diff options
-rw-r--r-- | backends/platform/wince/CELauncherDialog.cpp | 6 | ||||
-rw-r--r-- | backends/platform/wince/wince-sdl.h | 8 |
2 files changed, 10 insertions, 4 deletions
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp index aac2fdbe7c..a87cb429f8 100644 --- a/backends/platform/wince/CELauncherDialog.cpp +++ b/backends/platform/wince/CELauncherDialog.cpp @@ -75,18 +75,18 @@ void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 d void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) { // First check if we have a recognized game in the current directory FSList files; - node.listDir(files, FilesystemNode::kListFilesOnly); + node.getChildren(files, FilesystemNode::kListFilesOnly); // detect GameList candidates(PluginManager::instance().detectGames(files)); // insert if (candidates.size() >= 1) { GameDescriptor result = candidates[0]; - result["path"] = node.path(); + result["path"] = node.getPath(); addGameToConf(result); } // Then recurse on the subdirectories FSList dirs; - node.listDir(dirs, FilesystemNode::kListDirectoriesOnly); + node.getChildren(dirs, FilesystemNode::kListDirectoriesOnly); for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir) automaticScanDirectory(*currentDir); diff --git a/backends/platform/wince/wince-sdl.h b/backends/platform/wince/wince-sdl.h index ab1e896bf9..3a9ffaf089 100644 --- a/backends/platform/wince/wince-sdl.h +++ b/backends/platform/wince/wince-sdl.h @@ -30,7 +30,7 @@ #include "common/system.h" #include "graphics/scaler.h" #include "backends/intern.h" -#include "backends/platform/sdl/sdl-common.h" +#include "backends/platform/sdl/sdl.h" #include "CEGUI.h" #include "CEKeys.h" @@ -258,6 +258,12 @@ private: } zoneDesc; static zoneDesc _zones[TOTAL_ZONES]; + + // Copied from old sdl-common.h because we still use it and + // sdl-common.h no longer supplies it. + enum { + DF_UPDATE_EXPAND_1_PIXEL = 1 << 1 + }; }; #endif |