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-rw-r--r--devtools/create_project/cmake.cpp9
-rw-r--r--devtools/create_project/msvc10/create_project.vcxproj2
-rw-r--r--devtools/create_project/msvc11/create_project.vcxproj2
-rw-r--r--devtools/create_project/msvc12/create_project.vcxproj2
-rw-r--r--devtools/create_project/msvc14/create_project.vcxproj2
-rw-r--r--devtools/create_project/msvc9/create_project.vcproj8
-rw-r--r--engines/fullpipe/messagehandlers.cpp2
-rw-r--r--engines/fullpipe/motion.cpp16
-rw-r--r--engines/fullpipe/motion.h2
-rw-r--r--engines/mohawk/myst_state.cpp1
-rw-r--r--engines/sci/engine/workarounds.cpp1
-rw-r--r--engines/sci/graphics/frameout.cpp8
-rw-r--r--engines/sci/graphics/video32.cpp13
-rw-r--r--engines/sci/graphics/video32.h2
-rw-r--r--engines/sci/resource.cpp2
-rw-r--r--engines/sci/sci.cpp6
-rw-r--r--engines/wintermute/ad/ad_entity.cpp3
-rw-r--r--engines/wintermute/ad/ad_entity.h1
-rw-r--r--engines/wintermute/ad/ad_game.cpp3
-rw-r--r--engines/wintermute/ad/ad_game.h1
-rw-r--r--engines/wintermute/ad/ad_scene.cpp5
-rw-r--r--engines/wintermute/ad/ad_scene.h2
-rw-r--r--engines/wintermute/base/base_frame.cpp3
-rw-r--r--engines/wintermute/base/base_frame.h2
-rw-r--r--engines/wintermute/base/base_game.cpp8
-rw-r--r--engines/wintermute/base/base_game.h8
-rw-r--r--engines/wintermute/base/base_region.cpp3
-rw-r--r--engines/wintermute/base/base_region.h2
-rw-r--r--engines/wintermute/base/base_script_holder.cpp15
-rw-r--r--engines/wintermute/base/base_scriptable.cpp5
-rw-r--r--engines/wintermute/base/base_scriptable.h1
-rw-r--r--engines/wintermute/base/base_sprite.cpp3
-rw-r--r--engines/wintermute/base/base_sprite.h1
-rw-r--r--engines/wintermute/base/base_sub_frame.cpp4
-rw-r--r--engines/wintermute/base/base_sub_frame.h1
-rw-r--r--engines/wintermute/base/base_viewport.cpp3
-rw-r--r--engines/wintermute/base/base_viewport.h1
-rw-r--r--engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp148
-rw-r--r--engines/wintermute/base/scriptables/debuggable/debuggable_script.h67
-rw-r--r--engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp35
-rw-r--r--engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h110
-rw-r--r--engines/wintermute/base/scriptables/script.cpp33
-rw-r--r--engines/wintermute/base/scriptables/script.h14
-rw-r--r--engines/wintermute/base/scriptables/script_engine.cpp8
-rw-r--r--engines/wintermute/base/scriptables/script_engine.h14
-rw-r--r--engines/wintermute/debugger.cpp346
-rw-r--r--engines/wintermute/debugger.h120
-rw-r--r--engines/wintermute/debugger/breakpoint.cpp68
-rw-r--r--engines/wintermute/debugger/breakpoint.h58
-rw-r--r--engines/wintermute/debugger/debugger_controller.cpp325
-rw-r--r--engines/wintermute/debugger/debugger_controller.h119
-rw-r--r--engines/wintermute/debugger/error.cpp137
-rw-r--r--engines/wintermute/debugger/error.h73
-rw-r--r--engines/wintermute/debugger/listing.cpp46
-rw-r--r--engines/wintermute/debugger/listing.h64
-rw-r--r--engines/wintermute/debugger/listing_provider.h42
-rw-r--r--engines/wintermute/debugger/listing_providers/basic_source_listing_provider.cpp92
-rw-r--r--engines/wintermute/debugger/listing_providers/basic_source_listing_provider.h44
-rw-r--r--engines/wintermute/debugger/listing_providers/blank_listing.cpp38
-rw-r--r--engines/wintermute/debugger/listing_providers/blank_listing.h39
-rw-r--r--engines/wintermute/debugger/listing_providers/blank_listing_provider.cpp35
-rw-r--r--engines/wintermute/debugger/listing_providers/blank_listing_provider.h38
-rw-r--r--engines/wintermute/debugger/listing_providers/cached_source_listing_provider.cpp80
-rw-r--r--engines/wintermute/debugger/listing_providers/cached_source_listing_provider.h52
-rw-r--r--engines/wintermute/debugger/listing_providers/source_listing.cpp57
-rw-r--r--engines/wintermute/debugger/listing_providers/source_listing.h37
-rw-r--r--engines/wintermute/debugger/listing_providers/source_listing_provider.h49
-rw-r--r--engines/wintermute/debugger/script_monitor.cpp26
-rw-r--r--engines/wintermute/debugger/script_monitor.h43
-rw-r--r--engines/wintermute/debugger/watch.cpp42
-rw-r--r--engines/wintermute/debugger/watch.h51
-rw-r--r--engines/wintermute/debugger/watch_instance.cpp53
-rw-r--r--engines/wintermute/debugger/watch_instance.h44
-rw-r--r--engines/wintermute/module.mk14
-rw-r--r--engines/wintermute/wintermute.cpp7
-rw-r--r--engines/wintermute/wintermute.h8
-rw-r--r--gui/themes/translations.datbin570429 -> 570539 bytes
-rwxr-xr-xpo/hu_HU.po7
78 files changed, 2762 insertions, 74 deletions
diff --git a/devtools/create_project/cmake.cpp b/devtools/create_project/cmake.cpp
index 53450d1997..1423e686be 100644
--- a/devtools/create_project/cmake.cpp
+++ b/devtools/create_project/cmake.cpp
@@ -26,6 +26,7 @@
#include <algorithm>
#include <cstring>
#include <fstream>
+#include <iterator>
namespace CreateProjectTool {
@@ -120,7 +121,7 @@ void CMakeProvider::writeEngines(const BuildSetup &setup, std::ofstream &workspa
}
std::string engineName;
- std::transform(i->name.begin(), i->name.end(), back_inserter(engineName), toupper);
+ std::transform(i->name.begin(), i->name.end(), std::back_inserter(engineName), toupper);
workspace << " " << engineName;
}
@@ -135,7 +136,7 @@ void CMakeProvider::writeSubEngines(const BuildSetup &setup, std::ofstream &work
}
std::string engineName;
- std::transform(i->name.begin(), i->name.end(), back_inserter(engineName), toupper);
+ std::transform(i->name.begin(), i->name.end(), std::back_inserter(engineName), toupper);
workspace << "set(SUB_ENGINES_" << engineName;
for (StringList::const_iterator j = i->subEngines.begin(), subEnd = i->subEngines.end(); j != subEnd; ++j) {
@@ -143,7 +144,7 @@ void CMakeProvider::writeSubEngines(const BuildSetup &setup, std::ofstream &work
if (!subEngine.enable) continue;
std::string subEngineName;
- std::transform(j->begin(), j->end(), back_inserter(subEngineName), toupper);
+ std::transform(j->begin(), j->end(), std::back_inserter(subEngineName), toupper);
workspace << " " << subEngineName;
}
@@ -165,7 +166,7 @@ void CMakeProvider::createProjectFile(const std::string &name, const std::string
project << "add_executable(" << name << "\n";
} else {
std::string engineName;
- std::transform(name.begin(), name.end(), back_inserter(engineName), toupper);
+ std::transform(name.begin(), name.end(), std::back_inserter(engineName), toupper);
project << "if (ENABLE_" << engineName << ")\n";
project << "add_library(" << name << "\n";
diff --git a/devtools/create_project/msvc10/create_project.vcxproj b/devtools/create_project/msvc10/create_project.vcxproj
index 80dfd5e8d3..700c4bb283 100644
--- a/devtools/create_project/msvc10/create_project.vcxproj
+++ b/devtools/create_project/msvc10/create_project.vcxproj
@@ -95,6 +95,7 @@ xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\iphone\"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClCompile Include="..\cmake.cpp" />
<ClCompile Include="..\codeblocks.cpp" />
<ClCompile Include="..\create_project.cpp" />
<ClCompile Include="..\msbuild.cpp" />
@@ -103,6 +104,7 @@ xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\iphone\"</Command>
<ClCompile Include="..\xcode.cpp" />
</ItemGroup>
<ItemGroup>
+ <ClInclude Include="..\cmake.h" />
<ClInclude Include="..\codeblocks.h" />
<ClInclude Include="..\config.h" />
<ClInclude Include="..\create_project.h" />
diff --git a/devtools/create_project/msvc11/create_project.vcxproj b/devtools/create_project/msvc11/create_project.vcxproj
index 8bbd25e9ba..09392a43e3 100644
--- a/devtools/create_project/msvc11/create_project.vcxproj
+++ b/devtools/create_project/msvc11/create_project.vcxproj
@@ -101,6 +101,7 @@ xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\iphone\"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClCompile Include="..\cmake.cpp" />
<ClCompile Include="..\codeblocks.cpp" />
<ClCompile Include="..\create_project.cpp" />
<ClCompile Include="..\msbuild.cpp" />
@@ -109,6 +110,7 @@ xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\iphone\"</Command>
<ClCompile Include="..\xcode.cpp" />
</ItemGroup>
<ItemGroup>
+ <ClInclude Include="..\cmake.h" />
<ClInclude Include="..\codeblocks.h" />
<ClInclude Include="..\config.h" />
<ClInclude Include="..\create_project.h" />
diff --git a/devtools/create_project/msvc12/create_project.vcxproj b/devtools/create_project/msvc12/create_project.vcxproj
index 6da1556547..3b38972e51 100644
--- a/devtools/create_project/msvc12/create_project.vcxproj
+++ b/devtools/create_project/msvc12/create_project.vcxproj
@@ -102,6 +102,7 @@ xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\iphone\"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClCompile Include="..\cmake.cpp" />
<ClCompile Include="..\codeblocks.cpp" />
<ClCompile Include="..\create_project.cpp" />
<ClCompile Include="..\msbuild.cpp" />
@@ -110,6 +111,7 @@ xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\iphone\"</Command>
<ClCompile Include="..\xcode.cpp" />
</ItemGroup>
<ItemGroup>
+ <ClInclude Include="..\cmake.h" />
<ClInclude Include="..\codeblocks.h" />
<ClInclude Include="..\config.h" />
<ClInclude Include="..\create_project.h" />
diff --git a/devtools/create_project/msvc14/create_project.vcxproj b/devtools/create_project/msvc14/create_project.vcxproj
index 3c0345f49c..839c834bb8 100644
--- a/devtools/create_project/msvc14/create_project.vcxproj
+++ b/devtools/create_project/msvc14/create_project.vcxproj
@@ -192,6 +192,7 @@ xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\iphone\"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClCompile Include="..\cmake.cpp" />
<ClCompile Include="..\codeblocks.cpp" />
<ClCompile Include="..\create_project.cpp" />
<ClCompile Include="..\msbuild.cpp" />
@@ -200,6 +201,7 @@ xcopy /Y "$(TargetPath)" "$(SolutionDir)\..\..\..\dists\iphone\"</Command>
<ClCompile Include="..\xcode.cpp" />
</ItemGroup>
<ItemGroup>
+ <ClInclude Include="..\cmake.h" />
<ClInclude Include="..\codeblocks.h" />
<ClInclude Include="..\config.h" />
<ClInclude Include="..\create_project.h" />
diff --git a/devtools/create_project/msvc9/create_project.vcproj b/devtools/create_project/msvc9/create_project.vcproj
index dc914248fb..eaa72099cc 100644
--- a/devtools/create_project/msvc9/create_project.vcproj
+++ b/devtools/create_project/msvc9/create_project.vcproj
@@ -170,6 +170,10 @@
>
</File>
<File
+ RelativePath="..\cmake.cpp"
+ >
+ </File>
+ <File
RelativePath="..\codeblocks.cpp"
>
</File>
@@ -200,6 +204,10 @@
>
</File>
<File
+ RelativePath="..\cmake.h"
+ >
+ </File>
+ <File
RelativePath="..\codeblocks.h"
>
</File>
diff --git a/engines/fullpipe/messagehandlers.cpp b/engines/fullpipe/messagehandlers.cpp
index 4e791a3b27..caaa8f3e6b 100644
--- a/engines/fullpipe/messagehandlers.cpp
+++ b/engines/fullpipe/messagehandlers.cpp
@@ -765,7 +765,7 @@ int MovGraph_messageHandler(ExCommand *cmd) {
point.x = ani->_ox;
point.y = ani->_oy;
- double dst = gr->calcDistance(&point, (MovGraphLink *)(*i), 0);
+ double dst = gr->putToLink(&point, (MovGraphLink *)(*i), 0);
if (dst >= 0.0 && dst < mindistance) {
mindistance = dst;
link = (MovGraphLink *)(*i);
diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp
index baea2e28bd..ceb3208eb3 100644
--- a/engines/fullpipe/motion.cpp
+++ b/engines/fullpipe/motion.cpp
@@ -1283,17 +1283,17 @@ MessageQueue *MovGraph::method50(StaticANIObject *ani, MovArr *movarr, int stati
return mq;
}
-double MovGraph::calcDistance(Common::Point *point, MovGraphLink *link, int fuzzyMatch) {
+double MovGraph::putToLink(Common::Point *point, MovGraphLink *link, int fuzzyMatch) {
int n1x = link->_graphSrc->_x;
int n1y = link->_graphSrc->_y;
int n2x = link->_graphDst->_x;
int n2y = link->_graphDst->_y;
double dist1x = (double)(point->x - n1x);
- double dist1y = (double)(n1y - point->y);
+ double dist1y = (double)(point->y - n1y);
double dist2x = (double)(n2x - n1x);
double dist2y = (double)(n2y - n1y);
- double dist1 = sqrt(dist1y * dist1y + dist1x * dist1x);
- double dist2 = ((double)(n1y - n2y) * dist1y + dist2x * dist1x) / link->_length / dist1;
+ double dist1 = sqrt(dist1x * dist1x + dist1y * dist1y);
+ double dist2 = (dist2y * dist1y + dist2x * dist1x) / link->_length / dist1;
double distm = dist2 * dist1;
double res = sqrt(1.0 - dist2 * dist2) * dist1;
@@ -1409,7 +1409,7 @@ Common::Array<MovArr *> *MovGraph::getHitPoints(int x, int y, int *arrSize, int
if (flag1) {
Common::Point point(x, y);
