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-rw-r--r--base/plugins.cpp3
-rwxr-xr-xconfigure7
-rw-r--r--dists/msvc8/scummvm.sln33
-rw-r--r--dists/msvc8/scummvm.vcproj4
-rw-r--r--engines/drascula/detection.cpp183
-rw-r--r--engines/drascula/drascula.cpp104
-rw-r--r--engines/drascula/drascula.h81
-rw-r--r--engines/drascula/module.mk14
-rw-r--r--engines/engines.mk6
9 files changed, 420 insertions, 15 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 382ea4f640..84f1d22501 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -131,6 +131,9 @@ public:
#ifndef DISABLE_CRUISE
LINK_PLUGIN(CRUISE)
#endif
+ #ifndef DISABLE_DRASCULA
+ LINK_PLUGIN(DRASCULA)
+ #endif
return pl;
}
diff --git a/configure b/configure
index 85e4343e11..2c4e5be47f 100755
--- a/configure
+++ b/configure
@@ -63,6 +63,7 @@ _build_agi=yes
_build_touche=yes
_build_parallaction=yes
_build_cruise=no
+_build_drascula=no
_build_hq_scalers=yes
_build_scalers=yes
@@ -353,6 +354,7 @@ Optional Features:
--disable-agos don't build the AGOS engine
--disable-cine don't build the Cinematique engine evo 1
--enable-cruise build the Cruise for a Corpse engine
+ --enable-drascula build the Drascula: The Vampire Strikes Back engine
--disable-gob don't build the Gobli*ns engine
--disable-kyra don't build the Legend of Kyrandia engine
--enable-lure build the Lure of the Temptress engine
@@ -438,6 +440,7 @@ for ac_option in $@; do
--disable-touche) _build_touche=no ;;
--disable-parallaction) _build_parallaction=no ;;
--enable-cruise) _build_cruise=yes ;;
+ --enable-drascula) _build_drascula=yes ;;
--disable-hq-scalers) _build_hq_scalers=no ;;
--disable-scalers) _build_scalers=no ;;
--enable-alsa) _alsa=yes ;;
@@ -730,6 +733,7 @@ add_to_config_mk_if_no $_build_agi 'DISABLE_AGI = 1'
add_to_config_mk_if_no $_build_touche 'DISABLE_TOUCHE = 1'
add_to_config_mk_if_no $_build_parallaction 'DISABLE_PARALLACTION = 1'
add_to_config_mk_if_no $_build_cruise 'DISABLE_CRUISE = 1'
+add_to_config_mk_if_no $_build_drascula 'DISABLE_DRASCULA = 1'
add_to_config_mk_if_no $_build_hq_scalers 'DISABLE_HQ_SCALERS = 1'
add_to_config_mk_if_no $_build_scalers 'DISABLE_SCALERS = 1'
@@ -1388,6 +1392,9 @@ fi
if test "$_build_cruise" = yes ; then
echo " Cinematique evo 2"
fi
+if test "$_build_drascula" = yes ; then
+ echo " Drascula"
+fi
echo
diff --git a/dists/msvc8/scummvm.sln b/dists/msvc8/scummvm.sln
index 3f36ba78e9..179e106a4e 100644
--- a/dists/msvc8/scummvm.sln
+++ b/dists/msvc8/scummvm.sln
@@ -3,20 +3,21 @@ Microsoft Visual Studio Solution File, Format Version 9.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "scummvm", "scummvm.vcproj", "{8434CB15-D08F-427D-9E6D-581AE5B28440}"
ProjectSection(ProjectDependencies) = postProject
{6CC3E421-779D-4E80-8100-520886A0F9FF} = {6CC3E421-779D-4E80-8100-520886A0F9FF}
- {1A1CA028-61B5-4A6C-A918-F5D8721AB1AC} = {1A1CA028-61B5-4A6C-A918-F5D8721AB1AC}
- {0068957B-E2E1-4988-8C87-D541D84DAF20} = {0068957B-E2E1-4988-8C87-D541D84DAF20}
- {8863B00B-059A-471E-876D-A955ECEFD0D2} = {8863B00B-059A-471E-876D-A955ECEFD0D2}
- {676DB4C5-9A3E-4EE1-8483-EBB79DC0700E} = {676DB4C5-9A3E-4EE1-8483-EBB79DC0700E}
