diff options
| -rw-r--r-- | engines/hdb/ai-inventory.cpp | 2 | ||||
| -rw-r--r-- | engines/hdb/ai-lists.cpp | 7 | ||||
| -rw-r--r-- | engines/hdb/ai-waypoint.cpp | 2 | 
3 files changed, 7 insertions, 4 deletions
| diff --git a/engines/hdb/ai-inventory.cpp b/engines/hdb/ai-inventory.cpp index ef67c73e9c..65e84339f5 100644 --- a/engines/hdb/ai-inventory.cpp +++ b/engines/hdb/ai-inventory.cpp @@ -300,7 +300,7 @@ bool AI::completeDelivery(const char *id) {  			for (; i < _numDeliveries; i++)  				memcpy(&_deliveries[i], &_deliveries[i + 1], sizeof(_deliveries[0]));  			_numDeliveries--; -			warning("STUB: Play Voice: GUY_COMPLETED"); +			g_hdb->_sound->playVoice(GUY_COMPLETED, 1);  			return true;  		}  	return false; diff --git a/engines/hdb/ai-lists.cpp b/engines/hdb/ai-lists.cpp index 53084dd46f..a8e6511cd1 100644 --- a/engines/hdb/ai-lists.cpp +++ b/engines/hdb/ai-lists.cpp @@ -794,7 +794,10 @@ bool AI::checkTeleportList(AIEntity *e, int x, int y) {  			}  			// PANIC ZONE Teleports? -			warning("STUB: checkTeleporterList: Toggle Panic Zone"); +			if (anim2 >= 2) +				g_hdb->_window->startPanicZone(); +			else +				g_hdb->_window->stopPanicZone();  			// Is there an attack gem still floating around?  			for (Common::Array<AIEntity *>::iterator it = _ents->begin(); it != _ents->end(); it++) { @@ -849,7 +852,7 @@ void AI::addToTriggerList(char *luaFuncInit, char *luaFuncUse, int x, int y, int  		strcpy(t->luaFuncUse, luaFuncUse);  	if (!t->luaFuncUse[0]) -		warning("STUB: addToTriggerList: Open MessageBar"); +		g_hdb->_window->openMessageBar("Trigger without USE!", 10);  	if (t->luaFuncInit[0]) {  		g_hdb->_lua->pushFunction(t->luaFuncInit); diff --git a/engines/hdb/ai-waypoint.cpp b/engines/hdb/ai-waypoint.cpp index 687c57cdcd..9e16e1326a 100644 --- a/engines/hdb/ai-waypoint.cpp +++ b/engines/hdb/ai-waypoint.cpp @@ -119,7 +119,7 @@ void AI::addWaypoint(int px, int py, int x, int y, int level) {  						_waypoints[_numWaypoints].y = ny;  						_waypoints[_numWaypoints].level = lvl2;  						_numWaypoints++; -						warning("STUB: Play SND_MENU_SLIDER"); +						g_hdb->_sound->playSound(SND_MENU_SLIDER);  						if (onEvenTile(_player->x, _player->y))  							setEntityGoal(_player, tx, ty); | 
