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-rw-r--r--engines/agi/cycle.cpp2
-rw-r--r--engines/agi/saveload.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index f3828e00d2..6ab1169bbe 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -432,7 +432,7 @@ int AgiEngine::runGame() {
break;
}
- setvar(vFreePages, 255); // Set amount of free memory to the maximum value
+ setvar(vFreePages, 180); // Set amount of free memory to realistic value
setvar(vMaxInputChars, 38);
_game.inputMode = INPUT_NONE;
_game.inputEnabled = 0;
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 2130473810..c8dccf7df3 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -304,7 +304,7 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
for (i = 0; i < MAX_VARS; i++)
_game.vars[i] = in->readByte();
- setvar(vFreePages, 255); // Set amount of free memory to the maximum value (Overwriting the just loaded value)
+ setvar(vFreePages, 180); // Set amount of free memory to realistic value (Overwriting the just loaded value)
_game.horizon = in->readSint16BE();
_game.lineStatus = in->readSint16BE();