- double dist = calcDistance(&point, lnk, 0);
+ double dist = putToLink(&point, lnk, 0);
if (dist >= 0.0 && dist < 2.0) {
movarr = new MovArr;
@@ -1450,7 +1450,7 @@ Common::Array<MovArr *> *MovGraph::getHitPoints(int x, int y, int *arrSize, int
movarr->_point.x = x;
movarr->_point.y = y;
- calcDistance(&movarr->_point, lnk, 0);
+ putToLink(&movarr->_point, lnk, 0);
arr->push_back(movarr);
}
@@ -2261,7 +2261,7 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int
movInfo1.distance2 = (int)(nod->_z + (dst1 * (double)dst / linkInfoDest.link->_length));
- calcDistance(&movInfo1.pt2, linkInfoDest.link, 1);
+ putToLink(&movInfo1.pt2, linkInfoDest.link, 1);
dx1 = movInfo1.pt1.x;
dy1 = movInfo1.pt1.y;
@@ -2619,7 +2619,7 @@ MovGraphLink *MovGraph2::findLink1(int x, int y, int idx, int fuzzyMatch) {
if (fuzzyMatch) {
point.x = x;
point.y = y;
- double dst = calcDistance(&point, lnk, 0);
+ double dst = putToLink(&point, lnk, 0);
if (dst >= 0.0 && dst < 2.0)
return lnk;
diff --git a/engines/fullpipe/motion.h b/engines/fullpipe/motion.h
index b8c3ff1f43..41860e32d0 100644
--- a/engines/fullpipe/motion.h
+++ b/engines/fullpipe/motion.h
@@ -302,7 +302,7 @@ public:
virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
virtual MessageQueue *method50(StaticANIObject *ani, MovArr *movarr, int staticsId);
- double calcDistance(Common::Point *point, MovGraphLink *link, int fuzzyMatch);
+ double putToLink(Common::Point *point, MovGraphLink *link, int fuzzyMatch);
void recalcLinkParams();
bool getNearestPoint(int unusedArg, Common::Point *p, MovArr *movarr);
MovGraphNode *calcOffset(int ox, int oy);
diff --git a/engines/mohawk/myst_state.cpp b/engines/mohawk/myst_state.cpp
index 4324d6bde5..213a976413 100644
--- a/engines/mohawk/myst_state.cpp
+++ b/engines/mohawk/myst_state.cpp
@@ -120,6 +120,7 @@ bool MystGameState::load(int slot) {
_vm->changeToStack(kIntroStack, 5, 0, 0);
// Set our default cursor
+ _vm->_cursor->showCursor();
if (_globals.heldPage == 0 || _globals.heldPage > 13)
_vm->setMainCursor(kDefaultMystCursor);
else if (_globals.heldPage < 7)
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 2a2540b470..f304f774af 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -298,6 +298,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_KQ6, -1, 907, 0, "tomato", "doVerb", NULL, 2, { WORKAROUND_FAKE, 0 } }, // when looking at the rotten tomato in the inventory - bug #5331
{ GID_KQ6, -1, 928, 0, NULL, "startText", NULL, 0, { WORKAROUND_FAKE, 0 } }, // gets caused by Text+Audio support (see script patcher)
{ GID_KQ7, -1, 64996, 0, "User", "handleEvent", NULL, 1, { WORKAROUND_FAKE, 0 } }, // called when pushing a keyboard key
+ { GID_KQ7, 2450, 2450, 0, "exBridge", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // called when walking up to the throne in the cave in chapter 2
{ GID_LAURABOW, 37, 0, 0, "CB1", "doit", NULL, 1, { WORKAROUND_FAKE, 0 } }, // when going up the stairs - bug #5084
{ GID_LAURABOW, -1, 967, 0, "myIcon", "cycle", NULL, 1, { WORKAROUND_FAKE, 0 } }, // having any portrait conversation coming up - initial bug #4971
{ GID_LAURABOW2, -1, 24, 0, "gcWin", "open", NULL, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index 7bb9a4f5cf..a7899b8d89 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -1516,6 +1516,10 @@ void GfxFrameout::processShowStyles() {
}
}
+ if (g_engine->shouldQuit()) {
+ return;
+ }
+
if (doFrameOut) {
frameOut(true);
@@ -1523,9 +1527,7 @@ void GfxFrameout::processShowStyles() {
// fast, but the throttle value is arbitrary. Someone on
// real hardware probably needs to test what the actual
// speed of these transitions should be
- EngineState *state = g_sci->getEngineState();
- state->speedThrottler(33);
- state->_throttleTrigger = true;
+ throttle();
}
} while(continueProcessing && doFrameOut);
}
diff --git a/engines/sci/graphics/video32.cpp b/engines/sci/graphics/video32.cpp
index dfddac1036..dd841f5b4c 100644
--- a/engines/sci/graphics/video32.cpp
+++ b/engines/sci/graphics/video32.cpp
@@ -348,6 +348,12 @@ void VMDPlayer::renderFrame() const {
if (dirtyPalette) {
Palette palette;
palette.timestamp = g_sci->getTickCount();
+ for (uint16 i = 0; i < _startColor; ++i) {
+ palette.colors[i].used = false;
+ }
+ for (uint16 i = _endColor; i < 256; ++i) {
+ palette.colors[i].used = false;
+ }
if (_blackPalette) {
for (uint16 i = _startColor; i <= _endColor; ++i) {
palette.colors[i].r = palette.colors[i].g = palette.colors[i].b = 0;
@@ -398,9 +404,12 @@ void VMDPlayer::fillPalette(Palette &palette) const {
#pragma mark -
#pragma mark VMDPlayer - Palette
-void VMDPlayer::restrictPalette(const uint8 startColor, const uint8 endColor) {
+void VMDPlayer::restrictPalette(const uint8 startColor, const int16 endColor) {
_startColor = startColor;
- _endColor = endColor;
+ // At least GK2 sends 256 as the end color, which is wrong,
+ // but works in the original engine as the storage size is 4 bytes
+ // and used values are clamped to 0-255
+ _endColor = MIN((int16)255, endColor);
}
} // End of namespace Sci
diff --git a/engines/sci/graphics/video32.h b/engines/sci/graphics/video32.h
index cf863ba41d..7033f7c647 100644
--- a/engines/sci/graphics/video32.h
+++ b/engines/sci/graphics/video32.h
@@ -233,7 +233,7 @@ public:
* Restricts use of the system palette by VMD playback to
* the given range of palette indexes.
*/
- void restrictPalette(const uint8 startColor, const uint8 endColor);
+ void restrictPalette(const uint8 startColor, const int16 endColor);
private:
/**
diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp
index 3e50fc1082..48278e35a7 100644
--- a/engines/sci/resource.cpp
+++ b/engines/sci/resource.cpp
@@ -1367,6 +1367,7 @@ void ResourceManager::processPatch(ResourceSource *source, ResourceType resource
if (!file->open(source->getLocationName())) {
warning("ResourceManager::processPatch(): failed to open %s", source->getLocationName().c_str());
delete source;
+ delete file;
return;
}
fileStream = file;
@@ -1376,6 +1377,7 @@ void ResourceManager::processPatch(ResourceSource *source, ResourceType resource
if (fsize < 3) {
debug("Patching %s failed - file too small", source->getLocationName().c_str());
delete source;
+ delete fileStream;
return;
}
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index f9481bb301..3ea2756f56 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -167,11 +167,15 @@ SciEngine::~SciEngine() {
DebugMan.clearAllDebugChannels();
#ifdef ENABLE_SCI32
- delete _gfxPalette32;
delete _gfxControls32;
delete _gfxPaint32;
delete _gfxText32;
delete _robotDecoder;
+ // GfxFrameout and GfxPalette32 must be deleted after Video32 since
+ // destruction of screen items in the Video32 destructor relies on these
+ // components
+ delete _video32;
+ delete _gfxPalette32;
delete _gfxFrameout;
delete _gfxRemap32;
delete _audio32;
diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp
index 1bbadeb7f7..0909d7ef91 100644
--- a/engines/wintermute/ad/ad_entity.cpp
+++ b/engines/wintermute/ad/ad_entity.cpp
@@ -1134,4 +1134,7 @@ bool AdEntity::setSprite(const char *filename) {
}
}
+Common::String AdEntity::debuggerToString() const {
+ return Common::String::format("%p: Entity \"%s\"; (X,Y): (%d, %d), rotate(%d): %f deg, scale(%d): (%f, %f)%%", (const void *)this, getName(), _posX, _posY, _rotatable, _rotate, _zoomable, _scaleX, _scaleY);
+}
} // End of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_entity.h b/engines/wintermute/ad/ad_entity.h
index 7e1525b7c1..678608af36 100644
--- a/engines/wintermute/ad/ad_entity.h
+++ b/engines/wintermute/ad/ad_entity.h
@@ -60,6 +60,7 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
+ Common::String debuggerToString() const override;
private:
int32 _walkToX;
int32 _walkToY;
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index df0328ce5e..088184b0f6 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -2280,4 +2280,7 @@ bool AdGame::onScriptShutdown(ScScript *script) {
return STATUS_OK;
}
+Common::String AdGame::debuggerToString() const {
+ return Common::String::format("%p: Game \"%s\"", (const void *)this, getName());
+}
} // End of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_game.h b/engines/wintermute/ad/ad_game.h
index ebb37e9a07..0e5abc9b3b 100644
--- a/engines/wintermute/ad/ad_game.h
+++ b/engines/wintermute/ad/ad_game.h
@@ -130,6 +130,7 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
bool validMouse();
+ Common::String debuggerToString() const override;
private:
virtual bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) override;
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index 02a6aeb801..b57faef69b 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -2998,4 +2998,9 @@ bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects,
return STATUS_OK;
}
+
+Common::String AdScene::debuggerToString() const {
+ return Common::String::format("%p: Scene \"%s\", paralax: %d, autoscroll: %d", (const void *)this, getName(), _paralaxScrolling, _autoScroll);
+}
} // End of namespace Wintermute
+
diff --git a/engines/wintermute/ad/ad_scene.h b/engines/wintermute/ad/ad_scene.h
index 1ca52bdda9..71567d2475 100644
--- a/engines/wintermute/ad/ad_scene.h
+++ b/engines/wintermute/ad/ad_scene.h
@@ -160,7 +160,7 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
-
+ virtual Common::String debuggerToString() const override;
private:
bool persistState(bool saving = true);
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
index 471185f2d2..910ab64a76 100644
--- a/engines/wintermute/base/base_frame.cpp
+++ b/engines/wintermute/base/base_frame.cpp
@@ -764,4 +764,7 @@ const char *BaseFrame::scToString() {
return "[frame]";
}
+Common::String BaseFrame::debuggerToString() const {
+ return Common::String::format("%p: Frame \"%s\": #subframes %d ", (const void *)this, getName(), _subframes.size());
+}
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h
index ff9e67a166..8d261c9e71 100644
--- a/engines/wintermute/base/base_frame.h
+++ b/engines/wintermute/base/base_frame.h
@@ -65,6 +65,8 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
+ virtual Common::String debuggerToString() const override;
+
private:
bool _keyframe;
bool _editorExpanded;
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 668053bb3a..ce4c5fdda5 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -71,6 +71,10 @@
#include "common/system.h"
#include "common/file.h"
+#if EXTENDED_DEBUGGER_ENABLED == true
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"
+#endif
+
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
@@ -398,7 +402,11 @@ bool BaseGame::initialize1() {
break;
}
+#if EXTENDED_DEBUGGER_ENABLED == true
+ _scEngine = new DebuggableScEngine(this);
+#else
_scEngine = new ScEngine(this);
+#endif
if (_scEngine == nullptr) {
break;
}
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index e535cc9618..409cc20ba4 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -34,7 +34,11 @@
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/debugger.h"
#include "common/events.h"
+#if EXTENDED_DEBUGGER_ENABLED == true
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"
+#endif
namespace Wintermute {
@@ -148,7 +152,11 @@ public:
BaseRenderer *_renderer;
BaseSoundMgr *_soundMgr;
+#if EXTENDED_DEBUGGER_ENABLED == true
+ DebuggableScEngine *_scEngine;
+#else
ScEngine *_scEngine;
+#endif
BaseScriptable *_mathClass;
BaseSurfaceStorage *_surfaceStorage;
BaseFontStorage *_fontStorage;
diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp
index 9a31f5cd66..02ab365eff 100644
--- a/engines/wintermute/base/base_region.cpp
+++ b/engines/wintermute/base/base_region.cpp
@@ -532,4 +532,7 @@ bool BaseRegion::mimic(BaseRegion *region, float scale, int x, int y) {
return createRegion() ? STATUS_OK : STATUS_FAILED;
}
+Common::String BaseRegion::debuggerToString() const {
+ return Common::String::format("%p: Region \"%s\": Rect (top, right, bottom, left): (%d, %d, %d, %d), active: %d ", (const void *)this, getName(), _rect.top, _rect.right, _rect.bottom, _rect.left, _active);
+}
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h
index fc3389c501..4cb5dd85d6 100644
--- a/engines/wintermute/base/base_region.h
+++ b/engines/wintermute/base/base_region.h
@@ -59,6 +59,8 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
+ virtual Common::String debuggerToString() const override;
+
private:
float _lastMimicScale;
int32 _lastMimicX;
diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp
index 5b1c961479..7427a9b082 100644
--- a/engines/wintermute/base/base_script_holder.cpp
+++ b/engines/wintermute/base/base_script_holder.cpp
@@ -42,7 +42,7 @@ IMPLEMENT_PERSISTENT(BaseScriptHolder, false)
//////////////////////////////////////////////////////////////////////
BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) {
setName("<unnamed>");
-
+ _ready = false;
_freezable = true;
_filename = nullptr;
}
@@ -312,7 +312,11 @@ bool BaseScriptHolder::addScript(const char *filename) {
if (!scr) {
if (_gameRef->_editorForceScripts) {
// editor hack
+#if EXTENDED_DEBUGGER_ENABLED
+ scr = new DebuggableScript(_gameRef, _gameRef->_scEngine);
+#else
scr = new ScScript(_gameRef, _gameRef->_scEngine);
+#endif
scr->_filename = new char[strlen(filename) + 1];
strcpy(scr->_filename, filename);
scr->_state = SCRIPT_ERROR;
@@ -462,8 +466,15 @@ void BaseScriptHolder::makeFreezable(bool freezable) {
ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) {
for (int i = _scripts.size() - 1; i >= 0; i--) {
if (_scripts[i]->canHandleMethod(methodName)) {
-
+#if EXTENDED_DEBUGGER_ENABLED == true
+ DebuggableScEngine* debuggableEngine;
+ debuggableEngine = dynamic_cast<DebuggableScEngine*>(_scripts[i]->_engine);
+ // TODO: Not pretty
+ assert(debuggableEngine);
+ ScScript *thread = new DebuggableScript(_gameRef, debuggableEngine);
+#else
ScScript *thread = new ScScript(_gameRef, _scripts[i]->_engine);
+#endif
if (thread) {
bool ret = thread->createMethodThread(_scripts[i], methodName);
if (DID_SUCCEED(ret)) {
diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp
index c65d30d941..01f6f9e02f 100644
--- a/engines/wintermute/base/base_scriptable.cpp
+++ b/engines/wintermute/base/base_scriptable.cpp
@@ -188,4 +188,9 @@ ScScript *BaseScriptable::invokeMethodThread(const char *methodName) {
return nullptr;
}
+Common::String BaseScriptable::debuggerToString() const {
+ return Common::String::format("%p: BaseScriptable %s", (const void *)this, getName());
+}
+
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/base_scriptable.h b/engines/wintermute/base/base_scriptable.h
index b32668d6c8..7b4f269871 100644
--- a/engines/wintermute/base/base_scriptable.h
+++ b/engines/wintermute/base/base_scriptable.h
@@ -63,6 +63,7 @@ public:
virtual void scSetBool(bool val);
virtual int scCompare(BaseScriptable *val);
virtual void scDebuggerDesc(char *buf, int bufSize);
+ virtual Common::String debuggerToString() const;
int32 _refCount;
ScValue *_scValue;
ScValue *_scProp;
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp
index 09e138a1fd..f282004a59 100644
--- a/engines/wintermute/base/base_sprite.cpp
+++ b/engines/wintermute/base/base_sprite.cpp
@@ -826,4 +826,7 @@ bool BaseSprite::killAllSounds() {
return STATUS_OK;
}
+Common::String BaseSprite::debuggerToString() const {
+ return Common::String::format("%p: Sprite \"%s\"", (const void *)this, getName());
+}
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h
index ec71512ec9..2313b7b3dc 100644
--- a/engines/wintermute/base/base_sprite.h
+++ b/engines/wintermute/base/base_sprite.h
@@ -69,6 +69,7 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString() override;
+ Common::String debuggerToString() const override;
private:
BaseObject *_owner;
bool _canBreak;
diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp
index 6d0c48ff17..8068e61168 100644
--- a/engines/wintermute/base/base_sub_frame.cpp
+++ b/engines/wintermute/base/base_sub_frame.cpp
@@ -673,4 +673,8 @@ bool BaseSubFrame::setSurfaceSimple() {
}
}
+Common::String BaseSubFrame::debuggerToString() const {
+ return Common::String::format("%p: BaseSubFrame \"%s\" - Mirror:(%d, %d), Hotspot:(%d, %d), ", (const void *)this, getName(), _mirrorX, _mirrorY, _hotspotX, _hotspotY);
+}
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/base_sub_frame.h b/engines/wintermute/base/base_sub_frame.h
index f156c332d6..0fd38f9548 100644
--- a/engines/wintermute/base/base_sub_frame.h
+++ b/engines/wintermute/base/base_sub_frame.h
@@ -86,6 +86,7 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value);
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
+ Common::String debuggerToString() const override;
};
diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp
index bf3700a14e..aed0355eb9 100644
--- a/engines/wintermute/base/base_viewport.cpp
+++ b/engines/wintermute/base/base_viewport.cpp
@@ -96,4 +96,7 @@ int BaseViewport::getHeight() const {
return _rect.bottom - _rect.top;
}
+Common::String BaseViewport::debuggerToString() const {
+ return Common::String::format("%p: BaseViewport: (top, right, bottom, left): (%d, %d, %d, %d)", (const void *)this, _rect.top, _rect.right, _rect.bottom, _rect.left);
+}
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/base_viewport.h b/engines/wintermute/base/base_viewport.h
index eae756f9c6..c2e8727ad8 100644
--- a/engines/wintermute/base/base_viewport.h
+++ b/engines/wintermute/base/base_viewport.h
@@ -48,6 +48,7 @@ public:
BaseObject *_mainObject;
BaseViewport(BaseGame *inGame = nullptr);
virtual ~BaseViewport();
+ virtual Common::String debuggerToString() const;
private:
Rect32 _rect;
};
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp b/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp
new file mode 100644
index 0000000000..5a2291894f
--- /dev/null
+++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp
@@ -0,0 +1,148 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/tokenizer.h"
+#include "debuggable_script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"
+#include "engines/wintermute/debugger/breakpoint.h"
+#include "engines/wintermute/debugger/script_monitor.h"
+#include "engines/wintermute/debugger/watch_instance.h"
+
+namespace Wintermute {
+
+DebuggableScript::DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine) : ScScript(inGame, engine), _engine(engine), _stepDepth(kDefaultStepDepth) {
+ _engine->_watches.subscribe(this);
+ for (uint i = 0; i < _engine->_watches.size(); i++) {
+ _watchInstances.push_back(new WatchInstance(_engine->_watches[i], this));
+ }
+}
+
+DebuggableScript::~DebuggableScript() {
+ for (uint i = 0; i < _watchInstances.size(); i++) {
+ delete _watchInstances[i];
+ }
+ _engine->_watches.unsubscribe(this);
+}
+void DebuggableScript::preInstHook(uint32 inst) {}
+
+void DebuggableScript::postInstHook(uint32 inst) {
+ if (inst == II_DBG_LINE) {
+ for (uint j = 0; j < _engine->_breakpoints.size(); j++) {
+ _engine->_breakpoints[j]->evaluate(this);
+ }
+
+ if (_callStack->_sP <= _stepDepth) {
+ _engine->_monitor->notifyStep(this);
+ }
+ }
+
+ for (uint i = 0; i < _watchInstances.size(); i++) {
+ this->_watchInstances[i]->evaluate();
+ }
+
+}
+
+void DebuggableScript::setStepDepth(int depth) {
+ _stepDepth = depth;
+}
+
+void DebuggableScript::step() {
+ setStepDepth(_callStack->_sP);
+ // TODO double check
+}
+
+void DebuggableScript::stepContinue() {
+ setStepDepth(kDefaultStepDepth);
+}
+
+void DebuggableScript::stepFinish() {
+ setStepDepth(_callStack->_sP - 1);
+}
+
+ScValue *DebuggableScript::resolveName(const Common::String &name) {
+
+ Common::String trimmed = name;
+ trimmed.trim();
+ Common::StringTokenizer st = Common::StringTokenizer(trimmed.c_str(), ".");
+ Common::String nextToken;
+
+ nextToken = st.nextToken();
+
+
+ char cstr[256]; // TODO not pretty
+ Common::strlcpy(cstr, nextToken.c_str(), nextToken.size() + 1);
+ cstr[255] = '\0'; // We 0-terminate it just in case it's > 256 chars.
+
+ ScValue *value = getVar(cstr);
+ ScValue *res = new ScValue(_gameRef);
+
+ if (value == nullptr) {
+ return res;
+ }
+
+ nextToken = st.nextToken();
+
+ while (nextToken.size() > 0 && (value->isObject() || value->isNative())) {
+ value = value->getProp(nextToken.c_str());
+ nextToken = st.nextToken();
+ if (value == nullptr) {
+ return res;
+ }
+ }
+
+ res->copy(value);
+
+ return res;
+}
+
+uint DebuggableScript::dbgGetLine() const {
+ return _currentLine;
+}
+
+Common::String DebuggableScript::dbgGetFilename() const {
+ return _filename;
+}
+
+void DebuggableScript::updateWatches() {
+ // We drop obsolete watches
+ for (uint i = 0; i < _watchInstances.size(); i++) {
+ Watch *findMe = _watchInstances[i]->_watch;
+ if (Common::find(_engine->_watches.begin(), _engine->_watches.end(), findMe) == _engine->_watches.end()) {
+ // Not found on engine-wide list, must have been removed from watches. Must remove it from local list.
+ delete _watchInstances[i];
+ _watchInstances.remove_at(i);
+ }
+ }
+
+ // We add any new watches
+ for (uint i = 0; i < _engine->_watches.size(); i++) {
+ Watch *findMe = _engine->_watches[i];
+ if (Common::find(_engine->_watches.begin(), _engine->_watches.end(), findMe) == _engine->_watches.end()) {
+ // Not found on local list, must be a new one.
+ _watchInstances.push_back(new WatchInstance(_engine->_watches[i], this));
+ }
+ }
+}
+} // End of namespace Wintermute
+
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script.h b/engines/wintermute/base/scriptables/debuggable/debuggable_script.h
new file mode 100644
index 0000000000..b32a5ca4af
--- /dev/null
+++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script.h
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef DEBUGGABLE_SCRIPT_H_
+#define DEBUGGABLE_SCRIPT_H_
+#include "engines/wintermute/base/scriptables/script.h"
+
+namespace Wintermute {
+class ScriptMonitor;
+class Watch;
+class WatchInstance;
+class DebuggableScEngine;
+
+class DebuggableScript : public ScScript {
+ static const int kDefaultStepDepth = -2;
+ int32 _stepDepth;
+ DebuggableScEngine *_engine;
+ BaseArray<WatchInstance *> _watchInstances;
+ virtual void preInstHook(uint32 inst) override;
+ virtual void postInstHook(uint32 inst) override;
+ void setStepDepth(int depth);
+public:
+ DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine);
+ virtual ~DebuggableScript();
+ ScValue *resolveName(const Common::String &name);
+ /**
+ * Return argument to last II_DBG_LINE encountered
+ */
+ virtual uint dbgGetLine() const;
+ virtual Common::String dbgGetFilename() const;
+ /**
+ * Execute one more instruction
+ */
+ void step();
+ /**
+ * Continue execution
+ */
+ void stepContinue();
+ /**
+ * Continue execution until the activation record on top of the stack is popped
+ */
+ void stepFinish();
+ void updateWatches();
+};
+
+} // End of namespace Wintermute
+
+#endif /* DEBUGGABLE_SCRIPT_H_ */
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp
new file mode 100644
index 0000000000..28a00cd4ae
--- /dev/null
+++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp
@@ -0,0 +1,35 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "debuggable_script_engine.h"
+#include "debuggable_script.h"
+#include "engines/wintermute/debugger/watch_instance.h"
+
+namespace Wintermute {
+
+DebuggableScEngine::DebuggableScEngine(BaseGame *inGame) : ScEngine(inGame), _monitor(nullptr) {}
+
+void DebuggableScEngine::attachMonitor(ScriptMonitor *monitor) {
+ _monitor = monitor;
+}
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h
new file mode 100644
index 0000000000..a4d9d2bfe7
--- /dev/null
+++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h
@@ -0,0 +1,110 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef DEBUGGABLE_SCRIPT_ENGINE_H_
+#define DEBUGGABLE_SCRIPT_ENGINE_H_
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/coll_templ.h"
+#include "common/algorithm.h"
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
+
+namespace Wintermute {
+
+class Breakpoint;
+class Watch;
+class DebuggableScript;
+class DebuggableScEngine;
+class ScriptMonitor;
+
+class PublisherWArray : private Common::Array<Watch *> {
+ Common::Array<DebuggableScript *> _subscribers;
+ void notifySubscribers() {
+ for (uint i = 0; i < _subscribers.size(); i++) {
+ _subscribers[i]->updateWatches();
+ }
+ }
+public:
+ void subscribe(DebuggableScript *script) {
+ if (Common::find(_subscribers.begin(), _subscribers.end(), script) == _subscribers.end()) {
+ // If not already contained
+ _subscribers.push_back(script);
+ }
+ }
+
+ void unsubscribe(DebuggableScript *script) {
+ int location = -1;
+ for (uint i = 0; i < _subscribers.size() && location == -1; i++) {
+ if (_subscribers[i] == script) {
+ location = i;
+ }
+ }
+ if (location >= 0) {
+ _subscribers.remove_at(location);
+ } else {
+ // TODO: If this happens... it's funny. Some script out there forgot to subscribe.
