diff options
-rw-r--r-- | NEWS | 2 | ||||
-rw-r--r-- | engines/sci/sound/drivers/midi.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/sound.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
@@ -308,7 +308,7 @@ For a more comprehensive changelog of the latest experimental code, see: SCI: - Added better handling of digital vs. synthesized sound effects. If the - "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer + "Mixed AdLib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist. diff --git a/engines/sci/sound/drivers/midi.cpp b/engines/sci/sound/drivers/midi.cpp index 8f535aeddc..80a72b9a6f 100644 --- a/engines/sci/sound/drivers/midi.cpp +++ b/engines/sci/sound/drivers/midi.cpp @@ -956,7 +956,7 @@ int MidiPlayer_Midi::open(ResourceManager *resMan) { if (getSciVersion() >= SCI_VERSION_1_EGA_ONLY) warning("The automatic mapping for General MIDI hasn't been worked on for " "SCI1 games. Music might sound wrong or broken. Please choose another " - "music driver for this game (e.g. Adlib or MT-32) if you are " + "music driver for this game (e.g. AdLib or MT-32) if you are " "experiencing issues with music"); // Modify velocity map to make low velocity notes a little louder diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp index fee1bd752b..b95b614f09 100644 --- a/engines/tsage/sound.cpp +++ b/engines/tsage/sound.cpp @@ -164,7 +164,7 @@ Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) { sd._status = detectFlag ? SNDSTATUS_DETECTED : SNDSTATUS_SKIPPED; sd._field2 = 0; sd._field6 = 15000; - sd._shortDescription = "Adlib or SoundBlaster"; + sd._shortDescription = "AdLib or SoundBlaster"; sd._longDescription = "3812fm"; _availableDrivers.push_back(sd); |