPLES_PER_RUN]; + reverbModel->process(tmpBufMixLeft, tmpBufMixRight, tmpBufReverbOutLeft, tmpBufReverbOutRight, len); + convertSamplesToOutput(reverbWetLeft, tmpBufReverbOutLeft, len, true); + convertSamplesToOutput(reverbWetRight, tmpBufReverbOutRight, len, true); + } else { + muteStream(reverbDryLeft, len); + muteStream(reverbDryRight, len); + muteStream(reverbWetLeft, len); + muteStream(reverbWetRight, len); } + partialManager->clearAlreadyOutputed(); renderedSampleCount += len; } @@ -1489,19 +1526,14 @@ void Synth::printPartialUsage(unsigned long sampleOffset) { unsigned int partialUsage[9]; partialManager->getPerPartPartialUsage(partialUsage); if (sampleOffset > 0) { - printDebug("[+%lu] Partial Usage: 1:%02d 2:%02d 3:%02d 4:%02d 5:%02d 6:%02d 7:%02d 8:%02d R: %02d TOTAL: %02d", sampleOffset, partialUsage[0], partialUsage[1], partialUsage[2], partialUsage[3], partialUsage[4], partialUsage[5], partialUsage[6], partialUsage[7], partialUsage[8], MT32EMU_MAX_PARTIALS - partialManager->getFreePartialCount()); + printDebug("[+%lu] Partial Usage: 1:%02d 2:%02d 3:%02d 4:%02d 5:%02d 6:%02d 7:%02d 8:%02d R: %02d TOTAL: %02d", sampleOffset, partialUsage[0], partialUsage[1], partialUsage[2], partialUsage[3], partialUsage[4], partialUsage[5], partialUsage[6], partialUsage[7], partialUsage[8], getPartialCount() - partialManager->getFreePartialCount()); } else { - printDebug("Partial Usage: 1:%02d 2:%02d 3:%02d 4:%02d 5:%02d 6:%02d 7:%02d 8:%02d R: %02d TOTAL: %02d", partialUsage[0], partialUsage[1], partialUsage[2], partialUsage[3], partialUsage[4], partialUsage[5], partialUsage[6], partialUsage[7], partialUsage[8], MT32EMU_MAX_PARTIALS - partialManager->getFreePartialCount()); + printDebug("Partial Usage: 1:%02d 2:%02d 3:%02d 4:%02d 5:%02d 6:%02d 7:%02d 8:%02d R: %02d TOTAL: %02d", partialUsage[0], partialUsage[1], partialUsage[2], partialUsage[3], partialUsage[4], partialUsage[5], partialUsage[6], partialUsage[7], partialUsage[8], getPartialCount() - partialManager->getFreePartialCount()); } } bool Synth::hasActivePartials() const { - if (prerenderReadIx != prerenderWriteIx) { - // Data in the prerender buffer means that the current isActive() states are "in the future". - // It also means that partials are definitely active at this render point. - return true; - } - for (int partialNum = 0; partialNum < MT32EMU_MAX_PARTIALS; partialNum++) { + for (unsigned int partialNum = 0; partialNum < getPartialCount(); partialNum++) { if (partialManager->getPartial(partialNum)->isActive()) { return true; } @@ -1509,6 +1541,10 @@ bool Synth::hasActivePartials() const { return false; } +bool Synth::isAbortingPoly() const { + return abortingPoly != NULL; +} + bool Synth::isActive() const { if (hasActivePartials()) { return true; @@ -1523,6 +1559,10 @@ const Partial *Synth::getPartial(unsigned int partialNum) const { return partialManager->getPartial(partialNum); } +unsigned int Synth::getPartialCount() const { + return partialCount; +} + const Part *Synth::getPart(unsigned int partNum) const { if (partNum > 8) { return NULL; diff --git a/audio/softsynth/mt32/Synth.h b/audio/softsynth/mt32/Synth.h index b85e7ae507..783d6e2747 100644 --- a/audio/softsynth/mt32/Synth.h +++ b/audio/softsynth/mt32/Synth.h @@ -27,6 +27,7 @@ class Partial; class PartialManager; class Part; class ROMImage; +class BReverbModel; /** * Methods for emulating the connection between the LA32 and the DAC, which involves @@ -44,6 +45,7 @@ enum DACInputMode { // * Much less likely to overdrive than any other mode. // * Half the volume of any of the other modes, meaning its volume relative to the reverb // output when mixed together directly will sound wrong. + // * Output gain is ignored for both LA32 and reverb output. // * Perfect for developers while debugging :) DACInputMode_PURE, @@ -58,7 +60,17 @@ enum DACInputMode { DACInputMode_GENERATION2 }; -typedef void (*FloatToBit16sFunc)(Bit16s *target, const float *source, Bit32u len, float outputGain); +enum MIDIDelayMode { + // Process incoming MIDI events immediately. + MIDIDelayMode_IMMEDIATE, + + // Delay incoming short MIDI messages as if they where transferred via a MIDI cable to a real hardware unit and immediate sysex processing. + // This ensures more accurate timing of simultaneous NoteOn messages. + MIDIDelayMode_DELAY_SHORT_MESSAGES_ONLY, + + // Delay all incoming MIDI events as if they where transferred via a MIDI cable to a real hardware unit. + MIDIDelayMode_DELAY_ALL +}; const Bit8u SYSEX_MANUFACTURER_ROLAND = 0x41; @@ -217,18 +229,6 @@ public: ResetMemoryRegion(Synth *useSynth) : MemoryRegion(useSynth, NULL, NULL, MR_Reset, MT32EMU_MEMADDR(0x7F0000), 0x3FFF, 1) {} }; -class ReverbModel { -public: - virtual ~ReverbModel() {} - // After construction or a close(), open() will be called at least once before any other call (with the exception of close()). - virtual void open() = 0; - // May be called multiple times without an open() in between. - virtual void close() = 0; - virtual void setParameters(Bit8u time, Bit8u level) = 0; - virtual void process(const float *inLeft, const float *inRight, float *outLeft, float *outRight, unsigned long numSamples) = 0; - virtual bool isActive() const = 0; -}; - class ReportHandler { friend class Synth; @@ -244,22 +244,63 @@ protected: virtual void onErrorControlROM() {} virtual void onErrorPCMROM() {} virtual void showLCDMessage(const char *message); + virtual void onMIDIMessagePlayed() {} virtual void onDeviceReset() {} virtual void onDeviceReconfig() {} virtual void onNewReverbMode(Bit8u /* mode */) {} virtual void onNewReverbTime(Bit8u /* time */) {} virtual void onNewReverbLevel(Bit8u /* level */) {} - virtual void onPartStateChanged(int /* partNum */, bool /* hasActiveNonReleasingPolys */) {} virtual void onPolyStateChanged(int /* partNum */) {} - virtual void onPartialStateChanged(int /* partialNum */, int /* oldPartialPhase */, int /* newPartialPhase */) {} virtual void onProgramChanged(int /* partNum */, int /* bankNum */, const char * /* patchName */) {} }; +/** + * Used to safely store timestamped MIDI events in a local queue. + */ +struct MidiEvent { + Bit32u shortMessageData; + const Bit8u *sysexData; + Bit32u sysexLength; + Bit32u timestamp; + + ~MidiEvent(); + void setShortMessage(Bit32u shortMessageData, Bit32u timestamp); + void setSysex(const Bit8u *sysexData, Bit32u sysexLength, Bit32u timestamp); +}; + +/** + * Simple queue implementation using a ring buffer to store incoming MIDI event before the synth actually processes it. + * It is intended to: + * - get rid of prerenderer while retaining graceful partial abortion + * - add fair emulation of the MIDI interface delays + * - extend the synth interface with the default implementation of a typical rendering loop. + * THREAD SAFETY: + * It is safe to use either in a single thread environment or when there are only two threads - one performs only reading + * and one performs only writing. More complicated usage requires external synchronisation. + */ +class MidiEventQueue { +private: + MidiEvent *ringBuffer; + Bit32u ringBufferSize; + volatile Bit32u startPosition; + volatile Bit32u endPosition; + +public: + MidiEventQueue(Bit32u ringBufferSize = DEFAULT_MIDI_EVENT_QUEUE_SIZE); + ~MidiEventQueue(); + void reset(); + bool pushShortMessage(Bit32u shortMessageData, Bit32u timestamp); + bool pushSysex(const Bit8u *sysexData, Bit32u sysexLength, Bit32u timestamp); + const MidiEvent *peekMidiEvent(); + void dropMidiEvent(); +}; + class Synth { friend class Part; friend class RhythmPart; friend class Poly; friend class Partial; +friend class PartialManager; friend class Tables; friend class MemoryRegion; friend class TVA; @@ -286,20 +327,22 @@ private: Bit16s *pcmROMData; size_t pcmROMSize; // This is in 16-bit samples, therefore half the number of bytes in the ROM - Bit8s chantable[32]; - - Bit32u renderedSampleCount; + unsigned int partialCount; + Bit8s chantable[32]; // FIXME: Need explanation why 32 is set, obviously it should be 16 + MidiEventQueue *midiQueue; + volatile Bit32u lastReceivedMIDIEventTimestamp; + volatile Bit32u renderedSampleCount; MemParams mt32ram, mt32default; - ReverbModel *reverbModels[4]; - ReverbModel *reverbModel; + BReverbModel *reverbModels[4]; + BReverbModel *reverbModel; bool reverbEnabled; bool reverbOverridden; - FloatToBit16sFunc la32FloatToBit16sFunc; - FloatToBit16sFunc reverbFloatToBit16sFunc; + MIDIDelayMode midiDelayMode; + DACInputMode dacInputMode; float outputGain; float reverbOutputGain; @@ -311,41 +354,18 @@ private: PartialManager *partialManager; Part *parts[9]; - // FIXME: We can reorganise things so that we don't need all these separate tmpBuf, tmp and prerender buffers. - // This should be rationalised when things have stabilised a bit (if prerender buffers don't die in the mean time). - - float tmpBufPartialLeft[MAX_SAMPLES_PER_RUN]; - float tmpBufPartialRight[MAX_SAMPLES_PER_RUN]; - float tmpBufMixLeft[MAX_SAMPLES_PER_RUN]; - float tmpBufMixRight[MAX_SAMPLES_PER_RUN]; - float tmpBufReverbOutLeft[MAX_SAMPLES_PER_RUN]; - float tmpBufReverbOutRight[MAX_SAMPLES_PER_RUN]; - - Bit16s tmpNonReverbLeft[MAX_SAMPLES_PER_RUN]; - Bit16s tmpNonReverbRight[MAX_SAMPLES_PER_RUN]; - Bit16s tmpReverbDryLeft[MAX_SAMPLES_PER_RUN]; - Bit16s tmpReverbDryRight[MAX_SAMPLES_PER_RUN]; - Bit16s tmpReverbWetLeft[MAX_SAMPLES_PER_RUN]; - Bit16s tmpReverbWetRight[MAX_SAMPLES_PER_RUN]; - - // These ring buffers are only used to simulate delays present on the real device. - // In particular, when a partial needs to be aborted to free it up for use by a new Poly, + // When a partial needs to be aborted to free it up for use by a new Poly, // the controller will busy-loop waiting for the sound to finish. - Bit16s prerenderNonReverbLeft[MAX_PRERENDER_SAMPLES]; - Bit16s prerenderNonReverbRight[MAX_PRERENDER_SAMPLES]; - Bit16s prerenderReverbDryLeft[MAX_PRERENDER_SAMPLES]; - Bit16s prerenderReverbDryRight[MAX_PRERENDER_SAMPLES]; - Bit16s prerenderReverbWetLeft[MAX_PRERENDER_SAMPLES]; - Bit16s prerenderReverbWetRight[MAX_PRERENDER_SAMPLES]; - int prerenderReadIx; - int prerenderWriteIx; - - bool prerender(); - void copyPrerender(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u pos, Bit32u len); - void checkPrerender(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u &pos, Bit32u &len); - void doRenderStreams(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u len); - - void playAddressedSysex(unsigned char channel, const Bit8u *sysex, Bit32u len); + // We emulate this by delaying new MIDI events processing until abortion finishes. + Poly *abortingPoly; + + Bit32u getShortMessageLength(Bit32u msg); + Bit32u addMIDIInterfaceDelay(Bit32u len, Bit32u timestamp); + + void convertSamplesToOutput(Sample *target, const Sample *source, Bit32u len, bool reverb); + bool isAbortingPoly() const; + void doRenderStreams(Sample *nonReverbLeft, Sample *nonReverbRight, Sample *reverbDryLeft, Sample *reverbDryRight, Sample *reverbWetLeft, Sample *reverbWetRight, Bit32u len); + void readSysex(unsigned char channel, const Bit8u *sysex, Bit32u len) const; void initMemoryRegions(); void deleteMemoryRegions(); @@ -375,6 +395,14 @@ private: void printDebug(const char *fmt, ...); public: + static inline Bit16s clipBit16s(Bit32s sample) { + // Clamp values above 32767 to 32767, and values below -32768 to -32768 + if ((sample + 32768) & ~65535) { + return (sample >> 31) ^ 32767; + } + return (Bit16s)sample; + } + static Bit8u calcSysexChecksum(const Bit8u *data, Bit32u len, Bit8u checksum); // Optionally sets callbacks for reporting various errors, information and debug messages @@ -384,18 +412,44 @@ public: // Used to initialise the MT-32. Must be called before any other function. // Returns true if initialization was sucessful, otherwise returns false. // controlROMImage and pcmROMImage represent Control and PCM ROM images for use by synth. - bool open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage); + // usePartialCount sets the maximum number of partials playing simultaneously for this session. + bool open(const ROMImage &controlROMImage, const ROMImage &pcmROMImage, unsigned int usePartialCount = DEFAULT_MAX_PARTIALS); // Closes the MT-32 and deallocates any memory used by the synthesizer void close(void); - // Sends a 4-byte MIDI message to the MT-32 for immediate playback - void playMsg(Bit32u msg); + // All the enqueued events are processed by the synth immediately. + void flushMIDIQueue(); + + // Sets size of the internal MIDI event queue. + // The queue is flushed before reallocation. + void setMIDIEventQueueSize(Bit32u); + + // Enqueues a MIDI event for subsequent playback. + // The minimum delay involves the delay introduced while the event is transferred via MIDI interface + // and emulation of the MCU busy-loop while it frees partials for use by a new Poly. + // Calls from multiple threads must be synchronised, although, + // no synchronisation is required with the rendering thread. + + // The MIDI event will be processed not before the specified timestamp. + // The timestamp is measured as the global rendered sample count since the synth was created. + bool playMsg(Bit32u msg, Bit32u timestamp); + bool playSysex(const Bit8u *sysex, Bit32u len, Bit32u timestamp); + // The MIDI event will be processed ASAP. + bool playMsg(Bit32u msg); + bool playSysex(const Bit8u *sysex, Bit32u len); + + // WARNING: + // The methods below don't ensure minimum 1-sample delay between sequential MIDI events, + // and a sequence of NoteOn and immediately succeeding NoteOff messages is always silent. + + // Sends a 4-byte MIDI message to the MT-32 for immediate playback. + void playMsgNow(Bit32u msg); void playMsgOnPart(unsigned char part, unsigned char code, unsigned char note, unsigned char velocity); // Sends a string of Sysex commands to the MT-32 for immediate interpretation // The length is in bytes - void playSysex(const Bit8u *sysex, Bit32u len); + void playSysexNow(const Bit8u *sysex, Bit32u len); void playSysexWithoutFraming(const Bit8u *sysex, Bit32u len); void playSysexWithoutHeader(unsigned char device, unsigned char command, const Bit8u *sysex, Bit32u len); void writeSysex(unsigned char channel, const Bit8u *sysex, Bit32u len); @@ -405,20 +459,31 @@ public: void setReverbOverridden(bool reverbOverridden); bool isReverbOverridden() const; void setDACInputMode(DACInputMode mode); + DACInputMode getDACInputMode() const; + void setMIDIDelayMode(MIDIDelayMode mode); + MIDIDelayMode getMIDIDelayMode() const; // Sets output gain factor. Applied to all output samples and unrelated with the synth's Master volume. + // Ignored in DACInputMode_PURE void setOutputGain(float); + float getOutputGain() const; // Sets output gain factor for the reverb wet output. setOutputGain() doesn't change reverb output gain. + // Note: We're currently emulate CM-32L/CM-64 reverb quite accurately and the reverb output level closely + // corresponds to the level of digital capture. Although, according to the CM-64 PCB schematic, + // there is a difference in the reverb analogue circuit, and the resulting output gain is 0.68 + // of that for LA32 analogue output. This factor is applied to the reverb output gain. + // Ignored in DACInputMode_PURE void setReverbOutputGain(float); + float getReverbOutputGain() const; // Renders samples to the specified output stream. // The length is in frames, not bytes (in 16-bit stereo, // one frame is 4 bytes). - void render(Bit16s *stream, Bit32u len); + void render(Sample *stream, Bit32u len); // Renders samples to the specified output streams (any or all of which may be NULL). - void renderStreams(Bit16s *nonReverbLeft, Bit16s *nonReverbRight, Bit16s *reverbDryLeft, Bit16s *reverbDryRight, Bit16s *reverbWetLeft, Bit16s *reverbWetRight, Bit32u len); + void renderStreams(Sample *nonReverbLeft, Sample *nonReverbRight, Sample *reverbDryLeft, Sample *reverbDryRight, Sample *reverbWetLeft, Sample *reverbWetRight, Bit32u len); // Returns true when there is at least one active partial, otherwise false. bool hasActivePartials() const; @@ -428,6 +493,9 @@ public: const Partial *getPartial(unsigned int partialNum) const; + // Returns the maximum number of partials playing simultaneously. + unsigned int getPartialCount() const; + void readMemory(Bit32u addr, Bit32u len, Bit8u *data); // partNum should be 0..7 for Part 1..8, or 8 for Rhythm diff --git a/audio/softsynth/mt32/TVP.cpp b/audio/softsynth/mt32/TVP.cpp index c3e64c18d0..8f68245753 100644 --- a/audio/softsynth/mt32/TVP.cpp +++ b/audio/softsynth/mt32/TVP.cpp @@ -181,7 +181,7 @@ void TVP::updatePitch() { pitch = (Bit16u)newPitch; // FIXME: We're doing this here because that's what the CM-32L does - we should probably move this somewhere more appropriate in future. - partial->tva->recalcSustain(); + partial->getTVA()->recalcSustain(); } void TVP::targetPitchOffsetReached() { diff --git a/audio/softsynth/mt32/Tables.h b/audio/softsynth/mt32/Tables.h index 8b4580df0e..bfb80e121e 100644 --- a/audio/softsynth/mt32/Tables.h +++ b/audio/softsynth/mt32/Tables.h @@ -25,6 +25,11 @@ namespace MT32Emu { // The output from the synth is supposed to be resampled to convert the sample rate. const unsigned int SAMPLE_RATE = 32000; +// MIDI interface data transfer rate in samples. Used to simulate the transfer delay. +const double MIDI_DATA_TRANSFER_RATE = (double)SAMPLE_RATE / 31250.0 * 8.0; + +const float CM32L_REVERB_TO_LA32_ANALOG_OUTPUT_GAIN_FACTOR = 0.68f; + const int MIDDLEC = 60; class Synth; diff --git a/audio/softsynth/mt32/freeverb.cpp b/audio/softsynth/mt32/freeverb.cpp deleted file mode 100644 index 181b878596..0000000000 --- a/audio/softsynth/mt32/freeverb.cpp +++ /dev/null @@ -1,324 +0,0 @@ -// Allpass filter implementation -// -// Written by Jezar at Dreampoint, June 2000 -// http://www.dreampoint.co.uk -// This code is public domain - -#include "freeverb.h" - -allpass::allpass() -{ - bufidx = 0; -} - -void allpass::setbuffer(float *buf, int size) -{ - buffer = buf; - bufsize = size; -} - -void allpass::mute() -{ - for (int i=0; i<bufsize; i++) - buffer[i]=0; -} - -void allpass::setfeedback(float val) -{ - feedback = val; -} - -float allpass::getfeedback() -{ - return feedback; -} - -void allpass::deletebuffer() -{ - delete[] buffer; - buffer = 0; -} -// Comb filter implementation -// -// Written by Jezar at Dreampoint, June 2000 -// http://www.dreampoint.co.uk -// This code is public domain - -comb::comb() -{ - filterstore = 0; - bufidx = 0; -} - -void comb::setbuffer(float *buf, int size) -{ - buffer = buf; - bufsize = size; -} - -void comb::mute() -{ - for (int i=0; i<bufsize; i++) - buffer[i]=0; -} - -void comb::setdamp(float val) -{ - damp1 = val; - damp2 = 1-val; -} - -float comb::getdamp() -{ - return damp1; -} - -void comb::setfeedback(float val) -{ - feedback = val; -} - -float comb::getfeedback() -{ - return feedback; -} - -void comb::deletebuffer() -{ - delete[] buffer; - buffer = 0; -} -// Reverb model implementation -// -// Written by Jezar at Dreampoint, June 2000 -// Modifications by Jerome Fisher, 2009, 2011 -// http://www.dreampoint.co.uk -// This code is public domain - -revmodel::revmodel(float scaletuning) -{ - int i; - int bufsize; - - // Allocate buffers for the components - for (i = 0; i < numcombs; i++) { - bufsize = int(scaletuning * combtuning[i]); - combL[i].setbuffer(new float[bufsize], bufsize); - bufsize += int(scaletuning * stereospread); - combR[i].setbuffer(new float[bufsize], bufsize); - } - for (i = 0; i < numallpasses; i++) { - bufsize = int(scaletuning * allpasstuning[i]); - allpassL[i].setbuffer(new float[bufsize], bufsize); - allpassL[i].setfeedback(0.5f); - bufsize += int(scaletuning * stereospread); - allpassR[i].setbuffer(new float[bufsize], bufsize); - allpassR[i].setfeedback(0.5f); - } - - // Set default values - dry = initialdry; - wet = initialwet*scalewet; - damp = initialdamp*scaledamp; - roomsize = (initialroom*scaleroom) + offsetroom; - width = initialwidth; - mode = initialmode; - update(); - - // Buffer will be full of rubbish - so we MUST mute them - mute(); -} - -revmodel::~revmodel() -{ - int i; - - for (i = 0; i < numcombs; i++) { - combL[i].deletebuffer(); - combR[i].deletebuffer(); - } - for (i = 0; i < numallpasses; i++) { - allpassL[i].deletebuffer(); - allpassR[i].deletebuffer(); - } -} - -void revmodel::mute() -{ - int i; - - if (getmode() >= freezemode) - return; - - for (i=0;i<numcombs;i++) - { - combL[i].mute(); - combR[i].mute(); - } - for (i=0;i<numallpasses;i++) - { - allpassL[i].mute(); - allpassR[i].mute(); - } - - // Init LPF history - filtprev1 = 0; - filtprev2 = 0; -} - -void revmodel::process(const float *inputL, const float *inputR, float *outputL, float *outputR, long numsamples) -{ - float outL,outR,input; - - while (numsamples-- > 0) - { - int i; - - outL = outR = 0; - input = (*inputL + *inputR) * gain; - - // Implementation of 2-stage IIR single-pole low-pass filter - // found at the entrance of reverb processing on real devices - filtprev1 += (input - filtprev1) * filtval; - filtprev2 += (filtprev1 - filtprev2) * filtval; - input = filtprev2; - - int s = -1; - // Accumulate comb filters in parallel - for (i=0; i<numcombs; i++) - { - outL += s * combL[i].process(input); - outR += s * combR[i].process(input); - s = -s; - } - - // Feed through allpasses in series - for (i=0; i<numallpasses; i++) - { - outL = allpassL[i].process(outL); - outR = allpassR[i].process(outR); - } - - // Calculate output REPLACING anything already there - *outputL = outL*wet1 + outR*wet2; - *outputR = outR*wet1 + outL*wet2; - - inputL++; - inputR++; - outputL++; - outputR++; - } -} - -void revmodel::update() -{ -// Recalculate internal values after parameter change - - int i; - - wet1 = wet*(width/2 + 0.5f); - wet2 = wet*((1-width)/2); - - if (mode >= freezemode) - { - roomsize1 = 1; - damp1 = 0; - gain = muted; - } - else - { - roomsize1 = roomsize; - damp1 = damp; - gain = fixedgain; - } - - for (i=0; i<numcombs; i++) - { - combL[i].setfeedback(roomsize1); - combR[i].setfeedback(roomsize1); - } - - for (i=0; i<numcombs; i++) - { - combL[i].setdamp(damp1); - combR[i].setdamp(damp1); - } -} - -// The following get/set functions are not inlined, because -// speed is never an issue when calling them, and also -// because as you develop the reverb model, you may -// wish to take dynamic action when they are called. - -void revmodel::setroomsize(float value) -{ - roomsize = (value*scaleroom) + offsetroom; - update(); -} - -float revmodel::getroomsize() -{ - return (roomsize-offsetroom)/scaleroom; -} - -void revmodel::setdamp(float value) -{ - damp = value*scaledamp; - update(); -} - -float revmodel::getdamp() -{ - return damp/scaledamp; -} - -void revmodel::setwet(float value) -{ - wet = value*scalewet; - update(); -} - -float revmodel::getwet() -{ - return wet/scalewet; -} - -void revmodel::setdry(float value) -{ - dry = value*scaledry; -} - -float revmodel::getdry() -{ - return dry/scaledry; -} - -void revmodel::setwidth(float value) -{ - width = value; - update(); -} - -float revmodel::getwidth() -{ - return width; -} - -void revmodel::setmode(float value) -{ - mode = value; - update(); -} - -float revmodel::getmode() -{ - if (mode >= freezemode) - return 1; - else - return 0; -} - -void revmodel::setfiltval(float value) -{ - filtval = value; -} diff --git a/audio/softsynth/mt32/freeverb.h b/audio/softsynth/mt32/freeverb.h deleted file mode 100644 index ae4d48169e..0000000000 --- a/audio/softsynth/mt32/freeverb.h +++ /dev/null @@ -1,189 +0,0 @@ -#ifndef _freeverb_ -#define _freeverb_ - -// Reverb model tuning values -// -// Written by Jezar at Dreampoint, June 2000 -// http://www.dreampoint.co.uk -// This code is public domain - -const int numcombs = 8; -const int numallpasses = 4; -const float muted = 0; -const float fixedgain = 0.015f; -const float scalewet = 3; -const float scaledry = 2; -const float scaledamp = 0.4f; -const float scaleroom = 0.28f; -const float offsetroom = 0.7f; -const float initialroom = 0.5f; -const float initialdamp = 0.5f; -const float initialwet = 1/scalewet; -const float initialdry = 0; -const float initialwidth = 1; -const float initialmode = 0; -const float freezemode = 0.5f; -const int stereospread = 23; - -const int combtuning[] = {1116, 1188, 1277, 1356, 1422, 1491, 1557, 1617}; -const int allpasstuning[] = {556, 441, 341, 225}; - -// Macro for killing denormalled numbers -// -// Written by Jezar at Dreampoint, June 2000 -// http://www.dreampoint.co.uk -// Based on IS_DENORMAL macro by Jon Watte -// This code is public domain - -static inline float undenormalise(float x) { - union { - float f; - unsigned int i; - } u; - u.f = x; - if ((u.i & 0x7f800000) == 0) { - return 0.0f; - } - return x; -} - -// Allpass filter declaration -// -// Written by Jezar at Dreampoint, June 2000 -// http://www.dreampoint.co.uk -// This code is public domain - -class allpass -{ -public: - allpass(); - void setbuffer(float *buf, int size); - void deletebuffer(); - inline float process(float inp); - void mute(); - void setfeedback(float val); - float getfeedback(); -// private: - float feedback; - float *buffer; - int bufsize; - int bufidx; -}; - - -// Big to inline - but crucial for speed - -inline float allpass::process(float input) -{ - float output; - float bufout; - - bufout = undenormalise(buffer[bufidx]); - - output = -input + bufout; - buffer[bufidx] = input + (bufout*feedback); - - if (++bufidx>=bufsize) bufidx = 0; - - return output; -} - -// Comb filter class declaration -// -// Written by Jezar at Dreampoint, June 2000 -// http://www.dreampoint.co.uk -// This code is public domain - -class comb -{ -public: - comb(); - void setbuffer(float *buf, int size); - void deletebuffer(); - inline float process(float inp); - void mute(); - void setdamp(float val); - float getdamp(); - void setfeedback(float val); - float getfeedback(); -private: - float feedback; - float filterstore; - float damp1; - float damp2; - float *buffer; - int bufsize; - int bufidx; -}; - - -// Big to inline - but crucial for speed - -inline float comb::process(float input) -{ - float output; - - output = undenormalise(buffer[bufidx]); - - filterstore = undenormalise((output*damp2) + (filterstore*damp1)); - - buffer[bufidx] = input + (filterstore*feedback); - - if (++bufidx>=bufsize) bufidx = 0; - - return output; -} - -// Reverb model declaration -// -// Written by Jezar at Dreampoint, June 2000 -// Modifications by Jerome Fisher, 2009 -// http://www.dreampoint.co.uk -// This code is public domain - -class revmodel -{ -public: - revmodel(float scaletuning); - ~revmodel(); - void mute(); - void process(const float *inputL, const float *inputR, float *outputL, float *outputR, long numsamples); - void setroomsize(float value); - float getroomsize(); - void setdamp(float value); - float getdamp(); - void setwet(float value); - float getwet(); - void setdry(float value); - float getdry(); - void setwidth(float value); - float getwidth(); - void setmode(float value); - float getmode(); - void setfiltval(float value); -private: - void update(); -private: - float gain; - float roomsize,roomsize1; - float damp,damp1; - float wet,wet1,wet2; - float dry; - float width; - float mode; - - // LPF stuff - float filtval; - float filtprev1; - float filtprev2; - - // Comb filters - comb combL[numcombs]; - comb combR[numcombs]; - - // Allpass filters - allpass allpassL[numallpasses]; - allpass allpassR[numallpasses]; -}; - -#endif//_freeverb_ diff --git a/audio/softsynth/mt32/module.mk b/audio/softsynth/mt32/module.mk index e7afdfd2b4..1c8aa125ab 100644 --- a/audio/softsynth/mt32/module.mk +++ b/audio/softsynth/mt32/module.mk @@ -1,24 +1,19 @@ MODULE := audio/softsynth/mt32 MODULE_OBJS := \ - AReverbModel.o \ BReverbModel.o \ - DelayReverb.o \ - FreeverbModel.o \ LA32Ramp.o \ LA32WaveGenerator.o \ - LegacyWaveGenerator.o \ Part.o \ Partial.o \ PartialManager.o \ Poly.o \ ROMInfo.o \ Synth.o \ + Tables.o \ TVA.o \ TVF.o \ - TVP.o \ - Tables.o \ - freeverb.o + TVP.o # Include common rules include $(srcdir)/rules.mk diff --git a/audio/softsynth/mt32/mt32emu.h b/audio/softsynth/mt32/mt32emu.h index 971a0886d5..ab963886ac 100644 --- a/audio/softsynth/mt32/mt32emu.h +++ b/audio/softsynth/mt32/mt32emu.h @@ -60,27 +60,24 @@ #define MT32EMU_MONITOR_TVF 0 // Configuration -// The maximum number of partials playing simultaneously -#define MT32EMU_MAX_PARTIALS 32 -// The maximum number of notes playing simultaneously per part. -// No point making it more than MT32EMU_MAX_PARTIALS, since each note needs at least one partial. -#define MT32EMU_MAX_POLY 32 // If non-zero, deletes reverb buffers that are not in use to save memory. // If zero, keeps reverb buffers for all modes around all the time to avoid allocating/freeing in the critical path. #define MT32EMU_REDUCE_REVERB_MEMORY 1 -// 0: Use legacy Freeverb -// 1: Use Accurate Reverb model aka AReverb -// 2: Use Bit-perfect Boss Reverb model aka BReverb (for developers, not much practical use) -#define MT32EMU_USE_REVERBMODEL 1 +// 0: Maximum speed at the cost of a bit lower emulation accuracy. +// 1: Maximum achievable emulation accuracy. +#define MT32EMU_BOSS_REVERB_PRECISE_MODE 0 -// 0: Use refined wave generator based on logarithmic fixed-point computations and LUTs -// 1: Use legacy accurate wave generator based on float computations -#define MT32EMU_ACCURATE_WG 0 +// 0: Use 16-bit signed samples and refined wave generator based on logarithmic fixed-point computations and LUTs. Maximum emulation accuracy and speed. +// 1: Use float samples in the wave generator and renderer. Maximum output quality and minimum noise. +#define MT32EMU_USE_FLOAT_SAMPLES 0 namespace MT32Emu { +// The default value for the maximum number of partials playing simultaneously. +const unsigned int DEFAULT_MAX_PARTIALS = 32; + // The higher this number, the more memory will be used, but the more samples can be processed in one run - // various parts of sample generation can be processed more efficiently in a single run. // A run's maximum length is that given to Synth::render(), so giving a value here higher than render() is ever @@ -90,11 +87,14 @@ namespace MT32Emu // This value must be >= 1. const unsigned int MAX_SAMPLES_PER_RUN = 4096; -// This determines the amount of memory available for simulating delays. -// If set too low, partials aborted to allow other partials to play will not end gracefully, but will terminate -// abruptly and potentially cause a pop/crackle in the audio output. -// This value must be >= 1. -const unsigned int MAX_PRERENDER_SAMPLES = 1024; +// The default size of the internal MIDI event queue. +// It holds the incoming MIDI events before the rendering engine actually processes them. +// The main goal is to fairly emulate the real hardware behaviour which obviously +// uses an internal MIDI event queue to gather incoming data as well as the delays +// introduced by transferring data via the MIDI interface. +// This also facilitates building of an external rendering loop +// as the queue stores timestamped MIDI events. +const unsigned int DEFAULT_MIDI_EVENT_QUEUE_SIZE = 1024; } #include "Structures.h" @@ -103,7 +103,6 @@ const unsigned int MAX_PRERENDER_SAMPLES = 1024; #include "Poly.h" #include "LA32Ramp.h" #include "LA32WaveGenerator.h" -#include "LegacyWaveGenerator.h" #include "TVA.h" #include "TVP.h" #include "TVF.h" diff --git a/backends/base-backend.cpp b/backends/base-backend.cpp index 3e0005dedd..3e95c3e26a 100644 --- a/backends/base-backend.cpp +++ b/backends/base-backend.cpp @@ -57,7 +57,7 @@ void BaseBackend::initBackend() { void BaseBackend::fillScreen(uint32 col) { Graphics::Surface *screen = lockScreen(); - if (screen && screen->pixels) - memset(screen->pixels, col, screen->h * screen->pitch); + if (screen && screen->getPixels()) + memset(screen->getPixels(), col, screen->h * screen->pitch); unlockScreen(); } diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 48e2663d44..84be83d524 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -357,7 +357,7 @@ void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, // Copy buffer data to game screen internal buffer const byte *src = (const byte *)buf; - byte *dst = (byte *)_screenData.pixels + y * _screenData.pitch + x * _screenData.format.bytesPerPixel; + byte *dst = (byte *)_screenData.getBasePtr(x, y); for (int i = 0; i < h; i++) { memcpy(dst, src, w * _screenData.format.bytesPerPixel); src += pitch; @@ -385,15 +385,15 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) { #ifdef USE_RGB_COLOR if (_screenFormat.bytesPerPixel == 1) { - memset(_screenData.pixels, col, _screenData.h * _screenData.pitch); + memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch); } else if (_screenFormat.bytesPerPixel == 2) { - uint16 *pixels = (uint16 *)_screenData.pixels; + uint16 *pixels = (uint16 *)_screenData.getPixels(); uint16 col16 = (uint16)col; for (int i = 0; i < _screenData.w * _screenData.h; i++) { pixels[i] = col16; } } else if (_screenFormat.bytesPerPixel == 3) { - uint8 *pixels = (uint8 *)_screenData.pixels; + uint8 *pixels = (uint8 *)_screenData.getPixels(); byte r = (col >> 16) & 0xFF; byte g = (col >> 8) & 0xFF; byte b = col & 0xFF; @@ -404,13 +404,13 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) { pixels += 3; } } else if (_screenFormat.bytesPerPixel == 4) { - uint32 *pixels = (uint32 *)_screenData.pixels; + uint32 *pixels = (uint32 *)_screenData.getPixels(); for (int i = 0; i < _screenData.w * _screenData.h; i++) { pixels[i] = col; } } #else - memset(_screenData.pixels, col, _screenData.h * _screenData.pitch); + memset(_screenData.getPixels(), col, _screenData.h * _screenData.pitch); #endif _screenNeedsRedraw = true; } @@ -463,12 +463,12 @@ Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const { void OpenGLGraphicsManager::clearOverlay() { // Set all pixels to 0 - memset(_overlayData.pixels, 0, _overlayData.h * _overlayData.pitch); + memset(_overlayData.getPixels(), 0, _overlayData.h * _overlayData.pitch); _overlayNeedsRedraw = true; } void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) { - const byte *src = (byte *)_overlayData.pixels; + const byte *src = (byte *)_overlayData.getPixels(); byte *dst = (byte *)buf; for (int i = 0; i < _overlayData.h; i++) { // Copy overlay data to buffer @@ -509,7 +509,7 @@ void OpenGLGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, return; // Copy buffer data to internal overlay surface - byte *dst = (byte *)_overlayData.pixels + y * _overlayData.pitch; + byte *dst = (byte *)_overlayData.getBasePtr(0, y); for (int i = 0; i < h; i++) { memcpy(dst + x * _overlayData.format.bytesPerPixel, src, w * _overlayData.format.bytesPerPixel); src += pitch; @@ -609,7 +609,7 @@ void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int _cursorData.create(w, h, _cursorFormat); // Save cursor data - memcpy(_cursorData.pixels, buf, h * _cursorData.pitch); + memcpy(_cursorData.getPixels(), buf, h * _cursorData.pitch); // Set cursor info _cursorState.w = w; @@ -688,7 +688,7 @@ void OpenGLGraphicsManager::refreshGameScreen() { byte *surface = new byte[w * h * 3]; // Convert the paletted buffer to RGB888 - const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch; + const byte *src = (byte *)_screenData.getBasePtr(0, y); src += x * _screenData.format.bytesPerPixel; byte *dst = surface; for (int i = 0; i < h; i++) { @@ -708,8 +708,7 @@ void OpenGLGraphicsManager::refreshGameScreen() { delete[] surface; } else { // Update the texture - _gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch + - x * _screenData.format.bytesPerPixel, _screenData.pitch, x, y, w, h); + _gameTexture->updateBuffer((byte *)_screenData.getBasePtr(x, y), _screenData.pitch, x, y, w, h); } _screenNeedsRedraw = false; @@ -730,7 +729,7 @@ void OpenGLGraphicsManager::refreshOverlay() { byte *surface = new byte[w * h * 3]; // Convert the paletted buffer to RGB888 - const byte *src = (byte *)_overlayData.pixels + y * _overlayData.pitch; + const byte *src = (byte *)_overlayData.getBasePtr(0, y); src += x * _overlayData.format.bytesPerPixel; byte *dst = surface; for (int i = 0; i < h; i++) { @@ -750,8 +749,7 @@ void OpenGLGraphicsManager::refreshOverlay() { delete[] surface; } else { // Update the texture - _overlayTexture->updateBuffer((byte *)_overlayData.pixels + y * _overlayData.pitch + - x * _overlayData.format.bytesPerPixel, _overlayData.pitch, x, y, w, h); + _overlayTexture->updateBuffer((byte *)_overlayData.getBasePtr(x, y), _overlayData.pitch, x, y, w, h); } _overlayNeedsRedraw = false; @@ -780,7 +778,7 @@ void OpenGLGraphicsManager::refreshCursor() { palette = _cursorPalette; // Convert the paletted cursor to RGBA8888 - const byte *src = (byte *)_cursorData.pixels; + const byte *src = (byte *)_cursorData.getPixels(); for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { // Check for keycolor if (src[i] != _cursorKeyColor) { @@ -796,7 +794,7 @@ void OpenGLGraphicsManager::refreshCursor() { // Convert the RGB cursor to RGBA8888 if (_cursorFormat.bytesPerPixel == 2) { - const uint16 *src = (uint16 *)_cursorData.pixels; + const uint16 *src = (uint16 *)_cursorData.getPixels(); for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { // Check for keycolor if (src[i] != _cursorKeyColor) { @@ -808,7 +806,7 @@ void OpenGLGraphicsManager::refreshCursor() { dst += 4; } } else if (_cursorFormat.bytesPerPixel == 4) { - const uint32 *src = (uint32 *)_cursorData.pixels; + const uint32 *src = (uint32 *)_cursorData.getPixels(); for (int i = 0; i < _cursorState.w * _cursorState.h; i++) { // Check for keycolor if (src[i] != _cursorKeyColor) { @@ -1356,7 +1354,7 @@ void OpenGLGraphicsManager::updateOSD() { _osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), _overlayFormat); else // Clear everything - memset(_osdSurface.pixels, 0, _osdSurface.h * _osdSurface.pitch); + memset(_osdSurface.getPixels(), 0, _osdSurface.h * _osdSurface.pitch); // Determine a rect which would contain the message string (clipped to the // screen dimensions). @@ -1390,7 +1388,7 @@ void OpenGLGraphicsManager::updateOSD() { } // Update the texture - _osdTexture->updateBuffer(_osdSurface.pixels, _osdSurface.pitch, 0, 0, + _osdTexture->updateBuffer(_osdSurface.getPixels(), _osdSurface.pitch, 0, 0, _osdSurface.w, _osdSurface.h); } #endif diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp index a2e1981e79..871c6c49b2 100644 --- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp +++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp @@ -1308,15 +1308,13 @@ Graphics::Surface *SurfaceSdlGraphicsManager::lockScreen() { if (SDL_LockSurface(_screen) == -1) error("SDL_LockSurface failed: %s", SDL_GetError()); - _framebuffer.pixels = _screen->pixels; - _framebuffer.w = _screen->w; - _framebuffer.h = _screen->h; - _framebuffer.pitch = _screen->pitch; + _framebuffer.init(_screen->w, _screen->h, _screen->pitch, _screen->pixels, #ifdef USE_RGB_COLOR - _framebuffer.format = _screenFormat; + _screenFormat #else - _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); + Graphics::PixelFormat::createFormatCLUT8() #endif + ); return &_framebuffer; } @@ -1340,8 +1338,8 @@ void SurfaceSdlGraphicsManager::unlockScreen() { void SurfaceSdlGraphicsManager::fillScreen(uint32 col) { Graphics::Surface *screen = lockScreen(); - if (screen && screen->pixels) - memset(screen->pixels, col, screen->h * screen->pitch); + if (screen && screen->getPixels()) + memset(screen->getPixels(), col, screen->h * screen->pitch); unlockScreen(); } @@ -2062,15 +2060,12 @@ void SurfaceSdlGraphicsManager::displayMessageOnOSD(const char *msg) { error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError()); Graphics::Surface dst; - dst.pixels = _osdSurface->pixels; - dst.w = _osdSurface->w; - dst.h = _osdSurface->h; - dst.pitch = _osdSurface->pitch; - dst.format = Graphics::PixelFormat(_osdSurface->format->BytesPerPixel, - 8 - _osdSurface->format->Rloss, 8 - _osdSurface->format->Gloss, - 8 - _osdSurface->format->Bloss, 8 - _osdSurface->format->Aloss, - _osdSurface->format->Rshift, _osdSurface->format->Gshift, - _osdSurface->format->Bshift, _osdSurface->format->Ashift); + dst.init(_osdSurface->w, _osdSurface->h, _osdSurface->pitch, _osdSurface->pixels, + Graphics::PixelFormat(_osdSurface->format->BytesPerPixel, + 8 - _osdSurface->format->Rloss, 8 - _osdSurface->format->Gloss, + 8 - _osdSurface->format->Bloss, 8 - _osdSurface->format->Aloss, + _osdSurface->format->Rshift, _osdSurface->format->Gshift, + _osdSurface->format->Bshift, _osdSurface->format->Ashift)); // The font we are going to use: const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont); diff --git a/backends/midi/timidity.cpp b/backends/midi/timidity.cpp index 5cefe668cd..d2c60bec9d 100644 --- a/backends/midi/timidity.cpp +++ b/backends/midi/timidity.cpp @@ -148,7 +148,7 @@ MidiDriver_TIMIDITY::MidiDriver_TIMIDITY() { int MidiDriver_TIMIDITY::open() { char *res; - char timidity_host[MAXHOSTNAMELEN]; + char timidity_host[NI_MAXHOST]; int timidity_port, data_port, i; /* count ourselves open */ diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp index cd0fd88484..882dcff9a4 100644 --- a/backends/platform/android/gfx.cpp +++ b/backends/platform/android/gfx.cpp @@ -552,7 +552,7 @@ Graphics::Surface *OSystem_Android::lockScreen() { GLTHREADCHECK; Graphics::Surface *surface = _game_texture->surface(); - assert(surface->pixels); + assert(surface->getPixels()); return surface; } @@ -645,7 +645,7 @@ void OSystem_Android::grabOverlay(void *buf, int pitch) { assert(surface->format.bytesPerPixel == sizeof(uint16)); byte *dst = (byte *)buf; - const byte *src = (const byte *)surface->pixels; + const byte *src = (const byte *)surface->getPixels(); uint h = surface->h; do { diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp index b174e93191..cc41c0d8a6 100644 --- a/backends/platform/android/texture.cpp +++ b/backends/platform/android/texture.cpp @@ -233,7 +233,7 @@ void GLESTexture::allocBuffer(GLuint w, GLuint h) { _pixels = new byte[w * h * _surface.format.bytesPerPixel]; assert(_pixels); - _surface.pixels = _pixels; + _surface.setPixels(_pixels); fillBuffer(0); @@ -256,7 +256,7 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h, } void GLESTexture::fillBuffer(uint32 color) { - assert(_surface.pixels); + assert(_surface.getPixels()); if (_pixelFormat.bytesPerPixel == 1 || ((color & 0xff) == ((color >> 8) & 0xff))) @@ -377,7 +377,7 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) { assert(_pixels); // fixup surface, for the outside this is a CLUT8 surface - _surface.pixels = _pixels; + _surface.setPixels(_pixels); fillBuffer(0); @@ -386,8 +386,8 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) { } void GLESFakePaletteTexture::fillBuffer(uint32 color) { - assert(_surface.pixels); - memset(_surface.pixels, color & 0xff, _surface.pitch * _surface.h); + assert(_surface.getPixels()); + memset(_surface.getPixels(), color & 0xff, _surface.pitch * _surface.h); setDirty(); } diff --git a/backends/platform/dc/display.cpp b/backends/platform/dc/display.cpp index cc5798fc10..54ee6000ed 100644 --- a/backends/platform/dc/display.cpp +++ b/backends/platform/dc/display.cpp @@ -711,11 +711,7 @@ Graphics::Surface *OSystem_Dreamcast::lockScreen() if (!screen) return 0; - _framebuffer.pixels = screen; - _framebuffer.w = _screen_w; - _framebuffer.h = _screen_h; - _framebuffer.pitch = SCREEN_W*2; - _framebuffer.format = screenFormats[_screenFormat]; + _framebuffer.init(_screen_w, _screen_h, SCREEN_W*2, screen, screenFormats[_screenFormat]); return &_framebuffer; } diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp index 339e5df62d..4026c7dde6 100644 --- a/backends/platform/dc/selector.cpp +++ b/backends/platform/dc/selector.cpp @@ -219,7 +219,7 @@ static int findGames(Game *games, int max, bool use_ini) if (use_ini) { ConfMan.loadDefaultConfigFile(); - Common::ConfigManager::DomainMap &game_domains = ConfMan.getGameDomains(); + const Common::ConfigManager::DomainMap &game_domains = ConfMan.getGameDomains(); for(Common::ConfigManager::DomainMap::const_iterator i = game_domains.begin(); curr_game < max && i != game_domains.end(); i++) { Common::String path = (*i)._value["path"]; diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp index 2f6358d8ee..f109983fbc 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.cpp +++ b/backends/platform/ds/arm9/source/osystem_ds.cpp @@ -296,7 +296,7 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int // to save a few pennies/euro cents on the hardware. if (_frameBufferExists) { - bg = (u16 *)_framebuffer.pixels; + bg = (u16 *)_framebuffer.getPixels(); stride = _framebuffer.pitch; } else { bg = (u16 *)DS::get8BitBackBuffer(); @@ -455,7 +455,7 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int dmaCopyHalfWords(3, src, dest1, w); - if ((!_frameBufferExists) || (buf == _framebuffer.pixels)) { + if ((!_frameBufferExists) || (buf == _framebuffer.getPixels())) { dmaCopyHalfWords(2, src, dest2, w); } @@ -476,7 +476,7 @@ void OSystem_DS::updateScreen() { _frameBufferExists = false; // Copy temp framebuffer back to screen - copyRectToScreen((byte *)_framebuffer.pixels, _framebuffer.pitch, 0, 0, _framebuffer.w, _framebuffer.h); + copyRectToScreen((byte *)_framebuffer.getPixels(), _framebuffer.pitch, 0, 0, _framebuffer.w, _framebuffer.h); } DS::displayMode16BitFlipBuffer(); @@ -755,11 +755,8 @@ Graphics::Surface *OSystem_DS::createTempFrameBuffer() { if (DS::isCpuScalerEnabled()) { - _framebuffer.pixels = DS::getScalerBuffer(); - _framebuffer.w = DS::getGameWidth(); - _framebuffer.h = DS::getGameHeight(); - _framebuffer.pitch = DS::getGameWidth(); - _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); + _framebuffer.init(DS::getGameWidth(), DS::getGameHeight(), DS::getGameWidth(), + DS::getScalerBuffer(), Graphics::PixelFormat::createFormatCLUT8()); } else { @@ -780,11 +777,7 @@ Graphics::Surface *OSystem_DS::createTempFrameBuffer() { dmaCopyHalfWords(3, srcLine, destLine, width); } - _framebuffer.pixels = dest; - _framebuffer.w = width; - _framebuffer.h = height; - _framebuffer.pitch = width; - _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); + _framebuffer.init(width, height, width, dest, Graphics::PixelFormat::createFormatCLUT8()); } @@ -798,8 +791,8 @@ Graphics::Surface *OSystem_DS::createTempFrameBuffer() { for (int y = 0; y < DS::getGameHeight(); y++) { DC_FlushRange(image + (y * imageStrideInWords), DS::getGameWidth()); for (int x = 0; x < DS::getGameWidth() >> 1; x++) { - *(((u16 *) (_framebuffer.pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[(y * imageStrideInWords) + x]; -// *(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y * imageStrideInWords + x]; + *(((u16 *) (_framebuffer.getPixels())) + y * (DS::getGameWidth() >> 1) + x) = image[(y * imageStrideInWords) + x]; +// *(((u16 *) (surf->getPixels())) + y * (DS::getGameWidth() >> 1) + x) = image[y * imageStrideInWords + x]; } }*/ diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm index 0bfae30fc7..f2c1527658 100644 --- a/backends/platform/iphone/iphone_video.mm +++ b/backends/platform/iphone/iphone_video.mm @@ -365,7 +365,7 @@ const char *iPhone_getDocumentsDir() { _mouseTexCoords[5] = _mouseTexCoords[7] = _videoContext.mouseHeight / (GLfloat)_videoContext.mouseTexture.h; glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.pixels); printOpenGLError(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.getPixels()); printOpenGLError(); } - (void)updateMainSurface { @@ -377,7 +377,7 @@ const char *iPhone_getDocumentsDir() { // Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases // due to the iPhone internals having to convert the whole texture back from its internal format when used. // In the future we could use several tiled textures instead. - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.pixels); printOpenGLError(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.getPixels()); printOpenGLError(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); } @@ -386,7 +386,7 @@ const char *iPhone_getDocumentsDir() { glTexCoordPointer(2, GL_FLOAT, 0, _overlayTexCoords); printOpenGLError(); glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.pixels); printOpenGLError(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.getPixels()); printOpenGLError(); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); } diff --git a/backends/platform/iphone/osys_main.cpp b/backends/platform/iphone/osys_main.cpp index 460d3fd2ac..a814495b80 100644 --- a/backends/platform/iphone/osys_main.cpp +++ b/backends/platform/iphone/osys_main.cpp @@ -77,8 +77,8 @@ OSystem_IPHONE::~OSystem_IPHONE() { delete _mixer; // Prevent accidental freeing of the screen texture here. This needs to be // checked since we might use the screen texture as framebuffer in the case - // of hi-color games for example. - if (_framebuffer.pixels == _videoContext->screenTexture.pixels) + // of hi-color games for example. Otherwise this can lead to a double free. + if (_framebuffer.getPixels() != _videoContext->screenTexture.getPixels()) _framebuffer.free(); _mouseBuffer.free(); } diff --git a/backends/platform/iphone/osys_video.mm b/backends/platform/iphone/osys_video.mm index a11bf32c54..ce7f94f5bd 100644 --- a/backends/platform/iphone/osys_video.mm +++ b/backends/platform/iphone/osys_video.mm @@ -76,8 +76,8 @@ void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelForm // In case we use the screen texture as frame buffer we reset the pixels // pointer here to avoid freeing the screen texture. - if (_framebuffer.pixels == _videoContext->screenTexture.pixels) - _framebuffer.pixels = 0; + if (_framebuffer.getPixels() == _videoContext->screenTexture.getPixels()) + _framebuffer.setPixels(0); // Create the screen texture right here. We need to do this here, since // when a game requests hi-color mode, we actually set the framebuffer @@ -310,7 +310,7 @@ void OSystem_IPHONE::hideOverlay() { void OSystem_IPHONE::clearOverlay() { //printf("clearOverlay()\n"); - bzero(_videoContext->overlayTexture.getBasePtr(0, 0), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch); + bzero(_videoContext->overlayTexture.getPixels(), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch); dirtyFullOverlayScreen(); } @@ -319,7 +319,7 @@ void OSystem_IPHONE::grabOverlay(void *buf, int pitch) { int h = _videoContext->overlayHeight; byte *dst = (byte *)buf; - const byte *src = (const byte *)_videoContext->overlayTexture.getBasePtr(0, 0); + const byte *src = (const byte *)_videoContext->overlayTexture.getPixels(); do { memcpy(dst, src, _videoContext->overlayWidth * sizeof(uint16)); src += _videoContext->overlayTexture.pitch; @@ -417,7 +417,7 @@ void OSystem_IPHONE::setMouseCursor(const void *buf, uint w, uint h, int hotspot #endif assert(pixelFormat.bytesPerPixel == 1 || pixelFormat.bytesPerPixel == 2); - if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.pixels) + if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.getPixels()) _mouseBuffer.create(w, h, pixelFormat); _videoContext->mouseWidth = w; @@ -428,7 +428,7 @@ void OSystem_IPHONE::setMouseCursor(const void *buf, uint w, uint h, int hotspot _mouseKeyColor = keycolor; - memcpy(_mouseBuffer.getBasePtr(0, 0), buf, h * _mouseBuffer.pitch); + memcpy(_mouseBuffer.getPixels(), buf, h * _mouseBuffer.pitch); _mouseDirty = true; _mouseNeedTextureUpdate = true; @@ -464,7 +464,7 @@ void OSystem_IPHONE::updateMouseTexture() { else palette = _gamePaletteRGBA5551; - uint16 *mouseBuf = (uint16 *)mouseTexture.getBasePtr(0, 0); + uint16 *mouseBuf = (uint16 *)mouseTexture.getPixels(); for (uint x = 0; x < _videoContext->mouseWidth; ++x) { for (uint y = 0; y < _videoContext->mouseHeight; ++y) { const byte color = *(const byte *)_mouseBuffer.getBasePtr(x, y); @@ -475,12 +475,12 @@ void OSystem_IPHONE::updateMouseTexture() { } } } else { - if (crossBlit((byte *)mouseTexture.getBasePtr(0, 0), (const byte *)_mouseBuffer.getBasePtr(0, 0), mouseTexture.pitch, + if (crossBlit((byte *)mouseTexture.getPixels(), (const byte *)_mouseBuffer.getPixels(), mouseTexture.pitch, _mouseBuffer.pitch, _mouseBuffer.w, _mouseBuffer.h, mouseTexture.format, _mouseBuffer.format)) { if (!_mouseBuffer.format.aBits()) { // Apply color keying since the original cursor had no alpha channel. - const uint16 *src = (const uint16 *)_mouseBuffer.getBasePtr(0, 0); - uint8 *dstRaw = (uint8 *)mouseTexture.getBasePtr(0, 0); + const uint16 *src = (const uint16 *)_mouseBuffer.getPixels(); + uint8 *dstRaw = (uint8 *)mouseTexture.getPixels(); for (uint y = 0; y < _mouseBuffer.h; ++y, dstRaw += mouseTexture.pitch) { uint16 *dst = (uint16 *)dstRaw; @@ -495,7 +495,7 @@ void OSystem_IPHONE::updateMouseTexture() { } else { // TODO: Log this! // Make the cursor all transparent... we really need a better fallback ;-). - memset(mouseTexture.getBasePtr(0, 0), 0, mouseTexture.h * mouseTexture.pitch); + memset(mouseTexture.getPixels(), 0, mouseTexture.h * mouseTexture.pitch); } } diff --git a/backends/platform/n64/osys_n64_base.cpp b/backends/platform/n64/osys_n64_base.cpp index afd93f5e09..36e5085764 100644 --- a/backends/platform/n64/osys_n64_base.cpp +++ b/backends/platform/n64/osys_n64_base.cpp @@ -605,11 +605,7 @@ void OSystem_N64::updateScreen() { } Graphics::Surface *OSystem_N64::lockScreen() { - _framebuffer.pixels = _offscreen_pal; - _framebuffer.w = _gameWidth; - _framebuffer.h = _gameHeight; - _framebuffer.pitch = _screenWidth; - _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); + _framebuffer.init(_gameWidth, _gameHeight, _screenWidth, _offscreen_pal, Graphics::PixelFormat::createFormatCLUT8()); return &_framebuffer; } diff --git a/backends/platform/ps2/Gs2dScreen.cpp b/backends/platform/ps2/Gs2dScreen.cpp index e818305c29..58667c0230 100644 --- a/backends/platform/ps2/Gs2dScreen.cpp +++ b/backends/platform/ps2/Gs2dScreen.cpp @@ -392,12 +392,8 @@ void Gs2dScreen::copyScreenRect(const uint8 *buf, int pitch, int x, int y, int w Graphics::Surface *Gs2dScreen::lockScreen() { WaitSema(g_DmacSema); - _framebuffer.pixels = _screenBuf; - _framebuffer.w = _width; - _framebuffer.h = _height; - _framebuffer.pitch = _width; // -not- _pitch; ! It's EE mem, not Tex - _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); - + // -not- _pitch; ! It's EE mem, not Tex + _framebuffer.init(_width, _height, _width, _screenBuf, Graphics::PixelFormat::createFormatCLUT8()); return &_framebuffer; } diff --git a/backends/platform/psp/default_display_client.cpp b/backends/platform/psp/default_display_client.cpp index bc252144fa..6d6eb641f7 100644 --- a/backends/platform/psp/default_display_client.cpp +++ b/backends/platform/psp/default_display_client.cpp @@ -192,11 +192,8 @@ void Screen::setScummvmPixelFormat(const Graphics::PixelFormat *format) { Graphics::Surface *Screen::lockAndGetForEditing() { DEBUG_ENTER_FUNC(); - _frameBuffer.pixels = _buffer.getPixels(); - _frameBuffer.w = _buffer.getSourceWidth(); - _frameBuffer.h = _buffer.getSourceHeight(); - _frameBuffer.pitch = _buffer.getBytesPerPixel() * _buffer.getWidth(); - _frameBuffer.format = _pixelFormat; + _frameBuffer.init(_buffer.getSourceWidth(), _buffer.getSourceHeight(), _buffer.getBytesPerPixel() * _buffer.getWidth(), + _buffer.getPixels(), _pixelFormat); // We'll set to dirty once we unlock the screen return &_frameBuffer; diff --git a/backends/platform/tizen/application.cpp b/backends/platform/tizen/application.cpp index 8236ebef67..a73efacf58 100644 --- a/backends/platform/tizen/application.cpp +++ b/backends/platform/tizen/application.cpp @@ -31,7 +31,7 @@ Application *TizenScummVM::createInstance() { return new TizenScummVM(); } -TizenScummVM::TizenScummVM() : _appForm(0) { +TizenScummVM::TizenScummVM() : _appForm(NULL) { logEntered(); } @@ -41,7 +41,7 @@ TizenScummVM::~TizenScummVM() { TizenSystem *system = (TizenSystem *)g_system; system->destroyBackend(); delete system; - g_system = 0; + g_system = NULL; } } @@ -68,17 +68,19 @@ bool TizenScummVM::OnAppTerminating(AppRegistry &appRegistry, bool forcedTermina } void TizenScummVM::OnUserEventReceivedN(RequestId requestId, IList *args) { + logEntered(); MessageBox messageBox; int modalResult; + String *message; - logEntered(); - - if (requestId == USER_MESSAGE_EXIT) { + switch (requestId) { + case USER_MESSAGE_EXIT: // normal program termination Terminate(); - } else if (requestId == USER_MESSAGE_EXIT_ERR) { + break; + + case USER_MESSAGE_EXIT_ERR: // assertion failure termination - String *message = NULL; if (args) { message = (String *)args->GetAt(0); } @@ -88,12 +90,15 @@ void TizenScummVM::OnUserEventReceivedN(RequestId requestId, IList *args) { messageBox.Construct(L"Oops...", *message, MSGBOX_STYLE_OK); messageBox.ShowAndWait(modalResult); Terminate(); - } else if (requestId == USER_MESSAGE_EXIT_ERR_CONFIG) { + break; + + case USER_MESSAGE_EXIT_ERR_CONFIG: // the config file was corrupted messageBox.Construct(L"Config file corrupted", L"Settings have been reverted, please restart.", MSGBOX_STYLE_OK); messageBox.ShowAndWait(modalResult); Terminate(); + break; } } @@ -132,7 +137,6 @@ void TizenScummVM::pauseGame(bool pause) { if (pause && g_engine && !g_engine->isPaused()) { _appForm->pushKey(Common::KEYCODE_SPACE); } - if (g_system) { ((TizenSystem *)g_system)->setMute(pause); } diff --git a/backends/platform/tizen/audio.cpp b/backends/platform/tizen/audio.cpp index 313a10eaa8..f9ac80a583 100644 --- a/backends/platform/tizen/audio.cpp +++ b/backends/platform/tizen/audio.cpp @@ -26,8 +26,9 @@ #include "backends/platform/tizen/audio.h" #include "backends/platform/tizen/system.h" -#define TIMER_INTERVAL 10 -#define VOLUME 99 +#define TIMER_INTERVAL 10 +#define VOLUME 96 +#define MIN_TIMER_INTERVAL 5 AudioThread::AudioThread() : _mixer(0), @@ -38,6 +39,7 @@ AudioThread::AudioThread() : _ready(0), _interval(TIMER_INTERVAL), _playing(-1), + _size(0), _muted(true) { } @@ -70,7 +72,7 @@ void AudioThread::setMute(bool on) { if (on) { _timer->Cancel(); } else { - _timer->StartAsRepeatable(_interval); + _timer->Start(_interval); } } } @@ -105,13 +107,14 @@ bool AudioThread::OnStart(void) { } } + _size = _audioBuffer[0].GetCapacity(); _timer = new Timer(); if (!_timer || IsFailed(_timer->Construct(*this))) { AppLog("Failed to create audio timer"); return false; } - if (IsFailed(_timer->StartAsRepeatable(_interval))) { + if (IsFailed(_timer->Start(_interval))) { AppLog("failed to start audio timer"); return false; } @@ -137,6 +140,7 @@ void AudioThread::OnStop(void) { if (_audioOut) { _audioOut->Reset(); + _audioOut->Unprepare(); delete _audioOut; } } @@ -161,21 +165,33 @@ void AudioThread::OnAudioOutBufferEndReached(Tizen::Media::AudioOut &src) { _tail = (_tail + 1) % NUM_AUDIO_BUFFERS; _ready--; } else { - // audio buffer empty: decrease timer inverval + // audio buffer empty: decrease timer interval _playing = -1; + _interval -= 1; + if (_interval < MIN_TIMER_INTERVAL) { + _interval = MIN_TIMER_INTERVAL; + } } + } void AudioThread::OnTimerExpired(Timer &timer) { if (_ready < NUM_AUDIO_BUFFERS) { - uint len = _audioBuffer[_head].GetCapacity(); - int samples = _mixer->mixCallback((byte *)_audioBuffer[_head].GetPointer(), len); - if (samples) { - _head = (_head + 1) % NUM_AUDIO_BUFFERS; - _ready++; + if (_playing != _head) { + if (_mixer->mixCallback((byte *)_audioBuffer[_head].GetPointer(), _size)) { + _head = (_head + 1) % NUM_AUDIO_BUFFERS; + _ready++; + } } + } else { + // audio buffer full: restore timer interval + _interval = TIMER_INTERVAL; } + if (_ready && _playing == -1) { OnAudioOutBufferEndReached(*_audioOut); } + + _timer->Start(_interval); } + diff --git a/backends/platform/tizen/audio.h b/backends/platform/tizen/audio.h index 8d7835042d..a304231578 100644 --- a/backends/platform/tizen/audio.h +++ b/backends/platform/tizen/audio.h @@ -54,6 +54,7 @@ public: bool isSilentMode(); void setMute(bool on); +private: bool OnStart(void); void OnStop(void); void OnAudioOutErrorOccurred(Tizen::Media::AudioOut &src, result r); @@ -62,12 +63,11 @@ public: void OnAudioOutBufferEndReached(Tizen::Media::AudioOut &src); void OnTimerExpired(Timer &timer); -private: Audio::MixerImpl *_mixer; Tizen::Base::Runtime::Timer *_timer; Tizen::Media::AudioOut *_audioOut; Tizen::Base::ByteBuffer _audioBuffer[NUM_AUDIO_BUFFERS]; - int _head, _tail, _ready, _interval, _playing; + int _head, _tail, _ready, _interval, _playing, _size; bool _muted; }; diff --git a/backends/platform/tizen/form.cpp b/backends/platform/tizen/form.cpp index 5050699ca9..10d51cc610 100644 --- a/backends/platform/tizen/form.cpp +++ b/backends/platform/tizen/form.cpp @@ -52,7 +52,7 @@ TizenAppForm::TizenAppForm() : _eventQueueLock(NULL), _state(kInitState), _buttonState(kLeftButton), - _shortcut(kShowKeypad) { + _shortcut(kEscapeKey) { } result TizenAppForm::Construct() { @@ -157,6 +157,8 @@ result TizenAppForm::OnInitializing(void) { AddOrientationEventListener(*this); AddTouchEventListener(*this); SetMultipointTouchEnabled(true); + SetFormBackEventListener(this); + SetFormMenuEventListener(this); // set focus to enable receiving key events SetEnabled(true); @@ -316,16 +318,16 @@ void TizenAppForm::invokeShortcut() { case kControlMouse: setButtonShortcut(); break; - + case kEscapeKey: pushKey(Common::KEYCODE_ESCAPE); break; - + case kGameMenu: _buttonState = kLeftButton; pushKey(Common::KEYCODE_F5); break; - + case kShowKeypad: showKeypad(); break; @@ -354,8 +356,6 @@ void TizenAppForm::OnTouchDoublePressed(const Control &source, if (_buttonState != kMoveOnly) { pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, currentPosition); - pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, - currentPosition); } } @@ -417,3 +417,16 @@ void TizenAppForm::OnTouchReleased(const Control &source, } } +void TizenAppForm::OnFormBackRequested(Form &source) { + logEntered(); + if (_state == kActiveState) { + invokeShortcut(); + } +} + +void TizenAppForm::OnFormMenuRequested(Form &source) { + logEntered(); + if (_state == kActiveState) { + setShortcut(); + } +} diff --git a/backends/platform/tizen/form.h b/backends/platform/tizen/form.h index 64c447d409..e419c14d24 100644 --- a/backends/platform/tizen/form.h +++ b/backends/platform/tizen/form.h @@ -29,6 +29,8 @@ #include <FBase.h> #include <FUiITouchEventListener.h> #include <FUiITextEventListener.h> +#include <FUiCtrlIFormBackEventListener.h> +#include <FUiCtrlIFormMenuEventListener.h> #include "config.h" #include "common/scummsys.h" @@ -40,6 +42,7 @@ using namespace Tizen::Ui; using namespace Tizen::Graphics; using namespace Tizen::Base::Runtime; +using namespace Tizen::Ui::Controls; // // TizenAppForm @@ -48,7 +51,9 @@ class TizenAppForm : public Controls::Form, public IRunnable, public IOrientationEventListener, - public ITouchEventListener { + public ITouchEventListener, + public IFormBackEventListener, + public IFormMenuEventListener { public: TizenAppForm(); @@ -89,6 +94,8 @@ private: void OnTouchReleased(const Control &source, const Point ¤tPosition, const TouchEventInfo &touchInfo); + void OnFormBackRequested(Form &source); + void OnFormMenuRequested(Form &source); void pushEvent(Common::EventType type, const Point ¤tPosition); void terminate(); diff --git a/backends/platform/tizen/fs.cpp b/backends/platform/tizen/fs.cpp index f8b32f4239..8145cd5638 100644 --- a/backends/platform/tizen/fs.cpp +++ b/backends/platform/tizen/fs.cpp @@ -339,7 +339,6 @@ bool TizenFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, boo if (_isVirtualDir && mode != Common::FSNode::kListFilesOnly && _path == "/") { // present well known TIZEN file system areas myList.push_back(new TizenFilesystemNode(kData)); - myList.push_back(new TizenFilesystemNode(kResource)); myList.push_back(new TizenFilesystemNode(kSdCard)); myList.push_back(new TizenFilesystemNode(kMedia)); myList.push_back(new TizenFilesystemNode(kShared)); diff --git a/backends/platform/tizen/graphics.cpp b/backends/platform/tizen/graphics.cpp index bf255cd264..2cafb9f781 100644 --- a/backends/platform/tizen/graphics.cpp +++ b/backends/platform/tizen/graphics.cpp @@ -100,6 +100,8 @@ void TizenGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { } void TizenGraphicsManager::setReady() { + logEntered(); + _appForm->GetVisualElement()->SetShowState(true); _initState = false; } @@ -176,7 +178,9 @@ bool TizenGraphicsManager::loadEgl() { systemError("eglMakeCurrent() failed"); return false; } - + if (!_initState) { + _appForm->GetVisualElement()->SetShowState(true); + } logLeaving(); return true; } @@ -213,6 +217,7 @@ void TizenGraphicsManager::internUpdateScreen() { void TizenGraphicsManager::unloadGFXMode() { logEntered(); + _appForm->GetVisualElement()->SetShowState(false); if (_eglDisplay != EGL_NO_DISPLAY) { eglMakeCurrent(_eglDisplay, NULL, NULL, NULL); diff --git a/backends/platform/tizen/sscanf.cpp b/backends/platform/tizen/sscanf.cpp index aa846698f6..75f009cc61 100644 --- a/backends/platform/tizen/sscanf.cpp +++ b/backends/platform/tizen/sscanf.cpp @@ -93,7 +93,7 @@ bool scanStringUntil(const char **in, va_list *ap, char c_end) { char *arg = va_arg(*ap, char*); while (**in && **in != c_end) { *arg = **in; - *arg++; + arg++; (*in)++; } *arg = 0; diff --git a/backends/platform/tizen/system.cpp b/backends/platform/tizen/system.cpp index 54d92146e5..3448dc1421 100644 --- a/backends/platform/tizen/system.cpp +++ b/backends/platform/tizen/system.cpp @@ -513,13 +513,15 @@ TizenAppForm *systemStart(Tizen::App::Application *app) { } if (E_SUCCESS != appForm->Construct() || - E_SUCCESS != appFrame->AddControl(*appForm)) { + E_SUCCESS != appFrame->AddControl(appForm)) { delete appForm; AppLog("Failed to construct appForm"); return NULL; } appFrame->SetCurrentForm(appForm); + appForm->GetVisualElement()->SetShowState(false); + logLeaving(); return appForm; } @@ -531,7 +533,7 @@ void systemError(const char *message) { AppLog("Fatal system error: %s", message); if (strspn(message, "Config file buggy:") > 0) { - Tizen::Io::File::Remove(DEFAULT_CONFIG_FILE); + Tizen::Io::File::Remove(App::GetInstance()->GetAppDataPath() + DEFAULT_CONFIG_FILE); Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT_ERR_CONFIG, NULL); } else { ArrayList *args = new ArrayList(); diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp index a9bcdbb8d1..92c890b0a9 100644 --- a/backends/platform/wii/osystem_gfx.cpp +++ b/backends/platform/wii/osystem_gfx.cpp @@ -528,16 +528,13 @@ void OSystem_Wii::updateScreen() { } Graphics::Surface *OSystem_Wii::lockScreen() { - _surface.pixels = _gamePixels; - _surface.w = _gameWidth; - _surface.h = _gameHeight; + _surface.init(_gameWidth, _gameHeight, #ifdef USE_RGB_COLOR - _surface.pitch = _gameWidth * _pfGame.bytesPerPixel; - _surface.format = _pfGame; + _gameWidth * _pfGame.bytesPerPixel, _gamePixels, _pfGame #else - _surface.pitch = _gameWidth; - _surface.format = Graphics::PixelFormat::createFormatCLUT8(); + _gameWidth, _gamePixels, Graphics::PixelFormat::createFormatCLUT8() #endif + ); return &_surface; } diff --git a/backends/vkeybd/virtual-keyboard-gui.cpp b/backends/vkeybd/virtual-keyboard-gui.cpp index 75de86472f..ec4cbf1de2 100644 --- a/backends/vkeybd/virtual-keyboard-gui.cpp +++ b/backends/vkeybd/virtual-keyboard-gui.cpp @@ -32,11 +32,9 @@ namespace Common { -static void blit(Graphics::Surface *surf_dst, Graphics::Surface *surf_src, int16 x, int16 y, OverlayColor transparent) { - if (surf_dst->format.bytesPerPixel != sizeof(OverlayColor) || surf_src->format.bytesPerPixel != sizeof(OverlayColor)) - return; - - const OverlayColor *src = (const OverlayColor *)surf_src->pixels; +template<typename ColorType> +static void blitImplementation(Graphics::Surface *surf_dst, Graphics::Surface *surf_src, int16 x, int16 y, ColorType transparent) { + const ColorType *src = (const ColorType *)surf_src->getPixels(); int blitW = surf_src->w; int blitH = surf_src->h; @@ -58,13 +56,13 @@ static void blit(Graphics::Surface *surf_dst, Graphics::Surface *surf_src, int16 if (blitW <= 0 || blitH <= 0) return; - OverlayColor *dst = (OverlayColor *)surf_dst->getBasePtr(x, y); + ColorType *dst = (ColorType *)surf_dst->getBasePtr(x, y); int dstAdd = surf_dst->w - blitW; int srcAdd = surf_src->w - blitW; for (int i = 0; i < blitH; ++i) { for (int j = 0; j < blitW; ++j, ++dst, ++src) { - OverlayColor col = *src; + ColorType col = *src; if (col != transparent) *dst = col; } @@ -73,6 +71,16 @@ static void blit(Graphics::Surface *surf_dst, Graphics::Surface *surf_src, int16 } } +static void blit(Graphics::Surface *surf_dst, Graphics::Surface *surf_src, int16 x, int16 y, uint32 transparent) { + if (surf_dst->format.bytesPerPixel != surf_src->format.bytesPerPixel) + return; + + if (surf_dst->format.bytesPerPixel == 2) + blitImplementation<uint16>(surf_dst, surf_src, x, y, transparent); + else if (surf_dst->format.bytesPerPixel == 4) + blitImplementation<uint32>(surf_dst, surf_src, x, y, transparent); +} + VirtualKeyboardGUI::VirtualKeyboardGUI(VirtualKeyboard *kbd) : _kbd(kbd), _displaying(false), _drag(false), _drawCaret(false), _displayEnabled(false), _firstRun(true), @@ -111,7 +119,7 @@ void VirtualKeyboardGUI::initMode(VirtualKeyboard::Mode *mode) { } } -void VirtualKeyboardGUI::setupDisplayArea(Rect &r, OverlayColor forecolor) { +void VirtualKeyboardGUI::setupDisplayArea(Rect &r, uint32 forecolor) { _dispFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); if (!fontIsSuitable(_dispFont, r)) { @@ -161,7 +169,7 @@ void VirtualKeyboardGUI::run() { _system->clearOverlay(); } _overlayBackup.create(_screenW, _screenH, _system->getOverlayFormat()); - _system->grabOverlay(_overlayBackup.pixels, _overlayBackup.pitch); + _system->grabOverlay(_overlayBackup.getPixels(), _overlayBackup.pitch); setupCursor(); @@ -171,7 +179,7 @@ void VirtualKeyboardGUI::run() { removeCursor(); - _system->copyRectToOverlay(_overlayBackup.pixels, _overlayBackup.pitch, 0, 0, _overlayBackup.w, _overlayBackup.h); + _system->copyRectToOverlay(_overlayBackup.getPixels(), _overlayBackup.pitch, 0, 0, _overlayBackup.w, _overlayBackup.h); if (!g_gui.isActive()) _system->hideOverlay(); _overlayBackup.free(); @@ -262,7 +270,7 @@ void VirtualKeyboardGUI::screenChanged() { _screenH = newScreenH; _overlayBackup.create(_screenW, _screenH, _system->getOverlayFormat()); - _system->grabOverlay(_overlayBackup.pixels, _overlayBackup.pitch); + _system->grabOverlay(_overlayBackup.getPixels(), _overlayBackup.pitch); if (!_kbd->checkModeResolutions()) { _displaying = false; @@ -356,13 +364,13 @@ void VirtualKeyboardGUI::redraw() { Graphics::Surface surf; surf.create(w, h, _system->getOverlayFormat()); - OverlayColor *dst = (OverlayColor *)surf.pixels; - const OverlayColor *src = (OverlayColor *) _overlayBackup.getBasePtr(_dirtyRect.left, _dirtyRect.top); + byte *dst = (byte *)surf.getPixels(); + const byte *src = (const byte *)_overlayBackup.getBasePtr(_dirtyRect.left, _dirtyRect.top); while (h--) { - memcpy(dst, src, surf.w * sizeof(OverlayColor)); - dst += surf.w; - src += _overlayBackup.w; + memcpy(dst, src, surf.pitch); + dst += surf.pitch; + src += _overlayBackup.pitch; } blit(&surf, _kbdSurface, _kbdBound.left - _dirtyRect.left, @@ -371,7 +379,7 @@ void VirtualKeyboardGUI::redraw() { blit(&surf, &_dispSurface, _dispX - _dirtyRect.left, _dispY - _dirtyRect.top, _dispBackColor); } - _system->copyRectToOverlay(surf.pixels, surf.pitch, + _system->copyRectToOverlay(surf.getPixels(), surf.pitch, _dirtyRect.left, _dirtyRect.top, surf.w, surf.h); surf.free(); diff --git a/backends/vkeybd/virtual-keyboard-gui.h b/backends/vkeybd/virtual-keyboard-gui.h index d0f9c884ed..a2000adea0 100644 --- a/backends/vkeybd/virtual-keyboard-gui.h +++ b/backends/vkeybd/virtual-keyboard-gui.h @@ -99,7 +99,7 @@ private: VirtualKeyboard *_kbd; Rect _kbdBound; Graphics::Surface *_kbdSurface; - OverlayColor _kbdTransparentColor; + uint32 _kbdTransparentColor; Point _dragPoint; bool _drag; @@ -113,7 +113,7 @@ private: const Graphics::Font *_dispFont; int16 _dispX, _dispY; uint _dispI; - OverlayColor _dispForeColor, _dispBackColor; + uint32 _dispForeColor, _dispBackColor; int _lastScreenChanged; int16 _screenW, _screenH; @@ -121,7 +121,7 @@ private: bool _displaying; bool _firstRun; - void setupDisplayArea(Rect &r, OverlayColor forecolor); + void setupDisplayArea(Rect &r, uint32 forecolor); void move(int16 x, int16 y); void moveToDefaultPosition(); void screenChanged(); diff --git a/backends/vkeybd/virtual-keyboard.h b/backends/vkeybd/virtual-keyboard.h index 4ab5ad446d..3b2b2196bd 100644 --- a/backends/vkeybd/virtual-keyboard.h +++ b/backends/vkeybd/virtual-keyboard.h @@ -112,11 +112,11 @@ protected: String resolution; String bitmapName; Graphics::Surface *image; - OverlayColor transparentColor; + uint32 transparentColor; ImageMap imageMap; VKEventMap events; Rect displayArea; - OverlayColor displayFontColor; + uint32 displayFontColor; Mode() : image(0) {} ~Mode() { diff --git a/base/commandLine.cpp b/base/commandLine.cpp index a39c748adc..a032f37a25 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -827,9 +827,8 @@ void upgradeTargets() { printf("Upgrading all your existing targets\n"); - Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains(); - Common::ConfigManager::DomainMap::iterator iter = domains.begin(); - for (iter = domains.begin(); iter != domains.end(); ++iter) { + Common::ConfigManager::DomainMap::iterator iter = ConfMan.beginGameDomains(); + for (; iter != ConfMan.endGameDomains(); ++iter) { Common::ConfigManager::Domain &dom = iter->_value; Common::String name(iter->_key); Common::String gameid(dom.getVal("gameid")); diff --git a/common/config-manager.h b/common/config-manager.h index d43a7bec51..6bf56749c5 100644 --- a/common/config-manager.h +++ b/common/config-manager.h @@ -24,7 +24,6 @@ #define COMMON_CONFIG_MANAGER_H #include "common/array.h" -//#include "common/config-file.h" #include "common/hashmap.h" #include "common/singleton.h" #include "common/str.h" @@ -47,12 +46,33 @@ class ConfigManager : public Singleton<ConfigManager> { public: - class Domain : public StringMap { + class Domain { private: + StringMap _entries; StringMap _keyValueComments; String _domainComment; public: + typedef StringMap::const_iterator const_iterator; + const_iterator begin() const { return _entries.begin(); } + const_iterator end() const { return _entries.end(); } + + bool empty() const { return _entries.empty(); } + + bool contains(const String &key) const { return _entries.contains(key); } + + String &operator[](const String &key) { return _entries[key]; } + const String &operator[](const String &key) const { return _entries[key]; } + + void setVal(const String &key, const String &value) { _entries.setVal(key, value); } + + String &getVal(const String &key) { return _entries.getVal(key); } + const String &getVal(const String &key) const { return _entries.getVal(key); } + + void clear() { _entries.clear(); } + + void erase(const String &key) { _entries.erase(key); } + void setDomainComment(const String &comment); const String &getDomainComment() const; @@ -143,7 +163,8 @@ public: bool hasMiscDomain(const String &domName) const; const DomainMap & getGameDomains() const { return _gameDomains; } - DomainMap & getGameDomains() { return _gameDomains; } + DomainMap::iterator beginGameDomains() { return _gameDomains.begin(); } + DomainMap::iterator endGameDomains() { return _gameDomains.end(); } static void defragment(); // move in memory to reduce fragmentation void copyFrom(ConfigManager &source); diff --git a/common/config-file.cpp b/common/ini-file.cpp index 0ce6dcf0c8..be5247dcfb 100644 --- a/common/config-file.cpp +++ b/common/ini-file.cpp @@ -20,7 +20,7 @@ * */ -#include "common/config-file.h" +#include "common/ini-file.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" @@ -28,24 +28,24 @@ namespace Common { -bool ConfigFile::isValidName(const String &name) { +bool INIFile::isValidName(const String &name) { const char *p = name.c_str(); while (*p && (isAlnum(*p) || *p == '-' || *p == '_' || *p == '.')) p++; return *p == 0; } -ConfigFile::ConfigFile() { +INIFile::INIFile() { } -ConfigFile::~ConfigFile() { +INIFile::~INIFile() { } -void ConfigFile::clear() { +void INIFile::clear() { _sections.clear(); } -bool ConfigFile::loadFromFile(const String &filename) { +bool INIFile::loadFromFile(const String &filename) { File file; if (file.open(filename)) return loadFromStream(file); @@ -53,7 +53,7 @@ bool ConfigFile::loadFromFile(const String &filename) { return false; } -bool ConfigFile::loadFromSaveFile(const char *filename) { +bool INIFile::loadFromSaveFile(const char *filename) { assert(g_system); SaveFileManager *saveFileMan = g_system->getSavefileManager(); SeekableReadStream *loadFile; @@ -67,7 +67,7 @@ bool ConfigFile::loadFromSaveFile(const char *filename) { return status; } -bool ConfigFile::loadFromStream(SeekableReadStream &stream) { +bool INIFile::loadFromStream(SeekableReadStream &stream) { Section section; KeyValue kv; String comment; @@ -112,9 +112,9 @@ bool ConfigFile::loadFromStream(SeekableReadStream &stream) { p++; if (*p == '\0') - error("ConfigFile::loadFromStream: missing ] in line %d", lineno); + error("INIFile::loadFromStream: missing ] in line %d", lineno); else if (*p != ']') - error("ConfigFile::loadFromStream: Invalid character '%c' occurred in section name in line %d", *p, lineno); + error("INIFile::loadFromStream: Invalid character '%c' occurred in section name in line %d", *p, lineno); // Previous section is finished now, store it. if (!section.name.empty()) @@ -140,7 +140,7 @@ bool ConfigFile::loadFromStream(SeekableReadStream &stream) { // If no section has been set, this config file is invalid! if (section.name.empty()) { - error("ConfigFile::loadFromStream: Key/value pair found outside a section in line %d", lineno); + error("INIFile::loadFromStream: Key/value pair found outside a section in line %d", lineno); } // Split string at '=' into 'key' and 'value'. First, find the "=" delimeter. @@ -173,7 +173,7 @@ bool ConfigFile::loadFromStream(SeekableReadStream &stream) { return (!stream.err() || stream.eos()); } -bool ConfigFile::saveToFile(const String &filename) { +bool INIFile::saveToFile(const String &filename) { DumpFile file; if (file.open(filename)) return saveToStream(file); @@ -181,7 +181,7 @@ bool ConfigFile::saveToFile(const String &filename) { return false; } -bool ConfigFile::saveToSaveFile(const char *filename) { +bool INIFile::saveToSaveFile(const char *filename) { assert(g_system); SaveFileManager *saveFileMan = g_system->getSavefileManager(); WriteStream *saveFile; @@ -195,7 +195,7 @@ bool ConfigFile::saveToSaveFile(const char *filename) { return status; } -bool ConfigFile::saveToStream(WriteStream &stream) { +bool INIFile::saveToStream(WriteStream &stream) { for (List<Section>::iterator i = _sections.begin(); i != _sections.end(); ++i) { // Write out the section comment, if any if (! i->comment.empty()) { @@ -226,7 +226,7 @@ bool ConfigFile::saveToStream(WriteStream &stream) { return !stream.err(); } -void ConfigFile::addSection(const String §ion) { +void INIFile::addSection(const String §ion) { Section *s = getSection(section); if (s) return; @@ -236,7 +236,7 @@ void ConfigFile::addSection(const String §ion) { _sections.push_back(newSection); } -void ConfigFile::removeSection(const String §ion) { +void INIFile::removeSection(const String §ion) { assert(isValidName(section)); for (List<Section>::iterator i = _sections.begin(); i != _sections.end(); ++i) { if (section.equalsIgnoreCase(i->name)) { @@ -246,13 +246,13 @@ void ConfigFile::removeSection(const String §ion) { } } -bool ConfigFile::hasSection(const String §ion) const { +bool INIFile::hasSection(const String §ion) const { assert(isValidName(section)); const Section *s = getSection(section); return s != 0; } -void ConfigFile::renameSection(const String &oldName, const String &newName) { +void INIFile::renameSection(const String &oldName, const String &newName) { assert(isValidName(oldName)); assert(isValidName(newName)); @@ -262,7 +262,7 @@ void ConfigFile::renameSection(const String &oldName, const String &newName) { // HACK: For now we just print a warning, for more info see the TODO // below. if (ns) - warning("ConfigFile::renameSection: Section name \"%s\" already used", newName.c_str()); + warning("INIFile::renameSection: Section name \"%s\" already used", newName.c_str()); else os->name = newName; } @@ -274,7 +274,7 @@ void ConfigFile::renameSection(const String &oldName, const String &newName) { } -bool ConfigFile::hasKey(const String &key, const String §ion) const { +bool INIFile::hasKey(const String &key, const String §ion) const { assert(isValidName(key)); assert(isValidName(section)); @@ -284,7 +284,7 @@ bool ConfigFile::hasKey(const String &key, const String §ion) const { return s->hasKey(key); } -void ConfigFile::removeKey(const String &key, const String §ion) { +void INIFile::removeKey(const String &key, const String §ion) { assert(isValidName(key)); assert(isValidName(section)); @@ -293,7 +293,7 @@ void ConfigFile::removeKey(const String &key, const String §ion) { s->removeKey(key); } -bool ConfigFile::getKey(const String &key, const String §ion, String &value) const { +bool INIFile::getKey(const String &key, const String §ion, String &value) const { assert(isValidName(key)); assert(isValidName(section)); @@ -307,7 +307,7 @@ bool ConfigFile::getKey(const String &key, const String §ion, String &value) return true; } -void ConfigFile::setKey(const String &key, const String §ion, const String &value) { +void INIFile::setKey(const String &key, const String §ion, const String &value) { assert(isValidName(key)); assert(isValidName(section)); // TODO: Verify that value is valid, too. In particular, it shouldn't @@ -329,13 +329,13 @@ void ConfigFile::setKey(const String &key, const String §ion, const String & } } -const ConfigFile::SectionKeyList ConfigFile::getKeys(const String §ion) const { +const INIFile::SectionKeyList INIFile::getKeys(const String §ion) const { const Section *s = getSection(section); return s->getKeys(); } -ConfigFile::Section *ConfigFile::getSection(const String §ion) { +INIFile::Section *INIFile::getSection(const String §ion) { for (List<Section>::iterator i = _sections.begin(); i != _sections.end(); ++i) { if (section.equalsIgnoreCase(i->name)) { return &(*i); @@ -344,7 +344,7 @@ ConfigFile::Section *ConfigFile::getSection(const String §ion) { return 0; } -const ConfigFile::Section *ConfigFile::getSection(const String §ion) const { +const INIFile::Section *INIFile::getSection(const String §ion) const { for (List<Section>::const_iterator i = _sections.begin(); i != _sections.end(); ++i) { if (section.equalsIgnoreCase(i->name)) { return &(*i); @@ -353,11 +353,11 @@ const ConfigFile::Section *ConfigFile::getSection(const String §ion) const { return 0; } -bool ConfigFile::Section::hasKey(const String &key) const { +bool INIFile::Section::hasKey(const String &key) const { return getKey(key) != 0; } -const ConfigFile::KeyValue* ConfigFile::Section::getKey(const String &key) const { +const INIFile::KeyValue* INIFile::Section::getKey(const String &key) const { for (List<KeyValue>::const_iterator i = keys.begin(); i != keys.end(); ++i) { if (key.equalsIgnoreCase(i->key)) { return &(*i); @@ -366,7 +366,7 @@ const ConfigFile::KeyValue* ConfigFile::Section::getKey(const String &key) const return 0; } -void ConfigFile::Section::setKey(const String &key, const String &value) { +void INIFile::Section::setKey(const String &key, const String &value) { for (List<KeyValue>::iterator i = keys.begin(); i != keys.end(); ++i) { if (key.equalsIgnoreCase(i->key)) { i->value = value; @@ -380,7 +380,7 @@ void ConfigFile::Section::setKey(const String &key, const String &value) { keys.push_back(newKV); } -void ConfigFile::Section::removeKey(const String &key) { +void INIFile::Section::removeKey(const String &key) { for (List<KeyValue>::iterator i = keys.begin(); i != keys.end(); ++i) { if (key.equalsIgnoreCase(i->key)) { keys.erase(i); diff --git a/common/config-file.h b/common/ini-file.h index 8bba851110..1d94ce7bdc 100644 --- a/common/config-file.h +++ b/common/ini-file.h @@ -20,8 +20,8 @@ * */ -#ifndef COMMON_CONFIG_FILE_H -#define COMMON_CONFIG_FILE_H +#ifndef COMMON_INI_FILE_H +#define COMMON_INI_FILE_H #include "common/hash-str.h" #include "common/list.h" @@ -34,9 +34,6 @@ class WriteStream; /** * This class allows reading/writing INI style config files. - * It is used by the ConfigManager for storage, but can also - * be used by other code if it needs to read/write custom INI - * files. * * Lines starting with a '#' are ignored (i.e. treated as comments). * Some effort is made to preserve comments, though. @@ -47,10 +44,8 @@ class WriteStream; * from/to files, but of course is not appropriate for fast access. * The main reason is that this class is indeed geared toward doing precisely * that! - * If you need fast access to the game config, use higher level APIs, like the - * one provided by ConfigManager. */ -class ConfigFile { +class INIFile { public: struct KeyValue { String key; @@ -60,12 +55,12 @@ public: typedef List<KeyValue> SectionKeyList; - /** A section in a config file. I.e. corresponds to something like this: + /** A section in a ini file. I.e. corresponds to something like this: * [mySection] * key=value * * Comments are also stored, to keep users happy who like editing their - * config files manually. + * ini files manually. */ struct Section { String name; @@ -82,8 +77,8 @@ public: typedef List<Section> SectionList; public: - ConfigFile(); - ~ConfigFile(); + INIFile(); + ~INIFile(); // TODO: Maybe add a copy constructor etc.? @@ -95,7 +90,7 @@ public: */ static bool isValidName(const String &name); - /** Reset everything stored in this config file. */ + /** Reset everything stored in this ini file. */ void clear(); bool loadFromFile(const String &filename); @@ -127,14 +122,6 @@ private: const Section *getSection(const String §ion) const; }; -/* -- ConfigMan owns a config file -- allow direct access to that config file (for the launcher) -- simplify and unify the regular ConfigMan API in exchange - - -*/ - } // End of namespace Common #endif diff --git a/common/math.h b/common/math.h index b85ec0d22a..ba137101e4 100644 --- a/common/math.h +++ b/common/math.h @@ -52,14 +52,6 @@ #endif #endif -#ifndef M_SQRT1_2 - #define M_SQRT1_2 0.70710678118654752440 /* 1/sqrt(2) */ -#endif - -#ifndef M_PI - #define M_PI 3.14159265358979323846 -#endif - #ifndef FLT_MIN #define FLT_MIN 1E-37 #endif diff --git a/common/module.mk b/common/module.mk index 9f9126c8ef..1b34d151d0 100644 --- a/common/module.mk +++ b/common/module.mk @@ -2,7 +2,6 @@ MODULE := common MODULE_OBJS := \ archive.o \ - config-file.o \ config-manager.o \ coroutines.o \ dcl.o \ @@ -15,6 +14,7 @@ MODULE_OBJS := \ gui_options.o \ hashmap.o \ iff_container.o \ + ini-file.o \ installshield_cab.o \ language.o \ localization.o \ diff --git a/common/scummsys.h b/common/scummsys.h index 291de87dc9..3e9d5ef063 100644 --- a/common/scummsys.h +++ b/common/scummsys.h @@ -144,6 +144,63 @@ #endif #endif +// The following math constants are usually defined by the system math.h header, but +// they are not part of the ANSI C++ standards and so can NOT be relied upon to be +// present i.e. when -std=c++11 is passed to GCC, enabling strict ANSI compliance. +// As we rely on these being present, we define them if they are not set. + +#ifndef M_E + #define M_E 2.7182818284590452354 /* e */ +#endif + +#ifndef M_LOG2E + #define M_LOG2E 1.4426950408889634074 /* log_2 e */ +#endif + +#ifndef M_LOG10E + #define M_LOG10E 0.43429448190325182765 /* log_10 e */ +#endif + +#ifndef M_LN2 + #define M_LN2 0.69314718055994530942 /* log_e 2 */ +#endif + +#ifndef M_LN10 + #define M_LN10 2.30258509299404568402 /* log_e 10 */ +#endif + +#ifndef M_PI + #define M_PI 3.14159265358979323846 /* pi */ +#endif + +#ifndef M_PI_2 + #define M_PI_2 1.57079632679489661923 /* pi/2 */ +#endif + +#ifndef M_PI_4 + #define M_PI_4 0.78539816339744830962 /* pi/4 */ +#endif + +#ifndef M_1_PI + #define M_1_PI 0.31830988618379067154 /* 1/pi */ +#endif + +#ifndef M_2_PI + #define M_2_PI 0.63661977236758134308 /* 2/pi */ +#endif + +#ifndef M_2_SQRTPI + #define M_2_SQRTPI 1.12837916709551257390 /* 2/sqrt(pi) */ +#endif + +#ifndef M_SQRT2 + #define M_SQRT2 1.41421356237309504880 /* sqrt(2) */ +#endif + +#ifndef M_SQRT1_2 + #define M_SQRT1_2 0.70710678118654752440 /* 1/sqrt(2) */ +#endif + // Include our C++11 compatability header for pre-C++11 compilers. #if __cplusplus < 201103L #include "common/c++11-compat.h" diff --git a/common/util.h b/common/util.h index 4ca1c42929..392ced1ffe 100644 --- a/common/util.h +++ b/common/util.h @@ -41,10 +41,10 @@ #undef MAX #endif -template<typename T> inline T ABS (T x) { return (x>=0) ? x : -x; } -template<typename T> inline T MIN (T a, T b) { return (a<b) ? a : b; } -template<typename T> inline T MAX (T a, T b) { return (a>b) ? a : b; } -template<typename T> inline T CLIP (T v, T amin, T amax) +template<typename T> inline T ABS(T x) { return (x >= 0) ? x : -x; } +template<typename T> inline T MIN(T a, T b) { return (a < b) ? a : b; } +template<typename T> inline T MAX(T a, T b) { return (a > b) ? a : b; } +template<typename T> inline T CLIP(T v, T amin, T amax) { if (v < amin) return amin; else if (v > amax) return amax; else return v; } /** diff --git a/devtools/README b/devtools/README index c7f08d6dfa..482c24edc2 100644 --- a/devtools/README +++ b/devtools/README @@ -63,6 +63,13 @@ create_lure (dreammaster) the lure.dat file. +create_mort (Strangerke) +----------- + Gathers several information found in the original DOS executable: + - Font data + - French, German and fan-made English translation + + create_project (LordHoto, Littleboy) -------------- Creates project files for Visual Studio 2005, 2008, 2010, 2012, Xcode and diff --git a/devtools/create_mortdat/create_mortdat.cpp b/devtools/create_mortdat/create_mortdat.cpp new file mode 100644 index 0000000000..5a491eea2f --- /dev/null +++ b/devtools/create_mortdat/create_mortdat.cpp @@ -0,0 +1,279 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * This is a utility for extracting needed resource data from different language + * version of the Lure of the Temptress lure.exe executable files into a new file + * lure.dat - this file is required for the ScummVM Lure of the Temptress module + * to work properly + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +// HACK to allow building with the SDL backend on MinGW +// see bug #1800764 "TOOLS: MinGW tools building broken" +#ifdef main +#undef main +#endif // main + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "common/endian.h" +#include "create_mortdat.h" +#include "enginetext.h" +#include "gametext.h" +#include "menudata.h" + + +bool File::open(const char *filename, AccessMode mode) { + f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb"); + return (f != NULL); +} + +void File::close() { + fclose(f); + f = NULL; +} + +int File::seek(int32 offset, int whence) { + return fseek(f, offset, whence); +} + +long File::read(void *buffer, int len) { + return fread(buffer, 1, len, f); +} +void File::write(const void *buffer, int len) { + fwrite(buffer, 1, len, f); +} + +byte File::readByte() { + byte v; + read(&v, sizeof(byte)); + return v; +} + +uint16 File::readWord() { + uint16 v; + read(&v, sizeof(uint16)); + return FROM_LE_16(v); +} + +uint32 File::readLong() { + uint32 v; + read(&v, sizeof(uint32)); + return FROM_LE_32(v); +} + +void File::writeByte(byte v) { + write(&v, sizeof(byte)); +} + +void File::writeWord(uint16 v) { + uint16 vTemp = TO_LE_16(v); + write(&vTemp, sizeof(uint16)); +} + +void File::writeLong(uint32 v) { + uint32 vTemp = TO_LE_32(v); + write(&vTemp, sizeof(uint32)); +} + +void File::writeString(const char *s) { + write(s, strlen(s) + 1); +} + +uint32 File::pos() { + return ftell(f); +} + +/*-------------------------------------------------------------------------*/ + +void openOutputFile(const char *outFilename) { + outputFile.open(outFilename, kFileWriteMode); + + // Write header + outputFile.write("MORT", 4); + outputFile.writeByte(VERSION_MAJOR); + outputFile.writeByte(VERSION_MINOR); +} + +/** + * Write out the data for the font + */ +void writeFontBlock() { + const int knownAddr[3] = {0x30cd, 0x36b0, 0x36c0}; + byte checkBuffer[7]; + byte fontBuffer[121 * 6]; + + // Move to just prior the font data and verify that we're reading the known mort.com + for (int i = 0; i <= 3; ++i) { + if ( i == 3) { + printf("Invalid mort.com input file"); + exit(0); + } + + mortCom.seek(knownAddr[i]); + mortCom.read(checkBuffer, 7); + + if ((checkBuffer[0] == 0x59) && (checkBuffer[1] == 0x5B) && (checkBuffer[2] == 0x58) && + (checkBuffer[3] == 0xC3) && (checkBuffer[4] == 0xE8) && (checkBuffer[5] == 0xD6) && + (checkBuffer[6] == 0x02)) { + break; + } + } + + // Read in the data + mortCom.read(fontBuffer, 121 * 6); + + // Write out a section header to the output file and the font data + const char fontHeader[4] = { 'F', 'O', 'N', 'T' }; + outputFile.write(fontHeader, 4); // Section Id + outputFile.writeWord(121 * 6); // Section size + + outputFile.write(fontBuffer, 121 * 6); +} + +void writeStaticStrings(const char **strings, DataType dataType, int languageId) { + // Write out a section header + const char sStaticStrings[4] = { 'S', 'S', 'T', 'R' }; + const char sGameStrings[4] = { 'G', 'S', 'T', 'R' }; + + if (dataType == kStaticStrings) + outputFile.write(sStaticStrings, 4); + else if (dataType == kGameStrings) + outputFile.write(sGameStrings, 4); + + // Figure out the block size + int blockSize = 1; + const char **s = &strings[0]; + while (*s) { + blockSize += strlen(*s) + 1; + ++s; + } + + outputFile.writeWord(blockSize); + + // Write out a byte indicating the language for this block + outputFile.writeByte(languageId); + + // Write out each of the strings + s = &strings[0]; + while (*s) { + outputFile.writeString(*s); + ++s; + } +} + +/** + * Write out the strings previously hard-coded into the engine + */ +void writeEngineStrings() { + writeStaticStrings(engineDataEn, kStaticStrings, 1); + writeStaticStrings(engineDataFr, kStaticStrings, 0); + writeStaticStrings(engineDataDe, kStaticStrings, 2); +} + +/** + * Write out the strings used in the game + */ +void writeGameStrings() { + writeStaticStrings(gameDataEn, kGameStrings, 1); + writeStaticStrings(gameDataFr, kGameStrings, 0); + writeStaticStrings(gameDataDe, kGameStrings, 2); +} + +/** + * Write out the data for the English menu + */ +void writeMenuData(const char *menuData, int languageId) { + // Write out a section header to the output file and the menu data + const char menuHeader[4] = { 'M', 'E', 'N', 'U' }; + outputFile.write(menuHeader, 4); // Section Id + int size = strlen(menuData) / 8 + 1; // Language code + Menu data size + outputFile.writeWord(size); + + outputFile.writeByte(languageId); + // Write each 8-characters block as a byte (one bit per character) + // ' ' -> 0, anything else -> 1 + byte value; + int valueCpt = 0; + const char* str = menuData; + while (*str != 0) { + if (*(str++) != ' ') + value |= (1 << (7 - valueCpt)); + ++valueCpt; + if (valueCpt == 8) { + outputFile.writeByte(value); + value = 0; + valueCpt = 0; + } + } +} + +void writeMenuBlock() { + writeMenuData(menuDataEn, 1); + writeMenuData(menuDataDe, 2); +} + +void writeVerbNums(const int *verbs, int languageId) { + // Write out a section header to the output file + const char menuHeader[4] = { 'V', 'E', 'R', 'B' }; + outputFile.write(menuHeader, 4); // Section Id + int size = 52 + 1; // Language code + 26 words + outputFile.writeWord(size); + + outputFile.writeByte(languageId); + for (int i = 0; i < 26; i++) + outputFile.writeWord(verbs[i]); +} + +void writeMenuVerbs() { + writeVerbNums(verbsEn, 1); + writeVerbNums(verbsFr, 0); + writeVerbNums(verbsDe, 2); +} + +void process() { + writeFontBlock(); + writeGameStrings(); + writeEngineStrings(); + writeMenuVerbs(); + writeMenuBlock(); +} + +/** + * Main method + */ +int main(int argc, char *argv[]) { + if (argc != 2) { + printf("Usage:\n%s input_filename\nWhere input_filename is the name of the Mortevielle DOS executable.\n", argv[0]); + exit(0); + } + + mortCom.open(argv[1], kFileReadMode); + openOutputFile(MORT_DAT); + + process(); + + mortCom.close(); + outputFile.close(); +} diff --git a/devtools/create_mortdat/create_mortdat.h b/devtools/create_mortdat/create_mortdat.h new file mode 100644 index 0000000000..e5007ae653 --- /dev/null +++ b/devtools/create_mortdat/create_mortdat.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * This is a utility for extracting needed resource data from different language + * version of the Mortevielle executable files into a new file mort.dat - this + * is required for the ScummVM Mortevielle module to work properly + */ + +#define VERSION_MAJOR 1 +#define VERSION_MINOR 2 + +enum AccessMode { + kFileReadMode = 1, + kFileWriteMode = 2 +}; + +enum DataType { + kStaticStrings = 0, + kGameStrings = 1, + kEncryptionArrays = 2 +}; + +#define MORT_DAT "mort.dat" + +class File { +private: + FILE *f; +public: + bool open(const char *filename, AccessMode mode = kFileReadMode); + void close(); + int seek(int32 offset, int whence = SEEK_SET); + uint32 pos(); + long read(void *buffer, int len); + void write(const void *buffer, int len); + + byte readByte(); + uint16 readWord(); + uint32 readLong(); + void writeByte(byte v); + void writeWord(uint16 v); + void writeLong(uint32 v); + void writeString(const char *s); +}; + +File outputFile, mortCom; + diff --git a/devtools/create_mortdat/enginetext.h b/devtools/create_mortdat/enginetext.h new file mode 100644 index 0000000000..e1c40f898b --- /dev/null +++ b/devtools/create_mortdat/enginetext.h @@ -0,0 +1,189 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * This is a utility for extracting needed resource data from different language + * version of the Mortevielle executable files into a new file mort.dat - this + * is required for the ScummVM Mortevielle module to work properly + */ + +#ifndef ENGINEDATA_H +#define ENGINEDATA_H + +const char *engineDataEn[] = { + "[2][ ][YES][NO]", + "Go to", + "Someone enters, looks surprised, but says nothing", + " Cool ", + "Oppressive", + " Tense ", + "Idem", + "You", + "are", + "Alone", + + "Gosh! You hear some noise...", + " | You should have noticed, | ", + "% of hints...", + "Do you want to wake up?", + "OK", + "", + " Save", + + " Load", + " Restart", + "F3: Repeat", + "F8: Proceed", + "Hide self", + "take", + " probe ", + " raise ", + " -MORE- ", + " -STOP- ", + "[1] [So, use the DEP menu] [Ok]", + "lift", + "read", + + "look", + "search", + "open", + "put", + "turn", + "tie", + "close", + "hit", + "pose", + "smash", + + "smell", + "scratch", + "probe", + "[1] [ | Before, use the DEP menu...] [Ok]", + "& day", + NULL +}; + +const char *engineDataFr[] = { + "[2][ ][OUI][NON]", + "aller", + "quelqu'un entre, parait \202tonn\202 mais ne dit rien", + "Cool", + " Lourde ", + "Malsaine", + "Idem", + "Vous", + "\210tes", + "SEUL", + + "Mince! Vous entendez du bruit...", + " | Vous devriez avoir remarqu\202| ", + "% des indices...", + "D\202sirez-vous vous r\202veiller?", + "OK", + "", + " Sauvegarde", + + " Chargement", + " Recommence ", + "F3: Encore", + "F8: Suite", + "se cacher", + + "prendre", + "sonder", + "soulever", + " -SUITE- ", + " -STOP- ", + "[1][Alors, utilisez le menu DEP...][ok]", + "soulever", + "lire", + + "regarder", + "fouiller", + "ouvrir", + "mettre", + "tourner", + "attacher", + "fermer", + "frapper", + "poser", + "d\202foncer", + + "sentir", + "gratter", + "sonder", + "[1][ | Avant, utilisez le menu DEP...][ok]", + "& jour", + NULL +}; + +const char *engineDataDe[] = { + "[2][ ][JA][NEIN]", + "gehen", + "Jemand kommt herein, scheint erstaunt, sagt nichts", + "Cool", + "Schwer", + "Ungesund", + "Idem", + "Sie", + "sind", + "allein", + + "Verdammt! Sie hoeren ein Geraeush...", + "Sie haetten ", + "% der Hinweise| bemerken muessen...", + "Moechten Sie aufwachen?", + "OK", + "", + " schreiben", + + " lesen", + " wieder ", + "F3: nochmals", + "F8: stop", + " sich verstecken", + " nehmen", + " sondieren", + " hochheben", + " -WEITER- ", + " -STOP- ", + "[1][ Benutzen Sie jetzt das Menue DEP...][OK]", + "hochheben", + "lesen", + + "anschauen", + "durchsuchen", + "oeffnen", + "setzen", + "drehen", + "befestigen", + "schliessen", + "klopfen", + "hinlegen", + "eindruecken", + + "fuehlen", + "abkratzen", + "sondieren", + "[1][ Benutzen Sie jetzt das Menue DEP...][OK]", + "& tag", + NULL +}; + +#endif diff --git a/devtools/create_mortdat/gametext.h b/devtools/create_mortdat/gametext.h new file mode 100644 index 0000000000..4f7b1f9776 --- /dev/null +++ b/devtools/create_mortdat/gametext.h @@ -0,0 +1,1794 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * This is a utility for extracting needed resource data from different language + * version of the Mortevielle executable files into a new file mort.dat - this + * is required for the ScummVM Mortevielle module to work properly + */ + +#ifndef GAMEDATA_H +#define GAMEDATA_H + +const char *gameDataEn[] = { + "Calm within the storm$", + "Discussed in colours$", + "Your mauve!$", + "Be kind enough to leave the room...$", + "If you're NOT overdrawn...$", + "If you're feeling blue...$", + "Read what's on the walls?$", + "Water sports$", + "Room for envy?$", + "A glance at the forbidden$", + "Smell of a woodfire and tobacco$", + "Tobacco and old books$", + "Onions, cinnamon and spirits$", + "A place seldom visited$", + "Humidity and decay$", + "Sorry, no ""door to door""$", + "Rotting corpse: deady cryptomania$", + "And what's more, there are disused traps$", + "It's already open$", + "Danger: avalanches$", + "Proper Charlie's place?$", + "An imposing building$", + "The other side of the mystery$", + "Strange horoscope$", + "Look out... but she wishes well?$", + "An oak door$", + "A photograph$", + "The coat of arms$", + "$", + "Max, the servant, welcomes you and shows you to your room$", + "Mortville 6/2/51@ My dear Jerome@Regarding my telegram, I must tell you the reason for my wor-@ries. A year ago, Murielle, my lady companion, disappeared. The de@part may have had something to do@with the financial success of themanor, or... A silence hard to un@derstand for my son Guy. Not ha@ving been able to see the light of day over this affair, I count @on you to sort things out. If my state of health doesn't improve, @take the decisions that you feel @are apropriate.@ Kind regards, Julia DEFRANCK$", + "Later, Guy will inform you of Leo's suicide after a@heavy bet at the races$", + "F3: AGAIN F8: STOP$", + "The master of the premises$", + "The future heir$", + "JULIA's son$", + "A pretty picture$", + "Superman!$", + "Ida's husband$", + "Interesting remarks?$", + "Service included!$", + "Nothing underneath$", + "You could hear a pin drop$", + "Half an hour passes: nothing! Wait any longer?$", + "Admire! Contemplate!$", + "No! Nothing!$", + "Impossible$", + "That stains!$", + "A treatise on the history of the area$", + "A few coins...$", + "First commandment...$", + "Pleasing to the nostrils!$", + "Spades, Hearts...$", + "Just a spoonful of sugar...$", + "A romantic novel$", + "Worth more than a penny, (whistle)$", + "Just needs a little patience$", + "Watch the sharp bends$", + "Deep and dark$", + "Normal sensations$", + "Sniff!$", + "Not discreet! Be content to watch!$", + "Bless you! Dusty!$", + "The canvas is signed, the wallpaper is not!$", + "Nothing, Unlucky!$", + "Be more discreet!$", + "The shutters are closed$", + "Snow! And more snow!$", + "Brilliant! The work of a master!$", + "No doubt at all! A genuine fake!$", + "Hmm! A cheap reproduction!$", + "A rare and valuable piece$", + "Nothing special$", + "Linen, personal belongings...$", + "Not just anywhere!$", + "It's not time!$", + "One doesn't speak with ones mouth full! So once the meal is over...$", + "Someone comes in, messes about then goes out again$", + "Someone's approaching your hiding-place$", + "Someone surprises you!$", + "Impossible! You're too loaded!$", + "Try again!$", + "Still puzzled!?$", + "You leave Mortville.In Paris a message awaits you...$", + "You hurt yourself$", + "Nothing more here$", + "The sound seems normal$", + "It doesn't move$", + "You are answered$", + "Not the right moment!$", + "The same matter, from another angle!$", + "The reflection is tarnished, but the frame is gold!$", + "Bric-a-brac$", + "Facing failure!$", + "Smells like something you'd rather not see!$", + "Cleaning products$", + "Got an itch?$", + "It's stuck, frozen. Brrr!$", + "All the locks are jammed!$", + "Papers$", + "No! Father christmas hasn't got himself stuck!$", + "It leads onto a corridor$", + "China, silverware...$", + "No! It's not Julia's remains!$", + "An old engraving$", + "You find a deep diamond-shaped opening$", + "The wall slides open! A passage! Do you follow it?$", + "The passageway closes$", + "A secret drawer: a notebook! Do you read it?$", + "The drawer shuts$", + "Nothing! Flesh and blood stuck to the stone$", + "Certain details lead you to believe death was not immediate!$", + "A rotten affair!$", + "Did she cling to dear life with just one finger?$", + "Has the treasure packed its trunk?$", + "A slot the size of a coin$", + "Part of the stone wall pivots.A crypt! Do you enter?$", + "The ring turns, the wall closes$", + "A stone column behind the altar$", + "There is a noise!$", + "Occupied!$", + "Take another chance?$", + "Too deep!$", + "The cellar wall pivots$", + "Nothing$", + "The one and only!$", + "The object slides to the bottom$", + "You have nothing in hand$", + "It is not open$", + "There is already something$", + "The door is locked$", + "No reply$", + "A solid wooden ball$", + "There's no more space$", + "A wooden ball pierced through the side$", + "? ?$", + "Your move$", + "OK !$", + "Suddenly Max arrives with your suitcase: \"Thank you for your visit!\".@Mister discreet \"private eye\" (in need of a private optician!). Thoroughly demoralised, you leave the manor. You are useless!$", + "Leo interrupts: \"The storm has died down,I am going into town in 1 hour. Get ready\".@You have lost time...but not your life$", + "Congestion, the deadly flu... You are stuck here! Your whole case sinks slowly beneath the water$", + "The water is rising fast, freezing your last illusions. Before you have time to react... you are dead$", + "As soon as you reach the bottom of the well, a hand cuts the rope Farewell sweet life!$", + "The storm covers your footprints.A wall of silence falls heavily on your shoulders. Slowly you succumb to frosbite...$", + "You're not completely alone! A cold blade plunges into your back. In future, be more careful!$", + "You don't know what implication Leo may have had in Murielle's death. Was she dead outright? In any case, the family problems that you have uncovered in the course of your enquiries would explain Leo's behaviour. You're not sure that's the reason Julia had asked for your help, but that's reason enough for you! Out of respect for her, after taking certain precautions you have a revealing talk with Leo.$", + "$", + "You don't have the keys to the manor. Your cries rest unheard You're going to catch... your death!$", + "With a circular movement, the sword slices across you. Guts and intestines spill out all over. A sorry state of affairs!$", + "Home, Sweet home !$", + "The mystery behind a closed door$", + "Bewitching charm of these old rooms$", + "An empty stomach$", + "Closer to heaven? Not so sure$", + "Afraid of the dark?$", + "Old rugs and a glint of gold$", + "Anguish!$", + "Safe? Perhaps not!$", + "A little ill at ease, eh!?$", + "Always further$", + "Your way of the cross!$", + "On the trail of...$", + "Watch what's hiding$", + "The road down to hell$", + "Feeling well? You look a little pale$", + "What lurks behind...?$", + "Close-up on:$", + "You notice, amongst other things$", + "And...$", + "That's all!$", + "A bit of reading$", + "The adventure awaits, you set off!$", + "Don't mess up YOUR next ADVENTURE!$", + "I don't understand$", + "There is an easier way$", + "No, not just now$", + "Too late$", + "$", + "Like a deep stony stare, a solitary eye that points towards the@stars; the artery that links hea-ven and hell. You must fathom@these depths keeping hold of that@which is, and will become. Monday, Tuesday, Wednesday, Sunday, from@the first Monday to the first Sunday,plunging from one day to the next your@\"IS\" or \"WILL BECOME\". Carrying your burden with love and light,@the smallest oversight will seal your fate.$", + "10/1/51: We think we've solved the mystery of the manuscript and@located the crypt. Is it the idea@of success in what seems like a dream that disturbs me so? I feel@I have committed myself rather too much, as far as Leo is @concerned... No! I mustgo on. @I should have put Guy in the picture but for a week now, I've had@no news of him$", + "Take your prayers as you would to the holy place. From the pillar@of wisdom, bring the sun to his@knees. Thus will it show you the place to offer alms of another@kind and like young Arthur, open the way of darkness.White is your@colour, golden your hearth. So@advance with caution Orpheus and light your way unto the sad@virgin. Offer her the circle of the man with three faces. That he@may regain the world and turn with it to its original@inglory!$", + "The mountains are the fangs in a monstrous mouth opening on the@finity of a celestial orgy, grin-ding the stars as we grind our@teeth into dust. You will drop your chord of stone at your feet.@The laugh of silence at the@highest pitch, and in your right hand, the measure of genius. Thus@will you pass between the two crescents beyond the abyss of the@wall of silence. The key to the melody is within your grasp. It@suffices to find the note that clashes.$", + " 9/12 INTER. 518 3/13 EXPENS. 23@ 9/12 SALES 1203 7/12 CHEQUE 1598@ TOTAL 1721 TOTAL 1721$", + " 5/1/51@@ Luc, my love@ Guy knows about us. After an argument I told him everything! I@think only of you. Max keeps pes-tering me, but it's finished with @him. He should stick to his pots and pans! When can you and I be alone together? For you I would@get a divorce.@I love you.@ Eva$", + " Mortville, 10/2/51@@ Pat@ I recall you owe me 50000 frs that I lent you for your business@I need that money, can you repay me quickly?@ Guy$", + " Mortville, 15/2/51@ Dear Sir@ I am writing to you on the sub-ject of our business deal. I have@decided to go all the way in the certainty that my partner, Pat@DEFRANCK, has been forging the accounts. @In spite of$", + " A pipe$", + " A pen$", + " A lighter$", + " A retort$", + " A shaving brush$", + " A tin of paint$", + " A flute$", + " An expensive ring$", + " A reel of thread$", + " An old book$", + " A wallet$", + " A dagger$", + " A pistol$", + " A bible$", + " A candle$", + " A jewellery box$", + " An iron$", + " A photo$", + " A pocket watch$", + " A rope$", + " Keys$", + " A pearl necklace$", + " A bottle of perfume$", + " Binoculars$", + " Glasses$", + " A leather purse$", + " A tennis ball$", + " Ammunition$", + " A cut-throat razor$", + " A hairbrush$", + " A clothes brush$", + " A pack of cards$", + " A shoe horn$", + " A screwdriver$", + " A hammer$", + " Keys$", + " Keys$", + " An ashtray$", + " A paintbrush$", + " A rope$", + " A wooden object$", + " Sleeping pills$", + " A gold ring$", + " A jewellery box$", + " An alarm clock$", + " A coat of armour$", + " A candlestick$", + " A pair of gloves$", + " A engraved goblet$", + " A parchment$", + " A dagger$", + " A dossier$", + " A parchment$", + " A parchment$", + " A dossier$", + " A dossier$", + " A letter$", + " A novel$", + " A wooden rod$", + " An envelope$", + " A letter$", + " An envelope$", + "Julia$", + "Julia's death$", + "Julia's relationships$", + "A message from Julia$", + "Julia's inheritance$", + "Julia's final actions$", + "Julia's gifts$", + "Julia's bedroom$", + "The photo at Julia's home$", + "Julia and yourself...$", + "L\202o's occupations$", + "Pat's occupations$", + "Guy's occupations$", + "Bob's occupations$", + "Eva's occupations$", + "Luc's occupations$", + "Ida's occupations$", + "Max's occupations$", + "Your occupations$", + "L\202o's relationships$", + "Pat's relationships$", + "Guy's relationships$", + "Bob's relationships$", + "Eva's relationships$", + "Luc's relationships$", + "Ida's relationships$", + "Max's relationships$", + "Your relationships$", + "Murielle$", + "Murielle's relationships$", + "Murielle and yourself...$", + "Murielle's disappearance$", + "The wall of silence$", + "The manuscripts$", + "The coat of arms$", + "Engravings in the cellar$", + "The well$", + "The secret passages$", + "The chapel$", + "The paintings$", + "The photo of the attic$", + "The body in the crypt$", + "$", + "$", + "END OF THE CONVERSATION$", + "That was the name old people gave to the mountain range that lies at the foot of the manor!$", + "These are the mountains one can see in front of the manor$", + "I don't know!$", + "She died from pulmonary embolism$", + "Mother died suddenly. And yet her health had seemed to improve\202$", + "Miss DEFRANCK died from a cold$", + "She died from pulmonary embolism$", + "Excuse me but I prefer to say nothing for now$", + "Only the good die young$", + "I loved my mother . My only regret is that she died in the DEFRANCK's manor$", + "That region has a lot of history and there is plenty to keep me busy. And also I love horses..$", + "He is a history enthusiast and a gambler. By the way he won a large sum one year ago$", + "He is already very busy with the management and maintenance of the mansion...$", + "I am the CEO of a small perfume company. But when I am here, I rest$", + "He is a dynamic man who has succeeded in perfurmes$", + "Him! He is an upstart rogue! Perfumes must have killed his common sense. Moreover, when he's here he spends his evenings in his room$", + "I was very concerned about my mother's health, and now I don't feel like doing anything at all$", + "He would have done better to look after me a bit more and a bit less after his mother$", + "It is not my business...$", + "He does not have much luck at the moment although his business is satisfactory$", + "I work with Pat but it's not going too well at the moment$", + "Oh really?! He has occupations? He should take them seriously then$", + "Him and Pat are patners. I think it's going pretty well$", + "I take care of myself and that's already lots. How about you?$", + "Oh for that I trust her! She knows how to keep herself busy$", + "What! You have not yet discovered her main occupation..?$", + "She is working in the decoration business, and tastefully with that. She is always very well dressed$", + "If you like jewels, I have some good deals to propose for a short while$", + "The jewels...$", + "I don't know, but I'd like him to give me a bit more slack!$", + "When one is a housewife, one always find something to do...$", + "She could stay there doing nothing, but no! She sews, she reads...$", + "She has probably not very fulfilling occupations...$", + "A woman like there is no more: She is interested in everything!$", + "With the cooking and the cleaning I do not have much time for you$", + "I do not know how he manages to do everything. That's wonderful!", + "He would do more if he showed less interest in gossip and alcohol$", + "I am very independant. As long as nobody interferes in my business: No problem$", + "He is selfish. I wonder if he likes something other than his horses and grimoires$", + "I think he gets along well with everyone, except, perhaps, with Guy$", + "He has a temper. You have to learn how to deal with him...$", + "Business is business. As for the family, I leave it as it is...$", + "Relations? Friendly relations? Financial relations, without a doubt$", + "Oh, I have no issue with this person$", + "He is a resourceful businessman. He sometimes tries to swim upstream but... he will always find a way to make it work$", + "They are all boring .. No! Not even that .. Even if .. some of them ..$", + "Contrary to his mother, he is a very shy person ! So when you say relations...$", + "He must be trying very hard to remain nice despite all his troubles$", + "His romantic relationship: it's over. His relationship with me: hasn't really started. As for the other ones: I don't follow the \"other ones\"$", + "I like everyone, as long as they are not trying to screw me over$", + "It is not enough to have a bit of money and to know how to talk for everyone to like you$", + "Not much to say about him... He is a nice and generous man. And what's more, he can be quite funny$", + "Nowadays I get along rather well with everyone. But, here, I am not going to say more about this$", + "Nice feathers, but a bird's brain... Ask her husband$", + "Is it for an appointment?$", + "She is very lively! She does not burden herself with stupids prejudices$", + "In my line of work, one mostly encounters beautiful women and gangsters$", + "The only sure thing he has going for him, it's his jewelery... And his wife, but he doesn't realize that$", + "It's an interesting character. Who is not always very easy to follow, but worth knowing$", + "I hate no one, but I like things and people when they stay where they should be$", + "This stays between us. But you see: when I speak with her, I soon start to feel a bit uncomfortable!$", + "You'd have to try hard to not get along with her$", + "You know, in my line of work you hear everything but don't remember anything, and service is well done$", + "He's a submissive hypocrite! Personally I don't trust him$", + "I don't know what he thinks deep down inside, but he's always polite and impeccable$", + "Someone who lived in the manor, a year ago... maybe more$", + "She was more than a friend to my mother. In these moments, I would have loved to have her by my side$", + "Murielle has been Julia's lady-in-waiting$", + "She, too, was doing some research....$", + "She was a very educated person. Her abrupt leaving, a year ago, surprised me and caused me great sorrow$", + "Her and Leo shared a common passion for history and the local area$", + "I think everyone liked her$", + "She got along with everyone. She loved her son dearly. As for the relations between mother-in-law and daughter-in-law...$", + "Apart from Leo, she got along very well with Max...$", + "Even if your relations were unfrequent, Jerome, there was still a place for you in her heart...$", + "Apart from her family, not a lot of people$", + "Oh right! I think she deeply regretted this friend's leaving... err! Marielle... or Mireille...$", + "No, nothing!$", + "No... Not that I know of$", + "I met Julia when buying the manor. It was the only thing she owned. But all my wealth was hers...$", + "Apart from a few personal belongings, I think she didn't own anything anymore$", + "I think all her fortune came from Leo. So, pfft!$", + "Apart from the letter for you I posted, nothing very important!$", + "I was very happy she gave me her bound bible as a present$", + "It happened fast and she didn't have time to make any particular will$", + "Her last gift suprised me$", + "Which gift?$", + "A chandelier...$", + "Yes, I got a present. My wife even got a bible$", + "Well yes! Like everyone, I believe$", + "A dagger$", + "I have never been looking around in the attic!$", + "You can either see through walls or pick a door$", + "The portrait of a young girl: it's Murielle...$", + "You know, I didn't know her that well$", + "She was very charming, but above all she was Julia's lady-in-waiting$", + "She was the only truly interesting woman I've met$", + "She had a great knowledge in history, and you learned a great deal when you asked her about it$", + "I've always wondered why some people fancied her!$", + "If the room is closed, ask Leo$", + "I closed her door after her death and I'd like it to remain this way for a while$", + "You know how it is: family relations$", + "All those years, I've never regretted serving her$", + "I loved her as much as she loved me, I think$", + "What made you think you could enter my wife's room?!!$", + "It must be the picture of Murielle with Julia's godson$", + "I don't remember$", + "This is Murielle. I took that picture, and actually they developed it backwards$", + "You sure are curious!... It's not worth anything$", + "Grimoires, parchment and manuscripts: it is Leo's realm$", + "Too bad the motto doesn't appear here...$", + "This is beautiful... And very old...$", + "Hey! That's a place I've never visited$", + "According to Leo, it seems that the Moons are more recent$", + "Even under this weather, you managed to find a sun...$", + "Profound and disturbing: Progress is good$", + "For me, it remains the biggest of all mysteries$", + "The last days she was talking about a trip. And then...$", + "A little over a year ago, one night, she decided to leave...$", + "In any case, she wasn't meant to live here$", + "What?! Whose body? Which crypt?$", + "If there are any, I have never found them...$", + "Of course! And ghosts too...$", + "It's the oldest in the area: it is from the 11th century$", + "It was slightly renovated after the French Revolution$", + "Julia loved paintings$", + "They are different in styles, but not all of them are worth a lot$", + "What are you doing h-$", + "I'm sure you are looking for something in here$", + "I'm listening$", + "What do you want?$", + "Yes?$", + "I'm all yours...$", + "What's the matter?$", + "Go ahead$", + "What is it about?$", + "Max: at your service, sir$", + "In any case you have no business being in here! Get out!!$", + "You are too curious!$", + "Jerome! It's been a while... I'm very sad to announce you that Julia died. Her family is here: Guy, her son; Eva, her daughter-in-law; Leo, her husband, of course; her son-in-law Pat; cousins, too: Bob, Ida, Luc. The storm is getting stronger, you must stay here. Meals are served at 12am and 7pm, and there is a mass at the chapel every day at 10am$", + "When I saw you I knew you would uncover the truth... I knew why you were here: I had found the draft of Julia's letter. But I love to play, so... She hadn't wanted your task to be too easy, to protect me, probably, but she couldn't die knowing this mystery would remain unsolved. Did you find out that the wall of silence is the name the builders gave, during the construction of the manor, to the wall on which the coat of arms hangs?... And those gifts Julia left before dying were as many false leads, and their true purpose was to highlight how important the parchments were... That's right, more than a year ago I was working with Murielle on the decryption of those manuscripts I had just found. My wife made the connection between our work and Murielle's disappearance, but she never had any proof. Except that ring she found one day while going through my belongings. One night, we went exploring the secret passage we had found. Murielle died by accident in the room of the Virgin. I quickly took the ring from her, found the treasure and ran away. I didn't think she was still alive, and I didn't say a word because I needed the money. I told everyone the money was coming from a winning bet at the horseraces... Leave now, since you're not a policeman. Leave me alone!$", + "February 1951... Occupation: private eye. The cold was freezing Paris off, and my cases as well, when...$", + "A letter, a call, memories from a childhood not that long ago. Echoes of the many games we played in the disused rooms of Mortville Manor... And Julia, now an old woman.$", + " to the office$", + " to the kitchen$", + " to the cellar$", + " to the landing$", + " outside$", + " to the dining room$", + " inside the manor$", + " front of the manor$", + " to the chapel$", + " to the well$", + " north$", + " behind the manor$", + " south$", + " east$", + " west$", + " towards the manor$", + " further$", + " in the water$", + " out of the well$", + " in the well$", + " choice on screen$", + "In the MYSTERY series...$", + "MORTVILLE MANOR$", + "$", + "From an original idea of...$", + "Bernard GRELAUD and Bruno GOURIER$", + "$", + "Directed by: KYILKHOR CREATION and LANGLOIS$", + "$", + "With the cooperation of...$", + "B\202atrice et Jean_Luc LANGLOIS$", + "for the music and the voices,$", + "Bernard GRELAUD for the graphic conception,$", + "MARIA-DOLORES for the graphic direction,$", + "Bruno GOURIER for the technical direction,$", + "Mick ANDON for the translation. $", + "$", + "Publisher: KYILKHOR and B&JL LANGLOIS $", + "COPYRIGHT 1987: KYILKHOR and B&JL LANGLOIS$", + "$", + "YOUR MOVE$", + " attach$", + " close$", + " eat$", + " enter$", + " force$", + " knock$", + " leave$", + " lift$", + " listen$", + " look$", + " open$", + " place$", + " read$", + " scratch$", + " search$", + " sleep$", + " smell$", + " sound$", + " take$", + " turn$", + " wait$", + " hide yourself$", + " look$", + " put$", + " read$", + " search$", + " Leo$", + " Pat$", + " Guy$", + " Eva$", + " Bob$", + " Luc$", + " Ida$", + " Max$", + "JULIA...$", + "- Did she commit suicide?$", + "- Was she murdered?$", + "- Did she die by accident?$", + "- Did she die of natural causes?$", + "Where did the money used for the@restoration of the manor come from?$", + "- Blackmail$", + "- Honest work$", + "- Inheritance$", + "- Races$", + "- Rents$", + "- Hold-up$", + "- Other$", + "What is Leo's hobby?$", + "- Historical research$", + "- Politics$", + "- Painting$", + "- Drugs$", + "- Occult sciences$", + "- Leader of a sect$", + "Julia left several clues that are@represented in one place. Which one?$", + "- Chapel$", + "- Outside$", + "- Cellar$", + "- Attic$", + "- Kitchen$", + "- Dining room$", + "- Julia's room$", + "- Leo's room$", + "- Pat's room$", + "- Bob's room$", + "- Max's room$", + "- Luc/Ida's room$", + "- Guy/Eva's room$", + "The main clue that lead you@to the underground door is:$", + "- A dagger$", + "- A ring$", + "- A book$", + "- A parchment$", + "- A letter$", + "- A pendulum$", + "How many parchments were there in the manor?$", + "- None$", + "- Just one$", + "- Two$", + "- Three$", + "- Four$", + "- Five$", + "How many persons are involved in@this story?@(including Julia, but not yourself)$", + "- Nine$", + "- Ten$", + "- Eleven$", + "What was the first name@of the unknown character?$", + "- Mireille$", + "- Fran\207oise$", + "- Maguy$", + "- Emilie$", + "- Murielle$", + "- Sophie$", + "Who did Murielle have an affair with?$", + "- Bob$", + "- Luc$", + "- Guy$", + "- Leo$", + "- Max$", + "Murielle shared an occupation@with one other person. Who?$", + "[1][You realize that certain elements of|this investigation remain a mystery for you.|Therefore, you decide first to learn|more before undertaking new risks..][ok]$", + "[3][ | insert disk 1 | in drive A ][ok]$", + "[1][ | Disk error | All stop... ][ok]$", + "[1][ | You should have noticed |00% of the clues ][ok]$", + "[3][ | insert disk 2 | in drive A ][ok]$", + "[1][ |Before going any further, you decide to| look back on the knowledge you gained][ok]$", + "TBT - MASTER .$", + "TBT - rorL$", + NULL +}; + +const char *gameDataFr[] = { + "Le calme dans la tourmente$", + "Des go\227ts et des couleurs!$", + "Mauve qui peut!$", + "Pri\212re de laisser en sortant...$", + "Trou noir troublant$", + "Bleu... comme \"peur bleue\"!$", + "Chambre de \"Saigneur\"!$", + "Histoire d'eaux$", + "Vert nid$", + "Coup d'oeil sur l'interdit$", + "Odeur de feux de bois et de tabac$", + "Tabac et vieux bouquins$", + "Oignons, cannelle et spiritueux$", + "Un endroit bien peu visit\202$", + "Humidit\202 et moisissure$", + "Avis aux colporteurs...$", + "Corps putr\202fi\202 : cryptomanie mortelle!$", + "Et en plus... des pi\212ges d\202samorc\202s!$", + "C'est d\202j\205 ouvert$", + "Danger : avalanches$", + "Une odeur de saintet\202!$", + "Une b\203tisse imposante$", + "L'envers du myst\212re!$", + "Dr\223le d'horoscope!$", + "Tant va la cruche...$", + "Une porte en ch\212ne$", + "Une photo$", + "Les armoiries$", + "$", + "Max, le domestique, vous accueille puis vous conduit \205 votre chambre$", + "Mortevielle, le 16/2/51@ Mon cher J\202r\223me,@ Suite \205 mon t\202l\202gramme, je vous fais part des raisons de mon inqui\202tude :il y a un an, Murielle, ma dame de compagnie, disparaissait . D\202part ayant rapport avec le renouveau financier du Manoir, ou... Silence difficile \205 comprendre, surtout pour mon fils Guy . N'ayant pu jusqu'\205 pr\202sent, faire le jour sur cette affaire, je compte sur vous pour la mener \205 bien . Si mon \202tat de sant\202 ne s'am\202liorait pas, prenez les d\202cisions qui vous sembleront le plus appropri\202es...@ Amiti\202s. JULIA DEFRANCK$", + "Plus tard, Guy vous apprendra le suicide de L\202o... apr\212s un pari insens\202 aux courses!$", + "F3: encore@F8: suite$", + "Le ma\214tre des lieux$", + "Le futur h\202ritier$", + "Le fils de JULIA$", + "Joli brin!!!$", + "Superman!$", + "Le mari d'Ida$", + "Propos int\202ressants?$", + "Service compris...$", + "Rien dessous!$", + "Un ange passe...$", + "Une 1/2 h passe: rien! Attendez-vous encore?$", + "Admirez! Contemplez!$", + "Non ! Rien !$", + "Impossible$", + "\207a tache !$", + "Un trait\202 sur l'histoire de la r\202gion$", + "Quelques pi\212ces$", + "Premier commandement...$", + "Des p\202tales plein les narines !$", + "Pique, Coeur...$", + "\207a ne manque pas de cachets !$", + "Un roman d'amour$", + "Souffler n'est pas jouer$", + "Pas une r\202ussite!$", + "Gare aux rebondissements !$", + "Sombre et profond...$", + "Sensations normales$", + "Sniff!$", + "Pas discret ! Contentez-vous de regarder !$", + "Atchoum! De la p... poussi\212re$", + "La toile est sign\202e... pas le papier peint !$", + "Pas de chance, rien !$", + "Soyez plus discret !$", + "Les volets sont clos$", + "De la neige, encore de la neige !$", + "G\202nial : une toile de ma\214tre !$", + "Aucun doute : une v\202ritable imitation$", + "Hum ! Vous tiquez : de l'antique en toc !$", + "Une pi\212ce rare de valeur !$", + "Rien de remarquable$", + "Linge, objets personnels...$", + "Pas n'importe o\227 !$", + "Ce n'est pas l'heure !$", + "On ne parle pas la bouche pleine ! Donc, une fois le repas termin\202...$", + "Quelqu'un entre, s'affaire, ressort...$", + "On s'approche de votre cachette !$", + "On vous surprend !$", + "Non : vous \210tes trop charg\202 !$", + "Essayez de nouveau$", + "Vous restez perplexe !?$", + "Vous quittez le Manoir. A Paris, un message vous attend...$", + "A\213e, a\213e, a\213e !$", + "Rien de plus$", + "Le son para\214t normal$", + "Ca ne bouge pas$", + "On vous r\202pond$", + "Pas le moment !$", + "M\210me mati\212re, autre face !$", + "Le reflet est piqu\202, mais le cadre est d'or$", + "Bibelots, babioles...$", + "Vous essuyez un \202chec !$", + "Il est des odeurs... qu'il vaut mieux ne pas voir !$", + "Des produits m\202nagers$", + "\207a vous d\202mange ?$", + "C'est coinc\202, gel\202 ! Brrrr...$", + "Les huisseries sont bloqu\202es !$", + "Des papiers...$", + "Non ! Le p\212re No\210l n'est pas coinc\202 !$", + "\207a donne sur un couloir$", + "Vaisselle, argenterie...$", + "Non ! Ce ne sont pas les restes de Julia !$", + "Une gravure ancienne$", + "Il y a une profonde ouverture en losange$", + "Le mur coulisse... Un passage ! L'empruntez-vous ?$", + "Le passage se ferme$", + "Un tiroir secret... Un livret ! Le lisez-vous ?$", + "Le tiroir se referme$", + "Rien ! Sang et chairs collent \205 la pierre !$", + "Des d\202tails vous font supposer que... la mort ne fut pas imm\202diate !$", + "Des projets v\202reux ?$", + "Sa vie n'aurait-elle tenu qu'\205 un doigt ?$", + "Un tr\202sor se serait-il fait la malle ?$", + "Une fente de la taille d'une pi\212ce !$", + "Quelques pierres pivotent... Une crypte ! Y p\202n\202trez-vous ?$", + "La bague tourne, le mur se referme...$", + "Une colonne de pierres derri\212re l'autel$", + "Il y a du bruit...$", + "Occup\202 !$", + "Retentez-vous votre chance ?$", + "Trop profond !$", + "Le mur de la cave pivote$", + "Nothing !$", + "L'unique !$", + "L'objet glisse au fond...$", + "Vous n'avez rien en main$", + "Ce n'est pas ouvert$", + "Il y a d\202j\205 quelque chose$", + "La porte est ferm\202e$", + "Pas de r\202ponse$", + "Une boule de bois pleine$", + "Il n'y a plus de place$", + "Une boule de bois perc\202e par le travers$", + "? ?$", + "A vous de jouer$", + "OK !$", + "Soudain Max survient avec votre valise : \"Merci de votre visite ! D\202tective \"priv\202\"... de bon sens et de discr\202tion sans doute\" . D\202\207u d\202moralis\202, vous quittez le manoir@Vous \212tes NUL !$", + "L\202o vous interrompt : \"la temp\212te est calm\202e. Je pars en ville dans 1 heure. Tenez-vous pr\210t!\"... Bon... Vous avez perdu du temps... mais pas la vie$", + "Congestion, grippe fatale : vous y restez ! Votre enqu\212te tombe \205 l'eau$", + "L'eau monte tr\212s vite et refroidit vos derni\212res illusions... Avant que vous n'ayez eu le temps de r\202agir, vous \212tes mort!$", + "A peine \212tes-vous au fond du puits qu'une main tranche la corde... Adieu la vie!$", + "La temp\212te recouvre vos traces . Un mur de silence s'abat sur vos \202paules . Lentement vous succombez \205 la morsure du froid !$", + "Pas si seul que \207a ! Une lame glac\202e s'enfonce dans votre dos. A l'avenir, soyez plus prudent!$", + "Vous ignorez la responsabilit\202 exacte de L\202o dans la mort de Murielle... Est-elle morte sur le coup ? De toutes fa\207ons les probl\212mes familiaux d\202couverts lors de votre enqu\212te justifient l'attitude de L\202o... Vous n'\212tes pas s\227r que Julia vous ait appel\202 pour \207a mais c'est suffisant pour vous ! Par respect pour elle, et apr\212s certaines pr\202cautions, vous avez une entrevue r\202v\202latrice avec L\202o$", + "$", + "Vous n'avez pas les clefs du Manoir . Vos appels restent sans r\202ponse . Vous allez attraper... la mort !$", + "D'un mouvement circulaire, l'\202p\202e vous fend par le travers : tripes et boyaux \205 l'air, bonjour les vers!$", + "Home, Sweet home !$", + "Myst\212re d'une porte close$", + "Charme envo\227tant de vieilles pi\212ces$", + "La faim au ventre$", + "Plus pr\212s du ciel? Pas s\227r !$", + "Peur du noir?$", + "Vieux tapis et reflets d'or$", + "Angoisse !$", + "Sauv\202 ? Pas certain !$", + "Mal \205 l'aise, hein !$", + "Toujours plus loin !$", + "Votre chemin de croix !$", + "A la d\202couverte de...$", + "Attention \205 ce que cache...$", + "Une descente aux Enfers !$", + "Si ce n'est pas dans vos cordes :@ ne soyez pas sot!$", + "Avant la mise en pi\212ce !$", + "Gros plan sur :$", + "Vous remarquez particuli\212rement...$", + "Et encore...$", + "C'est fini !$", + "Un peu de lecture$", + "L'aventure vous attend, vous partez...$", + "Ne ratez pas VOTRE prochaine AVENTURE...$", + "Je ne comprends pas$", + "Il y a plus simple$", + "Non ! Pas ce coup-ci$", + "Trop tard$", + "$", + "Comme un regard profond tout couvert de peaux-pierres, pointant son oeil obscur aux astres de lumi\212re, il est la gorge reliant le ciel et les enfers . Il faut aller au fond de cette art\212re comme un rat au coeur m\210me de la terre !@Lundi, Mardi, Mercredi, Dimanche du 1e lundi au 1e dimanche, tu installeras \"ce rat\" entre chacun des jours . N'omets rien car ta venue serait ta retenue !@Porte ton fardeau comme un oeuf nouveau et donne lui le jour avec force et amour.$", + "10/1/50: Nous avons r\202solu le myst\212re du manuscrit et localis\202 la crypte . Est-ce l'id\202e d'aboutir dans ce qui n'\202tait qu'un \"r\212ve\" qui me rend si anxieuse ?@Je regrette de m'\210tre engag\202e vis \205 vis de L\202o . Non! je dois continuer ! J'aurais d\227 mettre Guy au courant... mais, depuis une semaine, je n'ai aucune nouvelle .$", + "Porte ta pri\212re au lieu saint qui se doit, changes-en l'air, tu auras la mati\212re !@Du pilier de la haute sagesse, le soleil aux genoux te montrera l'espace par lequel ton \205me s'ouvrira un chemin et gagnera son \212re . Avance comme un Orph\202e peu soucieux des t\202n\212bres : le blanc est ta couleur, l'or ta demeure . Eclaire ton chemin jusqu'\205 la myst\202rieuse . Offre-lui le cercle de l'homme aux trois facettes . Qu'il regagne le monde et qu'il tourne avec lui dans la richesse premi\212re.$", + "Les montagnes sont les crocs d'une gueule dantesque ouverte \205 l'infini de quelqu' orgie c\202leste, mastiquant des \202toiles comme nous broyons du noir .@Tu d\202poseras l'accord de pierre \205 tes pieds, le rire du silence sur la gamme d'en haut et dans ta main droite, une toile d'un m\212tre . Tu passeras ainsi entre les deux croissants, par del\205 les ab\214mes du Mur du Silence . La Cl\202 des champs est \205 ta port\202e, tu n'as qu'\205 retrouver la note qui d\202note.$", + " DECEMBRE@ 9 REMISE 518 13 AGIOS 23@ 19 VIREMENT 1203 17 TRESOR 1598@ TOTAL 1721 TOTAL 1721$", + " Le 5/01/51@@ Luc, mon amour@ Guy conna\214t notre liaison . A la suite d'une dispute, je lui ai tout dit . Je ne pense qu'\205 toi ! Max me relance mais j'ai d\202finitivement rompu avec lui . Qu'il reste \205 ses gamelles . Quand pourrons-nous nous voir seuls ? Pour toi je divorcerai... Je t'aime .@ ton Eva$", + " Mortevielle, le 10/2/51@@ Pat,@ Je te rappelle que tu me dois 50000 F que je t'ai pr\202t\202s pour ton affaire . J'en ai besoin, peux-tu me les rendre assez vite?@ Guy$", + " Mortevielle, le 15/2/51@ Ma\214tre,@ Je vous \202cris au sujet de notre affaire. Je suis d\202cid\202 \205 aller jusqu'au bout, certain que mon associ\202, Pat DEFRANCK, a falsifi\202 un livre de comptes . Malgr\202$", + " Une pipe$", + " Un stylo \205 plume$", + " Un briquet \205 essence$", + " Une cornue$", + " Un blaireau$", + " Un pot de peinture$", + " Une flute$", + " Une bague de valeur$", + " Une bobine de fil$", + " Un vieux bouquin$", + " Un porte-monnaie$", + " Un poignard$", + " Un r\202volver$", + " Une bible$", + " Une bougie$", + " Un coffret \205 bijoux$", + " Un fer \205 repasser$", + " Une photo$", + " Une montre \205 gousset$", + " Une corde$", + " Des clefs$", + " Un collier de perles$", + " Un flacon de parfum$", + " Des jumelles$", + " Des lunettes$", + " Une bourse en cuir$", + " Une balle de tennis$", + " Des munitions$", + " Un rasoir \205 main$", + " Une brosse \205 cheveux$", + " Une brosse \205 linge$", + " Un jeu de cartes$", + " Un chausse pied$", + " Un tournevis$", + " Un marteau$", + " Des clefs$", + " Des clefs$", + " Un cendrier$", + " Un pinceau$", + " Une corde$", + " Un objet en bois$", + " Des somnif\212res$", + " Une bague en or$", + " Un coffret \205 bijoux$", + " Un r\202veil matin$", + " Une cotte de mailles$", + " Un chandellier$", + " Une paire de gants$", + " Une coupe cisel\202e$", + " Un parchemin$", + " Un poignard$", + " Un dossier$", + " Un parchemin$", + " Un parchemin$", + " Un dossier$", + " Un dossier$", + " Une lettre$", + " Un roman$", + " Une baguette en bois$", + " Une enveloppe$", + " Une lettre$", + " Une enveloppe$", + "Julia$", + "La mort de Julia$", + "Les relations de Julia$", + "Un message de Julia$", + "L'h\202ritage de Julia$", + "Derniers actes de Julia$", + "Les cadeaux de Julia$", + "La chambre de Julia$", + "La photo chez Julia$", + "Julia et vous...$", + "Les occupations de L\202o$", + "Les occupations de Pat$", + "Les occupations de Guy$", + "Les occupations de Bob$", + "Les occupations d'Eva$", + "Les occupations de Luc$", + "Les occupations d'Ida$", + "Les occupations de Max$", + "Vos occupations$", + "Les relations de L\202o$", + "Les relations de Pat$", + "Les relations de Guy$", + "Les relations de Bob$", + "Les relations d'Eva$", + "Les relations de Luc$", + "Les relations d'Ida$", + "Les relations de Max$", + "Vos relations$", + "Murielle$", + "Les relations de Murielle$", + "Murielle et vous...$", + "Disparition de Murielle$", + "Le mur du silence$", + "Les manuscrits$", + "Le blason$", + "Les gravures dans la cave$", + "Le puits$", + "Les passages secrets$", + "La chapelle$", + "Les tableaux$", + "La photo du grenier$", + "Le corps dans la crypte$", + "$", + "$", + "FIN DE LA CONVERSATION$", + "Les vieux appelaient ainsi la chaine de montagne qui se dresse au pied du manoir !$", + "C'est le massif montagneux que l'on aper\207oit devant le manoir$", + "Je n'en sais rien !$", + "Elle est morte d'une embolie pulmonaire$", + "Ma m\202re est morte soudainement . Son \202tat semblait pourtant s'\210tre am\202lior\202$", + "Madame DEFRANCK est morte d'un coup de froid$", + "Elle est morte d'une embolie pulmonaire$", + "Pardonnez moi mais je pr\202f\212re, actuellement garder le silence$", + "Ce sont toujours les meilleurs qui partent les premiers$", + "J'aimais beaucoup ma m\212re . Je regrette seulement qu'elle soit morte dans le manoir des DEFRANCK$", + "C'est une r\202gion qui a un pass\202 charg\202 et j'ai largement de quoi m'occuper . Et puis j'aime beaucoup les chevaux..$", + "C'est un passionn\202 d'histoire et un joueur inv\202t\202r\202 . D'ailleurs, voici un an il a gagn\202 une grosse somme$", + "Il a d\202j\205 beaucoup a faire avec la gestion et l'entretien du manoir...$", + "Je suis PDG d'une petite soci\202t\202 de parfums . Mais quand je suis ici, je me repose$", + "C'est un homme dynamique qui a r\202ussi dans le parfum$", + "Lui ! C'est un arriviste v\202reux ! Les parfums ont du endormir son bon sens . D'ailleurs ici il passe ses soir\202es dans sa chambre$", + "J'ai \202t\202 tr\212s pr\202occup\202 par la sant\202 de ma m\212re, et maintenant je n'ai plus go\226t \205 rien$", + "Il aurait mieux fait de s'occuper un peu plus de moi et un peu moins de sa m\212re$", + "Ce sont ses affaires...$", + "Il n'a pas trop de chance en ce moment bien que ses affaires soient satisfaisantes$", + "Je travaille avec Pat mais \207a ne va pas tr\212s fort en ce moment$", + "Ah oui ?! Il a des occupations ? Il ferait bien de s'en occuper s\202rieusement alors$", + "Lui et Pat sont associ\202s . Je crois que \207a ne va pas trop mal$", + "Je m'occupe de moi et c'est d\202j\205 beaucoup . Et vous ?$", + "Oh \207a ! Je lui fais confiance . Elle sait s'occuper$", + "Mais ! Vous n'avez pas encore d\202couvert son occupation principale..?$", + "Elle fait dans la d\202coration avec beaucoup dego\226t d'ailleurs. Elle est toujours tr\212s bien habill\202e$", + "Si les bijoux vous interessent, j'ai quelques affaires interessantes \205 saisir rapidement$", + "Les bijoux...$", + "Je ne sais pas, mais j'aimerais bien qu'il s'occupe un peu moins de mes affaires !$", + "Quand on est une femme d'int\202rieur on trouve toujours de quoi s'occuper...$", + "Elle pourrait rester sans rien faire, mais non ! Elle coud, elle lit ...$", + "Elle n'a s\226rement pas des occupations tr\212s \202panouissantes ...$", + "Une femme comme il n'y en a plus : Elle s'interesse a tout !$", + "Entre la cuisine et le m\202nage, je n'ai pas beaucoup de temps \205 vous accorder$", + "Je ne sais pas comment il s'y prend pour tout faire . C'est merveilleux !$", + "Il en ferait plus si il s'occupait moins des rag\223ts et de la bouteille$", + "Je suis tr\212s ind\202pendant . Tant qu'on ne s'occupe pas de mes affaires : Pas de probl\212me$", + "C'est un \202go\213ste . Je me demande si il aime autre chose que ses chevaux et ses grimoires$", + "Je crois qu'il s'entend bien avec tout le monde, mis \205 part, peut \210tre, avec Guy$", + "C'est un homme de caract\212re . Il faut savoir le prendre ..$", + "Les affaires sont les affaires . Quant \205 la famille, je la laisse pour ce qu'elle est ...$", + "Relations ? Relations amicales ? Relations financi\212res sans doute$", + "Moi je n'ai rien \205 lui reprocher$", + "C'est un homme d'affaire d\202brouillard . Il nage parfois \205 contre-courant mais ... il s'en sortira toujours$", + "Ils m'ennuient tous .. Non ! Ce n'est m\210me pas \207a .. Quoique .. certains ..$", + "A l'inverse de sa m\212re, c'est une personne tr\212s renferm\202e ! Alors question relations ..$", + "Il doit sans doute faire beaucoup d'effort pour rester agr\202able malgr\202 tous ses ennuis$", + "Ses relations amoureuses : C'est termin\202 . Ses relations avec moi : Pas vraiment commenc\202es . Quant aux autres : Je ne suis pas les \"autres\"$", + "J'aime bien tout le monde, tant qu'on ne m'escroque pas$", + "Il ne suffit pas d'avoir un peu d'argent et d'\210tre beau parleur pour plaire \205 tout le monde$", + "Sans histoire .. C'est quelqu'un d'agr\202able et g\202n\202reux . De plus, il ne manque pas d'humour$", + "Actuellement je m'entends plut\223t bien avec tout le monde . Mais, ici, je ne vais pas m'\202tendre sur le sujet$", + "Beau plumage, mais \207a ne vole pas haut ... Parlez en \205 son mari$", + "C'est pour un rendez-vous ?$", + "Elle est tr\212s vivante ! Elle ne s'embarrasse pas de pr\202jug\202s stupides$", + "Dans mon m\202tier, on c\223toit surtout des belles femmes et des truands$", + "La seule valeur s\226re chez lui, c'est ses bijoux .. Et sa femme, mais \207a il ne s'en rend pas compte$", + "C'est quelqu'un d'interessant . De pas toujours facile \205 comprendre, mais qui m\202rite le d\202tour$", + "Je ne d\202teste personne, mais j'aime les choses et les gens quand ils sont \205 leur place$", + "C'est entre nous . Mais voyez : quand je parle avec elle, je me sens vite \205 l'\202troit !$", + "Pour ne pas s'entendre avec elle, faut y mettre de la mauvaise volont\202$", + "Vous savez dans mon m\202tier on entend tout mais on ne retient rien, et le service est bien fait$", + "C'est un hypocrite, un larbin ! Personnellement je ne lui fais pas confiance$", + "Je ne connait pas le fond de sa pens\202e mais c'est quelqu'un de toujours tr\212s correct et impeccable$", + "C'\202tait une personne qui a v\202cu au manoir, il y a un an .. peut \210tre plus$", + "C'\202tait plus qu'une amie pour ma m\212re . En ces moments, j'aurais aim\202 qu'elle soit \205 mes cot\202s$", + "Murielle a \202t\202 la dame de compagnie de Julia$", + "Elle aussi, faisait des recherches ...$", + "C'\202tait une femme tr\212s cultiv\202e . Son brusque d\202part, il y a un an, m'a surpris et beaucoup chagrin\202$", + "Elle partageait avec L\202o sa passion de l'histoire et de la r\202gion$", + "Je crois que tout le monde l'aimait bien$", + "Elle s'entendait bien avec tout le monde . Elle aimait beaucoup son fils . Quant aux relations belle-m\212re, belle-fille ..$", + "A part L\202o, elle avait de tr\212s bon rapport avec Max ...$", + "Bien que vos relations furent peu soutenues, J\202r\223me, elle vous portait toujours dans son coeur ...$", + "A part sa famille, pas grand monde$", + "Ah oui ! Je crois qu'elle a beaucoup regrett\202 le d\202part de cette amie .. euh ! Marielle .. ou Mireille ...$", + "Non rien !$", + "Non ... Pas que le sache$", + "J'ai connu Julia en achetant le manoir . C'\202tait son seul bien . Mais toute ma fortune \202tait la sienne ...$", + "Si ce n'est quelques objets personnels, je crois qu'elle n'avait plus rien \205 elle$", + "Je crois que toute sa fortune venait de L\202o . Alors, Pfuuut !$", + "A part la lettre pour vous que j'ai post\202, rien de bien important !$", + "J'ai \202t\202 tr\212s heureuse qu'elle m'offre sa bible reli\202e$", + "Ca a \202t\202 rapide et elle n'a pas eu le temps de prendre des dispositions particuli\212res$", + "Son dernier pr\202sent m'a surpris$", + "Quel cadeau ?$", + "Un chandellier ...$", + "Oui, j'ai eu un cadeau . Ma femme a m\210me eu une bible$", + "Et bien oui ! Comme tout le monde, je crois$", + "Un poignard$", + "Je n'ai jamais \202t\202 fouiller dans le grenier !$", + "Vous avez un don de double-vue ou un passe-partout$", + "Le portrait d'une jeune fille : C'est Murielle ...$", + "Vous savez, je la connaissais assez peu$", + "Elle \202tait tr\212s charmante, mais c'\202tait surtout la dame de compagnie de Julia$", + "C'est la seule femme vraiment interessante que j'ai rencontr\202$", + "Elle avait de grandes connaissances historiques, et la consulter \202tait tr\212s enrichissant$", + "Je me suis toujours demand\202 ce que certains pouvaient lui trouver !$", + "Si la chambre est ferm\202e, demandez \205 L\202o$", + "J'ai ferm\202 sa chambre apr\212s sa mort et j'aimerais qu'il en soit ainsi encore un certain temps$", + "Vous savez ce que c'est : Des relations familiales$", + "Durant toutes ces ann\202es, je ne l'ai jamais servie \205 contre-coeur$", + "Je l'aimais autant qu'elle m'aimais, je crois$", + "De quel droit avez-vous p\202n\202tr\202 dans la chambre de ma femme ?!!$", + "C'est sans doute la photo de Murielle avec le filleul de Julia$", + "Je ne me rappelle pas$", + "C'est Murielle . C'est moi qui l'ai prise. et d'ailleurs elle est tir\202e \205 l'envers$", + "Vous \210tes bien curieux !... C'est sans valeur$", + "Grimoires, parchemins et manuscrits : C'est le domaine de L\202o$", + "Dommage que la devise soit manquante ...$", + "C'est tr\212s beau ... Et tr\212s vieux ...$", + "Tiens ! C'est un endroit que je n'ai jamais visit\202$", + "D'apr\202s L\202o, il semblerait que les Lunes soient plus r\202centes$", + "M\210me par ce temps, vous avez d\202nich\202 un soleil ...$", + "Profond et inqui\202tant : Le progr\212s a du bon$", + "Ca reste pour moi le plus grand des myst\212res$", + "Les derniers temps elle parlait d'un voyage . Et puis ...$", + "Il y a un peu plus d'un an, un soir, elle a d\202cid\202 de partir ...$", + "De toutes fa\207ons elle n'\202tait pas faite pour vivre ici$", + "Quoi ?! Quel corps ? Quel crypte ?$", + "Si il y en a, je ne les ai jamais trouv\202 ...$", + "Bien s\226r ! ... Et des fant\223mes aussi ...$", + "C'est la plus vielle de la r\202gion : Elle date du XI eme si\212cle$", + "Elle fut l\202g\212rement restaur\202e apr\212s la r\202volution$", + "Julia aimait beaucoup la peinture$", + "Ils ont diff\202rents styles, mais n'ont pas tous une tr\212s grande valeur$", + "Que faites-vous l\205 ?$", + "Je suis s\226r que vous cherchez quelque chose ici$", + "Je vous \202coute$", + "Que d\202sirez-vous ?$", + "Oui ?$", + "Je suis \205 vous ...$", + "C'est pourquoi ?$", + "Allez-y$", + "C'est \205 quel sujet ?$", + "Max : \205 votre service, monsieur$", + "De toutes fa\207ons vous n'avez rien \205 faire ici ! Sortez !!$", + "Vous \210tes trop curieux !$", + "J\202r\223me ! Il y a longtemps ... Quelle tristesse, Julia est morte . Sa famille est ici : Guy, son fils . Eva, sa brue . L\202o, son mari bien s\226r . Son beau fils, Pat . Des cousins : Bob, Ida, Luc . La temp\212te redouble, il vous faut rester . Les repas sont \205 12h et 19h et il y a un recueillement \205 la chapelle tous les jours \205 10h$", + "En vous voyant j'ai compris que vous decouvririez la v\202rit\202 ... Car je savais pourquoi vous veniez : J'avais retrouv\202 le brouillon de la lettre de Julia . Mais je suis tr\212s joueur, alors ... Elle n'avait pas voulu que votre t\203che soit trop facile, pour me prot\202ger, sans doute, mais elle n'a pu mourir avec cette incertitude sur la conscience . Avez vous d\202couvert que le mur du silence est le nom que les ma\207ons ont donn\202 au mur qui porte ce blason, lors de la construction du manoir ? .. Et ces cadeaux que Julia a laiss\202 avant de mourir \202taient autant de faux indices qui ne servaient qu'\205 faire ressortir l'importance des parchemins ... Effectivement, il y a plus d'un an, je travailais avec Murielle au d\202cryptage de ces manuscrits que je venais de trouver . Ma femme a fait la relation entre notre travail et la disparition de Murielle mais elle n'a jamais eu de preuves . Si ce n'est cette bague qu'elle a retrouv\202 un jour dans mes affaires . Une nuit, nous nous sommes aventur\202s dans le passage secret que nous avions d\202couvert . Murielle est morte par accident dans la pi\212ce de la vierge . J'ai r\202cup\202r\202 la bague rapidement, trouv\202 le tr\202sor et me suis enfuis . Je ne pensais pas qu'elle vivait encore, et je n'ai rien dit car j'avais besoin d'argent . J'ai fait passer cette somme sur le compte des courses de chevaux ...Partez maintenant, puisque vous n'\210tes pas de la police . Laissez moi seul !$", + "F\202vrier 1951 ... Profession : detective priv\202 . Le froid figeait Paris et mes affaires lorsque ...$", + "Une lettre, un appel, des souvenirs d'une enfance encore proche . Que de jeux dans les pi\212ces d\202labr\202es du manoir de Mortevielle . Julia, une vieille femme a pr\202sent .$", + " au bureau$", + " \205 la cuisine$", + " \205 la cave$", + " dans le couloir$", + " dehors$", + " la salle \205 manger$", + " dans le manoir$", + " devant le manoir$", + " \205 la chapelle$", + " devant le puits$", + " au nord$", + " derri\212re le manoir$", + " au sud$", + " \205 l'est$", + " \205 l'ouest$", + " vers le manoir$", + " plus loin$", + " dans l'eau$", + " hors du puits$", + " dans le puits$", + " choix sur \202cran$", + " Dans la serie MYSTERE...$", + " LE MANOIR DE MORTEVIELLE$", + "$", + " Sur une idee de...$", + " Bernard GRELAUD et Bruno GOURIER$", + "$", + " Realisation: LANKHOR$", + "$", + " Avec la participation de...$", + " Beatrice et Jean-Luc LANGLOIS$", + " pour la musique et les voix,$", + " Bernard GRELAUD pour la conception graphique,$", + " MARIA-DOLORES pour la realisation graphique,$", + " Bruno GOURIER pour la realisation technique,$", + " Clement ROQUES pour l'adaptation sur IBM PC et compatibles .$", + "$", + " Edition: LANKHOR$", + " COPYRIGHT 1988: LANKHOR$", + "$", + " A VOUS DE JOUER$", + " attacher$", + " attendre$", + " d\202foncer$", + " dormir$", + " \202couter$", + " entrer$", + " fermer$", + " fouiller$", + " frapper$", + " gratter$", + " lire$", + " manger$", + " mettre$", + " ouvrir$", + " prendre$", + " regarder$", + " sentir$", + " sonder$", + " sortir$", + " soulever$", + " tourner$", + " se cacher$", + " fouiller$", + " lire$", + " poser$", + " regarder$", + " L\202o$", + " Pat$", + " Guy$", + " Eva$", + " Bob$", + " Luc$", + " Ida$", + " Max$", + "Comment Julia est-elle morte ?$", + "Elle s'est suicid\202e$", + "Elle est morte assassin\202e$", + "Elle est morte accidentellement$", + "Elle est morte naturellement$", + "D'o\227 provenait l'argent qui a permis la restauration du manoir ?$", + "chantage$", + "travail$", + "h\202ritage$", + "courses$", + "rentes$", + "hold-up$", + "d\202couverte$", + "Quel est le hobby de L\202o ?$", + "recherches historiques$", + "politique$", + "peinture$", + "drogue$", + "sciences occultes$", + "direction d'une secte$", + "Julia a laiss\202 une s\202rie d'indices . Ceux-ci sont repr\202sent\202s en un seul lieu . Lequel ?$", + "Chapelle$", + "Ext\202rieur$", + "Cave$", + "Grenier$", + "Cuisine$", + "Salle \205 manger$", + "Chambre Julia$", + "Chambre L\202o$", + "Chambre Pat$", + "Chambre Bob$", + "Chambre Max$", + "Chambre Luc/Ida$", + "Chambre Guy/Eva$", + "L'indice principal qui vous a permis d'arriver \205 la porte du souterrain est :$", + "Un poignard$", + "Une bague$", + "Un livre$", + "Un parchemin$", + "Une lettre$", + "Un pendule$", + "Combien y avait-il de parchemin dans le manoir ?$", + "Aucun$", + "Un seul$", + "Deux$", + "Trois$", + "Quatre$", + "Cinq$", + "Combien de personnes sont m\202l\202es \205 cette histoire - Julia y comprise, vous except\202 - ?$", + "Neuf$", + "Dix$", + "Onze$", + "Quel \202tait le pr\202nom de la personne inconnue ?$", + "Mireille$", + "Fran\207oise$", + "Maguy$", + "Emilie$", + "Murielle$", + "Sophie$", + "De qui Murielle \202tait-elle la ma\214tresse ?$", + "Bob$", + "Luc$", + "Guy$", + "L\202o$", + "Max$", + "Murielle partageait une occupation avec une autre personne . Qui ?$", + "[1][ |Seul le hazard vous a permis d'arriver ici . Vous pr\202f\202rez|retourner enqu\202ter afin de mieux comprendre ...][ok]$", + "[1][ |Ins\202rez la disquette 1 dans le lecteur A][ok]$", + "[1][ |! ERREUR DISQUETTE !|On arrete tout][ok]$", + "[1][ |Vous devriez avoir remarqu\202|00% des indices][ok]$", + "[1][ |Ins\202rez la disquette 2 dans le lecteur A][ok]$", + "[1][ |Avant d'aller plus loin, vous faites|un point sur l'\202tat de vos connaissances][ok]$", + " MASTER .$", + " rorL$", +}; + +const char *gameDataDe[] = { + "Ruhe vor dem Sturm$", + "Geschmacklose Farben$", + "Lila, der letzte Versuch$", + "Diesen Ort bitte sauberhalten...$", + "Beaengstigendes schwarzes Loch$", + "Der blaue Salon$", + "Das blutrote Zimmer$", + "Wassersport$", + "Der gruene Star$", + "Ein Auge aufs Verbotene werfen$", + "Geruch von Kaminfeuer und Tabak$", + "Tabak und alte Buecher$", + "Zwiebeln, Zimt und Spirituosen$", + "Ein wenig besuchter Ort$", + "Feuchtigkeit und Moder$", + "Hausieren verboten!$", + "Ein verwester Koerper: toedliche Kryptomanie!$", + "Da wird einem angst$", + "Es ist schon offen$", + "Achtung: Lawinen$", + "Ein Hauch von \"Heiligkeit\"$", + "Eine grosses eindrucksvolles Gemaeuer...$", + "Die Kehrseite des Geheimnisses!$", + "Ein merkwuerdiges Horoskop!$", + "Der Krug geht so lange...$", + "Eine Eichentuer$", + "Ein Foto$", + "Die Wappen$", + "$", + "Max, der Diener, empfaengt Sie und wird Sie dann in Ihr Zimmer begleiten$", + " Morteville 16/2/51@ Mein lieber Jer\223me@Im Anschluss an mein Telegramm teile ich Ihnen die Gruende meiner Unruhe mit: vor 1 Jahr verschwand meine Gesellschafterin Murielle. Eventuell hat das Verschwinden etwas mit dem finanziel len Umschwung auf dem Landsitz zu tun, oder... Eine Stille, die schwer zu verstehen ist fuer mei-nen Sohn Guy. Da ich bis heute nichts bezueglich dieser Sache unternehmen konnte, zaehle ich auf Sie, um die Affaere zu regeln. Falls sich mein Gesundheitszustand nicht bessert, treffen Sie bitte die Entscheidungen, die Sie fuer richtig halten. @ In Freundschaft. JULIA DEFRANCK$", + "Spaeter erzaehlt Ihnen Guy von Leo's Selbstmord nach einer verrueckten Wette beim Rennen!$", + "F3: WIEDERHOLUNG@F8: STOP$", + "Der Hausherr$", + "Der Zukuenftige Erbe$", + "Julias Sohn$", + "Ein niedliches Maedchen!$", + "Superman!$", + "Der Mann von Ida$", + "Interessante Aeusserungen?$", + "Service inbegriffen!$", + "Nichts darunter!$", + "Kein Mucks...$", + "Eine halbe Stunde spaeter: nichts! Warten Sie immer noch?$", + "Bewundern Sie! Denken Sie nach!$", + "Nein! Nichts!$", + "Unmoeglich$", + "Das macht Flecken!$", + "Eine Abhandlung ueber die Geschichte der Gegend$", + "Einige Muenzen$", + "Erstes Gebot...$", + "Das riecht gut!$", + "Pik, Herz...$", + "Es mangelt nicht an Pillen!$", + "Ein Liebesroman$", + "Pusten heisst noch nicht spielen$", + "Kein Erfolg!$", + "Vorsicht vor Ueberraschungen!$", + "Dunkel und tief...$", + "Normale Gefuehle$", + "Sniff!$", + "Unverschaemt! Begnuegen Sie sich mit anschauen!$", + "Gesundheit! St... Staub$", + "Das Bild ist unterzeichnet... aber nicht die Tapeten$", + "Kein Glueck, Nichts!$", + "Seien Sie diskreter!$", + "Die Vorhaenge sind geschlossen$", + "Schnee! Und noch mehr Schnee!$", + "Genial: ein Bild vom Meister!$", + "Kein Zweifel, das ist eine Faelschung!$", + "Hum! Sie stutzen - Antikes oder Schund?$", + "Ein selten wertvolles Stueck!$", + "Nichts Bemerkenswertes$", + "Waesche, persoenliche Objekte...$", + "Nicht irgendwo!$", + "Das ist nicht der Zeitpunkt!$", + "Man spricht nicht mit vollem Mund! Nenn erst einmal das essen beendet ist$", + "Jemand kommt rein, beeilt sich und geht wieder raus$", + "Man naehert sich Ihrem Versteck!$", + "Man ueberrascht Sie!$", + "Unmoeglich! Sie sind ueberlastet!$", + "Versuchen Sie es aufs neue$", + "Sie sind perplex!?$", + "Sie verlassen Morteville. In Paris erwartet Sie eine Nachricht...$", + "Sie tun sich weh!$", + "Nichts weiteres mehr hier$", + "Der Ton erscheint normal$", + "Es bewegt sich nicht$", + "Man antwortet Ihnen$", + "Nicht der Augenblick!$", + "Gleiches Material, andere Seite!$", + "Der Widerschein ist fleckig, aber der Rahmen ist aus Gold$", + "Nippsachen, wertlose Dinge...$", + "Sie erleiden einen Misserfolg!$", + "Hier stinkt es... Besser nicht anschauen!$", + "Haushaltsprodukte$", + "Da juckt Ihnen das Fell?$", + "Das ist esklemmt, zugefroren! Brrrr...$", + "Die Fensterrahmen sind blockiert!$", + "Papiere...$", + "Nein! Der Weihnachtsmann hat keine Schwierigkeiten!$", + "Da geht es auf einen Flur$", + "Geschirr, Silber...$", + "Nein! Das sind nicht die Reste von Julia!$", + "Eine alte Gravur$", + "Sie entdecken eine tiefe rhombenfoermige Oeffnung$", + "Die Mauer gleitet zur Seite! Eine Passage! Benutzen Sie sie?$", + "Der Durchgang schliesst sich$", + "Eine Geheimschublade. Ein Buechlein... Lesen Sie es?$", + "Die Schublade schliesst sich wieder$", + "Nichts! Blut und Haut kleben am Stein!$", + "Die Details lassen Sie darauf schliessen, dass der Tod nicht unmitte lbar eingetreten ist!$", + "Verdorbene Vorhaben?$", + "Hing ihr Leben an einem \"Finger\"?$", + "Ein Schatz sei verschwunden?$", + "Eine Ritze in Groesse einer Muenze!$", + "Einige Steine bewegen sich... Eine Krypta! Gehen Siehinein?$", + "Der Ring dreht sich, die Mauer schliesst sich wieder$", + "Eine Steinsaeule hinter dem Altar$", + "Es war laut...$", + "Besetzt!$", + "Versuchen Sie noch einmal Ihr Glueck?$", + "Zu tief!$", + "Die Mauer am Ende des Ganges dreht sich$", + "Nothing!$", + "Der einzigue!$", + "Das Objekt faellt hinunter...$", + "Sie haben nichts in den Haenden$", + "Es ist nicht offen$", + "Das ist schon etwas$", + "Die Tuer ist zu$", + "Keine Antwort$", + "Eine volle Holzkugel$", + "Es ist kein Platz mehr$", + "Eine, in der Mitte durchbohrte, Holzkugel$", + "? ?$", + "Sie sind dran!$", + "OK!$", + "Ploetzlich erscheint Max mit Ihrem Koffer : \"Danke fuer Ihren Besuch\" Privatdetektiv mit gutem Gespuer und zweifellos diskret. Demoralisiert verlassen Sie den Landsitz. Sie sind UNBEDEUTEND!$", + "Leo unterbricht Sie:\"Das Unwetterhat sich beruhigt. In 1 Stunde gehe ich in die Stadt. Halten Siesich bereit.\" Sie haben Zeit verloren...aber noch nicht das Leben$", + "Hochrotes Gesicht, fatale Grippe.Sie bleiben da. Ihre Nachforschun gen fallen ins Wasser$", + "Das Wasser steigt sehr schnell und daempft Ihre letzten Illusionen ... Bevor Sie Zeit haben, zu reagiren, sind Sie tot!$", + "Sie sind kaum auf dem Grund des Brunnens, als eine Hand das Seil durchschneidet. Leben, adieu!$", + "Der Sturm verwischt Ihre Spuren. Eine Mauer des Schweigens huellt Sie ein. Langsam sterben Sie den Erfrierungstod!$", + "Sie sind nicht so allein wie Sie denken. Eine kalte Klinge bohrt sich in Ihren Ruecken. Seien Sie in Zukunft vorsichtiger!$", + "Sie ignorieren die Schuld von Leoam Tode Murielles. War sie sofort tot? Auf jeden Fall gerechtfertigen die familiaeren Probleme, die waehrend Ihrer Untersuchung aufgedeckt wurden, die Haltung Leos. Sie sind nicht sicher, ob Julia Sie deswegen angerufen hat, aber es genuegt Ihnen. Aus Respekt fuer sie und nach einigen Vorsichtsmassnahmen, fuehren Sie ein aufschlussreiches Gespraech mit Leo.$", + "$", + "Sie haben keinen Schluessel fuer den Landsitz. Ihre Rufe bleiben ohne Antwort. Sie werden sterben.$", + "Mit einem fuerchterlichen Rundschlag spaltet Sie das Schwert entzwei - das Innere kehrt sich nach aussen.$", + "Home, Sweet home!$", + "Geheimnis einer geschlossenen Tuer$", + "Charme verzaubert die alten Zimmer$", + "Leerer Magen$", + "Naeher 'gen Himmel? Nicht sicher!$", + "Angst vorm Dunkeln?$", + "Alte Teppiche und Goldschimmer$", + "Angst!$", + "Gerettet? Nicht sicher!$", + "Man fuehlt sich unwohl, was!$", + "Immer noch weiter!$", + "Ihr Kreuzweg!$", + "Bei der Entdeckung von...$", + "Achtung, auf das was sich versteckt...$", + "Abstieg in die Hoelle!$", + "Na fuehlen Sie sich gut? Sie sehen etwas@ blass aus!$", + "Vor dem Eintreten!$", + "Zoom:$", + "Unter anderem bemerken Sie...$", + "Und noch mal...$", + "Es ist zu Ende!$", + "Ein wenig Lektuere$", + "Das Abenteuer wartet auf Sie: also los!$", + "Verpassen Sie nicht IHR naechstes ABENTEUER!$", + "Ich verstehe nicht$", + "Es gibt Einfacheres$", + "Nein! Nicht Diesmal$", + "Zu spaet$", + "$", + "Wie ein tiefer verschleierter Blick, sein lebloses Auge auf die Sterne gerichtet, ist er wie der Schlund, der Himmel und Hoelle verbindet. Du musst in diese Tiefe vordringen, so wie eine Ratte in die Erde. Montag, Dienstag, Mittwoch, Sonntag, vom 1. Montag bis zum 1. Sonntag -so wird jeder Tag durch das SEIN oder WERDEN bestimmt. Vebersieh nichts, denn sonst ist Dein Schicksal besiegelt.$", + "10/1/50: Wir haben das Mysterium des Manuskriptes geloest und die Krypta lokalisiert. Ist es der Gedanke, in diesem Traum mein Ziel zu erreichen, der mir so angst macht? Ich bedauere, dass ich mich gegenueber Leo so engagiert habe. Nein, ich muss weitermachen Ich haette Guy informieren muessen, aber ich habe seit einer Woche nichts mehr von ihm gehoert$", + "Trag deine Bitte an den heiligen Ort - so wirst Du mehr erfahren! Der Pfeiler der Weisheit und die Sonne an den Knien werden Dir die Stelle zeigen , die Deiner Seele den Weg in eine neue Welt oeffnen Vorwaerts Orpheus, ohne Angst vordem Ungewissen: Weiss ist Deine Farbe, Gold ist Dein Zuhause. Be-leuchte Deinen Weg, bis hin zur traurigen Jungfrau. Gib ihr den Kreis des Mannes mit den drei Gesichtern, auf dass er die Welt wieder erreicht und sich dreht in seinem urspruenglichen Reichtum$", + "Die Berge sind die Zaehne eines gigantischen unendlichen Schlundes, einer himmlischen Orgie, die Sterne verschlingend, so wie uns die Dunkelheit verschlingt. Du laesst das Seil der Steine zu Dei nen Fuessen fallen. Das Lachen der Stille und in Deiner rechten Hand das Werk eines Meisters. Anschliessend wirst Du zwischen den beiden Monden hindurchgehen; jenseits des Abgrundes der Mauer des Schweigens wirst Du den Schluessel zur Melodie findenes fehlt nur noch die passende Note...$", + " DEZEMBER@ 9 ABZUG 518 13 ZINSEN 23@19 VEBERWE. 1203 17 GUTHAB 1598@ TOTAL 1721 TOTAL 1721@$", + " 5/01/51@ Luc, mein Liebling@ Guy weiss von unserer Beziehung.Nach einem Streit habe ich ihm alles gesagt. Ich liebe nur Dich. Max sitzt mir dauernd auf dem Hals, aber ich habe definitiv mitihm gebrochen. Soll er doch bei seinen Toepfen bleiben. Wann koennen wir uns allein sehen? Wegen dir wuerde ich mich scheiden lassen@ Deine Eva$", + " Morteville, 10/2/51@ Pat@ Ich erinnere Dich daran, dass Du mir noch FF 5000,- schuldest, die ich Dir fuer Dein Geschaeft geliehen habe. Ich brauche sie jetzt. Kannst Du sie mir bitte moeglichst schnell wiedergeben?@ Guy$", + " Morteville, 15/2/51@ Lieber Herr@ Ich schreibe Ihnen unser Geschaeft betreffend. Ich bin entschlossen, bis zum Aeusserstenzu gehen, da ich mir sicher bin, dass mein Teilhaber, Pat Defranck ein Rechnungsbuch gefaelscht hat.$", + "Eine Pfeife$", + "Ein Fuellfederhalter$", + "Ein Gasfeuerzeug$", + "Eine Retorte$", + "Ein Rasierpinsel$", + "Ein Farbeimer$", + "Eine Floete$", + "Ein wertvoller Ring$", + "Eine Garnrolle$", + "Ein altes Buch$", + "Ein Portemonnaie$", + "Ein Dolch$", + "Ein Revolver$", + "Eine Bibel$", + "Eine Kerze$", + "Ein Schmuckkoffer$", + "Ein Buegeleisen$", + "Ein Foto$", + "Eine Taschenuhr$", + "Ein Seil$", + "Schluessel$", + "Ein Perlenkollier$", + "Ein Parfumflakon$", + "Ein Fernglas$", + "Eine Brille$", + "Ein Ledergeldbeutel$", + "Ein Tennisball$", + "Munition$", + "Ein Nassrasierer$", + "Eine Haarbuerste$", + "Eine Kleiderbuerste$", + "Ein Kartenspiel$", + "Ein Schuhanzieher$", + "Ein Schraubenzieher$", + "Ein Hammer$", + "Schluessel$", + "Schluessel$", + "Ein Aschenbecher$", + "Ein Pinsel$", + "Ein Seil$", + "Ein Gegenstand aus Holz$", + "Schlafmittel$", + "Ein goldener Ring$", + "Ein Schmuckkoffer$", + "Ein Wecker$", + "Ein Panzerhemd$", + "Ein Kerzenhalter$", + "Ein Paar Handschuhe$", + "Ein Ziselierter Becher$", + "Ein Pergament$", + "Ein Dolch$", + "Ein Dossier$", + "Ein Pergament$", + "Ein Pergament$", + "Ein Dossier$", + "Ein Dossier$", + "Ein Brief$", + "Ein Roman$", + "Ein Holzstock$", + "Ein Umschlag$", + "Ein Brief$", + "Ein Umschlag$", + "Julia$", + "Julias Tod$", + "Julias Beziehungen$", + "eine Nachricht von Julia$", + "Julias Erbschaft$", + "letzte Handlungen Julias$", + "Geschenk von Julia$", + "Julias Zimmer$", + "die Fotos bei Julia$", + "Julia und Sie...$", + "die Geschaefte von Leo$", + "die Geschaefte von Pat$", + "die Geschaefte von Guy$", + "die Geschaefte von Bob$", + "die Geschaefte von Eva$", + "die Geschaefte von Luc$", + "die Geschaefte von Ida$", + "die Geschaefte von Max$", + "Ihre Geschaefte$", + "Leos Beziehungen$", + "Pats Beziehungen$", + "Guys Beziehungen$", + "Bobs Beziehungen$", + "Evas Beziehungen$", + "Lucs Beziehungen$", + "Idas Beziehungen$", + "Maxs Beziehungen$", + "Ihre Beziehungen$", + "Murielle$", + "Murielles Beziehungen$", + "Murielle und Sie...$", + "Murielles Vershwinden$", + "Die Mauer des Schweigens$", + "Die manuskripte$", + "Das Wappen$", + "Die Inschriften im Keller$", + "Der Brunnen$", + "Die Geheimgaenge$", + "Die Kapelle$", + "Die Bilder$", + "Die Fotos vom Dachboden$", + "Koerper in der Krypta$", + "$", + "$", + "ENDE DER UNTERHALTUNG$", + "Die Alten nannten die Bergkette am Fusse des Landsitzes so.$", + "Das ist das Bergmassiv, das man vor dem Landsitz sieht.$", + "Ich weiss nichts davon.$", + "Sie ist an einer Lungenembolie gestorben.$", + "Meine Mutter ist ploetzlich gestorben, obwohl es schien, dass sich ihr Zustand verbesserte.$", + "Frau Defranck ist gestorben.$", + "Sie ist an einer Lungenembolie gestorben.$", + "Verzeihen Sie mir, aber ich ziehe es vor, im Moment Schweigen zu bewahren.$", + "Es sind immer die Guten, die als erste gehen muessen.$", + "Ich habe meine Mutter sehr geliebt; ich bedauere, dass sie auf dem Gut der Defrancks gestorben ist.$", + "Dies ist eine Gegend, die eine sehr bewegte Vergangenheit hat und es gibt genug Dinge, um die ich mich kuemmern kann und ausserdem liebe ich Pferde.$", + "Er interessiert sich sehr fuer Geschichte und er ist ein erfolgloser Spieler. Uebrigens hat er vor einem Jahr eine bedeutende Summe gewonnen.$", + "Er hat schon viel zu tun mit der Buchhaltung und der Verwaltung des Gutes.$", + "Ich bin Direktor einer Parfumfirma. Aber hier... Erholung.$", + "Ein dymamischer Mann, der in der Parfumbranche viel erreicht hat.$", + "Das ist ein uebler Emporkoemmling. Die Parfums muessen seinen gesunden Menschenverstand eingeschlaefert haben. Hier verbringt er seine Abende in seinem Zimmer.$", + "Vorher galt meine Hauptsorge der Gesundheit meiner Mutter. Jetzt finde ich an nichts mehr Gefallen.$", + "Er haette gut daran getan, sich ein bisschen mehr um mich zu kuemmern und etwas weniger um seine Mutter.$", + "Das sind seine Angelegenheiten.$", + "Er hat nicht viel Glueck im Moment, obwohl seine Geschaefte zufriedenstellend sind.$", + "Ich arbeite mit Pat. Es geht nicht besonders gut im Moment.$", + "Ah ja! Hat er Beschaeftigungen? Er taete besser daran, sich ernsthaft zu beschaeftigen.$", + "Er und Pat sind Geschaeftspartner. Ich glaube, es laeuft gar nicht mal schlecht.$", + "Ich kuemmere mich um mich und das ist schon genug. Und Sie?$", + "Oh, ich vetraue ihr. Sie versteht, sich zu beschaeftigen.$", + "Aber haben Sie noch nicht ihre Hauptbeschaeftigung entdeckt?$", + "Sie arbeitet in der Dekoration mit sehr viel Geschmack. Ausserdem ist sie immer sehr gut angezogen.$", + "Interessiert sie der Schmuck. Ich habe ein Geschaeft vorzuschlagen.$", + "Der Schmuck...$", + "Ich weiss nicht, aber ich glaube, ich wuerde es vorziehen, wenn er sich ein bisschen weniger um meine Angelegenheiten kuemmern wuerde.$", + "Eine Hausfrau hat immer zu tun.$", + "Sie koennte auch ohne Arbeit auskommen. Aber nein, sie naeht, sie liest...$", + "Sie hat sicherlich keine sehr erheiternden Taetigkeiten.$", + "Eine aussergewoehnliche Frau. Sie interessiert sich fuer alles.$", + "Zwischen Kueche und Haushalt habe ich nicht viel Zeit fuer sie.$", + "Wie schafft er es nur, alles zu machen? Oh Wunder!$", + "Er taete gut daran, wenn er sich weniger mit Klatsch und der Flasche beschaeftigen wuerde.$", + "Ich bin sehr selbstaendig. Solange man sich nicht um meine Angelegenheiten kuemmert, gibt es keine Probleme.$", + "Er ist ein Egoist. Ich frage mich, ob es fuer ihn noch etwas anderes gibt, als seine Pferde und seine Maerchenbuecher.$", + "Er versteht sich gut mit allen, ausser vielleicht mit Guy.$", + "Er ist ein Mann mit Charakter. Man muss ihn zu nehmen wissen.$", + "Geschaeft ist Geschaeft. Was die Familie anbetrifft...$", + "Beziehungen? Freundschaften? Finanzen zweifellos.$", + "Ich habe ihm nichts vorzuwerfen.$", + "Er ist ein pfiffiger Geschaeftsmann. Manchmal schwimmt er gegen den Strom, aber er weiss sich immer zu helfen.$", + "Sie langweilen mich alle. Nein, obwohl... einige...$", + "Im Gegensatz zur Mutter ist es eine sehr verschlossene Person. Also Frage: Beziehung.$", + "Er muss sich zweifellos sehr anstrengen, um trotz seiner Sorgen freundlich zu bleiben.$", + "Seine Liebesaffairen? Aus und vorbei. Mit mir? Es hat nie richtig angefangen. Was die anderen betrifft... ich bin nicht \"die anderen\".$", + "Ich mag jeden, solange man mich nicht betruegt.$", + "Es reicht nicht, ein bisschen Geld zu haben und ein guter Redner zu sein, um bei allen beliebt zu sein.$", + "Jemand, der nett ist und ausserdem noch Humor hat.$", + "Ueber diese Sache kann ich mich nicht auslassen.$", + "Das ist nicht besonders intelligent. Sprechen Sie mit dem Ehemann darueber.$", + "Ist es wegen eines Rendez-vous?$", + "Sie ist sehr lebhaft. sie laesst sich nicht durch Vorurteile in Verwirrung brignen.$", + "In meinem Beruf ist man vor allem schoenen Frauen und Gaunern sehr nahe.$", + "Sein einziges Vermoegen sind sein Schmuck und seine Frau, aber er ist sich dessen nicht bewusst.$", + "Jemand interessantes, aber nicht immer leicht zu verstehen, der aber die Muehe wert ist.$", + "Ich verachte niemanden, aber ich mag es sehr, wenn alles und alle dort sind, wo sie hingehoeren.$", + "Unter uns.. sehen Sie, wenn ich mit ihr spreche, fuehle ich mich schnell beengt.$", + "Um sich nicht mit ihr zu verstehen, braucht man wirklich viel schlechten Willen.$", + "In meinem Beruf hoert man alles, aber behaelt nichts. Nur der Service zaehlt.$", + "Das ist ein Heuchler, ein Kriecher. Ich persoenlich habe kein Vertrauen zu Ihm.$", + "Ich kenne seine wahren Gedanken nicht, aber er war stets korrekt.$", + "Sie hat vor einem Jahr, vielleicht laenger, auf dem Landsitz gewohnt.$", + "Mehr als eine Freundin fuer meine Mutter. In solchen Augenblicken haette ich gewuenscht, dass sie da ist.$", + "Sie war die Hausdame von Julia.$", + "Sie hat ebenfalls Recherchen angestellt. Aber Guy, der sie besser kennt als jeder andere, kann Ihnen mehr sagen.$", + "Ihre Beziehungen?... Sie war sehr kultiviert. Ihr ploetzliches Verschwinden vor einem Jahr hat mich erstaunt.$", + "Sie teilte mit Leo ihre Leidenschaft fuer Geschichte und fuer die Gegend.$", + "Ich glaube, jeder hatte sie gern.$", + "Sie verstand sich mit allen gut, aber ganz besonders liebte sie ihren Sohn. Was die Beziehungen Schwiegermutter Scwiegertochter anbetrifft...$", + "Ausser zu Leo hatte sie auch gute Beziehungen zu Max.$", + "Obwohl ihre Beziehungen nicht von Dauer waren, lag ihr immer viel an ihnen.$", + "Ausser ihrer Familie, nicht viele.$", + "Aber ja. Sie hat das Weggehen dieser Freundin sehr bedauert. Eh, Mireille, oder Marielle.$", + "Nein, nichts.$", + "Nein, nicht das ich wuesste.$", + "Ich habe Julia kennengelernt, als ich das Landgut kaufte. Es war das einzige, was ihr gehoerte, aber mein Besitz war auch der ihre.$", + "Wenn nicht einige persoenliche Dinge gewesen waeren, ich glaube, dann haette sie nichts eigenes mehr gehabt.$", + "Ich glaube, all ihr Reichtum kam von Leo. Also!$", + "Ausser des Briefes, den ich fuer sie aufgegeben habe, nichts wichtiges.$", + "Ich war gluecklich, als sie mir ihre eingebundene Bibel schenkte.$", + "Es ging schnell und sie hatte nicht die Zeit, um spezielle Entscheidungen zu treffen.$", + "Ihr letztes Geschenk hat mich ueberrascht.$", + "Was fuer ein Geschenk?$", + "Ein Kerzenleuchter.$", + "Ja, ich habe ein Geschenk bekommen. Meine Frau hat sogar eine Bibel bekommen.$", + "Aber ja. wie jeder, glaube ich.$", + "Ein Dolch$", + "Ich habe nie den Dachboden durchwuehlt.$", + "Haben Sie die Gabe eines Hellsehers, oder haben Sie einen Dietrich?$", + "Das Portrait einer jungen Frau? Das ist Murielle.$", + "Ich kannte sie zu wenig.$", + "Sehr charmant. Sie war vor allem die Hausdame von Julia.$", + "Das war die einzige wirklich interessante Frau, die ich getroffen habe.$", + "Sie hatte ein grosses Wissen vorzuweisen. Sie zu besuchen, war stets sehr bereichernd.$", + "Ich habe mich immer gefragt, was manche an ihr fanden.$", + "Das Zimmer ist verschlossen? Fragen Sie Leo.$", + "Ich habe ihr Zimmer nach ihrem Tod abgeschlossen und ich moechte, dass das auch noch eine zeitlang so bleibt.$", + "Wissen Sie, was das sind? Familienbeziehungen.$", + "In all den Jahren habe ich sie niemals gegen meinen Willen bedient.$", + "Ich habe sie so sehr geliebt, wie sie mich, glaube ich.$", + "Mit welchem Recht sind Sie in das Zimmer meiner Frau eingedrungen?$", + "Zweifellos das Foto von Murielle mit dem Patenkind von Julia.$", + "Ich erinnere mich nicht.$", + "Das ist Murielle. Ich war es, der sie fotografiert hat. Uebrigens ist das Foto seitenverkehrt abgezogen.$", + "Sie sind wirklich neugierig. Das ist wertlos.$", + "Maerchen, Pergamente und Manuskripte das ist Leos Spezialitaet.$", + "Schade, dass die Losung fehlt.$", + "Das ist sehr schoen und sehr alt.$", + "Das ist ein Ort, den ich nie gesehen habe.$", + "Leos Meinung nach schien es, als seien die Monde spaeter gemacht worden.$", + "M\210me par ce temps, vous avez d\202nich\202 un soleil ...$", + "Tief und beunruhigend. Der Fortschritt hat gutes an sich.$", + "Der Rest bleibt fuer mich eines der groessten Raetsel.$", + "In letzter Zeit sprach sie oft von einer Reise und dann...$", + "An einem Abend vor mehr als einem Jahr hat sie sich entschieden wegzugehen.$", + "Auf jeden Fall war sie fuer das Leben hier nicht geschaffen.$", + "Welcher Koerper? Welche Krypta?$", + "Wenn es sie ueberhaupt gibt, ich habe sie nie gefunden.$", + "Aber sicher! Und die Fantome auch.$", + "Es ist die aelteste der Stadt. Sie stammt aus dem 11. Jahrhundert.$", + "Nach der Revolution wurde sie leicht restauriert.$", + "Julia liebte die Malerei sehr.$", + "Sie haben verschiedene Stilrichtungen, aber sie haben nicht alle Wert.$", + "Was machen Sie da ?$", + "Ich bin sicher, Sie suchen etwas!$", + "Ich hoere.$", + "Was wuenschen Sie?$", + "Ja ?$", + "Ich stehe zu Ihrer Verfuegung.$", + "Weswegen?$", + "Na los doch!$", + "Wegen was?$", + "Max: Zu Ihren Diensten, Monsieur.$", + "Auf jeden Fall haben Sie hier nichts zu suchen! Gehen Sie raus!$", + "Sie sind zu neugierig!$", + "Jerome, es ist lange her. Wie traurig, Julia ist tot. Ihre Familie ist hier. Guy, ihr Sohn, und Eva, ihre Schwiegertochter. Leo, ihr Mann, sowie ihr Schwiegersohn Pat und die Cousins Bob, Ida und Luc. Das Unwetter verstaerkt sich. Sie muessen noch bleiben. Die Mahlzeiten sind um 12 Uhr und um 19 Uhr und es findet jeden Tag um 10 Uhr eine Andacht in der Kapelle statt.$", + "Als ich Sie sah, habe ich sofort begriffen, dass Sie die Wahrheit aufdecken wuerden, da ich wusste, warum Sie gekommen sind. Ich hatte den Entwurf von Julias Brief gefunden. Aber ich bin ein begeisterter Spieler, also.... Sie haette nicht gewollte, dass ihre Aufgabe zu leicht ausfaellt, zweifellos, um mich zu schuetzen, aber sie konnten nicht sterben mit dieser Ungewissheit.Haben Sie herausgefunden, dass die \"Mauer des Schweigens\" der Name ist, den die Maurer waehrend des Baus des Landsitzes der Mauer gegeben haben, die das Wappen traegt...? Und die Geschenke, die Julia vor ihrem Tod hinterlassen hat waren sowohl falsche Hinweise wie auch ein Mittel, um die Wichtigkeit der Pergamente herauszustellen. Tatsaechlich arbeitete ich vor mehr als einem Jahr mit Murielle an der Entzifferung dieser Pergamente, die ich gefunden hatte. Meine Frau sah einen Zusammenhang zwischen unserer Arbeit und dem Verschwinden Murielles,aber sie hat nie Beweise dafuer gehabt; wenn da nicht dieser Ring gewesen waere, den sie eines Tages unter meinen Sachen wiedergefunden hat. Eines nachts sind wir in dem Geheimgang, den wir entdeckt hatten,auf Erkundung gegangen. Murielle ist durch einen Unfall im \"Jungfrauenzimmer\" ums Leben gekommen. Ich habe ihren Ring schnell an mich genommen, habe den Schatz entdeckt und mich dann aus dem Staub gemacht. Ich dachte nicht daran, dass sie unter Umstaenden noch leben koennte, und ich habe nichts gesagt, da ich Geld brauchte. Ich habe das Geld beim Pferderennen verspielt. Gehen Sie jetzt, da sie ja nicht von der Polizei sind. Lassen Sie mich allein.$", + "Februar '51, Beruf: Privatdetektiv. Die Kaelte laesst Paris und meine Unternehmungen erstarren, als...$", + "Julia, heute eine alte Frau. Nichts als Erinnerungen und Spiele in den alten Zimmern des Landsitzes von Morteville.$", + "im Buero$", + "in der Kueche$", + "im Keller$", + "auf dem Flur$", + "draussen$", + "im Esszimmer$", + "im Landsitz$", + "vor dem Landsitz$", + "in der Kapelle$", + "vor dem Brunnen$", + "im Norden$", + "hinter dem Landsitz$", + "im Sueden$", + "im Osten$", + "im Westen$", + "in Richtung Landsitz$", + "noch weiter$", + "im Wasser$", + "ausser des Brunnens$", + "im Brunnen$", + "Wahl auf dem Bild$", + " In der Reihe RAETSEL...$", + " DER LANDSITZ VON MORTEVILLE$", + "$", + " Nach einer Idee von...$", + " Bernard GRELAUD und Bruno GOURIER$", + "$", + " Realisation: LANKHOR$", + "$", + " in Zusammenarbeit mit...$", + " Beatrice und Jean-Luc LANGLOIS Musik und Stimmen,$", + " Bernard GRELAUD graphische Gestaltung,$", + " Dominique SABLONS graphische Realisation ,$", + " Bruno GOURIER technische Realisation,$", + " Gabi NURGE Uebersetzung,$", + " Clement ROQUES IBM PC Realisation.$", + "$", + " Ausgabe: LANKHOR$", + " COPYRIGHT 1989: LANKHOR$", + "$", + " SIE SIND AM ZUG$", + "abkratzen$", + "anschauen$", + "ausgehen$", + "befestig.$", + "drehen$", + "durchsuch$", + "eindrueck$", + "eintreten$", + "essen$", + "fuehlen$", + "hochheben$", + "klopfen$", + "lesen$", + "nehmen$", + "oeffnen$", + "schlafen$", + "schliess.$", + "setzen$", + "sondieren$", + "warten$", + "zuhoeren$", + "anschauen$", + "durchsuch.$", + "hinlegen$", + "lesen$", + "s. verstec$", + "Leo$", + "Pat$", + "Guy$", + "Eva$", + "Bob$", + "Luc$", + "Ida$", + "Max$", + " JULIA$", + "hat sie Selbstmord begangen ?$", + "ist sie ermordet worden ?$", + "ist sie durch Unfall gestorben ?$", + "ist sie eines natuerlichen Todes gestorben ?$", + " Woher kam das Geld, das die restaurierung des landsitzes erlaubte ?$", + "Erpressung$", + "Arbeit$", + "Erbschaft$", + "Rennen$", + "Renten$", + "Raub$", + "Verschiedenes$", + " Was ist Leos Hobby ?$", + "Historische Recherchen$", + "Politik$", + "Malerei$", + "Drogen$", + "Okkultismus$", + "Fuehrung einer Sekte$", + " Julia Hat verschiedene Indizien hinterlassen. Diese befinden sich an einem einzigen Ort. Welchem ?$", + "Kapelle$", + "Draussen$", + "Keller$", + "Dachboden$", + "Kueche$", + "Esszimmer$", + "Julias Zimmer$", + "Leos Zimmer$", + "Pats Zimmer$", + "Bobs Zimmer$", + "Maxs Zimmer$", + "Luc/Idas Zimmer$", + "Guy/Evas Zimmer$", + " Der entscheidende Hinweis, der es Ihnen ermoeglichte, bis an die Tuer des Souterrains zu gelangen, war :$", + "ein Dolch$", + "ein Ring$", + "ein Buch$", + "ein Pergament$", + "ein Brief$", + "ein Pendel$", + " Wievele Pergamente befinden sich auf dem Landsitz ?$", + "kein$", + "eins$", + "zwei$", + "drei$", + "vier$", + "f\201nf$", + " Wieviele Personen sind in die Geschichte verwickelt ? (Julia eingeschlossen, ausgenommen Sie)$", + "neun$", + "zehn$", + "elf$", + " Wie war der Name der unbekannten Person ?$", + "Mireille$", + "Fran\207oise$", + "Maguy$", + "Emilie$", + "Murielle$", + "Sophie$", + " Wessen Geliebte war Murielle ?$", + "Bob$", + "Luc$", + "Guy$", + "Leo$", + "Max$", + " Murielle teilte eine Beschaeftigung mit einer anderen Person. Mit wem ?$", + "[1][Allein der Zufall hat es Ihnen ermoeglicht bis hierher zu komen.| Gehen Sie zurueck und forschen Sie noch einmal nach,|damit Sie das Gaze besser verstehen...][ok]$", + "[1][Legen Sie die Diskette 1 ein][ok]$", + "[1][Problem mit der Diskette | Alles abstellen...][OK]$", + "[1][Sie haetten 00% der Hinweise| bemerken muessen][ OK ]$", + "[1][Legen Sie die Diskette 2 ein][ok]$", + "[1][Bevor Sie weitermachen, fassen Sie Ihre Kenntnisse Zusammen][ok]$", + " MASTER .$", + " sgaf", + NULL +}; +#endif diff --git a/devtools/create_mortdat/menudata.h b/devtools/create_mortdat/menudata.h new file mode 100644 index 0000000000..ec8724135c --- /dev/null +++ b/devtools/create_mortdat/menudata.h @@ -0,0 +1,143 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * This is a utility for extracting needed resource data from different language + * version of the Mortevielle executable files into a new file mort.dat - this + * is required for the ScummVM Mortevielle module to work properly + */ + +#ifndef MENUDATA_H +#define MENUDATA_H + +const char *menuDataEn = + " @@@ " + " @ " + " @ @ @@ @@@ @@@ " + " @ @ @ @ @ " + " @ @ @ @ @ " + " @ @ @ @ @ " + "@@@ @@@ @@ @@ " + " " + " @@ @@ " + " @@ @ @ " + " @ @ @ @ @@@ @@@ @@@" + " @ @ @ @ @ @ @ " + " @ @ @ @ @ @ " + " @ @ @ @ @ @ " + "@@@ @@@ @@@@ @@ " + " " + " @ @ " + " @@ @ " + " @ @ @@@@ @@@@ " + " @ @ @ @ @ " + " @@@@@ @ @ " + " @ @ @ @ @ " + "@@@ @@@ @@@ @@ " + " " + " @@@@@ @@@ @@@" + " @ @ @ @ @" + " @ @@@ @ @ " + " @@@@ @ @ @ @@@ " + " @ @@@@@ @ @ " + " @ @ @ @ @ " + "@@@@@@ @@@ @@@ @@@ " + " " + "@@@@@@@ @@@ @@@ " + "@ @ @ @ @ " + " @ @@@@ @ @ @@" + " @ @ @ @ @@ @ " + " @ @ @ @ @ @@ " + " @ @ @ @ @ @ " + "@@@ @@@@ @@@ @@@ @@@" + " " + " @@@@@@@ @ @@@ " + " @ @ @ " + " @ @ @@ @ @@@ " + " @@@@ @ @ @ @" + " @ @ @ @ @@@@@ " + " @ @ @ @ " + "@@@ @@@ @@@ @@@ " + " "; + +const char *menuDataDe = + " @@@ @@ " + " @ @ " + " @ @ @@ @ @@@@" + " @ @ @ @@@ @ @" + " @ @ @ @ @ @ @ " + " @ @ @ @ @ @ @ " + "@@@ @@@ @@ @@ @@ @@@@ " + " " + " @@@@@@ @ @@ " + " @ @ @ " + " @ @ @@ @@@@ @ " + " @@@@ @ @ @ @@@ " + " @ @ @ @ @ @ " + " @ @ @ @ @ @ @ " + "@@ @@ @@@ @@@ @@ @@" + " " + " @ @@ @ " + " @@@ @ @ " + " @ @ @ @@ @@@@ " + " @ @ @ @ @ " + " @@@@@ @@@ @ " + " @ @ @ @ @ " + "@@@ @@@ @@@ @@ @@ " + " " + " @@@ @@ " + " @ @ " + " @ @@@@ @ " + " @ @ @ @@@ " + " @ @ @ @ " + " @ @ @ @ @ " + " @@@ @@@ @@ @@ " + " " + " @@@@@@ " + " @ @ @@ " + " @ @ @@@ @ @@@ " + " @@@@ @ @ @@@@ @ @" + " @ @ @@@@@ @ @ @@@@ " + " @ @ @ @ @ @ " + "@@ @@ @@@ @@@ @@@ " + " " + " @@@@@ @ " + " @ @ @ " + " @ @ @@@@ @@@@ " + " @ @ @ @ @ " + " @ @ @ @ @ " + " @ @ @ @ @ " + "@@@@@ @@@@ @@ " + " "; + +const int verbsFr[26] = { 0x301, 0x302, 0x303, 0x304, 0x305, 0x306, 0x307, 0x308, + 0x309, 0x30a, 0x30b, 0x30c, 0x30d, 0x30e, 0x30f, 0x310, + 0x311, 0x312, 0x313, 0x314, 0x315, 0x401, 0x402, 0x403, + 0x404, 0x405 }; + +const int verbsEn[26] = { 0x301, 0x315, 0x305, 0x310, 0x309, 0x304, 0x302, 0x30f, + 0x306, 0x30d, 0x30e, 0x303, 0x30c, 0x30b, 0x313, 0x30a, + 0x311, 0x312, 0x307, 0x308, 0x314, 0x401, 0x405, 0x404, + 0x403, 0x402 }; + +const int verbsDe[26] = { 0x304, 0x314, 0x307, 0x310, 0x315, 0x308, 0x311, 0x306, + 0x30c, 0x301, 0x30d, 0x309, 0x312, 0x30f, 0x30e, 0x302, + 0x30a, 0x313, 0x303, 0x30b, 0x305, 0x405, 0x402, 0x404, + 0x403, 0x401 }; +#endif diff --git a/devtools/create_mortdat/module.mk b/devtools/create_mortdat/module.mk new file mode 100644 index 0000000000..86b14d8284 --- /dev/null +++ b/devtools/create_mortdat/module.mk @@ -0,0 +1,11 @@ + +MODULE := devtools/create_mortdat + +MODULE_OBJS := \ + create_mortdat.o \ + +# Set the name of the executable +TOOL_EXECUTABLE := create_mortdat + +# Include common rules +include $(srcdir)/rules.mk diff --git a/devtools/create_project/create_project.cpp b/devtools/create_project/create_project.cpp index 3ee5fc4f97..7ae2df35c8 100644 --- a/devtools/create_project/create_project.cpp +++ b/devtools/create_project/create_project.cpp @@ -39,7 +39,7 @@ #include <fstream> #include <iostream> - +#include <sstream> #include <stack> #include <algorithm> #include <iomanip> @@ -966,6 +966,10 @@ bool producesObjectFile(const std::string &fileName) { return false; } +std::string toString(int num) { + return static_cast<std::ostringstream*>(&(std::ostringstream() << num))->str(); +} + /** * Checks whether the give file in the specified directory is present in the given * file list. diff --git a/devtools/create_project/create_project.h b/devtools/create_project/create_project.h index d0f2db364c..5325bf6d1b 100644 --- a/devtools/create_project/create_project.h +++ b/devtools/create_project/create_project.h @@ -303,6 +303,14 @@ void splitFilename(const std::string &fileName, std::string &name, std::string & bool producesObjectFile(const std::string &fileName); /** +* Convert an integer to string +* +* @param num the integer to convert +* @return string representation of the number +*/ +std::string toString(int num); + +/** * Structure representing a file tree. This contains two * members: name and children. "name" holds the name of * the node. "children" does contain all the node's children. diff --git a/devtools/create_project/msbuild.cpp b/devtools/create_project/msbuild.cpp index 23bf1bc28a..0d68b2e9c9 100644 --- a/devtools/create_project/msbuild.cpp +++ b/devtools/create_project/msbuild.cpp @@ -67,10 +67,10 @@ inline void outputConfiguration(std::ostream &project, const std::string &config "\t\t</ProjectConfiguration>\n"; } -inline void outputConfigurationType(const BuildSetup &setup, std::ostream &project, const std::string &name, const std::string &config, int version) { +inline void outputConfigurationType(const BuildSetup &setup, std::ostream &project, const std::string &name, const std::string &config, std::string toolset) { project << "\t<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='" << config << "'\" Label=\"Configuration\">\n" "\t\t<ConfigurationType>" << ((name == setup.projectName || setup.devTools || setup.tests) ? "Application" : "StaticLibrary") << "</ConfigurationType>\n" - "\t\t<PlatformToolset>v" << version << "0</PlatformToolset>\n" + "\t\t<PlatformToolset>" << toolset << "</PlatformToolset>\n" "\t</PropertyGroup>\n"; } @@ -98,6 +98,8 @@ void MSBuildProvider::createProjectFile(const std::string &name, const std::stri outputConfiguration(project, "Debug", "x64"); outputConfiguration(project, "Analysis", "Win32"); outputConfiguration(project, "Analysis", "x64"); + outputConfiguration(project, "LLVM", "Win32"); + outputConfiguration(project, "LLVM", "x64"); outputConfiguration(project, "Release", "Win32"); outputConfiguration(project, "Release", "x64"); @@ -108,18 +110,23 @@ void MSBuildProvider::createProjectFile(const std::string &name, const std::stri "\t\t<ProjectGuid>{" << uuid << "}</ProjectGuid>\n" "\t\t<RootNamespace>" << name << "</RootNamespace>\n" "\t\t<Keyword>Win32Proj</Keyword>\n" - "\t\t<VCTargetsPath Condition=\"'$(VCTargetsPath" << _version << ")' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''\">$(VCTargetsPath" << _version << ")</VCTargetsPath>\n" + "\t\t<VCTargetsPath Condition=\"'$(VCTargetsPath" << _version << ")' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''\">$(VCTargetsPath" << _version << ")</VCTargetsPath>\n" "\t</PropertyGroup>\n"; // Shared configuration project << "\t<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.Default.props\" />\n"; - outputConfigurationType(setup, project, name, "Release|Win32", _version); - outputConfigurationType(setup, project, name, "Analysis|Win32", _version); - outputConfigurationType(setup, project, name, "Debug|Win32", _version); - outputConfigurationType(setup, project, name, "Release|x64", _version); - outputConfigurationType(setup, project, name, "Analysis|x64", _version); - outputConfigurationType(setup, project, name, "Debug|x64", _version); + std::string version = "v" + toString(_version) + "0"; + std::string llvm = "LLVM-vs" + toString(getVisualStudioVersion()); + + outputConfigurationType(setup, project, name, "Release|Win32", version); + outputConfigurationType(setup, project, name, "Analysis|Win32", version); + outputConfigurationType(setup, project, name, "LLVM|Win32", llvm); + outputConfigurationType(setup, project, name, "Debug|Win32", version); + outputConfigurationType(setup, project, name, "Release|x64", version); + outputConfigurationType(setup, project, name, "LLVM|x64", llvm); + outputConfigurationType(setup, project, name, "Analysis|x64", version); + outputConfigurationType(setup, project, name, "Debug|x64", version); project << "\t<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.props\" />\n" "\t<ImportGroup Label=\"ExtensionSettings\">\n" @@ -127,20 +134,24 @@ void MSBuildProvider::createProjectFile(const std::string &name, const std::stri outputProperties(project, "Release|Win32", setup.projectDescription + "_Release.props"); outputProperties(project, "Analysis|Win32", setup.projectDescription + "_Analysis.props"); + outputProperties(project, "LLVM|Win32", setup.projectDescription + "_LLVM.props"); outputProperties(project, "Debug|Win32", setup.projectDescription + "_Debug.props"); outputProperties(project, "Release|x64", setup.projectDescription + "_Release64.props"); outputProperties(project, "Analysis|x64", setup.projectDescription + "_Analysis64.props"); + outputProperties(project, "LLVM|x64", setup.projectDescription + "_LLVM64.props"); outputProperties(project, "Debug|x64", setup.projectDescription + "_Debug64.props"); project << "\t<PropertyGroup Label=\"UserMacros\" />\n"; // Project-specific settings (analysis uses debug properties) - outputProjectSettings(project, name, setup, false, true, false); - outputProjectSettings(project, name, setup, false, true, true); - outputProjectSettings(project, name, setup, true, true, false); - outputProjectSettings(project, name, setup, false, false, false); - outputProjectSettings(project, name, setup, false, false, true); - outputProjectSettings(project, name, setup, true, false, false); + outputProjectSettings(project, name, setup, false, true, "Debug"); + outputProjectSettings(project, name, setup, false, true, "Analysis"); + outputProjectSettings(project, name, setup, false, true, "LLVM"); + outputProjectSettings(project, name, setup, true, true, "Release"); + outputProjectSettings(project, name, setup, false, false, "Debug"); + outputProjectSettings(project, name, setup, false, false, "Analysis"); + outputProjectSettings(project, name, setup, false, false, "LLVM"); + outputProjectSettings(project, name, setup, true, false, "Release"); // Files std::string modulePath; @@ -255,9 +266,7 @@ void MSBuildProvider::writeReferences(const BuildSetup &setup, std::ofstream &ou output << "\t</ItemGroup>\n"; } -void MSBuildProvider::outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) { - const std::string configuration = (enableAnalysis ? "Analysis" : (isRelease ? "Release" : "Debug")); - +void MSBuildProvider::outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration) { // Check for project-specific warnings: std::map<std::string, StringList>::iterator warningsIterator = _projectWarnings.find(name); bool enableLanguageExtensions = find(_enableLanguageExtensions.begin(), _enableLanguageExtensions.end(), name) != _enableLanguageExtensions.end(); @@ -382,13 +391,12 @@ void MSBuildProvider::outputGlobalPropFile(const BuildSetup &setup, std::ofstrea properties.flush(); } -void MSBuildProvider::createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) { - const std::string outputType = (enableAnalysis ? "Analysis" : (isRelease ? "Release" : "Debug")); +void MSBuildProvider::createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration) { const std::string outputBitness = (isWin32 ? "32" : "64"); - std::ofstream properties((setup.outputDir + '/' + setup.projectDescription + "_" + outputType + (isWin32 ? "" : "64") + getPropertiesExtension()).c_str()); + std::ofstream properties((setup.outputDir + '/' + setup.projectDescription + "_" + configuration + (isWin32 ? "" : "64") + getPropertiesExtension()).c_str()); if (!properties) - error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_" + outputType + (isWin32 ? "" : "64") + getPropertiesExtension() + "\" for writing"); + error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_" + configuration + (isWin32 ? "" : "64") + getPropertiesExtension() + "\" for writing"); properties << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" "<Project DefaultTargets=\"Build\" ToolsVersion=\"" << (_version >= 12 ? _version : 4) << ".0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n" @@ -396,7 +404,7 @@ void MSBuildProvider::createBuildProp(const BuildSetup &setup, bool isRelease, b "\t\t<Import Project=\"" << setup.projectDescription << "_Global" << (isWin32 ? "" : "64") << ".props\" />\n" "\t</ImportGroup>\n" "\t<PropertyGroup>\n" - "\t\t<_PropertySheetDisplayName>" << setup.projectDescription << "_" << outputType << outputBitness << "</_PropertySheetDisplayName>\n" + "\t\t<_PropertySheetDisplayName>" << setup.projectDescription << "_" << configuration << outputBitness << "</_PropertySheetDisplayName>\n" "\t\t<LinkIncremental>" << (isRelease ? "false" : "true") << "</LinkIncremental>\n" "\t</PropertyGroup>\n" "\t<ItemDefinitionGroup>\n" @@ -405,27 +413,31 @@ void MSBuildProvider::createBuildProp(const BuildSetup &setup, bool isRelease, b if (isRelease) { properties << "\t\t\t<IntrinsicFunctions>true</IntrinsicFunctions>\n" "\t\t\t<WholeProgramOptimization>true</WholeProgramOptimization>\n" - "\t\t\t<PreprocessorDefinitions>WIN32;DISABLE_GUI_BUILTIN_THEME;RELEASE_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" + "\t\t\t<PreprocessorDefinitions>WIN32;RELEASE_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" "\t\t\t<StringPooling>true</StringPooling>\n" "\t\t\t<BufferSecurityCheck>false</BufferSecurityCheck>\n" "\t\t\t<DebugInformationFormat></DebugInformationFormat>\n" "\t\t\t<RuntimeLibrary>MultiThreaded</RuntimeLibrary>\n" - "\t\t\t<EnablePREfast>" << (enableAnalysis ? "true" : "false") << "</EnablePREfast>\n" + "\t\t\t<EnablePREfast>" << (configuration == "Analysis" ? "true" : "false") << "</EnablePREfast>\n" "\t\t</ClCompile>\n" "\t\t<Link>\n" "\t\t\t<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\n" "\t\t\t<SetChecksum>true</SetChecksum>\n"; } else { properties << "\t\t\t<Optimization>Disabled</Optimization>\n" - "\t\t\t<PreprocessorDefinitions>WIN32;DISABLE_GUI_BUILTIN_THEME;%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" + "\t\t\t<PreprocessorDefinitions>WIN32;" << (configuration == "LLVM" ? "_CRT_SECURE_NO_WARNINGS;" : "") << "%(PreprocessorDefinitions)</PreprocessorDefinitions>\n" "\t\t\t<MinimalRebuild>true</MinimalRebuild>\n" "\t\t\t<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\n" "\t\t\t<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\n" "\t\t\t<FunctionLevelLinking>true</FunctionLevelLinking>\n" "\t\t\t<TreatWarningAsError>false</TreatWarningAsError>\n" "\t\t\t<DebugInformationFormat>" << (isWin32 ? "EditAndContinue" : "ProgramDatabase") << "</DebugInformationFormat>\n" // For x64 format Edit and continue is not supported, thus we default to Program Database - "\t\t\t<EnablePREfast>" << (enableAnalysis ? "true" : "false") << "</EnablePREfast>\n" - "\t\t</ClCompile>\n" + "\t\t\t<EnablePREfast>" << (configuration == "Analysis" ? "true" : "false") << "</EnablePREfast>\n"; + + if (configuration == "LLVM") + properties << "\t\t\t<AdditionalOptions>-Wno-microsoft -Wno-long-long -Wno-multichar -Wno-unknown-pragmas -Wno-reorder -Wpointer-arith -Wcast-qual -Wshadow -Wnon-virtual-dtor -Wwrite-strings -Wno-conversion -Wno-shorten-64-to-32 -Wno-sign-compare -Wno-four-char-constants -Wno-nested-anon-types %(AdditionalOptions)</AdditionalOptions>\n"; + + properties << "\t\t</ClCompile>\n" "\t\t<Link>\n" "\t\t\t<GenerateDebugInformation>true</GenerateDebugInformation>\n" "\t\t\t<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>\n" @@ -481,7 +493,7 @@ void MSBuildProvider::writeFileListToProject(const FileNode &dir, std::ofstream // Deal with duplicated file names if (isDuplicate) { projectFile << "\t\t<ClCompile Include=\"" << (*entry).path << "\">\n" - "\t\t\t<ObjectFileName>$(IntDir)" << (*entry).prefix << "%(Filename).obj</ObjectFileName>\n"; + "\t\t\t<ObjectFileName>$(IntDir)" << (*entry).prefix << "%(Filename).obj</ObjectFileName>\n"; projectFile << "\t\t</ClCompile>\n"; } else { diff --git a/devtools/create_project/msbuild.h b/devtools/create_project/msbuild.h index fa6667741a..829657beff 100644 --- a/devtools/create_project/msbuild.h +++ b/devtools/create_project/msbuild.h @@ -35,7 +35,7 @@ protected: void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir, const StringList &includeList, const StringList &excludeList); - void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis); + void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration); void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation, const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix); @@ -44,7 +44,7 @@ protected: void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents); - void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis); + void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration); const char *getProjectExtension(); const char *getPropertiesExtension(); diff --git a/devtools/create_project/msvc.cpp b/devtools/create_project/msvc.cpp index 2fedadcba5..cdd2d8a7c1 100644 --- a/devtools/create_project/msvc.cpp +++ b/devtools/create_project/msvc.cpp @@ -79,9 +79,11 @@ void MSVCProvider::createWorkspace(const BuildSetup &setup) { "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n" "\t\tDebug|Win32 = Debug|Win32\n" "\t\tAnalysis|Win32 = Analysis|Win32\n" + "\t\tLLVM|Win32 = LLVM|Win32\n" "\t\tRelease|Win32 = Release|Win32\n" "\t\tDebug|x64 = Debug|x64\n" "\t\tAnalysis|x64 = Analysis|x64\n" + "\t\tLLVM|x64 = LLVM|x64\n" "\t\tRelease|x64 = Release|x64\n" "\tEndGlobalSection\n" "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n"; @@ -91,12 +93,16 @@ void MSVCProvider::createWorkspace(const BuildSetup &setup) { "\t\t{" << i->second << "}.Debug|Win32.Build.0 = Debug|Win32\n" "\t\t{" << i->second << "}.Analysis|Win32.ActiveCfg = Analysis|Win32\n" "\t\t{" << i->second << "}.Analysis|Win32.Build.0 = Analysis|Win32\n" + "\t\t{" << i->second << "}.LLVM|Win32.ActiveCfg = LLVM|Win32\n" + "\t\t{" << i->second << "}.LLVM|Win32.Build.0 = LLVM|Win32\n" "\t\t{" << i->second << "}.Release|Win32.ActiveCfg = Release|Win32\n" "\t\t{" << i->second << "}.Release|Win32.Build.0 = Release|Win32\n" "\t\t{" << i->second << "}.Debug|x64.ActiveCfg = Debug|x64\n" "\t\t{" << i->second << "}.Debug|x64.Build.0 = Debug|x64\n" "\t\t{" << i->second << "}.Analysis|x64.ActiveCfg = Analysis|x64\n" "\t\t{" << i->second << "}.Analysis|x64.Build.0 = Analysis|x64\n" + "\t\t{" << i->second << "}.LLVM|x64.ActiveCfg = LLVM|x64\n" + "\t\t{" << i->second << "}.LLVM|x64.Build.0 = LLVM|x64\n" "\t\t{" << i->second << "}.Release|x64.ActiveCfg = Release|x64\n" "\t\t{" << i->second << "}.Release|x64.Build.0 = Release|x64\n"; } @@ -114,12 +120,14 @@ void MSVCProvider::createOtherBuildFiles(const BuildSetup &setup) { // Create the configuration property files (for Debug and Release with 32 and 64bits versions) // Note: we use the debug properties for the analysis configuration - createBuildProp(setup, true, false, false); - createBuildProp(setup, true, true, false); - createBuildProp(setup, false, false, false); - createBuildProp(setup, false, false, true); - createBuildProp(setup, false, true, false); - createBuildProp(setup, false, true, true); + createBuildProp(setup, true, false, "Release"); + createBuildProp(setup, true, true, "Release"); + createBuildProp(setup, false, false, "Debug"); + createBuildProp(setup, false, true, "Debug"); + createBuildProp(setup, false, false, "Analysis"); + createBuildProp(setup, false, true, "Analysis"); + createBuildProp(setup, false, false, "LLVM"); + createBuildProp(setup, false, true, "LLVM"); } void MSVCProvider::createGlobalProp(const BuildSetup &setup) { diff --git a/devtools/create_project/msvc.h b/devtools/create_project/msvc.h index b9b93fe109..3a3eb98034 100644 --- a/devtools/create_project/msvc.h +++ b/devtools/create_project/msvc.h @@ -70,7 +70,7 @@ protected: * @param isWin32 Bitness of property file * @param enableAnalysis PREfast support */ - virtual void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) = 0; + virtual void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration) = 0; /** * Get the file extension for property files diff --git a/devtools/create_project/visualstudio.cpp b/devtools/create_project/visualstudio.cpp index 23225d3435..438e0772f9 100644 --- a/devtools/create_project/visualstudio.cpp +++ b/devtools/create_project/visualstudio.cpp @@ -92,6 +92,7 @@ void VisualStudioProvider::createProjectFile(const std::string &name, const std: // Win32 outputConfiguration(project, setup, libraries, "Debug", "Win32", "", true); outputConfiguration(project, setup, libraries, "Analysis", "Win32", "", true); + outputConfiguration(project, setup, libraries, "LLVM", "Win32", "", true); outputConfiguration(project, setup, libraries, "Release", "Win32", "", true); // x64 @@ -100,6 +101,7 @@ void VisualStudioProvider::createProjectFile(const std::string &name, const std: // libraries list created for IA-32. If that changes in the future, we need to adjust this part! outputConfiguration(project, setup, libraries, "Debug", "x64", "64", false); outputConfiguration(project, setup, libraries, "Analysis", "x64", "64", false); + outputConfiguration(project, setup, libraries, "LLVM", "Win32", "64", false); outputConfiguration(project, setup, libraries, "Release", "x64", "64", false); } else { @@ -119,9 +121,11 @@ void VisualStudioProvider::createProjectFile(const std::string &name, const std: // Win32 outputConfiguration(setup, project, toolConfig, "Debug", "Win32", ""); outputConfiguration(setup, project, toolConfig, "Analysis", "Win32", ""); + outputConfiguration(setup, project, toolConfig, "LLVM", "Win32", ""); outputConfiguration(setup, project, toolConfig, "Release", "Win32", ""); outputConfiguration(setup, project, toolConfig, "Debug", "x64", "64"); outputConfiguration(setup, project, toolConfig, "Analysis", "x64", "64"); + outputConfiguration(setup, project, toolConfig, "LLVM", "x64", "64"); outputConfiguration(setup, project, toolConfig, "Release", "x64", "64"); } @@ -265,19 +269,18 @@ void VisualStudioProvider::outputGlobalPropFile(const BuildSetup &setup, std::of properties.flush(); } -void VisualStudioProvider::createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) { - const std::string outputType = (enableAnalysis ? "Analysis" : (isRelease ? "Release" : "Debug")); +void VisualStudioProvider::createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration) { const std::string outputBitness = (isWin32 ? "32" : "64"); - std::ofstream properties((setup.outputDir + '/' + setup.projectDescription + "_" + outputType + (isWin32 ? "" : "64") + getPropertiesExtension()).c_str()); + std::ofstream properties((setup.outputDir + '/' + setup.projectDescription + "_" + configuration + (isWin32 ? "" : "64") + getPropertiesExtension()).c_str()); if (!properties) - error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_" + outputType + (isWin32 ? "" : "64") + getPropertiesExtension() + "\" for writing"); + error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_" + configuration + (isWin32 ? "" : "64") + getPropertiesExtension() + "\" for writing"); properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n" "<VisualStudioPropertySheet\n" "\tProjectType=\"Visual C++\"\n" "\tVersion=\"8.00\"\n" - "\tName=\"" << setup.projectDescription << "_" << outputType << outputBitness << "\"\n" + "\tName=\"" << setup.projectDescription << "_" << configuration << outputBitness << "\"\n" "\tInheritedPropertySheets=\".\\" << setup.projectDescription << "_Global" << (isWin32 ? "" : "64") << ".vsprops\"\n" "\t>\n" "\t<Tool\n" @@ -291,7 +294,7 @@ void VisualStudioProvider::createBuildProp(const BuildSetup &setup, bool isRelea "\t\tBufferSecurityCheck=\"false\"\n" "\t\tDebugInformationFormat=\"0\"\n" "\t\tRuntimeLibrary=\"0\"\n" - "\t\tAdditionalOption=\"" << (enableAnalysis ? "/analyze" : "") << "\"\n" + "\t\tAdditionalOption=\"" << (configuration == "Analysis" ? "/analyze" : "") << "\"\n" "\t/>\n" "\t<Tool\n" "\t\tName=\"VCLinkerTool\"\n" @@ -307,7 +310,7 @@ void VisualStudioProvider::createBuildProp(const BuildSetup &setup, bool isRelea "\t\tEnableFunctionLevelLinking=\"true\"\n" "\t\tWarnAsError=\"false\"\n" "\t\tDebugInformationFormat=\"" << (isWin32 ? "4" : "3") << "\"\n" // For x64 format "4" (Edit and continue) is not supported, thus we default to "3" - "\t\tAdditionalOption=\"" << (enableAnalysis ? "/analyze" : "") << "\"\n" + "\t\tAdditionalOption=\"" << (configuration == "Analysis" ? "/analyze" : "") << "\"\n" "\t/>\n" "\t<Tool\n" "\t\tName=\"VCLinkerTool\"\n" @@ -354,9 +357,9 @@ void VisualStudioProvider::writeFileListToProject(const FileNode &dir, std::ofst << indentString << "\t<FileConfiguration Name=\"Debug|Win32\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" - << indentString << "\t<FileConfiguration Name=\"Analysis|Win32\">\n" - << toolLine - << indentString << "\t</FileConfiguration>\n" + << indentString << "\t<FileConfiguration Name=\"Analysis|Win32\">\n" + << toolLine + << indentString << "\t</FileConfiguration>\n" << indentString << "\t<FileConfiguration Name=\"Release|Win32\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" @@ -369,18 +372,18 @@ void VisualStudioProvider::writeFileListToProject(const FileNode &dir, std::ofst << indentString << "\t<FileConfiguration Name=\"Debug|Win32\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" - << indentString << "\t<FileConfiguration Name=\"Analysis|Win32\">\n" - << toolLine - << indentString << "\t</FileConfiguration>\n" + << indentString << "\t<FileConfiguration Name=\"Analysis|Win32\">\n" + << toolLine + << indentString << "\t</FileConfiguration>\n" << indentString << "\t<FileConfiguration Name=\"Release|Win32\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" - << indentString << "\t<FileConfiguration Name=\"Debug|x64\">\n" - << toolLine - << indentString << "\t</FileConfiguration>\n" - << indentString << "\t<FileConfiguration Name=\"Analysis|x64\">\n" - << toolLine - << indentString << "\t</FileConfiguration>\n" + << indentString << "\t<FileConfiguration Name=\"Debug|x64\">\n" + << toolLine + << indentString << "\t</FileConfiguration>\n" + << indentString << "\t<FileConfiguration Name=\"Analysis|x64\">\n" + << toolLine + << indentString << "\t</FileConfiguration>\n" << indentString << "\t<FileConfiguration Name=\"Release|x64\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" diff --git a/devtools/create_project/visualstudio.h b/devtools/create_project/visualstudio.h index 845550139c..7eb66c4f2d 100644 --- a/devtools/create_project/visualstudio.h +++ b/devtools/create_project/visualstudio.h @@ -42,7 +42,7 @@ protected: void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents); - void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis); + void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration); const char *getProjectExtension(); const char *getPropertiesExtension(); diff --git a/devtools/credits.pl b/devtools/credits.pl index 7d39730c63..45018a5633 100755 --- a/devtools/credits.pl +++ b/devtools/credits.pl @@ -638,6 +638,16 @@ begin_credits("Credits"); add_person("David Turner", "digitall", ""); end_section(); + begin_section("Mortevielle"); + add_person("Arnaud Boutonné", "Strangerke", ""); + add_person("Paul Gilbert", "dreammaster", ""); + end_section(); + + begin_section("Neverhood"); + add_person("Benjamin Haisch", "john_doe", ""); + add_person("Filippos Karapetis", "[md5]", ""); + end_section(); + begin_section("Parallaction"); add_person("", "peres", ""); end_section(); diff --git a/devtools/extract_mort/extract_mort.cpp b/devtools/extract_mort/extract_mort.cpp new file mode 100644 index 0000000000..4346f1f4bf --- /dev/null +++ b/devtools/extract_mort/extract_mort.cpp @@ -0,0 +1,428 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * This is a utility for extracting needed resource data from different language + * version of the Lure of the Temptress lure.exe executable files into a new file + * lure.dat - this file is required for the ScummVM Lure of the Temptress module + * to work properly + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +// HACK to allow building with the SDL backend on MinGW +// see bug #1800764 "TOOLS: MinGW tools building broken" +#ifdef main +#undef main +#endif // main + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "common/endian.h" + +enum AccessMode { + kFileReadMode = 1, + kFileWriteMode = 2 +}; + +class File { +private: + FILE *f; +public: + bool open(const char *filename, AccessMode mode = kFileReadMode) { + f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb"); + return (f != NULL); + } + void close() { + fclose(f); + f = NULL; + } + int seek(int32 offset, int whence = SEEK_SET) { + return fseek(f, offset, whence); + } + long read(void *buffer, int len) { + return fread(buffer, 1, len, f); + } + void write(const void *buffer, int len) { + fwrite(buffer, 1, len, f); + } + byte readByte() { + byte v; + read(&v, sizeof(byte)); + return v; + } + uint16 readWord() { + uint16 v; + read(&v, sizeof(uint16)); + return FROM_LE_16(v); + } + uint32 readLong() { + uint32 v; + read(&v, sizeof(uint32)); + return FROM_LE_32(v); + } + void readString(char *sLine) { + while ((*sLine = readByte()) != '\n') + ++sLine; + + *sLine = '\0'; + } + void writeByte(byte v) { + write(&v, sizeof(byte)); + } + void writeWord(uint16 v) { + uint16 vTemp = TO_LE_16(v); + write(&vTemp, sizeof(uint16)); + } + void writeLong(uint32 v) { + uint32 vTemp = TO_LE_32(v); + write(&vTemp, sizeof(uint32)); + } + void writeString(const char *s) { + fprintf(f, "%s", s); + } + uint32 pos() { + return ftell(f); + } + uint32 size() { + int position = ftell(f); + fseek (f, 0, SEEK_END); + int end = ftell (f); + fseek (f, position, SEEK_SET); + + return end; + } +}; + +File textFile, txxInp, txxNtp; +int _version; + +/*-------------------------------------------------------------------------*/ + +#define BUFFER_SIZE 32768 + +const byte tabdrFr[32] = { + 32, 101, 115, 97, 114, 105, 110, + 117, 116, 111, 108, 13, 100, 99, + 112, 109, 46, 118, 130, 39, 102, + 98, 44, 113, 104, 103, 33, 76, + 85, 106, 30, 31 +}; + +const byte tab30Fr[32] = { + 69, 67, 74, 138, 133, 120, 77, 122, + 121, 68, 65, 63, 73, 80, 83, 82, + 156, 45, 58, 79, 49, 86, 78, 84, + 71, 81, 64, 66, 135, 34, 136, 91 +}; + +const byte tab31Fr[32]= { + 93, 47, 48, 53, 50, 70, 124, 75, + 72, 147, 140, 150, 151, 57, 56, 51, + 107, 139, 55, 89, 131, 37, 54, 88, + 119, 0, 0, 0, 0, 0, 0, 0 +}; + +const byte tabdrDe[32] = { + 0x20, 0x65, 0x6E, 0x69, 0x73, 0x72, 0x74, + 0x68, 0x61, 0x75, 0x0D, 0x63, 0x6C, 0x64, + 0x6D, 0x6F, 0x67, 0x2E, 0x62, 0x66, 0x53, + 0x2C, 0x77, 0x45, 0x7A, 0x6B, 0x44, 0x76, + 0x9C, 0x47, 0x1E, 0x1F +}; + +const byte tab30De[32] = { + 0x49, 0x4D, 0x21, 0x42, 0x4C, 0x70, 0x41, 0x52, + 0x57, 0x4E, 0x48, 0x3F, 0x46, 0x50, 0x55, 0x4B, + 0x5A, 0x4A, 0x54, 0x31, 0x4F, 0x56, 0x79, 0x3A, + 0x6A, 0x5B, 0x5D, 0x40, 0x22, 0x2F, 0x30, 0x35 +}; + +const byte tab31De[32]= { + 0x78, 0x2D, 0x32, 0x82, 0x43, 0x39, 0x33, 0x38, + 0x7C, 0x27, 0x37, 0x3B, 0x25, 0x28, 0x29, 0x36, + 0x51, 0x59, 0x71, 0x81, 0x87, 0x88, 0x93, 0, + 0, 0, 0, 0, 0, 0, 0, 0 +}; + +const byte *tabdr, *tab30, *tab31; +uint16 ctrlChar; + +/** + * Extracts a single character from the game data + */ +static void extractCharacter(unsigned char &c, uint &idx, uint &pt, bool &the_end, const uint16 *strData) { + uint16 oct, ocd; + + /* 5-8 */ + oct = FROM_LE_16(strData[idx]); + + oct = ((uint16)(oct << (16 - pt))) >> (16 - pt); + if (pt < 6) { + idx = idx + 1; + oct = oct << (5 - pt); + pt = pt + 11; + oct = oct | (FROM_LE_16(strData[idx]) >> pt); + } else { + pt = pt - 5; + oct = (uint)oct >> pt; + } + + if (oct == ctrlChar) { + c = '$'; + the_end = true; + } else if (oct == 30 || oct == 31) { + ocd = FROM_LE_16(strData[idx]); + ocd = (uint16)(ocd << (16 - pt)) >> (16 - pt); + if (pt < 6) { + idx = idx + 1; + ocd = ocd << (5 - pt); + pt = pt + 11; + ocd = ocd | (FROM_LE_16(strData[idx]) >> pt); + } else { + pt = pt - 5; + ocd = (uint)ocd >> pt; + } + if (oct == 30) + c = (char)tab30[ocd]; + else + c = (char)tab31[ocd]; + + if (c == '\0') + the_end = true; + } else { + c = (char)tabdr[oct]; + } +} + +/** + * Puts a compressed 5-bit value into the string data buffer + */ +static void addCompressedValue(int oct, int &indis, int &point, uint16 *strData) { + // Write out the part of the value that fits into the current word + if (point < 5) + strData[indis] |= oct >> (5 - point); + else + strData[indis] |= oct << (point - 5); + + // Handling of there's any overlap into the next word + if (point < 5) { + // Overlapping into next word + ++indis; + + // Get the bits that fall into the next word and set it + int remainder = oct & ((1 << (5 - point)) - 1); + strData[indis] |= remainder << (16 - (5 - point)); + + point += -5 + 16; + } else { + point -= 5; + if (point == 0) { + point = 16; + ++indis; + } + } +} + +/** + * Compresses a single passed character and stores it in the compressed strings buffer + */ +static void compressCharacter(unsigned char ch, int &indis, int &point, uint16 *strData) { + if (ch == '$') { + // End of string + addCompressedValue(11, indis, point, strData); + return; + } + + // Scan through the tabdr array for a match + for (int idx = 0; idx < 30; ++idx) { + if ((idx != 11) && (tabdr[idx] == ch)) { + addCompressedValue(idx, indis, point, strData); + return; + } + } + + // Scan through the tab30 array + for (int idx = 0; idx < 32; ++idx) { + if (tab30[idx] == ch) { + addCompressedValue(30, indis, point, strData); + addCompressedValue(idx, indis, point, strData); + return; + } + } + + // Scan through the tab31 array + for (int idx = 0; idx < 32; ++idx) { + if (tab31[idx] == ch) { + addCompressedValue(31, indis, point, strData); + addCompressedValue(idx, indis, point, strData); + return; + } + } + + printf("Encountered invalid character '%c' when compressing strings\n", ch); + exit(1); +} + +/** + * string extractor + */ +static void export_strings(const char *textFilename) { + char buffer[BUFFER_SIZE]; + uint16 *strData; + + // Open input and output files + if (!txxInp.open("TXX.INP", kFileReadMode)) { + if (!txxInp.open("TXX.MOR", kFileReadMode)) { + printf("Missing TXX.INP/MOR"); + exit(-1); + } + } + if (!txxNtp.open("TXX.NTP", kFileReadMode)) { + if (!txxNtp.open("TXX.IND", kFileReadMode)) { + printf("Missing TXX.NTP/IND"); + exit(-1); + } + } + textFile.open(textFilename, kFileWriteMode); + + // Read all the compressed string data into a buffer + printf("%d %d", txxInp.size(), txxNtp.size()); + strData = (uint16 *)malloc(txxInp.size()); + txxInp.read(strData, txxInp.size()); + + // Loop through getting each string + for (unsigned int strIndex = 0; strIndex < (txxNtp.size() / 3); ++strIndex) { + uint indis = txxNtp.readWord(); + uint point = txxNtp.readByte(); + + // Extract the string + int charIndex = 0; + unsigned char ch; + bool endFlag = false; + do { + extractCharacter(ch, indis, point, endFlag, strData); + buffer[charIndex++] = ch; + if (charIndex == BUFFER_SIZE) { + printf("Extracted string exceeded allowed buffer size.\n"); + exit(1); + } + + if (indis >= (txxInp.size() / 2)) + endFlag = true; + } while (!endFlag); + + // Write out the string + buffer[charIndex++] = '\n'; + buffer[charIndex] = '\0'; + textFile.writeString(buffer); + } + + // Close the files and free the buffer + free(strData); + txxInp.close(); + txxNtp.close(); + textFile.close(); +} + +/** + * string importer + */ +static void import_strings(const char *textFilename) { + // Open input and output files + if (!txxInp.open("TXX.INP", kFileWriteMode)) { + printf("Missing TXX data file"); + exit(-1); + } + if (!txxNtp.open("TXX.NTP", kFileWriteMode)) { + printf("Missing TXX index file"); + exit(-1); + } + textFile.open(textFilename, kFileReadMode); + + // Set up a buffer for the output compressed strings + uint16 strData[BUFFER_SIZE]; + memset(strData, 0, BUFFER_SIZE); + char sLine[BUFFER_SIZE]; + + int indis = 0; + int point = 16; + + while (textFile.pos() < textFile.size()) { + // Read in the next source line + textFile.readString(sLine); + + // Write out the index entry for the string + txxNtp.writeWord(indis); + txxNtp.writeByte(point); + + // Loop through writing out the characters to the compressed data buffer + char *s = sLine; + while (*s) { + compressCharacter(*s, indis, point, strData); + ++s; + } + } + + // Write out the compressed data + if (point != 16) + ++indis; + txxInp.write(strData, indis * 2); + + // Close the files + txxInp.close(); + txxNtp.close(); + textFile.close(); +} + + +int main(int argc, char *argv[]) { + if (argc != 4) { + printf("Format: %s export|import v1|v2 output_file\n", argv[0]); + printf("where:\nv1: French DOS version\nv2: German DOS version\n"); + printf("The program must be run from the directory with the Mortville Manor game files.\n"); + exit(0); + } + + if (!strcmp(argv[2], "v1")) { + tab30 = tab30Fr; + tab31 = tab31Fr; + tabdr = tabdrFr; + ctrlChar = 11; + } else if (!strcmp(argv[2], "v2")) { + tab30 = tab30De; + tab31 = tab31De; + tabdr = tabdrDe; + ctrlChar = 10; + } else { + printf("Unknown version"); + exit(-1); + } + + // Do the processing + if (!strcmp(argv[1], "export")) + export_strings(argv[3]); + else if (!strcmp(argv[1], "import")) + import_strings(argv[3]); + else + printf("Unknown operation specified\n"); +} diff --git a/devtools/extract_mort/module.mk b/devtools/extract_mort/module.mk new file mode 100644 index 0000000000..cbdcd251d9 --- /dev/null +++ b/devtools/extract_mort/module.mk @@ -0,0 +1,11 @@ + +MODULE := devtools/extract_mort + +MODULE_OBJS := \ + extract_mort.o \ + +# Set the name of the executable +TOOL_EXECUTABLE := extract_mort + +# Include common rules +include $(srcdir)/rules.mk diff --git a/devtools/scumm-md5.txt b/devtools/scumm-md5.txt index 450860b587..0dbcbf4792 100644 --- a/devtools/scumm-md5.txt +++ b/devtools/scumm-md5.txt @@ -626,7 +626,8 @@ jungle Let's Explore the Jungle with Buzzy 8801fb4a1200b347f7a38523339526dd -1 en Windows - - - Kirben moonbase Moonbase Commander - cf400d20769fb70eb21766582f4924f7 -1 en Windows - - - Kirben + cf400d20769fb70eb21766582f4924f7 -1 en Windows 1.0 1.0 - Kirben + e1c9998826ce7fa8bde5cc3a5023edec -1 en Windows 1.1 1.1 - fuzzie ef71a322b6530ac45b1a070f7c0795f7 -1 en Windows Demo Demo - Kirben pajama Pajama Sam 1: No Need to Hide When It's Dark Outside @@ -774,6 +775,7 @@ puttzoo Putt-Putt Saves the Zoo 3a3e592b074f595489f7f11e150c398d -1 us Windows HE 99 Updated - Adrian c5cc7cba02a2fbd539c4439e775b0536 43470 de Windows HE 99 Updated - Lightkey 5c9cecbd2952ccec14c9ecebf5822a34 -1 en iOS HE 100 - - clone2727 + 7b4ee071eecadc2d8cd0c3509110825c -1 en Windows HE 100 Remastered - Kirben 3486ede0f904789267d4bcc5537a46d4 14337 en Mac - Demo - khalek d220d154aafbfa12bd6f3ab1b2dae420 -1 de Mac - Demo - Joachim Eberhard diff --git a/dists/engine-data/README b/dists/engine-data/README index c9c4bd4817..9bbb006d17 100644 --- a/dists/engine-data/README +++ b/dists/engine-data/README @@ -16,6 +16,11 @@ scripts, from. lure.dat TODO +mort.dat: +File created partially by extracting font data from the French executable. It +also contains the French and German translation, as well as a custom-made +English translation. + queen.tbl: 'queen.tbl' contains a list of filenames, filesizes and offsets for the individual files saved in QUEEN.1. This data was originally included in the diff --git a/dists/engine-data/mort.dat b/dists/engine-data/mort.dat Binary files differnew file mode 100644 index 0000000000..0d6a44206d --- /dev/null +++ b/dists/engine-data/mort.dat diff --git a/dists/scummvm.rc b/dists/scummvm.rc index f3fa14c95a..037db3ef62 100644 --- a/dists/scummvm.rc +++ b/dists/scummvm.rc @@ -32,6 +32,9 @@ kyra.dat FILE "dists/engine-data/kyra.dat" #if ENABLE_LURE == STATIC_PLUGIN lure.dat FILE "dists/engine-data/lure.dat" #endif +#if ENABLE_MORTEVIELLE == STATIC_PLUGIN +mort.dat FILE "dists/engine-data/mort.dat" +#endif #if ENABLE_NEVERHOOD == STATIC_PLUGIN neverhood.dat FILE "dists/engine-data/neverhood.dat" #endif diff --git a/dists/scummvm.rc.in b/dists/scummvm.rc.in index b7a87f4e3d..c18c18ef63 100644 --- a/dists/scummvm.rc.in +++ b/dists/scummvm.rc.in @@ -32,6 +32,9 @@ kyra.dat FILE "dists/engine-data/kyra.dat" #if ENABLE_LURE == STATIC_PLUGIN lure.dat FILE "dists/engine-data/lure.dat" #endif +#if ENABLE_MORTEVIELLE == STATIC_PLUGIN +mort.dat FILE "dists/engine-data/mort.dat" +#endif #if ENABLE_NEVERHOOD == STATIC_PLUGIN neverhood.dat FILE "dists/engine-data/neverhood.dat" #endif diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index fd0c8dc2da..40783a2407 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -78,7 +78,7 @@ static Common::String generatePreferredTarget(const Common::String &id, const AD res = res + "-cd"; } - if (desc->platform != Common::kPlatformDOS && desc->platform != Common::kPlatformUnknown) { + if (desc->platform != Common::kPlatformDOS && desc->platform != Common::kPlatformUnknown && !