- {9D9A98A0-F88F-4CA2-B8FF-462470EBE3EC} = {9D9A98A0-F88F-4CA2-B8FF-462470EBE3EC}
- {976D947A-A45F-4437-991E-412F695C64C7} = {976D947A-A45F-4437-991E-412F695C64C7}
- {E0EC9C72-A33E-49DA-B1DC-BB44B9799BFA} = {E0EC9C72-A33E-49DA-B1DC-BB44B9799BFA}
- {F5F57066-CDF4-4F80-B9E7-7F4D21850D6E} = {F5F57066-CDF4-4F80-B9E7-7F4D21850D6E}
- {6A55AF61-7CA1-49E0-9385-59C1FE9D4DB7} = {6A55AF61-7CA1-49E0-9385-59C1FE9D4DB7}
- {B5527758-2F51-4CCD-AAE1-B0E28654BD6A} = {B5527758-2F51-4CCD-AAE1-B0E28654BD6A}
- {D4986356-D0BB-4981-924A-854157BDF11F} = {D4986356-D0BB-4981-924A-854157BDF11F}
- {1CA4AC50-5426-433A-8B5E-FFE39568098E} = {1CA4AC50-5426-433A-8B5E-FFE39568098E}
- {B6AFD548-63D2-40CD-A652-E87095AFCBAF} = {B6AFD548-63D2-40CD-A652-E87095AFCBAF}
+ {CF888EE2-239C-40D7-83F1-1CDD4F7D56E3} = {CF888EE2-239C-40D7-83F1-1CDD4F7D56E3}
{C8AAE83E-198B-4ECA-A877-166827953979} = {C8AAE83E-198B-4ECA-A877-166827953979}
+ {B6AFD548-63D2-40CD-A652-E87095AFCBAF} = {B6AFD548-63D2-40CD-A652-E87095AFCBAF}
+ {1CA4AC50-5426-433A-8B5E-FFE39568098E} = {1CA4AC50-5426-433A-8B5E-FFE39568098E}
+ {D4986356-D0BB-4981-924A-854157BDF11F} = {D4986356-D0BB-4981-924A-854157BDF11F}
+ {B5527758-2F51-4CCD-AAE1-B0E28654BD6A} = {B5527758-2F51-4CCD-AAE1-B0E28654BD6A}
+ {6A55AF61-7CA1-49E0-9385-59C1FE9D4DB7} = {6A55AF61-7CA1-49E0-9385-59C1FE9D4DB7}
+ {F5F57066-CDF4-4F80-B9E7-7F4D21850D6E} = {F5F57066-CDF4-4F80-B9E7-7F4D21850D6E}
+ {E0EC9C72-A33E-49DA-B1DC-BB44B9799BFA} = {E0EC9C72-A33E-49DA-B1DC-BB44B9799BFA}
+ {976D947A-A45F-4437-991E-412F695C64C7} = {976D947A-A45F-4437-991E-412F695C64C7}
+ {9D9A98A0-F88F-4CA2-B8FF-462470EBE3EC} = {9D9A98A0-F88F-4CA2-B8FF-462470EBE3EC}
+ {676DB4C5-9A3E-4EE1-8483-EBB79DC0700E} = {676DB4C5-9A3E-4EE1-8483-EBB79DC0700E}
+ {8863B00B-059A-471E-876D-A955ECEFD0D2} = {8863B00B-059A-471E-876D-A955ECEFD0D2}
+ {0068957B-E2E1-4988-8C87-D541D84DAF20} = {0068957B-E2E1-4988-8C87-D541D84DAF20}
+ {1A1CA028-61B5-4A6C-A918-F5D8721AB1AC} = {1A1CA028-61B5-4A6C-A918-F5D8721AB1AC}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sword2", "sword2.vcproj", "{6CC3E421-779D-4E80-8100-520886A0F9FF}"
@@ -49,6 +50,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "parallaction", "parallactio
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cruise", "cruise.vcproj", "{8863B00B-059A-471E-876D-A955ECEFD0D2}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "drascula", "drascula.vcproj", "{CF888EE2-239C-40D7-83F1-1CDD4F7D56E3}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -119,6 +122,10 @@ Global
{8863B00B-059A-471E-876D-A955ECEFD0D2}.Debug|Win32.Build.0 = Debug|Win32
{8863B00B-059A-471E-876D-A955ECEFD0D2}.Release|Win32.ActiveCfg = Release|Win32
{8863B00B-059A-471E-876D-A955ECEFD0D2}.Release|Win32.Build.0 = Release|Win32
+ {CF888EE2-239C-40D7-83F1-1CDD4F7D56E3}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CF888EE2-239C-40D7-83F1-1CDD4F7D56E3}.Debug|Win32.Build.0 = Debug|Win32
+ {CF888EE2-239C-40D7-83F1-1CDD4F7D56E3}.Release|Win32.ActiveCfg = Release|Win32
+ {CF888EE2-239C-40D7-83F1-1CDD4F7D56E3}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/dists/msvc8/scummvm.vcproj b/dists/msvc8/scummvm.vcproj
