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-rwxr-xr-xengines/pegasus/interaction.h110
-rw-r--r--engines/pegasus/neighborhood/neighborhood.cpp32
-rw-r--r--engines/pegasus/neighborhood/neighborhood.h4
3 files changed, 131 insertions, 15 deletions
diff --git a/engines/pegasus/interaction.h b/engines/pegasus/interaction.h
new file mode 100755
index 0000000000..b54c59ea38
--- /dev/null
+++ b/engines/pegasus/interaction.h
@@ -0,0 +1,110 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * Additional copyright for this file:
+ * Copyright (C) 1995-1997 Presto Studios, Inc.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PEGASUS_INTERACTION_H
+#define PEGASUS_INTERACTION_H
+
+#include "pegasus/input.h"
+#include "pegasus/util.h"
+
+namespace Pegasus {
+
+static const tInteractionID kNoInteractionID = -1;
+
+class Neighborhood;
+
+class GameInteraction : public IDObject, public InputHandler {
+public:
+ GameInteraction(const tInteractionID id, Neighborhood *nextHandler) : IDObject(id), InputHandler((InputHandler *)nextHandler) {
+ _isInteracting = false;
+ _savedHandler = 0;
+ _owner = nextHandler;
+ }
+
+ // If the interaction is open (_isInteracting == true), it's too late to do anything
+ // about it here.
+ virtual ~GameInteraction() {}
+
+ // startInteraction and stopInteraction are called by the outside world to
+ // start and stop the interaction sequence.
+ // isInteracting returns a bool indicating whether or not the interaction
+ // is going.
+ void startInteraction() {
+ if (!isInteracting()) {
+ openInteraction();
+ initInteraction();
+ _isInteracting = true;
+ _savedHandler = InputHandler::setInputHandler(this);
+ }
+ }
+ void stopInteraction() {
+ if (isInteracting()) {
+ closeInteraction();
+ _isInteracting = false;
+ if (InputHandler::_inputHandler == this)
+ InputHandler::setInputHandler(_savedHandler);
+ }
+ }
+ void startOverInteraction() {
+ if (isInteracting())
+ resetInteraction();
+ }
+ bool isInteracting() const { return _isInteracting; }
+ Neighborhood *getOwner() const { return _owner; }
+
+ virtual Common::String getBriefingMovie() { return ""; }
+ virtual Common::String getEnvScanMovie() { return ""; }
+ virtual long getNumHints() { return 0; }
+ virtual Common::String getHintMovie(uint) { return ""; }
+ virtual bool canSolve() { return false; }
+
+ virtual void setSoundFXLevel(const uint16) {}
+ virtual void setAmbienceLevel(const uint16) {}
+
+ virtual void doSolve() {}
+
+protected:
+ // Subclasses override openInteraction and closeInteraction to perform
+ // specific initialization and cleanup. Override resetInteraction to
+ // "start the interaction over." resetInteraction is called only when
+ // the interaction is already open.
+ // These functions are only called in pairs, never two opens or closes
+ // in a row.
+ virtual void openInteraction() {}
+ virtual void initInteraction() {}
+ virtual void closeInteraction() {}
+ virtual void resetInteraction() {}
+
+ InputHandler *_savedHandler;
+ Neighborhood *_owner;
+
+private:
+ // Private so that only StartInteraction and StopInteraction can touch it.