+ }
+ }
+
+ void push_back(Watch *newElement) {
+ Common::Array<Watch *>::push_back(newElement);
+ notifySubscribers();
+ }
+
+ size_type size() {
+ return Common::Array<Watch *>::size();
+ }
+
+ iterator begin() {
+ return Common::Array<Watch *>::begin();
+ }
+
+ iterator end() {
+ return Common::Array<Watch *>::end();
+ }
+
+ Watch *&operator[](size_type idx) {
+ return Common::Array<Watch *>::operator[](idx);
+ }
+ Watch *remove_at(size_type idx) {
+ Watch *res = Common::Array<Watch *>::remove_at(idx);
+ notifySubscribers();
+ return res;
+ }
+};
+
+class DebuggableScEngine : public ScEngine {
+ Common::Array<Breakpoint *> _breakpoints;
+ PublisherWArray _watches;
+ ScriptMonitor *_monitor;
+public:
+ DebuggableScEngine(BaseGame *inGame);
+ void attachMonitor(ScriptMonitor *);
+
+ friend class DebuggerController;
+ friend class DebuggableScript;
+ friend class ScScript;
+ friend class WatchableScriptArray;
+};
+
+} // End of namespace Wintermute
+
+#endif /* DEBUGGABLE_SCRIPT_ENGINE_H_ */
diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp
index 44fd117e61..938ec031da 100644
--- a/engines/wintermute/base/scriptables/script.cpp
+++ b/engines/wintermute/base/scriptables/script.cpp
@@ -32,7 +32,9 @@
#include "engines/wintermute/base/scriptables/script_engine.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "common/memstream.h"
-
+#if EXTENDED_DEBUGGER_ENABLED == true
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
+#endif
namespace Wintermute {
IMPLEMENT_PERSISTENT(ScScript, false)
@@ -522,6 +524,9 @@ bool ScScript::executeInstruction() {
ScValue *op2;
uint32 inst = getDWORD();
+
+ preInstHook(inst);
+
switch (inst) {
case II_DEF_VAR:
@@ -1092,6 +1097,7 @@ bool ScScript::executeInstruction() {
ret = STATUS_FAILED;
} // switch(instruction)
+ postInstHook(inst);
//delete op;
return ret;
@@ -1314,8 +1320,15 @@ ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unb
if (!pos) {
return nullptr;
}
-
+#if EXTENDED_DEBUGGER_ENABLED == true
+ // TODO: Not pretty
+ DebuggableScEngine* debuggableEngine;
+ debuggableEngine = dynamic_cast<DebuggableScEngine*>(_engine);
+ assert(debuggableEngine);
+ ScScript *thread = new DebuggableScript(_gameRef, debuggableEngine);
+#else
ScScript *thread = new ScScript(_gameRef, _engine);
+#endif
if (thread) {
bool ret = thread->createThread(this, pos, eventName);
if (DID_SUCCEED(ret)) {
@@ -1434,18 +1447,6 @@ bool ScScript::finishThreads() {
return STATUS_OK;
}
-
-//////////////////////////////////////////////////////////////////////////
-// IWmeDebugScript interface implementation
-int ScScript::dbgGetLine() {
- return _currentLine;
-}
-
-//////////////////////////////////////////////////////////////////////////
-const char *ScScript::dbgGetFilename() {
- return _filename;
-}
-
//////////////////////////////////////////////////////////////////////////
void ScScript::afterLoad() {
if (_buffer == nullptr) {
@@ -1466,4 +1467,8 @@ void ScScript::afterLoad() {
}
}
+void ScScript::preInstHook(uint32 inst) {}
+
+void ScScript::postInstHook(uint32 inst) {}
+
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script.h b/engines/wintermute/base/scriptables/script.h
index 1edeae5b55..c1d1cce4ee 100644
--- a/engines/wintermute/base/scriptables/script.h
+++ b/engines/wintermute/base/scriptables/script.h
@@ -33,12 +33,15 @@
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/base/scriptables/dcscript.h" // Added by ClassView
#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/persistent.h"
namespace Wintermute {
class BaseScriptHolder;
class BaseObject;
class ScEngine;
class ScStack;
+class ScValue;
+
class ScScript : public BaseClass {
public:
BaseArray<int> _breakpoints;
@@ -50,7 +53,7 @@ public:
bool copyParameters(ScStack *stack);
void afterLoad();
-private:
+protected:
ScValue *_operand;
ScValue *_reg1;
public:
@@ -125,7 +128,7 @@ public:
ScValue *_globals;
ScEngine *_engine;
int32 _currentLine;
- bool executeInstruction();
+ virtual bool executeInstruction();
char *getString();
uint32 getDWORD();
double getFloat();
@@ -162,11 +165,8 @@ private:
bool initScript();
bool initTables();
-
-// IWmeDebugScript interface implementation
-public:
- virtual int dbgGetLine();
- virtual const char *dbgGetFilename();
+ virtual void preInstHook(uint32 inst);
+ virtual void postInstHook(uint32 inst);
};
} // End of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp
index cdf55a304c..26122094f1 100644
--- a/engines/wintermute/base/scriptables/script_engine.cpp
+++ b/engines/wintermute/base/scriptables/script_engine.cpp
@@ -144,7 +144,15 @@ ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) {
}
// add new script
+#if EXTENDED_DEBUGGER_ENABLED == true
+ DebuggableScEngine* debuggableEngine;
+ debuggableEngine = dynamic_cast<DebuggableScEngine*>(this);
+ // TODO: Not pretty
+ assert(debuggableEngine);
+ ScScript *script = new DebuggableScript(_gameRef, debuggableEngine);
+#else
ScScript *script = new ScScript(_gameRef, this);
+#endif
bool ret = script->create(filename, compBuffer, compSize, owner);
if (DID_FAIL(ret)) {
_gameRef->LOG(ret, "Error running script '%s'...", filename);
diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h
index bdb139e1f8..8b7e4acd19 100644
--- a/engines/wintermute/base/scriptables/script_engine.h
+++ b/engines/wintermute/base/scriptables/script_engine.h
@@ -66,20 +66,6 @@ public:
Common::String _filename;
};
- class CScBreakpoint {
- public:
- CScBreakpoint(const char *filename) {
- _filename = filename;
- }
-
- ~CScBreakpoint() {
- _lines.clear();
- }
-
- Common::String _filename;
- BaseArray<int> _lines;
- };
-
public:
bool clearGlobals(bool includingNatives = false);
bool tickUnbreakable();
diff --git a/engines/wintermute/debugger.cpp b/engines/wintermute/debugger.cpp
index 5b617d9db9..c643c33246 100644
--- a/engines/wintermute/debugger.cpp
+++ b/engines/wintermute/debugger.cpp
@@ -21,29 +21,289 @@
*/
#include "engines/wintermute/debugger.h"
-#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/debugger/debugger_controller.h"
+#include "engines/wintermute/wintermute.h"
+
+#define CONTROLLER _engineRef->_dbgController
namespace Wintermute {
Console::Console(WintermuteEngine *vm) : GUI::Debugger(), _engineRef(vm) {
registerCmd("show_fps", WRAP_METHOD(Console, Cmd_ShowFps));
registerCmd("dump_file", WRAP_METHOD(Console, Cmd_DumpFile));
+ registerCmd("show_fps", WRAP_METHOD(Console, Cmd_ShowFps));
+ registerCmd("dump_file", WRAP_METHOD(Console, Cmd_DumpFile));
+ registerCmd("help", WRAP_METHOD(Console, Cmd_Help));
+ // Actual (script) debugger commands
+ registerCmd(STEP_CMD, WRAP_METHOD(Console, Cmd_Step));
+ registerCmd(CONTINUE_CMD, WRAP_METHOD(Console, Cmd_Continue));
+ registerCmd(FINISH_CMD, WRAP_METHOD(Console, Cmd_Finish));
+ registerCmd(WATCH_CMD, WRAP_METHOD(Console, Cmd_Watch));
+ registerCmd(BREAK_CMD, WRAP_METHOD(Console, Cmd_AddBreakpoint));
+ registerCmd(LIST_CMD, WRAP_METHOD(Console, Cmd_List));
+ registerCmd(REMOVE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_RemoveBreakpoint));
+ registerCmd(DISABLE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_DisableBreakpoint));
+ registerCmd(ENABLE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_EnableBreakpoint));
+ registerCmd(REMOVE_WATCH_CMD, WRAP_METHOD(Console, Cmd_RemoveWatch));
+ registerCmd(DISABLE_WATCH_CMD, WRAP_METHOD(Console, Cmd_DisableWatch));
+ registerCmd(ENABLE_WATCH_CMD, WRAP_METHOD(Console, Cmd_EnableWatch));
+ registerCmd(PRINT_CMD, WRAP_METHOD(Console, Cmd_Print));
+ registerCmd(SET_CMD, WRAP_METHOD(Console, Cmd_Set));
+ registerCmd(INFO_CMD, WRAP_METHOD(Console, Cmd_Info));
+ registerCmd(SET_PATH_CMD, WRAP_METHOD(Console, Cmd_SourcePath));
+ registerCmd(TOP_CMD, WRAP_METHOD(Console, Cmd_Top));
}
Console::~Console(void) {
+}
+
+bool Console::Cmd_Help(int argc, const char **argv) {
+ if (argc == 1) {
+ // Debugger::Cmd_Help(argc, argv);
+ debugPrintf("\nType help somecommand to get specific help.\n");
+ } else {
+ printUsage(argv[1]);
+ }
+ return true;
+}
+void Console::printUsage(const Common::String &command) {
+ // TODO: This is horrible and would probably benefit from a map or something.
+ if (command.equals(BREAK_CMD)) {
+ debugPrintf("Usage: %s <file path> <line> to break at line <line> of file <file path>\n", command.c_str());
+ } else if (command.equals(REMOVE_BREAKPOINT_CMD)) {
+ debugPrintf("Usage: %s <id> to remove breakpoint #id\n", command.c_str());
+ } else if (command.equals(ENABLE_BREAKPOINT_CMD)) {
+ debugPrintf("Usage: %s <id> to enable breakpoint #id\n", command.c_str());
+ } else if (command.equals(DISABLE_BREAKPOINT_CMD)) {
+ debugPrintf("Usage: %s <id> to disable breakpoint #id\n", command.c_str());
+ } else if (command.equals(REMOVE_WATCH_CMD)) {
+ debugPrintf("Usage: %s <id> to remove watchpoint #id\n", command.c_str());
+ } else if (command.equals(ENABLE_WATCH_CMD)) {
+ debugPrintf("Usage: %s <id> to enable watchpoint #id\n", command.c_str());
+ } else if (command.equals(DISABLE_WATCH_CMD)) {
+ debugPrintf("Usage: %s <id> to disable watchpoint #id\n", command.c_str());
+ } else if (command.equals(INFO_CMD)) {
+ debugPrintf("Usage: %s [watch|breakpoints]\n", command.c_str());
+ } else if (command.equals(WATCH_CMD)) {
+ debugPrintf("Usage: %s <file path> <name> to watch for <name> in file <file path>\n", command.c_str());
+ } else if (command.equals(STEP_CMD)) {
+ debugPrintf("Usage: %s to step\n", command.c_str());
+ } else if (command.equals(CONTINUE_CMD)) {
+ debugPrintf("Usage: %s to continue\n", command.c_str());
+ } else if (command.equals(FINISH_CMD)) {
+ debugPrintf("Usage: %s to finish\n", command.c_str());
+ } else if (command.equals(PRINT_CMD)) {
+ debugPrintf("Usage: %s <name> to print value of <name>\n", command.c_str());
+ } else if (command.equals(SET_CMD)) {
+ debugPrintf("Usage: %s <name> = <value> to set <name> to <value>\n", command.c_str());
+ } else {
+ debugPrintf("No help about this command, sorry.");
+ }
+}
+
+bool Console::Cmd_AddBreakpoint(int argc, const char **argv) {
+ if (argc == 3) {
+ Wintermute::Error error = CONTROLLER->addBreakpoint(argv[1], atoi(argv[2]));
+ printError(argv[0], error);
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+
+bool Console::Cmd_RemoveBreakpoint(int argc, const char **argv) {
+ if (argc == 2) {
+ Error error = CONTROLLER->removeBreakpoint(atoi(argv[1]));
+ printError(argv[0], error);
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+
+bool Console::Cmd_EnableBreakpoint(int argc, const char **argv) {
+ if (argc == 2) {
+ Error error = CONTROLLER->enableBreakpoint(atoi(argv[1]));
+ printError(argv[0], error);
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+
+bool Console::Cmd_DisableBreakpoint(int argc, const char **argv) {
+ if (argc == 2) {
+ Error error = CONTROLLER->disableBreakpoint(atoi(argv[1]));
+ debugPrintf("%s: %s\n", argv[0], error.getErrorDisplayStr().c_str());
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+
+bool Console::Cmd_RemoveWatch(int argc, const char **argv) {
+ if (argc == 2) {
+ Error error = CONTROLLER->removeWatchpoint(atoi(argv[1]));
+ printError(argv[0], error);
+ } else {
+ printUsage(argv[0]);
+ }
+
+ return true;
+}
+
+bool Console::Cmd_EnableWatch(int argc, const char **argv) {
+ if (argc == 2) {
+ Error error = CONTROLLER->enableWatchpoint(atoi(argv[1]));
+ printError(argv[0], error);
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+
+bool Console::Cmd_DisableWatch(int argc, const char **argv) {
+ if (argc == 2) {
+ Error error = CONTROLLER->disableWatchpoint(atoi(argv[1]));
+ printError(argv[0], error);
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+
+bool Console::Cmd_Watch(int argc, const char **argv) {
+ if (argc == 3) {
+ Error error = CONTROLLER->addWatch(argv[1], argv[2]);
+ printError(argv[0], error);
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+
+bool Console::Cmd_Info(int argc, const char **argv) {
+ if (argc == 2 && !strncmp(argv[1], "breakpoints", 10)) {
+ Common::Array<BreakpointInfo> breakpoints = CONTROLLER->getBreakpoints();
+ for (uint i = 0; i < breakpoints.size(); i++) {
+ debugPrintf("%d %s:%d x%d, enabled: %d \n", i, breakpoints[i]._filename.c_str(), breakpoints[i]._line, breakpoints[i]._hits, breakpoints[i]._enabled);
+ }
+ return 1;
+ } else if (argc == 2 && !strncmp(argv[1], WATCH_CMD, 5)) {
+ Common::Array<WatchInfo>watchlist = CONTROLLER->getWatchlist();
+ for (uint i = 0; i < watchlist.size(); i++) {
+ debugPrintf("%d %s:%s x%d \n", i, watchlist[i]._filename.c_str(), watchlist[i]._symbol.c_str(), watchlist[i]._hits);
+ }
+ return 1;
+ } else {
+ printUsage(argv[0]);
+ return 1;
+ }
+}
+
+bool Console::Cmd_Step(int argc, const char **argv) {
+ if (argc == 1) {
+ Error error = CONTROLLER->step();
+ if (error.getErrorLevel() == SUCCESS) {
+ return false;
+ } else {
+ printError(argv[0], error);
+ return true;
+ }
+ } else {
+ printUsage(argv[0]);
+ return true;
+ }
+}
+
+bool Console::Cmd_Continue(int argc, const char **argv) {
+ if (argc == 1) {
+ Error error = CONTROLLER->stepContinue();
+ if (error.getErrorLevel() == SUCCESS) {
+ return false;
+ } else {
+ printError(argv[0], error);
+ return true;
+ }
+ } else {
+ printUsage(argv[0]);
+ return true;
+ }
+}
+
+bool Console::Cmd_Finish(int argc, const char **argv) {
+ if (argc == 1) {
+ Error error = CONTROLLER->stepFinish();
+ printError(argv[0], error);
+ if (error.getErrorLevel() == SUCCESS) {
+ return false;
+ } else {
+ printError(argv[0], error);
+ return true;
+ }
+ } else {
+ printUsage(argv[0]);
+ return true;
+ }
+}
+
+bool Console::Cmd_List(int argc, const char **argv) {
+ Error error = printSource();
+ if (error.getErrorLevel() != SUCCESS) {
+ printError(argv[0], error);
+ }
+ return true;
+}
+
+bool Console::Cmd_Print(int argc, const char **argv) {
+ if (argc == 2) {
+ Error error = Error(SUCCESS, OK, 0);
+ Common::String temp = CONTROLLER->readValue(argv[1], &error);