index 9c41118229..978e6ddc3f 100644
--- a/dists/msvc8/scummvm.vcproj
+++ b/dists/msvc8/scummvm.vcproj
@@ -68,7 +68,7 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="winmm.lib sdl.lib zlib.lib libmad.lib vorbisfile_static.lib vorbis_static.lib ogg_static.lib libmpeg2.lib sword1_debug/sword1.lib sword2_debug/sword2.lib lure_debug/lure.lib cine_debug/cine.lib cruise_debug/cruise.lib kyra_debug/kyra.lib gob_debug/gob.lib queen_debug/queen.lib saga_debug/saga.lib agi_debug/agi.lib scumm_debug/scumm.lib agos_debug/agos.lib sky_debug/sky.lib parallaction_debug/parallaction.lib"
+ AdditionalDependencies="winmm.lib sdl.lib zlib.lib libmad.lib vorbisfile_static.lib vorbis_static.lib ogg_static.lib libmpeg2.lib sword1_debug/sword1.lib sword2_debug/sword2.lib lure_debug/lure.lib cine_debug/cine.lib cruise_debug/cruise.lib kyra_debug/kyra.lib gob_debug/gob.lib queen_debug/queen.lib saga_debug/saga.lib agi_debug/agi.lib scumm_debug/scumm.lib agos_debug/agos.lib drascula_debug/drascula.lib sky_debug/sky.lib parallaction_debug/parallaction.lib"
OutputFile="$(OutDir)/scummvm.exe"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libcmt.lib"
@@ -158,7 +158,7 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalDependencies="winmm.lib sdl.lib zlib.lib libmad.lib vorbisfile_static.lib vorbis_static.lib ogg_static.lib libmpeg2.lib saga_release/saga.lib agi_release/agi.lib sword1_release/sword1.lib sword2_release/sword2.lib lure_release/lure.lib cine_release/cine.lib cruise_release/cruise.lib kyra_release/kyra.lib gob_release/gob.lib queen_release/queen.lib scumm_release/scumm.lib agos_release/agos.lib sky_release/sky.lib parallaction_release/parallaction.lib"
+ AdditionalDependencies="winmm.lib sdl.lib zlib.lib libmad.lib vorbisfile_static.lib vorbis_static.lib ogg_static.lib libmpeg2.lib saga_release/saga.lib agi_release/agi.lib sword1_release/sword1.lib sword2_release/sword2.lib lure_release/lure.lib cine_release/cine.lib cruise_release/cruise.lib kyra_release/kyra.lib gob_release/gob.lib queen_release/queen.lib scumm_release/scumm.lib agos_release/agos.lib sky_release/sky.lib drascula_release/drascula.lib parallaction_release/parallaction.lib"
OutputFile="$(OutDir)/scummvm.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp
new file mode 100644
index 0000000000..7748b71bd2
--- /dev/null
+++ b/engines/drascula/detection.cpp
@@ -0,0 +1,183 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "base/plugins.h"
+
+#include "common/advancedDetector.h"
+#include "common/file.h"
+
+#include "drascula/drascula.h"
+
+
+namespace Drascula {
+
+struct DrasculaGameDescription {
+ Common::ADGameDescription desc;
+
+ int gameID;
+ int gameType;
+ uint32 features;
+ uint16 version;
+};
+
+uint32 DrasculaEngine::getGameID() const {
+ return _gameDescription->gameID;
+}
+
+uint32 DrasculaEngine::getFeatures() const {
+ return _gameDescription->features;
+}
+
+Common::Platform DrasculaEngine::getPlatform() const {
+ return _gameDescription->desc.platform;
+}
+
+uint16 DrasculaEngine::getVersion() const {