(desc->flags & ADGF_DROPPLATFORM)) { res = res + "-" + getPlatformAbbrev(desc->platform); } diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h index 71d2c4a446..376a59e471 100644 --- a/engines/advancedDetector.h +++ b/engines/advancedDetector.h @@ -87,7 +87,8 @@ enum ADGameFlags { ADGF_ADDENGLISH = (1 << 24), ///< always add English as language option ADGF_MACRESFORK = (1 << 25), ///< the md5 for this entry will be calculated from the resource fork ADGF_USEEXTRAASTITLE = (1 << 26), ///< Extra field value will be used as main game title, not gameid - ADGF_DROPLANGUAGE = (1 << 28), ///< don't add language to gameid + ADGF_DROPLANGUAGE = (1 << 27), ///< don't add language to gameid + ADGF_DROPPLATFORM = (1 << 28), ///< don't add platform to gameid ADGF_CD = (1 << 29), ///< add "-cd" to gameid ADGF_DEMO = (1 << 30) ///< add "-demo" to gameid }; diff --git a/engines/agi/detection_tables.h b/engines/agi/detection_tables.h index 0c2c3ed3be..f1bb079ffc 100644 --- a/engines/agi/detection_tables.h +++ b/engines/agi/detection_tables.h @@ -642,6 +642,7 @@ static const AGIGameDescription gameDescriptions[] = { FANMADE("AGI Piano (v1.0)", "8778b3d89eb93c1d50a70ef06ef10310"), FANMADE("AGI Quest (v1.46-TJ0)", "1cf1a5307c1a0a405f5039354f679814"), GAME("tetris", "", "7a874e2db2162e7a4ce31c9130248d8a", 0x2917, GID_FANMADE), + FANMADE("AGI Tetris (1998)", "1afcbc25bfafded2d5fb82de9da0bd9a"), FANMADE_V("AGI Trek (Demo)", "c02882b8a8245b629c91caf7eb78eafe", 0x2440), FANMADE_F("AGI256 Demo", "79261ac143b2e2773b2753674733b0d5", GF_AGI256), FANMADE_F("AGI256-2 Demo", "3cad9b3aff1467cebf0c5c5b110985c5", GF_AGI256_2), diff --git a/engines/agos/agos.h b/engines/agos/agos.h index 65f8dd1420..87a1228c6a 100644 --- a/engines/agos/agos.h +++ b/engines/agos/agos.h @@ -1272,7 +1272,7 @@ protected: Item *getNextItemPtrStrange(); - virtual bool loadGame(const char *filename, bool restartMode = false); + virtual bool loadGame(const Common::String &filename, bool restartMode = false); virtual bool saveGame(uint slot, const char *caption); void openTextWindow(); @@ -1311,7 +1311,7 @@ protected: int countSaveGames(); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; class AGOSEngine_PN : public AGOSEngine { @@ -1517,8 +1517,8 @@ protected: virtual void windowPutChar(WindowBlock *window, byte c, byte b = 0); bool badload(int8 errorNum); - int loadFile(char *name); - int saveFile(char *name); + int loadFile(const Common::String &name); + int saveFile(const Common::String &name); void getFilename(); void sysftodb(); void dbtosysf(); @@ -1640,7 +1640,7 @@ protected: virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; class AGOSEngine_Elvira2 : public AGOSEngine_Elvira1 { @@ -1709,7 +1709,7 @@ protected: virtual void readItemChildren(Common::SeekableReadStream *in, Item *item, uint tmp); - virtual bool loadGame(const char *filename, bool restartMode = false); + virtual bool loadGame(const Common::String &filename, bool restartMode = false); virtual bool saveGame(uint slot, const char *caption); virtual void addArrows(WindowBlock *window, uint8 num); @@ -1735,7 +1735,7 @@ protected: virtual void userGame(bool load); virtual int userGameGetKey(bool *b, char *buf, uint maxChar); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; class AGOSEngine_Waxworks : public AGOSEngine_Elvira2 { @@ -1802,7 +1802,7 @@ protected: virtual bool confirmOverWrite(WindowBlock *window); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; class AGOSEngine_Simon1 : public AGOSEngine_Waxworks { @@ -1873,7 +1873,7 @@ protected: virtual void vcStopAnimation(uint16 zone, uint16 sprite); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; class AGOSEngine_Simon2 : public AGOSEngine_Simon1 { @@ -1919,7 +1919,7 @@ protected: virtual void playSpeech(uint16 speechId, uint16 vgaSpriteId); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; #ifdef ENABLE_AGOS2 @@ -2059,7 +2059,7 @@ protected: void saveUserGame(int slot); void windowBackSpace(WindowBlock *window); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; virtual void quickLoadOrSave(); }; @@ -2139,7 +2139,7 @@ protected: void printInfoText(const char *itemText); - virtual char *genSaveName(int slot); + virtual Common::String genSaveName(int slot) const; }; diff --git a/engines/agos/animation.cpp b/engines/agos/animation.cpp index 9176412e0e..40c9d1d049 100644 --- a/engines/agos/animation.cpp +++ b/engines/agos/animation.cpp @@ -272,7 +272,7 @@ void MoviePlayerDXA::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) { if (!surface) return; - byte *src = (byte *)surface->pixels; + const byte *src = (const byte *)surface->getPixels(); dst += y * pitch + x; do { @@ -344,7 +344,7 @@ void MoviePlayerDXA::handleNextFrame() { bool MoviePlayerDXA::processFrame() { Graphics::Surface *screen = _vm->_system->lockScreen(); - copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch); + copyFrameToBuffer((byte *)screen->getPixels(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch); _vm->_system->unlockScreen(); uint32 soundTime = _mixer->getSoundElapsedTime(_bgSound); @@ -443,7 +443,7 @@ void MoviePlayerSMK::copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch) { if (!surface) return; - byte *src = (byte *)surface->pixels; + const byte *src = (const byte *)surface->getPixels(); dst += y * pitch + x; do { @@ -495,7 +495,7 @@ void MoviePlayerSMK::nextFrame() { bool MoviePlayerSMK::processFrame() { Graphics::Surface *screen = _vm->_system->lockScreen(); - copyFrameToBuffer((byte *)screen->pixels, (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch); + copyFrameToBuffer((byte *)screen->getPixels(), (_vm->_screenWidth - getWidth()) / 2, (_vm->_screenHeight - getHeight()) / 2, screen->pitch); _vm->_system->unlockScreen(); uint32 waitTime = getTimeToNextFrame(); diff --git a/engines/agos/charset-fontdata.cpp b/engines/agos/charset-fontdata.cpp index 262ae44f01..b6b90eefcc 100644 --- a/engines/agos/charset-fontdata.cpp +++ b/engines/agos/charset-fontdata.cpp @@ -2924,7 +2924,7 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) { Graphics::Surface *screen = _system->lockScreen(); if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); dstPitch = screen->pitch; h = 8; w = 6; @@ -2961,7 +2961,7 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) { error("windowDrawChar: Unknown language %d", _language); } } else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) { - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); dstPitch = screen->pitch; h = 8; w = 6; @@ -2986,14 +2986,14 @@ void AGOSEngine::windowDrawChar(WindowBlock *window, uint x, uint y, byte chr) { error("windowDrawChar: Unknown language %d", _language); } } else if (getGameType() == GType_ELVIRA1) { - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); dstPitch = screen->pitch; h = 8; w = 6; src = english_elvira1Font + (chr - 32) * 8; } else { - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); dstPitch = screen->pitch; h = 8; w = 8; diff --git a/engines/agos/charset.cpp b/engines/agos/charset.cpp index f58f4397b5..eca9728643 100644 --- a/engines/agos/charset.cpp +++ b/engines/agos/charset.cpp @@ -362,7 +362,7 @@ void AGOSEngine::windowScroll(WindowBlock *window) { w = window->width * 8; h = (window->height -1) * 8; - dst = (byte *)screen->pixels + window->y * screen->pitch + window->x * 8; + dst = (byte *)screen->getBasePtr(window->x * 8, window->y); src = dst + 8 * screen->pitch; do { diff --git a/engines/agos/draw.cpp b/engines/agos/draw.cpp index cf3a12ceb8..d27aed29db 100644 --- a/engines/agos/draw.cpp +++ b/engines/agos/draw.cpp @@ -32,15 +32,15 @@ namespace AGOS { byte *AGOSEngine::getBackBuf() { - return (byte *)_backBuf->pixels; + return (byte *)_backBuf->getPixels(); } byte *AGOSEngine::getBackGround() { - return (byte *)_backGroundBuf->pixels; + return (byte *)_backGroundBuf->getPixels(); } byte *AGOSEngine::getScaleBuf() { - return (byte *)_scaleBuf->pixels; + return (byte *)_scaleBuf->getPixels(); } #ifdef ENABLE_AGOS2 @@ -226,7 +226,7 @@ void AGOSEngine::animateSprites() { debug(0, "Using special wall"); uint8 color, h, len; - byte *dst = (byte *)_window4BackScn->pixels; + byte *dst = (byte *)_window4BackScn->getPixels(); color = (_variableArray[293] & 1) ? 13 : 15; _wallOn = 2; @@ -256,7 +256,7 @@ void AGOSEngine::animateSprites() { } else if (getGameType() == GType_ELVIRA2 && _variableArray[71] & 2) { // Used by the Unholy Barrier spell uint8 color, h, len; - byte *dst = (byte *)_window4BackScn->pixels; + byte *dst = (byte *)_window4BackScn->getPixels(); color = 1; _wallOn = 2; @@ -491,7 +491,7 @@ void AGOSEngine::saveBackGround(VgaSprite *vsp) { int16 y = vsp->y - _scrollY; if (_window3Flag == 1) { - animTable->srcPtr = (const byte *)_window4BackScn->pixels; + animTable->srcPtr = (const byte *)_window4BackScn->getPixels(); } else { int xoffs = (_videoWindows[vsp->windowNum * 4 + 0] * 2 + x) * 8; int yoffs = (_videoWindows[vsp->windowNum * 4 + 1] + y); @@ -565,7 +565,7 @@ void AGOSEngine::displayBoxStars() { if (x_ >= 311) continue; - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); dst += (((screen->pitch / 4) * y_) * 4) + x_; @@ -673,7 +673,7 @@ void AGOSEngine::scrollScreen() { if (getGameType() == GType_SIMON2) { src = getBackGround(); - dst = (byte *)_window4BackScn->pixels; + dst = (byte *)_window4BackScn->getPixels(); for (int i = 0; i < _scrollHeight; i++) { memcpy(dst, src, _screenWidth); src += _backGroundBuf->pitch; @@ -725,7 +725,7 @@ void AGOSEngine::fillBackFromBackGround(uint16 height, uint16 width) { void AGOSEngine::fillBackFromFront() { Graphics::Surface *screen = _system->lockScreen(); - byte *src = (byte *)screen->pixels; + byte *src = (byte *)screen->getPixels(); byte *dst = getBackBuf(); for (int i = 0; i < _screenHeight; i++) { @@ -748,7 +748,7 @@ void AGOSEngine::fillBackGroundFromBack() { void AGOSEngine::fillBackGroundFromFront() { Graphics::Surface *screen = _system->lockScreen(); - byte *src = (byte *)screen->pixels; + byte *src = (byte *)screen->getPixels(); byte *dst = getBackGround(); for (int i = 0; i < _screenHeight; i++) { @@ -785,7 +785,7 @@ void AGOSEngine::displayScreen() { Graphics::Surface *screen = _system->lockScreen(); if (getGameType() == GType_PP || getGameType() == GType_FF) { byte *src = getBackBuf(); - byte *dst = (byte *)screen->pixels; + byte *dst = (byte *)screen->getPixels(); for (int i = 0; i < _screenHeight; i++) { memcpy(dst, src, _screenWidth); src += _backBuf->pitch; @@ -798,9 +798,9 @@ void AGOSEngine::displayScreen() { _window4Flag = 0; uint16 srcWidth, width, height; - byte *dst = (byte *)screen->pixels; + byte *dst = (byte *)screen->getPixels(); - const byte *src = (const byte *)_window4BackScn->pixels; + const byte *src = (const byte *)_window4BackScn->getPixels(); if (_window3Flag == 1) { src = getBackGround(); } @@ -831,8 +831,8 @@ void AGOSEngine::displayScreen() { if (_window6Flag == 2) { _window6Flag = 0; - byte *src = (byte *)_window6BackScn->pixels; - byte *dst = (byte *)screen->pixels + 51 * screen->pitch; + byte *src = (byte *)_window6BackScn->getPixels(); + byte *dst = (byte *)screen->getBasePtr(0, 51); for (int i = 0; i < 80; i++) { memcpy(dst, src, _window6BackScn->w); dst += screen->pitch; diff --git a/engines/agos/event.cpp b/engines/agos/event.cpp index cc1c40c207..65c7f7fd77 100644 --- a/engines/agos/event.cpp +++ b/engines/agos/event.cpp @@ -365,7 +365,7 @@ void AGOSEngine::drawStuff(const byte *src, uint xoffs) { const uint8 y = (getPlatform() == Common::kPlatformAtariST) ? 132 : 135; Graphics::Surface *screen = _system->lockScreen(); - byte *dst = (byte *)screen->pixels + y * screen->pitch + xoffs; + byte *dst = (byte *)screen->getBasePtr(xoffs, y); for (uint h = 0; h < 6; h++) { memcpy(dst, src, 4); diff --git a/engines/agos/gfx.cpp b/engines/agos/gfx.cpp index db0817250b..266fcc9796 100644 --- a/engines/agos/gfx.cpp +++ b/engines/agos/gfx.cpp @@ -649,7 +649,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) { state->surf2_addr = getBackGround(); state->surf2_pitch = _backGroundBuf->pitch; - state->surf_addr = (byte *)_window4BackScn->pixels; + state->surf_addr = (byte *)_window4BackScn->getPixels(); state->surf_pitch = _window4BackScn->pitch; xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; @@ -666,7 +666,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) { state->surf2_addr = getBackGround(); state->surf2_pitch = _backGroundBuf->pitch; - state->surf_addr = (byte *)_window4BackScn->pixels; + state->surf_addr = (byte *)_window4BackScn->getPixels(); state->surf_pitch = _videoWindows[18] * 16; xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; @@ -678,7 +678,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) { _window4Flag = 1; } else { - state->surf_addr = (byte *)screen->pixels; + state->surf_addr = (byte *)screen->getPixels(); state->surf_pitch = screen->pitch; xoffs = (vlut[0] * 2 + state->x) * 8; @@ -696,7 +696,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) { state->surf2_addr = getBackGround(); state->surf2_pitch = _backGroundBuf->pitch; - state->surf_addr = (byte *)_window4BackScn->pixels; + state->surf_addr = (byte *)_window4BackScn->getPixels(); state->surf_pitch = _window4BackScn->pitch; } @@ -712,7 +712,7 @@ void AGOSEngine_Simon1::drawImage(VC10_state *state) { state->surf2_addr = getBackGround(); state->surf2_pitch = _backGroundBuf->pitch; - state->surf_addr = (byte *)screen->pixels; + state->surf_addr = (byte *)screen->getPixels(); state->surf_pitch = screen->pitch; xoffs = (vlut[0] * 2 + state->x) * 8; @@ -861,7 +861,7 @@ void AGOSEngine::drawImage(VC10_state *state) { uint16 xoffs = 0, yoffs = 0; if (getGameType() == GType_WW) { if (_windowNum == 4 || (_windowNum >= 10 && _windowNum <= 27)) { - state->surf_addr = (byte *)_window4BackScn->pixels; + state->surf_addr = (byte *)_window4BackScn->getPixels(); state->surf_pitch = _videoWindows[18] * 16; xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; @@ -873,7 +873,7 @@ void AGOSEngine::drawImage(VC10_state *state) { _window4Flag = 1; } else { - state->surf_addr = (byte *)screen->pixels; + state->surf_addr = (byte *)screen->getPixels(); state->surf_pitch = screen->pitch; xoffs = (vlut[0] * 2 + state->x) * 8; @@ -881,7 +881,7 @@ void AGOSEngine::drawImage(VC10_state *state) { } } else if (getGameType() == GType_ELVIRA2) { if (_windowNum == 4 || _windowNum >= 10) { - state->surf_addr = (byte *)_window4BackScn->pixels; + state->surf_addr = (byte *)_window4BackScn->getPixels(); state->surf_pitch = _videoWindows[18] * 16; xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; @@ -893,7 +893,7 @@ void AGOSEngine::drawImage(VC10_state *state) { _window4Flag = 1; } else { - state->surf_addr = (byte *)screen->pixels; + state->surf_addr = (byte *)screen->getPixels(); state->surf_pitch = screen->pitch; xoffs = (vlut[0] * 2 + state->x) * 8; @@ -901,19 +901,19 @@ void AGOSEngine::drawImage(VC10_state *state) { } } else if (getGameType() == GType_ELVIRA1) { if (_windowNum == 6) { - state->surf_addr = (byte *)_window6BackScn->pixels; + state->surf_addr = (byte *)_window6BackScn->getPixels(); state->surf_pitch = _window6BackScn->pitch; xoffs = state->x * 8; yoffs = state->y; } else if (_windowNum == 2 || _windowNum == 3) { - state->surf_addr = (byte *)screen->pixels; + state->surf_addr = (byte *)screen->getPixels(); state->surf_pitch = screen->pitch; xoffs = (vlut[0] * 2 + state->x) * 8; yoffs = vlut[1] + state->y; } else { - state->surf_addr = (byte *)_window4BackScn->pixels; + state->surf_addr = (byte *)_window4BackScn->getPixels(); state->surf_pitch = _videoWindows[18] * 16; xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; @@ -926,7 +926,7 @@ void AGOSEngine::drawImage(VC10_state *state) { _window4Flag = 1; } } else { - state->surf_addr = (byte *)screen->pixels; + state->surf_addr = (byte *)screen->getPixels(); state->surf_pitch = screen->pitch; xoffs = (vlut[0] * 2 + state->x) * 8; @@ -973,7 +973,7 @@ void AGOSEngine::horizontalScroll(VC10_state *state) { vcWriteVar(251, _scrollX); if (getGameType() == GType_SIMON2) { - dst = (byte *)_window4BackScn->pixels; + dst = (byte *)_window4BackScn->getPixels(); dstPitch = _window4BackScn->pitch; } else { dst = getBackBuf(); @@ -1375,10 +1375,10 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas } else if (getGameType() == GType_SIMON1 && (getFeatures() & GF_DEMO)) { // The DOS Floppy demo was based off Waxworks engine if (updateWindow == 4 || updateWindow >= 10) { - src = (byte *)_window4BackScn->pixels; + src = (byte *)_window4BackScn->getPixels(); srcWidth = _videoWindows[18] * 16; } else if (updateWindow == 3 || updateWindow == 9) { - src = (byte *)screen->pixels + yoffs * screen->pitch + xoffs; + src = (byte *)screen->getBasePtr(xoffs, yoffs); srcWidth = screen->pitch; } else { _system->unlockScreen(); @@ -1387,13 +1387,13 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas } } else if (getGameType() == GType_SIMON1) { if (updateWindow == 4) { - src = (byte *)_window4BackScn->pixels; + src = (byte *)_window4BackScn->getPixels(); srcWidth = _videoWindows[18] * 16; } else if (updateWindow >= 10) { - src = (byte *)_window4BackScn->pixels + xoffs + yoffs * 320; + src = (byte *)_window4BackScn->getBasePtr(xoffs, yoffs); srcWidth = _videoWindows[18] * 16; } else if (updateWindow == 0) { - src = (byte *)screen->pixels + yoffs * screen->pitch + xoffs; + src = (byte *)screen->getBasePtr(xoffs, yoffs); srcWidth = screen->pitch; } else { _system->unlockScreen(); @@ -1402,10 +1402,10 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas } } else if (getGameType() == GType_WW) { if (updateWindow == 4 || updateWindow >= 10) { - src = (byte *)_window4BackScn->pixels; + src = (byte *)_window4BackScn->getPixels(); srcWidth = _videoWindows[18] * 16; } else if (updateWindow == 3 || updateWindow == 9) { - src = (byte *)screen->pixels + yoffs * screen->pitch + xoffs; + src = (byte *)screen->getBasePtr(xoffs, yoffs); srcWidth = screen->pitch; } else { _system->unlockScreen(); @@ -1414,10 +1414,10 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas } } else if (getGameType() == GType_ELVIRA2) { if (updateWindow == 4 || updateWindow >= 10) { - src = (byte *)_window4BackScn->pixels; + src = (byte *)_window4BackScn->getPixels(); srcWidth = _videoWindows[18] * 16; } else if (updateWindow == 3) { - src = (byte *)screen->pixels + yoffs * screen->pitch + xoffs; + src = (byte *)screen->getBasePtr(xoffs, yoffs); srcWidth = screen->pitch; } else { _system->unlockScreen(); @@ -1427,17 +1427,17 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas } else if (getGameType() == GType_ELVIRA1) { if (updateWindow == 6) { _window6Flag = 1; - src = (byte *)_window6BackScn->pixels; + src = (byte *)_window6BackScn->getPixels(); srcWidth = 48; } else if (updateWindow == 2 || updateWindow == 3) { - src = (byte *)screen->pixels + yoffs * screen->pitch + xoffs; + src = (byte *)screen->getBasePtr(xoffs, yoffs); srcWidth = screen->pitch; } else { - src = (byte *)_window4BackScn->pixels; + src = (byte *)_window4BackScn->getPixels(); srcWidth = _videoWindows[18] * 16; } } else { - src = (byte *)screen->pixels + yoffs * screen->pitch + xoffs; + src = (byte *)screen->getBasePtr(xoffs, yoffs); srcWidth = screen->pitch; } @@ -1451,13 +1451,13 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vgaSpriteId, bool specialCas if (getGameType() == GType_PN && !_wiped && !specialCase) { uint8 color = (getPlatform() == Common::kPlatformDOS) ? 7 : 15; - dst = (byte *)screen->pixels + 48; + dst = (byte *)screen->getBasePtr(48, 0); memset(dst, color, 224); - dst = (byte *)screen->pixels + 132 * screen->pitch + 48; + dst = (byte *)screen->getBasePtr(48, 132); memset(dst, color, 224); } else if (getGameType() == GType_ELVIRA1 && updateWindow == 3 && _bottomPalette) { - dst = (byte *)screen->pixels + 133 * screen->pitch; + dst = (byte *)screen->getBasePtr(0, 133); for (int h = 0; h < 67; h++) { for (int w = 0; w < _screenWidth; w++) @@ -1479,7 +1479,7 @@ void AGOSEngine::drawEdging() { Graphics::Surface *screen = _system->lockScreen(); - dst = (byte *)screen->pixels + 136 * screen->pitch; + dst = (byte *)screen->getBasePtr(0, 136); uint8 len = 52; while (len--) { @@ -1488,7 +1488,7 @@ void AGOSEngine::drawEdging() { dst += screen->pitch; } - dst = (byte *)screen->pixels + 187 * screen->pitch; + dst = (byte *)screen->getBasePtr(0, 187); memset(dst, color, _screenWidth); _system->unlockScreen(); diff --git a/engines/agos/icons.cpp b/engines/agos/icons.cpp index 0ee1d62fde..6d4192da2a 100644 --- a/engines/agos/icons.cpp +++ b/engines/agos/icons.cpp @@ -202,7 +202,7 @@ void AGOSEngine_Simon2::drawIcon(WindowBlock *window, uint icon, uint x, uint y) _videoLockOut |= 0x8000; Graphics::Surface *screen = _system->lockScreen(); - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); dst += 110; dst += x; @@ -228,7 +228,7 @@ void AGOSEngine_Simon1::drawIcon(WindowBlock *window, uint icon, uint x, uint y) _videoLockOut |= 0x8000; Graphics::Surface *screen = _system->lockScreen(); - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); dst += (x + window->x) * 8; dst += (y * 25 + window->y) * screen->pitch; @@ -256,7 +256,7 @@ void AGOSEngine_Waxworks::drawIcon(WindowBlock *window, uint icon, uint x, uint _videoLockOut |= 0x8000; Graphics::Surface *screen = _system->lockScreen(); - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); dst += (x + window->x) * 8; dst += (y * 20 + window->y) * screen->pitch; @@ -284,7 +284,7 @@ void AGOSEngine_Elvira2::drawIcon(WindowBlock *window, uint icon, uint x, uint y _videoLockOut |= 0x8000; Graphics::Surface *screen = _system->lockScreen(); - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); dst += (x + window->x) * 8; dst += (y * 8 + window->y) * screen->pitch; @@ -312,7 +312,7 @@ void AGOSEngine_Elvira1::drawIcon(WindowBlock *window, uint icon, uint x, uint y _videoLockOut |= 0x8000; Graphics::Surface *screen = _system->lockScreen(); - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); dst += (x + window->x) * 8; dst += (y * 8 + window->y) * screen->pitch; @@ -339,7 +339,7 @@ void AGOSEngine::drawIcon(WindowBlock *window, uint icon, uint x, uint y) { _videoLockOut |= 0x8000; Graphics::Surface *screen = _system->lockScreen(); - dst = (byte *)screen->pixels + y * screen->pitch + x * 8; + dst = (byte *)screen->getBasePtr(x * 8, y); src = _iconFilePtr + icon * 146; if (icon == 0xFF) { @@ -951,7 +951,7 @@ void AGOSEngine::drawArrow(uint16 x, uint16 y, int8 dir) { } Graphics::Surface *screen = _system->lockScreen(); - byte *dst = (byte *)screen->pixels + y * screen->pitch + x * 8; + byte *dst = (byte *)screen->getBasePtr(x * 8, y); for (h = 0; h < 19; h++) { for (w = 0; w < 16; w++) { @@ -1042,7 +1042,7 @@ static const byte hitBarData[12 * 7] = { // Personal Nightmare specific void AGOSEngine_PN::drawIconHitBar() { Graphics::Surface *screen = _system->lockScreen(); - byte *dst = (byte *)screen->pixels + 3 * screen->pitch + 6 * 8; + byte *dst = (byte *)screen->getBasePtr(6 * 8, 3); const byte *src = hitBarData; uint8 color = (getPlatform() == Common::kPlatformDOS) ? 7 : 15; diff --git a/engines/agos/menus.cpp b/engines/agos/menus.cpp index a0d2bdcaa0..85c50e421b 100644 --- a/engines/agos/menus.cpp +++ b/engines/agos/menus.cpp @@ -164,7 +164,7 @@ void AGOSEngine::unlightMenuStrip() { mouseOff(); Graphics::Surface *screen = _system->lockScreen(); - src = (byte *)screen->pixels + 8 * screen->pitch + 272; + src = (byte *)screen->getBasePtr(272, 8); w = 48; h = 82; @@ -192,7 +192,7 @@ void AGOSEngine::lightMenuBox(uint hitarea) { mouseOff(); Graphics::Surface *screen = _system->lockScreen(); - src = (byte *)screen->pixels + ha->y * screen->pitch + ha->x; + src = (byte *)screen->getBasePtr(ha->x, ha->y); w = ha->width; h = ha->height; diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index 48671390f0..8eb7f066b3 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -33,32 +33,35 @@ namespace AGOS { + +// FIXME: This code counts savegames, but callers in many cases assume +// that the return value + 1 indicates an empty slot. int AGOSEngine::countSaveGames() { Common::InSaveFile *f = NULL; Common::StringArray filenames; uint i = 1; - char slot[4]; int slotNum; bool marks[256]; - char *prefix = genSaveName(998); - prefix[strlen(prefix)-3] = '*'; - prefix[strlen(prefix)-2] = '\0'; + // Get the name of (possibly non-existent) savegame slot 998, and replace + // the extension by * to get a pattern. + Common::String tmp = genSaveName(998); + assert(tmp.size() >= 4 && tmp[tmp.size()-4] == '.'); + Common::String prefix = Common::String(tmp.c_str(), tmp.size()-3) + "*"; + memset(marks, false, 256 * sizeof(bool)); //assume no savegames for this title filenames = _saveFileMan->listSavefiles(prefix); for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file){ //Obtain the last 3 digits of the filename, since they correspond to the save slot - slot[0] = file->c_str()[file->size()-3]; - slot[1] = file->c_str()[file->size()-2]; - slot[2] = file->c_str()[file->size()-1]; - slot[3] = '\0'; - - slotNum = atoi(slot); + assert(file->size() >= 4); + slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum < 256) marks[slotNum] = true; //mark this slot as valid } + // FIXME: Why does this already try to actually open the savegames? + // Historical accident? while (i < 256) { if (marks[i] && (f = _saveFileMan->openForLoading(genSaveName(i)))) { @@ -72,68 +75,46 @@ int AGOSEngine::countSaveGames() { } #ifdef ENABLE_AGOS2 -char *AGOSEngine_PuzzlePack::genSaveName(int slot) { - static char buf[20]; - +Common::String AGOSEngine_PuzzlePack::genSaveName(int slot) const { if (getGameId() == GID_DIMP) - sprintf(buf, "dimp.sav"); + return "dimp.sav"; else - sprintf(buf, "swampy.sav"); - - return buf; + return "swampy.sav"; } -char *AGOSEngine_Feeble::genSaveName(int slot) { - static char buf[20]; - sprintf(buf, "feeble.%.3d", slot); - return buf; +Common::String AGOSEngine_Feeble::genSaveName(int slot) const { + return Common::String::format("feeble.%.3d", slot); } #endif -char *AGOSEngine_Simon2::genSaveName(int slot) { - static char buf[20]; - sprintf(buf, "simon2.%.3d", slot); - return buf; +Common::String AGOSEngine_Simon2::genSaveName(int slot) const { + return Common::String::format("simon2.%.3d", slot); } -char *AGOSEngine_Simon1::genSaveName(int slot) { - static char buf[20]; - sprintf(buf, "simon1.%.3d", slot); - return buf; +Common::String AGOSEngine_Simon1::genSaveName(int slot) const { + return Common::String::format("simon1.%.3d", slot); } -char *AGOSEngine_Waxworks::genSaveName(int slot) { - static char buf[20]; - +Common::String AGOSEngine_Waxworks::genSaveName(int slot) const { if (getPlatform() == Common::kPlatformDOS) - sprintf(buf, "waxworks-pc.%.3d", slot); + return Common::String::format("waxworks-pc.%.3d", slot); else - sprintf(buf, "waxworks.%.3d", slot); - - return buf; + return Common::String::format("waxworks.%.3d", slot); } -char *AGOSEngine_Elvira2::genSaveName(int slot) { - static char buf[20]; - +Common::String AGOSEngine_Elvira2::genSaveName(int slot) const { if (getPlatform() == Common::kPlatformDOS) - sprintf(buf, "elvira2-pc.%.3d", slot); + return Common::String::format("elvira2-pc.%.3d", slot); else - sprintf(buf, "elvira2.%.3d", slot); - - return buf; + return Common::String::format("elvira2.%.3d", slot); } -char *AGOSEngine_Elvira1::genSaveName(int slot) { - static char buf[20]; - sprintf(buf, "elvira1.%.3d", slot); - return buf; +Common::String AGOSEngine_Elvira1::genSaveName(int slot) const { + return Common::String::format("elvira1.%.3d", slot); } -char *AGOSEngine::genSaveName(int slot) { - static char buf[20]; - sprintf(buf, "pn.%.3d", slot); - return buf; +Common::String AGOSEngine::genSaveName(int slot) const { + return Common::String::format("pn.%.3d", slot); } #ifdef ENABLE_AGOS2 @@ -177,12 +158,12 @@ void AGOSEngine::quickLoadOrSave() { waitForSync(1122); } - char *filename = genSaveName(_saveLoadSlot); + Common::String filename = genSaveName(_saveLoadSlot); if (_saveLoadType == 2) { Subroutine *sub; success = loadGame(genSaveName(_saveLoadSlot)); if (!success) { - buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename); + buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename.c_str()); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { drawIconArray(2, me(), 0, 0); setBitFlag(97, true); @@ -217,7 +198,7 @@ void AGOSEngine::quickLoadOrSave() { } else { success = saveGame(_saveLoadSlot, _saveLoadName); if (!success) - buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename); + buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename.c_str()); } if (!success) { @@ -225,7 +206,7 @@ void AGOSEngine::quickLoadOrSave() { dialog.runModal(); } else if (_saveLoadType == 1) { - buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename); + buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename.c_str()); GUI::TimedMessageDialog dialog(buf, 1500); dialog.runModal(); @@ -1041,7 +1022,7 @@ void writeItemID(Common::WriteStream *f, uint16 val) { f->writeUint32BE(val - 1); } -bool AGOSEngine::loadGame(const char *filename, bool restartMode) { +bool AGOSEngine::loadGame(const Common::String &filename, bool restartMode) { char ident[100]; Common::SeekableReadStream *f = NULL; uint num, item_index, i; @@ -1215,7 +1196,7 @@ bool AGOSEngine::saveGame(uint slot, const char *caption) { return result; } -bool AGOSEngine_Elvira2::loadGame(const char *filename, bool restartMode) { +bool AGOSEngine_Elvira2::loadGame(const Common::String &filename, bool restartMode) { char ident[100]; Common::SeekableReadStream *f = NULL; uint num, item_index, i, j; @@ -1633,7 +1614,7 @@ void AGOSEngine_PN::getFilename() { } } -int AGOSEngine_PN::loadFile(char *name) { +int AGOSEngine_PN::loadFile(const Common::String &name) { Common::InSaveFile *f; haltAnimation(); @@ -1666,7 +1647,7 @@ int AGOSEngine_PN::loadFile(char *name) { return 0; } -int AGOSEngine_PN::saveFile(char *name) { +int AGOSEngine_PN::saveFile(const Common::String &name) { Common::OutSaveFile *f; sysftodb(); haltAnimation(); diff --git a/engines/agos/script_pn.cpp b/engines/agos/script_pn.cpp index 60a1376f25..e98cd2795a 100644 --- a/engines/agos/script_pn.cpp +++ b/engines/agos/script_pn.cpp @@ -370,7 +370,7 @@ void AGOSEngine_PN::opn_opcode30() { void AGOSEngine_PN::opn_opcode31() { int a, slot = 0; - char bf[60]; + Common::String bf; if ((a = varval()) > 2) { setScriptReturn(false); @@ -381,10 +381,10 @@ void AGOSEngine_PN::opn_opcode31() { case 0: getFilename(); slot = matchSaveGame(_saveFile, countSaveGames()); - strcpy(bf, genSaveName(slot)); + bf = genSaveName(slot); break; case 1: - strcpy(bf, "pn.sav"); + bf = "pn.sav"; break; case 2: // NOTE: Is this case ever used? @@ -404,7 +404,7 @@ void AGOSEngine_PN::opn_opcode31() { } void AGOSEngine_PN::opn_opcode32() { - char bf[60]; + Common::String bf; int a, slot; a = varval(); @@ -419,12 +419,12 @@ void AGOSEngine_PN::opn_opcode32() { getFilename(); slot = matchSaveGame(_saveFile, curSlot); if (slot != -1) - strcpy(bf, genSaveName(slot)); + bf = genSaveName(slot); else - strcpy(bf, genSaveName(curSlot)); + bf = genSaveName(curSlot); break; case 1: - strcpy(bf, "pn.sav"); + bf = "pn.sav"; break; case 2: // NOTE: Is this case ever used? diff --git a/engines/agos/verb.cpp b/engines/agos/verb.cpp index 93077ed83e..f5b57a01c8 100644 --- a/engines/agos/verb.cpp +++ b/engines/agos/verb.cpp @@ -973,7 +973,7 @@ void AGOSEngine::invertBox(HitArea *ha, byte a, byte b, byte c, byte d) { _videoLockOut |= 0x8000; Graphics::Surface *screen = _system->lockScreen(); - src = (byte *)screen->pixels + ha->y * screen->pitch + ha->x; + src = (byte *)screen->getBasePtr(ha->x, ha->y); // WORKAROUND: Hitareas for saved game names aren't adjusted for scrolling locations if (getGameType() == GType_SIMON2 && ha->id >= 208 && ha->id <= 213) { diff --git a/engines/agos/vga.cpp b/engines/agos/vga.cpp index 8541f579d6..cc5ede5f2c 100644 --- a/engines/agos/vga.cpp +++ b/engines/agos/vga.cpp @@ -1179,7 +1179,7 @@ void AGOSEngine::vc32_saveScreen() { if (getGameType() == GType_PN) { Graphics::Surface *screen = _system->lockScreen(); byte *dst = getBackGround(); - byte *src = (byte *)screen->pixels; + byte *src = (byte *)screen->getPixels(); for (int i = 0; i < _screenHeight; i++) { memcpy(dst, src, _screenWidth); dst += _backGroundBuf->pitch; @@ -1193,7 +1193,7 @@ void AGOSEngine::vc32_saveScreen() { uint16 height = _videoWindows[4 * 4 + 3]; byte *dst = (byte *)_backGroundBuf->getBasePtr(xoffs, yoffs); - byte *src = (byte *)_window4BackScn->pixels; + byte *src = (byte *)_window4BackScn->getPixels(); uint16 srcWidth = _videoWindows[4 * 4 + 2] * 16; for (; height > 0; height--) { memcpy(dst, src, width); @@ -1247,7 +1247,7 @@ void AGOSEngine::clearVideoWindow(uint16 num, uint16 color) { if (getGameType() == GType_ELVIRA1 && num == 3) { Graphics::Surface *screen = _system->lockScreen(); - byte *dst = (byte *)screen->pixels; + byte *dst = (byte *)screen->getPixels(); for (int i = 0; i < _screenHeight; i++) { memset(dst, color, _screenWidth); dst += screen->pitch; @@ -1258,7 +1258,10 @@ void AGOSEngine::clearVideoWindow(uint16 num, uint16 color) { uint16 xoffs = (vlut[0] - _videoWindows[16]) * 16; uint16 yoffs = (vlut[1] - _videoWindows[17]); uint16 dstWidth = _videoWindows[18] * 16; - byte *dst = (byte *)_window4BackScn->pixels + xoffs + yoffs * dstWidth; + // TODO: Is there any known connection between dstWidth and the pitch + // of the _window4BackScn Surface? If so, we might be able to pass + // yoffs as proper y parameter to getBasePtr. + byte *dst = (byte *)_window4BackScn->getBasePtr(xoffs, 0) + yoffs * dstWidth; setMoveRect(0, 0, vlut[2] * 16, vlut[3]); diff --git a/engines/agos/vga_e2.cpp b/engines/agos/vga_e2.cpp index d4aafd3d7b..4eb337c687 100644 --- a/engines/agos/vga_e2.cpp +++ b/engines/agos/vga_e2.cpp @@ -76,7 +76,7 @@ void AGOSEngine::vc45_setWindowPalette() { uint8 height = vlut[3]; if (num == 4) { - byte *dst = (byte *)_window4BackScn->pixels; + byte *dst = (byte *)_window4BackScn->getPixels(); for (uint8 h = 0; h < height; h++) { for (uint8 w = 0; w < width; w++) { @@ -223,11 +223,11 @@ void AGOSEngine::vc53_dissolveIn() { uint16 count = dissolveCheck * 2; while (count--) { Graphics::Surface *screen = _system->lockScreen(); - byte *dstPtr = (byte *)screen->pixels + x + y * screen->pitch; + byte *dstPtr = (byte *)screen->getBasePtr(x, y); yoffs = _rnd.getRandomNumber(dissolveY); dst = dstPtr + yoffs * screen->pitch; - src = (byte *)_window4BackScn->pixels + yoffs * _window4BackScn->pitch; + src = (byte *)_window4BackScn->getBasePtr(0, yoffs); xoffs = _rnd.getRandomNumber(dissolveX); dst += xoffs; @@ -296,7 +296,7 @@ void AGOSEngine::vc54_dissolveOut() { uint16 count = dissolveCheck * 2; while (count--) { Graphics::Surface *screen = _system->lockScreen(); - byte *dstPtr = (byte *)screen->pixels + x + y * screen->pitch; + byte *dstPtr = (byte *)screen->getBasePtr(x, y); color |= dstPtr[0] & 0xF0; yoffs = _rnd.getRandomNumber(dissolveY); @@ -378,7 +378,7 @@ void AGOSEngine::fullFade() { void AGOSEngine::vc56_fullScreen() { Graphics::Surface *screen = _system->lockScreen(); - byte *dst = (byte *)screen->pixels; + byte *dst = (byte *)screen->getPixels(); byte *src = _curVgaFile2 + 800; for (int i = 0; i < _screenHeight; i++) { diff --git a/engines/agos/vga_pn.cpp b/engines/agos/vga_pn.cpp index 1e7b2ba060..b7f80ebf91 100644 --- a/engines/agos/vga_pn.cpp +++ b/engines/agos/vga_pn.cpp @@ -155,7 +155,7 @@ void AGOSEngine::vc48_specialEffect() { if (getPlatform() == Common::kPlatformDOS) { if (num == 1) { Graphics::Surface *screen = _system->lockScreen(); - byte *dst = (byte *)screen->pixels; + byte *dst = (byte *)screen->getPixels(); for (uint h = 0; h < _screenHeight; h++) { for (uint w = 0; w < _screenWidth; w++) { @@ -205,7 +205,7 @@ void AGOSEngine_PN::clearVideoWindow(uint16 num, uint16 color) { uint16 yoffs = vlut[1]; Graphics::Surface *screen = _system->lockScreen(); - byte *dst = (byte *)screen->pixels + xoffs + yoffs * screen->pitch; + byte *dst = (byte *)screen->getBasePtr(xoffs, yoffs); for (uint h = 0; h < vlut[3]; h++) { memset(dst, color, vlut[2] * 16); dst += screen->pitch; diff --git a/engines/agos/vga_s2.cpp b/engines/agos/vga_s2.cpp index 9b9ed4e297..e0780b491a 100644 --- a/engines/agos/vga_s2.cpp +++ b/engines/agos/vga_s2.cpp @@ -213,7 +213,10 @@ void AGOSEngine_Simon2::clearVideoWindow(uint16 num, uint16 color) { uint16 xoffs = vlut[0] * 16; uint16 yoffs = vlut[1]; uint16 dstWidth = _videoWindows[18] * 16; - byte *dst = (byte *)_window4BackScn->pixels + xoffs + yoffs * dstWidth; + // TODO: Is there any known connection between dstWidth and the pitch + // of the _window4BackScn Surface? If so, we might be able to pass + // yoffs as proper y parameter to getBasePtr. + byte *dst = (byte *)_window4BackScn->getBasePtr(xoffs, 0) + yoffs * dstWidth; setMoveRect(0, 0, vlut[2] * 16, vlut[3]); diff --git a/engines/agos/vga_ww.cpp b/engines/agos/vga_ww.cpp index c74f0cf52b..ca93fa9fec 100644 --- a/engines/agos/vga_ww.cpp +++ b/engines/agos/vga_ww.cpp @@ -143,7 +143,7 @@ void AGOSEngine::vc61() { uint h, tmp; Graphics::Surface *screen = _system->lockScreen(); - dstPtr = (byte *)screen->pixels; + dstPtr = (byte *)screen->getPixels(); if (a == 6) { src = _curVgaFile2 + 800; diff --git a/engines/agos/window.cpp b/engines/agos/window.cpp index 0365c736d8..892df92554 100644 --- a/engines/agos/window.cpp +++ b/engines/agos/window.cpp @@ -170,7 +170,7 @@ void AGOSEngine::colorBlock(WindowBlock *window, uint16 x, uint16 y, uint16 w, u _videoLockOut |= 0x8000; Graphics::Surface *screen = _system->lockScreen(); - byte *dst = (byte *)screen->pixels + y * screen->pitch + x; + byte *dst = (byte *)screen->getBasePtr(x, y); uint8 color = window->fillColor; if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) @@ -232,7 +232,7 @@ void AGOSEngine::restoreBlock(uint16 x, uint16 y, uint16 w, uint16 h) { uint i; Graphics::Surface *screen = _system->lockScreen(); - dst = (byte *)screen->pixels; + dst = (byte *)screen->getPixels(); src = getBackGround(); dst += y * screen->pitch; diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index f4f1cd3e0b..ae4dee6090 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -358,7 +358,7 @@ void CGEEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &he // Create a thumbnail and save it Graphics::Surface *thumb = new Graphics::Surface(); Graphics::Surface *s = _vga->_page[0]; - ::createThumbnail(thumb, (const byte *)s->pixels, kScrWidth, kScrHeight, thumbPalette); + ::createThumbnail(thumb, (const byte *)s->getPixels(), kScrWidth, kScrHeight, thumbPalette); Graphics::saveThumbnail(*out, *thumb); thumb->free(); delete thumb; diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp index 56a0754527..c0407cab42 100644 --- a/engines/cge/vga13h.cpp +++ b/engines/cge/vga13h.cpp @@ -826,7 +826,7 @@ void Vga::update() { } } - g_system->copyRectToScreen(Vga::_page[0]->getBasePtr(0, 0), kScrWidth, 0, 0, kScrWidth, kScrHeight); + g_system->copyRectToScreen(Vga::_page[0]->getPixels(), kScrWidth, 0, 0, kScrWidth, kScrHeight); g_system->updateScreen(); } @@ -845,7 +845,7 @@ void Bitmap::xShow(int16 x, int16 y) { debugC(4, kCGEDebugBitmap, "Bitmap::xShow(%d, %d)", x, y); const byte *srcP = (const byte *)_v; - byte *destEndP = (byte *)_vm->_vga->_page[1]->pixels + (kScrWidth * kScrHeight); + byte *destEndP = (byte *)_vm->_vga->_page[1]->getBasePtr(0, kScrHeight); byte *lookupTable = _m; // Loop through processing data for each plane. The game originally ran in plane mapped mode, where a @@ -898,7 +898,7 @@ void Bitmap::show(int16 x, int16 y) { debugC(5, kCGEDebugBitmap, "Bitmap::show(%d, %d)", x, y); const byte *srcP = (const byte *)_v; - byte *destEndP = (byte *)_vm->_vga->_page[1]->pixels + (kScrWidth * kScrHeight); + byte *destEndP = (byte *)_vm->_vga->_page[1]->getBasePtr(0, kScrHeight); // Loop through processing data for each plane. The game originally ran in plane mapped mode, where a // given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data diff --git a/engines/composer/composer.h b/engines/composer/composer.h index 33a5356b3a..7d8022455a 100644 --- a/engines/composer/composer.h +++ b/engines/composer/composer.h @@ -23,7 +23,7 @@ #ifndef COMPOSER_H #define COMPOSER_H -#include "common/config-file.h" +#include "common/ini-file.h" #include "common/random.h" #include "common/system.h" #include "common/debug.h" @@ -174,7 +174,7 @@ private: Common::List<Sprite> _sprites; uint _directoriesToStrip; - Common::ConfigFile _bookIni; + Common::INIFile _bookIni; Common::String _bookGroup; Common::List<Library> _libraries; Common::Array<PendingPageChange> _pendingPageChanges; diff --git a/engines/composer/graphics.cpp b/engines/composer/graphics.cpp index 2b68fac233..caf3ba3a40 100644 --- a/engines/composer/graphics.cpp +++ b/engines/composer/graphics.cpp @@ -39,7 +39,7 @@ bool Sprite::contains(const Common::Point &pos) const { return false; if (adjustedPos.y < 0 || adjustedPos.y >= _surface.h) return false; - byte *pixels = (byte *)_surface.pixels; + const byte *pixels = (const byte *)_surface.getPixels(); return (pixels[(_surface.h - adjustedPos.y - 1) * _surface.w + adjustedPos.x] != 0); } @@ -541,7 +541,7 @@ void ComposerEngine::redraw() { for (uint i = 0; i < _dirtyRects.size(); i++) { const Common::Rect &rect = _dirtyRects[i]; - byte *pixels = (byte *)_screen.pixels + (rect.top * _screen.pitch) + rect.left; + byte *pixels = (byte *)_screen.getBasePtr(rect.left, rect.top); _system->copyRectToScreen(pixels, _screen.pitch, rect.left, rect.top, rect.width(), rect.height()); } _system->updateScreen(); @@ -794,7 +794,7 @@ bool ComposerEngine::initSprite(Sprite &sprite) { if (width > 0 && height > 0) { sprite._surface.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); - decompressBitmap(type, stream, (byte *)sprite._surface.pixels, size, width, height); + decompressBitmap(type, stream, (byte *)sprite._surface.getPixels(), size, width, height); } else { // there are some sprites (e.g. a -998x-998 one in Gregory's title screen) // which have an invalid size, but the original engine doesn't notice for @@ -814,13 +814,13 @@ void ComposerEngine::drawSprite(const Sprite &sprite) { int y = sprite._pos.y; // incoming data is BMP-style (bottom-up), so flip it - byte *pixels = (byte *)_screen.pixels; + byte *pixels = (byte *)_screen.getPixels(); for (int j = 0; j < sprite._surface.h; j++) { if (j + y < 0) continue; if (j + y >= _screen.h) break; - byte *in = (byte *)sprite._surface.pixels + (sprite._surface.h - j - 1) * sprite._surface.w; + const byte *in = (const byte *)sprite._surface.getBasePtr(0, sprite._surface.h - j - 1); byte *out = pixels + ((j + y) * _screen.w) + x; for (int i = 0; i < sprite._surface.w; i++) if ((x + i >= 0) && (x + i < _screen.w) && in[i]) diff --git a/engines/configure.engines b/engines/configure.engines index 15aa11d0ef..195cdda6c7 100644 --- a/engines/configure.engines +++ b/engines/configure.engines @@ -13,6 +13,7 @@ add_engine cruise "Cinematique evo 2" yes add_engine draci "Dragon History" yes add_engine drascula "Drascula: The Vampire Strikes Back" yes add_engine dreamweb "Dreamweb" yes +add_engine fullpipe "Full Pipe" yes add_engine gob "Gobli*ns" yes add_engine groovie "Groovie" yes "groovie2" "7th Guest" add_engine groovie2 "Groovie 2 games" no @@ -25,6 +26,7 @@ add_engine lastexpress "The Last Express" no "" "" "16bit" add_engine lure "Lure of the Temptress" yes add_engine made "MADE" yes add_engine mohawk "Mohawk" yes "cstime myst riven" "Living Books" +add_engine mortevielle "Mortevielle" no add_engine cstime "Where in Time is Carmen Sandiego?" no add_engine riven "Riven: The Sequel to Myst" no "" "" "16bit" add_engine myst "Myst" no "" "" "16bit" diff --git a/engines/draci/screen.cpp b/engines/draci/screen.cpp index 8c1a0c40f7..e43e367300 100644 --- a/engines/draci/screen.cpp +++ b/engines/draci/screen.cpp @@ -110,7 +110,7 @@ void Screen::copyToScreen() { // If a full update is needed, update the whole screen if (_surface->needsFullUpdate()) { - byte *ptr = (byte *)_surface->getBasePtr(0, 0); + byte *ptr = (byte *)_surface->getPixels(); _vm->_system->copyRectToScreen(ptr, kScreenWidth, 0, 0, kScreenWidth, kScreenHeight); @@ -138,7 +138,7 @@ void Screen::copyToScreen() { * Clears the screen and marks the whole screen dirty. */ void Screen::clearScreen() { - byte *ptr = (byte *)_surface->getBasePtr(0, 0); + byte *ptr = (byte *)_surface->getPixels(); _surface->markDirty(); diff --git a/engines/draci/surface.cpp b/engines/draci/surface.cpp index 8380f8777b..3676c6edac 100644 --- a/engines/draci/surface.cpp +++ b/engines/draci/surface.cpp @@ -80,7 +80,7 @@ void Surface::markClean() { * @brief Fills the surface with the specified color */ void Surface::fill(uint color) { - byte *ptr = (byte *)getBasePtr(0, 0); + byte *ptr = (byte *)getPixels(); memset(ptr, color, w * h); } diff --git a/engines/drascula/actors.cpp b/engines/drascula/actors.cpp index 9d5d6550fa..e0983809fa 100644 --- a/engines/drascula/actors.cpp +++ b/engines/drascula/actors.cpp @@ -135,7 +135,7 @@ void DrasculaEngine::startWalking() { else characterMoved = 0; } - startTime = getTime(); + _startTime = getTime(); } void DrasculaEngine::moveCharacters() { @@ -239,7 +239,7 @@ void DrasculaEngine::moveCharacters() { factor_red[curY + curHeight], frontSurface, screenSurface); } } else if (characterMoved == 1) { - curPos[0] = _frameX[num_frame]; + curPos[0] = _frameX[_characterFrame]; curPos[1] = frame_y + DIF_MASK_HARE; curPos[2] = curX; curPos[3] = curY; @@ -369,13 +369,11 @@ void DrasculaEngine::quadrant_4() { } void DrasculaEngine::increaseFrameNum() { - timeDiff = getTime() - startTime; - - if (timeDiff >= 6) { - startTime = getTime(); - num_frame++; - if (num_frame == 6) - num_frame = 0; + if (getTime() - _startTime >= 6) { + _startTime = getTime(); + _characterFrame++; + if (_characterFrame == 6) + _characterFrame = 0; if (curDirection == kDirectionUp) { curX -= stepX; diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index 52cab6cd32..1145c8c3ff 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -426,7 +426,7 @@ void DrasculaEngine::animation_2_1() { if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit()) break; - roomNumber = 16; + _roomNumber = 16; if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit()) break; @@ -512,7 +512,7 @@ void DrasculaEngine::animation_2_1() { // room number to -1 for the same purpose // Also check animation_9_6(), where the same hack was used by // the original - roomNumber = -1; + _roomNumber = -1; if ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit()) break; pause(8); @@ -734,7 +734,7 @@ void DrasculaEngine::animation_14_2() { void DrasculaEngine::asco() { loadPic(roomDisk, drawSurface3); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); black(); updateRoom(); updateScreen(); @@ -1661,7 +1661,7 @@ void DrasculaEngine::animation_9_6() { // We set the room number to -1 for the same purpose. // Also check animation_2_1(), where the same hack was used // by the original - roomNumber = -2; + _roomNumber = -2; loadPic("nota2.alg", bgSurface, HALF_PAL); black(); trackProtagonist = 1; @@ -2176,9 +2176,9 @@ void DrasculaEngine::animation_5_4(){ void DrasculaEngine::animation_6_4() { debug(4, "animation_6_4()"); - int prevRoom = roomNumber; + int prevRoom = _roomNumber; - roomNumber = 26; + _roomNumber = 26; clearRoom(); loadPic(26, bgSurface, HALF_PAL); loadPic("aux26.alg", drawSurface3); @@ -2191,11 +2191,11 @@ void DrasculaEngine::animation_6_4() { updateScreen(); pause(40); talk_igor(26, kIgorFront); - roomNumber = prevRoom; + _roomNumber = prevRoom; clearRoom(); loadPic(96, frontSurface); loadPic(roomDisk, drawSurface3); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); selectVerb(kVerbNone); updateRoom(); } @@ -2224,7 +2224,7 @@ void DrasculaEngine::activatePendulum() { flags[1] = 2; hare_se_ve = 0; - roomNumber = 102; + _roomNumber = 102; loadPic(102, bgSurface, HALF_PAL); loadPic("an_p1.alg", drawSurface3); loadPic("an_p2.alg", extraSurface); diff --git a/engines/drascula/console.cpp b/engines/drascula/console.cpp index 426b2ade67..c0d2748ec3 100644 --- a/engines/drascula/console.cpp +++ b/engines/drascula/console.cpp @@ -41,7 +41,7 @@ bool Console::Cmd_Room(int argc, const char **argv) { int roomNum = atoi(argv[1]); - _vm->loadedDifferentChapter = 0; + _vm->_loadedDifferentChapter = false; _vm->enterRoom(roomNum); _vm->selectVerb(kVerbNone); _vm->clearRoom(); diff --git a/engines/drascula/converse.cpp b/engines/drascula/converse.cpp index d045d683fc..95a5f7d87f 100644 --- a/engines/drascula/converse.cpp +++ b/engines/drascula/converse.cpp @@ -216,7 +216,7 @@ void DrasculaEngine::converse(int index) { phrase3_bottom = phrase2_bottom + 8 * print_abc_opc(phrase3, phrase2_bottom + 2, game3); phrase4_bottom = phrase3_bottom + 8 * print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionUnselected); - if (mouseY > 0 && mouseY < phrase1_bottom) { + if (_mouseY > 0 && _mouseY < phrase1_bottom) { if (game1 == kDialogOptionClicked && _color != kColorWhite) color_abc(kColorWhite); else if (game1 != kDialogOptionClicked && _color != kColorLightGreen) @@ -224,13 +224,13 @@ void DrasculaEngine::converse(int index) { print_abc_opc(phrase1, 2, kDialogOptionSelected); - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { delay(100); game1 = kDialogOptionClicked; talk(phrase1, sound1); response(answer1); } - } else if (mouseY > phrase1_bottom && mouseY < phrase2_bottom) { + } else if (_mouseY > phrase1_bottom && _mouseY < phrase2_bottom) { if (game2 == kDialogOptionClicked && _color != kColorWhite) color_abc(kColorWhite); else if (game2 != kDialogOptionClicked && _color != kColorLightGreen) @@ -238,13 +238,13 @@ void DrasculaEngine::converse(int index) { print_abc_opc(phrase2, phrase1_bottom + 2, kDialogOptionSelected); - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { delay(100); game2 = kDialogOptionClicked; talk(phrase2, sound2); response(answer2); } - } else if (mouseY > phrase2_bottom && mouseY < phrase3_bottom) { + } else if (_mouseY > phrase2_bottom && _mouseY < phrase3_bottom) { if (game3 == kDialogOptionClicked && _color != kColorWhite) color_abc(kColorWhite); else if (game3 != kDialogOptionClicked && _color != kColorLightGreen) @@ -252,16 +252,16 @@ void DrasculaEngine::converse(int index) { print_abc_opc(phrase3, phrase2_bottom + 2, kDialogOptionSelected); - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { delay(100); game3 = kDialogOptionClicked; talk(phrase3, sound3); response(answer3); } - } else if (mouseY > phrase3_bottom && mouseY < phrase4_bottom) { + } else if (_mouseY > phrase3_bottom && _mouseY < phrase4_bottom) { print_abc_opc(phrase4, phrase3_bottom + 2, kDialogOptionSelected); - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { delay(100); talk(phrase4, sound4); breakOut = 1; diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index 804881cf9a..cde00baa32 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -91,10 +91,10 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam _color = 0; blinking = 0; - mouseX = 0; - mouseY = 0; - leftMouseButton = 0; - rightMouseButton = 0; + _mouseX = 0; + _mouseY = 0; + _leftMouseButton = 0; + _rightMouseButton = 0; *textName = 0; _rnd = new Common::RandomSource("drascula"); @@ -197,7 +197,7 @@ Common::Error DrasculaEngine::run() { syncSoundSettings(); currentChapter = 1; // values from 1 to 6 will start each part of game - loadedDifferentChapter = 0; + _loadedDifferentChapter = false; setTotalPlayTime(0); // Check if a save is loaded from the launcher @@ -218,7 +218,7 @@ Common::Error DrasculaEngine::run() { curX = -1; characterMoved = 0; trackProtagonist = 3; - num_frame = 0; + _characterFrame = 0; hare_se_ve = 1; checkFlags = 1; doBreak = 0; @@ -231,9 +231,6 @@ Common::Error DrasculaEngine::run() { curWidth = CHARACTER_WIDTH; feetHeight = FEET_HEIGHT; - talkHeight = TALK_HEIGHT; - talkWidth = TALK_WIDTH; - hasAnswer = 0; savedTime = 0; breakOut = 0; @@ -246,7 +243,7 @@ Common::Error DrasculaEngine::run() { globalSpeed = 0; curExcuseLook = 0; curExcuseAction = 0; - roomNumber = 0; + _roomNumber = 0; for (i = 0; i < 8; i++) actorFrames[i] = 0; @@ -268,7 +265,7 @@ Common::Error DrasculaEngine::run() { loadPic("aux13.alg", bgSurface, COMPLETE_PAL); loadPic(96, frontSurface); } else if (currentChapter == 4) { - if (loadedDifferentChapter == 0) + if (!_loadedDifferentChapter) animation_castle(); loadPic(96, frontSurface); clearRoom(); @@ -330,7 +327,7 @@ void DrasculaEngine::endChapter() { bool DrasculaEngine::runCurrentChapter() { int n; - rightMouseButton = 0; + _rightMouseButton = 0; previousMusic = -1; @@ -360,14 +357,14 @@ bool DrasculaEngine::runCurrentChapter() { if (currentChapter == 1) { pickObject(28); - if (loadedDifferentChapter == 0) + if (!_loadedDifferentChapter) animation_1_1(); selectVerb(kVerbNone); loadPic("2aux62.alg", drawSurface2); trackProtagonist = 1; objExit = 104; - if (loadedDifferentChapter != 0) { + if (_loadedDifferentChapter) { if (!loadGame(_currentSaveSlot)) { return true; } @@ -383,7 +380,7 @@ bool DrasculaEngine::runCurrentChapter() { addObject(kItemPhone); trackProtagonist = 3; objExit = 162; - if (loadedDifferentChapter == 0) + if (!_loadedDifferentChapter) enterRoom(14); else { if (!loadGame(_currentSaveSlot)) { @@ -401,7 +398,7 @@ bool DrasculaEngine::runCurrentChapter() { flags[1] = 1; trackProtagonist = 1; objExit = 99; - if (loadedDifferentChapter == 0) + if (!_loadedDifferentChapter) enterRoom(20); else { if (!loadGame(_currentSaveSlot)) { @@ -415,7 +412,7 @@ bool DrasculaEngine::runCurrentChapter() { addObject(kItemReefer2); addObject(kItemOneCoin2); objExit = 100; - if (loadedDifferentChapter == 0) { + if (!_loadedDifferentChapter) { enterRoom(21); trackProtagonist = 0; curX = 235; @@ -437,7 +434,7 @@ bool DrasculaEngine::runCurrentChapter() { addObject(20); trackProtagonist = 1; objExit = 100; - if (loadedDifferentChapter == 0) { + if (!_loadedDifferentChapter) { enterRoom(45); } else { if (!loadGame(_currentSaveSlot)) { @@ -450,7 +447,7 @@ bool DrasculaEngine::runCurrentChapter() { trackProtagonist = 1; objExit = 104; - if (loadedDifferentChapter == 0) { + if (!_loadedDifferentChapter) { enterRoom(58); animation_1_6(); } else { @@ -480,13 +477,13 @@ bool DrasculaEngine::runCurrentChapter() { // lead to an incorrect setting of the protagonist's tracking flag (above). This // made the character start walking off screen, as his actual position was // different than the displayed one - if (roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) { + if (_roomNumber == 3 && (curX == 279) && (curY + curHeight == 101)) { gotoObject(178, 121); gotoObject(169, 135); - } else if (roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) { + } else if (_roomNumber == 14 && (curX == 214) && (curY + curHeight == 121)) { walkToObject = 1; gotoObject(190, 130); - } else if (roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) { + } else if (_roomNumber == 14 && (curX == 246) && (curY + curHeight == 112)) { walkToObject = 1; gotoObject(190, 130); } @@ -518,12 +515,12 @@ bool DrasculaEngine::runCurrentChapter() { checkObjects(); #ifdef _WIN32_WCE - if (rightMouseButton) { + if (_rightMouseButton) { if (_menuScreen) { #else - if (rightMouseButton == 1 && _menuScreen) { + if (_rightMouseButton == 1 && _menuScreen) { #endif - rightMouseButton = 0; + _rightMouseButton = 0; delay(100); if (currentChapter == 2) { loadPic(menuBackground, cursorSurface); @@ -549,10 +546,10 @@ bool DrasculaEngine::runCurrentChapter() { // Do not show the inventory screen in chapter 5, if the right mouse button is clicked // while the plug (object 16) is held // Fixes bug #2059621 - "DRASCULA: Plug bug" - if (rightMouseButton == 1 && !_menuScreen && + if (_rightMouseButton == 1 && !_menuScreen && !(currentChapter == 5 && pickedObject == 16)) { #endif - rightMouseButton = 0; + _rightMouseButton = 0; delay(100); characterMoved = 0; if (trackProtagonist == 2) @@ -580,19 +577,19 @@ bool DrasculaEngine::runCurrentChapter() { } #endif - if (leftMouseButton == 1 && _menuBar) { + if (_leftMouseButton == 1 && _menuBar) { delay(100); selectVerbFromBar(); - } else if (leftMouseButton == 1 && takeObject == 0) { + } else if (_leftMouseButton == 1 && takeObject == 0) { delay(100); if (verify1()) return true; - } else if (leftMouseButton == 1 && takeObject == 1) { + } else if (_leftMouseButton == 1 && takeObject == 1) { if (verify2()) return true; } - _menuBar = (mouseY < 24 && !_menuScreen) ? true : false; + _menuBar = (_mouseY < 24 && !_menuScreen) ? true : false; Common::KeyCode key = getScan(); if (key == Common::KEYCODE_F1 && !_menuScreen) { @@ -644,11 +641,11 @@ bool DrasculaEngine::runCurrentChapter() { } else if (key == Common::KEYCODE_TILDE || key == Common::KEYCODE_BACKQUOTE) { _console->attach(); _console->onFrame(); - } else if (currentChapter == 6 && key == Common::KEYCODE_0 && roomNumber == 61) { + } else if (currentChapter == 6 && key == Common::KEYCODE_0 && _roomNumber == 61) { loadPic("alcbar.alg", bgSurface, 255); } - if (leftMouseButton != 0 || rightMouseButton != 0 || key != 0) + if (_leftMouseButton != 0 || _rightMouseButton != 0 || key != 0) framesWithoutAction = 0; if (framesWithoutAction == 15000) { @@ -670,8 +667,8 @@ bool DrasculaEngine::verify1() { removeObject(); else { for (l = 0; l < numRoomObjs; l++) { - if (mouseX >= _objectX1[l] && mouseY >= _objectY1[l] - && mouseX <= _objectX2[l] && mouseY <= _objectY2[l] && doBreak == 0) { + if (_mouseX >= _objectX1[l] && _mouseY >= _objectY1[l] + && _mouseX <= _objectX2[l] && _mouseY <= _objectY2[l] && doBreak == 0) { if (exitRoom(l)) return true; if (doBreak == 1) @@ -679,13 +676,13 @@ bool DrasculaEngine::verify1() { } } - if (mouseX > curX && mouseY > curY - && mouseX < curX + curWidth && mouseY < curY + curHeight) + if (_mouseX > curX && _mouseY > curY + && _mouseX < curX + curWidth && _mouseY < curY + curHeight) doBreak = 1; for (l = 0; l < numRoomObjs; l++) { - if (mouseX > _objectX1[l] && mouseY > _objectY1[l] - && mouseX < _objectX2[l] && mouseY < _objectY2[l] && doBreak == 0) { + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && doBreak == 0) { roomX = roomObjX[l]; roomY = roomObjY[l]; trackFinal = trackObj[l]; @@ -696,8 +693,8 @@ bool DrasculaEngine::verify1() { } if (doBreak == 0) { - roomX = CLIP(mouseX, floorX1, floorX2); - roomY = CLIP(mouseY, floorY1 + feetHeight, floorY2); + roomX = CLIP(_mouseX, floorX1, floorX2); + roomY = CLIP(_mouseY, floorY1 + feetHeight, floorY2); startWalking(); } doBreak = 0; @@ -718,8 +715,8 @@ bool DrasculaEngine::verify2() { return true; } else { for (l = 0; l < numRoomObjs; l++) { - if (mouseX > _objectX1[l] && mouseY > _objectY1[l] - && mouseX < _objectX2[l] && mouseY < _objectY2[l] && visible[l] == 1) { + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && visible[l] == 1) { trackFinal = trackObj[l]; walkToObject = 1; gotoObject(roomObjX[l], roomObjY[l]); @@ -779,20 +776,20 @@ void DrasculaEngine::updateEvents() { case Common::EVENT_KEYUP: break; case Common::EVENT_MOUSEMOVE: - mouseX = event.mouse.x; - mouseY = event.mouse.y; + _mouseX = event.mouse.x; + _mouseY = event.mouse.y; break; case Common::EVENT_LBUTTONDOWN: - leftMouseButton = 1; + _leftMouseButton = 1; break; case Common::EVENT_LBUTTONUP: - leftMouseButton = 0; + _leftMouseButton = 0; break; case Common::EVENT_RBUTTONDOWN: // We changed semantic and react only on button up event break; case Common::EVENT_RBUTTONUP: - rightMouseButton = 1; + _rightMouseButton = 1; break; default: break; diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h index c4d1c4c761..944191b5fb 100644 --- a/engines/drascula/drascula.h +++ b/engines/drascula/drascula.h @@ -403,7 +403,7 @@ public: int actorFrames[8]; int previousMusic, roomMusic; - int roomNumber; + int _roomNumber; char roomDisk[20]; char currentData[20]; int numRoomObjs; @@ -428,18 +428,17 @@ public: int flags[NUM_FLAGS]; int frame_y; - int curX, curY, characterMoved, curDirection, trackProtagonist, num_frame; + int curX, curY, characterMoved, curDirection, trackProtagonist, _characterFrame; int hare_se_ve; // TODO: what is this for? int roomX, roomY, checkFlags; int doBreak; int stepX, stepY; int curHeight, curWidth, feetHeight; - int talkHeight, talkWidth; int floorX1, floorY1, floorX2, floorY2; int lowerLimit, upperLimit; int trackFinal, walkToObject; int objExit; - int timeDiff, startTime; + int _startTime; int hasAnswer; int savedTime; int breakOut; @@ -454,14 +453,11 @@ public: int framesWithoutAction; int term_int; int currentChapter; - int loadedDifferentChapter; + bool _loadedDifferentChapter; int _currentSaveSlot; int _color; int musicStopped; - int mouseX; - int mouseY; - int leftMouseButton; - int rightMouseButton; + int _mouseX, _mouseY, _leftMouseButton, _rightMouseButton; Common::KeyState _keyBuffer[KEYBUFSIZE]; int _keyBufferHead; diff --git a/engines/drascula/graphics.cpp b/engines/drascula/graphics.cpp index 3bdf724670..b28de669b6 100644 --- a/engines/drascula/graphics.cpp +++ b/engines/drascula/graphics.cpp @@ -82,7 +82,7 @@ void DrasculaEngine::moveCursor() { } else if (!_menuScreen && _color != kColorLightGreen) color_abc(kColorLightGreen); if (_hasName && !_menuScreen) - centerText(textName, mouseX, mouseY); + centerText(textName, _mouseX, _mouseY); if (_menuScreen) showMenu(); else if (_menuBar) @@ -132,7 +132,7 @@ void DrasculaEngine::showFrame(Common::SeekableReadStream *stream, bool firstFra byte *prevFrame = (byte *)malloc(64000); Graphics::Surface *screenSurf = _system->lockScreen(); - byte *screenBuffer = (byte *)screenSurf->pixels; + byte *screenBuffer = (byte *)screenSurf->getPixels(); uint16 screenPitch = screenSurf->pitch; for (int y = 0; y < 200; y++) { memcpy(prevFrame+y*320, screenBuffer+y*screenPitch, 320); @@ -417,8 +417,8 @@ void DrasculaEngine::screenSaver() { delete stream; updateEvents(); - xr = mouseX; - yr = mouseY; + xr = _mouseX; + yr = _mouseY; while (!shouldQuit()) { // efecto(bgSurface); @@ -449,7 +449,7 @@ void DrasculaEngine::screenSaver() { int x1_, y1_, off1, off2; Graphics::Surface *screenSurf = _system->lockScreen(); - byte *screenBuffer = (byte *)screenSurf->pixels; + byte *screenBuffer = (byte *)screenSurf->getPixels(); uint16 screenPitch = screenSurf->pitch; for (int i = 0; i < 200; i++) { for (int j = 0; j < 320; j++) { @@ -480,18 +480,18 @@ void DrasculaEngine::screenSaver() { // end of efecto() updateEvents(); - if (rightMouseButton == 1 || leftMouseButton == 1) + if (_rightMouseButton == 1 || _leftMouseButton == 1) break; - if (mouseX != xr) + if (_mouseX != xr) break; - if (mouseY != yr) + if (_mouseY != yr) break; } // fin_ghost(); free(copia); free(ghost); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); showCursor(); } @@ -538,7 +538,7 @@ int DrasculaEngine::playFrameSSN(Common::SeekableReadStream *stream) { waitFrameSSN(); Graphics::Surface *screenSurf = _system->lockScreen(); - byte *screenBuffer = (byte *)screenSurf->pixels; + byte *screenBuffer = (byte *)screenSurf->getPixels(); uint16 screenPitch = screenSurf->pitch; if (FrameSSN) mixVideo(screenBuffer, screenSurface, screenPitch); @@ -557,7 +557,7 @@ int DrasculaEngine::playFrameSSN(Common::SeekableReadStream *stream) { free(BufferSSN); waitFrameSSN(); Graphics::Surface *screenSurf = _system->lockScreen(); - byte *screenBuffer = (byte *)screenSurf->pixels; + byte *screenBuffer = (byte *)screenSurf->getPixels(); uint16 screenPitch = screenSurf->pitch; if (FrameSSN) mixVideo(screenBuffer, screenSurface, screenPitch); diff --git a/engines/drascula/interface.cpp b/engines/drascula/interface.cpp index fca8040f59..f0b6d12027 100644 --- a/engines/drascula/interface.cpp +++ b/engines/drascula/interface.cpp @@ -51,7 +51,7 @@ bool DrasculaEngine::isCursorVisible() { void DrasculaEngine::selectVerbFromBar() { for (int n = 0; n < 7; n++) { - if (mouseX > _verbBarX[n] && mouseX < _verbBarX[n + 1] && n > 0) { + if (_mouseX > _verbBarX[n] && _mouseX < _verbBarX[n + 1] && n > 0) { selectVerb(n); return; } @@ -143,7 +143,7 @@ void DrasculaEngine::clearMenu() { int n, verbActivated = 1; for (n = 0; n < 7; n++) { - if (mouseX > _verbBarX[n] && mouseX < _verbBarX[n + 1]) + if (_mouseX > _verbBarX[n] && _mouseX < _verbBarX[n + 1]) verbActivated = 0; copyRect(OBJWIDTH * n, OBJHEIGHT * verbActivated, _verbBarX[n], 2, OBJWIDTH, OBJHEIGHT, cursorSurface, screenSurface); @@ -165,8 +165,8 @@ void DrasculaEngine::showMap() { _hasName = false; for (int l = 0; l < numRoomObjs; l++) { - if (mouseX > _objectX1[l] && mouseY > _objectY1[l] - && mouseX < _objectX2[l] && mouseY < _objectY2[l] + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && visible[l] == 1) { strcpy(textName, objName[l]); _hasName = true; diff --git a/engines/drascula/objects.cpp b/engines/drascula/objects.cpp index f9f68c3317..35dfd3162a 100644 --- a/engines/drascula/objects.cpp +++ b/engines/drascula/objects.cpp @@ -91,8 +91,8 @@ void DrasculaEngine::gotoObject(int pointX, int pointY) { updateRoom(); updateScreen(); - // roomNumber -2 is end credits. Do not show cursor there - if (cursorVisible && roomNumber != -2) + // _roomNumber -2 is end credits. Do not show cursor there + if (cursorVisible && _roomNumber != -2) showCursor(); } @@ -100,8 +100,8 @@ void DrasculaEngine::checkObjects() { int l, veo = 0; for (l = 0; l < numRoomObjs; l++) { - if (mouseX > _objectX1[l] && mouseY > _objectY1[l] - && mouseX < _objectX2[l] && mouseY < _objectY2[l] + if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l] + && _mouseX < _objectX2[l] && _mouseY < _objectY2[l] && visible[l] == 1 && isDoor[l] == 0) { strcpy(textName, objName[l]); _hasName = true; @@ -109,8 +109,8 @@ void DrasculaEngine::checkObjects() { } } - if (mouseX > curX + 2 && mouseY > curY + 2 - && mouseX < curX + curWidth - 2 && mouseY < curY + curHeight - 2) { + if (_mouseX > curX + 2 && _mouseY > curY + 2 + && _mouseX < curX + curWidth - 2 && _mouseY < curY + curHeight - 2) { if (currentChapter == 2 || veo == 0) { strcpy(textName, "hacker"); _hasName = true; @@ -223,9 +223,9 @@ int DrasculaEngine::whichObject() { int n; for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) { - if (mouseX > _itemLocations[n].x && mouseY > _itemLocations[n].y && - mouseX < _itemLocations[n].x + OBJWIDTH && - mouseY < _itemLocations[n].y + OBJHEIGHT) { + if (_mouseX > _itemLocations[n].x && _mouseY > _itemLocations[n].y && + _mouseX < _itemLocations[n].x + OBJWIDTH && + _mouseY < _itemLocations[n].y + OBJHEIGHT) { return n; } } @@ -237,69 +237,69 @@ void DrasculaEngine::updateVisible() { if (currentChapter == 1) { // nothing } else if (currentChapter == 2) { - if (roomNumber == 2 && flags[40] == 0) + if (_roomNumber == 2 && flags[40] == 0) visible[3] = 0; - else if (roomNumber == 3 && flags[3] == 1) + else if (_roomNumber == 3 && flags[3] == 1) visible[8] = 0; - else if (roomNumber == 6 && flags[1] == 1 && flags[10] == 0) { + else if (_roomNumber == 6 && flags[1] == 1 && flags[10] == 0) { visible[2] = 0; visible[4] = 1; - } else if (roomNumber == 7 && flags[35] == 1) + } else if (_roomNumber == 7 && flags[35] == 1) visible[3] = 0; - else if (roomNumber == 14 && flags[5] == 1) + else if (_roomNumber == 14 && flags[5] == 1) visible[4] = 0; - else if (roomNumber == 18 && flags[28] == 1) + else if (_roomNumber == 18 && flags[28] == 1) visible[2] = 0; } else if (currentChapter == 3) { // nothing } else if (currentChapter == 4) { - if (roomNumber == 23 && flags[0] == 0 && flags[11] == 0) + if (_roomNumber == 23 && flags[0] == 0 && flags[11] == 0) visible[2] = 1; - if (roomNumber == 23 && flags[0] == 1 && flags[11] == 0) + if (_roomNumber == 23 && flags[0] == 1 && flags[11] == 0) visible[2] = 0; - if (roomNumber == 21 && flags[10] == 1) + if (_roomNumber == 21 && flags[10] == 1) visible[2] = 0; - if (roomNumber == 22 && flags[26] == 1) { + if (_roomNumber == 22 && flags[26] == 1) { visible[2] = 0; visible[1] = 1; } - if (roomNumber == 22 && flags[27] == 1) + if (_roomNumber == 22 && flags[27] == 1) visible[3] = 0; - if (roomNumber == 26 && flags[21] == 0) + if (_roomNumber == 26 && flags[21] == 0) strcpy(objName[2], _textmisc[0]); - if (roomNumber == 26 && flags[18] == 1) + if (_roomNumber == 26 && flags[18] == 1) visible[2] = 0; - if (roomNumber == 26 && flags[12] == 1) + if (_roomNumber == 26 && flags[12] == 1) visible[1] = 0; - if (roomNumber == 35 && flags[14] == 1) + if (_roomNumber == 35 && flags[14] == 1) visible[2] = 0; - if (roomNumber == 35 && flags[17] == 1) + if (_roomNumber == 35 && flags[17] == 1) visible[3] = 1; - if (roomNumber == 35 && flags[15] == 1) + if (_roomNumber == 35 && flags[15] == 1) visible[1] = 0; } else if (currentChapter == 5) { - if (roomNumber == 49 && flags[6] == 1) + if (_roomNumber == 49 && flags[6] == 1) visible[2] = 0; - if (roomNumber == 49 && flags[6] == 0) + if (_roomNumber == 49 && flags[6] == 0) visible[1] = 0; - if (roomNumber == 49 && flags[6] == 1) + if (_roomNumber == 49 && flags[6] == 1) visible[1] = 1; - if (roomNumber == 45 && flags[6] == 1) + if (_roomNumber == 45 && flags[6] == 1) visible[3] = 1; - if (roomNumber == 53 && flags[2] == 1) + if (_roomNumber == 53 && flags[2] == 1) visible[3] = 0; - if (roomNumber == 54 && flags[13] == 1) + if (_roomNumber == 54 && flags[13] == 1) visible[3] = 0; - if (roomNumber == 55 && flags[8] == 1) + if (_roomNumber == 55 && flags[8] == 1) visible[1] = 0; } else if (currentChapter == 6) { - if (roomNumber == 58 && flags[8] == 0) + if (_roomNumber == 58 && flags[8] == 0) isDoor[1] = 0; - if (roomNumber == 58 && flags[8] == 1) + if (_roomNumber == 58 && flags[8] == 1) isDoor[1] = 1; - if (roomNumber == 59) + if (_roomNumber == 59) isDoor[1] = 0; - if (roomNumber == 60) { + if (_roomNumber == 60) { trackDrascula = 0; drasculaX = 155; drasculaY = 69; diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp index 9f707eaa07..25f3da0080 100644 --- a/engines/drascula/rooms.cpp +++ b/engines/drascula/rooms.cpp @@ -1087,7 +1087,7 @@ bool DrasculaEngine::room_102(int fl) { void DrasculaEngine::updateRefresh() { // Check generic updaters for (int i = 0; i < _roomUpdatesSize; i++) { - if (_roomUpdates[i].roomNum == roomNumber) { + if (_roomUpdates[i].roomNum == _roomNumber) { if (_roomUpdates[i].flag < 0 || flags[_roomUpdates[i].flag] == _roomUpdates[i].flagValue) { if (_roomUpdates[i].type == 0) { @@ -1107,25 +1107,25 @@ void DrasculaEngine::updateRefresh() { // Call room-specific updater char rm[20]; - sprintf(rm, "update_%d", roomNumber); + sprintf(rm, "update_%d", _roomNumber); for (uint i = 0; i < _roomHandlers->roomUpdaters.size(); i++) { if (!strcmp(rm, _roomHandlers->roomUpdaters[i]->desc)) { - debug(8, "Calling room updater %d", roomNumber); + debug(8, "Calling room updater %d", _roomNumber); (this->*(_roomHandlers->roomUpdaters[i]->proc))(); break; } } - if (roomNumber == 10) + if (_roomNumber == 10) showMap(); - else if (roomNumber == 45) + else if (_roomNumber == 45) showMap(); } void DrasculaEngine::updateRefresh_pre() { // Check generic preupdaters for (int i = 0; i < _roomPreUpdatesSize; i++) { - if (_roomPreUpdates[i].roomNum == roomNumber) { + if (_roomPreUpdates[i].roomNum == _roomNumber) { if (_roomPreUpdates[i].flag < 0 || flags[_roomPreUpdates[i].flag] == _roomPreUpdates[i].flagValue) { if (_roomPreUpdates[i].type == 0) { @@ -1145,16 +1145,16 @@ void DrasculaEngine::updateRefresh_pre() { // Call room-specific preupdater char rm[20]; - sprintf(rm, "update_%d_pre", roomNumber); + sprintf(rm, "update_%d_pre", _roomNumber); for (uint i = 0; i < _roomHandlers->roomPreupdaters.size(); i++) { if (!strcmp(rm, _roomHandlers->roomPreupdaters[i]->desc)) { - debug(8, "Calling room preupdater %d", roomNumber); + debug(8, "Calling room preupdater %d", _roomNumber); (this->*(_roomHandlers->roomPreupdaters[i]->proc))(); break; } } - if (currentChapter == 1 && roomNumber == 16) + if (currentChapter == 1 && _roomNumber == 16) placeBJ(); } @@ -1577,12 +1577,12 @@ bool DrasculaEngine::checkAction(int fl) { hasAnswer = 0; } else if (currentChapter == 2) { // Note: the original check was strcmp(num_room, "18.alg") - if (pickedObject == 11 && fl == 50 && flags[22] == 0 && roomNumber != 18) + if (pickedObject == 11 && fl == 50 && flags[22] == 0 && _roomNumber != 18) talk(315); else hasAnswer = 0; } else if (currentChapter == 3) { - if (roomNumber == 13) { + if (_roomNumber == 13) { if (room(13, fl)) { showCursor(); return true; @@ -1590,13 +1590,13 @@ bool DrasculaEngine::checkAction(int fl) { } else hasAnswer = 0; } else if (currentChapter == 4) { - if (roomNumber == 28) + if (_roomNumber == 28) talk(178); else if (pickedObject == 8 && fl == 50 && flags[18] == 0) talk(481); else if (pickedObject == 12 && fl == 50 && flags[18] == 0) talk(487); - else if (roomNumber == 21) { + else if (_roomNumber == 21) { if (room(21, fl)) { showCursor(); return true; @@ -1604,7 +1604,7 @@ bool DrasculaEngine::checkAction(int fl) { } else hasAnswer = 0; } else if (currentChapter == 5) { - if (roomNumber == 56) { + if (_roomNumber == 56) { if (room(56, fl)) { showCursor(); return true; @@ -1616,9 +1616,9 @@ bool DrasculaEngine::checkAction(int fl) { talk(308); else if (pickedObject == kVerbLook && fl == 50 && flags[0] == 0) talk(310); - else if (roomNumber == 102) + else if (_roomNumber == 102) room(102, fl); - else if (roomNumber == 60) { + else if (_roomNumber == 60) { if (room(60, fl)) { showCursor(); return true; @@ -1632,7 +1632,7 @@ bool DrasculaEngine::checkAction(int fl) { if (hasAnswer == 0) { hasAnswer = 1; - room(roomNumber, fl); + room(_roomNumber, fl); } if (hasAnswer == 0 && (_hasName || _menuScreen)) @@ -1684,7 +1684,7 @@ void DrasculaEngine::enterRoom(int roomIndex) { TextResourceParser p(stream, DisposeAfterUse::YES); - p.parseInt(roomNumber); + p.parseInt(_roomNumber); p.parseInt(roomMusic); p.parseString(roomDisk); p.parseInt(palLevel); @@ -1778,7 +1778,7 @@ void DrasculaEngine::enterRoom(int roomIndex) { } loadPic(roomDisk, drawSurface3); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3); @@ -1808,14 +1808,14 @@ void DrasculaEngine::enterRoom(int roomIndex) { } } - if (roomNumber == 24) { + if (_roomNumber == 24) { for (l = floorY1 - 1; l > 74; l--) { factor_red[l] = (int)(upperLimit - pequegnez); pequegnez = pequegnez + chiquez; } } - if (currentChapter == 5 && roomNumber == 54) { + if (currentChapter == 5 && _roomNumber == 54) { for (l = floorY1 - 1; l > 84; l--) { factor_red[l] = (int)(upperLimit - pequegnez); pequegnez = pequegnez + chiquez; @@ -1853,13 +1853,13 @@ void DrasculaEngine::enterRoom(int roomIndex) { isDoor[7] = 0; if (currentChapter == 2) { - if (roomNumber == 14 && flags[39] == 1) + if (_roomNumber == 14 && flags[39] == 1) roomMusic = 16; - else if (roomNumber == 15 && flags[39] == 1) + else if (_roomNumber == 15 && flags[39] == 1) roomMusic = 16; - if (roomNumber == 14 && flags[5] == 1) + if (_roomNumber == 14 && flags[5] == 1) roomMusic = 0; - else if (roomNumber == 15 && flags[5] == 1) + else if (_roomNumber == 15 && flags[5] == 1) roomMusic = 0; if (previousMusic != roomMusic && roomMusic != 0) @@ -1872,21 +1872,21 @@ void DrasculaEngine::enterRoom(int roomIndex) { } if (currentChapter == 2) { - if (roomNumber == 9 || roomNumber == 2 || roomNumber == 14 || roomNumber == 18) + if (_roomNumber == 9 || _roomNumber == 2 || _roomNumber == 14 || _roomNumber == 18) savedTime = getTime(); } if (currentChapter == 4) { - if (roomNumber == 26) + if (_roomNumber == 26) savedTime = getTime(); } - if (currentChapter == 4 && roomNumber == 24 && flags[29] == 1) + if (currentChapter == 4 && _roomNumber == 24 && flags[29] == 1) animation_7_4(); if (currentChapter == 5) { - if (roomNumber == 45) + if (_roomNumber == 45) hare_se_ve = 0; - if (roomNumber == 49 && flags[7] == 0) { + if (_roomNumber == 49 && flags[7] == 0) { playTalkSequence(4); // sequence 4, chapter 5 } } diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp index 996c9d3f03..61d6f0b4af 100644 --- a/engines/drascula/saveload.cpp +++ b/engines/drascula/saveload.cpp @@ -263,7 +263,7 @@ bool DrasculaEngine::loadGame(int slot) { if (savedChapter != currentChapter) { _currentSaveSlot = slot; currentChapter = savedChapter - 1; - loadedDifferentChapter = 1; + _loadedDifferentChapter = true; delete in; return false; } @@ -283,7 +283,7 @@ bool DrasculaEngine::loadGame(int slot) { takeObject = in->readSint32LE(); pickedObject = in->readSint32LE(); - loadedDifferentChapter = 0; + _loadedDifferentChapter = false; if (!sscanf(currentData, "%d.ald", &roomNum)) { error("Bad save format"); } @@ -383,10 +383,10 @@ bool DrasculaEngine::saveLoadScreen() { updateScreen(); updateEvents(); - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { // Check if the user has clicked on a save slot for (n = 0; n < NUM_SAVES; n++) { - if (mouseX > 115 && mouseY > 27 + (9 * n) && mouseX < 115 + 175 && mouseY < 27 + 10 + (9 * n)) { + if (_mouseX > 115 && _mouseY > 27 + (9 * n) && _mouseX < 115 + 175 && _mouseY < 27 + 10 + (9 * n)) { selectedSlot = n; selectedName = _saveNames[selectedSlot]; if (selectedName.empty()) { @@ -399,14 +399,14 @@ bool DrasculaEngine::saveLoadScreen() { } // Check if the user has clicked in the text area above the save slots - if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && !selectedName.empty()) { + if (_mouseX > 117 && _mouseY > 15 && _mouseX < 295 && _mouseY < 24 && !selectedName.empty()) { selectedName = enterName(selectedName); if (!selectedName.empty()) _saveNames[selectedSlot] = selectedName; // update save name } // Check if the user has clicked a button - if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149) { + if (_mouseX > 208 && _mouseY > 123 && _mouseX < 282 && _mouseY < 149) { // "Save" button if (selectedName.empty()) { print_abc("Please select a slot", 117, 15); @@ -415,14 +415,14 @@ bool DrasculaEngine::saveLoadScreen() { } else { selectVerb(kVerbNone); clearRoom(); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); updateRoom(); updateScreen(); saveGame(selectedSlot + 1, _saveNames[selectedSlot]); return true; } - } else if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149) { + } else if (_mouseX > 125 && _mouseY > 123 && _mouseX < 199 && _mouseY < 149) { // "Load" button if (selectedName.empty()) { print_abc("Please select a slot", 117, 15); @@ -431,19 +431,19 @@ bool DrasculaEngine::saveLoadScreen() { } else { return loadGame(selectedSlot + 1); } - } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180) { + } else if (_mouseX > 168 && _mouseY > 154 && _mouseX < 242 && _mouseY < 180) { // "Play" button break; } - } // if (leftMouseButton == 1) + } // if (_leftMouseButton == 1) - leftMouseButton = 0; + _leftMouseButton = 0; delay(10); } selectVerb(kVerbNone); clearRoom(); - loadPic(roomNumber, bgSurface, HALF_PAL); + loadPic(_roomNumber, bgSurface, HALF_PAL); return true; } diff --git a/engines/drascula/sound.cpp b/engines/drascula/sound.cpp index 112f6fd06c..59b5e1d237 100644 --- a/engines/drascula/sound.cpp +++ b/engines/drascula/sound.cpp @@ -36,9 +36,9 @@ namespace Drascula { void DrasculaEngine::updateVolume(Audio::Mixer::SoundType soundType, int prevVolume) { int vol = _mixer->getVolumeForSoundType(soundType) / 16; - if (mouseY < prevVolume && vol < 15) + if (_mouseY < prevVolume && vol < 15) vol++; - if (mouseY > prevVolume && vol > 0) + if (_mouseY > prevVolume && vol > 0) vol--; _mixer->setVolumeForSoundType(soundType, vol * 16); } @@ -78,23 +78,23 @@ void DrasculaEngine::volumeControls() { while (getScan()) ; - if (rightMouseButton == 1) { + if (_rightMouseButton == 1) { // Clear this to avoid going straight to the inventory - rightMouseButton = 0; + _rightMouseButton = 0; delay(100); break; } - if (leftMouseButton == 1) { + if (_leftMouseButton == 1) { delay(100); - if (mouseX > 80 && mouseX < 121) { + if (_mouseX > 80 && _mouseX < 121) { updateVolume(Audio::Mixer::kPlainSoundType, masterVolumeY); } - if (mouseX > 136 && mouseX < 178) { + if (_mouseX > 136 && _mouseX < 178) { updateVolume(Audio::Mixer::kSpeechSoundType, voiceVolumeY); } - if (mouseX > 192 && mouseX < 233) { + if (_mouseX > 192 && _mouseX < 233) { updateVolume(Audio::Mixer::kMusicSoundType, musicVolumeY); } } diff --git a/engines/drascula/talk.cpp b/engines/drascula/talk.cpp index a326852e96..6aabd91c6a 100644 --- a/engines/drascula/talk.cpp +++ b/engines/drascula/talk.cpp @@ -381,11 +381,11 @@ void DrasculaEngine::talk(const char *said, const char *filename) { int face; if (currentChapter == 6) { - if (flags[0] == 0 && roomNumber == 102) { + if (flags[0] == 0 && _roomNumber == 102) { talk_pen(said, filename, 0); return; } - if (flags[0] == 0 && roomNumber == 58) { + if (flags[0] == 0 && _roomNumber == 58) { talk_pen(said, filename, 1); return; } @@ -397,7 +397,7 @@ void DrasculaEngine::talk(const char *said, const char *filename) { } if (currentChapter == 4) { - if (roomNumber == 24 || flags[29] == 0) { + if (_roomNumber == 24 || flags[29] == 0) { color_abc(kColorYellow); } } else { @@ -413,59 +413,59 @@ void DrasculaEngine::talk(const char *said, const char *filename) { updateRefresh_pre(); if (currentChapter == 2) - copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, talkHeight - 1, screenSurface, drawSurface3); + copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, TALK_HEIGHT - 1, screenSurface, drawSurface3); else copyBackground(curX, curY, OBJWIDTH + 1, 0, (int)(((float)curWidth / 100) * factor_red[MIN(201, curY + curHeight)]), - (int)(((float)(talkHeight - 1) / 100) * factor_red[MIN(201, curY + curHeight)]), + (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[MIN(201, curY + curHeight)]), screenSurface, drawSurface3); moveCharacters(); if (currentChapter == 2) { if (!strcmp(menuBackground, "99.alg") || !strcmp(menuBackground, "994.alg")) - copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, talkHeight - 1, drawSurface3, screenSurface); + copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, TALK_HEIGHT - 1, drawSurface3, screenSurface); } else { copyBackground(OBJWIDTH + 1, 0, curX, curY, (int)(((float)curWidth / 100) * factor_red[MIN(201, curY + curHeight)]), - (int)(((float)(talkHeight - 1) / 100) * factor_red[MIN(201, curY + curHeight)]), + (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[MIN(201, curY + curHeight)]), drawSurface3, screenSurface); } if (trackProtagonist == 0) { if (currentChapter == 2) - copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, talkWidth, talkHeight, + copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, TALK_WIDTH, TALK_HEIGHT, extraSurface, screenSurface); else reduce_hare_chico(x_talk_izq[face], y_mask_talk, curX + (int)((8.0f / 100) * factor_red[MIN(201, curY + curHeight)]), - curY, talkWidth, talkHeight, factor_red[MIN(201, curY + curHeight)], + curY, TALK_WIDTH, TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)], extraSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 1) { if (currentChapter == 2) - copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight, + copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT, extraSurface, screenSurface); else reduce_hare_chico(x_talk_dch[face], y_mask_talk, curX + (int)((12.0f / 100) * factor_red[MIN(201, curY + curHeight)]), - curY, talkWidth, talkHeight, factor_red[MIN(201, curY + curHeight)], extraSurface, screenSurface); + curY, TALK_WIDTH, TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)], extraSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 2) { if (currentChapter == 2) - copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight, + copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT, frontSurface, screenSurface); else reduce_hare_chico(x_talk_izq[face], y_mask_talk, talkOffset + curX + (int)((12.0f / 100) * factor_red[MIN(201, curY + curHeight)]), - curY, talkWidth, talkHeight, factor_red[MIN(201, curY + curHeight)], + curY, TALK_WIDTH, TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)], frontSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 3) { if (currentChapter == 2) - copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, talkWidth, talkHeight, + copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, TALK_WIDTH, TALK_HEIGHT, frontSurface, screenSurface); else reduce_hare_chico(x_talk_dch[face], y_mask_talk, talkOffset + curX + (int)((8.0f / 100) * factor_red[MIN(201, curY + curHeight)]), - curY, talkWidth,talkHeight, factor_red[MIN(201, curY + curHeight)], + curY, TALK_WIDTH,TALK_HEIGHT, factor_red[MIN(201, curY + curHeight)], frontSurface, screenSurface); updateRefresh(); } @@ -827,47 +827,47 @@ void DrasculaEngine::talk_sync(const char *said, const char *filename, const cha updateRefresh_pre(); if (currentChapter == 2) - copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, talkHeight - 1, screenSurface, drawSurface3); + copyBackground(curX, curY, OBJWIDTH + 1, 0, curWidth, TALK_HEIGHT - 1, screenSurface, drawSurface3); else copyBackground(curX, curY, OBJWIDTH + 1, 0, (int)(((float)curWidth / 100) * factor_red[curY + curHeight]), - (int)(((float)(talkHeight - 1) / 100) * factor_red[curY + curHeight]), screenSurface, drawSurface3); + (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[curY + curHeight]), screenSurface, drawSurface3); moveCharacters(); if (currentChapter == 2) { if (curHeight != 56) - copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, talkHeight - 1, drawSurface3, screenSurface); + copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, TALK_HEIGHT - 1, drawSurface3, screenSurface); } else copyBackground(OBJWIDTH + 1, 0, curX, curY, (int)(((float)curWidth / 100) * factor_red[curY + curHeight]), - (int)(((float)(talkHeight - 1) / 100) * factor_red[curY + curHeight]), drawSurface3, screenSurface); + (int)(((float)(TALK_HEIGHT - 1) / 100) * factor_red[curY + curHeight]), drawSurface3, screenSurface); if (trackProtagonist == 0) { if (currentChapter == 2) - copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, talkWidth, talkHeight, extraSurface, screenSurface); + copyRect(x_talk_izq[face], y_mask_talk, curX + 8, curY - 1, TALK_WIDTH, TALK_HEIGHT, extraSurface, screenSurface); else reduce_hare_chico(x_talk_izq[face], y_mask_talk, (int)(curX + (8.0f / 100) * factor_red[curY + curHeight]), - curY, talkWidth, talkHeight, factor_red[curY + curHeight], extraSurface, screenSurface); + curY, TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], extraSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 1) { if (currentChapter == 2) - copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight, extraSurface, screenSurface); + copyRect(x_talk_dch[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT, extraSurface, screenSurface); else reduce_hare_chico(x_talk_dch[face], y_mask_talk, (int)(curX + (12.0f / 100) * factor_red[curY + curHeight]), - curY, talkWidth, talkHeight, factor_red[curY + curHeight], extraSurface, screenSurface); + curY, TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], extraSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 2) { if (currentChapter == 2) - copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, talkWidth, talkHeight, frontSurface, screenSurface); + copyRect(x_talk_izq[face], y_mask_talk, curX + 12, curY, TALK_WIDTH, TALK_HEIGHT, frontSurface, screenSurface); else reduce_hare_chico(x_talk_izq[face], y_mask_talk, (int)(talkOffset + curX + (12.0f / 100) * factor_red[curY + curHeight]), curY, - talkWidth, talkHeight, factor_red[curY + curHeight], frontSurface, screenSurface); + TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], frontSurface, screenSurface); updateRefresh(); } else if (trackProtagonist == 3) { if (currentChapter == 2) - copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, talkWidth, talkHeight, frontSurface, screenSurface); + copyRect(x_talk_dch[face], y_mask_talk, curX + 8, curY, TALK_WIDTH, TALK_HEIGHT, frontSurface, screenSurface); else reduce_hare_chico(x_talk_dch[face], y_mask_talk, (int)(talkOffset + curX + (8.0f / 100) * factor_red[curY + curHeight]), curY, - talkWidth, talkHeight, factor_red[curY + curHeight], frontSurface, screenSurface); + TALK_WIDTH, TALK_HEIGHT, factor_red[curY + curHeight], frontSurface, screenSurface); updateRefresh(); } diff --git a/engines/engines.mk b/engines/engines.mk index b905a288c9..5b3eeea61c 100644 --- a/engines/engines.mk +++ b/engines/engines.mk @@ -61,6 +61,11 @@ DEFINES += -DENABLE_DREAMWEB=$(ENABLE_DREAMWEB) MODULES += engines/dreamweb endif +ifdef ENABLE_FULLPIPE +DEFINES += -DENABLE_FULLPIPE=$(ENABLE_FULLPIPE) +MODULES += engines/fullpipe +endif + ifdef ENABLE_GOB DEFINES += -DENABLE_GOB=$(ENABLE_GOB) MODULES += engines/gob @@ -135,6 +140,11 @@ DEFINES += -DENABLE_NEVERHOOD=$(ENABLE_NEVERHOOD) MODULES += engines/neverhood endif +ifdef ENABLE_MORTEVIELLE +DEFINES += -DENABLE_MORTEVIELLE=$(ENABLE_MORTEVIELLE) +MODULES += engines/mortevielle +endif + ifdef ENABLE_PARALLACTION DEFINES += -DENABLE_PARALLACTION=$(ENABLE_PARALLACTION) MODULES += engines/parallaction diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp new file mode 100644 index 0000000000..6bfb400c24 --- /dev/null +++ b/engines/fullpipe/behavior.cpp @@ -0,0 +1,315 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/behavior.h" +#include "fullpipe/statics.h" +#include "fullpipe/messages.h" + +namespace Fullpipe { + +BehaviorManager::BehaviorManager() { + _scene = 0; + _isActive = 1; +} + +BehaviorManager::~BehaviorManager() { + clear(); +} + +void BehaviorManager::clear() { + for (uint i = 0; i < _behaviors.size(); i++) { + for (int j = 0; j < _behaviors[i]->_itemsCount; j++) + delete _behaviors[i]->_bheItems[j]; + + delete _behaviors[i]; + } + _behaviors.clear(); +} + +void BehaviorManager::initBehavior(Scene *sc, CGameVar *var) { + clear(); + _scene = sc; + + BehaviorInfo *behinfo; + + CGameVar *behvar = var->getSubVarByName("BEHAVIOR"); + if (!behvar) + return; + + for (CGameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) { + if (!strcmp(subvar->_varName, "AMBIENT")) { + behinfo = new BehaviorInfo; + behinfo->initAmbientBehavior(subvar, sc); + + _behaviors.push_back(behinfo); + } else { + StaticANIObject *ani = sc->getStaticANIObject1ByName(subvar->_varName, -1); + if (ani) + for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++) + if (((StaticANIObject *)sc->_staticANIObjectList1[i])->_id == ani->_id) { + behinfo = new BehaviorInfo; + behinfo->initObjectBehavior(subvar, sc, ani); + behinfo->_ani = (StaticANIObject *)sc->_staticANIObjectList1[i]; + + _behaviors.push_back(behinfo); + } + } + } +} + +void BehaviorManager::updateBehaviors() { + if (!_isActive) + return; + + debug(0, "BehaviorManager::updateBehaviors()"); + for (uint i = 0; i < _behaviors.size(); i++) { + BehaviorInfo *beh = _behaviors[i]; + + if (!beh->_ani) { + beh->_counter++; + if (beh->_counter >= beh->_counterMax) + updateBehavior(beh, beh->_bheItems[0]); + + continue; + } + + if (beh->_ani->_movement || !(beh->_ani->_flags & 4) || (beh->_ani->_flags & 2)) { + beh->_staticsId = 0; + continue; + } + + if (beh->_ani->_statics->_staticsId == beh->_staticsId) { + beh->_counter++; + if (beh->_counter >= beh->_counterMax) { + if (beh->_subIndex >= 0 && !(beh->_flags & 1) && beh->_ani->_messageQueueId <= 0) + updateStaticAniBehavior(beh->_ani, beh->_counter, beh->_bheItems[beh->_subIndex]); + } + } else { + beh->_staticsId = beh->_ani->_statics->_staticsId; + beh->_counter = 0; + beh->_subIndex = -1; + + for (int j = 0; j < beh->_itemsCount; j++) + if (beh->_bheItems[j]->_staticsId == beh->_staticsId) { + beh->_subIndex = j; + break; + } + + } + } +} + +void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) { + debug(0, "BehaviorManager::updateBehavior() %d", entry->_itemsCount); + for (int i = 0; i < entry->_itemsCount; i++) { + BehaviorEntryInfo *bhi = entry->_items[i]; + if (!(bhi->_flags & 1)) { + if (bhi->_flags & 2) { + MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1); + + mq->sendNextCommand(); + + bhi->_flags &= 0xFFFFFFFD; + } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fullpipe->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) { + MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1); + + mq->sendNextCommand(); + + behaviorInfo->_counter = 0; + } + } + } +} + +void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) { + debug(0, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName)); + + MessageQueue *mq = 0; + + if (bhe->_flags & 1) { + uint rnd = g_fullpipe->_rnd->getRandomNumber(32767); + uint runPercent = 0; + for (int i = 0; i < bhe->_itemsCount; i++) { + if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) { + if ((rnd >= runPercent && rnd <= runPercent + bhe->_items[i]->_percent) || i == bhe->_itemsCount - 1) { + mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1); + break; + } + runPercent += bhe->_items[i]->_percent; + } + } + } else { + for (int i = 0; i < bhe->_itemsCount; i++) { + if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) { + if (bhe->_items[i]->_percent) { + if (g_fullpipe->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) { + mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1); + break; + } + } + } + } + } + + if (mq) { + mq->replaceKeyCode(-1, ani->_okeyCode); + mq->chain(ani); + } +} + +void BehaviorInfo::clear() { + _ani = 0; + _staticsId = 0; + _counter = 0; + _counterMax = 0; + _flags = 0; + _subIndex = 0; + _itemsCount = 0; + + _bheItems.clear(); +} + +void BehaviorInfo::initAmbientBehavior(CGameVar *var, Scene *sc) { + debug(0, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName)); + + clear(); + _itemsCount = 1; + _counterMax = -1; + + BehaviorEntry *bi = new BehaviorEntry(); + + _bheItems.push_back(bi); + + bi->_itemsCount = var->getSubVarsCount(); + + bi->_items = (BehaviorEntryInfo**)calloc(bi->_itemsCount, sizeof(BehaviorEntryInfo *)); + + for (int i = 0; i < bi->_itemsCount; i++) { + int delay; + bi->_items[i] = new BehaviorEntryInfo(var->getSubVarByIndex(i), sc, &delay); + + if (bi->_items[i]->_delay <_counterMax) + _counterMax = bi->_items[i]->_delay; + } +} + +void BehaviorInfo::initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject *ani) { + debug(0, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName)); + + clear(); + + _itemsCount = var->getSubVarsCount(); + _counterMax = -1; + + while (var->_varType == 2) { + if (strcmp(var->_value.stringValue, "ROOT")) + break; + + CGameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); + if (v1 == var) + return; + + sc = g_fullpipe->accessScene(ani->_sceneId); + clear(); + var = v1; + _itemsCount = var->getSubVarsCount(); + _counterMax = -1; + } + + for (int i = 0; i < _itemsCount; i++) { + int maxDelay; + + _bheItems.push_back(new BehaviorEntry(var->getSubVarByIndex(i), sc, ani, &maxDelay)); + + if (maxDelay < _counterMax) + _counterMax = maxDelay; + } +} + +BehaviorEntry::BehaviorEntry() { + _staticsId = 0; + _itemsCount = 0; + _flags = 0; + _items = 0; +} + +BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { + _staticsId = 0; + _itemsCount = 0; + + *minDelay = 100000000; + + int totalPercent = 0; + _flags = 0; + _items = 0; + + Statics *st = ani->getStaticsByName(var->_varName); + if (st) + _staticsId = st->_staticsId; + + _itemsCount = var->getSubVarsCount(); + if (_itemsCount) { + _items = (BehaviorEntryInfo**)calloc(_itemsCount, sizeof(BehaviorEntryInfo *)); + + for (int i = 0; i < _itemsCount; i++) { + CGameVar *subvar = var->getSubVarByIndex(i); + int delay; + + _items[i] = new BehaviorEntryInfo(subvar, sc, &delay); + totalPercent += delay; + + if (_items[i]->_delay < *minDelay) + *minDelay = _items[i]->_delay; + } + + if (!*minDelay && totalPercent == 1000) + _flags |= 1; + } +} + +BehaviorEntryInfo::BehaviorEntryInfo(CGameVar *subvar, Scene *sc, int *delay) { + _messageQueue = 0; + _delay = 0; + _percent = 0; + _flags = 0; + _messageQueue = sc->getMessageQueueByName(subvar->_varName); + + CGameVar *vart = subvar->getSubVarByName("dwDelay"); + if (vart) + _delay = vart->_value.intValue; + + *delay = 0; + vart = subvar->getSubVarByName("dwPercent"); + if (vart) { + _percent = 0x7FFF * vart->_value.intValue / 1000; + *delay = vart->_value.intValue; + } + + vart = subvar->getSubVarByName("dwFlags"); + if (vart && vart->_varType == 2 && strstr(vart->_value.stringValue, "QDESC_AUTOSTART")) + _flags |= 2; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h new file mode 100644 index 0000000000..d9375d4d01 --- /dev/null +++ b/engines/fullpipe/behavior.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_BEHAVIOR_H +#define FULLPIPE_BEHAVIOR_H + +namespace Fullpipe { + +struct BehaviorEntryInfo { + MessageQueue *_messageQueue; + int _delay; + uint32 _percent; + int _flags; + + BehaviorEntryInfo(CGameVar *subvar, Scene *sc, int *delay); +}; + +struct BehaviorEntry { + int _staticsId; + int _itemsCount; + int _flags; + BehaviorEntryInfo **_items; + + BehaviorEntry(); + BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay); +}; + +struct BehaviorInfo { + StaticANIObject *_ani; + int _staticsId; + int _counter; + int _counterMax; + int _flags; + int _subIndex; + int _itemsCount; + Common::Array<BehaviorEntry *> _bheItems; + + BehaviorInfo() { clear(); } + + void clear(); + void initAmbientBehavior(CGameVar *var, Scene *sc); + void initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject *ani); +}; + +class BehaviorManager : public CObject { + Common::Array<BehaviorInfo *> _behaviors; + Scene *_scene; + bool _isActive; + + public: + BehaviorManager(); + ~BehaviorManager(); + + void clear(); + + void initBehavior(Scene *scene, CGameVar *var); + + void updateBehaviors(); + void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry); + void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *beh); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_BEHAVIOR_H */ diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h new file mode 100644 index 0000000000..4f389f80a8 --- /dev/null +++ b/engines/fullpipe/constants.h @@ -0,0 +1,179 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_CONSTANTS_H +#define FULLPIPE_CONSTANTS_H + +namespace Fullpipe { + +#define ANI_BOOT_1 4231 +#define ANI_IN1MAN 5110 +#define ANI_INV_MAP 5321 +#define ANI_LIFTBUTTON 2751 +#define ANI_MAN 322 +#define MSG_DISABLESAVES 5201 +#define MSG_ENABLESAVES 5202 +#define MSG_HMRKICK_METAL 4764 +#define MSG_HMRKICK_STUCCO 4765 +#define MSG_MANSHADOWSOFF 5196 +#define MSG_MANSHADOWSON 5197 +#define MSG_RESTARTGAME 4767 +#define MSG_SC1_SHOWOSK 1019 +#define MSG_SC1_SHOWOSK2 468 +#define MSG_SC1_UTRUBACLICK 1100 +#define MV_MAN_GOLADDER 451 +#define MV_MAN_GOLADDER2 2844 +#define MV_MAN_LOOKUP 4773 +#define MV_MAN_STARTLADDER 452 +#define MV_MAN_STARTLADDER2 2842 +#define MV_MAN_STOPLADDER 454 +#define MV_MAN_STOPLADDER2 2845 +#define MV_MAN_TOLADDER 448 +#define MV_MAN_TOLADDER2 2841 +#define MV_MAN_TURN_LU 486 +#define PIC_CMN_EVAL 3468 +#define PIC_CSR_DEFAULT 4891 +#define PIC_CSR_DEFAULT_INV 4892 +#define PIC_CSR_ITN 4893 +#define PIC_CSR_ITN_INV 4894 +#define PIC_CSR_GOFAR_L 4895 +#define PIC_CSR_GOFAR_R 4896 +#define PIC_CSR_ARCADE1 4901 +#define PIC_CSR_ARCADE2 4902 +#define PIC_CSR_ARCADE2_D 4903 +#define PIC_CSR_ARCADE3 4904 +#define PIC_CSR_ARCADE4 4905 +#define PIC_CSR_ARCADE5 4906 +#define PIC_CSR_ARCADE6 4907 +#define PIC_CSR_ARCADE6_D 4908 +#define PIC_CSR_ARCADE7 4909 +#define PIC_CSR_ARCADE7_D 4910 +#define PIC_CSR_ARCADE8 4911 +#define PIC_CSR_DEFAULT 4891 +#define PIC_CSR_DEFAULT_INV 4892 +#define PIC_CSR_GOD 4900 +#define PIC_CSR_GOFAR_L 4895 +#define PIC_CSR_GOFAR_R 4896 +#define PIC_CSR_GOL 4897 +#define PIC_CSR_GOR 4898 +#define PIC_CSR_GOU 4899 +#define PIC_CSR_HELPERBGR 5331 +#define PIC_CSR_ITN 4893 +#define PIC_CSR_ITN_GREEN 5330 +#define PIC_CSR_ITN_INV 4894 +#define PIC_CSR_ITN_RED 5329 +#define PIC_CSR_LIFT 5176 +#define PIC_CSR_MAP 5339 +#define PIC_IN1_PIPETITLE 5167 +#define PIC_INV_MENU 991 +#define PIC_MAP_A13 5275 +#define PIC_MAP_S01 5223 +#define PIC_SC1_KUCHKA 1321 +#define PIC_SC1_LADDER 1091 +#define PIC_SC1_OSK 1018 +#define PIC_SC1_OSK2 2932 +#define PIC_SCD_SEL 734 +#define SC_1 301 +#define SC_10 653 +#define SC_11 654 +#define SC_12 655 +#define SC_13 1137 +#define SC_14 1138 +#define SC_15 1139 +#define SC_16 1140 +#define SC_17 1141 +#define SC_18 1142 +#define SC_19 1143 +#define SC_2 302 +#define SC_20 1144 +#define SC_21 1546 +#define SC_22 1547 +#define SC_23 1548 +#define SC_24 1549 +#define SC_25 1550 +#define SC_26 1551 +#define SC_27 1552 +#define SC_28 2062 +#define SC_29 2063 +#define SC_3 303 +#define SC_30 2064 +#define SC_31 2065 +#define SC_32 2066 +#define SC_33 2067 +#define SC_34 2068 +#define SC_35 2069 +#define SC_36 2070 +#define SC_37 2071 +#define SC_38 2072 +#define SC_4 304 +#define SC_5 305 +#define SC_6 649 +#define SC_7 650 +#define SC_8 651 +#define SC_9 652 +#define SC_COMMON 321 +#define SC_DBGMENU 726 +#define SC_FINAL1 4999 +#define SC_FINAL2 5000 +#define SC_FINAL3 5001 +#define SC_FINAL4 2460 +#define SC_INTRO1 3896 +#define SC_INTRO2 3907 +#define SC_INV 858 +#define SC_LDR 635 +#define SC_MAINMENU 4620 +#define SC_MAP 5222 +#define SC_TEST 903 +#define SC_TITLES 5166 +#define SND_CMN_031 3516 +#define SND_CMN_070 5199 +#define ST_LBN_0N 2832 +#define ST_LBN_0P 2833 +#define ST_LBN_1N 2753 +#define ST_LBN_1P 2754 +#define ST_LBN_2N 2756 +#define ST_LBN_2P 2757 +#define ST_LBN_3N 2759 +#define ST_LBN_3P 2760 +#define ST_LBN_4N 2762 +#define ST_LBN_4P 2763 +#define ST_LBN_5N 2765 +#define ST_LBN_5P 2766 +#define ST_LBN_6N 2768 +#define ST_LBN_6P 2769 +#define ST_LBN_7N 2771 +#define ST_LBN_7P 2772 +#define ST_LBN_8N 2774 +#define ST_LBN_8P 2775 +#define ST_LBN_9N 2777 +#define ST_LBN_9P 2778 +#define ST_MAN_EMPTY 476 +#define ST_MAN_RIGHT 325 +#define TrubaDown 697 +#define TrubaLeft 474 +#define TrubaRight 696 +#define TrubaUp 680 +#define rMV_MAN_LOOKUP 4775 + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_CONSTANTS_H */ diff --git a/engines/fullpipe/detection.cpp b/engines/fullpipe/detection.cpp new file mode 100644 index 0000000000..8c4a422333 --- /dev/null +++ b/engines/fullpipe/detection.cpp @@ -0,0 +1,112 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" +#include "common/file.h" + +#include "fullpipe/fullpipe.h" + + +namespace Fullpipe { + +const char *FullpipeEngine::getGameId() const { + return _gameDescription->gameid; +} + +} + +static const PlainGameDescriptor fullpipeGames[] = { + {"fullpipe", "Full Pipe"}, + {0, 0} +}; + +namespace Fullpipe { + +static const ADGameDescription gameDescriptions[] = { + + // Fullpipe Russian version + { + "fullpipe", + 0, + AD_ENTRY1s("0654.sc2", "099f54f86d33ad2395f3b854b7e05058", 2272), + Common::RU_RUS, + Common::kPlatformWindows, + ADGF_DROPPLATFORM, + GUIO1(GUIO_NONE) + }, + + // Fullpipe German version + { + "fullpipe", + 0, + AD_ENTRY1s("0654.sc2", "d8743351fc53d205f42d91f6d791e51b", 2272), + Common::RU_RUS, + Common::kPlatformWindows, + ADGF_DROPPLATFORM, + GUIO1(GUIO_NONE) + }, + + AD_TABLE_END_MARKER +}; + +} // End of namespace Fullpipe + +class FullpipeMetaEngine : public AdvancedMetaEngine { +public: + FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) { + _singleid = "fullpipe"; + } + + virtual const char *getName() const { + return "Fullpipe Engine"; + } + + virtual const char *getOriginalCopyright() const { + return "Fullpipe Engine (C) Pipe Studio"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +}; + +bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const { + return false; +} + +bool Fullpipe::FullpipeEngine::hasFeature(EngineFeature f) const { + return false; +} + +bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + if (desc) { + *engine = new Fullpipe::FullpipeEngine(syst, desc); + } + return desc != 0; +} + +#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE) + REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine); +#else + REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine); +#endif diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp new file mode 100644 index 0000000000..11808e95c2 --- /dev/null +++ b/engines/fullpipe/fullpipe.cpp @@ -0,0 +1,441 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" + +#include "common/archive.h" +#include "common/config-manager.h" + +#include "engines/util.h" + +#include "fullpipe/fullpipe.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/messages.h" +#include "fullpipe/behavior.h" +#include "fullpipe/modal.h" +#include "fullpipe/input.h" +#include "fullpipe/scenes.h" + +namespace Fullpipe { + +FullpipeEngine *g_fullpipe = 0; +Vars *g_vars = 0; + +FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) { + // Setup mixer + if (!_mixer->isReady()) { + warning("Sound initialization failed."); + } + + _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); + _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); + + _rnd = new Common::RandomSource("fullpipe"); + + _gameProjectVersion = 0; + _pictureScale = 8; + _scrollSpeed = 0; + _currSoundListCount = 0; + _globalPalette = 0; + + _updateTicks = 0; + _lastInputTicks = 0; + _lastButtonUpTicks = 0; + + _currArchive = 0; + + _soundEnabled = true; + _flgSoundList = true; + + _sfxVolume = 0; + + _inputController = 0; + _inputDisabled = false; + + _modalObject = 0; + + _gameContinue = true; + _needRestart = false; + _flgPlayIntro = false; + _gamePaused = false; + _inputArFlag = false; + _recordEvents = false; + + _flgGameIsRunning = true; + + _isProcessingMessages = false; + + _musicAllowed = -1; + + _aniMan = 0; + _aniMan2 = 0; + _currentScene = 0; + _scene2 = 0; + _movTable = 0; + + _globalMessageQueueList = 0; + _messageHandlers = 0; + + _updateScreenCallback = 0; + _updateCursorCallback = 0; + + _msgX = 0; + _msgY = 0; + _msgObjectId2 = 0; + _msgId = 0; + _mouseVirtX = 0; + _mouseVirtY = 0; + + _currSelectedInventoryItemId = 0; + + _behaviorManager = 0; + + _cursorId = 0; + + _keyState = Common::KEYCODE_INVALID; + _buttonState = 0; + + _gameLoader = 0; + _gameProject = 0; + + _updateFlag = true; + _flgCanOpenMap = true; + + _sceneWidth = 1; + _sceneHeight = 1; + + for (int i = 0; i < 11; i++) + _currSoundList1[i] = 0; + + for (int i = 0; i < 200; i++) + _mapTable[i] = 0; + + _inventoryScene = 0; + _inventory = 0; + + _minCursorId = 0xffff; + _maxCursorId = 0; + _objectAtCursor = 0; + _objectIdAtCursor = 0; + + _isSaveAllowed = true; + + g_fullpipe = this; + g_vars = new Vars; +} + +FullpipeEngine::~FullpipeEngine() { + delete _rnd; + delete _globalMessageQueueList; +} + +void FullpipeEngine::initialize() { + _globalMessageQueueList = new GlobalMessageQueueList; + _behaviorManager = new BehaviorManager; + + _sceneRect.left = 0; + _sceneRect.top = 0; + _sceneRect.right = 799; + _sceneRect.bottom = 599; +} + +Common::Error FullpipeEngine::run() { + const Graphics::PixelFormat format(2, 5, 6, 5, 0, 11, 5, 0, 0); + // Initialize backend + initGraphics(800, 600, true, &format); + + _backgroundSurface.create(800, 600, format); + + initialize(); + + _isSaveAllowed = false; + + int scene = 0; + if (ConfMan.hasKey("boot_param")) + scene = ConfMan.getInt("boot_param"); + + if (!loadGam("fullpipe.gam", scene)) + return Common::kNoGameDataFoundError; + +#if 0 + loadAllScenes(); +#endif + + _gameContinue = true; + + while (_gameContinue) { + updateEvents(); + + updateScreen(); + + if (_needRestart) { + if (_modalObject) { + delete _modalObject; + _modalObject = 0; + } + + freeGameLoader(); + _currentScene = 0; + _updateTicks = 0; + + loadGam("fullpipe.gam"); + _needRestart = false; + } + + _system->delayMillis(10); + _system->updateScreen(); + } + + freeGameLoader(); + + cleanup(); + + return Common::kNoError; +} + +void FullpipeEngine::updateEvents() { + Common::Event event; + Common::EventManager *eventMan = _system->getEventManager(); + ExCommand *ex; + + while (eventMan->pollEvent(event)) { + switch (event.type) { + case Common::EVENT_KEYDOWN: + _keyState = event.kbd.keycode; + + switch (event.kbd.keycode) { + case Common::KEYCODE_SPACE: + if (_gamePaused) { + if (_modalObject) { + if (_modalObject->init(42)) { + _modalObject->update(); + } else { + _modalObject->saveload(); + CBaseModalObject *obj = _modalObject->_parentObj; + if (obj) + delete _modalObject; + _modalObject = obj; + } + } else { + _gameLoader->updateSystems(42); + } + return; + } + + ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = 32; + ex->_excFlags |= 3; + ex->handle(); + break; + case Common::KEYCODE_s: + if (_gamePaused) { + _gamePaused = 0; + _flgGameIsRunning = true; + return; + } + + ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = 83; + ex->_excFlags |= 3; + ex->handle(); + break; + case Common::KEYCODE_q: + return; + break; + default: + ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = event.kbd.keycode; + ex->_excFlags |= 3; + ex->handle(); + break; + } + break; + case Common::EVENT_KEYUP: + if (!_inputArFlag) { + ex = new ExCommand(0, 17, 37, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + ex->handle(); + } + _keyState = Common::KEYCODE_INVALID; + break; + case Common::EVENT_MOUSEMOVE: + if (_recordEvents) { + ex = new ExCommand(0, 17, 31, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + ex->handle(); + } + + _mouseScreenPos = event.mouse; + break; + case Common::EVENT_QUIT: + _gameContinue = false; + break; + case Common::EVENT_RBUTTONDOWN: + if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) { + ex = new ExCommand(0, 17, 107, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + _lastInputTicks = _updateTicks; + ex->handle(); + } + break; + case Common::EVENT_LBUTTONDOWN: + if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) { + ex = new ExCommand(0, 17, 29, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0); + + ex->_sceneClickX = _sceneRect.left + ex->_x; + ex->_sceneClickY = _sceneRect.top + ex->_y; + ex->_keyCode = getGameLoaderInventory()->getSelectedItemId(); + ex->_excFlags |= 3; + _lastInputTicks = _updateTicks; + ex->handle(); + } + break; + case Common::EVENT_LBUTTONUP: + if (!_inputArFlag && (_updateTicks - _lastButtonUpTicks) >= 2) { + ex = new ExCommand(0, 17, 30, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + _lastButtonUpTicks = _updateTicks; + ex->handle(); + } + break; + default: + break; + } + } + + +#if 0 + warning("STUB: FullpipeEngine::updateEvents() <mainWindowProc>"); + if (Msg == MSG_SC11_SHOWSWING && _modalObject) { + _modalObject->method14(); + } +#endif +} + +void FullpipeEngine::freeGameLoader() { + warning("STUB: FullpipeEngine::freeGameLoader()"); +} + +void FullpipeEngine::cleanup() { + warning("STUB: FullpipeEngine::cleanup()"); +} + +void FullpipeEngine::updateScreen() { + debug(4, "FullpipeEngine::updateScreen()"); + + _mouseVirtX = _mouseScreenPos.x + _sceneRect.left; + _mouseVirtY = _mouseScreenPos.y + _sceneRect.top; + + //if (inputArFlag) + // updateGame_inputArFlag(); + + if (_modalObject || (_flgGameIsRunning && (_gameLoader->updateSystems(42), _modalObject != 0))) { + if (_flgGameIsRunning) { + if (_modalObject->init(42)) { + _modalObject->update(); + } else { + _modalObject->saveload(); + CBaseModalObject *tmp = _modalObject->_parentObj; + + delete _modalObject; + + _modalObject = tmp; + } + } + } else if (_currentScene) { + _currentScene->draw(); + + if (_inventoryScene) + _inventory->draw(); + + if (_updateScreenCallback) + _updateScreenCallback(); + + //if (inputArFlag && _currentScene) { + // vrtTextOut(*(_DWORD *)g_vrtHandle, smallNftData, "DEMO", 4, 380, 580); + // vrtTextOut(*(_DWORD *)g_vrtHandle, smallNftData, "Alt+F4 - exit", 14, 695, 580); + //} + } else { + //vrtRectangle(*(_DWORD *)g_vrtHandle, 0, 0, 0, 800, 600); + } + _inputController->drawCursor(_mouseScreenPos.x, _mouseScreenPos.y); + + ++_updateTicks; +} + +int FullpipeEngine::getObjectEnumState(const char *name, const char *state) { + CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + + if (!var) { + var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0); + } + + var = var->getSubVarByName(name); + if (var) { + var = var->getSubVarByName("ENUMSTATES"); + if (var) + return var->getSubVarAsInt(state); + } + + return 0; +} + +int FullpipeEngine::getObjectState(const char *objname) { + CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + + if (var) + return var->getSubVarAsInt(objname); + + return 0; +} + +void FullpipeEngine::setObjectState(const char *name, int state) { + CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + + if (!var) { + var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0); + } + + var->setSubVarAsInt(name, state); +} + +void FullpipeEngine::updateMapPiece(int mapId, int update) { + for (int i = 0; i < 200; i++) { + int hiWord = (_mapTable[i] >> 16) & 0xffff; + + if (hiWord == mapId) { + _mapTable[i] |= update; + return; + } + if (!hiWord) { + _mapTable[i] = (mapId << 16) | update; + return; + } + } +} + +void FullpipeEngine::disableSaves(ExCommand *ex) { + warning("STUB: FullpipeEngine::disableSaves()"); +} + + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h new file mode 100644 index 0000000000..f688151267 --- /dev/null +++ b/engines/fullpipe/fullpipe.h @@ -0,0 +1,241 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_FULLPIPE_H +#define FULLPIPE_FULLPIPE_H + +#include "common/scummsys.h" +#include "common/events.h" +#include "common/keyboard.h" +#include "common/random.h" +#include "common/savefile.h" +#include "common/system.h" + +#include "audio/mixer.h" + +#include "graphics/surface.h" + +#include "engines/engine.h" + +struct ADGameDescription; + +namespace Fullpipe { + +enum FullpipeGameFeatures { +}; + +class BehaviorManager; +class CBaseModalObject; +class CGameLoader; +class CGameVar; +class CInputController; +class CInventory2; +struct CursorInfo; +struct EntranceInfo; +class ExCommand; +class GameProject; +class GameObject; +class GlobalMessageQueueList; +struct MessageHandler; +struct MovTable; +class NGIArchive; +class Scene; +class SoundList; +class StaticANIObject; +class Vars; + +int global_messageHandler1(ExCommand *cmd); +int global_messageHandler2(ExCommand *cmd); +int global_messageHandler3(ExCommand *cmd); +int global_messageHandler4(ExCommand *cmd); +void global_messageHandler_handleSound(ExCommand *cmd); + + +class FullpipeEngine : public ::Engine { +protected: + + Common::Error run(); + +public: + FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc); + virtual ~FullpipeEngine(); + + void initialize(); + + void setMusicAllowed(int val) { _musicAllowed = val; } + + // Detection related functions + const ADGameDescription *_gameDescription; + const char *getGameId() const; + Common::Platform getPlatform() const; + bool hasFeature(EngineFeature f) const; + + Common::RandomSource *_rnd; + + Common::KeyCode _keyState; + uint16 _buttonState; + + void updateEvents(); + + Graphics::Surface _backgroundSurface; + + CGameLoader *_gameLoader; + GameProject *_gameProject; + bool loadGam(const char *fname, int scene = 0); + + CGameVar *getGameLoaderGameVar(); + CInputController *getGameLoaderInputController(); + + int _gameProjectVersion; + int _pictureScale; + int _scrollSpeed; + bool _updateFlag; + bool _flgCanOpenMap; + bool _gamePaused; + bool _flgGameIsRunning; + bool _inputArFlag; + bool _recordEvents; + + Common::Rect _sceneRect; + int _sceneWidth; + int _sceneHeight; + Scene *_currentScene; + Scene *_scene2; + StaticANIObject *_aniMan; + StaticANIObject *_aniMan2; + byte *_globalPalette; + + CInputController *_inputController; + bool _inputDisabled; + + void defHandleKeyDown(int key); + + SoundList *_currSoundList1[11]; + int _currSoundListCount; + bool _soundEnabled; + bool _flgSoundList; + + void stopAllSounds(); + void toggleMute(); + void playSound(int id, int flag); + void startSceneTrack(); + + int _sfxVolume; + + GlobalMessageQueueList *_globalMessageQueueList; + MessageHandler *_messageHandlers; + + int _msgX; + int _msgY; + int _msgObjectId2; + int _msgId; + + Common::List<ExCommand *> _exCommandList; + bool _isProcessingMessages; + + int _mouseVirtX; + int _mouseVirtY; + Common::Point _mouseScreenPos; + + BehaviorManager *_behaviorManager; + + MovTable *_movTable; + + void initMap(); + void updateMapPiece(int mapId, int update); + void updateScreen(); + + void freeGameLoader(); + void cleanup(); + + bool _gameContinue; + bool _needRestart; + bool _flgPlayIntro; + int _musicAllowed; + + void enableSaves() { _isSaveAllowed = true; } + void disableSaves(ExCommand *ex); + + void initObjectStates(); + void setLevelStates(); + void setSwallowedEggsState(); + void loadAllScenes(); + + void initCursors(); + void addCursor(CursorInfo *cursorInfo, Scene *inv, int pictureId, int hotspotX, int hotspotY, int itemPictureOffsX, int itemPictureOffsY); + + int32 _mapTable[200]; + + Scene *_inventoryScene; + CInventory2 *_inventory; + int _currSelectedInventoryItemId; + + int32 _updateTicks; + int32 _lastInputTicks; + int32 _lastButtonUpTicks; + + CBaseModalObject *_modalObject; + + int (*_updateScreenCallback)(); + int (*_updateCursorCallback)(); + + int _cursorId; + int _minCursorId; + int _maxCursorId; + Common::Array<int> _objectIdCursors; + GameObject *_objectAtCursor; + int _objectIdAtCursor; + + void setCursor(int id); + void updateCursorsCommon(); + + int getObjectState(const char *objname); + void setObjectState(const char *name, int state); + int getObjectEnumState(const char *name, const char *state); + + bool sceneSwitcher(EntranceInfo *entrance); + Scene *accessScene(int sceneId); + void setSceneMusicParameters(CGameVar *var); + + NGIArchive *_currArchive; + + void openMap(); + void openHelp(); + void openMainMenu(); + + int lift_getButtonIdP(int objid); + +public: + + bool _isSaveAllowed; + + bool canLoadGameStateCurrently() { return _isSaveAllowed; } + bool canSaveGameStateCurrently() { return _isSaveAllowed; } + +}; + +extern FullpipeEngine *g_fullpipe; +extern Vars *g_vars; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_FULLPIPE_H */ diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp new file mode 100644 index 0000000000..142c278c56 --- /dev/null +++ b/engines/fullpipe/gameloader.cpp @@ -0,0 +1,340 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/scene.h" +#include "fullpipe/input.h" +#include "fullpipe/statics.h" +#include "fullpipe/interaction.h" + +namespace Fullpipe { + +CInventory2 *getGameLoaderInventory() { + return &g_fullpipe->_gameLoader->_inventory; +} + +CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) { + for (uint i = 0; i < g_fullpipe->_gameLoader->_sc2array.size(); i++) + if (g_fullpipe->_gameLoader->_sc2array[i]._sceneId == sceneId) + return (CMctlCompound *)g_fullpipe->_gameLoader->_sc2array[i]._motionController; + + return 0; +} + +CInteractionController *getGameLoaderInteractionController() { + return g_fullpipe->_gameLoader->_interactionController; +} + +CGameLoader::CGameLoader() { + _interactionController = new CInteractionController(); + _inputController = new CInputController(); + + _gameProject = 0; + _gameName = 0; + + addMessageHandlerByIndex(global_messageHandler2, 0, 0); + insertMessageHandler(global_messageHandler3, 0, 128); + insertMessageHandler(global_messageHandler4, 0, 1); + + _field_FA = 0; + _field_F8 = 0; + _sceneSwitcher = 0; + _preloadCallback = 0; + _readSavegameCallback = 0; + _gameVar = 0; + _preloadSceneId = 0; + _preloadEntranceId = 0; + _updateCounter = 0; + + g_fullpipe->_msgX = 0; + g_fullpipe->_msgY = 0; + g_fullpipe->_msgObjectId2 = 0; + g_fullpipe->_msgId = 0; +} + +CGameLoader::~CGameLoader() { + free(_gameName); + delete _gameProject; + delete _interactionController; + delete _inputController; +} + +bool CGameLoader::load(MfcArchive &file) { + debug(5, "CGameLoader::load()"); + + _gameName = file.readPascalString(); + debug(6, "_gameName: %s", _gameName); + + _gameProject = new GameProject(); + + _gameProject->load(file); + + g_fullpipe->_gameProject = _gameProject; + + if (g_fullpipe->_gameProjectVersion < 12) { + error("Old gameProjectVersion: %d", g_fullpipe->_gameProjectVersion); + } + + _gameName = file.readPascalString(); + debug(6, "_gameName: %s", _gameName); + + _inventory.load(file); + + _interactionController->load(file); + + debug(6, "sceneTag count: %d", _gameProject->_sceneTagList->size()); + + _sc2array.resize(_gameProject->_sceneTagList->size()); + + int i = 0; + for (SceneTagList::const_iterator it = _gameProject->_sceneTagList->begin(); it != _gameProject->_sceneTagList->end(); ++it, i++) { + char tmp[12]; + + snprintf(tmp, 11, "%04d.sc2", it->_sceneId); + + debug(2, "sc: %s", tmp); + + _sc2array[i].loadFile((const char *)tmp); + } + + _preloadItems.load(file); + + _field_FA = file.readUint16LE(); + _field_F8 = file.readUint16LE(); + + _gameVar = (CGameVar *)file.readClass(); + + return true; +} + +bool CGameLoader::loadScene(int sceneId) { + SceneTag *st; + + int idx = getSceneTagBySceneId(sceneId, &st); + + if (idx < 0) + return false; + + if (!st->_scene) + st->loadScene(); + + if (st->_scene) { + st->_scene->init(); + + applyPicAniInfos(st->_scene, _sc2array[idx]._defPicAniInfos, _sc2array[idx]._defPicAniInfosCount); + applyPicAniInfos(st->_scene, _sc2array[idx]._picAniInfos, _sc2array[idx]._picAniInfosCount); + + _sc2array[idx]._scene = st->_scene; + _sc2array[idx]._isLoaded = 1; + + return true; + } + + return false; +} + +bool CGameLoader::gotoScene(int sceneId, int entranceId) { + SceneTag *st; + + int sc2idx = getSceneTagBySceneId(sceneId, &st); + + if (sc2idx < 0) + return false; + + if (!_sc2array[sc2idx]._isLoaded) + return false; + + if (_sc2array[sc2idx]._entranceDataCount < 1) { + g_fullpipe->_currentScene = st->_scene; + return true; + } + + if (_sc2array[sc2idx]._entranceDataCount <= 0) + return false; + + int entranceIdx = 0; + if (sceneId != 726) // WORKAROUND + for (entranceIdx = 0; _sc2array[sc2idx]._entranceData[entranceIdx]->_field_4 != entranceId; entranceIdx++) { + if (entranceIdx >= _sc2array[sc2idx]._entranceDataCount) + return false; + } + + CGameVar *sg = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); + + if (sg || (sg = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0)) != 0) + sg->setSubVarAsInt("Entrance", entranceId); + + if (!g_fullpipe->sceneSwitcher(_sc2array[sc2idx]._entranceData[entranceIdx])) + return false; + + g_fullpipe->_msgObjectId2 = 0; + g_fullpipe->_msgY = -1; + g_fullpipe->_msgX = -1; + + g_fullpipe->_currentScene = st->_scene; + + MessageQueue *mq1 = g_fullpipe->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId); + if (mq1) { + MessageQueue *mq = new MessageQueue(mq1, 0, 0); + + StaticANIObject *stobj = g_fullpipe->_currentScene->getStaticANIObject1ById(_field_FA, -1); + if (stobj) { + stobj->_flags &= 0x100; + + ExCommand *ex = new ExCommand(stobj->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); + + ex->_field_14 = 256; + ex->_messageNum = 0; + ex->_excFlags |= 3; + + mq->_exCommands.push_back(ex); + } + + mq->setFlags(mq->getFlags() | 1); + + if (!mq->chain(0)) { + delete mq; + + return false; + } + } else { + StaticANIObject *stobj = g_fullpipe->_currentScene->getStaticANIObject1ById(_field_FA, -1); + if (stobj) + stobj->_flags &= 0xfeff; + } + + return true; +} + +bool CGameLoader::preloadScene(int sceneId, int entranceId) { + warning("STUB: preloadScene(%d, %d), ", sceneId, entranceId); + + return true; +} + +int CGameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { + if (_sc2array.size() > 0 && _gameProject->_sceneTagList->size() > 0) { + for (uint i = 0; i < _sc2array.size(); i++) { + if (_sc2array[i]._sceneId == sceneId) { + int num = 0; + for (SceneTagList::iterator s = _gameProject->_sceneTagList->begin(); s != _gameProject->_sceneTagList->end(); ++s, num++) { + if (s->_sceneId == sceneId) { + *st = &(*s); + return num; + } + } + } + } + } + + *st = 0; + return -1; +} + +void CGameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount) { + if (picAniInfoCount <= 0) + return; + + debug(0, "CGameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount); + + PictureObject *pict; + StaticANIObject *ani; + + for (int i = 0; i < picAniInfoCount; i++) { + debug(7, "PicAniInfo: id: %d type: %d", picAniInfo[i]->objectId, picAniInfo[i]->type); + if (picAniInfo[i]->type & 2) { + pict = sc->getPictureObjectById(picAniInfo[i]->objectId, picAniInfo[i]->field_8); + if (pict) { + pict->setPicAniInfo(picAniInfo[i]); + continue; + } + pict = sc->getPictureObjectById(picAniInfo[i]->objectId, 0); + if (pict) { + PictureObject *pictNew = new PictureObject(pict); + + sc->_picObjList.push_back(pictNew); + pictNew->setPicAniInfo(picAniInfo[i]); + continue; + } + } else { + if (!(picAniInfo[i]->type & 1)) + continue; + + Scene *scNew = g_fullpipe->accessScene(picAniInfo[i]->sceneId); + if (!scNew) + continue; + + ani = sc->getStaticANIObject1ById(picAniInfo[i]->objectId, picAniInfo[i]->field_8); + if (ani) { + ani->setPicAniInfo(picAniInfo[i]); + continue; + } + + ani = scNew->getStaticANIObject1ById(picAniInfo[i]->objectId, 0); + if (ani) { + StaticANIObject *aniNew = new StaticANIObject(ani); + + sc->addStaticANIObject(aniNew, 1); + + aniNew->setPicAniInfo(picAniInfo[i]); + continue; + } + } + } +} + +void CGameLoader::updateSystems(int counterdiff) { + if (g_fullpipe->_currentScene) { + g_fullpipe->_currentScene->update(counterdiff); + + _exCommand._messageKind = 17; + _updateCounter++; + _exCommand._messageNum = 33; + _exCommand._excFlags = 0; + _exCommand.postMessage(); + } + + processMessages(); + + if (_preloadSceneId) { + processMessages(); + preloadScene(_preloadSceneId, _preloadEntranceId); + } +} + +CGameVar *FullpipeEngine::getGameLoaderGameVar() { + if (_gameLoader) + return _gameLoader->_gameVar; + else + return 0; +} + +CInputController *FullpipeEngine::getGameLoaderInputController() { + if (_gameLoader) + return _gameLoader->_inputController; + else + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h new file mode 100644 index 0000000000..a8d51cd794 --- /dev/null +++ b/engines/fullpipe/gameloader.h @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_GAMELOADER_H +#define FULLPIPE_GAMELOADER_H + +#include "fullpipe/objects.h" +#include "fullpipe/inventory.h" +#include "fullpipe/messages.h" + +namespace Fullpipe { + +class SceneTag; +class CMctlCompound; +class CInputController; +class CInteractionController; + +class CGameLoader : public CObject { + public: + CGameLoader(); + virtual ~CGameLoader(); + + virtual bool load(MfcArchive &file); + bool loadScene(int sceneId); + bool gotoScene(int sceneId, int entranceId); + bool preloadScene(int sceneId, int entranceId); + + void updateSystems(int counterdiff); + + int getSceneTagBySceneId(int sceneId, SceneTag **st); + void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount); + + GameProject *_gameProject; + CInteractionController *_interactionController; + CInputController *_inputController; + CInventory2 _inventory; + Sc2Array _sc2array; + void *_sceneSwitcher; + void *_preloadCallback; + void *_readSavegameCallback; + int16 _field_F8; + int16 _field_FA; + PreloadItems _preloadItems; + CGameVar *_gameVar; + char *_gameName; + ExCommand _exCommand; + int _updateCounter; + int _preloadSceneId; + int _preloadEntranceId; +}; + +CInventory2 *getGameLoaderInventory(); +CInteractionController *getGameLoaderInteractionController(); +CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_GAMELOADER_H */ diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp new file mode 100644 index 0000000000..2ab038b74d --- /dev/null +++ b/engines/fullpipe/gfx.cpp @@ -0,0 +1,1238 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/gfx.h" +#include "fullpipe/statics.h" +#include "fullpipe/scene.h" +#include "fullpipe/interaction.h" +#include "fullpipe/gameloader.h" + +#include "common/memstream.h" + +namespace Fullpipe { + +Bitmap::Bitmap() { + _x = 0; + _y = 0; + _width = 0; + _height = 0; + _pixels = 0; + _type = 0; + _dataSize = 0; + _flags = 0; +} + +Bitmap::Bitmap(Bitmap *src) { + _x = src->_x; + _y = src->_y; + _flags = src->_flags; + _dataSize = src->_dataSize; + _type = src->_type; + _width = src->_width; + _height = src->_height; + _pixels = src->_pixels; +} + +Bitmap::~Bitmap() { + if (_pixels) + free(_pixels); +} + +void Bitmap::load(Common::ReadStream *s) { + debug(5, "Bitmap::load()"); + + _x = s->readUint32LE(); + _y = s->readUint32LE(); + _width = s->readUint32LE(); + _height = s->readUint32LE(); + s->readUint32LE(); // pixels + _type = s->readUint32LE(); + _dataSize = s->readUint32LE(); + _flags = s->readUint32LE(); + + debug(8, "Bitmap: x: %d y: %d w: %d h: %d dataSize: 0x%x", _x, _y, _width, _height, _dataSize); + debug(8, "Bitmap: type: %s (0x%04x) flags: 0x%x", Common::tag2string(_type).c_str(), _type, _flags); +} + +Background::Background() { + _x = 0; + _y = 0; + _messageQueueId = 0; + _bigPictureArray1Count = 0; + _bigPictureArray2Count = 0; + _bigPictureArray = 0; + _bgname = 0; + _palette = 0; +} + +bool Background::load(MfcArchive &file) { + debug(5, "Background::load()"); + _bgname = file.readPascalString(); + + int count = file.readUint16LE(); + + for (int i = 0; i < count; i++) { + PictureObject *pct = new PictureObject(); + + pct->load(file, i == 0); + addPictureObject(pct); + } + + assert(g_fullpipe->_gameProjectVersion >= 4); + + _bigPictureArray1Count = file.readUint32LE(); + + assert(g_fullpipe->_gameProjectVersion >= 5); + + _bigPictureArray2Count = file.readUint32LE(); + + _bigPictureArray = (BigPicture ***)calloc(_bigPictureArray1Count, sizeof(BigPicture **)); + + debug(6, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count); + + for (int i = 0; i < _bigPictureArray1Count; i++) { + _bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *)); + for (int j = 0; j < _bigPictureArray2Count; j++) { + _bigPictureArray[i][j] = new BigPicture(); + + _bigPictureArray[i][j]->load(file); + } + } + + return true; +} + +void Background::addPictureObject(PictureObject *pct) { + if (pct->_okeyCode) + pct->renumPictures(&_picObjList); + + bool inserted = false; + for (uint i = 0; i < _picObjList.size(); i++) { + if (((PictureObject *)_picObjList[i])->_priority == pct->_priority) { + _picObjList.insert_at(i, pct); + inserted = true; + break; + } + } + + if (!inserted) { + _picObjList.push_back(pct); + } +} + +PictureObject::PictureObject() { + _ox = 0; + _oy = 0; + _picture = 0; + _ox2 = 0; + _oy2 = 0; + _pictureObject2List = 0; + _objtype = kObjTypePictureObject; +} + +PictureObject::PictureObject(PictureObject *src) : GameObject(src) { + _picture = src->_picture; + _ox2 = _ox; + _oy2 = _oy; + _pictureObject2List = src->_pictureObject2List; + _objtype = kObjTypePictureObject; +} + +bool PictureObject::load(MfcArchive &file, bool bigPicture) { + debug(5, "PictureObject::load()"); + GameObject::load(file); + + if (bigPicture) + _picture = new BigPicture(); + else + _picture = new Picture(); + + _picture->load(file); + + _pictureObject2List = new CPtrList(); + + int count = file.readUint16LE(); + + if (count > 0) { + GameObject *o = new GameObject(); + + o->load(file); + _pictureObject2List->push_back(o); + } + + _ox2 = _ox; + _oy2 = _oy; + +#if 0 + _picture->displayPicture(); +#endif + + return true; +} + +Common::Point *PictureObject::getDimensions(Common::Point *p) { + _picture->getDimensions(p); + + return p; +} + +void PictureObject::draw() { + if (_flags & 1) + _picture->draw(_ox, _oy, 2, 0); + else + _picture->draw(_ox, _oy, 0, 0); +} + +void PictureObject::drawAt(int x, int y) { + if (x == -1) + x = _ox; + if (y == -1) + y = _oy; + + _picture->_x = x; + _picture->_y = y; + + if (_flags & 1) + _picture->draw(x, y, 2, 0); + else + _picture->draw(x, y, 0, 0); +} + +bool PictureObject::setPicAniInfo(PicAniInfo *picAniInfo) { + if (!(picAniInfo->type & 2) || (picAniInfo->type & 1)) { + error("Picture::setPicAniInfo(): Wrong type: %d", picAniInfo->type); + + return false; + } + + if (picAniInfo->type & 2) { + setOXY(picAniInfo->ox, picAniInfo->oy); + _priority = picAniInfo->priority; + _okeyCode = picAniInfo->field_8; + setFlags(picAniInfo->flags); + _field_8 = picAniInfo->field_24; + + return true; + } + + return false; +} + +bool PictureObject::isPointInside(int x, int y) { + bool res; + int oldx = _picture->_x; + int oldy = _picture->_y; + + _picture->_x = _ox; + _picture->_y = _oy; + + res = _picture->isPointInside(x, y); + + _picture->_x = oldx; + _picture->_y = oldy; + + return res; +} + +bool PictureObject::isPixelHitAtPos(int x, int y) { + int oldx = _picture->_x; + int oldy = _picture->_y; + + _picture->_x = _ox; + _picture->_y = _oy; + bool res = _picture->isPixelHitAtPos(x, y); + _picture->_x = oldx; + _picture->_y = oldy; + + return res; +} + +GameObject::GameObject() { + _okeyCode = 0; + _flags = 0; + _id = 0; + _ox = 0; + _oy = 0; + _priority = 0; + _field_20 = 0; + _field_8 = 0; + _objectName = 0; +} + +GameObject::GameObject(GameObject *src) { + _okeyCode = 1; + _flags = 0; + _id = src->_id; + + _objectName = (char *)calloc(strlen(src->_objectName) + 1, 1); + strncpy(_objectName, src->_objectName, strlen(src->_objectName)); + + _ox = src->_ox; + _oy = src->_oy; + _priority = src->_priority; + _field_20 = 1; + _field_8 = src->_field_8; +} + +GameObject::~GameObject() { + free(_objectName); +} + +bool GameObject::load(MfcArchive &file) { + debug(5, "GameObject::load()"); + _okeyCode = 0; + _flags = 0; + _field_20 = 0; + + _id = file.readUint16LE(); + + _objectName = file.readPascalString(); + _ox = file.readUint32LE(); + _oy = file.readUint32LE(); + _priority = file.readUint16LE(); + + if (g_fullpipe->_gameProjectVersion >= 11) { + _field_8 = file.readUint32LE(); + } + + return true; +} + +void GameObject::setOXY(int x, int y) { + _ox = x; + _oy = y; +} + +void GameObject::renumPictures(CPtrList *lst) { + int *buf = (int *)calloc(lst->size() + 2, sizeof(int)); + + for (uint i = 0; i < lst->size(); i++) { + if (_id == ((PictureObject *)((*lst)[i]))->_id) + buf[((PictureObject *)((*lst)[i]))->_okeyCode] = 1; + } + + if (buf[_okeyCode]) { + uint count; + for (count = 1; buf[count] && count < lst->size() + 2; count++) + ; + _okeyCode = count; + } + + free(buf); +} + +bool GameObject::getPicAniInfo(PicAniInfo *info) { + if (_objtype == kObjTypePictureObject) { + info->type = 2; + info->objectId = _id; + info->sceneId = 0; + info->field_8 = _okeyCode; + info->flags = _flags; + info->field_24 = _field_8; + info->ox = _ox; + info->oy = _oy; + info->priority = _priority; + + return true; + } + + if (_objtype == kObjTypeStaticANIObject) { + StaticANIObject *ani = (StaticANIObject *)this; + + info->type = (ani->_messageQueueId << 16) | 1; + info->objectId = ani->_id; + info->field_8 = ani->_okeyCode; + info->sceneId = ani->_sceneId; + info->flags = ani->_flags; + info->field_24 = ani->_field_8; + if (ani->_movement) { + info->ox = ani->_movement->_ox; + info->oy = ani->_movement->_oy; + } else { + info->ox = ani->_ox; + info->oy = ani->_oy; + } + info->priority = ani->_priority; + + if (ani->_statics) + info->staticsId = ani->_statics->_staticsId; + + if (ani->_movement) { + info->movementId = ani->_movement->_id; + info->dynamicPhaseIndex = ani->_movement->_currDynamicPhaseIndex; + } + + info->someDynamicPhaseIndex = ani->_someDynamicPhaseIndex; + + return true; + } + + return false; +} + +bool GameObject::setPicAniInfo(PicAniInfo *picAniInfo) { + if (!(picAniInfo->type & 3)) { + warning("StaticANIObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type); + + return false; + } + + if (picAniInfo->type & 3) { + setOXY(picAniInfo->ox, picAniInfo->oy); + _priority = picAniInfo->priority; + _okeyCode = picAniInfo->field_8; + setFlags(picAniInfo->flags); + _field_8 = picAniInfo->field_24; + } + + if (picAniInfo->type & 1) { + StaticANIObject *ani = (StaticANIObject *)this; + + ani->_messageQueueId = (picAniInfo->type >> 16) & 0xffff; + + if (picAniInfo->staticsId) { + ani->_statics = ani->getStaticsById(picAniInfo->staticsId); + } else { + ani->_statics = 0; + } + + if (picAniInfo->movementId) { + ani->_movement = ani->getMovementById(picAniInfo->movementId); + if (ani->_movement) + ani->_movement->setDynamicPhaseIndex(picAniInfo->dynamicPhaseIndex); + } else { + ani->_movement = 0; + } + + ani->setSomeDynamicPhaseIndex(picAniInfo->someDynamicPhaseIndex); + } + + return true; +} + +Picture::Picture() { + _x = 0; + _y = 0; + _field_44 = 0; + _field_54 = 0; + _bitmap = 0; + _alpha = -1; + _paletteData = 0; + _convertedBitmap = 0; + _memoryObject2 = 0; + _width = 0; + _height = 0; +} + +Picture::~Picture() { + freePicture(); + + _bitmap = 0; + + if (_memoryObject2) + delete _memoryObject2; + + if (_paletteData) + free(_paletteData); + + if (_convertedBitmap) { + delete _convertedBitmap; + _convertedBitmap = 0; + } +} + +void Picture::freePicture() { + if (_bitmap) { + if (testFlags() && !_field_54) { + freeData(); + delete _bitmap; + _bitmap = 0; + } + } + + if (_bitmap) { + _bitmap = 0; + _data = 0; + } + + if (_convertedBitmap) { + free(_convertedBitmap->_pixels); + delete _convertedBitmap; + _convertedBitmap = 0; + } +} + +bool Picture::load(MfcArchive &file) { + debug(5, "Picture::load()"); + MemoryObject::load(file); + + _x = file.readUint32LE(); + _y = file.readUint32LE(); + _field_44 = file.readUint16LE(); + + assert(g_fullpipe->_gameProjectVersion >= 2); + + _width = file.readUint32LE(); + _height = file.readUint32LE(); + + _mflags |= 1; + + _memoryObject2 = new MemoryObject2; + _memoryObject2->load(file); + + if (_memoryObject2->_data) { + setAOIDs(); + } + + assert (g_fullpipe->_gameProjectVersion >= 12); + + _alpha = file.readUint32LE() & 0xff; + + int havePal = file.readUint32LE(); + + if (havePal > 0) { + _paletteData = (byte *)calloc(1024, 1); + file.read(_paletteData, 1024); + } + + getData(); + + debug(5, "Picture::load: <%s>", _memfilename); + + return true; +} + +void Picture::setAOIDs() { + int w = (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale; + int h = (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale; + + _memoryObject2->_rows = (byte **)malloc(w * sizeof(int *)); + + int pitch = 2 * h; + byte *ptr = _memoryObject2->getData(); + for (int i = 0; i < w; i++) { + _memoryObject2->_rows[i] = ptr; + ptr += pitch; + } +} + +void Picture::init() { + _bitmap = new Bitmap(); + + getDibInfo(); + + _bitmap->_flags |= 0x1000000; +} + +Common::Point *Picture::getDimensions(Common::Point *p) { + p->x = _width; + p->y = _height; + + return p; +} + +void Picture::getDibInfo() { + int off = _dataSize & ~0xf; + + debug(9, "Picture::getDibInfo: _dataSize: %d", _dataSize); + + if (!_dataSize) { + warning("Picture::getDibInfo(): Empty data size"); + return; + } + + if (_dataSize != off) { + warning("Uneven data size: 0x%x", _dataSize); + } + + Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32); + + _bitmap->load(s); + _bitmap->_pixels = _data; +} + +Bitmap *Picture::getPixelData() { + if (!_bitmap) + init(); + + return _bitmap; +} + +void Picture::draw(int x, int y, int style, int angle) { + int x1 = x; + int y1 = y; + + debug(0, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename); + + if (x != -1) + x1 = x; + + if (y != -1) + y1 = y; + + if (!_bitmap) + init(); + + if (!_bitmap) + return; + + if ((_alpha & 0xff) < 0xff) { + debug(0, "Picture:draw: alpha = %0x", _alpha); + } + + byte *pal = _paletteData; + + if (!pal) { + //warning("Picture:draw: using global palette"); + pal = g_fullpipe->_globalPalette; + } + + Common::Point point; + + switch (style) { + case 1: + //flip + getDimensions(&point); + _bitmap->flipVertical()->drawShaded(1, x1, y1 + 30 + point.y, pal); + break; + case 2: + //vrtSetFadeRatio(g_vrtDrawHandle, 0.34999999); + //vrtSetFadeTable(g_vrtDrawHandle, &unk_477F88, 1.0, 1000.0, 0, 0); + _bitmap->drawShaded(2, x1, y1, pal); + //vrtSetFadeRatio(g_vrtDrawHandle, 0.0); + //vrtSetFadeTable(g_vrtDrawHandle, &unk_477F90, 1.0, 1000.0, 0, 0); + break; + default: + if (angle) + drawRotated(x1, y1, angle); + else { + _bitmap->putDib(x1, y1, (int32 *)pal); + } + } +} + +void Picture::drawRotated(int x, int y, int angle) { + warning("STUB: Picture::drawRotated(%d, %d, %d)", x, y, angle); +} + +void Picture::displayPicture() { + if (!g_fullpipe->_gameContinue) + return; + + getData(); + init(); + + if (!_dataSize) + return; + + g_fullpipe->_backgroundSurface.fillRect(Common::Rect(0, 0, 799, 599), 0); + g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(0, 0), g_fullpipe->_backgroundSurface.pitch, 0, 0, 799, 599); + + draw(0, 0, 0, 0); + + g_fullpipe->updateEvents(); + g_fullpipe->_system->delayMillis(10); + g_fullpipe->_system->updateScreen(); + + while (g_fullpipe->_gameContinue) { + g_fullpipe->updateEvents(); + g_fullpipe->_system->delayMillis(10); + g_fullpipe->_system->updateScreen(); + + if (g_fullpipe->_keyState == ' ') { + g_fullpipe->_keyState = Common::KEYCODE_INVALID; + break; + } + } +} + +void Picture::setPaletteData(byte *pal) { + if (_paletteData) + free(_paletteData); + + if (pal) { + _paletteData = (byte *)malloc(1024); + memcpy(_paletteData, pal, 1024); + } +} + +void Picture::copyMemoryObject2(Picture *src) { + if (_width == src->_width && _height == src->_height) { + if (src->_memoryObject2 && src->_memoryObject2->_rows && _memoryObject2) { + byte *data = loadData(); + _memoryObject2->copyData(data, _dataSize); + setAOIDs(); + } + } +} + +bool Picture::isPointInside(int x, int y) { + if (x >= _x) { + if (y >= _y && x < _x + _width && y < _y + _height) + return true; + } + return false; +} + +bool Picture::isPixelHitAtPos(int x, int y) { + if (x < _x || y < _y || x >= _x + _width || y >= _y + _height) + return false; + + if (!_bitmap) + init(); + + _bitmap->_x = _x; + _bitmap->_y = _y; + + return _bitmap->isPixelHitAtPos(x, y); +} + +int Picture::getPixelAtPos(int x, int y) { + return getPixelAtPosEx(x / g_fullpipe->_pictureScale, y / g_fullpipe->_pictureScale); + + return false; +} + +int Picture::getPixelAtPosEx(int x, int y) { + if (x < 0 || y < 0) + return 0; + + if (x < (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale && + y < (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale && + _memoryObject2 != 0 && _memoryObject2->_rows != 0) + return _memoryObject2->_rows[x][2 * y]; + + return 0; +} + +bool Bitmap::isPixelHitAtPos(int x, int y) { + if (x < _x || x >= _width + _x || y < _y || y >= _y + _height) + return false; + + int off; + + if (_type == 'CB\x05e') + off = 2 * ((_width + 1) / 2); + else + off = 4 * ((_width + 3) / 4); + + off = x + off * (_y + _height - y - 1) - _x; + + if (_flags & 0x1000000) { + switch (_type) { + case 'CB\0\0': + if (_pixels[off] == (_flags & 0xff)) + return false; + break; + case 'CB\x05e': + if (!*(int16 *)&_pixels[2 * off]) + return false; + break; + case 'RB\0\0': + return isPixelAtHitPosRB(x, y); + } + } + return true; +} + +bool Bitmap::isPixelAtHitPosRB(int x, int y) { + int ox = _x; + int oy = _y; + + _x = _y = 0; + + bool res = putDibRB(0, x, y); + _x = ox; + _y = oy; + + return res; +} + +void Bitmap::putDib(int x, int y, int32 *palette) { + debug(0, "Bitmap::putDib(%d, %d)", x, y); + + _x = x - g_fullpipe->_sceneRect.left; + _y = y - g_fullpipe->_sceneRect.top; + + if (_type == MKTAG('R', 'B', '\0', '\0')) + putDibRB(palette); + else + putDibCB(palette); +} + +bool Bitmap::putDibRB(int32 *palette, int pX, int pY) { + uint16 *curDestPtr; + int endy; + int x; + int start1; + int fillLen; + uint16 pixel; + int endx; + int y; + uint16 *srcPtr2; + uint16 *srcPtr; + + if (!palette && pX == -1) { + warning("Bitmap::putDibRB(): Both global and local palettes are empty"); + return false; + } + + debug(8, "Bitmap::putDibRB()"); + + endx = _width + _x - 1; + endy = _height + _y - 1; + + if (_x > 799 || endx < 0 || _y > 599 || endy < 0) + return false; + + if (pX == -1) { + if (endy > 599) + endy = 599; + + if (endx > 799) + endx = 799; + } + + int startx = _x; + if (startx < 0) + startx = 0; + + int starty = _y; + if (starty < 0) + starty = 0; + + y = endy; + + srcPtr = (uint16 *)_pixels; + + bool breakup = false; + for (y = endy; y >= starty && !breakup; y--) { + x = startx; + + while ((pixel = *srcPtr++) != 0) { + if (pixel == 0x100) { + breakup = true; + break; + } + + while (pixel == 0x200 && y >= starty) { + uint16 value = *srcPtr++; + + x += (byte)(value & 0xff); + y -= (byte)((value >> 8) & 0xff); + + pixel = *srcPtr++; + } + + if (y < starty || pixel == 0) + break; + + start1 = x; + fillLen = (byte)(pixel & 0xff); + + if (fillLen) { + x += fillLen; + + if (start1 < 0) { + fillLen += start1; + + if (fillLen > 0) + start1 = 0; + } + + if (fillLen > 0 || start1 >= 0) { + if (x <= 799 + 1 || (fillLen += 799 - x + 1, fillLen > 0)) { + if (y <= endy) { + if (pX == -1) { + int bgcolor = palette[(pixel >> 8) & 0xff]; + curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y); + colorFill(curDestPtr, fillLen, bgcolor); + } else { + if (y == pY && pX >= start1 && pX < start1 + fillLen) + return true; + } + } + } + } + } else { + fillLen = (pixel >> 8) & 0xff; + srcPtr2 = srcPtr; + x += fillLen; + srcPtr += (fillLen + 1) >> 1; + + if (start1 < 0) { + fillLen += start1; + if (fillLen > 0) { + srcPtr2 = (uint16 *)((byte *)srcPtr2 - start1); + start1 = 0; + } + } + + if (x > 799 + 1) { + fillLen += 799 - x + 1; + if (fillLen <= 0) + continue; + } + + if (y <= endy) { + if (pX == -1) { + curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y); + paletteFill(curDestPtr, (byte *)srcPtr2, fillLen, (int32 *)palette); + } else { + if (y == pY && pX >= start1 && pX < start1 + fillLen) + return true; + } + } + } + } + } + + if (pX == -1) + g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); + + return false; +} + +void Bitmap::putDibCB(int32 *palette) { + uint16 *curDestPtr; + int endx; + int endy; + int bpp; + uint pitch; + bool cb05_format; + + endx = _width + _x - 1; + endy = _height + _y - 1; + + debug(8, "Bitmap::putDibCB(): %d, %d, %d, %d [%d, %d]", _x, _y, endx, endy, _width, _height); + + if (_x > 799 || endx < 0 || _y > 599 || endy < 0) + return; + + if (endy > 599) + endy = 599; + + if (endx > 799) + endx = 799; + + cb05_format = (_type == MKTAG('C', 'B', '\05', 'e')); + + if (!palette && !cb05_format) + error("Bitmap::putDibCB(): Both global and local palettes are empty"); + + bpp = cb05_format ? 2 : 1; + pitch = (bpp * _width + 3) & 0xFFFFFFFC; + + byte *srcPtr = &_pixels[pitch * (endy - _y)]; + + int starty = _y; + if (starty < 0) { + starty = 0; + srcPtr = &_pixels[pitch * (_height + _y)]; + } + + int startx = _x; + if (startx < 0) { + srcPtr += bpp * -_x; + startx = 0; + } + + if (_flags & 0x1000000) { + for (int y = starty; y < endy; srcPtr -= pitch, y++) { + curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y); + copierKeyColor(curDestPtr, srcPtr, endx - startx + 1, _flags & 0xff, (int32 *)palette, cb05_format); + } + } else { + for (int y = starty; y <= endy; srcPtr -= pitch, y++) { + curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y); + copier(curDestPtr, srcPtr, endx - startx + 1, (int32 *)palette, cb05_format); + } + } + + g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty); +} + +void Bitmap::colorFill(uint16 *dest, int len, int32 color) { +#if 0 + if (blendMode) { + if (blendMode != 1) + error("vrtPutDib : RLE Fill : Invalid alpha blend mode"); + + colorFill = ptralphaFillColor16bit; + } else { + colorFill = ptrfillColor16bit; + } +#endif + + for (int i = 0; i < len; i++) + *dest++ = (int16)(color & 0xffff); +} + +void Bitmap::paletteFill(uint16 *dest, byte *src, int len, int32 *palette) { +#if 0 + if (blendMode) { + if (blendMode != 1) + error("vrtPutDib : RLE Fill : Invalid alpha blend mode"); + + paletteFill = ptrcopierWithPaletteAlpha; + } else { + paletteFill = ptrcopierWithPalette; + } +#endif + + for (int i = 0; i < len; i++) + *dest++ = READ_LE_UINT32(&palette[*src++]) & 0xffff; +} + +void Bitmap::copierKeyColor(uint16 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format) { +#if 0 + if (blendMode) { + if (blendMode == 1) { + if (cb05_format) + copierKeyColor = ptrcopier16bitKeycolorAlpha; + else + copierKeyColor = ptrcopierKeycolorAlpha; + } else { + copier = 0; + } + } else if (cb05_format) { + copierKeyColor = ptrcopier16bitKeycolor; + } else { + copierKeyColor = ptrkeyColor16bit; + } +#endif + + if (!cb05_format) { + for (int i = 0; i < len; i++) { + if (*src != keyColor) + *dest = READ_LE_UINT32(&palette[*src]) & 0xffff; + + dest++; + src++; + } + } else { + int16 *src16 = (int16 *)src; + + for (int i = 0; i < len; i++) { + if (*src16 != 0) + *dest = *src16; + + dest++; + src16++; + } + } +} + +void Bitmap::copier(uint16 *dest, byte *src, int len, int32 *palette, bool cb05_format) { +#if 0 + if (blendMode) { + if (blendMode == 1) { + if (cb05_format) + copier = ptrcopier16bitAlpha; + else + copier = ptrcopierWithPaletteAlpha; + } else { + copier = 0; + } + } else if (cb05_format) { + copier = ptrcopier16bit; + } else { + copier = ptrcopierWithPalette; + } +#endif + + if (!cb05_format) { + for (int i = 0; i < len; i++) + *dest++ = READ_LE_UINT32(&palette[*src++]) & 0xffff; + } else { + int16 *src16 = (int16 *)src; + + for (int i = 0; i < len; i++) + *dest++ = *src16++; + } +} + +Bitmap *Bitmap::reverseImage() { + switch (_type) { + case MKTAG('R', 'B', '\0', '\0'): + return reverseImageRB(); + case MKTAG('C', 'B', '\0', '\0'): + return reverseImageCB(); + case MKTAG('C', 'B', '\05', 'e'): + return reverseImageCB05(); + default: + error("Bitmap::reverseImage: Unknown image type: %x", _type); + } + + return 0; +} + +Bitmap *Bitmap::reverseImageRB() { + uint16 *newpixels = (uint16 *)calloc(((_dataSize + 15) & 0xfffffff0) + sizeof(Bitmap), 1); + uint16 *srcPtr = (uint16 *)_pixels; + + int idx = 0; + while (srcPtr[idx] != 0x100) { + uint16 *srcPtr2 = &srcPtr[idx]; + + int prevIdx = idx; + int i = idx; + + while (*srcPtr2) { + ++srcPtr2; + ++idx; + } + + int idx2 = idx; + + newpixels[idx] = srcPtr[idx]; + + while (i != idx) { + int fillLen = 2 - ((srcPtr[prevIdx] & 0xff) != 0 ? 1 : 0); + idx2 -= fillLen; + memcpy(&newpixels[idx2], &srcPtr[prevIdx], 2 * fillLen); + prevIdx = fillLen + i; + i += fillLen; + } + ++idx; + } + newpixels[idx] = 256; + + int oldBmp = ((_dataSize + 15) >> 1) & 0x7FFFFFF8; + memcpy(&newpixels[oldBmp], &srcPtr[oldBmp], sizeof(Bitmap)); + + Bitmap *res = new Bitmap(this); + res->_pixels = (byte *)newpixels; + + return res; +} + +Bitmap *Bitmap::reverseImageCB() { + warning("STUB: Bitmap::reverseImageCB()"); + + return this; +} + +Bitmap *Bitmap::reverseImageCB05() { + warning("STUB: Bitmap::reverseImageCB05()"); + + return this; +} + +Bitmap *Bitmap::flipVertical() { + warning("STUB: Bitmap::flipVertical()"); + + return this; +} + +void Bitmap::drawShaded(int type, int x, int y, byte *palette) { + warning("STUB: Bitmap::drawShaded(%d, %d, %d)", type, x, y); + + putDib(x, y, (int32 *)palette); +} + + void Bitmap::drawRotated(int x, int y, int angle, byte *palette) { + warning("STUB: Bitmap::drawShaded(%d, %d, %d)", x, y, angle); + + putDib(x, y, (int32 *)palette); +} + +bool BigPicture::load(MfcArchive &file) { + debug(5, "BigPicture::load()"); + Picture::load(file); + + return true; +} + +Shadows::Shadows() { + _staticAniObjectId = 0; + _movementId = 0; + _sceneId = 0; +} + +bool Shadows::load(MfcArchive &file) { + debug(5, "Shadows::load()"); + _sceneId = file.readUint32LE(); + _staticAniObjectId = file.readUint32LE(); + _movementId = file.readUint32LE(); + + return true; +} + +void Shadows::init() { + Scene *scene = g_fullpipe->accessScene(_sceneId); + + StaticANIObject *st; + Movement *mov; + + if (scene && (st = scene->getStaticANIObject1ById(_staticAniObjectId, -1)) != 0 + && ((mov = st->getMovementById(_movementId)) != 0)) + initMovement(mov); +} + +void Shadows::initMovement(Movement *mov) { + uint num; + + if (mov->_currMovement) + num = mov->_currMovement->_dynamicPhases.size(); + else + num = mov->_dynamicPhases.size(); + + _items.clear(); + _items.resize(num); + + Common::Point point; + + _items[0].dynPhase = (DynamicPhase *)mov->_staticsObj1; + _items[0].dynPhase->getDimensions(&point); + _items[0].width = point.x; + _items[0].height = point.y; + + for (uint i = 1; i < num; i++) { + _items[i].dynPhase = mov->getDynamicPhaseByIndex(i - 1); + _items[i].dynPhase->getDimensions(&point); + _items[i].width = point.x; + _items[i].height = point.y; + } +} + +DynamicPhase *Shadows::findSize(int width, int height) { + int idx = 0; + int min = 1000; + + if (!_items.size()) + return 0; + + for (uint i = 0; i < _items.size(); i++) { + int w = abs(width - _items[i].width); + if (w < min) { + min = w; + idx = i; + } + } + return _items[idx].dynPhase; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h new file mode 100644 index 0000000000..82e082d8cb --- /dev/null +++ b/engines/fullpipe/gfx.h @@ -0,0 +1,216 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_GFX_H +#define FULLPIPE_GFX_H + +namespace Fullpipe { + +class DynamicPhase; +class Movement; +struct PicAniInfo; + +struct Bitmap { + int _x; + int _y; + int _width; + int _height; + byte *_pixels; + int _type; + int _dataSize; + int _flags; + + Bitmap(); + Bitmap(Bitmap *src); + ~Bitmap(); + + void load(Common::ReadStream *s); + void putDib(int x, int y, int32 *palette); + bool putDibRB(int32 *palette, int x = -1, int y = -1); + void putDibCB(int32 *palette); + + void colorFill(uint16 *dest, int len, int32 color); + void paletteFill(uint16 *dest, byte *src, int len, int32 *palette); + void copierKeyColor(uint16 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format); + void copier(uint16 *dest, byte *src, int len, int32 *palette, bool cb05_format); + + Bitmap *reverseImage(); + Bitmap *reverseImageRB(); + Bitmap *reverseImageCB(); + Bitmap *reverseImageCB05(); + Bitmap *flipVertical(); + + void drawShaded(int type, int x, int y, byte *palette); + void drawRotated(int x, int y, int angle, byte *palette); + + bool isPixelHitAtPos(int x, int y); + bool isPixelAtHitPosRB(int x, int y); +}; + +class Picture : public MemoryObject { + public: + Common::Rect _rect; + Bitmap *_convertedBitmap; + int _x; + int _y; + int _field_44; + int _width; + int _height; + Bitmap *_bitmap; + int _field_54; + MemoryObject2 *_memoryObject2; + int _alpha; + byte *_paletteData; + + void displayPicture(); + + public: + Picture(); + virtual ~Picture(); + + void freePicture(); + + virtual bool load(MfcArchive &file); + void setAOIDs(); + void init(); + void getDibInfo(); + Bitmap *getPixelData(); + void draw(int x, int y, int style, int angle); + void drawRotated(int x, int y, int angle); + + byte getAlpha() { return (byte)_alpha; } + void setAlpha(byte alpha) { _alpha = alpha; } + + Common::Point *getDimensions(Common::Point *p); + bool isPointInside(int x, int y); + bool isPixelHitAtPos(int x, int y); + int getPixelAtPos(int x, int y); + int getPixelAtPosEx(int x, int y); + + byte *getPaletteData() { return _paletteData; } + void setPaletteData(byte *pal); + + void copyMemoryObject2(Picture *src); +}; + +class BigPicture : public Picture { + public: + BigPicture() {} + virtual bool load(MfcArchive &file); +}; + +class GameObject : public CObject { + public: + int16 _okeyCode; + int _field_8; + int16 _flags; + int16 _id; + char *_objectName; + int _ox; + int _oy; + int _priority; + int _field_20; + + public: + GameObject(); + GameObject(GameObject *src); + ~GameObject(); + + virtual bool load(MfcArchive &file); + void setOXY(int x, int y); + void renumPictures(CPtrList *lst); + void setFlags(int16 flags) { _flags = flags; } + void clearFlags() { _flags = 0; } + const char *getName() { return _objectName; } + + bool getPicAniInfo(PicAniInfo *info); + bool setPicAniInfo(PicAniInfo *info); +}; + +class PictureObject : public GameObject { + public: + Picture *_picture; + CPtrList *_pictureObject2List; + int _ox2; + int _oy2; + + public: + PictureObject(); + PictureObject(PictureObject *src); + + bool load(MfcArchive &file, bool bigPicture); + Common::Point *getDimensions(Common::Point *p); + void draw(); + void drawAt(int x, int y); + + bool setPicAniInfo(PicAniInfo *picAniInfo); + bool isPointInside(int x, int y); + bool isPixelHitAtPos(int x, int y); +}; + +class Background : public CObject { + public: + CPtrList _picObjList; + + char *_bgname; + int _x; + int _y; + int16 _messageQueueId; + MemoryObject *_palette; + int _bigPictureArray1Count; + int _bigPictureArray2Count; + BigPicture ***_bigPictureArray; + + public: + Background(); + virtual bool load(MfcArchive &file); + void addPictureObject(PictureObject *pct); + + BigPicture *getBigPicture(int x, int y) { return _bigPictureArray[x][y]; } +}; + +struct ShadowsItem { + int width; + int height; + DynamicPhase *dynPhase; +}; + +typedef Common::Array<ShadowsItem> ShadowsItemArray; + +class Shadows : public CObject { + int _sceneId; + int _staticAniObjectId; + int _movementId; + ShadowsItemArray _items; + + public: + Shadows(); + virtual bool load(MfcArchive &file); + void init(); + + void initMovement(Movement *mov); + DynamicPhase *findSize(int width, int height); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_GFX_H */ diff --git a/engines/fullpipe/init.cpp b/engines/fullpipe/init.cpp new file mode 100644 index 0000000000..c334542247 --- /dev/null +++ b/engines/fullpipe/init.cpp @@ -0,0 +1,247 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/input.h" + +#include "fullpipe/constants.h" + +namespace Fullpipe { + +void FullpipeEngine::initObjectStates() { + setLevelStates(); + + setObjectState(sO_Dude, getObjectEnumState(sO_Dude, sO_NotCarryingEgg)); + setObjectState(sO_EggCracker, getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)); + setObjectState(sO_GuvTheDrawer, getObjectEnumState(sO_GuvTheDrawer, sO_Awaken)); + setObjectState(sO_EggGulper, getObjectEnumState(sO_EggGulper, sO_First)); + setObjectState(sO_EggGulperGaveCoin, getObjectEnumState(sO_EggGulperGaveCoin, sO_No)); + setObjectState(sO_Jar_4, getObjectEnumState(sO_Jar_4, sO_OnTheSpring)); + setObjectState(sO_GulpedEggs, getObjectEnumState(sO_GulpedEgg, sO_NotPresent)); + + setSwallowedEggsState(); + + setObjectState(sO_WeirdWacko, getObjectEnumState(sO_WeirdWacko, sO_InGlasses)); + setObjectState(sO_TumyTrampie, getObjectEnumState(sO_TumyTrampie, sO_Drinking)); + setObjectState(sO_StairsUp_8, getObjectEnumState(sO_StairsUp_8, sO_NotBroken)); + setObjectState(sO_HareTheNooksiter, getObjectEnumState(sO_HareTheNooksiter, sO_WithHandle)); + setObjectState(sO_Elephantine, getObjectEnumState(sO_Elephantine, sO_WithBoot)); + setObjectState(sO_Fly_12, 0); + setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_NotAvailable)); + setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7)); + setObjectState(sO_BigMumsy, getObjectEnumState(sO_BigMumsy, sO_Sleeping)); + setObjectState(sO_CoinSlot_1, getObjectEnumState(sO_CoinSlot_1, sO_Empty)); + setObjectState(sO_FriesPit, getObjectEnumState(sO_FriesPit, sO_WithApple)); + setObjectState(sO_Jug, getObjectEnumState(sO_Jug, sO_Blocked)); + setObjectState(sO_RightStairs_9, getObjectEnumState(sO_RightStairs_9, sO_ClosedShe)); + setObjectState(sO_Pipe_9, getObjectEnumState(sO_Pipe_9, sO_WithJug)); + setObjectState(sO_Inflater, getObjectEnumState(sO_Inflater, sO_WithGum)); + setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_Swinging)); + setObjectState(sO_DudeJumped, getObjectEnumState(sO_DudeJumped, sO_No)); + setObjectState(sO_Bridge, getObjectEnumState(sO_Bridge, sO_Convoluted)); + setObjectState(sO_Guardian, getObjectEnumState(sO_Guardian, sO_OnRight)); + setObjectState(sO_Grandma, getObjectEnumState(sO_Grandma, sO_In_14)); + setObjectState(sO_Boot_15, getObjectEnumState(sO_Boot_15, sO_NotPresent)); + setObjectState(sO_LeftPipe_15, getObjectEnumState(sO_LeftPipe_15, sO_OpenedShe)); + setObjectState(sO_Pedestal_16, getObjectEnumState(sO_Pedestal_16, sO_IsFree)); + setObjectState(sO_Cup, getObjectEnumState(sO_Cup, sO_InSmokeRoom)); + setObjectState(sO_Pedestal_17, getObjectEnumState(sO_Pedestal_17, sO_IsFree)); + setObjectState(sO_UsherHand, getObjectEnumState(sO_UsherHand, sO_WithoutCoin)); + setObjectState(sO_RightPipe_17, getObjectEnumState(sO_RightPipe_17, sO_ClosedShe)); + setObjectState(sO_Fly_17, 1); + setObjectState(sO_DudeSwinged, 0); + setObjectState(sO_Girl, getObjectEnumState(sO_Girl, sO_Swinging)); + setObjectState(sO_Sugar, getObjectEnumState(sO_Sugar, sO_Present)); + setObjectState(sO_Janitors, getObjectEnumState(sO_Janitors, sO_Together)); + setObjectState(sO_Bag_22, getObjectEnumState(sO_Bag_22, sO_NotFallen)); + setObjectState(sO_Grandpa, getObjectEnumState(sO_Grandpa, sO_InSock)); + setObjectState(sO_CoinSlot_22, getObjectEnumState(sO_CoinSlot_22, sO_Empty)); + setObjectState(sO_UpperHatch_23, getObjectEnumState(sO_UpperHatch_23, sO_Closed)); + setObjectState(sO_LowerHatch_23, getObjectEnumState(sO_LowerHatch_23, sO_Closed)); + setObjectState(sO_Lever_23, getObjectEnumState(sO_Lever_23, sO_NotTaken)); + setObjectState(sO_LeverHandle_23, getObjectEnumState(sO_LeverHandle_23, sO_WithoutStool)); + setObjectState(sO_LowerPipe_21, getObjectEnumState(sO_LowerPipe_21, sO_ClosedShe)); + setObjectState(sO_StarsDown_24, getObjectEnumState(sO_StarsDown_24, sO_OpenedShe)); + setObjectState(sO_Hatch_26, getObjectEnumState(sO_Hatch_26, sO_Closed)); + setObjectState(sO_Sock_26, getObjectEnumState(sO_Sock_26, sO_NotHanging)); + setObjectState(sO_LeftPipe_26, getObjectEnumState(sO_LeftPipe_26, sO_ClosedShe)); + setObjectState(sO_Valve1_26, getObjectEnumState(sO_Valve1_26, sO_Opened)); + setObjectState(sO_Valve2_26, getObjectEnumState(sO_Valve2_26, sO_Closed)); + setObjectState(sO_Valve3_26, getObjectEnumState(sO_Valve3_26, sO_Closed)); + setObjectState(sO_Valve4_26, getObjectEnumState(sO_Valve4_26, sO_Closed)); + setObjectState(sO_Valve5_26, getObjectEnumState(sO_Valve5_26, sO_Opened)); + setObjectState(sO_Pool, getObjectEnumState(sO_Pool, sO_Overfull)); + setObjectState(sO_Plank_25, getObjectEnumState(sO_Plank_25, sO_NearDudesStairs)); + setObjectState(sO_Driver, getObjectEnumState(sO_Driver, sO_WithSteering)); + setObjectState(sO_Janitress, getObjectEnumState(sO_Janitress, sO_WithMop)); + setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_ClosedShe)); + setObjectState(sO_LeftPipe_30, getObjectEnumState(sO_LeftPipe_30, sO_ClosedShe)); + setObjectState(sO_Leg, getObjectEnumState(sO_Leg, sO_ShowingHeel)); + setObjectState(sO_Tub, getObjectEnumState(sO_Tub, sO_EmptyShe)); + setObjectState(sO_Cactus, getObjectEnumState(sO_Cactus, sO_NotGrown)); + setObjectState(sO_Fireman, getObjectEnumState(sO_Fireman, sO_WithHose)); + setObjectState(sO_Cube, getObjectEnumState(sO_Cube, sO_In_33)); + setObjectState(sO_MommyOfHandle_32, getObjectEnumState(sO_MommyOfHandle_32, sO_WithoutHandle)); + setObjectState(sO_Pedestal_33, getObjectEnumState(sO_Pedestal_33, sO_IsFree)); + setObjectState(sO_Valve_34, getObjectEnumState(sO_Valve_34, sO_WithNothing)); + setObjectState(sO_Stool_34, getObjectEnumState(sO_Stool_34, sO_WithoutDrawer)); + setObjectState(sO_Plank_34, getObjectEnumState(sO_Plank_34, sO_Passive)); + setObjectState(sO_Hatch_34, getObjectEnumState(sO_Hatch_34, sO_Closed)); + setObjectState(sO_Valve_35, getObjectEnumState(sO_Valve_35, sO_TurnedOff)); + setObjectState(sO_Carpet_35, getObjectEnumState(sO_Carpet_35, sO_CannotTake)); + setObjectState(sO_CoinSlot_35, getObjectEnumState(sO_CoinSlot_35, sO_WithCoin)); + setObjectState(sO_BellyInflater, getObjectEnumState(sO_BellyInflater, sO_WithCork)); + setObjectState(sO_Jawcrucnher, getObjectEnumState(sO_Jawcrucnher, sO_WithoutCarpet)); + setObjectState(sO_Guard_1, getObjectEnumState(sO_Guard_1, sO_On)); + setObjectState(sO_Gurad_2, getObjectEnumState(sO_Gurad_2, sO_On)); + setObjectState(sO_Guard_3, getObjectEnumState(sO_Guard_3, sO_On)); + setObjectState(sO_Bottle_38, getObjectEnumState(sO_Bottle_38, sO_OnTheTable)); + setObjectState(sO_Boss, getObjectEnumState(sO_Boss, sO_WithHammer)); +} + +void FullpipeEngine::setLevelStates() { + CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); + + if (v) { + v->setSubVarAsInt(sO_Level0, 2833); + v->setSubVarAsInt(sO_Level1, 2754); + v->setSubVarAsInt(sO_Level2, 2757); + v->setSubVarAsInt(sO_Level3, 2760); + v->setSubVarAsInt(sO_Level4, 2763); + v->setSubVarAsInt(sO_Level5, 2766); + v->setSubVarAsInt(sO_Level6, 2769); + v->setSubVarAsInt(sO_Level7, 2772); + v->setSubVarAsInt(sO_Level8, 2775); + v->setSubVarAsInt(sO_Level9, 2778); + } +} + +void FullpipeEngine::addCursor(CursorInfo *cursorInfo, Scene *inv, int pictureId, int hotspotX, int hotspotY, int itemPictureOffsX, int itemPictureOffsY) { + cursorInfo->pictureId = pictureId; + cursorInfo->picture = inv->getPictureObjectById(pictureId, 0)->_picture; + cursorInfo->hotspotX = hotspotX; + cursorInfo->hotspotY = hotspotY; + cursorInfo->itemPictureOffsX = itemPictureOffsX; + cursorInfo->itemPictureOffsY = itemPictureOffsY; + + getGameLoaderInputController()->addCursor(cursorInfo); +} + +void FullpipeEngine::initCursors() { + CursorInfo crs; + Scene *inv = accessScene(SC_INV); + + addCursor(&crs, inv, PIC_CSR_DEFAULT, 15, 1, 10, 10); + addCursor(&crs, inv, PIC_CSR_DEFAULT_INV, 18, 18, 23, 23); + addCursor(&crs, inv, PIC_CSR_ITN, 11, 11, 10, 10); + addCursor(&crs, inv, PIC_CSR_ITN_RED, 11, 11, 10, 10); + addCursor(&crs, inv, PIC_CSR_ITN_GREEN, 11, 11, 10, 10); + addCursor(&crs, inv, PIC_CSR_ITN_INV, 23, 17, 23, 17); + addCursor(&crs, inv, PIC_CSR_GOU, 15, 17, 10, 10); + addCursor(&crs, inv, PIC_CSR_GOD, 15, 1, 10, 10); + addCursor(&crs, inv, PIC_CSR_GOL, 26, 1, 10, 10); + addCursor(&crs, inv, PIC_CSR_GOR, 15, 1, 10, 10); + addCursor(&crs, inv, PIC_CSR_GOFAR_L, 1, 1, 10, 10); + addCursor(&crs, inv, PIC_CSR_GOFAR_R, 39, 1, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE1, 12, 24, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE2, 11, 11, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE2_D, 22, 15, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE3, 11, 11, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE4, 18, 11, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE5, 23, 11, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE6, 11, 11, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE6_D, 0, 0, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE7, 21, 11, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE7_D, 7, 20, 10, 10); + addCursor(&crs, inv, PIC_CSR_ARCADE8, 23, 11, 10, 10); + addCursor(&crs, inv, PIC_CSR_LIFT, 6, 13, 10, 10); + + getGameLoaderInputController()->setCursorMode(0); +} + +void FullpipeEngine::initMap() { + memset(_mapTable, 0, sizeof(_mapTable)); + + updateMapPiece(PIC_MAP_S01, 1); + updateMapPiece(PIC_MAP_A13, 1u); +} + +void FullpipeEngine::loadAllScenes() { + accessScene(301); + accessScene(302); + accessScene(303); + accessScene(304); + accessScene(305); + accessScene(321); + accessScene(635); + accessScene(649); + accessScene(650); + accessScene(651); + accessScene(652); + accessScene(653); + accessScene(654); + accessScene(655); + accessScene(726); + accessScene(858); + accessScene(903); + accessScene(1137); + accessScene(1138); + accessScene(1139); + accessScene(1140); + accessScene(1141); + accessScene(1142); + accessScene(1143); + accessScene(1144); + accessScene(1546); + accessScene(1547); + accessScene(1548); + accessScene(1549); + accessScene(1550); + accessScene(1551); + accessScene(1552); + accessScene(2062); + accessScene(2063); + accessScene(2064); + accessScene(2065); + accessScene(2066); + accessScene(2067); + accessScene(2068); + accessScene(2069); + accessScene(2070); + accessScene(2071); + accessScene(2072); + accessScene(2460); + accessScene(3896); + accessScene(3907); + accessScene(4620); + accessScene(4999); + accessScene(5000); + accessScene(5001); + accessScene(5166); + accessScene(5222); +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp new file mode 100644 index 0000000000..8cc7654f52 --- /dev/null +++ b/engines/fullpipe/input.cpp @@ -0,0 +1,215 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/input.h" +#include "fullpipe/gfx.h" +#include "fullpipe/scene.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/statics.h" +#include "fullpipe/interaction.h" +#include "fullpipe/constants.h" + +namespace Fullpipe { + +CInputController::CInputController() { + g_fullpipe->_inputController = this; + + _flag = 0; + _cursorHandle = 0; + _hCursor = 0; + _field_14 = 0; + _cursorId = 0; + _cursorIndex = -1; + _inputFlags = 1; + + _cursorBounds.left = 0; + _cursorBounds.top = 0; + _cursorBounds.right = 0; + _cursorBounds.bottom = 0; + + _cursorItemPicture = 0; +} + +CInputController::~CInputController() { + removeMessageHandler(126, -1); + + g_fullpipe->_inputController = 0; +} + +void CInputController::setInputDisabled(bool state) { + _flag = state; + g_fullpipe->_inputDisabled = state; +} + +void setInputDisabled(bool state) { + g_fullpipe->_inputController->setInputDisabled(state); +} + +void CInputController::addCursor(CursorInfo *cursor) { + CursorInfo *newc = new CursorInfo(cursor); + Common::Point p; + + cursor->picture->getDimensions(&p); + + newc->width = p.x; + newc->height = p.y; + + newc->picture->_x = -1; + newc->picture->_y = -1; + + _cursorsArray.push_back(newc); +} + +void CInputController::setCursorMode(bool enabled) { + if (enabled) + _inputFlags |= 1; + else + _inputFlags &= ~1; +} + +void CInputController::drawCursor(int x, int y) { + if (_cursorIndex == -1) + return; + + _cursorBounds.left = g_fullpipe->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX; + _cursorBounds.top = g_fullpipe->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY; + _cursorBounds.right = _cursorBounds.left + _cursorsArray[_cursorIndex]->width; + _cursorBounds.bottom = _cursorBounds.top + _cursorsArray[_cursorIndex]->height; + + _cursorsArray[_cursorIndex]->picture->draw(_cursorBounds.left, _cursorBounds.top, 0, 0); + + if (_cursorItemPicture) + _cursorItemPicture->draw(_cursorBounds.left + _cursorsArray[_cursorIndex]->itemPictureOffsX, + _cursorBounds.top + _cursorsArray[_cursorIndex]->itemPictureOffsY, 0, 0); +} + +void CInputController::setCursor(int cursorId) { + if (_cursorIndex == -1 || _cursorsArray[_cursorIndex]->pictureId != cursorId) { + _cursorIndex = -1; + + for (uint i = 0; i < _cursorsArray.size(); i++) { + if (_cursorsArray[i]->pictureId == cursorId) { + _cursorIndex = i; + break; + } + } + } +} + +CursorInfo::CursorInfo() { + pictureId = 0; + picture = 0; + hotspotX = 0; + hotspotY = 0; + itemPictureOffsX = 0; + itemPictureOffsY = 0; + width = 0; + height = 0; +} + +CursorInfo::CursorInfo(CursorInfo *src) { + pictureId = src->pictureId; + picture = src->picture; + hotspotX = src->hotspotX; + hotspotY = src->hotspotY; + itemPictureOffsX = src->itemPictureOffsX; + itemPictureOffsY = src->itemPictureOffsY; + width = src->width; + height = src->height; +} + +void FullpipeEngine::setCursor(int id) { + if (_inputController) + _inputController->setCursor(id); +} + +void FullpipeEngine::defHandleKeyDown(int key) { + warning("STUB: FullpipeEngine::defHandleKeyDown(%d)", key); +} + +void FullpipeEngine::updateCursorsCommon() { + GameObject *ani = _currentScene->getStaticANIObjectAtPos(_mouseVirtX, _mouseVirtY); + + GameObject *pic = _currentScene->getPictureObjectAtPos(_mouseVirtX, _mouseVirtY); + if (!ani || (pic && pic->_priority < ani->_priority)) + ani = pic; + + int selId = getGameLoaderInventory()->getSelectedItemId(); + + _objectAtCursor = ani; + + if (ani) { + _objectIdAtCursor = ani->_id; + + if (!selId && ani->_id >= _minCursorId && ani->_id <= _maxCursorId) { + selId = _objectIdCursors[ani->_id - _minCursorId]; + if (selId) { + _cursorId = selId; + return; + } + } + if (canInteractAny(_aniMan, ani, selId)) { + _cursorId = selId > 0 ? PIC_CSR_ITN_INV : PIC_CSR_ITN; + return; + } + if (selId) { + _cursorId = PIC_CSR_DEFAULT_INV; + return; + } + if (_objectIdAtCursor == ANI_LIFTBUTTON && lift_getButtonIdP(((StaticANIObject *)ani)->_statics->_staticsId)) { + _cursorId = PIC_CSR_LIFT; + return; + } + if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) { + _cursorId = PIC_CSR_GOFAR_R; + return; + } + if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) { + _cursorId = PIC_CSR_GOFAR_L; + return; + } + _cursorId = PIC_CSR_DEFAULT; + return; + } else { + _objectIdAtCursor = 0; + + if (selId) { + _cursorId = PIC_CSR_DEFAULT_INV; + return; + } + if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) { + _cursorId = PIC_CSR_GOFAR_R; + return; + } + if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) { + _cursorId = PIC_CSR_GOFAR_L; + return; + } + } + + _cursorId = PIC_CSR_DEFAULT; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/input.h b/engines/fullpipe/input.h new file mode 100644 index 0000000000..4b32e510e3 --- /dev/null +++ b/engines/fullpipe/input.h @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_INPUT_H +#define FULLPIPE_INPUT_H + +namespace Fullpipe { + +class Picture; + +void setInputDisabled(bool state); + +struct CursorInfo { + int pictureId; + Picture *picture; + int hotspotX; + int hotspotY; + int itemPictureOffsX; + int itemPictureOffsY; + int width; + int height; + + CursorInfo(); + CursorInfo(CursorInfo *src); +}; + +typedef Common::Array<CursorInfo *> CursorsArray; + +class CInputController { + //CObject obj; + int _flag; + int _inputFlags; + int _cursorHandle; + int _hCursor; + int _field_14; + int _cursorId; + int _cursorIndex; + CursorsArray _cursorsArray; + Common::Rect _cursorBounds; + Picture *_cursorItemPicture; + + public: + CInputController(); + ~CInputController(); + + void setInputDisabled(bool state); + void addCursor(CursorInfo *cursor); + void setCursorMode(bool mode); + + void drawCursor(int x, int y); + void setCursor(int id); + + void setCursorItemPicture(Picture *pic) { _cursorItemPicture = pic; } +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_INPUT_H */ diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp new file mode 100644 index 0000000000..dcc7e90145 --- /dev/null +++ b/engines/fullpipe/interaction.cpp @@ -0,0 +1,517 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/statics.h" +#include "fullpipe/motion.h" + +namespace Fullpipe { + +int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId) { + return getGameLoaderInteractionController()->handleInteraction(subject, object, invId); +} + +bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) { + int sceneId = 0; + + if (g_fullpipe->_currentScene) + sceneId = g_fullpipe->_currentScene->_sceneId; + + CInteractionController *intC = getGameLoaderInteractionController(); + for (CObList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) { + CInteraction *intr = (CInteraction *)*i; + + if (intr->_sceneId > 0 && intr->_sceneId != sceneId) + break; + + if (invId == -3) { + invId = getGameLoaderInventory()->getSelectedItemId(); + } + if (intr->canInteract(obj1, obj2, invId)) + return true; + } + return false; +} + +bool CInteractionController::load(MfcArchive &file) { + debug(5, "CInteractionController::load()"); + + return _interactions.load(file); +} + +int static_compSceneId = 0; + +bool CInteractionController::compareInteractions(const void *p1, const void *p2) { + const CInteraction *i1 = (const CInteraction *)p1; + const CInteraction *i2 = (const CInteraction *)p2; + + if (i2->_sceneId < i1->_sceneId) { + if (i1->_sceneId != static_compSceneId) + return false; + } + if (i2->_sceneId != i1->_sceneId) { + if (i1->_sceneId > 0 && i2->_sceneId == static_compSceneId) + return false; + if (i2->_sceneId != i1->_sceneId) + return true; + } + if (i2->_objectId3 == -1) + return true; + + if (i1->_objectId3 == i2->_objectId3) + return true; + + if (i1->_objectId3 == -1 || i1->_objectId3 == -2) + return false; + + return true; +} + +void CInteractionController::sortInteractions(int sceneId) { + static_compSceneId = sceneId; + + Common::sort(_interactions.begin(), _interactions.end(), CInteractionController::compareInteractions); +} + +bool CInteractionController::handleInteraction(StaticANIObject *subj, GameObject *obj, int invId) { + if (subj) { + if (!subj->isIdle() || (subj->_flags & 0x100)) + return false; + } + + if (!_interactions.size()) + return false; + + CInteraction *inter = 0; + CInteraction *previnter = 0; + int dur = 0; + int mindur = 0xFFFF; + + MessageQueue *mq; + ExCommand *ex; + + for (CObList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) { + CInteraction *cinter = (CInteraction *)*i; + + if (!cinter->canInteract(subj, obj, invId)) + continue; + + if ((inter || cinter->_objectId2) && (!obj || cinter->_objectId3 != obj->_id)) { + if (cinter->_messageQueue) + cinter->_messageQueue->calcDuration(subj); + + PicAniInfo aniInfo; + + obj->getPicAniInfo(&aniInfo); + + if (cinter->_staticsId1) { + StaticANIObject *ani = (StaticANIObject *)obj; + ani->_messageQueueId = 0; + ani->changeStatics2(cinter->_staticsId1); + } + int xpos = cinter->_xOffs + obj->_ox; + int ypos = cinter->_yOffs + obj->_oy; + + obj->setPicAniInfo(&aniInfo); + + if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) { + mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method4C(subj, xpos, ypos, 1, cinter->_staticsId2); + if (mq) { + dur = mq->calcDuration(subj); + delete mq; + } else { + dur = 0x10000; + } + inter = previnter; + } else { + dur = 0; + } + if (dur < mindur) { + inter = cinter; + mindur = dur; + previnter = cinter; + } + } else { + inter = cinter; + break; + } + } + + if (!inter) + return false; + + if (!inter->_objectId2) { + StaticANIObject *ani = (StaticANIObject *)obj; + + if (!ani->isIdle()) + return false; + + if (ani->_flags & 0x100) + return false; + + if (!inter->_staticsId1 || !(inter->_flags & 1)) + goto LABEL_38; + + if (ani->_movement || ani->_statics == 0 || ani->_statics->_staticsId != inter->_staticsId1) { + mq = ani->changeStatics1(inter->_staticsId1); + if (!mq) + return false; + + ex = new ExCommand((subj ? subj->_id : 0), 55, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_x = obj->_id; + ex->_y = obj->_okeyCode; + ex->_keyCode = subj ? subj->_okeyCode : 0; + ex->_excFlags = 3; + ex->_field_14 = (obj->_objtype != kObjTypePictureObject); + ex->_field_20 = invId; + mq->_exCommands.push_back(ex); + + if (mq->_isFinished) { + mq->_isFinished = 0; + ani->queueMessageQueue(mq); + } + } else { + if (ani->getMessageQueue()) + ani->queueMessageQueue(0); +LABEL_38: + if (inter->_messageQueue) { + mq = new MessageQueue(inter->_messageQueue, 0, 1); + mq->changeParam28ForObjectId(ani->_id, -1, ani->_okeyCode); + + if (!mq->chain(0)) + return false; + } + } + return true; + } + + if (obj && !subj) + return true; + + if (!obj || inter->_objectId3 == obj->_id) { + if (subj) { + if (inter->_messageQueue) { + if (subj->isIdle()) { + mq = new MessageQueue(inter->_messageQueue, 0, 1); + + if (!mq->chain(subj)) { + delete mq; + + return false; + } + } + } + } + return true; + } + + if (inter->isOverlapping(subj, obj)) { + if (obj->_objtype == kObjTypeStaticANIObject) { + StaticANIObject *ani = (StaticANIObject *)obj; + + ani->queueMessageQueue(0); + + if (inter->_staticsId1) + ani->changeStatics2(inter->_staticsId1); + + if (!(inter->_flags & 0x10000)) + obj->_flags |= 0x80; + } + + if (!inter->_messageQueue) + return false; + + subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy); + + mq = new MessageQueue(inter->_messageQueue, 0, 1); + mq->changeParam28ForObjectId(obj->_id, -1, obj->_okeyCode); + mq->_flags |= 1; + + if (!(inter->_flags & 0x10000)) { + ex = new ExCommand(obj->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = obj->_okeyCode; + ex->_field_14 = 0x100; + ex->_messageNum = 0; + ex->_excFlags = 3; + mq->_exCommands.push_back(ex); + } + + ex = new ExCommand(obj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = obj->_okeyCode; + ex->_field_14 = 0x100; + ex->_messageNum = 0; + ex->_excFlags = 3; + mq->_exCommands.push_back(ex); + + ex = new ExCommand(subj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = subj->_okeyCode; + ex->_field_14 = 0x100; + ex->_messageNum = 0; + ex->_excFlags = 3; + mq->_exCommands.push_back(ex); + + ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + ex->_keyCode = 0; + mq->_exCommands.push_back(ex); + + if (!mq->chain(subj)) { + delete mq; + + return false; + } + + subj->_flags |= 1; + obj->_flags |= 1; + } else { + bool someFlag = false; + PicAniInfo aniInfo; + + obj->getPicAniInfo(&aniInfo); + + if (obj->_objtype == kObjTypeStaticANIObject && inter->_staticsId1) { + StaticANIObject *ani = (StaticANIObject *)obj; + + ani->_messageQueueId = 0; + ani->changeStatics2(inter->_staticsId1); + } + + int xpos = inter->_yOffs + obj->_ox; + int ypos = inter->_yOffs + obj->_oy; + + obj->setPicAniInfo(&aniInfo); + + if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1 + || (inter->_staticsId2 != 0 && (subj->_statics == 0 || subj->_statics->_staticsId != inter->_staticsId2))) { + mq = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->method34(subj, xpos, ypos, 1, inter->_staticsId2); + + if (!mq) + return false; + + ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_x = obj->_id; + ex->_y = obj->_okeyCode; + ex->_keyCode = subj->_okeyCode; + ex->_excFlags = 3; + ex->_field_20 = invId; + ex->_field_14 = (obj->_objtype != kObjTypePictureObject); + mq->_exCommands.push_back(ex); + + someFlag = true; + + ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0); + ex->_x = xpos; + ex->_y = ypos; + ex->_excFlags |= 3; + ex->_keyCode = 6; + ex->_field_14 = obj->_id; + ex->_field_20 = obj->_okeyCode; + ex->postMessage(); + } + + if (!inter->_staticsId1 || !(inter->_flags & 1)) + return true; + + StaticANIObject *ani = (StaticANIObject *)obj; + + if (!ani->isIdle()) + return false; + + if (ani->getMessageQueue()) + ani->queueMessageQueue(0); + + if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) { + mq = ani->changeStatics1(inter->_staticsId1); + + if (!mq) + return false; + + if (someFlag) { + if (!(inter->_flags & 0x10000)) { + if (mq->_isFinished) { + ani->_flags |= 0x80u; + } else { + ex = new ExCommand(ani->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0); + ex->_field_14 = 0x80; + ex->_keyCode = ani->_okeyCode; + ex->_excFlags = 3; + mq->_exCommands.push_back(ex); + } + } + ex = new ExCommand(ani->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = ani->_okeyCode; + ex->_field_14 = 0x100; + ex->_excFlags = 3; + mq->_exCommands.push_back(ex); + } else { + ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_x = ani->_id; + ex->_y = ani->_okeyCode; + ex->_keyCode = subj->_okeyCode; + ex->_excFlags = 2; + ex->_field_14 = (obj->_objtype != kObjTypePictureObject); + ex->_field_20 = invId; + mq->_exCommands.push_back(ex); + + if (!mq->_isFinished) + return true; + + mq->_isFinished = 0; + ani->queueMessageQueue(mq); + } + } else { + obj->_flags |= 1; + + if (inter->_flags & 0x10000) + return true; + + obj->_flags |= 0x80; + } + } + + return true; +} + +CInteraction::CInteraction() { + _objectId1 = 0; + _objectId2 = 0; + _staticsId1 = 0; + _objectId3 = 0; + _objectState2 = 0; + _objectState1 = 0; + _messageQueue = 0; + _flags = 0; + _yOffs = 0; + _xOffs = 0; + _staticsId2 = 0; + _field_28 = 0; + _sceneId = -1; + _actionName = 0; +} + +bool CInteraction::load(MfcArchive &file) { + debug(5, "CInteraction::load()"); + + _objectId1 = file.readUint16LE(); + _objectId2 = file.readUint16LE(); + _staticsId1 = file.readUint16LE(); + _staticsId2 = file.readUint16LE(); + _objectId3 = file.readUint16LE(); + _objectState2 = file.readUint32LE(); + _objectState1 = file.readUint32LE(); + _xOffs = file.readUint32LE(); + _yOffs = file.readUint32LE(); + _sceneId = file.readUint32LE(); + _flags = file.readUint32LE(); + _actionName = file.readPascalString(); + + _messageQueue = (MessageQueue *)file.readClass(); + + return true; +} + +bool CInteraction::canInteract(GameObject *obj1, GameObject *obj2, int invId) { + if (_sceneId > 0 && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId != _sceneId) + return false; + + if (_flags & 0x20000) + return false; + + if (!obj2) + return false; + + if (obj2->_id != _objectId1) + return false; + + if ((_flags & 8) && (_flags & 1)) { + if (obj2->_objtype != kObjTypeStaticANIObject) + return false; + + StaticANIObject *st = (StaticANIObject *)obj2; + + if (!st->_statics) + return false; + + if (st->_statics->_staticsId != _staticsId1) { + if (_staticsId1) + return false; + } + } + + if ((_objectId3 != invId && _objectId3 != -1 && _objectId3 != -2) || (!invId && _objectId3 == -2)) + return false; + + if (_objectState1) { + if (_flags & 0x10) { + if ((g_fullpipe->getObjectState(obj1->getName()) & _objectState1) == 0) + return false; + } else { + if (g_fullpipe->getObjectState(obj1->getName()) != _objectState1) + return false; + } + } + + if (_objectState2) { + if (_flags & 0x10) { + if ((g_fullpipe->getObjectState(obj2->getName()) & _objectState2) == 0) + return false; + } else { + if (g_fullpipe->getObjectState(obj2->getName()) != _objectState2) + return false; + } + } + + if (_objectId2 && (!obj1 || _objectId2 != obj1->_id)) + return false; + + return true; +} + +bool CInteraction::isOverlapping(StaticANIObject *subj, GameObject *obj) { + StaticANIObject *ani = (StaticANIObject *)obj; + + if (abs(_xOffs + obj->_ox - subj->_ox) <= 1 + && abs(obj->_oy + _yOffs - subj->_oy) <= 1) { + if (!_staticsId2 || (subj->_statics != 0 && subj->_statics->_staticsId == _staticsId2)) { + if (!_staticsId1 || !(_flags & 1) || (ani->_statics != 0 && ani->_statics->_staticsId == _staticsId1)) + return true; + } + } + return false; +} + +bool EntranceInfo::load(MfcArchive &file) { + debug(5, "EntranceInfo::load()"); + + _sceneId = file.readUint32LE(); + _field_4 = file.readUint32LE(); + _messageQueueId = file.readUint32LE(); + file.read(_gap_C, 292); // FIXME, Ugh + _field_130 = file.readUint32LE(); + + return true; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/interaction.h b/engines/fullpipe/interaction.h new file mode 100644 index 0000000000..28a03fb496 --- /dev/null +++ b/engines/fullpipe/interaction.h @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_INTERACTION_H +#define FULLPIPE_INTERACTION_H + +#include "fullpipe/utils.h" + +namespace Fullpipe { + +class GameObject; +class MessageQueue; +class StaticANIObject; + +int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId); +bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId); + + +class CInteraction : public CObject { + public: + int16 _objectId1; + int16 _objectId2; + int16 _objectId3; + int16 _staticsId1; + int16 _staticsId2; + int _objectState1; + int _objectState2; + int _xOffs; + int _yOffs; + MessageQueue *_messageQueue; + int _sceneId; + int _field_28; + int _flags; + char *_actionName; + + public: + CInteraction(); + virtual bool load(MfcArchive &file); + bool canInteract(GameObject *obj1, GameObject *obj2, int invId); + bool isOverlapping(StaticANIObject *subj, GameObject *obj); +}; + +class CInteractionController : public CObject { + public: + CObList _interactions; + int16 _field_20; + bool _flag24; + + private: + static bool compareInteractions(const void *p1, const void *p2); + + public: + CInteractionController() : _field_20(0), _flag24(true) {} + + virtual bool load(MfcArchive &file); + + void enableFlag24() { _flag24 = true; } + void disableFlag24() { _flag24 = false; } + + void sortInteractions(int sceneId); + + bool handleInteraction(StaticANIObject *subj, GameObject *obj, int invId); +}; + +struct EntranceInfo { + int32 _sceneId; + int32 _field_4; + int32 _messageQueueId; + byte _gap_C[292]; // FIXME + int32 _field_130; + + bool load(MfcArchive &file); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_INTERACTION_H */ diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp new file mode 100644 index 0000000000..1e229f3408 --- /dev/null +++ b/engines/fullpipe/inventory.cpp @@ -0,0 +1,420 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/utils.h" +#include "fullpipe/inventory.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/statics.h" +#include "fullpipe/input.h" + +namespace Fullpipe { + +bool CInventory::load(MfcArchive &file) { + debug(5, "CInventory::load()"); + + _sceneId = file.readUint16LE(); + int numInvs = file.readUint32LE(); + + for (int i = 0; i < numInvs; i++) { + InventoryPoolItem *t = new InventoryPoolItem(); + t->id = file.readUint16LE(); + t->pictureObjectNormal = file.readUint16LE(); + t->pictureObjectId1 = file.readUint16LE(); + t->pictureObjectHover = file.readUint16LE(); + t->pictureObjectSelected = file.readUint16LE(); + t->flags = file.readUint32LE(); + t->field_C = 0; + t->field_A = -536; + _itemsPool.push_back(t); + } + + return true; +} + +int CInventory::getInventoryPoolItemIndexById(int itemId) { + if (_itemsPool.size() <= 0) + return -1; + + for (uint i = 0; i < _itemsPool.size(); i++) { + if (_itemsPool[i]->id == itemId) + return i; + } + + return 0; +} + +bool CInventory::setItemFlags(int itemId, int flags) { + int idx = getInventoryPoolItemIndexById(itemId); + + if (idx < 0) + return false; + else + _itemsPool[idx]->flags = flags; + + return true; +} + +CInventory2::CInventory2() { + _selectedId = -1; + _field_48 = -1; + _scene = 0; + _picture = 0; + _isInventoryOut = false; + _isLocked = 0; + _topOffset = -65; +} + +bool CInventory2::loadPartial(MfcArchive &file) { // CInventory2_SerializePartially + int numInvs = file.readUint32LE(); + + for (int i = 0; i < numInvs; i++) { + InventoryItem *t = new InventoryItem(); + t->itemId = file.readUint16LE(); + t->count = file.readUint16LE(); + _inventoryItems.push_back(t); + } + + return true; +} + +void CInventory2::addItem(int itemId, int count) { + if (getInventoryPoolItemIndexById(itemId) >= 0) + _inventoryItems.push_back(new InventoryItem(itemId, count)); +} + +void CInventory2::addItem2(StaticANIObject *obj) { + if (getInventoryPoolItemIndexById(obj->_id) >= 0 && getInventoryPoolItemFieldCById(obj->_id) != 2) { + addItem(obj->_id, 1); + obj->hide(); + } +} + +void CInventory2::removeItem(int itemId, int count) { + warning("STUB: CInventory2::removeItem(%d, %d)", itemId, count); +} + +void CInventory2::removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority) { + warning("STUB: void removeItem2(sc, %d, %d, %d, %d)", itemId, x, y, priority); +} + +int CInventory2::getCountItemsWithId(int itemId) { + int res = 0; + + for (uint i = 0; i < _inventoryItems.size(); i++) { + if (_inventoryItems[i]->itemId == itemId) + res += _inventoryItems[i]->count; + } + + return res; +} + +int CInventory2::getInventoryItemIndexById(int itemId) { + for (uint i = 0; i < _inventoryItems.size(); i++) { + if (_inventoryItems[i]->itemId == itemId) + return i; + } + + return -1; +} + +int CInventory2::getInventoryPoolItemFieldCById(int itemId) { + for (uint i = 0; i < _itemsPool.size(); i++) { + if (_itemsPool[i]->id == itemId) + return _itemsPool[i]->field_C; + } + + return 0; +} + +int CInventory2::getItemFlags(int itemId) { + int idx = getInventoryPoolItemIndexById(itemId); + + if (idx < 0) + return 0; + + return _itemsPool[idx]->flags; +} + +void CInventory2::rebuildItemRects() { + _scene = g_fullpipe->accessScene(_sceneId); + + if (!_scene) + return; + + _picture = _scene->getBigPicture(0, 0); + _picture->setAlpha(50); + + int itemX = 9; + int itemY = 0; + + for (uint i = 0; i < _scene->_picObjList.size(); i++) { + PictureObject *pic = (PictureObject *)_scene->_picObjList[i]; + + for (uint j = 0; j < _itemsPool.size(); j++) { + if (_itemsPool[j]->pictureObjectNormal == pic->_id) { + if (pic->_okeyCode) + _scene->deletePictureObject(pic); + else + pic->_flags &= 0xFFFB; + } + } + } + + for (uint i = 0; i < _inventoryItems.size(); i++) { + Common::Point point; + + int idx = getInventoryPoolItemIndexById(_inventoryItems[i]->itemId); + + InventoryIcon *icn = new InventoryIcon(); + + icn->inventoryItemId = _itemsPool[idx]->id; + + icn->pictureObjectNormal = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectNormal, 0); + icn->pictureObjectHover = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectHover, 0); + icn->pictureObjectSelected = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectSelected, 0); + + icn->pictureObjectNormal->getDimensions(&point); + + if (_itemsPool[idx]->flags & 0x10000) { + icn->x1 = 730; + icn->y1 = itemY; + icn->x2 = point.x + 730; + icn->y2 = point.y + itemY + 10; + } else { + icn->x1 = itemX; + icn->y1 = itemY; + icn->x2 = itemX + point.x; + itemX = icn->x2 + 1; + icn->y2 = point.y + itemY + 10; + } + + _inventoryIcons.push_back(icn); + + if (itemX >= 2 * (icn->x1 - icn->x2) + 800) { + itemX = 9; + itemY = icn->y2 + 1; + } + } +} + +void CInventory2::draw() { + if (!_scene) + return; + + int oldScLeft = g_fullpipe->_sceneRect.left; + int oldScTop = g_fullpipe->_sceneRect.top; + + g_fullpipe->_sceneRect.top = -_topOffset; + g_fullpipe->_sceneRect.left = 0; + + _picture->draw(-1, -1, 0, 0); + + for (uint i = 0; i < _inventoryIcons.size(); i++) { + InventoryIcon *icn = _inventoryIcons[i]; + + if (icn->isSelected) { + icn->pictureObjectSelected->drawAt(icn->x1, icn->y1 + 10); + } else { + if (icn->isMouseHover) + icn->pictureObjectHover->drawAt(icn->x1, icn->y1 + 10); + else + icn->pictureObjectNormal->drawAt(icn->x1, icn->y1 + 10); + } + } + + if (!_isInventoryOut) + goto LABEL_30; + + int v10, v11, v12; + + if (_topOffset != -10) { + if (_topOffset < -10) { + v10 = -10; + goto LABEL_13; + } + if (_topOffset + 10 >= 20) { + v11 = -20; +cont: + _topOffset += v11; + goto reset; + } + v12 = -10; + goto LABEL_25; + } + if (!_isInventoryOut) { +LABEL_30: + if (_topOffset != -65) { + if (_topOffset < -65) { + v10 = -65; +LABEL_13: + v11 = v10 - _topOffset; + if (v11 >= 20) + v11 = 20; + goto cont; + } + if (_topOffset + 65 >= 20) { + v11 = -20; + goto cont; + } + v12 = -65; +LABEL_25: + v11 = v12 - _topOffset; + goto cont; + } + } + +reset: + + g_fullpipe->_sceneRect.top = oldScTop; + g_fullpipe->_sceneRect.left = oldScLeft; + +} + +void CInventory2::slideIn() { + _isInventoryOut = false; + + ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0); + + ex->_field_2C = 10; + ex->_field_14 = _isInventoryOut; + ex->_field_20 = !_isInventoryOut; + ex->_excFlags |= 3; + ex->postMessage(); +} + +void CInventory2::slideOut() { + _isInventoryOut = true; + + ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0); + + ex->_field_2C = 10; + ex->_field_14 = _isInventoryOut; + ex->_field_20 = !_isInventoryOut; + ex->_excFlags |= 3; + ex->postMessage(); +} + +bool CInventory2::handleLeftClick(ExCommand *cmd) { + if (!_isInventoryOut) + return false; + + bool res = false; + + for (uint i = 0; i < _inventoryIcons.size(); i++) { + if (cmd->_x >= _inventoryIcons[i]->x1 && cmd->_x <= _inventoryIcons[i]->x2 && + cmd->_y >= _inventoryIcons[i]->y1 && cmd->_y <= _inventoryIcons[i]->y2) { + if (getSelectedItemId()) { + if (getSelectedItemId() != _inventoryIcons[i]->inventoryItemId) + unselectItem(0); + } + if (getItemFlags(_inventoryIcons[i]->inventoryItemId) & 1) { + ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0); + ex->_field_2C = 11; + ex->_field_14 = _inventoryIcons[i]->inventoryItemId; + ex->_excFlags |= 3; + ex->postMessage(); + } + if (!(getItemFlags(_inventoryIcons[i]->inventoryItemId) & 2)) { + selectItem(_inventoryIcons[i]->inventoryItemId); + _inventoryIcons[i]->isSelected = true; + } + res = true; + } + } + + if (!res) + unselectItem(0); + + return res; +} + +int CInventory2::selectItem(int itemId) { + if (getInventoryItemIndexById(itemId) < 0) + return -1; + + unselectItem(0); + + _selectedId = itemId; + + if (_scene) { + int idx = getInventoryPoolItemIndexById(itemId); + + Picture *pic = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectId1, 0)->_picture; + g_fullpipe->getGameLoaderInputController()->setCursorItemPicture(pic); + } + + return _selectedId; +} + +bool CInventory2::unselectItem(bool flag) { + if (_selectedId < 0) + return false; + + _selectedId = -1; + + for (uint i = 0; i < _inventoryIcons.size(); i++) { + if (_inventoryIcons[i]->isSelected) + _inventoryIcons[i]->isSelected = false; + } + + g_fullpipe->getGameLoaderInputController()->setCursorItemPicture(0); + + return true; +} + +int CInventory2::getHoveredItem(Common::Point *point) { + int selId = getSelectedItemId(); + + if (point->y <= 20 && !_isInventoryOut && !_isLocked) + slideOut(); + + if (!selId && point->y >= 55) { + if (!_isInventoryOut) + return 0; + + if (!_isLocked) + slideIn(); + } + + if (!_isInventoryOut) + return 0; + + for (uint i = 0; i < _inventoryIcons.size(); i++) { + InventoryIcon *icn = _inventoryIcons[i]; + if (selId || + point->x < icn->x1 || + point->x > icn->x2 || + point->y < _topOffset + icn->y1 || + point->y > _topOffset + icn->y2) { + icn->isMouseHover = false; + } else { + icn->isMouseHover = true; + return icn->inventoryItemId; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/inventory.h b/engines/fullpipe/inventory.h new file mode 100644 index 0000000000..f84d27dde5 --- /dev/null +++ b/engines/fullpipe/inventory.h @@ -0,0 +1,130 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_INVENTORY_H +#define FULLPIPE_INVENTORY_H + +namespace Fullpipe { + +class Scene; +class BigPicture; + +struct InventoryPoolItem { + int16 id; + int16 pictureObjectNormal; + int16 pictureObjectId1; + int16 pictureObjectHover; + int16 pictureObjectSelected; + int16 field_A; + int field_C; + int obj; + int flags; +}; + +typedef Common::Array<InventoryPoolItem *> InventoryPoolItems; + +class CInventory : public CObject { + protected: + int16 _sceneId; + InventoryPoolItems _itemsPool; + + public: + CInventory() { _sceneId = 0; } + virtual bool load(MfcArchive &file); + + int getInventoryPoolItemIndexById(int itemId); + bool setItemFlags(int itemId, int flags); +}; + +struct InventoryItem { + int16 itemId; + int16 count; + + InventoryItem() { itemId = count = 0; } + InventoryItem(int id, int cnt) : itemId(id), count(cnt) {} +}; + +typedef Common::Array<InventoryItem *> InventoryItems; + +class PictureObject; + +struct InventoryIcon { + PictureObject *pictureObjectNormal; + PictureObject *pictureObjectHover; + PictureObject *pictureObjectSelected; + int x1; + int y1; + int x2; + int y2; + int16 inventoryItemId; + bool isSelected; + bool isMouseHover; +}; + +typedef Common::Array<InventoryIcon *> InventoryIcons; + +class CInventory2 : public CInventory { + InventoryItems _inventoryItems; + InventoryIcons _inventoryIcons; + int _selectedId; + int _field_48; + bool _isInventoryOut; + bool _isLocked; + int _topOffset; + Scene *_scene; + BigPicture *_picture; + + public: + CInventory2(); + bool loadPartial(MfcArchive &file); + void addItem(int itemId, int count); + void addItem2(StaticANIObject *obj); + void removeItem(int itemId, int count); + void removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority); + + int getInventoryItemIndexById(int itemId); + int getInventoryPoolItemFieldCById(int itemId); + int getCountItemsWithId(int itemId); + int getItemFlags(int itemId); + + void rebuildItemRects(); + + Scene *getScene() { return _scene; } + bool getIsLocked() { return _isLocked; } + void setIsLocked(bool val) { _isLocked = val; } + bool getIsInventoryOut() { return _isInventoryOut; } + + int getSelectedItemId() { return _selectedId < 0 ? 0 : _selectedId; } + int getHoveredItem(Common::Point *point); + void slideIn(); + void slideOut(); + + bool handleLeftClick(ExCommand *cmd); + int selectItem(int itemId); + bool unselectItem(bool flag); + + void draw(); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_INVENTORY_H */ diff --git a/engines/fullpipe/lift.cpp b/engines/fullpipe/lift.cpp new file mode 100644 index 0000000000..25dd2613fe --- /dev/null +++ b/engines/fullpipe/lift.cpp @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/constants.h" + +namespace Fullpipe { + +int FullpipeEngine::lift_getButtonIdP(int objid) { + switch (objid) { + case ST_LBN_0N: + return ST_LBN_0P; + break; + case ST_LBN_1N: + return ST_LBN_1P; + break; + case ST_LBN_2N: + return ST_LBN_2P; + break; + case ST_LBN_3N: + return ST_LBN_3P; + break; + case ST_LBN_4N: + return ST_LBN_4P; + break; + case ST_LBN_5N: + return ST_LBN_5P; + break; + case ST_LBN_6N: + return ST_LBN_6P; + break; + case ST_LBN_7N: + return ST_LBN_7P; + break; + case ST_LBN_8N: + return ST_LBN_8P; + break; + case ST_LBN_9N: + return ST_LBN_9P; + break; + default: + return 0; + break; + } +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/messages.cpp b/engines/fullpipe/messages.cpp new file mode 100644 index 0000000000..478112f75c --- /dev/null +++ b/engines/fullpipe/messages.cpp @@ -0,0 +1,723 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/messages.h" +#include "fullpipe/modal.h" +#include "fullpipe/statics.h" + +namespace Fullpipe { + +ExCommand::ExCommand() { + _field_3C = 1; + _messageNum = 0; + _excFlags = 0; + _parId = 0; +} + +ExCommand::ExCommand(ExCommand *src) : Message(src) { + _field_3C = 1; + _messageNum = src->_messageNum; + _excFlags = src->_excFlags; + _parId = src->_parId; + +} + +ExCommand::ExCommand(int16 parentId, int messageKind, int messageNum, int x, int y, int a7, int a8, int sceneClickX, int sceneClickY, int a11) : + Message(parentId, messageKind, x, y, a7, a8, sceneClickX, sceneClickY, a11) { + _field_3C = 1; + _messageNum = messageNum; + _excFlags = 0; + _parId = 0; +} + +bool ExCommand::load(MfcArchive &file) { + debug(5, "ExCommand::load()"); + + _parentId = file.readUint16LE(); + _messageKind = file.readUint32LE(); + _x = file.readUint32LE(); + _y = file.readUint32LE(); + _field_14 = file.readUint32LE(); + _sceneClickX = file.readUint32LE(); + _sceneClickY = file.readUint32LE(); + _field_20 = file.readUint32LE(); + _field_24 = file.readUint32LE(); + _keyCode = file.readUint32LE(); + _field_2C = file.readUint32LE(); + _field_30 = file.readUint32LE(); + _field_34 = file.readUint32LE(); + + _messageNum = file.readUint32LE(); + + _field_3C = 0; + + if (g_fullpipe->_gameProjectVersion >= 12) { + _excFlags = file.readUint32LE(); + _parId = file.readUint32LE(); + } + + return true; +} + +bool ExCommand::handleMessage() { + int cnt = 0; + for (MessageHandler *m = g_fullpipe->_messageHandlers; m; m = m->nextItem) + cnt += m->callback(this); + + if (_messageKind == 17 || (_excFlags & 1)) { + if (_parId) { + MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_parId); + if (mq) + mq->update(); + } + } + + if (_excFlags & 2) + delete this; + + return (cnt > 0); +} + +void ExCommand::sendMessage() { + g_fullpipe->_exCommandList.push_back(this); + + processMessages(); +} + +void ExCommand::postMessage() { + g_fullpipe->_exCommandList.push_back(this); +} + +void ExCommand::handle() { + if (g_fullpipe->_modalObject) { + g_fullpipe->_modalObject->handleMessage(this); + + delete this; + } else { + postMessage(); + } +} + +Message::Message() { + _messageKind = 0; + _parentId = 0; + + _x = 0; + _y = 0; + _field_14 = 0; + _sceneClickX = 0; + _sceneClickY = 0; + _field_20 = 0; + _field_24 = 0; + _keyCode = 0; + _field_2C = 0; + _field_30 = 0; + _field_34 = 0; +} + +Message::Message(Message *src) { + _parentId = src->_parentId; + _messageKind = src->_messageKind; + _x = src->_x; + _y = src->_y; + _field_14 = src->_field_14; + _sceneClickX = src->_sceneClickX; + _sceneClickY = src->_sceneClickY; + _field_20 = src->_field_20; + _field_24 = src->_field_24; + _keyCode = src->_keyCode; + _field_2C = src->_field_2C; + _field_30 = src->_field_30; + _field_34 = src->_field_34; +} + +Message::Message(int16 parentId, int messageKind, int x, int y, int a6, int a7, int sceneClickX, int sceneClickY, int a10) { + _messageKind = messageKind; + _parentId = parentId; + _x = x; + _y = y; + _field_14 = a6; + _sceneClickX = sceneClickX; + _sceneClickY = sceneClickY; + _field_24 = a7; + _field_20 = a10; + _keyCode = 0; + _field_2C = 0; + _field_30 = 0; + _field_34 = 0; +} + +CObjstateCommand::CObjstateCommand() { + _value = 0; + _objCommandName = 0; +} + +bool CObjstateCommand::load(MfcArchive &file) { + debug(5, "CObjStateCommand::load()"); + + _objtype = kObjTypeObjstateCommand; + + _cmd.load(file); + + _value = file.readUint32LE(); + + _objCommandName = file.readPascalString(); + + return true; +} + +MessageQueue::MessageQueue() { + _field_14 = 0; + _parId = 0; + _dataId = 0; + _id = 0; + _isFinished = 0; + _flags = 0; + _queueName = 0; +} + +MessageQueue::MessageQueue(MessageQueue *src, int parId, int field_38) { + _counter = 0; + _field_38 = (field_38 == 0); + + for (Common::List<ExCommand *>::iterator it = src->_exCommands.begin(); it != src->_exCommands.end(); ++it) { + ExCommand *ex = new ExCommand(*it); + ex->_excFlags |= 2; + + _exCommands.push_back(ex); + } + _field_14 = src->_field_14; + + if (parId) + _parId = parId; + else + _parId = src->_parId; + + _id = g_fullpipe->_globalMessageQueueList->compact(); + _dataId = src->_dataId; + _flags = src->_flags; + + g_fullpipe->_globalMessageQueueList->addMessageQueue(this); + + _isFinished = 0; +} + +MessageQueue::~MessageQueue() { + for (Common::List<ExCommand *>::iterator it = _exCommands.begin(); it != _exCommands.end(); ++it) { + ExCommand *ex = (ExCommand *)*it; + + if (ex && ex->_excFlags & 2) + delete ex; + } + + _exCommands.clear(); + + if (_field_14) + delete _field_14; + + if (_flags & 2) { + g_fullpipe->_globalMessageQueueList->removeQueueById(_id); + } + + finish(); + + free(_queueName); +} + +bool MessageQueue::load(MfcArchive &file) { + debug(5, "MessageQueue::load()"); + + _dataId = file.readUint16LE(); + + int count = file.readUint16LE(); + + assert(g_fullpipe->_gameProjectVersion >= 12); + + _queueName = file.readPascalString(); + + for (int i = 0; i < count; i++) { + ExCommand *tmp = (ExCommand *)file.readClass(); + + _exCommands.push_back(tmp); + } + + _id = -1; + _field_14 = 0; + _parId = 0; + _isFinished = 0; + + return true; +} + +bool MessageQueue::chain(StaticANIObject *ani) { + if (checkGlobalExCommandList1() && checkGlobalExCommandList2()) { + if (!(getFlags() & 2)) { + g_fullpipe->_globalMessageQueueList->addMessageQueue(this); + _flags |= 2; + } + if (ani) { + ani->queueMessageQueue(this); + return true; + } else { + sendNextCommand(); + return true; + } + } + return false; +} + +void MessageQueue::update() { + if (_counter > 0) + _counter--; + + if (_exCommands.size()) { + sendNextCommand(); + } else if (_counter == 0) { + _isFinished = 1; + finish(); + } +} + +void MessageQueue::messageQueueCallback1(int par) { + // Autosave + debug(3, "STUB: MessageQueue::messageQueueCallback1()"); +} + +ExCommand *MessageQueue::getExCommandByIndex(uint idx) { + if (idx > _exCommands.size()) + return 0; + + Common::List<ExCommand *>::iterator it = _exCommands.begin(); + + while (idx) { + ++it; + idx--; + } + + return *it; +} + +void MessageQueue::sendNextCommand() { + if (_exCommands.size()) { + if (!(_flags & 4) && (_flags & 1)) { + messageQueueCallback1(16); + } + ExCommand *ex = _exCommands.front(); + + _exCommands.pop_front(); + + _counter++; + ex->_parId = _id; + ex->_excFlags |= (ex->_field_24 == 0 ? 1 : 0) | (ex->_field_3C != 0 ? 2 : 0); + + _flags |= 4; + ex->sendMessage(); + } else if (_counter <= 0) { + _isFinished = 1; + finish(); + } +} + +bool MessageQueue::checkGlobalExCommandList1() { + ExCommand *ex, *ex1; + + for (uint i = 0; i < getCount(); i++) { + ex = getExCommandByIndex(i); + + if (ex->_messageKind != 1 && ex->_messageKind != 20 && ex->_messageKind != 5 && ex->_messageKind != 27) + continue; + + for (Common::List<ExCommand *>::iterator it = g_fullpipe->_exCommandList.begin(); it != g_fullpipe->_exCommandList.end(); it++) { + ex1 = *it; + + if (ex1->_messageKind != 1 && ex1->_messageKind != 20 && ex1->_messageKind != 5 && ex1->_messageKind != 27) + continue; + + if (ex1->_keyCode != ex->_keyCode && ex1->_keyCode != -1 && ex->_keyCode != -1) + continue; + + MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex1->_parId); + + if (mq) { + if (mq->getFlags() & 1) + return false; + } + } + } + return true; +} + +bool MessageQueue::checkGlobalExCommandList2() { + ExCommand *ex, *ex1; + + for (uint i = 0; i < getCount(); i++) { + ex = getExCommandByIndex(i); + + if (ex->_messageKind != 1 && ex->_messageKind != 20 && ex->_messageKind != 5 && ex->_messageKind != 27) + continue; + + for (Common::List<ExCommand *>::iterator it = g_fullpipe->_exCommandList.begin(); it != g_fullpipe->_exCommandList.end();) { + ex1 = *it; + + if (ex1->_messageKind != 1 && ex1->_messageKind != 20 && ex1->_messageKind != 5 && ex1->_messageKind != 27) { + it++; + continue; + } + + if (ex1->_keyCode != ex->_keyCode && ex1->_keyCode != -1 && ex->_keyCode != -1) { + it++; + continue; + } + + MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex1->_parId); + + if (mq) { + if (mq->getFlags() & 1) + return false; + + delete mq; + } + + it = g_fullpipe->_exCommandList.erase(it); + + if (ex1->_excFlags & 2) { + delete ex1; + } + } + } + return true; +} + +void MessageQueue::finish() { + if (!_parId) + return; + + MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_parId); + + _parId = 0; + + if (!mq) + return; + + if (!_flag1) { + mq->update(); + return; + } + + mq->_counter--; + + if (!mq->_counter && !mq->_exCommands.size()) + mq->update(); +} + +void MessageQueue::replaceKeyCode(int key1, int key2) { + for (uint i = 0; i < getCount(); i++) { + ExCommand *ex = getExCommandByIndex(i); + int k = ex->_messageKind; + if ((k == 1 || k == 20 || k == 5 || k == 6 || k == 2 || k == 18 || k == 19 || k == 22 || k == 55) + && ex->_keyCode == key1) + ex->_keyCode = key2; + } +} + +int MessageQueue::calcDuration(StaticANIObject *obj) { + int res = 0; + ExCommand *ex; + Movement *mov; + + for (uint i = 0; (ex = getExCommandByIndex(i)); i++) + if (ex->_parentId == obj->_id) { + if (ex->_messageKind == 1 || ex->_messageKind == 20) { + if ((mov = obj->getMovementById(ex->_messageNum)) != 0) { + if (ex->_field_14 >= 1) + res += ex->_field_14; + else + res += mov->calcDuration(); + } + } + } + + return res; +} + +void MessageQueue::changeParam28ForObjectId(int objId, int oldParam28, int newParam28) { + for (uint i = 0; i < _exCommands.size(); i++) { + ExCommand *ex = getExCommandByIndex(i); + int k = ex->_messageKind; + + if ((k == 1 || k == 20 || k == 5 || k == 6 || k == 2 || k == 18 || k == 19 || k == 22 || k == 55) + && ex->_keyCode == oldParam28 + && ex->_parentId == objId) + ex->_keyCode = newParam28; + } +} + +MessageQueue *GlobalMessageQueueList::getMessageQueueById(int id) { + for (Common::Array<MessageQueue *>::iterator s = begin(); s != end(); ++s) { + if ((*s)->_id == id) + return *s; + } + + return 0; +} + +void GlobalMessageQueueList::deleteQueueById(int id) { + for (uint i = 0; i < size(); i++) + if (_storage[i]->_id == id) { + remove_at(i); + + disableQueueById(id); + return; + } +} + +void GlobalMessageQueueList::removeQueueById(int id) { + for (uint i = 0; i < size(); i++) + if (_storage[i]->_id == id) { + _storage[i]->_flags &= 0xFD; // It is quite pointless + remove_at(i); + + disableQueueById(id); + return; + } +} + +void GlobalMessageQueueList::disableQueueById(int id) { + for (Common::Array<MessageQueue *>::iterator s = begin(); s != end(); ++s) { + if ((*s)->_parId == id) + (*s)->_parId = 0; + } +} + +int GlobalMessageQueueList::compact() { + for (uint i = 0; i < size();) { + if (((MessageQueue *)_storage[i])->_isFinished) { + disableQueueById(_storage[i]->_id); + remove_at(i); + } else { + i++; + } + } + + return size() + 1; +} + +void GlobalMessageQueueList::addMessageQueue(MessageQueue *msg) { + msg->setFlags(msg->getFlags() | 2); + + push_back(msg); +} + +bool removeMessageHandler(int16 id, int pos) { + if (g_fullpipe->_messageHandlers) { + MessageHandler *curItem = g_fullpipe->_messageHandlers; + MessageHandler *prevItem = 0; + int curPos = 0; + + while (id != curItem->id) { + prevItem = curItem; + curItem = curItem->nextItem; + curPos++; + + if (!curItem) + return false; + } + + if (pos == -1 || curPos == pos) { + prevItem->nextItem = curItem->nextItem; + delete curItem; + updateMessageHandlerIndex(prevItem->nextItem, -1); + + return true; + } + } + + return false; +} + +void updateMessageHandlerIndex(MessageHandler *msg, int offset) { + for (; msg; msg = msg->nextItem) + msg->index += offset; +} + +void addMessageHandler(int (*callback)(ExCommand *), int16 id) { + if (getMessageHandlerById(id)) + return; + + MessageHandler *curItem = g_fullpipe->_messageHandlers; + + if (!curItem) + return; + + int index = 0; + for (MessageHandler *i = g_fullpipe->_messageHandlers->nextItem; i; i = i->nextItem) { + curItem = i; + index++; + } + + allocMessageHandler(curItem, id, callback, index); + + if (curItem) + updateMessageHandlerIndex(curItem->nextItem->nextItem, 1); +} + +MessageHandler *getMessageHandlerById(int16 id) { + MessageHandler *curItem = g_fullpipe->_messageHandlers; + + if (!curItem) + return 0; + + while (id != curItem->id) { + curItem = curItem->nextItem; + + if (!curItem) + return 0; + } + + return curItem; +} + +bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExCommand *), int index) { + MessageHandler *msg = new MessageHandler; + + if (where) { + msg->nextItem = where->nextItem; + where->nextItem = msg; + msg->id = id; + msg->callback = callback; + msg->index = index; + } else { + msg->nextItem = 0; + msg->id = id; + msg->callback = callback; + msg->index = 0; + + g_fullpipe->_messageHandlers = msg; + } + + return true; +} + +int getMessageHandlersCount() { + int result; + MessageHandler *curItem = g_fullpipe->_messageHandlers; + + for (result = 0; curItem; result++) + curItem = curItem->nextItem; + + return result; +} + +bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id) { + if (getMessageHandlerById(id)) + return false; + + if (index) { + MessageHandler *curItem = g_fullpipe->_messageHandlers; + + for (int i = index - 1; i > 0; i--) + if (curItem) + curItem = curItem->nextItem; + + if (!curItem) + return false; + + bool res = allocMessageHandler(curItem, id, callback, index); + + if (res) + updateMessageHandlerIndex(curItem->nextItem->nextItem, 1); + + return res; + } else { + MessageHandler *newItem = new MessageHandler; + + newItem->nextItem = g_fullpipe->_messageHandlers; + newItem->id = id; + newItem->callback = callback; + newItem->index = 0; + + updateMessageHandlerIndex(g_fullpipe->_messageHandlers, 1); + g_fullpipe->_messageHandlers = newItem; + + return true; + } +} + +bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id) { + if (getMessageHandlerById(id)) + return false; + + MessageHandler *curItem = g_fullpipe->_messageHandlers; + + for (int i = index; i > 0; i--) + if (curItem) + curItem = curItem->nextItem; + + bool res = allocMessageHandler(curItem, id, callback, index + 1); + if (curItem) + updateMessageHandlerIndex(curItem->nextItem->nextItem, 1); + + return res; +} + +void clearMessageHandlers() { + MessageHandler *curItem; + MessageHandler *nextItem; + + curItem = g_fullpipe->_messageHandlers; + if (curItem) { + do { + nextItem = curItem->nextItem; + + delete curItem; + + curItem = nextItem; + } while (nextItem); + + g_fullpipe->_messageHandlers = 0; + } +} + +void processMessages() { + if (!g_fullpipe->_isProcessingMessages) { + g_fullpipe->_isProcessingMessages = true; + + while (g_fullpipe->_exCommandList.size()) { + ExCommand *ex = g_fullpipe->_exCommandList.front(); + g_fullpipe->_exCommandList.pop_front(); + ex->handleMessage(); + } + g_fullpipe->_isProcessingMessages = false; + } +} + +void updateGlobalMessageQueue(int id, int objid) { + MessageQueue *m = g_fullpipe->_globalMessageQueueList->getMessageQueueById(id); + if (m) { + m->update(); + } +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/messages.h b/engines/fullpipe/messages.h new file mode 100644 index 0000000000..960e184a88 --- /dev/null +++ b/engines/fullpipe/messages.h @@ -0,0 +1,174 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_MESSAGEQUEUE_H +#define FULLPIPE_MESSAGEQUEUE_H + +#include "fullpipe/utils.h" +#include "fullpipe/inventory.h" +#include "fullpipe/gfx.h" +#include "fullpipe/sound.h" +#include "fullpipe/scene.h" + +namespace Fullpipe { + +class Message : public CObject { + public: + int _messageKind; + int16 _parentId; + int _x; + int _y; + int _field_14; + int _sceneClickX; + int _sceneClickY; + int _field_20; + int _field_24; + int _keyCode; + int _field_2C; + int _field_30; + int _field_34; + + public: + Message(); + Message(Message *src); + virtual ~Message() {} + + Message(int16 parentId, int messageKind, int x, int y, int a6, int a7, int sceneClickX, int sceneClickY, int a10); +}; + +class ExCommand : public Message { + public: + + int _messageNum; + int _field_3C; + int _excFlags; + int _parId; + + ExCommand(); + ExCommand(ExCommand *src); + ExCommand(int16 parentId, int messageKind, int messageNum, int x, int y, int a7, int a8, int sceneClickX, int sceneClickY, int a11); + virtual ~ExCommand() {} + + virtual bool load(MfcArchive &file); + + bool handleMessage(); + void sendMessage(); + void postMessage(); + void handle(); +}; + +class ExCommand2 : public ExCommand { + public: + Common::Point **_points; + int _pointsSize; +}; + +class CObjstateCommand : public CObject { + public: + ExCommand _cmd; + char *_objCommandName; + int _value; + + public: + CObjstateCommand(); + virtual bool load(MfcArchive &file); +}; + +class MessageQueue : public CObject { + public: + int _id; + int _flags; + char *_queueName; + int16 _dataId; + int16 _field_12; + CObject *_field_14; + Common::List<ExCommand *> _exCommands; + int _counter; + int _field_38; + int _isFinished; + int _parId; + int _flag1; + + public: + MessageQueue(); + MessageQueue(MessageQueue *src, int parId, int field_38); + virtual ~MessageQueue(); + + virtual bool load(MfcArchive &file); + + int getFlags() { return _flags; } + void setFlags(int flags) { _flags = flags; } + + uint getCount() { return _exCommands.size(); } + + ExCommand *getExCommandByIndex(uint idx); + + void replaceKeyCode(int key1, int key2); + + bool chain(StaticANIObject *ani); + void update(); + void sendNextCommand(); + void finish(); + + void messageQueueCallback1(int par); + + bool checkGlobalExCommandList1(); + bool checkGlobalExCommandList2(); + + int calcDuration(StaticANIObject *obj); + void changeParam28ForObjectId(int objId, int oldParam28, int newParam28); +}; + +class GlobalMessageQueueList : public Common::Array<MessageQueue *> { + public: + MessageQueue *getMessageQueueById(int id); + void deleteQueueById(int id); + void removeQueueById(int id); + void disableQueueById(int id); + void addMessageQueue(MessageQueue *msg); + + int compact(); +}; + +struct MessageHandler { + int (*callback)(ExCommand *cmd); + int16 id; + int16 field_6; + int index; + MessageHandler *nextItem; +}; + +bool removeMessageHandler(int16 id, int pos); +void updateMessageHandlerIndex(MessageHandler *msg, int offset); +void addMessageHandler(int (*callback)(ExCommand *), int16 id); +MessageHandler *getMessageHandlerById(int16 id); +bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExCommand *), int index); +int getMessageHandlersCount(); +bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id); +bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id); +void clearMessageHandlers(); +void processMessages(); +void updateGlobalMessageQueue(int id, int objid); + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_MESSAGEQUEUE_H */ diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp new file mode 100644 index 0000000000..6f1bc0cc1f --- /dev/null +++ b/engines/fullpipe/modal.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" +#include "fullpipe/modal.h" +#include "fullpipe/messages.h" +#include "fullpipe/constants.h" +#include "fullpipe/scenes.h" + +namespace Fullpipe { + +bool CBaseModalObject::handleMessage(ExCommand *message) { + warning("STUB: CBaseModalObject::handleMessage()"); + + return true; +} + +bool CBaseModalObject::init(int counterdiff) { + warning("STUB: CBaseModalObject::init(%d)", counterdiff); + + return true; +} + +bool CBaseModalObject::update() { + warning("STUB: CBaseModalObject::update()"); + + return true; +} + +void CBaseModalObject::saveload() { + warning("STUB: CBaseModalObject::saveload()"); +} + + +CModalIntro::CModalIntro() { + _field_8 = 0; + _countDown = 0; + _needRedraw = 0; + if (g_vars->sceneIntro_skipIntro) { + _introFlags = 4; + } else { + _introFlags = 33; + _countDown = 150; + + PictureObject *pict = g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0); + pict->setFlags(pict->_flags & 0xFFFB); + } + g_vars->sceneIntro_skipIntro = false; + _sfxVolume = g_fullpipe->_sfxVolume; +} + +bool CModalIntro::handleMessage(ExCommand *message) { + if (message->_messageKind != 17) + return false; + + if (message->_messageNum != 36) + return false; + + if (message->_keyCode != 13 && message->_keyCode != 27 && message->_keyCode != 32) + return false; + + if (_needRedraw) { + if (!(_introFlags & 0x10)) { + _countDown = 0; + g_vars->sceneIntro_needBlackout = true; + return true; + } + g_vars->sceneIntro_playing = false; + g_vars->sceneIntro_needBlackout = true; + } + + return true; +} + +void FullpipeEngine::openMap() { + warning("STUB: FullpipeEngine::openMap()"); +} + +void FullpipeEngine::openHelp() { + warning("STUB: FullpipeEngine::openHelp()"); +} + +void FullpipeEngine::openMainMenu() { + warning("STUB: FullpipeEngine::openMainMenu()"); +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/modal.h b/engines/fullpipe/modal.h new file mode 100644 index 0000000000..73236e8e5b --- /dev/null +++ b/engines/fullpipe/modal.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_MODAL_H +#define FULLPIPE_MODAL_H + +namespace Fullpipe { + +class CBaseModalObject { + public: + + CBaseModalObject *_parentObj; + + public: + CBaseModalObject() : _parentObj(0) {} + virtual ~CBaseModalObject() {} + + virtual bool handleMessage(ExCommand *message); + virtual bool init(int counterdiff); + virtual bool update(); + + void saveload(); +}; + +class CModalIntro : public CBaseModalObject { + int _field_8; + int _introFlags; + int _countDown; + int _needRedraw; + int _sfxVolume; + + public: + CModalIntro(); + + virtual bool handleMessage(ExCommand *message); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_MODAL_H */ diff --git a/engines/fullpipe/module.mk b/engines/fullpipe/module.mk new file mode 100644 index 0000000000..380f582c08 --- /dev/null +++ b/engines/fullpipe/module.mk @@ -0,0 +1,31 @@ +MODULE := engines/fullpipe + +MODULE_OBJS = \ + behavior.o \ + detection.o \ + fullpipe.o \ + gameloader.o \ + gfx.o \ + init.o \ + input.o \ + interaction.o \ + inventory.o \ + lift.o \ + messages.o \ + modal.o \ + motion.o \ + ngiarchive.o \ + scene.o \ + scenes.o \ + sound.o \ + stateloader.o \ + statics.o \ + utils.o + +# This module can be built as a plugin +ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN) +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp new file mode 100644 index 0000000000..514dde5185 --- /dev/null +++ b/engines/fullpipe/motion.cpp @@ -0,0 +1,280 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "common/file.h" +#include "common/array.h" +#include "common/list.h" + +#include "fullpipe/objects.h" +#include "fullpipe/motion.h" + +namespace Fullpipe { + +bool CMotionController::load(MfcArchive &file) { + // Is originally empty file.readClass(); + + debug(5, "CMotionController::load()"); + + return true; +} + +bool CMctlCompound::load(MfcArchive &file) { + debug(5, "CMctlCompound::load()"); + + int count = file.readUint32LE(); + + debug(6, "CMctlCompound::count = %d", count); + + for (int i = 0; i < count; i++) { + debug(6, "CompoundArray[%d]", i); + CMctlCompoundArrayItem *obj = (CMctlCompoundArrayItem *)file.readClass(); + + int count1 = file.readUint32LE(); + + debug(6, "ConnectionPoint::count: %d", count1); + for (int j = 0; j < count1; j++) { + debug(6, "ConnectionPoint[%d]", j); + CMctlConnectionPoint *obj1 = (CMctlConnectionPoint *)file.readClass(); + + obj->_connectionPoints.push_back(*obj1); + } + + obj->_field_20 = file.readUint32LE(); + obj->_field_24 = file.readUint32LE(); + + debug(6, "graphReact"); + obj->_movGraphReactObj = (CMovGraphReact *)file.readClass(); + + _motionControllers.push_back(*obj); + } + + return true; +} + +void CMctlCompound::addObject(StaticANIObject *obj) { + warning("STUB: CMctlCompound::addObject()"); +} + +void CMctlCompound::initMovGraph2() { + warning("STUB: CMctlCompound::initMovGraph2()"); +} + +MessageQueue *CMctlCompound::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { + warning("STUB: CMctlCompound::method34()"); + + return 0; +} + +MessageQueue *CMctlCompound::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { + warning("STUB: CMctlCompound::method4C()"); + + return 0; +} + +bool CMctlCompoundArray::load(MfcArchive &file) { + debug(5, "CMctlCompoundArray::load()"); + + int count = file.readUint32LE(); + + debug(0, "CMctlCompoundArray::count = %d", count); + + assert(0); + + return true; +} + +CMovGraph::CMovGraph() { + warning("STUB: CMovGraph::CMovGraph()"); + _itemsCount = 0; + _items = 0; + //_callback1 = CMovGraphCallback1; // TODO + _field_44 = 0; + // insertMessageHandler(CMovGraph_messageHandler, getMessageHandlersCount() - 1, 129); +} + +bool CMovGraph::load(MfcArchive &file) { + debug(5, "CMovGraph::load()"); + + _links.load(file); + _nodes.load(file); + + return true; +} + +void CMovGraph::addObject(StaticANIObject *obj) { + warning("STUB: CMovGraph::addObject()"); +} + +CMovGraphLink::CMovGraphLink() { + _distance = 0; + _angle = 0; + _flags = 0x10000000; + _movGraphNode2 = 0; + _movGraphNode1 = 0; + _field_3C = 0; + _field_38 = 0; + _movGraphReact = 0; + _name = 0; +} + +bool CMovGraphLink::load(MfcArchive &file) { + debug(5, "CMovGraphLink::load()"); + + _dwordArray1.load(file); + _dwordArray2.load(file); + + _flags = file.readUint32LE(); + + debug(8, "GraphNode1"); + _movGraphNode1 = (CMovGraphNode *)file.readClass(); + debug(8, "GraphNode2"); + _movGraphNode2 = (CMovGraphNode *)file.readClass(); + + _distance = file.readDouble(); + _angle = file.readDouble(); + + debug(8, "distance: %g, angle: %g", _distance, _angle); + + _movGraphReact = (CMovGraphReact *)file.readClass(); + _name = file.readPascalString(); + + return true; +} + +bool CMovGraphNode::load(MfcArchive &file) { + debug(5, "CMovGraphNode::load()"); + + _field_14 = file.readUint32LE(); + _x = file.readUint32LE(); + _y = file.readUint32LE(); + _distance = file.readUint32LE(); + + return true; +} + +CReactParallel::CReactParallel() { + _x1 = 0; + _x2 = 0; + _dy = 0; + _dx = 0; + _points = 0; + _y1 = 0; + _y2 = 0; +} + +bool CReactParallel::load(MfcArchive &file) { + debug(5, "CReactParallel::load()"); + + _x1 = file.readUint32LE(); + _y1 = file.readUint32LE(); + _x2 = file.readUint32LE(); + _y2 = file.readUint32LE(); + _dx = file.readUint32LE(); + _dy = file.readUint32LE(); + + createRegion(); + + return true; +} + +void CReactParallel::createRegion() { + _points = (Common::Point **)malloc(sizeof(Common::Point *) * 4); + + for (int i = 0; i < 4; i++) + _points[i] = new Common::Point; + + double at = atan2((double)(_x1 - _x2), (double)(_y1 - _y2)) + 1.570796; + double sn = sin(at); + double cs = cos(at); + + _points[0]->x = (int16)(_x1 - _dx * cs); + _points[0]->y = (int16)(_y1 - _dx * sn); + + _points[1]->x = (int16)(_x2 - _dx * cs); + _points[1]->y = (int16)(_y2 - _dx * sn); + + _points[2]->x = (int16)(_x1 + _dy * cs); + _points[2]->y = (int16)(_y2 + _dy * sn); + + _points[3]->x = (int16)(_x1 + _dy * cs); + _points[3]->y = (int16)(_y1 + _dy * sn); + + // GdiObject::Attach(_rgn, CreatePolygonRgn(_points, 4, 2); +} + +CReactPolygonal::CReactPolygonal() { + _field_C = 0; + _points = 0; + _pointCount = 0; + _field_10 = 0; +} + +bool CReactPolygonal::load(MfcArchive &file) { + debug(5, "CReactPolygonal::load()"); + + _field_C = file.readUint32LE(); + _field_10 = file.readUint32LE(); + _pointCount = file.readUint32LE(); + + if (_pointCount > 0) { + _points = (Common::Point **)malloc(sizeof(Common::Point *) * _pointCount); + + for (int i = 0; i < _pointCount; i++) { + _points[i] = new Common::Point; + + _points[i]->x = file.readUint32LE(); + _points[i]->y = file.readUint32LE(); + } + + } + + createRegion(); + + return true; +} + +void CReactPolygonal::createRegion() { + if (_points) { + + // GdiObject::Attach(_rgn, CreatePolygonRgn(_points, _pointCount, 2); + } +} + +int startWalkTo(int objId, int objKey, int x, int y, int a5) { + warning("STUB: startWalkTo(%d, %d, %d, %d, %d)", objId, objKey, x, y, a5); + + return 0; +} + +int doSomeAnimation(int objId, int objKey, int a3) { + warning("STUB: doSomeAnimation(%d, %d, %d)", objId, objKey, a3); + + return 0; +} + +int doSomeAnimation2(int objId, int objKey) { + return doSomeAnimation(objId, objKey, 0); +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/motion.h b/engines/fullpipe/motion.h new file mode 100644 index 0000000000..89a98967fb --- /dev/null +++ b/engines/fullpipe/motion.h @@ -0,0 +1,185 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_MOTION_H +#define FULLPIPE_MOTION_H + +namespace Fullpipe { + +int startWalkTo(int objId, int objKey, int x, int y, int a5); +int doSomeAnimation(int objId, int objKey, int a3); +int doSomeAnimation2(int objId, int objKey); + +class CMotionController : public CObject { + public: + int _field_4; + bool _isEnabled; + + public: + CMotionController() : _isEnabled(true) {} + virtual bool load(MfcArchive &file); + + void setEnabled() { _isEnabled = true; } + void clearEnabled() { _isEnabled = false; } + + virtual void addObject(StaticANIObject *obj) {} +}; + +class CMctlCompoundArray : public Common::Array<CObject>, public CObject { + public: + virtual bool load(MfcArchive &file); +}; + +class CMctlConnectionPointsArray : public Common::Array<CObject>, public CObject { + public: + virtual bool load(MfcArchive &file); +}; + +class CMctlCompound : public CMotionController { + CMctlCompoundArray _motionControllers; + + public: + virtual bool load(MfcArchive &file); + + virtual void addObject(StaticANIObject *obj); + void initMovGraph2(); + + MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId); + MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId); +}; + +class Unk2 : public CObject { + int _items; + int _count; + + public: + Unk2() : _items(0), _count(0) {} +}; + +class CMovGraphNode : public CObject { + int _x; + int _y; + int _distance; + int16 _field_10; + int _field_14; + + public: + CMovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) {} + virtual bool load(MfcArchive &file); +}; + +class CMovGraphReact : public CObject { + // Empty +}; + +class CMctlCompoundArrayItem : public CObject { + friend class CMctlCompound; + + protected: + CMotionController *_motionControllerObj; + CMovGraphReact *_movGraphReactObj; + CMctlConnectionPointsArray _connectionPoints; + int _field_20; + int _field_24; + int _field_28; + + public: + CMctlCompoundArrayItem() : _movGraphReactObj(0) {} +}; + +class CReactParallel : public CMovGraphReact { + //CRgn _rgn; + int _x1; + int _y1; + int _x2; + int _y2; + int _dx; + int _dy; + Common::Point **_points; + + public: + CReactParallel(); + virtual bool load(MfcArchive &file); + void createRegion(); +}; + +class CReactPolygonal : public CMovGraphReact { + //CRgn _rgn; + int _field_C; + int _field_10; + int _pointCount; + Common::Point **_points; + + public: + CReactPolygonal(); + virtual bool load(MfcArchive &file); + void createRegion(); +}; + +class CMovGraphLink : public CObject { + CMovGraphNode *_movGraphNode1; + CMovGraphNode *_movGraphNode2; + CDWordArray _dwordArray1; + CDWordArray _dwordArray2; + int _flags; + int _field_38; + int _field_3C; + double _distance; + double _angle; + CMovGraphReact *_movGraphReact; + char *_name; + + public: + CMovGraphLink(); + virtual bool load(MfcArchive &file); +}; + +class CMovGraph : public CMotionController { + CObList _nodes; + CObList _links; + int _field_44; + int _items; + int _itemsCount; + int (*_callback1)(int, int, int); + Unk2 _unk2; + + public: + CMovGraph(); + virtual bool load(MfcArchive &file); + + virtual void addObject(StaticANIObject *obj); +}; + +class CMctlConnectionPoint : public CObject { + int _connectionX; + int _connectionY; + int _field_C; + int _field_10; + int16 _field_14; + int16 _field_16; + int _messageQueueObj; + int _motionControllerObj; +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_MOTION_H */ diff --git a/engines/fullpipe/ngiarchive.cpp b/engines/fullpipe/ngiarchive.cpp new file mode 100644 index 0000000000..5d895c17a0 --- /dev/null +++ b/engines/fullpipe/ngiarchive.cpp @@ -0,0 +1,156 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" +#include "common/archive.h" + +#include "common/file.h" +#include "common/hash-str.h" +#include "common/memstream.h" +#include "common/bufferedstream.h" +#include "common/textconsole.h" + +#include "fullpipe/ngiarchive.h" + +namespace Fullpipe { + +NGIArchive::NGIArchive(const Common::String &filename) : _ngiFilename(filename) { + Common::File ngiFile; + + if (!ngiFile.open(_ngiFilename)) { + warning("NGIArchive::NGIArchive(): Could not find the archive file"); + return; + } + + ngiFile.seek(4, SEEK_SET); + + unsigned int count = ngiFile.readUint16LE(); // How many entries? + + ngiFile.seek(20, SEEK_SET); + + unsigned int key = ngiFile.readUint16LE(); + + byte key1, key2; + + key1 = key & 0xff; + key2 = (key >> 8) & 0xff; + + int fatSize = count * 32; + + ngiFile.seek(32, SEEK_SET); + + byte *fat = (byte *)calloc(fatSize, 1); + + ngiFile.read(fat, fatSize); + + for (int i = 0; i < fatSize; i++) { + key1 = (key1 << 1) ^ key2; + key2 = (key2 >> 1) ^ key1; + + fat[i] ^= key1; + } + + NgiHeader header; + NgiHeader *head; + + for (uint i = 0; i < count; i++) { + memcpy(header.filename, &fat[i * 32], 12); + header.filename[12] = 0; + header.flags = READ_LE_UINT32(&fat[i * 32 + 16]); + header.extVal = READ_LE_UINT32(&fat[i * 32 + 20]); + header.pos = READ_LE_UINT32(&fat[i * 32 + 24]); + header.size = READ_LE_UINT32(&fat[i * 32 + 28]); + + if (header.flags & 0x1e0) { + warning("File has flags: %.8x\n", header.flags & 0x1e0); + } + + head = new NgiHeader(header); + + _headers[header.filename] = head; + } + + free(fat); + + g_fullpipe->_currArchive = this; + + debug(0, "NGIArchive::NGIArchive(%s): Located %d files", filename.c_str(), _headers.size()); +} + +NGIArchive::~NGIArchive() { + debug(0, "NGIArchive Destructor Called"); + NgiHeadersMap::iterator it = _headers.begin(); + for ( ; it != _headers.end(); ++it) { + delete it->_value; + } + + g_fullpipe->_currArchive = 0; +} + +bool NGIArchive::hasFile(const Common::String &name) const { + return _headers.contains(name); +} + + int NGIArchive::listMembers(Common::ArchiveMemberList &list) const { + int matches = 0; + + NgiHeadersMap::const_iterator it = _headers.begin(); + for ( ; it != _headers.end(); ++it) { + list.push_back(Common::ArchiveMemberList::value_type(new Common::GenericArchiveMember(it->_value->filename, this))); + matches++; + } + + return matches; +} + +const Common::ArchiveMemberPtr NGIArchive::getMember(const Common::String &name) const { + if (!hasFile(name)) + return Common::ArchiveMemberPtr(); + + return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this)); +} + +Common::SeekableReadStream *NGIArchive::createReadStreamForMember(const Common::String &name) const { + if (!