diff options
-rw-r--r-- | saga/animation.cpp | 22 | ||||
-rw-r--r-- | saga/animation.h | 2 | ||||
-rw-r--r-- | saga/scene.cpp | 19 | ||||
-rw-r--r-- | saga/scene.h | 8 |
4 files changed, 8 insertions, 43 deletions
diff --git a/saga/animation.cpp b/saga/animation.cpp index 1b89969e64..6ce761187e 100644 --- a/saga/animation.cpp +++ b/saga/animation.cpp @@ -44,20 +44,10 @@ Anim::~Anim(void) { reset(); } -uint16 Anim::load(const byte *animResourceData, size_t animResourceLength) { +void Anim::load(uint16 animId, const byte *animResourceData, size_t animResourceLength) { AnimationData *anim; - uint16 animId = 0; - uint16 i; - // Find an unused animation slot - for (i = 0; i < MAX_ANIMATIONS; i++) { - if (_animations[i] == NULL) { - animId = i; - break; - } - } - - if (animId == MAX_ANIMATIONS) { + if (animId >= MAX_ANIMATIONS) { error("Anim::load could not find unused animation slot"); } @@ -74,8 +64,6 @@ uint16 Anim::load(const byte *animResourceData, size_t animResourceLength) { anim->loopFrame = headerReadS.readByte() - 1; anim->start = headerReadS.readUint16BE(); - if (anim->start != 65535 && anim->start != 0) - warning("Anim::load: found different start: %d. Fix Anim::play()", anim->start); anim->start += headerReadS.pos(); @@ -100,9 +88,7 @@ uint16 Anim::load(const byte *animResourceData, size_t animResourceLength) { anim->frameTime = DEFAULT_FRAME_TIME; anim->flags = 0; anim->linkId = -1; - anim->state = ANIM_PAUSE; - - return animId; + anim->state = ANIM_PAUSE; } void Anim::link(int16 animId1, int16 animId2) { @@ -814,7 +800,7 @@ void Anim::animInfo() { for (i = 0; i < MAX_ANIMATIONS; i++) { if (_animations[i] == NULL) { - break; + continue; } _vm->_console->DebugPrintf("%02d: Frames: %u Flags: %u\n", i, _animations[i]->maxFrame, _animations[i]->flags); diff --git a/saga/animation.h b/saga/animation.h index ca6c027f73..184c122ce9 100644 --- a/saga/animation.h +++ b/saga/animation.h @@ -116,7 +116,7 @@ public: Anim(SagaEngine *vm); ~Anim(void); - uint16 load(const byte *animResourceData, size_t animResourceLength); + void load(uint16 animId, const byte *animResourceData, size_t animResourceLength); void freeId(uint16 animId); void play(uint16 animId, int vectorTime, bool playing = true); void link(int16 animId1, int16 animId2); diff --git a/saga/scene.cpp b/saga/scene.cpp index b313623096..778bb6873d 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -114,7 +114,6 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) { memset(&_sceneDescription, 0, sizeof(_sceneDescription)); _resListEntries = 0; _resList = NULL; - _animEntries = 0; _sceneProc = NULL; _objectMap = new ObjectMap(_vm); _actionMap = new ObjectMap(_vm); @@ -831,19 +830,11 @@ int Scene::processSceneResources() { case SAGA_ANIM_6: case SAGA_ANIM_7: { - uint16 animId; + uint16 animId = _resList[i].res_type - SAGA_ANIM_1; - debug(0, "Loading animation resource..."); + debug(0, "Loading animation resource animId=%i", animId); - animId = _vm->_anim->load(resourceData, resourceDataLength); - - SCENE_ANIMINFO *new_animinfo; - - new_animinfo = _animList.pushBack().operator->(); - - new_animinfo->anim_handle = animId; - new_animinfo->anim_res_number = _resList[i].res_number; - _animEntries++; + _vm->_anim->load(animId, resourceData, resourceDataLength); } break; case SAGA_ISO_MULTI: @@ -949,10 +940,6 @@ void Scene::endScene() { _sceneStrings.freeMem(); _vm->_isoMap->freeMem(); - _animList.clear(); - - _animEntries = 0; - _vm->_events->clearList(); _vm->textClearList(_textList); diff --git a/saga/scene.h b/saga/scene.h index 21f2ac31e7..cf0dc19c85 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -148,12 +148,6 @@ struct SCENE_IMAGE { PALENTRY pal[256]; }; -struct SCENE_ANIMINFO { - int anim_res_number; - int anim_handle; -}; - -typedef SortedList<SCENE_ANIMINFO> SceneAnimInfoList; enum SceneTransitionType { kTransitionNoFade, @@ -298,8 +292,6 @@ class Scene { SceneDescription _sceneDescription; int _resListEntries; SCENE_RESLIST *_resList; - int _animEntries; - SceneAnimInfoList _animList; SceneProc *_sceneProc; SCENE_IMAGE _bg; SCENE_IMAGE _bgMask; |