+ bool _isInteracting;
+};
+
+} // End of namespace Pegasus
+
+#endif
diff --git a/engines/pegasus/neighborhood/neighborhood.cpp b/engines/pegasus/neighborhood/neighborhood.cpp
index f92c2b76dd..936f4ff44f 100644
--- a/engines/pegasus/neighborhood/neighborhood.cpp
+++ b/engines/pegasus/neighborhood/neighborhood.cpp
@@ -31,6 +31,7 @@
#include "pegasus/energymonitor.h"
#include "pegasus/gamestate.h"
#include "pegasus/input.h"
+#include "pegasus/interaction.h"
#include "pegasus/interface.h"
#include "pegasus/pegasus.h"
#include "pegasus/ai/ai_area.h"
@@ -499,37 +500,43 @@ bool operator!=(const tQueueRequest &arg1, const tQueueRequest &arg2) {
}
Common::String Neighborhood::getBriefingMovie() {
- // TODO: Interaction check
+ if (_currentInteraction)
+ return _currentInteraction->getBriefingMovie();
return Common::String();
}
Common::String Neighborhood::getEnvScanMovie() {
- // TODO: Interaction check
+ if (_currentInteraction)
+ return _currentInteraction->getEnvScanMovie();
return Common::String();
}
uint Neighborhood::getNumHints() {
- // TODO: Interaction check
+ if (_currentInteraction)
+ return _currentInteraction->getNumHints();
return 0;
}
Common::String Neighborhood::getHintMovie(uint hintNum) {
- // TODO: Interaction check
+ if (_currentInteraction)
+ return _currentInteraction->getHintMovie(hintNum);
return Common::String();
}
bool Neighborhood::canSolve() {
- // TODO: Interaction check
+ if (_currentInteraction)
+ return _currentInteraction->canSolve();
return false;
}
void Neighborhood::doSolve() {
- // TODO: Interaction check
+ if (_currentInteraction)
+ _currentInteraction->doSolve();
}
bool Neighborhood::okayToJump() {
@@ -902,9 +909,8 @@ void Neighborhood::setSoundFXLevel(const uint16 fxLevel) {
_navMovie.setVolume(fxLevel);
if (_spotSounds.isSoundLoaded())
_spotSounds.setVolume(fxLevel);
- // TODO
- //if (_currentInteraction)
- // _currentInteraction->setSoundFXLevel(fxLevel);
+ if (_currentInteraction)
+ _currentInteraction->setSoundFXLevel(fxLevel);
}
void Neighborhood::setAmbienceLevel(const uint16 ambientLevel) {
@@ -912,9 +918,8 @@ void Neighborhood::setAmbienceLevel(const uint16 ambientLevel) {
_loop1Fader.setMasterVolume(_vm->getAmbienceLevel());
if (_soundLoop2.isSoundLoaded())
_loop2Fader.setMasterVolume(_vm->getAmbienceLevel());
- // TODO
- //if (_currentInteraction)
- // _currentInteraction->setAmbienceLevel(ambientLevel);
+ if (_currentInteraction)
+ _currentInteraction->setAmbienceLevel(ambientLevel);
}
// Force the exit taken from (room, direction, alternate) to come to a stop.
@@ -1241,7 +1246,8 @@ void Neighborhood::throwAwayInterface() {
g_AIArea->removeAllRules();
}
- // TODO: Interaction
+ if (_currentInteraction)
+ newInteraction(kNoInteractionID);
_croppedMovie.releaseMovie();
diff --git a/engines/pegasus/neighborhood/neighborhood.h b/engines/pegasus/neighborhood/neighborhood.h
index b06fb7532a..805d8a2fd2 100644
--- a/engines/pegasus/neighborhood/neighborhood.h
+++ b/engines/pegasus/neighborhood/neighborhood.h
@@ -91,6 +91,7 @@ struct tQueueRequest {
bool operator==(const tQueueRequest &arg1, const tQueueRequest &arg2);
bool operator!=(const tQueueRequest &arg1, const tQueueRequest &arg2);
+class GameInteraction;
class Neighborhood;
class StriderCallBack : public TimeBaseCallBack {
@@ -329,8 +330,7 @@ protected:
// Nav hiding (for info support...)
bool _isRunning;
- // TODO
- //GameInteraction *_currentInteraction;
+ GameInteraction *_currentInteraction;
bool _doneWithInteraction;
Movie _croppedMovie;