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-rw-r--r--engines/titanic/star_control/dvector.cpp8
-rw-r--r--engines/titanic/star_control/dvector.h2
-rw-r--r--engines/titanic/star_control/star_camera.cpp4
3 files changed, 7 insertions, 7 deletions
diff --git a/engines/titanic/star_control/dvector.cpp b/engines/titanic/star_control/dvector.cpp
index 6e962fe876..77357fa923 100644
--- a/engines/titanic/star_control/dvector.cpp
+++ b/engines/titanic/star_control/dvector.cpp
@@ -42,16 +42,16 @@ double DVector::getDistance(const DVector &src) {
DVector DVector::fn1(const DMatrix &m) {
DVector dest;
- dest._x = m._row3._x * _z + m._row2._x * _y + _x * m._row1._x + m._row4._x;
+ dest._x = m._row3._x * _z + m._row2._x * _y + m._row1._x * _x + m._row4._x;
dest._y = m._row2._y * _y + m._row3._y * _z + m._row1._y * _x + m._row4._y;
dest._z = m._row3._z * _z + m._row2._z * _y + m._row1._z * _x + m._row4._z;
return dest;
}
-void DVector::fn2(double val) {
+void DVector::fn2(double angle) {
const double FACTOR = 2 * M_PI / 360.0;
- double sinVal = sin(val * FACTOR);
- double cosVal = cos(val * FACTOR);
+ double sinVal = sin(angle * FACTOR);
+ double cosVal = cos(angle * FACTOR);
_x = cosVal * _x - sinVal * _z;
_z = cosVal * _z + sinVal * _x;
diff --git a/engines/titanic/star_control/dvector.h b/engines/titanic/star_control/dvector.h
index b4fb21b5be..ef54745f3e 100644
--- a/engines/titanic/star_control/dvector.h
+++ b/engines/titanic/star_control/dvector.h
@@ -49,7 +49,7 @@ public:
double getDistance(const DVector &src);
DVector fn1(const DMatrix &m);
- void fn2(double val);
+ void fn2(double angle);
DVector fn3() const;
DMatrix fn4(const DVector &v);
DMatrix fn5() const;
diff --git a/engines/titanic/star_control/star_camera.cpp b/engines/titanic/star_control/star_camera.cpp
index f1763c603d..7678ba4940 100644
--- a/engines/titanic/star_control/star_camera.cpp
+++ b/engines/titanic/star_control/star_camera.cpp
@@ -463,7 +463,7 @@ void CStarCamera::lockMarker2(CViewport *viewport, const FVector &v) {
m1 = m1.fn4(m2);
m2 = m1.fn1();
- FVector tempV2 = _viewport._position;
+ DVector tempV2 = _viewport._position;
DMatrix m4;
m4._row1 = viewport->_position;
m4._row2 = DVector(0.0, 0.0, 0.0);
@@ -497,7 +497,7 @@ void CStarCamera::lockMarker2(CViewport *viewport, const FVector &v) {
tempV3._z = m5._row3._z * 1000000.0 + m4._row1._z;
m4._row4 = tempV3;
- tempV2 = tempV2.fn1();
+ tempV2 = tempV2.fn1(m2);
m4._row1 = m4._row1.fn1(m2);
m4._row3 = m4._row3.fn1(m2);
m4._row2 = m4._row2.fn1(m2);