_headers.contains(name)) { + return 0; + } + + NgiHeader *hdr = _headers[name]; + + Common::File archiveFile; + archiveFile.open(_ngiFilename); + archiveFile.seek(hdr->pos, SEEK_SET); + + byte *data = (byte *)malloc(hdr->size); + assert(data); + + int32 len = archiveFile.read(data, hdr->size); + assert(len == hdr->size); + + return new Common::MemoryReadStream(data, hdr->size, DisposeAfterUse::YES); +} + +Common::Archive *makeNGIArchive(const Common::String &name) { + return new NGIArchive(name); +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/ngiarchive.h b/engines/fullpipe/ngiarchive.h new file mode 100644 index 0000000000..a5b05a2e50 --- /dev/null +++ b/engines/fullpipe/ngiarchive.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_NGIARCHIVE_H +#define FULLPIPE_NGIARCHIVE_H + +#include "common/str.h" + +namespace Fullpipe { + +class Archive; + +#define NGI_FILENAME_MAX 13 + +struct NgiHeader { + int32 pos; + int32 extVal; + int32 flags; + int32 size; + char filename[NGI_FILENAME_MAX]; +}; + +typedef Common::HashMap<Common::String, NgiHeader*, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> NgiHeadersMap; + +class NGIArchive : public Common::Archive { + NgiHeadersMap _headers; + Common::String _ngiFilename; + +public: + NGIArchive(const Common::String &name); + virtual ~NGIArchive(); + + // Archive implementation + virtual bool hasFile(const Common::String &name) const; + virtual int listMembers(Common::ArchiveMemberList &list) const; + virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const; + virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const; +}; + +/** + * This factory method creates an Archive instance corresponding to the content + * of the NGI compressed file with the given name. + * + * May return 0 in case of a failure. + */ +Common::Archive *makeNGIArchive(const Common::String &name); + +} // End of namespace Fullpipe + +#endif diff --git a/engines/fullpipe/objectnames.h b/engines/fullpipe/objectnames.h new file mode 100644 index 0000000000..015df727e9 --- /dev/null +++ b/engines/fullpipe/objectnames.h @@ -0,0 +1,250 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// This file is used in order to avoid usage of constants in Russian accross the code + +#ifndef FULLPIPE_OBJECTNAMES_H +#define FULLPIPE_OBJECTNAMES_H + +namespace Fullpipe { + +#define sO_Grandma "\xc1\xe0\xe1\xf3\xeb\xff" // "Бабуля" +#define sO_Jar_4 "\xc1\xe0\xed\xea\xe0_4" // "Банка_4" +#define sO_Pool "\xc1\xe0\xf1\xf1\xe5\xe9\xed" // "Бассейн" +#define sO_TumyTrampie "\xc1\xe0\xf2\xf3\xf2\xe0" // "Батута" +#define sO_WithoutBoot "\xc1\xe5\xe7 \xe1\xee\xf2\xe8\xed\xea\xe0" // "Без ботинка" +#define sO_WithoutJug "\xc1\xe5\xe7 \xe3\xee\xf0\xf8\xea\xee\xe2" // "Без горшков" +#define sO_WithoutCarpet "\xc1\xe5\xe7 \xea\xee\xe2\xf0\xe8\xea\xe0" // "Без коврика" +#define sO_WithoutCoin "\xc1\xe5\xe7 \xec\xee\xed\xe5\xf2\xfb" // "Без монеты" +#define sO_WithNothing "\xc1\xe5\xe7 \xed\xe8\xf7\xe5\xe3\xee" // "Без ничего" +#define sO_WithoutHandle "\xc1\xe5\xe7 \xf0\xf3\xf7\xea\xe8" // "Без ручки" +#define sO_WithoutStool "\xc1\xe5\xe7 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xe8" // "Без табуретки" +#define sO_WithoutDrawer "\xc1\xe5\xe7 \xff\xf9\xe8\xea\xe0" // "Без ящика" +#define sO_Blocked "\xc1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed" // "Блокирован" +#define sO_BlockedShe "\xc1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed\xe0" // "Блокирована" +#define sO_Awaken "\xc1\xee\xe4\xf0\xf1\xf2\xe2\xf3\xe5\xf2" // "Бодрствует" +#define sO_Boot_15 "\xc1\xee\xf2\xe8\xed\xee\xea_15" // "Ботинок_15" +#define sO_Bottle_38 "\xc1\xf3\xf2\xfb\xeb\xea\xe0_38" // "Бутылка_38" +#define sO_InSmokeRoom "\xc2 \xea\xf3\xf0\xe8\xeb\xea\xe5" // "В курилке" +#define sO_InSock "\xc2 \xed\xee\xf1\xea\xe5" // "В носке" +#define sO_InGlasses "\xc2 \xee\xf7\xea\xe0\xf5" // "В очках" +#define sO_In_14 "\xc2_14" // "В_14" +#define sO_In_32_Lies "\xc2_32 \xeb\xe5\xe6\xe8\xf2" // "В_32 лежит" +#define sO_In_32_Stands "\xc2_32 \xf2\xee\xf0\xf7\xe8\xf2" // "В_32 торчит" +#define sO_In_33 "\xc2_33" // "В_33" +#define sO_In_7 "\xc2_7" // "В_7" +#define sO_Together "\xc2\xe4\xe2\xee\xe5\xec" // "Вдвоем" +#define sO_Valve1_26 "\xc2\xe5\xed\xf2\xe8\xeb\xfc\x31_26" // "Вентиль1_26" +#define sO_Valve2_26 "\xc2\xe5\xed\xf2\xe8\xeb\xfc\x32_26" // "Вентиль2_26" +#define sO_Valve3_26 "\xc2\xe5\xed\xf2\xe8\xeb\xfc\x33_26" // "Вентиль3_26" +#define sO_Valve4_26 "\xc2\xe5\xed\xf2\xe8\xeb\xfc\x34_26" // "Вентиль4_26" +#define sO_Valve5_26 "\xc2\xe5\xed\xf2\xe8\xeb\xfc\x35_26" // "Вентиль5_26" +#define sO_Valve_34 "\xc2\xe5\xed\xf2\xe8\xeb\xfc_34" // "Вентиль_34" +#define sO_UpperHatch_23 "\xc2\xe5\xf0\xf5\xed\xe8\xe9 \xeb\xfe\xea_23" // "Верхний люк_23" +#define sO_Taken "\xc2\xe7\xff\xf2" // "Взят" +#define sO_HangsOnPipe "\xc2\xe8\xf1\xe8\xf2 \xed\xe0 \xf2\xf0\xf3\xe1\xe5" // "Висит на трубе" +#define sO_On "\xc2\xea\xeb" // "Вкл" +#define sO_TurnedOn "\xc2\xea\xeb\xfe\xf7\xe5\xed" // "Включен" +#define sO_Driver "\xc2\xee\xe4\xe8\xeb\xe0" // "Водила" +#define sO_HareTheNooksiter "\xc2\xf3\xe3\xeb\xf3\xf1\xe5\xe4" // "Вуглусед" +#define sO_Off "\xc2\xfb\xea\xeb" // "Выкл" +#define sO_TurnedOff "\xc2\xfb\xea\xeb\xfe\xf7\xe5\xed" // "Выключен" +#define sO_HasGrown "\xc2\xfb\xf0\xee\xf1" // "Вырос" +#define sO_Boss "\xc3\xeb\xe0\xe2\xe0\xf0\xfc" // "Главарь" +#define sO_Jug "\xc3\xee\xf0\xf8\xee\xea" // "Горшок" +#define sO_Strolling "\xc3\xf3\xeb\xff\xe5\xf2" // "Гуляет" +#define sO_Yes "\xc4\xe0" // "Да" +#define sO_Girl "\xc4\xe5\xe2\xee\xf7\xea\xe0" // "Девочка" +#define sO_Elephantine "\xc4\xe5\xe2\xee\xf7\xea\xe0-\xf1\xeb\xee\xed\xe8\xea" // "Девочка-слоник" +#define sO_Grandpa "\xc4\xe5\xe4\xf3\xf8\xea\xe0" // "Дедушка" +#define sO_Plank_25 "\xc4\xee\xf1\xea\xe0_25" // "Доска_25" +#define sO_Plank_34 "\xc4\xee\xf1\xea\xe0_34" // "Доска_34" +#define sO_DudeJumped "\xc4\xff\xe4\xff \xef\xf0\xfb\xe3\xe0\xeb" // "Дядя прыгал" +#define sO_Dude "\xc4\xff\xe4\xff" // "Дядя" +#define sO_GuvTheDrawer "\xc4\xff\xe4\xff-\xff\xf9\xe8\xea" // "Дядя-ящик" +#define sO_DudeSwinged "\xc4\xff\xe4\xff_\xea\xe0\xf2\xe0\xeb\xf1\xff" // "Дядя_катался" +#define sO_Eats "\xc5\xf1\xf2" // "Ест" +#define sO_Present "\xc5\xf1\xf2\xfc" // "Есть" +#define sO_CloseThing1 "\xc7\xe0\xea\xf0\xfb\xe2\xe0\xe5\xec\xee\xe5 1" // "Закрываемое 1" +#define sO_CloseThing2 "\xc7\xe0\xea\xf0\xfb\xe2\xe0\xe5\xec\xee\xe5 2" // "Закрываемое 2" +#define sO_CloseThing3 "\xc7\xe0\xea\xf0\xfb\xe2\xe0\xe5\xec\xee\xe5 3" // "Закрываемое 3" +#define sO_CloseThing "\xc7\xe0\xea\xf0\xfb\xe2\xe0\xe5\xec\xee\xe5" // "Закрываемое" +#define sO_Closed "\xc7\xe0\xea\xf0\xfb\xf2" // "Закрыт" +#define sO_ClosedWithBoot "\xc7\xe0\xea\xf0\xfb\xf2\xe0 \xf1 \xe1\xee\xf2\xe8\xed\xea\xee\xec" // "Закрыта с ботинком" +#define sO_ClosedShe "\xc7\xe0\xea\xf0\xfb\xf2\xe0" // "Закрыта" +#define sO_HalfFull "\xc7\xe0\xef\xee\xeb\xed\xe5\xed \xed\xe0\xef\xee\xeb\xee\xe2\xe8\xed\xf3" // "Заполнен наполовину" +#define sO_Full "\xc7\xe0\xef\xee\xeb\xed\xe5\xed \xf6\xe5\xeb\xe8\xea\xee\xec" // "Заполнен целиком" +#define sO_MirroredTo "\xc7\xe5\xf0\xea\xe0\xeb\xfc\xed\xe0\xff \xea" // "Зеркальная к" +#define sO_Playing "\xc8\xe3\xf0\xe0\xe5\xf2" // "Играет" +#define sO_Tub "\xca\xe0\xe4\xea\xe0" // "Кадка" +#define sO_Cactus "\xca\xe0\xea\xf2\xf3\xf1" // "Кактус" +#define sO_SwingingWithBoot "\xca\xe0\xf2\xe0\xe5\xf2\xf1\xff \xf1 \xe1\xee\xf2\xe8\xed\xea\xee\xec" // "Катается с ботинком" +#define sO_Swinging "\xca\xe0\xf2\xe0\xe5\xf2\xf1\xff" // "Катается" +#define sO_Swingie "\xca\xe0\xf7\xe5\xeb\xe5\xed\xff" // "Качеленя" +#define sO_LiftButtons "\xca\xed\xee\xef\xea\xe8 \xeb\xe8\xf4\xf2\xe0" // "Кнопки лифта" +#define sO_Carpet_35 "\xca\xee\xe2\xf0\xe8\xea_35" // "Коврик_35" +#define sO_Valve_35 "\xca\xf0\xe0\xed_35" // "Кран_35" +#define sO_Cup "\xca\xf0\xf3\xe6\xea\xe0" // "Кружка" +#define sO_Cube "\xca\xf3\xe1\xe8\xea" // "Кубик" +#define sO_LeftPipe_15 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_15" // "Левая труба_15" +#define sO_LeftPipe_26 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_26" // "Левая труба_26" +#define sO_LeftPipe_29 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_29" // "Левая труба_29" +#define sO_LeftPipe_30 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_30" // "Левая труба_30" +#define sO_LeftPipe_37 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_37" // "Левая труба_37" +#define sO_StarsDown_24 "\xcb\xe5\xf1\xf2\xed\xe8\xf6\xe0 \xe2\xed\xe8\xe7_24" // "Лестница вниз_24" +#define sO_StairsUp_8 "\xcb\xe5\xf1\xf2\xed\xe8\xf6\xe0 \xf1\xe2\xe5\xf0\xf5\xf3_8" // "Лестница сверху_8" +#define sO_Stairway "\xcb\xe5\xf1\xf2\xed\xe8\xf6\xe0" // "Лестница" +#define sO_Fliers "\xcb\xe5\xf2\xf3\xed\xfb" // "Летуны" +#define sO_Hatch_26 "\xcb\xfe\xea_26" // "Люк_26" +#define sO_Hatch_34 "\xcb\xfe\xea_34" // "Люк_34" +#define sO_MommyOfHandle_32 "\xcc\xe0\xec\xe0 \xf0\xf3\xf7\xea\xe8_32" // "Мама ручки_32" +#define sO_BigMumsy "\xcc\xe0\xec\xe0\xf8\xe0" // "Мамаша" +#define sO_Bag_22 "\xcc\xe5\xf8\xee\xea_22" // "Мешок_22" +#define sO_CoinSlot_1 "\xcc\xee\xed\xe5\xf2\xee\xef\xf0\xe8\xe5\xec\xed\xe8\xea 1" // "Монетоприемник 1" +#define sO_CoinSlot_22 "\xcc\xee\xed\xe5\xf2\xee\xef\xf0\xe8\xe5\xec\xed\xe8\xea_22" // "Монетоприемник_22" +#define sO_CoinSlot_35 "\xcc\xee\xed\xe5\xf2\xee\xef\xf0\xe8\xe5\xec\xed\xe8\xea_35" // "Монетоприемник_35" +#define sO_Bridge "\xcc\xee\xf1\xf2" // "Мост" +#define sO_Fly_12 "\xcc\xf3\xf5\xe0_12" // "Муха_12" +#define sO_Fly_17 "\xcc\xf3\xf5\xe0_17" // "Муха_17" +#define sO_OnTheFloor "\xcd\xe0 \xef\xee\xeb\xf3" // "На полу" +#define sO_OnTheSpring "\xcd\xe0 \xef\xf0\xf3\xe6\xe8\xed\xe5" // "На пружине" +#define sO_OnTheTable "\xcd\xe0 \xf1\xf2\xee\xeb\xe5" // "На столе" +#define sO_OnStool "\xcd\xe0 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xe5" // "На табуретке" +#define sO_Inflater "\xcd\xe0\xe4\xf3\xe2\xe0\xf2\xe5\xeb\xfc" // "Надуватель" +#define sO_NotTaken "\xcd\xe5 \xe2\xe7\xff\xf2" // "Не взят" +#define sO_NotHanging "\xcd\xe5 \xe2\xe8\xf1\xe8\xf2" // "Не висит" +#define sO_NotGrown "\xcd\xe5 \xe2\xfb\xf0\xee\xf1" // "Не вырос" +#define sO_DidNotCrackEgg "\xcd\xe5 \xea\xee\xeb\xee\xeb \xff\xe9\xf6\xee" // "Не колол яйцо" +#define sO_NotFallen "\xcd\xe5 \xef\xe0\xe4\xe0\xeb" // "Не падал" +#define sO_NotAvailable "\xcd\xe5\xe4\xee\xf1\xf2\xf3\xef\xed\xe0" // "Недоступна" +#define sO_CannotTake "\xcd\xe5\xeb\xfc\xe7\xff \xe2\xe7\xff\xf2\xfc" // "Нельзя взять" +#define sO_No "\xcd\xe5\xf2" // "Нет" +#define sO_LowerHatch_23 "\xcd\xe8\xe6\xed\xe8\xe9 \xeb\xfe\xea_23" // "Нижний люк_23" +#define sO_LowerPipe "\xcd\xe8\xe6\xed\xff\xff \xf2\xf0\xf3\xe1\xe0" // "Нижняя труба" +#define sO_LowerPipe_21 "\xcd\xe8\xe6\xed\xff\xff \xf2\xf0\xf3\xe1\xe0_21" // "Нижняя труба_21" +#define sO_WantsNothing "\xcd\xe8\xf7\xe5\xe3\xee \xed\xe5 \xf5\xee\xf7\xe5\xf2" // "Ничего не хочет" +#define sO_Leg "\xcd\xee\xe3\xe0" // "Нога" +#define sO_FriesPit "\xcd\xee\xf0\xea\xe0 \xea\xee\xe7\xff\xe2\xea\xe8" // "Норка козявки" +#define sO_Sock_26 "\xcd\xee\xf1\xee\xea_26" // "Носок_26" +#define sO_ClockAxis "\xce\xf1\xfc \xf7\xe0\xf1\xee\xe2" // "Ось часов" +#define sO_Opened "\xce\xf2\xea\xf0\xfb\xf2" // "Открыт" +#define sO_OpenedWithBoot "\xce\xf2\xea\xf0\xfb\xf2\xe0 \xf1 \xe1\xee\xf2\xe8\xed\xea\xee\xec" // "Открыта с ботинком" +#define sO_OpenedShe "\xce\xf2\xea\xf0\xfb\xf2\xe0" // "Открыта" +#define sO_WeirdWacko "\xce\xf2\xec\xee\xf0\xee\xe6\xe5\xed\xed\xfb\xe9" // "Отмороженный" +#define sO_NotPresent "\xce\xf2\xf1\xf3\xf2\xf1\xf2\xe2\xf3\xe5\xf2" // "Отсутствует" +#define sO_Error "\xce\xf8\xe8\xe1\xea\xe0" // "Ошибка" +#define sO_Passive "\xcf\xe0\xf1\xf1\xe8\xe2\xed\xe0" // "Пассивна" +#define sO_First "\xcf\xe5\xf0\xe2\xfb\xe9" // "Первый" +#define sO_UpsideDown "\xcf\xe5\xf0\xe5\xe2\xe5\xf0\xed\xf3\xf2\xe0" // "Перевернута" +#define sO_Overfull "\xcf\xe5\xf0\xe5\xef\xee\xeb\xed\xe5\xed" // "Переполнен" +#define sO_Fireman "\xcf\xee\xe6\xe0\xf0\xed\xe8\xea" // "Пожарник" +#define sO_ShowingHeel "\xcf\xee\xea\xe0\xe7\xfb\xe2\xe0\xe5\xf2 \xef\xff\xf2\xea\xf3" // "Показывает пятку" +#define sO_FullPipe "\xcf\xee\xeb\xed\xe0\xff \xd2\xf0\xf3\xe1\xe0" // "Полная Труба" +#define sO_RightStairs_9 "\xcf\xf0\xe0\xe2\xe0\xff \xeb\xe5\xf1\xf2\xed\xe8\xf6\xe0_9" // "Правая лестница_9" +#define sO_RightPipe_17 "\xcf\xf0\xe0\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_17" // "Правая труба_17" +#define sO_Available "\xcf\xf0\xe8\xf1\xf3\xf2\xf1\xf2\xe2\xf3\xe5\xf2" // "Присутствует" +#define sO_GulpedEgg "\xcf\xf0\xee\xe3\xeb\xee\xf7\xe5\xed\xed\xee\xe5 \xff\xe9\xf6\xee" // "Проглоченное яйцо" +#define sO_GulpedEggs "\xcf\xf0\xee\xe3\xeb\xee\xf7\xe5\xed\xed\xfb\xe5 \xff\xe9\xf6\xe0" // "Проглоченные яйца" +#define sO_BellyInflater "\xcf\xf3\xe7\xee\xe4\xf3\xe2" // "Пузодув" +#define sO_Empty "\xcf\xf3\xf1\xf2" // "Пуст" +#define sO_EmptyShe "\xcf\xf3\xf1\xf2\xe0\xff" // "Пустая" +#define sO_WayToPipe "\xcf\xf3\xf2\xfc \xea \xf2\xf0\xf3\xe1\xe5" // "Путь к трубе" +#define sO_Drinking "\xcf\xfc\xe5\xf2" // "Пьет" +#define sO_BrokenInPieces "\xd0\xe0\xe7\xe1\xe8\xf2\xe0" // "Разбита" +#define sO_Unblocked "\xd0\xe0\xe7\xe1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed" // "Разблокирован" +#define sO_Unfolded "\xd0\xe0\xe7\xe2\xe5\xf0\xed\xf3\xf2" // "Развернут" +#define sO_Jawcrucnher "\xd0\xee\xf2\xee\xf5\xf0\xf3\xf1" // "Ротохрус" +#define sO_UsherHand "\xd0\xf3\xea\xe0 \xc1\xe8\xeb\xe5\xf2\xe5\xf0\xf8\xe8" // "Рука Билетерши" +#define sO_LeverHandle_23 "\xd0\xf3\xea\xee\xff\xf2\xea\xe0 \xf0\xfb\xf7\xe0\xe3\xe0_23" // "Рукоятка рычага_23" +#define sO_ClockHandle "\xd0\xf3\xf7\xea\xe0 \xee\xf2 \xf7\xe0\xf1\xee\xe2" // "Ручка от часов" +#define sO_Lever_23 "\xd0\xfb\xf7\xe0\xe3_23" // "Рычаг_23" +#define sO_WithDudeOnLeft "\xd1 \xc4\xff\xe4\xe5\xe9 \xf1\xeb\xe5\xe2\xe0" // "С Дядей слева" +#define sO_WithDudeOnRight "\xd1 \xc4\xff\xe4\xe5\xe9 \xf1\xef\xf0\xe0\xe2\xe0" // "С Дядей справа" +#define sO_WithBoot "\xd1 \xe1\xe0\xf8\xec\xe0\xea\xee\xec" // "С башмаком" +#define sO_WithBig "\xd1 \xe1\xee\xeb\xfc\xf8\xe8\xec" // "С большим" +#define sO_WithPlunger "\xd1 \xe2\xe0\xed\xf2\xf3\xe7\xee\xec" // "С вантузом" +#define sO_WithJug "\xd1 \xe3\xee\xf0\xf8\xea\xee\xec" // "С горшком" +#define sO_WithGum "\xd1 \xe6\xe2\xe0\xf7\xea\xee\xe9" // "С жвачкой" +#define sO_WithShovel "\xd1 \xeb\xee\xef\xe0\xf2\xee\xe9" // "С лопатой" +#define sO_WithTiny "\xd1 \xec\xe0\xeb\xfb\xec" // "С малым" +#define sO_WithHammer "\xd1 \xec\xee\xeb\xee\xf2\xea\xee\xec" // "С молотком" +#define sO_WithCoin "\xd1 \xec\xee\xed\xe5\xf2\xee\xe9" // "С монетой" +#define sO_WithSock "\xd1 \xed\xee\xf1\xea\xee\xec" // "С носком" +#define sO_WithCork "\xd1 \xef\xf0\xee\xe1\xea\xee\xe9" // "С пробкой" +#define sO_WithSteering "\xd1 \xf0\xf3\xeb\xe5\xec" // "С рулем" +#define sO_WithHandle "\xd1 \xf0\xf3\xf7\xea\xee\xe9" // "С ручкой" +#define sO_WithApple "\xd1 \xff\xe1\xeb\xee\xea\xee\xec" // "С яблоком" +#define sO_WithDrawer "\xd1 \xff\xf9\xe8\xea\xee\xec" // "С ящиком" +#define sO_Sugar "\xd1\xe0\xf5\xe0\xf0\xee\xea" // "Сахарок" +#define sO_Convoluted "\xd1\xe2\xe5\xf0\xed\xf3\xf2" // "Свернут" +#define sO_IsFree "\xd1\xe2\xee\xe1\xee\xe4\xed\xe0" // "Свободна" +#define sO_Sitting "\xd1\xe8\xe4\xe8\xf2" // "Сидит" +#define sO_Laughing "\xd1\xec\xe5\xe5\xf2\xf1\xff" // "Смеется" +#define sO_WithEveryone "\xd1\xee \xe2\xf1\xe5\xec\xe8" // "Со всеми" +#define sO_WithMop "\xd1\xee \xf8\xe2\xe0\xe1\xf0\xee\xe9" // "Со шваброй" +#define sO_WithHose "\xd1\xee \xf8\xeb\xe0\xed\xe3\xee\xec" // "Со шлангом" +#define sO_WithBrush "\xd1\xee \xf9\xe5\xf2\xea\xee\xe9" // "Со щеткой" +#define sO_Sleeping "\xd1\xef\xe8\xf2" // "Спит" +#define sO_OnRight "\xd1\xef\xf0\xe0\xe2\xe0" // "Справа" +#define sO_StandsInBoots "\xd1\xf2\xee\xe8\xf2 \xe2 \xe1\xee\xf2\xe8\xed\xea\xe0\xf5" // "Стоит в ботинках" +#define sO_StandsInCorner "\xd1\xf2\xee\xe8\xf2 \xe2 \xf3\xe3\xeb\xf3" // "Стоит в углу" +#define sO_Guardian "\xd1\xf2\xee\xf0\xee\xe6" // "Сторож" +#define sO_Guard_1 "\xd1\xf2\xf0\xe0\xe6 1" // "Страж 1" +#define sO_Gurad_2 "\xd1\xf2\xf0\xe0\xe6 2" // "Страж 2" +#define sO_Guard_3 "\xd1\xf2\xf0\xe0\xe6 3" // "Страж 3" +#define sO_Stool_34 "\xd2\xe0\xe1\xf3\xf0\xe5\xf2_34" // "Табурет_34" +#define sO_Pipe_9 "\xd2\xf0\xf3\xe1\xe0_9" // "Труба_9" +#define sO_Pedestal_16 "\xd2\xf3\xec\xe1\xe0_16" // "Тумба_16" +#define sO_Pedestal_17 "\xd2\xf3\xec\xe1\xe0_17" // "Тумба_17" +#define sO_Pedestal_33 "\xd2\xf3\xec\xe1\xe0_33" // "Тумба_33" +#define sO_NearDudesStairs "\xd3 \xc4\xff\xe4\xe8 \xed\xe0 \xeb\xe5\xf1\xf2\xed\xe8\xf6\xe5" // "У Дяди на лестнице" +#define sO_NearDude "\xd3 \xc4\xff\xe4\xe8" // "У Дяди" +#define sO_NearPipeWithStool "\xd3 \xf2\xf0\xf3\xe1\xfb \xf1 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xee\xe9" // "У трубы с табуреткой" +#define sO_NearPipe "\xd3 \xf2\xf0\xf3\xe1\xfb" // "У трубы" +#define sO_Janitors "\xd3\xe1\xee\xf0\xf9\xe8\xea\xe8" // "Уборщики" +#define sO_Janitress "\xd3\xe1\xee\xf0\xf9\xe8\xf6\xe0" // "Уборщица" +#define sO_Gone "\xd3\xe5\xf5\xe0\xeb\xe0" // "Уехала" +#define sO_FallenOnce "\xd3\xef\xe0\xeb \xf0\xe0\xe7" // "Упал раз" +#define sO_FallenBrush "\xd3\xef\xe0\xeb\xe0 \xf9\xe5\xf2\xea\xe0" // "Упала щетка" +#define sO_NotBroken "\xd6\xe5\xeb\xe0" // "Цела" +#define sO_ScratchingBelly "\xd7\xe5\xf8\xe5\xf2 \xef\xf3\xe7\xee" // "Чешет пузо" +#define sO_Level0 "\xdd\xf2\xe0\xe6 0" // "Этаж 0" +#define sO_Level1 "\xdd\xf2\xe0\xe6 1" // "Этаж 1" +#define sO_Level2 "\xdd\xf2\xe0\xe6 2" // "Этаж 2" +#define sO_Level3 "\xdd\xf2\xe0\xe6 3" // "Этаж 3" +#define sO_Level4 "\xdd\xf2\xe0\xe6 4" // "Этаж 4" +#define sO_Level5 "\xdd\xf2\xe0\xe6 5" // "Этаж 5" +#define sO_Level6 "\xdd\xf2\xe0\xe6 6" // "Этаж 6" +#define sO_Level7 "\xdd\xf2\xe0\xe6 7" // "Этаж 7" +#define sO_Level8 "\xdd\xf2\xe0\xe6 8" // "Этаж 8" +#define sO_Level9 "\xdd\xf2\xe0\xe6 9" // "Этаж 9" +#define sO_EggGulperGaveCoin "\xdf\xe9\xf6\xe5\xe3\xeb\xee\xf2 \xee\xf2\xe4\xe0\xeb \xec\xee\xed\xe5\xf2\xf3" // "Яйцеглот отдал монету" +#define sO_EggGulper "\xdf\xe9\xf6\xe5\xe3\xeb\xee\xf2" // "Яйцеглот" +#define sO_EggCracker "\xdf\xe9\xf6\xe5\xea\xee\xeb" // "Яйцекол" +#define sO_NotCarryingEgg "\xdf\xe9\xf6\xee \xed\xe5 \xed\xe5\xf1\xe5\xf2" // "Яйцо не несет" +#define sO_Egg1 "\xdf\xe9\xf6\xee\x31" // "Яйцо1" +#define sO_Egg2 "\xdf\xe9\xf6\xee\x32" // "Яйцо2" +#define sO_Egg3 "\xdf\xe9\xf6\xee\x33" // "Яйцо3" + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_OBJECTNAMES_H */ diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h new file mode 100644 index 0000000000..55686acaec --- /dev/null +++ b/engines/fullpipe/objects.h @@ -0,0 +1,134 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_OBJECTS_H +#define FULLPIPE_OBJECTS_H + +#include "fullpipe/utils.h" + +namespace Fullpipe { + +class MessageQueue; +class SceneTagList; + +class GameProject : public CObject { + public: + int _field_4; + char *_headerFilename; + SceneTagList *_sceneTagList; + int _field_10; + + public: + GameProject(); + ~GameProject(); + virtual bool load(MfcArchive &file); +}; + +struct PicAniInfo { + int32 type; + int16 objectId; + int16 field_6; + int32 field_8; + int16 sceneId; + int16 field_E; + int32 ox; + int32 oy; + int32 priority; + int16 staticsId; + int16 movementId; + int16 dynamicPhaseIndex; + int16 flags; + int32 field_24; + int32 someDynamicPhaseIndex; + + bool load(MfcArchive &file); +}; + +class CMotionController; + +class Sc2 : public CObject { + public: + int16 _sceneId; + int16 _field_2; + Scene *_scene; + CMotionController *_motionController; + int32 *_data1; // FIXME, could be a struct + int _count1; + PicAniInfo **_defPicAniInfos; + int _defPicAniInfosCount; + PicAniInfo **_picAniInfos; + int _picAniInfosCount; + int _isLoaded; + EntranceInfo **_entranceData; + int _entranceDataCount; + + public: + Sc2(); + virtual bool load(MfcArchive &file); +}; + +typedef Common::Array<Sc2> Sc2Array; + +union VarValue { + float floatValue; + int32 intValue; + char *stringValue; +}; + +class CGameVar : public CObject { + public: + CGameVar *_nextVarObj; + CGameVar *_prevVarObj; + CGameVar *_parentVarObj; + CGameVar *_subVars; + CGameVar *_field_14; + char *_varName; + VarValue _value; + int _varType; + + public: + CGameVar(); + virtual bool load(MfcArchive &file); + CGameVar *getSubVarByName(const char *name); + bool setSubVarAsInt(const char *name, int value); + int getSubVarAsInt(const char *name); + CGameVar *addSubVarAsInt(const char *name, int value); + bool addSubVar(CGameVar *subvar); + int getSubVarsCount(); + CGameVar *getSubVarByIndex(int idx); +}; + +struct PreloadItem { + int preloadId1; + int preloadId2; + int sceneId; + int field_C; +}; + +class PreloadItems : public Common::Array<PreloadItem>, public CObject { + public: + virtual bool load(MfcArchive &file); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_OBJECTS_H */ diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp new file mode 100644 index 0000000000..6ac062fb37 --- /dev/null +++ b/engines/fullpipe/scene.cpp @@ -0,0 +1,690 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/ngiarchive.h" +#include "fullpipe/statics.h" +#include "fullpipe/messages.h" +#include "fullpipe/gameloader.h" + +#include "fullpipe/constants.h" + +#include "common/algorithm.h" + +namespace Fullpipe { + +Scene *FullpipeEngine::accessScene(int sceneId) { + SceneTag *t = 0; + + for (SceneTagList::iterator s = _gameProject->_sceneTagList->begin(); s != _gameProject->_sceneTagList->end(); ++s) { + if (s->_sceneId == sceneId) { + t = &(*s); + break; + } + } + + if (!t) + return 0; + + if (!t->_scene) { + t->loadScene(); + } + + return t->_scene; +} + +bool SceneTagList::load(MfcArchive &file) { + debug(5, "SceneTagList::load()"); + + int numEntries = file.readUint16LE(); + + for (int i = 0; i < numEntries; i++) { + SceneTag *t = new SceneTag(); + t->load(file); + push_back(*t); + } + + return true; +} + +SceneTag::SceneTag() { + _field_4 = 0; + _scene = 0; + _tag = 0; +} + +bool SceneTag::load(MfcArchive &file) { + debug(5, "SceneTag::load()"); + + _field_4 = 0; + _scene = 0; + + _sceneId = file.readUint16LE(); + + _tag = file.readPascalString(); + + debug(6, "sceneId: %d tag: %s", _sceneId, _tag); + + return true; +} + +SceneTag::~SceneTag() { + free(_tag); +} + +void SceneTag::loadScene() { + char *archname = genFileName(0, _sceneId, "nl"); + + Common::Archive *arch = makeNGIArchive(archname); + + char *fname = genFileName(0, _sceneId, "sc"); + + Common::SeekableReadStream *file = arch->createReadStreamForMember(fname); + + _scene = new Scene(); + + MfcArchive archive(file); + + _scene->load(archive); + + if (_scene->_shadows) + _scene->_shadows->init(); + + delete file; + + g_fullpipe->_currArchive = 0; + + free(fname); + free(archname); +} + +Scene::Scene() { + _sceneId = 0; + _field_BC = 0; + _shadows = 0; + _soundList = 0; + _libHandle = 0; + _sceneName = 0; +} + +bool Scene::load(MfcArchive &file) { + debug(5, "Scene::load()"); + + Background::load(file); + + _sceneId = file.readUint16LE(); + + _sceneName = file.readPascalString(); + debug(0, "scene: <%s> %d", transCyrillic((byte *)_sceneName), _sceneId); + + int count = file.readUint16LE(); + debug(7, "scene.ani: %d", count); + + for (int i = 0; i < count; i++) { + int aniNum = file.readUint16LE(); + char *aniname = genFileName(0, aniNum, "ani"); + + Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(aniname); + + StaticANIObject *ani = new StaticANIObject(); + + MfcArchive archive(f); + + ani->load(archive); + ani->_sceneId = _sceneId; + + _staticANIObjectList1.push_back(ani); + + delete f; + free(aniname); + } + + count = file.readUint16LE(); + debug(7, "scene.mq: %d", count); + + for (int i = 0; i < count; i++) { + int qNum = file.readUint16LE(); + char *qname = genFileName(0, qNum, "qu"); + + Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(qname); + MfcArchive archive(f); + + archive.readUint16LE(); // Skip 2 bytes + + MessageQueue *mq = new MessageQueue(); + + mq->load(archive); + + _messageQueueList.push_back(mq); + + delete f; + free(qname); + } + + count = file.readUint16LE(); + debug(7, "scene.fa: %d", count); + + for (int i = 0; i < count; i++) { + // There are no .FA files + assert(0); + } + + _libHandle = g_fullpipe->_currArchive; + + if (_picObjList.size() > 0 && _bgname && strlen(_bgname) > 1) { + char fname[260]; + + strcpy(fname, _bgname); + strcpy(strrchr(fname, '.') + 1, "col"); + + MemoryObject *col = new MemoryObject(); + col->loadFile(fname); + + _palette = col; + } + + char *shdname = genFileName(0, _sceneId, "shd"); + + Shadows *shd = new Shadows(); + + if (shd->loadFile(shdname)) + _shadows = shd; + + free(shdname); + + char *slsname = genFileName(0, _sceneId, "sls"); + + if (g_fullpipe->_soundEnabled) { + _soundList = new SoundList(); + + if (g_fullpipe->_flgSoundList) { + char *nlname = genFileName(17, _sceneId, "nl"); + + _soundList->loadFile(slsname, nlname); + + free(nlname); + } else { + _soundList->loadFile(slsname, 0); + } + } + + free(slsname); + + initStaticANIObjects(); + + if (file.size() - file.pos() > 0) + error("Scene::load (%d bytes left)", file.size() - file.pos()); + + return true; +} + +void Scene::initStaticANIObjects() { + for (uint i = 0; i < _staticANIObjectList1.size(); i++) + ((StaticANIObject *)_staticANIObjectList1[i])->initMovements(); +} + +void Scene::init() { + _x = 0; + _y = 0; + + g_fullpipe->_sceneRect.moveTo(0, 0); + + for (uint i = 0; i < _picObjList.size(); i++) + ((PictureObject *)_picObjList[i])->clearFlags(); + + for (uint i = 0; i < _staticANIObjectList1.size(); i++) + ((StaticANIObject *)_staticANIObjectList1[i])->clearFlags(); + + if (_staticANIObjectList2.size() != _staticANIObjectList1.size()) { + _staticANIObjectList2.clear(); + + for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) + _staticANIObjectList2.push_back(*s); + } +} + +StaticANIObject *Scene::getAniMan() { + StaticANIObject *aniMan = getStaticANIObject1ById(ANI_MAN, -1); + + deleteStaticANIObject(aniMan); + + return aniMan; +} + +StaticANIObject *Scene::getStaticANIObject1ById(int obj, int a3) { + for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) { + StaticANIObject *o = (StaticANIObject *)*s; + if (o->_id == obj && (a3 == -1 || o->_okeyCode == a3)) + return o; + } + + return 0; +} + +StaticANIObject *Scene::getStaticANIObject1ByName(char *name, int a3) { + for (uint n = 0; n < _staticANIObjectList1.size(); n++) { + StaticANIObject *o = (StaticANIObject *)_staticANIObjectList1[n]; + if (!strcmp(o->_objectName, name) && (a3 == -1 || o->_okeyCode == a3)) + return o; + } + + return 0; +} + +void Scene::deleteStaticANIObject(StaticANIObject *obj) { + for (uint n = 0; n < _staticANIObjectList1.size(); n++) + if ((StaticANIObject *)_staticANIObjectList1[n] == obj) { + _staticANIObjectList1.remove_at(n); + break; + } + + for (uint n = 0; n < _staticANIObjectList2.size(); n++) + if ((StaticANIObject *)_staticANIObjectList2[n] == obj) { + _staticANIObjectList2.remove_at(n); + break; + } +} + +void Scene::addStaticANIObject(StaticANIObject *obj, bool addList2) { + if (obj->_okeyCode) + obj->renumPictures(&_staticANIObjectList1); + + _staticANIObjectList1.push_back(obj); + + if (addList2) { + if (!obj->_okeyCode) + obj->clearFlags(); + + _staticANIObjectList2.push_back(obj); + } +} + +void Scene::setPictureObjectsFlag4() { + for (uint i = 0; i < _picObjList.size(); i++) { + ((PictureObject *)_picObjList[i])->_flags |= 4; + } +} + +PictureObject *Scene::getPictureObjectById(int objId, int flags) { + for (uint i = 0; i < _picObjList.size(); i++) { + if (((PictureObject *)_picObjList[i])->_id == objId && ((PictureObject *)_picObjList[i])->_okeyCode == flags) + return (PictureObject *)_picObjList[i]; + } + + return 0; +} + +PictureObject *Scene::getPictureObjectByName(const char *objName, int flags) { + for (uint i = 0; i < _picObjList.size(); i++) { + if (!strcmp(((PictureObject *)_picObjList[i])->_objectName, objName) && (((PictureObject *)_picObjList[i])->_okeyCode == flags || flags == -1)) + return (PictureObject *)_picObjList[i]; + } + + return 0; +} + +void Scene::deletePictureObject(PictureObject *obj) { + for (uint i = 0; i < _picObjList.size(); i++) { + if (((PictureObject *)_picObjList[i]) == obj) { + _picObjList.remove_at(i); + delete obj; + + return; + } + } +} + +MessageQueue *Scene::getMessageQueueById(int messageId) { + for (uint i = 0; i < _messageQueueList.size(); i++) + if (((MessageQueue *)_messageQueueList[i])->_dataId == messageId) + return (MessageQueue *)_messageQueueList[i]; + + return 0; +} + +MessageQueue *Scene::getMessageQueueByName(char *name) { + for (uint i = 0; i < _messageQueueList.size(); i++) + if (!strcmp(((MessageQueue *)_messageQueueList[i])->_queueName, name)) + return (MessageQueue *)_messageQueueList[i]; + + return 0; +} + +void Scene::preloadMovements(CGameVar *var) { + CGameVar *preload = var->getSubVarByName("PRELOAD"); + if (!preload) + return; + + for (CGameVar *i = preload->_subVars; i; i = i->_nextVarObj) { + StaticANIObject *ani = getStaticANIObject1ByName(i->_varName, -1); + + if (ani) { + CGameVar *subVars = i->_subVars; + + if (subVars) { + for (;subVars; subVars = subVars->_nextVarObj) { + Movement *mov = ani->getMovementByName(subVars->_varName); + + if (mov) + mov->loadPixelData(); + } + } else { + ani->loadMovementsPixelData(); + } + } + } +} + +void Scene::initObjectCursors(const char *varname) { + CGameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); + + if (!cursorsVar || !cursorsVar->_subVars) + return; + + int maxId = 0; + int minId = 0xffff; + + for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { + GameObject *obj = getPictureObjectByName(sub->_varName, -1); + + if (obj || (obj = getStaticANIObject1ByName(sub->_varName, -1)) != 0) { + if (obj->_id < minId) + minId = obj->_id; + if (obj->_id > maxId) + maxId = obj->_id; + } + } + + g_fullpipe->_minCursorId = minId; + g_fullpipe->_maxCursorId = maxId; + + g_fullpipe->_objectIdCursors.resize(maxId - minId + 1); + + for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { + GameObject *obj = getPictureObjectByName(sub->_varName, -1); + + if (!obj) + obj = getStaticANIObject1ByName(sub->_varName, -1); + + PictureObject *pic = getGameLoaderInventory()->getScene()->getPictureObjectByName(sub->_value.stringValue, -1); + + if (obj && pic) + g_fullpipe->_objectIdCursors[obj->_id - minId] = pic->_id; + } +} + +bool Scene::compareObjPriority(const void *p1, const void *p2) { + if (((const StaticANIObject *)p1)->_priority > ((const StaticANIObject *)p2)->_priority) + return true; + + return false; +} + +void Scene::objectList_sortByPriority(CPtrList &list) { + Common::sort(list.begin(), list.end(), Scene::compareObjPriority); +} + +void Scene::draw() { + debug(0, ">>>>> Scene::draw()"); + updateScrolling(); + + drawContent(60000, 0, true); + + objectList_sortByPriority(_staticANIObjectList2); + + for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { + ((StaticANIObject *)*s)->draw2(); + } + + int priority = -1; + for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { + drawContent(((StaticANIObject *)*s)->_priority, priority, false); + ((StaticANIObject *)*s)->draw(); + + priority = ((StaticANIObject *)*s)->_priority; + } + + drawContent(-1, priority, false); +} + +void Scene::updateScrolling() { + debug(0, "STUB Scene::updateScrolling()"); +} + +void Scene::updateScrolling2() { + warning("STUB Scene::updateScrolling2()"); +} + +StaticANIObject *Scene::getStaticANIObjectAtPos(int x, int y) { + StaticANIObject *res = 0; + + for (uint i = 0; i < _staticANIObjectList1.size(); i++) { + StaticANIObject *p = (StaticANIObject *)_staticANIObjectList1[i]; + int pixel; + + if ((p->_field_8 & 0x100) && (p->_flags & 4) && + p->getPixelAtPos(x, y, &pixel) && + (!res || res->_priority >= p->_priority)) + res = p; + } + + return res; +} + +PictureObject *Scene::getPictureObjectAtPos(int x, int y) { + PictureObject *res = 0; + + for (uint i = 0; i < _picObjList.size(); i++) { + PictureObject *p = (PictureObject *)_picObjList[i]; + if ((p->_field_8 & 0x100) && (p->_flags & 4) && + p->isPixelHitAtPos(x, y) && + (!res || res->_priority >= p->_priority)) + res = p; + } + + return res; +} + +int Scene::getPictureObjectIdAtPos(int x, int y) { + PictureObject *resp = 0; + int res = 0; + + for (uint i = 0; i < _picObjList.size(); i++) { + PictureObject *p = (PictureObject *)_picObjList[i]; + if ((p->_field_8 & 0x100) && (p->_flags & 4) && + p->isPixelHitAtPos(x, y) && + (!res || resp->_priority >= p->_priority)) { + resp = p; + res = p->_id; + } + } + + return res; +} + +void Scene::update(int counterdiff) { + debug(0, "Scene::update(%d)", counterdiff); + + for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) + ((StaticANIObject *)*s)->update(counterdiff); +} + +void Scene::drawContent(int minPri, int maxPri, bool drawBg) { + if (!_picObjList.size() && !_bigPictureArray1Count) + return; + + if (_palette) { + g_fullpipe->_globalPalette = _palette->_data; + } + + debug(8, "Scene::drawContent(>%d, <%d, %d)", minPri, maxPri, drawBg); + + if (_picObjList.size() > 2) { // We need to z-sort them + objectList_sortByPriority(_picObjList); + } + + if (minPri == -1 && _picObjList.size()) + minPri = ((PictureObject *)_picObjList.back())->_priority - 1; + + if (maxPri == -1) + maxPri = 60000; + + debug(8, "-> Scene::drawContent(>%d, <%d, %d)", minPri, maxPri, drawBg); + + Common::Point point; + + debug(8, "_bigPict: %d objlist: %d", _bigPictureArray1Count, _picObjList.size()); + if (drawBg && _bigPictureArray1Count && _picObjList.size()) { + + _bigPictureArray[0][0]->getDimensions(&point); + + int width = point.x; + int height = point.y; + + debug(8, "w: %d h:%d", width, height); + + ((PictureObject *)_picObjList[0])->getDimensions(&point); + + debug(8, "w2: %d h2:%d", point.x, point.y); + + int bgStX = g_fullpipe->_sceneRect.left % point.x; + + if (bgStX < 0) + bgStX += point.x; + + int bgNumX = bgStX / width; + int bgOffsetX = bgStX % width; + + int bgStY = g_fullpipe->_sceneRect.top % point.y; + + if (bgStY < 0) + bgStY += point.y; + + int bgNumY = bgStY / height; + int bgOffsetY = bgStY % height; + + int bgPosX = g_fullpipe->_sceneRect.left - bgOffsetX; + + if (bgPosX < g_fullpipe->_sceneRect.right - 1) { + while (1) { + int v25 = bgNumY; + for (int y = g_fullpipe->_sceneRect.top - bgOffsetY; y < g_fullpipe->_sceneRect.bottom - 1;) { + BigPicture *v27 = _bigPictureArray[bgNumX][v25]; + v27->draw(bgPosX, y, 0, 0); + y += v27->getDimensions(&point)->y; + v25++; + + if (v25 >= _bigPictureArray2Count) { + if (!(((PictureObject *)_picObjList[0])->_flags & 0x20)) + break; + v25 = 0; + } + } + _bigPictureArray[bgNumX][0]->getDimensions(&point); + int v32 = point.x + bgPosX; + bgPosX += point.x; + bgNumX++; + + if (bgNumX >= _bigPictureArray1Count) { + if (!(((PictureObject *)_picObjList[0])->_flags & 0x2)) + break; + bgNumX = 0; + } + if (v32 >= g_fullpipe->_sceneRect.right - 1) + break; + } + } + } + + + for (uint i = 1; i < _picObjList.size(); i++) { + PictureObject *obj = (PictureObject *)_picObjList[i]; + + debug(8, "pri: %d", obj->_priority); + if (obj->_priority < minPri || obj->_priority >= maxPri) + continue; + + int objX = obj->_ox; + int objY = obj->_oy; + + debug(8, "obj: %d %d", objX, objY); + + obj->getDimensions(&point); + + int width = point.x; + int height = point.y; + + if (obj->_flags & 8) { + while (objX > g_fullpipe->_sceneRect.right) { + objX -= width; + obj->setOXY(objX, objY); + } + for (int j = width + objX; width + objX < g_fullpipe->_sceneRect.left; j = width + objX) { + objX = j; + obj->setOXY(j, objY); + } + } + + if (obj->_flags & 0x10) { + while (objY > g_fullpipe->_sceneRect.bottom) { + objY -= height; + obj->setOXY(objX, objY); + } + for (int j = objY + height; objY + height < g_fullpipe->_sceneRect.top; j = objY + height) { + objY = j; + obj->setOXY(objX, j); + } + } + if (obj->_flags & 4) + obj->draw(); + + if (obj->_flags & 2) { + if (objX > g_fullpipe->_sceneRect.left) { + obj->setOXY(objX - width, objY); + obj->draw(); + obj->setOXY(objX, objY); + } + if (width + objX < g_fullpipe->_sceneRect.right) { + obj->setOXY(width + objX, objY); + obj->draw(); + obj->setOXY(objX, objY); + } + } + + if (obj->_flags & 0x20) { + if (objY > g_fullpipe->_sceneRect.top) { + obj->setOXY(objX, objY - height); + obj->draw(); + obj->setOXY(objX, objY); + } + if (height + objY < g_fullpipe->_sceneRect.bottom) { + obj->setOXY(objX, height + objY); + obj->draw(); + obj->setOXY(objX, objY); + } + } + } +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h new file mode 100644 index 0000000000..c1c8d47ba8 --- /dev/null +++ b/engines/fullpipe/scene.h @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_SCENE_H +#define FULLPIPE_SCENE_H + +#include "fullpipe/gfx.h" + +namespace Fullpipe { + +class MessageQueue; + +class Scene : public Background { + public: + CPtrList _staticANIObjectList1; + CPtrList _staticANIObjectList2; + CPtrList _messageQueueList; + CPtrList _faObjectList; + Shadows *_shadows; + SoundList *_soundList; + int16 _sceneId; + char *_sceneName; + int _field_BC; + NGIArchive *_libHandle; + + public: + Scene(); + + virtual bool load(MfcArchive &file); + + void initStaticANIObjects(); + void init(); + void draw(); + void drawContent(int minPri, int maxPri, bool drawBG); + void updateScrolling(); + void updateScrolling2(); + + void update(int counterdiff); + + StaticANIObject *getAniMan(); + StaticANIObject *getStaticANIObject1ById(int obj, int a3); + StaticANIObject *getStaticANIObject1ByName(char *name, int a3); + MessageQueue *getMessageQueueById(int messageId); + MessageQueue *getMessageQueueByName(char *name); + + void deleteStaticANIObject(StaticANIObject *obj); + void addStaticANIObject(StaticANIObject *obj, bool addList2); + + void setPictureObjectsFlag4(); + PictureObject *getPictureObjectById(int objId, int flags); + PictureObject *getPictureObjectByName(const char *name, int keyCode); + void deletePictureObject(PictureObject *obj); + void preloadMovements(CGameVar *var); + + StaticANIObject *getStaticANIObjectAtPos(int x, int y); + PictureObject *getPictureObjectAtPos(int x, int y); + int getPictureObjectIdAtPos(int x, int y); + + void initObjectCursors(const char *name); + + private: + static bool compareObjPriority(const void *p1, const void *p2); + void objectList_sortByPriority(CPtrList &list); +}; + +class SceneTag : public CObject { + public: + int _field_4; + char *_tag; + Scene *_scene; + int16 _sceneId; + int16 _field_12; + + public: + SceneTag(); + ~SceneTag(); + + virtual bool load(MfcArchive &file); + void loadScene(); +}; + +class SceneTagList : public Common::List<SceneTag>, public CObject { + public: + virtual bool load(MfcArchive &file); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_SCENE_H */ diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp new file mode 100644 index 0000000000..37be7facc9 --- /dev/null +++ b/engines/fullpipe/scenes.cpp @@ -0,0 +1,1508 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/utils.h" +#include "fullpipe/gfx.h" +#include "fullpipe/objects.h" +#include "fullpipe/statics.h" +#include "fullpipe/scene.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/sound.h" +#include "fullpipe/motion.h" +#include "fullpipe/input.h" +#include "fullpipe/messages.h" +#include "fullpipe/behavior.h" + +#include "fullpipe/constants.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/scenes.h" +#include "fullpipe/modal.h" +#include "fullpipe/interaction.h" + +namespace Fullpipe { + +int defaultUpdateCursor(); +void setElevatorButton(const char *name, int state); + +int sceneIntro_updateCursor(); +void sceneIntro_initScene(Scene *sc); +int sceneHandlerIntro(ExCommand *cmd); + +void scene01_fixEntrance(); +void scene01_initScene(Scene *sc, int entrance); +int sceneHandler01(ExCommand *cmd); + +void sceneDbgMenu_initScene(Scene *sc); +int sceneHandlerDbgMenu(ExCommand *cmd); + +Vars::Vars() { + sceneIntro_aniin1man = 0; + sceneIntro_needSleep = true; + sceneIntro_needGetup = false; + sceneIntro_skipIntro = true; + sceneIntro_playing = false; + sceneIntro_needBlackout = false; + + swallowedEgg1 = 0; + swallowedEgg2 = 0; + swallowedEgg3 = 0; + + scene01_picSc01Osk = 0; + scene01_picSc01Osk2 = 0; +} + +bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { + CGameVar *sceneVar; + Common::Point sceneDim; + + Scene *scene = accessScene(entrance->_sceneId); + + if (!scene) + return 0; + + ((PictureObject *)scene->_picObjList.front())->getDimensions(&sceneDim); + _sceneWidth = sceneDim.x; + _sceneHeight = sceneDim.y; + + _sceneRect.top = 0; + _sceneRect.left = 0; + _sceneRect.right = 799; + _sceneRect.bottom = 599; + + scene->_x = 0; + scene->_y = 0; + + _aniMan->setOXY(0, 0); + _aniMan->clearFlags(); + _aniMan->_callback1 = 0; + _aniMan->_callback2 = 0; + _aniMan->_shadowsOn = 1; + + _scrollSpeed = 8; + + _isSaveAllowed = true; + _updateFlag = true; + _flgCanOpenMap = true; + + if (entrance->_sceneId == SC_DBGMENU) { + _inventoryScene = 0; + } else { + _gameLoader->loadScene(SC_INV); + getGameLoaderInventory()->rebuildItemRects(); + _inventoryScene = getGameLoaderInventory()->getScene(); + } + if (_soundEnabled) { + if (scene->_soundList) { + _currSoundListCount = 2; + _currSoundList1[0] = accessScene(SC_COMMON)->_soundList; + _currSoundList1[1] = scene->_soundList; + + for (int i = 0; i < scene->_soundList->getCount(); i++) { + scene->_soundList->getSoundByIndex(i)->updateVolume(); + } + } else { + _currSoundListCount = 1; + _currSoundList1[0] = accessScene(SC_COMMON)->_soundList; + } + } + + getGameLoaderInteractionController()->sortInteractions(scene->_sceneId); + _currentScene = scene; + scene->addStaticANIObject(_aniMan, 1); + _scene2 = scene; + _aniMan->_movement = 0; + _aniMan->_statics = _aniMan->getStaticsById(ST_MAN_EMPTY); + _aniMan->setOXY(0, 0); + + if (_aniMan) { + _aniMan2 = _aniMan; + CMctlCompound *cmp = getSc2MctlCompoundBySceneId(entrance->_sceneId); + cmp->initMovGraph2(); + cmp->addObject(_aniMan); + cmp->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + setInputDisabled(0); + } else { + _aniMan2 = 0; + } + + scene->setPictureObjectsFlag4(); + + for (CPtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) { + StaticANIObject *o = (StaticANIObject *)*s; + o->setFlags(o->_flags & 0xFE7F); + } + + PictureObject *p = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0); + p->setFlags(p->_flags & 0xFFFB); + + removeMessageHandler(2, -1); + _updateScreenCallback = 0; + + switch (entrance->_sceneId) { + case SC_INTRO1: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_INTRO1"); + scene->preloadMovements(sceneVar); + sceneIntro_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_INTRO1"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandlerIntro, 2); + _updateCursorCallback = sceneIntro_updateCursor; + break; + + case SC_1: + scene01_fixEntrance(); + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_1"); + scene->preloadMovements(sceneVar); + scene01_initScene(scene, entrance->_field_4); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_1"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler01, 2); + _updateCursorCallback = defaultUpdateCursor; + break; + +#if 0 + case SC_2: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_2"); + scene->preloadMovements(sceneVar); + scene02_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_2"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler02, 2); + _updateCursorCallback = defaultUpdateCursor; + break; + + case SC_3: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_3"); + scene->preloadMovements(sceneVar); + scene03_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_3"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler03, 2); + j_Scene_sc03_sub_40F160(scene); + _updateCursorCallback = scene03_updateCursor; + break; + + case SC_4: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_4"); + scene->preloadMovements(sceneVar); + scene04_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_4"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler04, 2, 2); + _updateCursorCallback = scene04_updateCursor; + break; + + case SC_5: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_5"); + scene->preloadMovements(sceneVar); + scene05_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_5"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler05, 2, 2); + _updateCursorCallback = defaultUpdateCursor; + break; + + case SC_6: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_6"); + scene->preloadMovements(sceneVar); + scene06_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_6"); + setSceneMusicParameters(sceneVar); + sub_415300(); + insertMessageHandler(sceneHandler06, 2, 2); + _updateCursorCallback = scene06_updateCursor; + break; + + case SC_7: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_7"); + scene->preloadMovements(sceneVar); + scene07_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_7"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler07, 2); + _updateCursorCallback = defaultUpdateCursor; + break; + + case SC_8: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_8"); + scene->preloadMovements(sceneVar); + scene08_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_8"); + setSceneMusicParameters(sceneVar); + sub_416890(); + addMessageHandler(sceneHandler08, 2); + _updateCursorCallback = scene08_updateCursor; + break; + + case SC_9: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9"); + scene->preloadMovements(sceneVar); + scene09_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_9"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler09, 2, 2); + _updateCursorCallback = scene09_updateCursor; + break; + + case SC_10: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10"); + scene->preloadMovements(sceneVar); + scene10_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_10"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler10, 2, 2); + _updateCursorCallback = scene10_updateCursor; + break; + + case SC_11: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_11"); + scene->preloadMovements(sceneVar); + scene11_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_11"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler11, 2, 2); + scene11_sub_41A980(); + _updateCursorCallback = scene11_updateCursor; + break; + + case SC_12: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_12"); + scene->preloadMovements(sceneVar); + scene12_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_12"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler12, 2); + _updateCursorCallback = defaultUpdateCursor; + break; + + case SC_13: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_13"); + scene->preloadMovements(sceneVar); + scene13_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_13"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler13, 2, 2); + _updateCursorCallback = defaultUpdateCursor; + break; + + case SC_14: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_14"); + scene->preloadMovements(sceneVar); + scene14_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_14"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler14, 2, 2); + scene14_sub_41D2B0(); + _updateCursorCallback = scene14_updateCursor; + break; + + case SC_15: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_15"); + scene->preloadMovements(sceneVar); + scene15_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_15"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler15, 2, 2); + _updateCursorCallback = scene15_updateCursor; + break; + + case SC_16: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_16"); + scene->preloadMovements(sceneVar); + scene16_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_16"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler16, 2); + _updateCursorCallback = scene16_updateCursor; + break; + + case SC_17: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_17"); + scene->preloadMovements(sceneVar); + scene17_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_17"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler17, 2); + scene17_sub_41F060(); + _updateCursorCallback = scene17_updateCursor; + break; + + case SC_18: + sub_40E1B0(); + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_18"); + scene->preloadMovements(sceneVar); + sub_4062D0(); + if (dword_476C38) + scene18_initScene1(scene); + else + scene18_initScene2(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_18"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler18, 2, 2); + _updateCursorCallback = scene18_updateCursor; + break; + + case SC_19: + if (!g_scene3) { + g_scene3 = accessScene(SC_18); + getGameLoader()->loadScene(SC_18); + scene18_initScene2(g_scene3); + sub_40C5F0(); + scene19_sub_420B10(g_scene3, entrance->field_4); + dword_476C38 = 1; + } + sub_40C650(); + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_19"); + scene->preloadMovements(sceneVar); + sub_4062D0(); + if (dword_476C38) + scene18_initScene1(scene); + else + scene19_initScene2(); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_19"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler19, 2); + scene19_sub_4211D0(scene); + _updateCursorCallback = scene19_updateCursor; + break; + + case SC_20: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_20"); + scene->preloadMovements(sceneVar); + scene20_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_20"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler20, 2); + _updateCursorCallback = defaultUpdateCursor; + break; + + case SC_21: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21"); + scene->preloadMovements(sceneVar); + scene21_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_21"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler21, 2, 2); + _updateCursorCallback = scene21_updateCursor; + break; + + case SC_22: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_22"); + scene->preloadMovements(sceneVar); + scene22_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_22"); + setSceneMusicParameters(sceneVar); + scene22_sub_4228A0(); + insertMessageHandler(sceneHandler22, 2, 2); + _updateCursorCallback = scene22_updateCursor; + break; + + case SC_23: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_23"); + scene->preloadMovements(sceneVar); + scene23_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_23"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler23, 2, 2); + scene23_sub_423B00(); + _updateCursorCallback = scene23_updateCursor; + break; + + case SC_24: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_24"); + scene->preloadMovements(sceneVar); + scene24_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_24"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler24, 2); + scene24_sub_423DD0(); + _updateCursorCallback = defaultUpdateCursor; + break; + + case SC_25: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_25"); + scene->preloadMovements(sceneVar); + scene25_initScene(scene, entrance->field_4); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_25"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler25, 2); + scene25_sub_4253B0(scene, entrance->field_4); + _updateCursorCallback = scene25_updateCursor; + break; + + case SC_26: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_26"); + scene->preloadMovements(sceneVar); + scene26_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_26"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler26, 2, 2); + scene26_sub_426140(scene); + _updateCursorCallback = scene26_updateCursor; + break; + + case SC_27: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_27"); + scene->preloadMovements(sceneVar); + scene27_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_27"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler27, 2); + _updateCursorCallback = scene27_updateCursor; + break; + + case SC_28: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28"); + scene->preloadMovements(sceneVar); + scene28_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_28"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler28, 2, 2); + _updateCursorCallback = scene28_updateCursor; + break; + + case SC_29: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29"); + scene->preloadMovements(sceneVar); + scene29_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_29"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler29, 2); + _updateCursorCallback = scene29_updateCursor; + break; + + case SC_30: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30"); + scene->preloadMovements(sceneVar); + scene30_initScene(scene, entrance->field_4); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_30"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler30, 2); + _updateCursorCallback = scene30_updateCursor; + break; + + case SC_31: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_31"); + scene->preloadMovements(sceneVar); + scene31_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_31"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler31, 2); + _updateCursorCallback = defaultUpdateCursor; + break; + + case SC_32: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_32"); + scene->preloadMovements(sceneVar); + scene32_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_32"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler32, 2, 2); + scene32_sub_42C5C0(); + _updateCursorCallback = scene32_updateCursor; + break; + + case SC_33: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_33"); + scene->preloadMovements(sceneVar); + scene33_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_33"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler33, 2, 2); + scene33_sub_42CEF0(); + _updateCursorCallback = scene33_updateCursor; + break; + + case SC_34: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_34"); + scene->preloadMovements(sceneVar); + scene34_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_34"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler34, 2, 2); + scene34_sub_42DEE0(); + _updateCursorCallback = scene34_updateCursor; + break; + + case SC_35: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_35"); + scene->preloadMovements(sceneVar); + scene35_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_35"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler35, 2, 2); + _updateCursorCallback = defaultUpdateCursor; + break; + + case SC_36: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_36"); + scene->preloadMovements(sceneVar); + scene36_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_36"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler36, 2); + _updateCursorCallback = scene36_updateCursor; + break; + + case SC_37: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_37"); + scene->preloadMovements(sceneVar); + scene37_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_37"); + setSceneMusicParameters(sceneVar); + insertMessageHandler(sceneHandler37, 2, 2); + _updateCursorCallback = scene37_updateCursor; + break; + + case SC_38: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_38"); + scene->preloadMovements(sceneVar); + scene38_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_38"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandler38, 2); + _updateCursorCallback = defaultUpdateCursor; + break; + + case SC_FINAL1: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_FINAL1"); + scene->preloadMovements(sceneVar); + sceneFinal1_initScene(); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_FINAL1"); + setSceneMusicParameters(sceneVar); + addMessageHandler(sceneHandlerFinal1, 2); + _updateCursorCallback = sceneFinal1_updateCursor; + break; +#endif + + case SC_DBGMENU: + sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_DBGMENU"); + scene->preloadMovements(sceneVar); + sceneDbgMenu_initScene(scene); + _behaviorManager->initBehavior(scene, sceneVar); + scene->initObjectCursors("SC_DBGMENU"); + addMessageHandler(sceneHandlerDbgMenu, 2); + break; + + default: + _behaviorManager->initBehavior(0, 0); + break; + } + + return true; +} + +void setElevatorButton(const char *name, int state) { + CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); + + if (var) + var->setSubVarAsInt(name, state); +} + +void global_messageHandler_KickStucco() { + warning("STUB: global_messageHandler_KickStucco()"); +} + +void global_messageHandler_KickMetal() { + warning("STUB: global_messageHandler_KickMetal()"); +} + +int global_messageHandler1(ExCommand *cmd) { + debug(0, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum); + + if (cmd->_excFlags & 0x10000) { + if (cmd->_messageNum == MV_MAN_TOLADDER) + cmd->_messageNum = MV_MAN_TOLADDER2; + if (cmd->_messageNum == MV_MAN_STARTLADDER) + cmd->_messageNum = MV_MAN_STARTLADDER2; + if (cmd->_messageNum == MV_MAN_GOLADDER) + cmd->_messageNum = MV_MAN_GOLADDER2; + if (cmd->_messageNum == MV_MAN_STOPLADDER) + cmd->_messageNum = MV_MAN_STOPLADDER2; + } + + if (g_fullpipe->_inputDisabled) { + if (cmd->_messageKind == 17) { + switch (cmd->_messageNum) { + case 29: + case 30: + case 36: + case 106: + cmd->_messageKind = 0; + break; + default: + break; + } + } + } else if (cmd->_messageKind == 17) { + switch (cmd->_messageNum) { + case MSG_MANSHADOWSON: + g_fullpipe->_aniMan->_shadowsOn = 1; + break; + case MSG_HMRKICK_STUCCO: + global_messageHandler_KickStucco(); + break; + case MSG_MANSHADOWSOFF: + g_fullpipe->_aniMan->_shadowsOn = 0; + break; + case MSG_DISABLESAVES: + g_fullpipe->disableSaves(cmd); + break; + case MSG_ENABLESAVES: + g_fullpipe->enableSaves(); + break; + case MSG_HMRKICK_METAL: + global_messageHandler_KickMetal(); + break; + case 29: // left mouse + if (g_fullpipe->_inventoryScene) { + if (getGameLoaderInventory()->handleLeftClick(cmd)) + cmd->_messageKind = 0; + } + break; + case 107: // right mouse + if (getGameLoaderInventory()->getSelectedItemId()) { + getGameLoaderInventory()->unselectItem(0); + cmd->_messageKind = 0; + } + break; + case 36: // keydown + switch (cmd->_keyCode) { + case '\x1B': // ESC + if (g_fullpipe->_currentScene) { + getGameLoaderInventory()->unselectItem(0); + g_fullpipe->openMainMenu(); + cmd->_messageKind = 0; + } + break; + case 't': + g_fullpipe->stopAllSounds(); + cmd->_messageKind = 0; + break; + case 'u': + g_fullpipe->toggleMute(); + cmd->_messageKind = 0; + break; + case ' ': + if (getGameLoaderInventory()->getIsLocked()) { + if (getGameLoaderInventory()->getIsInventoryOut()) { + getGameLoaderInventory()->setIsLocked(0); + } + } else { + getGameLoaderInventory()->slideOut(); + getGameLoaderInventory()->setIsLocked(1); + } + break; + case '\t': + if (g_fullpipe->_flgCanOpenMap) + g_fullpipe->openMap(); + cmd->_messageKind = 0; + break; + case 'p': + if (g_fullpipe->_flgCanOpenMap) + g_fullpipe->openHelp(); + cmd->_messageKind = 0; + break; + default: + g_fullpipe->defHandleKeyDown(cmd->_keyCode); + break; + } + break; + case 33: + if (!g_fullpipe->_inventoryScene) + break; + + int invItem; + + if (g_fullpipe->_updateFlag && (invItem = g_fullpipe->_inventory->getHoveredItem(&g_fullpipe->_mouseScreenPos))) { + g_fullpipe->_cursorId = PIC_CSR_ITN; + if (!g_fullpipe->_currSelectedInventoryItemId && !g_fullpipe->_aniMan->_movement && + !(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_aniMan->isIdle()) { + int st = g_fullpipe->_aniMan->_statics->_staticsId; + ExCommand *newex = 0; + + if (st == ST_MAN_RIGHT) { + newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); + } else if (st == (0x4000 | ST_MAN_RIGHT)) { + newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); + } + + if (newex) { + newex->_keyCode = g_fullpipe->_aniMan->_okeyCode; + newex->_excFlags |= 3; + newex->postMessage(); + } + } + + if (g_fullpipe->_currSelectedInventoryItemId != invItem) + g_fullpipe->playSound(SND_CMN_070, 0); + + g_fullpipe->_currSelectedInventoryItemId = invItem; + g_fullpipe->setCursor(g_fullpipe->_cursorId); + break; + } + if (g_fullpipe->_updateCursorCallback) + g_fullpipe->_updateCursorCallback(); + + g_fullpipe->_currSelectedInventoryItemId = 0; + g_fullpipe->setCursor(g_fullpipe->_cursorId); + break; + case 65: // open map + if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fullpipe->_flgCanOpenMap) + g_fullpipe->openMap(); + break; + default: + break; + } + } + + if (cmd->_messageKind == 56) { + getGameLoaderInventory()->rebuildItemRects(); + + ExCommand *newex = new ExCommand(0, 35, SND_CMN_031, 0, 0, 0, 1, 0, 0, 0); + + newex->_field_14 = 1; + newex->_excFlags |= 3; + newex->postMessage(); + + return 1; + } else if (cmd->_messageKind == 57) { + getGameLoaderInventory()->rebuildItemRects(); + + return 1; + } + + return 0; +} + +void staticANIObjectCallback(int *arg) { + (*arg)--; +} + +int global_messageHandler2(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + int res = 0; + StaticANIObject *ani; + + switch (cmd->_messageNum) { + case 0x44c8: + error("0x44c8"); + // Unk3_sub_4477A0(&unk3, _parentId, _field_14 != 0); + break; + + case 28: + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (ani) + ani->_priority = cmd->_field_14; + break; + + case 25: + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (ani) { + if (cmd->_field_14) { + ani->setFlags40(true); + ani->_callback2 = staticANIObjectCallback; + } else { + ani->setFlags40(false); + ani->_callback2 = 0; + } + } + break; + + case 26: + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (ani) { + Movement *mov = ani->_movement; + if (mov) + mov->_currDynamicPhase->_field_68 = 0; + } + break; + + default: +#if 0 + // We never put anything into _defMsgArray + while (::iterator it = g_fullpipe->_defMsgArray.begin(); it != g_fullpipe->_defMsgArray.end(); ++it) + if (((ExCommand *)*it)->_field_24 == _messageNum) { + ((ExCommand *)*it)->firef34(v13); + res = 1; + } +#endif + + //debug_msg(_messageNum); + + if (!g_fullpipe->_soundEnabled || cmd->_messageNum != 33 || g_fullpipe->_currSoundListCount <= 0) + return res; + + for (int snd = 0; snd < g_fullpipe->_currSoundListCount; snd++) { + SoundList *s = g_fullpipe->_currSoundList1[snd]; + int ms = s->getCount(); + for (int i = 0; i < ms; i++) { + s->getSoundByIndex(i)->setPanAndVolumeByStaticAni(); + } + } + } + + return res; +} + +int global_messageHandler3(ExCommand *cmd) { + int result = 0; + + if (cmd->_messageKind == 17) { + switch (cmd->_messageNum) { + case 29: + case 30: + case 31: + case 32: + case 36: + if (g_fullpipe->_inputDisabled) + cmd->_messageKind = 0; + break; + default: + break; + } + } + + StaticANIObject *ani, *ani2; + + switch (cmd->_messageKind) { + case 17: + switch (cmd->_messageNum) { + case 61: + return g_fullpipe->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode); + case 62: + return g_fullpipe->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode); + case 64: + if (g_fullpipe->_currentScene && g_fullpipe->_msgObjectId2 + && (!(cmd->_keyCode & 4) || g_fullpipe->_msgObjectId2 != cmd->_field_14 || g_fullpipe->_msgId != cmd->_field_20)) { + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_msgObjectId2, g_fullpipe->_msgId); + if (ani) { + ani->_flags &= 0xFF7F; + ani->_flags &= 0xFEFF; + ani->deleteFromGlobalMessageQueue(); + } + } + g_fullpipe->_msgX = 0; + g_fullpipe->_msgY = 0; + g_fullpipe->_msgObjectId2 = 0; + g_fullpipe->_msgId = 0; + if ((cmd->_keyCode & 1) || (cmd->_keyCode & 2)) { + g_fullpipe->_msgX = cmd->_x; + g_fullpipe->_msgY = cmd->_y; + } + if (cmd->_keyCode & 4) { + g_fullpipe->_msgObjectId2 = cmd->_field_14; + g_fullpipe->_msgId = cmd->_field_20; + } + return result; + case 29: + if (!g_fullpipe->_currentScene) + return result; + + if (g_fullpipe->_gameLoader->_interactionController->_flag24) { + ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + ani2 = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + if (ani) { + if (g_fullpipe->_msgObjectId2 == ani->_id && g_fullpipe->_msgId == ani->_okeyCode) { + cmd->_messageKind = 0; + return result; + } + if (canInteractAny(ani2, ani, cmd->_keyCode)) { + handleObjectInteraction(ani2, ani, cmd->_keyCode); + return 1; + } + } else { + int id = g_fullpipe->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(id, 0); + if (pic) { + if (g_fullpipe->_msgObjectId2 == pic->_id && g_fullpipe->_msgId == pic->_okeyCode) { + cmd->_messageKind = 0; + return result; + } + if (!ani2 || canInteractAny(ani2, pic, cmd->_keyCode)) { + if (!ani2 || (ani2->isIdle() && !(ani2->_flags & 0x80) && !(ani2->_flags & 0x100))) + handleObjectInteraction(ani2, pic, cmd->_keyCode); + return 1; + } + } + } + } + if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) { + if (g_fullpipe->_msgX != cmd->_sceneClickX || g_fullpipe->_msgY != cmd->_sceneClickY) { + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) { + result = startWalkTo(g_fullpipe->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0); + if (result) { + ExCommand *ex = new ExCommand(g_fullpipe->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0); + + ex->_keyCode = 1; + ex->_excFlags |= 3; + ex->_x = cmd->_sceneClickX; + ex->_y = cmd->_sceneClickY; + ex->postMessage(); + } + } + } else { + cmd->_messageKind = 0; + } + } + return result; + default: + return result; + } + case 58: + g_fullpipe->setCursor(cmd->_keyCode); + return result; + case 59: + setInputDisabled(1); + return result; + case 60: + setInputDisabled(0); + return result; + case 56: + if (cmd->_field_2C) { + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (ani) { + getGameLoaderInventory()->addItem2(ani); + result = 1; + } + } else { + result = 1; + getGameLoaderInventory()->addItem(cmd->_parentId, 1); + } + getGameLoaderInventory()->rebuildItemRects(); + return result; + case 57: + if (cmd->_field_2C) { + if (!cmd->_field_20) { + getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14); + getGameLoaderInventory()->rebuildItemRects(); + return 1; + } + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + if (ani) { + getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14); + getGameLoaderInventory()->rebuildItemRects(); + return 1; + } + } else { + getGameLoaderInventory()->removeItem(cmd->_parentId, 1); + } + getGameLoaderInventory()->rebuildItemRects(); + return 1; + case 55: + if (g_fullpipe->_currentScene) { + GameObject *obj; + if (cmd->_field_14) + obj = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y); + else + obj = g_fullpipe->_currentScene->getPictureObjectById(cmd->_x, cmd->_y); + handleObjectInteraction(g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20); + result = 1; + } + return result; + case 51: + return startWalkTo(cmd->_parentId, cmd->_keyCode, cmd->_x, cmd->_y, cmd->_field_20); + case 52: + return doSomeAnimation(cmd->_parentId, cmd->_keyCode, cmd->_field_20); + case 53: + return doSomeAnimation2(cmd->_parentId, cmd->_keyCode); + case 63: + if (cmd->_objtype == kObjTypeObjstateCommand) { + CObjstateCommand *c = (CObjstateCommand *)cmd; + result = 1; + g_fullpipe->setObjectState(c->_objCommandName, c->_value); + } + return result; + default: + return result; + } +} + +int global_messageHandler4(ExCommand *cmd) { + StaticANIObject *ani = 0; + + switch (cmd->_messageKind) { + case 18: { + MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0); + + if (cmd->_excFlags & 1) + mq->_flag1 = 1; + else + mq->_flag1 = 0; + + mq->sendNextCommand(); + break; + } + case 2: + if (!g_fullpipe->_currentScene) + break; + + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (!ani) + break; + + ani->trySetMessageQueue(cmd->_messageNum, cmd->_parId); + break; + + case 1: { + if (!g_fullpipe->_currentScene) + break; + + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (!ani) + break; + + int flags = cmd->_field_14; + if (flags <= 0) + flags = -1; + + if (cmd->_excFlags & 1) + ani->startAnim(cmd->_messageNum, 0, flags); + else + ani->startAnim(cmd->_messageNum, cmd->_parId, flags); + + break; + } + case 8: + if (!g_fullpipe->_currentScene) + break; + + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (!ani) + break; + + ani->startAnimEx(cmd->_messageNum, cmd->_parId, -1, -1); + break; + + case 20: { + if (!g_fullpipe->_currentScene) + break; + + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (!ani) + break; + + int flags = cmd->_field_14; + if (flags <= 0) + flags = -1; + + ExCommand2 *cmd2 = (ExCommand2 *)cmd; + + if (cmd->_excFlags & 1) { + ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags); + } else { + ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags); + } + break; + } + case 21: + if (!g_fullpipe->_currentScene) + break; + + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (!ani) + break; + + ani->queueMessageQueue(0); + ani->playIdle(); + break; + case 9: + // Nop in original + break; + case 3: + g_fullpipe->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed; + break; + + case 4: + g_fullpipe->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed; + break; + + case 19: { + if (!g_fullpipe->_currentScene) + break; + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (!ani) + break; + + MessageQueue *mq = ani->getMessageQueue(); + MessageQueue *mq2 = ani->changeStatics1(cmd->_messageNum); + + if (!mq2 || !mq2->getExCommandByIndex(0) || !mq) + break; + + mq2->_parId = mq->_id; + mq2->_flag1 = (cmd->_field_24 == 0); + break; + } + case 22: + if (!g_fullpipe->_currentScene) + break; + + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (!ani) + break; + + ani->_flags |= 4; + ani->changeStatics2(cmd->_messageNum); + break; + + case 6: + if (!g_fullpipe->_currentScene) + break; + + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (!ani) + break; + + ani->hide(); + break; + + case 27: + if (!g_fullpipe->_currentScene || g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) { + ani = g_fullpipe->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1); + if (ani) { + ani = new StaticANIObject(ani); + g_fullpipe->_currentScene->addStaticANIObject(ani, 1); + } + } + + // fall through + case 5: + if (g_fullpipe->_currentScene) + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + + if (!ani) + break; + + if (cmd->_field_14 >= 0) + ani->_priority = cmd->_field_14; + + ani->show1(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId); + break; + + case 10: + if (!g_fullpipe->_currentScene) + break; + + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (!ani) + break; + + if (cmd->_field_14 >= 0) + ani->_priority = cmd->_field_14; + + ani->show2(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId); + break; + + case 7: { + if (!g_fullpipe->_currentScene->_picObjList.size()) + break; + + int offX = g_fullpipe->_scrollSpeed * (cmd->_x / g_fullpipe->_scrollSpeed); + int offY = g_fullpipe->_scrollSpeed * (cmd->_y / g_fullpipe->_scrollSpeed); + + if (cmd->_messageNum) { + g_fullpipe->_currentScene->_x = offX - g_fullpipe->_sceneRect.left; + g_fullpipe->_currentScene->_y = offY - g_fullpipe->_sceneRect.top; + + if (cmd->_field_24) { + g_fullpipe->_currentScene->_messageQueueId = cmd->_parId; + } + } else { + g_fullpipe->_sceneRect.moveTo(offX, offY); + + g_fullpipe->_currentScene->_x = 0; + g_fullpipe->_currentScene->_y = 0; + + g_fullpipe->_currentScene->updateScrolling2(); + } + break; + } + case 34: + if (!g_fullpipe->_currentScene) + break; + + ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + if (!ani) + break; + + ani->_flags = cmd->_messageNum | (ani->_flags & ~cmd->_field_14); + + break; + + case 35: + global_messageHandler_handleSound(cmd); + break; + + case 11: + case 12: + break; + default: + return 0; + break; + } + + return 1; +} + +int defaultUpdateCursor() { + g_fullpipe->updateCursorsCommon(); + + return g_fullpipe->_cursorId; +} + +int sceneIntro_updateCursor() { + g_fullpipe->_cursorId = 0; + + return 0; +} + +void FullpipeEngine::setSwallowedEggsState() { + CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); + + g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1); + g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2); + g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3); + + g_vars->swallowedEgg1->_value.intValue = 0; + g_vars->swallowedEgg2->_value.intValue = 0; + g_vars->swallowedEgg3->_value.intValue = 0; +} + +void sceneIntro_initScene(Scene *sc) { + g_fullpipe->_gameLoader->loadScene(SC_INTRO2); + + g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1); + g_vars->sceneIntro_needSleep = true; + g_vars->sceneIntro_needGetup = false; + g_vars->sceneIntro_playing = true; + g_vars->sceneIntro_needBlackout = false; + + if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag) + g_vars->sceneIntro_skipIntro = false; + + g_fullpipe->_modalObject = new CModalIntro; +} + +int sceneHandlerIntro(ExCommand *cmd) { + warning("STUB: sceneHandlerIntro()"); + + return 0; +} + +void scene01_fixEntrance() { + CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); + if (var->getSubVarAsInt("Entrance") == TrubaLeft) + var->setSubVarAsInt("Entrance", TrubaRight); +} + +void scene01_initScene(Scene *sc, int entrance) { + g_vars->scene01_picSc01Osk = sc->getPictureObjectById(PIC_SC1_OSK, 0); + g_vars->scene01_picSc01Osk->_flags &= 0xFFFB; + + g_vars->scene01_picSc01Osk2 = sc->getPictureObjectById(PIC_SC1_OSK2, 0); + g_vars->scene01_picSc01Osk2->_flags &= 0xFFFB; + + if (g_fullpipe->getObjectState(sO_EggCracker) == g_fullpipe->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) { + PictureObject *pic = sc->getPictureObjectById(PIC_SC1_KUCHKA, 0); + if (pic) + pic->_flags &= 0xFFFB; + } + + if (entrance != TrubaLeft) { + StaticANIObject *bootAnim = sc->getStaticANIObject1ById(ANI_BOOT_1, -1); + if (bootAnim) + bootAnim->_flags &= ~0x04; + } + + setElevatorButton(sO_Level2, ST_LBN_2N); +} + +int sceneHandler01(ExCommand *cmd) { + int res = 0; + + if (cmd->_messageKind != 17) + return 0; + + if (cmd->_messageNum > MSG_SC1_SHOWOSK) { + if (cmd->_messageNum == MSG_SC1_UTRUBACLICK) + handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0); + + return 0; + } + + if (cmd->_messageNum == MSG_SC1_SHOWOSK) { + g_vars->scene01_picSc01Osk->_flags |= 4; + + g_vars->scene01_picSc01Osk->_priority = 20; + g_vars->scene01_picSc01Osk2->_priority = 21; + + return 0; + } + + if (cmd->_messageNum != 0x21) { + if (cmd->_messageNum == MSG_SC1_SHOWOSK2) { + g_vars->scene01_picSc01Osk2->_flags |= 4; + g_vars->scene01_picSc01Osk2->_priority = 20; + g_vars->scene01_picSc01Osk->_priority = 21; + + return 0; + } + + return 0; + } + + if (g_fullpipe->_aniMan2) { + if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) { + g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; + } + + if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) + g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + + res = 1; + } + g_fullpipe->_behaviorManager->updateBehaviors(); + + g_fullpipe->startSceneTrack(); + + return res; +} + +void sceneDbgMenu_initScene(Scene *sc) { + g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0); + getGameLoaderInteractionController()->disableFlag24(); + setInputDisabled(0); +} + +GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) { + if (g_fullpipe->_currentScene) + for (uint i = 0; i < g_fullpipe->_currentScene->_picObjList.size(); i++) { + PictureObject *pic = (PictureObject *)g_fullpipe->_currentScene->_picObjList[i]; + + if (x >= pic->_ox && y >= pic->_oy) { + Common::Point point; + + pic->getDimensions(&point); + + if (x <= pic->_ox + point.x && y <= pic->_oy + point.y && pic != g_vars->selector) + return pic; + } + } + + return 0; +} + +int sceneHandlerDbgMenu(ExCommand *ex) { + if (ex->_messageKind != 17) + return 0; + + int mx = g_fullpipe->_mouseScreenPos.x + g_fullpipe->_sceneRect.left; + int my = g_fullpipe->_mouseScreenPos.y + g_fullpipe->_sceneRect.top; + + if (ex->_messageNum == 29) { + GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); + if (obj && canInteractAny(0, obj, -3) ) { + getGameLoaderInteractionController()->enableFlag24(); + handleObjectInteraction(0, obj, 0); + } + return 0; + } + if (ex->_messageNum != 33) { + if (ex->_messageNum == MSG_RESTARTGAME) { + g_fullpipe->_needRestart = true; + return 0; + } + return 0; + } + + g_fullpipe->_cursorId = PIC_CSR_DEFAULT; + GameObject *obj = g_fullpipe->_currentScene->getStaticANIObjectAtPos(mx, my); + if (obj) { + if (canInteractAny(0, obj, -3)) { + g_fullpipe->_cursorId = PIC_CSR_DEFAULT; + g_fullpipe->setCursor(PIC_CSR_DEFAULT); + return 0; + } + } else { + obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); + if (obj && canInteractAny(0, obj, -3) ) { + g_vars->selector->_flags |= 4; + g_vars->selector->setOXY(obj->_ox, obj->_oy); + g_fullpipe->_cursorId = PIC_CSR_DEFAULT; + g_fullpipe->setCursor(PIC_CSR_DEFAULT); + return 0; + } + g_vars->selector->_flags &= 0xFFFB; + } + g_fullpipe->setCursor(g_fullpipe->_cursorId); + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h new file mode 100644 index 0000000000..be42838920 --- /dev/null +++ b/engines/fullpipe/scenes.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_SCENES_H +#define FULLPIPE_SCENES_H + +namespace Fullpipe { + +class StaticANIObject; + +class Vars { + public: + Vars(); + + CGameVar *swallowedEgg1; + CGameVar *swallowedEgg2; + CGameVar *swallowedEgg3; + + StaticANIObject *sceneIntro_aniin1man; + bool sceneIntro_needSleep; + bool sceneIntro_needGetup; + bool sceneIntro_skipIntro; + bool sceneIntro_playing; + bool sceneIntro_needBlackout; + + PictureObject *scene01_picSc01Osk; + PictureObject *scene01_picSc01Osk2; + + GameObject *selector; +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_SCENES_H */ diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp new file mode 100644 index 0000000000..7f34412334 --- /dev/null +++ b/engines/fullpipe/sound.cpp @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/sound.h" +#include "fullpipe/ngiarchive.h" + +namespace Fullpipe { + +SoundList::SoundList() { + _soundItems = 0; + _soundItemsCount = 0; + _libHandle = 0; +} + +bool SoundList::load(MfcArchive &file, char *fname) { + debug(5, "SoundList::load()"); + + _soundItemsCount = file.readUint32LE(); + _soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *)); + + if (fname) { + _libHandle = (NGIArchive *)makeNGIArchive(fname); + } else { + _libHandle = 0; + } + + for (int i = 0; i < _soundItemsCount; i++) { + Sound *snd = new Sound(); + + _soundItems[i] = 0; + snd->load(file, _libHandle); + } + + return true; + +} + +bool SoundList::loadFile(const char *fname, char *libname) { + Common::File file; + + if (!file.open(fname)) + return false; + + MfcArchive archive(&file); + + return load(archive, libname); +} + +Sound::Sound() { + _id = 0; + _directSoundBuffer = 0; + _soundData = 0; + _objectId = 0; + memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers)); + _description = 0; +} + + +bool Sound::load(MfcArchive &file, NGIArchive *archive) { + debug(5, "Sound::load()"); + + MemoryObject::load(file); + + _id = file.readUint32LE(); + _description = file.readPascalString(); + + assert(g_fullpipe->_gameProjectVersion >= 6); + + _objectId = file.readUint16LE(); + + if (archive && archive->hasFile(_memfilename)) { + Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename); + + _soundData = (byte *)calloc(s->size(), 1); + + s->read(_soundData, s->size()); + + delete s; + } + + return true; +} + +void Sound::updateVolume() { + debug(3, "STUB Sound::updateVolume()"); +} + +void Sound::setPanAndVolumeByStaticAni() { + debug(3, "STUB Sound::setPanAndVolumeByStaticAni()"); +} + +void FullpipeEngine::setSceneMusicParameters(CGameVar *var) { + warning("STUB: FullpipeEngine::setSceneMusicParameters()"); +} + +void FullpipeEngine::startSceneTrack() { + debug(3, "STUB: FullpipeEngine::startSceneTrack()"); +} + +void FullpipeEngine::stopAllSounds() { + warning("STUB: FullpipeEngine::stopAllSounds()"); +} + +void FullpipeEngine::toggleMute() { + warning("STUB: FullpipeEngine::toggleMute()"); +} + +void FullpipeEngine::playSound(int id, int flag) { + warning("STUB: FullpipeEngine::playSounds(%d, %d)", id, flag); +} + +void global_messageHandler_handleSound(ExCommand *cmd) { + debug(0, "STUB: global_messageHandler_handleSound()"); +} + + + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/sound.h b/engines/fullpipe/sound.h new file mode 100644 index 0000000000..4014cdd94e --- /dev/null +++ b/engines/fullpipe/sound.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_SOUND_H +#define FULLPIPE_SOUND_H + +namespace Fullpipe { + +class Sound : public MemoryObject { + int _id; + char *_description; + int16 _objectId; + int16 _field_32; + int _directSoundBuffer; + int _directSoundBuffers[7]; + byte *_soundData; + + public: + Sound(); + bool load(MfcArchive &file, NGIArchive *archive); + void updateVolume(); + + void setPanAndVolumeByStaticAni(); +}; + +class SoundList : public CObject { + Sound **_soundItems; + int _soundItemsCount; + NGIArchive *_libHandle; + + public: + SoundList(); + bool load(MfcArchive &file, char *fname); + bool loadFile(const char *fname, char *libname); + + int getCount() { return _soundItemsCount; } + Sound *getSoundByIndex(int idx) { return _soundItems[idx]; } +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_SOUND_H */ diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp new file mode 100644 index 0000000000..40169ddf9f --- /dev/null +++ b/engines/fullpipe/stateloader.cpp @@ -0,0 +1,411 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "common/file.h" +#include "common/array.h" +#include "common/list.h" + +#include "fullpipe/objects.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/scene.h" +#include "fullpipe/statics.h" +#include "fullpipe/interaction.h" + +#include "fullpipe/constants.h" + +namespace Fullpipe { + +bool FullpipeEngine::loadGam(const char *fname, int scene) { + _gameLoader = new CGameLoader(); + + if (!_gameLoader->loadFile(fname)) + return false; + + _currSoundListCount = 0; + initObjectStates(); + // set_g_messageQueueCallback1(messageQueueCallback1); // substituted with direct call + + addMessageHandlerByIndex(global_messageHandler1, 0, 4); + + _inventory = getGameLoaderInventory(); + _inventory->setItemFlags(ANI_INV_MAP, 0x10003); + _inventory->addItem(ANI_INV_MAP, 1); + + _inventory->rebuildItemRects(); + + for (CPtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) { + ((MemoryObject *)((PictureObject *)*p)->_picture)->load(); + } + + // _sceneSwitcher = sceneSwitcher; // substituted with direct call + // _preloadCallback = gameLoaderPreloadCallback + // _readSavegameCallback = gameLoaderReadSavegameCallback; + + _aniMan = accessScene(SC_COMMON)->getAniMan(); + _scene2 = 0; + + _movTable = _aniMan->countMovements(); + + _aniMan->setSpeed(1); + + PictureObject *pic = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0); + + pic->setFlags(pic->_flags & 0xFFFB); + + // Not used in full game + //_evalVersionPic = accessScene(SC_COMMON)->getPictureObjectById(PIC_CMN_EVAL, 0); + + initMap(); + initCursors(); + + setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED")); + + if (scene) { + _gameLoader->loadScene(scene); + _gameLoader->gotoScene(scene, TrubaLeft); + } else { + if (_flgPlayIntro) { + _gameLoader->loadScene(SC_INTRO1); + _gameLoader->gotoScene(SC_INTRO1, TrubaUp); + } else { + _gameLoader->loadScene(SC_1); + _gameLoader->gotoScene(SC_1, TrubaLeft); + } + } + + if (!_currentScene) + return false; + + return true; +} + +GameProject::GameProject() { + _field_4 = 0; + _headerFilename = 0; + _field_10 = 12; +} + +bool GameProject::load(MfcArchive &file) { + debug(5, "GameProject::load()"); + + _field_4 = 0; + _headerFilename = 0; + _field_10 = 12; + + g_fullpipe->_gameProjectVersion = file.readUint32LE(); + g_fullpipe->_pictureScale = file.readUint16LE(); + g_fullpipe->_scrollSpeed = file.readUint32LE(); + + _headerFilename = file.readPascalString(); + + debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion); + debug(1, "_pictureScale = %d", g_fullpipe->_pictureScale); + debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed); + debug(1, "_headerFilename = %s", _headerFilename); + + _sceneTagList = new SceneTagList(); + + _sceneTagList->load(file); + + if (g_fullpipe->_gameProjectVersion >= 3) + _field_4 = file.readUint32LE(); + + if (g_fullpipe->_gameProjectVersion >= 5) { + file.readUint32LE(); + file.readUint32LE(); + } + + return true; +} + +GameProject::~GameProject() { + free(_headerFilename); +} + +bool PreloadItems::load(MfcArchive &file) { + debug(5, "PreloadItems::load()"); + + int count = file.readCount(); + + resize(count); + + for (int i = 0; i < count; i++) { + PreloadItem *t = new PreloadItem(); + t->preloadId1 = file.readUint32LE(); + t->preloadId2 = file.readUint32LE(); + t->sceneId = file.readUint32LE(); + t->field_C = file.readUint32LE(); + + push_back(*t); + } + + return true; +} + +CGameVar::CGameVar() { + _subVars = 0; + _parentVarObj = 0; + _nextVarObj = 0; + _prevVarObj = 0; + _field_14 = 0; + _varType = 0; + _value.floatValue = 0; + _varName = 0; +} + +bool CGameVar::load(MfcArchive &file) { + _varName = file.readPascalString(); + _varType = file.readUint32LE(); + + debugN(6, "[%03d] ", file.getLevel()); + for (int i = 0; i < file.getLevel(); i++) + debugN(6, " "); + + debugN(6, "<%s>: ", transCyrillic((byte *)_varName)); + + switch (_varType) { + case 0: + _value.intValue = file.readUint32LE(); + debug(6, "d --> %d", _value.intValue); + break; + case 1: + _value.intValue = file.readUint32LE(); // FIXME + debug(6, "f --> %f", _value.floatValue); + break; + case 2: + _value.stringValue = file.readPascalString(); + debug(6, "s --> %s", _value.stringValue); + break; + default: + error("Unknown var type: %d (0x%x)", _varType, _varType); + } + + file.incLevel(); + _parentVarObj = (CGameVar *)file.readClass(); + _prevVarObj = (CGameVar *)file.readClass(); + _nextVarObj = (CGameVar *)file.readClass(); + _field_14 = (CGameVar *)file.readClass(); + _subVars = (CGameVar *)file.readClass(); + file.decLevel(); + + return true; +} + +CGameVar *CGameVar::getSubVarByName(const char *name) { + CGameVar *sv = 0; + + if (_subVars != 0) { + sv = _subVars; + for (;sv && scumm_stricmp(sv->_varName, name); sv = sv->_nextVarObj) + ; + } + return sv; +} + +bool CGameVar::setSubVarAsInt(const char *name, int value) { + CGameVar *var = getSubVarByName(name); + + if (var) { + if (var->_varType == 0) { + var->_value.intValue = value; + + return true; + } + return false; + } + + var = new CGameVar(); + var->_varType = 0; + var->_value.intValue = value; + var->_varName = (char *)calloc(strlen(name) + 1, 1); + strcpy(var->_varName, name); + + return addSubVar(var); +} + +int CGameVar::getSubVarAsInt(const char *name) { + CGameVar *var = getSubVarByName(name); + + if (var) + return var->_value.intValue; + else + return 0; +} + +CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) { + if (getSubVarByName(name)) { + return 0; + } else { + CGameVar *var = new CGameVar(); + + var->_varType = 0; + var->_value.intValue = value; + + var->_varName = (char *)calloc(strlen(name) + 1, 1); + strcpy(var->_varName, name); + + return (addSubVar(var) != 0) ? var : 0; + } +} + +bool CGameVar::addSubVar(CGameVar *subvar) { + CGameVar *var = _subVars; + + if (var) { + for (CGameVar *i = var->_nextVarObj; i; i = i->_nextVarObj) + var = i; + + var->_nextVarObj = subvar; + subvar->_prevVarObj = var; + subvar->_parentVarObj = this; + + return true; + } else { + _subVars = subvar; + subvar->_parentVarObj = this; + + return true; + } + + return false; +} + +int CGameVar::getSubVarsCount() { + int res; + CGameVar *sub = _subVars; + + for (res = 0; sub; res++) + sub = sub->_nextVarObj; + + return res; +} + +CGameVar *CGameVar::getSubVarByIndex(int idx) { + CGameVar *sub = _subVars; + + while (idx--) { + sub = sub->_nextVarObj; + + if (!sub) + return 0; + } + + return sub; +} + +Sc2::Sc2() { + _sceneId = 0; + _field_2 = 0; + _scene = 0; + _motionController = 0; + _data1 = 0; + _count1 = 0; + _defPicAniInfos = 0; + _defPicAniInfosCount = 0; + _picAniInfos = 0; + _picAniInfosCount = 0; + _isLoaded = 0; + _entranceData = 0; + _entranceDataCount = 0; +} + +bool Sc2::load(MfcArchive &file) { + debug(5, "Sc2::load()"); + + _sceneId = file.readUint16LE(); + + _motionController = (CMotionController *)file.readClass(); + + _count1 = file.readUint32LE(); + debug(4, "count1: %d", _count1); + if (_count1 > 0) { + _data1 = (int32 *)malloc(_count1 * sizeof(int32)); + + for (int i = 0; i < _count1; i++) { + _data1[i] = file.readUint32LE(); + } + } else { + _data1 = 0; + } + + _defPicAniInfosCount = file.readUint32LE(); + debug(4, "defPicAniInfos: %d", _defPicAniInfosCount); + if (_defPicAniInfosCount > 0) { + _defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *)); + + for (int i = 0; i < _defPicAniInfosCount; i++) { + _defPicAniInfos[i] = new PicAniInfo(); + + _defPicAniInfos[i]->load(file); + } + } else { + _defPicAniInfos = 0; + } + + _picAniInfos = 0; + _picAniInfosCount = 0; + + _entranceDataCount = file.readUint32LE(); + debug(4, "_entranceData: %d", _entranceDataCount); + + if (_entranceDataCount > 0) { + _entranceData = (EntranceInfo **)malloc(_entranceDataCount * sizeof(EntranceInfo *)); + + for (int i = 0; i < _entranceDataCount; i++) { + _entranceData[i] = new EntranceInfo(); + _entranceData[i]->load(file); + } + } else { + _entranceData = 0; + } + + if (file.size() - file.pos() > 0) + error("Sc2::load(): (%d bytes left)", file.size() - file.pos()); + + return true; +} + +bool PicAniInfo::load(MfcArchive &file) { + debug(5, "PicAniInfo::load()"); + + type = file.readUint32LE(); + objectId = file.readUint16LE(); + field_6 = file.readUint16LE(); + field_8 = file.readUint32LE(); + sceneId = file.readUint16LE(); + field_E = file.readUint16LE(); + ox = file.readUint32LE(); + oy = file.readUint32LE(); + priority = file.readUint32LE(); + staticsId = file.readUint16LE(); + movementId = file.readUint16LE(); + dynamicPhaseIndex = file.readUint16LE(); + flags = file.readUint16LE(); + field_24 = file.readUint32LE(); + someDynamicPhaseIndex = file.readUint32LE(); + + return true; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp new file mode 100644 index 0000000000..1fd02f8eb6 --- /dev/null +++ b/engines/fullpipe/statics.cpp @@ -0,0 +1,1720 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/ngiarchive.h" +#include "fullpipe/statics.h" +#include "fullpipe/messages.h" +#include "fullpipe/interaction.h" + +#include "fullpipe/constants.h" +#include "fullpipe/objectnames.h" + +namespace Fullpipe { + +CStepArray::CStepArray() { + _points = 0; + _maxPointIndex = 0; + _currPointIndex = 0; + _pointsCount = 0; + _isEos = 0; +} + +CStepArray::~CStepArray() { + if (_pointsCount) { + for (int i = 0; i < _pointsCount; i++) + delete _points[i]; + + delete _points; + + _points = 0; + } +} + +void CStepArray::clear() { + _currPointIndex = 0; + _maxPointIndex = 0; + _isEos = 0; + + for (int i = 0; i < _pointsCount; i++) { + _points[i]->x = 0; + _points[i]->y = 0; + } +} + +Common::Point *CStepArray::getCurrPoint(Common::Point *point) { + if (_isEos || _points == 0) { + point->x = 0; + point->y = 0; + } else { + point = _points[_currPointIndex]; + } + return point; +} + +bool CStepArray::gotoNextPoint() { + if (_currPointIndex < _maxPointIndex) { + _currPointIndex++; + return true; + } else { + _isEos = 1; + return false; + } +} + +StaticANIObject::StaticANIObject() { + _shadowsOn = 1; + _field_30 = 0; + _field_34 = 1; + _initialCounter = 0; + _messageQueueId = 0; + _animExFlag = 0; + _counter = 0; + _movement = 0; + _statics = 0; + _flags = 0; + _callback1 = 0; + _callback2 = 0; + _sceneId = -1; + _someDynamicPhaseIndex = -1; + + _field_32 = 0; + _field_96 = 0; + _messageNum = 0; + _objtype = kObjTypeStaticANIObject; +} + +StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) { + _shadowsOn = src->_shadowsOn; + _field_30 = src->_field_30; + _field_34 = 1; + _initialCounter = 0; + + _field_32 = 0; + _field_96 = 0; + _messageNum = 0; + + _messageQueueId = 0; + _animExFlag = 0; + _counter = 0; + _someDynamicPhaseIndex = -1; + _sceneId = src->_sceneId; + _callback1 = src->_callback1; + _callback2 = src->_callback2; + _objtype = kObjTypeStaticANIObject; + + for (uint i = 0; i < src->_staticsList.size(); i++) + _staticsList.push_back(new Statics((Statics *)src->_staticsList[i], 0)); + + _movement = 0; + _statics = 0; + + for (uint i = 0; i < src->_movements.size(); i++) { + Movement *mov; + if (((Movement *)src->_movements[i])->_currMovement) { + mov = new Movement(getMovementById(src->getMovementIdById(((Movement *)src->_movements[i])->_id)), this); + mov->_id = ((Movement *)src->_movements[i])->_id; + } else { + mov = new Movement(((Movement *)src->_movements[i]), 0, -1, this); + } + + _movements.push_back(mov); + } +} + +bool StaticANIObject::load(MfcArchive &file) { + debug(5, "StaticANIObject::load()"); + + GameObject::load(file); + + int count = file.readUint16LE(); + + for (int i = 0; i < count; i++) { + Statics *st = new Statics(); + + st->load(file); + _staticsList.push_back(st); + } + + count = file.readUint16LE(); + debug(7, "Movements: %d", count); + + for (int i = 0; i < count; i++) { + int movNum = file.readUint16LE(); + + char *movname = genFileName(_id, movNum, "mov"); + + Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(movname); + + Movement *mov = new Movement(); + + MfcArchive archive(f); + + mov->load(archive, this); + + _movements.push_back(mov); + + delete f; + free(movname); + } + + Common::Point pt; + if (count) { // We have movements + ((Movement *)_movements[0])->getCurrDynamicPhaseXY(pt); + } else { + pt.x = pt.y = 100; + } + + setOXY(pt.x, pt.y); + + return true; +} + +void StaticANIObject::setOXY(int x, int y) { + _ox = x; + _oy = y; + + if (_movement) + _movement->setOXY(x, y); +} + +void StaticANIObject::clearFlags() { + _flags = 0; + + deleteFromGlobalMessageQueue(); + _messageQueueId = 0; + _movement = 0; + _statics = 0; + _animExFlag = 0; + _counter = 0; + _messageNum = 0; + _stepArray.clear(); +} + +void StaticANIObject::setFlags40(bool state) { + if (state) { + _flags |= 0x40; + } else { + if (_flags & 0x40) + _flags ^= 0x40; + } +} + +void StaticANIObject::deleteFromGlobalMessageQueue() { + while (_messageQueueId) { + if (g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId)) { + if (!isIdle()) + return; + + g_fullpipe->_globalMessageQueueList->deleteQueueById(_messageQueueId); + } else { + _messageQueueId = 0; + } + } +} + +void StaticANIObject::queueMessageQueue(MessageQueue *mq) { + if (isIdle() && !(_flags & 0x80)) { + deleteFromGlobalMessageQueue(); + _messageQueueId = 0; + _messageNum = 0; + + if (_flags & 2) + _flags ^= 2; + + if (mq) { + _animExFlag = 0; + if (_movement) + _messageQueueId = mq->_id; + else + mq->sendNextCommand(); + } else { + _messageQueueId = 0; + } + } +} + +MessageQueue *StaticANIObject::getMessageQueue() { + if (this->_messageQueueId <= 0) + return 0; + + return g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId); +} + +bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) { + if (_messageQueueId || !msgNum) { + updateGlobalMessageQueue(qId, _id); + return false; + } + + _flags |= 2; + + _messageNum = msgNum; + _messageQueueId = qId; + + return true; +} + +bool StaticANIObject::isIdle() { + if (_messageQueueId) { + MessageQueue *m = g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId); + + if (m && m->getFlags() & 1) + return false; + } + + return true; +} + +Statics *StaticANIObject::getStaticsById(int itemId) { + for (uint i = 0; i < _staticsList.size(); i++) + if (((Statics *)_staticsList[i])->_staticsId == itemId) + return (Statics *)_staticsList[i]; + + return 0; +} + +Statics *StaticANIObject::getStaticsByName(char *name) { + for (uint i = 0; i < _staticsList.size(); i++) + if (!strcmp(((Statics *)_staticsList[i])->_staticsName, name)) + return (Statics *)_staticsList[i]; + + return 0; +} + +Movement *StaticANIObject::getMovementById(int itemId) { + for (uint i = 0; i < _movements.size(); i++) + if (((Movement *)_movements[i])->_id == itemId) + return (Movement *)_movements[i]; + + return 0; +} + +int StaticANIObject::getMovementIdById(int itemId) { + for (uint i = 0; i < _movements.size(); i++) { + Movement *mov = (Movement *)_movements[i]; + if (mov->_currMovement) { + if (mov->_id == itemId) + return mov->_id; + if (mov->_currMovement->_id == itemId) + return mov->_id; + } + } + + return 0; +} + +Movement *StaticANIObject::getMovementByName(char *name) { + for (uint i = 0; i < _movements.size(); i++) + if (!strcmp(((Movement *)_movements[i])->_objectName, name)) + return (Movement *)_movements[i]; + + return 0; +} + +bool StaticANIObject::getPixelAtPos(int x, int y, int *pixel) { + bool res = false; + Picture *pic; + + if (_movement) + pic = _movement->_currDynamicPhase; + else + pic = _statics; + + if (!pic) + return false; + + int ongoing; + int xani, yani; + int oxani, oyani; + Common::Point point; + + if (_movement) + ongoing = _movement->_currMovement != 0; + else + ongoing = _statics->_staticsId & 0x4000; + + if (_movement) { + _movement->getCurrDynamicPhaseXY(point); + xani = point.x; + yani = point.y; + oxani = _movement->_ox; + oyani = _movement->_oy; + } else { + _statics->getSomeXY(point); + xani = point.x; + yani = point.y; + oxani = _ox; + oyani = _oy; + } + + int xtarget = x - (oxani - xani); + int ytarget = y - (oyani - yani); + + if (ongoing && _movement) + xtarget = pic->getDimensions(&point)->x - xtarget; + + x = pic->_x; + y = pic->_y; + pic->_x = 0; + pic->_y = 0; + if (pic->isPixelHitAtPos(xtarget, ytarget)) { + *pixel = pic->getPixelAtPos(xtarget, ytarget); + + res = true; + } else { + res = false; + } + pic->_x = x; + pic->_y = y; + + return res; +} + +void Movement::draw(bool flipFlag, int angle) { + debug(3, "Movement::draw(%d, %d)", flipFlag, angle); + + Common::Point point; + + getCurrDynamicPhaseXY(point); + + int x = _ox - point.x; + int y = _oy - point.y; + + if (_currDynamicPhase->getPaletteData()) + g_fullpipe->_globalPalette = _currDynamicPhase->getPaletteData(); + + if (_currDynamicPhase->getAlpha() < 0xFF) { + warning("Movement::draw: alpha < 0xff: %d", _currDynamicPhase->getAlpha()); + //vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, _currDynamicPhase->getAlpha()); + } + + Bitmap *bmp; + if (_currMovement) { + bmp = _currDynamicPhase->getPixelData()->reverseImage(); + } else { + bmp = _currDynamicPhase->getPixelData(); + } + + if (flipFlag) { + bmp->flipVertical()->drawShaded(1, x, y + 30 + _currDynamicPhase->_rect->bottom, _currDynamicPhase->_paletteData); + } if (angle) { + bmp->drawRotated(x, y, angle, _currDynamicPhase->_paletteData); + } else { + bmp->putDib(x, y, (int32 *)_currDynamicPhase->_paletteData); + } + + if (_currDynamicPhase->_rect->top) { + if (!_currDynamicPhase->_convertedBitmap) { + //v12 = Picture_getPixelData(v5); + //v13 = Bitmap_convertTo16Bit565(v12, (unsigned int *)&_currDynamicPhase->rect); + //_currDynamicPhase->convertedBitmap = v13; + } + + if (_currDynamicPhase->_convertedBitmap) { + if (_currMovement) { + //vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, LOBYTE(_currDynamicPhase->rect.top)); + _currDynamicPhase->_convertedBitmap->reverseImage()->putDib(x, y, (int32 *)_currDynamicPhase->_paletteData); + //vrtSetAlphaBlendMode(g_vrtDrawHandle, 0, 255); + } else { + //vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, LOBYTE(_currDynamicPhase->rect.top)); + _currDynamicPhase->_convertedBitmap->putDib(x, y, (int32 *)_currDynamicPhase->_paletteData); + //vrtSetAlphaBlendMode(g_vrtDrawHandle, 0, 255); + } + } + } +} + + +void StaticANIObject::loadMovementsPixelData() { + for (uint i = 0; i < _movements.size(); i++) + ((Movement *)_movements[i])->loadPixelData(); +} + +Statics *StaticANIObject::addReverseStatics(Statics *st) { + Statics *res = getStaticsById(st->_staticsId ^ 0x4000); + + if (!res) { + res = new Statics(st, true); + + _staticsList.push_back(res); + } + + return res; +} + +void StaticANIObject::draw() { + if ((_flags & 4) == 0) + return; + + Common::Point point; + Common::Rect rect; + + debug(0, "StaticANIObject::draw() (%s) [%d] [%d, %d]", transCyrillic((byte *)_objectName), _id, _ox, _oy); + + if (_shadowsOn && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_shadows + && (getCurrDimensions(point)->x != 1 || getCurrDimensions(point)->y != 1)) { + + DynamicPhase *dyn; + + if (!_movement || _flags & 0x20) + dyn = _statics; + else + dyn = _movement->_currDynamicPhase; + + if (!dyn) { + warning("HACK: StaticANIObject::draw(): dyn is missing"); + return; + } + + if (dyn->getDynFlags() & 4) { + rect = *dyn->_rect; + + DynamicPhase *shd = g_fullpipe->_currentScene->_shadows->findSize(rect.width(), rect.height()); + if (shd) { + shd->getDimensions(&point); + int midx = _ox - point.x / 2 - dyn->_someX; + int midy = _oy - point.y / 2 - dyn->_someY + rect.bottom - 3; + int shdw = point.y; + + int px; + if (!_movement || (_flags & 0x20)) + px = _statics->getCenter(&point)->x; + else + px = _movement->getCenter(&point)->x; + + if (_shadowsOn != 1) + midy = _shadowsOn - shdw / 2; + + shd->draw(px + midx, midy, 0, 0); + } + } + } + + int angle = 0; + if (_field_30 & 0xC000) { + if (_field_30 & 0x8000) + angle = -(_field_30 ^ 0x8000); + else + angle = _field_30 ^ 0x4000; + } + + if (!_movement || (_flags & 0x20)) { + _statics->getSomeXY(point); + _statics->_x = _ox - point.x; + _statics->_y = _oy - point.y; + _statics->draw(_statics->_x, _statics->_y, 0, angle); + } else { + _movement->draw(0, angle); + } +} + +void StaticANIObject::draw2() { + debug(0, "StatciANIObject::draw2(): id: (%s) %d [%d, %d]", transCyrillic((byte *)_objectName), _id, _ox, _oy); + + if ((_flags & 4) && (_flags & 0x10)) { + if (_movement) { + _movement->draw(1, 0); + } else { + Common::Point point; + + _statics->getSomeXY(point); + + _statics->draw(_ox - point.x, _oy - point.y, 1, 0); + } + } +} + +MovTable *StaticANIObject::countMovements() { + CGameVar *preloadSubVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD"); + + if (preloadSubVar || preloadSubVar->getSubVarsCount() == 0) + return 0; + + MovTable *movTable = new MovTable; + + movTable->count = _movements.size(); + movTable->movs = (int16 *)calloc(_movements.size(), sizeof(int16)); + + for (uint i = 0; i < _movements.size(); i++) { + GameObject *obj = (GameObject *)_movements[i]; + movTable->movs[i] = 2; + + for (CGameVar *sub = preloadSubVar->_subVars; sub; sub = sub->_nextVarObj) { + if (scumm_stricmp(obj->getName(), sub->_varName) == 0) { + movTable->movs[i] = 1; + break; + } + } + } + + return movTable; +} + +void StaticANIObject::setSpeed(int speed) { + CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp"); + + if (!var) + return; + + for (var = var->_subVars; var; var = var->_nextVarObj) { + Movement *mov = getMovementById(var->_value.intValue); + + if (mov) { + if (speed) { + if (mov->_counterMax == 83) + mov->_counterMax = 41; + } else if (mov->_counterMax == 41) { + mov->_counterMax = 83; + } + } + } + +} + +void StaticANIObject::setAlpha(int alpha) { + for (uint i = 0; i < _movements.size(); i++) + ((Movement *)_movements[i])->setAlpha(alpha); + + for (uint i = 0; i < _staticsList.size(); i++) + ((Statics *)_staticsList[i])->setAlpha(alpha); +} + +void StaticANIObject::initMovements() { + for (uint i = 0; i < _movements.size(); i++) + ((Movement *)_movements[i])->removeFirstPhase(); +} + +Common::Point *StaticANIObject::getCurrDimensions(Common::Point &p) { + Picture *pic; + + if (_movement) + pic = _movement->_currDynamicPhase; + else + pic = _statics; + + if (pic) { + Common::Point point; + + pic->getDimensions(&point); + p.x = point.x; + p.y = point.y; + } else { + p.x = 0; + p.y = 0; + } + + return &p; +} + +void StaticANIObject::update(int counterdiff) { + int mqid; + + debug(6, "StaticANIObject::update() (%s) [%d] [%d, %d] fl: %x", transCyrillic((byte *)_objectName), _id, _ox, _oy, _flags); + + if (_flags & 2) { + _messageNum--; + if (_messageNum) + return; + + mqid = _messageQueueId; + _messageQueueId = 0; + _flags ^= 2; + + updateGlobalMessageQueue(mqid, _id); + return; + } + + Common::Point point; + ExCommand *ex, *newex; + + if (_movement) { + _movement->_counter += counterdiff; + + if (_movement->_counter < _movement->_counterMax) + return; + + _movement->_counter = 0; + + if (_flags & 1) { + if (_counter) { + _counter--; + + return; + } + + DynamicPhase *dyn = _movement->_currDynamicPhase; + if (dyn->_initialCountdown == dyn->_countdown) { + + ex = dyn->getExCommand(); + if (ex && ex->_messageKind != 35) { + newex = new ExCommand(ex); + newex->_excFlags |= 2; + if (newex->_messageKind == 17) { + newex->_parentId = _id; + newex->_keyCode = _okeyCode; + } + newex->sendMessage(); + + if (!_movement) + return; + } + } + + if (dyn->_initialCountdown != dyn->_countdown || dyn->_field_68 == 0) { + newex = new ExCommand(_id, 17, dyn->_field_68, 0, 0, 0, 1, 0, 0, 0); + newex->_excFlags = 2; + newex->_keyCode = _okeyCode; + newex->sendMessage(); + + if (!_movement) + return; + } + + if (!_movement->gotoNextFrame(_callback1, _callback2)) { + stopAnim_maybe(); + } else { + setOXY(_movement->_ox, _movement->_oy); + _counter = _initialCounter; + + if (dyn->_initialCountdown == dyn->_countdown) { + ex = dyn->getExCommand(); + if (ex) { + if (ex->_messageKind == 35) { + newex = new ExCommand(ex); + newex->_excFlags |= 2; + newex->sendMessage(); + } + } + } + if (!_movement) + return; + + _stepArray.getCurrPoint(&point); + setOXY(point.x + _ox, point.y + _oy); + _stepArray.gotoNextPoint(); + if (_someDynamicPhaseIndex == _movement->_currDynamicPhaseIndex) + adjustSomeXY(); + } + } else if (_flags & 0x20) { + _flags ^= 0x20; + _flags |= 1; + + _movement->gotoFirstFrame(); + _movement->getCurrDynamicPhaseXY(point); + + Common::Point pointS; + _statics->getSomeXY(pointS); + _movement->setOXY(_ox + point.x + _movement->_mx - pointS.x, + _oy + point.y + _movement->_my - pointS.y); + } + } else { + if (_statics) { + if (_messageQueueId) { + if (_statics->_countdown) { + _statics->_countdown--; + return; + } + mqid = _messageQueueId; + _messageQueueId = 0; + updateGlobalMessageQueue(mqid, _id); + } + } + } +} + +void StaticANIObject::stopAnim_maybe() { + debug(6, "StaticANIObject::stopAnim_maybe()"); + + if (!(_flags & 1)) + return; + + _flags ^= 1; + + int oid = 0; + int oldmqid = _messageQueueId; + Common::Point point; + + if (_movement) { + setOXY(_movement->_ox, _movement->_oy); + + if (_flags & 0x40) { + if (!_movement->_currMovement && !_movement->_currDynamicPhaseIndex) { + _statics = _movement->_staticsObj1; + _movement->getCurrDynamicPhaseXY(point); + _ox -= point.x; + _oy -= point.y; + + _ox -= _movement->_mx; + _oy -= _movement->_my; + + _statics->getSomeXY(point); + if (_movement->_currMovement) { + _oy += point.y; + _ox -= point.x; + _ox += _statics->getDimensions(&point)->x; + } else { + _ox += point.x; + _oy += point.y; + } + } + } + + if (_movement->_currDynamicPhaseIndex || !(_flags & 0x40)) + _statics = _movement->_staticsObj2; + + _statics->getSomeXY(point); + + _statics->_x = _ox - point.x; + _statics->_y = _oy - point.y; + oid = _movement->_id; + _movement = 0; + + ExCommand *ex = new ExCommand(_id, 17, 24, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = _okeyCode; + ex->_excFlags = 2; + ex->postMessage(); + } + + int mqid = _messageQueueId; + + if (_animExFlag) { + _messageQueueId = 0; + startAnimEx(oid, mqid, -1, -1); + } else { + if (_messageQueueId == oldmqid) { + _messageQueueId = 0; + if (_field_34 == 1) + updateGlobalMessageQueue(mqid, _id); + } + } +} + +void StaticANIObject::adjustSomeXY() { + warning("STUB: StaticANIObject::adjustSomeXY()"); +} + +MessageQueue *StaticANIObject::changeStatics1(int msgNum) { + warning("STUB: StaticANIObject::changeStatics1(%d)", msgNum); + + return 0; +} + +void StaticANIObject::changeStatics2(int objId) { + warning("STUB: StaticANIObject::changeStatics2(%d)", objId); +} + +void StaticANIObject::hide() { + if (!_messageQueueId) { + if (_flags & 4) + _flags ^= 4; + } +} + +void StaticANIObject::show1(int x, int y, int movId, int mqId) { + debug(0, "StaticANIObject::show1(%d, %d, %d, %d)", x, y, movId, mqId); + + if (_messageQueueId) + return; + + if (movId == -1) { + _flags |= 4u; + if (x != -1 && y != -1) { + setOXY(x, y); + } + + return; + } + + Movement *mov = getMovementById(movId); + if (!mov) + return; + + if (x != -1 && y != -1) { + setOXY(x, y); + } + + _statics = mov->_staticsObj1; + + Common::Point point; + + mov->_staticsObj1->getSomeXY(point); + _statics->_x = x - point.x; + _statics->_y = y - point.y; + + _statics->_countdown = _statics->_initialCountdown; + + _flags |= 4; + _ox = x; + _oy = y; + _movement = 0; + + if (mov->_currMovement) + _flags |= 8; + else if (_flags & 8) + _flags ^= 8; + + if (_flags & 1) + _flags ^= 1; + + _messageQueueId = mqId; +} + +void StaticANIObject::show2(int x, int y, int movementId, int mqId) { + warning("STUB: StaticANIObject::show2(%d, %d, %d, %d)", x, y, movementId, mqId); +} + +void StaticANIObject::playIdle() { + if (isIdle()) + adjustSomeXY(); +} + +void StaticANIObject::startAnimSteps(int movementId, int messageQueueId, int x, int y, Common::Point **points, int pointsCount, int someDynamicPhaseIndex) { + warning("STUB: StaticANIObject::startAnimSteps()"); +} + +bool StaticANIObject::startAnimEx(int movid, int parId, int flag1, int flag2) { + bool res = startAnim(movid, parId, -1); + if (res) + _animExFlag = 1; + + _someDynamicPhaseIndex = -1; + return res; +} + +bool StaticANIObject::startAnim(int movementId, int messageQueueId, int dynPhaseIdx) { + if (_flags & 0x80) + return false; + + debug(0, "StaticANIObject::startAnim(%d, %d, %d) (%s [%d]) [%d, %d]", movementId, messageQueueId, dynPhaseIdx, transCyrillic((byte *)_objectName), _id, _ox, _oy); + + if (_messageQueueId) { + updateGlobalMessageQueue(messageQueueId, _id); + return false; + } + + Movement *mov = 0; + + for (uint i = 0; i < _movements.size(); i++) { + + if (((Movement *)_movements[i])->_id == movementId) { + mov = (Movement *)_movements[i]; + break; + } + } + + if (!mov) { + updateGlobalMessageQueue(messageQueueId, _id); + return false; + } + + if (mov == _movement) { + _flags |= 1; + _messageQueueId = messageQueueId; + + return true; + } + + int newx = _ox; + int newy = _oy; + Common::Point point; + + debug(0, "0 %d %d", newx, newy); + if (_movement) { + _movement->getCurrDynamicPhaseXY(point); + + newx -= point.x; + newy -= point.y; + + debug(0, "1 %d %d", newx, newy); + } else if (_statics) { + _statics->getSomeXY(point); + + newx -= point.x; + newy -= point.y; + debug(0, "2 %d %d - %d %d assa", newx, newy, point.x, point.y); + } + + _movement = mov; + + _stepArray.clear(); + + if (_flags & 0x40) + _movement->gotoLastFrame(); + else + _movement->gotoFirstFrame(); + + if (!(_flags & 0x40)) { + if (!_movement->_currDynamicPhaseIndex) { + _stepArray.getCurrPoint(&point); + newx += point.x + _movement->_mx; + newy += point.y + _movement->_my; + + debug(0, "3 %d %d", newx, newy); + _stepArray.gotoNextPoint(); + + ExCommand *ex = _movement->_currDynamicPhase->getExCommand(); + if (ex) { + if (ex->_messageKind == 35) { + ExCommand *newex = new ExCommand(ex); + newex->_excFlags |= 2; + newex->sendMessage(); + } + } + } + } + + _movement->getCurrDynamicPhaseXY(point); + setOXY(point.x + newx, point.y + newy); + + if (_movement->_staticsObj2->_staticsId & 0x4000) + _flags |= 8; + else + _flags &= 0xFFF7; + + _flags |= 1; + + _messageQueueId = messageQueueId; + _movement->_currDynamicPhase->_countdown = _movement->_currDynamicPhase->_initialCountdown; + _movement->_counter = 0; + + _counter = _initialCounter; + _someDynamicPhaseIndex = dynPhaseIdx; + + _stepArray.clear(); + + ExCommand *newex = new ExCommand(_id, 17, 23, 0, 0, movementId, 1, 0, 0, 0); + + newex->_keyCode = _okeyCode; + newex->_excFlags = 2; + + newex->postMessage(); + + return true; +} + +Statics::Statics() { + _staticsId = 0; + _picture = 0; + _staticsName = 0; +} + +Statics::Statics(Statics *src, bool reverse) : DynamicPhase(src, reverse) { + _staticsId = src->_staticsId; + + if (reverse) { + _staticsId ^= 0x4000; + int newlen = strlen(src->_staticsName) + strlen(sO_MirroredTo) + 1; + _staticsName = (char *)calloc(newlen, 1); + + snprintf(_staticsName, newlen, "%s%s", sO_MirroredTo, src->_staticsName); + } else { + _staticsName = (char *)calloc(strlen(src->_staticsName) + 1, 1); + strncpy(_staticsName, src->_staticsName, strlen(src->_staticsName) + 1); + } + + _memfilename = (char *)calloc(strlen(src->_memfilename) + 1, 1); + strncpy(_memfilename, src->_memfilename, strlen(src->_memfilename) + 1); + + _picture = new Picture(); +} + +bool Statics::load(MfcArchive &file) { + debug(5, "Statics::load()"); + + DynamicPhase::load(file); + + _staticsId = file.readUint16LE(); + + _staticsName = file.readPascalString(); + debug(7, "statics: <%s> id: %d (%x)", transCyrillic((byte *)_staticsName), _staticsId, _staticsId); + + _picture = new Picture(); + _picture->load(file); + + return true; +} + +Common::Point *Statics::getSomeXY(Common::Point &p) { + p.x = _someX; + p.y = _someY; + + return &p; +} + +Common::Point *Statics::getCenter(Common::Point *p) { + Common::Rect rect; + + rect = *_rect; + + if (_staticsId & 0x4000) { + Common::Point point; + + getDimensions(&point); + rect.moveTo(point.x - _rect->right, _rect->top); + } + + p->x = rect.left + _rect->width() / 2; + p->y = rect.top + _rect->height() / 2; + + return p; +} + +Movement::Movement() { + _lastFrameSpecialFlag = 0; + _flipFlag = 0; + _updateFlag1 = 0; + _staticsObj1 = 0; + _staticsObj2 = 0; + _mx = 0; + _my = 0; + _m2x = 0; + _m2y = 0; + _field_50 = 1; + _field_78 = 0; + _framePosOffsets = 0; + _field_84 = 0; + _currDynamicPhase = 0; + _field_8C = 0; + _currDynamicPhaseIndex = 0; + _field_94 = 0; + _currMovement = 0; + _counter = 0; + _counterMax = 83; + + _field_24 = 0; + _field_28 = 0; +} + +Movement::Movement(Movement *src, StaticANIObject *ani) { + _lastFrameSpecialFlag = 0; + _flipFlag = src->_flipFlag; + _updateFlag1 = src->_updateFlag1; + _staticsObj1 = 0; + _staticsObj2 = 0; + _mx = 0; + _my = 0; + _m2x = 0; + _m2y = 0; + + _field_78 = 0; + _framePosOffsets = 0; + _field_84 = 0; + _currDynamicPhase = 0; + _field_8C = 0; + _currDynamicPhaseIndex = src->_currDynamicPhaseIndex; + _field_94 = 0; + + _currMovement = src; + _ox = src->_ox; + _oy = src->_oy; + + initStatics(ani); + + _counterMax = src->_counterMax; + _counter = src->_counter; + _field_50 = src->_field_50; + + updateCurrDynamicPhase(); +} + +Movement::Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani) { + warning("STUB: Movement(src, %p, %d, ani)", (void *)flag1, flag2); +} + +bool Movement::load(MfcArchive &file) { + warning("STUB: Movement::load"); + return true; +} + +bool Movement::load(MfcArchive &file, StaticANIObject *ani) { + GameObject::load(file); + + int dynCount = file.readUint16LE(); + + debug(7, "dynCount: %d _id: %d", dynCount, _id); + if (dynCount != 0xffff || _id == MV_MAN_TURN_LU) { + _framePosOffsets = (Common::Point **)calloc(dynCount + 2, sizeof(Common::Point *)); + + for (int i = 0; i < dynCount + 2; i++) + _framePosOffsets[i] = new Common::Point(); + + for (int i = 0; i < dynCount; i++) { + DynamicPhase *ph = new DynamicPhase(); + ph->load(file); + + _dynamicPhases.push_back(ph); + + _framePosOffsets[i]->x = ph->_x; + _framePosOffsets[i]->y = ph->_y; + } + + int staticsid = file.readUint16LE(); + + _staticsObj1 = ani->getStaticsById(staticsid); + + if (!_staticsObj1 && (staticsid & 0x4000)) { + Statics *s = ani->getStaticsById(staticsid ^ 0x4000); + _staticsObj1 = ani->addReverseStatics(s); + } + + _mx = file.readUint32LE(); + _my = file.readUint32LE(); + + staticsid = file.readUint16LE(); + + _staticsObj2 = ani->getStaticsById(staticsid); + + if (!_staticsObj2 && (staticsid & 0x4000)) { + Statics *s = ani->getStaticsById(staticsid ^ 0x4000); + _staticsObj2 = ani->addReverseStatics(s); + } + + _m2x = file.readUint32LE(); + _m2y = file.readUint32LE(); + + if (_staticsObj2) { + _dynamicPhases.push_back(_staticsObj2); + + _framePosOffsets[_dynamicPhases.size() - 1]->x = _m2x; + _framePosOffsets[_dynamicPhases.size() - 1]->y = _m2y; + } + + } else { + int movid = file.readUint16LE(); + + _currMovement = ani->getMovementById(movid); + _staticsObj1 = 0; + _staticsObj2 = 0; + + initStatics(ani); + } + + if (_staticsObj1 && _staticsObj2) { + if ((_staticsObj1->_staticsId ^ _staticsObj2->_staticsId) & 0x4000) + _flipFlag = 1; + } + + if (g_fullpipe->_gameProjectVersion >= 8) + _field_50 = file.readUint32LE(); + + if (g_fullpipe->_gameProjectVersion < 12) + _counterMax = 83; + else + _counterMax = file.readUint32LE(); + + _counter = 0; + updateCurrDynamicPhase(); + + return true; +} + +Common::Point *Movement::getCurrDynamicPhaseXY(Common::Point &p) { + p.x = _currDynamicPhase->_someX; + p.y = _currDynamicPhase->_someY; + + return &p; +} + +void Movement::setAlpha(int alpha) { + if (_currMovement) + for (uint i = 0; i < _currMovement->_dynamicPhases.size(); i++) { + ((DynamicPhase *)_currMovement->_dynamicPhases[i])->setAlpha(alpha); + } + else + for (uint i = 0; i < _dynamicPhases.size(); i++) { + ((DynamicPhase *)_dynamicPhases[i])->setAlpha(alpha); + } +} + +Common::Point *Movement::getDimensionsOfPhase(Common::Point *p, int phaseIndex) { + int idx = phaseIndex; + + if (idx == -1) + idx = _currDynamicPhaseIndex; + + DynamicPhase *dyn; + + if (_currMovement) + dyn = (DynamicPhase *)_currMovement->_dynamicPhases[idx]; + else + dyn = (DynamicPhase *)_dynamicPhases[idx]; + + Common::Point point; + + dyn->getDimensions(&point); + + *p = point; + + return p; +} + +void Movement::initStatics(StaticANIObject *ani) { + if (!_currMovement) + return; + + debug(7, "Movement::initStatics()"); + + _staticsObj2 = ani->addReverseStatics(_currMovement->_staticsObj2); + _staticsObj1 = ani->addReverseStatics(_currMovement->_staticsObj1); + + _mx = _currMovement->_mx; + _my = _currMovement->_my; + + _currMovement->setDynamicPhaseIndex(_currMovement->_updateFlag1 != 0 ? 1 : 0); + + Common::Point point; + + int x1 = _currMovement->_staticsObj1->getDimensions(&point)->x - _mx; + + _mx = x1 - _currMovement->_currDynamicPhase->getDimensions(&point)->x; + + _currMovement->setDynamicPhaseIndex(_currMovement->_currDynamicPhaseIndex); + + _m2x = _currMovement->_m2x; + _m2y = _currMovement->_m2y; + _currMovement->gotoLastFrame(); + + x1 = _currMovement->_staticsObj2->getDimensions(&point)->x; + _m2x = _currMovement->_currDynamicPhase->getDimensions(&point)->x - _m2x - x1; +} + +void Movement::updateCurrDynamicPhase() { + debug(7, "Movement::updateCurrDynamicPhase()"); + + if (_currMovement) { + if (_currMovement->_dynamicPhases.size() == 0 || (uint)_currDynamicPhaseIndex >= _currMovement->_dynamicPhases.size()) + return; + + if (_currMovement->_dynamicPhases[_currDynamicPhaseIndex]) + _currDynamicPhase = (DynamicPhase *)_currMovement->_dynamicPhases[_currDynamicPhaseIndex]; + } else { + if (_dynamicPhases.size() == 0 || (uint)_currDynamicPhaseIndex >= _dynamicPhases.size()) + return; + + if (_dynamicPhases[_currDynamicPhaseIndex]) + _currDynamicPhase = (DynamicPhase *)_dynamicPhases[_currDynamicPhaseIndex]; + } +} + +int Movement::calcDuration() { + int res = 0; + + if (_currMovement) + for (uint i = 0; i < _currMovement->_dynamicPhases.size(); i++) { + res += ((DynamicPhase *)_currMovement->_dynamicPhases[i])->_initialCountdown; + } + else + for (uint i = 0; i < _dynamicPhases.size(); i++) { + res += ((DynamicPhase *)_dynamicPhases[i])->_initialCountdown; + } + + return res; +} + +void Movement::setDynamicPhaseIndex(int index) { + debug(7, "Movement::setDynamicPhaseIndex(%d)", index); + while (_currDynamicPhaseIndex < index) + gotoNextFrame(0, 0); + + while (_currDynamicPhaseIndex > index) + gotoPrevFrame(); +} + +DynamicPhase *Movement::getDynamicPhaseByIndex(int idx) { + debug(7, "Movement::updateCurrDynamicPhase()"); + + if (_currMovement) { + if (_currMovement->_dynamicPhases.size() == 0 || (uint)idx >= _currMovement->_dynamicPhases.size()) + return 0; + + return (DynamicPhase *)_currMovement->_dynamicPhases[idx]; + } else { + if (_dynamicPhases.size() == 0 || (uint)idx >= _dynamicPhases.size()) + return 0; + + return (DynamicPhase *)_dynamicPhases[idx]; + } +} + +void Movement::loadPixelData() { + Movement *mov = this; + for (Movement *i = _currMovement; i; i = i->_currMovement) + mov = i; + + for (uint i = 0; i < _dynamicPhases.size(); i++) { + if ((Statics *)_dynamicPhases[i] != mov->_staticsObj2 || !(mov->_staticsObj2->_staticsId & 0x4000)) + ((Statics *)_dynamicPhases[i])->getPixelData(); + } + + if (!(mov->_staticsObj1->_staticsId & 0x4000)) + mov->_staticsObj1->getPixelData(); +} + +void Movement::removeFirstPhase() { + if (_updateFlag1) { + if (!_currDynamicPhaseIndex) + gotoNextFrame(0, 0); + + if (!_currMovement) { + _dynamicPhases.remove_at(0); + + for (uint i = 0; i < _dynamicPhases.size(); i++) { + _framePosOffsets[i - 1]->x = _framePosOffsets[i]->x; + _framePosOffsets[i - 1]->y = _framePosOffsets[i]->y; + } + } + _currDynamicPhaseIndex--; + } + + updateCurrDynamicPhase(); + _updateFlag1 = 0; +} + +bool Movement::gotoNextFrame(int callback1, void (*callback2)(int *)) { + debug(8, "Movement::gotoNextFrame()"); + + if (!callback2) { + if (_currMovement) { + if ((uint)_currDynamicPhaseIndex == _currMovement->_dynamicPhases.size() - 1 + && !(((DynamicPhase *)(_currMovement->_dynamicPhases.back()))->_countdown)) { + return false; + } + } else if ((uint)_currDynamicPhaseIndex == _dynamicPhases.size() - 1 + && !(((DynamicPhase *)(_dynamicPhases.back()))->_countdown)) { + return false; + } + } + + if (_currDynamicPhase->_countdown) { + _currDynamicPhase->_countdown--; + return true; + } + + Common::Point point; + + getCurrDynamicPhaseXY(point); + _ox -= point.x; + _oy -= point.y; + + int deltax = 0; + + if (_currMovement) + deltax = _currMovement->getDimensionsOfPhase(&point, _currDynamicPhaseIndex)->x; + + int oldDynIndex = _currDynamicPhaseIndex; + + if (callback2) + callback2(&_currDynamicPhaseIndex); + else + _currDynamicPhaseIndex++; + + bool result = true; + + if (_currMovement) { + if (_currMovement->_dynamicPhases.size() <= (uint)_currDynamicPhaseIndex) { + _currDynamicPhaseIndex = _currMovement->_dynamicPhases.size() - 1; + result = (callback2 == 0); + } + if (_currDynamicPhaseIndex < 0) { + _currDynamicPhaseIndex = 0; + result = false; + } + if (_currMovement->_framePosOffsets) { + if (callback1) { + point = *_currMovement->_framePosOffsets[_currDynamicPhaseIndex]; + //callback1(_currDynamicPhaseIndex, &point, _ox, _oy); + + _ox += deltax - point.x; + _oy += point.y; + + _ox -= _currMovement->getDimensionsOfPhase(&point, _currDynamicPhaseIndex)->x; + } else if (oldDynIndex >= _currDynamicPhaseIndex) { + while (oldDynIndex > _currDynamicPhaseIndex) { + _ox += deltax; + deltax = _currMovement->getDimensionsOfPhase(&point, oldDynIndex)->x; + + _ox += _currMovement->_framePosOffsets[oldDynIndex]->x; + _oy -= _currMovement->_framePosOffsets[oldDynIndex]->y; + oldDynIndex--; + + _ox -= _currMovement->getDimensionsOfPhase(&point, oldDynIndex)->x; + } + } else { + for (int i = oldDynIndex + 1; i <= _currDynamicPhaseIndex; i++) { + _ox += deltax; + deltax = _currMovement->getDimensionsOfPhase(&point, i)->x; + _ox -= _currMovement->_framePosOffsets[i]->x; + _oy += _currMovement->_framePosOffsets[i]->y; + _ox -= _currMovement->getDimensionsOfPhase(&point, i)->x; + } + } + } + } else { + if (_dynamicPhases.size() <= (uint)_currDynamicPhaseIndex) { + _currDynamicPhaseIndex = _dynamicPhases.size() - 1; + result = (callback2 == 0); + } + if (_currDynamicPhaseIndex < 0) { + _currDynamicPhaseIndex = 0; + result = false; + } + + if (_framePosOffsets) { + if (callback1) { + point.x = _framePosOffsets[_currDynamicPhaseIndex]->x; + point.y = _framePosOffsets[_currDynamicPhaseIndex]->y; + + //callback1(_currDynamicPhaseIndex, &point, _ox, _oy); + _ox += point.x; + _oy += point.y; + } else if (oldDynIndex >= _currDynamicPhaseIndex) { + for (int i = oldDynIndex; i > _currDynamicPhaseIndex; i--) { + _ox -= _framePosOffsets[i]->x; + _oy -= _framePosOffsets[i]->y; + } + } else { + for (int i = oldDynIndex + 1; i <= _currDynamicPhaseIndex; i++) { + _ox += _framePosOffsets[i]->x; + _oy += _framePosOffsets[i]->y; + } + } + } + } + + updateCurrDynamicPhase(); + getCurrDynamicPhaseXY(point); + _ox += point.x; + _oy += point.y; + + _currDynamicPhase->_countdown = _currDynamicPhase->_initialCountdown; + + return result; +} + +bool Movement::gotoPrevFrame() { + debug(8, "Movement::gotoPrevFrame()"); + + if (!_currDynamicPhaseIndex) { + gotoLastFrame(); + return false; + } + + Common::Point point; + + getCurrDynamicPhaseXY(point); + + _ox -= point.x; + _oy -= point.y; + + if (_currMovement) { + if (_currMovement->_framePosOffsets) { + _ox += _currMovement->getDimensionsOfPhase(&point, _currDynamicPhaseIndex)->x; + _ox += _currMovement->_framePosOffsets[_currDynamicPhaseIndex]->x; + _oy -= _currMovement->_framePosOffsets[_currDynamicPhaseIndex]->y; + } + + _currDynamicPhaseIndex--; + if (_currDynamicPhaseIndex < 0) + _currDynamicPhaseIndex = _currMovement->_dynamicPhases.size() - 1; + + _ox -= _currMovement->getDimensionsOfPhase(&point, _currDynamicPhaseIndex)->x; + } else { + if (_framePosOffsets) { + _ox -= _framePosOffsets[_currDynamicPhaseIndex]->x; + _oy -= _framePosOffsets[_currDynamicPhaseIndex]->y; + } + + _currDynamicPhaseIndex--; + if (_currDynamicPhaseIndex < 0) + _currDynamicPhaseIndex = _currMovement->_dynamicPhases.size() - 1; + } + + updateCurrDynamicPhase(); + getCurrDynamicPhaseXY(point); + + _ox += point.x; + _oy += point.y; + + return true; +} + +void Movement::gotoFirstFrame() { + while (_currDynamicPhaseIndex) + gotoPrevFrame(); +} + +void Movement::gotoLastFrame() { + if (_currMovement) { + while ((uint)_currDynamicPhaseIndex != _currMovement->_dynamicPhases.size() - 1) + gotoNextFrame(0, 0); + } else { + while ((uint)_currDynamicPhaseIndex != _dynamicPhases.size() - 1) + gotoNextFrame(0, 0); + } +} + +Common::Point *Movement::getCenter(Common::Point *p) { + Common::Rect rect; + + rect = *_currDynamicPhase->_rect; + + if (_currMovement) { + Common::Point point; + + _currMovement->getDimensionsOfPhase(&point, _currDynamicPhaseIndex); + + rect.moveTo(point.x - _currDynamicPhase->_rect->right, _currDynamicPhase->_rect->top); + } + + p->x = rect.left + _currDynamicPhase->_rect->width() / 2; + p->y = rect.top + _currDynamicPhase->_rect->height() / 2; + + return p; +} + +DynamicPhase::DynamicPhase() { + _someX = 0; + _rect = 0; + _field_7C = 0; + _field_7E = 0; + _dynFlags = 0; + _someY = 0; +} + +DynamicPhase::DynamicPhase(DynamicPhase *src, bool reverse) { + _field_7C = src->_field_7C; + _field_7E = 0; + _rect = new Common::Rect(); + + debug(0, "DynamicPhase::DynamicPhase(src, %d)", reverse); + + if (reverse) { + if (!src->_bitmap) + src->init(); + + _bitmap = src->_bitmap->reverseImage(); + _data = _bitmap->_pixels; + _dataSize = src->_dataSize; + + if (g_fullpipe->_currArchive) { + _mfield_14 = 0; + _libHandle = g_fullpipe->_currArchive; + } + + _mflags |= 1; + + _someX = src->_someX; + _someY = src->_someY; + } else { + _mfield_14 = src->_mfield_14; + _mfield_8 = src->_mfield_8; + _mflags = src->_mflags; + + _memfilename = (char *)calloc(strlen(src->_memfilename) + 1, 1); + strncpy(_memfilename, src->_memfilename, strlen(src->_memfilename) + 1); + _dataSize = src->_dataSize; + _mfield_10 = src->_mfield_10; + _libHandle = src->_libHandle; + + _bitmap = src->_bitmap; + if (_bitmap) + _field_54 = 1; + + _someX = src->_someX; + _someY = src->_someY; + } + + *_rect = *src->_rect; + + _width = src->_width; + _height = src->_height; + _field_7C = src->_field_7C; + + if (src->getExCommand()) + _exCommand = new ExCommand(src->getExCommand()); + else + _exCommand = 0; + + _initialCountdown = src->_initialCountdown; + _field_6A = src->_field_6A; + _dynFlags = src->_dynFlags; + + setPaletteData(src->getPaletteData()); + + copyMemoryObject2(src); +} + +bool DynamicPhase::load(MfcArchive &file) { + debug(5, "DynamicPhase::load()"); + + StaticPhase::load(file); + + _field_7C = file.readUint16LE(); + _rect = new Common::Rect(); + _rect->left = file.readUint32LE(); + _rect->top = file.readUint32LE(); + _rect->right = file.readUint32LE(); + _rect->bottom = file.readUint32LE(); + + assert (g_fullpipe->_gameProjectVersion >= 1); + + _someX = file.readUint32LE(); + _someY = file.readUint32LE(); + + assert (g_fullpipe->_gameProjectVersion >= 12); + + _dynFlags = file.readUint32LE(); + + return true; +} + +StaticPhase::StaticPhase() { + _field_6A = 1; + _initialCountdown = 0; + _countdown = 0; + _field_68 = 0; + _exCommand = 0; +} + +bool StaticPhase::load(MfcArchive &file) { + debug(5, "StaticPhase::load()"); + + Picture::load(file); + + _initialCountdown = file.readUint16LE(); + _field_6A = file.readUint16LE(); + + if (g_fullpipe->_gameProjectVersion >= 12) { + _exCommand = (ExCommand *)file.readClass(); + + return true; + } + + assert (g_fullpipe->_gameProjectVersion >= 12); + + return true; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h new file mode 100644 index 0000000000..3d45ac6623 --- /dev/null +++ b/engines/fullpipe/statics.h @@ -0,0 +1,247 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_STATICS_H +#define FULLPIPE_STATICS_H + +#include "fullpipe/gfx.h" + +namespace Fullpipe { + +class ExCommand; + +class CStepArray : public CObject { + int _currPointIndex; + Common::Point **_points; + int _maxPointIndex; + int _pointsCount; + int _isEos; + + public: + CStepArray(); + ~CStepArray(); + void clear(); + + int getCurrPointIndex() { return _currPointIndex; } + Common::Point *getCurrPoint(Common::Point *point); + bool gotoNextPoint(); +}; + +class StaticPhase : public Picture { + public: + int16 _initialCountdown; + int16 _countdown; + int16 _field_68; + int16 _field_6A; + ExCommand *_exCommand; + + public: + StaticPhase(); + + virtual bool load(MfcArchive &file); + + ExCommand *getExCommand() { return _exCommand; } +}; + +class DynamicPhase : public StaticPhase { + public: + int _someX; + int _someY; + Common::Rect *_rect; + int16 _field_7C; + int16 _field_7E; + int _dynFlags; + + public: + DynamicPhase(); + DynamicPhase(DynamicPhase *src, bool reverse); + + virtual bool load(MfcArchive &file); + + int getDynFlags() { return _dynFlags; } +}; + +class Statics : public DynamicPhase { + public: + int16 _staticsId; + char *_staticsName; + Picture *_picture; + + public: + Statics(); + Statics(Statics *src, bool reverse); + + virtual bool load(MfcArchive &file); + Statics *getStaticsById(int itemId); + + Common::Point *getSomeXY(Common::Point &p); + Common::Point *getCenter(Common::Point *p); +}; + +class StaticANIObject; + +class Movement : public GameObject { + public: + int _field_24; + int _field_28; + int _lastFrameSpecialFlag; + int _flipFlag; + int _updateFlag1; + Statics *_staticsObj1; + Statics *_staticsObj2; + int _mx; + int _my; + int _m2x; + int _m2y; + int _field_50; + int _counterMax; + int _counter; + CPtrList _dynamicPhases; + int _field_78; + Common::Point **_framePosOffsets; + Movement *_currMovement; + int _field_84; + DynamicPhase *_currDynamicPhase; + int _field_8C; + int _currDynamicPhaseIndex; + int _field_94; + + public: + Movement(); + Movement(Movement *src, StaticANIObject *ani); + Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani); + + virtual bool load(MfcArchive &file); + bool load(MfcArchive &file, StaticANIObject *ani); + + Common::Point *getCurrDynamicPhaseXY(Common::Point &p); + Common::Point *getCenter(Common::Point *p); + Common::Point *getDimensionsOfPhase(Common::Point *p, int phaseIndex); + + void initStatics(StaticANIObject *ani); + void updateCurrDynamicPhase(); + + void setAlpha(int alpha); + + void setDynamicPhaseIndex(int index); + DynamicPhase *getDynamicPhaseByIndex(int idx); + + int calcDuration(); + + void removeFirstPhase(); + bool gotoNextFrame(int callback1, void (*callback2)(int *)); + bool gotoPrevFrame(); + void gotoFirstFrame(); + void gotoLastFrame(); + + void loadPixelData(); + + void draw(bool flipFlag, int angle); +}; + +class StaticANIObject : public GameObject { + public: + Movement *_movement; + Statics *_statics; + int _shadowsOn; + int16 _field_30; + int16 _field_32; + int _field_34; + int _initialCounter; + int _callback1; + void (*_callback2)(int *); + CPtrList _movements; + CPtrList _staticsList; + CStepArray _stepArray; + int16 _field_96; + int _messageQueueId; + int _messageNum; + int _animExFlag; + int _counter; + int _someDynamicPhaseIndex; + + public: + int16 _sceneId; + + public: + StaticANIObject(); + StaticANIObject(StaticANIObject *src); + + virtual bool load(MfcArchive &file); + + void setOXY(int x, int y); + Statics *getStaticsById(int id); + Statics *getStaticsByName(char *name); + Movement *getMovementById(int id); + int getMovementIdById(int itemId); + Movement *getMovementByName(char *name); + Common::Point *getCurrDimensions(Common::Point &p); + + void clearFlags(); + void setFlags40(bool state); + bool isIdle(); + void setAlpha(int alpha); + + void deleteFromGlobalMessageQueue(); + void queueMessageQueue(MessageQueue *msg); + MessageQueue *getMessageQueue(); + bool trySetMessageQueue(int msgNum, int qId); + + void initMovements(); + void loadMovementsPixelData(); + + void setSomeDynamicPhaseIndex(int val) { _someDynamicPhaseIndex = val; } + void adjustSomeXY(); + + bool startAnim(int movementId, int messageQueueId, int dynPhaseIdx); + bool startAnimEx(int movid, int parId, int flag1, int flag2); + void startAnimSteps(int movementId, int messageQueueId, int x, int y, Common::Point **points, int pointsCount, int someDynamicPhaseIndex); + + void hide(); + void show1(int x, int y, int movementId, int mqId); + void show2(int x, int y, int movementId, int mqId); + void playIdle(); + void update(int counterdiff); + + Statics *addReverseStatics(Statics *ani); + void draw(); + void draw2(); + + MovTable *countMovements(); + void setSpeed(int speed); + + void stopAnim_maybe(); + + MessageQueue *changeStatics1(int msgNum); + void changeStatics2(int objId); + + bool getPixelAtPos(int x, int y, int *pixel); +}; + +struct MovTable { + int count; + int16 *movs; +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_STATICS_H */ diff --git a/engines/fullpipe/utils.cpp b/engines/fullpipe/utils.cpp new file mode 100644 index 0000000000..ee73aeaa64 --- /dev/null +++ b/engines/fullpipe/utils.cpp @@ -0,0 +1,484 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "common/file.h" +#include "common/memstream.h" + +#include "fullpipe/objects.h" +#include "fullpipe/motion.h" +#include "fullpipe/ngiarchive.h" +#include "fullpipe/messages.h" +#include "fullpipe/interaction.h" + +namespace Fullpipe { + +bool CObject::loadFile(const char *fname) { + Common::File file; + + if (!file.open(fname)) + return false; + + MfcArchive archive(&file); + + return load(archive); +} + +bool CObList::load(MfcArchive &file) { + debug(5, "CObList::load()"); + int count = file.readCount(); + + debug(9, "CObList::count: %d:", count); + + for (int i = 0; i < count; i++) { + debug(9, "CObList::[%d]", i); + CObject *t = file.readClass(); + + push_back(t); + } + + return true; +} + +bool CObArray::load(MfcArchive &file) { + debug(5, "CObArray::load()"); + int count = file.readCount(); + + resize(count); + + for (int i = 0; i < count; i++) { + CObject *t = file.readClass(); + + push_back(*t); + } + + return true; +} + +bool CDWordArray::load(MfcArchive &file) { + debug(5, "CWordArray::load()"); + int count = file.readCount(); + + debug(9, "CDWordArray::count: %d", count); + + resize(count); + + for (int i = 0; i < count; i++) { + int32 t = file.readUint32LE(); + + push_back(t); + } + + return true; +} + +char *MfcArchive::readPascalString(bool twoByte) { + char *tmp; + int len; + + if (twoByte) + len = readUint16LE(); + else + len = readByte(); + + tmp = (char *)calloc(len + 1, 1); + read(tmp, len); + + debug(9, "readPascalString: %d <%s>", len, transCyrillic((byte *)tmp)); + + return tmp; +} + +MemoryObject::MemoryObject() { + _memfilename = 0; + _mfield_8 = 0; + _mfield_C = 0; + _mfield_10 = -1; + _mfield_14 = 1; + _dataSize = 0; + _mflags = 0; + _libHandle = 0; + _data = 0; +} + +MemoryObject::~MemoryObject() { + freeData(); + if (_memfilename) + free(_memfilename); +} + +bool MemoryObject::load(MfcArchive &file) { + debug(5, "MemoryObject::load()"); + _memfilename = file.readPascalString(); + + if (char *p = strchr(_memfilename, '\\')) { + for (char *d = _memfilename; *p;) { + p++; + *d++ = *p; + } + } + + if (g_fullpipe->_currArchive) { + _mfield_14 = 0; + _libHandle = g_fullpipe->_currArchive; + } + + return true; +} + +void MemoryObject::loadFile(char *filename) { + debug(5, "MemoryObject::loadFile(<%s>)", filename); + if (!_data) { + Common::SeekableReadStream *s = g_fullpipe->_currArchive->createReadStreamForMember(filename); + + if (s) { + assert(s->size() > 0); + + _dataSize = s->size(); + + debug(5, "Loading %s (%d bytes)", filename, _dataSize); + _data = (byte *)calloc(_dataSize, 1); + s->read(_data, _dataSize); + + delete s; + } + } +} + +byte *MemoryObject::getData() { + load(); + + if (_mfield_14 || _mflags & 1) { + return _data; + } else { + error("Unhandled packed data"); + } +} + +byte *MemoryObject::loadData() { + load(); + return _data; +} + +void MemoryObject::freeData() { + if (_data) + free(_data); + + _data = 0; +} + +bool MemoryObject::testFlags() { + if (_mfield_8) + return false; + + if (_mflags & 1) + return true; + + return false; +} + +MemoryObject2::MemoryObject2() { + _rows = 0; +} + +MemoryObject2::~MemoryObject2() { + if (_rows) + free(_rows); +} + +bool MemoryObject2::load(MfcArchive &file) { + debug(5, "MemoryObject2::load()"); + MemoryObject::load(file); + + _mflags |= 1; + + debug(5, "MemoryObject2::load: <%s>", _memfilename); + + if (_memfilename && *_memfilename) { + MemoryObject::loadFile(_memfilename); + } + + return true; +} + +void MemoryObject2::copyData(byte *src, int dataSize) { + if (_data) + freeData(); + + _dataSize = dataSize; + _data = (byte *)malloc(dataSize); + + memcpy(_data, src, _dataSize); +} + +int MfcArchive::readCount() { + int count = readUint16LE(); + + if (count == 0xffff) + count = readUint32LE(); + + return count; +} + +double MfcArchive::readDouble() { + // FIXME: This is utterly cruel and unportable + // Some articles on the matter: + // http://randomascii.wordpress.com/2013/02/07/float-precision-revisited-nine-digit-float-portability/ + // http://randomascii.wordpress.com/2012/01/11/tricks-with-the-floating-point-format/ + + union { + struct { + int32 a; + int32 b; + } i; + double d; + } tmp; + + tmp.i.a = readUint32LE(); + tmp.i.b = readUint32LE(); + + return tmp.d; +} + +enum { + kNullObject, + kCInteraction, + kMessageQueue, + kExCommand, + kCObjstateCommand, + kCGameVar, + kCMctlCompound, + kCMovGraph, + kCMovGraphLink, + kCMovGraphNode, + kCReactParallel, + kCReactPolygonal +}; + +const struct { + const char *name; + int id; +} classMap[] = { + { "CInteraction", kCInteraction }, + { "MessageQueue", kMessageQueue }, + { "ExCommand", kExCommand }, + { "CObjstateCommand", kCObjstateCommand }, + { "CGameVar", kCGameVar }, + { "CMctlCompound", kCMctlCompound }, + { "CMovGraph", kCMovGraph }, + { "CMovGraphLink", kCMovGraphLink }, + { "CMovGraphNode", kCMovGraphNode }, + { "CReactParallel", kCReactParallel }, + { "CReactPolygonal", kCReactPolygonal }, + { 0, 0 } +}; + +static const char *lookupObjectId(int id) { + for (int i = 0; classMap[i].name; i++) { + if (classMap[i].id == id) + return classMap[i].name; + } + + return ""; +} + +static CObject *createObject(int objectId) { + switch (objectId) { + case kNullObject: + return 0; + case kCInteraction: + return new CInteraction(); + case kMessageQueue: + return new MessageQueue(); + case kExCommand: + return new ExCommand(); + case kCObjstateCommand: + return new CObjstateCommand(); + case kCGameVar: + return new CGameVar(); + case kCMctlCompound: + return new CMctlCompound(); + case kCMovGraph: + return new CMovGraph(); + case kCMovGraphLink: + return new CMovGraphLink(); + case kCMovGraphNode: + return new CMovGraphNode(); + case kCReactParallel: + return new CReactParallel(); + case kCReactPolygonal: + return new CReactPolygonal(); + default: + error("Unknown objectId: %d", objectId); + } + + return 0; +} + +MfcArchive::MfcArchive(Common::SeekableReadStream *stream) { + for (int i = 0; classMap[i].name; i++) { + _classMap[classMap[i].name] = classMap[i].id; + } + + _lastIndex = 1; + _level = 0; + + _stream = stream; + + _objectMap.push_back(0); + _objectIdMap.push_back(kNullObject); +} + +CObject *MfcArchive::readClass() { + bool isCopyReturned; + CObject *res = parseClass(&isCopyReturned); + + if (res && !isCopyReturned) + res->load(*this); + + return res; +} + +CObject *MfcArchive::parseClass(bool *isCopyReturned) { + char *name; + int objectId = 0; + CObject *res = 0; + + uint obTag = readUint16LE(); + + debug(7, "parseClass::obTag = %d (%04x) at 0x%08x", obTag, obTag, pos() - 2); + + if (obTag == 0xffff) { + int schema = readUint16LE(); + + debug(7, "parseClass::schema = %d", schema); + + name = readPascalString(true); + debug(7, "parseClass::class <%s>", name); + + if (!_classMap.contains(name)) { + error("Unknown class in MfcArchive: <%s>", name); + } + + objectId = _classMap[name]; + + debug(7, "tag: %d 0x%x (%x)", _objectMap.size() - 1, _objectMap.size() - 1, objectId); + + res = createObject(objectId); + _objectMap.push_back(res); + _objectIdMap.push_back(objectId); + + _objectMap.push_back(res); // Basically a hack, but behavior is all correct + _objectIdMap.push_back(objectId); + + *isCopyReturned = false; + } else if ((obTag & 0x8000) == 0) { + if (_objectMap.size() < obTag) { + error("Object index too big: %d at 0x%08x", obTag, pos() - 2); + } + res = _objectMap[obTag]; + + *isCopyReturned = true; + } else { + + obTag &= ~0x8000; + + if (_objectMap.size() < obTag) { + error("Object index too big: %d at 0x%08x", obTag, pos() - 2); + } + + debug(7, "parseClass::obTag <%s>", lookupObjectId(_objectIdMap[obTag])); + + objectId = _objectIdMap[obTag]; + + res = createObject(objectId); + _objectMap.push_back(res); + _objectIdMap.push_back(objectId); + + *isCopyReturned = false; + } + + return res; +} + +char *genFileName(int superId, int sceneId, const char *ext) { + char *s = (char *)calloc(256, 1); + + if (superId) { + snprintf(s, 255, "%04d%04d.%s", superId, sceneId, ext); + } else { + snprintf(s, 255, "%04d.%s", sceneId, ext); + } + + debug(7, "genFileName: %s", s); + + return s; +} + +// Translates cp-1251..utf-8 +byte *transCyrillic(byte *s) { + static byte tmp[1024]; + + static int trans[] = { 0xa8, 0xd081, 0xb8, 0xd191, 0xc0, 0xd090, + 0xc1, 0xd091, 0xc2, 0xd092, 0xc3, 0xd093, 0xc4, 0xd094, + 0xc5, 0xd095, 0xc6, 0xd096, 0xc7, 0xd097, 0xc8, 0xd098, + 0xc9, 0xd099, 0xca, 0xd09a, 0xcb, 0xd09b, 0xcc, 0xd09c, + 0xcd, 0xd09d, 0xce, 0xd09e, 0xcf, 0xd09f, 0xd0, 0xd0a0, + 0xd1, 0xd0a1, 0xd2, 0xd0a2, 0xd3, 0xd0a3, 0xd4, 0xd0a4, + 0xd5, 0xd0a5, 0xd6, 0xd0a6, 0xd7, 0xd0a7, 0xd8, 0xd0a8, + 0xd9, 0xd0a9, 0xda, 0xd0aa, 0xdb, 0xd0ab, 0xdc, 0xd0ac, + 0xdd, 0xd0ad, 0xde, 0xd0ae, 0xdf, 0xd0af, 0xe0, 0xd0b0, + 0xe1, 0xd0b1, 0xe2, 0xd0b2, 0xe3, 0xd0b3, 0xe4, 0xd0b4, + 0xe5, 0xd0b5, 0xe6, 0xd0b6, 0xe7, 0xd0b7, 0xe8, 0xd0b8, + 0xe9, 0xd0b9, 0xea, 0xd0ba, 0xeb, 0xd0bb, 0xec, 0xd0bc, + 0xed, 0xd0bd, 0xee, 0xd0be, 0xef, 0xd0bf, 0xf0, 0xd180, + 0xf1, 0xd181, 0xf2, 0xd182, 0xf3, 0xd183, 0xf4, 0xd184, + 0xf5, 0xd185, 0xf6, 0xd186, 0xf7, 0xd187, 0xf8, 0xd188, + 0xf9, 0xd189, 0xfa, 0xd18a, 0xfb, 0xd18b, 0xfc, 0xd18c, + 0xfd, 0xd18d, 0xfe, 0xd18e, 0xff, 0xd18f }; + + int i = 0; + + for (byte *p = s; *p; p++) { + if (*p < 128) { + tmp[i++] = *p; + } else { + int j; + for (j = 0; trans[j]; j += 2) { + if (trans[j] == *p) { + tmp[i++] = (trans[j + 1] >> 8) & 0xff; + tmp[i++] = trans[j + 1] & 0xff; + break; + } + } + + assert(trans[j]); + } + } + + tmp[i] = 0; + + return tmp; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/utils.h b/engines/fullpipe/utils.h new file mode 100644 index 0000000000..76a1ae944c --- /dev/null +++ b/engines/fullpipe/utils.h @@ -0,0 +1,154 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_UTILS_H +#define FULLPIPE_UTILS_H + +#include "common/hash-str.h" +#include "common/array.h" +#include "common/file.h" + +namespace Fullpipe { + +class CObject; +class NGIArchive; + +typedef Common::HashMap<Common::String, int, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ClassMap; + +class MfcArchive : public Common::SeekableReadStream { + ClassMap _classMap; + Common::Array<CObject *> _objectMap; + Common::Array<int> _objectIdMap; + + int _lastIndex; + int _level; + + Common::SeekableReadStream *_stream; + + public: + MfcArchive(Common::SeekableReadStream *file); + + char *readPascalString(bool twoByte = false); + int readCount(); + double readDouble(); + CObject *parseClass(bool *isCopyReturned); + CObject *readClass(); + + void incLevel() { _level++; } + void decLevel() { _level--; } + int getLevel() { return _level; } + + virtual bool eos() const { return _stream->eos(); } + virtual uint32 read(void *dataPtr, uint32 dataSize) { return _stream->read(dataPtr, dataSize); } + virtual int32 pos() const { return _stream->pos(); } + virtual int32 size() const { return _stream->size(); } + virtual bool seek(int32 offset, int whence = SEEK_SET) { return _stream->seek(offset, whence); } +}; + +enum ObjType { + kObjTypeDefault, + kObjTypeObjstateCommand, + kObjTypeStaticANIObject, + kObjTypePictureObject +}; + +class CObject { + public: + ObjType _objtype; + + CObject() : _objtype(kObjTypeDefault) {} + virtual bool load(MfcArchive &in) { return true; } + virtual ~CObject() {} + + bool loadFile(const char *fname); +}; + +class CObList : public Common::List<CObject *>, public CObject { + public: + virtual bool load(MfcArchive &file); +}; + +class MemoryObject : CObject { + friend class Picture; + friend class Scene; + + protected: + char *_memfilename; + int _mfield_8; + int _mfield_C; + int _mfield_10; + char _mfield_14; + char _mfield_15; + char _mfield_16; + char _mfield_17; + byte *_data; + int _dataSize; + int _mflags; + NGIArchive *_libHandle; + + public: + MemoryObject(); + virtual ~MemoryObject(); + + virtual bool load(MfcArchive &file); + void loadFile(char *filename); + void load() { loadFile(_memfilename); } + byte *getData(); + byte *loadData(); + + bool testFlags(); + + void freeData(); +}; + +class MemoryObject2 : public MemoryObject { + friend class Picture; + + protected: + byte **_rows; + + public: + MemoryObject2(); + virtual ~MemoryObject2(); + virtual bool load(MfcArchive &file); + + void copyData(byte *src, int dataSize); +}; + +class CObArray : public Common::Array<CObject>, public CObject { + public: + virtual bool load(MfcArchive &file); +}; + +class CDWordArray : public Common::Array<int32>, public CObject { + public: + virtual bool load(MfcArchive &file); +}; + +typedef Common::Array<void *> CPtrList; + +char *genFileName(int superId, int sceneId, const char *ext); +byte *transCyrillic(byte *s); + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_UTILS_H */ diff --git a/engines/gob/iniconfig.cpp b/engines/gob/iniconfig.cpp index bba531723c..032231bd4d 100644 --- a/engines/gob/iniconfig.cpp +++ b/engines/gob/iniconfig.cpp @@ -73,7 +73,7 @@ bool INIConfig::getConfig(const Common::String &file, Config &config) { } bool INIConfig::openConfig(const Common::String &file, Config &config) { - config.config = new Common::ConfigFile(); + config.config = new Common::INIFile(); config.created = false; if (!config.config->loadFromFile(file)) { @@ -89,7 +89,7 @@ bool INIConfig::openConfig(const Common::String &file, Config &config) { } bool INIConfig::createConfig(const Common::String &file, Config &config) { - config.config = new Common::ConfigFile(); + config.config = new Common::INIFile(); config.created = true; _configs.setVal(file, config); diff --git a/engines/gob/iniconfig.h b/engines/gob/iniconfig.h index bf60f2d125..c1890170dc 100644 --- a/engines/gob/iniconfig.h +++ b/engines/gob/iniconfig.h @@ -24,7 +24,7 @@ #define GOB_INICONFIG_H #include "common/str.h" -#include "common/config-file.h" +#include "common/ini-file.h" #include "common/hashmap.h" namespace Gob { @@ -43,7 +43,7 @@ public: private: struct Config { - Common::ConfigFile *config; + Common::INIFile *config; bool created; }; diff --git a/engines/gob/surface.cpp b/engines/gob/surface.cpp index 839378a412..870b0f15b3 100644 --- a/engines/gob/surface.cpp +++ b/engines/gob/surface.cpp @@ -821,7 +821,7 @@ bool Surface::loadIFF(Common::SeekableReadStream &stream) { return false; resize(decoder.getSurface()->w, decoder.getSurface()->h); - memcpy(_vidMem, decoder.getSurface()->pixels, decoder.getSurface()->w * decoder.getSurface()->h); + memcpy(_vidMem, decoder.getSurface()->getPixels(), decoder.getSurface()->w * decoder.getSurface()->h); return true; } diff --git a/engines/gob/videoplayer.cpp b/engines/gob/videoplayer.cpp index a478492ccc..155989ccee 100644 --- a/engines/gob/videoplayer.cpp +++ b/engines/gob/videoplayer.cpp @@ -734,7 +734,11 @@ bool VideoPlayer::copyFrame(int slot, Surface &dest, if (!surface) return false; - Surface src(surface->w, surface->h, surface->format.bytesPerPixel, (byte *)surface->pixels); + // FIXME? This currently casts away const from the pixel data. However, it + // is only used read-only in this case (as far as I can tell). Not casting + // the const qualifier away will lead to an additional allocation and copy + // of the frame data which is undesirable. + Surface src(surface->w, surface->h, surface->format.bytesPerPixel, (byte *)const_cast<void *>(surface->getPixels())); dest.blit(src, left, top, left + width - 1, top + height - 1, x, y, transp); return true; diff --git a/engines/groovie/graphics.cpp b/engines/groovie/graphics.cpp index 73eb574dec..a4d8a4330c 100644 --- a/engines/groovie/graphics.cpp +++ b/engines/groovie/graphics.cpp @@ -82,8 +82,8 @@ void GraphicsMan::mergeFgAndBg() { uint32 i; byte *countf, *countb; - countf = (byte *)_foreground.getBasePtr(0, 0); - countb = (byte *)_background.getBasePtr(0, 0); + countf = (byte *)_foreground.getPixels(); + countb = (byte *)_background.getPixels(); for (i = 640 * 320; i; i--) { if (255 == *(countf)) { *(countf) = *(countb); @@ -94,7 +94,7 @@ void GraphicsMan::mergeFgAndBg() { } void GraphicsMan::updateScreen(Graphics::Surface *source) { - _vm->_system->copyRectToScreen(source->getBasePtr(0, 0), 640, 0, 80, 640, 320); + _vm->_system->copyRectToScreen(source->getPixels(), 640, 0, 80, 640, 320); change(); } diff --git a/engines/groovie/roq.cpp b/engines/groovie/roq.cpp index 72a61fefb2..f9a938bfd4 100644 --- a/engines/groovie/roq.cpp +++ b/engines/groovie/roq.cpp @@ -160,7 +160,7 @@ bool ROQPlayer::playFrameInternal() { if (_dirty) { // Update the screen - _syst->copyRectToScreen(_bg->getBasePtr(0, 0), _bg->pitch, 0, (_syst->getHeight() - _bg->h) / 2, _bg->w, _bg->h); + _syst->copyRectToScreen(_bg->getPixels(), _bg->pitch, 0, (_syst->getHeight() - _bg->h) / 2, _bg->w, _bg->h); _syst->updateScreen(); // Clear the dirty flag @@ -291,8 +291,8 @@ bool ROQPlayer::processBlockInfo(ROQBlockHeader &blockHeader) { } // Clear the buffers with black YUV values - byte *ptr1 = (byte *)_currBuf->getBasePtr(0, 0); - byte *ptr2 = (byte *)_prevBuf->getBasePtr(0, 0); + byte *ptr1 = (byte *)_currBuf->getPixels(); + byte *ptr2 = (byte *)_prevBuf->getPixels(); for (int i = 0; i < width * height; i++) { *ptr1++ = 0; *ptr1++ = 128; @@ -436,11 +436,11 @@ bool ROQPlayer::processBlockStill(ROQBlockHeader &blockHeader) { Graphics::JPEGDecoder *jpg = new Graphics::JPEGDecoder(); jpg->loadStream(*_file); - const byte *y = (const byte *)jpg->getComponent(1)->getBasePtr(0, 0); - const byte *u = (const byte *)jpg->getComponent(2)->getBasePtr(0, 0); - const byte *v = (const byte *)jpg->getComponent(3)->getBasePtr(0, 0); + const byte *y = (const byte *)jpg->getComponent(1)->getPixels(); + const byte *u = (const byte *)jpg->getComponent(2)->getPixels(); + const byte *v = (const byte *)jpg->getComponent(3)->getPixels(); - byte *ptr = (byte *)_currBuf->getBasePtr(0, 0); + byte *ptr = (byte *)_currBuf->getPixels(); for (int i = 0; i < _currBuf->w * _currBuf->h; i++) { *ptr++ = *y++; *ptr++ = *u++; diff --git a/engines/groovie/script.cpp b/engines/groovie/script.cpp index cbbdecc3e7..8e3bef9945 100644 --- a/engines/groovie/script.cpp +++ b/engines/groovie/script.cpp @@ -373,7 +373,7 @@ bool Script::hotspot(Common::Rect rect, uint16 address, uint8 cursor) { DebugMan.isDebugChannelEnabled(kGroovieDebugAll)) { rect.translate(0, -80); _vm->_graphicsMan->_foreground.frameRect(rect, 250); - _vm->_system->copyRectToScreen(_vm->_graphicsMan->_foreground.getBasePtr(0, 0), _vm->_graphicsMan->_foreground.pitch, 0, 80, 640, 320); + _vm->_system->copyRectToScreen(_vm->_graphicsMan->_foreground.getPixels(), _vm->_graphicsMan->_foreground.pitch, 0, 80, 640, 320); _vm->_system->updateScreen(); } @@ -983,7 +983,7 @@ void Script::o_strcmpnejmp_var() { // 0x21 void Script::o_copybgtofg() { // 0x22 debugScript(1, true, "COPY_BG_TO_FG"); - memcpy(_vm->_graphicsMan->_foreground.getBasePtr(0, 0), _vm->_graphicsMan->_background.getBasePtr(0, 0), 640 * 320); + memcpy(_vm->_graphicsMan->_foreground.getPixels(), _vm->_graphicsMan->_background.getPixels(), 640 * 320); } void Script::o_strcmpeqjmp() { // 0x23 diff --git a/engines/groovie/vdx.cpp b/engines/groovie/vdx.cpp index 8786e75488..59d966a22f 100644 --- a/engines/groovie/vdx.cpp +++ b/engines/groovie/vdx.cpp @@ -358,7 +358,7 @@ void VDXPlayer::getStill(Common::ReadStream *in) { byte *buf; if (_flagOne) { // Paint to the foreground - buf = (byte *)_fg->getBasePtr(0, 0); + buf = (byte *)_fg->getPixels(); if (_flag2Byte) { mask = 0xff; } else { @@ -370,7 +370,7 @@ void VDXPlayer::getStill(Common::ReadStream *in) { _flagFirstFrame = true; } else { // Paint to the background - buf = (byte *)_bg->getBasePtr(0, 0); + buf = (byte *)_bg->getPixels(); } // Read the palette @@ -486,9 +486,9 @@ void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colors, uint16 imageWidth) // TODO: Verify just the else block is required //if (_flagOne) { // Paint to the foreground - //dest = (byte *)_fg->getBasePtr(0, 0) + offset; + //dest = (byte *)_fg->getPixels() + offset; //} else { - dest = (byte *)_bg->getBasePtr(0, 0) + offset; + dest = (byte *)_bg->getPixels() + offset; //} // Move the pointers to the beginning of the current block @@ -496,8 +496,8 @@ void VDXPlayer::decodeBlockDelta(uint32 offset, byte *colors, uint16 imageWidth) dest += blockOff; byte *fgBuf = 0; if (_flagSeven) { - fgBuf = (byte *)_fg->getBasePtr(0, 0) + offset + blockOff; - //byte *bgBuf = (byte *)_bg->getBasePtr(0, 0) + offset + blockOff; + fgBuf = (byte *)_fg->getPixels() + offset + blockOff; + //byte *bgBuf = (byte *)_bg->getPixels() + offset + blockOff; } for (int y = TILE_SIZE; y; y--) { @@ -550,7 +550,7 @@ void VDXPlayer::fadeIn(uint8 *targetpal) { // TODO: Is it required? If so, move to an appropiate place // Copy the foreground to the background - memcpy((byte *)_vm->_graphicsMan->_foreground.getBasePtr(0, 0), (byte *)_vm->_graphicsMan->_background.getBasePtr(0, 0), 640 * 320); + memcpy((byte *)_vm->_graphicsMan->_foreground.getPixels(), (byte *)_vm->_graphicsMan->_background.getPixels(), 640 * 320); // Start a fadein _vm->_graphicsMan->fadeIn(targetpal); diff --git a/engines/hopkins/computer.cpp b/engines/hopkins/computer.cpp index f7b923badf..c09d748b97 100644 --- a/engines/hopkins/computer.cpp +++ b/engines/hopkins/computer.cpp @@ -58,7 +58,7 @@ ComputerManager::ComputerManager(HopkinsEngine *vm) { _minBreakoutMoveSpeed = 0; _maxBreakoutMoveSpeed = 0; _lastBreakoutMoveSpeed = 0; - _breakoutHiscore = 0; + _lowestHiScore = 0; } /** @@ -579,26 +579,32 @@ void ComputerManager::displayGamesSubMenu() { */ void ComputerManager::loadHiscore() { byte *ptr = _vm->_globals->allocMemory(100); - _vm->_saveLoad->load("HISCORE.DAT", ptr); + memset(ptr, 0, 100); + + if (_vm->_saveLoad->saveExists(_vm->getTargetName() + "-highscore.dat")) + _vm->_saveLoad->load(_vm->getTargetName() + "-highscore.dat", ptr); for (int scoreIndex = 0; scoreIndex < 6; ++scoreIndex) { - for (int i = 0; i < 5; ++i) { + _score[scoreIndex]._name = " "; + _score[scoreIndex]._score = " "; + + for (int i = 0; i < 6; ++i) { char nextChar = ptr[(16 * scoreIndex) + i]; if (!nextChar) nextChar = ' '; - _score[scoreIndex]._name += nextChar; + _score[scoreIndex]._name.setChar(nextChar, i); } for (int i = 0; i < 9; ++i) { char nextChar = ptr[(scoreIndex * 16) + 6 + i]; if (!nextChar) nextChar = '0'; - _score[scoreIndex]._score += nextChar; + _score[scoreIndex]._score.setChar(nextChar, i); } } + _lowestHiScore = atol(_score[5]._score.c_str()); _vm->_globals->freeMemory(ptr); - _breakoutHiscore = atol(_score[5]._score.c_str()); } /** @@ -779,7 +785,7 @@ void ComputerManager::playBreakout() { _vm->_events->mouseOn(); _vm->_objectsMan->removeSprite(0); _vm->_objectsMan->removeSprite(1); - if (_breakoutScore > _breakoutHiscore) + if (_breakoutScore > _lowestHiScore) getScoreName(); if (displayHiscores() != 1) break; @@ -823,11 +829,11 @@ int ComputerManager::displayHiscores() { yp += 46; // Display the characters of the name - for (int i = 0; i <= 5; i++) + for (int i = 0; i < 6; i++) displayHiscoreLine(ptr, 9 * i + 69, yp, _score[scoreIndex]._name[i]); // Display the digits of the score - for (int i = 0; i <= 8; i++) + for (int i = 0; i < 9; i++) displayHiscoreLine(ptr, 9 * i + 199, yp, _score[scoreIndex]._score[i]); } @@ -864,6 +870,19 @@ void ComputerManager::getScoreName() { _vm->_graphicsMan->setColorPercentage(254, 0, 0, 0); byte *ptr = _vm->_fileIO->loadFile("ALPHA.SPR"); _vm->_graphicsMan->fadeInBreakout(); + + // Figure out the line to put the new high score on + int scoreLine = 0; + while (scoreLine < 5 && _breakoutScore < atol(_score[scoreLine]._score.c_str())) + ++scoreLine; + + // If it's not the lasat line, move the lines down + for (int line = 5; line > scoreLine; --line) { + _score[line]._name = _score[line - 1]._name; + _score[line]._score = _score[line - 1]._score; + } + + // Get the name for the new high score for (int strPos = 0; strPos <= 4; strPos++) { displayHiscoreLine(ptr, 9 * strPos + 140, 78, 1); @@ -873,13 +892,15 @@ void ComputerManager::getScoreName() { if ((curChar > '9') && (curChar < 'A')) curChar = ' '; - _score[5]._name.setChar(curChar, strPos); + _score[scoreLine]._name.setChar(curChar, strPos); displayHiscoreLine(ptr, 9 * strPos + 140, 78, curChar); for (int idx = 0; idx < 12; ++idx) _vm->_events->refreshScreenAndEvents(); } - _score[5]._score = " "; + + // Set up the new score + _score[scoreLine]._score = " "; char score[16]; sprintf(score, "%d", _breakoutScore); @@ -888,8 +909,8 @@ void ComputerManager::getScoreName() { ++scoreLen; while (score[scoreLen]); - for (int i = scoreLen, scorePos = 8; i >= 0; i--) { - _score[5]._score.setChar(score[i], scorePos--); + for (int i = scoreLen - 1, scorePos = 8; i >= 0; i--) { + _score[scoreLine]._score.setChar(score[i], scorePos--); } _vm->_graphicsMan->fadeOutBreakout(); _vm->_globals->freeMemory(ptr); @@ -970,10 +991,10 @@ void ComputerManager::saveScore() { } byte *ptr = _vm->_globals->allocMemory(100); - memset(ptr, 0, 99); + memset(ptr, 0, 100); for (int scorePlaceIdx = 0; scorePlaceIdx <= 5; scorePlaceIdx++) { int curBufPtr = 16 * scorePlaceIdx; - for (int namePos = 0; namePos <= 4; namePos++) { + for (int namePos = 0; namePos < 6; namePos++) { char curChar = _score[scorePlace[scorePlaceIdx]]._name[namePos]; if (!curChar) curChar = ' '; @@ -991,7 +1012,7 @@ void ComputerManager::saveScore() { ptr[curBufPtr + 15] = 0; } - _vm->_saveLoad->saveFile("HISCORE.DAT", ptr, 100); + _vm->_saveLoad->saveFile(_vm->getTargetName() + "-highscore.dat", ptr, 100); _vm->_globals->freeMemory(ptr); } diff --git a/engines/hopkins/computer.h b/engines/hopkins/computer.h index cdd653f793..1771bba7d6 100644 --- a/engines/hopkins/computer.h +++ b/engines/hopkins/computer.h @@ -63,7 +63,7 @@ private: bool _ballUpFl; int _breakoutLevelNbr; int _padPositionX; - int _breakoutHiscore; + int _lowestHiScore; int _minBreakoutMoveSpeed; int _maxBreakoutMoveSpeed; int _lastBreakoutMoveSpeed; diff --git a/engines/hopkins/detection.cpp b/engines/hopkins/detection.cpp index 9d16b0ab51..c617a5aacf 100644 --- a/engines/hopkins/detection.cpp +++ b/engines/hopkins/detection.cpp @@ -56,6 +56,10 @@ bool HopkinsEngine::getIsDemo() const { return _gameDescription->desc.flags & ADGF_DEMO; } +const Common::String &HopkinsEngine::getTargetName() const { + return _targetName; +} + } // End of namespace Hopkins static const PlainGameDescriptor hopkinsGames[] = { diff --git a/engines/hopkins/dialogs.cpp b/engines/hopkins/dialogs.cpp index ab672d4c48..3b8fedf0ee 100644 --- a/engines/hopkins/dialogs.cpp +++ b/engines/hopkins/dialogs.cpp @@ -691,7 +691,7 @@ void DialogsManager::showSaveLoad(SaveLoadMode mode) { Graphics::Surface thumb8; _vm->_saveLoad->convertThumb16To8(header._thumbnail, &thumb8); - byte *thumb = (byte *)thumb8.pixels; + byte *thumb = (byte *)thumb8.getPixels(); int16 startPosX_ = _vm->_events->_startPos.x; switch (slotNumber) { diff --git a/engines/hopkins/graphics.cpp b/engines/hopkins/graphics.cpp index b83371d65f..de9f043763 100644 --- a/engines/hopkins/graphics.cpp +++ b/engines/hopkins/graphics.cpp @@ -325,7 +325,7 @@ void GraphicsManager::loadPCX640(byte *surface, const Common::String &file, byte // Copy out the dimensions and pixels of the decoded surface _largeScreenFl = s->w > SCREEN_WIDTH; - Common::copy((byte *)s->pixels, (byte *)s->pixels + (s->pitch * s->h), surface); + Common::copy((const byte *)s->getPixels(), (const byte *)s->getBasePtr(0, s->h), surface); // Copy out the palette const byte *palSrc = pcxDecoder.getPalette(); @@ -1202,15 +1202,13 @@ void GraphicsManager::displayZones() { void GraphicsManager::displayLines() { Graphics::Surface *screenSurface = g_system->lockScreen(); - uint16* pixels = (uint16*)screenSurface->pixels; - for (int lineIndex = 0; lineIndex < _vm->_linesMan->_linesNumb; lineIndex++) { int i = 0; do { int x = _vm->_linesMan->_lineItem[lineIndex]._lineData[i] - _scrollPosX; int y = _vm->_linesMan->_lineItem[lineIndex]._lineData[i+1]; if (x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT) { - pixels[ y * screenSurface->w + x ] = 0xffff; + WRITE_UINT16(screenSurface->getBasePtr(x, y), 0xffff); } i += 2; } diff --git a/engines/hopkins/hopkins.cpp b/engines/hopkins/hopkins.cpp index 6d93019faa..96131f2968 100644 --- a/engines/hopkins/hopkins.cpp +++ b/engines/hopkins/hopkins.cpp @@ -111,8 +111,6 @@ Common::Error HopkinsEngine::saveGameState(int slot, const Common::String &desc) } Common::Error HopkinsEngine::run() { - _saveLoad->initSaves(); - _globals->setConfig(); _fileIO->initCensorship(); initializeSystem(); diff --git a/engines/hopkins/hopkins.h b/engines/hopkins/hopkins.h index 398e41a4d2..d8c30e5004 100644 --- a/engines/hopkins/hopkins.h +++ b/engines/hopkins/hopkins.h @@ -164,6 +164,7 @@ public: Common::Platform getPlatform() const; uint16 getVersion() const; bool getIsDemo() const; + const Common::String &getTargetName() const; int getRandomNumber(int maxNumber); Common::String generateSaveName(int slotNumber); diff --git a/engines/hopkins/saveload.cpp b/engines/hopkins/saveload.cpp index 98fb15046e..b0dea7e6d1 100644 --- a/engines/hopkins/saveload.cpp +++ b/engines/hopkins/saveload.cpp @@ -55,19 +55,18 @@ bool SaveLoadManager::save(const Common::String &file, const void *buf, size_t n return false; } +bool SaveLoadManager::saveExists(const Common::String &file) { + Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(file); + bool result = savefile != NULL; + delete savefile; + return result; +} + // Save File bool SaveLoadManager::saveFile(const Common::String &file, const void *buf, size_t n) { return save(file, buf, n); } -void SaveLoadManager::initSaves() { - Common::String dataFilename = "HISCORE.DAT"; - byte data[100]; - Common::fill(&data[0], &data[100], 0); - - saveFile(dataFilename, data, 100); -} - void SaveLoadManager::load(const Common::String &file, byte *buf) { Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(file); if (savefile == NULL) @@ -234,14 +233,14 @@ void SaveLoadManager::createThumbnail(Graphics::Surface *s) { Graphics::Surface thumb8; thumb8.create(w, h, Graphics::PixelFormat::createFormatCLUT8()); - _vm->_graphicsMan->reduceScreenPart(_vm->_graphicsMan->_frontBuffer, (byte *)thumb8.pixels, + _vm->_graphicsMan->reduceScreenPart(_vm->_graphicsMan->_frontBuffer, (byte *)thumb8.getPixels(), _vm->_events->_startPos.x, 20, SCREEN_WIDTH, SCREEN_HEIGHT - 40, 80); // Convert the 8-bit pixel to 16 bit surface s->create(w, h, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); - const byte *srcP = (const byte *)thumb8.pixels; - uint16 *destP = (uint16 *)s->pixels; + const byte *srcP = (const byte *)thumb8.getPixels(); + uint16 *destP = (uint16 *)s->getPixels(); for (int yp = 0; yp < h; ++yp) { // Copy over the line, using the source pixels as lookups into the pixels palette @@ -259,6 +258,10 @@ void SaveLoadManager::createThumbnail(Graphics::Surface *s) { } void SaveLoadManager::syncSavegameData(Common::Serializer &s, int version) { + // The brief version 3 had the highscores embedded. They're in a separate file now, so skip + if (version == 3 && s.isLoading()) + s.skip(100); + s.syncBytes(&_vm->_globals->_saveData->_data[0], 2050); syncCharacterLocation(s, _vm->_globals->_saveData->_cloneHopkins); syncCharacterLocation(s, _vm->_globals->_saveData->_realHopkins); @@ -296,8 +299,8 @@ void SaveLoadManager::convertThumb16To8(Graphics::Surface *thumb16, Graphics::Su pixelFormat16.colorToRGB(p, paletteR[palIndex], paletteG[palIndex], paletteB[palIndex]); } - const uint16 *srcP = (const uint16 *)thumb16->pixels; - byte *destP = (byte *)thumb8->pixels; + const uint16 *srcP = (const uint16 *)thumb16->getPixels(); + byte *destP = (byte *)thumb8->getPixels(); for (int yp = 0; yp < thumb16->h; ++yp) { const uint16 *lineSrcP = srcP; diff --git a/engines/hopkins/saveload.h b/engines/hopkins/saveload.h index 6fee814180..5b77c11f12 100644 --- a/engines/hopkins/saveload.h +++ b/engines/hopkins/saveload.h @@ -35,7 +35,7 @@ namespace Hopkins { class HopkinsEngine; -#define HOPKINS_SAVEGAME_VERSION 2 +#define HOPKINS_SAVEGAME_VERSION 4 struct hopkinsSavegameHeader { uint8 _version; @@ -56,7 +56,7 @@ private: public: SaveLoadManager(HopkinsEngine *vm); - void initSaves(); + bool saveExists(const Common::String &file); bool save(const Common::String &file, const void *buf, size_t n); bool saveFile(const Common::String &file, const void *buf, size_t n); void load(const Common::String &file, byte *buf); diff --git a/engines/hugo/dialogs.cpp b/engines/hugo/dialogs.cpp index 0f07d52aee..5dcee3ae94 100644 --- a/engines/hugo/dialogs.cpp +++ b/engines/hugo/dialogs.cpp @@ -140,8 +140,8 @@ void TopMenu::loadBmpArr(Common::SeekableReadStream &in) { _arrayBmp[i * 2] = bitmapSrc->convertTo(g_system->getOverlayFormat()); _arrayBmp[i * 2 + 1] = new Graphics::Surface(); _arrayBmp[i * 2 + 1]->create(_arrayBmp[i * 2]->w * 2, _arrayBmp[i * 2]->h * 2, g_system->getOverlayFormat()); - byte *src = (byte *)_arrayBmp[i * 2]->pixels; - byte *dst = (byte *)_arrayBmp[i * 2 + 1]->pixels; + byte *src = (byte *)_arrayBmp[i * 2]->getPixels(); + byte *dst = (byte *)_arrayBmp[i * 2 + 1]->getPixels(); for (int j = 0; j < _arrayBmp[i * 2]->h; j++) { src = (byte *)_arrayBmp[i * 2]->getBasePtr(0, j); diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp index 505e356049..6f314c8774 100644 --- a/engines/hugo/intro.cpp +++ b/engines/hugo/intro.cpp @@ -89,11 +89,7 @@ void intro_v1d::preNewGame() { void intro_v1d::introInit() { _introState = 0; _introTicks = 0; - _surf.w = 320; - _surf.h = 200; - _surf.pixels = _vm->_screen->getFrontBuffer(); - _surf.pitch = 320; - _surf.format = Graphics::PixelFormat::createFormatCLUT8(); + _surf.init(320, 200, 320, _vm->_screen->getFrontBuffer(), Graphics::PixelFormat::createFormatCLUT8()); _vm->_screen->displayList(kDisplayInit); } @@ -243,11 +239,7 @@ void intro_v2d::preNewGame() { void intro_v2d::introInit() { _vm->_screen->displayList(kDisplayInit); _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen - _surf.w = 320; - _surf.h = 200; - _surf.pixels = _vm->_screen->getFrontBuffer(); - _surf.pitch = 320; - _surf.format = Graphics::PixelFormat::createFormatCLUT8(); + _surf.init(320, 200, 320, _vm->_screen->getFrontBuffer(), Graphics::PixelFormat::createFormatCLUT8()); char buffer[128]; @@ -289,11 +281,7 @@ void intro_v3d::preNewGame() { void intro_v3d::introInit() { _vm->_screen->displayList(kDisplayInit); _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen - _surf.w = 320; - _surf.h = 200; - _surf.pixels = _vm->_screen->getFrontBuffer(); - _surf.pitch = 320; - _surf.format = Graphics::PixelFormat::createFormatCLUT8(); + _surf.init(320, 200, 320, _vm->_screen->getFrontBuffer(), Graphics::PixelFormat::createFormatCLUT8()); char buffer[128]; if (_vm->_boot._registered) diff --git a/engines/kyra/gui_mr.cpp b/engines/kyra/gui_mr.cpp index bcbfe27b69..ee0303c8c3 100644 --- a/engines/kyra/gui_mr.cpp +++ b/engines/kyra/gui_mr.cpp @@ -737,7 +737,7 @@ void KyraEngine_MR::loadAlbumPageWSA() { if (_album.curPage != 14) { filename = Common::String::format("PAGE%x.WSA", _album.curPage+1); _album.rightPage.wsa->open(filename.c_str(), 1, 0); - _album.rightPage.maxFrame = _album.leftPage.wsa->frames()-1; + _album.rightPage.maxFrame = _album.rightPage.wsa->frames()-1; } } diff --git a/engines/kyra/scene_mr.cpp b/engines/kyra/scene_mr.cpp index c9486d9c45..d2b4907b6a 100644 --- a/engines/kyra/scene_mr.cpp +++ b/engines/kyra/scene_mr.cpp @@ -577,6 +577,7 @@ void KyraEngine_MR::initSceneScreen(int unk1) { } updateCharPal(0); + _screen->updateScreen(); if (!_menuDirectlyToLoad) { _emc->start(&_sceneScriptState, 3); diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp index 054397a34a..8c97e46a8f 100644 --- a/engines/kyra/screen.cpp +++ b/engines/kyra/screen.cpp @@ -718,6 +718,13 @@ void Screen::fadePalette(const Palette &pal, int delay, const UpdateFunctor *upF _vm->delay((delayAcc >> 8) * 1000 / 60); delayAcc &= 0xFF; } + + // In case we should quit we setup the final palette here. This avoids + // ugly palette glitches when quitting while fading. This can for example + // be noticed when quitting while viewing the family album in Kyra3. + if (_vm->shouldQuit()) { + setScreenPalette(pal); + } } void Screen::getFadeParams(const Palette &pal, int delay, int &delayInc, int &diff) { diff --git a/engines/kyra/text_rpg.cpp b/engines/kyra/text_rpg.cpp index a19d678e35..24c523c856 100644 --- a/engines/kyra/text_rpg.cpp +++ b/engines/kyra/text_rpg.cpp @@ -129,7 +129,7 @@ void TextDisplayer_rpg::displayText(char *str, ...) { uint16 charsPerLine = (sd->w << 3) / (_screen->getFontWidth() + _screen->_charWidth); while (c) { - char a = tolower(_ctrl[1]); + char a = tolower((unsigned char)_ctrl[1]); if (!_tempString2 && c == '%') { if (a == 'd') { diff --git a/engines/lastexpress/data/animation.cpp b/engines/lastexpress/data/animation.cpp index 7618259e69..832bcc2e26 100644 --- a/engines/lastexpress/data/animation.cpp +++ b/engines/lastexpress/data/animation.cpp @@ -270,7 +270,7 @@ void Animation::play() { draw(s); // XXX: Update the screen - g_system->copyRectToScreen(s->pixels, s->pitch, 0, 0, s->w, s->h); + g_system->copyRectToScreen(s->getPixels(), s->pitch, 0, 0, s->w, s->h); // Free the temporary surface s->free(); diff --git a/engines/lastexpress/data/scene.h b/engines/lastexpress/data/scene.h index 69a1417459..b99e56a74c 100644 --- a/engines/lastexpress/data/scene.h +++ b/engines/lastexpress/data/scene.h @@ -83,6 +83,7 @@ class Scene; class SceneHotspot { public: enum Action { + kActionNone = 0, kActionInventory = 1, kActionSavePoint = 2, kActionPlaySound = 3, @@ -152,8 +153,19 @@ public: byte cursor; uint32 next; - SceneHotspot() {} + SceneHotspot() { + coordsOffset = 0; + scene = kSceneNone; + location = 0; + action = kActionNone; + param1 = 0; + param2 = 0; + param3 = 0; + cursor = 0; + next = 0; + } ~SceneHotspot(); + static SceneHotspot *load(Common::SeekableReadStream *stream); bool isInside(const Common::Point &point); diff --git a/engines/lastexpress/data/sequence.cpp b/engines/lastexpress/data/sequence.cpp index a5bcba84cd..c7073b560c 100644 --- a/engines/lastexpress/data/sequence.cpp +++ b/engines/lastexpress/data/sequence.cpp @@ -128,8 +128,8 @@ AnimFrame::~AnimFrame() { } Common::Rect AnimFrame::draw(Graphics::Surface *s) { - byte *inp = (byte *)_image.pixels; - uint16 *outp = (uint16 *)s->pixels; + byte *inp = (byte *)_image.getPixels(); + uint16 *outp = (uint16 *)s->getPixels(); for (int i = 0; i < 640 * 480; i++, inp++, outp++) { if (*inp) *outp = _palette[*inp]; @@ -155,7 +155,7 @@ void AnimFrame::decomp4(Common::SeekableReadStream *in, const FrameInfo &f) { } void AnimFrame::decomp34(Common::SeekableReadStream *in, const FrameInfo &f, byte mask, byte shift) { - byte *p = (byte *)_image.getBasePtr(0, 0); + byte *p = (byte *)_image.getPixels(); uint32 skip = f.initialSkip / 2; uint32 size = f.decompressedEndOffset / 2; @@ -200,7 +200,7 @@ void AnimFrame::decomp34(Common::SeekableReadStream *in, const FrameInfo &f, byt } void AnimFrame::decomp5(Common::SeekableReadStream *in, const FrameInfo &f) { - byte *p = (byte *)_image.getBasePtr(0, 0); + byte *p = (byte *)_image.getPixels(); uint32 skip = f.initialSkip / 2; uint32 size = f.decompressedEndOffset / 2; @@ -235,7 +235,7 @@ void AnimFrame::decomp5(Common::SeekableReadStream *in, const FrameInfo &f) { } void AnimFrame::decomp7(Common::SeekableReadStream *in, const FrameInfo &f) { - byte *p = (byte *)_image.getBasePtr(0, 0); + byte *p = (byte *)_image.getPixels(); uint32 skip = f.initialSkip / 2; uint32 size = f.decompressedEndOffset / 2; @@ -288,7 +288,7 @@ void AnimFrame::decomp7(Common::SeekableReadStream *in, const FrameInfo &f) { } void AnimFrame::decompFF(Common::SeekableReadStream *in, const FrameInfo &f) { - byte *p = (byte *)_image.getBasePtr(0, 0); + byte *p = (byte *)_image.getPixels(); uint32 skip = f.initialSkip / 2; uint32 size = f.decompressedEndOffset / 2; diff --git a/engines/lastexpress/debug.cpp b/engines/lastexpress/debug.cpp index db3a3e3962..7c83aff93d 100644 --- a/engines/lastexpress/debug.cpp +++ b/engines/lastexpress/debug.cpp @@ -487,7 +487,9 @@ bool Debugger::cmdPlaySeq(int argc, const char **argv) { // Handle right-click to interrupt sequence Common::Event ev; - _engine->getEventManager()->pollEvent(ev); + if (!_engine->getEventManager()->pollEvent(ev)) + break; + if (ev.type == Common::EVENT_RBUTTONUP) break; @@ -596,7 +598,9 @@ bool Debugger::cmdPlaySbe(int argc, const char **argv) { // Handle right-click to interrupt sequence Common::Event ev; - _engine->getEventManager()->pollEvent(ev); + if (!_engine->getEventManager()->pollEvent(ev)) + break; + if (ev.type == Common::EVENT_RBUTTONUP) break; diff --git a/engines/lastexpress/game/scenes.cpp b/engines/lastexpress/game/scenes.cpp index a2c7226b93..82688fff2e 100644 --- a/engines/lastexpress/game/scenes.cpp +++ b/engines/lastexpress/game/scenes.cpp @@ -587,8 +587,8 @@ void SceneManager::updateDoorsAndClock() { Common::String name = Common::String::format("633X%c-%02d.seq", (index - firstIndex) + 65, scene->position); Sequence *sequence = loadSequence1(name, 255); - // If the sequence doesn't exists, skip - if (!sequence || !sequence->isLoaded()) + // If the sequence doesn't exists or could not be loaded, skip index + if (!sequence) continue; // Adjust frame data and store in frame list diff --git a/engines/lastexpress/game/state.h b/engines/lastexpress/game/state.h index 2c484f6976..944f6d47b1 100644 --- a/engines/lastexpress/game/state.h +++ b/engines/lastexpress/game/state.h @@ -502,6 +502,7 @@ public: volume = _defaultVolume; //Game data + field_0 = 0; time = kTimeCityParis; timeDelta = _defaultTimeDelta; timeTicks = 0; diff --git a/engines/lastexpress/graphics.cpp b/engines/lastexpress/graphics.cpp index 753c3a39e4..9ced38a2e1 100644 --- a/engines/lastexpress/graphics.cpp +++ b/engines/lastexpress/graphics.cpp @@ -131,11 +131,11 @@ void GraphicsManager::mergePlanes() { // Clear screen surface _screen.fillRect(Common::Rect(640, 480), 0); - uint16 *screen = (uint16 *)_screen.pixels; - uint16 *inventory = (uint16 *)_inventory.pixels; - uint16 *overlay = (uint16 *)_overlay.pixels; - uint16 *backgroundC = (uint16 *)_backgroundC.pixels; - uint16 *backgroundA = (uint16 *)_backgroundA.pixels; + uint16 *screen = (uint16 *)_screen.getPixels(); + uint16 *inventory = (uint16 *)_inventory.getPixels(); + uint16 *overlay = (uint16 *)_overlay.getPixels(); + uint16 *backgroundC = (uint16 *)_backgroundC.getPixels(); + uint16 *backgroundA = (uint16 *)_backgroundA.getPixels(); for (int i = 0; i < 640 * 480; i++) { @@ -160,7 +160,7 @@ void GraphicsManager::mergePlanes() { void GraphicsManager::updateScreen() { g_system->fillScreen(0); - g_system->copyRectToScreen(_screen.getBasePtr(0, 0), 640 * 2, 0, 0, 640, 480); + g_system->copyRectToScreen(_screen.getPixels(), 640 * 2, 0, 0, 640, 480); } } // End of namespace LastExpress diff --git a/engines/lastexpress/lastexpress.cpp b/engines/lastexpress/lastexpress.cpp index 01d2634dec..bc1624d171 100644 --- a/engines/lastexpress/lastexpress.cpp +++ b/engines/lastexpress/lastexpress.cpp @@ -165,10 +165,10 @@ Common::Error LastExpressEngine::run() { void LastExpressEngine::pollEvents() { Common::Event ev; - _eventMan->pollEvent(ev); + if (!_eventMan->pollEvent(ev)) + return; switch (ev.type) { - case Common::EVENT_LBUTTONUP: getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true; break; diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index efd4051eba..d0b439677d 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -260,8 +260,10 @@ void Hotspot::setAnimation(HotspotAnimData *newRecord) { _anim = NULL; _numFrames = 0; _frameNumber = 0; - if (!newRecord) return; - if (!disk.exists(newRecord->animId)) return; + if (!newRecord) + return; + if (!disk.exists(newRecord->animId)) + return; // Scan for any size overrides - some animations get their size set after decoding, but // we want it in advance so we can decode the animation straight to a graphic surface @@ -516,7 +518,8 @@ void Hotspot::endAction() { } void Hotspot::setDirection(Direction dir) { - if ((_numFrames == 0) || (_direction == dir)) return; + if ((_numFrames == 0) || (_direction == dir)) + return; uint8 newFrameNumber = 0; switch (dir) { @@ -634,7 +637,8 @@ void Hotspot::setOccupied(bool occupiedFlag) { if (xp < 0) { xp = -xp; widthVal -= xp; - if (widthVal <= 0) return; + if (widthVal <= 0) + return; xp = 0; } @@ -642,7 +646,8 @@ void Hotspot::setOccupied(bool occupiedFlag) { int x2 = xp + widthVal - ROOM_PATHS_WIDTH - 1; if (x2 >= 0) { widthVal -= (x2 + 1); - if (widthVal <= 0) return; + if (widthVal <= 0) + return; } RoomPathsData &paths = Resources::getReference().getRoom(_roomNumber)->paths; @@ -656,14 +661,16 @@ void Hotspot::setOccupied(bool occupiedFlag) { // walks the character a single step in a sequence defined by the walking list bool Hotspot::walkingStep() { - if (_pathFinder.isEmpty()) return true; + if (_pathFinder.isEmpty()) + return true; // Check to see if the end of the next straight walking slice if (_pathFinder.stepCtr() >= _pathFinder.top().numSteps()) { // Move to next slice in walking sequence _pathFinder.stepCtr() = 0; _pathFinder.pop(); - if (_pathFinder.isEmpty()) return true; + if (_pathFinder.isEmpty()) + return true; } if (_pathFinder.stepCtr() == 0) @@ -782,13 +789,15 @@ void Hotspot::showMessage(uint16 messageId, uint16 destCharacterId) { uint16 *v = (uint16 *) (msgData + READ_LE_UINT16(msgData + idx + sizeof(uint16))); while ((idVal = READ_LE_UINT16(v)) != 0xffff) { ++v; - if (READ_LE_UINT16(v) == messageId) break; + if (READ_LE_UINT16(v) == messageId) + break; ++v; } // default response if a specific response not found - if (idVal == 0xffff) idVal = 0x8c4; + if (idVal == 0xffff) + idVal = 0x8c4; debugC(ERROR_DETAILED, kLureDebugStrings, "Hotspot::showMessage idVal=%xh", idVal); if (idVal == 0x76) { @@ -826,7 +835,8 @@ void Hotspot::handleTalkDialog() { Room &room = Room::getReference(); // Return if no talk dialog is necessary - if (_data->talkCountdown == 0) return; + if (_data->talkCountdown == 0) + return; debugC(ERROR_DETAILED, kLureDebugAnimations, "Talk countdown = %d", _data->talkCountdown); if (_data->talkCountdown == CONVERSE_COUNTDOWN_SIZE) { @@ -933,7 +943,8 @@ static const uint16 validRoomExitHotspots[] = {0x2711, 0x2712, 0x2714, 0x2715, 0 bool Hotspot::isRoomExit(uint16 id) { for (const uint16 *p = &validRoomExitHotspots[0]; *p != 0; ++p) - if (*p == id) return true; + if (*p == id) + return true; return false; } @@ -1043,7 +1054,7 @@ BarPlaceResult Hotspot::getBarPlace() { index = -1; while (++index < NUM_SERVE_CUSTOMERS) { if (barEntry.customers[index].hotspotId == 0) - break; + break; } if (index == NUM_SERVE_CUSTOMERS) @@ -1391,7 +1402,8 @@ void Hotspot::doGet(HotspotData *hotspot) { Resources &res = Resources::getReference(); HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -1409,7 +1421,8 @@ void Hotspot::doGet(HotspotData *hotspot) { if (sequenceOffset != 0) { uint16 execResult = Script::execute(sequenceOffset); - if (execResult == 1) return; + if (execResult == 1) + return; else if (execResult != 0) { showMessage(execResult); return; @@ -1432,7 +1445,8 @@ void Hotspot::doOperate(HotspotData *hotspot) { Action action = currentActions().top().supportData().action(); HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -1467,7 +1481,8 @@ void Hotspot::doOpen(HotspotData *hotspot) { } HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -1487,7 +1502,8 @@ void Hotspot::doOpen(HotspotData *hotspot) { if (sequenceOffset != 0) { sequenceOffset = Script::execute(sequenceOffset); - if (sequenceOffset == 1) return; + if (sequenceOffset == 1) + return; if (sequenceOffset != 0) { if (_exitCtr != 0) _exitCtr = 4; @@ -1522,7 +1538,8 @@ void Hotspot::doClose(HotspotData *hotspot) { } HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -1575,7 +1592,8 @@ void Hotspot::doUse(HotspotData *hotspot) { } HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -1616,7 +1634,8 @@ void Hotspot::doGive(HotspotData *hotspot) { } HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -1662,7 +1681,8 @@ void Hotspot::doTalkTo(HotspotData *hotspot) { (hotspot->hotspotId != BLACKSMITH_ID))) { HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -1706,7 +1726,8 @@ void Hotspot::doTell(HotspotData *hotspot) { assert(character); HotspotPrecheckResult hsResult = actionPrecheck(hotspot); - if (hsResult == PC_WAIT) return; + if (hsResult == PC_WAIT) + return; else if (hsResult != PC_EXECUTE) { endAction(); return; @@ -1800,7 +1821,8 @@ void Hotspot::doAsk(HotspotData *hotspot) { _data->useHotspotId = usedId; HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -1886,14 +1908,17 @@ void Hotspot::doStatus(HotspotData *hotspot) { HotspotData const &rec = **i; if (rec.roomNumber == PLAYER_ID) { - if (numItems++ == 0) strcat(buffer, ": "); - else strcat(buffer, ", "); + if (numItems++ == 0) + strcat(buffer, ": "); + else + strcat(buffer, ", "); strings.getString(rec.nameId, buffer + strlen(buffer)); } } // If there were no items, add in the word 'nothing' - if (numItems == 0) strcat(buffer, stringList.getString(S_INV_NOTHING)); + if (numItems == 0) + strcat(buffer, stringList.getString(S_INV_NOTHING)); // If the player has money, add it in uint16 numGroats = res.fieldList().numGroats(); @@ -1943,7 +1968,8 @@ void Hotspot::doBribe(HotspotData *hotspot) { fields.setField(USE_HOTSPOT_ID, hotspot->hotspotId); HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -1968,7 +1994,8 @@ void Hotspot::doBribe(HotspotData *hotspot) { sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, BRIBE); if (sequenceOffset != 0) { sequenceOffset = Script::execute(sequenceOffset); - if (sequenceOffset != 0) return; + if (sequenceOffset != 0) + return; } uint16 talkIndex = res.fieldList().getField(TALK_INDEX); @@ -2004,7 +2031,8 @@ void Hotspot::doLockUnlock(HotspotData *hotspot) { fields.setField(USE_HOTSPOT_ID, hotspot->hotspotId); HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -2156,7 +2184,8 @@ void Hotspot::npcTalkNpcToNpc(HotspotData *hotspot) { fields.setField(USE_HOTSPOT_ID, hotspot->hotspotId); HotspotPrecheckResult result = actionPrecheck(hotspot); - if (result == PC_WAIT) return; + if (result == PC_WAIT) + return; else if (result != PC_EXECUTE) { endAction(); return; @@ -2594,7 +2623,8 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) { if (h.characterMode() == CHARMODE_PLAYER_WAIT) { h.updateMovement(); - if (bumpedPlayer) return; + if (bumpedPlayer) + return; } else { // All other character modes if (h.delayCtr() > 0) { @@ -2691,7 +2721,8 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) { res.pausedList().scan(h); pfResult = pathFinder.process(); - if (pfResult == PF_UNFINISHED) break; + if (pfResult == PF_UNFINISHED) + break; debugC(ERROR_DETAILED, kLureDebugAnimations, "pathFinder done: result = %d", pfResult); @@ -2863,7 +2894,8 @@ void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) { Room &room = Room::getReference(); RoomExitJoinData *rec = res.getExitJoin(h.hotspotId()); - if (!rec) return; + if (!rec) + return; RoomExitJoinStruct &rs = (rec->hotspots[0].hotspotId == h.hotspotId()) ? rec->hotspots[0] : rec->hotspots[1]; @@ -3036,7 +3068,8 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) { res.pausedList().scan(h); pfResult = pathFinder.process(); - if (pfResult == PF_UNFINISHED) break; + if (pfResult == PF_UNFINISHED) + break; // Pathfinding is now complete buffer = pathFinder.getDebugInfo(); @@ -3474,7 +3507,8 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) { showSelections |= (entry->descId & 0x3fff) != TALK_MAGIC_ID; } - if ((entry->preSequenceId & 0x8000) != 0) break; + if ((entry->preSequenceId & 0x8000) != 0) + break; } if (showSelections && (numLines > 1)) { @@ -3584,7 +3618,8 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) { debugC(ERROR_DETAILED, kLureDebugAnimations, "Character response pre id = %xh", _talkResponse->preSequenceId); - if (!_talkResponse->preSequenceId) break; + if (!_talkResponse->preSequenceId) + break; responseNumber = Script::execute(_talkResponse->preSequenceId); debugC(ERROR_DETAILED, kLureDebugAnimations, "Character response new response = %d", responseNumber); @@ -3680,9 +3715,12 @@ void HotspotTickHandlers::grubAnimHandler(Hotspot &h) { character = ratpouch; } - if (character->x() < 72) frameNumber = 0; - else if (character->x() < 172) frameNumber = 1; - else frameNumber = 2; + if (character->x() < 72) + frameNumber = 0; + else if (character->x() < 172) + frameNumber = 1; + else + frameNumber = 2; h.setActionCtr(frameNumber); h.setFrameNumber(frameNumber); @@ -3782,7 +3820,8 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) { // Moving right h.setPosition(h.x() + 2, h.y()); h.setActionCtr(h.actionCtr() + 1); - if (h.actionCtr() >= 6) h.setActionCtr(0); + if (h.actionCtr() >= 6) + h.setActionCtr(0); } } else { // Stop the barman moving @@ -4231,7 +4270,8 @@ PathFinderResult PathFinder::process() { while (1) { // Loop through to process cells in the given area - if (!returnFlag) _yCtr = 0; + if (!returnFlag) + _yCtr = 0; while (returnFlag || (_yCtr < ROOM_PATHS_HEIGHT)) { if (!returnFlag) _xCtr = 0; @@ -4239,7 +4279,8 @@ PathFinderResult PathFinder::process() { if (!returnFlag) { processCell(&_layer[(_yChangeStart + _yCtr * _yChangeInc) * DECODED_PATHS_WIDTH + (_xChangeStart + _xCtr * _xChangeInc)]); - if (breakFlag && (_countdownCtr <= 0)) return PF_UNFINISHED; + if (breakFlag && (_countdownCtr <= 0)) + return PF_UNFINISHED; } else { returnFlag = false; } @@ -4249,7 +4290,8 @@ PathFinderResult PathFinder::process() { } // If the destination cell has been filled in, then break out of loop - if (*_pDest != 0) break; + if (*_pDest != 0) + break; if (_cellPopulated) { // At least one cell populated, so go repeat loop @@ -4307,27 +4349,37 @@ PathFinderResult PathFinder::process() { currDirection = NO_DIRECTION; while (1) { v = *pCurrent - 1; - if (v == 0) break; + if (v == 0) + break; newDirection = NO_DIRECTION; if (!altFlag && (currDirection != LEFT) && (currDirection != RIGHT)) { // Standard order direction checking - if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN; - else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP; - else if (*(pCurrent + 1) == v) newDirection = LEFT; - else if (*(pCurrent - 1) == v) newDirection = RIGHT; + if (*(pCurrent - DECODED_PATHS_WIDTH) == v) + newDirection = DOWN; + else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) + newDirection = UP; + else if (*(pCurrent + 1) == v) + newDirection = LEFT; + else if (*(pCurrent - 1) == v) + newDirection = RIGHT; } else { // Alternate order direction checking - if (*(pCurrent + 1) == v) newDirection = LEFT; - else if (*(pCurrent - 1) == v) newDirection = RIGHT; - else if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN; - else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP; + if (*(pCurrent + 1) == v) + newDirection = LEFT; + else if (*(pCurrent - 1) == v) + newDirection = RIGHT; + else if (*(pCurrent - DECODED_PATHS_WIDTH) == v) + newDirection = DOWN; + else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) + newDirection = UP; } if (newDirection == NO_DIRECTION) error("Path finding process failed"); // Process for the specified direction - if (newDirection != currDirection) add(newDirection, 0); + if (newDirection != currDirection) + add(newDirection, 0); switch (newDirection) { case UP: @@ -4374,8 +4426,10 @@ PathFinderResult PathFinder::process() { } // Final Step - if (_xPos < 0) add(RIGHT, -_xPos); - else if (_xPos > 0) add(LEFT, _xPos); + if (_xPos < 0) + add(RIGHT, -_xPos); + else if (_xPos > 0) + add(LEFT, _xPos); return result; } @@ -4402,16 +4456,20 @@ void PathFinder::processCell(uint16 *p) { // Check the surrounding cells (up,down,left,right) for values // Up vTemp = *(p - DECODED_PATHS_WIDTH); - if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; + if ((vTemp != 0) && (vTemp < vMax)) + vMax = vTemp; // Down vTemp = *(p + DECODED_PATHS_WIDTH); - if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; + if ((vTemp != 0) && (vTemp < vMax)) + vMax = vTemp; // Left vTemp = *(p - 1); - if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; + if ((vTemp != 0) && (vTemp < vMax)) + vMax = vTemp; // Right vTemp = *(p + 1); - if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; + if ((vTemp != 0) && (vTemp < vMax)) + vMax = vTemp; if (vMax != 0xffff) { // A surrounding cell with a value was found @@ -4433,7 +4491,8 @@ void PathFinder::scanLine(int numScans, int changeAmount, uint16 *&pEnd, int &v) for (int ctr = 1; ctr <= numScans; ++ctr) { pTemp += changeAmount; if ((*pTemp != 0) && (*pTemp != 0xffff)) { - if ((v < ctr) || ((v == ctr) && (*pTemp >= *pEnd))) return; + if ((v < ctr) || ((v == ctr) && (*pTemp >= *pEnd))) + return; pEnd = pTemp; v = ctr; break; @@ -4448,11 +4507,15 @@ void PathFinder::initVars() { _destX = _hotspot->destX(); _destY = _hotspot->destY(); - if (_destX < 10) _destX -= 50; - if (_destX >= FULL_SCREEN_WIDTH-10) _destX += 50; + if (_destX < 10) + _destX -= 50; + if (_destX >= FULL_SCREEN_WIDTH-10) + _destX += 50; - _xPos = 0; _yPos = 0; - _xDestPos = 0; _yDestPos = 0; + _xPos = 0; + _yPos = 0; + _xDestPos = 0; + _yDestPos = 0; _xCurrent = _hotspot->x(); if (_xCurrent < 0) { @@ -4622,7 +4685,8 @@ void Support::characterChangeRoom(Hotspot &h, uint16 roomNumber, if (h.hotspotId() == PLAYER_ID) { // Room change code for the player - if (room.cursorState() != CS_NONE) return; + if (room.cursorState() != CS_NONE) + return; PlayerNewPosition &p = fields.playerNewPos(); if (checkForIntersectingCharacter(h, newX, newY - 48, roomNumber)) { @@ -4679,7 +4743,8 @@ bool Support::charactersIntersecting(HotspotData *hotspot1, HotspotData *hotspot bool Support::isCharacterInList(uint16 *lst, int numEntries, uint16 charId) { while (numEntries-- > 0) - if (*lst++ == charId) return true; + if (*lst++ == charId) + return true; return false; } diff --git a/engines/made/graphics.cpp b/engines/made/graphics.cpp index 4d3fc7116a..a8e33774f6 100644 --- a/engines/made/graphics.cpp +++ b/engines/made/graphics.cpp @@ -83,7 +83,7 @@ void decompressImage(byte *source, Graphics::Surface &surface, uint16 cmdOffs, u if ((maskFlags != 0) && (maskFlags != 2) && (pixelFlags != 0) && (pixelFlags != 2) && (cmdFlags != 0)) error("decompressImage() Unsupported flags: cmdFlags = %02X; maskFlags = %02X, pixelFlags = %02X", cmdFlags, maskFlags, pixelFlags); - byte *destPtr = (byte *)surface.getBasePtr(0, 0); + byte *destPtr = (byte *)surface.getPixels(); byte lineBuf[640 * 4]; byte bitBuf[40]; @@ -196,7 +196,7 @@ void decompressMovieImage(byte *source, Graphics::Surface &surface, uint16 cmdOf byte *maskBuffer = source + maskOffs; byte *pixelBuffer = source + pixelOffs; - byte *destPtr = (byte *)surface.getBasePtr(0, 0); + byte *destPtr = (byte *)surface.getPixels(); byte bitBuf[40]; diff --git a/engines/made/pmvplayer.cpp b/engines/made/pmvplayer.cpp index cf450f7e25..573ff7faf1 100644 --- a/engines/made/pmvplayer.cpp +++ b/engines/made/pmvplayer.cpp @@ -248,7 +248,7 @@ void PmvPlayer::handleEvents() { } void PmvPlayer::updateScreen() { - _vm->_system->copyRectToScreen(_surface->pixels, _surface->pitch, + _vm->_system->copyRectToScreen(_surface->getPixels(), _surface->pitch, (320 - _surface->w) / 2, (200 - _surface->h) / 2, _surface->w, _surface->h); _vm->_system->updateScreen(); } diff --git a/engines/made/screen.cpp b/engines/made/screen.cpp index ea7d57f82d..30848e8ec1 100644 --- a/engines/made/screen.cpp +++ b/engines/made/screen.cpp @@ -344,12 +344,12 @@ void Screen::drawSpriteChannels(const ClipInfo &clipInfo, int16 includeStateMask void Screen::updateSprites() { // TODO: This needs some more work, dirty rectangles are currently not used - memcpy(_workScreen->pixels, _backgroundScreen->pixels, 64000); + memcpy(_workScreen->getPixels(), _backgroundScreen->getPixels(), 64000); drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0); drawSpriteChannels(_workScreenDrawCtx, 1, 2); - _vm->_system->copyRectToScreen(_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h); + _vm->_system->copyRectToScreen(_workScreen->getPixels(), _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h); _vm->_screen->updateScreenAndWait(10); } @@ -593,7 +593,7 @@ void Screen::show() { return; drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0); - memcpy(_workScreen->pixels, _backgroundScreen->pixels, 64000); + memcpy(_workScreen->getPixels(), _backgroundScreen->getPixels(), 64000); drawSpriteChannels(_workScreenDrawCtx, 1, 2); _fx->run(_visualEffectNum, _workScreen, _palette, _newPalette, _paletteColorCount); @@ -775,7 +775,7 @@ void Screen::unlockScreen() { } void Screen::showWorkScreen() { - _vm->_system->copyRectToScreen(_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h); + _vm->_system->copyRectToScreen(_workScreen->getPixels(), _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h); } void Screen::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { diff --git a/engines/made/screenfx.cpp b/engines/made/screenfx.cpp index ad71f1fb49..d069308a4b 100644 --- a/engines/made/screenfx.cpp +++ b/engines/made/screenfx.cpp @@ -368,7 +368,7 @@ void ScreenEffects::vfx07(Graphics::Surface *surface, byte *palette, byte *newPa // "Screen slide in" right to left void ScreenEffects::vfx08(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int x = 8; x <= 320; x += 8) { - _screen->copyRectToScreen(surface->getBasePtr(0, 0), surface->pitch, 320 - x, 0, x, 200); + _screen->copyRectToScreen(surface->getPixels(), surface->pitch, 320 - x, 0, x, 200); _screen->updateScreenAndWait(25); } setPalette(palette); @@ -529,7 +529,7 @@ void ScreenEffects::vfx19(Graphics::Surface *surface, byte *palette, byte *newPa // "Screen slide in" bottom to top void ScreenEffects::vfx20(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) { for (int y = 4; y <= 200; y += 4) { - _screen->copyRectToScreen(surface->getBasePtr(0, 0), surface->pitch, 0, 200 - y, 320, y); + _screen->copyRectToScreen(surface->getPixels(), surface->pitch, 0, 200 - y, 320, y); _screen->updateScreenAndWait(25); } diff --git a/engines/made/scriptfuncs.cpp b/engines/made/scriptfuncs.cpp index c57778fb71..0e3b50aa98 100644 --- a/engines/made/scriptfuncs.cpp +++ b/engines/made/scriptfuncs.cpp @@ -574,7 +574,7 @@ int16 ScriptFunctions::sfLoadMouseCursor(int16 argc, int16 *argv) { PictureResource *flex = _vm->_res->getPicture(argv[2]); if (flex) { Graphics::Surface *surf = flex->getPicture(); - CursorMan.replaceCursor(surf->pixels, surf->w, surf->h, argv[1], argv[0], 0); + CursorMan.replaceCursor(surf->getPixels(), surf->w, surf->h, argv[1], argv[0], 0); _vm->_res->freeResource(flex); } return 0; diff --git a/engines/mohawk/bitmap.cpp b/engines/mohawk/bitmap.cpp index bc19fe2d3e..b321e043d9 100644 --- a/engines/mohawk/bitmap.cpp +++ b/engines/mohawk/bitmap.cpp @@ -580,7 +580,7 @@ void MohawkBitmap::drawRaw(Graphics::Surface *surface) { _data->skip(_header.bytesPerRow - _header.width * 3); } else { - _data->read((byte *)surface->pixels + y * _header.width, _header.width); + _data->read((byte *)surface->getBasePtr(0, y), _header.width); _data->skip(_header.bytesPerRow - _header.width); } } @@ -599,7 +599,7 @@ void MohawkBitmap::drawRLE8(Graphics::Surface *surface, bool isLE) { for (uint16 i = 0; i < _header.height; i++) { uint16 rowByteCount = isLE ? _data->readUint16LE() : _data->readUint16BE(); int32 startPos = _data->pos(); - byte *dst = (byte *)surface->pixels + i * _header.width; + byte *dst = (byte *)surface->getBasePtr(0, i); int16 remaining = _header.width; while (remaining > 0) { @@ -779,7 +779,7 @@ MohawkSurface *DOSBitmap::decodeImage(Common::SeekableReadStream *stream) { } Graphics::Surface *surface = createSurface(_header.width, _header.height); - memset(surface->pixels, 0, _header.width * _header.height); + memset(surface->getPixels(), 0, _header.width * _header.height); // Expand the <8bpp data to one byte per pixel switch (getBitsPerPixel()) { @@ -801,7 +801,7 @@ MohawkSurface *DOSBitmap::decodeImage(Common::SeekableReadStream *stream) { void DOSBitmap::expandMonochromePlane(Graphics::Surface *surface, Common::SeekableReadStream *rawStream) { assert(surface->format.bytesPerPixel == 1); - byte *dst = (byte *)surface->pixels; + byte *dst = (byte *)surface->getPixels(); // Expand the 8 pixels in a byte into a full byte per pixel @@ -830,7 +830,7 @@ void DOSBitmap::expandEGAPlanes(Graphics::Surface *surface, Common::SeekableRead // Note that the image is in EGA planar form and not just standard 4bpp // This seems to contradict the PoP specs which seem to do something else - byte *dst = (byte *)surface->pixels; + byte *dst = (byte *)surface->getPixels(); for (uint32 i = 0; i < surface->h; i++) { uint x = 0; diff --git a/engines/mohawk/cursors.cpp b/engines/mohawk/cursors.cpp index c7bd03678f..f70efde5fb 100644 --- a/engines/mohawk/cursors.cpp +++ b/engines/mohawk/cursors.cpp @@ -121,11 +121,11 @@ void MystCursorManager::setCursor(uint16 id) { // Myst ME stores some cursors as 24bpp images instead of 8bpp if (surface->format.bytesPerPixel == 1) { - CursorMan.replaceCursor(surface->pixels, surface->w, surface->h, hotspotX, hotspotY, 0); + CursorMan.replaceCursor(surface->getPixels(), surface->w, surface->h, hotspotX, hotspotY, 0); CursorMan.replaceCursorPalette(mhkSurface->getPalette(), 0, 256); } else { Graphics::PixelFormat pixelFormat = g_system->getScreenFormat(); - CursorMan.replaceCursor(surface->pixels, surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), false, &pixelFormat); + CursorMan.replaceCursor(surface->getPixels(), surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), false, &pixelFormat); } _vm->_needsUpdate = true; diff --git a/engines/mohawk/livingbooks.cpp b/engines/mohawk/livingbooks.cpp index efa0dd3fd3..634ff441b6 100644 --- a/engines/mohawk/livingbooks.cpp +++ b/engines/mohawk/livingbooks.cpp @@ -311,8 +311,8 @@ void MohawkEngine_LivingBooks::loadBookInfo(const Common::String &filename) { // - fDebugWindow (always 0?) if (_bookInfoFile.hasSection("Globals")) { - const Common::ConfigFile::SectionKeyList globals = _bookInfoFile.getKeys("Globals"); - for (Common::ConfigFile::SectionKeyList::const_iterator i = globals.begin(); i != globals.end(); i++) { + const Common::INIFile::SectionKeyList globals = _bookInfoFile.getKeys("Globals"); + for (Common::INIFile::SectionKeyList::const_iterator i = globals.begin(); i != globals.end(); i++) { Common::String command = Common::String::format("%s = %s", i->key.c_str(), i->value.c_str()); LBCode tempCode(this, 0); uint offset = tempCode.parseCode(command); diff --git a/engines/mohawk/livingbooks.h b/engines/mohawk/livingbooks.h index 76da7d8219..615fcd0e16 100644 --- a/engines/mohawk/livingbooks.h +++ b/engines/mohawk/livingbooks.h @@ -28,7 +28,7 @@ #include "mohawk/livingbooks_graphics.h" #include "mohawk/sound.h" -#include "common/config-file.h" +#include "common/ini-file.h" #include "common/rect.h" #include "common/queue.h" #include "common/random.h" @@ -759,7 +759,7 @@ public: private: LivingBooksConsole *_console; - Common::ConfigFile _bookInfoFile; + Common::INIFile _bookInfoFile; Common::String getBookInfoFileName() const; void loadBookInfo(const Common::String &filename); diff --git a/engines/mohawk/livingbooks_lbx.cpp b/engines/mohawk/livingbooks_lbx.cpp index 2b8b22ec81..dcf8caa4a5 100644 --- a/engines/mohawk/livingbooks_lbx.cpp +++ b/engines/mohawk/livingbooks_lbx.cpp @@ -33,7 +33,7 @@ public: bool call(uint callId, const Common::Array<LBValue> ¶ms, LBValue &result); protected: - Common::ConfigFile _dataFile; + Common::INIFile _dataFile; Common::String _curSection; void open(const Common::String &filename); @@ -77,8 +77,8 @@ bool LBXDataFile::call(uint callId, const Common::Array<LBValue> ¶ms, LBValu case kLBXDataFileGetSectionList: { Common::SharedPtr<LBList> list = Common::SharedPtr<LBList>(new LBList); - Common::ConfigFile::SectionList sections = _dataFile.getSections(); - for (Common::List<Common::ConfigFile::Section>::const_iterator i = sections.begin(); i != sections.end(); ++i) + Common::INIFile::SectionList sections = _dataFile.getSections(); + for (Common::List<Common::INIFile::Section>::const_iterator i = sections.begin(); i != sections.end(); ++i) list->array.push_back(LBValue(i->name)); result = LBValue(list); } @@ -103,8 +103,8 @@ bool LBXDataFile::call(uint callId, const Common::Array<LBValue> ¶ms, LBValu error("incorrect number of parameters (%d) to LBXDataFile::loadCurSectionVars", params.size()); { - const Common::ConfigFile::SectionKeyList globals = _dataFile.getKeys(_curSection); - for (Common::ConfigFile::SectionKeyList::const_iterator i = globals.begin(); i != globals.end(); i++) { + const Common::INIFile::SectionKeyList globals = _dataFile.getKeys(_curSection); + for (Common::INIFile::SectionKeyList::const_iterator i = globals.begin(); i != globals.end(); i++) { Common::String command = Common::String::format("%s = %s", i->key.c_str(), i->value.c_str()); LBCode tempCode(_vm, 0); uint offset = tempCode.parseCode(command); diff --git a/engines/mohawk/myst.cpp b/engines/mohawk/myst.cpp index 8140817eb3..975c6c2a21 100644 --- a/engines/mohawk/myst.cpp +++ b/engines/mohawk/myst.cpp @@ -418,6 +418,7 @@ void MohawkEngine_Myst::changeToStack(uint16 stack, uint16 card, uint16 linkSrcS _sound->stopSound(); _sound->stopBackgroundMyst(); + _video->stopVideos(); if (linkSrcSound) _sound->playSoundBlocking(linkSrcSound); diff --git a/engines/mohawk/myst_stacks/myst.cpp b/engines/mohawk/myst_stacks/myst.cpp index f17d765c99..dc5f433ce7 100644 --- a/engines/mohawk/myst_stacks/myst.cpp +++ b/engines/mohawk/myst_stacks/myst.cpp @@ -691,6 +691,7 @@ void Myst::toggleVar(uint16 var) { else _state.courtyardImageBoxes |= mask; } + break; case 41: // Vault white page if (_globals.ending != 4) { if (_dockVaultState == 1) { diff --git a/engines/mohawk/riven_graphics.cpp b/engines/mohawk/riven_graphics.cpp index 05e66a3924..cd15960b85 100644 --- a/engines/mohawk/riven_graphics.cpp +++ b/engines/mohawk/riven_graphics.cpp @@ -255,7 +255,7 @@ void RivenGraphics::runScheduledTransition() { } // For now, just copy the image to screen without doing any transition. - _vm->_system->copyRectToScreen(_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h); + _vm->_system->copyRectToScreen(_mainScreen->getPixels(), _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h); _vm->_system->updateScreen(); _scheduledTransition = -1; // Clear scheduled transition @@ -345,7 +345,7 @@ void RivenGraphics::drawInventoryImage(uint16 id, const Common::Rect *rect) { mhkSurface->convertToTrueColor(); Graphics::Surface *surface = mhkSurface->getSurface(); - _vm->_system->copyRectToScreen(surface->pixels, surface->pitch, rect->left, rect->top, surface->w, surface->h); + _vm->_system->copyRectToScreen(surface->getPixels(), surface->pitch, rect->left, rect->top, surface->w, surface->h); delete mhkSurface; } @@ -420,7 +420,7 @@ void RivenGraphics::updateCredits() { } else { // Otheriwse, we're scrolling // Move the screen up one row - memmove(_mainScreen->pixels, _mainScreen->getBasePtr(0, 1), _mainScreen->pitch * (_mainScreen->h - 1)); + memmove(_mainScreen->getPixels(), _mainScreen->getBasePtr(0, 1), _mainScreen->pitch * (_mainScreen->h - 1)); // Only update as long as we're not before the last frame // Otherwise, we're just moving up a row (which we already did) @@ -437,7 +437,7 @@ void RivenGraphics::updateCredits() { } // Now flush the new screen - _vm->_system->copyRectToScreen(_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h); + _vm->_system->copyRectToScreen(_mainScreen->getPixels(), _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h); _vm->_system->updateScreen(); } } diff --git a/engines/mohawk/video.cpp b/engines/mohawk/video.cpp index 8b0130d711..b7e06a2b9f 100644 --- a/engines/mohawk/video.cpp +++ b/engines/mohawk/video.cpp @@ -245,7 +245,7 @@ bool VideoManager::updateMovies() { // Clip the width/height to make sure we stay on the screen (Myst does this a few times) uint16 width = MIN<int32>(_videoStreams[i]->getWidth(), _vm->_system->getWidth() - _videoStreams[i].x); uint16 height = MIN<int32>(_videoStreams[i]->getHeight(), _vm->_system->getHeight() - _videoStreams[i].y); - _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, _videoStreams[i].x, _videoStreams[i].y, width, height); + _vm->_system->copyRectToScreen(frame->getPixels(), frame->pitch, _videoStreams[i].x, _videoStreams[i].y, width, height); // We've drawn something to the screen, make sure we update it updateScreen = true; diff --git a/engines/mortevielle/actions.cpp b/engines/mortevielle/actions.cpp new file mode 100644 index 0000000000..b68dd48b0f --- /dev/null +++ b/engines/mortevielle/actions.cpp @@ -0,0 +1,1674 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#include "mortevielle/mortevielle.h" +#include "mortevielle/dialogs.h" +#include "mortevielle/menu.h" +#include "mortevielle/mouse.h" +#include "mortevielle/outtext.h" + +#include "common/scummsys.h" + +namespace Mortevielle { + +/** + * Engine function - Move + * @remarks Originally called 'taller' + */ +void MortevielleEngine::fctMove() { + int oldMenu = (_menu._moveMenu[6]._menuId << 8) | _menu._moveMenu[6]._actionId; + if ((_coreVar._currPlace == ROOM26) && (_currAction == oldMenu)) { + _coreVar._currPlace = LANDING; + _caff = _coreVar._currPlace; + drawPictureWithText(); + handleDescriptionText(2, _coreVar._currPlace); + } + if ((_coreVar._currPlace == LANDING) && (_currAction == oldMenu)) { + if (!_syn) + displayTextInVerbBar(getEngineString(S_GO_TO)); + displayStatusArrow(); + + if (_keyPressedEsc) + _destinationOk = false; + + if ((_anyone) || (_keyPressedEsc)) + return; + + setCoordinates(1); + + if (_num == 0) + return; + + if (_num == 1) { + _coreVar._currPlace = OWN_ROOM; + _menu.setDestinationText(OWN_ROOM); + } else if (_num == 7) { + _coreVar._currPlace = ATTIC; + _menu.setDestinationText(ATTIC); + } else if (_num != 6) + _coreVar._currPlace = ROOM26; + + if ((_num > 1) && (_num < 6)) + _roomDoorId = _num - 1; + else if (_num > 7) + _roomDoorId = _num - 3; + + if (_num != 6) + prepareDisplayText(); + else + showMoveMenuAlert(); + return; + } + exitRoom(); + int menuChoice = 1; + oldMenu = (_menu._moveMenu[menuChoice]._menuId << 8) | _menu._moveMenu[menuChoice]._actionId; + while (oldMenu != _currAction) { + ++menuChoice; + oldMenu = (_menu._moveMenu[menuChoice]._menuId << 8) | _menu._moveMenu[menuChoice]._actionId; + } + + switch (_coreVar._currPlace) { + case MOUNTAIN: + if (menuChoice == 1) + gotoManorFront(); + else if (menuChoice == 2) + checkManorDistance(); + _menu.setDestinationText(_coreVar._currPlace); + return; + case INSIDE_WELL: + if (menuChoice == 1) + floodedInWell(); + else if (menuChoice == 2) + gotoManorBack(); + _menu.setDestinationText(_coreVar._currPlace); + return; + case BUREAU: + if (menuChoice == 1) + menuChoice = 6; + break; + case KITCHEN: + if (menuChoice == 2) + menuChoice = 6; + else if (menuChoice == 5) + menuChoice = 16; + break; + case CELLAR: + if (menuChoice == 3) + menuChoice = 6; + break; + case LANDING: + case ROOM26: + if (menuChoice == 4) + menuChoice = 6; + break; + } + + if ((_coreVar._currPlace > MOUNTAIN) && (_coreVar._currPlace != ROOM26)) + menuChoice += 10; + + if ((_coreVar._currPlace == CHAPEL) && (menuChoice == 13)) + menuChoice = 16; + else if (_coreVar._currPlace == MANOR_FRONT) { + if (menuChoice == 12) + menuChoice = 16; + else if (menuChoice > 13) + menuChoice = 15; + } else if ((_coreVar._currPlace == MANOR_BACK) && (menuChoice > 14)) + menuChoice = 15; + else if ((_coreVar._currPlace == WELL) && (menuChoice > 13) && (menuChoice != 17)) + menuChoice = 15; + + switch (menuChoice) { + case 1: + _coreVar._currPlace = BUREAU; + break; + case 2: + _coreVar._currPlace = KITCHEN; + break; + case 3: + _coreVar._currPlace = CELLAR; + break; + case 4: + _coreVar._currPlace = LANDING; + break; + case 5: + case 12: + gotoManorFront(); + break; + case 6: + case 11: + gotoDiningRoom(); + break; + case 13: + _coreVar._currPlace = CHAPEL; + break; + case 14: + _coreVar._currPlace = WELL; + break; + case 15: + checkManorDistance(); + break; + case 16: + gotoManorBack(); + break; + case 17: + if ((_coreVar._wellObjectId != 120) && (_coreVar._wellObjectId != 140)) + _crep = 997; + else if (_coreVar._wellObjectId == 120) + _crep = 181; + else if (_coreVar._faithScore > 80) { + _crep = 1505; + loseGame(); + } else { + _coreVar._currPlace = INSIDE_WELL; + prepareDisplayText(); + } + break; + } + + if ((menuChoice < 5) || (menuChoice == 13) || (menuChoice == 14)) + prepareDisplayText(); + resetRoomVariables(_coreVar._currPlace); + _menu.setDestinationText(_coreVar._currPlace); +} + +/** + * Engine function - Take + * @remarks Originally called 'tprendre' + */ +void MortevielleEngine::fctTake() { + if (_caff > 99) { + int cx = _caff; + putInHand(cx); + if (_crep != 139) { + if (_currBitIndex > 0) + _coreVar._faithScore += 3; + if (_obpart) { + if (_coreVar._currPlace == PURPLE_ROOM) + _coreVar._purpleRoomObjectId = 0; + if (_coreVar._currPlace == ATTIC) { + if (_coreVar._atticBallHoleObjectId == _caff) + _coreVar._atticBallHoleObjectId = 0; + if (_coreVar._atticRodHoleObjectId == _caff) + _coreVar._atticRodHoleObjectId = 0; + } + if (_coreVar._currPlace == CELLAR) + _coreVar._cellarObjectId = 0; + if (_coreVar._currPlace == CRYPT) + _coreVar._cryptObjectId = 0; + if (_coreVar._currPlace == SECRET_PASSAGE) + _coreVar._secretPassageObjectId = 0; + if (_coreVar._currPlace == WELL) + _coreVar._wellObjectId = 0; + _menu.unsetSearchMenu(); + _obpart = false; + prepareDisplayText(); + } else { + _tabdon[kAcha + ((_curSearchObjId - 1) * 10) + _searchCount - 1] = 0; + prepareNextObject(); + ++_takeObjCount; + if (_takeObjCount > 6) { + _coreVar._faithScore += 2; + _takeObjCount = 0; + } + } + } + return; + } + if (!_syn) + displayTextInVerbBar(getEngineString(S_TAKE)); + displayStatusArrow(); + if ((_anyone) || (_keyPressedEsc)) + return; + if (_caff == 3) { + setCoordinates(2); + if (_num == 1) { + _crep = 152; + return; + } + } + setCoordinates(5); + if ((_num == 0) || ((_num == 1) && (_coreVar._currPlace == CRYPT))) { + setCoordinates(8); + if (_num != 0) { + if (_currBitIndex > 0) + _coreVar._faithScore += 3; + _crep = 997; + if ((_coreVar._currPlace == PURPLE_ROOM) && (_coreVar._purpleRoomObjectId != 0)) + putInHand(_coreVar._purpleRoomObjectId); + if ((_coreVar._currPlace == ATTIC) && (_num == 1) && (_coreVar._atticBallHoleObjectId != 0)) { + putInHand(_coreVar._atticBallHoleObjectId); + if ((_crep != 997) && (_crep != 139)) + displayAnimFrame(2, 7); + } + if ((_coreVar._currPlace == ATTIC) && (_num == 2) && (_coreVar._atticRodHoleObjectId != 0)) { + putInHand(_coreVar._atticRodHoleObjectId); + if ((_crep != 997) && (_crep != 139)) + displayAnimFrame(2, 6); + } + if ((_coreVar._currPlace == CELLAR) && (_coreVar._cellarObjectId != 0)) { + putInHand(_coreVar._cellarObjectId); + if ((_crep != 997) && (_crep != 139)) + displayAnimFrame(2, 2); + } + if ((_coreVar._currPlace == CRYPT) && (_coreVar._cryptObjectId != 0)) + putInHand(_coreVar._cryptObjectId); + + if ((_coreVar._currPlace == SECRET_PASSAGE) && (_coreVar._secretPassageObjectId != 0)) { + putInHand(_coreVar._secretPassageObjectId); + if ((_crep != 997) && (_crep != 139)) { + _crep = 182; + displayAnimFrame(2, 1); + } + } + if ((_coreVar._currPlace == WELL) && (_coreVar._wellObjectId != 0)) { + putInHand(_coreVar._wellObjectId); + if ((_crep != 997) && (_crep != 139)) + displayAnimFrame(2, 1); + } + if ((_crep != 997) && (_crep != 182) && (_crep != 139)) + _crep = 999; + } + } else { + if ( ((_coreVar._currPlace == OWN_ROOM) && (_num == 3)) + || ((_coreVar._currPlace == GREEN_ROOM) && (_num == 4)) + || ((_coreVar._currPlace == PURPLE_ROOM) && (_num == 1)) + || ((_coreVar._currPlace == DARKBLUE_ROOM) && (_num == 3)) + || ((_coreVar._currPlace == BLUE_ROOM) && (_num == 6)) + || ((_coreVar._currPlace == RED_ROOM) && (_num == 2)) + || ((_coreVar._currPlace == BATHROOM) && (_num == 6)) + || ((_coreVar._currPlace == GREEN_ROOM2) && (_num == 4)) + || ((_coreVar._currPlace == JULIA_ROOM) && (_num == 4)) + || ((_coreVar._currPlace == DINING_ROOM) && (_num > 2)) + || ((_coreVar._currPlace == BUREAU) && (_num == 7)) + || ((_coreVar._currPlace == KITCHEN) && (_num == 6)) + || ((_coreVar._currPlace == ATTIC) && (_num > 4)) + || ((_coreVar._currPlace > ATTIC) && (_coreVar._currPlace != INSIDE_WELL)) ) + _crep = 997; + else if (_coreVar._currPlace == INSIDE_WELL) { + _crep = 1504; + loseGame(); + } else + _crep = 120; + } +} +/** + * Engine function - Inventory / Take + * @remarks Originally called 'tsprendre' + */ +void MortevielleEngine::fctInventoryTake() { + int inventIndex = 0; + int oldMenu = 0; + do { + ++inventIndex; + oldMenu = (_menu._inventoryMenu[inventIndex]._menuId << 8) | _menu._inventoryMenu[inventIndex]._actionId; + } while (oldMenu != _currAction); + int cz = 0; + int cy = 0; + do { + ++cy; + if (_coreVar._inventory[cy] != 0) + ++cz; + } while (cz != inventIndex); + cz = _coreVar._inventory[cy]; + _coreVar._inventory[cy] = 0; + _menu.setInventoryText(); + putInHand(cz); + _crep = 998; + clearDescriptionBar(); +} + +/** + * Engine function - Lift + * @remarks Originally called 'tsoulever' + */ +void MortevielleEngine::fctLift() { + if (!_syn) + displayTextInVerbBar(getEngineString(S_LIFT)); + displayStatusArrow(); + if ((_anyone) || (_keyPressedEsc)) + return; + setCoordinates(3); + if (_num == 0) { + setCoordinates(8); + if (_num != 0) { + if (_currBitIndex > 0) + ++_coreVar._faithScore; + _crep = 997; + if ((_coreVar._currPlace == PURPLE_ROOM) && (_coreVar._purpleRoomObjectId != 0)) + displayLookScreen(_coreVar._purpleRoomObjectId); + } + return; + } + if (_currBitIndex > 0) + ++_coreVar._faithScore; + int tmpPlace = _coreVar._currPlace; + if (_coreVar._currPlace == CRYPT) + tmpPlace = 14; + else if (_coreVar._currPlace == MOUNTAIN) + tmpPlace = 15; + _crep = _tabdon[kAsoul + (tmpPlace << 3) + (_num - 1)]; + if (_crep == 255) + _crep = 997; +} + +/** + * Engine function - Read + * @remarks Originally called 'tlire' + */ +void MortevielleEngine::fctRead() { + if (_caff > 99) + getReadDescription(_caff); + else { + if (!_syn) + displayTextInVerbBar(getEngineString(S_READ)); + displayStatusArrow(); + if (!(_anyone) && !(_keyPressedEsc)) { + setCoordinates(4); + if (_num != 0) + _crep = 107; + } + } +} + +/** + * Engine function - Self / Read + * @remarks Originally called 'tslire' + */ +void MortevielleEngine::fctSelfRead() { + if (_coreVar._selectedObjectId == 0) + _crep = 186; + else + getReadDescription(_coreVar._selectedObjectId); +} + +/** + * Engine function - Look + * @remarks Originally called 'tregarder' + */ +void MortevielleEngine::fctLook() { + if (_caff > 99) { + _crep = 103; + return; + } + if (!_syn) + displayTextInVerbBar(getEngineString(S_LOOK)); + displayStatusArrow(); + if ((_anyone) || (_keyPressedEsc)) + return; + setCoordinates(5); + if (_num == 0) { + setCoordinates(8); + _crep = 131; + if (_num != 0) { + if (_coreVar._currPlace == ATTIC) { + if (_num == 1) { + _crep = 164; + if (_coreVar._atticRodHoleObjectId != 0) + displayLookScreen(_coreVar._atticRodHoleObjectId); + else if (_coreVar._atticBallHoleObjectId != 0) + displayLookScreen(_coreVar._atticBallHoleObjectId); + } else { + _crep = 193; + if (_coreVar._atticRodHoleObjectId != 0) + displayLookScreen(_coreVar._atticRodHoleObjectId); + } + } + if (_coreVar._currPlace == CELLAR) { + _crep = 164; + if (_coreVar._cellarObjectId != 0) + displayLookScreen(_coreVar._cellarObjectId); + } + if (_coreVar._currPlace == SECRET_PASSAGE) { + _crep = 174; + if (_coreVar._secretPassageObjectId != 0) + displayLookScreen(_coreVar._secretPassageObjectId); + } + if (_coreVar._currPlace == WELL) { + _crep = 131; + if (_coreVar._wellObjectId != 0) + displayLookScreen(_coreVar._wellObjectId); + } + } + return; + } + int cx = _coreVar._currPlace; + if (_coreVar._currPlace == CHAPEL) + cx = 17; + if ((_coreVar._currPlace > MANOR_FRONT) && (_coreVar._currPlace < DOOR)) + cx -= 4; + if (_coreVar._currPlace == ROOM26) + cx = 21; + _crep = _tabdon[kArega + (cx * 7) + _num - 1]; + if ((_coreVar._currPlace == ATTIC) && (_num == 8)) + _crep = 126; + if (_coreVar._currPlace == MOUNTAIN) + _crep = 103; + if (_crep == 255) + _crep = 131; + if ((_coreVar._currPlace == GREEN_ROOM) && (_num == 1)) + displayLookScreen(144); + if ((_coreVar._currPlace == BLUE_ROOM) && (_num == 3)) + displayLookScreen(147); + if ((_coreVar._currPlace == GREEN_ROOM2) && (_num == 3)) + displayLookScreen(149); + if ((_coreVar._currPlace == JULIA_ROOM) && (_num == 2)) + displayLookScreen(30); + if ((_coreVar._currPlace == DINING_ROOM) && (_num == 3)) + displayLookScreen(31); +} + +/** + * Engine function - Self / Look + * @remarks Originally called 'tsregarder' + */ +void MortevielleEngine::fctSelftLook() { + if (_coreVar._selectedObjectId != 0) + displayLookScreen(_coreVar._selectedObjectId); + else + _crep = 186; +} + +/** + * Engine function - Search + * @remarks Originally called 'tfouiller' + */ +void MortevielleEngine::fctSearch() { + static const byte answerArr[14] = {123, 104, 123, 131, 131, 123, 104, 131, 123, 123, 106, 123, 123, 107}; + + if (_caff > 99) { + getSearchDescription(_caff); + return; + } + + if (!_syn) + displayTextInVerbBar(getEngineString(S_SEARCH)); + + displayStatusArrow(); + if (_anyone || _keyPressedEsc) + return; + + if (_coreVar._currPlace == INSIDE_WELL) { + _crep = 1504; + loseGame(); + return; + } + + setCoordinates(6); + if (_num == 0) { + setCoordinates(7); + if (_num != 0) { + int i; + for (i = 1; i <= 6; i++) { + if (_num == _openObjects[i]) + break; + } + + if (i <= 6) { + if (_currBitIndex > 0) + _coreVar._faithScore += 3; + + _curSearchObjId = getFirstObject(); + if (_curSearchObjId != 0) { + _searchCount = 0; + _heroSearching = true; + _menu.setSearchMenu(); + prepareNextObject(); + } else + _crep = 997; + } else + _crep = 187; + } else { + setCoordinates(8); + _crep = 997; + if (_num != 0) { + if (_currBitIndex > 0) + _coreVar._faithScore += 3; + if ((_coreVar._currPlace != WELL) && (_coreVar._currPlace != SECRET_PASSAGE) && (_coreVar._currPlace != ATTIC)) { + if (_coreVar._currPlace == PURPLE_ROOM) { + _crep = 123; + if (_coreVar._purpleRoomObjectId != 0) + displayLookScreen(_coreVar._purpleRoomObjectId); + } + if (_coreVar._currPlace == CRYPT) { + _crep = 123; + if (_coreVar._cryptObjectId != 0) + displayLookScreen(_coreVar._cryptObjectId); + } + } + } + } + } else { + if (_currBitIndex > 0) + _coreVar._faithScore += 3; + _crep = 997; + if (_coreVar._currPlace < CELLAR) + _crep = answerArr[_coreVar._currPlace]; + + if ((_coreVar._currPlace == TOILETS) && (_num == 2)) + _crep = 162; + + if (_coreVar._currPlace == KITCHEN) { + if ((_num == 3) || (_num == 4)) + _crep = 162; + else if (_num == 5) + _crep = 159; + } + + if (_coreVar._currPlace == MOUNTAIN) + _crep = 104; + else if (_coreVar._currPlace == CRYPT) + _crep = 155; + } +} + +/** + * Engine function - Self / Search + * @remarks Originally called 'tsfouiller' + */ +void MortevielleEngine::fctSelfSearch() { + if (_coreVar._selectedObjectId != 0) + getSearchDescription(_coreVar._selectedObjectId); + else + _crep = 186; +} + +/** + * Engine function - Open + * @remarks Originally called 'touvrir' + */ +void MortevielleEngine::fctOpen() { + if (!_syn) + displayTextInVerbBar(getEngineString(S_OPEN)); + + if (_caff == ROOM26) { + if (_roomDoorId != OWN_ROOM) { + _currAction = _menu._opcodeEnter; + _syn = true; + } else + _crep = 997; + return; + } + + if (_caff == LANDING) { + showMoveMenuAlert(); + return; + } + + displayStatusArrow(); + if ((_anyone) || (_keyPressedEsc)) + return; + + setCoordinates(7); + if (_num != 0) { + if (_currBitIndex > 0) + _coreVar._faithScore += 2; + ++_openObjCount; + int i; + for (i = 1; (i <= 6); i++) { + if ((_openObjects[i] == 0) || (_openObjects[i] == _num)) + break; + } + + if (i > 6) { + warning("Unexpected action: Too many open objects"); + return; + } + + if (_openObjects[i] == _num) + // display "Already Opened" + _crep = 18; + else { + if (!( ((_num == 3) && ((_coreVar._currPlace == OWN_ROOM) + || (_coreVar._currPlace == JULIA_ROOM) + || (_coreVar._currPlace == BLUE_ROOM) + || (_coreVar._currPlace == BATHROOM))) + || ((_num == 4) && ((_coreVar._currPlace == GREEN_ROOM) + || (_coreVar._currPlace == PURPLE_ROOM) + || (_coreVar._currPlace == RED_ROOM))) + || ((_coreVar._currPlace == DARKBLUE_ROOM) && (_num == 5)) + || ((_num == 6) && ((_coreVar._currPlace == BATHROOM) + || (_coreVar._currPlace == DINING_ROOM) + || (_coreVar._currPlace == GREEN_ROOM2) + || (_coreVar._currPlace == ATTIC))) + || ((_coreVar._currPlace == GREEN_ROOM2) && (_num == 2)) + || ((_coreVar._currPlace == KITCHEN) && (_num == 7))) ) { + if ( ((_coreVar._currPlace > DINING_ROOM) && (_coreVar._currPlace < CELLAR)) + || ((_coreVar._currPlace > RED_ROOM) && (_coreVar._currPlace < DINING_ROOM)) + || (_coreVar._currPlace == OWN_ROOM) + || (_coreVar._currPlace == PURPLE_ROOM) + || (_coreVar._currPlace == BLUE_ROOM)) { + if (getRandomNumber(1, 4) == 3) + _soundManager.startSpeech(7, 9, 1); + } + _openObjects[i] = _num; + displayAnimFrame(1, _num); + _soundManager.waitSpeech(); + } + int tmpPlace = _coreVar._currPlace; + if (_coreVar._currPlace == CRYPT) + tmpPlace = CELLAR; + _crep = _tabdon[kAouvr + (tmpPlace * 7) + _num - 1]; + if (_crep == 254) + _crep = 999; + } + } +} + +/** + * Engine function - Place + * @remarks Originally called 'tmettre' + */ +void MortevielleEngine::fctPlace() { + if (_coreVar._selectedObjectId == 0) { + _crep = 186; + return; + } + + if (!