+ if (error.getErrorLevel() == SUCCESS) {
+ debugPrintf("%s = %s \n", argv[1], temp.c_str());
+ return true;
+ } else {
+ printError(argv[0], error);
+ return true;
+ }
+ } else {
+ printUsage(argv[0]);
+ return true;
+ }
+}
+
+
+bool Console::Cmd_Set(int argc, const char **argv) {
+ if (argc == 4 && !strncmp("=", argv[2], 1)) {
+ ScValue *val = nullptr;
+ Error error = CONTROLLER->setValue(argv[1], argv[3], val);
+ if (error.getErrorLevel() == SUCCESS) {
+ assert(val);
+ debugPrintf("%s = %s\n", argv[1], val->getString());
+ } else {
+ printError(argv[0], error);
+ }
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
}
bool Console::Cmd_ShowFps(int argc, const char **argv) {
- if (argc > 1) {
+ if (argc == 2) {
if (Common::String(argv[1]) == "true") {
- _engineRef->_game->setShowFPS(true);
+ CONTROLLER->showFps(true);
} else if (Common::String(argv[1]) == "false") {
- _engineRef->_game->setShowFPS(false);
+ CONTROLLER->showFps(false);
+ } else {
+ debugPrintf("%s: argument 1 must be \"true\" or \"false\"\n", argv[0]);
}
+ } else {
+ debugPrintf("Usage: %s [true|false]\n", argv[0]);
}
return true;
}
@@ -81,4 +341,80 @@ bool Console::Cmd_DumpFile(int argc, const char **argv) {
return true;
}
+
+bool Console::Cmd_SourcePath(int argc, const char **argv) {
+ if (argc != 2) {
+ debugPrintf("Usage: %s <source path>\n", argv[0]);
+ return true;
+ } else {
+ if (CONTROLLER->setSourcePath(Common::String(argv[1])).getErrorCode() == OK) {
+ debugPrintf("Source path set to '%s'\n", CONTROLLER->getSourcePath().c_str());
+ } else {
+ debugPrintf("Error setting source path. Note that \"\" is illegal.");
+ }
+ return true;
+ }
+}
+
+void Console::notifyBreakpoint(const char *filename, int line) {
+ debugPrintf("Breakpoint hit %s: %d\n", filename, line);
+ printSource(0);
+ attach();
+ onFrame();
+}
+
+void Console::notifyStep(const char *filename, int line) {
+ debugPrintf("Step: %s:%d\n", filename, line);
+ printSource(0);
+ attach();
+ onFrame();
+}
+
+void Console::notifyWatch(const char *filename, const char *symbol, const char *newValue) {
+ debugPrintf("Watch: %s:%s <---- %s\n", filename, symbol, newValue);
+ printSource(0);
+ attach();
+ onFrame();
+}
+
+Error Console::printSource(int n) {
+
+ Error* error = nullptr;
+ Listing *listing = CONTROLLER->getListing(error);
+ Error err(*error);
+ delete error;
+
+ if (err.getErrorLevel() == SUCCESS || err.getErrorLevel() == WARNING) {
+ Common::Array<ListingLine> lines = listing->getLines(CONTROLLER->getLastLine(), n/2, n/2);
+ for (uint i = 0; i < lines.size(); i++) {
+ if (lines[i].number == CONTROLLER->getLastLine()) {
+ debugPrintf(" -> ");
+ } else {
+ debugPrintf(" ");
+ }
+ debugPrintf("%d", lines[i].number);
+ debugPrintf("%s", lines[i].text.c_str());
+ debugPrintf("\n");
+ }
+ }
+
+ delete listing;
+ return err;
+}
+
+bool Console::Cmd_Top(int argc, const char **argv) {
+ Common::Array<TopEntry> entries = CONTROLLER->getTop();
+ for (uint i = 0; i < entries.size(); i++) {
+ if (entries[i].current) {
+ debugPrintf("%d*: %s\n", i, entries[i].filename.c_str());
+ } else {
+ debugPrintf("%d: %s\n", i, entries[i].filename.c_str());
+ }
+ }
+ return true;
+}
+
+void Console::printError(const Common::String &command, Error error) {
+ debugPrintf("%s: %s\n", command.c_str(), error.getErrorDisplayStr().c_str());
+}
} // End of namespace Wintermute
diff --git a/engines/wintermute/debugger.h b/engines/wintermute/debugger.h
index 625da0ce41..e5008bee3b 100644
--- a/engines/wintermute/debugger.h
+++ b/engines/wintermute/debugger.h
@@ -23,20 +23,134 @@
#ifndef WINTERMUTE_DEBUGGER_H
#define WINTERMUTE_DEBUGGER_H
+#define EXTENDED_DEBUGGER_ENABLED true
+
#include "gui/debugger.h"
-namespace Wintermute {
+#if EXTENDED_DEBUGGER_ENABLED == true
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
+#else
+#include "engines/wintermute/base/scriptables/script.h"
+#endif
+
+#define DEFAULT_SOURCE_PADDING 5
+
+#define STEP_CMD "step"
+#define CONTINUE_CMD "continue"
+#define FINISH_CMD "finish"
+#define WATCH_CMD "watch"
+#define BREAK_CMD "break"
+#define LIST_CMD "list"
+#define REMOVE_BREAKPOINT_CMD "del"
+#define DISABLE_BREAKPOINT_CMD "disable"
+#define ENABLE_BREAKPOINT_CMD "enable"
+#define REMOVE_WATCH_CMD "delw"
+#define DISABLE_WATCH_CMD "disablew"
+#define ENABLE_WATCH_CMD "enablew"
+#define INFO_CMD "info"
+#define SET_CMD "set"
+#define PRINT_CMD "print"
+#define SET_PATH_CMD "set_path"
+#define TOP_CMD "top"
+
+namespace Wintermute {
class WintermuteEngine;
+class Adapter;
+class DebuggerController;
+class Error;
+
class Console : public GUI::Debugger {
public:
Console(WintermuteEngine *vm);
virtual ~Console();
-
+ /*
+ * Debug commands
+ */
+ bool Cmd_Help(int argc, const char **argv);
bool Cmd_ShowFps(int argc, const char **argv);
bool Cmd_DumpFile(int argc, const char **argv);
+
+#if EXTENDED_DEBUGGER_ENABLED == true
+ /**
+ * Step - break again on next line
+ */
+ bool Cmd_Step(int argc, const char **argv);
+ /**
+ * Continue execution
+ */
+ bool Cmd_Continue(int argc, const char **argv);
+ /**
+ * Only break again when the current function is finished
+ * (activation record is popped)
+ */
+ bool Cmd_Finish(int argc, const char **argv);
+ bool Cmd_Print(int argc, const char **argv);
+ bool Cmd_Set(int argc, const char **argv);
+ // Breakpoints
+ bool Cmd_AddBreakpoint(int argc, const char **argv);
+ bool Cmd_RemoveBreakpoint(int argc, const char **argv);
+ bool Cmd_EnableBreakpoint(int argc, const char **argv);
+ bool Cmd_DisableBreakpoint(int argc, const char **argv);
+ /**
+ * Add a watch.
+ *
+ * It monitors the value of some variable x against its
+ * last known state and it breaks if it has changed since.
+ *
+ */
+ bool Cmd_Watch(int argc, const char **argv);
+ bool Cmd_RemoveWatch(int argc, const char **argv);
+ bool Cmd_EnableWatch(int argc, const char **argv);
+ bool Cmd_DisableWatch(int argc, const char **argv);
+ /**
+ * Print info re:watch and breakpoints.
+ * This differs from e.g. gdb in that we have separate lists.
+ */
+ bool Cmd_Info(int argc, const char **argv);
+ /**
+ * Print source
+ */
+ bool Cmd_List(int argc, const char **argv);
+ /**
+ * Set (DOS-style) source path for debugging.
+ * This is where you will (optionally) put your sources
+ * to enable printing of sources as you step through the
+ * scripts.
+ *
+ * Please note that we have no checksum or anything
+ * to make sure your source files are up to date.
+ *
+ * YOU HAVE to make sure of that.
+ *
+ * You have been warned! :)
+ */
+ bool Cmd_SourcePath(int argc, const char **argv);
+
+ /**
+ * Top
+ */
+ bool Cmd_Top(int argc, const char **argv);
+
+ Error printSource(int n = DEFAULT_SOURCE_PADDING);
+
+ /**
+ * Hooks for the controller to open the console
+ */
+ void notifyBreakpoint(const char *filename, int line);
+ void notifyStep(const char *filename, int line);
+ /**
+ * To be called by the adapter when a watched variable
+ * is changed.
+ * Opens a console and prints info and listing if available.
+ */
+ void notifyWatch(const char *filename, const char *symbol, const char *newValue);
+#endif
+
private:
- WintermuteEngine *_engineRef;
+ const WintermuteEngine *_engineRef;
+ void printError(const Common::String &command, Error error);
+ void printUsage(const Common::String &command);
};
}
diff --git a/engines/wintermute/debugger/breakpoint.cpp b/engines/wintermute/debugger/breakpoint.cpp
new file mode 100644
index 0000000000..7f2a02b0ea
--- /dev/null
+++ b/engines/wintermute/debugger/breakpoint.cpp
@@ -0,0 +1,68 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "breakpoint.h"
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
+#include "script_monitor.h"
+
+namespace Wintermute {
+
+Breakpoint::Breakpoint(const Common::String &filename, uint line, ScriptMonitor *monitor) :
+ _filename(filename), _line(line), _monitor(monitor), _enabled(0), _hits(0) {}
+
+void Breakpoint::hit(DebuggableScript *script) {
+ _hits++;
+ _monitor->onBreakpoint(this, script);
+}
+
+Common::String Breakpoint::getFilename() const {
+ return _filename;
+}
+int Breakpoint::getLine() const {
+ return _line;
+}
+int Breakpoint::getHits() const {
+ return _hits;
+}
+bool Breakpoint::isEnabled() const {
+ return _enabled;
+}
+void Breakpoint::enable() {
+ _enabled = true;
+}
+void Breakpoint::disable() {
+ _enabled = false;
+}
+
+void Breakpoint::evaluate(DebuggableScript *script) {
+ if (isEnabled() &&
+ getLine() == script->_currentLine &&
+ !getFilename().compareTo(script->_filename)) {
+ hit(script);
+ }
+}
+
+Breakpoint::~Breakpoint() {
+ // Nothing to take care of in here
+}
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/debugger/breakpoint.h b/engines/wintermute/debugger/breakpoint.h
new file mode 100644
index 0000000000..3757791ba3
--- /dev/null
+++ b/engines/wintermute/debugger/breakpoint.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BREAKPOINT_H_
+#define BREAKPOINT_H_
+#include "common/str.h"
+
+namespace Wintermute {
+
+class ScriptMonitor;
+class DebuggableScript;
+
+class Breakpoint {
+ const Common::String _filename;
+ const uint _line;
+ uint _hits;
+ bool _enabled;
+ ScriptMonitor *_monitor;
+ void hit(DebuggableScript *script);
+public:
+ Breakpoint(const Common::String &filename, uint line, ScriptMonitor *monitor);
+ /**
+ * This should be called inside the interpreter; the breakpoint is evaluated
+ * in the context of script, and, if it is enabled and filename & line match,
+ * the attached ScriptMonitor is notified.
+ */
+ void evaluate(DebuggableScript* script);
+ Common::String getFilename() const;
+ int getLine() const;
+ int getHits() const;
+ bool isEnabled() const;
+ void enable();
+ void disable();
+ virtual ~Breakpoint();
+};
+
+} // End of namespace Wintermute
+
+#endif /* BREAKPOINT_H_ */
diff --git a/engines/wintermute/debugger/debugger_controller.cpp b/engines/wintermute/debugger/debugger_controller.cpp
new file mode 100644
index 0000000000..aef96ed9c9
--- /dev/null
+++ b/engines/wintermute/debugger/debugger_controller.cpp
@@ -0,0 +1,325 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/algorithm.h"
+#include "common/str.h"
+#include "common/tokenizer.h"
+#include "engines/wintermute/debugger.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/debugger/breakpoint.h"
+#include "engines/wintermute/debugger/debugger_controller.h"
+#include "engines/wintermute/debugger/watch.h"
+#include "engines/wintermute/debugger/listing_providers/blank_listing_provider.h"
+#include "engines/wintermute/debugger/listing_providers/cached_source_listing_provider.h"
+#include "engines/wintermute/debugger/listing_providers/source_listing.h"
+#define SCENGINE _engine->_game->_scEngine
+#define DEBUGGER _engine->_debugger
+
+namespace Wintermute {
+
+DebuggerController::~DebuggerController() {
+ delete _sourceListingProvider;
+}
+
+DebuggerController::DebuggerController(WintermuteEngine *vm) : _engine(vm) {
+ _sourceListingProvider = new CachedSourceListingProvider();
+ clear();
+}
+
+bool DebuggerController::bytecodeExists(const Common::String &filename) {
+ uint32 compSize;
+ byte *compBuffer = SCENGINE->getCompiledScript(filename.c_str(), &compSize);
+ if (!compBuffer) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
+Error DebuggerController::addBreakpoint(const char *filename, int line) {
+ assert(SCENGINE);
+ if (bytecodeExists(filename)) {
+ SCENGINE->_breakpoints.push_back(new Breakpoint(filename, line, this));
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BYTECODE);
+ }
+}
+
+Error DebuggerController::removeBreakpoint(uint id) {
+ assert(SCENGINE);
+ if (SCENGINE->_breakpoints.size() > id) {
+ SCENGINE->_breakpoints.remove_at(id);
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BREAKPOINT, id);
+ }
+}
+
+Error DebuggerController::disableBreakpoint(uint id) {
+ assert(SCENGINE);
+ if (SCENGINE->_breakpoints.size() > id) {
+ SCENGINE->_breakpoints[id]->disable();
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BREAKPOINT, id);
+ }
+}
+
+Error DebuggerController::enableBreakpoint(uint id) {
+ assert(SCENGINE);
+ if (SCENGINE->_breakpoints.size() > id) {
+ SCENGINE->_breakpoints[id]->enable();
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BREAKPOINT, id);
+ }
+}
+
+Error DebuggerController::removeWatchpoint(uint id) {
+ assert(SCENGINE);
+ if (SCENGINE->_watches.size() > id) {
+ SCENGINE->_watches.remove_at(id);
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BREAKPOINT, id);
+ }
+}
+
+
+Error DebuggerController::disableWatchpoint(uint id) {
+ assert(SCENGINE);
+ if (SCENGINE->_watches.size() > id) {
+ SCENGINE->_watches[id]->disable();
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BREAKPOINT, id);
+ }
+}
+
+Error DebuggerController::enableWatchpoint(uint id) {
+ assert(SCENGINE);
+ if (SCENGINE->_watches.size() > id) {
+ SCENGINE->_watches[id]->enable();
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BREAKPOINT, id);
+ }
+
+}
+
+Error DebuggerController::addWatch(const char *filename, const char *symbol) {
+ assert(SCENGINE);
+ if (!bytecodeExists(filename)) {
+ return Error(ERROR, NO_SUCH_BYTECODE, filename);
+ }
+ SCENGINE->_watches.push_back(new Watch(filename, symbol, this));
+ return Error(SUCCESS, OK, "Watchpoint added");
+}
+
+void DebuggerController::onBreakpoint(const Breakpoint *breakpoint, DebuggableScript *script) {
+ _lastScript = script;
+ _lastLine = script->_currentLine;
+ DEBUGGER->notifyBreakpoint(script->dbgGetFilename().c_str(), script->_currentLine);
+}
+
+void DebuggerController::notifyStep(DebuggableScript *script) {
+ _lastScript = script;
+ _lastLine = script->_currentLine;
+ DEBUGGER->notifyStep(script->dbgGetFilename().c_str(), script->_currentLine);
+}
+
+void DebuggerController::onWatch(const Watch *watch, DebuggableScript *script) {
+ _lastScript = script; // If script has changed do we still care?