+ return _gameDescription->version;
+}
+
+}
+
+static const PlainGameDescriptor drasculaGames[] = {
+ {"drascula", "Drascula game"},
+
+ {0, 0}
+};
+
+
+namespace Drascula {
+
+static const DrasculaGameDescription gameDescriptions[] = {
+/*
+ {
+ // Drascula English
+ {
+ "drascula",
+ "English",
+ AD_ENTRY1("logdir", "9c4a5b09cc3564bc48b4766e679ea332"),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+ },
+
+ {
+ // Drascula Spanish
+ {
+ "drascula",
+ "Spanish",
+ AD_ENTRY1("logdir", "9c4a5b09cc3564bc48b4766e679ea332"),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+ },
+*/
+ { AD_TABLE_END_MARKER, 0, 0, 0, 0 }
+};
+
+/**
+ * The fallback game descriptor used by the Drascula engine's fallbackDetector.
+ * Contents of this struct are to be overwritten by the fallbackDetector.
+ */
+static DrasculaGameDescription g_fallbackDesc = {
+ {
+ "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's gameid
+ "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's extra
+ AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
+ Common::UNK_LANG,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
+ // Set the default values for the fallback descriptor's ADGameDescription part.
+ g_fallbackDesc.desc.language = Common::UNK_LANG;
+ g_fallbackDesc.desc.platform = Common::kPlatformPC;
+ g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
+
+ // Set default values for the fallback descriptor's DrasculaGameDescription part.
+ g_fallbackDesc.gameID = 0;
+ g_fallbackDesc.features = 0;
+ g_fallbackDesc.version = 0;
+
+ Common::EncapsulatedADGameDesc result;
+
+ return result;
+}
+
+} // End of namespace Drascula
+
+static const Common::ADParams detectionParams = {
+ // Pointer to ADGameDescription or its superset structure
+ (const byte *)Drascula::gameDescriptions,
+ // Size of that superset structure
+ sizeof(Drascula::DrasculaGameDescription),
+ // Number of bytes to compute MD5 sum for
+ 5000,
+ // List of all engine targets
+ drasculaGames,
+ // Structure for autoupgrading obsolete targets
+ 0,
+ // Name of single gameid (optional)
+ "drascula",
+ // List of files for file-based fallback detection (optional)
+ 0,
+ // Fallback callback
+ Drascula::fallbackDetector,
+ // Flags
+ Common::kADFlagAugmentPreferredTarget
+};
+
+ADVANCED_DETECTOR_DEFINE_PLUGIN(DRASCULA, Drascula::DrasculaEngine, detectionParams);
+
+REGISTER_PLUGIN(DRASCULA, "Drascula Engine", "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz");
+
+namespace Drascula {
+
+bool DrasculaEngine::initGame() {
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ _gameDescription = (const DrasculaGameDescription *)(encapsulatedDesc.realDesc);
+
+ return (_gameDescription != 0);
+}
+
+} // End of namespace Drascula
+
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
new file mode 100644
index 0000000000..abf5d182f4
--- /dev/null
+++ b/engines/drascula/drascula.cpp
@@ -0,0 +1,104 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $UR$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "common/events.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/config-manager.h"