_syn) + displayTextInVerbBar(getEngineString(S_PUT)); + + displayStatusArrow(); + if (_keyPressedEsc) + _crep = 998; + + if ((_anyone) || (_keyPressedEsc)) + return; + + setCoordinates(8); + if (_num != 0) { + _crep = 999; + if (_caff == ATTIC) { + if (_num == 1) { + if (_coreVar._atticBallHoleObjectId != 0) { + _crep = 188; + } else { + _coreVar._atticBallHoleObjectId = _coreVar._selectedObjectId; + if (_coreVar._selectedObjectId == 141) + displayAnimFrame(1, 7); + } + } else if (_coreVar._atticRodHoleObjectId != 0) { + _crep = 188; + } else { + _coreVar._atticRodHoleObjectId = _coreVar._selectedObjectId; + if (_coreVar._selectedObjectId == 159) + displayAnimFrame(1, 6); + } + } + + if (_caff == CELLAR) { + if (_coreVar._cellarObjectId != 0) { + _crep = 188; + } else { + _coreVar._cellarObjectId = _coreVar._selectedObjectId; + if (_coreVar._selectedObjectId == 151) { + // Open hidden passage + displayAnimFrame(1, 2); + displayAnimFrame(1, 1); + handleDescriptionText(2, 165); + displayEmptyHand(); + _soundManager.startSpeech(6, -9, 1); + + // Do you want to enter the hidden passage? + int answer = _dialogManager.show(getEngineString(S_YES_NO)); + if (answer == 1) { + Common::String alertTxt = getString(582); + _dialogManager.show(alertTxt); + + bool enterPassageFl = _dialogManager.showKnowledgeCheck(); + _mouse.hideMouse(); + clearScreen(); + drawRightFrame(); + clearDescriptionBar(); + clearVerbBar(); + _mouse.showMouse(); + prepareRoom(); + drawClock(); + if (_currBitIndex != 0) + showPeoplePresent(_currBitIndex); + else + displayAloneText(); + + _menu.displayMenu(); + if (enterPassageFl) { + _coreVar._currPlace = SECRET_PASSAGE; + _menu.setDestinationText(SECRET_PASSAGE); + } else { + _menu.setDestinationText(_coreVar._currPlace); + setPal(14); + drawPicture(); + displayAnimFrame(1, 2); + displayAnimFrame(1, 1); + alertTxt = getString(577); + _dialogManager.show(alertTxt); + displayAnimFrame(2, 1); + _crep = 166; + } + prepareDisplayText(); + } else { + displayAnimFrame(2, 1); + _crep = 166; + } + return; + } + } + } + + if (_caff == CRYPT) { + if (_coreVar._cryptObjectId == 0) + _coreVar._cryptObjectId = _coreVar._selectedObjectId; + else + _crep = 188; + } + + if (_caff == SECRET_PASSAGE) { + if (_coreVar._secretPassageObjectId != 0) { + _crep = 188; + } else if (_coreVar._selectedObjectId == 143) { + _coreVar._secretPassageObjectId = 143; + displayAnimFrame(1, 1); + } else { + _crep = 1512; + loseGame(); + } + } + + if (_caff == WELL) { + if (_coreVar._wellObjectId != 0) { + _crep = 188; + } else if ((_coreVar._selectedObjectId == 140) || (_coreVar._selectedObjectId == 120)) { + _coreVar._wellObjectId = _coreVar._selectedObjectId; + displayAnimFrame(1, 1); + } else { + _crep = 185; + } + } + + if (_crep != 188) + displayEmptyHand(); + } +} + +/** + * Engine function - Turn + * @remarks Originally called 'ttourner' + */ +void MortevielleEngine::fctTurn() { + if (_caff > 99) { + _crep = 149; + return; + } + if (!_syn) + displayTextInVerbBar(getEngineString(S_TURN)); + displayStatusArrow(); + if ((_anyone) || (_keyPressedEsc)) + return; + setCoordinates(9); + if (_num != 0) { + _crep = 997; + if ((_coreVar._currPlace == ATTIC) && (_coreVar._atticRodHoleObjectId == 159) && (_coreVar._atticBallHoleObjectId == 141)) { + handleDescriptionText(2, 167); + _soundManager.startSpeech(7, 9, 1); + int answer = _dialogManager.show(getEngineString(S_YES_NO)); + if (answer == 1) + _endGame = true; + else + _crep = 168; + } + if ((_coreVar._currPlace == SECRET_PASSAGE) && (_coreVar._secretPassageObjectId == 143)) { + handleDescriptionText(2, 175); + clearVerbBar(); + _soundManager.startSpeech(6, -9, 1); + int answer = _dialogManager.show(getEngineString(S_YES_NO)); + if (answer == 1) { + _coreVar._currPlace = CRYPT; + prepareDisplayText(); + } else + _crep = 176; + } + } +} + +/** + * Engine function - Hide Self + * @remarks Originally called 'tcacher' + */ +void MortevielleEngine::fctSelfHide() { + if (!_syn) + displayTextInVerbBar(getEngineString(S_HIDE_SELF)); + displayStatusArrow(); + if (!(_anyone) && !(_keyPressedEsc)) { + setCoordinates(10); + if (_num == 0) + _hiddenHero = false; + else { + _hiddenHero = true; + _crep = 999; + } + } +} + +/** + * Engine function - Attach + * @remarks Originally called 'tattacher' + */ +void MortevielleEngine::fctAttach() { + if (_coreVar._selectedObjectId == 0) + _crep = 186; + else { + if (!_syn) + displayTextInVerbBar(getEngineString(S_TIE)); + displayStatusArrow(); + if (!(_anyone) && !(_keyPressedEsc)) { + setCoordinates(8); + _crep = 997; + if ((_num != 0) && (_coreVar._currPlace == WELL)) { + _crep = 999; + if ((_coreVar._selectedObjectId == 120) || (_coreVar._selectedObjectId == 140)) { + _coreVar._wellObjectId = _coreVar._selectedObjectId; + displayAnimFrame(1, 1); + } else + _crep = 185; + displayEmptyHand(); + } + } + } +} + +/** + * Engine function - Close + * @remarks Originally called 'tfermer' + */ +void MortevielleEngine::fctClose() { + if (!_syn) + displayTextInVerbBar(getEngineString(S_CLOSE)); + + if (_caff < ROOM26) { + displayStatusArrow(); + if (_keyPressedEsc) + _crep = 998; + if ((_anyone) || (_keyPressedEsc)) + return; + setCoordinates(7); + if (_num != 0) { + int i; + for (i = 1; i <= 6; ++i) { + if (_num == _openObjects[i]) + break; + } + + if (i <= 6) { + displayAnimFrame(2, _num); + _crep = 998; + _openObjects[i] = 0; + --_openObjCount; + if (_openObjCount < 0) + _openObjCount = 0; + int objId = getFirstObject(); + if (_curSearchObjId == objId) + _curSearchObjId = 0; + } else { + _crep = 187; + } + } + } + if (_caff == ROOM26) + _crep = 999; +} + +/** + * Engine function - Knock + * @remarks Originally called 'tfrapper' + */ +void MortevielleEngine::fctKnock() { + if (!_syn) + displayTextInVerbBar(getEngineString(S_HIT)); + + if (_coreVar._currPlace == LANDING) { + _dialogManager.show(getEngineString(S_BEFORE_USE_DEP_MENU)); + return; + } + + if (_coreVar._currPlace < DOOR) { + displayStatusArrow(); + if (!(_anyone) && !(_keyPressedEsc)) { + if ((_coreVar._currPlace < MOUNTAIN) && (_coreVar._currPlace != LANDING)) + _crep = 133; + else + _crep = 997; + } + + return; + } + + if (_coreVar._currPlace == ROOM26) { + int rand = (getRandomNumber(0, 8)) - 4; + _soundManager.startSpeech(11, rand, 1); + int pres = getPresenceStats(rand, _coreVar._faithScore, _roomDoorId); + if (_roomDoorId != OWN_ROOM) { + if (pres != -500) { + if (rand > pres) + _crep = 190; + else { + setPresenceFlags(_roomDoorId); + getKnockAnswer(); + } + } else + getKnockAnswer(); + } + + if (_roomDoorId == GREEN_ROOM2) + _crep = 190; + } +} + +/** + * Engine function - Self / Put + * @remarks Originally called 'tposer' + */ +void MortevielleEngine::fctSelfPut() { + if (!_syn) + displayTextInVerbBar(getEngineString(S_POSE)); + if (_coreVar._selectedObjectId == 0) + _crep = 186; + else { + if (_caff > 99) { + _crep = 999; + putObject(); + if (_crep != 192) + displayEmptyHand(); + return; + } + displayStatusArrow(); + if ((_anyone) || (_keyPressedEsc)) + return; + setCoordinates(7); + _crep = 124; + if (_num != 0) { + int objId = getFirstObject(); + if (objId == 0) + _crep = 997; + else { + int i; + for (i = 1; i <= 6; i++) { + if (_num == _openObjects[i]) + break; + } + + if (i <= 6) { + _curSearchObjId = objId; + _crep = 999; + } else + _crep = 187; + } + } else { + setCoordinates(8); + if (_num != 0) { + _crep = 998; + if (_caff == PURPLE_ROOM) { + if (_coreVar._purpleRoomObjectId != 0) + _crep = 188; + else + _coreVar._purpleRoomObjectId = _coreVar._selectedObjectId; + } + + if (_caff == ATTIC) { + if (_num == 1) { + if (_coreVar._atticBallHoleObjectId != 0) + _crep = 188; + else { + _coreVar._atticBallHoleObjectId = _coreVar._selectedObjectId; + displayAnimFrame(1, 7); + } + } else if (_coreVar._atticRodHoleObjectId != 0) { + _crep = 188; + } else { + _coreVar._atticRodHoleObjectId = _coreVar._selectedObjectId; + displayAnimFrame(1, 6); + } + } + + if (_caff == CRYPT) { + if (_coreVar._cryptObjectId != 0) + _crep = 188; + else + _coreVar._cryptObjectId = _coreVar._selectedObjectId; + } + + if (_caff == WELL) + _crep = 185; + if ((_caff == CELLAR) || (_caff == SECRET_PASSAGE)) + _crep = 124; + } else { + _crep = 124; + if (_caff == WELL) { + setCoordinates(5); + if (_num != 0) + _crep = 185; + } + } + } + if (_caff == INSIDE_WELL) + _crep = 185; + if ((_crep == 999) || (_crep == 185) || (_crep == 998)) { + if (_crep == 999) + putObject(); + if (_crep != 192) + displayEmptyHand(); + } + } +} + +/** + * Engine function - Listen + * @remarks Originally called 'tecouter' + */ +void MortevielleEngine::fctListen() { + if (_coreVar._currPlace != ROOM26) + _crep = 101; + else { + if (_currBitIndex != 0) + ++_coreVar._faithScore; + int rand; + int pres = getPresenceStats(rand, _coreVar._faithScore, _roomDoorId); + if (_roomDoorId != OWN_ROOM) { + if (pres != -500) { + if (rand > pres) + _crep = 101; + else { + setPresenceFlags(_roomDoorId); + int day, hour, minute; + updateHour(day, hour, minute); + rand = getRandomNumber(1, 100); + if ((hour >= 0) && (hour < 8)) { + if (rand > 30) + _crep = 101; + else + _crep = 178; + } else if (rand > 70) + _crep = 101; + else + _crep = 178; + } + } else + _crep = 178; + } + } +} + +/** + * Engine function - Eat + * @remarks Originally called 'tmanger' + */ +void MortevielleEngine::fctEat() { + if ((_coreVar._currPlace > LANDING) && (_coreVar._currPlace < ROOM26)) { + _crep = 148; + } else { + exitRoom(); + _coreVar._currPlace = DINING_ROOM; + _caff = DINING_ROOM; + resetRoomVariables(_coreVar._currPlace); + _menu.setDestinationText(_coreVar._currPlace); + + int day, hour, minute; + updateHour(day, hour, minute); + if ((hour == 12) || (hour == 13) || (hour == 19)) { + _coreVar._faithScore -= (_coreVar._faithScore / 7); + if (hour == 12) { + if (minute == 0) + hour = 4; + else + hour = 3; + } + + if ((hour == 13) || (hour == 19)) { + if (minute == 0) + hour = 2; + else + hour = 1; + } + + _currentHourCount += hour; + _crep = 135; + prepareRoom(); + } else { + _crep = 134; + } + } +} + +/** + * Engine function - Enter + * @remarks Originally called 'tentrer' + */ +void MortevielleEngine::fctEnter() { + if ((_coreVar._currPlace == MANOR_FRONT) || (_coreVar._currPlace == MANOR_BACK)) { + gotoDiningRoom(); + _menu.setDestinationText(_coreVar._currPlace); + } else if (_coreVar._currPlace == LANDING) + showMoveMenuAlert(); + else if (_roomDoorId == OWN_ROOM) + _crep = 997; + else if ((_roomDoorId == JULIA_ROOM) && (_coreVar._selectedObjectId != 136)) { + _crep = 189; + _coreVar._availableQuestion[8] = '*'; + } else { + int pres = 0; + if (!_blo) + pres = getPresence(_roomDoorId); + if (pres != 0) { + if ((_roomDoorId == TOILETS) || (_roomDoorId == BATHROOM)) + _crep = 179; + else { + int randVal = (getRandomNumber(0, 10)) - 5; + _soundManager.startSpeech(7, randVal, 1); + displayAnimFrame(1, 1); + _soundManager.waitSpeech(); + + int charIndex = convertBitIndexToCharacterIndex(pres); + ++_coreVar._faithScore; + _coreVar._currPlace = LANDING; + _currMenu = MENU_DISCUSS; + _currAction = (_menu._discussMenu[charIndex]._menuId << 8) | _menu._discussMenu[charIndex]._actionId; + _syn = true; + if (_roomDoorId == JULIA_ROOM) { + _col = true; + _caff = 70; + drawPictureWithText(); + handleDescriptionText(2, _caff); + } else + _col = false; + resetRoomVariables(_roomDoorId); + _roomDoorId = OWN_ROOM; + } + } else { + int randVal = (getRandomNumber(0, 10)) - 5; + _soundManager.startSpeech(7, randVal, 1); + displayAnimFrame(1, 1); + _soundManager.waitSpeech(); + + _coreVar._currPlace = _roomDoorId; + prepareDisplayText(); + resetRoomVariables(_coreVar._currPlace); + _menu.setDestinationText(_coreVar._currPlace); + _roomDoorId = OWN_ROOM; + _savedBitIndex = 0; + _currBitIndex = 0; + } + } +} + +/** + * Engine function - Sleep + * @remarks Originally called 'tdormir' + */ +void MortevielleEngine::fctSleep() { + if ((_coreVar._currPlace > LANDING) && (_coreVar._currPlace < ROOM26)) { + _crep = 148; + return; + } + if (_coreVar._currPlace != OWN_ROOM) { + exitRoom(); + _coreVar._currPlace = OWN_ROOM; + prepareDisplayText(); + drawPictureWithText(); + resetRoomVariables(_coreVar._currPlace); + _menu.setDestinationText(_coreVar._currPlace); + } + clearVerbBar(); + clearDescriptionBar(); + prepareScreenType2(); + displayTextBlock(getEngineString(S_WANT_TO_WAKE_UP)); + int day, hour, minute; + updateHour(day, hour, minute); + + int answer; + do { + if (hour < 8) { + _coreVar._faithScore -= (_coreVar._faithScore / 20); + int z = (7 - hour) * 2; + if (minute == 30) + --z; + _currentHourCount += z; + hour = 7; + } + _currentHourCount += 2; + ++hour; + if (hour > 23) + hour = 0; + prepareRoom(); + answer = _dialogManager.show(getEngineString(S_YES_NO)); + _anyone = false; + } while (answer != 1); + _crep = 998; + _num = 0; +} + +/** + * Engine function - Force + * @remarks Originally called 'tdefoncer' + */ +void MortevielleEngine::fctForce() { + if (!_syn) + displayTextInVerbBar(getEngineString(S_SMASH)); + if (_caff < DOOR) + displayStatusArrow(); + + if ((!_anyone) && (!_keyPressedEsc)) { + if (_coreVar._currPlace != ROOM26) + _crep = 997; + else { + _crep = 143; + _coreVar._faithScore += 2; + } + } +} + +/** + * Engine function - Leave + * @remarks Originally called 'tsortir' + */ +void MortevielleEngine::fctLeave() { + exitRoom(); + _crep = 0; + if ((_coreVar._currPlace == MOUNTAIN) || (_coreVar._currPlace == MANOR_FRONT) || (_coreVar._currPlace == MANOR_BACK) || (_coreVar._currPlace == WELL)) + _crep = 997; + else { + int nextPlace = OWN_ROOM; + + if ((_coreVar._currPlace < CRYPT) || (_coreVar._currPlace == ROOM26)) + nextPlace = DINING_ROOM; + else if ((_coreVar._currPlace == DINING_ROOM) || (_coreVar._currPlace == CHAPEL)) + nextPlace = MANOR_FRONT; + else if ((_coreVar._currPlace < DINING_ROOM) || (_coreVar._currPlace == ATTIC)) + nextPlace = LANDING; + else if (_coreVar._currPlace == CRYPT) { + nextPlace = SECRET_PASSAGE; + _crep = 176; + } else if (_coreVar._currPlace == SECRET_PASSAGE) + nextPlace = checkLeaveSecretPassage(); + else if (_coreVar._currPlace == INSIDE_WELL) + nextPlace = WELL; + + if (_crep != 997) + _coreVar._currPlace = nextPlace; + + _caff = nextPlace; + if (_crep == 0) + _crep = nextPlace; + resetRoomVariables(nextPlace); + _menu.setDestinationText(nextPlace); + } +} + +/** + * Engine function - Wait + * @remarks Originally called 'tattendre' + */ +void MortevielleEngine::fctWait() { + _savedBitIndex = 0; + clearVerbBar(); + + int answer; + do { + ++_currentHourCount; + prepareRoom(); + if (!_blo) + getPresence(_coreVar._currPlace); + if ((_currBitIndex != 0) && (_savedBitIndex == 0)) { + _crep = 998; + if ((_coreVar._currPlace == ATTIC) || (_coreVar._currPlace == CELLAR)) + initCaveOrCellar(); + if ((_coreVar._currPlace > OWN_ROOM) && (_coreVar._currPlace < DINING_ROOM)) + _anyone = true; + _savedBitIndex = _currBitIndex; + if (!_anyone) + prepareRoom(); + return; + } + handleDescriptionText(2, 102); + answer = _dialogManager.show(getEngineString(S_YES_NO)); + } while (answer != 2); + _crep = 998; + if (!_anyone) + prepareRoom(); +} + +/** + * Engine function - Sound + * @remarks Originally called 'tsonder' + */ +void MortevielleEngine::fctSound() { + if (!_syn) + displayTextInVerbBar(getEngineString(S_PROBE2)); + if (_caff < 27) { + displayStatusArrow(); + if (!(_anyone) && (!_keyPressedEsc)) + _crep = 145; + _num = 0; + } +} + +/** + * Engine function - Discuss + * @remarks Originally called 'tparler' + */ +void MortevielleEngine::fctDiscuss() { + bool questionAsked[47]; + int cy, cx; + int x, y; + Common::String lib[47]; + + int choice; + int displId; + + endSearch(); + if (_col) + displId = 128; + else { + cx = 0; + int oldMenu; + do { + ++cx; + oldMenu = (_menu._discussMenu[cx]._menuId << 8) | _menu._discussMenu[cx]._actionId; + } while (oldMenu != _currAction); + _caff = 69 + cx; + drawPictureWithText(); + handleDescriptionText(2, _caff); + displId = _caff + 60; + } + testKey(false); + menuUp(); + _mouse.hideMouse(); + clearScreen(); + drawDiscussionBox(); + startDialog(displId); + clearScreen(); + for (int ix = 1; ix <= 46; ++ix) + questionAsked[ix] = false; + for (int ix = 1; ix <= 45; ++ix) { + lib[ix] = getString(ix + kQuestionStringIndex); + for (int i = lib[ix].size(); i <= 40; ++i) + lib[ix] = lib[ix] + ' '; + } + lib[46] = lib[45]; + lib[45] = ' '; + _mouse.showMouse(); + do { + choice = 0; + int posX = 0; + int posY = 0; + for (int icm = 1; icm < 43; icm++) { + _screenSurface.putxy(posX, posY); + if (_coreVar._availableQuestion[icm] == '*') { + // If question already asked, write it in reverse video + if (questionAsked[icm]) + displayQuestionText(lib[icm], 1); + else + displayQuestionText(lib[icm], 0); + } + + if (icm == 23) { + posY = 0; + posX = 320; + } else + posY += 8; + } + _screenSurface.putxy(320, 176); + displayQuestionText(lib[46], 0); + char retKey = '\0'; + bool click; + do { + bool dummyFl; + _mouse.moveMouse(dummyFl, retKey); + if (shouldQuit()) + return; + + _mouse.getMousePosition(x, y, click); + x *= (3 - kResolutionScaler); + if (x > 319) + cx = 41; + else + cx = 1; + cy = ((uint)y >> 3) + 1; // 0-199 => 1-25 + if ((cy > 23) || ((cx == 41) && ((cy >= 20) && (cy <= 22)))) { + if (choice != 0) { + posY = ((choice - 1) % 23) << 3; + if (choice > 23) + posX = 320; + else + posX = 0; + _screenSurface.putxy(posX, posY); + if (questionAsked[choice]) + displayQuestionText(lib[choice], 0); + else + displayQuestionText(lib[choice], 1); + questionAsked[choice] = !questionAsked[choice]; + choice = 0; + } + } else { + int ix = cy; + if (cx == 41) + ix += 23; + if (ix != choice) { + if (choice != 0) { + posY = ((choice - 1) % 23) << 3; + if (choice > 23) + posX = 320; + else + posX = 0; + _screenSurface.putxy(posX, posY); + if (questionAsked[choice]) + displayQuestionText(lib[choice], 0); + else + displayQuestionText(lib[choice], 1); + questionAsked[choice] = ! questionAsked[choice]; + } + if ((ix == 46) || (_coreVar._availableQuestion[ix] == '*')) { + posY = ((ix - 1) % 23) << 3; + if (ix > 23) + posX = 320; + else + posX = 0; + _screenSurface.putxy(posX, posY); + if (questionAsked[ix]) + displayQuestionText(lib[ix], 0); + else + displayQuestionText(lib[ix], 1); + questionAsked[ix] = ! questionAsked[ix]; + choice = ix; + } else + choice = 0; + } + } + } while (!((retKey == '\15') || (((click != 0) || getMouseClick()) && (choice != 0)))); + setMouseClick(false); + + // If choice is not "End of Conversation" + if (choice != 46) { + int ix = choice - 1; + if (_col) { + _col = false; + _coreVar._currPlace = 15; + int maxRandVal; + if (_openObjCount > 0) + maxRandVal = 8; + else + maxRandVal = 4; + if (getRandomNumber(1, maxRandVal) == 2) + displId = 129; + else { + displId = 138; + _coreVar._faithScore += (3 * (_coreVar._faithScore / 10)); + } + } else if (_charAnswerCount[_caff - 69] < _charAnswerMax[_caff - 69]) { + displId = _tabdon[kArep + (ix << 3) + (_caff - 70)]; + _coreVar._faithScore += _tabdon[kArcf + ix]; + ++_charAnswerCount[_caff - 69]; + } else { + _coreVar._faithScore += 3; + displId = 139; + } + _mouse.hideMouse(); + clearScreen(); + drawDiscussionBox(); + startDialog(displId); + _mouse.showMouse(); + if ((displId == 84) || (displId == 86)) { + _coreVar._pctHintFound[5] = '*'; + _coreVar._availableQuestion[7] = '*'; + } + if ((displId == 106) || (displId == 108) || (displId == 94)) { + for (int indx = 29; indx <= 31; ++indx) + _coreVar._availableQuestion[indx] = '*'; + _coreVar._pctHintFound[7] = '*'; + } + if (displId == 70) { + _coreVar._pctHintFound[8] = '*'; + _coreVar._availableQuestion[32] = '*'; + } + _mouse.hideMouse(); + clearScreen(); + _mouse.showMouse(); + } + } while ((choice != 46) && (displId != 138)); + if (_col) { + _coreVar._faithScore += (3 * (_coreVar._faithScore / 10)); + _mouse.hideMouse(); + clearScreen(); + drawDiscussionBox(); + startDialog(138); + _mouse.showMouse(); + _col = false; + _coreVar._currPlace = LANDING; + } + _controlMenu = 0; + _mouse.hideMouse(); + clearScreen(); + drawRightFrame(); + _mouse.showMouse(); + showPeoplePresent(_currBitIndex); + prepareRoom(); + drawClock(); + prepareDisplayText(); + /* chech;*/ + _menu.setDestinationText(_coreVar._currPlace); + clearVerbBar(); +} + +/** + * Engine function - Smell + * @remarks Originally called 'tsentir' + */ +void MortevielleEngine::fctSmell() { + _crep = 119; + if (_caff < ROOM26) { + if (!_syn) + displayTextInVerbBar(getEngineString(S_SMELL)); + displayStatusArrow(); + if (!(_anyone) && !(_keyPressedEsc)) + if (_caff == CRYPT) + _crep = 153; + } else if (_caff == 123) + _crep = 110; + _num = 0; +} + +/** + * Engine function - Scratch + * @remarks Originally called 'tgratter' + */ +void MortevielleEngine::fctScratch() { + _crep = 155; + if (_caff < 27) { + if (!_syn) + displayTextInVerbBar(getEngineString(S_SCRATCH)); + displayStatusArrow(); + } + _num = 0; +} + +/** + * The game is over + * @remarks Originally called 'tmaj1' + */ +void MortevielleEngine::endGame() { + _quitGame = true; + displayNarrativePicture(13, 152); + displayEmptyHand(); + clearUpperLeftPart(); + clearDescriptionBar(); + clearVerbBar(); + handleDescriptionText(9, 1509); + testKey(false); + _mouse.hideMouse(); + _caff = 70; + _text.taffich(); + clearScreen(); + drawDiscussionBox(); + startDialog(141); + _mouse.showMouse(); + clearUpperLeftPart(); + handleDescriptionText(9, 1509); + handleDescriptionText(2, 142); + testKey(false); + _caff = 32; + drawPictureWithText(); + handleDescriptionText(6, 34); + handleDescriptionText(2, 35); + startMusicOrSpeech(0); + testKey(false); + // A wait message was displayed. + // testKey (aka tkey1) was called before and after. + // This double call is useless, thus removed + resetVariables(); +} + +/** + * You lost! + * @remarks Originally called 'tencore' + */ +void MortevielleEngine::askRestart() { + clearDescriptionBar(); + startMusicOrSpeech(0); + testKey(false); + displayEmptyHand(); + resetVariables(); + initGame(); + _currHour = 10; + _currHalfHour = 0; + _currDay = 0; + _minute = 0; + _hour = 10; + _day = 0; + handleDescriptionText(2, 180); + + int answer = _dialogManager.show(getEngineString(S_YES_NO)); + _quitGame = (answer != 1); +} + +} // End of namespace Mortevielle diff --git a/engines/mortevielle/debugger.cpp b/engines/mortevielle/debugger.cpp new file mode 100644 index 0000000000..4ef5151c81 --- /dev/null +++ b/engines/mortevielle/debugger.cpp @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mortevielle/mortevielle.h" +#include "mortevielle/debugger.h" + +namespace Mortevielle { + +Debugger::Debugger() : GUI::Debugger() { + DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit)); + DCmd_Register("show_questions", WRAP_METHOD(Debugger, Cmd_showAllQuestions)); + DCmd_Register("reset_parano", WRAP_METHOD(Debugger, Cmd_resetParano)); +} + +bool Debugger::Cmd_showAllQuestions(int argc, const char **argv) { + for (int i = 1; i <= 10; ++i) + _vm->_coreVar._pctHintFound[i] = '*'; + + for (int i = 1; i <= 42; ++i) + _vm->_coreVar._availableQuestion[i] = '*'; + + for (int i = 0; i < 9; i++) { + _vm->_charAnswerCount[i] = 0; + _vm->_charAnswerMax[i] = 999; + } + + return true; +} + +bool Debugger::Cmd_resetParano(int argc, const char **argv) { + _vm->_coreVar._faithScore = 0; + + return true; +} + +void Debugger::setParent(MortevielleEngine *vm) { + _vm = vm; +} + +} // End of namespace Mortevielle diff --git a/engines/mortevielle/debugger.h b/engines/mortevielle/debugger.h new file mode 100644 index 0000000000..9041d90110 --- /dev/null +++ b/engines/mortevielle/debugger.h @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MORTEVIELLE_DEBUGGER_H +#define MORTEVIELLE_DEBUGGER_H + +#include "common/scummsys.h" +#include "gui/debugger.h" + +namespace Mortevielle { + +class MortevielleEngine; + +class Debugger : public GUI::Debugger { +private: + MortevielleEngine *_vm; + +protected: + bool Cmd_showAllQuestions(int argc, const char **argv); + bool Cmd_resetParano(int argc, const char **argv); + +public: + Debugger(); + virtual ~Debugger() {} + void setParent(MortevielleEngine *vm); +}; + +} // End of namespace Mortevielle + +#endif diff --git a/engines/mortevielle/detection.cpp b/engines/mortevielle/detection.cpp new file mode 100644 index 0000000000..ee9cb40c99 --- /dev/null +++ b/engines/mortevielle/detection.cpp @@ -0,0 +1,115 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" +#include "engines/advancedDetector.h" + +#include "mortevielle/mortevielle.h" +#include "mortevielle/saveload.h" + +namespace Mortevielle { +struct MortevielleGameDescription { + ADGameDescription desc; + Common::Language originalLanguage; + uint8 dataFeature; +}; + +uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->desc.flags; } + +Common::Language MortevielleEngine::getLanguage() const { return _gameDescription->desc.language; } + +Common::Language MortevielleEngine::getOriginalLanguage() const { return _gameDescription->originalLanguage; } + +bool MortevielleEngine::useOriginalData() const { return _gameDescription->dataFeature == kUseOriginalData; } + +} + +static const PlainGameDescriptor MortevielleGame[] = { + {"mortevielle", "Mortville Manor"}, + {0, 0} +}; + +#include "mortevielle/detection_tables.h" + +class MortevielleMetaEngine : public AdvancedMetaEngine { +public: + MortevielleMetaEngine() : AdvancedMetaEngine(Mortevielle::MortevielleGameDescriptions, sizeof(Mortevielle::MortevielleGameDescription), + MortevielleGame) { + _md5Bytes = 512; + _singleid = "mortevielle"; + // Use kADFlagUseExtraAsHint to distinguish between original and improved versions + // (i.e. use or not of the game data file). + _flags = kADFlagUseExtraAsHint; + } + virtual const char *getName() const { + return "Mortevielle"; + } + + virtual const char *getOriginalCopyright() const { + return "Mortville Manor (C) 1987-89 Lankhor"; + } + + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual bool hasFeature(MetaEngineFeature f) const; + virtual int getMaximumSaveSlot() const; + virtual SaveStateList listSaves(const char *target) const; + virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool MortevielleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + if (desc) { + *engine = new Mortevielle::MortevielleEngine(syst, (const Mortevielle::MortevielleGameDescription *)desc); + } + return desc != 0; +} + +bool MortevielleMetaEngine::hasFeature(MetaEngineFeature f) const { + switch (f) { + case kSupportsListSaves: + case kSupportsDeleteSave: + case kSupportsLoadingDuringStartup: + case kSavesSupportMetaInfo: + case kSavesSupportThumbnail: + case kSavesSupportCreationDate: + return true; + default: + return false; + } +} + +int MortevielleMetaEngine::getMaximumSaveSlot() const { return 99; } + +SaveStateList MortevielleMetaEngine::listSaves(const char *target) const { + return Mortevielle::SavegameManager::listSaves(target); +} + +SaveStateDescriptor MortevielleMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + Common::String filename = Mortevielle::MortevielleEngine::generateSaveFilename(target, slot); + return Mortevielle::SavegameManager::querySaveMetaInfos(filename); +} + + +#if PLUGIN_ENABLED_DYNAMIC(MORTEVIELLE) + REGISTER_PLUGIN_DYNAMIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine); +#else + REGISTER_PLUGIN_STATIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine); +#endif diff --git a/engines/mortevielle/detection_tables.h b/engines/mortevielle/detection_tables.h new file mode 100644 index 0000000000..8d0cd5630c --- /dev/null +++ b/engines/mortevielle/detection_tables.h @@ -0,0 +1,116 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +namespace Mortevielle { + +static const MortevielleGameDescription MortevielleGameDescriptions[] = { + // French + { + { + "mortevielle", + "", + { + {"menufr.mor", 0, "e413f36b9e14eef16130adc347a9391f", 144}, + {"dxx.mor", 0, "949e68e829ecd5ad29e36a00347a9e7e", 207744}, + AD_LISTEND + }, + Common::FR_FRA, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO0() + }, Common::FR_FRA, kUseOriginalData + }, + // German + { + { + "mortevielle", + "", + { + {"menual.mor", 0, "792aea282b07a1d74c4a4abeabc90c19", 144}, + {"dxx.mor", 0, "949e68e829ecd5ad29e36a00347a9e7e", 207744}, + AD_LISTEND + }, + Common::DE_DEU, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO0() + }, Common::DE_DEU, kUseOriginalData + }, + + // German, improved translation + { + { + "mortevielle", + "Improved Translation", + { + {"menual.mor", 0, "792aea282b07a1d74c4a4abeabc90c19", 144}, + {"dxx.mor", 0, "949e68e829ecd5ad29e36a00347a9e7e", 207744}, + AD_LISTEND + }, + Common::DE_DEU, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO0() + }, Common::DE_DEU, kUseEngineDataFile + }, + + // DOS English version doesn't exist. Technically, they are French or German versions, + // using English strings stored mort.dat + + // English on top of French version + { + { + "mortevielle", + "", + { + {"menufr.mor", 0, "e413f36b9e14eef16130adc347a9391f", 144}, + {"dxx.mor", 0, "949e68e829ecd5ad29e36a00347a9e7e", 207744}, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO0() + }, Common::FR_FRA, kUseEngineDataFile + }, + + // English on top of German version + { + { + "mortevielle", + "", + { + {"menual.mor", 0, "792aea282b07a1d74c4a4abeabc90c19", 144}, + {"dxx.mor", 0, "949e68e829ecd5ad29e36a00347a9e7e", 207744}, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO0() + }, Common::DE_DEU, kUseEngineDataFile + }, + + { AD_TABLE_END_MARKER , Common::EN_ANY, kUseEngineDataFile} +}; + +} // End of namespace Mortevielle diff --git a/engines/mortevielle/dialogs.cpp b/engines/mortevielle/dialogs.cpp new file mode 100644 index 0000000000..9a2ade60ab --- /dev/null +++ b/engines/mortevielle/dialogs.cpp @@ -0,0 +1,472 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#include "mortevielle/mortevielle.h" + +#include "mortevielle/dialogs.h" +#include "mortevielle/mouse.h" +#include "mortevielle/outtext.h" + +#include "common/str.h" + +namespace Mortevielle { + +/** + * Alert function - Show + * @remarks Originally called 'do_alert' + */ +int DialogManager::show(const Common::String &msg) { + // Make a copy of the current screen surface for later restore + _vm->_backgroundSurface.copyFrom(_vm->_screenSurface); + + _vm->_mouse.hideMouse(); + while (_vm->keyPressed()) + _vm->getChar(); + + _vm->setMouseClick(false); + + int colNumb = 0; + int lignNumb = 0; + int caseNumb = 0; + Common::String alertStr = ""; + Common::String caseStr; + + decodeAlertDetails(msg, caseNumb, lignNumb, colNumb, alertStr, caseStr); + + Common::Point curPos; + if (alertStr == "") { + drawAlertBox(10, 5, colNumb); + } else { + drawAlertBox(8, 7, colNumb); + int i = 0; + _vm->_screenSurface._textPos.y = 70; + do { + curPos.x = 320; + Common::String displayStr = ""; + while ((alertStr[i + 1] != '\174') && (alertStr[i + 1] != '\135')) { + ++i; + displayStr += alertStr[i]; + curPos.x -= 3; + } + _vm->_screenSurface.putxy(curPos.x, _vm->_screenSurface._textPos.y); + _vm->_screenSurface._textPos.y += 6; + _vm->_screenSurface.drawString(displayStr, 4); + ++i; + } while (alertStr[i] != ']'); + } + int esp; + if (caseNumb == 1) + esp = colNumb - 40; + else + esp = (uint)(colNumb - caseNumb * 40) / 2; + + int coldep = 320 - ((uint)colNumb / 2) + ((uint)esp / 2); + Common::String buttonStr[3]; + setButtonText(caseStr, coldep, caseNumb, &buttonStr[0], esp); + + int limit[3][3]; + memset(&limit[0][0], 0, sizeof(int) * 3 * 3); + + limit[1][1] = ((uint)(coldep) / 2) * kResolutionScaler; + limit[1][2] = limit[1][1] + 40; + if (caseNumb == 1) { + limit[2][1] = limit[2][2]; + } else { + limit[2][1] = ((uint)(320 + ((uint)esp >> 1)) / 2) * kResolutionScaler; + limit[2][2] = (limit[2][1]) + 40; + } + _vm->_mouse.showMouse(); + int id = 0; + bool dummyFl = false; + bool test3; + do { + char dummyKey = '\377'; + _vm->_mouse.moveMouse(dummyFl, dummyKey); + if (_vm->shouldQuit()) + return 0; + + curPos = _vm->_mouse._pos; + bool newaff = false; + if ((curPos.y > 95) && (curPos.y < 105)) { + bool test1 = (curPos.x > limit[1][1]) && (curPos.x < limit[1][2]); + bool test2 = test1; + if (caseNumb > 1) + test2 |= ((curPos.x > limit[2][1]) && (curPos.x < limit[2][2])); + if (test2) { + newaff = true; + + int ix; + if (test1) + ix = 1; + else + ix = 2; + if (ix != id) { + _vm->_mouse.hideMouse(); + if (id != 0) { + setPosition(id, coldep, esp); + + Common::String tmpStr(" "); + tmpStr += buttonStr[id]; + tmpStr += " "; + _vm->_screenSurface.drawString(tmpStr, 0); + } + setPosition(ix, coldep, esp); + + Common::String tmp2 = " "; + tmp2 += buttonStr[ix]; + tmp2 += " "; + _vm->_screenSurface.drawString(tmp2, 1); + + id = ix; + _vm->_mouse.showMouse(); + } + } + } + if ((id != 0) && !newaff) { + _vm->_mouse.hideMouse(); + setPosition(id, coldep, esp); + + Common::String tmp3(" "); + tmp3 += buttonStr[id]; + tmp3 += " "; + _vm->_screenSurface.drawString(tmp3, 0); + + id = 0; + _vm->_mouse.showMouse(); + } + test3 = (curPos.y > 95) && (curPos.y < 105) && (((curPos.x > limit[1][1]) && (curPos.x < limit[1][2])) + || ((curPos.x > limit[2][1]) && (curPos.x < limit[2][2]))); + } while (!_vm->getMouseClick()); + _vm->setMouseClick(false); + _vm->_mouse.hideMouse(); + if (!test3) { + id = 1; + setPosition(1, coldep, esp); + Common::String tmp4(" "); + tmp4 += buttonStr[1]; + tmp4 += " "; + _vm->_screenSurface.drawString(tmp4, 1); + } + _vm->_mouse.showMouse(); + + /* Restore the background area */ + _vm->_screenSurface.copyFrom(_vm->_backgroundSurface, 0, 0); + + return id; +} + +/** + * Alert function - Decode Alert Details + * @remarks Originally called 'decod' + */ +void DialogManager::decodeAlertDetails(Common::String inputStr, int &choiceNumb, int &lineNumb, int &col, Common::String &choiceStr, Common::String &choiceListStr) { + // The second character of the string contains the number of choices + choiceNumb = atoi(inputStr.c_str() + 1); + + choiceStr = ""; + col = 0; + lineNumb = 0; + + // Originally set to 5, decreased to 4 because strings are 0 based, and not 1 based as in Pascal + int i = 4; + int k = 0; + bool empty = true; + + for (; inputStr[i] != ']'; ++i) { + choiceStr += inputStr[i]; + if ((inputStr[i] == '|') || (inputStr[i + 1] == ']')) { + if (k > col) + col = k; + k = 0; + ++lineNumb; + } else if (inputStr[i] != ' ') + empty = false; + ++k; + } + + if (empty) { + choiceStr = ""; + col = 20; + } else { + choiceStr += ']'; + col += 6; + } + + choiceListStr = Common::String(inputStr.c_str() + i); + col *= 6; +} + +void DialogManager::setPosition(int ji, int coldep, int esp) { + _vm->_screenSurface.putxy(coldep + (40 + esp) * (ji - 1), 98); +} + +/** + * Alert function - Draw Alert Box + * @remarks Originally called 'fait_boite' + */ +void DialogManager::drawAlertBox(int firstLine, int lineNum, int width) { + if (width > 640) + width = 640; + int x = 320 - ((uint)width / 2); + int y = (firstLine - 1) * 8; + int xx = x + width; + int yy = y + (lineNum * 8); + _vm->_screenSurface.fillRect(15, Common::Rect(x, y, xx, yy)); + _vm->_screenSurface.fillRect(0, Common::Rect(x, y + 2, xx, y + 4)); + _vm->_screenSurface.fillRect(0, Common::Rect(x, yy - 4, xx, yy - 2)); +} + +/** + * Alert function - Set Button Text + * @remarks Originally called 'fait_choix' + */ +void DialogManager::setButtonText(Common::String c, int coldep, int nbcase, Common::String *str, int esp) { + int i = 1; + int x = coldep; + for (int l = 1; l <= nbcase; ++l) { + str[l] = ""; + do { + ++i; + char ch = c[i]; + str[l] += ch; + } while (c[i + 1] != ']'); + i += 2; + + while (str[l].size() < 3) + str[l] += ' '; + + _vm->_screenSurface.putxy(x, 98); + + Common::String tmp(" "); + tmp += str[l]; + tmp += " "; + + _vm->_screenSurface.drawString(tmp, 0); + x += esp + 40; + } +} + +/*------------------------------------------------------------------------*/ + +/** + * Questions asked before entering the hidden passage + */ +bool DialogManager::showKnowledgeCheck() { + const int textIndexArr[10] = {511, 516, 524, 531, 545, 552, 559, 563, 570, 576}; + const int correctAnswerArr[10] = {4, 7, 1, 6, 4, 4, 2, 5, 3, 1 }; + + Hotspot coor[kMaxHotspots+1]; + + for (int i = 0; i <= kMaxHotspots; ++i) { + coor[i]._rect = Common::Rect(); + coor[i]._enabled = false; + } + + Common::String choiceArray[15]; + + int currChoice, prevChoice; + int correctCount = 0; + + for (int indx = 0; indx < 10; ++indx) { + _vm->_mouse.hideMouse(); + _vm->clearScreen(); + _vm->_mouse.showMouse(); + int dialogHeight = 23; + _vm->_screenSurface.fillRect(15, Common::Rect(0, 14, 630, dialogHeight)); + Common::String tmpStr = _vm->getString(textIndexArr[indx]); + _vm->_text.displayStr(tmpStr, 20, 15, 100, 2, 0); + + int firstOption; + int lastOption; + + if (indx != 9) { + firstOption = textIndexArr[indx] + 1; + lastOption = textIndexArr[indx + 1] - 1; + } else { + firstOption = 503; + lastOption = 510; + } + int optionPosY = 35; + int maxLength = 0; + + prevChoice = 1; + for (int j = firstOption; j <= lastOption; ++j, ++prevChoice) { + tmpStr = _vm->getString(j); + if ((int) tmpStr.size() > maxLength) + maxLength = tmpStr.size(); + _vm->_text.displayStr(tmpStr, 100, optionPosY, 100, 1, 0); + choiceArray[prevChoice] = tmpStr; + optionPosY += 8; + } + + for (int j = 1; j <= lastOption - firstOption + 1; ++j) { + coor[j]._rect = Common::Rect(45 * kResolutionScaler, 27 + j * 8, (maxLength * 3 + 55) * kResolutionScaler, 34 + j * 8); + coor[j]._enabled = true; + + while ((int)choiceArray[j].size() < maxLength) { + choiceArray[j] += ' '; + } + } + coor[lastOption - firstOption + 2]._enabled = false; + int rep = 6; + _vm->_screenSurface.drawBox(80, 33, 40 + (maxLength * rep), (lastOption - firstOption) * 8 + 16, 15); + rep = 0; + + prevChoice = 0; + warning("Expected answer: %d", correctAnswerArr[indx]); + do { + _vm->setMouseClick(false); + bool flag; + char key; + _vm->_mouse.moveMouse(flag, key); + if (_vm->shouldQuit()) + return false; + + currChoice = 1; + while (coor[currChoice]._enabled && !_vm->_mouse.isMouseIn(coor[currChoice]._rect)) + ++currChoice; + if (coor[currChoice]._enabled) { + if ((prevChoice != 0) && (prevChoice != currChoice)) { + tmpStr = choiceArray[prevChoice] + '$'; + _vm->_text.displayStr(tmpStr, 100, 27 + (prevChoice * 8), 100, 1, 0); + } + if (prevChoice != currChoice) { + tmpStr = choiceArray[currChoice] + '$'; + _vm->_text.displayStr(tmpStr, 100, 27 + (currChoice * 8), 100, 1, 1); + prevChoice = currChoice; + } + } else if (prevChoice != 0) { + tmpStr = choiceArray[prevChoice] + '$'; + _vm->_text.displayStr(tmpStr, 100, 27 + (prevChoice * 8), 100, 1, 0); + prevChoice = 0; + } + } while (!((prevChoice != 0) && _vm->getMouseClick())); + + if (prevChoice == correctAnswerArr[indx]) + // Answer is correct + ++correctCount; + else { + // Skip questions that may give hints on previous wrong answer + if (indx == 4) + ++indx; + else if ((indx == 6) || (indx == 7)) + indx = 9; + } + } + + return (correctCount == 10); +} + +/*------------------------------------------------------------------------*/ + +/** + * Draw the F3/F8 dialog + */ +void DialogManager::drawF3F8() { + Common::String f3 = _vm->getEngineString(S_F3); + Common::String f8 = _vm->getEngineString(S_F8); + + // Write the F3 and F8 text strings + _vm->_screenSurface.putxy(3, 44); + _vm->_screenSurface.drawString(f3, 5); + _vm->_screenSurface._textPos.y = 51; + _vm->_screenSurface.drawString(f8, 5); + + // Get the width of the written text strings + int f3Width = _vm->_screenSurface.getStringWidth(f3); + int f8Width = _vm->_screenSurface.getStringWidth(f8); + + // Write out the bounding box + _vm->_screenSurface.drawBox(0, 42, MAX(f3Width, f8Width) + 6, 18, 7); +} + +/** + * Alert function - Loop until F8 is pressed, update + * Graphical Device if modified + * @remarks Originally called 'diver' + */ +void DialogManager::checkForF8(int SpeechNum, bool drawFrame2Fl) { + _vm->testKeyboard(); + do { + _vm->_soundManager.startSpeech(SpeechNum, 0, 0); + _vm->_key = waitForF3F8(); + if (_vm->shouldQuit()) + return; + } while (_vm->_key != 66); // keycode for F8 +} + +/** + * Alert function - Loop until F3 or F8 is pressed + * @remarks Originally called 'atf3f8' + */ +int DialogManager::waitForF3F8() { + int key; + + do { + key = _vm->gettKeyPressed(); + if (_vm->shouldQuit()) + return key; + } while ((key != 61) && (key != 66)); + + return key; +} + +/** + * Intro function - display intro screen + * @remarks Originally called 'aff50' + */ +void DialogManager::displayIntroScreen(bool drawFrame2Fl) { + _vm->_caff = 50; + _vm->_maff = 0; + _vm->_text.taffich(); + _vm->draw(63, 12); + if (drawFrame2Fl) + displayIntroFrame2(); + else + _vm->handleDescriptionText(2, kDialogStringIndex + 142); + + // Draw the f3/f8 dialog + drawF3F8(); +} + +/** + * Intro function - display 2nd frame of intro + * @remarks Originally called 'ani50' + */ +void DialogManager::displayIntroFrame2() { + _vm->_crep = _vm->getAnimOffset(1, 1); + _vm->displayPicture(&_vm->_curAnim[_vm->_crep], 63, 12); + _vm->_crep = _vm->getAnimOffset(2, 1); + _vm->displayPicture(&_vm->_curAnim[_vm->_crep], 63, 12); + _vm->_largestClearScreen = false; + _vm->handleDescriptionText(2, kDialogStringIndex + 143); +} + +void DialogManager::setParent(MortevielleEngine *vm) { + _vm = vm; +} +} // End of namespace Mortevielle diff --git a/engines/mortevielle/dialogs.h b/engines/mortevielle/dialogs.h new file mode 100644 index 0000000000..3f30851960 --- /dev/null +++ b/engines/mortevielle/dialogs.h @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#ifndef MORTEVIELLE_ALERT_H +#define MORTEVIELLE_ALERT_H + +#include "common/rect.h" +#include "common/str.h" + +namespace Mortevielle { +class MortevielleEngine; + +static const int NUM_LINES = 7; +const int kMaxHotspots = 14; + +struct Hotspot { + Common::Rect _rect; + bool _enabled; +}; + +class DialogManager { +private: + MortevielleEngine *_vm; + + void decodeAlertDetails(Common::String inputStr, int &choiceNumb, int &lineNumb, int &col, Common::String &choiceStr, Common::String &choiceListStr); + void setPosition(int ji, int coldep, int esp); + void drawAlertBox(int firstLine, int lineNum, int width); + void setButtonText(Common::String c, int coldep, int nbcase, Common::String *str, int esp); +public: + void setParent(MortevielleEngine *vm); + int show(const Common::String &msg); + void drawF3F8(); + void checkForF8(int SpeechNum, bool drawFrame2Fl); + int waitForF3F8(); + void displayIntroScreen(bool drawFrame2Fl); + void displayIntroFrame2(); + bool showKnowledgeCheck(); +}; + +} // End of namespace Mortevielle +#endif diff --git a/engines/mortevielle/graphics.cpp b/engines/mortevielle/graphics.cpp new file mode 100644 index 0000000000..daf7926438 --- /dev/null +++ b/engines/mortevielle/graphics.cpp @@ -0,0 +1,1167 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#include "mortevielle/mortevielle.h" +#include "mortevielle/graphics.h" +#include "mortevielle/mouse.h" + +#include "common/endian.h" +#include "common/system.h" +#include "graphics/palette.h" + +namespace Mortevielle { + +/*-------------------------------------------------------------------------* + * Palette Manager + * + *-------------------------------------------------------------------------*/ + +/** + * Set palette entries from the 64 color available EGA palette + */ +void PaletteManager::setPalette(const int *palette, uint idx, uint size) { + assert((idx + size) <= 16); + + // Build up the EGA palette + byte egaPalette[64 * 3]; + + byte *p = &egaPalette[0]; + for (int i = 0; i < 64; ++i) { + *p++ = (i >> 2 & 1) * 0xaa + (i >> 5 & 1) * 0x55; + *p++ = (i >> 1 & 1) * 0xaa + (i >> 4 & 1) * 0x55; + *p++ = (i & 1) * 0xaa + (i >> 3 & 1) * 0x55; + } + + // Loop through setting palette colors based on the passed indexes + for (; size > 0; --size, ++idx) { + int palIndex = palette[idx]; + assert(palIndex < 64); + + const byte *pRgb = (const byte *)&egaPalette[palIndex * 3]; + g_system->getPaletteManager()->setPalette(pRgb, idx, 1); + } +} + +/** + * Set the default EGA palette + */ +void PaletteManager::setDefaultPalette() { + const int defaultPalette[16] = { 0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63 }; + setPalette(defaultPalette, 0, 16); +} + +/*-------------------------------------------------------------------------* + * Image decoding + * + * The code in this section is responsible for decoding image resources. + * Images are broken down into rectangular sections, which can use one + * of 18 different encoding methods. + *-------------------------------------------------------------------------*/ + +#define INCR_XSIZE { if (_xSize & 1) ++_xSize; } +#define DEFAULT_WIDTH (SCREEN_WIDTH / 2) +#define BUFFER_SIZE 40000 + +void GfxSurface::decode(const byte *pSrc) { + w = h = 0; + // If no transparency, use invalid (for EGA) palette index of 16. Otherwise get index to use + _transparency = (*pSrc == 0) ? 16 : *(pSrc + 2); + bool offsetFlag = *pSrc++ == 0; + int entryCount = *pSrc++; + pSrc += 2; + + if (offsetFlag) + pSrc += 30; + + // First run through the data to calculate starting offsets + const byte *p = pSrc; + _offset.x = _offset.y = 999; + + assert(entryCount > 0); + for (int idx = 0; idx < entryCount; ++idx) { + _xp = READ_BE_UINT16(p + 4); + if (_xp < _offset.x) + _offset.x = _xp; + + _yp = READ_BE_UINT16(p + 6); + if (_yp < _offset.y) + _offset.y = _yp; + + // Move to next entry + int size = READ_BE_UINT16(p) + READ_BE_UINT16(p + 2); + if ((size % 2) == 1) + ++size; + + p += size + 14; + } + + // Temporary output buffer + byte *outputBuffer = (byte *)malloc(sizeof(byte) * 65536); + memset(outputBuffer, _transparency, 65536); + + byte *pDest = &outputBuffer[0]; + const byte *pSrcStart = pSrc; + const byte *pLookup = NULL; + + byte *lookupTable = (byte *)malloc(sizeof(byte) * BUFFER_SIZE); + byte *srcBuffer = (byte *)malloc(sizeof(byte) * BUFFER_SIZE); + + // Main processing loop + for (int entryIndex = 0; entryIndex < entryCount; ++entryIndex) { + int lookupBytes = READ_BE_UINT16(pSrc); + int srcSize = READ_BE_UINT16(pSrc + 2); + _xp = READ_BE_UINT16(pSrc + 4) - _offset.x; + _yp = READ_BE_UINT16(pSrc + 6) - _offset.y; + assert((_xp >= 0) && (_yp >= 0) && (_xp < SCREEN_WIDTH) && (_yp < SCREEN_ORIG_HEIGHT)); + pSrc += 8; + + int decomCode = READ_BE_UINT16(pSrc); + _xSize = READ_BE_UINT16(pSrc + 2) + 1; + _ySize = READ_BE_UINT16(pSrc + 4) + 1; + majTtxTty(); + + pSrc += 6; + pDest = &outputBuffer[0]; + + _lookupIndex = 0; + _nibbleFlag = false; + + int decomIndex = 0; + if (decomCode >> 8) { + // Build up reference table + int tableOffset = 0; + + if (decomCode & 1) { + // Handle decompression of the pattern lookup table + do { + int outerCount = desanalyse(pSrc); + int innerCount = desanalyse(pSrc); + + const byte *pSrcSaved = pSrc; + bool savedNibbleFlag = _nibbleFlag; + int savedLookupIndex = _lookupIndex; + + do { + pSrc = pSrcSaved; + _nibbleFlag = savedNibbleFlag; + _lookupIndex = savedLookupIndex; + + for (int idx = 0; idx < innerCount; ++idx, ++tableOffset) { + assert(tableOffset < BUFFER_SIZE); + lookupTable[tableOffset] = nextNibble(pSrc); + } + } while (--outerCount > 0); + } while (_lookupIndex < (lookupBytes - 1)); + + } else { + assert(lookupBytes < BUFFER_SIZE); + for (int idx = 0; idx < (lookupBytes * 2); ++idx) + lookupTable[idx] = nextNibble(pSrc); + } + + if (_nibbleFlag) { + ++pSrc; + _nibbleFlag = false; + } + if ((lookupBytes + srcSize) & 1) + ++pSrc; + + tableOffset = 0; + _lookupIndex = 0; + + if (decomCode & 2) { + // Handle decompression of the temporary source buffer + do { + int outerCount = desanalyse(pSrc); + int innerCount = desanalyse(pSrc); + _lookupIndex += innerCount; + + if (_nibbleFlag) { + ++pSrc; + ++_lookupIndex; + _nibbleFlag = false; + } + + const byte *pStart = pSrc; + do { + pSrc = pStart; + for (int idx = 0; idx < innerCount; ++idx) { + assert(tableOffset < BUFFER_SIZE); + srcBuffer[tableOffset++] = *pSrc++; + } + } while (--outerCount > 0); + } while (_lookupIndex < (srcSize - 1)); + } else { + assert(srcSize < BUFFER_SIZE); + for (int idx = 0; idx < srcSize; ++idx) + srcBuffer[idx] = *pSrc++; + } + + if (_nibbleFlag) + ++pSrc; + + // Switch over to using the decompressed source and lookup buffers + pSrcStart = pSrc; + pDest = &outputBuffer[_yp * DEFAULT_WIDTH + _xp]; + pSrc = &srcBuffer[0]; + pLookup = &lookupTable[0] - 1; + + _lookupValue = _lookupIndex = 0; + _nibbleFlag = false; + decomIndex = decomCode >> 8; + } + + // Main decompression switch + switch (decomIndex) { + case 0: + // Draw rect at pos + pDest = &outputBuffer[_yp * DEFAULT_WIDTH + _xp]; + pSrcStart = pSrc; + INCR_XSIZE; + + for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDest += DEFAULT_WIDTH) { + byte *pDestLine = pDest; + for (int xCtr = 0; xCtr < _xSize; ++xCtr) { + *pDestLine++ = nextNibble(pSrc); + } + } + + pSrcStart += lookupBytes + ((lookupBytes & 1) ? 1 : 0); + break; + + case 1: + // Draw rect using horizontal lines alternating left to right, then right to left + INCR_XSIZE; + for (int yCtr = 0; yCtr < _ySize; ++yCtr) { + if ((yCtr % 2) == 0) { + for (int xCtr = 0; xCtr < _xSize; ++xCtr) { + *pDest++ = nextByte(pSrc, pLookup); + } + } else { + for (int xCtr = 0; xCtr < _xSize; ++xCtr) { + *--pDest = nextByte(pSrc, pLookup); + } + } + pDest += DEFAULT_WIDTH; + } + break; + + case 2: + // Draw rect alternating top to bottom, bottom to top + for (int xCtr = 0; xCtr < _xSize; ++xCtr) { + if ((xCtr % 2) == 0) { + for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDest += DEFAULT_WIDTH) { + *pDest = nextByte(pSrc, pLookup); + } + } else { + for (int yCtr = 0; yCtr < _ySize; ++yCtr) { + pDest -= DEFAULT_WIDTH; + *pDest = nextByte(pSrc, pLookup); + } + } + ++pDest; + } + break; + + case 3: + // Draw horizontal area? + _thickness = 2; + horizontal(pSrc, pDest, pLookup); + break; + + case 4: + // Draw vertical area? + _thickness = 2; + vertical(pSrc, pDest, pLookup); + break; + + case 5: + _thickness = 3; + horizontal(pSrc, pDest, pLookup); + break; + + case 6: + _thickness = 4; + vertical(pSrc, pDest, pLookup); + break; + + case 7: + // Draw rect using horizontal lines left to right + INCR_XSIZE; + for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDest += DEFAULT_WIDTH) { + byte *pDestLine = pDest; + for (int xCtr = 0; xCtr < _xSize; ++xCtr) + *pDestLine++ = nextByte(pSrc, pLookup); + } + break; + + case 8: + // Draw box + for (int xCtr = 0; xCtr < _xSize; ++xCtr, ++pDest) { + byte *pDestLine = pDest; + for (int yCtr = 0; yCtr < _ySize; ++yCtr, pDestLine += DEFAULT_WIDTH) + *pDestLine = nextByte(pSrc, pLookup); + } + break; + + case 9: + _thickness = 4; + horizontal(pSrc, pDest, pLookup); + break; + + case 10: + _thickness = 6; + horizontal(pSrc, pDest, pLookup); + break; + + case 11: + decom11(pSrc, pDest, pLookup); + break; + + case 12: + INCR_XSIZE; + _thickness = _xInc = 1; + _yInc = DEFAULT_WIDTH; + _yEnd = _ySize; + _xEnd = _xSize; + diag(pSrc, pDest, pLookup); + break; + + case 13: + INCR_XSIZE; + _thickness = _xSize; + _yInc = 1; + _yEnd = _xSize; + _xInc = DEFAULT_WIDTH; + _xEnd = _ySize; + diag(pSrc, pDest, pLookup); + break; + + case 14: + _thickness = _yInc = 1; + _yEnd = _xSize; + _xInc = DEFAULT_WIDTH; + _xEnd = _ySize; + diag(pSrc, pDest, pLookup); + break; + + case 15: + INCR_XSIZE; + _thickness = 2; + _yInc = DEFAULT_WIDTH; + _yEnd = _ySize; + _xInc = 1; + _xEnd = _xSize; + diag(pSrc, pDest, pLookup); + break; + + case 16: + _thickness = 3; + _yInc = 1; + _yEnd = _xSize; + _xInc = DEFAULT_WIDTH; + _xEnd = _ySize; + diag(pSrc, pDest, pLookup); + break; + + case 17: + INCR_XSIZE; + _thickness = 3; + _yInc = DEFAULT_WIDTH; + _yEnd = _ySize; + _xInc = 1; + _xEnd = _xSize; + diag(pSrc, pDest, pLookup); + break; + + case 18: + INCR_XSIZE; + _thickness = 5; + _yInc = DEFAULT_WIDTH; + _yEnd = _ySize; + _xInc = 1; + _xEnd = _xSize; + diag(pSrc, pDest, pLookup); + break; + + default: + error("Unknown decompression block type %d", decomIndex); + } + + pSrc = pSrcStart; + debugC(2, kMortevielleGraphics, "Decoding image block %d position %d,%d size %d,%d method %d", + entryIndex + 1, _xp, _yp, w, h, decomIndex); + } + + // At this point, the outputBuffer has the data for the image. Initialize the surface + // with the calculated size, and copy the lines to the surface + create(w, h, Graphics::PixelFormat::createFormatCLUT8()); + + for (int yCtr = 0; yCtr < h; ++yCtr) { + const byte *copySrc = &outputBuffer[yCtr * DEFAULT_WIDTH]; + byte *copyDest = (byte *)getBasePtr(0, yCtr); + + Common::copy(copySrc, copySrc + w, copyDest); + } + + ::free(outputBuffer); + ::free(lookupTable); + ::free(srcBuffer); +} + +void GfxSurface::majTtxTty() { + if (!_yp) + w += _xSize; + + if (!_xp) + h += _ySize; +} + +/** + * Decompression Function - get next nibble + * @remarks Originally called 'suiv' + */ +byte GfxSurface::nextNibble(const byte *&pSrc) { + int v = *pSrc; + if (_nibbleFlag) { + ++pSrc; + ++_lookupIndex; + _nibbleFlag = false; + return v & 0xf; + } else { + _nibbleFlag = !_nibbleFlag; + return v >> 4; + } +} + +/** + * Decompression Function - get next byte + * @remarks Originally called 'csuiv' + */ +byte GfxSurface::nextByte(const byte *&pSrc, const byte *&pLookup) { + assert(pLookup); + + while (!_lookupValue) { + int v; + do { + v = nextNibble(pSrc) & 0xff; + _lookupValue += v; + } while (v == 0xf); + ++pLookup; + } + + --_lookupValue; + return *pLookup; +} + +int GfxSurface::desanalyse(const byte *&pSrc) { + int total = 0; + int v = nextNibble(pSrc); + if (v == 0xf) { + int v2; + do { + v2 = nextNibble(pSrc); + total += v2; + } while (v2 == 0xf); + + total *= 15; + v = nextNibble(pSrc); + } + + total += v; + return total; +} + +void GfxSurface::horizontal(const byte *&pSrc, byte *&pDest, const byte *&pLookup) { + INCR_XSIZE; + byte *pDestEnd = pDest + (_ySize - 1) * DEFAULT_WIDTH + _xSize; + + for (;;) { + // If position is past end point, then skip this line + if (((_thickness - 1) * DEFAULT_WIDTH) + pDest >= pDestEnd) { + if (--_thickness == 0) + break; + continue; + } + + bool continueFlag = false; + do { + for (int xIndex = 0; xIndex < _xSize; ++xIndex) { + if ((xIndex % 2) == 0) { + if (xIndex != 0) + ++pDest; + + // Write out vertical slice top to bottom + for (int yIndex = 0; yIndex < _thickness; ++yIndex, pDest += DEFAULT_WIDTH) + *pDest = nextByte(pSrc, pLookup); + + ++pDest; + } else { + // Write out vertical slice bottom to top + for (int yIndex = 0; yIndex < _thickness; ++yIndex) { + pDest -= DEFAULT_WIDTH; + *pDest = nextByte(pSrc, pLookup); + } + } + } + + if ((_xSize % 2) == 0) { + int blockSize = _thickness * DEFAULT_WIDTH; + pDest += blockSize; + blockSize -= DEFAULT_WIDTH; + + if (pDestEnd < (pDest + blockSize)) { + do { + if (--_thickness == 0) + return; + } while ((pDest + (_thickness - 1) * DEFAULT_WIDTH) >= pDestEnd); + } + } else { + while ((pDest + (_thickness - 1) * DEFAULT_WIDTH) >= pDestEnd) { + if (--_thickness == 0) + return; + } + } + + for (int xIndex = 0; xIndex < _xSize; ++xIndex, --pDest) { + if ((xIndex % 2) == 0) { + // Write out vertical slice top to bottom + for (int yIndex = 0; yIndex < _thickness; ++yIndex, pDest += DEFAULT_WIDTH) + *pDest = nextByte(pSrc, pLookup); + } else { + // Write out vertical slice top to bottom + for (int yIndex = 0; yIndex < _thickness; ++yIndex) { + pDest -= DEFAULT_WIDTH; + *pDest = nextByte(pSrc, pLookup); + } + } + } + + if ((_xSize % 2) == 1) { + ++pDest; + + if ((pDest + (_thickness - 1) * DEFAULT_WIDTH) < pDestEnd) { + continueFlag = true; + break; + } + } else { + pDest += _thickness * DEFAULT_WIDTH + 1; + continueFlag = true; + break; + } + + ++pDest; + } while (((_thickness - 1) * DEFAULT_WIDTH + pDest) < pDestEnd); + + if (continueFlag) + continue; + + // Move to next line + if (--_thickness == 0) + break; + } +} + +void GfxSurface::vertical(const byte *&pSrc, byte *&pDest, const byte *&pLookup) { + int drawIndex = 0; + + for (;;) { + // Reduce thickness as necessary + while ((drawIndex + _thickness) > _xSize) { + if (--_thickness == 0) + return; + } + + // Loop + for (int yCtr = 0; yCtr < _ySize; ++yCtr) { + if ((yCtr % 2) == 0) { + if (yCtr > 0) + pDest += DEFAULT_WIDTH; + + drawIndex += _thickness; + for (int xCtr = 0; xCtr < _thickness; ++xCtr) + *pDest++ = nextByte(pSrc, pLookup); + } else { + pDest += DEFAULT_WIDTH; + drawIndex -= _thickness; + for (int xCtr = 0; xCtr < _thickness; ++xCtr) + *--pDest = nextByte(pSrc, pLookup); + } + } + if ((_ySize % 2) == 0) { + pDest += _thickness; + drawIndex += _thickness; + } + + while (_xSize < (drawIndex + _thickness)) { + if (--_thickness == 0) + return; + } + + // Loop + for (int yCtr = 0; yCtr < _ySize; ++yCtr) { + if ((yCtr % 2) == 0) { + if (yCtr > 0) + pDest -= DEFAULT_WIDTH; + + drawIndex += _thickness; + + for (int xCtr = 0; xCtr < _thickness; ++xCtr) + *pDest++ = nextByte(pSrc, pLookup); + } else { + pDest -= DEFAULT_WIDTH; + drawIndex -= _thickness; + + for (int xCtr = 0; xCtr < _thickness; ++xCtr) + *--pDest = nextByte(pSrc, pLookup); + } + } + if ((_ySize % 2) == 0) { + pDest += _thickness; + drawIndex += _thickness; + } + } +} + +void GfxSurface::decom11(const byte *&pSrc, byte *&pDest, const byte *&pLookup) { + int yPos = 0, drawIndex = 0; + _yInc = DEFAULT_WIDTH; + _xInc = -1; + --_xSize; + --_ySize; + + int areaNum = 0; + while (areaNum != -1) { + switch (areaNum) { + case 0: + *pDest = nextByte(pSrc, pLookup); + areaNum = 1; + break; + + case 1: + nextDecompPtr(pDest); + + if (!drawIndex) { + negXInc(); + negYInc(); + + if (yPos == _ySize) { + nextDecompPtr(pDest); + ++drawIndex; + } else { + ++yPos; + } + + *++pDest = nextByte(pSrc, pLookup); + areaNum = 2; + } else if (yPos != _ySize) { + ++yPos; + --drawIndex; + areaNum = 0; + } else { + negXInc(); + negYInc(); + nextDecompPtr(pDest); + ++drawIndex; + + *++pDest = nextByte(pSrc, pLookup); + + if (drawIndex == _xSize) { + areaNum = -1; + } else { + areaNum = 2; + } + } + break; + + case 2: + nextDecompPtr(pDest); + + if (!yPos) { + negXInc(); + negYInc(); + + if (drawIndex == _xSize) { + nextDecompPtr(pDest); + ++yPos; + } else { + ++drawIndex; + } + + pDest += DEFAULT_WIDTH; + areaNum = 0; + } else if (drawIndex != _xSize) { + ++drawIndex; + --yPos; + + *pDest = nextByte(pSrc, pLookup); + areaNum = 2; + } else { + pDest += DEFAULT_WIDTH; + ++yPos; + negXInc(); + negYInc(); + nextDecompPtr(pDest); + + *pDest = nextByte(pSrc, pLookup); + + if (yPos == _ySize) + areaNum = -1; + else + areaNum = 1; + } + break; + } + } +} + +void GfxSurface::diag(const byte *&pSrc, byte *&pDest, const byte *&pLookup) { + int diagIndex = 0, drawIndex = 0; + --_xEnd; + + while (!TFP(diagIndex)) { + for (;;) { + negXInc(); + for (int idx = 0; idx <= _thickness; ++idx) { + *pDest = nextByte(pSrc, pLookup); + negXInc(); + nextDecompPtr(pDest); + } + + negYInc(); + pDest += _yInc; + + for (int idx = 0; idx <= _thickness; ++idx) { + *pDest = nextByte(pSrc, pLookup); + negXInc(); + nextDecompPtr(pDest); + } + + negXInc(); + negYInc(); + nextDecompPtr(pDest); + + ++drawIndex; + if (_xEnd < (drawIndex + 1)) { + TF1(pDest, diagIndex); + break; + } + + pDest += _xInc; + ++drawIndex; + if (_xEnd < (drawIndex + 1)) { + TF2(pSrc, pDest, pLookup, diagIndex); + break; + } + } + + if (TFP(diagIndex)) + break; + + for (;;) { + for (int idx = 0; idx <= _thickness; ++idx) { + *pDest = nextByte(pSrc, pLookup); + negXInc(); + nextDecompPtr(pDest); + } + + negYInc(); + pDest += _yInc; + + for (int idx = 0; idx <= _thickness; ++idx) { + *pDest = nextByte(pSrc, pLookup); + negXInc(); + nextDecompPtr(pDest); + } + + negXInc(); + negYInc(); + nextDecompPtr(pDest); + + if (--drawIndex == 0) { + TF1(pDest, diagIndex); + negXInc(); + break; + } else { + pDest += _xInc; + + if (--drawIndex == 0) { + TF2(pSrc, pDest, pLookup, diagIndex); + negXInc(); + break; + } + } + + negXInc(); + } + } +} + +/** + * Decompression Function - Move pDest ptr to next value to uncompress + * @remarks Originally called 'increments' + */ +void GfxSurface::nextDecompPtr(byte *&pDest) { + pDest += _xInc + _yInc; +} + +/** + * Decompression Function - set xInc to its opposite value + * @remarks Originally called 'NIH' + */ +void GfxSurface::negXInc() { + _xInc = -_xInc; +} + +/** + * Decompression Function - set yInc to its opposite value + * @remarks Originally called 'NIV' + */ +void GfxSurface::negYInc() { + _yInc = -_yInc; +} + +bool GfxSurface::TFP(int v) { + int diff = _yEnd - v; + if (!diff) + // Time to finish loop in outer method + return true; + + if (diff < (_thickness + 1)) + _thickness = diff - 1; + + return false; +} + +void GfxSurface::TF1(byte *&pDest, int &v) { + v += _thickness + 1; + pDest += (_thickness + 1) * _yInc; +} + +void GfxSurface::TF2(const byte *&pSrc, byte *&pDest, const byte *&pLookup, int &v) { + v += _thickness + 1; + + for (int idx = 0; idx <= _thickness; ++idx) { + *pDest = nextByte(pSrc, pLookup); + pDest += _yInc; + } +} + +/*-------------------------------------------------------------------------*/ + +GfxSurface::~GfxSurface() { + free(); +} + +/*-------------------------------------------------------------------------* + * Screen surface + *-------------------------------------------------------------------------*/ + +/** + * Called to populate the font data from the passed file + */ +void ScreenSurface::readFontData(Common::File &f, int dataSize) { + assert(dataSize == (FONT_NUM_CHARS * FONT_HEIGHT)); + f.read(_fontData, FONT_NUM_CHARS * FONT_HEIGHT); +} + +/** + * Returns a graphics surface representing a subset of the screen. The affected area + * is also marked as dirty + */ +Graphics::Surface ScreenSurface::lockArea(const Common::Rect &bounds) { + _dirtyRects.push_back(bounds); + + Graphics::Surface s; + s.init(bounds.width(), bounds.height(), pitch, getBasePtr(bounds.left, bounds.top), format); + return s; +} + +/** + * Updates the affected areas of the surface to the underlying physical screen + */ +void ScreenSurface::updateScreen() { + // Iterate through copying dirty areas to the screen + for (Common::List<Common::Rect>::iterator i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) { + Common::Rect r = *i; + g_system->copyRectToScreen((const byte *)getBasePtr(r.left, r.top), pitch, + r.left, r.top, r.width(), r.height()); + } + _dirtyRects.clear(); + + // Update the screen + g_system->updateScreen(); +} + +/** + * Draws a decoded picture on the screen + * @remarks - Because the ScummVM surface is using a double height 640x400 surface to + * simulate the original 640x400 surface, all Y values have to be doubled. + * - Image resources are stored at 320x200, so when drawn onto the screen a single pixel + * from the source image is drawn using the two pixels at the given index in the palette map + * - Because the original game supported 320 width resolutions, the X coordinate + * also needs to be doubled for EGA mode + */ +void ScreenSurface::drawPicture(GfxSurface &surface, int x, int y) { + // Adjust the draw position by the draw offset + x += surface._offset.x; + y += surface._offset.y; + + // Lock the affected area of the surface to write to + Graphics::Surface destSurface = lockArea(Common::Rect(x * 2, y * 2, + (x + surface.w) * 2, (y + surface.h) * 2)); + + // Get a lookup for the palette mapping + const byte *paletteMap = &_vm->_curPict[2]; + + // Loop through writing + for (int yp = 0; yp < surface.h; ++yp) { + if (((y + yp) < 0) || ((y + yp) >= 200)) + continue; + + const byte *pSrc = (const byte *)surface.getBasePtr(0, yp); + byte *pDest = (byte *)destSurface.getBasePtr(0, yp * 2); + + for (int xp = 0; xp < surface.w; ++xp, ++pSrc) { + if (*pSrc == surface._transparency) { + // Transparent point, so skip pixels + pDest += 2; + } else { + // Draw the pixel using the specified index in the palette map + *pDest = paletteMap[*pSrc * 2]; + *(pDest + SCREEN_WIDTH) = paletteMap[*pSrc * 2]; + ++pDest; + + // Use the secondary mapping value to draw the secondary column pixel + *pDest = paletteMap[*pSrc * 2 + 1]; + *(pDest + SCREEN_WIDTH) = paletteMap[*pSrc * 2 + 1]; + ++pDest; + } + } + } +} + +/** + * Copys a given surface to the given position + */ +void ScreenSurface::copyFrom(Graphics::Surface &src, int x, int y) { + lockArea(Common::Rect(x, y, x + src.w, y + src.h)); + + // Loop through writing + for (int yp = 0; yp < src.h; ++yp) { + if (((y + yp) < 0) || ((y + yp) >= SCREEN_HEIGHT)) + continue; + + const byte *pSrc = (const byte *)src.getBasePtr(0, yp); + byte *pDest = (byte *)getBasePtr(0, yp); + Common::copy(pSrc, pSrc + src.w, pDest); + } +} + +/** + * Draws a character at the specified co-ordinates + * @remarks Because the ScummVM surface is using a double height 640x400 surface to + * simulate the original 640x400 surface, all Y values have to be doubled + */ +void ScreenSurface::writeCharacter(const Common::Point &pt, unsigned char ch, int palIndex) { + Graphics::Surface destSurface = lockArea(Common::Rect(pt.x, pt.y * 2, + pt.x + FONT_WIDTH, (pt.y + FONT_HEIGHT) * 2)); + + // Get the start of the character to use + assert((ch >= ' ') && (ch <= (unsigned char)(32 + FONT_NUM_CHARS))); + const byte *charData = &_fontData[((int)ch - 32) * FONT_HEIGHT]; + + // Loop through decoding each character's data + for (int yp = 0; yp < FONT_HEIGHT; ++yp) { + byte *lineP = (byte *)destSurface.getBasePtr(0, yp * 2); + byte byteVal = *charData++; + + for (int xp = 0; xp < FONT_WIDTH; ++xp, ++lineP, byteVal <<= 1) { + if (byteVal & 0x80) { + *lineP = palIndex; + *(lineP + SCREEN_WIDTH) = palIndex; + } + } + } +} + +/** + * Draws a box at the specified position and size + * @remarks Because the ScummVM surface is using a double height 640x400 surface to + * simulate the original 640x400 surface, all Y values have to be doubled + */ +void ScreenSurface::drawBox(int x, int y, int dx, int dy, int col) { + Graphics::Surface destSurface = lockArea(Common::Rect(x, y * 2, x + dx, (y + dy) * 2)); + + destSurface.hLine(0, 0, dx, col); + destSurface.hLine(0, 1, dx, col); + destSurface.hLine(0, destSurface.h - 1, dx, col); + destSurface.hLine(0, destSurface.h - 2, dx, col); + destSurface.vLine(0, 2, destSurface.h - 3, col); + destSurface.vLine(1, 2, destSurface.h - 3, col); + destSurface.vLine(dx - 1, 2, destSurface.h - 3, col); + destSurface.vLine(dx - 2, 2, destSurface.h - 3, col); +} + +/** + * Fills an area with the specified color + * @remarks Because the ScummVM surface is using a double height 640x400 surface to + * simulate the original 640x400 surface, all Y values have to be doubled + */ +void ScreenSurface::fillRect(int color, const Common::Rect &bounds) { + Graphics::Surface destSurface = lockArea(Common::Rect(bounds.left, bounds.top * 2, + bounds.right, bounds.bottom * 2)); + + // Fill the area + destSurface.fillRect(Common::Rect(0, 0, destSurface.w, destSurface.h), color); +} + +/** + * Clears the screen + */ +void ScreenSurface::clearScreen() { + Graphics::Surface destSurface = lockArea(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); + destSurface.fillRect(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 0); +} + +/** + * Sets a single pixel at the specified co-ordinates + * @remarks Because the ScummVM surface is using a double height 640x400 surface to + * simulate the original 640x400 surface, all Y values have to be doubled + */ +void ScreenSurface::setPixel(const Common::Point &pt, int palIndex) { + assert((pt.x >= 0) && (pt.y >= 0) && (pt.x <= SCREEN_WIDTH) && (pt.y <= SCREEN_ORIG_HEIGHT)); + Graphics::Surface destSurface = lockArea(Common::Rect(pt.x, pt.y * 2, pt.x + 1, (pt.y + 1) * 2)); + + byte *destP = (byte *)destSurface.getPixels(); + *destP = palIndex; + *(destP + SCREEN_WIDTH) = palIndex; +} + +/** + * Write out a string + * @remarks Originally called 'writeg' + */ +void ScreenSurface::drawString(const Common::String &l, int command) { + if (l == "") + return; + + _vm->_mouse.hideMouse(); + Common::Point pt = _textPos; + + int charWidth = 6; + + int x = pt.x + charWidth * l.size(); + int color = 0; + + switch (command) { + case 0: + case 2: + color = 15; + _vm->_screenSurface.fillRect(0, Common::Rect(pt.x, pt.y, x, pt.y + 7)); + break; + case 1: + case 3: + _vm->_screenSurface.fillRect(15, Common::Rect(pt.x, pt.y, x, pt.y + 7)); + break; + case 5: + color = 15; + break; + default: + // Default: Color set to zero (already done) + break; + } + + pt.x += 1; + pt.y += 1; + for (x = 1; (x <= (int)l.size()) && (l[x - 1] != 0); ++x) { + _vm->_screenSurface.writeCharacter(Common::Point(pt.x, pt.y), l[x - 1], color); + pt.x += charWidth; + } + _vm->_mouse.showMouse(); +} + +/** + * Gets the width in pixels of the specified string + */ +int ScreenSurface::getStringWidth(const Common::String &s) { + int charWidth = 6; + + return s.size() * charWidth; +} + +void ScreenSurface::drawLine(int x, int y, int xx, int yy, int coul) { + int step, i; + float a, b; + float xr, yr, xro, yro; + + xr = x; + yr = y; + xro = xx; + yro = yy; + + if (abs(y - yy) > abs(x - xx)) { + a = (float)((x - xx)) / (y - yy); + b = (yr * xro - yro * xr) / (y - yy); + i = y; + if (y > yy) + step = -1; + else + step = 1; + do { + _vm->_screenSurface.setPixel(Common::Point(abs((int)(a * i + b)), i), coul); + i += step; + } while (i != yy); + } else { + a = (float)((y - yy)) / (x - xx); + b = ((yro * xr) - (yr * xro)) / (x - xx); + i = x; + if (x > xx) + step = -1; + else + step = 1; + do { + _vm->_screenSurface.setPixel(Common::Point(i, abs((int)(a * i + b))), coul); + i = i + step; + } while (i != xx); + } +} + +/** + * Draw plain rectangle + * @remarks Originally called 'paint_rect' + */ +void ScreenSurface::drawRectangle(int x, int y, int dx, int dy) { + _vm->_screenSurface.fillRect(11, Common::Rect(x, y, x + dx, y + dy)); +} + +void ScreenSurface::setParent(MortevielleEngine *vm) { + _vm = vm; +} + + +} // End of namespace Mortevielle diff --git a/engines/mortevielle/graphics.h b/engines/mortevielle/graphics.h new file mode 100644 index 0000000000..e31f5da29a --- /dev/null +++ b/engines/mortevielle/graphics.h @@ -0,0 +1,117 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#ifndef MORTEVIELLE_GRAPHICS_H +#define MORTEVIELLE_GRAPHICS_H + +#include "common/file.h" +#include "common/list.h" +#include "common/rect.h" +#include "graphics/surface.h" + +namespace Mortevielle { +class MortevielleEngine; + +class PaletteManager { +private: + void setPalette(const int *palette, uint idx, uint size); + +public: + void setDefaultPalette(); +}; + +#define FONT_WIDTH 8 +#define FONT_HEIGHT 6 +#define FONT_NUM_CHARS 121 + +class GfxSurface : public Graphics::Surface { +private: + int _xp, _yp; + int _xSize, _ySize; + int _lookupIndex, _lookupValue; + bool _nibbleFlag; + int _thickness; + int _yInc, _yEnd, _xInc, _xEnd; + + byte nextNibble(const byte *&pSrc); + byte nextByte(const byte *&pSrc, const byte *&pLookup); + + void majTtxTty(); + int desanalyse(const byte *&pSrc); + void horizontal(const byte *&pSrc, byte *&pDest, const byte *&pLookup); + void vertical(const byte *&pSrc, byte *&pDest, const byte *&pLookup); + void decom11(const byte *&pSrc, byte *&pDest, const byte *&pLookup); + void diag(const byte *&pSrc, byte *&pDest, const byte *&pLookup); + void nextDecompPtr(byte *&pDest); + void negXInc(); + void negYInc(); + bool TFP(int v); + void TF1(byte *&pDest, int &v); + void TF2(const byte *&pSrc, byte *&pDest, const byte *&pLookup, int &v); +public: + // Specifies offset when drawing the image + Common::Point _offset; + // Transparency palette index + int _transparency; + + ~GfxSurface(); + + void decode(const byte *pSrc); +}; + +class ScreenSurface: public Graphics::Surface { +private: + MortevielleEngine *_vm; + + Common::List<Common::Rect> _dirtyRects; + byte _fontData[FONT_NUM_CHARS * FONT_HEIGHT]; + +public: + Common::Point _textPos; // Original called xwhere/ywhere + void readFontData(Common::File &f, int dataSize); + Graphics::Surface lockArea(const Common::Rect &bounds); + void updateScreen(); + void drawPicture(GfxSurface &surface, int x, int y); + void copyFrom(Graphics::Surface &src, int x, int y); + void writeCharacter(const Common::Point &pt, unsigned char ch, int palIndex); + void drawBox(int x, int y, int dx, int dy, int col); + void fillRect(int color, const Common::Rect &bounds); + void clearScreen(); + void putxy(int x, int y) { _textPos = Common::Point(x, y); } + void drawString(const Common::String &l, int command); + int getStringWidth(const Common::String &s); + void drawLine(int x, int y, int xx, int yy, int coul); + void drawRectangle(int x, int y, int dx, int dy); + void setParent(MortevielleEngine *vm); + + // TODO: Refactor code to remove this method, for increased performance + void setPixel(const Common::Point &pt, int palIndex); +}; + +} // End of namespace Mortevielle + +#endif diff --git a/engines/mortevielle/menu.cpp b/engines/mortevielle/menu.cpp new file mode 100644 index 0000000000..641a527c98 --- /dev/null +++ b/engines/mortevielle/menu.cpp @@ -0,0 +1,792 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file _distributed with this source _distribution. + * + * This program is free software; you can re_distribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is _distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#include "mortevielle/mortevielle.h" + +#include "mortevielle/menu.h" +#include "mortevielle/mouse.h" +#include "mortevielle/outtext.h" + +#include "common/scummsys.h" +#include "common/str.h" +#include "common/textconsole.h" + +namespace Mortevielle { + +const byte menuConstants[8][4] = { + { 7, 37, 23, 8}, + {19, 33, 23, 7}, + {31, 89, 10, 21}, + {43, 25, 11, 5}, + {55, 37, 5, 8}, + {64, 13, 11, 2}, + {62, 42, 13, 9}, + {62, 46, 13, 10} +}; + +Menu::Menu() { + _opcodeAttach = _opcodeWait = _opcodeForce = _opcodeSleep = OPCODE_NONE; + _opcodeListen = _opcodeEnter = _opcodeClose = _opcodeSearch = OPCODE_NONE; + _opcodeKnock = _opcodeScratch = _opcodeRead = _opcodeEat = OPCODE_NONE; + _opcodePlace = _opcodeOpen = _opcodeTake = _opcodeLook = OPCODE_NONE; + _opcodeSmell = _opcodeSound = _opcodeLeave = _opcodeLift = OPCODE_NONE; + _opcodeTurn = _opcodeSHide = _opcodeSSearch = _opcodeSRead = OPCODE_NONE; + _opcodeSPut = _opcodeSLook = OPCODE_NONE; +} + +void Menu::readVerbNums(Common::File &f, int dataSize) { + // Figure out what language Id is needed + byte desiredLanguageId; + switch(_vm->getLanguage()) { + case Common::EN_ANY: + desiredLanguageId = MORTDAT_LANG_ENGLISH; + break; + case Common::FR_FRA: + desiredLanguageId = MORTDAT_LANG_FRENCH; + break; + case Common::DE_DEU: + desiredLanguageId = MORTDAT_LANG_GERMAN; + break; + default: + warning("Language not supported, switching to English"); + desiredLanguageId = MORTDAT_LANG_ENGLISH; + break; + } + // Read in the language + byte languageId = f.readByte(); + --dataSize; + + // If the language isn't correct, then skip the entire block + if (languageId != desiredLanguageId) { + f.skip(dataSize); + return; + } + + assert(dataSize == 52); + _opcodeAttach = f.readUint16LE(); + _opcodeWait = f.readUint16LE(); + _opcodeForce = f.readUint16LE(); + _opcodeSleep = f.readUint16LE(); + _opcodeListen = f.readUint16LE(); + _opcodeEnter = f.readUint16LE(); + _opcodeClose = f.readUint16LE(); + _opcodeSearch = f.readUint16LE(); + _opcodeKnock = f.readUint16LE(); + _opcodeScratch = f.readUint16LE(); + _opcodeRead = f.readUint16LE(); + _opcodeEat = f.readUint16LE(); + _opcodePlace = f.readUint16LE(); + _opcodeOpen = f.readUint16LE(); + _opcodeTake = f.readUint16LE(); + _opcodeLook = f.readUint16LE(); + _opcodeSmell = f.readUint16LE(); + _opcodeSound = f.readUint16LE(); + _opcodeLeave = f.readUint16LE(); + _opcodeLift = f.readUint16LE(); + _opcodeTurn = f.readUint16LE(); + _opcodeSHide = f.readUint16LE(); + _opcodeSSearch = f.readUint16LE(); + _opcodeSRead = f.readUint16LE(); + _opcodeSPut = f.readUint16LE(); + _opcodeSLook = f.readUint16LE(); + + _actionMenu[0]._menuId = OPCODE_NONE >> 8; + _actionMenu[0]._actionId = OPCODE_NONE & 0xFF; + + _actionMenu[1]._menuId = _opcodeSHide >> 8; + _actionMenu[1]._actionId = _opcodeSHide & 0xFF; + + _actionMenu[2]._menuId = _opcodeAttach >> 8; + _actionMenu[2]._actionId = _opcodeAttach & 0xFF; + + _actionMenu[3]._menuId = _opcodeForce >> 8; + _actionMenu[3]._actionId = _opcodeForce & 0xFF; + + _actionMenu[4]._menuId = _opcodeSleep >> 8; + _actionMenu[4]._actionId = _opcodeSleep & 0xFF; + + _actionMenu[5]._menuId = _opcodeEnter >> 8; + _actionMenu[5]._actionId = _opcodeEnter & 0xFF; + + _actionMenu[6]._menuId = _opcodeClose >> 8; + _actionMenu[6]._actionId = _opcodeClose & 0xFF; + + _actionMenu[7]._menuId = _opcodeKnock >> 8; + _actionMenu[7]._actionId = _opcodeKnock & 0xFF; + + _actionMenu[8]._menuId = _opcodeEat >> 8; + _actionMenu[8]._actionId = _opcodeEat & 0xFF; + + _actionMenu[9]._menuId = _opcodePlace >> 8; + _actionMenu[9]._actionId = _opcodePlace & 0xFF; + + _actionMenu[10]._menuId = _opcodeOpen >> 8; + _actionMenu[10]._actionId = _opcodeOpen & 0xFF; + + _actionMenu[11]._menuId = _opcodeLeave >> 8; + _actionMenu[11]._actionId = _opcodeLeave & 0xFF; +} + +/** + * Setup a menu's contents + * @remarks Originally called 'menut' + */ +void Menu::setText(MenuItem item, Common::String name) { + Common::String s = name; + + switch (item._menuId) { + case MENU_INVENTORY: + if (item._actionId != 7) { + while (s.size() < 22) + s += ' '; + + _inventoryStringArray[item._actionId] = s; + _inventoryStringArray[item._actionId].insertChar(' ', 0); + } + break; + case MENU_MOVE: { + // If the first character isn't '*' or ' ' then it's missing a heading space + char c = s[0]; + if (c != '*' && c != ' ') + s.insertChar(' ', 0); + + while (s.size() < 22) + s += ' '; + + _moveStringArray[item._actionId] = s; + } + break; + case MENU_ACTION: { + // If the first character isn't '*' or ' ' then it's missing a heading space + char c = s[0]; + if (c != '*' && c != ' ') + s.insertChar(' ', 0); + + while (s.size() < 10) + s += ' '; + + _actionStringArray[item._actionId] = s; + } + break; + case MENU_SELF: { + // If the first character isn't '*' or ' ' then it's missing a heading space + char c = s[0]; + if (c != '*' && c != ' ') + s.insertChar(' ', 0); + + while (s.size() < 10) + s += ' '; + + _selfStringArray[item._actionId] = s; + } + break; + case MENU_DISCUSS: + _discussStringArray[item._actionId] = s; + break; + default: + break; + } +} + +/** + * Init destination menu + * @remarks Originally called 'tmlieu' + */ +void Menu::setDestinationText(int roomId) { + Common::String nomp; + + if (roomId == ROOM26) + roomId = LANDING; + + int destinationId = 0; + for (; (destinationId < 7) && (_vm->_destinationArray[destinationId][roomId]); ++destinationId) { + nomp = _vm->getString(_vm->_destinationArray[destinationId][roomId] + kMenuPlaceStringIndex); + while (nomp.size() < 20) + nomp += ' '; + setText(_moveMenu[destinationId + 1], nomp); + } + nomp = "* "; + for (int i = 7; i >= destinationId + 1; --i) + setText(_moveMenu[i], nomp); +} + +/** + * _disable a menu item + * @param menuId Menu number + * @param actionId Item index + */ +void Menu::disableMenuItem(MenuItem item) { + switch (item._menuId) { + case MENU_INVENTORY: + if (item._actionId > 6) { + _inventoryStringArray[item._actionId].setChar('<', 0); + _inventoryStringArray[item._actionId].setChar('>', 21); + } else + _inventoryStringArray[item._actionId].setChar('*', 0); + break; + case MENU_MOVE: + _moveStringArray[item._actionId].setChar('*', 0); + break; + case MENU_ACTION: + _actionStringArray[item._actionId].setChar('*', 0); + break; + case MENU_SELF: + _selfStringArray[item._actionId].setChar('*', 0); + break; + case MENU_DISCUSS: + _discussStringArray[item._actionId].setChar('*', 0); + break; + default: + break; + } +} + +/** + * Enable a menu item + * @param menuId Menu number + * @param actionId Item index + * @remarks Originally called menu_enable + */ +void Menu::enableMenuItem(MenuItem item) { + switch (item._menuId) { + case MENU_INVENTORY: + _inventoryStringArray[item._actionId].setChar(' ', 0); + _inventoryStringArray[item._actionId].setChar(' ', 21); + break; + case MENU_MOVE: + _moveStringArray[item._actionId].setChar(' ', 0); + break; + case MENU_ACTION: + _actionStringArray[item._actionId].setChar(' ', 0); + break; + case MENU_SELF: + _selfStringArray[item._actionId].setChar(' ', 0); + break; + case MENU_DISCUSS: + _discussStringArray[item._actionId].setChar(' ', 0); + break; + default: + break; + } +} + +void Menu::displayMenu() { + _vm->_mouse.hideMouse(); + _vm->_screenSurface.fillRect(7, Common::Rect(0, 0, 639, 10)); + + int col = 28 * kResolutionScaler; + for (int charNum = 0; charNum < 6; charNum++) { + // One character after the other + int idx = 0; + for (int y = 1; y < 9; ++y) { + // One column after the other + int x = col; + for (int k = 0; k < 3; ++k) { + // One line after the other + uint msk = 0x80; + for (int pt = 0; pt <= 7; ++pt) { + if ((_charArr[charNum][idx] & msk) != 0) { + _vm->_screenSurface.setPixel(Common::Point(x + 1, y + 1), 0); + _vm->_screenSurface.setPixel(Common::Point(x, y + 1), 0); + _vm->_screenSurface.setPixel(Common::Point(x, y), 9); + } + msk >>= 1; + ++x; + } + ++idx; + } + } + col += 48 * kResolutionScaler; + } + _vm->_mouse.showMouse(); +} + +/** + * Show the menu + */ +void Menu::drawMenu() { + displayMenu(); + _menuActive = true; + _msg4 = OPCODE_NONE; + _msg3 = OPCODE_NONE; + _menuSelected = false; + _vm->setMouseClick(false); + _multiTitle = false; +} + +/** + * Menu function - Invert a menu entry + * @remarks Originally called 'invers' + */ +void Menu::invert(int indx) { + if (_msg4 == OPCODE_NONE) + return; + + int menuIndex = _msg4 & 0xFF; + + _vm->_screenSurface.putxy(menuConstants[_msg3 - 1][0] << 3, (menuIndex + 1) << 3); + + Common::String str; + switch (_msg3) { + case MENU_INVENTORY: + str = _inventoryStringArray[menuIndex]; + break; + case MENU_MOVE: + str = _moveStringArray[menuIndex]; + break; + case MENU_ACTION: + str = _actionStringArray[menuIndex]; + break; + case MENU_SELF: + str = _selfStringArray[menuIndex]; + break; + case MENU_DISCUSS: + str = _discussStringArray[menuIndex]; + break; + case MENU_FILE: + str = _vm->getEngineString(S_SAVE_LOAD + menuIndex); + break; + case MENU_SAVE: + str = _vm->getEngineString(S_SAVE_LOAD + 1); + str += ' '; + str += (char)(48 + menuIndex); + break; + case MENU_LOAD: + if (menuIndex == 1) { + str = _vm->getEngineString(S_RESTART); + } else { + str = _vm->getEngineString(S_SAVE_LOAD + 2); + str += ' '; + str += (char)(47 + menuIndex); + } + break; + default: + break; + } + if ((str[0] != '*') && (str[0] != '<')) + _vm->_screenSurface.drawString(str, indx); + else + _msg4 = OPCODE_NONE; +} + +void Menu::util(Common::Point pos) { + + int ymx = (menuConstants[_msg3 - 1][3] << 3) + 16; + int dxcar = menuConstants[_msg3 - 1][2]; + int xmn = (menuConstants[_msg3 - 1][0] << 2) * kResolutionScaler; + + int charWidth = 6; + int xmx = dxcar * charWidth + xmn + 2; + if ((pos.x > xmn) && (pos.x < xmx) && (pos.y < ymx) && (pos.y > 15)) { + int ix = (((uint)pos.y >> 3) - 1) + (_msg3 << 8); + if (ix != _msg4) { + invert(1); + _msg4 = ix; + invert(0); + } + } else if (_msg4 != OPCODE_NONE) { + invert(1); + _msg4 = OPCODE_NONE; + } +} + +/** + * Draw a menu + */ +void Menu::menuDown(int ii) { + // Make a copy of the current screen surface for later restore + _vm->_backgroundSurface.copyFrom(_vm->_screenSurface); + + // Draw the menu + int minX = menuConstants[ii - 1][0] << 3; + int lineNum = menuConstants[ii - 1][3]; + _vm->_mouse.hideMouse(); + int deltaX = 6; + int maxX = minX + (menuConstants[ii - 1][2] * deltaX) + 6; + if ((ii == 4) && (_vm->getLanguage() == Common::EN_ANY)) + // Extra width needed for Self menu in English version + maxX = 435; + + _vm->_screenSurface.fillRect(15, Common::Rect(minX, 12, maxX, 10 + (menuConstants[ii - 1][1] << 1))); + _vm->_screenSurface.fillRect(0, Common::Rect(maxX, 12, maxX + 4, 10 + (menuConstants[ii - 1][1] << 1))); + _vm->_screenSurface.fillRect(0, Common::Rect(minX, 8 + (menuConstants[ii - 1][1] << 1), maxX + 4, 12 + (menuConstants[ii - 1][1] << 1))); + _vm->_screenSurface.putxy(minX, 16); + for (int i = 1; i <= lineNum; i++) { + switch (ii) { + case 1: + if (_inventoryStringArray[i][0] != '*') + _vm->_screenSurface.drawString(_inventoryStringArray[i], 4); + break; + case 2: + if (_moveStringArray[i][0] != '*') + _vm->_screenSurface.drawString(_moveStringArray[i], 4); + break; + case 3: + if (_actionStringArray[i][0] != '*') + _vm->_screenSurface.drawString(_actionStringArray[i], 4); + break; + case 4: + if (_selfStringArray[i][0] != '*') + _vm->_screenSurface.drawString(_selfStringArray[i], 4); + break; + case 5: + if (_discussStringArray[i][0] != '*') + _vm->_screenSurface.drawString(_discussStringArray[i], 4); + break; + case 6: + _vm->_screenSurface.drawString(_vm->getEngineString(S_SAVE_LOAD + i), 4); + break; + case 7: { + Common::String s = _vm->getEngineString(S_SAVE_LOAD + 1); + s += ' '; + s += (char)(48 + i); + _vm->_screenSurface.drawString(s, 4); + } + break; + case 8: + if (i == 1) + _vm->_screenSurface.drawString(_vm->getEngineString(S_RESTART), 4); + else { + Common::String s = _vm->getEngineString(S_SAVE_LOAD + 2); + s += ' '; + s += (char)(47 + i); + _vm->_screenSurface.drawString(s, 4); + } + break; + default: + break; + } + _vm->_screenSurface.putxy(minX, _vm->_screenSurface._textPos.y + 8); + } + _multiTitle = true; + _vm->_mouse.showMouse(); +} + +/** + * Menu is being removed, so restore the previous background area. + */ +void Menu::menuUp(int msgId) { + if (_multiTitle) { + /* Restore the background area */ + assert(_vm->_screenSurface.pitch == _vm->_backgroundSurface.pitch); + + // Get a pointer to the source and destination of the area to restore + const byte *pSrc = (const byte *)_vm->_backgroundSurface.getBasePtr(0, 10); + Graphics::Surface destArea = _vm->_screenSurface.lockArea(Common::Rect(0, 10, SCREEN_WIDTH, SCREEN_HEIGHT)); + byte *pDest = (byte *)destArea.getPixels(); + + // Copy the data + Common::copy(pSrc, pSrc + (400 - 10) * SCREEN_WIDTH, pDest); + + _multiTitle = false; + } +} + +/** + * Erase the menu + */ +void Menu::eraseMenu() { + _menuActive = false; + _vm->setMouseClick(false); + menuUp(_msg3); +} + +/** + * Handle updates to the menu + * @remarks Originally called 'mdn' + */ +void Menu::updateMenu() { + if (!_menuActive) + return; + + Common::Point curPos = _vm->_mouse._pos; + if (!_vm->getMouseClick()) { + if (curPos == _vm->_prevPos) + return; + else + _vm->_prevPos = curPos; + + bool tes = (curPos.y < 11) + && ((curPos.x >= (28 * kResolutionScaler) && curPos.x <= (28 * kResolutionScaler + 24)) + || (curPos.x >= (76 * kResolutionScaler) && curPos.x <= (76 * kResolutionScaler + 24)) + || ((curPos.x > 124 * kResolutionScaler) && (curPos.x < 124 * kResolutionScaler + 24)) + || ((curPos.x > 172 * kResolutionScaler) && (curPos.x < 172 * kResolutionScaler + 24)) + || ((curPos.x > 220 * kResolutionScaler) && (curPos.x < 220 * kResolutionScaler + 24)) + || ((curPos.x > 268 * kResolutionScaler) && (curPos.x < 268 * kResolutionScaler + 24))); + if (tes) { + int ix; + + if (curPos.x < 76 * kResolutionScaler) + ix = MENU_INVENTORY; + else if (curPos.x < 124 * kResolutionScaler) + ix = MENU_MOVE; + else if (curPos.x < 172 * kResolutionScaler) + ix = MENU_ACTION; + else if (curPos.x < 220 * kResolutionScaler) + ix = MENU_SELF; + else if (curPos.x < 268 * kResolutionScaler) + ix = MENU_DISCUSS; + else + ix = MENU_FILE; + + if ((ix != _msg3) || (!_multiTitle)) + if (!((ix == MENU_FILE) && ((_msg3 == MENU_SAVE) || (_msg3 == MENU_LOAD)))) { + menuUp(_msg3); + menuDown(ix); + _msg3 = ix; + _msg4 = OPCODE_NONE; + } + } else { // Not in the MenuTitle line + if ((curPos.y > 11) && (_multiTitle)) + util(curPos); + } + } else { // There was a click + if ((_msg3 == MENU_FILE) && (_msg4 != OPCODE_NONE)) { + // Another menu to be _displayed + _vm->setMouseClick(false); + menuUp(_msg3); + if ((_msg4 & 0xFF) == 1) + _msg3 = MENU_SAVE; + else + _msg3 = MENU_LOAD; + menuDown(_msg3); + + _vm->setMouseClick(false); + } else { + // A menu was clicked on + _menuSelected = (_multiTitle) && (_msg4 != OPCODE_NONE); + menuUp(_msg3); + _vm->_currAction = _msg4; + _vm->_currMenu = _msg3; + _msg3 = OPCODE_NONE; + _msg4 = OPCODE_NONE; + + _vm->setMouseClick(false); + } + } +} + +void Menu::setParent(MortevielleEngine *vm) { + _vm = vm; +} + +void Menu::initMenu() { + Common::File f; + + bool menuLoaded = false; + // First try to read it from mort.dat if useOriginalData() is false + if (!_vm->useOriginalData()) { + if (!f.open(MORT_DAT)) + warning("File %s not found. Using default menu from game data", MORT_DAT); + else { + // Figure out what language Id is needed + byte desiredLanguageId; + switch(_vm->getLanguage()) { + case Common::EN_ANY: + desiredLanguageId = MORTDAT_LANG_ENGLISH; + break; + case Common::FR_FRA: + desiredLanguageId = MORTDAT_LANG_FRENCH; + break; + case Common::DE_DEU: + desiredLanguageId = MORTDAT_LANG_GERMAN; + break; + default: + warning("Language not supported, switching to English"); + desiredLanguageId = MORTDAT_LANG_ENGLISH; + break; + } + + // Validate the data file header + char fileId[4]; + f.read(fileId, 4); + // Do not display warnings here. They would already have been displayed in MortevielleEngine::loadMortDat(). + if (strncmp(fileId, "MORT", 4) == 0 && f.readByte() >= MORT_DAT_REQUIRED_VERSION) { + f.readByte(); // Minor version + // Loop to load resources from the data file + while (f.pos() < f.size()) { + // Get the Id and size of the next resource + char dataType[4]; + int dataSize; + f.read(dataType, 4); + dataSize = f.readUint16LE(); + if (!strncmp(dataType, "MENU", 4)) { + // Read in the language + byte languageId = f.readByte(); + --dataSize; + + // If the language isn't correct, then skip the entire block + if (languageId != desiredLanguageId) { + f.skip(dataSize); + continue; + } + if (dataSize == 6 * 24) { + f.read(_charArr, dataSize); + menuLoaded = true; + } else + warning("Wrong size %d for menu data. Expected %d or less", dataSize, 6 * 24); + break; + } else { + // Other sections + f.skip(dataSize); + } + } + } + // Close the file + f.close(); + if (!menuLoaded) + warning("Failed to load menu from mort.dat. Will use default menu from game data instead."); + } + } + + if (!menuLoaded) { + // Load menu from game data using the original language + if (_vm->getOriginalLanguage() == Common::FR_FRA) { + if (!f.open("menufr.mor")) + error("Missing file - menufr.mor"); + } else { // Common::DE_DEU + if (!f.open("menual.mor")) + error("Missing file - menual.mor"); + } + f.read(_charArr, 6 * 24); + f.close(); + } + + // Skipped: dialog asking to swap floppy + + for (int i = 1; i <= 8; ++i) + _inventoryStringArray[i] = "* "; + _inventoryStringArray[7] = "< -*-*-*-*-*-*-*-*-*- "; + for (int i = 1; i <= 7; ++i) + _moveStringArray[i] = "* "; + for (int i = 1; i < 22; i++) { + _actionStringArray[i] = _vm->getString(i + kMenuActionStringIndex); + if ((_actionStringArray[i][0] != '*') && (_actionStringArray[i][0] != ' ')) + _actionStringArray[i].insertChar(' ', 0); + while (_actionStringArray[i].size() < 10) + _actionStringArray[i] += ' '; + + if (i < 9) { + if (i < 6) { + _selfStringArray[i] = _vm->getString(i + kMenuSelfStringIndex); + if ((_selfStringArray[i][0] != '*') && (_selfStringArray[i][0] != ' ')) + _selfStringArray[i].insertChar(' ', 0); + while (_selfStringArray[i].size() < 10) + _selfStringArray[i] += ' '; + } + _discussStringArray[i] = _vm->getString(i + kMenuSayStringIndex) + ' '; + } + } + for (int i = 1; i <= 8; ++i) { + _discussMenu[i]._menuId = MENU_DISCUSS; + _discussMenu[i]._actionId = i; + if (i < 8) { + _moveMenu[i]._menuId = MENU_MOVE; + _moveMenu[i]._actionId = i; + } + _inventoryMenu[i]._menuId = MENU_INVENTORY; + _inventoryMenu[i]._actionId = i; + if (i > 6) + disableMenuItem(_inventoryMenu[i]); + } + _msg3 = OPCODE_NONE; + _msg4 = OPCODE_NONE; + _vm->_currMenu = OPCODE_NONE; + _vm->_currAction = OPCODE_NONE; + _vm->setMouseClick(false); +} + +/** + * Engine function - Switch action menu to "Search" mode + * @remarks Originally called 'mfoudi' + */ +void Menu::setSearchMenu() { + for (int i = 1; i <= 7; ++i) + disableMenuItem(_moveMenu[i]); + + for (int i = 1; i <= 11; ++i) + disableMenuItem(_actionMenu[i]); + + MenuItem miSound; + miSound._menuId = _opcodeSound >> 8; + miSound._actionId = _opcodeSound & 0xFF; + + MenuItem miLift; + miLift._menuId = _opcodeLift >> 8; + miLift._actionId = _opcodeLift & 0xFF; + + setText(miSound, _vm->getEngineString(S_SUITE)); + setText(miLift, _vm->getEngineString(S_STOP)); +} + +/** + * Engine function - Switch action menu from "Search" mode back to normal mode + * @remarks Originally called 'mfouen' + */ +void Menu::unsetSearchMenu() { + setDestinationText(_vm->_coreVar._currPlace); + for (int i = 1; i <= 11; ++i) + enableMenuItem(_actionMenu[i]); + + MenuItem miSound; + miSound._menuId = _opcodeSound >> 8; + miSound._actionId = _opcodeSound & 0xFF; + + MenuItem miLift; + miLift._menuId = _opcodeLift >> 8; + miLift._actionId = _opcodeLift & 0xFF; + + setText(miSound, _vm->getEngineString(S_PROBE)); + setText(miLift, _vm->getEngineString(S_RAISE)); +} + +/** + * Set Inventory menu texts + * @remarks Originally called 'modinv' + */ +void Menu::setInventoryText() { + Common::String nomp; + + int cy = 0; + for (int i = 1; i <= 6; ++i) { + if (_vm->_coreVar._inventory[i] != 0) { + ++cy; + int r = _vm->_coreVar._inventory[i] + 400; + nomp = _vm->getString(r - 501 + kInventoryStringIndex); + setText(_inventoryMenu[cy], nomp); + enableMenuItem(_inventoryMenu[i]); + } + } + + if (cy < 6) { + for (int i = cy + 1; i <= 6; ++i) { + setText(_inventoryMenu[i], " "); + disableMenuItem(_inventoryMenu[i]); + } + } +} +} // End of namespace Mortevielle diff --git a/engines/mortevielle/menu.h b/engines/mortevielle/menu.h new file mode 100644 index 0000000000..debf5b09b6 --- /dev/null +++ b/engines/mortevielle/menu.h @@ -0,0 +1,125 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#ifndef MORTEVIELLE_MENU_H +#define MORTEVIELLE_MENU_H + +#include "common/rect.h" +#include "common/str.h" + +namespace Mortevielle { +class MortevielleEngine; + +enum { + MENU_NONE = 0, MENU_INVENTORY = 1, MENU_MOVE = 2, MENU_ACTION = 3, + MENU_SELF = 4, MENU_DISCUSS = 5, MENU_FILE = 6, MENU_SAVE = 7, + MENU_LOAD = 8 +}; + +const int OPCODE_NONE = 0; + +struct MenuItem { + int _menuId; + int _actionId; +}; + +class Menu { +private: + MortevielleEngine *_vm; + + byte _charArr[6][24]; + int _msg3; + int _msg4; + + void util(Common::Point pos); + void invert(int indx); + void menuDown(int ii); + +public: + Menu(); + + bool _menuActive; + bool _menuSelected; + bool _multiTitle; + bool _menuDisplayed; + Common::String _inventoryStringArray[9]; + Common::String _moveStringArray[8]; + Common::String _actionStringArray[22]; + Common::String _selfStringArray[7]; + Common::String _discussStringArray[9]; + MenuItem _discussMenu[9]; + MenuItem _inventoryMenu[9]; + MenuItem _moveMenu[8]; + + int _opcodeAttach; + int _opcodeWait; + int _opcodeForce; + int _opcodeSleep; + int _opcodeListen; + int _opcodeEnter; + int _opcodeClose; + int _opcodeSearch; + int _opcodeKnock; + int _opcodeScratch; + int _opcodeRead; + int _opcodeEat; + int _opcodePlace; + int _opcodeOpen; + int _opcodeTake; + int _opcodeLook; + int _opcodeSmell; + int _opcodeSound; + int _opcodeLeave; + int _opcodeLift; + int _opcodeTurn; + int _opcodeSHide; + int _opcodeSSearch; + int _opcodeSRead; + int _opcodeSPut; + int _opcodeSLook; + MenuItem _actionMenu[12]; + + void setParent(MortevielleEngine *vm); + void readVerbNums(Common::File &f, int dataSize); + void setText(MenuItem item, Common::String name); + void setDestinationText(int roomId); + void setInventoryText(); + void disableMenuItem(MenuItem item); + void enableMenuItem(MenuItem item); + void displayMenu(); + void drawMenu(); + void menuUp(int msgId); + void eraseMenu(); + void updateMenu(); + void initMenu(); + + void setSearchMenu(); + void unsetSearchMenu(); +}; + +} // End of namespace Mortevielle +#endif diff --git a/engines/mortevielle/module.mk b/engines/mortevielle/module.mk new file mode 100644 index 0000000000..a9f02c2a67 --- /dev/null +++ b/engines/mortevielle/module.mk @@ -0,0 +1,23 @@ +MODULE := engines/mortevielle + +MODULE_OBJS := \ + actions.o \ + debugger.o \ + detection.o \ + dialogs.o \ + graphics.o \ + menu.o \ + mortevielle.o \ + mouse.o \ + outtext.o \ + saveload.o \ + sound.o \ + utils.o + +# This module can be built as a plugin +ifeq ($(ENABLE_MORTEVIELLE), DYNAMIC_PLUGIN) +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk diff --git a/engines/mortevielle/mortevielle.cpp b/engines/mortevielle/mortevielle.cpp new file mode 100644 index 0000000000..d434150977 --- /dev/null +++ b/engines/mortevielle/mortevielle.cpp @@ -0,0 +1,458 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#include "mortevielle/mortevielle.h" + +#include "mortevielle/dialogs.h" +#include "mortevielle/menu.h" +#include "mortevielle/mouse.h" +#include "mortevielle/outtext.h" +#include "mortevielle/saveload.h" +#include "mortevielle/outtext.h" + +#include "common/system.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "engines/util.h" +#include "engines/engine.h" +#include "graphics/palette.h" +#include "graphics/pixelformat.h" + +namespace Mortevielle { + +MortevielleEngine *g_vm; + +MortevielleEngine::MortevielleEngine(OSystem *system, const MortevielleGameDescription *gameDesc): + Engine(system), _gameDescription(gameDesc), _randomSource("mortevielle"), + _soundManager(_mixer) { + g_vm = this; + _debugger.setParent(this); + _dialogManager.setParent(this); + _screenSurface.setParent(this); + _mouse.setParent(this); + _text.setParent(this); + _soundManager.setParent(this); + _savegameManager.setParent(this); + _menu.setParent(this); + + _lastGameFrame = 0; + _mouseClick = false; + _inMainGameLoop = false; + _quitGame = false; + _pauseStartTime = -1; + + _roomPresenceLuc = false; + _roomPresenceIda = false; + _purpleRoomPresenceLeo = false; + _roomPresenceGuy = false; + _roomPresenceEva = false; + _roomPresenceMax = false; + _roomPresenceBob = false; + _roomPresencePat = false; + _toiletsPresenceBobMax = false; + _bathRoomPresenceBobMax = false; + _juliaRoomPresenceLeo = false; + + _soundOff = false; + _largestClearScreen = false; + _hiddenHero = false; + _heroSearching = false; + _keyPressedEsc = false; + _reloadCFIEC = false; + + _blo = false; + _col = false; + _syn = false; + _obpart = false; + _destinationOk = false; + _anyone = false; + _uptodatePresence = false; + + _textColor = 0; + _place = -1; + + _x26KeyCount = -1; + _caff = -1; + _day = 0; + + _curPict = nullptr; + _curAnim = nullptr; + _rightFramePict = nullptr; +} + +MortevielleEngine::~MortevielleEngine() { + free(_curPict); + free(_curAnim); + free(_rightFramePict); +} + +/** + * Specifies whether the engine supports given features + */ +bool MortevielleEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +/** + * Return true if a game can currently be loaded + */ +bool MortevielleEngine::canLoadGameStateCurrently() { + // Saving is only allowed in the main game event loop + return _inMainGameLoop; +} + +/** + * Return true if a game can currently be saved + */ +bool MortevielleEngine::canSaveGameStateCurrently() { + // Loading is only allowed in the main game event loop + return _inMainGameLoop; +} + +/** + * Load in a savegame at the specified slot number + */ +Common::Error MortevielleEngine::loadGameState(int slot) { + return _savegameManager.loadGame(slot); +} + +/** + * Save the current game + */ +Common::Error MortevielleEngine::saveGameState(int slot, const Common::String &desc) { + if (slot == 0) + return Common::kWritingFailed; + + return _savegameManager.saveGame(slot, desc); +} + +/** + * Support method that generates a savegame name + * @param slot Slot number + */ +Common::String MortevielleEngine::generateSaveFilename(const Common::String &target, int slot) { + if (slot == 0) + // Initial game state loaded when the game starts + return "sav0.mor"; + + return Common::String::format("%s.%03d", target.c_str(), slot); +} + +/** + * Pause the game. + */ +void MortevielleEngine::pauseEngineIntern(bool pause) { + Engine::pauseEngineIntern(pause); + if (pause) { + if (_pauseStartTime == -1) + _pauseStartTime = readclock(); + } else { + if (_pauseStartTime != -1) { + int pauseEndTime = readclock(); + _currentTime += (pauseEndTime - _pauseStartTime); + if (_uptodatePresence) + _startTime += (pauseEndTime - _pauseStartTime); + } + _pauseStartTime = -1; + } +} + +/** + * Initialize the game state + */ +Common::ErrorCode MortevielleEngine::initialize() { + // Initialize graphics mode + initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT, true); + + // Set debug channels + DebugMan.addDebugChannel(kMortevielleCore, "core", "Core debugging"); + DebugMan.addDebugChannel(kMortevielleGraphics, "graphics", "Graphics debugging"); + + // Set up an intermediate screen surface + _screenSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8()); + + _txxFileFl = false; + // Load texts from TXX files + loadTexts(); + + // Load the mort.dat resource + Common::ErrorCode result = loadMortDat(); + if (result != Common::kNoError) { + _screenSurface.free(); + return result; + } + + // Load some error messages (was previously in chartex()) + _hintPctMessage = getString(580); // You should have noticed %d hints + + // Set default EGA palette + _paletteManager.setDefaultPalette(); + + // Setup the mouse cursor + initMouse(); + + loadPalette(); + loadCFIPH(); + loadCFIEC(); + decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64); + _x26KeyCount = 1; + initMaxAnswer(); + initMouse(); + + loadPlaces(); + _soundOff = false; + _largestClearScreen = false; + + testKeyboard(); + showConfigScreen(); + testKeyboard(); + clearScreen(); + + _soundManager.loadNoise(); + _soundManager.loadAmbiantSounds(); + + return Common::kNoError; +} + +/** + * Loads the contents of the mort.dat data file + */ +Common::ErrorCode MortevielleEngine::loadMortDat() { + Common::File f; + + // Open the mort.dat file + if (!f.open(MORT_DAT)) { + GUIErrorMessage("Could not locate 'mort.dat'."); + return Common::kReadingFailed; + } + + // Validate the data file header + char fileId[4]; + f.read(fileId, 4); + if (strncmp(fileId, "MORT", 4) != 0) { + GUIErrorMessage("The located mort.dat data file is invalid"); + return Common::kReadingFailed; + } + + // Check the version + if (f.readByte() < MORT_DAT_REQUIRED_VERSION) { + GUIErrorMessage("The located mort.dat data file is too old, please download an updated version on scummvm.org"); + return Common::kReadingFailed; + } + f.readByte(); // Minor version + + // Loop to load resources from the data file + while (f.pos() < f.size()) { + // Get the Id and size of the next resource + char dataType[4]; + int dataSize; + f.read(dataType, 4); + dataSize = f.readUint16LE(); + + if (!strncmp(dataType, "FONT", 4)) { + // Font resource + _screenSurface.readFontData(f, dataSize); + } else if (!strncmp(dataType, "SSTR", 4)) { + readStaticStrings(f, dataSize, kStaticStrings); + } else if ((!strncmp(dataType, "GSTR", 4)) && (!_txxFileFl)) { + readStaticStrings(f, dataSize, kGameStrings); + } else if (!strncmp(dataType, "VERB", 4)) { + _menu.readVerbNums(f, dataSize); + } else { + // Unknown section + f.skip(dataSize); + } + } + + // Close the file + f.close(); + + assert(_engineStrings.size() > 0); + return Common::kNoError; +} + + +/** + * Read in a static strings block, and if the language matches, load up the static strings + */ +void MortevielleEngine::readStaticStrings(Common::File &f, int dataSize, DataType dataType) { + // Figure out what language Id is needed + byte desiredLanguageId; + switch(getLanguage()) { + case Common::EN_ANY: + desiredLanguageId = MORTDAT_LANG_ENGLISH; + break; + case Common::FR_FRA: + desiredLanguageId = MORTDAT_LANG_FRENCH; + break; + case Common::DE_DEU: + desiredLanguageId = MORTDAT_LANG_GERMAN; + break; + default: + warning("Language not supported, switching to English"); + desiredLanguageId = MORTDAT_LANG_ENGLISH; + break; + } + + // Read in the language + byte languageId = f.readByte(); + --dataSize; + + // If the language isn't correct, then skip the entire block + if (languageId != desiredLanguageId) { + f.skip(dataSize); + return; + } + + // Load in each of the strings + while (dataSize > 0) { + Common::String s; + char ch; + while ((ch = (char)f.readByte()) != '\0') + s += ch; + + if (dataType == kStaticStrings) + _engineStrings.push_back(s); + else if (dataType == kGameStrings) + _gameStrings.push_back(s); + + dataSize -= s.size() + 1; + } + assert(dataSize == 0); +} + +/*-------------------------------------------------------------------------*/ + +Common::Error MortevielleEngine::run() { + // Initialize the game + Common::ErrorCode err = initialize(); + if (err != Common::kNoError) + return err; + + // Check for a savegame + int loadSlot = 0; + if (ConfMan.hasKey("save_slot")) { + int gameToLoad = ConfMan.getInt("save_slot"); + if ((gameToLoad >= 1) && (gameToLoad <= 999)) + loadSlot = gameToLoad; + } + + if (loadSlot == 0) + // Show the game introduction + showIntroduction(); + else { + _caff = 51; + _text.taffich(); + } + + // Either load the initial game state savegame, or the specified savegame number + adzon(); + resetVariables(); + if (loadSlot != 0) + _savegameManager.loadSavegame(generateSaveFilename(loadSlot)); + + // Run the main game loop + mainGame(); + + // Cleanup (allocated in initialize()) + _screenSurface.free(); + free(_soundManager._cfiphBuffer); + free(_cfiecBuffer); + + return Common::kNoError; +} + +/** + * Show the game introduction + */ +void MortevielleEngine::showIntroduction() { + _dialogManager.displayIntroScreen(false); + _dialogManager.checkForF8(142, false); + if (shouldQuit()) + return; + + _dialogManager.displayIntroFrame2(); + _dialogManager.checkForF8(143, true); + if (shouldQuit()) + return; + + showTitleScreen(); + music(); + _mixer->stopAll(); +} + +/** + * Main game loop. Handles potentially playing the game multiple times, such as if the player + * loses, and chooses to start playing the game again. + */ +void MortevielleEngine::mainGame() { + if (_reloadCFIEC) + loadCFIEC(); + + for (_crep = 1; _crep <= _x26KeyCount; ++_crep) + decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64); + + _menu.initMenu(); + + charToHour(); + initGame(); + clearScreen(); + drawRightFrame(); + _mouse.showMouse(); + + // Loop to play the game + do { + playGame(); + if (shouldQuit()) + return; + } while (!_quitGame); +} + +/** + * This method handles playing a loaded game + * @remarks Originally called tjouer + */ +void MortevielleEngine::playGame() { + gameLoaded(); + + // Loop handling actions until the game has to be quit, or show the lose or end sequence + do { + handleAction(); + if (shouldQuit()) + return; + } while (!((_quitGame) || (_endGame) || (_loseGame))); + + if (_endGame) + endGame(); + else if (_loseGame) + askRestart(); +} + +} // End of namespace Mortevielle diff --git a/engines/mortevielle/mortevielle.h b/engines/mortevielle/mortevielle.h new file mode 100644 index 0000000000..5ae94987a0 --- /dev/null +++ b/engines/mortevielle/mortevielle.h @@ -0,0 +1,494 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#ifndef MORTEVIELLE_MORTEVIELLE_H +#define MORTEVIELLE_MORTEVIELLE_H + +#include "common/events.h" +#include "common/file.h" +#include "common/random.h" +#include "common/rect.h" +#include "common/stack.h" +#include "engines/advancedDetector.h" +#include "engines/engine.h" +#include "common/error.h" +#include "graphics/surface.h" +#include "mortevielle/debugger.h" +#include "mortevielle/dialogs.h" +#include "mortevielle/graphics.h" +#include "mortevielle/menu.h" +#include "mortevielle/mouse.h" +#include "mortevielle/saveload.h" +#include "mortevielle/sound.h" +#include "mortevielle/outtext.h" + +namespace Mortevielle { + +// Debug channels +enum { + kMortevielleCore = 1 << 0, + kMortevielleGraphics = 1 << 1, + kMortevielleSounds = 1 << 2 +}; + +// Game languages +enum { + MORTDAT_LANG_FRENCH = 0, + MORTDAT_LANG_ENGLISH = 1, + MORTDAT_LANG_GERMAN = 2 +}; + +enum { + kUseOriginalData = 0, + kUseEngineDataFile = 1 +}; + +// Static string list +enum { + S_YES_NO = 0, S_GO_TO = 1, S_SOMEONE_ENTERS = 2, S_COOL = 3, S_LOURDE = 4, + S_MALSAINE = 5, S_IDEM = 6, S_YOU = 7, S_ARE = 8, S_ALONE = 9, + S_HEAR_NOISE = 10, S_SHOULD_HAVE_NOTICED = 11, S_NUMBER_OF_HINTS = 12, + S_WANT_TO_WAKE_UP = 13, S_OKAY = 14, S_SAVE_LOAD = 15, S_RESTART = 18, S_F3 = 19, + S_F8 = 20, S_HIDE_SELF = 21, S_TAKE = 22, S_PROBE = 23, S_RAISE = 24, S_SUITE = 25, + S_STOP = 26, S_USE_DEP_MENU = 27, S_LIFT = 28, S_READ = 29, + S_LOOK = 30, S_SEARCH = 31, S_OPEN = 32, S_PUT = 33, S_TURN = 34, S_TIE = 35, S_CLOSE = 36, + S_HIT = 37, S_POSE = 38, S_SMASH = 39, + + S_SMELL = 40, S_SCRATCH = 41, S_PROBE2 = 42, S_BEFORE_USE_DEP_MENU = 43, S_DAY = 44 +}; + +enum DataType { + kStaticStrings = 0, + kGameStrings = 1 +}; + +#define SCREEN_WIDTH 640 +#define SCREEN_HEIGHT 400 +#define SCREEN_ORIG_HEIGHT 200 +#define MORT_DAT_REQUIRED_VERSION 1 +#define MORT_DAT "mort.dat" +#define GAME_FRAME_DELAY (1000 / 50) + +const int kTime1 = 410; +const int kTime2 = 250; + +const int kAcha = 492; +const int kFleche = 1758; + +const int kAsoul = 154; +const int kAouvr = 282; +const int kAsearch = 387; +const int kArcf = 1272; +const int kArep = 1314; +const int kAmzon = 1650; +const int kArega = 0; + +const int kMaxDialogIndex = 9000; +const int kMaxDialogHint = 600; + +const int kDescriptionStringIndex = 0; // Unused +const int kInventoryStringIndex = 186; +const int kQuestionStringIndex = 247; +const int kDialogStringIndex = 292; +const int kMenuPlaceStringIndex = 435; +const int kMenuActionStringIndex = 476; +const int kMenuSelfStringIndex = 497; +const int kMenuSayStringIndex = 502; +const int kMaxPatt = 20; + +const int kResolutionScaler = 2; +/* +9 "A glance at the forbidden$", +18 "It's already open$", +26 "A photograph$" +*/ +enum Places { + OWN_ROOM = 0, GREEN_ROOM = 1, PURPLE_ROOM = 2, TOILETS = 3, DARKBLUE_ROOM = 4, + BLUE_ROOM = 5, RED_ROOM = 6, BATHROOM = 7, GREEN_ROOM2 = 8, JULIA_ROOM = 9, + DINING_ROOM = 10, BUREAU = 11, KITCHEN = 12, ATTIC = 13, CELLAR = 14, + LANDING = 15, CRYPT = 16, SECRET_PASSAGE = 17, ROOM18 = 18, MOUNTAIN = 19, + CHAPEL = 20, MANOR_FRONT = 21, MANOR_BACK = 22, INSIDE_WELL = 23, WELL = 24, + DOOR = 25, ROOM26 = 26, COAT_ARMS = 27 +}; + +struct Pattern { + byte _tay, _tax; + byte _des[kMaxPatt + 1][kMaxPatt + 1]; +}; + +struct SaveStruct { + int _faithScore; + byte _pctHintFound[11]; + byte _availableQuestion[43]; + byte _inventory[31]; + int _currPlace; + int _atticBallHoleObjectId; + int _atticRodHoleObjectId; + int _cellarObjectId; + int _secretPassageObjectId; + int _wellObjectId; + int _selectedObjectId; + int _purpleRoomObjectId; + int _cryptObjectId; + bool _alreadyEnteredManor; + byte _fullHour; +}; + +struct Hint { + int _hintId; + byte _point; +}; + +struct MortevielleGameDescription; + +class MortevielleEngine : public Engine { +private: + const MortevielleGameDescription *_gameDescription; + Common::Stack<int> _keypresses; + uint32 _lastGameFrame; + Common::Point _mousePos; + Common::StringArray _engineStrings; + Common::StringArray _gameStrings; + + int _menuOpcode; + + bool _inMainGameLoop; // Flag when the main game loop is active + bool _quitGame; // Quit game flag. Originally called 'arret' + bool _endGame; // End game flag. Originally called 'solu' + bool _loseGame; // Lose game flag. Originally called 'perdu' + bool _txxFileFl; // Flag used to determine if texts are from the original files or from a DAT file + bool _roomPresenceLuc; + bool _roomPresenceIda; + bool _purpleRoomPresenceLeo; + bool _roomPresenceGuy; + bool _roomPresenceEva; + bool _roomPresenceMax; + bool _roomPresenceBob; + bool _roomPresencePat; + bool _toiletsPresenceBobMax; + bool _bathRoomPresenceBobMax; + bool _juliaRoomPresenceLeo; + bool _hiddenHero; + bool _heroSearching; + bool _keyPressedEsc; + bool _reloadCFIEC; + bool _col; + bool _syn; + bool _obpart; + bool _anyone; + bool _uptodatePresence; + + int _textColor; + int _place; + int _manorDistance; + int _currBitIndex; + int _currDay; + int _currHour; + int _currHalfHour; + int _day; + int _hour; + int _minute; + int _curSearchObjId; + int _controlMenu; + int _startTime; + int _endTime; + Common::Point _stdPal[91][17]; + + int _x26KeyCount; + int _roomDoorId; + int _openObjCount; + int _takeObjCount; + int _num; + int _searchCount; + bool _introSpeechPlayed; + int _inGameHourDuration; + int _x; + int _y; + int _currentHourCount; + int _currentTime; + int _pauseStartTime; + + Common::String _hintPctMessage; + byte *_cfiecBuffer; + int _cfiecBufferSize; + int _openObjects[7]; + uint16 _dialogIndexArray[kMaxDialogIndex + 1]; + Hint _dialogHintArray[kMaxDialogHint + 1]; + + Common::ErrorCode initialize(); + Common::ErrorCode loadMortDat(); + void readStaticStrings(Common::File &f, int dataSize, DataType dataType); + void loadFont(Common::File &f); + bool handleEvents(); + void addKeypress(Common::Event &evt); + void initMouse(); + void showIntroduction(); + void mainGame(); + void playGame(); + void handleAction(); + void loadPalette(); + void loadTexts(); + void loadCFIEC(); + void loadCFIPH(); + void showTitleScreen(); + int readclock(); + void palette(int v1); + int checkLeoMaxRandomPresence(); + void interactNPC(); + void initCaveOrCellar(); + void displayControlMenu(); + void displayItemInHand(int objId); + void resetRoomVariables(int roomId); + int getPresenceStats(int &rand, int faithScore, int roomId); + void setPresenceFlags(int roomId); + void testKey(bool d); + void exitRoom(); + void getReadDescription(int objId); + void getSearchDescription(int objId); + int checkLeaveSecretPassage(); + void startDialog(int16 rep); + void endSearch(); + int convertCharacterIndexToBitIndex(int characterIndex); + int convertBitIndexToCharacterIndex(int bitIndex); + void clearUpperLeftPart(); + void clearDescriptionBar(); + void clearVerbBar(); + void clearUpperRightPart(); + int getRandomNumber(int minval, int maxval); + void showMoveMenuAlert(); + void showConfigScreen(); + void decodeNumber(byte *pStart, int count); + void resetVariables(); + void music(); + void drawRightFrame(); + void prepareRoom(); + void drawClock(); + void checkManorDistance(); + void gotoManorFront(); + void gotoManorBack(); + void gotoDiningRoom(); + bool checkInventory(int objectId); + void loseGame(); + void floodedInWell(); + void displayDiningRoom(); + void startMusicOrSpeech(int so); + void setTextColor(int col); + void prepareScreenType1(); + void prepareScreenType2(); + void prepareScreenType3(); + void updateHour(int &day, int &hour, int &minute); + void getKnockAnswer(); + int getPresenceStatsGreenRoom(); + int getPresenceStatsPurpleRoom(); + int getPresenceStatsToilets(); + int getPresenceStatsBlueRoom(); + int getPresenceStatsRedRoom(); + int getPresenceStatsDiningRoom(int &hour); + int getPresenceStatsBureau(int &hour); + int getPresenceStatsKitchen(); + int getPresenceStatsAttic(); + int getPresenceStatsLanding(); + int getPresenceStatsChapel(int &hour); + int getPresenceBitIndex(int roomId); + void setPresenceGreenRoom(int roomId); + void setPresencePurpleRoom(); + void setPresenceBlueRoom(); + void setPresenceRedRoom(int roomId); + int setPresenceDiningRoom(int hour); + int setPresenceBureau(int hour); + int setPresenceKitchen(); + int setPresenceLanding(); + int setPresenceChapel(int hour); + void setRandomPresenceGreenRoom(int faithScore); + void setRandomPresencePurpleRoom(int faithScore); + void setRandomPresenceBlueRoom(int faithScore); + void setRandomPresenceRedRoom(int faithScore); + void setRandomPresenceJuliaRoom(int faithScore); + void setRandomPresenceDiningRoom(int faithScore); + void setRandomPresenceBureau(int faithScore); + void setRandomPresenceKitchen(int faithScore); + void setRandomPresenceAttic(int faithScore); + void setRandomPresenceLanding(int faithScore); + void setRandomPresenceChapel(int faithScore); + void loadPlaces(); + void resetPresenceInRooms(int roomId); + void showPeoplePresent(int bitIndex); + int selectCharacters(int min, int max); + void fctMove(); + void fctTake(); + void fctInventoryTake(); + void fctLift(); + void fctRead(); + void fctSelfRead(); + void fctLook(); + void fctSelftLook(); + void fctSearch(); + void fctSelfSearch(); + void fctOpen(); + void fctPlace(); + void fctTurn(); + void fctSelfHide(); + void fctAttach(); + void fctClose(); + void fctKnock(); + void fctSelfPut(); + void fctListen(); + void fctEat(); + void fctEnter(); + void fctSleep(); + void fctForce(); + void fctLeave(); + void fctWait(); + void fctSound(); + void fctDiscuss(); + void fctSmell(); + void fctScratch(); + void endGame(); + void askRestart(); + void handleOpcode(); + void prepareDisplayText(); + bool decryptNextChar(char &c, int &idx, byte &pt); + void displayStatusArrow(); + void displayStatusInDescriptionBar(char stat); + void displayQuestionText(Common::String s, int cmd); + void displayTextInDescriptionBar(int x, int y, int nb, int mesgId); + void displayTextInVerbBar(Common::String text); + void displayTextBlock(Common::String text); + void mapMessageId(int &mesgId); + void resetOpenObjects(); + void setCoordinates(int sx); + void drawPicture(); + void drawPictureWithText(); + void addObjectToInventory(int objectId); + void putInHand(int &objId); + void initMaxAnswer(); + void displayAnimFrame(int frameNum, int animId); + int getFirstObject(); + void prepareNextObject(); + void putObject(); + void resetObjectPlace(); + void drawDiscussionBox(); + void displayNarrativePicture(int af, int ob); + void menuUp(); + void displayLookScreen(int objId); + + void adzon(); + +public: + Common::Point _prevPos; + int _currMenu; + int _currAction; + int _drawingSizeArr[108]; + int _charAnswerCount[9]; + int _charAnswerMax[9]; + byte _tabdon[4001]; + bool _soundOff; + bool _blo; + bool _destinationOk; + bool _largestClearScreen; + float _addFix; + int _savedBitIndex; + int _numpal; + int _key; + bool _mouseClick; + SaveStruct _coreVar, _saveStruct; + + int _maff; + int _caff; + int _crep; + + byte _destinationArray[7][25]; + + byte *_curPict; + byte *_curAnim; + byte *_rightFramePict; + + Debugger _debugger; + ScreenSurface _screenSurface; + PaletteManager _paletteManager; + GfxSurface _backgroundSurface; + Common::RandomSource _randomSource; + SoundManager _soundManager; + SavegameManager _savegameManager; + Menu _menu; + MouseHandler _mouse; + TextHandler _text; + DialogManager _dialogManager; + + MortevielleEngine(OSystem *system, const MortevielleGameDescription *gameDesc); + ~MortevielleEngine(); + virtual bool hasFeature(EngineFeature f) const; + virtual bool canLoadGameStateCurrently(); + virtual bool canSaveGameStateCurrently(); + virtual Common::Error loadGameState(int slot); + virtual Common::Error saveGameState(int slot, const Common::String &desc); + virtual Common::Error run(); + virtual void pauseEngineIntern(bool pause); + virtual GUI::Debugger *getDebugger() {return &_debugger;} + uint32 getGameFlags() const; + Common::Language getLanguage() const; + Common::Language getOriginalLanguage() const; + bool useOriginalData() const; + static Common::String generateSaveFilename(const Common::String &target, int slot); + Common::String generateSaveFilename(int slot) { return generateSaveFilename(_targetName, slot); } + + int getChar(); + bool keyPressed(); + Common::Point getMousePos() const { return _mousePos; } + void setMousePos(const Common::Point &pt); + bool getMouseClick() const { return _mouseClick; } + void setMouseClick(bool v) { _mouseClick = v; } + Common::String getEngineString(int idx) const { return _engineStrings[idx]; } + Common::String getGameString(int idx) const { return _gameStrings[idx]; } + + void delay(int amount); + void gameLoaded(); + void initGame(); + void displayAloneText(); + void draw(int x, int y); + void charToHour(); + void hourToChar(); + Common::String getString(int num); + void setPal(int n); + Common::String copy(const Common::String &s, int idx, size_t size); + void testKeyboard(); + int getPresence(int roomId); + void displayEmptyHand(); + void displayPicture(const byte *pic, int x, int y); + + int gettKeyPressed(); + void handleDescriptionText(int f, int mesgId); + int getAnimOffset(int frameNum, int animNum); + + void clearScreen(); +}; + +extern MortevielleEngine *g_vm; + +} // End of namespace Mortevielle + +#endif diff --git a/engines/mortevielle/mouse.cpp b/engines/mortevielle/mouse.cpp new file mode 100644 index 0000000000..9eb4e129c0 --- /dev/null +++ b/engines/mortevielle/mouse.cpp @@ -0,0 +1,273 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#include "mortevielle/mortevielle.h" +#include "mortevielle/mouse.h" + +#include "common/endian.h" +#include "common/rect.h" + +namespace Mortevielle { + +/** + * Initialize the mouse + * @remarks Originally called 'init_mouse' + */ +void MouseHandler::initMouse() { + _counter = 0; + _pos = Common::Point(0, 0); + + _vm->setMouseClick(false); +} + +/** + * Backs up the area behind where the mouse cursor is to be drawn + * @remarks Originally called 'hide_mouse' + */ +void MouseHandler::hideMouse() { + // No implementation needed in ScummVM +} + +/** + * Draws the mouse cursor + * @remarks Originally called 'show_mouse' + */ +void MouseHandler::showMouse() { + // ScummVM implementation uses CursorMan for drawing the cursor +} + +/** + * Set mouse position + * @remarks Originally called 'pos_mouse' + */ +void MouseHandler::setMousePosition(Common::Point newPos) { + if (newPos.x > 314 * kResolutionScaler) + newPos.x = 314 * kResolutionScaler; + else if (newPos.x < 0) + newPos.x = 0; + if (newPos.y > 199) + newPos.y = 199; + else if (newPos.y < 0) + newPos.y = 0; + if (newPos == _pos) + return; + + // Set the new position + _vm->setMousePos(newPos); +} + +/** + * Get mouse poisition + * @remarks Originally called 'read_pos_mouse' + */ +void MouseHandler::getMousePosition(int &x, int &y, bool &click) { + x = _vm->getMousePos().x; + y = _vm->getMousePos().y; + click = _vm->getMouseClick(); +} + +/** + * Move mouse + * @remarks Originally called 'mov_mouse' + */ +void MouseHandler::moveMouse(bool &funct, char &key) { + bool p_key; + char in1, in2; + int cx, cy; + bool click; + + // Set defaults and check pending events + funct = false; + key = '\377'; + p_key = _vm->keyPressed(); + + // If mouse button clicked, return it + if (_vm->getMouseClick()) + return; + + // Handle any pending keypresses + while (p_key) { + if (_vm->shouldQuit()) + return; + + in1 = _vm->getChar(); + getMousePosition(cx, cy, click); + switch (toupper(in1)) { + case '4': + cx -= 8; + break; + case '2': + cy += 8; + break; + case '6': + cx += 8; + break; + case '8': + cy -= 8; + break; + case '7': + cy = 1; + cx = 1; + break; + case '1': + cx = 1; + cy = 190; + break; + case '9': + cx = 315 * kResolutionScaler; + cy = 1; + break; + case '3': + cy = 190; + cx = 315 * kResolutionScaler; + break; + case '5': + cy = 100; + cx = 155 * kResolutionScaler; + break; + case ' ': + case '\15': + _vm->setMouseClick(true); + return; + break; + case '\33': + p_key = _vm->keyPressed(); + + if (p_key) { + in2 = _vm->getChar(); + + if ((in2 >= ';') && (in2 <= 'D')) { + funct = true; + key = in2; + return; + } else { + switch (in2) { + case 'K': + --cx; + break; + case 'P': + ++cy; + break; + case 'M': + cx += 2; + break; + case 'H': + --cy; + break; + case 'G': + --cx; + --cy; + break; + case 'I': + ++cx; + --cy; + break; + case 'O': + --cx; + ++cy; + break; + case 'Q': + ++cx; + ++cy; + break; + default: + break; + } // case + } + } + break; + case 'I': + cx = kResolutionScaler * 32; + cy = 8; + break; + case 'D': + cx = 80 * kResolutionScaler; + cy = 8; + break; + case 'A': + cx = 126 * kResolutionScaler; + cy = 8; + break; + case 'S': + cx = 174 * kResolutionScaler; + cy = 8; + break; + case 'P': + cx = 222 * kResolutionScaler; + cy = 8; + break; + case 'F': + cx = kResolutionScaler * 270; + cy = 8; + break; + case '\23': + _vm->_soundOff = !_vm->_soundOff; + return; + break; + case '\24': // ^T => mode tandy + funct = true; + key = '\11'; + break; + case '\10': // ^H => mode Hercule + funct = true; + key = '\7'; + break; + case '\1': + case '\3': + case '\5': + funct = true; + key = in1; + break; + default: + break; + } + + setMousePosition(Common::Point(cx, cy)); + p_key = _vm->keyPressed(); + } +} + +/** + * Mouse function : Is mouse in a given rect? + * @remarks Originally called 'dans_rect' + */ +bool MouseHandler::isMouseIn(Common::Rect r) { + int x, y; + bool click; + + getMousePosition(x, y, click); + if ((x > r.left) && (x < r.right) && (y > r.top) && (y < r.bottom)) + return true; + + return false; +} + +void MouseHandler::setParent(MortevielleEngine *vm) { + _vm = vm; +} + +} // End of namespace Mortevielle diff --git a/engines/mortevielle/mouse.h b/engines/mortevielle/mouse.h new file mode 100644 index 0000000000..1b9856e2c4 --- /dev/null +++ b/engines/mortevielle/mouse.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#ifndef MORTEVIELLE_MOUSE_H +#define MORTEVIELLE_MOUSE_H + +#include "common/rect.h" + +namespace Mortevielle { +class MortevielleEngine; + +class MouseHandler { +private: + MortevielleEngine *_vm; + + int s_s[12][6]; + int _counter; +public: + Common::Point _pos; + + void setParent(MortevielleEngine *vm); + void initMouse(); + void hideMouse(); + void showMouse(); + void setMousePosition(Common::Point newPos); + void getMousePosition(int &x, int &y, bool &click); + void moveMouse(bool &funct, char &key); + bool isMouseIn(Common::Rect r); +}; + +} // End of namespace Mortevielle +#endif diff --git a/engines/mortevielle/outtext.cpp b/engines/mortevielle/outtext.cpp new file mode 100644 index 0000000000..d50f4005de --- /dev/null +++ b/engines/mortevielle/outtext.cpp @@ -0,0 +1,308 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#include "mortevielle/mortevielle.h" +#include "mortevielle/mouse.h" +#include "mortevielle/outtext.h" +#include "mortevielle/graphics.h" + +#include "common/file.h" +#include "common/str.h" + +namespace Mortevielle { + +/** + * Next word + * @remarks Originally called 'l_motsuiv' + */ +int TextHandler::nextWord(int p, const char *ch, int &tab) { + int c = p; + + while ((ch[p] != ' ') && (ch[p] != '$') && (ch[p] != '@')) + ++p; + + return tab * (p - c); +} + +/** + * Engine function - Display Text + * @remarks Originally called 'afftex' + */ +void TextHandler::displayStr(Common::String inputStr, int x, int y, int dx, int dy, int typ) { + Common::String s; + int i, j; + + // Safeguard: add $ just in case + inputStr += '$'; + + _vm->_screenSurface.putxy(x, y); + int tab = 6; + dx *= 6; + dy *= 6; + int xc = x; + int yc = y; + int xf = x + dx; + int yf = y + dy; + int p = 0; + bool stringParsed = (inputStr[p] == '$'); + s = ""; + while (!stringParsed) { + switch (inputStr[p]) { + case '@': + _vm->_screenSurface.drawString(s, typ); + s = ""; + ++p; + xc = x; + yc += 6; + _vm->_screenSurface.putxy(xc, yc); + break; + case ' ': + s += ' '; + xc += tab; + ++p; + if (nextWord(p, inputStr.c_str(), tab) + xc > xf) { + _vm->_screenSurface.drawString(s, typ); + s = ""; + xc = x; + yc += 6; + if (yc > yf) { + while (!_vm->keyPressed()) + ; + i = y; + do { + j = x; + do { + _vm->_screenSurface.putxy(j, i); + _vm->_screenSurface.drawString(" ", 0); + j += 6; + } while (j <= xf); + i += 6; + } while (i <= yf); + yc = y; + } + _vm->_screenSurface.putxy(xc, yc); + } + break; + case '$': + stringParsed = true; + _vm->_screenSurface.drawString(s, typ); + break; + default: + s += inputStr[p]; + ++p; + xc += tab; + break; + } + } +} + +/** + * Load DES (picture container) file + * @remarks Originally called 'chardes' + */ +void TextHandler::loadPictureFile(Common::String filename, Common::String altFilename, int32 skipSize, int length) { + Common::File f; + if (!f.open(filename)) { + if (!f.open(altFilename)) + error("Missing file: Either %s or %s", filename.c_str(), altFilename.c_str()); + } + // HACK: The original game contains a bug in the 2nd intro screen, in German DOS version. + // The size specified in the fxx array is wrong (too short). In order to fix it, we are using + // the value -1 to force a variable read length. + if (length == -1) + length = f.size() - skipSize; + + assert(skipSize + length <= f.size()); + + free(_vm->_curPict); + _vm->_curPict = (byte *)malloc(sizeof(byte) * length); + f.seek(skipSize); + f.read(_vm->_curPict, length); + f.close(); +} + +/** + * Load ANI file + * @remarks Originally called 'charani' + */ +void TextHandler::loadAniFile(Common::String filename, int32 skipSize, int length) { + Common::File f; + if (!f.open(filename)) + error("Missing file - %s", filename.c_str()); + + assert(skipSize + length <= f.size()); + + free(_vm->_curAnim); + _vm->_curAnim = (byte *)malloc(sizeof(byte) * length); + f.seek(skipSize); + f.read(_vm->_curAnim, length); + f.close(); +} + +void TextHandler::taffich() { + static const byte tran1[] = { 121, 121, 138, 139, 120 }; + static const byte tran2[] = { 150, 150, 152, 152, 100, 110, 159, 100, 100 }; + + int cx, drawingSize, npal; + int32 drawingStartPos; + + int a = _vm->_caff; + if ((a >= 153) && (a <= 161)) + a = tran2[a - 153]; + else if ((a >= 136) && (a <= 140)) + a = tran1[a - 136]; + int b = a; + if (_vm->_maff == a) + return; + + switch (a) { + case 16: + _vm->_coreVar._pctHintFound[9] = '*'; + _vm->_coreVar._availableQuestion[42] = '*'; + break; + case 20: + _vm->_coreVar._availableQuestion[39] = '*'; + if (_vm->_coreVar._availableQuestion[36] == '*') { + _vm->_coreVar._pctHintFound[3] = '*'; + _vm->_coreVar._availableQuestion[38] = '*'; + } + break; + case 24: + _vm->_coreVar._availableQuestion[37] = '*'; + break; + case 30: + _vm->_coreVar._availableQuestion[9] = '*'; + break; + case 31: // Coat of arms + _vm->_coreVar._pctHintFound[4] = '*'; + _vm->_coreVar._availableQuestion[35] = '*'; + break; + case 118: + _vm->_coreVar._availableQuestion[41] = '*'; + break; + case 143: + _vm->_coreVar._pctHintFound[1] = '*'; + break; + case 150: + _vm->_coreVar._availableQuestion[34] = '*'; + break; + case 151: + _vm->_coreVar._pctHintFound[2] = '*'; + break; + default: + break; + } + + _vm->_destinationOk = true; + _vm->_mouse.hideMouse(); + drawingStartPos = 0; + Common::String filename, altFilename; + + if ((a != 50) && (a != 51)) { + _vm->_maff = a; + if (a == 159) + a = 86; + else if (a > 140) + a -= 67; + else if (a > 137) + a -= 66; + else if (a > 99) + a -= 64; + else if (a > 69) + a -= 42; + else if (a > 29) + a -= 5; + else if (a == 26) + a = 24; + else if (a > 18) + --a; + npal = a; + + for (cx = 0; cx <= (a - 1); ++cx) + drawingStartPos += _vm->_drawingSizeArr[cx]; + drawingSize = _vm->_drawingSizeArr[a]; + + altFilename = filename = "DXX.mor"; + } else { + filename = "DZZ.mor"; + altFilename = "DZZALL"; + + if (a == 50) { + // First intro screen + drawingStartPos = 0; + drawingSize = _vm->_drawingSizeArr[87]; + } else { // a == 51 + // Second intro screen + drawingStartPos = _vm->_drawingSizeArr[87]; + // HACK: Force a variable size in order to fix the wrong size used by the German version + drawingSize = -1; + } + _vm->_maff = a; + npal = a + 37; + } + loadPictureFile(filename, altFilename, drawingStartPos, drawingSize); + _vm->_numpal = npal; + _vm->setPal(npal); + + if ((b < 15) || (b == 16) || (b == 17) || (b == 24) || (b == 26) || (b == 50)) { + drawingStartPos = 0; + if ((b < 15) || (b == 16) || (b == 17) || (b == 24) || (b == 26)) { + if (b == 26) + b = 18; + else if (b == 24) + b = 17; + else if (b > 15) + --b; + for (cx = 0; cx <= (b - 1); ++cx) + drawingStartPos += _vm->_drawingSizeArr[cx + 89]; + drawingSize = _vm->_drawingSizeArr[b + 89]; + filename = "AXX.mor"; + } else { // b == 50 + // CHECKME: the size of AZZ.mor is 1280 for the DOS version + // and 1260 for the Amiga version. Maybe the 20 bytes + // are a filler (to get 10 blocks of 128 bytes), + // or the size should be variable. + drawingSize = 1260; + filename = "AZZ.mor"; + } + loadAniFile(filename, drawingStartPos, drawingSize); + } + _vm->_mouse.showMouse(); + if ((a < COAT_ARMS) && ((_vm->_maff < COAT_ARMS) || (_vm->_coreVar._currPlace == LANDING)) && (_vm->_currAction != _vm->_menu._opcodeEnter)) { + if ((a == ATTIC) || (a == CELLAR)) + _vm->displayAloneText(); + else if (!_vm->_blo) + _vm->getPresence(_vm->_coreVar._currPlace); + _vm->_savedBitIndex = 0; + } +} + +void TextHandler::setParent(MortevielleEngine *vm) { + _vm = vm; +} + +} // End of namespace Mortevielle diff --git a/engines/mortevielle/outtext.h b/engines/mortevielle/outtext.h new file mode 100644 index 0000000000..44868036d5 --- /dev/null +++ b/engines/mortevielle/outtext.h @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#ifndef MORTEVIELLE_OUTTEXT_H +#define MORTEVIELLE_OUTTEXT_H + +#include "common/str.h" + +namespace Mortevielle { +class MortevielleEngine; + +class TextHandler { +private: + MortevielleEngine *_vm; + int nextWord(int p, const char *ch, int &tab); +public: + void setParent(MortevielleEngine *vm); + void displayStr(Common::String inputStr, int x, int y, int dx, int dy, int typ); + void loadPictureFile(Common::String filename, Common::String altFilename, int32 skipSize, int length); + void loadAniFile(Common::String filename, int32 skipSize, int length); + void taffich(); +}; + +} // End of namespace Mortevielle +#endif diff --git a/engines/mortevielle/saveload.cpp b/engines/mortevielle/saveload.cpp new file mode 100644 index 0000000000..c14a03cd60 --- /dev/null +++ b/engines/mortevielle/saveload.cpp @@ -0,0 +1,332 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#include "mortevielle/mortevielle.h" +#include "mortevielle/dialogs.h" +#include "mortevielle/mouse.h" +#include "mortevielle/saveload.h" + +#include "common/file.h" +#include "common/system.h" + +namespace Mortevielle { + +static const char SAVEGAME_ID[4] = { 'M', 'O', 'R', 'T' }; + +void SavegameManager::setParent(MortevielleEngine *vm) { + _vm = vm; +} + +/** + * Handle saving or loading savegame data + */ +void SavegameManager::sync_save(Common::Serializer &sz) { + sz.syncAsSint16LE(g_vm->_saveStruct._faithScore); + for (int i = 0; i < 11; ++i) + sz.syncAsByte(g_vm->_saveStruct._pctHintFound[i]); + for (int i = 0; i < 43; ++i) + sz.syncAsByte(g_vm->_saveStruct._availableQuestion[i]); + for (int i = 0; i < 31; ++i) + sz.syncAsByte(g_vm->_saveStruct._inventory[i]); + + sz.syncAsSint16LE(g_vm->_saveStruct._currPlace); + sz.syncAsSint16LE(g_vm->_saveStruct._atticBallHoleObjectId); + sz.syncAsSint16LE(g_vm->_saveStruct._atticRodHoleObjectId); + sz.syncAsSint16LE(g_vm->_saveStruct._cellarObjectId); + sz.syncAsSint16LE(g_vm->_saveStruct._secretPassageObjectId); + sz.syncAsSint16LE(g_vm->_saveStruct._wellObjectId); + sz.syncAsSint16LE(g_vm->_saveStruct._selectedObjectId); + sz.syncAsSint16LE(g_vm->_saveStruct._purpleRoomObjectId); + sz.syncAsSint16LE(g_vm->_saveStruct._cryptObjectId); + sz.syncAsByte(g_vm->_saveStruct._alreadyEnteredManor); + sz.syncAsByte(g_vm->_saveStruct._fullHour); + + sz.syncBytes(_tabdonSaveBuffer, 391); +} + +/** + * Inner code for loading a saved game + * @remarks Originally called 'takesav' + */ +bool SavegameManager::loadSavegame(const Common::String &filename) { + // Try loading first from the save area + Common::SeekableReadStream *stream = g_system->getSavefileManager()->openForLoading(filename); + + Common::File f; + if (stream == NULL) { + if (!f.open(filename)) { + warning("Unable to open save file '%s'", filename.c_str()); + return false; + } + stream = f.readStream(f.size()); + f.close(); + } + + // Check whether it's a ScummVM saved game + char buffer[4]; + stream->read(buffer, 4); + if (!strncmp(&buffer[0], &SAVEGAME_ID[0], 4)) { + // Yes, it is, so skip over the savegame header + SavegameHeader header; + readSavegameHeader(stream, header); + delete header.thumbnail; + } else { + stream->seek(0); + } + + // Read the game contents + Common::Serializer sz(stream, NULL); + sync_save(sz); + + g_vm->_coreVar = g_vm->_saveStruct; + for (int i = 0; i <= 389; ++i) + g_vm->_tabdon[i + kAcha] = _tabdonSaveBuffer[i]; + + // Close the stream + delete stream; + + return true; +} + +/** + * Load a saved game + */ +Common::Error SavegameManager::loadGame(const Common::String &filename) { + g_vm->_mouse.hideMouse(); + g_vm->displayEmptyHand(); + if (loadSavegame(filename)) { + /* Initialization */ + g_vm->charToHour(); + g_vm->initGame(); + g_vm->gameLoaded(); + g_vm->_mouse.showMouse(); + return Common::kNoError; + } else + return Common::kUnknownError; +} + +/** + * Save the game + */ +Common::Error SavegameManager::saveGame(int n, const Common::String &saveName) { + Common::OutSaveFile *f; + int i; + + g_vm->_mouse.hideMouse(); + g_vm->hourToChar(); + + for (i = 0; i <= 389; ++i) + _tabdonSaveBuffer[i] = g_vm->_tabdon[i + kAcha]; + g_vm->_saveStruct = g_vm->_coreVar; + if (g_vm->_saveStruct._currPlace == ROOM26) + g_vm->_saveStruct._currPlace = LANDING; + + Common::String filename = _vm->generateSaveFilename(n); + f = g_system->getSavefileManager()->openForSaving(filename); + + // Write out the savegame header + f->write(&SAVEGAME_ID[0], 4); + + // Write out the header + SavegameHeader header; + writeSavegameHeader(f, saveName); + + // Write out the savegame contents + Common::Serializer sz(NULL, f); + sync_save(sz); + + // Close the save file + f->finalize(); + delete f; + + // Skipped: dialog asking to swap floppy + + g_vm->_mouse.showMouse(); + return Common::kNoError; +} + +Common::Error SavegameManager::loadGame(int slot) { + return loadGame(_vm->generateSaveFilename(slot)); +} + +Common::Error SavegameManager::saveGame(int slot) { + return saveGame(slot, _vm->generateSaveFilename(slot)); +} + +void SavegameManager::writeSavegameHeader(Common::OutSaveFile *out, const Common::String &saveName) { + // Write out a savegame header + out->writeByte(SAVEGAME_VERSION); + + // Write savegame name + out->writeString(saveName); + out->writeByte(0); + + // Get the active palette + uint8 thumbPalette[256 * 3]; + g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256); + + // Create a thumbnail and save it + Graphics::Surface *thumb = new Graphics::Surface(); + Graphics::Surface s = g_vm->_screenSurface.lockArea(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); + + ::createThumbnail(thumb, (const byte *)s.getPixels(), SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette); + Graphics::saveThumbnail(*out, *thumb); + thumb->free(); + delete thumb; + + // Write out the save date/time + TimeDate td; + g_system->getTimeAndDate(td); + out->writeSint16LE(td.tm_year + 1900); + out->writeSint16LE(td.tm_mon + 1); + out->writeSint16LE(td.tm_mday); + out->writeSint16LE(td.tm_hour); + out->writeSint16LE(td.tm_min); +} + +bool SavegameManager::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header) { + header.thumbnail = NULL; + + // Get the savegame version + header.version = in->readByte(); + + // Read in the save name + header.saveName.clear(); + char ch; + while ((ch = (char)in->readByte()) != '\0') + header.saveName += ch; + + // Get the thumbnail + header.thumbnail = Graphics::loadThumbnail(*in); + if (!header.thumbnail) + return false; + + // Read in save date/time + header.saveYear = in->readSint16LE(); + header.saveMonth = in->readSint16LE(); + header.saveDay = in->readSint16LE(); + header.saveHour = in->readSint16LE(); + header.saveMinutes = in->readSint16LE(); + + return true; +} + +SaveStateList SavegameManager::listSaves(const Common::String &target) { + Common::String pattern = target; + pattern += ".???"; + + Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern); + sort(files.begin(), files.end()); // Sort (hopefully ensuring we are sorted numerically..) + + SaveStateList saveList; + for (Common::StringArray::const_iterator file = files.begin(); file != files.end(); ++file) { + // Obtain the last 3 digits of the filename, since they correspond to the save slot + const Common::String &fname = *file; + int slotNumber = atoi(fname.c_str() + fname.size() - 3); + + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fname); + if (in) { + // There can be two types of savegames: original interpreter savegames, and ScummVM savegames. + // Original interpreter savegames are 497 bytes, and still need to be supported because the + // initial game state is stored as a savegame + bool validFlag = false; + Common::String saveDescription; + + char buffer[4]; + in->read(buffer, 4); + if (!strncmp(&buffer[0], &SAVEGAME_ID[0], 4)) { + // ScummVm savegame. Read in the header to get the savegame name + SavegameHeader header; + validFlag = readSavegameHeader(in, header); + + if (validFlag) { + delete header.thumbnail; + saveDescription = header.saveName; + } + } else if (file->size() == 497) { + // Form an appropriate savegame name + saveDescription = (slotNumber == 0) ? "Initial game state" : + Common::String::format("Savegame #%d", slotNumber); + validFlag = true; + } + + if (validFlag) + // Got a valid savegame + saveList.push_back(SaveStateDescriptor(slotNumber, saveDescription)); + + delete in; + } + } + + return saveList; +} + +SaveStateDescriptor SavegameManager::querySaveMetaInfos(const Common::String &fileName) { + Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName); + + if (f) { + // Get the slot number + int slot = 1; + if (fileName.size() > 4 && fileName[fileName.size() - 4] == '.') + slot = atoi(fileName.c_str() + fileName.size() - 3); + + // Check to see if it's a ScummVM savegame or not + char buffer[4]; + f->read(buffer, 4); + + bool hasHeader = !strncmp(&buffer[0], &SAVEGAME_ID[0], 4); + + if (!hasHeader) { + // Original savegame perhaps? + delete f; + + SaveStateDescriptor desc(slot, Common::String::format("Savegame - %03d", slot)); + desc.setDeletableFlag(slot != 0); + desc.setWriteProtectedFlag(slot == 0); + return desc; + } else { + // Get the savegame header information + SavegameHeader header; + readSavegameHeader(f, header); + delete f; + + // Create the return descriptor + SaveStateDescriptor desc(slot, header.saveName); + desc.setDeletableFlag(true); + desc.setWriteProtectedFlag(false); + desc.setThumbnail(header.thumbnail); + desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay); + desc.setSaveTime(header.saveHour, header.saveMinutes); + + return desc; + } + } + + return SaveStateDescriptor(); +} + +} // End of namespace Mortevielle diff --git a/engines/mortevielle/saveload.h b/engines/mortevielle/saveload.h new file mode 100644 index 0000000000..79747e6889 --- /dev/null +++ b/engines/mortevielle/saveload.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#ifndef MORTEVIELLE_SAVELOAD_H +#define MORTEVIELLE_SAVELOAD_H + +#include "common/savefile.h" +#include "common/serializer.h" +#include "graphics/palette.h" +#include "graphics/scaler.h" +#include "graphics/thumbnail.h" + +#define SAVEGAME_VERSION 1 + +namespace Mortevielle { + +struct SavegameHeader { + uint8 version; + Common::String saveName; + Graphics::Surface *thumbnail; + int saveYear, saveMonth, saveDay; + int saveHour, saveMinutes; + int totalFrames; +}; + +class MortevielleEngine; + +class SavegameManager { +private: + MortevielleEngine *_vm; + byte _tabdonSaveBuffer[391]; + + void sync_save(Common::Serializer &sz); +public: + void setParent(MortevielleEngine *vm); + bool loadSavegame(const Common::String &filename); + Common::Error loadGame(const Common::String &filename); + Common::Error saveGame(int n, const Common::String &saveName); + Common::Error loadGame(int slot); + Common::Error saveGame(int slot); + + void writeSavegameHeader(Common::OutSaveFile *out, const Common::String &saveName); + static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header); + static SaveStateList listSaves(const Common::String &target); + static SaveStateDescriptor querySaveMetaInfos(const Common::String &fileName); +}; + +} // End of namespace Mortevielle +#endif diff --git a/engines/mortevielle/sound.cpp b/engines/mortevielle/sound.cpp new file mode 100644 index 0000000000..b670246726 --- /dev/null +++ b/engines/mortevielle/sound.cpp @@ -0,0 +1,800 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#include "mortevielle/mortevielle.h" +#include "mortevielle/sound.h" + +#include "audio/decoders/raw.h" +#include "common/scummsys.h" + +namespace Mortevielle { + + const byte _tnocon[364] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + }; + + const byte _intcon[26] = {1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}; + const byte _typcon[26] = {0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3}; + const byte _tabdph[16] = {0, 10, 2, 0, 2, 10, 3, 0, 3, 7, 5, 0, 6, 7, 7, 10}; + const byte _tabdbc[18] = {7, 23, 7, 14, 13, 9, 14, 9, 5, 12, 6, 12, 13, 4, 0, 4, 5, 9}; + +SoundManager::SoundManager(Audio::Mixer *mixer) { + _mixer = mixer; + _audioStream = nullptr; + _ambiantNoiseBuf = nullptr; + _noiseBuf = nullptr; + + _soundType = 0; + _phonemeNumb = 0; + + for (int i = 0; i < 3; i++) { + _queue[i]._val = 0; + _queue[i]._code = 0; + _queue[i]._acc = 0; + _queue[i]._freq = 0; + _queue[i]._rep = 0; + } + _buildingSentence = false; +} + +SoundManager::~SoundManager() { + if (_audioStream) + _audioStream->finish(); + free(_ambiantNoiseBuf); + free(_noiseBuf); +} + +/** + * Decode music data + */ +int SoundManager::decodeMusic(const byte *PSrc, byte *PDest, int size) { + static const int tab[16] = { -96, -72, -48, -32, -20, -12, -8, -4, 0, 4, 8, 12, 20, 32, 48, 72 }; + + uint seed = 128; + int v; + int decompSize = 0; + int skipSize = 0; + + for (int idx1 = 0; idx1 < size; ++idx1) { + byte srcByte = *PSrc++; + v = tab[srcByte >> 4]; + seed += v; + *PDest++ = seed & 0xff; + + v = tab[srcByte & 0xf]; + seed += v; + *PDest++ = seed & 0xff; + + if (srcByte == 0) + skipSize += 2; + else { + decompSize += skipSize + 2; + skipSize = 0; + } + } + return decompSize; +} + +/** + * Load sonmus.mor file + * @remarks Originally called 'charge_son' + */ +void SoundManager::loadAmbiantSounds() { + Common::File f; + if (!f.open("sonmus.mor")) + error("Missing file - sonmus.mor"); + + free(_ambiantNoiseBuf); + int size = f.size(); + byte *compMusicBuf1 = (byte *)malloc(sizeof(byte) * size); + _ambiantNoiseBuf = (byte *)malloc(sizeof(byte) * size * 2); + f.read(compMusicBuf1, size); + f.close(); + + decodeMusic(compMusicBuf1, _ambiantNoiseBuf, size); + free(compMusicBuf1); +} + +/** + * Speech function - Load Noise files + * @remarks Originally called 'charge_bruit' and 'charge_bruit5' + */ +void SoundManager::loadNoise() { + Common::File f1, f2; + + if (!f1.open("bruits")) //Translation: "noise" + error("Missing file - bruits"); + if (!f2.open("bruit5")) + error("Missing file - bruit5"); + + _noiseBuf = (byte *)malloc(sizeof(byte) * (f1.size() + f2.size())); + assert(f1.size() > 32000); + + f1.read(_noiseBuf, 32000); // 250 * 128 + f2.read(&_noiseBuf[32000], f2.size()); + f1.read(&_noiseBuf[32000 + f2.size()], f1.size() - 32000); // 19072 + + f1.close(); + f2.close(); +} + +void SoundManager::regenbruit() { + int i = 69876; + for (int j = 0; j < 100; j++) { + _cfiphBuffer[j] = READ_BE_UINT16(&_noiseBuf[i]); + i += 2; + } +} + +void SoundManager::litph(tablint &t, int typ, int tempo) { + // Skip speech + if (_soundType == 0) + return; + + if (!_buildingSentence) { + if (_mixer->isSoundHandleActive(_soundHandle)) + _mixer->stopHandle(_soundHandle); + _buildingSentence = true; + } + int freq = tempo * 252; // 25.2 * 10 + int i = 0; + while (i < _ptr_oct) { + int idx = _troctBuf[i]; + i++; + switch(idx) { + case 0: { + int val = _troctBuf[i]; + i++; + if (_soundType == 0) + warning("TODO: vclas"); + else if (_soundType == 1) { + debugC(5, kMortevielleSounds, "litph - duson"); + const static int noiseAdr[] = {0, 17224, + 17224, 33676, + 33676, 51014, + 51014, 59396, + 59396, 61286, + 61286, 69875}; + if (val > 5) { + warning("unhandled index %d", val); + } else { + if (!_audioStream) + _audioStream = Audio::makeQueuingAudioStream(freq, false); + _audioStream->queueBuffer(&_noiseBuf[noiseAdr[val * 2]], noiseAdr[(val * 2) + 1] - noiseAdr[(val * 2)], DisposeAfterUse::NO, Audio::FLAG_UNSIGNED); + } + } else { // 2 + debugC(5, kMortevielleSounds, "litph - vadson"); + const static int ambiantNoiseAdr[] = {0, 14020, + 14020, 18994, + 18994, 19630, + 19630, 22258, + 22258, 37322, + 37322, 44472, + 44472, 52324, + 52324, 59598, + 59598, 69748}; + if (val > 8) { + warning("unhandled index %d", val); + } else { + if (!_audioStream) + _audioStream = Audio::makeQueuingAudioStream(freq, false); + _audioStream->queueBuffer(&_ambiantNoiseBuf[ambiantNoiseAdr[val * 2]], ambiantNoiseAdr[(val * 2) + 1] - ambiantNoiseAdr[(val * 2)], DisposeAfterUse::NO, Audio::FLAG_UNSIGNED); + } + } + i++; + break; + } + case 2: { + int val = _troctBuf[i]; + i++; + int tmpidx = (val * 12) + 268; + val = _troctBuf[i]; + i++; + warning("TODO: reech %d %d", tmpidx, val); + } + break; + case 4: + if (_soundType) { + i += 2; + } else { + // Speech + warning("TODO: Interphoneme: consonne:%d voyelle:%d", _troctBuf[i], _troctBuf[i + 1]); + i += 2; + } + break; + case 6: + warning("TODO: pari2"); + i += 2; + break; + default: + static byte emptyBuf[19] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + if (idx == 62) + warning("TODO: blab"); + else if (idx == 32) { + if (!_audioStream) + _audioStream = Audio::makeQueuingAudioStream(freq, false); + _audioStream->queueBuffer(emptyBuf, 19, DisposeAfterUse::NO, Audio::FLAG_UNSIGNED); + } else if (idx == 35) { + if (i < _ptr_oct) + warning("unexpected 35 - stop the buffering"); + i = _ptr_oct; + } else if (idx == 46) { + if (!_audioStream) + _audioStream = Audio::makeQueuingAudioStream(freq, false); + for (int j = 0; j < 10; j++) + _audioStream->queueBuffer(emptyBuf, 19, DisposeAfterUse::NO, Audio::FLAG_UNSIGNED); + } else { + warning("Other code: %d - %d %d", idx, _troctBuf[i], _troctBuf[i + 1]); + } + break; + } + } +} + +void SoundManager::playSong(const byte* buf, uint size, uint loops) { + int freq = kTempoMusic * 252; // 25.2 * 10 + Audio::SeekableAudioStream *raw = Audio::makeRawStream(buf, size, freq, Audio::FLAG_UNSIGNED, DisposeAfterUse::NO); + Audio::AudioStream *stream = Audio::makeLoopingAudioStream(raw, loops); + Audio::SoundHandle songHandle; + _mixer->playStream(Audio::Mixer::kSFXSoundType, &songHandle, stream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES); + + while (_mixer->isSoundHandleActive(songHandle) && !_vm->keyPressed() && !_vm->_mouseClick && !_vm->shouldQuit()) + ; + // In case the handle is still active, stop it. + _mixer->stopHandle(songHandle); +} + +void SoundManager::setParent(MortevielleEngine *vm) { + _vm = vm; +} + +void SoundManager::spfrac(int wor) { + _queue[2]._rep = (uint)wor >> 12; + if ((_soundType == 0) && (_queue[2]._code != 9)) { + if (((_queue[2]._code > 4) && (_queue[2]._val != 20) && (_queue[2]._rep != 3) && (_queue[2]._rep != 6) && (_queue[2]._rep != 9)) || + ((_queue[2]._code < 5) && ((_queue[2]._val != 19) && (_queue[2]._val != 22) && (_queue[2]._rep != 4) && (_queue[2]._rep != 9)))) { + ++_queue[2]._rep; + } + } + + _queue[2]._freq = ((uint)wor >> 6) & 7; + _queue[2]._acc = ((uint)wor >> 9) & 7; +} + +void SoundManager::charg_car(int &currWordNumb) { + assert(currWordNumb < 1712); + int wor = READ_BE_UINT16(&_wordBuf[currWordNumb]); + int int_ = wor & 0x3f; // 63 + + if ((int_ >= 0) && (int_ <= 13)) { + _queue[2]._val = int_; + _queue[2]._code = 5; + } else if ((int_ >= 14) && (int_ <= 21)) { + _queue[2]._val = int_; + _queue[2]._code = 6; + } else if ((int_ >= 22) && (int_ <= 47)) { + int_ -= 22; + _queue[2]._val = int_; + _queue[2]._code = _typcon[int_]; + } else if ((int_ >= 48) && (int_ <= 56)) { + _queue[2]._val = int_ - 22; + _queue[2]._code = 4; + } else { + switch (int_) { + case 60: + _queue[2]._val = 32; /* " " */ + _queue[2]._code = 9; + break; + case 61: + _queue[2]._val = 46; /* "." */ + _queue[2]._code = 9; + break; + case 62: + _queue[2]._val = 35; /* "#" */ + _queue[2]._code = 9; + default: + break; + } + } + + spfrac(wor); + currWordNumb += 2; +} + + +void SoundManager::entroct(byte o) { + assert(_ptr_oct < 10576); + _troctBuf[_ptr_oct] = o; + ++_ptr_oct; +} + +void SoundManager::cctable(tablint &t) { + float tb[257]; + + tb[0] = 0; + for (int k = 0; k <= 255; ++k) { + tb[k + 1] = _vm->_addFix + tb[k]; + t[255 - k] = abs((int)tb[k] + 1); + } +} + +/** + * Load phoneme sound file + * @remarks Originally called 'charge_phbruit' + */ +void SoundManager::loadPhonemeSounds() { + Common::File f; + + if (!f.open("phbrui.mor")) + error("Missing file - phbrui.mor"); + + for (int i = 1; i <= f.size() / 2; ++i) + _cfiphBuffer[i] = f.readUint16BE(); + + f.close(); +} + +void SoundManager::trait_car() { + byte d3; + int d2, i; + + switch (_queue[1]._code) { + case 9: + if (_queue[1]._val != (int)'#') { + for (i = 0; i <= _queue[1]._rep; ++i) + entroct(_queue[1]._val); + } + break; + case 5: + case 6: + if (_queue[1]._code == 6) + d3 = _tabdph[(_queue[1]._val - 14) << 1]; + else + d3 = kNullValue; + if (_queue[0]._code >= 5) { + if (_queue[0]._code == 9) { + entroct(4); + if (d3 == kNullValue) + entroct(_queue[1]._val); + else + entroct(d3); + entroct(22); + } + } + + switch (_queue[1]._rep) { + case 0: + entroct(0); + entroct(_queue[1]._val); + if (d3 == kNullValue) + if (_queue[2]._code == 9) + entroct(2); + else + entroct(4); + else if (_queue[2]._code == 9) + entroct(0); + else + entroct(1); + break; + case 4: + case 5: + case 6: + if (_queue[1]._rep != 4) { + i = _queue[1]._rep - 5; + do { + --i; + entroct(0); + if (d3 == kNullValue) + entroct(_queue[1]._val); + else + entroct(d3); + entroct(3); + } while (i >= 0); + } + if (d3 == kNullValue) { + entroct(4); + entroct(_queue[1]._val); + entroct(0); + } else { + entroct(0); + entroct(_queue[1]._val); + entroct(3); + } + + break; + case 7: + case 8: + case 9: + if (_queue[1]._rep != 7) { + i = _queue[1]._rep - 8; + do { + --i; + entroct(0); + if (d3 == kNullValue) + entroct(_queue[1]._val); + else + entroct(d3); + entroct(3); + } while (i >= 0); + } + if (d3 == kNullValue) { + entroct(0); + entroct(_queue[1]._val); + entroct(2); + } else { + entroct(0); + entroct(_queue[1]._val); + entroct(0); + } + break; + case 1: + case 2: + case 3: + if (_queue[1]._rep != 1) { + i = _queue[1]._rep - 2; + do { + --i; + entroct(0); + if (d3 == kNullValue) + entroct(_queue[1]._val); + else + entroct(d3); + entroct(3); + } while (i >= 0); + } + entroct(0); + entroct(_queue[1]._val); + if (_queue[2]._code == 9) + entroct(0); + else + entroct(1); + + break; + default: + break; + } // switch c2.rep + break; + + case 2: + case 3: + d3 = _queue[1]._code + 5; // 7 ou 8 => Corresponding vowel + if (_queue[0]._code > 4) { + if (_queue[0]._code == 9) { + entroct(4); + entroct(d3); + entroct(22); + } + } + i = _queue[1]._rep; + assert(i >= 0); + if (i != 0) { + do { + --i; + entroct(0); + entroct(d3); + entroct(3); + } while (i > 0); + } + if (_queue[2]._code == 6) { + entroct(4); + entroct(_tabdph[(_queue[2]._val - 14) << 1]); + entroct(_queue[1]._val); + } else { + entroct(4); + if (_queue[2]._val == 4) + entroct(3); + else + entroct(_queue[2]._val); + entroct(_queue[1]._val); + } + break; + case 0: + case 1: + switch (_queue[2]._code) { + case 2: + d2 = 7; + break; + case 3: + d2 = 8; + break; + case 6: + d2 = _tabdph[(_queue[2]._val - 14) << 1]; + break; + case 5: + d2 = _queue[2]._val; + break; + default: + d2 = 10; + break; + } // switch c3._code + d2 = (d2 * 26) + _queue[1]._val; + if (_tnocon[d2] == 0) + d3 = 2; + else + d3 = 6; + if (_queue[1]._rep >= 5) { + _queue[1]._rep -= 5; + d3 = 8 - d3; // Swap 2 and 6 + } + if (_queue[1]._code == 0) { + i = _queue[1]._rep; + if (i != 0) { + do { + --i; + entroct(d3); + entroct(_queue[1]._val); + entroct(3); + } while (i > 0); + } + entroct(d3); + entroct(_queue[1]._val); + entroct(4); + } else { + entroct(d3); + entroct(_queue[1]._val); + entroct(3); + i = _queue[1]._rep; + if (i != 0) { + do { + --i; + entroct(d3); + entroct(_queue[1]._val); + entroct(4); + } while (i > 0); + } + } + if (_queue[2]._code == 9) { + entroct(d3); + entroct(_queue[1]._val); + entroct(5); + } else if ((_queue[2]._code != 0) && (_queue[2]._code != 1) && (_queue[2]._code != 4)) { + switch (_queue[2]._code) { + case 3: + d2 = 8; + break; + case 6: + d2 = _tabdph[(_queue[2]._val - 14) << 1]; + break; + case 5: + d2 = _queue[2]._val; + break; + default: + d2 = 7; + break; + } // switch c3._code + if (d2 == 4) + d2 = 3; + + if (_intcon[_queue[1]._val] != 0) + ++_queue[1]._val; + + if ((_queue[1]._val == 17) || (_queue[1]._val == 18)) + _queue[1]._val = 16; + + entroct(4); + entroct(d2); + entroct(_queue[1]._val); + } + + break; + case 4: + i = _queue[1]._rep; + if (i != 0) { + do { + --i; + entroct(2); + entroct(_queue[1]._val); + entroct(3); + } while (i > 0); + } + entroct(2); + entroct(_queue[1]._val); + entroct(4); + if (_queue[2]._code == 9) { + entroct(2); + entroct(_queue[1]._val); + entroct(5); + } else if ((_queue[2]._code != 0) && (_queue[2]._code != 1) && (_queue[2]._code != 4)) { + switch (_queue[2]._code) { + case 3: + d2 = 8; + break; + case 6: + d2 = _tabdph[(_queue[2]._val - 14) << 1]; + break; + case 5: + d2 = _queue[2]._val; + break; + default: + d2 = 7; + break; + } // switch c3._code + + if (d2 == 4) + d2 = 3; + + if (_intcon[_queue[1]._val] != 0) + ++_queue[1]._val; + + entroct(4); + entroct(d2); + entroct(_tabdbc[((_queue[1]._val - 26) << 1) + 1]); + } + + break; + default: + break; + } // switch c2.code +} + +/** + * Make the queue evolve by 1 value + * @remarks Originally called 'rot_chariot' + */ +void SoundManager::moveQueue() { + _queue[0] = _queue[1]; + _queue[1] = _queue[2]; + _queue[2]._val = 32; + _queue[2]._code = 9; +} + +/** + * initialize the queue + * @remarks Originally called 'init_chariot' + */ +void SoundManager::initQueue() { + _queue[2]._rep = 0; + _queue[2]._freq = 0; + _queue[2]._acc = 0; + moveQueue(); + moveQueue(); +} + +/** + * Handle a phoneme + * @remarks Originally called 'trait_ph' + */ +void SoundManager::handlePhoneme() { + const uint16 deca[3] = {300, 30, 40}; + + uint16 startPos = _cfiphBuffer[_phonemeNumb - 1] + deca[_soundType]; + uint16 endPos = _cfiphBuffer[_phonemeNumb] + deca[_soundType]; + int wordCount = endPos - startPos; + + startPos /= 2; + endPos /= 2; + assert((endPos - startPos) < 1711); + for (int i = startPos, currWord = 0; i < endPos; i++, currWord += 2) + WRITE_BE_UINT16(&_wordBuf[currWord], _cfiphBuffer[i]); + + _ptr_oct = 0; + int currWord = 0; + initQueue(); + + do { + moveQueue(); + charg_car(currWord); + trait_car(); + } while (currWord < wordCount); + + moveQueue(); + trait_car(); + entroct((int)'#'); + +#ifdef DEBUG + warning("---"); + for (int i = 0; i < _ptr_oct; ) { + if ((_troctBuf[i] == 32) || (_troctBuf[i] == 35) || (_troctBuf[i] == 46)) { + warning("%d", _troctBuf[i]); + i++; + } else { + warning("%d %d %d", _troctBuf[i], _troctBuf[i + 1], _troctBuf[i + 1]); + i += 3; + } + } + warning("---"); +#endif +} + +/** + * Start speech + * @remarks Originally called 'parole' + */ +void SoundManager::startSpeech(int rep, int ht, int typ) { + uint16 savph[501]; + int tempo; + + // Hack to avoid a crash in the ending version. To be removed when the speech are implemented + if ((rep == 141) && (typ == 0)) + return; + + if (_vm->_soundOff) + return; + + _phonemeNumb = rep; + int haut = ht; + _soundType = typ; + if (_soundType != 0) { + for (int i = 0; i <= 500; ++i) + savph[i] = _cfiphBuffer[i]; + tempo = kTempoNoise; + } else if (haut > 5) + tempo = kTempoF; + else + tempo = kTempoM; + _vm->_addFix = (float)((tempo - 8)) / 256; + cctable(_tbi); + switch (typ) { + case 1: + regenbruit(); + break; + case 2: + loadPhonemeSounds(); + break; + default: + break; + } + handlePhoneme(); + litph(_tbi, typ, tempo); + + _buildingSentence = false; + if (typ != 0) { + _audioStream->finish(); + _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream); + _audioStream = nullptr; + } + + if (_soundType != 0) { + for (int i = 0; i <= 500; ++i) + _cfiphBuffer[i] = savph[i]; + } + _vm->setPal(_vm->_numpal); +} + +void SoundManager::waitSpeech() { + while (_mixer->isSoundHandleActive(_soundHandle) && !_vm->keyPressed() && !_vm->_mouseClick && !_vm->shouldQuit()) + ; + // In case the handle is still active, stop it. + _mixer->stopHandle(_soundHandle); + + if (!_vm->keyPressed() && !_vm->_mouseClick && !_vm->shouldQuit()) + g_system->delayMillis(600); +} +} // End of namespace Mortevielle diff --git a/engines/mortevielle/sound.h b/engines/mortevielle/sound.h new file mode 100644 index 0000000000..cc0567fd98 --- /dev/null +++ b/engines/mortevielle/sound.h @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#ifndef MORTEVIELLE_SOUND_H +#define MORTEVIELLE_SOUND_H + +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "common/mutex.h" +#include "common/queue.h" + +namespace Mortevielle { +class MortevielleEngine; + +const int kNullValue = 255; +const int kTempoMusic = 71; +const int kTempoNoise = 78; +const int kTempoF = 80; +const int kTempoM = 89; + +struct SpeechQueue { + int _val; + int _code; + int _acc; + int _freq; + int _rep; +}; + +typedef int tablint[256]; + +class SoundManager { +private: + MortevielleEngine *_vm; + + byte *_ambiantNoiseBuf; + byte *_noiseBuf; + int _phonemeNumb; + int _soundType; + SpeechQueue _queue[3]; + byte _wordBuf[1712]; + byte _troctBuf[10576]; + bool _buildingSentence; + int _ptr_oct; + int _tbi[256]; + + Audio::QueuingAudioStream *_audioStream; + + void loadPhonemeSounds(); + void moveQueue(); + void initQueue(); + void handlePhoneme(); + + void spfrac(int wor); + void charg_car(int &currWordNumb); + void entroct(byte o); + void cctable(tablint &t); + void trait_car(); + + void regenbruit(); + void litph(tablint &t, int typ, int tempo); + +public: + SoundManager(Audio::Mixer *mixer); + ~SoundManager(); + + Audio::Mixer *_mixer; + Audio::SoundHandle _soundHandle; + uint16 *_cfiphBuffer; + + void setParent(MortevielleEngine *vm); + + int decodeMusic(const byte *PSrc, byte *PDest, int size); + void playSong(const byte *buf, uint usize, uint loops); + void loadAmbiantSounds(); + void loadNoise(); + void startSpeech(int rep, int ht, int typ); + void waitSpeech(); +}; + +} // End of namespace Mortevielle + +#endif diff --git a/engines/mortevielle/utils.cpp b/engines/mortevielle/utils.cpp new file mode 100644 index 0000000000..7809143176 --- /dev/null +++ b/engines/mortevielle/utils.cpp @@ -0,0 +1,3404 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Mortville Manor DOS source code + * Copyright (c) 1987-1989 Lankhor + */ + +#include "mortevielle/mortevielle.h" + +#include "mortevielle/dialogs.h" +#include "mortevielle/menu.h" +#include "mortevielle/mouse.h" +#include "mortevielle/outtext.h" + +#include "common/scummsys.h" +#include "graphics/cursorman.h" + +namespace Mortevielle { + +/** + * Check is a key was pressed + * It also delays the engine and check if the screen has to be updated + * @remarks Originally called 'keypressed' + */ +bool MortevielleEngine::keyPressed() { + // Check for any pending key presses + handleEvents(); + + // Check if it's time to draw the next frame + if (g_system->getMillis() > (_lastGameFrame + GAME_FRAME_DELAY)) { + _lastGameFrame = g_system->getMillis(); + + _screenSurface.updateScreen(); + + _debugger.onFrame(); + } + + // Delay briefly to keep CPU usage down + g_system->delayMillis(5); + + // Return if there are any pending key presses + return !_keypresses.empty(); +} + +/** + * Wait for a keypress + * @remarks Originally called 'get_ch' + */ +int MortevielleEngine::getChar() { + bool end = false; + // If there isn't any pending keypress, wait until there is + while (!shouldQuit() && !end) { + end = keyPressed(); + } + + // Return the top keypress + return shouldQuit() ? 0 : _keypresses.pop(); +} + +/** + * Handle pending events + * @remarks Since the ScummVM screen surface is double height to handle 640x200 using 640x400, + * the mouse Y position is divided by 2 to keep the game thinking the Y goes from 0 - 199 + */ +bool MortevielleEngine::handleEvents() { + Common::Event event; + if (!g_system->getEventManager()->pollEvent(event)) + return false; + + switch (event.type) { + case Common::EVENT_LBUTTONDOWN: + case Common::EVENT_LBUTTONUP: + case Common::EVENT_MOUSEMOVE: + _mousePos = Common::Point(event.mouse.x, event.mouse.y / 2); + _mouse._pos.x = event.mouse.x; + _mouse._pos.y = event.mouse.y / 2; + + if (event.type == Common::EVENT_LBUTTONDOWN) + _mouseClick = true; + else if (event.type == Common::EVENT_LBUTTONUP) + _mouseClick = false; + + break; + case Common::EVENT_KEYDOWN: + addKeypress(event); + break; + default: + break; + } + + return true; +} + +/** + * Add the specified key to the pending keypress stack + */ +void MortevielleEngine::addKeypress(Common::Event &evt) { + // Character to add + char ch = evt.kbd.ascii; + + // Check for debugger + if ((evt.kbd.keycode == Common::KEYCODE_d) && (evt.kbd.flags & Common::KBD_CTRL)) { + // Attach to the debugger + _debugger.attach(); + _debugger.onFrame(); + } else if ((evt.kbd.keycode >= Common::KEYCODE_a) && (evt.kbd.keycode <= Common::KEYCODE_z)) { + // Handle alphabetic keys + if (evt.kbd.hasFlags(Common::KBD_CTRL)) + ch = evt.kbd.keycode - Common::KEYCODE_a + 1; + else + ch = evt.kbd.keycode - Common::KEYCODE_a + 'A'; + } else if ((evt.kbd.keycode >= Common::KEYCODE_F1) && (evt.kbd.keycode <= Common::KEYCODE_F12)) { + // Handle function keys + ch = 59 + evt.kbd.keycode - Common::KEYCODE_F1; + } else { + // Series of special cases + switch (evt.kbd.keycode) { + case Common::KEYCODE_KP4: + case Common::KEYCODE_LEFT: + ch = '4'; + break; + case Common::KEYCODE_KP2: + case Common::KEYCODE_DOWN: + ch = '2'; + break; + case Common::KEYCODE_KP6: + case Common::KEYCODE_RIGHT: + ch = '6'; + break; + case Common::KEYCODE_KP8: + case Common::KEYCODE_UP: + ch = '8'; + break; + case Common::KEYCODE_KP7: + ch = '7'; + break; + case Common::KEYCODE_KP1: + ch = '1'; + break; + case Common::KEYCODE_KP9: + ch = '9'; + break; + case Common::KEYCODE_KP3: + ch = '3'; + break; + case Common::KEYCODE_KP5: + ch = '5'; + break; + case Common::KEYCODE_RETURN: + ch = '\13'; + break; + case Common::KEYCODE_ESCAPE: + ch = '\33'; + break; + default: + break; + } + } + + if (ch != 0) + _keypresses.push(ch); +} + + +static const byte CURSOR_ARROW_DATA[16 * 16] = { + 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x00, 0x0f, 0x0f, 0x0f, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0x0f, 0x0f, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x00, 0x00, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x0f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff +}; + +/** + * Initialize the mouse + */ +void MortevielleEngine::initMouse() { + CursorMan.replaceCursor(CURSOR_ARROW_DATA, 16, 16, 0, 0, 0xff); + CursorMan.showMouse(true); + + _mouse.initMouse(); +} + +/** + * Sets the mouse position + * @remarks Since the ScummVM screen surface is double height to handle 640x200 using 640x400, + * the mouse Y position is doubled to convert from 0-199 to 0-399 + */ +void MortevielleEngine::setMousePos(const Common::Point &pt) { + // Adjust the passed position from simulated 640x200 to 640x400 co-ordinates + Common::Point newPoint(pt.x, (pt.y == 199) ? 399 : pt.y * 2); + + if (newPoint != _mousePos) + // Warp the mouse to the new position + g_system->warpMouse(newPoint.x, newPoint.y); + + // Save the new position + _mousePos = newPoint; +} + +/** + * Delay by a given amount + */ +void MortevielleEngine::delay(int amount) { + uint32 endTime = g_system->getMillis() + amount; + + while (g_system->getMillis() < endTime) { + if (g_system->getMillis() > (_lastGameFrame + GAME_FRAME_DELAY)) { + _lastGameFrame = g_system->getMillis(); + _screenSurface.updateScreen(); + + _debugger.onFrame(); + } + + g_system->delayMillis(10); + } +} + +/** + * Waits for the user to select an action, and then handles it + * @remarks Originally called tecran + */ +void MortevielleEngine::handleAction() { + const int lim = 20000; + int temps = 0; + char inkey = '\0'; + bool funct = false; + + clearVerbBar(); + + bool handledOpcodeFl = false; + _controlMenu = 0; + if (!_keyPressedEsc) { + _menu.drawMenu(); + _menu._menuDisplayed = true; + temps = 0; + _key = 0; + funct = false; + inkey = '.'; + + _inMainGameLoop = true; + do { + _menu.updateMenu(); + prepareRoom(); + _mouse.moveMouse(funct, inkey); + if (shouldQuit()) + return; + ++temps; + if (keyPressed() || _mouseClick) { + _soundManager._mixer->stopHandle(_soundManager._soundHandle); + } + } while (!((_menu._menuSelected) || (temps > lim) || (funct) || (_anyone))); + _inMainGameLoop = false; + + _menu.eraseMenu(); + _menu._menuDisplayed = false; + if (_menu._menuSelected && (_currMenu == MENU_SAVE)) { + Common::String saveName = Common::String::format("Savegame #%d", _currAction & 15); + _savegameManager.saveGame(_currAction & 15, saveName); + } + if (_menu._menuSelected && (_currMenu == MENU_LOAD)) + _savegameManager.loadGame((_currAction & 15) - 1); + if (inkey == '\103') { /* F9 */ + temps = _dialogManager.show(_hintPctMessage); + return; + } else if (inkey == '\77') { + if ((_menuOpcode != OPCODE_NONE) && ((_currMenu == MENU_ACTION) || (_currMenu == MENU_SELF))) { + _currAction = _menuOpcode; + displayTextInVerbBar(getEngineString(S_IDEM)); + } else + return; + } else if (inkey == '\104') { + if ((_x != 0) && (_y != 0)) + _num = 9999; + return; + } + } + if (inkey == '\73') { + _quitGame = true; + hourToChar(); + } else { + if ((funct) && (inkey != '\77')) + return; + if (temps > lim) { + handleDescriptionText(2, 141); + if (_num == 9999) + _num = 0; + } else { + _menuOpcode = _currMenu; + if ((_currMenu == MENU_ACTION) || (_currMenu == MENU_SELF)) + _menuOpcode = _currAction; + if (!_anyone) { + if ((_heroSearching) || (_obpart)) { + if (_mouse._pos.y < 12) + return; + + if ((_currAction == _menu._opcodeSound) || (_currAction == _menu._opcodeLift)) { + handledOpcodeFl = true; + if ((_currAction == _menu._opcodeLift) || (_obpart)) { + endSearch(); + _caff = _coreVar._currPlace; + _crep = 998; + } else + prepareNextObject(); + menuUp(); + } + } + } + do { + if (!handledOpcodeFl) + handleOpcode(); + + if ((_controlMenu == 0) && (! _loseGame) && (! _endGame)) { + _text.taffich(); + if (_destinationOk) { + _destinationOk = false; + drawPicture(); + } + if ((!_syn) || (_col)) + handleDescriptionText(2, _crep); + } + } while (_syn); + if (_controlMenu != 0) + displayControlMenu(); + } + } +} + +/** + * Engine function - Init Places + * @remarks Originally called 'init_lieu' + */ +void MortevielleEngine::loadPlaces() { + Common::File f; + + if (!f.open("MXX.mor")) + if (!f.open("MFXX.mor")) + error("Missing file - MXX.mor"); + + for (int i = 0; i < 7; ++i) { + for (int j = 0; j < 25; ++j) + _destinationArray[i][j] = f.readByte(); + } + + f.close(); +} + +/** + * Set Text Color + * @remarks Originally called 'text_color' + */ +void MortevielleEngine::setTextColor(int col) { + _textColor = col; +} + +/** + * Prepare screen - Type 1! + * @remarks Originally called 'ecrf1' + */ +void MortevielleEngine::prepareScreenType1() { + // Large drawing + _screenSurface.drawBox(0, 11, 512, 164, 15); +} + +/** + * Prepare room - Type 2! + * @remarks Originally called 'ecrf2' + */ +void MortevielleEngine::prepareScreenType2() { + setTextColor(5); +} + +/** + * Prepare room - Type 3! + * @remarks Originally called 'ecrf7' + */ +void MortevielleEngine::prepareScreenType3() { + setTextColor(4); +} + +/** + * Engine function - Update hour + * @remarks Originally called 'calch' + */ +void MortevielleEngine::updateHour(int &day, int &hour, int &minute) { + int newTime = readclock(); + int th = _currentHourCount + ((newTime - _currentTime) / _inGameHourDuration); + minute = ((th % 2) + _currHalfHour) * 30; + hour = ((uint)th >> 1) + _currHour; + if (minute == 60) { + minute = 0; + ++hour; + } + day = (hour / 24) + _currDay; + hour = hour - ((day - _currDay) * 24); +} + +/** + * Engine function - Convert character index to bit index + * @remarks Originally called 'conv' + */ +int MortevielleEngine::convertCharacterIndexToBitIndex(int characterIndex) { + return 128 >> (characterIndex - 1); +} + +/** + * Engine function - Convert bit index to character index + * @remarks Originally called 'tip' + */ +int MortevielleEngine::convertBitIndexToCharacterIndex(int bitIndex) { + int retVal = 0; + + if (bitIndex == 128) + retVal = 1; + else if (bitIndex == 64) + retVal = 2; + else if (bitIndex == 32) + retVal = 3; + else if (bitIndex == 16) + retVal = 4; + else if (bitIndex == 8) + retVal = 5; + else if (bitIndex == 4) + retVal = 6; + else if (bitIndex == 2) + retVal = 7; + else if (bitIndex == 1) + retVal = 8; + + return retVal; +} + +/** + * Engine function - Reset presence in other rooms + * @remarks Originally called 't5' + */ +void MortevielleEngine::resetPresenceInRooms(int roomId) { + if (roomId == DINING_ROOM) + _blo = false; + + if (roomId != GREEN_ROOM) { + _roomPresenceLuc = false; + _roomPresenceIda = false; + } + + if (roomId != PURPLE_ROOM) + _purpleRoomPresenceLeo = false; + + if (roomId != DARKBLUE_ROOM) { + _roomPresenceGuy = false; + _roomPresenceEva = false; + } + + if (roomId != BLUE_ROOM) + _roomPresenceMax = false; + if (roomId != RED_ROOM) + _roomPresenceBob = false; + if (roomId != GREEN_ROOM2) + _roomPresencePat = false; + if (roomId != TOILETS) + _toiletsPresenceBobMax = false; + if (roomId != BATHROOM) + _bathRoomPresenceBobMax = false; + if (roomId != JULIA_ROOM) + _juliaRoomPresenceLeo = false; +} + +/** + * Engine function - Show the people present in the given room + * @remarks Originally called 'affper' + */ +void MortevielleEngine::showPeoplePresent(int bitIndex) { + int xp = 580 - (_screenSurface.getStringWidth("LEO") / 2); + + for (int i = 1; i <= 8; ++i) + _menu.disableMenuItem(_menu._discussMenu[i]); + + clearUpperRightPart(); + if ((bitIndex & 128) == 128) { + _screenSurface.putxy(xp, 24); + _screenSurface.drawString("LEO", 4); + _menu.enableMenuItem(_menu._discussMenu[1]); + } + if ((bitIndex & 64) == 64) { + _screenSurface.putxy(xp, 32); + _screenSurface.drawString("PAT", 4); + _menu.enableMenuItem(_menu._discussMenu[2]); + } + if ((bitIndex & 32) == 32) { + _screenSurface.putxy(xp, 40); + _screenSurface.drawString("GUY", 4); + _menu.enableMenuItem(_menu._discussMenu[3]); + } + if ((bitIndex & 16) == 16) { + _screenSurface.putxy(xp, 48); + _screenSurface.drawString("EVA", 4); + _menu.enableMenuItem(_menu._discussMenu[4]); + } + if ((bitIndex & 8) == 8) { + _screenSurface.putxy(xp, 56); + _screenSurface.drawString("BOB", 4); + _menu.enableMenuItem(_menu._discussMenu[5]); + } + if ((bitIndex & 4) == 4) { + _screenSurface.putxy(xp, 64); + _screenSurface.drawString("LUC", 4); + _menu.enableMenuItem(_menu._discussMenu[6]); + } + if ((bitIndex & 2) == 2) { + _screenSurface.putxy(xp, 72); + _screenSurface.drawString("IDA", 4); + _menu.enableMenuItem(_menu._discussMenu[7]); + } + if ((bitIndex & 1) == 1) { + _screenSurface.putxy(xp, 80); + _screenSurface.drawString("MAX", 4); + _menu.enableMenuItem(_menu._discussMenu[8]); + } + _currBitIndex = bitIndex; +} + +/** + * Engine function - Select random characters + * @remarks Originally called 'choix' + */ +int MortevielleEngine::selectCharacters(int min, int max) { + bool invertSelection = false; + int rand = getRandomNumber(min, max); + + if (rand > 4) { + rand = 8 - rand; + invertSelection = true; + } + + int i = 0; + int retVal = 0; + while (i < rand) { + int charIndex = getRandomNumber(1, 8); + int charBitIndex = convertCharacterIndexToBitIndex(charIndex); + if ((retVal & charBitIndex) != charBitIndex) { + ++i; + retVal |= charBitIndex; + } + } + if (invertSelection) + retVal = 255 - retVal; + + return retVal; +} + +/** + * Engine function - Get Presence Statistics - Green Room + * @remarks Originally called 'cpl1' + */ +int MortevielleEngine::getPresenceStatsGreenRoom() { + int day, hour, minute; + int retVal = 0; + + updateHour(day, hour, minute); + // The original uses an || instead of an &&, resulting + // in an always true condition. Based on the other tests, + // and on other scenes, we use an && instead. + if ((hour > 7) && (hour < 11)) + retVal = 25; + else if ((hour > 10) && (hour < 14)) + retVal = 35; + else if ((hour > 13) && (hour < 16)) + retVal = 50; + else if ((hour > 15) && (hour < 18)) + retVal = 5; + else if ((hour > 17) && (hour < 22)) + retVal = 35; + else if ((hour > 21) && (hour < 24)) + retVal = 50; + else if ((hour >= 0) && (hour < 8)) + retVal = 70; + + _menu.updateMenu(); + + return retVal; +} +/** + * Engine function - Get Presence Statistics - Purple Room + * @remarks Originally called 'cpl2' + */ +int MortevielleEngine::getPresenceStatsPurpleRoom() { + int day, hour, minute; + int retVal = 0; + + updateHour(day, hour, minute); + if ((hour > 7) && (hour < 11)) + retVal = -2; + else if (hour == 11) + retVal = 100; + else if ((hour > 11) && (hour < 23)) + retVal = 10; + else if (hour == 23) + retVal = 20; + else if ((hour >= 0) && (hour < 8)) + retVal = 50; + + return retVal; +} + +/** + * Engine function - Get Presence Statistics - Toilets + * @remarks Originally called 'cpl3' + */ +int MortevielleEngine::getPresenceStatsToilets() { + int day, hour, minute; + int retVal = 0; + + updateHour(day, hour, minute); + if (((hour > 8) && (hour < 10)) || ((hour > 19) && (hour < 24))) + retVal = 34; + else if (((hour > 9) && (hour < 20)) || ((hour >= 0) && (hour < 9))) + retVal = 0; + + return retVal; +} + +/** + * Engine function - Get Presence Statistics - Blue Room + * @remarks Originally called 'cpl5' + */ +int MortevielleEngine::getPresenceStatsBlueRoom() { + int day, hour, minute; + int retVal = 0; + + updateHour(day, hour, minute); + if ((hour > 6) && (hour < 10)) + retVal = 0; + else if (hour == 10) + retVal = 100; + else if ((hour > 10) && (hour < 24)) + retVal = 15; + else if ((hour >= 0) && (hour < 7)) + retVal = 50; + + return retVal; +} + +/** + * Engine function - Get Presence Statistics - Red Room + * @remarks Originally called 'cpl6' + */ +int MortevielleEngine::getPresenceStatsRedRoom() { + int day, hour, minute; + int retVal = 0; + + updateHour(day, hour, minute); + if (((hour > 7) && (hour < 13)) || ((hour > 17) && (hour < 20))) + retVal = -2; + else if (((hour > 12) && (hour < 17)) || ((hour > 19) && (hour < 24))) + retVal = 35; + else if (hour == 17) + retVal = 100; + else if ((hour >= 0) && (hour < 8)) + retVal = 60; + + return retVal; +} + +/** + * Shows the "you are alone" message in the status area + * on the right hand side of the screen + * @remarks Originally called 'person' + */ +void MortevielleEngine::displayAloneText() { + for (int i = 1; i <= 8; ++i) + _menu.disableMenuItem(_menu._discussMenu[i]); + + Common::String sYou = getEngineString(S_YOU); + Common::String sAre = getEngineString(S_ARE); + Common::String sAlone = getEngineString(S_ALONE); + + clearUpperRightPart(); + _screenSurface.putxy(580 - (_screenSurface.getStringWidth(sYou) / 2), 30); + _screenSurface.drawString(sYou, 4); + _screenSurface.putxy(580 - (_screenSurface.getStringWidth(sAre) / 2), 50); + _screenSurface.drawString(sAre, 4); + _screenSurface.putxy(580 - (_screenSurface.getStringWidth(sAlone) / 2), 70); + _screenSurface.drawString(sAlone, 4); + + _currBitIndex = 0; +} + +/** + * Engine function - Get Presence Statistics - Room Bureau + * @remarks Originally called 'cpl10' + */ +int MortevielleEngine::getPresenceStatsDiningRoom(int &hour) { + int day, minute; + + int retVal = 0; + updateHour(day, hour, minute); + if (((hour > 7) && (hour < 11)) || ((hour > 11) && (hour < 14)) || ((hour > 18) && (hour < 21))) + retVal = 100; + else if ((hour == 11) || ((hour > 20) && (hour < 24))) + retVal = 45; + else if (((hour > 13) && (hour < 17)) || (hour == 18)) + retVal = 35; + else if (hour == 17) + retVal = 60; + else if ((hour >= 0) && (hour < 8)) + retVal = 5; + + return retVal; +} + +/** + * Engine function - Get Presence Statistics - Room Bureau + * @remarks Originally called 'cpl11' + */ +int MortevielleEngine::getPresenceStatsBureau(int &hour) { + int day, minute; + int retVal = 0; + + updateHour(day, hour, minute); + if (((hour > 8) && (hour < 12)) || ((hour > 20) && (hour < 24))) + retVal = 25; + else if (((hour > 11) && (hour < 14)) || ((hour > 18) && (hour < 21))) + retVal = 5; + else if ((hour > 13) && (hour < 17)) + retVal = 55; + else if ((hour > 16) && (hour < 19)) + retVal = 45; + else if ((hour >= 0) && (hour < 9)) + retVal = 0; + + return retVal; +} + +/** + * Engine function - Get Presence Statistics - Room Kitchen + * @remarks Originally called 'cpl12' + */ +int MortevielleEngine::getPresenceStatsKitchen() { + int day, hour, minute; + int retVal = 0; + + updateHour(day, hour, minute); + if (((hour > 8) && (hour < 15)) || ((hour > 16) && (hour < 22))) + retVal = 55; + else if (((hour > 14) && (hour < 17)) || ((hour > 21) && (hour < 24))) + retVal = 25; + else if ((hour >= 0) && (hour < 5)) + retVal = 0; + else if ((hour > 4) && (hour < 9)) + retVal = 15; + + return retVal; +} + +/** + * Engine function - Get Presence Statistics - Room Attic + * @remarks Originally called 'cpl13' + */ +int MortevielleEngine::getPresenceStatsAttic() { + return 0; +} + +/** + * Engine function - Get Presence Statistics - Room Landing + * @remarks Originally called 'cpl15' + */ +int MortevielleEngine::getPresenceStatsLanding() { + int day, hour, minute; + int retVal = 0; + + updateHour(day, hour, minute); + if ((hour > 7) && (hour < 12)) + retVal = 25; + else if ((hour > 11) && (hour < 14)) + retVal = 0; + else if ((hour > 13) && (hour < 18)) + retVal = 10; + else if ((hour > 17) && (hour < 20)) + retVal = 55; + else if ((hour > 19) && (hour < 22)) + retVal = 5; + else if ((hour > 21) && (hour < 24)) + retVal = 15; + else if ((hour >= 0) && (hour < 8)) + retVal = -15; + + return retVal; +} + +/** + * Engine function - Get Presence Statistics - Room Chapel + * @remarks Originally called 'cpl20' + */ +int MortevielleEngine::getPresenceStatsChapel(int &hour) { + int day, minute; + int retVal = 0; + + updateHour(day, hour, minute); + if (hour == 10) + retVal = 65; + else if ((hour > 10) && (hour < 21)) + retVal = 5; + else if ((hour > 20) && (hour < 24)) + retVal = -15; + else if ((hour >= 0) && (hour < 5)) + retVal = -300; + else if ((hour > 4) && (hour < 10)) + retVal = -5; + + return retVal; +} + +/** + * Engine function - Check who is in the Green Room + * @remarks Originally called 'quelq1' + */ +void MortevielleEngine::setPresenceGreenRoom(int roomId) { + int rand = getRandomNumber(1, 2); + if (roomId == GREEN_ROOM) { + if (rand == 1) + _roomPresenceLuc = true; + else + _roomPresenceIda = true; + } else if (roomId == DARKBLUE_ROOM) { + if (rand == 1) + _roomPresenceGuy = true; + else + _roomPresenceEva = true; + } + + _currBitIndex = 10; +} + +/** + * Engine function - Check who is in the Purple Room + * @remarks Originally called 'quelq2' + */ +void MortevielleEngine::setPresencePurpleRoom() { + if (_place == PURPLE_ROOM) + _purpleRoomPresenceLeo = true; + else + _juliaRoomPresenceLeo = true; + + _currBitIndex = 10; +} + +/** + * Engine function - Check who is in the Blue Room + * @remarks Originally called 'quelq5' + */ +void MortevielleEngine::setPresenceBlueRoom() { + _roomPresenceMax = true; + _currBitIndex = 10; +} + +/** + * Engine function - Check who is in the Red Room + * @remarks Originally called 'quelq6' + */ +void MortevielleEngine::setPresenceRedRoom(int roomId) { + if (roomId == RED_ROOM) + _roomPresenceBob = true; + else if (roomId == GREEN_ROOM2) + _roomPresencePat = true; + + _currBitIndex = 10; +} + +/** + * Engine function - Check who is in the Dining Room + * @remarks Originally called 'quelq10' + */ +int MortevielleEngine::setPresenceDiningRoom(int hour) { + int retVal = 0; + + if ((hour >= 0) && (hour < 8)) + retVal = checkLeoMaxRandomPresence(); + else { + int min = 0, max = 0; + if ((hour > 7) && (hour < 10)) { + min = 5; + max = 7; + } else if ((hour > 9) && (hour < 12)) { + min = 1; + max = 4; + } else if (((hour > 11) && (hour < 15)) || ((hour > 18) && (hour < 21))) { + min = 6; + max = 8; + } else if (((hour > 14) && (hour < 19)) || ((hour > 20) && (hour < 24))) { + min = 1; + max = 5; + } + retVal = selectCharacters(min, max); + } + showPeoplePresent(retVal); + + return retVal; +} + +/** + * Engine function - Check who is in the Bureau + * @remarks Originally called 'quelq11' + */ +int MortevielleEngine::setPresenceBureau(int hour) { + int retVal = 0; + + if ((hour >= 0) && (hour < 8)) + retVal = checkLeoMaxRandomPresence(); + else { + int min = 0, max = 0; + if (((hour > 7) && (hour < 10)) || ((hour > 20) && (hour < 24))) { + min = 1; + max = 3; + } else if (((hour > 9) && (hour < 12)) || ((hour > 13) && (hour < 19))) { + min = 1; + max = 4; + } else if (((hour > 11) && (hour < 14)) || ((hour > 18) && (hour < 21))) { + min = 1; + max = 2; + } + retVal = selectCharacters(min, max); + } + showPeoplePresent(retVal); + + return retVal; +} + +/** + * Engine function - Check who is in the Kitchen + * @remarks Originally called 'quelq12' + */ +int MortevielleEngine::setPresenceKitchen() { + int retVal = checkLeoMaxRandomPresence(); + showPeoplePresent(retVal); + + return retVal; +} + +/** + * Engine function - Check who is in the Landing + * @remarks Originally called 'quelq15' + */ +int MortevielleEngine::setPresenceLanding() { + bool test = false; + int rand = 0; + do { + rand = getRandomNumber(1, 8); + test = (((rand == 1) && (_purpleRoomPresenceLeo || _juliaRoomPresenceLeo)) || + ((rand == 2) && _roomPresencePat) || + ((rand == 3) && _roomPresenceGuy) || + ((rand == 4) && _roomPresenceEva) || + ((rand == 5) && _roomPresenceBob) || + ((rand == 6) && _roomPresenceLuc) || + ((rand == 7) && _roomPresenceIda) || + ((rand == 8) && _roomPresenceMax)); + } while (test); + + int retVal = convertCharacterIndexToBitIndex(rand); + showPeoplePresent(retVal); + + return retVal; +} + +/** + * Engine function - Check who is in the chapel + * @remarks Originally called 'quelq20' + */ +int MortevielleEngine::setPresenceChapel(int hour) { + int retVal = 0; + + if (((hour >= 0) && (hour < 10)) || ((hour > 18) && (hour < 24))) + retVal = checkLeoMaxRandomPresence(); + else { + int min = 0, max = 0; + if ((hour > 9) && (hour < 12)) { + min = 3; + max = 7; + } else if ((hour > 11) && (hour < 18)) { + min = 1; + max = 2; + } else if (hour == 18) { + min = 2; + max = 4; + } + retVal = selectCharacters(min, max); + } + showPeoplePresent(retVal); + + return retVal; +} + +/** + * Engine function - Get the answer after you known a door + * @remarks Originally called 'frap' + */ +void MortevielleEngine::getKnockAnswer() { + int day, hour, minute; + + updateHour(day, hour, minute); + if ((hour >= 0) && (hour < 8)) + _crep = 190; + else { + if (getRandomNumber(1, 100) > 70) + _crep = 190; + else + _crep = 147; + } +} + +/** + * Engine function - Get Room Presence Bit Index + * @remarks Originally called 'nouvp' + */ +int MortevielleEngine::getPresenceBitIndex(int roomId) { + int bitIndex = 0; + if (roomId == GREEN_ROOM) { + if (_roomPresenceLuc) + bitIndex = 4; // LUC + if (_roomPresenceIda) + bitIndex = 2; // IDA + } else if ( ((roomId == PURPLE_ROOM) && (_purpleRoomPresenceLeo)) + || ((roomId == JULIA_ROOM) && (_juliaRoomPresenceLeo))) + bitIndex = 128; // LEO + else if (roomId == DARKBLUE_ROOM) { + if (_roomPresenceGuy) + bitIndex = 32; // GUY + if (_roomPresenceEva) + bitIndex = 16; // EVA + } else if ((roomId == BLUE_ROOM) && (_roomPresenceMax)) + bitIndex = 1; // MAX + else if ((roomId == RED_ROOM) && (_roomPresenceBob)) + bitIndex = 8; // BOB + else if ((roomId == GREEN_ROOM2) && (_roomPresencePat)) + bitIndex = 64; // PAT + else if ( ((roomId == TOILETS) && (_toiletsPresenceBobMax)) + || ((roomId == BATHROOM) && (_bathRoomPresenceBobMax)) ) + bitIndex = 9; // BOB + MAX + + if (bitIndex != 9) + showPeoplePresent(bitIndex); + + return bitIndex; +} + +/** + * Engine function - initGame + * @remarks Originally called 'dprog' + */ +void MortevielleEngine::initGame() { + _place = MANOR_FRONT; + _currentHourCount = 0; + if (!_coreVar._alreadyEnteredManor) + _blo = true; + _inGameHourDuration = kTime1; + _currentTime = readclock(); +} + +/** + * Engine function - Set Random Presence - Green Room + * @remarks Originally called 'pl1' + */ +void MortevielleEngine::setRandomPresenceGreenRoom(int faithScore) { + if ( ((_place == GREEN_ROOM) && (!_roomPresenceLuc) && (!_roomPresenceIda)) + || ((_place == DARKBLUE_ROOM) && (!_roomPresenceGuy) && (!_roomPresenceEva)) ) { + int p = getPresenceStatsGreenRoom(); + p += faithScore; + if (getRandomNumber(1, 100) > p) + displayAloneText(); + else + setPresenceGreenRoom(_place); + } +} + +/** + * Engine function - Set Random Presence - Purple Room + * @remarks Originally called 'pl2' + */ +void MortevielleEngine::setRandomPresencePurpleRoom(int faithScore) { + if (!_purpleRoomPresenceLeo) { + int p = getPresenceStatsPurpleRoom(); + p += faithScore; + if (getRandomNumber(1, 100) > p) + displayAloneText(); + else + setPresencePurpleRoom(); + } +} + +/** + * Engine function - Set Random Presence - Blue Room + * @remarks Originally called 'pl5' + */ +void MortevielleEngine::setRandomPresenceBlueRoom(int faithScore) { + if (!_roomPresenceMax) { + int p = getPresenceStatsBlueRoom(); + p += faithScore; + if (getRandomNumber(1, 100) > p) + displayAloneText(); + else + setPresenceBlueRoom(); + } +} + +/** + * Engine function - Set Random Presence - Red Room + * @remarks Originally called 'pl6' + */ +void MortevielleEngine::setRandomPresenceRedRoom(int faithScore) { + if ( ((_place == RED_ROOM) && (!_roomPresenceBob)) + || ((_place == GREEN_ROOM2) && (!_roomPresencePat)) ) { + int p = getPresenceStatsRedRoom(); + p += faithScore; + if (getRandomNumber(1, 100) > p) + displayAloneText(); + else + setPresenceRedRoom(_place); + } +} + +/** + * Engine function - Set Random Presence - Room 9 + * @remarks Originally called 'pl9' + */ +void MortevielleEngine::setRandomPresenceJuliaRoom(int faithScore) { + if (!_juliaRoomPresenceLeo) { + faithScore = -10; + if (getRandomNumber(1, 100) > faithScore) // always true? + displayAloneText(); + else + setPresencePurpleRoom(); + } +} + +/** + * Engine function - Set Random Presence - Dining Room + * @remarks Originally called 'pl10' + */ +void MortevielleEngine::setRandomPresenceDiningRoom(int faithScore) { + int h; + int p = getPresenceStatsDiningRoom(h); + p += faithScore; + if (getRandomNumber(1, 100) > p) + displayAloneText(); + else + setPresenceDiningRoom(h); +} + +/** + * Engine function - Set Random Presence - Bureau + * @remarks Originally called 'pl11' + */ +void MortevielleEngine::setRandomPresenceBureau(int faithScore) { + int h; + + int p = getPresenceStatsBureau(h); + p += faithScore; + if (getRandomNumber(1, 100) > p) + displayAloneText(); + else + setPresenceBureau(h); +} + +/** + * Engine function - Set Random Presence - Kitchen + * @remarks Originally called 'pl12' + */ +void MortevielleEngine::setRandomPresenceKitchen(int faithScore) { + + int p = getPresenceStatsKitchen(); + p += faithScore; + if (getRandomNumber(1, 100) > p) + displayAloneText(); + else + setPresenceKitchen(); +} + +/** + * Engine function - Set Random Presence - Attic / Cellar + * @remarks Originally called 'pl13' + */ +void MortevielleEngine::setRandomPresenceAttic(int faithScore) { + int p = getPresenceStatsAttic(); + p += faithScore; + if (getRandomNumber(1, 100) > p) + displayAloneText(); + else + setPresenceKitchen(); +} + +/** + * Engine function - Set Random Presence - Landing + * @remarks Originally called 'pl15' + */ +void MortevielleEngine::setRandomPresenceLanding(int faithScore) { + int p = getPresenceStatsLanding(); + p += faithScore; + if (getRandomNumber(1, 100) > p) + displayAloneText(); + else + setPresenceLanding(); +} + +/** + * Engine function - Set Random Presence - Chapel + * @remarks Originally called 'pl20' + */ +void MortevielleEngine::setRandomPresenceChapel(int faithScore) { + int h; + + int p = getPresenceStatsChapel(h); + p += faithScore; + if (getRandomNumber(1, 100) > p) + displayAloneText(); + else + setPresenceChapel(h); +} + +/** + * Start music or speech + * @remarks Originally called 'musique' + */ +void MortevielleEngine::startMusicOrSpeech(int so) { + if (so == 0) { + /* musik(0) */ + ; + } else if ((!_introSpeechPlayed) && (!_coreVar._alreadyEnteredManor)) { + // Type 1: Speech + _soundManager.startSpeech(10, 1, 1); + _introSpeechPlayed = true; + } else { + if (((_coreVar._currPlace == MOUNTAIN) || (_coreVar._currPlace == MANOR_FRONT) || (_coreVar._currPlace == MANOR_BACK)) && (getRandomNumber(1, 3) == 2)) + // Type 1: Speech + _soundManager.startSpeech(9, getRandomNumber(2, 4), 1); + else if ((_coreVar._currPlace == CHAPEL) && (getRandomNumber(1, 2) == 1)) + // Type 1: Speech + _soundManager.startSpeech(8, 1, 1); + else if ((_coreVar._currPlace == WELL) && (getRandomNumber(1, 2) == 2)) + // Type 1: Speech + _soundManager.startSpeech(12, 1, 1); + else if (_coreVar._currPlace == INSIDE_WELL) + // Type 1: Speech + _soundManager.startSpeech(13, 1, 1); + else + // Type 2 : music + _soundManager.startSpeech(getRandomNumber(1, 17), 1, 2); + } +} + +/** + * Engine function - You lose! + * @remarks Originally called 'tperd' + */ +void MortevielleEngine::loseGame() { + resetOpenObjects(); + _roomDoorId = OWN_ROOM; + _curSearchObjId = 0; + _menu.unsetSearchMenu(); + if (!_blo) + getPresence(MANOR_FRONT); + + _loseGame = true; + clearUpperLeftPart(); + _screenSurface.drawBox(60, 35, 400, 50, 15); + handleDescriptionText(9, _crep); + clearDescriptionBar(); + clearVerbBar(); + _col = false; + _syn = false; + _destinationOk = false; +} + +/** + * Engine function - Check inventory for a given object + * @remarks Originally called 'cherjer' + */ +bool MortevielleEngine::checkInventory(int objectId) { + bool retVal = false; + for (int i = 1; i <= 6; ++i) + retVal = (retVal || (_coreVar._inventory[i] == objectId)); + + if (_coreVar._selectedObjectId == objectId) + retVal = true; + + return retVal; +} + +/** + * Engine function - Display Dining Room + * @remarks Originally called 'st1sama' + */ +void MortevielleEngine::displayDiningRoom() { + _coreVar._currPlace = DINING_ROOM; + prepareDisplayText(); +} + +/** + * Engine function - Start non interactive Dialog + * @remarks Originally called 'sparl' + */ +void MortevielleEngine::startDialog(int16 rep) { + const int haut[9] = { 0, 0, 1, -3, 6, -2, 2, 7, -1 }; + int key; + + assert(rep >= 0); + + _mouse.hideMouse(); + Common::String dialogStr = getString(rep + kDialogStringIndex); + _text.displayStr(dialogStr, 230, 4, 65, 26, 5); + _dialogManager.drawF3F8(); + + key = 0; + do { + _soundManager.startSpeech(rep, haut[_caff - 69], 0); + key = _dialogManager.waitForF3F8(); + if (shouldQuit()) + return; + } while (key != 66); + clearScreen(); + _mouse.showMouse(); +} + +/** + * Engine function - End of Search: reset globals + * @remarks Originally called 'finfouill' + */ +void MortevielleEngine::endSearch() { + _heroSearching = false; + _obpart = false; + _searchCount = 0; + _menu.unsetSearchMenu(); +} + +/** + * Engine function - Go to Dining room + * @remarks Originally called 't1sama' + */ +void MortevielleEngine::gotoDiningRoom() { + int day, hour, minute; + + updateHour(day, hour, minute); + if ((hour < 5) && (_coreVar._currPlace > ROOM18)) { + if (!checkInventory(137)) { //You don't have the keys, and it's late + _crep = 1511; + loseGame(); + } else + displayDiningRoom(); + } else if (!_coreVar._alreadyEnteredManor) { //Is it your first time? + _currBitIndex = 255; // Everybody is present + showPeoplePresent(_currBitIndex); + _caff = 77; + drawPictureWithText(); + _screenSurface.drawBox(223, 47, 155, 92, 15); + handleDescriptionText(2, 33); + testKey(false); + menuUp(); + _mouse.hideMouse(); + clearScreen(); + drawDiscussionBox(); + startDialog(140); + drawRightFrame(); + drawClock(); + _mouse.showMouse(); + _coreVar._currPlace = OWN_ROOM; + prepareDisplayText(); + resetPresenceInRooms(DINING_ROOM); + if (!_blo) + getPresence(OWN_ROOM); + _currBitIndex = 0; + _savedBitIndex = 0; + _coreVar._alreadyEnteredManor = true; + } else + displayDiningRoom(); +} + +/** + * Engine function - Check Manor distance (in the mountains) + * @remarks Originally called 't1neig' + */ +void MortevielleEngine::checkManorDistance() { + ++_manorDistance; + if (_manorDistance > 2) { + _crep = 1506; + loseGame(); + } else { + _destinationOk = true; + _coreVar._currPlace = MOUNTAIN; + prepareDisplayText(); + } +} + +/** + * Engine function - Go to Manor front + * @remarks Originally called 't1deva' + */ +void MortevielleEngine::gotoManorFront() { + _manorDistance = 0; + _coreVar._currPlace = MANOR_FRONT; + prepareDisplayText(); +} + +/** + * Engine function - Go to Manor back + * @remarks Originally called 't1derr' + */ +void MortevielleEngine::gotoManorBack() { + _coreVar._currPlace = MANOR_BACK; + prepareDisplayText(); +} + +/** + * Engine function - Dead : Flooded in Well + * @remarks Originally called 't1deau' + */ +void MortevielleEngine::floodedInWell() { + _crep = 1503; + loseGame(); +} + +/** + * Called when a savegame has been loaded. + * @remarks Originally called 'antegame' + */ +void MortevielleEngine::gameLoaded() { + _mouse.hideMouse(); + _menu._menuDisplayed = false; + _loseGame = true; + _anyone = false; + _destinationOk = true; + _col = false; + _hiddenHero = false; + _uptodatePresence = false; + _maff = 68; + _menuOpcode = OPCODE_NONE; + _introSpeechPlayed = false; + _x = 0; + _y = 0; + _num = 0; + _startTime = 0; + _endTime = 0; + _searchCount = 0; + _roomDoorId = OWN_ROOM; + _syn = true; + _heroSearching = true; + _curSearchObjId = 0; + _manorDistance = 0; + resetOpenObjects(); + _takeObjCount = 0; + prepareDisplayText(); + _hintPctMessage = getString(580); + + _destinationOk = false; + _endGame = true; + _loseGame = false; + _heroSearching = false; + + displayAloneText(); + prepareRoom(); + drawClock(); + drawPictureWithText(); + handleDescriptionText(2, _crep); + clearVerbBar(); + _endGame = false; + _menu.setDestinationText(_coreVar._currPlace); + _menu.setInventoryText(); + if (_coreVar._selectedObjectId != 0) + displayItemInHand(_coreVar._selectedObjectId + 400); + _mouse.showMouse(); +} + +/** + * Engine function - Handle OpCodes + * @remarks Originally called 'tsitu' + */ +void MortevielleEngine::handleOpcode() { + if (!_col) + clearDescriptionBar(); + _syn = false; + _keyPressedEsc = false; + if (!_anyone) { + if (_uptodatePresence) { + if ((_currMenu == MENU_MOVE) || (_currAction == _menu._opcodeLeave) || (_currAction == _menu._opcodeSleep) || (_currAction == _menu._opcodeEat)) { + _controlMenu = 4; + menuUp(); + return; + } + } + + if (_currMenu == MENU_MOVE) + fctMove(); + else if (_currMenu == MENU_DISCUSS) + fctDiscuss(); + else if (_currMenu == MENU_INVENTORY) + fctInventoryTake(); + else if (_currAction == _menu._opcodeAttach) + fctAttach(); + else if (_currAction == _menu._opcodeWait) + fctWait(); + else if (_currAction == _menu._opcodeForce) + fctForce(); + else if (_currAction == _menu._opcodeSleep) + fctSleep(); + else if (_currAction == _menu._opcodeListen) + fctListen(); + else if (_currAction == _menu._opcodeEnter) + fctEnter(); + else if (_currAction == _menu._opcodeClose) + fctClose(); + else if (_currAction == _menu._opcodeSearch) + fctSearch(); + else if (_currAction == _menu._opcodeKnock) + fctKnock(); + else if (_currAction == _menu._opcodeScratch) + fctScratch(); + else if (_currAction == _menu._opcodeRead) + fctRead(); + else if (_currAction == _menu._opcodeEat) + fctEat(); + else if (_currAction == _menu._opcodePlace) + fctPlace(); + else if (_currAction == _menu._opcodeOpen) + fctOpen(); + else if (_currAction == _menu._opcodeTake) + fctTake(); + else if (_currAction == _menu._opcodeLook) + fctLook(); + else if (_currAction == _menu._opcodeSmell) + fctSmell(); + else if (_currAction == _menu._opcodeSound) + fctSound(); + else if (_currAction == _menu._opcodeLeave) + fctLeave(); + else if (_currAction == _menu._opcodeLift) + fctLift(); + else if (_currAction == _menu._opcodeTurn) + fctTurn(); + else if (_currAction == _menu._opcodeSSearch) + fctSelfSearch(); + else if (_currAction == _menu._opcodeSRead) + fctSelfRead(); + else if (_currAction == _menu._opcodeSPut) + fctSelfPut(); + else if (_currAction == _menu._opcodeSLook) + fctSelftLook(); + + _hiddenHero = false; + + if (_currAction == _menu._opcodeSHide) + fctSelfHide(); + } else if (_anyone) { + interactNPC(); + _anyone = false; + menuUp(); + return; + } + int hour, day, minute; + updateHour(day, hour, minute); + if ((((hour == 12) || (hour == 13) || (hour == 19)) && (_coreVar._currPlace != DINING_ROOM)) || + ((hour > 0) && (hour < 6) && (_coreVar._currPlace != OWN_ROOM))) + ++_coreVar._faithScore; + if (((_coreVar._currPlace < CRYPT) || (_coreVar._currPlace > MOUNTAIN)) && (_coreVar._currPlace != INSIDE_WELL) + && (_coreVar._currPlace != OWN_ROOM) && (_coreVar._selectedObjectId != 152) && (!_loseGame)) { + if ((_coreVar._faithScore > 99) && (hour > 8) && (hour < 16)) { + _crep = 1501; + loseGame(); + } else if ((_coreVar._faithScore > 99) && (hour > 0) && (hour < 9)) { + _crep = 1508; + loseGame(); + } else if ((day > 1) && (hour > 8) && (!_loseGame)) { + _crep = 1502; + loseGame(); + } + } + menuUp(); +} + +/** + * Engine function - Transform time into a char + * @remarks Originally called 'tmaj3' + */ +void MortevielleEngine::hourToChar() { + int day, hour, minute; + + updateHour(day, hour, minute); + if (minute == 30) + minute = 1; + hour += day * 24; + minute += hour * 2; + _coreVar._fullHour = (unsigned char)minute; +} + +/** + * Engine function - extract time from a char + * @remarks Originally called 'theure' + */ +void MortevielleEngine::charToHour() { + int fullHour = _coreVar._fullHour; + int tmpHour = fullHour % 48; + _currDay = fullHour / 48; + _currHalfHour = tmpHour % 2; + _currHour = tmpHour / 2; + _hour = _currHour; + if (_currHalfHour == 1) + _minute = 30; + else + _minute = 0; +} + +/** + * Engine function - Clear upper left part of Screen - Type 1 + * @remarks Originally called 'clsf1' + */ +void MortevielleEngine::clearUpperLeftPart() { + _mouse.hideMouse(); + _screenSurface.fillRect(0, Common::Rect(0, 11, 514, 175)); + _mouse.showMouse(); +} + +/** + * Engine function - Clear low bar used by description + * @remarks Originally called 'clsf2' + */ +void MortevielleEngine::clearDescriptionBar() { + _mouse.hideMouse(); + if (_largestClearScreen) { + _screenSurface.fillRect(0, Common::Rect(1, 176, 633, 199)); + _screenSurface.drawBox(0, 176, 634, 23, 15); + _largestClearScreen = false; + } else { + _screenSurface.fillRect(0, Common::Rect(1, 176, 633, 190)); + _screenSurface.drawBox(0, 176, 634, 14, 15); + } + _mouse.showMouse(); +} + +/** + * Engine function - Clear lowest bar used by verbs + * @remarks Originally called 'clsf3' + */ +void MortevielleEngine::clearVerbBar() { + _mouse.hideMouse(); + _screenSurface.fillRect(0, Common::Rect(1, 192, 633, 199)); + _screenSurface.drawBox(0, 191, 634, 8, 15); + _mouse.showMouse(); +} + +/** + * Engine function - Clear upper right part of the screen + * @remarks Originally called 'clsf10' + */ +void MortevielleEngine::clearUpperRightPart() { + Common::String st; + + _mouse.hideMouse(); + + // Clear ambiance description + _screenSurface.fillRect(15, Common::Rect(544, 93, 600, 98)); + if (_coreVar._faithScore < 33) + st = getEngineString(S_COOL); + else if (_coreVar._faithScore < 66) + st = getEngineString(S_LOURDE); + else if (_coreVar._faithScore > 65) + st = getEngineString(S_MALSAINE); + + int x1 = 580 - (_screenSurface.getStringWidth(st) / 2); + _screenSurface.putxy(x1, 92); + _screenSurface.drawString(st, 4); + + // Clear person list + _screenSurface.fillRect(15, Common::Rect(560, 24, 610, 86)); + _mouse.showMouse(); +} + +/** + * Engine function - Get a random number between two values + * @remarks Originally called 'get_random_number' and 'hazard' + */ +int MortevielleEngine::getRandomNumber(int minval, int maxval) { + return _randomSource.getRandomNumber(maxval - minval) + minval; +} + +/** + * Engine function - Show alert "use move menu" + * @remarks Originally called 'aldepl' + */ +void MortevielleEngine::showMoveMenuAlert() { + _dialogManager.show(getEngineString(S_USE_DEP_MENU)); +} + +/** + * The original engine used this method to display a starting text screen letting the player + * select the graphics mode to use + * @remarks Originally called 'dialpre' + */ +void MortevielleEngine::showConfigScreen() { + _crep = 998; +} + +/** + * Decodes a number of 64 byte blocks + * @param pStart Start of data + * @param count Number of 64 byte blocks + * @remarks Originally called 'zzuul' + */ +void MortevielleEngine::decodeNumber(byte *pStart, int count) { + while (count-- > 0) { + for (int idx = 0; idx < 64; ++pStart, ++idx) { + uint16 v = ((*pStart - 0x80) << 1) + 0x80; + + if (v & 0x8000) + *pStart = 0; + else if (v & 0xff00) + *pStart = 0xff; + else + *pStart = (byte)v; + } + } +} + +const byte cryptoArrDefaultFr[32] = { + 32, 101, 115, 97, 114, 105, 110, + 117, 116, 111, 108, 13, 100, 99, + 112, 109, 46, 118, 130, 39, 102, + 98, 44, 113, 104, 103, 33, 76, + 85, 106, 30, 31 +}; + +const byte cryptoArr30Fr[32] = { + 69, 67, 74, 138, 133, 120, 77, 122, + 121, 68, 65, 63, 73, 80, 83, 82, + 156, 45, 58, 79, 49, 86, 78, 84, + 71, 81, 64, 66, 135, 34, 136, 91 +}; + +const byte cryptoArr31Fr[32]= { + 93, 47, 48, 53, 50, 70, 124, 75, + 72, 147, 140, 150, 151, 57, 56, 51, + 107, 139, 55, 89, 131, 37, 54, 88, + 119, 0, 0, 0, 0, 0, 0, 0 +}; + +const byte cryptoArrDefaultDe[32] = { + 0x20, 0x65, 0x6E, 0x69, 0x73, 0x72, 0x74, + 0x68, 0x61, 0x75, 0x0D, 0x63, 0x6C, 0x64, + 0x6D, 0x6F, 0x67, 0x2E, 0x62, 0x66, 0x53, + 0x2C, 0x77, 0x45, 0x7A, 0x6B, 0x44, 0x76, + 0x9C, 0x47, 0x1E, 0x1F +}; + +const byte cryptoArr30De[32] = { + 0x49, 0x4D, 0x21, 0x42, 0x4C, 0x70, 0x41, 0x52, + 0x57, 0x4E, 0x48, 0x3F, 0x46, 0x50, 0x55, 0x4B, + 0x5A, 0x4A, 0x54, 0x31, 0x4F, 0x56, 0x79, 0x3A, + 0x6A, 0x5B, 0x5D, 0x40, 0x22, 0x2F, 0x30, 0x35 +}; + +const byte cryptoArr31De[32]= { + 0x78, 0x2D, 0x32, 0x82, 0x43, 0x39, 0x33, 0x38, + 0x7C, 0x27, 0x37, 0x3B, 0x25, 0x28, 0x29, 0x36, + 0x51, 0x59, 0x71, 0x81, 0x87, 0x88, 0x93, 0, + 0, 0, 0, 0, 0, 0, 0, 0 +}; + +const byte *cryptoArrDefault, *cryptoArr30, *cryptoArr31; +uint16 ctrlChar; + +/** + * Decrypt the next character + * @param c OUT, next decrypted char + * @param idx IN/OUT, current buffer index + * @param pt IN/OUT, current encryption point + * @return a boolean specifying if a stop character has been encountered + * @remarks Originally called 'cinq_huit' + */ +bool MortevielleEngine::decryptNextChar(char &c, int &idx, byte &pt) { + uint16 oct, ocd; + + /* 5-8 */ + oct = _dialogIndexArray[idx]; + oct = ((uint16)(oct << (16 - pt))) >> (16 - pt); + if (pt < 6) { + ++idx; + oct = oct << (5 - pt); + pt += 11; + oct = oct | ((uint)_dialogIndexArray[idx] >> pt); + } else { + pt -= 5; + oct = (uint)oct >> pt; + } + + if (oct == ctrlChar) { + c = '$'; + return true; + } else if (oct == 30 || oct == 31) { + ocd = _dialogIndexArray[idx]; + ocd = (uint16)(ocd << (16 - pt)) >> (16 - pt); + if (pt < 6) { + ++idx; + ocd = ocd << (5 - pt); + pt += 11; + ocd = ocd | ((uint)_dialogIndexArray[idx] >> pt); + } else { + pt -= 5; + ocd = (uint)ocd >> pt; + } + + if (oct == 30) + c = (unsigned char)cryptoArr30[ocd]; + else + c = (unsigned char)cryptoArr31[ocd]; + + if (c == '\0') { + c = '#'; + return true; + } + } else { + c = (unsigned char)cryptoArrDefault[oct]; + } + return false; +} + +/** + * Decode and extract the line with the given Id + * @remarks Originally called 'deline' + */ +Common::String MortevielleEngine::getString(int num) { + Common::String wrkStr = ""; + + if (num < 0) { + warning("getString(%d): num < 0! Skipping", num); + } else if (!_txxFileFl) { + wrkStr = getGameString(num); + } else { + int hint = _dialogHintArray[num]._hintId; + byte point = _dialogHintArray[num]._point; + int length = 0; + bool endFl = false; + char let; + do { + endFl = decryptNextChar(let, hint, point); + wrkStr += let; + ++length; + } while (!endFl); + } + + while (wrkStr.lastChar() == '$') + // Remove trailing '$'s + wrkStr.deleteLastChar(); + + return wrkStr; +} + +/** + * Reset object place + * @remarks Originally called 'copcha' + */ +void MortevielleEngine::resetObjectPlace() { + for (int i = kAcha; i < kAcha + 390; i++) + _tabdon[i] = _tabdon[i + 390]; +} + +/** + * Engine function - When restarting the game, reset the main variables used by the engine + * @remarks Originally called 'inzon' + */ +void MortevielleEngine::resetVariables() { + resetObjectPlace(); + + _coreVar._alreadyEnteredManor = false; + _coreVar._selectedObjectId = 0; + _coreVar._cellarObjectId = 0; + _coreVar._atticBallHoleObjectId = 0; + _coreVar._atticRodHoleObjectId = 0; + _coreVar._wellObjectId = 0; + _coreVar._secretPassageObjectId = 0; + _coreVar._purpleRoomObjectId = 136; + _coreVar._cryptObjectId = 141; + _coreVar._faithScore = getRandomNumber(4, 10); + _coreVar._currPlace = MANOR_FRONT; + + for (int i = 2; i <= 6; ++i) + _coreVar._inventory[i] = 0; + + // Only object in inventory: a gun + _coreVar._inventory[1] = 113; + + _coreVar._fullHour = (unsigned char)20; + + for (int i = 1; i <= 10; ++i) + _coreVar._pctHintFound[i] = ' '; + + for (int i = 1; i <= 6; ++i) + _coreVar._availableQuestion[i] = '*'; + + for (int i = 7; i <= 9; ++i) + _coreVar._availableQuestion[i] = ' '; + + for (int i = 10; i <= 28; ++i) + _coreVar._availableQuestion[i] = '*'; + + for (int i = 29; i <= 42; ++i) + _coreVar._availableQuestion[i] = ' '; + + _coreVar._availableQuestion[33] = '*'; + + for (int i = 1; i <= 8; ++i) + _charAnswerCount[i] = 0; + + initMaxAnswer(); +} + +/** + * Engine function - Set the palette + * @remarks Originally called 'writepal' + */ +void MortevielleEngine::setPal(int n) { + for (int i = 1; i <= 16; ++i) { + _curPict[(2 * i)] = _stdPal[n][i].x; + _curPict[(2 * i) + 1] = _stdPal[n][i].y; + } +} + +/** + * Engine function - Load Palette from File + * @remarks Originally called 'charpal' + */ +void MortevielleEngine::loadPalette() { + Common::File f; + + if (!f.open("fxx.mor")) { + if (f.open("mfxx.mor")) + f.seek(7 * 25); + else + error("Missing file - fxx.mor"); + } + + for (int i = 0; i < 108; ++i) + _drawingSizeArr[i] = f.readSint16LE(); + f.close(); + + if (!f.open("plxx.mor")) + error("Missing file - plxx.mor"); + for (int i = 0; i <= 90; ++i) { + for (int j = 1; j <= 16; ++j) { + _stdPal[i][j].x = f.readByte(); + _stdPal[i][j].y = f.readByte(); + } + } + f.close(); + + if (!f.open("cxx.mor")) + error("Missing file - cxx.mor"); + + // Skip CGA Palette and Patterns + + f.close(); +} + +/** + * Engine function - Load Texts from File + * @remarks Originally called 'chartex' + */ +void MortevielleEngine::loadTexts() { + Common::File inpFile; + Common::File ntpFile; + + _txxFileFl = false; + if (!useOriginalData()) { + warning("Using improved translation from DAT file"); + return; + } + + if (!inpFile.open("TXX.INP")) { + if (!inpFile.open("TXX.MOR")) { + warning("Missing file - TXX.INP or .MOR - Switching to DAT file"); + return; + } + } + if (ntpFile.open("TXX.NTP")) { + cryptoArr30 = cryptoArr30Fr; + cryptoArr31 = cryptoArr31Fr; + cryptoArrDefault = cryptoArrDefaultFr; + ctrlChar = 11; + } else if (ntpFile.open("TXX.IND")) { + cryptoArr30 = cryptoArr30De; + cryptoArr31 = cryptoArr31De; + cryptoArrDefault = cryptoArrDefaultDe; + ctrlChar = 10; + } else { + warning("Missing file - TXX.NTP or .IND - Switching to DAT file"); + return; + } + + if ((inpFile.size() > (kMaxDialogIndex * 2)) || (ntpFile.size() > (kMaxDialogHint * 3))) { + warning("TXX file - Unexpected format - Switching to DAT file"); + return; + } + + for (int i = 0; i < inpFile.size() / 2; ++i) + _dialogIndexArray[i] = inpFile.readUint16LE(); + + inpFile.close(); + _txxFileFl = true; + + for (int i = 0; i < (ntpFile.size() / 3); ++i) { + _dialogHintArray[i]._hintId = ntpFile.readSint16LE(); + _dialogHintArray[i]._point = ntpFile.readByte(); + } + + ntpFile.close(); + +} + +void MortevielleEngine::loadCFIEC() { + Common::File f; + + if (!f.open("cfiec.mor")) { + if (!f.open("alcfiec.mor")) + error("Missing file - *cfiec.mor"); + } + + _cfiecBufferSize = ((f.size() / 128) + 1) * 128; + int32 fileSize = f.size(); + + if (!_reloadCFIEC) + _cfiecBuffer = (byte *)malloc(sizeof(byte) * _cfiecBufferSize); + + for (int32 i = 0; i < fileSize; ++i) + _cfiecBuffer[i] = f.readByte(); + + for (int i = fileSize; i < _cfiecBufferSize; i++) + _cfiecBuffer[i] = 0; + + f.close(); + + _reloadCFIEC = false; +} + + +void MortevielleEngine::loadCFIPH() { + Common::File f; + + if (!f.open("cfiph.mor")) { + if (!f.open("alcfiph.mor")) + error("Missing file - *cfiph.mor"); + } + + _soundManager._cfiphBuffer = (uint16 *)malloc(sizeof(uint16) * (f.size() / 2)); + + for (int i = 0; i < (f.size() / 2); ++i) + _soundManager._cfiphBuffer[i] = f.readUint16BE(); + + f.close(); +} + +/** + * Engine function - Play Music + * @remarks Originally called 'music' + */ +void MortevielleEngine::music() { + if (_soundOff) + return; + + _reloadCFIEC = true; + + Common::File f; + if (!f.open("mort.img")) + error("Missing file - mort.img"); + + int size = f.size(); + byte *compMusicBuf = (byte *)malloc(sizeof(byte) * size); + byte *musicBuf = (byte *)malloc(sizeof(byte) * size * 2); + f.read(compMusicBuf, size); + f.close(); + + int musicSize = _soundManager.decodeMusic(compMusicBuf, musicBuf, size); + free(compMusicBuf); + + _soundManager.playSong(musicBuf, musicSize, 5); + while (keyPressed()) + getChar(); + + free(musicBuf); +} + +/** + * Engine function - Show title screen + * @remarks Originally called 'suite' + */ +void MortevielleEngine::showTitleScreen() { + clearScreen(); + handleDescriptionText(7, 2035); + _caff = 51; + _text.taffich(); + testKeyboard(); + clearScreen(); + draw(0, 0); + + Common::String cpr = "COPYRIGHT 1989 : LANKHOR"; + _screenSurface.putxy(104 + 72 * kResolutionScaler, 185); + _screenSurface.drawString(cpr, 0); +} + +/** + * Draw picture + * @remarks Originally called 'dessine' + */ +void MortevielleEngine::draw(int x, int y) { + _mouse.hideMouse(); + setPal(_numpal); + displayPicture(_curPict, x, y); + _mouse.showMouse(); +} + +/** + * Draw right frame + * @remarks Originally called 'dessine_rouleau' + */ +void MortevielleEngine::drawRightFrame() { + setPal(89); + _mouse.hideMouse(); + displayPicture(_rightFramePict, 0, 0); + _mouse.showMouse(); +} + +/** + * Read the current system time + */ +int MortevielleEngine::readclock() { + return (int)(g_system->getMillis() / 1000); +} + +/** + * Engine function - Prepare room and hint string + * @remarks Originally called 'tinke' + */ +void MortevielleEngine::prepareRoom() { + int day, hour, minute; + + _anyone = false; + updateHour(day, hour, minute); + if (day != _day) { + _day = day; + for (int i = 0; i < 9; i++) { + if (_charAnswerMax[i] > 0) + --_charAnswerMax[i]; + _charAnswerCount[i] = 0; + } + } + if ((hour > _hour) || ((hour == 0) && (_hour == 23))) { + _hour = hour; + _minute = 0; + drawClock(); + int hintCount = 0; + for (int i = 1; i <= 10; ++i) { + if (_coreVar._pctHintFound[i] == '*') + ++hintCount; + } + + Common::String pctStr; + if (hintCount == 10) + pctStr = "10"; + else + pctStr = (unsigned char)(hintCount + 48); + + _hintPctMessage = "[1]["; + _hintPctMessage += getEngineString(S_SHOULD_HAVE_NOTICED); + _hintPctMessage += pctStr; + _hintPctMessage += '0'; + _hintPctMessage += getEngineString(S_NUMBER_OF_HINTS); + _hintPctMessage += "]["; + _hintPctMessage += getEngineString(S_OKAY); + _hintPctMessage += ']'; + } + if (minute > _minute) { + _minute = 30; + drawClock(); + } + if (_mouse._pos.y < 12) + return; + + if (!_blo) { + if ((hour == 12) || ((hour > 18) && (hour < 21)) || ((hour >= 0) && (hour < 7))) + _inGameHourDuration = kTime2; + else + _inGameHourDuration = kTime1; + if ((_coreVar._faithScore > 33) && (_coreVar._faithScore < 66)) + _inGameHourDuration -= (_inGameHourDuration / 3); + + if (_coreVar._faithScore > 65) + _inGameHourDuration -= ((_inGameHourDuration / 3) * 2); + + int newTime = readclock(); + if ((newTime - _currentTime) > _inGameHourDuration) { + bool activeMenu = _menu._menuActive; + _menu.eraseMenu(); + _currentHourCount += ((newTime - _currentTime) / _inGameHourDuration); + _currentTime = newTime; + switch (_place) { + case GREEN_ROOM: + case DARKBLUE_ROOM: + setRandomPresenceGreenRoom(_coreVar._faithScore); + break; + case PURPLE_ROOM: + setRandomPresencePurpleRoom(_coreVar._faithScore); + break; + case BLUE_ROOM: + setRandomPresenceBlueRoom(_coreVar._faithScore); + break; + case RED_ROOM: + case GREEN_ROOM2: + setRandomPresenceRedRoom(_coreVar._faithScore); + break; + case JULIA_ROOM: + setRandomPresenceJuliaRoom(_coreVar._faithScore); + break; + case DINING_ROOM: + setRandomPresenceDiningRoom(_coreVar._faithScore); + break; + case BUREAU: + setRandomPresenceBureau(_coreVar._faithScore); + break; + case KITCHEN: + setRandomPresenceKitchen(_coreVar._faithScore); + break; + case ATTIC: + case CELLAR: + setRandomPresenceAttic(_coreVar._faithScore); + break; + case LANDING: + case ROOM26: + setRandomPresenceLanding(_coreVar._faithScore); + break; + case CHAPEL: + setRandomPresenceChapel(_coreVar._faithScore); + break; + } + if ((_savedBitIndex != 0) && (_currBitIndex != 10)) + _savedBitIndex = _currBitIndex; + + if ((_savedBitIndex == 0) && (_currBitIndex > 0)) { + if ((_coreVar._currPlace == ATTIC) || (_coreVar._currPlace == CELLAR)) { + initCaveOrCellar(); + } else if (_currBitIndex == 10) { + _currBitIndex = 0; + if (!_uptodatePresence) { + _uptodatePresence = true; + _startTime = readclock(); + if (getRandomNumber(1, 5) < 5) { + clearVerbBar(); + prepareScreenType2(); + displayTextInVerbBar(getEngineString(S_HEAR_NOISE)); + int rand = (getRandomNumber(0, 4)) - 2; + _soundManager.startSpeech(1, rand, 1); + _soundManager.waitSpeech(); + clearVerbBar(); + } + } + } + } + + if (activeMenu) + _menu.drawMenu(); + } + } + _endTime = readclock(); + if ((_uptodatePresence) && ((_endTime - _startTime) > 17)) { + getPresenceBitIndex(_place); + _uptodatePresence = false; + _startTime = 0; + if ((_coreVar._currPlace > OWN_ROOM) && (_coreVar._currPlace < DINING_ROOM)) + _anyone = true; + } +} + +/** + * Engine function - Draw Clock + * @remarks Originally called 'pendule' + */ +void MortevielleEngine::drawClock() { + const int cv[2][12] = { + { 5, 8, 10, 8, 5, 0, -5, -8, -10, -8, -5, 0 }, + { -5, -3, 0, 3, 5, 6, 5, 3, 0, -3, -5, -6 } + }; + const int x = 580; + const int y = 123; + const int rg = 9; + + _mouse.hideMouse(); + + _screenSurface.drawRectangle(570, 118, 20, 10); + _screenSurface.drawRectangle(578, 114, 6, 18); + + if (_minute == 0) + _screenSurface.drawLine(((uint)x >> 1) * kResolutionScaler, y, ((uint)x >> 1) * kResolutionScaler, (y - rg), 1); + else + _screenSurface.drawLine(((uint)x >> 1) * kResolutionScaler, y, ((uint)x >> 1) * kResolutionScaler, (y + rg), 1); + + int hour12 = _hour; + if (hour12 > 12) + hour12 -= 12; + if (hour12 == 0) + hour12 = 12; + + _screenSurface.drawLine(((uint)x >> 1) * kResolutionScaler, y, ((uint)(x + cv[0][hour12 - 1]) >> 1) * kResolutionScaler, y + cv[1][hour12 - 1], 1); + _mouse.showMouse(); + _screenSurface.putxy(568, 154); + + if (_hour > 11) + _screenSurface.drawString("PM ", 1); + else + _screenSurface.drawString("AM ", 1); + + _screenSurface.putxy(550, 160); + if ((_day >= 0) && (_day <= 8)) { + Common::String tmp = getEngineString(S_DAY); + tmp.insertChar((char)(_day + 49), 0); + _screenSurface.drawString(tmp, 1); + } +} + +void MortevielleEngine::palette(int v1) { + warning("TODO: palette"); +} + +/** + * Returns a substring of the given string + * @param s Source string + * @param idx Starting index (1 based) + * @param size Number of characters to return + */ + +Common::String MortevielleEngine::copy(const Common::String &s, int idx, size_t size) { + assert(idx + size < s.size()); + + // Copy the substring into a temporary buffer + char *tmp = new char[size + 1]; + strncpy(tmp, s.c_str() + idx - 1, size); + tmp[size] = '\0'; + + Common::String result(tmp); + delete[] tmp; + return result; +} + +/** + * Clear Screen + * @remarks Originally called 'hirs' + */ +void MortevielleEngine::clearScreen() { + _screenSurface.clearScreen(); +} + +/** + * Init room : Cave or Cellar + * @remarks Originally called 'cavegre' + */ +void MortevielleEngine::initCaveOrCellar() { + _coreVar._faithScore += 2; + if (_coreVar._faithScore > 69) + _coreVar._faithScore += (_coreVar._faithScore / 10); + clearVerbBar(); + prepareScreenType2(); + displayTextInVerbBar(getEngineString(S_SOMEONE_ENTERS)); + int rand = (getRandomNumber(0, 4)) - 2; + _soundManager.startSpeech(2, rand, 1); + _soundManager.waitSpeech(); + // The original was doing here a useless loop. + // It has been removed + + clearVerbBar(); + displayAloneText(); +} + +/** + * Display control menu string + * @remarks Originally called 'tctrm' + */ +void MortevielleEngine::displayControlMenu() { + handleDescriptionText(2, (3000 + _controlMenu)); + _controlMenu = 0; +} + +/** + * Display picture at a given coordinate + * @remarks Originally called 'pictout' + */ +void MortevielleEngine::displayPicture(const byte *pic, int x, int y) { + GfxSurface surface; + surface.decode(pic); + _screenSurface.drawPicture(surface, x, y); +} + +void MortevielleEngine::adzon() { + Common::File f; + + if (!f.open("don.mor")) + error("Missing file - don.mor"); + + f.read(_tabdon, 7 * 256); + f.close(); + + if (!f.open("bmor.mor")) + error("Missing file - bmor.mor"); + + f.read(&_tabdon[kFleche], 1916); + f.close(); + + // Read Right Frame Drawing + if (!f.open("dec.mor")) + error("Missing file - dec.mor"); + + free(_rightFramePict); + _rightFramePict = (byte *)malloc(sizeof(byte) * f.size()); + f.read(_rightFramePict, f.size()); + f.close(); +} + +/** + * Returns the offset within the compressed image data resource of the desired image + * @remarks Originally called 'animof' + */ +int MortevielleEngine::getAnimOffset(int frameNum, int animNum) { + int animCount = _curAnim[1]; + int aux = animNum; + if (frameNum != 1) + aux += animCount; + + return (animCount << 2) + 2 + READ_BE_UINT16(&_curAnim[aux << 1]); +} + +/** + * Display text in description bar + * @remarks Originally called 'text1' + */ +void MortevielleEngine::displayTextInDescriptionBar(int x, int y, int nb, int mesgId) { + Common::String tmpStr = getString(mesgId); + if ((y == 182) && ((int) tmpStr.size() > nb)) + y = 176; + _text.displayStr(tmpStr, x, y, nb, 20, _textColor); +} + +/** + * Display description text + * @remarks Originally called 'repon' + */ +void MortevielleEngine::handleDescriptionText(int f, int mesgId) { + if ((mesgId > 499) && (mesgId < 563)) { + Common::String tmpStr = getString(mesgId - 501 + kInventoryStringIndex); + + if ((int) tmpStr.size() > ((58 + (kResolutionScaler - 1) * 37) << 1)) + _largestClearScreen = true; + else + _largestClearScreen = false; + + clearDescriptionBar(); + _text.displayStr(tmpStr, 8, 176, 85, 3, 5); + } else { + mapMessageId(mesgId); + switch (f) { + case 2: + case 8: + clearDescriptionBar(); + prepareScreenType2(); + displayTextInDescriptionBar(8, 182, 103, mesgId); + if ((mesgId == 68) || (mesgId == 69)) + _coreVar._availableQuestion[40] = '*'; + else if ((mesgId == 104) && (_caff == CELLAR)) { + _coreVar._availableQuestion[36] = '*'; + if (_coreVar._availableQuestion[39] == '*') { + _coreVar._pctHintFound[3] = '*'; + _coreVar._availableQuestion[38] = '*'; + } + } + break; + case 1: + case 6: + case 9: { + int i; + if ((f == 1) || (f == 6)) + i = 4; + else + i = 5; + + Common::String tmpStr = getString(mesgId); + _text.displayStr(tmpStr, 80, 40, 60, 25, i); + + if (mesgId == 180) + _coreVar._pctHintFound[6] = '*'; + else if (mesgId == 179) + _coreVar._pctHintFound[10] = '*'; + } + break; + default: + break; + } + } +} + +/** + * Recompute message Id + * @remarks Originally called 'modif' + */ +void MortevielleEngine::mapMessageId(int &mesgId) { + if (mesgId == 26) + mesgId = 25; + else if ((mesgId > 29) && (mesgId < 36)) + mesgId -= 4; + else if ((mesgId > 69) && (mesgId < 78)) + mesgId -= 37; + else if ((mesgId > 99) && (mesgId < 194)) + mesgId -= 59; + else if ((mesgId > 996) && (mesgId < 1000)) + mesgId -= 862; + else if ((mesgId > 1500) && (mesgId < 1507)) + mesgId -= 1363; + else if ((mesgId > 1507) && (mesgId < 1513)) + mesgId -= 1364; + else if ((mesgId > 1999) && (mesgId < 2002)) + mesgId -= 1851; + else if (mesgId == 2010) + mesgId = 151; + else if ((mesgId > 2011) && (mesgId < 2025)) + mesgId -= 1860; + else if (mesgId == 2026) + mesgId = 165; + else if ((mesgId > 2029) && (mesgId < 2037)) + mesgId -= 1864; + else if ((mesgId > 3000) && (mesgId < 3005)) + mesgId -= 2828; + else if (mesgId == 4100) + mesgId = 177; + else if (mesgId == 4150) + mesgId = 178; + else if ((mesgId > 4151) && (mesgId < 4156)) + mesgId -= 3973; + else if (mesgId == 4157) + mesgId = 183; + else if ((mesgId == 4160) || (mesgId == 4161)) + mesgId -= 3976; +} + +/** + * Initialize open objects array + * @remarks Originally called 'initouv' + */ +void MortevielleEngine::resetOpenObjects() { + for (int i = 1; i <= 6; ++i) + _openObjects[i] = 0; + _openObjCount = 0; +} + +/** + * Display Text Block + * @remarks Originally called 'ecr2' + */ +void MortevielleEngine::displayTextBlock(Common::String text) { + // Some dead code was present in the original: removed + _screenSurface.putxy(8, 177); + int tlig = 59 + (kResolutionScaler - 1) * 36; + + if ((int)text.size() < tlig) + _screenSurface.drawString(text, 5); + else if ((int)text.size() < (tlig << 1)) { + _screenSurface.putxy(8, 176); + _screenSurface.drawString(copy(text, 1, (tlig - 1)), 5); + _screenSurface.putxy(8, 182); + _screenSurface.drawString(copy(text, tlig, tlig << 1), 5); + } else { + _largestClearScreen = true; + clearDescriptionBar(); + _screenSurface.putxy(8, 176); + _screenSurface.drawString(copy(text, 1, (tlig - 1)), 5); + _screenSurface.putxy(8, 182); + _screenSurface.drawString(copy(text, tlig, ((tlig << 1) - 1)), 5); + _screenSurface.putxy(8, 190); + _screenSurface.drawString(copy(text, tlig << 1, tlig * 3), 5); + } +} + +void MortevielleEngine::displayTextInVerbBar(Common::String text) { + clearVerbBar(); + _screenSurface.putxy(8, 192); + _screenSurface.drawString(text, 5); +} + +/** + * Display item in hand + * @remarks Originally called 'modobj' + */ +void MortevielleEngine::displayItemInHand(int objId) { + Common::String strp = Common::String(' '); + + if (objId != 500) + strp = getString(objId - 501 + kInventoryStringIndex); + + _menu.setText(_menu._inventoryMenu[8], strp); + _menu.disableMenuItem(_menu._inventoryMenu[8]); +} + +/** + * Display empty hand + * @remarks Originally called 'maivid' + */ +void MortevielleEngine::displayEmptyHand() { + _coreVar._selectedObjectId = 0; + displayItemInHand(500); +} + +/** + * Set a random presence: Leo or Max + * @remarks Originally called 'chlm' + */ +int MortevielleEngine::checkLeoMaxRandomPresence() { + int retval = getRandomNumber(1, 2); + if (retval == 2) + retval = 128; + + return retval; +} + +/** + * Reset room variables + * @remarks Originally called 'debloc' + */ +void MortevielleEngine::resetRoomVariables(int roomId) { + _num = 0; + _x = 0; + _y = 0; + if ((roomId != ROOM26) && (roomId != LANDING)) + resetPresenceInRooms(roomId); + _savedBitIndex = _currBitIndex; +} + +/** + * Compute presence stats + * @remarks Originally called 'ecfren' + */ +int MortevielleEngine::getPresenceStats(int &rand, int faithScore, int roomId) { + if (roomId == OWN_ROOM) + displayAloneText(); + int retVal = -500; + rand = 0; + if ( ((roomId == GREEN_ROOM) && (!