+ _lastLine = script->_currentLine;
+ Common::String symbol = watch->getSymbol();
+ DEBUGGER->notifyWatch(script->dbgGetFilename().c_str(), symbol.c_str(), script->resolveName(symbol)->getString());
+}
+
+Error DebuggerController::step() {
+ if (!_lastScript) {
+ return Error(ERROR, NOT_ALLOWED);
+ }
+ _lastScript->step();
+ clear();
+ return Error(SUCCESS, OK);
+}
+
+Error DebuggerController::stepContinue() {
+ if (!_lastScript) {
+ return Error(ERROR, NOT_ALLOWED);
+ }
+ _lastScript->stepContinue();
+ return Error(SUCCESS, OK);
+}
+
+Error DebuggerController::stepFinish() {
+ if (!_lastScript) {
+ return Error(ERROR, NOT_ALLOWED);
+ }
+ _lastScript->stepFinish();
+ clear();
+ return Error(SUCCESS, OK);
+}
+
+void DebuggerController::clear() {
+ _lastScript = nullptr;
+ _lastLine = -1;
+}
+
+Common::String DebuggerController::readValue(const Common::String &name, Error *error) {
+ if (!_lastScript) {
+ delete error;
+ error = new Error(ERROR, NOT_ALLOWED);
+ return Common::String();
+ }
+ char cstr[256]; // TODO not pretty
+ Common::strlcpy(cstr, name.c_str(), name.size() + 1);
+ cstr[255] = '\0'; // We 0-terminate it just in case it's longer than 255.
+ return _lastScript->resolveName(cstr)->getString();
+}
+
+Error DebuggerController::setValue(const Common::String &name, const Common::String &value, ScValue *&var) {
+ if (!_lastScript) {
+ return Error(ERROR, NOT_ALLOWED);
+ }
+
+ Common::String trimmed = value;
+ trimmed.trim();
+ char cstr[256];
+ Common::strlcpy(cstr, name.c_str(), name.size() + 1); // TODO not pretty
+
+ var = _lastScript->getVar(cstr);
+ if (var->_type == VAL_INT) {
+ char *endptr;
+ int res = strtol(trimmed.c_str(), &endptr, 10); // TODO: Hex too?
+ if (endptr == trimmed.c_str()) {
+ return Error(ERROR, PARSE_ERROR);
+ } else if (endptr == trimmed.c_str() + trimmed.size()) {
+ // We've parsed all of it, have we?
+ var->setInt(res);
+ } else {
+ assert(false);
+ return Error(ERROR, PARSE_ERROR);
+ // Something funny happened here.
+ }
+ } else if (var->_type == VAL_FLOAT) {
+ char *endptr;
+ float res = (float)strtod(trimmed.c_str(), &endptr);
+ if (endptr == trimmed.c_str()) {
+ return Error(ERROR, PARSE_ERROR);
+ } else if (endptr == trimmed.c_str() + trimmed.size()) {
+ // We've parsed all of it, have we?
+ var->setFloat(res);
+ } else {
+ return Error(ERROR, PARSE_ERROR);
+ assert(false);
+ // Something funny happened here.
+ }
+ } else if (var->_type == VAL_BOOL) {
+ Common::String str = Common::String(trimmed);
+ bool valAsBool;
+ if (Common::parseBool(trimmed, valAsBool)) {
+ var->setBool(valAsBool);
+ } else {
+ return Error(ERROR, PARSE_ERROR);
+ }
+ } else if (var->_type == VAL_STRING) {
+ var->setString(trimmed);
+ } else {
+ return Error(ERROR, NOT_YET_IMPLEMENTED);
+ }
+ return Error(SUCCESS, OK);
+}
+
+void DebuggerController::showFps(bool show) {
+ _engine->_game->setShowFPS(show);
+}
+
+Common::Array<BreakpointInfo> DebuggerController::getBreakpoints() const {
+ assert(SCENGINE);
+ Common::Array<BreakpointInfo> breakpoints;
+ for (uint i = 0; i < SCENGINE->_breakpoints.size(); i++) {
+ BreakpointInfo bpInfo;
+ bpInfo._filename = SCENGINE->_breakpoints[i]->getFilename();
+ bpInfo._line = SCENGINE->_breakpoints[i]->getLine();
+ bpInfo._hits = SCENGINE->_breakpoints[i]->getHits();
+ bpInfo._enabled = SCENGINE->_breakpoints[i]->isEnabled();
+ breakpoints.push_back(bpInfo);
+ }
+ return breakpoints;
+}
+
+Common::Array<WatchInfo> DebuggerController::getWatchlist() const {
+ Common::Array<WatchInfo> watchlist;
+ for (uint i = 0; i < SCENGINE->_watches.size(); i++) {
+ WatchInfo watchInfo;
+ watchInfo._filename = SCENGINE->_watches[i]->getFilename();
+ watchInfo._symbol = SCENGINE->_watches[i]->getSymbol();
+ watchlist.push_back(watchInfo);
+ }
+ return watchlist;
+}
+
+uint32 DebuggerController::getLastLine() const {
+ return _lastLine;
+}
+
+Common::String DebuggerController::getSourcePath() const {
+ return _sourceListingProvider->getPath();
+}
+
+Error DebuggerController::setSourcePath(const Common::String &sourcePath) {
+ ErrorCode err = _sourceListingProvider->setPath(sourcePath);
+ return Error((err == OK ? SUCCESS : ERROR), err);
+}
+
+Listing* DebuggerController::getListing(Error* &error) {
+ delete (error);
+ if (_lastScript == nullptr) {
+ error = new Error(ERROR, NOT_ALLOWED);
+ return nullptr;
+ }
+ ErrorCode err;
+ Listing* res = _sourceListingProvider->getListing(SCENGINE->_currentScript->_filename, err);
+ error = new Error(err == OK ? SUCCESS : ERROR, err);
+ return res;
+}
+
+Common::Array<TopEntry> DebuggerController::getTop() const {
+ Common::Array<TopEntry> res;
+ assert(SCENGINE);
+ for (uint i = 0; i < SCENGINE->_scripts.size(); i++) {
+ TopEntry entry;
+ entry.filename = SCENGINE->_scripts[i]->_filename;
+ entry.current = (SCENGINE->_scripts[i] == SCENGINE->_currentScript);
+ res.push_back(entry);
+ }
+ return res;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/debugger/debugger_controller.h b/engines/wintermute/debugger/debugger_controller.h
new file mode 100644
index 0000000000..345b42f0cb
--- /dev/null
+++ b/engines/wintermute/debugger/debugger_controller.h
@@ -0,0 +1,119 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef WINTERMUTE_DEBUGGER_ADAPTER_H
+#define WINTERMUTE_DEBUGGER_ADAPTER_H
+
+#include "common/str.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/debugger/listing_providers/source_listing_provider.h"
+#include "script_monitor.h"
+#include "error.h"
+#include "listing.h"
+namespace Wintermute {
+
+class ScScript;
+class DebuggableScript;
+class ScValue;
+
+struct BreakpointInfo {
+ Common::String _filename;
+ int _line;
+ int _hits;
+ bool _enabled;
+};
+
+struct WatchInfo {
+ Common::String _filename;
+ Common::String _symbol;
+ int _hits;
+ bool _enabled;
+};
+
+struct TopEntry {
+ bool current;
+ Common::String filename;
+ int watches;
+ int breakpointInfo;
+};
+
+class DebuggerController : public ScriptMonitor {
+ SourceListingProvider *_sourceListingProvider;
+ const WintermuteEngine *_engine;
+ DebuggableScript *_lastScript;
+ uint32 _lastDepth;
+ uint32 _lastLine;
+ void clear();
+ bool bytecodeExists(const Common::String &filename);
+public:
+ DebuggerController(WintermuteEngine *vm);
+ ~DebuggerController();
+ Common::Array<TopEntry> getTop() const;
+ /**
+ * Get the last line # we've stopped at
+ */
+ uint32 getLastLine() const;
+ Error addBreakpoint(const char *filename, int line);
+ Error removeBreakpoint(uint id);
+ Error disableBreakpoint(uint id);
+ Error enableBreakpoint(uint id);
+ Error addWatch(const char *filename, const char *symbol);
+ Error removeWatchpoint(uint id);
+ Error disableWatchpoint(uint id);
+ Error enableWatchpoint(uint id);
+ Common::Array<BreakpointInfo> getBreakpoints() const;
+ Common::Array<WatchInfo> getWatchlist() const;
+ /**
+ * @brief step one instruction
+ */
+ Error step();
+ /**
+ * @brief continue execution and don't step until next breakpoint
+ */
+ Error stepContinue();
+ /**
+ * @brief continue execution and don't step until the current activation record is popped
+ */
+ Error stepFinish();
+ /**
+ * @brief read value for a variable accessible from within the current scope.
+ */
+ Common::String readValue(const Common::String &name, Error *error);
+ /**
+ * @brief set value for a variable accessible from within the current scope.
+ */
+ Error setValue(const Common::String &name, const Common::String &value, ScValue*&var);
+ Error setSourcePath(const Common::String &sourcePath);
+ Common::String getSourcePath() const;
+ Listing *getListing(Error* &err);
+ void showFps(bool show);
+ /**
+ * Inherited from ScriptMonitor
+ */
+ void onBreakpoint(const Breakpoint *breakpoint, DebuggableScript *script);
+ void onWatch(const Watch *watch, DebuggableScript *script);
+ void notifyStep(DebuggableScript *script) override;
+};
+}
+
+#endif // WINTERMUTE_DEBUGGER_H
diff --git a/engines/wintermute/debugger/error.cpp b/engines/wintermute/debugger/error.cpp
new file mode 100644
index 0000000000..dd6e41c7bc
--- /dev/null
+++ b/engines/wintermute/debugger/error.cpp
@@ -0,0 +1,137 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "error.h"
+#include "engines/wintermute/debugger.h"
+
+namespace Wintermute {
+
+Error::Error(ErrorLevel errorLevel,
+ ErrorCode errorCode,
+ Common::String errorExtraString,
+ int errorExtraInt) :
+ _errorLevel(errorLevel),
+ _errorCode(errorCode),
+ _errorExtraInt(errorExtraInt),
+ _errorExtraString(errorExtraString){}
+
+Error::Error(ErrorLevel errorLevel,
+ ErrorCode errorCode,
+ int errorExtraInt) :
+ _errorLevel(errorLevel),
+ _errorCode(errorCode),
+ _errorExtraInt(errorExtraInt),
+ _errorExtraString(""){}
+
+Error::Error(ErrorLevel errorLevel,
+ ErrorCode errorCode) :
+ _errorLevel(errorLevel),
+ _errorCode(errorCode),
+ _errorExtraInt(0),
+ _errorExtraString(""){}
+
+Error::Error(ErrorLevel errorLevel,
+ ErrorCode errorCode,
+ Common::String errorExtraString) :
+ _errorLevel(errorLevel),
+ _errorCode(errorCode),
+ _errorExtraInt(0),
+ _errorExtraString(errorExtraString){}
+
+ErrorLevel Error::getErrorLevel() const {
+ return _errorLevel;
+}
+
+ErrorCode Error::getErrorCode() const {
+ return _errorCode;
+}
+
+Common::String Error::getErrorLevelStr() const {
+ switch (this->_errorLevel) {
+ case SUCCESS:
+ return "SUCCESS";
+ break;
+ case NOTICE:
+ return "NOTICE";
+ break;
+ case WARNING:
+ return "WARNING";
+ break;
+ case ERROR:
+ return "ERROR";
+ break;
+ }
+ return "SUCCESS";
+}
+
+Common::String Error::getErrorDisplayStr() const {
+
+ Common::String errorStr;
+
+ switch (this->_errorLevel) {
+ case SUCCESS:
+ errorStr += "OK!";
+ break;
+ case WARNING:
+ errorStr += "WARNING: ";
+ break;
+ case ERROR:
+ errorStr += "ERROR: ";
+ break;
+ case NOTICE:
+ errorStr += "NOTICE: ";
+ break;
+ default:
+ // Um...
