diff options
-rw-r--r-- | scumm/imuse.cpp | 47 |
1 files changed, 29 insertions, 18 deletions
diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp index 00f8e8a701..6a2421668a 100644 --- a/scumm/imuse.cpp +++ b/scumm/imuse.cpp @@ -130,7 +130,7 @@ struct Player { void key_on(uint8 chan, byte data, byte velocity); void part_set_transpose(uint8 chan, byte relative, int8 b); void parse_sysex(byte *p, uint len); - void maybe_jump(byte *data); + void maybe_jump (byte cmd, uint track, uint beat, uint tick); void maybe_set_transpose(byte *data); void maybe_part_onoff(byte *data); void maybe_set_volume(byte *data); @@ -793,7 +793,7 @@ byte *IMuseInternal::findTag(int sound, char *tag, int index) pos += READ_BE_UINT32_UNALIGNED(ptr + pos + 4) + 8; } - debug(1, "IMuseInternal::findTag failed finding sound %d", sound); + debug(3, "IMuseInternal::findTag failed finding sound %d", sound); return NULL; } @@ -864,7 +864,7 @@ bool IMuseInternal::start_sound(int sound) if (!mdhd) { mdhd = findTag(sound, MDPG_TAG, 0); if (!mdhd) { - warning("SE::start_sound failed: Couldn't find %s", MDHD_TAG); + warning("SE::start_sound failed: Couldn't find sound %d", sound); return false; } } @@ -2097,14 +2097,29 @@ void Player::parse_sysex(byte *p, uint len) len -= 2; switch (code = *p++) { - case 0: /* part on/off? */ - // This seems to do the right thing for Monkey 2, at least. - a = *p++ & 0x0F; - part = get_part(a); - if (part) { - debug(2, "%d => turning %s part %d", p[1], (p[1] == 2) ? "OFF" : "ON", a); - part->set_onoff(p[1] != 2); - } + case 0: + if (len > 2) { + // Part on/off? + // This seems to do the right thing for Monkey 2, at least. + a = *p++ & 0x0F; + part = get_part(a); + if (part) { + debug(2, "%d => turning %s part %d", p[1], (p[1] == 2) ? "OFF" : "ON", a); + part->set_onoff(p[1] != 2); + } + } // end if + + // Jamieson630: Sam & Max uses this for something entirely different. + // The data is much shorter, hence the len > 2 check above. + break; + + case 1: + // This SysEx is used in Sam & Max to provide loop (and + // possibly marker) information. Presently, only the + // loop information is implemented. + if (_scanning) + break; + maybe_jump (p[0], p[1] - 1, (read_word (p + 2) - 1) * 4 + p[4], ((p[5] * _ticks_per_beat) >> 2) + p[6]); break; case 16: /* set instrument in part */ @@ -2140,7 +2155,7 @@ void Player::parse_sysex(byte *p, uint len) if (_scanning) break; decode_sysex_bytes(p + 1, buf, len - 2); - maybe_jump(buf); + maybe_jump (buf[0], read_word (buf + 1), read_word (buf + 3), read_word (buf + 5)); break; case 49: /* hook - global transpose */ @@ -2212,12 +2227,8 @@ void Player::decode_sysex_bytes(byte *src, byte *dst, int len) } } -void Player::maybe_jump(byte *data) +void Player::maybe_jump (byte cmd, uint track, uint beat, uint tick) { - byte cmd; - - cmd = data[0]; - /* is this the hook i'm waiting for? */ if (cmd && _hook._jump != cmd) return; @@ -2226,7 +2237,7 @@ void Player::maybe_jump(byte *data) if (cmd != 0 && cmd < 0x80) _hook._jump = 0; - jump(read_word(data + 1), read_word(data + 3), read_word(data + 5)); + jump (track, beat, tick); } void Player::maybe_set_transpose(byte *data) |