_roomPresenceLuc) && (!_roomPresenceIda)) + || ((roomId == DARKBLUE_ROOM) && (!_roomPresenceGuy) && (!_roomPresenceEva)) ) + retVal = getPresenceStatsGreenRoom(); + if ((roomId == PURPLE_ROOM) && (!_purpleRoomPresenceLeo) && (!_juliaRoomPresenceLeo)) + retVal = getPresenceStatsPurpleRoom(); + if ( ((roomId == TOILETS) && (!_toiletsPresenceBobMax)) + || ((roomId == BATHROOM) && (!_bathRoomPresenceBobMax)) ) + retVal = getPresenceStatsToilets(); + if ((roomId == BLUE_ROOM) && (!_roomPresenceMax)) + retVal = getPresenceStatsBlueRoom(); + if ( ((roomId == RED_ROOM) && (!_roomPresenceBob)) + || ((roomId == GREEN_ROOM2) && (!_roomPresencePat))) + retVal = getPresenceStatsRedRoom(); + if ((roomId == JULIA_ROOM) && (!_juliaRoomPresenceLeo) && (!_purpleRoomPresenceLeo)) + retVal = 10; + if ( ((roomId == PURPLE_ROOM) && (_juliaRoomPresenceLeo)) + || ((roomId == JULIA_ROOM) && (_purpleRoomPresenceLeo))) + retVal = -400; + if (retVal != -500) { + retVal += faithScore; + rand = getRandomNumber(1, 100); + } + + return retVal; +} + +/** + * Set presence flags + * @remarks Originally called 'becfren' + */ +void MortevielleEngine::setPresenceFlags(int roomId) { + if ((roomId == GREEN_ROOM) || (roomId == DARKBLUE_ROOM)) { + int rand = getRandomNumber(1, 2); + if (roomId == GREEN_ROOM) { + if (rand == 1) + _roomPresenceLuc = true; + else + _roomPresenceIda = true; + } else { // roomId == DARKBLUE_ROOM + if (rand == 1) + _roomPresenceGuy = true; + else + _roomPresenceEva = true; + } + } else if (roomId == PURPLE_ROOM) + _purpleRoomPresenceLeo = true; + else if (roomId == TOILETS) + _toiletsPresenceBobMax = true; + else if (roomId == BLUE_ROOM) + _roomPresenceMax = true; + else if (roomId == RED_ROOM) + _roomPresenceBob = true; + else if (roomId == BATHROOM) + _bathRoomPresenceBobMax = true; + else if (roomId == GREEN_ROOM2) + _roomPresencePat = true; + else if (roomId == JULIA_ROOM) + _juliaRoomPresenceLeo = true; +} + +/** + * Initialize max answers per character + * @remarks Originally called 'init_nbrepm' + */ +void MortevielleEngine::initMaxAnswer() { + static const byte maxAnswer[9] = { 0, 4, 5, 6, 7, 5, 6, 5, 8 }; + + for (int idx = 0; idx < 9; ++idx) { + _charAnswerMax[idx] = maxAnswer[idx]; + _charAnswerCount[idx] = 0; + } +} + +/** + * Get Presence + * @remarks Originally called 't11' + */ +int MortevielleEngine::getPresence(int roomId) { + int retVal = 0; + int rand; + + int pres = getPresenceStats(rand, _coreVar._faithScore, roomId); + _place = roomId; + if ((roomId > OWN_ROOM) && (roomId < DINING_ROOM)) { + if (pres != -500) { + if (rand > pres) { + displayAloneText(); + retVal = 0; + } else { + setPresenceFlags(_place); + retVal = getPresenceBitIndex(_place); + } + } else + retVal = getPresenceBitIndex(_place); + } + + if (roomId > JULIA_ROOM) { + if ((roomId > LANDING) && (roomId != CHAPEL) && (roomId != ROOM26)) + displayAloneText(); + else { + int h = 0; + switch (roomId) { + case DINING_ROOM: + pres = getPresenceStatsDiningRoom(h); + break; + case BUREAU: + pres = getPresenceStatsBureau(h); + break; + case KITCHEN: + pres = getPresenceStatsKitchen(); + break; + case ATTIC: + case CELLAR: + pres = getPresenceStatsAttic(); + break; + case LANDING: + case ROOM26: + pres = getPresenceStatsLanding(); + break; + case CHAPEL: + pres = getPresenceStatsChapel(h); + break; + } + pres += _coreVar._faithScore; + rand = getRandomNumber(1, 100); + if (rand > pres) { + displayAloneText(); + retVal = 0; + } else { + switch (roomId) { + case DINING_ROOM: + pres = setPresenceDiningRoom(h); + break; + case BUREAU: + pres = setPresenceBureau(h); + break; + case KITCHEN: + case ATTIC: + case CELLAR: + pres = setPresenceKitchen(); + break; + case LANDING: + case ROOM26: + pres = setPresenceLanding(); + break; + case CHAPEL: + pres = setPresenceChapel(h); + break; + } + retVal = pres; + } + } + } + + return retVal; +} + +/** + * Display Question String + * @remarks Originally called 'writetp' + */ +void MortevielleEngine::displayQuestionText(Common::String s, int cmd) { + _screenSurface.drawString(s, cmd); +} + +/** + * Display animation frame + * @remarks Originally called 'aniof' + */ +void MortevielleEngine::displayAnimFrame(int frameNum, int animId) { + if ((_caff == BATHROOM) && ((animId == 4) || (animId == 5))) + return; + + if ((_caff == DINING_ROOM) && (animId == 7)) + animId = 6; + else if (_caff == KITCHEN) { + if (animId == 3) + animId = 4; + else if (animId == 4) + animId = 3; + } + + int offset = getAnimOffset(frameNum, animId); + + GfxSurface surface; + surface.decode(&_curAnim[offset]); + _screenSurface.drawPicture(surface, 0, 12); + + prepareScreenType1(); +} + +/** + * Draw Picture + * @remarks Originally called 'dessin' + */ +void MortevielleEngine::drawPicture() { + clearUpperLeftPart(); + if (_caff > 99) { + draw(60, 33); + _screenSurface.drawBox(118, 32, 291, 122, 15); // Medium box + } else if (_caff > 69) { + draw(112, 48); // Heads + _screenSurface.drawBox(222, 47, 155, 92, 15); + } else { + draw(0, 12); + prepareScreenType1(); + if ((_caff < 30) || (_caff > 32)) { + for (int i = 1; i <= 6; ++i) { + if (_openObjects[i] != 0) + displayAnimFrame(1, _openObjects[i]); + } + + switch (_caff) { + case ATTIC: + if (_coreVar._atticBallHoleObjectId == 141) + displayAnimFrame(1, 7); + + if (_coreVar._atticRodHoleObjectId == 159) + displayAnimFrame(1, 6); + break; + case CELLAR: + if (_coreVar._cellarObjectId == 151) + displayAnimFrame(1, 2); + break; + case SECRET_PASSAGE: + if (_coreVar._secretPassageObjectId == 143) + displayAnimFrame(1, 1); + break; + case WELL: + if (_coreVar._wellObjectId != 0) + displayAnimFrame(1, 1); + break; + } + } + + if (_caff < ROOM26) + startMusicOrSpeech(1); + } +} + +void MortevielleEngine::drawPictureWithText() { + _text.taffich(); + drawPicture(); + _destinationOk = false; +} + +/** + * Engine function - Place + * @remarks Originally called 'tkey1' + */ +void MortevielleEngine::testKey(bool d) { + bool quest = false; + int x, y; + bool click; + + _mouse.hideMouse(); + displayStatusInDescriptionBar('K'); + + // Wait for release from any key or mouse button + while (keyPressed()) + _key = gettKeyPressed(); + + do { + _mouse.getMousePosition(x, y, click); + keyPressed(); + } while (click); + + // Event loop + do { + if (d) + prepareRoom(); + quest = keyPressed(); + _mouse.getMousePosition(x, y, click); + if (shouldQuit()) + return; + } while (!(quest || (click) || (d && _anyone))); + if (quest) + gettKeyPressed(); + setMouseClick(false); + _mouse.showMouse(); +} + +/** + * Display Narrative Picture + * @remarks Originally called 'tlu' + */ +void MortevielleEngine::displayNarrativePicture(int af, int ob) { + _caff = 32; + drawPictureWithText(); + handleDescriptionText(6, ob + 4000); + handleDescriptionText(2, 999); + testKey(true); + _caff = af; + _currMenu = OPCODE_NONE; + _crep = 998; +} + +/** + * Prepare Display Text + * @remarks Originally called 'affrep' + */ +void MortevielleEngine::prepareDisplayText() { + _caff = _coreVar._currPlace; + _crep = _coreVar._currPlace; +} + +/** + * Exit room + * @remarks Originally called 'tsort' + */ +void MortevielleEngine::exitRoom() { + if ((_openObjCount > 0) && (_coreVar._currPlace != OWN_ROOM)) { + if (_coreVar._faithScore < 50) + _coreVar._faithScore += 2; + else + _coreVar._faithScore += (_coreVar._faithScore / 10); + } + + resetOpenObjects(); + + _roomDoorId = OWN_ROOM; + _curSearchObjId = 0; + resetRoomVariables(_coreVar._currPlace); +} + +/** + * get 'read' description + * @remarks Originally called 'st4' + */ +void MortevielleEngine::getReadDescription(int objId) { + _crep = 997; + + switch (objId) { + case 114 : + _crep = 109; + break; + case 110 : + _crep = 107; + break; + case 158 : + _crep = 113; + break; + case 152: + case 153: + case 154: + case 155: + case 156: + case 150: + case 100: + case 157: + case 160: + case 161 : + displayNarrativePicture(_caff, objId); + break; + default: + break; + } +} + +/** + * get 'search' description + * @remarks Originally called 'st7' + */ +void MortevielleEngine::getSearchDescription(int objId) { + switch (objId) { + case 116: + case 144: + _crep = 104; + break; + case 126: + case 111: + _crep = 108; + break; + case 132: + _crep = 111; + break; + case 142: + _crep = 112; + break; + default: + _crep = 183; + getReadDescription(objId); + } +} + +/** + * Menu up + * @remarks Originally called 'mennor' + */ +void MortevielleEngine::menuUp() { + _menu.menuUp(_currMenu); +} + +/** + * Draw discussion box + * @remarks Originally called 'premtet' + */ +void MortevielleEngine::drawDiscussionBox() { + draw(10, 80); + _screenSurface.drawBox(18, 79, 155, 92, 15); +} + +/** + * Try to put an object somewhere + * @remarks Originally called 'ajchai' + */ +void MortevielleEngine::putObject() { + int putId = kAcha + ((_curSearchObjId - 1) * 10) - 1; + int i; + for (i = 1; (i <= 9) && (_tabdon[putId + i] != 0); i++) + ; + + if (_tabdon[putId + i] == 0) + _tabdon[putId + i] = _coreVar._selectedObjectId; + else + _crep = 192; +} + +/** + * Check if inventory is full and, if not, add object in it. + * @remarks Originally called 'ajjer' + */ +void MortevielleEngine::addObjectToInventory(int objectId) { + int i; + + for (i = 1; (i <= 5) && (_coreVar._inventory[i] != 0); i++) + ; + + if (_coreVar._inventory[i] == 0) { + _coreVar._inventory[i] = objectId; + _menu.setInventoryText(); + } else + // Inventory is full + _crep = 139; +} + +/** + * Interact with NPC + * @remarks Originally called 'quelquun' + */ +void MortevielleEngine::interactNPC() { + if (_menu._menuDisplayed) + _menu.eraseMenu(); + + endSearch(); + _crep = 997; +L1: + if (!_hiddenHero) { + if (_crep == 997) + _crep = 138; + handleDescriptionText(2, _crep); + if (_crep == 138) + _soundManager.startSpeech(5, 2, 1); + else + _soundManager.startSpeech(4, 4, 1); + + if (_openObjCount == 0) + _coreVar._faithScore += 2; + else if (_coreVar._faithScore < 50) + _coreVar._faithScore += 4; + else + _coreVar._faithScore += 3 * (_coreVar._faithScore / 10); + exitRoom(); + _menu.setDestinationText(LANDING); + int charIdx = convertBitIndexToCharacterIndex(_currBitIndex); + _caff = 69 + charIdx; + _crep = _caff; + _currMenu = MENU_DISCUSS; + _currAction = (_menu._discussMenu[charIdx]._menuId << 8) | _menu._discussMenu[charIdx]._actionId; + _syn = true; + _col = true; + } else { + if (getRandomNumber(1, 3) == 2) { + _hiddenHero = false; + _crep = 137; + goto L1; + } else { + handleDescriptionText(2, 136); + int rand = (getRandomNumber(0, 4)) - 2; + _soundManager.startSpeech(3, rand, 1); + clearDescriptionBar(); + displayAloneText(); + resetRoomVariables(MANOR_FRONT); + prepareDisplayText(); + } + } + if (_menu._menuDisplayed) + _menu.drawMenu(); +} + +/** + * Search - Prepare next object + * @remarks Originally called 'tsuiv' + */ +void MortevielleEngine::prepareNextObject() { + int objId; + int tabIdx = kAcha + ((_curSearchObjId - 1) * 10) - 1; + int localSeearchCount = 0; + do { + ++localSeearchCount; + ++_searchCount; + objId = _tabdon[tabIdx + _searchCount]; + } while ((objId == 0) && (_searchCount <= 9)); + + if ((objId != 0) && (_searchCount < 11)) { + _caff = objId; + _crep = _caff + 400; + if (_currBitIndex != 0) + // Someone is present in the room + _coreVar._faithScore += 2; + } else { + prepareDisplayText(); + endSearch(); + if (localSeearchCount > 9) + _crep = 131; + } +} + +/** + * Display Arrow status + * @remarks Originally called 'tfleche' + */ +void MortevielleEngine::displayStatusArrow() { + bool qust; + char touch; + + if (_num == 9999) + return; + + displayStatusInDescriptionBar((unsigned char)152); + bool inRect = false; + do { + touch = '\0'; + + do { + _mouse.moveMouse(qust, touch); + if (shouldQuit()) + return; + + if (getMouseClick()) + inRect = (_mouse._pos.x < 256 * kResolutionScaler) && (_mouse._pos.y < 176) && (_mouse._pos.y > 12); + prepareRoom(); + } while (!(qust || inRect || _anyone)); + + if (qust && (touch == '\103')) + _dialogManager.show(_hintPctMessage); + } while (!((touch == '\73') || ((touch == '\104') && (_x != 0) && (_y != 0)) || (_anyone) || (inRect))); + + if (touch == '\73') + _keyPressedEsc = true; + + if (inRect) { + _x = _mouse._pos.x; + _y = _mouse._pos.y; + } +} + +/** + * Set coordinates + * @remarks Originally called 'tcoord' + */ +void MortevielleEngine::setCoordinates(int sx) { + int sy, ix, iy; + int ib; + + + _num = 0; + _crep = 999; + int a = 0; + int atdon = kAmzon + 3; + int cy = 0; + while (cy < _caff) { + a += _tabdon[atdon]; + atdon += 4; + ++cy; + } + + if (_tabdon[atdon] == 0) { + _crep = 997; + return; + } + + a += kFleche; + int cb = 0; + for (cy = 0; cy <= (sx - 2); ++cy) { + ib = (_tabdon[a + cb] << 8) + _tabdon[(a + cb + 1)]; + cb += (ib * 4) + 2; + } + ib = (_tabdon[a + cb] << 8) + _tabdon[(a + cb + 1)]; + if (ib == 0) { + _crep = 997; + return; + } + + cy = 1; + do { + cb += 2; + sx = _tabdon[a + cb] * kResolutionScaler; + sy = _tabdon[(a + cb + 1)]; + cb += 2; + ix = _tabdon[a + cb] * kResolutionScaler; + iy = _tabdon[(a + cb + 1)]; + ++cy; + } while (!(((_x >= sx) && (_x <= ix) && (_y >= sy) && (_y <= iy)) || (cy > ib))); + + if ((_x >= sx) && (_x <= ix) && (_y >= sy) && (_y <= iy)) { + _num = cy - 1; + return; + } + + _crep = 997; +} + +/** + * Display LOOK Screen + * @remarks Originally called 'treg' + */ +void MortevielleEngine::displayLookScreen(int objId) { + int mdes = _caff; + _caff = objId; + + if (((_caff > 29) && (_caff < 33)) || (_caff == 144) || (_caff == 147) || (_caff == 149) || (_currAction == _menu._opcodeSLook)) { + drawPictureWithText(); + if ((_caff > 29) && (_caff < 33)) + handleDescriptionText(2, _caff); + else + handleDescriptionText(2, _caff + 400); + testKey(true); + _caff = mdes; + _currMenu = MENU_NONE; + _crep = 998; + } else { + _obpart = true; + _crep = _caff + 400; + _menu.setSearchMenu(); + } +} + +/** + * Engine function - Put in hand + * @remarks Originally called 'avpoing' + */ +void MortevielleEngine::putInHand(int &objId) { + _crep = 999; + if (_coreVar._selectedObjectId != 0) + addObjectToInventory(_coreVar._selectedObjectId); + + // If inventory wasn't full + if (_crep != 139) { + displayItemInHand(objId + 400); + _coreVar._selectedObjectId = objId; + objId = 0; + } +} + +/** + * Search - Get the first object + * @remarks Originally called 'rechai' + */ +int MortevielleEngine::getFirstObject() { + int tmpPlace = _coreVar._currPlace; + + if (_coreVar._currPlace == CRYPT) + tmpPlace = CELLAR; + + return _tabdon[kAsearch + (tmpPlace * 7) + _num - 1]; +} + +/** + * Check before leaving the secret passage + * @remarks Originally called 't23coul' + */ +int MortevielleEngine::checkLeaveSecretPassage() { + if (!checkInventory(143)) { + _crep = 1512; + loseGame(); + } + + return CELLAR; +} + +/** + * Display status character in description bar + * @remarks Originally called 'fenat' + */ +void MortevielleEngine::displayStatusInDescriptionBar(char stat) { + _mouse.hideMouse(); + _screenSurface.writeCharacter(Common::Point(306, 193), stat, 12); + _screenSurface.drawBox(300, 191, 16, 8, 15); + _mouse.showMouse(); +} + +/** + * Test Keyboard + * @remarks Originally called 'teskbd' + */ +void MortevielleEngine::testKeyboard() { + if (keyPressed()) + gettKeyPressed(); +} + +/** + * Test Key Pressed + * @remarks Originally called 'testou' + */ +int MortevielleEngine::gettKeyPressed() { + char ch = getChar(); + + switch (ch) { + case '\23' : + _soundOff = !_soundOff; + break; + case '\26' : + if ((_x26KeyCount == 1) || (_x26KeyCount == 2)) { + decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64); + ++_x26KeyCount; + + return 61; + } + break; + case '\33' : + if (keyPressed()) + ch = getChar(); + break; + default: + break; + } + + return (int)ch; +} + +} // End of namespace Mortevielle diff --git a/engines/neverhood/entity.cpp b/engines/neverhood/entity.cpp index af65cfd025..1ebf1dcf6c 100644 --- a/engines/neverhood/entity.cpp +++ b/engines/neverhood/entity.cpp @@ -47,7 +47,7 @@ Entity *MessageParam::asEntity() const { } Entity::Entity(NeverhoodEngine *vm, int priority) - : _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(NULL), _priority(priority), _soundResources(NULL) { + : _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(nullptr), _priority(priority), _soundResources(NULL) { } Entity::~Entity() { diff --git a/engines/neverhood/entity.h b/engines/neverhood/entity.h index 0d5cf3fd50..5c29bf8a4f 100644 --- a/engines/neverhood/entity.h +++ b/engines/neverhood/entity.h @@ -98,7 +98,7 @@ public: void incGlobalVar(uint32 nameHash, int incrValue); void incSubVar(uint32 nameHash, uint32 subNameHash, int incrValue); int getPriority() const { return _priority; } - bool hasMessageHandler() const { return _messageHandlerCb != NULL; } + bool hasMessageHandler() const { return _messageHandlerCb != nullptr; } protected: void (Entity::*_updateHandlerCb)(); uint32 (Entity::*_messageHandlerCb)(int messageNum, const MessageParam ¶m, Entity *sender); diff --git a/engines/neverhood/graphics.h b/engines/neverhood/graphics.h index 703e274576..b80bd60729 100644 --- a/engines/neverhood/graphics.h +++ b/engines/neverhood/graphics.h @@ -43,9 +43,11 @@ struct NDimensions { struct NRect { int16 x1, y1, x2, y2; - NRect() : x1(0), y1(0), x2(0), y2(0) {} - - NRect(int16 x01, int16 y01, int16 x02, int16 y02) : x1(x01), y1(y01), x2(x02), y2(y02) {} + static NRect make(int16 x01, int16 y01, int16 x02, int16 y02) { + NRect r; + r.set(x01, y01, x02, y02); + return r; + } void set(int16 x01, int16 y01, int16 x02, int16 y02) { x1 = x01; diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp index d59afa4ba5..7bf64a4602 100644 --- a/engines/neverhood/menumodule.cpp +++ b/engines/neverhood/menumodule.cpp @@ -338,15 +338,15 @@ MainMenu::MainMenu(NeverhoodEngine *vm, Module *parentModule) }; static const NRect kMenuButtonCollisionBounds[] = { - NRect(52, 121, 110, 156), - NRect(52, 192, 109, 222), - NRect(60, 257, 119, 286), - NRect(67, 326, 120, 354), - NRect(70, 389, 128, 416), - NRect(523, 113, 580, 144), - NRect(525, 176, 577, 206), - NRect(527, 384, 580, 412), - NRect(522, 255, 580, 289) + { 52, 121, 110, 156 }, + { 52, 192, 109, 222 }, + { 60, 257, 119, 286 }, + { 67, 326, 120, 354 }, + { 70, 389, 128, 416 }, + { 523, 113, 580, 144 }, + { 525, 176, 577, 206 }, + { 527, 384, 580, 412 }, + { 522, 255, 580, 289 } }; setBackground(0x08C0020C); @@ -1026,17 +1026,17 @@ static const uint32 kSaveGameMenuButtonFileHashes[] = { }; static const NRect kSaveGameMenuButtonCollisionBounds[] = { - NRect(518, 106, 602, 160), - NRect(516, 378, 596, 434), - NRect(394, 108, 458, 206), - NRect(400, 204, 458, 276), - NRect(398, 292, 456, 352), - NRect(396, 352, 460, 444) + { 518, 106, 602, 160 }, + { 516, 378, 596, 434 }, + { 394, 108, 458, 206 }, + { 400, 204, 458, 276 }, + { 398, 292, 456, 352 }, + { 396, 352, 460, 444 } }; -static const NRect kSaveGameMenuListBoxRect(0, 0, 320, 272); -static const NRect kSaveGameMenuTextEditRect(0, 0, 377, 17); -static const NRect kSaveGameMenuMouseRect(50, 47, 427, 64); +static const NRect kSaveGameMenuListBoxRect = { 0, 0, 320, 272 }; +static const NRect kSaveGameMenuTextEditRect = { 0, 0, 377, 17 }; +static const NRect kSaveGameMenuMouseRect = { 50, 47, 427, 64 }; SaveGameMenu::SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList) : GameStateMenu(vm, parentModule, savegameList, kSaveGameMenuButtonFileHashes, kSaveGameMenuButtonCollisionBounds, @@ -1060,17 +1060,17 @@ static const uint32 kLoadGameMenuButtonFileHashes[] = { }; static const NRect kLoadGameMenuButtonCollisionBounds[] = { - NRect( 44, 115, 108, 147), - NRect( 52, 396, 112, 426), - NRect(188, 116, 245, 196), - NRect(189, 209, 239, 269), - NRect(187, 301, 233, 349), - NRect(182, 358, 241, 433) + { 44, 115, 108, 147 }, + { 52, 396, 112, 426 }, + { 188, 116, 245, 196 }, + { 189, 209, 239, 269 }, + { 187, 301, 233, 349 }, + { 182, 358, 241, 433 } }; -static const NRect kLoadGameMenuListBoxRect(0, 0, 320, 271); -static const NRect kLoadGameMenuTextEditRect(0, 0, 320, 17); -static const NRect kLoadGameMenuMouseRect(263, 48, 583, 65); +static const NRect kLoadGameMenuListBoxRect = { 0, 0, 320, 271 }; +static const NRect kLoadGameMenuTextEditRect = { 0, 0, 320, 17 }; +static const NRect kLoadGameMenuMouseRect = { 263, 48, 583, 65 }; LoadGameMenu::LoadGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList) : GameStateMenu(vm, parentModule, savegameList, kLoadGameMenuButtonFileHashes, kLoadGameMenuButtonCollisionBounds, @@ -1093,16 +1093,16 @@ static const uint32 kDeleteGameMenuButtonFileHashes[] = { }; static const NRect kDeleteGameMenuButtonCollisionBounds[] = { - NRect(518, 46, 595, 91), - NRect(524, 322, 599, 369), - NRect(395, 40, 462, 127), - NRect(405, 126, 460, 185), - NRect(397, 205, 456, 273), - NRect(395, 278, 452, 372) + { 518, 46, 595, 91 }, + { 524, 322, 599, 369 }, + { 395, 40, 462, 127 }, + { 405, 126, 460, 185 }, + { 397, 205, 456, 273 }, + { 395, 278, 452, 372 } }; -static const NRect kDeleteGameMenuListBoxRect(0, 0, 320, 271); -static const NRect kDeleteGameMenuTextEditRect(0, 0, 320, 17); +static const NRect kDeleteGameMenuListBoxRect = { 0, 0, 320, 271 }; +static const NRect kDeleteGameMenuTextEditRect = { 0, 0, 320, 17 }; DeleteGameMenu::DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList) : GameStateMenu(vm, parentModule, savegameList, kDeleteGameMenuButtonFileHashes, kDeleteGameMenuButtonCollisionBounds, @@ -1128,8 +1128,8 @@ QueryOverwriteMenu::QueryOverwriteMenu(NeverhoodEngine *vm, Module *parentModule }; static const NRect kQueryOverwriteMenuCollisionBounds[] = { - NRect(145, 334, 260, 385), - NRect(365, 340, 477, 388) + { 145, 334, 260, 385 }, + { 365, 340, 477, 388 } }; setBackground(0x043692C4); diff --git a/engines/neverhood/modules/module1100.cpp b/engines/neverhood/modules/module1100.cpp index 03810915dd..faa0516d7e 100644 --- a/engines/neverhood/modules/module1100.cpp +++ b/engines/neverhood/modules/module1100.cpp @@ -555,19 +555,19 @@ void Scene1105::createObjects() { _ssSymbolDice[1] = insertSprite<SsScene1105SymbolDie>(1, 339, 304); _ssSymbolDice[2] = insertSprite<SsScene1105SymbolDie>(2, 485, 304); - _ssSymbol1UpButton = insertSprite<SsScene1105Button>(this, 0x08002860, NRect(146, 362, 192, 403)); + _ssSymbol1UpButton = insertSprite<SsScene1105Button>(this, 0x08002860, NRect::make(146, 362, 192, 403)); addCollisionSprite(_ssSymbol1UpButton); - _ssSymbol1DownButton = insertSprite<SsScene1105Button>(this, 0x42012460, NRect(147, 404, 191, 442)); + _ssSymbol1DownButton = insertSprite<SsScene1105Button>(this, 0x42012460, NRect::make(147, 404, 191, 442)); addCollisionSprite(_ssSymbol1DownButton); - _ssSymbol2UpButton = insertSprite<SsScene1105Button>(this, 0x100030A0, NRect(308, 361, 355, 402)); + _ssSymbol2UpButton = insertSprite<SsScene1105Button>(this, 0x100030A0, NRect::make(308, 361, 355, 402)); addCollisionSprite(_ssSymbol2UpButton); - _ssSymbol2DownButton = insertSprite<SsScene1105Button>(this, 0x840228A0, NRect(306, 406, 352, 445)); + _ssSymbol2DownButton = insertSprite<SsScene1105Button>(this, 0x840228A0, NRect::make(306, 406, 352, 445)); addCollisionSprite(_ssSymbol2DownButton); - _ssSymbol3UpButton = insertSprite<SsScene1105Button>(this, 0x20000120, NRect(476, 358, 509, 394)); + _ssSymbol3UpButton = insertSprite<SsScene1105Button>(this, 0x20000120, NRect::make(476, 358, 509, 394)); addCollisionSprite(_ssSymbol3UpButton); - _ssSymbol3DownButton = insertSprite<SsScene1105Button>(this, 0x08043121, NRect(463, 401, 508, 438)); + _ssSymbol3DownButton = insertSprite<SsScene1105Button>(this, 0x08043121, NRect::make(463, 401, 508, 438)); addCollisionSprite(_ssSymbol3DownButton); - _ssActionButton = insertSprite<SsScene1105Button>(this, 0x8248AD35, NRect(280, 170, 354, 245)); + _ssActionButton = insertSprite<SsScene1105Button>(this, 0x8248AD35, NRect::make(280, 170, 354, 245)); addCollisionSprite(_ssActionButton); _isPanelOpen = true; diff --git a/engines/neverhood/modules/module2400.cpp b/engines/neverhood/modules/module2400.cpp index 3a152543cf..21ea390ba2 100644 --- a/engines/neverhood/modules/module2400.cpp +++ b/engines/neverhood/modules/module2400.cpp @@ -168,11 +168,11 @@ static const uint32 kScene2401FileHashes3[] = { }; static const NRect kScene2401Rects[] = { - NRect(369, 331, 394, 389), - NRect(395, 331, 419, 389), - NRect(420, 331, 441, 389), - NRect(442, 331, 464, 389), - NRect(465, 331, 491, 389) + { 369, 331, 394, 389 }, + { 395, 331, 419, 389 }, + { 420, 331, 441, 389 }, + { 442, 331, 464, 389 }, + { 465, 331, 491, 389 } }; static const uint32 kAsScene2401WaterSpitFileHashes2[] = { diff --git a/engines/neverhood/modules/module2500.cpp b/engines/neverhood/modules/module2500.cpp index 1b525f12af..46ce2ba4fc 100644 --- a/engines/neverhood/modules/module2500.cpp +++ b/engines/neverhood/modules/module2500.cpp @@ -29,25 +29,25 @@ static const uint32 kScene2505StaticSprites[] = { 0x4000A226, 0 }; -static const NRect kScene2505ClipRect = NRect(0, 0, 564, 480); +static const NRect kScene2505ClipRect = { 0, 0, 564, 480 }; static const uint32 kScene2506StaticSprites[] = { 0x4027AF02, 0 }; -static const NRect kScene2506ClipRect = NRect(0, 0, 640, 441); +static const NRect kScene2506ClipRect = { 0, 0, 640, 441 }; static const uint32 kScene2508StaticSprites1[] = { 0x2F08E610, 0xD844E6A0, 0 }; -static const NRect kScene2508ClipRect1 = NRect(0, 0, 594, 448); +static const NRect kScene2508ClipRect1 = { 0, 0, 594, 448 }; static const uint32 kScene2508StaticSprites2[] = { 0x2F08E610, 0 }; -static const NRect kScene2508ClipRect2 = NRect(0, 0, 594, 448); +static const NRect kScene2508ClipRect2 = { 0, 0, 594, 448 }; Module2500::Module2500(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule), _soundIndex(0) { diff --git a/engines/neverhood/modules/module2700.cpp b/engines/neverhood/modules/module2700.cpp index f8f3c71042..7aea82f6b1 100644 --- a/engines/neverhood/modules/module2700.cpp +++ b/engines/neverhood/modules/module2700.cpp @@ -26,14 +26,14 @@ namespace Neverhood { -static const NRect kScene2710ClipRect = NRect(0, 0, 626, 480); +static const NRect kScene2710ClipRect = { 0, 0, 626, 480 }; static const uint32 kScene2710StaticSprites[] = { 0x0D2016C0, 0 }; -static const NRect kScene2711ClipRect = NRect(0, 0, 521, 480); +static const NRect kScene2711ClipRect = { 0, 0, 521, 480 }; static const uint32 kScene2711FileHashes1[] = { 0, @@ -68,14 +68,14 @@ static const uint32 kScene2711FileHashes3[] = { 0 }; -static const NRect kScene2724ClipRect = NRect(0, 141, 640, 480); +static const NRect kScene2724ClipRect = { 0, 141, 640, 480 }; static const uint32 kScene2724StaticSprites[] = { 0xC20D00A5, 0 }; -static const NRect kScene2725ClipRect = NRect(0, 0, 640, 413); +static const NRect kScene2725ClipRect = { 0, 0, 640, 413 }; static const uint32 kScene2725StaticSprites[] = { 0xC20E00A5, diff --git a/engines/neverhood/mouse.cpp b/engines/neverhood/mouse.cpp index 13fba41e92..f11a3f99ea 100644 --- a/engines/neverhood/mouse.cpp +++ b/engines/neverhood/mouse.cpp @@ -183,7 +183,7 @@ void Mouse::updateCursor() { _drawOffset = _mouseCursorResource.getRect(); _surface->drawMouseCursorResource(_mouseCursorResource, _frameNum / 2); Graphics::Surface *cursorSurface = _surface->getSurface(); - CursorMan.replaceCursor((const byte*)cursorSurface->pixels, + CursorMan.replaceCursor((const byte*)cursorSurface->getPixels(), cursorSurface->w, cursorSurface->h, -_drawOffset.x, -_drawOffset.y, 0); } diff --git a/engines/neverhood/resource.cpp b/engines/neverhood/resource.cpp index 5f7aea86f4..a1a517f251 100644 --- a/engines/neverhood/resource.cpp +++ b/engines/neverhood/resource.cpp @@ -39,7 +39,7 @@ SpriteResource::~SpriteResource() { void SpriteResource::draw(Graphics::Surface *destSurface, bool flipX, bool flipY) { if (_pixels) { - byte *dest = (byte*)destSurface->pixels; + byte *dest = (byte*)destSurface->getPixels(); const int destPitch = destSurface->pitch; if (_rle) unpackSpriteRle(_pixels, _dimensions.width, _dimensions.height, dest, destPitch, flipX, flipY); @@ -116,7 +116,7 @@ AnimResource::~AnimResource() { void AnimResource::draw(uint frameIndex, Graphics::Surface *destSurface, bool flipX, bool flipY) { const AnimFrameInfo frameInfo = _frames[frameIndex]; - byte *dest = (byte*)destSurface->pixels; + byte *dest = (byte*)destSurface->getPixels(); const int destPitch = destSurface->pitch; _currSpriteData = _spriteData + frameInfo.spriteDataOffs; _width = frameInfo.drawOffset.width; @@ -298,7 +298,7 @@ void MouseCursorResource::draw(int frameNum, Graphics::Surface *destSurface) { const int sourcePitch = (_cursorSprite.getDimensions().width + 3) & 0xFFFC; // 4 byte alignment const int destPitch = destSurface->pitch; const byte *source = _cursorSprite.getPixels() + _cursorNum * (sourcePitch * 32) + frameNum * 32; - byte *dest = (byte*)destSurface->pixels; + byte *dest = (byte*)destSurface->getPixels(); for (int16 yc = 0; yc < 32; yc++) { memcpy(dest, source, 32); source += sourcePitch; diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp index e76a9ca521..c8d7490753 100644 --- a/engines/neverhood/scene.cpp +++ b/engines/neverhood/scene.cpp @@ -212,7 +212,7 @@ Sprite *Scene::insertStaticSprite(uint32 fileHash, int surfacePriority) { } void Scene::insertScreenMouse(uint32 fileHash, const NRect *mouseRect) { - NRect rect(-1, -1, -1, -1); + NRect rect = NRect::make(-1, -1, -1, -1); if (mouseRect) rect = *mouseRect; insertMouse(new Mouse(_vm, fileHash, rect)); diff --git a/engines/neverhood/screen.cpp b/engines/neverhood/screen.cpp index 4a5bfb92ce..4c8dd9add0 100644 --- a/engines/neverhood/screen.cpp +++ b/engines/neverhood/screen.cpp @@ -54,7 +54,7 @@ void Screen::update() { if (_fullRefresh) { // NOTE When playing a fullscreen/doubled Smacker video usually a full screen refresh is needed - _vm->_system->copyRectToScreen((const byte*)_backScreen->pixels, _backScreen->pitch, 0, 0, 640, 480); + _vm->_system->copyRectToScreen((const byte*)_backScreen->getPixels(), _backScreen->pitch, 0, 0, 640, 480); _fullRefresh = false; return; } @@ -174,7 +174,7 @@ void Screen::updatePalette() { } void Screen::clear() { - memset(_backScreen->pixels, 0, _backScreen->pitch * _backScreen->h); + memset(_backScreen->getPixels(), 0, _backScreen->pitch * _backScreen->h); _fullRefresh = true; clearRenderQueue(); } @@ -257,7 +257,7 @@ void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, ND void Screen::drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect) { - const byte *source = (const byte*)surface->getBasePtr(0, 0); + const byte *source = (const byte*)surface->getPixels(); byte *dest = (byte*)_backScreen->getBasePtr(drawRect.x, drawRect.y); for (int16 yc = 0; yc < surface->h; yc++) { diff --git a/engines/parallaction/disk_br.cpp b/engines/parallaction/disk_br.cpp index 3135c3e8c5..f648f4b9a1 100644 --- a/engines/parallaction/disk_br.cpp +++ b/engines/parallaction/disk_br.cpp @@ -225,7 +225,7 @@ void DosDisk_br::loadBitmap(Common::SeekableReadStream &stream, Graphics::Surfac } surf.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); - stream.read(surf.pixels, width * height); + stream.read(surf.getPixels(), width * height); } Frames* DosDisk_br::loadPointer(const char *name) { @@ -449,7 +449,7 @@ void AmigaDisk_br::init() { void AmigaDisk_br::adjustForPalette(Graphics::Surface &surf, int transparentColor) { uint size = surf.w * surf.h; - byte *data = (byte *)surf.pixels; + byte *data = (byte *)surf.getPixels(); for (uint i = 0; i < size; i++, data++) { if (transparentColor == -1 || transparentColor != *data) *data += 16; @@ -552,7 +552,7 @@ MaskBuffer *AmigaDisk_br::loadMask(const char *name, uint32 w, uint32 h) { MaskBuffer *buffer = new MaskBuffer; // surface width was shrunk to 1/4th of the bitmap width due to the pixel packing buffer->create(decoder.getSurface()->w * 4, decoder.getSurface()->h); - memcpy(buffer->data, decoder.getSurface()->pixels, buffer->size); + memcpy(buffer->data, decoder.getSurface()->getPixels(), buffer->size); buffer->bigEndian = true; finalpass(buffer->data, buffer->size); return buffer; @@ -612,7 +612,7 @@ GfxObj* AmigaDisk_br::loadStatic(const char* name) { stream->read(shadow, shadowSize); for (int32 i = 0; i < surf->h; ++i) { byte *src = shadow + shadowWidth * i; - byte *dst = (byte *)surf->pixels + surf->pitch * i; + byte *dst = (byte *)surf->getPixels() + surf->pitch * i; for (int32 j = 0; j < surf->w; ++j, ++dst) { byte bit = src[j/8] & (1 << (7 - (j & 7))); diff --git a/engines/parallaction/disk_ns.cpp b/engines/parallaction/disk_ns.cpp index 4c4893ec61..ae28e864a9 100644 --- a/engines/parallaction/disk_ns.cpp +++ b/engines/parallaction/disk_ns.cpp @@ -482,7 +482,7 @@ void DosDisk_ns::loadBackground(BackgroundInfo& info, const char *filename) { // read bitmap, mask and path data and extract them into the 3 buffers info.bg.create(info.width, info.height, Graphics::PixelFormat::createFormatCLUT8()); createMaskAndPathBuffers(info); - unpackBackground(stream, (byte *)info.bg.pixels, info._mask->data, info._path->data); + unpackBackground(stream, (byte *)info.bg.getPixels(), info._mask->data, info._path->data); delete stream; } @@ -976,7 +976,7 @@ void AmigaDisk_ns::loadMask_internal(BackgroundInfo& info, const char *name) { info._mask = new MaskBuffer; // surface width was shrunk to 1/4th of the bitmap width due to the pixel packing info._mask->create(decoder.getSurface()->w * 4, decoder.getSurface()->h); - memcpy(info._mask->data, decoder.getSurface()->pixels, info._mask->size); + memcpy(info._mask->data, decoder.getSurface()->getPixels(), info._mask->size); info._mask->bigEndian = true; } @@ -998,7 +998,7 @@ void AmigaDisk_ns::loadPath_internal(BackgroundInfo& info, const char *name) { info._path = new PathBuffer; // surface width was shrunk to 1/8th of the bitmap width due to the pixel packing info._path->create(decoder.getSurface()->w * 8, decoder.getSurface()->h); - memcpy(info._path->data, decoder.getSurface()->pixels, info._path->size); + memcpy(info._path->data, decoder.getSurface()->getPixels(), info._path->size); info._path->bigEndian = true; } diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp index 3ea4332e50..816f220b1f 100644 --- a/engines/parallaction/exec_ns.cpp +++ b/engines/parallaction/exec_ns.cpp @@ -126,9 +126,7 @@ DECLARE_INSTRUCTION_OPCODE(put) { inst->_a->getFrameRect(r); Graphics::Surface v18; - v18.w = r.width(); - v18.h = r.height(); - v18.pixels = inst->_a->getFrameData(); + v18.init(r.width(), r.height(), r.width(), inst->_a->getFrameData(), Graphics::PixelFormat::createFormatCLUT8()); int16 x = inst->_opA.getValue(); int16 y = inst->_opB.getValue(); diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp index b8a8ceb61f..3f36d56420 100644 --- a/engines/parallaction/graphics.cpp +++ b/engines/parallaction/graphics.cpp @@ -332,7 +332,7 @@ void Gfx::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int void Gfx::clearScreen() { if (_doubleBuffering) { - if (_backBuffer.pixels) { + if (_backBuffer.getPixels()) { Common::Rect r(_backBuffer.w, _backBuffer.h); _backBuffer.fillRect(r, 0); } @@ -419,13 +419,13 @@ void Gfx::updateScreen() { // is needed _overlayMode = false; - bool skipBackground = (_backgroundInfo->bg.pixels == 0); // don't render frame if background is missing + bool skipBackground = (_backgroundInfo->bg.getPixels() == 0); // don't render frame if background is missing if (!skipBackground) { // background may not cover the whole screen, so adjust bulk update size uint w = _backgroundInfo->width; uint h = _backgroundInfo->height; - byte *backgroundData = (byte *)_backgroundInfo->bg.getBasePtr(0, 0); + byte *backgroundData = (byte *)_backgroundInfo->bg.getPixels(); uint16 backgroundPitch = _backgroundInfo->bg.pitch; copyRectToScreen(backgroundData, backgroundPitch, _backgroundInfo->_x, _backgroundInfo->_y, w, h); } @@ -450,7 +450,7 @@ void Gfx::applyHalfbriteEffect_NS(Graphics::Surface &surf) { return; } - byte *buf = (byte *)surf.pixels; + byte *buf = (byte *)surf.getPixels(); for (int i = 0; i < surf.w*surf.h; i++) { *buf++ |= 0x20; } @@ -493,7 +493,7 @@ void Gfx::patchBackground(Graphics::Surface &surf, int16 x, int16 y, bool mask) r.moveTo(x, y); uint16 z = (mask) ? _backgroundInfo->getMaskLayer(y) : LAYER_FOREGROUND; - blt(r, (byte *)surf.pixels, &_backgroundInfo->bg, z, 100, 0); + blt(r, (byte *)surf.getPixels(), &_backgroundInfo->bg, z, 100, 0); } void Gfx::fillBackground(const Common::Rect& r, byte color) { @@ -536,12 +536,12 @@ GfxObj *Gfx::renderFloatingLabel(Font *font, char *text) { setupLabelSurface(*cnv, w, h); font->setColor((_gameType == GType_BRA) ? 0 : 7); - font->drawString((byte *)cnv->pixels + 1, cnv->w, text); - font->drawString((byte *)cnv->pixels + 1 + cnv->w * 2, cnv->w, text); - font->drawString((byte *)cnv->pixels + cnv->w, cnv->w, text); - font->drawString((byte *)cnv->pixels + 2 + cnv->w, cnv->w, text); + font->drawString((byte *)cnv->getBasePtr(1, 0), cnv->w, text); + font->drawString((byte *)cnv->getBasePtr(1, 2), cnv->w, text); + font->drawString((byte *)cnv->getBasePtr(0, 1), cnv->w, text); + font->drawString((byte *)cnv->getBasePtr(2, 1), cnv->w, text); font->setColor((_gameType == GType_BRA) ? 11 : 1); - font->drawString((byte *)cnv->pixels + 1 + cnv->w, cnv->w, text); + font->drawString((byte *)cnv->getBasePtr(1, 1), cnv->w, text); } else { w = font->getStringWidth(text); h = font->height(); @@ -704,7 +704,7 @@ void Gfx::unregisterLabel(GfxObj *label) { void Gfx::copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst) { byte *s = (byte *)src.getBasePtr(r.left, r.top); - byte *d = (byte *)dst.getBasePtr(0, 0); + byte *d = (byte *)dst.getPixels(); for (uint16 i = 0; i < r.height(); i++) { memcpy(d, s, r.width()); diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp index bf7cdc439d..a445ce0138 100644 --- a/engines/parallaction/input.cpp +++ b/engines/parallaction/input.cpp @@ -499,7 +499,7 @@ void Input::initCursors() { // TODO: scale mouse cursor (see staticres.cpp) Graphics::Surface *surf2 = new Graphics::Surface; surf2->create(32, 16, Graphics::PixelFormat::createFormatCLUT8()); - memcpy(surf2->pixels, _resMouseArrow_BR_Amiga, 32*16); + memcpy(surf2->getPixels(), _resMouseArrow_BR_Amiga, 32*16); _mouseArrow = new SurfaceToFrames(surf2); } break; diff --git a/engines/parallaction/inventory.h b/engines/parallaction/inventory.h index a3b7bf953f..d5cf8badf0 100644 --- a/engines/parallaction/inventory.h +++ b/engines/parallaction/inventory.h @@ -108,7 +108,7 @@ public: void highlightItem(ItemPosition pos, byte color); void drawItem(ItemName name, byte *buffer, uint pitch); - byte* getData() const { return (byte *)_surf.pixels; } + byte *getData() { return (byte *)_surf.getPixels(); } void getRect(Common::Rect &r) const; int16 getNumLines() const; diff --git a/engines/pegasus/cursor.cpp b/engines/pegasus/cursor.cpp index 897d31d7bd..ad0d2c2d7d 100644 --- a/engines/pegasus/cursor.cpp +++ b/engines/pegasus/cursor.cpp @@ -85,9 +85,9 @@ void Cursor::setCurrentFrameIndex(int32 index) { if (_info[index].surface->format.bytesPerPixel == 1) { CursorMan.replaceCursorPalette(_info[index].palette, 0, _info[index].colorCount); - CursorMan.replaceCursor(_info[index].surface->pixels, _info[index].surface->w, _info[index].surface->h, _info[index].hotspot.x, _info[index].hotspot.y, 0); + CursorMan.replaceCursor(_info[index].surface->getPixels(), _info[index].surface->w, _info[index].surface->h, _info[index].hotspot.x, _info[index].hotspot.y, 0); } else { - CursorMan.replaceCursor(_info[index].surface->pixels, _info[index].surface->w, _info[index].surface->h, _info[index].hotspot.x, _info[index].hotspot.y, _info[index].surface->format.RGBToColor(0xFF, 0xFF, 0xFF), false, &_info[index].surface->format); + CursorMan.replaceCursor(_info[index].surface->getPixels(), _info[index].surface->w, _info[index].surface->h, _info[index].hotspot.x, _info[index].hotspot.y, _info[index].surface->format.RGBToColor(0xFF, 0xFF, 0xFF), false, &_info[index].surface->format); } ((PegasusEngine *)g_engine)->_gfx->markCursorAsDirty(); @@ -203,7 +203,7 @@ void Cursor::loadCursorImage(CursorInfo &cursorInfo) { // PixMap data if (pixMap.pixelSize == 8) { cursorInfo.surface->create(pixMap.rowBytes, pixMap.bounds.height(), Graphics::PixelFormat::createFormatCLUT8()); - cicnStream->read(cursorInfo.surface->pixels, pixMap.rowBytes * pixMap.bounds.height()); + cicnStream->read(cursorInfo.surface->getPixels(), pixMap.rowBytes * pixMap.bounds.height()); // While this looks sensible, it actually doesn't work for some cursors // (ie. the 'can grab' hand) diff --git a/engines/pegasus/graphics.cpp b/engines/pegasus/graphics.cpp index 8dbd678809..5475108abd 100644 --- a/engines/pegasus/graphics.cpp +++ b/engines/pegasus/graphics.cpp @@ -318,7 +318,7 @@ void GraphicsManager::shakeTheWorld(TimeValue duration, TimeScale scale) { } if (lastOffset.x != 0 || lastOffset.y != 0) { - g_system->copyRectToScreen((byte *)oldScreen.pixels, oldScreen.pitch, 0, 0, 640, 480); + g_system->copyRectToScreen((byte *)oldScreen.getPixels(), oldScreen.pitch, 0, 0, 640, 480); g_system->updateScreen(); } diff --git a/engines/pegasus/neighborhood/caldoria/caldoria.cpp b/engines/pegasus/neighborhood/caldoria/caldoria.cpp index 9a378a6728..0b3e1ee040 100644 --- a/engines/pegasus/neighborhood/caldoria/caldoria.cpp +++ b/engines/pegasus/neighborhood/caldoria/caldoria.cpp @@ -200,7 +200,7 @@ void Caldoria::start() { const Graphics::Surface *frame = pullbackMovie->decodeNextFrame(); assert(frame); assert(frame->format == g_system->getScreenFormat()); - g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, 64, 112, frame->w, frame->h); + g_system->copyRectToScreen((const byte *)frame->getPixels(), frame->pitch, 64, 112, frame->w, frame->h); _vm->_gfx->doFadeInSync(kTwoSeconds * kFifteenTicksPerSecond, kFifteenTicksPerSecond); bool saveAllowed = _vm->swapSaveAllowed(false); @@ -216,7 +216,7 @@ void Caldoria::start() { frame = pullbackMovie->decodeNextFrame(); if (frame) { - g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, 64, 112, frame->w, frame->h); + g_system->copyRectToScreen((const byte *)frame->getPixels(), frame->pitch, 64, 112, frame->w, frame->h); g_system->updateScreen(); } } diff --git a/engines/pegasus/neighborhood/norad/alpha/fillingstation.cpp b/engines/pegasus/neighborhood/norad/alpha/fillingstation.cpp index 169f75f7d2..3491f161c7 100644 --- a/engines/pegasus/neighborhood/norad/alpha/fillingstation.cpp +++ b/engines/pegasus/neighborhood/norad/alpha/fillingstation.cpp @@ -201,7 +201,7 @@ void NoradAlphaFillingStation::showIntakeInProgress(uint16 numSeconds) { if (item->getObjectID() == kGasCanister) { GameState.setNoradGassed(true); - ((NoradAlpha *)getOwner())->loadAmbientLoops(); + ((NoradAlpha *)getOwner())->checkAirMask(); getOwner()->restoreStriding(kNorad03, kEast, kAltNoradAlphaNormal); } } else { diff --git a/engines/pegasus/neighborhood/norad/alpha/noradalpha.cpp b/engines/pegasus/neighborhood/norad/alpha/noradalpha.cpp index e4a5e26473..6a24113465 100644 --- a/engines/pegasus/neighborhood/norad/alpha/noradalpha.cpp +++ b/engines/pegasus/neighborhood/norad/alpha/noradalpha.cpp @@ -576,7 +576,7 @@ void NoradAlpha::takeItemFromRoom(Item *item) { if (_fillingStationItem == item) { _fillingStationItem = 0; GameState.setNoradGassed(false); - loadAmbientLoops(); + checkAirMask(); ((NoradAlphaFillingStation *)_currentInteraction)->newFillingItem(0); forceStridingStop(kNorad03, kEast, kAltNoradAlphaNormal); } diff --git a/engines/pegasus/neighborhood/norad/norad.cpp b/engines/pegasus/neighborhood/norad/norad.cpp index 578f062dea..53b3ff9add 100644 --- a/engines/pegasus/neighborhood/norad/norad.cpp +++ b/engines/pegasus/neighborhood/norad/norad.cpp @@ -241,7 +241,9 @@ void Norad::setUpAirMask() { } void Norad::checkAirMask() { - if (g_airMask && g_airMask->isAirFilterOn()) { + // WORKAROUND: The original game forgot to handle the case where the canister would + // be removed, leading to the timer remaining active. + if (!GameState.getNoradGassed() || (g_airMask && g_airMask->isAirFilterOn())) { _airMaskTimer.stop(); } else if (GameState.getNoradGassed() && !_airMaskTimer.isRunning()) { _airMaskTimer.setTime(0); diff --git a/engines/pegasus/pegasus.cpp b/engines/pegasus/pegasus.cpp index 463e81e52e..3bd29ce8dd 100644 --- a/engines/pegasus/pegasus.cpp +++ b/engines/pegasus/pegasus.cpp @@ -313,7 +313,7 @@ void PegasusEngine::runIntro() { const Graphics::Surface *frame = video->decodeNextFrame(); if (frame) { - _system->copyRectToScreen((byte *)frame->pixels, frame->pitch, 0, 0, frame->w, frame->h); + _system->copyRectToScreen((const byte *)frame->getPixels(), frame->pitch, 0, 0, frame->w, frame->h); _system->updateScreen(); } } @@ -1367,7 +1367,7 @@ bool PegasusEngine::playMovieScaled(Video::VideoDecoder *video, uint16 x, uint16 if (frame->w <= 320 && frame->h <= 240) { drawScaledFrame(frame, x, y); } else { - _system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h); + _system->copyRectToScreen((const byte *)frame->getPixels(), frame->pitch, x, y, frame->w, frame->h); _system->updateScreen(); } } @@ -2270,11 +2270,11 @@ void PegasusEngine::drawScaledFrame(const Graphics::Surface *frame, uint16 x, ui scaledFrame.create(frame->w * 2, frame->h * 2, frame->format); if (frame->format.bytesPerPixel == 2) - scaleFrame<uint16>((uint16 *)frame->pixels, (uint16 *)scaledFrame.pixels, frame->w, frame->h, frame->pitch); + scaleFrame<uint16>((const uint16 *)frame->getPixels(), (uint16 *)scaledFrame.getPixels(), frame->w, frame->h, frame->pitch); else - scaleFrame<uint32>((uint32 *)frame->pixels, (uint32 *)scaledFrame.pixels, frame->w, frame->h, frame->pitch); + scaleFrame<uint32>((const uint32 *)frame->getPixels(), (uint32 *)scaledFrame.getPixels(), frame->w, frame->h, frame->pitch); - _system->copyRectToScreen((byte *)scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h); + _system->copyRectToScreen((byte *)scaledFrame.getPixels(), scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h); _system->updateScreen(); scaledFrame.free(); } diff --git a/engines/pegasus/transition.cpp b/engines/pegasus/transition.cpp index 1ae212df85..b736b115ee 100644 --- a/engines/pegasus/transition.cpp +++ b/engines/pegasus/transition.cpp @@ -70,7 +70,7 @@ void ScreenFader::setFaderValue(const int32 value) { if (value != getFaderValue()) { Fader::setFaderValue(value); - if (_screen->pixels) { + if (_screen->getPixels()) { // The original game does a gamma fade here using the Mac API. In order to do // that, it would require an immense amount of CPU processing. This does a // linear fade instead, which looks fairly well, IMO. diff --git a/engines/plugins_table.h b/engines/plugins_table.h index 44979458ca..ee7713bb76 100644 --- a/engines/plugins_table.h +++ b/engines/plugins_table.h @@ -29,6 +29,9 @@ LINK_PLUGIN(DRASCULA) #if PLUGIN_ENABLED_STATIC(DREAMWEB) LINK_PLUGIN(DREAMWEB) #endif +#if PLUGIN_ENABLED_STATIC(FULLPIPE) +LINK_PLUGIN(FULLPIPE) +#endif #if PLUGIN_ENABLED_STATIC(GOB) LINK_PLUGIN(GOB) #endif @@ -44,6 +47,9 @@ LINK_PLUGIN(HUGO) #if PLUGIN_ENABLED_STATIC(KYRA) LINK_PLUGIN(KYRA) #endif +#if PLUGIN_ENABLED_STATIC(MORTEVIELLE) +LINK_PLUGIN(MORTEVIELLE) +#endif #if PLUGIN_ENABLED_STATIC(LASTEXPRESS) LINK_PLUGIN(LASTEXPRESS) #endif diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index a99bd66e5e..df8283b4c2 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -501,7 +501,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { } anim = getAnimation(animId); - displayBuffer = (byte *)_vm->_render->getBackGroundSurface()->pixels; + displayBuffer = (byte *)_vm->_render->getBackGroundSurface()->getPixels(); if (playing) { anim->state = ANIM_PLAYING; diff --git a/engines/saga/gfx.h b/engines/saga/gfx.h index c677b76324..c68160e907 100644 --- a/engines/saga/gfx.h +++ b/engines/saga/gfx.h @@ -201,7 +201,7 @@ public: // Whenever it gets called, the corresponding caller must take care // to add the corresponding dirty rectangle itself byte *getBackBufferPixels() { - return (byte *)_backBuffer.pixels; + return (byte *)_backBuffer.getPixels(); } uint16 getBackBufferWidth() { diff --git a/engines/saga/introproc_ihnm.cpp b/engines/saga/introproc_ihnm.cpp index 6015e6757a..7922d56425 100644 --- a/engines/saga/introproc_ihnm.cpp +++ b/engines/saga/introproc_ihnm.cpp @@ -212,7 +212,7 @@ bool Scene::playTitle(int title, int time, int mode) { break; case 2: // display background - _vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0, + _vm->_system->copyRectToScreen(backBufferSurface->getPixels(), backBufferSurface->w, 0, 0, backBufferSurface->w, backBufferSurface->h); phase++; startTime = curTime; @@ -247,7 +247,7 @@ bool Scene::playTitle(int title, int time, int mode) { frameTime = curTime; - _vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0, + _vm->_system->copyRectToScreen(backBufferSurface->getPixels(), backBufferSurface->w, 0, 0, backBufferSurface->w, backBufferSurface->h); } @@ -273,8 +273,8 @@ bool Scene::playTitle(int title, int time, int mode) { _vm->_anim->endVideo(); - memset((byte *)backBufferSurface->pixels, 0, backBufferSurface->w * backBufferSurface->h); - _vm->_system->copyRectToScreen(backBufferSurface->pixels, backBufferSurface->w, 0, 0, + memset((byte *)backBufferSurface->getPixels(), 0, backBufferSurface->w * backBufferSurface->h); + _vm->_system->copyRectToScreen(backBufferSurface->getPixels(), backBufferSurface->w, 0, 0, backBufferSurface->w, backBufferSurface->h); return interrupted; diff --git a/engines/saga/introproc_saga2.cpp b/engines/saga/introproc_saga2.cpp index 260eca98e6..e61dfbf161 100644 --- a/engines/saga/introproc_saga2.cpp +++ b/engines/saga/introproc_saga2.cpp @@ -108,7 +108,7 @@ void Scene::playMovie(const char *filename) { if (smkDecoder->needsUpdate()) { const Graphics::Surface *frame = smkDecoder->decodeNextFrame(); if (frame) { - _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h); + _vm->_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h); if (smkDecoder->hasDirtyPalette()) _vm->_system->getPaletteManager()->setPalette(smkDecoder->getPalette(), 0, 256); diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp index 75876b1c90..eff31cf98b 100644 --- a/engines/saga/scene.cpp +++ b/engines/saga/scene.cpp @@ -468,7 +468,7 @@ void Scene::changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionTy pal = decoder.getPalette(); rect.setWidth(decoder.getSurface()->w); rect.setHeight(decoder.getSurface()->h); - _vm->_gfx->drawRegion(rect, (const byte *)decoder.getSurface()->pixels); + _vm->_gfx->drawRegion(rect, (const byte *)decoder.getSurface()->getPixels()); for (int j = 0; j < PAL_ENTRIES; j++) { cPal[j].red = *pal++; cPal[j].green = *pal++; @@ -1120,9 +1120,9 @@ void Scene::draw() { _vm->_render->getBackGroundSurface()->getRect(rect); rect.bottom = (_sceneClip.bottom < rect.bottom) ? getHeight() : rect.bottom; if (_vm->_render->isFullRefresh()) - _vm->_gfx->drawRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->pixels); + _vm->_gfx->drawRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->getPixels()); else - _vm->_gfx->drawBgRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->pixels); + _vm->_gfx->drawBgRegion(rect, (const byte *)_vm->_render->getBackGroundSurface()->getPixels()); } } diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index 09c348f273..883a4d965b 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -105,9 +105,8 @@ static const PlainGameDescriptor s_sciGameTitles[] = { // === SCI2.1 games ======================================================== {"chest", "Inside the Chest"}, // aka Behind the Developer's Shield {"gk2", "The Beast Within: A Gabriel Knight Mystery"}, - // TODO: Inside The Chest/Behind the Developer's Shield {"kq7", "King's Quest VII: The Princeless Bride"}, - // TODO: King's Questions + {"kquestions", "King's Questions"}, {"lsl6hires", "Leisure Suit Larry 6: Shape Up or Slip Out!"}, {"mothergoosehires","Mixed-Up Mother Goose Deluxe"}, {"phantasmagoria", "Phantasmagoria"}, @@ -161,6 +160,7 @@ static const GameIdStrToEnum s_gameIdStrToEnum[] = { { "kq5", GID_KQ5 }, { "kq6", GID_KQ6 }, { "kq7", GID_KQ7 }, + { "kquestions", GID_KQUESTIONS }, { "laurabow", GID_LAURABOW }, { "laurabow2", GID_LAURABOW2 }, { "lighthouse", GID_LIGHTHOUSE }, @@ -242,6 +242,7 @@ static const OldNewIdTableEntry s_oldNewTable[] = { // kq5 is the same // kq6 is the same { "kq7cd", "kq7", SCI_VERSION_NONE }, + { "quizgame-demo", "kquestions", SCI_VERSION_NONE }, { "mm1", "laurabow", SCI_VERSION_NONE }, { "cb1", "laurabow", SCI_VERSION_NONE }, { "lb2", "laurabow2", SCI_VERSION_NONE }, diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 66164a1937..92e77cead9 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -1054,6 +1054,23 @@ static const struct ADGameDescription SciGameDescriptions[] = { AD_LISTEND}, Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI, GAMEOPTION_JONES_CDAUDIO) }, + // Jones in the Fast Lane - English DOS US CD (alternate version) + // Supplied by collector9 in bug #3614668 + {"jones", "CD", { + {"resource.map", 0, "4344ff3f796707843b992adec2c87663", 4878}, + {"resource.001", 0, "3876da2ce16fb7dea2f5d943d946fa84", 1652062}, + AD_LISTEND}, + Common::EN_ANY, Common::kPlatformDOS, ADGF_CD, GUIO1(GAMEOPTION_JONES_CDAUDIO) }, + + // Jones in the Fast Lane - English DOS US CD (alternate version) + // Same entry as the DOS version above. This one is used for the alternate + // General MIDI music tracks in the Windows version + {"jones", "CD", { + {"resource.map", 0, "4344ff3f796707843b992adec2c87663", 4878}, + {"resource.001", 0, "3876da2ce16fb7dea2f5d943d946fa84", 1652062}, + AD_LISTEND}, + Common::EN_ANY, Common::kPlatformWindows, ADGF_CD, GUIO4(GUIO_MIDIGM, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI, GAMEOPTION_JONES_CDAUDIO) }, + // King's Quest 1 SCI Remake - English Amiga (from www.back2roots.org) // Executable scanning reports "1.003.007" // SCI interpreter version 0.001.010 @@ -1639,6 +1656,14 @@ static const struct ADGameDescription SciGameDescriptions[] = { AD_LISTEND}, Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO | ADGF_UNSTABLE, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + // King's Questions mini-game from the King's Quest Collection + // SCI interpreter version 2.000.000 + {"kquestions", "", { + {"resource.000", 0, "9b1cddecd4f0720d83661ba7aed28891", 162697}, + {"resource.map", 0, "93a2251fa64e729d7a7d2fe56b217c8e", 502}, + AD_LISTEND}, + Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO3(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_FB01_MIDI) }, + #endif // ENABLE_SCI32 // Laura Bow - English Amiga diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 6005ac50be..c26c787fbd 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -467,9 +467,9 @@ bool GameFeatures::autoDetectSci21KernelType() { // seen it happen in the RAMA demo, thus we can assume that the // game is using a SCI2.1 table - // HACK: The Inside the Chest Demo doesn't have sounds at all, but - // it's using a SCI2 kernel - if (g_sci->getGameId() == GID_CHEST) { + // HACK: The Inside the Chest Demo and King's Questions minigame + // don't have sounds at all, but they're using a SCI2 kernel + if (g_sci->getGameId() == GID_CHEST || g_sci->getGameId() == GID_KQUESTIONS) { _sci21KernelType = SCI_VERSION_2; return true; } diff --git a/engines/sci/engine/kvideo.cpp b/engines/sci/engine/kvideo.cpp index 9b0cb38f51..3964ccc1f8 100644 --- a/engines/sci/engine/kvideo.cpp +++ b/engines/sci/engine/kvideo.cpp @@ -103,10 +103,10 @@ void playVideo(Video::VideoDecoder *videoDecoder, VideoState videoState) { if (frame) { if (scaleBuffer) { // TODO: Probably should do aspect ratio correction in e.g. GK1 Windows - g_sci->_gfxScreen->scale2x((byte *)frame->pixels, scaleBuffer, videoDecoder->getWidth(), videoDecoder->getHeight(), bytesPerPixel); + g_sci->_gfxScreen->scale2x((const byte *)frame->getPixels(), scaleBuffer, videoDecoder->getWidth(), videoDecoder->getHeight(), bytesPerPixel); g_system->copyRectToScreen(scaleBuffer, pitch, x, y, width, height); } else { - g_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, width, height); + g_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, width, height); } if (videoDecoder->hasDirtyPalette()) { diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 20c5c52178..d4dddb6faf 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -953,10 +953,10 @@ const uint16 qfg1vgaPatchDialogHeader[] = { // When clicking on the crusher in room 331, Ego approaches him to talk to him, // an action that is handled by moveToCrusher::changeState in script 331. The -// scripts set Ego to move close to the crusher, but when Ego is running instead +// scripts set Ego to move close to the crusher, but when Ego is sneaking instead // of walking, the target coordinates specified by script 331 are never reached, // as Ego is making larger steps, and never reaches the required spot. This is an -// edge case that can occur when Ego is set to run. Normally, when clicking on +// edge case that can occur when Ego is set to sneak. Normally, when clicking on // the crusher, ego is supposed to move close to position 79, 165. We change it // to 85, 165, which is not an edge case thus the freeze is avoided. // Fixes bug #3585189. @@ -976,6 +976,25 @@ const uint16 qfg1vgaPatchMoveToCrusher[] = { PATCH_END }; +// Same pathfinding bug as above, where Ego is set to move to an impossible +// spot when sneaking. In GuardsTrumpet::changeState, we change the final +// location where Ego is moved from 111, 111 to 114, 114. Fixes bug #3604939. +const byte qfg1vgaSignatureMoveToCastleGate[] = { + 7, + 0x51, 0x1f, // class MoveTo + 0x36, // push + 0x39, 0x6f, // pushi 6f (111 - x) + 0x3c, // dup (111 - y) + 0x7c, // pushSelf + 0 +}; + +const uint16 qfg1vgaPatchMoveToCastleGate[] = { + PATCH_ADDTOOFFSET | +3, + 0x39, 0x72, // pushi 72 (114 - x) + PATCH_END +}; + // script, description, magic DWORD, adjust const SciScriptSignature qfg1vgaSignatures[] = { { 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, @@ -983,6 +1002,7 @@ const SciScriptSignature qfg1vgaSignatures[] = { { 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace }, { 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader }, { 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher }, + { 41, "moving to castle gate", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate }, SCI_SIGNATUREENTRY_TERMINATOR }; diff --git a/engines/sci/engine/vm_types.cpp b/engines/sci/engine/vm_types.cpp index 27015d9be4..5327dd1a2e 100644 --- a/engines/sci/engine/vm_types.cpp +++ b/engines/sci/engine/vm_types.cpp @@ -28,12 +28,12 @@ namespace Sci { -reg_t reg_t::lookForWorkaround(const reg_t right) const { +reg_t reg_t::lookForWorkaround(const reg_t right, const char *operation) const { SciTrackOriginReply originReply; SciWorkaroundSolution solution = trackOriginAndFindWorkaround(0, arithmeticWorkarounds, &originReply); if (solution.type == WORKAROUND_NONE) - error("Invalid arithmetic operation (params: %04x:%04x and %04x:%04x) from method %s::%s (room %d, script %d, localCall %x)", - PRINT_REG(*this), PRINT_REG(right), originReply.objectName.c_str(), + error("Invalid arithmetic operation (%s - params: %04x:%04x and %04x:%04x) from method %s::%s (room %d, script %d, localCall %x)", + operation, PRINT_REG(*this), PRINT_REG(right), originReply.objectName.c_str(), originReply.methodName.c_str(), g_sci->getEngineState()->currentRoomNumber(), originReply.scriptNr, originReply.localCallOffset); assert(solution.type == WORKAROUND_FAKE); @@ -55,7 +55,7 @@ reg_t reg_t::operator+(const reg_t right) const { case SEG_TYPE_DYNMEM: return make_reg(getSegment(), getOffset() + right.toSint16()); default: - return lookForWorkaround(right); + return lookForWorkaround(right, "addition"); } } else if (isNumber() && right.isPointer()) { // Adding a pointer to a number, flip the order @@ -64,7 +64,7 @@ reg_t reg_t::operator+(const reg_t right) const { // Normal arithmetics return make_reg(0, toSint16() + right.toSint16()); } else { - return lookForWorkaround(right); + return lookForWorkaround(right, "addition"); } } @@ -82,14 +82,14 @@ reg_t reg_t::operator*(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toSint16() * right.toSint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "multiplication"); } reg_t reg_t::operator/(const reg_t right) const { if (isNumber() && right.isNumber() && !right.isNull()) return make_reg(0, toSint16() / right.toSint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "division"); } reg_t reg_t::operator%(const reg_t right) const { @@ -109,21 +109,21 @@ reg_t reg_t::operator%(const reg_t right) const { result += modulo; return make_reg(0, result); } else - return lookForWorkaround(right); + return lookForWorkaround(right, "modulo"); } reg_t reg_t::operator>>(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toUint16() >> right.toUint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "shift right"); } reg_t reg_t::operator<<(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toUint16() << right.toUint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "shift left"); } reg_t reg_t::operator+(int16 right) const { @@ -140,7 +140,7 @@ uint16 reg_t::requireUint16() const { else // The right parameter is NULL_REG because // we're not comparing *this with anything here. - return lookForWorkaround(NULL_REG).toUint16(); + return lookForWorkaround(NULL_REG, "require unsigned number").toUint16(); } int16 reg_t::requireSint16() const { @@ -149,28 +149,28 @@ int16 reg_t::requireSint16() const { else // The right parameter is NULL_REG because // we're not comparing *this with anything here. - return lookForWorkaround(NULL_REG).toSint16(); + return lookForWorkaround(NULL_REG, "require signed number").toSint16(); } reg_t reg_t::operator&(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toUint16() & right.toUint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "bitwise AND"); } reg_t reg_t::operator|(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toUint16() | right.toUint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "bitwise OR"); } reg_t reg_t::operator^(const reg_t right) const { if (isNumber() && right.isNumber()) return make_reg(0, toUint16() ^ right.toUint16()); else - return lookForWorkaround(right); + return lookForWorkaround(right, "bitwise XOR"); } int reg_t::cmp(const reg_t right, bool treatAsUnsigned) const { @@ -184,7 +184,7 @@ int reg_t::cmp(const reg_t right, bool treatAsUnsigned) const { } else if (right.pointerComparisonWithInteger(*this)) { return -1; } else - return lookForWorkaround(right).toSint16(); + return lookForWorkaround(right, "comparison").toSint16(); } bool reg_t::pointerComparisonWithInteger(const reg_t right) const { diff --git a/engines/sci/engine/vm_types.h b/engines/sci/engine/vm_types.h index 9a7589e9a7..22bd8beaa1 100644 --- a/engines/sci/engine/vm_types.h +++ b/engines/sci/engine/vm_types.h @@ -156,7 +156,7 @@ private: * - a negative number if *this < right */ int cmp(const reg_t right, bool treatAsUnsigned) const; - reg_t lookForWorkaround(const reg_t right) const; + reg_t lookForWorkaround(const reg_t right, const char *operation) const; bool pointerComparisonWithInteger(const reg_t right) const; }; diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 6f0b34b457..154ac8f8b4 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -37,6 +37,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = { { GID_ECOQUEST2, 100, 0, 0, "Rain", "points", 0xce0, 0, { WORKAROUND_FAKE, 0 } }, // Same as above, for the Spanish version - bug #3313962 { GID_FANMADE, 516, 983, 0, "Wander", "setTarget", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_mul: The Legend of the Lost Jewel Demo (fan made): called with object as second parameter when attacked by insects - bug #3038913 { GID_GK1, 800,64992, 0, "Fwd", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_gt: when Mosely finds Gabriel and Grace near the end of the game, compares the Grooper object with 7 + { GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, 0, { WORKAROUND_FAKE, 1 } }, // op_add: while bidding in Bridge, an object ("Bid") is added to an object in another segment ("hand3") { GID_ICEMAN, 199, 977, 0, "Grooper", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_add: While dancing with the girl { GID_MOTHERGOOSE256, -1, 999, 0, "Event", "new", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_and: constantly during the game (SCI1 version) { GID_MOTHERGOOSE256, -1, 4, 0, "rm004", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // op_or: when going north and reaching the castle (rooms 4 and 37) - bug #3038228 @@ -50,6 +51,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry uninitializedReadWorkarounds[] = { + { GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #3614968 { GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand) { GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #3606025 { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3 @@ -74,9 +76,11 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE4, -1, 0, 0, NULL, "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when selecting "Control" from the menu (temp vars 0-3) - bug #3039294 { GID_HOYLE4, 910, 18, 0, NULL, "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // during tutorial - bug #3042756 { GID_HOYLE4, 910, 910, 0, NULL, "setup", -1, 3, { WORKAROUND_FAKE, 0 } }, // when selecting "Tutorial" from the main menu - bug #3039294 - { GID_HOYLE4, 700, 718, 0, "compete_tree", "doit", -1, 75, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge - bug #3292332 - { GID_HOYLE4, 700, 716, 0, "other1_tree", "doit", -1, 46, { WORKAROUND_FAKE, 0 } }, // sometimes when placing a bid in bridge - { GID_HOYLE4, 700, 700, 1, "BridgeHand", "calcQTS", -1, 3, { WORKAROUND_FAKE, 0 } }, // sometimes when placing a bid in bridge + { GID_HOYLE4, 700, 700, 1, "BridgeHand", "calcQTS", -1, 3, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always) + { GID_HOYLE4, 700, 710, 1, "BridgeStrategyPlay", "checkSplitTops", -1, 10, { WORKAROUND_FAKE, 0 } }, // while playing bridge, objects LeadReturn_Trump, SecondSeat_Trump, ThirdSeat_Trump and others - bug #3361925 + { GID_HOYLE4, 700, -1, 1, "BridgeDefense", "think", -1, -1, { WORKAROUND_FAKE, 0 } }, // sometimes while playing bridge, temp var 3, 17 and others, objects LeadReturn_Trump, ThirdSeat_Trump and others + { GID_HOYLE4, 700, 730, 1, "BridgeDefense", "beatTheirBest", -1, 3, { WORKAROUND_FAKE, 0 } }, // rarely while playing bridge + { GID_HOYLE4, 700, -1, 1, "Code", "doit", -1, -1, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge (always), temp var 11, 24, 27, 46, 75, objects compete_tree, compwe_tree, other1_tree, b1 - bugs #3292332 and #3361925 { GID_HOYLE4, 300, 300, 0, "", "export 2", 0x1d4d, 0, { WORKAROUND_FAKE, 0 } }, // after passing around cards in hearts { GID_HOYLE4, 400, 400, 1, "GinHand", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Gin Rummy (e.g. when knocking and placing a card) - bug #3292334 { GID_HOYLE4, 500, 17, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // sometimes while playing Cribbage (e.g. when the opponent says "Last Card") - bug #3292327 diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index bb960c8501..76510fa53b 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -532,7 +532,7 @@ void GfxFrameout::showVideo() { if (videoDecoder->needsUpdate()) { const Graphics::Surface *frame = videoDecoder->decodeNextFrame(); if (frame) { - g_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h); + g_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h); if (videoDecoder->hasDirtyPalette()) g_system->getPaletteManager()->setPalette(videoDecoder->getPalette(), 0, 256); @@ -779,6 +779,14 @@ void GfxFrameout::kernelFrameout() { _coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right); g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect); } + + // TODO: For some reason, the top left nsRect coordinates get + // swapped in the GK1 inventory screen, investigate why. + // HACK: Fix the coordinates by explicitly setting them here. + Common::Rect objNSRect = g_sci->_gfxCompare->getNSRect(itemEntry->object); + if (objNSRect.top == nsRect.left && objNSRect.left == nsRect.top && nsRect.top != 0 && nsRect.left != 0) { + g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect); + } } // Don't attempt to draw sprites that are outside the visible diff --git a/engines/sci/graphics/maciconbar.cpp b/engines/sci/graphics/maciconbar.cpp index dfb50b0edb..4df80b289f 100644 --- a/engines/sci/graphics/maciconbar.cpp +++ b/engines/sci/graphics/maciconbar.cpp @@ -129,7 +129,7 @@ void GfxMacIconBar::drawIcon(uint16 iconIndex, bool selected) { void GfxMacIconBar::drawEnabledImage(Graphics::Surface *surface, const Common::Rect &rect) { if (surface) - g_system->copyRectToScreen(surface->pixels, surface->pitch, rect.left, rect.top, rect.width(), rect.height()); + g_system->copyRectToScreen(surface->getPixels(), surface->pitch, rect.left, rect.top, rect.width(), rect.height()); } void GfxMacIconBar::drawDisabledImage(Graphics::Surface *surface, const Common::Rect &rect) { @@ -153,7 +153,7 @@ void GfxMacIconBar::drawDisabledImage(Graphics::Surface *surface, const Common:: *((byte *)newSurf.getBasePtr(j, i)) = 0; } - g_system->copyRectToScreen(newSurf.pixels, newSurf.pitch, rect.left, rect.top, rect.width(), rect.height()); + g_system->copyRectToScreen(newSurf.getPixels(), newSurf.pitch, rect.left, rect.top, rect.width(), rect.height()); newSurf.free(); } @@ -224,7 +224,7 @@ Graphics::Surface *GfxMacIconBar::createImage(uint32 iconIndex, bool isSelected) } void GfxMacIconBar::remapColors(Graphics::Surface *surf, const byte *palette) { - byte *pixels = (byte *)surf->pixels; + byte *pixels = (byte *)surf->getPixels(); // Remap to the screen palette for (uint16 i = 0; i < surf->w * surf->h; i++) { diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp index af372640da..91c72456a8 100644 --- a/engines/sci/graphics/picture.cpp +++ b/engines/sci/graphics/picture.cpp @@ -236,7 +236,9 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos byte *ptr = NULL; byte *headerPtr = inbuffer + headerPos; byte *rlePtr = inbuffer + rlePos; - int16 displaceX, displaceY; + // displaceX, displaceY fields are ignored, and may contain garbage + // (e.g. pic 261 in Dr. Brain 1 Spanish - bug #3614914) + //int16 displaceX, displaceY; byte priority = _addToFlag ? _priority : 0; byte clearColor; bool compression = true; @@ -251,8 +253,8 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos // Width/height here are always LE, even in Mac versions width = READ_LE_UINT16(headerPtr + 0); height = READ_LE_UINT16(headerPtr + 2); - displaceX = (signed char)headerPtr[4]; - displaceY = (unsigned char)headerPtr[5]; + //displaceX = (signed char)headerPtr[4]; + //displaceY = (unsigned char)headerPtr[5]; if (_resourceType == SCI_PICTURE_TYPE_SCI11) // SCI1.1 uses hardcoded clearcolor for pictures, even if cel header specifies otherwise clearColor = _screen->getColorWhite(); @@ -262,16 +264,16 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos } else { width = READ_SCI11ENDIAN_UINT16(headerPtr + 0); height = READ_SCI11ENDIAN_UINT16(headerPtr + 2); - displaceX = READ_SCI11ENDIAN_UINT16(headerPtr + 4); // probably signed?!? - displaceY = READ_SCI11ENDIAN_UINT16(headerPtr + 6); // probably signed?!? + //displaceX = READ_SCI11ENDIAN_UINT16(headerPtr + 4); // probably signed?!? + //displaceY = READ_SCI11ENDIAN_UINT16(headerPtr + 6); // probably signed?!? clearColor = headerPtr[8]; if (headerPtr[9] == 0) compression = false; } #endif - if (displaceX || displaceY) - error("unsupported embedded cel-data in picture"); + //if (displaceX || displaceY) + // error("unsupported embedded cel-data in picture"); // We will unpack cel-data into a temporary buffer and then plot it to screen // That needs to be done cause a mirrored picture may be requested diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp index 74503c0c77..7b92bc89eb 100644 --- a/engines/sci/graphics/screen.cpp +++ b/engines/sci/graphics/screen.cpp @@ -170,14 +170,14 @@ void GfxScreen::copyToScreen() { void GfxScreen::copyFromScreen(byte *buffer) { // TODO this ignores the pitch Graphics::Surface *screen = g_system->lockScreen(); - memcpy(buffer, screen->pixels, _displayPixels); + memcpy(buffer, screen->getPixels(), _displayPixels); g_system->unlockScreen(); } void GfxScreen::kernelSyncWithFramebuffer() { // TODO this ignores the pitch Graphics::Surface *screen = g_system->lockScreen(); - memcpy(_displayScreen, screen->pixels, _displayPixels); + memcpy(_displayScreen, screen->getPixels(), _displayPixels); g_system->unlockScreen(); } diff --git a/engines/sci/sci.h b/engines/sci/sci.h index 3b9844b326..0a75e115fd 100644 --- a/engines/sci/sci.h +++ b/engines/sci/sci.h @@ -138,6 +138,7 @@ enum SciGameId { GID_KQ5, GID_KQ6, GID_KQ7, + GID_KQUESTIONS, GID_LAURABOW, GID_LAURABOW2, GID_LIGHTHOUSE, diff --git a/engines/sci/video/robot_decoder.cpp b/engines/sci/video/robot_decoder.cpp index 0337a8d306..a567ece2ea 100644 --- a/engines/sci/video/robot_decoder.cpp +++ b/engines/sci/video/robot_decoder.cpp @@ -210,7 +210,7 @@ void RobotDecoder::readNextPacket() { // Copy over the decompressed frame byte *inFrame = decompressedFrame; - byte *outFrame = (byte *)surface->pixels; + byte *outFrame = (byte *)surface->getPixels(); // Black out the surface memset(outFrame, 0, surface->w * surface->h); diff --git a/engines/sci/video/seq_decoder.cpp b/engines/sci/video/seq_decoder.cpp index a7b6346eca..54603ec1f1 100644 --- a/engines/sci/video/seq_decoder.cpp +++ b/engines/sci/video/seq_decoder.cpp @@ -119,7 +119,7 @@ const Graphics::Surface *SEQDecoder::SEQVideoTrack::decodeNextFrame() { _fileStream->seek(offset); if (frameType == kSeqFrameFull) { - byte *dst = (byte *)_surface->pixels + frameTop * SEQ_SCREEN_WIDTH + frameLeft; + byte *dst = (byte *)_surface->getBasePtr(frameLeft, frameTop); byte *linebuf = new byte[frameWidth]; @@ -133,7 +133,7 @@ const Graphics::Surface *SEQDecoder::SEQVideoTrack::decodeNextFrame() { } else { byte *buf = new byte[frameSize]; _fileStream->read(buf, frameSize); - decodeFrame(buf, rleSize, buf + rleSize, frameSize - rleSize, (byte *)_surface->pixels + SEQ_SCREEN_WIDTH * frameTop, frameLeft, frameWidth, frameHeight, colorKey); + decodeFrame(buf, rleSize, buf + rleSize, frameSize - rleSize, (byte *)_surface->getBasePtr(0, frameTop), frameLeft, frameWidth, frameHeight, colorKey); delete[] buf; } diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 5c148a7b57..4e14473921 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -1485,7 +1485,7 @@ void ScummEngine::playActorSounds() { int sound; for (i = 1; i < _numActors; i++) { - if (_actors[i]->_cost.soundCounter && _actors[i]->isInCurrentRoom() && _actors[i]->_sound) { + if (_actors[i]->_cost.soundCounter && _actors[i]->isInCurrentRoom()) { _currentScript = 0xFF; if (_game.version == 0) { sound = v0ActorSounds[i - 1] & 0x3F; diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp index b6acf01050..481c4af432 100644 --- a/engines/scumm/akos.cpp +++ b/engines/scumm/akos.cpp @@ -994,7 +994,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) { if (_draw_bottom < rect.bottom) _draw_bottom = rect.bottom; - v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x * _vm->_bytesPerPixel; + v1.destptr = (byte *)_out.getBasePtr(v1.x, v1.y); codec1_genericDecode(v1); @@ -1288,7 +1288,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { int32 numskip_before = skip_x + (skip_y * _width); int32 numskip_after = _width - cur_x; - byte *dst = (byte *)_out.pixels + height_unk * _out.pitch + width_unk * _vm->_bytesPerPixel; + byte *dst = (byte *)_out.getBasePtr(width_unk, height_unk); akos16Decompress(dst, _out.pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency, clip.left, clip.top, _zbuf); return 0; @@ -1358,7 +1358,7 @@ byte AkosRenderer::codec32(int xmoveCur, int ymoveCur) { palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768; } - byte *dstPtr = (byte *)_out.pixels + dst.top * _out.pitch + dst.left * _vm->_bytesPerPixel; + byte *dstPtr = (byte *)_out.getBasePtr(dst.left, dst.top); if (_shadow_mode == 3) { Wiz::decompressWizImage<kWizXMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, xmap, _vm->_bytesPerPixel); } else { diff --git a/engines/scumm/base-costume.cpp b/engines/scumm/base-costume.cpp index 46c68c81b0..e1a8688bb9 100644 --- a/engines/scumm/base-costume.cpp +++ b/engines/scumm/base-costume.cpp @@ -32,13 +32,15 @@ byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, int numStrips, const _out = vs; if (drawToBackBuf) - _out.pixels = vs.getBackPixels(0, 0); + _out.setPixels(vs.getBackPixels(0, 0)); else - _out.pixels = vs.getPixels(0, 0); + _out.setPixels(vs.getPixels(0, 0)); _actorX += _vm->_virtscr[kMainVirtScreen].xstart & 7; _out.w = _out.pitch / _vm->_bytesPerPixel; - _out.pixels = (byte *)_out.pixels - (_vm->_virtscr[kMainVirtScreen].xstart & 7); + // We do not use getBasePtr here because the offset to pixels never used + // _vm->_bytesPerPixel, but it seems unclear why. + _out.setPixels((byte *)_out.getPixels() - (_vm->_virtscr[kMainVirtScreen].xstart & 7)); _numStrips = numStrips; diff --git a/engines/scumm/bomp.cpp b/engines/scumm/bomp.cpp index 845cf70722..5b87f3042c 100644 --- a/engines/scumm/bomp.cpp +++ b/engines/scumm/bomp.cpp @@ -231,7 +231,10 @@ void drawBomp(const BompDrawData &bd) { } src = bd.src; - dst = (byte *)bd.dst.pixels + bd.y * bd.dst.pitch + (bd.x + clip.left); + // FIXME: This gets passed a const destination Surface. Intuitively this + // should never get written to. But sadly it does... For now we simply + // cast the const qualifier away. + dst = (byte *)const_cast<void *>(bd.dst.getBasePtr((bd.x + clip.left), bd.y)); const byte maskbit = revBitMask((bd.x + clip.left) & 7); diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 9ae75b6683..dd79aff2da 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -799,7 +799,7 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr, if (ignoreCharsetMask || !vs->hasTwoBuffers) { dstPtr = vs->getPixels(0, 0); } else { - dstPtr = (byte *)_vm->_textSurface.pixels; + dstPtr = (byte *)_vm->_textSurface.getPixels(); } if (_blitAlso && vs->hasTwoBuffers) { @@ -829,7 +829,7 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr, dstPtr = vs->getPixels(_left, drawTop); } else { dstSurface = _vm->_textSurface; - dstPtr = (byte *)_vm->_textSurface.pixels + (_top - _vm->_screenTop) * _vm->_textSurface.pitch * _vm->_textSurfaceMultiplier + _left * _vm->_textSurfaceMultiplier; + dstPtr = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, (_top - _vm->_screenTop) * _vm->_textSurfaceMultiplier); } if (_blitAlso && vs->hasTwoBuffers) { @@ -907,7 +907,7 @@ bool CharsetRendererClassic::prepareDraw(uint16 chr) { void CharsetRendererClassic::drawChar(int chr, Graphics::Surface &s, int x, int y) { if (!prepareDraw(chr)) return; - byte *dst = (byte *)s.pixels + y * s.pitch + x; + byte *dst = (byte *)s.getBasePtr(x, y); drawBitsN(s, dst, _charPtr, *_fontPtr, y, _width, _height); } @@ -1242,7 +1242,7 @@ void CharsetRendererNut::printChar(int chr, bool ignoreCharsetMask) { if (ignoreCharsetMask) { VirtScreen *vs = &_vm->_virtscr[kMainVirtScreen]; s = *vs; - s.pixels = vs->getPixels(0, 0); + s.setPixels(vs->getPixels(0, 0)); } else { s = _vm->_textSurface; drawTop -= _vm->_screenTop; @@ -1401,7 +1401,7 @@ void CharsetRendererTownsClassic::drawBitsN(const Graphics::Surface&, byte *dst, } bool scale2x = (_vm->_textSurfaceMultiplier == 2); - dst = (byte *)_vm->_textSurface.pixels + (_top - _vm->_screenTop) * _vm->_textSurface.pitch * _vm->_textSurfaceMultiplier + _left * _vm->_textSurfaceMultiplier; + dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, (_top - _vm->_screenTop) * _vm->_textSurfaceMultiplier); int y, x; int color; diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp index 4ebdd00fdc..85c60f9a40 100644 --- a/engines/scumm/costume.cpp +++ b/engines/scumm/costume.cpp @@ -293,7 +293,7 @@ byte ClassicCostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) { return 2; } - v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x * _vm->_bytesPerPixel; + v1.destptr = (byte *)_out.getBasePtr(v1.x, v1.y); v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, _zbuf); @@ -826,7 +826,7 @@ byte NESCostumeRenderer::drawLimb(const Actor *a, int limb) { int my = _actorY + y + ty; int mx = _actorX + x + tx; if (!(_zbuf && (maskBuf[my * _numStrips + mx / 8] & revBitMask(mx & 7)))) - *((byte *)_out.pixels + my * _out.pitch + mx) = palette[c]; + *((byte *)_out.getBasePtr(mx, my)) = palette[c]; } } } @@ -1238,7 +1238,7 @@ byte V0CostumeRenderer::drawLimb(const Actor *a, int limb) { int destY = ypos + y; if (destY >= 0 && destY < _out.h && destX >= 0 && destX < _out.w) { - byte *dst = (byte *)_out.pixels + destY * _out.pitch + destX; + byte *dst = (byte *)_out.getBasePtr(destX, destY); byte *mask = _vm->getMaskBuffer(0, destY, _zbuf); if (a0->_limb_flipped[limb]) { LINE(0, 0); LINE(2, 2); LINE(4, 4); LINE(6, 6); diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp index 269ae9e10a..721644b554 100644 --- a/engines/scumm/cursor.cpp +++ b/engines/scumm/cursor.cpp @@ -139,7 +139,7 @@ void ScummEngine_v6::grabCursor(int x, int y, int w, int h) { return; } - setCursorFromBuffer((byte *)vs->pixels + (y - vs->topline) * vs->pitch + x, w, h, vs->pitch); + setCursorFromBuffer((byte *)vs->getBasePtr(x, y - vs->topline), w, h, vs->pitch); } void ScummEngine_v6::setDefaultCursor() { @@ -417,13 +417,11 @@ void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) { Graphics::Surface s; byte buf[16*17]; memset(buf, 123, 16*17); - s.pixels = buf; - s.w = _charset->getCharWidth(chr); - s.h = _charset->getFontHeight(); - s.pitch = s.w; + s.init(_charset->getCharWidth(chr), _charset->getFontHeight(), + _charset->getCharWidth(chr), buf, + Graphics::PixelFormat::createFormatCLUT8()); // s.h = 17 for FM-TOWNS Loom Japanese. Fixes bug #1166917 assert(s.w <= 16 && s.h <= 17); - s.format = Graphics::PixelFormat::createFormatCLUT8(); _charset->drawChar(chr, s, 0, 0); diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp index 9b6dd1e687..872293f821 100644 --- a/engines/scumm/debugger.cpp +++ b/engines/scumm/debugger.cpp @@ -641,7 +641,7 @@ static void hlineColor(ScummEngine *scumm, int x1, int x2, int y, byte color) { x2 = right - 1; - ptr = (byte *)vs->pixels + x1 + y * vs->pitch; + ptr = (byte *)vs->getBasePtr(x1, y); while (x1++ <= x2) { *ptr++ = color; diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h index 395051d2a5..6717ea9b06 100644 --- a/engines/scumm/detection_tables.h +++ b/engines/scumm/detection_tables.h @@ -299,7 +299,11 @@ static const GameSettings gameVariantsTable[] = { // Changed o_getResourceSize to cover all resource types {"farm", "", 0, GID_HEGAME, 6, 73, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, - {"puttzoo", "", 0, GID_HEGAME, 6, 73, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"puttzoo", "", 0, GID_PUTTZOO, 6, 73, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"puttzoo", "HE 72", 0, GID_PUTTZOO, 6, 72, MDT_NONE, GF_USE_KEY | GF_HE_985, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"puttzoo", "HE 98.5", 0, GID_PUTTZOO, 6, 98, MDT_NONE, GF_USE_KEY | GF_HE_985, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"puttzoo", "HE 99", 0, GID_PUTTZOO, 6, 99, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"puttzoo", "HE 100", 0, GID_PUTTZOO, 6, 100, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, // Added VAR_PLATFORM variable {"jungle", "", 0, GID_HEGAME, 6, 74, MDT_NONE, GF_USE_KEY, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, @@ -385,7 +389,8 @@ static const GameSettings gameVariantsTable[] = { {"Soccer2004", 0, 0, GID_SOCCER2004, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, // U32 code required, for testing only - {"moonbase", 0, 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"moonbase", "1.0", 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, + {"moonbase", "1.1", 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, {"moonbase", "Demo", 0, GID_MOONBASE, 6, 100, MDT_NONE, GF_USE_KEY | GF_16BIT_COLOR | GF_DEMO, UNK, GUIO3(GUIO_NOLAUNCHLOAD, GUIO_NOMIDI, GUIO_NOASPECT)}, // HE100 games, which use older o72_debugInput code @@ -859,6 +864,7 @@ static const GameFilenamePattern gameFilenamesTable[] = { { "puttzoo", "Zoo Demo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 }, { "puttzoo", "Putt-Putt Saves the Zoo", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 }, { "puttzoo", "game", kGenHEPC, Common::EN_ANY, Common::kPlatformIOS, 0 }, + { "puttzoo", "pp3_unlocked", kGenHEPC, Common::EN_ANY, Common::kPlatformWindows, 0 }, { "SamsFunShop", "SamsFunShop", kGenHEPC, UNK_LANG, UNK, 0 }, { "SamsFunShop", "Sam's FunShop", kGenHEMac, UNK_LANG, Common::kPlatformMacintosh, 0 }, diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 50ff0b3988..1bb4a28f65 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -421,8 +421,8 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int top, int width, int } _res->createResource(rtBuffer, slot + 1, size); - vs->pixels = getResourceAddress(rtBuffer, slot + 1); - memset(vs->pixels, 0, size); // reset background + vs->setPixels(getResourceAddress(rtBuffer, slot + 1)); + memset(vs->getBasePtr(0, 0), 0, size); // reset background if (twobufs) { vs->backBuf = _res->createResource(rtBuffer, slot + 5, size); @@ -612,7 +612,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i // Some paranoia checks assert(top >= 0 && bottom <= vs->h); assert(x >= 0 && width <= vs->pitch); - assert(_textSurface.pixels); + assert(_textSurface.getPixels()); // Perform some clipping if (width > vs->w - x) @@ -1135,7 +1135,7 @@ void ScummEngine::clearTextSurface() { _townsScreen->fillLayerRect(1, 0, 0, _textSurface.w, _textSurface.h, 0); #endif - fill((byte *)_textSurface.pixels, _textSurface.pitch, + fill((byte *)_textSurface.getPixels(), _textSurface.pitch, #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE _game.platform == Common::kPlatformFMTowns ? 0 : #endif @@ -1590,7 +1590,7 @@ void GdiV2::prepareDrawBitmap(const byte *ptr, VirtScreen *vs, if (vs->hasTwoBuffers) dst = vs->backBuf + y * vs->pitch + x * 8; else - dst = (byte *)vs->pixels + y * vs->pitch + x * 8; + dst = (byte *)vs->getBasePtr(x * 8, y); mask_ptr = getMaskBuffer(x, y, 1); @@ -1769,11 +1769,8 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const // Check whether lights are turned on or not const bool lightsOn = _vm->isLightOn(); - if (_vm->_game.features & GF_SMALL_HEADER) { + if ((_vm->_game.features & GF_SMALL_HEADER) || _vm->_game.version == 8) { smap_ptr = ptr; - } else if (_vm->_game.version == 8) { - // Skip to the BSTR->WRAP->OFFS chunk - smap_ptr = ptr + 24; } else { smap_ptr = _vm->findResource(MKTAG('S','M','A','P'), ptr); assert(smap_ptr); @@ -1827,7 +1824,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const if (vs->hasTwoBuffers) dstPtr = vs->backBuf + y * vs->pitch + (x * 8 * vs->format.bytesPerPixel); else - dstPtr = (byte *)vs->pixels + y * vs->pitch + (x * 8 * vs->format.bytesPerPixel); + dstPtr = (byte *)vs->getBasePtr(x * 8, y); transpStrip = drawStrip(dstPtr, vs, x, y, width, height, stripnr, smap_ptr); @@ -1836,7 +1833,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const transpStrip = true; if (vs->hasTwoBuffers) { - byte *frontBuf = (byte *)vs->pixels + y * vs->pitch + (x * 8 * vs->format.bytesPerPixel); + byte *frontBuf = (byte *)vs->getBasePtr(x * 8, y); if (lightsOn) copy8Col(frontBuf, vs->pitch, dstPtr, height, vs->format.bytesPerPixel); else @@ -1887,8 +1884,14 @@ bool Gdi::drawStrip(byte *dstPtr, VirtScreen *vs, int x, int y, const int width, smapLen = READ_LE_UINT32(smap_ptr); if (stripnr * 4 + 4 < smapLen) offset = READ_LE_UINT32(smap_ptr + stripnr * 4 + 4); + } else if (_vm->_game.version == 8) { + smapLen = READ_BE_UINT32(smap_ptr + 4); + // Skip to the BSTR->WRAP->OFFS chunk + smap_ptr += 24; + if (stripnr * 4 + 8 < smapLen) + offset = READ_LE_UINT32(smap_ptr + stripnr * 4 + 8); } else { - smapLen = READ_BE_UINT32(smap_ptr); + smapLen = READ_BE_UINT32(smap_ptr + 4); if (stripnr * 4 + 8 < smapLen) offset = READ_LE_UINT32(smap_ptr + stripnr * 4 + 8); } @@ -2262,7 +2265,7 @@ void Gdi::resetBackground(int top, int bottom, int strip) { vs->bdirty[strip] = bottom; bgbak_ptr = (byte *)vs->backBuf + top * vs->pitch + (strip + vs->xstart/8) * 8 * vs->format.bytesPerPixel; - backbuff_ptr = (byte *)vs->pixels + top * vs->pitch + (strip + vs->xstart/8) * 8 * vs->format.bytesPerPixel; + backbuff_ptr = (byte *)vs->getBasePtr((strip + vs->xstart/8) * 8, top); numLinesToProcess = bottom - top; if (numLinesToProcess) { diff --git a/engines/scumm/gfx_towns.cpp b/engines/scumm/gfx_towns.cpp index f86a4e56d5..0aed181afd 100644 --- a/engines/scumm/gfx_towns.cpp +++ b/engines/scumm/gfx_towns.cpp @@ -34,7 +34,7 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in if (width <= 0 || height <= 0) return; - assert(_textSurface.pixels); + assert(_textSurface.getPixels()); int m = _textSurfaceMultiplier; diff --git a/engines/scumm/he/animation_he.cpp b/engines/scumm/he/animation_he.cpp index be17a3b305..d01b456c8b 100644 --- a/engines/scumm/he/animation_he.cpp +++ b/engines/scumm/he/animation_he.cpp @@ -90,7 +90,7 @@ void MoviePlayer::copyFrameToBuffer(byte *dst, int dstType, uint x, uint y, uint if (!surface) return; - byte *src = (byte *)surface->pixels; + const byte *src = (const byte *)surface->getPixels(); if (_video->hasDirtyPalette()) _vm->setPaletteFromPtr(_video->getPalette(), 256); @@ -119,7 +119,7 @@ void MoviePlayer::copyFrameToBuffer(byte *dst, int dstType, uint x, uint y, uint dst += y * pitch + x * 2; do { for (uint i = 0; i < w; i++) { - uint16 color = *((uint16 *)src + i); + uint16 color = *((const uint16 *)src + i); switch (dstType) { case kDstScreen: WRITE_UINT16(dst + i * 2, color); diff --git a/engines/scumm/he/logic/moonbase.cpp b/engines/scumm/he/logic/moonbase.cpp index fac2ea27ff..5b4618a4ad 100644 --- a/engines/scumm/he/logic/moonbase.cpp +++ b/engines/scumm/he/logic/moonbase.cpp @@ -39,6 +39,8 @@ public: int LogicHEmoonbase::versionID() { if (_vm->_game.features & GF_DEMO) return -100; + else if (strcmp(_vm->_game.variant, "1.1") == 0) + return 110; else return 100; } diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp index b024154c7f..987f74957c 100644 --- a/engines/scumm/he/script_v100he.cpp +++ b/engines/scumm/he/script_v100he.cpp @@ -2148,7 +2148,7 @@ void ScummEngine_v100he::o100_systemOps() { break; case 132: // Confirm shutdown - quitGame(); + confirmExitDialog(); break; case 133: quitGame(); diff --git a/engines/scumm/he/script_v70he.cpp b/engines/scumm/he/script_v70he.cpp index adb2fcac2e..9259e0db2f 100644 --- a/engines/scumm/he/script_v70he.cpp +++ b/engines/scumm/he/script_v70he.cpp @@ -309,7 +309,7 @@ void ScummEngine_v70he::o70_systemOps() { break; case 160: // Confirm shutdown - quitGame(); + confirmExitDialog(); break; case 244: quitGame(); diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp index b9f454de0f..42bf9a4bb6 100644 --- a/engines/scumm/he/script_v72he.cpp +++ b/engines/scumm/he/script_v72he.cpp @@ -158,7 +158,7 @@ int ScummEngine_v72he::readArray(int array, int idx2, int idx1) { ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array)); - if (ah == NULL || ah->data == NULL) + if (!ah) error("readArray: invalid array %d (%d)", array, readVar(array)); if (idx2 < (int)FROM_LE_32(ah->dim2start) || idx2 > (int)FROM_LE_32(ah->dim2end) || @@ -1199,7 +1199,7 @@ void ScummEngine_v72he::o72_systemOps() { break; case 160: // Confirm shutdown - quitGame(); + confirmExitDialog(); break; case 244: quitGame(); @@ -1779,8 +1779,11 @@ void ScummEngine_v72he::copyArray(int array1, int a1_dim2start, int a1_dim2end, copyArrayHelper(ah, a1_dim2start, a1_dim1start, a1_dim1end, &dst, &dstPitch, &rowSize); copyArrayHelper(ah, a2_dim2start, a2_dim1start, a2_dim1end, &src, &srcPitch, &rowSize); } else { + // start at the end, so we copy backwards (in case the indices overlap) copyArrayHelper(ah, a1_dim2end, a1_dim1start, a1_dim1end, &dst, &dstPitch, &rowSize); copyArrayHelper(ah, a2_dim2end, a2_dim1start, a2_dim1end, &src, &srcPitch, &rowSize); + dstPitch = -dstPitch; + srcPitch = -srcPitch; } for (; a1_dim2start <= a1_dim2end; ++a1_dim2start) { memcpy(dst, src, rowSize); diff --git a/engines/scumm/he/script_v80he.cpp b/engines/scumm/he/script_v80he.cpp index eb62b650a4..ae43d714ad 100644 --- a/engines/scumm/he/script_v80he.cpp +++ b/engines/scumm/he/script_v80he.cpp @@ -23,7 +23,7 @@ #ifdef ENABLE_HE #include "common/archive.h" -#include "common/config-file.h" +#include "common/ini-file.h" #include "common/config-manager.h" #include "common/macresman.h" #include "common/savefile.h" @@ -180,7 +180,7 @@ void ScummEngine_v80he::o80_readConfigFile() { } } else { // Normal Windows INI files - Common::ConfigFile confFile; + Common::INIFile confFile; if (!strcmp((char *)filename + r, "map.ini")) confFile.loadFromFile((const char *)filename + r); else @@ -250,7 +250,7 @@ void ScummEngine_v80he::o80_writeConfigFile() { memcpy(section, "BluesTreasureHunt-Disc2\0", 24); } - Common::ConfigFile ConfFile; + Common::INIFile ConfFile; ConfFile.loadFromSaveFile((const char *)filename + r); ConfFile.setKey((char *)option, (char *)section, (char *)string); ConfFile.saveToSaveFile((const char *)filename + r); diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index 3876966fd1..d711b63342 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -1519,6 +1519,7 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) { case INV_BOOT: case INV_HAND: case INV_DUST: + // fallthrough default: switchEnemyWeapon(); } diff --git a/engines/scumm/nut_renderer.cpp b/engines/scumm/nut_renderer.cpp index 048b29d68b..d9f0b412e1 100644 --- a/engines/scumm/nut_renderer.cpp +++ b/engines/scumm/nut_renderer.cpp @@ -357,7 +357,10 @@ void NutRenderer::drawFrame(byte *dst, int c, int x, int y) { } void NutRenderer::drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color) { - byte *dst = (byte *)s.pixels + y * s.pitch + x; + // FIXME: This gets passed a const destination Surface. Intuitively this + // should never get written to. But sadly it does... For now we simply + // cast the const qualifier away. + byte *dst = (byte *)const_cast<void *>(s.getBasePtr(x, y)); const int width = MIN((int)_chars[c].width, s.w - x); const int height = MIN((int)_chars[c].height, s.h - y); const byte *src = unpackChar(c); @@ -391,7 +394,10 @@ void NutRenderer::drawChar(const Graphics::Surface &s, byte c, int x, int y, byt } void NutRenderer::draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color) { - byte *dst = (byte *)s.pixels + y * s.pitch + x; + // FIXME: This gets passed a const destination Surface. Intuitively this + // should never get written to. But sadly it does... For now we simply + // cast the const qualifier away. + byte *dst = (byte *)const_cast<void *>(s.getBasePtr(x, y)); const int width = _vm->_2byteWidth; const int height = MIN(_vm->_2byteHeight, s.h - y); const byte *src = _vm->get2byteCharPtr(c); diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp index ed77a863cd..d266183f85 100644 --- a/engines/scumm/object.cpp +++ b/engines/scumm/object.cpp @@ -1715,7 +1715,7 @@ void ScummEngine_v6::drawBlastObject(BlastObject *eo) { error("object %d is not a blast object", eo->number); bdd.dst = *vs; - bdd.dst.pixels = vs->getPixels(0, 0); + bdd.dst.setPixels(vs->getPixels(0, 0)); bdd.x = eo->rect.left; bdd.y = eo->rect.top; diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp index a75e864e7a..6983c51f30 100644 --- a/engines/scumm/script_v6.cpp +++ b/engines/scumm/script_v6.cpp @@ -394,7 +394,7 @@ ScummEngine_v6::ArrayHeader *ScummEngine_v6::getArray(int array) { int ScummEngine_v6::readArray(int array, int idx, int base) { ArrayHeader *ah = getArray(array); - if (ah == NULL || ah->data == NULL) + if (!ah) error("readArray: invalid array %d (%d)", array, readVar(array)); // WORKAROUND bug #645711. This is clearly a script bug, as this script diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h index 7f0eb41a1e..979573c5f5 100644 --- a/engines/scumm/scumm-md5.h +++ b/engines/scumm/scumm-md5.h @@ -1,5 +1,5 @@ /* - This file was generated by the md5table tool on Tue Jul 09 01:43:38 2013 + This file was generated by the md5table tool on Thu Aug 15 12:47:39 2013 DO NOT EDIT MANUALLY! */ @@ -344,6 +344,7 @@ static const MD5Table md5table[] = { { "78c07ca088526d8d4446a4c2cb501203", "freddi3", "HE 99", "", -1, Common::FR_FRA, Common::kPlatformUnknown }, { "7974365d3dc0f43a2748c975f91ff042", "monkey2", "", "", -1, Common::ES_ESP, Common::kPlatformDOS }, { "79b05f628586837e7166e82b2279bb50", "loom", "PC-Engine", "", -1, Common::JA_JPN, Common::kPlatformPCEngine }, + { "7b4ee071eecadc2d8cd0c3509110825c", "puttzoo", "HE 100", "Remastered", -1, Common::EN_ANY, Common::kPlatformWindows }, { "7bad72e332a59f9fcc1d437f4edad32a", "puttcircus", "", "", -1, Common::RU_RUS, Common::kPlatformUnknown }, { "7c2e76087027eeee9c8f8985f93a1cc5", "freddi4", "", "Demo", 13584, Common::EN_ANY, Common::kPlatformUnknown }, { "7c8100e360e8ef05f88069d4cfa0afd1", "puttrace", "HE 99", "Demo", 13108, Common::EN_GRB, Common::kPlatformWindows }, @@ -536,7 +537,7 @@ static const MD5Table md5table[] = { { "ce7733f185b838e248927c7ba1a04204", "maniac", "V2", "V2", -1, Common::FR_FRA, Common::kPlatformAmiga }, { "ce7fd0c382389a6791fc3e199c117ef4", "indy3", "EGA", "EGA", -1, Common::ES_ESP, Common::kPlatformDOS }, { "cea91e3dd47f2518ea418e41611aa77f", "spyfox2", "", "", -1, Common::RU_RUS, Common::kPlatformUnknown }, - { "cf400d20769fb70eb21766582f4924f7", "moonbase", "", "", -1, Common::EN_ANY, Common::kPlatformWindows }, + { "cf400d20769fb70eb21766582f4924f7", "moonbase", "1.0", "1.0", -1, Common::EN_ANY, Common::kPlatformWindows }, { "cf4ef315214c7d8cdab6302cdb7e50db", "freddi", "HE 73", "Demo", -1, Common::DE_DEU, Common::kPlatformWindows }, { "cf8d13446ec6cb6222287a925fd47c1d", "baseball", "", "", -1, Common::EN_ANY, Common::kPlatformUnknown }, { "cf8ef3a1fb483c5c4b1c584d1167b2c4", "freddi", "HE 73", "", -1, Common::DE_DEU, Common::kPlatformWindows }, @@ -584,6 +585,7 @@ static const MD5Table md5table[] = { { "e03ed1474ec14de78359970e0457a820", "freddi4", "HE 99", "Demo", -1, Common::EN_GRB, Common::kPlatformWindows }, { "e144f5f49d9241d2a9dee2576b3d09cb", "airport", "", "Demo", 51152, Common::EN_ANY, Common::kPlatformWindows }, { "e17db1ddf91b39ca6bbc8ad3ed19e883", "monkey", "FM-TOWNS", "", -1, Common::JA_JPN, Common::kPlatformFMTowns }, + { "e1c9998826ce7fa8bde5cc3a5023edec", "moonbase", "1.1", "1.1", -1, Common::EN_ANY, Common::kPlatformWindows }, { "e246e02db9630533a40d99c9f54a8e01", "monkey2", "", "", -1, Common::EN_ANY, Common::kPlatformMacintosh }, { "e361a7058ed8e8ebb462663c0a3ae8d6", "puttputt", "HE 62", "", -1, Common::HE_ISR, Common::kPlatformDOS }, { "e41de1c2a15abbcdbf9977e2d7e8a340", "freddi2", "HE 100", "Updated", -1, Common::RU_RUS, Common::kPlatformWindows }, diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index a77c1c0141..ca05c90936 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -240,6 +240,7 @@ enum ScummGameId { GID_FBEAR, GID_PUTTMOON, GID_FUNPACK, + GID_PUTTZOO, GID_FREDDI3, GID_BIRTHDAYRED, GID_BIRTHDAYYELLOW, diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp index 77c7daa0df..9c90d7575d 100644 --- a/engines/scumm/vars.cpp +++ b/engines/scumm/vars.cpp @@ -714,6 +714,12 @@ void ScummEngine_v99he::resetScummVars() { VAR(140) = 0; #endif } + + if (_game.id == GID_PUTTZOO && _game.heversion == 100 && _game.platform == Common::kPlatformWindows) { + // Specific to Nimbus Games version. + VAR(156) = 1; + VAR(157) = 0; + } } #endif diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index 79ec060bc1..742aac1a53 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -314,7 +314,7 @@ bool MoviePlayer::playVideo() { if (_decoderType == kVideoDecoderPSX) drawFramePSX(frame); else - _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h); + _vm->_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h); } if (_decoder->hasDirtyPalette()) { @@ -407,7 +407,7 @@ bool MoviePlayer::playVideo() { } Graphics::Surface *screen = _vm->_system->lockScreen(); - performPostProcessing((byte *)screen->pixels); + performPostProcessing((byte *)screen->getPixels()); _vm->_system->unlockScreen(); _vm->_system->updateScreen(); } @@ -498,7 +498,7 @@ void MoviePlayer::drawFramePSX(const Graphics::Surface *frame) { uint16 x = (g_system->getWidth() - scaledFrame.w) / 2; uint16 y = (g_system->getHeight() - scaledFrame.h) / 2; - _vm->_system->copyRectToScreen(scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h); + _vm->_system->copyRectToScreen(scaledFrame.getPixels(), scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h); scaledFrame.free(); } diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index 713120ad43..92fa9d0e44 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -334,7 +334,7 @@ bool MoviePlayer::playVideo() { if (_decoderType == kVideoDecoderPSX) drawFramePSX(frame); else - _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, x, y, frame->w, frame->h); + _vm->_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h); } if (_decoder->hasDirtyPalette()) { @@ -403,7 +403,7 @@ void MoviePlayer::drawFramePSX(const Graphics::Surface *frame) { uint16 x = (g_system->getWidth() - scaledFrame.w) / 2; uint16 y = (g_system->getHeight() - scaledFrame.h) / 2; - _vm->_system->copyRectToScreen(scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h); + _vm->_system->copyRectToScreen(scaledFrame.getPixels(), scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h); scaledFrame.free(); } diff --git a/engines/sword25/fmv/movieplayer.cpp b/engines/sword25/fmv/movieplayer.cpp index a95532ec65..3cdce1b493 100644 --- a/engines/sword25/fmv/movieplayer.cpp +++ b/engines/sword25/fmv/movieplayer.cpp @@ -130,10 +130,10 @@ void MoviePlayer::update() { assert(s->format.bytesPerPixel == 4); #ifdef THEORA_INDIRECT_RENDERING - const byte *frameData = (const byte *)s->getBasePtr(0, 0); + const byte *frameData = (const byte *)s->getPixels(); _outputBitmap->setContent(frameData, s->pitch * s->h, 0, s->pitch); #else - g_system->copyRectToScreen(s->getBasePtr(0, 0), s->pitch, _outX, _outY, MIN(s->w, _backSurface->w), MIN(s->h, _backSurface->h)); + g_system->copyRectToScreen(s->getPixels(), s->pitch, _outX, _outY, MIN(s->w, _backSurface->w), MIN(s->h, _backSurface->h)); g_system->updateScreen(); #endif } diff --git a/engines/sword25/gfx/image/imgloader.cpp b/engines/sword25/gfx/image/imgloader.cpp index e103626416..9006a596b4 100644 --- a/engines/sword25/gfx/image/imgloader.cpp +++ b/engines/sword25/gfx/image/imgloader.cpp @@ -50,7 +50,7 @@ bool ImgLoader::decodePNGImage(const byte *fileDataPtr, uint fileSize, byte *&un width = pngSurface->w; height = pngSurface->h; uncompressedDataPtr = new byte[pngSurface->pitch * pngSurface->h]; - memcpy(uncompressedDataPtr, (byte *)pngSurface->pixels, pngSurface->pitch * pngSurface->h); + memcpy(uncompressedDataPtr, (byte *)pngSurface->getPixels(), pngSurface->pitch * pngSurface->h); pngSurface->free(); delete pngSurface; diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp index 9b8cf2266d..346b46f3b4 100644 --- a/engines/sword25/gfx/image/renderedimage.cpp +++ b/engines/sword25/gfx/image/renderedimage.cpp @@ -251,14 +251,10 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe // Create an encapsulating surface for the data Graphics::Surface srcImage; // TODO: Is the data really in the screen format? - srcImage.format = g_system->getScreenFormat(); - srcImage.pitch = _width * 4; - srcImage.w = _width; - srcImage.h = _height; - srcImage.pixels = _data; + srcImage.init(_width, _height, _width * 4, _data, g_system->getScreenFormat()); if (pPartRect) { - srcImage.pixels = &_data[pPartRect->top * srcImage.pitch + pPartRect->left * 4]; + srcImage.setPixels(&_data[pPartRect->top * srcImage.pitch + pPartRect->left * 4]); srcImage.w = pPartRect->right - pPartRect->left; srcImage.h = pPartRect->bottom - pPartRect->top; @@ -287,7 +283,7 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe if ((width != srcImage.w) || (height != srcImage.h)) { // Scale the image img = imgScaled = scale(srcImage, width, height); - savedPixels = (byte *)img->pixels; + savedPixels = (byte *)img->getPixels(); } else { img = &srcImage; } @@ -464,7 +460,7 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe } if (imgScaled) { - imgScaled->pixels = savedPixels; + imgScaled->setPixels(savedPixels); imgScaled->free(); delete imgScaled; } diff --git a/engines/sword25/gfx/microtiles.cpp b/engines/sword25/gfx/microtiles.cpp index 8dceed5348..18e4a9a1fb 100644 --- a/engines/sword25/gfx/microtiles.cpp +++ b/engines/sword25/gfx/microtiles.cpp @@ -119,7 +119,6 @@ RectangleList *MicroTileArray::getRectangles() { for (y = 0; y < _tilesH; ++y) { for (x = 0; x < _tilesW; ++x) { - int start; int finish = 0; BoundingBox boundingBox = _tiles[i]; @@ -132,8 +131,6 @@ RectangleList *MicroTileArray::getRectangles() { y0 = (y * TileSize) + TileY0(boundingBox); y1 = (y * TileSize) + TileY1(boundingBox); - start = i; - if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) { // check if the tile continues while (!finish) { ++x; diff --git a/engines/sword25/gfx/screenshot.cpp b/engines/sword25/gfx/screenshot.cpp index 0ea4bff906..7b56a6e9f3 100644 --- a/engines/sword25/gfx/screenshot.cpp +++ b/engines/sword25/gfx/screenshot.cpp @@ -40,7 +40,7 @@ namespace Sword25 { bool Screenshot::saveToFile(Graphics::Surface *data, Common::WriteStream *stream) { // Convert the RGBA data to RGB - const byte *pSrc = (const byte *)data->getBasePtr(0, 0); + const byte *pSrc = (const byte *)data->getPixels(); // Write our own custom header stream->writeUint32BE(MKTAG('S','C','R','N')); // SCRN, short for "Screenshot" @@ -85,7 +85,7 @@ Common::SeekableReadStream *Screenshot::createThumbnail(Graphics::Surface *data) uint x, y; x = y = 0; - for (byte *pDest = (byte *)thumbnail.pixels; pDest < ((byte *)thumbnail.pixels + thumbnail.pitch * thumbnail.h); ) { + for (byte *pDest = (byte *)thumbnail.getPixels(); pDest < ((byte *)thumbnail.getBasePtr(0, thumbnail.h)); ) { // Get an average over a 4x4 pixel block in the source image int alpha, red, green, blue; alpha = red = green = blue = 0; diff --git a/engines/teenagent/font.cpp b/engines/teenagent/font.cpp index 47f52ff90f..9d85328f20 100644 --- a/engines/teenagent/font.cpp +++ b/engines/teenagent/font.cpp @@ -65,7 +65,7 @@ uint Font::render(Graphics::Surface *surface, int x, int y, char c, byte color) byte *glyph = _data + READ_LE_UINT16(_data + idx * 2); int h = glyph[0], w = glyph[1]; - if (surface == NULL || surface->pixels == NULL || y + h <= 0 || y >= kScreenHeight || x + w <= 0 || x >= kScreenWidth) + if (surface == NULL || surface->getPixels() == NULL || y + h <= 0 || y >= kScreenHeight || x + w <= 0 || x >= kScreenWidth) return w - _widthPack; int i0 = 0, j0 = 0; diff --git a/engines/teenagent/resources.cpp b/engines/teenagent/resources.cpp index 399baf469f..cdbdcf9655 100644 --- a/engines/teenagent/resources.cpp +++ b/engines/teenagent/resources.cpp @@ -160,7 +160,7 @@ void Resources::loadOff(Graphics::Surface &surface, byte *palette, int id) { off.read(id, buf, bufferSize); byte *src = buf; - byte *dst = (byte *)surface.pixels; + byte *dst = (byte *)surface.getPixels(); memcpy(dst, src, 64000); memcpy(palette, buf + 64000, 768); diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp index bdeb11a841..f36a60932c 100644 --- a/engines/teenagent/scene.cpp +++ b/engines/teenagent/scene.cpp @@ -48,7 +48,6 @@ Scene::Scene(TeenAgentEngine *vm) : _vm(vm), intro(false), _id(0), ons(0), onEnabled = true; memset(palette, 0, sizeof(palette)); - background.pixels = 0; FilePack varia; varia.open("varia.res"); @@ -74,8 +73,7 @@ Scene::Scene(TeenAgentEngine *vm) : _vm(vm), intro(false), _id(0), ons(0), } Scene::~Scene() { - if (background.pixels) - background.free(); + background.free(); delete[] ons; ons = 0; @@ -372,7 +370,7 @@ void Scene::init(int id, const Common::Point &pos) { for (byte i = 0; i < 4; ++i) customAnimation[i].free(); - if (background.pixels == NULL) + if (background.getPixels() == NULL) background.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8()); warp(pos); @@ -416,7 +414,7 @@ void Scene::init(int id, const Common::Point &pos) { if (nowPlaying != _vm->res->dseg.get_byte(dsAddr_currentMusic)) _vm->music->load(_vm->res->dseg.get_byte(dsAddr_currentMusic)); - _vm->_system->copyRectToScreen(background.pixels, background.pitch, 0, 0, background.w, background.h); + _vm->_system->copyRectToScreen(background.getPixels(), background.pitch, 0, 0, background.w, background.h); setPalette(0); } @@ -642,8 +640,8 @@ bool Scene::render(bool tickGame, bool tickMark, uint32 messageDelta) { return true; } - if (background.pixels && debugFeatures.feature[DebugFeatures::kShowBack]) { - _vm->_system->copyRectToScreen(background.pixels, background.pitch, 0, 0, background.w, background.h); + if (background.getPixels() && debugFeatures.feature[DebugFeatures::kShowBack]) { + _vm->_system->copyRectToScreen(background.getPixels(), background.pitch, 0, 0, background.w, background.h); } else _vm->_system->fillScreen(0); diff --git a/engines/teenagent/teenagent.cpp b/engines/teenagent/teenagent.cpp index 0b48a18b26..e73f1100d6 100644 --- a/engines/teenagent/teenagent.cpp +++ b/engines/teenagent/teenagent.cpp @@ -399,7 +399,7 @@ bool TeenAgentEngine::showLogo() { return true; } - _system->copyRectToScreen(s.pixels, s.w, s.x, s.y, s.w, s.h); + _system->copyRectToScreen(s.getPixels(), s.w, s.x, s.y, s.w, s.h); _system->updateScreen(); _system->delayMillis(100); diff --git a/engines/testbed/config.cpp b/engines/testbed/config.cpp index 6b56616c9b..a40d239ebf 100644 --- a/engines/testbed/config.cpp +++ b/engines/testbed/config.cpp @@ -213,22 +213,22 @@ void TestbedConfigManager::parseConfigFile() { return; } _configFileInterface.loadFromStream(*rs); - Common::ConfigFile::SectionList sections = _configFileInterface.getSections(); + Common::INIFile::SectionList sections = _configFileInterface.getSections(); Testsuite *currTS = 0; - for (Common::ConfigFile::SectionList::const_iterator i = sections.begin(); i != sections.end(); i++) { + for (Common::INIFile::SectionList::const_iterator i = sections.begin(); i != sections.end(); i++) { if (i->name.equalsIgnoreCase("Global")) { // Global params may be directly queried, ignore them } else { // A testsuite, process it. currTS = getTestsuiteByName(i->name); - Common::ConfigFile::SectionKeyList kList = i->getKeys(); + Common::INIFile::SectionKeyList kList = i->getKeys(); if (!currTS) { Testsuite::logPrintf("Warning! Error in config: Testsuite %s not found\n", i->name.c_str()); continue; } - for (Common::ConfigFile::SectionKeyList::const_iterator j = kList.begin(); j != kList.end(); j++) { + for (Common::INIFile::SectionKeyList::const_iterator j = kList.begin(); j != kList.end(); j++) { if (j->key.equalsIgnoreCase("this")) { currTS->enable(stringToBool(j->value)); } else { diff --git a/engines/testbed/config.h b/engines/testbed/config.h index fd5588aa31..d611ae4ec3 100644 --- a/engines/testbed/config.h +++ b/engines/testbed/config.h @@ -24,7 +24,7 @@ #include "common/array.h" -#include "common/config-file.h" +#include "common/ini-file.h" #include "common/str-array.h" #include "common/tokenizer.h" @@ -62,7 +62,7 @@ public: private: Common::Array<Testsuite *> &_testsuiteList; Common::String _configFileName; - Common::ConfigFile _configFileInterface; + Common::INIFile _configFileInterface; void parseConfigFile(); }; diff --git a/engines/testbed/graphics.cpp b/engines/testbed/graphics.cpp index 590e6c6d81..26e073d407 100644 --- a/engines/testbed/graphics.cpp +++ b/engines/testbed/graphics.cpp @@ -927,17 +927,29 @@ TestExitStatus GFXtests::overlayGraphics() { Graphics::PixelFormat pf = g_system->getOverlayFormat(); - OverlayColor buffer[50 * 100]; - OverlayColor value = pf.RGBToColor(0, 255, 0); + byte *buffer = new byte[50 * 100 * pf.bytesPerPixel]; + const uint32 value = pf.RGBToColor(0, 255, 0); - for (int i = 0; i < 50 * 100; i++) { - buffer[i] = value; + if (pf.bytesPerPixel == 2) { + uint16 *dst = (uint16 *)buffer; + for (int i = 50 * 100; i > 0; --i) { + *dst++ = value; + } + } else if (pf.bytesPerPixel == 4) { + uint32 *dst = (uint32 *)buffer; + for (int i = 50 * 100; i > 0; --i) { + *dst++ = value; + } + } else { + error("GFXtests::overlayGraphics: Unsupported color depth: %d", pf.bytesPerPixel); } g_system->showOverlay(); - g_system->copyRectToOverlay(buffer, 200, 270, 175, 100, 50); + g_system->copyRectToOverlay(buffer, 100 * pf.bytesPerPixel, 270, 175, 100, 50); g_system->updateScreen(); + delete[] buffer; + g_system->delayMillis(1000); g_system->hideOverlay(); diff --git a/engines/tinsel/bmv.cpp b/engines/tinsel/bmv.cpp index 106e1542d5..fa66b7ad8e 100644 --- a/engines/tinsel/bmv.cpp +++ b/engines/tinsel/bmv.cpp @@ -1031,7 +1031,7 @@ void BMVPlayer::CopyMovieToScreen() { // The movie surface is slightly less high than the output screen (429 rows versus 432). // Because of this, there's some extra line clearing above and below the displayed area int yStart = (SCREEN_HEIGHT - SCREEN_HIGH) / 2; - memset(_vm->screen().getBasePtr(0, 0), 0, yStart * SCREEN_WIDTH); + memset(_vm->screen().getPixels(), 0, yStart * SCREEN_WIDTH); memcpy(_vm->screen().getBasePtr(0, yStart), ScreenBeg, SCREEN_WIDTH * SCREEN_HIGH); memset(_vm->screen().getBasePtr(0, yStart + SCREEN_HIGH), 0, (SCREEN_HEIGHT - SCREEN_HIGH - yStart) * SCREEN_WIDTH); diff --git a/engines/tinsel/detection_tables.h b/engines/tinsel/detection_tables.h index a945672da2..cc8166f295 100644 --- a/engines/tinsel/detection_tables.h +++ b/engines/tinsel/detection_tables.h @@ -478,6 +478,26 @@ static const TinselGameDescription gameDescriptions[] = { }, #endif + { // Mac English CD, see tracker #3614864 + { + "dw", + "CD", + { + {"dw.scn", 0, "114643df0d1f1530a0a9c5d4e38917bc", 1268553}, + {"english.smp", 0, NULL, -1}, + {NULL, 0, NULL, 0} + }, + Common::EN_ANY, + Common::kPlatformMacintosh, + ADGF_CD, + GUIO0() + }, + GID_DW1, + 0, + GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT, + TINSEL_V1, + }, + { // Mac multilanguage CD { "dw", diff --git a/engines/tinsel/graphics.cpp b/engines/tinsel/graphics.cpp index 5dae984def..c4f341f6fe 100644 --- a/engines/tinsel/graphics.cpp +++ b/engines/tinsel/graphics.cpp @@ -798,7 +798,7 @@ static void PackedWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, */ void ClearScreen() { byte blackColorIndex = (!TinselV1Mac) ? 0 : 255; - void *pDest = _vm->screen().getBasePtr(0, 0); + void *pDest = _vm->screen().getPixels(); memset(pDest, blackColorIndex, SCREEN_WIDTH * SCREEN_HEIGHT); g_system->fillScreen(blackColorIndex); g_system->updateScreen(); diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 9075e1adb1..5d410e62c7 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -868,9 +868,6 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) } TinselEngine::~TinselEngine() { - if (_bmv->MoviePlaying()) - _bmv->FinishBMV(); - _system->getAudioCDManager()->stop(); delete _bmv; delete _sound; @@ -1007,6 +1004,9 @@ Common::Error TinselEngine::run() { g_system->delayMillis(10); } + if (_bmv->MoviePlaying()) + _bmv->FinishBMV(); + // Write configuration _vm->_config->writeToDisk(); diff --git a/engines/toltecs/detection.cpp b/engines/toltecs/detection.cpp index c5652f0c8d..380f4a3a26 100644 --- a/engines/toltecs/detection.cpp +++ b/engines/toltecs/detection.cpp @@ -73,6 +73,20 @@ static const ToltecsGameDescription gameDescriptions[] = { }, { + // 3 Skulls of the Toltecs English version (alternate) + // From bug #3614933 + { + "toltecs", + 0, + AD_ENTRY1s("WESTERN", "a9c9cfef9d05b8f7a5573b626fa4ea87", 337643527), + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO1(GUIO_NONE) + }, + }, + + { // 3 Skulls of the Toltecs Russian version { "toltecs", diff --git a/engines/toltecs/menu.cpp b/engines/toltecs/menu.cpp index b52d7dad82..0850630c43 100644 --- a/engines/toltecs/menu.cpp +++ b/engines/toltecs/menu.cpp @@ -69,7 +69,7 @@ int MenuSystem::run(MenuID menuId) { _vm->_screen->blastSprite(0x140 + _vm->_cameraX, 0x175 + _vm->_cameraY, 0, 1, 0x4000); shadeRect(60, 39, 520, 247, 225, 229); - memcpy(_background->pixels, _vm->_screen->_frontScreen, 640 * 400); + memcpy(_background->getPixels(), _vm->_screen->_frontScreen, 640 * 400); while (_running) { update(); @@ -229,7 +229,7 @@ void MenuSystem::initMenu(MenuID menuID) { _items.clear(); - memcpy(_vm->_screen->_frontScreen, _background->pixels, 640 * 400); + memcpy(_vm->_screen->_frontScreen, _background->getPixels(), 640 * 400); switch (menuID) { case kMenuIdMain: diff --git a/engines/toltecs/screen.cpp b/engines/toltecs/screen.cpp index 5e12773e1b..1eb2f41fd2 100644 --- a/engines/toltecs/screen.cpp +++ b/engines/toltecs/screen.cpp @@ -651,7 +651,7 @@ void Screen::drawSurface(int16 x, int16 y, Graphics::Surface *surface) { int16 skipX = 0; int16 width = surface->w; int16 height = surface->h; - byte *surfacePixels = (byte *)surface->getBasePtr(0, 0); + byte *surfacePixels = (byte *)surface->getPixels(); byte *frontScreen; // Not on screen, skip diff --git a/engines/toltecs/segmap.cpp b/engines/toltecs/segmap.cpp index b06c0af675..fea40f3277 100644 --- a/engines/toltecs/segmap.cpp +++ b/engines/toltecs/segmap.cpp @@ -373,7 +373,7 @@ void SegmentMap::loadSegmapMaskRectSurface(byte *maskData, SegmapMaskRect &maskR maskRect.surface->create(maskRect.width, maskRect.height, Graphics::PixelFormat::createFormatCLUT8()); byte *backScreen = _vm->_screen->_backScreen + maskRect.x + (maskRect.y * _vm->_sceneWidth); - byte *dest = (byte *)maskRect.surface->getBasePtr(0, 0); + byte *dest = (byte *)maskRect.surface->getPixels(); for (int16 h = 0; h < maskRect.height; h++) { int16 w = maskRect.width; diff --git a/engines/tony/detection.cpp b/engines/tony/detection.cpp index 1094950e2c..d355450153 100644 --- a/engines/tony/detection.cpp +++ b/engines/tony/detection.cpp @@ -154,26 +154,16 @@ void TonyMetaEngine::removeSaveState(const char *target, int slot) const { SaveStateDescriptor TonyMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String saveName; byte difficulty; - byte thumbData[160 * 120 * 2]; - - if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slot, thumbData, saveName, difficulty)) { - // Convert the 565 thumbnail data to the needed overlay format - Common::MemoryReadStream thumbStream(thumbData, 160 * 120 * 2); - Graphics::PixelFormat destFormat = g_system->getOverlayFormat(); - Graphics::Surface *to = new Graphics::Surface(); - to->create(160, 120, destFormat); - - OverlayColor *pixels = (OverlayColor *)to->pixels; - for (int y = 0; y < to->h; ++y) { - for (int x = 0; x < to->w; ++x) { - uint8 r, g, b; - Graphics::colorToRGB<Graphics::ColorMasks<555> >(thumbStream.readUint16LE(), r, g, b); - - // converting to current OSystem Color - *pixels++ = destFormat.RGBToColor(r, g, b); - } - } + Graphics::Surface *to = new Graphics::Surface(); + to->create(160, 120, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)); + + if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slot, (byte *)to->getPixels(), saveName, difficulty)) { +#ifdef SCUMM_BIG_ENDIAN + uint16 *pixels = (uint16 *)to->getPixels(); + for (int i = 0; i < to->w * to->h; ++i) + pixels[i] = READ_LE_UINT16(pixels + i); +#endif // Create the return descriptor SaveStateDescriptor desc(slot, saveName); desc.setDeletableFlag(true); @@ -183,6 +173,7 @@ SaveStateDescriptor TonyMetaEngine::querySaveMetaInfos(const char *target, int s return desc; } + delete to; return SaveStateDescriptor(); } diff --git a/engines/tony/game.cpp b/engines/tony/game.cpp index 501a588ff5..ca7c07ad8c 100644 --- a/engines/tony/game.cpp +++ b/engines/tony/game.cpp @@ -508,7 +508,8 @@ void RMOptionScreen::refreshThumbnails() { _curThumb[i] = NULL; _curThumbName[i].clear(); _curThumbDiff[i] = 11; - } + } else + _curThumb[i]->prepareImage(); } } diff --git a/engines/tony/gfxcore.h b/engines/tony/gfxcore.h index 2548968e81..9e8f5225c0 100644 --- a/engines/tony/gfxcore.h +++ b/engines/tony/gfxcore.h @@ -208,8 +208,10 @@ public: * 16-bit color source */ class RMGfxSourceBuffer16 : public RMGfxSourceBuffer { -protected: +public: virtual void prepareImage(); + +protected: bool _bTrasp0; public: diff --git a/engines/tony/mpal/mpal.cpp b/engines/tony/mpal/mpal.cpp index fff8676a89..5e6d44f0a3 100644 --- a/engines/tony/mpal/mpal.cpp +++ b/engines/tony/mpal/mpal.cpp @@ -2035,7 +2035,13 @@ int mpalGetSaveStateSize() { void mpalSaveState(byte *buf) { lockVar(); WRITE_LE_UINT32(buf, GLOBALS._nVars); - memcpy(buf + 4, (byte *)GLOBALS._lpmvVars, GLOBALS._nVars * sizeof(MpalVar)); + buf += 4; + for (uint i = 0; i < GLOBALS._nVars; ++i) { + LpMpalVar var = &GLOBALS._lpmvVars[i]; + WRITE_LE_UINT32(buf, var->_dwVal); + memcpy(buf + 4, var->_lpszVarName, sizeof(var->_lpszVarName)); + buf += (4 + sizeof(var->_lpszVarName)); + } unlockVar(); } @@ -2050,10 +2056,16 @@ int mpalLoadState(byte *buf) { globalFree(GLOBALS._hVars); GLOBALS._nVars = READ_LE_UINT32(buf); + buf += 4; GLOBALS._hVars = globalAllocate(GMEM_ZEROINIT | GMEM_MOVEABLE, GLOBALS._nVars * sizeof(MpalVar)); lockVar(); - memcpy((byte *)GLOBALS._lpmvVars, buf + 4, GLOBALS._nVars * sizeof(MpalVar)); + for (uint i = 0; i < GLOBALS._nVars; ++i) { + LpMpalVar var = &GLOBALS._lpmvVars[i]; + var->_dwVal = READ_LE_UINT32(buf); + memcpy(var->_lpszVarName, buf + 4, sizeof(var->_lpszVarName)); + buf += (4 + sizeof(var->_lpszVarName)); + } unlockVar(); return GLOBALS._nVars * sizeof(MpalVar) + 4; diff --git a/engines/tony/sound.cpp b/engines/tony/sound.cpp index 90ae241db0..547f31906e 100644 --- a/engines/tony/sound.cpp +++ b/engines/tony/sound.cpp @@ -500,7 +500,13 @@ bool FPStream::loadFile(const Common::String &fileName, uint32 codec, int bufSiz break; case FPCODEC_ADPCM: +#ifdef __amigaos4__ + // HACK: AmigaOS 4 has weird performance problems with reading in the audio thread, + // so we read the whole stream into memory. + _rewindableStream = Audio::makeADPCMStream(_file.readStream(_size), DisposeAfterUse::YES, 0, Audio::kADPCMDVI, 44100, 2); +#else _rewindableStream = Audio::makeADPCMStream(&_file, DisposeAfterUse::NO, 0, Audio::kADPCMDVI, 44100, 2); +#endif break; default: diff --git a/engines/tony/window.cpp b/engines/tony/window.cpp index 61497a8066..a732862854 100644 --- a/engines/tony/window.cpp +++ b/engines/tony/window.cpp @@ -330,6 +330,14 @@ void RMSnapshot::grabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) { src += RM_BBX * dezoom; } } + +#ifdef SCUMM_BIG_ENDIAN + if (lpDestBuf != NULL) { + for (int i = 0; i < dimx * dimy; i++) { + lpDestBuf[i] = SWAP_BYTES_16(lpDestBuf[i]); + } + } +#endif } } // End of namespace Tony diff --git a/engines/toon/anim.cpp b/engines/toon/anim.cpp index a6744568f7..78d3954325 100644 --- a/engines/toon/anim.cpp +++ b/engines/toon/anim.cpp @@ -190,7 +190,7 @@ void Animation::drawFrame(Graphics::Surface &surface, int32 frame, int16 xx, int int32 destPitch = surface.pitch; uint8 *srcRow = _frames[frame]._data + offsX + (_frames[frame]._x2 - _frames[frame]._x1) * offsY; - uint8 *curRow = (uint8 *)surface.pixels + (yy + _frames[frame]._y1 + _y1 + offsY) * destPitch + (xx + _x1 + _frames[frame]._x1 + offsX); + uint8 *curRow = (uint8 *)surface.getBasePtr(xx + _x1 + _frames[frame]._x1 + offsX, yy + _frames[frame]._y1 + _y1 + offsY); for (int16 y = 0; y < rectY; y++) { uint8 *cur = curRow; uint8 *c = srcRow + y * (_frames[frame]._x2 - _frames[frame]._x1); @@ -231,7 +231,7 @@ void Animation::drawFrameWithMaskAndScale(Graphics::Surface &surface, int32 fram int32 destPitch = surface.pitch; int32 destPitchMask = mask->getWidth(); uint8 *c = _frames[frame]._data; - uint8 *curRow = (uint8 *)surface.pixels; + uint8 *curRow = (uint8 *)surface.getPixels(); uint8 *curRowMask = mask->getDataPtr(); bool shadowFlag = false; @@ -341,7 +341,7 @@ void Animation::drawFontFrame(Graphics::Surface &surface, int32 frame, int16 xx, int32 destPitch = surface.pitch; uint8 *c = _frames[frame]._data; - uint8 *curRow = (uint8 *)surface.pixels + (yy + _frames[frame]._y1 + _y1) * destPitch + (xx + _x1 + _frames[frame]._x1); + uint8 *curRow = (uint8 *)surface.getBasePtr(xx + _x1 + _frames[frame]._x1, yy + _frames[frame]._y1 + _y1); for (int16 y = 0; y < rectY; y++) { unsigned char *cur = curRow; for (int16 x = 0; x < rectX; x++) { diff --git a/engines/toon/movie.cpp b/engines/toon/movie.cpp index 8c85e20f7c..f0463a52e1 100644 --- a/engines/toon/movie.cpp +++ b/engines/toon/movie.cpp @@ -112,7 +112,7 @@ bool Movie::playVideo(bool isFirstIntroVideo) { } _vm->_system->unlockScreen(); } else { - _vm->_system->copyRectToScreen(frame->pixels, frame->pitch, 0, 0, frame->w, frame->h); + _vm->_system->copyRectToScreen(frame->getPixels(), frame->pitch, 0, 0, frame->w, frame->h); // WORKAROUND: There is an encoding glitch in the first intro video. This hides this using the adjacent pixels. if (isFirstIntroVideo) { diff --git a/engines/toon/picture.cpp b/engines/toon/picture.cpp index f59cdca064..65cc3a70e1 100644 --- a/engines/toon/picture.cpp +++ b/engines/toon/picture.cpp @@ -170,7 +170,7 @@ void Picture::drawMask(Graphics::Surface &surface, int16 x, int16 y, int16 dx, i int32 destPitch = surface.pitch; int32 srcPitch = _width; uint8 *c = _data + _width * dy + dx; - uint8 *curRow = (uint8 *)surface.pixels + y * destPitch + x; + uint8 *curRow = (uint8 *)surface.getBasePtr(x, y); for (int16 yy = 0; yy < ry; yy++) { uint8 *curSrc = c; @@ -205,7 +205,7 @@ void Picture::drawWithRectList(Graphics::Surface& surface, int16 x, int16 y, int int16 fillRy = MIN<int32>(ry, rect.bottom - rect.top); uint8 *c = _data + _width * (dy + rect.top) + (dx + rect.left); - uint8 *curRow = (uint8 *)surface.pixels + (y + rect.top) * destPitch + (x + rect.left); + uint8 *curRow = (uint8 *)surface.getBasePtr(x + rect.left, y + rect.top); for (int16 yy = 0; yy < fillRy; yy++) { uint8 *curSrc = c; @@ -233,7 +233,7 @@ void Picture::draw(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 int32 destPitch = surface.pitch; int32 srcPitch = _width; uint8 *c = _data + _width * dy + dx; - uint8 *curRow = (uint8 *)surface.pixels + y * destPitch + x; + uint8 *curRow = (uint8 *)surface.getBasePtr(x, y); for (int16 yy = 0; yy < ry; yy++) { uint8 *curSrc = c; diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index 7ad29ab8d8..286bcf1941 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -466,8 +466,7 @@ void ToonEngine::doMagnifierEffect() { int32 cy = CLIP<int32>(posY + y, 0, TOON_BACKBUFFER_HEIGHT-1); for (int32 x = -12; x <= 12; x++) { int32 cx = CLIP<int32>(posX + x, 0, TOON_BACKBUFFER_WIDTH-1); - int32 destPitch = surface.pitch; - uint8 *curRow = (uint8 *)surface.pixels + cy * destPitch + cx; + uint8 *curRow = (uint8 *)surface.getBasePtr(cx, cy); tempBuffer[(y + 12) * 25 + x + 12] = *curRow; } } @@ -479,8 +478,7 @@ void ToonEngine::doMagnifierEffect() { if (dist > 144) continue; int32 cx = CLIP<int32>(posX + x, 0, TOON_BACKBUFFER_WIDTH-1); - int32 destPitch = surface.pitch; - uint8 *curRow = (uint8 *)surface.pixels + cy * destPitch + cx; + uint8 *curRow = (uint8 *)surface.getBasePtr(cx, cy); int32 lerp = (512 + intSqrt[dist] * 256 / 12); *curRow = tempBuffer[(y * lerp / 1024 + 12) * 25 + x * lerp / 1024 + 12]; } @@ -501,7 +499,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) { if (_dirtyAll || _gameState->_currentScrollValue != lastScroll) { // we have to refresh everything in case of scrolling. - _system->copyRectToScreen((byte *)_mainSurface->pixels + state()->_currentScrollValue, TOON_BACKBUFFER_WIDTH, 0, 0, TOON_SCREEN_WIDTH, TOON_SCREEN_HEIGHT); + _system->copyRectToScreen((byte *)_mainSurface->getPixels() + state()->_currentScrollValue, TOON_BACKBUFFER_WIDTH, 0, 0, TOON_SCREEN_WIDTH, TOON_SCREEN_HEIGHT); } else { int32 offX = 0; @@ -517,7 +515,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) { } rect.clip(TOON_SCREEN_WIDTH, TOON_SCREEN_HEIGHT); if (rect.left >= 0 && rect.top >= 0 && rect.right - rect.left > 0 && rect.bottom - rect.top > 0) { - _system->copyRectToScreen((byte *)_mainSurface->pixels + _oldDirtyRects[i].left + offX + _oldDirtyRects[i].top * TOON_BACKBUFFER_WIDTH, TOON_BACKBUFFER_WIDTH, rect.left , rect.top, rect.right - rect.left, rect.bottom - rect.top); + _system->copyRectToScreen((byte *)_mainSurface->getBasePtr(_oldDirtyRects[i].left + offX, _oldDirtyRects[i].top), TOON_BACKBUFFER_WIDTH, rect.left , rect.top, rect.right - rect.left, rect.bottom - rect.top); } } @@ -533,7 +531,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) { } rect.clip(TOON_SCREEN_WIDTH, TOON_SCREEN_HEIGHT); if (rect.left >= 0 && rect.top >= 0 && rect.right - rect.left > 0 && rect.bottom - rect.top > 0) { - _system->copyRectToScreen((byte *)_mainSurface->pixels + _dirtyRects[i].left + offX + _dirtyRects[i].top * TOON_BACKBUFFER_WIDTH, TOON_BACKBUFFER_WIDTH, rect.left , rect.top, rect.right - rect.left, rect.bottom - rect.top); + _system->copyRectToScreen((byte *)_mainSurface->getBasePtr(_dirtyRects[i].left + offX, _dirtyRects[i].top), TOON_BACKBUFFER_WIDTH, rect.left , rect.top, rect.right - rect.left, rect.bottom - rect.top); } } } diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 3aef18f4f0..63f84d25e1 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -678,7 +678,7 @@ void FocusObject::process(Event &event) { BF_GLOBALS._events.setCursor(BF_GLOBALS._events.getCursor()); if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) && - (event.btnState == 3)) { + (event.btnState == BTNSHIFT_RIGHT)) { BF_GLOBALS._events.setCursor(CURSOR_USE); event.handled = true; } diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp index 95598babc6..f1f00599e0 100644 --- a/engines/tsage/blue_force/blueforce_scenes0.cpp +++ b/engines/tsage/blue_force/blueforce_scenes0.cpp @@ -888,6 +888,7 @@ void Scene60::Action1::signal() { break; case 4: remove(); + break; case 5: setDelay(120); break; diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 9f1e9ce36e..d26e34ae23 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -2649,7 +2649,7 @@ void Scene160::Action2::signal() { } void Scene160::Action2::process(Event &event) { - if ((event.handled) || (event.eventType == 5)) + if ((event.handled) || ((event.eventType != EVENT_BUTTON_DOWN) && (event.eventType != EVENT_KEYPRESS))) return; if (_actionIndex == 25) { @@ -3237,7 +3237,7 @@ void Scene190::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._player.postInit(); BF_GLOBALS._player.disableControl(); - // Initialise objects + // Initialize objects _door.postInit(); _door.setVisage(190); _door.setStrip(1); diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp index abadc4300a..0cf487daa9 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.cpp +++ b/engines/tsage/blue_force/blueforce_scenes5.cpp @@ -1220,7 +1220,7 @@ void Scene560::SafeInset::process(Event &event) { } if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) && - (event.btnState == 3)) { + (event.btnState == BTNSHIFT_RIGHT)) { BF_GLOBALS._events.setCursor(CURSOR_USE); event.handled = true; } @@ -1459,7 +1459,7 @@ void Scene560::postInit(SceneObjectList *OwnerList) { _lamp.setDetails(Rect(197, 43, 214, 56), 560, 7, 19, 30, 1, NULL); _item4.setDetails(Rect(121, 18, 156, 54), 560, 8, 20, 31, 1, NULL); _trophy.setDetails(Rect(259, 52, 275, 63), 560, 10, 22, 33, 1, NULL); - _watercolours.setDetails(Rect(214, 48, 239, 64), 560, 12, 24, 35, 1, NULL); + _waterColors.setDetails(Rect(214, 48, 239, 64), 560, 12, 24, 35, 1, NULL); _fileCabinets.setDetails(Rect(0, 47, 49, 100), 560, 14, 26, 37, 1, NULL); _certificate.setDetails(Rect(280, 51, 292, 62), 560, 11, 23, 34, 1, NULL); _bookcase.setDetails(Rect(176, 0, 319, 103), 560, 9, 21, 32, 1, NULL); diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h index 73d323fc54..56bf20c93b 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.h +++ b/engines/tsage/blue_force/blueforce_scenes5.h @@ -225,7 +225,7 @@ public: NamedObject _object6; PicturePart _picture1, _picture2, _picture3, _picture4; Computer _computer; - NamedHotspot _chair, _lamp, _item4, _trophy, _watercolours, _fileCabinets; + NamedHotspot _chair, _lamp, _item4, _trophy, _waterColors, _fileCabinets; NamedHotspot _certificate, _bookcase, _desk, _carpet, _item12, _office; ASound _sound1; bool _field380; diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp index 5a60cd7c5e..9a20788b6a 100644 --- a/engines/tsage/blue_force/blueforce_scenes8.cpp +++ b/engines/tsage/blue_force/blueforce_scenes8.cpp @@ -1984,7 +1984,7 @@ void Scene840::BoatKeysInset::process(Event &event) { CursorType cursorId = BF_GLOBALS._events.getCursor(); BF_GLOBALS._events.setCursor(cursorId); - if ((event.eventType == EVENT_BUTTON_DOWN) && (cursorId == CURSOR_WALK) && (event.btnState == 3)) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (cursorId == CURSOR_WALK) && (event.btnState == BTNSHIFT_RIGHT)) { BF_GLOBALS._events.setCursor(CURSOR_USE); event.handled = true; } diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp index bae0249eaa..9828ca71d4 100644 --- a/engines/tsage/converse.cpp +++ b/engines/tsage/converse.cpp @@ -416,7 +416,7 @@ SequenceManager *SequenceManager::globalManager() { ConversationChoiceDialog::ConversationChoiceDialog() { _stdColor = 23; _highlightColor = g_globals->_scenePalette._colors.background; - _fontNumber = 1; + _fontNumber = (g_vm->getGameID() == GType_Ringworld2) ? 3 : 1; _savedFgColor = _savedFontNumber = 0; _selectedIndex = 0; } @@ -424,15 +424,15 @@ ConversationChoiceDialog::ConversationChoiceDialog() { int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) { _gfxManager._font.setFontNumber(_fontNumber); - _bounds = Rect(20, 0, 20, 0); + _bounds = Rect(40, 0, 40, 0); _choiceList.clear(); // Set up the list of choices int yp = 0; for (uint idx = 0; idx < choiceList.size(); ++idx) { Rect tempRect; - _gfxManager._font.getStringBounds(choiceList[idx].c_str(), tempRect, 265); - tempRect.moveTo(25, yp + 10); + _gfxManager._font.getStringBounds(choiceList[idx].c_str(), tempRect, textMaxWidth()); + tempRect.moveTo(textLeft(), yp + 10); _choiceList.push_back(ChoiceEntry(choiceList[idx], tempRect)); yp += tempRect.height() + 5; @@ -444,7 +444,8 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) { _bounds.bottom -= 10; yp = 180 - _bounds.height(); _bounds.translate(0, yp); - _bounds.right = _bounds.left + 280; + _bounds.setWidth(textMaxWidth() + 15); + _bounds.moveTo(160 - (_bounds.width() / 2), _bounds.top); // Draw the dialog draw(); @@ -513,6 +514,7 @@ void ConversationChoiceDialog::draw() { // Fill in the contents of the entire dialog _gfxManager._bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + drawFrame(); _gfxManager._bounds = tempRect; @@ -524,7 +526,7 @@ void ConversationChoiceDialog::draw() { Common::String strNum = Common::String::format("%d", idx + 1); // Write the choice number - _gfxManager._font.setPosition(13, _choiceList[idx]._bounds.top); + _gfxManager._font.setPosition(numberLeft(), _choiceList[idx]._bounds.top); _gfxManager._font.writeString(strNum.c_str()); _gfxManager._font.writeLines(_choiceList[idx]._msg.c_str(), _choiceList[idx]._bounds, ALIGN_LEFT); @@ -533,6 +535,18 @@ void ConversationChoiceDialog::draw() { _gfxManager.deactivate(); } +int ConversationChoiceDialog::textLeft() const { + return (g_vm->getGameID() == GType_Ringworld2) ? 20 : 25; +} + +int ConversationChoiceDialog::textMaxWidth() const { + return (g_vm->getGameID() == GType_Ringworld2) ? 250 : 265; +} + +int ConversationChoiceDialog::numberLeft() const { + return (g_vm->getGameID() == GType_Ringworld2) ? 8 : 13; +} + /*--------------------------------------------------------------------------*/ void Obj44::load(const byte *dataP) { @@ -542,7 +556,7 @@ void Obj44::load(const byte *dataP) { _mode = s.readSint16LE(); _lookupValue = s.readSint16LE(); _lookupIndex = s.readSint16LE(); - _field6 = s.readSint16LE(); + _exitMode = s.readSint16LE(); _speakerMode = s.readSint16LE(); } @@ -551,8 +565,8 @@ void Obj44::load(const byte *dataP) { _callbackId[idx] = s.readSint16LE(); if (g_vm->getGameID() == GType_Ringworld2) { - _field16 = s.readSint16LE(); - s.skip(20); + for (int i = 0; i < 11; ++i) + _field16[i] = s.readSint16LE(); } else { s.skip(4); } @@ -578,9 +592,11 @@ void Obj44::synchronize(Serializer &s) { s.syncAsSint16LE(_mode); s.syncAsSint16LE(_lookupValue); s.syncAsSint16LE(_lookupIndex); - s.syncAsSint16LE(_field6); + s.syncAsSint16LE(_exitMode); s.syncAsSint16LE(_speakerMode); - s.syncAsSint16LE(_field16); + + for (int i = 0; i < 11; ++i) + s.syncAsSint16LE(_field16[i]); } } @@ -632,6 +648,7 @@ void StripManager::reset() { _activeSpeaker = NULL; _textShown = false; _callbackObject = NULL; + _exitMode = 0; _obj44List.clear(); if (!_script.empty()) { @@ -679,6 +696,8 @@ void StripManager::synchronize(Serializer &s) { s.syncAsByte(_textShown); s.syncAsByte(_field2E6); s.syncAsSint32LE(_field2E8); + if (g_vm->getGameID() == GType_Ringworld2) + s.syncAsSint16LE(_exitMode); // Synchronize the item list int arrSize = _obj44List.size(); @@ -688,7 +707,7 @@ void StripManager::synchronize(Serializer &s) { for (int i = 0; i < arrSize; ++i) _obj44List[i].synchronize(s); - // Synhcronise script data + // Synchronize script data int scriptSize = _script.size(); s.syncAsUint16LE(scriptSize); if (s.isLoading()) @@ -708,14 +727,24 @@ void StripManager::synchronize(Serializer &s) { } void StripManager::remove() { + if (g_vm->getGameID() == GType_Ringworld2) { + for (uint i = 0; i < _speakerList.size(); ++i) { + if (_activeSpeaker != _speakerList[i]) + _speakerList[i]->proc16(); + } + } + if (_textShown) { if (_activeSpeaker) _activeSpeaker->removeText(); _textShown = false; } - if (_activeSpeaker) + if (_activeSpeaker) { + if (g_vm->getGameID() == GType_Ringworld2) + static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker)->_speakerMode = 0xff; _activeSpeaker->remove(); + } if (_sceneNumber != g_globals->_sceneManager._scene->_screenNumber) { g_globals->_sceneManager._scene->_sceneBounds = _sceneBounds; @@ -725,10 +754,15 @@ void StripManager::remove() { if (_onEnd) _onEnd(); + if (g_vm->getGameID() == GType_Ringworld2) + _endHandler = NULL; + Action::remove(); } void StripManager::signal() { + int strIndex = 0; + if (_textShown) { _activeSpeaker->removeText(); _textShown = false; @@ -760,12 +794,10 @@ void StripManager::signal() { Obj44 &obj44 = _obj44List[_obj44Index]; - if (g_vm->getGameID() != GType_Ringworld2) { - _field2E8 = obj44._id; - } else { + if (g_vm->getGameID() == GType_Ringworld2) { // Return to Ringworld specific handling - if (obj44._field6) - _field2E8 = obj44._field6; + if (obj44._exitMode) + _exitMode = obj44._exitMode; switch (obj44._mode) { case 1: @@ -781,40 +813,91 @@ void StripManager::signal() { break; } } - + + _field2E8 = obj44._id; Common::StringArray choiceList; // Build up a list of script entries int idx; + bool delayFlag = false; - if (g_vm->getGameID() == GType_Ringworld2 && obj44._field16) { + if ((g_vm->getGameID() == GType_Ringworld2) && obj44._field16[0]) { // Special loading mode used in Return to Ringworld for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) { - int objIndex = _lookupList[obj44._field16 - 1]; - - if (!obj44._list[objIndex]._id) + int f16Index = _lookupList[obj44._field16[0] - 1]; + int entryId = obj44._field16[f16Index]; + + Obj0A &entry = obj44._list[idx]; + if (entry._id == entryId) { + // Get the next one + choiceList.push_back((const char *)&_script[0] + entry._scriptOffset); + strIndex = idx; + delayFlag = true; break; - - // Get the next one - choiceList.push_back((const char *)&_script[0] + obj44._list[objIndex]._scriptOffset); + } } } else { // Standard choices loading - for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) { + for (idx = 0; idx < OBJ0A_LIST_SIZE; ++idx) { if (!obj44._list[idx]._id) break; // Get the next one - choiceList.push_back((const char *)&_script[0] + obj44._list[idx]._scriptOffset); + const char *choiceStr = (const char *)&_script[0] + obj44._list[idx]._scriptOffset; + + if (!*choiceStr) { + // Choice is empty + assert(g_vm->getGameID() == GType_Ringworld2); + + if (obj44._list[1]._id) { + // it's a reference to another list slot + int listId = obj44._list[idx]._id; + + int obj44Idx = 0; + while (_obj44List[obj44Idx]._id != listId) + ++obj44Idx; + + if (_obj44List[obj44Idx]._field16[0]) { + // WORKAROUND: The _lookupList isn't always correctly initialized. But it always + // seems to be set to the R2_GLOBALS._stripManager_lookupList, so manually set it + if (!_lookupList) + _lookupList = R2_GLOBALS._stripManager_lookupList; + + int f16Index = _lookupList[_obj44List[obj44Idx]._field16[0] - 1]; + listId = _obj44List[obj44Idx]._field16[f16Index]; + + if (_lookupList[_obj44List[obj44Idx]._field16[0] - 1]) { + int listIdx = 0; + while (_obj44List[obj44Idx]._list[listIdx]._id != listId) + ++listIdx; + + choiceStr = (const char *)&_script[0] + _obj44List[obj44Idx]._list[listIdx]._scriptOffset; + } else { + for (int listIdx = idx; listIdx < (OBJ0A_LIST_SIZE - 1); ++listIdx) { + obj44._list[listIdx]._id = obj44._list[listIdx + 1]._id; + obj44._list[listIdx]._scriptOffset = obj44._list[listIdx + 1]._scriptOffset; + + if (!obj44._list[listIdx + 1]._id) + obj44._list[listIdx]._id = 0; + } + + --idx; + continue; + } + } + } + } + + // Add entry to the list + choiceList.push_back(choiceStr); } } - int strIndex = 0; if (choiceList.size() > 1) // Get the user to select a conversation option strIndex = _choiceDialog.execute(choiceList); - if ((choiceList.size() != 1) && !_field2E6) + if ((delayFlag || choiceList.size() != 1) && !_field2E6) _delayFrames = 1; else { Speaker *speakerP = getSpeaker((const char *)&_script[0] + obj44._speakerOffset); @@ -845,13 +928,26 @@ void StripManager::signal() { if (g_vm->getGameID() == GType_Ringworld2) { Ringworld2::VisualSpeaker *speaker = static_cast<Ringworld2::VisualSpeaker *>(_activeSpeaker); - speaker->_speakerMode = obj44._speakerMode; - if (_obj44List.size() > 0) + + if (speaker) { + speaker->_speakerMode = obj44._speakerMode; + if (!choiceList[strIndex].empty()) + speaker->proc15(); + } + + if (!choiceList[strIndex].empty()) { + _textShown = true; + _activeSpeaker->setText(choiceList[strIndex]); + } else if (!obj44._speakerMode) { + _delayFrames = 1; + } else { + _delayFrames = 0; speaker->proc15(); + } + } else { + _textShown = true; + _activeSpeaker->setText(choiceList[strIndex]); } - - _textShown = true; - _activeSpeaker->setText(choiceList[strIndex]); } _obj44Index = getNewIndex(obj44._list[strIndex]._id); @@ -919,6 +1015,8 @@ Speaker *StripManager::getSpeaker(const char *speakerName) { int StripManager::getNewIndex(int id) { if (id == 10000) return id; + if ((g_vm->getGameID() == GType_Ringworld2) && (id < 0)) + return id; for (uint idx = 0; idx < _obj44List.size(); ++idx) { if (_obj44List[idx]._id == id) { diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h index accd2d49cd..5aef0d8a7f 100644 --- a/engines/tsage/converse.h +++ b/engines/tsage/converse.h @@ -94,6 +94,7 @@ public: virtual void proc12(Action *action); virtual void setText(const Common::String &msg); virtual void removeText(); + virtual void proc16() {} void setTextPos(const Common::Point &pt) { _textPos = pt; } }; @@ -145,6 +146,10 @@ public: }; class ConversationChoiceDialog : public ModalDialog { +private: + int textLeft() const; + int textMaxWidth() const; + int numberLeft() const; public: int _stdColor; int _highlightColor; @@ -189,8 +194,9 @@ public: // Return to Ringworld specific field int _mode; - int _lookupValue, _lookupIndex, _field6; - int _speakerMode, _field16; + int _lookupValue, _lookupIndex, _exitMode; + int _speakerMode; + int _field16[11]; public: void load(const byte *dataP); virtual void synchronize(Serializer &s); @@ -217,6 +223,7 @@ public: bool _textShown; bool _field2E6; int _field2E8; + int _exitMode; Common::Array<Obj44> _obj44List; Common::Array<byte> _script; StripProc _onBegin; diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 7ca529f2ed..055005808c 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1179,7 +1179,7 @@ void PaletteRotation::signal() { int count = _end - _currIndex; g_system->getPaletteManager()->setPalette((const byte *)&_palette[_currIndex * 3], _start, count); - if (count2) { + if (count2 > 0) { g_system->getPaletteManager()->setPalette((const byte *)&_palette[_start * 3], _start + count, count2); } } @@ -2111,8 +2111,13 @@ int SceneObject::getFrameCount() { void SceneObject::animEnded() { _animateMode = ANIM_MODE_NONE; - if (_endAction) - _endAction->signal(); + if (_endAction) { + Action *endAction = _endAction; + if (g_vm->getGameID() == GType_Ringworld2) + _endAction = NULL; + + endAction->signal(); + } } int SceneObject::changeFrame() { @@ -2762,8 +2767,8 @@ void BackgroundSceneObject::setup2(int visage, int stripFrameNum, int frameNum, fixPriority(priority); } -void BackgroundSceneObject::proc27() { - warning("STUB: BackgroundSceneObject::proc27()"); +void BackgroundSceneObject::copySceneToBackground() { + GLOBALS._sceneManager._scene->_backSurface.copyFrom(g_globals->gfxManager().getSurface(), 0, 0); } /*--------------------------------------------------------------------------*/ @@ -3262,6 +3267,7 @@ void Player::postInit(SceneObjectList *OwnerList) { _moveDiff.y = 2; _effect = 1; _shade = 0; + _linkedActor = NULL; setObjectWrapper(new SceneObjectWrapper()); setPosition(_characterPos[_characterIndex]); @@ -3992,7 +3998,7 @@ int WalkRegions::indexOf(const Common::Point &pt, const Common::List<int> *index } void WalkRegions::synchronize(Serializer &s) { - // Synchronise the list of disabled regions as a list of values terminated with a '-1' + // Synchronize the list of disabled regions as a list of values terminated with a '-1' int regionId = 0; if (s.isLoading()) { _disabledRegions.clear(); @@ -4242,9 +4248,10 @@ void SceneHandler::process(Event &event) { // Scan the item list to find one the mouse is within SynchronizedList<SceneItem *>::iterator i; for (i = g_globals->_sceneItems.begin(); i != g_globals->_sceneItems.end(); ++i) { - if ((*i)->contains(event.mousePos)) { + SceneItem *item = *i; + if (item->contains(event.mousePos)) { // Pass the action to the item - bool handled = (*i)->startAction(g_globals->_events.getCursor(), event); + bool handled = item->startAction(g_globals->_events.getCursor(), event); if (!handled) // Item wasn't handled, keep scanning continue; diff --git a/engines/tsage/core.h b/engines/tsage/core.h index 1f9d7cd3a5..f7a5a43b16 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -613,7 +613,7 @@ public: virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void draw(); void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority, int32 arg10); - void proc27(); + static void copySceneToBackground(); }; class SceneText : public SceneObject { diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp index 77ac0a25d7..43833f53b9 100644 --- a/engines/tsage/dialogs.cpp +++ b/engines/tsage/dialogs.cpp @@ -137,43 +137,47 @@ void ModalDialog::drawFrame() { Rect origRect = _bounds; _bounds.collapse(-10, -10); - // Fill the dialog area - g_globals->gfxManager().fillRect(origRect, 54); - - // Draw top line - GfxSurface surface = surfaceFromRes(8, 1, 7); - for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10) - surface.draw(Common::Point(xp, _bounds.top)); - surface.draw(Common::Point(_bounds.right - 20, _bounds.top)); - - surface = surfaceFromRes(8, 1, 1); - surface.draw(Common::Point(_bounds.left, _bounds.top)); - - surface = surfaceFromRes(8, 1, 4); - surface.draw(Common::Point(_bounds.right - 10, _bounds.top)); - - // Draw vertical edges - surface = surfaceFromRes(8, 1, 2); - for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10) - surface.draw(Common::Point(_bounds.left, yp)); - surface.draw(Common::Point(_bounds.left, _bounds.bottom - 20)); - - surface = surfaceFromRes(8, 1, 5); - for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10) - surface.draw(Common::Point(_bounds.right - 10, yp)); - surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 20)); - - // Draw bottom line - surface = surfaceFromRes(8, 1, 8); - for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10) - surface.draw(Common::Point(xp, _bounds.bottom - 10)); - surface.draw(Common::Point(_bounds.right - 20, _bounds.bottom - 10)); - - surface = surfaceFromRes(8, 1, 3); - surface.draw(Common::Point(_bounds.left, _bounds.bottom - 10)); - - surface = surfaceFromRes(8, 1, 6); - surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 10)); + if (g_vm->getGameID() == GType_Ringworld2) { + GfxElement::drawFrame(); + } else { + // Fill the dialog area + g_globals->gfxManager().fillRect(origRect, 54); + + // Draw top line + GfxSurface surface = surfaceFromRes(8, 1, 7); + for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10) + surface.draw(Common::Point(xp, _bounds.top)); + surface.draw(Common::Point(_bounds.right - 20, _bounds.top)); + + surface = surfaceFromRes(8, 1, 1); + surface.draw(Common::Point(_bounds.left, _bounds.top)); + + surface = surfaceFromRes(8, 1, 4); + surface.draw(Common::Point(_bounds.right - 10, _bounds.top)); + + // Draw vertical edges + surface = surfaceFromRes(8, 1, 2); + for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10) + surface.draw(Common::Point(_bounds.left, yp)); + surface.draw(Common::Point(_bounds.left, _bounds.bottom - 20)); + + surface = surfaceFromRes(8, 1, 5); + for (int yp = _bounds.top + 10; yp < (_bounds.bottom - 20); yp += 10) + surface.draw(Common::Point(_bounds.right - 10, yp)); + surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 20)); + + // Draw bottom line + surface = surfaceFromRes(8, 1, 8); + for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10) + surface.draw(Common::Point(xp, _bounds.bottom - 10)); + surface.draw(Common::Point(_bounds.right - 20, _bounds.bottom - 10)); + + surface = surfaceFromRes(8, 1, 3); + surface.draw(Common::Point(_bounds.left, _bounds.bottom - 10)); + + surface = surfaceFromRes(8, 1, 6); + surface.draw(Common::Point(_bounds.right - 10, _bounds.bottom - 10)); + } // Set the dialog's manager bounds _gfxManager._bounds = origRect; diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp index 8f07a8243b..ac6ce0bf8e 100644 --- a/engines/tsage/events.cpp +++ b/engines/tsage/events.cpp @@ -113,7 +113,7 @@ bool EventsClass::getEvent(Event &evt, int eventMask) { case Common::EVENT_RBUTTONUP: case Common::EVENT_MBUTTONUP: evt.eventType = EVENT_BUTTON_UP; - evt.btnState = 0; + evt.btnState = BTNSHIFT_LEFT; break; case Common::EVENT_KEYDOWN: evt.eventType = EVENT_KEYPRESS; @@ -277,7 +277,7 @@ void EventsClass::setCursor(CursorType cursorType) { GfxSurface s = surfaceFromRes(cursor); Graphics::Surface surface = s.lockSurface(); - const byte *cursorData = (const byte *)surface.getBasePtr(0, 0); + const byte *cursorData = (const byte *)surface.getPixels(); CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor); s.unlockSurface(); @@ -333,7 +333,7 @@ void EventsClass::pushCursor(CursorType cursorType) { GfxSurface s = surfaceFromRes(cursor); Graphics::Surface surface = s.lockSurface(); - const byte *cursorData = (const byte *)surface.getBasePtr(0, 0); + const byte *cursorData = (const byte *)surface.getPixels(); CursorMan.pushCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor); s.unlockSurface(); @@ -346,7 +346,7 @@ void EventsClass::popCursor() { } void EventsClass::setCursor(Graphics::Surface &cursor, int transColor, const Common::Point &hotspot, CursorType cursorId) { - const byte *cursorData = (const byte *)cursor.getBasePtr(0, 0); + const byte *cursorData = (const byte *)cursor.getPixels(); CursorMan.replaceCursor(cursorData, cursor.w, cursor.h, hotspot.x, hotspot.y, transColor); _currentCursor = cursorId; @@ -355,7 +355,7 @@ void EventsClass::setCursor(Graphics::Surface &cursor, int transColor, const Com void EventsClass::setCursor(GfxSurface &cursor) { Graphics::Surface s = cursor.lockSurface(); - const byte *cursorData = (const byte *)s.getBasePtr(0, 0); + const byte *cursorData = (const byte *)s.getPixels(); CursorMan.replaceCursor(cursorData, cursor.getBounds().width(), cursor.getBounds().height(), cursor._centroid.x, cursor._centroid.y, cursor._transColor); diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 5c4fa967e5..3ca54d67a9 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -26,6 +26,7 @@ #include "tsage/ringworld/ringworld_demo.h" #include "tsage/ringworld/ringworld_logic.h" #include "tsage/ringworld2/ringworld2_logic.h" +#include "tsage/staticres.h" namespace TsAGE { @@ -380,6 +381,9 @@ void Ringworld2Globals::reset() { if (!_scannerDialog) _scannerDialog = new ScannerDialog(); + // Default to Quinn as the active character + T2_GLOBALS._player._characterIndex = R2_QUINN; + // Reset the inventory R2_INVENTORY.reset(); T2_GLOBALS._uiElements.updateInventory(); @@ -389,7 +393,7 @@ void Ringworld2Globals::reset() { _scrollFollower = &_player; // Reset fields - Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[10][256], 0); + Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[9][256], 0); Common::fill(&_paletteMap[0], &_paletteMap[4096], 0); _fadePaletteFlag = false; @@ -404,25 +408,24 @@ void Ringworld2Globals::reset() { _v565E7 = 0; _v565E9 = -5; _v565EB = 26; - _v565F5 = 0; - _v565F6 = 0; - _v565F8 = 0; - _v565FA = 0; + _foodCount = 0; + _rimLocation = 0; + _rimTransportLocation = 0; _v565AE = 0; - _v56605[0] = 0; - _v56605[1] = 3; - _v56605[2] = 5; - _v56605[3] = 1; - _v56605[4] = 2; - _v56605[5] = 5; - _v56605[6] = 9; - _v56605[7] = 14; - _v56605[8] = 15; - _v56605[9] = 18; - _v56605[10] = 20; - _v56605[11] = 25; - _v56605[12] = 27; - _v56605[13] = 31; + _spillLocation[0] = 0; + _spillLocation[1] = 3; + _spillLocation[R2_SEEKER] = 5; + _spillLocation[3] = 1; + _spillLocation[4] = 2; + _spillLocation[5] = 5; + _spillLocation[6] = 9; + _spillLocation[7] = 14; + _spillLocation[8] = 15; + _spillLocation[9] = 18; + _spillLocation[10] = 20; + _spillLocation[11] = 25; + _spillLocation[12] = 27; + _spillLocation[13] = 31; for (int i = 0; i < 18; i++) { _v56613[(i * 4) ] = 1; @@ -449,7 +452,7 @@ void Ringworld2Globals::reset() { _v56613[(17 * 4) + 1] = 1; _v566A6 = 3800; - _v566A3 = 2; + _landerSuitNumber = 2; _v566A4 = 1; _v566A5 = 0; _v566A8 = 5; @@ -475,15 +478,12 @@ void Ringworld2Globals::reset() { _v5780E = 0; _v57810 = 0; _v57C2C = 0; - _v565EC[0] = 0; - _v565EC[1] = 27; - _v565EC[2] = 27; - _v565EC[3] = 4; - _v565EC[4] = 4; + _s1550PlayerArea[R2_QUINN] = Common::Point(27, 4); + _s1550PlayerArea[R2_SEEKER] = Common::Point(27, 4); Common::fill(&_scannerFrequencies[0], &_scannerFrequencies[MAX_CHARACTERS], 1); _speechSubtitles = SPEECH_VOICE | SPEECH_TEXT; _insetUp = 0; - _frameEdgeColour = 2; + _frameEdgeColor = 2; Common::fill(&_stripManager_lookupList[0], &_stripManager_lookupList[12], 0); _stripManager_lookupList[0] = 1; _stripManager_lookupList[1] = 1; @@ -496,10 +496,14 @@ void Ringworld2Globals::reset() { _stripManager_lookupList[10] = 1; _stripManager_lookupList[11] = 1; + // Reset junk/component data in scene 1550 + Common::copy(&scene1550JunkLocationsDefault[0], &scene1550JunkLocationsDefault[508], + &_scene1550JunkLocations[0]); + // Reset fields stored in the player class _player._characterIndex = R2_QUINN; - _player._characterScene[1] = 100; - _player._characterScene[2] = 300; + _player._characterScene[R2_QUINN] = 100; + _player._characterScene[R2_SEEKER] = 300; _player._characterScene[3] = 300; } @@ -519,11 +523,10 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v565E7); s.syncAsSint16LE(_v565E9); s.syncAsSint16LE(_v565EB); - s.syncAsSint16LE(_v565F5); - s.syncAsSint16LE(_v565F6); - s.syncAsSint16LE(_v565F8); - s.syncAsSint16LE(_v565FA); - s.syncAsSint16LE(_v566A3); + s.syncAsSint16LE(_foodCount); + s.syncAsSint32LE(_rimLocation); + s.syncAsSint16LE(_rimTransportLocation); + s.syncAsSint16LE(_landerSuitNumber); s.syncAsSint16LE(_v566A6); s.syncAsSint16LE(_v56A93); s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C @@ -539,8 +542,12 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v57C2C); s.syncAsSint16LE(_speechSubtitles); - for (i = 0; i < 5; i++) - s.syncAsByte(_v565EC[i]); + byte temp; + s.syncAsByte(temp); + s.syncAsByte(_s1550PlayerArea[R2_QUINN].x); + s.syncAsByte(_s1550PlayerArea[R2_SEEKER].x); + s.syncAsByte(_s1550PlayerArea[R2_QUINN].y); + s.syncAsByte(_s1550PlayerArea[R2_SEEKER].y); for (i = 0; i < MAX_CHARACTERS; ++i) s.syncAsByte(_scannerFrequencies[i]); @@ -558,7 +565,7 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsByte(_v56AA8); for (i = 0; i < 14; ++i) - s.syncAsByte(_v56605[i]); + s.syncAsByte(_spillLocation[i]); for (i = 0; i < 1000; ++i) s.syncAsByte(_v566AB[i]); s.syncAsByte(_v56A99); @@ -566,7 +573,10 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsByte(_stripManager_lookupList[i]); s.syncAsSint16LE(_insetUp); - s.syncAsByte(_frameEdgeColour); + s.syncAsByte(_frameEdgeColor); + + for (i = 0; i < 508; i += 4) + s.syncAsByte(_scene1550JunkLocations[i + 2]); } } // end of namespace Ringworld2 diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index ed27ff0556..9d4de26b91 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -242,11 +242,6 @@ namespace Ringworld2 { #define SPEECH_TEXT 1 #define SPEECH_VOICE 2 -#define k5A78C 15 -#define k5A78D 16 -#define k5A790 18 -#define k5A791 17 - class ScannerDialog; class Ringworld2Globals: public TsAGE2Globals { @@ -258,7 +253,7 @@ public: byte _fadePaletteMap[10][256]; byte _paletteMap[4096]; int _insetUp; - int _frameEdgeColour; // _v421e + int _frameEdgeColor; // _v421e Rect _v5589E; Rect _v558B6; int _v558C2; @@ -269,18 +264,17 @@ public: int _v565E7; int _v565E9; int _v565EB; - int _v565F5; - int _v565F6; - int _v565F8; - int _v565FA; + int _foodCount; + int _rimLocation; + int _rimTransportLocation; int _v5657C; byte _v565AE; - byte _v56605[14]; + byte _spillLocation[14]; int _v56613[76]; byte _v566A4; byte _v566A5; int _v566A6; - byte _v566A3; + byte _landerSuitNumber; byte _v566A8; byte _v566A9; byte _v566AA; @@ -304,9 +298,10 @@ public: int _v57810; int _v57C2C; int _speechSubtitles; - byte _v565EC[5]; + Common::Point _s1550PlayerArea[3]; // only used for Quinn and Seeker byte _scannerFrequencies[4]; byte _stripManager_lookupList[12]; + byte _scene1550JunkLocations[508]; ScannerDialog *_scannerDialog; Ringworld2Globals(); diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index a010b46ea5..2395cc67ed 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -47,7 +47,7 @@ GfxSurface *surfaceGetArea(GfxSurface &src, const Rect &bounds) { Graphics::Surface destSurface = dest->lockSurface(); byte *srcP = (byte *)srcSurface.getBasePtr(bounds.left, bounds.top); - byte *destP = (byte *)destSurface.getBasePtr(0, 0); + byte *destP = (byte *)destSurface.getPixels(); for (int y = bounds.top; y < bounds.bottom; ++y, srcP += srcSurface.pitch, destP += destSurface.pitch) Common::copy(srcP, srcP + destSurface.pitch, destP); @@ -76,7 +76,7 @@ GfxSurface surfaceFromRes(const byte *imgData) { const byte *srcP = imgData + 10; Graphics::Surface destSurface = s.lockSurface(); - byte *destP = (byte *)destSurface.getBasePtr(0, 0); + byte *destP = (byte *)destSurface.getPixels(); if (!rleEncoded) { Common::copy(srcP, srcP + (r.width() * r.height()), destP); @@ -316,7 +316,7 @@ void GfxSurface::create(int width, int height) { } _customSurface = new Graphics::Surface(); _customSurface->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); - Common::fill((byte *)_customSurface->pixels, (byte *)_customSurface->pixels + (width * height), 0); + Common::fill((byte *)_customSurface->getPixels(), (byte *)_customSurface->getBasePtr(0, height), 0); _bounds = Rect(0, 0, width, height); } @@ -332,12 +332,7 @@ Graphics::Surface GfxSurface::lockSurface() { // Setup the returned surface either as one pointing to the same pixels as the source, or // as a subset of the source one based on the currently set bounds Graphics::Surface result; - result.w = _bounds.width(); - result.h = _bounds.height(); - result.pitch = src->pitch; - result.format = src->format; - result.pixels = src->getBasePtr(_bounds.left, _bounds.top); - + result.init(_bounds.width(), _bounds.height(), src->pitch, src->getBasePtr(_bounds.left, _bounds.top), src->format); return result; } @@ -363,7 +358,7 @@ void GfxSurface::synchronize(Serializer &s) { if (_customSurface) { s.syncAsSint16LE(_customSurface->w); s.syncAsSint16LE(_customSurface->h); - s.syncBytes((byte *)_customSurface->pixels, _customSurface->w * _customSurface->h); + s.syncBytes((byte *)_customSurface->getPixels(), _customSurface->w * _customSurface->h); } else { int zero = 0; s.syncAsSint16LE(zero); @@ -380,7 +375,7 @@ void GfxSurface::synchronize(Serializer &s) { _customSurface = NULL; } else { create(w, h); - s.syncBytes((byte *)_customSurface->pixels, w * h); + s.syncBytes((byte *)_customSurface->getPixels(), w * h); } } } @@ -417,8 +412,8 @@ GfxSurface &GfxSurface::operator=(const GfxSurface &s) { // Surface owns the internal data, so replicate it so new surface owns it's own _customSurface = new Graphics::Surface(); _customSurface->create(s._customSurface->w, s._customSurface->h, Graphics::PixelFormat::createFormatCLUT8()); - const byte *srcP = (const byte *)s._customSurface->getBasePtr(0, 0); - byte *destP = (byte *)_customSurface->getBasePtr(0, 0); + const byte *srcP = (const byte *)s._customSurface->getPixels(); + byte *destP = (byte *)_customSurface->getPixels(); Common::copy(srcP, srcP + (_bounds.width() * _bounds.height()), destP); } @@ -581,7 +576,7 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi Graphics::Surface destSurface = srcImage.lockSurface(); const byte *srcP = (const byte *)srcSurface.getBasePtr(srcBounds.left, srcBounds.top); - byte *destP = (byte *)destSurface.pixels; + byte *destP = (byte *)destSurface.getPixels(); for (int yp = srcBounds.top; yp < srcBounds.bottom; ++yp, srcP += srcSurface.pitch, destP += destSurface.pitch) { Common::copy(srcP, srcP + srcBounds.width(), destP); } @@ -798,35 +793,58 @@ void GfxElement::drawFrame() { lineP++; } } + + // Draw the edge frame + // Outer frame border + surface.hLine(tempRect.left + 2, tempRect.top, tempRect.right - 2, 0); + surface.hLine(tempRect.left + 2, tempRect.bottom, tempRect.right - 2, 0); + surface.vLine(tempRect.left, tempRect.top + 2, tempRect.bottom - 2, 0); + surface.vLine(tempRect.right, tempRect.top + 2, tempRect.bottom - 2, 0); + *((byte *)surface.getBasePtr(tempRect.left + 1, tempRect.top + 1)) = 0; + *((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.top + 1)) = 0; + *((byte *)surface.getBasePtr(tempRect.left + 1, tempRect.bottom - 1)) = 0; + *((byte *)surface.getBasePtr(tempRect.right - 1, tempRect.bottom - 1)) = 0; + + // Inner frame border + surface.hLine(tempRect.left + 2, tempRect.top + 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor); + surface.hLine(tempRect.left + 2, tempRect.bottom - 1, tempRect.right - 2, R2_GLOBALS._frameEdgeColor); + surface.vLine(tempRect.left + 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor); + surface.vLine(tempRect.right - 1, tempRect.top + 2, tempRect.bottom - 2, R2_GLOBALS._frameEdgeColor); + *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColor; + *((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.top + 2)) = R2_GLOBALS._frameEdgeColor; + *((byte *)surface.getBasePtr(tempRect.left + 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColor; + *((byte *)surface.getBasePtr(tempRect.right - 2, tempRect.bottom - 2)) = R2_GLOBALS._frameEdgeColor; + gfxManager.unlockSurface(); + gfxManager.getSurface().addDirtyRect(tempRect); } else { - // Fill dialog content with specified background colour + // Fill dialog content with specified background color gfxManager.fillRect(tempRect, _colors.background); - } - - --tempRect.bottom; --tempRect.right; - gfxManager.fillArea(tempRect.left, tempRect.top, bgColor); - gfxManager.fillArea(tempRect.left, tempRect.bottom, fgColor); - gfxManager.fillArea(tempRect.right, tempRect.top, fgColor); - gfxManager.fillArea(tempRect.right, tempRect.bottom, fgColor); - tempRect.collapse(-1, -1); - gfxManager.fillRect2(tempRect.left + 1, tempRect.top, tempRect.width() - 1, 1, bgColor); - gfxManager.fillRect2(tempRect.left, tempRect.top + 1, 1, tempRect.height() - 1, bgColor); - gfxManager.fillRect2(tempRect.left + 1, tempRect.bottom, tempRect.width() - 1, 1, fgColor); - gfxManager.fillRect2(tempRect.right, tempRect.top + 1, 1, tempRect.height() - 1, fgColor); - - gfxManager.fillArea(tempRect.left, tempRect.top, 0); - gfxManager.fillArea(tempRect.left, tempRect.bottom, 0); - gfxManager.fillArea(tempRect.right, tempRect.top, 0); - gfxManager.fillArea(tempRect.right, tempRect.bottom, 0); - - tempRect.collapse(-1, -1); - gfxManager.fillRect2(tempRect.left + 2, tempRect.top, tempRect.width() - 3, 1, 0); - gfxManager.fillRect2(tempRect.left, tempRect.top + 2, 1, tempRect.height() - 3, 0); - gfxManager.fillRect2(tempRect.left + 2, tempRect.bottom, tempRect.width() - 3, 1, 0); - gfxManager.fillRect2(tempRect.right, tempRect.top + 2, 1, tempRect.height() - 3, 0); + --tempRect.bottom; --tempRect.right; + gfxManager.fillArea(tempRect.left, tempRect.top, bgColor); + gfxManager.fillArea(tempRect.left, tempRect.bottom, fgColor); + gfxManager.fillArea(tempRect.right, tempRect.top, fgColor); + gfxManager.fillArea(tempRect.right, tempRect.bottom, fgColor); + + tempRect.collapse(-1, -1); + gfxManager.fillRect2(tempRect.left + 1, tempRect.top, tempRect.width() - 1, 1, bgColor); + gfxManager.fillRect2(tempRect.left, tempRect.top + 1, 1, tempRect.height() - 1, bgColor); + gfxManager.fillRect2(tempRect.left + 1, tempRect.bottom, tempRect.width() - 1, 1, fgColor); + gfxManager.fillRect2(tempRect.right, tempRect.top + 1, 1, tempRect.height() - 1, fgColor); + + gfxManager.fillArea(tempRect.left, tempRect.top, 0); + gfxManager.fillArea(tempRect.left, tempRect.bottom, 0); + gfxManager.fillArea(tempRect.right, tempRect.top, 0); + gfxManager.fillArea(tempRect.right, tempRect.bottom, 0); + + tempRect.collapse(-1, -1); + gfxManager.fillRect2(tempRect.left + 2, tempRect.top, tempRect.width() - 3, 1, 0); + gfxManager.fillRect2(tempRect.left, tempRect.top + 2, 1, tempRect.height() - 3, 0); + gfxManager.fillRect2(tempRect.left + 2, tempRect.bottom, tempRect.width() - 3, 1, 0); + gfxManager.fillRect2(tempRect.right, tempRect.top + 2, 1, tempRect.height() - 3, 0); + } gfxManager.unlockSurface(); } diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp index 57fdef6405..663697d94d 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp +++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp @@ -234,9 +234,9 @@ void CharacterDialog::show() { SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene; scene->saveCharacter(oldCharacter); - // Play a transition sound as the character is changed + // Play the correctfrequency, if any, of the character being switched to's scanner device if (R2_GLOBALS._player._characterScene[0] != 300) { - switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) { case 0: R2_GLOBALS._sound4.stop(); break; @@ -256,7 +256,7 @@ void CharacterDialog::show() { break; } } else if (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] > 1) { - switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) { case 2: R2_GLOBALS._sound4.play(45); break; @@ -272,8 +272,8 @@ void CharacterDialog::show() { default: break; } - } else if ((R2_GLOBALS._player._characterScene[1] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) { - switch (R2_GLOBALS._scannerFrequencies[1]) { + } else if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) && (R2_GLOBALS._scannerFrequencies[1] != 1)) { + switch (R2_GLOBALS._scannerFrequencies[1] - 1) { case 2: R2_GLOBALS._sound4.play(45); break; @@ -289,12 +289,12 @@ void CharacterDialog::show() { default: break; } - } else if (R2_GLOBALS._player._characterScene[2] != 300) { + } else if (R2_GLOBALS._player._characterScene[R2_SEEKER] != 300) { R2_GLOBALS._sound4.stop(); } else if (R2_GLOBALS._scannerFrequencies[2] == 1) { R2_GLOBALS._sound4.stop(); } else { - switch (R2_GLOBALS._scannerFrequencies[1]) { + switch (R2_GLOBALS._scannerFrequencies[1] - 1) { case 2: R2_GLOBALS._sound4.play(45); break; diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 70749f6883..98e455b41b 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -108,7 +108,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { /* Scene group #1 */ // case 1000: - error("Missing scene %d from group 1", sceneNumber); + // Cutscene scene + return new Scene1000(); case 1010: // Cutscene - trip in space return new Scene1010(); @@ -132,6 +133,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Cutscene - Elevator return new Scene1530(); case 1550: + // Spaceport return new Scene1550(); case 1575: return new Scene1575(); @@ -142,16 +144,22 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Miranda being questioned return new Scene1625(); case 1700: + // Rim return new Scene1700(); case 1750: + // Rim Transport Vechile return new Scene1750(); case 1800: + // Rim Lift Exterior return new Scene1800(); case 1850: + // Rim Lift Interior return new Scene1850(); case 1875: + // Rim Lift Computer return new Scene1875(); case 1900: + // Spill Mountains Elevator Exit return new Scene1900(); case 1925: return new Scene1925(); @@ -162,49 +170,49 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { /* Scene group #2 */ // case 2000: - // Ice Maze + // Spill Mountains return new Scene2000(); case 2350: - // Ice Maze: Balloon Launch Platform + // Spill Mountains: Balloon Launch Platform return new Scene2350(); case 2400: - // Ice Maze: Large empty room + // Spill Mountains: Large empty room return new Scene2400(); case 2425: - // Ice Maze: The Hall of Records + // Spill Mountains: The Hall of Records return new Scene2425(); case 2430: - // Ice Maze: Bedroom + // Spill Mountains: Bedroom return new Scene2430(); case 2435: - // Ice Maze: Throne room + // Spill Mountains: Throne room return new Scene2435(); case 2440: - // Ice Maze: Another bedroom + // Spill Mountains: Another bedroom return new Scene2440(); case 2445: - // Ice Maze: + // Spill Mountains: return new Scene2445(); case 2450: - // Ice Maze: Another bedroom + // Spill Mountains: Another bedroom return new Scene2450(); case 2455: - // Ice Maze: Inside crevasse + // Spill Mountains: Inside crevasse return new Scene2455(); case 2500: - // Ice Maze: Large Cave + // Spill Mountains: Large Cave return new Scene2500(); case 2525: - // Ice Maze: Furnace room + // Spill Mountains: Furnace room return new Scene2525(); case 2530: - // Ice Maze: Well + // Spill Mountains: Well return new Scene2530(); case 2535: - // Ice Maze: Tannery + // Spill Mountains: Tannery return new Scene2535(); case 2600: - // Ice Maze: Exit + // Spill Mountains: Exit return new Scene2600(); case 2700: // Forest Maze @@ -317,11 +325,23 @@ SceneExt::SceneExt(): Scene() { for (int i = 0; i < 256; i++) _field312[i] = 0; - _field372 = _field37A = 0; + _savedPlayerEnabled = false; _savedUiEnabled = false; _savedCanWalk = false; - _focusObject = NULL; + + // WORKAROUND: In the original, playing animations don't reset the global _animationCtr + // counter as scene changes unless the playing animation explicitly finishes. For now, + // to make inter-scene debugging easier, I'm explicitly resetting the _animationCtr + // on scene start, since scene objects aren't drawn while it's non-zero + R2_GLOBALS._animationCtr = 0; +} + +void SceneExt::synchronize(Serializer &s) { + Scene::synchronize(s); + + s.syncBytes(&_field312[0], 256); + _sceneAreas.synchronize(s); } void SceneExt::postInit(SceneObjectList *OwnerList) { @@ -330,7 +350,7 @@ void SceneExt::postInit(SceneObjectList *OwnerList) { // Exclude the bottom area of the screen to allow room for the UI T2_GLOBALS._interfaceY = UI_INTERFACE_Y; - // Initialise fields + // Initialize fields _action = NULL; _field12 = 0; _sceneMode = 0; @@ -351,6 +371,7 @@ void SceneExt::postInit(SceneObjectList *OwnerList) { void SceneExt::remove() { _sceneAreas.clear(); Scene::remove(); + R2_GLOBALS._uiElements._active = true; } void SceneExt::process(Event &event) { @@ -375,27 +396,6 @@ void SceneExt::dispatch() { Scene::dispatch(); } -void SceneExt::loadScene(int sceneNum) { - Scene::loadScene(sceneNum); - - _v51C34.top = 0; - _v51C34.bottom = 300; - - int prevScene = R2_GLOBALS._sceneManager._previousScene; - int sceneNumber = R2_GLOBALS._sceneManager._sceneNumber; - - if (((prevScene == -1) && (sceneNumber != 180) && (sceneNumber != 205) && (sceneNumber != 50)) || - (sceneNumber == 50) || ((prevScene == 205) && (sceneNumber == 100)) || - ((prevScene == 180) && (sceneNumber == 100))) { - // TODO: sub_17875 - R2_GLOBALS._uiElements._active = true; - R2_GLOBALS._uiElements.show(); - } else { - // Update the user interface - R2_GLOBALS._uiElements.updateInventory(); - } -} - bool SceneExt::display(CursorType action, Event &event) { switch (action) { case CURSOR_CROSSHAIRS: @@ -457,7 +457,6 @@ void SceneExt::fadeOut() { void SceneExt::startStrip() { SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene; - scene->_field372 = 1; scene->_savedPlayerEnabled = R2_GLOBALS._player._enabled; if (scene->_savedPlayerEnabled) { @@ -473,7 +472,6 @@ void SceneExt::startStrip() { void SceneExt::endStrip() { SceneExt *scene = (SceneExt *)R2_GLOBALS._sceneManager._scene; - scene->_field372 = 0; if (scene->_savedPlayerEnabled) { R2_GLOBALS._player.enableControl(); @@ -521,7 +519,7 @@ void SceneExt::refreshBackground(int xAmount, int yAmount) { assert(screenSize == (s.w * s.h)); // Copy the data - byte *destP = (byte *)s.getBasePtr(0, 0); + byte *destP = (byte *)s.getPixels(); Common::copy(dataP, dataP + (s.w * s.h), destP); _backSurface.unlockSurface(); @@ -569,6 +567,13 @@ void SceneExt::scalePalette(int RFactor, int GFactor, int BFactor) { } } +void SceneExt::loadBlankScene() { + _backSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT * 3 / 2); + _backSurface.fillRect(_backSurface.getBounds(), 0); + + R2_GLOBALS._screenSurface.fillRect(R2_GLOBALS._screenSurface.getBounds(), 0); +} + /*--------------------------------------------------------------------------*/ void SceneHandlerExt::postInit(SceneObjectList *OwnerList) { @@ -606,7 +611,7 @@ void SceneHandlerExt::postLoad(int priorSceneBeforeLoad, int currentSceneBeforeL R2_GLOBALS._gfxColors.foreground = 59; R2_GLOBALS._fontColors.background = 4; R2_GLOBALS._fontColors.foreground = 15; - R2_GLOBALS._frameEdgeColour = 2; + R2_GLOBALS._frameEdgeColor = 2; R2_GLOBALS._scenePalette.loadPalette(0); R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff); @@ -650,7 +655,7 @@ void SceneHandlerExt::setupPaletteMaps() { break; } - // Scan for the palette index with the closest matching colour + // Scan for the palette index with the closest matching color int threshold = 769; int foundIndex = -1; for (int pIndex2 = 223; pIndex2 >= 0; --pIndex2) { @@ -956,7 +961,8 @@ void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) { R2_GLOBALS._events.setCursor(CURSOR_USE); // Update the user interface if necessary - T2_GLOBALS._uiElements.updateInventory(); + T2_GLOBALS._uiElements.updateInventory( + (sceneNumber == R2_GLOBALS._player._characterIndex) ? objectNum : 0); } /** @@ -1310,7 +1316,7 @@ GfxSurface SceneActor::getFrame() { /*--------------------------------------------------------------------------*/ -SceneArea::SceneArea(): EventHandler() { +SceneArea::SceneArea(): SceneItem() { _enabled = true; _insideArea = false; _savedCursorNum = CURSOR_NONE; @@ -1323,8 +1329,8 @@ void SceneArea::synchronize(Serializer &s) { _bounds.synchronize(s); s.syncAsSint16LE(_enabled); s.syncAsSint16LE(_insideArea); - s.syncAsSint16LE(_cursorNum); - s.syncAsSint16LE(_savedCursorNum); + s.syncAsSint32LE(_cursorNum); + s.syncAsSint32LE(_savedCursorNum); s.syncAsSint16LE(_cursorState); } @@ -1414,6 +1420,7 @@ void SceneExit::process(Event &event) { /*--------------------------------------------------------------------------*/ void SceneAreaObject::remove() { + R2_GLOBALS._sceneItems.remove(this); _object1.remove(); SceneArea::remove(); --R2_GLOBALS._insetUp; @@ -1423,19 +1430,22 @@ void SceneAreaObject::process(Event &event) { if (_insetCount == R2_GLOBALS._insetUp) { CursorType cursor = R2_GLOBALS._events.getCursor(); - if (_bounds.contains(event.mousePos)) { + if (_object1._bounds.contains(event.mousePos)) { // Cursor moving in bounded area if (cursor == _cursorNum) { R2_GLOBALS._events.setCursor(_savedCursorNum); } } else if (event.mousePos.y < 168) { - if (_cursorNum != cursor) + if (_cursorNum != cursor) { // Cursor moved outside bounded area - R2_GLOBALS._events.setCursor(_savedCursorNum); - + _savedCursorNum = R2_GLOBALS._events.getCursor(); + R2_GLOBALS._events.setCursor(CURSOR_INVALID); + } + if (event.eventType == EVENT_BUTTON_DOWN) { - R2_GLOBALS._events.setCursor(_savedCursorNum); event.handled = true; + R2_GLOBALS._events.setCursor(_savedCursorNum); + remove(); } } } @@ -1455,7 +1465,7 @@ void SceneAreaObject::setDetails(int visage, int strip, int frameNumber, const C } void SceneAreaObject::setDetails(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { - ((SceneHotspot *)(this))->setDetails(resNum, lookLineNum, talkLineNum, useLineNum, + _object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *)NULL); } @@ -1749,7 +1759,7 @@ AnimationPlayer::~AnimationPlayer() { void AnimationPlayer::synchronize(Serializer &s) { EventHandler::synchronize(s); - warning("TODO AnimationPlayer::load"); + warning("TODO AnimationPlayer::synchronize"); } void AnimationPlayer::remove() { @@ -1867,7 +1877,7 @@ bool AnimationPlayer::load(int animId, Action *endAction) { default: // ANIMPALMODE_CURR_PALETTE - // Use the closest matching colours in the currently active palette to those specified in the animation + // Use the closest matching colors in the currently active palette to those specified in the animation for (int idx = _subData._palStart; idx < (_subData._palStart + _subData._palSize); ++idx) { byte r = _subData._palData[idx * 3]; byte g = _subData._palData[idx * 3 + 1]; @@ -2115,11 +2125,11 @@ void AnimationPlayerExt::synchronize(Serializer &s) { /*--------------------------------------------------------------------------*/ -ModalDialog::ModalDialog() { +ModalWindow::ModalWindow() { _field20 = 0; } -void ModalDialog::remove() { +void ModalWindow::remove() { R2_GLOBALS._sceneItems.remove(&_object1); _object1.remove(); @@ -2128,13 +2138,13 @@ void ModalDialog::remove() { --R2_GLOBALS._insetUp; } -void ModalDialog::synchronize(Serializer &s) { +void ModalWindow::synchronize(Serializer &s) { SceneArea::synchronize(s); s.syncAsByte(_field20); } -void ModalDialog::process(Event &event) { +void ModalWindow::process(Event &event) { if (_field20 != R2_GLOBALS._insetUp) return; @@ -2157,7 +2167,7 @@ void ModalDialog::process(Event &event) { } } -void ModalDialog::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { +void ModalWindow::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; _object1.postInit(); @@ -2170,7 +2180,7 @@ void ModalDialog::proc12(int visage, int stripFrameNum, int frameNum, int posX, _field20 = R2_GLOBALS._insetUp; } -void ModalDialog::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { +void ModalWindow::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { _object1.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); } @@ -2255,21 +2265,21 @@ void ScannerDialog::Button::reset() { scanner._obj5.postInit(); scanner._obj5.setup(4, 4, 1); - scanner._obj5.setPosition(Common::Point(R2_GLOBALS._v565EC[1] + 145, - R2_GLOBALS._v565EC[3] + 59)); + scanner._obj5.setPosition(Common::Point(R2_GLOBALS._s1550PlayerArea[R2_QUINN].x + 145, + R2_GLOBALS._s1550PlayerArea[R2_QUINN].y + 59)); scanner._obj5.fixPriority(257); scanner._obj6.postInit(); scanner._obj6.setup(4, 4, 2); - scanner._obj6.setPosition(Common::Point(R2_GLOBALS._v565EC[2] + 145, - R2_GLOBALS._v565EC[4] + 59)); + scanner._obj6.setPosition(Common::Point(R2_GLOBALS._s1550PlayerArea[R2_SEEKER].x + 145, + R2_GLOBALS._s1550PlayerArea[R2_SEEKER].y + 59)); scanner._obj6.fixPriority(257); break; case 1700: case 1800: - if (R2_GLOBALS._v565F8 < 0 || (R2_GLOBALS._v565F8 == 0 && R2_GLOBALS._v565F6 < 1201)) + if (R2_GLOBALS._rimLocation < 1201) scanner._obj4.setup(4, 3, 3); - else if (R2_GLOBALS._v565F8 > 0 || (R2_GLOBALS._v565F8 == 0 && R2_GLOBALS._v565F6 < 1201)) + else if (R2_GLOBALS._rimLocation < 1201) scanner._obj4.setup(4, 3, 4); else scanner._obj4.setup(4, 3, 5); @@ -2402,7 +2412,7 @@ void ScannerDialog::remove() { switch (R2_GLOBALS._sceneManager._sceneNumber) { case 1550: case 1700: - R2_GLOBALS._events.setCursor(R2_GLOBALS._player._canWalk ? CURSOR_ARROW : CURSOR_USE); + R2_GLOBALS._events.setCursor(R2_GLOBALS._player._canWalk ? CURSOR_WALK : CURSOR_USE); break; case 3800: case 3900: { @@ -2426,7 +2436,7 @@ void ScannerDialog::remove() { _obj6.remove(); _obj7.remove(); - ModalDialog::remove(); + ModalWindow::remove(); } void ScannerDialog::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { @@ -2435,7 +2445,7 @@ void ScannerDialog::proc12(int visage, int stripFrameNum, int frameNum, int posX R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._events.setCursor(CURSOR_USE); - ModalDialog::proc12(visage, stripFrameNum, frameNum, posX, posY); + ModalWindow::proc12(visage, stripFrameNum, frameNum, posX, posY); proc13(100, -1, -1, -1); _talkButton.setup(1); @@ -2454,6 +2464,8 @@ void ScannerDialog::proc12(int visage, int stripFrameNum, int frameNum, int posX } } +/*--------------------------------------------------------------------------*/ + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h index 42ca071e33..c7e36fc5f0 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.h +++ b/engines/tsage/ringworld2/ringworld2_logic.h @@ -42,9 +42,8 @@ public: static Scene *createScene(int sceneNumber); }; -class SceneArea: public EventHandler { +class SceneArea: public SceneItem { public: - Rect _bounds; bool _enabled; bool _insideArea; CursorType _cursorNum; @@ -54,9 +53,12 @@ public: SceneArea(); void setDetails(const Rect &bounds, CursorType cursor); + virtual Common::String getClassName() { return "SceneArea"; } virtual void synchronize(Serializer &s); virtual void remove(); virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event) { return false; } + virtual void doAction(int action) {} }; class SceneExit: public SceneArea { @@ -80,26 +82,21 @@ private: static void endStrip(); public: byte _field312[256]; - int _field372; bool _savedPlayerEnabled; bool _savedUiEnabled; bool _savedCanWalk; - int _field37A; - SceneObject *_focusObject; Visage _cursorVisage; SynchronizedList<EventHandler *> _sceneAreas; - - Rect _v51C34; public: SceneExt(); virtual Common::String getClassName() { return "SceneExt"; } + virtual void synchronize(Serializer &s); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void process(Event &event); virtual void dispatch(); - virtual void loadScene(int sceneNum); virtual void refreshBackground(int xAmount, int yAmount); virtual void saveCharacter(int characterIndex); virtual void restore() {} @@ -108,6 +105,7 @@ public: void fadeOut(); void clearScreen(); void scalePalette(int RFactor, int GFactor, int BFactor); + void loadBlankScene(); }; class SceneHandlerExt: public SceneHandler { @@ -392,6 +390,8 @@ public: enum AnimationPaletteMode { ANIMPALMODE_REPLACE_PALETTE = 0, ANIMPALMODE_CURR_PALETTE = 1, ANIMPALMODE_NONE = 2 }; +enum AnimationObjectMode { ANIMOBJMODE_1 = 1, ANIMOBJMODE_2 = 2, ANIMOBJMODE_42 = 42 }; + class AnimationPlayer: public EventHandler { private: void rleDecode(const byte *pSrc, byte *pDest, int size); @@ -406,8 +406,9 @@ public: Common::File _resourceFile; Rect _rect1, _screenBounds; int _field38; - int _field3A, _paletteMode; - int _objectMode; + int _field3A; + AnimationPaletteMode _paletteMode; + AnimationObjectMode _objectMode; int _field58, _sliceHeight; byte _palIndexes[256]; ScenePalette _palette; @@ -432,6 +433,7 @@ public: virtual void changePane() {} virtual void closing() {} + bool load(int animId, Action *endAction = NULL); bool isCompleted(); void close(); @@ -446,22 +448,22 @@ public: virtual void synchronize(Serializer &s); }; -class ModalDialog: public SceneArea { +class ModalWindow: public SceneArea { public: SceneActor _object1; byte _field20; public: - ModalDialog(); + ModalWindow(); virtual void remove(); virtual void synchronize(Serializer &s); - virtual Common::String getClassName() { return "ModalDialog"; } + virtual Common::String getClassName() { return "ModalWindow"; } virtual void process(Event &event); virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; -class ScannerDialog: public ModalDialog { +class ScannerDialog: public ModalWindow { class Button: public SceneActor { private: diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index ef53ddf302..40e17b6ed9 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -392,11 +392,11 @@ void Scene100::dispatch() { * *--------------------------------------------------------------------------*/ -bool Scene125::Object5::startAction(CursorType action, Event &event) { +bool Scene125::Food::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return true; - else - return SceneActor::startAction(action, event); + + return SceneActor::startAction(action, event); } /*--------------------------------------------------------------------------*/ @@ -573,23 +573,23 @@ void Scene125::Icon::hideIcon() { /*--------------------------------------------------------------------------*/ -bool Scene125::Item4::startAction(CursorType action, Event &event) { +bool Scene125::DiskSlot::startAction(CursorType action, Event &event) { Scene125 *scene = (Scene125 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: - if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[1]) { + if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 126; - scene->setAction(&scene->_sequenceManager, scene, 126, &scene->_object7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 126, &scene->_infoDisk, NULL); return true; } break; case R2_OPTO_DISK: if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == 1) { R2_GLOBALS._player.disableControl(); - scene->_object7.postInit(); + scene->_infoDisk.postInit(); scene->_sceneMode = 125; - scene->setAction(&scene->_sequenceManager, scene, 125, &scene->_object7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 125, &scene->_infoDisk, NULL); return true; } break; @@ -619,23 +619,23 @@ void Scene125::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene != 125) // Save the prior scene to return to when the console is turned off - R2_GLOBALS._player._oldCharacterScene[1] = R2_GLOBALS._sceneManager._previousScene; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = R2_GLOBALS._sceneManager._previousScene; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[1]) { - _object7.postInit(); - _object7.setup(160, 3, 5); - _object7.setPosition(Common::Point(47, 167)); + if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) == R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) { + _infoDisk.postInit(); + _infoDisk.setup(160, 3, 5); + _infoDisk.setPosition(Common::Point(47, 167)); } - _object6.postInit(); - _object6.setup(162, 1, 1); - _object6.setPosition(Common::Point(214, 168)); + _foodDispenser.postInit(); + _foodDispenser.setup(162, 1, 1); + _foodDispenser.setPosition(Common::Point(214, 168)); - _item4.setDetails(Rect(27, 145, 81, 159), 126, 9, -1, -1, 1, NULL); + _diskSlot.setDetails(Rect(27, 145, 81, 159), 126, 9, -1, -1, 1, NULL); _item3.setDetails(Rect(144, 119, 286, 167), 126, 6, 7, 8, 1, NULL); _item2.setDetails(1, 126, 3, 4, 5); _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 126, 0, 1, -1, 1, NULL); @@ -656,8 +656,8 @@ void Scene125::signal() { _icon4.postInit(); _icon4._sceneRegionId = 5; - _sceneMode = 2; setAction(&_sequenceManager, this, 127, &_icon1, &_icon2, &_icon3, &_icon4, &R2_GLOBALS._player, NULL); + _sceneMode = 2; break; case 2: _icon1.setup(160, 1, 1); @@ -698,7 +698,7 @@ void Scene125::signal() { _icon6._sceneRegionId = 8; consoleAction(5); - R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 10: @@ -781,11 +781,12 @@ void Scene125::signal() { } break; case 125: - R2_INVENTORY.setObjectScene(R2_OPTO_DISK, R2_GLOBALS._player._oldCharacterScene[1]); + R2_INVENTORY.setObjectScene(R2_OPTO_DISK, R2_GLOBALS._player._oldCharacterScene[R2_QUINN]); + R2_GLOBALS._player.enableControl(); break; case 126: R2_INVENTORY.setObjectScene(R2_OPTO_DISK, 1); - _object7.remove(); + _infoDisk.remove(); R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; break; @@ -882,7 +883,7 @@ void Scene125::consoleAction(int id) { _icon2.setIcon(23); break; case 6: - R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._oldCharacterScene[1]); + R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._oldCharacterScene[R2_QUINN]); break; case 7: if (_consoleMode == 11) @@ -945,7 +946,7 @@ void Scene125::consoleAction(int id) { break; case 13: consoleAction(2); - if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) != R2_GLOBALS._player._oldCharacterScene[1]) { + if (R2_INVENTORY.getObjectScene(R2_OPTO_DISK) != R2_GLOBALS._player._oldCharacterScene[R2_QUINN]) { SceneItem::display2(126, 17); } else { R2_GLOBALS._player.disableControl(); @@ -970,14 +971,17 @@ void Scene125::consoleAction(int id) { case 15: consoleAction(3); - if (R2_GLOBALS._v565F5 < 3) { + if (R2_GLOBALS._foodCount < 3) { R2_GLOBALS._player.disableControl(); - _object5.postInit(); - _object5.setup(162, 2, 2); - _object5.setPosition(Common::Point(216, UI_INTERFACE_Y)); + _food.postInit(); + _food.setup(162, 2, 2); + _food.setPosition(Common::Point(216, UI_INTERFACE_Y)); + + R2_GLOBALS._foodCount += 2; - R2_GLOBALS._v565F5 += 2; - } else if (R2_GLOBALS._v565F5 == 3) { + _sceneMode = 128; + this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL); + } else if (R2_GLOBALS._foodCount == 3) { SceneItem::display2(126, 13); } else { SceneItem::display2(126, 14); @@ -986,13 +990,16 @@ void Scene125::consoleAction(int id) { case 16: consoleAction(3); - if (R2_GLOBALS._v565F5 < 4) { + if (R2_GLOBALS._foodCount < 4) { R2_GLOBALS._player.disableControl(); - _object5.postInit(); - _object5.setup(162, 2, 3); - _object5.setPosition(Common::Point(218, UI_INTERFACE_Y)); + _food.postInit(); + _food.setup(162, 2, 3); + _food.setPosition(Common::Point(218, UI_INTERFACE_Y)); + + ++R2_GLOBALS._foodCount; - ++R2_GLOBALS._v565F5; + _sceneMode = 128; + this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL); } else { SceneItem::display2(126, 15); } @@ -1000,13 +1007,16 @@ void Scene125::consoleAction(int id) { case 17: consoleAction(3); - if (R2_GLOBALS._v565F5 < 4) { + if (R2_GLOBALS._foodCount < 4) { R2_GLOBALS._player.disableControl(); - _object5.postInit(); - _object5.setup(162, 2, 1); - _object5.setPosition(Common::Point(215, UI_INTERFACE_Y)); + _food.postInit(); + _food.setup(162, 2, 1); + _food.setPosition(Common::Point(215, UI_INTERFACE_Y)); + + ++R2_GLOBALS._foodCount; - ++R2_GLOBALS._v565F5; + _sceneMode = 128; + this->setAction(&_sequenceManager, this, 128, &_foodDispenser, &_food, NULL); } else { SceneItem::display2(126, 16); } @@ -1553,7 +1563,7 @@ void Scene180::signal() { R2_GLOBALS._sceneManager._hasPalette = true; _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._v = 1; - _animationPlayer._objectMode = 1; + _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 1; _animationPlayer.load(1); @@ -1596,7 +1606,7 @@ void Scene180::signal() { case 5: _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._v = 1; - _animationPlayer._objectMode = 1; + _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 2; _animationPlayer.load(2); @@ -1701,7 +1711,7 @@ void Scene180::signal() { _field412 = 1; _animationPlayer._paletteMode = ANIMPALMODE_REPLACE_PALETTE; _animationPlayer._v = 1; - _animationPlayer._objectMode = 42; + _animationPlayer._objectMode = ANIMOBJMODE_42; R2_GLOBALS._scene180Mode = 3; _animationPlayer.load(3); break; @@ -1800,7 +1810,7 @@ void Scene180::signal() { case 40: _animationPlayer._paletteMode = ANIMPALMODE_NONE; - _animationPlayer._objectMode = 1; + _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 4; if (_animationPlayer.load(4)) { _animationPlayer.dispatch(); @@ -1839,7 +1849,7 @@ void Scene180::signal() { _field412 = 1; _animationPlayer._paletteMode = ANIMPALMODE_NONE; _animationPlayer._v = 1; - _animationPlayer._objectMode = 1; + _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 15; _animationPlayer.load(15, NULL); @@ -1923,7 +1933,7 @@ void Scene180::restore() { R2_GLOBALS._gfxColors.foreground = 4; R2_GLOBALS._gfxColors.background = 3; R2_GLOBALS._fontColors.background = 3; - R2_GLOBALS._frameEdgeColour = 3; + R2_GLOBALS._frameEdgeColor = 3; break; case 1: @@ -1932,7 +1942,7 @@ void Scene180::restore() { R2_GLOBALS._gfxColors.foreground = 25; R2_GLOBALS._gfxColors.background = 43; R2_GLOBALS._fontColors.background = 48; - R2_GLOBALS._frameEdgeColour = 48; + R2_GLOBALS._frameEdgeColor = 48; break; case 2: @@ -1942,7 +1952,7 @@ void Scene180::restore() { R2_GLOBALS._gfxColors.background = 136; R2_GLOBALS._fontColors.background = 48; R2_GLOBALS._fontColors.foreground = 253; - R2_GLOBALS._frameEdgeColour = 48; + R2_GLOBALS._frameEdgeColor = 48; break; case 3: @@ -1951,7 +1961,7 @@ void Scene180::restore() { R2_GLOBALS._gfxColors.foreground = 84; R2_GLOBALS._gfxColors.background = 118; R2_GLOBALS._fontColors.background = 47; - R2_GLOBALS._frameEdgeColour = 48; + R2_GLOBALS._frameEdgeColor = 48; break; case 14: @@ -1961,7 +1971,7 @@ void Scene180::restore() { R2_GLOBALS._fontColors.foreground = 38; R2_GLOBALS._gfxColors.foreground = 192; R2_GLOBALS._gfxColors.background = 30; - R2_GLOBALS._frameEdgeColour = 48; + R2_GLOBALS._frameEdgeColor = 48; break; default: @@ -2025,7 +2035,7 @@ void Scene200::EastExit::changeScene() { Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 206; scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL); } @@ -2034,7 +2044,7 @@ void Scene200::WestExit::changeScene() { Scene200 *scene = (Scene200 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 208; scene->setAction(&scene->_sequenceManager, scene, 208, &R2_GLOBALS._player, NULL); } @@ -2311,19 +2321,6 @@ void Scene205::Action1::textLoop() { /*--------------------------------------------------------------------------*/ -Scene205::Object::Object(): SceneObject() { - _x100 = _y100 = 0; -} - -void Scene205::Object::synchronize(Serializer &s) { - EventHandler::synchronize(s); - - s.syncAsSint32LE(_x100); - s.syncAsSint32LE(_y100); -} - -/*--------------------------------------------------------------------------*/ - Scene205::Scene205(): SceneExt() { _yp = 0; _textIndex = 1; @@ -2492,14 +2489,13 @@ void Scene205::handleText() { *--------------------------------------------------------------------------*/ Scene250::Button::Button(): SceneActor() { - _floorNumber = _v2 = 0; + _floorNumber = 0; } void Scene250::Button::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_floorNumber); - s.syncAsSint16LE(_v2); } bool Scene250::Button::startAction(CursorType action, Event &event) { @@ -2507,7 +2503,7 @@ bool Scene250::Button::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (scene->_field414) { + if (scene->_destButtonY) { SceneItem::display2(250, 15); } else { switch (_floorNumber) { @@ -2558,7 +2554,6 @@ bool Scene250::Button::startAction(CursorType action, Event &event) { void Scene250::Button::setFloor(int floorNumber) { SceneActor::postInit(); _floorNumber = floorNumber; - _v2 = 0; if (_floorNumber <= 9) { SceneObject::setup(250, 1, 4); @@ -2583,22 +2578,23 @@ void Scene250::Button::setFloor(int floorNumber) { /*--------------------------------------------------------------------------*/ Scene250::Scene250(): SceneExt() { - _field412 = _field414 = _field416 = _field418 = _field41A = 0; + _currButtonY = _destButtonY = _elevatorSpeed = 0; + _skippingFl = _skippableFl = false; } void Scene250::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field412); - s.syncAsSint16LE(_field414); - s.syncAsSint16LE(_field416); - s.syncAsSint16LE(_field418); - s.syncAsSint16LE(_field41A); + s.syncAsSint16LE(_currButtonY); + s.syncAsSint16LE(_destButtonY); + s.syncAsSint16LE(_elevatorSpeed); + s.syncAsSint16LE(_skippableFl); + s.syncAsSint16LE(_skippingFl); } void Scene250::postInit(SceneObjectList *OwnerList) { - SceneExt::postInit(); loadScene(250); + SceneExt::postInit(); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setVisage(10); @@ -2635,28 +2631,28 @@ void Scene250::postInit(SceneObjectList *OwnerList) { switch (R2_GLOBALS._sceneManager._previousScene) { case 200: - _field412 = 55; + _currButtonY = 55; break; case 300: - _field412 = 43; + _currButtonY = 43; break; case 700: - _field412 = 139; + _currButtonY = 139; break; case 850: - _field412 = 91; + _currButtonY = 91; break; default: R2_GLOBALS._sceneManager._previousScene = 200; - _field412 = 55; + _currButtonY = 55; break; } - _currentFloor.setPosition(Common::Point(111, _field412)); + _currentFloor.setPosition(Common::Point(111, _currButtonY)); } void Scene250::signal() { - if (_field41A) + if (_skippingFl) _sceneMode = 20; switch (_sceneMode) { @@ -2667,20 +2663,24 @@ void Scene250::signal() { R2_GLOBALS._player.setPosition(Common::Point(261, 185)); ADD_MOVER(R2_GLOBALS._player, 261, 15); - _field416 = 0; + _elevatorSpeed = 0; _sceneMode = 2; break; case 2: - _sceneMode = ((_field414 - 12) == _field412) ? 4 : 3; + if (_destButtonY - 12 == _currButtonY) + _sceneMode = 4; + else + _sceneMode = 3; + signal(); break; case 3: _currentFloor.setPosition(Common::Point(111, _currentFloor._position.y + 12)); - _field412 += 12; + _currButtonY += 12; R2_GLOBALS._player.setPosition(Common::Point(261, 185)); ADD_MOVER(R2_GLOBALS._player, 261, 15); - if ((_field414 - 12) == _field412) + if ((_destButtonY - 12) == _currButtonY) _sceneMode = 4; break; case 4: @@ -2702,12 +2702,12 @@ void Scene250::signal() { R2_GLOBALS._player.setup(250, 1, 2); R2_GLOBALS._player.setPosition(Common::Point(261, 15)); ADD_MOVER(R2_GLOBALS._player, 261, 185); - _field416 = 0; + _elevatorSpeed = 0; _sceneMode = 7; break; case 7: - _field418 = 1; - if ((_field414 + 12) == _field412) + _skippableFl = true; + if ((_destButtonY + 12) == _currButtonY) _sceneMode = 9; else _sceneMode = 8; @@ -2715,11 +2715,11 @@ void Scene250::signal() { break; case 8: _currentFloor.setPosition(Common::Point(111, _currentFloor._position.y - 12)); - _field412 -= 12; + _currButtonY -= 12; R2_GLOBALS._player.setPosition(Common::Point(261, 15)); ADD_MOVER(R2_GLOBALS._player, 261, 185); - if ((_field414 + 12) == _field412) + if ((_destButtonY + 12) == _currButtonY) _sceneMode = 9; break; case 9: @@ -2735,7 +2735,7 @@ void Scene250::signal() { break; case 20: // Handle changing scene - switch (_field414) { + switch (_destButtonY) { case 55: R2_GLOBALS._sceneManager.changeScene(200); break; @@ -2758,12 +2758,13 @@ void Scene250::signal() { } void Scene250::changeFloor(int floorNumber) { - _field414 = (floorNumber - 1) * 12 + 43; - _button1.setPosition(Common::Point(111, _field414)); + _destButtonY = (floorNumber - 1) * 12 + 43; + _button1.setPosition(Common::Point(111, _destButtonY)); _button1.show(); - _sceneMode = (_field412 >= _field414) ? 6 : 1; - if (_field414 == _field412) + _skippableFl = true; + _sceneMode = (_currButtonY >= _destButtonY) ? 6 : 1; + if (_destButtonY == _currButtonY) _sceneMode = 20; signal(); @@ -2771,8 +2772,8 @@ void Scene250::changeFloor(int floorNumber) { void Scene250::process(Event &event) { if (!event.handled) { - if (((event.eventType == EVENT_KEYPRESS) || (event.btnState != 0)) && _field418) { - _field41A = 1; + if (((event.eventType == EVENT_KEYPRESS) || (event.btnState == BTNSHIFT_RIGHT)) && _skippableFl) { + _skippingFl = true; event.handled = true; } @@ -2783,14 +2784,14 @@ void Scene250::process(Event &event) { void Scene250::dispatch() { SceneExt::dispatch(); - if (((_sceneMode == 2) || (_sceneMode == 7)) && (_field416 < 100)) { - ++_field416; - R2_GLOBALS._player._moveDiff.y = _field416 / 5; + if (((_sceneMode == 2) || (_sceneMode == 7)) && (_elevatorSpeed < 100)) { + ++_elevatorSpeed; + R2_GLOBALS._player._moveDiff.y = _elevatorSpeed / 5; } if (((_sceneMode == 5) || (_sceneMode == 10)) && (R2_GLOBALS._player._moveDiff.y > 4)) { - --_field416; - R2_GLOBALS._player._moveDiff.y = _field416 / 7 + 3; + --_elevatorSpeed; + R2_GLOBALS._player._moveDiff.y = (_elevatorSpeed / 7) + 3; } } @@ -2988,7 +2989,7 @@ bool Scene300::Miranda::startAction(CursorType action, Event &event) { } else if (!R2_GLOBALS.getFlag(55)) { R2_GLOBALS._events.setCursor(CURSOR_ARROW); scene->_sceneMode = 10; - scene->_stripManager.start3(scene->_stripId, scene, R2_GLOBALS._stripManager_lookupList); + scene->_stripManager.start3(201, scene, R2_GLOBALS._stripManager_lookupList); } else { scene->_sceneMode = 16; @@ -3050,7 +3051,7 @@ bool Scene300::Seeker::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - if (R2_GLOBALS.getFlag(44)) { + if (!R2_GLOBALS.getFlag(44)) { if (!R2_GLOBALS.getFlag(38)) { R2_GLOBALS._sound1.play(69); scene->_stripId = 181; @@ -3092,10 +3093,10 @@ bool Scene300::Seeker::startAction(CursorType action, Event &event) { } else { R2_GLOBALS._player.disableControl(); scene->_stripId = 171; - } - scene->_sceneMode = 310; - scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL); + scene->_sceneMode = 310; + scene->setAction(&scene->_sequenceManager1, scene, 310, &R2_GLOBALS._player, NULL); + } return true; case R2_READER: @@ -3154,7 +3155,7 @@ bool Scene300::Doorway::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) { if ((R2_GLOBALS._player._characterIndex == R2_QUINN) && - (!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500)) { + (!R2_GLOBALS.getFlag(44) || R2_GLOBALS._player._characterScene[R2_SEEKER] == 500)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 301; scene->setAction(&scene->_sequenceManager1, scene, 301, &R2_GLOBALS._player, this, NULL); @@ -3173,6 +3174,9 @@ bool Scene300::Doorway::startAction(CursorType action, Event &event) { Scene300::Scene300(): SceneExt() { _stripId = 0; _rotation = NULL; + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); } void Scene300::synchronize(Serializer &s) { @@ -3194,8 +3198,6 @@ void Scene300::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterIndex = R2_QUINN; } - _stripManager.setColors(60, 255); - _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_quinnSpeaker); @@ -3277,7 +3279,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) { _miranda.setAction(&_action3); _miranda.setDetails(300, 39, 40, 41, 1, (SceneItem *)NULL); - if ((R2_GLOBALS._player._characterScene[2] == 300) || (R2_GLOBALS._player._characterScene[2] == 325)) { + if ((R2_GLOBALS._player._characterScene[R2_SEEKER] == 300) || (R2_GLOBALS._player._characterScene[R2_SEEKER] == 325)) { _seeker.postInit(); _seeker.setVisage(302); _seeker.setPosition(Common::Point(158, 108)); @@ -3299,7 +3301,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) { _miranda.setAction(&_action3); _miranda.setDetails(300, 39, 40, 41, 1, (SceneItem *)NULL); - if ((R2_GLOBALS._player._characterScene[1] == 300) || (R2_GLOBALS._player._characterScene[1] == 325)) { + if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) || (R2_GLOBALS._player._characterScene[R2_QUINN] == 325)) { _quinn.postInit(); _quinn.setup(302, 3, 1); _quinn.setPosition(Common::Point(271, 150)); @@ -3315,7 +3317,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) { break; case 3: - if ((R2_GLOBALS._player._characterScene[2] == 300) || (R2_GLOBALS._player._characterScene[2] == 325)) { + if ((R2_GLOBALS._player._characterScene[R2_SEEKER] == 300) || (R2_GLOBALS._player._characterScene[R2_SEEKER] == 325)) { _seeker.postInit(); _seeker.setVisage(302); _seeker.setPosition(Common::Point(158, 108)); @@ -3324,7 +3326,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) { _seeker.setDetails(300, 42, 43, 44, 1, (SceneItem *)NULL); } - if ((R2_GLOBALS._player._characterScene[1] == 300) || (R2_GLOBALS._player._characterScene[1] == 325)) { + if ((R2_GLOBALS._player._characterScene[R2_QUINN] == 300) || (R2_GLOBALS._player._characterScene[R2_QUINN] == 325)) { _quinn.postInit(); _quinn.setup(302, 3, 1); _quinn.setPosition(Common::Point(271, 150)); @@ -3368,7 +3370,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) { break; case 325: if (!R2_GLOBALS.getFlag(44) || R2_GLOBALS.getFlag(25)) - setAction(&_sequenceManager1, this, 309, &R2_GLOBALS._player, NULL); + setAction(&_sequenceManager1, this, 307, &R2_GLOBALS._player, NULL); else { R2_GLOBALS.setFlag(60); R2_GLOBALS._player.setup(302, 3, 1); @@ -3405,9 +3407,11 @@ void Scene300::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._events.setCursor(CURSOR_ARROW); if (R2_GLOBALS.getFlag(51)) { + // Things don't seem right _sceneMode = 13; _stripManager.start3(300, this, R2_GLOBALS._stripManager_lookupList); } else { + // Back in Ringworld space _sceneMode = 11; _stripManager.start3(200, this, R2_GLOBALS._stripManager_lookupList); } @@ -3487,27 +3491,27 @@ void Scene300::remove() { void Scene300::signal() { switch (_sceneMode) { case 10: - switch (_stripManager._field2E8) { - case 0: + switch (_stripManager._exitMode) { + case 1: R2_GLOBALS._sound1.changeSound(10); R2_GLOBALS.setFlag(38); break; - case 1: + case 2: R2_GLOBALS.setFlag(3); break; - case 2: + case 3: R2_GLOBALS.setFlag(4); break; - case 3: + case 4: R2_GLOBALS.setFlag(13); if (R2_GLOBALS._stripManager_lookupList[1] == 6) R2_GLOBALS.setFlag(40); break; - case 4: + case 5: if (R2_GLOBALS._stripManager_lookupList[1] == 6) R2_GLOBALS.setFlag(40); break; - case 5: + case 6: R2_GLOBALS._sceneManager.changeScene(1000); break; default: @@ -3568,7 +3572,7 @@ void Scene300::signal() { break; case 16: - if (_stripManager._field2E8 == 1) { + if (_stripManager._exitMode == 1) { R2_GLOBALS._player.setAction(NULL); R2_GLOBALS._sceneManager.changeScene(1000); } else { @@ -3627,6 +3631,8 @@ void Scene300::signal() { case 309: signal309(); R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._events._currentCursor = CURSOR_ARROW; + _sceneMode = 10; _stripManager.start3(_stripId, this, R2_GLOBALS._stripManager_lookupList); break; @@ -3651,7 +3657,7 @@ void Scene300::signal() { break; case 316: - R2_GLOBALS._player._characterScene[2] = 500; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 500; _seeker.remove(); R2_GLOBALS._player.enableControl(CURSOR_CROSSHAIRS); break; @@ -3894,7 +3900,7 @@ Scene325::Scene325(): SceneExt() { _field412 = 7; _iconFontNumber = 50; _field416 = _field418 = 0; - _field41A = _field41C = _field41E = _field420 = 0; + _field41A = _field41C = _field41E = _scannerLocation = 0; _soundCount = _soundIndex = 0; for (int idx = 0; idx < 10; ++idx) @@ -3902,8 +3908,8 @@ Scene325::Scene325(): SceneExt() { } void Scene325::postInit(SceneObjectList *OwnerList) { - SceneExt::postInit(); loadScene(325); + SceneExt::postInit(); R2_GLOBALS.clearFlag(50); _stripManager.addSpeaker(&_quinnSpeaker); @@ -3929,7 +3935,7 @@ void Scene325::synchronize(Serializer &s) { s.syncAsSint16LE(_field41A); s.syncAsSint16LE(_field41C); s.syncAsSint16LE(_field41E); - s.syncAsSint16LE(_field420); + s.syncAsSint16LE(_scannerLocation); s.syncAsSint16LE(_soundCount); s.syncAsSint16LE(_soundIndex); @@ -4030,19 +4036,19 @@ void Scene325::signal() { if (R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51)) { if (v != 13) { - setMessage(328, 0); + setMessage(328, v); } else { - _field420 = 864; + _scannerLocation = 864; _object12.postInit(); - _object2.setup(326, 4, 1); + _object12.setup(326, 4, 1); _object12.setPosition(Common::Point(149, 128)); _object12.fixPriority(20); - _object13.postInit(); - _object13.setup(326, 4, 2); - _object13.setPosition(Common::Point(149, (int)(_field420 * ADJUST_FACTOR))); - _object13.fixPriority(21); + _scannerTab.postInit(); + _scannerTab.setup(326, 4, 2); + _scannerTab.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR))); + _scannerTab.fixPriority(21); _object10.postInit(); _object10.setup(326, 1, 1); @@ -4052,7 +4058,7 @@ void Scene325::signal() { _object1.postInit(); _object1.setup(326, 1, 1); _object1.setPosition(Common::Point(210, 32)); - _object10.fixPriority(10); + _object1.fixPriority(10); _object2.postInit(); _object2.setup(326, 1, 1); @@ -4102,7 +4108,7 @@ void Scene325::signal() { } else if (R2_GLOBALS.getFlag(51)) { setMessage(329, (v == 12) ? 10 : v); } else { - setMessage(327, (v < 15) ? 1 : v); + setMessage(327, (v >= 15) ? 1 : v); } break; } @@ -4143,12 +4149,12 @@ void Scene325::signal() { setMessage(128, _field416); break; default: - R2_GLOBALS._player.enableControl(); - R2_GLOBALS._player._canWalk = false; - _field416 = 105; - setMessage(128, _field416); + _field416 = 0; break; } + + R2_GLOBALS._player.enableControl(); + R2_GLOBALS._player._canWalk = false; break; case 10: R2_GLOBALS._player.enableControl(); @@ -4230,31 +4236,50 @@ void Scene325::consoleAction(int id) { _icon1.hideIcon(); _icon2.hideIcon(); _icon3.hideIcon(); - // TODO: Finish - break; - case 3: - _icon1.setIcon(5); - _icon2.setIcon(6); - _icon3.setIcon(R2_GLOBALS.getFlag(50) ? 16 : 15); - break; - case 4: - case 5: - _field418 = id; - _icon1.setIcon(17); - _icon2.setIcon(18); - _icon3.setIcon(19); - break; - case 7: - consoleAction(((_field412 == 5) || (_field412 == 6) || (_field412 == 15)) ? 4 : 7); + + if (id == 2 || (id == 19 && _field418 == 5 && R2_GLOBALS.getFlag(50) && + R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51))) { + _icon5.setIcon(13); + _icon4.setPosition(Common::Point(52, 107)); + _icon4._sceneRegionId = 9; + _icon4.setIcon(14); + _icon4._object2.hide(); + + } else { + _icon4.hideIcon(); + _icon5.hideIcon(); + } + + _icon6.setIcon(12); + _sceneMode = 10; + _palette.loadPalette(161); + BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); break; - case 8: - R2_GLOBALS._sceneManager.changeScene(300); - case 9: - case 10: - _iconFontNumber = (id - 1) == 9 ? 50 : 52; - _text1.remove(); - _icon6.setIcon(7); + + case 22: + case 23: + case 24: + case 25: + R2_GLOBALS._player.disableControl(); + consoleAction(2); + _field412 = id; + _icon1.hideIcon(); + _icon2.hideIcon(); + _icon3.hideIcon(); + _icon4.hideIcon(); + + _icon5.setIcon(13); + _icon4.setPosition(Common::Point(52, 107)); + _icon4._sceneRegionId = 9; + _icon4.setIcon(14); + _icon4._object2.hide(); + + _icon6.setIcon(12); + _sceneMode = 10; + _palette.loadPalette(161); + BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); break; + case 11: if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == 1) && !R2_GLOBALS.getFlag(25)) { R2_GLOBALS._player.disableControl(); @@ -4263,6 +4288,7 @@ void Scene325::consoleAction(int id) { _stripManager.start(403, this); } else { R2_GLOBALS._player.disableControl(); + id = 8; _text1.remove(); _icon4.setPosition(Common::Point(80, 62)); @@ -4270,7 +4296,7 @@ void Scene325::consoleAction(int id) { _icon4.hideIcon(); _object12.remove(); - _object13.remove(); + _scannerTab.remove(); _object10.remove(); _object1.remove(); _object2.remove(); @@ -4289,6 +4315,31 @@ void Scene325::consoleAction(int id) { BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); } break; + + case 3: + _icon1.setIcon(5); + _icon2.setIcon(6); + _icon3.setIcon(R2_GLOBALS.getFlag(50) ? 16 : 15); + break; + case 4: + case 5: + _field418 = id; + _icon1.setIcon(17); + _icon2.setIcon(18); + _icon3.setIcon(19); + _icon4.setIcon(20); + break; + case 7: + consoleAction(((_field412 == 5) || (_field412 == 6) || (_field412 == 15)) ? 4 : 7); + break; + case 8: + R2_GLOBALS._sceneManager.changeScene(300); + case 9: + case 10: + _iconFontNumber = (id - 1) == 9 ? 50 : 52; + _text1.remove(); + _icon6.setIcon(7); + break; case 12: _icon4.setIcon(14); _icon4._object2.hide(); @@ -4298,7 +4349,7 @@ void Scene325::consoleAction(int id) { case 18: case 19: case 20: - if (_field420) { + if (_scannerLocation) { R2_GLOBALS._player.disableControl(); _field41A = 1296; _field41E = 1; @@ -4318,7 +4369,7 @@ void Scene325::consoleAction(int id) { case 18: case 19: case 20: - if (_field420 < 1620) { + if (_scannerLocation < 1620) { R2_GLOBALS._player.disableControl(); _field41A = 1296; _field41E = -1; @@ -4340,31 +4391,6 @@ void Scene325::consoleAction(int id) { consoleAction(4); id = 4; break; - case 22: - case 23: - case 24: - case 25: - R2_GLOBALS._player.disableControl(); - consoleAction(2); - _field412 = id; - - _icon1.hideIcon(); - _icon2.hideIcon(); - _icon3.hideIcon(); - _icon4.hideIcon(); - - _icon5.setIcon(13); - _icon4.setPosition(Common::Point(52, 107)); - _icon4._sceneRegionId = 9; - _icon4.setIcon(14); - _icon4._object2.hide(); - - _icon6.setIcon(12); - _sceneMode = 10; - _palette.loadPalette(161); - - BF_GLOBALS._scenePalette.addFader(&_palette._palette[0], 256, 5, this); - break; case 6: default: _icon1.setIcon(1); @@ -4439,21 +4465,21 @@ void Scene325::dispatch() { if (yp >= 30) { yp -= 12; - --_field420; + --_scannerLocation; flag = true; } if (yp <= 10) { yp += 12; - ++_field420; + ++_scannerLocation; flag = true; } - _object3.setPosition(Common::Point(149, (int)(_field420 * ADJUST_FACTOR) + 22)); + _scannerTab.setPosition(Common::Point(149, 22 + (int)(_scannerLocation * ADJUST_FACTOR))); for (int idx = 0; idx < 4; ++idx) _objList[idx].remove(); if (flag) { - int v = _field420 - 758; + int v = _scannerLocation - 758; _object10.setFrame((v++ <= 0) ? 1 : v); _object1.setFrame((v++ <= 0) ? 1 : v); _object2.setFrame((v++ <= 0) ? 1 : v); @@ -4493,7 +4519,7 @@ void Scene325::dispatch() { R2_GLOBALS._sound3.stop(); _field41C = 0; - if (_field420 == 756) { + if (_scannerLocation == 756) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_USE); _sceneMode = 12; @@ -4800,6 +4826,11 @@ void Scene400::dispatch() { * *--------------------------------------------------------------------------*/ +Scene500::PanelDialog::Button::Button() { + _buttonId = 0; + _buttonDown = false; +} + bool Scene500::ControlPanel::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; @@ -4822,17 +4853,18 @@ bool Scene500::ControlPanel::startAction(CursorType action, Event &event) { /*--------------------------------------------------------------------------*/ -bool Scene500::Object2::startAction(CursorType action, Event &event) { +bool Scene500::Seeker::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_TALK) { R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1101 : 1103; } else { scene->_stripNumber = R2_GLOBALS.getFlag(26) ? 1102 : 1105; } + scene->_sceneMode = 524; scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); return true; } else { @@ -4840,7 +4872,7 @@ bool Scene500::Object2::startAction(CursorType action, Event &event) { } } -bool Scene500::Object3::startAction(CursorType action, Event &event) { +bool Scene500::Suit::startAction(CursorType action, Event &event) { Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -4851,20 +4883,20 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) { case CURSOR_USE: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if ((_strip != 3) && (_strip != 7)) - SceneItem::display2(500, _strip); + SceneItem::display2(500, _strip + 25); else if (R2_GLOBALS.getFlag(26)) { R2_GLOBALS._player.disableControl(); scene->_stripNumber = 1103; scene->_sceneMode = 524; - scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 512, &R2_GLOBALS._player, NULL); } else if (!R2_GLOBALS.getFlag(28)) SceneItem::display2(500, 41); - else if (!R2_GLOBALS.getFlag(40)) + else if (!R2_GLOBALS.getFlag(25)) SceneItem::display2(500, 40); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 512; - scene->setAction(&scene->_sequenceManager1, scene, 524, &R2_GLOBALS._player, &scene->_object3, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 512, &R2_GLOBALS._player, &scene->_suit, NULL); R2_GLOBALS.setFlag(26); } } else { @@ -4880,7 +4912,7 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) { else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 515; - scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_object3, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 515, &R2_GLOBALS._player, &scene->_suit, NULL); R2_GLOBALS.setFlag(28); } return true; @@ -4890,12 +4922,7 @@ bool Scene500::Object3::startAction(CursorType action, Event &event) { return true; default: - if (action < R2_LAST_INVENT) { - SceneItem::display2(500, action); - return true; - } else { - return SceneActor::startAction(action, event); - } + return SceneActor::startAction(action, event); } } @@ -4963,7 +4990,7 @@ bool Scene500::AirLock::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = (R2_GLOBALS._player._characterIndex == R2_QUINN) ? 521 : 522; scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, - &scene->_object2, &scene->_airLock, NULL); + &scene->_seeker, &scene->_airLock, NULL); return true; } else { return SceneActor::startAction(action, event); @@ -5032,7 +5059,36 @@ bool Scene500::Locker2::startAction(CursorType action, Event &event) { } } -bool Scene500::Object::startAction(CursorType action, Event &event) { +/*--------------------------------------------------------------------------*/ + +void Scene500::PanelDialog::setDetails(int visage, int strip, int frameNumber, + const Common::Point &pt) { + SceneAreaObject::setDetails(visage, strip, frameNumber, pt); + SceneAreaObject::setDetails(500, 43, 32, 45); + + _button1.setupButton(1); + _button2.setupButton(2); + _button3.setupButton(3); +} + +void Scene500::PanelDialog::remove() { + Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene; + scene->_sceneAreas.remove(&_button1); + scene->_sceneAreas.remove(&_button2); + scene->_sceneAreas.remove(&_button3); + + _button1.remove(); + _button2.remove(); + _button3.remove(); + + SceneAreaObject::remove(); + + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 511; + scene->setAction(&scene->_sequenceManager1, scene, 511, &R2_GLOBALS._player, NULL); +} + +bool Scene500::PanelDialog::Button::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) { return false; } else { @@ -5040,6 +5096,119 @@ bool Scene500::Object::startAction(CursorType action, Event &event) { } } +void Scene500::PanelDialog::Button::setupButton(int buttonId) { + _buttonId = buttonId; + _buttonDown = false; + SceneActor::postInit(); + setup(500, 7, 1); + fixPriority(251); + + switch (_buttonId) { + case 1: + setPosition(Common::Point(139, 78)); + break; + case 2: + setPosition(Common::Point(139, 96)); + break; + case 3: + setPosition(Common::Point(139, 114)); + break; + default: + break; + } + + Scene500 *scene = (Scene500 *)BF_GLOBALS._sceneManager._scene; + scene->_sceneAreas.push_front(this); +} + +void Scene500::PanelDialog::Button::synchronize(Serializer &s) { + SceneActor::synchronize(s); + + s.syncAsSint16LE(_buttonId); + s.syncAsSint16LE(_buttonDown); +} + +void Scene500::PanelDialog::Button::process(Event &event) { + if ((event.eventType == EVENT_BUTTON_DOWN) && + (R2_GLOBALS._events.getCursor() == CURSOR_USE) && + _bounds.contains(event.mousePos) && !_buttonDown) { + _buttonDown = true; + event.handled = true; + setFrame(2); + } + + if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) { + setFrame(1); + _buttonDown = false; + event.handled = true; + + doButtonPress(); + } +} + +void Scene500::PanelDialog::Button::doButtonPress() { + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + + if (R2_GLOBALS.getFlag(28)) { + SceneItem::display2(500, 48); + } else { + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = _buttonId; + + switch (_buttonId) { + case 1: + if (--R2_GLOBALS._landerSuitNumber == 0) + R2_GLOBALS._landerSuitNumber = 3; + + if (R2_GLOBALS.getFlag(35)) { + scene->_sceneMode = 5; + scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1, + &scene->_suit, &scene->_object8, NULL); + } else { + scene->_sound1.play(127); + scene->_object1.animate(ANIM_MODE_6, scene); + } + break; + + case 2: + if (++R2_GLOBALS._landerSuitNumber == 4) + R2_GLOBALS._v566A4 = 1; + + if (R2_GLOBALS.getFlag(35)) { + scene->_sceneMode = 6; + scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1, + &scene->_suit, &scene->_object8, NULL); + } else { + scene->_sound1.play(127); + scene->_object1.animate(ANIM_MODE_6, scene); + } + break; + + case 3: + if (R2_GLOBALS.getFlag(35)) { + scene->_sceneMode = 509; + scene->setAction(&scene->_sequenceManager1, scene, 509, &scene->_object1, + &scene->_suit, &scene->_object8, NULL); + } else { + scene->_suit.postInit(); + scene->_suit.hide(); + scene->_suit._effect = 1; + scene->_suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); + scene->_suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 1); + + scene->setAction(&scene->_sequenceManager1, scene, 508, + &R2_GLOBALS._player, &scene->_object1, &scene->_suit, + &scene->_object8, NULL); + R2_GLOBALS.setFlag(35); + } + break; + + default: + break; + } + } +} + /*--------------------------------------------------------------------------*/ void Scene500::postInit(SceneObjectList *OwnerList) { @@ -5058,23 +5227,23 @@ void Scene500::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._walkRegions.disableRegion(1); - _object2.postInit(); - _object2._effect = 1; - _object2.setup(1505, 1, 1); - _object2._moveDiff.x = 5; - _object2.setPosition(Common::Point(42, 151)); - _object2.setDetails(500, 34, 35, 36, 1, (SceneItem *)NULL); + _seeker.postInit(); + _seeker._effect = 1; + _seeker.setup(1505, 1, 1); + _seeker._moveDiff.x = 5; + _seeker.setPosition(Common::Point(42, 151)); + _seeker.setDetails(500, 34, 35, 36, 1, (SceneItem *)NULL); } else if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) { - _object2.postInit(); - _object2._effect = 1; - _object2.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1); - _object2.setPosition(Common::Point(42, 151)); + _seeker.postInit(); + _seeker._effect = 1; + _seeker.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1); + _seeker.setPosition(Common::Point(42, 151)); R2_GLOBALS._walkRegions.disableRegion(1); R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._walkRegions.disableRegion(3); - _object2.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL); + _seeker.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL); } } @@ -5154,16 +5323,16 @@ void Scene500::postInit(SceneObjectList *OwnerList) { } else { _object8.setup(500, 8, 7); - _object3.postInit(); - _object3._effect = 1; - _object3.setPosition(Common::Point(247, 52)); - _object3.