+ break;
+ }
+
+ switch (this->_errorCode) {
+ case OK:
+ break;
+ case NOT_ALLOWED:
+ errorStr += "Could not execute requested operation. This is allowed only after a break.";
+ break;
+ case NO_SUCH_SOURCE:
+ errorStr += Common::String::format("Can't find source for %s. Double check you source path.", this->_errorExtraString.c_str());
+ break;
+ case NO_SUCH_BYTECODE:
+ errorStr += Common::String::format("No such script: %s. Can't find bytecode; double check the script path.", this->_errorExtraString.c_str());
+ break;
+ case SOURCE_PATH_NOT_SET:
+ errorStr += Common::String("Source path not set. Source won't be displayed. Try 'help " + Common::String(SET_PATH_CMD) + "'.");
+ break;
+ case NO_SUCH_BREAKPOINT:
+ errorStr += Common::String::format("No such breakpoint %d.", this->_errorExtraInt);
+ break;
+ case WRONG_TYPE:
+ errorStr += Common::String::format("Incompatible type: %s.", this->_errorExtraString.c_str());
+ break;
+ default:
+ errorStr += Common::String::format("Unknown condition %d", this->_errorCode);
+ break;
+ }
+
+ return errorStr;
+}
+
+} // End namespace Wintermute
diff --git a/engines/wintermute/debugger/error.h b/engines/wintermute/debugger/error.h
new file mode 100644
index 0000000000..4e5b973445
--- /dev/null
+++ b/engines/wintermute/debugger/error.h
@@ -0,0 +1,73 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ERROR_H_
+#define ERROR_H_
+
+#include "common/str.h"
+
+namespace Wintermute {
+
+enum ErrorLevel {
+ SUCCESS,
+ NOTICE,
+ WARNING,
+ ERROR
+};
+
+enum ErrorCode {
+ OK,
+ NO_SUCH_SOURCE,
+ COULD_NOT_OPEN,
+ NO_SUCH_LINE,
+ NOT_ALLOWED,
+ NO_SUCH_BYTECODE,
+ DUPLICATE_BREAKPOINT,
+ NO_SUCH_BREAKPOINT,
+ WRONG_TYPE,
+ PARSE_ERROR,
+ NOT_YET_IMPLEMENTED,
+ SOURCE_PATH_NOT_SET,
+ ILLEGAL_PATH,
+ UNKNOWN_ERROR
+};
+
+
+class Error {
+ const ErrorLevel _errorLevel;
+ const ErrorCode _errorCode;
+ const int _errorExtraInt;
+ const Common::String _errorExtraString;
+public:
+ Error(ErrorLevel, ErrorCode);
+ Error(ErrorLevel, ErrorCode, int errorExtraInt);
+ Error(ErrorLevel, ErrorCode, Common::String errorExtraString);
+ Error(ErrorLevel, ErrorCode, Common::String errorExtraString, int errorExtraInt);
+ ErrorLevel getErrorLevel() const;
+ ErrorCode getErrorCode() const;
+ Common::String getErrorLevelStr() const;
+ Common::String getErrorDisplayStr() const;
+};
+
+} // End of namespace Wintermute
+
+#endif /* ERROR_H_ */
diff --git a/engines/wintermute/debugger/listing.cpp b/engines/wintermute/debugger/listing.cpp
new file mode 100644
index 0000000000..b8707fb842
--- /dev/null
+++ b/engines/wintermute/debugger/listing.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "listing.h"
+#include "common/array.h"
+
+namespace Wintermute {
+
+Common::Array<ListingLine> Listing::getLines(uint begin, uint end) {
+ assert(begin <= end);
+ Common::Array<ListingLine> ret;
+ for (uint i = begin; i <= end; i++) {
+ ListingLine listingline;
+ listingline.number = i;
+ listingline.text = getLine(i);
+ ret.push_back(listingline);
+ }
+ return ret;
+}
+
+Common::Array<ListingLine> Listing::getLines(uint centre, uint before, uint after) {
+ uint begin = MAX(centre - before, (uint)1); // Line numbers start from 1
+ uint end = MIN(centre + after, (uint)(getLength() - 1)); // Line numbers start from 1
+ return getLines(begin, end);
+}
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/debugger/listing.h b/engines/wintermute/debugger/listing.h
new file mode 100644
index 0000000000..2ef21b702d
--- /dev/null
+++ b/engines/wintermute/debugger/listing.h
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LISTING_H_
+#define LISTING_H_
+
+#include "common/array.h"
+
+
+namespace Common {
+
+class String;
+
+}
+
+namespace Wintermute {
+
+struct ListingLine {
+ uint number;
+ Common::String text;
+};
+
+class Listing {
+public:
+ virtual ~Listing() {};
+ /**
+ * @brief get the listing length (in lines)
+ */
+ virtual uint getLength() const = 0;
+ /**
+ * @brief return a specific line from a listing
+ * @param n line number
+ */
+ virtual Common::String getLine(uint n) = 0;
+ /**
+ * @brief shorthand to get a lump of lines instead of calling getLine a number of times
+ * Generally you won't need to redefine these
+ */
+ virtual Common::Array<ListingLine> getLines(uint centre, uint before, uint after);
+ virtual Common::Array<ListingLine> getLines(uint beginning, uint end);
+};
+
+} // End of namespace Wintermute
+
+#endif /* LISTING_H_ */
diff --git a/engines/wintermute/debugger/listing_provider.h b/engines/wintermute/debugger/listing_provider.h
new file mode 100644
index 0000000000..b5ea23e49b
--- /dev/null
+++ b/engines/wintermute/debugger/listing_provider.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef LISTING_PROVIDER_H_
+#define LISTING_PROVIDER_H_
+
+#include "listing.h"
+#include "engines/wintermute/debugger/error.h"
+
+namespace Wintermute {
+
+class ListingProvider {
+public:
+ virtual ~ListingProvider() {};
+ /**
+ * Get a listing. When implementing this, the result should be safe to delete for the caller.
+ */
+ virtual Listing *getListing(const Common::String &filename, ErrorCode &error) = 0;
+};
+
+} // End of namespace Wintermute
+
+#endif /* LISTING_PROVIDER_H_ */
diff --git a/engines/wintermute/debugger/listing_providers/basic_source_listing_provider.cpp b/engines/wintermute/debugger/listing_providers/basic_source_listing_provider.cpp
new file mode 100644
index 0000000000..30d29ee23e
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/basic_source_listing_provider.cpp
@@ -0,0 +1,92 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "basic_source_listing_provider.h"
+#include "engines/wintermute/base/base_file_manager.h"
+
+namespace Wintermute {
+BasicSourceListingProvider::BasicSourceListingProvider() : _fsDirectory(nullptr) {
+}
+
+BasicSourceListingProvider::~BasicSourceListingProvider() {
+}
+
+SourceListing *BasicSourceListingProvider::getListing(const Common::String &filename, ErrorCode &_err) {
+ _err = OK;
+ if (!_fsDirectory) {
+ _err = SOURCE_PATH_NOT_SET;
+ return nullptr;
+ };
+
+ Common::String unixFilename;
+
+ for (uint i = 0; i < filename.size(); i++) {
+ if (filename[i] == '\\') {
+ unixFilename.insertChar('/', unixFilename.size());
+ } else {
+ unixFilename.insertChar(filename[i], unixFilename.size());
+ }
+ }
+
+ Common::SeekableReadStream *file = _fsDirectory->createReadStreamForMember(unixFilename);
+ Common::Array<Common::String> strings;
+
+ if (!file) {
+ _err = NO_SUCH_SOURCE;
+ } else {
+ if (file->err()) {
+ _err = UNKNOWN_ERROR;
+ }
+ while (!file->eos()) {
+ strings.push_back(file->readLine());
+ if (file->err()) {
+ _err = UNKNOWN_ERROR;
+ }
+ }
+ }
+
+ if (_err == OK) {
+ return new SourceListing(strings);
+ } else {
+ return nullptr;
+ }
+}
+
+ErrorCode BasicSourceListingProvider::setPath(const Common::String &path) {
+ if (path == "")
+ return ILLEGAL_PATH;
+ delete _fsDirectory;
+ Common::FSNode node(path);
+ if (node.exists() && node.isDirectory()) {
+ _fsDirectory = new Common::FSDirectory(node, 64);
+ return OK;
+ } else {
+ return COULD_NOT_OPEN;
+ }
+}
+
+Common::String BasicSourceListingProvider::getPath() const {
+ if (!_fsDirectory) return "";
+ return _fsDirectory->getFSNode().getPath();
+}
+
+}
diff --git a/engines/wintermute/debugger/listing_providers/basic_source_listing_provider.h b/engines/wintermute/debugger/listing_providers/basic_source_listing_provider.h
new file mode 100644
index 0000000000..e242205578
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/basic_source_listing_provider.h
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BASIC_SOURCE_LISTING_PROVIDER_H_
+#define BASIC_SOURCE_LISTING_PROVIDER_H_
+
+#include "engines/wintermute/debugger/listing_provider.h"
+#include "source_listing_provider.h"
+#include "source_listing.h"
+#include "common/fs.h"
+
+namespace Wintermute {
+
+class BasicSourceListingProvider : public SourceListingProvider {
+ Common::FSDirectory *_fsDirectory;
+public:
+ BasicSourceListingProvider();
+ virtual ~BasicSourceListingProvider();
+ SourceListing *getListing(const Common::String &filename, ErrorCode &err);
+ ErrorCode setPath(const Common::String &path);
+ Common::String getPath() const;
+};
+
+}
+#endif /* BASIC_SOURCE_LISTING_PROVIDER_H_ */
diff --git a/engines/wintermute/debugger/listing_providers/blank_listing.cpp b/engines/wintermute/debugger/listing_providers/blank_listing.cpp
new file mode 100644
index 0000000000..928c91dc7f
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/blank_listing.cpp
@@ -0,0 +1,38 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "blank_listing.h"
+#include "limits.h"
+
+namespace Wintermute {
+
+BlankListing::BlankListing(const Common::String filename) : _filename(filename) {}
+
+uint BlankListing::getLength() const { return UINT_MAX; }
+
+Common::String BlankListing::getLine(uint n) {
+ return "<no source for " + _filename + " ~~~ line: " + Common::String::format("%d", n) + ">";
+}
+BlankListing::~BlankListing() {}
+
+}
+
diff --git a/engines/wintermute/debugger/listing_providers/blank_listing.h b/engines/wintermute/debugger/listing_providers/blank_listing.h
new file mode 100644
index 0000000000..8c5ea19aa7
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/blank_listing.h
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLANK_LISTING_H_
+#define BLANK_LISTING_H_
+#include "engines/wintermute/debugger/listing.h"
+
+namespace Wintermute {
+class BlankListing : public Listing {
+ const Common::String _filename;
+public:
+ BlankListing(const Common::String filename);
+ virtual ~BlankListing();
+ virtual uint getLength() const;
+ virtual Common::String getLine(uint n);
+};
+
+} // End of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/debugger/listing_providers/blank_listing_provider.cpp b/engines/wintermute/debugger/listing_providers/blank_listing_provider.cpp
new file mode 100644
index 0000000000..58e9e7e156
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/blank_listing_provider.cpp
@@ -0,0 +1,35 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "blank_listing_provider.h"
+#include "blank_listing.h"
+namespace Wintermute {
+BlankListingProvider::BlankListingProvider() {}
+
+BlankListingProvider::~BlankListingProvider() {}
+
+Listing *BlankListingProvider::getListing(const Common::String &filename, ErrorCode &error) {
+ Listing *l = new BlankListing(filename);
+ error = OK;
+ return l; // Delete this sometime please.
+}
+} // End of namespace Wintermute
diff --git a/engines/wintermute/debugger/listing_providers/blank_listing_provider.h b/engines/wintermute/debugger/listing_providers/blank_listing_provider.h
new file mode 100644
index 0000000000..e583455c92
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/blank_listing_provider.h
@@ -0,0 +1,38 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLANK_LISTING_PROVIDER_H_
+#define BLANK_LISTING_PROVIDER_H_
+
+#include "engines/wintermute/debugger/listing.h"
+#include "engines/wintermute/debugger/listing_provider.h"
+#include "engines/wintermute/debugger/error.h"
+
+namespace Wintermute {
+class BlankListingProvider : public ListingProvider {
+public:
+ BlankListingProvider();
+ ~BlankListingProvider();
+ Listing *getListing(const Common::String &filename, ErrorCode &error);
+};
+} // End of namespace Wintermute
+#endif
diff --git a/engines/wintermute/debugger/listing_providers/cached_source_listing_provider.cpp b/engines/wintermute/debugger/listing_providers/cached_source_listing_provider.cpp
new file mode 100644
index 0000000000..20fe708380
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/cached_source_listing_provider.cpp
@@ -0,0 +1,80 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "cached_source_listing_provider.h"
+#include "basic_source_listing_provider.h"
+#include "blank_listing_provider.h"
+#include "source_listing.h"
+
+namespace Wintermute {
+
+CachedSourceListingProvider::CachedSourceListingProvider() {
+ _sourceListingProvider = new BasicSourceListingProvider();
+ _fallbackListingProvider = new BlankListingProvider();
+}
+
+CachedSourceListingProvider::~CachedSourceListingProvider() {
+ delete _sourceListingProvider;
+ delete _fallbackListingProvider;
+ for (Common::HashMap<Common::String, SourceListing*>::iterator it = _cached.begin();
+ it != _cached.end(); it++) {
+ delete (it->_value);
+ }
+}
+
+Listing *CachedSourceListingProvider::getListing(const Common::String &filename, Wintermute::ErrorCode &error) {
+ if (_cached.contains(filename)) {
+ error = OK;
+ SourceListing *copy = new SourceListing(*_cached.getVal(filename));
+ return copy;
+ } else {
+ ErrorCode inner;
+ SourceListing *res = _sourceListingProvider->getListing(filename, inner);
+ if (inner == OK) {
+ SourceListing *copy = new SourceListing(*res);
+ _cached.setVal(filename, copy); // The cached copy is deleted on destruction
+ return res;
+ } else {
+ delete res;
+ return _fallbackListingProvider->getListing(filename, error);
+ }
+ }
+}
+
+void CachedSourceListingProvider::invalidateCache() {
+ for (Common::HashMap<Common::String, SourceListing*>::iterator it = _cached.begin();
+ it != _cached.end(); it++) {
+ delete (it->_value);
+ }
+ _cached.clear();
+}
+
+ErrorCode CachedSourceListingProvider::setPath(const Common::String &path) {
+ invalidateCache();
+ return _sourceListingProvider->setPath(path);
+}
+
+Common::String CachedSourceListingProvider::getPath() const {
+ return _sourceListingProvider->getPath();
+}
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/debugger/listing_providers/cached_source_listing_provider.h b/engines/wintermute/debugger/listing_providers/cached_source_listing_provider.h
new file mode 100644
index 0000000000..6e4925f2b4
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/cached_source_listing_provider.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef CACHED_LISTING_PROVIDER_H_
+#define CACHED_LISTING_PROVIDER_H_
+
+#include "common/hashmap.h"
+#include "common/hash-str.h"
+#include "engines/wintermute/debugger/error.h"
+#include "source_listing_provider.h"
+
+namespace Wintermute {
+
+class BasicSourceListingProvider;
+class BlankListingProvider;
+class Listing;
+
+class CachedSourceListingProvider : public SourceListingProvider {
+ BasicSourceListingProvider *_sourceListingProvider;
+ BlankListingProvider *_fallbackListingProvider;
+ Common::HashMap<Common::String, SourceListing *> _cached;
+ void invalidateCache();
+public:
+ CachedSourceListingProvider();
+ virtual ~CachedSourceListingProvider();
+ ErrorCode setPath(const Common::String &path);
+ Common::String getPath() const;
+ Listing *getListing(const Common::String &filename, ErrorCode &err);
+};
+
+} // End of namespace Wintermute
+
+#endif /* CACHED_LISTING_PROVIDER_H_ */
diff --git a/engines/wintermute/debugger/listing_providers/source_listing.cpp b/engines/wintermute/debugger/listing_providers/source_listing.cpp
new file mode 100644
index 0000000000..ff81e20f02
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/source_listing.cpp
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "source_listing.h"
+
+namespace Wintermute {
+
+SourceListing::SourceListing(const Common::Array<Common::String> &strings) : _strings(strings) {}
+
+SourceListing::~SourceListing() {}
+
+uint SourceListing::getLength() const {
+ return _strings.size();
+}
+
+Common::String SourceListing::getLine(uint n) {
+ uint index = n - 1; // Line numbers start from 1, arrays from 0
+ /*
+ * Clients should not ask for a line number that
+ * is not in the source file.