+
+#include "base/plugins.h"
+#include "base/version.h"
+
+#include "sound/mixer.h"
+
+#include "drascula/drascula.h"
+
+namespace Drascula {
+
+struct GameSettings {
+ const char *gameid;
+ const char *description;
+ byte id;
+ uint32 features;
+ const char *detectname;
+};
+
+static const GameSettings agiSettings[] = {
+ {"drascula", "Drascula game", 0, 0, 0},
+
+ {NULL, NULL, 0, 0, NULL}
+};
+
+DrasculaEngine::DrasculaEngine(OSystem *syst) : Engine(syst) {
+
+ // Setup mixer
+ if (!_mixer->isReady()) {
+ warning("Sound initialization failed.");
+ }
+
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+
+ const GameSettings *g;
+
+ const char *gameid = ConfMan.get("gameid").c_str();
+ for (g = agiSettings; g->gameid; ++g)
+ if (!scumm_stricmp(g->gameid, gameid))
+ _gameId = g->id;
+
+ _rnd = new Common::RandomSource();
+
+}
+
+DrasculaEngine::~DrasculaEngine() {
+ delete _rnd;
+}
+
+int DrasculaEngine::init() {
+ // Detect game
+ if (!initGame()) {
+ GUIErrorMessage("No valid games were found in the specified directory.");
+ return -1;
+ }
+
+ // Initialize backend
+ _system->beginGFXTransaction();
+ initCommonGFX(false);
+ _system->initSize(320, 200);
+ _system->endGFXTransaction();
+
+ return 0;
+}
+
+int DrasculaEngine::go() {
+
+ //runGame();
+
+ return 0;
+}
+
+} // End of namespace Drascula
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
new file mode 100644
index 0000000000..ff3e77c798
--- /dev/null
+++ b/engines/drascula/drascula.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef DRASCULA_H
+#define DRASCULA_H
+
+#include "common/stdafx.h"
+#include "common/scummsys.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/system.h"
+#include "common/hash-str.h"
+
+#include "engines/engine.h"
+
+namespace Drascula {
+
+enum DrasculaGameFeatures {
+};
+
+struct DrasculaGameDescription;
+
+
+class DrasculaEngine : public ::Engine {
+ int _gameId;
+
+protected:
+
+ int init();
+ int go();
+// void shutdown();
+
+ bool initGame();
+
+public:
+ DrasculaEngine(OSystem *syst);
+ virtual ~DrasculaEngine();
+ int getGameId() {
+ return _gameId;
+ }
+
+ Common::RandomSource *_rnd;
+ const DrasculaGameDescription *_gameDescription;
+ uint32 getGameID() const;
+ uint32 getFeatures() const;
+ uint16 getVersion() const;
+ Common::Platform getPlatform() const;
+
+private:
+
+public:
+
+};
+
+} // End of namespace Drascula
+
+#endif /* DRASCULA_H */
diff --git a/engines/drascula/module.mk b/engines/drascula/module.mk
new file mode 100644
index 0000000000..51fb965915
--- /dev/null
+++ b/engines/drascula/module.mk
@@ -0,0 +1,14 @@
+MODULE := engines/drascula
+
+MODULE_OBJS = \
+ detection.o \
+ drascula.o
+
+
+# This module can be built as a plugin
+ifdef BUILD_PLUGINS
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/engines/engines.mk b/engines/engines.mk
index b141d66585..2d6031ff12 100644
--- a/engines/engines.mk
+++ b/engines/engines.mk
@@ -96,3 +96,9 @@ DEFINES += -DDISABLE_CRUISE
else
MODULES += engines/cruise
endif
+
+ifdef DISABLE_DRASCULA
+DEFINES += -DDISABLE_DRASCULA
+else
+MODULES += engines/drascula
+endif