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); + _suit.postInit(); + _suit._effect = 1; + _suit.setPosition(Common::Point(247, 52)); + _suit.setDetails(500, -1, -1, -1, 2, (SceneItem *)NULL); if (!R2_GLOBALS.getFlag(26)) { if (R2_GLOBALS.getFlag(28)) - _object3.setup(502, 7, 2); + _suit.setup(502, 7, 2); else - _object3.setup(502, R2_GLOBALS._v566A3 + 2, 7); + _suit.setup(502, R2_GLOBALS._landerSuitNumber + 2, 7); } } @@ -5209,7 +5378,7 @@ void Scene500::signal() { _object1.animate(ANIM_MODE_6, this); R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 6: @@ -5218,7 +5387,7 @@ void Scene500::signal() { _object1.animate(ANIM_MODE_5, this); R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 7: @@ -5226,14 +5395,14 @@ void Scene500::signal() { _object8.animate(ANIM_MODE_6, this); R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 500: R2_GLOBALS._sceneManager.changeScene(700); break; case 501: - if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) { + if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 500) { _stripNumber = 1100; _sceneMode = 523; setAction(&_sequenceManager1, this, 523, &R2_GLOBALS._player, NULL); @@ -5264,7 +5433,7 @@ void Scene500::signal() { break; case 506: case 518: - R2_GLOBALS.setFlag(11); + R2_GLOBALS.setFlag(12); R2_GLOBALS._player.enableControl(); break; case 507: @@ -5274,12 +5443,12 @@ void Scene500::signal() { break; case 509: R2_GLOBALS.clearFlag(35); - _object3.remove(); + _suit.remove(); R2_GLOBALS._player.enableControl(); break; case 510: R2_GLOBALS._player.enableControl(); - _area1.setDetails(500, 6, 1, Common::Point(160, 120)); + _panelDialog.setDetails(500, 6, 1, Common::Point(160, 120)); R2_GLOBALS._player.enableControl(); break; case 513: @@ -5378,22 +5547,22 @@ bool Scene600::Item4::startAction(CursorType action, Event &event) { Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; scene->_object1.setup2(603, 3, 1, 239, 54, 10, 0); - scene->_actor3.postInit(); - scene->_actor2.postInit(); + scene->_stasisField.postInit(); + scene->_computer.postInit(); scene->_sceneMode = 612; - scene->setAction(&scene->_sequenceManager1, scene, 612, &scene->_actor3, &scene->_actor2, &R2_GLOBALS._player, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 612, &scene->_stasisField, &scene->_computer, &R2_GLOBALS._player, NULL); return true; } -void Scene600::Actor4::signal() { +void Scene600::Smoke::signal() { Common::Point pt(177 + R2_GLOBALS._randomSource.getRandomNumber(5), 108 + R2_GLOBALS._randomSource.getRandomNumber(3)); NpcMover *mover = new NpcMover(); addMover(mover, &pt, this); } -bool Scene600::Actor4::startAction(CursorType action, Event &event) { +bool Scene600::Smoke::startAction(CursorType action, Event &event) { if (action >= CURSOR_WALK) // Only action cursors return SceneActor::startAction(action, event); @@ -5401,16 +5570,16 @@ bool Scene600::Actor4::startAction(CursorType action, Event &event) { return false; } -GfxSurface Scene600::Actor4::getFrame() { +GfxSurface Scene600::Smoke::getFrame() { GfxSurface frame = SceneActor::getFrame(); if (_effect) { // Translate the frame using the scene's pixel map byte *pixelMap = static_cast<Scene600 *>(R2_GLOBALS._sceneManager._scene)->_pixelMap; Graphics::Surface surface = frame.lockSurface(); - byte *srcP = (byte *)surface.pixels; + byte *srcP = (byte *)surface.getPixels(); - while (srcP < ((byte *)surface.pixels + (surface.w * surface.h))) { + while (srcP < ((byte *)surface.getBasePtr(0, surface.h))) { *srcP = pixelMap[*srcP]; srcP++; } @@ -5422,7 +5591,8 @@ GfxSurface Scene600::Actor4::getFrame() { } bool Scene600::Doorway::startAction(CursorType action, Event &event) { - if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) + // Only action cursors + if (action < CURSOR_WALK) return false; if (action != CURSOR_USE) @@ -5465,16 +5635,17 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) { if (action < CURSOR_WALK) { switch (action) { case R2_COM_SCANNER: + // If laser is destroyed if (R2_GLOBALS.getFlag(6)) { if (R2_GLOBALS.getFlag(8)) { SceneItem::display(600, 29, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); return true; } else { R2_GLOBALS._player.disableControl(); - scene->_actor8.postInit(); - scene->_actor8.setDetails(600, 20, -1, -1, 4, &scene->_laser); + scene->_scanner.postInit(); + scene->_scanner.setDetails(600, 20, -1, -1, 4, &scene->_laser); scene->_sceneMode = 607; - scene->setAction(&scene->_sequenceManager1, scene, 607, &R2_GLOBALS._player, &scene->_actor8, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 607, &R2_GLOBALS._player, &scene->_scanner, NULL); return true; } } else { @@ -5490,21 +5661,22 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) { scene->_aerosol.postInit(); scene->_aerosol.setDetails(600, 27, -1, -1, 5, &scene->_laser); - scene->_actor4.postInit(); - scene->_actor4.setup(601, 3, 1); - scene->_actor4._effect = 3; - scene->_actor4._moveDiff = Common::Point(1, 1); - scene->_actor4._moveRate = 2; - scene->_actor4._numFrames = 3; - scene->_actor4.setDetails(600, 24, 25, 26, 5, &scene->_aerosol); + scene->_smoke.postInit(); + scene->_smoke.setup(601, 3, 1); + scene->_smoke._effect = 3; + scene->_smoke._moveDiff = Common::Point(1, 1); + scene->_smoke._moveRate = 2; + scene->_smoke._numFrames = 3; + scene->_smoke.setDetails(600, 24, 25, 26, 5, &scene->_aerosol); scene->_sceneMode = 605; - scene->setAction(&scene->_sequenceManager1, scene, 605, &R2_GLOBALS._player, &scene->_aerosol, &scene->_actor4, &scene->_doorway, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 605, &R2_GLOBALS._player, &scene->_aerosol, &scene->_smoke, &scene->_doorway, NULL); return true; } break; case R2_CLAMP: + // If cloud is active if (R2_GLOBALS.getFlag(5)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 606; @@ -5534,9 +5706,11 @@ bool Scene600::Laser::startAction(CursorType action, Event &event) { bool Scene600::Aerosol::startAction(CursorType action, Event &event) { Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; - if ((action < CURSOR_WALK) && (action >= R2CURSORS_START)) { + // Only action cursors + if (action < CURSOR_WALK) return false; - } else if (action == CURSOR_USE) { + + if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 614; scene->setAction(&scene->_sequenceManager1, scene, 614, &R2_GLOBALS._player, &scene->_aerosol, NULL); @@ -5561,17 +5735,17 @@ void Scene600::synchronize(Serializer &s) { s.syncAsByte(_pixelMap[i]); } -bool Scene600::Actor8::startAction(CursorType action, Event &event) { +bool Scene600::Scanner::startAction(CursorType action, Event &event) { Scene600 *scene = (Scene600 *)R2_GLOBALS._sceneManager._scene; - if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(9) == 600)) { + if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 615; - scene->setAction(&scene->_sequenceManager1, scene, 615, &R2_GLOBALS._player, &scene->_actor8, NULL); - } else if ((action == R2_SONIC_STUNNER) && (R2_INVENTORY.getObjectScene(9) == 600) && (R2_GLOBALS._scannerFrequencies[1] == 2) && (!R2_GLOBALS.getFlag(8))){ + scene->setAction(&scene->_sequenceManager1, scene, 615, &R2_GLOBALS._player, &scene->_scanner, NULL); + } else if ((action == R2_SONIC_STUNNER) && (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600) && (R2_GLOBALS._scannerFrequencies[1] == 2) && (!R2_GLOBALS.getFlag(8))){ R2_GLOBALS._player.disableControl(); scene->_sceneMode = 608; - scene->setAction(&scene->_sequenceManager1, scene, 608, &R2_GLOBALS._player, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 608, &R2_GLOBALS._player, &scene->_smoke, NULL); } else { return SceneActor::startAction(action, event); } @@ -5586,7 +5760,7 @@ void Scene600::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._walkRegions.enableRegion(3); _field412 = 0; - // Initialise pixel map for the obscuring effect + // Initialize pixel map for the obscuring effect ScenePalette &pal = R2_GLOBALS._scenePalette; uint r, g, b; for (int i = 0; i < 256; ++i) { @@ -5605,11 +5779,11 @@ void Scene600::postInit(SceneObjectList *OwnerList) { _laser.postInit(); _laser.setPosition(Common::Point(246, 41)); - if (R2_INVENTORY.getObjectScene(9) == 600) { - _actor8.postInit(); - _actor8.setup(602, 5, 1); - _actor8.setPosition(Common::Point(246, 41)); - _actor8.setDetails(600, 20, -1, -1, 1, (SceneItem *) NULL); + if (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600) { + _scanner.postInit(); + _scanner.setup(602, 5, 1); + _scanner.setPosition(Common::Point(246, 41)); + _scanner.setDetails(600, 20, -1, -1, 1, (SceneItem *) NULL); switch (R2_GLOBALS._scannerFrequencies[1] - 2) { case 0: R2_GLOBALS._sound4.play(45); @@ -5645,7 +5819,7 @@ void Scene600::postInit(SceneObjectList *OwnerList) { _object1.setup2(603, 1, 1, 244, 50, 10, 0); if (R2_GLOBALS.getFlag(5)) { - if (R2_INVENTORY.getObjectScene(12) == 600) { + if (R2_INVENTORY.getObjectScene(R2_AEROSOL) == 600) { _aerosol.postInit(); _aerosol.setup(602, 2, 2); _aerosol.setPosition(Common::Point(189, 95)); @@ -5654,23 +5828,25 @@ void Scene600::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS.getFlag(8)) { if (R2_GLOBALS.getFlag(9)) { - _actor2.postInit(); - _actor2.setup(603, 2, 1); - _actor2.setPosition(Common::Point(233, 45)); - _actor2.animate(ANIM_MODE_2, NULL);_actor2.fixPriority(11); + // Computer is active + _computer.postInit(); + _computer.setup(603, 2, 1); + _computer.setPosition(Common::Point(233, 45)); + _computer.animate(ANIM_MODE_2, NULL); + _computer.fixPriority(11); } } else { - _actor4.postInit(); - _actor4.setup(601, 1, 1); - _actor4.setPosition(Common::Point(180, 110)); - _actor4._moveDiff = Common::Point(1, 1); - _actor4._moveRate = 2; - _actor4._numFrames = 3; - _actor4.animate(ANIM_MODE_2, NULL); - _actor4.fixPriority(130); - _actor4._effect = 3; - _actor4.setDetails(600, 24, 25, 26, 1, (SceneItem *) NULL); - _actor4.signal(); + _smoke.postInit(); + _smoke.setup(601, 1, 1); + _smoke.setPosition(Common::Point(180, 110)); + _smoke._moveDiff = Common::Point(1, 1); + _smoke._moveRate = 2; + _smoke._numFrames = 3; + _smoke.animate(ANIM_MODE_2, NULL); + _smoke.fixPriority(130); + _smoke._effect = 3; + _smoke.setDetails(600, 24, 25, 26, 1, (SceneItem *) NULL); + _smoke.signal(); } } @@ -5714,7 +5890,7 @@ void Scene600::postInit(SceneObjectList *OwnerList) { } void Scene600::remove() { - if (R2_INVENTORY.getObjectScene(9) == 600) + if (R2_INVENTORY.getObjectScene(R2_COM_SCANNER) == 600) R2_GLOBALS._sound4.fadeOut2(NULL); SceneExt::remove(); } @@ -5729,6 +5905,7 @@ void Scene600::signal() { R2_GLOBALS._sceneManager.changeScene(700); break; case 605: + // After cloud is active R2_GLOBALS._player.enableControl(); R2_GLOBALS._walkRegions.enableRegion(6); R2_GLOBALS._walkRegions.enableRegion(7); @@ -5738,42 +5915,48 @@ void Scene600::signal() { R2_INVENTORY.setObjectScene(R2_AEROSOL, 600); R2_GLOBALS.setFlag(5); - _actor4._effect = 3; - _actor4.signal(); + _smoke._effect = 3; + _smoke.signal(); break; case 606: - R2_INVENTORY.setObjectScene(15, 600); + // After Clamp is put on laser + R2_INVENTORY.setObjectScene(R2_CLAMP, 600); R2_GLOBALS._player.enableControl(); break; case 607: - R2_INVENTORY.setObjectScene(9, 600); + // After scanner is put on laser + R2_INVENTORY.setObjectScene(R2_COM_SCANNER, 600); R2_GLOBALS._player.enableControl(); break; case 608: + // deactivate cloud R2_GLOBALS.setFlag(8); - _actor4.remove(); + _smoke.remove(); R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS._walkRegions.disableRegion(9); R2_GLOBALS._walkRegions.disableRegion(10); R2_GLOBALS._player.enableControl(); break; case 612: + // Deactivate stasis field R2_GLOBALS.setFlag(9); - _actor3.remove(); + _stasisField.remove(); R2_GLOBALS._sceneItems.remove(&_item4); - _actor2.setDetails(600, 21, -1, 23, 4, &_item4); + _computer.setDetails(600, 21, -1, 23, 4, &_item4); _background.setDetails(600, 7, -1, -1, 3, (SceneItem *) NULL); R2_GLOBALS._player.enableControl(CURSOR_USE); break; case 614: + // Pick up Aerosol R2_GLOBALS._player.enableControl(); _aerosol.remove(); - R2_INVENTORY.setObjectScene(12, 1); + R2_INVENTORY.setObjectScene(R2_AEROSOL, 1); R2_GLOBALS._walkRegions.disableRegion(7); break; case 615: - _actor8.remove(); - R2_INVENTORY.setObjectScene(9, 1); + // Pick up Com Scanner + _scanner.remove(); + R2_INVENTORY.setObjectScene(R2_COM_SCANNER, 1); R2_GLOBALS._player.enableControl(); break; default: @@ -5829,7 +6012,7 @@ void Scene600::dispatch() { _aSound1.play(40); Scene::dispatch(); - if ((_actor4._strip == 3) && (_actor4._frame == 3)) { + if ((_smoke._strip == 3) && (_smoke._frame == 3)) { _actor1.setStrip(4); _actor1.setFrame(1); } @@ -5855,26 +6038,26 @@ bool Scene700::Item11::startAction(CursorType action, Event &event) { return NamedHotspot::startAction(action, event); } -bool Scene700::Item12::startAction(CursorType action, Event &event) { +bool Scene700::HandGrip::startAction(CursorType action, Event &event) { Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_CABLE_HARNESS: R2_GLOBALS._player.disableControl(); - scene->_actor5.postInit(); - scene->_actor5.setup(701, 3, 2); - scene->_actor5.setPosition(Common::Point(243, 98)); - scene->_actor5.setDetails(700, 37, -1, -1, 2, (SceneItem *) NULL); - scene->_actor5.hide(); + scene->_cable.postInit(); + scene->_cable.setup(701, 3, 2); + scene->_cable.setPosition(Common::Point(243, 98)); + scene->_cable.setDetails(700, 37, -1, -1, 2, (SceneItem *) NULL); + scene->_cable.hide(); scene->_sceneMode = 20; break; case R2_ATTRACTOR_CABLE_HARNESS: R2_GLOBALS._player.disableControl(); - scene->_actor5.postInit(); - scene->_actor5.setup(701, 2, 8); - scene->_actor5.setPosition(Common::Point(243, 98)); - scene->_actor5.setDetails(700, 38, -1, -1, 2, (SceneItem *) NULL); - scene->_actor5.hide(); + scene->_cable.postInit(); + scene->_cable.setup(701, 2, 8); + scene->_cable.setPosition(Common::Point(243, 98)); + scene->_cable.setDetails(700, 38, -1, -1, 2, (SceneItem *) NULL); + scene->_cable.hide(); scene->_sceneMode = 21; break; default: @@ -5882,7 +6065,7 @@ bool Scene700::Item12::startAction(CursorType action, Event &event) { break; } - scene->setAction(&scene->_sequenceManager, scene, 707, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager, scene, 707, &R2_GLOBALS._player, &scene->_cable, NULL); return true; } @@ -5934,7 +6117,7 @@ bool Scene700::Actor4::startAction(CursorType action, Event &event) { return true; } -bool Scene700::Actor5::startAction(CursorType action, Event &event) { +bool Scene700::Cable::startAction(CursorType action, Event &event) { Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -5968,9 +6151,9 @@ bool Scene700::Actor5::startAction(CursorType action, Event &event) { break; case R2_ATTRACTOR_UNIT: R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) == 700) { + if (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 700) { scene->_sceneMode = 706; - scene->setAction(&scene->_sequenceManager, scene, 706, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager, scene, 706, &R2_GLOBALS._player, &scene->_cable, NULL); } else { scene->_sceneMode = 15; Common::Point pt(_position.x - 12, _position.y + 1); @@ -6052,20 +6235,20 @@ void Scene700::postInit(SceneObjectList *OwnerList) { _actor9.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL); if ((R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS) != 1) && (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS) != 1)) { - _actor5.postInit(); - _actor5.fixPriority(10); + _cable.postInit(); + _cable.fixPriority(10); switch (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_CABLE_HARNESS)) { case 0: switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) { case 0: - _actor5.setup(701, 3, 2); - _actor5.setPosition(Common::Point(243, 98)); - _actor5.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); + _cable.setup(701, 3, 2); + _cable.setPosition(Common::Point(243, 98)); + _cable.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); break; case 700: - _actor5.setup(701, 3, 1); - _actor5.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); - _actor5.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); + _cable.setup(701, 3, 1); + _cable.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); + _cable.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL); break; default: break; @@ -6075,22 +6258,22 @@ void Scene700::postInit(SceneObjectList *OwnerList) { switch (R2_INVENTORY.getObjectScene(R2_CABLE_HARNESS)) { case 0: if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) - _actor5.setup(701, 2, 1); + _cable.setup(701, 2, 1); else - _actor5.setup(701, 2, 8); - _actor5.setPosition(Common::Point(243, 98)); - _actor5.fixPriority(77); - _actor5.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); + _cable.setup(701, 2, 8); + _cable.setPosition(Common::Point(243, 98)); + _cable.fixPriority(77); + _cable.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); break; case 700: - _actor5.setup(701, 1, 8); + _cable.setup(701, 1, 8); if (R2_GLOBALS._v565E7 == 0) { - _actor5.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); + _cable.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4))); } else { - _actor5.setup(701, 1, 1); - _actor5.setPosition(Common::Point(_actor1._position.x + 1, _actor1._position.y + 120)); + _cable.setup(701, 1, 1); + _cable.setPosition(Common::Point(_actor1._position.x + 1, _actor1._position.y + 120)); } - _actor5.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); + _cable.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL); break; default: break; @@ -6105,7 +6288,7 @@ void Scene700::postInit(SceneObjectList *OwnerList) { _actor4.setPosition(Common::Point(454, 117)); _actor4.setDetails(700, 27, -1, -1, 1, (SceneItem *) NULL); - _item12.setDetails(Rect(234, 90, 252, 110), 700, 39, -1, -1, 1, NULL); + _handGrip.setDetails(Rect(234, 90, 252, 110), 700, 39, -1, -1, 1, NULL); _item6.setDetails(Rect(91, 158, 385, 167), 700, 6, -1, 8, 1, NULL); _item2.setDetails(Rect(47, 115, 149, 124), 700, 40, -1, 41, 1, NULL); _item3.setDetails(Rect(151, 108, 187, 124), 700, 40, -1, 41, 1, NULL); @@ -6210,7 +6393,7 @@ void Scene700::signal() { break; case 11: _sceneMode = 12; - _actor5.remove(); + _cable.remove(); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; case 12: @@ -6235,13 +6418,13 @@ void Scene700::signal() { break; case 16: _sceneMode = 17; - _actor5.setup(701, 1, 8); - _actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); - if ((R2_GLOBALS._v565E5 != 0) && (_actor5._position.x == _actor1._position.x + 1) && (_actor5._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) { - _actor5.animate(ANIM_MODE_6, NULL); - Common::Point pt(_actor5._position.x, _actor1._position.y + 120); + _cable.setup(701, 1, 8); + _cable.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); + if ((R2_GLOBALS._v565E5 != 0) && (_cable._position.x == _actor1._position.x + 1) && (_cable._position.x == 148 - (((R2_GLOBALS._electromagnetChangeAmount + 10) / 5) * 4))) { + _cable.animate(ANIM_MODE_6, NULL); + Common::Point pt(_cable._position.x, _actor1._position.y + 120); NpcMover *mover = new NpcMover(); - _actor5.addMover(mover, &pt, NULL); + _cable.addMover(mover, &pt, NULL); R2_GLOBALS._v565E7 = 1; } R2_GLOBALS._player.animate(ANIM_MODE_6, this); @@ -6261,9 +6444,9 @@ void Scene700::signal() { R2_GLOBALS._player.enableControl(); break; case 21: - _actor5.fixPriority(77); + _cable.fixPriority(77); if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) - _actor5.animate(ANIM_MODE_6, NULL); + _cable.animate(ANIM_MODE_6, NULL); R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700); R2_GLOBALS._player.enableControl(); @@ -6278,10 +6461,10 @@ void Scene700::signal() { R2_GLOBALS._sceneManager.changeScene(900); break; case 706: - _actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); - _actor5.fixPriority(77); + _cable.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL); + _cable.fixPriority(77); if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._electromagnetChangeAmount == 20) && (R2_GLOBALS._electromagnetZoom == 70)) - _actor5.animate(ANIM_MODE_6, NULL); + _cable.animate(ANIM_MODE_6, NULL); R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0); R2_INVENTORY.setObjectScene(R2_ATTRACTOR_CABLE_HARNESS, 700); R2_GLOBALS._player.enableControl(); @@ -6348,12 +6531,26 @@ bool Scene800::DeviceSlot::startAction(CursorType action, Event &event) { break; R2_GLOBALS._player.disableControl(); - scene->_reader.postInit(); + _lookLineNum = 27; + scene->_sceneMode = 809; if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) - scene->setAction(&scene->_sequenceManager1, scene, 814, &R2_GLOBALS._player, &scene->_reader, &scene->_opticalFibre, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 815, &R2_GLOBALS._player, &scene->_reader, &scene->_opticalFibre, NULL); else - scene->setAction(&scene->_sequenceManager1, scene, 804, &R2_GLOBALS._player, &scene->_reader, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 809, &R2_GLOBALS._player, &scene->_reader, NULL); + return true; + case R2_READER: + R2_GLOBALS._player.disableControl(); + scene->_reader.postInit(); + scene->_sceneMode = 804; + + if (R2_INVENTORY.getObjectScene(R2_OPTICAL_FIBRE) == 800) { + scene->setAction(&scene->_sequenceManager1, scene, 814, &R2_GLOBALS._player, + &scene->_reader, &scene->_opticalFibre, NULL); + } else { + scene->setAction(&scene->_sequenceManager1, scene, 804, &R2_GLOBALS._player, + &scene->_reader, NULL); + } return true; default: break; @@ -6857,8 +7054,9 @@ void Scene825::doButtonPress(int buttonId) { _sceneText.setup(NO_TREATMENT_REQUIRED); } else { _button6._buttonId = 5; - + _sceneMode = 827; _object5.postInit(); + setAction(&_sequenceManager1, this, 827, &_object5, NULL); } } else { diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h index 51cdd88cc1..df0b4d8fc6 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.h +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -102,7 +102,7 @@ public: class Scene125: public SceneExt { /* Objects */ - class Object5: public SceneActor { + class Food: public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -126,7 +126,7 @@ class Scene125: public SceneExt { }; /* Items */ - class Item4: public NamedHotspot { + class DiskSlot: public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; @@ -135,8 +135,8 @@ public: ScenePalette _palette; ASoundExt _sound1; NamedHotspot _background, _item2, _item3; - Item4 _item4; - SceneActor _object1, _object2, _object3, _object4, _object5, _object6, _object7; + DiskSlot _diskSlot; + SceneActor _object1, _object2, _object3, _object4, _food, _foodDispenser, _infoDisk; Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6; SequenceManager _sequenceManager; SceneText _sceneText; @@ -277,9 +277,7 @@ class Scene205: public SceneExt { public: int _x100, _y100; public: - Object(); - - virtual void synchronize(Serializer &s); + // TODO: Check if this derives from DataManager? and flesh out }; private: void setup(); @@ -312,7 +310,7 @@ public: class Scene250: public SceneExt { class Button: public SceneActor { public: - int _floorNumber, _v2; + int _floorNumber; Button(); void setFloor(int floorNumber); @@ -320,7 +318,8 @@ class Scene250: public SceneExt { virtual bool startAction(CursorType action, Event &event); }; public: - int _field412, _field414, _field416, _field418, _field41A; + int _currButtonY, _destButtonY, _elevatorSpeed; + bool _skippingFl, _skippableFl; NamedHotspot _background, _item2, _item3, _item4; Button _button1, _currentFloor; Button _floor1, _floor2, _floor3, _floor4, _floor5; @@ -453,7 +452,7 @@ private: Common::String parseMessage(const Common::String &msg); public: int _field412, _iconFontNumber, _field416, _field418; - int _field41A, _field41C, _field41E, _field420; + int _field41A, _field41C, _field41E, _scannerLocation; int _soundCount, _soundIndex; int _soundQueue[10]; SpeakerQuinn _quinnSpeaker; @@ -461,7 +460,7 @@ public: SceneHotspot _background, _item2; SceneObject _object1, _object2, _object3, _object4, _object5; SceneObject _object6, _object7, _object8, _object9, _object10; - SceneObject _object11, _object12, _object13; + SceneObject _object11, _object12, _scannerTab; SceneObject _objList[4]; Icon _icon1, _icon2, _icon3, _icon4, _icon5, _icon6; ASoundExt _sound1; @@ -526,6 +525,31 @@ public: }; class Scene500: public SceneExt { + /* Dialogs */ + class PanelDialog: public SceneAreaObject { + class Button: public SceneActor { + private: + int _buttonId; + bool _buttonDown; + + void doButtonPress(); + public: + Button(); + virtual Common::String getClassName() { return "Scene500_Button"; } + virtual void process(Event &event); + virtual bool startAction(CursorType action, Event &event); + virtual void synchronize(Serializer &s); + + void setupButton(int buttonId); + }; + public: + Button _button1, _button2, _button3; + + virtual Common::String getClassName() { return "Scene500_PanelWindow"; } + virtual void remove(); + void setDetails(int visage, int strip, int frameNumber, const Common::Point &pt); + }; + /* Items */ class ControlPanel: public SceneHotspot { public: @@ -533,11 +557,11 @@ class Scene500: public SceneExt { }; /* Objects */ - class Object2: public SceneActor { + class Seeker: public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Object3: public SceneActor { + class Suit: public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -572,20 +596,16 @@ class Scene500: public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Object: public SceneActor { - public: - virtual bool startAction(CursorType action, Event &event); - }; public: int _stripNumber; byte _buffer[2710]; - SpeakerSeeker _seekerSpeaker; - SpeakerQuinn _quinnSpeaker; + SpeakerSeeker500 _seekerSpeaker; + SpeakerQuinn500 _quinnSpeaker; SceneHotspot _background, _item2; ControlPanel _controlPanel; SceneActor _object1; - Object2 _object2; - Object3 _object3; + Seeker _seeker; + Suit _suit; Doorway _doorway; OxygenTanks _tanks1, _tanks2; AirLock _airLock; @@ -594,8 +614,7 @@ public: SonicStunner _sonicStunner; Locker1 _locker1; Locker2 _locker2; - SceneAreaObject _area1; - Object _obj1, _obj2, _obj3; + PanelDialog _panelDialog; ASoundExt _sound1; SequenceManager _sequenceManager1, _sequenceManager2; public: @@ -624,7 +643,7 @@ class Scene600 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class Smoke : public SceneActor { public: virtual void signal(); virtual bool startAction(CursorType action, Event &event); @@ -642,7 +661,7 @@ class Scene600 : public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor8 : public SceneActor { + class Scanner : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -655,13 +674,13 @@ public: CompartmentHotspot _item5; BackgroundSceneObject _object1; SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - Actor4 _actor4; + SceneActor _computer; + SceneActor _stasisField; + Smoke _smoke; Doorway _doorway; Laser _laser; Aerosol _aerosol; - Actor8 _actor8; + Scanner _scanner; ASoundExt _aSound1; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; @@ -681,7 +700,7 @@ class Scene700: public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Item12 : public NamedHotspot { + class HandGrip : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; @@ -698,7 +717,7 @@ class Scene700: public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor5 : public SceneActor { + class Cable : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -718,12 +737,12 @@ public: NamedHotspot _item9; NamedHotspot _item10; Item11 _item11; - Item12 _item12; + HandGrip _handGrip; SceneActor _actor1; Actor2 _actor2; Actor3 _actor3; Actor4 _actor4; - Actor5 _actor5; + Cable _cable; Actor6 _actor6; Actor6 _actor7; Actor6 _actor8; diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 00605b3ef6..0941f09677 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -5,7 +5,7 @@ * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License + * modify it under the terms of the GNU GenWeral Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. @@ -30,9 +30,453 @@ namespace TsAGE { namespace Ringworld2 { /*-------------------------------------------------------------------------- + * Scene 1000 - Cutscene scene + * + *--------------------------------------------------------------------------*/ + +Scene1000::Scene1000(): SceneExt() { + R2_GLOBALS._sceneManager._hasPalette = false; + R2_GLOBALS._uiElements._active = false; + _gameTextSpeaker._displayMode = 9; + _forceCheckAnimationFl = false; + _animCounter = 0; +} + +void Scene1000::postInit(SceneObjectList *OwnerList) { + loadBlankScene(); + SceneExt::postInit(); + + _stripManager.addSpeaker(&_gameTextSpeaker); + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + R2_GLOBALS._player.disableControl(); + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 300: + _sceneMode = R2_GLOBALS.getFlag(57) ? 40 : 0; + break; + case 1010: + _sceneMode = 30; + break; + case 1100: + _sceneMode = 10; + break; + case 1530: + _sceneMode = 20; + break; + case 2500: + _sceneMode = 100; + break; + case 2800: + _sceneMode = 2800; + break; + case 3100: + if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 1000) + _sceneMode = 90; + else + _sceneMode = 80; + break; + case 3500: + _sceneMode = 50; + break; + case 3700: + _sceneMode = 60; + break; + default: + _sceneMode = 999; + break; + } + + R2_GLOBALS._uiElements._active = false; + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); +} + +void Scene1000::remove() { + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._scenePalette.setEntry(255, 0xff, 0xff, 0xff); + SceneExt::remove(); +} + +void Scene1000::signal() { + ScenePalette scenePalette1, scenePalette2; + uint32 black = 0; + + switch (_sceneMode++) { + case 0: + // TODO: Sort out values + R2_GLOBALS._gfxColors.foreground = 191; + R2_GLOBALS._gfxColors.background = 144; + R2_GLOBALS._fontColors.background = 224; + R2_GLOBALS._fontColors.foreground = 119; + + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer.load(5, this); + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + + _animationPlayer.dispatch(); + _forceCheckAnimationFl = true; + + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound1.play(67); + break; + + case 1: + R2_GLOBALS._sound1.fadeOut2(NULL); + + // TODO: Sort out values + R2_GLOBALS._gfxColors.foreground = 191; + R2_GLOBALS._gfxColors.background = 144; + R2_GLOBALS._fontColors.background = 224; + R2_GLOBALS._fontColors.foreground = 119; + + R2_GLOBALS._scenePalette.loadPalette(0); + loadScene(9999); + + R2_GLOBALS._player.setup(1140, 1, 1); + R2_GLOBALS._player.setPosition(Common::Point(160, 100)); + R2_GLOBALS._player.show(); + + _animCounter = 0; + _stripManager.start(29, this); + break; + + case 2: + if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) { + setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); + } else { + if (++_animCounter < 3) + _sceneMode = 2; + + setAction(&_sequenceManager1, this, 2, &R2_GLOBALS._player, NULL); + } + break; + + case 3: + // TODO: Sort out values + R2_GLOBALS._gfxColors.foreground = 191; + R2_GLOBALS._gfxColors.background = 144; + R2_GLOBALS._fontColors.background = 224; + R2_GLOBALS._fontColors.foreground = 119; + + for (int percent = 100; percent >= 0; percent -= 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(7, this); + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound2.play(81); + R2_GLOBALS._sound1.play(80); + break; + + case 4: + // TODO: Sort out values + R2_GLOBALS._gfxColors.foreground = 191; + R2_GLOBALS._gfxColors.background = 144; + R2_GLOBALS._fontColors.background = 224; + R2_GLOBALS._fontColors.foreground = 119; + + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sceneManager.changeScene(1100); + break; + + case 10: + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(6, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound1.play(55); + break; + + case 11: + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(300); + break; + + case 20: + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(8, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 21: + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(1530); + break; + + case 30: + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(17, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound2.play(91); + break; + + case 31: + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS.setFlag(51); + R2_GLOBALS._sceneManager.changeScene(300); + break; + + case 40: + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(18, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound2.play(90); + break; + + case 41: + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(1010); + break; + + case 50: + R2_GLOBALS._sound2.play(306); + for (int percent = 100; percent >= 0; percent -= 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(13, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 51: + R2_GLOBALS._sound2.stop(); + R2_GLOBALS._sound2.play(307); + R2_GLOBALS._sound1.play(308); + + for (int percent = 100; percent >= 0; percent -= 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(14, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 52: + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(3350); + break; + + case 60: + R2_GLOBALS._sound1.play(333); + + for (int percent = 100; percent >= 0; percent -= 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(12, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 61: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(160); + break; + + case 70: + R2_GLOBALS._sound2.play(113); + for (int percent = 100; percent >= 0; percent -= 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(9, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 71: + case 81: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(3100); + break; + + case 80: + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(10, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound1.play(242); + R2_GLOBALS._sound2.play(286); + break; + + case 90: + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(11, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + + R2_GLOBALS._sound1.play(277); + break; + + case 91: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._player._characterIndex = R2_SEEKER; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 3100; + R2_GLOBALS._sceneManager.changeScene(2500); + break; + + case 100: + R2_GLOBALS._sound1.play(304); + R2_GLOBALS._sound2.play(82); + + _animationPlayer._paletteMode = ANIMPALMODE_NONE; + _animationPlayer._objectMode = ANIMOBJMODE_2; + _animationPlayer.load(19, this); + + R2_GLOBALS._scenePalette.loadPalette(_animationPlayer._subData._palData, 0, 256); + R2_GLOBALS._sceneManager._hasPalette = false; + _animationPlayer.dispatch(); + + _forceCheckAnimationFl = true; + R2_GLOBALS._scenePalette.fade((const byte *)&black, 1, 0); + for (int percent = 0; percent < 100; percent += 5) + R2_GLOBALS._scenePalette.fade((const byte *)&black, true, percent); + break; + + case 101: + R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound2.fadeOut2(NULL); + R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._sceneManager.changeScene(3500); + break; + } +} + +void Scene1000::dispatch() { + if (_forceCheckAnimationFl) { + if (_animationPlayer.isCompleted()) { + _forceCheckAnimationFl = false; + _animationPlayer.close(); + _animationPlayer.remove(); + + if (_sceneMode == 52) + _endHandler = this; + } else { + _animationPlayer.dispatch(); + } + } + + Scene::dispatch(); +} + + +/*-------------------------------------------------------------------------- * Scene 1010 - Cutscene: A pixel lost in space! * *--------------------------------------------------------------------------*/ + void Scene1010::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); loadScene(1010); @@ -218,18 +662,18 @@ void Scene1020::dispatch() { * *--------------------------------------------------------------------------*/ Scene1100::Scene1100() { - _field412 = 0; - _field414 = 0; + _nextStripNum = 0; + _paletteRefreshStatus = 0; } void Scene1100::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field412); - s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_nextStripNum); + s.syncAsSint16LE(_paletteRefreshStatus); } -bool Scene1100::Actor16::startAction(CursorType action, Event &event) { +bool Scene1100::Seeker::startAction(CursorType action, Event &event) { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -237,24 +681,24 @@ bool Scene1100::Actor16::startAction(CursorType action, Event &event) { if (R2_GLOBALS.getFlag(52)) { R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) - scene->_field412 = 327; + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + scene->_nextStripNum = 327; else - scene->_field412 = 328; + scene->_nextStripNum = 328; scene->_sceneMode = 53; scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 55; if (R2_GLOBALS._v565AE >= 3) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start3(329, scene, R2_GLOBALS._stripManager_lookupList); else scene->_stripManager.start3(330, scene, R2_GLOBALS._stripManager_lookupList); } else { ++R2_GLOBALS._v565AE; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start3(304, scene, R2_GLOBALS._stripManager_lookupList); else scene->_stripManager.start3(308, scene, R2_GLOBALS._stripManager_lookupList); @@ -263,7 +707,7 @@ bool Scene1100::Actor16::startAction(CursorType action, Event &event) { return true; } -bool Scene1100::Actor17::startAction(CursorType action, Event &event) { +bool Scene1100::Trooper::startAction(CursorType action, Event &event) { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -271,7 +715,7 @@ bool Scene1100::Actor17::startAction(CursorType action, Event &event) { if (_visage == 1105) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1114; - scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_actor17, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_trooper, NULL); return true; } else { return SceneActor::startAction(action, event); @@ -282,21 +726,21 @@ bool Scene1100::Actor17::startAction(CursorType action, Event &event) { case R2_PHOTON_STUNNER: if (_visage == 1105) { R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { scene->_sceneMode = 1112; - scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_actor17, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1112, &R2_GLOBALS._player, &scene->_trooper, NULL); } else { scene->_sceneMode = 1115; - scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_actor17, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1115, &R2_GLOBALS._player, &scene->_trooper, NULL); } return true; } else if (_strip == 2) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1113; - if (R2_GLOBALS._player._characterIndex == 1) { - scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_actor17, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL); } else { - scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_actor17, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL); } return true; } else { @@ -309,11 +753,11 @@ bool Scene1100::Actor17::startAction(CursorType action, Event &event) { } } -bool Scene1100::Actor18::startAction(CursorType action, Event &event) { +bool Scene1100::Chief::startAction(CursorType action, Event &event) { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_TALK) && (!R2_GLOBALS.getFlag(54)) && (R2_GLOBALS.getFlag(52))) { - scene->_field412 = 0; + scene->_nextStripNum = 0; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 53; scene->setAction(&scene->_sequenceManager1, scene, 1122, &R2_GLOBALS._player, NULL); @@ -335,7 +779,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._v5589E.right = 200; } - if (R2_GLOBALS._player._characterScene[1] == 1100) + if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1100) R2_GLOBALS._sceneManager._previousScene = 1100; if (R2_GLOBALS._sceneManager._previousScene == -1) { @@ -371,38 +815,38 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.stop(); if (R2_GLOBALS._sceneManager._previousScene == 300) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player._characterIndex = R2_QUINN; - R2_GLOBALS._player._characterScene[1] = 1100; - R2_GLOBALS._player._characterScene[2] = 1100; + R2_GLOBALS._player._characterScene[R2_QUINN] = 1100; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 1100; _actor2.setPosition(Common::Point(150, 30)); R2_GLOBALS._sound1.play(93); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor16.postInit(); - _actor16.hide(); - if (R2_GLOBALS._player._characterIndex == 1) - _actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + _seeker.postInit(); + _seeker.hide(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); else - _actor16.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); - _actor18.postInit(); - _actor18.setup(1113, 3, 1); - _actor18.setPosition(Common::Point(181, 125)); - _actor18.fixPriority(110); + _chief.postInit(); + _chief.setup(1113, 3, 1); + _chief.setPosition(Common::Point(181, 125)); + _chief.fixPriority(110); if (R2_GLOBALS.getFlag(54)) - _actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); + _chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); else - _actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); + _chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); - _actor17.postInit(); - _actor17.setup(1105, 3, 1); - _actor17.setPosition(Common::Point(312, 165)); - _actor17._numFrames = 5; - _actor17.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); + _trooper.postInit(); + _trooper.setup(1105, 3, 1); + _trooper.setPosition(Common::Point(312, 165)); + _trooper._numFrames = 5; + _trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); _actor1.postInit(); _actor1.setup(1512, 1, 1); @@ -416,7 +860,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); } else if (R2_GLOBALS._sceneManager._previousScene == 1000) { _actor2.setPosition(Common::Point(50, 30)); - _field414 = 0; + _paletteRefreshStatus = 0; _palette1.loadPalette(1101); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); @@ -429,25 +873,25 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveRate = 30; R2_GLOBALS._player._moveDiff = Common::Point(16, 2); - _object1.setup2(1104, 2, 1, 175, 125, 102, 1); + _rightLandslide.setup2(1104, 2, 1, 175, 125, 102, 1); _object2.setup2(1102, 5, 1, 216, 167, 1, 0); - _actor12.postInit(); - _actor12.setup(1113, 2, 1); - _actor12.setPosition(Common::Point(67, 151)); - _actor12.fixPriority(255); + _leftImpacts.postInit(); + _leftImpacts.setup(1113, 2, 1); + _leftImpacts.setPosition(Common::Point(67, 151)); + _leftImpacts.fixPriority(255); - _actor3.postInit(); - _actor3.setup(1102, 6, 1); - _actor3._moveRate = 30; - _actor3._moveDiff.x = 2; + _shipFormation.postInit(); + _shipFormation.setup(1102, 6, 1); + _shipFormation._moveRate = 30; + _shipFormation._moveDiff.x = 2; - _actor4.postInit(); - _actor4.setup(1102, 6, 2); - _actor4._moveRate = 30; - _actor4._moveDiff.x = 2; - _actor4._effect = 5; - _actor4._field9C = _field312; + _shipFormationShadow.postInit(); + _shipFormationShadow.setup(1102, 6, 2); + _shipFormationShadow._moveRate = 30; + _shipFormationShadow._moveDiff.x = 2; + _shipFormationShadow._effect = 5; + _shipFormationShadow._field9C = _field312; R2_GLOBALS._sound1.play(86); @@ -464,66 +908,66 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - _actor16.postInit(); + _seeker.postInit(); if (R2_GLOBALS.getFlag(52)) { - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(19, 7, 1); - _actor16.setup(29, 6, 1); + _seeker.setup(29, 6, 1); } else { R2_GLOBALS._player.setup(29, 7, 1); - _actor16.setup(19, 6, 1); + _seeker.setup(19, 6, 1); } R2_GLOBALS._player.setPosition(Common::Point(140, 124)); - _actor16.setPosition(Common::Point(237, 134)); + _seeker.setPosition(Common::Point(237, 134)); R2_GLOBALS._player.enableControl(); } else { - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(1107, 2, 1); - _actor16.setup(1107, 4, 1); + _seeker.setup(1107, 4, 1); R2_GLOBALS._player.setPosition(Common::Point(247, 169)); - _actor16.setPosition(Common::Point(213, 169)); + _seeker.setPosition(Common::Point(213, 169)); } else { R2_GLOBALS._player.setup(1107, 4, 1); - _actor16.setup(1107, 2, 1); + _seeker.setup(1107, 2, 1); R2_GLOBALS._player.setPosition(Common::Point(213, 169)); - _actor16.setPosition(Common::Point(247, 169)); + _seeker.setPosition(Common::Point(247, 169)); } R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } - if (R2_GLOBALS._player._characterIndex == 1) - _actor16.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _seeker.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); else - _actor16.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + _seeker.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); - _actor18.postInit(); - _actor18.setup(1113, 3, 1); - _actor18.setPosition(Common::Point(181, 125)); - _actor18.fixPriority(110); + _chief.postInit(); + _chief.setup(1113, 3, 1); + _chief.setPosition(Common::Point(181, 125)); + _chief.fixPriority(110); if (R2_GLOBALS.getFlag(54)) - _actor18.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); + _chief.setDetails(1100, 4, -1, -1, 1, (SceneItem *) NULL); else - _actor18.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); + _chief.setDetails(1100, 3, -1, -1, 1, (SceneItem *) NULL); if (!R2_GLOBALS.getFlag(52)) { - _actor17.postInit(); + _trooper.postInit(); if (R2_GLOBALS.getFlag(53)) - _actor17.setup(1106, 2, 4); + _trooper.setup(1106, 2, 4); else - _actor17.setup(1105, 4, 4); + _trooper.setup(1105, 4, 4); - _actor17.setPosition(Common::Point(17, 54)); - _actor17._numFrames = 5; + _trooper.setPosition(Common::Point(17, 54)); + _trooper._numFrames = 5; if (R2_GLOBALS.getFlag(53)) - _actor17.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL); + _trooper.setDetails(1100, 28, -1, -1, 1, (SceneItem *) NULL); else - _actor17.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); + _trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL); - _actor17.fixPriority(200); + _trooper.fixPriority(200); } _actor1.postInit(); _actor1.setup(1512, 1, 1); @@ -549,30 +993,30 @@ void Scene1100::remove() { void Scene1100::signal() { switch (_sceneMode++) { case 0: - _actor3.setPosition(Common::Point(350, 20)); + _shipFormation.setPosition(Common::Point(350, 20)); setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); break; case 1:{ Common::Point pt(-150, 20); NpcMover *mover = new NpcMover(); - _actor3.addMover(mover, &pt, this); - _actor4.setPosition(Common::Point(350, 55)); + _shipFormation.addMover(mover, &pt, this); + _shipFormationShadow.setPosition(Common::Point(350, 55)); Common::Point pt2(-150, 55); NpcMover *mover2 = new NpcMover(); - _actor4.addMover(mover2, &pt2, NULL); + _shipFormationShadow.addMover(mover2, &pt2, NULL); } break; case 2: - _actor3.remove(); - _actor4.remove(); - _actor5.postInit(); - _actor6.postInit(); - _actor7.postInit(); - _actor8.postInit(); - _actor9.postInit(); - _actor10.postInit(); - setAction(&_sequenceManager1, this, 1102, &_actor5, &_actor6, &_actor7, &_actor8, &_actor9, &_actor10, NULL); + _shipFormation.remove(); + _shipFormationShadow.remove(); + _shotImpact1.postInit(); + _shotImpact2.postInit(); + _shotImpact3.postInit(); + _shotImpact4.postInit(); + _shotImpact5.postInit(); + _laserShot.postInit(); + setAction(&_sequenceManager1, this, 1102, &_shotImpact1, &_shotImpact2, &_shotImpact3, &_shotImpact4, &_shotImpact5, &_laserShot, NULL); break; case 3: { R2_GLOBALS._sound2.play(84); @@ -583,26 +1027,26 @@ void Scene1100::signal() { } break; case 4: - _actor18.postInit(); - _actor18.show(); - setAction(&_sequenceManager1, this, 1101, &_actor18, &_actor10, NULL); + _chief.postInit(); + _chief.show(); + setAction(&_sequenceManager1, this, 1101, &_chief, &_laserShot, NULL); break; case 5: - _actor13.postInit(); - _actor13._effect = 6; - _actor13.setup(1103, 3, 1); - _actor13._moveRate = 30; + _runningGuy1.postInit(); + _runningGuy1._effect = 6; + _runningGuy1.setup(1103, 3, 1); + _runningGuy1._moveRate = 30; - _actor14.postInit(); - _actor14._effect = 6; - _actor14.setup(1103, 4, 1); - _actor4._moveRate = 25; + _runningGuy2.postInit(); + _runningGuy2._effect = 6; + _runningGuy2.setup(1103, 4, 1); + _runningGuy2._moveRate = 25; - _actor13.setAction(&_sequenceManager2, this, 1109, &_actor13, &_actor14, NULL); + _runningGuy1.setAction(&_sequenceManager2, this, 1109, &_runningGuy1, &_runningGuy2, NULL); break; case 6: { - _actor13.remove(); - _actor14.remove(); + _runningGuy1.remove(); + _runningGuy2.remove(); R2_GLOBALS._player.setPosition(Common::Point(-50, 136)); R2_GLOBALS._sound2.play(84); Common::Point pt(350, 236); @@ -611,29 +1055,30 @@ void Scene1100::signal() { } break; case 7: - setAction(&_sequenceManager1, this, 1103, &_actor18, &_actor10); + setAction(&_sequenceManager1, this, 1103, &_chief, &_laserShot, NULL); break; case 8: R2_GLOBALS._player._effect = 0; - _actor11.postInit(); - setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_actor10, &_actor11, &_actor18, NULL); + _animation.postInit(); + setAction(&_sequenceManager1, this, 1105, &R2_GLOBALS._player, &_laserShot, &_animation, &_chief, NULL); break; case 9: - _object1.proc27(); + _rightLandslide.copySceneToBackground(); - _actor15.postInit(); - _actor15.setup(1103, 2, 1); - _actor15._moveRate = 30; - _actor15.setAction(&_sequenceManager3, this, 1107, &_actor15, NULL); + _runningGuy3.postInit(); + _runningGuy3.setup(1103, 2, 1); + _runningGuy3._moveRate = 30; + _runningGuy3.setAction(&_sequenceManager3, this, 1107, &_runningGuy3, NULL); break; case 10: - _actor13.postInit(); - _actor13.setup(1103, 1, 1); - _actor13._moveRate = 15; - _actor13.setAction(&_sequenceManager2, this, 1108, &_actor13, NULL); + _runningGuy1.postInit(); + _runningGuy1.setup(1103, 1, 1); + _runningGuy1._moveRate = 15; + _runningGuy1.setAction(&_sequenceManager2, this, 1108, &_runningGuy1, NULL); break; case 11: { - setAction(&_sequenceManager1, this, 1116, &_actor11, &_actor10, &_actor12, NULL); + setAction(&_sequenceManager1, this, 1106, &_animation, &_laserShot, &_leftImpacts, NULL); + R2_GLOBALS._player._effect = 5; R2_GLOBALS._player.setup(1102, 3, 2); R2_GLOBALS._player.setPosition(Common::Point(-50, 131)); @@ -647,19 +1092,19 @@ void Scene1100::signal() { // Really nothing break; case 13: - _actor17.postInit(); - R2_GLOBALS._scrollFollower = &_actor17; + _trooper.postInit(); + R2_GLOBALS._scrollFollower = &_trooper; - _actor11.setup(1100, 2, 1); - _actor11.setPosition(Common::Point(408, 121)); + _animation.setup(1100, 2, 1); + _animation.setPosition(Common::Point(408, 121)); - _actor10.setup(1100, 3, 5); - _actor10.setPosition(Common::Point(409, 121)); + _laserShot.setup(1100, 3, 5); + _laserShot.setPosition(Common::Point(409, 121)); - setAction(&_sequenceManager1, this, 1104, &_actor17, NULL); + setAction(&_sequenceManager1, this, 1104, &_trooper, NULL); break; case 14: - setAction(&_sequenceManager1, this, 1100, &_actor11, &_actor10, NULL); + setAction(&_sequenceManager1, this, 1100, &_animation, &_laserShot, NULL); break; case 15: R2_GLOBALS._sceneManager.changeScene(1000); @@ -672,14 +1117,14 @@ void Scene1100::signal() { break; case 21: { R2_GLOBALS._sound2.play(92); - _actor17.animate(ANIM_MODE_5, NULL); + _trooper.animate(ANIM_MODE_5, NULL); Common::Point pt(187, 45); NpcMover *mover = new NpcMover(); _actor1.addMover(mover, &pt, this); } break; case 22: - setAction(&_sequenceManager1, this, 1110, &_actor16, &R2_GLOBALS._player, NULL); + setAction(&_sequenceManager1, this, 1110, &_seeker, &R2_GLOBALS._player, NULL); break; case 23: R2_GLOBALS._player.disableControl(); @@ -693,74 +1138,77 @@ void Scene1100::signal() { break; case 25: R2_GLOBALS._player.disableControl(); - _stripManager._lookupList[9] = 1; - _stripManager._lookupList[10] = 1; - _stripManager._lookupList[11] = 1; + R2_GLOBALS._stripManager_lookupList[9] = 1; + R2_GLOBALS._stripManager_lookupList[10] = 1; + R2_GLOBALS._stripManager_lookupList[11] = 1; R2_GLOBALS._sound1.play(95); - setAction(&_sequenceManager1, this, 1111, &_actor17, &R2_GLOBALS._player, &_actor16, NULL); + setAction(&_sequenceManager1, this, 1111, &_trooper, &R2_GLOBALS._player, &_seeker, NULL); break; case 26: R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(302, this); break; case 27: R2_GLOBALS._player.disableControl(); - setAction(&_sequenceManager1, this, 1120, &_actor16, &R2_GLOBALS._player, NULL); + setAction(&_sequenceManager1, this, 1120, &_seeker, &R2_GLOBALS._player, NULL); break; case 28: R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(303, this); break; + case 29: + case 50: + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; + break; case 51: R2_GLOBALS.setFlag(53); - _actor17.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL); - // No break on purpose - case 50: - // No break on purpose - case 29: + _trooper.setDetails(1100, 28, -1, -1, 3, (SceneItem *) NULL); + R2_GLOBALS._player.enableControl(CURSOR_USE); + R2_GLOBALS._player._canWalk = false; break; case 52: R2_GLOBALS._sound1.play(98); R2_GLOBALS.setFlag(52); R2_GLOBALS._player.disableControl(); _sceneMode = 1116; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { setAction(&_sequenceManager1, this, 1116, &R2_GLOBALS._player, NULL); - _actor16.setAction(&_sequenceManager2, NULL, 1123, &_actor16, NULL); + _seeker.setAction(&_sequenceManager2, NULL, 1123, &_seeker, NULL); } else { setAction(&_sequenceManager1, this, 1124, &R2_GLOBALS._player, NULL); - _actor16.setAction(&_sequenceManager2, NULL, 1117, &_actor16, NULL); + _seeker.setAction(&_sequenceManager2, NULL, 1117, &_seeker, NULL); } break; case 53: _sceneMode = 54; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (_field412 == 0) { + if (_nextStripNum == 0) { R2_GLOBALS.setFlag(55); if (R2_GLOBALS.getFlag(55)) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(318, this); else _stripManager.start(323, this); } else { // This part is totally useless as flag 55 has been set right before the check - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(317, this); else _stripManager.start(322, this); } } else { - _stripManager.start3(_field412, this, _stripManager._lookupList); + _stripManager.start3(_nextStripNum, this, _stripManager._lookupList); } break; case 54: - if (_stripManager._field2E8 == 1) { + if (_stripManager._exitMode == 1) { R2_GLOBALS._player.disableControl(); _sceneMode = 1125; - setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_actor16, NULL); + setAction(&_sequenceManager1, this, 1125, &R2_GLOBALS._player, &_seeker, NULL); } else R2_GLOBALS._player.enableControl(CURSOR_TALK); break; @@ -769,8 +1217,8 @@ void Scene1100::signal() { R2_GLOBALS._player._canWalk = false; break; case 99: - R2_GLOBALS._player._characterScene[1] = 300; - R2_GLOBALS._player._characterScene[2] = 300; + R2_GLOBALS._player._characterScene[R2_QUINN] = 300; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 300; R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._sceneManager.changeScene(300); break; @@ -801,9 +1249,9 @@ void Scene1100::signal() { break; case 1116: R2_GLOBALS._player.enableControl(CURSOR_ARROW); - _stripManager._lookupList[9] = 1; - _stripManager._lookupList[10] = 1; - _stripManager._lookupList[11] = 1; + R2_GLOBALS._stripManager_lookupList[9] = 1; + R2_GLOBALS._stripManager_lookupList[10] = 1; + R2_GLOBALS._stripManager_lookupList[11] = 1; break; case 1125: { _sceneMode = 99; @@ -822,37 +1270,37 @@ void Scene1100::signal() { } void Scene1100::dispatch() { - if ((g_globals->_sceneObjects->contains(&_actor10)) && (_actor10._visage == 1102) && (_actor10._strip == 4) && (_actor10._frame == 1) && (_actor10._flags & OBJFLAG_HIDING)) { - if (_field414 == 1) { - _field414 = 2; + if ((g_globals->_sceneObjects->contains(&_laserShot)) && (_laserShot._visage == 1102) && (_laserShot._strip == 4) && (_laserShot._frame == 1) && (_laserShot._flags & OBJFLAG_HIDING)) { + if (_paletteRefreshStatus == 1) { + _paletteRefreshStatus = 2; R2_GLOBALS._scenePalette.refresh(); } } else { - if (_field414 == 2) + if (_paletteRefreshStatus == 2) R2_GLOBALS._scenePalette.refresh(); - _field414 = 1; + _paletteRefreshStatus = 1; } Scene::dispatch(); - if (R2_GLOBALS._player._bounds.contains(_actor13._position)) - _actor13._shade = 3; + if (R2_GLOBALS._player._bounds.contains(_runningGuy1._position)) + _runningGuy1._shade = 3; else - _actor13._shade = 0; + _runningGuy1._shade = 0; - if (R2_GLOBALS._player._bounds.contains(_actor14._position)) - _actor14._shade = 3; + if (R2_GLOBALS._player._bounds.contains(_runningGuy2._position)) + _runningGuy2._shade = 3; else - _actor14._shade = 0; + _runningGuy2._shade = 0; - if (R2_GLOBALS._player._bounds.contains(_actor15._position)) - _actor15._shade = 3; + if (R2_GLOBALS._player._bounds.contains(_runningGuy3._position)) + _runningGuy3._shade = 3; else - _actor15._shade = 0; + _runningGuy3._shade = 0; } void Scene1100::saveCharacter(int characterIndex) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); } @@ -5530,7 +5978,8 @@ void Scene1337::subCF31D() { if ((_arrunkObj1337[1]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[1]._arr3[0]._field34))) { subC340B(&_arrunkObj1337[1]._arr1[tmpVal], &_arrunkObj1337[1]._arr2[i]); found = true; - } + break; + } } } @@ -5540,8 +5989,10 @@ void Scene1337::subCF31D() { tmpVal = subC274D(1); int tmpVal2 = subC331B(1); - if ((tmpVal != -1) && ( tmpVal2 != -1)) + if ((tmpVal != -1) && ( tmpVal2 != -1)) { subC358E(&_arrunkObj1337[1]._arr1[tmpVal], tmpVal2); + found = true; + } if (found) return; @@ -6565,7 +7016,7 @@ void Scene1500::signal() { } break; case 24: - R2_GLOBALS._sceneManager.changeScene(300); + R2_GLOBALS._sceneManager.changeScene(1550); break; default: break; @@ -6726,21 +7177,22 @@ void Scene1530::dispatch() { } /*-------------------------------------------------------------------------- - * Scene 1550 - + * Scene 1550 - Spaceport * *--------------------------------------------------------------------------*/ -Scene1550::UnkObj15501::UnkObj15501() { - _fieldA4 = _fieldA6 = 0; + +Scene1550::Junk::Junk() { + _fieldA4 = _junkNumber = 0; } -void Scene1550::UnkObj15501::synchronize(Serializer &s) { +void Scene1550::Junk::synchronize(Serializer &s) { SceneActor::synchronize(s); s.syncAsSint16LE(_fieldA4); - s.syncAsSint16LE(_fieldA6); + s.syncAsSint16LE(_junkNumber); } -bool Scene1550::UnkObj15501::startAction(CursorType action, Event &event) { +bool Scene1550::Junk::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -6793,36 +7245,36 @@ bool Scene1550::UnkObj15501::startAction(CursorType action, Event &event) { } } -Scene1550::UnkObj15502::UnkObj15502() { - _fieldA4 = 0; +Scene1550::ShipComponent::ShipComponent() { + _componentId = 0; } -void Scene1550::UnkObj15502::synchronize(Serializer &s) { +void Scene1550::ShipComponent::synchronize(Serializer &s) { SceneActor::synchronize(s); - s.syncAsSint16LE(_fieldA4); + s.syncAsSint16LE(_componentId); } -bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { +bool Scene1550::ShipComponent::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: - if (_fieldA4 == 8) { + if (_componentId == 8) { scene->_field412 = 1; R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1576; else scene->_sceneMode = 1584; - // strcpy(scene->_arrUnkObj15502[7]._actorName, 'hatch'); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[7], NULL); + // strcpy(scene->_shipComponents[7]._actorName, 'hatch'); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[7], NULL); return true; } return SceneActor::startAction(action, event); break; case CURSOR_LOOK: - if (_fieldA4 == 8) + if (_componentId == 8) SceneItem::display(1550, 75, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); else if (_frame == 1) SceneItem::display(1550, 70, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); @@ -6832,92 +7284,92 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { break; case R2_FUEL_CELL: scene->_field412 = 1; - if (_fieldA4 == 6) { + if (_componentId == 6) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + scene->_landingStrut.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1574; else scene->_sceneMode = 1582; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[5], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[5], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_GYROSCOPE: scene->_field412 = 1; - if (_fieldA4 == 3) { + if (_componentId == 3) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + scene->_landingStrut.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1571; else scene->_sceneMode = 1581; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[2], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[2], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_GUIDANCE_MODULE: scene->_field412 = 1; - if (_fieldA4 == 1) { + if (_componentId == 1) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + scene->_landingStrut.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1569; else scene->_sceneMode = 1579; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[0], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[0], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_THRUSTER_VALVE: scene->_field412 = 1; - if (_fieldA4 == 4) { + if (_componentId == 4) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1572; - scene->_actor1.postInit(); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[3], &scene->_actor1, NULL); + scene->_landingStrut.postInit(); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[3], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_RADAR_MECHANISM: scene->_field412 = 1; - if (_fieldA4 == 2) { + if (_componentId == 2) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + scene->_landingStrut.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1570; else scene->_sceneMode = 1580; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[1], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[1], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_IGNITOR: scene->_field412 = 1; - if (_fieldA4 == 5) { + if (_componentId == 5) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1573; - scene->_actor1.postInit(); - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[4], &scene->_actor1, NULL); + scene->_landingStrut.postInit(); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[4], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); break; case R2_BATTERY: scene->_field412 = 1; - if (_fieldA4 == 7) { + if (_componentId == 7) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + scene->_landingStrut.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1575; else scene->_sceneMode = 1583; - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_arrUnkObj15502[6], &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_shipComponents[6], &scene->_landingStrut, NULL); return true; } return SceneActor::startAction(action, event); @@ -6928,47 +7380,48 @@ bool Scene1550::UnkObj15502::startAction(CursorType action, Event &event) { } } -void Scene1550::UnkObj15502::subA5CDF(int strip) { - _fieldA4 = strip; +void Scene1550::ShipComponent::setupShipComponent(int componentId) { + _componentId = componentId; postInit(); - setup(1517, _fieldA4, 1); - switch (_fieldA4 - 1) { - case 0: + setup(1517, _componentId, 1); + + switch (_componentId) { + case 1: if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0) setFrame(5); setPosition(Common::Point(287, 85)); break; - case 1: + case 2: if (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0) setFrame(5); setPosition(Common::Point(248, 100)); break; - case 2: - if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 0) + case 3: + if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 0) setFrame(5); setPosition(Common::Point(217, 85)); break; - case 3: - if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE)) + case 4: + if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 0) setFrame(5); setPosition(Common::Point(161, 121)); break; - case 4: - if (R2_INVENTORY.getObjectScene(R2_IGNITOR)) + case 5: + if (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 0) setFrame(5); setPosition(Common::Point(117, 121)); break; - case 5: - if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL)) + case 6: + if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) == 0) setFrame(5); setPosition(Common::Point(111, 85)); break; - case 6: - if (R2_INVENTORY.getObjectScene(R2_BATTERY)) + case 7: + if (R2_INVENTORY.getObjectScene(R2_BATTERY) == 0) setFrame(5); setPosition(Common::Point(95, 84)); break; - case 7: { + case 8: { setup(1516, 1, 1); setPosition(Common::Point(201, 45)); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; @@ -6981,6 +7434,9 @@ void Scene1550::UnkObj15502::subA5CDF(int strip) { default: break; } + + fixPriority(92); + setDetails(1550, 70, -1, -1, 2, (SceneItem *)NULL); } Scene1550::UnkObj15503::UnkObj15503() { @@ -7067,19 +7523,16 @@ void Scene1550::UnkArea1550::process(Event &event) { if (_areaActor._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) { if (cursor == _cursorNum) { - warning("TODO: _cursorState = ???"); - R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + R2_GLOBALS._events.setCursor(_savedCursorNum); } } else if (event.mousePos.y < 168) { if (cursor != _cursorNum) { _savedCursorNum = cursor; - warning("TODO: _cursorState = ???"); R2_GLOBALS._events.setCursor(CURSOR_INVALID); } if (event.eventType == EVENT_BUTTON_DOWN) { event.handled = true; - warning("TODO: _cursorState = ???"); - R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + R2_GLOBALS._events.setCursor(_savedCursorNum); remove(); } } @@ -7127,26 +7580,30 @@ void Scene1550::UnkArea1550::proc13(int resNum, int lookLineNum, int talkLineNum _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); } -bool Scene1550::Hotspot1::startAction(CursorType action, Event &event) { +bool Scene1550::WorkingShip::startAction(CursorType action, Event &event) { return SceneHotspot::startAction(action, event); } bool Scene1550::Hotspot3::startAction(CursorType action, Event &event) { // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda - assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2)); + assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER)); // The original contains a debug message when CURSOR_TALK is used. // This part is totally useless, we could remove it (and the entire function as well) if (action == CURSOR_TALK) - warning("Location: %d/%d - %d", R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex], R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2], k5A4D6[(R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] * 30)] + R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]); + warning("Location: %d/%d - %d", + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x, + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y, + scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30)] + + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x); return SceneHotspot::startAction(action, event); } -bool Scene1550::Actor6::startAction(CursorType action, Event &event) { +bool Scene1550::Wreckage::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); } -bool Scene1550::Actor7::startAction(CursorType action, Event &event) { +bool Scene1550::Companion::startAction(CursorType action, Event &event) { if (action != CURSOR_TALK) return SceneActor::startAction(action, event); @@ -7164,7 +7621,7 @@ bool Scene1550::Actor8::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; scene->_field412 = 1; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1552; else scene->_sceneMode = 1588; @@ -7181,7 +7638,7 @@ bool Scene1550::Actor9::startAction(CursorType action, Event &event) { scene->_sceneMode = 50; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(518, scene); else scene->_stripManager.start(520, scene); @@ -7202,7 +7659,7 @@ bool Scene1550::Actor10::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1555; else scene->_sceneMode = 1589; @@ -7218,7 +7675,7 @@ bool Scene1550::Actor11::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_field412 = 1; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 1586; else scene->_sceneMode = 1587; @@ -7233,7 +7690,7 @@ bool Scene1550::Actor12::startAction(CursorType action, Event &event) { Scene1550 *scene = (Scene1550 *)R2_GLOBALS._sceneManager._scene; - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1585; scene->setAction(&scene->_sequenceManager1, scene, 1585, &R2_GLOBALS._player, NULL); @@ -7313,23 +7770,26 @@ void Scene1550::synchronize(Serializer &s) { } void Scene1550::postInit(SceneObjectList *OwnerList) { - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && + (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) + // Exiting the intact spaceship loadScene(1234); else + // Normal scene entry loadScene(1550); + SceneExt::postInit(); scalePalette(65, 65, 65); setZoomPercents(30, 75, 170, 100); _field417 = 1550; _field419 = 0; - SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == -1) - R2_GLOBALS.setFlag(R2_ATTRACTOR_CABLE_HARNESS); + R2_GLOBALS.setFlag(16); - if ((R2_GLOBALS._player._characterScene[1] != 1550) && (R2_GLOBALS._player._characterScene[1] != 1580)) { - R2_GLOBALS._player._characterScene[1] = 1550; - R2_GLOBALS._player._characterScene[2] = 1550; + if ((R2_GLOBALS._player._characterScene[R2_QUINN] != 1550) && (R2_GLOBALS._player._characterScene[R2_QUINN] != 1580)) { + R2_GLOBALS._player._characterScene[R2_QUINN] = 1550; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 1550; } _stripManager.setColors(60, 255); @@ -7340,14 +7800,15 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player._effect = 6; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setup(1500, 3, 1); else R2_GLOBALS._player.setup(1505, 3, 1); R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && + (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) R2_GLOBALS._player.setPosition(Common::Point(157, 135)); else R2_GLOBALS._player.setPosition(Common::Point(160, 100)); @@ -7356,7 +7817,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.disableControl(); _field414 = 0; - _actor7.changeZoom(-1); + _companion.changeZoom(-1); R2_GLOBALS._player.changeZoom(-1); switch (R2_GLOBALS._sceneManager._previousScene) { @@ -7371,21 +7832,22 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.play(105); break; case 1580: + // Leaving intact ship if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1580) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); _field412 = 1; - _actor1.postInit(); - _arrUnkObj15502[7].subA5CDF(8); - _arrUnkObj15502[7].hide(); - if (R2_GLOBALS._player._characterIndex == 1) + _landingStrut.postInit(); + _shipComponents[7].setupShipComponent(8); + _shipComponents[7].hide(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 1577; else _sceneMode = 1578; - setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_arrUnkObj15502[7], NULL); + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_landingStrut, &_shipComponents[7], NULL); R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1550; } else { R2_GLOBALS._player.enableControl(); @@ -7395,29 +7857,29 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { break; } - subA2B2F(); + enterArea(); - _item1.setDetails(16, 1550, 10, -1, -1); + _shipHull.setDetails(16, 1550, 10, -1, -1); _item2.setDetails(24, 1550, 10, -1, -1); _item3.setDetails(Rect(0, 0, 320, 200), 1550, 0, 1, -1, 1, NULL); if ((R2_GLOBALS._sceneManager._previousScene == 1500) && (R2_GLOBALS.getFlag(16))) { _sceneMode = 70; - if (!R2_GLOBALS._sceneObjects->contains(&_actor7)) - _actor7.postInit(); + if (!R2_GLOBALS._sceneObjects->contains(&_companion)) + _companion.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) - _actor7.setVisage(1505); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _companion.setVisage(1505); else - _actor7.setVisage(1500); + _companion.setVisage(1500); - _actor7.changeZoom(77); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.changeZoom(77); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); assert(_field419 >= 1550); R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); - setAction(&_sequenceManager1, this, 1590, &_actor7, NULL); + setAction(&_sequenceManager1, this, 1590, &_companion, NULL); } else if ((_sceneMode != 1577) && (_sceneMode != 1578)) R2_GLOBALS._player.enableControl(); } @@ -7433,7 +7895,7 @@ void Scene1550::signal() { case 7: _field412 = 0; R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 20: // No break on purpose @@ -7474,14 +7936,14 @@ void Scene1550::signal() { break; case 40: { _sceneMode = 41; - Common::Point pt(_arrUnkObj15501[0]._position.x, _arrUnkObj15501[0]._position.y + 20); + Common::Point pt(_junk[0]._position.x, _junk[0]._position.y + 20); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } break; case 41: _sceneMode = 42; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(1502, 8, 1); } else { R2_GLOBALS._player.changeZoom(R2_GLOBALS._player._percent + 14); @@ -7489,37 +7951,42 @@ void Scene1550::signal() { } R2_GLOBALS._player.animate(ANIM_MODE_5, this); break; - case 42: + + case 42: { _sceneMode = 43; - warning("TODO: unknown use of arrUnkObj15501[0]._fieldA6"); - switch (_arrUnkObj15501[0]._frame - 1) { - case 0: - R2_INVENTORY.setObjectScene(26, R2_GLOBALS._player._characterIndex); - break; + int junkRegionIndex = R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 3]; + R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[junkRegionIndex]); + + switch (_junk[0]._frame) { case 1: - R2_INVENTORY.setObjectScene(17, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_JOYSTICK, R2_GLOBALS._player._characterIndex); break; case 2: - R2_INVENTORY.setObjectScene(22, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_FUEL_CELL, R2_GLOBALS._player._characterIndex); break; case 3: - R2_INVENTORY.setObjectScene(25, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, R2_GLOBALS._player._characterIndex); break; case 4: - R2_INVENTORY.setObjectScene(45, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, R2_GLOBALS._player._characterIndex); break; case 5: - R2_INVENTORY.setObjectScene(28, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_BATTERY, R2_GLOBALS._player._characterIndex); + break; + case 6: + R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex); break; default: break; } - _arrUnkObj15501[0].remove(); + + _junk[0].remove(); R2_GLOBALS._player.animate(ANIM_MODE_6, this); break; + } case 43: - warning("TODO: unknown use of arrUnkObj15501[0]._fieldA6"); - if (R2_GLOBALS._player._characterIndex == 1) + R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 2] = 0; + if (R2_GLOBALS._player._characterIndex == R2_QUINN) R2_GLOBALS._player.setVisage(1500); else { R2_GLOBALS._player.changeZoom(-1); @@ -7533,29 +8000,29 @@ void Scene1550::signal() { warning("STUB: sub_1D227()"); ++_sceneMode; setAction(&_sequenceManager1, this, 1591, &R2_GLOBALS._player, NULL); - if (g_globals->_sceneObjects->contains(&_actor7)) + if (g_globals->_sceneObjects->contains(&_companion)) signal(); else { - _actor7.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) - _actor7.setVisage(1505); + _companion.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _companion.setVisage(1505); else - _actor7.setVisage(1500); - _actor7.changeZoom(77); - _actor7.setAction(&_sequenceManager2, this, 1590, &_actor7, NULL); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.setVisage(1500); + _companion.changeZoom(77); + _companion.setAction(&_sequenceManager2, this, 1590, &_companion, NULL); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } break; case 51: ++_sceneMode; break; case 52: - _actor7.changeZoom(-1); + _companion.changeZoom(-1); _sceneMode = 1592; - if (R2_GLOBALS._player._characterIndex == 1) - setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_actor7, &_arrUnkObj15501[0], &_actor9, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + setAction(&_sequenceManager1, this, 1592, &R2_GLOBALS._player, &_companion, &_junk[0], &_actor9, NULL); else - setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_actor7, &_arrUnkObj15501[0], &_actor9, NULL); + setAction(&_sequenceManager1, this, 1593, &R2_GLOBALS._player, &_companion, &_junk[0], &_actor9, NULL); break; case 61: R2_GLOBALS._player.enableControl(CURSOR_USE); @@ -7570,9 +8037,8 @@ void Scene1550::signal() { } break; case 70: - R2_GLOBALS._v565EC[2] = R2_GLOBALS._v565EC[1]; - R2_GLOBALS._v565EC[4] = R2_GLOBALS._v565EC[3]; - R2_GLOBALS._v565EC[0] = 1; + R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; + //R2_GLOBALS._s1550PlayerAreas[0] = 1; _sceneMode = 60; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(500, this); @@ -7583,13 +8049,13 @@ void Scene1550::signal() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._v565AE >= 3) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(572, this); else _stripManager.start(573, this); } else { ++R2_GLOBALS._v565AE; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(499 + R2_GLOBALS._v565AE, this); else _stripManager.start(502 + R2_GLOBALS._v565AE, this); @@ -7599,13 +8065,13 @@ void Scene1550::signal() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._v565AE >= 4) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(572, this); else _stripManager.start(573, this); } else { ++R2_GLOBALS._v565AE; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(563 + R2_GLOBALS._v565AE, this); else _stripManager.start(567 + R2_GLOBALS._v565AE, this); @@ -7669,7 +8135,7 @@ void Scene1550::signal() { // No break on purpose case 1579: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_GUIDANCE_MODULE, 0); R2_GLOBALS._player.enableControl(); break; @@ -7677,7 +8143,7 @@ void Scene1550::signal() { // No break on purpose case 1580: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_RADAR_MECHANISM, 0); R2_GLOBALS._player.enableControl(); break; @@ -7685,19 +8151,19 @@ void Scene1550::signal() { // No break on purpose case 1581: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_GYROSCOPE, 0); R2_GLOBALS._player.enableControl(); break; case 1572: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 0); R2_GLOBALS._player.enableControl(); break; case 1573: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_IGNITOR, 0); R2_GLOBALS._player.enableControl(); break; @@ -7705,7 +8171,7 @@ void Scene1550::signal() { // No break on purpose case 1582: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_FUEL_CELL, 0); R2_GLOBALS._player.enableControl(); break; @@ -7713,7 +8179,7 @@ void Scene1550::signal() { // No break on purpose case 1583: _field412 = 0; - _actor1.remove(); + _landingStrut.remove(); R2_INVENTORY.setObjectScene(R2_BATTERY, 0); R2_GLOBALS._player.enableControl(); break; @@ -7727,7 +8193,7 @@ void Scene1550::signal() { // No break on purpose case 1578: _sceneMode = 0; - _actor1.remove(); + _landingStrut.remove(); _field412 = 0; R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.enableControl(); @@ -7740,19 +8206,17 @@ void Scene1550::signal() { // No break on purpose case 1587: R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, R2_GLOBALS._player._characterIndex); - _actor1.remove(); + _landingStrut.remove(); _field412 = 0; R2_GLOBALS._player.enableControl(); break; case 1592: _actor9.remove(); R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1); - if (R2_GLOBALS._player._characterIndex == 1) { - R2_GLOBALS._v565EC[2] = R2_GLOBALS._v565EC[1]; - R2_GLOBALS._v565EC[4] = R2_GLOBALS._v565EC[3]; + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._s1550PlayerArea[R2_SEEKER] = R2_GLOBALS._s1550PlayerArea[R2_QUINN]; } else { - R2_GLOBALS._v565EC[1] = R2_GLOBALS._v565EC[2]; - R2_GLOBALS._v565EC[3] = R2_GLOBALS._v565EC[4]; + R2_GLOBALS._s1550PlayerArea[R2_QUINN] = R2_GLOBALS._s1550PlayerArea[R2_SEEKER]; } R2_GLOBALS._player.enableControl(); break; @@ -7784,11 +8248,11 @@ void Scene1550::dispatch() { Scene::dispatch(); // Arrays related to this scene are all hacky in the origina: they are based on the impossibility to use Miranda - assert ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS._player._characterIndex == 2)); + assert ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS._player._characterIndex == R2_SEEKER)); - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 15) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 16)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 15) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 16)) { R2_GLOBALS._player._shade = 0; - // Original game contains a switch based on an uninitialised variable. + // Original game contains a switch based on an uninitialized variable. // Until we understand what should really happen there, this code is unused on purpose int missingVariable = 0; switch (missingVariable) { @@ -7820,12 +8284,13 @@ void Scene1550::dispatch() { case 0: // No break on purpose case 5: + // Exiting the top of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 1; _field412 = 1; - --R2_GLOBALS._v565EC[2 + R2_GLOBALS._player._characterIndex]; + --R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y; - subA2B2F(); + enterArea(); R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 108) * 172) / 100), 145)); if (R2_GLOBALS._player._position.x < 160) { @@ -7843,12 +8308,13 @@ void Scene1550::dispatch() { } break; case 1: + // Exiting the bottom of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 3; _field412 = 1; - ++R2_GLOBALS._v565EC[2 + R2_GLOBALS._player._characterIndex]; + ++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y; - subA2B2F(); + enterArea(); R2_GLOBALS._player.setPosition(Common::Point( 160 - (((((160 - R2_GLOBALS._player._position.x) * 100) / 172) * 108) / 100), 19)); if (R2_GLOBALS._player._position.x < 160) { @@ -7866,14 +8332,15 @@ void Scene1550::dispatch() { } break; case 2: + // Exiting the right of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 5; _field412 = 1; - ++R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]; + ++R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x; - subA2B2F(); + enterArea(); - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { if (R2_GLOBALS._player._position.y >= 85) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); Common::Point pt(R2_GLOBALS._player._position.x + 30, R2_GLOBALS._player._position.y + 20); @@ -7893,16 +8360,20 @@ void Scene1550::dispatch() { } break; case 3: + // Exiting to the left of the screen R2_GLOBALS._player.disableControl(); _sceneMode = 7; _field412 = 1; - --R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]; - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 24) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) { + --R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x; + + enterArea(); + + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 24) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y / 2)); Common::Point pt(265, 29); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); - } else if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { + } else if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11) && (R2_GLOBALS._player._position.y > 50) && (R2_GLOBALS._player._position.y < 135)) { if (R2_GLOBALS._player._position.y >= 85) { R2_GLOBALS._player.setPosition(Common::Point(320 - R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 10)); Common::Point pt(R2_GLOBALS._player._position.x - 30, R2_GLOBALS._player._position.y + 20); @@ -7927,7 +8398,7 @@ void Scene1550::dispatch() { } void Scene1550::saveCharacter(int characterIndex) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._sound1.fadeOut2(NULL); SceneExt::saveCharacter(characterIndex); @@ -8117,7 +8588,7 @@ void Scene1550::SceneActor1550::subA4D14(int frameNumber, int strip) { } -void Scene1550::subA2B2F() { +void Scene1550::enterArea() { Rect tmpRect; _field419 = 0; _field415 = 0; @@ -8125,19 +8596,19 @@ void Scene1550::subA2B2F() { tmpRect = R2_GLOBALS._v5589E; _actor14.remove(); - _actor17.remove(); - _actor15.remove(); - _actor19.remove(); + _westWall.remove(); + _northWall.remove(); + _southWall.remove(); _actor16.remove(); - _actor18.remove(); + _eastWall.remove(); for (int i = 0; i < 8; ++i) - _arrUnkObj15501[i].remove(); + _junk[i].remove(); - _actor6.remove(); + _wreckage.remove(); for (int i = 0; i < 8; ++i) - _arrUnkObj15502[i].remove(); + _shipComponents[i].remove(); _actor8.remove(); _actor9.remove(); @@ -8146,18 +8617,19 @@ void Scene1550::subA2B2F() { _actor11.remove(); if ((_sceneMode != 1577) && (_sceneMode != 1578)) - _actor1.remove(); + _landingStrut.remove(); _actor2.remove(); - _actor7.remove(); + _companion.remove(); _actor13.remove(); _actor5.remove(); _actor12.remove(); _actor4.remove(); - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2]) { + // Set up of special walk regions for certain areas + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y) { case 0: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 3: R2_GLOBALS._walkRegions.load(1554); _field419 = 1554; @@ -8173,7 +8645,7 @@ void Scene1550::subA2B2F() { case 3: // No break on purpose case 4: - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 23) || (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex])) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 23) || (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x)) { if (!R2_GLOBALS.getFlag(16)) { R2_GLOBALS._walkRegions.load(1559); _field419 = 1559; @@ -8181,7 +8653,7 @@ void Scene1550::subA2B2F() { } break; case 7: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 10: R2_GLOBALS._walkRegions.load(1555); _field419 = 1555; @@ -8195,7 +8667,7 @@ void Scene1550::subA2B2F() { } break; case 11: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 24: R2_GLOBALS._walkRegions.load(1558); _field419 = 1558; @@ -8209,7 +8681,7 @@ void Scene1550::subA2B2F() { } break; case 16: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) { case 2: R2_GLOBALS._walkRegions.load(1552); _field419 = 1552; @@ -8232,12 +8704,12 @@ void Scene1550::subA2B2F() { int varA = 0; if (!R2_GLOBALS.getFlag(16)) { - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] - 2) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y - 2) { case 0: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 22) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 22) { case 0: varA = 1553; - _actor15.subA4D14(6, 0); + _northWall.subA4D14(6, 0); break; case 1: // No break on purpose @@ -8250,7 +8722,7 @@ void Scene1550::subA2B2F() { break; case 5: varA = 1553; - _actor15.subA4D14(6, 0); + _northWall.subA4D14(6, 0); break; default: break; @@ -8259,14 +8731,14 @@ void Scene1550::subA2B2F() { case 1: // No break on purpose case 2: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 21) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; - _actor15.subA4D14(9, 0); + _northWall.subA4D14(9, 0); break; case 1: varA = 1552; - _actor15.subA4D14(10, 0); + _northWall.subA4D14(10, 0); break; case 2: // No break on purpose @@ -8279,25 +8751,25 @@ void Scene1550::subA2B2F() { break; case 6: varA = 1552; - _actor15.subA4D14(7, 0); + _northWall.subA4D14(7, 0); break; case 7: varA = 1550; - _actor15.subA4D14(8, 0); + _northWall.subA4D14(8, 0); break; default: break; } break; case 3: - switch (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] - 21) { + switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x - 21) { case 0: varA = 1550; - _actor15.subA4D14(4, 0); + _northWall.subA4D14(4, 0); break; case 1: varA = 1550; - _actor15.subA4D14(3, 0); + _northWall.subA4D14(3, 0); break; case 2: // No break on purpose @@ -8310,11 +8782,11 @@ void Scene1550::subA2B2F() { break; case 6: varA = 1550; - _actor15.subA4D14(2, 0); + _northWall.subA4D14(2, 0); break; case 7: varA = 1550; - _actor15.subA4D14(1, 0); + _northWall.subA4D14(1, 0); break; default: break; @@ -8323,21 +8795,22 @@ void Scene1550::subA2B2F() { default: break; } - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] > 0) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] <= 29) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] >= 20) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] > 7)) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 0) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x <= 29) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x >= 20) && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 7)) { R2_GLOBALS.setFlag(16); R2_GLOBALS._sceneManager.changeScene(1500); } } - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == 9) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 11)) { - if (R2_GLOBALS._sceneManager._sceneNumber != 1234) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == 9) && + (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 11)) { + if (_screenNumber != 1234) { R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; loadScene(1234); R2_GLOBALS._sceneManager._hasPalette = false; _field414 = 0; } } else { - if (R2_GLOBALS._sceneManager._sceneNumber == 1234) { + if (_screenNumber == 1234) { R2_GLOBALS._sceneManager._fadeMode = FADEMODE_IMMEDIATE; loadScene(1550); R2_GLOBALS._sceneManager._hasPalette = false; @@ -8385,71 +8858,75 @@ void Scene1550::subA2B2F() { } } - switch (k5A4D6[(R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] * 30)] + R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex]) { + // Scene setup dependent on the type of cell specified in the scene map + switch (scene1550AreaMap[(R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y * 30) + + R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x]) { case 0: + // Standard cell if (_field419 == 0) { R2_GLOBALS._walkRegions.load(1550); _field419 = 1550; } break; case 1: + // North end of the spaceport if (_field419 == 0) { R2_GLOBALS._walkRegions.load(1560); _field419 = 1560; } _actor14.subA4D14(2, 1); - _actor15.subA4D14(1, 3); + _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); break; case 2: R2_GLOBALS._walkRegions.load(1561); _field419 = 1561; _actor14.subA4D14(2, 1); - _actor17.subA4D14(2, 2); - _actor15.subA4D14(1, 3); + _westWall.subA4D14(2, 2); + _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); break; case 3: R2_GLOBALS._walkRegions.load(1562); _field419 = 1562; _actor14.subA4D14(2, 1); - _actor15.subA4D14(1, 3); + _northWall.subA4D14(1, 3); _actor16.subA4D14(2, 5); - _actor18.subA4D14(2, 6); + _eastWall.subA4D14(2, 6); break; case 4: R2_GLOBALS._walkRegions.load(1563); _field419 = 1563; - _actor15.subA4D14(2, 3); + _northWall.subA4D14(2, 3); break; case 5: R2_GLOBALS._walkRegions.load(1564); _field419 = 1564; - _actor19.subA4D14(2, 4); + _southWall.subA4D14(2, 4); break; case 6: R2_GLOBALS._walkRegions.load(1565); _field419 = 1565; _actor14.subA4D14(1, 1); - _actor17.subA4D14(1, 2); - _actor15.subA4D14(3, 3); + _westWall.subA4D14(1, 2); + _northWall.subA4D14(3, 3); break; case 7: R2_GLOBALS._walkRegions.load(1566); _field419 = 1566; _actor14.subA4D14(1, 1); - _actor17.subA4D14(1, 2); - _actor15.subA4D14(2, 4); + _westWall.subA4D14(1, 2); + _northWall.subA4D14(2, 4); break; case 8: R2_GLOBALS._walkRegions.load(1567); _field419 = 1567; - _actor17.subA4D14(5, 2); + _westWall.subA4D14(5, 2); break; case 9: R2_GLOBALS._walkRegions.load(1568); _field419 = 1568; - _actor17.subA4D14(4, 2); + _westWall.subA4D14(4, 2); break; case 10: R2_GLOBALS._walkRegions.load(1569); @@ -8460,56 +8937,57 @@ void Scene1550::subA2B2F() { R2_GLOBALS._walkRegions.load(1570); _field419 = 1570; _actor14.subA4D14(1, 1); - _actor17.subA4D14(1, 2); + _westWall.subA4D14(1, 2); break; case 12: R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(1, 5); - _actor18.subA4D14(1, 6); + _eastWall.subA4D14(1, 6); break; case 13: R2_GLOBALS._walkRegions.load(1572); _field419 = 1572; _actor14.subA4D14(1, 1); - _actor17.subA4D14(1, 2); - _actor19.subA4D14(1, 4); + _westWall.subA4D14(1, 2); + _southWall.subA4D14(1, 4); break; case 14: R2_GLOBALS._walkRegions.load(1573); _field419 = 1573; - _actor19.subA4D14(1, 4); + _southWall.subA4D14(1, 4); _actor16.subA4D14(1, 5); - _actor18.subA4D14(1, 6); + _eastWall.subA4D14(1, 6); break; case 15: + // South wall R2_GLOBALS._walkRegions.load(1574); _field419 = 1574; - _actor19.subA4D14(1, 4); + _southWall.subA4D14(1, 4); break; case 16: R2_GLOBALS._walkRegions.load(1570); _field419 = 1570; _actor14.subA4D14(2, 1); - _actor17.subA4D14(2, 2); + _westWall.subA4D14(2, 2); break; case 17: R2_GLOBALS._walkRegions.load(1570); _field419 = 1570; _actor14.subA4D14(2, 1); - _actor17.subA4D14(3, 2); + _westWall.subA4D14(3, 2); break; case 18: R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(2, 5); - _actor18.subA4D14(2, 6); + _eastWall.subA4D14(2, 6); break; case 19: R2_GLOBALS._walkRegions.load(1571); _field419 = 1571; _actor16.subA4D14(2, 5); - _actor18.subA4D14(3, 6); + _eastWall.subA4D14(3, 6); break; default: break; @@ -8517,24 +8995,27 @@ void Scene1550::subA2B2F() { int di = 0; int tmpIdx = 0; - // Original game was checking "i < 129" but it was clearly a bug as it's out of bounds - for (int i = 0; i < 129 * 4; i += 4) { - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == k562CC[i]) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == k562CC[i + 1]) && (k562CC[i + 2] != 0)) { - tmpIdx = k562CC[i + 3]; - _arrUnkObj15501[di].postInit(); - _arrUnkObj15501[di]._effect = 6; - _arrUnkObj15501[di]._shade = 0; - _arrUnkObj15501[di]._fieldA4 = tmpIdx; - _arrUnkObj15501[di]._fieldA6 = i; - _arrUnkObj15501[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL); - if (k562CC[i + 2] == 41) { - _arrUnkObj15501[di].changeZoom(-1); - _arrUnkObj15501[di].setPosition(Common::Point(150, 70)); - _arrUnkObj15501[di].setup(1562, 1, 1); - R2_GLOBALS._walkRegions.enableRegion(k5A78C); - R2_GLOBALS._walkRegions.enableRegion(k5A78D); - R2_GLOBALS._walkRegions.enableRegion(k5A790); - R2_GLOBALS._walkRegions.enableRegion(k5A791); + for (int i = 0; i < 127 * 4; i += 4) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == R2_GLOBALS._scene1550JunkLocations[i]) && + (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == R2_GLOBALS._scene1550JunkLocations[i + 1]) && + (R2_GLOBALS._scene1550JunkLocations[i + 2] != 0)) { + tmpIdx = R2_GLOBALS._scene1550JunkLocations[i + 3]; + _junk[di].postInit(); + _junk[di]._effect = 6; + _junk[di]._shade = 0; + _junk[di]._fieldA4 = tmpIdx; + _junk[di]._junkNumber = i; + _junk[di].setDetails(1550, 62, -1, 63, 2, (SceneItem *) NULL); + if (R2_GLOBALS._scene1550JunkLocations[i + 2] == 41) { + _junk[di].changeZoom(-1); + _junk[di].setPosition(Common::Point(150, 70)); + _junk[di].setup(1562, 1, 1); + + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[2]); + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[3]); + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[6]); + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[7]); + if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1550) { _actor9.postInit(); _actor9.setup(1562, 3, 1); @@ -8543,35 +9024,36 @@ void Scene1550::subA2B2F() { _actor9.setDetails(1550, 41, -1, 42, 2, (SceneItem *) NULL); } } else { - if (k562CC[i + 2] > 40) { - _arrUnkObj15501[di].changeZoom(100); - _arrUnkObj15501[di].setup(1561, 1, k562CC[i + 2] - 40); + if (R2_GLOBALS._scene1550JunkLocations[i + 2] > 40) { + _junk[di].changeZoom(100); + _junk[di].setup(1561, 1, R2_GLOBALS._scene1550JunkLocations[i + 2] - 40); } else { - _arrUnkObj15501[di].changeZoom(-1); - _arrUnkObj15501[di].setup(1552, ((k562CC[i + 2] - 1) / 5) + 1, ((k562CC[i + 2] - 1) % 5) + 1); + _junk[di].changeZoom(-1); + _junk[di].setup(1552, ((R2_GLOBALS._scene1550JunkLocations[i + 2] - 1) / 5) + 1, ((R2_GLOBALS._scene1550JunkLocations[i + 2] - 1) % 5) + 1); } - _arrUnkObj15501[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx])); - if (k5A78A[tmpIdx] != 0) - R2_GLOBALS._walkRegions.enableRegion(k5A78A[tmpIdx]); + _junk[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx])); + if (scene1550JunkRegions[tmpIdx] != 0) + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[tmpIdx]); di++; } } } for (int i = 0; i < 15 * 3; i++) { - if ((R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex] == k5A79B[i]) && (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == k5A79B[i + 1])) { + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x == k5A79B[i]) + && (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == k5A79B[i + 1])) { tmpIdx = k5A79B[i + 2]; switch (tmpIdx - 1) { case 0: if (!R2_GLOBALS.getFlag(16)) { - _actor1.postInit(); - if (R2_GLOBALS._v565EC[R2_GLOBALS._player._characterIndex + 2] == 3) - _actor1.setup(1555, 2, 1); + _landingStrut.postInit(); + if (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y == 3) + _landingStrut.setup(1555, 2, 1); else - _actor1.setup(1555, 1, 1); - _actor1.setPosition(Common::Point(150, 100)); - _actor1.fixPriority(92); - _actor1.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL); + _landingStrut.setup(1555, 1, 1); + _landingStrut.setPosition(Common::Point(150, 100)); + _landingStrut.fixPriority(92); + _landingStrut.setDetails(1550, 73, -1, -1, 2, (SceneItem *) NULL); } break; case 1: @@ -8610,20 +9092,20 @@ void Scene1550::subA2B2F() { _actor4.setPosition(Common::Point(172, 48)); _actor4.fixPriority(169); - R2_GLOBALS._walkRegions.enableRegion(k5A78A[15]); + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[15]); break; case 2: - _actor6.postInit(); - _actor6.setup(1550, 1, 1); - _actor6.setPosition(Common::Point(259, 55)); - _actor6.fixPriority(133); - _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 1, 2); - _actor1.setPosition(Common::Point(259, 133)); - _actor1.fixPriority(105); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 1, 1); + _wreckage.setPosition(Common::Point(259, 55)); + _wreckage.fixPriority(133); + _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 1, 2); + _landingStrut.setPosition(Common::Point(259, 133)); + _landingStrut.fixPriority(105); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 1550) { _actor10.postInit(); _actor10.setup(1550, 7, 2); @@ -8633,16 +9115,16 @@ void Scene1550::subA2B2F() { } break; case 3: - _actor6.postInit(); - _actor6.setup(1550, 1, 4); - _actor6.setPosition(Common::Point(76, 131)); - _actor6.fixPriority(10); - _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 1, 3); - _actor1.setPosition(Common::Point(76, 64)); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 1, 4); + _wreckage.setPosition(Common::Point(76, 131)); + _wreckage.fixPriority(10); + _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 1, 3); + _landingStrut.setPosition(Common::Point(76, 64)); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1550) { _actor11.postInit(); _actor11.setup(1504, 4, 1); @@ -8661,48 +9143,48 @@ void Scene1550::subA2B2F() { } break; case 4: - _actor6.postInit(); - _actor6.setup(1550, 2, 4); - _actor6.setPosition(Common::Point(243, 131)); - _actor6.fixPriority(10); - _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 2, 3); - _actor1.setPosition(Common::Point(243, 64)); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 2, 4); + _wreckage.setPosition(Common::Point(243, 131)); + _wreckage.fixPriority(10); + _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 2, 3); + _landingStrut.setPosition(Common::Point(243, 64)); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; case 5: - _actor6.postInit(); - _actor6.setup(1550, 2, 1); - _actor6.setPosition(Common::Point(60, 55)); - _actor6.fixPriority(133); - _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 2, 2); - _actor1.setPosition(Common::Point(60, 133)); - _actor1.fixPriority(106); - _actor1.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 2, 1); + _wreckage.setPosition(Common::Point(60, 55)); + _wreckage.fixPriority(133); + _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 2, 2); + _landingStrut.setPosition(Common::Point(60, 133)); + _landingStrut.fixPriority(106); + _landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL); break; case 6: - _actor6.postInit(); - _actor6.setup(1550, 3, 1); - _actor6.setPosition(Common::Point(281, 132)); - _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 3, 1); + _wreckage.setPosition(Common::Point(281, 132)); + _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; case 7: - _actor6.postInit(); - _actor6.setup(1550, 3, 2); - _actor6.setPosition(Common::Point(57, 96)); - _actor6.fixPriority(70); - _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 3, 3); - _actor1.setPosition(Common::Point(145, 88)); - _actor1.fixPriority(55); - _actor1.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 3, 2); + _wreckage.setPosition(Common::Point(57, 96)); + _wreckage.fixPriority(70); + _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 3, 3); + _landingStrut.setPosition(Common::Point(145, 88)); + _landingStrut.fixPriority(55); + _landingStrut.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _actor2.postInit(); _actor2.setup(1550, 3, 4); @@ -8716,17 +9198,17 @@ void Scene1550::subA2B2F() { _actor3.fixPriority(45); break; case 8: - _actor6.postInit(); - _actor6.setup(1550, 4, 2); - _actor6.setPosition(Common::Point(262, 96)); - _actor6.fixPriority(70); - _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); - - _actor1.postInit(); - _actor1.setup(1550, 4, 3); - _actor1.setPosition(Common::Point(174, 88)); - _actor1.fixPriority(55); - _actor1.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 4, 2); + _wreckage.setPosition(Common::Point(262, 96)); + _wreckage.fixPriority(70); + _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + + _landingStrut.postInit(); + _landingStrut.setup(1550, 4, 3); + _landingStrut.setPosition(Common::Point(174, 88)); + _landingStrut.fixPriority(55); + _landingStrut.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); _actor2.postInit(); _actor2.setup(1550, 4, 4); @@ -8740,55 +9222,56 @@ void Scene1550::subA2B2F() { _actor3.fixPriority(45); break; case 9: - _actor6.postInit(); - _actor6.setup(1550, 4, 1); - _actor6.setPosition(Common::Point(38, 132)); - _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); + _wreckage.postInit(); + _wreckage.setup(1550, 4, 1); + _wreckage.setPosition(Common::Point(38, 132)); + _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL); break; case 11: - _arrUnkObj15502[7].subA5CDF(8); - _arrUnkObj15502[0].subA5CDF(1); - _arrUnkObj15502[1].subA5CDF(2); - _arrUnkObj15502[2].subA5CDF(3); - _arrUnkObj15502[3].subA5CDF(4); - _arrUnkObj15502[4].subA5CDF(5); - _arrUnkObj15502[5].subA5CDF(6); - _arrUnkObj15502[6].subA5CDF(7); + // Intact ship + _shipComponents[7].setupShipComponent(8); + _shipComponents[0].setupShipComponent(1); + _shipComponents[1].setupShipComponent(2); + _shipComponents[2].setupShipComponent(3); + _shipComponents[3].setupShipComponent(4); + _shipComponents[4].setupShipComponent(5); + _shipComponents[5].setupShipComponent(6); + _shipComponents[6].setupShipComponent(7); default: break; } } } - if ((R2_GLOBALS._v565EC[1] == R2_GLOBALS._v565EC[2]) && (R2_GLOBALS._v565EC[3] == R2_GLOBALS._v565EC[4])) { - _actor7.postInit(); - _actor7._effect = 7; - _actor7.changeZoom(-1); + if (R2_GLOBALS._s1550PlayerArea[R2_QUINN] == R2_GLOBALS._s1550PlayerArea[R2_SEEKER]) { + _companion.postInit(); + _companion._effect = 7; + _companion.changeZoom(-1); assert((_field419 >= 1550) && (_field419 <= 2008)); R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); - _actor7.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8)); - if (R2_GLOBALS._player._characterIndex == 1) { - if (R2_GLOBALS._player._characterScene[2] == 1580) { - _actor7.setup(1516, 3, 17); - _actor7.setPosition(Common::Point(272, 94)); - _actor7.fixPriority(91); - _actor7.changeZoom(100); - _actor7.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); + _companion.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8)); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 1580) { + _companion.setup(1516, 3, 17); + _companion.setPosition(Common::Point(272, 94)); + _companion.fixPriority(91); + _companion.changeZoom(100); + _companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]); } else { - _actor7.setup(1505, 6, 1); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.setup(1505, 6, 1); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } } else { - if (R2_GLOBALS._player._characterScene[1] == 1580) { - _actor7.setup(1516, 2, 14); - _actor7.setPosition(Common::Point(276, 97)); - _actor7.fixPriority(91); - _actor7.changeZoom(100); - _actor7.setDetails(1550, -1, -1, -1, 5, &_arrUnkObj15502[7]); + if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1580) { + _companion.setup(1516, 2, 14); + _companion.setPosition(Common::Point(276, 97)); + _companion.fixPriority(91); + _companion.changeZoom(100); + _companion.setDetails(1550, -1, -1, -1, 5, &_shipComponents[7]); } else { - _actor7.setup(1500, 6, 1); - _actor7.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); + _companion.setup(1500, 6, 1); + _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); } } } @@ -8886,7 +9369,7 @@ void Scene1575::Hotspot1::process(Event &event) { di -= 2; scene->_field41A -= 2; - for (int i = 0; i < 178; i++) + for (int i = 0; i < 17; i++) scene->_arrActor[i].setPosition(Common::Point(scene->_arrActor[i]._position.x - 2, scene->_arrActor[i]._position.y)); scene->_actor13.setPosition(Common::Point(scene->_actor13._position.x - 2, scene->_actor13._position.y)); @@ -9193,7 +9676,7 @@ bool Scene1580::Hotspot1::startAction(CursorType action, Event &event) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; if (action == R2_JOYSTICK) { - R2_INVENTORY.setObjectScene(26, 1580); + R2_INVENTORY.setObjectScene(R2_JOYSTICK, 1580); R2_GLOBALS._sceneItems.remove(&scene->_item1); scene->_actor2.postInit(); scene->_actor2.setup(1580, 1, 4); @@ -9212,7 +9695,7 @@ bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; if (action == R2_DIAGNOSTICS_DISPLAY) { - R2_INVENTORY.setObjectScene(28, 1580); + R2_INVENTORY.setObjectScene(R2_DIAGNOSTICS_DISPLAY, 1580); R2_GLOBALS._player.disableControl(); R2_GLOBALS._sceneItems.remove(&scene->_item2); @@ -9221,7 +9704,7 @@ bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) { scene->_actor3.setPosition(Common::Point(124, 108)); scene->_actor3.fixPriority(10); - if (R2_INVENTORY.getObjectScene(26) == 1580) + if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580) scene->_actor3.setDetails(1550, 14, -1, -1, 5, &scene->_actor2); else scene->_actor3.setDetails(1550, 14, -1, -1, 2, (SceneItem *)NULL); @@ -9241,15 +9724,15 @@ bool Scene1580::Hotspot2::startAction(CursorType action, Event &event) { } bool Scene1580::Actor2::startAction(CursorType action, Event &event) { - if ( (action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(28) == 1580) - && (R2_INVENTORY.getObjectScene(17) == 0) && (R2_INVENTORY.getObjectScene(22) == 0) - && (R2_INVENTORY.getObjectScene(25) == 0) && (R2_INVENTORY.getObjectScene(18) == 0) - && (R2_INVENTORY.getObjectScene(23) == 0) && (R2_INVENTORY.getObjectScene(27) == 0)) { + if ( (action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580) + && (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) == 0) && (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) == 0) + && (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) == 0) && (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) == 0) + && (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 0) && (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 0)) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 31; R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(536, scene); else scene->_stripManager.start(537, scene); @@ -9261,10 +9744,10 @@ bool Scene1580::Actor2::startAction(CursorType action, Event &event) { } bool Scene1580::Actor3::startAction(CursorType action, Event &event) { - if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(51) == 1580)) { + if ((action == CURSOR_USE) && (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580)) { Scene1580 *scene = (Scene1580 *)R2_GLOBALS._sceneManager._scene; - R2_INVENTORY.setObjectScene(51, R2_GLOBALS._player._characterIndex); + R2_INVENTORY.setObjectScene(R2_BROKEN_DISPLAY, R2_GLOBALS._player._characterIndex); scene->_item2.setDetails(Rect(69, 29, 177, 108), 1550, 82, -1, -1, 2, NULL); scene->_actor1.remove(); remove(); @@ -9307,8 +9790,8 @@ bool Scene1580::Actor6::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (R2_GLOBALS._player._characterIndex == 1) { - R2_INVENTORY.setObjectScene(23, 1); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_INVENTORY.setObjectScene(R2_THRUSTER_VALVE, 1); remove(); return true; } @@ -9339,8 +9822,8 @@ bool Scene1580::Actor7::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (R2_GLOBALS._player._characterIndex == 1) { - R2_INVENTORY.setObjectScene(27, 1); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_INVENTORY.setObjectScene(R2_IGNITOR, 1); remove(); return true; } @@ -9380,7 +9863,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { _sceneMode = 0; R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(26) == 1580) { + if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1580) { _actor2.postInit(); _actor2.setup(1580, 1, 4); _actor2.setPosition(Common::Point(159, 163)); @@ -9389,7 +9872,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { _item1.setDetails(Rect(141, 148, 179, 167), 1550, 79, -1, -1, 1, NULL); } - if (R2_INVENTORY.getObjectScene(51) == 1580) { + if (R2_INVENTORY.getObjectScene(R2_BROKEN_DISPLAY) == 1580) { _actor3.postInit(); _actor3.setup(1580, 1, 1); _actor3.setPosition(Common::Point(124, 108)); @@ -9400,7 +9883,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { _actor1.setup(1580, 1, 3); _actor1.setPosition(Common::Point(124, 96)); _actor1.fixPriority(20); - } else if (R2_INVENTORY.getObjectScene(28) == 1580) { + } else if (R2_INVENTORY.getObjectScene(R2_DIAGNOSTICS_DISPLAY) == 1580) { _actor3.postInit(); _actor3.setup(1580, 1, 1); _actor3.setPosition(Common::Point(124, 108)); @@ -9418,7 +9901,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { } _actor4.postInit(); - if (R2_INVENTORY.getObjectScene(58) == 0) { + if (R2_GLOBALS.getFlag(58) == 0) { _actor4.setup(1580, 5, 1); _actor4.setDetails(1550, 80, -1, -1, 1, (SceneItem *) NULL); } else { @@ -9433,8 +9916,8 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { _actor5.setPosition(Common::Point(291, 147)); _actor5.fixPriority(100); _actor5.setDetails(1550, 81, -1, -1, 1, (SceneItem *) NULL); - - if (R2_INVENTORY.getObjectScene(23) == 1580) { + + if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) == 1580) { _actor6.postInit(); _actor6.setup(1580, 6, 2); _actor6.setPosition(Common::Point(222, 108)); @@ -9442,7 +9925,7 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { _actor6.setDetails(1550, 32, -1, 34, 1, (SceneItem *) NULL); } - if (R2_INVENTORY.getObjectScene(27) == 1580) { + if (R2_INVENTORY.getObjectScene(R2_IGNITOR) == 1580) { _actor7.postInit(); _actor7.setup(1580, 6, 1); _actor7.setPosition(Common::Point(195, 108)); @@ -9451,11 +9934,9 @@ void Scene1580::postInit(SceneObjectList *OwnerList) { } R2_GLOBALS._player.postInit(); - R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1580; R2_GLOBALS._player.hide(); setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); _item3.setDetails(Rect(0, 0, 320, 200), 1550, 50, -1, -1, 1, NULL); - } void Scene1580::signal() { @@ -9467,49 +9948,49 @@ void Scene1580::signal() { _actor1.setup(1580, 1, 2); _actor1.setPosition(Common::Point(124, 94)); - if (R2_INVENTORY.getObjectScene(18) != 0) { + if (R2_INVENTORY.getObjectScene(R2_GYROSCOPE) != 0) { _arrActor[0].postInit(); _arrActor[0].setup(1580, 2, 1); _arrActor[0].setPosition(Common::Point(138, 56)); } - if (R2_INVENTORY.getObjectScene(25) != 0) { + if (R2_INVENTORY.getObjectScene(R2_RADAR_MECHANISM) != 0) { _arrActor[1].postInit(); _arrActor[1].setup(1580, 2, 2); _arrActor[1].setPosition(Common::Point(140, 66)); } - if (R2_INVENTORY.getObjectScene(27) != 0) { + if (R2_INVENTORY.getObjectScene(R2_IGNITOR) != 0) { _arrActor[2].postInit(); _arrActor[2].setup(1580, 2, 3); _arrActor[2].setPosition(Common::Point(142, 85)); } - if (R2_INVENTORY.getObjectScene(23) != 0) { + if (R2_INVENTORY.getObjectScene(R2_THRUSTER_VALVE) != 0) { _arrActor[3].postInit(); _arrActor[3].setup(1580, 2, 4); _arrActor[3].setPosition(Common::Point(142, 92)); } - if (R2_INVENTORY.getObjectScene(22) != 0) { + if (R2_INVENTORY.getObjectScene(R2_GUIDANCE_MODULE) != 0) { _arrActor[4].postInit(); _arrActor[4].setup(1580, 2, 5); _arrActor[4].setPosition(Common::Point(108, 54)); } - if (R2_INVENTORY.getObjectScene(26) != 0) { + if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) != 1580) { _arrActor[5].postInit(); _arrActor[5].setup(1580, 2, 6); _arrActor[5].setPosition(Common::Point(110, 64)); } - if (R2_INVENTORY.getObjectScene(45) != 0) { + if (R2_INVENTORY.getObjectScene(R2_BATTERY) != 0) { _arrActor[6].postInit(); _arrActor[6].setup(1580, 2, 7); _arrActor[6].setPosition(Common::Point(108, 80)); } - if (R2_INVENTORY.getObjectScene(17) != 0) { + if (R2_INVENTORY.getObjectScene(R2_FUEL_CELL) != 0) { _arrActor[7].postInit(); _arrActor[7].setup(1580, 2, 8); _arrActor[7].setPosition(Common::Point(111, 92)); @@ -9535,17 +10016,8 @@ void Scene1580::signal() { * Scene 1625 - Miranda being questioned * *--------------------------------------------------------------------------*/ -Scene1625::Scene1625() { - _field412 = 0; -} -void Scene1625::synchronize(Serializer &s) { - SceneExt::synchronize(s); - - s.syncAsSint16LE(_field412); -} - -bool Scene1625::Actor7::startAction(CursorType action, Event &event) { +bool Scene1625::Wire::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); @@ -9554,10 +10026,20 @@ bool Scene1625::Actor7::startAction(CursorType action, Event &event) { scene->_sceneMode = 1631; scene->_actor3.postInit(); - scene->setAction(&scene->_sequenceManager, scene, 1631, &scene->_actor3, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1631, &scene->_actor3, &scene->_wire, NULL); return true; } +Scene1625::Scene1625() { + _field412 = 0; +} + +void Scene1625::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + void Scene1625::postInit(SceneObjectList *OwnerList) { loadScene(1625); R2_GLOBALS._player._characterIndex = R2_MIRANDA; @@ -9568,23 +10050,24 @@ void Scene1625::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_soldierSpeaker); R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); - _actor7.postInit(); - _actor7.setup(1626, 2, 1); - _actor7.setPosition(Common::Point(206, 133)); - _actor7.setDetails(1625, 0, -1, -1, 1, (SceneItem *) NULL); + _wire.postInit(); + _wire.setup(1626, 2, 1); + _wire.setPosition(Common::Point(206, 133)); + _wire.setDetails(1625, 0, -1, -1, 1, (SceneItem *) NULL); _actor5.postInit(); _actor5.setup(1625, 8, 1); _actor5.setPosition(Common::Point(190, 131)); _actor5.setDetails(1625, 6, -1, 2, 1, (SceneItem *) NULL); - if (R2_GLOBALS._player._oldCharacterScene[3] == 1625) { + if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 1625) { if (!R2_GLOBALS.getFlag(83)) { - _actor4.postInit(); - _actor4.setup(1626, 4, 1); - _actor4.setPosition(Common::Point(96, 166)); - _actor4.setDetails(1625, -1, -1, -1, 1, (SceneItem *) NULL); + _glass.postInit(); + _glass.setup(1626, 4, 1); + _glass.setPosition(Common::Point(96, 166)); + _glass.setDetails(1625, -1, -1, -1, 1, (SceneItem *) NULL); } R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; @@ -9601,8 +10084,8 @@ void Scene1625::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.play(245); _item1.setDetails(Rect(0, 0, 320, 200), 1625, 12, -1, -1, 1, NULL); - R2_GLOBALS._player._oldCharacterScene[3] = 1625; - R2_GLOBALS._player._characterScene[3] = 1625; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1625; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 1625; } void Scene1625::remove() { @@ -9614,70 +10097,69 @@ void Scene1625::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._player.disableControl(); - _actor4.postInit(); - _actor4.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); + _glass.postInit(); + _glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); _sceneMode = 1626; - setAction(&_sequenceManager, this, 1626, &_actor2, &_actor4, NULL); + setAction(&_sequenceManager, this, 1626, &_tealHead, &_glass, NULL); break; case 12: - // TODO: check if OK_BTN_STRING is required MessageDialog::show(DONE_MSG, OK_BTN_STRING); break; case 14: - _actor2.postInit(); - _actor2.setup(1627, 1, 1); - _actor2.setPosition(Common::Point(68, 68)); + _tealHead.postInit(); + _tealHead.setup(1627, 1, 1); + _tealHead.setPosition(Common::Point(68, 68)); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(831, this); break; case 99: R2_GLOBALS._player.disableControl(); - switch (_stripManager._field2E8) { - case 0: + switch (_stripManager._exitMode) { + case 1: _sceneMode = 1627; - setAction(&_sequenceManager, this, 1627, &_actor3, &_actor4, NULL); + setAction(&_sequenceManager, this, 1627, &_actor3, &_glass, NULL); break; - case 1: + case 2: _sceneMode = 1629; - setAction(&_sequenceManager, this, 1629, &_actor2, &_actor5, NULL); + setAction(&_sequenceManager, this, 1629, &_tealHead, &_actor5, NULL); break; - case 3: - R2_GLOBALS._player._oldCharacterScene[3] = 3150; - R2_GLOBALS._player._characterScene[3] = 3150; + case 4: + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3150; R2_GLOBALS._player._characterIndex = R2_QUINN; - R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._characterScene[1]); + R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._characterScene[R2_QUINN]); break; - case 4: + case 5: _sceneMode = 1628; - _actor2.remove(); - setAction(&_sequenceManager, this, 1628, &_actor3, &_actor4, NULL); + _tealHead.remove(); + setAction(&_sequenceManager, this, 1628, &_actor3, &_glass, NULL); break; - case 5: - _actor4.postInit(); - _actor4.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); + case 6: + _glass.postInit(); + _glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); _sceneMode = 1632; - setAction(&_sequenceManager, this, 1632, &_actor4, NULL); + setAction(&_sequenceManager, this, 1632, &_glass, NULL); break; - case 6: + case 7: _sceneMode = 1633; - setAction(&_sequenceManager, this, 1633, &_actor4, NULL); + setAction(&_sequenceManager, this, 1633, &_glass, NULL); break; - case 7: + case 8: _sceneMode = 1635; setAction(&_sequenceManager, this, 1635, &_actor3, &_actor5, NULL); break; - case 8: - _actor4.postInit(); - _actor4.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); + case 9: + _glass.postInit(); + _glass.setDetails(1625, -1, -1, -1, 2, (SceneItem *) NULL); _sceneMode = 1634; setAction(&_sequenceManager, this, 1634, &_actor3, &_actor5, NULL); break; - case 2: + case 3: // No break on purpose default: _sceneMode = 1630; - _actor2.postInit(); + _tealHead.remove(); setAction(&_sequenceManager, this, 1630, &_actor1, &_actor6, NULL); break; } @@ -9685,17 +10167,17 @@ void Scene1625::signal() { _stripManager._field2E8 = 0; break; case 1625: - _actor2.postInit(); - _actor2.setup(1627, 1, 1); - _actor2.setPosition(Common::Point(68, 68)); + _tealHead.postInit(); + _tealHead.setup(1627, 1, 1); + _tealHead.setPosition(Common::Point(68, 68)); _sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(800, this); break; case 1626: - _actor2.setup(1627, 1, 1); - _actor2.setPosition(Common::Point(68, 68)); - _actor2.show(); + _tealHead.setup(1627, 1, 1); + _tealHead.setPosition(Common::Point(68, 68)); + _tealHead.show(); _actor3.postInit(); _actor3.setup(1627, 3, 1); @@ -9716,9 +10198,9 @@ void Scene1625::signal() { break; case 1628: R2_GLOBALS.setFlag(83); - _actor2.postInit(); - _actor2.setup(1627, 1, 1); - _actor2.setPosition(Common::Point(68, 68)); + _tealHead.postInit(); + _tealHead.setup(1627, 1, 1); + _tealHead.setPosition(Common::Point(68, 68)); _actor3.setup(1627, 3, 1); _actor3.setPosition(Common::Point(196, 65)); @@ -9729,9 +10211,9 @@ void Scene1625::signal() { _stripManager.start(834, this); break; case 1629: - _actor2.setup(1627, 1, 1); - _actor2.setPosition(Common::Point(68, 68)); - _actor2.show(); + _tealHead.setup(1627, 1, 1); + _tealHead.setPosition(Common::Point(68, 68)); + _tealHead.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); @@ -9746,30 +10228,29 @@ void Scene1625::signal() { _actor3.setPosition(Common::Point(196, 65)); _actor3.show(); - _actor7.remove(); + _wire.remove(); _actor1.postInit(); _actor1.fixPriority(10); _actor6.postInit(); - warning("_actor6._actorName = \"arm\";"); - R2_INVENTORY.setObjectScene(40, 3); + R2_INVENTORY.setObjectScene(R2_SUPERCONDUCTOR_WIRE, 3); _sceneMode = 14; setAction(&_sequenceManager, this, 1625, &_actor1, &_actor6, NULL); break; case 1632: - _actor2.setup(1627, 1, 1); - _actor2.setPosition(Common::Point(68, 68)); - _actor2.show(); + _tealHead.setup(1627, 1, 1); + _tealHead.setPosition(Common::Point(68, 68)); + _tealHead.show(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(835, this); break; case 1633: - _actor4.remove(); + _glass.remove(); _sceneMode = 99; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); _stripManager.start(818, this); @@ -9801,9 +10282,10 @@ void Scene1625::process(Event &event) { } /*-------------------------------------------------------------------------- - * Scene 1700 - + * Scene 1700 - Rim * *--------------------------------------------------------------------------*/ + Scene1700::Scene1700() { _field77A = 0; _field77C = 0; @@ -9822,7 +10304,7 @@ bool Scene1700::Item2::startAction(CursorType action, Event &event) { return SceneHotspot::startAction(action, event); } -bool Scene1700::Actor11::startAction(CursorType action, Event &event) { +bool Scene1700::RimTransport::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); @@ -9850,7 +10332,7 @@ bool Scene1700::Actor12::startAction(CursorType action, Event &event) { return true; } -void Scene1700::Exit1::changeScene() { +void Scene1700::NorthExit::changeScene() { Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); @@ -9862,7 +10344,7 @@ void Scene1700::Exit1::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene1700::Exit2::changeScene() { +void Scene1700::SouthExit::changeScene() { Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); @@ -9874,7 +10356,7 @@ void Scene1700::Exit2::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene1700::Exit3::changeScene() { +void Scene1700::WestExit::changeScene() { Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); @@ -9886,20 +10368,20 @@ void Scene1700::Exit3::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene1700::subAF3F8() { +void Scene1700::enterArea() { Rect tmpRect; R2_GLOBALS._walkRegions.load(1700); - _actor3.remove(); - _actor4.remove(); - _actor5.remove(); - _actor6.remove(); - _actor7.remove(); - _actor8.remove(); - _actor11.remove(); - + _slabWest.remove(); + _slabEast.remove(); + _slabShadowWest.remove(); + _slabShadowEast.remove(); + _westPlatform.remove(); + _rimTransportDoor.remove(); + _rimTransport.remove(); + if (_sceneMode != 40) { - _actor9.remove(); + _ledgeHopper.remove(); _actor10.remove(); } @@ -9915,68 +10397,72 @@ void Scene1700::subAF3F8() { warning("set_pane_p(_paneNumber);"); - if ((_sceneMode != 40) && (R2_GLOBALS._v565F6 != 0)){ - _actor9.postInit(); - _actor9.setup(1701, 1, 1); - _actor9.setPosition(Common::Point(220, 137)); - _actor9.setDetails(1700, 6, -1, -1, 2, (SceneItem *) NULL); + if (_sceneMode != 40 && R2_GLOBALS._rimLocation == 0) { + // Crashed ledge hopper + _ledgeHopper.postInit(); + _ledgeHopper.setup(1701, 1, 1); + _ledgeHopper.setPosition(Common::Point(220, 137)); + _ledgeHopper.setDetails(1700, 6, -1, -1, 2, (SceneItem *) NULL); R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(12); } - if ((R2_GLOBALS._v565F6 + 2) % 4 == 0) { - _actor3.postInit(); - _actor3.setup(1700, 1, 1); - _actor3.setPosition(Common::Point(222, 82)); - _actor3.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); + if ((R2_GLOBALS._rimLocation + 2) % 4 == 0) { + // The slabs forming the bottom of the regular rings the rim transport travels through + _slabWest.postInit(); + _slabWest.setup(1700, 1, 1); + _slabWest.setPosition(Common::Point(222, 82)); + _slabWest.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); - _actor5.postInit(); - _actor5.setup(1700, 2, 1); - _actor5.setPosition(Common::Point(177, 82)); - _actor5.fixPriority(0); + _slabShadowWest.postInit(); + _slabShadowWest.setup(1700, 2, 1); + _slabShadowWest.setPosition(Common::Point(177, 82)); + _slabShadowWest.fixPriority(0); - _actor6.postInit(); - _actor6.setup(1700, 2, 2); - _actor6.setPosition(Common::Point(332, 96)); - _actor6.fixPriority(0); + _slabShadowEast.postInit(); + _slabShadowEast.setup(1700, 2, 2); + _slabShadowEast.setPosition(Common::Point(332, 96)); + _slabShadowEast.fixPriority(0); - _actor4.postInit(); - _actor4.setup(1700, 1, 2); - _actor4.setPosition(Common::Point(424, 84)); + _slabEast.postInit(); + _slabEast.setup(1700, 1, 2); + _slabEast.setPosition(Common::Point(424, 84)); R2_GLOBALS._walkRegions.enableRegion(11); } - if ((R2_GLOBALS._v565F6 + 399) % 800 == 0) { - _actor7.postInit(); - _actor7.setup(1700, 3, 2); - _actor7.setPosition(Common::Point(51, 141)); - _actor7.fixPriority(0); - _actor7.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); + if ((R2_GLOBALS._rimLocation + 399) % 800 == 0) { + // Enable west exit to lift + _westPlatform.postInit(); + _westPlatform.setup(1700, 3, 2); + _westPlatform.setPosition(Common::Point(51, 141)); + _westPlatform.fixPriority(0); + _westPlatform.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); - _exit3._enabled = true; + _westExit._enabled = true; } else { R2_GLOBALS._walkRegions.enableRegion(1); - _exit3._enabled = false; + _westExit._enabled = false; } - if ( ((!R2_GLOBALS.getFlag(15)) && ((R2_GLOBALS._v565F6 == 25) || (R2_GLOBALS._v565F6 == -3))) - || ((R2_GLOBALS.getFlag(15)) && (R2_GLOBALS._v565F6 == R2_GLOBALS._v565FA)) + if ( ((!R2_GLOBALS.getFlag(15)) && ((R2_GLOBALS._rimLocation == 25) || (R2_GLOBALS._rimLocation == -3))) + || ((R2_GLOBALS.getFlag(15)) && (R2_GLOBALS._rimLocation == R2_GLOBALS._rimTransportLocation)) ) { - R2_GLOBALS._v565FA = R2_GLOBALS._v565F6; + // Rim transport vechile located + R2_GLOBALS._rimTransportLocation = R2_GLOBALS._rimLocation; if (!R2_GLOBALS.getFlag(15)) _field77C = 1; - _actor11.postInit(); - _actor11.setup(1700, 3, 1); - _actor11.setPosition(Common::Point(338, 150)); - _actor11.setDetails(1700, 9, -1, -1, 2, (SceneItem *) NULL); - _actor11.fixPriority(15); + _rimTransport.postInit(); + _rimTransport.setup(1700, 3, 1); + _rimTransport.setPosition(Common::Point(338, 150)); + _rimTransport.setDetails(1700, 9, -1, -1, 2, (SceneItem *) NULL); + _rimTransport.fixPriority(15); - _actor8.postInit(); - _actor8.setup(1700, 4, 1); - _actor8.setPosition(Common::Point(312, 106)); - _actor8.fixPriority(130); + _rimTransportDoor.postInit(); + _rimTransportDoor.setup(1700, 4, 1); + _rimTransportDoor.setPosition(Common::Point(312, 106)); + _rimTransportDoor.fixPriority(130); } } @@ -9990,12 +10476,9 @@ void Scene1700::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); - _field77A = 0; - _field77C = 0; - - _exit1.setDetails(Rect(94, 0, 319, 12), EXITCURSOR_N, 1700); - _exit2.setDetails(Rect(0, 161, 319, 168), EXITCURSOR_S, 1700); - _exit3.setDetails(Rect(0, 0, 2, 138), EXITCURSOR_W, 1800); + _northExit.setDetails(Rect(94, 0, 319, 12), EXITCURSOR_N, 1700); + _southExit.setDetails(Rect(0, 161, 319, 168), EXITCURSOR_S, 1700); + _westExit.setDetails(Rect(0, 0, 12, 138), EXITCURSOR_W, 1800); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.setPosition(Common::Point(0, 0)); @@ -10060,14 +10543,14 @@ void Scene1700::postInit(SceneObjectList *OwnerList) { warning("_actor10._actorName = \"hatch\";"); _actor10.hide(); - _actor9.postInit(); - _actor9.setup(1701, 1, 1); - _actor9.setPosition(Common::Point(220, 137)); - _actor9.setDetails(1700, 6, -1, -1, 1, (SceneItem *) NULL); + _ledgeHopper.postInit(); + _ledgeHopper.setup(1701, 1, 1); + _ledgeHopper.setPosition(Common::Point(220, 137)); + _ledgeHopper.setDetails(1700, 6, -1, -1, 1, (SceneItem *) NULL); _actor1.hide(); _actor2.hide(); - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(539, this); _sceneMode = 40; break; @@ -10114,13 +10597,13 @@ void Scene1700::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); break; } - R2_GLOBALS._player._characterScene[1] = 1700; - R2_GLOBALS._player._characterScene[2] = 1700; - R2_GLOBALS._player._oldCharacterScene[1] = 1700; - R2_GLOBALS._player._oldCharacterScene[2] = 1700; + R2_GLOBALS._player._characterScene[R2_QUINN] = 1700; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 1700; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1700; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1700; R2_GLOBALS._v558B6.set(20, 0, 320, 200); - subAF3F8(); + enterArea(); _item1.setDetails(1, 1700, 3, -1, -1); _item2.setDetails(Rect(0, 0, 480, 200), 1700, 0, -1, -1, 1, NULL); } @@ -10134,9 +10617,9 @@ void Scene1700::signal() { switch (_sceneMode) { case 1: { _sceneMode = 3; - if ((R2_GLOBALS._v565F6 < 2400) && (R2_GLOBALS._v565F6 >= 0)) - ++R2_GLOBALS._v565F6; - subAF3F8(); + if (R2_GLOBALS._rimLocation < 2400) + ++R2_GLOBALS._rimLocation; + enterArea(); R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 103) * 167) / 100), 170)); Common::Point pt(R2_GLOBALS._player._position.x, 160); NpcMover *mover = new NpcMover(); @@ -10159,9 +10642,9 @@ void Scene1700::signal() { break; case 2: { _sceneMode = 3; - if ((R2_GLOBALS._v565F6 > -2400) && (R2_GLOBALS._v565F6 < 0)) - R2_GLOBALS._v565F6--; - subAF3F8(); + if (R2_GLOBALS._rimLocation > -2400) + --R2_GLOBALS._rimLocation; + enterArea(); R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 167) * 103) / 100), 0)); Common::Point pt(R2_GLOBALS._player._position.x, 10); NpcMover *mover = new NpcMover(); @@ -10184,12 +10667,12 @@ void Scene1700::signal() { break; case 3: if (_field77C == 0) { - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { R2_GLOBALS.setFlag(15); _field77C = 0; _sceneMode = 31; - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); if (R2_GLOBALS._player._characterIndex == R2_QUINN) _stripManager.start(542, this); else @@ -10201,10 +10684,10 @@ void Scene1700::signal() { Common::Point pt(271, 90); PlayerMover *mover = new PlayerMover(); _actor12.addMover(mover, &pt, NULL); - if (R2_GLOBALS._player._characterIndex == 1) - setAction(&_sequenceManager, this, 1700, &R2_GLOBALS._player, &_actor8, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + setAction(&_sequenceManager, this, 1700, &R2_GLOBALS._player, &_rimTransportDoor, NULL); else - setAction(&_sequenceManager, this, 1701, &R2_GLOBALS._player, &_actor8, NULL); + setAction(&_sequenceManager, this, 1701, &R2_GLOBALS._player, &_rimTransportDoor, NULL); } break; case 5: @@ -10218,13 +10701,13 @@ void Scene1700::signal() { R2_GLOBALS._player._strip = 1; _actor12.setObjectWrapper(new SceneObjectWrapper()); _actor12._strip = 1; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._walkRegions.enableRegion(14); break; case 8: R2_GLOBALS._player._strip = 2; _actor12._strip = 1; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._walkRegions.enableRegion(12); break; case 30: @@ -10243,7 +10726,7 @@ void Scene1700::signal() { case 40: R2_GLOBALS._player.disableControl(); _sceneMode = 1704; - setAction(&_sequenceManager, this, 1704, &R2_GLOBALS._player, &_actor12, &_actor10, &_actor9, &_actor1, &_actor2, NULL); + setAction(&_sequenceManager, this, 1704, &R2_GLOBALS._player, &_actor12, &_actor10, &_ledgeHopper, &_actor1, &_actor2, NULL); break; case 50: if (R2_GLOBALS._player._characterIndex == R2_QUINN) @@ -10259,7 +10742,7 @@ void Scene1700::signal() { R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(12); R2_GLOBALS._player.fixPriority(-1); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; default: R2_GLOBALS._player.enableControl(); @@ -10268,162 +10751,171 @@ void Scene1700::signal() { } /*-------------------------------------------------------------------------- - * Scene 1750 - + * Scene 1750 - Maintaiance Vechile * *--------------------------------------------------------------------------*/ -Scene1750::Actor4::Actor4() { - _fieldA4 = 0; - _fieldA6 = 0; - _fieldA8 = 0; - _fieldAA = 0; - _fieldAC = 0; - _fieldAE = 0; + +Scene1750::Button::Button() { + _buttonId = 0; } -void Scene1750::Actor4::synchronize(Serializer &s) { +void Scene1750::Button::synchronize(Serializer &s) { SceneActor::synchronize(s); - s.syncAsSint16LE(_fieldA4); - s.syncAsSint16LE(_fieldA6); - s.syncAsSint16LE(_fieldA8); - s.syncAsSint16LE(_fieldAA); - s.syncAsSint16LE(_fieldAC); - s.syncAsSint16LE(_fieldAE); + s.syncAsSint16LE(_buttonId); } -Scene1750::Actor5::Actor5() { - _fieldA4 = 0; -} +bool Scene1750::Button::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); -void Scene1750::Actor5::synchronize(Serializer &s) { - SceneActor::synchronize(s); + Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene; - s.syncAsSint16LE(_fieldA4); + switch (_buttonId) { + case 1: + // Forward button + show(); + scene->_backwardButton.hide(); + if (scene->_speed < 0) + scene->_speed = -scene->_speed; + scene->_direction = 1; + break; + case 2: + // Backwards button + show(); + scene->_forwardButton.hide(); + if (scene->_speed > 0) + scene->_speed = -scene->_speed; + scene->_direction = -1; + break; + case 3: + // Exit button + if (scene->_rotation->_idxChange == 0) { + show(); + R2_GLOBALS._sceneManager.changeScene(1700); + } else { + scene->_speed = 0; + scene->_speedSlider._moveRate = 20; + scene->_forwardButton._moveDiff.y = 1; + Common::Point pt(286, 143); + NpcMover *mover = new NpcMover(); + scene->_speedSlider.addMover(mover, &pt, NULL); + } + default: + break; + } + + return true; } -Scene1750::Scene1750() { - _field412 = 0; - _field413 = 0; - _field415 = 0; - _field417 = 0; - _field419 = 0; - _field41B = 0; - _field41D = 0; +/*------------------------------------------------------------------------*/ + +Scene1750::SpeedSlider::SpeedSlider() { + _incrAmount = 0; + _xp = 0; + _ys = 0; + _height = 0; + _thumbHeight = 0; + _mouseDown = false; } -void Scene1750::synchronize(Serializer &s) { - SceneExt::synchronize(s); - SYNC_POINTER(_rotation); +void Scene1750::SpeedSlider::synchronize(Serializer &s) { + SceneActor::synchronize(s); - s.syncAsSint16LE(_field412); - s.syncAsSint16LE(_field413); - s.syncAsSint16LE(_field415); - s.syncAsSint16LE(_field417); - s.syncAsSint16LE(_field419); - s.syncAsSint16LE(_field41B); - s.syncAsSint16LE(_field41D); + s.syncAsSint16LE(_incrAmount); + s.syncAsSint16LE(_xp); + s.syncAsSint16LE(_ys); + s.syncAsSint16LE(_height); + s.syncAsSint16LE(_thumbHeight); + s.syncAsSint16LE(_mouseDown); } -void Scene1750::Actor4::subB1A76(int arg1, int arg2, int arg3, int arg4, int arg5) { - _fieldA4 = arg1; - _fieldAE = 0; - _fieldA6 = arg2; - _fieldA8 = arg3; - _fieldAA = arg4; - _fieldAC = arg5; +void Scene1750::SpeedSlider::setupSlider(int incrAmount, int xp, int ys, int height, int thumbHeight) { + _mouseDown = false; + _incrAmount = incrAmount; + _xp = xp; + _ys = ys; + _height = height; + _thumbHeight = thumbHeight; postInit(); setup(1750, 1, 1); fixPriority(255); - setPosition(Common::Point(_fieldA6, _fieldA8 + ((_fieldAA * (arg1 - 1)) / (_fieldAC - 1)))); + setPosition(Common::Point(_xp, _ys + ((_height * (incrAmount - 1)) / (_thumbHeight - 1)))); } -void Scene1750::Actor4::subB1B27() { +void Scene1750::SpeedSlider::calculateSlider() { Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene; - int tmpVar = (_fieldAA / (_fieldAC - 1)) / 2; - int tmpVar2 = ((_position.y - _fieldA8 + tmpVar) * _fieldAC) / (_fieldAA + 2 * tmpVar); + int tmpVar = (_height / (_thumbHeight - 1)) / 2; + int tmpVar2 = ((_position.y - _ys + tmpVar) * _thumbHeight) / (_height + 2 * tmpVar); - setPosition(Common::Point(_fieldA6, _fieldA8 + ((_fieldAA * tmpVar2) / (_fieldAC - 1)))); - scene->_field415 = scene->_field412 * tmpVar2; + setPosition(Common::Point(_xp, _ys + ((_height * tmpVar2) / (_thumbHeight - 1)))); + scene->_speed = scene->_direction * tmpVar2; } -void Scene1750::Actor4::remove() { +void Scene1750::SpeedSlider::remove() { // Function kept to match IDA. Could be removed. SceneActor::remove(); } -void Scene1750::Actor4::process(Event &event) { - if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos))) { - _fieldAE = 1; +void Scene1750::SpeedSlider::process(Event &event) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && + (_bounds.contains(event.mousePos))) { + _mouseDown = true; event.eventType = EVENT_NONE; } - if ((event.eventType == EVENT_BUTTON_UP) && (_fieldAE != 0)) { - _fieldAE = 0; + if ((event.eventType == EVENT_BUTTON_UP) && _mouseDown) { + _mouseDown = false; event.handled = true; addMover(NULL); - subB1B27(); + calculateSlider(); } - if (_fieldAE != 0) { + if (_mouseDown) { event.handled = true; - if (event.mousePos.y >= _fieldA8) { - if (_fieldA8 + _fieldAA >= event.mousePos.y) - setPosition(Common::Point(_fieldA6, event.mousePos.y)); + if (event.mousePos.y >= _ys) { + if (_ys + _height >= event.mousePos.y) + setPosition(Common::Point(_xp, event.mousePos.y)); else - setPosition(Common::Point(_fieldA6, _fieldA8 + _fieldAA)); + setPosition(Common::Point(_xp, _ys + _height)); } else { - setPosition(Common::Point(_fieldA6, _fieldA8)); + setPosition(Common::Point(_xp, _ys)); } } } -bool Scene1750::Actor4::startAction(CursorType action, Event &event) { +bool Scene1750::SpeedSlider::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return SceneActor::startAction(action, event); return false; } -bool Scene1750::Actor5::startAction(CursorType action, Event &event) { - if (action != CURSOR_USE) - return SceneActor::startAction(action, event); +/*------------------------------------------------------------------------*/ - Scene1750 *scene = (Scene1750 *)R2_GLOBALS._sceneManager._scene; +Scene1750::Scene1750() { + _direction = 0; + _field413 = 0; + _speed = 0; + _field417 = 0; + _field419 = 0; + _field41B = 0; + _field41D = 0; +} - switch (_fieldA4) { - case 1: - show(); - scene->_actor6.hide(); - if (scene->_field415 < 0) - scene->_field415 ^= 0xFFFE; - scene->_field412 = 1; - break; - case 2: - show(); - scene->_actor5.hide(); - if (scene->_field415 > 0) - scene->_field415 ^= 0xFFFE; - scene->_field412 = -1; - break; - case 3: - if (scene->_rotation->_idxChange == 0) { - show(); - R2_GLOBALS._sceneManager.changeScene(1700); - } else { - scene->_field415 = 0; - scene->_actor4._moveRate = 20; - scene->_actor5._moveDiff.y = 1; - Common::Point pt(286, 143); - NpcMover *mover = new NpcMover(); - scene->_actor4.addMover(mover, &pt, NULL); - } - default: - break; - } +void Scene1750::synchronize(Serializer &s) { + SceneExt::synchronize(s); + SYNC_POINTER(_rotation); - return true; + s.syncAsSint16LE(_direction); + s.syncAsSint16LE(_field413); + s.syncAsSint16LE(_speed); + s.syncAsSint16LE(_field417); + s.syncAsSint16LE(_field419); + s.syncAsSint16LE(_field41B); + s.syncAsSint16LE(_field41D); } void Scene1750::postInit(SceneObjectList *OwnerList) { @@ -10433,17 +10925,17 @@ void Scene1750::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._v5589E.set(0, 0, 320, 200); SceneExt::postInit(); - R2_GLOBALS._player._characterScene[1] = 1750; - R2_GLOBALS._player._characterScene[2] = 1750; - R2_GLOBALS._player._oldCharacterScene[1] = 1750; - R2_GLOBALS._player._oldCharacterScene[2] = 1750; + R2_GLOBALS._player._characterScene[R2_QUINN] = 1750; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 1750; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1750; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1750; _rotation = R2_GLOBALS._scenePalette.addRotation(224, 254, 1); _rotation->setDelay(0); _rotation->_idxChange = 0; _rotation->_countdown = 2; - switch ((R2_GLOBALS._v565F6 + 2) % 4) { + switch ((R2_GLOBALS._rimLocation + 2) % 4) { case 0: _rotation->_currIndex = 247; break; @@ -10489,7 +10981,7 @@ void Scene1750::postInit(SceneObjectList *OwnerList) { _actor1.postInit(); _actor1.setup(1750, 2, 1); - _actor1.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) + ((R2_GLOBALS._v565F6 % 800) * 4) - 1440)); + _actor1.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) + ((R2_GLOBALS._rimLocation % 800) * 4) - 1440)); _actor1.fixPriority(8); _actor2.postInit(); @@ -10504,51 +10996,49 @@ void Scene1750::postInit(SceneObjectList *OwnerList) { else _actor2.setPosition(Common::Point(148, (tmpVar * 7) + 122)); - _actor4.subB1A76(1, 286, 143, 41, 15); - _actor4.setDetails(1750, 24, 1, -1, 1, (SceneItem *) NULL); - - _actor5.postInit(); - _actor5._fieldA4 = 1; - _actor5.setup(1750, 1, 2); - _actor5.setPosition(Common::Point(192, 140)); - _actor5.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL); - - _actor6.postInit(); - _actor6._fieldA4 = 2; - _actor6.setup(1750, 1, 3); - _actor6.setPosition(Common::Point(192, 163)); - _actor6.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL); - _actor6.hide(); - - _actor7.postInit(); - _actor7._fieldA4 = 3; - _actor7.setup(1750, 1, 5); - _actor7.setPosition(Common::Point(230, 183)); - _actor7.setDetails(1750, 27, 1, -1, 1, (SceneItem *) NULL); - - _field412 = 1; + _speedSlider.setupSlider(1, 286, 143, 41, 15); + _speedSlider.setDetails(1750, 24, 1, -1, 1, (SceneItem *) NULL); + + _forwardButton.postInit(); + _forwardButton._buttonId = 1; + _forwardButton.setup(1750, 1, 2); + _forwardButton.setPosition(Common::Point(192, 140)); + _forwardButton.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL); + + _backwardButton.postInit(); + _backwardButton._buttonId = 2; + _backwardButton.setup(1750, 1, 3); + _backwardButton.setPosition(Common::Point(192, 163)); + _backwardButton.setDetails(1750, 18, 1, -1, 1, (SceneItem *) NULL); + _backwardButton.hide(); + + _exitButton.postInit(); + _exitButton._buttonId = 3; + _exitButton.setup(1750, 1, 5); + _exitButton.setPosition(Common::Point(230, 183)); + _exitButton.setDetails(1750, 27, 1, -1, 1, (SceneItem *) NULL); + + _direction = 1; // Forward by default _field417 = 0; _field413 = 0; - _field415 = 0; + _speed = 0; _field419 = ((_rotation->_currIndex - 218) / 4) % 4; - _item2.setDetails(Rect(129, 112, 155, 175), 1750, 21, -1, -1, 1, NULL); - _item3.setDetails(Rect(93, 122, 126, 172), 1750, 15, -1, -1, 1, NULL); - _item4.setDetails(Rect(3, 3, 157, 99), 1750, 9, -1, -1, 1, NULL); - _item5.setDetails(Rect(162, 3, 316, 99), 1750, 12, -1, -1, 1, NULL); - _item1.setDetails(Rect(0, 0, 320, 200), 1750, 6, 1, -1, 1, NULL); + _redLights.setDetails(Rect(129, 112, 155, 175), 1750, 21, -1, -1, 1, NULL); + _greenLights.setDetails(Rect(93, 122, 126, 172), 1750, 15, -1, -1, 1, NULL); + _frontView.setDetails(Rect(3, 3, 157, 99), 1750, 9, -1, -1, 1, NULL); + _rearView.setDetails(Rect(162, 3, 316, 99), 1750, 12, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 1750, 6, 1, -1, 1, NULL); } void Scene1750::remove() { - _rotation->remove(); + if (R2_GLOBALS._rimLocation == 2400) + R2_GLOBALS._rimLocation = 2399; - if (R2_GLOBALS._v565F6 == 2400) - R2_GLOBALS._v565F6 = 2399; + if (R2_GLOBALS._rimLocation == -2400) + R2_GLOBALS._rimLocation = -2399; - if (R2_GLOBALS._v565F6 == -2400) - R2_GLOBALS._v565F6 = -2399; - - R2_GLOBALS._v565FA = R2_GLOBALS._v565F6; + R2_GLOBALS._rimTransportLocation = R2_GLOBALS._rimLocation; SceneExt::remove(); R2_GLOBALS._sound1.fadeOut2(NULL); @@ -10564,26 +11054,95 @@ void Scene1750::signal() { void Scene1750::process(Event &event) { Scene::process(event); if (!event.handled) - _actor4.process(event); + _speedSlider.process(event); } -void Scene1750::dispatch() {} +void Scene1750::dispatch() { + if (_rotation) { + if (!_field417 && (_speed != _field413)) { + if (_field413 >= _speed) + --_field413; + else + ++_field413; + + _field417 = 21 - ABS(_field413); + } + + if (_field417 == 1) { + if (_field413 == 0) { + _actor3.show(); + _rotation->_idxChange = 0; + } else { + if (_rotation->_idxChange == 0) + _actor3.hide(); + + if (_field413 < -12) { + _rotation->setDelay(15 - ABS(_field413)); + _rotation->_idxChange = -2; + } else if (_field413 < 0) { + _rotation->setDelay(10 - ABS(_field413)); + _rotation->_idxChange = -1; + } else if (_field413 < 11) { + _rotation->setDelay(10 - _field413); + _rotation->_idxChange = 1; + } else { + _rotation->setDelay(15 - _field413); + _rotation->_idxChange = 2; + } + } + } + + if (_field417) + --_field417; + + _field41B = _field419; + _field419 = ((_rotation->_currIndex - 218) / 4) / 4; + + if ((_field41B + 1) == _field419 || (_field41B - 3) == _field419) { + if (R2_GLOBALS._rimLocation < 2400) { + ++R2_GLOBALS._rimLocation; + } + } + + if ((_field41B - 1) == _field419 || (_field41B + 3) == _field419) { + if (R2_GLOBALS._rimLocation > -2400) { + --R2_GLOBALS._rimLocation; + } + } + + if (_rotation->_currIndex != _field41D) { + _field41D = _rotation->_currIndex; + _actor1.setPosition(Common::Point(35, ((_rotation->_currIndex - 218) % 4) + + ((R2_GLOBALS._rimLocation % 800) * 4) - 1440)); + } + } + + int v = ABS(_actor1._position.y - 158) / 100; + if (v < 8) { + _actor2.show(); + _actor2.setPosition(Common::Point((_actor1._position.y <= 158) ? 137 : 148, + v * 7 + 122)); + } else { + _actor2.hide(); + } +} /*-------------------------------------------------------------------------- - * Scene 1800 - + * Scene 1800 - Rim Lift Exterior * *--------------------------------------------------------------------------*/ + Scene1800::Scene1800() { - _field412 = 0; + _locationMode = 0; } void Scene1800::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_locationMode); } -bool Scene1800::Hotspot5::startAction(CursorType action, Event &event) { +bool Scene1800::Background::startAction(CursorType action, Event &event) { if ((action != R2_COM_SCANNER) && (action != R2_COM_SCANNER_2)) return false; @@ -10592,7 +11151,7 @@ bool Scene1800::Hotspot5::startAction(CursorType action, Event &event) { R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - if (R2_GLOBALS._v565F6 == 1201) { + if (R2_GLOBALS._rimLocation == 1201) { scene->_stripManager.start(548, this); } else if (R2_GLOBALS.getFlag(66)) { return false; @@ -10600,7 +11159,7 @@ bool Scene1800::Hotspot5::startAction(CursorType action, Event &event) { scene->_stripManager.start(546, this); } } else { - if (R2_GLOBALS._v565F6 == 1201) { + if (R2_GLOBALS._rimLocation == 1201) { scene->_stripManager.start(549, this); } else if (R2_GLOBALS.getFlag(66)) { return false; @@ -10613,7 +11172,7 @@ bool Scene1800::Hotspot5::startAction(CursorType action, Event &event) { return true; } -bool Scene1800::Actor6::startAction(CursorType action, Event &event) { +bool Scene1800::Lever::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); @@ -10629,31 +11188,34 @@ bool Scene1800::Actor6::startAction(CursorType action, Event &event) { if (_frame == 1) { R2_GLOBALS.setFlag(64); scene->_sceneMode = 1810; - scene->setAction(&scene->_sequenceManager, scene, 1810, &R2_GLOBALS._player, &scene->_actor6, &scene->_actor4, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1810, &R2_GLOBALS._player, &scene->_lever, &scene->_leftStaircase, &scene->_rightStaircase, NULL); } else { R2_GLOBALS.clearFlag(64); scene->_sceneMode = 1811; - scene->setAction(&scene->_sequenceManager, scene, 1811, &R2_GLOBALS._player, &scene->_actor6, &scene->_actor4, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1811, &R2_GLOBALS._player, &scene->_lever, &scene->_leftStaircase, &scene->_rightStaircase, NULL); } return true; } -bool Scene1800::Actor7::startAction(CursorType action, Event &event) { +bool Scene1800::Doors::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + // Seeker trying to force open the door R2_GLOBALS._player.disableControl(); - if (scene->_field412 >= 2) { + if (scene->_locationMode >= 2) { if (R2_GLOBALS.getFlag(14)) { + // Allow door to close scene->_sceneMode = 1809; - scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { + // Force open door scene->_sceneMode = 1808; - scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.setFlag(14); } } else { @@ -10663,6 +11225,7 @@ bool Scene1800::Actor7::startAction(CursorType action, Event &event) { } else if (R2_GLOBALS.getFlag(14)) { return SceneActor::startAction(action, event); } else { + // Quinn trying to force open doors R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1812; scene->setAction(&scene->_sequenceManager, scene, 1812, &R2_GLOBALS._player, NULL); @@ -10671,40 +11234,40 @@ bool Scene1800::Actor7::startAction(CursorType action, Event &event) { return true; } -bool Scene1800::Actor8::startAction(CursorType action, Event &event) { +bool Scene1800::PassengerDoor::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; if (_position.x < 160) { - if (scene->_actor4._frame == 1) { + if (scene->_leftStaircase._frame == 1) { return SceneActor::startAction(action, event); } else { R2_GLOBALS.setFlag(29); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(14)) { - scene->_sceneMode = 1804; - scene->setAction(&scene->_sequenceManager, scene, 1804, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor8, NULL); - } else { scene->_sceneMode = 1; - scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); + } else { + scene->_sceneMode = 1804; + scene->setAction(&scene->_sequenceManager, scene, 1804, &R2_GLOBALS._player, &scene->_companion, &scene->_leftDoor, NULL); } } else { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 1; - scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1805; - scene->setAction(&scene->_sequenceManager, scene, 1805, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor8, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1805, &R2_GLOBALS._player, &scene->_companion, &scene->_leftDoor, NULL); } } } } else { - if (scene->_actor4._frame == 1) { + if (scene->_leftStaircase._frame == 1) { return SceneActor::startAction(action, event); } else { R2_GLOBALS.clearFlag(29); @@ -10712,20 +11275,20 @@ bool Scene1800::Actor8::startAction(CursorType action, Event &event) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 2; - scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1806; - scene->setAction(&scene->_sequenceManager, scene, 1806, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor9, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1806, &R2_GLOBALS._player, &scene->_companion, &scene->_rightDoor, NULL); } } else { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 2; - scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1807; - scene->setAction(&scene->_sequenceManager, scene, 1807, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor9, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1807, &R2_GLOBALS._player, &scene->_companion, &scene->_rightDoor, NULL); } } } @@ -10743,16 +11306,16 @@ void Scene1800::Exit1::changeScene() { if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 3; if (R2_GLOBALS._player._characterIndex == R2_QUINN) - scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_companion, &scene->_doors, NULL); else - scene->setAction(&scene->_sequenceManager, scene, 1809, &scene->_actor2, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1809, &R2_GLOBALS._player, &scene->_doors, NULL); R2_GLOBALS.clearFlag(14); } else { scene->_sceneMode = 1802; if (R2_GLOBALS._player._characterIndex == R2_QUINN) - scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL); else - scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1802, &R2_GLOBALS._player, &scene->_companion, NULL); } } @@ -10764,95 +11327,98 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_seekerSpeaker); if (R2_GLOBALS._sceneManager._previousScene == -1) - R2_GLOBALS._v565F6 = 1201; + R2_GLOBALS._rimLocation = 1201; - if (R2_GLOBALS._v565F6 == 1201) - _field412 = 2; + // Set the mode based on whether this is the "correct" lift or not + if (R2_GLOBALS._rimLocation == 1201) + _locationMode = 2; else - _field412 = 0; + _locationMode = 0; scalePalette(65, 65, 65); _exit1.setDetails(Rect(0, 160, 319, 168), EXITCURSOR_S, 1800); - _item5.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL); - - _actor6.postInit(); - _actor6.setup(1801, 4, 1); - _actor6.setPosition(Common::Point(170, 24)); - _actor6.setDetails(1800, 13, 14, 15, 1, (SceneItem *) NULL); - - _actor7.postInit(); - _actor7.setup(1801, 3, 1); - _actor7.setPosition(Common::Point(160, 139)); - _actor7.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL); - - _actor8.postInit(); - _actor8.setup(1800, 1, 1); - _actor8.setPosition(Common::Point(110, 78)); - _actor8.fixPriority(135); - _actor8.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL); - - _actor9.postInit(); - _actor9.setup(1800, 2, 1); - _actor9.setPosition(Common::Point(209, 78)); - _actor9.fixPriority(135); - _actor9.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL); - - _actor4.postInit(); - if ((_field412 != 1) && (_field412 != 3) && (!R2_GLOBALS.getFlag(64))) - _actor4.setup(1801, 2, 1); + _background.setDetails(Rect(0, 0, 320, 200), -1, -1, -1, -1, 1, NULL); + + _lever.postInit(); + _lever.setup(1801, 4, 1); + _lever.setPosition(Common::Point(170, 124)); + _lever.setDetails(1800, 13, 14, 15, 1, (SceneItem *) NULL); + + _doors.postInit(); + _doors.setup(1801, 3, 1); + _doors.setPosition(Common::Point(160, 139)); + _doors.setDetails(1800, 6, -1, -1, 1, (SceneItem *) NULL); + + _leftDoor.postInit(); + _leftDoor.setup(1800, 1, 1); + _leftDoor.setPosition(Common::Point(110, 78)); + _leftDoor.fixPriority(135); + _leftDoor.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL); + + _rightDoor.postInit(); + _rightDoor.setup(1800, 2, 1); + _rightDoor.setPosition(Common::Point(209, 78)); + _rightDoor.fixPriority(135); + _rightDoor.setDetails(1800, 20, -1, -1, 1, (SceneItem *) NULL); + + _leftStaircase.postInit(); + if ((_locationMode != 1) && (_locationMode != 3) && (!R2_GLOBALS.getFlag(64))) + _leftStaircase.setup(1801, 2, 1); else - _actor4.setup(1801, 2, 10); - _actor4.setPosition(Common::Point(76, 142)); - _actor4.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL); + _leftStaircase.setup(1801, 2, 10); + _leftStaircase.setPosition(Common::Point(76, 142)); + _leftStaircase.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL); - _actor5.postInit(); - if ((_field412 != 1) && (_field412 != 3) && (!R2_GLOBALS.getFlag(64))) - _actor5.setup(1801, 1, 1); + _rightStaircase.postInit(); + if ((_locationMode != 1) && (_locationMode != 3) && (!R2_GLOBALS.getFlag(64))) + _rightStaircase.setup(1801, 1, 1); else - _actor5.setup(1801, 1, 10); - _actor5.setPosition(Common::Point(243, 142)); - _actor5.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL); + _rightStaircase.setup(1801, 1, 10); + _rightStaircase.setPosition(Common::Point(243, 142)); + _rightStaircase.setDetails(1800, 3, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + // Standard Quinn setup + R2_GLOBALS._player.setVisage(1503); + R2_GLOBALS._player._moveDiff = Common::Point(2, 2); + } else { + // Seeker setup dependent on whether he's holding the doors or not if (R2_GLOBALS.getFlag(14)) { R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.setup(1801, 5, 12); R2_GLOBALS._player.setPosition(Common::Point(160, 139)); R2_GLOBALS._walkRegions.enableRegion(9); - _actor7.hide(); + _doors.hide(); } else { R2_GLOBALS._player.setVisage(1507); } R2_GLOBALS._player._moveDiff = Common::Point(4, 2); - } else { - R2_GLOBALS._player.setVisage(1503); - R2_GLOBALS._player._moveDiff = Common::Point(2, 2); } - _actor2.postInit(); - _actor2.animate(ANIM_MODE_1, NULL); - _actor2.setObjectWrapper(new SceneObjectWrapper()); + _companion.postInit(); + _companion.animate(ANIM_MODE_1, NULL); + _companion.setObjectWrapper(new SceneObjectWrapper()); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(14)) { - _actor2.animate(ANIM_MODE_NONE, NULL); - _actor2.setObjectWrapper(NULL); - _actor2.setup(1801, 5, 12); + _companion.animate(ANIM_MODE_NONE, NULL); + _companion.setObjectWrapper(NULL); + _companion.setup(1801, 5, 12); R2_GLOBALS._walkRegions.enableRegion(9); - _actor7.hide(); + _doors.hide(); } else { - _actor2.setup(1507, 1, 1); - _actor2.setPosition(Common::Point(180, 160)); + _companion.setup(1507, 1, 1); + _companion.setPosition(Common::Point(180, 160)); } - _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); - _actor2._moveDiff = Common::Point(4, 2); + _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + _companion._moveDiff = Common::Point(4, 2); } else { - _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); - _actor2.setVisage(1503); - _actor2._moveDiff = Common::Point(2, 2); + _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + _companion.setVisage(1503); + _companion._moveDiff = Common::Point(2, 2); } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1800) { @@ -10860,11 +11426,11 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setPosition(Common::Point(114, 150)); R2_GLOBALS._player.setStrip(5); if (R2_GLOBALS.getFlag(14)) { - _actor2.setPosition(Common::Point(160, 139)); + _companion.setPosition(Common::Point(160, 139)); R2_GLOBALS._walkRegions.enableRegion(8); } else { - _actor2.setPosition(Common::Point(209, 150)); - _actor2.setStrip(6); + _companion.setPosition(Common::Point(209, 150)); + _companion.setStrip(6); R2_GLOBALS._walkRegions.enableRegion(8); } } else { @@ -10875,18 +11441,18 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setPosition(Common::Point(209, 150)); R2_GLOBALS._player.setStrip(6); } - _actor2.setPosition(Common::Point(114, 150)); - _actor2.setStrip(5); + _companion.setPosition(Common::Point(114, 150)); + _companion.setStrip(5); R2_GLOBALS._walkRegions.enableRegion(10); R2_GLOBALS._walkRegions.enableRegion(11); } } else { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setPosition(Common::Point(140, 160)); - _actor2.setPosition(Common::Point(180, 160)); + _companion.setPosition(Common::Point(180, 160)); } else { R2_GLOBALS._player.setPosition(Common::Point(180, 160)); - _actor2.setPosition(Common::Point(140, 160)); + _companion.setPosition(Common::Point(140, 160)); } } @@ -10912,10 +11478,10 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { _actor3._effect = 5; _actor3._field9C = _field312; - _actor2._linkedActor = &_actor3; + _companion._linkedActor = &_actor3; - R2_GLOBALS._player._characterScene[1] = 1800; - R2_GLOBALS._player._characterScene[2] = 1800; + R2_GLOBALS._player._characterScene[R2_QUINN] = 1800; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 1800; _item2.setDetails(Rect(128, 95, 190, 135), 1800, 10, -1, -1, 1, NULL); _item1.setDetails(Rect(95, 3, 223, 135), 1800, 0, -1, -1, 1, NULL); @@ -10937,32 +11503,32 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS.getFlag(29)) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1814; - setAction(&_sequenceManager, this, 1814, &R2_GLOBALS._player, &_actor2, &_actor8, NULL); + setAction(&_sequenceManager, this, 1814, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } else { _sceneMode = 1815; - setAction(&_sequenceManager, this, 1815, &R2_GLOBALS._player, &_actor2, &_actor8, NULL); + setAction(&_sequenceManager, this, 1815, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } } else { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1816; - setAction(&_sequenceManager, this, 1816, &R2_GLOBALS._player, &_actor2, &_actor9, NULL); + setAction(&_sequenceManager, this, 1816, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { _sceneMode = 1817; - setAction(&_sequenceManager, this, 1817, &R2_GLOBALS._player, &_actor2, &_actor9, NULL); + setAction(&_sequenceManager, this, 1817, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } } } else { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1800; - setAction(&_sequenceManager, this, 1800, &R2_GLOBALS._player, &_actor2, NULL); + setAction(&_sequenceManager, this, 1800, &R2_GLOBALS._player, &_companion, NULL); } else { _sceneMode = 1801; - setAction(&_sequenceManager, this, 1801, &R2_GLOBALS._player, &_actor2, NULL); + setAction(&_sequenceManager, this, 1801, &R2_GLOBALS._player, &_companion, NULL); } } - R2_GLOBALS._player._oldCharacterScene[1] = 1800; - R2_GLOBALS._player._oldCharacterScene[2] = 1800; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1800; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1800; } void Scene1800::signal() { @@ -10970,27 +11536,27 @@ void Scene1800::signal() { case 1: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1804; - setAction(&_sequenceManager, this, 1804, &R2_GLOBALS._player, &_actor2, &_actor8, NULL); + setAction(&_sequenceManager, this, 1804, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } else { _sceneMode = 1805; - setAction(&_sequenceManager, this, 1805, &R2_GLOBALS._player, &_actor2, &_actor8, NULL); + setAction(&_sequenceManager, this, 1805, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } break; case 2: if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _sceneMode = 1806; - setAction(&_sequenceManager, this, 1806, &R2_GLOBALS._player, &_actor2, &_actor9, NULL); + setAction(&_sequenceManager, this, 1806, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { _sceneMode = 1807; - setAction(&_sequenceManager, this, 1807, &R2_GLOBALS._player, &_actor2, &_actor9, NULL); + setAction(&_sequenceManager, this, 1807, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } break; case 3: _sceneMode = 1802; if (R2_GLOBALS._player._characterIndex == R2_QUINN) - setAction(&_sequenceManager, this, 1802, &R2_GLOBALS._player, &_actor2, NULL); + setAction(&_sequenceManager, this, 1802, &R2_GLOBALS._player, &_companion, NULL); else - setAction(&_sequenceManager, this, 1803, &R2_GLOBALS._player, &_actor2, NULL); + setAction(&_sequenceManager, this, 1803, &R2_GLOBALS._player, &_companion, NULL); break; case 10: // No break on purpose @@ -11060,7 +11626,7 @@ void Scene1800::signal() { break; case 1808: _sceneMode = 12; - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(553, this); break; case 1812: @@ -11094,18 +11660,11 @@ void Scene1800::saveCharacter(int characterIndex) { } /*-------------------------------------------------------------------------- - * Scene 1850 - + * Scene 1850 - Rim Lift Interior * *--------------------------------------------------------------------------*/ -Scene1850::Scene1850() { - warning("STUBBED: Scene1850()"); -} - -void Scene1850::synchronize(Serializer &s) { - warning("STUBBED: Scene1850::synchronize()"); -} -bool Scene1850::Hotspot2::startAction(CursorType action, Event &event) { +bool Scene1850::Button::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneHotspot::startAction(action, event); @@ -11123,9 +11682,9 @@ bool Scene1850::Hotspot2::startAction(CursorType action, Event &event) { scene->_sceneMode = 1860; if (R2_GLOBALS.getFlag(32)) - scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_robot, NULL); else - scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_robot, NULL); R2_GLOBALS.clearFlag(30); } else { @@ -11140,21 +11699,21 @@ bool Scene1850::Hotspot2::startAction(CursorType action, Event &event) { return true; } -bool Scene1850::Actor5::startAction(CursorType action, Event &event) { +bool Scene1850::Robot::startAction(CursorType action, Event &event) { Scene1850 *scene = (Scene1850 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: - if ((R2_GLOBALS._player._characterIndex != R2_SEEKER) || (R2_GLOBALS.getFlag(33)) || (R2_GLOBALS.getFlag(30))) + if ((R2_GLOBALS._player._characterIndex != R2_SEEKER) || R2_GLOBALS.getFlag(33) || R2_GLOBALS.getFlag(30)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1857; if (R2_GLOBALS.getFlag(32)) - scene->setAction(&scene->_sequenceManager1, scene, 1858, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1858, &R2_GLOBALS._player, &scene->_robot, NULL); else - scene->setAction(&scene->_sequenceManager1, scene, 1857, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1857, &R2_GLOBALS._player, &scene->_robot, NULL); R2_GLOBALS.setFlag(30); return true; @@ -11173,7 +11732,7 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 30; - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); scene->_stripManager.start(558, scene); return true; @@ -11193,8 +11752,8 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) { return true; } else if (R2_GLOBALS.getFlag(70)) { R2_GLOBALS._player.disableControl(); - scene->_sceneMode = 30; - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + scene->_sceneMode = 20; + R2_GLOBALS._events.setCursor(CURSOR_WALK); scene->_stripManager.start(557, scene); R2_GLOBALS.setFlag(69); @@ -11210,7 +11769,7 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1878; - scene->setAction(&scene->_sequenceManager1, scene, 1878, &R2_GLOBALS._player, &scene->_actor5, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1878, &R2_GLOBALS._player, &scene->_robot, &scene->_actor2, NULL); } return true; @@ -11250,23 +11809,23 @@ bool Scene1850::Actor6::startAction(CursorType action, Event &event) { scene->_sceneMode = 1860; if (R2_GLOBALS.getFlag(32)) { - scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1860, &R2_GLOBALS._player, &scene->_robot, NULL); } else { - scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1859, &R2_GLOBALS._player, &scene->_robot, NULL); } } else { scene->_sceneMode = 11; if (_position.x >= 160) { - scene->setAction(&scene->_sequenceManager1, scene, 1866, &R2_GLOBALS._player, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1866, &R2_GLOBALS._player, &scene->_rightDoor, NULL); } else { - scene->setAction(&scene->_sequenceManager1, scene, 1865, &R2_GLOBALS._player, &scene->_actor6, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1865, &R2_GLOBALS._player, &scene->_leftDoor, NULL); } } return true; } -bool Scene1850::Actor8::startAction(CursorType action, Event &event) { +bool Scene1850::DisplayScreen::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (_position.y != 120)) return SceneHotspot::startAction(action, event); @@ -11284,6 +11843,28 @@ bool Scene1850::Actor8::startAction(CursorType action, Event &event) { return true; } +/*------------------------------------------------------------------------*/ + +Scene1850::Scene1850() { + _field412 = 0; + _field414 = 0; + _field416 = 0; + _field418 = 0; + _field41E = 0; +} + +void Scene1850::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); + s.syncAsSint16LE(_field418); + s.syncAsSint16LE(_field41E); + s.syncAsSint16LE(_field41A.x); + s.syncAsSint16LE(_field41A.y); +} + void Scene1850::postInit(SceneObjectList *OwnerList) { loadScene(1850); @@ -11312,62 +11893,62 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { _field41E = 0; _field41A = Common::Point(0, 0); - R2_GLOBALS._player._characterScene[1] = 1850; - R2_GLOBALS._player._characterScene[2] = 1850; + R2_GLOBALS._player._characterScene[R2_QUINN] = 1850; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 1850; - _item2.setDetails(Rect(101, 56, 111, 63), 1850, 19, -1, -1, 1, NULL); + _button.setDetails(Rect(101, 56, 111, 63), 1850, 19, -1, -1, 1, NULL); - _actor6.postInit(); - _actor6.setup(1850, 3, 1); - _actor6.setPosition(Common::Point(66, 102)); - _actor6.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); + _leftDoor.postInit(); + _leftDoor.setup(1850, 3, 1); + _leftDoor.setPosition(Common::Point(66, 102)); + _leftDoor.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); - _actor7.postInit(); - _actor7.setup(1850, 2, 1); - _actor7.setPosition(Common::Point(253, 102)); - _actor7.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); + _rightDoor.postInit(); + _rightDoor.setup(1850, 2, 1); + _rightDoor.setPosition(Common::Point(253, 102)); + _rightDoor.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._walkRegions.enableRegion(1); - _actor5.postInit(); + _robot.postInit(); if (R2_GLOBALS.getFlag(34)) { R2_GLOBALS._walkRegions.enableRegion(2); - _actor5.setup(1851, 4, 3); + _robot.setup(1851, 4, 3); } else if (R2_GLOBALS.getFlag(30)) { - _actor5.setup(1851, 2, 2); + _robot.setup(1851, 2, 2); } else { R2_GLOBALS._walkRegions.enableRegion(5); if (R2_GLOBALS.getFlag(33)) { R2_GLOBALS._walkRegions.enableRegion(2); - _actor5.setup(1851, 1, 3); + _robot.setup(1851, 1, 3); } else { - _actor5.setup(1851, 2, 1); + _robot.setup(1851, 2, 1); } } - _actor5.setPosition(Common::Point(219, 130)); - _actor5.fixPriority(114); - _actor5.setDetails(1850, -1, -1, -1, 1, (SceneItem *) NULL); + _robot.setPosition(Common::Point(219, 130)); + _robot.fixPriority(114); + _robot.setDetails(1850, -1, -1, -1, 1, (SceneItem *) NULL); R2_GLOBALS._player.postInit(); - _actor1.postInit(); + _companion.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); + _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *) NULL); } else { - _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); + _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *) NULL); } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) { R2_GLOBALS._player._effect = 6; - _actor1._effect = 6; + _companion._effect = 6; if (R2_GLOBALS.getFlag(31)) { R2_GLOBALS._player._shade = 0; - _actor1._shade = 0; + _companion._shade = 0; } else { R2_GLOBALS._player._shade = 6; - _actor1._shade = 6; + _companion._shade = 6; } if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { @@ -11381,7 +11962,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { _actor2.setPosition(Common::Point(179, 113)); - if ((_actor5._strip == 1) && (_actor5._frame == 3)){ + if ((_robot._strip == 1) && (_robot._frame == 3)){ _actor2.hide(); } @@ -11391,7 +11972,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(32)) { R2_GLOBALS._player.setVisage(1511); - _actor1.setVisage(1508); + _companion.setVisage(1508); _actor3.postInit(); _actor3.setup(1853, 3, 1); @@ -11430,12 +12011,12 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { } } else { R2_GLOBALS._player.setVisage(1500); - _actor1.setVisage(1505); + _companion.setVisage(1505); } } else { // Not Quinn if (R2_GLOBALS.getFlag(32)) { R2_GLOBALS._player.setVisage(1508); - _actor1.setVisage(1511); + _companion.setVisage(1511); _actor3.postInit(); _actor3.setup(1853, 3, 1); @@ -11474,7 +12055,7 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { } } else { R2_GLOBALS._player.setVisage(1505); - _actor1.setVisage(1500); + _companion.setVisage(1500); } } @@ -11482,25 +12063,25 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.setPosition(Common::Point(80, 114)); - _actor1.animate(ANIM_MODE_1, NULL); - _actor1.setObjectWrapper(new SceneObjectWrapper()); - _actor1.setStrip(3); - _actor1.setPosition(Common::Point(180, 96)); + _companion.animate(ANIM_MODE_1, NULL); + _companion.setObjectWrapper(new SceneObjectWrapper()); + _companion.setStrip(3); + _companion.setPosition(Common::Point(180, 96)); if (R2_GLOBALS.getFlag(30)) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - _actor1.animate(ANIM_MODE_NONE, NULL); - _actor1.setObjectWrapper(NULL); + _companion.animate(ANIM_MODE_NONE, NULL); + _companion.setObjectWrapper(NULL); if (R2_GLOBALS.getFlag(32)) { - _actor1.setup(1854, 1, 3); + _companion.setup(1854, 1, 3); } else { - _actor1.setup(1854, 2, 3); + _companion.setup(1854, 2, 3); } - _actor1.setPosition(Common::Point(164, 106)); + _companion.setPosition(Common::Point(164, 106)); } else { - _actor1.animate(ANIM_MODE_NONE, NULL); - _actor1.setObjectWrapper(NULL); + _companion.animate(ANIM_MODE_NONE, NULL); + _companion.setObjectWrapper(NULL); if (R2_GLOBALS.getFlag(32)) { R2_GLOBALS._player.setup(1854, 1, 3); } else { @@ -11514,57 +12095,57 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.enableControl(); } else { // R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] != 1850 R2_GLOBALS._player._effect = 1; - _actor1._effect = 1; + _companion._effect = 1; R2_GLOBALS._player.disableControl(); _sceneMode = 10; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(29)) { - setAction(&_sequenceManager1, this, 1863, &R2_GLOBALS._player, &_actor1, &_actor7, NULL); + setAction(&_sequenceManager1, this, 1863, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { - setAction(&_sequenceManager1, this, 1861, &R2_GLOBALS._player, &_actor1, &_actor6, NULL); + setAction(&_sequenceManager1, this, 1861, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } } else { if (R2_GLOBALS.getFlag(29)) { - setAction(&_sequenceManager1, this, 1864, &R2_GLOBALS._player, &_actor1, &_actor7, NULL); + setAction(&_sequenceManager1, this, 1864, &R2_GLOBALS._player, &_companion, &_rightDoor, NULL); } else { - setAction(&_sequenceManager1, this, 1862, &R2_GLOBALS._player, &_actor1, &_actor6, NULL); + setAction(&_sequenceManager1, this, 1862, &R2_GLOBALS._player, &_companion, &_leftDoor, NULL); } } } if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - _actor1._moveDiff = Common::Point(5, 3); + _companion._moveDiff = Common::Point(5, 3); } else { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - _actor1._moveDiff = Common::Point(3, 2); + _companion._moveDiff = Common::Point(3, 2); } - _actor8.postInit(); - _actor8.setup(1850, 1, 1); + _displayScreen.postInit(); + _displayScreen.setup(1850, 1, 1); if (R2_GLOBALS.getFlag(62)) { - _actor8.setPosition(Common::Point(159, 120)); + _displayScreen.setPosition(Common::Point(159, 120)); } else { - _actor8.setPosition(Common::Point(159, 184)); + _displayScreen.setPosition(Common::Point(159, 184)); } - _actor8.fixPriority(113); + _displayScreen.fixPriority(113); if (R2_GLOBALS.getFlag(34)) { - _actor8.setDetails(1850, 25, -1, -1, 4, &_actor5); + _displayScreen.setDetails(1850, 25, -1, -1, 4, &_robot); } else { - _actor8.setDetails(1850, 25, -1, -1, 2, (SceneItem *) NULL); + _displayScreen.setDetails(1850, 25, -1, -1, 2, (SceneItem *) NULL); } if (!R2_GLOBALS.getFlag(62)) { - _actor8.hide(); + _displayScreen.hide(); } - _item1.setDetails(Rect(0, 0, 320, 200), 1850, 16, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 1850, 16, -1, -1, 1, NULL); - R2_GLOBALS._player._oldCharacterScene[1] = 1850; - R2_GLOBALS._player._oldCharacterScene[2] = 1850; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1850; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1850; } void Scene1850::remove() { @@ -11583,8 +12164,8 @@ void Scene1850::signal() { R2_GLOBALS._player._effect = 6; R2_GLOBALS._player._shade = 6; - _actor1._effect = 6; - _actor1._shade = 6; + _companion._effect = 6; + _companion._shade = 6; R2_GLOBALS._walkRegions.enableRegion(5); @@ -11606,7 +12187,7 @@ void Scene1850::signal() { break; case 16: _sceneMode = 1870; - setAction(&_sequenceManager1, this, 1870, &R2_GLOBALS._player, &_actor1, &_actor3, &_actor4, NULL); + setAction(&_sequenceManager1, this, 1870, &R2_GLOBALS._player, &_companion, &_actor3, &_actor4, NULL); break; case 20: R2_GLOBALS._player.enableControl(CURSOR_TALK); @@ -11614,7 +12195,7 @@ void Scene1850::signal() { case 21: R2_GLOBALS._player.disableControl(); _sceneMode = 1877; - setAction(&_sequenceManager1, this, 1877, &R2_GLOBALS._player, &_actor1, &_actor5, NULL); + setAction(&_sequenceManager1, this, 1877, &R2_GLOBALS._player, &_companion, &_robot, NULL); break; case 30: R2_GLOBALS._player.disableControl(); @@ -11636,14 +12217,14 @@ void Scene1850::signal() { _field418 = 1; if (R2_GLOBALS.getFlag(30)) { - _actor8.setAction(&_sequenceManager2, NULL, 1867, &_actor8, NULL); + _displayScreen.setAction(&_sequenceManager2, NULL, 1867, &_displayScreen, NULL); } else if (R2_GLOBALS.getFlag(34)) { if (R2_GLOBALS.getFlag(62)) { R2_GLOBALS.clearFlag(62); - _actor8.setAction(&_sequenceManager2, this, 1851, &_actor8, NULL); + _displayScreen.setAction(&_sequenceManager2, this, 1851, &_displayScreen, NULL); } else { R2_GLOBALS.setFlag(62); - _actor8.setAction(&_sequenceManager2, this, 1850, &_actor8, NULL); + _displayScreen.setAction(&_sequenceManager2, this, 1850, &_displayScreen, NULL); } } else if (R2_GLOBALS.getFlag(33)) { R2_GLOBALS.setFlag(62); @@ -11651,13 +12232,13 @@ void Scene1850::signal() { R2_GLOBALS._walkRegions.enableRegion(2); _actor2.postInit(); - _actor2.setDetails(1850, 6, -1, -1, 5, &_actor5); + _actor2.setDetails(1850, 6, -1, -1, 5, &_robot); _sceneMode = 1879; - _actor8.setAction(&_sequenceManager2, this, 1879, &_actor5, &_actor8, &_actor2, NULL); + _displayScreen.setAction(&_sequenceManager2, this, 1879, &_robot, &_displayScreen, &_actor2, NULL); } else { - _actor8.setAction(&_sequenceManager2, NULL, 1867, &_actor8, NULL); + _displayScreen.setAction(&_sequenceManager2, NULL, 1867, &_displayScreen, NULL); } if (R2_GLOBALS.getFlag(34)) @@ -11706,7 +12287,7 @@ void Scene1850::signal() { case 1858: R2_GLOBALS._player.disableControl(); _sceneMode = 1859; - setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_actor5, NULL); + setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_robot, NULL); R2_GLOBALS.clearFlag(30); break; case 1859: @@ -11736,12 +12317,11 @@ void Scene1850::signal() { break; case 2: _sceneMode = 11; - setAction(&_sequenceManager1, this, 1865, &R2_GLOBALS._player, &_actor6, NULL); + setAction(&_sequenceManager1, this, 1865, &R2_GLOBALS._player, &_leftDoor, NULL); break; case 3: - warning("_field41E == 3"); _sceneMode = 11; - setAction(&_sequenceManager1, this, 1866, &R2_GLOBALS._player, &_actor7, NULL); + setAction(&_sequenceManager1, this, 1866, &R2_GLOBALS._player, &_rightDoor, NULL); break; default: break; @@ -11791,7 +12371,7 @@ void Scene1850::signal() { R2_GLOBALS.clearFlag(30); _sceneMode = 15; setAction(&_sequenceManager1, this, 1869, &R2_GLOBALS._player, &_actor3, NULL); - setAction(&_sequenceManager2, this, 1868, &_actor1, &_actor4, NULL); + _companion.setAction(&_sequenceManager2, this, 1868, &_companion, &_actor4, NULL); break; case 1878: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1850); @@ -11822,9 +12402,9 @@ void Scene1850::process(Event &event) { R2_GLOBALS._player.disableControl(); _sceneMode = 1860; if (R2_GLOBALS.getFlag(32)) { - setAction(&_sequenceManager1, this, 1860, &R2_GLOBALS._player, &_actor5, NULL); + setAction(&_sequenceManager1, this, 1860, &R2_GLOBALS._player, &_robot, NULL); } else { - setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_actor5, NULL); + setAction(&_sequenceManager1, this, 1859, &R2_GLOBALS._player, &_robot, NULL); } R2_GLOBALS.clearFlag(32); event.handled = true; @@ -11846,8 +12426,8 @@ void Scene1850::dispatch() { } R2_GLOBALS._player._flags |= OBJFLAG_PANES; - _actor1._shade = R2_GLOBALS._player._shade; - _actor1._flags |= OBJFLAG_PANES; + _companion._shade = R2_GLOBALS._player._shade; + _companion._flags |= OBJFLAG_PANES; _actor3._shade = R2_GLOBALS._player._shade; _actor3._flags |= OBJFLAG_PANES; @@ -11857,46 +12437,47 @@ void Scene1850::dispatch() { } if (R2_GLOBALS.getFlag(32)) { - _actor3.setPosition(Common::Point(_actor8._position.x - 37, _actor8._position.y - 71)); - _actor4.setPosition(Common::Point(_actor8._position.x - 20, _actor8._position.y - 73)); + _actor3.setPosition(Common::Point(_displayScreen._position.x - 37, _displayScreen._position.y - 71)); + _actor4.setPosition(Common::Point(_displayScreen._position.x - 20, _displayScreen._position.y - 73)); } if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { - _actor2.setPosition(Common::Point(_actor8._position.x + 20, _actor8._position.y - 71)); + _actor2.setPosition(Common::Point(_displayScreen._position.x + 20, _displayScreen._position.y - 71)); } Scene::dispatch(); } /*-------------------------------------------------------------------------- - * Scene 1875 - + * Scene 1875 - Rim Lift Computer * *--------------------------------------------------------------------------*/ -Scene1875::Actor1875::Actor1875() { - _fieldA4 = 0; - _fieldA6 = 0; + +Scene1875::Button::Button() { + _buttonId = 0; + _buttonDown = false; } -void Scene1875::Actor1875::synchronize(Serializer &s) { +void Scene1875::Button::synchronize(Serializer &s) { SceneActor::synchronize(s); - s.syncAsSint16LE(_fieldA4); - s.syncAsSint16LE(_fieldA6); + s.syncAsSint16LE(_buttonId); + s.syncAsSint16LE(_buttonDown); } -void Scene1875::Actor1875::subB84AB() { +void Scene1875::Button::doButtonPress() { Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._sound1.play(227); int newFrameNumber; - switch (_fieldA4) { + switch (_buttonId) { case 3: - if ((scene->_actor1._frame == 1) && (scene->_actor4._strip == 2)) { + if ((scene->_actor1._frame == 1) && (scene->_button1._strip == 2)) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); scene->_sceneMode = 10; - scene->_stripManager.start(576, this); + scene->_stripManager.start(576, scene); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1890; @@ -11921,32 +12502,32 @@ void Scene1875::Actor1875::subB84AB() { } } -void Scene1875::Actor1875::subB8271(int indx) { +void Scene1875::Button::initButton(int buttonId) { postInit(); - _fieldA4 = indx; - _fieldA6 = 0; + _buttonId = buttonId; + _buttonDown = false; setVisage(1855); - if (_fieldA4 == 1) + if (_buttonId == 1) setStrip(2); else setStrip(1); - setFrame(_fieldA4); - switch (_fieldA4 - 1) { - case 0: + setFrame(_buttonId); + switch (_buttonId) { + case 1: setPosition(Common::Point(20, 144)); break; - case 1: + case 2: setPosition(Common::Point(82, 144)); break; - case 2: + case 3: setPosition(Common::Point(136, 144)); break; - case 3: + case 4: setPosition(Common::Point(237, 144)); break; - case 4: + case 5: setPosition(Common::Point(299, 144)); break; default: @@ -11956,36 +12537,37 @@ void Scene1875::Actor1875::subB8271(int indx) { setDetails(1875, 6, 1, -1, 2, (SceneItem *) NULL); } -void Scene1875::Actor1875::process(Event &event) { - if ((R2_GLOBALS._player._uiEnabled) || (event.handled)) +void Scene1875::Button::process(Event &event) { + if (!R2_GLOBALS._player._uiEnabled || event.handled) return; Scene1875 *scene = (Scene1875 *)R2_GLOBALS._sceneManager._scene; - if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == R2_STEPPING_DISKS) && (_bounds.contains(event.mousePos)) && (_fieldA6 == 0)) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) + && (_bounds.contains(event.mousePos)) && !_buttonDown) { setStrip(2); - switch (_fieldA4) { + switch (_buttonId) { case 1: R2_GLOBALS._sound2.play(227); - scene->_actor5.setStrip(1); + scene->_button2.setStrip(1); break; case 2: R2_GLOBALS._sound2.play(227); - scene->_actor4.setStrip(1); + scene->_button1.setStrip(1); break; default: break; } - _fieldA6 = 1; + _buttonDown = true; event.handled = true; } - if ((event.eventType == EVENT_BUTTON_UP) && (_fieldA6 != 0)) { - if ((_fieldA4 == 3) || (_fieldA4 == 4) || (_fieldA4 == 5)) { + if ((event.eventType == EVENT_BUTTON_UP) && _buttonDown) { + if ((_buttonId == 3) || (_buttonId == 4) || (_buttonId == 5)) { setStrip(1); - subB84AB(); + doButtonPress(); } - _fieldA6 = 0; + _buttonDown = false; event.handled = true; } } @@ -11994,32 +12576,36 @@ void Scene1875::postInit(SceneObjectList *OwnerList) { loadScene(1875); SceneExt::postInit(); - R2_GLOBALS._player._characterScene[1] = 1875; - R2_GLOBALS._player._characterScene[2] = 1875; + R2_GLOBALS._player._characterScene[R2_QUINN] = 1875; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875; _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); - _actor4.subB8271(1); - _actor5.subB8271(2); - _actor6.subB8271(3); - _actor7.subB8271(4); - _actor8.subB8271(5); + _button1.initButton(1); + _button2.initButton(2); + _button3.initButton(3); + _button4.initButton(4); + _button5.initButton(5); _actor1.postInit(); _actor1.setup(1855, 4, 1); _actor1.setPosition(Common::Point(160, 116)); R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.hide(); + if (R2_GLOBALS._sceneManager._previousScene == 1625) { R2_GLOBALS._sound1.play(122); R2_GLOBALS._player.disableControl(); _sceneMode = 11; _actor2.postInit(); setAction(&_sequenceManager, this, 1892, &_actor2, NULL); - } else if (R2_GLOBALS._sceneManager._previousScene == 3150) { - R2_GLOBALS._sound1.play(116); } else { + if (R2_GLOBALS._sceneManager._previousScene == 3150) { + R2_GLOBALS._sound1.play(116); + } + R2_GLOBALS._player.enableControl(); R2_GLOBALS._player._canWalk = false; } @@ -12027,10 +12613,10 @@ void Scene1875::postInit(SceneObjectList *OwnerList) { _item2.setDetails(Rect(43, 14, 275, 122), 1875, 9, 1, -1, 1, NULL); _item1.setDetails(Rect(0, 0, 320, 200), 1875, 3, -1, -1, 1, NULL); - R2_GLOBALS._player._characterScene[1] = 1875; - R2_GLOBALS._player._characterScene[2] = 1875; - R2_GLOBALS._player._oldCharacterScene[1] = 1875; - R2_GLOBALS._player._oldCharacterScene[2] = 1875; + R2_GLOBALS._player._characterScene[R2_QUINN] = 1875; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 1875; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1875; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1875; } void Scene1875::signal() { @@ -12069,18 +12655,19 @@ void Scene1875::signal() { void Scene1875::process(Event &event) { Scene::process(event); - _actor4.process(event); - _actor5.process(event); - _actor6.process(event); - _actor7.process(event); - _actor8.process(event); + _button1.process(event); + _button2.process(event); + _button3.process(event); + _button4.process(event); + _button5.process(event); } /*-------------------------------------------------------------------------- - * Scene 1900 - + * Scene 1900 - Spill Mountains Elevator Exit * *--------------------------------------------------------------------------*/ -bool Scene1900::Actor2::startAction(CursorType action, Event &event) { + +bool Scene1900::LiftDoor::startAction(CursorType action, Event &event) { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -12097,17 +12684,17 @@ bool Scene1900::Actor2::startAction(CursorType action, Event &event) { if (_position.x >= 160) { scene->_sceneMode = 1905; - scene->setAction(&scene->_sequenceManager1, scene, 1905, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1905, &R2_GLOBALS._player, &scene->_rightDoor, NULL); } else { R2_GLOBALS.setFlag(29); scene->_sceneMode = 1904; - scene->setAction(&scene->_sequenceManager1, scene, 1904, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 1904, &R2_GLOBALS._player, &scene->_leftDoor, NULL); } return true; } -void Scene1900::Exit1::changeScene() { +void Scene1900::WestExit::changeScene() { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(CURSOR_ARROW); @@ -12118,7 +12705,7 @@ void Scene1900::Exit1::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene1900::Exit2::changeScene() { +void Scene1900::EastExit::changeScene() { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(CURSOR_ARROW); @@ -12138,7 +12725,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_GLOBALS._sceneManager._previousScene = 1925; R2_GLOBALS._player._characterIndex = R2_SEEKER; - R2_GLOBALS._player._oldCharacterScene[2] = 1925; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925; } if (R2_GLOBALS._sceneManager._previousScene != 1875) @@ -12148,11 +12735,11 @@ void Scene1900::postInit(SceneObjectList *OwnerList) { _stripManager.setFontNumber(3); _stripManager.addSpeaker(&_seekerSpeaker); - _exit1.setDetails(Rect(0, 105, 14, 145), R2_COM_SCANNER, 2000); - _exit1.setDest(Common::Point(14, 135)); + _westExit.setDetails(Rect(0, 105, 14, 145), EXITCURSOR_W, 2000); + _westExit.setDest(Common::Point(14, 135)); - _exit2.setDetails(Rect(305, 105, 320, 145), R2_SPENT_POWER_CAPSULE, 2000); - _exit2.setDest(Common::Point(315, 135)); + _eastExit.setDetails(Rect(305, 105, 320, 145), EXITCURSOR_E, 2000); + _eastExit.setDest(Common::Point(315, 135)); R2_GLOBALS._player.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) @@ -12169,24 +12756,24 @@ void Scene1900::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene != 1925) R2_GLOBALS.clearFlag(29); - _actor2.postInit(); - _actor2.setup(1901, 1, 1); - _actor2.setPosition(Common::Point(95, 109)); - _actor2.fixPriority(100); + _leftDoor.postInit(); + _leftDoor.setup(1901, 1, 1); + _leftDoor.setPosition(Common::Point(95, 109)); + _leftDoor.fixPriority(100); if (R2_GLOBALS._player._characterIndex == R2_QUINN) - _actor2.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); + _leftDoor.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); else - _actor2.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); + _leftDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); - _actor3.postInit(); - _actor3.setup(1901, 2, 1); - _actor3.setPosition(Common::Point(225, 109)); - _actor3.fixPriority(100); + _rightDoor.postInit(); + _rightDoor.setup(1901, 2, 1); + _rightDoor.setPosition(Common::Point(225, 109)); + _rightDoor.fixPriority(100); if (R2_GLOBALS._player._characterIndex == R2_QUINN) - _actor3.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); + _rightDoor.setDetails(1900, 0, 1, 2, 1, (SceneItem *) NULL); else - _actor3.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); + _rightDoor.setDetails(1900, 0, 1, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS._sceneManager._previousScene != 1875) { _object1.postInit(); @@ -12204,26 +12791,26 @@ void Scene1900::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterIndex = R2_QUINN; _actor1.postInit(); _sceneMode = 20; - R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_actor2, NULL); - _actor1.setAction(&_sequenceManager2, this, 1900, &_actor1, &_actor3, NULL); + R2_GLOBALS._player.setAction(&_sequenceManager1, NULL, 1901, &R2_GLOBALS._player, &_leftDoor, NULL); + _actor1.setAction(&_sequenceManager2, this, 1900, &_actor1, &_rightDoor, NULL); } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1925) { if (R2_GLOBALS.getFlag(29)) { R2_GLOBALS.clearFlag(29); - _actor2.hide(); + _leftDoor.hide(); R2_GLOBALS._player.setStrip(6); R2_GLOBALS._player.setPosition(Common::Point(90, 106)); _sceneMode = 1906; - setAction(&_sequenceManager1, this, 1906, &R2_GLOBALS._player, &_actor2, NULL); + setAction(&_sequenceManager1, this, 1906, &R2_GLOBALS._player, &_leftDoor, NULL); } else { - _actor3.hide(); + _rightDoor.hide(); R2_GLOBALS._player.setStrip(5); R2_GLOBALS._player.setPosition(Common::Point(230, 106)); _sceneMode = 1907; - setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_actor3, NULL); + setAction(&_sequenceManager1, this, 1907, &R2_GLOBALS._player, &_rightDoor, NULL); } - if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); _actor1.setPosition(Common::Point(30, 110)); R2_GLOBALS._walkRegions.enableRegion(1); @@ -12231,21 +12818,23 @@ void Scene1900::postInit(SceneObjectList *OwnerList) { _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); } R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900; - } else if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { - _actor1.postInit(); - _actor1.setPosition(Common::Point(30, 110)); - R2_GLOBALS._walkRegions.enableRegion(1); - if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - _actor1.setup(20, 3, 1); - _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); - } else { - _actor1.setup(2008, 3, 1); - _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); + } else { + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { + _actor1.postInit(); + _actor1.setPosition(Common::Point(30, 110)); + R2_GLOBALS._walkRegions.enableRegion(1); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor1.setup(20, 3, 1); + _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); + } else { + _actor1.setup(2008, 3, 1); + _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); + } } if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - if (R2_GLOBALS._v56605[1] == 5) { + if (R2_GLOBALS._spillLocation[R2_QUINN] == 5) { _sceneMode = 1902; setAction(&_sequenceManager1, this, 1902, &R2_GLOBALS._player, NULL); } else { @@ -12253,7 +12842,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) { setAction(&_sequenceManager1, this, 1903, &R2_GLOBALS._player, NULL); } } else { - if (R2_GLOBALS._v56605[2] == 5) { + if (R2_GLOBALS._spillLocation[R2_SEEKER] == 5) { _sceneMode = 1908; setAction(&_sequenceManager1, this, 1908, &R2_GLOBALS._player, NULL); } else { @@ -12268,8 +12857,8 @@ void Scene1900::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 1900; } - _item2.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL); - _item1.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL); + _elevator.setDetails(Rect(77, 2, 240, 103), 1900, 6, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 1900, 3, -1, -1, 1, NULL); } void Scene1900::remove() { @@ -12280,16 +12869,16 @@ void Scene1900::remove() { void Scene1900::signal() { switch (_sceneMode) { case 10: - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 5; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 5; R2_GLOBALS._sceneManager.changeScene(2000); break; case 11: - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 6; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 6; R2_GLOBALS._sceneManager.changeScene(2000); break; case 20: ++_sceneMode; - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(1300, this); break; case 21: @@ -12312,10 +12901,10 @@ void Scene1900::signal() { R2_GLOBALS._sceneManager.changeScene(1925); break; case 1910: - R2_INVENTORY.setObjectScene(22, 2535); + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2535); R2_GLOBALS._player.disableControl(CURSOR_ARROW); - R2_GLOBALS._player._oldCharacterScene[1] = 1900; - R2_GLOBALS._player._oldCharacterScene[2] = 1900; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900; R2_GLOBALS._sceneManager.changeScene(2450); break; case 1906: @@ -12542,7 +13131,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.play(220); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); - R2_GLOBALS._player._characterScene[2] = 1925; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 1925; R2_GLOBALS._player._characterIndex = R2_SEEKER; switch (R2_GLOBALS._scene1925CurrLevel) { case -2: @@ -12601,7 +13190,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) { void Scene1925::remove() { R2_GLOBALS._sound1.fadeOut2(NULL); - R2_GLOBALS._player._oldCharacterScene[2] = 1925; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1925; SceneExt::remove(); } @@ -12809,7 +13398,7 @@ void Scene1945::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; - R2_GLOBALS._player._characterScene[2] = 1945; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 1945; R2_GLOBALS._player._characterIndex = R2_SEEKER; _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945); @@ -13062,7 +13651,6 @@ void Scene1950::Area1::remove() { _areaActor.remove(); SceneArea::remove(); R2_GLOBALS._insetUp--; - // if (!R2_GLOBALS.getFlag(37)) R2_GLOBALS._sound2.play(278); @@ -13082,7 +13670,7 @@ void Scene1950::Area1::remove() { } void Scene1950::Area1::process(Event &event) { -// This is a copy of Scene1200::LaserPanel::process + // This is a copy of Scene1200::LaserPanel::process if (_field20 != R2_GLOBALS._insetUp) return; @@ -13090,19 +13678,16 @@ void Scene1950::Area1::process(Event &event) { if (_areaActor._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) { if (cursor == _cursorNum) { - warning("TODO: _cursorState = ???"); - R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + R2_GLOBALS._events.setCursor(_savedCursorNum); } } else if (event.mousePos.y < 168) { if (cursor != _cursorNum) { _savedCursorNum = cursor; - warning("TODO: _cursorState = ???"); R2_GLOBALS._events.setCursor(CURSOR_INVALID); } if (event.eventType == EVENT_BUTTON_DOWN) { event.handled = true; - warning("TODO: _cursorState = ???"); - R2_GLOBALS._events.setCursor(_savedCursorNum); //, _cursorState); + R2_GLOBALS._events.setCursor(_savedCursorNum); remove(); } } @@ -13163,14 +13748,14 @@ bool Scene1950::Actor2::startAction(CursorType action, Event &event) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); - R2_INVENTORY.setObjectScene(31, 0); + R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0); scene->_sceneMode = 1958; scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_actor2, NULL); return true; } bool Scene1950::Actor3::startAction(CursorType action, Event &event) { - if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(35) != 1950)) + if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950)) return SceneActor::startAction(action, event); Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; @@ -13439,7 +14024,7 @@ void Scene1950::Exit6::changeScene() { R2_GLOBALS._player.disableControl(CURSOR_ARROW); R2_GLOBALS._v566A5 = 5; if (R2_GLOBALS._v566A4 == 2) { - if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(34) == 2) && (R2_INVENTORY.getObjectScene(35) == 2)) { + if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) { scene->_sceneMode = 1961; Common::Point pt(-20, 160); NpcMover *mover = new NpcMover(); @@ -13447,7 +14032,7 @@ void Scene1950::Exit6::changeScene() { } else { if (!R2_GLOBALS.getFlag(36)) SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); - if ((R2_INVENTORY.getObjectScene(34) == 1950) || (R2_INVENTORY.getObjectScene(35) == 1950)) + if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950)) SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); scene->_sceneMode = 0; Common::Point pt(30, 160); @@ -13758,7 +14343,7 @@ void Scene1950::subBDC1E() { switch (R2_GLOBALS._v566A4 - 1) { case 0: _exit7._enabled = true; - if ((R2_INVENTORY.getObjectScene(31) == 0) && (R2_INVENTORY.getObjectScene(34) == 1950)) + if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950)) _exit8._enabled = true; R2_GLOBALS._walkRegions.enableRegion(2); R2_GLOBALS._walkRegions.enableRegion(3); @@ -14276,7 +14861,7 @@ void Scene1950::subBE59B() { _field416 = 1; } } - if ((R2_GLOBALS._v566A4 == 1) && (R2_INVENTORY.getObjectScene(31) != 0)) { + if ((R2_GLOBALS._v566A4 == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) { _actor2.postInit(); _actor2.setVisage(1948); _actor2.setStrip(3); @@ -14312,7 +14897,7 @@ void Scene1950::subBE59B() { _item2.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL); - if (R2_INVENTORY.getObjectScene(34) == 1950) { + if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) { _actor5.postInit(); _actor5.setVisage(1970); _actor5.setStrip(1); @@ -14343,7 +14928,7 @@ void Scene1950::subBE59B() { _actor3.setPosition(Common::Point(76, 94)); _actor3.fixPriority(25); _actor3.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL); - if (R2_INVENTORY.getObjectScene(35) == 2) + if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) _actor3.setFrame(2); else _actor3.setFrame(1); @@ -14362,7 +14947,7 @@ void Scene1950::subBE59B() { switch (R2_GLOBALS._v566A5) { case 0: _sceneMode = 1950; - if (R2_INVENTORY.getObjectScene(31) == 0) { + if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) { R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_ARROW); } else { @@ -14577,8 +15162,8 @@ void Scene1950::postInit(SceneObjectList *OwnerList) { _exit8.setDest(Common::Point(268, 149)); R2_GLOBALS._player.postInit(); - if ( (R2_INVENTORY.getObjectScene(32) == 0) && (R2_INVENTORY.getObjectScene(33) == 0) - && (R2_INVENTORY.getObjectScene(46) == 0) && (!R2_GLOBALS.getFlag(36)) ) + if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0) + && (R2_INVENTORY.getObjectScene(R2_SOAKED_FACEMASK) == 0) && (!R2_GLOBALS.getFlag(36)) ) R2_GLOBALS._player.setVisage(22); else R2_GLOBALS._player.setVisage(20); @@ -14681,7 +15266,7 @@ void Scene1950::signal() { _exit8._enabled = true; break; case 1959: - R2_INVENTORY.setObjectScene(46, 0); + R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0); R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_ARROW); _exit8._enabled = true; @@ -14712,7 +15297,7 @@ void Scene1950::signal() { _actor5.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL); case 1967: { _sceneMode = 0; - R2_INVENTORY.setObjectScene(34, 2); + R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2); _actor5.remove(); if (R2_GLOBALS.getFlag(36)) R2_GLOBALS._player.setVisage(20); @@ -14727,7 +15312,7 @@ void Scene1950::signal() { break; case 1968: R2_GLOBALS._player.disableControl(); - R2_INVENTORY.setObjectScene(35, 2); + R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2); _actor3.setFrame(2); if (R2_GLOBALS.getFlag(36)) R2_GLOBALS._player.setVisage(20); @@ -14747,7 +15332,7 @@ void Scene1950::process(Event &event) { && (R2_GLOBALS._player._uiEnabled) && (R2_GLOBALS._events.getCursor() == R2_LIGHT_BULB) && (R2_GLOBALS._player._bounds.contains(event.mousePos)) - && (R2_INVENTORY.getObjectScene(31) == 0)) { + && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { event.handled = true; R2_GLOBALS._player.disableControl(); _exit7._enabled = false; diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index a2865a4b94..82895c7ab0 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -39,6 +39,24 @@ namespace Ringworld2 { using namespace TsAGE; +class Scene1000 : public SceneExt { +public: + SequenceManager _sequenceManager1; + SequenceManager _sequenceManager2; + SpeakerGameText _gameTextSpeaker; + AnimationPlayer _animationPlayer; + + int _animCounter; + bool _forceCheckAnimationFl; +public: + Scene1000(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); +}; + class Scene1010 : public SceneExt { public: SequenceManager _sequenceManager; @@ -57,21 +75,21 @@ public: }; class Scene1100 : public SceneExt { - class Actor16 : public SceneActor { + class Seeker : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor17 : public SceneActor { + class Trooper : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor18 : public SceneActor { + class Chief : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; public: - int _field412, _field414; + int _nextStripNum, _paletteRefreshStatus; SpeakerSeeker1100 _seekerSpeaker; SpeakerQuinn1100 _quinnSpeaker; SpeakerChief1100 _chiefSpeaker; @@ -85,24 +103,24 @@ public: NamedHotspot _item7; SceneActor _actor1; SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; - SceneActor _actor6; - SceneActor _actor7; - SceneActor _actor8; - SceneActor _actor9; - SceneActor _actor10; - SceneActor _actor11; - SceneActor _actor12; - SceneActor _actor13; - SceneActor _actor14; - SceneActor _actor15; - BackgroundSceneObject _object1; + SceneActor _shipFormation; + SceneActor _shipFormationShadow; + SceneActor _shotImpact1; + SceneActor _shotImpact2; + SceneActor _shotImpact3; + SceneActor _shotImpact4; + SceneActor _shotImpact5; + SceneActor _laserShot; + SceneActor _animation; + SceneActor _leftImpacts; + SceneActor _runningGuy1; + SceneActor _runningGuy2; + SceneActor _runningGuy3; + BackgroundSceneObject _rightLandslide; BackgroundSceneObject _object2; - Actor16 _actor16; - Actor17 _actor17; - Actor18 _actor18; + Seeker _seeker; + Trooper _trooper; + Chief _chief; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; SequenceManager _sequenceManager3; @@ -120,7 +138,7 @@ public: class Scene1200 : public SceneExt { enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 }; - class LaserPanel: public ModalDialog { + class LaserPanel: public ModalWindow { public: class Jumper : public SceneActorExt { public: @@ -409,26 +427,26 @@ class Scene1550 : public SceneExt { void subA4D14(int frameNumber, int strip); }; - class UnkObj15501 : public SceneActor { + class Junk : public SceneActor { public: int _fieldA4; - int _fieldA6; + int _junkNumber; - UnkObj15501(); + Junk(); void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); }; - class UnkObj15502 : public SceneActor { + class ShipComponent : public SceneActor { public: - int _fieldA4; + int _componentId; - UnkObj15502(); + ShipComponent(); void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); - void subA5CDF(int strip); + void setupShipComponent(int componentId); }; class UnkObj15503 : public SceneActor { @@ -454,7 +472,7 @@ class Scene1550 : public SceneExt { virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; - class Hotspot1 : public NamedHotspot { + class WorkingShip : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; @@ -464,12 +482,12 @@ class Scene1550 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor6 : public SceneActor { + class Wreckage : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor7 : public SceneActor { + class Companion : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -504,7 +522,7 @@ class Scene1550 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor14 : public SceneActor1550 { + class Wall : public SceneActor1550 { // Nothing specific found in the original // TODO: check if it's an useless class }; @@ -512,30 +530,30 @@ class Scene1550 : public SceneExt { public: SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; - Hotspot1 _item1; - Hotspot1 _item2; + WorkingShip _shipHull; + WorkingShip _item2; Hotspot3 _item3; - SceneActor _actor1; + SceneActor _landingStrut; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; SceneActor _actor5; - Actor6 _actor6; - Actor7 _actor7; + Wreckage _wreckage; + Companion _companion; Actor8 _actor8; Actor9 _actor9; Actor10 _actor10; Actor11 _actor11; Actor12 _actor12; Actor13 _actor13; - UnkObj15501 _arrUnkObj15501[8]; - Actor14 _actor14; - Actor14 _actor15; - Actor14 _actor16; - Actor14 _actor17; - Actor14 _actor18; - Actor14 _actor19; - UnkObj15502 _arrUnkObj15502[8]; + Junk _junk[8]; + Wall _actor14; + Wall _northWall; // Is also reused for landing strip + Wall _actor16; + Wall _westWall; // Is also reused for left hand space + Wall _eastWall; + Wall _southWall; + ShipComponent _shipComponents[8]; UnkArea1550 _unkArea1; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; @@ -548,7 +566,7 @@ public: Scene1550(); void synchronize(Serializer &s); - void subA2B2F(); + void enterArea(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void signal(); @@ -669,7 +687,7 @@ public: }; class Scene1625 : public SceneExt { - class Actor7 : public SceneActor { + class Wire : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -680,12 +698,12 @@ public: SpeakerSoldier1625 _soldierSpeaker; NamedHotspot _item1; SceneActor _actor1; - SceneActor _actor2; + SceneActor _tealHead; SceneActor _actor3; - SceneActor _actor4; + SceneActor _glass; SceneActor _actor5; SceneActor _actor6; - Actor7 _actor7; + Wire _wire; SequenceManager _sequenceManager; Scene1625(); @@ -703,7 +721,7 @@ class Scene1700 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor11 : public SceneActor { + class RimTransport : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -712,15 +730,15 @@ class Scene1700 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Exit1 : public SceneExit { + class NorthExit : public SceneExit { public: virtual void changeScene(); }; - class Exit2 : public SceneExit { + class SouthExit : public SceneExit { public: virtual void changeScene(); }; - class Exit3 : public SceneExit { + class WestExit : public SceneExit { public: virtual void changeScene(); }; @@ -731,19 +749,19 @@ public: Item2 _item2; SceneActor _actor1; SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; - SceneActor _actor6; - SceneActor _actor7; - SceneActor _actor8; - SceneActor _actor9; + SceneActor _slabWest; + SceneActor _slabEast; + SceneActor _slabShadowWest; + SceneActor _slabShadowEast; + SceneActor _westPlatform; + SceneActor _rimTransportDoor; + SceneActor _ledgeHopper; SceneActor _actor10; - Actor11 _actor11; + RimTransport _rimTransport; Actor12 _actor12; - Exit1 _exit1; - Exit2 _exit2; - Exit3 _exit3; + NorthExit _northExit; + SouthExit _southExit; + WestExit _westExit; SequenceManager _sequenceManager; int _field77A; @@ -751,7 +769,7 @@ public: Scene1700(); void synchronize(Serializer &s); - void subAF3F8(); + void enterArea(); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); @@ -759,54 +777,54 @@ public: }; class Scene1750 : public SceneExt { - class Actor4 : public SceneActor { + class SpeedSlider : public SceneActor { public: - int _fieldA4; - int _fieldA6; - int _fieldA8; - int _fieldAA; - int _fieldAC; - int _fieldAE; + int _incrAmount; + int _xp; + int _ys; + int _height; + int _thumbHeight; + bool _mouseDown; - Actor4(); + SpeedSlider(); virtual void synchronize(Serializer &s); - void subB1A76(int arg1, int arg2, int arg3, int arg4, int arg5); - void subB1B27(); + void setupSlider(int incrAmount, int xp, int ys, int height, int thumbHeight); + void calculateSlider(); virtual void remove(); virtual void process(Event &event); virtual bool startAction(CursorType action, Event &event); }; - class Actor5 : public SceneActor { + class Button : public SceneActor { public: - int _fieldA4; + int _buttonId; - Actor5(); + Button(); virtual void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); }; public: - NamedHotspot _item1; - NamedHotspot _item2; - NamedHotspot _item3; - NamedHotspot _item4; - NamedHotspot _item5; + NamedHotspot _background; + NamedHotspot _redLights; + NamedHotspot _greenLights; + NamedHotspot _frontView; + NamedHotspot _rearView; SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; - Actor4 _actor4; - Actor5 _actor5; - Actor5 _actor6; - Actor5 _actor7; + SpeedSlider _speedSlider; + Button _forwardButton; + Button _backwardButton; + Button _exitButton; SequenceManager _sequenceManager; PaletteRotation *_rotation; - int _field412; + int _direction; int _field413; - int _field415; + int _speed; int _field417; int _field419; int _field41B; @@ -823,20 +841,20 @@ public: }; class Scene1800 : public SceneExt { - class Hotspot5 : public NamedHotspot { + class Background : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor6 : public SceneActor { + class Lever : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor7 : public SceneActor { + class Doors : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor8 : public SceneActor { + class PassengerDoor : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -846,23 +864,23 @@ class Scene1800 : public SceneExt { virtual void changeScene(); }; public: - int _field412; + int _locationMode; SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; NamedHotspot _item1; NamedHotspot _item2; NamedHotspot _item3; NamedHotspot _item4; - Hotspot5 _item5; + Background _background; SceneActor _actor1; - SceneActor _actor2; + SceneActor _companion; SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; - Actor6 _actor6; - Actor7 _actor7; - Actor8 _actor8; - Actor8 _actor9; + SceneActor _leftStaircase; + SceneActor _rightStaircase; + Lever _lever; + Doors _doors; + PassengerDoor _leftDoor; + PassengerDoor _rightDoor; Exit1 _exit1; SequenceManager _sequenceManager; @@ -875,12 +893,12 @@ public: }; class Scene1850 : public SceneExt { - class Hotspot2 : public NamedHotspot { + class Button : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor5 : public SceneActor { + class Robot : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -888,7 +906,7 @@ class Scene1850 : public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor8 : public SceneActor { + class DisplayScreen : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -903,16 +921,16 @@ public: ScenePalette _palette1; SpeakerQuinn _quinnSpeaker; SpeakerSeeker _seekerSpeaker; - NamedHotspot _item1; - Hotspot2 _item2; - SceneActor _actor1; + NamedHotspot _background; + Button _button; + SceneActor _companion; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; - Actor5 _actor5; - Actor6 _actor6; - Actor6 _actor7; - Actor8 _actor8; + Robot _robot; + Actor6 _leftDoor; + Actor6 _rightDoor; + DisplayScreen _displayScreen; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; @@ -927,15 +945,16 @@ public: }; class Scene1875 : public SceneExt { - class Actor1875 : public SceneActor { + class Button : public SceneActor { public: - int _fieldA4; - int _fieldA6; + int _buttonId; + bool _buttonDown; - Actor1875(); - void subB84AB(); - void subB8271(int indx); + Button(); + void doButtonPress(); + void initButton(int buttonId); + virtual Common::String getClassName() { return "Scene1875_Button"; } void synchronize(Serializer &s); virtual void process(Event &event); }; @@ -947,11 +966,11 @@ public: SceneActor _actor1; SceneActor _actor2; SceneActor _actor3; - Actor1875 _actor4; - Actor1875 _actor5; - Actor1875 _actor6; - Actor1875 _actor7; - Actor1875 _actor8; + Button _button1; + Button _button2; + Button _button3; + Button _button4; + Button _button5; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -960,30 +979,29 @@ public: }; class Scene1900 : public SceneExt { - class Actor2 : public SceneActor { + class LiftDoor : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Exit1 : public SceneExit { + class WestExit : public SceneExit { public: virtual void changeScene(); }; - class Exit2 : public SceneExit { + class EastExit : public SceneExit { public: virtual void changeScene(); }; public: SpeakerSeeker1900 _seekerSpeaker; - NamedHotspot _item1; - NamedHotspot _item2; + NamedHotspot _background; + NamedHotspot _elevator; SceneActor _actor1; BackgroundSceneObject _object1; BackgroundSceneObject _object2; - Actor2 _actor2; - Actor2 _actor3; - Exit1 _exit1; - Exit2 _exit2; + LiftDoor _leftDoor, _rightDoor; + WestExit _westExit; + EastExit _eastExit; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index 9246c4b6a4..443f68bc1f 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -30,17 +30,19 @@ namespace TsAGE { namespace Ringworld2 { /*-------------------------------------------------------------------------- - * Scene 2000 - Ice Maze + * Scene 2000 - Spill Mountains * *--------------------------------------------------------------------------*/ + void Scene2000::initPlayer() { + R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._player.disableControl(); switch (_mazePlayerMode) { case 0: R2_GLOBALS._player.setStrip(5); - if (_exit1._enabled) { - if (_exit2._enabled) + if (_westExit._enabled) { + if (_eastExit._enabled) R2_GLOBALS._player.setPosition(Common::Point(140, 129)); else R2_GLOBALS._player.setPosition(Common::Point(20, 129)); @@ -129,11 +131,11 @@ void Scene2000::initPlayer() { break; } for (int i = 0; i < 11; i++) { - if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._v56605[3 + i]) + if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == R2_GLOBALS._spillLocation[3 + i]) _objList1[i].show(); } - if ((R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) && (R2_GLOBALS._v56605[1] == R2_GLOBALS._v56605[2])) { + if ((R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) && (R2_GLOBALS._spillLocation[R2_QUINN] == R2_GLOBALS._spillLocation[R2_SEEKER])) { _object1.postInit(); if (R2_GLOBALS._player._characterIndex == 1) { _object1.setup(20, 5, 1); @@ -142,8 +144,8 @@ void Scene2000::initPlayer() { _object1.setup(2008, 5, 1); _object1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); } - if (_exit1._enabled) { - if (_exit2._enabled) + if (_westExit._enabled) { + if (_eastExit._enabled) _object1.setPosition(Common::Point(180, 128)); else _object1.setPosition(Common::Point(75, 128)); @@ -153,53 +155,53 @@ void Scene2000::initPlayer() { } void Scene2000::initExits() { - _exit1._enabled = true; - _exit2._enabled = true; - _exit3._enabled = false; - _exit4._enabled = false; - _exit5._enabled = false; - - _exit1._insideArea = false; - _exit2._insideArea = false; - _exit3._insideArea = false; - _exit4._insideArea = false; - _exit5._insideArea = false; - - _exit1._moving = false; - _exit2._moving = false; - _exit3._moving = false; - _exit4._moving = false; - _exit5._moving = false; + _westExit._enabled = true; + _eastExit._enabled = true; + _southExit._enabled = false; + _northExit._enabled = false; + _doorExit._enabled = false; + + _westExit._insideArea = false; + _eastExit._insideArea = false; + _southExit._insideArea = false; + _northExit._insideArea = false; + _doorExit._insideArea = false; + + _westExit._moving = false; + _eastExit._moving = false; + _southExit._moving = false; + _northExit._moving = false; + _doorExit._moving = false; for (int i = 0; i < 11; i++) _objList1[i].hide(); _object1.remove(); - switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) { case 3: case 10: case 16: case 21: - _exit5._enabled = true; - _exit5._bounds.set(61, 68, 90, 125); - _exit5.setDest(Common::Point(92, 129)); - _exit5._cursorNum = EXITCURSOR_W; + _doorExit._enabled = true; + _doorExit._bounds.set(61, 68, 90, 125); + _doorExit.setDest(Common::Point(92, 129)); + _doorExit._cursorNum = EXITCURSOR_W; break; case 4: case 12: case 25: case 34: - _exit5._enabled = true; - _exit5._bounds.set(230, 68, 259, 125); - _exit5.setDest(Common::Point(244, 129)); - _exit5._cursorNum = EXITCURSOR_E; + _doorExit._enabled = true; + _doorExit._bounds.set(230, 68, 259, 125); + _doorExit.setDest(Common::Point(244, 129)); + _doorExit._cursorNum = EXITCURSOR_E; break; default: break; } - switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] - 1) { + switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] - 1) { case 0: case 6: case 13: @@ -207,7 +209,7 @@ void Scene2000::initExits() { case 22: case 27: case 30: - _exit1._enabled = false; + _westExit._enabled = false; loadScene(2225); R2_GLOBALS._walkRegions.load(2225); if (!_exitingFlag) @@ -216,10 +218,10 @@ void Scene2000::initExits() { break; case 1: case 19: - _exit3._enabled = true; - _exit3._bounds.set(71, 130, 154, 168); - _exit3.setDest(Common::Point(94, 129)); - _exit3._cursorNum = EXITCURSOR_SE; + _southExit._enabled = true; + _southExit._bounds.set(71, 130, 154, 168); + _southExit.setDest(Common::Point(94, 129)); + _southExit._cursorNum = EXITCURSOR_SE; loadScene(2300); if (!_exitingFlag) _mazePlayerMode = 0; @@ -283,8 +285,8 @@ void Scene2000::initExits() { case 21: case 26: loadScene(2200); - R2_GLOBALS._walkRegions.load(2000); - _exit2._enabled = false; + R2_GLOBALS._walkRegions.load(2200); + _eastExit._enabled = false; if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1900) _mazePlayerMode = 2; else if (!_exitingFlag) @@ -294,10 +296,10 @@ void Scene2000::initExits() { break; case 7: case 29: - _exit4._enabled = true; - _exit4._bounds.set(138, 83, 211, 125); - _exit4.setDest(Common::Point(129, 188)); - _exit4._cursorNum = EXITCURSOR_NW; + _northExit._enabled = true; + _northExit._bounds.set(138, 83, 211, 125); + _northExit.setDest(Common::Point(188, 129)); + _northExit._cursorNum = EXITCURSOR_NW; loadScene(2250); R2_GLOBALS._walkRegions.load(2000); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2500) @@ -309,10 +311,10 @@ void Scene2000::initExits() { break; case 10: case 25: - _exit3._enabled = true; - _exit3._bounds.set(78, 130, 148, 168); - _exit3.setDest(Common::Point(100, 129)); - _exit3._cursorNum = EXITCURSOR_SE; + _southExit._enabled = true; + _southExit._bounds.set(78, 130, 148, 168); + _southExit.setDest(Common::Point(100, 129)); + _southExit._cursorNum = EXITCURSOR_SE; loadScene(2075); R2_GLOBALS._walkRegions.load(2000); if (!_exitingFlag) @@ -320,10 +322,10 @@ void Scene2000::initExits() { R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; break; case 14: - _exit3._enabled = true; - _exit3._bounds.set(160, 130, 248, 168); - _exit3.setDest(Common::Point(225, 129)); - _exit3._cursorNum = EXITCURSOR_SW; + _southExit._enabled = true; + _southExit._bounds.set(160, 130, 248, 168); + _southExit.setDest(Common::Point(225, 129)); + _southExit._cursorNum = EXITCURSOR_SW; loadScene(2325); R2_GLOBALS._walkRegions.load(2000); if (!_exitingFlag) @@ -332,10 +334,10 @@ void Scene2000::initExits() { break; case 16: case 31: - _exit4._enabled = true; - _exit4._bounds.set(122, 83, 207, 125); - _exit4.setDest(Common::Point(210, 129)); - _exit4._cursorNum = EXITCURSOR_NW; + _northExit._enabled = true; + _northExit._bounds.set(122, 83, 207, 125); + _northExit.setDest(Common::Point(210, 129)); + _northExit._cursorNum = EXITCURSOR_NW; loadScene(2125); R2_GLOBALS._walkRegions.load(2000); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2400) @@ -346,10 +348,10 @@ void Scene2000::initExits() { R2_GLOBALS._sceneManager._previousScene = 2000; break; case 23: - _exit4._enabled = true; - _exit4._bounds.set(108, 83, 128, 184); - _exit4.setDest(Common::Point(135, 129)); - _exit4._cursorNum = CURSOR_INVALID; + _northExit._enabled = true; + _northExit._bounds.set(108, 83, 128, 184); + _northExit.setDest(Common::Point(135, 129)); + _northExit._cursorNum = CURSOR_INVALID; loadScene(2275); R2_GLOBALS._walkRegions.load(2000); if (!_exitingFlag) @@ -357,10 +359,10 @@ void Scene2000::initExits() { R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2000; break; case 28: - _exit3._enabled = true; - _exit3._bounds.set(171, 130, 241, 168); - _exit3.setDest(Common::Point(218, 129)); - _exit3._cursorNum = EXITCURSOR_SW; + _southExit._enabled = true; + _southExit._bounds.set(171, 130, 241, 168); + _southExit.setDest(Common::Point(218, 129)); + _southExit._cursorNum = EXITCURSOR_SW; loadScene(2050); R2_GLOBALS._walkRegions.load(2000); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2350) @@ -396,34 +398,34 @@ void Scene2000::Action1::signal() { } case 1: scene->_objList1[_state].setPosition(Common::Point(340, 127)); - --R2_GLOBALS._v56605[4 + _state]; + --R2_GLOBALS._spillLocation[4 + _state]; _actionIndex = 0; switch (_state - 1) { case 0: - if (R2_GLOBALS._v56605[4] == 1) + if (R2_GLOBALS._spillLocation[4] == 1) _actionIndex = 10; break; case 2: - if (R2_GLOBALS._v56605[6] == 7) + if (R2_GLOBALS._spillLocation[6] == 7) _actionIndex = 10; break; case 4: - if (R2_GLOBALS._v56605[8] == 14) + if (R2_GLOBALS._spillLocation[8] == 14) _actionIndex = 10; break; case 6: - if (R2_GLOBALS._v56605[10] == 19) + if (R2_GLOBALS._spillLocation[10] == 19) _actionIndex = 10; break; case 7: - if (R2_GLOBALS._v56605[11] == 23) + if (R2_GLOBALS._spillLocation[11] == 23) _actionIndex = 10; break; default: break; } - if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) + if (R2_GLOBALS._spillLocation[3 + _state] == R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) scene->_objList1[_state].show(); else scene->_objList1[_state].hide(); @@ -439,34 +441,34 @@ void Scene2000::Action1::signal() { } case 6: scene->_objList1[_state].setPosition(Common::Point(-20, 127)); - ++R2_GLOBALS._v56605[3 + _state]; + ++R2_GLOBALS._spillLocation[3 + _state]; _actionIndex = 5; switch (_state - 1) { case 0: - if (R2_GLOBALS._v56605[4] == 5) + if (R2_GLOBALS._spillLocation[4] == 5) _actionIndex = 15; break; case 2: - if (R2_GLOBALS._v56605[6] == 13) + if (R2_GLOBALS._spillLocation[6] == 13) _actionIndex = 15; break; case 4: - if (R2_GLOBALS._v56605[8] == 16) + if (R2_GLOBALS._spillLocation[8] == 16) _actionIndex = 15; break; case 6: - if (R2_GLOBALS._v56605[10] == 22) + if (R2_GLOBALS._spillLocation[10] == 22) _actionIndex = 15; break; case 7: - if (R2_GLOBALS._v56605[11] == 27) + if (R2_GLOBALS._spillLocation[11] == 27) _actionIndex = 15; break; default: break; } - if (R2_GLOBALS._v56605[3 + _state] == R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) + if (R2_GLOBALS._spillLocation[3 + _state] == R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) scene->_objList1[_state].show(); else scene->_objList1[_state].hide(); @@ -498,7 +500,7 @@ void Scene2000::Action1::signal() { signal(); break; case 15: - if ((R2_GLOBALS._v56605[3 + _state] == 13) || (R2_GLOBALS._v56605[3 + _state] == 22) || (R2_GLOBALS._v56605[3 + _state] == 27)) { + if ((R2_GLOBALS._spillLocation[3 + _state] == 13) || (R2_GLOBALS._spillLocation[3 + _state] == 22) || (R2_GLOBALS._spillLocation[3 + _state] == 27)) { Common::Point pt(30, 127); NpcMover *mover = new NpcMover(); scene->_objList1[_state].addMover(mover, &pt, this); @@ -534,26 +536,24 @@ void Scene2000::Action1::signal() { } } -void Scene2000::Exit1::changeScene() { +void Scene2000::WestExit::changeScene() { Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; scene->_exitingFlag = true; - scene->_sceneMode = 0; + _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 10; Common::Point pt(-10, 129); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, scene); - - scene->setAction(&scene->_sequenceManager, scene, 206, &R2_GLOBALS._player, NULL); } -void Scene2000::Exit2::changeScene() { +void Scene2000::EastExit::changeScene() { Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; scene->_exitingFlag = true; - scene->_sceneMode = 0; + _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 11; @@ -562,38 +562,38 @@ void Scene2000::Exit2::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene2000::Exit3::changeScene() { +void Scene2000::SouthExit::changeScene() { Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; scene->_exitingFlag = true; - scene->_sceneMode = 0; + _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 12; - switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) { case 2: scene->_mazePlayerMode = 4; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 8; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 8; break; case 11: scene->_mazePlayerMode = 6; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 17; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 17; break; case 15: scene->_mazePlayerMode = 8; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 24; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 24; break; case 20: scene->_mazePlayerMode = 4; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 30; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 30; break; case 26: scene->_mazePlayerMode = 6; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 32; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 32; break; case 29: scene->_mazePlayerMode = 11; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 29; break; default: break; @@ -631,34 +631,34 @@ void Scene2000::Exit3::changeScene() { } } -void Scene2000::Exit4::changeScene() { +void Scene2000::NorthExit::changeScene() { Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; scene->_exitingFlag = true; - scene->_sceneMode = 0; + _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 13; - switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) { case 8: scene->_mazePlayerMode = 5; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 2; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 2; break; case 17: scene->_mazePlayerMode = 7; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 11; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 11; break; case 24: scene->_mazePlayerMode = 9; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 15; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 15; break; case 30: scene->_mazePlayerMode = 5; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 20; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 20; break; case 32: scene->_mazePlayerMode = 7; - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 26; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 26; break; default: break; @@ -688,14 +688,14 @@ void Scene2000::Exit4::changeScene() { } } -void Scene2000::Exit5::changeScene() { +void Scene2000::DoorExit::changeScene() { Scene2000 *scene = (Scene2000 *)R2_GLOBALS._sceneManager._scene; - scene->_sceneMode = 0; + _enabled = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 14; - switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) { case 3: scene->_mazePlayerMode = 1; if (R2_GLOBALS._player._characterIndex == 1) @@ -758,9 +758,9 @@ void Scene2000::Exit5::changeScene() { } Scene2000::Scene2000(): SceneExt() { - if (R2_GLOBALS._sceneManager._previousScene != -1) { - R2_GLOBALS._v56605[1] = 21; - R2_GLOBALS._v56605[2] = 21; + if (R2_GLOBALS._sceneManager._previousScene == -1) { + R2_GLOBALS._spillLocation[R2_QUINN] = 21; + R2_GLOBALS._spillLocation[R2_SEEKER] = 21; } if ((R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex] != R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) @@ -769,19 +769,20 @@ Scene2000::Scene2000(): SceneExt() { } _exitingFlag = false; + _mazePlayerMode = 0; } void Scene2000::postInit(SceneObjectList *OwnerList) { - _exit1.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000); - _exit1.setDest(Common::Point(14, 129)); - _exit2.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000); - _exit2.setDest(Common::Point(315, 129)); - _exit3.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000); - _exit3.setDest(Common::Point(94, 129)); - _exit4.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000); - _exit4.setDest(Common::Point(188, 128)); - _exit5.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000); - _exit5.setDest(Common::Point(92, 129)); + _westExit.setDetails(Rect(0, 100, 14, 140), EXITCURSOR_W, 2000); + _westExit.setDest(Common::Point(14, 129)); + _eastExit.setDetails(Rect(305, 100, 320, 140), EXITCURSOR_E, 2000); + _eastExit.setDest(Common::Point(315, 129)); + _southExit.setDetails(Rect(71, 130, 154, 168), EXITCURSOR_S, 2000); + _southExit.setDest(Common::Point(94, 129)); + _northExit.setDetails(Rect(138, 83, 211, 125), EXITCURSOR_N, 2000); + _northExit.setDest(Common::Point(188, 129)); + _doorExit.setDetails(Rect(61, 68, 90, 125), EXITCURSOR_W, 2000); + _doorExit.setDest(Common::Point(92, 129)); R2_GLOBALS._sound1.play(200); initExits(); @@ -858,39 +859,39 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { _objList1[i].hide(); switch (i - 1) { case 0: - if (R2_GLOBALS._v56605[3 + i] == 1) - ++R2_GLOBALS._v56605[3 + i]; - else if (R2_GLOBALS._v56605[3 + i] == 5) - --R2_GLOBALS._v56605[3 + i]; + if (R2_GLOBALS._spillLocation[3 + i] == 1) + ++R2_GLOBALS._spillLocation[3 + i]; + else if (R2_GLOBALS._spillLocation[3 + i] == 5) + --R2_GLOBALS._spillLocation[3 + i]; break; case 2: - if (R2_GLOBALS._v56605[3 + i] == 7) - ++R2_GLOBALS._v56605[3 + i]; - else if (R2_GLOBALS._v56605[3 + i] == 13) - --R2_GLOBALS._v56605[3 + i]; + if (R2_GLOBALS._spillLocation[3 + i] == 7) + ++R2_GLOBALS._spillLocation[3 + i]; + else if (R2_GLOBALS._spillLocation[3 + i] == 13) + --R2_GLOBALS._spillLocation[3 + i]; break; case 4: - if (R2_GLOBALS._v56605[3 + i] == 14) - ++R2_GLOBALS._v56605[3 + i]; - else if (R2_GLOBALS._v56605[3 + i] == 16) - --R2_GLOBALS._v56605[3 + i]; + if (R2_GLOBALS._spillLocation[3 + i] == 14) + ++R2_GLOBALS._spillLocation[3 + i]; + else if (R2_GLOBALS._spillLocation[3 + i] == 16) + --R2_GLOBALS._spillLocation[3 + i]; break; case 6: - if (R2_GLOBALS._v56605[3 + i] == 19) - ++R2_GLOBALS._v56605[3 + i]; - else if (R2_GLOBALS._v56605[3 + i] == 22) - --R2_GLOBALS._v56605[3 + i]; + if (R2_GLOBALS._spillLocation[3 + i] == 19) + ++R2_GLOBALS._spillLocation[3 + i]; + else if (R2_GLOBALS._spillLocation[3 + i] == 22) + --R2_GLOBALS._spillLocation[3 + i]; break; case 8: - if (R2_GLOBALS._v56605[3 + i] == 23) - ++R2_GLOBALS._v56605[3 + i]; - else if (R2_GLOBALS._v56605[3 + i] == 27) - --R2_GLOBALS._v56605[3 + i]; + if (R2_GLOBALS._spillLocation[3 + i] == 23) + ++R2_GLOBALS._spillLocation[3 + i]; + else if (R2_GLOBALS._spillLocation[3 + i] == 27) + --R2_GLOBALS._spillLocation[3 + i]; break; default: break; } - switch (R2_GLOBALS._v56605[3 + i] - 1) { + switch (R2_GLOBALS._spillLocation[3 + i] - 1) { case 0: case 6: case 13: @@ -925,6 +926,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { } void Scene2000::remove() { + R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._sound1.fadeOut(NULL); SceneExt::remove(); } @@ -932,17 +934,19 @@ void Scene2000::remove() { void Scene2000::signal() { switch (_sceneMode) { case 10: - if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 6) + // Leaving left-hand side of scene + if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 6) g_globals->_sceneManager.changeScene(1900); else { _mazePlayerMode = 1; - --R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]; + --R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]; initExits(); initPlayer(); } break; case 11: - switch (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]) { + // Leaving right-hand side of scene + switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) { case 5: g_globals->_sceneManager.changeScene(1900); break; @@ -954,7 +958,7 @@ void Scene2000::signal() { break; default: _mazePlayerMode = 2; - ++R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex]; + ++R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]; initExits(); initPlayer(); break; @@ -962,6 +966,7 @@ void Scene2000::signal() { break; case 12: case 13: + // Top/bottom scene exits initExits(); initPlayer(); break; @@ -1025,6 +1030,12 @@ void Scene2000::process(Event &event) { void Scene2000::synchronize(Serializer &s) { SceneExt::synchronize(s); + // Synchronise active walk regions + int regionsId = R2_GLOBALS._walkRegions._resNum; + s.syncAsUint16LE(regionsId); + if (s.isLoading()) + R2_GLOBALS._walkRegions.load(regionsId); + s.syncAsByte(_exitingFlag); s.syncAsSint16LE(_mazePlayerMode); } @@ -1084,7 +1095,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_quinnSpeaker); if (R2_GLOBALS._sceneManager._previousScene == -1) - R2_GLOBALS._player._characterScene[2] = 2350; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 2350; _exitUp.setDetails(Rect(25, 83, 93, 125), EXITCURSOR_NW, 2350); _exitUp.setDest(Common::Point(80, 129)); @@ -1102,7 +1113,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); } - if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor2.postInit(); if (R2_GLOBALS._player._characterIndex == 1) { _actor2.setup(20, 5, 1); @@ -1116,7 +1127,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { _actor3.postInit(); _actor4.postInit(); - if (R2_INVENTORY.getObjectScene(20) == 2350) { + if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2350) { _actor3.hide(); _actor4.hide(); } else { @@ -1133,7 +1144,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { - if (R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] == 34) { + if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 34) { if (R2_GLOBALS._player._characterIndex == 1) _sceneMode = 2351; else @@ -1163,11 +1174,11 @@ void Scene2350::remove() { void Scene2350::signal() { switch (_sceneMode) { case 11: - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 34; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 34; g_globals->_sceneManager.changeScene(2000); break; case 12: - R2_GLOBALS._v56605[R2_GLOBALS._player._characterIndex] = 29; + R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] = 29; g_globals->_sceneManager.changeScene(2000); break; case 20: @@ -1176,12 +1187,12 @@ void Scene2350::signal() { break; case 21: R2_GLOBALS._player.disableControl(); - R2_INVENTORY.setObjectScene(36, 1); + R2_INVENTORY.setObjectScene(R2_FLUTE, 1); _sceneMode = 2354; setAction(&_sequenceManager, this, 2354, &R2_GLOBALS._player, NULL); break; case 2354: - R2_INVENTORY.setObjectScene(20, 2350); + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2350); g_globals->_sceneManager.changeScene(2900); break; case 2355: @@ -1207,7 +1218,7 @@ void Scene2350::process(Event &event) { } /*-------------------------------------------------------------------------- - * Scene 2400 - Ice Maze: Large empty room + * Scene 2400 - Spill Mountains: Large empty room * *--------------------------------------------------------------------------*/ void Scene2400::Exit1::changeScene() { @@ -1243,7 +1254,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._v56605[1] == 16) { + if (R2_GLOBALS._spillLocation[R2_QUINN] == 16) { _sceneMode = 2400; setAction(&_sequenceManager, this, 2400, &R2_GLOBALS._player, NULL); } else { @@ -1255,11 +1266,11 @@ void Scene2400::postInit(SceneObjectList *OwnerList) { void Scene2400::signal() { switch (_sceneMode) { case 10: - R2_GLOBALS._v56605[1] = 16; + R2_GLOBALS._spillLocation[R2_QUINN] = 16; g_globals->_sceneManager.changeScene(2000); break; case 11: - R2_GLOBALS._v56605[1] = 17; + R2_GLOBALS._spillLocation[R2_QUINN] = 17; g_globals->_sceneManager.changeScene(2000); break; default: @@ -1269,7 +1280,7 @@ void Scene2400::signal() { } /*-------------------------------------------------------------------------- - * Scene 2425 - Ice Maze: + * Scene 2425 - Spill Mountains: * *--------------------------------------------------------------------------*/ @@ -1364,7 +1375,7 @@ void Scene2425::Exit1::changeScene() { Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN); + R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 11; @@ -1395,7 +1406,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); } - if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor2.postInit(); if (R2_GLOBALS._player._characterIndex == 1) { _actor2.setup(20, 5, 1); @@ -1484,7 +1495,7 @@ void Scene2425::signal() { } /*-------------------------------------------------------------------------- - * Scene 2430 - Ice Maze: Bedroom + * Scene 2430 - Spill Mountains: Bedroom * *--------------------------------------------------------------------------*/ @@ -1520,7 +1531,7 @@ void Scene2430::Exit1::changeScene() { Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 0; - R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN); + R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 11; Common::Point pt(108, 200); @@ -1534,7 +1545,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) { _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000); _exit1.setDest(Common::Point(108, 160)); - if (R2_INVENTORY.getObjectScene(37) == 2430) { + if (R2_INVENTORY.getObjectScene(R2_GUNPOWDER) == 2430) { _actor2.postInit(); _actor2.setup(2435, 1, 5); _actor2.setPosition(Common::Point(205, 119)); @@ -1542,7 +1553,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) { _actor2.setDetails(2430, 51, -1, 53, 1, (SceneItem *)NULL); } - if (R2_INVENTORY.getObjectScene(50) == 2435) { + if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2435) { _actor3.postInit(); _actor3.setup(2435, 1, 1); _actor3.setPosition(Common::Point(31, 65)); @@ -1560,7 +1571,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) { } R2_GLOBALS._player.setPosition(Common::Point(100, 200)); - if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); if (R2_GLOBALS._player._characterIndex == 1) { _actor1.setup(20, 5, 1); @@ -1623,14 +1634,15 @@ void Scene2430::signal() { } /*-------------------------------------------------------------------------- - * Scene 2435 - Ice Maze: Throne room + * Scene 2435 - Spill Mountains: Throne room * *--------------------------------------------------------------------------*/ -bool Scene2435::Actor1::startAction(CursorType action, Event &event) { + +bool Scene2435::Companion::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); } -bool Scene2435::Actor2::startAction(CursorType action, Event &event) { +bool Scene2435::Astor::startAction(CursorType action, Event &event) { Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -1671,7 +1683,7 @@ void Scene2435::Exit1::changeScene() { Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN); + R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 11; Common::Point pt(175, 200); @@ -1689,36 +1701,38 @@ void Scene2435::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_pharishaSpeaker); _exit1.setDetails(Rect(142, 155, 207, 167), EXITCURSOR_S, 2000); _exit1.setDest(Common::Point(175, 160)); - _actor2.postInit(); - _actor2.setup(2005, 3, 1); - _actor2.setPosition(Common::Point(219, 106)); - _actor2.setDetails(2001, 25, 26, -1, 1, (SceneItem *)NULL); + _astor.postInit(); + _astor.setup(2005, 3, 1); + _astor.setPosition(Common::Point(219, 106)); + _astor.setDetails(2001, 25, 26, -1, 1, (SceneItem *)NULL); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { R2_GLOBALS._player.setVisage(20); R2_GLOBALS._player._moveDiff = Common::Point(5, 3); } - R2_GLOBALS._player.setPosition(Common::Point(715, 200)); - if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { - _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { - _actor1.setup(20, 5, 1); - _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + R2_GLOBALS._player.setPosition(Common::Point(175, 200)); + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { + _companion.