+ * 0 is undefined, n - 1 is undefined.
+ * It is easy for the client to check that n > 0
+ * and n < getLength(), so it should just not happen.
+ * We return '^', after vim, to misbehaving clients.
+ */
+ if (n == 0) {
+ return Common::String("^");
+ }
+ if (index < getLength()) {
+ return _strings[index];
+ } else {
+ return Common::String("^");
+ }
+}
+
+} // End of namespace Wintermute
+
+
diff --git a/engines/wintermute/debugger/listing_providers/source_listing.h b/engines/wintermute/debugger/listing_providers/source_listing.h
new file mode 100644
index 0000000000..bf08578218
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/source_listing.h
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SOURCE_LISTING_H_
+#define SOURCE_LISTING_H_
+#include "engines/wintermute/debugger/listing.h"
+
+namespace Wintermute {
+class SourceListing : public Listing {
+ const Common::Array<Common::String> _strings;
+public:
+ SourceListing(const Common::Array<Common::String> &strings);
+ virtual ~SourceListing();
+ virtual uint getLength() const;
+ virtual Common::String getLine(uint n);
+};
+}
+#endif /* DUMMY_LISTING_H_ */
diff --git a/engines/wintermute/debugger/listing_providers/source_listing_provider.h b/engines/wintermute/debugger/listing_providers/source_listing_provider.h
new file mode 100644
index 0000000000..18f05e56ed
--- /dev/null
+++ b/engines/wintermute/debugger/listing_providers/source_listing_provider.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SOURCE_LISTING_PROVIDER_H_
+#define SOURCE_LISTING_PROVIDER_H_
+
+#include "engines/wintermute/debugger/error.h"
+#include "engines/wintermute/debugger/listing_provider.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+class SourceListing;
+class Listing;
+
+class SourceListingProvider : ListingProvider {
+public:
+ virtual ~SourceListingProvider() {};
+ /**
+ * Get a listing. When implementing this, the result should be safe to delete for the caller.
+ */
+ virtual Listing *getListing(const Common::String &filename, ErrorCode &err) = 0;
+ virtual ErrorCode setPath(const Common::String &path) = 0;
+ virtual Common::String getPath() const = 0;
+
+};
+
+} // End of namespace Wintermute
+
+#endif /* SOURCE_LISTING_PROVIDER_H_ */
diff --git a/engines/wintermute/debugger/script_monitor.cpp b/engines/wintermute/debugger/script_monitor.cpp
new file mode 100644
index 0000000000..2e9370c923
--- /dev/null
+++ b/engines/wintermute/debugger/script_monitor.cpp
@@ -0,0 +1,26 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "script_monitor.h"
+
+namespace Wintermute {
+}
diff --git a/engines/wintermute/debugger/script_monitor.h b/engines/wintermute/debugger/script_monitor.h
new file mode 100644
index 0000000000..e9559e2ade
--- /dev/null
+++ b/engines/wintermute/debugger/script_monitor.h
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCRIPTMONITOR_H_
+#define SCRIPTMONITOR_H_
+
+namespace Wintermute {
+
+class DebuggableScript;
+class Breakpoint;
+class Watch;
+
+class ScriptMonitor {
+public:
+
+ virtual ~ScriptMonitor() {};
+ virtual void notifyStep(DebuggableScript* script) = 0;
+ virtual void onBreakpoint(const Breakpoint* breakpoint, DebuggableScript* script) = 0;
+ virtual void onWatch(const Watch* watch, DebuggableScript* script) = 0;
+};
+
+} // End of namespace Wintermute
+
+#endif /* SCRIPTMONITOR_H_ */
diff --git a/engines/wintermute/debugger/watch.cpp b/engines/wintermute/debugger/watch.cpp
new file mode 100644
index 0000000000..410756fdc8
--- /dev/null
+++ b/engines/wintermute/debugger/watch.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "watch.h"
+#include "watch_instance.h"
+#include "script_monitor.h"
+
+namespace Wintermute {
+
+Watch::Watch(const Common::String &filename, const Common::String &symbol, ScriptMonitor* monitor) : _enabled(false), _filename(filename), _symbol(symbol), _monitor(monitor) {}
+
+Watch::~Watch() { /* Nothing to take care of in here */ }
+
+void Watch::trigger(WatchInstance* instance) {
+ _monitor->onWatch(this, instance->_script);
+}
+
+Common::String Watch::getFilename() const { return _filename; }
+Common::String Watch::getSymbol() const { return _symbol; }
+bool Watch::isEnabled() const { return _enabled; }
+void Watch::enable() { _enabled = true; }
+void Watch::disable() { _enabled = false; }
+}
diff --git a/engines/wintermute/debugger/watch.h b/engines/wintermute/debugger/watch.h
new file mode 100644
index 0000000000..cbffe43b41
--- /dev/null
+++ b/engines/wintermute/debugger/watch.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef WATCH_H_
+#define WATCH_H_
+
+#include "common/str.h"
+
+namespace Wintermute {
+
+class ScValue;
+class ScScript;
+class WatchInstance;
+class ScriptMonitor;
+
+class Watch {
+ const Common::String _filename;
+ const Common::String _symbol;
+ int _enabled;
+ ScriptMonitor *_monitor;
+public:
+ Watch(const Common::String &filename, const Common::String &symbol, ScriptMonitor*);
+ Common::String getFilename() const;
+ Common::String getSymbol() const;
+ bool isEnabled() const;
+ void enable();
+ void disable();
+ void trigger(WatchInstance*);
+ virtual ~Watch();
+};
+}
+#endif /* WATCH_H_ */
diff --git a/engines/wintermute/debugger/watch_instance.cpp b/engines/wintermute/debugger/watch_instance.cpp
new file mode 100644
index 0000000000..2d31221ad4
--- /dev/null
+++ b/engines/wintermute/debugger/watch_instance.cpp
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "watch_instance.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
+#include "engines/wintermute/debugger/watch.h"
+
+namespace Wintermute {
+
+WatchInstance::WatchInstance(Watch* watch, DebuggableScript* script) : _watch(watch), _script(script), _lastValue(nullptr) {}
+WatchInstance::~WatchInstance() { delete _lastValue; }
+
+void WatchInstance::evaluate() {
+ if (_watch->isEnabled()) {
+ if (!_watch->getFilename().compareTo(_script->_filename)) {
+
+ if(_lastValue == nullptr) {
+ _lastValue = new ScValue(_script->_gameRef);
+ // ^^ This here is NULL by default
+ }
+ ScValue* currentValue = _script->resolveName(_watch->getSymbol());
+ if(ScValue::compare(
+ currentValue,
+ _lastValue
+ )) {
+ _lastValue->copy(currentValue);
+ _watch->trigger(this);
+ }
+ delete currentValue;
+ }
+ }
+}
+} // End of namespace Wintermute
diff --git a/engines/wintermute/debugger/watch_instance.h b/engines/wintermute/debugger/watch_instance.h
new file mode 100644
index 0000000000..84fb62968d
--- /dev/null
+++ b/engines/wintermute/debugger/watch_instance.h
@@ -0,0 +1,44 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef WATCH_INSTANCE_H_
+#define WATCH_INSTANCE_H_
+
+namespace Wintermute {
+class Watch;
+class ScValue;
+class DebuggableScript;
+
+class WatchInstance {
+ Watch* _watch;
+ ScValue *_lastValue;
+ DebuggableScript* _script;
+public:
+ WatchInstance (Watch* watch, DebuggableScript* script);
+ ~WatchInstance();
+ void evaluate();
+friend class DebuggableScript;
+friend class Watch;
+};
+} // End of namespace Wintermute
+
+#endif /* WATCH_INSTANCE_H_ */
diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk
index 4c95314a02..2c9c2e0180 100644
--- a/engines/wintermute/module.mk
+++ b/engines/wintermute/module.mk
@@ -27,6 +27,8 @@ MODULE_OBJS := \
ad/ad_talk_holder.o \
ad/ad_talk_node.o \
ad/ad_waypoint_group.o \
+ base/scriptables/debuggable/debuggable_script.o \
+ base/scriptables/debuggable/debuggable_script_engine.o \
base/scriptables/script.o \
base/scriptables/script_engine.o \
base/scriptables/script_stack.o \
@@ -88,6 +90,18 @@ MODULE_OBJS := \
base/saveload.o \
base/save_thumb_helper.o \
base/timer.o \
+ debugger/breakpoint.o \
+ debugger/debugger_controller.o \
+ debugger/error.o \
+ debugger/listing_providers/blank_listing.o \
+ debugger/listing_providers/blank_listing_provider.o \
+ debugger/listing_providers/basic_source_listing_provider.o \
+ debugger/listing_providers/cached_source_listing_provider.o \
+ debugger/listing_providers/source_listing.o \
+ debugger/listing.o \
+ debugger/script_monitor.o \
+ debugger/watch.o \
+ debugger/watch_instance.o \
detection.o \
math/math_util.o \
math/matrix4.o \
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index 955f2dc1c2..05dfb961cb 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -41,6 +41,7 @@
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/debugger/debugger_controller.h"
namespace Wintermute {
@@ -49,6 +50,7 @@ namespace Wintermute {
WintermuteEngine::WintermuteEngine() : Engine(g_system) {
_game = new AdGame("");
_debugger = nullptr;
+ _dbgController = nullptr;
_trigDebug = false;
_gameDescription = nullptr;
}
@@ -76,6 +78,7 @@ WintermuteEngine::WintermuteEngine(OSystem *syst, const WMEGameDescription *desc
_game = nullptr;
_debugger = nullptr;
+ _dbgController = nullptr;
_trigDebug = false;
}
@@ -112,6 +115,7 @@ Common::Error WintermuteEngine::run() {
}
// Create debugger console. It requires GFX to be initialized
+ _dbgController = new DebuggerController(this);
_debugger = new Console(this);
// DebugMan.enableDebugChannel("enginelog");
@@ -171,7 +175,6 @@ int WintermuteEngine::init() {
}
_game->initialize3();
-
// initialize sound manager (non-fatal if we fail)
ret = _game->_soundMgr->initialize();
if (DID_FAIL(ret)) {
@@ -200,6 +203,8 @@ int WintermuteEngine::init() {
_game->loadGame(slot);
}
+ _game->_scEngine->attachMonitor(_dbgController);
+
// all set, ready to go
return 0;
}
diff --git a/engines/wintermute/wintermute.h b/engines/wintermute/wintermute.h
index f61a809b22..a8f9a18530 100644
--- a/engines/wintermute/wintermute.h
+++ b/engines/wintermute/wintermute.h
@@ -33,6 +33,8 @@ namespace Wintermute {
class Console;
class BaseGame;
class SystemClassRegistry;
+class DebuggerController;
+
// our engine debug channels
enum {
kWintermuteDebugLog = 1 << 0, // The debug-logs from the original engine
@@ -49,7 +51,7 @@ public:
WintermuteEngine();
~WintermuteEngine();
- virtual GUI::Debugger *getDebugger() { return _debugger; }
+ virtual Wintermute::Console *getConsole() { return _debugger; }
void trigDebugger() { _trigDebug = true; }
virtual Common::Error run();
@@ -66,11 +68,13 @@ private:
int init();
void deinit();
int messageLoop();
- GUI::Debugger *_debugger;
+ Wintermute::Console *_debugger;
BaseGame *_game;
+ Wintermute::DebuggerController *_dbgController;
const WMEGameDescription *_gameDescription;
friend class Console;
+ friend class DebuggerController;
};
} // End of namespace Wintermute
diff --git a/gui/themes/translations.dat b/gui/themes/translations.dat
index b4f41fc5f1..7533d41454 100644
--- a/gui/themes/translations.dat
+++ b/gui/themes/translations.dat
Binary files differ
diff --git a/po/hu_HU.po b/po/hu_HU.po
index 0d968c13fe..69fc239a21 100755
--- a/po/hu_HU.po
+++ b/po/hu_HU.po
@@ -7,7 +7,7 @@ msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
"POT-Creation-Date: 2016-07-19 09:07+0200\n"
-"PO-Revision-Date: 2016-06-08 06:22+0200\n"
+"PO-Revision-Date: 2016-07-20 05:59+0200\n"
"Last-Translator: George Kormendi <grubycza@hotmail.com>\n"
"Language-Team: Hungarian\n"
"Language: Magyar\n"
@@ -2880,13 +2880,12 @@ msgid "Enable high resolution graphics/content"
msgstr "Nagy felbontású grafika/tartalom engedélyezése"
#: engines/sci/detection.cpp:404
-#, fuzzy
msgid "Enable black-lined video"
-msgstr "Roland GS Mód engedélyezve"
+msgstr "Feketevonalas videó engedélyezve"
#: engines/sci/detection.cpp:405
msgid "Draw black lines over videos to increase their apparent sharpness"
-msgstr ""
+msgstr "Fekete vonalat rajzol a videó fölé, hogy növelje a kép élességét"
#: engines/sci/detection.cpp:414
msgid "Prefer digital sound effects"