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _companion.setup(20, 5, 1); + _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { - _actor1.setup(2008, 5, 1); - _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + _companion.setup(2008, 5, 1); + _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); } - _actor1.setPosition(Common::Point(107, 145)); + _companion.setPosition(Common::Point(107, 145)); R2_GLOBALS._walkRegions.enableRegion(2); } - _item2.setDetails(Rect(52, 44, 96, 82), 2430, 3, -1, 5, 1, NULL); - _item3.setDetails(Rect(117, 36, 161, 74), 2430, 3, -1, 5, 1, NULL); - _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + _leftWindow.setDetails(Rect(52, 44, 96, 82), 2430, 3, -1, 5, 1, NULL); + _rightWindow.setDetails(Rect(117, 36, 161, 74), 2430, 3, -1, 5, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { _sceneMode = 10; @@ -1736,7 +1750,7 @@ void Scene2435::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.enableControl(); } R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2435; - R2_GLOBALS._v56605[1 + R2_GLOBALS._player._characterIndex] = 12; + R2_GLOBALS._spillLocation[1 + R2_GLOBALS._player._characterIndex] = 12; } void Scene2435::remove() { @@ -1753,21 +1767,21 @@ void Scene2435::signal() { R2_GLOBALS._player.enableControl(CURSOR_TALK); break; case 30: - R2_GLOBALS._player._characterScene[1] = 2435; - R2_GLOBALS._player._characterScene[2] = 2435; - R2_GLOBALS._player._oldCharacterScene[1] = 2435; - R2_GLOBALS._player._oldCharacterScene[2] = 2435; - R2_GLOBALS._v56605[1] = 12; - R2_GLOBALS._v56605[2] = 12; + R2_GLOBALS._player._characterScene[R2_QUINN] = 2435; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 2435; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 2435; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2435; + R2_GLOBALS._spillLocation[R2_QUINN] = 12; + R2_GLOBALS._spillLocation[R2_SEEKER] = 12; R2_GLOBALS.setFlag(81); _sceneMode = 2436; R2_GLOBALS._player.setStrip(7); - _actor1.postInit(); + _companion.postInit(); if (R2_GLOBALS._player._characterIndex == 1) - _actor1.setVisage(20); + _companion.setVisage(20); else - _actor1.setVisage(2008); - setAction(&_sequenceManager, this, 2436, &_actor1, NULL); + _companion.setVisage(2008); + setAction(&_sequenceManager, this, 2436, &_companion, NULL); break; case 2436: R2_GLOBALS._walkRegions.enableRegion(2); @@ -1781,7 +1795,7 @@ void Scene2435::signal() { } /*-------------------------------------------------------------------------- - * Scene 2440 - Ice Maze: Another bedroom + * Scene 2440 - Spill Mountains: Another bedroom * *--------------------------------------------------------------------------*/ @@ -1820,7 +1834,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) { // Fix exit cursor, the original was using NW _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_SE, 2000); _exit1.setDest(Common::Point(210, 160)); - if (R2_INVENTORY.getObjectScene(49) == 2440) { + if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2440) { _actor2.postInit(); _actor2.setup(2435, 1, 1); _actor2.setPosition(Common::Point(94, 80)); @@ -1839,7 +1853,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); } R2_GLOBALS._player.setPosition(Common::Point(210, 200)); - if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); if (R2_GLOBALS._player._characterIndex == 1) { _actor1.setup(20, 5, 1); @@ -1885,7 +1899,7 @@ void Scene2440::signal() { break; case 2440: _actor2.remove(); - R2_INVENTORY.setObjectScene(49, 2); + R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_2, 2); // No break on purpose default: R2_GLOBALS._player.enableControl(); @@ -1894,7 +1908,7 @@ void Scene2440::signal() { } /*-------------------------------------------------------------------------- - * Scene 2445 - Ice Maze: + * Scene 2445 - Spill Mountains: * *--------------------------------------------------------------------------*/ void Scene2445::postInit(SceneObjectList *OwnerList) { @@ -1912,23 +1926,23 @@ void Scene2445::signal() { } /*-------------------------------------------------------------------------- - * Scene 2450 - Ice Maze: Another bedroom + * Scene 2450 - Spill Mountains: Another bedroom * *--------------------------------------------------------------------------*/ -bool Scene2450::Actor2::startAction(CursorType action, Event &event) { +bool Scene2450::Parker::startAction(CursorType action, Event &event) { Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 1)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2452; - scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_parker, NULL); return true; } return SceneActor::startAction(action, event); } -bool Scene2450::Actor3::startAction(CursorType action, Event &event) { +bool Scene2450::CareTaker::startAction(CursorType action, Event &event) { Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_TALK) { @@ -1942,7 +1956,8 @@ bool Scene2450::Actor3::startAction(CursorType action, Event &event) { else scene->_stripManager.start(700 + (R2_GLOBALS._v565AE * 2), scene); } - return true;} else { + return true; + } else { return SceneActor::startAction(action, event); } } @@ -1973,8 +1988,8 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.play(200); if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_GLOBALS._sceneManager._previousScene = 1900; - R2_GLOBALS._player._oldCharacterScene[1] = 1900; - R2_GLOBALS._player._oldCharacterScene[2] = 1900; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900; } _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_seekerSpeaker); @@ -1986,11 +2001,11 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { } if (!R2_GLOBALS.getFlag(61)) { - _actor2.postInit(); - _actor2.setVisage(2009); - _actor2.setPosition(Common::Point(190, 119)); - _actor2.fixPriority(50); - _actor2.setDetails(2450, 0, -1, -1, 1, (SceneItem *)NULL); + _parker.postInit(); + _parker.setVisage(2009); + _parker.setPosition(Common::Point(190, 119)); + _parker.fixPriority(50); + _parker.setDetails(2450, 0, -1, -1, 1, (SceneItem *)NULL); } R2_GLOBALS._player.postInit(); @@ -1998,10 +2013,10 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) { case 1900: R2_GLOBALS._v565AE = 0; - R2_GLOBALS._player._characterScene[1] = 2450; - R2_GLOBALS._player._characterScene[2] = 2450; - R2_GLOBALS._player._oldCharacterScene[1] = 2450; - R2_GLOBALS._player._oldCharacterScene[2] = 2450; + R2_GLOBALS._player._characterScene[R2_QUINN] = 2450; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 2450; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 2450; + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450; R2_GLOBALS._player.setup(2450, 1, 1); R2_GLOBALS._player.setPosition(Common::Point(126, 101)); setAction(&_sequenceManager, this, 2450, &R2_GLOBALS._player, NULL); @@ -2009,24 +2024,24 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { case 2000: _sceneMode = 2451; if (R2_GLOBALS._player._characterIndex == 1) { - if (R2_GLOBALS._player._characterScene[2] == 2450) { - _actor1.postInit(); - _actor1.setup(20, 6, 1); - _actor1.setPosition(Common::Point(240, 120)); - _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) { + _companion.postInit(); + _companion.setup(20, 6, 1); + _companion.setPosition(Common::Point(240, 120)); + _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } setAction(&_sequenceManager, this, 2451, &R2_GLOBALS._player, NULL); } else { - R2_GLOBALS._player._oldCharacterScene[2] = 2450; - R2_GLOBALS._player._characterScene[2] = 2450; - if (R2_GLOBALS._player._characterScene[1] == 2450) { - _actor1.postInit(); + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 2450; + if (R2_GLOBALS._player._characterScene[R2_QUINN] == 2450) { + _companion.postInit(); if (R2_GLOBALS.getFlag(61)) - _actor1.setup(2008, 6, 1); + _companion.setup(2008, 6, 1); else - _actor1.setup(10, 6, 1); - _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); - _actor1.setPosition(Common::Point(106, 111)); + _companion.setup(10, 6, 1); + _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + _companion.setPosition(Common::Point(106, 111)); } setAction(&_sequenceManager, this, 2456, &R2_GLOBALS._player, NULL); } @@ -2042,22 +2057,22 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setPosition(Common::Point(106, 111)); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); if (R2_GLOBALS.getFlag(72)) { - if (R2_GLOBALS._player._characterScene[2] == 2450) { - _actor1.postInit(); - _actor1.setup(20, 6, 1); - _actor1.setPosition(Common::Point(240, 120)); - _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) { + _companion.postInit(); + _companion.setup(20, 6, 1); + _companion.setPosition(Common::Point(240, 120)); + _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } } else { - _actor1.postInit(); - _actor1.setup(20, 8, 1); - _actor1.setPosition(Common::Point(93, 158)); - _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + _companion.postInit(); + _companion.setup(20, 8, 1); + _companion.setPosition(Common::Point(93, 158)); + _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); - _actor3.postInit(); - _actor3.setup(2001, 7, 1); - _actor3.setPosition(Common::Point(34, 153)); - _actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL); + _careTaker.postInit(); + _careTaker.setup(2001, 7, 1); + _careTaker.setPosition(Common::Point(34, 153)); + _careTaker.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL); _exit1._enabled = false; } @@ -2067,30 +2082,30 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(93, 158)); if (R2_GLOBALS.getFlag(72)) { - if (R2_GLOBALS._player._characterScene[1] == 2450) { - _actor1.postInit(); + if (R2_GLOBALS._player._characterScene[R2_QUINN] == 2450) { + _companion.postInit(); if (R2_GLOBALS.getFlag(61)) { - _actor1.setup(2008, 6, 1); + _companion.setup(2008, 6, 1); } else { - _actor1.setup(10, 6, 1); + _companion.setup(10, 6, 1); } - _actor1.setPosition(Common::Point(106, 111)); - _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + _companion.setPosition(Common::Point(106, 111)); + _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); } } else { - _actor1.postInit(); + _companion.postInit(); if (R2_GLOBALS.getFlag(61)) { - _actor1.setup(2008, 6, 1); + _companion.setup(2008, 6, 1); } else { - _actor1.setup(10, 6, 1); + _companion.setup(10, 6, 1); } - _actor1.setPosition(Common::Point(106, 111)); - _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + _companion.setPosition(Common::Point(106, 111)); + _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); - _actor3.postInit(); - _actor3.setup(2001, 7, 1); - _actor3.setPosition(Common::Point(34, 153)); - _actor3.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL); + _careTaker.postInit(); + _careTaker.setup(2001, 7, 1); + _careTaker.setPosition(Common::Point(34, 153)); + _careTaker.setDetails(2001, 40, -1, -1, 1, (SceneItem *)NULL); _exit1._enabled = false; } @@ -2117,9 +2132,9 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.enableControl(); break; } - _item2.setDetails(Rect(174, 4, 199, 123), 2430, 30, 31, 32, 1, NULL); - _item3.setDetails(Rect(67, 73, 207, 121), 2430, 36, -1, 38, 1, NULL); - _item1.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); + _post.setDetails(Rect(174, 4, 199, 123), 2430, 30, 31, 32, 1, NULL); + _bedspread.setDetails(Rect(67, 73, 207, 121), 2430, 36, -1, 38, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 2430, 0, -1, -1, 1, NULL); } void Scene2450::remove() { @@ -2137,7 +2152,7 @@ void Scene2450::signal() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._v565AE = 4; _sceneMode = 2454; - setAction(&_sequenceManager, this, 2454, &_actor3, NULL); + setAction(&_sequenceManager, this, 2454, &_careTaker, NULL); } else { R2_GLOBALS._player.enableControl(CURSOR_TALK); if (R2_GLOBALS._v565AE < 4) @@ -2147,7 +2162,7 @@ void Scene2450::signal() { case 30: R2_GLOBALS._player.disableControl(); _sceneMode = 2455; - setAction(&_sequenceManager, this, 2455, &_actor1, NULL); + setAction(&_sequenceManager, this, 2455, &_companion, NULL); break; case 31: R2_GLOBALS.setFlag(61); @@ -2158,7 +2173,7 @@ void Scene2450::signal() { break; case 2452: R2_GLOBALS.setFlag(61); - _actor2.remove(); + _parker.remove(); R2_GLOBALS._player.enableControl(); if (!R2_GLOBALS.getFlag(72)) { R2_GLOBALS._player.setStrip(6); @@ -2173,38 +2188,38 @@ void Scene2450::signal() { case 2454: _exit1._enabled = true; R2_GLOBALS.setFlag(72); - _actor3.remove(); + _careTaker.remove(); if (R2_GLOBALS.getFlag(61)) { g_globals->_sceneManager.changeScene(2435); } else { _sceneMode = 31; - if (R2_GLOBALS._player._characterIndex == 1) { - setAction(&_sequenceManager, this, 2452, &R2_GLOBALS._player, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + setAction(&_sequenceManager, this, 2452, &R2_GLOBALS._player, &_parker, NULL); } else { - setAction(&_sequenceManager, this, 2452, &_actor1, &_actor2, NULL); + setAction(&_sequenceManager, this, 2452, &_companion, &_parker, NULL); } } break; case 2455: - R2_GLOBALS._player._oldCharacterScene[2] = 2450; - R2_GLOBALS._player._characterScene[2] = 2000; - R2_GLOBALS._v56605[2] = 3; - _actor1.remove(); + R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 2450; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 2000; + R2_GLOBALS._spillLocation[R2_SEEKER] = 3; + _companion.remove(); R2_GLOBALS._player.enableControl(CURSOR_ARROW); break; default: - _actor1.postInit(); - _actor1.setDetails(9002, 0, 4, 3, 2, (SceneItem *)NULL); - _actor3.postInit(); - _actor3.setDetails(2001, 40, -1, -1, 2, (SceneItem *)NULL); + _companion.postInit(); + _companion.setDetails(9002, 0, 4, 3, 2, (SceneItem *)NULL); + _careTaker.postInit(); + _careTaker.setDetails(2001, 40, -1, -1, 2, (SceneItem *)NULL); _sceneMode = 2453; - setAction(&_sequenceManager, this, 2453, &_actor3, &_actor1, NULL); + setAction(&_sequenceManager, this, 2453, &_careTaker, &_companion, NULL); break; } } /*-------------------------------------------------------------------------- - * Scene 2455 - Ice Maze: Inside crevasse + * Scene 2455 - Spill Mountains: Inside crevasse * *--------------------------------------------------------------------------*/ @@ -2212,7 +2227,7 @@ bool Scene2455::Actor1::startAction(CursorType action, Event &event) { Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; if (action == R2_GLASS_DOME) { - if ((R2_INVENTORY.getObjectScene(49) == 2455) || (R2_INVENTORY.getObjectScene(50) == 2455)) { + if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2455) || (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2458; scene->_actor2._lookLineNum = 9; @@ -2232,7 +2247,7 @@ bool Scene2455::Actor2::startAction(CursorType action, Event &event) { switch (action) { case R2_ALCOHOL_LAMP_2: - if (R2_INVENTORY.getObjectScene(50) != 2455) { + if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) != 2455) { R2_GLOBALS._player.disableControl(); scene->_actor1.postInit(); scene->_actor1.setup(2456, 3, 3); @@ -2244,7 +2259,7 @@ bool Scene2455::Actor2::startAction(CursorType action, Event &event) { } break; case R2_ALCOHOL_LAMP_3: - if (R2_INVENTORY.getObjectScene(49) != 2455) { + if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) != 2455) { R2_GLOBALS._player.disableControl(); scene->_actor1.postInit(); scene->_actor1.setup(2456, 3, 3); @@ -2290,15 +2305,15 @@ void Scene2455::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == -1) { - R2_INVENTORY.setObjectScene(29, 2); - R2_INVENTORY.setObjectScene(50, 2); + R2_INVENTORY.setObjectScene(R2_GLASS_DOME, 2); + R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2); } R2_GLOBALS._sound1.play(200); _exit1.setDetails(Rect(0, 0, 320, 15), EXITCURSOR_N, 2425); - if (R2_INVENTORY.getObjectScene(29) == 2455) { - if ((R2_INVENTORY.getObjectScene(50) == 2455) || (R2_INVENTORY.getObjectScene(49) == 2455)) { + if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2455) { + if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455) || (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2455)) { _actor1.postInit(); _actor1.setup(2456, 3, 3); _actor1.setPosition(Common::Point(162, 165)); @@ -2312,11 +2327,11 @@ void Scene2455::postInit(SceneObjectList *OwnerList) { } _actor2.postInit(); - if (R2_INVENTORY.getObjectScene(29) == 2455) { + if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2455) { _actor2.setup(2456, 3, 2); _actor2.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL); } else { - if ((R2_INVENTORY.getObjectScene(50) != 2455) && (R2_INVENTORY.getObjectScene(49) != 2455)) + if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) != 2455) && (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) != 2455)) _actor2.setup(2455, 1, 1); else _actor2.setup(2456, 1, 1); @@ -2324,7 +2339,7 @@ void Scene2455::postInit(SceneObjectList *OwnerList) { } _actor2.setPosition(Common::Point(162, 165)); _actor2.fixPriority(20); - if (R2_INVENTORY.getObjectScene(29) != 2455) + if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) != 2455) _actor2.animate(ANIM_MODE_2, NULL); R2_GLOBALS._player.postInit(); @@ -2356,23 +2371,23 @@ void Scene2455::signal() { g_globals->_sceneManager.changeScene(2425); break; case 11: - R2_INVENTORY.setObjectScene(49, 2455); + R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_2, 2455); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 12: - R2_INVENTORY.setObjectScene(50, 2455); + R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2455); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 2458: - R2_INVENTORY.setObjectScene(29, 2455); + R2_INVENTORY.setObjectScene(R2_GLASS_DOME, 2455); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; case 2459: _actor3.remove(); - R2_INVENTORY.setObjectScene(31, 2); + R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 2); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; break; @@ -2384,7 +2399,7 @@ void Scene2455::signal() { } /*-------------------------------------------------------------------------- - * Scene 2500 - Ice Maze: Large Cave + * Scene 2500 - Spill Mountains: Large Cave * *--------------------------------------------------------------------------*/ @@ -2429,7 +2444,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } - if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); if (R2_GLOBALS._player._characterIndex == 1) { _actor1.setup(21, 3, 1); @@ -2542,7 +2557,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) { _exit1.setDetails(Rect(86, 155, 228, 168), EXITCURSOR_S, 2000); - if (R2_INVENTORY.getObjectScene(29) == 2525) { + if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2525) { _actor3.postInit(); _actor3.setup(2435, 1, 2); _actor3.setPosition(Common::Point(78, 155)); @@ -2567,7 +2582,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); } - if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); if (R2_GLOBALS._player._characterIndex == 1) { _actor1.setup(20, 5, 1); @@ -2615,7 +2630,7 @@ void Scene2525::signal() { break; case 2525: _actor3.remove(); - R2_INVENTORY.setObjectScene(29, 2); + R2_INVENTORY.setObjectScene(R2_GLASS_DOME, 2); R2_GLOBALS._player.enableControl(); break; case 2526: @@ -2629,7 +2644,7 @@ void Scene2525::signal() { } /*-------------------------------------------------------------------------- - * Scene 2530 - Ice Maze: Well + * Scene 2530 - Spill Mountains: Well * *--------------------------------------------------------------------------*/ bool Scene2530::Actor2::startAction(CursorType action, Event &event) { @@ -2698,7 +2713,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) { _exit1.setDetails(Rect(68, 155, 147, 168), EXITCURSOR_S, 2000); _exit1.setDest(Common::Point(108, 160)); - if (R2_INVENTORY.getObjectScene(33) == 2530) { + if (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 2530) { _actor2.postInit(); _actor2.setup(2435, 1, 3); _actor2.setPosition(Common::Point(299, 80)); @@ -2728,7 +2743,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) { } R2_GLOBALS._player.setPosition(Common::Point(100, 200)); - if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); if (R2_GLOBALS._player._characterIndex == 1) { _actor1.setup(20, 5, 1); @@ -2766,7 +2781,7 @@ void Scene2530::signal() { g_globals->_sceneManager.changeScene(2000); break; case 2530: - R2_INVENTORY.setObjectScene(33, 2); + R2_INVENTORY.setObjectScene(R2_PURE_GRAIN_ALCOHOL, 2); _actor2.remove(); break; case 2531: @@ -2786,25 +2801,22 @@ void Scene2530::signal() { } /*-------------------------------------------------------------------------- - * Scene 2535 - Ice Maze: Tannery + * Scene 2535 - Spill Mountains: Tannery * *--------------------------------------------------------------------------*/ -bool Scene2535::Actor3::startAction(CursorType action, Event &event) { +bool Scene2535::RebreatherTank::startAction(CursorType action, Event &event) { Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(20) == 2535) { - scene->_sceneMode = 2536; - scene->setAction(&scene->_sequenceManager, scene, 2536, &R2_GLOBALS._player, &scene->_actor3, NULL); - } else { - scene->_sceneMode = 2537; - scene->setAction(&scene->_sequenceManager, scene, 2537, &R2_GLOBALS._player, &scene->_actor3, NULL); - } + + scene->_sceneMode = (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2535) ? 2536 : 2537; + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, + &R2_GLOBALS._player, &scene->_rebreatherTank, NULL); } else { SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } @@ -2812,7 +2824,7 @@ bool Scene2535::Actor3::startAction(CursorType action, Event &event) { return true; } -bool Scene2535::Actor4::startAction(CursorType action, Event &event) { +bool Scene2535::TannerMask::startAction(CursorType action, Event &event) { Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -2821,7 +2833,7 @@ bool Scene2535::Actor4::startAction(CursorType action, Event &event) { if (R2_GLOBALS._player._characterIndex == 2) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2535; - scene->setAction(&scene->_sequenceManager, scene, 2535, &R2_GLOBALS._player, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2535, &R2_GLOBALS._player, &scene->_tannerMask, NULL); } else { SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } @@ -2846,40 +2858,40 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_GLOBALS.setFlag(73); - R2_INVENTORY.setObjectScene(20, 2535); + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2535); } _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_S, 2000); _exit1.setDest(Common::Point(210, 160)); - if (R2_INVENTORY.getObjectScene(32) == 2535) { - _actor4.postInit(); - _actor4.setup(2435, 1, 4); - _actor4.setPosition(Common::Point(47, 74)); - _actor4.fixPriority(74); - _actor4.setDetails(2535, 21, -1, -1, 1, (SceneItem *)NULL); + if (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 2535) { + _tannerMask.postInit(); + _tannerMask.setup(2435, 1, 4); + _tannerMask.setPosition(Common::Point(47, 74)); + _tannerMask.fixPriority(74); + _tannerMask.setDetails(2535, 21, -1, -1, 1, (SceneItem *)NULL); } - if (R2_INVENTORY.getObjectScene(20) == 2535) { - _actor3.postInit(); - _actor3.setup(2535, 3, 1); - _actor3.setPosition(Common::Point(203, 131)); - _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL); + if (R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 2535) { + _rebreatherTank.postInit(); + _rebreatherTank.setup(2535, 3, 1); + _rebreatherTank.setPosition(Common::Point(203, 131)); + _rebreatherTank.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL); R2_GLOBALS._walkRegions.enableRegion(6); } - if ((R2_INVENTORY.getObjectScene(20) == 0) && (R2_GLOBALS.getFlag(73))) { - _actor3.postInit(); - _actor3.setup(2536, 1, 2); - _actor3.setPosition(Common::Point(164, 133)); - _actor3.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL); + if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 0) && (R2_GLOBALS.getFlag(73))) { + _rebreatherTank.postInit(); + _rebreatherTank.setup(2536, 1, 2); + _rebreatherTank.setPosition(Common::Point(164, 133)); + _rebreatherTank.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL); } if (R2_GLOBALS.getFlag(73)) { - _actor2.postInit(); - _actor2.setup(2536, 1, 1); - _actor2.setPosition(Common::Point(160, 130)); - _actor2.fixPriority(122); - _actor2.setDetails(2535, 37, -1, -1, 1, (SceneItem *)NULL); + _rope.postInit(); + _rope.setup(2536, 1, 1); + _rope.setPosition(Common::Point(160, 130)); + _rope.fixPriority(122); + _rope.setDetails(2535, 37, -1, -1, 1, (SceneItem *)NULL); } R2_GLOBALS._player.postInit(); @@ -2893,26 +2905,26 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { } R2_GLOBALS._player.setPosition(Common::Point(210, 200)); - if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) { - _actor1.postInit(); + if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { + _companion.postInit(); if (R2_GLOBALS._player._characterIndex == 1) { - _actor1.setup(20, 5, 1); - _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + _companion.setup(20, 5, 1); + _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { - _actor1.setup(2008, 5, 1); - _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + _companion.setup(2008, 5, 1); + _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); } - _actor1.setPosition(Common::Point(245, 115)); + _companion.setPosition(Common::Point(245, 115)); R2_GLOBALS._walkRegions.enableRegion(2); } - _item2.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL); - _item3.setDetails(Rect(4, 43, 40, 101), 2535, 6, 7, 8, 1, NULL); - _item4.setDetails(Rect(55, 13, 140, 89), 2535, 6, 7, 8, 1, NULL); - _item5.setDetails(Rect(144, 23, 216, 76), 2535, 6, 7, 8, 1, NULL); - _item6.setDetails(Rect(227, 8, 307, 99), 2535, 6, 7, 8, 1, NULL); - _item7.setDetails(Rect(116, 111, 201, 132), 2535, 18, 19, 20, 1, NULL); - _item1.setDetails(Rect(0, 0, 320, 200), 2535, 0, 1, -1, 1, NULL); + _roof.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL); + _skin1.setDetails(Rect(4, 43, 40, 101), 2535, 6, 7, 8, 1, NULL); + _skin2.setDetails(Rect(55, 13, 140, 89), 2535, 6, 7, 8, 1, NULL); + _skin3.setDetails(Rect(144, 23, 216, 76), 2535, 6, 7, 8, 1, NULL); + _skin4.setDetails(Rect(227, 8, 307, 99), 2535, 6, 7, 8, 1, NULL); + _depression.setDetails(Rect(116, 111, 201, 132), 2535, 18, 19, 20, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 2535, 0, 1, -1, 1, NULL); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { @@ -2933,32 +2945,31 @@ void Scene2535::signal() { g_globals->_sceneManager.changeScene(2000); break; case 2535: - R2_INVENTORY.setObjectScene(32, 2); - _actor4.remove(); + R2_INVENTORY.setObjectScene(R2_TANNER_MASK, 2); + _tannerMask.remove(); R2_GLOBALS._player.enableControl(); break; case 2536: - R2_INVENTORY.setObjectScene(20, 0); + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 0); R2_GLOBALS._walkRegions.disableRegion(6); if (!R2_GLOBALS.getFlag(73)) { - _actor3.remove(); + _rebreatherTank.remove(); R2_GLOBALS._player.enableControl(); } else { _sceneMode = 20; - _actor3.show(); - _actor3.setup(2536, 1, 2); - _actor3.setDetails(3, 20, -1, -1, 3, (SceneItem *)NULL); - _actor3.setPosition(Common::Point(164, 150)); - _actor3.fixPriority(130); - _actor3._moveDiff.y = 1; - Common::Point pt(164, 133); - PlayerMover *mover = new PlayerMover(); - _actor3.addMover(mover, &pt, this); + _rebreatherTank.show(); + _rebreatherTank.setup(2536, 1, 2); + _rebreatherTank.setDetails(3, 20, -1, -1, 3, (SceneItem *)NULL); + _rebreatherTank.setPosition(Common::Point(164, 150)); + _rebreatherTank.fixPriority(130); + + _rebreatherTank._moveDiff.y = 1; + ADD_MOVER(_rebreatherTank, 164, 133); } break; case 2537: - _actor3.remove(); - R2_INVENTORY.setObjectScene(20, 1); + _rebreatherTank.remove(); + R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); R2_GLOBALS._player.enableControl(); break; case 20: @@ -2970,7 +2981,7 @@ void Scene2535::signal() { } /*-------------------------------------------------------------------------- - * Scene 2600 - Ice Maze: Exit + * Scene 2600 - Spill Mountains: Exit * *--------------------------------------------------------------------------*/ Scene2600::Scene2600(): SceneExt() { @@ -3056,7 +3067,7 @@ void Scene2700::Action4::signal() { void Scene2700::Area1::process(Event &event) { SceneArea::process(event); - if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 10; @@ -3106,7 +3117,7 @@ void Scene2700::Area1::process(Event &event) { void Scene2700::Area2::process(Event &event) { SceneArea::process(event); - if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) { Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 10; @@ -3211,7 +3222,7 @@ void Scene2700::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(2, 2); R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(36) == 0) + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) R2_GLOBALS._sound1.changeSound(234); if (R2_GLOBALS._sceneManager._previousScene == 2750) { @@ -3452,7 +3463,7 @@ void Scene2700::signal() { } break; case 11: - R2_INVENTORY.setObjectScene(36, 0); + R2_INVENTORY.setObjectScene(R2_FLUTE, 0); R2_GLOBALS._player.disableControl(); _field412 = 0; _sceneMode = 2700; @@ -3854,7 +3865,7 @@ void Scene2750::postInit(SceneObjectList *OwnerList) { _rect2.set(130, 142, 210, 167); _rect3.set(-1, 137, 290, 147); - if (R2_INVENTORY.getObjectScene(36) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { R2_GLOBALS._sound1.changeSound(235); _actor2.postInit(); _actor2.setup(2751, 1, 1); @@ -3929,7 +3940,7 @@ void Scene2750::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_quinnSpeaker); _stripManager.addSpeaker(&_nejSpeaker); - if (R2_INVENTORY.getObjectScene(36) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { _actor1.postInit(); _actor1.setup(2752, 5, 1); _actor1.animate(ANIM_MODE_NONE, NULL); @@ -3943,7 +3954,7 @@ void Scene2750::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._sceneManager._previousScene == 2700) { - if (R2_INVENTORY.getObjectScene(36) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { R2_GLOBALS._player.setVisage(2752); R2_GLOBALS._player.setStrip(6); R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); @@ -4448,7 +4459,7 @@ void Scene2800::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_nejSpeaker); _stripManager.addSpeaker(&_guardSpeaker); - if (R2_INVENTORY.getObjectScene(36) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { R2_GLOBALS._sound1.fadeSound(237); if (R2_GLOBALS.getFlag(47)) { _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); @@ -4469,7 +4480,7 @@ void Scene2800::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(2, 2); R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(36) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { R2_GLOBALS._player.setAction(&_sequenceManager, this, 2800, &R2_GLOBALS._player, NULL); } else if (R2_GLOBALS.getFlag(47)) { R2_GLOBALS._player.setVisage(3110); diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h index feceaa1537..04b849f070 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.h +++ b/engines/tsage/ringworld2/ringworld2_scenes2.h @@ -45,23 +45,23 @@ class Scene2000 : public SceneExt { virtual void signal(); }; - class Exit1 : public SceneExit { + class WestExit : public SceneExit { public: virtual void changeScene(); }; - class Exit2 : public SceneExit { + class EastExit : public SceneExit { public: virtual void changeScene(); }; - class Exit3 : public SceneExit { + class SouthExit : public SceneExit { public: virtual void changeScene(); }; - class Exit4 : public SceneExit { + class NorthExit : public SceneExit { public: virtual void changeScene(); }; - class Exit5 : public SceneExit { + class DoorExit : public SceneExit { public: virtual void changeScene(); }; @@ -72,11 +72,11 @@ public: NamedHotspot _item1; SceneActor _object1; SceneActor _objList1[11]; - Exit1 _exit1; - Exit2 _exit2; - Exit3 _exit3; - Exit4 _exit4; - Exit5 _exit5; + WestExit _westExit; + EastExit _eastExit; + SouthExit _southExit; + NorthExit _northExit; + DoorExit _doorExit; Action1 _action1, _action2, _action3, _action4, _action5; SequenceManager _sequenceManager; @@ -230,11 +230,11 @@ public: }; class Scene2435 : public SceneExt { - class Actor1 : public SceneActor { + class Companion : public SceneActor { public: bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class Astor : public SceneActor { public: bool startAction(CursorType action, Event &event); }; @@ -247,11 +247,11 @@ public: SpeakerQuinn2435 _quinnSpeaker; SpeakerSeeker2435 _seekerSpeaker; SpeakerPharisha2435 _pharishaSpeaker; - NamedHotspot _item1; - NamedHotspot _item2; - NamedHotspot _item3; - Actor1 _actor1; - Actor2 _actor2; + NamedHotspot _background; + NamedHotspot _leftWindow; + NamedHotspot _rightWindow; + Companion _companion; + Astor _astor; Exit1 _exit1; SequenceManager _sequenceManager; @@ -301,11 +301,11 @@ public: }; class Scene2450 : public SceneExt { - class Actor2 : public SceneActor { + class Parker : public SceneActor { public: bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class CareTaker : public SceneActor { public: bool startAction(CursorType action, Event &event); }; @@ -318,12 +318,12 @@ public: SpeakerQuinn2450 _quinnSpeaker; SpeakerSeeker2450 _seekerSpeaker; SpeakerCaretaker2450 _caretakerSpeaker; - NamedHotspot _item1; - NamedHotspot _item2; - NamedHotspot _item3; - SceneActor _actor1; - Actor2 _actor2; - Actor3 _actor3; + NamedHotspot _background; + NamedHotspot _post; + NamedHotspot _bedspread; + SceneActor _companion; + Parker _parker; + CareTaker _careTaker; Exit1 _exit1; SequenceManager _sequenceManager; @@ -447,11 +447,11 @@ public: }; class Scene2535 : public SceneExt { - class Actor3 : public SceneActor { + class RebreatherTank : public SceneActor { public: bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class TannerMask : public SceneActor { public: bool startAction(CursorType action, Event &event); }; @@ -461,17 +461,17 @@ class Scene2535 : public SceneExt { virtual void changeScene(); }; public: - NamedHotspot _item1; - NamedHotspot _item2; - NamedHotspot _item3; - NamedHotspot _item4; - NamedHotspot _item5; - NamedHotspot _item6; - NamedHotspot _item7; - SceneActor _actor1; - SceneActor _actor2; - Actor3 _actor3; - Actor4 _actor4; + NamedHotspot _background; + NamedHotspot _roof; + NamedHotspot _skin1; + NamedHotspot _skin2; + NamedHotspot _skin3; + NamedHotspot _skin4; + NamedHotspot _depression; + SceneActor _companion; + SceneActor _rope; + RebreatherTank _rebreatherTank; + TannerMask _tannerMask; Exit1 _exit1; SequenceManager _sequenceManager; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 6af2a0cad4..3c9a36c646 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -58,7 +58,7 @@ bool Scene3100::Guard::startAction(CursorType action, Event &event) { void Scene3100::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene == 1000) { - if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) { + if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100) { loadScene(3101); R2_GLOBALS._uiElements._active = false; } else { @@ -89,7 +89,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) { _field412 = 0; if (R2_GLOBALS._sceneManager._previousScene == 1000) { - if (R2_GLOBALS._player._oldCharacterScene[1] == 3100) { + if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100) { _sceneMode = 3102; _actor3.postInit(); _actor4.postInit(); @@ -153,7 +153,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound1.play(243); } - R2_GLOBALS._player._oldCharacterScene[1] = 3100; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100; } void Scene3100::remove() { @@ -178,7 +178,7 @@ void Scene3100::signal() { R2_GLOBALS._sceneManager.changeScene(1000); break; case 3102: - R2_GLOBALS._player._oldCharacterScene[1] = 1000; + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1000; R2_GLOBALS._sceneManager.changeScene(1000); break; default: @@ -378,7 +378,7 @@ bool Scene3150::Item5::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (R2_INVENTORY.getObjectScene(47) != 3150) + if (R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) return SceneHotspot::startAction(action, event); R2_GLOBALS._player.disableControl(); @@ -386,7 +386,7 @@ bool Scene3150::Item5::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_actor3, NULL); return true; case R2_SUPERCONDUCTOR_WIRE: - if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_GLOBALS.getFlag(75))) { + if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_GLOBALS.getFlag(75))) { R2_GLOBALS._player.disableControl(); scene->_actor3.postInit(); scene->_actor3._effect = 3; @@ -417,7 +417,7 @@ bool Scene3150::Item6::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_actor4, NULL); return true; case R2_FOOD_TRAY: - if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_INVENTORY.getObjectScene(40) == 3150) && (R2_GLOBALS.getFlag(75))) { + if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) && (R2_GLOBALS.getFlag(75))) { scene->_actor5.postInit(); scene->_actor5._effect = 6; scene->_actor5._shade = 3; @@ -535,8 +535,8 @@ void Scene3150::Exit2::changeScene() { void Scene3150::postInit(SceneObjectList *OwnerList) { loadScene(3150); if (R2_GLOBALS._sceneManager._previousScene == -1) { - R2_INVENTORY.setObjectScene(35, 2000); - R2_GLOBALS._player._oldCharacterScene[1] = 3100; + R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000); + R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100; R2_GLOBALS._player._oldCharacterScene[3] = 0; R2_GLOBALS._player._characterIndex = R2_MIRANDA; } @@ -583,7 +583,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { _actor7.fixPriority(50); _actor7.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL); - if (R2_INVENTORY.getObjectScene(41) == 3150) { + if (R2_INVENTORY.getObjectScene(R2_PILLOW) == 3150) { _actor4.postInit(); if (R2_GLOBALS.getFlag(75)) { if (R2_GLOBALS.getFlag(76)) { @@ -608,13 +608,13 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { } } - if (R2_INVENTORY.getObjectScene(47) == 3150) { + if (R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) == 3150) { _actor3.postInit(); _actor3.setup(3152, 7, 1); _actor3.setPosition(Common::Point(73, 83)); } - if (R2_INVENTORY.getObjectScene(40) == 3150) { + if (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) { _actor3.postInit(); _actor3.setup(3152, 7, 3); _actor3.setPosition(Common::Point(70, 55)); @@ -623,7 +623,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { _actor3._shade = 5; } - if (R2_INVENTORY.getObjectScene(42) == 3150) { + if (R2_INVENTORY.getObjectScene(R2_FOOD_TRAY) == 3150) { _actor5.postInit(); if (R2_GLOBALS.getFlag(77)) { _actor5.setup(3152, 7, 8); @@ -675,7 +675,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { break; } default: - if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(35) == 2000) && (R2_GLOBALS._player._oldCharacterScene[1] == 3100)) { + if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000) && (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100)) { ++R2_GLOBALS._v56AA0; _sceneMode = 3156; _actor1.postInit(); @@ -713,7 +713,7 @@ void Scene3150::signal() { break; case 3151: _actor1.remove(); - R2_INVENTORY.setObjectScene(41, 3); + R2_INVENTORY.setObjectScene(R2_PILLOW, 3); R2_GLOBALS._player.enableControl(); break; case 3153: @@ -726,37 +726,37 @@ void Scene3150::signal() { break; case 3154: _actor3.remove(); - R2_INVENTORY.setObjectScene(47, 3); + R2_INVENTORY.setObjectScene(R2_LIGHT_BULB, 3); R2_GLOBALS._player.enableControl(); break; case 3155: - R2_INVENTORY.setObjectScene(40, 3150); + R2_INVENTORY.setObjectScene(R2_SUPERCONDUCTOR_WIRE, 3150); R2_GLOBALS._player.enableControl(); break; case 3156: _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); - R2_INVENTORY.setObjectScene(42, 3150); + R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3150); R2_GLOBALS._player.enableControl(); break; case 3157: _actor5.remove(); - R2_INVENTORY.setObjectScene(42, 3); + R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3); R2_GLOBALS._player.enableControl(); break; case 3158: R2_GLOBALS.setFlag(75); - R2_INVENTORY.setObjectScene(41, 3150); + R2_INVENTORY.setObjectScene(R2_PILLOW, 3150); _actor4.fixPriority(110); _actor4.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._player.enableControl(); break; case 3159: R2_GLOBALS.setFlag(77); - R2_INVENTORY.setObjectScene(42, 3150); + R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3150); R2_GLOBALS._player.enableControl(); break; case 3160: - R2_INVENTORY.setObjectScene(52, 3150); + R2_INVENTORY.setObjectScene(R2_TOOLBOX, 3150); R2_GLOBALS.setFlag(80); R2_GLOBALS._sceneManager.changeScene(1200); break; @@ -1407,7 +1407,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) { _actor13.setPosition(Common::Point(40, 106)); _actor13.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL); - if (R2_INVENTORY.getObjectScene(52) == 3260) { + if (R2_INVENTORY.getObjectScene(R2_TOOLBOX) == 3260) { _actor14.postInit(); _actor14.setup(3260, 7, 1); _actor14.setPosition(Common::Point(202, 66)); @@ -1524,8 +1524,8 @@ void Scene3260::signal() { R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); R2_GLOBALS._player.disableControl(); - R2_INVENTORY.setObjectScene(52, 3); - R2_INVENTORY.setObjectScene(43, 3); + R2_INVENTORY.setObjectScene(R2_TOOLBOX, 3); + R2_INVENTORY.setObjectScene(R2_LASER_HACKSAW, 3); setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_actor14, NULL); break; case 3273: @@ -1957,8 +1957,8 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_webbsterSpeaker); - R2_GLOBALS._player._characterScene[1] = 3375; - R2_GLOBALS._player._characterScene[2] = 3375; + R2_GLOBALS._player._characterScene[R2_QUINN] = 3375; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 3375; R2_GLOBALS._player._characterScene[3] = 3375; setZoomPercents(126, 55, 200, 167); @@ -2292,8 +2292,8 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_webbsterSpeaker); - R2_GLOBALS._player._characterScene[1] = 3385; - R2_GLOBALS._player._characterScene[2] = 3385; + R2_GLOBALS._player._characterScene[R2_QUINN] = 3385; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 3385; R2_GLOBALS._player._characterScene[3] = 3385; if (R2_GLOBALS._sceneManager._previousScene == 3375) @@ -2512,8 +2512,8 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_mirandaSpeaker); _stripManager.addSpeaker(&_webbsterSpeaker); - R2_GLOBALS._player._characterScene[1] = 3395; - R2_GLOBALS._player._characterScene[2] = 3395; + R2_GLOBALS._player._characterScene[R2_QUINN] = 3395; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 3395; R2_GLOBALS._player._characterScene[3] = 3395; if (R2_GLOBALS._sceneManager._previousScene == 3385) @@ -2669,8 +2669,8 @@ void Scene3400::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_tealSpeaker); setZoomPercents(51, 46, 180, 200); - R2_GLOBALS._player._characterScene[1] = 3400; - R2_GLOBALS._player._characterScene[2] = 3400; + R2_GLOBALS._player._characterScene[R2_QUINN] = 3400; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 3400; R2_GLOBALS._player._characterScene[3] = 3400; _actor7.postInit(); @@ -2771,7 +2771,7 @@ void Scene3400::signal() { _actor2.setStrip(6); _actor3.setStrip(3); _actor4.setStrip(1); - R2_INVENTORY.setObjectScene(34, 0); + R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 0); _stripManager.start(3307, this); if (R2_GLOBALS._player._characterIndex == 2) { _sceneMode = 3400; @@ -3577,8 +3577,8 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._v5589E.set(0, 0, 320, 200); R2_GLOBALS._sound1.play(305); R2_GLOBALS._player._characterIndex = R2_QUINN; - R2_GLOBALS._player._characterScene[1] = 3500; - R2_GLOBALS._player._characterScene[2] = 3500; + R2_GLOBALS._player._characterScene[R2_QUINN] = 3500; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 3500; R2_GLOBALS._player._characterScene[3] = 3500; _field1284 = 0; _field1282 = 0; @@ -4377,8 +4377,8 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_protectorSpeaker); setZoomPercents(142, 80, 167, 105); - R2_GLOBALS._player._characterScene[1] = 3600; - R2_GLOBALS._player._characterScene[2] = 3600; + R2_GLOBALS._player._characterScene[R2_QUINN] = 3600; + R2_GLOBALS._player._characterScene[R2_SEEKER] = 3600; R2_GLOBALS._player._characterScene[3] = 3600; _item2.setDetails(33, 3600, 6, -1, -1); @@ -5319,7 +5319,7 @@ void Scene3800::signal() { } void Scene3800::process(Event &event) { - if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) { event.handled = true; switch (R2_GLOBALS._events.getCursor()) { case R2_NEGATOR_GUN: @@ -5582,7 +5582,7 @@ void Scene3900::signal() { } void Scene3900::process(Event &event) { - if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) { event.handled = true; switch (R2_GLOBALS._events.getCursor()) { case R2_NEGATOR_GUN: diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index bff61bafc4..e908fb4412 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -76,7 +76,7 @@ void VisualSpeaker::signal() { if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) && _soundId) { // TODO: Check global that is passed - setFrame2(/* word_55F90 */ 0); + setFrame2(/* word_55F90 */ 1); } } else if (_action && _object2) { _action->setDelay(1); @@ -204,13 +204,12 @@ void VisualSpeaker::setText(const Common::String &msg) { _sceneText._textMode = _textMode; _sceneText.setup(s); - //_sceneText.clone(); - _sceneText.setPosition(_textPos); _sceneText.fixPriority(256); // If subtitles are turned off, don't show the text - if (!(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) { + if ((R2_GLOBALS._speechSubtitles & SPEECH_VOICE) && + !(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) { _sceneText.hide(); } @@ -252,8 +251,8 @@ void VisualSpeaker::proc16() { _speakerMode = 0; _object1.remove(); - assert(_object2); - _object2->show(); + if (_object2) + _object2->show(); _object2 = NULL; _fieldF8 = 0; } @@ -360,7 +359,7 @@ void SpeakerChief1100::proc15() { Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { - _object2 = &scene->_actor18; + _object2 = &scene->_chief; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -1042,7 +1041,7 @@ void SpeakerPharisha2435::proc15() { Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { - _object2 = &scene->_actor2; + _object2 = &scene->_astor; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -1180,6 +1179,7 @@ void SpeakerQuinn300::proc15() { if (R2_GLOBALS._player._characterIndex == 3) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 300); Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_quinn; } @@ -1220,6 +1220,51 @@ void SpeakerQuinn300::proc15() { } } +void SpeakerQuinn500::proc15() { + int v = _speakerMode; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _object2 = &R2_GLOBALS._player; + } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 500); + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_seeker; + } + + _object2->hide(); + + _object1.postInit(); + _object1._effect = _object2->_effect; + _object1._shade = _object2->_shade; + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + + switch (_object2->_visage) { + case 10: + _object1.setup(4021, (v == 1) ? 5 : 7, 1); + break; + + case 1500: + _object1.setup(4021, (v == 1) ? 1 : 3, 1); + break; + + default: + break; + } + + _object1.animate(ANIM_MODE_5, this); + } +} + void SpeakerQuinn1100::proc15() { int v = _speakerMode; @@ -1230,8 +1275,9 @@ void SpeakerQuinn1100::proc15() { if (R2_GLOBALS._player._characterIndex == 1) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 1100); Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor16; + _object2 = &scene->_seeker; } _object2->hide(); @@ -1275,8 +1321,9 @@ void SpeakerQuinn2435::proc15() { if (R2_GLOBALS._player._characterIndex == 1) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor1; + _object2 = &scene->_companion; } _object2->hide(); @@ -1301,8 +1348,9 @@ void SpeakerQuinn2450::proc15() { if (R2_GLOBALS._player._characterIndex == 1) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor1; + _object2 = &scene->_companion; } _object2->hide(); @@ -1948,9 +1996,9 @@ void SpeakerSeeker300::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; - } else { + } else {assert(R2_GLOBALS._sceneManager._sceneNumber == 300); Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_seeker; } @@ -1980,6 +2028,43 @@ void SpeakerSeeker300::proc15() { } } +void SpeakerSeeker500::proc15() { + int v = _speakerMode; + + if (!_object2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + _object2 = &R2_GLOBALS._player; + } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 500); + Scene500 *scene = (Scene500 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_seeker; + } + + _object2->hide(); + _object1.postInit(); + + _object1._effect = _object2->_effect; + _object1._shade = _object2->_shade; + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + + if (v == 1) + _object1.setup(4041, 3, 1); + else + _object1.setup(4041, 1, 1); + + _object1.animate(ANIM_MODE_5, this); + } +} + void SpeakerSeeker1100::proc15() { int v = _speakerMode; @@ -1990,8 +2075,9 @@ void SpeakerSeeker1100::proc15() { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 1100); Scene1100 *scene = (Scene1100 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor16; + _object2 = &scene->_seeker; } _object2->hide(); @@ -2046,6 +2132,7 @@ void SpeakerSeeker1900::proc15() { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 1900); Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; _object2 = &scene->_actor1; } @@ -2076,8 +2163,9 @@ void SpeakerSeeker2435::proc15() { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); Scene2435 *scene = (Scene2435 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor1; + _object2 = &scene->_companion; } _object2->hide(); @@ -2102,8 +2190,9 @@ void SpeakerSeeker2450::proc15() { if (R2_GLOBALS._player._characterIndex == 2) { _object2 = &R2_GLOBALS._player; } else { + assert(R2_GLOBALS._sceneManager._sceneNumber == 2450); Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor1; + _object2 = &scene->_companion; } _object2->hide(); @@ -2492,9 +2581,9 @@ void SpeakerSocko3200::proc15() { // Classes related to SOLDIER //---------------------------------------------------------------------------- -SpeakerSoldier::SpeakerSoldier(int colour) { +SpeakerSoldier::SpeakerSoldier(int color) { _speakerName = "SOLDIER"; - _color1 = colour; + _color1 = color; _color2 = 0; _speakerMode = 0; _textWidth = 300; @@ -2577,7 +2666,7 @@ void SpeakerTeal1625::proc15() { if (!_object2) { Scene1625 *scene = (Scene1625 *)R2_GLOBALS._sceneManager._scene; - _object2 = &scene->_actor2; + _object2 = &scene->_tealHead; _object2->hide(); _object1.postInit(); @@ -2788,9 +2877,9 @@ void SpeakerTomko3245::proc15() { // Classes related to WEBBSTER //---------------------------------------------------------------------------- -SpeakerWebbster::SpeakerWebbster(int colour) { +SpeakerWebbster::SpeakerWebbster(int color) { _speakerName = "WEBBSTER"; - _color1 = colour; + _color1 = color; _color2 = 0; _speakerMode = 0; _textWidth = 300; diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h index 532e02576c..4dfb500f2d 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.h +++ b/engines/tsage/ringworld2/ringworld2_speakers.h @@ -282,6 +282,12 @@ public: virtual void proc15(); }; +class SpeakerQuinn500 : public SpeakerQuinn { +public: + virtual Common::String getClassName() { return "SpeakerQuinn500"; } + virtual void proc15(); +}; + class SpeakerQuinn1100 : public SpeakerQuinn { public: virtual Common::String getClassName() { return "SpeakerQuinn1100"; } @@ -420,6 +426,12 @@ public: virtual void proc15(); }; +class SpeakerSeeker500 : public SpeakerSeeker { +public: + virtual Common::String getClassName() { return "SpeakerSeeker500"; } + virtual void proc15(); +}; + class SpeakerSeeker1100 : public SpeakerSeeker { public: virtual Common::String getClassName() { return "SpeakerSeeker1100"; } @@ -504,7 +516,7 @@ public: class SpeakerSoldier : public VisualSpeaker { public: - SpeakerSoldier(int colour); + SpeakerSoldier(int color); virtual Common::String getClassName() { return "SpeakerSoldier"; } }; @@ -579,7 +591,7 @@ public: class SpeakerWebbster : public VisualSpeaker { public: - SpeakerWebbster(int colour); + SpeakerWebbster(int color); virtual Common::String getClassName() { return "SpeakerWebbster"; } }; diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp index af2f3566ad..7143305586 100644 --- a/engines/tsage/saveload.cpp +++ b/engines/tsage/saveload.cpp @@ -289,7 +289,7 @@ void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &h // Create a thumbnail and save it Graphics::Surface *thumb = new Graphics::Surface(); Graphics::Surface s = g_globals->_screenSurface.lockSurface(); - ::createThumbnail(thumb, (const byte *)s.pixels, SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette); + ::createThumbnail(thumb, (const byte *)s.getPixels(), SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette); Graphics::saveThumbnail(*out, *thumb); g_globals->_screenSurface.unlockSurface(); thumb->free(); diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp index a273ec2a0b..db38862365 100644 --- a/engines/tsage/staticres.cpp +++ b/engines/tsage/staticres.cpp @@ -244,7 +244,7 @@ char const *const USE_INTERCEPTOR = "Do you want to use your interceptor card?"; char const *const USE_DOUBLE_AGENT = "Do you want to use your double agent?"; char const *const NEED_INSTRUCTIONS = "Do you want instructions?"; char const *const WRONG_ANSWER_MSG = "Wrong respond value sent."; -const byte k562CC[] = { +const byte scene1550JunkLocationsDefault[] = { 20, 7, 41, 6, 3, 6, 42, 11, 10, 15, 43, 6, @@ -374,7 +374,7 @@ const byte k562CC[] = { 28, 18, 21, 1 }; -const byte k5A4D6[] = { +const byte scene1550AreaMap[] = { 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, @@ -409,7 +409,7 @@ const byte k5A76D[] = { 3, 3, 3, 7, 3, 7, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 }; -const byte k5A78A[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9}; +const byte scene1550JunkRegions[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9}; const byte k5A79B[] = { 23, 3, 1, 23, 4, 1, diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h index e3daf73333..8c21147191 100644 --- a/engines/tsage/staticres.h +++ b/engines/tsage/staticres.h @@ -199,13 +199,13 @@ extern char const *const NEED_INSTRUCTIONS; extern char const *const WRONG_ANSWER_MSG; // Scene 1550 arrays of constants -extern const byte k562CC[]; -extern const byte k5A4D6[]; +extern const byte scene1550JunkLocationsDefault[]; +extern const byte scene1550AreaMap[]; extern const byte k5A72E[]; extern const byte k5A73F[]; extern const byte k5A750[]; extern const byte k5A76D[]; -extern const byte k5A78A[]; +extern const byte scene1550JunkRegions[]; extern const byte k5A79B[]; extern const byte k5A7F6[]; diff --git a/engines/tsage/user_interface.cpp b/engines/tsage/user_interface.cpp index c0ebb804d2..09cc2fd56d 100644 --- a/engines/tsage/user_interface.cpp +++ b/engines/tsage/user_interface.cpp @@ -454,7 +454,7 @@ void UIElements::add(UIElement *obj) { /** * Handles updating the visual inventory in the user interface */ -void UIElements::updateInventory() { +void UIElements::updateInventory(int objectNumber) { switch (g_vm->getGameID()) { case GType_BlueForce: // Update the score @@ -483,6 +483,17 @@ void UIElements::updateInventory() { else if (_slotStart > (lastPage - 1)) _slotStart = 0; + // Handle changing the page, if necessary, to ensure an optionally supplied + // object number will be on-screen + if (objectNumber != 0) { + for (uint idx = 0; idx < _itemList.size(); ++idx) { + if (_itemList[idx] == objectNumber) { + _slotStart = idx / 4; + break; + } + } + } + // Handle refreshing slot graphics UIInventorySlot *slotList[4] = { &_slot1, &_slot2, &_slot3, &_slot4 }; diff --git a/engines/tsage/user_interface.h b/engines/tsage/user_interface.h index 0fbfc5a00f..d06dccd9a4 100644 --- a/engines/tsage/user_interface.h +++ b/engines/tsage/user_interface.h @@ -137,7 +137,7 @@ public: virtual void process(Event &event); void setup(const Common::Point &pt); - void updateInventory(); + void updateInventory(int objectNumber = 0); void addScore(int amount); void scrollInventory(bool isLeft); diff --git a/engines/tucker/sequences.cpp b/engines/tucker/sequences.cpp index 16c4f4f6f0..bd03eed00b 100644 --- a/engines/tucker/sequences.cpp +++ b/engines/tucker/sequences.cpp @@ -763,7 +763,7 @@ bool AnimationSequencePlayer::decodeNextAnimationFrame(int index, bool copyDirty if (!copyDirtyRects) { for (uint16 y = 0; (y < surface->h) && (y < kScreenHeight); y++) - memcpy(_offscreenBuffer + y * kScreenWidth, (byte *)surface->pixels + y * surface->pitch, surface->w); + memcpy(_offscreenBuffer + y * kScreenWidth, (const byte *)surface->getBasePtr(0, y), surface->w); } else { _flicPlayer[index].copyDirtyRectsToBuffer(_offscreenBuffer, kScreenWidth); } @@ -811,7 +811,7 @@ void AnimationSequencePlayer::playIntroSeq19_20() { if (surface) for (int i = 0; i < kScreenWidth * kScreenHeight; ++i) if (_offscreenBuffer[i] == 0) - _offscreenBuffer[i] = *((byte *)surface->pixels + i); + _offscreenBuffer[i] = *((const byte *)surface->getPixels() + i); if (!framesLeft) _changeToNextSequence = true; diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp index e4c18d6287..94df17c543 100644 --- a/engines/wintermute/ad/ad_actor.cpp +++ b/engines/wintermute/ad/ad_actor.cpp @@ -1457,4 +1457,4 @@ bool AdActor::playAnim(const char *filename) { return AdTalkHolder::playAnim(filename); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_actor.h b/engines/wintermute/ad/ad_actor.h index 3630c6665b..582b41b8b0 100644 --- a/engines/wintermute/ad/ad_actor.h +++ b/engines/wintermute/ad/ad_actor.h @@ -103,6 +103,6 @@ private: int32 _pFCount; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp index c43f74b620..388accf34f 100644 --- a/engines/wintermute/ad/ad_entity.cpp +++ b/engines/wintermute/ad/ad_entity.cpp @@ -1134,4 +1134,4 @@ bool AdEntity::setSprite(const char *filename) { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_entity.h b/engines/wintermute/ad/ad_entity.h index c23b37366d..bdbd271667 100644 --- a/engines/wintermute/ad/ad_entity.h +++ b/engines/wintermute/ad/ad_entity.h @@ -68,6 +68,6 @@ private: TEntityType _subtype; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp index ead68f7729..d5799e851b 100644 --- a/engines/wintermute/ad/ad_game.cpp +++ b/engines/wintermute/ad/ad_game.cpp @@ -2282,4 +2282,4 @@ bool AdGame::onScriptShutdown(ScScript *script) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_game.h b/engines/wintermute/ad/ad_game.h index 2032a1723f..cb5147501d 100644 --- a/engines/wintermute/ad/ad_game.h +++ b/engines/wintermute/ad/ad_game.h @@ -158,6 +158,6 @@ private: AdInventoryBox *_inventoryBox; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_inventory.cpp b/engines/wintermute/ad/ad_inventory.cpp index e9b6e56f16..544d8310d0 100644 --- a/engines/wintermute/ad/ad_inventory.cpp +++ b/engines/wintermute/ad/ad_inventory.cpp @@ -133,4 +133,4 @@ bool AdInventory::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_inventory.h b/engines/wintermute/ad/ad_inventory.h index 999200b465..9de831b2a0 100644 --- a/engines/wintermute/ad/ad_inventory.h +++ b/engines/wintermute/ad/ad_inventory.h @@ -47,6 +47,6 @@ public: int32 _scrollOffset; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp index 110359917b..d703de1714 100644 --- a/engines/wintermute/ad/ad_inventory_box.cpp +++ b/engines/wintermute/ad/ad_inventory_box.cpp @@ -386,4 +386,4 @@ bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_inventory_box.h b/engines/wintermute/ad/ad_inventory_box.h index 9792b1ea66..f65bd8d8f0 100644 --- a/engines/wintermute/ad/ad_inventory_box.h +++ b/engines/wintermute/ad/ad_inventory_box.h @@ -60,6 +60,6 @@ private: int32 _itemWidth; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_item.cpp b/engines/wintermute/ad/ad_item.cpp index 1a46eb783b..7d05461169 100644 --- a/engines/wintermute/ad/ad_item.cpp +++ b/engines/wintermute/ad/ad_item.cpp @@ -810,4 +810,4 @@ bool AdItem::getExtendedFlag(const char *flagName) { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_item.h b/engines/wintermute/ad/ad_item.h index b8351448a7..dd7039db43 100644 --- a/engines/wintermute/ad/ad_item.h +++ b/engines/wintermute/ad/ad_item.h @@ -64,6 +64,6 @@ private: char *_amountString; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_layer.cpp b/engines/wintermute/ad/ad_layer.cpp index 7bf79e4ae5..c833b59163 100644 --- a/engines/wintermute/ad/ad_layer.cpp +++ b/engines/wintermute/ad/ad_layer.cpp @@ -561,4 +561,4 @@ bool AdLayer::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_layer.h b/engines/wintermute/ad/ad_layer.h index 8fe4d4f91e..b260b919fd 100644 --- a/engines/wintermute/ad/ad_layer.h +++ b/engines/wintermute/ad/ad_layer.h @@ -53,6 +53,6 @@ public: virtual const char *scToString() override; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_node_state.cpp b/engines/wintermute/ad/ad_node_state.cpp index d52201a08d..876c5a8bb4 100644 --- a/engines/wintermute/ad/ad_node_state.cpp +++ b/engines/wintermute/ad/ad_node_state.cpp @@ -192,4 +192,4 @@ bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool s return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_node_state.h b/engines/wintermute/ad/ad_node_state.h index e2050815a7..4b5b46ee60 100644 --- a/engines/wintermute/ad/ad_node_state.h +++ b/engines/wintermute/ad/ad_node_state.h @@ -55,6 +55,6 @@ private: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp index 741d6e6fc6..0d5011f92d 100644 --- a/engines/wintermute/ad/ad_object.cpp +++ b/engines/wintermute/ad/ad_object.cpp @@ -1299,4 +1299,4 @@ bool AdObject::updatePartEmitter() { return _partEmitter->update(); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_object.h b/engines/wintermute/ad/ad_object.h index c6573315da..9e30f69855 100644 --- a/engines/wintermute/ad/ad_object.h +++ b/engines/wintermute/ad/ad_object.h @@ -123,6 +123,6 @@ private: AdInventory *_inventory; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp index 5b36ed6471..91a24cbf7d 100644 --- a/engines/wintermute/ad/ad_path.cpp +++ b/engines/wintermute/ad/ad_path.cpp @@ -117,4 +117,4 @@ bool AdPath::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_path.h b/engines/wintermute/ad/ad_path.h index 3f38355b94..9de0bcad2c 100644 --- a/engines/wintermute/ad/ad_path.h +++ b/engines/wintermute/ad/ad_path.h @@ -51,6 +51,6 @@ public: bool _ready; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_path_point.cpp b/engines/wintermute/ad/ad_path_point.cpp index be4b487466..d5108ad8c1 100644 --- a/engines/wintermute/ad/ad_path_point.cpp +++ b/engines/wintermute/ad/ad_path_point.cpp @@ -72,4 +72,4 @@ bool AdPathPoint::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_path_point.h b/engines/wintermute/ad/ad_path_point.h index 04648b1733..5e6b8c61ea 100644 --- a/engines/wintermute/ad/ad_path_point.h +++ b/engines/wintermute/ad/ad_path_point.h @@ -45,6 +45,6 @@ public: int32 _distance; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_region.cpp b/engines/wintermute/ad/ad_region.cpp index acd5f13397..bc9ac903c6 100644 --- a/engines/wintermute/ad/ad_region.cpp +++ b/engines/wintermute/ad/ad_region.cpp @@ -404,9 +404,9 @@ bool AdRegion::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_alpha)); persistMgr->transfer(TMEMBER(_blocked)); persistMgr->transfer(TMEMBER(_decoration)); - persistMgr->transfer(TMEMBER(_zoom)); + persistMgr->transferFloat(TMEMBER(_zoom)); return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_region.h b/engines/wintermute/ad/ad_region.h index bc9eab085e..637c742c9c 100644 --- a/engines/wintermute/ad/ad_region.h +++ b/engines/wintermute/ad/ad_region.h @@ -59,6 +59,6 @@ private: bool _decoration; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp index d59bcf363c..fa05224b06 100644 --- a/engines/wintermute/ad/ad_response.cpp +++ b/engines/wintermute/ad/ad_response.cpp @@ -175,4 +175,4 @@ const char *AdResponse::getTextOrig() const { return _textOrig; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_response.h b/engines/wintermute/ad/ad_response.h index 57cd302e9d..00ebafbdb0 100644 --- a/engines/wintermute/ad/ad_response.h +++ b/engines/wintermute/ad/ad_response.h @@ -68,6 +68,6 @@ private: char *_textOrig; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp index a589bf3a30..9d7c17ac74 100644 --- a/engines/wintermute/ad/ad_response_box.cpp +++ b/engines/wintermute/ad/ad_response_box.cpp @@ -737,4 +737,4 @@ bool AdResponseBox::getObjects(BaseArray<UIObject *> &objects, bool interactiveO return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_response_box.h b/engines/wintermute/ad/ad_response_box.h index cb57b98924..7598e8b569 100644 --- a/engines/wintermute/ad/ad_response_box.h +++ b/engines/wintermute/ad/ad_response_box.h @@ -94,6 +94,6 @@ private: UIWindow *_window; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_response_context.cpp b/engines/wintermute/ad/ad_response_context.cpp index 663ef49a24..0b58f5ba0c 100644 --- a/engines/wintermute/ad/ad_response_context.cpp +++ b/engines/wintermute/ad/ad_response_context.cpp @@ -68,4 +68,4 @@ void AdResponseContext::setContext(const char *context) { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_response_context.h b/engines/wintermute/ad/ad_response_context.h index dd0008a728..bc30b4a1c9 100644 --- a/engines/wintermute/ad/ad_response_context.h +++ b/engines/wintermute/ad/ad_response_context.h @@ -47,6 +47,6 @@ private: char *_context; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_rot_level.cpp b/engines/wintermute/ad/ad_rot_level.cpp index 4d7f27aec7..d925b0d57a 100644 --- a/engines/wintermute/ad/ad_rot_level.cpp +++ b/engines/wintermute/ad/ad_rot_level.cpp @@ -153,9 +153,9 @@ bool AdRotLevel::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); - persistMgr->transfer(TMEMBER(_rotation)); + persistMgr->transferFloat(TMEMBER(_rotation)); return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_rot_level.h b/engines/wintermute/ad/ad_rot_level.h index 3466e46ba5..fe2d1691cd 100644 --- a/engines/wintermute/ad/ad_rot_level.h +++ b/engines/wintermute/ad/ad_rot_level.h @@ -45,6 +45,6 @@ public: bool loadBuffer(byte *buffer, bool complete = true); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_scale_level.cpp b/engines/wintermute/ad/ad_scale_level.cpp index e80f38bd0f..59e6d57787 100644 --- a/engines/wintermute/ad/ad_scale_level.cpp +++ b/engines/wintermute/ad/ad_scale_level.cpp @@ -154,9 +154,9 @@ bool AdScaleLevel::persist(BasePersistenceManager *persistMgr) { BaseObject::persist(persistMgr); - persistMgr->transfer(TMEMBER(_scale)); + persistMgr->transferFloat(TMEMBER(_scale)); return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_scale_level.h b/engines/wintermute/ad/ad_scale_level.h index 516f507a5a..b2dd7aa91f 100644 --- a/engines/wintermute/ad/ad_scale_level.h +++ b/engines/wintermute/ad/ad_scale_level.h @@ -47,6 +47,6 @@ private: float _scale; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp index 4d0068fad1..668b39853b 100644 --- a/engines/wintermute/ad/ad_scene.cpp +++ b/engines/wintermute/ad/ad_scene.cpp @@ -2989,4 +2989,4 @@ bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects, return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_scene.h b/engines/wintermute/ad/ad_scene.h index cd144b77ef..5beb10e546 100644 --- a/engines/wintermute/ad/ad_scene.h +++ b/engines/wintermute/ad/ad_scene.h @@ -176,6 +176,6 @@ private: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_scene_node.cpp b/engines/wintermute/ad/ad_scene_node.cpp index e9b80b3cc8..8548da91db 100644 --- a/engines/wintermute/ad/ad_scene_node.cpp +++ b/engines/wintermute/ad/ad_scene_node.cpp @@ -79,4 +79,4 @@ bool AdSceneNode::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_scene_state.cpp b/engines/wintermute/ad/ad_scene_state.cpp index 8e022ab115..58cb5f514a 100644 --- a/engines/wintermute/ad/ad_scene_state.cpp +++ b/engines/wintermute/ad/ad_scene_state.cpp @@ -95,4 +95,4 @@ AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_scene_state.h b/engines/wintermute/ad/ad_scene_state.h index 600aa4b581..067c737b2e 100644 --- a/engines/wintermute/ad/ad_scene_state.h +++ b/engines/wintermute/ad/ad_scene_state.h @@ -48,6 +48,6 @@ private: BaseArray<AdNodeState *> _nodeStates; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_sentence.cpp b/engines/wintermute/ad/ad_sentence.cpp index 70a57a624d..d5baa8291f 100644 --- a/engines/wintermute/ad/ad_sentence.cpp +++ b/engines/wintermute/ad/ad_sentence.cpp @@ -358,4 +358,4 @@ bool AdSentence::canSkip() { return (_gameRef->getTimer()->getTime() - _startTime) > 300; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_sentence.h b/engines/wintermute/ad/ad_sentence.h index 6f255578f7..c491ad99a2 100644 --- a/engines/wintermute/ad/ad_sentence.h +++ b/engines/wintermute/ad/ad_sentence.h @@ -80,6 +80,6 @@ private: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp index 6c802c4863..9eb3bd0686 100644 --- a/engines/wintermute/ad/ad_sprite_set.cpp +++ b/engines/wintermute/ad/ad_sprite_set.cpp @@ -353,4 +353,4 @@ bool AdSpriteSet::containsSprite(BaseSprite *sprite) { return false; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_sprite_set.h b/engines/wintermute/ad/ad_sprite_set.h index 61043aa3d6..ef5ef3a94f 100644 --- a/engines/wintermute/ad/ad_sprite_set.h +++ b/engines/wintermute/ad/ad_sprite_set.h @@ -48,6 +48,6 @@ public: BaseSprite *_sprites[NUM_DIRECTIONS]; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp index bf72b2916b..f10a0e2fb9 100644 --- a/engines/wintermute/ad/ad_talk_def.cpp +++ b/engines/wintermute/ad/ad_talk_def.cpp @@ -282,4 +282,4 @@ BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_talk_def.h b/engines/wintermute/ad/ad_talk_def.h index 2375360d89..726eefbe4c 100644 --- a/engines/wintermute/ad/ad_talk_def.h +++ b/engines/wintermute/ad/ad_talk_def.h @@ -53,6 +53,6 @@ public: virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0) override; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp index 33deab7805..6041105b93 100644 --- a/engines/wintermute/ad/ad_talk_holder.cpp +++ b/engines/wintermute/ad/ad_talk_holder.cpp @@ -399,4 +399,4 @@ bool AdTalkHolder::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_talk_holder.h b/engines/wintermute/ad/ad_talk_holder.h index 501acbc885..ab48c3aaf4 100644 --- a/engines/wintermute/ad/ad_talk_holder.h +++ b/engines/wintermute/ad/ad_talk_holder.h @@ -52,6 +52,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp index f03c24ea94..ce86dccd8e 100644 --- a/engines/wintermute/ad/ad_talk_node.cpp +++ b/engines/wintermute/ad/ad_talk_node.cpp @@ -292,4 +292,4 @@ BaseSprite *AdTalkNode::getSprite(TDirection dir) { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_talk_node.h b/engines/wintermute/ad/ad_talk_node.h index 012fa2133e..01dfb6b4ff 100644 --- a/engines/wintermute/ad/ad_talk_node.h +++ b/engines/wintermute/ad/ad_talk_node.h @@ -58,6 +58,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_types.h b/engines/wintermute/ad/ad_types.h index ae5882f4ee..dc1a54b91d 100644 --- a/engines/wintermute/ad/ad_types.h +++ b/engines/wintermute/ad/ad_types.h @@ -102,6 +102,6 @@ typedef enum { GEOM_GENERIC } TGeomNodeType; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ad/ad_waypoint_group.cpp b/engines/wintermute/ad/ad_waypoint_group.cpp index 96dece34b8..cc7982cb9d 100644 --- a/engines/wintermute/ad/ad_waypoint_group.cpp +++ b/engines/wintermute/ad/ad_waypoint_group.cpp @@ -196,7 +196,7 @@ bool AdWaypointGroup::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_active)); persistMgr->transfer(TMEMBER(_editorSelectedPoint)); - persistMgr->transfer(TMEMBER(_lastMimicScale)); + persistMgr->transferFloat(TMEMBER(_lastMimicScale)); persistMgr->transfer(TMEMBER(_lastMimicX)); persistMgr->transfer(TMEMBER(_lastMimicY)); _points.persist(persistMgr); @@ -267,4 +267,4 @@ bool AdWaypointGroup::mimic(AdWaypointGroup *wpt, float scale, int argX, int arg return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_waypoint_group.h b/engines/wintermute/ad/ad_waypoint_group.h index 79b28e0d22..af97a21290 100644 --- a/engines/wintermute/ad/ad_waypoint_group.h +++ b/engines/wintermute/ad/ad_waypoint_group.h @@ -56,6 +56,6 @@ private: int32 _lastMimicY; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp index d01972b82f..a64770c577 100644 --- a/engines/wintermute/base/base.cpp +++ b/engines/wintermute/base/base.cpp @@ -183,4 +183,4 @@ bool BaseClass::saveAsText(BaseDynamicBuffer *buffer, int indent) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base.h b/engines/wintermute/base/base.h index 7f2796c6e0..48ebe49a97 100644 --- a/engines/wintermute/base/base.h +++ b/engines/wintermute/base/base.h @@ -57,6 +57,6 @@ protected: Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp index 7a91854c57..abeaa18d54 100644 --- a/engines/wintermute/base/base_active_rect.cpp +++ b/engines/wintermute/base/base_active_rect.cpp @@ -109,4 +109,4 @@ void BaseActiveRect::clipRect() { BasePlatform::intersectRect(&_rect, &_rect, &rc); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h index 982a0902d0..a3c0746618 100644 --- a/engines/wintermute/base/base_active_rect.h +++ b/engines/wintermute/base/base_active_rect.h @@ -55,6 +55,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_dynamic_buffer.cpp b/engines/wintermute/base/base_dynamic_buffer.cpp index f684420b1e..5334ae46c4 100644 --- a/engines/wintermute/base/base_dynamic_buffer.cpp +++ b/engines/wintermute/base/base_dynamic_buffer.cpp @@ -201,4 +201,4 @@ void BaseDynamicBuffer::putTextForm(const char *format, va_list argptr) { putBytes((byte *)buff, strlen(buff)); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_dynamic_buffer.h b/engines/wintermute/base/base_dynamic_buffer.h index ad78ebad00..2804d78895 100644 --- a/engines/wintermute/base/base_dynamic_buffer.h +++ b/engines/wintermute/base/base_dynamic_buffer.h @@ -60,6 +60,6 @@ private: void putTextForm(const char *format, va_list argptr); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp index d4b17a0a64..acb12bbe5f 100644 --- a/engines/wintermute/base/base_engine.cpp +++ b/engines/wintermute/base/base_engine.cpp @@ -44,10 +44,11 @@ BaseEngine::BaseEngine() { _classReg = nullptr; _rnd = nullptr; _gameId = ""; + _language = Common::UNK_LANG; } -void BaseEngine::init(Common::Language lang) { - _fileManager = new BaseFileManager(lang); +void BaseEngine::init() { + _fileManager = new BaseFileManager(_language); // Don't forget to register your random source _rnd = new Common::RandomSource("Wintermute"); _classReg = new SystemClassRegistry(); @@ -60,9 +61,11 @@ BaseEngine::~BaseEngine() { delete _classReg; } -void BaseEngine::createInstance(const Common::String &gameid, Common::Language lang) { - instance()._gameId = gameid; - instance().init(lang); +void BaseEngine::createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang) { + instance()._targetName = targetName; + instance()._gameId = gameId; + instance()._language = lang; + instance().init(); } void BaseEngine::LOG(bool res, const char *fmt, ...) { @@ -122,4 +125,4 @@ const Timer *BaseEngine::getLiveTimer() { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h index d972e6ebbc..a5eafd3597 100644 --- a/engines/wintermute/base/base_engine.h +++ b/engines/wintermute/base/base_engine.h @@ -44,17 +44,19 @@ class BaseRenderer; class SystemClassRegistry; class Timer; class BaseEngine : public Common::Singleton<Wintermute::BaseEngine> { - void init(Common::Language lang); + void init(); BaseFileManager *_fileManager; Common::String _gameId; + Common::String _targetName; BaseGame *_gameRef; // We need random numbers Common::RandomSource *_rnd; SystemClassRegistry *_classReg; + Common::Language _language; public: BaseEngine(); ~BaseEngine(); - static void createInstance(const Common::String &gameid, Common::Language lang); + static void createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang); void setGameRef(BaseGame *gameRef) { _gameRef = gameRef; } Common::RandomSource *getRandomSource() { return _rnd; } @@ -68,9 +70,11 @@ public: static const Timer *getTimer(); static const Timer *getLiveTimer(); static void LOG(bool res, const char *fmt, ...); - const char *getGameId() { return _gameId.c_str(); } + const char *getGameTargetName() const { return _targetName.c_str(); } + Common::String getGameId() const { return _gameId; } + Common::Language getLanguage() const { return _language; } }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_fader.cpp b/engines/wintermute/base/base_fader.cpp index 0d17b07a9d..7978230964 100644 --- a/engines/wintermute/base/base_fader.cpp +++ b/engines/wintermute/base/base_fader.cpp @@ -193,4 +193,4 @@ bool BaseFader::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_fader.h b/engines/wintermute/base/base_fader.h index 845ce2f244..087b19bc44 100644 --- a/engines/wintermute/base/base_fader.h +++ b/engines/wintermute/base/base_fader.h @@ -58,6 +58,6 @@ private: uint32 _startTime; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp index 7d59b03684..bea7e53445 100644 --- a/engines/wintermute/base/base_file_manager.cpp +++ b/engines/wintermute/base/base_file_manager.cpp @@ -269,7 +269,7 @@ Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &f bool BaseFileManager::hasFile(const Common::String &filename) { if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) { - BasePersistenceManager pm(BaseEngine::instance().getGameId()); + BasePersistenceManager pm(BaseEngine::instance().getGameTargetName()); if (filename.size() <= 9) { return false; } @@ -360,4 +360,4 @@ BaseFileManager *BaseFileManager::getEngineInstance() { return nullptr; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_file_manager.h b/engines/wintermute/base/base_file_manager.h index 7ed3a6c7cb..8c2876f681 100644 --- a/engines/wintermute/base/base_file_manager.h +++ b/engines/wintermute/base/base_file_manager.h @@ -74,6 +74,6 @@ private: // the detector too, without launching the entire engine: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp index 9fb5770f79..eaad024120 100644 --- a/engines/wintermute/base/base_frame.cpp +++ b/engines/wintermute/base/base_frame.cpp @@ -764,4 +764,4 @@ const char *BaseFrame::scToString() { return "[frame]"; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h index 954851c77f..bf1e40daa1 100644 --- a/engines/wintermute/base/base_frame.h +++ b/engines/wintermute/base/base_frame.h @@ -70,6 +70,6 @@ private: BaseSound *_sound; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp index 0594699edc..b2c05d271d 100644 --- a/engines/wintermute/base/base_game.cpp +++ b/engines/wintermute/base/base_game.cpp @@ -81,7 +81,7 @@ IMPLEMENT_PERSISTENT(BaseGame, true) ////////////////////////////////////////////////////////////////////// -BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId), _timerNormal(), _timerLive() { +BaseGame::BaseGame(const Common::String &targetName) : BaseObject(this), _targetName(targetName), _timerNormal(), _timerLive() { _shuttingDown = false; _state = GAME_RUNNING; @@ -1276,11 +1276,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack stack->correctParams(2); const char *key = stack->pop()->getString(); const char *initVal = stack->pop()->getString(); - Common::String privKey = "wme_" + StringUtil::encodeSetting(key); - Common::String result = initVal; - if (ConfMan.hasKey(privKey)) { - result = StringUtil::decodeSetting(ConfMan.get(key)); - } + Common::String result = readRegistryString(key, initVal); stack->pushString(result.c_str()); return STATUS_OK; } @@ -3072,8 +3068,8 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_offsetX)); persistMgr->transfer(TMEMBER(_offsetY)); - persistMgr->transfer(TMEMBER(_offsetPercentX)); - persistMgr->transfer(TMEMBER(_offsetPercentY)); + persistMgr->transferFloat(TMEMBER(_offsetPercentX)); + persistMgr->transferFloat(TMEMBER(_offsetPercentY)); persistMgr->transfer(TMEMBER(_origInteractive)); persistMgr->transfer(TMEMBER_INT(_origState)); @@ -3902,4 +3898,26 @@ char *BaseGame::getKeyFromStringTable(const char *str) const { return _settings->getKeyFromStringTable(str); } -} // end of namespace Wintermute +Common::String BaseGame::readRegistryString(const Common::String &key, const Common::String &initValue) const { + // Game specific hacks: + Common::String result = initValue; + // James Peris: + if (BaseEngine::instance().getGameId() == "jamesperis" && key == "Language") { + Common::Language language = BaseEngine::instance().getLanguage(); + if (language == Common::EN_ANY) { + result = "english"; + } else if (language == Common::ES_ESP) { + result = "spanish"; + } else { + error("Invalid language set for James Peris"); + } + } else { // Just fallback to using ConfMan for now + Common::String privKey = "wme_" + StringUtil::encodeSetting(key); + if (ConfMan.hasKey(privKey)) { + result = StringUtil::decodeSetting(ConfMan.get(key)); + } + } + return result; +} + +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h index b821805ada..d295bb6b1a 100644 --- a/engines/wintermute/base/base_game.h +++ b/engines/wintermute/base/base_game.h @@ -150,7 +150,7 @@ public: BaseScriptable *_mathClass; BaseSurfaceStorage *_surfaceStorage; BaseFontStorage *_fontStorage; - BaseGame(const Common::String &gameId); + BaseGame(const Common::String &targetName); virtual ~BaseGame(); bool _debugDebugMode; @@ -173,8 +173,8 @@ public: // compatibility bits bool _compatKillMethodThreads; - const char* getGameId() const { return _gameId.c_str(); } - void setGameId(const Common::String& gameId) { _gameId = gameId; } + const char* getGameTargetName() const { return _targetName.c_str(); } + void setGameTargetName(const Common::String& targetName) { _targetName = targetName; } uint32 _surfaceGCCycleTime; bool _smartCache; // RO bool _subtitles; // RO @@ -295,7 +295,7 @@ private: uint32 _lastTime; uint32 _fpsTime; uint32 _framesRendered; - Common::String _gameId; + Common::String _targetName; void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = nullptr, void *data = nullptr); ENGINE_LOG_CALLBACK _engineLogCallback; @@ -343,6 +343,8 @@ private: bool isDoubleClick(int32 buttonIndex); uint32 _usedMem; +// TODO: This should be expanded into a proper class eventually: + Common::String readRegistryString(const Common::String &key, const Common::String &initValue) const; protected: @@ -356,6 +358,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_game_music.cpp b/engines/wintermute/base/base_game_music.cpp index eff5d47210..c50969df76 100644 --- a/engines/wintermute/base/base_game_music.cpp +++ b/engines/wintermute/base/base_game_music.cpp @@ -503,4 +503,4 @@ bool BaseGameMusic::scCallMethod(ScScript *script, ScStack *stack, ScStack *this } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_game_music.h b/engines/wintermute/base/base_game_music.h index 150ea6200c..72c7a171a6 100644 --- a/engines/wintermute/base/base_game_music.h +++ b/engines/wintermute/base/base_game_music.h @@ -68,6 +68,6 @@ private: int32 _musicCrossfadeChannel2; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_game_settings.cpp b/engines/wintermute/base/base_game_settings.cpp index 9b5eb314bb..1de8b31ca7 100644 --- a/engines/wintermute/base/base_game_settings.cpp +++ b/engines/wintermute/base/base_game_settings.cpp @@ -219,4 +219,4 @@ char *BaseGameSettings::getKeyFromStringTable(const char *str) const { return _stringTable->getKey(str); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_game_settings.h b/engines/wintermute/base/base_game_settings.h index 92c00ab0c2..38a2fd1042 100644 --- a/engines/wintermute/base/base_game_settings.h +++ b/engines/wintermute/base/base_game_settings.h @@ -66,6 +66,6 @@ private: bool _richSavedGames; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp index 072a1bb71b..aeb56ad282 100644 --- a/engines/wintermute/base/base_keyboard_state.cpp +++ b/engines/wintermute/base/base_keyboard_state.cpp @@ -310,4 +310,4 @@ Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) { } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_keyboard_state.h b/engines/wintermute/base/base_keyboard_state.h index e321dfee16..14a57ee7b8 100644 --- a/engines/wintermute/base/base_keyboard_state.h +++ b/engines/wintermute/base/base_keyboard_state.h @@ -71,6 +71,6 @@ private: Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_named_object.cpp b/engines/wintermute/base/base_named_object.cpp index f99ec2f5db..3d1df5ab84 100644 --- a/engines/wintermute/base/base_named_object.cpp +++ b/engines/wintermute/base/base_named_object.cpp @@ -68,4 +68,4 @@ void BaseNamedObject::setName(const char *name) { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_named_object.h b/engines/wintermute/base/base_named_object.h index d25fec4a82..ee4a3bba6a 100644 --- a/engines/wintermute/base/base_named_object.h +++ b/engines/wintermute/base/base_named_object.h @@ -46,6 +46,6 @@ public: void setName(const char *name); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp index ad181b922e..ea754f8f23 100644 --- a/engines/wintermute/base/base_object.cpp +++ b/engines/wintermute/base/base_object.cpp @@ -968,9 +968,9 @@ bool BaseObject::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_movable)); persistMgr->transfer(TMEMBER(_posX)); persistMgr->transfer(TMEMBER(_posY)); - persistMgr->transfer(TMEMBER(_relativeScale)); + persistMgr->transferFloat(TMEMBER(_relativeScale)); persistMgr->transfer(TMEMBER(_rotatable)); - persistMgr->transfer(TMEMBER(_scale)); + persistMgr->transferFloat(TMEMBER(_scale)); persistMgr->transferPtr(TMEMBER_PTR(_sFX)); persistMgr->transfer(TMEMBER(_sFXStart)); persistMgr->transfer(TMEMBER(_sFXVolume)); @@ -982,21 +982,21 @@ bool BaseObject::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_soundEvent)); persistMgr->transfer(TMEMBER(_zoomable)); - persistMgr->transfer(TMEMBER(_scaleX)); - persistMgr->transfer(TMEMBER(_scaleY)); + persistMgr->transferFloat(TMEMBER(_scaleX)); + persistMgr->transferFloat(TMEMBER(_scaleY)); - persistMgr->transfer(TMEMBER(_rotate)); + persistMgr->transferFloat(TMEMBER(_rotate)); persistMgr->transfer(TMEMBER(_rotateValid)); - persistMgr->transfer(TMEMBER(_relativeRotate)); + persistMgr->transferFloat(TMEMBER(_relativeRotate)); persistMgr->transfer(TMEMBER(_saveState)); persistMgr->transfer(TMEMBER(_nonIntMouseEvents)); persistMgr->transfer(TMEMBER_INT(_sFXType)); - persistMgr->transfer(TMEMBER(_sFXParam1)); - persistMgr->transfer(TMEMBER(_sFXParam2)); - persistMgr->transfer(TMEMBER(_sFXParam3)); - persistMgr->transfer(TMEMBER(_sFXParam4)); + persistMgr->transferFloat(TMEMBER(_sFXParam1)); + persistMgr->transferFloat(TMEMBER(_sFXParam2)); + persistMgr->transferFloat(TMEMBER(_sFXParam3)); + persistMgr->transferFloat(TMEMBER(_sFXParam4)); persistMgr->transfer(TMEMBER_INT(_blendMode)); @@ -1242,4 +1242,4 @@ bool BaseObject::afterMove() { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h index 7afe9cf94c..42041c5e3c 100644 --- a/engines/wintermute/base/base_object.h +++ b/engines/wintermute/base/base_object.h @@ -142,6 +142,6 @@ public: virtual const char *scToString() override; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_parser.cpp b/engines/wintermute/base/base_parser.cpp index a7e3bd5efb..0b677b6cb2 100644 --- a/engines/wintermute/base/base_parser.cpp +++ b/engines/wintermute/base/base_parser.cpp @@ -464,4 +464,4 @@ int32 BaseParser::scanStr(const char *in, const char *format, ...) { return num; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_parser.h b/engines/wintermute/base/base_parser.h index 4953ac3c0b..4bf48cc016 100644 --- a/engines/wintermute/base/base_parser.h +++ b/engines/wintermute/base/base_parser.h @@ -83,6 +83,6 @@ private: char *_whiteSpace; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp index c46bb721fe..e5542d96b7 100644 --- a/engines/wintermute/base/base_persistence_manager.cpp +++ b/engines/wintermute/base/base_persistence_manager.cpp @@ -94,7 +94,7 @@ BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool dele if (savePrefix) { _savePrefix = savePrefix; } else if (_gameRef) { - _savePrefix = _gameRef->getGameId(); + _savePrefix = _gameRef->getGameTargetName(); } else { _savePrefix = "wmesav"; } @@ -465,44 +465,53 @@ uint32 BasePersistenceManager::getDWORD() { ////////////////////////////////////////////////////////////////////////// -void BasePersistenceManager::putString(const Common::String &val) { - if (!val.size()) { - putString("(null)"); - } else { - _saveStream->writeUint32LE(val.size()); - _saveStream->writeString(val); +void BasePersistenceManager::putString(const char *val) { + if (!val) { + _saveStream->writeUint32LE(0); + return; } -} - -Common::String BasePersistenceManager::getStringObj() { - uint32 len = _loadStream->readUint32LE(); - char *ret = new char[len + 1]; - _loadStream->read(ret, len); - ret[len] = '\0'; - Common::String retString = ret; - delete[] ret; + uint32 len = strlen(val); - if (retString == "(null)") { - retString = ""; - } + _saveStream->writeUint32LE(len + 1); + _saveStream->write(val, len); +} - return retString; +Common::String BasePersistenceManager::getStringObj() { + return getString(); } ////////////////////////////////////////////////////////////////////////// char *BasePersistenceManager::getString() { uint32 len = _loadStream->readUint32LE(); - char *ret = new char[len + 1]; - _loadStream->read(ret, len); - ret[len] = '\0'; - if (!strcmp(ret, "(null)")) { - delete[] ret; - return nullptr; + if (checkVersion(1,2,2)) { + // Version 1.2.2 and above: len == strlen() + 1, NULL has len == 0 + + if (len == 0) + return nullptr; + + char *ret = new char[len]; + _loadStream->read(ret, len - 1); + ret[len - 1] = '\0'; + + return ret; + } else { + + // Version 1.2.1 and older: NULL strings are represented as "(null)" + char *ret = new char[len + 1]; + _loadStream->read(ret, len); + ret[len] = '\0'; + + if (!strcmp(ret, "(null)")) { + delete[] ret; + return nullptr; + } + return ret; } + } bool BasePersistenceManager::putTimeDate(const TimeDate &t) { @@ -536,8 +545,7 @@ void BasePersistenceManager::putFloat(float val) { int exponent = 0; float significand = frexp(val, &exponent); Common::String str = Common::String::format("FS%f", significand); - _saveStream->writeUint32LE(str.size()); - _saveStream->writeString(str); + putString(str.c_str()); _saveStream->writeSint32LE(exponent); } @@ -559,8 +567,7 @@ void BasePersistenceManager::putDouble(double val) { int exponent = 0; double significand = frexp(val, &exponent); Common::String str = Common::String::format("DS%f", significand); - _saveStream->writeUint32LE(str.size()); - _saveStream->writeString(str); + putString(str.c_str()); _saveStream->writeSint32LE(exponent); } @@ -637,7 +644,7 @@ bool BasePersistenceManager::transfer(const char *name, uint32 *val) { ////////////////////////////////////////////////////////////////////////// // float -bool BasePersistenceManager::transfer(const char *name, float *val) { +bool BasePersistenceManager::transferFloat(const char *name, float *val) { if (_saving) { putFloat(*val); if (_saveStream->err()) { @@ -711,7 +718,7 @@ bool BasePersistenceManager::transfer(const char *name, const char **val) { // Common::String bool BasePersistenceManager::transfer(const char *name, Common::String *val) { if (_saving) { - putString(*val); + putString(val->c_str()); return STATUS_OK; } else { char *str = getString(); @@ -887,4 +894,4 @@ bool BasePersistenceManager::checkVersion(byte verMajor, byte verMinor, byte ver return true; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_persistence_manager.h b/engines/wintermute/base/base_persistence_manager.h index 7b578085ba..3c0587b362 100644 --- a/engines/wintermute/base/base_persistence_manager.h +++ b/engines/wintermute/base/base_persistence_manager.h @@ -52,7 +52,7 @@ public: void putDWORD(uint32 val); char *getString(); Common::String getStringObj(); - void putString(const Common::String &val); + void putString(const char *val); float getFloat(); void putFloat(float val); double getDouble(); @@ -76,7 +76,7 @@ public: bool transferPtr(const char *name, void *val); bool transfer(const char *name, int32 *val); bool transfer(const char *name, uint32 *val); - bool transfer(const char *name, float *val); + bool transferFloat(const char *name, float *val); bool transfer(const char *name, double *val); bool transfer(const char *name, bool *val); bool transfer(const char *name, byte *val); @@ -115,6 +115,6 @@ private: BaseGame *_gameRef; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_point.cpp b/engines/wintermute/base/base_point.cpp index fbd8960894..fe6ca941f3 100644 --- a/engines/wintermute/base/base_point.cpp +++ b/engines/wintermute/base/base_point.cpp @@ -60,4 +60,4 @@ bool BasePoint::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_point.h b/engines/wintermute/base/base_point.h index 26568d5d0b..cf8a5be336 100644 --- a/engines/wintermute/base/base_point.h +++ b/engines/wintermute/base/base_point.h @@ -45,6 +45,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_quick_msg.cpp b/engines/wintermute/base/base_quick_msg.cpp index 9f19dfd74a..ac0c107d3b 100644 --- a/engines/wintermute/base/base_quick_msg.cpp +++ b/engines/wintermute/base/base_quick_msg.cpp @@ -52,4 +52,4 @@ uint32 BaseQuickMsg::getStartTime() const { return _startTime; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_quick_msg.h b/engines/wintermute/base/base_quick_msg.h index 377f7733fd..b706424c18 100644 --- a/engines/wintermute/base/base_quick_msg.h +++ b/engines/wintermute/base/base_quick_msg.h @@ -44,6 +44,6 @@ private: uint32 _startTime; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp index 2dabe6ae44..36036a1f18 100644 --- a/engines/wintermute/base/base_region.cpp +++ b/engines/wintermute/base/base_region.cpp @@ -432,7 +432,7 @@ bool BaseRegion::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_active)); persistMgr->transfer(TMEMBER(_editorSelectedPoint)); - persistMgr->transfer(TMEMBER(_lastMimicScale)); + persistMgr->transferFloat(TMEMBER(_lastMimicScale)); persistMgr->transfer(TMEMBER(_lastMimicX)); persistMgr->transfer(TMEMBER(_lastMimicY)); _points.persist(persistMgr); @@ -532,4 +532,4 @@ bool BaseRegion::mimic(BaseRegion *region, float scale, int x, int y) { return createRegion() ? STATUS_OK : STATUS_FAILED; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h index 67ca158897..93ad6a6fbe 100644 --- a/engines/wintermute/base/base_region.h +++ b/engines/wintermute/base/base_region.h @@ -65,6 +65,6 @@ private: int32 _lastMimicY; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp index 036bac1dd8..25b8775a98 100644 --- a/engines/wintermute/base/base_script_holder.cpp +++ b/engines/wintermute/base/base_script_holder.cpp @@ -500,4 +500,4 @@ bool BaseScriptHolder::sendEvent(const char *eventName) { return DID_SUCCEED(applyEvent(eventName)); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h index 38a3f935d3..c34b0378a1 100644 --- a/engines/wintermute/base/base_script_holder.h +++ b/engines/wintermute/base/base_script_holder.h @@ -71,6 +71,6 @@ public: virtual bool sendEvent(const char *eventName); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp index 5753b0482b..be1e18c2c4 100644 --- a/engines/wintermute/base/base_scriptable.cpp +++ b/engines/wintermute/base/base_scriptable.cpp @@ -188,4 +188,4 @@ ScScript *BaseScriptable::invokeMethodThread(const char *methodName) { return nullptr; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_scriptable.h b/engines/wintermute/base/base_scriptable.h index f23d7faa5b..08fd32081a 100644 --- a/engines/wintermute/base/base_scriptable.h +++ b/engines/wintermute/base/base_scriptable.h @@ -78,6 +78,6 @@ BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack); BaseScriptable *makeSXStore(BaseGame *inGame); BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack); -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp index c920da9ee9..ab78c5ac7c 100644 --- a/engines/wintermute/base/base_sprite.cpp +++ b/engines/wintermute/base/base_sprite.cpp @@ -817,4 +817,4 @@ bool BaseSprite::killAllSounds() { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h index 05cb9fc936..1387796895 100644 --- a/engines/wintermute/base/base_sprite.h +++ b/engines/wintermute/base/base_sprite.h @@ -32,6 +32,7 @@ #include "engines/wintermute/coll_templ.h" #include "engines/wintermute/base/base_script_holder.h" +#include "engines/wintermute/graphics/transform_tools.h" namespace Wintermute { class BaseFrame; @@ -44,17 +45,17 @@ public: void setDefaults(); DECLARE_PERSISTENT(BaseSprite, BaseScriptHolder) - bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); + bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = kDefaultZoomX, float scaleY = kDefaultZoomY); int32 _moveY; int32 _moveX; - bool display(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); - bool getCurrentFrame(float zoomX = 100, float zoomY = 100); + bool display(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = kDefaultZoomX, float zoomY = kDefaultZoomY, uint32 alpha = kDefaultRgbaMod, float rotate = kDefaultAngle, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool getCurrentFrame(float zoomX = kDefaultZoomX, float zoomY = kDefaultZoomY); void reset(); bool isChanged(); bool isFinished(); bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); - bool draw(int x, int y, BaseObject *Register = nullptr, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF); + bool draw(int x, int y, BaseObject *Register = nullptr, float zoomX = kDefaultZoomX, float zoomY = kDefaultZoomY, uint32 alpha = kDefaultRgbaMod); bool _looping; int32 _currentFrame; bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = nullptr); @@ -88,6 +89,6 @@ private: bool killAllSounds(); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp index 8207c32244..3d9cc4f8b3 100644 --- a/engines/wintermute/base/base_string_table.cpp +++ b/engines/wintermute/base/base_string_table.cpp @@ -253,4 +253,4 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_string_table.h b/engines/wintermute/base/base_string_table.h index 128807bd1a..f8808f5b27 100644 --- a/engines/wintermute/base/base_string_table.h +++ b/engines/wintermute/base/base_string_table.h @@ -50,6 +50,6 @@ private: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp index d93cf667f1..8a8f63240b 100644 --- a/engines/wintermute/base/base_sub_frame.cpp +++ b/engines/wintermute/base/base_sub_frame.cpp @@ -38,6 +38,8 @@ #include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/graphics/transform_tools.h" +#include "engines/wintermute/graphics/transform_struct.h" namespace Wintermute { @@ -46,8 +48,9 @@ IMPLEMENT_PERSISTENT(BaseSubFrame, false) ////////////////////////////////////////////////////////////////////////// BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) { _surface = nullptr; - _hotspotX = _hotspotY = 0; - _alpha = 0xFFFFFFFF; + _hotspotX = kDefaultHotspotX; + _hotspotY = kDefaultHotspotY; + _alpha = kDefaultRgbaMod; _transparent = 0xFFFF00FF; _wantsDefaultRect = false; @@ -233,12 +236,18 @@ const char* BaseSubFrame::getSurfaceFilename() { ////////////////////////////////////////////////////////////////////// bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) { + + rotate = fmod(rotate, 360.0f); + if (rotate < 0) { + rotate += 360.0f; + } + if (!_surface) { return STATUS_OK; } if (registerOwner != nullptr && !_decoration) { - if (zoomX == 100 && zoomY == 100) { + if (zoomX == kDefaultZoomX && zoomY == kDefaultZoomY) { BaseEngine::getRenderer()->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, x - _hotspotX + getRect().left, y - _hotspotY + getRect().top, getRect().right - getRect().left, getRect().bottom - getRect().top, zoomX, zoomY, precise)); } else { BaseEngine::getRenderer()->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + getRect().left) * (zoomX / 100)), (int)(y - (_hotspotY + getRect().top) * (zoomY / 100)), (int)((getRect().right - getRect().left) * (zoomX / 100)), (int)((getRect().bottom - getRect().top) * (zoomY / 100)), zoomX, zoomY, precise)); @@ -251,17 +260,24 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl bool res; //if (Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha) - if (_alpha != 0xFFFFFFFF) { + if (_alpha != kDefaultRgbaMod) { alpha = _alpha; } - if (rotate != 0.0f) { - res = _surface->displayTransform((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _hotspotX, _hotspotY, getRect(), zoomX, zoomY, alpha, rotate, blendMode, _mirrorX, _mirrorY); + if (rotate != kDefaultAngle) { + Point32 boxOffset, rotatedHotspot, hotspotOffset, newOrigin; + Point32 origin(x, y); + Rect32 oldRect = getRect(); + Point32 newHotspot; + TransformStruct transform = TransformStruct(zoomX, zoomY, rotate, _hotspotX, _hotspotY, blendMode, alpha, _mirrorX, _mirrorY, 0, 0); + Rect32 newRect = TransformTools::newRect (oldRect, transform, &newHotspot); + newOrigin = origin - newHotspot; + res = _surface->displayTransform(newOrigin.x, newOrigin.y, oldRect, newRect, transform); } else { - if (zoomX == 100 && zoomY == 100) { + if (zoomX == kDefaultZoomX && zoomY == kDefaultZoomY) { res = _surface->displayTrans(x - _hotspotX, y - _hotspotY, getRect(), alpha, blendMode, _mirrorX, _mirrorY); } else { - res = _surface->displayTransZoom((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), getRect(), zoomX, zoomY, alpha, blendMode, _mirrorX, _mirrorY); + res = _surface->displayTransZoom((int)(x - _hotspotX * (zoomX / kDefaultZoomX)), (int)(y - _hotspotY * (zoomY / kDefaultZoomY)), getRect(), zoomX, zoomY, alpha, blendMode, _mirrorX, _mirrorY); } } @@ -657,4 +673,4 @@ bool BaseSubFrame::setSurfaceSimple() { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_sub_frame.h b/engines/wintermute/base/base_sub_frame.h index 37ba34b748..ba3d5b955a 100644 --- a/engines/wintermute/base/base_sub_frame.h +++ b/engines/wintermute/base/base_sub_frame.h @@ -88,6 +88,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp index 8dbd6a6d2a..f1d068674b 100644 --- a/engines/wintermute/base/base_surface_storage.cpp +++ b/engines/wintermute/base/base_surface_storage.cpp @@ -203,4 +203,4 @@ bool BaseSurfaceStorage::surfaceSortCB(const BaseSurface *s1, const BaseSurface } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_surface_storage.h b/engines/wintermute/base/base_surface_storage.h index 61738e69a2..c0049d676c 100644 --- a/engines/wintermute/base/base_surface_storage.h +++ b/engines/wintermute/base/base_surface_storage.h @@ -52,6 +52,6 @@ public: Common::Array<BaseSurface *> _surfaces; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp index 1c869e6a2b..eee5f1aae7 100644 --- a/engines/wintermute/base/base_transition_manager.cpp +++ b/engines/wintermute/base/base_transition_manager.cpp @@ -135,4 +135,4 @@ bool BaseTransitionMgr::update() { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_transition_manager.h b/engines/wintermute/base/base_transition_manager.h index edb3045a58..82edb9ff88 100644 --- a/engines/wintermute/base/base_transition_manager.h +++ b/engines/wintermute/base/base_transition_manager.h @@ -49,6 +49,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp index f79e5c9f13..09ac80e9de 100644 --- a/engines/wintermute/base/base_viewport.cpp +++ b/engines/wintermute/base/base_viewport.cpp @@ -97,4 +97,4 @@ int BaseViewport::getHeight() const { return _rect.bottom - _rect.top; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/base_viewport.h b/engines/wintermute/base/base_viewport.h index 584e5a78f9..0225c02c7c 100644 --- a/engines/wintermute/base/base_viewport.h +++ b/engines/wintermute/base/base_viewport.h @@ -52,6 +52,6 @@ private: Rect32 _rect; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp index 3c1ecc7a73..7391d819fc 100644 --- a/engines/wintermute/base/file/base_disk_file.cpp +++ b/engines/wintermute/base/file/base_disk_file.cpp @@ -66,12 +66,6 @@ static Common::FSNode getNodeForRelativePath(const Common::String &filename) { const Common::FSNode gameDataDir(ConfMan.get("path")); Common::FSNode curNode = gameDataDir; - Common::String fixedPath = ""; - while (!path.empty()) { - fixedPath += path.nextToken() + "/"; - } - fixedPath.deleteLastChar(); - // Parse all path-elements while (!path.empty()) { // Get the next path-component by slicing on '\\' @@ -198,4 +192,4 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) { return nullptr; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/file/base_disk_file.h b/engines/wintermute/base/file/base_disk_file.h index c9f93b80d9..81cc22b86d 100644 --- a/engines/wintermute/base/file/base_disk_file.h +++ b/engines/wintermute/base/file/base_disk_file.h @@ -36,6 +36,6 @@ namespace Wintermute { Common::SeekableReadStream *openDiskFile(const Common::String &filename); bool diskFileExists(const Common::String &filename); -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/file/base_file.cpp b/engines/wintermute/base/file/base_file.cpp index f52a13211e..42eea69824 100644 --- a/engines/wintermute/base/file/base_file.cpp +++ b/engines/wintermute/base/file/base_file.cpp @@ -65,4 +65,4 @@ Common::SeekableReadStream *BaseFile::getMemStream() { } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/file/base_file.h b/engines/wintermute/base/file/base_file.h index 8eda6d51d9..9acda7ffce 100644 --- a/engines/wintermute/base/file/base_file.h +++ b/engines/wintermute/base/file/base_file.h @@ -62,6 +62,6 @@ public: virtual Common::SeekableReadStream *getMemStream(); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/file/base_file_entry.cpp b/engines/wintermute/base/file/base_file_entry.cpp index 1968da6f47..846f56b55c 100644 --- a/engines/wintermute/base/file/base_file_entry.cpp +++ b/engines/wintermute/base/file/base_file_entry.cpp @@ -70,4 +70,4 @@ BaseFileEntry::~BaseFileEntry() { _package = nullptr; // ref only } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/file/base_file_entry.h b/engines/wintermute/base/file/base_file_entry.h index 6e4823d994..9d738c8c11 100644 --- a/engines/wintermute/base/file/base_file_entry.h +++ b/engines/wintermute/base/file/base_file_entry.h @@ -55,6 +55,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/file/base_package.cpp b/engines/wintermute/base/file/base_package.cpp index 73f767c3ef..512279b72c 100644 --- a/engines/wintermute/base/file/base_package.cpp +++ b/engines/wintermute/base/file/base_package.cpp @@ -273,4 +273,4 @@ Common::SeekableReadStream *PackageSet::createReadStreamForMember(const Common:: return nullptr; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/file/base_package.h b/engines/wintermute/base/file/base_package.h index bcf088aaea..18156c4f65 100644 --- a/engines/wintermute/base/file/base_package.h +++ b/engines/wintermute/base/file/base_package.h @@ -85,6 +85,6 @@ private: Common::HashMap<Common::String, Common::ArchiveMemberPtr>::iterator _filesIter; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/file/base_save_thumb_file.cpp b/engines/wintermute/base/file/base_save_thumb_file.cpp index 2c4ddf4875..bb172ca66a 100644 --- a/engines/wintermute/base/file/base_save_thumb_file.cpp +++ b/engines/wintermute/base/file/base_save_thumb_file.cpp @@ -150,4 +150,4 @@ bool BaseSaveThumbFile::seek(uint32 pos, int whence) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/file/base_save_thumb_file.h b/engines/wintermute/base/file/base_save_thumb_file.h index 3b217525fd..faf1af9255 100644 --- a/engines/wintermute/base/file/base_save_thumb_file.h +++ b/engines/wintermute/base/file/base_save_thumb_file.h @@ -47,6 +47,6 @@ private: byte *_data; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/file/dcpackage.h b/engines/wintermute/base/file/dcpackage.h index 2234139408..a2ec5d28d5 100644 --- a/engines/wintermute/base/file/dcpackage.h +++ b/engines/wintermute/base/file/dcpackage.h @@ -75,6 +75,6 @@ v2: uint32 TimeDate1 */ -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp index 596f9fb5c6..26bc0e7985 100644 --- a/engines/wintermute/base/font/base_font.cpp +++ b/engines/wintermute/base/font/base_font.cpp @@ -137,4 +137,4 @@ bool BaseFont::isTrueType(BaseGame *gameRef, const Common::String &filename) { return ret; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/font/base_font.h b/engines/wintermute/base/font/base_font.h index 50587fa7eb..d75d3f4fb5 100644 --- a/engines/wintermute/base/font/base_font.h +++ b/engines/wintermute/base/font/base_font.h @@ -56,6 +56,6 @@ private: static bool isTrueType(BaseGame *game, const Common::String &filename); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/font/base_font_bitmap.cpp b/engines/wintermute/base/font/base_font_bitmap.cpp index 03bd471636..890a9a2f83 100644 --- a/engines/wintermute/base/font/base_font_bitmap.cpp +++ b/engines/wintermute/base/font/base_font_bitmap.cpp @@ -587,4 +587,4 @@ int BaseFontBitmap::getLetterHeight() { return _tileHeight; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/font/base_font_bitmap.h b/engines/wintermute/base/font/base_font_bitmap.h index 0bdac64026..c810777446 100644 --- a/engines/wintermute/base/font/base_font_bitmap.h +++ b/engines/wintermute/base/font/base_font_bitmap.h @@ -66,6 +66,6 @@ private: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/font/base_font_storage.cpp b/engines/wintermute/base/font/base_font_storage.cpp index 3286742478..8abd368b70 100644 --- a/engines/wintermute/base/font/base_font_storage.cpp +++ b/engines/wintermute/base/font/base_font_storage.cpp @@ -138,4 +138,4 @@ bool BaseFontStorage::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/font/base_font_storage.h b/engines/wintermute/base/font/base_font_storage.h index 60874167e7..f4ac490324 100644 --- a/engines/wintermute/base/font/base_font_storage.h +++ b/engines/wintermute/base/font/base_font_storage.h @@ -50,6 +50,6 @@ public: bool initLoop(); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index 2fcdebc117..b6f372f377 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -272,7 +272,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, // void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; Graphics::Surface *surface = new Graphics::Surface(); if (_deletableFont) { // We actually have a TTF - surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); + surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), _gameRef->_renderer->getPixelFormat()); } else { // We are using a fallback, they can't do 32bpp surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); } @@ -285,7 +285,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, } BaseSurface *retSurface = _gameRef->_renderer->createSurface(); - Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); + Graphics::Surface *convertedSurface = surface->convertTo(_gameRef->_renderer->getPixelFormat()); retSurface->putSurface(*convertedSurface, true); convertedSurface->free(); surface->free(); @@ -559,7 +559,7 @@ bool BaseFontTT::initFont() { } if (file) { - _deletableFont = Graphics::loadTTFFont(*file, 96, _fontHeight); // Use the same dpi as WME (96 vs 72). + _deletableFont = Graphics::loadTTFFont(*file, _fontHeight, 96); // Use the same dpi as WME (96 vs 72). _font = _deletableFont; BaseFileManager::getEngineInstance()->closeFile(file); file = nullptr; @@ -644,4 +644,4 @@ void BaseFontTT::measureText(const WideString &text, int maxWidth, int maxHeight }*/ } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h index f93505921f..fdbae30684 100644 --- a/engines/wintermute/base/font/base_font_truetype.h +++ b/engines/wintermute/base/font/base_font_truetype.h @@ -148,6 +148,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp index 75de95128f..d0dbae352e 100644 --- a/engines/wintermute/base/gfx/base_image.cpp +++ b/engines/wintermute/base/gfx/base_image.cpp @@ -228,4 +228,4 @@ bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) { return true; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/gfx/base_image.h b/engines/wintermute/base/gfx/base_image.h index 017305e5d0..4b04fd1252 100644 --- a/engines/wintermute/base/gfx/base_image.h +++ b/engines/wintermute/base/gfx/base_image.h @@ -67,6 +67,6 @@ private: BaseFileManager *_fileManager; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp index c20881e425..1f171209d7 100644 --- a/engines/wintermute/base/gfx/base_renderer.cpp +++ b/engines/wintermute/base/gfx/base_renderer.cpp @@ -113,15 +113,21 @@ void BaseRenderer::setIndicatorVal(int value) { } void BaseRenderer::setLoadingScreen(const char *filename, int x, int y) { - // TODO: Handle NULL - _loadImageName = filename; + if (filename == nullptr) { + _saveImageName = ""; + } else { + _loadImageName = filename; + } _loadImageX = x; _loadImageY = y; } void BaseRenderer::setSaveImage(const char *filename, int x, int y) { - // TODO: Handle NULL - _saveImageName = filename; + if (filename == nullptr) { + _saveImageName = ""; + } else { + _saveImageName = filename; + } _saveImageX = x; _saveImageY = y; } @@ -395,4 +401,4 @@ bool BaseRenderer::displayIndicator() { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h index bfef29a5ed..b6615bc8fc 100644 --- a/engines/wintermute/base/gfx/base_renderer.h +++ b/engines/wintermute/base/gfx/base_renderer.h @@ -84,7 +84,7 @@ public: * @param a the alpha component to fade too. * @param rect the portion of the screen to fade (if nullptr, the entire screen will be faded). */ - virtual void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = nullptr) = 0; + virtual void fadeToColor(byte r, byte g, byte b, byte a) = 0; virtual bool drawLine(int x1, int y1, int x2, int y2, uint32 color); // Unused outside indicator-display virtual bool drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1); // Unused outside indicator-display @@ -228,6 +228,6 @@ private: BaseRenderer *makeOSystemRenderer(BaseGame *inGame); // Implemented in BRenderSDL.cpp -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/gfx/base_surface.cpp b/engines/wintermute/base/gfx/base_surface.cpp index 2002463ea4..19639c0c33 100644 --- a/engines/wintermute/base/gfx/base_surface.cpp +++ b/engines/wintermute/base/gfx/base_surface.cpp @@ -75,8 +75,8 @@ bool BaseSurface::displayHalfTrans(int x, int y, Rect32 rect) { } ////////////////////////////////////////////////////////////////////////// -bool BaseSurface::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { - return displayTransZoom(x, y, rect, zoomX, zoomY, alpha, blendMode, mirrorX, mirrorY); +bool BaseSurface::displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) { + return displayTransform(x, y, rect, newRect, transform); } ////////////////////////////////////////////////////////////////////////// @@ -146,4 +146,4 @@ void BaseSurface::setSize(int width, int height) { _height = height; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/gfx/base_surface.h b/engines/wintermute/base/gfx/base_surface.h index b83efa0bb8..8a0603734e 100644 --- a/engines/wintermute/base/gfx/base_surface.h +++ b/engines/wintermute/base/gfx/base_surface.h @@ -32,6 +32,7 @@ #include "engines/wintermute/base/base.h" #include "engines/wintermute/math/rect32.h" #include "graphics/surface.h" +#include "engines/wintermute/graphics/transform_struct.h" namespace Wintermute { @@ -49,12 +50,12 @@ public: virtual bool displayHalfTrans(int x, int y, Rect32 rect); virtual bool isTransparentAt(int x, int y); - virtual bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; + virtual bool displayTransZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0; virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; - virtual bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; - virtual bool displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; + virtual bool displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) = 0; + virtual bool displayZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) = 0; virtual bool restore(); virtual bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0; @@ -95,6 +96,6 @@ protected: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp index eca2998da5..e4c19fde8b 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp @@ -60,8 +60,7 @@ BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) { _borderLeft = _borderRight = _borderTop = _borderBottom = 0; _ratioX = _ratioY = 1.0f; - setAlphaMod(255); - setColorMod(255, 255, 255); + _colorMod = kDefaultRgbaMod; _dirtyRect = nullptr; _disableDirtyRects = false; _tempDisableDirtyRects = 0; @@ -85,7 +84,6 @@ BaseRenderOSystem::~BaseRenderOSystem() { delete _renderSurface; _blankSurface->free(); delete _blankSurface; - TransparentSurface::destroyLookup(); } ////////////////////////////////////////////////////////////////////////// @@ -128,7 +126,7 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) { _windowed = !ConfMan.getBool("fullscreen"); - Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24); + Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0); g_system->beginGFXTransaction(); g_system->initSize(_width, _height, &format); OSystem::TransactionError gfxError = g_system->endGFXTransaction(); @@ -150,18 +148,6 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) { return STATUS_OK; } -void BaseRenderOSystem::setAlphaMod(byte alpha) { - byte r = RGBCOLGetR(_colorMod); - byte g = RGBCOLGetB(_colorMod); - byte b = RGBCOLGetB(_colorMod); - _colorMod = BS_ARGB(alpha, r, g, b); -} - -void BaseRenderOSystem::setColorMod(byte r, byte g, byte b) { - byte alpha = RGBCOLGetA(_colorMod); - _colorMod = BS_ARGB(alpha, r, g, b); -} - bool BaseRenderOSystem::indicatorFlip() { g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_indicatorX, _indicatorY), _renderSurface->pitch, _indicatorX, _indicatorY, _indicatorWidthDrawn, _indicatorHeight); g_system->updateScreen(); @@ -200,9 +186,9 @@ bool BaseRenderOSystem::flip() { } if (_needsFlip || _disableDirtyRects || _tempDisableDirtyRects) { if (_disableDirtyRects || _tempDisableDirtyRects) { - g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h); + g_system->copyRectToScreen((byte *)_renderSurface->getPixels(), _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h); } - // g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height()); + // g_system->copyRectToScreen((byte *)_renderSurface->getPixels(), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height()); delete _dirtyRect; _dirtyRect = nullptr; g_system->updateScreen(); @@ -256,37 +242,30 @@ void BaseRenderOSystem::fade(uint16 alpha) { return fadeToColor(0, 0, 0, dwAlpha); } - ////////////////////////////////////////////////////////////////////////// -void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect) { +void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a) { Common::Rect fillRect; - if (rect) { - fillRect.left = rect->left; - fillRect.top = rect->top; - fillRect.setWidth(rect->width()); - fillRect.setHeight(rect->height()); - } else { - Rect32 rc; - _gameRef->getCurrentViewportRect(&rc); - fillRect.left = (int16)rc.left; - fillRect.top = (int16)rc.top; - fillRect.setWidth((int16)(rc.right - rc.left)); - fillRect.setHeight((int16)(rc.bottom - rc.top)); - } + Rect32 rc; + _gameRef->getCurrentViewportRect(&rc); + fillRect.left = (int16)rc.left; + fillRect.top = (int16)rc.top; + fillRect.setWidth((int16)(rc.right - rc.left)); + fillRect.setHeight((int16)(rc.bottom - rc.top)); + modTargetRect(&fillRect); //TODO: This is only here until I'm sure about the final pixelformat uint32 col = _renderSurface->format.ARGBToColor(a, r, g, b); - setAlphaMod(255); - setColorMod(255, 255, 255); Graphics::Surface surf; surf.create((uint16)fillRect.width(), (uint16)fillRect.height(), _renderSurface->format); Common::Rect sizeRect(fillRect); sizeRect.translate(-fillRect.top, -fillRect.left); surf.fillRect(fillRect, col); - drawSurface(nullptr, &surf, &sizeRect, &fillRect, false, false); + TransformStruct temp = TransformStruct(); + temp._alphaDisable = false; + drawSurface(nullptr, &surf, &sizeRect, &fillRect, temp); surf.free(); //SDL_SetRenderDrawColor(_renderer, r, g, b, a); @@ -298,16 +277,18 @@ Graphics::PixelFormat BaseRenderOSystem::getPixelFormat() const { return _renderSurface->format; } -void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) { +void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, TransformStruct &transform) { + if (_tempDisableDirtyRects || _disableDirtyRects) { - RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, mirrorX, mirrorY, disableAlpha); - ticket->_colorMod = _colorMod; + RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, transform); + ticket->_transform._rgbaMod = _colorMod; ticket->_wantsDraw = true; _renderQueue.push_back(ticket); _previousTicket = ticket; drawFromSurface(ticket); return; } + // Start searching from the beginning for the first and second items (since it's empty the first time around // then keep incrementing the start-position, to avoid comparing against already used tickets. if (_drawNum == 0 || _drawNum == 1) { @@ -320,12 +301,11 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S } if (owner) { // Fade-tickets are owner-less - RenderTicket compare(owner, nullptr, srcRect, dstRect, mirrorX, mirrorY, disableAlpha); + RenderTicket compare(owner, nullptr, srcRect, dstRect, transform); compare._batchNum = _batchNum; if (_spriteBatch) { _batchNum++; } - compare._colorMod = _colorMod; RenderQueueIterator it; // Avoid calling end() and operator* every time, when potentially going through // LOTS of tickets. @@ -334,7 +314,7 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S for (it = _lastAddedTicket; it != endIterator; ++it) { compareTicket = *it; if (*(compareTicket) == compare && compareTicket->_isValid) { - compareTicket->_colorMod = _colorMod; + compareTicket->_transform._rgbaMod = transform._rgbaMod; if (_disableDirtyRects) { drawFromSurface(compareTicket); } else { @@ -349,8 +329,7 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S } } } - RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, mirrorX, mirrorY, disableAlpha); - ticket->_colorMod = _colorMod; + RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, transform); if (!_disableDirtyRects) { drawFromTicket(ticket); _previousTicket = ticket; @@ -385,12 +364,14 @@ void BaseRenderOSystem::repeatLastDraw(int offsetX, int offsetY, int numTimesX, int initLeft = dstRect.left; int initRight = dstRect.right; + TransformStruct temp = TransformStruct(kDefaultZoomX, kDefaultZoomY, kDefaultAngle, kDefaultHotspotX, kDefaultHotspotY, BLEND_NORMAL, kDefaultRgbaMod, false, false, kDefaultOffsetX, kDefaultOffsetY); + for (int i = 0; i < numTimesY; i++) { if (i == 0) { dstRect.translate(offsetX, 0); } for (int j = (i == 0 ? 1 : 0); j < numTimesX; j++) { - drawSurface(origTicket->_owner, origTicket->getSurface(), &srcRect, &dstRect, false, false); + drawSurface(origTicket->_owner, origTicket->getSurface(), &srcRect, &dstRect, temp); dstRect.translate(offsetX, 0); } dstRect.left = initLeft; @@ -535,7 +516,7 @@ void BaseRenderOSystem::drawTickets() { // convert from screen-coords to surface-coords. dstClip.translate(-offsetX, -offsetY); - _colorMod = ticket->_colorMod; + _colorMod = ticket->_transform._rgbaMod; drawFromSurface(ticket, &pos, &dstClip); _needsFlip = true; } @@ -625,8 +606,8 @@ bool BaseRenderOSystem::setViewport(int left, int top, int right, int bottom) { // TODO: Hopefully this is the same logic that ScummVM uses. rect.left = (int16)(left + _borderLeft); rect.top = (int16)(top + _borderTop); - rect.right = (int16)((right - left) * _ratioX); - rect.bottom = (int16)((bottom - top) * _ratioY); + rect.setWidth((int16)((right - left) * _ratioX)); + rect.setHeight((int16)((bottom - top) * _ratioY)); _renderRect = rect; return STATUS_OK; @@ -643,15 +624,13 @@ Rect32 BaseRenderOSystem::getViewPort() { ////////////////////////////////////////////////////////////////////////// void BaseRenderOSystem::modTargetRect(Common::Rect *rect) { - // FIXME: This is wrong in quite a few ways right now, and ends up - // breaking the notebook in Dirty Split, so we disable the correction - // for now, this will need fixing when a game with odd aspect-ratios - // show up. return; - rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft - _renderRect.left); - rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop - _renderRect.top); - rect->setWidth((int16)MathUtil::roundUp(rect->width() * _ratioX)); - rect->setHeight((int16)MathUtil::roundUp(rect->height() * _ratioY)); + int newWidth = (int16)MathUtil::roundUp(rect->width() * _ratioX); + int newHeight = (int16)MathUtil::roundUp(rect->height() * _ratioY); + rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft); + rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop); + rect->setWidth(newWidth); + rect->setHeight(newHeight); } ////////////////////////////////////////////////////////////////////////// @@ -694,7 +673,7 @@ void BaseRenderOSystem::endSaveLoad() { _drawNum = 1; _renderSurface->fillRect(Common::Rect(0, 0, _renderSurface->h, _renderSurface->w), _renderSurface->format.ARGBToColor(255, 0, 0, 0)); - g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h); + g_system->copyRectToScreen((byte *)_renderSurface->getPixels(), _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h); g_system->updateScreen(); } @@ -710,4 +689,4 @@ bool BaseRenderOSystem::endSpriteBatch() { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h index 3cb0fa82a3..306563af3b 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.h +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h @@ -33,10 +33,30 @@ #include "common/rect.h" #include "graphics/surface.h" #include "common/list.h" +#include "engines/wintermute/graphics/transform_struct.h" namespace Wintermute { class BaseSurfaceOSystem; class RenderTicket; +/** + * A 2D-renderer implementation for WME. + * This renderer makes use of a "ticket"-system, where all draw-calls + * are stored as tickets until flip() is called, and compared against the tickets + * from last frame, to determine which calls were the same as last round + * (i.e. in the exact same order, with the exact same arguments), and thus + * figure out which parts of the screen need to be redrawn. + * + * Important concepts to handle here, is the ordered number of any ticket + * which is called the "drawNum", every frame this starts from scratch, and + * then the incoming tickets created from the draw-calls are checked to see whether + * they came before, on, or after the drawNum they had last frame. Everything else + * being equal, this information is then used to check whether the draw order changed, + * which will then create a need for redrawing, as we draw with an alpha-channel here. + * + * There is also a draw path that draws without tickets, for debugging purposes, + * as well as to accomodate situations with large enough amounts of draw calls, + * that there will be too much overhead involved with comparing the generated tickets. + */ class BaseRenderOSystem : public BaseRenderer { public: BaseRenderOSystem(BaseGame *inGame); @@ -50,16 +70,19 @@ public: bool fill(byte r, byte g, byte b, Common::Rect *rect = nullptr) override; Graphics::PixelFormat getPixelFormat() const override; void fade(uint16 alpha) override; - void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = nullptr) override; + void fadeToColor(byte r, byte g, byte b, byte a) override; bool drawLine(int x1, int y1, int x2, int y2, uint32 color) override; BaseImage *takeScreenshot() override; - void setAlphaMod(byte alpha); - void setColorMod(byte r, byte g, byte b); void invalidateTicket(RenderTicket *renderTicket); void invalidateTicketsFromSurface(BaseSurfaceOSystem *surf); + /** + * Insert a ticket into the queue, adding a dirty rect if it's + * new, or out-of-order from last draw from the ticket. + * param renderTicket the ticket to be added. + */ void drawFromTicket(RenderTicket *renderTicket); bool setViewport(int left, int top, int right, int bottom) override; @@ -80,11 +103,18 @@ public: virtual bool startSpriteBatch() override; virtual bool endSpriteBatch() override; void endSaveLoad(); - void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha = false) ; + void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, TransformStruct &transform); void repeatLastDraw(int offsetX, int offsetY, int numTimesX, int numTimesY); BaseSurface *createSurface() override; private: - void addDirtyRect(const Common::Rect &rect) ; + /** + * Mark a specified rect of the screen as dirty. + * @param rect the region to be marked as dirty + */ + void addDirtyRect(const Common::Rect &rect); + /** + * Traverse the tickets that are dirty, and draw them + */ void drawTickets(); // Non-dirty-rects: void drawFromSurface(RenderTicket *ticket); @@ -97,7 +127,7 @@ private: RenderTicket *_previousTicket; bool _needsFlip; - uint32 _drawNum; + uint32 _drawNum; ///< The global number of the current draw-operation. Common::Rect _renderRect; Graphics::Surface *_renderSurface; Graphics::Surface *_blankSurface; @@ -119,6 +149,6 @@ private: bool _skipThisFrame; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp index 87bb2fdb53..14767aa067 100644 --- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp @@ -48,10 +48,11 @@ namespace Wintermute { BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) { _surface = new Graphics::Surface(); _alphaMask = nullptr; - _hasAlpha = true; + _alphaType = TransparentSurface::ALPHA_FULL; _lockPixels = nullptr; _lockPitch = 0; _loaded = false; + _rotation = 0; } ////////////////////////////////////////////////////////////////////////// @@ -70,22 +71,37 @@ BaseSurfaceOSystem::~BaseSurfaceOSystem() { renderer->invalidateTicketsFromSurface(this); } -bool hasTransparency(Graphics::Surface *surf) { +TransparentSurface::AlphaType hasTransparencyType(const Graphics::Surface *surf) { if (surf->format.bytesPerPixel != 4) { - warning("hasTransparency:: non 32 bpp surface passed as argument"); - return false; + warning("hasTransparencyType:: non 32 bpp surface passed as argument"); + return TransparentSurface::ALPHA_OPAQUE; } uint8 r, g, b, a; + bool seenAlpha = false; + bool seenFullAlpha = false; for (int i = 0; i < surf->h; i++) { + if (seenFullAlpha) { + break; + } for (int j = 0; j < surf->w; j++) { - uint32 pix = *(uint32 *)surf->getBasePtr(j, i); + uint32 pix = *(const uint32 *)surf->getBasePtr(j, i); surf->format.colorToARGB(pix, a, r, g, b); if (a != 255) { - return true; + seenAlpha = true; + if (a != 0) { + seenFullAlpha = true; + break; + } } } } - return false; + if (seenFullAlpha) { + return TransparentSurface::ALPHA_FULL; + } else if (seenAlpha) { + return TransparentSurface::ALPHA_BINARY; + } else { + return TransparentSurface::ALPHA_OPAQUE; + } } ////////////////////////////////////////////////////////////////////////// @@ -127,39 +143,36 @@ bool BaseSurfaceOSystem::finishLoad() { _width = image->getSurface()->w; _height = image->getSurface()->h; - bool isSaveGameGrayscale = scumm_strnicmp(_filename.c_str(), "savegame:", 9) == 0 && (_filename.c_str()[_filename.size() - 1] == 'g' || _filename.c_str()[_filename.size() - 1] == 'G'); + bool isSaveGameGrayscale = _filename.matchString("savegame:*g", true); if (isSaveGameGrayscale) { warning("grayscaleConversion not yet implemented"); // FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img); TODO } - // no alpha, set color key - /* if (surface->format.bytesPerPixel != 4) - SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf->format, ck_red, ck_green, ck_blue));*/ - - // convert 32-bit BMPs to 24-bit or they appear totally transparent (does any app actually write alpha in BMP properly?) - // Well, actually, we don't convert via 24-bit as the color-key application overwrites the Alpha-channel anyhow. _surface->free(); delete _surface; bool needsColorKey = false; bool replaceAlpha = true; - if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) { - _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); - needsColorKey = true; - replaceAlpha = false; - } else if (image->getSurface()->format.bytesPerPixel == 1 && image->getPalette()) { + if (image->getSurface()->format.bytesPerPixel == 1) { + if (!image->getPalette()) { + error("Missing palette while loading 8bit image %s", _filename.c_str()); + } _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); needsColorKey = true; - } else if (image->getSurface()->format.bytesPerPixel >= 3 && image->getSurface()->format != g_system->getScreenFormat()) { - _surface = image->getSurface()->convertTo(g_system->getScreenFormat()); - if (image->getSurface()->format.bytesPerPixel == 3) { - needsColorKey = true; - } } else { - _surface = new Graphics::Surface(); - _surface->copyFrom(*image->getSurface()); - if (_surface->format.aBits() == 0) { + if (image->getSurface()->format != g_system->getScreenFormat()) { + _surface = image->getSurface()->convertTo(g_system->getScreenFormat()); + } else { + _surface = new Graphics::Surface(); + _surface->copyFrom(*image->getSurface()); + } + + if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) { + // 32 bpp BMPs have nothing useful in their alpha-channel -> color-key + needsColorKey = true; + replaceAlpha = false; + } else if (image->getSurface()->format.aBits() == 0) { needsColorKey = true; } } @@ -169,7 +182,7 @@ bool BaseSurfaceOSystem::finishLoad() { trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha); } - _hasAlpha = hasTransparency(_surface); + _alphaType = hasTransparencyType(_surface); _valid = true; _gameRef->addMem(_width * _height * 4); @@ -233,7 +246,7 @@ uint32 BaseSurfaceOSystem::getPixelAt(Graphics::Surface *surface, int x, int y) warning("BaseSurfaceOSystem::GetPixel - Not ported yet"); int bpp = surface->format.bytesPerPixel; /* Here p is the address to the pixel we want to retrieve */ - uint8 *p = (uint8 *)surface->pixels + y * surface->pitch + x * bpp; + uint8 *p = (uint8 *)surface->getBasePtr(x, y); switch (bpp) { case 1: @@ -319,39 +332,56 @@ bool BaseSurfaceOSystem::endPixelOp() { ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceOSystem::display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { - return drawSprite(x, y, &rect, 100, 100, 0xFFFFFFFF, true, blendMode, mirrorX, mirrorY); + _rotation = 0; + return drawSprite(x, y, &rect, nullptr, TransformStruct(kDefaultZoomX, kDefaultZoomY, mirrorX, mirrorY)); } ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceOSystem::displayTrans(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { - return drawSprite(x, y, &rect, 100, 100, alpha, false, blendMode, mirrorX, mirrorY); + _rotation = 0; + return drawSprite(x, y, &rect, nullptr, TransformStruct(kDefaultZoomX, kDefaultZoomY, blendMode, alpha, mirrorX, mirrorY)); } ////////////////////////////////////////////////////////////////////////// bool BaseSurfaceOSystem::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) { - return drawSprite(x, y, &rect, 100, 100, alpha, false, blendMode, mirrorX, mirrorY, offsetX, offsetY); + _rotation = 0; + return drawSprite(x, y, &rect, nullptr, TransformStruct(kDefaultZoomX, kDefaultZoomY, kDefaultAngle, kDefaultHotspotX, kDefaultHotspotY, blendMode, alpha, mirrorX, mirrorY, offsetX, offsetY)); } ////////////////////////////////////////////////////////////////////////// -bool BaseSurfaceOSystem::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { - return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY); +bool BaseSurfaceOSystem::displayTransZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { + _rotation = 0; + return drawSprite(x, y, &rect, nullptr, TransformStruct(zoomX, zoomY, blendMode, alpha, mirrorX, mirrorY)); } ////////////////////////////////////////////////////////////////////////// -bool BaseSurfaceOSystem::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool transparent, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { - return drawSprite(x, y, &rect, zoomX, zoomY, alpha, !transparent, blendMode, mirrorX, mirrorY); +bool BaseSurfaceOSystem::displayZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha, bool transparent, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { + _rotation = 0; + TransformStruct transform; + if (transparent) { + transform = TransformStruct(zoomX, zoomY, kDefaultAngle, kDefaultHotspotX, kDefaultHotspotY, blendMode, alpha, mirrorX, mirrorY); + } else { + transform = TransformStruct(zoomX, zoomY, mirrorX, mirrorY); + } + return drawSprite(x, y, &rect, nullptr, transform); } ////////////////////////////////////////////////////////////////////////// -bool BaseSurfaceOSystem::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { - return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY); +bool BaseSurfaceOSystem::displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) { + _rotation = (uint32)transform._angle; + if (transform._angle < 0.0f) { + warning("Negative rotation: %d %d", transform._angle, _rotation); + _rotation = (uint32)(360.0f + transform._angle); + warning("Negative post rotation: %d %d", transform._angle, _rotation); + } + return drawSprite(x, y, &rect, &newRect, transform); } ////////////////////////////////////////////////////////////////////////// -bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) { +bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, TransformStruct transform) { BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); if (!_loaded) { @@ -359,17 +389,9 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, flo } if (renderer->_forceAlphaColor != 0) { - alpha = renderer->_forceAlphaColor; + transform._rgbaMod = renderer->_forceAlphaColor; } - byte r = RGBCOLGetR(alpha); - byte g = RGBCOLGetG(alpha); - byte b = RGBCOLGetB(alpha); - byte a = RGBCOLGetA(alpha); - - renderer->setAlphaMod(a); - renderer->setColorMod(r, g, b); - #if 0 // These are kept for reference if BlendMode is reimplemented at some point. if (alphaDisable) { SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_NONE); @@ -386,8 +408,8 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, flo srcRect.setHeight(rect->bottom - rect->top); Common::Rect position; - position.left = x + offsetX; - position.top = y + offsetY; + position.left = x + transform._offset.x; + position.top = y + transform._offset.y; // Crop off-by-ones: if (position.left == -1) { @@ -396,31 +418,26 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, flo if (position.top == -1) { position.top = 0; // TODO: Something is wrong } - - position.setWidth((int16)((float)srcRect.width() * zoomX / 100.f)); - position.setHeight((int16)((float)srcRect.height() * zoomX / 100.f)); - + if (newRect) { + position.top = y; + position.left = x; + position.setWidth(newRect->width()); + position.setHeight(newRect->height()); + } else { + position.setWidth((int16)((float)srcRect.width() * transform._zoom.x / kDefaultZoomX)); + position.setHeight((int16)((float)srcRect.height() * transform._zoom.y / kDefaultZoomY)); + } renderer->modTargetRect(&position); - /* position.left += offsetX; - position.top += offsetY;*/ - // TODO: This actually requires us to have the SAME source-offsets every time, // But no checking is in place for that yet. - // TODO: Optimize by not doing alpha-blits if we lack or disable alpha - bool hasAlpha; - if (_hasAlpha && !alphaDisable) { - hasAlpha = true; - } else { - hasAlpha = false; - } - if (alphaDisable) { - warning("BaseSurfaceOSystem::drawSprite - AlphaDisable ignored"); + // Optimize by not doing alpha-blits if we lack alpha + if (_alphaType == TransparentSurface::ALPHA_OPAQUE && !transform._alphaDisable) { + transform._alphaDisable = true; } - renderer->drawSurface(this, _surface, &srcRect, &position, mirrorX, mirrorY, !hasAlpha); - + renderer->drawSurface(this, _surface, &srcRect, &position, transform); return STATUS_OK; } @@ -434,11 +451,15 @@ bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAl _loaded = true; _surface->free(); _surface->copyFrom(surface); - _hasAlpha = hasAlpha; + if (hasAlpha) { + _alphaType = TransparentSurface::ALPHA_FULL; + } else { + _alphaType = TransparentSurface::ALPHA_OPAQUE; + } BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); renderer->invalidateTicketsFromSurface(this); return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h index 9091ec65b1..6cf19d00fb 100644 --- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h @@ -30,6 +30,7 @@ #define WINTERMUTE_BASE_SURFACESDL_H #include "graphics/surface.h" +#include "engines/wintermute/graphics/transparent_surface.h" #include "engines/wintermute/base/gfx/base_surface.h" #include "common/list.h" @@ -51,12 +52,12 @@ public: bool endPixelOp() override; - bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; - bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; - bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override; + bool displayTransZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha = kDefaultRgbaMod, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = kDefaultRgbaMod, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = kDefaultRgbaMod, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override; bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; - bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; - bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool displayZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha = kDefaultRgbaMod, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) override; bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) override; virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override; /* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle); @@ -81,20 +82,22 @@ public: return _height; } + TransparentSurface::AlphaType getAlphaType() const { return _alphaType; } private: Graphics::Surface *_surface; bool _loaded; bool finishLoad(); - bool drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0); + bool drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect, TransformStruct transformStruct); void genAlphaMask(Graphics::Surface *surface); uint32 getPixelAt(Graphics::Surface *surface, int x, int y); - bool _hasAlpha; + uint32 _rotation; + TransparentSurface::AlphaType _alphaType; void *_lockPixels; int _lockPitch; byte *_alphaMask; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.cpp b/engines/wintermute/base/gfx/osystem/render_ticket.cpp index 98c5be62a8..b1720c1b0b 100644 --- a/engines/wintermute/base/gfx/osystem/render_ticket.cpp +++ b/engines/wintermute/base/gfx/osystem/render_ticket.cpp @@ -26,22 +26,23 @@ * Copyright (c) 2011 Jan Nedoma */ -#include "engines/wintermute/graphics/transparent_surface.h" + #include "engines/wintermute/base/gfx/osystem/render_ticket.h" +#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h" +#include "engines/wintermute/graphics/transform_tools.h" +#include "common/textconsole.h" namespace Wintermute { -RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) : _owner(owner), -_srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw(true), _hasAlpha(!disableAlpha) { - _colorMod = 0; +RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, TransformStruct transform) : + _owner(owner), + _srcRect(*srcRect), + _dstRect(*dstRect), + _drawNum(0), + _isValid(true), + _wantsDraw(true), + _transform(transform) { _batchNum = 0; - _mirror = TransparentSurface::FLIP_NONE; - if (mirrorX) { - _mirror |= TransparentSurface::FLIP_V; - } - if (mirrorY) { - _mirror |= TransparentSurface::FLIP_H; - } if (surf) { _surface = new Graphics::Surface(); _surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format); @@ -51,7 +52,13 @@ _srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw( memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel); } // Then scale it if necessary - if (dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) { + if (_transform._angle != kDefaultAngle) { + TransparentSurface src(*_surface, false); + Graphics::Surface *temp = src.rotoscale(transform); + _surface->free(); + delete _surface; + _surface = temp; + } else if (dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) { TransparentSurface src(*_surface, false); Graphics::Surface *temp = src.scale(dstRect->width(), dstRect->height()); _surface->free(); @@ -60,6 +67,14 @@ _srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw( } } else { _surface = nullptr; + + if (transform._angle != kDefaultAngle) { // Make sure comparison-tickets get the correct width + Rect32 newDstRect; + Point32 newHotspot; + newDstRect = TransformTools::newRect(_srcRect, transform, &newHotspot); + _dstRect.setWidth(newDstRect.right - newDstRect.left); + _dstRect.setHeight(newDstRect.bottom - newDstRect.top); + } } } @@ -70,32 +85,37 @@ RenderTicket::~RenderTicket() { } } -bool RenderTicket::operator==(RenderTicket &t) { +bool RenderTicket::operator==(const RenderTicket &t) const { if ((t._owner != _owner) || (t._batchNum != _batchNum) || - (t._hasAlpha != _hasAlpha) || - (t._mirror != _mirror) || - (t._colorMod != _colorMod) || + (t._transform != _transform) || (t._dstRect != _dstRect) || - (t._srcRect != _srcRect)) { + (t._srcRect != _srcRect) + ) { return false; } return true; } // Replacement for SDL2's SDL_RenderCopy -void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface) { +void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface) const { TransparentSurface src(*getSurface(), false); Common::Rect clipRect; clipRect.setWidth(getSurface()->w); clipRect.setHeight(getSurface()->h); - src._enableAlphaBlit = _hasAlpha; - src.blit(*_targetSurface, _dstRect.left, _dstRect.top, _mirror, &clipRect, _colorMod, clipRect.width(), clipRect.height()); + if (_owner) { + if (_transform._alphaDisable) { + src._alphaMode = TransparentSurface::ALPHA_OPAQUE; + } else { + src._alphaMode = _owner->getAlphaType(); + } + } + src.blit(*_targetSurface, _dstRect.left, _dstRect.top, _transform._flip, &clipRect, _transform._rgbaMod, clipRect.width(), clipRect.height()); } -void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) { +void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) const { TransparentSurface src(*getSurface(), false); bool doDelete = false; if (!clipRect) { @@ -105,11 +125,17 @@ void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect clipRect->setHeight(getSurface()->h); } - src._enableAlphaBlit = _hasAlpha; - src.blit(*_targetSurface, dstRect->left, dstRect->top, _mirror, clipRect, _colorMod, clipRect->width(), clipRect->height()); + if (_owner) { + if (_transform._alphaDisable) { + src._alphaMode = TransparentSurface::ALPHA_OPAQUE; + } else { + src._alphaMode = _owner->getAlphaType(); + } + } + src.blit(*_targetSurface, dstRect->left, dstRect->top, _transform._flip, clipRect, _transform._rgbaMod, clipRect->width(), clipRect->height()); if (doDelete) { delete clipRect; } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.h b/engines/wintermute/base/gfx/osystem/render_ticket.h index 64df3590a1..875102d01c 100644 --- a/engines/wintermute/base/gfx/osystem/render_ticket.h +++ b/engines/wintermute/base/gfx/osystem/render_ticket.h @@ -29,22 +29,36 @@ #ifndef WINTERMUTE_RENDER_TICKET_H #define WINTERMUTE_RENDER_TICKET_H +#include "engines/wintermute/graphics/transparent_surface.h" #include "graphics/surface.h" #include "common/rect.h" namespace Wintermute { class BaseSurfaceOSystem; +/** + * A single RenderTicket. + * A render ticket is a collection of the data and draw specifications made + * for a single draw-call in the OSystem-backend for WME. The ticket additionally + * holds the order in which this call was made, so that it can be detected if + * the same call is done in the following frame. Thus allowing us to potentially + * skip drawing the same region again, unless anything has changed. Since a surface + * can have a potentially large amount of draw-calls made to it, at varying rotation, + * zoom, and crop-levels we also need to hold a copy of the necessary data. + * (Video-surfaces may even change their data). The promise that is made when a ticket + * is created is that what the state was of the surface at THAT point, is what will end + * up on screen at flip() time. + */ class RenderTicket { public: - RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false, bool disableAlpha = false); - RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {} + RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, TransformStruct transform); + RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0), _transform(TransformStruct()) {} ~RenderTicket(); - const Graphics::Surface *getSurface() { return _surface; } + const Graphics::Surface *getSurface() const { return _surface; } // Non-dirty-rects: - void drawToSurface(Graphics::Surface *_targetSurface); + void drawToSurface(Graphics::Surface *_targetSurface) const; // Dirty-rects: - void drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect); + void drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) const; Common::Rect _dstRect; uint32 _batchNum; @@ -52,18 +66,17 @@ public: bool _isValid; bool _wantsDraw; uint32 _drawNum; - uint32 _colorMod; + TransformStruct _transform; + BaseSurfaceOSystem *_owner; - bool operator==(RenderTicket &a); - const Common::Rect *getSrcRect() { return &_srcRect; } + bool operator==(const RenderTicket &a) const; + const Common::Rect *getSrcRect() const { return &_srcRect; } private: Graphics::Surface *_surface; Common::Rect _srcRect; - bool _hasAlpha; - uint32 _mirror; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp index c86e1ce369..aaffa0965a 100644 --- a/engines/wintermute/base/particles/part_emitter.cpp +++ b/engines/wintermute/base/particles/part_emitter.cpp @@ -1163,12 +1163,12 @@ bool PartEmitter::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_angle1)); persistMgr->transfer(TMEMBER(_angle2)); - persistMgr->transfer(TMEMBER(_velocity1)); - persistMgr->transfer(TMEMBER(_velocity2)); + persistMgr->transferFloat(TMEMBER(_velocity1)); + persistMgr->transferFloat(TMEMBER(_velocity2)); persistMgr->transfer(TMEMBER(_velocityZBased)); - persistMgr->transfer(TMEMBER(_scale1)); - persistMgr->transfer(TMEMBER(_scale2)); + persistMgr->transferFloat(TMEMBER(_scale1)); + persistMgr->transferFloat(TMEMBER(_scale2)); persistMgr->transfer(TMEMBER(_scaleZBased)); persistMgr->transfer(TMEMBER(_maxParticles)); @@ -1196,14 +1196,14 @@ bool PartEmitter::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_alpha2)); persistMgr->transfer(TMEMBER(_alphaTimeBased)); - persistMgr->transfer(TMEMBER(_angVelocity1)); - persistMgr->transfer(TMEMBER(_angVelocity2)); + persistMgr->transferFloat(TMEMBER(_angVelocity1)); + persistMgr->transferFloat(TMEMBER(_angVelocity2)); - persistMgr->transfer(TMEMBER(_rotation1)); - persistMgr->transfer(TMEMBER(_rotation2)); + persistMgr->transferFloat(TMEMBER(_rotation1)); + persistMgr->transferFloat(TMEMBER(_rotation2)); - persistMgr->transfer(TMEMBER(_growthRate1)); - persistMgr->transfer(TMEMBER(_growthRate2)); + persistMgr->transferFloat(TMEMBER(_growthRate1)); + persistMgr->transferFloat(TMEMBER(_growthRate2)); persistMgr->transfer(TMEMBER(_exponentialGrowth)); persistMgr->transfer(TMEMBER(_useRegion)); @@ -1252,4 +1252,4 @@ bool PartEmitter::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h index a0d701f338..94b4dc8126 100644 --- a/engines/wintermute/base/particles/part_emitter.h +++ b/engines/wintermute/base/particles/part_emitter.h @@ -135,6 +135,6 @@ private: BaseArray<char *> _sprites; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/particles/part_force.cpp b/engines/wintermute/base/particles/part_force.cpp index df84162504..122cdf1afe 100644 --- a/engines/wintermute/base/particles/part_force.cpp +++ b/engines/wintermute/base/particles/part_force.cpp @@ -62,4 +62,4 @@ bool PartForce::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/particles/part_force.h b/engines/wintermute/base/particles/part_force.h index 27f4cb7d90..cdb1ce40f9 100644 --- a/engines/wintermute/base/particles/part_force.h +++ b/engines/wintermute/base/particles/part_force.h @@ -52,6 +52,6 @@ public: bool persist(BasePersistenceManager *PersistMgr); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp index f1aba114de..86cacacb5c 100644 --- a/engines/wintermute/base/particles/part_particle.cpp +++ b/engines/wintermute/base/particles/part_particle.cpp @@ -234,9 +234,9 @@ bool PartParticle::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_alpha2)); persistMgr->transfer(TMEMBER(_border)); persistMgr->transfer(TMEMBER(_pos)); - persistMgr->transfer(TMEMBER(_posZ)); + persistMgr->transferFloat(TMEMBER(_posZ)); persistMgr->transfer(TMEMBER(_velocity)); - persistMgr->transfer(TMEMBER(_scale)); + persistMgr->transferFloat(TMEMBER(_scale)); persistMgr->transfer(TMEMBER(_creationTime)); persistMgr->transfer(TMEMBER(_lifeTime)); persistMgr->transfer(TMEMBER(_isDead)); @@ -244,9 +244,9 @@ bool PartParticle::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_fadeStart)); persistMgr->transfer(TMEMBER(_fadeTime)); persistMgr->transfer(TMEMBER(_currentAlpha)); - persistMgr->transfer(TMEMBER(_angVelocity)); - persistMgr->transfer(TMEMBER(_rotation)); - persistMgr->transfer(TMEMBER(_growthRate)); + persistMgr->transferFloat(TMEMBER(_angVelocity)); + persistMgr->transferFloat(TMEMBER(_rotation)); + persistMgr->transferFloat(TMEMBER(_growthRate)); persistMgr->transfer(TMEMBER(_exponentialGrowth)); persistMgr->transfer(TMEMBER(_fadeStartAlpha)); @@ -266,4 +266,4 @@ bool PartParticle::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/particles/part_particle.h b/engines/wintermute/base/particles/part_particle.h index 8cca6b4057..281d87cf72 100644 --- a/engines/wintermute/base/particles/part_particle.h +++ b/engines/wintermute/base/particles/part_particle.h @@ -85,6 +85,6 @@ private: int32 _fadeStartAlpha; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/save_thumb_helper.cpp b/engines/wintermute/base/save_thumb_helper.cpp index 535648eddd..77514849a6 100644 --- a/engines/wintermute/base/save_thumb_helper.cpp +++ b/engines/wintermute/base/save_thumb_helper.cpp @@ -107,4 +107,4 @@ bool SaveThumbHelper::storeScummVMThumbNail(bool doFlip) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/save_thumb_helper.h b/engines/wintermute/base/save_thumb_helper.h index d3bc5f5523..44792e3d75 100644 --- a/engines/wintermute/base/save_thumb_helper.h +++ b/engines/wintermute/base/save_thumb_helper.h @@ -47,6 +47,6 @@ private: BaseGame *_gameRef; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp index 1b7dfd42ed..8d37909bb4 100644 --- a/engines/wintermute/base/saveload.cpp +++ b/engines/wintermute/base/saveload.cpp @@ -201,4 +201,4 @@ bool SaveLoad::emptySaveSlot(int slot) { } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/saveload.h b/engines/wintermute/base/saveload.h index 722f7a89b6..15d4d86b26 100644 --- a/engines/wintermute/base/saveload.h +++ b/engines/wintermute/base/saveload.h @@ -52,6 +52,6 @@ private: static void afterLoadScript(void *script, void *data); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/dcscript.h b/engines/wintermute/base/scriptables/dcscript.h index 4aae897dc2..d6bb3cd176 100644 --- a/engines/wintermute/base/scriptables/dcscript.h +++ b/engines/wintermute/base/scriptables/dcscript.h @@ -136,6 +136,6 @@ typedef enum { ELEMENT_STRING = 0 } TElementType; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp index 0cffa94b50..5aeff78c50 100644 --- a/engines/wintermute/base/scriptables/script.cpp +++ b/engines/wintermute/base/scriptables/script.cpp @@ -1465,4 +1465,4 @@ void ScScript::afterLoad() { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script.h b/engines/wintermute/base/scriptables/script.h index ee9f45e204..488ff63606 100644 --- a/engines/wintermute/base/scriptables/script.h +++ b/engines/wintermute/base/scriptables/script.h @@ -169,6 +169,6 @@ public: virtual const char *dbgGetFilename(); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp index f83fb36843..bb819b23e4 100644 --- a/engines/wintermute/base/scriptables/script_engine.cpp +++ b/engines/wintermute/base/scriptables/script_engine.cpp @@ -362,6 +362,8 @@ bool ScEngine::tick() { ////////////////////////////////////////////////////////////////////////// bool ScEngine::tickUnbreakable() { + ScScript *oldScript = _currentScript; + // execute unbreakable scripts for (uint32 i = 0; i < _scripts.size(); i++) { if (!_scripts[i]->_unbreakable) { @@ -373,9 +375,12 @@ bool ScEngine::tickUnbreakable() { _scripts[i]->executeInstruction(); } _scripts[i]->finish(); - _currentScript = nullptr; + _currentScript = oldScript; } - removeFinishedScripts(); + + // NB: Don't remove finished scripts here since we could be recursively + // executing scripts. Doing so could invalidate the outer iteration in + // ::tick() over _scripts. return STATUS_OK; } @@ -605,4 +610,4 @@ void ScEngine::dumpStats() { }*/ } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h index 639875ffb6..622b3c4b94 100644 --- a/engines/wintermute/base/scriptables/script_engine.h +++ b/engines/wintermute/base/scriptables/script_engine.h @@ -130,6 +130,6 @@ private: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script_ext_array.cpp b/engines/wintermute/base/scriptables/script_ext_array.cpp index a466d361ec..7f1c769ec5 100644 --- a/engines/wintermute/base/scriptables/script_ext_array.cpp +++ b/engines/wintermute/base/scriptables/script_ext_array.cpp @@ -249,4 +249,4 @@ bool SXArray::push(ScValue *val) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_array.h b/engines/wintermute/base/scriptables/script_ext_array.h index 68f808641e..e6381a011e 100644 --- a/engines/wintermute/base/scriptables/script_ext_array.h +++ b/engines/wintermute/base/scriptables/script_ext_array.h @@ -51,6 +51,6 @@ private: Common::String _strRep; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script_ext_date.cpp b/engines/wintermute/base/scriptables/script_ext_date.cpp index afca0c4bbf..d88bfc5851 100644 --- a/engines/wintermute/base/scriptables/script_ext_date.cpp +++ b/engines/wintermute/base/scriptables/script_ext_date.cpp @@ -307,4 +307,4 @@ int SXDate::scCompare(BaseScriptable *Value) { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_date.h b/engines/wintermute/base/scriptables/script_ext_date.h index 062b7c55c7..0ccf093a7b 100644 --- a/engines/wintermute/base/scriptables/script_ext_date.h +++ b/engines/wintermute/base/scriptables/script_ext_date.h @@ -49,6 +49,6 @@ private: Common::String _strRep; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script_ext_file.cpp b/engines/wintermute/base/scriptables/script_ext_file.cpp index 29e032a759..18f7b8213a 100644 --- a/engines/wintermute/base/scriptables/script_ext_file.cpp +++ b/engines/wintermute/base/scriptables/script_ext_file.cpp @@ -825,4 +825,4 @@ Common::WriteStream *SXFile::openForAppend(const Common::String &filename, bool error("SXFile::openForAppend - WriteFiles not supported"); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_file.h b/engines/wintermute/base/scriptables/script_ext_file.h index fa2384109f..a1298929f2 100644 --- a/engines/wintermute/base/scriptables/script_ext_file.h +++ b/engines/wintermute/base/scriptables/script_ext_file.h @@ -61,6 +61,6 @@ private: Common::WriteStream *openForAppend(const Common::String &filename, bool binary); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script_ext_math.cpp b/engines/wintermute/base/scriptables/script_ext_math.cpp index f4c6be2d6c..ec53b983e7 100644 --- a/engines/wintermute/base/scriptables/script_ext_math.cpp +++ b/engines/wintermute/base/scriptables/script_ext_math.cpp @@ -291,4 +291,4 @@ bool SXMath::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_math.h b/engines/wintermute/base/scriptables/script_ext_math.h index 48c43ea7e8..1aa274a96f 100644 --- a/engines/wintermute/base/scriptables/script_ext_math.h +++ b/engines/wintermute/base/scriptables/script_ext_math.h @@ -48,6 +48,6 @@ private: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp index 9de9905fea..6a47c09136 100644 --- a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp +++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp @@ -526,4 +526,4 @@ int SXMemBuffer::scCompare(BaseScriptable *val) { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.h b/engines/wintermute/base/scriptables/script_ext_mem_buffer.h index 6700a03f50..4aad8b6484 100644 --- a/engines/wintermute/base/scriptables/script_ext_mem_buffer.h +++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.h @@ -55,6 +55,6 @@ private: bool checkBounds(ScScript *script, int start, int length); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script_ext_object.cpp b/engines/wintermute/base/scriptables/script_ext_object.cpp index b87aac81f9..a72b244f0a 100644 --- a/engines/wintermute/base/scriptables/script_ext_object.cpp +++ b/engines/wintermute/base/scriptables/script_ext_object.cpp @@ -64,4 +64,4 @@ bool SXObject::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_object.h b/engines/wintermute/base/scriptables/script_ext_object.h index c85d16d44e..566111292a 100644 --- a/engines/wintermute/base/scriptables/script_ext_object.h +++ b/engines/wintermute/base/scriptables/script_ext_object.h @@ -41,6 +41,6 @@ public: virtual ~SXObject(); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp index 7cb3b9360b..2f2422cdf9 100644 --- a/engines/wintermute/base/scriptables/script_ext_string.cpp +++ b/engines/wintermute/base/scriptables/script_ext_string.cpp @@ -430,4 +430,4 @@ int SXString::scCompare(BaseScriptable *val) { return strcmp(_string, ((SXString *)val)->_string); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_string.h b/engines/wintermute/base/scriptables/script_ext_string.h index 50b61deba4..7a95c59b4c 100644 --- a/engines/wintermute/base/scriptables/script_ext_string.h +++ b/engines/wintermute/base/scriptables/script_ext_string.h @@ -53,6 +53,6 @@ private: int32 _capacity; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script_stack.cpp b/engines/wintermute/base/scriptables/script_stack.cpp index b53457c81b..801ac6ab52 100644 --- a/engines/wintermute/base/scriptables/script_stack.cpp +++ b/engines/wintermute/base/scriptables/script_stack.cpp @@ -192,4 +192,4 @@ bool ScStack::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_stack.h b/engines/wintermute/base/scriptables/script_stack.h index 82c3debefa..ee04485a51 100644 --- a/engines/wintermute/base/scriptables/script_stack.h +++ b/engines/wintermute/base/scriptables/script_stack.h @@ -61,6 +61,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp index 5e2923e029..31ec457df1 100644 --- a/engines/wintermute/base/scriptables/script_value.cpp +++ b/engines/wintermute/base/scriptables/script_value.cpp @@ -827,6 +827,17 @@ bool ScValue::persist(BasePersistenceManager *persistMgr) { persistMgr->transferPtr(TMEMBER_PTR(_valRef)); persistMgr->transfer(TMEMBER(_valString)); + if (!persistMgr->getIsSaving() && !persistMgr->checkVersion(1,2,2)) { + // Savegames prior to 1.2.2 stored empty strings as NULL. + // We disambiguate those by turning NULL strings into empty + // strings if _type is VAL_STRING instead of VAL_NULL. + + if (_type == VAL_STRING && !_valString) { + _valString = new char[1]; + _valString[0] = '\0'; + } + } + /* // TODO: Convert to Debug-statements. FILE* f = fopen("c:\\val.log", "a+"); switch(_type) @@ -992,4 +1003,4 @@ bool ScValue::setProperty(const char *propName) { return ret; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_value.h b/engines/wintermute/base/scriptables/script_value.h index a8e815023e..90ad9f182a 100644 --- a/engines/wintermute/base/scriptables/script_value.h +++ b/engines/wintermute/base/scriptables/script_value.h @@ -108,6 +108,6 @@ public: bool setProperty(const char *propName); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp index d027c03c8b..c1923b3ca8 100644 --- a/engines/wintermute/base/sound/base_sound.cpp +++ b/engines/wintermute/base/sound/base_sound.cpp @@ -289,4 +289,4 @@ bool BaseSound::applyFX(TSFXType type, float param1, float param2, float param3, return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/sound/base_sound.h b/engines/wintermute/base/sound/base_sound.h index 3412e6c3a3..0a984d240a 100644 --- a/engines/wintermute/base/sound/base_sound.h +++ b/engines/wintermute/base/sound/base_sound.h @@ -82,6 +82,6 @@ private: BaseSoundBuffer *_sound; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp index 9c919abac6..7666a441a3 100644 --- a/engines/wintermute/base/sound/base_sound_buffer.cpp +++ b/engines/wintermute/base/sound/base_sound_buffer.cpp @@ -292,4 +292,4 @@ bool BaseSoundBuffer::applyFX(TSFXType type, float param1, float param2, float p return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/sound/base_sound_buffer.h b/engines/wintermute/base/sound/base_sound_buffer.h index e78d062cd4..53b86f64c6 100644 --- a/engines/wintermute/base/sound/base_sound_buffer.h +++ b/engines/wintermute/base/sound/base_sound_buffer.h @@ -95,6 +95,6 @@ private: int32 _volume; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp index f3e7bfb408..68e62f25b0 100644 --- a/engines/wintermute/base/sound/base_sound_manager.cpp +++ b/engines/wintermute/base/sound/base_sound_manager.cpp @@ -287,4 +287,4 @@ float BaseSoundMgr::posToPan(int x, int y) { return minPan + relPos * (maxPan - minPan); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/base/sound/base_sound_manager.h b/engines/wintermute/base/sound/base_sound_manager.h index 602571765f..5993a05001 100644 --- a/engines/wintermute/base/sound/base_sound_manager.h +++ b/engines/wintermute/base/sound/base_sound_manager.h @@ -64,6 +64,6 @@ private: bool setMasterVolume(byte percent); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/coll_templ.h b/engines/wintermute/coll_templ.h index 4a8e92c121..a3df92d6c8 100644 --- a/engines/wintermute/coll_templ.h +++ b/engines/wintermute/coll_templ.h @@ -138,6 +138,6 @@ public: } }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/dcgf.h b/engines/wintermute/dcgf.h index fe92194443..3db443965e 100644 --- a/engines/wintermute/dcgf.h +++ b/engines/wintermute/dcgf.h @@ -33,7 +33,7 @@ ////////////////////////////////////////////////////////////////////////// #define DCGF_VER_MAJOR 1 #define DCGF_VER_MINOR 2 -#define DCGF_VER_BUILD 1 +#define DCGF_VER_BUILD 2 #define DCGF_VER_SUFFIX "ScummVM" #define DCGF_VER_BETA true diff --git a/engines/wintermute/dctypes.h b/engines/wintermute/dctypes.h index bd4966eb6b..b40322147f 100644 --- a/engines/wintermute/dctypes.h +++ b/engines/wintermute/dctypes.h @@ -220,6 +220,6 @@ enum TShadowType { SHADOW_STENCIL = 3 }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/debugger.cpp b/engines/wintermute/debugger.cpp index 6e865befb9..8c8b8255ab 100644 --- a/engines/wintermute/debugger.cpp +++ b/engines/wintermute/debugger.cpp @@ -81,4 +81,4 @@ bool Console::Cmd_DumpFile(int argc, const char **argv) { return true; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/detection.cpp b/engines/wintermute/detection.cpp index 1bf2c76a50..ac21d78ef5 100644 --- a/engines/wintermute/detection.cpp +++ b/engines/wintermute/detection.cpp @@ -181,7 +181,7 @@ public: } }; -} // end of namespace Wintermute +} // End of namespace Wintermute #if PLUGIN_ENABLED_DYNAMIC(WINTERMUTE) REGISTER_PLUGIN_DYNAMIC(WINTERMUTE, PLUGIN_TYPE_ENGINE, Wintermute::WintermuteMetaEngine); diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h index 09426c9307..63f5078c12 100644 --- a/engines/wintermute/detection_tables.h +++ b/engines/wintermute/detection_tables.h @@ -40,17 +40,23 @@ static const PlainGameDescriptor wintermuteGames[] = { {"dreaming", "Des Reves Elastiques Avec Mille Insectes Nommes Georges"}, {"dirtysplit", "Dirty Split"}, {"dreamscape", "Dreamscape"}, + {"escapemansion", "Escape from the Mansion"}, {"ghostsheet", "Ghost in the Sheet"}, {"hamlet", "Hamlet or the last game without MMORPS features, shaders and product placement"}, - {"jamesperis", "James Peris: No License Nor Control"}, + {"jamesperis", "James Peris: No License Nor Control"}, + {"looky", "Looky"}, {"julia", "J.U.L.I.A."}, {"mirage", "Mirage"}, {"pigeons", "Pigeons in the Park"}, {"reversion1", "Reversion: The Escape"}, {"reversion2", "Reversion: The Meeting"}, {"rosemary", "Rosemary"}, + {"shaban", "Shaban"}, + {"shinestar", "The Shine of a Star"}, + {"spacemadness", "Space Madness"}, {"thebox", "The Box"}, - {"tradestory", "The Trader of Stories"}, + {"tib", "Fairy Tales About Toshechka and Boshechka"}, + {"tradestory", "The Trader of Stories"}, {"twc", "the white chamber"}, {"wintermute", "Wintermute engine game"}, {0, 0} @@ -139,6 +145,17 @@ static const ADGameDescription gameDescriptions[] = { ADGF_UNSTABLE, GUIO0() }, + // Carol Reed 7 - Blue Madonna (Demo) + { + "carolreed7", + "Demo", + AD_ENTRY1s("data.dcp", "0372ad0c775266f6355e9e8ae397a2f1", 103719442), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE | + ADGF_DEMO, + GUIO0() + }, // Carol Reed 7 - Blue Madonna { "carolreed7", @@ -271,6 +288,26 @@ static const ADGameDescription gameDescriptions[] = { ADGF_UNSTABLE, GUIO0() }, + // Escape from the Mansion + { + "escapemansion", + "Beta 1", + AD_ENTRY1s("data.dcp", "d8e348b2312cc36a929cad75f12e0b3a", 21452380), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, + // Escape from the Mansion + { + "escapemansion", + "Beta 2", + AD_ENTRY1s("data.dcp", "ded5fa6c5f2afdaf2cafb53e52cd3dd8", 21455763), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, // Ghosts in the Sheet { "ghostsheet", @@ -292,12 +329,43 @@ static const ADGameDescription gameDescriptions[] = { ADGF_UNSTABLE, GUIO0() }, - // James Peris: No License Nor Control + // James Peris: No License Nor Control (English) + { + "jamesperis", + "", + AD_ENTRY1s("data.dcp", "a420961e170cb7d168a0d2bae2fe5218", 225294032), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, + // James Peris: No License Nor Control (Spanish) + { + "jamesperis", + "", + AD_ENTRY1s("data.dcp", "a420961e170cb7d168a0d2bae2fe5218", 225294032), + Common::ES_ESP, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, + // James Peris: No License Nor Control (Demo) (English) + { + "jamesperis", + "Demo", + AD_ENTRY1s("data.dcp", "edb9f9c7a08993c1e28f4e477b5f9830", 116113507), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE | + ADGF_DEMO, + GUIO0() + }, + // James Peris: No License Nor Control (Demo) (Spanish) { "jamesperis", "Demo", AD_ENTRY1s("data.dcp", "edb9f9c7a08993c1e28f4e477b5f9830", 116113507), - Common::UNK_LANG, // No solution in place to select language + Common::ES_ESP, Common::kPlatformWindows, ADGF_UNSTABLE | ADGF_DEMO, @@ -335,6 +403,48 @@ static const ADGameDescription gameDescriptions[] = { ADGF_DEMO, GUIO0() }, + // Looky Demo (English) + { + "looky", + "Demo", + { + {"english.dcp", 0, "1388e1dd320f4d553dea3b0316812f9d", 1358442}, + {"data.dcp", 0, "7074bcd7bc7ad7eb04c271aafb964c32", 13815660}, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, + // Looky Demo (German) + { + "looky", + "Demo", + { + {"german.dcp", 0, "606c048426dfbe94442b59fd34a5c76e", 14339496}, + {"data.dcp", 0, "7074bcd7bc7ad7eb04c271aafb964c32", 13815660}, + AD_LISTEND + }, + Common::DE_DEU, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, + // Looky (German) + { + "looky", + "", + { + {"german.dcp", 0, "bf4c2b8c26342342441a6d64934ab832", 107027865}, + {"data.dcp", 0, "50de0beaa5ad621aa9f020df901d1e74", 1342214}, + AD_LISTEND + }, + Common::DE_DEU, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, // Mirage { "mirage", @@ -581,6 +691,36 @@ static const ADGameDescription gameDescriptions[] = { ADGF_UNSTABLE, GUIO0() }, + // Shaban + { + "shaban", + "", + AD_ENTRY1s("data.dcp", "35f702ca9baabc5c620e0be230195c8a", 755388466), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, + // The Shine of a Star + { + "shinestar", + "", + AD_ENTRY1s("data.dcp", "f05abe9e2427a5e4f73648fa09c4ba8e", 94113060), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, + // Space Madness + { + "spacemadness", + "1.0.2", + AD_ENTRY1s("data.dcp", "b9b83135dc7a9e1b4b5f50195dbeb630", 39546622), + Common::EN_ANY, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, // The Box { "thebox", @@ -591,6 +731,16 @@ static const ADGameDescription gameDescriptions[] = { ADGF_UNSTABLE, GUIO0() }, + // Fairy Tales About Toshechka and Boshechka + { + "tib", + "", + AD_ENTRY1s("data.dcp", "87d296ef3f46570ed18f000d3885db77", 340264526), + Common::RU_RUS, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, // The Trader of Stories { "tradestory", diff --git a/engines/wintermute/graphics/transform_struct.cpp b/engines/wintermute/graphics/transform_struct.cpp new file mode 100644 index 0000000000..8edbf765b5 --- /dev/null +++ b/engines/wintermute/graphics/transform_struct.cpp @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/wintermute/graphics/transform_struct.h" +#include "engines/wintermute/graphics/transparent_surface.h" + +namespace Wintermute { +void TransformStruct::init(Point32 zoom, uint32 angle, Point32 hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, Point32 offset) { + _zoom = zoom; + _angle = angle; + _hotspot = hotspot; + _blendMode = blendMode; + _rgbaMod = rgbaMod; + _alphaDisable = alphaDisable; + _flip = 0; + _flip += TransparentSurface::FLIP_H * mirrorX; + _flip += TransparentSurface::FLIP_V * mirrorY; + _offset = offset; +} + + +TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) { + init(Point32(zoomX, zoomY), + angle, + Point32(hotspotX, hotspotY), + false, + blendMode, + rgbaMod, + mirrorX, mirrorY, + Point32(offsetX, offsetY)); +} + +TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY) { + init(Point32(zoomX, zoomY), + kDefaultAngle, + Point32(kDefaultHotspotX, kDefaultHotspotY), + false, + blendMode, + rgbaMod, + mirrorX, + mirrorY, + Point32(kDefaultOffsetX, kDefaultOffsetY)); +} + +TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY) { + init(Point32(zoomX, zoomY), + angle, + Point32(hotspotX, hotspotY), + true, + BLEND_NORMAL, + kDefaultRgbaMod, + false, false, + Point32(kDefaultOffsetX, kDefaultOffsetY)); +} + +TransformStruct::TransformStruct() { + init(Point32(kDefaultZoomX, kDefaultZoomY), + kDefaultAngle, + Point32(kDefaultHotspotX, kDefaultHotspotY), + true, + BLEND_NORMAL, + kDefaultRgbaMod, + false, false, + Point32(kDefaultOffsetX, kDefaultOffsetY)); +} + +bool TransformStruct::getMirrorX() const { + return (bool)(_flip & TransparentSurface::FLIP_H); +} + +bool TransformStruct::getMirrorY() const { + return (bool)(_flip & TransparentSurface::FLIP_V); +} +} // End of namespace Wintermute diff --git a/engines/wintermute/graphics/transform_struct.h b/engines/wintermute/graphics/transform_struct.h new file mode 100644 index 0000000000..a54c4cc5d0 --- /dev/null +++ b/engines/wintermute/graphics/transform_struct.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef WINTERMUTE_TRANSFORM_STRUCT_H +#define WINTERMUTE_TRANSFORM_STRUCT_H + +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/dctypes.h" + +namespace Wintermute { +/** + * Contains all the required information that define a transform. + * Same source sprite + same TransformStruct = Same resulting sprite. + * Has a number of overloaded constructors to accomodate various argument lists. + */ + +const uint32 kDefaultZoomX = 100; +const uint32 kDefaultZoomY = 100; +const uint32 kDefaultRgbaMod = 0xFFFFFFFF; +const int32 kDefaultHotspotX = 0; +const int32 kDefaultHotspotY = 0; +const int32 kDefaultOffsetX = 0; +const int32 kDefaultOffsetY = 0; +const int32 kDefaultAngle = 0; + +struct TransformStruct { +private: + void init(Point32 zoom, uint32 angle, Point32 hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX, bool mirrorY, Point32 offset); + +public: + TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0); + TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false); + TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX = 0, int32 hotspotY = 0); + TransformStruct(); + + Point32 _zoom; ///< Zoom; 100 = no zoom + Point32 _hotspot; ///< Position of the hotspot + uint32 _angle; ///< Rotation angle, in degrees + byte _flip; ///< Bitflag: see TransparentSurface::FLIP_XXX + bool _alphaDisable; + TSpriteBlendMode _blendMode; + uint32 _rgbaMod; ///< RGBa + Point32 _offset; + + bool getMirrorX() const; + bool getMirrorY() const; + + bool operator==(const TransformStruct &compare) const { + return (compare._angle == _angle && + compare._flip == _flip && + compare._zoom == _zoom && + compare._offset == _offset && + compare._alphaDisable == _alphaDisable && + compare._rgbaMod == _rgbaMod && + compare._blendMode == _blendMode + ); + } + + bool operator!=(const TransformStruct &compare) const { + return !(compare == *this); + } +}; +} // End of namespace Wintermute +#endif diff --git a/engines/wintermute/graphics/transform_tools.cpp b/engines/wintermute/graphics/transform_tools.cpp new file mode 100644 index 0000000000..ebf9092aaa --- /dev/null +++ b/engines/wintermute/graphics/transform_tools.cpp @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + + +#include "engines/wintermute/graphics/transform_tools.h" +#include <math.h> + +namespace Wintermute { + +FloatPoint TransformTools::transformPoint(const FloatPoint &point, const float rotate, const Point32 &zoom, const bool mirrorX, const bool mirrorY) { + float rotateRad = rotate * M_PI / 180.0f; + FloatPoint newPoint; + newPoint.x = (point.x * cos(rotateRad) - point.y * sin(rotateRad)) * zoom.x / kDefaultZoomX; + newPoint.y = (point.x * sin(rotateRad) + point.y * cos(rotateRad)) * zoom.y / kDefaultZoomY; + if (mirrorX) { + newPoint.x *= -1; + } + if (mirrorY) { + newPoint.y *= -1; + } + return newPoint; +} + +Rect32 TransformTools::newRect(const Rect32 &oldRect, const TransformStruct &transform, Point32 *newHotspot) { + Point32 nw(oldRect.left, oldRect.top); + Point32 ne(oldRect.right, oldRect.top); + Point32 sw(oldRect.left, oldRect.bottom); + Point32 se(oldRect.right, oldRect.bottom); + + FloatPoint nw1, ne1, sw1, se1; + + nw1 = transformPoint(nw - transform._hotspot, transform._angle, transform._zoom); + ne1 = transformPoint(ne - transform._hotspot, transform._angle, transform._zoom); + sw1 = transformPoint(sw - transform._hotspot, transform._angle, transform._zoom); + se1 = transformPoint(se - transform._hotspot, transform._angle, transform._zoom); + + float top = MIN(nw1.y, MIN(ne1.y, MIN(sw1.y, se1.y))); + float bottom = MAX(nw1.y, MAX(ne1.y, MAX(sw1.y, se1.y))); + float left = MIN(nw1.x, MIN(ne1.x, MIN(sw1.x, se1.x))); + float right = MAX(nw1.x, MAX(ne1.x, MAX(sw1.x, se1.x))); + + Rect32 res; + newHotspot->y = (uint32)(-floor(top)); + newHotspot->x = (uint32)(-floor(left)); + + res.top = (int32)(floor(top)) + transform._hotspot.y; + res.bottom = (int32)(ceil(bottom)) + transform._hotspot.y; + res.left = (int32)(floor(left)) + transform._hotspot.x; + res.right = (int32)(ceil(right)) + transform._hotspot.x; + + return res; +} + +} // End of namespace Wintermute diff --git a/engines/wintermute/graphics/transform_tools.h b/engines/wintermute/graphics/transform_tools.h new file mode 100644 index 0000000000..c92b81fd11 --- /dev/null +++ b/engines/wintermute/graphics/transform_tools.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef WINTERMUTE_TRANSFORM_TOOLS_H +#define WINTERMUTE_TRANSFORM_TOOLS_H + +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/math/floatpoint.h" +#include "engines/wintermute/graphics/transform_struct.h" + +namespace Wintermute { + +class TransformTools { +public: + /** + * Basic transform (scale + rotate) for a single point + */ + static FloatPoint transformPoint(const FloatPoint &point, const float rotate, const Point32 &zoom, const bool mirrorX = false, const bool mirrorY = false); + + /** + * @param &point the point on which the transform is to be applied + * @param rotate the angle in degrees + * @param &zoom zoom x,y in percent + * @param mirrorX flip along the vertical axis? + * @param mirrorY flip along the horizontal axis? + * @return the smallest rect that can contain the transformed sprite + * and, as a side-effect, "newHotspot" will tell you where the hotspot will + * have ended up in the new rect, for centering. + */ + static Rect32 newRect(const Rect32 &oldRect, const TransformStruct &transform, Point32 *newHotspot); +}; + +} // End of namespace Wintermute +#endif diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp index dcdcbf247e..cd200354f7 100644 --- a/engines/wintermute/graphics/transparent_surface.cpp +++ b/engines/wintermute/graphics/transparent_surface.cpp @@ -23,22 +23,126 @@ #include "common/endian.h" #include "common/util.h" #include "common/rect.h" +#include "common/math.h" #include "common/textconsole.h" #include "graphics/primitives.h" #include "engines/wintermute/graphics/transparent_surface.h" +#include "engines/wintermute/graphics/transform_tools.h" namespace Wintermute { -byte *TransparentSurface::_lookup = nullptr; -void TransparentSurface::destroyLookup() { - delete[] _lookup; - _lookup = nullptr; +#if ENABLE_BILINEAR +void TransparentSurface::copyPixelBilinear(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst) { + int srcW = srcRect.width(); + int srcH = srcRect.height(); + int dstW = dstRect.width(); + int dstH = dstRect.height(); + + assert(dstX >= 0 && dstX < dstW); + assert(dstY >= 0 && dstY < dstH); + + float x1 = floor(projX); + float x2 = ceil(projX); + float y1 = floor(projY); + float y2 = ceil(projY); + + uint32 Q11, Q12, Q21, Q22; + + if (x1 >= srcW || x1 < 0 || y1 >= srcH || y1 < 0) { + Q11 = 0; + } else { + Q11 = READ_UINT32((const byte *)src->getBasePtr((int)(x1 + srcRect.left), (int)(y1 + srcRect.top))); + } + + if (x1 >= srcW || x1 < 0 || y2 >= srcH || y2 < 0) { + Q12 = 0; + } else { + Q12 = READ_UINT32((const byte *)src->getBasePtr((int)(x1 + srcRect.left), (int)(y2 + srcRect.top))); + } + + if (x2 >= srcW || x2 < 0 || y1 >= srcH || y1 < 0) { + Q21 = 0; + } else { + Q21 = READ_UINT32((const byte *)src->getBasePtr((int)(x2 + srcRect.left), (int)(y1 + srcRect.top))); + } + + if (x2 >= srcW || x2 < 0 || y2 >= srcH || y2 < 0) { + Q22 = 0; + } else { + Q22 = READ_UINT32((const byte *)src->getBasePtr((int)(x2 + srcRect.left), (int)(y2 + srcRect.top))); + } + + byte *Q11s = (byte *)&Q11; + byte *Q12s = (byte *)&Q12; + byte *Q21s = (byte *)&Q21; + byte *Q22s = (byte *)&Q22; + + uint32 color; + byte *dest = (byte *)&color; + + float q11x = (x2 - projX); + float q11y = (y2 - projY); + float q21x = (projX - x1); + float q21y = (y2 - projY); + float q12x = (x2 - projX); + float q12y = (projY - y1); + + if (x1 == x2 && y1 == y2) { + for (int c = 0; c < 4; c++) { + dest[c] = ((float)Q11s[c]); + } + } else { + + if (x1 == x2) { + q11x = 0.5; + q12x = 0.5; + q21x = 0.5; + } else if (y1 == y2) { + q11y = 0.5; + q12y = 0.5; + q21y = 0.5; + } + + for (int c = 0; c < 4; c++) { + dest[c] = (byte)( + ((float)Q11s[c]) * q11x * q11y + + ((float)Q21s[c]) * q21x * q21y + + ((float)Q12s[c]) * q12x * q12y + + ((float)Q22s[c]) * (1.0 - + q11x * q11y - + q21x * q21y - + q12x * q12y) + ); + } + } + WRITE_UINT32((byte *)dst->getBasePtr(dstX + dstRect.left, dstY + dstRect.top), color); +} +#else +void TransparentSurface::copyPixelNearestNeighbor(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst) { + int srcW = srcRect.width(); + int srcH = srcRect.height(); + int dstW = dstRect.width(); + int dstH = dstRect.height(); + + assert(dstX >= 0 && dstX < dstW); + assert(dstY >= 0 && dstY < dstH); + + uint32 color; + + if (projX >= srcW || projX < 0 || projY >= srcH || projY < 0) { + color = 0; + } else { + color = READ_UINT32((const byte *)src->getBasePtr((int)projX, (int)projY)); + } + + WRITE_UINT32((byte *)dst->getBasePtr(dstX, dstY), color); } +#endif -TransparentSurface::TransparentSurface() : Surface(), _enableAlphaBlit(true) {} +TransparentSurface::TransparentSurface() : Surface(), _alphaMode(ALPHA_FULL) {} -TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _enableAlphaBlit(true) { +TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _alphaMode(ALPHA_FULL) { if (copyData) { copyFrom(surf); } else { @@ -46,17 +150,20 @@ TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Sur h = surf.h; pitch = surf.pitch; format = surf.format; - pixels = surf.pixels; + // We need to cast the const qualifier away here because 'pixels' + // always needs to be writable. 'surf' however is a constant Surface, + // thus getPixels will always return const pixel data. + pixels = const_cast<void *>(surf.getPixels()); } } -void doBlitOpaque(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { +void doBlitOpaque(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { byte *in, *out; #ifdef SCUMM_LITTLE_ENDIAN - const int aIndex = 3; -#else const int aIndex = 0; +#else + const int aIndex = 3; #endif for (uint32 i = 0; i < height; i++) { @@ -72,42 +179,60 @@ void doBlitOpaque(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pit } } -void TransparentSurface::generateLookup() { - _lookup = new byte[256 * 256]; - for (int i = 0; i < 256; i++) { - for (int j = 0; j < 256; j++) { - _lookup[(i << 8) + j] = (i * j) >> 8; +void doBlitBinary(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { + byte *in, *out; + +#ifdef SCUMM_LITTLE_ENDIAN + const int aIndex = 0; +#else + const int aIndex = 3; +#endif + const int aShift = 0;//img->format.aShift; + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + uint32 pix = *(uint32 *)in; + int a = (pix >> aShift) & 0xff; + in += inStep; + + if (a == 0) { // Full transparency + out += 4; + } else { // Full opacity (Any value not exactly 0 is Opaque here) + *(uint32 *)out = pix; + out[aIndex] = 0xFF; + out += 4; + } } + outo += pitch; + ino += inoStep; } } -void TransparentSurface::doBlitAlpha(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { +void doBlitAlpha(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { byte *in, *out; - if (!_lookup) { - generateLookup(); - } - #ifdef SCUMM_LITTLE_ENDIAN - const int aIndex = 3; - const int bIndex = 0; - const int gIndex = 1; - const int rIndex = 2; -#else const int aIndex = 0; - const int bIndex = 3; + const int bIndex = 1; const int gIndex = 2; - const int rIndex = 1; + const int rIndex = 3; +#else + const int aIndex = 3; + const int bIndex = 2; + const int gIndex = 1; + const int rIndex = 0; #endif - const int bShift = 0;//img->format.bShift; - const int gShift = 8;//img->format.gShift; - const int rShift = 16;//img->format.rShift; - const int aShift = 24;//img->format.aShift; + const int bShift = 8;//img->format.bShift; + const int gShift = 16;//img->format.gShift; + const int rShift = 24;//img->format.rShift; + const int aShift = 0;//img->format.aShift; - const int bShiftTarget = 0;//target.format.bShift; - const int gShiftTarget = 8;//target.format.gShift; - const int rShiftTarget = 16;//target.format.rShift; + const int bShiftTarget = 8;//target.format.bShift; + const int gShiftTarget = 16;//target.format.gShift; + const int rShiftTarget = 24;//target.format.rShift; for (uint32 i = 0; i < height; i++) { out = outo; @@ -141,13 +266,9 @@ void TransparentSurface::doBlitAlpha(byte *ino, byte* outo, uint32 width, uint32 default: // alpha blending outa = 255; - - outb = _lookup[(((oPix >> bShiftTarget) & 0xff)) + ((255 - a) << 8)]; - outg = _lookup[(((oPix >> gShiftTarget) & 0xff)) + ((255 - a) << 8)]; - outr = _lookup[(((oPix >> rShiftTarget) & 0xff)) + ((255 - a) << 8)]; - outb += _lookup[b + (a << 8)]; - outg += _lookup[g + (a << 8)]; - outr += _lookup[r + (a << 8)]; + outb = ((b * a) + ((oPix >> bShiftTarget) & 0xff) * (255-a)) >> 8; + outg = ((g * a) + ((oPix >> gShiftTarget) & 0xff) * (255-a)) >> 8; + outr = ((r * a) + ((oPix >> rShiftTarget) & 0xff) * (255-a)) >> 8; out[aIndex] = outa; out[bIndex] = outb; @@ -178,14 +299,6 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p int cg = (color >> 8) & 0xff; int cb = (color >> 0) & 0xff; - // Compensate for transparency. Since we're coming - // down to 255 alpha, we just compensate for the colors here - if (ca != 255) { - cr = cr * ca >> 8; - cg = cg * ca >> 8; - cb = cb * ca >> 8; - } - // Create an encapsulating surface for the data TransparentSurface srcImage(*this, false); // TODO: Is the data really in the screen format? @@ -195,16 +308,28 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p } if (pPartRect) { - srcImage.pixels = &((char *)pixels)[pPartRect->top * srcImage.pitch + pPartRect->left * 4]; + + int xOffset = pPartRect->left; + int yOffset = pPartRect->top; + + if (flipping & FLIP_V) { + yOffset = srcImage.h - pPartRect->bottom; + } + + if (flipping & FLIP_H) { + xOffset = srcImage.w - pPartRect->right; + } + + srcImage.pixels = getBasePtr(xOffset, yOffset); srcImage.w = pPartRect->width(); srcImage.h = pPartRect->height(); debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, - pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height); + pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height); } else { debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0, - srcImage.w, srcImage.h, color, width, height); + srcImage.w, srcImage.h, color, width, height); } if (width == -1) @@ -224,7 +349,7 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p if ((width != srcImage.w) || (height != srcImage.h)) { // Scale the image img = imgScaled = srcImage.scale(width, height); - savedPixels = (byte *)img->pixels; + savedPixels = (byte *)img->getPixels(); } else { img = &srcImage; } @@ -232,13 +357,13 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p // Handle off-screen clipping if (posY < 0) { img->h = MAX(0, (int)img->h - -posY); - img->pixels = (byte *)img->pixels + img->pitch * -posY; + img->setPixels((byte *)img->getBasePtr(0, -posY)); posY = 0; } if (posX < 0) { img->w = MAX(0, (int)img->w - -posX); - img->pixels = (byte *)img->pixels + (-posX * 4); + img->setPixels((byte *)img->getBasePtr(-posX, 0)); posX = 0; } @@ -250,12 +375,12 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p int inStep = 4; int inoStep = img->pitch; - if (flipping & TransparentSurface::FLIP_V) { + if (flipping & TransparentSurface::FLIP_H) { inStep = -inStep; xp = img->w - 1; } - if (flipping & TransparentSurface::FLIP_H) { + if (flipping & TransparentSurface::FLIP_V) { inoStep = -inoStep; yp = img->h - 1; } @@ -265,29 +390,32 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p byte *in, *out; #ifdef SCUMM_LITTLE_ENDIAN - const int aIndex = 3; - const int bIndex = 0; - const int gIndex = 1; - const int rIndex = 2; -#else const int aIndex = 0; - const int bIndex = 3; + const int bIndex = 1; const int gIndex = 2; - const int rIndex = 1; + const int rIndex = 3; +#else + const int aIndex = 3; + const int bIndex = 2; + const int gIndex = 1; + const int rIndex = 0; #endif - const int bShift = 0;//img->format.bShift; - const int gShift = 8;//img->format.gShift; - const int rShift = 16;//img->format.rShift; - const int aShift = 24;//img->format.aShift; - const int bShiftTarget = 0;//target.format.bShift; - const int gShiftTarget = 8;//target.format.gShift; - const int rShiftTarget = 16;//target.format.rShift; + const int bShift = 8;//img->format.bShift; + const int gShift = 16;//img->format.gShift; + const int rShift = 24;//img->format.rShift; + const int aShift = 0;//img->format.aShift; + + const int bShiftTarget = 8;//target.format.bShift; + const int gShiftTarget = 16;//target.format.gShift; + const int rShiftTarget = 24;//target.format.rShift; if (ca == 255 && cb == 255 && cg == 255 && cr == 255) { - if (_enableAlphaBlit) { + if (_alphaMode == ALPHA_FULL) { doBlitAlpha(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); - } else { + } else if (_alphaMode == ALPHA_BINARY) { + doBlitBinary(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); + } else if (_alphaMode == ALPHA_OPAQUE) { doBlitOpaque(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); } } else { @@ -307,7 +435,6 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p if (ca != 255) { a = a * ca >> 8; } - switch (a) { case 0: // Full transparency out += 4; @@ -337,27 +464,27 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p default: // alpha blending outa = 255; - outb = (o_pix >> bShiftTarget) & 0xff; - outg = (o_pix >> gShiftTarget) & 0xff; - outr = (o_pix >> rShiftTarget) & 0xff; + outb = ((o_pix >> bShiftTarget) & 0xff) * (255 - a); + outg = ((o_pix >> gShiftTarget) & 0xff) * (255 - a); + outr = ((o_pix >> rShiftTarget) & 0xff) * (255 - a); if (cb == 0) - outb = 0; + outb = outb >> 8; else if (cb != 255) - outb += ((b - outb) * a * cb) >> 16; + outb = ((outb<<8) + b * a * cb) >> 16; else - outb += ((b - outb) * a) >> 8; + outb = (outb + b * a) >> 8; if (cg == 0) - outg = 0; + outg = outg >> 8; else if (cg != 255) - outg += ((g - outg) * a * cg) >> 16; + outg = ((outg<<8) + g * a * cg) >> 16; else - outg += ((g - outg) * a) >> 8; + outg = (outg + g * a) >> 8; if (cr == 0) - outr = 0; + outr = outr >> 8; else if (cr != 255) - outr += ((r - outr) * a * cr) >> 16; + outr = ((outr<<8) + r * a * cr) >> 16; else - outr += ((r - outr) * a) >> 8; + outr = (outr + r * a) >> 8; out[aIndex] = outa; out[bIndex] = outb; out[gIndex] = outg; @@ -375,7 +502,7 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p retSize.setHeight(img->h); if (imgScaled) { - imgScaled->pixels = savedPixels; + imgScaled->setPixels(savedPixels); imgScaled->free(); delete imgScaled; } @@ -383,16 +510,54 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p return retSize; } +TransparentSurface *TransparentSurface::rotoscale(const TransformStruct &transform) const { + + assert(transform._angle != 0); // This would not be ideal; rotoscale() should never be called in conditional branches where angle = 0 anyway. + + Point32 newHotspot; + Common::Rect srcRect(0, 0, (int16)w, (int16)h); + Rect32 rect = TransformTools::newRect(Rect32(srcRect), transform, &newHotspot); + Common::Rect dstRect(0, 0, (int16)(rect.right - rect.left), (int16)(rect.bottom - rect.top)); + + TransparentSurface *target = new TransparentSurface(); + assert(format.bytesPerPixel == 4); + + int dstW = dstRect.width(); + int dstH = dstRect.height(); + + target->create((uint16)dstW, (uint16)dstH, this->format); + + uint32 invAngle = 360 - (transform._angle % 360); + float invCos = cos(invAngle * M_PI / 180.0); + float invSin = sin(invAngle * M_PI / 180.0); + float targX; + float targY; + + for (int y = 0; y < dstH; y++) { + for (int x = 0; x < dstW; x++) { + int x1 = x - newHotspot.x; + int y1 = y - newHotspot.y; + + targX = ((x1 * invCos - y1 * invSin)) * kDefaultZoomX / transform._zoom.x + srcRect.left; + targY = ((x1 * invSin + y1 * invCos)) * kDefaultZoomY / transform._zoom.y + srcRect.top; + + targX += transform._hotspot.x; + targY += transform._hotspot.y; + +#if ENABLE_BILINEAR + copyPixelBilinear(targX, targY, x, y, srcRect, dstRect, this, target); +#else + copyPixelNearestNeighbor(targX, targY, x, y, srcRect, dstRect, this, target); +#endif + } + } + return target; +} + TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight) const { Common::Rect srcRect(0, 0, (int16)w, (int16)h); Common::Rect dstRect(0, 0, (int16)newWidth, (int16)newHeight); - return scale(srcRect, dstRect); -} -// Copied from clone2727's https://github.com/clone2727/scummvm/blob/pegasus/engines/pegasus/surface.cpp#L247 -TransparentSurface *TransparentSurface::scale(const Common::Rect &srcRect, const Common::Rect &dstRect) const { - // I'm doing simple linear scaling here - // dstRect(x, y) = srcRect(x * srcW / dstW, y * srcH / dstH); TransparentSurface *target = new TransparentSurface(); assert(format.bytesPerPixel == 4); @@ -404,11 +569,18 @@ TransparentSurface *TransparentSurface::scale(const Common::Rect &srcRect, const target->create((uint16)dstW, (uint16)dstH, this->format); + + float projX; + float projY; for (int y = 0; y < dstH; y++) { for (int x = 0; x < dstW; x++) { - uint32 color = READ_UINT32((const byte *)getBasePtr(x * srcW / dstW + srcRect.left, - y * srcH / dstH + srcRect.top)); - WRITE_UINT32((byte *)target->getBasePtr(x + dstRect.left, y + dstRect.top), color); + projX = x / (float)dstW * srcW; + projY = y / (float)dstH * srcH; +#if ENABLE_BILINEAR + copyPixelBilinear(projX, projY, x, y, srcRect, dstRect, this, target); +#else + copyPixelNearestNeighbor(projX, projY, x, y, srcRect, dstRect, this, target); +#endif } } return target; @@ -440,4 +612,4 @@ void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool } } -} // End of namespace Graphics +} // End of namespace Wintermute diff --git a/engines/wintermute/graphics/transparent_surface.h b/engines/wintermute/graphics/transparent_surface.h index dc079a1fbc..598aaa55d7 100644 --- a/engines/wintermute/graphics/transparent_surface.h +++ b/engines/wintermute/graphics/transparent_surface.h @@ -23,6 +23,10 @@ #define GRAPHICS_TRANSPARENTSURFACE_H #include "graphics/surface.h" +#include "engines/wintermute/graphics/transform_struct.h" + +#define ENABLE_BILINEAR 0 + /* * This code is based on Broken Sword 2.5 engine @@ -49,24 +53,35 @@ struct TransparentSurface : public Graphics::Surface { void setColorKey(char r, char g, char b); void disableColorKey(); +#if ENABLE_BILINEAR + static void copyPixelBilinear(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst); +#else + static void copyPixelNearestNeighbor(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst); +#endif // Enums /** @brief The possible flipping parameters for the blit methode. */ enum FLIP_FLAGS { - /// The image will not be flipped. - FLIP_NONE = 0, - /// The image will be flipped at the horizontal axis. - FLIP_H = 1, - /// The image will be flipped at the vertical axis. - FLIP_V = 2, - /// The image will be flipped at the horizontal and vertical axis. - FLIP_HV = FLIP_H | FLIP_V, - /// The image will be flipped at the horizontal and vertical axis. - FLIP_VH = FLIP_H | FLIP_V + /// The image will not be flipped. + FLIP_NONE = 0, + /// The image will be flipped at the horizontal axis. + FLIP_H = 1, + /// The image will be flipped at the vertical axis. + FLIP_V = 2, + /// The image will be flipped at the horizontal and vertical axis. + FLIP_HV = FLIP_H | FLIP_V, + /// The image will be flipped at the horizontal and vertical axis. + FLIP_VH = FLIP_H | FLIP_V }; - bool _enableAlphaBlit; + enum AlphaType { + ALPHA_OPAQUE = 0, + ALPHA_BINARY = 1, + ALPHA_FULL = 2 + }; + + AlphaType _alphaMode; /** @brief renders the surface to another surface @@ -102,14 +117,9 @@ struct TransparentSurface : public Graphics::Surface { uint color = BS_ARGB(255, 255, 255, 255), int width = -1, int height = -1); void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false); - // The following scale-code supports arbitrary scaling (i.e. no repeats of column 0 at the end of lines) + TransparentSurface *scale(uint16 newWidth, uint16 newHeight) const; - TransparentSurface *scale(const Common::Rect &srcRect, const Common::Rect &dstRect) const; - static byte *_lookup; - static void destroyLookup(); -private: - static void doBlitAlpha(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep); - static void generateLookup(); + TransparentSurface *rotoscale(const TransformStruct &transform) const; }; /** @@ -125,7 +135,7 @@ private: };*/ -} // End of namespace Graphics +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/math/floatpoint.h b/engines/wintermute/math/floatpoint.h new file mode 100644 index 0000000000..0c47ef09d7 --- /dev/null +++ b/engines/wintermute/math/floatpoint.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef WINTERMUTE_FLOATPOINT_H +#define WINTERMUTE_FLOATPOINT_H + +namespace Wintermute { + +struct FloatPoint { + float x; + float y; + FloatPoint() : x(0), y(0) {} + FloatPoint(float x1, float y1) : x(x1), y(y1) {} + bool operator==(const FloatPoint &p) const { return x == p.x && y == p.y; } + bool operator!=(const FloatPoint &p) const { return x != p.x || y != p.y; } + FloatPoint operator+(const FloatPoint &delta) const { return FloatPoint (x + delta.x, y + delta.y); } + FloatPoint operator-(const FloatPoint &delta) const { return FloatPoint (x - delta.x, y - delta.y); } + + FloatPoint& operator+=(const FloatPoint &delta) { + x += delta.x; + y += delta.y; + return *this; + } + FloatPoint& operator-=(const FloatPoint &delta) { + x -= delta.x; + y -= delta.y; + return *this; + } +}; + +} // End of namespace Wintermute + +#endif diff --git a/engines/wintermute/math/math_util.cpp b/engines/wintermute/math/math_util.cpp index 0aa0f841ac..903cea6d39 100644 --- a/engines/wintermute/math/math_util.cpp +++ b/engines/wintermute/math/math_util.cpp @@ -49,4 +49,4 @@ float MathUtil::roundUp(float val) { return result; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/math/math_util.h b/engines/wintermute/math/math_util.h index 38b6d9abf9..41a7a43e2e 100644 --- a/engines/wintermute/math/math_util.h +++ b/engines/wintermute/math/math_util.h @@ -37,6 +37,6 @@ public: static float roundUp(float val); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/math/matrix4.cpp b/engines/wintermute/math/matrix4.cpp index a50514457e..011766f510 100644 --- a/engines/wintermute/math/matrix4.cpp +++ b/engines/wintermute/math/matrix4.cpp @@ -83,4 +83,4 @@ void Matrix4::transformVector2(Vector2 &vec) { vec.y = y; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/math/matrix4.h b/engines/wintermute/math/matrix4.h index 273633f723..4198b50484 100644 --- a/engines/wintermute/math/matrix4.h +++ b/engines/wintermute/math/matrix4.h @@ -45,6 +45,6 @@ public: float m[4][4]; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/math/rect32.h b/engines/wintermute/math/rect32.h index 190c1135cf..f522ab3a35 100644 --- a/engines/wintermute/math/rect32.h +++ b/engines/wintermute/math/rect32.h @@ -24,12 +24,38 @@ #define WINTERMUTE_RECT32_H #include "common/system.h" +#include "engines/wintermute/math/floatpoint.h" +#include "common/rect.h" namespace Wintermute { struct Point32 { int32 x; int32 y; + Point32() : x(0), y(0) {} + Point32(int32 x1, int32 y1) : x(x1), y(y1) {} + bool operator==(const Point32 &p) const { return x == p.x && y == p.y; } + bool operator!=(const Point32 &p) const { return x != p.x || y != p.y; } + Point32 operator+(const Point32 &delta) const { return Point32(x + delta.x, y + delta.y); } + Point32 operator-(const Point32 &delta) const { return Point32(x - delta.x, y - delta.y); } + + Point32 &operator+=(const Point32 &delta) { + x += delta.x; + y += delta.y; + return *this; + } + + Point32 &operator-=(const Point32 &delta) { + x -= delta.x; + y -= delta.y; + return *this; + } + + operator FloatPoint() { + return FloatPoint(x,y); + } + + }; struct Rect32 { @@ -38,6 +64,7 @@ struct Rect32 { Rect32() : top(0), left(0), bottom(0), right(0) {} Rect32(int32 w, int32 h) : top(0), left(0), bottom(h), right(w) {} + Rect32(const Common::Rect &rect) : top(rect.top), left(rect.left), bottom(rect.bottom), right(rect.right) {} Rect32(int32 x1, int32 y1, int32 x2, int32 y2) : top(y1), left(x1), bottom(y2), right(x2) { assert(isValidRect()); } @@ -89,6 +116,6 @@ struct Rect32 { } }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/math/vector2.cpp b/engines/wintermute/math/vector2.cpp index 98dca70b44..618ee9bda9 100644 --- a/engines/wintermute/math/vector2.cpp +++ b/engines/wintermute/math/vector2.cpp @@ -52,4 +52,4 @@ float Vector2::length() const { return (float)sqrt(x * x + y * y); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/math/vector2.h b/engines/wintermute/math/vector2.h index 31f31daaa0..e4ba97c517 100644 --- a/engines/wintermute/math/vector2.h +++ b/engines/wintermute/math/vector2.h @@ -70,6 +70,6 @@ public: float y; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk index 32931bf05f..95f9ba2ffb 100644 --- a/engines/wintermute/module.mk +++ b/engines/wintermute/module.mk @@ -89,6 +89,8 @@ MODULE_OBJS := \ base/save_thumb_helper.o \ base/timer.o \ detection.o \ + graphics/transform_struct.o \ + graphics/transform_tools.o \ graphics/transparent_surface.o \ math/math_util.o \ math/matrix4.o \ diff --git a/engines/wintermute/persistent.h b/engines/wintermute/persistent.h index 1464ae0fd6..ddc0791054 100644 --- a/engines/wintermute/persistent.h +++ b/engines/wintermute/persistent.h @@ -37,7 +37,7 @@ class BasePersistenceManager; typedef void *(*PERSISTBUILD)(void); typedef bool(*PERSISTLOAD)(void *, BasePersistenceManager *); typedef void(*SYS_INSTANCE_CALLBACK)(void *instance, void *data); -} // end of namespace Wintermute +} // End of namespace Wintermute #include "engines/wintermute/system/sys_class_registry.h" namespace Wintermute { @@ -85,6 +85,6 @@ namespace Wintermute { #define TMEMBER_PTR(memberName) #memberName, &memberName #define TMEMBER_INT(memberName) #memberName, (int32*)&memberName -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/platform_osystem.cpp b/engines/wintermute/platform_osystem.cpp index 362c0da624..87a127d001 100644 --- a/engines/wintermute/platform_osystem.cpp +++ b/engines/wintermute/platform_osystem.cpp @@ -125,9 +125,12 @@ void BasePlatform::handleEvent(Common::Event *event) { // _gameRef->AutoSaveOnExit(); // _gameRef->_quitting = true; // } - if (_gameRef) { - _gameRef->onWindowClose(); - } + +// The engine CAN query for closing, but we disable it for now, as the EVENT_QUIT-event +// can't be stopped. +// if (_gameRef) { +// _gameRef->onWindowClose(); +// } break; default: // TODO: Do we care about any other events? @@ -272,4 +275,4 @@ char *BasePlatform::strlwr(char *string) { return string; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/platform_osystem.h b/engines/wintermute/platform_osystem.h index 8c39b29ea9..46c86df909 100644 --- a/engines/wintermute/platform_osystem.h +++ b/engines/wintermute/platform_osystem.h @@ -70,6 +70,6 @@ private: static WintermuteEngine *_engineRef; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/system/sys_class.cpp b/engines/wintermute/system/sys_class.cpp index cda58bbb48..0577f29e2c 100644 --- a/engines/wintermute/system/sys_class.cpp +++ b/engines/wintermute/system/sys_class.cpp @@ -217,4 +217,4 @@ void SystemClass::instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpDat } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/system/sys_class.h b/engines/wintermute/system/sys_class.h index 3f91723ed8..9fb3f70696 100644 --- a/engines/wintermute/system/sys_class.h +++ b/engines/wintermute/system/sys_class.h @@ -125,6 +125,6 @@ private: InstanceMap _instanceMap; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp index 8a6aae754f..20e4661efb 100644 --- a/engines/wintermute/system/sys_class_registry.cpp +++ b/engines/wintermute/system/sys_class_registry.cpp @@ -333,4 +333,4 @@ void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) { } } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/system/sys_class_registry.h b/engines/wintermute/system/sys_class_registry.h index ef7218c7c1..48a6738ffb 100644 --- a/engines/wintermute/system/sys_class_registry.h +++ b/engines/wintermute/system/sys_class_registry.h @@ -101,6 +101,6 @@ public: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/system/sys_instance.cpp b/engines/wintermute/system/sys_instance.cpp index d106119dba..b8e5c9b50a 100644 --- a/engines/wintermute/system/sys_instance.cpp +++ b/engines/wintermute/system/sys_instance.cpp @@ -46,4 +46,4 @@ SystemInstance::SystemInstance(void *instance, int id, SystemClass *sysClass) { SystemInstance::~SystemInstance() { } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/system/sys_instance.h b/engines/wintermute/system/sys_instance.h index 215a6d1437..115de28094 100644 --- a/engines/wintermute/system/sys_instance.h +++ b/engines/wintermute/system/sys_instance.h @@ -63,6 +63,6 @@ private: SystemClass *_class; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp index 9db1f4f4b4..b2e6c3953b 100644 --- a/engines/wintermute/ui/ui_button.cpp +++ b/engines/wintermute/ui/ui_button.cpp @@ -1206,4 +1206,4 @@ bool UIButton::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ui/ui_button.h b/engines/wintermute/ui/ui_button.h index 5db9356ef9..b5002f3166 100644 --- a/engines/wintermute/ui/ui_button.h +++ b/engines/wintermute/ui/ui_button.h @@ -75,6 +75,6 @@ public: virtual const char *scToString() override; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp index 91ca7326cb..caed157e0b 100644 --- a/engines/wintermute/ui/ui_edit.cpp +++ b/engines/wintermute/ui/ui_edit.cpp @@ -949,4 +949,4 @@ bool UIEdit::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ui/ui_edit.h b/engines/wintermute/ui/ui_edit.h index ac626f0f06..a057be9ead 100644 --- a/engines/wintermute/ui/ui_edit.h +++ b/engines/wintermute/ui/ui_edit.h @@ -67,6 +67,6 @@ public: virtual const char *scToString() override; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp index 1872400cdd..6d4cfdb7eb 100644 --- a/engines/wintermute/ui/ui_entity.cpp +++ b/engines/wintermute/ui/ui_entity.cpp @@ -363,4 +363,4 @@ bool UIEntity::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ui/ui_entity.h b/engines/wintermute/ui/ui_entity.h index 3bd3ec9888..1b6e8a10d6 100644 --- a/engines/wintermute/ui/ui_entity.h +++ b/engines/wintermute/ui/ui_entity.h @@ -54,6 +54,6 @@ public: virtual const char *scToString(); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp index 07efc5e4cb..c32ae75c20 100644 --- a/engines/wintermute/ui/ui_object.cpp +++ b/engines/wintermute/ui/ui_object.cpp @@ -648,4 +648,4 @@ bool UIObject::saveAsText(BaseDynamicBuffer *buffer, int indent) { return STATUS_FAILED; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ui/ui_object.h b/engines/wintermute/ui/ui_object.h index 935c27613c..5d9508c2cf 100644 --- a/engines/wintermute/ui/ui_object.h +++ b/engines/wintermute/ui/ui_object.h @@ -80,6 +80,6 @@ public: virtual const char *scToString() override; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ui/ui_text.cpp b/engines/wintermute/ui/ui_text.cpp index 98d70b770e..5dc25f5852 100644 --- a/engines/wintermute/ui/ui_text.cpp +++ b/engines/wintermute/ui/ui_text.cpp @@ -519,4 +519,4 @@ bool UIText::sizeToFit() { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ui/ui_text.h b/engines/wintermute/ui/ui_text.h index be074755ba..29ed62a5ef 100644 --- a/engines/wintermute/ui/ui_text.h +++ b/engines/wintermute/ui/ui_text.h @@ -55,6 +55,6 @@ public: virtual const char *scToString() override; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp index abccdd6c39..de4b86a6dd 100644 --- a/engines/wintermute/ui/ui_tiled_image.cpp +++ b/engines/wintermute/ui/ui_tiled_image.cpp @@ -388,4 +388,4 @@ bool UITiledImage::persist(BasePersistenceManager *persistMgr) { return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ui/ui_tiled_image.h b/engines/wintermute/ui/ui_tiled_image.h index a6cd22d53d..39bc6495a9 100644 --- a/engines/wintermute/ui/ui_tiled_image.h +++ b/engines/wintermute/ui/ui_tiled_image.h @@ -59,6 +59,6 @@ private: Rect32 _downRight; }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp index 2ce9f68605..9066ee9f5b 100644 --- a/engines/wintermute/ui/ui_window.cpp +++ b/engines/wintermute/ui/ui_window.cpp @@ -1442,4 +1442,4 @@ bool UIWindow::getWindowObjects(BaseArray<UIObject *> &objects, bool interactive return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/ui/ui_window.h b/engines/wintermute/ui/ui_window.h index 70799cea25..8a726fdff8 100644 --- a/engines/wintermute/ui/ui_window.h +++ b/engines/wintermute/ui/ui_window.h @@ -89,6 +89,6 @@ public: virtual const char *scToString(); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/utils/crc.cpp b/engines/wintermute/utils/crc.cpp index e7ec45511b..a9781500fa 100644 --- a/engines/wintermute/utils/crc.cpp +++ b/engines/wintermute/utils/crc.cpp @@ -234,4 +234,4 @@ crc crc_finalize(crc remainder) { return (REFLECT_REMAINDER(remainder) ^ FINAL_XOR_VALUE); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/utils/path_util.cpp b/engines/wintermute/utils/path_util.cpp index 298f0c268f..ee8b298562 100644 --- a/engines/wintermute/utils/path_util.cpp +++ b/engines/wintermute/utils/path_util.cpp @@ -98,4 +98,4 @@ AnsiString PathUtil::getExtension(const AnsiString &path) { return Common::lastPathComponent(path, '.'); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/utils/path_util.h b/engines/wintermute/utils/path_util.h index 7358c2aba0..2c7dfa99d1 100644 --- a/engines/wintermute/utils/path_util.h +++ b/engines/wintermute/utils/path_util.h @@ -44,6 +44,6 @@ public: static AnsiString getExtension(const AnsiString &path); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp index 9fffad85cd..e8e078aba8 100644 --- a/engines/wintermute/utils/string_util.cpp +++ b/engines/wintermute/utils/string_util.cpp @@ -146,26 +146,21 @@ Utf8String StringUtil::wideToUtf8(const WideString &WideStr) { return ""; } -// Currently this only does Ansi->ISO 8859, and only for carets. -char simpleAnsiToWide(const AnsiString &str, uint32 &offset) { - byte c = str[offset]; - - if (c == 146) { - offset++; - return 39; // Replace right-quote with apostrophe - } else { - offset++; - return c; - } -} - ////////////////////////////////////////////////////////////////////////// WideString StringUtil::ansiToWide(const AnsiString &str) { // TODO: This function gets called a lot, so warnings like these drown out the usefull information Common::String converted = ""; uint32 index = 0; while (index != str.size()) { - converted += simpleAnsiToWide(str, index); + byte c = str[index]; + if (c == 146) { + converted += (char)39; // Replace right-quote with apostrophe + } else if (c == 133) { + converted += Common::String("..."); // Replace ...-symbol with ... + } else { + converted += c; + } + index++; } // using default os locale! @@ -231,4 +226,4 @@ AnsiString StringUtil::toString(int val) { } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/utils/string_util.h b/engines/wintermute/utils/string_util.h index e419e2bca8..3ae5e47493 100644 --- a/engines/wintermute/utils/string_util.h +++ b/engines/wintermute/utils/string_util.h @@ -51,6 +51,6 @@ public: static AnsiString toString(int val); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/utils/utils.cpp b/engines/wintermute/utils/utils.cpp index 6e0d69edbe..8fa6313ba6 100644 --- a/engines/wintermute/utils/utils.cpp +++ b/engines/wintermute/utils/utils.cpp @@ -258,4 +258,4 @@ float BaseUtils::Hue2RGB(float v1, float v2, float vH) { return (v1); } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/utils/utils.h b/engines/wintermute/utils/utils.h index d6a603ec72..6c804ff01e 100644 --- a/engines/wintermute/utils/utils.h +++ b/engines/wintermute/utils/utils.h @@ -59,6 +59,6 @@ private: static float Hue2RGB(float v1, float v2, float vH); }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/video/video_player.cpp b/engines/wintermute/video/video_player.cpp index 42857b5c1b..f18311c3e1 100644 --- a/engines/wintermute/video/video_player.cpp +++ b/engines/wintermute/video/video_player.cpp @@ -106,4 +106,4 @@ bool VideoPlayer::loadSubtitles(const char *filename, const char *subtitleFile) return STATUS_OK; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/video/video_player.h b/engines/wintermute/video/video_player.h index 033ab50dfa..51c6bf41d3 100644 --- a/engines/wintermute/video/video_player.h +++ b/engines/wintermute/video/video_player.h @@ -85,6 +85,6 @@ public: BaseArray<CVidSubtitle *, CVidSubtitle *> _subtitles;*/ }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp index ac24c6f15e..f3317684b5 100644 --- a/engines/wintermute/video/video_theora_player.cpp +++ b/engines/wintermute/video/video_theora_player.cpp @@ -369,14 +369,14 @@ void VideoTheoraPlayer::writeAlpha() { if (_alphaImage && _surface.w == _alphaImage->getSurface()->w && _surface.h == _alphaImage->getSurface()->h) { assert(_alphaImage->getSurface()->format.bytesPerPixel == 4); assert(_surface.format.bytesPerPixel == 4); - const byte *alphaData = (const byte *)_alphaImage->getSurface()->getBasePtr(0, 0); + const byte *alphaData = (const byte *)_alphaImage->getSurface()->getPixels(); #ifdef SCUMM_LITTLE_ENDIAN int alphaPlace = (_alphaImage->getSurface()->format.aShift / 8); #else int alphaPlace = 3 - (_alphaImage->getSurface()->format.aShift / 8); #endif alphaData += alphaPlace; - byte *imgData = (byte *)_surface.getBasePtr(0, 0); + byte *imgData = (byte *)_surface.getPixels(); #ifdef SCUMM_LITTLE_ENDIAN imgData += (_surface.format.aShift / 8); #else @@ -417,7 +417,7 @@ bool VideoTheoraPlayer::display(uint32 alpha) { bool VideoTheoraPlayer::setAlphaImage(const Common::String &filename) { delete _alphaImage; _alphaImage = new BaseImage(); - if (!_alphaImage || DID_FAIL(_alphaImage->loadFile(filename))) { + if (filename == "" || !_alphaImage || DID_FAIL(_alphaImage->loadFile(filename))) { delete _alphaImage; _alphaImage = nullptr; _alphaFilename = ""; @@ -498,7 +498,7 @@ bool VideoTheoraPlayer::persist(BasePersistenceManager *persistMgr) { persistMgr->transfer(TMEMBER(_alphaFilename)); persistMgr->transfer(TMEMBER(_posX)); persistMgr->transfer(TMEMBER(_posY)); - persistMgr->transfer(TMEMBER(_playZoom)); + persistMgr->transferFloat(TMEMBER(_playZoom)); persistMgr->transfer(TMEMBER_INT(_playbackType)); persistMgr->transfer(TMEMBER(_looping)); persistMgr->transfer(TMEMBER(_volume)); @@ -529,4 +529,4 @@ BaseSurface *VideoTheoraPlayer::getTexture() const { return _texture; } -} // end of namespace Wintermute +} // End of namespace Wintermute diff --git a/engines/wintermute/video/video_theora_player.h b/engines/wintermute/video/video_theora_player.h index 40b9ba104a..ddeba48bbc 100644 --- a/engines/wintermute/video/video_theora_player.h +++ b/engines/wintermute/video/video_theora_player.h @@ -142,6 +142,6 @@ private: }; -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index 19848b002e..0a6be4caf8 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -105,7 +105,7 @@ bool WintermuteEngine::hasFeature(EngineFeature f) const { Common::Error WintermuteEngine::run() { // Initialize graphics using following: - Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24); + Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0); initGraphics(800, 600, true, &format); if (g_system->getScreenFormat() != format) { error("Wintermute currently REQUIRES 32bpp"); @@ -133,7 +133,7 @@ Common::Error WintermuteEngine::run() { } int WintermuteEngine::init() { - BaseEngine::createInstance(_targetName, _gameDescription->language); + BaseEngine::createInstance(_targetName, _gameDescription->gameid, _gameDescription->language); _game = new AdGame(_targetName); if (!_game) { return 1; @@ -147,7 +147,7 @@ int WintermuteEngine::init() { _game->initialize1(); // set gameId, for savegame-naming: - _game->setGameId(_targetName); + _game->setGameTargetName(_targetName); if (DID_FAIL(_game->loadSettings("startup.settings"))) { _game->LOG(0, "Error loading game settings."); @@ -250,6 +250,9 @@ int WintermuteEngine::messageLoop() { } prevTime = time; } + if (shouldQuit()) { + break; + } if (_game && _game->_quitting) { break; } diff --git a/engines/wintermute/wintypes.h b/engines/wintermute/wintypes.h index c7723808ea..1288ac1a65 100644 --- a/engines/wintermute/wintypes.h +++ b/engines/wintermute/wintypes.h @@ -48,6 +48,6 @@ namespace Wintermute { #define MAX_PATH_LENGTH 512 -} // end of namespace Wintermute +} // End of namespace Wintermute #endif diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h index 0467cac946..8e1c5e91e1 100644 --- a/graphics/VectorRenderer.h +++ b/graphics/VectorRenderer.h @@ -73,6 +73,8 @@ struct DrawStep { uint8 shadow, stroke, factor, radius, bevel; /**< Misc options... */ uint8 fillMode; /**< active fill mode */ + uint8 shadowFillMode; /**< fill mode of the shadow used */ + uint32 extraData; /**< Generic parameter for extra options (orientation/bevel) */ uint32 scale; /**< scale of all the coordinates in FIXED POINT with 16 bits mantissa */ @@ -103,7 +105,7 @@ VectorRenderer *createRenderer(int mode); */ class VectorRenderer { public: - VectorRenderer() : _activeSurface(NULL), _fillMode(kFillDisabled), _shadowOffset(0), + VectorRenderer() : _activeSurface(NULL), _fillMode(kFillDisabled), _shadowOffset(0), _shadowFillMode(kShadowExponential), _disableShadows(false), _strokeWidth(1), _gradientFactor(1) { } @@ -126,6 +128,11 @@ public: kTriangleRight }; + enum ShadowFillMode { + kShadowLinear = 0, + kShadowExponential = 1 + }; + /** * Draws a line by considering the special cases for optimization. * @@ -278,7 +285,7 @@ public: * Clears the active surface. */ virtual void clearSurface() { - byte *src = (byte *)_activeSurface->pixels; + byte *src = (byte *)_activeSurface->getPixels(); memset(src, 0, _activeSurface->pitch * _activeSurface->h); } @@ -292,6 +299,10 @@ public: _fillMode = mode; } + virtual void setShadowFillMode(ShadowFillMode mode) { + _shadowFillMode = mode; + } + /** * Sets the stroke width. All shapes drawn with a stroke will * have that width. Pass 0 to disable shape stroking. @@ -466,7 +477,7 @@ public: */ virtual void drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, Graphics::TextAlign alignH, - GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool useEllipsis) = 0; + GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool useEllipsis, const Common::Rect &textDrawableArea) = 0; /** * Allows to temporarily enable/disable all shadows drawing. @@ -485,6 +496,7 @@ protected: Surface *_activeSurface; /**< Pointer to the surface currently being drawn */ FillMode _fillMode; /**< Defines in which way (if any) are filled the drawn shapes */ + ShadowFillMode _shadowFillMode; int _shadowOffset; /**< offset for drawn shadows */ int _bevel; /**< amount of fake bevel */ diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp index 6a3ee306a5..491a9d7f42 100644 --- a/graphics/VectorRendererSpec.cpp +++ b/graphics/VectorRendererSpec.cpp @@ -119,6 +119,38 @@ inline frac_t fp_sqroot(uint32 x) { *(ptr4 + (y) + (px)) = color2; \ } while (0) +#define BE_DRAWCIRCLE_BCOLOR_TR_CW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr + (y) - (px), color, a); \ +} while (0) + +#define BE_DRAWCIRCLE_BCOLOR_TR_CCW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr + (x) - (py), color, a); \ +} while (0) + +#define BE_DRAWCIRCLE_BCOLOR_TL_CW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr - (x) - (py), color, a); \ +} while (0) + +#define BE_DRAWCIRCLE_BCOLOR_TL_CCW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr - (y) - (px), color, a); \ +} while (0) + +#define BE_DRAWCIRCLE_BCOLOR_BL_CW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr - (y) + (px), color, a); \ +} while (0) + +#define BE_DRAWCIRCLE_BCOLOR_BL_CCW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr - (x) + (py), color, a); \ +} while (0) + +#define BE_DRAWCIRCLE_BCOLOR_BR_CW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr + (x) + (py), color, a); \ +} while (0) + +#define BE_DRAWCIRCLE_BCOLOR_BR_CCW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr + (y) + (px), color, a); \ +} while (0) + #define BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py) do { \ *(ptr1 + (y) - (px)) = color1; \ *(ptr1 + (x) - (py)) = color2; \ @@ -222,6 +254,37 @@ inline frac_t fp_sqroot(uint32 x) { this->blendPixelPtr(ptr4 + (y) + (px), color2, a); \ } while (0) +#define WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr + (y) - (px), color, a); \ +} while (0) + +#define WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr + (x) - (py), color, a); \ +} while (0) + +#define WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr - (x) - (py), color, a); \ +} while (0) + +#define WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr - (y) - (px), color, a); \ +} while (0) + +#define WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr - (y) + (px), color, a); \ +} while (0) + +#define WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr - (x) + (py), color, a); \ +} while (0) + +#define WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr + (x) + (py), color, a); \ +} while (0) + +#define WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr,x,y,px,py,a) do { \ + this->blendPixelPtr(ptr + (y) + (px), color, a); \ +} while (0) // optimized Wu's algorithm #define WU_ALGORITHM() do { \ @@ -277,16 +340,24 @@ void colorFill(PixelType *first, PixelType *last, PixelType color) { VectorRenderer *createRenderer(int mode) { #ifdef DISABLE_FANCY_THEMES - assert(mode == GUI::ThemeEngine::kGfxStandard16bit); + assert(mode == GUI::ThemeEngine::kGfxStandard); #endif PixelFormat format = g_system->getOverlayFormat(); switch (mode) { - case GUI::ThemeEngine::kGfxStandard16bit: - return new VectorRendererSpec<OverlayColor>(format); + case GUI::ThemeEngine::kGfxStandard: + if (g_system->getOverlayFormat().bytesPerPixel == 4) + return new VectorRendererSpec<uint32>(format); + else if (g_system->getOverlayFormat().bytesPerPixel == 2) + return new VectorRendererSpec<uint16>(format); + break; #ifndef DISABLE_FANCY_THEMES - case GUI::ThemeEngine::kGfxAntialias16bit: - return new VectorRendererAA<OverlayColor>(format); + case GUI::ThemeEngine::kGfxAntialias: + if (g_system->getOverlayFormat().bytesPerPixel == 4) + return new VectorRendererAA<uint32>(format); + else if (g_system->getOverlayFormat().bytesPerPixel == 2) + return new VectorRendererAA<uint16>(format); + break; #endif default: break; @@ -317,9 +388,15 @@ setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) { _gradientEnd = _format.RGBToColor(r2, g2, b2); _gradientStart = _format.RGBToColor(r1, g1, b1); - _gradientBytes[0] = (_gradientEnd & _redMask) - (_gradientStart & _redMask); - _gradientBytes[1] = (_gradientEnd & _greenMask) - (_gradientStart & _greenMask); - _gradientBytes[2] = (_gradientEnd & _blueMask) - (_gradientStart & _blueMask); + if (sizeof(PixelType) == 4) { + _gradientBytes[0] = ((_gradientEnd & _redMask) >> _format.rShift) - ((_gradientStart & _redMask) >> _format.rShift); + _gradientBytes[1] = ((_gradientEnd & _greenMask) >> _format.gShift) - ((_gradientStart & _greenMask) >> _format.gShift); + _gradientBytes[2] = ((_gradientEnd & _blueMask) >> _format.bShift) - ((_gradientStart & _blueMask) >> _format.bShift); + } else { + _gradientBytes[0] = (_gradientEnd & _redMask) - (_gradientStart & _redMask); + _gradientBytes[1] = (_gradientEnd & _greenMask) - (_gradientStart & _greenMask); + _gradientBytes[2] = (_gradientEnd & _blueMask) - (_gradientStart & _blueMask); + } } template<typename PixelType> @@ -328,9 +405,15 @@ calcGradient(uint32 pos, uint32 max) { PixelType output = 0; pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max; - output |= ((_gradientStart & _redMask) + ((_gradientBytes[0] * pos) >> 12)) & _redMask; - output |= ((_gradientStart & _greenMask) + ((_gradientBytes[1] * pos) >> 12)) & _greenMask; - output |= ((_gradientStart & _blueMask) + ((_gradientBytes[2] * pos) >> 12)) & _blueMask; + if (sizeof(PixelType) == 4) { + output |= ((_gradientStart & _redMask) + (((_gradientBytes[0] * pos) >> 12) << _format.rShift)) & _redMask; + output |= ((_gradientStart & _greenMask) + (((_gradientBytes[1] * pos) >> 12) << _format.gShift)) & _greenMask; + output |= ((_gradientStart & _blueMask) + (((_gradientBytes[2] * pos) >> 12) << _format.bShift)) & _blueMask; + } else { + output |= ((_gradientStart & _redMask) + ((_gradientBytes[0] * pos) >> 12)) & _redMask; + output |= ((_gradientStart & _greenMask) + ((_gradientBytes[1] * pos) >> 12)) & _greenMask; + output |= ((_gradientStart & _blueMask) + ((_gradientBytes[2] * pos) >> 12)) & _blueMask; + } output |= _alphaMask; return output; @@ -397,7 +480,7 @@ gradientFill(PixelType *ptr, int width, int x, int y) { template<typename PixelType> void VectorRendererSpec<PixelType>:: fillSurface() { - byte *ptr = (byte *)_activeSurface->getBasePtr(0, 0); + byte *ptr = (byte *)_activeSurface->getPixels(); int h = _activeSurface->h; int pitch = _activeSurface->pitch; @@ -453,7 +536,7 @@ template<typename PixelType> void VectorRendererSpec<PixelType>:: blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) { byte *dst_ptr = (byte *)_activeSurface->getBasePtr(r.left, r.top); - const byte *src_ptr = (const byte *)source->getBasePtr(0, 0); + const byte *src_ptr = (const byte *)source->getPixels(); const int dst_pitch = _activeSurface->pitch; const int src_pitch = source->pitch; @@ -481,7 +564,7 @@ blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) { y = y + (r.height() >> 1) - (source->h >> 1); PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(x, y); - const PixelType *src_ptr = (const PixelType *)source->getBasePtr(0, 0); + const PixelType *src_ptr = (const PixelType *)source->getPixels(); int dst_pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int src_pitch = source->pitch / source->format.bytesPerPixel; @@ -508,7 +591,7 @@ template<typename PixelType> void VectorRendererSpec<PixelType>:: applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle) { int pixels = _activeSurface->w * _activeSurface->h; - PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0); + PixelType *ptr = (PixelType *)_activeSurface->getPixels(); uint8 r, g, b; uint lum; @@ -537,20 +620,41 @@ applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle) { template<typename PixelType> inline void VectorRendererSpec<PixelType>:: blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) { - int idst = *ptr; - int isrc = color; - - *ptr = (PixelType)( - (_redMask & ((idst & _redMask) + - ((int)(((int)(isrc & _redMask) - - (int)(idst & _redMask)) * alpha) >> 8))) | - (_greenMask & ((idst & _greenMask) + - ((int)(((int)(isrc & _greenMask) - - (int)(idst & _greenMask)) * alpha) >> 8))) | - (_blueMask & ((idst & _blueMask) + - ((int)(((int)(isrc & _blueMask) - - (int)(idst & _blueMask)) * alpha) >> 8))) | - (idst & _alphaMask)); + if (sizeof(PixelType) == 4) { + const byte sR = (color & _redMask) >> _format.rShift; + const byte sG = (color & _greenMask) >> _format.gShift; + const byte sB = (color & _blueMask) >> _format.bShift; + + byte dR = (*ptr & _redMask) >> _format.rShift; + byte dG = (*ptr & _greenMask) >> _format.gShift; + byte dB = (*ptr & _blueMask) >> _format.bShift; + + dR += ((sR - dR) * alpha) >> 8; + dG += ((sG - dG) * alpha) >> 8; + dB += ((sB - dB) * alpha) >> 8; + + *ptr = ((dR << _format.rShift) & _redMask) + | ((dG << _format.gShift) & _greenMask) + | ((dB << _format.bShift) & _blueMask) + | (*ptr & _alphaMask); + } else if (sizeof(PixelType) == 2) { + int idst = *ptr; + int isrc = color; + + *ptr = (PixelType)( + (_redMask & ((idst & _redMask) + + ((int)(((int)(isrc & _redMask) - + (int)(idst & _redMask)) * alpha) >> 8))) | + (_greenMask & ((idst & _greenMask) + + ((int)(((int)(isrc & _greenMask) - + (int)(idst & _greenMask)) * alpha) >> 8))) | + (_blueMask & ((idst & _blueMask) + + ((int)(((int)(isrc & _blueMask) - + (int)(idst & _blueMask)) * alpha) >> 8))) | + (idst & _alphaMask)); + } else { + error("Unsupported BPP format: %u", (uint)sizeof(PixelType)); + } } template<typename PixelType> @@ -607,24 +711,45 @@ darkenFill(PixelType *ptr, PixelType *end) { template<typename PixelType> void VectorRendererSpec<PixelType>:: drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, - Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool ellipsis) { + Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool ellipsis, const Common::Rect &textDrawableArea) { int offset = area.top; if (font->getFontHeight() < area.height()) { switch (alignV) { - case GUI::ThemeEngine::kTextAlignVCenter: - offset = area.top + ((area.height() - font->getFontHeight()) >> 1); - break; - case GUI::ThemeEngine::kTextAlignVBottom: - offset = area.bottom - font->getFontHeight(); - break; - default: - break; + case GUI::ThemeEngine::kTextAlignVCenter: + offset = area.top + ((area.height() - font->getFontHeight()) >> 1); + break; + case GUI::ThemeEngine::kTextAlignVBottom: + offset = area.bottom - font->getFontHeight(); + break; + default: + break; } } - font->drawString(_activeSurface, text, area.left, offset, area.width() - deltax, _fgColor, alignH, deltax, ellipsis); + Common::Rect drawArea; + if (textDrawableArea.isEmpty()) { + // In case no special area to draw to is given we only draw in the + // area specified by the user. + drawArea = area; + // warning("there is no text drawable area. Please set this area for clipping"); + } else { + // The area we can draw to is the intersection between the allowed + // drawing area (textDrawableArea) and the area where we try to draw + // the text (area). + drawArea = textDrawableArea.findIntersectingRect(area); + } + + // Better safe than sorry. We intersect with the actual surface boundaries + // to avoid any ugly clipping in _activeSurface->getSubArea which messes + // up the calculation of the x and y coordinates where to draw the string. + drawArea = drawArea.findIntersectingRect(Common::Rect(0, 0, _activeSurface->w, _activeSurface->h)); + + if (!drawArea.isEmpty()) { + Surface textAreaSurface = _activeSurface->getSubArea(drawArea); + font->drawString(&textAreaSurface, text, area.left - drawArea.left, offset - drawArea.top, area.width() - deltax, _fgColor, alignH, deltax, ellipsis); + } } /** LINES **/ @@ -778,7 +903,8 @@ drawRoundedSquare(int x, int y, int r, int w, int h) { if (Base::_fillMode != kFillDisabled && Base::_shadowOffset && x + w + Base::_shadowOffset + 1 < Base::_activeSurface->w - && y + h + Base::_shadowOffset + 1 < Base::_activeSurface->h) { + && y + h + Base::_shadowOffset + 1 < Base::_activeSurface->h + && h > (Base::_shadowOffset + 1) * 2) { drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset); } @@ -809,13 +935,14 @@ drawTab(int x, int y, int r, int w, int h) { // FIXME: This is broken for the AA renderer. // See the rounded rect alg for how to fix it. (The border should // be drawn before the interior, both inside drawTabAlg.) - drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode); + drawTabShadow(x, y, w - 2, h, r); + drawTabAlg(x, y, w - 2, h, r, _bgColor, Base::_fillMode); if (Base::_strokeWidth) drawTabAlg(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF)); break; case kFillForeground: - drawTabAlg(x, y, w, h, r, (Base::_fillMode == kFillBackground) ? _bgColor : _fgColor, Base::_fillMode); + drawTabAlg(x, y, w, h, r, _fgColor, Base::_fillMode); break; } } @@ -996,6 +1123,67 @@ drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer: } +template<typename PixelType> +void VectorRendererSpec<PixelType>:: +drawTabShadow(int x1, int y1, int w, int h, int r) { + int offset = 3; + int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; + + // "Harder" shadows when having lower BPP, since we will have artifacts (greenish tint on the modern theme) + uint8 expFactor = 3; + uint16 alpha = (_activeSurface->format.bytesPerPixel > 2) ? 4 : 8; + + int xstart = x1; + int ystart = y1; + int width = w; + int height = h + offset + 1; + + for (int i = offset; i >= 0; i--) { + int f, ddF_x, ddF_y; + int x, y, px, py; + + PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + r); + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(xstart, ystart); + + int short_h = height - (2 * r) + 2; + PixelType color = _format.RGBToColor(0, 0, 0); + + BE_RESET(); + + // HACK: As we are drawing circles exploting 8-axis symmetry, + // there are 4 pixels on each circle which are drawn twice. + // this is ok on filled circles, but when blending on surfaces, + // we cannot let it blend twice. awful. + uint32 hb = 0; + + while (x++ < y) { + BE_ALGORITHM(); + + if (((1 << x) & hb) == 0) { + blendFill(ptr_tl - y - px, ptr_tr + y - px, color, (uint8)alpha); + hb |= (1 << x); + } + + if (((1 << y) & hb) == 0) { + blendFill(ptr_tl - x - py, ptr_tr + x - py, color, (uint8)alpha); + hb |= (1 << y); + } + } + + ptr_fill += pitch * r; + while (short_h--) { + blendFill(ptr_fill, ptr_fill + width + 1, color, (uint8)alpha); + ptr_fill += pitch; + } + + // Move shadow one pixel upward each iteration + xstart += 1; + // Multiply with expfactor + alpha = (alpha * (expFactor << 8)) >> 9; + } +} + /** BEVELED TABS FOR CLASSIC THEME **/ template<typename PixelType> void VectorRendererSpec<PixelType>:: @@ -1429,118 +1617,160 @@ drawTriangleFast(int x1, int y1, int size, bool inverted, PixelType color, Vecto /** ROUNDED SQUARE ALGORITHM **/ template<typename PixelType> void VectorRendererSpec<PixelType>:: -drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { +drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m, uint8 alpha_t, uint8 alpha_r, uint8 alpha_b, uint8 alpha_l) { int f, ddF_x, ddF_y; int x, y, px, py; int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; + int sw = 0, sp = 0, hp = h * pitch; - // TODO: Split this up into border, bevel and interior functions + PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); + PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); + PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); - if (fill_m != kFillDisabled) { - PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); - PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); - PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); - PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); - PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); - - int real_radius = r; - int short_h = h - (2 * r) + 2; - int long_h = h; + int real_radius = r; + int short_h = h - (2 * r) + 2; - BE_RESET(); + PixelType color1 = color; + PixelType color2 = color; - PixelType color1 = color; - if (fill_m == kFillBackground) - color1 = _bgColor; + while (sw++ < Base::_strokeWidth) { + blendFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color1, alpha_t); // top + blendFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color2, alpha_b); // bottom + sp += pitch; - if (fill_m == kFillGradient) { - PixelType color2, color3, color4; - precalcGradient(long_h); + BE_RESET(); + r--; + + int alphaStep_tr = ((alpha_t - alpha_r)/(y+1)); + int alphaStep_br = ((alpha_r - alpha_b)/(y+1)); + int alphaStep_bl = ((alpha_b - alpha_l)/(y+1)); + int alphaStep_tl = ((alpha_l - alpha_t)/(y+1)); + + // Avoid blending the last pixels twice, since we have an alpha + while (x++ < (y - 2)) { + BE_ALGORITHM(); - while (x++ < y) { - BE_ALGORITHM(); + BE_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, x, y, px, py, (uint8)(alpha_r + (alphaStep_tr * x))); + BE_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, x, y, px, py, (uint8)(alpha_b + (alphaStep_br * x))); + BE_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, x, y, px, py, (uint8)(alpha_l + (alphaStep_bl * x))); + BE_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, x, y, px, py, (uint8)(alpha_t + (alphaStep_tl * x))); + + BE_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, x, y, px, py, (uint8)(alpha_t - (alphaStep_tr * x))); + BE_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, x, y, px, py, (uint8)(alpha_r - (alphaStep_br * x))); + BE_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, x, y, px, py, (uint8)(alpha_b - (alphaStep_bl * x))); + BE_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, x, y, px, py, (uint8)(alpha_l - (alphaStep_tl * x))); + + if (Base::_strokeWidth > 1) { + BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py); + BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py); + } + } + } - color1 = calcGradient(real_radius - x, long_h); - color2 = calcGradient(real_radius - y, long_h); - color3 = calcGradient(long_h - r + x, long_h); - color4 = calcGradient(long_h - r + y, long_h); + ptr_fill += pitch * real_radius; + while (short_h--) { + blendFill(ptr_fill, ptr_fill + Base::_strokeWidth, color1, alpha_l); // left + blendFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color2, alpha_r); // right + ptr_fill += pitch; + } +} - gradientFill(ptr_tl - x - py, w - 2 * r + 2 * x, x1 + r - x - y, real_radius - y); - gradientFill(ptr_tl - y - px, w - 2 * r + 2 * y, x1 + r - y - x, real_radius - x); +template<typename PixelType> +void VectorRendererSpec<PixelType>:: +drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { + int f, ddF_x, ddF_y; + int x, y, px, py; + int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; - gradientFill(ptr_bl - x + py, w - 2 * r + 2 * x, x1 + r - x - y, long_h - r + y); - gradientFill(ptr_bl - y + px, w - 2 * r + 2 * y, x1 + r - y - x, long_h - r + x); + PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); + PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); + PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); - BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); - } - } else { - while (x++ < y) { - BE_ALGORITHM(); + int real_radius = r; + int short_h = h - (2 * r) + 2; + int long_h = h; - colorFill<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color1); - colorFill<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color1); + BE_RESET(); - colorFill<PixelType>(ptr_bl - x + py, ptr_br + x + py, color1); - colorFill<PixelType>(ptr_bl - y + px, ptr_br + y + px, color1); + PixelType color1 = color; - // do not remove - messes up the drawing at lower resolutions - BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); - } - } + if (fill_m == kFillGradient) { + PixelType color2, color3, color4; + precalcGradient(long_h); - ptr_fill += pitch * r; - while (short_h--) { - if (fill_m == kFillGradient) { - gradientFill(ptr_fill, w + 1, x1, real_radius++); - } else { - colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color1); - } - ptr_fill += pitch; - } - } + while (x++ < y) { + BE_ALGORITHM(); + color1 = calcGradient(real_radius - x, long_h); + color2 = calcGradient(real_radius - y, long_h); + color3 = calcGradient(long_h - r + x, long_h); + color4 = calcGradient(long_h - r + y, long_h); - if (Base::_strokeWidth) { - int sw = 0, sp = 0, hp = h * pitch; + gradientFill(ptr_tl - x - py, w - 2 * r + 2 * x, x1 + r - x - y, real_radius - y); + gradientFill(ptr_tl - y - px, w - 2 * r + 2 * y, x1 + r - y - x, real_radius - x); - PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); - PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); - PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); - PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); - PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + gradientFill(ptr_bl - x + py, w - 2 * r + 2 * x, x1 + r - x - y, long_h - r + y); + gradientFill(ptr_bl - y + px, w - 2 * r + 2 * y, x1 + r - y - x, long_h - r + x); - int real_radius = r; - int short_h = h - (2 * r) + 2; + BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); + } + } else { + while (x++ < y) { + BE_ALGORITHM(); - // TODO: A gradient effect on the bevel - PixelType color1, color2; - color1 = Base::_bevel ? _bevelColor : color; - color2 = color; + colorFill<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color1); + colorFill<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color1); - while (sw++ < Base::_strokeWidth) { - colorFill<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color1); - colorFill<PixelType>(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color2); - sp += pitch; + colorFill<PixelType>(ptr_bl - x + py, ptr_br + x + py, color1); + colorFill<PixelType>(ptr_bl - y + px, ptr_br + y + px, color1); - BE_RESET(); - r--; - - while (x++ < y) { - BE_ALGORITHM(); - BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); + // do not remove - messes up the drawing at lower resolutions + BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py); + } + } - if (Base::_strokeWidth > 1) { - BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py); - BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py); - } - } + ptr_fill += pitch * r; + while (short_h--) { + if (fill_m == kFillGradient) { + gradientFill(ptr_fill, w + 1, x1, real_radius++); + } else { + colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color1); } + ptr_fill += pitch; + } +} - ptr_fill += pitch * real_radius; - while (short_h--) { - colorFill<PixelType>(ptr_fill, ptr_fill + Base::_strokeWidth, color1); - colorFill<PixelType>(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color2); - ptr_fill += pitch; +template<typename PixelType> +void VectorRendererSpec<PixelType>:: +drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { + const uint8 borderAlpha_t = 0; + const uint8 borderAlpha_r = 127; + const uint8 borderAlpha_b = 255; + const uint8 borderAlpha_l = 63; + + const uint8 bevelAlpha_t = 255; + const uint8 bevelAlpha_r = 31; + const uint8 bevelAlpha_b = 0; + const uint8 bevelAlpha_l = 127; + + // If only border is visible + if ((!(w <= 0 || h <= 0)) && (fill_m != Base::kFillDisabled)) { + if (fill_m == Base::kFillBackground) + drawInteriorRoundedSquareAlg(x1, y1, r, w, h, _bgColor, fill_m); + else + drawInteriorRoundedSquareAlg(x1, y1, r, w, h, color, fill_m); + } + + if (Base::_strokeWidth) { + if (r != 0 && _bevel > 0) { + drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, borderAlpha_t, borderAlpha_r, borderAlpha_b, borderAlpha_l); + drawBorderRoundedSquareAlg(x1, y1, r, w, h, _bevelColor, fill_m, bevelAlpha_t, bevelAlpha_r, bevelAlpha_b, bevelAlpha_l); + } else { + drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, 255, 255, 255, 255); } } } @@ -1599,85 +1829,112 @@ drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode f ********************************************************************/ template<typename PixelType> void VectorRendererSpec<PixelType>:: -drawSquareShadow(int x, int y, int w, int h, int blur) { - PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + blur); +drawSquareShadow(int x, int y, int w, int h, int offset) { + PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + offset); int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; int i, j; - i = h - blur; + i = h - offset; while (i--) { - j = blur; + j = offset; while (j--) - blendPixelPtr(ptr + j, 0, ((blur - j) << 8) / blur); + blendPixelPtr(ptr + j, 0, ((offset - j) << 8) / offset); ptr += pitch; } - ptr = (PixelType *)_activeSurface->getBasePtr(x + blur, y + h - 1); + ptr = (PixelType *)_activeSurface->getBasePtr(x + offset, y + h - 1); - while (i++ < blur) { - j = w - blur; + while (i++ < offset) { + j = w - offset; while (j--) - blendPixelPtr(ptr + j, 0, ((blur - i) << 8) / blur); + blendPixelPtr(ptr + j, 0, ((offset - i) << 8) / offset); ptr += pitch; } ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h); i = 0; - while (i++ < blur) { - j = blur - 1; + while (i++ < offset) { + j = offset - 1; while (j--) - blendPixelPtr(ptr + j, 0, (((blur - j) * (blur - i)) << 8) / (blur * blur)); + blendPixelPtr(ptr + j, 0, (((offset - j) * (offset - i)) << 8) / (offset * offset)); ptr += pitch; } } template<typename PixelType> void VectorRendererSpec<PixelType>:: -drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int blur) { - int f, ddF_x, ddF_y; - int x, y, px, py; +drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int offset) { int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel; - int alpha = 102; - x1 += blur; - y1 += blur; + // "Harder" shadows when having lower BPP, since we will have artifacts (greenish tint on the modern theme) + uint8 expFactor = 3; + uint16 alpha = (_activeSurface->format.bytesPerPixel > 2) ? 4 : 8; + + // These constants ensure a border of 2px on the left and of each rounded square + int xstart = (x1 > 2) ? x1 - 2 : x1; + int ystart = y1; + int width = w + offset + 2; + int height = h + offset + 1; + + for (int i = offset; i >= 0; i--) { + int f, ddF_x, ddF_y; + int x, y, px, py; + + PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + r); + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + r); + PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + height - r); + PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + height - r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(xstart, ystart); + + int short_h = height - (2 * r) + 2; + PixelType color = _format.RGBToColor(0, 0, 0); - PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); - PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); - PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); - PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - blur, y1 + r); - - int short_h = h - (2 * r) + 1; + BE_RESET(); - BE_RESET(); + // HACK: As we are drawing circles exploting 8-axis symmetry, + // there are 4 pixels on each circle which are drawn twice. + // this is ok on filled circles, but when blending on surfaces, + // we cannot let it blend twice. awful. + uint32 hb = 0; + + while (x++ < y) { + BE_ALGORITHM(); - // HACK: As we are drawing circles exploting 8-axis symmetry, - // there are 4 pixels on each circle which are drawn twice. - // this is ok on filled circles, but when blending on surfaces, - // we cannot let it blend twice. awful. - uint32 hb = 0; - while (x++ < y) { - BE_ALGORITHM(); + if (((1 << x) & hb) == 0) { + blendFill(ptr_tl - y - px, ptr_tr + y - px, color, (uint8)alpha); + + // Will create a dark line of pixles if left out + if (hb > 0) { + blendFill(ptr_bl - y + px, ptr_br + y + px, color, (uint8)alpha); + } + hb |= (1 << x); + } - if (((1 << x) & hb) == 0) { - blendFill(ptr_tr - px - r, ptr_tr + y - px, 0, alpha); - blendFill(ptr_bl - y + px, ptr_br + y + px, 0, alpha); - hb |= (1 << x); + if (((1 << y) & hb) == 0) { + blendFill(ptr_tl - x - py, ptr_tr + x - py, color, (uint8)alpha); + blendFill(ptr_bl - x + py, ptr_br + x + py, color, (uint8)alpha); + hb |= (1 << y); + } } - - if (((1 << y) & hb) == 0) { - blendFill(ptr_tr - r - py, ptr_tr + x - py, 0, alpha); - blendFill(ptr_bl - x + py, ptr_br + x + py, 0, alpha); - hb |= (1 << y); + + ptr_fill += pitch * r; + while (short_h--) { + blendFill(ptr_fill, ptr_fill + width + 1, color, (uint8)alpha); + ptr_fill += pitch; } - } - while (short_h--) { - blendFill(ptr_fill - r, ptr_fill + blur, 0, alpha); - ptr_fill += pitch; + // Make shadow smaller each iteration, and move it one pixel inward + xstart += 1; + ystart += 1; + width -= 2; + height -= 2; + + if (_shadowFillMode == kShadowExponential) + // Multiply with expfactor + alpha = (alpha * (expFactor << 8)) >> 9; } } @@ -1870,7 +2127,7 @@ drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer: /** ROUNDED SQUARES **/ template<typename PixelType> void VectorRendererAA<PixelType>:: -drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { +drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m, uint8 alpha_t, uint8 alpha_r, uint8 alpha_b, uint8 alpha_l) { int x, y; const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel; int px, py; @@ -1879,65 +2136,89 @@ drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, Vecto frac_t T = 0, oldT; uint8 a1, a2; - // TODO: Split this up into border, bevel and interior functions + PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); + PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); + PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); - if (Base::_strokeWidth) { - PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); - PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); - PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); - PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); - PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); - - int sw = 0, sp = 0; - int short_h = h - 2 * r; - int hp = h * pitch; - - int strokeWidth = Base::_strokeWidth; - // If we're going to fill the inside, draw a slightly thicker border - // so we can blend the inside on top of it. - if (fill_m != Base::kFillDisabled) strokeWidth++; - - // TODO: A gradient effect on the bevel - PixelType color1, color2; - color1 = Base::_bevel ? Base::_bevelColor : color; - color2 = color; + int sw = 0, sp = 0; + int short_h = h - 2 * r; + int hp = h * pitch; + int strokeWidth = Base::_strokeWidth; - while (sw++ < strokeWidth) { - colorFill<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color1); - colorFill<PixelType>(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color2); - sp += pitch; + while (sw++ < strokeWidth) { + this->blendFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color, alpha_b); // bottom + this->blendFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color, alpha_t); // top - x = r - (sw - 1); - y = 0; - T = 0; - px = pitch * x; - py = 0; + sp += pitch; - while (x > y++) { - WU_ALGORITHM(); + x = r - (sw - 1); + y = 0; + T = 0; + px = pitch * x; + py = 0; - // sw == 1: outside, sw = _strokeWidth: inside - // We always draw the outer edge AAed, but the inner edge - // only when the inside isn't filled - if (sw != strokeWidth || fill_m != Base::kFillDisabled) - a2 = 255; + int alphaStep_tr = ((alpha_t - alpha_r)/(x+1)); + int alphaStep_br = ((alpha_r - alpha_b)/(x+1)); + int alphaStep_bl = ((alpha_b - alpha_l)/(x+1)); + int alphaStep_tl = ((alpha_l - alpha_t)/(x+1)); - // inner arc - WU_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, (x - 1), y, (px - pitch), py, a2); + while (x > y++) { + WU_ALGORITHM(); - if (sw == 1) // outer arc - WU_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1); + // sw == 1: outside, sw = _strokeWidth: inside + // We always draw the outer edge AAed, but the inner edge + // only when the inside isn't filled + if (sw != strokeWidth || fill_m != Base::kFillDisabled) + a2 = 255; + + // inner arc + WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_t - (alphaStep_tr * y)) << 8) * a2) >> 16)); + WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_r - (alphaStep_br * y)) << 8) * a2) >> 16)); + WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_b - (alphaStep_bl * y)) << 8) * a2) >> 16)); + WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_l - (alphaStep_tl * y)) << 8) * a2) >> 16)); + + WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_r + (alphaStep_tr * y)) << 8) * a2) >> 16)); + WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_b + (alphaStep_br * y)) << 8) * a2) >> 16)); + WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_l + (alphaStep_bl * y)) << 8) * a2) >> 16)); + WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_t + (alphaStep_tl * y)) << 8) * a2) >> 16)); + + // outer arc + if (sw == 1) { + WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, x, y, px, py, (uint8)((uint32)(((alpha_t - (alphaStep_tr * y)) << 8) * a1) >> 16)); + WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, x, y, px, py, (uint8)((uint32)(((alpha_r - (alphaStep_br * y)) << 8) * a1) >> 16)); + WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, x, y, px, py, (uint8)((uint32)(((alpha_b - (alphaStep_bl * y)) << 8) * a1) >> 16)); + WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, x, y, px, py, (uint8)((uint32)(((alpha_l - (alphaStep_tl * y)) << 8) * a1) >> 16)); + + WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, x, y, px, py, (uint8)((uint32)(((alpha_r + (alphaStep_tr * y)) << 8) * a1) >> 16)); + WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, x, y, px, py, (uint8)((uint32)(((alpha_b + (alphaStep_br * y)) << 8) * a1) >> 16)); + WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, x, y, px, py, (uint8)((uint32)(((alpha_l + (alphaStep_bl * y)) << 8) * a1) >> 16)); + WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, x, y, px, py, (uint8)((uint32)(((alpha_t + (alphaStep_tl * y)) << 8) * a1) >> 16)); + } } - } ptr_fill += pitch * r; - while (short_h-- >= 0) { - colorFill<PixelType>(ptr_fill, ptr_fill + Base::_strokeWidth, color1); - colorFill<PixelType>(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color2); + + while (short_h-- >= -2) { + this->blendFill(ptr_fill, ptr_fill + Base::_strokeWidth, color, alpha_l); // left + this->blendFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color, alpha_r); // right ptr_fill += pitch; } } +} + +template<typename PixelType> +void VectorRendererAA<PixelType>:: +drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { + int x, y; + const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel; + int px, py; + + uint32 rsq = r*r; + frac_t T = 0, oldT; + uint8 a1, a2; r -= Base::_strokeWidth; x1 += Base::_strokeWidth; @@ -1946,93 +2227,116 @@ drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, Vecto h -= 2*Base::_strokeWidth; rsq = r*r; - if (w <= 0 || h <= 0) - return; // Only border is visible + PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); + PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); + PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); + PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); + PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); - if (fill_m != Base::kFillDisabled) { - if (fill_m == Base::kFillBackground) - color = Base::_bgColor; + int short_h = h - 2 * r; + x = r; + y = 0; + T = 0; + px = pitch * x; + py = 0; - PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r); - PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r); - PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r); - PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r); - PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1); + if (fill_m == Base::kFillGradient) { - int short_h = h - 2 * r; - x = r; - y = 0; - T = 0; - px = pitch * x; - py = 0; + Base::precalcGradient(h); - if (fill_m == Base::kFillGradient) { + PixelType color1, color2, color3, color4; + while (x > y++) { + WU_ALGORITHM(); - Base::precalcGradient(h); + color1 = Base::calcGradient(r - x, h); + color2 = Base::calcGradient(r - y, h); + color3 = Base::calcGradient(h - r + x, h); + color4 = Base::calcGradient(h - r + y, h); - PixelType color1, color2, color3, color4; - while (x > y++) { - WU_ALGORITHM(); + Base::gradientFill(ptr_tl - x - py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, r - y); - color1 = Base::calcGradient(r - x, h); - color2 = Base::calcGradient(r - y, h); - color3 = Base::calcGradient(h - r + x, h); - color4 = Base::calcGradient(h - r + y, h); + // Only fill each horizontal line once (or we destroy + // the gradient effect at the edges) + if (T < oldT || y == 1) + Base::gradientFill(ptr_tl - y - px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, r - x); - Base::gradientFill(ptr_tl - x - py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, r - y); + Base::gradientFill(ptr_bl - x + py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, h - r + y); - // Only fill each horizontal line once (or we destroy - // the gradient effect at the edges) - if (T < oldT || y == 1) - Base::gradientFill(ptr_tl - y - px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, r - x); + // Only fill each horizontal line once (or we destroy + // the gradient effect at the edges) + if (T < oldT || y == 1) + Base::gradientFill(ptr_bl - y + px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, h - r + x); - Base::gradientFill(ptr_bl - x + py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, h - r + y); + // This shape is used for dialog backgrounds. + // If we're drawing on top of an empty overlay background, + // and the overlay supports alpha, we have to do AA by + // setting the dest alpha channel, instead of blending with + // dest color channels. + if (!g_system->hasFeature(OSystem::kFeatureOverlaySupportsAlpha)) + WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelPtr); + else + WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelDestAlphaPtr); + } - // Only fill each horizontal line once (or we destroy - // the gradient effect at the edges) - if (T < oldT || y == 1) - Base::gradientFill(ptr_bl - y + px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, h - r + x); - - // This shape is used for dialog backgrounds. - // If we're drawing on top of an empty overlay background, - // and the overlay supports alpha, we have to do AA by - // setting the dest alpha channel, instead of blending with - // dest color channels. - if (!g_system->hasFeature(OSystem::kFeatureOverlaySupportsAlpha)) - WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelPtr); - else - WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelDestAlphaPtr); - } + ptr_fill += pitch * r; + while (short_h-- >= 0) { + Base::gradientFill(ptr_fill, w + 1, x1, r++); + ptr_fill += pitch; + } - ptr_fill += pitch * r; - while (short_h-- >= 0) { - Base::gradientFill(ptr_fill, w + 1, x1, r++); - ptr_fill += pitch; - } + } else { - } else { + while (x > 1 + y++) { + WU_ALGORITHM(); - while (x > 1 + y++) { - WU_ALGORITHM(); + colorFill<PixelType>(ptr_tl - x - py + 1, ptr_tr + x - py, color); + if (T < oldT || y == 1) + colorFill<PixelType>(ptr_tl - y - px + 1, ptr_tr + y - px, color); - colorFill<PixelType>(ptr_tl - x - py + 1, ptr_tr + x - py, color); - if (T < oldT || y == 1) - colorFill<PixelType>(ptr_tl - y - px + 1, ptr_tr + y - px, color); + colorFill<PixelType>(ptr_bl - x + py + 1, ptr_br + x + py, color); + if (T < oldT || y == 1) + colorFill<PixelType>(ptr_bl - y + px + 1, ptr_br + y + px, color); - colorFill<PixelType>(ptr_bl - x + py + 1, ptr_br + x + py, color); - if (T < oldT || y == 1) - colorFill<PixelType>(ptr_bl - y + px + 1, ptr_br + y + px, color); + WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1); + } - WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1); - } + ptr_fill += pitch * r; + while (short_h-- >= 0) { + colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color); + ptr_fill += pitch; + } + } +} - ptr_fill += pitch * r; - while (short_h-- >= 0) { - colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color); - ptr_fill += pitch; - } +template<typename PixelType> +void VectorRendererAA<PixelType>:: +drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) { + const uint8 borderAlpha_t = 0; + const uint8 borderAlpha_r = 127; + const uint8 borderAlpha_b = 255; + const uint8 borderAlpha_l = 63; + + const uint8 bevelAlpha_t = 255; + const uint8 bevelAlpha_r = 31; + const uint8 bevelAlpha_b = 0; + const uint8 bevelAlpha_l = 127; + + if (Base::_strokeWidth) { + if (r != 0 && Base::_bevel > 0) { + drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, borderAlpha_t, borderAlpha_r, borderAlpha_b, borderAlpha_l); + drawBorderRoundedSquareAlg(x1, y1, r, w, h, Base::_bevelColor, fill_m, bevelAlpha_t, bevelAlpha_r, bevelAlpha_b, bevelAlpha_l); + } else { + drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, 255, 255, 255, 255); } } + + // If only border is visible + if ((!(w <= 0 || h <= 0)) && (fill_m != Base::kFillDisabled)) { + if (fill_m == Base::kFillBackground) + drawInteriorRoundedSquareAlg(x1, y1, r, w, h, Base::_bgColor, fill_m); + else + drawInteriorRoundedSquareAlg(x1, y1, r, w, h, color, fill_m); + } } /** CIRCLES **/ diff --git a/graphics/VectorRendererSpec.h b/graphics/VectorRendererSpec.h index 4ed80cb55f..c035ca0e19 100644 --- a/graphics/VectorRendererSpec.h +++ b/graphics/VectorRendererSpec.h @@ -61,7 +61,7 @@ public: } void drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area, Graphics::TextAlign alignH, - GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool elipsis); + GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool elipsis, const Common::Rect &textDrawableArea = Common::Rect(0, 0, 0, 0)); void setFgColor(uint8 r, uint8 g, uint8 b) { _fgColor = _format.RGBToColor(r, g, b); } void setBgColor(uint8 r, uint8 g, uint8 b) { _bgColor = _format.RGBToColor(r, g, b); } @@ -158,6 +158,12 @@ protected: virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m); + virtual void drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, + PixelType color, FillMode fill_m, uint8 alpha_t, uint8 alpha_r, uint8 alpha_b, uint8 alpha_l); + + virtual void drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, + PixelType color, FillMode fill_m); + virtual void drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m); @@ -174,6 +180,8 @@ protected: PixelType color, VectorRenderer::FillMode fill_m, int baseLeft = 0, int baseRight = 0); + virtual void drawTabShadow(int x, int y, int w, int h, int r); + virtual void drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType topColor, PixelType bottomColor, int baseLeft = 0, int baseRight = 0); @@ -186,10 +194,10 @@ protected: * There functions may be overloaded in inheriting classes to improve performance * in the slowest platforms where pixel alpha blending just doesn't cut it. * - * @param blur Intensity/size of the shadow. + * @param offset Intensity/size of the shadow. */ - virtual void drawSquareShadow(int x, int y, int w, int h, int blur); - virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur); + virtual void drawSquareShadow(int x, int y, int w, int h, int offset); + virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int offset); /** * Calculates the color gradient on a given point. @@ -292,10 +300,12 @@ protected: */ virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m); - virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur) { - Base::drawRoundedSquareShadow(x, y, r, w, h, blur); -// VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur, -// Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2)); + virtual void drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m, uint8 alpha_t, uint8 alpha_l, uint8 alpha_r, uint8 alpha_b); + + virtual void drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m); + + virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int offset) { + Base::drawRoundedSquareShadow(x, y, r, w, h, offset); } virtual void drawTabAlg(int x, int y, int w, int h, int r, diff --git a/graphics/decoders/bmp.cpp b/graphics/decoders/bmp.cpp index bcfd0abbda..2eabbb7631 100644 --- a/graphics/decoders/bmp.cpp +++ b/graphics/decoders/bmp.cpp @@ -130,14 +130,14 @@ bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) { const int extraDataLength = (srcPitch % 4) ? 4 - (srcPitch % 4) : 0; if (bitsPerPixel == 8) { - byte *dst = (byte *)_surface->pixels; + byte *dst = (byte *)_surface->getPixels(); for (int32 i = 0; i < height; i++) { stream.read(dst + (height - i - 1) * width, width); stream.skip(extraDataLength); } } else if (bitsPerPixel == 24) { - byte *dst = (byte *)_surface->pixels + (height - 1) * _surface->pitch; + byte *dst = (byte *)_surface->getBasePtr(0, height - 1); for (int32 i = 0; i < height; i++) { for (uint32 j = 0; j < width; j++) { @@ -154,7 +154,7 @@ bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) { dst -= _surface->pitch * 2; } } else { // 32 bpp - byte *dst = (byte *)_surface->pixels + (height - 1) * _surface->pitch; + byte *dst = (byte *)_surface->getBasePtr(0, height - 1); for (int32 i = 0; i < height; i++) { for (uint32 j = 0; j < width; j++) { diff --git a/graphics/decoders/iff.cpp b/graphics/decoders/iff.cpp index 50c7b4f7de..7b37969fc1 100644 --- a/graphics/decoders/iff.cpp +++ b/graphics/decoders/iff.cpp @@ -170,7 +170,7 @@ void IFFDecoder::loadBitmap(Common::SeekableReadStream &stream) { if (_type == TYPE_ILBM) { uint32 scanlinePitch = ((_header.width + 15) >> 4) << 1; byte *scanlines = new byte[scanlinePitch * _header.numPlanes]; - byte *data = (byte *)_surface->pixels; + byte *data = (byte *)_surface->getPixels(); for (uint16 i = 0; i < _header.height; ++i) { byte *scanline = scanlines; @@ -194,7 +194,7 @@ void IFFDecoder::loadBitmap(Common::SeekableReadStream &stream) { delete[] scanlines; } else if (_type == TYPE_PBM) { - byte *data = (byte *)_surface->pixels; + byte *data = (byte *)_surface->getPixels(); uint32 outSize = _header.width * _header.height; if (_header.compression) { diff --git a/graphics/decoders/jpeg.cpp b/graphics/decoders/jpeg.cpp index 75fdcd6e5a..ff018c799a 100644 --- a/graphics/decoders/jpeg.cpp +++ b/graphics/decoders/jpeg.cpp @@ -81,7 +81,7 @@ const Surface *JPEGDecoder::getSurface() const { const Graphics::Surface *uComponent = getComponent(2); const Graphics::Surface *vComponent = getComponent(3); - YUVToRGBMan.convert444(_rgbSurface, Graphics::YUVToRGBManager::kScaleFull, (byte *)yComponent->pixels, (byte *)uComponent->pixels, (byte *)vComponent->pixels, yComponent->w, yComponent->h, yComponent->pitch, uComponent->pitch); + YUVToRGBMan.convert444(_rgbSurface, Graphics::YUVToRGBManager::kScaleFull, (const byte *)yComponent->getPixels(), (const byte *)uComponent->getPixels(), (const byte *)vComponent->getPixels(), yComponent->w, yComponent->h, yComponent->pitch, uComponent->pitch); return _rgbSurface; } diff --git a/graphics/decoders/pcx.cpp b/graphics/decoders/pcx.cpp index 1250398c73..eb9b4c997d 100644 --- a/graphics/decoders/pcx.cpp +++ b/graphics/decoders/pcx.cpp @@ -117,7 +117,7 @@ bool PCXDecoder::loadStream(Common::SeekableReadStream &stream) { if (nPlanes == 3 && bitsPerPixel == 8) { // 24bpp Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); _surface->create(width, height, format); - dst = (byte *)_surface->pixels; + dst = (byte *)_surface->getPixels(); _paletteColorCount = 0; for (y = 0; y < height; y++) { @@ -135,7 +135,7 @@ bool PCXDecoder::loadStream(Common::SeekableReadStream &stream) { } } else if (nPlanes == 1 && bitsPerPixel == 8) { // 8bpp indexed _surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); - dst = (byte *)_surface->pixels; + dst = (byte *)_surface->getPixels(); _paletteColorCount = 16; for (y = 0; y < height; y++, dst += _surface->pitch) { @@ -163,7 +163,7 @@ bool PCXDecoder::loadStream(Common::SeekableReadStream &stream) { } } else if ((nPlanes == 2 || nPlanes == 3 || nPlanes == 4) && bitsPerPixel == 1) { // planar, 4, 8 or 16 colors _surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); - dst = (byte *)_surface->pixels; + dst = (byte *)_surface->getPixels(); _paletteColorCount = 16; for (y = 0; y < height; y++, dst += _surface->pitch) { diff --git a/graphics/decoders/pict.cpp b/graphics/decoders/pict.cpp index b1d408ebc3..f3e17b33e2 100644 --- a/graphics/decoders/pict.cpp +++ b/graphics/decoders/pict.cpp @@ -364,7 +364,7 @@ void PICTDecoder::unpackBitsRect(Common::SeekableReadStream &stream, bool withPa case 1: // Just copy to the image _outputSurface->create(width, height, PixelFormat::createFormatCLUT8()); - memcpy(_outputSurface->pixels, buffer, _outputSurface->w * _outputSurface->h); + memcpy(_outputSurface->getPixels(), buffer, _outputSurface->w * _outputSurface->h); break; case 2: // We have a 16-bit surface diff --git a/graphics/decoders/png.cpp b/graphics/decoders/png.cpp index 11e26162eb..505475213f 100644 --- a/graphics/decoders/png.cpp +++ b/graphics/decoders/png.cpp @@ -164,7 +164,7 @@ bool PNGDecoder::loadStream(Common::SeekableReadStream &stream) { png_set_packing(pngPtr); } else { _outputSurface->create(width, height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); - if (!_outputSurface->pixels) { + if (!_outputSurface->getPixels()) { error("Could not allocate memory for output image."); } if (bitDepth == 16) diff --git a/graphics/decoders/tga.cpp b/graphics/decoders/tga.cpp index c3b9d84055..a9f136d238 100644 --- a/graphics/decoders/tga.cpp +++ b/graphics/decoders/tga.cpp @@ -272,7 +272,7 @@ bool TGADecoder::readData(Common::SeekableReadStream &tga, byte imageType, byte } else if (imageType == TYPE_BW) { _surface.create(_surface.w, _surface.h, _format); - byte *data = (byte *)_surface.pixels; + byte *data = (byte *)_surface.getPixels(); uint32 count = _surface.w * _surface.h; while (count-- > 0) { @@ -318,7 +318,7 @@ bool TGADecoder::readDataRLE(Common::SeekableReadStream &tga, byte imageType, by if (imageType == TYPE_RLE_TRUECOLOR || imageType == TYPE_RLE_BW || imageType == TYPE_RLE_CMAP) { _surface.create(_surface.w, _surface.h, _format); uint32 count = _surface.w * _surface.h; - byte *data = (byte *)_surface.pixels; + byte *data = (byte *)_surface.getPixels(); while (count > 0) { uint32 header = tga.readByte(); diff --git a/graphics/font.cpp b/graphics/font.cpp index 3b00cd8568..a852274b06 100644 --- a/graphics/font.cpp +++ b/graphics/font.cpp @@ -128,7 +128,7 @@ void Font::drawString(Surface *dst, const Common::String &sOld, int x, int y, in w = getCharWidth(cur); if (x+w > rightX) break; - if (x >= leftX) + if (x+w >= leftX) drawChar(dst, str[i], x, y, color); x += w; } diff --git a/graphics/fonts/bdf.cpp b/graphics/fonts/bdf.cpp index 6d4befa37c..e523a36ad5 100644 --- a/graphics/fonts/bdf.cpp +++ b/graphics/fonts/bdf.cpp @@ -102,7 +102,7 @@ void BdfFont::drawChar(Surface *dst, byte chr, const int tx, const int ty, const // equal to 50 and the decision of the theme designer? // asserting _data.maxAdvance <= 50: let the theme designer decide what looks best assert(_data.maxAdvance <= 50); - assert(dst->format.bytesPerPixel == 1 || dst->format.bytesPerPixel == 2); + assert(dst->format.bytesPerPixel == 1 || dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4); const int idx = mapToIndex(chr); if (idx < 0) @@ -165,6 +165,8 @@ void BdfFont::drawChar(Surface *dst, byte chr, const int tx, const int ty, const drawCharIntern<byte>(ptr, dst->pitch, src, height, originalWidth, xStart, xEnd, color); else if (dst->format.bytesPerPixel == 2) drawCharIntern<uint16>(ptr, dst->pitch, src, height, originalWidth, xStart, xEnd, color); + else if (dst->format.bytesPerPixel == 4) + drawCharIntern<uint32>(ptr, dst->pitch, src, height, originalWidth, xStart, xEnd, color); } namespace { diff --git a/graphics/fonts/ttf.cpp b/graphics/fonts/ttf.cpp index 2b1dca1eae..b9e9610d77 100644 --- a/graphics/fonts/ttf.cpp +++ b/graphics/fonts/ttf.cpp @@ -322,7 +322,7 @@ void TTFFont::drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const int w = glyph.image.w; int h = glyph.image.h; - const uint8 *srcPos = (const uint8 *)glyph.image.getBasePtr(0, 0); + const uint8 *srcPos = (const uint8 *)glyph.image.getPixels(); // Make sure we are not drawing outside the screen bounds if (x < 0) { @@ -422,7 +422,7 @@ bool TTFFont::cacheGlyph(Glyph &glyph, FT_UInt &slot, uint chr) { srcPitch = -srcPitch; } - uint8 *dst = (uint8 *)glyph.image.getBasePtr(0, 0); + uint8 *dst = (uint8 *)glyph.image.getPixels(); memset(dst, 0, glyph.image.h * glyph.image.pitch); switch (bitmap.pixel_mode) { diff --git a/graphics/scaler.h b/graphics/scaler.h index 54d022d202..1e5b796631 100644 --- a/graphics/scaler.h +++ b/graphics/scaler.h @@ -89,10 +89,4 @@ extern bool createThumbnailFromScreen(Graphics::Surface *surf); */ extern bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h, const uint8 *palette); -/** - * Downscale screenshot to thumbnale size. - * - */ -extern bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in); - #endif diff --git a/graphics/scaler/thumbnail_intern.cpp b/graphics/scaler/thumbnail_intern.cpp index 8a98263eee..c30fc3b6fd 100644 --- a/graphics/scaler/thumbnail_intern.cpp +++ b/graphics/scaler/thumbnail_intern.cpp @@ -42,8 +42,10 @@ uint16 quadBlockInterpolate(const uint8 *src, uint32 srcPitch) { template<int bitFormat> void createThumbnail_2(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { - assert(width % 2 == 0); - assert(height % 2 == 0); + // Make sure the width and height is a multiple of 2. + width &= ~1; + height &= ~1; + for (int y = 0; y < height; y += 2) { for (int x = 0; x < width; x += 2, dstPtr += 2) { *((uint16 *)dstPtr) = quadBlockInterpolate<bitFormat>(src + 2 * x, srcPitch); @@ -55,8 +57,10 @@ void createThumbnail_2(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 template<int bitFormat> void createThumbnail_4(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { - assert(width % 4 == 0); - assert(height % 4 == 0); + // Make sure the width and height is a multiple of 4 + width &= ~3; + height &= ~3; + for (int y = 0; y < height; y += 4) { for (int x = 0; x < width; x += 4, dstPtr += 2) { uint16 upleft = quadBlockInterpolate<bitFormat>(src + 2 * x, srcPitch); @@ -71,17 +75,87 @@ void createThumbnail_4(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 } } -static void createThumbnail(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { - // only 1/2 and 1/4 downscale supported - if (width != 320 && width != 640) - return; +static void scaleThumbnail(Graphics::Surface &in, Graphics::Surface &out) { + while (in.w / out.w >= 4 || in.h / out.h >= 4) { + createThumbnail_4<565>((const uint8 *)in.getPixels(), in.pitch, (uint8 *)in.getPixels(), in.pitch, in.w, in.h); + in.w /= 4; + in.h /= 4; + } + + while (in.w / out.w >= 2 || in.h / out.h >= 2) { + createThumbnail_2<565>((const uint8 *)in.getPixels(), in.pitch, (uint8 *)in.getPixels(), in.pitch, in.w, in.h); + in.w /= 2; + in.h /= 2; + } + + if ((in.w == out.w && in.h < out.h) || (in.w < out.w && in.h == out.h)) { + // In this case we simply center the input surface in the output + uint8 *dst = (uint8 *)out.getBasePtr((out.w - in.w) / 2, (out.h - in.h) / 2); + const uint8 *src = (const uint8 *)in.getPixels(); + + for (int y = 0; y < in.h; ++y) { + memcpy(dst, src, in.w * in.format.bytesPerPixel); + src += in.pitch; + dst += out.pitch; + } + } else { + // Assure the aspect of the scaled image still matches the original. + int targetWidth = out.w, targetHeight = out.h; + + const float inputAspect = (float)in.w / in.h; + const float outputAspect = (float)out.w / out.h; + + if (inputAspect > outputAspect) { + targetHeight = int(targetWidth / inputAspect); + } else if (inputAspect < outputAspect) { + targetWidth = int(targetHeight * inputAspect); + } - int downScaleMode = (width == 320) ? 2 : 4; + // Make sure we are still in the bounds of the output + assert(targetWidth <= out.w); + assert(targetHeight <= out.h); + + // Center the image on the output surface + byte *dst = (byte *)out.getBasePtr((out.w - targetWidth) / 2, (out.h - targetHeight) / 2); + const uint dstLineIncrease = out.pitch - targetWidth * out.format.bytesPerPixel; + + const float scaleFactorX = (float)targetWidth / in.w; + const float scaleFactorY = (float)targetHeight / in.h; + + for (int y = 0; y < targetHeight; ++y) { + const float yFrac = (y / scaleFactorY); + const int y1 = (int)yFrac; + const int y2 = (y1 + 1 < in.h) ? (y1 + 1) : (in.h - 1); + + for (int x = 0; x < targetWidth; ++x) { + const float xFrac = (x / scaleFactorX); + const int x1 = (int)xFrac; + const int x2 = (x1 + 1 < in.w) ? (x1 + 1) : (in.w - 1); + + // Look up colors at the points + uint8 p1R, p1G, p1B; + Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x1, y1)), p1R, p1G, p1B); + uint8 p2R, p2G, p2B; + Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x2, y1)), p2R, p2G, p2B); + uint8 p3R, p3G, p3B; + Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x1, y2)), p3R, p3G, p3B); + uint8 p4R, p4G, p4B; + Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x2, y2)), p4R, p4G, p4B); + + const float xDiff = xFrac - x1; + const float yDiff = yFrac - y1; + + uint8 pR = (uint8)((1 - yDiff) * ((1 - xDiff) * p1R + xDiff * p2R) + yDiff * ((1 - xDiff) * p3R + xDiff * p4R)); + uint8 pG = (uint8)((1 - yDiff) * ((1 - xDiff) * p1G + xDiff * p2G) + yDiff * ((1 - xDiff) * p3G + xDiff * p4G)); + uint8 pB = (uint8)((1 - yDiff) * ((1 - xDiff) * p1B + xDiff * p2B) + yDiff * ((1 - xDiff) * p3B + xDiff * p4B)); + + WRITE_UINT16(dst, Graphics::RGBToColor<Graphics::ColorMasks<565> >(pR, pG, pB)); + dst += 2; + } - if (downScaleMode == 2) { - createThumbnail_2<565>(src, srcPitch, dstPtr, dstPitch, width, height); - } else if (downScaleMode == 4) { - createThumbnail_4<565>(src, srcPitch, dstPtr, dstPitch, width, height); + // Move to the next line + dst = (byte *)dst + dstLineIncrease; + } } } @@ -90,7 +164,7 @@ static void createThumbnail(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, ui * Copies the current screen contents to a new surface, using RGB565 format. * WARNING: surf->free() must be called by the user to avoid leaking. * - * @param surf the surface to store the data in it + * @param surf the surface to store the data in it */ static bool grabScreen565(Graphics::Surface *surf) { Graphics::Surface *screen = g_system->lockScreen(); @@ -98,7 +172,7 @@ static bool grabScreen565(Graphics::Surface *surf) { return false; assert(screen->format.bytesPerPixel == 1 || screen->format.bytesPerPixel == 2); - assert(screen->pixels != 0); + assert(screen->getPixels() != 0); Graphics::PixelFormat screenFormat = g_system->getScreenFormat(); @@ -116,15 +190,16 @@ static bool grabScreen565(Graphics::Surface *surf) { byte r = 0, g = 0, b = 0; if (screenFormat.bytesPerPixel == 1) { - r = palette[((uint8 *)screen->pixels)[y * screen->pitch + x] * 3]; - g = palette[((uint8 *)screen->pixels)[y * screen->pitch + x] * 3 + 1]; - b = palette[((uint8 *)screen->pixels)[y * screen->pitch + x] * 3 + 2]; + uint8 pixel = *(uint8 *)screen->getBasePtr(x, y); + r = palette[pixel * 3 + 0]; + g = palette[pixel * 3 + 1]; + b = palette[pixel * 3 + 2]; } else if (screenFormat.bytesPerPixel == 2) { uint16 col = READ_UINT16(screen->getBasePtr(x, y)); screenFormat.colorToRGB(col, r, g, b); } - ((uint16 *)surf->pixels)[y * surf->w + x] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b); + *((uint16 *)surf->getBasePtr(x, y)) = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b); } } @@ -134,75 +209,17 @@ static bool grabScreen565(Graphics::Surface *surf) { return true; } -bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) { - uint16 width = in.w; - uint16 inHeight = in.h; - - if (width < 320) { - // Special case to handle MM NES (uses a screen width of 256) - width = 320; - - // center MM NES screen - Graphics::Surface newscreen; - newscreen.create(width, in.h, in.format); - - uint8 *dst = (uint8 *)newscreen.getBasePtr((320 - in.w) / 2, 0); - const uint8 *src = (const uint8 *)in.getBasePtr(0, 0); - uint16 height = in.h; - - while (height--) { - memcpy(dst, src, in.pitch); - dst += newscreen.pitch; - src += in.pitch; - } - - in.free(); - in = newscreen; - } else if (width == 720) { - // Special case to handle Hercules mode - // - // NOTE: This code is pretty SCUMM specific. - // For other games this code might cut off - // not only the menu, but also other graphics. - width = 640; - inHeight = 400; - - // cut off menu and so on.. - Graphics::Surface newscreen; - newscreen.create(width, 400, in.format); - - uint8 *dst = (uint8 *)newscreen.getBasePtr(0, (400 - 240) / 2); - const uint8 *src = (const uint8 *)in.getBasePtr(41, 28); - - for (int y = 0; y < 240; ++y) { - memcpy(dst, src, 640 * in.format.bytesPerPixel); - dst += newscreen.pitch; - src += in.pitch; - } - - in.free(); - in = newscreen; - } else if (width == 640 && inHeight == 440) { - // Special case to handle KQ6 Windows: resize the screen to 640x480, - // adding a black band in the bottom. - inHeight = 480; - - Graphics::Surface newscreen; - newscreen.create(width, 480, in.format); - - memcpy(newscreen.getBasePtr(0, 0), in.getBasePtr(0, 0), width * 440 * in.format.bytesPerPixel); - - in.free(); - in = newscreen; +static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) { + int height; + if ((in.w == 320 && in.h == 200) || (in.w == 640 && in.h == 400)) { + height = kThumbnailHeight1; + } else { + height = kThumbnailHeight2; } - uint16 newHeight = !(inHeight % 240) ? kThumbnailHeight2 : kThumbnailHeight1; - - out.create(kThumbnailWidth, newHeight, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); - createThumbnail((const uint8 *)in.pixels, width * sizeof(uint16), (uint8 *)out.pixels, out.pitch, width, inHeight); - + out.create(kThumbnailWidth, height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); + scaleThumbnail(in, out); in.free(); - return true; } @@ -230,7 +247,7 @@ bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h, g = palette[pixels[y * w + x] * 3 + 1]; b = palette[pixels[y * w + x] * 3 + 2]; - ((uint16 *)screen.pixels)[y * screen.w + x] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b); + *((uint16 *)screen.getBasePtr(x, y)) = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b); } } @@ -256,7 +273,7 @@ bool createScreenShot(Graphics::Surface &surf) { byte r = 0, g = 0, b = 0, a = 0; uint32 col = READ_UINT32(screen->getBasePtr(x, y)); screenFormat.colorToARGB(col, a, r, g, b); - ((uint32 *)surf.pixels)[y * surf.w + x] = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b); + *((uint32 *)surf.getBasePtr(x, y)) = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b); } } g_system->unlockScreen(); diff --git a/graphics/surface.cpp b/graphics/surface.cpp index 41ae8dcebb..929157203e 100644 --- a/graphics/surface.cpp +++ b/graphics/surface.cpp @@ -82,9 +82,55 @@ void Surface::free() { format = PixelFormat(); } +void Surface::init(uint16 width, uint16 height, uint16 newPitch, void *newPixels, const PixelFormat &f) { + w = width; + h = height; + pitch = newPitch; + pixels = newPixels; + format = f; +} + void Surface::copyFrom(const Surface &surf) { create(surf.w, surf.h, surf.format); - memcpy(pixels, surf.pixels, h * pitch); + if (surf.pitch == pitch) { + memcpy(pixels, surf.pixels, h * pitch); + } else { + const byte *src = (const byte *)surf.pixels; + byte *dst = (byte *)pixels; + for (int y = h; y > 0; --y) { + memcpy(dst, src, w * format.bytesPerPixel); + src += surf.pitch; + dst += pitch; + } + } +} + +Surface Surface::getSubArea(const Common::Rect &area) { + Common::Rect effectiveArea(area); + effectiveArea.clip(w, h); + + Surface subSurface; + subSurface.w = effectiveArea.width(); + subSurface.h = effectiveArea.height(); + subSurface.pitch = pitch; + subSurface.pixels = getBasePtr(area.left, area.top); + subSurface.format = format; + return subSurface; +} + +const Surface Surface::getSubArea(const Common::Rect &area) const { + Common::Rect effectiveArea(area); + effectiveArea.clip(w, h); + + Surface subSurface; + subSurface.w = effectiveArea.width(); + subSurface.h = effectiveArea.height(); + subSurface.pitch = pitch; + // We need to cast the const away here because a Surface always has a + // pointer to modifiable pixel data. + subSurface.pixels = const_cast<void *>(getBasePtr(area.left, area.top)); + subSurface.format = format; + return subSurface; } void Surface::hLine(int x, int y, int x2, uint32 color) { diff --git a/graphics/surface.h b/graphics/surface.h index 6c9e464657..b08d4a5cb7 100644 --- a/graphics/surface.h +++ b/graphics/surface.h @@ -61,11 +61,13 @@ struct Surface { */ uint16 pitch; +protected: /** * The surface's pixel data. */ void *pixels; +public: /** * The pixel format of the surface. */ @@ -78,6 +80,33 @@ struct Surface { } /** + * Return a pointer to the pixel data. + * + * @return Pointer to the pixel data. + */ + inline const void *getPixels() const { + return pixels; + } + + /** + * Return a pointer to the pixel data. + * + * @return Pointer to the pixel data. + */ + inline void *getPixels() { + return pixels; + } + + /** + * Sets the pixel data. + * + * Note that this is a simply a setter. Be careful what you are doing! + * + * @param newPixels The new pixel data. + */ + void setPixels(void *newPixels) { pixels = newPixels; } + + /** * Return a pointer to the pixel at the specified point. * * @param x The x coordinate of the pixel. @@ -122,6 +151,20 @@ struct Surface { void free(); /** + * Set up the Surface with user specified data. + * + * Note that this simply sets the 'internal' attributes of the Surface. It + * will not take care of freeing old data via free or similar! + * + * @param width Width of the pixel data. + * @param height Height of the pixel data. + * @param pitch The pitch of the pixel data. + * @param pixels The pixel data itself. + * @param format The pixel format of the pixel data. + */ + void init(uint16 width, uint16 height, uint16 pitch, void *pixels, const PixelFormat &format); + + /** * Copy the data from another Surface. * * Note that this calls free on the current surface, to assure it being @@ -135,10 +178,42 @@ struct Surface { void copyFrom(const Surface &surf); /** + * Creates a Surface which represents a sub-area of this Surface object. + * + * The pixel (0, 0) of the returned Surface will be the same as Pixel + * (area.x, area.y) of this Surface. Changes to any of the Surface objects + * will change the shared pixel data. + * + * Note that the Surface returned is only valid as long as this Surface + * object is still alive (i.e. its pixel data is not destroyed or + * reallocated). Do *never* try to free the returned Surface. + * + * @param area The area which should be represented. Note that the area + * will get clipped in case it does not fit! + */ + Surface getSubArea(const Common::Rect &area); + + /** + * Creates a Surface which represents a sub-area of this Surface object. + * + * The pixel (0, 0) of the returned Surface will be the same as Pixel + * (area.x, area.y) of this Surface. + * + * Note that the Surface returned is only valid as long as this Surface + * object is still alive (i.e. its pixel data is not destroyed or + * reallocated). Do *never* try to free the returned Surface. + * + * @param area The area which should be represented. Note that the area + * will get clipped in case it does not fit! + */ + const Surface getSubArea(const Common::Rect &area) const; + + /** * Convert the data to another pixel format. * * This works in-place. This means it will not create an additional buffer - * for the conversion process. The value of pixels might change though. + * for the conversion process. The value of 'pixels' might change though + * (that means it might realloc the pixel data). * * Note that you should only use this, when you created the Surface data via * create! Otherwise this function has undefined behavior. diff --git a/graphics/yuv_to_rgb.cpp b/graphics/yuv_to_rgb.cpp index 6043315a13..2a485fa664 100644 --- a/graphics/yuv_to_rgb.cpp +++ b/graphics/yuv_to_rgb.cpp @@ -229,7 +229,7 @@ void convertYUV444ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup void YUVToRGBManager::convert444(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) { // Sanity checks - assert(dst && dst->pixels); + assert(dst && dst->getPixels()); assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4); assert(ySrc && uSrc && vSrc); @@ -237,9 +237,9 @@ void YUVToRGBManager::convert444(Graphics::Surface *dst, YUVToRGBManager::Lumina // Use a templated function to avoid an if check on every pixel if (dst->format.bytesPerPixel == 2) - convertYUV444ToRGB<uint16>((byte *)dst->pixels, dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); + convertYUV444ToRGB<uint16>((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); else - convertYUV444ToRGB<uint32>((byte *)dst->pixels, dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); + convertYUV444ToRGB<uint32>((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); } template<typename PixelInt> @@ -283,7 +283,7 @@ void convertYUV420ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup void YUVToRGBManager::convert420(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) { // Sanity checks - assert(dst && dst->pixels); + assert(dst && dst->getPixels()); assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4); assert(ySrc && uSrc && vSrc); assert((yWidth & 1) == 0); @@ -293,9 +293,9 @@ void YUVToRGBManager::convert420(Graphics::Surface *dst, YUVToRGBManager::Lumina // Use a templated function to avoid an if check on every pixel if (dst->format.bytesPerPixel == 2) - convertYUV420ToRGB<uint16>((byte *)dst->pixels, dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); + convertYUV420ToRGB<uint16>((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); else - convertYUV420ToRGB<uint32>((byte *)dst->pixels, dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); + convertYUV420ToRGB<uint32>((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); } #define READ_QUAD(ptr, prefix) \ @@ -368,7 +368,7 @@ void convertYUV410ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup void YUVToRGBManager::convert410(Graphics::Surface *dst, YUVToRGBManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, int yWidth, int yHeight, int yPitch, int uvPitch) { // Sanity checks - assert(dst && dst->pixels); + assert(dst && dst->getPixels()); assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4); assert(ySrc && uSrc && vSrc); assert((yWidth & 3) == 0); @@ -378,9 +378,9 @@ void YUVToRGBManager::convert410(Graphics::Surface *dst, YUVToRGBManager::Lumina // Use a templated function to avoid an if check on every pixel if (dst->format.bytesPerPixel == 2) - convertYUV410ToRGB<uint16>((byte *)dst->pixels, dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); + convertYUV410ToRGB<uint16>((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); else - convertYUV410ToRGB<uint32>((byte *)dst->pixels, dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); + convertYUV410ToRGB<uint32>((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, yWidth, yHeight, yPitch, uvPitch); } } // End of namespace Graphics diff --git a/gui/EventRecorder.cpp b/gui/EventRecorder.cpp index fd0093d266..71f66911e9 100644 --- a/gui/EventRecorder.cpp +++ b/gui/EventRecorder.cpp @@ -372,8 +372,8 @@ SdlMixerManager *EventRecorder::getMixerManager() { } } -void EventRecorder::getConfigFromDomain(Common::ConfigManager::Domain *domain) { - for (Common::ConfigManager::Domain::iterator entry = domain->begin(); entry!= domain->end(); ++entry) { +void EventRecorder::getConfigFromDomain(const Common::ConfigManager::Domain *domain) { + for (Common::ConfigManager::Domain::const_iterator entry = domain->begin(); entry!= domain->end(); ++entry) { _playbackFile->getHeader().settingsRecords[entry->_key] = entry->_value; } } @@ -386,7 +386,7 @@ void EventRecorder::getConfig() { void EventRecorder::applyPlaybackSettings() { - for (Common::StringMap::iterator i = _playbackFile->getHeader().settingsRecords.begin(); i != _playbackFile->getHeader().settingsRecords.end(); ++i) { + for (Common::StringMap::const_iterator i = _playbackFile->getHeader().settingsRecords.begin(); i != _playbackFile->getHeader().settingsRecords.end(); ++i) { Common::String currentValue = ConfMan.get(i->_key); if (currentValue != i->_value) { ConfMan.set(i->_key, i->_value, ConfMan.kTransientDomain); @@ -400,7 +400,7 @@ void EventRecorder::applyPlaybackSettings() { } void EventRecorder::removeDifferentEntriesInDomain(Common::ConfigManager::Domain *domain) { - for (Common::ConfigManager::Domain::iterator entry = domain->begin(); entry!= domain->end(); ++entry) { + for (Common::ConfigManager::Domain::const_iterator entry = domain->begin(); entry!= domain->end(); ++entry) { if (_playbackFile->getHeader().settingsRecords.find(entry->_key) == _playbackFile->getHeader().settingsRecords.end()) { debugC(1, kDebugLevelEventRec, "playback:action=\"Apply settings\" checksettings:key=%s storedvalue=%s currentvalue="" result=different", entry->_key.c_str(), entry->_value.c_str()); domain->erase(entry->_key); @@ -481,6 +481,8 @@ Common::List<Common::Event> EventRecorder::mapEvent(const Common::Event &ev, Com default: return Common::DefaultEventMapper::mapEvent(ev, source); } + + return Common::DefaultEventMapper::mapEvent(ev, source); } void EventRecorder::setGameMd5(const ADGameDescription *gameDesc) { @@ -522,7 +524,7 @@ bool EventRecorder::grabScreenAndComputeMD5(Graphics::Surface &screen, uint8 md5 warning("Can't save screenshot"); return false; } - Common::MemoryReadStream bitmapStream((const byte*)screen.pixels, screen.w * screen.h * screen.format.bytesPerPixel); + Common::MemoryReadStream bitmapStream((const byte*)screen.getPixels(), screen.w * screen.h * screen.format.bytesPerPixel); computeStreamMD5(bitmapStream, md5); return true; } diff --git a/gui/EventRecorder.h b/gui/EventRecorder.h index 68ffe16fbc..b2a549ece8 100644 --- a/gui/EventRecorder.h +++ b/gui/EventRecorder.h @@ -199,7 +199,7 @@ private: void setFileHeader(); void setGameMd5(const ADGameDescription *gameDesc); void getConfig(); - void getConfigFromDomain(Common::ConfigManager::Domain *domain); + void getConfigFromDomain(const Common::ConfigManager::Domain *domain); void removeDifferentEntriesInDomain(Common::ConfigManager::Domain *domain); void applyPlaybackSettings(); diff --git a/gui/ThemeEngine.cpp b/gui/ThemeEngine.cpp index 3ce043cb39..688654d208 100644 --- a/gui/ThemeEngine.cpp +++ b/gui/ThemeEngine.cpp @@ -122,15 +122,16 @@ protected: class ThemeItemTextData : public ThemeItem { public: - ThemeItemTextData(ThemeEngine *engine, const TextDrawData *data, const TextColorData *color, const Common::Rect &area, const Common::String &text, - Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, + ThemeItemTextData(ThemeEngine *engine, const TextDrawData *data, const TextColorData *color, const Common::Rect &area, const Common::Rect &textDrawableArea, + const Common::String &text, Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, bool ellipsis, bool restoreBg, int deltaX) : ThemeItem(engine, area), _data(data), _color(color), _text(text), _alignH(alignH), _alignV(alignV), - _ellipsis(ellipsis), _restoreBg(restoreBg), _deltax(deltaX) {} + _ellipsis(ellipsis), _restoreBg(restoreBg), _deltax(deltaX), _textDrawableArea(textDrawableArea) {} void drawSelf(bool draw, bool restore); protected: + Common::Rect _textDrawableArea; const TextDrawData *_data; const TextColorData *_color; Common::String _text; @@ -246,7 +247,7 @@ void ThemeItemTextData::drawSelf(bool draw, bool restore) { if (draw) { _engine->renderer()->setFgColor(_color->r, _color->g, _color->b); - _engine->renderer()->drawString(_data->_fontPtr, _text, _area, _alignH, _alignV, _deltax, _ellipsis); + _engine->renderer()->drawString(_data->_fontPtr, _text, _area, _alignH, _alignV, _deltax, _ellipsis, _textDrawableArea); } _engine->addDirtyRect(_area); @@ -343,9 +344,9 @@ ThemeEngine::~ThemeEngine() { *********************************************************/ const ThemeEngine::Renderer ThemeEngine::_rendererModes[] = { { _s("Disabled GFX"), _sc("Disabled GFX", "lowres"), "none", kGfxDisabled }, - { _s("Standard Renderer (16bpp)"), _s("Standard (16bpp)"), "normal_16bpp", kGfxStandard16bit }, + { _s("Standard Renderer"), _s("Standard"), "normal", kGfxStandard }, #ifndef DISABLE_FANCY_THEMES - { _s("Antialiased Renderer (16bpp)"), _s("Antialiased (16bpp)"), "aa_16bpp", kGfxAntialias16bit } + { _s("Antialiased Renderer"), _s("Antialiased"), "antialias", kGfxAntialias } #endif }; @@ -353,9 +354,9 @@ const uint ThemeEngine::_rendererModesSize = ARRAYSIZE(ThemeEngine::_rendererMod const ThemeEngine::GraphicsMode ThemeEngine::_defaultRendererMode = #ifndef DISABLE_FANCY_THEMES - ThemeEngine::kGfxAntialias16bit; + ThemeEngine::kGfxAntialias; #else - ThemeEngine::kGfxStandard16bit; + ThemeEngine::kGfxStandard; #endif ThemeEngine::GraphicsMode ThemeEngine::findMode(const Common::String &cfg) { @@ -389,7 +390,7 @@ bool ThemeEngine::init() { _overlayFormat = _system->getOverlayFormat(); setGraphicsMode(_graphicsMode); - if (_screen.pixels && _backBuffer.pixels) { + if (_screen.getPixels() && _backBuffer.getPixels()) { _initOk = true; } @@ -439,7 +440,7 @@ bool ThemeEngine::init() { void ThemeEngine::clearAll() { if (_initOk) { _system->clearOverlay(); - _system->grabOverlay(_screen.pixels, _screen.pitch); + _system->grabOverlay(_screen.getPixels(), _screen.pitch); } } @@ -494,13 +495,17 @@ void ThemeEngine::disable() { void ThemeEngine::setGraphicsMode(GraphicsMode mode) { switch (mode) { - case kGfxStandard16bit: + case kGfxStandard: #ifndef DISABLE_FANCY_THEMES - case kGfxAntialias16bit: + case kGfxAntialias: #endif - _bytesPerPixel = sizeof(uint16); - break; - + if (g_system->getOverlayFormat().bytesPerPixel == 4) { + _bytesPerPixel = sizeof(uint32); + break; + } else if (g_system->getOverlayFormat().bytesPerPixel == 2) { + _bytesPerPixel = sizeof(uint16); + break; + } default: error("Invalid graphics mode"); } @@ -517,6 +522,12 @@ void ThemeEngine::setGraphicsMode(GraphicsMode mode) { delete _vectorRenderer; _vectorRenderer = Graphics::createRenderer(mode); _vectorRenderer->setSurface(&_screen); + + // Since we reinitialized our screen surfaces we know nothing has been + // drawn so far. Sometimes we still end up with dirty screen bits in the + // list. Clearing it avoids invalid overlay writes when the backend + // resizes the overlay. + _dirtyScreen.clear(); } void WidgetDrawData::calcBackgroundOffset() { @@ -832,7 +843,7 @@ void ThemeEngine::queueDD(DrawData type, const Common::Rect &r, uint32 dynamic, } void ThemeEngine::queueDDText(TextData type, TextColor color, const Common::Rect &r, const Common::String &text, bool restoreBg, - bool ellipsis, Graphics::TextAlign alignH, TextAlignVertical alignV, int deltax) { + bool ellipsis, Graphics::TextAlign alignH, TextAlignVertical alignV, int deltax, const Common::Rect &drawableTextArea) { if (_texts[type] == 0) return; @@ -840,7 +851,7 @@ void ThemeEngine::queueDDText(TextData type, TextColor color, const Common::Rect Common::Rect area = r; area.clip(_screen.w, _screen.h); - ThemeItemTextData *q = new ThemeItemTextData(this, _texts[type], _textColors[color], area, text, alignH, alignV, ellipsis, restoreBg, deltax); + ThemeItemTextData *q = new ThemeItemTextData(this, _texts[type], _textColors[color], area, drawableTextArea, text, alignH, alignV, ellipsis, restoreBg, deltax); if (_buffering) { _screenQueue.push_back(q); @@ -1111,7 +1122,7 @@ void ThemeEngine::drawTab(const Common::Rect &r, int tabHeight, int tabWidth, co } } -void ThemeEngine::drawText(const Common::Rect &r, const Common::String &str, WidgetStateInfo state, Graphics::TextAlign align, TextInversionState inverted, int deltax, bool useEllipsis, FontStyle font, FontColor color, bool restore) { +void ThemeEngine::drawText(const Common::Rect &r, const Common::String &str, WidgetStateInfo state, Graphics::TextAlign align, TextInversionState inverted, int deltax, bool useEllipsis, FontStyle font, FontColor color, bool restore, const Common::Rect &drawableTextArea) { if (!ready()) return; @@ -1181,7 +1192,7 @@ void ThemeEngine::drawText(const Common::Rect &r, const Common::String &str, Wid break; } - queueDDText(textId, colorId, r, str, restore, useEllipsis, align, kTextAlignVCenter, deltax); + queueDDText(textId, colorId, r, str, restore, useEllipsis, align, kTextAlignVCenter, deltax, drawableTextArea); } void ThemeEngine::drawChar(const Common::Rect &r, byte ch, const Graphics::Font *font, WidgetStateInfo state, FontColor color) { @@ -1219,7 +1230,7 @@ void ThemeEngine::updateScreen(bool render) { } _vectorRenderer->setSurface(&_screen); - memcpy(_screen.getBasePtr(0, 0), _backBuffer.getBasePtr(0, 0), _screen.pitch * _screen.h); + memcpy(_screen.getPixels(), _backBuffer.getPixels(), _screen.pitch * _screen.h); _bufferQueue.clear(); } @@ -1287,7 +1298,7 @@ void ThemeEngine::openDialog(bool doBuffer, ShadingStyle style) { addDirtyRect(Common::Rect(0, 0, _screen.w, _screen.h)); } - memcpy(_backBuffer.getBasePtr(0, 0), _screen.getBasePtr(0, 0), _screen.pitch * _screen.h); + memcpy(_backBuffer.getPixels(), _screen.getPixels(), _screen.pitch * _screen.h); _vectorRenderer->setSurface(&_screen); } @@ -1320,22 +1331,31 @@ bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int memset(_cursor, 0xFF, sizeof(byte) * _cursorWidth * _cursorHeight); // the transparent color is 0xFF00FF - const int colTransparent = _overlayFormat.RGBToColor(0xFF, 0, 0xFF); + const uint32 colTransparent = _overlayFormat.RGBToColor(0xFF, 0, 0xFF); // Now, scan the bitmap. We have to convert it from 16 bit color mode // to 8 bit mode, and have to create a suitable palette on the fly. uint colorsFound = 0; Common::HashMap<int, int> colorToIndex; - const OverlayColor *src = (const OverlayColor *)cursor->pixels; + const byte *src = (const byte *)cursor->getPixels(); for (uint y = 0; y < _cursorHeight; ++y) { for (uint x = 0; x < _cursorWidth; ++x) { + uint32 color = colTransparent; byte r, g, b; + if (cursor->format.bytesPerPixel == 2) { + color = READ_UINT16(src); + } else if (cursor->format.bytesPerPixel == 4) { + color = READ_UINT32(src); + } + + src += cursor->format.bytesPerPixel; + // Skip transparency - if (src[x] == colTransparent) + if (color == colTransparent) continue; - _overlayFormat.colorToRGB(src[x], r, g, b); + cursor->format.colorToRGB(color, r, g, b); const int col = (r << 16) | (g << 8) | b; // If there is no entry yet for this color in the palette: Add one @@ -1357,7 +1377,6 @@ bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int const int index = colorToIndex[col]; _cursor[y * _cursorWidth + x] = index; } - src += _cursorWidth; } _useCursor = true; diff --git a/gui/ThemeEngine.h b/gui/ThemeEngine.h index 160ceb3259..4dffb13e71 100644 --- a/gui/ThemeEngine.h +++ b/gui/ThemeEngine.h @@ -29,6 +29,7 @@ #include "common/hashmap.h" #include "common/list.h" #include "common/str.h" +#include "common/rect.h" #include "graphics/surface.h" #include "graphics/font.h" @@ -39,10 +40,6 @@ class OSystem; -namespace Common { -struct Rect; -} - namespace Graphics { struct DrawStep; class VectorRenderer; @@ -250,8 +247,8 @@ public: */ enum GraphicsMode { kGfxDisabled = 0, ///< No GFX - kGfxStandard16bit, ///< 2BPP with the standard (aliased) renderer. - kGfxAntialias16bit ///< 2BPP with the optimized AA renderer. + kGfxStandard, ///< Standard (aliased) renderer. + kGfxAntialias ///< Optimized AA renderer. }; /** Constant value to expand dirty rectangles, to make sure they are fully copied */ @@ -376,7 +373,7 @@ public: void drawDialogBackground(const Common::Rect &r, DialogBackground type, WidgetStateInfo state = kStateEnabled); - void drawText(const Common::Rect &r, const Common::String &str, WidgetStateInfo state = kStateEnabled, Graphics::TextAlign align = Graphics::kTextAlignCenter, TextInversionState inverted = kTextInversionNone, int deltax = 0, bool useEllipsis = true, FontStyle font = kFontStyleBold, FontColor color = kFontColorNormal, bool restore = true); + void drawText(const Common::Rect &r, const Common::String &str, WidgetStateInfo state = kStateEnabled, Graphics::TextAlign align = Graphics::kTextAlignCenter, TextInversionState inverted = kTextInversionNone, int deltax = 0, bool useEllipsis = true, FontStyle font = kFontStyleBold, FontColor color = kFontColorNormal, bool restore = true, const Common::Rect &drawableTextArea = Common::Rect(0, 0, 0, 0)); void drawChar(const Common::Rect &r, byte ch, const Graphics::Font *font, WidgetStateInfo state = kStateEnabled, FontColor color = kFontColorNormal); @@ -588,7 +585,7 @@ protected: */ void queueDD(DrawData type, const Common::Rect &r, uint32 dynamic = 0, bool restore = false); void queueDDText(TextData type, TextColor color, const Common::Rect &r, const Common::String &text, bool restoreBg, - bool elipsis, Graphics::TextAlign alignH = Graphics::kTextAlignLeft, TextAlignVertical alignV = kTextAlignVTop, int deltax = 0); + bool elipsis, Graphics::TextAlign alignH = Graphics::kTextAlignLeft, TextAlignVertical alignV = kTextAlignVTop, int deltax = 0, const Common::Rect &drawableTextArea = Common::Rect(0, 0, 0, 0)); void queueBitmap(const Graphics::Surface *bitmap, const Common::Rect &r, bool alpha); /** diff --git a/gui/about.cpp b/gui/about.cpp index 20145886c6..3bb1934e28 100644 --- a/gui/about.cpp +++ b/gui/about.cpp @@ -180,9 +180,10 @@ void AboutDialog::close() { } void AboutDialog::drawDialog() { -// g_gui.theme()->setDrawArea(Common::Rect(_x, _y, _x+_w, _y+_h)); Dialog::drawDialog(); + setTextDrawableArea(Common::Rect(_x, _y, _x + _w, _y + _h)); + // Draw text // TODO: Add a "fade" effect for the top/bottom text lines // TODO: Maybe prerender all of the text into another surface, @@ -239,8 +240,8 @@ void AboutDialog::drawDialog() { while (*str && *str == ' ') str++; - if (*str && y > _y && y + g_gui.theme()->getFontHeight() < _y + _h) - g_gui.theme()->drawText(Common::Rect(_x + _xOff, y, _x + _w - _xOff, y + g_gui.theme()->getFontHeight()), str, state, align, ThemeEngine::kTextInversionNone, 0, false); + if (*str) + g_gui.theme()->drawText(Common::Rect(_x + _xOff, y, _x + _w - _xOff, y + g_gui.theme()->getFontHeight()), str, state, align, ThemeEngine::kTextInversionNone, 0, false, ThemeEngine::kFontStyleBold, ThemeEngine::kFontColorNormal, true, _textDrawableArea); y += _lineHeight; } } diff --git a/gui/credits.h b/gui/credits.h index 70f79ac9a5..3a4d7769f6 100644 --- a/gui/credits.h +++ b/gui/credits.h @@ -170,6 +170,15 @@ static const char *credits[] = { "C0""Eugene Sandulenko", "C0""David Turner", "", +"C1""Mortevielle", +"A0""Arnaud Boutonne", +"C0""Arnaud Boutonn\351", +"C0""Paul Gilbert", +"", +"C1""Neverhood", +"C0""Benjamin Haisch", +"C0""Filippos Karapetis", +"", "C1""Parallaction", "C0""peres", "", diff --git a/gui/object.cpp b/gui/object.cpp index 73c4f74d6c..189a286ead 100644 --- a/gui/object.cpp +++ b/gui/object.cpp @@ -29,7 +29,7 @@ namespace GUI { GuiObject::GuiObject(const Common::String &name) - : _x(-1000), _y(-1000), _w(0), _h(0), _name(name), _firstWidget(0) { + : _x(-1000), _y(-1000), _w(0), _h(0), _name(name), _firstWidget(0), _textDrawableArea(Common::Rect(0, 0, 0, 0)) { reflowLayout(); } diff --git a/gui/object.h b/gui/object.h index bce3cd7846..dac3341b5a 100644 --- a/gui/object.h +++ b/gui/object.h @@ -24,6 +24,7 @@ #include "common/scummsys.h" #include "common/str.h" +#include "common/rect.h" namespace GUI { @@ -59,6 +60,8 @@ class Widget; class GuiObject : public CommandReceiver { friend class Widget; protected: + Common::Rect _textDrawableArea; + int16 _x, _y; uint16 _w, _h; const Common::String _name; @@ -66,10 +69,12 @@ protected: Widget *_firstWidget; public: - GuiObject(int x, int y, int w, int h) : _x(x), _y(y), _w(w), _h(h), _firstWidget(0) { } + GuiObject(int x, int y, int w, int h) : _x(x), _y(y), _w(w), _h(h), _firstWidget(0), _textDrawableArea(Common::Rect(0, 0, 0, 0)) { } GuiObject(const Common::String &name); ~GuiObject(); + virtual void setTextDrawableArea(const Common::Rect &r) { _textDrawableArea = r; } + virtual int16 getAbsX() const { return _x; } virtual int16 getAbsY() const { return _y; } virtual int16 getChildX() const { return getAbsX(); } diff --git a/gui/themes/default.inc b/gui/themes/default.inc index 1b6ae3ec27..352cc86852 100644 --- a/gui/themes/default.inc +++ b/gui/themes/default.inc @@ -1,142 +1,142 @@ "<?xml version = '1.0'?>" -"<render_info> " -"<palette> " +"<render_info>" +"<palette>" "<color name='black' " "rgb='0,0,0' " -"/> " +"/>" "<color name='lightgrey' " "rgb='104,104,104' " -"/> " +"/>" "<color name='darkgrey' " "rgb='64,64,64' " -"/> " +"/>" "<color name='green' " "rgb='32,160,32' " -"/> " +"/>" "<color name='green2' " "rgb='0,255,0' " -"/> " -"</palette> " -"<fonts> " +"/>" +"</palette>" +"<fonts>" "<font id='text_default' " "file='helvb12.bdf' " -"/> " +"/>" "<font resolution='y<400' " "id='text_default' " "file='clR6x12.bdf' " -"/> " +"/>" "<font id='text_button' " "file='helvb12.bdf' " -"/> " +"/>" "<font resolution='y<400' " "id='text_button' " "file='clR6x12.bdf' " -"/> " +"/>" "<font id='text_normal' " "file='helvb12.bdf' " -"/> " +"/>" "<font resolution='y<400' " "id='text_normal' " "file='clR6x12.bdf' " -"/> " +"/>" "<font id='tooltip_normal' " "file='fixed5x8.bdf' " -"/> " +"/>" "<text_color id='color_normal' " "color='green' " -"/> " +"/>" "<text_color id='color_normal_inverted' " "color='black' " -"/> " +"/>" "<text_color id='color_normal_hover' " "color='green2' " -"/> " +"/>" "<text_color id='color_normal_disabled' " "color='lightgrey' " -"/> " +"/>" "<text_color id='color_alternative' " "color='lightgrey' " -"/> " +"/>" "<text_color id='color_alternative_inverted' " "color='255,255,255' " -"/> " +"/>" "<text_color id='color_alternative_hover' " "color='176,176,176' " -"/> " +"/>" "<text_color id='color_alternative_disabled' " "color='darkgrey' " -"/> " +"/>" "<text_color id='color_button' " "color='green' " -"/> " +"/>" "<text_color id='color_button_hover' " "color='green2' " -"/> " +"/>" "<text_color id='color_button_disabled' " "color='lightgrey' " -"/> " -"</fonts> " -"<defaults fill='foreground' fg_color='darkgrey' bg_color='black' shadow='0' bevel_color='lightgrey'/> " -"<drawdata id='text_selection' cache='false'> " +"/>" +"</fonts>" +"<defaults fill='foreground' fg_color='darkgrey' bg_color='black' shadow='0' bevel_color='lightgrey'/>" +"<drawdata id='text_selection' cache='false'>" "<drawstep func='square' " "fill='foreground' " "fg_color='lightgrey' " -"/> " -"</drawdata> " -"<drawdata id='text_selection_focus' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='text_selection_focus' cache='false'>" "<drawstep func='square' " "fill='foreground' " "fg_color='green' " -"/> " -"</drawdata> " -"<drawdata id='mainmenu_bg' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='mainmenu_bg' cache='false'>" "<drawstep func='fill' " "fill='foreground' " "fg_color='black' " -"/> " -"</drawdata> " -"<drawdata id='special_bg' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='special_bg' cache='false'>" "<drawstep func='bevelsq' " "bevel='2' " -"/> " -"</drawdata> " -"<drawdata id='tooltip_bg' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='tooltip_bg' cache='false'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='foreground' " "fg_color='black' " -"/> " -"</drawdata> " -"<drawdata id='separator' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='separator' cache='false'>" "<drawstep func='square' " "fill='foreground' " "height='2' " "ypos='center' " "fg_color='lightgrey' " -"/> " -"</drawdata> " -"<drawdata id='scrollbar_base' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='scrollbar_base' cache='false'>" "<drawstep func='bevelsq' " "bevel='2' " -"/> " -"</drawdata> " -"<drawdata id='scrollbar_handle_hover' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='scrollbar_handle_hover' cache='false'>" "<drawstep func='square' " "fill='foreground' " "fg_color='green2' " -"/> " -"</drawdata> " -"<drawdata id='scrollbar_handle_idle' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='scrollbar_handle_idle' cache='false'>" "<drawstep func='square' " "fill='foreground' " "fg_color='green' " -"/> " -"</drawdata> " -"<drawdata id='scrollbar_button_idle' cache='false' resolution='y>399'> " +"/>" +"</drawdata>" +"<drawdata id='scrollbar_button_idle' cache='false' resolution='y>399'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -146,13 +146,13 @@ "ypos='center' " "padding='0,0,3,0' " "orientation='top' " -"/> " -"</drawdata> " -"<drawdata id='scrollbar_button_idle' cache='false' resolution='y<400'> " +"/>" +"</drawdata>" +"<drawdata id='scrollbar_button_idle' cache='false' resolution='y<400'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -162,13 +162,13 @@ "ypos='center' " "padding='0,0,2,0' " "orientation='top' " -"/> " -"</drawdata> " -"<drawdata id='scrollbar_button_hover' cache='false' resolution='y>399'> " +"/>" +"</drawdata>" +"<drawdata id='scrollbar_button_hover' cache='false' resolution='y>399'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -178,13 +178,13 @@ "ypos='center' " "padding='0,0,3,0' " "orientation='top' " -"/> " -"</drawdata> " -"<drawdata id='scrollbar_button_hover' cache='false' resolution='y<400'> " +"/>" +"</drawdata>" +"<drawdata id='scrollbar_button_hover' cache='false' resolution='y<400'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -194,69 +194,69 @@ "ypos='center' " "padding='0,0,2,0' " "orientation='top' " -"/> " -"</drawdata> " -"<drawdata id='tab_active' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='tab_active' cache='false'>" "<text font='text_default' " "text_color='color_normal_hover' " "vertical_align='center' " "horizontal_align='center' " -"/> " +"/>" "<drawstep func='tab' " "bevel='2' " "radius='0' " "fill='none' " -"/> " -"</drawdata> " -"<drawdata id='tab_inactive' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='tab_inactive' cache='false'>" "<text font='text_default' " "text_color='color_normal' " "vertical_align='center' " "horizontal_align='center' " -"/> " +"/>" "<drawstep func='tab' " "bevel='2' " "radius='0' " "fill='none' " -"/> " -"</drawdata> " -"<drawdata id='tab_background' cache='false'> " -"</drawdata> " -"<drawdata id='widget_slider' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='tab_background' cache='false'>" +"</drawdata>" +"<drawdata id='widget_slider' cache='false'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " -"</drawdata> " -"<drawdata id='slider_disabled' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='slider_disabled' cache='false'>" "<drawstep func='square' " "fill='foreground' " "fg_color='lightgrey' " -"/> " -"</drawdata> " -"<drawdata id='slider_full' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='slider_full' cache='false'>" "<drawstep func='square' " "fill='foreground' " "fg_color='green' " -"/> " -"</drawdata> " -"<drawdata id='slider_hover' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='slider_hover' cache='false'>" "<drawstep func='square' " "fill='foreground' " "fg_color='green2' " -"/> " -"</drawdata> " -"<drawdata id='widget_small' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='widget_small' cache='false'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " -"</drawdata> " -"<drawdata id='popup_idle' cache='false' resolution='y>399'> " +"/>" +"</drawdata>" +"<drawdata id='popup_idle' cache='false' resolution='y>399'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -266,7 +266,7 @@ "ypos='10' " "padding='0,0,7,0' " "orientation='bottom' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -276,18 +276,18 @@ "ypos='4' " "padding='0,0,7,0' " "orientation='top' " -"/> " +"/>" "<text font='text_default' " "text_color='color_normal' " "vertical_align='center' " "horizontal_align='left' " -"/> " -"</drawdata> " -"<drawdata id='popup_idle' cache='false' resolution='y<400'> " +"/>" +"</drawdata>" +"<drawdata id='popup_idle' cache='false' resolution='y<400'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -297,7 +297,7 @@ "ypos='9' " "padding='0,0,3,0' " "orientation='bottom' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -307,18 +307,18 @@ "ypos='4' " "padding='0,0,3,0' " "orientation='top' " -"/> " +"/>" "<text font='text_default' " "text_color='color_normal' " "vertical_align='center' " "horizontal_align='left' " -"/> " -"</drawdata> " -"<drawdata id='popup_disabled' cache='false' resolution='y>399'> " +"/>" +"</drawdata>" +"<drawdata id='popup_disabled' cache='false' resolution='y>399'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -328,7 +328,7 @@ "ypos='10' " "padding='0,0,7,0' " "orientation='bottom' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -338,18 +338,18 @@ "ypos='4' " "padding='0,0,7,0' " "orientation='top' " -"/> " +"/>" "<text font='text_default' " "text_color='color_normal_disabled' " "vertical_align='center' " "horizontal_align='left' " -"/> " -"</drawdata> " -"<drawdata id='popup_disabled' cache='false' resolution='y<400'> " +"/>" +"</drawdata>" +"<drawdata id='popup_disabled' cache='false' resolution='y<400'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -359,7 +359,7 @@ "ypos='9' " "padding='0,0,3,0' " "orientation='bottom' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -369,18 +369,18 @@ "ypos='4' " "padding='0,0,3,0' " "orientation='top' " -"/> " +"/>" "<text font='text_default' " "text_color='color_normal' " "vertical_align='center' " "horizontal_align='left' " -"/> " -"</drawdata> " -"<drawdata id='popup_hover' cache='false' resolution='y>399'> " +"/>" +"</drawdata>" +"<drawdata id='popup_hover' cache='false' resolution='y>399'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -390,7 +390,7 @@ "ypos='10' " "padding='0,0,7,0' " "orientation='bottom' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -400,18 +400,18 @@ "ypos='4' " "padding='0,0,7,0' " "orientation='top' " -"/> " +"/>" "<text font='text_default' " "text_color='color_normal_hover' " "vertical_align='center' " "horizontal_align='left' " -"/> " -"</drawdata> " -"<drawdata id='popup_hover' cache='false' resolution='y<400'> " +"/>" +"</drawdata>" +"<drawdata id='popup_hover' cache='false' resolution='y<400'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -421,7 +421,7 @@ "ypos='9' " "padding='0,0,3,0' " "orientation='bottom' " -"/> " +"/>" "<drawstep func='triangle' " "fg_color='green' " "fill='foreground' " @@ -431,123 +431,123 @@ "ypos='4' " "padding='0,0,3,0' " "orientation='top' " -"/> " +"/>" "<text font='text_default' " "text_color='color_normal' " "vertical_align='center' " "horizontal_align='left' " -"/> " -"</drawdata> " -"<drawdata id='widget_textedit' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='widget_textedit' cache='false'>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " -"</drawdata> " -"<drawdata id='plain_bg' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='plain_bg' cache='false'>" "<drawstep func='bevelsq' " "bevel='2' " -"/> " -"</drawdata> " -"<drawdata id='caret' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='caret' cache='false'>" "<drawstep func='square' " "fill='foreground' " "fg_color='lightgrey' " -"/> " -"</drawdata> " -"<drawdata id='default_bg' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='default_bg' cache='false'>" "<drawstep func='bevelsq' " "bevel='2' " -"/> " -"</drawdata> " -"<drawdata id='button_pressed' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='button_pressed' cache='false'>" "<text font='text_button' " "text_color='color_alternative_inverted' " "vertical_align='center' " "horizontal_align='center' " -"/> " +"/>" "<drawstep func='square' " "fill='foreground' " "fg_color='green' " -"/> " -"</drawdata> " -"<drawdata id='button_idle' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='button_idle' cache='false'>" "<text font='text_button' " "text_color='color_button' " "vertical_align='center' " "horizontal_align='center' " -"/> " +"/>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " -"</drawdata> " -"<drawdata id='button_hover' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='button_hover' cache='false'>" "<text font='text_button' " "text_color='color_button_hover' " "vertical_align='center' " "horizontal_align='center' " -"/> " +"/>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " -"</drawdata> " -"<drawdata id='button_disabled' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='button_disabled' cache='false'>" "<text font='text_button' " "text_color='color_button_disabled' " "vertical_align='center' " "horizontal_align='center' " -"/> " +"/>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " -"</drawdata> " -"<drawdata id='checkbox_disabled' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='checkbox_disabled' cache='false'>" "<text font='text_default' " "text_color='color_normal_disabled' " "vertical_align='top' " "horizontal_align='left' " -"/> " +"/>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " -"</drawdata> " -"<drawdata id='checkbox_selected' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='checkbox_selected' cache='false'>" "<text font='text_default' " "text_color='color_normal' " "vertical_align='top' " "horizontal_align='left' " -"/> " +"/>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " +"/>" "<drawstep func='cross' " "fill='foreground' " "stroke='2' " "fg_color='green' " -"/> " -"</drawdata> " -"<drawdata id='checkbox_default' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='checkbox_default' cache='false'>" "<text font='text_default' " "text_color='color_normal' " "vertical_align='top' " "horizontal_align='left' " -"/> " +"/>" "<drawstep func='bevelsq' " "bevel='2' " "fill='none' " -"/> " -"</drawdata> " -"<drawdata id='radiobutton_default' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='radiobutton_default' cache='false'>" "<text font='text_default' " "text_color='color_normal' " "vertical_align='center' " "horizontal_align='left' " -"/> " +"/>" "<drawstep func='circle' " "width='7' " "height='7' " @@ -556,14 +556,14 @@ "bg_color='darkgrey' " "xpos='0' " "ypos='0' " -"/> " -"</drawdata> " -"<drawdata id='radiobutton_selected' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='radiobutton_selected' cache='false'>" "<text font='text_default' " "text_color='color_normal' " "vertical_align='center' " "horizontal_align='left' " -"/> " +"/>" "<drawstep func='circle' " "width='7' " "height='7' " @@ -572,7 +572,7 @@ "fill='none' " "xpos='0' " "ypos='0' " -"/> " +"/>" "<drawstep func='circle' " "width='7' " "height='7' " @@ -581,14 +581,14 @@ "fill='foreground' " "xpos='2' " "ypos='2' " -"/> " -"</drawdata> " -"<drawdata id='radiobutton_disabled' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='radiobutton_disabled' cache='false'>" "<text font='text_default' " "text_color='color_normal_disabled' " "vertical_align='center' " "horizontal_align='left' " -"/> " +"/>" "<drawstep func='circle' " "width='7' " "height='7' " @@ -597,2510 +597,2510 @@ "fill='background' " "xpos='0' " "ypos='0' " -"/> " -"</drawdata> " -"<drawdata id='widget_default' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='widget_default' cache='false'>" "<drawstep func='bevelsq' " "bevel='2' " -"/> " -"</drawdata> " -"<drawdata id='widget_small' cache='false'> " +"/>" +"</drawdata>" +"<drawdata id='widget_small' cache='false'>" "<drawstep func='square' " "stroke='0' " -"/> " -"</drawdata> " -"</render_info> " -"<layout_info resolution='y>399'> " -"<globals> " -"<def var='Line.Height' value='16' /> " -"<def var='Font.Height' value='16' /> " -"<def var='About.OuterBorder' value='80'/> " -"<def var='Layout.Spacing' value='8' /> " -"<def var='ShowLauncherLogo' value='0'/> " -"<def var='ShowGlobalMenuLogo' value='0'/> " -"<def var='ShowSearchPic' value='0'/> " -"<def var='ShowChooserPics' value='0'/> " -"<def var='ShowChooserPageDisplay' value='1'/> " -"<def var='SaveLoadChooser.ExtInfo.Visible' value='1'/> " -"<def var='RecorderDialog.ExtInfo.Visible' value='1'/> " -"<def var='OnScreenDialog.ShowPics' value='0'/> " -"<def var='KeyMapper.Spacing' value='10'/> " -"<def var='KeyMapper.LabelWidth' value='100'/> " -"<def var='KeyMapper.ButtonWidth' value='80'/> " -"<def var='Tooltip.MaxWidth' value='200'/> " +"/>" +"</drawdata>" +"</render_info>" +"<layout_info resolution='y>399'>" +"<globals>" +"<def var='Line.Height' value='16' />" +"<def var='Font.Height' value='16' />" +"<def var='About.OuterBorder' value='80'/>" +"<def var='Layout.Spacing' value='8' />" +"<def var='ShowLauncherLogo' value='0'/>" +"<def var='ShowGlobalMenuLogo' value='0'/>" +"<def var='ShowSearchPic' value='0'/>" +"<def var='ShowChooserPics' value='0'/>" +"<def var='ShowChooserPageDisplay' value='1'/>" +"<def var='SaveLoadChooser.ExtInfo.Visible' value='1'/>" +"<def var='RecorderDialog.ExtInfo.Visible' value='1'/>" +"<def var='OnScreenDialog.ShowPics' value='0'/>" +"<def var='KeyMapper.Spacing' value='10'/>" +"<def var='KeyMapper.LabelWidth' value='100'/>" +"<def var='KeyMapper.ButtonWidth' value='80'/>" +"<def var='Tooltip.MaxWidth' value='200'/>" "<def var='Tooltip.XDelta' value='16'/> " -"<def var='Tooltip.YDelta' value='16'/> " -"<def var='Predictive.Button.Width' value='60' /> " +"<def var='Tooltip.YDelta' value='16'/>" +"<def var='Predictive.Button.Width' value='60' />" "<widget name='OptionsLabel' " "size='110,Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='SmallLabel' " "size='24,Globals.Line.Height' " -"/> " +"/>" "<widget name='ShortOptionsLabel' " "size='60,Globals.Line.Height' " -"/> " +"/>" "<widget name='Button' " "size='108,24' " -"/> " +"/>" "<widget name='Slider' " "size='128,18' " -"/> " +"/>" "<widget name='PopUp' " "size='-1,19' " -"/> " +"/>" "<widget name='Checkbox' " "size='-1,14' " -"/> " +"/>" "<widget name='Radiobutton' " "size='-1,Globals.Line.Height' " -"/> " +"/>" "<widget name='ListWidget' " "padding='5,0,8,0' " -"/> " +"/>" "<widget name='PopUpWidget' " "padding='7,5,0,0' " -"/> " +"/>" "<widget name='EditTextWidget' " "padding='5,5,0,0' " -"/> " +"/>" "<widget name='Console' " "padding='7,5,5,5' " -"/> " +"/>" "<widget name='Scrollbar' " "size='15,0' " -"/> " +"/>" "<widget name='TabWidget.Tab' " "size='75,27' " "padding='0,0,8,0' " -"/> " +"/>" "<widget name='TabWidget.Body' " "padding='0,0,0,0' " -"/> " +"/>" "<widget name='TabWidget.NavButton' " "size='15,18' " "padding='0,3,4,0' " -"/> " +"/>" "<widget name='EditRecordLabel' " "size='60,25' " -"/> " +"/>" "<widget name='EditRecord' " "size='240,25' " -"/> " -"</globals> " -"<dialog name='Launcher' overlays='screen'> " -"<layout type='vertical' center='true' padding='16,16,8,8'> " +"/>" +"</globals>" +"<dialog name='Launcher' overlays='screen'>" +"<layout type='vertical' center='true' padding='16,16,8,8'>" "<widget name='Version' " "height='Globals.Line.Height' " "textalign='center' " -"/> " -"<layout type='horizontal' spacing='5' padding='10,0,0,0'> " +"/>" +"<layout type='horizontal' spacing='5' padding='10,0,0,0'>" "<widget name='SearchDesc' " "width='60' " "height='Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='Search' " "width='150' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='SearchClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"<space /> " -"</layout> " -"<widget name='GameList'/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10'> " +"/>" +"<space />" +"</layout>" +"<widget name='GameList'/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10'>" "<widget name='LoadGameButton' " "height='20' " -"/> " +"/>" "<widget name='AddGameButton' " "height='20' " -"/> " +"/>" "<widget name='EditGameButton' " "height='20' " -"/> " +"/>" "<widget name='RemoveGameButton' " "height='20' " -"/> " -"</layout> " -"<space size='4'/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10'> " +"/>" +"</layout>" +"<space size='4'/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10'>" "<widget name='QuitButton' " "height='20' " -"/> " +"/>" "<widget name='AboutButton' " "height='20' " -"/> " +"/>" "<widget name='OptionsButton' " "height='20' " -"/> " +"/>" "<widget name='StartButton' " "height='20' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='Browser' overlays='Dialog.Launcher.GameList' shading='dim'> " -"<layout type='vertical' padding='8,8,8,8'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='Browser' overlays='Dialog.Launcher.GameList' shading='dim'>" +"<layout type='vertical' padding='8,8,8,8'>" "<widget name='Headline' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='Path' " "height='Globals.Line.Height' " -"/> " -"<widget name='List'/> " -"<layout type='vertical' padding='0,0,16,0'> " +"/>" +"<widget name='List'/>" +"<layout type='vertical' padding='0,0,16,0'>" "<widget name='Hidden' " "type='Checkbox' " -"/> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='Up' " "type='Button' " -"/> " -"<space/> " +"/>" +"<space/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Choose' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions' overlays='Dialog.Launcher.GameList' shading='dim'> " -"<layout type='vertical' padding='0,0,0,0'> " -"<widget name='TabWidget'/> " -"<layout type='horizontal' padding='16,16,16,16'> " -"<space/> " +"/>" +"</layout>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions' overlays='Dialog.Launcher.GameList' shading='dim'>" +"<layout type='vertical' padding='0,0,0,0'>" +"<widget name='TabWidget'/>" +"<layout type='horizontal' padding='16,16,16,16'>" +"<space/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='grModePopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='grModePopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='grRenderPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='grRenderPopup' " "type='PopUp' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='grAspectCheckbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='grFullscreenCheckbox' " "type='Checkbox' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='auMidiPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='auMidiPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='auOPLPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='auOPLPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='auSampleRatePopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='auSampleRatePopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10'>" "<widget name='subToggleDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='subToggleSpeechOnly' " "type='Radiobutton' " -"/> " +"/>" "<widget name='subToggleSubOnly' " "type='Radiobutton' " -"/> " +"/>" "<widget name='subToggleSubBoth' " "type='Radiobutton' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10'>" "<widget name='subSubtitleSpeedDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='subSubtitleSpeedSlider' " "type='Slider' " -"/> " +"/>" "<widget name='subSubtitleSpeedLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='horizontal' padding='16,16,16,16' spacing='8'> " -"<layout type='vertical' padding='0,0,0,0' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='horizontal' padding='16,16,16,16' spacing='8'>" +"<layout type='vertical' padding='0,0,0,0' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='vcMusicText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcMusicSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcMusicLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='vcSfxText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcSfxSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcSfxLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='vcSpeechText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcSpeechSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcSpeechLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"</layout> " -"<layout type='vertical' padding='24,0,24,0' center='true'> " +"/>" +"</layout>" +"</layout>" +"<layout type='vertical' padding='24,0,24,0' center='true'>" "<widget name='vcMuteCheckbox' " "type='Checkbox' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='auPrefGmPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='auPrefGmPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='mcFontButton' " "type='Button' " -"/> " +"/>" "<widget name='mcFontPath' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='mcFontClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='mcMixedCheckbox' " "type='Checkbox' " -"/> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='mcMidiGainText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='mcMidiGainSlider' " "type='Slider' " -"/> " +"/>" "<widget name='mcMidiGainLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='mcFluidSynthSettings' " "width='200' " "height='Globals.Button.Height' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='auPrefMt32PopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='auPrefMt32Popup' " "type='PopUp' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='mcMt32Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='mcGSCheckbox' " "type='Checkbox' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_Paths' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_Paths' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='SaveButton' " "type='Button' " -"/> " +"/>" "<widget name='SavePath' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='SavePathClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='ThemeButton' " "type='Button' " -"/> " +"/>" "<widget name='ThemePath' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='ThemePathClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='ExtraButton' " "type='Button' " -"/> " +"/>" "<widget name='ExtraPath' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='ExtraPathClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='16'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='16'>" "<widget name='PluginsButton' " "type='Button' " -"/> " +"/>" "<widget name='PluginsPath' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_Misc' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_Misc' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='ThemeButton' " "type='Button' " -"/> " +"/>" "<widget name='CurTheme' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='RendererPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='RendererPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='AutosavePeriodPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='AutosavePeriodPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='GuiLanguagePopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='GuiLanguagePopup' " "type='PopUp' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='KeysButton' " "type='Button' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='KeysDialog' overlays='Dialog.GlobalOptions' shading='dim'> " -"<layout type='vertical' padding='8,8,8,8' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='KeysDialog' overlays='Dialog.GlobalOptions' shading='dim'>" +"<layout type='vertical' padding='8,8,8,8' center='true'>" "<widget name='Action' " "height='Globals.Line.Height' " -"/> " -"<widget name='List'/> " +"/>" +"<widget name='List'/>" "<widget name='Mapping' " "height='Globals.Line.Height' " -"/> " -"<space size='Globals.Line.Height'/> " -"<layout type='horizontal'> " +"/>" +"<space size='Globals.Line.Height'/>" +"<layout type='horizontal'>" "<widget name='Map' " "type='Button' " -"/> " -"<space/> " +"/>" +"<space/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions' overlays='Dialog.Launcher.GameList' shading='dim'> " -"<layout type='vertical' padding='0,0,0,0' spacing='16'> " -"<widget name='TabWidget'/> " -"<layout type='horizontal' padding='16,16,16,4'> " -"<space/> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GameOptions' overlays='Dialog.Launcher.GameList' shading='dim'>" +"<layout type='vertical' padding='0,0,0,0' spacing='16'>" +"<widget name='TabWidget'/>" +"<layout type='horizontal' padding='16,16,16,4'>" +"<space/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<import layout='Dialog.GlobalOptions_Graphics' /> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " +"/>" +"<import layout='Dialog.GlobalOptions_Graphics' />" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<import layout='Dialog.GlobalOptions_Audio' /> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " +"/>" +"<import layout='Dialog.GlobalOptions_Audio' />" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<import layout='Dialog.GlobalOptions_MIDI' /> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " +"/>" +"<import layout='Dialog.GlobalOptions_MIDI' />" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<import layout='Dialog.GlobalOptions_MT32' /> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " +"/>" +"<import layout='Dialog.GlobalOptions_MT32' />" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<import layout='Dialog.GlobalOptions_Volume' /> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Game' overlays='Dialog.GameOptions.TabWidget' shading='dim'> " -"<layout type='vertical' padding='16,16,16,16'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"<import layout='Dialog.GlobalOptions_Volume' />" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Game' overlays='Dialog.GameOptions.TabWidget' shading='dim'>" +"<layout type='vertical' padding='16,16,16,16'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='Id' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='Domain' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='Name' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='Desc' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='LangPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='LangPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='PlatformPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='PlatformPopup' " "type='PopUp' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Paths' overlays='Dialog.GameOptions.TabWidget' shading='dim'> " -"<layout type='vertical' padding='16,16,16,16'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Paths' overlays='Dialog.GameOptions.TabWidget' shading='dim'>" +"<layout type='vertical' padding='16,16,16,16'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='Savepath' " "type='Button' " -"/> " +"/>" "<widget name='SavepathText' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='SavePathClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='Extrapath' " "type='Button' " -"/> " +"/>" "<widget name='ExtrapathText' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='ExtraPathClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='Gamepath' " "type='Button' " -"/> " +"/>" "<widget name='GamepathText' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Engine' overlays='Dialog.GameOptions.TabWidget' shading='dim'> " -"<layout type='vertical' padding='16,16,16,16'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Engine' overlays='Dialog.GameOptions.TabWidget' shading='dim'>" +"<layout type='vertical' padding='16,16,16,16'>" "<widget name='customOption1Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption2Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption3Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption4Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption5Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption6Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption7Checkbox' " "type='Checkbox' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='GlobalMenu' overlays='screen_center'> " -"<layout type='vertical' padding='16,16,16,16' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='GlobalMenu' overlays='screen_center'>" +"<layout type='vertical' padding='16,16,16,16' center='true'>" "<widget name='Title' " "width='210' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='Version' " "width='210' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='Resume' " "width='150' " "height='Globals.Button.Height' " -"/> " -"<space size='10'/> " +"/>" +"<space size='10'/>" "<widget name='Load' " "width='150' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Save' " "width='150' " "height='Globals.Button.Height' " -"/> " -"<space size='10'/> " +"/>" +"<space size='10'/>" "<widget name='Options' " "width='150' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Help' " "width='150' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='About' " "width='150' " "height='Globals.Button.Height' " -"/> " -"<space size='10'/> " +"/>" +"<space size='10'/>" "<widget name='RTL' " "width='150' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Quit' " "width='150' " "height='Globals.Button.Height' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='GlobalConfig' overlays='screen_center'> " -"<layout type='vertical' padding='8,8,8,8'> " -"<layout type='horizontal' padding='0,0,0,0'> " -"<layout type='vertical' padding='0,0,0,0' center='true'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='8'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='GlobalConfig' overlays='screen_center'>" +"<layout type='vertical' padding='8,8,8,8'>" +"<layout type='horizontal' padding='0,0,0,0'>" +"<layout type='vertical' padding='0,0,0,0' center='true'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='8'>" "<widget name='vcMusicText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcMusicSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcMusicLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='8'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='8'>" "<widget name='vcSfxText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcSfxSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcSfxLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='8'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='8'>" "<widget name='vcSpeechText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcSpeechSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcSpeechLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"</layout> " -"<layout type='vertical' padding='24,24,24,24' center='true'> " +"/>" +"</layout>" +"</layout>" +"<layout type='vertical' padding='24,24,24,24' center='true'>" "<widget name='vcMuteCheckbox' " "type='Checkbox' " "width='80' " -"/> " -"</layout> " -"</layout> " -"<space size='8' /> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10'> " +"/>" +"</layout>" +"</layout>" +"<space size='8' />" +"<layout type='horizontal' padding='0,0,0,0' spacing='10'>" "<widget name='subToggleDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='subToggleSpeechOnly' " "type='Radiobutton' " "width='100' " -"/> " +"/>" "<widget name='subToggleSubOnly' " "type='Radiobutton' " "width='100' " -"/> " +"/>" "<widget name='subToggleSubBoth' " "type='Radiobutton' " "width='100' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10'>" "<widget name='subSubtitleSpeedDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='subSubtitleSpeedSlider' " "type='Slider' " -"/> " +"/>" "<widget name='subSubtitleSpeedLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<space size='60'/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10'> " +"/>" +"</layout>" +"<space size='60'/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10'>" "<widget name='Keys' " "type='Button' " -"/> " -"<space size='Globals.Button.Width' /> " +"/>" +"<space size='Globals.Button.Width' />" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='FluidSynthSettings' overlays='GlobalOptions' shading='dim'> " -"<layout type='vertical' padding='0,0,0,0'> " -"<widget name='TabWidget'/> " -"<layout type='horizontal' padding='16,16,16,16'> " -"<space/> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='FluidSynthSettings' overlays='GlobalOptions' shading='dim'>" +"<layout type='vertical' padding='0,0,0,0'>" +"<widget name='TabWidget'/>" +"<layout type='horizontal' padding='16,16,16,16'>" +"<space/>" "<widget name='ResetSettings' " "type='Button' " -"/> " +"/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='FluidSynthSettings_Chorus' overlays='Dialog.FluidSynthSettings.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='FluidSynthSettings_Chorus' overlays='Dialog.FluidSynthSettings.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='VoiceCountText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='VoiceCountSlider' " "type='Slider' " -"/> " +"/>" "<widget name='VoiceCountLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='LevelText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='LevelSlider' " "type='Slider' " -"/> " +"/>" "<widget name='LevelLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='SpeedText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='SpeedSlider' " "type='Slider' " -"/> " +"/>" "<widget name='SpeedLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='DepthText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='DepthSlider' " "type='Slider' " -"/> " +"/>" "<widget name='DepthLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='WaveFormTypeText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='WaveFormType' " "type='PopUp' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='FluidSynthSettings_Reverb' overlays='Dialog.FluidSynthSettings.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='FluidSynthSettings_Reverb' overlays='Dialog.FluidSynthSettings.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='RoomSizeText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='RoomSizeSlider' " "type='Slider' " -"/> " +"/>" "<widget name='RoomSizeLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='DampingText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='DampingSlider' " "type='Slider' " -"/> " +"/>" "<widget name='DampingLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='WidthText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='WidthSlider' " "type='Slider' " -"/> " +"/>" "<widget name='WidthLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='LevelText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='LevelSlider' " "type='Slider' " -"/> " +"/>" "<widget name='LevelLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='FluidSynthSettings_Misc' overlays='Dialog.FluidSynthSettings.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='FluidSynthSettings_Misc' overlays='Dialog.FluidSynthSettings.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='InterpolationText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='Interpolation' " "type='PopUp' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='SaveLoadChooser' overlays='screen' inset='8' shading='dim'> " -"<layout type='vertical' padding='8,8,8,32' center='true'> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='SaveLoadChooser' overlays='screen' inset='8' shading='dim'>" +"<layout type='vertical' padding='8,8,8,32' center='true'>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='Title' " "height='Globals.Line.Height' " -"/> " -"<space/> " +"/>" +"<space/>" "<widget name='PageDisplay' " "width='200' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,16' spacing='16'> " -"<widget name='List' /> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,16' spacing='16'>" +"<widget name='List' />" "<widget name='Thumbnail' " "width='180' " "height='200' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='ListSwitch' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " +"/>" "<widget name='GridSwitch' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"<space/> " +"/>" +"<space/>" "<widget name='Delete' " "type='Button' " -"/> " -"<space size='32'/> " +"/>" +"<space size='32'/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Choose' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='SavenameDialog' overlays='screen_center'> " -"<layout type='vertical' padding='8,8,8,8'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='SavenameDialog' overlays='screen_center'>" +"<layout type='vertical' padding='8,8,8,8'>" "<widget name='DescriptionText' " "width='320' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='Description' " "height='19' " -"/> " -"<layout type='horizontal' padding='0,0,16,0'> " +"/>" +"<layout type='horizontal' padding='0,0,16,0'>" "<widget name='Cancel' " "type='Button' " -"/> " -"<space size='96'/> " +"/>" +"<space size='96'/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='RecorderDialog' overlays='screen' inset='8' shading='dim'> " -"<layout type='vertical' padding='8,8,8,32' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='RecorderDialog' overlays='screen' inset='8' shading='dim'>" +"<layout type='vertical' padding='8,8,8,32' center='true'>" "<widget name='Title' " "height='Globals.Line.Height' " -"/> " -"<layout type='horizontal' padding='0,0,0,16' spacing='16'> " -"<widget name='List' /> " -"<layout type='vertical' padding='0,0,0,0'> " +"/>" +"<layout type='horizontal' padding='0,0,0,16' spacing='16'>" +"<widget name='List' />" +"<layout type='vertical' padding='0,0,0,0'>" "<widget name='Thumbnail' " "width='180' " "height='170' " -"/> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='NextScreenShotButton' " "width='25' " "height='25' " -"/> " +"/>" "<widget name='currentScreenshot' " "width='125' " "height='25' " "textalign='center' " -"/> " +"/>" "<widget name='PreviousScreenShotButton' " "width='25' " "height='25' " -"/> " -"</layout> " -"<widget name='Author' height='Globals.Line.Height' /> " -"<widget name='Notes' height='Globals.Line.Height' /> " -"</layout> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"</layout>" +"<widget name='Author' height='Globals.Line.Height' />" +"<widget name='Notes' height='Globals.Line.Height' />" +"</layout>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='Delete' " "type='Button' " -"/> " -"<space size='16'/> " +"/>" +"<space size='16'/>" "<widget name='Cancel' " "type='Button' " -"/> " -"<space size='16'/> " +"/>" +"<space size='16'/>" "<widget name='Edit' " "type='Button' " -"/> " +"/>" "<widget name='Record' " "type='Button' " -"/> " +"/>" "<widget name='Playback' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='OnScreenDialog' overlays='screen_center'> " -"<layout type='horizontal' spacing='5' padding='5,3,5,3' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='OnScreenDialog' overlays='screen_center'>" +"<layout type='horizontal' spacing='5' padding='5,3,5,3' center='true'>" "<widget name='StopButton' " "width='32' " "height='32' " -"/> " +"/>" "<widget name='EditButton' " "width='32' " "height='32' " -"/> " +"/>" "<widget name='SwitchModeButton' " "width='32' " "height='32' " -"/> " +"/>" "<widget name='FastReplayButton' " "width='32' " "height='32' " -"/> " +"/>" "<widget name='TimeLabel' " "width='50' " "height='30' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='EditRecordDialog' overlays='screen_center'> " -"<layout type='vertical' padding='8,8,8,8' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='EditRecordDialog' overlays='screen_center'>" +"<layout type='vertical' padding='8,8,8,8' center='true'>" "<widget name='Title' " "width='320' " "height='Globals.Line.Height' " -"/> " -"<layout type='horizontal' spacing='5' padding='0,0,0,10'> " +"/>" +"<layout type='horizontal' spacing='5' padding='0,0,0,10'>" "<widget name='AuthorLabel' " "type='EditRecordLabel' " -"/> " +"/>" "<widget name='AuthorEdit' " "type='EditRecord' " -"/> " -"</layout> " -"<layout type='horizontal' spacing='5' padding='0,0,0,10'> " +"/>" +"</layout>" +"<layout type='horizontal' spacing='5' padding='0,0,0,10'>" "<widget name='NameLabel' " "type='EditRecordLabel' " -"/> " +"/>" "<widget name='NameEdit' " "type='EditRecord' " -"/> " -"</layout> " -"<layout type='horizontal' spacing='5' padding='0,0,0,10'> " +"/>" +"</layout>" +"<layout type='horizontal' spacing='5' padding='0,0,0,10'>" "<widget name='NotesLabel' " "type='EditRecordLabel' " -"/> " +"/>" "<widget name='NotesEdit' " "type='EditRecord' " -"/> " -"</layout> " -"<layout type='horizontal' spacing='5' padding='0,0,0,10'> " +"/>" +"</layout>" +"<layout type='horizontal' spacing='5' padding='0,0,0,10'>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='OK' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='ScummHelp' overlays='screen_center'> " -"<layout type='vertical' padding='8,8,8,8' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='ScummHelp' overlays='screen_center'>" +"<layout type='vertical' padding='8,8,8,8' center='true'>" "<widget name='Title' " "width='320' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='HelpText' " "height='200' " -"/> " -"<layout type='horizontal' padding='0,0,16,0'> " +"/>" +"<layout type='horizontal' padding='0,0,16,0'>" "<widget name='Prev' " "type='Button' " -"/> " +"/>" "<widget name='Next' " "type='Button' " -"/> " -"<space size='32'/> " +"/>" +"<space size='32'/>" "<widget name='Close' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='LoomTownsDifficultyDialog' overlays='screen_center'> " -"<layout type='vertical' padding='8,8,8,8' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='LoomTownsDifficultyDialog' overlays='screen_center'>" +"<layout type='vertical' padding='8,8,8,8' center='true'>" "<widget name='Description1' " "width='320' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='Description2' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='Standard' " "type='Button' " -"/> " +"/>" "<widget name='Practice' " "type='Button' " -"/> " +"/>" "<widget name='Expert' " "type='Button' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='MassAdd' overlays='screen_center' shading='dim'> " -"<layout type='vertical' padding='8,8,32,8' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='MassAdd' overlays='screen_center' shading='dim'>" +"<layout type='vertical' padding='8,8,32,8' center='true'>" "<widget name='DirProgressText' " "width='480' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='GameProgressText' " "width='480' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='GameList' " "width='480' " "height='250' " -"/> " -"<layout type='horizontal' padding='8,8,8,8'> " +"/>" +"<layout type='horizontal' padding='8,8,8,8'>" "<widget name='Ok' " "type='Button' " -"/> " +"/>" "<widget name='Cancel' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='KeyMapper' overlays='screen_center' shading='dim'> " -"<layout type='vertical' padding='8,8,32,8' spacing='10' center='true'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='KeyMapper' overlays='screen_center' shading='dim'>" +"<layout type='vertical' padding='8,8,32,8' spacing='10' center='true'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='PopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='Popup' " "type='PopUp' " "width='400' " "height='Globals.Line.Height' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='KeymapArea' " "width='600' " "height='280' " -"/> " +"/>" "<widget name='Close' " "type='Button' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='Predictive' overlays='screen_center'> " -"<layout type='vertical' padding='5,5,5,5' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='Predictive' overlays='screen_center'>" +"<layout type='vertical' padding='5,5,5,5' center='true'>" "<widget name='Headline' " "height='Globals.Line.Height' " "width='210' " "textalign='center' " -"/> " -"<layout type='horizontal' padding='5,5,5,5'> " +"/>" +"<layout type='horizontal' padding='5,5,5,5'>" "<widget name='Word' " "width='190' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Delete' " "width='20' " "height='Globals.Button.Height' " -"/> " -"</layout> " -"<space size='5' /> " -"<layout type='horizontal' padding='3,3,3,3'> " +"/>" +"</layout>" +"<space size='5' />" +"<layout type='horizontal' padding='3,3,3,3'>" "<widget name='Button1' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Button2' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Button3' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='3,3,3,3'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='3,3,3,3'>" "<widget name='Button4' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Button5' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Button6' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='3,3,3,3'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='3,3,3,3'>" "<widget name='Button7' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Button8' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Button9' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='3,3,3,3'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='3,3,3,3'>" "<widget name='Pre' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Button0' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Next' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " -"</layout> " -"<space size='5' /> " -"<layout type='horizontal' padding='3,3,3,3'> " +"/>" +"</layout>" +"<space size='5' />" +"<layout type='horizontal' padding='3,3,3,3'>" "<widget name='Add' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " -"<space size='22'/> " +"/>" +"<space size='22'/>" "<widget name='Cancel' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='OK' " "width='Globals.Predictive.Button.Width' " "height='Globals.Button.Height' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"</layout_info> " -"<layout_info resolution='y<400'> " -"<globals> " -"<def var='Line.Height' value='12' /> " -"<def var='Font.Height' value='10' /> " -"<def var='About.OuterBorder' value='10'/> " -"<def var='Layout.Spacing' value='8'/> " -"<def var='ShowLauncherLogo' value='0'/> " -"<def var='ShowGlobalMenuLogo' value='0'/> " -"<def var='ShowSearchPic' value='0'/> " -"<def var='ShowChooserPics' value='0'/> " -"<def var='ShowChooserPageDisplay' value='0'/> " -"<def var='SaveLoadChooser.ExtInfo.Visible' value='0'/> " -"<def var='RecorderDialog.ExtInfo.Visible' value='0'/> " -"<def var='OnScreenDialog.ShowPics' value='0'/> " -"<def var='KeyMapper.Spacing' value='5'/> " -"<def var='KeyMapper.LabelWidth' value='80'/> " -"<def var='KeyMapper.ButtonWidth' value='60'/> " -"<def var='Tooltip.MaxWidth' value='70'/> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"</layout_info>" +"<layout_info resolution='y<400'>" +"<globals>" +"<def var='Line.Height' value='12' />" +"<def var='Font.Height' value='10' />" +"<def var='About.OuterBorder' value='10'/>" +"<def var='Layout.Spacing' value='8'/>" +"<def var='ShowLauncherLogo' value='0'/>" +"<def var='ShowGlobalMenuLogo' value='0'/>" +"<def var='ShowSearchPic' value='0'/>" +"<def var='ShowChooserPics' value='0'/>" +"<def var='ShowChooserPageDisplay' value='0'/>" +"<def var='SaveLoadChooser.ExtInfo.Visible' value='0'/>" +"<def var='RecorderDialog.ExtInfo.Visible' value='0'/>" +"<def var='OnScreenDialog.ShowPics' value='0'/>" +"<def var='KeyMapper.Spacing' value='5'/>" +"<def var='KeyMapper.LabelWidth' value='80'/>" +"<def var='KeyMapper.ButtonWidth' value='60'/>" +"<def var='Tooltip.MaxWidth' value='70'/>" "<def var='Tooltip.XDelta' value='8'/> " -"<def var='Tooltip.YDelta' value='8'/> " -"<def var='Predictive.Button.Width' value='45' /> " -"<def var='Predictive.Button.Height' value='15' /> " +"<def var='Tooltip.YDelta' value='8'/>" +"<def var='Predictive.Button.Width' value='45' />" +"<def var='Predictive.Button.Height' value='15' />" "<widget name='Button' " "size='72,16' " -"/> " +"/>" "<widget name='Slider' " "size='85,12' " -"/> " +"/>" "<widget name='OptionsLabel' " "size='110,Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='SmallLabel' " "size='18,Globals.Line.Height' " -"/> " +"/>" "<widget name='PopUp' " "size='-1,15' " -"/> " +"/>" "<widget name='Checkbox' " "size='-1,Globals.Line.Height' " -"/> " +"/>" "<widget name='Radiobutton' " "size='-1,Globals.Line.Height' " -"/> " +"/>" "<widget name='ListWidget' " "padding='5,0,0,0' " -"/> " +"/>" "<widget name='PopUpWidget' " "padding='7,5,0,0' " -"/> " +"/>" "<widget name='EditTextWidget' " "padding='5,5,0,0' " -"/> " +"/>" "<widget name='Console' " "padding='7,5,5,5' " -"/> " +"/>" "<widget name='Scrollbar' " "size='9,0' " -"/> " +"/>" "<widget name='TabWidget.Tab' " "size='45,16' " "padding='0,0,2,0' " -"/> " +"/>" "<widget name='TabWidget.Body' " "padding='0,0,0,-8' " -"/> " +"/>" "<widget name='TabWidget.NavButton' " "size='32,18' " "padding='0,0,1,0' " -"/> " +"/>" "<widget name='EditRecordLabel' " "size='60,Globals.Line.Height' " -"/> " +"/>" "<widget name='EditRecord' " "size='120,15' " -"/> " -"</globals> " -"<dialog name='Launcher' overlays='screen'> " -"<layout type='vertical' center='true' padding='6,6,2,2'> " +"/>" +"</globals>" +"<dialog name='Launcher' overlays='screen'>" +"<layout type='vertical' center='true' padding='6,6,2,2'>" "<widget name='Version' " "height='Globals.Line.Height' " "textalign='center' " -"/> " -"<layout type='horizontal' spacing='5' padding='0,0,0,0'> " +"/>" +"<layout type='horizontal' spacing='5' padding='0,0,0,0'>" "<widget name='SearchDesc' " "width='50' " "height='Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='Search' " "width='150' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='SearchClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"<space /> " -"</layout> " -"<widget name='GameList'/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='8'> " +"/>" +"<space />" +"</layout>" +"<widget name='GameList'/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='8'>" "<widget name='LoadGameButton' " "height='12' " -"/> " +"/>" "<widget name='AddGameButton' " "height='12' " -"/> " +"/>" "<widget name='EditGameButton' " "height='12' " -"/> " +"/>" "<widget name='RemoveGameButton' " "height='12' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='8'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='8'>" "<widget name='QuitButton' " "height='12' " -"/> " +"/>" "<widget name='AboutButton' " "height='12' " -"/> " +"/>" "<widget name='OptionsButton' " "height='12' " -"/> " +"/>" "<widget name='StartButton' " "height='12' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='Browser' overlays='screen' inset='8' shading='dim'> " -"<layout type='vertical' padding='8,8,0,4'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='Browser' overlays='screen' inset='8' shading='dim'>" +"<layout type='vertical' padding='8,8,0,4'>" "<widget name='Headline' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='Path' " "height='Globals.Line.Height' " -"/> " -"<widget name='List'/> " -"<layout type='vertical' padding='0,0,8,0'> " +"/>" +"<widget name='List'/>" +"<layout type='vertical' padding='0,0,8,0'>" "<widget name='Hidden' " "type='Checkbox' " -"/> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='Up' " "type='Button' " -"/> " -"<space/> " +"/>" +"<space/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Choose' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions' overlays='screen' inset='16' shading='dim'> " -"<layout type='vertical' padding='0,0,0,0'> " -"<widget name='TabWidget'/> " -"<layout type='horizontal' padding='8,8,8,8'> " -"<space/> " +"/>" +"</layout>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions' overlays='screen' inset='16' shading='dim'>" +"<layout type='vertical' padding='0,0,0,0'>" +"<widget name='TabWidget'/>" +"<layout type='horizontal' padding='8,8,8,8'>" +"<space/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='grModePopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='grModePopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='grRenderPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='grRenderPopup' " "type='PopUp' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='grAspectCheckbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='grFullscreenCheckbox' " "type='Checkbox' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='auMidiPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='auMidiPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='auOPLPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='auOPLPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='auSampleRatePopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='auSampleRatePopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='3' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='3' center='true'>" "<widget name='subToggleDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='subToggleSpeechOnly' " "type='Radiobutton' " -"/> " +"/>" "<widget name='subToggleSubOnly' " "type='Radiobutton' " -"/> " +"/>" "<widget name='subToggleSubBoth' " "type='Radiobutton' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='subSubtitleSpeedDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='subSubtitleSpeedSlider' " "type='Slider' " -"/> " +"/>" "<widget name='subSubtitleSpeedLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='vcMusicText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcMusicSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcMusicLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='vcSfxText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcSfxSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcSfxLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='vcSpeechText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcSpeechSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcSpeechLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " -"<space size='110' /> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" +"<space size='110' />" "<widget name='vcMuteCheckbox' " "type='Checkbox' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='6'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='6'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='auPrefGmPopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='auPrefGmPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'>" "<widget name='mcFontButton' " "type='Button' " -"/> " +"/>" "<widget name='mcFontPath' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='mcFontClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='mcMixedCheckbox' " "type='Checkbox' " -"/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='mcMidiGainText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='mcMidiGainSlider' " "type='Slider' " -"/> " +"/>" "<widget name='mcMidiGainLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='mcFluidSynthSettings' " "width='150' " "height='Globals.Button.Height' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='auPrefMt32PopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='auPrefMt32Popup' " "type='PopUp' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='mcMt32Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='mcGSCheckbox' " "type='Checkbox' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_Paths' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='16'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_Paths' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='16'>" "<widget name='SaveButton' " "type='Button' " -"/> " +"/>" "<widget name='SavePath' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='SavePathClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='16'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='16'>" "<widget name='ThemeButton' " "type='Button' " -"/> " +"/>" "<widget name='ThemePath' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='ThemePathClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='16'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='16'>" "<widget name='ExtraButton' " "type='Button' " -"/> " +"/>" "<widget name='ExtraPath' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='ExtraPathClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='16'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='16'>" "<widget name='PluginsButton' " "type='Button' " -"/> " +"/>" "<widget name='PluginsPath' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GlobalOptions_Misc' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='16,16,16,16' spacing='8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='16'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GlobalOptions_Misc' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='16,16,16,16' spacing='8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='16'>" "<widget name='ThemeButton' " "type='Button' " -"/> " +"/>" "<widget name='CurTheme' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='RendererPopupDesc' " "width='80' " "height='Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='RendererPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='AutosavePeriodPopupDesc' " "width='80' " "height='Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='AutosavePeriodPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='GuiLanguagePopupDesc' " "width='80' " "height='Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='GuiLanguagePopup' " "type='PopUp' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='KeysButton' " "type='Button' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='KeysDialog' overlays='Dialog.GlobalOptions' shading='dim'> " -"<layout type='vertical' padding='8,8,8,8' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='KeysDialog' overlays='Dialog.GlobalOptions' shading='dim'>" +"<layout type='vertical' padding='8,8,8,8' center='true'>" "<widget name='Action' " "height='Globals.Line.Height' " -"/> " -"<widget name='List'/> " +"/>" +"<widget name='List'/>" "<widget name='Mapping' " "height='Globals.Line.Height' " -"/> " -"<space size='Globals.Line.Height'/> " -"<layout type='horizontal'> " +"/>" +"<space size='Globals.Line.Height'/>" +"<layout type='horizontal'>" "<widget name='Map' " "type='Button' " -"/> " -"<space/> " +"/>" +"<space/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions' overlays='screen' inset='16' shading='dim'> " -"<layout type='vertical' padding='0,0,0,0' spacing='16'> " -"<widget name='TabWidget'/> " -"<layout type='horizontal' padding='8,8,8,8'> " -"<space/> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GameOptions' overlays='screen' inset='16' shading='dim'>" +"<layout type='vertical' padding='0,0,0,0' spacing='16'>" +"<widget name='TabWidget'/>" +"<layout type='horizontal' padding='8,8,8,8'>" +"<space/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='8,8,8,8' spacing='6'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Graphics' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='8,8,8,8' spacing='6'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<import layout='Dialog.GlobalOptions_Graphics' /> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='8,8,8,8' spacing='6'> " +"/>" +"<import layout='Dialog.GlobalOptions_Graphics' />" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Audio' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='8,8,8,8' spacing='6'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<import layout='Dialog.GlobalOptions_Audio' /> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='8,8,8,8' spacing='6'> " +"/>" +"<import layout='Dialog.GlobalOptions_Audio' />" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_MIDI' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='8,8,8,8' spacing='6'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<import layout='Dialog.GlobalOptions_MIDI' /> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='8,8,8,8' spacing='6'> " +"/>" +"<import layout='Dialog.GlobalOptions_MIDI' />" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_MT32' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='8,8,8,8' spacing='6'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<import layout='Dialog.GlobalOptions_MT32' /> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'> " -"<layout type='vertical' padding='8,8,8,8' spacing='6'> " +"/>" +"<import layout='Dialog.GlobalOptions_MT32' />" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Volume' overlays='Dialog.GlobalOptions.TabWidget'>" +"<layout type='vertical' padding='8,8,8,8' spacing='6'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<import layout='Dialog.GlobalOptions_Volume' /> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Game' overlays='Dialog.GameOptions.TabWidget' shading='dim'> " -"<layout type='vertical' padding='8,8,8,8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"<import layout='Dialog.GlobalOptions_Volume' />" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Game' overlays='Dialog.GameOptions.TabWidget' shading='dim'>" +"<layout type='vertical' padding='8,8,8,8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='Id' " "width='35' " "height='Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='Domain' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='Name' " "width='35' " "height='Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='Desc' " "type='PopUp' " -"/> " -"</layout> " -"<space size='8'/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<space size='8'/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='LangPopupDesc' " "width='60' " "height='Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='LangPopup' " "type='PopUp' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='PlatformPopupDesc' " "width='60' " "height='Globals.Line.Height' " "textalign='right' " -"/> " +"/>" "<widget name='PlatformPopup' " "type='PopUp' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Paths' overlays='Dialog.GameOptions.TabWidget' shading='dim'> " -"<layout type='vertical' padding='8,8,8,8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Paths' overlays='Dialog.GameOptions.TabWidget' shading='dim'>" +"<layout type='vertical' padding='8,8,8,8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'>" "<widget name='Savepath' " "type='Button' " -"/> " +"/>" "<widget name='SavepathText' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='SavePathClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'>" "<widget name='Extrapath' " "type='Button' " -"/> " +"/>" "<widget name='ExtrapathText' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='ExtraPathClearButton' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='16' center='true'>" "<widget name='Gamepath' " "type='Button' " -"/> " +"/>" "<widget name='GamepathText' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='GameOptions_Engine' overlays='Dialog.GameOptions.TabWidget' shading='dim'> " -"<layout type='vertical' padding='8,8,8,8'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='GameOptions_Engine' overlays='Dialog.GameOptions.TabWidget' shading='dim'>" +"<layout type='vertical' padding='8,8,8,8'>" "<widget name='customOption1Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption2Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption3Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption4Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption5Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption6Checkbox' " "type='Checkbox' " -"/> " +"/>" "<widget name='customOption7Checkbox' " "type='Checkbox' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='GlobalMenu' overlays='screen_center'> " -"<layout type='vertical' padding='2,2,4,6' center='true' spacing='6'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='GlobalMenu' overlays='screen_center'>" +"<layout type='vertical' padding='2,2,4,6' center='true' spacing='6'>" "<widget name='Title' " "width='160' " "height='4' " -"/> " +"/>" "<widget name='Version' " "width='160' " "height='4' " -"/> " -"<space size='1'/> " +"/>" +"<space size='1'/>" "<widget name='Load' " "width='120' " "height='12' " -"/> " +"/>" "<widget name='Save' " "width='120' " "height='12' " -"/> " -"<space size='1'/> " +"/>" +"<space size='1'/>" "<widget name='Options' " "width='120' " "height='12' " -"/> " +"/>" "<widget name='Help' " "width='120' " "height='12' " -"/> " +"/>" "<widget name='About' " "width='120' " "height='12' " -"/> " -"<space size='1'/> " +"/>" +"<space size='1'/>" "<widget name='Resume' " "width='120' " "height='12' " -"/> " +"/>" "<widget name='RTL' " "width='120' " "height='12' " -"/> " +"/>" "<widget name='Quit' " "width='120' " "height='12' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='GlobalConfig' overlays='screen_center'> " -"<layout type='vertical' padding='8,8,8,8'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='GlobalConfig' overlays='screen_center'>" +"<layout type='vertical' padding='8,8,8,8'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='vcMusicText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcMusicSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcMusicLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='vcSfxText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcSfxSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcSfxLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='vcSpeechText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='vcSpeechSlider' " "type='Slider' " -"/> " +"/>" "<widget name='vcSpeechLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " -"<space size='110' /> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" +"<space size='110' />" "<widget name='vcMuteCheckbox' " "type='Checkbox' " "width='80' " -"/> " -"</layout> " -"<layout type='vertical' padding='0,0,0,0' spacing='1' center='true'> " +"/>" +"</layout>" +"<layout type='vertical' padding='0,0,0,0' spacing='1' center='true'>" "<widget name='subToggleDesc' " "type='OptionsLabel' " -"/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='subToggleSpeechOnly' " "type='Radiobutton' " "width='90' " -"/> " +"/>" "<widget name='subToggleSubOnly' " "type='Radiobutton' " "width='90' " -"/> " +"/>" "<widget name='subToggleSubBoth' " "type='Radiobutton' " "width='90' " -"/> " -"</layout> " -"</layout> " -"<space size='2' /> " -"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'> " +"/>" +"</layout>" +"</layout>" +"<space size='2' />" +"<layout type='horizontal' padding='0,0,0,0' spacing='6' center='true'>" "<widget name='subSubtitleSpeedDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='subSubtitleSpeedSlider' " "type='Slider' " -"/> " +"/>" "<widget name='subSubtitleSpeedLabel' " "type='SmallLabel' " -"/> " -"</layout> " -"<space size='16'/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='4'> " +"/>" +"</layout>" +"<space size='16'/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='4'>" "<widget name='Keys' " "type='Button' " -"/> " -"<space size='Globals.Button.Width' /> " +"/>" +"<space size='Globals.Button.Width' />" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='FluidSynthSettings' overlays='GlobalOptions' shading='dim'> " -"<layout type='vertical' padding='0,0,0,0'> " -"<widget name='TabWidget'/> " -"<layout type='horizontal' padding='8,8,8,8'> " -"<space/> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='FluidSynthSettings' overlays='GlobalOptions' shading='dim'>" +"<layout type='vertical' padding='0,0,0,0'>" +"<widget name='TabWidget'/>" +"<layout type='horizontal' padding='8,8,8,8'>" +"<space/>" "<widget name='ResetSettings' " "type='Button' " -"/> " +"/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='FluidSynthSettings_Chorus' overlays='Dialog.FluidSynthSettings.TabWidget'> " -"<layout type='vertical' padding='8,8,8,8' spacing='6'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='FluidSynthSettings_Chorus' overlays='Dialog.FluidSynthSettings.TabWidget'>" +"<layout type='vertical' padding='8,8,8,8' spacing='6'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='VoiceCountText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='VoiceCountSlider' " "type='Slider' " -"/> " +"/>" "<widget name='VoiceCountLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='LevelText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='LevelSlider' " "type='Slider' " -"/> " +"/>" "<widget name='LevelLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='SpeedText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='SpeedSlider' " "type='Slider' " -"/> " +"/>" "<widget name='SpeedLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='DepthText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='DepthSlider' " "type='Slider' " -"/> " +"/>" "<widget name='DepthLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='WaveFormTypeText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='WaveFormType' " "type='PopUp' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='FluidSynthSettings_Reverb' overlays='Dialog.FluidSynthSettings.TabWidget'> " -"<layout type='vertical' padding='8,8,8,8' spacing='6'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='FluidSynthSettings_Reverb' overlays='Dialog.FluidSynthSettings.TabWidget'>" +"<layout type='vertical' padding='8,8,8,8' spacing='6'>" "<widget name='EnableTabCheckbox' " "type='Checkbox' " -"/> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='RoomSizeText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='RoomSizeSlider' " "type='Slider' " -"/> " +"/>" "<widget name='RoomSizeLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='DampingText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='DampingSlider' " "type='Slider' " -"/> " +"/>" "<widget name='DampingLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='WidthText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='WidthSlider' " "type='Slider' " -"/> " +"/>" "<widget name='WidthLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='LevelText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='LevelSlider' " "type='Slider' " -"/> " +"/>" "<widget name='LevelLabel' " "width='32' " "height='Globals.Line.Height' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='FluidSynthSettings_Misc' overlays='Dialog.FluidSynthSettings.TabWidget'> " -"<layout type='vertical' padding='8,8,8,8' spacing='6'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='FluidSynthSettings_Misc' overlays='Dialog.FluidSynthSettings.TabWidget'>" +"<layout type='vertical' padding='8,8,8,8' spacing='6'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='InterpolationText' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='Interpolation' " "type='PopUp' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='SaveLoadChooser' overlays='screen' inset='8' shading='dim'> " -"<layout type='vertical' padding='8,8,8,8' center='true'> " -"<widget name='Title' height='Globals.Line.Height'/> " -"<widget name='List' /> " -"<layout type='horizontal' padding='0,0,16,0'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='SaveLoadChooser' overlays='screen' inset='8' shading='dim'>" +"<layout type='vertical' padding='8,8,8,8' center='true'>" +"<widget name='Title' height='Globals.Line.Height'/>" +"<widget name='List' />" +"<layout type='horizontal' padding='0,0,16,0'>" "<widget name='ListSwitch' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " +"/>" "<widget name='GridSwitch' " "height='Globals.Line.Height' " "width='Globals.Line.Height' " -"/> " -"<space/> " +"/>" +"<space/>" "<widget name='Delete' " "type='Button' " -"/> " -"<space size='16'/> " +"/>" +"<space size='16'/>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Choose' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='SavenameDialog' overlays='screen_center'> " -"<layout type='vertical' padding='8,8,8,8'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='SavenameDialog' overlays='screen_center'>" +"<layout type='vertical' padding='8,8,8,8'>" "<widget name='DescriptionText' " "width='180' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='Description' " "height='19' " -"/> " -"<layout type='horizontal' padding='0,0,16,0'> " +"/>" +"<layout type='horizontal' padding='0,0,16,0'>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Ok' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='RecorderDialog' overlays='screen' inset='8' shading='dim'> " -"<layout type='vertical' padding='8,8,8,4' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='RecorderDialog' overlays='screen' inset='8' shading='dim'>" +"<layout type='vertical' padding='8,8,8,4' center='true'>" "<widget name='Title' " "height='Globals.Line.Height' " -"/> " -"<widget name='List' /> " -"<layout type='horizontal' padding='0,0,0,0' spacing='2'> " +"/>" +"<widget name='List' />" +"<layout type='horizontal' padding='0,0,0,0' spacing='2'>" "<widget name='Edit' " "type='Button' " -"/> " -"<space /> " +"/>" +"<space />" "<widget name='Record' " "type='Button' " -"/> " -"</layout> " -"<layout type='horizontal' padding='0,0,0,0' spacing='2'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='0,0,0,0' spacing='2'>" "<widget name='Delete' " "type='Button' " -"/> " -"<space /> " +"/>" +"<space />" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='Playback' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='OnScreenDialog' overlays='screen_center'> " -"<layout type='horizontal' spacing='5' padding='3,2,3,2' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='OnScreenDialog' overlays='screen_center'>" +"<layout type='horizontal' spacing='5' padding='3,2,3,2' center='true'>" "<widget name='StopButton' " "width='16' " "height='16' " -"/> " +"/>" "<widget name='EditButton' " "width='16' " "height='16' " -"/> " +"/>" "<widget name='SwitchModeButton' " "width='16' " "height='16' " -"/> " +"/>" "<widget name='FastReplayButton' " "width='16' " "height='16' " -"/> " +"/>" "<widget name='TimeLabel' " "width='50' " "height='16' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='EditRecordDialog' overlays='screen_center'> " -"<layout type='vertical' padding='8,8,8,8' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='EditRecordDialog' overlays='screen_center'>" +"<layout type='vertical' padding='8,8,8,8' center='true'>" "<widget name='Title' " "height='Globals.Line.Height' " -"/> " -"<layout type='horizontal' spacing='5' padding='0,0,0,10'> " +"/>" +"<layout type='horizontal' spacing='5' padding='0,0,0,10'>" "<widget name='AuthorLabel' " "type='EditRecordLabel' " -"/> " +"/>" "<widget name='AuthorEdit' " "type='EditRecord' " -"/> " -"</layout> " -"<layout type='horizontal' spacing='5' padding='0,0,0,10'> " +"/>" +"</layout>" +"<layout type='horizontal' spacing='5' padding='0,0,0,10'>" "<widget name='NameLabel' " "type='EditRecordLabel' " -"/> " +"/>" "<widget name='NameEdit' " "type='EditRecord' " -"/> " -"</layout> " -"<layout type='horizontal' spacing='5' padding='0,0,0,10'> " +"/>" +"</layout>" +"<layout type='horizontal' spacing='5' padding='0,0,0,10'>" "<widget name='NotesLabel' " "type='EditRecordLabel' " -"/> " +"/>" "<widget name='NotesEdit' " "type='EditRecord' " -"/> " -"</layout> " -"<layout type='horizontal' spacing='5' padding='0,0,0,0'> " +"/>" +"</layout>" +"<layout type='horizontal' spacing='5' padding='0,0,0,0'>" "<widget name='Cancel' " "type='Button' " -"/> " +"/>" "<widget name='OK' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='ScummHelp' overlays='screen'> " -"<layout type='vertical' padding='8,8,8,8'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='ScummHelp' overlays='screen'>" +"<layout type='vertical' padding='8,8,8,8'>" "<widget name='Title' " "width='180' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='HelpText' " "height='140' " -"/> " -"<layout type='horizontal' padding='0,0,0,0'> " +"/>" +"<layout type='horizontal' padding='0,0,0,0'>" "<widget name='Prev' " "type='Button' " -"/> " +"/>" "<widget name='Next' " "type='Button' " -"/> " -"<space size='32'/> " +"/>" +"<space size='32'/>" "<widget name='Close' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='LoomTownsDifficultyDialog' overlays='screen_center'> " -"<layout type='vertical' padding='8,8,8,8' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='LoomTownsDifficultyDialog' overlays='screen_center'>" +"<layout type='vertical' padding='8,8,8,8' center='true'>" "<widget name='Description1' " "width='280' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='Description2' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='Standard' " "type='Button' " -"/> " +"/>" "<widget name='Practice' " "type='Button' " -"/> " +"/>" "<widget name='Expert' " "type='Button' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='MassAdd' overlays='screen_center' shading='dim'> " -"<layout type='vertical' padding='4,4,16,4' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='MassAdd' overlays='screen_center' shading='dim'>" +"<layout type='vertical' padding='4,4,16,4' center='true'>" "<widget name='DirProgressText' " "width='280' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='GameProgressText' " "width='280' " "height='Globals.Line.Height' " -"/> " +"/>" "<widget name='GameList' " "width='280' " "height='100' " -"/> " -"<layout type='horizontal' padding='4,4,4,4'> " +"/>" +"<layout type='horizontal' padding='4,4,4,4'>" "<widget name='Ok' " "type='Button' " -"/> " +"/>" "<widget name='Cancel' " "type='Button' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"<dialog name='KeyMapper' overlays='screen_center' shading='dim'> " -"<layout type='vertical' padding='8,8,8,8' spacing='10' center='true'> " -"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"<dialog name='KeyMapper' overlays='screen_center' shading='dim'>" +"<layout type='vertical' padding='8,8,8,8' spacing='10' center='true'>" +"<layout type='horizontal' padding='0,0,0,0' spacing='10' center='true'>" "<widget name='PopupDesc' " "type='OptionsLabel' " -"/> " +"/>" "<widget name='Popup' " "type='PopUp' " "width='150' " "height='Globals.Line.Height' " -"/> " -"</layout> " +"/>" +"</layout>" "<widget name='KeymapArea' " "width='300' " "height='120' " -"/> " +"/>" "<widget name='Close' " "type='Button' " -"/> " -"</layout> " -"</dialog> " -"<dialog name='Predictive' overlays='screen_center'> " -"<layout type='vertical' padding='1,1,1,1' center='true'> " +"/>" +"</layout>" +"</dialog>" +"<dialog name='Predictive' overlays='screen_center'>" +"<layout type='vertical' padding='1,1,1,1' center='true'>" "<widget name='Headline' " "height='Globals.Line.Height' " "width='150' " "textalign='center' " -"/> " -"<layout type='horizontal' padding='3,3,3,3'> " +"/>" +"<layout type='horizontal' padding='3,3,3,3'>" "<widget name='Word' " "width='120' " "height='Globals.Button.Height' " -"/> " +"/>" "<widget name='Delete' " "width='20' " "height='Globals.Predictive.Button.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='3,3,3,3'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='3,3,3,3'>" "<widget name='Button1' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " +"/>" "<widget name='Button2' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " +"/>" "<widget name='Button3' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='3,3,3,3'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='3,3,3,3'>" "<widget name='Button4' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " +"/>" "<widget name='Button5' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " +"/>" "<widget name='Button6' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='3,3,3,3'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='3,3,3,3'>" "<widget name='Button7' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " +"/>" "<widget name='Button8' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " +"/>" "<widget name='Button9' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " -"</layout> " -"<layout type='horizontal' padding='3,3,3,0'> " +"/>" +"</layout>" +"<layout type='horizontal' padding='3,3,3,0'>" "<widget name='Pre' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " +"/>" "<widget name='Button0' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " +"/>" "<widget name='Next' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " -"</layout> " -"<space size='3' /> " -"<layout type='horizontal' padding='3,3,0,3'> " +"/>" +"</layout>" +"<space size='3' />" +"<layout type='horizontal' padding='3,3,0,3'>" "<widget name='Add' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " +"/>" "<widget name='Cancel' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " +"/>" "<widget name='OK' " "width='Globals.Predictive.Button.Width' " "height='Globals.Predictive.Button.Height' " -"/> " -"</layout> " -"</layout> " -"</dialog> " -"</layout_info> " +"/>" +"</layout>" +"</layout>" +"</dialog>" +"</layout_info>" diff --git a/gui/themes/scummclassic.zip b/gui/themes/scummclassic.zip Binary files differindex 4154c6c33a..1085aa64a4 100644 --- a/gui/themes/scummclassic.zip +++ b/gui/themes/scummclassic.zip diff --git a/gui/themes/scummmodern.zip b/gui/themes/scummmodern.zip Binary files differindex 0f10003e94..e40e8b1e26 100644 --- a/gui/themes/scummmodern.zip +++ b/gui/themes/scummmodern.zip diff --git a/gui/themes/scummmodern/scummmodern_gfx.stx b/gui/themes/scummmodern/scummmodern_gfx.stx index 1b3bcea0d6..3a1ec5a5f0 100644 --- a/gui/themes/scummmodern/scummmodern_gfx.stx +++ b/gui/themes/scummmodern/scummmodern_gfx.stx @@ -38,6 +38,14 @@ rgb = '203, 126, 107' /> + <color name = 'brightredborder' + rgb = '238, 213, 207' + /> + + <color name = 'darkredborder' + rgb = '30, 7, 1' + /> + <!-- Disabled button/slider --> <color name = 'darkeneddarkred' rgb = '120, 28, 0' @@ -73,7 +81,7 @@ rgb = '255, 255, 255' /> <color name = 'shadowcolor' - rgb = '63, 60, 17' + rgb = '105, 101, 86' /> <color name = 'darkgray' rgb = '176, 168, 144' @@ -170,6 +178,10 @@ color = '128, 128, 128' /> + <text_color id = 'color_button_hover' + color = 'white' + /> + <text_color id = 'color_alternative_inverted' color = 'white' /> @@ -186,10 +198,6 @@ color = 'white' /> - <text_color id = 'color_button_hover' - color = '255, 214, 84' - /> - <text_color id = 'color_button_disabled' color = '192, 192, 192' /> @@ -232,7 +240,7 @@ stroke = '0' gradient_start = 'darkorange' gradient_end = 'brightorange' - shadow = '3' + shadow = '7' gradient_factor = '3' /> </drawdata> @@ -466,7 +474,7 @@ fg_color = 'lightgray2' fill = 'background' bg_color = 'xtrabrightred' - shadow = '2' + shadow = '1' /> <drawstep func = 'triangle' @@ -505,7 +513,7 @@ fg_color = 'lightgray2' fill = 'background' bg_color = 'xtrabrightred' - shadow = '2' + shadow = '1' /> <drawstep func = 'triangle' @@ -663,7 +671,7 @@ fg_color = 'lightgray2' fill = 'background' bg_color = 'xtrabrightred' - shadow = '2' + shadow = '1' /> <drawstep func = 'triangle' @@ -716,7 +724,7 @@ gradient_start = 'blandyellow' gradient_end = 'xtrabrightred' fill = 'gradient' - shadow = '3' + shadow = '7' /> </drawdata> @@ -737,7 +745,7 @@ gradient_start = 'blandyellow' gradient_end = 'xtrabrightred' gradient_factor = '4' - shadow = '3' + shadow = '7' /> </drawdata> @@ -783,18 +791,18 @@ stroke = '1' fill = 'gradient' shadow = '0' - fg_color = 'shadowcolor' + fg_color = 'darkredborder' gradient_start = 'brightred' gradient_end = 'darkred' bevel = '1' - bevel_color = '237, 169, 72' + bevel_color = 'brightredborder' /> </drawdata> <!-- Hovered button --> <drawdata id = 'button_hover' cache = 'false'> <text font = 'text_button' - text_color = 'color_button_hover' + text_color = 'color_button' vertical_align = 'center' horizontal_align = 'center' /> @@ -803,11 +811,11 @@ stroke = '1' fill = 'gradient' shadow = '0' - fg_color = 'shadowcolor' + fg_color = 'darkredborder' gradient_start = 'brightpink' gradient_end = 'darkpink' bevel = '1' - bevel_color = 'xtrabrightred' + bevel_color = 'brightredborder' /> </drawdata> @@ -915,7 +923,7 @@ gradient_factor = '6' fill = 'gradient' bg_color = 'xtrabrightred' - shadow = '3' + shadow = '7' /> </drawdata> diff --git a/gui/themes/scummtheme.py b/gui/themes/scummtheme.py index 4c55fd79de..524e91468e 100755 --- a/gui/themes/scummtheme.py +++ b/gui/themes/scummtheme.py @@ -37,9 +37,13 @@ def parseSTX(theme_file, def_file): comm = re.compile("<!--(.*?)-->", re.DOTALL) head = re.compile("<\?(.*?)\?>") + strlitcount = 0 output = "" for line in theme_file: - output += line.rstrip("\r\n\t ").lstrip() + " \n" + output += line.rstrip("\r\n\t ").lstrip() + if not output.endswith('>'): + output += ' ' + output += "\n" output = re.sub(comm, "", output) output = re.sub(head, "", output) @@ -48,7 +52,9 @@ def parseSTX(theme_file, def_file): for line in output.splitlines(): if line and not line.isspace(): + strlitcount += len(line) def_file.write("\"" + line + "\"\n") + return strlitcount def buildDefTheme(themeName): def_file = open("default.inc", "w") @@ -57,16 +63,23 @@ def buildDefTheme(themeName): print ("Cannot open default theme dir.") def_file.write(""" "<?xml version = '1.0'?>"\n""") + strlitcount = 24 for filename in os.listdir(themeName): filename = os.path.join(themeName, filename) if os.path.isfile(filename) and filename.endswith(".stx"): theme_file = open(filename, "r") - parseSTX(theme_file, def_file) + strlitcount += parseSTX(theme_file, def_file) theme_file.close() def_file.close() + if strlitcount > 65535: + print("WARNING: default.inc string literal is of length %d which exceeds the" % strlitcount) + print(" maximum length of 65536 that C++ compilers are required to support.") + print(" It is likely that bugs will occur dependent on compiler behaviour.") + print(" To avoid this, reduce the size of the theme.") + def printUsage(): print ("===============================") print ("ScummVM Theme Generation Script") diff --git a/gui/widget.cpp b/gui/widget.cpp index c3f10a861f..e96b62e359 100644 --- a/gui/widget.cpp +++ b/gui/widget.cpp @@ -287,7 +287,7 @@ ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Co ButtonWidget::ButtonWidget(GuiObject *boss, const Common::String &name, const Common::String &label, const char *tooltip, uint32 cmd, uint8 hotkey) : StaticTextWidget(boss, name, cleanupHotkey(label), tooltip), CommandSender(boss), - _cmd(cmd), _lastTime(0) { + _cmd(cmd), _hotkey(hotkey), _lastTime(0) { if (hotkey == 0) _hotkey = parseHotkey(label); setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG); @@ -396,7 +396,7 @@ PicButtonWidget::~PicButtonWidget() { void PicButtonWidget::setGfx(const Graphics::Surface *gfx) { _gfx.free(); - if (!gfx || !gfx->pixels) + if (!gfx || !gfx->getPixels()) return; if (gfx->format.bytesPerPixel == 1) { @@ -429,7 +429,7 @@ void PicButtonWidget::setGfx(int w, int h, int r, int g, int b) { void PicButtonWidget::drawWidget() { g_gui.theme()->drawButton(Common::Rect(_x, _y, _x+_w, _y+_h), "", _state, getFlags()); - if (_gfx.pixels) { + if (_gfx.getPixels()) { // Check whether the set up surface needs to be converted to the GUI // color format. const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat(); @@ -646,7 +646,7 @@ GraphicsWidget::~GraphicsWidget() { void GraphicsWidget::setGfx(const Graphics::Surface *gfx) { _gfx.free(); - if (!gfx || !gfx->pixels) + if (!gfx || !gfx->getPixels()) return; if (gfx->format.bytesPerPixel == 1) { @@ -676,7 +676,7 @@ void GraphicsWidget::setGfx(int w, int h, int r, int g, int b) { } void GraphicsWidget::drawWidget() { - if (_gfx.pixels) { + if (_gfx.getPixels()) { // Check whether the set up surface needs to be converted to the GUI // color format. const Graphics::PixelFormat &requiredFormat = g_gui.theme()->getPixelFormat(); diff --git a/gui/widgets/editable.cpp b/gui/widgets/editable.cpp index 6fae9346b2..667850d6cc 100644 --- a/gui/widgets/editable.cpp +++ b/gui/widgets/editable.cpp @@ -277,7 +277,7 @@ void EditableWidget::drawCaret(bool erase) { int chrWidth = g_gui.getCharWidth(_editString[_caretPos], _font); const uint last = (_caretPos > 0) ? _editString[_caretPos - 1] : 0; x += g_gui.getKerningOffset(last, _editString[_caretPos], _font); - g_gui.theme()->drawText(Common::Rect(x, y, x + chrWidth, y + editRect.height() - 2), chr, _state, Graphics::kTextAlignLeft, _inversion, 0, false, _font); + g_gui.theme()->drawText(Common::Rect(x, y, x + chrWidth, y + editRect.height() - 2), chr, _state, Graphics::kTextAlignLeft, _inversion, 0, false, _font, ThemeEngine::kFontColorNormal, true, _textDrawableArea); } } diff --git a/gui/widgets/edittext.cpp b/gui/widgets/edittext.cpp index 3677f02e47..52527effd8 100644 --- a/gui/widgets/edittext.cpp +++ b/gui/widgets/edittext.cpp @@ -93,11 +93,15 @@ void EditTextWidget::drawWidget() { // Draw the text adjustOffset(); - g_gui.theme()->drawText(Common::Rect(_x+2+ _leftPadding,_y+2, _x+_leftPadding+getEditRect().width()+2, _y+_h-2), _editString, _state, Graphics::kTextAlignLeft, ThemeEngine::kTextInversionNone, -_editScrollOffset, false, _font); + + const Common::Rect &r = Common::Rect(_x + 2 + _leftPadding, _y + 2, _x + _leftPadding + getEditRect().width() + 8, _y + _h); + setTextDrawableArea(r); + + g_gui.theme()->drawText(Common::Rect(_x + 2 + _leftPadding, _y + 2, _x + _leftPadding + getEditRect().width() + 2, _y + _h), _editString, _state, Graphics::kTextAlignLeft, ThemeEngine::kTextInversionNone, -_editScrollOffset, false, _font, ThemeEngine::kFontColorNormal, true, _textDrawableArea); } Common::Rect EditTextWidget::getEditRect() const { - Common::Rect r(2 + _leftPadding, 2, _w - 2 - _leftPadding - _rightPadding, _h-1); + Common::Rect r(2 + _leftPadding, 2, _w - 2 - _leftPadding - _rightPadding, _h - 1); return r; } diff --git a/po/POTFILES b/po/POTFILES index b812620c25..869323b8f3 100644 --- a/po/POTFILES +++ b/po/POTFILES @@ -99,5 +99,5 @@ backends/events/default/default-events.cpp backends/events/gph/gph-events.cpp backends/events/openpandora/op-events.cpp backends/updates/macosx/macosx-updates.mm -backends/platform/bada/form.cpp +backends/platform/tizen/form.cpp backends/events/maemosdl/maemosdl-events.cpp diff --git a/test/audio/raw.h b/test/audio/raw.h index e7cb42ac44..3792f82674 100644 --- a/test/audio/raw.h +++ b/test/audio/raw.h @@ -1,6 +1,7 @@ #include <cxxtest/TestSuite.h> #include "audio/decoders/raw.h" +#include "audio/audiostream.h" #include "helper.h" diff --git a/video/avi_decoder.cpp b/video/avi_decoder.cpp index ff728a8437..5e4b91d1bd 100644 --- a/video/avi_decoder.cpp +++ b/video/avi_decoder.cpp @@ -65,8 +65,10 @@ namespace Video { #define ID_VEDT MKTAG('v','e','d','t') #define ID_IDX1 MKTAG('i','d','x','1') #define ID_STRD MKTAG('s','t','r','d') -//#define ID_INFO MKTAG('I','N','F','O') +#define ID_INFO MKTAG('I','N','F','O') #define ID_ISFT MKTAG('I','S','F','T') +#define ID_DISP MKTAG('D','I','S','P') +#define ID_PRMI MKTAG('P','R','M','I') // Codec tags #define ID_RLE MKTAG('R','L','E',' ') @@ -78,18 +80,13 @@ namespace Video { #define ID_DUCK MKTAG('D','U','C','K') #define ID_MPG2 MKTAG('m','p','g','2') -static byte char2num(char c) { - c = tolower((byte)c); - return (c >= 'a' && c <= 'f') ? c - 'a' + 10 : c - '0'; -} +// Stream Types +enum { + kStreamTypePaletteChange = MKTAG16('p', 'c'), + kStreamTypeRawVideo = MKTAG16('d', 'b'), + kStreamTypeAudio = MKTAG16('w', 'b') +}; -static byte getStreamIndex(uint32 tag) { - return char2num((tag >> 24) & 0xFF) << 4 | char2num((tag >> 16) & 0xFF); -} - -static uint16 getStreamType(uint32 tag) { - return tag & 0xffff; -} AVIDecoder::AVIDecoder(Audio::Mixer::SoundType soundType) : _frameRateOverride(0), _soundType(soundType) { initCommon(); @@ -107,29 +104,32 @@ AVIDecoder::~AVIDecoder() { void AVIDecoder::initCommon() { _decodedHeader = false; _foundMovieList = false; + _movieListStart = 0; _fileStream = 0; - memset(&_ixInfo, 0, sizeof(_ixInfo)); memset(&_header, 0, sizeof(_header)); } -void AVIDecoder::runHandle(uint32 tag) { - assert(_fileStream); +bool AVIDecoder::isSeekable() const { + // Only videos with an index can seek + // Anyone else who wants to seek is crazy. + return isVideoLoaded() && !_indexEntries.empty(); +} + +bool AVIDecoder::parseNextChunk() { + uint32 tag = _fileStream->readUint32BE(); + uint32 size = _fileStream->readUint32LE(); + if (_fileStream->eos()) - return; + return false; debug(3, "Decoding tag %s", tag2str(tag)); switch (tag) { - case ID_RIFF: - /*_filesize = */_fileStream->readUint32LE(); - if (_fileStream->readUint32BE() != ID_AVI) - error("RIFF file is not an AVI video"); - break; case ID_LIST: - handleList(); + handleList(size); break; case ID_AVIH: - _header.size = _fileStream->readUint32LE(); + _header.size = size; _header.microSecondsPerFrame = _fileStream->readUint32LE(); _header.maxBytesPerSecond = _fileStream->readUint32LE(); _header.padding = _fileStream->readUint32LE(); @@ -144,58 +144,74 @@ void AVIDecoder::runHandle(uint32 tag) { _fileStream->skip(16); break; case ID_STRH: - handleStreamHeader(); + handleStreamHeader(size); break; case ID_STRD: // Extra stream info, safe to ignore case ID_VEDT: // Unknown, safe to ignore case ID_JUNK: // Alignment bytes, should be ignored case ID_ISFT: // Metadata, safe to ignore - { - uint32 junkSize = _fileStream->readUint32LE(); - _fileStream->skip(junkSize + (junkSize & 1)); // Alignment - } break; + case ID_DISP: // Metadata, should be safe to ignore + skipChunk(size); + break; case ID_IDX1: - _ixInfo.size = _fileStream->readUint32LE(); - _ixInfo.indices = new OldIndex::Index[_ixInfo.size / 16]; - debug(0, "%d Indices", (_ixInfo.size / 16)); - for (uint32 i = 0; i < (_ixInfo.size / 16); i++) { - _ixInfo.indices[i].id = _fileStream->readUint32BE(); - _ixInfo.indices[i].flags = _fileStream->readUint32LE(); - _ixInfo.indices[i].offset = _fileStream->readUint32LE(); - _ixInfo.indices[i].size = _fileStream->readUint32LE(); - debug(0, "Index %d == Tag \'%s\', Offset = %d, Size = %d", i, tag2str(_ixInfo.indices[i].id), _ixInfo.indices[i].offset, _ixInfo.indices[i].size); + debug(0, "%d Indices", size / 16); + for (uint32 i = 0; i < size / 16; i++) { + OldIndex indexEntry; + indexEntry.id = _fileStream->readUint32BE(); + indexEntry.flags = _fileStream->readUint32LE(); + indexEntry.offset = _fileStream->readUint32LE() + _movieListStart - 4; // Adjust to absolute + indexEntry.size = _fileStream->readUint32LE(); + _indexEntries.push_back(indexEntry); + debug(0, "Index %d == Tag \'%s\', Offset = %d, Size = %d (Flags = %d)", i, tag2str(indexEntry.id), indexEntry.offset, indexEntry.size, indexEntry.flags); } break; default: error("Unknown tag \'%s\' found", tag2str(tag)); } + + return true; } -void AVIDecoder::handleList() { - uint32 listSize = _fileStream->readUint32LE() - 4; // Subtract away listType's 4 bytes +void AVIDecoder::skipChunk(uint32 size) { + // Make sure we're aligned on a word boundary + _fileStream->skip(size + (size & 1)); +} + +void AVIDecoder::handleList(uint32 listSize) { uint32 listType = _fileStream->readUint32BE(); + listSize -= 4; // Subtract away listType's 4 bytes uint32 curPos = _fileStream->pos(); debug(0, "Found LIST of type %s", tag2str(listType)); - if (listType == ID_MOVI) { - // Found the 'movi' list - // We're done parsing everything + switch (listType) { + case ID_MOVI: // Movie List + // We found the movie block _foundMovieList = true; + _movieListStart = curPos; + _fileStream->skip(listSize); return; + case ID_HDRL: // Header List + // Mark the header as decoded + _decodedHeader = true; + break; + case ID_INFO: // Metadata + case ID_PRMI: // Unknown metadata, should be safe to ignore + // Ignore metadata + _fileStream->skip(listSize); + return; + case ID_STRL: // Stream list + default: // (Just hope we can parse it!) + break; } while ((_fileStream->pos() - curPos) < listSize) - runHandle(_fileStream->readUint32BE()); - - // We now have all the header data - if (listType == ID_HDRL) - _decodedHeader = true; + parseNextChunk(); } -void AVIDecoder::handleStreamHeader() { +void AVIDecoder::handleStreamHeader(uint32 size) { AVIStreamHeader sHeader; - sHeader.size = _fileStream->readUint32LE(); + sHeader.size = size; sHeader.streamType = _fileStream->readUint32BE(); if (sHeader.streamType == ID_MIDS || sHeader.streamType == ID_TXTS) @@ -247,21 +263,22 @@ void AVIDecoder::handleStreamHeader() { if (sHeader.streamHandler == 0) sHeader.streamHandler = bmInfo.compression; - AVIVideoTrack *track = new AVIVideoTrack(_header.totalFrames, sHeader, bmInfo); + byte *initialPalette = 0; if (bmInfo.bitCount == 8) { - byte *palette = const_cast<byte *>(track->getPalette()); + initialPalette = new byte[256 * 3]; + memset(initialPalette, 0, 256 * 3); + + byte *palette = initialPalette; for (uint32 i = 0; i < bmInfo.clrUsed; i++) { palette[i * 3 + 2] = _fileStream->readByte(); palette[i * 3 + 1] = _fileStream->readByte(); palette[i * 3] = _fileStream->readByte(); _fileStream->readByte(); } - - track->markPaletteDirty(); } - addTrack(track); + addTrack(new AVIVideoTrack(_header.totalFrames, sHeader, bmInfo, initialPalette)); } else if (sHeader.streamType == ID_AUDS) { PCMWaveFormat wvInfo; wvInfo.tag = _fileStream->readUint16LE(); @@ -286,28 +303,41 @@ void AVIDecoder::handleStreamHeader() { bool AVIDecoder::loadStream(Common::SeekableReadStream *stream) { close(); - _fileStream = stream; - _decodedHeader = false; - _foundMovieList = false; + uint32 riffTag = stream->readUint32BE(); + if (riffTag != ID_RIFF) { + warning("Failed to find RIFF header"); + return false; + } - // Read chunks until we have decoded the header - while (!_decodedHeader && _fileStream->pos() < _fileStream->size()) - runHandle(_fileStream->readUint32BE()); + /* uint32 fileSize = */ stream->readUint32LE(); + uint32 riffType = stream->readUint32BE(); - if (_fileStream->pos() >= _fileStream->size()) { - warning("Failed to find AVI header"); + if (riffType != ID_AVI) { + warning("RIFF not an AVI file"); return false; } - // Then read until we find the movie list - while (!_foundMovieList && _fileStream->pos() < _fileStream->size()) - runHandle(_fileStream->readUint32BE()); + _fileStream = stream; + + // Go through all chunks in the file + while (parseNextChunk()) + ; + + if (!_decodedHeader) { + warning("Failed to parse AVI header"); + close(); + return false; + } - if (_fileStream->pos() >= _fileStream->size()) { - warning("Failed to find AVI 'movi' LIST"); + if (!_foundMovieList) { + warning("Failed to find 'MOVI' list"); + close(); return false; } + // Seek back to the start of the MOVI list + _fileStream->seek(_movieListStart); + return true; } @@ -318,33 +348,35 @@ void AVIDecoder::close() { _fileStream = 0; _decodedHeader = false; _foundMovieList = false; + _movieListStart = 0; - delete[] _ixInfo.indices; - memset(&_ixInfo, 0, sizeof(_ixInfo)); + _indexEntries.clear(); memset(&_header, 0, sizeof(_header)); } void AVIDecoder::readNextPacket() { uint32 nextTag = _fileStream->readUint32BE(); + uint32 size = _fileStream->readUint32LE(); if (_fileStream->eos()) return; if (nextTag == ID_LIST) { // A list of audio/video chunks - uint32 listSize = _fileStream->readUint32LE() - 4; int32 startPos = _fileStream->pos(); if (_fileStream->readUint32BE() != ID_REC) error("Expected 'rec ' LIST"); + size -= 4; // subtract list type + // Decode chunks in the list - while (_fileStream->pos() < startPos + (int32)listSize) + while (_fileStream->pos() < startPos + (int32)size) readNextPacket(); return; } else if (nextTag == ID_JUNK || nextTag == ID_IDX1) { - runHandle(nextTag); + skipChunk(size); return; } @@ -353,16 +385,15 @@ void AVIDecoder::readNextPacket() { if (!track) error("Cannot get track from tag '%s'", tag2str(nextTag)); - uint32 chunkSize = _fileStream->readUint32LE(); Common::SeekableReadStream *chunk = 0; - if (chunkSize != 0) { - chunk = _fileStream->readStream(chunkSize); - _fileStream->skip(chunkSize & 1); + if (size != 0) { + chunk = _fileStream->readStream(size); + _fileStream->skip(size & 1); } if (track->getTrackType() == Track::kTrackTypeAudio) { - if (getStreamType(nextTag) != MKTAG16('w', 'b')) + if (getStreamType(nextTag) != kStreamTypeAudio) error("Invalid audio track tag '%s'", tag2str(nextTag)); assert(chunk); @@ -370,29 +401,10 @@ void AVIDecoder::readNextPacket() { } else { AVIVideoTrack *videoTrack = (AVIVideoTrack *)track; - if (getStreamType(nextTag) == MKTAG16('p', 'c')) { + if (getStreamType(nextTag) == kStreamTypePaletteChange) { // Palette Change - assert(chunk); - byte firstEntry = chunk->readByte(); - uint16 numEntries = chunk->readByte(); - chunk->readUint16LE(); // Reserved - - // 0 entries means all colors are going to be changed - if (numEntries == 0) - numEntries = 256; - - byte *palette = const_cast<byte *>(videoTrack->getPalette()); - - for (uint16 i = firstEntry; i < numEntries + firstEntry; i++) { - palette[i * 3] = chunk->readByte(); - palette[i * 3 + 1] = chunk->readByte(); - palette[i * 3 + 2] = chunk->readByte(); - chunk->readByte(); // Flags that don't serve us any purpose - } - - delete chunk; - videoTrack->markPaletteDirty(); - } else if (getStreamType(nextTag) == MKTAG16('d', 'b')) { + videoTrack->loadPaletteFromChunk(chunk); + } else if (getStreamType(nextTag) == kStreamTypeRawVideo) { // TODO: Check if this really is uncompressed. Many videos // falsely put compressed data in here. error("Uncompressed AVI frame found"); @@ -403,17 +415,220 @@ void AVIDecoder::readNextPacket() { } } -AVIDecoder::AVIVideoTrack::AVIVideoTrack(int frameCount, const AVIStreamHeader &streamHeader, const BitmapInfoHeader &bitmapInfoHeader) - : _frameCount(frameCount), _vidsHeader(streamHeader), _bmInfo(bitmapInfoHeader) { - memset(_palette, 0, sizeof(_palette)); +bool AVIDecoder::rewind() { + if (!VideoDecoder::rewind()) + return false; + + _fileStream->seek(_movieListStart); + return true; +} + +bool AVIDecoder::seekIntern(const Audio::Timestamp &time) { + // Can't seek beyond the end + if (time > getDuration()) + return false; + + // Track down our video track (optionally audio too). + // We only support seeking with one track right now. + AVIVideoTrack *videoTrack = 0; + AVIAudioTrack *audioTrack = 0; + int videoIndex = -1; + int audioIndex = -1; + uint trackID = 0; + + for (TrackListIterator it = getTrackListBegin(); it != getTrackListEnd(); it++, trackID++) { + if ((*it)->getTrackType() == Track::kTrackTypeVideo) { + if (videoTrack) { + // Already have one + // -> Not supported + return false; + } + + videoTrack = (AVIVideoTrack *)*it; + videoIndex = trackID; + } else if ((*it)->getTrackType() == Track::kTrackTypeAudio) { + if (audioTrack) { + // Already have one + // -> Not supported + return false; + } + + audioTrack = (AVIAudioTrack *)*it; + audioIndex = trackID; + } + } + + // Need a video track to go forwards + // If there isn't a video track, why would anyone be using AVI then? + if (!videoTrack) + return false; + + // If we seek directly to the end, just mark the tracks as over + if (time == getDuration()) { + videoTrack->setCurFrame(videoTrack->getFrameCount() - 1); + + if (audioTrack) + audioTrack->resetStream(); + + return true; + } + + // Get the frame we should be on at this time + uint frame = videoTrack->getFrameAtTime(time); + + // Reset any palette, if necessary + videoTrack->useInitialPalette(); + + int lastKeyFrame = -1; + int frameIndex = -1; + int lastRecord = -1; + uint curFrame = 0; + + // Go through and figure out where we should be + // If there's a palette, we need to find the palette too + for (uint32 i = 0; i < _indexEntries.size(); i++) { + const OldIndex &index = _indexEntries[i]; + + if (index.id == ID_REC) { + // Keep track of any records we find + lastRecord = i; + } else { + if (getStreamIndex(index.id) != videoIndex) + continue; + + uint16 streamType = getStreamType(index.id); + + if (streamType == kStreamTypePaletteChange) { + // We need to handle any palette change we see since there's no + // flag to tell if this is a "key" palette. + // Decode the palette + _fileStream->seek(_indexEntries[i].offset + 8); + Common::SeekableReadStream *chunk = 0; + + if (_indexEntries[i].size != 0) + chunk = _fileStream->readStream(_indexEntries[i].size); + + videoTrack->loadPaletteFromChunk(chunk); + } else { + // Check to see if this is a keyframe + // The first frame has to be a keyframe + if ((_indexEntries[i].flags & AVIIF_INDEX) || curFrame == 0) + lastKeyFrame = i; + + // Did we find the target frame? + if (frame == curFrame) { + frameIndex = i; + break; + } + + curFrame++; + } + } + } + + if (frameIndex < 0) // This shouldn't happen. + return false; + + if (audioTrack) { + // We need to find where the start of audio should be. + // Which is exactly 'initialFrames' audio chunks back from where + // our found frame is. + + // Recreate the audio stream + audioTrack->resetStream(); + + uint framesNeeded = _header.initialFrames; + uint startAudioChunk = 0; + int startAudioSearch = (lastRecord < 0) ? (frameIndex - 1) : (lastRecord - 1); + + for (int i = startAudioSearch; i >= 0; i--) { + if (getStreamIndex(_indexEntries[i].id) != audioIndex) + continue; + + assert(getStreamType(_indexEntries[i].id) == kStreamTypeAudio); + + framesNeeded--; + + if (framesNeeded == 0) { + startAudioChunk = i; + break; + } + } + + // Now go forward and queue them all + for (int i = startAudioChunk; i <= startAudioSearch; i++) { + if (_indexEntries[i].id == ID_REC) + continue; + + if (getStreamIndex(_indexEntries[i].id) != audioIndex) + continue; + + assert(getStreamType(_indexEntries[i].id) == kStreamTypeAudio); + + _fileStream->seek(_indexEntries[i].offset + 8); + Common::SeekableReadStream *chunk = _fileStream->readStream(_indexEntries[i].size); + audioTrack->queueSound(chunk); + } + + // Skip any audio to bring us to the right time + audioTrack->skipAudio(time, videoTrack->getFrameTime(frame)); + } + + // Decode from keyFrame to curFrame - 1 + for (int i = lastKeyFrame; i < frameIndex; i++) { + if (_indexEntries[i].id == ID_REC) + continue; + + if (getStreamIndex(_indexEntries[i].id) != videoIndex) + continue; + + uint16 streamType = getStreamType(_indexEntries[i].id); + + // Ignore palettes, they were already handled + if (streamType == kStreamTypePaletteChange) + continue; + + // Frame, hopefully + _fileStream->seek(_indexEntries[i].offset + 8); + Common::SeekableReadStream *chunk = 0; + + if (_indexEntries[i].size != 0) + chunk = _fileStream->readStream(_indexEntries[i].size); + + videoTrack->decodeFrame(chunk); + } + + // Seek to the right spot + // To the beginning of the last record, or frame if that doesn't exist + if (lastRecord >= 0) + _fileStream->seek(_indexEntries[lastRecord].offset); + else + _fileStream->seek(_indexEntries[frameIndex].offset); + + videoTrack->setCurFrame((int)frame - 1); + + return true; +} + +byte AVIDecoder::getStreamIndex(uint32 tag) const { + char string[3]; + WRITE_BE_UINT16(string, tag >> 16); + string[2] = 0; + return strtol(string, 0, 16); +} + +AVIDecoder::AVIVideoTrack::AVIVideoTrack(int frameCount, const AVIStreamHeader &streamHeader, const BitmapInfoHeader &bitmapInfoHeader, byte *initialPalette) + : _frameCount(frameCount), _vidsHeader(streamHeader), _bmInfo(bitmapInfoHeader), _initialPalette(initialPalette) { _videoCodec = createCodec(); - _dirtyPalette = false; _lastFrame = 0; _curFrame = -1; + + useInitialPalette(); } AVIDecoder::AVIVideoTrack::~AVIVideoTrack() { delete _videoCodec; + delete[] _initialPalette; } void AVIDecoder::AVIVideoTrack::decodeFrame(Common::SeekableReadStream *stream) { @@ -436,6 +651,47 @@ Graphics::PixelFormat AVIDecoder::AVIVideoTrack::getPixelFormat() const { return Graphics::PixelFormat(); } +void AVIDecoder::AVIVideoTrack::loadPaletteFromChunk(Common::SeekableReadStream *chunk) { + assert(chunk); + byte firstEntry = chunk->readByte(); + uint16 numEntries = chunk->readByte(); + chunk->readUint16LE(); // Reserved + + // 0 entries means all colors are going to be changed + if (numEntries == 0) + numEntries = 256; + + for (uint16 i = firstEntry; i < numEntries + firstEntry; i++) { + _palette[i * 3] = chunk->readByte(); + _palette[i * 3 + 1] = chunk->readByte(); + _palette[i * 3 + 2] = chunk->readByte(); + chunk->readByte(); // Flags that don't serve us any purpose + } + + delete chunk; + _dirtyPalette = true; +} + +void AVIDecoder::AVIVideoTrack::useInitialPalette() { + _dirtyPalette = false; + + if (_initialPalette) { + memcpy(_palette, _initialPalette, sizeof(_palette)); + _dirtyPalette = true; + } +} + +bool AVIDecoder::AVIVideoTrack::rewind() { + _curFrame = -1; + + useInitialPalette(); + + delete _videoCodec; + _videoCodec = createCodec(); + _lastFrame = 0; + return true; +} + Codec *AVIDecoder::AVIVideoTrack::createCodec() { switch (_vidsHeader.streamHandler) { case ID_CRAM: @@ -497,6 +753,31 @@ void AVIDecoder::AVIAudioTrack::queueSound(Common::SeekableReadStream *stream) { } } +void AVIDecoder::AVIAudioTrack::skipAudio(const Audio::Timestamp &time, const Audio::Timestamp &frameTime) { + Audio::Timestamp timeDiff = time.convertToFramerate(_wvInfo.samplesPerSec) - frameTime.convertToFramerate(_wvInfo.samplesPerSec); + int skipFrames = timeDiff.totalNumberOfFrames(); + + if (skipFrames <= 0) + return; + + if (_audStream->isStereo()) + skipFrames *= 2; + + int16 *tempBuffer = new int16[skipFrames]; + _audStream->readBuffer(tempBuffer, skipFrames); + delete[] tempBuffer; +} + +void AVIDecoder::AVIAudioTrack::resetStream() { + delete _audStream; + _audStream = createAudioStream(); +} + +bool AVIDecoder::AVIAudioTrack::rewind() { + resetStream(); + return true; +} + Audio::AudioStream *AVIDecoder::AVIAudioTrack::getAudioStream() const { return _audStream; } diff --git a/video/avi_decoder.h b/video/avi_decoder.h index 6082232464..fffcbfbe16 100644 --- a/video/avi_decoder.h +++ b/video/avi_decoder.h @@ -20,10 +20,10 @@ * */ -#ifndef VIDEO_AVI_PLAYER_H -#define VIDEO_AVI_PLAYER_H +#ifndef VIDEO_AVI_DECODER_H +#define VIDEO_AVI_DECODER_H -#include "common/endian.h" +#include "common/array.h" #include "common/rational.h" #include "common/rect.h" #include "common/str.h" @@ -66,8 +66,13 @@ public: uint16 getWidth() const { return _header.width; } uint16 getHeight() const { return _header.height; } + bool rewind(); + bool isRewindable() const { return true; } + bool isSeekable() const; + protected: void readNextPacket(); + bool seekIntern(const Audio::Timestamp &time); private: struct BitmapInfoHeader { @@ -102,13 +107,10 @@ private: }; struct OldIndex { + uint32 id; + uint32 flags; + uint32 offset; uint32 size; - struct Index { - uint32 id; - uint32 flags; - uint32 offset; - uint32 size; - } *indices; }; // Index Flags @@ -160,7 +162,7 @@ private: class AVIVideoTrack : public FixedRateVideoTrack { public: - AVIVideoTrack(int frameCount, const AVIStreamHeader &streamHeader, const BitmapInfoHeader &bitmapInfoHeader); + AVIVideoTrack(int frameCount, const AVIStreamHeader &streamHeader, const BitmapInfoHeader &bitmapInfoHeader, byte *initialPalette = 0); ~AVIVideoTrack(); void decodeFrame(Common::SeekableReadStream *stream); @@ -173,7 +175,12 @@ private: const Graphics::Surface *decodeNextFrame() { return _lastFrame; } const byte *getPalette() const { _dirtyPalette = false; return _palette; } bool hasDirtyPalette() const { return _dirtyPalette; } - void markPaletteDirty() { _dirtyPalette = true; } + void setCurFrame(int frame) { _curFrame = frame; } + void loadPaletteFromChunk(Common::SeekableReadStream *chunk); + void useInitialPalette(); + + bool isRewindable() const { return true; } + bool rewind(); protected: Common::Rational getFrameRate() const { return Common::Rational(_vidsHeader.rate, _vidsHeader.scale); } @@ -182,6 +189,7 @@ private: AVIStreamHeader _vidsHeader; BitmapInfoHeader _bmInfo; byte _palette[3 * 256]; + byte *_initialPalette; mutable bool _dirtyPalette; int _frameCount, _curFrame; @@ -197,6 +205,11 @@ private: void queueSound(Common::SeekableReadStream *stream); Audio::Mixer::SoundType getSoundType() const { return _soundType; } + void skipAudio(const Audio::Timestamp &time, const Audio::Timestamp &frameTime); + void resetStream(); + + bool isRewindable() const { return true; } + bool rewind(); protected: Audio::AudioStream *getAudioStream() const; @@ -218,19 +231,24 @@ private: Audio::QueuingAudioStream *createAudioStream(); }; - OldIndex _ixInfo; + Common::Array<OldIndex> _indexEntries; AVIHeader _header; Common::SeekableReadStream *_fileStream; - bool _decodedHeader, _foundMovieList; + bool _decodedHeader; + bool _foundMovieList; + uint32 _movieListStart; Audio::Mixer::SoundType _soundType; Common::Rational _frameRateOverride; void initCommon(); - void runHandle(uint32 tag); - void handleList(); - void handleStreamHeader(); + bool parseNextChunk(); + void skipChunk(uint32 size); + void handleList(uint32 listSize); + void handleStreamHeader(uint32 size); + uint16 getStreamType(uint32 tag) const { return tag & 0xFFFF; } + byte getStreamIndex(uint32 tag) const; }; } // End of namespace Video diff --git a/video/codecs/cdtoons.cpp b/video/codecs/cdtoons.cpp index 528cee8094..68925ed0db 100644 --- a/video/codecs/cdtoons.cpp +++ b/video/codecs/cdtoons.cpp @@ -298,7 +298,7 @@ Graphics::Surface *CDToonsDecoder::decodeImage(Common::SeekableReadStream *strea for (uint i = 0; i < actions.size(); i++) { CDToonsAction &action = actions[i]; if (i == 0 && action.blockId == 0) - memset(_surface->pixels, backgroundColor, _surface->w * _surface->h); + memset(_surface->getPixels(), backgroundColor, _surface->w * _surface->h); if (!_blocks.contains(action.blockId)) continue; if (!action.rect.right) diff --git a/video/codecs/cinepak.cpp b/video/codecs/cinepak.cpp index bcf0cf1180..a7782f4192 100644 --- a/video/codecs/cinepak.cpp +++ b/video/codecs/cinepak.cpp @@ -41,11 +41,11 @@ namespace Video { byte b = _clipTable[lum + (u << 1)]; \ \ if (_pixelFormat.bytesPerPixel == 2) \ - *((uint16 *)_curFrame.surface->pixels + offset) = _pixelFormat.RGBToColor(r, g, b); \ + *((uint16 *)_curFrame.surface->getPixels() + offset) = _pixelFormat.RGBToColor(r, g, b); \ else \ - *((uint32 *)_curFrame.surface->pixels + offset) = _pixelFormat.RGBToColor(r, g, b); \ + *((uint32 *)_curFrame.surface->getPixels() + offset) = _pixelFormat.RGBToColor(r, g, b); \ } else \ - *((byte *)_curFrame.surface->pixels + offset) = lum + *((byte *)_curFrame.surface->getPixels() + offset) = lum CinepakDecoder::CinepakDecoder(int bitsPerPixel) : Codec() { _curFrame.surface = NULL; diff --git a/video/codecs/msrle.cpp b/video/codecs/msrle.cpp index fa03a59efd..2f2ac0334f 100644 --- a/video/codecs/msrle.cpp +++ b/video/codecs/msrle.cpp @@ -53,7 +53,7 @@ void MSRLEDecoder::decode8(Common::SeekableReadStream *stream) { int x = 0; int y = _surface->h - 1; - byte *data = (byte *) _surface->pixels; + byte *data = (byte *) _surface->getPixels(); uint16 width = _surface->w; uint16 height = _surface->h; diff --git a/video/codecs/msvideo1.cpp b/video/codecs/msvideo1.cpp index 06e4640025..409d588ddf 100644 --- a/video/codecs/msvideo1.cpp +++ b/video/codecs/msvideo1.cpp @@ -48,7 +48,7 @@ MSVideo1Decoder::~MSVideo1Decoder() { void MSVideo1Decoder::decode8(Common::SeekableReadStream *stream) { byte colors[8]; - byte *pixels = (byte *)_surface->pixels; + byte *pixels = (byte *)_surface->getPixels(); uint16 stride = _surface->w; int skipBlocks = 0; diff --git a/video/codecs/qtrle.cpp b/video/codecs/qtrle.cpp index d2cdea27de..1f1fee7997 100644 --- a/video/codecs/qtrle.cpp +++ b/video/codecs/qtrle.cpp @@ -61,7 +61,7 @@ QTRLEDecoder::QTRLEDecoder(uint16 width, uint16 height, byte bitsPerPixel) : Cod void QTRLEDecoder::decode1(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange) { uint32 pixelPtr = 0; - byte *rgb = (byte *)_surface->pixels; + byte *rgb = (byte *)_surface->getPixels(); while (linesToChange) { CHECK_STREAM_PTR(2); @@ -105,7 +105,7 @@ void QTRLEDecoder::decode1(Common::SeekableReadStream *stream, uint32 rowPtr, ui void QTRLEDecoder::decode2_4(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange, byte bpp) { uint32 pixelPtr = 0; - byte *rgb = (byte *)_surface->pixels; + byte *rgb = (byte *)_surface->getPixels(); byte numPixels = (bpp == 4) ? 8 : 16; while (linesToChange--) { @@ -165,7 +165,7 @@ void QTRLEDecoder::decode2_4(Common::SeekableReadStream *stream, uint32 rowPtr, void QTRLEDecoder::decode8(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange) { uint32 pixelPtr = 0; - byte *rgb = (byte *)_surface->pixels; + byte *rgb = (byte *)_surface->getPixels(); while (linesToChange--) { CHECK_STREAM_PTR(2); @@ -210,7 +210,7 @@ void QTRLEDecoder::decode8(Common::SeekableReadStream *stream, uint32 rowPtr, ui void QTRLEDecoder::decode16(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange) { uint32 pixelPtr = 0; - uint16 *rgb = (uint16 *)_surface->pixels; + uint16 *rgb = (uint16 *)_surface->getPixels(); while (linesToChange--) { CHECK_STREAM_PTR(2); @@ -248,7 +248,7 @@ void QTRLEDecoder::decode16(Common::SeekableReadStream *stream, uint32 rowPtr, u void QTRLEDecoder::decode24(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange) { uint32 pixelPtr = 0; - uint32 *rgb = (uint32 *)_surface->pixels; + uint32 *rgb = (uint32 *)_surface->getPixels(); while (linesToChange--) { CHECK_STREAM_PTR(2); @@ -294,7 +294,7 @@ void QTRLEDecoder::decode24(Common::SeekableReadStream *stream, uint32 rowPtr, u void QTRLEDecoder::decode32(Common::SeekableReadStream *stream, uint32 rowPtr, uint32 linesToChange) { uint32 pixelPtr = 0; - uint32 *rgb = (uint32 *)_surface->pixels; + uint32 *rgb = (uint32 *)_surface->getPixels(); while (linesToChange--) { CHECK_STREAM_PTR(2); diff --git a/video/codecs/rpza.cpp b/video/codecs/rpza.cpp index 0a9f87747e..17a2c53d9b 100644 --- a/video/codecs/rpza.cpp +++ b/video/codecs/rpza.cpp @@ -58,7 +58,7 @@ RPZADecoder::~RPZADecoder() { #define PUT_PIXEL(color) \ if ((int32)blockPtr < _surface->w * _surface->h) \ - WRITE_UINT16((uint16 *)_surface->pixels + blockPtr, color); \ + WRITE_UINT16((uint16 *)_surface->getPixels() + blockPtr, color); \ blockPtr++ const Graphics::Surface *RPZADecoder::decodeImage(Common::SeekableReadStream *stream) { diff --git a/video/codecs/smc.cpp b/video/codecs/smc.cpp index 2eedb62a0f..c0f8152547 100644 --- a/video/codecs/smc.cpp +++ b/video/codecs/smc.cpp @@ -56,7 +56,7 @@ SMCDecoder::~SMCDecoder() { } const Graphics::Surface *SMCDecoder::decodeImage(Common::SeekableReadStream *stream) { - byte *pixels = (byte *)_surface->pixels; + byte *pixels = (byte *)_surface->getPixels(); uint32 numBlocks = 0; uint32 colorFlags = 0; diff --git a/video/codecs/truemotion1.cpp b/video/codecs/truemotion1.cpp index e475c8426c..720e86a4ff 100644 --- a/video/codecs/truemotion1.cpp +++ b/video/codecs/truemotion1.cpp @@ -400,11 +400,14 @@ void TrueMotion1Decoder::decode16() { const Graphics::Surface *TrueMotion1Decoder::decodeImage(Common::SeekableReadStream *stream) { decodeHeader(stream); - if (compressionTypes[_header.compression].algorithm == ALGO_NOP) + if (compressionTypes[_header.compression].algorithm == ALGO_NOP) { + delete[] _buf; return 0; + } if (compressionTypes[_header.compression].algorithm == ALGO_RGB24H) { warning("Unhandled TrueMotion1 24bpp frame"); + delete[] _buf; return 0; } else decode16(); diff --git a/video/coktel_decoder.cpp b/video/coktel_decoder.cpp index 4c3b6f8414..024e479bf7 100644 --- a/video/coktel_decoder.cpp +++ b/video/coktel_decoder.cpp @@ -97,12 +97,8 @@ void CoktelDecoder::setSurfaceMemory(void *mem, uint16 width, uint16 height, uin assert(bpp == getPixelFormat().bytesPerPixel); // Create a surface over this memory - _surface.w = width; - _surface.h = height; - _surface.pitch = width * bpp; - _surface.pixels = mem; // TODO: Check whether it is fine to assume we want the setup PixelFormat. - _surface.format = getPixelFormat(); + _surface.init(width, height, width * bpp, mem, getPixelFormat()); _ownSurface = false; } @@ -122,7 +118,7 @@ const Graphics::Surface *CoktelDecoder::getSurface() const { } bool CoktelDecoder::hasSurface() { - return _surface.pixels != 0; + return _surface.getPixels(); } void CoktelDecoder::createSurface() { @@ -143,7 +139,7 @@ void CoktelDecoder::freeSurface() { _surface.w = 0; _surface.h = 0; _surface.pitch = 0; - _surface.pixels = 0; + _surface.setPixels(0); _surface.format = Graphics::PixelFormat(); } else _surface.free(); @@ -473,7 +469,7 @@ void CoktelDecoder::renderBlockWhole(Graphics::Surface &dstSurf, const byte *src rect.clip(dstSurf.w, dstSurf.h); - byte *dst = (byte *)dstSurf.pixels + (rect.top * dstSurf.pitch) + rect.left * dstSurf.format.bytesPerPixel; + byte *dst = (byte *)dstSurf.getBasePtr(rect.left, rect.top); for (int i = 0; i < rect.height(); i++) { memcpy(dst, src, rect.width() * dstSurf.format.bytesPerPixel); @@ -488,7 +484,7 @@ void CoktelDecoder::renderBlockWhole4X(Graphics::Surface &dstSurf, const byte *s rect.clip(dstSurf.w, dstSurf.h); - byte *dst = (byte *)dstSurf.pixels + (rect.top * dstSurf.pitch) + rect.left; + byte *dst = (byte *)dstSurf.getBasePtr(rect.left, rect.top); for (int i = 0; i < rect.height(); i++) { byte *dstRow = dst; const byte *srcRow = src; @@ -515,7 +511,7 @@ void CoktelDecoder::renderBlockWhole2Y(Graphics::Surface &dstSurf, const byte *s int16 height = rect.height(); - byte *dst = (byte *)dstSurf.pixels + (rect.top * dstSurf.pitch) + rect.left; + byte *dst = (byte *)dstSurf.getBasePtr(rect.left, rect.top); while (height > 1) { memcpy(dst , src, rect.width()); memcpy(dst + dstSurf.pitch, src, rect.width()); @@ -535,7 +531,7 @@ void CoktelDecoder::renderBlockSparse(Graphics::Surface &dstSurf, const byte *sr rect.clip(dstSurf.w, dstSurf.h); - byte *dst = (byte *)dstSurf.pixels + (rect.top * dstSurf.pitch) + rect.left; + byte *dst = (byte *)dstSurf.getBasePtr(rect.left, rect.top); for (int i = 0; i < rect.height(); i++) { byte *dstRow = dst; int16 pixWritten = 0; @@ -572,7 +568,7 @@ void CoktelDecoder::renderBlockSparse2Y(Graphics::Surface &dstSurf, const byte * rect.clip(dstSurf.w, dstSurf.h); - byte *dst = (byte *)dstSurf.pixels + (rect.top * dstSurf.pitch) + rect.left; + byte *dst = (byte *)dstSurf.getBasePtr(rect.left, rect.top); for (int i = 0; i < rect.height(); i += 2) { byte *dstRow = dst; int16 pixWritten = 0; @@ -604,7 +600,7 @@ void CoktelDecoder::renderBlockRLE(Graphics::Surface &dstSurf, const byte *src, rect.clip(dstSurf.w, dstSurf.h); - byte *dst = (byte *)dstSurf.pixels + (rect.top * dstSurf.pitch) + rect.left; + byte *dst = (byte *)dstSurf.getBasePtr(rect.left, rect.top); for (int i = 0; i < rect.height(); i++) { byte *dstRow = dst; int16 pixWritten = 0; @@ -865,7 +861,7 @@ void PreIMDDecoder::renderFrame() { uint16 h = CLIP<int32>(_surface.h - _y, 0, _height); const byte *src = _videoBuffer; - byte *dst = (byte *)_surface.pixels + (_y * _surface.pitch) + _x; + byte *dst = (byte *)_surface.getBasePtr(_x, _y); uint32 frameDataSize = _videoBufferSize; @@ -1458,7 +1454,7 @@ bool IMDDecoder::renderFrame(Common::Rect &rect) { const int offsetY = (_y + rect.top) * _surface.pitch; const int offset = offsetX + offsetY; - if (deLZ77((byte *)_surface.pixels + offset, dataPtr, dataSize, + if (deLZ77((byte *)_surface.getPixels() + offset, dataPtr, dataSize, _surface.w * _surface.h * _surface.format.bytesPerPixel - offset)) return true; } @@ -1879,11 +1875,8 @@ bool VMDDecoder::assessVideoProperties() { _videoBuffer[i] = new byte[_videoBufferSize]; memset(_videoBuffer[i], 0, _videoBufferSize); - _8bppSurface[i].w = _width * _bytesPerPixel; - _8bppSurface[i].h = _height; - _8bppSurface[i].pitch = _width * _bytesPerPixel; - _8bppSurface[i].pixels = _videoBuffer[i]; - _8bppSurface[i].format = Graphics::PixelFormat::createFormatCLUT8(); + _8bppSurface[i].init(_width * _bytesPerPixel, _height, _width * _bytesPerPixel, + _videoBuffer[i], Graphics::PixelFormat::createFormatCLUT8()); } } @@ -2277,7 +2270,7 @@ bool VMDDecoder::renderFrame(Common::Rect &rect) { rect = Common::Rect(_x, _y, _x + codecSurf->w, _y + codecSurf->h); rect.clip(Common::Rect(_x, _y, _x + _width, _y + _height)); - renderBlockWhole(_surface, (const byte *) codecSurf->pixels, rect); + renderBlockWhole(_surface, (const byte *)codecSurf->getPixels(), rect); return true; } @@ -2298,7 +2291,7 @@ bool VMDDecoder::renderFrame(Common::Rect &rect) { const int offsetY = (_y + rect.top) * _surface.pitch; const int offset = offsetX + offsetY; - if (deLZ77((byte *)_surface.pixels + offset, dataPtr, dataSize, + if (deLZ77((byte *)_surface.getPixels() + offset, dataPtr, dataSize, _surface.w * _surface.h * _surface.format.bytesPerPixel - offset)) return true; } @@ -2406,10 +2399,11 @@ void VMDDecoder::blit16(const Graphics::Surface &srcSurf, Common::Rect &rect) { Graphics::PixelFormat pixelFormat = getPixelFormat(); - const byte *src = (byte *)srcSurf.pixels + + // We cannot use getBasePtr here because srcSurf.format.bytesPerPixel is + // different from _bytesPerPixel. + const byte *src = (const byte *)srcSurf.getPixels() + (srcRect.top * srcSurf.pitch) + srcRect.left * _bytesPerPixel; - byte *dst = (byte *)_surface.pixels + - ((_y + rect.top) * _surface.pitch) + (_x + rect.left) * _surface.format.bytesPerPixel; + byte *dst = (byte *)_surface.getBasePtr(_x + rect.left, _y + rect.top); for (int i = 0; i < rect.height(); i++) { const byte *srcRow = src; @@ -2446,10 +2440,11 @@ void VMDDecoder::blit24(const Graphics::Surface &srcSurf, Common::Rect &rect) { Graphics::PixelFormat pixelFormat = getPixelFormat(); - const byte *src = (byte *)srcSurf.pixels + + // We cannot use getBasePtr here because srcSurf.format.bytesPerPixel is + // different from _bytesPerPixel. + const byte *src = (const byte *)srcSurf.getPixels() + (srcRect.top * srcSurf.pitch) + srcRect.left * _bytesPerPixel; - byte *dst = (byte *)_surface.pixels + - ((_y + rect.top) * _surface.pitch) + (_x + rect.left) * _surface.format.bytesPerPixel; + byte *dst = (byte *)_surface.getBasePtr(_x + rect.left, _y + rect.top); for (int i = 0; i < rect.height(); i++) { const byte *srcRow = src; diff --git a/video/dxa_decoder.cpp b/video/dxa_decoder.cpp index 5ac9bd2088..27b1664b07 100644 --- a/video/dxa_decoder.cpp +++ b/video/dxa_decoder.cpp @@ -521,17 +521,17 @@ const Graphics::Surface *DXADecoder::DXAVideoTrack::decodeNextFrame() { memcpy(&_scaledBuffer[2 * cy * _width], &_frameBuffer1[cy * _width], _width); memset(&_scaledBuffer[((2 * cy) + 1) * _width], 0, _width); } - _surface->pixels = _scaledBuffer; + _surface->setPixels(_scaledBuffer); break; case S_DOUBLE: for (int cy = 0; cy < _curHeight; cy++) { memcpy(&_scaledBuffer[2 * cy * _width], &_frameBuffer1[cy * _width], _width); memcpy(&_scaledBuffer[((2 * cy) + 1) * _width], &_frameBuffer1[cy * _width], _width); } - _surface->pixels = _scaledBuffer; + _surface->setPixels(_scaledBuffer); break; case S_NONE: - _surface->pixels = _frameBuffer1; + _surface->setPixels(_frameBuffer1); break; } diff --git a/video/flic_decoder.cpp b/video/flic_decoder.cpp index de545366b1..317dc14691 100644 --- a/video/flic_decoder.cpp +++ b/video/flic_decoder.cpp @@ -244,7 +244,7 @@ void FlicDecoder::FlicVideoTrack::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) for (Common::List<Common::Rect>::const_iterator it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) { for (int y = (*it).top; y < (*it).bottom; ++y) { const int x = (*it).left; - memcpy(dst + y * pitch + x, (byte *)_surface->pixels + y * getWidth() + x, (*it).right - x); + memcpy(dst + y * pitch + x, (byte *)_surface->getBasePtr(x, y), (*it).right - x); } } @@ -252,7 +252,7 @@ void FlicDecoder::FlicVideoTrack::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) } void FlicDecoder::FlicVideoTrack::copyFrame(uint8 *data) { - memcpy((byte *)_surface->pixels, data, getWidth() * getHeight()); + memcpy((byte *)_surface->getPixels(), data, getWidth() * getHeight()); // Redraw _dirtyRects.clear(); @@ -260,8 +260,8 @@ void FlicDecoder::FlicVideoTrack::copyFrame(uint8 *data) { } void FlicDecoder::FlicVideoTrack::decodeByteRun(uint8 *data) { - byte *ptr = (byte *)_surface->pixels; - while ((int32)(ptr - (byte *)_surface->pixels) < (getWidth() * getHeight())) { + byte *ptr = (byte *)_surface->getPixels(); + while ((int32)(ptr - (byte *)_surface->getPixels()) < (getWidth() * getHeight())) { int chunks = *data++; while (chunks--) { int count = (int8)*data++; @@ -305,7 +305,7 @@ void FlicDecoder::FlicVideoTrack::decodeDeltaFLC(uint8 *data) { case OP_UNDEFINED: break; case OP_LASTPIXEL: - *((byte *)_surface->pixels + currentLine * getWidth() + getWidth() - 1) = (opcode & 0xFF); + *((byte *)_surface->getBasePtr(getWidth() - 1, currentLine)) = (opcode & 0xFF); _dirtyRects.push_back(Common::Rect(getWidth() - 1, currentLine, getWidth(), currentLine + 1)); break; case OP_LINESKIPCOUNT: @@ -321,14 +321,14 @@ void FlicDecoder::FlicVideoTrack::decodeDeltaFLC(uint8 *data) { column += *data++; int rleCount = (int8)*data++; if (rleCount > 0) { - memcpy((byte *)_surface->pixels + (currentLine * getWidth()) + column, data, rleCount * 2); + memcpy((byte *)_surface->getBasePtr(column, currentLine), data, rleCount * 2); data += rleCount * 2; _dirtyRects.push_back(Common::Rect(column, currentLine, column + rleCount * 2, currentLine + 1)); } else if (rleCount < 0) { rleCount = -rleCount; uint16 dataWord = READ_UINT16(data); data += 2; for (int i = 0; i < rleCount; ++i) { - WRITE_UINT16((byte *)_surface->pixels + currentLine * getWidth() + column + i * 2, dataWord); + WRITE_UINT16((byte *)_surface->getBasePtr(column + i * 2, currentLine), dataWord); } _dirtyRects.push_back(Common::Rect(column, currentLine, column + rleCount * 2, currentLine + 1)); } else { // End of cutscene ? diff --git a/video/smk_decoder.cpp b/video/smk_decoder.cpp index b622a0ab61..3dbcebcde4 100644 --- a/video/smk_decoder.cpp +++ b/video/smk_decoder.cpp @@ -580,7 +580,7 @@ void SmackerDecoder::SmackerVideoTrack::decodeFrame(Common::BitStream &bs) { while (run-- && block < blocks) { clr = _MClrTree->getCode(bs); map = _MMapTree->getCode(bs); - out = (byte *)_surface->pixels + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4; + out = (byte *)_surface->getPixels() + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4; hi = clr >> 8; lo = clr & 0xff; for (i = 0; i < 4; i++) { @@ -613,7 +613,7 @@ void SmackerDecoder::SmackerVideoTrack::decodeFrame(Common::BitStream &bs) { } while (run-- && block < blocks) { - out = (byte *)_surface->pixels + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4; + out = (byte *)_surface->getPixels() + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4; switch (mode) { case 0: for (i = 0; i < 4; ++i) { @@ -679,7 +679,7 @@ void SmackerDecoder::SmackerVideoTrack::decodeFrame(Common::BitStream &bs) { uint32 col; mode = type >> 8; while (run-- && block < blocks) { - out = (byte *)_surface->pixels + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4; + out = (byte *)_surface->getPixels() + (block / bw) * (stride * 4 * doubleY) + (block % bw) * 4; col = mode * 0x01010101; for (i = 0; i < 4 * doubleY; ++i) { out[0] = out[1] = out[2] = out[3] = col; diff --git a/video/theora_decoder.cpp b/video/theora_decoder.cpp index 63aa93e2f5..a0ee0a36b4 100644 --- a/video/theora_decoder.cpp +++ b/video/theora_decoder.cpp @@ -262,11 +262,8 @@ TheoraDecoder::TheoraVideoTrack::TheoraVideoTrack(const Graphics::PixelFormat &f _surface.create(theoraInfo.frame_width, theoraInfo.frame_height, format); // Set up a display surface - _displaySurface.pixels = _surface.getBasePtr(theoraInfo.pic_x, theoraInfo.pic_y); - _displaySurface.w = theoraInfo.pic_width; - _displaySurface.h = theoraInfo.pic_height; - _displaySurface.format = format; - _displaySurface.pitch = _surface.pitch; + _displaySurface.init(theoraInfo.pic_width, theoraInfo.pic_height, _surface.pitch, + _surface.getBasePtr(theoraInfo.pic_x, theoraInfo.pic_y), format); // Set the frame rate _frameRate = Common::Rational(theoraInfo.fps_numerator, theoraInfo.fps_denominator); @@ -280,7 +277,7 @@ TheoraDecoder::TheoraVideoTrack::~TheoraVideoTrack() { th_decode_free(_theoraDecode); _surface.free(); - _displaySurface.pixels = 0; + _displaySurface.setPixels(0); } bool TheoraDecoder::TheoraVideoTrack::decodePacket(ogg_packet &oggPacket) { @@ -338,7 +335,7 @@ TheoraDecoder::VorbisAudioTrack::VorbisAudioTrack(Audio::Mixer::SoundType soundT vorbis_block_init(&_vorbisDSP, &_vorbisBlock); info = &vorbisInfo; - _audStream = Audio::makeQueuingAudioStream(vorbisInfo.rate, vorbisInfo.channels); + _audStream = Audio::makeQueuingAudioStream(vorbisInfo.rate, vorbisInfo.channels != 1); _audioBufferFill = 0; _audioBuffer = 0; diff --git a/video/video_decoder.cpp b/video/video_decoder.cpp index 5df811008c..0ab1478727 100644 --- a/video/video_decoder.cpp +++ b/video/video_decoder.cpp @@ -62,6 +62,8 @@ void VideoDecoder::close() { delete *it; _tracks.clear(); + _internalTracks.clear(); + _externalTracks.clear(); _dirtyPalette = false; _palette = 0; _startTime = 0; @@ -336,7 +338,12 @@ bool VideoDecoder::seek(const Audio::Timestamp &time) { if (isPlaying()) stopAudio(); - for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++) + // Do the actual seeking + if (!seekIntern(time)) + return false; + + // Seek any external track too + for (TrackListIterator it = _externalTracks.begin(); it != _externalTracks.end(); it++) if (!(*it)->seek(time)) return false; @@ -356,12 +363,12 @@ bool VideoDecoder::seek(const Audio::Timestamp &time) { } bool VideoDecoder::seekToFrame(uint frame) { + if (!isSeekable()) + return false; + VideoTrack *track = 0; for (TrackList::iterator it = _tracks.begin(); it != _tracks.end(); it++) { - if (!(*it)->isSeekable()) - return false; - if ((*it)->getTrackType() == Track::kTrackTypeVideo) { // We only allow seeking by frame when one video track // is present @@ -471,6 +478,14 @@ Audio::Timestamp VideoDecoder::getDuration() const { return maxDuration; } +bool VideoDecoder::seekIntern(const Audio::Timestamp &time) { + for (TrackList::iterator it = _internalTracks.begin(); it != _internalTracks.end(); it++) + if (!(*it)->seek(time)) + return false; + + return true; +} + VideoDecoder::Track::Track() { _paused = false; } @@ -516,10 +531,9 @@ Audio::Timestamp VideoDecoder::FixedRateVideoTrack::getFrameTime(uint frame) con if (frameRate == frameRate.toInt()) // The nice case (a whole number) return Audio::Timestamp(0, frame, frameRate.toInt()); - // Just convert to milliseconds. - Common::Rational time = frame * 1000; - time /= frameRate; - return Audio::Timestamp(time.toInt(), 1000); + // Convert as best as possible + Common::Rational time = frameRate.getInverse() * frame; + return Audio::Timestamp(0, time.getNumerator(), time.getDenominator()); } uint VideoDecoder::FixedRateVideoTrack::getFrameAtTime(const Audio::Timestamp &time) const { @@ -529,8 +543,10 @@ uint VideoDecoder::FixedRateVideoTrack::getFrameAtTime(const Audio::Timestamp &t if (frameRate == time.framerate()) return time.totalNumberOfFrames(); - // Default case - return (time.totalNumberOfFrames() * frameRate / time.framerate()).toInt(); + // Create the rational based on the time first to hopefully cancel out + // *something* when multiplying by the frameRate (which can be large in + // some AVI videos). + return (Common::Rational(time.totalNumberOfFrames(), time.framerate()) * frameRate).toInt(); } Audio::Timestamp VideoDecoder::FixedRateVideoTrack::getDuration() const { @@ -641,9 +657,14 @@ bool VideoDecoder::StreamFileAudioTrack::loadFromFile(const Common::String &base return _stream != 0; } -void VideoDecoder::addTrack(Track *track) { +void VideoDecoder::addTrack(Track *track, bool isExternal) { _tracks.push_back(track); + if (isExternal) + _externalTracks.push_back(track); + else + _internalTracks.push_back(track); + if (track->getTrackType() == Track::kTrackTypeAudio) { // Update volume settings if it's an audio track ((AudioTrack *)track)->setVolume(_audioVolume); @@ -673,7 +694,7 @@ bool VideoDecoder::addStreamFileTrack(const Common::String &baseName) { bool result = track->loadFromFile(baseName); if (result) - addTrack(track); + addTrack(track, true); else delete track; @@ -704,17 +725,17 @@ void VideoDecoder::setEndTime(const Audio::Timestamp &endTime) { } VideoDecoder::Track *VideoDecoder::getTrack(uint track) { - if (track > _tracks.size()) + if (track > _internalTracks.size()) return 0; - return _tracks[track]; + return _internalTracks[track]; } const VideoDecoder::Track *VideoDecoder::getTrack(uint track) const { - if (track > _tracks.size()) + if (track > _internalTracks.size()) return 0; - return _tracks[track]; + return _internalTracks[track]; } bool VideoDecoder::endOfVideoTracks() const { diff --git a/video/video_decoder.h b/video/video_decoder.h index d0a6e08005..ac6586d8dd 100644 --- a/video/video_decoder.h +++ b/video/video_decoder.h @@ -168,14 +168,15 @@ public: /** * Seek to a given time in the video. * - * If the video is playing, it will continue to play. The default - * implementation will seek each track and must still be called - * from any other implementation. + * If the video is playing, it will continue to play. This calls + * seekIntern(), which can be overriden. By default, seekIntern() + * will call Track::seek() on all tracks with the time passed to + * this function. * * @param time The time to seek to * @return true on success, false otherwise */ - virtual bool seek(const Audio::Timestamp &time); + bool seek(const Audio::Timestamp &time); /** * Seek to a given frame. @@ -593,17 +594,17 @@ protected: virtual Audio::Timestamp getDuration() const; Audio::Timestamp getFrameTime(uint frame) const; - protected: - /** - * Get the rate at which this track is played. - */ - virtual Common::Rational getFrameRate() const = 0; - /** * Get the frame that should be displaying at the given time. This is * helpful for someone implementing seek(). */ uint getFrameAtTime(const Audio::Timestamp &time) const; + + protected: + /** + * Get the rate at which this track is played. + */ + virtual Common::Rational getFrameRate() const = 0; }; /** @@ -760,8 +761,11 @@ protected: * Define a track to be used by this class. * * The pointer is then owned by this base class. + * + * @param track The track to add + * @param isExternal Is this an external track not found by loadStream()? */ - void addTrack(Track *track); + void addTrack(Track *track, bool isExternal = false); /** * Whether or not getTime() will sync with a playing audio track. @@ -813,16 +817,27 @@ protected: /** * Get the begin iterator of the tracks */ - TrackListIterator getTrackListBegin() { return _tracks.begin(); } + TrackListIterator getTrackListBegin() { return _internalTracks.begin(); } /** * Get the end iterator of the tracks */ - TrackListIterator getTrackListEnd() { return _tracks.end(); } + TrackListIterator getTrackListEnd() { return _internalTracks.end(); } + + /** + * The internal seek function that does the actual seeking. + * + * @see seek() + * + * @return true on success, false otherwise + */ + virtual bool seekIntern(const Audio::Timestamp &time); private: // Tracks owned by this VideoDecoder TrackList _tracks; + TrackList _internalTracks; + TrackList _externalTracks; // Current playback status bool _needsUpdate; |
